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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Creating_a_Region&amp;diff=87773</id>
		<title>Creating a Region</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Creating_a_Region&amp;diff=87773"/>
		<updated>2008-07-25T22:15:00Z</updated>

		<summary type="html">&lt;p&gt;Kirksmithicus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Creating a Region&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This setting is similar to the Mediterranean, North African, &lt;br /&gt;
and Near East during the Bronze age.  Several (9) fertile areas &lt;br /&gt;
have given rise city states that, in each area share a common &lt;br /&gt;
culture and technological heritage but differ in various aspects &lt;br /&gt;
of religion, political structure etc.  These city states have a &lt;br /&gt;
population of around 5,000 people.  While this may not seem like &lt;br /&gt;
a large number this is sufficient for the creation of many unique &lt;br /&gt;
cultural institutions and practices not commonly found in &lt;br /&gt;
hunter-gather or tribal groups on a large scale.  These include; &lt;br /&gt;
craft specialization, long distance trade, elites (political, &lt;br /&gt;
religious, military and economic) or social stratification, state &lt;br /&gt;
controlled religion, monumental architecture, endemic warfare and &lt;br /&gt;
much more. All regions should be considered to be human &lt;br /&gt;
(if you would like to change that for your own personal &lt;br /&gt;
campaign that’s fine). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are nine regions or cultural areas as identified on the map.  &lt;br /&gt;
These regions are named (if you create a region insert the name):&lt;br /&gt;
&lt;br /&gt;
1. [[Sarmania]]&lt;br /&gt;
&lt;br /&gt;
2. [[Caulis]]&lt;br /&gt;
&lt;br /&gt;
3. [[Ilkara]]&lt;br /&gt;
&lt;br /&gt;
4.&lt;br /&gt;
&lt;br /&gt;
5. [[Thelonis]]&lt;br /&gt;
&lt;br /&gt;
6. [[Aertepia]]&lt;br /&gt;
&lt;br /&gt;
7. [[Molenor]]&lt;br /&gt;
&lt;br /&gt;
8.&lt;br /&gt;
&lt;br /&gt;
9. [[The Jhera Valley]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
General notes on basic subsistence practices:&lt;br /&gt;
&lt;br /&gt;
	These societies are all based on agriculture, without this the city &lt;br /&gt;
state would be impossible. Some type of large scale cultivation of &lt;br /&gt;
food crops allows others to become specialists in other crafts.  &lt;br /&gt;
Most of these city states (with the notable exception of city states&lt;br /&gt;
located on islands) rely upon one thing, a constant supply of water &lt;br /&gt;
provided by irrigation.  This irrigation may come in two main forms, &lt;br /&gt;
the yearly flooding of the river, or miles of irrigation canals. In &lt;br /&gt;
this setting the basic crops grown are wheat (emmer or einkorn) and &lt;br /&gt;
barley.  Other crops / food sources are available to flesh out each &lt;br /&gt;
region. Gourds are also a common crop in all regions and used as &lt;br /&gt;
containers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Domesticated Plant Species:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pick 6 of the following for your region (they may overlap with crops &lt;br /&gt;
from other regions)&lt;br /&gt;
&lt;br /&gt;
Vetch (Sarmania)&lt;br /&gt;
&lt;br /&gt;
Onion (Caulis, Molenor, Thelonis)&lt;br /&gt;
&lt;br /&gt;
Rye (Thelonis)&lt;br /&gt;
&lt;br /&gt;
Tangerine (Aertepia)&lt;br /&gt;
&lt;br /&gt;
Peas (Molenor)&lt;br /&gt;
&lt;br /&gt;
Chickpeas (Jhera Valley, Sarmania, Caulis)&lt;br /&gt;
&lt;br /&gt;
Pistachios (Aertepia)&lt;br /&gt;
&lt;br /&gt;
Cherry (Aertepia)&lt;br /&gt;
&lt;br /&gt;
Hazel nuts&lt;br /&gt;
&lt;br /&gt;
Eggplant (Ilkara, Caulis)&lt;br /&gt;
&lt;br /&gt;
Grapes (Aertepia, Ilkara)&lt;br /&gt;
&lt;br /&gt;
Almonds (Ilkara, Sarmania, Thelonis)&lt;br /&gt;
&lt;br /&gt;
Ensete (Jhera Valley)&lt;br /&gt;
&lt;br /&gt;
Dates (Jhera Valley, Aertepia, Molenor)&lt;br /&gt;
&lt;br /&gt;
Beets (Ilkara)&lt;br /&gt;
&lt;br /&gt;
Figs (Jhera Valley, Aertepia)&lt;br /&gt;
&lt;br /&gt;
Apples (Thelonis)&lt;br /&gt;
&lt;br /&gt;
Citron (Sarmania)&lt;br /&gt;
&lt;br /&gt;
Millet (Molenor)&lt;br /&gt;
&lt;br /&gt;
Carrots&lt;br /&gt;
&lt;br /&gt;
Olives (Ilkara, Caulis)&lt;br /&gt;
&lt;br /&gt;
Cotton (Jhera Valley)&lt;br /&gt;
&lt;br /&gt;
Sorghum (Molenor)&lt;br /&gt;
&lt;br /&gt;
Lemon (Ilkara, Thelonis)&lt;br /&gt;
&lt;br /&gt;
Lentils (Jhera Valley, Caulis)&lt;br /&gt;
&lt;br /&gt;
Radish (Thelonis)&lt;br /&gt;
&lt;br /&gt;
Pomegranates (Sarmania, Caulis)&lt;br /&gt;
&lt;br /&gt;
Quinces&lt;br /&gt;
&lt;br /&gt;
Lime (Molenor)&lt;br /&gt;
&lt;br /&gt;
Mung beans (Sarmania)&lt;br /&gt;
&lt;br /&gt;
Turnips&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spices&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each region also has three herbs or spices that it trades with other regions&lt;br /&gt;
&lt;br /&gt;
Currently their is not list of these so you may have to do some research on this.&lt;br /&gt;
The types of spices may overlap with those of other regions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1. Sarmania (Bay Leaves, Celery Seed, Marjoram)&lt;br /&gt;
&lt;br /&gt;
2. Caulis (Pepper, Anise, Cumin)&lt;br /&gt;
&lt;br /&gt;
3. Ilkara (Lavender, Cloves, Saffron)&lt;br /&gt;
&lt;br /&gt;
4.&lt;br /&gt;
&lt;br /&gt;
5. Thelonis (Ginger, Coriander, Garlic)&lt;br /&gt;
&lt;br /&gt;
6. Aertepia (Chamomile and peppermint)&lt;br /&gt;
&lt;br /&gt;
7.&lt;br /&gt;
&lt;br /&gt;
8.&lt;br /&gt;
&lt;br /&gt;
9. The Jhera Valley&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Domesticated Animal Species&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Domesticated animals play an important part in the agricultural &lt;br /&gt;
and transportation practices of each region.  The ox and horse are used &lt;br /&gt;
in all areas as draft animals for plowing, pulling carts and chariots, &lt;br /&gt;
and as pack animals.  Horses tend to be on the small size and are not &lt;br /&gt;
suitable for riding (the saddle and stirrup have not been invented).  &lt;br /&gt;
In addition to the ox and the horse, sheep, goats and dogs are common &lt;br /&gt;
domesticated animals. Each region also has one other domesticated animal &lt;br /&gt;
(or insect) that is unique to that region.  .&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Choose one of the following and place the name of the region next to it &lt;br /&gt;
in parenthesis:&lt;br /&gt;
&lt;br /&gt;
Bee  (Ilkara)	 &lt;br /&gt;
       &lt;br /&gt;
Donkey (Sarmania)&lt;br /&gt;
&lt;br /&gt;
Camel (Jhera)	&lt;br /&gt;
	&lt;br /&gt;
Pig (Molenor)&lt;br /&gt;
&lt;br /&gt;
Chicken  (Aetepia)		&lt;br /&gt;
        &lt;br /&gt;
Duck&lt;br /&gt;
&lt;br /&gt;
Rabbit		&lt;br /&gt;
        &lt;br /&gt;
Cat&lt;br /&gt;
&lt;br /&gt;
Guinea fowl (Thelonis)&lt;br /&gt;
&lt;br /&gt;
Turkey (Caulis)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
	The shared heritage of each region also includes technology.  &lt;br /&gt;
Each city state has roughly the same level of technology.  They may &lt;br /&gt;
approach things a little differently and may vary in style but the &lt;br /&gt;
building materials are universal. Architecturally speaking all make &lt;br /&gt;
use of baked clay bricks and stone for building materials (though &lt;br /&gt;
poorer people often use wood or reeds) in the building of houses, &lt;br /&gt;
temples and palaces.  Metal tools are made of Bronze which is a &lt;br /&gt;
combination of copper and tin.  Each city has access to these materials &lt;br /&gt;
for tool and weapon making.  All known armor and weapon types are known &lt;br /&gt;
in each region and city state but it is up to the creator to determine &lt;br /&gt;
which are commonly used in the region.&lt;br /&gt;
&lt;br /&gt;
Each region also has its geography which needs to be named.  The rivers, &lt;br /&gt;
lakes, seas and mountains all need names.&lt;/div&gt;</summary>
		<author><name>Kirksmithicus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Creating_a_Region&amp;diff=87771</id>
		<title>Creating a Region</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Creating_a_Region&amp;diff=87771"/>
		<updated>2008-07-25T22:14:05Z</updated>

		<summary type="html">&lt;p&gt;Kirksmithicus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Creating a Region&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This setting is similar to the Mediterranean, North African, &lt;br /&gt;
and Near East during the Bronze age.  Several (9) fertile areas &lt;br /&gt;
have given rise city states that, in each area share a common &lt;br /&gt;
culture and technological heritage but differ in various aspects &lt;br /&gt;
of religion, political structure etc.  These city states have a &lt;br /&gt;
population of around 5,000 people.  While this may not seem like &lt;br /&gt;
a large number this is sufficient for the creation of many unique &lt;br /&gt;
cultural institutions and practices not commonly found in &lt;br /&gt;
hunter-gather or tribal groups on a large scale.  These include; &lt;br /&gt;
craft specialization, long distance trade, elites (political, &lt;br /&gt;
religious, military and economic) or social stratification, state &lt;br /&gt;
controlled religion, monumental architecture, endemic warfare and &lt;br /&gt;
much more. All regions should be considered to be human &lt;br /&gt;
(if you would like to change that for your own personal &lt;br /&gt;
campaign that’s fine). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are nine regions or cultural areas as identified on the map.  &lt;br /&gt;
These regions are named (if you create a region insert the name):&lt;br /&gt;
&lt;br /&gt;
1. Sarmania&lt;br /&gt;
&lt;br /&gt;
2. Caulis&lt;br /&gt;
&lt;br /&gt;
3. Ilkara&lt;br /&gt;
&lt;br /&gt;
4.&lt;br /&gt;
&lt;br /&gt;
5. Thelonis&lt;br /&gt;
&lt;br /&gt;
6. Aertepia&lt;br /&gt;
&lt;br /&gt;
7. Molenor&lt;br /&gt;
&lt;br /&gt;
8.&lt;br /&gt;
&lt;br /&gt;
9. The Jhera Valley&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
General notes on basic subsistence practices:&lt;br /&gt;
&lt;br /&gt;
	These societies are all based on agriculture, without this the city &lt;br /&gt;
state would be impossible. Some type of large scale cultivation of &lt;br /&gt;
food crops allows others to become specialists in other crafts.  &lt;br /&gt;
Most of these city states (with the notable exception of city states&lt;br /&gt;
located on islands) rely upon one thing, a constant supply of water &lt;br /&gt;
provided by irrigation.  This irrigation may come in two main forms, &lt;br /&gt;
the yearly flooding of the river, or miles of irrigation canals. In &lt;br /&gt;
this setting the basic crops grown are wheat (emmer or einkorn) and &lt;br /&gt;
barley.  Other crops / food sources are available to flesh out each &lt;br /&gt;
region. Gourds are also a common crop in all regions and used as &lt;br /&gt;
containers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Domesticated Plant Species:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pick 6 of the following for your region (they may overlap with crops &lt;br /&gt;
from other regions)&lt;br /&gt;
&lt;br /&gt;
Vetch (Sarmania)&lt;br /&gt;
&lt;br /&gt;
Onion (Caulis, Molenor, Thelonis)&lt;br /&gt;
&lt;br /&gt;
Rye (Thelonis)&lt;br /&gt;
&lt;br /&gt;
Tangerine (Aertepia)&lt;br /&gt;
&lt;br /&gt;
Peas (Molenor)&lt;br /&gt;
&lt;br /&gt;
Chickpeas (Jhera Valley, Sarmania, Caulis)&lt;br /&gt;
&lt;br /&gt;
Pistachios (Aertepia)&lt;br /&gt;
&lt;br /&gt;
Cherry (Aertepia)&lt;br /&gt;
&lt;br /&gt;
Hazel nuts&lt;br /&gt;
&lt;br /&gt;
Eggplant (Ilkara, Caulis)&lt;br /&gt;
&lt;br /&gt;
Grapes (Aertepia, Ilkara)&lt;br /&gt;
&lt;br /&gt;
Almonds (Ilkara, Sarmania, Thelonis)&lt;br /&gt;
&lt;br /&gt;
Ensete (Jhera Valley)&lt;br /&gt;
&lt;br /&gt;
Dates (Jhera Valley, Aertepia, Molenor)&lt;br /&gt;
&lt;br /&gt;
Beets (Ilkara)&lt;br /&gt;
&lt;br /&gt;
Figs (Jhera Valley, Aertepia)&lt;br /&gt;
&lt;br /&gt;
Apples (Thelonis)&lt;br /&gt;
&lt;br /&gt;
Citron (Sarmania)&lt;br /&gt;
&lt;br /&gt;
Millet (Molenor)&lt;br /&gt;
&lt;br /&gt;
Carrots&lt;br /&gt;
&lt;br /&gt;
Olives (Ilkara, Caulis)&lt;br /&gt;
&lt;br /&gt;
Cotton (Jhera Valley)&lt;br /&gt;
&lt;br /&gt;
Sorghum (Molenor)&lt;br /&gt;
&lt;br /&gt;
Lemon (Ilkara, Thelonis)&lt;br /&gt;
&lt;br /&gt;
Lentils (Jhera Valley, Caulis)&lt;br /&gt;
&lt;br /&gt;
Radish (Thelonis)&lt;br /&gt;
&lt;br /&gt;
Pomegranates (Sarmania, Caulis)&lt;br /&gt;
&lt;br /&gt;
Quinces&lt;br /&gt;
&lt;br /&gt;
Lime (Molenor)&lt;br /&gt;
&lt;br /&gt;
Mung beans (Sarmania)&lt;br /&gt;
&lt;br /&gt;
Turnips&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spices&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each region also has three herbs or spices that it trades with other regions&lt;br /&gt;
&lt;br /&gt;
Currently their is not list of these so you may have to do some research on this.&lt;br /&gt;
The types of spices may overlap with those of other regions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1. Sarmania (Bay Leaves, Celery Seed, Marjoram)&lt;br /&gt;
&lt;br /&gt;
2. Caulis (Pepper, Anise, Cumin)&lt;br /&gt;
&lt;br /&gt;
3. Ilkara (Lavender, Cloves, Saffron)&lt;br /&gt;
&lt;br /&gt;
4.&lt;br /&gt;
&lt;br /&gt;
5. Thelonis (Ginger, Coriander, Garlic)&lt;br /&gt;
&lt;br /&gt;
6. Aertepia (Chamomile and peppermint)&lt;br /&gt;
&lt;br /&gt;
7.&lt;br /&gt;
&lt;br /&gt;
8.&lt;br /&gt;
&lt;br /&gt;
9. The Jhera Valley&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Domesticated Animal Species&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Domesticated animals play an important part in the agricultural &lt;br /&gt;
and transportation practices of each region.  The ox and horse are used &lt;br /&gt;
in all areas as draft animals for plowing, pulling carts and chariots, &lt;br /&gt;
and as pack animals.  Horses tend to be on the small size and are not &lt;br /&gt;
suitable for riding (the saddle and stirrup have not been invented).  &lt;br /&gt;
In addition to the ox and the horse, sheep, goats and dogs are common &lt;br /&gt;
domesticated animals. Each region also has one other domesticated animal &lt;br /&gt;
(or insect) that is unique to that region.  .&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Choose one of the following and place the name of the region next to it &lt;br /&gt;
in parenthesis:&lt;br /&gt;
&lt;br /&gt;
Bee  (Ilkara)	 &lt;br /&gt;
       &lt;br /&gt;
Donkey (Sarmania)&lt;br /&gt;
&lt;br /&gt;
Camel (Jhera)	&lt;br /&gt;
	&lt;br /&gt;
Pig (Molenor)&lt;br /&gt;
&lt;br /&gt;
Chicken  (Aetepia)		&lt;br /&gt;
        &lt;br /&gt;
Duck&lt;br /&gt;
&lt;br /&gt;
Rabbit		&lt;br /&gt;
        &lt;br /&gt;
Cat&lt;br /&gt;
&lt;br /&gt;
Guinea fowl (Thelonis)&lt;br /&gt;
&lt;br /&gt;
Turkey (Caulis)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
	The shared heritage of each region also includes technology.  &lt;br /&gt;
Each city state has roughly the same level of technology.  They may &lt;br /&gt;
approach things a little differently and may vary in style but the &lt;br /&gt;
building materials are universal. Architecturally speaking all make &lt;br /&gt;
use of baked clay bricks and stone for building materials (though &lt;br /&gt;
poorer people often use wood or reeds) in the building of houses, &lt;br /&gt;
temples and palaces.  Metal tools are made of Bronze which is a &lt;br /&gt;
combination of copper and tin.  Each city has access to these materials &lt;br /&gt;
for tool and weapon making.  All known armor and weapon types are known &lt;br /&gt;
in each region and city state but it is up to the creator to determine &lt;br /&gt;
which are commonly used in the region.&lt;br /&gt;
&lt;br /&gt;
Each region also has its geography which needs to be named.  The rivers, &lt;br /&gt;
lakes, seas and mountains all need names.&lt;/div&gt;</summary>
		<author><name>Kirksmithicus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Thelonis&amp;diff=87770</id>
		<title>Thelonis</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Thelonis&amp;diff=87770"/>
		<updated>2008-07-25T22:01:35Z</updated>

		<summary type="html">&lt;p&gt;Kirksmithicus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[Image:Theloniselevationmap.JPG|frame|&#039;&#039;&#039;Map of Thelonis&#039;&#039;&#039;]]&lt;/div&gt;</summary>
		<author><name>Kirksmithicus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Theloniselevationmap.JPG&amp;diff=87769</id>
		<title>File:Theloniselevationmap.JPG</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Theloniselevationmap.JPG&amp;diff=87769"/>
		<updated>2008-07-25T21:58:03Z</updated>

		<summary type="html">&lt;p&gt;Kirksmithicus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kirksmithicus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Molenor&amp;diff=87768</id>
		<title>Molenor</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Molenor&amp;diff=87768"/>
		<updated>2008-07-25T21:56:12Z</updated>

		<summary type="html">&lt;p&gt;Kirksmithicus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Location and Geography&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Molenor is located on the northwestern edge of the southern continent and the four city states are located on or near the two major rivers of the region.  The northern river is known as the Sonnar River or &amp;quot;The river Smoke&amp;quot;, so named because the ice cold waters flowing out of the &#039;&#039;Mo&#039;Krai&#039;&#039; Mountains (&amp;quot;Dragon Home mountains&amp;quot;) often produce thick fog when it enters the warm lowlands of the Molenor region. The Sonnar River flows through the lush Molenor region and empties int the Ishtoni Bay or the &amp;quot;Bay of Turtles&amp;quot;.  To the south the Do&#039;gri River flows Molenor territory and then turns south and meanders through the vast southern jungles until emptying into the Mo&#039;Kari Bay (Serpent Home Bay) where local legends say that a species of 100 ft. long snakes make their home.&lt;br /&gt;
&lt;br /&gt;
[[Image:Molenor.png|frame|&#039;&#039;&#039;Map of Molenor&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;City States&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Cyzerez]]&lt;br /&gt;
&lt;br /&gt;
[[Murunsel]]&lt;br /&gt;
&lt;br /&gt;
[[Ugurol]]&lt;br /&gt;
&lt;br /&gt;
[[Tunui]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;People and Culture&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Molenor are mostly fair-skinned, with the men generally having dense hair development. The average male height is around 5’7” with women being slightly shorter (5’5”). Most Molenor (as they are called by most foreigners) tend to be very broad shouldered and rather stocky.&lt;br /&gt;
&lt;br /&gt;
The women tattooed their mouths, and sometimes the forearms. The mouth tattoos were started at a young age with a small spot on the upper lip, gradually increasing with size. The soot deposited on a pot hung over a fire of misheln bark is used for color its deep black color.&lt;br /&gt;
&lt;br /&gt;
The Molenor are traditionally animists, believing that everything in nature has an amu or spirit on the inside. There is a hierarchy of the amu. The most important is grandmother earth, then amu of the mountains (Dragons), then the amu of animals, and lastly everything else. The Molenori have no priestly profession. The ruler of each city or the village headmen perform the required religious ceremonies as necessary and observe all the major and minor religious days. Ceremonies typically include animal sacrifices, libations of beer, uttering of prayers, and burning willow sticks that are bundled with scented wooden shavings and herbs. These sticks are called nusa. They are placed on an altar and the smoke from these offering’s are used to &amp;quot;send back&amp;quot; the amu of killed animals. The Molenor people also give thanks to the gods before eating and pray to the deity of fire in time of sickness. They believe their own spirits are immortal, and that their spirits will be rewarded hereafter by ascending to kural misor (Land of the Gods).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Language&#039;&#039;&#039;&lt;br /&gt;
The people of Molenor refer to themselves as the Lenor or Lenori , and Molenor means &#039;Home of the Lenor&#039;. Their root language is Lenorian, with Molenorian being the modern commonly spoken form of Lenorian. There are some minor variations in dialects that have arisen.  These dialects are the result of some rural populations being more isolated from the main city states and the rapidly evolving lexicon of city dwellers.  As a result a native speaker of Molenorian can instantly tell whether someone is from a city or from a small village.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Architecture&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Rural households revolve around the extended family. Each extended family or clan often lives in a single large house construction of wood and covered with thatch. These houses are built 8-10 ft. off the ground in order to keep the house from flooding during the heavy monsoon rains, and the floods often caused by these rains. during the drier seasons livestock (mainly pigs, but others also) are kept in pens / corrals located under the house. During floods the animals are brought into the main house. These one room houses can often reach 50-100 ft. in length and can accommodate a large number of people for sleeping and work activities.&lt;br /&gt;
&lt;br /&gt;
Urban houses tend to be somewhat smaller and cities are constructed on higher ground to minimize flooding problems. Houses are generally two story, with the bottom floor constructed of thick stone that is accessible only from the second floor. The second floor is constructed of wood with a tile roof and a wooden floor. Large shuttered and slatted windows are common in order to keep the house both cool and dry.&lt;br /&gt;
&lt;br /&gt;
Cooking and warmth is provided by a fired clay stove / oven located in the center of the dwelling. Often a small area covered with clay tiles in order to help prevent accidental fires.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is an example of an [http://www.geocities.com/kirksmithicus/molenorhouse.JPG urban Lenori House] with a small courtyard.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clothing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The traditional Molenor dress is a robe spun from the inner bark of the bahan tree, called atusta or atushta and consist of a simple short robe with straight sleeves, which was folded around the body, and tied with a band about the waist. The sleeves ended at the wrist or forearm and the length generally was to the calves. Women also wear an undergarment of Jheran cloth (silk). Seamstresses are often hired to embroider traditional family and cultural designs onto these garments with the greatest seamstresses commanding very high prices for their work. Everyday wear consists of plain brown or white, short sleeved tunics and knee length pants. Younger and affluent Lenori often incorporate foreign clothing into their wardrobe as an indicator of their social status and disdain for the rigid traditional values of Lenori society.&lt;br /&gt;
&lt;br /&gt;
Both sexes are fond of earrings, which are said to have been made of grapevine in former times but are now made of copper, brass, silver or gold. Bead necklaces called samatay, are a highly prized accessory among female Lenori of all social castes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hair Styles&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sports and Leisure&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Domesticated Crops&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Peas, Millet, Onions, Sorghum, Limes, and Dates&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common Herbs and Spices&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mustard Seed, Dill Weed, Tarragon&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Domesticated animals&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Horse, oxen, Sheep, Dog, and Pig.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Naming conventions&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Male names often end in: ast, ver, ero, ame, iate, ern&lt;br /&gt;
      &lt;br /&gt;
Female names often end in: ady, iss, enne, asha, alia, effe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Creator/s:&#039;&#039;&#039; UR Leader Hobbes (Region and City State names), AmberJack (Location and Geography, Domesticated Animals, Herbs and Spices, Domesticated Crops and Language), Kirk Smith (Naming Conventions  and Architecture)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Prometheus_Project:Main_Page]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Kirksmithicus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Molenor&amp;diff=87767</id>
		<title>Molenor</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Molenor&amp;diff=87767"/>
		<updated>2008-07-25T21:54:58Z</updated>

		<summary type="html">&lt;p&gt;Kirksmithicus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Location and Geography&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Molenor is located on the northwestern edge of the southern continent and the four city states are located on or near the two major rivers of the region.  The northern river is known as the Sonnar River or &amp;quot;The river Smoke&amp;quot;, so named because the ice cold waters flowing out of the &#039;&#039;Mo&#039;Krai&#039;&#039; Mountains (&amp;quot;Dragon Home mountains&amp;quot;) often produce thick fog when it enters the warm lowlands of the Molenor region. The Sonnar River flows through the lush Molenor region and empties int the Ishtoni Bay or the &amp;quot;Bay of Turtles&amp;quot;.  To the south the Do&#039;gri River flows Molenor territory and then turns south and meanders through the vast southern jungles until emptying into the Mo&#039;Kari Bay (Serpent Home Bay) where local legends say that a species of 100 ft. long snakes make their home.&lt;br /&gt;
&lt;br /&gt;
[[Image:Molenor.PNG|frame|&#039;&#039;&#039;Map of Molenor&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;City States&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Cyzerez]]&lt;br /&gt;
&lt;br /&gt;
[[Murunsel]]&lt;br /&gt;
&lt;br /&gt;
[[Ugurol]]&lt;br /&gt;
&lt;br /&gt;
[[Tunui]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;People and Culture&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Molenor are mostly fair-skinned, with the men generally having dense hair development. The average male height is around 5’7” with women being slightly shorter (5’5”). Most Molenor (as they are called by most foreigners) tend to be very broad shouldered and rather stocky.&lt;br /&gt;
&lt;br /&gt;
The women tattooed their mouths, and sometimes the forearms. The mouth tattoos were started at a young age with a small spot on the upper lip, gradually increasing with size. The soot deposited on a pot hung over a fire of misheln bark is used for color its deep black color.&lt;br /&gt;
&lt;br /&gt;
The Molenor are traditionally animists, believing that everything in nature has an amu or spirit on the inside. There is a hierarchy of the amu. The most important is grandmother earth, then amu of the mountains (Dragons), then the amu of animals, and lastly everything else. The Molenori have no priestly profession. The ruler of each city or the village headmen perform the required religious ceremonies as necessary and observe all the major and minor religious days. Ceremonies typically include animal sacrifices, libations of beer, uttering of prayers, and burning willow sticks that are bundled with scented wooden shavings and herbs. These sticks are called nusa. They are placed on an altar and the smoke from these offering’s are used to &amp;quot;send back&amp;quot; the amu of killed animals. The Molenor people also give thanks to the gods before eating and pray to the deity of fire in time of sickness. They believe their own spirits are immortal, and that their spirits will be rewarded hereafter by ascending to kural misor (Land of the Gods).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Language&#039;&#039;&#039;&lt;br /&gt;
The people of Molenor refer to themselves as the Lenor or Lenori , and Molenor means &#039;Home of the Lenor&#039;. Their root language is Lenorian, with Molenorian being the modern commonly spoken form of Lenorian. There are some minor variations in dialects that have arisen.  These dialects are the result of some rural populations being more isolated from the main city states and the rapidly evolving lexicon of city dwellers.  As a result a native speaker of Molenorian can instantly tell whether someone is from a city or from a small village.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Architecture&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Rural households revolve around the extended family. Each extended family or clan often lives in a single large house construction of wood and covered with thatch. These houses are built 8-10 ft. off the ground in order to keep the house from flooding during the heavy monsoon rains, and the floods often caused by these rains. during the drier seasons livestock (mainly pigs, but others also) are kept in pens / corrals located under the house. During floods the animals are brought into the main house. These one room houses can often reach 50-100 ft. in length and can accommodate a large number of people for sleeping and work activities.&lt;br /&gt;
&lt;br /&gt;
Urban houses tend to be somewhat smaller and cities are constructed on higher ground to minimize flooding problems. Houses are generally two story, with the bottom floor constructed of thick stone that is accessible only from the second floor. The second floor is constructed of wood with a tile roof and a wooden floor. Large shuttered and slatted windows are common in order to keep the house both cool and dry.&lt;br /&gt;
&lt;br /&gt;
Cooking and warmth is provided by a fired clay stove / oven located in the center of the dwelling. Often a small area covered with clay tiles in order to help prevent accidental fires.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is an example of an [http://www.geocities.com/kirksmithicus/molenorhouse.JPG urban Lenori House] with a small courtyard.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clothing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The traditional Molenor dress is a robe spun from the inner bark of the bahan tree, called atusta or atushta and consist of a simple short robe with straight sleeves, which was folded around the body, and tied with a band about the waist. The sleeves ended at the wrist or forearm and the length generally was to the calves. Women also wear an undergarment of Jheran cloth (silk). Seamstresses are often hired to embroider traditional family and cultural designs onto these garments with the greatest seamstresses commanding very high prices for their work. Everyday wear consists of plain brown or white, short sleeved tunics and knee length pants. Younger and affluent Lenori often incorporate foreign clothing into their wardrobe as an indicator of their social status and disdain for the rigid traditional values of Lenori society.&lt;br /&gt;
&lt;br /&gt;
Both sexes are fond of earrings, which are said to have been made of grapevine in former times but are now made of copper, brass, silver or gold. Bead necklaces called samatay, are a highly prized accessory among female Lenori of all social castes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hair Styles&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sports and Leisure&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Domesticated Crops&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Peas, Millet, Onions, Sorghum, Limes, and Dates&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common Herbs and Spices&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mustard Seed, Dill Weed, Tarragon&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Domesticated animals&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Horse, oxen, Sheep, Dog, and Pig.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Naming conventions&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Male names often end in: ast, ver, ero, ame, iate, ern&lt;br /&gt;
      &lt;br /&gt;
Female names often end in: ady, iss, enne, asha, alia, effe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Creator/s:&#039;&#039;&#039; UR Leader Hobbes (Region and City State names), AmberJack (Location and Geography, Domesticated Animals, Herbs and Spices, Domesticated Crops and Language), Kirk Smith (Naming Conventions  and Architecture)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Prometheus_Project:Main_Page]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Kirksmithicus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Molenor.png&amp;diff=87766</id>
		<title>File:Molenor.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Molenor.png&amp;diff=87766"/>
		<updated>2008-07-25T21:51:35Z</updated>

		<summary type="html">&lt;p&gt;Kirksmithicus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kirksmithicus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Atiscalla&amp;diff=87689</id>
		<title>Atiscalla</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Atiscalla&amp;diff=87689"/>
		<updated>2008-07-25T05:31:59Z</updated>

