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	<updated>2026-05-15T08:22:01Z</updated>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lyta_Conora,_Order_of_the_Force_in_Motion&amp;diff=486151</id>
		<title>Lyta Conora, Order of the Force in Motion</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lyta_Conora,_Order_of_the_Force_in_Motion&amp;diff=486151"/>
		<updated>2026-05-09T12:01:56Z</updated>

		<summary type="html">&lt;p&gt;KittlefishRP: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Lyta Conora==&lt;br /&gt;
A character in [https://wiki.rpg.net/index.php/Star_Wars_AU:_Knights_of_the_Fallen_Republic Star Wars: Knights of the Fallen Republic]&lt;br /&gt;
&lt;br /&gt;
[[File:Lyta_conora.png|right|x600px]]&lt;br /&gt;
&#039;&#039;&#039;Role:&#039;&#039;&#039; White Jedi&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trope:&#039;&#039;&#039; Honorable Demon&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background:&#039;&#039;&#039; Veteran of Too Much War Already&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; Old (more in mileage than years, but also she&#039;s been doing this for decades)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flaw:&#039;&#039;&#039; Drowning the Dark Side in the Bottle&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Catchphrase:&#039;&#039;&#039; &amp;quot;Time for another round, I guess...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Played by:&#039;&#039;&#039; Kittlefish&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+ &#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Brawn || Nerves || Smooth || Focus || Crime&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 2 || 2 || 2 || 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+ &#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Brawn || Nerves || Smooth || Focus || Crime&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Endure 2  &lt;br /&gt;
* Fight 3  &lt;br /&gt;
* Force 2  &lt;br /&gt;
* Stunt 2&lt;br /&gt;
|&lt;br /&gt;
* Cool 3  &lt;br /&gt;
* Drive 2  &lt;br /&gt;
* Shoot 1  &lt;br /&gt;
* Survival 2&lt;br /&gt;
|&lt;br /&gt;
* Flirt 2&lt;br /&gt;
* Leadership 3&lt;br /&gt;
* Speech 1&lt;br /&gt;
* Style 2&lt;br /&gt;
|&lt;br /&gt;
* Detect 2&lt;br /&gt;
* Fix 2&lt;br /&gt;
* Heal 1&lt;br /&gt;
* Know 2&lt;br /&gt;
|&lt;br /&gt;
* Awareness 2&lt;br /&gt;
* Dexterity 1&lt;br /&gt;
* Stealth 3&lt;br /&gt;
* Streetwise 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+ &#039;&#039;&#039;Feats&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;The Force is With Me&#039;&#039;&#039;: &#039;&#039;And I am One with the Force.&#039;&#039; The Force courses through all things, but thanks to your natural disposition or to rigorous training, you can channel it and wield it as you please. Swap out your Adrenaline for Balance, you begin the game with 2 instead of 1.&lt;br /&gt;
* &#039;&#039;&#039;Lightsaber Duelist&#039;&#039;&#039;: &#039;&#039;Only for defense, my ass.&#039;&#039; Gain a Free Re-roll when using, repairing, evaluating, or handling star swords.&lt;br /&gt;
* &#039;&#039;&#039;Inner Peace&#039;&#039;&#039;: &#039;&#039;I&#039;m over it.&#039;&#039; Gain a Free Re-roll to all rolls made to resist intimidation, fear, or charm, as well as to rolls made to hold onto your Balance.&lt;br /&gt;
* &#039;&#039;&#039;Selfless&#039;&#039;&#039;: &#039;&#039;Protect the weak, guide the lost, remember the forgotten.&#039;&#039; Gain a Free Re-roll when defending or saving others, or when acting selflessly&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+ &#039;&#039;&#039;Gear &amp;amp; Resources&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Gear || Resources&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Lightsaber: Powerful, Pure Energy&lt;br /&gt;
**Powerful: Powerful weapons can only be wielded effectively by people who can channel the Force. Heroes with the Feat “The Force is with Me” can counterattack Blasters with a Powerful weapon. All other Heroes suffer -1.&lt;br /&gt;
**Pure Energy: Pure Energy weapons grant Help to cut any surface, ignore all Enemy Feats that grant protection or armor of any kind, and can never be parried using common melee weapons&lt;br /&gt;
|&lt;br /&gt;
* Grit: 0  &lt;br /&gt;
* Spotlight: 1 / 3  &lt;br /&gt;
* Balance: 3 / 6  &lt;br /&gt;
* Cash: 1  &lt;br /&gt;
* Death Roulette: 2 / 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Lyta Conora was born on Chandrila to a middle-income family. Her tendency to pick fights at school - and routinely win over older and larger bullies - revealed her strength with the Force and an angry streak that would become dangerous if left unchecked. She was apprenticed to the Paladins of the Hydian Way, where she thrived in the warrior order.&lt;br /&gt;
&lt;br /&gt;
The Paladins of the Hydian Way were one of the first orders to join in protracted conflict with the emerging Sith Empire as it spread along the trade route they claimed protection over. Unfortunately, the Paladins&#039; pride and early refusal to request outside help was one of the reasons the Republic as a whole was slow to recognize the Sith threat. As the Paladins eked out pyrrhic victories against the Sith onslaughts, Lyta distinguished herself and over decades of fighting rose from Knight-Sergeant to Knight-Lieutenant and Knight-Captain - and by that time, when the remaining paladins did request outside help, there wasn&#039;t a quorum of Masters left to elevate her to Knight-Colonel.&lt;br /&gt;
&lt;br /&gt;
In the doomed defense of Taris, Lyta lost her arm in a duel with the veteran Sith jedi-killer Darth Vidia, but in her burst of pain and anger cut down the Sith limb by limb before passing out from shock. She was rescued from the battlefield and evacuated back to Chandrila, where the Paladins were reforming and wanted to elevate her to Knight-General - a Jedi Master - but she rebuffed them. She had had far too much of leading people to their deaths and seen the abyss of the Dark Side staring back. She left the Paladins.&lt;br /&gt;
&lt;br /&gt;
Instead of becoming entirely ronin, she turned to the Order of the Force in Motion, a sect of wanderers, swooping in where the Force wills to defend people and places who would otherwise be overlooked. But after years of wandering (and drinking), she got the sinking feeling that the Force wanted her in the greater conflict again, when her homeworld of Chandrila fell and her path crossed with Senator Mon Mothma, who was on her way to a summit of governments-in-exile hosted by Corellia. Lyta was still in the Senator&#039;s entourage when the attack on Coruscant came, and kept her hidden until she was able to steal a Sith shuttle and escape.&lt;br /&gt;
&lt;br /&gt;
After parting ways with Senator Mothma, she&#039;s skeptical the Republic Remnant will be able to pull its act together, but it&#039;s the only hope for a lot of the galaxy...&lt;br /&gt;
&lt;br /&gt;
...and she&#039;s going to have to be in the thick of it again.&lt;/div&gt;</summary>
		<author><name>KittlefishRP</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lyta_Conora,_Order_of_the_Force_in_Motion&amp;diff=485944</id>
		<title>Lyta Conora, Order of the Force in Motion</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lyta_Conora,_Order_of_the_Force_in_Motion&amp;diff=485944"/>
		<updated>2026-04-26T10:50:25Z</updated>

		<summary type="html">&lt;p&gt;KittlefishRP: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Lyta Conora==&lt;br /&gt;
[[File:Lyta_conora.png|right|x600px]]&lt;br /&gt;
&#039;&#039;&#039;Role:&#039;&#039;&#039; White Jedi&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trope:&#039;&#039;&#039; Honorable Demon&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background:&#039;&#039;&#039; Veteran of Too Much War Already&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; Old (more in mileage than years, but also she&#039;s been doing this for decades)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flaw:&#039;&#039;&#039; Drowning the Dark Side in the Bottle&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Catchphrase:&#039;&#039;&#039; &amp;quot;Time for another round, I guess...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Played by:&#039;&#039;&#039; Kittlefish&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+ &#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Brawn || Nerves || Smooth || Focus || Crime&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 2 || 2 || 2 || 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+ &#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Brawn || Nerves || Smooth || Focus || Crime&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Endure 2  &lt;br /&gt;
* Fight 3  &lt;br /&gt;
* Force 2  &lt;br /&gt;
* Stunt 2&lt;br /&gt;
|&lt;br /&gt;
* Cool 3  &lt;br /&gt;
* Drive 2  &lt;br /&gt;
* Shoot 1  &lt;br /&gt;
* Survival 2&lt;br /&gt;
|&lt;br /&gt;
* Flirt 2&lt;br /&gt;
* Leadership 3&lt;br /&gt;
* Speech 1&lt;br /&gt;
* Style 2&lt;br /&gt;
|&lt;br /&gt;
* Detect 2&lt;br /&gt;
* Fix 2&lt;br /&gt;
* Heal 1&lt;br /&gt;
* Know 2&lt;br /&gt;
|&lt;br /&gt;
* Awareness 2&lt;br /&gt;
* Dexterity 1&lt;br /&gt;
* Stealth 3&lt;br /&gt;
* Streetwise 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+ &#039;&#039;&#039;Feats&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;The Force is With Me&#039;&#039;&#039;: &#039;&#039;And I am One with the Force.&#039;&#039; The Force courses through all things, but thanks to your natural disposition or to rigorous training, you can channel it and wield it as you please. Swap out your Adrenaline for Balance, you begin the game with 2 instead of 1.&lt;br /&gt;
* &#039;&#039;&#039;Lightsaber Duelist&#039;&#039;&#039;: &#039;&#039;Only for defense, my ass.&#039;&#039; Gain a Free Re-roll when using, repairing, evaluating, or handling star swords.&lt;br /&gt;
* &#039;&#039;&#039;Inner Peace&#039;&#039;&#039;: &#039;&#039;I&#039;m over it.&#039;&#039; Gain a Free Re-roll to all rolls made to resist intimidation, fear, or charm, as well as to rolls made to hold onto your Balance.&lt;br /&gt;
* &#039;&#039;&#039;Selfless&#039;&#039;&#039;: &#039;&#039;Protect the weak, guide the lost, remember the forgotten.&#039;&#039; Gain a Free Re-roll when defending or saving others, or when acting selflessly&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+ &#039;&#039;&#039;Gear &amp;amp; Resources&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Gear || Resources&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Lightsaber: Powerful, Pure Energy&lt;br /&gt;
**Powerful: Powerful weapons can only be wielded effectively by people who can channel the Force. Heroes with the Feat “The Force is with Me” can counterattack Blasters with a Powerful weapon. All other Heroes suffer -1.&lt;br /&gt;
**Pure Energy: Pure Energy weapons grant Help to cut any surface, ignore all Enemy Feats that grant protection or armor of any kind, and can never be parried using common melee weapons&lt;br /&gt;
|&lt;br /&gt;
* Grit: 0  &lt;br /&gt;
* Spotlight: 1 / 3  &lt;br /&gt;
* Balance: 2 / 6  &lt;br /&gt;
* Cash: 1  &lt;br /&gt;
* Death Roulette: 2 / 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Lyta Conora was born on Chandrila to a middle-income family. Her tendency to pick fights at school - and routinely win over older and larger bullies - revealed her strength with the Force and an angry streak that would become dangerous if left unchecked. She was apprenticed to the Paladins of the Hydian Way, where she thrived in the warrior order.&lt;br /&gt;
&lt;br /&gt;
The Paladins of the Hydian Way were one of the first orders to join in protracted conflict with the emerging Sith Empire as it spread along the trade route they claimed protection over. Unfortunately, the Paladins&#039; pride and early refusal to request outside help was one of the reasons the Republic as a whole was slow to recognize the Sith threat. As the Paladins eked out pyrrhic victories against the Sith onslaughts, Lyta distinguished herself and over decades of fighting rose from Knight-Sergeant to Knight-Lieutenant and Knight-Captain - and by that time, when the remaining paladins did request outside help, there wasn&#039;t a quorum of Masters left to elevate her to Knight-Colonel.&lt;br /&gt;
&lt;br /&gt;
In the doomed defense of Taris, Lyta lost her arm in a duel with the veteran Sith jedi-killer Darth Vidia, but in her burst of pain and anger cut down the Sith limb by limb before passing out from shock. She was rescued from the battlefield and evacuated back to Chandrila, where the Paladins were reforming and wanted to elevate her to Knight-General - a Jedi Master - but she rebuffed them. She had had far too much of leading people to their deaths and seen the abyss of the Dark Side staring back. She left the Paladins.&lt;br /&gt;
&lt;br /&gt;
Instead of becoming entirely ronin, she turned to the Order of the Force in Motion, a sect of wanderers, swooping in where the Force wills to defend people and places who would otherwise be overlooked. But after years of wandering (and drinking), she got the sinking feeling that the Force wanted her in the greater conflict again, when her homeworld of Chandrila fell and her path crossed with Senator Mon Mothma, who was on her way to a summit of governments-in-exile hosted by Corellia. Lyta was still in the Senator&#039;s entourage when the attack on Coruscant came, and kept her hidden until she was able to steal a Sith shuttle and escape.&lt;br /&gt;
&lt;br /&gt;
After parting ways with Senator Mothma, she&#039;s skeptical the Republic Remnant will be able to pull its act together, but it&#039;s the only hope for a lot of the galaxy...&lt;br /&gt;
&lt;br /&gt;
...and she&#039;s going to have to be in the thick of it again.&lt;/div&gt;</summary>
		<author><name>KittlefishRP</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Star_Wars_AU:_Knights_of_the_Fallen_Republic&amp;diff=485943</id>
		<title>Star Wars AU: Knights of the Fallen Republic</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Star_Wars_AU:_Knights_of_the_Fallen_Republic&amp;diff=485943"/>
		<updated>2026-04-25T22:54:25Z</updated>

		<summary type="html">&lt;p&gt;KittlefishRP: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An Outgunned game set in an Alternative Universe version of Star Wars&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
[[Lyta Conora, Order of the Force in Motion]]&lt;br /&gt;
&lt;br /&gt;
coming soon&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
coming soon&lt;br /&gt;
&lt;br /&gt;
==Setting Info==&lt;br /&gt;
&lt;br /&gt;
===The Warring Systems===&lt;br /&gt;
&lt;br /&gt;
The galaxy is at war, and they were not polite enough to neatly divide the battle lines between good and bad. Short version: the Sith Empire has conquered Coruscant and the Republic has fallen as a result. But it was a costly victory for the Empire, and their expansion has halted – for now. Hundreds of ex-Republic worlds are now faced with an uncertain future. Not to mention, there were other threats held in check by the Republic, who are now unleashed.&lt;br /&gt;
&lt;br /&gt;
This is an age of last hopes, the return of the Sith, and just maybe the Republic manages to strike back. (Yeah yeah, I know. Let me have my fun, ok?)&lt;br /&gt;
&lt;br /&gt;
===The Sith Empire===&lt;br /&gt;
The Sith are not bad-Jedi but a philosophy and religion which emphasis on personal strength and growth. At its very top are cabals of dark Force-Sorcerers and covens of Witches. While powerful, such elite members are seldom seen by the common citizens. To them, the face of the Empire is storm troopers, imperial officers, and the looming shadows of star destroyers blotting out the sun.&lt;br /&gt;
&lt;br /&gt;
The Empire has been at war with the Republic for centuries. They slowly expanded from Korriban, inexorably, spreading like a rot. The Republic held them back for a long time but in the end they fell. But the cost in ships and men was enormous. On the day of the Emperor&#039;s final victory, his Apprentice stabbed him in the back and took his place. This has not gone over well with everybody though, and a few regional Lords have openly revolted.&lt;br /&gt;
&lt;br /&gt;
(Note: While there are thousands of sorcerers and acolytes in the Empire, the Apprentice is a traditional title akin to a vice president and heir-apparent.)&lt;br /&gt;
&lt;br /&gt;
Due to its position in hyperspace lanes and existing galactic infrastructure, the new Emperor has moved the Empire&#039;s capital to Coruscant. This grand undertaking, combined with the loss of so many fleets, has meant that the Empire is currently focused on consolidation rather than expansion.&lt;br /&gt;
&lt;br /&gt;
===The Republic===&lt;br /&gt;
Old, moribund, bureaucratic, corrupt. These were just a few of the words typically used to describe the old Republic. But it may not have been perfect, it did work. And at least it wasn&#039;t the Empire.&lt;br /&gt;
&lt;br /&gt;
With the Republic shattered, hundreds of worlds now have to fend for themselves. The loss of infrastructure and supply lines means advanced technology goes unmaintained. Some worlds are cozying up to the Empire, becoming vassal states willingly. Others fall prey to old rivalries and disputes flaring up. Still others find themselves unable to fend off pirates and raiders without the aid of a centralized government.&lt;br /&gt;
&lt;br /&gt;
But not all of the Republic is gone. There are some who hold on to the old ideals. This Remnant Fleet is always recruiting and always looking for ways to make the Empire bleed – and if possible, to drive them back from the dark corner of space from which they came.&lt;br /&gt;
&lt;br /&gt;
===The Outer Rim===&lt;br /&gt;
A wretched hive of scum and villainy. What else did you expect? The Republic never had a firm grasp on these territories, but with them gone the syndicates and crime lords are emboldened more than ever.&lt;br /&gt;
&lt;br /&gt;
===The Others===&lt;br /&gt;
As mentioned before, the Republic faced other threats as well. Before their fall, these forces would not have been able to threaten the core worlds. But with the Republic reduced to a Remnant, and the Empire still licking its wounds, some see an opportunity to expand as well. We will go over some of the more prominent ones.&lt;br /&gt;
&lt;br /&gt;
The Techno Union is a megacorporation which has built vast droid armies to enforce their territories and contracts. They can no longer rely on the Republic to settle trade disputes and they do not recognize the Empire&#039;s authority. So instead, they have begun to enforce their own laws. As it turns out, being able to stamp out any disputes with the barrel of a blaster turns out to be very quick and profitable. And so the Union is shifting gears from enforcement to conquest. Few thing create stakeholder value like enslaving a backwards world or two, after all.&lt;br /&gt;
&lt;br /&gt;
From an unknown planet in Wildspace hail the Kaminoans, a species of clone scientists and gene-cultists. They once offered to construct a mighty clone army for the reeling Republic, but the Republic was uninterested in becoming the masters of a vast slave race. After the culture shock wore off (and the Republic fell, like the short-sighted fools they were), the Kaminoans seized the opportunity to construct their army in secret anyway. They started with clones from exceptional individuals but expanded to DNA splicing and incorporating &amp;quot;perfect life form&amp;quot; genomes into their most recent models. Their clone troopers become stronger, tougher, and weirder with every passing generation. Rumors say that they have even unlocked the secret of cloning Force sensitivity, though this remains entirely unsubstantiated at this time.&lt;br /&gt;
&lt;br /&gt;
The Hutts on Nar Shaddaa are gathering a great pirate armada, to plunder the core worlds. The black-painted hulls of the Shaddaa fleet are a fearsome sight and easily the match of any Imperial or Remnant fleet.&lt;br /&gt;
&lt;br /&gt;
And many, many more threats await between the stars…&lt;br /&gt;
&lt;br /&gt;
===Concerning Jedi===&lt;br /&gt;
Contrary to the main canon setting, there is no such thing as the Jedi Order, but there are many orders. Jedi are knights. Some knights serve high ideals. Some knights serve a specific monarch. Some knights are lords themselves. And some knights are just mercenary bastards.&lt;br /&gt;
&lt;br /&gt;
This change fits more in line with the original Star Wars movie, before Jedi become some kind of faux-Buddhism. (Ever noticed how nobody ever thought it was strange that Luke could be a Jedi&#039;s son? And then in the prequel trilogy, Anakin has to go out of his way to hide his marriage. It&#039;s weird!) But also it frees up some broader character concepts. You can absolutely be a mystical, balance-focused Jedi. You just don&#039;t have to be. If your Jedi is a space-knight who chops off limbs in shady cantinas, that&#039;s cool too.&lt;/div&gt;</summary>
		<author><name>KittlefishRP</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lyta_Conora,_Order_of_the_Force_in_Motion&amp;diff=485942</id>
		<title>Lyta Conora, Order of the Force in Motion</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lyta_Conora,_Order_of_the_Force_in_Motion&amp;diff=485942"/>
		<updated>2026-04-25T22:53:28Z</updated>

		<summary type="html">&lt;p&gt;KittlefishRP: finished sheet&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Lyta Conora==&lt;br /&gt;
[[File:Lyta_conora.png|right|x600px]]&lt;br /&gt;
&#039;&#039;&#039;Role:&#039;&#039;&#039; White Jedi&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trope:&#039;&#039;&#039; Honorable Demon&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background:&#039;&#039;&#039; Veteran of Too Much War Already&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; Old (more in mileage than years, but also she&#039;s been doing this for decades)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flaw:&#039;&#039;&#039; Drowning the Dark Side in the Bottle&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Catchphrase:&#039;&#039;&#039; &amp;quot;Time for another round, I guess...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Played by:&#039;&#039;&#039; Kittlefish&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+ &#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Brawn || Nerves || Smooth || Focus || Crime&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 2 || 2 || 2 || 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+ &#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Brawn || Nerves || Smooth || Focus || Crime&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Endure 2  &lt;br /&gt;
* Fight 3  &lt;br /&gt;
* Force 2  &lt;br /&gt;
* Stunt 2&lt;br /&gt;
|&lt;br /&gt;
* Cool 3  &lt;br /&gt;
* Drive 2  &lt;br /&gt;
* Shoot 1  &lt;br /&gt;
* Survival 2&lt;br /&gt;
|&lt;br /&gt;
* Flirt 2&lt;br /&gt;
* Leadership 3&lt;br /&gt;
* Speech 1&lt;br /&gt;
* Style 2&lt;br /&gt;
|&lt;br /&gt;
* Detect 2&lt;br /&gt;
* Fix 2&lt;br /&gt;
* Heal 1&lt;br /&gt;
* Know 2&lt;br /&gt;
|&lt;br /&gt;
* Awareness 2&lt;br /&gt;
* Dexterity 1&lt;br /&gt;
* Stealth 3&lt;br /&gt;
* Streetwise 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+ &#039;&#039;&#039;Feats&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;The Force is With Me&#039;&#039;&#039;: &#039;&#039;And I am One with the Force.&#039;&#039; The Force courses through all things, but thanks to your natural disposition or to rigorous training, you can channel it and wield it as you please. Swap out your Adrenaline for Balance, you begin the game with 2 instead of 1.&lt;br /&gt;
* &#039;&#039;&#039;Lightsaber Duelist&#039;&#039;&#039;: &#039;&#039;Only for defense, my ass.&#039;&#039; Gain a Free Re-roll when using, repairing, evaluating, or handling star swords.&lt;br /&gt;
* &#039;&#039;&#039;Inner Peace&#039;&#039;&#039;: &#039;&#039;I&#039;m over it.&#039;&#039; Gain a Free Re-roll to all rolls made to resist intimidation, fear, or charm, as well as to rolls made to hold onto your Balance.&lt;br /&gt;
* &#039;&#039;&#039;Selfless&#039;&#039;&#039;: &#039;&#039;Protect the weak, guide the lost, remember the forgotten.&#039;&#039; Gain a Free Re-roll when defending or saving others, or when acting selflessly&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+ &#039;&#039;&#039;Gear &amp;amp; Resources&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Gear || Resources&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Lightsaber: Powerful, Pure Energy&lt;br /&gt;
**Powerful: Powerful weapons can only be wielded effectively by people who can channel the Force. Heroes with the Feat “The Force is with Me” gain +1 when attacking with a Powerful weapon. All other Heroes suffer -1.&lt;br /&gt;
**Pure Energy: Pure Energy weapons grant Help to cut any surface, ignore all Enemy Feats that grant protection or armor of any kind, and can never be parried using common melee weapons&lt;br /&gt;
|&lt;br /&gt;
* Grit: 0  &lt;br /&gt;
* Spotlight: 1 / 3  &lt;br /&gt;
* Balance: 2 / 6  &lt;br /&gt;
* Cash: 1  &lt;br /&gt;
* Death Roulette: 2 / 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Lyta Conora was born on Chandrila to a middle-income family. Her tendency to pick fights at school - and routinely win over older and larger bullies - revealed her strength with the Force and an angry streak that would become dangerous if left unchecked. She was apprenticed to the Paladins of the Hydian Way, where she thrived in the warrior order.&lt;br /&gt;
&lt;br /&gt;
The Paladins of the Hydian Way were one of the first orders to join in protracted conflict with the emerging Sith Empire as it spread along the trade route they claimed protection over. Unfortunately, the Paladins&#039; pride and early refusal to request outside help was one of the reasons the Republic as a whole was slow to recognize the Sith threat. As the Paladins eked out pyrrhic victories against the Sith onslaughts, Lyta distinguished herself and over decades of fighting rose from Knight-Sergeant to Knight-Lieutenant and Knight-Captain - and by that time, when the remaining paladins did request outside help, there wasn&#039;t a quorum of Masters left to elevate her to Knight-Colonel.&lt;br /&gt;
&lt;br /&gt;
In the doomed defense of Taris, Lyta lost her arm in a duel with the veteran Sith jedi-killer Darth Vidia, but in her burst of pain and anger cut down the Sith limb by limb before passing out from shock. She was rescued from the battlefield and evacuated back to Chandrila, where the Paladins were reforming and wanted to elevate her to Knight-General - a Jedi Master - but she rebuffed them. She had had far too much of leading people to their deaths and seen the abyss of the Dark Side staring back. She left the Paladins.&lt;br /&gt;
&lt;br /&gt;
Instead of becoming entirely ronin, she turned to the Order of the Force in Motion, a sect of wanderers, swooping in where the Force wills to defend people and places who would otherwise be overlooked. But after years of wandering (and drinking), she got the sinking feeling that the Force wanted her in the greater conflict again, when her homeworld of Chandrila fell and her path crossed with Senator Mon Mothma, who was on her way to a summit of governments-in-exile hosted by Corellia. Lyta was still in the Senator&#039;s entourage when the attack on Coruscant came, and kept her hidden until she was able to steal a Sith shuttle and escape.&lt;br /&gt;
&lt;br /&gt;
After parting ways with Senator Mothma, she&#039;s skeptical the Republic Remnant will be able to pull its act together, but it&#039;s the only hope for a lot of the galaxy...&lt;br /&gt;
&lt;br /&gt;
...and she&#039;s going to have to be in the thick of it again.&lt;/div&gt;</summary>
		<author><name>KittlefishRP</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Lyta_conora.png&amp;diff=485941</id>
		<title>File:Lyta conora.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Lyta_conora.png&amp;diff=485941"/>
		<updated>2026-04-25T22:43:57Z</updated>

		<summary type="html">&lt;p&gt;KittlefishRP: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>KittlefishRP</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lyta_Conora,_Cool_but_Distressed_Jedi&amp;diff=485940</id>
		<title>Lyta Conora, Cool but Distressed Jedi</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lyta_Conora,_Cool_but_Distressed_Jedi&amp;diff=485940"/>
		<updated>2026-04-25T22:20:21Z</updated>

		<summary type="html">&lt;p&gt;KittlefishRP: KittlefishRP moved page Lyta Conora, Cool but Distressed Jedi to Lyta Conora, Order of the Force in Motion: rename&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Lyta Conora, Order of the Force in Motion]]&lt;/div&gt;</summary>
		<author><name>KittlefishRP</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lyta_Conora,_Order_of_the_Force_in_Motion&amp;diff=485939</id>
		<title>Lyta Conora, Order of the Force in Motion</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lyta_Conora,_Order_of_the_Force_in_Motion&amp;diff=485939"/>
		<updated>2026-04-25T22:20:21Z</updated>

		<summary type="html">&lt;p&gt;KittlefishRP: KittlefishRP moved page Lyta Conora, Cool but Distressed Jedi to Lyta Conora, Order of the Force in Motion: rename&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Lyta Conora==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Role:&#039;&#039;&#039; White Jedi&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trope:&#039;&#039;&#039; Cool but Distressed&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flaw:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Catchphrase:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Played by:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Brawn || Nerves || Smooth || Focus || Crime&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || 2 || 2 || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Brawn || Nerves || Smooth || Focus || Crime&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Endure 1  &lt;br /&gt;
* Fight 1  &lt;br /&gt;
* Force 1  &lt;br /&gt;
* Stunt 1&lt;br /&gt;
|&lt;br /&gt;
* Cool 1  &lt;br /&gt;
* Drive 1  &lt;br /&gt;
* Shoot 1  &lt;br /&gt;
* Survival 1&lt;br /&gt;
|&lt;br /&gt;
* Flirt 1&lt;br /&gt;
* Leadership 1&lt;br /&gt;
* Speech 1&lt;br /&gt;
* Style 1&lt;br /&gt;
|&lt;br /&gt;
* Detect 1&lt;br /&gt;
* Fix 1&lt;br /&gt;
* Heal 1&lt;br /&gt;
* Know 1&lt;br /&gt;
|&lt;br /&gt;
* Awareness 1&lt;br /&gt;
* Dexterity 1&lt;br /&gt;
* Stealth 1&lt;br /&gt;
* Streetwise 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Feats&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Feat 1&#039;&#039;&#039;: effects&lt;br /&gt;
* &#039;&#039;&#039;Feat 2&#039;&#039;&#039;: effects&lt;br /&gt;
* &#039;&#039;&#039;Feat 3&#039;&#039;&#039;: effects&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Gear &amp;amp; Resources&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Gear || Resources&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Stuff&lt;br /&gt;
|&lt;br /&gt;
* Grit: 0  &lt;br /&gt;
* Spotlight: 1 / 3  &lt;br /&gt;
* Luck: 1 / 6  &lt;br /&gt;
* Cash: 1  &lt;br /&gt;
* Death Roulette: 1 / 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
Coming soon.&lt;/div&gt;</summary>
		<author><name>KittlefishRP</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lyta_Conora,_Order_of_the_Force_in_Motion&amp;diff=485905</id>
		<title>Lyta Conora, Order of the Force in Motion</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lyta_Conora,_Order_of_the_Force_in_Motion&amp;diff=485905"/>
		<updated>2026-04-22T06:29:04Z</updated>

		<summary type="html">&lt;p&gt;KittlefishRP: page creation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Lyta Conora==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Role:&#039;&#039;&#039; White Jedi&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trope:&#039;&#039;&#039; Cool but Distressed&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flaw:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Catchphrase:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Played by:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Brawn || Nerves || Smooth || Focus || Crime&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || 2 || 2 || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Brawn || Nerves || Smooth || Focus || Crime&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Endure 1  &lt;br /&gt;
* Fight 1  &lt;br /&gt;
* Force 1  &lt;br /&gt;
* Stunt 1&lt;br /&gt;
|&lt;br /&gt;
* Cool 1  &lt;br /&gt;
* Drive 1  &lt;br /&gt;
* Shoot 1  &lt;br /&gt;
* Survival 1&lt;br /&gt;
|&lt;br /&gt;
* Flirt 1&lt;br /&gt;
* Leadership 1&lt;br /&gt;
* Speech 1&lt;br /&gt;
* Style 1&lt;br /&gt;
|&lt;br /&gt;
* Detect 1&lt;br /&gt;
* Fix 1&lt;br /&gt;
* Heal 1&lt;br /&gt;
* Know 1&lt;br /&gt;
|&lt;br /&gt;
* Awareness 1&lt;br /&gt;
* Dexterity 1&lt;br /&gt;
* Stealth 1&lt;br /&gt;
* Streetwise 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Feats&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Feat 1&#039;&#039;&#039;: effects&lt;br /&gt;
* &#039;&#039;&#039;Feat 2&#039;&#039;&#039;: effects&lt;br /&gt;
* &#039;&#039;&#039;Feat 3&#039;&#039;&#039;: effects&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Gear &amp;amp; Resources&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Gear || Resources&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Stuff&lt;br /&gt;
|&lt;br /&gt;
* Grit: 0  &lt;br /&gt;
* Spotlight: 1 / 3  &lt;br /&gt;
* Luck: 1 / 6  &lt;br /&gt;
* Cash: 1  &lt;br /&gt;
* Death Roulette: 1 / 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
Coming soon.&lt;/div&gt;</summary>
		<author><name>KittlefishRP</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Outgunned_Template&amp;diff=485904</id>
		<title>Outgunned Template</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Outgunned_Template&amp;diff=485904"/>
		<updated>2026-04-22T05:16:32Z</updated>

