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	<updated>2026-05-15T15:04:15Z</updated>
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		<id>https://wiki.rpg.net/index.php?title=MGT_Into_The_Black&amp;diff=472850</id>
		<title>MGT Into The Black</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=MGT_Into_The_Black&amp;diff=472850"/>
		<updated>2024-11-17T16:54:00Z</updated>

		<summary type="html">&lt;p&gt;Knightsky: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Into the Black (MGT) ==&lt;br /&gt;
&lt;br /&gt;
[[File:Known_Galaxy.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Known Galaxy==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Astrography&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The main region, if viewed on a 2D map, looks a bit like a blobby, rounded starfish - if a starfish had arms that didn&#039;t extend very far from the center, and mostly clustered on two major sides, roughly 40-50 Parsecs (around 120-150 Light Years) across at the widest point. The &#039;arms&#039; appear from roughly &#039;Northwest&#039; to &#039;South&#039; with the area from &#039;South&#039; to &#039;Northwest&#039; bordering a great rift too wide to travel.&lt;br /&gt;
&lt;br /&gt;
The main region, if viewed on a 2D map, looks a bit like a blobby, rounded starfish - if a starfish had arms that didn&#039;t extend very far from the center, and mostly clustered on two major sides, roughly 40-50 Light Years (15 ish Parsecs) across at the widest point. The &#039;arms&#039; appear from roughly &#039;Northwest&#039; to &#039;South&#039; with the area from &#039;South&#039; to &#039;Northwest&#039; bordering a great rift too wide to travel.&lt;br /&gt;
&lt;br /&gt;
Galcen, for all its claims of being where humanity came from, is not found in the center, but in the Northeastern arm of the region - though it is closer to the center than to the far border of that arm.&lt;br /&gt;
&lt;br /&gt;
Entibor is on the West-Southwest portion of the region, roughly 5 parsecs from the Rift. Innish-Kyl and the Asteroid City of Suivi Point both reside in the same general area, if slightly closer to the Rift.&lt;br /&gt;
&lt;br /&gt;
Khesat is farthest &#039;East&#039; of the Center, nearly to the end of that truncated &#039;Arm&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Politics&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are a number of star-faring &#039;nations&#039; in the region. Foremost among them - at least culturally - is &#039;&#039;Galcen&#039;&#039;, from where it can be demonstrated that humanity spread out into the galaxy.&lt;br /&gt;
&lt;br /&gt;
Galcen has - depending on the day and the current political climate - as many as 20 client/vassal systems. Galcen focuses heavily on trade between itself and its client systems and other polities. Between Galcen itself and its primary clients, there are enough - and powerful enough - ships to keep things on a mostly peaceful basis.&lt;br /&gt;
&lt;br /&gt;
Its greatest rival is &#039;&#039;Entibor&#039;&#039;, which has a firm grip on 12 colony systems and 5 client systems. Entibor doesn&#039;t have quite the miliary that Galcen has, but every one of its systems has something, and no one wants to try, as they&#039;re all fanatically loyal.&lt;br /&gt;
&lt;br /&gt;
The next major political entity is the system / planet of &#039;&#039;Khesat&#039;&#039;. While Khesat barely has enough of a military to defend its own systems, the wealthy from across the region go there for relaxation and enjoyment. No single system will dare to bother them for fear of bringing the larger ones down on them.&lt;br /&gt;
&lt;br /&gt;
There are a large number of single or dual system polities, but due to the outsized impact of the two largest, most fighting is diplomatic or - occasionally - simple raiding.&lt;br /&gt;
&lt;br /&gt;
Humanity has been in space now for at least 5 centuries, so most ships, regardless of where they&#039;re from, tend to look alike. Given that the lion&#039;s share come from the shipyards on &#039;&#039;Gyffer&#039;&#039;, or from Waycross on &#039;&#039;Inish-Kil&#039;&#039;, this isn&#039;t that surprising.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Major Systems&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Some of these are affiliated with one of the major powers, but most are singular systems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ophel&#039;&#039; - A major banking hub&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Mandeyn&#039;&#039; - On the way to a lot of places, often used as a trans-shipment point for goods and commodities&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Nammerin&#039;&#039; - a young system, still geologically unstable, but happy for colonists&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Artat&#039;&#039; - Known primarily for their ranches and the Crallach meat they export&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Pleyver&#039;&#039; - Ostensibly a client of Galcen, it&#039;s heavily rumoured that only the presence of Pleyver High Station keeps the planet itself from going entirely private. Wild magnetic fluxes (The Web) mean that space travel will not function closer than 12 hours maneuver to the planet.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Ovredis&#039;&#039; - A client of Galcen&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Darvell&#039;&#039; - A private system, home to the Rolny family, wealthy enough to field a fleet powerful enough to keep them private.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Maraghai&#039;&#039; - Homeworld of the Selvaurs - or, as they call themselves, The Forest Lords. Tall, physically imposing, Saurian in appearance, but warm-blooded.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Suivi Point&#039;&#039; - A system of Asteroid cities. If you can&#039;t buy it there, it can&#039;t be bought. The official peace forces (and just about everywhere else) maintain lists of suggested gratuities.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Species&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Humans are the predominate species found in the region, though there are some non-humans, though only two are well known.&lt;br /&gt;
&lt;br /&gt;
Selvaurs are a race of large, heavy folk, Saurian in appearance and possessed of long, sharp claws. They dwell primarily on the forest world of Maraghai, and their ships keep it separate from the other polities. Polite enough, and willing to trade, they have little respect for most humans, calling them &#039;thinskins&#039;.&lt;br /&gt;
&lt;br /&gt;
Selvaurs gain +2 Str, +1 End, -2 SOC, -1 Int. Their claws do 1D+2 Damage.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&#039;&#039;&#039;Character Name:&#039;&#039;&#039; [[Tavish_Kerensky | Tavish Kerensky]] &#039;&#039;&#039;Player Name:&#039;&#039;&#039; strange behaviour&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UPP:&#039;&#039;&#039; ABC775-7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attribute Mods:&#039;&#039;&#039; +1 / +1 / +2 / +0 / +0 / -1 - +0&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; Art (sketching) 0, Athletics 1, Carouse 0, Drive 1, Electronics 1, Gun combat (energy) 2, Gun Combat (slug) 1, Heavy Weapons 0, Leadership 1, Medic 0, Melee (blade) 1, Stealth 1, Tactics (military) 2, Vacc Suit 0&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gear:&#039;&#039;&#039; Cloth armour +8 TL10, Heavy blaster, Blaster cells x 3, Dagger, ​Needler, Needler power pack, Radio transiever TL11, Breather mask TL8, Binoculars TL8, Light intensifier goggles TL9, Marine Veteran Association membership&lt;br /&gt;
Cr 7475&lt;br /&gt;
Pension: CR 10k&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; Joined the Marines to escape the slums of Gyffer. He encountered Scott in his second term, when hostile action necessitated the evacuation of civilians. In his fifth term, an op went wrong. He survived - but many of his unit didn&#039;t. He met Xan in a civilian hospital while the survivors waited to ship out. Disillusioned, he mustered out.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Character Name:&#039;&#039;&#039; Name  &#039;&#039;&#039;Player Name:&#039;&#039;&#039; Name&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UPP:&#039;&#039;&#039; 666666-7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attribute Mods:&#039;&#039;&#039; +0 / +0 / +0 / +0 / +0 / +0 - +0&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; Electronics-0&lt;br /&gt;
Streetwise-0&lt;br /&gt;
Survival-0&lt;br /&gt;
Mechanic-0&lt;br /&gt;
Navigation-1&lt;br /&gt;
Astrogation-1&lt;br /&gt;
Vacc Suit-1&lt;br /&gt;
Pilot-1&lt;br /&gt;
Engineer-1&lt;br /&gt;
Gun Combat-1&lt;br /&gt;
Medic-1 &lt;br /&gt;
Gunner-1&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gear:&#039;&#039;&#039; &amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Character Name:&#039;&#039;&#039; Harix &#039;Xan&#039; Dushone  &#039;&#039;&#039;Player Name:&#039;&#039;&#039; ncc2010&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UPP:&#039;&#039;&#039; 8C6B66-5&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attribute Mods:&#039;&#039;&#039; +0 / +0 / +0 / +0 / +0 / +0 - +0&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; &lt;br /&gt;
Electronics-0&lt;br /&gt;
Streetwise-0&lt;br /&gt;
Survival-0&lt;br /&gt;
Mechanic-0&lt;br /&gt;
Navigation-1&lt;br /&gt;
Astrogation-1&lt;br /&gt;
Vacc Suit-1&lt;br /&gt;
Pilot-1 (Starship)&lt;br /&gt;
Engineer-1 (J-Drive)&lt;br /&gt;
Gun Combat-1&lt;br /&gt;
Medic-1 &lt;br /&gt;
Gunner-1 (Starship)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gear:&#039;&#039;&#039; &lt;br /&gt;
Breather Mask (TL 8): 150.&lt;br /&gt;
Vacc Suit (TL 8): 7000&lt;br /&gt;
Commdot&lt;br /&gt;
Communicator&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Xan didn&#039;t so much enlist than stow away. Well, mostly - she enlisted on the first ship off Galcen as soon just after midnight on her 14th birthday and rapidly adjusted to the wonderful universe of the Deep Space Survey Corps. She proved a quick learner, picking up both piloting and navigation fairly quickly, gaining her Flight Certificate by 18, as well as her Journeyman Qualification for Engineering. Her second tour was overshadowed by a hard-driving, fast paced relationship (TBD), which ended in a mutual parting of the ways. Successfully reenlisting, her third tour could have been something - but a random landing on a backwaters world ended up tearing her apart, and she spent more of the rest of the tour in various hospitals and rehab as they replaced and repaired a goodly portion of her intestines, reducing her Endurance in the process. The Service paid for the medical, but decided that this young woman was no longer a prime candidate for continued service.&amp;lt;br&amp;gt;&lt;br /&gt;
[[file:Xan.jpg]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Character Name:&#039;&#039;&#039; [https://docs.google.com/document/d/1yujvBjhcDrE5Nw5pC8Q-bH-f5NRcuQPudox5NZozVaI/edit?tab=t.0 Vasser Maddux]  &#039;&#039;&#039;Player Name:&#039;&#039;&#039; sizzle&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UPP:&#039;&#039;&#039; 7C7A77-4&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attribute Mods:&#039;&#039;&#039; +0 / +2 / +0 / +1 / +0 / +0 - +0&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; &lt;br /&gt;
Animals 0&lt;br /&gt;
Astrogation 1&lt;br /&gt;
Carouse 1&lt;br /&gt;
Deception 0&lt;br /&gt;
Drive 0&lt;br /&gt;
Gambling 1&lt;br /&gt;
Gunner (Turret) 3&lt;br /&gt;
Gun Combat (Energy) 2&lt;br /&gt;
Gun Combat (Slug) 1&lt;br /&gt;
Mechanic 1&lt;br /&gt;
Melee (Bludgeon) 2&lt;br /&gt;
Pilot (Small Craft) 1&lt;br /&gt;
Stealth 1&lt;br /&gt;
Streetwise 1&lt;br /&gt;
Survival 0&lt;br /&gt;
Vacc Suit 0&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gear:&#039;&#039;&#039; &lt;br /&gt;
Cr93,350&lt;br /&gt;
Blaster TL 9 Range 15m Damage 3D-1 Kg 0.5 Cost Cr200 Magazine (Power Cell) &lt;br /&gt;
4 25 Power Cell Cost CR5&lt;br /&gt;
Flak Jacket TL 8 Protection +5 Kg 6 CR300&lt;br /&gt;
Portable Computer TL 11 Computer/2 .5 Kg Cr300&lt;br /&gt;
	Translator 1 TL 10 Cr500&lt;br /&gt;
	Expert (Mechanics) 1 TL 11 Cr1000&lt;br /&gt;
Light Intensifier Goggles TL 9 Cr1250 (includes IR Goggles)&lt;br /&gt;
Breather Mask TL 10 Cr2000 &lt;br /&gt;
Mechanical Toolkit TL 5 Kg 12 Cr1000&lt;br /&gt;
Club TL 1 Range Melee Damage 2D Kg 2&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
Rival (Pirate)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Character Name:&#039;&#039;&#039; Sofia Sokolova  &#039;&#039;&#039;Player Name:&#039;&#039;&#039; Lysus&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UPP:&#039;&#039;&#039; 465A9A-7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attribute Mods:&#039;&#039;&#039; -1 / +0 / -1 / +1 / +1 / +1 - +0&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; Astrogation 1&lt;br /&gt;
Athletics 0&lt;br /&gt;
Deception 1&lt;br /&gt;
Drive 0&lt;br /&gt;
Electronics 1&lt;br /&gt;
Engineer (M-drive) 2&lt;br /&gt;
Flyer 0&lt;br /&gt;
Gun Combat 2&lt;br /&gt;
Gunner 0&lt;br /&gt;
Investigate 1&lt;br /&gt;
Medic 1&lt;br /&gt;
Persuade 4&lt;br /&gt;
Pilot 1&lt;br /&gt;
Recon 0&lt;br /&gt;
Science 0&lt;br /&gt;
Streetwise 0&lt;br /&gt;
Tactics (military) 1&lt;br /&gt;
Vacc Suit 0&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gear:&#039;&#039;&#039; 1000 credits&lt;br /&gt;
Scientific Equipment&lt;br /&gt;
Combat Implant&lt;br /&gt;
Ship Share&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Character Name:&#039;&#039;&#039; Scott Porter  &#039;&#039;&#039;Player Name:&#039;&#039;&#039; Knightsky&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UPP:&#039;&#039;&#039; 677AB6-3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attribute Mods:&#039;&#039;&#039; +0 / +0 / +0 / +1 / +1 / +0 / -1&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; Advocate 1&amp;lt;br&amp;gt;&lt;br /&gt;
Art 0 (acoustic guitar)&amp;lt;br&amp;gt;&lt;br /&gt;
Astrogation 1&amp;lt;br&amp;gt;&lt;br /&gt;
Athletics 0&amp;lt;br&amp;gt;&lt;br /&gt;
Broker 2&amp;lt;br&amp;gt;&lt;br /&gt;
Carouse 0&amp;lt;br&amp;gt;&lt;br /&gt;
Drive 0&amp;lt;br&amp;gt;&lt;br /&gt;
Electronics (comms) 3&amp;lt;br&amp;gt;&lt;br /&gt;
Engineer (power) 1&amp;lt;br&amp;gt;&lt;br /&gt;
Gun Combat (blasters) 2&amp;lt;br&amp;gt;&lt;br /&gt;
Mechanic 2&amp;lt;br&amp;gt;&lt;br /&gt;
Medic 1&amp;lt;br&amp;gt;&lt;br /&gt;
Persuade 1&amp;lt;br&amp;gt;&lt;br /&gt;
Pilot (spacecraft) 2&amp;lt;br&amp;gt;&lt;br /&gt;
Science (economics) 2&amp;lt;br&amp;gt;&lt;br /&gt;
Steward 0&amp;lt;br&amp;gt;&lt;br /&gt;
Streetwise 2&amp;lt;br&amp;gt;&lt;br /&gt;
Vacc Suit 0&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gear:&#039;&#039;&#039; Blaster&amp;lt;br&amp;gt;&lt;br /&gt;
Power Cells x5&amp;lt;br&amp;gt;&lt;br /&gt;
Cloth Armor (TL 10)&amp;lt;br&amp;gt;&lt;br /&gt;
Mobile Comm (TL 10)&amp;lt;br&amp;gt;&lt;br /&gt;
Medkit (TL 10)&amp;lt;br&amp;gt;&lt;br /&gt;
Electronics Toolkit&amp;lt;br&amp;gt;&lt;br /&gt;
Engineering Toolkit (halfsies with Xan)&amp;lt;br&amp;gt;&lt;br /&gt;
Mechanical Toolkit&amp;lt;br&amp;gt;&lt;br /&gt;
Cr2,750&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; Homeworld: Galcen&amp;lt;br&amp;gt;&lt;br /&gt;
Age 38&amp;lt;br&amp;gt;&lt;br /&gt;
College Graduate with Honors&amp;lt;br&amp;gt;&lt;br /&gt;
Former Merchant Marine - 2nd Officer (Rank 4)&amp;lt;br&amp;gt;&lt;br /&gt;
Enemy &amp;lt;br&amp;gt;&lt;br /&gt;
Rival &amp;lt;br&amp;gt;&lt;br /&gt;
Contact&amp;lt;br&amp;gt;&lt;br /&gt;
Yearly Pension (Cr10,000)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:81684249 10157062612688507 8850053672759984128 o.jpg]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Character Name:&#039;&#039;&#039; Malach Tine &#039;&#039;&#039;Player Name:&#039;&#039;&#039; Roadscholar&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UPP:&#039;&#039;&#039; 494DCA-2&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attribute Mods:&#039;&#039;&#039; -1/+1/-1/+2/+2/+1- -2&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
Advocate-0&amp;lt;br&amp;gt;&lt;br /&gt;
Art-0 [live feed media]&amp;lt;br&amp;gt;&lt;br /&gt;
Animals-0&amp;lt;br&amp;gt;&lt;br /&gt;
Astrogation-3&amp;lt;br&amp;gt;&lt;br /&gt;
Athletics [Zero-g]-0&amp;lt;br&amp;gt;&lt;br /&gt;
Blade Cbt-1[Blades]&amp;lt;br&amp;gt;&lt;br /&gt;
Carousing-0&amp;lt;br&amp;gt;&lt;br /&gt;
Deception-1&amp;lt;br&amp;gt;&lt;br /&gt;
Electronics [Computer-2]&amp;lt;br&amp;gt;&lt;br /&gt;
Gun Combat [Energy weapons-1, Slug-0]&amp;lt;br&amp;gt;&lt;br /&gt;
Gunner [Turret-1, Capital-0]&amp;lt;br&amp;gt;&lt;br /&gt;
Leadership -1&amp;lt;br&amp;gt;&lt;br /&gt;
Mechanic-0&amp;lt;br&amp;gt;&lt;br /&gt;
Medic-1&amp;lt;br&amp;gt;&lt;br /&gt;
Navigation-1&amp;lt;br&amp;gt;&lt;br /&gt;
Performance [Live]-0&amp;lt;br&amp;gt;&lt;br /&gt;
Persuasion-1&amp;lt;br&amp;gt;&lt;br /&gt;
Pilot[ Starcraft-1, Small craft-0]&amp;lt;br&amp;gt;&lt;br /&gt;
Streetwise-0&amp;lt;br&amp;gt;&lt;br /&gt;
Tactics[Naval]-1&amp;lt;br&amp;gt;&lt;br /&gt;
Vacc Suit-0&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gear:&#039;&#039;&#039; &amp;lt;br&amp;gt; &lt;br /&gt;
Heavy Blaster&lt;br /&gt;
5000cr&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
Owns 3 million in mortage for the Ship [Decius Mus]&lt;br /&gt;
Gain a contact.[college]&lt;br /&gt;
Gain an enemy,[term 3 Navy]&lt;br /&gt;
Final Rank Captain.&lt;br /&gt;
20 year pension.&lt;br /&gt;
10 000cr/yr&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Benefits&lt;br /&gt;
5000cr&lt;br /&gt;
3 Ship Shares&lt;br /&gt;
Weapon [blaster] -1&lt;br /&gt;
&lt;br /&gt;
==PC&#039;s Ship==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nomad&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Libra Class Freighter&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
(Visual: A rounded disc with bridge on the upper part of the disc, high-strength crystal windows, turret guns on the top and bottom of the disc, and four engines - two Realspace, two Hyperspace - situated at the back on the discs midline.)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hull: 80 Tonnes, Streamlined&amp;lt;br&amp;gt;&lt;br /&gt;
Realspace Engines Thrust 2g&amp;lt;br&amp;gt;&lt;br /&gt;
Hyperspace Engines Thrust 2 LY/Hour&amp;lt;br&amp;gt;&lt;br /&gt;
Power Plant Fusion, Power 20&amp;lt;br&amp;gt;&lt;br /&gt;
Fuel Tanks 7.2 Tonnes - 7.5 Days fuel assuming full rated speed in constant use.&amp;lt;br&amp;gt;&lt;br /&gt;
Bridge&amp;lt;br&amp;gt;&lt;br /&gt;
Computer Computer / 10&amp;lt;br&amp;gt;&lt;br /&gt;
Sensors Standard (Lidar/Radar)&amp;lt;br&amp;gt;&lt;br /&gt;
Weapons Two Turrets - Dorsal and Ventral, Pulse Blasters&amp;lt;br&amp;gt;&lt;br /&gt;
Staterooms 4, with Common Area/Galley&amp;lt;br&amp;gt;&lt;br /&gt;
Cargo 15.6 Tonnes&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Purchase Cost (New) MCr 41.2&lt;br /&gt;
&lt;br /&gt;
Libra class Freighters are no longer built new. The newest of these ships are 40 years old at this point in the setting. They are, however, known as workhorses and while not necessarily the most popular design, can still be found at more or less reasonable prices.&lt;br /&gt;
&lt;br /&gt;
The ship I have for you is a newer model, so 45 years old.&lt;br /&gt;
&lt;br /&gt;
Purchase Cost (Used) (GM Fiat, 20% discount for a 45 year old space ship seems too low. It&#039;s not like these are the Porsches of the trade). MCr 23.5 (MCr 20.5 after known Ship&#039;s Shares)&amp;lt;br&amp;gt;&lt;br /&gt;
Quirks Concealed smuggling compartments; small, but persistent, fuel leak - Each day&#039;s fuel use counts as 4 hours extra; Ship is known - exact reputation depends on location.&amp;lt;br&amp;gt;&lt;br /&gt;
Maintenance Costs: CR1,958 per month (Cr1,710 after known Ship&#039;s Shares)&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Knightsky</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=MGT_Into_The_Black&amp;diff=472825</id>
		<title>MGT Into The Black</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=MGT_Into_The_Black&amp;diff=472825"/>
		<updated>2024-11-17T04:15:57Z</updated>