		<summary type="html">&lt;p&gt;Kirksmithicus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Location and Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The City of Atiscalla is located to the northwest of the mouth of the Harstor river along the coast of the Bay of Menit. This region was once marginal coastal savanna. Today the area is crisscrossed by numerous small and large canals. The region, and much of [[Sarmania]], has been transformed by the construction of the canals, what was once desolate savanna has been turned into lush farmland connected by tree lined canals and roads. These canals and canals roads are the glue that combine Sarmanians together. The canals carry not only water for irrigation but also boat traffic and with them commerce and news to what were once struggling and isolated villages. The city proper is a bustling center of commerce that trades with the barbarian tribes located along the northwestern coast of the Bay of Menit, other Sarmanian states as well as foreign regions like [[Aertepia]] (via overland road and by sea), [[Ilkara]] and [[Caulis]]. As with most citizen of [[Sarmania]] the Atiscallan people refer to themselves by the name of the city when among their brethren but as Sarmanians when among foreigners. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Political System&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The city of Atiscalla is the only Sarmanian city that is governed by a non Sarmanian peoples. In the year 66 BCE the city was attacked by a loose confederation of tribes from the coast to the north of Atiscalla. This confederation was composed of alienated trading partners of the Atiscallans and tribes hungry for the spoils of war. This makeshift army though poorly organized and prone to bickering amongst themselves vastly outnumbered the Atiscallan defenders. The defenders, believing that the barbarians would simply lay siege to the city for a while, then demand surrender, then tribute, put up a half hearted defense of the city. Contrary to expectations the tribes stormed the city and burnt large portions during the night of looting and pillaging that ensued. The following day the leadership of the city was rounded up and executed in the city square. To add insult to injury the leaders of the barbarian invasion declared themselves the new rulers of the city. Under this new rule the Atiscallan people were subjected to terrible tyranny and cruelty as the various barbarian tribes and tribal factions used the city as a battleground. Eventually a man named &#039;&#039;Ipithas&#039;&#039; came to power and solidified his hold on power.  Shortly afterwards the Atiscallans attempted several uprisings against the cities new master but these were crushed with ruthless force and eventually the city settled uneasily into the present arrangement. In the years that followed many of the barbarian soldiers drifted back to their old lives and villages up the coast but some stayed and became the new elite and soldier castes of Atiscalla. Today the city is run by the grandson of &#039;&#039;Ipithas&#039;&#039;, &#039;&#039;Atillo Ipithas III&#039;&#039;. The city is under the rule of brutal dictatorship with the family lineages of the elite all descending from the former barbarian invaders. The military is composed mainly of recruits from the elite caste who serve as military officers while the native Atiscallans serve as infantry or auxillary troops.  The city also depends heavily on tribal mercenaries whom the cities current rulers trust more than the native population.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Religion&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In an effort to keep the lower castes of Atiscalla content and happy the Ipithas I allowed the Atiscallan people maintain their religious traditions and customs unaffected.  The upper class has adopted both the Sarmanaian pantheon of gods and those of their ancestors. These ancient tribal gods are worshiped only by the cities nobles who have built many temples to their gods to the dismay of the native Atiscallans and the Priests of Harstor who still reside in the city and the high priests in the main temple in [[Jaratu]]. The priests of Harstor have long sought to unite the other cities of Sarmania against the foreign rulers of the city but have so far failed to do so. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trade&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Atiscalla was once the largest city in Sarmania but the invasion and partial destruction of the city in 66 BCE brought an end to that.  The city has been in a slow but steady decline as it&#039;s citizens attempt to escape foreign rule and oppression. The city is now the seconds largest city in the region and still does quite a bit of trade with the Aertepians by caravan via the overland trade road to that region. The city still seems to be a bustling center of commerce but undertones of discontent and hatred are evidentjust under the surface. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clothing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hair Styles&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Education&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Creator/s: Kirk Smith&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Prometheus_Project:Main_Page]]&lt;/div&gt;</summary>
		<author><name>Kirksmithicus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Atiscalla&amp;diff=87688</id>
		<title>Atiscalla</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Atiscalla&amp;diff=87688"/>
		<updated>2008-07-25T04:35:56Z</updated>

		<summary type="html">&lt;p&gt;Kirksmithicus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Location and Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The City of Atiscalla is located to the northwest of the mouth of the Harstor river along the coast of the Bay of Menit. This region was once marginal coastal savanna. Today the area is crisscrossed by numerous small and large canals. The region, and much of [[Sarmania]], has been transformed by the construction of the canals, what was once desolate savanna has been turned into lush farmland connected by tree lined canals and roads. These canals and canals roads are the glue that combine Sarmanians together. The canals carry not only water for irrigation but also boat traffic and with them commerce and news to what were once struggling and isolated villages. The city proper is a bustling center of commerce that trades with the barbarian tribes located along the northwestern coast of the Bay of Menit, other Sarmanian states as well as foreign regions like [[Aertepia]] (via overland road and by sea), [[Ilkara]] and [[Caulis]]. As with most citizen of [[Sarmania]] the Atiscallan people refer to themselves by the name of the city when among their brethren but as Sarmanians when among foreigners. &lt;br /&gt;
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&#039;&#039;&#039;Political System&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The city of Atiscalla is the only Sarmanian city that is governed by a non Sarmanian peoples. In the year 66 BCE the city was attacked by a loose confederation of tribes from the coast to the north of Atiscalla. This confederation was composed of alienated trading partners of the Atiscallans and tribes hungry for the spoils of war. This makeshift army though poorly organized and prone to bickering amongst themselves vastly outnumbered the Atiscallan defenders. The defenders, believing that the barbarians would simply lay siege to the city for a while, then demand surrender, then tribute,put up a half hearted defense of the city. Contrary to expectations the tribes stormed the city and burnt large portions during the night of looting and pillaging that ensued. &lt;br /&gt;
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Religion&lt;br /&gt;
&lt;br /&gt;
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Trade&lt;br /&gt;
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Clothing&lt;br /&gt;
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Hair Styles&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Education&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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Creator/s: count zero&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Prometheus_Project:Main_Page&lt;/div&gt;</summary>
		<author><name>Kirksmithicus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Atiscalla&amp;diff=87687</id>
		<title>Atiscalla</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Atiscalla&amp;diff=87687"/>
		<updated>2008-07-25T04:35:35Z</updated>

		<summary type="html">&lt;p&gt;Kirksmithicus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Location and Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The City of Atiscalla is located to the northwest of the mouth of the Harstor river along the coast of the Bay of Menit. This region was once marginal coastal savanna. Today the area is crisscrossed by numerous small and large canals. The region, and much of Sarmania, has been transformed by the construction of the canals, what was once desolate savanna has been turned into lush farmland connected by tree lined canals and roads. These canals and canals roads are the glue that combine Sarmanians together. The canals carry not only water for irrigation but also boat traffic and with them commerce and news to what were once struggling and isolated villages. The city proper is a bustling center of commerce that trades with the barbarian tribes located along the northwestern coast of the Bay of Menit, other Sarmanian states as well as foreign regions like [[Aertepia]] (via overland road and by sea), [[Ilkara]] and [[Caulis]]. As with most citizen of [[Sarmania]] the Atiscallan people refer to themselves by the name of the city when among their brethren but as Sarmanians when among foreigners. &lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Political System&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The city of Atiscalla is the only Sarmanian city that is governed by a non Sarmanian peoples. In the year 66 BCE the city was attacked by a loose confederation of tribes from the coast to the north of Atiscalla. This confederation was composed of alienated trading partners of the Atiscallans and tribes hungry for the spoils of war. This makeshift army though poorly organized and prone to bickering amongst themselves vastly outnumbered the Atiscallan defenders. The defenders, believing that the barbarians would simply lay siege to the city for a while, then demand surrender, then tribute,put up a half hearted defense of the city. Contrary to expectations the tribes stormed the city and burnt large portions during the night of looting and pillaging that ensued. &lt;br /&gt;
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Religion&lt;br /&gt;
&lt;br /&gt;
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Trade&lt;br /&gt;
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Clothing&lt;br /&gt;
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Hair Styles&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Education&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Creator/s: count zero&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Prometheus_Project:Main_Page&lt;/div&gt;</summary>
		<author><name>Kirksmithicus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Atiscalla&amp;diff=87686</id>
		<title>Atiscalla</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Atiscalla&amp;diff=87686"/>
		<updated>2008-07-25T04:34:43Z</updated>

		<summary type="html">&lt;p&gt;Kirksmithicus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Location and Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The City of Atiscalla is located to the northwest of the mouth of the Harstor river along the coast of the Bay of Menit. This region was once marginal coastal savanna. Today the area is crisscrossed by numerous small and large canals. The region, and much of Sarmania, has been transformed by the construction of the canals, what was once desolate savanna has been turned into lush farmland connected by tree lined canals and roads. These canals and canals roads are the glue that combine Sarmanians together. The canals carry not only water for irrigation but also boat traffic and with them commerce and news to what were once struggling and isolated villages. The city proper is a bustling center of commerce that trades with the barbarian tribes located along the northwestern coast of the Bay of Menit, other Sarmanian states as well as foreign regions like [[Aertepia]] (via overland road and by sea), [[Ilkaria]] and [[Caulis]]. As with most citizen of Sarmania the Atiscallan people refer to themselves by the name of the city when among their brethren but as Sarmanians when among foreigners. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Political System&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The city of Atiscalla is the only Sarmanian city that is governed by a non Sarmanian peoples. In the year 66 BCE the city was attacked by a loose confederation of tribes from the coast to the north of Atiscalla. This confederation was composed of alienated trading partners of the Atiscallans and tribes hungry for the spoils of war. This makeshift army though poorly organized and prone to bickering amongst themselves vastly outnumbered the Atiscallan defenders. The defenders, believing that the barbarians would simply lay siege to the city for a while, then demand surrender, then tribute,put up a half hearted defense of the city. Contrary to expectations the tribes stormed the city and burnt large portions during the night of looting and pillaging that ensued. &lt;br /&gt;
&lt;br /&gt;
Religion&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Trade&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Clothing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hair Styles&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Education&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Creator/s: count zero&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Prometheus_Project:Main_Page&lt;/div&gt;</summary>
		<author><name>Kirksmithicus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Atiscalla&amp;diff=87684</id>
		<title>Atiscalla</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Atiscalla&amp;diff=87684"/>
		<updated>2008-07-25T04:00:23Z</updated>

		<summary type="html">&lt;p&gt;Kirksmithicus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Location and Description&lt;br /&gt;
&lt;br /&gt;
The City of Atiscalla is located to the northwest of the mouth of the Harstor river along the coast of the Bay of Menit. This region was once marginal coastal savanna. Today the area is crisscrossed by numerous small and large canals. The region, and much of Sarmania, has been transformed by the construction of the canals, what was once desolate savanna has been turned into lush farmland connected by tree lined canals and roads. These canals and canals roads are the glue that combine Sarmanians together. The canals carry not only water for irrigation but also boat traffic and with them commerce and news to what were once struggling and isolated villages.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Political System&lt;br /&gt;
&lt;br /&gt;
The city of Atiscalla is the only Sarmanian city that is governed by a non Sarmanian peoples. In the year 66 &lt;br /&gt;
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Religion&lt;br /&gt;
&lt;br /&gt;
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Trade&lt;br /&gt;
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Clothing&lt;br /&gt;
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Hair Styles&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Education&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Creator/s: count zero&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Prometheus_Project:Main_Page&lt;/div&gt;</summary>
		<author><name>Kirksmithicus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Talk:Caulis&amp;diff=87680</id>
		<title>Talk:Caulis</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Talk:Caulis&amp;diff=87680"/>
		<updated>2008-07-25T03:43:31Z</updated>

		<summary type="html">&lt;p&gt;Kirksmithicus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Added populations for all the cities, you can change them as you see fit though.&lt;br /&gt;
&lt;br /&gt;
Looks great! saw that you&#039;ve added more detail and a second city. Keep up the awesome work. - Kirk&lt;/div&gt;</summary>
		<author><name>Kirksmithicus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Talk:Caulis&amp;diff=87679</id>
		<title>Talk:Caulis</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Talk:Caulis&amp;diff=87679"/>
		<updated>2008-07-25T03:43:14Z</updated>

		<summary type="html">&lt;p&gt;Kirksmithicus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Added populations for all the cities, you can change them as you see fit though.&lt;br /&gt;
&lt;br /&gt;
Looks great! saw that you&#039;ve added more detail and a second city. Keep up the awesome work.&lt;/div&gt;</summary>
		<author><name>Kirksmithicus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ilkara&amp;diff=87388</id>
		<title>Ilkara</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ilkara&amp;diff=87388"/>
		<updated>2008-07-20T02:59:32Z</updated>

		<summary type="html">&lt;p&gt;Kirksmithicus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
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The island of Ilkara is located near the center of the Northern Seas (which the Ilkarians call Vor Azula -&amp;quot;calm blue waters&amp;quot; or &amp;quot;calm sea&amp;quot;) north of the [[Aertepia]] coast. The island is a large fertile volcanic island with a large variety of natural resources.  The city of Eributal is located off the main island of Ilkaria on a the smaller island of Udago just to the north of Ilkaria.  The various Ilkarian city states also have trading outposts on the Artepian coast to the south and the &#039;&#039;Isinnian coast&#039;&#039; to the north.  These outposts trade Ilkarian goods for furs, leather and other goods produced by barbarian tribes located on either coast.&lt;br /&gt;
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[[Image:Mapofilkaria.JPG|frame| &#039;&#039;&#039;Map of the Island of Ilkaria&#039;&#039;&#039;]]&lt;br /&gt;
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&#039;&#039;&#039;City States&#039;&#039;&#039;&lt;br /&gt;
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[[Hellianoptis]]: (Pop: 8,000) Located on the southwest coast of the Ikaria the city produces a brilliant Indigo dye and &#039;&#039;Jingu&#039;&#039;, fermented fish sauce.&lt;br /&gt;
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[[Atolianoptis]]: (Pop: 9,000)&lt;br /&gt;
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[[Indari]]: (Pop: 8,000)&lt;br /&gt;
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[[ Eributal]]: (Pop: 9,000)Is the only city not found on the main island.  The cities major export is blue glass that exists only on the island of &#039;&#039;Udago&#039;&#039; where Eributal is located.&lt;br /&gt;
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[[ Elabnon]]: (Pop: 8,000)A military-religious order  &amp;quot;The Sons of Uru&amp;quot; recently deposed and replaced the cities monarch and have thrown the city into turmoil with their brutal and oppressive rule.&lt;br /&gt;
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&#039;&#039;&#039;People and Culture&#039;&#039;&#039;&lt;br /&gt;
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Local legends say that ancient Kromori (&amp;quot;savage men&amp;quot;, also commonly used as an insult) settled the island when the Gods were young. The Gods gave these Kromori the gifts of agriculture, writing and bronze smelting. After recieving these gifts they abandoned the ways of their Kromori ancestors and became the Ilkara. Above all else the Ilkara revere intellect and a quick wit. As such all learned men and traders who drive a hard bargain are highly esteemed. This combined with their sailing capabilities explains why they have become prominent explorers and traders. Ilkarian men are often very tall and thin, even those of great strength, while women are slightly shorter. Skin color is a dark mahogany and hair is black and curly. Common eye colors are brown and green.&lt;br /&gt;
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&#039;&#039;&#039;Language&#039;&#039;&#039; &lt;br /&gt;
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Ilkarian is the only language spoken and there are no known or acknowledge dialects. Ilkarian is also has an alphabet that developed out the need for quickly recording trade contracts and debts. The Ilkarian alphabet consists of 31 letters and has been in common use for approximately for 170 years.  Before the modern Ilkarian alphabet was developed, Ilkarian scholars used what is now known as the Archaic Ilkarian alphabet. This alphabet used a series of written characters that were originally pictures of animals and other objects and each pictograph stood for a specific object or concept.  As the writing evolved these characters became highly stylize.  Eventually Archaic Ilkarian contained so many characters that it took a decade or more to become an literate scribe. The new Ilkarian script is far easier to learn and is now the preferred method of writing.  The Archaic Ilkarian script is still learned by historical scholars who are still working on translating the numerous ancient texts that are written only in Archaic Ilkarian.&lt;br /&gt;
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[[Ilkarian Dictionary]]&lt;br /&gt;
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&#039;&#039;&#039;Architecture&#039;&#039;&#039;&lt;br /&gt;
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The majority of building are made of stone and mortar construction and covered with plaster inside and out.  House types differ by social status and wealth.  Poor residents of the city have a one room dwelling with access to a covered roof and a cellar for storage.  The roof is used as the main activity and sleeping area except when the weather is to cool or raining. Wealthier citizens such as craftsmen and artisans usually have a two story house with a work shop or store on the bottom level and living quarters on the second floor along with a covered rooftop.  The wealthiest citizens and nobles of the city live in multi-story houses that have a courtyard with greenery and a pool that collects water that is stored in a cistern. Generally these houses are two stories but some of the larger homes can be 3 or even 4 stories high.  &lt;br /&gt;
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It is common practice for wealthier citizens to hire painters to create fresco paintings on the inside walls of a home.  These painting are often scenes from mythology or landscape paintings.&lt;br /&gt;
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&#039;&#039;&#039;Clothing&#039;&#039;&#039;&lt;br /&gt;
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The Ilkarians love bright colors as a general rule and dress accordingly. It is common among tradsmen and merchants to attempt to look older and overweight than they really are.  This is an attempt to appear wise and wealthy. The common dress for male citizens is the &#039;&#039;Hurkit&#039;&#039;, an ankle length robe dyed with inch wide, alternating vertical stripes. These stripes come in various colors and color combinations, with white (undyed) as one of the colors is the most common among the poorer citizens, as it is less expensive.  During cooler weather men often wear a knee length sleevless tunic over their &#039;&#039;Hurkit&#039;&#039;.  This garment is called a &#039;&#039;Jhon&#039;&#039; and is a single solid color. &lt;br /&gt;
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Rural peasant men wear plain white or brown kilts or &#039;&#039;Khee&#039;&#039; and headbands while working in the fields or tending to their herds.  On special occasions they wear a knee length tunic or &#039;&#039;Jhon&#039;&#039;, of bright colors tied at the waist with a belt or sash. &lt;br /&gt;
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Women both urban and rural wear long light weight dresses tied at the waist with sashes and scarves to tie back their hair.  They often mix and match as many bright colors as they can afford.  &lt;br /&gt;
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&#039;&#039;&#039;Footwear&#039;&#039;&#039; - for both men and women of all social ranks are simple leather sandals.&lt;br /&gt;
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&#039;&#039;&#039;Jewelery&#039;&#039;&#039; - is a common addition to the dress of both men and women of all castes (with the exception of priests and soldiers).  Ear-rings, worn in one of both ears are common among both sexes and nose rings are common among women. Gold bracelets and anklets made of gold, silver and other precious materials are commonly worn by women as are 9 to 20 ft. beaded necklaces called an &#039;&#039;Amjin&#039;&#039; . These necklaces are made of wooden, baked clay, glass, amber, jade and a variety of other precious materials, depending on the wealth and status of the owner.&lt;br /&gt;
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&#039;&#039;&#039;Hair Styles&#039;&#039;&#039;&lt;br /&gt;
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Commonly men of Hellianoptis and surround rural areas wear their hair short and shave off facial hair.  Women wear their hair long and tied back or covered with a scarf. Soldiers and priests can be easily identified by their unique hair styles.  Soldiers shave not only their faces but their heads as well.  This custom is common among all Ilkarian soldiers regardless of their city of origin.  Ilkarian priests grow their hair long and keep them in dreadlocks and grow their beards long.   &lt;br /&gt;
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&#039;&#039;&#039;Sports and Leisure&#039;&#039;&#039;&lt;br /&gt;
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The Ilkarians engage in a variety of leisurely pursuit partially based on age, gender, and social status. But music, theater, story telling and puzzles are popular with nearly all citizens regardless of age, caste or gender.&lt;br /&gt;
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&#039;&#039;Habra&#039;&#039; - is a military training sport and style of martial arts practiced among the warriors of Hellianoptis and other Ilkarian cities.  Fighters are pitted against each other in a circle six feet in diameter and if either fighter leaves the circle or is knocked out of the circle they lose the match. Punching, kicking, kneeing, elbowing, throws and grappling moves are all allowed.  The only moves not allowed are head-butting, biting and the gouging of eyes. Though meant primarily a means of training soldiers matches are occasionally held in the public market after the market is over.  Often these matches draw large crowds and heavy betting.&lt;br /&gt;
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&#039;Dice games are common among the lower classes as a means of gambling and these games are often conducted in taverns and inns.&lt;br /&gt;
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Board Games are common with the upper classes as a way to pass an evening. These games include &#039;&#039;Camtusa&#039;&#039;, a game that is much like chess and &#039;&#039;Yre&#039;&#039; (Chariots), a board game in which players roll dice and move their pegs around a race track made of small holes and obstacles.&lt;br /&gt;
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Public Debate is a form of entertainment that all people enjoy.  These debates are often held in the public square, Library or one of the cities shrines.  The topics can vary widely and often do not particularly matter as long as the debate is spirited and someone goes home looking like a fool.&lt;br /&gt;
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&#039;&#039;&#039;Domesticated Crops&#039;&#039;&#039;&lt;br /&gt;
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Grapes, Lemons, Almonds, Olives, Eggplant, Beets&lt;br /&gt;
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&#039;&#039;&#039;Common Herbs and Spices&#039;&#039;&#039;&lt;br /&gt;
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Lavender, Cloves, Saffron&lt;br /&gt;
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&#039;&#039;&#039;Domesticated animals&#039;&#039;&#039;&lt;br /&gt;
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Horses - There are no native Horse breeds on the Ilkarian islands but over the last hundred years or more the Ilkarians have imported various horse breeds from the mainland and have succesfully bred a small hardy cross-breed of horses that are now used for pulling chariots and as pack animals.&lt;br /&gt;
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Oxen, &lt;br /&gt;
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Dogs - The original breed of dogs that was brought to the Island when it was first settled.  These dogs were used to aid in hunting animals. When the Ilkarians began to practice agriculture and herding some of these dogs were trained to herd and protect livestock from predators.  Currently dogs are fairly rare on the Ilkarian islands.  They are no longer used for herding or protecting livestock since there are no longer any predatory animals on the island.  Dogs are primarily owned by the wealthy and are used as guard dogs or used for tracking in the leisurely sport of hunting enjoyed only by the wealthy. &lt;br /&gt;
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Sheep, Goats and Bees&lt;br /&gt;
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&#039;&#039;&#039;Naming conventions&#039;&#039;&#039;&lt;br /&gt;
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Among the Ilkarians a persons family name is more important than their own. When greeting another person the family name is given first, then one&#039;s own name.&lt;br /&gt;
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Male names often end in: lav, dana, ago, cant, kal, ava, ael, hos, terk, iak.&lt;br /&gt;
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Female names often end in: alia, ania, agia, ami, iel, eza, hyphia, ora.&lt;br /&gt;
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&#039;&#039;&#039;Creator/s:&#039;&#039;&#039; Kirk Smith&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Prometheus_Project:Main_Page]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Kirksmithicus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Prometheus_Project:Main_Page&amp;diff=87386</id>
		<title>Prometheus Project:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Prometheus_Project:Main_Page&amp;diff=87386"/>
		<updated>2008-07-20T02:50:02Z</updated>

		<summary type="html">&lt;p&gt;Kirksmithicus: /* Prometheus Project */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Bannersword.JPG]]&lt;br /&gt;
==Prometheus Project==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Myth of Prometheus&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The brothers Prometheus and Epimetheus journeyed from Mt. Olympus to Earth and visited the Greek province of Boitia   where they made clay figures. Athena took the figures and breathed life into them.  The clay figures that Prometheus had created became Man and honored him. The figures that his brother Epimetheus created became the beasts, which turned and attacked him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is the Prometheus project&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Prometheus Project is a user created campaign setting that centers around the emergence of city states during the Bronze Age in several different fictional cultural areas. There will be a standard format of information. Each area would have its own common language, agricultural practices etc., but each city state would have its own God, laws, temples, military, currency, weights and measure, trade practices etc. Once all the basic background for each city state has been created (which might take a long while) it could be further developed by jumping ahead 500 years (an Iron Age setting) or so and give background on how the city states were united into one kingdom and the current political situation. If this weren&#039;t enough I would also eventually like to do version of these kingdoms being merged into an Empire by force of arms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While ancient Greek, Sumerian, Egyptian (and other) sources could and would serve as an invaluable source of information on ancient city states what I would really like is to produce, or I should say, help produce something original. The Prometheus Project does not use any one game system or engine, it is a generic setting.  As such stats and material from copyrighted games should not be included.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Image:Prometheusmapsmall.JPG |frame|&#039;&#039;&#039;Map of the known world&#039;&#039;&#039;: A larger version of the map can be found at the bottom of this page]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Cradles of Civilization&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Sarmania]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Caulis]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Ilkara]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region 4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Thelonis]]&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Aertepia]]&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Molenor]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region 8&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[The Jhera Valley]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Independent City States&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There exist a small number of city states that do not have ties to any larger cultural / political regions. These cities are few and far between, post them in this section.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Barbarian Hordes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Not content or not interested with creating city states.  Then help give the uncivilized barbarian hordes a voice.&lt;br /&gt;
&lt;br /&gt;
Just add them here by name&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tomes of Knowledge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Any specialized topic not covered by a regional or other description. The following are a few examples.&lt;br /&gt;
&lt;br /&gt;
[[Ilisinian&#039;s Catalog of Maldaies, Plagues, and Afflictions of Mankind During the Age of Bronze]]&lt;br /&gt;
&lt;br /&gt;
- A later historical text on the diseases of mankind compiled from numerous Bronze Age sources.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[On the types and Variety of Livestock of Civilized Men]]&lt;br /&gt;
&lt;br /&gt;
- Need or want to read an in-depth, ground breaking work that describes the varieties and origins of Ilkarian goats or Samarian oxen, then this is the book for you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Medicinal Herbs of the Southern Lands and the Ilkarian Islands]]&lt;br /&gt;
&lt;br /&gt;
- Got fungus?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Setting Building, Conventions and Resources&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Creating a Region]]&#039;&#039;&#039;    &lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;[[Creating a City State]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Code of Conduct]]&lt;br /&gt;
&lt;br /&gt;
[[Resources]]&lt;br /&gt;
&lt;br /&gt;
[[World Data]]&lt;br /&gt;
&lt;br /&gt;
[[World Technology]] -- needs a new name&lt;br /&gt;
&lt;br /&gt;
[http://www.geocities.com/kirksmithicus/Heroicagecampaign/basemap3.JPG Base World Map] -- Made some changes to the map to fix inconsistencies with prevailing wind direction and river drainage. &lt;br /&gt;
(5/17/08)&lt;br /&gt;
   &lt;br /&gt;
[http://www.geocities.com/kirksmithicus/Heroicagecampaign/colormapofworld.jpg Color Map]-- A color map of the world made by count zero.  A very cool addition, thank you.&lt;/div&gt;</summary>
		<author><name>Kirksmithicus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Prometheus_Project:Main_Page&amp;diff=87260</id>
		<title>Prometheus Project:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Prometheus_Project:Main_Page&amp;diff=87260"/>
		<updated>2008-07-18T15:01:33Z</updated>

		<summary type="html">&lt;p&gt;Kirksmithicus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Bannersword.JPG]]&lt;br /&gt;
==Prometheus Project==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Myth of Prometheus&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The brothers Prometheus and Epimetheus journeyed from Mt. Olympus to Earth and visited the Greek province of Boitia   where they made clay figures. Athena took the figures and breathed life into them.  The clay figures that Prometheus had created became Man and honored him. The figures that his brother Epimetheus created became the beasts, which turned and attacked him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is the Prometheus project&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Prometheus Project is a user created campaign setting that centers around the emergence of city states during the Bronze Age in several different fictional cultural areas. There will be a standard format of information. Each area would have its own common language, agricultural practices etc., but each city state would have its own God, laws, temples, military, currency, weights and measure, trade practices etc. Once all the basic background for each city state has been created (which might take a long while) it could be further developed by jumping ahead 500 years (an Iron Age setting) or so and give background on how the city states were united into one kingdom and the current political situation. If this weren&#039;t enough I would also eventually like to do version of these kingdoms being merged into an Empire by force of arms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While ancient Greek, Sumerian, Egyptian (and other) sources could and would serve as an invaluable source of information on ancient city states what I would really like is to produce, or I should say, help produce something original. The Prometheus Project does not use any one game system or engine, it is a generic setting.  As such stats and material from copyrighted games should not be included.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Image:Prometheusmapsmall.JPG |frame|&#039;&#039;&#039;Map of the known world&#039;&#039;&#039;: A larger version of the map can be found at the bottom of this page]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Cradles of Civilization&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Sarmania]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Caulis]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Ilkara]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region 4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Thelonii]]&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Aertepia]]&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Molenor]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region 8&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[The Jhera Valley]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Independent City States&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There exist a small number of city states that do not have ties to any larger cultural / political regions. These cities are few and far between, post them in this section.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Barbarian Hordes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Not content or not interested with creating city states.  Then help give the uncivilized barbarian hordes a voice.&lt;br /&gt;
&lt;br /&gt;
Just add them here by name&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tomes of Knowledge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Any specialized topic not covered by a regional or other description. The following are a few examples.&lt;br /&gt;
&lt;br /&gt;
[[Ilisinian&#039;s Catalog of Maldaies, Plagues, and Afflictions of Mankind During the Age of Bronze]]&lt;br /&gt;
&lt;br /&gt;
- A later historical text on the diseases of mankind compiled from numerous Bronze Age sources.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[On the types and Variety of Livestock of Civilized Men]]&lt;br /&gt;
&lt;br /&gt;
- Need or want to read an in-depth, ground breaking work that describes the varieties and origins of Ilkarian goats or Samarian oxen, then this is the book for you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Medicinal Herbs of the Southern Lands and the Ilkarian Islands]]&lt;br /&gt;
&lt;br /&gt;
- Got fungus?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Setting Building, Conventions and Resources&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Creating a Region]]&#039;&#039;&#039;    &lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;[[Creating a City State]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Code of Conduct]]&lt;br /&gt;
&lt;br /&gt;
[[Resources]]&lt;br /&gt;
&lt;br /&gt;
[[World Data]]&lt;br /&gt;
&lt;br /&gt;
[[World Technology]] -- needs a new name&lt;br /&gt;
&lt;br /&gt;
[http://www.geocities.com/kirksmithicus/Heroicagecampaign/basemap3.JPG Base World Map] -- Made some changes to the map to fix inconsistencies with prevailing wind direction and river drainage. &lt;br /&gt;
(5/17/08)&lt;br /&gt;
   &lt;br /&gt;
[http://www.geocities.com/kirksmithicus/Heroicagecampaign/colormapofworld.jpg Color Map]-- A color map of the world made by count zero.  A very cool addition, thank you.&lt;/div&gt;</summary>
		<author><name>Kirksmithicus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Sarmania&amp;diff=87161</id>
		<title>Sarmania</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Sarmania&amp;diff=87161"/>
		<updated>2008-07-18T00:39:28Z</updated>