		<summary type="html">&lt;p&gt;KittlefishRP: Created page with &amp;quot;==Name==  &amp;#039;&amp;#039;&amp;#039;Role:&amp;#039;&amp;#039;&amp;#039;   &amp;#039;&amp;#039;&amp;#039;Trope:&amp;#039;&amp;#039;&amp;#039;   &amp;#039;&amp;#039;&amp;#039;Background:&amp;#039;&amp;#039;&amp;#039;   &amp;#039;&amp;#039;&amp;#039;Age:&amp;#039;&amp;#039;&amp;#039;   &amp;#039;&amp;#039;&amp;#039;Flaw:&amp;#039;&amp;#039;&amp;#039;   &amp;#039;&amp;#039;&amp;#039;Catchphrase:&amp;#039;&amp;#039;&amp;#039;   &amp;#039;&amp;#039;&amp;#039;Played by:&amp;#039;&amp;#039;&amp;#039;   ----  {| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; |+ &amp;#039;&amp;#039;&amp;#039;Attributes&amp;#039;&amp;#039;&amp;#039; |- ! Brawn || Nerves || Smooth || Focus || Crime |- | 2 || 2 || 2 || 2 || 2 |}  {| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; |+ &amp;#039;&amp;#039;&amp;#039;Skills&amp;#039;&amp;#039;&amp;#039; |- ! Brawn || Nerves || Smooth || Focus || Crime |- | * Endure 1   * Fight 1   * Force 1   * Stunt 1 | * Cool 1   * Drive 1   * Shoot 1   * Surviva...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Name==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Role:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trope:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flaw:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Catchphrase:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Played by:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Brawn || Nerves || Smooth || Focus || Crime&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || 2 || 2 || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Brawn || Nerves || Smooth || Focus || Crime&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Endure 1  &lt;br /&gt;
* Fight 1  &lt;br /&gt;
* Force 1  &lt;br /&gt;
* Stunt 1&lt;br /&gt;
|&lt;br /&gt;
* Cool 1  &lt;br /&gt;
* Drive 1  &lt;br /&gt;
* Shoot 1  &lt;br /&gt;
* Survival 1&lt;br /&gt;
|&lt;br /&gt;
* Flirt 1&lt;br /&gt;
* Leadership 1&lt;br /&gt;
* Speech 1&lt;br /&gt;
* Style 1&lt;br /&gt;
|&lt;br /&gt;
* Detect 1&lt;br /&gt;
* Fix 1&lt;br /&gt;
* Heal 1&lt;br /&gt;
* Know 1&lt;br /&gt;
|&lt;br /&gt;
* Awareness 1&lt;br /&gt;
* Dexterity 1&lt;br /&gt;
* Stealth 1&lt;br /&gt;
* Streetwise 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Feats&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Feat 1&#039;&#039;&#039;: effects&lt;br /&gt;
* &#039;&#039;&#039;Feat 2&#039;&#039;&#039;: effects&lt;br /&gt;
* &#039;&#039;&#039;Feat 3&#039;&#039;&#039;: effects&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Gear &amp;amp; Resources&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Gear || Resources&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Stuff&lt;br /&gt;
|&lt;br /&gt;
* Grit: 0  &lt;br /&gt;
* Spotlight: 1 / 3  &lt;br /&gt;
* Luck: 1 / 6  &lt;br /&gt;
* Cash: 1  &lt;br /&gt;
* Death Roulette: 1 / 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
Coming soon.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Template originally by [https://forum.rpg.net/index.php?members/eplov.229812/ Eplov]&lt;/div&gt;</summary>
		<author><name>KittlefishRP</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User:KittlefishRP&amp;diff=485903</id>
		<title>User:KittlefishRP</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User:KittlefishRP&amp;diff=485903"/>
		<updated>2026-04-22T04:44:30Z</updated>

		<summary type="html">&lt;p&gt;KittlefishRP: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[T&#039;Rea]]&lt;br /&gt;
&lt;br /&gt;
[[Dreams of a Distant Sea]]&lt;br /&gt;
&lt;br /&gt;
[[Exalted Essence Template]]&lt;br /&gt;
&lt;br /&gt;
[[Nereid of Ebon Seas]]&lt;br /&gt;
&lt;br /&gt;
[[Firefly:_Reavers_of_the_Rim_-_Xiulan | Huang Xiulan]]&lt;br /&gt;
&lt;br /&gt;
[[Lydia Waite]]&lt;br /&gt;
&lt;br /&gt;
[[Big_Damned_Heroes:_Captain_Nat|Captain Nadezhda]]&lt;br /&gt;
&lt;br /&gt;
[[Doctor Inez]]&lt;br /&gt;
&lt;br /&gt;
[[Shadowwalkers:_Cortex_Prime_by_Night_-_Raven|Rosalind (older game)]]&lt;br /&gt;
&lt;br /&gt;
[[The Sheltered Hand:Katrin|Katrin]]&lt;br /&gt;
&lt;br /&gt;
[[They Came From Template|They came from...! Character Template]]&lt;br /&gt;
&lt;br /&gt;
[[Kore the Sage]]&lt;br /&gt;
&lt;br /&gt;
[[Bureau noir: Matryoshka|Matryoshka]]&lt;br /&gt;
&lt;br /&gt;
[[Kittlefish:5e Template]]&lt;br /&gt;
&lt;br /&gt;
[[Rails Through Hell: Syrin]]&lt;br /&gt;
&lt;br /&gt;
[[Shiori of Eraklyon]]&lt;br /&gt;
&lt;br /&gt;
[[Karyn &amp;quot;Babysitter&amp;quot; White]]&lt;br /&gt;
&lt;br /&gt;
[[Lydia Maples, esq.]]&lt;br /&gt;
&lt;br /&gt;
[[Curseborne Character Template]]&lt;br /&gt;
&lt;br /&gt;
[[Nicolette Corinno aka Lucy]]&lt;br /&gt;
&lt;br /&gt;
[[Outgunned Template]]&lt;br /&gt;
&lt;br /&gt;
[[Lyta Conora, Cool but Distressed Jedi]]&lt;/div&gt;</summary>
		<author><name>KittlefishRP</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Nicolette_Corinno_aka_Lucy&amp;diff=485522</id>
		<title>Nicolette Corinno aka Lucy</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Nicolette_Corinno_aka_Lucy&amp;diff=485522"/>
		<updated>2026-02-28T18:15:58Z</updated>

		<summary type="html">&lt;p&gt;KittlefishRP: Initial page creation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Name=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Avatar Icon 001.png|300px]]&lt;br /&gt;
&lt;br /&gt;
== Aspirations ==&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Long-Term Aspiration:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== The Curse ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Entanglement:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curse Dice:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Damnation===&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Inheritance===&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Torments===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Accursed Torment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Torment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Spell&lt;br /&gt;
! Cost&lt;br /&gt;
! Attunements&lt;br /&gt;
! Effect&lt;br /&gt;
! Advances&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lineage/Family Special Traits===&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
Intellect: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cunning: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Resolve: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Might:  &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dexterity:  &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Stamina: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Presence: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Manipulation:  &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Composure: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
Artistry: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Athletics: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Close Combat: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Culture: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Empathy: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Enigmas: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Esoterica: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Larceny: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Leadership: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Medicine: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Persuasion: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pilot: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ranged Combat: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Science: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Survival: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Technology: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Other Traits ==&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Integrity&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
===Injuries===&lt;br /&gt;
Armor ---&lt;br /&gt;
&lt;br /&gt;
Bloodied &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wounded &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Maimed &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Near Death &#039;&#039;&#039;O&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Taken Out &#039;&#039;&#039;O&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Edges===&lt;br /&gt;
&#039;&#039;&#039;Edge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&#039;&#039;&#039;Contact&#039;&#039;&#039; - 0 &#039;&#039;notes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Bonds===&lt;br /&gt;
&#039;&#039;&#039;Bond&#039;&#039;&#039; - 0 &#039;&#039;notes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&#039;&#039;&#039;Item&#039;&#039;&#039; &#039;&#039;tags&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Paths ==&lt;br /&gt;
===Lineage===&lt;br /&gt;
Path Skills: ()&lt;br /&gt;
&lt;br /&gt;
Path Attributes: ()&lt;br /&gt;
&lt;br /&gt;
===Family===&lt;br /&gt;
Path Skills: ()&lt;br /&gt;
&lt;br /&gt;
Path Attributes: ()&lt;br /&gt;
&lt;br /&gt;
===Role===&lt;br /&gt;
Path Skills: ()&lt;br /&gt;
&lt;br /&gt;
Path Attributes: ()&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
stuff&lt;/div&gt;</summary>
		<author><name>KittlefishRP</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User:KittlefishRP&amp;diff=485511</id>
		<title>User:KittlefishRP</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User:KittlefishRP&amp;diff=485511"/>
		<updated>2026-02-28T09:54:31Z</updated>

		<summary type="html">&lt;p&gt;KittlefishRP: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[T&#039;Rea]]&lt;br /&gt;
&lt;br /&gt;
[[Dreams of a Distant Sea]]&lt;br /&gt;
&lt;br /&gt;
[[Exalted Essence Template]]&lt;br /&gt;
&lt;br /&gt;
[[Nereid of Ebon Seas]]&lt;br /&gt;
&lt;br /&gt;
[[Firefly:_Reavers_of_the_Rim_-_Xiulan | Huang Xiulan]]&lt;br /&gt;
&lt;br /&gt;
[[Lydia Waite]]&lt;br /&gt;
&lt;br /&gt;
[[Big_Damned_Heroes:_Captain_Nat|Captain Nadezhda]]&lt;br /&gt;
&lt;br /&gt;
[[Doctor Inez]]&lt;br /&gt;
&lt;br /&gt;
[[Shadowwalkers:_Cortex_Prime_by_Night_-_Raven|Rosalind (older game)]]&lt;br /&gt;
&lt;br /&gt;
[[The Sheltered Hand:Katrin|Katrin]]&lt;br /&gt;
&lt;br /&gt;
[[They Came From Template|They came from...! Character Template]]&lt;br /&gt;
&lt;br /&gt;
[[Kore the Sage]]&lt;br /&gt;
&lt;br /&gt;
[[Bureau noir: Matryoshka|Matryoshka]]&lt;br /&gt;
&lt;br /&gt;
[[Kittlefish:5e Template]]&lt;br /&gt;
&lt;br /&gt;
[[Rails Through Hell: Syrin]]&lt;br /&gt;
&lt;br /&gt;
[[Shiori of Eraklyon]]&lt;br /&gt;
&lt;br /&gt;
[[Karyn &amp;quot;Babysitter&amp;quot; White]]&lt;br /&gt;
&lt;br /&gt;
[[Lydia Maples, esq.]]&lt;br /&gt;
&lt;br /&gt;
[[Curseborne Character Template]]&lt;br /&gt;
&lt;br /&gt;
[[Nicolette Corinno aka Lucy]]&lt;/div&gt;</summary>
		<author><name>KittlefishRP</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Earl_Grey&amp;diff=484552</id>
		<title>Earl Grey</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Earl_Grey&amp;diff=484552"/>
		<updated>2025-12-01T14:08:12Z</updated>

		<summary type="html">&lt;p&gt;KittlefishRP: initial sheet creation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Name=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Avatar Icon 001.png|300px]]&lt;br /&gt;
&lt;br /&gt;
== Aspirations ==&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Long-Term Aspiration:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== The Curse ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Entanglement:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curse Dice:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Damnation===&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Inheritance===&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Torments===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Accursed Torment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Torment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Spell&lt;br /&gt;
! Cost&lt;br /&gt;
! Attunements&lt;br /&gt;
! Effect&lt;br /&gt;
! Advances&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lineage/Family Special Traits===&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
Intellect: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cunning: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Resolve: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Might:  &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dexterity:  &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Stamina: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Presence: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Manipulation:  &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Composure: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
Artistry: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Athletics: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Close Combat: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Culture: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Empathy: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Enigmas: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Esoterica: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Larceny: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Leadership: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Medicine: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Persuasion: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pilot: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ranged Combat: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Science: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Survival: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Technology: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Other Traits ==&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Integrity&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
===Injuries===&lt;br /&gt;
Armor ---&lt;br /&gt;
&lt;br /&gt;
Bloodied &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wounded &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Maimed &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Near Death &#039;&#039;&#039;O&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Taken Out &#039;&#039;&#039;O&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Edges===&lt;br /&gt;
&#039;&#039;&#039;Edge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&#039;&#039;&#039;Contact&#039;&#039;&#039; - 0 &#039;&#039;notes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Bonds===&lt;br /&gt;
&#039;&#039;&#039;Bond&#039;&#039;&#039; - 0 &#039;&#039;notes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&#039;&#039;&#039;Item&#039;&#039;&#039; &#039;&#039;tags&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Paths ==&lt;br /&gt;
===Lineage===&lt;br /&gt;
Path Skills: ()&lt;br /&gt;
&lt;br /&gt;
Path Attributes: ()&lt;br /&gt;
&lt;br /&gt;
===Family===&lt;br /&gt;
Path Skills: ()&lt;br /&gt;
&lt;br /&gt;
Path Attributes: ()&lt;br /&gt;
&lt;br /&gt;
===Role===&lt;br /&gt;
Path Skills: ()&lt;br /&gt;
&lt;br /&gt;
Path Attributes: ()&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
stuff&lt;/div&gt;</summary>
		<author><name>KittlefishRP</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Curseborne_Occult_Lawfare&amp;diff=484551</id>
		<title>Curseborne Occult Lawfare</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Curseborne_Occult_Lawfare&amp;diff=484551"/>
		<updated>2025-12-01T14:07:39Z</updated>

		<summary type="html">&lt;p&gt;KittlefishRP: /* Players */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;In the legal defense system, there are two important roles. The first is the ability to defend clients in a trial, and consulting others in legal matters outside of a trial so that it never comes to that. However, when the occult is involved, and reality warps in ways that mundane law can comprehend, only one company steps up to help its clients regardless or race, creed, or dimensional origin. These are the case files of Smith, Michaels, and Morrison, the Curse Attorneys.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Curseborne: Occult Lawfare=&lt;br /&gt;
&lt;br /&gt;
[[https://forum.rpg.net/index.php?threads/curseborne-occult-lawfare.932613/|OOC]]&lt;br /&gt;
&lt;br /&gt;
=Players=&lt;br /&gt;
&lt;br /&gt;
(With thanks to Kittlefish)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kittlefish - [[Lydia Maples, esq.]]: Flashy Vampire lawyer, wants to be the public face of the branch and is the fiery courtroom orator.&lt;br /&gt;
&lt;br /&gt;
Daxian - something sorcerer-y?&lt;br /&gt;
 &lt;br /&gt;
Jeremy Kopczynski - lawyer, expert witness-wrangler and speaker for the dead&lt;br /&gt;
 &lt;br /&gt;
Donan - [[Lisa Jenkins]] Delver into records, seeker of secrets. Also a Sphinx Primal and good at sneaking.&lt;br /&gt;
 &lt;br /&gt;
mysstic101 - [[Earl Grey]], alien technologist hiding as SM&amp;amp;M&#039;s IT Manager&lt;br /&gt;
&lt;br /&gt;
==History of Smith, Michaels, and Morrison Consulting Limited==&lt;br /&gt;
&lt;br /&gt;
We at SM&amp;amp;M pride ourselves on our four virtues: our willingness to hire and defend anyone regardless of origin or creed, our honesty and dedication to our clients, our sincere dedication to legal ethics, and our ability to strategically apply the correct persuasion to get judges to accept that supernatural evidence is valid. (Please refer to the employee contract 4-C-200 for the reminder that supernatural evidence itself must be valid for it to be considered valid for massaging). Founded in 1938 in Los Angeles in the wake of the Varney case wherein it became clear that the local dock labor union needed legal representation of a more particular kind in order to evade the fact that the notoriously abusive work conditions were partly caused by a mindbending vampiress and her crew and evidence needed to be found and properly presented, and later that a prominent leader needed to be protected from a psionically empowered frame job for murder, our Senior Partners realized that a true legal aide required a certain amount of...specialized talent. Also recognizing that many in law enforcement were Accursed with special needs, they saw a perfect solution to both.&lt;br /&gt;
&lt;br /&gt;
As a professional associated with our firm, you will not just be defending our clients in court, but investigating the occult cases that nobody else can solve, and giving them the best possible legal aide in both trial and civic areas. Justice may be blind, but with SM&amp;amp;M, it doesn&#039;t need eyes to see!&lt;br /&gt;
&lt;br /&gt;
==Welcome To Sunny(?) Norwich==&lt;br /&gt;
&lt;br /&gt;
The World of Curses is much like our own, but...weirder. Such as here, where you were hired by a months-old branch office in a city that, were it not for magic and divination, probably would not exist.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Misty City&amp;quot;, &amp;quot;Boston&#039;s Oddball Sister&amp;quot;, and sometimes &amp;quot;Miami of the Snow&amp;quot;, due having a similar climate to its southern neighbor, and having the uh, eccentricity of Florida at times, Norwich is sometimes also called &amp;quot;Salem, but urban and with gargoyles.&amp;quot; It has a pretty good art scene, but it&#039;s well-known it was founded because of ecstatic visions more than anything about the north of Boston having useful material, and then, infamously, was the Greely Trial, which would have been the Norwich Witch Trials, except the second trial was of Patience Warren, wife of the extremely popular Elder Malcolm Warren, who flatly refused to believe the allegations against his spouse. What happened next turned the inherently tragedy of a witch hunt into an absolute farce as witnesses recanted their accounts, several tests were openly deemed heretical by religious authorities, a missing child was found alive and well (because he was a notorious runaway), and eventually, it came out that the primary source of the accusations, Luke Greely, was an adulterer, thief and scammer, who had accused the first woman largely to cover up an affair, as revealed by his own wife. While the fallout was not nearly as clean as the sanitized version of history where the Puritans realized how silly there were being and ran him out of town (in fact, a good quarter tried to counter-riot upon the declaration that he needed to leave), it did set the mood of the town, and later entire city going forward - Salem and Norwich seem to embrace witches as mascots, with Norwich being the place where &amp;quot;the place the Devil won his day in court.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This has led to it also being a place that also got permanently magnetized for curses - it&#039;s an open secret among Accursed it only exists due to magic influencing people, but the occult symbolism of the Greely Trial of &amp;quot;the holy managing to get its lawsuit tossed out for malicious prosecution&amp;quot; permanently made it a magnet for the Outside...which is good for the tourism board. Lots of news of the weird to put on the brochures.&lt;br /&gt;
&lt;br /&gt;
Also, ever since the Snake Room &amp;quot;opened&amp;quot;, it&#039;s been a magnet for Outsider refugees. And the social tensions that come with any refugees. So, uh, no pressure.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Grave&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
New Grave is a neighborhood in Norwich with its own distinct character. Originally an independent township, it was later fully absorbed into Norwich upon the latter&#039;s expansion to its current size. During Dutch rule over &amp;quot;New Netherland&amp;quot; in the 1600&#039;s, New Grave was the third largest population center of Dutch colonists, after the 2,500 people living in New Amsterdam (now New York), and the 1,000 residents of Fort Orange (now near Albany).&lt;br /&gt;
&lt;br /&gt;
The settlement&#039;s original name was &amp;quot;Des Nieuwe Gravenhaege&amp;quot; (The New Hague, basically). However, a shift toward more English pronunciation and spelling during British rule eventually had residents calling it &amp;quot;New Grave &#039;n Hag&amp;quot;. This was eventually just shortened to &amp;quot;New Grave&amp;quot;, which it remains today.&lt;br /&gt;
&lt;br /&gt;
At first, New Grave was both literally and figuratively a swamp. Literally, being founded upon boggy marsh not far from Norwich Harbor, but figuratively for being a stronghold of Dutch Vodnici immigrants who made it into a Family-held &amp;quot;Swamp&amp;quot; in Accursed terms. As time passed, the marsh was eventually drained to make room for more agriculture and housing, but some measure of its original character still remains: canals.&lt;br /&gt;
&lt;br /&gt;
Lots and lots of little canals. New Grave is riddled with them, an extensive network running parallel to most of the surface streets and sidewalks, with the water coming right up to the buildings&#039; facades in some cases. This gives any Vodnici living there unparalleled freedom to move about unseen, most anywhere in the neighborhood, spying or striking from the shadows as needed. In addition to the tiny waterways, a much larger commercial canal connects Norwich Harbor to New Grave&#039;s local docks and warehouse district, giving the neighborhood a decent economic interest into the world of ship-borne commerce (and smuggling).&lt;br /&gt;
&lt;br /&gt;
In pursuit of tourist dollars, New Grave also enthusiastically participates in Norwich&#039;s overall &amp;quot;witch-y&amp;quot; atmosphere with its own particular flair. All the surface water in the neighborhood causes fog to be a common sight, both mornings and evenings. Great for skulking! (If one is so inclined). And great for creating a spooky atmosphere, too, which draws in visitors for ghost tours or to see the centuries-old gothic Dutch architecture firsthand. The Centrum, formerly the town square, is a popular gathering point for such excursions, and many of the district&#039;s oldest and most picturesque buildings nestle around it.&lt;br /&gt;
&lt;br /&gt;
There are rumors that underwater passages lead to and from some of the buildings, or even out to sea . . . but what purpose would that serve? Nah. Surely just an urban legend.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bell Hill&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Originally part of the mill town of Carston, Bell Hill used to house the mansions of the wealthy owners. Long after the mills closed and Norwich crept out to absorb the town, the manors remain, but not the money. Heirs cling to hair-thin investment portfolios and ancestral properties in a plot that would be ripe for redevelopment - or at least renovation to pass into the hands of newer money - were it not for the desperate pacts made to cling to the last vestiges of past glory.&lt;br /&gt;
&lt;br /&gt;
You&#039;d think the Addams Family would be right at home here, but they&#039;d be worth more than the whole neighborhood combined and vastly more friendly.&lt;br /&gt;
&lt;br /&gt;
Except for Dr. Waite&lt;br /&gt;
&lt;br /&gt;
is definitely not the first appelation this wizened Ascetic has gone by. It&#039;s unlikely he actually bears any relation to the Waite line that built the mansion he resides in. Conflicting accounts say that he is the registrar for the pacts and curses binding Bell Hill into its state of not-quite-collapse, or the only one capable of keeping what lurks within from spilling out. Perhaps both are true.&lt;br /&gt;
&lt;br /&gt;
For the &#039;hermit of Bell Hill&#039; - so-called because he puts on affectations of being withdrawn and reclusive, despite a social calendar that sees him lurking at high-society events more nights than not - knows things. He knows many things. Often, things that might be best forgotten. Things that people want forgotten. But often very useful things.&lt;br /&gt;
&lt;br /&gt;
If he doesn&#039;t know some piece of esoterica, he probably knows where to go or who to kill to find or learn it. Conveniently, that is also often the price he asks for remembering things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Stakehouse&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Stakehouse is regarded as a tourist trap by uninformed locals, a honey trap by uninformed venators, a carefully curated hunting ground for local Hungry (and some Dead and other compatible families), and a fucking embarassment by more old-school and stick-in-the-mud members of the Lineage.&lt;br /&gt;
&lt;br /&gt;
The establishment consists of an expensive and touristy gothy nightclub and bar on the main level, a much less publicized S&amp;amp;M club in the basement, and VIP areas that cater to the tastes of the guests there. Not the tastes of the Hungry, the guests. Enterprising Bathorite Lilith Desjardins (who just happens to be Lydia&#039;s progenitor*) founded it in the late 80s as vampire fiction and fandom went on the upswing and she noticed that of course would-be vampire groupies were visiting Norwich and poking around.&lt;br /&gt;
&lt;br /&gt;
The majority of patrons just go for the atmosphere, spend a little too much money and mill about in fits from Hot Topic or whatever the mall-goths establishment du jour is. &#039;Get bit here&#039; isn&#039;t advertised openly, mostly seeded through networks of the people who are already fantasizing about the allure of the creatures of the night. A special waiver, an NDA, a red velvet wristband, and an extra cover charge are the bare minimum for that kind of tourist.&lt;br /&gt;
&lt;br /&gt;
Most of the Hungry who hunt its shadows are on the payroll in some fashion, with access to their necessary nightly sip being one of the perks. But they are service providers, and the ones getting bitten are the clients. VIPs pay for a guaranteed bite and more involved experiences like being pursued in a mock-hunt or getting bled in an elaborate and probably fake dark ritual. Lilith is up front about the arrangement being functionally (or outright) sex work. There are some less expected staff roles, too; Raven, an Ascetic, is a licensed therapist who helps bite addicts and people who&#039;ve been abused and enthralled by less scrupulous Hungry return to normal lives.&lt;br /&gt;
&lt;br /&gt;
Anyone else allowed to &#039;hunt&#039; here serves the club or community in some fashion. Lydia, for example, is on retainer as The Stakehouse&#039;s legal representative and has also helped forcibly remove uninvited monsters.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Drink responsibly&amp;quot; is the staff motto and this is enforced viciously. Any sort of lasting or undesired harm hurts not just the client but the business. For obvious reasons, most Hungry&#039;s Damnations are right out; they just get to keep the edge off. Getting fired and trespassed is getting off lightly. In all the Stakehouse&#039;s years of operation, there has been one death of a client; Lilith keeps the ashes of the perpetrator in an urn prominently on her desk to remind staff of the consequence. She holds herself to this standard too, of course; if she&#039;s bathed in anyone&#039;s blood in the last four decades, it hasn&#039;t been on-premises.&lt;br /&gt;
&lt;br /&gt;
*Say &#039;sire&#039; and at least one of them will stab you; say &#039;maker&#039; and they&#039;ll roll their eyes; try to be cute and say &#039;dam&#039; and they&#039;ll roll their eyes and then stab you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Snake Room&#039;&#039;&#039; (and the Uhrmann Gallery)&lt;br /&gt;
&lt;br /&gt;
To understand the Snake Room, and why it&#039;s located where it is, one has to understand three people - Franklin Uhrmann, Gordon Stark, and Leopold Wilcox. The latter two much more, because they made it - and may or may not have killed each other over it. Hard to tell. But long story short, Stark was the head of Arcana Amusements, a toy company that became well-known for its action figures, its multimedia properties, and shameless ruthlessness in the 50s and 60s, largely due to Stark. Man was one of the last great robber barons, who had to be at least respected for their genuine work ethic even if for nothing else. Also quite the adventurer, which is why he hired Wilcox to paint his study during an extended Safari with a mistress (he famously said that marriage was for more honest and older men than he once). Think is, Wilcox was very much someone who does crop up around &amp;quot;bohemian&amp;quot; art communities - which is to say, a bit of a druggie. Made his art really unique, but, well, he could be quite the flake, which Stark accepted...he didn&#039;t realize that Wilcox would have a particular trip that would cause him to go way too into it.&lt;br /&gt;
&lt;br /&gt;
It didn&#039;t help that it was also during the Killer Sun of 64, one of the most notorious disasters in Norwich history due to bad emergency services during a bizarre localized heatwave that was almost certainly partly the result of an attempted Archon aggression from the Outside. And also, Wilcox had gained some very distinct and unique species of weed that drove him to have visions, and become convinced that the jungle mural he was hired to paint was speaking to him, and it was demanding to have more snakes added to combat the sun. And more. And more. Until when Stark got back, the entire room was covered in very detailed, very surreal images of myriad ophidians, wall to wall, ceiling to floor - even the furniture that was nailed down. He was quite upset with this, and chased Wilcox into the room, ignoring the angry mob enforcers seeking payment for the truly massive debt Wilcox had acquired to get material to commune with the snakes. Both vanished that day, assumedly killed by the mob and vanished to avoid prosecution, but people say the largest two anacondas grew fatter - and the heat wave broke in the rain.&lt;br /&gt;
&lt;br /&gt;
Curiously, nobody who interacted with the Snake Room wanted to tear it down - despite the fact that people feel very small within it, like early man lost in a very deep heart of the jungle, and strange disappearances and sightings of chimeric beasts linked to it - plus a noted increase in the level of Outside portals that let in creatures from planes that generate refugees for whatever reason, both the refugees and the reasons they are fleeing. People who do so suddenly feel dread like cobras showing their hoods to them, and those who persist have strange accidents related to animal attacks or being poisoned. Uhrmann was an exception to damaging it - because Uhrmann, a noted eccentric and art historian who has some...interesting opinions on the inherent intersection of fear and desire (short and tactful answer as possible: he is sometimes known as the Patron Saint of Teratophiles) went into the room, spent three full days soaking it in, and came out with a plan to make it the center of his magnum opus. The study was literally torn out of the Stark mansion and merged into a new art museum dedicated to his philosophy.&lt;br /&gt;
&lt;br /&gt;
The Uhrmann Gallery is known for its sinister reputation and the oddity of its patrons, and likes it that way. You don&#039;t get founded by someone like that and don&#039;t learn to be chill with people whose tastes involve the phrase &amp;quot;now hear me out&amp;quot;. Of course, the Snake Room is almost certainly a Shattered Space, but it also seems to be a rather tame one - because it seems the snakes are extremely vain, and they are a centerpiece no matter the current exhibition of the museum. They enjoy being admired more than eating people, it seems, and at worst just spook people who probably were looking forward to that anyway and deliberately went into it at night. But the more chaotic the world outside grows, the more active they get - because the snakes also seem to despise disorder and especially nihilistic violence. If the world does not resolve itself, they will - and their method needs them to be well-fed, and their method is a bit...blunt anyway. As in, spontaneous neurotoxin in people&#039;s veins blunt or randomly opening portals to make a worse problem to team up against, blunt.&lt;/div&gt;</summary>
		<author><name>KittlefishRP</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lydia_Maples,_esq.&amp;diff=484398</id>
		<title>Lydia Maples, esq.</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lydia_Maples,_esq.&amp;diff=484398"/>
		<updated>2025-11-22T20:24:21Z</updated>