		<summary type="html">&lt;p&gt;Knightsky: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Into the Black (MGT) ==&lt;br /&gt;
&lt;br /&gt;
[[File:Known_Galaxy.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Known Galaxy==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Astrography&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The main region, if viewed on a 2D map, looks a bit like a blobby, rounded starfish - if a starfish had arms that didn&#039;t extend very far from the center, and mostly clustered on two major sides, roughly 40-50 Parsecs (around 120-150 Light Years) across at the widest point. The &#039;arms&#039; appear from roughly &#039;Northwest&#039; to &#039;South&#039; with the area from &#039;South&#039; to &#039;Northwest&#039; bordering a great rift too wide to travel.&lt;br /&gt;
&lt;br /&gt;
The main region, if viewed on a 2D map, looks a bit like a blobby, rounded starfish - if a starfish had arms that didn&#039;t extend very far from the center, and mostly clustered on two major sides, roughly 40-50 Light Years (15 ish Parsecs) across at the widest point. The &#039;arms&#039; appear from roughly &#039;Northwest&#039; to &#039;South&#039; with the area from &#039;South&#039; to &#039;Northwest&#039; bordering a great rift too wide to travel.&lt;br /&gt;
&lt;br /&gt;
Galcen, for all its claims of being where humanity came from, is not found in the center, but in the Northeastern arm of the region - though it is closer to the center than to the far border of that arm.&lt;br /&gt;
&lt;br /&gt;
Entibor is on the West-Southwest portion of the region, roughly 5 parsecs from the Rift. Innish-Kyl and the Asteroid City of Suivi Point both reside in the same general area, if slightly closer to the Rift.&lt;br /&gt;
&lt;br /&gt;
Khesat is farthest &#039;East&#039; of the Center, nearly to the end of that truncated &#039;Arm&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Politics&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are a number of star-faring &#039;nations&#039; in the region. Foremost among them - at least culturally - is &#039;&#039;Galcen&#039;&#039;, from where it can be demonstrated that humanity spread out into the galaxy.&lt;br /&gt;
&lt;br /&gt;
Galcen has - depending on the day and the current political climate - as many as 20 client/vassal systems. Galcen focuses heavily on trade between itself and its client systems and other polities. Between Galcen itself and its primary clients, there are enough - and powerful enough - ships to keep things on a mostly peaceful basis.&lt;br /&gt;
&lt;br /&gt;
Its greatest rival is &#039;&#039;Entibor&#039;&#039;, which has a firm grip on 12 colony systems and 5 client systems. Entibor doesn&#039;t have quite the miliary that Galcen has, but every one of its systems has something, and no one wants to try, as they&#039;re all fanatically loyal.&lt;br /&gt;
&lt;br /&gt;
The next major political entity is the system / planet of &#039;&#039;Khesat&#039;&#039;. While Khesat barely has enough of a military to defend its own systems, the wealthy from across the region go there for relaxation and enjoyment. No single system will dare to bother them for fear of bringing the larger ones down on them.&lt;br /&gt;
&lt;br /&gt;
There are a large number of single or dual system polities, but due to the outsized impact of the two largest, most fighting is diplomatic or - occasionally - simple raiding.&lt;br /&gt;
&lt;br /&gt;
Humanity has been in space now for at least 5 centuries, so most ships, regardless of where they&#039;re from, tend to look alike. Given that the lion&#039;s share come from the shipyards on &#039;&#039;Gyffer&#039;&#039;, or from Waycross on &#039;&#039;Inish-Kil&#039;&#039;, this isn&#039;t that surprising.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Major Systems&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Some of these are affiliated with one of the major powers, but most are singular systems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ophel&#039;&#039; - A major banking hub&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Mandeyn&#039;&#039; - On the way to a lot of places, often used as a trans-shipment point for goods and commodities&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Nammerin&#039;&#039; - a young system, still geologically unstable, but happy for colonists&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Artat&#039;&#039; - Known primarily for their ranches and the Crallach meat they export&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Pleyver&#039;&#039; - Ostensibly a client of Galcen, it&#039;s heavily rumoured that only the presence of Pleyver High Station keeps the planet itself from going entirely private. Wild magnetic fluxes (The Web) mean that space travel will not function closer than 12 hours maneuver to the planet.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Ovredis&#039;&#039; - A client of Galcen&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Darvell&#039;&#039; - A private system, home to the Rolny family, wealthy enough to field a fleet powerful enough to keep them private.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Maraghai&#039;&#039; - Homeworld of the Selvaurs - or, as they call themselves, The Forest Lords. Tall, physically imposing, Saurian in appearance, but warm-blooded.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Suivi Point&#039;&#039; - A system of Asteroid cities. If you can&#039;t buy it there, it can&#039;t be bought. The official peace forces (and just about everywhere else) maintain lists of suggested gratuities.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Species&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Humans are the predominate species found in the region, though there are some non-humans, though only two are well known.&lt;br /&gt;
&lt;br /&gt;
Selvaurs are a race of large, heavy folk, Saurian in appearance and possessed of long, sharp claws. They dwell primarily on the forest world of Maraghai, and their ships keep it separate from the other polities. Polite enough, and willing to trade, they have little respect for most humans, calling them &#039;thinskins&#039;.&lt;br /&gt;
&lt;br /&gt;
Selvaurs gain +2 Str, +1 End, -2 SOC, -1 Int. Their claws do 1D+2 Damage.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&#039;&#039;&#039;Character Name:&#039;&#039;&#039; [[Tavish_Kerensky | Tavish Kerensky]] &#039;&#039;&#039;Player Name:&#039;&#039;&#039; strange behaviour&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UPP:&#039;&#039;&#039; ABC775-7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attribute Mods:&#039;&#039;&#039; +1 / +1 / +2 / +0 / +0 / -1 - +0&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; Art (sketching) 0, Athletics 1, Carouse 0, Drive 1, Electronics 1, Gun combat (energy) 2, Gun Combat (slug) 1, Heavy Weapons 0, Leadership 1, Medic 0, Melee (blade) 1, Stealth 1, Tactics (military) 2, Vacc Suit 0&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gear:&#039;&#039;&#039; Cloth armour +8 TL10, Heavy blaster, Blaster cells x 3, Dagger, ​Needler, Needler power pack, Radio transiever TL11, Breather mask TL8, Binoculars TL8, Light intensifier goggles TL9, Marine Veteran Association membership&lt;br /&gt;
Cr 7475&lt;br /&gt;
Pension: CR 10k&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; Joined the Marines to escape the slums of Gyffer. He encountered Scott in his second term, when hostile action necessitated the evacuation of civilians. In his fifth term, an op went wrong. He survived - but many of his unit didn&#039;t. He met Xan in a civilian hospital while the survivors waited to ship out. Disillusioned, he mustered out.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Character Name:&#039;&#039;&#039; Name  &#039;&#039;&#039;Player Name:&#039;&#039;&#039; Name&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UPP:&#039;&#039;&#039; 666666-7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attribute Mods:&#039;&#039;&#039; +0 / +0 / +0 / +0 / +0 / +0 - +0&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; Electronics-0&lt;br /&gt;
Streetwise-0&lt;br /&gt;
Survival-0&lt;br /&gt;
Mechanic-0&lt;br /&gt;
Navigation-1&lt;br /&gt;
Astrogation-1&lt;br /&gt;
Vacc Suit-1&lt;br /&gt;
Pilot-1&lt;br /&gt;
Engineer-1&lt;br /&gt;
Gun Combat-1&lt;br /&gt;
Medic-1 &lt;br /&gt;
Gunner-1&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gear:&#039;&#039;&#039; &amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Character Name:&#039;&#039;&#039; Harix &#039;Xan&#039; Dushone  &#039;&#039;&#039;Player Name:&#039;&#039;&#039; ncc2010&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UPP:&#039;&#039;&#039; 8C6B66-5&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attribute Mods:&#039;&#039;&#039; +0 / +0 / +0 / +0 / +0 / +0 - +0&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; &lt;br /&gt;
Electronics-0&lt;br /&gt;
Streetwise-0&lt;br /&gt;
Survival-0&lt;br /&gt;
Mechanic-0&lt;br /&gt;
Navigation-1&lt;br /&gt;
Astrogation-1&lt;br /&gt;
Vacc Suit-1&lt;br /&gt;
Pilot-1 (Starship)&lt;br /&gt;
Engineer-1&lt;br /&gt;
Gun Combat-1&lt;br /&gt;
Medic-1 &lt;br /&gt;
Gunner-1 (Starship)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gear:&#039;&#039;&#039; &lt;br /&gt;
Breather Mask (TL 8): 150.&lt;br /&gt;
Vacc Suit (TL 8): 7000&lt;br /&gt;
Commdot&lt;br /&gt;
Communicator&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Xan didn&#039;t so much enlist than stow away. Well, mostly - she enlisted on the first ship off Galcen as soon just after midnight on her 14th birthday and rapidly adjusted to the wonderful universe of the Deep Space Survey Corps. She proved a quick learner, picking up both piloting and navigation fairly quickly, gaining her Flight Certificate by 18, as well as her Journeyman Qualification for Engineering. Her second tour was overshadowed by a hard-driving, fast paced relationship (TBD), which ended in a mutual parting of the ways. Successfully reenlisting, her third tour could have been something - but a random landing on a backwaters world ended up tearing her apart, and she spent more of the rest of the tour in various hospitals and rehab as they replaced and repaired a goodly portion of her intestines, reducing her Endurance in the process. The Service paid for the medical, but decided that this young woman was no longer a prime candidate for continued service.&amp;lt;br&amp;gt;&lt;br /&gt;
[[file:Xan.jpg]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Character Name:&#039;&#039;&#039; [https://docs.google.com/document/d/1yujvBjhcDrE5Nw5pC8Q-bH-f5NRcuQPudox5NZozVaI/edit?tab=t.0 Vasser Maddux]  &#039;&#039;&#039;Player Name:&#039;&#039;&#039; sizzle&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UPP:&#039;&#039;&#039; 7C7A77-4&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attribute Mods:&#039;&#039;&#039; +0 / +2 / +0 / +1 / +0 / +0 - +0&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; &lt;br /&gt;
Animals 0&lt;br /&gt;
Astrogation 1&lt;br /&gt;
Carouse 1&lt;br /&gt;
Deception 0&lt;br /&gt;
Drive 0&lt;br /&gt;
Gambling 1&lt;br /&gt;
Gunner (Turret) 3&lt;br /&gt;
Gun Combat (Energy) 2&lt;br /&gt;
Gun Combat (Slug) 1&lt;br /&gt;
Mechanic 1&lt;br /&gt;
Melee (Bludgeon) 2&lt;br /&gt;
Pilot (Small Craft) 1&lt;br /&gt;
Stealth 1&lt;br /&gt;
Streetwise 1&lt;br /&gt;
Survival 0&lt;br /&gt;
Vacc Suit 0&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gear:&#039;&#039;&#039; &lt;br /&gt;
Cr93,350&lt;br /&gt;
Blaster TL 9 Range 15m Damage 3D-1 Kg 0.5 Cost Cr200 Magazine (Power Cell) &lt;br /&gt;
4 25 Power Cell Cost CR5&lt;br /&gt;
Flak Jacket TL 8 Protection +5 Kg 6 CR300&lt;br /&gt;
Portable Computer TL 11 Computer/2 .5 Kg Cr300&lt;br /&gt;
	Translator 1 TL 10 Cr500&lt;br /&gt;
	Expert (Mechanics) 1 TL 11 Cr1000&lt;br /&gt;
Light Intensifier Goggles TL 9 Cr1250 (includes IR Goggles)&lt;br /&gt;
Breather Mask TL 10 Cr2000 &lt;br /&gt;
Mechanical Toolkit TL 5 Kg 12 Cr1000&lt;br /&gt;
Club TL 1 Range Melee Damage 2D Kg 2&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
Rival (Pirate)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Character Name:&#039;&#039;&#039; Sofia Sokolova  &#039;&#039;&#039;Player Name:&#039;&#039;&#039; Lysus&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UPP:&#039;&#039;&#039; 465A9A-7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attribute Mods:&#039;&#039;&#039; -1 / +0 / -1 / +1 / +1 / +1 - +0&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; Astrogation 1&lt;br /&gt;
Athletics 0&lt;br /&gt;
Deception 1&lt;br /&gt;
Drive 0&lt;br /&gt;
Electronics 1&lt;br /&gt;
Engineer (M-drive) 2&lt;br /&gt;
Flyer 0&lt;br /&gt;
Gun Combat 2&lt;br /&gt;
Gunner 0&lt;br /&gt;
Investigate 1&lt;br /&gt;
Medic 1&lt;br /&gt;
Persuade 4&lt;br /&gt;
Pilot 1&lt;br /&gt;
Recon 0&lt;br /&gt;
Science 0&lt;br /&gt;
Streetwise 0&lt;br /&gt;
Tactics (military) 1&lt;br /&gt;
Vacc Suit 0&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gear:&#039;&#039;&#039; 1000 credits&lt;br /&gt;
Scientific Equipment&lt;br /&gt;
Combat Implant&lt;br /&gt;
Ship Share&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Character Name:&#039;&#039;&#039; Scott Porter  &#039;&#039;&#039;Player Name:&#039;&#039;&#039; Knightsky&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UPP:&#039;&#039;&#039; 677AB6-3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attribute Mods:&#039;&#039;&#039; +0 / +0 / +0 / +1 / +1 / +0 / -1&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; Advocate 1&amp;lt;br&amp;gt;&lt;br /&gt;
Art 0 (acoustic guitar)&amp;lt;br&amp;gt;&lt;br /&gt;
Astrogation 1&amp;lt;br&amp;gt;&lt;br /&gt;
Athletics 0&amp;lt;br&amp;gt;&lt;br /&gt;
Broker 2&amp;lt;br&amp;gt;&lt;br /&gt;
Carouse 0&amp;lt;br&amp;gt;&lt;br /&gt;
Drive 0&amp;lt;br&amp;gt;&lt;br /&gt;
Electronics (comms) 3&amp;lt;br&amp;gt;&lt;br /&gt;
Engineer (J-drives) 1&amp;lt;br&amp;gt;&lt;br /&gt;
Gun Combat (blasters) 2&amp;lt;br&amp;gt;&lt;br /&gt;
Mechanic 2&amp;lt;br&amp;gt;&lt;br /&gt;
Medic 1&amp;lt;br&amp;gt;&lt;br /&gt;
Persuade 1&amp;lt;br&amp;gt;&lt;br /&gt;
Pilot (spacecraft) 2&amp;lt;br&amp;gt;&lt;br /&gt;
Science (economics) 2&amp;lt;br&amp;gt;&lt;br /&gt;
Steward 0&amp;lt;br&amp;gt;&lt;br /&gt;
Streetwise 2&amp;lt;br&amp;gt;&lt;br /&gt;
Vacc Suit 0&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gear:&#039;&#039;&#039; Blaster&amp;lt;br&amp;gt;&lt;br /&gt;
Power Cells x5&amp;lt;br&amp;gt;&lt;br /&gt;
Cloth Armor (TL 10)&amp;lt;br&amp;gt;&lt;br /&gt;
Mobile Comm (TL 10)&amp;lt;br&amp;gt;&lt;br /&gt;
Medkit (TL 10)&amp;lt;br&amp;gt;&lt;br /&gt;
Electronics Toolkit&amp;lt;br&amp;gt;&lt;br /&gt;
Engineering Toolkit (halfsies with Xan)&amp;lt;br&amp;gt;&lt;br /&gt;
Mechanical Toolkit&amp;lt;br&amp;gt;&lt;br /&gt;
Cr2,750&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; Homeworld: Galcen&amp;lt;br&amp;gt;&lt;br /&gt;
Age 38&amp;lt;br&amp;gt;&lt;br /&gt;
College Graduate with Honors&amp;lt;br&amp;gt;&lt;br /&gt;
Former Merchant Marine - 2nd Officer (Rank 4)&amp;lt;br&amp;gt;&lt;br /&gt;
Enemy &amp;lt;br&amp;gt;&lt;br /&gt;
Rival &amp;lt;br&amp;gt;&lt;br /&gt;
Contact&amp;lt;br&amp;gt;&lt;br /&gt;
Yearly Pension (Cr10,000)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:81684249 10157062612688507 8850053672759984128 o.jpg]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Character Name:&#039;&#039;&#039; Malach Tine &#039;&#039;&#039;Player Name:&#039;&#039;&#039; Roadscholar&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UPP:&#039;&#039;&#039; 494DCA-2&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attribute Mods:&#039;&#039;&#039; -1/+1/-1/+2/+2/+1- -2&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
Advocate-0&amp;lt;br&amp;gt;&lt;br /&gt;
Art-0 [live feed media]&amp;lt;br&amp;gt;&lt;br /&gt;
Animals-0&amp;lt;br&amp;gt;&lt;br /&gt;
Astrogation-3&amp;lt;br&amp;gt;&lt;br /&gt;
Athletics [Zero-g]-0&amp;lt;br&amp;gt;&lt;br /&gt;
Blade Cbt-1[Blades]&amp;lt;br&amp;gt;&lt;br /&gt;
Carousing-0&amp;lt;br&amp;gt;&lt;br /&gt;
Deception-1&amp;lt;br&amp;gt;&lt;br /&gt;
Electronics [Computer-2]&amp;lt;br&amp;gt;&lt;br /&gt;
Gun Combat [Energy weapons-1, Slug-0]&amp;lt;br&amp;gt;&lt;br /&gt;
Gunner [Turret-1, Capital-0]&amp;lt;br&amp;gt;&lt;br /&gt;
Leadership -1&amp;lt;br&amp;gt;&lt;br /&gt;
Mechanic-0&amp;lt;br&amp;gt;&lt;br /&gt;
Medic-1&amp;lt;br&amp;gt;&lt;br /&gt;
Navigation-1&amp;lt;br&amp;gt;&lt;br /&gt;
Performance [Live]-0&amp;lt;br&amp;gt;&lt;br /&gt;
Persuasion-1&amp;lt;br&amp;gt;&lt;br /&gt;
Pilot[ Starcraft-1, Small craft-0]&amp;lt;br&amp;gt;&lt;br /&gt;
Streetwise-0&amp;lt;br&amp;gt;&lt;br /&gt;
Tactics[Naval]-1&amp;lt;br&amp;gt;&lt;br /&gt;
Vacc Suit-0&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gear:&#039;&#039;&#039; &amp;lt;br&amp;gt; &lt;br /&gt;
Heavy Blaster&lt;br /&gt;
5000cr&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
Owns 3 million in mortage for the Ship [Decius Mus]&lt;br /&gt;
Gain a contact.[college]&lt;br /&gt;
Gain an enemy,[term 3 Navy]&lt;br /&gt;
Final Rank Captain.&lt;br /&gt;
20 year pension.&lt;br /&gt;
10 000cr/yr&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Benefits&lt;br /&gt;
5000cr&lt;br /&gt;
3 Ship Shares&lt;br /&gt;
Weapon [blaster] -1&lt;br /&gt;
&lt;br /&gt;
==PC&#039;s Ship==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nomad&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Libra Class Freighter&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
(Visual: A rounded disc with bridge on the upper part of the disc, high-strength crystal windows, turret guns on the top and bottom of the disc, and four engines - two Realspace, two Hyperspace - situated at the back on the discs midline.)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hull: 80 Tonnes, Streamlined&amp;lt;br&amp;gt;&lt;br /&gt;
Realspace Engines Thrust 2g&amp;lt;br&amp;gt;&lt;br /&gt;
Hyperspace Engines Thrust 2 LY/Hour&amp;lt;br&amp;gt;&lt;br /&gt;
Power Plant Fusion, Power 20&amp;lt;br&amp;gt;&lt;br /&gt;
Fuel Tanks 7.2 Tonnes - 7.5 Days fuel assuming full rated speed in constant use.&amp;lt;br&amp;gt;&lt;br /&gt;
Bridge&amp;lt;br&amp;gt;&lt;br /&gt;
Computer Computer / 10&amp;lt;br&amp;gt;&lt;br /&gt;
Sensors Standard (Lidar/Radar)&amp;lt;br&amp;gt;&lt;br /&gt;
Weapons Two Turrets - Dorsal and Ventral, Pulse Blasters&amp;lt;br&amp;gt;&lt;br /&gt;
Staterooms 4, with Common Area/Galley&amp;lt;br&amp;gt;&lt;br /&gt;
Cargo 15.6 Tonnes&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Purchase Cost (New) MCr 41.2&lt;br /&gt;
&lt;br /&gt;
Libra class Freighters are no longer built new. The newest of these ships are 40 years old at this point in the setting. They are, however, known as workhorses and while not necessarily the most popular design, can still be found at more or less reasonable prices.&lt;br /&gt;
&lt;br /&gt;
The ship I have for you is a newer model, so 45 years old.&lt;br /&gt;
&lt;br /&gt;
Purchase Cost (Used) (GM Fiat, 20% discount for a 45 year old space ship seems too low. It&#039;s not like these are the Porsches of the trade). MCr 23.5 (MCr 20.5 after known Ship&#039;s Shares)&amp;lt;br&amp;gt;&lt;br /&gt;
Quirks Concealed smuggling compartments; small, but persistent, fuel leak - Each day&#039;s fuel use counts as 4 hours extra; Ship is known - exact reputation depends on location.&amp;lt;br&amp;gt;&lt;br /&gt;
Maintenance Costs: CR1,958 per month (Cr1,710 after known Ship&#039;s Shares)&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Knightsky</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tarak&amp;diff=472614</id>
		<title>Tarak</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tarak&amp;diff=472614"/>
		<updated>2024-11-10T23:18:10Z</updated>

		<summary type="html">&lt;p&gt;Knightsky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Tarak&#039;&#039;&#039; -  [[Morwaythien Trails]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:OIG2.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
STR 16 (+2 to hit, damage, and forcing doors)&lt;br /&gt;
&lt;br /&gt;
DEX 11&lt;br /&gt;
&lt;br /&gt;
CON 14 (+1 HP per HD)&lt;br /&gt;
&lt;br /&gt;
INT 8 (partial ability to read/write)&lt;br /&gt;
&lt;br /&gt;
WIS 11&lt;br /&gt;
&lt;br /&gt;
CHR 12 (max 4 retainers, morale 7)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
+10% to earned XP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Class: Fighter&lt;br /&gt;
&lt;br /&gt;
Level: 1&lt;br /&gt;
&lt;br /&gt;
XP: 0&lt;br /&gt;
&lt;br /&gt;
HP: 9&lt;br /&gt;
&lt;br /&gt;
AC: 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Saving Throws&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Breath Attacks 15&lt;br /&gt;
&lt;br /&gt;
Poison/Death 12&lt;br /&gt;
&lt;br /&gt;
Petrify/Paralyze 14&lt;br /&gt;
&lt;br /&gt;
Wands 13&lt;br /&gt;
&lt;br /&gt;
Spells 16&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Equipment&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Banded Mail&lt;br /&gt;
&lt;br /&gt;
Shield&lt;br /&gt;
&lt;br /&gt;
Longsword&lt;br /&gt;
&lt;br /&gt;
Dagger&lt;br /&gt;
&lt;br /&gt;
Backpack&lt;br /&gt;
&lt;br /&gt;
Flint &amp;amp; steel&lt;br /&gt;
&lt;br /&gt;
Trail rations, 6 days&lt;br /&gt;
&lt;br /&gt;
Large sack&lt;br /&gt;
&lt;br /&gt;
Waterskin&lt;br /&gt;
&lt;br /&gt;
3 gp, 8 sp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tarak is a young man, and like many young men was conscripted for service in a recent conflict/border skirmish. He fared better than most, and near the end of his stint managed to acquire some pretty decent armor and weaponry from a fallen foe, as well as some coin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He returned home to his village upon the competition of his service, but didn&#039;t stay for long, just long enough to let his family and childhood friends know he was alive and well. He had traveled just enough, and had seen just enough action and adventure, to know that he wanted more in life. His family is a large one, and there are more than enough hands to do the needed work - his fate, whatever it may be, lies elsewhere.&lt;/div&gt;</summary>
		<author><name>Knightsky</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tarak&amp;diff=472613</id>
		<title>Tarak</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tarak&amp;diff=472613"/>
		<updated>2024-11-10T23:12:30Z</updated>

		<summary type="html">&lt;p&gt;Knightsky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Tarak&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:OIG2.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
STR 16 (+2 to hit, damage, and forcing doors)&lt;br /&gt;
&lt;br /&gt;
DEX 11&lt;br /&gt;
&lt;br /&gt;
CON 14 (+1 HP per HD)&lt;br /&gt;
&lt;br /&gt;
INT 8 (partial ability to read/write)&lt;br /&gt;
&lt;br /&gt;
WIS 11&lt;br /&gt;
&lt;br /&gt;
CHR 12 (max 4 retainers, morale 7)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
+10% to earned XP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Class: Fighter&lt;br /&gt;
&lt;br /&gt;
Level: 1&lt;br /&gt;
&lt;br /&gt;
XP: 0&lt;br /&gt;
&lt;br /&gt;
HP: 9&lt;br /&gt;
&lt;br /&gt;
AC: 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Saving Throws&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Breath Attacks 15&lt;br /&gt;
&lt;br /&gt;
Poison/Death 12&lt;br /&gt;
&lt;br /&gt;
Petrify/Paralyze 14&lt;br /&gt;
&lt;br /&gt;
Wands 13&lt;br /&gt;
&lt;br /&gt;
Spells 16&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Equipment&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Banded Mail&lt;br /&gt;
&lt;br /&gt;
Shield&lt;br /&gt;
&lt;br /&gt;
Longsword&lt;br /&gt;
&lt;br /&gt;
Dagger&lt;br /&gt;
&lt;br /&gt;
Backpack&lt;br /&gt;
&lt;br /&gt;
Flint &amp;amp; steel&lt;br /&gt;
&lt;br /&gt;
Trail rations, 6 days&lt;br /&gt;
&lt;br /&gt;
Large sack&lt;br /&gt;
&lt;br /&gt;
Waterskin&lt;br /&gt;
&lt;br /&gt;
3 gp, 8 sp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tarak is a young man, and like many young men was conscripted for service in a recent conflict/border skirmish. He fared better than most, and near the end of his stint managed to acquire some pretty decent armor and weaponry from a fallen foe, as well as some coin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He returned home to his village upon the competition of his service, but didn&#039;t stay for long, just long enough to let his family and childhood friends know he was alive and well. He had traveled just enough, and had seen just enough action and adventure, to know that he wanted more in life. His family is a large one, and there are more than enough hands to do the needed work - his fate, whatever it may be, lies elsewhere.&lt;/div&gt;</summary>
		<author><name>Knightsky</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:OIG2.jpg&amp;diff=472612</id>
		<title>File:OIG2.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:OIG2.jpg&amp;diff=472612"/>
		<updated>2024-11-10T23:09:29Z</updated>

		<summary type="html">&lt;p&gt;Knightsky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Knightsky</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tarak&amp;diff=472611</id>
		<title>Tarak</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tarak&amp;diff=472611"/>
		<updated>2024-11-10T22:30:53Z</updated>

		<summary type="html">&lt;p&gt;Knightsky: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Tarak&amp;#039;&amp;#039;&amp;#039;  STR 16 (+2 to hit, damage, and forcing doors)  DEX 11  CON 14 (+1 HP per HD)  INT 8 (partial ability to read/write)  WIS 11  CHR 12 (max 4 retainers, morale 7)...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Tarak&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
STR 16 (+2 to hit, damage, and forcing doors)&lt;br /&gt;
&lt;br /&gt;
DEX 11&lt;br /&gt;
&lt;br /&gt;
CON 14 (+1 HP per HD)&lt;br /&gt;
&lt;br /&gt;
INT 8 (partial ability to read/write)&lt;br /&gt;
&lt;br /&gt;
WIS 11&lt;br /&gt;
&lt;br /&gt;
CHR 12 (max 4 retainers, morale 7)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
+10% to earned XP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Class: Fighter&lt;br /&gt;
&lt;br /&gt;
Level: 1&lt;br /&gt;
&lt;br /&gt;
XP: 0&lt;br /&gt;
&lt;br /&gt;
HP: 9&lt;br /&gt;
&lt;br /&gt;
AC: 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Saving Throws&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Breath Attacks 15&lt;br /&gt;
&lt;br /&gt;
Poison/Death 12&lt;br /&gt;
&lt;br /&gt;
Petrify/Paralyze 14&lt;br /&gt;
&lt;br /&gt;
Wands 13&lt;br /&gt;
&lt;br /&gt;
Spells 16&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Equipment&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Banded Mail&lt;br /&gt;
&lt;br /&gt;
Shield&lt;br /&gt;
&lt;br /&gt;
Longsword&lt;br /&gt;
&lt;br /&gt;
Dagger&lt;br /&gt;
&lt;br /&gt;
Backpack&lt;br /&gt;
&lt;br /&gt;
Flint &amp;amp; steel&lt;br /&gt;
&lt;br /&gt;
Trail rations, 6 days&lt;br /&gt;
&lt;br /&gt;
Large sack&lt;br /&gt;
&lt;br /&gt;
Waterskin&lt;br /&gt;
&lt;br /&gt;
3 gp, 8 sp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tarak is a young man, and like many young men was conscripted for service in a recent conflict/border skirmish. He fared better than most, and near the end of his stint managed to acquire some pretty decent armor and weaponry from a fallen foe, as well as some coin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He returned home to his village upon the competition of his service, but didn&#039;t stay for long, just long enough to let his family and childhood friends know he was alive and well. He had traveled just enough, and had seen just enough action and adventure, to know that he wanted more in life. His family is a large one, and there are more than enough hands to do the needed work - his fate, whatever it may be, lies elsewhere.&lt;/div&gt;</summary>
		<author><name>Knightsky</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Morwaythien_Trails&amp;diff=472610</id>
		<title>Morwaythien Trails</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Morwaythien_Trails&amp;diff=472610"/>
		<updated>2024-11-10T22:19:26Z</updated>