		<summary type="html">&lt;p&gt;Kirksmithicus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Location and Geography&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The city states of Sarmania are all located along the &#039;&#039;Harstor river&#039;&#039;.  The Harstor&#039; river flows north along the western edge of the &#039;&#039;Atibul mountains&#039;&#039; and ends in the &#039;&#039;Bay of Menit&#039;&#039;.  On the eastern side of the Atibul mountains lies the &#039;&#039;Thismus straights&#039;&#039; and across these straights is the land of &#039;&#039;Stavishik&#039;&#039;.  To the west and south of the Harstor river lies the &#039;&#039;Mubitku desert&#039;&#039;.  Most of the population of Sarmania lives within a mile or two of the Harstor river though there are smaller settlements and villages located along the base of the Atibul Mountains. Though the Samanians have explored areas adjacant to the region there are no settlements on the eastern side of the Atibul Mountains. All along the length of the Harstor river both large and small canals have been dug to provide irrigation for fields. These fields mostly lie on the western side of the river while the eastern bank of the Harstor is given over to large tracts of wilderness and forests.  The hot dry winds of the Mubitku desert evaporate large quantities of water from the Harstor river but then these moisture laden winds climb the Atibul mountains and cool.  This cool moist air returns as rain on the western slopes of the Atibul&#039;s thus watering the forests before returning to the Harstor. This cycle is central to the religious pantheons of the Sarmanian city states, and Sarmanian culture in general. The origins of the Harstor river are unknown but near the southern extent of the Atibul range the river suddenly appears out of the desert.  The river, for much of it&#039;s length is an underground river, though to the south of Sarmania there are numerous areas where the river reaches the surface for short periods. These oasis are known as &#039;&#039;Afthusen&#039;&#039; in the Sarmanian tongue and may be as small as a few feet across or as large as 20 miles long.  Though no major cities are found on these oasis, small villages can be found around the larger Afthusen. These villages play a major role in trade with the city states of the The Jhera Valley to the south, and make the desert crossing possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Sarmania.JPG|frame|&#039;&#039;&#039;Map of Sarmania&#039;&#039;&#039;:  The canals along the Harstor river are not to scale, but are included on the map to show their locations.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;City States&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Atiscalla]]: (Population: 10,000) The second largest city of the region is the only one not located along the Harstor  river.  It is located to the northwest of Tambylia along the coast.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Tambylia]]: (Population: 11,000) The largest city in the region is located at the mouth of the Harstor river on the Bay of Menit and is a major trade hub between the inland cities and regions outside Sarmania.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Hamira]]: (Population: 8,000)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Butroan]]: (Population: 7,000)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Altenel]]: (Population: 6,000) Is a wealthy city that lies on the eastern bank of the Harstor river and it&#039;s economy is based on the mining of Amber and the logging of &#039;&#039;Atibul Cedar&#039;&#039;.  Both of these resources are abundant in the region between Altenel and the Atibul Mountains to the west. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Haphtep]]: (Population: 8,000) A city known for its fine beads and jewelery made from the semi-precious lapis lazuli and for it unique fruit tree, the &#039;&#039;Hilavia&#039;&#039; (Apricot).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Silak]]: (Population: 8,000)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Estrastos]]: (Population: 4,000)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Jaratu]]: (Population: 4,000) This city is located where the Harstor river emerges from the desert and is the site of the main Temple of Harstor.  The city is a major pilgrimage site for all Sarmanians.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;People and Culture&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Sarmanian male population averages around 5&#039;6&amp;quot; tall while females are slightly smaller (5&#039;4&amp;quot;). They commonly have straight black, brown or even very rarely red hair, dark eyes and slight epicanthal folds. They may be distantly related to the Aertepians though they lack the cleft chins and are slightly lighter in color. Sarmanian culture, like other civilzations revolves around agriculture. Sarmania has thousands or miles of small and large canals that irrigate what would otherwise be only marginally productive agricultural land.  The officials who manage these canals have managed to gain a place of prominence in Sarmanian culture and are now considered to be part of the elite aristocracy. The average farmer owns his own land and animals but the aristocracy owns the canals and the water that flows through the canals.  The farmers trade crops and their labor (maintaining the canals) in exchange for water rights. The canals also serve as a means of transportation and could be thought of as the &amp;quot;Sarmanian Interstate&amp;quot;, as lightweight shallow draft boats ferry cargo and people throughout the region via these canals and the &#039;&#039;Harstor&#039;&#039; river. These boats are often pulled by donkeys or oxgangs who pull the boats upstream on the adjacent canal roads, while boats heading down stream use the flow the water and poles to traverse the canals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Religion&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sarmanian religion is monotheistic if one does not count the limitless hordes of evil.  Harstor is the protector of Samania the god of sky and water, in Sarmanian mythology it is he alone who faces down the two hordes of evil with his sickle sword, bow and shield.  In this eternal struggle Harstor is often killed but unfortunately for the forces of evil he has the power of regeneration.  Each time he is killed his blood falls to the earth where it flows back into the Harstor river and the land of Sarmania, and he is born anew and takes up his eternal battle again. In each city state Harstor is the principal god, and the only one worshipped openly.  The other gods are actually demons with whom Harstor battles.  The existence of malign spirits led and ruled over by demon warlords plays an important part in the daily lives of the Sarmanians.  It is commonly believed that these demons are divided into two principal groups.  The first group of demons is those who dwell in the Mubitku desert, the second are evil creatures that dwell in the forests and mountains of the Atibul range to the east.  It is between these two groups of evil beings the valiant Harstor is trapped, and without Harstor battling these demons all of Sarmania would be over run with evil.  These demons are collectively know as the Ateko and are divided into two clans, the Horde Atibul  and the Horde of    Mubitku. Each city state in Sarmania has three demon warlords from each of these clans in addition to Harstor in its pantheon.  These warlords are not worshipped except by underground cults as they are to be feared and not revered. In addition to these demonic warlords there may be dozens of local malevolent spirits that citizens acknowledge or blame for misfortune, illness and such.&lt;br /&gt;
&lt;br /&gt;
The [[Hordes of Atibul]] dwell in the mountains and forests of the Atibul mountain range in eastern Sarmania.  These demons and spirits are most often depicted as being a cross between a man and some type of wild animal or insect.  They often have the bodies of men but the heads and or limbs of animals / insects.  &lt;br /&gt;
&lt;br /&gt;
The [[Hordes of Mubitku]] dwell in the deserts west of Sarmania.  These demons are associated with heat, fire and mummified corpses (undead) and lack some feature or have misplaced or exaggerated features, such as large mouths, no mouth, numerous eyes, or no eyes, thousands of teeth, eyes below the mouth etc.  These demons may also have these attributes combined with the features of domesticated animals, such as horns, hooves, etc. &lt;br /&gt;
&lt;br /&gt;
In order to protect themselves from these demons and the troubles they cause (bad luck, illness, poverty, starvation etc) the Sarmanian’s have developed numerous signs and symbols of protection.  Each symbol will protect its owner from depredation of one particular demon. As such the Sarmania has devolped an extensive market for protective magical fetishes and talismans.  Some are not simply content to carry one or a dozen charms, and it has become much more economical and practical to have these symbols tattooed on ones body as permanent form of protection.  Tattooing is also used as a means of curing illness and insanity caused by the Ateko. Tattoos can be placed on any part of the body and people who are especially fearful of the Ateko may be covered with them from head to toe.  &lt;br /&gt;
&lt;br /&gt;
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&#039;&#039;&#039;Architecture&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The average Samarian dwelling is made of fired mud bricks covered over by plaster.  Houses among the poor and lower class tend to be small single room dwelling.  While the houses of the rich are composed of multi-room dwellings centered around a central courtyard.  Multi-story building are rare, even among the rich.  Stone is used only in the construction of royal, religious or military buildings and irrigation canals. &lt;br /&gt;
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&#039;&#039;&#039;Clothing&#039;&#039;&#039;&lt;br /&gt;
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&lt;br /&gt;
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&#039;&#039;&#039;Hair Styles&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Men - The lower classes keep their hair either shoulder length or longer and often keep them pulled back in pony tails.  Sarmanian men generally have little or no facial hair.  Men in the elite caste keep their hair long but shaved off in the back and on the sides and tied in a top knot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Women - All women in Sarmanian society keep their hair long and wear it in several styles.  The most common is one or two braids but aristocratic wives and daughters have more elaborate hair styles for formal occasions.  This applies to all women except for widows who cut their hair short as a form of mourning, and may only regrow their hair when they have re-married, if they are allowed to do so.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sports and Leisure&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Chariot racing&lt;br /&gt;
&lt;br /&gt;
Foot Races&lt;br /&gt;
&lt;br /&gt;
Wrestling&lt;br /&gt;
&lt;br /&gt;
Swimming&lt;br /&gt;
&lt;br /&gt;
Canal Jumping&lt;br /&gt;
&lt;br /&gt;
Bowling&lt;br /&gt;
&lt;br /&gt;
Stone throwing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Language&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Sarmanian, though there are slaves who speak a variety of barbarian tongues.  The Sarmanian language&lt;br /&gt;
is linguistically related to the Aertepian language, though very distantly. The two languages share approximately 20% or less of the same words. Along the Markan Road, the southern trade route to [[The Jhera Valley]], Jheran is commonly spoken as a second language.&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Domesticated Crops&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pomegranates, Citron, Almonds, Chickpeas, Vetch, Mung beans	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common Herbs and Spices&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bay Leaves, Celery Seed, Marjoram&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Domesticated animals&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Horses, Oxen, Dogs, Sheep, Goats and Donkey&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Naming conventions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Male names often end in: rha, era, tas, vala, tyon, los, bek.&lt;br /&gt;
&lt;br /&gt;
Female names often end in: gyao, iana, ona, usa, aris, riga, ella.&lt;br /&gt;
&lt;br /&gt;
Surnames often end in:&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Creator/s:&#039;&#039;&#039; Kirk Smith&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Prometheus_Project:Main_Page]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Kirksmithicus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Sarmania&amp;diff=87160</id>
		<title>Sarmania</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Sarmania&amp;diff=87160"/>
		<updated>2008-07-18T00:38:25Z</updated>

		<summary type="html">&lt;p&gt;Kirksmithicus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Location and Geography&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The city states of Sarmania are all located along the &#039;&#039;Harstor river&#039;&#039;.  The Harstor&#039; river flows north along the western edge of the &#039;&#039;Atibul mountains&#039;&#039; and ends in the &#039;&#039;Bay of Menit&#039;&#039;.  On the eastern side of the Atibul mountains lies the &#039;&#039;Thismus straights&#039;&#039; and across these straights is the land of &#039;&#039;Stavishik&#039;&#039;.  To the west and south of the Harstor river lies the &#039;&#039;Mubitku desert&#039;&#039;.  Most of the population of Sarmania lives within a mile or two of the Harstor river though there are smaller settlements and villages located along the base of the Atibul Mountains. Though the Samanians have explored areas adjacant to the region there are no settlements on the eastern side of the Atibul Mountains. All along the length of the Harstor river both large and small canals have been dug to provide irrigation for fields. These fields mostly lie on the western side of the river while the eastern bank of the Harstor is given over to large tracts of wilderness and forests.  The hot dry winds of the Mubitku desert evaporate large quantities of water from the Harstor river but then these moisture laden winds climb the Atibul mountains and cool.  This cool moist air returns as rain on the western slopes of the Atibul&#039;s thus watering the forests before returning to the Harstor. This cycle is central to the religious pantheons of the Sarmanian city states, and Sarmanian culture in general. The origins of the Harstor river are unknown but near the southern extent of the Atibul range the river suddenly appears out of the desert.  The river, for much of it&#039;s length is an underground river, though to the south of Sarmania there are numerous areas where the river reaches the surface for short periods. These oasis are known as &#039;&#039;Afthusen&#039;&#039; in the Sarmanian tongue and may be as small as a few feet across or as large as 20 miles long.  Though no major cities are found on these oasis, small villages can be found around the larger Afthusen. These villages play a major role in trade with the city states of the The Jhera Valley to the south, and make the desert crossing possible.&lt;br /&gt;
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[[Image:Sarmania.JPG|frame|&#039;&#039;&#039;Map of Sarmania&#039;&#039;&#039;:  The canals along the Harstor river are not to scale, but are included on the map to show their locations.]]&lt;br /&gt;
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&#039;&#039;&#039;City States&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Atiscalla]]: (Population: 10,000) The second largest city of the region is the only one not located along the Harstor  river.  It is located to the northwest of Tambylia along the coast.&lt;br /&gt;
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[[Tambylia]]: (Population: 11,000) The largest city in the region is located at the mouth of the Harstor river on the Bay of Menit and is a major trade hub between the inland cities and regions outside Sarmania.&lt;br /&gt;
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[[Hamira]]: (Population: 8,000)&lt;br /&gt;
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[[Butroan]]: (Population: 7,000)&lt;br /&gt;
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[[Altenel]]: (Population: 6,000) Is a wealthy city that lies on the eastern bank of the Harstor river and it&#039;s economy is based on the mining of Amber and the logging of &#039;&#039;Atibul Cedar&#039;&#039;.  Both of these resources are abundant in the region between Altenel and the Atibul Mountains to the west. &lt;br /&gt;
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[[Haphtep]]: (Population: 8,000) A city known for its fine beads and jewelery made from the semi-precious lapis lazuli and for it unique fruit tree, the &#039;&#039;Hilavia&#039;&#039; (Apricot).&lt;br /&gt;
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[[Silak]]: (Population: 8,000)&lt;br /&gt;
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[[Estrastos]]: (Population: 4,000)&lt;br /&gt;
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[[Jaratu]]: (Population: 4,000) This city is located where the Harstor river emerges from the desert and is the site of the main Temple of Harstor.  The city is a major pilgrimage site for all Sarmanians.&lt;br /&gt;
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&#039;&#039;&#039;People and Culture&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Sarmanian male population averages around 5&#039;6&amp;quot; tall while females are slightly smaller (5&#039;4&amp;quot;). They commonly have straight black, brown or even very rarely red hair, dark eyes and slight epicanthal folds. They may be distantly related to the Aertepians though they lack the cleft chins and are slightly lighter in color. Sarmanian culture, like other civilzations revolves around agriculture. Sarmania has thousands or miles of small and large canals that irrigate what would otherwise be only marginally productive agricultural land.  The officials who manage these canals have managed to gain a place of prominence in Sarmanian culture and are now considered to be part of the elite aristocracy. The average farmer owns his own land and animals but the aristocracy owns the canals and the water that flows through the canals.  The farmers trade crops and their labor (maintaining the canals) in exchange for water rights. The canals also serve as a means of transportation and could be thought of as the &amp;quot;Sarmanian Interstate&amp;quot;, as lightweight shallow draft boats ferry cargo and people throughout the region via these canals and the &#039;&#039;Harstor&#039;&#039; river. These boats are often pulled by donkeys or oxgangs who pull the boats upstream on the adjacent canal roads, while boats heading down stream use the flow the water and poles to traverse the canals.&lt;br /&gt;
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&#039;&#039;&#039;Religion&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sarmanian religion is monotheistic if one does not count the limitless hordes of evil.  Harstor is the protector of Samania the god of sky and water, in Sarmanian mythology it is he alone who faces down the two hordes of evil with his sickle sword, bow and shield.  In this eternal struggle Harstor is often killed but unfortunately for the forces of evil he has the power of regeneration.  Each time he is killed his blood falls to the earth where it flows back into the Harstor river and the land of Sarmania, and he is born anew and takes up his eternal battle again. In each city state Harstor is the principal god, and the only one worshipped openly.  The other gods are actually demons with whom Harstor battles.  The existence of malign spirits led and ruled over by demon warlords plays an important part in the daily lives of the Sarmanians.  It is commonly believed that these demons are divided into two principal groups.  The first group of demons is those who dwell in the Mubitku desert, the second are evil creatures that dwell in the forests and mountains of the Atibul range to the east.  It is between these two groups of evil beings the valiant Harstor is trapped, and without Harstor battling these demons all of Sarmania would be over run with evil.  These demons are collectively know as the Ateko and are divided into two clans, the Horde Atibul  and the Horde of    Mubitku. Each city state in Sarmania has three demon warlords from each of these clans in addition to Harstor in its pantheon.  These warlords are not worshipped except by underground cults as they are to be feared and not revered. In addition to these demonic warlords there may be dozens of local malevolent spirits that citizens acknowledge or blame for misfortune, illness and such.&lt;br /&gt;
&lt;br /&gt;
The [[Hordes of Atibul]] dwell in the mountains and forests of the Atibul mountain range in eastern Sarmania.  These demons and spirits are most often depicted as being a cross between a man and some type of wild animal or insect.  They often have the bodies of men but the heads and or limbs of animals / insects.  &lt;br /&gt;
&lt;br /&gt;
The [[Hordes of Mubitku]] dwell in the deserts west of Sarmania.  These demons are associated with heat, fire and mummified corpses (undead) and lack some feature or have misplaced or exaggerated features, such as large mouths, no mouth, numerous eyes, or no eyes, thousands of teeth, eyes below the mouth etc.  These demons may also have these attributes combined with the features of domesticated animals, such as horns, hooves, etc. &lt;br /&gt;
&lt;br /&gt;
In order to protect themselves from these demons and the troubles they cause (bad luck, illness, poverty, starvation etc) the Sarmanian’s have developed numerous signs and symbols of protection.  Each symbol will protect its owner from depredation of one particular demon. As such the Sarmania has devolped an extensive market for protective magical fetishes and talismans.  Some are not simply content to carry one or a dozen charms, and it has become much more economical and practical to have these symbols tattooed on ones body as permanent form of protection.  Tattooing is also used as a means of curing illness and insanity caused by the Ateko. Tattoos can be placed on any part of the body and people who are especially fearful of the Ateko may be covered with them from head to toe.  &lt;br /&gt;
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&#039;&#039;&#039;Architecture&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The average Samarian dwelling is made of fired mud bricks covered over by plaster.  Houses among the poor and lower class tend to be small single room dwelling.  While the houses of the rich are composed of multi-room dwellings centered around a central courtyard.  Multi-story building are rare, even among the rich.  Stone is used only in the construction of royal, religious or military buildings and irrigation canals. &lt;br /&gt;
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&#039;&#039;&#039;Clothing&#039;&#039;&#039;&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hair Styles&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Men - The lower classes keep their hair either shoulder length or longer and often keep them pulled back in pony tails.  Sarmanian men generally have little or no facial hair.  Men in the elite caste keep their hair long but shaved off in the back and on the sides and tied in a top knot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Women - All women in Sarmanian society keep their hair long and wear it in several styles.  The most common is one or two braids but aristocratic wives and daughters have more elaborate hair styles for formal occasions.  This applies to all women except for widows who cut their hair short as a form of mourning, and may only regrow their hair when they have re-married, if they are allowed to do so.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sports and Leisure&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Chariot racing&lt;br /&gt;
&lt;br /&gt;
Foot Races&lt;br /&gt;
&lt;br /&gt;
Wrestling&lt;br /&gt;
&lt;br /&gt;
Swimming&lt;br /&gt;
&lt;br /&gt;
Canal Jumping&lt;br /&gt;
&lt;br /&gt;
Bowling&lt;br /&gt;
&lt;br /&gt;
Stone throwing&lt;br /&gt;
&lt;br /&gt;
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&#039;&#039;&#039;Language&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Sarmanian, though there are slaves who speak a variety of barbarian tongues.  The Sarmanian language&lt;br /&gt;
is linguistically related to the Aertepian language, though very distantly. The two languages share approximately 20% or less of the same words. Along the Markan Road, the southern trade route to [[Jhera]], Jheran is commonly spoken as a second language.&lt;br /&gt;
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&#039;&#039;&#039;Domesticated Crops&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pomegranates, Citron, Almonds, Chickpeas, Vetch, Mung beans	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common Herbs and Spices&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bay Leaves, Celery Seed, Marjoram&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
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&#039;&#039;&#039;Domesticated animals&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Horses, Oxen, Dogs, Sheep, Goats and Donkey&lt;br /&gt;
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&#039;&#039;&#039;Naming conventions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Male names often end in: rha, era, tas, vala, tyon, los, bek.&lt;br /&gt;
&lt;br /&gt;
Female names often end in: gyao, iana, ona, usa, aris, riga, ella.&lt;br /&gt;
&lt;br /&gt;
Surnames often end in:&lt;br /&gt;
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&#039;&#039;&#039;Creator/s:&#039;&#039;&#039; Kirk Smith&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Prometheus_Project:Main_Page]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Kirksmithicus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Prometheus_Project:Main_Page&amp;diff=86852</id>
		<title>Prometheus Project:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Prometheus_Project:Main_Page&amp;diff=86852"/>
		<updated>2008-07-14T22:21:43Z</updated>

		<summary type="html">&lt;p&gt;Kirksmithicus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Bannersword.JPG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Myth of Prometheus&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The brothers Prometheus and Epimetheus journeyed from Mt. Olympus to Earth and visited the Greek province of Boitia   where they made clay figures. Athena took the figures and breathed life into them.  The clay figures that Prometheus had created became Man and honored him. The figures that his brother Epimetheus created became the beasts, which turned and attacked him.&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;What is the Prometheus project&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Prometheus Project is a user created campaign setting that centers around the emergence of city states during the Bronze Age in several different fictional cultural areas. There will be a standard format of information. Each area would have its own common language, agricultural practices etc., but each city state would have its own God, laws, temples, military, currency, weights and measure, trade practices etc. Once all the basic background for each city state has been created (which might take a long while) it could be further developed by jumping ahead 500 years (an Iron Age setting) or so and give background on how the city states were united into one kingdom and the current political situation. If this weren&#039;t enough I would also eventually like to do version of these kingdoms being merged into an Empire by force of arms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While ancient Greek, Sumerian, Egyptian (and other) sources could and would serve as an invaluable source of information on ancient city states what I would really like is to produce, or I should say, help produce something original. The Prometheus Project does not use any one game system or engine, it is a generic setting.  As such stats and material from copyrighted games should not be included.&lt;br /&gt;
&lt;br /&gt;
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----&lt;br /&gt;
&lt;br /&gt;
[[Image:Prometheusmapsmall.JPG |frame|&#039;&#039;&#039;Map of the known world&#039;&#039;&#039;: A larger version of the map can be found at the bottom of this page]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Cradles of Civilization&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;[[Sarmania]]&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;[[Caulis]]&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;[[Ilkara]]&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Region 4&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;[[Thelonii]]&#039;&#039;&#039; &lt;br /&gt;
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&#039;&#039;&#039;[[Aertepia]]&#039;&#039;&#039; &lt;br /&gt;
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&#039;&#039;&#039;[[Molenor]]&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Region 8&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;[[The Jhera Valley]]&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Independent City States&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There exist a small number of city states that do not have ties to any larger cultural / political regions. These cities are few and far between, post them in this section.&lt;br /&gt;
&lt;br /&gt;
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----&lt;br /&gt;
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&#039;&#039;&#039;Barbarian Hordes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Not content or not interested with creating city states.  Then help give the uncivilized barbarian hordes a voice.&lt;br /&gt;
&lt;br /&gt;
Just add them here by name&lt;br /&gt;
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----&lt;br /&gt;
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&#039;&#039;&#039;Tomes of Knowledge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Any specialized topic not covered by a regional or other description. The following are a few examples.&lt;br /&gt;
&lt;br /&gt;
[[Ilisinian&#039;s Catalog of Maldaies, Plagues, and Afflictions of Mankind During the Age of Bronze]]&lt;br /&gt;
&lt;br /&gt;
- A later historical text on the diseases of mankind compiled from numerous Bronze Age sources.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[On the types and Variety of Livestock of Civilized Men]]&lt;br /&gt;
&lt;br /&gt;
- Need or want to read an in-depth, ground breaking work that describes the varieties and origins of Ilkarian goats or Samarian oxen, then this is the book for you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Medicinal Herbs of the Southern Lands and the Ilkarian Islands]]&lt;br /&gt;
&lt;br /&gt;
- Got fungus?&lt;br /&gt;
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----&lt;br /&gt;
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&#039;&#039;&#039;Setting Building, Conventions and Resources&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Creating a Region]]&#039;&#039;&#039;    &lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;[[Creating a City State]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Code of Conduct]]&lt;br /&gt;
&lt;br /&gt;
[[Resources]]&lt;br /&gt;
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[[World Data]]&lt;br /&gt;
&lt;br /&gt;
[[World Technology]] -- needs a new name&lt;br /&gt;
&lt;br /&gt;
[http://www.geocities.com/kirksmithicus/Heroicagecampaign/basemap3.JPG Base World Map] -- Made some changes to the map to fix inconsistencies with prevailing wind direction and river drainage. &lt;br /&gt;
(5/17/08)&lt;br /&gt;
   &lt;br /&gt;
[http://www.geocities.com/kirksmithicus/Heroicagecampaign/colormapofworld.jpg Color Map]-- A color map of the world made by count zero.  A very cool addition, thank you.&lt;/div&gt;</summary>
		<author><name>Kirksmithicus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Molenor&amp;diff=86194</id>
		<title>Molenor</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Molenor&amp;diff=86194"/>
		<updated>2008-07-07T15:15:04Z</updated>

		<summary type="html">&lt;p&gt;Kirksmithicus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Location and Geography&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Molenor is located on the northwestern edge of the southern continent and the four city states are located on or near the two major rivers of the region.  The northern river is known as the Sonnar River or &amp;quot;The river Smoke&amp;quot;, so named because the ice cold waters flowing out of the &#039;&#039;Mo&#039;Krai&#039;&#039; Mountains (&amp;quot;Dragon Home mountains&amp;quot;) often produce thick fog when it enters the warm lowlands of the Molenor region. The Sonnar River flows through the lush Molenor region and empties int the Ishtoni Bay or the &amp;quot;Bay of Turtles&amp;quot;.  To the south the Do&#039;gri River flows Molenor territory and then turns south and meanders through the vast southern jungles until emptying into the Mo&#039;Kari Bay (Serpent Home Bay) where local legends say that a species of 100 ft. long snakes make their home.&lt;br /&gt;
&lt;br /&gt;
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&#039;&#039;&#039;City States&#039;&#039;&#039;&lt;br /&gt;
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[[Cyzerez]]&lt;br /&gt;
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[[Murunsel]]&lt;br /&gt;
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[[Ugurol]]&lt;br /&gt;
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[[Tunui]] &lt;br /&gt;
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&#039;&#039;&#039;People and Culture&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Molenor are mostly fair-skinned, with the men generally having dense hair development. The average male height is around 5’7” with women being slightly shorter (5’5”). Most Molenor (as they are called by most foreigners) tend to be very broad shouldered and rather stocky.&lt;br /&gt;
&lt;br /&gt;
The women tattooed their mouths, and sometimes the forearms. The mouth tattoos were started at a young age with a small spot on the upper lip, gradually increasing with size. The soot deposited on a pot hung over a fire of misheln bark is used for color its deep black color.&lt;br /&gt;
&lt;br /&gt;
The Molenor are traditionally animists, believing that everything in nature has an amu or spirit on the inside. There is a hierarchy of the amu. The most important is grandmother earth, then amu of the mountains (Dragons), then the amu of animals, and lastly everything else. The Molenori have no priestly profession. The ruler of each city or the village headmen perform the required religious ceremonies as necessary and observe all the major and minor religious days. Ceremonies typically include animal sacrifices, libations of beer, uttering of prayers, and burning willow sticks that are bundled with scented wooden shavings and herbs. These sticks are called nusa. They are placed on an altar and the smoke from these offering’s are used to &amp;quot;send back&amp;quot; the amu of killed animals. The Molenor people also give thanks to the gods before eating and pray to the deity of fire in time of sickness. They believe their own spirits are immortal, and that their spirits will be rewarded hereafter by ascending to kural misor (Land of the Gods).&lt;br /&gt;
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&#039;&#039;&#039;Language&#039;&#039;&#039;&lt;br /&gt;
The people of Molenor refer to themselves as the Lenor or Lenori , and Molenor means &#039;Home of the Lenor&#039;. Their root language is Lenorian, with Molenorian being the modern commonly spoken form of Lenorian. There are some minor variations in dialects that have arisen.  These dialects are the result of some rural populations being more isolated from the main city states and the rapidly evolving lexicon of city dwellers.  As a result a native speaker of Molenorian can instantly tell whether someone is from a city or from a small village.&lt;br /&gt;
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&#039;&#039;&#039;Architecture&#039;&#039;&#039; &lt;br /&gt;
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Rural households revolve around the extended family. Each extended family or clan often lives in a single large house construction of wood and covered with thatch. These houses are built 8-10 ft. off the ground in order to keep the house from flooding during the heavy monsoon rains, and the floods often caused by these rains. during the drier seasons livestock (mainly pigs, but others also) are kept in pens / corrals located under the house. During floods the animals are brought into the main house. These one room houses can often reach 50-100 ft. in length and can accommodate a large number of people for sleeping and work activities.&lt;br /&gt;
&lt;br /&gt;
Urban houses tend to be somewhat smaller and cities are constructed on higher ground to minimize flooding problems. Houses are generally two story, with the bottom floor constructed of thick stone that is accessible only from the second floor. The second floor is constructed of wood with a tile roof and a wooden floor. Large shuttered and slatted windows are common in order to keep the house both cool and dry.&lt;br /&gt;
&lt;br /&gt;
Cooking and warmth is provided by a fired clay stove / oven located in the center of the dwelling. Often a small area covered with clay tiles in order to help prevent accidental fires.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is an example of an [http://www.geocities.com/kirksmithicus/molenorhouse.JPG urban Lenori House] with a small courtyard.&lt;br /&gt;
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&#039;&#039;&#039;Clothing&#039;&#039;&#039;&lt;br /&gt;
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The traditional Molenor dress is a robe spun from the inner bark of the bahan tree, called atusta or atushta and consist of a simple short robe with straight sleeves, which was folded around the body, and tied with a band about the waist. The sleeves ended at the wrist or forearm and the length generally was to the calves. Women also wear an undergarment of Jheran cloth (silk). Seamstresses are often hired to embroider traditional family and cultural designs onto these garments with the greatest seamstresses commanding very high prices for their work. Everyday wear consists of plain brown or white, short sleeved tunics and knee length pants. Younger and affluent Lenori often incorporate foreign clothing into their wardrobe as an indicator of their social status and disdain for the rigid traditional values of Lenori society.&lt;br /&gt;
&lt;br /&gt;
Both sexes are fond of earrings, which are said to have been made of grapevine in former times but are now made of copper, brass, silver or gold. Bead necklaces called samatay, are a highly prized accessory among female Lenori of all social castes.&lt;br /&gt;
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&#039;&#039;&#039;Hair Styles&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Sports and Leisure&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Domesticated Crops&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Peas, Millet, Onions, Sorghum, Limes, and Dates&lt;br /&gt;
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&#039;&#039;&#039;Common Herbs and Spices&#039;&#039;&#039;&lt;br /&gt;
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Mustard Seed, Dill Weed, Tarragon&lt;br /&gt;
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&#039;&#039;&#039;Domesticated animals&#039;&#039;&#039; &lt;br /&gt;
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Horse, oxen, Sheep, Dog, and Pig.&lt;br /&gt;
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&#039;&#039;&#039;Naming conventions&#039;&#039;&#039; &lt;br /&gt;
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Male names often end in: ast, ver, ero, ame, iate, ern&lt;br /&gt;
      &lt;br /&gt;
Female names often end in: ady, iss, enne, asha, alia, effe.&lt;br /&gt;
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&#039;&#039;&#039;Creator/s:&#039;&#039;&#039; UR Leader Hobbes (Region and City State names), AmberJack (Location and Geography, Domesticated Animals, Herbs and Spices, Domesticated Crops and Language), Kirk Smith (Naming Conventions  and Architecture)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Prometheus_Project:Main_Page]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Kirksmithicus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hellianoptis&amp;diff=85848</id>
		<title>Hellianoptis</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hellianoptis&amp;diff=85848"/>
		<updated>2008-07-03T05:37:07Z</updated>