		<summary type="html">&lt;p&gt;KittlefishRP: /* Spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Lydia Millicent Jean-Marie Maples, esq.=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Ethical Bloodsucking Lawyer&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! [[File:Lydia maples3.jpg|x300px]]&lt;br /&gt;
! [[File:Lydia Maples.png|x300px]]&lt;br /&gt;
! [[File:Lydia maples2.jpg|x300px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Aspirations ==&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039; Feed off an enemy in battle&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039; Make an Objection&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Long-Term Aspiration:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== The Curse ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Entanglement:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curse Dice:&#039;&#039;&#039; 1/5&lt;br /&gt;
&lt;br /&gt;
===Damnation===&lt;br /&gt;
The Hungry must feed upon other people to sustain herself. Whenever she holds 0 curse dice, she feels the damned hunger overcome her and must consume the sustenance dictated by her Family within this scene. The character cannot cast spells and cannot regain curse dice in any way other than by resolving her Damnation. If she fails to feed in the scene where she bled her last curse die, she gains the &#039;&#039;Deprived&#039;&#039; status effect, taking 1 injury each time the Deprived Complication isn’t bought off. At this point, hunger is the only thing that drives her, and she must feed in the next scene or is Taken Out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resolution&#039;&#039;&#039;: She must feed as per her Major Path hunger . Upon doing so, she gains 1 curse die. If feeding makes things inconvenient for the Hungry’s crew, she gains &#039;&#039;1 Momentum&#039;&#039; as well.&lt;br /&gt;
&lt;br /&gt;
The Hungry must partake of a human (mundane or supernatural) to fulfill their cravings. If the subject of the hunger is a willing target, unconscious, or unable to resist, no rolls are needed.&lt;br /&gt;
&lt;br /&gt;
Otherwise, the character must take an action (dictated by her Major Path) against her victim’s Defense or Integrity with a Complication level based on her Entanglement (1-4 Minor, 5-7 Moderate, 8-20 Major). If she succeeds, she consumes what she needs and gains 1 curse die. If she fails to buy off the Complication, she barely staves off her Damnation, and immediately drops to 0 held curse dice at the start of the next scene&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;House Báthory&#039;&#039;&#039; hunger to bathe in human blood. The Báthorite need not climb into a bath for this process but must have most of their body (clothed or unclothed) coated in fresh, unspoiled human blood, which is soaked into the Hungry at the end of the scene. Victims suffer the &#039;&#039;Bleeding&#039;&#039; status effect.&lt;br /&gt;
&lt;br /&gt;
Báthorites make their action using a melee attack action against the target’s Defense or Integrity and gain access to the following Trick:&lt;br /&gt;
&#039;&#039;&#039;Bloodletting&#039;&#039;&#039; (1 hit): The Báthorite removes one negative status effect or heals a one injury.&lt;br /&gt;
&lt;br /&gt;
===Inheritance===&lt;br /&gt;
When you are suffering from any status effect, you gain a new resolution condition that you can engage in to remove it.&lt;br /&gt;
&lt;br /&gt;
After you cover your face and hands in blood, the status effect resolves. You can resolve one status effect this way once per session. The blood must cover your face and hands, but it can be rubbed, sprayed, daubed, or dipped to achieve the effect.&lt;br /&gt;
&lt;br /&gt;
Bleeding 1 curse die, you can perform this action a further time in the same session, but upon a character other than yourself.&lt;br /&gt;
&lt;br /&gt;
===Torments===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Accursed Torment&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Take What’s Mine&#039;&#039;: The Hungry rule by birthright. They’re eternal nobility, one and all. A character with this torment recognizes that everything is hers. When she succumbs, there’s no item, good, or service that she believes she cannot have. She demands the attention and service of others and takes anything she should own. It’s not stealing, it’s claiming one’s royal due. (The authorities may feel differently.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Torment&#039;&#039;&#039;&lt;br /&gt;
Allow no act of humiliation or bullying to go unanswered.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Spell&lt;br /&gt;
! Cost&lt;br /&gt;
! Attunements&lt;br /&gt;
! Effect&lt;br /&gt;
! Advances&lt;br /&gt;
|-&lt;br /&gt;
| Life Bridge&lt;br /&gt;
| Bleed 1&lt;br /&gt;
| Liminal, Physical&lt;br /&gt;
| Activate this spell and make a melee attack with double 9s. You may choose to use Medicine in place of Close Combat on this attack. Gain access to the following Trick. &amp;lt;br /&amp;gt;Siphon (1 hit): You drain your target’s life force, using it to bolster your own. Heal a number of injuries equal to the total injuries you deal with your attack.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Blood Offering&lt;br /&gt;
| Hold 2&lt;br /&gt;
| Elemental, Magical, Shared (Reeves)&lt;br /&gt;
| Activate this spell as a simple action that cannot be part of a mixed action. Suffer one injury and gain the Inspired status effect for an action you dictate for yourself. The Enhancement from this instance of Inspired stacks.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Instill Dread&lt;br /&gt;
| Bleed 1&lt;br /&gt;
| Emotional, Ruin&lt;br /&gt;
| Create an area of authority that fills the Area. Anyone attempting to take actions that disobey a direct order or acts against your expressly stated wishes suffers Moderate Complication on their action. If they fail to buy it off, they gain the &#039;&#039;Immobilized&#039;&#039; status effect.&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lineage/Family Special Traits===&lt;br /&gt;
&#039;&#039;&#039;Blood Thirst&#039;&#039;&#039;:&lt;br /&gt;
*Minimum 1/session&lt;br /&gt;
*No roll if willing vessel&lt;br /&gt;
*Close Combat + Might OR Persuasion + Manipulation vs Defense OR Integrity + (Half Entanglement)&lt;br /&gt;
*&#039;&#039;Drink Blood&#039;&#039; (1 hit): The Hungry consumes blood from their victim and gives them the &#039;&#039;Drained&#039;&#039; status effect.&lt;br /&gt;
*Failing to feed 1/session loses (Entanglement) Curse dice &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nocturnal Predator&#039;&#039;&#039;:&lt;br /&gt;
*+1 enhancement to all influence rolls between Dusk and Dawn&lt;br /&gt;
*Suffer &#039;&#039;Exposure&#039;&#039; (+1 cost to buy off all complications) during the day&lt;br /&gt;
*Suffer Minor Complication to all actions in sunlight, suffering 1 injury if not bought off&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Undead Strength&#039;&#039;&#039;:&lt;br /&gt;
*Bleed 1 curse die to take 1 benefit and 1 bane for rest of the scene&lt;br /&gt;
*Benefits:&lt;br /&gt;
**Gain +1 Enhancement that stacks to Physical Attribute actions.&lt;br /&gt;
**Gain +1 Enhancement that stacks to Mental Attribute actions.&lt;br /&gt;
**Gain +1 Enhancement that stacks to Social Attribute actions.&lt;br /&gt;
**Regenerate 1 injury at the beginning of each round (unless that injury stemmed from a bane or the &#039;&#039;Deprived&#039;&#039; status effect).&lt;br /&gt;
*Bane is something that, when within short range, causes a Moderate Complication causing 1 injury &amp;amp; status effect if not bought off.  List on p. 69.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secret Spell&#039;&#039;&#039;: Predator&#039;s Roar&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
Intellect: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cunning: &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Resolve: &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Might:  &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dexterity:  &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Stamina: &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Presence: &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Manipulation:  &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Composure: &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
Artistry (F): &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Athletics: &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Close Combat (L,F): &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Culture (R): &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Empathy (L,R): &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Enigmas: &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Esoterica: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Larceny: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Leadership: &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Medicine: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Persuasion(L,F,R): &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pilot: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ranged Combat: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Science: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Survival: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Technology: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Other Traits ==&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Integrity&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
===Injuries===&lt;br /&gt;
Armor ---&lt;br /&gt;
&lt;br /&gt;
Bloodied &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wounded &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Maimed &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Near Death &#039;&#039;&#039;O&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Taken Out &#039;&#039;&#039;O&#039;&#039;&#039;&lt;br /&gt;
===Edges===&lt;br /&gt;
&#039;&#039;&#039;Fame 1&#039;&#039;&#039;: Your celebrity is local (confined to your town or city) or it’s a small following on the internet or in a niche hobby. Everyone in those circles knows you. Gain +1 Enhancement to Influence actions while engaging with people who know who you are. Beyond that, your fame does not apply.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resources 1&#039;&#039;&#039;: you have a generous disposable income. Whenever you leverage your resources for a relevant influence action gain +1 Enhancement that stacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unusually Secure Headquarters 1&#039;&#039;&#039;: This secure place is protected from invasions or discovery by the group’s enemies and is always a haven to which they can retreat. If one of the squad members requires special needs (such as no exposure to sunlight, or fresh grave earth to sleep in), the secure headquarters provides such a thing. It is always a safe place to store items, or to keep vulnerable Storyguide characters away from harm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heirloom 1&#039;&#039;&#039;: Silver Saber (Enhancement +2, Piercing, Wounding)  This Heirloom is a Model 1860 Light Cavalry Saber (US army standard issue in the Civil War) modified with inlays of ritually purified silver and imbued with the magic of curses. The power of the silver  protects the user from &#039;the depredations of monsters&#039;.  While wielding the Silver Saber, apply its Enhancement that stacks to defense actions against non-human enemies — including other Accursed.&lt;br /&gt;
*Lydia is thoroughly aware of its accursed history. Major Hiram Maples first wielded it against the slavers&#039; rebellion, serving with distinction in the US cavalry.  But later, as the cavalry took the lead in the genocidal &#039;Indian Wars&#039;, he became a specialized &#039;monster hunter&#039;, seeking out those with mystical knowledge and paying handsomely to enchant his equipment against the &#039;monstrous&#039; Accursed desperately defending their people.  She seeks to reclaim it for a better purpose.&lt;br /&gt;
*based on silver dagger, but a cavalry saber (scimitar stats)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Quick and the Dead&#039;&#039;&#039;: When you make mixed actions with Close Combat, you always use the higher pool rather than the lower.&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&#039;&#039;&#039;Lilith Desjardins&#039;&#039;&#039; - 2 &#039;&#039;mentor, informant (Family)&#039;&#039;  Lilith is Lydia&#039;s progenitor; while many in House Báthory use &#039;Mother/Father&#039; they both find that particular sort of closeness awkward.  It&#039;s not that they&#039;re estranged, their relationship is just too professional.  While her own ventures are above-board (mostly), she gets a lot of useful and interesting gossip from underworld (literally and figuratively) connections.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alec Bartholomew Charles Morganstern-Brown, esq.&#039;&#039;&#039; - 1 &#039;&#039;influential (Role)&#039;&#039;  Alec was Lydia&#039;s mentor at her first firm, the white-shoe Elicott, Chatham &amp;amp; Greene.  While the only way her hiring could have been more nepotism-driven was if she was &#039;&#039;actually&#039;&#039; related to a Partner instead of &#039;just&#039; a Harvard legacy with a &#039;quality&#039; background, she did impress him with her argumentation (if not legal scholarship, so much).  They maintain cordial ties, even if he thinks her current employer is a bit bleeding-heart.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dr. Waite&#039;&#039;&#039; - 2 &#039;&#039;Archive, Supernatural (Lineage)&#039;&#039; A performatively mysterious and reclusive Ascetic known tongue-in-cheekly as the Hermit of Bell Hill.  If it&#039;s not in his library, he probably knows who to ask or kill for it.  Which, &#039;&#039;conveniently&#039;&#039;, is also what he tends to ask for in exchange for his help.&lt;br /&gt;
===Bonds===&lt;br /&gt;
&#039;&#039;&#039;Bond&#039;&#039;&#039; - 0 &#039;&#039;notes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&#039;&#039;&#039;Saber&#039;&#039;&#039; &#039;&#039;+2, piercing, wounding&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Paths ==&lt;br /&gt;
===Hungry===&lt;br /&gt;
Path Skills: Close Combat, Empathy, Persuasion (+1 each)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: Physical 3, Social 1 (Might +2, Stamina +1, Presence +1)&lt;br /&gt;
&lt;br /&gt;
===House Báthory===&lt;br /&gt;
Path Skills: Artistry, Close Combat, Persuasion (Artistry +1, Close Combat +3, Persuasion +2)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: 4 Mental, 2 Physical, 4 Social (Dexterity +1, Stamina +1, Presence +2, Manipulation +1, Composure +1, Intellect +1, Cunning +1, Resolve +2)&lt;br /&gt;
&lt;br /&gt;
===Role===&lt;br /&gt;
Path Skills: Culture, Empathy, Persuasion (+1 each)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: mental 1, social 3 (cunning +1, manipulation +1, Composure +2)&lt;br /&gt;
&lt;br /&gt;
Extra Skills: Athletics +1, Culture +1, Leadership +1, Enigmas +1&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
stuff&lt;/div&gt;</summary>
		<author><name>KittlefishRP</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lydia_Maples,_esq.&amp;diff=484397</id>
		<title>Lydia Maples, esq.</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lydia_Maples,_esq.&amp;diff=484397"/>
		<updated>2025-11-22T20:21:39Z</updated>

		<summary type="html">&lt;p&gt;KittlefishRP: /* Damnation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Lydia Millicent Jean-Marie Maples, esq.=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Ethical Bloodsucking Lawyer&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! [[File:Lydia maples3.jpg|x300px]]&lt;br /&gt;
! [[File:Lydia Maples.png|x300px]]&lt;br /&gt;
! [[File:Lydia maples2.jpg|x300px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Aspirations ==&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039; Feed off an enemy in battle&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039; Make an Objection&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Long-Term Aspiration:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== The Curse ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Entanglement:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curse Dice:&#039;&#039;&#039; 1/5&lt;br /&gt;
&lt;br /&gt;
===Damnation===&lt;br /&gt;
The Hungry must feed upon other people to sustain herself. Whenever she holds 0 curse dice, she feels the damned hunger overcome her and must consume the sustenance dictated by her Family within this scene. The character cannot cast spells and cannot regain curse dice in any way other than by resolving her Damnation. If she fails to feed in the scene where she bled her last curse die, she gains the &#039;&#039;Deprived&#039;&#039; status effect, taking 1 injury each time the Deprived Complication isn’t bought off. At this point, hunger is the only thing that drives her, and she must feed in the next scene or is Taken Out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resolution&#039;&#039;&#039;: She must feed as per her Major Path hunger . Upon doing so, she gains 1 curse die. If feeding makes things inconvenient for the Hungry’s crew, she gains &#039;&#039;1 Momentum&#039;&#039; as well.&lt;br /&gt;
&lt;br /&gt;
The Hungry must partake of a human (mundane or supernatural) to fulfill their cravings. If the subject of the hunger is a willing target, unconscious, or unable to resist, no rolls are needed.&lt;br /&gt;
&lt;br /&gt;
Otherwise, the character must take an action (dictated by her Major Path) against her victim’s Defense or Integrity with a Complication level based on her Entanglement (1-4 Minor, 5-7 Moderate, 8-20 Major). If she succeeds, she consumes what she needs and gains 1 curse die. If she fails to buy off the Complication, she barely staves off her Damnation, and immediately drops to 0 held curse dice at the start of the next scene&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;House Báthory&#039;&#039;&#039; hunger to bathe in human blood. The Báthorite need not climb into a bath for this process but must have most of their body (clothed or unclothed) coated in fresh, unspoiled human blood, which is soaked into the Hungry at the end of the scene. Victims suffer the &#039;&#039;Bleeding&#039;&#039; status effect.&lt;br /&gt;
&lt;br /&gt;
Báthorites make their action using a melee attack action against the target’s Defense or Integrity and gain access to the following Trick:&lt;br /&gt;
&#039;&#039;&#039;Bloodletting&#039;&#039;&#039; (1 hit): The Báthorite removes one negative status effect or heals a one injury.&lt;br /&gt;
&lt;br /&gt;
===Inheritance===&lt;br /&gt;
When you are suffering from any status effect, you gain a new resolution condition that you can engage in to remove it.&lt;br /&gt;
&lt;br /&gt;
After you cover your face and hands in blood, the status effect resolves. You can resolve one status effect this way once per session. The blood must cover your face and hands, but it can be rubbed, sprayed, daubed, or dipped to achieve the effect.&lt;br /&gt;
&lt;br /&gt;
Bleeding 1 curse die, you can perform this action a further time in the same session, but upon a character other than yourself.&lt;br /&gt;
&lt;br /&gt;
===Torments===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Accursed Torment&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Take What’s Mine&#039;&#039;: The Hungry rule by birthright. They’re eternal nobility, one and all. A character with this torment recognizes that everything is hers. When she succumbs, there’s no item, good, or service that she believes she cannot have. She demands the attention and service of others and takes anything she should own. It’s not stealing, it’s claiming one’s royal due. (The authorities may feel differently.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Torment&#039;&#039;&#039;&lt;br /&gt;
Allow no act of humiliation or bullying to go unanswered.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Spell&lt;br /&gt;
! Cost&lt;br /&gt;
! Attunements&lt;br /&gt;
! Effect&lt;br /&gt;
! Advances&lt;br /&gt;
|-&lt;br /&gt;
| Life Bridge&lt;br /&gt;
| Bleed 1&lt;br /&gt;
| Liminal, Physical&lt;br /&gt;
| Activate this spell and make a melee attack with double 9s. You may choose to use Medicine in place of Close Combat on this attack. Gain access to the following Trick. &amp;lt;br /&amp;gt;Siphon (1 hit): You drain your target’s life force, using it to bolster your own. Heal a number of injuries equal to the total injuries you deal with your attack.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Blood Offering&lt;br /&gt;
| Hold 2&lt;br /&gt;
| Elemental, Magical, Shared (Reeves)&lt;br /&gt;
| Activate this spell as a simple action that cannot be part of a mixed action. Suffer one injury and gain the Inspired status effect for an action you dictate for yourself. The Enhancement from this instance of Inspired stacks.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dread Aura&lt;br /&gt;
| Bleed 1&lt;br /&gt;
| Emotional, Ruin&lt;br /&gt;
| Create an area of authority that fills the Area. Anyone attempting to take actions that disobey a direct order or acts against your expressly stated wishes suffers Moderate Complication on their action. If they fail to buy it off, they gain the &#039;&#039;Immobilized&#039;&#039; status effect.&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lineage/Family Special Traits===&lt;br /&gt;
&#039;&#039;&#039;Blood Thirst&#039;&#039;&#039;:&lt;br /&gt;
*Minimum 1/session&lt;br /&gt;
*No roll if willing vessel&lt;br /&gt;
*Close Combat + Might OR Persuasion + Manipulation vs Defense OR Integrity + (Half Entanglement)&lt;br /&gt;
*&#039;&#039;Drink Blood&#039;&#039; (1 hit): The Hungry consumes blood from their victim and gives them the &#039;&#039;Drained&#039;&#039; status effect.&lt;br /&gt;
*Failing to feed 1/session loses (Entanglement) Curse dice &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nocturnal Predator&#039;&#039;&#039;:&lt;br /&gt;
*+1 enhancement to all influence rolls between Dusk and Dawn&lt;br /&gt;
*Suffer &#039;&#039;Exposure&#039;&#039; (+1 cost to buy off all complications) during the day&lt;br /&gt;
*Suffer Minor Complication to all actions in sunlight, suffering 1 injury if not bought off&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Undead Strength&#039;&#039;&#039;:&lt;br /&gt;
*Bleed 1 curse die to take 1 benefit and 1 bane for rest of the scene&lt;br /&gt;
*Benefits:&lt;br /&gt;
**Gain +1 Enhancement that stacks to Physical Attribute actions.&lt;br /&gt;
**Gain +1 Enhancement that stacks to Mental Attribute actions.&lt;br /&gt;
**Gain +1 Enhancement that stacks to Social Attribute actions.&lt;br /&gt;
**Regenerate 1 injury at the beginning of each round (unless that injury stemmed from a bane or the &#039;&#039;Deprived&#039;&#039; status effect).&lt;br /&gt;
*Bane is something that, when within short range, causes a Moderate Complication causing 1 injury &amp;amp; status effect if not bought off.  List on p. 69.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secret Spell&#039;&#039;&#039;: Predator&#039;s Roar&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
Intellect: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cunning: &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Resolve: &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Might:  &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dexterity:  &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Stamina: &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Presence: &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Manipulation:  &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Composure: &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
Artistry (F): &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Athletics: &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Close Combat (L,F): &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Culture (R): &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Empathy (L,R): &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Enigmas: &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Esoterica: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Larceny: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Leadership: &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Medicine: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Persuasion(L,F,R): &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pilot: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ranged Combat: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Science: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Survival: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Technology: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Other Traits ==&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Integrity&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
===Injuries===&lt;br /&gt;
Armor ---&lt;br /&gt;
&lt;br /&gt;
Bloodied &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wounded &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Maimed &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Near Death &#039;&#039;&#039;O&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Taken Out &#039;&#039;&#039;O&#039;&#039;&#039;&lt;br /&gt;
===Edges===&lt;br /&gt;
&#039;&#039;&#039;Fame 1&#039;&#039;&#039;: Your celebrity is local (confined to your town or city) or it’s a small following on the internet or in a niche hobby. Everyone in those circles knows you. Gain +1 Enhancement to Influence actions while engaging with people who know who you are. Beyond that, your fame does not apply.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resources 1&#039;&#039;&#039;: you have a generous disposable income. Whenever you leverage your resources for a relevant influence action gain +1 Enhancement that stacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unusually Secure Headquarters 1&#039;&#039;&#039;: This secure place is protected from invasions or discovery by the group’s enemies and is always a haven to which they can retreat. If one of the squad members requires special needs (such as no exposure to sunlight, or fresh grave earth to sleep in), the secure headquarters provides such a thing. It is always a safe place to store items, or to keep vulnerable Storyguide characters away from harm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heirloom 1&#039;&#039;&#039;: Silver Saber (Enhancement +2, Piercing, Wounding)  This Heirloom is a Model 1860 Light Cavalry Saber (US army standard issue in the Civil War) modified with inlays of ritually purified silver and imbued with the magic of curses. The power of the silver  protects the user from &#039;the depredations of monsters&#039;.  While wielding the Silver Saber, apply its Enhancement that stacks to defense actions against non-human enemies — including other Accursed.&lt;br /&gt;
*Lydia is thoroughly aware of its accursed history. Major Hiram Maples first wielded it against the slavers&#039; rebellion, serving with distinction in the US cavalry.  But later, as the cavalry took the lead in the genocidal &#039;Indian Wars&#039;, he became a specialized &#039;monster hunter&#039;, seeking out those with mystical knowledge and paying handsomely to enchant his equipment against the &#039;monstrous&#039; Accursed desperately defending their people.  She seeks to reclaim it for a better purpose.&lt;br /&gt;
*based on silver dagger, but a cavalry saber (scimitar stats)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Quick and the Dead&#039;&#039;&#039;: When you make mixed actions with Close Combat, you always use the higher pool rather than the lower.&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&#039;&#039;&#039;Lilith Desjardins&#039;&#039;&#039; - 2 &#039;&#039;mentor, informant (Family)&#039;&#039;  Lilith is Lydia&#039;s progenitor; while many in House Báthory use &#039;Mother/Father&#039; they both find that particular sort of closeness awkward.  It&#039;s not that they&#039;re estranged, their relationship is just too professional.  While her own ventures are above-board (mostly), she gets a lot of useful and interesting gossip from underworld (literally and figuratively) connections.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alec Bartholomew Charles Morganstern-Brown, esq.&#039;&#039;&#039; - 1 &#039;&#039;influential (Role)&#039;&#039;  Alec was Lydia&#039;s mentor at her first firm, the white-shoe Elicott, Chatham &amp;amp; Greene.  While the only way her hiring could have been more nepotism-driven was if she was &#039;&#039;actually&#039;&#039; related to a Partner instead of &#039;just&#039; a Harvard legacy with a &#039;quality&#039; background, she did impress him with her argumentation (if not legal scholarship, so much).  They maintain cordial ties, even if he thinks her current employer is a bit bleeding-heart.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dr. Waite&#039;&#039;&#039; - 2 &#039;&#039;Archive, Supernatural (Lineage)&#039;&#039; A performatively mysterious and reclusive Ascetic known tongue-in-cheekly as the Hermit of Bell Hill.  If it&#039;s not in his library, he probably knows who to ask or kill for it.  Which, &#039;&#039;conveniently&#039;&#039;, is also what he tends to ask for in exchange for his help.&lt;br /&gt;
===Bonds===&lt;br /&gt;
&#039;&#039;&#039;Bond&#039;&#039;&#039; - 0 &#039;&#039;notes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&#039;&#039;&#039;Saber&#039;&#039;&#039; &#039;&#039;+2, piercing, wounding&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Paths ==&lt;br /&gt;
===Hungry===&lt;br /&gt;
Path Skills: Close Combat, Empathy, Persuasion (+1 each)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: Physical 3, Social 1 (Might +2, Stamina +1, Presence +1)&lt;br /&gt;
&lt;br /&gt;
===House Báthory===&lt;br /&gt;
Path Skills: Artistry, Close Combat, Persuasion (Artistry +1, Close Combat +3, Persuasion +2)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: 4 Mental, 2 Physical, 4 Social (Dexterity +1, Stamina +1, Presence +2, Manipulation +1, Composure +1, Intellect +1, Cunning +1, Resolve +2)&lt;br /&gt;
&lt;br /&gt;
===Role===&lt;br /&gt;
Path Skills: Culture, Empathy, Persuasion (+1 each)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: mental 1, social 3 (cunning +1, manipulation +1, Composure +2)&lt;br /&gt;
&lt;br /&gt;
Extra Skills: Athletics +1, Culture +1, Leadership +1, Enigmas +1&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
stuff&lt;/div&gt;</summary>
		<author><name>KittlefishRP</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Fallout_2d20:_Royal_Flush&amp;diff=484315</id>
		<title>Fallout 2d20: Royal Flush</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Fallout_2d20:_Royal_Flush&amp;diff=484315"/>
		<updated>2025-11-12T20:57:56Z</updated>

		<summary type="html">&lt;p&gt;KittlefishRP: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
== Fallout 2d20: Royal Flush==&lt;br /&gt;
&lt;br /&gt;
[[File:FalloutRoyalFlush.png|center]]&lt;br /&gt;
&lt;br /&gt;
In 2274, the expanding New California Republic entered the Mojave and occupied the Hoover Dam, after cutting a deal with the mysterious Mr. House, magnate of New Vegas. Three years later, and Caeaser&#039;s Legion attacked the dam in an attempt to add the Mojave to its growing list of conquests. The NCR held the dam, barely.&lt;br /&gt;
&lt;br /&gt;
Three years have passed since the attack . Life has settled into an equilibrium. The Legion grows its forces, and the NCR prepares it defenses for the next attack. Business continues as normal on the Strip, as tourists pour a seemingly limitless amount of caps and NCR dollars into the casinos. War is coming, and minor conflicts spark all across the region as skirmishing forces from the Legion clash with NCR Rangers.&lt;br /&gt;
&lt;br /&gt;
Outside of strip, tensions have been growing up and down Route 95 and 395, from New Reno to New Vegas. Raiders have been appearing with increasing frequency. NCR troops, focused on containing the Legion, can&#039;t provide the same level of security as they did ten years ago. The Legion occupies all attention in this part of the NCR. Violence is increasing, and that&#039;s bad for business.&lt;br /&gt;
&lt;br /&gt;
It might look like chaos. But there&#039;s always someone behind the wheel.&lt;br /&gt;
&lt;br /&gt;
Our story opens as a group of wanders stumbles into the middle of some high level politics aimed at containing this, and find themselves key to the future of the region...&lt;br /&gt;
&lt;br /&gt;
Life in the Mojave is about to change.&lt;br /&gt;
&lt;br /&gt;
=Links=&lt;br /&gt;
* [https://forum.rpg.net/index.php?threads/fallout-2d20-royal-flush-recruiting.931955/ Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/12XMM0INqN1acdSxXWglbe1Mm7ERtddeugKyrV7tN6Kw/edit?usp=drivesdk VEL: Steely Mojave brawler and chaos engine—keeps records, keeps promises, keeps swinging.]&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1xcmQ8OAZPLlcqVp2bv9lkCFzH6orEjguviZKeAGm88Q/edit?gid=737579000#gid=737579000 Sal DeLuca: Ghoul Lounge Singer and Sneaky Shot]&lt;br /&gt;
* [https://drive.google.com/file/d/1RMrsTSvQMsDX2JjHDQ2UsConeI4WpsMv/view?usp=sharing Evelyn: Rogue Synth &#039;Pharrmacist&#039; Still Running from her Past]&lt;br /&gt;
* [https://app.demiplane.com/nexus/falloutrpg/character-sheet/f6105a14-286d-4887-bf80-19d4dc3c34f8 Mr Write: Mystrius Vault Dweller]&lt;br /&gt;
&lt;br /&gt;
=Major Quests=&lt;br /&gt;
* Courier, Interrupted: Investigate the dead body&lt;br /&gt;
&lt;br /&gt;
=Side Quests=&lt;br /&gt;
&lt;br /&gt;
=Character Quests=&lt;br /&gt;
&lt;br /&gt;
=Complete Quests=&lt;/div&gt;</summary>
		<author><name>KittlefishRP</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Shiori_of_Eraklyon&amp;diff=484314</id>
		<title>Shiori of Eraklyon</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Shiori_of_Eraklyon&amp;diff=484314"/>
		<updated>2025-11-12T20:40:49Z</updated>