		<summary type="html">&lt;p&gt;Knightsky: /* Players */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Labyrinth Lord]]&lt;br /&gt;
&#039;&#039;&#039;Morwaythien Trails&#039;&#039;&#039; is a &#039;&#039;&#039;Labyrinth Lord&#039;&#039;&#039; PBP campaign DM&#039;ed by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/ncc2010.30042/ ncc2010]&#039;&#039;&#039; and currently running on [https://forum.rpg.net/index.php RPGnet].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/ic-morwaythien-trails-labyrinth-lord-1.923588/ IC]&#039;&#039;&#039; | &#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/ooc-morwaythien-trails-labyrinth-lord.923438/ OOC]&#039;&#039;&#039; | &#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/recruitment-labyrinth-lord.923524/ Recruitment]&#039;&#039;&#039; | &#039;&#039;&#039;[https://wiki.rpg.net/index.php/Morwaythien_Trails Wiki]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;About the Campaign&#039;&#039;&#039;==&lt;br /&gt;
:After long and careful consideration, this is a Labyrinth Lord game. Basic or Revised is okay. I have both, and have since ordered (though I can&#039;t afford it and the wife will kill me when it comes in) the Advanced LL game book. Right now, the Revised (without illustrations) can be had at DriveThruRpg for zero down and zero payments, so in my book, that&#039;s a good thing. In any event, LL Basic and Revised really aren&#039;t that different, and so I&#039;m not worried about it.&lt;br /&gt;
&lt;br /&gt;
:In any case, we&#039;re playing as per rules - nothing special, just follow the rules.&lt;br /&gt;
&lt;br /&gt;
:We&#039;ll be doing some cross-country, though the first adventure (which I&#039;m writing) will be a short dungeon crawl, so plan accordingly.&lt;br /&gt;
===Premise===&lt;br /&gt;
:The setup simply is that the characters, over the past two or three days, have fallen in together for mutual assistance and protection as they travel through the lands of Morwaythien, following a lesser-travelled and somewhat overgrown road through the forest of Gartha on their way to the town (not quite city) of Rabbitcrown, which seats firmly along the north-eastern coast of Brokensword Bay. Why? Do adventurers actually need a reason &#039;why&#039;?&lt;br /&gt;
===Rules===&lt;br /&gt;
*Labyrinth Lord game. Basic or Revised is okay.&lt;br /&gt;
*Use Orokos for the character generation rolls, I&#039;m good with 4d6, drop the lowest, and place where you want.&lt;br /&gt;
*Pick your species.&lt;br /&gt;
*Mages and Clerics, pick a spell, any spell, that&#039;s yours to start.&lt;br /&gt;
*No alignment tongues. Thieves Cant ok.&lt;br /&gt;
==&#039;&#039;&#039;Campaign Map&#039;&#039;&#039;==&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Players&#039;&#039;&#039;==&lt;br /&gt;
*&#039;&#039;&#039;Vai Havenfall&#039;&#039;&#039; - fighter played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/rbingham2000.250/ rbingham2000]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Imbellir&#039;&#039;&#039; - elf played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/stormraven.9897/ Stormraven]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Tarak]]&#039;&#039;&#039; - fighter played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/knightsky.3149/ Knightsky]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Randolph Strongheart&#039;&#039;&#039; - halfling played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/sam-i-am.17480/ Sam I Am]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Dairus &amp;quot;The Recluse&amp;quot; Dingus&#039;&#039;&#039; - magic user played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/unknowncorrespondent.72710/ UnknownCorrespondent]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Wyll &amp;quot;Will&amp;quot; Brygh&#039;&#039;&#039; - cleric? played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/roadscholar.7583/ RoadScholar]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Malachi Rip]]&#039;&#039;&#039; - thief played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/howareyou.167318/ howareyou]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Experience&#039;&#039;&#039;==&lt;br /&gt;
==&#039;&#039;&#039;Treasure&#039;&#039;&#039;==&lt;br /&gt;
==&#039;&#039;&#039;Notes&#039;&#039;&#039;==&lt;br /&gt;
==&#039;&#039;&#039;About the World&#039;&#039;&#039;==&lt;br /&gt;
===&#039;&#039;&#039;Deities&#039;&#039;&#039;===&lt;br /&gt;
TBD&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===&#039;&#039;&#039;Locales&#039;&#039;&#039;===&lt;br /&gt;
TBD&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Knightsky</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=MGT_Into_The_Black&amp;diff=472079</id>
		<title>MGT Into The Black</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=MGT_Into_The_Black&amp;diff=472079"/>
		<updated>2024-10-25T22:48:42Z</updated>

		<summary type="html">&lt;p&gt;Knightsky: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Into the Black (MGT) ==&lt;br /&gt;
&lt;br /&gt;
[[File:Known_Galaxy.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Known Galaxy==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Astrography&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The main region, if viewed on a 2D map, looks a bit like a blobby, rounded starfish - if a starfish had arms that didn&#039;t extend very far from the center, and mostly clustered on two major sides, roughly 40-50 Parsecs (around 120-150 Light Years) across at the widest point. The &#039;arms&#039; appear from roughly &#039;Northwest&#039; to &#039;South&#039; with the area from &#039;South&#039; to &#039;Northwest&#039; bordering a great rift too wide to travel.&lt;br /&gt;
&lt;br /&gt;
The main region, if viewed on a 2D map, looks a bit like a blobby, rounded starfish - if a starfish had arms that didn&#039;t extend very far from the center, and mostly clustered on two major sides, roughly 40-50 Light Years (15 ish Parsecs) across at the widest point. The &#039;arms&#039; appear from roughly &#039;Northwest&#039; to &#039;South&#039; with the area from &#039;South&#039; to &#039;Northwest&#039; bordering a great rift too wide to travel.&lt;br /&gt;
&lt;br /&gt;
Galcen, for all its claims of being where humanity came from, is not found in the center, but in the Northeastern arm of the region - though it is closer to the center than to the far border of that arm.&lt;br /&gt;
&lt;br /&gt;
Entibor is on the West-Southwest portion of the region, roughly 5 parsecs from the Rift. Innish-Kyl and the Asteroid City of Suivi Point both reside in the same general area, if slightly closer to the Rift.&lt;br /&gt;
&lt;br /&gt;
Khesat is farthest &#039;East&#039; of the Center, nearly to the end of that truncated &#039;Arm&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Politics&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are a number of star-faring &#039;nations&#039; in the region. Foremost among them - at least culturally - is &#039;&#039;Galcen&#039;&#039;, from where it can be demonstrated that humanity spread out into the galaxy.&lt;br /&gt;
&lt;br /&gt;
Galcen has - depending on the day and the current political climate - as many as 20 client/vassal systems. Galcen focuses heavily on trade between itself and its client systems and other polities. Between Galcen itself and its primary clients, there are enough - and powerful enough - ships to keep things on a mostly peaceful basis.&lt;br /&gt;
&lt;br /&gt;
Its greatest rival is &#039;&#039;Entibor&#039;&#039;, which has a firm grip on 12 colony systems and 5 client systems. Entibor doesn&#039;t have quite the miliary that Galcen has, but every one of its systems has something, and no one wants to try, as they&#039;re all fanatically loyal.&lt;br /&gt;
&lt;br /&gt;
The next major political entity is the system / planet of &#039;&#039;Khesat&#039;&#039;. While Khesat barely has enough of a military to defend its own systems, the wealthy from across the region go there for relaxation and enjoyment. No single system will dare to bother them for fear of bringing the larger ones down on them.&lt;br /&gt;
&lt;br /&gt;
There are a large number of single or dual system polities, but due to the outsized impact of the two largest, most fighting is diplomatic or - occasionally - simple raiding.&lt;br /&gt;
&lt;br /&gt;
Humanity has been in space now for at least 5 centuries, so most ships, regardless of where they&#039;re from, tend to look alike. Given that the lion&#039;s share come from the shipyards on &#039;&#039;Gyffer&#039;&#039;, or from Waycross on &#039;&#039;Inish-Kil&#039;&#039;, this isn&#039;t that surprising.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Major Systems&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Some of these are affiliated with one of the major powers, but most are singular systems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ophel&#039;&#039; - A major banking hub&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Mandeyn&#039;&#039; - On the way to a lot of places, often used as a trans-shipment point for goods and commodities&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Nammerin&#039;&#039; - a young system, still geologically unstable, but happy for colonists&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Artat&#039;&#039; - Known primarily for their ranches and the Crallach meat they export&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Pleyver&#039;&#039; - Ostensibly a client of Galcen, it&#039;s heavily rumoured that only the presence of Pleyver High Station keeps the planet itself from going entirely private. Wild magnetic fluxes (The Web) mean that space travel will not function closer than 12 hours maneuver to the planet.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Ovredis&#039;&#039; - A client of Galcen&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Darvell&#039;&#039; - A private system, home to the Rolny family, wealthy enough to field a fleet powerful enough to keep them private.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Maraghai&#039;&#039; - Homeworld of the Selvaurs - or, as they call themselves, The Forest Lords. Tall, physically imposing, Saurian in appearance, but warm-blooded.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Suivi Point&#039;&#039; - A system of Asteroid cities. If you can&#039;t buy it there, it can&#039;t be bought. The official peace forces (and just about everywhere else) maintain lists of suggested gratuities.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Species&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Humans are the predominate species found in the region, though there are some non-humans, though only two are well known.&lt;br /&gt;
&lt;br /&gt;
Selvaurs are a race of large, heavy folk, Saurian in appearance and possessed of long, sharp claws. They dwell primarily on the forest world of Maraghai, and their ships keep it separate from the other polities. Polite enough, and willing to trade, they have little respect for most humans, calling them &#039;thinskins&#039;.&lt;br /&gt;
&lt;br /&gt;
Selvaurs gain +2 Str, +1 End, -2 SOC, -1 Int. Their claws do 1D+2 Damage.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&#039;&#039;&#039;Character Name:&#039;&#039;&#039; [[Tavish_Kerensky | Tavish Kerensky]] &#039;&#039;&#039;Player Name:&#039;&#039;&#039; strange behaviour&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UPP:&#039;&#039;&#039; ABC775-7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attribute Mods:&#039;&#039;&#039; +1 / +1 / +2 / +0 / +0 / -1 - +0&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; Art (sketching) 0, Athletics 1, Carouse 0, Drive 1, Electronics 1, Gun combat (energy) 2, Gun Combat (slug) 1, Heavy Weapons 0, Leadership 1, Medic 0, Melee (blade) 1, Stealth 1, Tactics (military) 2, Vacc Suit 0&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gear:&#039;&#039;&#039; Cloth armour +8 TL10, Heavy blaster, Blaster cells x 3, Dagger, ​Needler, Needler power pack, Radio transiever TL11, Breather mask TL8, Binoculars TL8, Light intensifier goggles TL9, Marine Veteran Association membership&lt;br /&gt;
Cr 7475&lt;br /&gt;
Pension: CR 10k&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; Joined the Marines to escape the slums of Gyffer. He encountered Scott in his second term, when hostile action necessitated the evacuation of civilians. In his fifth term, an op went wrong. He survived - but many of his unit didn&#039;t. He met Xan in a civilian hospital while the survivors waited to ship out. Disillusioned, he mustered out.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Character Name:&#039;&#039;&#039; Name  &#039;&#039;&#039;Player Name:&#039;&#039;&#039; Name&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UPP:&#039;&#039;&#039; 666666-7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attribute Mods:&#039;&#039;&#039; +0 / +0 / +0 / +0 / +0 / +0 - +0&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; Electronics-0&lt;br /&gt;
Streetwise-0&lt;br /&gt;
Survival-0&lt;br /&gt;
Mechanic-0&lt;br /&gt;
Navigation-1&lt;br /&gt;
Astrogation-1&lt;br /&gt;
Vacc Suit-1&lt;br /&gt;
Pilot-1&lt;br /&gt;
Engineer-1&lt;br /&gt;
Gun Combat-1&lt;br /&gt;
Medic-1 &lt;br /&gt;
Gunner-1&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gear:&#039;&#039;&#039; &amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Character Name:&#039;&#039;&#039; Harix &#039;Xan&#039; Dushone  &#039;&#039;&#039;Player Name:&#039;&#039;&#039; ncc2010&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UPP:&#039;&#039;&#039; 8C6B66-5&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attribute Mods:&#039;&#039;&#039; +0 / +0 / +0 / +0 / +0 / +0 - +0&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; &lt;br /&gt;
Electronics-0&lt;br /&gt;
Streetwise-0&lt;br /&gt;
Survival-0&lt;br /&gt;
Mechanic-0&lt;br /&gt;
Navigation-1&lt;br /&gt;
Astrogation-1&lt;br /&gt;
Vacc Suit-1&lt;br /&gt;
Pilot-1 (Starship)&lt;br /&gt;
Engineer-1&lt;br /&gt;
Gun Combat-1&lt;br /&gt;
Medic-1 &lt;br /&gt;
Gunner-1 (Starship)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gear:&#039;&#039;&#039; &lt;br /&gt;
Breather Mask (TL 8): 150.&lt;br /&gt;
Vacc Suit (TL 8): 7000&lt;br /&gt;
Commdot&lt;br /&gt;
Communicator&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Xan didn&#039;t so much enlist than stow away. Well, mostly - she enlisted on the first ship off Galcen as soon just after midnight on her 14th birthday and rapidly adjusted to the wonderful universe of the Deep Space Survey Corps. She proved a quick learner, picking up both piloting and navigation fairly quickly, gaining her Flight Certificate by 18, as well as her Journeyman Qualification for Engineering. Her second tour was overshadowed by a hard-driving, fast paced relationship (TBD), which ended in a mutual parting of the ways. Successfully reenlisting, her third tour could have been something - but a random landing on a backwaters world ended up tearing her apart, and she spent more of the rest of the tour in various hospitals and rehab as they replaced and repaired a goodly portion of her intestines, reducing her Endurance in the process. The Service paid for the medical, but decided that this young woman was no longer a prime candidate for continued service.&amp;lt;br&amp;gt;&lt;br /&gt;
[[file:Xan.jpg]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Character Name:&#039;&#039;&#039; [https://docs.google.com/document/d/1yujvBjhcDrE5Nw5pC8Q-bH-f5NRcuQPudox5NZozVaI/edit?tab=t.0 Vasser Maddux]  &#039;&#039;&#039;Player Name:&#039;&#039;&#039; sizzle&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UPP:&#039;&#039;&#039; 7C7A77-4&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attribute Mods:&#039;&#039;&#039; +0 / +2 / +0 / +1 / +0 / +0 - +0&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; &lt;br /&gt;
Animals 0&lt;br /&gt;
Astrogation 1&lt;br /&gt;
Carouse 1&lt;br /&gt;
Deception 0&lt;br /&gt;
Drive 0&lt;br /&gt;
Gambling 1&lt;br /&gt;
Gunner (Turret) 3&lt;br /&gt;
Gun Combat (Energy) 2&lt;br /&gt;
Gun Combat (Slug) 1&lt;br /&gt;
Mechanic 1&lt;br /&gt;
Melee (Bludgeon) 2&lt;br /&gt;
Pilot 0&lt;br /&gt;
Stealth 1&lt;br /&gt;
Streetwise 1&lt;br /&gt;
Survival 0&lt;br /&gt;
Vacc Suit 0&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gear:&#039;&#039;&#039; &lt;br /&gt;
Cr93,350&lt;br /&gt;
Blaster TL 9 Range 15m Damage 3D-1 Kg 0.5 Cost Cr200 Magazine (Power Cell) &lt;br /&gt;
4 25 Power Cell Cost CR5&lt;br /&gt;
Flak Jacket TL 8 Protection +5 Kg 6 CR300&lt;br /&gt;
Portable Computer TL 11 Computer/2 .5 Kg Cr300&lt;br /&gt;
	Translator 1 TL 10 Cr500&lt;br /&gt;
	Expert (Mechanics) 1 TL 11 Cr1000&lt;br /&gt;
Light Intensifier Goggles TL 9 Cr1250 (includes IR Goggles)&lt;br /&gt;
Breather Mask TL 10 Cr2000 &lt;br /&gt;
Mechanical Toolkit TL 5 Kg 12 Cr1000&lt;br /&gt;
Club TL 1 Range Melee Damage 2D Kg 2&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
Rival (Pirate)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Character Name:&#039;&#039;&#039; Sofia Sokolova  &#039;&#039;&#039;Player Name:&#039;&#039;&#039; Lysus&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UPP:&#039;&#039;&#039; 465A9A-7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attribute Mods:&#039;&#039;&#039; -1 / +0 / -1 / +1 / +1 / +1 - +0&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; Astrogation 1&lt;br /&gt;
Athletics 0&lt;br /&gt;
Deception 1&lt;br /&gt;
Drive 0&lt;br /&gt;
Electronics 1&lt;br /&gt;
Engineer (M-drive) 2&lt;br /&gt;
Flyer 0&lt;br /&gt;
Gun Combat 2&lt;br /&gt;
Gunner 0&lt;br /&gt;
Investigate 1&lt;br /&gt;
Medic 1&lt;br /&gt;
Persuade 4&lt;br /&gt;
Pilot 1&lt;br /&gt;
Recon 0&lt;br /&gt;
Science 0&lt;br /&gt;
Streetwise 0&lt;br /&gt;
Tactics (military) 1&lt;br /&gt;
Vacc Suit 0&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gear:&#039;&#039;&#039; 1000 credits&lt;br /&gt;
Scientific Equipment&lt;br /&gt;
Combat Implant&lt;br /&gt;
Ship Share&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Character Name:&#039;&#039;&#039; Scott Porter  &#039;&#039;&#039;Player Name:&#039;&#039;&#039; Knightsky&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UPP:&#039;&#039;&#039; 677AB6-3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attribute Mods:&#039;&#039;&#039; +0 / +0 / +0 / +1 / +1 / +0 / -1&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; Advocate 1&amp;lt;br&amp;gt;&lt;br /&gt;
Art 0 (acoustic guitar)&amp;lt;br&amp;gt;&lt;br /&gt;
Astrogation 1&amp;lt;br&amp;gt;&lt;br /&gt;
Athletics 0&amp;lt;br&amp;gt;&lt;br /&gt;
Broker 2&amp;lt;br&amp;gt;&lt;br /&gt;
Carouse 0&amp;lt;br&amp;gt;&lt;br /&gt;
Drive 0&amp;lt;br&amp;gt;&lt;br /&gt;
Electronics (comms) 3&amp;lt;br&amp;gt;&lt;br /&gt;
Engineer (m-drives) 1&amp;lt;br&amp;gt;&lt;br /&gt;
Gun Combat (blasters) 2&amp;lt;br&amp;gt;&lt;br /&gt;
Mechanic 2&amp;lt;br&amp;gt;&lt;br /&gt;
Medic 1&amp;lt;br&amp;gt;&lt;br /&gt;
Persuade 1&amp;lt;br&amp;gt;&lt;br /&gt;
Pilot (spacecraft) 2&amp;lt;br&amp;gt;&lt;br /&gt;
Science (economics) 2&amp;lt;br&amp;gt;&lt;br /&gt;
Steward 0&amp;lt;br&amp;gt;&lt;br /&gt;
Streetwise 2&amp;lt;br&amp;gt;&lt;br /&gt;
Vacc Suit 0&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gear:&#039;&#039;&#039; Blaster&amp;lt;br&amp;gt;&lt;br /&gt;
Power Cells x5&amp;lt;br&amp;gt;&lt;br /&gt;
Cloth Armor (TL 10)&amp;lt;br&amp;gt;&lt;br /&gt;
Mobile Comm (TL 10)&amp;lt;br&amp;gt;&lt;br /&gt;
Medkit (TL 10)&amp;lt;br&amp;gt;&lt;br /&gt;
Electronics Toolkit&amp;lt;br&amp;gt;&lt;br /&gt;
Engineering Toolkit (halfsies with Xan)&amp;lt;br&amp;gt;&lt;br /&gt;
Mechanical Toolkit&amp;lt;br&amp;gt;&lt;br /&gt;
Cr2,750&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; Homeworld: Galcen&amp;lt;br&amp;gt;&lt;br /&gt;
Age 38&amp;lt;br&amp;gt;&lt;br /&gt;
College Graduate with Honors&amp;lt;br&amp;gt;&lt;br /&gt;
Former Merchant Marine - 2nd Officer (Rank 4)&amp;lt;br&amp;gt;&lt;br /&gt;
Enemy &amp;lt;br&amp;gt;&lt;br /&gt;
Rival &amp;lt;br&amp;gt;&lt;br /&gt;
Contact&amp;lt;br&amp;gt;&lt;br /&gt;
Yearly Pension (Cr10,000)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:81684249 10157062612688507 8850053672759984128 o.jpg]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Character Name:&#039;&#039;&#039; Malach Tine &#039;&#039;&#039;Player Name:&#039;&#039;&#039; Roadscholar&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UPP:&#039;&#039;&#039; 494DCA-2&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attribute Mods:&#039;&#039;&#039; -1/+1/-1/+2/+2/+1- -2&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
Advocate-0&amp;lt;br&amp;gt;&lt;br /&gt;
Art-0 [live feed media]&amp;lt;br&amp;gt;&lt;br /&gt;
Animals-0&amp;lt;br&amp;gt;&lt;br /&gt;
Astrogation-3&amp;lt;br&amp;gt;&lt;br /&gt;
Athletics [Zero-g]-0&amp;lt;br&amp;gt;&lt;br /&gt;
Blade Cbt-1[Blades]&amp;lt;br&amp;gt;&lt;br /&gt;
Carousing-0&amp;lt;br&amp;gt;&lt;br /&gt;
Deception-1&amp;lt;br&amp;gt;&lt;br /&gt;
Electronics [Computer-2]&amp;lt;br&amp;gt;&lt;br /&gt;
Gun Combat [Energy weapons-1, Slug-0]&amp;lt;br&amp;gt;&lt;br /&gt;
Gunner [Turret-1, Capital-0]&amp;lt;br&amp;gt;&lt;br /&gt;
Leadership -1&amp;lt;br&amp;gt;&lt;br /&gt;
Mechanic-0&amp;lt;br&amp;gt;&lt;br /&gt;
Medic-1&amp;lt;br&amp;gt;&lt;br /&gt;
Navigation-1&amp;lt;br&amp;gt;&lt;br /&gt;
Performance [Live]-0&amp;lt;br&amp;gt;&lt;br /&gt;
Persuasion-1&amp;lt;br&amp;gt;&lt;br /&gt;
Pilot[ Starcraft-1, Small craft-0]&amp;lt;br&amp;gt;&lt;br /&gt;
Streetwise-0&amp;lt;br&amp;gt;&lt;br /&gt;
Tactics[Naval]-1&amp;lt;br&amp;gt;&lt;br /&gt;
Vacc Suit-0&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gear:&#039;&#039;&#039; &amp;lt;br&amp;gt; &lt;br /&gt;
Heavy Blaster&lt;br /&gt;
5000cr&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
Owns 3 million in mortage for the Ship [Decius Mus]&lt;br /&gt;
Gain a contact.[college]&lt;br /&gt;
Gain an enemy,[term 3 Navy]&lt;br /&gt;
Final Rank Captain.&lt;br /&gt;
20 year pension.&lt;br /&gt;
10 000cr/yr&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Benefits&lt;br /&gt;
5000cr&lt;br /&gt;
3 Ship Shares&lt;br /&gt;
Weapon [blaster] -1&lt;br /&gt;
&lt;br /&gt;
==PC&#039;s Ship==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Libra Class Freighter&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
(Visual: A rounded disc with bridge on the upper part of the disc, high-strength crystal windows, turret guns on the top and bottom of the disc, and four engines - two Realspace, two Hyperspace - situated at the back on the discs midline.)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hull: 80 Tonnes, Streamlined&amp;lt;br&amp;gt;&lt;br /&gt;
Realspace Engines Thrust 2g&amp;lt;br&amp;gt;&lt;br /&gt;
Hyperspace Engines Thrust 2 LY/Hour&amp;lt;br&amp;gt;&lt;br /&gt;
Power Plant Fusion, Power 20&amp;lt;br&amp;gt;&lt;br /&gt;
Fuel Tanks 7.2 Tonnes - 7.5 Days fuel assuming full rated speed in constant use.&amp;lt;br&amp;gt;&lt;br /&gt;
Bridge&amp;lt;br&amp;gt;&lt;br /&gt;
Computer Computer / 10&amp;lt;br&amp;gt;&lt;br /&gt;
Sensors Standard (Lidar/Radar)&amp;lt;br&amp;gt;&lt;br /&gt;
Weapons Two Turrets - Dorsal and Ventral, Pulse Blasters&amp;lt;br&amp;gt;&lt;br /&gt;
Staterooms 4, with Common Area/Galley&amp;lt;br&amp;gt;&lt;br /&gt;
Cargo 15.6 Tonnes&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Purchase Cost (New) MCr 41.2&lt;br /&gt;
&lt;br /&gt;
Libra class Freighters are no longer built new. The newest of these ships are 40 years old at this point in the setting. They are, however, known as workhorses and while not necessarily the most popular design, can still be found at more or less reasonable prices.&lt;br /&gt;
&lt;br /&gt;
The ship I have for you is a newer model, so 45 years old.&lt;br /&gt;
&lt;br /&gt;
Purchase Cost (Used) (GM Fiat, 20% discount for a 45 year old space ship seems too low. It&#039;s not like these are the Porsches of the trade). MCr 23.5 (MCr 20.5 after known Ship&#039;s Shares)&amp;lt;br&amp;gt;&lt;br /&gt;
Quirks Concealed smuggling compartments; small, but persistent, fuel leak - Each day&#039;s fuel use counts as 4 hours extra; Ship is known - exact reputation depends on location.&amp;lt;br&amp;gt;&lt;br /&gt;
Maintenance Costs: CR1,958 per month (Cr1,710 after known Ship&#039;s Shares)&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Knightsky</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=MGT_Into_The_Black&amp;diff=471835</id>
		<title>MGT Into The Black</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=MGT_Into_The_Black&amp;diff=471835"/>
		<updated>2024-10-19T16:02:58Z</updated>