		<summary type="html">&lt;p&gt;Kirksmithicus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Location and Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The city of Hellianoptis is located on the southwestern coast of the island of Ilkara and has a population of 8,000 people. The city is a major sea port and has a harbor capable of handling several dozen trade ships at a time. Hellianoptis is often called the &amp;quot;city of bronze&amp;quot; because of a pigment mixed with plaster used to cover nearly all of the houses and buildings in the city gives them a bronze color. The city has a thriving trade and industrial base and visitors of all lands are welcome.  Taverns and Inns are located between the harbor and the local bazaar.  &lt;br /&gt;
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[[Image:CityMapofHellianoptis.PNG|frame| &#039;&#039;&#039;Map of Hellianoptis&#039;&#039;&#039;]]&lt;br /&gt;
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&#039;&#039;&#039;Political System&#039;&#039;&#039;&lt;br /&gt;
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Officially the &#039;&#039;Imesere&#039;&#039; or Divine King of Hellianoptis has absolute power over every being in the city.  In practice though the &#039;&#039;Imesere&#039;&#039; promotes a form of devolved power in the form of the &#039;&#039;Libalensis&#039;&#039;.  The &#039;&#039;Libalensis&#039;&#039; is a city council made up of members of the merchant / artisan caste and is a government by consent.  The elders on the &#039;&#039;Libalensis&#039;&#039; take care of the majority of the day to day running of the city.  This has had two major impacts, first it has allowed the King to live a life of leisurely and scholarly pursuits and it has created a merchant friendly city that promotes economic, scholastic, and artistic growth.  &lt;br /&gt;
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[http://www.geocities.com/kirksmithicus/Heroicagecampaign/palaceofhellianoptis.JPG Palace of Hellianoptis]&lt;br /&gt;
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&#039;&#039;&#039;Social Structure&#039;&#039;&#039;&lt;br /&gt;
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The caste structure of Helliantoptis consists of the &#039;&#039;Imesere&#039;&#039; at the top, followed by the &#039;&#039;Politri&#039;&#039; (Nobility), the Citizen class and then the peasant class.  The &#039;&#039;Politri&#039;&#039; consists of all citizens of the city who can trace their ancestory to the &#039;&#039;Imesere&#039;&#039;.  Given this social networking advantage it is not unsurprising that the majority of the nobility are extremely wealthy and live a life of leisurely pursuits much the same as the Diving King himself.  The wealth of this caste has created a dilettante set of people who are fashion conscious, high-living people who must acquire and participate in the latest trends.  The citizen class consists of merchants, traders and craftsmen how compose the majority of the working class people in the city.  The peasant class consists of rural craftsman, farmers and herders.  Priests and warriors are considered to be professions and are outside the normal caste system, but both are respected.&lt;br /&gt;
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&#039;&#039;&#039;Religion&#039;&#039;&#039;&lt;br /&gt;
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The dominant religious sect, the order of Urgal is inward looking and isolationist.  The monks have little to do with the masses and only participate in public life during each monthly festival.  The head of the order, the &#039;&#039;Sintar&#039;&#039; acts as an advisor to the King and the Council of Elders.  The daily life of the monks is spent in prayer and meditation comtemplating the nature of the universe, man and man&#039;s place in the cosmic order of the universe.   &lt;br /&gt;
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Major Deity: &lt;br /&gt;
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&#039;&#039;Urgal&#039;&#039;-&lt;br /&gt;
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Minor Deities:&lt;br /&gt;
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&#039;&#039;Uru&#039;&#039; - The God of Fire, Smithing, War and Vengence. Uru is responsible for the invention of weapons, smelting bronze and warfare.  It is believed that Uru dwells within an active volcano located on the island. He is pictured as a broad muscular soot covered man, naked except for a loin cloth who stand at an anvil forging the weapons of war, with the flames of his volcano lair and forge surrounding him. Though Uruk is the most ancient God of the Ilkarians he is worshiped more out of fear than anything else. It was from Uru that Urgal the hero God of the Ilkarians stole the secrets of bronze and smelting. In order to honor and appease Uru&#039;s wrath, each year at the &#039;&#039;Festival of Uru&#039;&#039;, the people of Hellianoptis throw coins, scrap, and other offering of bronze into the &#039;&#039;Forge of Uru&#039;&#039; at the base of his shrine statue.&lt;br /&gt;
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&#039;&#039;Halil&#039;&#039; - The Goddess of Water. Like Uru, Halil is one of the four elder Gods of the Ilkarians.  Currently she is worshipped only by sailor and fishermen who pray for a safe return each time they put out to sea.  Part of the low numbers of worshippers may be due to the fact that her shrine is located on small boulder about 1/4 mile from shore.  It is customary for sailors leaving Hellianoptis to sail by the shrine and throw offering into the sea nearby while praying for a safe return.&lt;br /&gt;
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&#039;&#039;Mursili&#039;&#039; - The God of the Wind, Storms and Lightning. Mursili is the third of the four elder Gods and is also considered the God of change and can be good or bad.  He is prayed to when one desires change in ones life and good fortune. Sailor say special prayer to Mursili to give them good winds and to keep violent storms away. &lt;br /&gt;
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&#039;&#039;Agora&#039;&#039; - The Goddess of the Earth&lt;br /&gt;
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&#039;&#039;Arkadia&#039;&#039; - The Goddess of Agriculture.&lt;br /&gt;
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&#039;&#039;Armana&#039;&#039; - The God of Writing, Language and Knowledge&lt;br /&gt;
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The calander in use by the priests of Hellianoptis consists of 365 days divided into seven months. These months are divided into two seasons.  Each month is divided into 52 days with the &#039;&#039;day of the dead&#039;&#039; existing on the winter soltice between the begining of the new year and the end of the old. The Hellianoptis week has 13 days. Each month is named for a diety and one day of that month a festival is held to honor that diety.&lt;br /&gt;
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&#039;&#039;&#039;Military&#039;&#039;&#039;&lt;br /&gt;
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Warriors in Hellianoptis society are not considered a class or part of any caste. They are considered to be outside of the normal caste rules though they are accorded great respect and given a wide berth by all because of their martial skills. They are a profession that anyone at any level of the society may join but in doing so they pledge their life to the military.  There is only one way to leave the military and that is death in combat or beheading for deserters.  Recruits may join at any age but usually do so at a young age, although older males may do so to avoid death sentences or other harsh punishments. Warrior live much of their lives secluded from the rest of society, spending their days training and building the skills of war.&lt;br /&gt;
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Armor - Warriors are distinct from all other castes in Hellianoptis society and are easily recognized by their shaved heads and faces, even when they are not in uniform. The standard military uniform is composed of bronze greaves, gauntlets, helmet and girdle.  Underneath the girdle the soldiers wear a red loincloth that hangs down to the knees.  This uniform is common among most all of the Ilkarian city states only the color of the loincloth varies.  The girdle protects the abdomen but leaves the shoulders and upper arms exposed in order to show the strength and scars of the warrior as a means of intimidation.    &lt;br /&gt;
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Weapons - include the thrusting spear, Javelin, bows, slings, square shields, daggers, straight sword, and the &#039;&#039;Urgash&#039;&#039;. An &#039;&#039;Urgash&#039;&#039; is a single-edged sword, with the point curving completely around to the back of the blade, making it impossible to use in a stabbing fashion. &lt;br /&gt;
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[http://www.geocities.com/kirksmithicus/Heroicagecampaign/ilkarianwarrior.JPG Arms and Armor of an Ilkarian Warrior]&lt;br /&gt;
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Organization - &lt;br /&gt;
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&#039;&#039;&#039;Trade&#039;&#039;&#039;&lt;br /&gt;
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The city of Hellianoptis have a trade monopoly on &#039;&#039;Jingu&#039;&#039;, which is a locally made fish sauce that is widely traded and exported.  The city also has a monopoly on a locally made Indigo dye, it is imported occasionally as a pure dye but more often as bolts of dyed cloth. Both the &#039;&#039;Jingu&#039;&#039; and dye processing is located on the eastern outskirts of the town due to the foul odors they both procuce during production. Other locally made products (common throughout the Island) include locally grown crops and spices.  Honey is a commodity that abounds in Ilkara.  Wine, vinegar, olive oil, pickled beets, roasted almonds, lavender oils and soaps, cloves, saffron and &#039;&#039;Indara&#039;&#039; (lemonade liquor) are some of the more valued local commodities.  In addition to local goods, trade items from all reaches of the world can be found if one searches hard enough.&lt;br /&gt;
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The market is open every day from mid-morning until mid-afternoon and there are often other events held in the market square after the market officially ends.&lt;br /&gt;
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Hellianoptis has a standard set of weights and measures, their names and approximate equivalents are given below.&lt;br /&gt;
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&#039;&#039;&#039;Education&#039;&#039;&#039;&lt;br /&gt;
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Education is a highly prized asset among the citizen of Hellianoptis.  Their is a library and university located within the city that receives boons and grants from wealthy merchants to help feed and clothes the scholars as well as pay for supplies. The library contains hundred to thousands of scrolls many written by local scholars on many subjects such as philosophy, astronomy, plants, animals.  Perhaps the most interesting are the scrolls written by merchant ship captains detailing their explorations and dealings with foreign cultures. The library also contains much older clay tablets that are hundreds of years old from the early years of the city and library.  The librarians are currently in the process of transcribing these old tablets, but much of the libraries works are still only available on these tablets.&lt;br /&gt;
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As part of their repayment for their grants and boons the scholars of this university must teach the young children of the city how to read, write and do basic math.  Sessions are held three times a week for several hours and children must attend between the ages of 7-12.  After the age of 12 most children enter into apprenticeships and discontinue any further education.  Only those children who show a talent for scholarship are taken on as students at the university and allowed to further their education. After eight to twelve years of education and the passing of exams a student is awarded the title of &#039;&#039;Elibnon&#039;&#039; or &amp;quot;Learned Scholar&amp;quot;.  After achieving this rank the scholar must leave the university unless he is granted a position teaching at the university.  Those who leave often take jobs tutoring students abroad so that they may explore the world.  The Elibnon often leave away from home for most of their lives and only return to visit the library and family or when they retire.  Retiring Elibnon often donate all of their acquired texts and manuscripts to the university as repayment for their education.&lt;br /&gt;
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&#039;&#039;&#039;Legal System&#039;&#039;&#039;&lt;br /&gt;
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The Hellianoptis court is held once every Ilkarian week in a special building called the &#039;&#039;Vala&#039;&#039; that is located near the market.  Disputes of all types are presented here. Both the accused and the defendant of each case has a chance to plead their case, as well as calling on witnesses.  Court cases can sometimes take up most of the day and anything not heard before sunset is postponed until the next &#039;&#039;Vala&#039;&#039; court. After hearing all arguments, rulings and punishments are made by the &#039;&#039;Valan&#039;&#039;, which is a group of representatives selected each time court is held in the &#039;&#039;Vala&#039;&#039;. The &#039;&#039;Valen&#039;&#039; is made up of one of each of the following (all male), a farmer (or shepard), citizen (craftsman), soldier, priest, Noble man and a scholar.  Each of them must be over the age of twenty. A scribe is on hand to record the preceding and all punishments are carried out and fines collected within the week. The scribe may also cast a vote in the case of a tie. In many mundane cases the &#039;&#039;Valen&#039;&#039;, ask the scribe what the precedence is and simply vote that way for punishments.&lt;br /&gt;
&lt;br /&gt;
The selection of the Valan is supposed to be kept secret so that they cannot be bribed or influenced by the people have their cases tried that day.  It has been possible from time to time to bribe the &#039;&#039;Vala&#039;&#039; scribe to get the names of the upcoming &#039;&#039;Valan&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
All fisherman and sailors are exempt from serving on the &#039;&#039;Valan&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>Kirksmithicus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hellianoptis&amp;diff=85847</id>
		<title>Hellianoptis</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hellianoptis&amp;diff=85847"/>
		<updated>2008-07-03T05:35:42Z</updated>

		<summary type="html">&lt;p&gt;Kirksmithicus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Location and Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The city of Hellianoptis is located on the southwestern coast of the island of Ilkara and has a population of 8,000 people. The city is a major sea port and has a harbor capable of handling several dozen trade ships at a time. Hellianoptis is often called the &amp;quot;city of bronze&amp;quot; because of a pigment mixed with plaster used to cover nearly all of the houses and buildings in the city gives them a bronze color. The city has a thriving trade and industrial base and visitors of all lands are welcome.  Taverns and Inns are located between the harbor and the local bazaar.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:CityMapofHellianoptis.PNG|frame| &#039;&#039;&#039;Map of Hellianoptis&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Political System&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Officially the &#039;&#039;Imesere&#039;&#039; or Divine King of Hellianoptis has absolute power over every being in the city.  In practice though the &#039;&#039;Imesere&#039;&#039; promotes a form of devolved power in the form of the &#039;&#039;Libalensis&#039;&#039;.  The &#039;&#039;Libalensis&#039;&#039; is a city council made up of members of the merchant / artisan caste and is a government by consent.  The elders on the &#039;&#039;Libalensis&#039;&#039; take care of the majority of the day to day running of the city.  This has had two major impacts, first it has allowed the King to live a life of leisurely and scholarly pursuits and it has created a merchant friendly city that promotes economic, scholastic, and artistic growth.  &lt;br /&gt;
&lt;br /&gt;
[http://www.geocities.com/kirksmithicus/Heroicagecampaign/palaceofhellianoptis.JPG Palace of Hellianoptis]&lt;br /&gt;
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&#039;&#039;&#039;Social Structure&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The caste structure of Helliantoptis consists of the &#039;&#039;Imesere&#039;&#039; at the top, followed by the &#039;&#039;Politri&#039;&#039; (Nobility), the Citizen class and then the peasant class.  The &#039;&#039;Politri&#039;&#039; consists of all citizens of the city who can trace their ancestory to the &#039;&#039;Imesere&#039;&#039;.  Given this social networking advantage it is not unsurprising that the majority of the nobility are extremely wealthy and live a life of leisurely pursuits much the same as the Diving King himself.  The wealth of this caste has created a dilettante set of people who are fashion conscious, high-living people who must acquire and participate in the latest trends.  The citizen class consists of merchants, traders and craftsmen how compose the majority of the working class people in the city.  The peasant class consists of rural craftsman, farmers and herders.  Priests and warriors are considered to be professions and are outside the normal caste system, but both are respected.&lt;br /&gt;
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&#039;&#039;&#039;Religion&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The dominant religious sect, the order of Urgal is inward looking and isolationist.  The monks have little to do with the masses and only participate in public life during each monthly festival.  The head of the order, the &#039;&#039;Sintar&#039;&#039; acts as an advisor to the King and the Council of Elders.  The daily life of the monks is spent in prayer and meditation comtemplating the nature of the universe, man and man&#039;s place in the cosmic order of the universe.   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Major Deity: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Urgal&#039;&#039;-&lt;br /&gt;
&lt;br /&gt;
Minor Deities:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Uru&#039;&#039; - The God of Fire, Smithing, War and Vengence. Uru is responsible for the invention of weapons, smelting bronze and warfare.  It is believed that Uru dwells within an active volcano located on the island. He is pictured as a broad muscular soot covered man, naked except for a loin cloth who stand at an anvil forging the weapons of war, with the flames of his volcano lair and forge surrounding him. Though Uruk is the most ancient God of the Ilkarians he is worshiped more out of fear than anything else. It was from Uru that Urgal the hero God of the Ilkarians stole the secrets of bronze and smelting. In order to honor and appease Uru&#039;s wrath, each year at the &#039;&#039;Festival of Uru&#039;&#039;, the people of Hellianoptis throw coins, scrap, and other offering of bronze into the &#039;&#039;Forge of Uru&#039;&#039; at the base of his shrine statue.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Halil&#039;&#039; - The Goddess of Water. Like Uru, Halil is one of the four elder Gods of the Ilkarians.  Currently she is worshipped only by sailor and fishermen who pray for a safe return each time they put out to sea.  Part of the low numbers of worshippers may be due to the fact that her shrine is located on small boulder about 1/4 mile from shore.  It is customary for sailors leaving Hellianoptis to sail by the shrine and throw offering into the sea nearby while praying for a safe return.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;Mursili&#039;&#039; - The God of the Wind, Storms and Lightning. Mursili is the third of the four elder Gods and is also considered the God of change and can be good or bad.  He is prayed to when one desires change in ones life and good fortune. Sailor say special prayer to Mursili to give them good winds and to keep violent storms away. &lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;Agora&#039;&#039; - The Goddess of the Earth&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Arkadia&#039;&#039; - The Goddess of Agriculture.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Armana&#039;&#039; - The God of Writing, Language and Knowledge&lt;br /&gt;
&lt;br /&gt;
The calander in use by the priests of Hellianoptis consists of 365 days divided into seven months. These months are divided into two seasons.  Each month is divided into 52 days with the &#039;&#039;day of the dead&#039;&#039; existing on the winter soltice between the begining of the new year and the end of the old. The Hellianoptis week has 13 days. Each month is named for a diety and one day of that month a festival is held to honor that diety.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Military&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Warriors in Hellianoptis society are not considered a class or part of any caste. They are considered to be outside of the normal caste rules though they are accorded great respect and given a wide berth by all because of their martial skills. They are a profession that anyone at any level of the society may join but in doing so they pledge their life to the military.  There is only one way to leave the military and that is death in combat or beheading for deserters.  Recruits may join at any age but usually do so at a young age, although older males may do so to avoid death sentences or other harsh punishments. Warrior live much of their lives secluded from the rest of society, spending their days training and building the skills of war.&lt;br /&gt;
&lt;br /&gt;
Armor - Warriors are distinct from all other castes in Hellianoptis society and are easily recognized by their shaved heads and faces, even when they are not in uniform. The standard military uniform is composed of bronze greaves, gauntlets, helmet and girdle.  Underneath the girdle the soldiers wear a red loincloth that hangs down to the knees.  This uniform is common among most all of the Ilkarian city states only the color of the loincloth varies.  The girdle protects the abdomen but leaves the shoulders and upper arms exposed in order to show the strength and scars of the warrior as a means of intimidation.    &lt;br /&gt;
&lt;br /&gt;
Weapons - include the thrusting spear, Javelin, bows, slings, square shields, daggers, straight sword, and the &#039;&#039;Urgash&#039;&#039;. An &#039;&#039;Urgash&#039;&#039; is a single-edged sword, with the point curving completely around to the back of the blade, making it impossible to use in a stabbing fashion. &lt;br /&gt;
&lt;br /&gt;
[http://www.geocities.com/kirksmithicus/Heroicagecampaign/ilkarianwarrior.JPG Arms and Armor of an Ilkarian Warrior]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Organization - &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trade&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The city of Hellianoptis have a trade monopoly on &#039;&#039;Jingu&#039;&#039;, which is a locally made fish sauce that is widely traded and exported.  The city also has a monopoly on a locally made Indigo dye, it is imported occasionally as a pure dye but more often as bolts of dyed cloth. Both the &#039;&#039;Jingu&#039;&#039; and dye processing is located on the eastern outskirts of the town due to the foul odors they both procuce during production. Other locally made products (common throughout the Island) include locally grown crops and spices.  Honey is a commodity that abounds in Ilkara.  Wine, vinegar, olive oil, pickled beets, roasted almonds, lavender oils and soaps, cloves, saffron and &#039;&#039;Indara&#039;&#039; (lemonade liquor) are some of the more valued local commodities.  In addition to local goods, trade items from all reaches of the world can be found if one searches hard enough.&lt;br /&gt;
&lt;br /&gt;
The market is open every day from mid-morning until mid-afternoon and there are often other events held in the market square after the market officially ends.&lt;br /&gt;
&lt;br /&gt;
Hellianoptis has a standard set of weights and measures, their names and approximate equivalents are given below.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Education&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Education is a highly prized asset among the citizen of Hellianoptis.  Their is a library and university located within the city that receives boons and grants from wealthy merchants to help feed and clothes the scholars as well as pay for supplies. The library contains hundred to thousands of scrolls many written by local scholars on many subjects such as philosophy, astronomy, plants, animals.  Perhaps the most interesting are the scrolls written by merchant ship captains detailing their explorations and dealings with foreign cultures. The library also contains much older clay tablets that are hundreds of years old from the early years of the city and library.  The librarians are currently in the process of transcribing these old tablets, but much of the libraries works are still only available on these tablets.&lt;br /&gt;
&lt;br /&gt;
As part of their repayment for their grants and boons the scholars of this university must teach the young children of the city how to read, write and do basic math.  Sessions are held three times a week for several hours and children must attend between the ages of 7-12.  After the age of 12 most children enter into apprenticeships and discontinue any further education.  Only those children who show a talent for scholarship are taken on as students at the university and allowed to further their education. After eight to twelve years of education and the passing of exams a student is awarded the title of &#039;&#039;Elibnon&#039;&#039; or &amp;quot;Learned Scholar&amp;quot;.  After achieving this rank the scholar must leave the university unless he is granted a position teaching at the university.  Those who leave often take jobs tutoring students abroad so that they may explore the world.  The Elibnon often leave away from home for most of their lives and only return to visit the library and family or when they retire.  Retiring Elibnon often donate all of their acquired texts and manuscripts to the university as repayment for their education.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Legal System&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Hellianoptis court is held once every Ilkarian week in a special building called the &#039;&#039;Vala&#039;&#039; that is located near the market.  Disputes of all types are presented here. Both the accused and the defendant of each case has a chance to plead their case, as well as calling on witnesses.  Court cases can sometimes take up most of the day and anything not heard before sunset is postponed until the next &#039;&#039;Vala&#039;&#039; court. After hearing all arguments, rulings and punishments are made by the &#039;&#039;Valan&#039;&#039;, which is a group of representatives selected each time court is held in the &#039;&#039;Vala&#039;&#039;. The &#039;&#039;Valen&#039;&#039; is made up of one of each of the following (all male), a farmer (or shepard), citizen (craftsman), soldier, priest, Noble man and a scholar.  Each of them must be over the age of twenty. A scribe is on hand to record the preceding and all punishments are carried out and fines collected within the week. The scribe may also cast a vote in the case of a tie. In many mundane cases the &#039;&#039;Valen&#039;&#039;, ask the scribe what the precedence is and simply vote that way for punishments.&lt;br /&gt;
&lt;br /&gt;
The selection of the Valan is supposed to be kept secret so that they cannot be bribed or influenced by the people have their cases tried that day.  It has been possible from time to time to bribe the &#039;&#039;Vala&#039;&#039; scribe to get the names of the upcoming &#039;&#039;Valan&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
All fisherman and sailors are exempt from serving on the &#039;&#039;Valan&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>Kirksmithicus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:CityMapofHellianoptis.PNG&amp;diff=85846</id>
		<title>File:CityMapofHellianoptis.PNG</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:CityMapofHellianoptis.PNG&amp;diff=85846"/>
		<updated>2008-07-03T05:30:14Z</updated>

		<summary type="html">&lt;p&gt;Kirksmithicus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kirksmithicus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Molenor&amp;diff=85757</id>
		<title>Molenor</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Molenor&amp;diff=85757"/>
		<updated>2008-07-02T04:08:45Z</updated>

		<summary type="html">&lt;p&gt;Kirksmithicus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Location and Geography&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Molenor is located on the northwestern edge of the southern continent and the four city states are located on or near the two major rivers of the region.  The northern river is known as the Sonnar River or &amp;quot;The river Smoke&amp;quot;, so named because the ice cold waters flowing out of the &#039;&#039;Mo&#039;Krai&#039;&#039; Mountains (&amp;quot;Dragon Home mountains&amp;quot;) often produce thick fog when it enters the warm lowlands of the Molenor region. The Sonnar River flows through the lush Molenor region and empties int the Ishtoni Bay or the &amp;quot;Bay of Turtles&amp;quot;.  To the south the Do&#039;gri River flows Molenor territory and then turns south and meanders through the vast southern jungles until emptying into the Mo&#039;Kari Bay (Serpent Home Bay) where local legends say that a species of 100 ft. long snakes make their home.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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&#039;&#039;&#039;City States&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Cyzerez]]&lt;br /&gt;
&lt;br /&gt;
[[Murunsel]]&lt;br /&gt;
&lt;br /&gt;
[[Ugurol]]&lt;br /&gt;
&lt;br /&gt;
[[Tunui]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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&#039;&#039;&#039;People and Culture&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
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&#039;&#039;&#039;Language&#039;&#039;&#039;&lt;br /&gt;
The people of Molenor refer to themselves as the Lenor or Lenori , and Molenor means &#039;Home of the Lenor&#039;. Their root language is Lenorian, with Molenorian being the modern commonly spoken form of Lenorian. There are some minor variations in dialects that have arisen.  These dialects are the result of some rural populations being more isolated from the main city states and the rapidly evolving lexicon of city dwellers.  As a result a native speaker of Molenorian can instantly tell whether someone is from a city or from a small village.&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
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&#039;&#039;&#039;Architecture&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Rural households revolve around the extended family. Each extended family or clan often lives in a single large house construction of wood and covered with thatch. These houses are built 8-10 ft. off the ground in order to keep the house from flooding during the heavy monsoon rains, and the floods often caused by these rains. during the drier seasons livestock (mainly pigs, but others also) are kept in pens / corrals located under the house. During floods the animals are brought into the main house. These one room houses can often reach 50-100 ft. in length and can accommodate a large number of people for sleeping and work activities.&lt;br /&gt;
&lt;br /&gt;
Urban houses tend to be somewhat smaller and cities are constructed on higher ground to minimize flooding problems. Houses are generally two story, with the bottom floor constructed of thick stone that is accessible only from the second floor. The second floor is constructed of wood with a tile roof and a wooden floor. Large shuttered and slatted windows are common in order to keep the house both cool and dry.&lt;br /&gt;
&lt;br /&gt;
Cooking and warmth is provided by a fired clay stove / oven located in the center of the dwelling. Often a small area covered with clay tiles in order to help prevent accidental fires.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is an example of an [http://www.geocities.com/kirksmithicus/molenorhouse.JPG urban Lenori House] with a small courtyard.&lt;br /&gt;
&lt;br /&gt;
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&#039;&#039;&#039;Clothing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
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&#039;&#039;&#039;Hair Styles&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Sports and Leisure&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
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&#039;&#039;&#039;Domesticated Crops&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Peas, Millet, Onions, Sorghum, Limes, and Dates&lt;br /&gt;
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&#039;&#039;&#039;Common Herbs and Spices&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mustard Seed, Dill Weed, Tarragon&lt;br /&gt;
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&#039;&#039;&#039;Domesticated animals&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Horse, oxen, Sheep, Dog, and Pig.&lt;br /&gt;
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&#039;&#039;&#039;Naming conventions&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Male names often end in: ast, ver, ero, ame, iate, ern&lt;br /&gt;
      &lt;br /&gt;
Female names often end in: ady, iss, enne, asha, alia, effe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Creator/s:&#039;&#039;&#039; UR Leader Hobbes (Region and City State names), AmberJack (Location and Geography, Domesticated Animals, Herbs and Spices, Domesticated Crops and Language), Kirk Smith (Naming Conventions  and Architecture)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Prometheus_Project:Main_Page]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Kirksmithicus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Molenor&amp;diff=85756</id>
		<title>Molenor</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Molenor&amp;diff=85756"/>
		<updated>2008-07-02T03:52:27Z</updated>

		<summary type="html">&lt;p&gt;Kirksmithicus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Location and Geography&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Molenor is located on the northwestern edge of the southern continent and the four city states are located on or near the two major rivers of the region.  The northern river is known as the Sonnar River or &amp;quot;The river Smoke&amp;quot;, so named because the ice cold waters flowing out of the &#039;&#039;Mo&#039;Krai&#039;&#039; Mountains (&amp;quot;Dragon Home mountains&amp;quot;) often produce thick fog when it enters the warm lowlands of the Molenor region. The Sonnar River flows through the lush Molenor region and empties int the Ishtoni Bay or the &amp;quot;Bay of Turtles&amp;quot;.  To the south the Do&#039;gri River flows Molenor territory and then turns south and meanders through the vast southern jungles until emptying into the Mo&#039;Kari Bay (Serpent Home Bay) where local legends say that a species of 100 ft. long snakes make their home.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;City States&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Cyzerez]]&lt;br /&gt;
&lt;br /&gt;
[[Murunsel]]&lt;br /&gt;
&lt;br /&gt;
[[Ugurol]]&lt;br /&gt;
&lt;br /&gt;
[[Tunui]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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&#039;&#039;&#039;People and Culture&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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&#039;&#039;&#039;Language&#039;&#039;&#039;&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Architecture&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Rural households revolve around the extended family. Each extended family or clan often lives in a single large house construction of wood and covered with thatch. These houses are built 8-10 ft. off the ground in order to keep the house from flooding during the heavy monsoon rains, and the floods often caused by these rains. during the drier seasons livestock (mainly pigs, but others also) are kept in pens / corrals located under the house. During floods the animals are brought into the main house. These one room houses can often reach 50-100 ft. in length and can accommodate a large number of people for sleeping and work activities.&lt;br /&gt;
&lt;br /&gt;
Urban houses tend to be somewhat smaller and cities are constructed on higher ground to minimize flooding problems. Houses are generally two story, with the bottom floor constructed of thick stone that is accessible only from the second floor. The second floor is constructed of wood with a tile roof and a wooden floor. Large shuttered and slatted windows are common in order to keep the house both cool and dry.&lt;br /&gt;
&lt;br /&gt;
Cooking and warmth is provided by a fired clay stove / oven located in the center of the dwelling. Often a small area covered with clay tiles in order to help prevent accidental fires.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is an example of an [http://www.geocities.com/kirksmithicus/molenorhouse.JPG urban Lenori House] with a small courtyard.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clothing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hair Styles&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sports and Leisure&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Domesticated Crops&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Peas, Millet, Onions, Sorghum, Limes, and Dates&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common Herbs and Spices&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mustard Seed, Dill Weed, Tarragon&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Domesticated animals&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Horse, oxen, Sheep, Dog, and Pig.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Naming conventions&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Male names often end in: ast, ver, ero, ame, iate, ern&lt;br /&gt;
      &lt;br /&gt;
Female names often end in: ady, iss, enne, asha, alia, effe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Creator/s:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Prometheus_Project:Main_Page]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Kirksmithicus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Molenor&amp;diff=85752</id>
		<title>Molenor</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Molenor&amp;diff=85752"/>
		<updated>2008-07-02T03:05:13Z</updated>

		<summary type="html">&lt;p&gt;Kirksmithicus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Location and Geography&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;City States&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Cyzerez]]&lt;br /&gt;
&lt;br /&gt;
[[Murunsel]]&lt;br /&gt;
&lt;br /&gt;
[[Ugurol]]&lt;br /&gt;
&lt;br /&gt;
[[Tunui]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;People and Culture&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Language&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Architecture&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clothing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hair Styles&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sports and Leisure&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Domesticated Crops&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Peas, Millet, Onions, Sorghum, Limes, and Dates&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common Herbs and Spices&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mustard Seed, Dill Weed, Tarragon&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Domesticated animals&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Horse, oxen, Sheep, Dog, and Pig.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Naming conventions&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Male names often end in: ast, ver, ero, ame, iate, ern&lt;br /&gt;
      &lt;br /&gt;
Female names often end in: ady, iss, enne, asha, alia, effe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Creator/s:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Prometheus_Project:Main_Page]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Kirksmithicus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Molenor&amp;diff=85751</id>
		<title>Molenor</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Molenor&amp;diff=85751"/>
		<updated>2008-07-02T03:04:41Z</updated>

		<summary type="html">&lt;p&gt;Kirksmithicus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Location and Geography&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;City States&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Cyzerez]]&lt;br /&gt;
&lt;br /&gt;
[[Murunsel]]&lt;br /&gt;
&lt;br /&gt;
[[Ugurol]]&lt;br /&gt;
&lt;br /&gt;
[[Tunui]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;People and Culture&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Language&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Architecture&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clothing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hair Styles&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sports and Leisure&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Domesticated Crops&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Peas, Millet, Onions, Sorghum, Limes, and Dates&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common Herbs and Spices&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mustard Seed, Dill Weed, Tarragon&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Domesticated animals&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Horse, oxen, Sheep, Dog, and Pig.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Naming conventions&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Male names often end in:&#039;&#039;&#039; ast, ver, ero, ame, iate, ern&lt;br /&gt;
      &lt;br /&gt;
&#039;&#039;&#039;Female names often end in:&#039;&#039;&#039; ady, iss, enne, asha, alia, effe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Creator/s:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Prometheus_Project:Main_Page]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Kirksmithicus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Prometheus_Project:Main_Page&amp;diff=85389</id>
		<title>Prometheus Project:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Prometheus_Project:Main_Page&amp;diff=85389"/>
		<updated>2008-06-28T03:07:50Z</updated>