		<summary type="html">&lt;p&gt;KittlefishRP: /* Relationships */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Soft-Spoken Lady of War==&lt;br /&gt;
&lt;br /&gt;
[[File:Shiori Winx.jpeg|400px|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
==Element==&lt;br /&gt;
:Void&lt;br /&gt;
&lt;br /&gt;
==Values==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Connection&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Courage&#039;&#039;&#039; [[file:d10a.png|24px|d10]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Knowledge&#039;&#039;&#039; [[file:d8a.png|24px|d6]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Power&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Presence&#039;&#039;&#039; [[file:d4a.png|24px|d4]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Truth&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Distinctions==&lt;br /&gt;
&lt;br /&gt;
===Lady of War===&lt;br /&gt;
* &#039;&#039;&#039;SFX: Hinder:&#039;&#039;&#039; &#039;&#039;gain a PP when you switch out this distinction&#039;s [[file:d8a.png|24px|d8]] for a [[file:d4a.png|24px|d4]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;SFX: You&#039;ll Have to Go Through Me:&#039;&#039;&#039; The casters&#039; safety is your responsibility.  &#039;&#039;Spend 1PP to declare your protection over someone, giving them your Fight die as a defensive Asset during the scene, so long as you stay near enough to intercede.&#039;&#039;&lt;br /&gt;
* &#039;&#039;Skills&#039;&#039;: &#039;&#039;&#039;Fight&#039;&#039;&#039;, &#039;&#039;&#039;Throw&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Soft-Spoken===&lt;br /&gt;
* &#039;&#039;&#039;SFX: Hinder:&#039;&#039;&#039; gain a PP when you switch out this distinction&#039;s [[file:d8a.png|24px|d8]] for a [[file:d4a.png|24px|d4]]&lt;br /&gt;
* &#039;&#039;&#039;SFX: Is the wall talking!?:&#039;&#039;&#039; It&#039;s usually difficult to find the right words - but when you have time to think, you can drop weighty words indeed.  &#039;&#039;In a conversation you haven&#039;t yet spoken in, you may spend 1 PP to step up or double Sneak for one roll and use it in place of Persuade or Trick.  Step back Sneak for the rest of the scene.&#039;&#039;&lt;br /&gt;
* &#039;&#039;Skills&#039;&#039;: &#039;&#039;&#039;Notice&#039;&#039;&#039;, &#039;&#039;&#039;Sneak&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Voidwalker===&lt;br /&gt;
* &#039;&#039;&#039;SFX: Hinder:&#039;&#039;&#039; &#039;&#039;gain a PP when you switch out this distinction&#039;s [[file:d8a.png|24px|d8]] for a [[file:d4a.png|24px|d4]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;Skills&#039;&#039;: &#039;&#039;&#039;Focus&#039;&#039;&#039;, &#039;&#039;&#039;Treat&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Skill/Spec&lt;br /&gt;
! Rating&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fight&#039;&#039;&#039;&lt;br /&gt;
| [[file:d10a.png|24px|d10]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Outnumbered&#039;&#039;&lt;br /&gt;
| [[file:d8a.png|24px|d8]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sneak&#039;&#039;&#039;&lt;br /&gt;
| [[file:d10a.png|24px|d10]]&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;Focus&#039;&#039;&#039;&lt;br /&gt;
| [[file:d8a.png|24px|d8]]&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;Voidwalking&#039;&#039;&lt;br /&gt;
| [[file:d8a.png|24px|d8]]&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;Move&#039;&#039;&#039;&lt;br /&gt;
| [[file:d8a.png|24px|d8]]&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;Notice&#039;&#039;&#039;&lt;br /&gt;
| [[file:d8a.png|24px|d8]]&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;Throw&#039;&#039;&#039;&lt;br /&gt;
| [[file:d8a.png|24px|d8]]&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;Lore&#039;&#039;&#039;&lt;br /&gt;
| [[file:d6a.png|24px|d6]]&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;Treat&#039;&#039;&#039;&lt;br /&gt;
| [[file:d6a.png|24px|d6]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
&#039;&#039;one with a PC, the rest can be PCs or NPCs&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Seraphina&#039;&#039;, ...girlfriend???:&lt;br /&gt;
| [[file:d10a.png|24px|d10]]&lt;br /&gt;
| (she&#039;s pretty and graceful and she &#039;&#039;likes me&#039;&#039;!?!?)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Wish&#039;&#039;, PC:&lt;br /&gt;
| [[file:d8a.png|24px|d8]]&lt;br /&gt;
| (wish I had her social confidence!)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Coach Rodriguez&#039;&#039;:&lt;br /&gt;
| [[file:d6a.png|24px|d6]]&lt;br /&gt;
| (no volleyball shall get past me!)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Signature Assets==&lt;br /&gt;
*&#039;&#039;Windcutter (Enchanted Naginata)&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
&#039;&#039;&#039;Grounding (Arcanist&#039;s Toolkit):&#039;&#039;&#039; Shiori&#039;s combat magic involves mostly movement - flash-stepping, passing undetected in shadow, and with greater effort, teleporting between distant shadows.  She can cover ground swiftly and emerge to render surprisingly quick aid, but is not naturally suited for the spotlight.&lt;br /&gt;
&lt;br /&gt;
==Stress==&lt;br /&gt;
:&#039;&#039;&#039;Tracking&#039;&#039;&#039; Afraid [[file:d4a.png|24px|d4]], Angry [[file:d6a.png|24px|d6]], Exhausted [[file:d8a.png|24px|d8]], Injured [[file:d10a.png|24px|d10]], Insecure [[file:d12a.png|24px|d12]]&lt;br /&gt;
:&#039;&#039;&#039;Current Stress&#039;&#039;&#039; n/a&lt;br /&gt;
&lt;br /&gt;
==Milestones==&lt;br /&gt;
===Personal Milestones===&lt;br /&gt;
:&#039;&#039;&#039;1 XP&#039;&#039;&#039;: Be flustered and hesitant when talking to someone&lt;br /&gt;
:&#039;&#039;&#039;3 XP&#039;&#039;&#039;: Confess your romantic attraction, deep respect, or other emotionally vulnerable connection to someone&lt;br /&gt;
:&#039;&#039;&#039;10 XP&#039;&#039;&#039;: Take a mortal blow for someone important to you or openly dedicate a great victory to a special someone&lt;br /&gt;
===Group Milestone: First Steps at Alfea===&lt;br /&gt;
:&#039;&#039;&#039;1 XP&#039;&#039;&#039;: Form or fake a connection with another student  &lt;br /&gt;
:&#039;&#039;&#039;3 XP&#039;&#039;&#039;: Work together to overcome a challenge  &lt;br /&gt;
:&#039;&#039;&#039;10 XP&#039;&#039;&#039;: Your team truly trusts you—or sees through your act&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Total:21&lt;br /&gt;
Spent: 0&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;/div&gt;</summary>
		<author><name>KittlefishRP</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Shiori_of_Eraklyon&amp;diff=484313</id>
		<title>Shiori of Eraklyon</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Shiori_of_Eraklyon&amp;diff=484313"/>
		<updated>2025-11-12T20:36:26Z</updated>

		<summary type="html">&lt;p&gt;KittlefishRP: /* XP */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Soft-Spoken Lady of War==&lt;br /&gt;
&lt;br /&gt;
[[File:Shiori Winx.jpeg|400px|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
==Element==&lt;br /&gt;
:Void&lt;br /&gt;
&lt;br /&gt;
==Values==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Connection&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Courage&#039;&#039;&#039; [[file:d10a.png|24px|d10]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Knowledge&#039;&#039;&#039; [[file:d8a.png|24px|d6]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Power&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Presence&#039;&#039;&#039; [[file:d4a.png|24px|d4]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Truth&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Distinctions==&lt;br /&gt;
&lt;br /&gt;
===Lady of War===&lt;br /&gt;
* &#039;&#039;&#039;SFX: Hinder:&#039;&#039;&#039; &#039;&#039;gain a PP when you switch out this distinction&#039;s [[file:d8a.png|24px|d8]] for a [[file:d4a.png|24px|d4]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;SFX: You&#039;ll Have to Go Through Me:&#039;&#039;&#039; The casters&#039; safety is your responsibility.  &#039;&#039;Spend 1PP to declare your protection over someone, giving them your Fight die as a defensive Asset during the scene, so long as you stay near enough to intercede.&#039;&#039;&lt;br /&gt;
* &#039;&#039;Skills&#039;&#039;: &#039;&#039;&#039;Fight&#039;&#039;&#039;, &#039;&#039;&#039;Throw&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Soft-Spoken===&lt;br /&gt;
* &#039;&#039;&#039;SFX: Hinder:&#039;&#039;&#039; gain a PP when you switch out this distinction&#039;s [[file:d8a.png|24px|d8]] for a [[file:d4a.png|24px|d4]]&lt;br /&gt;
* &#039;&#039;&#039;SFX: Is the wall talking!?:&#039;&#039;&#039; It&#039;s usually difficult to find the right words - but when you have time to think, you can drop weighty words indeed.  &#039;&#039;In a conversation you haven&#039;t yet spoken in, you may spend 1 PP to step up or double Sneak for one roll and use it in place of Persuade or Trick.  Step back Sneak for the rest of the scene.&#039;&#039;&lt;br /&gt;
* &#039;&#039;Skills&#039;&#039;: &#039;&#039;&#039;Notice&#039;&#039;&#039;, &#039;&#039;&#039;Sneak&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Voidwalker===&lt;br /&gt;
* &#039;&#039;&#039;SFX: Hinder:&#039;&#039;&#039; &#039;&#039;gain a PP when you switch out this distinction&#039;s [[file:d8a.png|24px|d8]] for a [[file:d4a.png|24px|d4]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;Skills&#039;&#039;: &#039;&#039;&#039;Focus&#039;&#039;&#039;, &#039;&#039;&#039;Treat&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Skill/Spec&lt;br /&gt;
! Rating&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fight&#039;&#039;&#039;&lt;br /&gt;
| [[file:d10a.png|24px|d10]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Outnumbered&#039;&#039;&lt;br /&gt;
| [[file:d8a.png|24px|d8]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sneak&#039;&#039;&#039;&lt;br /&gt;
| [[file:d10a.png|24px|d10]]&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;Focus&#039;&#039;&#039;&lt;br /&gt;
| [[file:d8a.png|24px|d8]]&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;Voidwalking&#039;&#039;&lt;br /&gt;
| [[file:d8a.png|24px|d8]]&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;Move&#039;&#039;&#039;&lt;br /&gt;
| [[file:d8a.png|24px|d8]]&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;Notice&#039;&#039;&#039;&lt;br /&gt;
| [[file:d8a.png|24px|d8]]&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;Throw&#039;&#039;&#039;&lt;br /&gt;
| [[file:d8a.png|24px|d8]]&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;Lore&#039;&#039;&#039;&lt;br /&gt;
| [[file:d6a.png|24px|d6]]&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;Treat&#039;&#039;&#039;&lt;br /&gt;
| [[file:d6a.png|24px|d6]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
&#039;&#039;one with a PC, the rest can be PCs or NPCs&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Barbara Sciezka&#039;&#039;, literature teacher:&lt;br /&gt;
| [[file:d6a.png|24px|d6]]&lt;br /&gt;
| (she believes I can make lots of friends, which makes one of us)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Wish&#039;&#039;, PC:&lt;br /&gt;
| [[file:d10a.png|24px|d10]]&lt;br /&gt;
| (wish I had her social confidence!)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Coach Rodriguez&#039;&#039;:&lt;br /&gt;
| [[file:d8a.png|24px|d8]]&lt;br /&gt;
| (no volleyball shall get past me!)&lt;br /&gt;
|}&lt;br /&gt;
==Signature Assets==&lt;br /&gt;
*&#039;&#039;Windcutter (Enchanted Naginata)&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
&#039;&#039;&#039;Grounding (Arcanist&#039;s Toolkit):&#039;&#039;&#039; Shiori&#039;s combat magic involves mostly movement - flash-stepping, passing undetected in shadow, and with greater effort, teleporting between distant shadows.  She can cover ground swiftly and emerge to render surprisingly quick aid, but is not naturally suited for the spotlight.&lt;br /&gt;
&lt;br /&gt;
==Stress==&lt;br /&gt;
:&#039;&#039;&#039;Tracking&#039;&#039;&#039; Afraid [[file:d4a.png|24px|d4]], Angry [[file:d6a.png|24px|d6]], Exhausted [[file:d8a.png|24px|d8]], Injured [[file:d10a.png|24px|d10]], Insecure [[file:d12a.png|24px|d12]]&lt;br /&gt;
:&#039;&#039;&#039;Current Stress&#039;&#039;&#039; n/a&lt;br /&gt;
&lt;br /&gt;
==Milestones==&lt;br /&gt;
===Personal Milestones===&lt;br /&gt;
:&#039;&#039;&#039;1 XP&#039;&#039;&#039;: Be flustered and hesitant when talking to someone&lt;br /&gt;
:&#039;&#039;&#039;3 XP&#039;&#039;&#039;: Confess your romantic attraction, deep respect, or other emotionally vulnerable connection to someone&lt;br /&gt;
:&#039;&#039;&#039;10 XP&#039;&#039;&#039;: Take a mortal blow for someone important to you or openly dedicate a great victory to a special someone&lt;br /&gt;
===Group Milestone: First Steps at Alfea===&lt;br /&gt;
:&#039;&#039;&#039;1 XP&#039;&#039;&#039;: Form or fake a connection with another student  &lt;br /&gt;
:&#039;&#039;&#039;3 XP&#039;&#039;&#039;: Work together to overcome a challenge  &lt;br /&gt;
:&#039;&#039;&#039;10 XP&#039;&#039;&#039;: Your team truly trusts you—or sees through your act&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Total:21&lt;br /&gt;
Spent: 0&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;/div&gt;</summary>
		<author><name>KittlefishRP</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Fallout_2d20:_Royal_Flush&amp;diff=484311</id>
		<title>Fallout 2d20: Royal Flush</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Fallout_2d20:_Royal_Flush&amp;diff=484311"/>
		<updated>2025-11-12T18:14:16Z</updated>

		<summary type="html">&lt;p&gt;KittlefishRP: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
== Fallout 2d20: Royal Flush==&lt;br /&gt;
&lt;br /&gt;
[[File:FalloutRoyalFlush.png|center]]&lt;br /&gt;
&lt;br /&gt;
In 2274, the expanding New California Republic entered the Mojave and occupied the Hoover Dam, after cutting a deal with the mysterious Mr. House, magnate of New Vegas. Three years later, and Caeaser&#039;s Legion attacked the dam in an attempt to add the Mojave to its growing list of conquests. The NCR held the dam, barely.&lt;br /&gt;
&lt;br /&gt;
Three years have passed since the attack . Life has settled into an equilibrium. The Legion grows its forces, and the NCR prepares it defenses for the next attack. Business continues as normal on the Strip, as tourists pour a seemingly limitless amount of caps and NCR dollars into the casinos. War is coming, and minor conflicts spark all across the region as skirmishing forces from the Legion clash with NCR Rangers.&lt;br /&gt;
&lt;br /&gt;
Outside of strip, tensions have been growing up and down Route 95 and 395, from New Reno to New Vegas. Raiders have been appearing with increasing frequency. NCR troops, focused on containing the Legion, can&#039;t provide the same level of security as they did ten years ago. The Legion occupies all attention in this part of the NCR. Violence is increasing, and that&#039;s bad for business.&lt;br /&gt;
&lt;br /&gt;
It might look like chaos. But there&#039;s always someone behind the wheel.&lt;br /&gt;
&lt;br /&gt;
Our story opens as a group of wanders stumbles into the middle of some high level politics aimed at containing this, and find themselves key to the future of the region...&lt;br /&gt;
&lt;br /&gt;
Life in the Mojave is about to change.&lt;br /&gt;
&lt;br /&gt;
=Links=&lt;br /&gt;
* [https://forum.rpg.net/index.php?threads/fallout-2d20-royal-flush-recruiting.931955/ Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/12XMM0INqN1acdSxXWglbe1Mm7ERtddeugKyrV7tN6Kw/edit?usp=drivesdk VEL: Steely Mojave brawler and chaos engine—keeps records, keeps promises, keeps swinging.]&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1xcmQ8OAZPLlcqVp2bv9lkCFzH6orEjguviZKeAGm88Q/edit?gid=737579000#gid=737579000 Sal DeLuca: Ghoul Lounge Singer and Sneaky Shot]&lt;br /&gt;
* [https://app.demiplane.com/nexus/falloutrpg/character-sheet/a4e6afc9-51ac-4611-88d7-bf91cd49ea9f Evelyn: Rogue Synth &#039;Pharrmacist&#039; Still Running from her Past]&lt;br /&gt;
&lt;br /&gt;
=Major Quests=&lt;br /&gt;
* Courier, Interrupted: Investigate the dead body&lt;br /&gt;
&lt;br /&gt;
=Side Quests=&lt;br /&gt;
&lt;br /&gt;
=Character Quests=&lt;br /&gt;
&lt;br /&gt;
=Complete Quests=&lt;/div&gt;</summary>
		<author><name>KittlefishRP</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Curseborne_Occult_Lawfare&amp;diff=484186</id>
		<title>Curseborne Occult Lawfare</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Curseborne_Occult_Lawfare&amp;diff=484186"/>
		<updated>2025-11-06T04:00:28Z</updated>

		<summary type="html">&lt;p&gt;KittlefishRP: /* Players */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;In the legal defense system, there are two important roles. The first is the ability to defend clients in a trial, and consulting others in legal matters outside of a trial so that it never comes to that. However, when the occult is involved, and reality warps in ways that mundane law can comprehend, only one company steps up to help its clients regardless or race, creed, or dimensional origin. These are the case files of Smith, Michaels, and Morrison, the Curse Attorneys.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Curseborne: Occult Lawfare=&lt;br /&gt;
&lt;br /&gt;
=Players=&lt;br /&gt;
&lt;br /&gt;
(With thanks to Kittlefish)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kittlefish - [[Lydia Maples, esq.]]: Flashy Vampire lawyer, wants to be the public face of the branch and is the fiery courtroom orator.&lt;br /&gt;
&lt;br /&gt;
Daxian - something sorcerer-y?&lt;br /&gt;
 &lt;br /&gt;
Jeremy Kopczynski - lawyer, expert witness-wrangler and speaker for the dead&lt;br /&gt;
 &lt;br /&gt;
Donan - sneaky investigator&lt;br /&gt;
 &lt;br /&gt;
mysstic101 - vodnik, either also sneaky investigator or legal negotiator&lt;br /&gt;
&lt;br /&gt;
==History of Smith, Michaels, and Morrison Consulting Limited==&lt;br /&gt;
&lt;br /&gt;
We at SM&amp;amp;M pride ourselves on our four virtues: our willingness to hire and defend anyone regardless of origin or creed, our honesty and dedication to our clients, our sincere dedication to legal ethics, and our ability to strategically apply the correct persuasion to get judges to accept that supernatural evidence is valid. (Please refer to the employee contract 4-C-200 for the reminder that supernatural evidence itself must be valid for it to be considered valid for massaging). Founded in 1938 in Los Angeles in the wake of the Varney case wherein it became clear that the local dock labor union needed legal representation of a more particular kind in order to evade the fact that the notoriously abusive work conditions were partly caused by a mindbending vampiress and her crew and evidence needed to be found and properly presented, and later that a prominent leader needed to be protected from a psionically empowered frame job for murder, our Senior Partners realized that a true legal aide required a certain amount of...specialized talent. Also recognizing that many in law enforcement were Accursed with special needs, they saw a perfect solution to both.&lt;br /&gt;
&lt;br /&gt;
As a professional associated with our firm, you will not just be defending our clients in court, but investigating the occult cases that nobody else can solve, and giving them the best possible legal aide in both trial and civic areas. Justice may be blind, but with SM&amp;amp;M, it doesn&#039;t need eyes to see!&lt;br /&gt;
&lt;br /&gt;
==Welcome To Sunny(?) Norwich==&lt;br /&gt;
&lt;br /&gt;
The World of Curses is much like our own, but...weirder. Such as here, where you were hired by a months-old branch office in a city that, were it not for magic and divination, probably would not exist.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Misty City&amp;quot;, &amp;quot;Boston&#039;s Oddball Sister&amp;quot;, and sometimes &amp;quot;Miami of the Snow&amp;quot;, due having a similar climate to its southern neighbor, and having the uh, eccentricity of Florida at times, Norwich is sometimes also called &amp;quot;Salem, but urban and with gargoyles.&amp;quot; It has a pretty good art scene, but it&#039;s well-known it was founded because of ecstatic visions more than anything about the north of Boston having useful material, and then, infamously, was the Greely Trial, which would have been the Norwich Witch Trials, except the second trial was of Patience Warren, wife of the extremely popular Elder Malcolm Warren, who flatly refused to believe the allegations against his spouse. What happened next turned the inherently tragedy of a witch hunt into an absolute farce as witnesses recanted their accounts, several tests were openly deemed heretical by religious authorities, a missing child was found alive and well (because he was a notorious runaway), and eventually, it came out that the primary source of the accusations, Luke Greely, was an adulterer, thief and scammer, who had accused the first woman largely to cover up an affair, as revealed by his own wife. While the fallout was not nearly as clean as the sanitized version of history where the Puritans realized how silly there were being and ran him out of town (in fact, a good quarter tried to counter-riot upon the declaration that he needed to leave), it did set the mood of the town, and later entire city going forward - Salem and Norwich seem to embrace witches as mascots, with Norwich being the place where &amp;quot;the place the Devil won his day in court.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This has led to it also being a place that also got permanently magnetized for curses - it&#039;s an open secret among Accursed it only exists due to magic influencing people, but the occult symbolism of the Greely Trial of &amp;quot;the holy managing to get its lawsuit tossed out for malicious prosecution&amp;quot; permanently made it a magnet for the Outside...which is good for the tourism board. Lots of news of the weird to put on the brochures.&lt;br /&gt;
&lt;br /&gt;
Also, ever since the Snake Room &amp;quot;opened&amp;quot;, it&#039;s been a magnet for Outsider refugees. And the social tensions that come with any refugees. So, uh, no pressure.&lt;/div&gt;</summary>
		<author><name>KittlefishRP</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lydia_Maples,_esq.&amp;diff=484162</id>
		<title>Lydia Maples, esq.</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lydia_Maples,_esq.&amp;diff=484162"/>
		<updated>2025-11-05T10:04:05Z</updated>

		<summary type="html">&lt;p&gt;KittlefishRP: /* Aspirations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Lydia Millicent Jean-Marie Maples, esq.=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Ethical Bloodsucking Lawyer&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! [[File:Lydia maples3.jpg|x300px]]&lt;br /&gt;
! [[File:Lydia Maples.png|x300px]]&lt;br /&gt;
! [[File:Lydia maples2.jpg|x300px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Aspirations ==&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039; Feed off an enemy in battle&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039; Make an Objection&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Long-Term Aspiration:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== The Curse ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Entanglement:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curse Dice:&#039;&#039;&#039; 1/5&lt;br /&gt;
&lt;br /&gt;
===Damnation===&lt;br /&gt;
The Hungry must feed upon other people to sustain herself. Whenever she holds 0 curse dice, she feels the damned hunger overcome her and must consume the sustenance dictated by her Family within this scene. The character cannot cast spells and cannot regain curse dice in any way other than by resolving her Damnation. If she fails to feed in the scene where she bled her last curse die, she gains the &#039;&#039;Deprived&#039;&#039; status effect, taking 1 injury each time the Deprived Complication isn’t bought off. At this point, hunger is the only thing that drives her, and she must feed in the next scene or is Taken Out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resolution&#039;&#039;&#039;: She must feed as per her Major Path hunger (see below). Upon doing so, she gains 1 curse die. If feeding makes things inconvenient for the Hungry’s crew, she gains &#039;&#039;1 Momentum&#039;&#039; as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;House Báthory&#039;&#039;&#039; hunger to bathe in human blood. The Báthorite need not climb into a bath for this process but must have most of their body (clothed or unclothed) coated in fresh, unspoiled human blood, which is soaked into the Hungry at the end of the scene. Victims suffer the &#039;&#039;Bleeding&#039;&#039; status effect.&lt;br /&gt;
&lt;br /&gt;
Báthorites make their action using a melee attack action against the target’s Defense or Integrity + half the feeding Hungry’s Entanglement (rounded up) and gain access to the following Trick:&lt;br /&gt;
&#039;&#039;&#039;Bloodletting&#039;&#039;&#039; (1 hit): The Báthorite removes one negative status effect or heals a one injury.&lt;br /&gt;
&lt;br /&gt;
===Inheritance===&lt;br /&gt;
When you are suffering from any status effect, you gain a new resolution condition that you can engage in to remove it.&lt;br /&gt;
&lt;br /&gt;
After you cover your face and hands in blood, the status effect resolves. You can resolve one status effect this way once per session. The blood must cover your face and hands, but it can be rubbed, sprayed, daubed, or dipped to achieve the effect.&lt;br /&gt;
&lt;br /&gt;
Bleeding 1 curse die, you can perform this action a further time in the same session, but upon a character other than yourself.&lt;br /&gt;
&lt;br /&gt;
===Torments===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Accursed Torment&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Take What’s Mine&#039;&#039;: The Hungry rule by birthright. They’re eternal nobility, one and all. A character with this torment recognizes that everything is hers. When she succumbs, there’s no item, good, or service that she believes she cannot have. She demands the attention and service of others and takes anything she should own. It’s not stealing, it’s claiming one’s royal due. (The authorities may feel differently.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Torment&#039;&#039;&#039;&lt;br /&gt;
Allow no act of humiliation or bullying to go unanswered.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Spell&lt;br /&gt;
! Cost&lt;br /&gt;
! Attunements&lt;br /&gt;
! Effect&lt;br /&gt;
! Advances&lt;br /&gt;
|-&lt;br /&gt;
| Life Bridge&lt;br /&gt;
| Bleed 1&lt;br /&gt;
| Liminal, Physical&lt;br /&gt;
| Activate this spell and make a melee attack with double 9s. You may choose to use Medicine in place of Close Combat on this attack. Gain access to the following Trick. &amp;lt;br /&amp;gt;Siphon (1 hit): You drain your target’s life force, using it to bolster your own. Heal a number of injuries equal to the total injuries you deal with your attack.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Blood Offering&lt;br /&gt;
| Hold 2&lt;br /&gt;
| Elemental, Magical, Shared (Reeves)&lt;br /&gt;
| Activate this spell as a simple action that cannot be part of a mixed action. Suffer one injury and gain the Inspired status effect for an action you dictate for yourself. The Enhancement from this instance of Inspired stacks.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dread Aura&lt;br /&gt;
| Bleed 1&lt;br /&gt;
| Emotional, Ruin&lt;br /&gt;
| Create an area of authority that fills the Area. Anyone attempting to take actions that disobey a direct order or acts against your expressly stated wishes suffers Moderate Complication on their action. If they fail to buy it off, they gain the &#039;&#039;Immobilized&#039;&#039; status effect.&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lineage/Family Special Traits===&lt;br /&gt;
&#039;&#039;&#039;Blood Thirst&#039;&#039;&#039;:&lt;br /&gt;
*Minimum 1/session&lt;br /&gt;
*No roll if willing vessel&lt;br /&gt;
*Close Combat + Might OR Persuasion + Manipulation vs Defense OR Integrity + (Half Entanglement)&lt;br /&gt;
*&#039;&#039;Drink Blood&#039;&#039; (1 hit): The Hungry consumes blood from their victim and gives them the &#039;&#039;Drained&#039;&#039; status effect.&lt;br /&gt;
*Failing to feed 1/session loses (Entanglement) Curse dice &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nocturnal Predator&#039;&#039;&#039;:&lt;br /&gt;
*+1 enhancement to all influence rolls between Dusk and Dawn&lt;br /&gt;
*Suffer &#039;&#039;Exposure&#039;&#039; (+1 cost to buy off all complications) during the day&lt;br /&gt;
*Suffer Minor Complication to all actions in sunlight, suffering 1 injury if not bought off&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Undead Strength&#039;&#039;&#039;:&lt;br /&gt;
*Bleed 1 curse die to take 1 benefit and 1 bane for rest of the scene&lt;br /&gt;
*Benefits:&lt;br /&gt;
**Gain +1 Enhancement that stacks to Physical Attribute actions.&lt;br /&gt;
**Gain +1 Enhancement that stacks to Mental Attribute actions.&lt;br /&gt;
**Gain +1 Enhancement that stacks to Social Attribute actions.&lt;br /&gt;
**Regenerate 1 injury at the beginning of each round (unless that injury stemmed from a bane or the &#039;&#039;Deprived&#039;&#039; status effect).&lt;br /&gt;
*Bane is something that, when within short range, causes a Moderate Complication causing 1 injury &amp;amp; status effect if not bought off.  List on p. 69.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secret Spell&#039;&#039;&#039;: Predator&#039;s Roar&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
Intellect: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cunning: &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Resolve: &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Might:  &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dexterity:  &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Stamina: &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Presence: &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Manipulation:  &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Composure: &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
Artistry (F): &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Athletics: &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Close Combat (L,F): &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Culture (R): &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Empathy (L,R): &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Enigmas: &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Esoterica: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Larceny: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Leadership: &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Medicine: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Persuasion(L,F,R): &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pilot: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ranged Combat: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Science: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Survival: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Technology: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Other Traits ==&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Integrity&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
===Injuries===&lt;br /&gt;
Armor ---&lt;br /&gt;
&lt;br /&gt;
Bloodied &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wounded &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Maimed &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Near Death &#039;&#039;&#039;O&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Taken Out &#039;&#039;&#039;O&#039;&#039;&#039;&lt;br /&gt;
===Edges===&lt;br /&gt;
&#039;&#039;&#039;Fame 1&#039;&#039;&#039;: Your celebrity is local (confined to your town or city) or it’s a small following on the internet or in a niche hobby. Everyone in those circles knows you. Gain +1 Enhancement to Influence actions while engaging with people who know who you are. Beyond that, your fame does not apply.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resources 1&#039;&#039;&#039;: you have a generous disposable income. Whenever you leverage your resources for a relevant influence action gain +1 Enhancement that stacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unusually Secure Headquarters 1&#039;&#039;&#039;: This secure place is protected from invasions or discovery by the group’s enemies and is always a haven to which they can retreat. If one of the squad members requires special needs (such as no exposure to sunlight, or fresh grave earth to sleep in), the secure headquarters provides such a thing. It is always a safe place to store items, or to keep vulnerable Storyguide characters away from harm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heirloom 1&#039;&#039;&#039;: Silver Saber (Enhancement +2, Piercing, Wounding)  This Heirloom is a Model 1860 Light Cavalry Saber (US army standard issue in the Civil War) modified with inlays of ritually purified silver and imbued with the magic of curses. The power of the silver  protects the user from &#039;the depredations of monsters&#039;.  While wielding the Silver Saber, apply its Enhancement that stacks to defense actions against non-human enemies — including other Accursed.&lt;br /&gt;
*Lydia is thoroughly aware of its accursed history. Major Hiram Maples first wielded it against the slavers&#039; rebellion, serving with distinction in the US cavalry.  But later, as the cavalry took the lead in the genocidal &#039;Indian Wars&#039;, he became a specialized &#039;monster hunter&#039;, seeking out those with mystical knowledge and paying handsomely to enchant his equipment against the &#039;monstrous&#039; Accursed desperately defending their people.  She seeks to reclaim it for a better purpose.&lt;br /&gt;
*based on silver dagger, but a cavalry saber (scimitar stats)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Quick and the Dead&#039;&#039;&#039;: When you make mixed actions with Close Combat, you always use the higher pool rather than the lower.&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&#039;&#039;&#039;Lilith Desjardins&#039;&#039;&#039; - 2 &#039;&#039;mentor, informant (Family)&#039;&#039;  Lilith is Lydia&#039;s progenitor; while many in House Báthory use &#039;Mother/Father&#039; they both find that particular sort of closeness awkward.  It&#039;s not that they&#039;re estranged, their relationship is just too professional.  While her own ventures are above-board (mostly), she gets a lot of useful and interesting gossip from underworld (literally and figuratively) connections.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alec Bartholomew Charles Morganstern-Brown, esq.&#039;&#039;&#039; - 1 &#039;&#039;influential (Role)&#039;&#039;  Alec was Lydia&#039;s mentor at her first firm, the white-shoe Elicott, Chatham &amp;amp; Greene.  While the only way her hiring could have been more nepotism-driven was if she was &#039;&#039;actually&#039;&#039; related to a Partner instead of &#039;just&#039; a Harvard legacy with a &#039;quality&#039; background, she did impress him with her argumentation (if not legal scholarship, so much).  They maintain cordial ties, even if he thinks her current employer is a bit bleeding-heart.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dr. Waite&#039;&#039;&#039; - 2 &#039;&#039;Archive, Supernatural (Lineage)&#039;&#039; A performatively mysterious and reclusive Ascetic known tongue-in-cheekly as the Hermit of Bell Hill.  If it&#039;s not in his library, he probably knows who to ask or kill for it.  Which, &#039;&#039;conveniently&#039;&#039;, is also what he tends to ask for in exchange for his help.&lt;br /&gt;
===Bonds===&lt;br /&gt;
&#039;&#039;&#039;Bond&#039;&#039;&#039; - 0 &#039;&#039;notes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&#039;&#039;&#039;Saber&#039;&#039;&#039; &#039;&#039;+2, piercing, wounding&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Paths ==&lt;br /&gt;
===Hungry===&lt;br /&gt;
Path Skills: Close Combat, Empathy, Persuasion (+1 each)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: Physical 3, Social 1 (Might +2, Stamina +1, Presence +1)&lt;br /&gt;
&lt;br /&gt;
===House Báthory===&lt;br /&gt;
Path Skills: Artistry, Close Combat, Persuasion (Artistry +1, Close Combat +3, Persuasion +2)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: 4 Mental, 2 Physical, 4 Social (Dexterity +1, Stamina +1, Presence +2, Manipulation +1, Composure +1, Intellect +1, Cunning +1, Resolve +2)&lt;br /&gt;
&lt;br /&gt;
===Role===&lt;br /&gt;
Path Skills: Culture, Empathy, Persuasion (+1 each)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: mental 1, social 3 (cunning +1, manipulation +1, Composure +2)&lt;br /&gt;
&lt;br /&gt;
Extra Skills: Athletics +1, Culture +1, Leadership +1, Enigmas +1&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
stuff&lt;/div&gt;</summary>
		<author><name>KittlefishRP</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lydia_Maples,_esq.&amp;diff=484161</id>
		<title>Lydia Maples, esq.</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lydia_Maples,_esq.&amp;diff=484161"/>
		<updated>2025-11-05T05:38:46Z</updated>