		<summary type="html">&lt;p&gt;Knightsky: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Into the Black (MGT) ==&lt;br /&gt;
&lt;br /&gt;
[[File:Known_Galaxy.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Known Galaxy==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Astrography&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The main region, if viewed on a 2D map, looks a bit like a blobby, rounded starfish - if a starfish had arms that didn&#039;t extend very far from the center, and mostly clustered on two major sides, roughly 40-50 Parsecs (around 120-150 Light Years) across at the widest point. The &#039;arms&#039; appear from roughly &#039;Northwest&#039; to &#039;South&#039; with the area from &#039;South&#039; to &#039;Northwest&#039; bordering a great rift too wide to travel.&lt;br /&gt;
&lt;br /&gt;
The main region, if viewed on a 2D map, looks a bit like a blobby, rounded starfish - if a starfish had arms that didn&#039;t extend very far from the center, and mostly clustered on two major sides, roughly 40-50 Light Years (15 ish Parsecs) across at the widest point. The &#039;arms&#039; appear from roughly &#039;Northwest&#039; to &#039;South&#039; with the area from &#039;South&#039; to &#039;Northwest&#039; bordering a great rift too wide to travel.&lt;br /&gt;
&lt;br /&gt;
Galcen, for all its claims of being where humanity came from, is not found in the center, but in the Northeastern arm of the region - though it is closer to the center than to the far border of that arm.&lt;br /&gt;
&lt;br /&gt;
Entibor is on the West-Southwest portion of the region, roughly 5 parsecs from the Rift. Innish-Kyl and the Asteroid City of Suivi Point both reside in the same general area, if slightly closer to the Rift.&lt;br /&gt;
&lt;br /&gt;
Khesat is farthest &#039;East&#039; of the Center, nearly to the end of that truncated &#039;Arm&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Politics&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are a number of star-faring &#039;nations&#039; in the region. Foremost among them - at least culturally - is &#039;&#039;Galcen&#039;&#039;, from where it can be demonstrated that humanity spread out into the galaxy.&lt;br /&gt;
&lt;br /&gt;
Galcen has - depending on the day and the current political climate - as many as 20 client/vassal systems. Galcen focuses heavily on trade between itself and its client systems and other polities. Between Galcen itself and its primary clients, there are enough - and powerful enough - ships to keep things on a mostly peaceful basis.&lt;br /&gt;
&lt;br /&gt;
Its greatest rival is &#039;&#039;Entibor&#039;&#039;, which has a firm grip on 12 colony systems and 5 client systems. Entibor doesn&#039;t have quite the miliary that Galcen has, but every one of its systems has something, and no one wants to try, as they&#039;re all fanatically loyal.&lt;br /&gt;
&lt;br /&gt;
The next major political entity is the system / planet of &#039;&#039;Khesat&#039;&#039;. While Khesat barely has enough of a military to defend its own systems, the wealthy from across the region go there for relaxation and enjoyment. No single system will dare to bother them for fear of bringing the larger ones down on them.&lt;br /&gt;
&lt;br /&gt;
There are a large number of single or dual system polities, but due to the outsized impact of the two largest, most fighting is diplomatic or - occasionally - simple raiding.&lt;br /&gt;
&lt;br /&gt;
Humanity has been in space now for at least 5 centuries, so most ships, regardless of where they&#039;re from, tend to look alike. Given that the lion&#039;s share come from the shipyards on &#039;&#039;Gyffer&#039;&#039;, or from Waycross on &#039;&#039;Inish-Kil&#039;&#039;, this isn&#039;t that surprising.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Major Systems&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Some of these are affiliated with one of the major powers, but most are singular systems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ophel&#039;&#039; - A major banking hub&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Mandeyn&#039;&#039; - On the way to a lot of places, often used as a trans-shipment point for goods and commodities&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Nammerin&#039;&#039; - a young system, still geologically unstable, but happy for colonists&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Artat&#039;&#039; - Known primarily for their ranches and the Crallach meat they export&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Pleyver&#039;&#039; - Ostensibly a client of Galcen, it&#039;s heavily rumoured that only the presence of Pleyver High Station keeps the planet itself from going entirely private. Wild magnetic fluxes (The Web) mean that space travel will not function closer than 12 hours maneuver to the planet.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Ovredis&#039;&#039; - A client of Galcen&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Darvell&#039;&#039; - A private system, home to the Rolny family, wealthy enough to field a fleet powerful enough to keep them private.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Maraghai&#039;&#039; - Homeworld of the Selvaurs - or, as they call themselves, The Forest Lords. Tall, physically imposing, Saurian in appearance, but warm-blooded.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Suivi Point&#039;&#039; - A system of Asteroid cities. If you can&#039;t buy it there, it can&#039;t be bought. The official peace forces (and just about everywhere else) maintain lists of suggested gratuities.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Species&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Humans are the predominate species found in the region, though there are some non-humans, though only two are well known.&lt;br /&gt;
&lt;br /&gt;
Selvaurs are a race of large, heavy folk, Saurian in appearance and possessed of long, sharp claws. They dwell primarily on the forest world of Maraghai, and their ships keep it separate from the other polities. Polite enough, and willing to trade, they have little respect for most humans, calling them &#039;thinskins&#039;.&lt;br /&gt;
&lt;br /&gt;
Selvaurs gain +2 Str, +1 End, -2 SOC, -1 Int. Their claws do 1D+2 Damage.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&#039;&#039;&#039;Character Name:&#039;&#039;&#039; Name  &#039;&#039;&#039;Player Name:&#039;&#039;&#039; Name&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UPP:&#039;&#039;&#039; 666666-7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attribute Mods:&#039;&#039;&#039; +0 / +0 / +0 / +0 / +0 / +0 - +0&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gear:&#039;&#039;&#039; &amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Character Name:&#039;&#039;&#039; Name  &#039;&#039;&#039;Player Name:&#039;&#039;&#039; Name&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UPP:&#039;&#039;&#039; 666666-7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attribute Mods:&#039;&#039;&#039; +0 / +0 / +0 / +0 / +0 / +0 - +0&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; Electronics-0&lt;br /&gt;
Streetwise-0&lt;br /&gt;
Survival-0&lt;br /&gt;
Mechanic-0&lt;br /&gt;
Navigation-1&lt;br /&gt;
Astrogation-1&lt;br /&gt;
Vacc Suit-1&lt;br /&gt;
Pilot-1&lt;br /&gt;
Engineer-1&lt;br /&gt;
Gun Combat-1&lt;br /&gt;
Medic-1 &lt;br /&gt;
Gunner-1&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gear:&#039;&#039;&#039; &amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Character Name:&#039;&#039;&#039; Harix &#039;Xan&#039; Dushone  &#039;&#039;&#039;Player Name:&#039;&#039;&#039; ncc2010&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UPP:&#039;&#039;&#039; 8C6B66-5&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attribute Mods:&#039;&#039;&#039; +0 / +0 / +0 / +0 / +0 / +0 - +0&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gear:&#039;&#039;&#039; &amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Character Name:&#039;&#039;&#039; [https://docs.google.com/document/d/1yujvBjhcDrE5Nw5pC8Q-bH-f5NRcuQPudox5NZozVaI/edit?tab=t.0 Vasser Maddux]  &#039;&#039;&#039;Player Name:&#039;&#039;&#039; sizzle&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UPP:&#039;&#039;&#039; 7C7A77-4&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attribute Mods:&#039;&#039;&#039; +0 / +2 / +0 / +1 / +0 / +0 - +0&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; &lt;br /&gt;
Animals 0&lt;br /&gt;
Astrogation 1&lt;br /&gt;
Carouse 1&lt;br /&gt;
Deception 0&lt;br /&gt;
Drive 0&lt;br /&gt;
Gambling 1&lt;br /&gt;
Gunner (Turret) 3&lt;br /&gt;
Gun Combat (Energy) 2&lt;br /&gt;
Gun Combat (Slug) 1&lt;br /&gt;
Mechanic 1&lt;br /&gt;
Melee (Bludgeon) 2&lt;br /&gt;
Pilot 0&lt;br /&gt;
Stealth 1&lt;br /&gt;
Streetwise 1&lt;br /&gt;
Survival 0&lt;br /&gt;
Vacc Suit 0&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gear:&#039;&#039;&#039; &lt;br /&gt;
Cr93,350&lt;br /&gt;
Blaster TL 9 Range 15m Damage 3D-1 Kg 0.5 Cost Cr200 Magazine (Power Cell) &lt;br /&gt;
4 25 Power Cell Cost CR5&lt;br /&gt;
Flak Jacket TL 8 Protection +5 Kg 6 CR300&lt;br /&gt;
Portable Computer TL 11 Computer/2 .5 Kg Cr300&lt;br /&gt;
	Translator 1 TL 10 Cr500&lt;br /&gt;
	Expert (Mechanics) 1 TL 11 Cr1000&lt;br /&gt;
Light Intensifier Goggles TL 9 Cr1250 (includes IR Goggles)&lt;br /&gt;
Breather Mask TL 10 Cr2000 &lt;br /&gt;
Mechanical Toolkit TL 5 Kg 12 Cr1000&lt;br /&gt;
Club TL 1 Range Melee Damage 2D Kg 2&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
Rival (Pirate)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Character Name:&#039;&#039;&#039; Sofia Sokolova  &#039;&#039;&#039;Player Name:&#039;&#039;&#039; Lysus&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UPP:&#039;&#039;&#039; 465A9A-7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attribute Mods:&#039;&#039;&#039; -1 / +0 / -1 / +1 / +1 / +1 - +0&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; Astrogation 1&lt;br /&gt;
Athletics 0&lt;br /&gt;
Deception 1&lt;br /&gt;
Drive 0&lt;br /&gt;
Electronics 1&lt;br /&gt;
Engineer (M-drive) 2&lt;br /&gt;
Flyer 0&lt;br /&gt;
Gun Combat 2&lt;br /&gt;
Gunner 0&lt;br /&gt;
Investigate 1&lt;br /&gt;
Medic 1&lt;br /&gt;
Persuade 4&lt;br /&gt;
Pilot 1&lt;br /&gt;
Recon 0&lt;br /&gt;
Science 0&lt;br /&gt;
Streetwise 0&lt;br /&gt;
Tactics (military) 1&lt;br /&gt;
Vacc Suit 0&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gear:&#039;&#039;&#039; 1000 credits&lt;br /&gt;
Scientific Equipment&lt;br /&gt;
Combat Implant&lt;br /&gt;
Ship Share&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Character Name:&#039;&#039;&#039; Scott Porter  &#039;&#039;&#039;Player Name:&#039;&#039;&#039; Knightsky&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UPP:&#039;&#039;&#039; 677AB6-3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attribute Mods:&#039;&#039;&#039; +0 / +0 / +0 / +1 / +1 / +0 / -1&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; Advocate 1&amp;lt;br&amp;gt;&lt;br /&gt;
Art 0 (acoustic guitar)&amp;lt;br&amp;gt;&lt;br /&gt;
Astrogation 1&amp;lt;br&amp;gt;&lt;br /&gt;
Athletics 0&amp;lt;br&amp;gt;&lt;br /&gt;
Broker 2&amp;lt;br&amp;gt;&lt;br /&gt;
Carouse 0&amp;lt;br&amp;gt;&lt;br /&gt;
Drive 0&amp;lt;br&amp;gt;&lt;br /&gt;
Electronics (comms) 3&amp;lt;br&amp;gt;&lt;br /&gt;
Engineer (m-drives) 1&amp;lt;br&amp;gt;&lt;br /&gt;
Gun Combat (blasters) 2&amp;lt;br&amp;gt;&lt;br /&gt;
Mechanic 2&amp;lt;br&amp;gt;&lt;br /&gt;
Medic 1&amp;lt;br&amp;gt;&lt;br /&gt;
Persuade 1&amp;lt;br&amp;gt;&lt;br /&gt;
Pilot (spacecraft) 2&amp;lt;br&amp;gt;&lt;br /&gt;
Science (economics) 2&amp;lt;br&amp;gt;&lt;br /&gt;
Steward 0&amp;lt;br&amp;gt;&lt;br /&gt;
Streetwise 2&amp;lt;br&amp;gt;&lt;br /&gt;
Vacc Suit 0&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gear:&#039;&#039;&#039; Blaster&amp;lt;br&amp;gt;&lt;br /&gt;
Power Cells x5&amp;lt;br&amp;gt;&lt;br /&gt;
Cloth Armor (TL 10)&amp;lt;br&amp;gt;&lt;br /&gt;
Mobile Comm (TL 10)&amp;lt;br&amp;gt;&lt;br /&gt;
Medkit (TL 10)&amp;lt;br&amp;gt;&lt;br /&gt;
Electronics Toolkit&amp;lt;br&amp;gt;&lt;br /&gt;
Engineering Toolkit (halfsies with Xan)&amp;lt;br&amp;gt;&lt;br /&gt;
Mechanical Toolkit&amp;lt;br&amp;gt;&lt;br /&gt;
Cr2,750&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; Homeworld: Galcen&amp;lt;br&amp;gt;&lt;br /&gt;
Age 38&amp;lt;br&amp;gt;&lt;br /&gt;
College Graduate with Honors&amp;lt;br&amp;gt;&lt;br /&gt;
Former Merchant Marine - 2nd Officer (Rank 4)&amp;lt;br&amp;gt;&lt;br /&gt;
Enemy &amp;lt;br&amp;gt;&lt;br /&gt;
Rival &amp;lt;br&amp;gt;&lt;br /&gt;
Contract&amp;lt;br&amp;gt;&lt;br /&gt;
Yearly Pension (Cr10,000)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:81684249 10157062612688507 8850053672759984128 o.jpg]]&lt;br /&gt;
&lt;br /&gt;
==PC&#039;s Ship==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Libra Class Freighter&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
(Visual: A rounded disc with bridge on the upper part of the disc, high-strength crystal windows, turret guns on the top and bottom of the disc, and four engines - two Realspace, two Hyperspace - situated at the back on the discs midline.)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hull: 80 Tonnes, Streamlined&amp;lt;br&amp;gt;&lt;br /&gt;
Realspace Engines Thrust 2g&amp;lt;br&amp;gt;&lt;br /&gt;
Hyperspace Engines Thrust 2 LY/Hour&amp;lt;br&amp;gt;&lt;br /&gt;
Power Plant Fusion, Power 20&amp;lt;br&amp;gt;&lt;br /&gt;
Fuel Tanks 7.2 Tonnes - 7.5 Days fuel assuming full rated speed in constant use.&amp;lt;br&amp;gt;&lt;br /&gt;
Bridge&amp;lt;br&amp;gt;&lt;br /&gt;
Computer Computer / 10&amp;lt;br&amp;gt;&lt;br /&gt;
Sensors Standard (Lidar/Radar)&amp;lt;br&amp;gt;&lt;br /&gt;
Weapons Two Turrets - Dorsal and Ventral, Pulse Blasters&amp;lt;br&amp;gt;&lt;br /&gt;
Staterooms 4, with Common Area/Galley&amp;lt;br&amp;gt;&lt;br /&gt;
Cargo 15.6 Tonnes&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Purchase Cost (New) MCr 41.2&lt;br /&gt;
&lt;br /&gt;
Libra class Freighters are no longer built new. The newest of these ships are 40 years old at this point in the setting. They are, however, known as workhorses and while not necessarily the most popular design, can still be found at more or less reasonable prices.&lt;br /&gt;
&lt;br /&gt;
The ship I have for you is a newer model, so 45 years old.&lt;br /&gt;
&lt;br /&gt;
Purchase Cost (Used) (GM Fiat, 20% discount for a 45 year old space ship seems too low. It&#039;s not like these are the Porsches of the trade). MCr 23.5 (MCr 20.5 after known Ship&#039;s Shares)&amp;lt;br&amp;gt;&lt;br /&gt;
Quirks Concealed smuggling compartments; small, but persistent, fuel leak - Each day&#039;s fuel use counts as 4 hours extra; Ship is known - exact reputation depends on location.&amp;lt;br&amp;gt;&lt;br /&gt;
Maintenance Costs: CR1,958 per month (Cr1,710 after known Ship&#039;s Shares)&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Knightsky</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:81684249_10157062612688507_8850053672759984128_o.jpg&amp;diff=471834</id>
		<title>File:81684249 10157062612688507 8850053672759984128 o.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:81684249_10157062612688507_8850053672759984128_o.jpg&amp;diff=471834"/>
		<updated>2024-10-19T15:59:43Z</updated>

		<summary type="html">&lt;p&gt;Knightsky: Character illustration for Scott Porter&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Character illustration for Scott Porter&lt;/div&gt;</summary>
		<author><name>Knightsky</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=MGT_Into_The_Black&amp;diff=471827</id>
		<title>MGT Into The Black</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=MGT_Into_The_Black&amp;diff=471827"/>
		<updated>2024-10-19T15:30:04Z</updated>