		<summary type="html">&lt;p&gt;Kirksmithicus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Bannersword.JPG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Myth of Prometheus&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The brothers Prometheus and Epimetheus journeyed from Mt. Olympus to Earth and visited the Greek province of Boitia   where they made clay figures. Athena took the figures and breathed life into them.  The clay figures that Prometheus had created became Man and honored him. The figures that his brother Epimetheus created became the beasts, which turned and attacked him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is the Prometheus project&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Prometheus Project is a user created campaign setting that centers around the emergence of city states during the Bronze Age in several different fictional cultural areas. There will be a standard format of information. Each area would have its own common language, agricultural practices etc., but each city state would have its own God, laws, temples, military, currency, weights and measure, trade practices etc. Once all the basic background for each city state has been created (which might take a long while) it could be further developed by jumping ahead 500 years (an Iron Age setting) or so and give background on how the city states were united into one kingdom and the current political situation. If this weren&#039;t enough I would also eventually like to do version of these kingdoms being merged into an Empire by force of arms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While ancient Greek, Sumerian, Egyptian (and other) sources could and would serve as an invaluable source of information on ancient city states what I would really like is to produce, or I should say, help produce something original. The Prometheus Project does not use any one game system or engine, it is a generic setting.  As such stats and material from copyrighted games should not be included.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Image:Prometheusmapsmall.JPG |frame|&#039;&#039;&#039;Map of the known world&#039;&#039;&#039;: A larger version of the map can be found at the bottom of this page]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Cradles of Civilization&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Sarmania]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Caulis]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Ilkara]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region 4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region 5&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Aertepia]]&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Molenor]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region 8&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[The Jhera Valley]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Independent City States&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There exist a small number of city states that do not have ties to any larger cultural / political regions. These cities are few and far between, post them in this section.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Barbarian Hordes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Not content or not interested with creating city states.  Then help give the uncivilized barbarian hordes a voice.&lt;br /&gt;
&lt;br /&gt;
Just add them here by name&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tomes of Knowledge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Any specialized topic not covered by a regional or other description. The following are a few examples.&lt;br /&gt;
&lt;br /&gt;
[[Ilisinian&#039;s Catalog of Maldaies, Plagues, and Afflictions of Mankind During the Age of Bronze]]&lt;br /&gt;
&lt;br /&gt;
- A later historical text on the diseases of mankind compiled from numerous Bronze Age sources.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[On the types and Variety of Livestock of Civilized Men]]&lt;br /&gt;
&lt;br /&gt;
- Need or want to read an in-depth, ground breaking work that describes the varieties and origins of Ilkarian goats or Samarian oxen, then this is the book for you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Medicinal Herbs of the Southern Lands and the Ilkarian Islands]]&lt;br /&gt;
&lt;br /&gt;
- Got fungus?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Setting Building, Conventions and Resources&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Creating a Region]]&#039;&#039;&#039;    &lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;[[Creating a City State]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Code of Conduct]]&lt;br /&gt;
&lt;br /&gt;
[[Resources]]&lt;br /&gt;
&lt;br /&gt;
[[World Data]]&lt;br /&gt;
&lt;br /&gt;
[[World Technology]] -- needs a new name&lt;br /&gt;
&lt;br /&gt;
[http://www.geocities.com/kirksmithicus/Heroicagecampaign/basemap3.JPG Base World Map] -- Made some changes to the map to fix inconsistencies with prevailing wind direction and river drainage. &lt;br /&gt;
(5/17/08)&lt;br /&gt;
   &lt;br /&gt;
[http://www.geocities.com/kirksmithicus/Heroicagecampaign/colormapofworld.jpg Color Map]-- A color map of the world made by count zero.  A very cool addition, thank you.&lt;/div&gt;</summary>
		<author><name>Kirksmithicus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Jhera_Valley&amp;diff=85387</id>
		<title>The Jhera Valley</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Jhera_Valley&amp;diff=85387"/>
		<updated>2008-06-28T03:04:07Z</updated>

		<summary type="html">&lt;p&gt;Kirksmithicus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Bordered on the north by the Deshret Mountains, the main river that runs south through the region is called the Lioness River. Their region is bordered on the west by the Taraz River. The northern part of the region has some sparse grassland. Everything else not immediately near a river is desert, or scrub land, called by the inhabitant the Great Sea of Sand. Great Sea of Sand is considered by most to be the southern extreme of the known world, although the Jheramen claim to have crossed the Great Sea of Sand on their way to the Jhera region. Foreigners consider Jhera to be sunny, hot, and dusty.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;People and Culture:&#039;&#039;&#039; The Jhera people, called the Jheramen, are not native to the current region in which they have settled. They actually were nomads from a land far away, and have only settled in what is now called the Jhera region, in the last few hundred years, after leaving their homeland and travelling through the desert. The Jhera people take their name from one of their deities, specifically their desert god, as they travelled extensively in the desert as they travelled to the current Jhera region. The male populace tends to be around 5’ 9” in height, and the females around 5’ 6” on average. Their skin colour is light brown, and hair sandy brown or more often black. Eye colour is blue, hazel or green. Facial features include epicanthic folds, high cheekbones, and aquiline noses.&lt;br /&gt;
&lt;br /&gt;
They use a stringed instrument, called the Dombra for most of their music. Travelling musicians and bards who sing historical accounts of the Jheramen journey are common in the culture, as well as festivals with folk dancing. Other cultural values include respect to elders and hospitality to strangers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Language:&#039;&#039;&#039; Jherakh&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Regional Crops:&#039;&#039;&#039; Dates, chickpeas, cotton, figs, lentil, ensete.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Domesticated animals:&#039;&#039;&#039; Horses, Oxen, Sheep, Goats, Dogs and Camel&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Naming conventions:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Male names often end in: ol, agu, an, laos, irk and gis&lt;br /&gt;
&lt;br /&gt;
Female names often end in: Ulu, ai, ert, ala, and ana&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;City States&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Jherakeen]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Creator/s:  Jerell&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Prometheus_Project:Main_Page]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Kirksmithicus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Jhera_Valley&amp;diff=85384</id>
		<title>The Jhera Valley</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Jhera_Valley&amp;diff=85384"/>
		<updated>2008-06-28T03:02:08Z</updated>

		<summary type="html">&lt;p&gt;Kirksmithicus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Bordered on the north by the Deshret Mountains, the main river that runs south through the region is called the Lioness River. Their region is bordered on the west by the Taraz River. The northern part of the region has some sparse grassland. Everything else not immediately near a river is desert, or scrub land, called by the inhabitant the Great Sea of Sand. Great Sea of Sand is considered by most to be the southern extreme of the known world, although the Jheramen claim to have crossed the Great Sea of Sand on their way to the Jhera region. Foreigners consider Jhera to be sunny, hot, and dusty.&lt;br /&gt;
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&#039;&#039;&#039;People and Culture:&#039;&#039;&#039; The Jhera people, called the Jheramen, are not native to the current region in which they have settled. They actually were nomads from a land far away, and have only settled in what is now called the Jhera region, in the last few hundred years, after leaving their homeland and travelling through the desert. The Jhera people take their name from one of their deities, specifically their desert god, as they travelled extensively in the desert as they travelled to the current Jhera region. The male populace tends to be around 5’ 9” in height, and the females around 5’ 6” on average. Their skin colour is light brown, and hair sandy brown or more often black. Eye colour is blue, hazel or green. Facial features include epicanthic folds, high cheekbones, and aquiline noses.&lt;br /&gt;
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They use a stringed instrument, called the Dombra for most of their music. Travelling musicians and bards who sing historical accounts of the Jheramen journey are common in the culture, as well as festivals with folk dancing. Other cultural values include respect to elders and hospitality to strangers.&lt;br /&gt;
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&#039;&#039;&#039;Language:&#039;&#039;&#039; Jherakh&lt;br /&gt;
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&#039;&#039;&#039;Regional Crops:&#039;&#039;&#039; Dates, chickpeas, cotton, figs, lentil, ensete.&lt;br /&gt;
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&#039;&#039;&#039;Domesticated animals:&#039;&#039;&#039; Horses, Oxen, Sheep, Goats, Dogs and Camel&lt;br /&gt;
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&#039;&#039;&#039;Naming conventions:&#039;&#039;&#039;&lt;br /&gt;
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Male names often end in: ol, agu, an, laos, irk and gis&lt;br /&gt;
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Female names often end in: Ulu, ai, ert, ala, and ana&lt;br /&gt;
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&#039;&#039;&#039;City States&#039;&#039;&#039;&lt;br /&gt;
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[[Jherakeen]]&lt;br /&gt;
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&#039;&#039;&#039;[[Prometheus_Project:Main_Page]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Kirksmithicus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Aertepia&amp;diff=85383</id>
		<title>Aertepia</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Aertepia&amp;diff=85383"/>
		<updated>2008-06-28T03:01:22Z</updated>

		<summary type="html">&lt;p&gt;Kirksmithicus: &lt;/p&gt;
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&lt;div&gt;&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
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Center of the continent on the southern edge of the Sea of Aertepia. The region&#039;s southern border is defined by the Sultay Mountains; the eastern border is the Yelina Mountains, which are the source of the mighty Yelina River which empties into Sultay Lake in the Sultay foothills; and the western border is defined by one of the continent&#039;s longest rivers, the Aeleny (Yellow) River. The Neba Suma (New Winter) peninsula in the west of the region juts into the Aertepian sea. The Lutians claim some of the islands in the archipelago of Region#4.&lt;br /&gt;
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&#039;&#039;&#039;People and culture&#039;&#039;&#039;&lt;br /&gt;
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The common term for a person of this region is Aertepian (Aertepians, plural). These are relatively short people, the males rarely exceeding 5&#039; 6&amp;quot; while the females are on average 3 inches shorter. Their skin, hair, and eyes are dark coloured. A common physical trait is epicanthal folds and a majority seem to have cleft chins.&lt;br /&gt;
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These people are not given to war, however, war is something they have been traditionally successful at.&lt;br /&gt;
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Much value is placed on the afterlife. When a master dies, his favoured servants commit suicide so that they may continue to serve their master in the afterlife. Inhumations are primarily catacombs with the occasional animal remains buried with the deceased along with prized possessions and texts and prayers to help him through his journey in the next life - in the form of praise, advice, humour, and memories. The more he takes with him, the easier his life will be.&lt;br /&gt;
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&#039;&#039;&#039;Language&#039;&#039;&#039; &lt;br /&gt;
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Aertepian, although Lutian is a strongly distinct dialect.&lt;br /&gt;
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&#039;&#039;&#039;Domesticate Crops&#039;&#039;&#039;&lt;br /&gt;
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The region is fertile ground for grapes, figs, pistachios, dates, cherries, and tangerines.&lt;br /&gt;
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The Sultamenians of the Sultay Mountains control the pistachio crop.&lt;br /&gt;
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The vast majority of grapes grown (75%) are used for wine making. While 20% is used for fresh fruits (5% of that for making grape fruit juice) and the remaining 5% are dried to produce raisins.&lt;br /&gt;
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&#039;&#039;&#039;Common herbs and spices&#039;&#039;&#039;&lt;br /&gt;
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Chamomile and peppermint, which are used for flavouring teas and in some medicinal applications such as upset stomaches and for the menthol in peppermint.&lt;br /&gt;
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&#039;&#039;&#039;Domesticated animals&#039;&#039;&#039;&lt;br /&gt;
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Chicken, Horses, Oxen, Dogs, Sheep and Goats.&lt;br /&gt;
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&#039;&#039;&#039;Naming conventions&#039;&#039;&#039;&lt;br /&gt;
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The given name is the common name which identifies the person. The family name identifies the person&#039;s family, which always ends with &amp;quot;nen&amp;quot; - if the last letter is &amp;quot;n&amp;quot;, then the ending becomes &amp;quot;inen&amp;quot;. The person will have at least two middle names: the name of his father and the name of his family&#039;s urheimat or homeland. For example, Maranik Stepanik Lutia Maraninen identifies a male named Maranik; his father is Stepanik; his homeland is Lutia; and his family&#039;s name is Maraninen.&lt;br /&gt;
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Male names often end in: the letters ik. Such as the name Maranik.&lt;br /&gt;
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Female names often end in: the vowel a or o. Such as the name Marana.&lt;br /&gt;
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&#039;&#039;&#039;Technology&#039;&#039;&#039;&lt;br /&gt;
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The predominate armour is padding and leather while hard core infantry units often wear bronze helmets, body armour, and carry shields. By far the most common weapon is the antenna-hilted sword.&lt;br /&gt;
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&#039;&#039;&#039;City-states&#039;&#039;&#039;&lt;br /&gt;
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There are three city-states in the region:&lt;br /&gt;
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[[Lutia]]: located along the &amp;quot;North Coast&amp;quot;, concentrated on the western peninsula called Neba Suma.&lt;br /&gt;
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[[Sulamenia]]: located in the Sultay Mountains are well known for their pistachios.&lt;br /&gt;
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[[Cenplia]]: located in the central plains. They are known for their human sacrifice rituals (although this primarily the execution of criminals offered to the gods).&lt;br /&gt;
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&#039;&#039;&#039;Created by:&#039;&#039;&#039; Natasha&lt;br /&gt;
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&#039;&#039;&#039;[[Prometheus_Project:Main_Page]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Kirksmithicus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ilkara&amp;diff=85382</id>
		<title>Ilkara</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ilkara&amp;diff=85382"/>
		<updated>2008-06-28T03:00:07Z</updated>

		<summary type="html">&lt;p&gt;Kirksmithicus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
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The island of Ilkara is located near the center of the Northern Seas (which the Ilkarians call Vor Azula -&amp;quot;calm blue waters&amp;quot; or &amp;quot;calm sea&amp;quot;) north of the Aertepia coast. The island is a large fertile volcanic island with a large variety of natural resources.  The city of Eributal is located off the main island of Ilkaria on a the smaller island of Udago just to the north of Ilkaria.  The various Ilkarian city states also have trading outposts on the Artepian coast to the south and the &#039;&#039;Isinnian coast&#039;&#039; to the north.  These outposts trade Ilkarian goods for furs, leather and other goods produced by barbarian tribes located on either coast.&lt;br /&gt;
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[[Image:Mapofilkaria.JPG|frame| &#039;&#039;&#039;Map of the Island of Ilkaria&#039;&#039;&#039;]]&lt;br /&gt;
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&#039;&#039;&#039;City States&#039;&#039;&#039;&lt;br /&gt;
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[[Hellianoptis]]: (Pop: 8,000) Located on the southwest coast of the Ikaria the city produces a brilliant Indigo dye and &#039;&#039;Jingu&#039;&#039;, fermented fish sauce.&lt;br /&gt;
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[[Atolianoptis]]: (Pop: 9,000)&lt;br /&gt;
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[[Indari]]: (Pop: 8,000)&lt;br /&gt;
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[[ Eributal]]: (Pop: 9,000)Is the only city not found on the main island.  The cities major export is blue glass that exists only on the island of &#039;&#039;Udago&#039;&#039; where Eributal is located.&lt;br /&gt;
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[[ Elabnon]]: (Pop: 8,000)A military-religious order  &amp;quot;The Sons of Uru&amp;quot; recently deposed and replaced the cities monarch and have thrown the city into turmoil with their brutal and oppressive rule.&lt;br /&gt;
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&#039;&#039;&#039;People and Culture&#039;&#039;&#039;&lt;br /&gt;
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Local legends say that ancient Kromori (&amp;quot;savage men&amp;quot;, also commonly used as an insult) settled the island when the Gods were young. The Gods gave these Kromori the gifts of agriculture, writing and bronze smelting. After recieving these gifts they abandoned the ways of their Kromori ancestors and became the Ilkara. Above all else the Ilkara revere intellect and a quick wit. As such all learned men and traders who drive a hard bargain are highly esteemed. This combined with their sailing capabilities explains why they have become prominent explorers and traders. Ilkarian men are often very tall and thin, even those of great strength, while women are slightly shorter. Skin color is a dark mahogany and hair is black and curly. Common eye colors are brown and green.&lt;br /&gt;
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&#039;&#039;&#039;Language&#039;&#039;&#039; &lt;br /&gt;
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Ilkarian is the only language spoken and there are no known or acknowledge dialects. Ilkarian is also has an alphabet that developed out the need for quickly recording trade contracts and debts. The Ilkarian alphabet consists of 31 letters and has been in common use for approximately for 170 years.  Before the modern Ilkarian alphabet was developed, Ilkarian scholars used what is now known as the Archaic Ilkarian alphabet. This alphabet used a series of written characters that were originally pictures of animals and other objects and each pictograph stood for a specific object or concept.  As the writing evolved these characters became highly stylize.  Eventually Archaic Ilkarian contained so many characters that it took a decade or more to become an literate scribe. The new Ilkarian script is far easier to learn and is now the preferred method of writing.  The Archaic Ilkarian script is still learned by historical scholars who are still working on translating the numerous ancient texts that are written only in Archaic Ilkarian.&lt;br /&gt;
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[[Ilkarian Dictionary]]&lt;br /&gt;
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&#039;&#039;&#039;Architecture&#039;&#039;&#039;&lt;br /&gt;
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The majority of building are made of stone and mortar construction and covered with plaster inside and out.  House types differ by social status and wealth.  Poor residents of the city have a one room dwelling with access to a covered roof and a cellar for storage.  The roof is used as the main activity and sleeping area except when the weather is to cool or raining. Wealthier citizens such as craftsmen and artisans usually have a two story house with a work shop or store on the bottom level and living quarters on the second floor along with a covered rooftop.  The wealthiest citizens and nobles of the city live in multi-story houses that have a courtyard with greenery and a pool that collects water that is stored in a cistern. Generally these houses are two stories but some of the larger homes can be 3 or even 4 stories high.  &lt;br /&gt;
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It is common practice for wealthier citizens to hire painters to create fresco paintings on the inside walls of a home.  These painting are often scenes from mythology or landscape paintings.&lt;br /&gt;
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&#039;&#039;&#039;Clothing&#039;&#039;&#039;&lt;br /&gt;
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The Ilkarians love bright colors as a general rule and dress accordingly. It is common among tradsmen and merchants to attempt to look older and overweight than they really are.  This is an attempt to appear wise and wealthy. The common dress for male citizens is the &#039;&#039;Hurkit&#039;&#039;, an ankle length robe dyed with inch wide, alternating vertical stripes. These stripes come in various colors and color combinations, with white (undyed) as one of the colors is the most common among the poorer citizens, as it is less expensive.  During cooler weather men often wear a knee length sleevless tunic over their &#039;&#039;Hurkit&#039;&#039;.  This garment is called a &#039;&#039;Jhon&#039;&#039; and is a single solid color. &lt;br /&gt;
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Rural peasant men wear plain white or brown kilts or &#039;&#039;Khee&#039;&#039; and headbands while working in the fields or tending to their herds.  On special occasions they wear a knee length tunic or &#039;&#039;Jhon&#039;&#039;, of bright colors tied at the waist with a belt or sash. &lt;br /&gt;
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Women both urban and rural wear long light weight dresses tied at the waist with sashes and scarves to tie back their hair.  They often mix and match as many bright colors as they can afford.  &lt;br /&gt;
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&#039;&#039;&#039;Footwear&#039;&#039;&#039; - for both men and women of all social ranks are simple leather sandals.&lt;br /&gt;
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&#039;&#039;&#039;Jewelery&#039;&#039;&#039; - is a common addition to the dress of both men and women of all castes (with the exception of priests and soldiers).  Ear-rings, worn in one of both ears are common among both sexes and nose rings are common among women. Gold bracelets and anklets made of gold, silver and other precious materials are commonly worn by women as are 9 to 20 ft. beaded necklaces called an &#039;&#039;Amjin&#039;&#039; . These necklaces are made of wooden, baked clay, glass, amber, jade and a variety of other precious materials, depending on the wealth and status of the owner.&lt;br /&gt;
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&#039;&#039;&#039;Hair Styles&#039;&#039;&#039;&lt;br /&gt;
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Commonly men of Hellianoptis and surround rural areas wear their hair short and shave off facial hair.  Women wear their hair long and tied back or covered with a scarf. Soldiers and priests can be easily identified by their unique hair styles.  Soldiers shave not only their faces but their heads as well.  This custom is common among all Ilkarian soldiers regardless of their city of origin.  Ilkarian priests grow their hair long and keep them in dreadlocks and grow their beards long.   &lt;br /&gt;
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&#039;&#039;&#039;Sports and Leisure&#039;&#039;&#039;&lt;br /&gt;
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The Ilkarians engage in a variety of leisurely pursuit partially based on age, gender, and social status. But music, theater, story telling and puzzles are popular with nearly all citizens regardless of age, caste or gender.&lt;br /&gt;
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&#039;&#039;Habra&#039;&#039; - is a military training sport and style of martial arts practiced among the warriors of Hellianoptis and other Ilkarian cities.  Fighters are pitted against each other in a circle six feet in diameter and if either fighter leaves the circle or is knocked out of the circle they lose the match. Punching, kicking, kneeing, elbowing, throws and grappling moves are all allowed.  The only moves not allowed are head-butting, biting and the gouging of eyes. Though meant primarily a means of training soldiers matches are occasionally held in the public market after the market is over.  Often these matches draw large crowds and heavy betting.&lt;br /&gt;
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&#039;Dice games are common among the lower classes as a means of gambling and these games are often conducted in taverns and inns.&lt;br /&gt;
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Board Games are common with the upper classes as a way to pass an evening. These games include &#039;&#039;Camtusa&#039;&#039;, a game that is much like chess and &#039;&#039;Yre&#039;&#039; (Chariots), a board game in which players roll dice and move their pegs around a race track made of small holes and obstacles.&lt;br /&gt;
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Public Debate is a form of entertainment that all people enjoy.  These debates are often held in the public square, Library or one of the cities shrines.  The topics can vary widely and often do not particularly matter as long as the debate is spirited and someone goes home looking like a fool.&lt;br /&gt;
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&#039;&#039;&#039;Domesticated Crops&#039;&#039;&#039;&lt;br /&gt;
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Grapes, Lemons, Almonds, Olives, Eggplant, Beets&lt;br /&gt;
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&#039;&#039;&#039;Common Herbs and Spices&#039;&#039;&#039;&lt;br /&gt;
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Lavender, Cloves, Saffron&lt;br /&gt;
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&#039;&#039;&#039;Domesticated animals&#039;&#039;&#039;&lt;br /&gt;
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Horses - There are no native Horse breeds on the Ilkarian islands but over the last hundred years or more the Ilkarians have imported various horse breeds from the mainland and have succesfully bred a small hardy cross-breed of horses that are now used for pulling chariots and as pack animals.&lt;br /&gt;
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Oxen, &lt;br /&gt;
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Dogs - The original breed of dogs that was brought to the Island when it was first settled.  These dogs were used to aid in hunting animals. When the Ilkarians began to practice agriculture and herding some of these dogs were trained to herd and protect livestock from predators.  Currently dogs are fairly rare on the Ilkarian islands.  They are no longer used for herding or protecting livestock since there are no longer any predatory animals on the island.  Dogs are primarily owned by the wealthy and are used as guard dogs or used for tracking in the leisurely sport of hunting enjoyed only by the wealthy. &lt;br /&gt;
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Sheep, Goats and Bees&lt;br /&gt;
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&#039;&#039;&#039;Naming conventions&#039;&#039;&#039;&lt;br /&gt;
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Among the Ilkarians a persons family name is more important than their own. When greeting another person the family name is given first, then one&#039;s own name.&lt;br /&gt;
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Male names often end in: lav, dana, ago, cant, kal, ava, ael, hos, terk, iak.&lt;br /&gt;
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Female names often end in: alia, ania, agia, ami, iel, eza, hyphia, ora.&lt;br /&gt;
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&#039;&#039;&#039;Creator/s:&#039;&#039;&#039; Kirk Smith&lt;br /&gt;
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&#039;&#039;&#039;[[Prometheus_Project:Main_Page]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Kirksmithicus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Caulis&amp;diff=85379</id>
		<title>Caulis</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Caulis&amp;diff=85379"/>
		<updated>2008-06-28T02:58:30Z</updated>

		<summary type="html">&lt;p&gt;Kirksmithicus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Mapofcaulis.jpg|frame| &#039;&#039;&#039;Map of Caulis&#039;&#039;&#039;]]&lt;br /&gt;
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&#039;&#039;&#039;Location and Geography&#039;&#039;&#039;&lt;br /&gt;
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The city states of Caulis are concentrated on the coast along the Bay of Xaan, or in the fertile river valleys of the Rivers Caul and Deynar. The Caul runs north into the Bay of Xaan from the Seymar (Golden) Mountains. The mighty Deynar runs south out of the Daarat Mountain range and along the western slopes of the Zaendtan Mountains in the south of Caulis, eventually emptying into Lake Delaen. The Aeleny River seperates Caulis from [[Aertepia]] to the east.&lt;br /&gt;
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The large port city of [[Xadir]] sits at the mouth of the River Caul on the Bay of Xaan. It is the major center of trade and commerce for the region, a large metropolis of close to 30,000 residents from many of the surrounding regions and cultures. The other major port city of Caulis is Kalrax. Kalrax sits at the western end of the Bay of Xaan, in the crescent between the bay and the eastern slopes of the Daarat Mountains. The city state of Thritai in the south of Caulis was settled by the remnants of a barbarian tribe and is world-renowned for its leather goods. The south of Caulis is constantly harassed by the nomadic barbarian tribes of the Vaal grasslands.&lt;br /&gt;
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&#039;&#039;&#039;People and Culture&#039;&#039;&#039;&lt;br /&gt;
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The people of Caulis are commonly referred to as Caulisian, though the residents of each city-state tend to identify themselves by that place (i.e. Xadiri, Kalracian, Xarosian, Onaari, Zethian, etc). They are--in general--tall and slender; the average male stands 5&#039;8&amp;quot;, females 5&#039;5&amp;quot;. Hair typically is straight and tends toward black or brown, while skin tones are olive to light brown. Eyes are predominantly brown. Men prefer to maintain some kind of facial hair, always neatly trimmed, and wear their hair cropped short. Caulisian women are reknowned for their beauty, especially those from the Zaendtan Mountain region.&lt;br /&gt;
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Caulisians are a friendly people, though they are tenacious traders and savor the art of haggling. They are not particularly aggressive, but will defend themselves and their lands when called upon to do so.&lt;br /&gt;
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The city-states of Caulis are connected by bonds of commerce more than political or cultural ties. Northern Caulisians are predominantly traders and craftsman, relying on goods and raw materials from the southern part of Caulis and abroad; the city-states along the Bay of Xaan are among the wealthiest on the continent, offering great opportunity (and peril) to enterprising individuals. The city-states of Southern Caulis (south of the Daarats) produce about 75% of the domesticated crops for the region, transporting the bulk of their agricultural goods north to sell in the ports or trade for more durable goods.&lt;br /&gt;
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&#039;&#039;&#039;Language&#039;&#039;&#039;&lt;br /&gt;
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The main language is Caulisian. A regional dialect, Samedran, is spoken in the Deynar River valley and the southern foothills of the Daarat Mountains, which includes the city states of Samorad, Sekray, Thritai, Aldo, and Onaar. Many residents in the major trading ports of Xadir and Kalrax understand and/or speak rudimentary Ilkarian, [[Aertepia]]n, and [[Lutia]]n (in addition to Caulisian and Samredan).&lt;br /&gt;
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&#039;&#039;&#039;Domesticated Crops&#039;&#039;&#039;&lt;br /&gt;
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Olives, Chickpeas, Lentils, Onion, Eggplant, Pomegranates.&lt;br /&gt;
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&#039;&#039;&#039;Common Herbs and Spices&#039;&#039;&#039;&lt;br /&gt;
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Anise, Pepper and Cumin&lt;br /&gt;
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&#039;&#039;&#039;Domesticated animals&#039;&#039;&#039;&lt;br /&gt;
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Horses, Oxen, Dogs, Sheep, Goats and Turkey&lt;br /&gt;
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&#039;&#039;&#039;Naming conventions&#039;&#039;&#039;&lt;br /&gt;
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Male names often end in: umi, mut, muc, mun, ita, iga, isa, ust, suc, sun, isu.&lt;br /&gt;
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Female names often end in: ina, ima, em, su, enna, ery&lt;br /&gt;
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&#039;&#039;&#039;City States&#039;&#039;&#039;&lt;br /&gt;
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[[Xadir]]: (Population: 30,000) the largest city-state in Caulis, and perhaps the known world. A major trade hub.&lt;br /&gt;
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[[Leyshôn]]:  (Population: 7,000)&lt;br /&gt;
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[[Dyrrha]]:  (Population: 8,000)&lt;br /&gt;
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[[Palinae]]:  (Population: 9,000)&lt;br /&gt;
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[[Sekray]]:  (Population: 8,000)&lt;br /&gt;
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[[Weldan]]:  (Population: 6,000)&lt;br /&gt;
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[[Xaros]]:  (Population: 6,000)&lt;br /&gt;
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[[Samorad]]:  (Population: 7,000)&lt;br /&gt;
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[[Thritai]]: (Population: 14,000) southernmost city-state. Major agricultural center, and famous for its leather goods.&lt;br /&gt;
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[[Zhethis]]:  (Population: 7,000) &lt;br /&gt;
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[[Skelarda]]:  (Population: 5,000)&lt;br /&gt;
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[[Onaar]]:  (Population: 9,000)&lt;br /&gt;
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[[Kalrax]]:  (Population: 18,000) second-largest city-state, and another major port city.&lt;br /&gt;
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[[Aldo]]:  (Population: 4,000) smallest of the Caulisian city-states. A major producer of pepper.&lt;br /&gt;
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[[Morgar]]:  (Population: 6,000)&lt;br /&gt;
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&#039;&#039;&#039;Creator/s:&#039;&#039;&#039; count zero (Geography, Culture, Language), Amberjack (Crops, Spices, Animals)&lt;br /&gt;
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&#039;&#039;&#039;[[Prometheus_Project:Main_Page]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Kirksmithicus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ilkarian_Dictionary&amp;diff=85196</id>
		<title>Ilkarian Dictionary</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ilkarian_Dictionary&amp;diff=85196"/>
		<updated>2008-06-26T20:20:12Z</updated>

		<summary type="html">&lt;p&gt;Kirksmithicus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;&#039;Ara&#039;&#039;&#039; - Denotes a fermented alchoholic drink when used alone, but is more often used as a suffix in combination with the food source from which it was made, such as Indara (lemon alchohol) or Kavara (wine).&lt;br /&gt;
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&#039;&#039;&#039;Az&#039;&#039;&#039; - The color blue.&lt;br /&gt;
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&#039;&#039;&#039;Ere&#039;&#039;&#039; - Male heir, or first son.&lt;br /&gt;
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&#039;&#039;&#039;Gu&#039;&#039;&#039; - This is a general word for sauce of any type.  If more than two types of sauce are served with a meal then the specific type of sauce such as Jingu or Indgu.&lt;br /&gt;
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&#039;&#039;&#039;Habra&#039;&#039;&#039; - This word refers to the human body, but is also used to describe of martial combat used in the military and in sport where various body parts are used as weapons.&lt;br /&gt;
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&#039;&#039;&#039;Imes&#039;&#039;&#039; - The son of Urgal, who in Ilkarian mythology was the first ruler of the Ilkarians and was appointed by his father Urgal.  All Ilkarian rulers trace their line back to Imes and Urgal except the &amp;quot;Sons of Uru&amp;quot; who now claim they are descended from the God Uru.&lt;br /&gt;
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&#039;&#039;&#039;Ind&#039;&#039;&#039; - A lemon.&lt;br /&gt;
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&#039;&#039;&#039;Indara&#039;&#039;&#039; - A lemon liquor made locally in Ilkaria.&lt;br /&gt;
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&#039;&#039;&#039;Isinn&#039;&#039;&#039; - The direction North.&lt;br /&gt;
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&#039;&#039;&#039;Jin&#039;&#039;&#039; - A generic term for fish.&lt;br /&gt;
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&#039;&#039;&#039;Kava&#039;&#039;&#039; -  A Grape.&lt;br /&gt;
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&#039;&#039;&#039;Kavara&#039;&#039;&#039; - Wine, fermented grapes.&lt;br /&gt;
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&#039;&#039;&#039;Kromori&#039;&#039;&#039; - An ancient Ilkarian word that translates as &amp;quot;savage man&amp;quot;. It is often used as an insult or a rebuff when someone is acting innapropriately or without manners.  It is also used as a general term for all non Ilkarians.&lt;br /&gt;
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&#039;&#039;&#039;Libalens&#039;&#039;&#039; - The merchant, artisan and craftsman caste of Hellianoptis.&lt;br /&gt;
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&#039;&#039;&#039;Ula&#039;&#039;&#039; - Translates as water but is also used to denote bodies of water and is often used as the word &amp;quot;Sea&amp;quot; is in English. The word Ula is commonly believed to be an archaic name for the goddess Halil.&lt;br /&gt;
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&#039;&#039;&#039;Politri&#039;&#039;&#039; - Refers to members of the noble class and royal family with the exception of the Imesere himself.  The word is though to have derived from the name of the brother of the fifth Imesere of Hellianoptis. &lt;br /&gt;
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&#039;&#039;&#039;Sis&#039;&#039;&#039; - The Alkarian word for the number eight.&lt;br /&gt;
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&#039;&#039;&#039;Udago&#039;&#039;&#039; - The name of the small island located just north of the island of Ilkaria, it is considered to be part of Ilkaria though it is a seperate island.&lt;br /&gt;
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&#039;&#039;&#039;Urgash&#039;&#039;&#039; - To hew or chop, also a large chopping sword used in the military.&lt;br /&gt;
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&#039;&#039;&#039;Vala&#039;&#039;&#039; - To judge.&lt;br /&gt;
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&#039;&#039;&#039;Valen&#039;&#039;&#039; - Those who judge.&lt;br /&gt;
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&#039;&#039;&#039;Vor&#039;&#039;&#039; - Calm, gentle or tranquil.&lt;/div&gt;</summary>
		<author><name>Kirksmithicus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ilkara&amp;diff=85194</id>
		<title>Ilkara</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ilkara&amp;diff=85194"/>
		<updated>2008-06-26T19:21:00Z</updated>