		<summary type="html">&lt;p&gt;KittlefishRP: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Lydia Millicent Jean-Marie Maples, esq.=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Ethical Bloodsucking Lawyer&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! [[File:Lydia maples3.jpg|x300px]]&lt;br /&gt;
! [[File:Lydia Maples.png|x300px]]&lt;br /&gt;
! [[File:Lydia maples2.jpg|x300px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Aspirations ==&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039; Feed off an enemy in battle&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Long-Term Aspiration:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== The Curse ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Entanglement:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curse Dice:&#039;&#039;&#039; 1/5&lt;br /&gt;
&lt;br /&gt;
===Damnation===&lt;br /&gt;
The Hungry must feed upon other people to sustain herself. Whenever she holds 0 curse dice, she feels the damned hunger overcome her and must consume the sustenance dictated by her Family within this scene. The character cannot cast spells and cannot regain curse dice in any way other than by resolving her Damnation. If she fails to feed in the scene where she bled her last curse die, she gains the &#039;&#039;Deprived&#039;&#039; status effect, taking 1 injury each time the Deprived Complication isn’t bought off. At this point, hunger is the only thing that drives her, and she must feed in the next scene or is Taken Out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resolution&#039;&#039;&#039;: She must feed as per her Major Path hunger (see below). Upon doing so, she gains 1 curse die. If feeding makes things inconvenient for the Hungry’s crew, she gains &#039;&#039;1 Momentum&#039;&#039; as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;House Báthory&#039;&#039;&#039; hunger to bathe in human blood. The Báthorite need not climb into a bath for this process but must have most of their body (clothed or unclothed) coated in fresh, unspoiled human blood, which is soaked into the Hungry at the end of the scene. Victims suffer the &#039;&#039;Bleeding&#039;&#039; status effect.&lt;br /&gt;
&lt;br /&gt;
Báthorites make their action using a melee attack action against the target’s Defense or Integrity + half the feeding Hungry’s Entanglement (rounded up) and gain access to the following Trick:&lt;br /&gt;
&#039;&#039;&#039;Bloodletting&#039;&#039;&#039; (1 hit): The Báthorite removes one negative status effect or heals a one injury.&lt;br /&gt;
&lt;br /&gt;
===Inheritance===&lt;br /&gt;
When you are suffering from any status effect, you gain a new resolution condition that you can engage in to remove it.&lt;br /&gt;
&lt;br /&gt;
After you cover your face and hands in blood, the status effect resolves. You can resolve one status effect this way once per session. The blood must cover your face and hands, but it can be rubbed, sprayed, daubed, or dipped to achieve the effect.&lt;br /&gt;
&lt;br /&gt;
Bleeding 1 curse die, you can perform this action a further time in the same session, but upon a character other than yourself.&lt;br /&gt;
&lt;br /&gt;
===Torments===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Accursed Torment&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Take What’s Mine&#039;&#039;: The Hungry rule by birthright. They’re eternal nobility, one and all. A character with this torment recognizes that everything is hers. When she succumbs, there’s no item, good, or service that she believes she cannot have. She demands the attention and service of others and takes anything she should own. It’s not stealing, it’s claiming one’s royal due. (The authorities may feel differently.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Torment&#039;&#039;&#039;&lt;br /&gt;
Allow no act of humiliation or bullying to go unanswered.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Spell&lt;br /&gt;
! Cost&lt;br /&gt;
! Attunements&lt;br /&gt;
! Effect&lt;br /&gt;
! Advances&lt;br /&gt;
|-&lt;br /&gt;
| Life Bridge&lt;br /&gt;
| Bleed 1&lt;br /&gt;
| Liminal, Physical&lt;br /&gt;
| Activate this spell and make a melee attack with double 9s. You may choose to use Medicine in place of Close Combat on this attack. Gain access to the following Trick. &amp;lt;br /&amp;gt;Siphon (1 hit): You drain your target’s life force, using it to bolster your own. Heal a number of injuries equal to the total injuries you deal with your attack.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Blood Offering&lt;br /&gt;
| Hold 2&lt;br /&gt;
| Elemental, Magical, Shared (Reeves)&lt;br /&gt;
| Activate this spell as a simple action that cannot be part of a mixed action. Suffer one injury and gain the Inspired status effect for an action you dictate for yourself. The Enhancement from this instance of Inspired stacks.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dread Aura&lt;br /&gt;
| Bleed 1&lt;br /&gt;
| Emotional, Ruin&lt;br /&gt;
| Create an area of authority that fills the Area. Anyone attempting to take actions that disobey a direct order or acts against your expressly stated wishes suffers Moderate Complication on their action. If they fail to buy it off, they gain the &#039;&#039;Immobilized&#039;&#039; status effect.&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lineage/Family Special Traits===&lt;br /&gt;
&#039;&#039;&#039;Blood Thirst&#039;&#039;&#039;:&lt;br /&gt;
*Minimum 1/session&lt;br /&gt;
*No roll if willing vessel&lt;br /&gt;
*Close Combat + Might OR Persuasion + Manipulation vs Defense OR Integrity + (Half Entanglement)&lt;br /&gt;
*&#039;&#039;Drink Blood&#039;&#039; (1 hit): The Hungry consumes blood from their victim and gives them the &#039;&#039;Drained&#039;&#039; status effect.&lt;br /&gt;
*Failing to feed 1/session loses (Entanglement) Curse dice &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nocturnal Predator&#039;&#039;&#039;:&lt;br /&gt;
*+1 enhancement to all influence rolls between Dusk and Dawn&lt;br /&gt;
*Suffer &#039;&#039;Exposure&#039;&#039; (+1 cost to buy off all complications) during the day&lt;br /&gt;
*Suffer Minor Complication to all actions in sunlight, suffering 1 injury if not bought off&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Undead Strength&#039;&#039;&#039;:&lt;br /&gt;
*Bleed 1 curse die to take 1 benefit and 1 bane for rest of the scene&lt;br /&gt;
*Benefits:&lt;br /&gt;
**Gain +1 Enhancement that stacks to Physical Attribute actions.&lt;br /&gt;
**Gain +1 Enhancement that stacks to Mental Attribute actions.&lt;br /&gt;
**Gain +1 Enhancement that stacks to Social Attribute actions.&lt;br /&gt;
**Regenerate 1 injury at the beginning of each round (unless that injury stemmed from a bane or the &#039;&#039;Deprived&#039;&#039; status effect).&lt;br /&gt;
*Bane is something that, when within short range, causes a Moderate Complication causing 1 injury &amp;amp; status effect if not bought off.  List on p. 69.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secret Spell&#039;&#039;&#039;: Predator&#039;s Roar&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
Intellect: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cunning: &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Resolve: &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Might:  &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dexterity:  &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Stamina: &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Presence: &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Manipulation:  &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Composure: &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
Artistry (F): &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Athletics: &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Close Combat (L,F): &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Culture (R): &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Empathy (L,R): &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Enigmas: &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Esoterica: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Larceny: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Leadership: &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Medicine: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Persuasion(L,F,R): &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pilot: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ranged Combat: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Science: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Survival: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Technology: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Other Traits ==&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Integrity&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
===Injuries===&lt;br /&gt;
Armor ---&lt;br /&gt;
&lt;br /&gt;
Bloodied &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wounded &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Maimed &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Near Death &#039;&#039;&#039;O&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Taken Out &#039;&#039;&#039;O&#039;&#039;&#039;&lt;br /&gt;
===Edges===&lt;br /&gt;
&#039;&#039;&#039;Fame 1&#039;&#039;&#039;: Your celebrity is local (confined to your town or city) or it’s a small following on the internet or in a niche hobby. Everyone in those circles knows you. Gain +1 Enhancement to Influence actions while engaging with people who know who you are. Beyond that, your fame does not apply.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resources 1&#039;&#039;&#039;: you have a generous disposable income. Whenever you leverage your resources for a relevant influence action gain +1 Enhancement that stacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unusually Secure Headquarters 1&#039;&#039;&#039;: This secure place is protected from invasions or discovery by the group’s enemies and is always a haven to which they can retreat. If one of the squad members requires special needs (such as no exposure to sunlight, or fresh grave earth to sleep in), the secure headquarters provides such a thing. It is always a safe place to store items, or to keep vulnerable Storyguide characters away from harm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heirloom 1&#039;&#039;&#039;: Silver Saber (Enhancement +2, Piercing, Wounding)  This Heirloom is a Model 1860 Light Cavalry Saber (US army standard issue in the Civil War) modified with inlays of ritually purified silver and imbued with the magic of curses. The power of the silver  protects the user from &#039;the depredations of monsters&#039;.  While wielding the Silver Saber, apply its Enhancement that stacks to defense actions against non-human enemies — including other Accursed.&lt;br /&gt;
*Lydia is thoroughly aware of its accursed history. Major Hiram Maples first wielded it against the slavers&#039; rebellion, serving with distinction in the US cavalry.  But later, as the cavalry took the lead in the genocidal &#039;Indian Wars&#039;, he became a specialized &#039;monster hunter&#039;, seeking out those with mystical knowledge and paying handsomely to enchant his equipment against the &#039;monstrous&#039; Accursed desperately defending their people.  She seeks to reclaim it for a better purpose.&lt;br /&gt;
*based on silver dagger, but a cavalry saber (scimitar stats)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Quick and the Dead&#039;&#039;&#039;: When you make mixed actions with Close Combat, you always use the higher pool rather than the lower.&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&#039;&#039;&#039;Lilith Desjardins&#039;&#039;&#039; - 2 &#039;&#039;mentor, informant (Family)&#039;&#039;  Lilith is Lydia&#039;s progenitor; while many in House Báthory use &#039;Mother/Father&#039; they both find that particular sort of closeness awkward.  It&#039;s not that they&#039;re estranged, their relationship is just too professional.  While her own ventures are above-board (mostly), she gets a lot of useful and interesting gossip from underworld (literally and figuratively) connections.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alec Bartholomew Charles Morganstern-Brown, esq.&#039;&#039;&#039; - 1 &#039;&#039;influential (Role)&#039;&#039;  Alec was Lydia&#039;s mentor at her first firm, the white-shoe Elicott, Chatham &amp;amp; Greene.  While the only way her hiring could have been more nepotism-driven was if she was &#039;&#039;actually&#039;&#039; related to a Partner instead of &#039;just&#039; a Harvard legacy with a &#039;quality&#039; background, she did impress him with her argumentation (if not legal scholarship, so much).  They maintain cordial ties, even if he thinks her current employer is a bit bleeding-heart.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dr. Waite&#039;&#039;&#039; - 2 &#039;&#039;Archive, Supernatural (Lineage)&#039;&#039; A performatively mysterious and reclusive Ascetic known tongue-in-cheekly as the Hermit of Bell Hill.  If it&#039;s not in his library, he probably knows who to ask or kill for it.  Which, &#039;&#039;conveniently&#039;&#039;, is also what he tends to ask for in exchange for his help.&lt;br /&gt;
===Bonds===&lt;br /&gt;
&#039;&#039;&#039;Bond&#039;&#039;&#039; - 0 &#039;&#039;notes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&#039;&#039;&#039;Saber&#039;&#039;&#039; &#039;&#039;+2, piercing, wounding&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Paths ==&lt;br /&gt;
===Hungry===&lt;br /&gt;
Path Skills: Close Combat, Empathy, Persuasion (+1 each)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: Physical 3, Social 1 (Might +2, Stamina +1, Presence +1)&lt;br /&gt;
&lt;br /&gt;
===House Báthory===&lt;br /&gt;
Path Skills: Artistry, Close Combat, Persuasion (Artistry +1, Close Combat +3, Persuasion +2)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: 4 Mental, 2 Physical, 4 Social (Dexterity +1, Stamina +1, Presence +2, Manipulation +1, Composure +1, Intellect +1, Cunning +1, Resolve +2)&lt;br /&gt;
&lt;br /&gt;
===Role===&lt;br /&gt;
Path Skills: Culture, Empathy, Persuasion (+1 each)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: mental 1, social 3 (cunning +1, manipulation +1, Composure +2)&lt;br /&gt;
&lt;br /&gt;
Extra Skills: Athletics +1, Culture +1, Leadership +1, Enigmas +1&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
stuff&lt;/div&gt;</summary>
		<author><name>KittlefishRP</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lydia_Maples,_esq.&amp;diff=484159</id>
		<title>Lydia Maples, esq.</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lydia_Maples,_esq.&amp;diff=484159"/>
		<updated>2025-11-05T02:44:46Z</updated>

		<summary type="html">&lt;p&gt;KittlefishRP: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Lydia Millicent Jean-Marie Maples, esq.=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Ethical Bloodsucking Lawyer&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! [[File:Lydia maples3.jpg|x300px]]&lt;br /&gt;
! [[File:Lydia Maples.png|x300px]]&lt;br /&gt;
! [[File:Lydia maples2.jpg|x300px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Aspirations ==&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039; Feed off an enemy in battle&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Long-Term Aspiration:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== The Curse ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Entanglement:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curse Dice:&#039;&#039;&#039; 1/5&lt;br /&gt;
&lt;br /&gt;
===Damnation===&lt;br /&gt;
The Hungry must feed upon other people to sustain herself. Whenever she holds 0 curse dice, she feels the damned hunger overcome her and must consume the sustenance dictated by her Family within this scene. The character cannot cast spells and cannot regain curse dice in any way other than by resolving her Damnation. If she fails to feed in the scene where she bled her last curse die, she gains the &#039;&#039;Deprived&#039;&#039; status effect, taking 1 injury each time the Deprived Complication isn’t bought off. At this point, hunger is the only thing that drives her, and she must feed in the next scene or is Taken Out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resolution&#039;&#039;&#039;: She must feed as per her Major Path hunger (see below). Upon doing so, she gains 1 curse die. If feeding makes things inconvenient for the Hungry’s crew, she gains &#039;&#039;1 Momentum&#039;&#039; as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;House Báthory&#039;&#039;&#039; hunger to bathe in human blood. The Báthorite need not climb into a bath for this process but must have most of their body (clothed or unclothed) coated in fresh, unspoiled human blood, which is soaked into the Hungry at the end of the scene. Victims suffer the &#039;&#039;Bleeding&#039;&#039; status effect.&lt;br /&gt;
&lt;br /&gt;
Báthorites make their action using a melee attack action against the target’s Defense or Integrity + half the feeding Hungry’s Entanglement (rounded up) and gain access to the following Trick:&lt;br /&gt;
&#039;&#039;&#039;Bloodletting&#039;&#039;&#039; (1 hit): The Báthorite removes one negative status effect or heals a one injury.&lt;br /&gt;
&lt;br /&gt;
===Inheritance===&lt;br /&gt;
When you are suffering from any status effect, you gain a new resolution condition that you can engage in to remove it.&lt;br /&gt;
&lt;br /&gt;
After you cover your face and hands in blood, the status effect resolves. You can resolve one status effect this way once per session. The blood must cover your face and hands, but it can be rubbed, sprayed, daubed, or dipped to achieve the effect.&lt;br /&gt;
&lt;br /&gt;
Bleeding 1 curse die, you can perform this action a further time in the same session, but upon a character other than yourself.&lt;br /&gt;
&lt;br /&gt;
===Torments===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Accursed Torment&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Take What’s Mine&#039;&#039;: The Hungry rule by birthright. They’re eternal nobility, one and all. A character with this torment recognizes that everything is hers. When she succumbs, there’s no item, good, or service that she believes she cannot have. She demands the attention and service of others and takes anything she should own. It’s not stealing, it’s claiming one’s royal due. (The authorities may feel differently.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Torment&#039;&#039;&#039;&lt;br /&gt;
Allow no act of humiliation or bullying to go unanswered.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Spell&lt;br /&gt;
! Cost&lt;br /&gt;
! Attunements&lt;br /&gt;
! Effect&lt;br /&gt;
! Advances&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lineage/Family Special Traits===&lt;br /&gt;
&#039;&#039;&#039;Blood Thirst&#039;&#039;&#039;:&lt;br /&gt;
*Minimum 1/session&lt;br /&gt;
*No roll if willing vessel&lt;br /&gt;
*Close Combat + Might OR Persuasion + Manipulation vs Defense OR Integrity + (Half Entanglement)&lt;br /&gt;
*&#039;&#039;Drink Blood&#039;&#039; (1 hit): The Hungry consumes blood from their victim and gives them the &#039;&#039;Drained&#039;&#039; status effect.&lt;br /&gt;
*Failing to feed 1/session loses (Entanglement) Curse dice &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nocturnal Predator&#039;&#039;&#039;:&lt;br /&gt;
*+1 enhancement to all influence rolls between Dusk and Dawn&lt;br /&gt;
*Suffer &#039;&#039;Exposure&#039;&#039; (+1 cost to buy off all complications) during the day&lt;br /&gt;
*Suffer Minor Complication to all actions in sunlight, suffering 1 injury if not bought off&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Undead Strength&#039;&#039;&#039;:&lt;br /&gt;
*Bleed 1 curse die to take 1 benefit and 1 bane for rest of the scene&lt;br /&gt;
*Benefits:&lt;br /&gt;
**Gain +1 Enhancement that stacks to Physical Attribute actions.&lt;br /&gt;
**Gain +1 Enhancement that stacks to Mental Attribute actions.&lt;br /&gt;
**Gain +1 Enhancement that stacks to Social Attribute actions.&lt;br /&gt;
**Regenerate 1 injury at the beginning of each round (unless that injury stemmed from a bane or the &#039;&#039;Deprived&#039;&#039; status effect).&lt;br /&gt;
*Bane is something that, when within short range, causes a Moderate Complication causing 1 injury &amp;amp; status effect if not bought off.  List on p. 69.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secret Spell&#039;&#039;&#039;: Predator&#039;s Roar&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
Intellect: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cunning: &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Resolve: &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Might:  &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dexterity:  &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Stamina: &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Presence: &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Manipulation:  &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Composure: &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
Artistry (F): &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Athletics: &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Close Combat (L,F): &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Culture (R): &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Empathy (L,R): &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Enigmas: &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Esoterica: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Larceny: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Leadership: &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Medicine: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Persuasion(L,F,R): &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pilot: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ranged Combat: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Science: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Survival: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Technology: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Other Traits ==&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Integrity&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
===Injuries===&lt;br /&gt;
Armor ---&lt;br /&gt;
&lt;br /&gt;
Bloodied &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wounded &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Maimed &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Near Death &#039;&#039;&#039;O&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Taken Out &#039;&#039;&#039;O&#039;&#039;&#039;&lt;br /&gt;
===Edges===&lt;br /&gt;
&#039;&#039;&#039;Fame 1&#039;&#039;&#039;: Your celebrity is local (confined to your town or city) or it’s a small following on the internet or in a niche hobby. Everyone in those circles knows you. Gain +1 Enhancement to Influence actions while engaging with people who know who you are. Beyond that, your fame does not apply.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resources 1&#039;&#039;&#039;: you have a generous disposable income. Whenever you leverage your resources for a relevant influence action gain +1 Enhancement that stacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unusually Secure Headquarters 1&#039;&#039;&#039;: This secure place is protected from invasions or discovery by the group’s enemies and is always a haven to which they can retreat. If one of the squad members requires special needs (such as no exposure to sunlight, or fresh grave earth to sleep in), the secure headquarters provides such a thing. It is always a safe place to store items, or to keep vulnerable Storyguide characters away from harm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heirloom 1&#039;&#039;&#039;: Silver Saber (Enhancement +2, Piercing, Wounding)  This Heirloom is a Model 1860 Light Cavalry Saber (US army standard issue in the Civil War) modified with inlays of ritually purified silver and imbued with the magic of curses. The power of the silver  protects the user from &#039;the depredations of monsters&#039;.  While wielding the Silver Saber, apply its Enhancement that stacks to defense actions against non-human enemies — including other Accursed.&lt;br /&gt;
*Lydia is thoroughly aware of its accursed history. Major Hiram Maples first wielded it against the slavers&#039; rebellion, serving with distinction in the US cavalry.  But later, as the cavalry took the lead in the genocidal &#039;Indian Wars&#039;, he became a specialized &#039;monster hunter&#039;, seeking out those with mystical knowledge and paying handsomely to enchant his equipment against the &#039;monstrous&#039; Accursed desperately defending their people.  She seeks to reclaim it for a better purpose.&lt;br /&gt;
*based on silver dagger, but a cavalry saber (scimitar stats)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Quick and the Dead&#039;&#039;&#039;: When you make mixed actions with Close Combat, you always use the higher pool rather than the lower.&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&#039;&#039;&#039;Lilith Desjardins&#039;&#039;&#039; - 2 &#039;&#039;mentor, informant (Family)&#039;&#039;  Lilith is Lydia&#039;s progenitor; while many in House Báthory use &#039;Mother/Father&#039; they both find that particular sort of closeness awkward.  It&#039;s not that they&#039;re estranged, their relationship is just too professional.  While her own ventures are above-board (mostly), she gets a lot of useful and interesting gossip from underworld (literally and figuratively) connections.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alec Bartholomew Charles Morganstern-Brown, esq.&#039;&#039;&#039; - 1 &#039;&#039;influential (Role)&#039;&#039;  Alec was Lydia&#039;s mentor at her first firm, the white-shoe Elicott, Chatham &amp;amp; Greene.  While the only way her hiring could have been more nepotism-driven was if she was &#039;&#039;actually&#039;&#039; related to a Partner instead of &#039;just&#039; a Harvard legacy with a &#039;quality&#039; background, she did impress him with her argumentation (if not legal scholarship, so much).  They maintain cordial ties, even if he thinks her current employer is a bit bleeding-heart.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dr. Waite&#039;&#039;&#039; - 2 &#039;&#039;Archive, Supernatural (Lineage)&#039;&#039; A performatively mysterious and reclusive Ascetic known tongue-in-cheekly as the Hermit of Bell Hill.  If it&#039;s not in his library, he probably knows who to ask or kill for it.  Which, &#039;&#039;conveniently&#039;&#039;, is also what he tends to ask for in exchange for his help.&lt;br /&gt;
===Bonds===&lt;br /&gt;
&#039;&#039;&#039;Bond&#039;&#039;&#039; - 0 &#039;&#039;notes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&#039;&#039;&#039;Item&#039;&#039;&#039; &#039;&#039;tags&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Paths ==&lt;br /&gt;
===Hungry===&lt;br /&gt;
Path Skills: Close Combat, Empathy, Persuasion (+1 each)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: Physical 3, Social 1 (Might +2, Stamina +1, Presence +1)&lt;br /&gt;
&lt;br /&gt;
===House Báthory===&lt;br /&gt;
Path Skills: Artistry, Close Combat, Persuasion (Artistry +1, Close Combat +3, Persuasion +2)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: 4 Mental, 2 Physical, 4 Social (Dexterity +1, Stamina +1, Presence +2, Manipulation +1, Composure +1, Intellect +1, Cunning +1, Resolve +2)&lt;br /&gt;
&lt;br /&gt;
===Role===&lt;br /&gt;
Path Skills: Culture, Empathy, Persuasion (+1 each)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: mental 1, social 3 (cunning +1, manipulation +1, Composure +2)&lt;br /&gt;
&lt;br /&gt;
Extra Skills: Athletics +1, Culture +1, Leadership +1, Enigmas +1&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
stuff&lt;/div&gt;</summary>
		<author><name>KittlefishRP</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lydia_Maples,_esq.&amp;diff=484152</id>
		<title>Lydia Maples, esq.</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lydia_Maples,_esq.&amp;diff=484152"/>
		<updated>2025-11-04T22:06:43Z</updated>

		<summary type="html">&lt;p&gt;KittlefishRP: /* Other Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Lydia Millicent Jean-Marie Maples, esq.=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Ethical Bloodsucking Lawyer&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! [[File:Lydia maples3.jpg|x300px]]&lt;br /&gt;
! [[File:Lydia Maples.png|x300px]]&lt;br /&gt;
! [[File:Lydia maples2.jpg|x300px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Aspirations ==&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Long-Term Aspiration:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== The Curse ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Entanglement:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curse Dice:&#039;&#039;&#039; 1/5&lt;br /&gt;
&lt;br /&gt;
===Damnation===&lt;br /&gt;
The Hungry must feed upon other people to sustain herself. Whenever she holds 0 curse dice, she feels the damned hunger overcome her and must consume the sustenance dictated by her Family within this scene. The character cannot cast spells and cannot regain curse dice in any way other than by resolving her Damnation. If she fails to feed in the scene where she bled her last curse die, she gains the &#039;&#039;Deprived&#039;&#039; status effect, taking 1 injury each time the Deprived Complication isn’t bought off. At this point, hunger is the only thing that drives her, and she must feed in the next scene or is Taken Out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resolution&#039;&#039;&#039;: She must feed as per her Major Path hunger (see below). Upon doing so, she gains 1 curse die. If feeding makes things inconvenient for the Hungry’s crew, she gains &#039;&#039;1 Momentum&#039;&#039; as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;House Báthory&#039;&#039;&#039; hunger to bathe in human blood. The Báthorite need not climb into a bath for this process but must have most of their body (clothed or unclothed) coated in fresh, unspoiled human blood, which is soaked into the Hungry at the end of the scene. Victims suffer the &#039;&#039;Bleeding&#039;&#039; status effect.&lt;br /&gt;
&lt;br /&gt;
Báthorites make their action using a melee attack action against the target’s Defense or Integrity + half the feeding Hungry’s Entanglement (rounded up) and gain access to the following Trick:&lt;br /&gt;
&#039;&#039;&#039;Bloodletting&#039;&#039;&#039; (1 hit): The Báthorite removes one negative status effect or heals a one injury.&lt;br /&gt;
&lt;br /&gt;
===Inheritance===&lt;br /&gt;
When you are suffering from any status effect, you gain a new resolution condition that you can engage in to remove it.&lt;br /&gt;
&lt;br /&gt;
After you cover your face and hands in blood, the status effect resolves. You can resolve one status effect this way once per session. The blood must cover your face and hands, but it can be rubbed, sprayed, daubed, or dipped to achieve the effect.&lt;br /&gt;
&lt;br /&gt;
Bleeding 1 curse die, you can perform this action a further time in the same session, but upon a character other than yourself.&lt;br /&gt;
&lt;br /&gt;
===Torments===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Accursed Torment&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Take What’s Mine&#039;&#039;: The Hungry rule by birthright. They’re eternal nobility, one and all. A character with this torment recognizes that everything is hers. When she succumbs, there’s no item, good, or service that she believes she cannot have. She demands the attention and service of others and takes anything she should own. It’s not stealing, it’s claiming one’s royal due. (The authorities may feel differently.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Torment&#039;&#039;&#039;&lt;br /&gt;
Allow no act of humiliation or bullying to go unanswered.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Spell&lt;br /&gt;
! Cost&lt;br /&gt;
! Attunements&lt;br /&gt;
! Effect&lt;br /&gt;
! Advances&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lineage/Family Special Traits===&lt;br /&gt;
&#039;&#039;&#039;Blood Thirst&#039;&#039;&#039;:&lt;br /&gt;
*Minimum 1/session&lt;br /&gt;
*No roll if willing vessel&lt;br /&gt;
*Close Combat + Might OR Persuasion + Manipulation vs Defense OR Integrity + (Half Entanglement)&lt;br /&gt;
*&#039;&#039;Drink Blood&#039;&#039; (1 hit): The Hungry consumes blood from their victim and gives them the &#039;&#039;Drained&#039;&#039; status effect.&lt;br /&gt;
*Failing to feed 1/session loses (Entanglement) Curse dice &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nocturnal Predator&#039;&#039;&#039;:&lt;br /&gt;
*+1 enhancement to all influence rolls between Dusk and Dawn&lt;br /&gt;
*Suffer &#039;&#039;Exposure&#039;&#039; (+1 cost to buy off all complications) during the day&lt;br /&gt;
*Suffer Minor Complication to all actions in sunlight, suffering 1 injury if not bought off&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Undead Strength&#039;&#039;&#039;:&lt;br /&gt;
*Bleed 1 curse die to take 1 benefit and 1 bane for rest of the scene&lt;br /&gt;
*Benefits:&lt;br /&gt;
**Gain +1 Enhancement that stacks to Physical Attribute actions.&lt;br /&gt;
**Gain +1 Enhancement that stacks to Mental Attribute actions.&lt;br /&gt;
**Gain +1 Enhancement that stacks to Social Attribute actions.&lt;br /&gt;
**Regenerate 1 injury at the beginning of each round (unless that injury stemmed from a bane or the &#039;&#039;Deprived&#039;&#039; status effect).&lt;br /&gt;
*Bane is something that, when within short range, causes a Moderate Complication causing 1 injury &amp;amp; status effect if not bought off.  List on p. 69.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secret Spell&#039;&#039;&#039;: Predator&#039;s Roar&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
Intellect: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cunning: &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Resolve: &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Might:  &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dexterity:  &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Stamina: &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Presence: &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Manipulation:  &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Composure: &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
Artistry (F): &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Athletics: &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Close Combat (L,F): &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Culture (R): &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Empathy (L,R): &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Enigmas: &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Esoterica: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Larceny: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Leadership: &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Medicine: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Persuasion(L,F,R): &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pilot: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ranged Combat: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Science: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Survival: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Technology: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Other Traits ==&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Integrity&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
===Injuries===&lt;br /&gt;
Armor ---&lt;br /&gt;
&lt;br /&gt;
Bloodied &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wounded &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Maimed &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Near Death &#039;&#039;&#039;O&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Taken Out &#039;&#039;&#039;O&#039;&#039;&#039;&lt;br /&gt;
===Edges===&lt;br /&gt;
&#039;&#039;&#039;Fame 1&#039;&#039;&#039;: Your celebrity is local (confined to your town or city) or it’s a small following on the internet or in a niche hobby. Everyone in those circles knows you. Gain +1 Enhancement to Influence actions while engaging with people who know who you are. Beyond that, your fame does not apply.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resources 1&#039;&#039;&#039;: you have a generous disposable income. Whenever you leverage your resources for a relevant influence action gain +1 Enhancement that stacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unusually Secure Headquarters 1&#039;&#039;&#039;: This secure place is protected from invasions or discovery by the group’s enemies and is always a haven to which they can retreat. If one of the squad members requires special needs (such as no exposure to sunlight, or fresh grave earth to sleep in), the secure headquarters provides such a thing. It is always a safe place to store items, or to keep vulnerable Storyguide characters away from harm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heirloom 1&#039;&#039;&#039;: TBD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Quick and the Dead&#039;&#039;&#039;: When you make mixed actions with Close Combat, you always use the higher pool rather than the lower.&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&#039;&#039;&#039;Lilith Desjardins&#039;&#039;&#039; - 2 &#039;&#039;mentor, informant (Family)&#039;&#039;  Lilith is Lydia&#039;s progenitor; while many in House Báthory use &#039;Mother/Father&#039; they both find that particular sort of closeness awkward.  It&#039;s not that they&#039;re estranged, their relationship is just too professional.  While her own ventures are above-board (mostly), she gets a lot of useful and interesting gossip from underworld (literally and figuratively) connections.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alec Bartholomew Charles Morganstern-Brown, esq.&#039;&#039;&#039; - 1 &#039;&#039;influential (Role)&#039;&#039;  Alec was Lydia&#039;s mentor at her first firm, the white-shoe Elicott, Chatham &amp;amp; Greene.  While the only way her hiring could have been more nepotism-driven was if she was &#039;&#039;actually&#039;&#039; related to a Partner instead of &#039;just&#039; a Harvard legacy with a &#039;quality&#039; background, she did impress him with her argumentation (if not legal scholarship, so much).  They maintain cordial ties, even if he thinks her current employer is a bit bleeding-heart.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dr. Waite&#039;&#039;&#039; - 2 &#039;&#039;Archive, Supernatural (Lineage)&#039;&#039; A performatively mysterious and reclusive Ascetic known tongue-in-cheekly as the Hermit of Bell Hill.  If it&#039;s not in his library, he probably knows who to ask or kill for it.  Which, &#039;&#039;conveniently&#039;&#039;, is also what he tends to ask for in exchange for his help.&lt;br /&gt;
===Bonds===&lt;br /&gt;
&#039;&#039;&#039;Bond&#039;&#039;&#039; - 0 &#039;&#039;notes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&#039;&#039;&#039;Item&#039;&#039;&#039; &#039;&#039;tags&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Paths ==&lt;br /&gt;
===Hungry===&lt;br /&gt;
Path Skills: Close Combat, Empathy, Persuasion (+1 each)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: Physical 3, Social 1 (Might +2, Stamina +1, Presence +1)&lt;br /&gt;
&lt;br /&gt;
===House Báthory===&lt;br /&gt;
Path Skills: Artistry, Close Combat, Persuasion (Artistry +1, Close Combat +3, Persuasion +2)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: 4 Mental, 2 Physical, 4 Social (Dexterity +1, Stamina +1, Presence +2, Manipulation +1, Composure +1, Intellect +1, Cunning +1, Resolve +2)&lt;br /&gt;
&lt;br /&gt;
===Role===&lt;br /&gt;
Path Skills: Culture, Empathy, Persuasion (+1 each)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: mental 1, social 3 (cunning +1, manipulation +1, Composure +2)&lt;br /&gt;
&lt;br /&gt;
Extra Skills: Athletics +1, Culture +1, Leadership +1, Enigmas +1&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
stuff&lt;/div&gt;</summary>
		<author><name>KittlefishRP</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Curseborne_Character_Template&amp;diff=484151</id>
		<title>Curseborne Character Template</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Curseborne_Character_Template&amp;diff=484151"/>
		<updated>2025-11-04T22:06:13Z</updated>