		<summary type="html">&lt;p&gt;Knightsky: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Into the Black (MGT) ==&lt;br /&gt;
&lt;br /&gt;
[[File:Known_Galaxy.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Known Galaxy==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Astrography&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The main region, if viewed on a 2D map, looks a bit like a blobby, rounded starfish - if a starfish had arms that didn&#039;t extend very far from the center, and mostly clustered on two major sides, roughly 40-50 Parsecs (around 120-150 Light Years) across at the widest point. The &#039;arms&#039; appear from roughly &#039;Northwest&#039; to &#039;South&#039; with the area from &#039;South&#039; to &#039;Northwest&#039; bordering a great rift too wide to travel.&lt;br /&gt;
&lt;br /&gt;
The main region, if viewed on a 2D map, looks a bit like a blobby, rounded starfish - if a starfish had arms that didn&#039;t extend very far from the center, and mostly clustered on two major sides, roughly 40-50 Light Years (15 ish Parsecs) across at the widest point. The &#039;arms&#039; appear from roughly &#039;Northwest&#039; to &#039;South&#039; with the area from &#039;South&#039; to &#039;Northwest&#039; bordering a great rift too wide to travel.&lt;br /&gt;
&lt;br /&gt;
Galcen, for all its claims of being where humanity came from, is not found in the center, but in the Northeastern arm of the region - though it is closer to the center than to the far border of that arm.&lt;br /&gt;
&lt;br /&gt;
Entibor is on the West-Southwest portion of the region, roughly 5 parsecs from the Rift. Innish-Kyl and the Asteroid City of Suivi Point both reside in the same general area, if slightly closer to the Rift.&lt;br /&gt;
&lt;br /&gt;
Khesat is farthest &#039;East&#039; of the Center, nearly to the end of that truncated &#039;Arm&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Politics&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are a number of star-faring &#039;nations&#039; in the region. Foremost among them - at least culturally - is &#039;&#039;Galcen&#039;&#039;, from where it can be demonstrated that humanity spread out into the galaxy.&lt;br /&gt;
&lt;br /&gt;
Galcen has - depending on the day and the current political climate - as many as 20 client/vassal systems. Galcen focuses heavily on trade between itself and its client systems and other polities. Between Galcen itself and its primary clients, there are enough - and powerful enough - ships to keep things on a mostly peaceful basis.&lt;br /&gt;
&lt;br /&gt;
Its greatest rival is &#039;&#039;Entibor&#039;&#039;, which has a firm grip on 12 colony systems and 5 client systems. Entibor doesn&#039;t have quite the miliary that Galcen has, but every one of its systems has something, and no one wants to try, as they&#039;re all fanatically loyal.&lt;br /&gt;
&lt;br /&gt;
The next major political entity is the system / planet of &#039;&#039;Khesat&#039;&#039;. While Khesat barely has enough of a military to defend its own systems, the wealthy from across the region go there for relaxation and enjoyment. No single system will dare to bother them for fear of bringing the larger ones down on them.&lt;br /&gt;
&lt;br /&gt;
There are a large number of single or dual system polities, but due to the outsized impact of the two largest, most fighting is diplomatic or - occasionally - simple raiding.&lt;br /&gt;
&lt;br /&gt;
Humanity has been in space now for at least 5 centuries, so most ships, regardless of where they&#039;re from, tend to look alike. Given that the lion&#039;s share come from the shipyards on &#039;&#039;Gyffer&#039;&#039;, or from Waycross on &#039;&#039;Inish-Kil&#039;&#039;, this isn&#039;t that surprising.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Major Systems&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Some of these are affiliated with one of the major powers, but most are singular systems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ophel&#039;&#039; - A major banking hub&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Mandeyn&#039;&#039; - On the way to a lot of places, often used as a trans-shipment point for goods and commodities&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Nammerin&#039;&#039; - a young system, still geologically unstable, but happy for colonists&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Artat&#039;&#039; - Known primarily for their ranches and the Crallach meat they export&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Pleyver&#039;&#039; - Ostensibly a client of Galcen, it&#039;s heavily rumoured that only the presence of Pleyver High Station keeps the planet itself from going entirely private. Wild magnetic fluxes (The Web) mean that space travel will not function closer than 12 hours maneuver to the planet.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Ovredis&#039;&#039; - A client of Galcen&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Darvell&#039;&#039; - A private system, home to the Rolny family, wealthy enough to field a fleet powerful enough to keep them private.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Maraghai&#039;&#039; - Homeworld of the Selvaurs - or, as they call themselves, The Forest Lords. Tall, physically imposing, Saurian in appearance, but warm-blooded.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Suivi Point&#039;&#039; - A system of Asteroid cities. If you can&#039;t buy it there, it can&#039;t be bought. The official peace forces (and just about everywhere else) maintain lists of suggested gratuities.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Species&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Humans are the predominate species found in the region, though there are some non-humans, though only two are well known.&lt;br /&gt;
&lt;br /&gt;
Selvaurs are a race of large, heavy folk, Saurian in appearance and possessed of long, sharp claws. They dwell primarily on the forest world of Maraghai, and their ships keep it separate from the other polities. Polite enough, and willing to trade, they have little respect for most humans, calling them &#039;thinskins&#039;.&lt;br /&gt;
&lt;br /&gt;
Selvaurs gain +2 Str, +1 End, -2 SOC, -1 Int. Their claws do 1D+2 Damage.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&#039;&#039;&#039;Character Name:&#039;&#039;&#039; Name  &#039;&#039;&#039;Player Name:&#039;&#039;&#039; Name&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UPP:&#039;&#039;&#039; 666666-7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attribute Mods:&#039;&#039;&#039; +0 / +0 / +0 / +0 / +0 / +0 - +0&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gear:&#039;&#039;&#039; &amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Character Name:&#039;&#039;&#039; Name  &#039;&#039;&#039;Player Name:&#039;&#039;&#039; Name&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UPP:&#039;&#039;&#039; 666666-7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attribute Mods:&#039;&#039;&#039; +0 / +0 / +0 / +0 / +0 / +0 - +0&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; Electronics-0&lt;br /&gt;
Streetwise-0&lt;br /&gt;
Survival-0&lt;br /&gt;
Mechanic-0&lt;br /&gt;
Navigation-1&lt;br /&gt;
Astrogation-1&lt;br /&gt;
Vacc Suit-1&lt;br /&gt;
Pilot-1&lt;br /&gt;
Engineer-1&lt;br /&gt;
Gun Combat-1&lt;br /&gt;
Medic-1 &lt;br /&gt;
Gunner-1&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gear:&#039;&#039;&#039; &amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Character Name:&#039;&#039;&#039; Harix &#039;Xan&#039; Dushone  &#039;&#039;&#039;Player Name:&#039;&#039;&#039; ncc2010&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UPP:&#039;&#039;&#039; 8C6B66-5&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attribute Mods:&#039;&#039;&#039; +0 / +0 / +0 / +0 / +0 / +0 - +0&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gear:&#039;&#039;&#039; &amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Character Name:&#039;&#039;&#039; [https://docs.google.com/document/d/1yujvBjhcDrE5Nw5pC8Q-bH-f5NRcuQPudox5NZozVaI/edit?tab=t.0 Vasser Maddux]  &#039;&#039;&#039;Player Name:&#039;&#039;&#039; sizzle&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UPP:&#039;&#039;&#039; 7C7A77-4&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attribute Mods:&#039;&#039;&#039; +0 / +2 / +0 / +1 / +0 / +0 - +0&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; &lt;br /&gt;
Animals 0&lt;br /&gt;
Astrogation 1&lt;br /&gt;
Carouse 1&lt;br /&gt;
Deception 0&lt;br /&gt;
Drive 0&lt;br /&gt;
Gambling 1&lt;br /&gt;
Gunner (Turret) 3&lt;br /&gt;
Gun Combat (Energy) 2&lt;br /&gt;
Gun Combat (Slug) 1&lt;br /&gt;
Mechanic 1&lt;br /&gt;
Melee (Bludgeon) 2&lt;br /&gt;
Pilot 0&lt;br /&gt;
Stealth 1&lt;br /&gt;
Streetwise 1&lt;br /&gt;
Survival 0&lt;br /&gt;
Vacc Suit 0&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gear:&#039;&#039;&#039; &lt;br /&gt;
Cr93,350&lt;br /&gt;
Blaster TL 9 Range 15m Damage 3D-1 Kg 0.5 Cost Cr200 Magazine (Power Cell) &lt;br /&gt;
4 25 Power Cell Cost CR5&lt;br /&gt;
Flak Jacket TL 8 Protection +5 Kg 6 CR300&lt;br /&gt;
Portable Computer TL 11 Computer/2 .5 Kg Cr300&lt;br /&gt;
	Translator 1 TL 10 Cr500&lt;br /&gt;
	Expert (Mechanics) 1 TL 11 Cr1000&lt;br /&gt;
Light Intensifier Goggles TL 9 Cr1250 (includes IR Goggles)&lt;br /&gt;
Breather Mask TL 10 Cr2000 &lt;br /&gt;
Mechanical Toolkit TL 5 Kg 12 Cr1000&lt;br /&gt;
Club TL 1 Range Melee Damage 2D Kg 2&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
Rival (Pirate)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Character Name:&#039;&#039;&#039; Sofia Sokolova  &#039;&#039;&#039;Player Name:&#039;&#039;&#039; Lysus&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UPP:&#039;&#039;&#039; 465A9A-7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attribute Mods:&#039;&#039;&#039; -1 / +0 / -1 / +1 / +1 / +1 - +0&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; Astrogation 1&lt;br /&gt;
Athletics 0&lt;br /&gt;
Deception 1&lt;br /&gt;
Drive 0&lt;br /&gt;
Electronics 1&lt;br /&gt;
Engineer (M-drive) 2&lt;br /&gt;
Flyer 0&lt;br /&gt;
Gun Combat 2&lt;br /&gt;
Gunner 0&lt;br /&gt;
Investigate 1&lt;br /&gt;
Medic 1&lt;br /&gt;
Persuade 4&lt;br /&gt;
Pilot 1&lt;br /&gt;
Recon 0&lt;br /&gt;
Science 0&lt;br /&gt;
Streetwise 0&lt;br /&gt;
Tactics (military) 1&lt;br /&gt;
Vacc Suit 0&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gear:&#039;&#039;&#039; 1000 credits&lt;br /&gt;
Scientific Equipment&lt;br /&gt;
Combat Implant&lt;br /&gt;
Ship Share&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Character Name:&#039;&#039;&#039; Scott Porter  &#039;&#039;&#039;Player Name:&#039;&#039;&#039; Knightsky&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UPP:&#039;&#039;&#039; 677AB6-3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attribute Mods:&#039;&#039;&#039; +0 / +0 / +0 / +1 / +1 / +0 / -1&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; Advocate 1&amp;lt;br&amp;gt;&lt;br /&gt;
Art 0 (acoustic guitar)&amp;lt;br&amp;gt;&lt;br /&gt;
Astrogation 1&amp;lt;br&amp;gt;&lt;br /&gt;
Athletics 0&amp;lt;br&amp;gt;&lt;br /&gt;
Broker 2&amp;lt;br&amp;gt;&lt;br /&gt;
Carouse 0&amp;lt;br&amp;gt;&lt;br /&gt;
Drive 0&amp;lt;br&amp;gt;&lt;br /&gt;
Electronics (comms) 3&amp;lt;br&amp;gt;&lt;br /&gt;
Engineer (m-drives) 1&amp;lt;br&amp;gt;&lt;br /&gt;
Gun Combat (blasters) 2&amp;lt;br&amp;gt;&lt;br /&gt;
Mechanic 2&amp;lt;br&amp;gt;&lt;br /&gt;
Medic 1&amp;lt;br&amp;gt;&lt;br /&gt;
Persuade 1&amp;lt;br&amp;gt;&lt;br /&gt;
Pilot (spacecraft) 2&amp;lt;br&amp;gt;&lt;br /&gt;
Science (economics) 2&amp;lt;br&amp;gt;&lt;br /&gt;
Steward 0&amp;lt;br&amp;gt;&lt;br /&gt;
Streetwise 2&amp;lt;br&amp;gt;&lt;br /&gt;
Vacc Suit 0&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gear:&#039;&#039;&#039; Blaster&amp;lt;br&amp;gt;&lt;br /&gt;
Power Cells x5&amp;lt;br&amp;gt;&lt;br /&gt;
Cloth Armor (TL 10)&amp;lt;br&amp;gt;&lt;br /&gt;
Mobile Comm (TL 10)&amp;lt;br&amp;gt;&lt;br /&gt;
Medkit (TL 10)&amp;lt;br&amp;gt;&lt;br /&gt;
Electronics Toolkit&amp;lt;br&amp;gt;&lt;br /&gt;
Engineering Toolkit (halfsies with Xan)&amp;lt;br&amp;gt;&lt;br /&gt;
Mechanical Toolkit&amp;lt;br&amp;gt;&lt;br /&gt;
Cr2,750&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; Homeworld: Galcen&amp;lt;br&amp;gt;&lt;br /&gt;
Age 38&amp;lt;br&amp;gt;&lt;br /&gt;
College Graduate with Honors&amp;lt;br&amp;gt;&lt;br /&gt;
Former Merchant Marine - 2nd Officer (Rank 4)&amp;lt;br&amp;gt;&lt;br /&gt;
Enemy &amp;lt;br&amp;gt;&lt;br /&gt;
Rival &amp;lt;br&amp;gt;&lt;br /&gt;
Contract&amp;lt;br&amp;gt;&lt;br /&gt;
Yearly Pension (Cr10,000)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==PC&#039;s Ship==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Libra Class Freighter&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
(Visual: A rounded disc with bridge on the upper part of the disc, high-strength crystal windows, turret guns on the top and bottom of the disc, and four engines - two Realspace, two Hyperspace - situated at the back on the discs midline.)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hull: 80 Tonnes, Streamlined&amp;lt;br&amp;gt;&lt;br /&gt;
Realspace Engines Thrust 2g&amp;lt;br&amp;gt;&lt;br /&gt;
Hyperspace Engines Thrust 2 LY/Hour&amp;lt;br&amp;gt;&lt;br /&gt;
Power Plant Fusion, Power 20&amp;lt;br&amp;gt;&lt;br /&gt;
Fuel Tanks 7.2 Tonnes - 7.5 Days fuel assuming full rated speed in constant use.&amp;lt;br&amp;gt;&lt;br /&gt;
Bridge&amp;lt;br&amp;gt;&lt;br /&gt;
Computer Computer / 10&amp;lt;br&amp;gt;&lt;br /&gt;
Sensors Standard (Lidar/Radar)&amp;lt;br&amp;gt;&lt;br /&gt;
Weapons Two Turrets - Dorsal and Ventral, Pulse Blasters&amp;lt;br&amp;gt;&lt;br /&gt;
Staterooms 4, with Common Area/Galley&amp;lt;br&amp;gt;&lt;br /&gt;
Cargo 15.6 Tonnes&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Purchase Cost (New) MCr 41.2&lt;br /&gt;
&lt;br /&gt;
Libra class Freighters are no longer built new. The newest of these ships are 40 years old at this point in the setting. They are, however, known as workhorses and while not necessarily the most popular design, can still be found at more or less reasonable prices.&lt;br /&gt;
&lt;br /&gt;
The ship I have for you is a newer model, so 45 years old.&lt;br /&gt;
&lt;br /&gt;
Purchase Cost (Used) (GM Fiat, 20% discount for a 45 year old space ship seems too low. It&#039;s not like these are the Porsches of the trade). MCr 23.5 (MCr 20.5 after known Ship&#039;s Shares)&amp;lt;br&amp;gt;&lt;br /&gt;
Quirks Concealed smuggling compartments; small, but persistent, fuel leak - Each day&#039;s fuel use counts as 4 hours extra; Ship is known - exact reputation depends on location.&amp;lt;br&amp;gt;&lt;br /&gt;
Maintenance Costs: CR1,958 per month (Cr1,710 after known Ship&#039;s Shares)&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Knightsky</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Strangers_in_a_Strange_Land_OSE:Gerrof&amp;diff=407195</id>
		<title>Strangers in a Strange Land OSE:Gerrof</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Strangers_in_a_Strange_Land_OSE:Gerrof&amp;diff=407195"/>
		<updated>2021-10-04T22:05:19Z</updated>

		<summary type="html">&lt;p&gt;Knightsky: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Strangers_in_a_Strange_Land_OSE]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Tumblr pf4h8b4J4j1stejvn 540.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Ranger Lvl 6&lt;br /&gt;
*XP: 50,000/90,000 (+5% to future XP)&lt;br /&gt;
*Alignment: Neutral (Lawful leanings)&lt;br /&gt;
*Primary PC of Knightsky&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR: 13 (+1 to hit and damage in melee, 1-in-6 higher chance to open doors)&lt;br /&gt;
*INT: 14 (literate,+1 additional language)&lt;br /&gt;
*WIS: 14 (+1 magical saves)&lt;br /&gt;
*DEX: 14 (+1 to AC, missile fire, and initiative)&lt;br /&gt;
*CON: 16 (+2 HP per HD)&lt;br /&gt;
*CHR: 10 (max 4 retainers, Loyalty 7)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common&lt;br /&gt;
** Grog&lt;br /&gt;
*General Skills&lt;br /&gt;
** Athletics&lt;br /&gt;
*** Climbing (skilled)&lt;br /&gt;
*** Endurance (skilled)&lt;br /&gt;
** Riding (skilled)&lt;br /&gt;
** Tracking&lt;br /&gt;
*** Harvesting (skilled)&lt;br /&gt;
*** Herbalism (skilled)&lt;br /&gt;
*** Naturalist (skilled)&lt;br /&gt;
*** Navigation (expert)&lt;br /&gt;
*** Tracking (expert)&lt;br /&gt;
*** Wilderness Survival (skilled)&lt;br /&gt;
*Class Abilities&lt;br /&gt;
** Combat&lt;br /&gt;
*** Cleave (if slay opponent, may attack adjacent opponents, up to 6 times)&lt;br /&gt;
*** One-weapon fighting style (+1 to hit if not carrying anything in other hand)&lt;br /&gt;
*** Sword-and-shield fighting style (one adjacent ally, and up to two allies behind, gain +1 AC bonus)&lt;br /&gt;
** Non-combat&lt;br /&gt;
*** Climb 14+&lt;br /&gt;
*** Hear Noise 8+&lt;br /&gt;
*** Sneak 10+&lt;br /&gt;
*** Roll with Advantage to avoid becoming lost or to evade encounter&lt;br /&gt;
*Knacks&lt;br /&gt;
** Alertness: only surprised 1-in-6, or 1-in-8 outdoors&lt;br /&gt;
** Self-improvement, primary: increased DEX by +2 (from 12 to 14)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC: 3[16] (4[15] without shield)&lt;br /&gt;
*HP 41&lt;br /&gt;
*Movement Rate 60&#039; (20&#039;)&lt;br /&gt;
*Initiative Modifier +1&lt;br /&gt;
*Attacks &lt;br /&gt;
**Sword Attack: 14[+5], 1d8+1 damage&lt;br /&gt;
**Dagger Attack: 14[+5], 1d4+1 damage&lt;br /&gt;
**Longbow Attack: 14[+5], 1d6 damage&lt;br /&gt;
*** using magic arrows: 13[+6], 1d6+1 damage&lt;br /&gt;
** Dagger, thrown: 14[+5], 1d4+1 damage&lt;br /&gt;
*Saves: (+1 to magic saves from WIS)&lt;br /&gt;
**Petrification &amp;amp; Paralysis: 11&lt;br /&gt;
**Poison &amp;amp; Death: 9&lt;br /&gt;
**Blast &amp;amp; Breath: 11&lt;br /&gt;
**Staves &amp;amp; Wands: 10&lt;br /&gt;
**Spells: 13&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Weapons&lt;br /&gt;
** Sword&lt;br /&gt;
** Dagger&lt;br /&gt;
** Dagger, silver&lt;br /&gt;
** Long bow&lt;br /&gt;
*Armor&lt;br /&gt;
** Chainmail&lt;br /&gt;
** Shield&lt;br /&gt;
*Magic Items&lt;br /&gt;
** Ring Of Human Control&lt;br /&gt;
*** Usage: A charm may be placed upon a human within 60’. One target may be charmed per round.&lt;br /&gt;
*** Resisting: The subject may save versus spells (with a –2 penalty) to resist.&lt;br /&gt;
*** Maximum subjects: Up to 6 Hit Dice of humans may be charmed in this way. Normal humans count as 1⁄2 HD.&lt;br /&gt;
*** Charmed individuals: Regard the character as a trusted friend, and will come to their defense. They will obey the character’s commands, as long as these are not obviously harmful and do not contradict the subject’s alignment.&lt;br /&gt;
*** Duration: The charm lasts until dispelled, until the ring is removed, or until the wearer cancels it.&lt;br /&gt;
** Bag Of Holding&lt;br /&gt;
*** Size: Objects of up to 10’×5’×3’ can fit inside the bag.&lt;br /&gt;
*** Weight: Up to 10,000 coins of weight can be placed in the bag.&lt;br /&gt;
*** When full: The bag weighs 600 coins.&lt;br /&gt;
** 5 +1 Arrows (in Quiver)&lt;br /&gt;
*Mundane Equipment (BOH indicates item is stored in Bag Of Holding)&lt;br /&gt;
** Quiver w/ 20 regular arrows (see magic items)&lt;br /&gt;
** Belt Pouch w/ assorted GP, SP, CP&lt;br /&gt;
** Backpack&lt;br /&gt;
** Waterskin&lt;br /&gt;
** Whistle&lt;br /&gt;
** Bedroll (BOH)&lt;br /&gt;
** Cooking pots (BOH&lt;br /&gt;
** Crowbar (BOH)&lt;br /&gt;
** Fishing rod &amp;amp; tackle (BOH)&lt;br /&gt;
** Rope (50 ft) w/ grappling hook (BOH)&lt;br /&gt;
** Iron Rations, 4 weeks (BOH)&lt;br /&gt;
** Lantern, bullseye (BOH)&lt;br /&gt;
** Large Sack (BOH)&lt;br /&gt;
** Oil, 10 flasks&lt;br /&gt;
** Spade (BOH)&lt;br /&gt;
** Tent (BOH)&lt;br /&gt;
** Tinderbox (BOH)&lt;br /&gt;
** Assorted Gems (BOH)&lt;br /&gt;
*Beasts of Burden:&lt;br /&gt;
**Whiskey: a Riding Horse&lt;br /&gt;
**saddle, bridle, tack &amp;amp; saddle-bags.&lt;br /&gt;
*Encumbrance: 690 cn&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Gerrof is the &#039;regular guy&#039; of the group. He prefers to let the others do the talking, although he&#039;s not above the occasional wry or sarcastic comment. While he is more than capable of &#039;roughing it&#039;, he&#039;s not adverse to creature comforts when they are available.&lt;/div&gt;</summary>
		<author><name>Knightsky</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Strangers_in_a_Strange_Land_OSE:Gerrof&amp;diff=406979</id>
		<title>Strangers in a Strange Land OSE:Gerrof</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Strangers_in_a_Strange_Land_OSE:Gerrof&amp;diff=406979"/>
		<updated>2021-09-26T22:25:19Z</updated>

		<summary type="html">&lt;p&gt;Knightsky: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Strangers_in_a_Strange_Land_OSE]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Tumblr pf4h8b4J4j1stejvn 540.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Ranger Lvl 6&lt;br /&gt;
*XP: 50,000/90,000 (+5% to future XP)&lt;br /&gt;
*Alignment: Neutral (Lawful leanings)&lt;br /&gt;
*Primary PC of Knightsky&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR: 13 (+1 to hit and damage in melee, 1-in-6 higher chance to open doors)&lt;br /&gt;
*INT: 14 (literate,+1 additional language)&lt;br /&gt;
*WIS: 14 (+1 magical saves)&lt;br /&gt;
*DEX: 14 (+1 to AC, missile fire, and initiative)&lt;br /&gt;
*CON: 16 (+2 HP per HD)&lt;br /&gt;
*CHR: 10 (max 4 retainers, Loyalty 7)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common&lt;br /&gt;
** Grog&lt;br /&gt;
*General Skills&lt;br /&gt;
** Athletics&lt;br /&gt;
*** Climbing (skilled)&lt;br /&gt;
*** Endurance (skilled)&lt;br /&gt;
** Riding (skilled)&lt;br /&gt;
** Tracking&lt;br /&gt;
*** Harvesting (skilled)&lt;br /&gt;
*** Herbalism (skilled)&lt;br /&gt;
*** Naturalist (skilled)&lt;br /&gt;
*** Navigation (expert)&lt;br /&gt;
*** Tracking (expert)&lt;br /&gt;
*** Wilderness Survival (skilled)&lt;br /&gt;
*Class Abilities&lt;br /&gt;
** Combat&lt;br /&gt;
*** Cleave (if slay opponent, may attack adjacent opponents, up to 6 times)&lt;br /&gt;
*** One-weapon fighting style (+1 to hit if not carrying anything in other hand)&lt;br /&gt;
*** Sword-and-shield fighting style (one adjacent ally, and up to two allies behind, gain +1 AC bonus)&lt;br /&gt;
** Non-combat&lt;br /&gt;
*** Climb 14+&lt;br /&gt;
*** Hear Noise 8+&lt;br /&gt;
*** Sneak 10+&lt;br /&gt;
*** Roll with Advantage to avoid becoming lost or to evade encounter&lt;br /&gt;
*Knacks&lt;br /&gt;
** Alertness: only surprised 1-in-6, or 1-in-8 outdoors&lt;br /&gt;
** Self-improvement, primary: increased DEX by +2 (from 12 to 14)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC: 3[16] (4[15] without shield)&lt;br /&gt;
*HP 41&lt;br /&gt;
*Movement Rate 60&#039; (20&#039;)&lt;br /&gt;
*Initiative Modifier +1&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Sword Attack: 14[+5], 1d8+1 damage&lt;br /&gt;
**Dagger Attack: 14[+5], 1d4+1 damage&lt;br /&gt;
**Longbow Attack: 14[+5], 1d6 damage&lt;br /&gt;
*** using magic arrows: 13[+6], 1d6+1 damage&lt;br /&gt;
** Dagger, thrown: 14[+5], 1d4+1 damage&lt;br /&gt;
*Saves: (+1 to magic saves from WIS)&lt;br /&gt;
**Petrification &amp;amp; Paralysis: 11&lt;br /&gt;
**Poison &amp;amp; Death: 9&lt;br /&gt;
**Blast &amp;amp; Breath: 11&lt;br /&gt;
**Staves &amp;amp; Wands: 10&lt;br /&gt;
**Spells: 13&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Weapons&lt;br /&gt;
** Sword&lt;br /&gt;
** Dagger&lt;br /&gt;
** Dagger, silver&lt;br /&gt;
** Long bow&lt;br /&gt;
*Armor&lt;br /&gt;
** Chainmail&lt;br /&gt;
** Shield&lt;br /&gt;
*Magic Items&lt;br /&gt;
** Ring Of Human Control&lt;br /&gt;
*** Usage: A charm may be placed upon a human within 60’. One target may be charmed per round.&lt;br /&gt;
*** Resisting: The subject may save versus spells (with a –2 penalty) to resist.&lt;br /&gt;
*** Maximum subjects: Up to 6 Hit Dice of humans may be charmed in this way. Normal humans count as 1⁄2 HD.&lt;br /&gt;
*** Charmed individuals: Regard the character as a trusted friend, and will come to their defense. They will obey the character’s commands, as long as these are not obviously harmful and do not contradict the subject’s alignment.&lt;br /&gt;
*** Duration: The charm lasts until dispelled, until the ring is removed, or until the wearer cancels it.&lt;br /&gt;
** Bag Of Holding&lt;br /&gt;
*** Size: Objects of up to 10’×5’×3’ can fit inside the bag.&lt;br /&gt;
*** Weight: Up to 10,000 coins of weight can be placed in the bag.&lt;br /&gt;
*** When full: The bag weighs 600 coins.&lt;br /&gt;
** 5 +1 Arrows (in Quiver)&lt;br /&gt;
*Mundane Equipment (BOH indicates item is stored in Bag Of Holding)&lt;br /&gt;
** Quiver w/ 20 regular arrows (see magic items)&lt;br /&gt;
** Belt Pouch w/ assorted GP, SP, CP&lt;br /&gt;
** Backpack&lt;br /&gt;
** Waterskin&lt;br /&gt;
** Whistle&lt;br /&gt;
** Bedroll (BOH)&lt;br /&gt;
** Cooking pots (BOH&lt;br /&gt;
** Crowbar (BOH)&lt;br /&gt;
** Fishing rod &amp;amp; tackle (BOH)&lt;br /&gt;
** Rope (50 ft) w/ grappling hook (BOH)&lt;br /&gt;
** Iron Rations, 4 weeks (BOH)&lt;br /&gt;
** Lantern, bullseye (BOH)&lt;br /&gt;
** Large Sack (BOH)&lt;br /&gt;
** Oil, 10 flasks&lt;br /&gt;
** Spade (BOH)&lt;br /&gt;
** Tent (BOH)&lt;br /&gt;
** Tinderbox (BOH)&lt;br /&gt;
** Assorted Gems (BOH)&lt;br /&gt;
*Beasts of Burden:&lt;br /&gt;
**Whiskey: a Riding Horse&lt;br /&gt;
**saddle, bridle, tack &amp;amp; saddle-bags.&lt;br /&gt;
*Encumbrance: 690 cn&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Gerrof is the &#039;regular guy&#039; of the group. He prefers to let the others do the talking, although he&#039;s not above the occasional wry or sarcastic comment. While he is more than capable of &#039;roughing it&#039;, he&#039;s not adverse to creature comforts when they are available.&lt;/div&gt;</summary>
		<author><name>Knightsky</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Strangers_in_a_Strange_Land_OSE:Gerrof&amp;diff=406978</id>
		<title>Strangers in a Strange Land OSE:Gerrof</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Strangers_in_a_Strange_Land_OSE:Gerrof&amp;diff=406978"/>
		<updated>2021-09-26T22:15:16Z</updated>