		<summary type="html">&lt;p&gt;Kirksmithicus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
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The island of Ilkara is located near the center of the Northern Seas (which the Ilkarians call Vor Azula -&amp;quot;calm blue waters&amp;quot; or &amp;quot;calm sea&amp;quot;) north of the Aertepia coast. The island is a large fertile volcanic island with a large variety of natural resources.  The city of Eributal is located off the main island of Ilkaria on a the smaller island of Udago just to the north of Ilkaria.  The various Ilkarian city states also have trading outposts on the Artepian coast to the south and the &#039;&#039;Isinnian coast&#039;&#039; to the north.  These outposts trade Ilkarian goods for furs, leather and other goods produced by barbarian tribes located on either coast.&lt;br /&gt;
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[[Image:Mapofilkaria.JPG|frame| &#039;&#039;&#039;Map of the Island of Ilkaria&#039;&#039;&#039;]]&lt;br /&gt;
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&#039;&#039;&#039;City States&#039;&#039;&#039;&lt;br /&gt;
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[[Hellianoptis]]: (Pop: 8,000) Located on the southwest coast of the Ikaria the city produces a brilliant Indigo dye and &#039;&#039;Jingu&#039;&#039;, fermented fish sauce.&lt;br /&gt;
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[[Atolianoptis]]: (Pop: 9,000)&lt;br /&gt;
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[[Indari]]: (Pop: 8,000)&lt;br /&gt;
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[[ Eributal]]: (Pop: 9,000)Is the only city not found on the main island.  The cities major export is blue glass that exists only on the island of &#039;&#039;Udago&#039;&#039; where Eributal is located.&lt;br /&gt;
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[[ Elabnon]]: (Pop: 8,000)A military-religious order  &amp;quot;The Sons of Uru&amp;quot; recently deposed and replaced the cities monarch and have thrown the city into turmoil with their brutal and oppressive rule.&lt;br /&gt;
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&#039;&#039;&#039;People and Culture&#039;&#039;&#039;&lt;br /&gt;
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Local legends say that ancient Kromori (&amp;quot;savage men&amp;quot;, also commonly used as an insult) settled the island when the Gods were young. The Gods gave these Kromori the gifts of agriculture, writing and bronze smelting. After recieving these gifts they abandoned the ways of their Kromori ancestors and became the Ilkara. Above all else the Ilkara revere intellect and a quick wit. As such all learned men and traders who drive a hard bargain are highly esteemed. This combined with their sailing capabilities explains why they have become prominent explorers and traders. Ilkarian men are often very tall and thin, even those of great strength, while women are slightly shorter. Skin color is a dark mahogany and hair is black and curly. Common eye colors are brown and green.&lt;br /&gt;
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&#039;&#039;&#039;Language&#039;&#039;&#039; &lt;br /&gt;
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Ilkarian is the only language spoken and there are no known or acknowledge dialects. Ilkarian is also has an alphabet that developed out the need for quickly recording trade contracts and debts. The Ilkarian alphabet consists of 31 letters and has been in common use for approximately for 170 years.  Before the modern Ilkarian alphabet was developed, Ilkarian scholars used what is now known as the Archaic Ilkarian alphabet. This alphabet used a series of written characters that were originally pictures of animals and other objects and each pictograph stood for a specific object or concept.  As the writing evolved these characters became highly stylize.  Eventually Archaic Ilkarian contained so many characters that it took a decade or more to become an literate scribe. The new Ilkarian script is far easier to learn and is now the preferred method of writing.  The Archaic Ilkarian script is still learned by historical scholars who are still working on translating the numerous ancient texts that are written only in Archaic Ilkarian.&lt;br /&gt;
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[[Ilkarian Dictionary]]&lt;br /&gt;
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&#039;&#039;&#039;Architecture&#039;&#039;&#039;&lt;br /&gt;
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The majority of building are made of stone and mortar construction and covered with plaster inside and out.  House types differ by social status and wealth.  Poor residents of the city have a one room dwelling with access to a covered roof and a cellar for storage.  The roof is used as the main activity and sleeping area except when the weather is to cool or raining. Wealthier citizens such as craftsmen and artisans usually have a two story house with a work shop or store on the bottom level and living quarters on the second floor along with a covered rooftop.  The wealthiest citizens and nobles of the city live in multi-story houses that have a courtyard with greenery and a pool that collects water that is stored in a cistern. Generally these houses are two stories but some of the larger homes can be 3 or even 4 stories high.  &lt;br /&gt;
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It is common practice for wealthier citizens to hire painters to create fresco paintings on the inside walls of a home.  These painting are often scenes from mythology or landscape paintings.&lt;br /&gt;
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&#039;&#039;&#039;Clothing&#039;&#039;&#039;&lt;br /&gt;
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The Ilkarians love bright colors as a general rule and dress accordingly. It is common among tradsmen and merchants to attempt to look older and overweight than they really are.  This is an attempt to appear wise and wealthy. The common dress for male citizens is the &#039;&#039;Hurkit&#039;&#039;, an ankle length robe dyed with inch wide, alternating vertical stripes. These stripes come in various colors and color combinations, with white (undyed) as one of the colors is the most common among the poorer citizens, as it is less expensive.  During cooler weather men often wear a knee length sleevless tunic over their &#039;&#039;Hurkit&#039;&#039;.  This garment is called a &#039;&#039;Jhon&#039;&#039; and is a single solid color. &lt;br /&gt;
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Rural peasant men wear plain white or brown kilts or &#039;&#039;Khee&#039;&#039; and headbands while working in the fields or tending to their herds.  On special occasions they wear a knee length tunic or &#039;&#039;Jhon&#039;&#039;, of bright colors tied at the waist with a belt or sash. &lt;br /&gt;
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Women both urban and rural wear long light weight dresses tied at the waist with sashes and scarves to tie back their hair.  They often mix and match as many bright colors as they can afford.  &lt;br /&gt;
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&#039;&#039;&#039;Footwear&#039;&#039;&#039; - for both men and women of all social ranks are simple leather sandals.&lt;br /&gt;
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&#039;&#039;&#039;Jewelery&#039;&#039;&#039; - is a common addition to the dress of both men and women of all castes (with the exception of priests and soldiers).  Ear-rings, worn in one of both ears are common among both sexes and nose rings are common among women. Gold bracelets and anklets made of gold, silver and other precious materials are commonly worn by women as are 9 to 20 ft. beaded necklaces called an &#039;&#039;Amjin&#039;&#039; . These necklaces are made of wooden, baked clay, glass, amber, jade and a variety of other precious materials, depending on the wealth and status of the owner.&lt;br /&gt;
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&#039;&#039;&#039;Hair Styles&#039;&#039;&#039;&lt;br /&gt;
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Commonly men of Hellianoptis and surround rural areas wear their hair short and shave off facial hair.  Women wear their hair long and tied back or covered with a scarf. Soldiers and priests can be easily identified by their unique hair styles.  Soldiers shave not only their faces but their heads as well.  This custom is common among all Ilkarian soldiers regardless of their city of origin.  Ilkarian priests grow their hair long and keep them in dreadlocks and grow their beards long.   &lt;br /&gt;
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&#039;&#039;&#039;Sports and Leisure&#039;&#039;&#039;&lt;br /&gt;
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The Ilkarians engage in a variety of leisurely pursuit partially based on age, gender, and social status. But music, theater, story telling and puzzles are popular with nearly all citizens regardless of age, caste or gender.&lt;br /&gt;
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&#039;&#039;Habra&#039;&#039; - is a military training sport and style of martial arts practiced among the warriors of Hellianoptis and other Ilkarian cities.  Fighters are pitted against each other in a circle six feet in diameter and if either fighter leaves the circle or is knocked out of the circle they lose the match. Punching, kicking, kneeing, elbowing, throws and grappling moves are all allowed.  The only moves not allowed are head-butting, biting and the gouging of eyes. Though meant primarily a means of training soldiers matches are occasionally held in the public market after the market is over.  Often these matches draw large crowds and heavy betting.&lt;br /&gt;
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&#039;Dice games are common among the lower classes as a means of gambling and these games are often conducted in taverns and inns.&lt;br /&gt;
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Board Games are common with the upper classes as a way to pass an evening. These games include &#039;&#039;Camtusa&#039;&#039;, a game that is much like chess and &#039;&#039;Yre&#039;&#039; (Chariots), a board game in which players roll dice and move their pegs around a race track made of small holes and obstacles.&lt;br /&gt;
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Public Debate is a form of entertainment that all people enjoy.  These debates are often held in the public square, Library or one of the cities shrines.  The topics can vary widely and often do not particularly matter as long as the debate is spirited and someone goes home looking like a fool.&lt;br /&gt;
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&#039;&#039;&#039;Domesticated Crops&#039;&#039;&#039;&lt;br /&gt;
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Grapes, Lemons, Almonds, Olives, Eggplant, Beets&lt;br /&gt;
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&#039;&#039;&#039;Common Herbs and Spices&#039;&#039;&#039;&lt;br /&gt;
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Lavender, Cloves, Saffron&lt;br /&gt;
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&#039;&#039;&#039;Domesticated animals&#039;&#039;&#039;&lt;br /&gt;
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Horses - There are no native Horse breeds on the Ilkarian islands but over the last hundred years or more the Ilkarians have imported various horse breeds from the mainland and have succesfully bred a small hardy cross-breed of horses that are now used for pulling chariots and as pack animals.&lt;br /&gt;
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Oxen, &lt;br /&gt;
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Dogs - The original breed of dogs that was brought to the Island when it was first settled.  These dogs were used to aid in hunting animals. When the Ilkarians began to practice agriculture and herding some of these dogs were trained to herd and protect livestock from predators.  Currently dogs are fairly rare on the Ilkarian islands.  They are no longer used for herding or protecting livestock since there are no longer any predatory animals on the island.  Dogs are primarily owned by the wealthy and are used as guard dogs or used for tracking in the leisurely sport of hunting enjoyed only by the wealthy. &lt;br /&gt;
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Sheep, Goats and Bees&lt;br /&gt;
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&#039;&#039;&#039;Naming conventions&#039;&#039;&#039;&lt;br /&gt;
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Among the Ilkarians a persons family name is more important than their own. When greeting another person the family name is given first, then one&#039;s own name.&lt;br /&gt;
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Male names often end in: lav, dana, ago, cant, kal, ava, ael, hos, terk, iak.&lt;br /&gt;
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Female names often end in: alia, ania, agia, ami, iel, eza, hyphia, ora.&lt;br /&gt;
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&#039;&#039;&#039;Creator/s:&#039;&#039;&#039; Kirk Smith&lt;/div&gt;</summary>
		<author><name>Kirksmithicus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ilkara&amp;diff=85187</id>
		<title>Ilkara</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ilkara&amp;diff=85187"/>
		<updated>2008-06-26T18:39:59Z</updated>

		<summary type="html">&lt;p&gt;Kirksmithicus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The island of Ilkara is located near the center of the Northern Seas (which the Ilkarians call Vor Azula -&amp;quot;calm blue waters&amp;quot; or &amp;quot;calm sea&amp;quot;) north of the Aertepia coast. The island is a large fertile volcanic island with a large variety of natural resources.  The city of Eributal is located off the main island of Ilkaria on a the smaller island of Udago just to the north of Ilkaria.  The various Ilkarian city states also have trading outposts on the Artepian coast to the south and the &#039;&#039;Isinnian coast&#039;&#039; to the north.  These outposts trade Ilkarian goods for furs, leather and other goods produced by barbarian tribes located on either coast.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Mapofilkaria.JPG|frame| &#039;&#039;&#039;Map of the Island of Ilkaria&#039;&#039;&#039;]]&lt;br /&gt;
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&#039;&#039;&#039;City States&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Hellianoptis]]: (Pop: 8,000) Located on the southwest coast of the Ikaria the city produces a brilliant Indigo dye and &#039;&#039;Jingu&#039;&#039;, fermented fish sauce.&lt;br /&gt;
&lt;br /&gt;
[[Atolianoptis]]: (Pop: 9,000)&lt;br /&gt;
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[[Indari]]: (Pop: 8,000)&lt;br /&gt;
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[[ Eributal]]: (Pop: 9,000)Is the only city not found on the main island.  The cities major export is blue glass that it sells in 10 lbs. ingots.  The glass is made from a special type of sand that so far is only known to exist on the island of &#039;&#039;Udago&#039;&#039; where Eributal is located.&lt;br /&gt;
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[[ Elabnon]]: (Pop: 8,000)A military-religious order  &amp;quot;The Sons of Uru&amp;quot; recently deposed and replaced the cities monarch and have thrown the city into turmoil with their brutal and oppressive rule.&lt;br /&gt;
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&#039;&#039;&#039;People and Culture&#039;&#039;&#039;&lt;br /&gt;
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Local legends say that ancient Kromori (&amp;quot;savage men&amp;quot;, also commonly used as an insult) settled the island when the Gods were young. The Gods gave these Kromori the gifts of agriculture, writing and bronze smelting. After recieving these gifts they abandoned the ways of their Kromori ancestors and became the Ilkara. Above all else the Ilkara revere intellect and a quick wit. As such all learned men and traders who drive a hard bargain are highly esteemed. This combined with their sailing capabilities explains why they have become prominent explorers and traders. Ilkarian men are often very tall and thin, even those of great strength, while women are slightly shorter. Skin color is a dark mahogany and hair is black and curly. Common eye colors are brown and green.&lt;br /&gt;
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&#039;&#039;&#039;Architecture&#039;&#039;&#039;&lt;br /&gt;
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The majority of building are made of stone and mortar construction and covered with plaster inside and out.  House types differ by social status and wealth.  Poor residents of the city have a one room dwelling with access to a covered roof and a cellar for storage.  The roof is used as the main activity and sleeping area except when the weather is to cool or raining. Wealthier citizens such as craftsmen and artisans usually have a two story house with a work shop or store on the bottom level and living quarters on the second floor along with a covered rooftop.  The wealthiest citizens and nobles of the city live in multi-story houses that have a courtyard with greenery and a pool that collects water that is stored in a cistern. Generally these houses are two stories but some of the larger homes can be 3 or even 4 stories high.  &lt;br /&gt;
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It is common practice for wealthier citizens to hire painters to create fresco paintings on the inside walls of a home.  These painting are often scenes from mythology or landscape paintings.&lt;br /&gt;
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&#039;&#039;&#039;Clothing&#039;&#039;&#039;&lt;br /&gt;
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The Ilkarians love bright colors as a general rule and dress accordingly. It is common among tradsmen and merchants to attempt to look older and overweight than they really are.  This is an attempt to appear wise and wealthy. The common dress for male citizens is the &#039;&#039;Hurkit&#039;&#039;, an ankle length robe dyed with inch wide, alternating vertical stripes. These stripes come in various colors and color combinations, with white (undyed) as one of the colors is the most common among the poorer citizens, as it is less expensive.  During cooler weather men often wear a knee length sleevless tunic over their &#039;&#039;Hurkit&#039;&#039;.  This garment is called a &#039;&#039;Jhon&#039;&#039; and is a single solid color. &lt;br /&gt;
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Rural peasant men wear plain white or brown kilts or &#039;&#039;Khee&#039;&#039; and headbands while working in the fields or tending to their herds.  On special occasions they wear a knee length tunic or &#039;&#039;Jhon&#039;&#039;, of bright colors tied at the waist with a belt or sash. &lt;br /&gt;
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Women both urban and rural wear long light weight dresses tied at the waist with sashes and scarves to tie back their hair.  They often mix and match as many bright colors as they can afford.  &lt;br /&gt;
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&#039;&#039;&#039;Footwear&#039;&#039;&#039; - for both men and women of all social ranks are simple leather sandals.&lt;br /&gt;
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&#039;&#039;&#039;Jewelery&#039;&#039;&#039; - is a common addition to the dress of both men and women of all castes (with the exception of priests and soldiers).  Ear-rings, worn in one of both ears are common among both sexes and nose rings are common among women. Gold bracelets and anklets made of gold, silver and other precious materials are commonly worn by women as are 9 to 20 ft. beaded necklaces called an &#039;&#039;Amjin&#039;&#039; . These necklaces are made of wooden, baked clay, glass, amber, jade and a variety of other precious materials, depending on the wealth and status of the owner.&lt;br /&gt;
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&#039;&#039;&#039;Hair Styles&#039;&#039;&#039;&lt;br /&gt;
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Commonly men of Hellianoptis and surround rural areas wear their hair short and shave off facial hair.  Women wear their hair long and tied back or covered with a scarf. Soldiers and priests can be easily identified by their unique hair styles.  Soldiers shave not only their faces but their heads as well.  This custom is common among all Ilkarian soldiers regardless of their city of origin.  Ilkarian priests grow their hair long and keep them in dreadlocks and grow their beards long.   &lt;br /&gt;
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&#039;&#039;&#039;Sports and Leisure&#039;&#039;&#039;&lt;br /&gt;
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The Ilkarians engage in a variety of leisurely pursuit partially based on age, gender, and social status. But music, theater, story telling and puzzles are popular with nearly all citizens regardless of age, caste or gender.&lt;br /&gt;
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&#039;&#039;Habra&#039;&#039; - is a military training sport and style of martial arts practiced among the warriors of Hellianoptis and other Ilkarian cities.  Fighters are pitted against each other in a circle six feet in diameter and if either fighter leaves the circle or is knocked out of the circle they lose the match. Punching, kicking, kneeing, elbowing, throws and grappling moves are all allowed.  The only moves not allowed are head-butting, biting and the gouging of eyes. Though meant primarily a means of training soldiers matches are occasionally held in the public market after the market is over.  Often these matches draw large crowds and heavy betting.&lt;br /&gt;
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&#039;Dice games are common among the lower classes as a means of gambling and these games are often conducted in taverns and inns.&lt;br /&gt;
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Board Games are common with the upper classes as a way to pass an evening. These games include &#039;&#039;Camtusa&#039;&#039;, a game that is much like chess and &#039;&#039;Yre&#039;&#039; (Chariots), a board game in which players roll dice and move their pegs around a race track made of small holes and obstacles.&lt;br /&gt;
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Public Debate is a form of entertainment that all people enjoy.  These debates are often held in the public square, Library or one of the cities shrines.  The topics can vary widely and often do not particularly matter as long as the debate is spirited and someone goes home looking like a fool.&lt;br /&gt;
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&#039;&#039;&#039;Language&#039;&#039;&#039; &lt;br /&gt;
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Ilkarian is the only language spoken and there are no known or acknowledge dialects. Ilkarian is also has an alphabet that developed out the need for quickly recording trade contracts and debts. The Ilkarian alphabet consists of 31 letters and has been in common use for approximately for 170 years.  Before the modern Ilkarian alphabet was developed, Ilkarian scholars used what is now known as the Archaic Ilkarian alphabet. This alphabet used a series of written characters that were originally pictures of animals and other objects and each pictograph stood for a specific object or concept.  As the writing evolved these characters became highly stylize.  Eventually Archaic Ilkarian contained so many characters that it took a decade or more to become an literate scribe. The new Ilkarian script is far easier to learn and is now the preferred method of writing.  The Archaic Ilkarian script is still learned by historical scholars who are still working on translating the numerous ancient texts that are written only in Archaic Ilkarian.&lt;br /&gt;
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&#039;&#039;&#039;Domesticated Crops&#039;&#039;&#039;&lt;br /&gt;
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Grapes, Lemons, Almonds, Olives, Eggplant, Beets&lt;br /&gt;
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&#039;&#039;&#039;Common Herbs and Spices&#039;&#039;&#039;&lt;br /&gt;
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Lavender, Cloves, Saffron&lt;br /&gt;
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&#039;&#039;&#039;Domesticated animals&#039;&#039;&#039;&lt;br /&gt;
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Horses - There are no native Horse breeds on the Ilkarian islands but over the last hundred years or more the Ilkarians have imported various horse breeds from the mainland and have succesfully bred a small hardy cross-breed of horses that are now used for pulling chariots and as pack animals.&lt;br /&gt;
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Dogs - The original breed of dogs that was brought to the Island when it was first settled.  These dogs were used to aid in hunting animals. When the Ilkarians began to practice agriculture and herding some of these dogs were trained to herd and protect livestock from predators.  Currently dogs are fairly rare on the Ilkarian islands.  They are no longer used for herding or protecting livestock since there are no longer any predatory animals on the island.  Dogs are primarily owned by the wealthy and are used as guard dogs or used for tracking in the leisurely sport of hunting enjoyed only by the wealthy. &lt;br /&gt;
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Sheep, Goats and Bees&lt;br /&gt;
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&#039;&#039;&#039;Naming conventions&#039;&#039;&#039;&lt;br /&gt;
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Among the Ilkarians a persons family name is more important than their own. When greeting another person the family name is given first, then one&#039;s own name.&lt;br /&gt;
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Male names often end in: lav, dana, ago, cant, kal, ava, ael, hos, terk, iak.&lt;br /&gt;
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Female names often end in: alia, ania, agia, ami, iel, eza, hyphia, ora.&lt;br /&gt;
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&#039;&#039;&#039;Creator/s:&#039;&#039;&#039; Kirk Smith&lt;/div&gt;</summary>
		<author><name>Kirksmithicus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hellianoptis&amp;diff=85175</id>
		<title>Hellianoptis</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hellianoptis&amp;diff=85175"/>
		<updated>2008-06-26T04:54:56Z</updated>

		<summary type="html">&lt;p&gt;Kirksmithicus: &lt;/p&gt;
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&lt;div&gt;&#039;&#039;&#039;Location and Description&#039;&#039;&#039;&lt;br /&gt;
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The city of Hellianoptis is located on the southwestern coast of the island of Ilkara and has a population of 8,000 people. The city is a major sea port and has a harbor capable of handling several dozen trade ships at a time. Hellianoptis is often called the &amp;quot;city of bronze&amp;quot; because of a pigment mixed with plaster used to cover nearly all of the houses and buildings in the city gives them a bronze color. The city has a thriving trade and industrial base and visitors of all lands are welcome.  Taverns and Inns are located between the harbor and the local bazaar.  &lt;br /&gt;
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&#039;&#039;&#039;Political System&#039;&#039;&#039;&lt;br /&gt;
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Officially the &#039;&#039;Imesere&#039;&#039; or Divine King of Hellianoptis has absolute power over every being in the city.  In practice though the &#039;&#039;Imesere&#039;&#039; promotes a form of devolved power in the form of the &#039;&#039;Libalensis&#039;&#039;.  The &#039;&#039;Libalensis&#039;&#039; is a city council made up of members of the merchant / artisan caste and is a government by consent.  The elders on the &#039;&#039;Libalensis&#039;&#039; take care of the majority of the day to day running of the city.  This has had two major impacts, first it has allowed the King to live a life of leisurely and scholarly pursuits and it has created a merchant friendly city that promotes economic, scholastic, and artistic growth.  &lt;br /&gt;
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[http://www.geocities.com/kirksmithicus/Heroicagecampaign/palaceofhellianoptis.JPG Palace of Hellianoptis]&lt;br /&gt;
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&#039;&#039;&#039;Social Structure&#039;&#039;&#039;&lt;br /&gt;
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The caste structure of Helliantoptis consists of the &#039;&#039;Imesere&#039;&#039; at the top, followed by the &#039;&#039;Politri&#039;&#039; (Nobility), the Citizen class and then the peasant class.  The &#039;&#039;Politri&#039;&#039; consists of all citizens of the city who can trace their ancestory to the &#039;&#039;Imesere&#039;&#039;.  Given this social networking advantage it is not unsurprising that the majority of the nobility are extremely wealthy and live a life of leisurely pursuits much the same as the Diving King himself.  The wealth of this caste has created a dilettante set of people who are fashion conscious, high-living people who must acquire and participate in the latest trends.  The citizen class consists of merchants, traders and craftsmen how compose the majority of the working class people in the city.  The peasant class consists of rural craftsman, farmers and herders.  Priests and warriors are considered to be professions and are outside the normal caste system, but both are respected.&lt;br /&gt;
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&#039;&#039;&#039;Religion&#039;&#039;&#039;&lt;br /&gt;
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The dominant religious sect, the order of Urgal is inward looking and isolationist.  The monks have little to do with the masses and only participate in public life during each monthly festival.  The head of the order, the &#039;&#039;Sintar&#039;&#039; acts as an advisor to the King and the Council of Elders.  The daily life of the monks is spent in prayer and meditation comtemplating the nature of the universe, man and man&#039;s place in the cosmic order of the universe.   &lt;br /&gt;
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Major Deity: &lt;br /&gt;
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&#039;&#039;Urgal&#039;&#039;-&lt;br /&gt;
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Minor Deities:&lt;br /&gt;
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&#039;&#039;Uru&#039;&#039; - The God of Fire, Smithing, War and Vengence. Uru is responsible for the invention of weapons, smelting bronze and warfare.  It is believed that Uru dwells within an active volcano located on the island. He is pictured as a broad muscular soot covered man, naked except for a loin cloth who stand at an anvil forging the weapons of war, with the flames of his volcano lair and forge surrounding him. Though Uruk is the most ancient God of the Ilkarians he is worshiped more out of fear than anything else. It was from Uru that Urgal the hero God of the Ilkarians stole the secrets of bronze and smelting. In order to honor and appease Uru&#039;s wrath, each year at the &#039;&#039;Festival of Uru&#039;&#039;, the people of Hellianoptis throw coins, scrap, and other offering of bronze into the &#039;&#039;Forge of Uru&#039;&#039; at the base of his shrine statue.&lt;br /&gt;
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&#039;&#039;Halil&#039;&#039; - The Goddess of Water. Like Uru, Halil is one of the four elder Gods of the Ilkarians.  Currently she is worshipped only by sailor and fishermen who pray for a safe return each time they put out to sea.  Part of the low numbers of worshippers may be due to the fact that her shrine is located on small boulder about 1/4 mile from shore.  It is customary for sailors leaving Hellianoptis to sail by the shrine and throw offering into the sea nearby while praying for a safe return.&lt;br /&gt;
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&#039;&#039;Mursili&#039;&#039; - The God of the Wind, Storms and Lightning. Mursili is the third of the four elder Gods and is also considered the God of change and can be good or bad.  He is prayed to when one desires change in ones life and good fortune. Sailor say special prayer to Mursili to give them good winds and to keep violent storms away. &lt;br /&gt;
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&#039;&#039;Agora&#039;&#039; - The Goddess of the Earth&lt;br /&gt;
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&#039;&#039;Arkadia&#039;&#039; - The Goddess of Agriculture.&lt;br /&gt;
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&#039;&#039;Armana&#039;&#039; - The God of Writing, Language and Knowledge&lt;br /&gt;
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The calander in use by the priests of Hellianoptis consists of 365 days divided into seven months. These months are divided into two seasons.  Each month is divided into 52 days with the &#039;&#039;day of the dead&#039;&#039; existing on the winter soltice between the begining of the new year and the end of the old. The Hellianoptis week has 13 days. Each month is named for a diety and one day of that month a festival is held to honor that diety.&lt;br /&gt;
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&#039;&#039;&#039;Military&#039;&#039;&#039;&lt;br /&gt;
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Warriors in Hellianoptis society are not considered a class or part of any caste. They are considered to be outside of the normal caste rules though they are accorded great respect and given a wide berth by all because of their martial skills. They are a profession that anyone at any level of the society may join but in doing so they pledge their life to the military.  There is only one way to leave the military and that is death in combat or beheading for deserters.  Recruits may join at any age but usually do so at a young age, although older males may do so to avoid death sentences or other harsh punishments. Warrior live much of their lives secluded from the rest of society, spending their days training and building the skills of war.&lt;br /&gt;
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Armor - Warriors are distinct from all other castes in Hellianoptis society and are easily recognized by their shaved heads and faces, even when they are not in uniform. The standard military uniform is composed of bronze greaves, gauntlets, helmet and girdle.  Underneath the girdle the soldiers wear a red loincloth that hangs down to the knees.  This uniform is common among most all of the Ilkarian city states only the color of the loincloth varies.  The girdle protects the abdomen but leaves the shoulders and upper arms exposed in order to show the strength and scars of the warrior as a means of intimidation.    &lt;br /&gt;
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Weapons - include the thrusting spear, Javelin, bows, slings, square shields, daggers, straight sword, and the &#039;&#039;Urgash&#039;&#039;. An &#039;&#039;Urgash&#039;&#039; is a single-edged sword, with the point curving completely around to the back of the blade, making it impossible to use in a stabbing fashion. &lt;br /&gt;
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[http://www.geocities.com/kirksmithicus/Heroicagecampaign/ilkarianwarrior.JPG Arms and Armor of an Ilkarian Warrior]&lt;br /&gt;
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&#039;&#039;&#039;Trade&#039;&#039;&#039;&lt;br /&gt;
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The city of Hellianoptis have a trade monopoly on &#039;&#039;Jingu&#039;&#039;, which is a locally made fish sauce that is widely traded and exported.  The city also has a monopoly on a locally made Indigo dye, it is imported occasionally as a pure dye but more often as bolts of dyed cloth. Both the &#039;&#039;Jingu&#039;&#039; and dye processing is located on the eastern outskirts of the town due to the foul odors they both procuce during production. Other locally made products (common throughout the Island) include locally grown crops and spices.  Honey is a commodity that abounds in Ilkara.  Wine, vinegar, olive oil, pickled beets, roasted almonds, lavender oils and soaps, cloves, saffron and &#039;&#039;Indara&#039;&#039; (lemonade liquor) are some of the more valued local commodities.  In addition to local goods, trade items from all reaches of the world can be found if one searches hard enough.&lt;br /&gt;
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The market is open every day from mid-morning until mid-afternoon and there are often other events held in the market square after the market officially ends.&lt;br /&gt;
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Hellianoptis has a standard set of weights and measures, their names and approximate equivalents are given below.&lt;br /&gt;
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&#039;&#039;&#039;Education&#039;&#039;&#039;&lt;br /&gt;
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Education is a highly prized asset among the citizen of Hellianoptis.  Their is a library and university located within the city that receives boons and grants from wealthy merchants to help feed and clothes the scholars as well as pay for supplies. The library contains hundred to thousands of scrolls many written by local scholars on many subjects such as philosophy, astronomy, plants, animals.  Perhaps the most interesting are the scrolls written by merchant ship captains detailing their explorations and dealings with foreign cultures. The library also contains much older clay tablets that are hundreds of years old from the early years of the city and library.  The librarians are currently in the process of transcribing these old tablets, but much of the libraries works are still only available on these tablets.&lt;br /&gt;
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As part of their repayment for their grants and boons the scholars of this university must teach the young children of the city how to read, write and do basic math.  Sessions are held three times a week for several hours and children must attend between the ages of 7-12.  After the age of 12 most children enter into apprenticeships and discontinue any further education.  Only those children who show a talent for scholarship are taken on as students at the university and allowed to further their education. After eight to twelve years of education and the passing of exams a student is awarded the title of &#039;&#039;Elibnon&#039;&#039; or &amp;quot;Learned Scholar&amp;quot;.  After achieving this rank the scholar must leave the university unless he is granted a position teaching at the university.  Those who leave often take jobs tutoring students abroad so that they may explore the world.  The Elibnon often leave away from home for most of their lives and only return to visit the library and family or when they retire.  Retiring Elibnon often donate all of their acquired texts and manuscripts to the university as repayment for their education.&lt;br /&gt;
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&#039;&#039;&#039;Legal System&#039;&#039;&#039;&lt;br /&gt;
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The Hellianoptis court is held once every Ilkarian week in a special building called the &#039;&#039;Vala&#039;&#039; that is located near the market.  Disputes of all types are presented here. Both the accused and the defendant of each case has a chance to plead their case, as well as calling on witnesses.  Court cases can sometimes take up most of the day and anything not heard before sunset is postponed until the next &#039;&#039;Vala&#039;&#039; court. After hearing all arguments, rulings and punishments are made by the &#039;&#039;Valan&#039;&#039;, which is a group of representatives selected each time court is held in the &#039;&#039;Vala&#039;&#039;. The &#039;&#039;Valen&#039;&#039; is made up of one of each of the following (all male), a farmer (or shepard), citizen (craftsman), soldier, priest, Noble man and a scholar.  Each of them must be over the age of twenty. A scribe is on hand to record the preceding and all punishments are carried out and fines collected within the week. The scribe may also cast a vote in the case of a tie. In many mundane cases the &#039;&#039;Valen&#039;&#039;, ask the scribe what the precedence is and simply vote that way for punishments.&lt;br /&gt;
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The selection of the Valan is supposed to be kept secret so that they cannot be bribed or influenced by the people have their cases tried that day.  It has been possible from time to time to bribe the &#039;&#039;Vala&#039;&#039; scribe to get the names of the upcoming &#039;&#039;Valan&#039;&#039;.&lt;br /&gt;
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All fisherman and sailors are exempt from serving on the &#039;&#039;Valan&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>Kirksmithicus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hellianoptis&amp;diff=85174</id>
		<title>Hellianoptis</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hellianoptis&amp;diff=85174"/>
		<updated>2008-06-26T04:54:14Z</updated>