		<summary type="html">&lt;p&gt;KittlefishRP: /* Other Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Name=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Avatar Icon 001.png|300px]]&lt;br /&gt;
&lt;br /&gt;
== Aspirations ==&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Long-Term Aspiration:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== The Curse ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Entanglement:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curse Dice:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Damnation===&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Inheritance===&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Torments===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Accursed Torment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Torment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Spell&lt;br /&gt;
! Cost&lt;br /&gt;
! Attunements&lt;br /&gt;
! Effect&lt;br /&gt;
! Advances&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lineage/Family Special Traits===&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
Intellect: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cunning: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Resolve: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Might:  &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dexterity:  &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Stamina: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Presence: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Manipulation:  &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Composure: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
Artistry: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Athletics: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Close Combat: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Culture: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Empathy: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Enigmas: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Esoterica: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Larceny: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Leadership: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Medicine: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Persuasion: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pilot: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ranged Combat: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Science: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Survival: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Technology: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Other Traits ==&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Integrity&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
===Injuries===&lt;br /&gt;
Armor ---&lt;br /&gt;
&lt;br /&gt;
Bloodied &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wounded &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Maimed &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Near Death &#039;&#039;&#039;O&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Taken Out &#039;&#039;&#039;O&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Edges===&lt;br /&gt;
&#039;&#039;&#039;Edge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&#039;&#039;&#039;Contact&#039;&#039;&#039; - 0 &#039;&#039;notes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Bonds===&lt;br /&gt;
&#039;&#039;&#039;Bond&#039;&#039;&#039; - 0 &#039;&#039;notes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&#039;&#039;&#039;Item&#039;&#039;&#039; &#039;&#039;tags&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Paths ==&lt;br /&gt;
===Lineage===&lt;br /&gt;
Path Skills: ()&lt;br /&gt;
&lt;br /&gt;
Path Attributes: ()&lt;br /&gt;
&lt;br /&gt;
===Family===&lt;br /&gt;
Path Skills: ()&lt;br /&gt;
&lt;br /&gt;
Path Attributes: ()&lt;br /&gt;
&lt;br /&gt;
===Role===&lt;br /&gt;
Path Skills: ()&lt;br /&gt;
&lt;br /&gt;
Path Attributes: ()&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
stuff&lt;/div&gt;</summary>
		<author><name>KittlefishRP</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lydia_Maples,_esq.&amp;diff=484146</id>
		<title>Lydia Maples, esq.</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lydia_Maples,_esq.&amp;diff=484146"/>
		<updated>2025-11-04T05:35:27Z</updated>

		<summary type="html">&lt;p&gt;KittlefishRP: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Lydia Millicent Jean-Marie Maples, esq.=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Ethical Bloodsucking Lawyer&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! [[File:Lydia maples3.jpg|x300px]]&lt;br /&gt;
! [[File:Lydia Maples.png|x300px]]&lt;br /&gt;
! [[File:Lydia maples2.jpg|x300px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Aspirations ==&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Long-Term Aspiration:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== The Curse ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Entanglement:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curse Dice:&#039;&#039;&#039; 1/5&lt;br /&gt;
&lt;br /&gt;
===Damnation===&lt;br /&gt;
The Hungry must feed upon other people to sustain herself. Whenever she holds 0 curse dice, she feels the damned hunger overcome her and must consume the sustenance dictated by her Family within this scene. The character cannot cast spells and cannot regain curse dice in any way other than by resolving her Damnation. If she fails to feed in the scene where she bled her last curse die, she gains the &#039;&#039;Deprived&#039;&#039; status effect, taking 1 injury each time the Deprived Complication isn’t bought off. At this point, hunger is the only thing that drives her, and she must feed in the next scene or is Taken Out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resolution&#039;&#039;&#039;: She must feed as per her Major Path hunger (see below). Upon doing so, she gains 1 curse die. If feeding makes things inconvenient for the Hungry’s crew, she gains &#039;&#039;1 Momentum&#039;&#039; as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;House Báthory&#039;&#039;&#039; hunger to bathe in human blood. The Báthorite need not climb into a bath for this process but must have most of their body (clothed or unclothed) coated in fresh, unspoiled human blood, which is soaked into the Hungry at the end of the scene. Victims suffer the &#039;&#039;Bleeding&#039;&#039; status effect.&lt;br /&gt;
&lt;br /&gt;
Báthorites make their action using a melee attack action against the target’s Defense or Integrity + half the feeding Hungry’s Entanglement (rounded up) and gain access to the following Trick:&lt;br /&gt;
&#039;&#039;&#039;Bloodletting&#039;&#039;&#039; (1 hit): The Báthorite removes one negative status effect or heals a one injury.&lt;br /&gt;
&lt;br /&gt;
===Inheritance===&lt;br /&gt;
When you are suffering from any status effect, you gain a new resolution condition that you can engage in to remove it.&lt;br /&gt;
&lt;br /&gt;
After you cover your face and hands in blood, the status effect resolves. You can resolve one status effect this way once per session. The blood must cover your face and hands, but it can be rubbed, sprayed, daubed, or dipped to achieve the effect.&lt;br /&gt;
&lt;br /&gt;
Bleeding 1 curse die, you can perform this action a further time in the same session, but upon a character other than yourself.&lt;br /&gt;
&lt;br /&gt;
===Torments===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Accursed Torment&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Take What’s Mine&#039;&#039;: The Hungry rule by birthright. They’re eternal nobility, one and all. A character with this torment recognizes that everything is hers. When she succumbs, there’s no item, good, or service that she believes she cannot have. She demands the attention and service of others and takes anything she should own. It’s not stealing, it’s claiming one’s royal due. (The authorities may feel differently.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Torment&#039;&#039;&#039;&lt;br /&gt;
Allow no act of humiliation or bullying to go unanswered.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Spell&lt;br /&gt;
! Cost&lt;br /&gt;
! Attunements&lt;br /&gt;
! Effect&lt;br /&gt;
! Advances&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lineage/Family Special Traits===&lt;br /&gt;
&#039;&#039;&#039;Blood Thirst&#039;&#039;&#039;:&lt;br /&gt;
*Minimum 1/session&lt;br /&gt;
*No roll if willing vessel&lt;br /&gt;
*Close Combat + Might OR Persuasion + Manipulation vs Defense OR Integrity + (Half Entanglement)&lt;br /&gt;
*&#039;&#039;Drink Blood&#039;&#039; (1 hit): The Hungry consumes blood from their victim and gives them the &#039;&#039;Drained&#039;&#039; status effect.&lt;br /&gt;
*Failing to feed 1/session loses (Entanglement) Curse dice &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nocturnal Predator&#039;&#039;&#039;:&lt;br /&gt;
*+1 enhancement to all influence rolls between Dusk and Dawn&lt;br /&gt;
*Suffer &#039;&#039;Exposure&#039;&#039; (+1 cost to buy off all complications) during the day&lt;br /&gt;
*Suffer Minor Complication to all actions in sunlight, suffering 1 injury if not bought off&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Undead Strength&#039;&#039;&#039;:&lt;br /&gt;
*Bleed 1 curse die to take 1 benefit and 1 bane for rest of the scene&lt;br /&gt;
*Benefits:&lt;br /&gt;
**Gain +1 Enhancement that stacks to Physical Attribute actions.&lt;br /&gt;
**Gain +1 Enhancement that stacks to Mental Attribute actions.&lt;br /&gt;
**Gain +1 Enhancement that stacks to Social Attribute actions.&lt;br /&gt;
**Regenerate 1 injury at the beginning of each round (unless that injury stemmed from a bane or the &#039;&#039;Deprived&#039;&#039; status effect).&lt;br /&gt;
*Bane is something that, when within short range, causes a Moderate Complication causing 1 injury &amp;amp; status effect if not bought off.  List on p. 69.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secret Spell&#039;&#039;&#039;: Predator&#039;s Roar&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
Intellect: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cunning: &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Resolve: &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Might:  &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dexterity:  &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Stamina: &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Presence: &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Manipulation:  &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Composure: &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
Artistry (F): &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Athletics: &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Close Combat (L,F): &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Culture (R): &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Empathy (L,R): &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Enigmas: &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Esoterica: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Larceny: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Leadership: &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Medicine: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Persuasion(L,F,R): &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pilot: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ranged Combat: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Science: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Survival: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Technology: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Other Traits ==&lt;br /&gt;
&lt;br /&gt;
===Edges===&lt;br /&gt;
&#039;&#039;&#039;Fame 1&#039;&#039;&#039;: Your celebrity is local (confined to your town or city) or it’s a small following on the internet or in a niche hobby. Everyone in those circles knows you. Gain +1 Enhancement to Influence actions while engaging with people who know who you are. Beyond that, your fame does not apply.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resources 1&#039;&#039;&#039;: you have a generous disposable income. Whenever you leverage your resources for a relevant influence action gain +1 Enhancement that stacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unusually Secure Headquarters 1&#039;&#039;&#039;: This secure place is protected from invasions or discovery by the group’s enemies and is always a haven to which they can retreat. If one of the squad members requires special needs (such as no exposure to sunlight, or fresh grave earth to sleep in), the secure headquarters provides such a thing. It is always a safe place to store items, or to keep vulnerable Storyguide characters away from harm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heirloom 1&#039;&#039;&#039;: TBD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Quick and the Dead&#039;&#039;&#039;: When you make mixed actions with Close Combat, you always use the higher pool rather than the lower.&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&#039;&#039;&#039;Lilith Desjardins&#039;&#039;&#039; - 2 &#039;&#039;mentor, informant (Family)&#039;&#039;  Lilith is Lydia&#039;s progenitor; while many in House Báthory use &#039;Mother/Father&#039; they both find that particular sort of closeness awkward.  It&#039;s not that they&#039;re estranged, their relationship is just too professional.  While her own ventures are above-board (mostly), she gets a lot of useful and interesting gossip from underworld (literally and figuratively) connections.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alec Bartholomew Charles Morganstern-Brown, esq.&#039;&#039;&#039; - 1 &#039;&#039;influential (Role)&#039;&#039;  Alec was Lydia&#039;s mentor at her first firm, the white-shoe Elicott, Chatham &amp;amp; Greene.  While the only way her hiring could have been more nepotism-driven was if she was &#039;&#039;actually&#039;&#039; related to a Partner instead of &#039;just&#039; a Harvard legacy with a &#039;quality&#039; background, she did impress him with her argumentation (if not legal scholarship, so much).  They maintain cordial ties, even if he thinks her current employer is a bit bleeding-heart.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dr. Waite&#039;&#039;&#039; - 2 &#039;&#039;Archive, Supernatural (Lineage)&#039;&#039; A performatively mysterious and reclusive Ascetic known tongue-in-cheekly as the Hermit of Bell Hill.  If it&#039;s not in his library, he probably knows who to ask or kill for it.  Which, &#039;&#039;conveniently&#039;&#039;, is also what he tends to ask for in exchange for his help.&lt;br /&gt;
===Bonds===&lt;br /&gt;
&#039;&#039;&#039;Bond&#039;&#039;&#039; - 0 &#039;&#039;notes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&#039;&#039;&#039;Item&#039;&#039;&#039; &#039;&#039;tags&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Paths ==&lt;br /&gt;
===Hungry===&lt;br /&gt;
Path Skills: Close Combat, Empathy, Persuasion (+1 each)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: Physical 3, Social 1 (Might +2, Stamina +1, Presence +1)&lt;br /&gt;
&lt;br /&gt;
===House Báthory===&lt;br /&gt;
Path Skills: Artistry, Close Combat, Persuasion (Artistry +1, Close Combat +3, Persuasion +2)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: 4 Mental, 2 Physical, 4 Social (Dexterity +1, Stamina +1, Presence +2, Manipulation +1, Composure +1, Intellect +1, Cunning +1, Resolve +2)&lt;br /&gt;
&lt;br /&gt;
===Role===&lt;br /&gt;
Path Skills: Culture, Empathy, Persuasion (+1 each)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: mental 1, social 3 (cunning +1, manipulation +1, Composure +2)&lt;br /&gt;
&lt;br /&gt;
Extra Skills: Athletics +1, Culture +1, Leadership +1, Enigmas +1&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
stuff&lt;/div&gt;</summary>
		<author><name>KittlefishRP</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lydia_Maples,_esq.&amp;diff=484139</id>
		<title>Lydia Maples, esq.</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lydia_Maples,_esq.&amp;diff=484139"/>
		<updated>2025-11-03T18:22:13Z</updated>

		<summary type="html">&lt;p&gt;KittlefishRP: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Lydia Millicent Jean-Marie Maples, esq.=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Ethical Bloodsucking Lawyer&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! [[File:Lydia maples3.jpg|x300px]]&lt;br /&gt;
! [[File:Lydia Maples.png|x300px]]&lt;br /&gt;
! [[File:Lydia maples2.jpg|x300px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Aspirations ==&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Long-Term Aspiration:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== The Curse ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Entanglement:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curse Dice:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
===Damnation===&lt;br /&gt;
The Hungry must feed upon other people to sustain herself. Whenever she holds 0 curse dice, she feels the damned hunger overcome her and must consume the sustenance dictated by her Family within this scene. The character cannot cast spells and cannot regain curse dice in any way other than by resolving her Damnation. If she fails to feed in the scene where she bled her last curse die, she gains the &#039;&#039;Deprived&#039;&#039; status effect, taking 1 injury each time the Deprived Complication isn’t bought off. At this point, hunger is the only thing that drives her, and she must feed in the next scene or is Taken Out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resolution&#039;&#039;&#039;: She must feed as per her Major Path hunger (see below). Upon doing so, she gains 1 curse die. If feeding makes things inconvenient for the Hungry’s crew, she gains &#039;&#039;1 Momentum&#039;&#039; as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;House Báthory&#039;&#039;&#039; hunger to bathe in human blood. The Báthorite need not climb into a bath for this process but must have most of their body (clothed or unclothed) coated in fresh, unspoiled human blood, which is soaked into the Hungry at the end of the scene. Victims suffer the &#039;&#039;Bleeding&#039;&#039; status effect.&lt;br /&gt;
&lt;br /&gt;
Báthorites make their action using a melee attack action against the target’s Defense or Integrity + half the feeding Hungry’s Entanglement (rounded up) and gain access to the following Trick:&lt;br /&gt;
&#039;&#039;&#039;Bloodletting&#039;&#039;&#039; (1 hit): The Báthorite removes one negative status effect or heals a one injury.&lt;br /&gt;
&lt;br /&gt;
===Inheritance===&lt;br /&gt;
When you are suffering from any status effect, you gain a new resolution condition that you can engage in to remove it.&lt;br /&gt;
&lt;br /&gt;
After you cover your face and hands in blood, the status effect resolves. You can resolve one status effect this way once per session. The blood must cover your face and hands, but it can be rubbed, sprayed, daubed, or dipped to achieve the effect.&lt;br /&gt;
&lt;br /&gt;
Bleeding 1 curse die, you can perform this action a further time in the same session, but upon a character other than yourself.&lt;br /&gt;
&lt;br /&gt;
===Torments===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Accursed Torment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Torment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Spell&lt;br /&gt;
! Cost&lt;br /&gt;
! Attunements&lt;br /&gt;
! Effect&lt;br /&gt;
! Advances&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lineage/Family Special Traits===&lt;br /&gt;
&#039;&#039;&#039;Blood Thirst&#039;&#039;&#039;:&lt;br /&gt;
*Minimum 1/session&lt;br /&gt;
*No roll if willing vessel&lt;br /&gt;
*Close Combat + Might OR Persuasion + Manipulation vs Defense OR Integrity + (Half Entanglement)&lt;br /&gt;
*&#039;&#039;Drink Blood&#039;&#039; (1 hit): The Hungry consumes blood from their victim and gives them the &#039;&#039;Drained&#039;&#039; status effect.&lt;br /&gt;
*Failing to feed 1/session loses (Entanglement) Curse dice &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nocturnal Predator&#039;&#039;&#039;:&lt;br /&gt;
*+1 enhancement to all influence rolls between Dusk and Dawn&lt;br /&gt;
*Suffer &#039;&#039;Exposure&#039;&#039; (+1 cost to buy off all complications) during the day&lt;br /&gt;
*Suffer Minor Complication to all actions in sunlight, suffering 1 injury if not bought off&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Undead Strength&#039;&#039;&#039;:&lt;br /&gt;
*Bleed 1 curse die to take 1 benefit and 1 bane for rest of the scene&lt;br /&gt;
*Benefits:&lt;br /&gt;
**Gain +1 Enhancement that stacks to Physical Attribute actions.&lt;br /&gt;
**Gain +1 Enhancement that stacks to Mental Attribute actions.&lt;br /&gt;
**Gain +1 Enhancement that stacks to Social Attribute actions.&lt;br /&gt;
**Regenerate 1 injury at the beginning of each round (unless that injury stemmed from a bane or the &#039;&#039;Deprived&#039;&#039; status effect).&lt;br /&gt;
*Bane is something that, when within short range, causes a Moderate Complication causing 1 injury &amp;amp; status effect if not bought off.  List on p. 69.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secret Spell&#039;&#039;&#039;: Predator&#039;s Roar&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
Intellect: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cunning: &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Resolve: &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Might:  &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dexterity:  &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Stamina: &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Presence: &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Manipulation:  &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Composure: &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
Artistry (F): &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Athletics: &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Close Combat (L,F): &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Culture (R): &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Empathy (L,R): &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Enigmas: &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Esoterica: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Larceny: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Leadership: &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Medicine: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Persuasion(L,F,R): &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pilot: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ranged Combat: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Science: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Survival: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Technology: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Other Traits ==&lt;br /&gt;
&lt;br /&gt;
===Edges===&lt;br /&gt;
&#039;&#039;&#039;Edge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&#039;&#039;&#039;Lilith Desjardins&#039;&#039;&#039; - 2 &#039;&#039;mentor, informant (Family)&#039;&#039;  Lilith is Lydia&#039;s progenitor; while many in House Báthory use &#039;Mother/Father&#039; they both find that particular sort of closeness awkward.  It&#039;s not that they&#039;re estranged, their relationship is just too professional.  While her own ventures are above-board (mostly), she gets a lot of useful and interesting gossip from underworld (literally and figuratively) connections.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alec Bartholomew Charles Morganstern-Brown, esq.&#039;&#039;&#039; - 1 &#039;&#039;influential (Role)&#039;&#039;  Alec was Lydia&#039;s mentor at her first firm, the white-shoe Elicott, Chatham &amp;amp; Greene.  While the only way her hiring could have been more nepotism-driven was if she was &#039;&#039;actually&#039;&#039; related to a Partner instead of &#039;just&#039; a Harvard legacy with a &#039;quality&#039; background, she did impress him with her argumentation (if not legal scholarship, so much).  They maintain cordial ties, even if he thinks her current employer is a bit bleeding-heart.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dr. Waite&#039;&#039;&#039; - 2 &#039;&#039;Archive, Supernatural (Lineage)&#039;&#039; A performatively mysterious and reclusive Ascetic known tongue-in-cheekly as the Hermit of Bell Hill.  If it&#039;s not in his library, he probably knows who to ask or kill for it.  Which, &#039;conveniently&#039;, is also what he tends to ask for in exchange for his help.&lt;br /&gt;
===Bonds===&lt;br /&gt;
&#039;&#039;&#039;Bond&#039;&#039;&#039; - 0 &#039;&#039;notes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&#039;&#039;&#039;Item&#039;&#039;&#039; &#039;&#039;tags&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Paths ==&lt;br /&gt;
===Hungry===&lt;br /&gt;
Path Skills: Close Combat, Empathy, Persuasion (+1 each)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: Physical 3, Social 1 (Might +2, Stamina +1, Presence +1)&lt;br /&gt;
&lt;br /&gt;
===House Báthory===&lt;br /&gt;
Path Skills: Artistry, Close Combat, Persuasion (Artistry +1, Close Combat +3, Persuasion +2)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: 4 Mental, 2 Physical, 4 Social (Dexterity +1, Stamina +1, Presence +2, Manipulation +1, Composure +1, Intellect +1, Cunning +1, Resolve +2)&lt;br /&gt;
&lt;br /&gt;
===Role===&lt;br /&gt;
Path Skills: Culture, Empathy, Persuasion (+1 each)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: mental 1, social 3 (cunning +1, manipulation +1, Composure +2)&lt;br /&gt;
&lt;br /&gt;
Extra Skills: Athletics +1, Culture +1, Leadership +1, Enigmas +1&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
stuff&lt;/div&gt;</summary>
		<author><name>KittlefishRP</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lydia_Maples,_esq.&amp;diff=484118</id>
		<title>Lydia Maples, esq.</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lydia_Maples,_esq.&amp;diff=484118"/>
		<updated>2025-11-03T01:46:31Z</updated>

		<summary type="html">&lt;p&gt;KittlefishRP: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Lydia Millicent Jean-Marie Maples, esq.=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Ethical Bloodsucking Lawyer&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! [[File:Lydia maples3.jpg|x300px]]&lt;br /&gt;
! [[File:Lydia Maples.png|x300px]]&lt;br /&gt;
! [[File:Lydia maples2.jpg|x300px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Aspirations ==&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Long-Term Aspiration:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== The Curse ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Entanglement:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curse Dice:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
===Damnation===&lt;br /&gt;
The Hungry must feed upon other people to sustain herself. Whenever she holds 0 curse dice, she feels the damned hunger overcome her and must consume the sustenance dictated by her Family within this scene. The character cannot cast spells and cannot regain curse dice in any way other than by resolving her Damnation. If she fails to feed in the scene where she bled her last curse die, she gains the &#039;&#039;Deprived&#039;&#039; status effect, taking 1 injury each time the Deprived Complication isn’t bought off. At this point, hunger is the only thing that drives her, and she must feed in the next scene or is Taken Out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resolution&#039;&#039;&#039;: She must feed as per her Major Path hunger (see below). Upon doing so, she gains 1 curse die. If feeding makes things inconvenient for the Hungry’s crew, she gains &#039;&#039;1 Momentum&#039;&#039; as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;House Báthory&#039;&#039;&#039; hunger to bathe in human blood. The Báthorite need not climb into a bath for this process but must have most of their body (clothed or unclothed) coated in fresh, unspoiled human blood, which is soaked into the Hungry at the end of the scene. Victims suffer the &#039;&#039;Bleeding&#039;&#039; status effect.&lt;br /&gt;
&lt;br /&gt;
Báthorites make their action using a melee attack action against the target’s Defense or Integrity + half the feeding Hungry’s Entanglement (rounded up) and gain access to the following Trick:&lt;br /&gt;
&#039;&#039;&#039;Bloodletting&#039;&#039;&#039; (1 hit): The Báthorite removes one negative status effect or heals a one injury.&lt;br /&gt;
&lt;br /&gt;
===Inheritance===&lt;br /&gt;
When you are suffering from any status effect, you gain a new resolution condition that you can engage in to remove it.&lt;br /&gt;
&lt;br /&gt;
After you cover your face and hands in blood, the status effect resolves. You can resolve one status effect this way once per session. The blood must cover your face and hands, but it can be rubbed, sprayed, daubed, or dipped to achieve the effect.&lt;br /&gt;
&lt;br /&gt;
Bleeding 1 curse die, you can perform this action a further time in the same session, but upon a character other than yourself.&lt;br /&gt;
&lt;br /&gt;
===Torments===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Accursed Torment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Torment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Spell&lt;br /&gt;
! Cost&lt;br /&gt;
! Attunements&lt;br /&gt;
! Effect&lt;br /&gt;
! Advances&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lineage/Family Special Traits===&lt;br /&gt;
&#039;&#039;&#039;Blood Thirst&#039;&#039;&#039;:&lt;br /&gt;
*Minimum 1/session&lt;br /&gt;
*No roll if willing vessel&lt;br /&gt;
*Close Combat + Might OR Persuasion + Manipulation vs Defense OR Integrity + (Half Entanglement)&lt;br /&gt;
*&#039;&#039;Drink Blood&#039;&#039; (1 hit): The Hungry consumes blood from their victim and gives them the &#039;&#039;Drained&#039;&#039; status effect.&lt;br /&gt;
*Failing to feed 1/session loses (Entanglement) Curse dice &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nocturnal Predator&#039;&#039;&#039;:&lt;br /&gt;
*+1 enhancement to all influence rolls between Dusk and Dawn&lt;br /&gt;
*Suffer &#039;&#039;Exposure&#039;&#039; (+1 cost to buy off all complications) during the day&lt;br /&gt;
*Suffer Minor Complication to all actions in sunlight, suffering 1 injury if not bought off&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Undead Strength&#039;&#039;&#039;:&lt;br /&gt;
*Bleed 1 curse die to take 1 benefit and 1 bane for rest of the scene&lt;br /&gt;
*Benefits:&lt;br /&gt;
**Gain +1 Enhancement that stacks to Physical Attribute actions.&lt;br /&gt;
**Gain +1 Enhancement that stacks to Mental Attribute actions.&lt;br /&gt;
**Gain +1 Enhancement that stacks to Social Attribute actions.&lt;br /&gt;
**Regenerate 1 injury at the beginning of each round (unless that injury stemmed from a bane or the &#039;&#039;Deprived&#039;&#039; status effect).&lt;br /&gt;
*Bane is something that, when within short range, causes a Moderate Complication causing 1 injury &amp;amp; status effect if not bought off.  List on p. 69.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secret Spell&#039;&#039;&#039;: Predator&#039;s Roar&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
Intellect: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cunning: &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Resolve: &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Might:  &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dexterity:  &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Stamina: &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Presence: &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Manipulation:  &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Composure: &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
Artistry (F): &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Athletics: &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Close Combat (L,F): &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Culture (R): &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Empathy (L,R): &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Enigmas: &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Esoterica: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Larceny: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Leadership: &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Medicine: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Persuasion(L,F,R): &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pilot: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ranged Combat: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Science: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Survival: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Technology: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Other Traits ==&lt;br /&gt;
&lt;br /&gt;
===Edges===&lt;br /&gt;
&#039;&#039;&#039;Edge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&#039;&#039;&#039;Contact&#039;&#039;&#039; - 0 &#039;&#039;notes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Bonds===&lt;br /&gt;
&#039;&#039;&#039;Bond&#039;&#039;&#039; - 0 &#039;&#039;notes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&#039;&#039;&#039;Item&#039;&#039;&#039; &#039;&#039;tags&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Paths ==&lt;br /&gt;
===Hungry===&lt;br /&gt;
Path Skills: Close Combat, Empathy, Persuasion (+1 each)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: Physical 3, Social 1 (Might +2, Stamina +1, Presence +1)&lt;br /&gt;
&lt;br /&gt;
===House Báthory===&lt;br /&gt;
Path Skills: Artistry, Close Combat, Persuasion (Artistry +1, Close Combat +3, Persuasion +2)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: 4 Mental, 2 Physical, 4 Social (Dexterity +1, Stamina +1, Presence +2, Manipulation +1, Composure +1, Intellect +1, Cunning +1, Resolve +2)&lt;br /&gt;
&lt;br /&gt;
===Role===&lt;br /&gt;
Path Skills: Culture, Empathy, Persuasion (+1 each)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: mental 1, social 3 (cunning +1, manipulation +1, Composure +2)&lt;br /&gt;
&lt;br /&gt;
Extra Skills: Athletics +1, Culture +1, Leadership +1, Enigmas +1&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
stuff&lt;/div&gt;</summary>
		<author><name>KittlefishRP</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lydia_Maples,_esq.&amp;diff=484117</id>
		<title>Lydia Maples, esq.</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lydia_Maples,_esq.&amp;diff=484117"/>
		<updated>2025-11-03T01:22:01Z</updated>