		<summary type="html">&lt;p&gt;Knightsky: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Strangers_in_a_Strange_Land_OSE]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Tumblr pf4h8b4J4j1stejvn 540.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Ranger Lvl 6&lt;br /&gt;
*XP: 50,000/90,000 (+5% to future XP)&lt;br /&gt;
*Alignment: Neutral (Lawful leanings)&lt;br /&gt;
*Primary PC of Knightsky&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR: 13 (+1 to hit and damage in melee, 1-in-6 higher chance to open doors)&lt;br /&gt;
*INT: 14 (literate,+1 additional language)&lt;br /&gt;
*WIS: 14 (+1 magical saves)&lt;br /&gt;
*DEX: 14 (+1 to AC, missile fire, and initiative)&lt;br /&gt;
*CON: 16 (+2 HP per HD)&lt;br /&gt;
*CHR: 10 (max 4 retainers, Loyalty 7)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common&lt;br /&gt;
** Grog&lt;br /&gt;
*General Skills&lt;br /&gt;
** Athletics&lt;br /&gt;
*** Climbing (skilled)&lt;br /&gt;
*** Endurance (skilled)&lt;br /&gt;
** Riding (skilled)&lt;br /&gt;
** Tracking&lt;br /&gt;
*** Harvesting (skilled)&lt;br /&gt;
*** Herbalism (skilled)&lt;br /&gt;
*** Naturalist (skilled)&lt;br /&gt;
*** Navigation (expert)&lt;br /&gt;
*** Tracking (expert)&lt;br /&gt;
*** Wilderness Survival (skilled)&lt;br /&gt;
*Class Abilities&lt;br /&gt;
** Cleave&lt;br /&gt;
** One-weapon fighting style&lt;br /&gt;
** Sword-and-shield fighting style&lt;br /&gt;
** Climb 14+&lt;br /&gt;
** Hear Noise 8+&lt;br /&gt;
** Sneak 10+&lt;br /&gt;
** Roll with Advantage to avoid becoming lost or to evade encounter&lt;br /&gt;
*Knacks&lt;br /&gt;
** Alertness: only surprised 1-in-6, or 1-in-8 outdoors&lt;br /&gt;
** Self-improvement, primary: increased DEX by +2 (from 12 to 14)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC: 3[16] (4[15] without shield)&lt;br /&gt;
*HP 41&lt;br /&gt;
*Movement Rate 60&#039; (20&#039;)&lt;br /&gt;
*Initiative Modifier +1&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Sword Attack: 14[+5], 1d8+1 damage&lt;br /&gt;
**Dagger Attack: 14[+5], 1d4+1 damage&lt;br /&gt;
**Longbow Attack: 14[+5], 1d6 damage&lt;br /&gt;
*** using magic arrows: 13[+6], 1d6+1 damage&lt;br /&gt;
** Dagger, thrown: 14[+5], 1d4+1 damage&lt;br /&gt;
*Saves: (+1 to magic saves from WIS)&lt;br /&gt;
**Petrification &amp;amp; Paralysis: 11&lt;br /&gt;
**Poison &amp;amp; Death: 9&lt;br /&gt;
**Blast &amp;amp; Breath: 11&lt;br /&gt;
**Staves &amp;amp; Wands: 10&lt;br /&gt;
**Spells: 13&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Weapons&lt;br /&gt;
** Sword&lt;br /&gt;
** Dagger&lt;br /&gt;
** Dagger, silver&lt;br /&gt;
** Long bow&lt;br /&gt;
*Armor&lt;br /&gt;
** Chainmail&lt;br /&gt;
** Shield&lt;br /&gt;
*Magic Items&lt;br /&gt;
** Ring Of Human Control&lt;br /&gt;
*** Usage: A charm may be placed upon a human within 60’. One target may be charmed per round.&lt;br /&gt;
*** Resisting: The subject may save versus spells (with a –2 penalty) to resist.&lt;br /&gt;
*** Maximum subjects: Up to 6 Hit Dice of humans may be charmed in this way. Normal humans count as 1⁄2 HD.&lt;br /&gt;
*** Charmed individuals: Regard the character as a trusted friend, and will come to their defense. They will obey the character’s commands, as long as these are not obviously harmful and do not contradict the subject’s alignment.&lt;br /&gt;
*** Duration: The charm lasts until dispelled, until the ring is removed, or until the wearer cancels it.&lt;br /&gt;
** Bag Of Holding&lt;br /&gt;
*** Size: Objects of up to 10’×5’×3’ can fit inside the bag.&lt;br /&gt;
*** Weight: Up to 10,000 coins of weight can be placed in the bag.&lt;br /&gt;
*** When full: The bag weighs 600 coins.&lt;br /&gt;
** 5 +1 Arrows (in Quiver)&lt;br /&gt;
*Mundane Equipment (BOH indicates item is stored in Bag Of Holding)&lt;br /&gt;
** Quiver w/ 20 regular arrows (see magic items)&lt;br /&gt;
** Belt Pouch w/ assorted GP, SP, CP&lt;br /&gt;
** Backpack&lt;br /&gt;
** Waterskin&lt;br /&gt;
** Whistle&lt;br /&gt;
** Bedroll (BOH)&lt;br /&gt;
** Cooking pots (BOH&lt;br /&gt;
** Crowbar (BOH)&lt;br /&gt;
** Fishing rod &amp;amp; tackle (BOH)&lt;br /&gt;
** Rope (50 ft) w/ grappling hook (BOH)&lt;br /&gt;
** Iron Rations, 4 weeks (BOH)&lt;br /&gt;
** Lantern, bullseye (BOH)&lt;br /&gt;
** Large Sack (BOH)&lt;br /&gt;
** Oil, 10 flasks&lt;br /&gt;
** Spade (BOH)&lt;br /&gt;
** Tent (BOH)&lt;br /&gt;
** Tinderbox (BOH)&lt;br /&gt;
** Assorted Gems (BOH)&lt;br /&gt;
*Beasts of Burden:&lt;br /&gt;
**Whiskey: a Riding Horse&lt;br /&gt;
**saddle, bridle, tack &amp;amp; saddle-bags.&lt;br /&gt;
*Encumbrance: 690 cn&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Gerrof is the &#039;regular guy&#039; of the group. He prefers to let the others do the talking, although he&#039;s not above the occasional wry or sarcastic comment. While he is more than capable of &#039;roughing it&#039;, he&#039;s not adverse to creature comforts when they are available.&lt;/div&gt;</summary>
		<author><name>Knightsky</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Strangers_in_a_Strange_Land_OSE:Gerrof&amp;diff=406977</id>
		<title>Strangers in a Strange Land OSE:Gerrof</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Strangers_in_a_Strange_Land_OSE:Gerrof&amp;diff=406977"/>
		<updated>2021-09-26T22:10:44Z</updated>

		<summary type="html">&lt;p&gt;Knightsky: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Strangers_in_a_Strange_Land_OSE]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Tumblr pf4h8b4J4j1stejvn 540.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Ranger Lvl 6&lt;br /&gt;
*XP: 50,000/90,000 (+5% to future XP)&lt;br /&gt;
*Alignment: Neutral (Lawful leanings)&lt;br /&gt;
*Primary PC of Knightsky&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR: 13 (+1 to hit and damage in melee, 1-in-6 higher chance to open doors)&lt;br /&gt;
*INT: 14 (literate,+1 additional language)&lt;br /&gt;
*WIS: 14 (+1 magical saves)&lt;br /&gt;
*DEX: 14 (+1 to AC, missile fire, and initiative)&lt;br /&gt;
*CON: 16 (+2 HP per HD)&lt;br /&gt;
*CHR: 10 (max 4 retainers, Loyalty 7)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common&lt;br /&gt;
** Grog&lt;br /&gt;
*General Skills&lt;br /&gt;
** Athletics&lt;br /&gt;
*** Climbing (skilled)&lt;br /&gt;
*** Endurance (skilled)&lt;br /&gt;
** Riding (skilled)&lt;br /&gt;
** Tracking&lt;br /&gt;
*** Harvesting (skilled)&lt;br /&gt;
*** Herbalism (skilled)&lt;br /&gt;
*** Naturalist (skilled)&lt;br /&gt;
*** Navigation (expert)&lt;br /&gt;
*** Tracking (expert)&lt;br /&gt;
*** Wilderness Survival (skilled)&lt;br /&gt;
*Class Abilities&lt;br /&gt;
** Cleave&lt;br /&gt;
** One-weapon fighting style&lt;br /&gt;
** Sword-and-shield fighting style&lt;br /&gt;
** Climb 14+&lt;br /&gt;
** Hear Noise 8+&lt;br /&gt;
** Sneak 10+&lt;br /&gt;
** Roll with Advantage to avoid becoming lost or to evade encounter&lt;br /&gt;
*Knacks&lt;br /&gt;
** Alertness: only surprised 1-in-6, or 1-in-8 outdoors&lt;br /&gt;
** Self-improvement, primary: increased DEX by +2 (from 12 to 14)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC: 3[16] (4[15] without shield)&lt;br /&gt;
*HP 41&lt;br /&gt;
*Movement Rate 60&#039; (20&#039;)&lt;br /&gt;
*Initiative Modifier +1&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Sword Attack: 14[+5]&lt;br /&gt;
**Secondary Melee Attack:&lt;br /&gt;
**Primary Ranged Attack:&lt;br /&gt;
*Saves: (+1 to magic saves from WIS)&lt;br /&gt;
**Petrification &amp;amp; Paralysis: 11&lt;br /&gt;
**Poison &amp;amp; Death: 9&lt;br /&gt;
**Blast &amp;amp; Breath: 11&lt;br /&gt;
**Staves &amp;amp; Wands: 10&lt;br /&gt;
**Spells: 13&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Weapons&lt;br /&gt;
** Sword&lt;br /&gt;
** Dagger&lt;br /&gt;
** Dagger, silver&lt;br /&gt;
** Long bow&lt;br /&gt;
*Armor&lt;br /&gt;
** Chainmail&lt;br /&gt;
** Shield&lt;br /&gt;
*Magic Items&lt;br /&gt;
** Ring Of Human Control&lt;br /&gt;
*** Usage: A charm may be placed upon a human within 60’. One target may be charmed per round.&lt;br /&gt;
*** Resisting: The subject may save versus spells (with a –2 penalty) to resist.&lt;br /&gt;
*** Maximum subjects: Up to 6 Hit Dice of humans may be charmed in this way. Normal humans count as 1⁄2 HD.&lt;br /&gt;
*** Charmed individuals: Regard the character as a trusted friend, and will come to their defense. They will obey the character’s commands, as long as these are not obviously harmful and do not contradict the subject’s alignment.&lt;br /&gt;
*** Duration: The charm lasts until dispelled, until the ring is removed, or until the wearer cancels it.&lt;br /&gt;
** Bag Of Holding&lt;br /&gt;
*** Size: Objects of up to 10’×5’×3’ can fit inside the bag.&lt;br /&gt;
*** Weight: Up to 10,000 coins of weight can be placed in the bag.&lt;br /&gt;
*** When full: The bag weighs 600 coins.&lt;br /&gt;
** 5 +1 Arrows (in Quiver)&lt;br /&gt;
*Mundane Equipment (BOH indicates item is stored in Bag Of Holding)&lt;br /&gt;
** Quiver w/ 20 regular arrows (see magic items)&lt;br /&gt;
** Belt Pouch w/ assorted GP, SP, CP&lt;br /&gt;
** Backpack&lt;br /&gt;
** Waterskin&lt;br /&gt;
** Whistle&lt;br /&gt;
** Bedroll (BOH)&lt;br /&gt;
** Cooking pots (BOH&lt;br /&gt;
** Crowbar (BOH)&lt;br /&gt;
** Fishing rod &amp;amp; tackle (BOH)&lt;br /&gt;
** Rope (50 ft) w/ grappling hook (BOH)&lt;br /&gt;
** Iron Rations, 4 weeks (BOH)&lt;br /&gt;
** Lantern, bullseye (BOH)&lt;br /&gt;
** Large Sack (BOH)&lt;br /&gt;
** Oil, 10 flasks&lt;br /&gt;
** Spade (BOH)&lt;br /&gt;
** Tent (BOH)&lt;br /&gt;
** Tinderbox (BOH)&lt;br /&gt;
** Assorted Gems (BOH)&lt;br /&gt;
*Beasts of Burden:&lt;br /&gt;
**Whiskey: a Riding Horse&lt;br /&gt;
**saddle, bridle, tack &amp;amp; saddle-bags.&lt;br /&gt;
*Encumbrance: 690 cn&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Gerrof is the &#039;regular guy&#039; of the group. He prefers to let the others do the talking, although he&#039;s not above the occasional wry or sarcastic comment. While he is more than capable of &#039;roughing it&#039;, he&#039;s not adverse to creature comforts when they are available.&lt;/div&gt;</summary>
		<author><name>Knightsky</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Strangers_in_a_Strange_Land_OSE&amp;diff=406975</id>
		<title>Strangers in a Strange Land OSE</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Strangers_in_a_Strange_Land_OSE&amp;diff=406975"/>
		<updated>2021-09-26T21:01:51Z</updated>

		<summary type="html">&lt;p&gt;Knightsky: /* Encumbrance Ape */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Stranger.png|800px]]&lt;br /&gt;
=Intrepid Adventurers=&lt;br /&gt;
*[[Strangers_in_a_Strange_Land_OSE:Amonq | Amonq, Daughter of She who Howls in the Night]], Goblin Shaman L7, AC 4, HP 31/31 &lt;br /&gt;
*[[Strangers_in_a_Strange_Land_OSE:Ulf | Ulf the Mad]] Sorcerer, L6, AC 8, HP 27&lt;br /&gt;
*[[Strangers_in_a_Strange_Land_OSE:Merise | Merise le Fey]] Godborn Eladrin, L6, AC 4 HP 32&lt;br /&gt;
*[[Strangers_in_a_Strange_Land_OSE:Gerrof | Gerrof]] Ranger, L6, AC 3, HP 41&lt;br /&gt;
*[[Strangers_in_a_Strange_Land_OSE:Tathlyn | Tathlyn]] Assassin, L6, AC 5, HP 37&lt;br /&gt;
*PC Name and Link to Sheet. Class/level, AC, HP&lt;br /&gt;
**Retainer, same format as above.&lt;br /&gt;
&lt;br /&gt;
*[[Blank Character Sheet]]. Go to sheet, edit, copy formatting, close, open up your sheet, paste, and profit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Character Generation Guidelines===&lt;br /&gt;
&lt;br /&gt;
===Languages===&lt;br /&gt;
*Faery (elves, pixies, dryads, etc.) &lt;br /&gt;
*Undertongue (dwarves, gnomes, kobolds) &lt;br /&gt;
*Bestial (ogre, orc, gnoll) &lt;br /&gt;
*Goblin (goblin, hobgoblin, bugbear) &lt;br /&gt;
*Grog (common language of most primitive races) &#039;&lt;br /&gt;
*Swampspeak (frogling, lizardman, troglodyte, etc.) &lt;br /&gt;
*Giant &lt;br /&gt;
*Draconic &lt;br /&gt;
*Law (must be selected through Proficiency)  &lt;br /&gt;
*Chaos (must be selected through Proficiency)&lt;br /&gt;
&lt;br /&gt;
==The Ossuary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Encumbrance Ape==&lt;br /&gt;
*Amonq&lt;br /&gt;
**Gear: 564 &lt;br /&gt;
**Treasure: &lt;br /&gt;
**Total Encumbrance: 564 cn&lt;br /&gt;
**Movement: 90&#039;/30&#039;&lt;br /&gt;
&lt;br /&gt;
* Tathlyn&lt;br /&gt;
** Gear: 450&lt;br /&gt;
** Treasure: 0&lt;br /&gt;
** Total Encumbrance: 450 cn&lt;br /&gt;
** Movement: 90&#039;/30&#039; (Mounted: 240&#039;/80&#039;)&lt;br /&gt;
&lt;br /&gt;
*Ulf&lt;br /&gt;
**Gear: 253 &lt;br /&gt;
**Treasure: 0 &lt;br /&gt;
**Total Encumbrance: 253 &lt;br /&gt;
**Movement: 120/40&lt;br /&gt;
&lt;br /&gt;
*Gerrof&lt;br /&gt;
**Gear: 690 cn&lt;br /&gt;
**Treasure: 0&lt;br /&gt;
**Total Encumbrance: 690 cn&lt;br /&gt;
**Movement: 60&#039;/20&#039; (Mounted: 240&#039;/80&#039;)&lt;br /&gt;
&lt;br /&gt;
=Maps=&lt;br /&gt;
&lt;br /&gt;
==The Plains of Zelaia==&lt;br /&gt;
[[File:The Plains of Zelaia.png]]&lt;br /&gt;
&lt;br /&gt;
=Important Posts=&lt;br /&gt;
&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/recruitment-strangers-in-a-strange-land.886659/ Recruitment Thread]&lt;br /&gt;
*[https://www.dropbox.com/s/9l24tnspugrzlx9/Classes%20for%20PbP%20-%20revised.pdf?dl=0 Cleaned Up Class Document]&lt;br /&gt;
*[https://wiki.rpg.net/index.php/Exploring_the_Halls_of_Arden_Vul:_equipment Expanded Equipment List]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/recruitment-strangers-in-a-strange-land.886659/post-24053255 Cost of Living]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/ic-strangers-in-a-strange-land.887002/ IC Thread]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/ooc-strangers-in-a-strange-land.887001/ OOC Thread]&lt;br /&gt;
&lt;br /&gt;
=Calendar=&lt;/div&gt;</summary>
		<author><name>Knightsky</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Strangers_in_a_Strange_Land_OSE:Gerrof&amp;diff=406974</id>
		<title>Strangers in a Strange Land OSE:Gerrof</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Strangers_in_a_Strange_Land_OSE:Gerrof&amp;diff=406974"/>
		<updated>2021-09-26T21:00:49Z</updated>

		<summary type="html">&lt;p&gt;Knightsky: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Strangers_in_a_Strange_Land_OSE]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Tumblr pf4h8b4J4j1stejvn 540.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Ranger Lvl 6&lt;br /&gt;
*XP: 50,000/90,000 (+5% to future XP)&lt;br /&gt;
*Alignment: Neutral (Lawful leanings)&lt;br /&gt;
*Primary PC of Knightsky&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR: 13 (+1 to hit and damage in melee, 1-in-6 higher chance to open doors)&lt;br /&gt;
*INT: 14 (literate,+1 additional language)&lt;br /&gt;
*WIS: 14 (+1 magical saves)&lt;br /&gt;
*DEX: 14 (+1 to AC, missile fire, and initiative)&lt;br /&gt;
*CON: 16 (+2 HP per HD)&lt;br /&gt;
*CHR: 10 (max 4 retainers, Loyalty 7)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common&lt;br /&gt;
** Grog&lt;br /&gt;
*General Skills&lt;br /&gt;
** Athletics&lt;br /&gt;
*** Climbing (skilled)&lt;br /&gt;
*** Endurance (skilled)&lt;br /&gt;
** Riding (skilled)&lt;br /&gt;
** Tracking&lt;br /&gt;
*** Harvesting (skilled)&lt;br /&gt;
*** Herbalism (skilled)&lt;br /&gt;
*** Naturalist (skilled)&lt;br /&gt;
*** Navigation (expert)&lt;br /&gt;
*** Tracking (expert)&lt;br /&gt;
*** Wilderness Survival (skilled)&lt;br /&gt;
*Class Abilities&lt;br /&gt;
** Cleave&lt;br /&gt;
** One-weapon fighting style&lt;br /&gt;
** Sword-and-shield fighting style&lt;br /&gt;
** Climb 14+&lt;br /&gt;
** Hear Noise 8+&lt;br /&gt;
** Sneak 10+&lt;br /&gt;
** Roll with Advantage to avoid becoming lost or to evade encounter&lt;br /&gt;
*Knacks&lt;br /&gt;
** Alertness: only surprised 1-in-6, or 1-in-8 outdoors&lt;br /&gt;
** Self-improvement, primary: increased DEX by +2 (from 12 to 14)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC: 3[16] (4[15] without shield)&lt;br /&gt;
*HP 41&lt;br /&gt;
*Movement Rate 60&#039; (20&#039;)&lt;br /&gt;
*Initiative Modifier +1&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)&lt;br /&gt;
**Secondary Melee Attack:&lt;br /&gt;
**Primary Ranged Attack:&lt;br /&gt;
*Saves: (+1 to magic saves from WIS)&lt;br /&gt;
**Petrification &amp;amp; Paralysis: 11&lt;br /&gt;
**Poison &amp;amp; Death: 9&lt;br /&gt;
**Blast &amp;amp; Breath: 11&lt;br /&gt;
**Staves &amp;amp; Wands: 10&lt;br /&gt;
**Spells: 13&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Weapons&lt;br /&gt;
** Sword&lt;br /&gt;
** Dagger&lt;br /&gt;
** Dagger, silver&lt;br /&gt;
** Long bow&lt;br /&gt;
*Armor&lt;br /&gt;
** Chainmail&lt;br /&gt;
** Shield&lt;br /&gt;
*Magic Items&lt;br /&gt;
** Ring Of Human Control&lt;br /&gt;
*** Usage: A charm may be placed upon a human within 60’. One target may be charmed per round.&lt;br /&gt;
*** Resisting: The subject may save versus spells (with a –2 penalty) to resist.&lt;br /&gt;
*** Maximum subjects: Up to 6 Hit Dice of humans may be charmed in this way. Normal humans count as 1⁄2 HD.&lt;br /&gt;
*** Charmed individuals: Regard the character as a trusted friend, and will come to their defense. They will obey the character’s commands, as long as these are not obviously harmful and do not contradict the subject’s alignment.&lt;br /&gt;
*** Duration: The charm lasts until dispelled, until the ring is removed, or until the wearer cancels it.&lt;br /&gt;
** Bag Of Holding&lt;br /&gt;
*** Size: Objects of up to 10’×5’×3’ can fit inside the bag.&lt;br /&gt;
*** Weight: Up to 10,000 coins of weight can be placed in the bag.&lt;br /&gt;
*** When full: The bag weighs 600 coins.&lt;br /&gt;
** 5 +1 Arrows (in Quiver)&lt;br /&gt;
*Mundane Equipment (BOH indicates item is stored in Bag Of Holding)&lt;br /&gt;
** Quiver w/ 20 regular arrows (see magic items)&lt;br /&gt;
** Belt Pouch w/ assorted GP, SP, CP&lt;br /&gt;
** Backpack&lt;br /&gt;
** Waterskin&lt;br /&gt;
** Whistle&lt;br /&gt;
** Bedroll (BOH)&lt;br /&gt;
** Cooking pots (BOH&lt;br /&gt;
** Crowbar (BOH)&lt;br /&gt;
** Fishing rod &amp;amp; tackle (BOH)&lt;br /&gt;
** Rope (50 ft) w/ grappling hook (BOH)&lt;br /&gt;
** Iron Rations, 4 weeks (BOH)&lt;br /&gt;
** Lantern, bullseye (BOH)&lt;br /&gt;
** Large Sack (BOH)&lt;br /&gt;
** Oil, 10 flasks&lt;br /&gt;
** Spade (BOH)&lt;br /&gt;
** Tent (BOH)&lt;br /&gt;
** Tinderbox (BOH)&lt;br /&gt;
** Assorted Gems (BOH)&lt;br /&gt;
*Beasts of Burden:&lt;br /&gt;
**Whiskey: a Riding Horse&lt;br /&gt;
**saddle, bridle, tack &amp;amp; saddle-bags.&lt;br /&gt;
*Encumbrance: 690 cn&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Gerrof is the &#039;regular guy&#039; of the group. He prefers to let the others do the talking, although he&#039;s not above the occasional wry or sarcastic comment. While he is more than capable of &#039;roughing it&#039;, he&#039;s not adverse to creature comforts when they are available.&lt;/div&gt;</summary>
		<author><name>Knightsky</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Strangers_in_a_Strange_Land_OSE&amp;diff=406973</id>
		<title>Strangers in a Strange Land OSE</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Strangers_in_a_Strange_Land_OSE&amp;diff=406973"/>
		<updated>2021-09-26T20:58:52Z</updated>

		<summary type="html">&lt;p&gt;Knightsky: /* Encumbrance Ape */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Stranger.png|800px]]&lt;br /&gt;
=Intrepid Adventurers=&lt;br /&gt;
*[[Strangers_in_a_Strange_Land_OSE:Amonq | Amonq, Daughter of She who Howls in the Night]], Goblin Shaman L7, AC 4, HP 31/31 &lt;br /&gt;
*[[Strangers_in_a_Strange_Land_OSE:Ulf | Ulf the Mad]] Sorcerer, L6, AC 8, HP 27&lt;br /&gt;
*[[Strangers_in_a_Strange_Land_OSE:Merise | Merise le Fey]] Godborn Eladrin, L6, AC 4 HP 32&lt;br /&gt;
*[[Strangers_in_a_Strange_Land_OSE:Gerrof | Gerrof]] Ranger, L6, AC 3, HP 41&lt;br /&gt;
*[[Strangers_in_a_Strange_Land_OSE:Tathlyn | Tathlyn]] Assassin, L6, AC 5, HP 37&lt;br /&gt;
*PC Name and Link to Sheet. Class/level, AC, HP&lt;br /&gt;
**Retainer, same format as above.&lt;br /&gt;
&lt;br /&gt;
*[[Blank Character Sheet]]. Go to sheet, edit, copy formatting, close, open up your sheet, paste, and profit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Character Generation Guidelines===&lt;br /&gt;
&lt;br /&gt;
===Languages===&lt;br /&gt;
*Faery (elves, pixies, dryads, etc.) &lt;br /&gt;
*Undertongue (dwarves, gnomes, kobolds) &lt;br /&gt;
*Bestial (ogre, orc, gnoll) &lt;br /&gt;
*Goblin (goblin, hobgoblin, bugbear) &lt;br /&gt;
*Grog (common language of most primitive races) &#039;&lt;br /&gt;
*Swampspeak (frogling, lizardman, troglodyte, etc.) &lt;br /&gt;
*Giant &lt;br /&gt;
*Draconic &lt;br /&gt;
*Law (must be selected through Proficiency)  &lt;br /&gt;
*Chaos (must be selected through Proficiency)&lt;br /&gt;
&lt;br /&gt;
==The Ossuary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Encumbrance Ape==&lt;br /&gt;
*Amonq&lt;br /&gt;
**Gear: 564 &lt;br /&gt;
**Treasure: &lt;br /&gt;
**Total Encumbrance: 564 cn&lt;br /&gt;
**Movement: 90&#039;/30&#039;&lt;br /&gt;
&lt;br /&gt;
* Tathlyn&lt;br /&gt;
** Gear: 450&lt;br /&gt;
** Treasure: 0&lt;br /&gt;
** Total Encumbrance: 450 cn&lt;br /&gt;
** Movement: 90&#039;/30&#039; (Mounted: 240&#039;/80&#039;)&lt;br /&gt;
&lt;br /&gt;
*Ulf&lt;br /&gt;
**Gear: 253 &lt;br /&gt;
**Treasure: 0 &lt;br /&gt;
**Total Encumbrance: 253 &lt;br /&gt;
**Movement: 120/40&lt;br /&gt;
&lt;br /&gt;
*Gerrof&lt;br /&gt;
**Gear: 690&lt;br /&gt;
**Treasure: 0&lt;br /&gt;
**Total Encumbrance: 690&lt;br /&gt;
**Movement: 60&#039;/20&#039; (Mounted: 240&#039;/80&#039;)&lt;br /&gt;
&lt;br /&gt;
=Maps=&lt;br /&gt;
&lt;br /&gt;
==The Plains of Zelaia==&lt;br /&gt;
[[File:The Plains of Zelaia.png]]&lt;br /&gt;
&lt;br /&gt;
=Important Posts=&lt;br /&gt;
&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/recruitment-strangers-in-a-strange-land.886659/ Recruitment Thread]&lt;br /&gt;
*[https://www.dropbox.com/s/9l24tnspugrzlx9/Classes%20for%20PbP%20-%20revised.pdf?dl=0 Cleaned Up Class Document]&lt;br /&gt;
*[https://wiki.rpg.net/index.php/Exploring_the_Halls_of_Arden_Vul:_equipment Expanded Equipment List]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/recruitment-strangers-in-a-strange-land.886659/post-24053255 Cost of Living]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/ic-strangers-in-a-strange-land.887002/ IC Thread]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/ooc-strangers-in-a-strange-land.887001/ OOC Thread]&lt;br /&gt;
&lt;br /&gt;
=Calendar=&lt;/div&gt;</summary>
		<author><name>Knightsky</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Strangers_in_a_Strange_Land_OSE:Gerrof&amp;diff=406972</id>
		<title>Strangers in a Strange Land OSE:Gerrof</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Strangers_in_a_Strange_Land_OSE:Gerrof&amp;diff=406972"/>
		<updated>2021-09-26T20:52:37Z</updated>