		<summary type="html">&lt;p&gt;Kirksmithicus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Location and Description&#039;&#039;&#039;&lt;br /&gt;
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The city of Hellianoptis is located on the southwestern coast of the island of Ilkara and has a population of 8,000 people. The city is a major sea port and has a harbor capable of handling several dozen trade ships at a time. Hellianoptis is often called the &amp;quot;city of bronze&amp;quot; because of a pigment mixed with plaster used to cover nearly all of the houses and buildings in the city gives them a bronze color. The city has a thriving trade and industrial base and visitors of all lands are welcome.  Taverns and Inns are located between the harbor and the local bazaar.  &lt;br /&gt;
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&#039;&#039;&#039;Political System&#039;&#039;&#039;&lt;br /&gt;
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Officially the &#039;&#039;Imesere&#039;&#039; or Divine King of Hellianoptis has absolute power over every being in the city.  In practice though the &#039;&#039;Imesere&#039;&#039; promotes a form of devolved power in the form of the &#039;&#039;Libalensis&#039;&#039;.  The &#039;&#039;Libalensis&#039;&#039; is a city council made up of members of the merchant / artisan caste and is a government by consent.  The elders on the &#039;&#039;Libalensis&#039;&#039; take care of the majority of the day to day running of the city.  This has had two major impacts, first it has allowed the King to live a life of leisurely and scholarly pursuits and it has created a merchant friendly city that promotes economic, scholastic, and artistic growth.  &lt;br /&gt;
&lt;br /&gt;
[http://www.geocities.com/kirksmithicus/Heroicagecampaign/palaceofhellianoptis.JPG Palace of Hellianoptis]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social Structure&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The caste structure of Helliantoptis consists of the &#039;&#039;Imesere&#039;&#039; at the top, followed by the &#039;&#039;Politri&#039;&#039; (Nobility), the Citizen class and then the peasant class.  The &#039;&#039;Politri&#039;&#039; consists of all citizens of the city who can trace their ancestory to the &#039;&#039;Imesere&#039;&#039;.  Given this social networking advantage it is not unsurprising that the majority of the nobility are extremely wealthy and live a life of leisurely pursuits much the same as the Diving King himself.  The wealth of this caste has created a dilettante set of people who are fashion conscious, high-living people who must acquire and participate in the latest trends.  The citizen class consists of merchants, traders and craftsmen how compose the majority of the working class people in the city.  The peasant class consists of rural craftsman, farmers and herders.  Priests and warriors are considered to be professions and are outside the normal caste system, but both are respected.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Religion&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The dominant religious sect, the order of Urgal is inward looking and isolationist.  The monks have little to do with the masses and only participate in public life during each monthly festival.  The head of the order, the &#039;&#039;Sintar&#039;&#039; acts as an advisor to the King and the Council of Elders.  The daily life of the monks is spent in prayer and meditation comtemplating the nature of the universe, man and man&#039;s place in the cosmic order of the universe.   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Major Deity: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Urgal&#039;&#039;-&lt;br /&gt;
&lt;br /&gt;
Minor Deities:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Uru&#039;&#039; - The God of Fire, Smithing, War and Vengence. Uru is responsible for the invention of weapons, smelting bronze and warfare.  It is believed that Uru dwells within an active volcano located on the island. He is pictured as a broad muscular soot covered man, naked except for a loin cloth who stand at an anvil forging the weapons of war, with the flames of his volcano lair and forge surrounding him. Though Uruk is the most ancient God of the Ilkarians he is worshiped more out of fear than anything else. It was from Uru that Urgal the hero God of the Ilkarians stole the secrets of bronze and smelting. In order to honor and appease Uru&#039;s wrath, each year at the &#039;&#039;Festival of Uru&#039;&#039;, the people of Hellianoptis throw coins, scrap, and other offering of bronze into the &#039;&#039;Forge of Uru&#039;&#039; at the base of his shrine statue.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Halil&#039;&#039; - The Goddess of Water. Like Uru, Halil is one of the four elder Gods of the Ilkarians.  Currently she is worshipped only by sailor and fishermen who pray for a safe return each time they put out to sea.  Part of the low numbers of worshippers may be due to the fact that her shrine is located on small boulder about 1/4 mile from shore.  It is customary for sailors leaving Hellianoptis to sail by the shrine and throw offering into the sea nearby while praying for a safe return.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;Mursili&#039;&#039; - The God of the Wind, Storms and Lightning. Mursili is the third of the four elder Gods and is also considered the God of change and can be good or bad.  He is prayed to when one desires change in ones life and good fortune. Sailor say special prayer to Mursili to give them good winds and to keep violent storms away. &lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;Agora&#039;&#039; - The Goddess of the Earth&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Arkadia&#039;&#039; - The Goddess of Agriculture.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Armana&#039;&#039; - The God of Writing, Language and Knowledge&lt;br /&gt;
&lt;br /&gt;
The calander in use by the priests of Hellianoptis consists of 365 days divided into seven months. These months are divided into two seasons.  Each month is divided into 52 days with the &#039;&#039;day of the dead&#039;&#039; existing on the winter soltice between the begining of the new year and the end of the old. The Hellianoptis week has 13 days. Each month is named for a diety and one day of that month a festival is held to honor that diety.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Military&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Warriors in Hellianoptis society are not considered a class or part of any caste. They are considered to be outside of the normal caste rules though they are accorded great respect and given a wide berth by all because of their martial skills. They are a profession that anyone at any level of the society may join but in doing so they pledge their life to the military.  There is only one way to leave the military and that is death in combat or beheading for deserters.  Recruits may join at any age but usually do so at a young age, although older males may do so to avoid death sentences or other harsh punishments. Warrior live much of their lives secluded from the rest of society, spending their days training and building the skills of war.&lt;br /&gt;
&lt;br /&gt;
Armor - Warriors are distinct from all other castes in Hellianoptis society and are easily recognized by their shaved heads and faces, even when they are not in uniform. The standard military uniform is composed of bronze greaves, gauntlets, helmet and girdle.  Underneath the girdle the soldiers wear a red loincloth that hangs down to the knees.  This uniform is common among most all of the Ilkarian city states only the color of the loincloth varies.  The girdle protects the abdomen but leaves the shoulders and upper arms exposed in order to show the strength and scars of the warrior as a means of intimidation.    &lt;br /&gt;
&lt;br /&gt;
Weapons - include the thrusting spear, Javelin, bows, slings, square shields, daggers, straight sword, and the &#039;&#039;Urgash&#039;&#039;. An &#039;&#039;Urgash&#039;&#039; is a single-edged sword, with the point curving completely around to the back of the blade, making it impossible to use in a stabbing fashion. &lt;br /&gt;
&lt;br /&gt;
[http://www.geocities.com/kirksmithicus/Heroicagecampaign/ilkarianwarrior.JPG Arms and Armor of an Ilkarian Warrior]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Organization - &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trade&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The city of Hellianoptis have a trade monopoly on &#039;&#039;Jingu&#039;&#039;, which is a locally made fish sauce that is widely traded and exported.  The city also has a monopoly on a locally made Indigo dye, it is imported occasionally as a pure dye but more often as bolts of dyed cloth. Both the &#039;&#039;Jingu&#039;&#039; and dye processing is located on the eastern outskirts of the town due to the foul odors they both procuce during production. Other locally made products (common throughout the Island) include locally grown crops and spices.  Honey is a commodity that abounds in Ilkara.  Wine, vinegar, olive oil, pickled beets, roasted almonds, lavender oils and soaps, cloves, saffron and &#039;&#039;Indara&#039;&#039; (lemonade liquor) are some of the more valued local commodities.  In addition to local goods, trade items from all reaches of the world can be found if one searches hard enough.&lt;br /&gt;
&lt;br /&gt;
The market is open every day from mid-morning until mid-afternoon and there are often other events held in the market square after the market officially ends.&lt;br /&gt;
&lt;br /&gt;
Hellianoptis has a standard set of weights and measures, their names and approximate equivalents are given below.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Education&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Education is a highly prized asset among the citizen of Hellianoptis.  Their is a library and university located within the city that receives boons and grants from wealthy merchants to help feed and clothes the scholars as well as pay for supplies. The library contains hundred to thousands of scrolls many written by local scholars on many subjects such as philosophy, astronomy, plants, animals.  Perhaps the most interesting are the scrolls written by merchant ship captains detailing their explorations and dealings with foreign cultures. The library also contains much older clay tablets that are hundreds of years old from the early years of the city and library.  The librarians are currently in the process of transcribing these old tablets, but much of the libraries works are still only available on these tablets.&lt;br /&gt;
&lt;br /&gt;
As part of their repayment for their grants and boons the scholars of this university must teach the young children of the city how to read, write and do basic math.  Sessions are held three times a week for several hours and children must attend between the ages of 7-12.  After the age of 12 most children enter into apprenticeships and discontinue any further education.  Only those children who show a talent for scholarship are taken on as students at the university and allowed to further their education. After eight to twelve years of education and the passing of exams a student is awarded the title of &#039;&#039;Alibnon&#039;&#039; or &amp;quot;Learned Scholar&amp;quot;.  After achieving this rank the scholar must leave the university unless he is granted a position teaching at the university.  Those who leave often take jobs tutoring students abroad so that they may explore the world.  The Alibnon often leave away from home for most of their lives and only return to visit the library and family or when they retire.  Retiring Alibnon often donate all of their acquired texts and manuscripts to the university as repayment for their education.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Legal System&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Hellianoptis court is held once every Ilkarian week in a special building called the &#039;&#039;Vala&#039;&#039; that is located near the market.  Disputes of all types are presented here. Both the accused and the defendant of each case has a chance to plead their case, as well as calling on witnesses.  Court cases can sometimes take up most of the day and anything not heard before sunset is postponed until the next &#039;&#039;Vala&#039;&#039; court. After hearing all arguments, rulings and punishments are made by the &#039;&#039;Valan&#039;&#039;, which is a group of representatives selected each time court is held in the &#039;&#039;Vala&#039;&#039;. The &#039;&#039;Valen&#039;&#039; is made up of one of each of the following (all male), a farmer (or shepard), citizen (craftsman), soldier, priest, Noble man and a scholar.  Each of them must be over the age of twenty. A scribe is on hand to record the preceding and all punishments are carried out and fines collected within the week. The scribe may also cast a vote in the case of a tie. In many mundane cases the &#039;&#039;Valen&#039;&#039;, ask the scribe what the precedence is and simply vote that way for punishments.&lt;br /&gt;
&lt;br /&gt;
The selection of the Valan is supposed to be kept secret so that they cannot be bribed or influenced by the people have their cases tried that day.  It has been possible from time to time to bribe the &#039;&#039;Vala&#039;&#039; scribe to get the names of the upcoming &#039;&#039;Valan&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
All fisherman and sailors are exempt from serving on the &#039;&#039;Valan&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>Kirksmithicus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Prometheus_Project:Main_Page&amp;diff=85173</id>
		<title>Prometheus Project:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Prometheus_Project:Main_Page&amp;diff=85173"/>
		<updated>2008-06-26T03:18:17Z</updated>

		<summary type="html">&lt;p&gt;Kirksmithicus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Bannersword.JPG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Myth of Prometheus&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The brothers Prometheus and Epimetheus journeyed from Mt. Olympus to Earth and visited the Greek province of Boitia   where they made clay figures. Athena took the figures and breathed life into them.  The clay figures that Prometheus had created became Man and honored him. The figures that his brother Epimetheus created became the beasts, which turned and attacked him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is the Prometheus project&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Prometheus Project is a user created campaign setting that centers around the emergence of city states during the Bronze Age in several different fictional cultural areas. There will be a standard format of information. Each area would have its own common language, agricultural practices etc., but each city state would have its own God, laws, temples, military, currency, weights and measure, trade practices etc. Once all the basic background for each city state has been created (which might take a long while) it could be further developed by jumping ahead 500 years (an Iron Age setting) or so and give background on how the city states were united into one kingdom and the current political situation. If this weren&#039;t enough I would also eventually like to do version of these kingdoms being merged into an Empire by force of arms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While ancient Greek, Sumerian, Egyptian (and other) sources could and would serve as an invaluable source of information on ancient city states what I would really like is to produce, or I should say, help produce something original. The Prometheus Project does not use any one game system or engine, it is a generic setting.  As such stats and material from copyrighted games should not be included.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Image:Prometheusmapsmall.JPG |frame|&#039;&#039;&#039;Map of the known world&#039;&#039;&#039;: A larger version of the map can be found at the bottom of this page]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Cradles of Civilization&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Sarmania]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Caulis]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Ilkara]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region 4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region 5&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Aertepia]]&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region 7&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region 8&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[The Jhera Valley]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Independent City States&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There exist a small number of city states that do not have ties to any larger cultural / political regions. These cities are few and far between, post them in this section.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Barbarian Hordes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Not content or not interested with creating city states.  Then help give the uncivilized barbarian hordes a voice.&lt;br /&gt;
&lt;br /&gt;
Just add them here by name&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tomes of Knowledge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Any specialized topic not covered by a regional or other description. The following are a few examples.&lt;br /&gt;
&lt;br /&gt;
[[Ilisinian&#039;s Catalog of Maldaies, Plagues, and Afflictions of Mankind During the Age of Bronze]]&lt;br /&gt;
&lt;br /&gt;
- A later historical text on the diseases of mankind compiled from numerous Bronze Age sources.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[On the types and Variety of Livestock of Civilized Men]]&lt;br /&gt;
&lt;br /&gt;
- Need or want to read an in-depth, ground breaking work that describes the varieties and origins of Ilkarian goats or Samarian oxen, then this is the book for you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Medicinal Herbs of the Southern Lands and the Ilkarian Islands]]&lt;br /&gt;
&lt;br /&gt;
- Got fungus?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Setting Building, Conventions and Resources&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Creating a Region]]&#039;&#039;&#039;    &lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;[[Creating a City State]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Code of Conduct]]&lt;br /&gt;
&lt;br /&gt;
[[Resources]]&lt;br /&gt;
&lt;br /&gt;
[[World Data]]&lt;br /&gt;
&lt;br /&gt;
[[World Technology]] -- needs a new name&lt;br /&gt;
&lt;br /&gt;
[http://www.geocities.com/kirksmithicus/Heroicagecampaign/basemap3.JPG Base World Map] -- Made some changes to the map to fix inconsistencies with prevailing wind direction and river drainage. &lt;br /&gt;
(5/17/08)&lt;br /&gt;
   &lt;br /&gt;
[http://www.geocities.com/kirksmithicus/Heroicagecampaign/colormapofworld.jpg Color Map]-- A color map of the world made by count zero.  A very cool addition, thank you.&lt;/div&gt;</summary>
		<author><name>Kirksmithicus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Prometheus_Project:Main_Page&amp;diff=85172</id>
		<title>Prometheus Project:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Prometheus_Project:Main_Page&amp;diff=85172"/>
		<updated>2008-06-26T03:17:04Z</updated>

		<summary type="html">&lt;p&gt;Kirksmithicus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Bannersword.JPG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Myth of Prometheus&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The brothers Prometheus and Epimetheus journeyed from Mt. Olympus to Earth and visited the Greek province of Boitia   where they made clay figures. Athena took the figures and breathed life into them.  The clay figures that Prometheus had created became Man and honored him. The figures that his brother Epimetheus created became the beasts, which turned and attacked him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is the Prometheus project&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Prometheus Project is a user created campaign setting that centers around the emergence of city states during the Bronze Age in several different fictional cultural areas. There will be a standard format of information. Each area would have its own common language, agricultural practices etc., but each city state would have its own God, laws, temples, military, currency, weights and measure, trade practices etc. Once all the basic background for each city state has been created (which might take a long while) it could be further developed by jumping ahead 500 years (an Iron Age setting) or so and give background on how the city states were united into one kingdom and the current political situation. If this weren&#039;t enough I would also eventually like to do version of these kingdoms being merged into an Empire by force of arms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While ancient Greek, Sumerian, Egyptian (and other) sources could and would serve as an invaluable source of information on ancient city states what I would really like is to produce, or I should say, help produce something original. The Prometheus Project does not use any one game system or engine, it is a generic setting.  As such stats and material from copyrighted games should not be included.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Image:Prometheusmapsmall.JPG |frame|&#039;&#039;&#039;Map of the known world&#039;&#039;&#039;: A larger version of the map can be found at the bottom of this page]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Cradles of Civilization&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Sarmania]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Caulis]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Ilkara]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region 4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region 5&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Aertepia]]&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region 7&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region 8&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[The Jhera Valley]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Independent City States&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There exist a small number of city states that do not have ties to any larger cultural / political regions. These cities are few and far between, post them in this section.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Barbarian Hordes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Not content or not interested with creating city states.  Then help give the uncivilized barbarian hordes a voice.&lt;br /&gt;
&lt;br /&gt;
Just add them here by name&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tomes of Knowledge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Any specialized topic not covered by a regional or other description. The following are a few examples.&lt;br /&gt;
&lt;br /&gt;
[[Ilisinian&#039;s Catalog of Maldaies, Plagues, and Afflictions of Mankind During the Age of Bronze]]&lt;br /&gt;
&lt;br /&gt;
- A later historical text on the diseases of mankind compiled from numerous Bronze Age sources.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[On the types and Variety of Livestock of Civilized Men]]&lt;br /&gt;
&lt;br /&gt;
- Need or want to do an in-depth, ground breaking work that describes the varieties and origins of Ilkarian goats or Samarian oxen, then this is the book for you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Medicinal Herbs of the Southern Lands and the Ilkarian Islands]]&lt;br /&gt;
&lt;br /&gt;
- Got fungus?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Setting Building, Conventions and Resources&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Creating a Region]]&#039;&#039;&#039;    &lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;[[Creating a City State]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Code of Conduct]]&lt;br /&gt;
&lt;br /&gt;
[[Resources]]&lt;br /&gt;
&lt;br /&gt;
[[World Data]]&lt;br /&gt;
&lt;br /&gt;
[[World Technology]] -- needs a new name&lt;br /&gt;
&lt;br /&gt;
[http://www.geocities.com/kirksmithicus/Heroicagecampaign/basemap3.JPG Base World Map] -- Made some changes to the map to fix inconsistencies with prevailing wind direction and river drainage. &lt;br /&gt;
(5/17/08)&lt;br /&gt;
   &lt;br /&gt;
[http://www.geocities.com/kirksmithicus/Heroicagecampaign/colormapofworld.jpg Color Map]-- A color map of the world made by count zero.  A very cool addition, thank you.&lt;/div&gt;</summary>
		<author><name>Kirksmithicus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Prometheus_Project:Main_Page&amp;diff=85102</id>
		<title>Prometheus Project:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Prometheus_Project:Main_Page&amp;diff=85102"/>
		<updated>2008-06-24T19:46:25Z</updated>

		<summary type="html">&lt;p&gt;Kirksmithicus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Bannersword.JPG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Myth of Prometheus&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The brothers Prometheus and Epimetheus journeyed from Mt. Olympus to Earth and visited the Greek province of Boitia   where they made clay figures. Athena took the figures and breathed life into them.  The clay figures that Prometheus had created became Man and honored him. The figures that his brother Epimetheus created became the beasts, which turned and attacked him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is the Prometheus project&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Prometheus Project is a user created campaign setting that centers around the emergence of city states during the Bronze Age in several different fictional cultural areas. There will be a standard format of information. Each area would have its own common language, agricultural practices etc., but each city state would have its own God, laws, temples, military, currency, weights and measure, trade practices etc. Once all the basic background for each city state has been created (which might take a long while) it could be further developed by jumping ahead 500 years (an Iron Age setting) or so and give background on how the city states were united into one kingdom and the current political situation. If this weren&#039;t enough I would also eventually like to do version of these kingdoms being merged into an Empire by force of arms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While ancient Greek, Sumerian, Egyptian (and other) sources could and would serve as an invaluable source of information on ancient city states what I would really like is to produce, or I should say, help produce something original. The Prometheus Project does not use any one game system or engine, it is a generic setting.  As such stats and material from copyrighted games should not be included.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Image:Prometheusmapsmall.JPG |frame|&#039;&#039;&#039;Map of the known world&#039;&#039;&#039;: A larger version of the map can be found at the bottom of this page]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Cradles of Civilization&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Sarmania]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Caulis]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Ilkara]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region 4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region 5&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Aertepia]]&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region 7&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region 8&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[The Jhera Valley]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Independent City States&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There exist a small number of city states that do not have ties to any larger cultural / political regions. These cities are few and far between, post them in this section.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Barbarian Hordes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Not content or not interested with creating city states.  Then help give the uncivilized barbarian hordes a voice.&lt;br /&gt;
&lt;br /&gt;
Just add them here by name&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tomes of Knowledge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Any specialized topic not covered by a regional or other description. The following are a few examples.&lt;br /&gt;
&lt;br /&gt;
[[Ilisinian&#039;s Catalog of Maldaies, Plagues, and Afflictions of Mankind During the Age of Bronze]]&lt;br /&gt;
- A later historical text on the diseases of mankind compiled from numerous Bronze Age sources.&lt;br /&gt;
&lt;br /&gt;
[[On the types and Variety of Livestock of Civilized Men]]&lt;br /&gt;
&lt;br /&gt;
[[Medicinal Herbs of the Southern Lands and the Ilkarian Islands]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Setting Building, Conventions and Resources&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Creating a Region]]&#039;&#039;&#039;    &lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;[[Creating a City State]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Code of Conduct]]&lt;br /&gt;
&lt;br /&gt;
[[Resources]]&lt;br /&gt;
&lt;br /&gt;
[[World Data]]&lt;br /&gt;
&lt;br /&gt;
[[World Technology]] -- needs a new name&lt;br /&gt;
&lt;br /&gt;
[http://www.geocities.com/kirksmithicus/Heroicagecampaign/basemap3.JPG Base World Map] -- Made some changes to the map to fix inconsistencies with prevailing wind direction and river drainage. &lt;br /&gt;
(5/17/08)&lt;br /&gt;
   &lt;br /&gt;
[http://www.geocities.com/kirksmithicus/Heroicagecampaign/colormapofworld.jpg Color Map]-- A color map of the world made by count zero.  A very cool addition, thank you.&lt;/div&gt;</summary>
		<author><name>Kirksmithicus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Prometheus_Project:Main_Page&amp;diff=85101</id>
		<title>Prometheus Project:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Prometheus_Project:Main_Page&amp;diff=85101"/>
		<updated>2008-06-24T19:40:50Z</updated>

		<summary type="html">&lt;p&gt;Kirksmithicus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Bannersword.JPG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Myth of Prometheus&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The brothers Prometheus and Epimetheus journeyed from Mt. Olympus to Earth and visited the Greek province of Boitia   where they made clay figures. Athena took the figures and breathed life into them.  The clay figures that Prometheus had created became Man and honored him. The figures that his brother Epimetheus created became the beasts, which turned and attacked him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is the Prometheus project&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Prometheus Project is a user created campaign setting that centers around the emergence of city states during the Bronze Age in several different fictional cultural areas. There will be a standard format of information. Each area would have its own common language, agricultural practices etc., but each city state would have its own God, laws, temples, military, currency, weights and measure, trade practices etc. Once all the basic background for each city state has been created (which might take a long while) it could be further developed by jumping ahead 500 years (an Iron Age setting) or so and give background on how the city states were united into one kingdom and the current political situation. If this weren&#039;t enough I would also eventually like to do version of these kingdoms being merged into an Empire by force of arms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While ancient Greek, Sumerian, Egyptian (and other) sources could and would serve as an invaluable source of information on ancient city states what I would really like is to produce, or I should say, help produce something original. The Prometheus Project does not use any one game system or engine, it is a generic setting.  As such stats and material from copyrighted games should not be included.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Image:Prometheusmapsmall.JPG |frame|&#039;&#039;&#039;Map of the known world&#039;&#039;&#039;: A larger version of the map can be found at the bottom of this page]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Cradles of Civilization&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Sarmania]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Caulis]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Ilkara]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region 4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region 5&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Aertepia]]&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region 7&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region 8&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[The Jhera Valley]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Independent City States&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There exist a small number of city states that do not have ties to any larger cultural / political regions. These cities are few and far between, post them in this section.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Barbarian Hordes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Not content or not interested with creating city states.  Then help give the uncivilized barbarian hordes a voice.&lt;br /&gt;
&lt;br /&gt;
Just add them here by name&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tomes of Knowledge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Any specialized topic not covered by a regional or other description. The following are a few examples.&lt;br /&gt;
&lt;br /&gt;
[[Ilisinian&#039;s Summary Record of Maldaies, Plagues, Illnesses and Afflictions of Mankind During the&lt;br /&gt;
Age of Bronze]]&lt;br /&gt;
&lt;br /&gt;
[[On the types and Variety of Livestock of Civilized Men]]&lt;br /&gt;
&lt;br /&gt;
[[Medicinal Herbs of the Southern Lands and the Ilkarian Islands]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Setting Building, Conventions and Resources&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Creating a Region]]&#039;&#039;&#039;    &lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;[[Creating a City State]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Code of Conduct]]&lt;br /&gt;
&lt;br /&gt;
[[Resources]]&lt;br /&gt;
&lt;br /&gt;
[[World Data]]&lt;br /&gt;
&lt;br /&gt;
[[World Technology]] -- needs a new name&lt;br /&gt;
&lt;br /&gt;
[http://www.geocities.com/kirksmithicus/Heroicagecampaign/basemap3.JPG Base World Map] -- Made some changes to the map to fix inconsistencies with prevailing wind direction and river drainage. &lt;br /&gt;
(5/17/08)&lt;br /&gt;
   &lt;br /&gt;
[http://www.geocities.com/kirksmithicus/Heroicagecampaign/colormapofworld.jpg Color Map]-- A color map of the world made by count zero.  A very cool addition, thank you.&lt;/div&gt;</summary>
		<author><name>Kirksmithicus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Prometheus_Project:Main_Page&amp;diff=85100</id>
		<title>Prometheus Project:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Prometheus_Project:Main_Page&amp;diff=85100"/>
		<updated>2008-06-24T19:26:36Z</updated>

		<summary type="html">&lt;p&gt;Kirksmithicus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Bannersword.JPG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Myth of Prometheus&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The brothers Prometheus and Epimetheus journeyed from Mt. Olympus to Earth and visited the Greek province of Boitia   where they made clay figures. Athena took the figures and breathed life into them.  The clay figures that Prometheus had created became Man and honored him. The figures that his brother Epimetheus created became the beasts, which turned and attacked him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is the Prometheus project&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Prometheus Project is a user created campaign setting that centers around the emergence of city states during the Bronze Age in several different fictional cultural areas. There will be a standard format of information. Each area would have its own common language, agricultural practices etc., but each city state would have its own God, laws, temples, military, currency, weights and measure, trade practices etc. Once all the basic background for each city state has been created (which might take a long while) it could be further developed by jumping ahead 500 years (an Iron Age setting) or so and give background on how the city states were united into one kingdom and the current political situation. If this weren&#039;t enough I would also eventually like to do version of these kingdoms being merged into an Empire by force of arms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While ancient Greek, Sumerian, Egyptian (and other) sources could and would serve as an invaluable source of information on ancient city states what I would really like is to produce, or I should say, help produce something original. The Prometheus Project does not use any one game system or engine, it is a generic setting.  As such stats and material from copyrighted games should not be included.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Image:Prometheusmapsmall.JPG |frame|&#039;&#039;&#039;Map of the known world&#039;&#039;&#039;: A larger version of the map can be found at the bottom of this page]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Cradles of Civilization&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Sarmania]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Caulis]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Ilkara]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region 4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region 5&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Aertepia]]&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region 7&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region 8&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[The Jhera Valley]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Independent City States&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There exist a small number of city states that do not have ties to any larger cultural / political regions. These cities are few and far between, post them in this section.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Barbarian Hordes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Not content or not interested with creating city states.  Then help give the uncivilized barbarian hordes a voice.&lt;br /&gt;
&lt;br /&gt;
Just add them here by name&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tomes of Knowledge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Any specialized topic not covered by a regional or other description.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Setting Building, Conventions and Resources&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Creating a Region]]&#039;&#039;&#039;    &lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;[[Creating a City State]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Code of Conduct]]&lt;br /&gt;
&lt;br /&gt;
[[Resources]]&lt;br /&gt;
&lt;br /&gt;
[[World Data]]&lt;br /&gt;
&lt;br /&gt;
[[World Technology]] -- needs a new name&lt;br /&gt;
&lt;br /&gt;
[http://www.geocities.com/kirksmithicus/Heroicagecampaign/basemap3.JPG Base World Map] -- Made some changes to the map to fix inconsistencies with prevailing wind direction and river drainage. &lt;br /&gt;
(5/17/08)&lt;br /&gt;
   &lt;br /&gt;
[http://www.geocities.com/kirksmithicus/Heroicagecampaign/colormapofworld.jpg Color Map]-- A color map of the world made by count zero.  A very cool addition, thank you.&lt;/div&gt;</summary>
		<author><name>Kirksmithicus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Prometheus_Project:Main_Page&amp;diff=85099</id>
		<title>Prometheus Project:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Prometheus_Project:Main_Page&amp;diff=85099"/>
		<updated>2008-06-24T19:13:58Z</updated>