		<summary type="html">&lt;p&gt;KittlefishRP: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Lydia Millicent Jean-Marie Maples, esq.=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Ethical Bloodsucking Lawyer&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! [[File:Lydia maples3.jpg|x300px]]&lt;br /&gt;
! [[File:Lydia Maples.png|x300px]]&lt;br /&gt;
! [[File:Lydia maples2.jpg|x300px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Aspirations ==&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Long-Term Aspiration:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== The Curse ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Entanglement:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curse Dice:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
===Damnation===&lt;br /&gt;
The Hungry must feed upon other people to sustain herself. Whenever she holds 0 curse dice, she feels the damned hunger overcome her and must consume the sustenance dictated by her Family within this scene. The character cannot cast spells and cannot regain curse dice in any way other than by resolving her Damnation. If she fails to feed in the scene where she bled her last curse die, she gains the &#039;&#039;Deprived&#039;&#039; status effect, taking 1 injury each time the Deprived Complication isn’t bought off. At this point, hunger is the only thing that drives her, and she must feed in the next scene or is Taken Out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resolution&#039;&#039;&#039;: She must feed as per her Major Path hunger (see below). Upon doing so, she gains 1 curse die. If feeding makes things inconvenient for the Hungry’s crew, she gains &#039;&#039;1 Momentum&#039;&#039; as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;House Báthory&#039;&#039;&#039; hunger to bathe in human blood. The Báthorite need not climb into a bath for this process but must have most of their body (clothed or unclothed) coated in fresh, unspoiled human blood, which is soaked into the Hungry at the end of the scene. Victims suffer the &#039;&#039;Bleeding&#039;&#039; status effect.&lt;br /&gt;
&lt;br /&gt;
Báthorites make their action using a melee attack action against the target’s Defense or Integrity + half the feeding Hungry’s Entanglement (rounded up) and gain access to the following Trick:&lt;br /&gt;
&#039;&#039;&#039;Bloodletting&#039;&#039;&#039; (1 hit): The Báthorite removes one negative status effect or heals a one injury.&lt;br /&gt;
&lt;br /&gt;
===Inheritance===&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Torments===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Accursed Torment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Torment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Spell&lt;br /&gt;
! Cost&lt;br /&gt;
! Attunements&lt;br /&gt;
! Effect&lt;br /&gt;
! Advances&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lineage/Family Special Traits===&lt;br /&gt;
&#039;&#039;&#039;Blood Thirst&#039;&#039;&#039;:&lt;br /&gt;
*Minimum 1/session&lt;br /&gt;
*No roll if willing vessel&lt;br /&gt;
*Close Combat + Might OR Persuasion + Manipulation vs Defense OR Integrity + (Half Entanglement)&lt;br /&gt;
*&#039;&#039;Drink Blood&#039;&#039; (1 hit): The Hungry consumes blood from their victim and gives them the &#039;&#039;Drained&#039;&#039; status effect.&lt;br /&gt;
*Failing to feed 1/session loses (Entanglement) Curse dice &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nocturnal Predator&#039;&#039;&#039;:&lt;br /&gt;
*+1 enhancement to all influence rolls between Dusk and Dawn&lt;br /&gt;
*Suffer &#039;&#039;Exposure&#039;&#039; (+1 cost to buy off all complications) during the day&lt;br /&gt;
*Suffer Minor Complication to all actions in sunlight, suffering 1 injury if not bought off&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Undead Strength&#039;&#039;&#039;:&lt;br /&gt;
*Bleed 1 curse die to take 1 benefit and 1 bane for rest of the scene&lt;br /&gt;
*Benefits:&lt;br /&gt;
**Gain +1 Enhancement that stacks to Physical Attribute actions.&lt;br /&gt;
**Gain +1 Enhancement that stacks to Mental Attribute actions.&lt;br /&gt;
**Gain +1 Enhancement that stacks to Social Attribute actions.&lt;br /&gt;
**Regenerate 1 injury at the beginning of each round (unless that injury stemmed from a bane or the &#039;&#039;Deprived&#039;&#039; status effect).&lt;br /&gt;
*Bane is something that, when within short range, causes a Moderate Complication causing 1 injury &amp;amp; status effect if not bought off.  List on p. 69.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secret Spell&#039;&#039;&#039;: Predator&#039;s Roar&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
Intellect: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cunning: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Resolve: &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Might:  &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dexterity:  &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Stamina: &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Presence: &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Manipulation:  &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Composure: &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
Artistry: &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Athletics: &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Close Combat: &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Culture: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Empathy: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Enigmas: &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Esoterica: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Larceny: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Leadership: &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Medicine: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Persuasion: &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pilot: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ranged Combat: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Science: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Survival: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Technology: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Other Traits ==&lt;br /&gt;
&lt;br /&gt;
===Edges===&lt;br /&gt;
&#039;&#039;&#039;Edge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&#039;&#039;&#039;Contact&#039;&#039;&#039; - 0 &#039;&#039;notes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Bonds===&lt;br /&gt;
&#039;&#039;&#039;Bond&#039;&#039;&#039; - 0 &#039;&#039;notes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&#039;&#039;&#039;Item&#039;&#039;&#039; &#039;&#039;tags&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Paths ==&lt;br /&gt;
===Hungry===&lt;br /&gt;
Path Skills: Close Combat, Empathy, Persuasion (+1 each)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: Physical 3, Social 1 (Might +2, Stamina +1, Presence +1)&lt;br /&gt;
&lt;br /&gt;
===House Báthory===&lt;br /&gt;
Path Skills: Artistry, Close Combat, Persuasion (Artistry +1, Close Combat +3, Persuasion +2)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: 4 Mental, 2 Physical, 4 Social (Dexterity +1, Stamina +1, Presence +2, Manipulation +1, Composure +1, Intellect +1, Cunning +1, Resolve +2)&lt;br /&gt;
&lt;br /&gt;
===Role===&lt;br /&gt;
Path Skills: Culture, Empathy, Persuasion (+1 each)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: mental 1, social 3 (cunning +1, manipulation +1, Composure +2)&lt;br /&gt;
&lt;br /&gt;
Extra Skills: Athletics +1, Culture +1, Leadership +1, Enigmas +1&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
stuff&lt;/div&gt;</summary>
		<author><name>KittlefishRP</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Curseborne_Character_Template&amp;diff=484116</id>
		<title>Curseborne Character Template</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Curseborne_Character_Template&amp;diff=484116"/>
		<updated>2025-11-03T01:05:03Z</updated>

		<summary type="html">&lt;p&gt;KittlefishRP: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Name=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Avatar Icon 001.png|300px]]&lt;br /&gt;
&lt;br /&gt;
== Aspirations ==&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Long-Term Aspiration:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== The Curse ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Entanglement:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curse Dice:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Damnation===&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Inheritance===&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Torments===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Accursed Torment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Torment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Spell&lt;br /&gt;
! Cost&lt;br /&gt;
! Attunements&lt;br /&gt;
! Effect&lt;br /&gt;
! Advances&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lineage/Family Special Traits===&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
Intellect: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cunning: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Resolve: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Might:  &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dexterity:  &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Stamina: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Presence: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Manipulation:  &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Composure: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
Artistry: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Athletics: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Close Combat: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Culture: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Empathy: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Enigmas: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Esoterica: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Larceny: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Leadership: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Medicine: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Persuasion: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pilot: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ranged Combat: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Science: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Survival: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Technology: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Other Traits ==&lt;br /&gt;
&lt;br /&gt;
===Edges===&lt;br /&gt;
&#039;&#039;&#039;Edge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&#039;&#039;&#039;Contact&#039;&#039;&#039; - 0 &#039;&#039;notes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Bonds===&lt;br /&gt;
&#039;&#039;&#039;Bond&#039;&#039;&#039; - 0 &#039;&#039;notes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&#039;&#039;&#039;Item&#039;&#039;&#039; &#039;&#039;tags&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Paths ==&lt;br /&gt;
===Lineage===&lt;br /&gt;
Path Skills: ()&lt;br /&gt;
&lt;br /&gt;
Path Attributes: ()&lt;br /&gt;
&lt;br /&gt;
===Family===&lt;br /&gt;
Path Skills: ()&lt;br /&gt;
&lt;br /&gt;
Path Attributes: ()&lt;br /&gt;
&lt;br /&gt;
===Role===&lt;br /&gt;
Path Skills: ()&lt;br /&gt;
&lt;br /&gt;
Path Attributes: ()&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
stuff&lt;/div&gt;</summary>
		<author><name>KittlefishRP</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lydia_Maples,_esq.&amp;diff=484115</id>
		<title>Lydia Maples, esq.</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lydia_Maples,_esq.&amp;diff=484115"/>
		<updated>2025-11-02T22:04:51Z</updated>

		<summary type="html">&lt;p&gt;KittlefishRP: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Lydia Millicent Jean-Marie Maples, esq.=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Ethical Bloodsucking Lawyer&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! [[File:Lydia maples3.jpg|x300px]]&lt;br /&gt;
! [[File:Lydia Maples.png|x300px]]&lt;br /&gt;
! [[File:Lydia maples2.jpg|x300px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Aspirations ==&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Long-Term Aspiration:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Paths ==&lt;br /&gt;
===Hungry===&lt;br /&gt;
Path Skills: Close Combat, Empathy, Persuasion (+1 each)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: Physical 3, Social 1 (Might +2, Stamina +1, Presence +1)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===House Báthory===&lt;br /&gt;
Path Skills: Artistry, Close Combat, Persuasion (Artistry +1, Close Combat +3, Persuasion +2)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: 4 Mental, 2 Physical, 4 Social (Dexterity +1, Might +1, Presence +2, Manipulation +1, Composure +1, Intellect +1, Cunning +1, Resolve +2)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Role===&lt;br /&gt;
Path Skills: ()&lt;br /&gt;
&lt;br /&gt;
Path Attributes: ()&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Curse ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Entanglement:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curse Dice:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
===Damnation===&lt;br /&gt;
The Hungry must feed upon other people to sustain herself. Whenever she holds 0 curse dice, she feels the damned hunger overcome her and must consume the sustenance dictated by her Family within this scene. The character cannot cast spells and cannot regain curse dice in any way other than by resolving her Damnation. If she fails to feed in the scene where she bled her last curse die, she gains the &#039;&#039;Deprived&#039;&#039; status effect, taking 1 injury each time the Deprived Complication isn’t bought off. At this point, hunger is the only thing that drives her, and she must feed in the next scene or is Taken Out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resolution&#039;&#039;&#039;: She must feed as per her Major Path hunger (see below). Upon doing so, she gains 1 curse die. If feeding makes things inconvenient for the Hungry’s crew, she gains &#039;&#039;1 Momentum&#039;&#039; as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;House Báthory&#039;&#039;&#039; hunger to bathe in human blood. The Báthorite need not climb into a bath for this process but must have most of their body (clothed or unclothed) coated in fresh, unspoiled human blood, which is soaked into the Hungry at the end of the scene. Victims suffer the &#039;&#039;Bleeding&#039;&#039; status effect.&lt;br /&gt;
&lt;br /&gt;
Báthorites make their action using a melee attack action against the target’s Defense or Integrity + half the feeding Hungry’s Entanglement (rounded up) and gain access to the following Trick:&lt;br /&gt;
&#039;&#039;&#039;Bloodletting&#039;&#039;&#039; (1 hit): The Báthorite removes one negative status effect or heals a one injury.&lt;br /&gt;
&lt;br /&gt;
===Inheritance===&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Torments===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Accursed Torment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Torment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Spell&lt;br /&gt;
! Cost&lt;br /&gt;
! Attunements&lt;br /&gt;
! Effect&lt;br /&gt;
! Advances&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lineage/Family Special Traits===&lt;br /&gt;
&#039;&#039;&#039;Blood Thirst&#039;&#039;&#039;:&lt;br /&gt;
*Minimum 1/session&lt;br /&gt;
*No roll if willing vessel&lt;br /&gt;
*Close Combat + Might OR Persuasion + Manipulation vs Defense OR Integrity + (Half Entanglement)&lt;br /&gt;
*&#039;&#039;Drink Blood&#039;&#039; (1 hit): The Hungry consumes blood from their victim and gives them the &#039;&#039;Drained&#039;&#039; status effect.&lt;br /&gt;
*Failing to feed 1/session loses (Entanglement) Curse dice &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nocturnal Predator&#039;&#039;&#039;:&lt;br /&gt;
*+1 enhancement to all influence rolls between Dusk and Dawn&lt;br /&gt;
*Suffer &#039;&#039;Exposure&#039;&#039; (+1 cost to buy off all complications) during the day&lt;br /&gt;
*Suffer Minor Complication to all actions in sunlight, suffering 1 injury if not bought off&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Undead Strength&#039;&#039;&#039;:&lt;br /&gt;
*Bleed 1 curse die to take 1 benefit and 1 bane for rest of the scene&lt;br /&gt;
*Benefits:&lt;br /&gt;
**Gain +1 Enhancement that stacks to Physical Attribute actions.&lt;br /&gt;
**Gain +1 Enhancement that stacks to Mental Attribute actions.&lt;br /&gt;
**Gain +1 Enhancement that stacks to Social Attribute actions.&lt;br /&gt;
**Regenerate 1 injury at the beginning of each round (unless that injury stemmed from a bane or the &#039;&#039;Deprived&#039;&#039; status effect).&lt;br /&gt;
*Bane is something that, when within short range, causes a Moderate Complication causing 1 injury &amp;amp; status effect if not bought off.  List on p. 69.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secret Spell&#039;&#039;&#039;: Predator&#039;s Roar&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
Intellect: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cunning: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Resolve: &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Might:  &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dexterity:  &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Stamina: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Presence: &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Manipulation:  &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Composure: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
Artistry: &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Athletics: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Close Combat: &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Culture: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Empathy: &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Enigmas: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Esoterica: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Larceny: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Leadership: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Medicine: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Persuasion: &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pilot: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ranged Combat: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Science: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Survival: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Technology: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Other Traits ==&lt;br /&gt;
&lt;br /&gt;
===Edges===&lt;br /&gt;
&#039;&#039;&#039;Edge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&#039;&#039;&#039;Contact&#039;&#039;&#039; - 0 &#039;&#039;notes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Bonds===&lt;br /&gt;
&#039;&#039;&#039;Bond&#039;&#039;&#039; - 0 &#039;&#039;notes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&#039;&#039;&#039;Item&#039;&#039;&#039; &#039;&#039;tags&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
stuff&lt;/div&gt;</summary>
		<author><name>KittlefishRP</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lydia_Maples,_esq.&amp;diff=484112</id>
		<title>Lydia Maples, esq.</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lydia_Maples,_esq.&amp;diff=484112"/>
		<updated>2025-11-02T20:39:52Z</updated>

		<summary type="html">&lt;p&gt;KittlefishRP: /* Damnation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Lydia Millicent Jean-Marie Maples, esq.=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Ethical Bloodsucking Lawyer&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! [[File:Lydia maples3.jpg|x300px]]&lt;br /&gt;
! [[File:Lydia Maples.png|x300px]]&lt;br /&gt;
! [[File:Lydia maples2.jpg|x300px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Aspirations ==&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Long-Term Aspiration:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Paths ==&lt;br /&gt;
===Hungry===&lt;br /&gt;
Path Skills: Close Combat, Empathy, Persuasion (+1 each)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: Physical 3, Social 1 (Might +2, Stamina +1, Presence +1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blood Thirst&#039;&#039;&#039;:&lt;br /&gt;
*Minimum 1/session&lt;br /&gt;
*No roll if willing vessel&lt;br /&gt;
*Close Combat + Might OR Persuasion + Manipulation vs Defense OR Integrity + (Half Entanglement)&lt;br /&gt;
*&#039;&#039;Drink Blood&#039;&#039; (1 hit): The Hungry consumes blood from their victim and gives them the &#039;&#039;Drained&#039;&#039; status effect.&lt;br /&gt;
*Failing to feed 1/session loses (Entanglement) Curse dice &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nocturnal Predator&#039;&#039;&#039;:&lt;br /&gt;
*+1 enhancement to all influence rolls between Dusk and Dawn&lt;br /&gt;
*Suffer &#039;&#039;Exposure&#039;&#039; (+1 cost to buy off all complications) during the day&lt;br /&gt;
*Suffer Minor Complication to all actions in sunlight, suffering 1 injury if not bought off&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Undead Strength&#039;&#039;&#039;:&lt;br /&gt;
*Bleed 1 curse die to take 1 benefit and 1 bane for rest of the scene&lt;br /&gt;
*Benefits:&lt;br /&gt;
**Gain +1 Enhancement that stacks to Physical Attribute actions.&lt;br /&gt;
**Gain +1 Enhancement that stacks to Mental Attribute actions.&lt;br /&gt;
**Gain +1 Enhancement that stacks to Social Attribute actions.&lt;br /&gt;
**Regenerate 1 injury at the beginning of each round (unless that injury stemmed from a bane or the &#039;&#039;Deprived&#039;&#039; status effect).&lt;br /&gt;
*Bane is something that, when within short range, causes a Moderate Complication causing 1 injury &amp;amp; status effect if not bought off.  List on p. 69.&lt;br /&gt;
&lt;br /&gt;
===House Bathory===&lt;br /&gt;
Path Skills: ()&lt;br /&gt;
&lt;br /&gt;
Path Attributes: ()&lt;br /&gt;
&lt;br /&gt;
===Role===&lt;br /&gt;
Path Skills: ()&lt;br /&gt;
&lt;br /&gt;
Path Attributes: ()&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Curse ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Entanglement:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curse Dice:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
===Damnation===&lt;br /&gt;
The Hungry must feed upon other people to sustain herself. Whenever she holds 0 curse dice, she feels the damned hunger overcome her and must consume the sustenance dictated by her Family within this scene. The character cannot cast spells and cannot regain curse dice in any way other than by resolving her Damnation. If she fails to feed in the scene where she bled her last curse die, she gains the &#039;&#039;Deprived&#039;&#039; status effect, taking 1 injury each time the Deprived Complication isn’t bought off. At this point, hunger is the only thing that drives her, and she must feed in the next scene or is Taken Out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resolution&#039;&#039;&#039;: She must feed as per her Major Path hunger (see below). Upon doing so, she gains 1 curse die. If feeding makes things inconvenient for the Hungry’s crew, she gains &#039;&#039;1 Momentum&#039;&#039; as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;House Báthory&#039;&#039;&#039; hunger to bathe in human blood. The Báthorite need not climb into a bath for this process but must have most of their body (clothed or unclothed) coated in fresh, unspoiled human blood, which is soaked into the Hungry at the end of the scene. Victims suffer the &#039;&#039;Bleeding&#039;&#039; status effect.&lt;br /&gt;
&lt;br /&gt;
Báthorites make their action using a melee attack action against the target’s Defense or Integrity + half the feeding Hungry’s Entanglement (rounded up) and gain access to the following Trick:&lt;br /&gt;
&#039;&#039;&#039;Bloodletting&#039;&#039;&#039; (1 hit): The Báthorite removes one negative status effect or heals a one injury.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Inheritance===&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Torments===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Accursed Torment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Torment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Spell&lt;br /&gt;
! Cost&lt;br /&gt;
! Attunements&lt;br /&gt;
! Effect&lt;br /&gt;
! Advances&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lineage/Family Special Traits===&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
Intellect: &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cunning: &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Resolve: &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Might:  &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dexterity:  &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Stamina: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Presence: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Manipulation:  &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Composure: &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
Artistry: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Athletics: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Close Combat: &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Culture: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Empathy: &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Enigmas: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Esoterica: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Larceny: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Leadership: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Medicine: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Persuasion: &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pilot: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ranged Combat: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Science: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Survival: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Technology: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Other Traits ==&lt;br /&gt;
&lt;br /&gt;
===Edges===&lt;br /&gt;
&#039;&#039;&#039;Edge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&#039;&#039;&#039;Contact&#039;&#039;&#039; - 0 &#039;&#039;notes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Bonds===&lt;br /&gt;
&#039;&#039;&#039;Bond&#039;&#039;&#039; - 0 &#039;&#039;notes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&#039;&#039;&#039;Item&#039;&#039;&#039; &#039;&#039;tags&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
stuff&lt;/div&gt;</summary>
		<author><name>KittlefishRP</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lydia_Maples,_esq.&amp;diff=484108</id>
		<title>Lydia Maples, esq.</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lydia_Maples,_esq.&amp;diff=484108"/>
		<updated>2025-11-02T05:49:23Z</updated>

		<summary type="html">&lt;p&gt;KittlefishRP: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Lydia Millicent Jean-Marie Maples, esq.=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Ethical Bloodsucking Lawyer&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! [[File:Lydia maples3.jpg|x300px]]&lt;br /&gt;
! [[File:Lydia Maples.png|x300px]]&lt;br /&gt;
! [[File:Lydia maples2.jpg|x300px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Aspirations ==&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Long-Term Aspiration:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Paths ==&lt;br /&gt;
===Hungry===&lt;br /&gt;
Path Skills: Close Combat, Empathy, Persuasion (+1 each)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: Physical 3, Social 1 (Might +2, Stamina +1, Presence +1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blood Thirst&#039;&#039;&#039;:&lt;br /&gt;
*Minimum 1/session&lt;br /&gt;
*No roll if willing vessel&lt;br /&gt;
*Close Combat + Might OR Persuasion + Manipulation vs Defense OR Integrity + (Half Entanglement)&lt;br /&gt;
*&#039;&#039;Drink Blood&#039;&#039; (1 hit): The Hungry consumes blood from their victim and gives them the &#039;&#039;Drained&#039;&#039; status effect.&lt;br /&gt;
*Failing to feed 1/session loses (Entanglement) Curse dice &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nocturnal Predator&#039;&#039;&#039;:&lt;br /&gt;
*+1 enhancement to all influence rolls between Dusk and Dawn&lt;br /&gt;
*Suffer &#039;&#039;Exposure&#039;&#039; (+1 cost to buy off all complications) during the day&lt;br /&gt;
*Suffer Minor Complication to all actions in sunlight, suffering 1 injury if not bought off&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Undead Strength&#039;&#039;&#039;:&lt;br /&gt;
*Bleed 1 curse die to take 1 benefit and 1 bane for rest of the scene&lt;br /&gt;
*Benefits:&lt;br /&gt;
**Gain +1 Enhancement that stacks to Physical Attribute actions.&lt;br /&gt;
**Gain +1 Enhancement that stacks to Mental Attribute actions.&lt;br /&gt;
**Gain +1 Enhancement that stacks to Social Attribute actions.&lt;br /&gt;
**Regenerate 1 injury at the beginning of each round (unless that injury stemmed from a bane or the &#039;&#039;Deprived&#039;&#039; status effect).&lt;br /&gt;
*Bane is something that, when within short range, causes a Moderate Complication causing 1 injury &amp;amp; status effect if not bought off.  List on p. 69.&lt;br /&gt;
&lt;br /&gt;
===House Bathory===&lt;br /&gt;
Path Skills: ()&lt;br /&gt;
&lt;br /&gt;
Path Attributes: ()&lt;br /&gt;
&lt;br /&gt;
===Role===&lt;br /&gt;
Path Skills: ()&lt;br /&gt;
&lt;br /&gt;
Path Attributes: ()&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Curse ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Entanglement:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curse Dice:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
===Damnation===&lt;br /&gt;
House Báthory hunger to bathe in human blood. The Báthorite need not climb into a bath for this process but must have most of their body (clothed or unclothed) coated in fresh, unspoiled human blood, which is soaked into the Hungry at the end of the scene. Victims suffer the &#039;&#039;Bleeding&#039;&#039; status effect.&lt;br /&gt;
&lt;br /&gt;
Báthorites make their action using a melee attack action against the target’s Defense or Integrity + half the feeding Hungry’s Entanglement (rounded up) and gain access to the following Trick:&lt;br /&gt;
&#039;&#039;&#039;Bloodletting&#039;&#039;&#039; (1 hit): The Báthorite removes one negative status effect or heals a one injury.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Inheritance===&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Torments===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Accursed Torment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Torment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Spell&lt;br /&gt;
! Cost&lt;br /&gt;
! Attunements&lt;br /&gt;
! Effect&lt;br /&gt;
! Advances&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lineage/Family Special Traits===&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
Intellect: &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cunning: &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Resolve: &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Might:  &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dexterity:  &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Stamina: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Presence: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Manipulation:  &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Composure: &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
Artistry: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Athletics: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Close Combat: &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Culture: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Empathy: &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Enigmas: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Esoterica: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Larceny: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Leadership: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Medicine: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Persuasion: &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pilot: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ranged Combat: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Science: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Survival: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Technology: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Other Traits ==&lt;br /&gt;
&lt;br /&gt;
===Edges===&lt;br /&gt;
&#039;&#039;&#039;Edge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&#039;&#039;&#039;Contact&#039;&#039;&#039; - 0 &#039;&#039;notes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Bonds===&lt;br /&gt;
&#039;&#039;&#039;Bond&#039;&#039;&#039; - 0 &#039;&#039;notes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&#039;&#039;&#039;Item&#039;&#039;&#039; &#039;&#039;tags&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
stuff&lt;/div&gt;</summary>
		<author><name>KittlefishRP</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Curseborne_Character_Template&amp;diff=484105</id>
		<title>Curseborne Character Template</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Curseborne_Character_Template&amp;diff=484105"/>
		<updated>2025-11-02T01:39:57Z</updated>

		<summary type="html">&lt;p&gt;KittlefishRP: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Name=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Avatar Icon 001.png|300px]]&lt;br /&gt;
&lt;br /&gt;
== Aspirations ==&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Long-Term Aspiration:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Paths ==&lt;br /&gt;
===Lineage===&lt;br /&gt;
Path Skills: ()&lt;br /&gt;
&lt;br /&gt;
Path Attributes: ()&lt;br /&gt;
&lt;br /&gt;
Special Mechanics&lt;br /&gt;
&lt;br /&gt;
===Family===&lt;br /&gt;
Path Skills: ()&lt;br /&gt;
&lt;br /&gt;
Path Attributes: ()&lt;br /&gt;
&lt;br /&gt;
===Role===&lt;br /&gt;
Path Skills: ()&lt;br /&gt;
&lt;br /&gt;
Path Attributes: ()&lt;br /&gt;
&lt;br /&gt;
== The Curse ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Entanglement:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curse Dice:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Damnation===&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Inheritance===&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Torments===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Accursed Torment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Torment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Spell&lt;br /&gt;
! Cost&lt;br /&gt;
! Attunements&lt;br /&gt;
! Effect&lt;br /&gt;
! Advances&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lineage/Family Special Traits===&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
Intellect: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cunning: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Resolve: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Might:  &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dexterity:  &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Stamina: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Presence: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Manipulation:  &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Composure: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
Artistry: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Athletics: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Close Combat: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Culture: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Empathy: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Enigmas: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Esoterica: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Larceny: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Leadership: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Medicine: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Persuasion: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pilot: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ranged Combat: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Science: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Survival: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Technology: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Other Traits ==&lt;br /&gt;
&lt;br /&gt;
===Edges===&lt;br /&gt;
&#039;&#039;&#039;Edge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&#039;&#039;&#039;Contact&#039;&#039;&#039; - 0 &#039;&#039;notes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Bonds===&lt;br /&gt;
&#039;&#039;&#039;Bond&#039;&#039;&#039; - 0 &#039;&#039;notes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&#039;&#039;&#039;Item&#039;&#039;&#039; &#039;&#039;tags&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
stuff&lt;/div&gt;</summary>
		<author><name>KittlefishRP</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Curseborne_Character_Template&amp;diff=484104</id>
		<title>Curseborne Character Template</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Curseborne_Character_Template&amp;diff=484104"/>
		<updated>2025-11-02T01:17:48Z</updated>

		<summary type="html">&lt;p&gt;KittlefishRP: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Name=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Avatar Icon 001.png|300px]]&lt;br /&gt;
&lt;br /&gt;
== Aspirations ==&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Long-Term Aspiration:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Paths ==&lt;br /&gt;
===Lineage=== &lt;br /&gt;
Description&lt;br /&gt;
&lt;br /&gt;
===Family===&lt;br /&gt;
Description&lt;br /&gt;
&lt;br /&gt;
===Role===&lt;br /&gt;
Description&lt;br /&gt;
&lt;br /&gt;
== The Curse ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Entanglement:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curse Dice:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Damnation===&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Inheritance===&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Torments===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Accursed Torment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Torment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Spell&lt;br /&gt;
! Cost&lt;br /&gt;
! Attunements&lt;br /&gt;
! Effect&lt;br /&gt;
! Advances&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lineage/Family Special Traits===&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
Intellect: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cunning: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Resolve: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Might:  &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dexterity:  &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Stamina: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Presence: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Manipulation:  &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Composure: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
Artistry: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Athletics: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Close Combat: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Culture: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Empathy: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Enigmas: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Esoterica: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Larceny: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Leadership: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Medicine: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Persuasion: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pilot: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ranged Combat: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Science: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Survival: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Technology: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Other Traits ==&lt;br /&gt;
&lt;br /&gt;
===Edges===&lt;br /&gt;
&#039;&#039;&#039;Edge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&#039;&#039;&#039;Contact&#039;&#039;&#039; - 0 &#039;&#039;notes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Bonds===&lt;br /&gt;
&#039;&#039;&#039;Bond&#039;&#039;&#039; - 0 &#039;&#039;notes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&#039;&#039;&#039;Item&#039;&#039;&#039; &#039;&#039;tags&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
stuff&lt;/div&gt;</summary>
		<author><name>KittlefishRP</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Curseborne_Character_Template&amp;diff=484103</id>
		<title>Curseborne Character Template</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Curseborne_Character_Template&amp;diff=484103"/>
		<updated>2025-11-02T00:30:35Z</updated>

		<summary type="html">&lt;p&gt;KittlefishRP: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Name=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Avatar Icon 001.png|300px]]&lt;br /&gt;
&lt;br /&gt;
== Aspirations ==&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Long-Term Aspiration:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Paths ==&lt;br /&gt;
&#039;&#039;&#039;Lineage:&#039;&#039;&#039; Description&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Family:&#039;&#039;&#039; Description&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Role:&#039;&#039;&#039; Description&lt;br /&gt;
&lt;br /&gt;
== The Curse ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Entanglement:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curse Dice:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Damnation===&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Inheritance===&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Torments===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Accursed Torment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Torment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Spell&lt;br /&gt;
! Cost&lt;br /&gt;
! Attunements&lt;br /&gt;
! Effect&lt;br /&gt;
! Advances&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lineage/Family Special Traits===&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
Intellect: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cunning: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Resolve: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Might:  &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dexterity:  &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Stamina: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Presence: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Manipulation:  &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Composure: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
Artistry: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Athletics: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Close Combat: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Culture: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Empathy: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Enigmas: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Esoterica: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Larceny: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Leadership: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Medicine: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Persuasion: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pilot: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ranged Combat: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Science: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Survival: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Technology: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Other Traits ==&lt;br /&gt;
&lt;br /&gt;
===Edges===&lt;br /&gt;
&#039;&#039;&#039;Edge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&#039;&#039;&#039;Contact&#039;&#039;&#039; - 0 &#039;&#039;notes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Bonds===&lt;br /&gt;
&#039;&#039;&#039;Bond&#039;&#039;&#039; - 0 &#039;&#039;notes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&#039;&#039;&#039;Item&#039;&#039;&#039; &#039;&#039;tags&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
stuff&lt;/div&gt;</summary>
		<author><name>KittlefishRP</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lydia_Maples,_esq.&amp;diff=484101</id>
		<title>Lydia Maples, esq.</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lydia_Maples,_esq.&amp;diff=484101"/>
		<updated>2025-11-01T21:20:54Z</updated>

		<summary type="html">&lt;p&gt;KittlefishRP: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Lydia Millicent Jean-Marie Maples, esq.=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Ethical Bloodsucking Lawyer&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! [[File:Lydia maples3.jpg|x300px]]&lt;br /&gt;
! [[File:Lydia Maples.png|x300px]]&lt;br /&gt;
! [[File:Lydia maples2.jpg|x300px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Aspirations ==&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Long-Term Aspiration:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Paths ==&lt;br /&gt;
&#039;&#039;&#039;Lineage&#039;&#039;&#039; Description&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Family&#039;&#039;&#039; Description&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Role&#039;&#039;&#039; Description&lt;br /&gt;
&lt;br /&gt;
== The Curse ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Entanglement:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curse Dice:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Damnation===&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Inheritance===&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Torments===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Accursed Torment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Torment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Spell&lt;br /&gt;
! Cost&lt;br /&gt;
! Attunements&lt;br /&gt;
! Effect&lt;br /&gt;
! Advances&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lineage/Family Special Traits===&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
Intellect: &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cunning: &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Resolve: &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Might:  &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dexterity:  &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Stamina: &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Presence: &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Manipulation:  &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Composure: &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
Artistry: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Athletics: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Close Combat: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Culture: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Empathy: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Enigmas: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Esoterica: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Larceny: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Leadership: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Medicine: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Persuasion: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pilot: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ranged Combat: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Science: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Survival: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Technology: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Other Traits ==&lt;br /&gt;
&lt;br /&gt;
===Edges===&lt;br /&gt;
&#039;&#039;&#039;Edge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&#039;&#039;&#039;Contact&#039;&#039;&#039; - 0 &#039;&#039;notes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Bonds===&lt;br /&gt;
&#039;&#039;&#039;Bond&#039;&#039;&#039; - 0 &#039;&#039;notes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&#039;&#039;&#039;Item&#039;&#039;&#039; &#039;&#039;tags&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
stuff&lt;/div&gt;</summary>
		<author><name>KittlefishRP</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Curseborne_Character_Template&amp;diff=484096</id>
		<title>Curseborne Character Template</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Curseborne_Character_Template&amp;diff=484096"/>
		<updated>2025-11-01T06:03:29Z</updated>