		<summary type="html">&lt;p&gt;Knightsky: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Strangers_in_a_Strange_Land_OSE]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Tumblr pf4h8b4J4j1stejvn 540.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Ranger Lvl 6&lt;br /&gt;
*XP: 50,000/90,000 (+5% to future XP)&lt;br /&gt;
*Alignment: Neutral (Lawful leanings)&lt;br /&gt;
*Primary PC of Knightsky&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR: 13 (+1 to hit and damage in melee, 1-in-6 higher chance to open doors)&lt;br /&gt;
*INT: 14 (literate,+1 additional language)&lt;br /&gt;
*WIS: 14 (+1 magical saves)&lt;br /&gt;
*DEX: 14 (+1 to AC, missile fire, and initiative)&lt;br /&gt;
*CON: 16 (+2 HP per HD)&lt;br /&gt;
*CHR: 10 (max 4 retainers, Loyalty 7)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common&lt;br /&gt;
** Grog&lt;br /&gt;
*General Skills&lt;br /&gt;
** Athletics&lt;br /&gt;
*** Climbing (skilled)&lt;br /&gt;
*** Endurance (skilled)&lt;br /&gt;
** Riding (skilled)&lt;br /&gt;
** Tracking&lt;br /&gt;
*** Harvesting (skilled)&lt;br /&gt;
*** Herbalism (skilled)&lt;br /&gt;
*** Naturalist (skilled)&lt;br /&gt;
*** Navigation (expert)&lt;br /&gt;
*** Tracking (expert)&lt;br /&gt;
*** Wilderness Survival (skilled)&lt;br /&gt;
*Class Abilities&lt;br /&gt;
** Cleave&lt;br /&gt;
** One-weapon fighting style&lt;br /&gt;
** Sword-and-shield fighting style&lt;br /&gt;
** Climb 14+&lt;br /&gt;
** Hear Noise 8+&lt;br /&gt;
** Sneak 10+&lt;br /&gt;
** Roll with Advantage to avoid becoming lost or to evade encounter&lt;br /&gt;
*Knacks&lt;br /&gt;
** Alertness: only surprised 1-in-6, or 1-in-8 outdoors&lt;br /&gt;
** Self-improvement, primary: increased DEX by +2 (from 12 to 14)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC: 3[16] (4[15] without shield)&lt;br /&gt;
*HP 41&lt;br /&gt;
*Movement Rate 60&#039; (20&#039;)&lt;br /&gt;
*Initiative Modifier +1&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)&lt;br /&gt;
**Secondary Melee Attack:&lt;br /&gt;
**Primary Ranged Attack:&lt;br /&gt;
*Saves: (+1 to magic saves from WIS)&lt;br /&gt;
**Petrification &amp;amp; Paralysis: 11&lt;br /&gt;
**Poison &amp;amp; Death: 9&lt;br /&gt;
**Blast &amp;amp; Breath: 11&lt;br /&gt;
**Staves &amp;amp; Wands: 10&lt;br /&gt;
**Spells: 13&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Weapons&lt;br /&gt;
** Sword&lt;br /&gt;
** Dagger&lt;br /&gt;
** Dagger, silver&lt;br /&gt;
** Long bow&lt;br /&gt;
*Armor&lt;br /&gt;
** Chainmail&lt;br /&gt;
** Shield&lt;br /&gt;
*Magic Items&lt;br /&gt;
** Ring Of Human Control&lt;br /&gt;
*** Usage: A charm may be placed upon a human within 60’. One target may be charmed per round.&lt;br /&gt;
*** Resisting: The subject may save versus spells (with a –2 penalty) to resist.&lt;br /&gt;
*** Maximum subjects: Up to 6 Hit Dice of humans may be charmed in this way. Normal humans count as 1⁄2 HD.&lt;br /&gt;
*** Charmed individuals: Regard the character as a trusted friend, and will come to their defense. They will obey the character’s commands, as long as these are not obviously harmful and do not contradict the subject’s alignment.&lt;br /&gt;
*** Duration: The charm lasts until dispelled, until the ring is removed, or until the wearer cancels it.&lt;br /&gt;
** Bag Of Holding&lt;br /&gt;
*** Size: Objects of up to 10’×5’×3’ can fit inside the bag.&lt;br /&gt;
*** Weight: Up to 10,000 coins of weight can be placed in the bag.&lt;br /&gt;
*** When full: The bag weighs 600 coins.&lt;br /&gt;
** 5 +1 Arrows (in Quiver)&lt;br /&gt;
*Mundane Equipment (BOH indicates item is stored in Bag Of Holding)&lt;br /&gt;
** Quiver w/ 20 regular arrows (see magic items)&lt;br /&gt;
** Belt Pouch w/ assorted GP, SP, CP&lt;br /&gt;
** Backpack&lt;br /&gt;
** Waterskin&lt;br /&gt;
** Whistle&lt;br /&gt;
** Bedroll (BOH)&lt;br /&gt;
** Fishing rod &amp;amp; tackle (BOH)&lt;br /&gt;
** Rope (50 ft) w/ grappling hook (BOH)&lt;br /&gt;
** Iron Rations, 7 days (BOH)&lt;br /&gt;
** Large Sack (BOH)&lt;br /&gt;
** Spade (BOH)&lt;br /&gt;
** Tent (BOH)&lt;br /&gt;
** Tinderbox (BOH)&lt;br /&gt;
** Assorted Gems (BOH)&lt;br /&gt;
*Beasts of Burden:&lt;br /&gt;
**Whiskey: a Riding Horse&lt;br /&gt;
**saddle, bridle, tack &amp;amp; saddle-bags.&lt;br /&gt;
*Encumbrance: 690 cn&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Gerrof is the &#039;regular guy&#039; of the group. He prefers to let the others do the talking, although he&#039;s not above the occasional wry or sarcastic comment. While he is more than capable of &#039;roughing it&#039;, he&#039;s not adverse to creature comforts when they are available.&lt;/div&gt;</summary>
		<author><name>Knightsky</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Strangers_in_a_Strange_Land_OSE:Gerrof&amp;diff=406971</id>
		<title>Strangers in a Strange Land OSE:Gerrof</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Strangers_in_a_Strange_Land_OSE:Gerrof&amp;diff=406971"/>
		<updated>2021-09-26T20:46:06Z</updated>

		<summary type="html">&lt;p&gt;Knightsky: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Strangers_in_a_Strange_Land_OSE]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Tumblr pf4h8b4J4j1stejvn 540.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Ranger Lvl 6&lt;br /&gt;
*XP: 50,000/90,000 (+5% to future XP)&lt;br /&gt;
*Alignment: Neutral (Lawful leanings)&lt;br /&gt;
*Primary PC of Knightsky&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR: 13 (+1 to hit and damage in melee, 1-in-6 higher chance to open doors)&lt;br /&gt;
*INT: 14 (literate,+1 additional language)&lt;br /&gt;
*WIS: 14 (+1 magical saves)&lt;br /&gt;
*DEX: 14 (+1 to AC, missile fire, and initiative)&lt;br /&gt;
*CON: 16 (+2 HP per HD)&lt;br /&gt;
*CHR: 10 (max 4 retainers, Loyalty 7)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common&lt;br /&gt;
** Grog&lt;br /&gt;
*General Skills&lt;br /&gt;
** Athletics&lt;br /&gt;
*** Climbing (skilled)&lt;br /&gt;
*** Endurance (skilled)&lt;br /&gt;
** Riding (skilled)&lt;br /&gt;
** Tracking&lt;br /&gt;
*** Harvesting (skilled)&lt;br /&gt;
*** Herbalism (skilled)&lt;br /&gt;
*** Naturalist (skilled)&lt;br /&gt;
*** Navigation (expert)&lt;br /&gt;
*** Tracking (expert)&lt;br /&gt;
*** Wilderness Survival (skilled)&lt;br /&gt;
*Class Abilities&lt;br /&gt;
** Cleave&lt;br /&gt;
** One-weapon fighting style&lt;br /&gt;
** Sword-and-shield fighting style&lt;br /&gt;
** Climb 14+&lt;br /&gt;
** Hear Noise 8+&lt;br /&gt;
** Sneak 10+&lt;br /&gt;
** Roll with Advantage to avoid becoming lost or to evade encounter&lt;br /&gt;
*Knacks&lt;br /&gt;
** Alertness: only surprised 1-in-6, or 1-in-8 outdoors&lt;br /&gt;
** Self-improvement, primary: increased DEX by +2 (from 12 to 14)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC: 3[16] (4[15] without shield)&lt;br /&gt;
*HP 41&lt;br /&gt;
*Movement Rate 60&#039; (20&#039;)&lt;br /&gt;
*Initiative Modifier +1&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)&lt;br /&gt;
**Secondary Melee Attack:&lt;br /&gt;
**Primary Ranged Attack:&lt;br /&gt;
*Saves: (+1 to magic saves from WIS)&lt;br /&gt;
**Petrification &amp;amp; Paralysis: 11&lt;br /&gt;
**Poison &amp;amp; Death: 9&lt;br /&gt;
**Blast &amp;amp; Breath: 11&lt;br /&gt;
**Staves &amp;amp; Wands: 10&lt;br /&gt;
**Spells: 13&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Weapons&lt;br /&gt;
** Sword&lt;br /&gt;
** Dagger&lt;br /&gt;
** Dagger, silver&lt;br /&gt;
** Long bow&lt;br /&gt;
*Armor&lt;br /&gt;
** Chainmail&lt;br /&gt;
** Shield&lt;br /&gt;
*Magic Items&lt;br /&gt;
** Ring Of Human Control&lt;br /&gt;
** Bag Of Holding&lt;br /&gt;
** 5 +1 Arrows (in Quiver)&lt;br /&gt;
*Mundane Equipment (BOH indicates item is stored in Bag Of Holding)&lt;br /&gt;
** Quiver w/ 20 regular arrows (see magic items)&lt;br /&gt;
** Belt Pouch w/ assorted GP, SP, CP&lt;br /&gt;
** Backpack&lt;br /&gt;
** Waterskin&lt;br /&gt;
** Whistle&lt;br /&gt;
** Bedroll (BOH)&lt;br /&gt;
** Fishing rod &amp;amp; tackle (BOH)&lt;br /&gt;
** Rope (50 ft) w/ grappling hook (BOH)&lt;br /&gt;
** Iron Rations, 7 days (BOH)&lt;br /&gt;
** Large Sack (BOH)&lt;br /&gt;
** Spade (BOH)&lt;br /&gt;
** Tent (BOH)&lt;br /&gt;
** Tinderbox (BOH)&lt;br /&gt;
** Assorted Gems (BOH)&lt;br /&gt;
*Beasts of Burden:&lt;br /&gt;
**Whiskey: a Riding Horse&lt;br /&gt;
**saddle, bridle, tack &amp;amp; saddle-bags.&lt;br /&gt;
*Encumbrance: 690 cn&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Gerrof is the &#039;regular guy&#039; of the group. He prefers to let the others do the talking, although he&#039;s not above the occasional wry or sarcastic comment. While he is more than capable of &#039;roughing it&#039;, he&#039;s not adverse to creature comforts when they are available.&lt;/div&gt;</summary>
		<author><name>Knightsky</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Strangers_in_a_Strange_Land_OSE:Gerrof&amp;diff=406970</id>
		<title>Strangers in a Strange Land OSE:Gerrof</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Strangers_in_a_Strange_Land_OSE:Gerrof&amp;diff=406970"/>
		<updated>2021-09-26T20:45:20Z</updated>

		<summary type="html">&lt;p&gt;Knightsky: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Strangers_in_a_Strange_Land_OSE]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Tumblr pf4h8b4J4j1stejvn 540.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Ranger Lvl 6&lt;br /&gt;
*XP: 50,000/90,000 (+5% to future XP)&lt;br /&gt;
*Alignment: Neutral (Lawful leanings)&lt;br /&gt;
*Primary PC of Knightsky&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR: 13 (+1 to hit and damage in melee, 1-in-6 higher chance to open doors)&lt;br /&gt;
*INT: 14 (literate,+1 additional language)&lt;br /&gt;
*WIS: 14 (+1 magical saves)&lt;br /&gt;
*DEX: 14 (+1 to AC, missile fire, and initiative)&lt;br /&gt;
*CON: 16 (+2 HP per HD)&lt;br /&gt;
*CHR: 10 (max 4 retainers, Loyalty 7)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common&lt;br /&gt;
** Grog&lt;br /&gt;
*General Skills&lt;br /&gt;
** Athletics&lt;br /&gt;
*** Climbing (skilled)&lt;br /&gt;
*** Endurance (skilled)&lt;br /&gt;
** Riding (skilled)&lt;br /&gt;
** Tracking&lt;br /&gt;
*** Harvesting (skilled)&lt;br /&gt;
*** Herbalism (skilled)&lt;br /&gt;
*** Naturalist (skilled)&lt;br /&gt;
*** Navigation (expert)&lt;br /&gt;
*** Tracking (expert)&lt;br /&gt;
*** Wilderness Survival (skilled)&lt;br /&gt;
*Class Abilities&lt;br /&gt;
** Cleave&lt;br /&gt;
** One-weapon fighting style&lt;br /&gt;
** Sword-and-shield fighting style&lt;br /&gt;
** Climb 14+&lt;br /&gt;
** Hear Noise 8+&lt;br /&gt;
** Sneak 10+&lt;br /&gt;
** Roll with Advantage to avoid becoming lost or to evade encounter&lt;br /&gt;
*Knacks&lt;br /&gt;
** Alertness: only surprised 1-in-6, or 1-in-8 outdoors&lt;br /&gt;
** Self-improvement, primary: increased DEX by +2 (from 12 to 14)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC: 3[16] (4[15] without shield)&lt;br /&gt;
*HP 41&lt;br /&gt;
*Movement Rate 60&#039; (20&#039;)&lt;br /&gt;
*Initiative Modifier&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)&lt;br /&gt;
**Secondary Melee Attack:&lt;br /&gt;
**Primary Ranged Attack:&lt;br /&gt;
*Saves: (+1 to magic saves from WIS)&lt;br /&gt;
**Petrification &amp;amp; Paralysis: 11&lt;br /&gt;
**Poison &amp;amp; Death: 9&lt;br /&gt;
**Blast &amp;amp; Breath: 11&lt;br /&gt;
**Staves &amp;amp; Wands: 10&lt;br /&gt;
**Spells: 13&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Weapons&lt;br /&gt;
** Sword&lt;br /&gt;
** Dagger&lt;br /&gt;
** Dagger, silver&lt;br /&gt;
** Long bow&lt;br /&gt;
*Armor&lt;br /&gt;
** Chainmail&lt;br /&gt;
** Shield&lt;br /&gt;
*Magic Items&lt;br /&gt;
** Ring Of Human Control&lt;br /&gt;
** Bag Of Holding&lt;br /&gt;
** 5 +1 Arrows (in Quiver)&lt;br /&gt;
*Mundane Equipment (BOH indicates item is stored in Bag Of Holding)&lt;br /&gt;
** Quiver w/ 20 regular arrows (see magic items)&lt;br /&gt;
** Belt Pouch w/ assorted GP, SP, CP&lt;br /&gt;
** Backpack&lt;br /&gt;
** Waterskin&lt;br /&gt;
** Whistle&lt;br /&gt;
** Bedroll (BOH)&lt;br /&gt;
** Fishing rod &amp;amp; tackle (BOH)&lt;br /&gt;
** Rope (50 ft) w/ grappling hook (BOH)&lt;br /&gt;
** Iron Rations, 7 days (BOH)&lt;br /&gt;
** Large Sack (BOH)&lt;br /&gt;
** Spade (BOH)&lt;br /&gt;
** Tent (BOH)&lt;br /&gt;
** Tinderbox (BOH)&lt;br /&gt;
** Assorted Gems (BOH)&lt;br /&gt;
*Beasts of Burden:&lt;br /&gt;
**Whiskey: a Riding Horse&lt;br /&gt;
**saddle, bridle, tack &amp;amp; saddle-bags.&lt;br /&gt;
*Encumbrance: 690 cn&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Gerrof is the &#039;regular guy&#039; of the group. He prefers to let the others do the talking, although he&#039;s not above the occasional wry or sarcastic comment. While he is more than capable of &#039;roughing it&#039;, he&#039;s not adverse to creature comforts when they are available.&lt;/div&gt;</summary>
		<author><name>Knightsky</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Strangers_in_a_Strange_Land_OSE:Gerrof&amp;diff=406969</id>
		<title>Strangers in a Strange Land OSE:Gerrof</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Strangers_in_a_Strange_Land_OSE:Gerrof&amp;diff=406969"/>
		<updated>2021-09-26T20:44:55Z</updated>

		<summary type="html">&lt;p&gt;Knightsky: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Strangers_in_a_Strange_Land_OSE]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Tumblr pf4h8b4J4j1stejvn 540.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Ranger Lvl 6&lt;br /&gt;
*XP: 50,000/90,000 (+5% to future XP)&lt;br /&gt;
*Alignment: Neutral (Lawful leanings)&lt;br /&gt;
*Primary PC of Knightsky&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR: 13 (+1 to hit and damage in melee, 1-in-6 higher chance to open doors)&lt;br /&gt;
*INT: 14 (literate,+1 additional language)&lt;br /&gt;
*WIS: 14 (+1 magical saves)&lt;br /&gt;
*DEX: 14 (+1 to AC, missile fire, and initiative)&lt;br /&gt;
*CON: 16 (+2 HP per HD)&lt;br /&gt;
*CHR: 10 (max 4 retainers, Loyalty 7)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common&lt;br /&gt;
** Grog&lt;br /&gt;
*General Skills&lt;br /&gt;
** Athletics&lt;br /&gt;
*** Climbing (skilled)&lt;br /&gt;
*** Endurance (skilled)&lt;br /&gt;
** Riding (skilled)&lt;br /&gt;
** Tracking&lt;br /&gt;
*** Harvesting (skilled)&lt;br /&gt;
*** Herbalism (skilled)&lt;br /&gt;
*** Naturalist (skilled)&lt;br /&gt;
*** Navigation (expert)&lt;br /&gt;
*** Tracking (expert)&lt;br /&gt;
*** Wilderness Survival (skilled)&lt;br /&gt;
*Class Abilities&lt;br /&gt;
** Cleave&lt;br /&gt;
** One-weapon fighting style&lt;br /&gt;
** Sword-and-shield fighting style&lt;br /&gt;
** Climb 14+&lt;br /&gt;
** Hear Noise 8+&lt;br /&gt;
** Sneak 10+&lt;br /&gt;
** Roll with Advantage to avoid becoming lost or to evade encounter&lt;br /&gt;
*Knacks&lt;br /&gt;
** Alertness: only surprised 1-in-6, or 1-in-8 outdoors&lt;br /&gt;
** Self-improvement, primary: increased DEX by +2 (from 12 to 14)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC: 3[16] (4[15] without shield)&lt;br /&gt;
*HP 41&lt;br /&gt;
*Movement Rate 80&#039; (20&#039;)&lt;br /&gt;
*Initiative Modifier&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)&lt;br /&gt;
**Secondary Melee Attack:&lt;br /&gt;
**Primary Ranged Attack:&lt;br /&gt;
*Saves: (+1 to magic saves from WIS)&lt;br /&gt;
**Petrification &amp;amp; Paralysis: 11&lt;br /&gt;
**Poison &amp;amp; Death: 9&lt;br /&gt;
**Blast &amp;amp; Breath: 11&lt;br /&gt;
**Staves &amp;amp; Wands: 10&lt;br /&gt;
**Spells: 13&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Weapons&lt;br /&gt;
** Sword&lt;br /&gt;
** Dagger&lt;br /&gt;
** Dagger, silver&lt;br /&gt;
** Long bow&lt;br /&gt;
*Armor&lt;br /&gt;
** Chainmail&lt;br /&gt;
** Shield&lt;br /&gt;
*Magic Items&lt;br /&gt;
** Ring Of Human Control&lt;br /&gt;
** Bag Of Holding&lt;br /&gt;
** 5 +1 Arrows (in Quiver)&lt;br /&gt;
*Mundane Equipment (BOH indicates item is stored in Bag Of Holding)&lt;br /&gt;
** Quiver w/ 20 regular arrows (see magic items)&lt;br /&gt;
** Belt Pouch w/ assorted GP, SP, CP&lt;br /&gt;
** Backpack&lt;br /&gt;
** Waterskin&lt;br /&gt;
** Whistle&lt;br /&gt;
** Bedroll (BOH)&lt;br /&gt;
** Fishing rod &amp;amp; tackle (BOH)&lt;br /&gt;
** Rope (50 ft) w/ grappling hook (BOH)&lt;br /&gt;
** Iron Rations, 7 days (BOH)&lt;br /&gt;
** Large Sack (BOH)&lt;br /&gt;
** Spade (BOH)&lt;br /&gt;
** Tent (BOH)&lt;br /&gt;
** Tinderbox (BOH)&lt;br /&gt;
** Assorted Gems (BOH)&lt;br /&gt;
*Beasts of Burden:&lt;br /&gt;
**Whiskey: a Riding Horse&lt;br /&gt;
**saddle, bridle, tack &amp;amp; saddle-bags.&lt;br /&gt;
*Encumbrance: 690 cn&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Gerrof is the &#039;regular guy&#039; of the group. He prefers to let the others do the talking, although he&#039;s not above the occasional wry or sarcastic comment. While he is more than capable of &#039;roughing it&#039;, he&#039;s not adverse to creature comforts when they are available.&lt;/div&gt;</summary>
		<author><name>Knightsky</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Strangers_in_a_Strange_Land_OSE:Gerrof&amp;diff=406968</id>
		<title>Strangers in a Strange Land OSE:Gerrof</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Strangers_in_a_Strange_Land_OSE:Gerrof&amp;diff=406968"/>
		<updated>2021-09-26T20:43:57Z</updated>

		<summary type="html">&lt;p&gt;Knightsky: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Strangers_in_a_Strange_Land_OSE]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Tumblr pf4h8b4J4j1stejvn 540.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Ranger Lvl 6&lt;br /&gt;
*XP: 50,000/90,000 (+5% to future XP)&lt;br /&gt;
*Alignment: Neutral (Lawful leanings)&lt;br /&gt;
*Primary PC of Knightsky&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR: 13 (+1 to hit and damage in melee, 1-in-6 higher chance to open doors)&lt;br /&gt;
*INT: 14 (literate,+1 additional language)&lt;br /&gt;
*WIS: 14 (+1 magical saves)&lt;br /&gt;
*DEX: 14 (+1 to AC, missile fire, and initiative)&lt;br /&gt;
*CON: 16 (+2 HP per HD)&lt;br /&gt;
*CHR: 10 (max 4 retainers, Loyalty 7)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common&lt;br /&gt;
** Grog&lt;br /&gt;
*General Skills&lt;br /&gt;
** Athletics&lt;br /&gt;
*** Climbing (skilled)&lt;br /&gt;
*** Endurance (skilled)&lt;br /&gt;
** Riding (skilled)&lt;br /&gt;
** Tracking&lt;br /&gt;
*** Harvesting (skilled)&lt;br /&gt;
*** Herbalism (skilled)&lt;br /&gt;
*** Naturalist (skilled)&lt;br /&gt;
*** Navigation (expert)&lt;br /&gt;
*** Tracking (expert)&lt;br /&gt;
*** Wilderness Survival (skilled)&lt;br /&gt;
*Class Abilities&lt;br /&gt;
** Cleave&lt;br /&gt;
** One-weapon fighting style&lt;br /&gt;
** Sword-and-shield fighting style&lt;br /&gt;
** Climb 14+&lt;br /&gt;
** Hear Noise 8+&lt;br /&gt;
** Sneak 10+&lt;br /&gt;
** Roll with Advantage to avoid becoming lost or to evade encounter&lt;br /&gt;
*Knacks&lt;br /&gt;
** Alertness: only surprised 1-in-6, or 1-in-8 outdoors&lt;br /&gt;
** Self-improvement, primary: increased DEX by +2 (from 12 to 14)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC: 3[16] (4[15] without shield)&lt;br /&gt;
*HP 41&lt;br /&gt;
*Movement Rate&lt;br /&gt;
*Initiative Modifier&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)&lt;br /&gt;
**Secondary Melee Attack:&lt;br /&gt;
**Primary Ranged Attack:&lt;br /&gt;
*Saves: (+1 to magic saves from WIS)&lt;br /&gt;
**Petrification &amp;amp; Paralysis: 11&lt;br /&gt;
**Poison &amp;amp; Death: 9&lt;br /&gt;
**Blast &amp;amp; Breath: 11&lt;br /&gt;
**Staves &amp;amp; Wands: 10&lt;br /&gt;
**Spells: 13&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Weapons&lt;br /&gt;
** Sword&lt;br /&gt;
** Dagger&lt;br /&gt;
** Dagger, silver&lt;br /&gt;
** Long bow&lt;br /&gt;
*Armor&lt;br /&gt;
** Chainmail&lt;br /&gt;
** Shield&lt;br /&gt;
*Magic Items&lt;br /&gt;
** Ring Of Human Control&lt;br /&gt;
** Bag Of Holding&lt;br /&gt;
** 5 +1 Arrows (in Quiver)&lt;br /&gt;
*Mundane Equipment (BOH indicates item is stored in Bag Of Holding)&lt;br /&gt;
** Quiver w/ 20 regular arrows (see magic items)&lt;br /&gt;
** Belt Pouch w/ assorted GP, SP, CP&lt;br /&gt;
** Backpack&lt;br /&gt;
** Waterskin&lt;br /&gt;
** Whistle&lt;br /&gt;
** Bedroll (BOH)&lt;br /&gt;
** Fishing rod &amp;amp; tackle (BOH)&lt;br /&gt;
** Rope (50 ft) w/ grappling hook (BOH)&lt;br /&gt;
** Iron Rations, 7 days (BOH)&lt;br /&gt;
** Large Sack (BOH)&lt;br /&gt;
** Spade (BOH)&lt;br /&gt;
** Tent (BOH)&lt;br /&gt;
** Tinderbox (BOH)&lt;br /&gt;
** Assorted Gems (BOH)&lt;br /&gt;
*Beasts of Burden:&lt;br /&gt;
**Whiskey: a Riding Horse&lt;br /&gt;
**saddle, bridle, tack &amp;amp; saddle-bags.&lt;br /&gt;
*Encumbrance: 690 cn&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Gerrof is the &#039;regular guy&#039; of the group. He prefers to let the others do the talking, although he&#039;s not above the occasional wry or sarcastic comment. While he is more than capable of &#039;roughing it&#039;, he&#039;s not adverse to creature comforts when they are available.&lt;/div&gt;</summary>
		<author><name>Knightsky</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Strangers_in_a_Strange_Land_OSE:Gerrof&amp;diff=406967</id>
		<title>Strangers in a Strange Land OSE:Gerrof</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Strangers_in_a_Strange_Land_OSE:Gerrof&amp;diff=406967"/>
		<updated>2021-09-26T20:37:54Z</updated>