		<summary type="html">&lt;p&gt;Kirksmithicus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Bannersword.JPG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Myth of Prometheus&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The brothers Prometheus and Epimetheus journeyed from Mt. Olympus to Earth and visited the Greek province of Boitia   where they made clay figures. Athena took the figures and breathed life into them.  The clay figures that Prometheus had created became Man and honored him. The figures that his brother Epimetheus created became the beasts, which turned and attacked him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is the Prometheus project&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Prometheus Project is a user created campaign setting that centers around the emergence of city states during the Bronze Age in several different fictional cultural areas. There will be a standard format of information. Each area would have its own common language, agricultural practices etc., but each city state would have its own God, laws, temples, military, currency, weights and measure, trade practices etc. Once all the basic background for each city state has been created (which might take a long while) it could be further developed by jumping ahead 500 years (an Iron Age setting) or so and give background on how the city states were united into one kingdom and the current political situation. If this weren&#039;t enough I would also eventually like to do version of these kingdoms being merged into an Empire by force of arms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While ancient Greek, Sumerian, Egyptian (and other) sources could and would serve as an invaluable source of information on ancient city states what I would really like is to produce, or I should say, help produce something original. The Prometheus Project does not use any one game system or engine, it is a generic setting.  As such stats and material from copyrighted games should not be included.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Image:Prometheusmapsmall.JPG |frame|&#039;&#039;&#039;Map of the known world&#039;&#039;&#039;: A larger version of the map can be found at the bottom of this page]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Cradles of Civilization&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Sarmania]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Caulis]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Ilkara]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region 4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region 5&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Aertepia]]&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region 7&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region 8&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[The Jhera Valley]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Barbarian Hordes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Not content or not interested with creating city states.  Then help give the uncivilized barbarian hordes a voice.&lt;br /&gt;
&lt;br /&gt;
Just add them here by name&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tomes of Knowledge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Any specialized topic not covered by a regional or other description.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Setting Building, Conventions and Resources&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Creating a Region]]&#039;&#039;&#039;    &lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;[[Creating a City State]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Code of Conduct]]&lt;br /&gt;
&lt;br /&gt;
[[Resources]]&lt;br /&gt;
&lt;br /&gt;
[[World Data]]&lt;br /&gt;
&lt;br /&gt;
[[World Technology]] -- needs a new name&lt;br /&gt;
&lt;br /&gt;
[http://www.geocities.com/kirksmithicus/Heroicagecampaign/basemap3.JPG Base World Map] -- Made some changes to the map to fix inconsistencies with prevailing wind direction and river drainage. &lt;br /&gt;
(5/17/08)&lt;br /&gt;
   &lt;br /&gt;
[http://www.geocities.com/kirksmithicus/Heroicagecampaign/colormapofworld.jpg Color Map]-- A color map of the world made by count zero.  A very cool addition, thank you.&lt;/div&gt;</summary>
		<author><name>Kirksmithicus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Prometheus_Project:Main_Page&amp;diff=85097</id>
		<title>Prometheus Project:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Prometheus_Project:Main_Page&amp;diff=85097"/>
		<updated>2008-06-24T19:12:13Z</updated>

		<summary type="html">&lt;p&gt;Kirksmithicus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Bannersword.JPG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Myth of Prometheus&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The brothers Prometheus and Epimetheus journeyed from Mt. Olympus to Earth and visited the Greek province of Boitia   where they made clay figures. Athena took the figures and breathed life into them.  The clay figures that Prometheus had created became Man and honored him. The figures that his brother Epimetheus created became the beasts, which turned and attacked him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is the Prometheus project&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Prometheus Project is a user created campaign setting that centers around the emergence of city states during the Bronze Age in several different fictional cultural areas. There will be a standard format of information. Each area would have its own common language, agricultural practices etc., but each city state would have its own God, laws, temples, military, currency, weights and measure, trade practices etc. Once all the basic background for each city state has been created (which might take a long while) it could be further developed by jumping ahead 500 years (an Iron Age setting) or so and give background on how the city states were united into one kingdom and the current political situation. If this weren&#039;t enough I would also eventually like to do version of these kingdoms being merged into an Empire by force of arms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While ancient Greek, Sumerian, Egyptian (and other) sources could and would serve as an invaluable source of information on ancient city states what I would really like is to produce, or I should say, help produce something original. The Prometheus Project does not use any one game system or engine, it is a generic setting.  As such stats and material from copyrighted games should not be included.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Image:Prometheusmapsmall.JPG |frame|&#039;&#039;&#039;Map of the known world&#039;&#039;&#039;: A larger version of the map can be found at the bottom of this page]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Cradles of Civilization&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Sarmania]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Caulis]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Ilkara]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region 4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region 5&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Aertepia]]&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region 7&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region 8&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[The Jhera Valley]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Barbarian Hordes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Not content or not interested with creating city states.  Then help give the uncivilized barbarian hordes a voice.&lt;br /&gt;
&lt;br /&gt;
Just add them here by name&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tomes of Knowledge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Any specialized topic not covered by a regional or other description.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Setting Building, Conventions and Resources&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Creating a Region]]&#039;&#039;&#039;    &lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;[[Creating a City State]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Code of Conduct]]&lt;br /&gt;
&lt;br /&gt;
[[Resources]]&lt;br /&gt;
&lt;br /&gt;
[[World Data]]&lt;br /&gt;
&lt;br /&gt;
[[World Technology]] -- needs a new name&lt;br /&gt;
&lt;br /&gt;
[http://www.geocities.com/kirksmithicus/Heroicagecampaign/basemap3.JPG Base World Map] -- Made some changes to the map to fix inconsistencies with prevailing wind direction and river drainage. &lt;br /&gt;
(5/17/08)&lt;br /&gt;
   &lt;br /&gt;
[http://www.geocities.com/kirksmithicus/Heroicagecampaign/colormapofworld.jpg Color Map]-- A color map of the world made by count zero.  A very cool addition, thank you.&lt;/div&gt;</summary>
		<author><name>Kirksmithicus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Prometheus_Project:Main_Page&amp;diff=85096</id>
		<title>Prometheus Project:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Prometheus_Project:Main_Page&amp;diff=85096"/>
		<updated>2008-06-24T19:07:25Z</updated>

		<summary type="html">&lt;p&gt;Kirksmithicus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Bannersword.JPG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Myth of Prometheus&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prometheus was a Titan from Greek myth, The name Prometheus means foresight, and his twin brother&#039;s name Epimetheus means hindsight.&lt;br /&gt;
&lt;br /&gt;
Their father, Iapetus led the revolt against the Gods.  His children Menoetius and Atlas joined with him, while his other two sons, Prometheus and Epimetheus sided with the Gods. Menoetius was killed during the revolt and Atlas was given the weight of the world to bear for his actions during the revolt.&lt;br /&gt;
&lt;br /&gt;
Prometheus and Epimetheus journeyed from Mt. Olympus to Earth and visited the Greek province of Boitia   where they made clay figures. Athena took the figures and breathed life into them.  The clay figures that Prometheus had created became Man and honored him. The figures that his brother Epimetheus created became the beasts, which turned and attacked him.&lt;br /&gt;
&lt;br /&gt;
Zeus was angered by the brothers’ actions of creating people and animals, and  he forbade the pair from teaching Man the ways of civilization, Athena chose to cross  her father Zeus and taught Prometheus so that he might teach Man.&lt;br /&gt;
&lt;br /&gt;
Zeus was angered by the actions of Man and Prometheus.  He forbade the Gods to give fire to Man. Prometheus was upset with Zeus&#039; proclamation and was determined to bring fire to Man, but Zeus had guarded the entrance to Olympus. Athena told Prometheus about an unguarded back entrance to Olympus where he would be able to enter with ease.  Prometheus wanted Man to have all the benefits and progress that fire would bring.&lt;br /&gt;
&lt;br /&gt;
Prometheus covertly entered Olympus at night through the back entrance that Athena had told him about. He made his way to the Chariot of the Sun and lit a torch from the fires that burned there.   He  touched the torch to coal, then extinguished the torch.  Prometheus then carried the still hot coals down the mountain in a pithy fennel stalk to prevent anyone from discovering the fiery coals. Upon reaching the lands of Men, Prometheus gave  them the coals, breaking Zeus&#039; order by giving fire to Man.  &lt;br /&gt;
&lt;br /&gt;
Zeus was angered and set out to make a trap for Prometheus. Zeus gathered the gifts of the Gods and created Pandora and her box.  Into the box he placed all the horrors of the world. Pandora was sent to Prometheus as a gift from Zeus himself.&lt;br /&gt;
&lt;br /&gt;
Prometheus  saw the curse that Pandora and her box carried. He refused the gift, giving it instead to his brother Epimetheus who opened the box and released the chained horrors upon the world.&lt;br /&gt;
Zeus was  upset at his plan being thwarted.  Prometheus had refused a direct “gift” from the chief God, after all.  At Zeus order Prometheus was chained to a rock in the Caucasus Mountains where his torture was to be carried out. Every day a great Eagle would come to Prometheus and eat his liver, leaving only at nightfall when the liver would begin to grow back once more.  At daybreak, the eagle would return to the chained Prometheus and again attack his body, eating his liver.  The daily ritual would repeat itself into eternity…or so it seemed.  &lt;br /&gt;
&lt;br /&gt;
Zeus offered to free Prometheus if he would tell the secret of the prophecy that told of the dethroning of Zeus one day.  Prometheus refused. The mother of Prometheus, the Nymph Asia, also had the gift of foresight.  Her son’s continuing torture plagued her, so she finally went to Zeus and told him the secret of the prophecy. The prophecy explained that the offspring of Zeus and the Nymph Clymene would one day rise up and destroy Zeus and Gods.&lt;br /&gt;
&lt;br /&gt;
Zeus sent Heracles to free Prometheus from the rock once he learned the revelation of the prophecy.  He still required that Prometheus be bound to a rock for the rest of eternity. A link of the chain he had been bound with was set with a chip of the rock.  Prometheus was required to carry it with him always. Men on Earth also created rings with stones and gems set into them to commiserate with him and to honor Prometheus for the actions he had taken on their behalf.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is the Prometheus project&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Prometheus Project is a user created campaign setting that centers around the emergence of city states during the Bronze Age in several different fictional cultural areas. There will be a standard format of information. Each area would have its own common language, agricultural practices etc., but each city state would have its own God, laws, temples, military, currency, weights and measure, trade practices etc. Once all the basic background for each city state has been created (which might take a long while) it could be further developed by jumping ahead 500 years (an Iron Age setting) or so and give background on how the city states were united into one kingdom and the current political situation. If this weren&#039;t enough I would also eventually like to do version of these kingdoms being merged into an Empire by force of arms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While ancient Greek, Sumerian, Egyptian (and other) sources could and would serve as an invaluable source of information on ancient city states what I would really like is to produce, or I should say, help produce something original. The Prometheus Project does not use any one game system or engine, it is a generic setting.  As such stats and material from copyrighted games should not be included.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Image:Prometheusmapsmall.JPG |frame|&#039;&#039;&#039;Map of the known world&#039;&#039;&#039;: A larger version of the map can be found at the bottom of this page]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Cradles of Civilization&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Sarmania]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Caulis]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Ilkara]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region 4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region 5&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Aertepia]]&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region 7&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region 8&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[The Jhera Valley]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Barbarian Hordes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Not content or not interested with creating city states.  Then help give the uncivilized barbarian hordes a voice.&lt;br /&gt;
&lt;br /&gt;
Just add them here by name&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tomes of Knowledge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Any specialized topic not covered by a regional or other description.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Setting Building, Conventions and Resources&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Creating a Region]]&#039;&#039;&#039;    &lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;[[Creating a City State]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Code of Conduct]]&lt;br /&gt;
&lt;br /&gt;
[[Resources]]&lt;br /&gt;
&lt;br /&gt;
[[World Data]]&lt;br /&gt;
&lt;br /&gt;
[[World Technology]] -- needs a new name&lt;br /&gt;
&lt;br /&gt;
[http://www.geocities.com/kirksmithicus/Heroicagecampaign/basemap3.JPG Base World Map] -- Made some changes to the map to fix inconsistencies with prevailing wind direction and river drainage. &lt;br /&gt;
(5/17/08)&lt;br /&gt;
   &lt;br /&gt;
[http://www.geocities.com/kirksmithicus/Heroicagecampaign/colormapofworld.jpg Color Map]-- A color map of the world made by count zero.  A very cool addition, thank you.&lt;/div&gt;</summary>
		<author><name>Kirksmithicus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Prometheus_Project:Main_Page&amp;diff=85095</id>
		<title>Prometheus Project:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Prometheus_Project:Main_Page&amp;diff=85095"/>
		<updated>2008-06-24T18:47:02Z</updated>

		<summary type="html">&lt;p&gt;Kirksmithicus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Bannersword.JPG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Myth of Prometheus&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prometheus was a Titan from Greek myth, The name Prometheus means foresight, and his twin brother&#039;s name Epimetheus means hindsight.&lt;br /&gt;
&lt;br /&gt;
Their father, Iapetus led the revolt against the Gods.  His children Menoetius and Atlas joined with him, while his other two sons, Prometheus and Epimetheus sided with the Gods. Menoetius was killed during the revolt and Atlas was given the weight of the world to bear for his actions during the revolt.&lt;br /&gt;
&lt;br /&gt;
Prometheus and Epimetheus journeyed from Mt. Olympus to Earth and visited the Greek province of Boitia   where they made clay figures. Athena took the figures and breathed life into them.  The clay figures that Prometheus had created became Man and honored him. The figures that his brother Epimetheus created became the beasts, which turned and attacked him.&lt;br /&gt;
Zeus was angered by the brothers’ actions of creating people and animals, and  he forbade the pair from teaching Man the ways of civilization, Athena chose to cross  her father Zeus and taught Prometheus so that he might teach Man.&lt;br /&gt;
&lt;br /&gt;
Zeus was angered by the actions of Man and Prometheus.  He forbade the Gods to give fire to Man. Prometheus was upset with Zeus&#039; proclamation and was determined to bring fire to Man, but Zeus had guarded the entrance to Olympus. Athena told Prometheus about an unguarded back entrance to Olympus where he would be able to enter with ease.  Prometheus wanted Man to have all the benefits and progress that fire would bring.&lt;br /&gt;
&lt;br /&gt;
Prometheus covertly entered Olympus at night through the back entrance that Athena had told him about. He made his way to the Chariot of the Sun and lit a torch from the fires that burned there.   He  touched the torch to coal, then extinguished the torch.  Prometheus then carried the still hot coals down the mountain in a pithy fennel stalk to prevent anyone from discovering the fiery coals. Upon reaching the lands of Men, Prometheus gave  them the coals, breaking Zeus&#039; order by giving fire to Man.  &lt;br /&gt;
&lt;br /&gt;
Zeus was angered and set out to make a trap for Prometheus. Zeus gathered the gifts of the Gods and created Pandora and her box.  Into the box he placed all the horrors of the world. Pandora was sent to Prometheus as a gift from Zeus himself.&lt;br /&gt;
&lt;br /&gt;
Prometheus  saw the curse that Pandora and her box carried. He refused the gift, giving it instead to his brother Epimetheus who opened the box and released the chained horrors upon the world.&lt;br /&gt;
Zeus was  upset at his plan being thwarted.  Prometheus had refused a direct “gift” from the chief God, after all.  At Zeus order Prometheus was chained to a rock in the Caucasus Mountains where his torture was to be carried out. Every day a great Eagle would come to Prometheus and eat his liver, leaving only at nightfall when the liver would begin to grow back once more.  At daybreak, the eagle would return to the chained Prometheus and again attack his body, eating his liver.  The daily ritual would repeat itself into eternity…or so it seemed.  &lt;br /&gt;
&lt;br /&gt;
Zeus offered to free Prometheus if he would tell the secret of the prophecy that told of the dethroning of Zeus one day.  Prometheus refused. The mother of Prometheus, the Nymph Asia, also had the gift of foresight.  Her son’s continuing torture plagued her, so she finally went to Zeus and told him the secret of the prophecy. The prophecy explained that the offspring of Zeus and the Nymph Clymene would one day rise up and destroy Zeus and Gods.&lt;br /&gt;
&lt;br /&gt;
Zeus sent Heracles to free Prometheus from the rock once he learned the revelation of the prophecy.  He still required that Prometheus be bound to a rock for the rest of eternity. A link of the chain he had been bound with was set with a chip of the rock.  Prometheus was required to carry it with him always. Men on Earth also created rings with stones and gems set into them to commiserate with him and to honor Prometheus for the actions he had taken on their behalf.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is the Prometheus project&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Prometheus Project is a user created campaign setting that centers around the emergence of city states during the Bronze Age in several different fictional cultural areas. There will be a standard format of information. Each area would have its own common language, agricultural practices etc., but each city state would have its own God, laws, temples, military, currency, weights and measure, trade practices etc. Once all the basic background for each city state has been created (which might take a long while) it could be further developed by jumping ahead 500 years (an Iron Age setting) or so and give background on how the city states were united into one kingdom and the current political situation. If this weren&#039;t enough I would also eventually like to do version of these kingdoms being merged into an Empire by force of arms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While ancient Greek, Sumerian, Egyptian (and other) sources could and would serve as an invaluable source of information on ancient city states what I would really like is to produce, or I should say, help produce something original. The Prometheus Project does not use any one game system or engine, it is a generic setting.  As such stats and material from copyrighted games should not be included.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Image:Prometheusmapsmall.JPG |frame|&#039;&#039;&#039;Map of the known world&#039;&#039;&#039;: A larger version of the map can be found at the bottom of this page]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Cradles of Civilization&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Sarmania]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Caulis]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Ilkara]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region 4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region 5&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Aertepia]]&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region 7&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region 8&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[The Jhera Valley]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Barbarian Hordes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Not content or not interested with creating city states.  Then help give the uncivilized barbarian hordes a voice.&lt;br /&gt;
&lt;br /&gt;
Just add them here by name&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tomes of Knowledge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Any specialized topic not covered by a regional or other description.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Setting Building, Conventions and Resources&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Creating a Region]]&#039;&#039;&#039;    &lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;[[Creating a City State]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Code of Conduct]]&lt;br /&gt;
&lt;br /&gt;
[[Resources]]&lt;br /&gt;
&lt;br /&gt;
[[World Data]]&lt;br /&gt;
&lt;br /&gt;
[[World Technology]] -- needs a new name&lt;br /&gt;
&lt;br /&gt;
[http://www.geocities.com/kirksmithicus/Heroicagecampaign/basemap3.JPG Base World Map] -- Made some changes to the map to fix inconsistencies with prevailing wind direction and river drainage. &lt;br /&gt;
(5/17/08)&lt;br /&gt;
   &lt;br /&gt;
[http://www.geocities.com/kirksmithicus/Heroicagecampaign/colormapofworld.jpg Color Map]-- A color map of the world made by count zero.  A very cool addition, thank you.&lt;/div&gt;</summary>
		<author><name>Kirksmithicus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Prometheus_Project:Main_Page&amp;diff=85094</id>
		<title>Prometheus Project:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Prometheus_Project:Main_Page&amp;diff=85094"/>
		<updated>2008-06-24T18:44:57Z</updated>

		<summary type="html">&lt;p&gt;Kirksmithicus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Bannersword.JPG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Myth of Prometheus&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prometheus was a Titan from Greek myth, The name Prometheus means “foresight,” and his twin brother&#039;s name Epimetheus means “hindsight.”&lt;br /&gt;
Their father, Iapetus led the revolt against the Gods.  His children Menoetius and Atlas joined with him, while his other two sons, Prometheus and Epimetheus sided with the Gods. Menoetius was killed during the revolt and Atlas was given the weight of the world to bear for his actions during the revolt.&lt;br /&gt;
&lt;br /&gt;
Prometheus and Epimetheus journeyed from Mt. Olympus to Earth and visited the Greek province of Boitia   where they made clay figures. Athena took the figures and breathed life into them.  The clay figures that Prometheus had created became Man and honored him. The figures that his brother Epimetheus created became the beasts, which turned and attacked him.&lt;br /&gt;
Zeus was angered by the brothers’ actions of creating people and animals, and  he forbade the pair from teaching Man the ways of civilization, Athena chose to cross  her father Zeus and taught Prometheus so that he might teach Man.&lt;br /&gt;
&lt;br /&gt;
Zeus was angered by the actions of Man and Prometheus.  He forbade the Gods to give fire to Man. Prometheus was upset with Zeus&#039; proclamation and was determined to bring fire to Man, but Zeus had guarded the entrance to Olympus. Athena told Prometheus about an unguarded back entrance to Olympus where he would be able to enter with ease.  Prometheus wanted Man to have all the benefits and progress that fire would bring.&lt;br /&gt;
&lt;br /&gt;
Prometheus covertly entered Olympus at night through the back entrance that Athena had told him about. He made his way to the Chariot of the Sun and lit a torch from the fires that burned there.   He  touched the torch to coal, then extinguished the torch.  Prometheus then carried the still hot coals down the mountain in a pithy fennel stalk to prevent anyone from discovering the fiery coals. Upon reaching the lands of Men, Prometheus gave  them the coals, breaking Zeus&#039; order by giving fire to Man.  &lt;br /&gt;
&lt;br /&gt;
Zeus was angered and set out to make a trap for Prometheus. Zeus gathered the gifts of the Gods and created Pandora and her box.  Into the box he placed all the horrors of the world. Pandora was sent to Prometheus as a gift from Zeus himself.&lt;br /&gt;
&lt;br /&gt;
Prometheus  saw the curse that Pandora and her box carried. He refused the gift, giving it instead to his brother Epimetheus who opened the box and released the chained horrors upon the world.&lt;br /&gt;
Zeus was  upset at his plan being thwarted.  Prometheus had refused a direct “gift” from the chief God, after all.  At Zeus order Prometheus was chained to a rock in the Caucasus Mountains where his torture was to be carried out. Every day a great Eagle would come to Prometheus and eat his liver, leaving only at nightfall when the liver would begin to grow back once more.  At daybreak, the eagle would return to the chained Prometheus and again attack his body, eating his liver.  The daily ritual would repeat itself into eternity…or so it seemed.  &lt;br /&gt;
&lt;br /&gt;
Zeus offered to free Prometheus if he would tell the secret of the prophecy that told of the dethroning of Zeus one day.  Prometheus refused. The mother of Prometheus, the Nymph Asia, also had the gift of foresight.  Her son’s continuing torture plagued her, so she finally went to Zeus and told him the secret of the prophecy. The prophecy explained that the offspring of Zeus and the Nymph Clymene would one day rise up and destroy Zeus and Gods.&lt;br /&gt;
&lt;br /&gt;
Zeus sent Heracles to free Prometheus from the rock once he learned the revelation of the prophecy.  He still required that Prometheus be bound to a rock for the rest of eternity. A link of the chain he had been bound with was set with a chip of the rock.  Prometheus was required to carry it with him always. Men on Earth also created rings with stones and gems set into them to commiserate with him and to honor Prometheus for the actions he had taken on their behalf.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is the Prometheus project&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Prometheus Project is a user created campaign setting that centers around the emergence of city states during the Bronze Age in several different fictional cultural areas. There will be a standard format of information. Each area would have its own common language, agricultural practices etc., but each city state would have its own God, laws, temples, military, currency, weights and measure, trade practices etc. Once all the basic background for each city state has been created (which might take a long while) it could be further developed by jumping ahead 500 years (an Iron Age setting) or so and give background on how the city states were united into one kingdom and the current political situation. If this weren&#039;t enough I would also eventually like to do version of these kingdoms being merged into an Empire by force of arms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While ancient Greek, Sumerian, Egyptian (and other) sources could and would serve as an invaluable source of information on ancient city states what I would really like is to produce, or I should say, help produce something original. The Prometheus Project does not use any one game system or engine, it is a generic setting.  As such stats and material from copyrighted games should not be included.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Image:Prometheusmapsmall.JPG |frame|&#039;&#039;&#039;Map of the known world&#039;&#039;&#039;: A larger version of the map can be found at the bottom of this page]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Cradles of Civilization&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Sarmania]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Caulis]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Ilkara]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region 4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region 5&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Aertepia]]&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region 7&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region 8&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[The Jhera Valley]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Barbarian Hordes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Not content or not interested with creating city states.  Then help give the uncivilized barbarian hordes a voice.&lt;br /&gt;
&lt;br /&gt;
Just add them here by name&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tomes of Knowledge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Any specialized topic not covered by a regional or other description.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Setting Building, Conventions and Resources&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Creating a Region]]&#039;&#039;&#039;    &lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;[[Creating a City State]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Code of Conduct]]&lt;br /&gt;
&lt;br /&gt;
[[Resources]]&lt;br /&gt;
&lt;br /&gt;
[[World Data]]&lt;br /&gt;
&lt;br /&gt;
[[World Technology]] -- needs a new name&lt;br /&gt;
&lt;br /&gt;
[http://www.geocities.com/kirksmithicus/Heroicagecampaign/basemap3.JPG Base World Map] -- Made some changes to the map to fix inconsistencies with prevailing wind direction and river drainage. &lt;br /&gt;
(5/17/08)&lt;br /&gt;
   &lt;br /&gt;
[http://www.geocities.com/kirksmithicus/Heroicagecampaign/colormapofworld.jpg Color Map]-- A color map of the world made by count zero.  A very cool addition, thank you.&lt;/div&gt;</summary>
		<author><name>Kirksmithicus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Prometheus_Project:Main_Page&amp;diff=85093</id>
		<title>Prometheus Project:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Prometheus_Project:Main_Page&amp;diff=85093"/>
		<updated>2008-06-24T18:42:03Z</updated>

		<summary type="html">&lt;p&gt;Kirksmithicus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Bannersword.JPG]]&lt;br /&gt;
&#039;&#039;&#039;The Myth of Prometheus&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Prometheus was a Titan from Greek myth, The name Prometheus means “foresight,” and his twin brother&#039;s name Epimetheus means “hindsight.”&lt;br /&gt;
Their father, Iapetus led the revolt against the Gods.  His children Menoetius and Atlas joined with him, while his other two sons, Prometheus and Epimetheus sided with the Gods. Menoetius was killed during the revolt and Atlas was given the weight of the world to bear for his actions during the revolt.&lt;br /&gt;
&lt;br /&gt;
Prometheus and Epimetheus journeyed from Mt. Olympus to Earth and visited the Greek province of Boitia   where they made clay figures. Athena took the figures and breathed life into them.  The clay figures that Prometheus had created became Man and honored him. The figures that his brother Epimetheus created became the beasts, which turned and attacked him.&lt;br /&gt;
Zeus was angered by the brothers’ actions of creating people and animals, and  he forbade the pair from teaching Man the ways of civilization, Athena chose to cross  her father Zeus and taught Prometheus so that he might teach Man.&lt;br /&gt;
&lt;br /&gt;
Zeus was angered by the actions of Man and Prometheus.  He forbade the Gods to give fire to Man. Prometheus was upset with Zeus&#039; proclamation and was determined to bring fire to Man, but Zeus had guarded the entrance to Olympus. Athena told Prometheus about an unguarded back entrance to Olympus where he would be able to enter with ease.  Prometheus wanted Man to have all the benefits and progress that fire would bring.&lt;br /&gt;
&lt;br /&gt;
Prometheus covertly entered Olympus at night through the back entrance that Athena had told him about. He made his way to the Chariot of the Sun and lit a torch from the fires that burned there.   He  touched the torch to coal, then extinguished the torch.  Prometheus then carried the still hot coals down the mountain in a pithy fennel stalk to prevent anyone from discovering the fiery coals. Upon reaching the lands of Men, Prometheus gave  them the coals, breaking Zeus&#039; order by giving fire to Man.  &lt;br /&gt;
&lt;br /&gt;
Zeus was angered and set out to make a trap for Prometheus. Zeus gathered the gifts of the Gods and created Pandora and her box.  Into the box he placed all the horrors of the world. Pandora was sent to Prometheus as a gift from Zeus himself.&lt;br /&gt;
&lt;br /&gt;
Prometheus  saw the curse that Pandora and her box carried. He refused the gift, giving it instead to his brother Epimetheus who opened the box and released the chained horrors upon the world.&lt;br /&gt;
Zeus was  upset at his plan being thwarted.  Prometheus had refused a direct “gift” from the chief God, after all.  At Zeus order Prometheus was chained to a rock in the Caucasus Mountains where his torture was to be carried out. Every day a great Eagle would come to Prometheus and eat his liver, leaving only at nightfall when the liver would begin to grow back once more.  At daybreak, the eagle would return to the chained Prometheus and again attack his body, eating his liver.  The daily ritual would repeat itself into eternity…or so it seemed.  &lt;br /&gt;
&lt;br /&gt;
Zeus offered to free Prometheus if he would tell the secret of the prophecy that told of the dethroning of Zeus one day.  Prometheus refused. The mother of Prometheus, the Nymph Asia, also had the gift of foresight.  Her son’s continuing torture plagued her, so she finally went to Zeus and told him the secret of the prophecy. The prophecy explained that the offspring of Zeus and the Nymph Clymene would one day rise up and destroy Zeus and Gods.&lt;br /&gt;
&lt;br /&gt;
Zeus sent Heracles to free Prometheus from the rock once he learned the revelation of the prophecy.  He still required that Prometheus be bound to a rock for the rest of eternity. A link of the chain he had been bound with was set with a chip of the rock.  Prometheus was required to carry it with him always. Men on Earth also created rings with stones and gems set into them to commiserate with him and to honor Prometheus for the actions he had taken on their behalf.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is the Prometheus project&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Prometheus Project is a user created campaign setting that centers around the emergence of city states during the Bronze Age in several different fictional cultural areas. There will be a standard format of information. Each area would have its own common language, agricultural practices etc., but each city state would have its own God, laws, temples, military, currency, weights and measure, trade practices etc. Once all the basic background for each city state has been created (which might take a long while) it could be further developed by jumping ahead 500 years (an Iron Age setting) or so and give background on how the city states were united into one kingdom and the current political situation. If this weren&#039;t enough I would also eventually like to do version of these kingdoms being merged into an Empire by force of arms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While ancient Greek, Sumerian, Egyptian (and other) sources could and would serve as an invaluable source of information on ancient city states what I would really like is to produce, or I should say, help produce something original. The Prometheus Project does not use any one game system or engine, it is a generic setting.  As such stats and material from copyrighted games should not be included.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Cradles of Civilization&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:Prometheusmapsmall.JPG |frame|&#039;&#039;&#039;Map of the known world&#039;&#039;&#039;: A larger version of the map can be found at the bottom of this page]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Sarmania]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Caulis]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Ilkara]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region 4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region 5&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Aertepia]]&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region 7&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region 8&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[The Jhera Valley]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Barbarian Hordes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Not content or not interested with creating city states.  Then help give the uncivilized barbarian hordes a voice.&lt;br /&gt;
&lt;br /&gt;
Just add them here by name&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tomes of Knowledge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Any specialized topic not covered by a regional or other description.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Setting Building, Conventions and Resources&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Creating a Region]]&#039;&#039;&#039;    &lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;[[Creating a City State]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Code of Conduct]]&lt;br /&gt;
&lt;br /&gt;
[[Resources]]&lt;br /&gt;
&lt;br /&gt;
[[World Data]]&lt;br /&gt;
&lt;br /&gt;
[[World Technology]] -- needs a new name&lt;br /&gt;
&lt;br /&gt;
[http://www.geocities.com/kirksmithicus/Heroicagecampaign/basemap3.JPG Base World Map] -- Made some changes to the map to fix inconsistencies with prevailing wind direction and river drainage. &lt;br /&gt;
(5/17/08)&lt;br /&gt;
   &lt;br /&gt;
[http://www.geocities.com/kirksmithicus/Heroicagecampaign/colormapofworld.jpg Color Map]-- A color map of the world made by count zero.  A very cool addition, thank you.&lt;/div&gt;</summary>
		<author><name>Kirksmithicus</name></author>
	</entry>
</feed>