		<summary type="html">&lt;p&gt;KittlefishRP: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Name=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Avatar Icon 001.png|300px]]&lt;br /&gt;
&lt;br /&gt;
== Aspirations ==&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Long-Term Aspiration:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Paths ==&lt;br /&gt;
&#039;&#039;&#039;Lineage&#039;&#039;&#039; Description&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Family&#039;&#039;&#039; Description&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Role&#039;&#039;&#039; Description&lt;br /&gt;
&lt;br /&gt;
== The Curse ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Entanglement:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curse Dice:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Damnation===&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Inheritance===&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Torments===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Accursed Torment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Torment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Spell&lt;br /&gt;
! Cost&lt;br /&gt;
! Attunements&lt;br /&gt;
! Effect&lt;br /&gt;
! Advances&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lineage/Family Special Traits===&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
Intellect: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cunning: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Resolve: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Might:  &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dexterity:  &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Stamina: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Presence: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Manipulation:  &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Composure: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
Artistry: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Athletics: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Close Combat: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Culture: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Empathy: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Enigmas: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Esoterica: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Larceny: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Leadership: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Medicine: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Persuasion: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pilot: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ranged Combat: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Science: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Survival: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Technology: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Other Traits ==&lt;br /&gt;
&lt;br /&gt;
===Edges===&lt;br /&gt;
&#039;&#039;&#039;Edge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&#039;&#039;&#039;Contact&#039;&#039;&#039; - 0 &#039;&#039;notes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Bonds===&lt;br /&gt;
&#039;&#039;&#039;Bond&#039;&#039;&#039; - 0 &#039;&#039;notes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&#039;&#039;&#039;Item&#039;&#039;&#039; &#039;&#039;tags&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
stuff&lt;/div&gt;</summary>
		<author><name>KittlefishRP</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lydia_Maples,_esq.&amp;diff=484095</id>
		<title>Lydia Maples, esq.</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lydia_Maples,_esq.&amp;diff=484095"/>
		<updated>2025-11-01T06:02:13Z</updated>

		<summary type="html">&lt;p&gt;KittlefishRP: start&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Lydia Millicent Jean-Marie Maples, esq.=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! [[File:Lydia maples3.jpg|x300px]]&lt;br /&gt;
! [[File:Lydia Maples.png|x300px]]&lt;br /&gt;
! [[File:Lydia maples2.jpg|x300px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Aspirations ==&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Long-Term Aspiration:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Paths ==&lt;br /&gt;
&#039;&#039;&#039;Lineage&#039;&#039;&#039; Description&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Family&#039;&#039;&#039; Description&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Role&#039;&#039;&#039; Description&lt;br /&gt;
&lt;br /&gt;
== The Curse ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Entanglement:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curse Dice:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Damnation===&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Inheritance===&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Torments===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Accursed Torment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Torment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Spell&lt;br /&gt;
! Cost&lt;br /&gt;
! Attunements&lt;br /&gt;
! Effect&lt;br /&gt;
! Advances&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lineage/Family Special Traits===&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
Intellect: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cunning: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Resolve: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Might:  &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dexterity:  &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Stamina: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Presence: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Manipulation:  &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Composure: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
Artistry: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Athletics: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Close Combat: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Culture: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Empathy: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Enigmas: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Esoterica: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Larceny: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Leadership: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Medicine: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Persuasion: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pilot: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ranged Combat: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Science: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Survival: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Technology: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Other Traits ==&lt;br /&gt;
&lt;br /&gt;
===Edges===&lt;br /&gt;
&#039;&#039;&#039;Edge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&#039;&#039;&#039;Contact&#039;&#039;&#039; - 0 &#039;&#039;notes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Bonds===&lt;br /&gt;
&#039;&#039;&#039;Bond&#039;&#039;&#039; - 0 &#039;&#039;notes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&#039;&#039;&#039;Item&#039;&#039;&#039; &#039;&#039;tags&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
stuff&lt;/div&gt;</summary>
		<author><name>KittlefishRP</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Lydia_maples3.jpg&amp;diff=484094</id>
		<title>File:Lydia maples3.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Lydia_maples3.jpg&amp;diff=484094"/>
		<updated>2025-11-01T05:51:37Z</updated>

		<summary type="html">&lt;p&gt;KittlefishRP: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>KittlefishRP</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Lydia_maples2.jpg&amp;diff=484093</id>
		<title>File:Lydia maples2.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Lydia_maples2.jpg&amp;diff=484093"/>
		<updated>2025-11-01T05:51:19Z</updated>

		<summary type="html">&lt;p&gt;KittlefishRP: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>KittlefishRP</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Lydia_Maples.png&amp;diff=484092</id>
		<title>File:Lydia Maples.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Lydia_Maples.png&amp;diff=484092"/>
		<updated>2025-11-01T05:50:54Z</updated>

		<summary type="html">&lt;p&gt;KittlefishRP: KittlefishRP uploaded a new version of File:Lydia Maples.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>KittlefishRP</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Lydia_Maples.png&amp;diff=484091</id>
		<title>File:Lydia Maples.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Lydia_Maples.png&amp;diff=484091"/>
		<updated>2025-11-01T04:52:43Z</updated>

		<summary type="html">&lt;p&gt;KittlefishRP: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>KittlefishRP</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Curseborne_Character_Template&amp;diff=484090</id>
		<title>Curseborne Character Template</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Curseborne_Character_Template&amp;diff=484090"/>
		<updated>2025-11-01T02:41:54Z</updated>

		<summary type="html">&lt;p&gt;KittlefishRP: Created page with &amp;quot;==Name:==  &amp;#039;&amp;#039;&amp;#039;Concept:&amp;#039;&amp;#039;&amp;#039;  300px  == Aspirations == &amp;#039;&amp;#039;&amp;#039;Short-Term Aspiration:&amp;#039;&amp;#039;&amp;#039;  &amp;#039;&amp;#039;&amp;#039;Short-Term Aspiration:&amp;#039;&amp;#039;&amp;#039;  &amp;#039;&amp;#039;&amp;#039;Long-Term Aspiration:&amp;#039;&amp;#039;&amp;#039;  == Paths == &amp;#039;&amp;#039;&amp;#039;Lineage&amp;#039;&amp;#039;&amp;#039; Description  &amp;#039;&amp;#039;&amp;#039;Family&amp;#039;&amp;#039;&amp;#039; Description  &amp;#039;&amp;#039;&amp;#039;Role&amp;#039;&amp;#039;&amp;#039; Description  == The Curse ==  &amp;#039;&amp;#039;&amp;#039;Entanglement:&amp;#039;&amp;#039;&amp;#039;  &amp;#039;&amp;#039;&amp;#039;Curse Dice:&amp;#039;&amp;#039;&amp;#039;  ===Damnation=== &amp;#039;&amp;#039;Description&amp;#039;&amp;#039;  ===Inheritance=== &amp;#039;&amp;#039;Description&amp;#039;&amp;#039;  ===Torments===  &amp;#039;&amp;#039;&amp;#039;Accursed Torment&amp;#039;&amp;#039;&amp;#039;  &amp;#039;&amp;#039;&amp;#039;Personal Torment&amp;#039;&amp;#039;&amp;#039;  ===Spells=== {| class=&amp;quot;wiki...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Name:==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Avatar Icon 001.png|300px]]&lt;br /&gt;
&lt;br /&gt;
== Aspirations ==&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Long-Term Aspiration:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Paths ==&lt;br /&gt;
&#039;&#039;&#039;Lineage&#039;&#039;&#039; Description&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Family&#039;&#039;&#039; Description&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Role&#039;&#039;&#039; Description&lt;br /&gt;
&lt;br /&gt;
== The Curse ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Entanglement:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curse Dice:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Damnation===&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Inheritance===&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Torments===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Accursed Torment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Torment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Spell&lt;br /&gt;
! Cost&lt;br /&gt;
! Attunements&lt;br /&gt;
! Effect&lt;br /&gt;
! Advances&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lineage/Family Special Traits===&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
Intellect: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cunning: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Resolve: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Might:  &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dexterity:  &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Stamina: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Presence: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Manipulation:  &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Composure: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
Artistry: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Athletics: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Close Combat: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Culture: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Empathy: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Enigmas: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Esoterica: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Larceny: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Leadership: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Medicine: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Persuasion: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pilot: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ranged Combat: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Science: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Survival: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Technology: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Other Traits ==&lt;br /&gt;
&lt;br /&gt;
===Edges===&lt;br /&gt;
&#039;&#039;&#039;Edge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&#039;&#039;&#039;Contact&#039;&#039;&#039; - 0 &#039;&#039;notes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Bonds===&lt;br /&gt;
&#039;&#039;&#039;Bond&#039;&#039;&#039; - 0 &#039;&#039;notes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&#039;&#039;&#039;Item&#039;&#039;&#039; &#039;&#039;tags&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
stuff&lt;/div&gt;</summary>
		<author><name>KittlefishRP</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User:KittlefishRP&amp;diff=484089</id>
		<title>User:KittlefishRP</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User:KittlefishRP&amp;diff=484089"/>
		<updated>2025-11-01T01:13:46Z</updated>

		<summary type="html">&lt;p&gt;KittlefishRP: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[T&#039;Rea]]&lt;br /&gt;
&lt;br /&gt;
[[Dreams of a Distant Sea]]&lt;br /&gt;
&lt;br /&gt;
[[Exalted Essence Template]]&lt;br /&gt;
&lt;br /&gt;
[[Nereid of Ebon Seas]]&lt;br /&gt;
&lt;br /&gt;
[[Firefly:_Reavers_of_the_Rim_-_Xiulan | Huang Xiulan]]&lt;br /&gt;
&lt;br /&gt;
[[Lydia Waite]]&lt;br /&gt;
&lt;br /&gt;
[[Big_Damned_Heroes:_Captain_Nat|Captain Nadezhda]]&lt;br /&gt;
&lt;br /&gt;
[[Doctor Inez]]&lt;br /&gt;
&lt;br /&gt;
[[Shadowwalkers:_Cortex_Prime_by_Night_-_Raven|Rosalind (older game)]]&lt;br /&gt;
&lt;br /&gt;
[[The Sheltered Hand:Katrin|Katrin]]&lt;br /&gt;
&lt;br /&gt;
[[They Came From Template|They came from...! Character Template]]&lt;br /&gt;
&lt;br /&gt;
[[Kore the Sage]]&lt;br /&gt;
&lt;br /&gt;
[[Bureau noir: Matryoshka|Matryoshka]]&lt;br /&gt;
&lt;br /&gt;
[[Kittlefish:5e Template]]&lt;br /&gt;
&lt;br /&gt;
[[Rails Through Hell: Syrin]]&lt;br /&gt;
&lt;br /&gt;
[[Shiori of Eraklyon]]&lt;br /&gt;
&lt;br /&gt;
[[Karyn &amp;quot;Babysitter&amp;quot; White]]&lt;br /&gt;
&lt;br /&gt;
[[Lydia Maples, esq.]]&lt;br /&gt;
&lt;br /&gt;
[[Curseborne Character Template]]&lt;/div&gt;</summary>
		<author><name>KittlefishRP</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User:KittlefishRP&amp;diff=484088</id>
		<title>User:KittlefishRP</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User:KittlefishRP&amp;diff=484088"/>
		<updated>2025-11-01T01:02:22Z</updated>

		<summary type="html">&lt;p&gt;KittlefishRP: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[T&#039;Rea]]&lt;br /&gt;
&lt;br /&gt;
[[Dreams of a Distant Sea]]&lt;br /&gt;
&lt;br /&gt;
[[Exalted Essence Template]]&lt;br /&gt;
&lt;br /&gt;
[[Nereid of Ebon Seas]]&lt;br /&gt;
&lt;br /&gt;
[[Firefly:_Reavers_of_the_Rim_-_Xiulan | Huang Xiulan]]&lt;br /&gt;
&lt;br /&gt;
[[Lydia Waite]]&lt;br /&gt;
&lt;br /&gt;
[[Big_Damned_Heroes:_Captain_Nat|Captain Nadezhda]]&lt;br /&gt;
&lt;br /&gt;
[[Doctor Inez]]&lt;br /&gt;
&lt;br /&gt;
[[Shadowwalkers:_Cortex_Prime_by_Night_-_Raven|Rosalind (older game)]]&lt;br /&gt;
&lt;br /&gt;
[[The Sheltered Hand:Katrin|Katrin]]&lt;br /&gt;
&lt;br /&gt;
[[They Came From Template|They came from...! Character Template]]&lt;br /&gt;
&lt;br /&gt;
[[Kore the Sage]]&lt;br /&gt;
&lt;br /&gt;
[[Bureau noir: Matryoshka|Matryoshka]]&lt;br /&gt;
&lt;br /&gt;
[[Kittlefish:5e Template]]&lt;br /&gt;
&lt;br /&gt;
[[Rails Through Hell: Syrin]]&lt;br /&gt;
&lt;br /&gt;
[[Shiori of Eraklyon]]&lt;br /&gt;
&lt;br /&gt;
[[Karyn &amp;quot;Babysitter&amp;quot; White]]&lt;br /&gt;
&lt;br /&gt;
[[Lydia Maples, esq.]]&lt;/div&gt;</summary>
		<author><name>KittlefishRP</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Shiori_of_Eraklyon&amp;diff=484074</id>
		<title>Shiori of Eraklyon</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Shiori_of_Eraklyon&amp;diff=484074"/>
		<updated>2025-10-30T00:44:43Z</updated>

		<summary type="html">&lt;p&gt;KittlefishRP: /* Milestones */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Soft-Spoken Lady of War==&lt;br /&gt;
&lt;br /&gt;
[[File:Shiori Winx.jpeg|400px|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
==Element==&lt;br /&gt;
:Void&lt;br /&gt;
&lt;br /&gt;
==Values==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Connection&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Courage&#039;&#039;&#039; [[file:d10a.png|24px|d10]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Knowledge&#039;&#039;&#039; [[file:d8a.png|24px|d6]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Power&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Presence&#039;&#039;&#039; [[file:d4a.png|24px|d4]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Truth&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Distinctions==&lt;br /&gt;
&lt;br /&gt;
===Lady of War===&lt;br /&gt;
* &#039;&#039;&#039;SFX: Hinder:&#039;&#039;&#039; &#039;&#039;gain a PP when you switch out this distinction&#039;s [[file:d8a.png|24px|d8]] for a [[file:d4a.png|24px|d4]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;SFX: You&#039;ll Have to Go Through Me:&#039;&#039;&#039; The casters&#039; safety is your responsibility.  &#039;&#039;Spend 1PP to declare your protection over someone, giving them your Fight die as a defensive Asset during the scene, so long as you stay near enough to intercede.&#039;&#039;&lt;br /&gt;
* &#039;&#039;Skills&#039;&#039;: &#039;&#039;&#039;Fight&#039;&#039;&#039;, &#039;&#039;&#039;Throw&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Soft-Spoken===&lt;br /&gt;
* &#039;&#039;&#039;SFX: Hinder:&#039;&#039;&#039; gain a PP when you switch out this distinction&#039;s [[file:d8a.png|24px|d8]] for a [[file:d4a.png|24px|d4]]&lt;br /&gt;
* &#039;&#039;&#039;SFX: Is the wall talking!?:&#039;&#039;&#039; It&#039;s usually difficult to find the right words - but when you have time to think, you can drop weighty words indeed.  &#039;&#039;In a conversation you haven&#039;t yet spoken in, you may spend 1 PP to step up or double Sneak for one roll and use it in place of Persuade or Trick.  Step back Sneak for the rest of the scene.&#039;&#039;&lt;br /&gt;
* &#039;&#039;Skills&#039;&#039;: &#039;&#039;&#039;Notice&#039;&#039;&#039;, &#039;&#039;&#039;Sneak&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Voidwalker===&lt;br /&gt;
* &#039;&#039;&#039;SFX: Hinder:&#039;&#039;&#039; &#039;&#039;gain a PP when you switch out this distinction&#039;s [[file:d8a.png|24px|d8]] for a [[file:d4a.png|24px|d4]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;Skills&#039;&#039;: &#039;&#039;&#039;Focus&#039;&#039;&#039;, &#039;&#039;&#039;Treat&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Skill/Spec&lt;br /&gt;
! Rating&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fight&#039;&#039;&#039;&lt;br /&gt;
| [[file:d10a.png|24px|d10]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Outnumbered&#039;&#039;&lt;br /&gt;
| [[file:d8a.png|24px|d8]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sneak&#039;&#039;&#039;&lt;br /&gt;
| [[file:d10a.png|24px|d10]]&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;Focus&#039;&#039;&#039;&lt;br /&gt;
| [[file:d8a.png|24px|d8]]&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;Voidwalking&#039;&#039;&lt;br /&gt;
| [[file:d8a.png|24px|d8]]&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;Move&#039;&#039;&#039;&lt;br /&gt;
| [[file:d8a.png|24px|d8]]&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;Notice&#039;&#039;&#039;&lt;br /&gt;
| [[file:d8a.png|24px|d8]]&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;Throw&#039;&#039;&#039;&lt;br /&gt;
| [[file:d8a.png|24px|d8]]&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;Lore&#039;&#039;&#039;&lt;br /&gt;
| [[file:d6a.png|24px|d6]]&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;Treat&#039;&#039;&#039;&lt;br /&gt;
| [[file:d6a.png|24px|d6]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
&#039;&#039;one with a PC, the rest can be PCs or NPCs&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Barbara Sciezka&#039;&#039;, literature teacher:&lt;br /&gt;
| [[file:d6a.png|24px|d6]]&lt;br /&gt;
| (she believes I can make lots of friends, which makes one of us)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Wish&#039;&#039;, PC:&lt;br /&gt;
| [[file:d10a.png|24px|d10]]&lt;br /&gt;
| (wish I had her social confidence!)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Coach Rodriguez&#039;&#039;:&lt;br /&gt;
| [[file:d8a.png|24px|d8]]&lt;br /&gt;
| (no volleyball shall get past me!)&lt;br /&gt;
|}&lt;br /&gt;
==Signature Assets==&lt;br /&gt;
*&#039;&#039;Windcutter (Enchanted Naginata)&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
&#039;&#039;&#039;Grounding (Arcanist&#039;s Toolkit):&#039;&#039;&#039; Shiori&#039;s combat magic involves mostly movement - flash-stepping, passing undetected in shadow, and with greater effort, teleporting between distant shadows.  She can cover ground swiftly and emerge to render surprisingly quick aid, but is not naturally suited for the spotlight.&lt;br /&gt;
&lt;br /&gt;
==Stress==&lt;br /&gt;
:&#039;&#039;&#039;Tracking&#039;&#039;&#039; Afraid [[file:d4a.png|24px|d4]], Angry [[file:d6a.png|24px|d6]], Exhausted [[file:d8a.png|24px|d8]], Injured [[file:d10a.png|24px|d10]], Insecure [[file:d12a.png|24px|d12]]&lt;br /&gt;
:&#039;&#039;&#039;Current Stress&#039;&#039;&#039; n/a&lt;br /&gt;
&lt;br /&gt;
==Milestones==&lt;br /&gt;
===Personal Milestones===&lt;br /&gt;
:&#039;&#039;&#039;1 XP&#039;&#039;&#039;: Be flustered and hesitant when talking to someone&lt;br /&gt;
:&#039;&#039;&#039;3 XP&#039;&#039;&#039;: Confess your romantic attraction, deep respect, or other emotionally vulnerable connection to someone&lt;br /&gt;
:&#039;&#039;&#039;10 XP&#039;&#039;&#039;: Take a mortal blow for someone important to you or openly dedicate a great victory to a special someone&lt;br /&gt;
===Group Milestone: First Steps at Alfea===&lt;br /&gt;
:&#039;&#039;&#039;1 XP&#039;&#039;&#039;: Form or fake a connection with another student  &lt;br /&gt;
:&#039;&#039;&#039;3 XP&#039;&#039;&#039;: Work together to overcome a challenge  &lt;br /&gt;
:&#039;&#039;&#039;10 XP&#039;&#039;&#039;: Your team truly trusts you—or sees through your act&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Total:18&lt;br /&gt;
Spent: 0&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;/div&gt;</summary>
		<author><name>KittlefishRP</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Karyn_%22Babysitter%22_White&amp;diff=481975</id>
		<title>Karyn &quot;Babysitter&quot; White</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Karyn_%22Babysitter%22_White&amp;diff=481975"/>
		<updated>2025-06-17T01:40:37Z</updated>

		<summary type="html">&lt;p&gt;KittlefishRP: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
==Background==&lt;br /&gt;
Karyn is a classic suburban American milennial, growing up on a diet of mixed messages of female empowerment and odious sexism.  Her dreams of being an astronaut got sidetracked by the one-two punch of 9/11 and the Columbia disaster, but she still wanted to fly - but now as a combat pilot.&lt;br /&gt;
&lt;br /&gt;
Because you don&#039;t get to pick your callsign, the blonde ROTC cadet who looked like she just stepped off the cover of a Babysitter&#039;s Club quickly got the nickname &#039;Babysitter&#039;.  But whatever, the guys are assholes, what else is new.  She was at least good at making connections with the right people in the right places, at least those with an open mind.&lt;br /&gt;
&lt;br /&gt;
She graduated from college with an electrical engineering degree and went off to finish flight training and start her service.  Initially she was part of the acceptance test program for the F-35, but was able to transfer into an active squadron instead of continuing as a test pilot.  She adapted to the F-35&#039;s vast electronic warfare capabilities quicker than most - and then the aliens came in force, and she was one of the few military pilots able to coax her equipment into even being able to &#039;&#039;see&#039;&#039; the UFOs, even if conventional missile intercept was still hopeless.&lt;br /&gt;
&lt;br /&gt;
She leaped at the chance to join X-Com&#039;s interceptor force and work with all the cutting edge and reverse-engineered technology to actually take the fight to the aliens as a near-peer force.&lt;br /&gt;
&lt;br /&gt;
==Aspects and skills==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!High Concept&lt;br /&gt;
| Siren Call of Supersonic Vengeance (She guides the intercept and provides electronic warfare cover)&lt;br /&gt;
|-&lt;br /&gt;
!Decompression &lt;br /&gt;
| Let&#039;s Go Dancing/Social Media Doomscrolling&lt;br /&gt;
|-&lt;br /&gt;
!Freeform&lt;br /&gt;
| Media Liaison Officer and Poster Girl&lt;br /&gt;
|-&lt;br /&gt;
!Relationship&lt;br /&gt;
| Rival-Crush on Duchess&lt;br /&gt;
|-&lt;br /&gt;
!Relationship&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! +4&lt;br /&gt;
| Technology&lt;br /&gt;
|-&lt;br /&gt;
! +3&lt;br /&gt;
| Tactics, Rapport&lt;br /&gt;
|-&lt;br /&gt;
! +2&lt;br /&gt;
| Gunnery, Notice, Empathy&lt;br /&gt;
|-&lt;br /&gt;
! +1&lt;br /&gt;
| Pilot, Discipline, Investigate, Athletics&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stunts (Refresh: 3)==  &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Danger Sense&#039;&#039;&#039; || Personal ||  You gain +2 to any attempt to detect ambushes, people concealing violent intent, etc. — in or out of a starfighter&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Liaison Officer&#039;&#039;&#039; || Personal ||  You gain +2 to attempts to create an advantage using Rapport by dealing with external support like other units, governments, and civilians; if successful, you gain an extra free invoke on the aspect you create.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Suspiciously Advanced Shortwave Radio&#039;&#039;&#039; || Gear || Maximize 1 Technology die while trying to listen in on alien (or human) transmissions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raven Interceptor “Mommy Dearest”==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chassis Aspect:&#039;&#039;&#039; Latest Tech, Unknown Source&lt;br /&gt;
&lt;br /&gt;
===Chassis Stunts===&lt;br /&gt;
* &#039;&#039;&#039;Well Armed:&#039;&#039;&#039; Gain Weapon:1 on Gunnery attacks  &lt;br /&gt;
* &#039;&#039;&#039;Automated Ejection System:&#039;&#039;&#039; [See Core Rules, p. 46]&lt;br /&gt;
&lt;br /&gt;
===System Notes===&lt;br /&gt;
* Modular Equipment Bays: 2  &lt;br /&gt;
* Maximum Shield Rating: 3  &lt;br /&gt;
&lt;br /&gt;
===Damage Tracks===&lt;br /&gt;
&#039;&#039;&#039;Computer System Damage&#039;&#039;&#039;&lt;br /&gt;
* [2] Minimize 1 die on Technology actions  &lt;br /&gt;
* [2] Minimize 1 die on Gunnery actions  &lt;br /&gt;
* [2] Sensors and targeting systems offline: Minimize 1 die on Technology and Gunnery, &#039;&#039;Shots in the Dark&#039;&#039;  &lt;br /&gt;
* [ ] Flash fire! &#039;&#039;Punch out!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Propulsion System Damage&#039;&#039;&#039;&lt;br /&gt;
* [2] Minimize 1 die on Tactics actions  &lt;br /&gt;
* [2] Minimize 1 die on Pilot actions  &lt;br /&gt;
* [2] Critical damage to drives: Minimize 1 die on Tactics and Pilot, &#039;&#039;Drives Ready to Give Out&#039;&#039;  &lt;br /&gt;
* [ ] Catastrophic explosion! &#039;&#039;Punch out!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Critical Systems Damage&#039;&#039;&#039;&lt;br /&gt;
* [2] Life Support Damaged  &lt;br /&gt;
* [2] Cockpit hit: pilot sustains damage equal to the amount the ship sustained in this hit  &lt;br /&gt;
* [ ] Structural disintegration! &#039;&#039;Punch out!&#039;&#039;&lt;br /&gt;
[[Savage_X-COM#Pilots|Back to Pilots]]&lt;/div&gt;</summary>
		<author><name>KittlefishRP</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Karyn_%22Babysitter%22_White&amp;diff=481532</id>
		<title>Karyn &quot;Babysitter&quot; White</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Karyn_%22Babysitter%22_White&amp;diff=481532"/>
		<updated>2025-06-03T00:03:58Z</updated>

		<summary type="html">&lt;p&gt;KittlefishRP: /* Aspects and skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
==Background==&lt;br /&gt;
Karyn is a classic suburban American milennial, growing up on a diet of mixed messages of female empowerment and odious sexism.  Her dreams of being an astronaut got sidetracked by the one-two punch of 9/11 and the Columbia disaster, but she still wanted to fly - but now as a combat pilot.&lt;br /&gt;
&lt;br /&gt;
Because you don&#039;t get to pick your callsign, the blonde ROTC cadet who looked like she just stepped off the cover of a Babysitter&#039;s Club quickly got the nickname &#039;Babysitter&#039;.  But whatever, the guys are assholes, what else is new.  She was at least good at making connections with the right people in the right places, at least those with an open mind.&lt;br /&gt;
&lt;br /&gt;
She graduated from college with an electrical engineering degree and went off to finish flight training and start her service.  Initially she was part of the acceptance test program for the F-35, but was able to transfer into an active squadron instead of continuing as a test pilot.  She adapted to the F-35&#039;s vast electronic warfare capabilities quicker than most - and then the aliens came in force, and she was one of the few military pilots able to coax her equipment into even being able to &#039;&#039;see&#039;&#039; the UFOs, even if conventional missile intercept was still hopeless.&lt;br /&gt;
&lt;br /&gt;
She leaped at the chance to join X-Com&#039;s interceptor force and work with all the cutting edge and reverse-engineered technology to actually take the fight to the aliens as a near-peer force.&lt;br /&gt;
&lt;br /&gt;
==Aspects and skills==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!High Concept&lt;br /&gt;
| Siren Call of Supersonic Vengeance (She guides the intercept and provides electronic warfare cover)&lt;br /&gt;
|-&lt;br /&gt;
!Decompression &lt;br /&gt;
| Let&#039;s Go Dancing/Social Media Doomscrolling&lt;br /&gt;
|-&lt;br /&gt;
!Freeform&lt;br /&gt;
| Media Liaison Officer and Poster Girl&lt;br /&gt;
|-&lt;br /&gt;
!Relationship&lt;br /&gt;
| Rival-Crush on Duchess&lt;br /&gt;
|-&lt;br /&gt;
!Relationship&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! +4&lt;br /&gt;
| Technology&lt;br /&gt;
|-&lt;br /&gt;
! +3&lt;br /&gt;
| Tactics, Rapport&lt;br /&gt;
|-&lt;br /&gt;
! +2&lt;br /&gt;
| Gunnery, Notice, Empathy&lt;br /&gt;
|-&lt;br /&gt;
! +1&lt;br /&gt;
| Pilot, Discipline, Investigate, Athletics&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stunts (Refresh: 3)==  &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Danger Sense&#039;&#039;&#039; || Personal ||  You gain +2 to any attempt to detect ambushes, people concealing violent intent, etc. — in or out of a starfighter&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Good Hunting!&#039;&#039;&#039; || Personal ||  You gain +2 to attempts to create an advantage using Rapport by inspiring fellow pilots and squadron mates; if successful, you gain an extra free invoke on the aspect you create.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Suspiciously Advanced Shortwave Radio&#039;&#039;&#039; || Gear || Maximize 1 Technology die while trying to listen in on alien (or human) transmissions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raven Interceptor “Mommy Dearest”==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chassis Aspect:&#039;&#039;&#039; Latest Tech, Unknown Source&lt;br /&gt;
&lt;br /&gt;
===Chassis Stunts===&lt;br /&gt;
* &#039;&#039;&#039;Well Armed:&#039;&#039;&#039; Gain Weapon:1 on Gunnery attacks  &lt;br /&gt;
* &#039;&#039;&#039;Automated Ejection System:&#039;&#039;&#039; [See Core Rules, p. 46]&lt;br /&gt;
&lt;br /&gt;
===System Notes===&lt;br /&gt;
* Modular Equipment Bays: 2  &lt;br /&gt;
* Maximum Shield Rating: 3  &lt;br /&gt;
&lt;br /&gt;
===Damage Tracks===&lt;br /&gt;
&#039;&#039;&#039;Computer System Damage&#039;&#039;&#039;&lt;br /&gt;
* [2] Minimize 1 die on Technology actions  &lt;br /&gt;
* [2] Minimize 1 die on Gunnery actions  &lt;br /&gt;
* [2] Sensors and targeting systems offline: Minimize 1 die on Technology and Gunnery, &#039;&#039;Shots in the Dark&#039;&#039;  &lt;br /&gt;
* [ ] Flash fire! &#039;&#039;Punch out!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Propulsion System Damage&#039;&#039;&#039;&lt;br /&gt;
* [2] Minimize 1 die on Tactics actions  &lt;br /&gt;
* [2] Minimize 1 die on Pilot actions  &lt;br /&gt;
* [2] Critical damage to drives: Minimize 1 die on Tactics and Pilot, &#039;&#039;Drives Ready to Give Out&#039;&#039;  &lt;br /&gt;
* [ ] Catastrophic explosion! &#039;&#039;Punch out!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Critical Systems Damage&#039;&#039;&#039;&lt;br /&gt;
* [2] Life Support Damaged  &lt;br /&gt;
* [2] Cockpit hit: pilot sustains damage equal to the amount the ship sustained in this hit  &lt;br /&gt;
* [ ] Structural disintegration! &#039;&#039;Punch out!&#039;&#039;&lt;br /&gt;
[[Savage_X-COM#Pilots|Back to Pilots]]&lt;/div&gt;</summary>
		<author><name>KittlefishRP</name></author>
	</entry>
</feed>