		<summary type="html">&lt;p&gt;Knightsky: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Strangers_in_a_Strange_Land_OSE]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Tumblr pf4h8b4J4j1stejvn 540.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Ranger Lvl 6&lt;br /&gt;
*XP: 50,000/90,000 (+5% to future XP)&lt;br /&gt;
*Alignment: Neutral (Lawful leanings)&lt;br /&gt;
*Primary PC of Knightsky&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR: 13 (+1 to hit and damage in melee, 1-in-6 higher chance to open doors)&lt;br /&gt;
*INT: 14 (literate,+1 additional language)&lt;br /&gt;
*WIS: 14 (+1 magical saves)&lt;br /&gt;
*DEX: 14 (+1 to AC, missile fire, and initiative)&lt;br /&gt;
*CON: 16 (+2 HP per HD)&lt;br /&gt;
*CHR: 10 (max 4 retainers, Loyalty 7)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common&lt;br /&gt;
** Grog&lt;br /&gt;
*General Skills&lt;br /&gt;
** Athletics&lt;br /&gt;
*** Climbing (skilled)&lt;br /&gt;
*** Endurance (skilled)&lt;br /&gt;
** Riding (skilled)&lt;br /&gt;
** Tracking&lt;br /&gt;
*** Harvesting (skilled)&lt;br /&gt;
*** Herbalism (skilled)&lt;br /&gt;
*** Naturalist (skilled)&lt;br /&gt;
*** Navigation (expert)&lt;br /&gt;
*** Tracking (expert)&lt;br /&gt;
*** Wilderness Survival (skilled)&lt;br /&gt;
*Class Abilities&lt;br /&gt;
** Cleave&lt;br /&gt;
** One-weapon fighting style&lt;br /&gt;
** Sword-and-shield fighting style&lt;br /&gt;
** Climb 14+&lt;br /&gt;
** Hear Noise 8+&lt;br /&gt;
** Sneak 10+&lt;br /&gt;
** Roll with Advantage to avoid becoming lost or to evade encounter&lt;br /&gt;
*Knacks&lt;br /&gt;
** Alertness: only surprised 1-in-6, or 1-in-8 outdoors&lt;br /&gt;
** Self-improvement, primary: increased DEX by +2 (from 12 to 14)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC: 3[16] (4[15] without shield)&lt;br /&gt;
*HP 41&lt;br /&gt;
*Movement Rate&lt;br /&gt;
*Initiative Modifier&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)&lt;br /&gt;
**Secondary Melee Attack:&lt;br /&gt;
**Primary Ranged Attack:&lt;br /&gt;
*Saves: (+1 to magic saves from WIS)&lt;br /&gt;
**Petrification &amp;amp; Paralysis: 11&lt;br /&gt;
**Poison &amp;amp; Death: 9&lt;br /&gt;
**Blast &amp;amp; Breath: 11&lt;br /&gt;
**Staves &amp;amp; Wands: 10&lt;br /&gt;
**Spells: 13&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Weapons&lt;br /&gt;
** Sword&lt;br /&gt;
** Dagger&lt;br /&gt;
** Dagger, silver&lt;br /&gt;
** Long bow&lt;br /&gt;
*Armor&lt;br /&gt;
** Chainmail&lt;br /&gt;
** Shield&lt;br /&gt;
*Magic Items&lt;br /&gt;
** Ring Of Human Control&lt;br /&gt;
** Bag Of Holding&lt;br /&gt;
** 5 +1 Arrows (in Quiver)&lt;br /&gt;
*Mundane Equipment (BOH indicates item is stored in Bag Of Holding)&lt;br /&gt;
** Quiver w/ 20 regular arrows (see magic items)&lt;br /&gt;
** Belt Pouch w/ assorted GP, SP, CP&lt;br /&gt;
** Backpack&lt;br /&gt;
** Waterskin&lt;br /&gt;
** Whistle&lt;br /&gt;
** Bedroll (BOH)&lt;br /&gt;
** Fishing rod &amp;amp; tackle (BOH)&lt;br /&gt;
** Rope (50 ft) w/ grappling hook (BOH)&lt;br /&gt;
** Iron Rations, 7 days (BOH)&lt;br /&gt;
** Large Sack (BOH)&lt;br /&gt;
** Spade (BOH)&lt;br /&gt;
** Tent (BOH)&lt;br /&gt;
** Tinderbox (BOH)&lt;br /&gt;
** Assorted Gems (BOH)&lt;br /&gt;
*Beasts of Burden:&lt;br /&gt;
**Whiskey: a Riding Horse&lt;br /&gt;
**saddle, bridle, tack &amp;amp; saddle-bags.&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Gerrof is the &#039;regular guy&#039; of the group. He prefers to let the others do the talking, although he&#039;s not above the occasional wry or sarcastic comment. While he is more than capable of &#039;roughing it&#039;, he&#039;s not adverse to creature comforts when they are available.&lt;/div&gt;</summary>
		<author><name>Knightsky</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Strangers_in_a_Strange_Land_OSE:Gerrof&amp;diff=406966</id>
		<title>Strangers in a Strange Land OSE:Gerrof</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Strangers_in_a_Strange_Land_OSE:Gerrof&amp;diff=406966"/>
		<updated>2021-09-26T20:31:39Z</updated>

		<summary type="html">&lt;p&gt;Knightsky: /* Rank */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Strangers_in_a_Strange_Land_OSE]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Tumblr pf4h8b4J4j1stejvn 540.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Ranger Lvl 6&lt;br /&gt;
*XP: 50,000/90,000 (+5% to future XP)&lt;br /&gt;
*Alignment: Neutral (Lawful leanings)&lt;br /&gt;
*Primary PC of Knightsky&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR: 13 (+1 to hit and damage in melee, 1-in-6 higher chance to open doors)&lt;br /&gt;
*INT: 14 (literate,+1 additional language)&lt;br /&gt;
*WIS: 14 (+1 magical saves)&lt;br /&gt;
*DEX: 14 (+1 to AC, missile fire, and initiative)&lt;br /&gt;
*CON: 16 (+2 HP per HD)&lt;br /&gt;
*CHR: 10 (max 4 retainers, Loyalty 7)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common&lt;br /&gt;
** Grog&lt;br /&gt;
*General Skills&lt;br /&gt;
** Naturalist (skilled)&lt;br /&gt;
** Tracking (expert)&lt;br /&gt;
** Wilderness Survival (expert)&lt;br /&gt;
** Animal Handling (skilled)&lt;br /&gt;
** Riding (proficient)&lt;br /&gt;
*Class Abilities&lt;br /&gt;
** Cleave&lt;br /&gt;
** One-weapon fighting style&lt;br /&gt;
** Sword-and-shield fighting style&lt;br /&gt;
** Climb 14+&lt;br /&gt;
** Hear Noise 8+&lt;br /&gt;
** Sneak 10+&lt;br /&gt;
** Roll with Advantage to avoid becoming lost or to evade encounter&lt;br /&gt;
*Knacks&lt;br /&gt;
** Alertness: only surprised 1-in-6, or 1-in-8 outdoors&lt;br /&gt;
** Self-improvement, primary: increased DEX by +2 (from 12 to 14)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC: 3[16] (4[15] without shield)&lt;br /&gt;
*HP 41&lt;br /&gt;
*Movement Rate&lt;br /&gt;
*Initiative Modifier&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)&lt;br /&gt;
**Secondary Melee Attack:&lt;br /&gt;
**Primary Ranged Attack:&lt;br /&gt;
*Saves: (+1 to magic saves from WIS)&lt;br /&gt;
**Petrification &amp;amp; Paralysis: 11&lt;br /&gt;
**Poison &amp;amp; Death: 9&lt;br /&gt;
**Blast &amp;amp; Breath: 11&lt;br /&gt;
**Staves &amp;amp; Wands: 10&lt;br /&gt;
**Spells: 13&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Weapons&lt;br /&gt;
** Sword&lt;br /&gt;
** Dagger&lt;br /&gt;
** Dagger, silver&lt;br /&gt;
** Long bow&lt;br /&gt;
*Armor&lt;br /&gt;
** Chainmail&lt;br /&gt;
** Shield&lt;br /&gt;
*Magic Items&lt;br /&gt;
** Ring Of Human Control&lt;br /&gt;
** Bag Of Holding&lt;br /&gt;
** 5 +1 Arrows (in Quiver)&lt;br /&gt;
*Mundane Equipment (BOH indicates item is stored in Bag Of Holding)&lt;br /&gt;
** Quiver w/ 20 regular arrows (see magic items)&lt;br /&gt;
** Belt Pouch w/ assorted GP, SP, CP&lt;br /&gt;
** Backpack&lt;br /&gt;
** Waterskin&lt;br /&gt;
** Whistle&lt;br /&gt;
** Bedroll (BOH)&lt;br /&gt;
** Fishing rod &amp;amp; tackle (BOH)&lt;br /&gt;
** Rope (50 ft) w/ grappling hook (BOH)&lt;br /&gt;
** Iron Rations, 7 days (BOH)&lt;br /&gt;
** Large Sack (BOH)&lt;br /&gt;
** Spade (BOH)&lt;br /&gt;
** Tent (BOH)&lt;br /&gt;
** Tinderbox (BOH)&lt;br /&gt;
** Assorted Gems (BOH)&lt;br /&gt;
*Beasts of Burden:&lt;br /&gt;
**Whiskey: a Riding Horse&lt;br /&gt;
**saddle, bridle, tack &amp;amp; saddle-bags.&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Gerrof is the &#039;regular guy&#039; of the group. He prefers to let the others do the talking, although he&#039;s not above the occasional wry or sarcastic comment. While he is more than capable of &#039;roughing it&#039;, he&#039;s not adverse to creature comforts when they are available.&lt;/div&gt;</summary>
		<author><name>Knightsky</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Strangers_in_a_Strange_Land_OSE:Gerrof&amp;diff=406719</id>
		<title>Strangers in a Strange Land OSE:Gerrof</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Strangers_in_a_Strange_Land_OSE:Gerrof&amp;diff=406719"/>
		<updated>2021-09-19T19:42:58Z</updated>

		<summary type="html">&lt;p&gt;Knightsky: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Strangers_in_a_Strange_Land_OSE]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Tumblr pf4h8b4J4j1stejvn 540.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Ranger Lvl 6&lt;br /&gt;
*XP: 50000 (+5% to future XP)&lt;br /&gt;
*Alignment: Neutral (Lawful leanings)&lt;br /&gt;
*Primary PC of Knightsky&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR: 13 (+1 to hit and damage in melee, 1-in-6 higher chance to open doors)&lt;br /&gt;
*INT: 14 (literate,+1 additional language)&lt;br /&gt;
*WIS: 14 (+1 magical saves)&lt;br /&gt;
*DEX: 14 (+1 to AC, missile fire, and initiative)&lt;br /&gt;
*CON: 16 (+2 HP per HD)&lt;br /&gt;
*CHR: 10 (max 4 retainers, Loyalty 7)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common&lt;br /&gt;
** Grog&lt;br /&gt;
*General Skills&lt;br /&gt;
** Naturalist (skilled)&lt;br /&gt;
** Tracking (expert)&lt;br /&gt;
** Wilderness Survival (expert)&lt;br /&gt;
** Animal Handling (skilled)&lt;br /&gt;
** Riding (proficient)&lt;br /&gt;
*Class Abilities&lt;br /&gt;
** Cleave&lt;br /&gt;
** One-weapon fighting style&lt;br /&gt;
** Sword-and-shield fighting style&lt;br /&gt;
** Climb 14+&lt;br /&gt;
** Hear Noise 8+&lt;br /&gt;
** Sneak 10+&lt;br /&gt;
** Roll with Advantage to avoid becoming lost or to evade encounter&lt;br /&gt;
*Knacks&lt;br /&gt;
** Alertness: only surprised 1-in-6, or 1-in-8 outdoors&lt;br /&gt;
** Self-improvement, primary: increased DEX by +2 (from 12 to 14)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC: 3[16] (4[15] without shield)&lt;br /&gt;
*HP 41&lt;br /&gt;
*Movement Rate&lt;br /&gt;
*Initiative Modifier&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)&lt;br /&gt;
**Secondary Melee Attack:&lt;br /&gt;
**Primary Ranged Attack:&lt;br /&gt;
*Saves: (+1 to magic saves from WIS)&lt;br /&gt;
**Petrification &amp;amp; Paralysis: 11&lt;br /&gt;
**Poison &amp;amp; Death: 9&lt;br /&gt;
**Blast &amp;amp; Breath: 11&lt;br /&gt;
**Staves &amp;amp; Wands: 10&lt;br /&gt;
**Spells: 13&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Weapons&lt;br /&gt;
** Sword&lt;br /&gt;
** Dagger&lt;br /&gt;
** Dagger, silver&lt;br /&gt;
** Long bow&lt;br /&gt;
*Armor&lt;br /&gt;
** Chainmail&lt;br /&gt;
** Shield&lt;br /&gt;
*Magic Items&lt;br /&gt;
** Ring Of Human Control&lt;br /&gt;
** Bag Of Holding&lt;br /&gt;
** 5 +1 Arrows (in Quiver)&lt;br /&gt;
*Mundane Equipment (BOH indicates item is stored in Bag Of Holding)&lt;br /&gt;
** Quiver w/ 20 regular arrows (see magic items)&lt;br /&gt;
** Belt Pouch w/ assorted GP, SP, CP&lt;br /&gt;
** Backpack&lt;br /&gt;
** Waterskin&lt;br /&gt;
** Whistle&lt;br /&gt;
** Bedroll (BOH)&lt;br /&gt;
** Fishing rod &amp;amp; tackle (BOH)&lt;br /&gt;
** Rope (50 ft) w/ grappling hook (BOH)&lt;br /&gt;
** Iron Rations, 7 days (BOH)&lt;br /&gt;
** Large Sack (BOH)&lt;br /&gt;
** Spade (BOH)&lt;br /&gt;
** Tent (BOH)&lt;br /&gt;
** Tinderbox (BOH)&lt;br /&gt;
** Assorted Gems (BOH)&lt;br /&gt;
*Beasts of Burden:&lt;br /&gt;
**Whiskey: a Riding Horse&lt;br /&gt;
**saddle, bridle, tack &amp;amp; saddle-bags.&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Gerrof is the &#039;regular guy&#039; of the group. He prefers to let the others do the talking, although he&#039;s not above the occasional wry or sarcastic comment. While he is more than capable of &#039;roughing it&#039;, he&#039;s not adverse to creature comforts when they are available.&lt;/div&gt;</summary>
		<author><name>Knightsky</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Strangers_in_a_Strange_Land_OSE:Gerrof&amp;diff=406718</id>
		<title>Strangers in a Strange Land OSE:Gerrof</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Strangers_in_a_Strange_Land_OSE:Gerrof&amp;diff=406718"/>
		<updated>2021-09-19T19:42:44Z</updated>

		<summary type="html">&lt;p&gt;Knightsky: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Strangers_in_a_Strange_Land_OSE]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Tumblr pf4h8b4J4j1stejvn 540.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Ranger Lvl 6&lt;br /&gt;
*XP: 50000 (+5% to future XP)&lt;br /&gt;
*Alignment: Neutral (Lawful leanings)&lt;br /&gt;
*Primary PC of Knightsky&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR: 13 (+1 to hit and damage in melee, 1-in-6 higher chance to open doors)&lt;br /&gt;
*INT: 14 (literate,+1 additional language)&lt;br /&gt;
*WIS: 14 (+1 magical saves)&lt;br /&gt;
*DEX: 14 (+1 to AC, missile fire, and initiative)&lt;br /&gt;
*CON: 16 (+2 HP per HD)&lt;br /&gt;
*CHR: 10 (max 4 retainers, Loyalty 7)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common&lt;br /&gt;
** Grog&lt;br /&gt;
*General Skills&lt;br /&gt;
** Naturalist (skilled)&lt;br /&gt;
** Tracking (expert)&lt;br /&gt;
** Wilderness Survival (expert)&lt;br /&gt;
** Animal Handling (skilled)&lt;br /&gt;
** Riding (proficient)&lt;br /&gt;
*Class Abilities&lt;br /&gt;
** Cleave&lt;br /&gt;
** One-weapon fighting style&lt;br /&gt;
** Sword-and-shield fighting style&lt;br /&gt;
** Climb 14+&lt;br /&gt;
** Hear Noise 8+&lt;br /&gt;
** Sneak 10+&lt;br /&gt;
** Roll with Advantage to avoid becoming lost or to evade encounter&lt;br /&gt;
*Knacks&lt;br /&gt;
** Alertness: only surprised 1-in-6, or 1-in-8 outdoors&lt;br /&gt;
** Self-improvement, primary: increased DEX by +2 (from 12 to 14)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC: 3[16] (4[15] without shield)&lt;br /&gt;
*HP 41&lt;br /&gt;
*Movement Rate&lt;br /&gt;
*Initiative Modifier&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)&lt;br /&gt;
**Secondary Melee Attack:&lt;br /&gt;
**Primary Ranged Attack:&lt;br /&gt;
*Saves: (+1 to magic saves from WIS)&lt;br /&gt;
**Petrification &amp;amp; Paralysis: 11&lt;br /&gt;
**Poison &amp;amp; Death: 9&lt;br /&gt;
**Blast &amp;amp; Breath: 11&lt;br /&gt;
**Staves &amp;amp; Wands: 10&lt;br /&gt;
**Spells: 13&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Weapons&lt;br /&gt;
** Sword&lt;br /&gt;
** Dagger&lt;br /&gt;
** Dagger, silver&lt;br /&gt;
** Long bow&lt;br /&gt;
*Armor&lt;br /&gt;
** Chainmail&lt;br /&gt;
** Shield&lt;br /&gt;
*Magic Items&lt;br /&gt;
** Ring Of Human Control&lt;br /&gt;
** Bag Of Holding&lt;br /&gt;
** 5 +1 Arrows (in Quiver)&lt;br /&gt;
*Mundane Equipment (BOH indicates item is stored in Bag Of Holding)&lt;br /&gt;
** Quiver w/ 20 regular arrows (see magic items)&lt;br /&gt;
** Belt Pouch w/ assorted GP, SP, CP&lt;br /&gt;
** Backpack&lt;br /&gt;
** Waterskin&lt;br /&gt;
** Whistle&lt;br /&gt;
** Bedroll (BOH)&lt;br /&gt;
** Fishing rod &amp;amp; tackle (BOH)&lt;br /&gt;
** Rope (50 ft) w/ grappling hook (BOH)&lt;br /&gt;
** Iron Rations, 7 days (BOH)&lt;br /&gt;
** Large Sack (BOH)&lt;br /&gt;
** Spade (BOH)&lt;br /&gt;
** Tent (BOH)&lt;br /&gt;
** Tinderbox (BOH)&lt;br /&gt;
** Assorted Gems (BOH)&lt;br /&gt;
*Beasts of Burden:&lt;br /&gt;
**Whiskeyr: a Riding Horse&lt;br /&gt;
**saddle, bridle, tack &amp;amp; saddle-bags.&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Gerrof is the &#039;regular guy&#039; of the group. He prefers to let the others do the talking, although he&#039;s not above the occasional wry or sarcastic comment. While he is more than capable of &#039;roughing it&#039;, he&#039;s not adverse to creature comforts when they are available.&lt;/div&gt;</summary>
		<author><name>Knightsky</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Strangers_in_a_Strange_Land_OSE:Gerrof&amp;diff=406650</id>
		<title>Strangers in a Strange Land OSE:Gerrof</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Strangers_in_a_Strange_Land_OSE:Gerrof&amp;diff=406650"/>
		<updated>2021-09-16T23:50:43Z</updated>

		<summary type="html">&lt;p&gt;Knightsky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Strangers_in_a_Strange_Land_OSE]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Tumblr pf4h8b4J4j1stejvn 540.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Ranger Lvl 6&lt;br /&gt;
*XP: 50000 (+5% to future XP)&lt;br /&gt;
*Alignment: Neutral (Lawful leanings)&lt;br /&gt;
*Primary PC of Knightsky&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR: 13 (+1 to hit and damage in melee, 1-in-6 higher chance to open doors)&lt;br /&gt;
*INT: 14 (literate,+1 additional language)&lt;br /&gt;
*WIS: 14 (+1 magical saves)&lt;br /&gt;
*DEX: 14 (+1 to AC, missile fire, and initiative)&lt;br /&gt;
*CON: 16 (+2 HP per HD)&lt;br /&gt;
*CHR: 10 (max 4 retainers, Loyalty 7)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common&lt;br /&gt;
** Grog&lt;br /&gt;
*General Skills&lt;br /&gt;
** Naturalist (skilled)&lt;br /&gt;
** Tracking (expert)&lt;br /&gt;
** Wilderness Survival (expert)&lt;br /&gt;
** Animal Handling (skilled)&lt;br /&gt;
** Riding (proficient)&lt;br /&gt;
*Class Abilities&lt;br /&gt;
** Cleave&lt;br /&gt;
** One-weapon fighting style&lt;br /&gt;
** Sword-and-shield fighting style&lt;br /&gt;
** Climb 14+&lt;br /&gt;
** Hear Noise 8+&lt;br /&gt;
** Sneak 10+&lt;br /&gt;
** Roll with Advantage to avoid becoming lost or to evade encounter&lt;br /&gt;
*Knacks&lt;br /&gt;
** Alertness: only surprised 1-in-6, or 1-in-8 outdoors&lt;br /&gt;
** Self-improvement, primary: increased DEX by +2 (from 12 to 14)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC: 3[16] (4[15] without shield)&lt;br /&gt;
*HP 41&lt;br /&gt;
*Movement Rate&lt;br /&gt;
*Initiative Modifier&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)&lt;br /&gt;
**Secondary Melee Attack:&lt;br /&gt;
**Primary Ranged Attack:&lt;br /&gt;
*Saves: (+1 to magic saves from WIS)&lt;br /&gt;
**Petrification &amp;amp; Paralysis: 11&lt;br /&gt;
**Poison &amp;amp; Death: 9&lt;br /&gt;
**Blast &amp;amp; Breath: 11&lt;br /&gt;
**Staves &amp;amp; Wands: 10&lt;br /&gt;
**Spells: 13&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Weapons&lt;br /&gt;
** Sword&lt;br /&gt;
** Dagger&lt;br /&gt;
** Dagger, silver&lt;br /&gt;
** Long bow&lt;br /&gt;
*Armor&lt;br /&gt;
** Chainmail&lt;br /&gt;
** Shield&lt;br /&gt;
*Magic Items&lt;br /&gt;
** Ring Of Human Control&lt;br /&gt;
** Bag Of Holding&lt;br /&gt;
** 5 +1 Arrows (in Quiver)&lt;br /&gt;
*Mundane Equipment (BOH indicates item is stored in Bag Of Holding)&lt;br /&gt;
** Quiver w/ 20 regular arrows (see magic items)&lt;br /&gt;
** Belt Pouch w/ assorted GP, SP, CP&lt;br /&gt;
** Backpack&lt;br /&gt;
** Waterskin&lt;br /&gt;
** Whistle&lt;br /&gt;
** Bedroll (BOH)&lt;br /&gt;
** Fishing rod &amp;amp; tackle (BOH)&lt;br /&gt;
** Rope (50 ft) w/ grappling hook (BOH)&lt;br /&gt;
** Iron Rations, 7 days (BOH)&lt;br /&gt;
** Large Sack (BOH)&lt;br /&gt;
** Spade (BOH)&lt;br /&gt;
** Tent (BOH)&lt;br /&gt;
** Tinderbox (BOH)&lt;br /&gt;
** Assorted Gems (BOH)&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Gerrof is the &#039;regular guy&#039; of the group. He prefers to let the others do the talking, although he&#039;s not above the occasional wry or sarcastic comment. While he is more than capable of &#039;roughing it&#039;, he&#039;s not adverse to creature comforts when they are available.&lt;/div&gt;</summary>
		<author><name>Knightsky</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Tumblr_pf4h8b4J4j1stejvn_540.jpg&amp;diff=406649</id>
		<title>File:Tumblr pf4h8b4J4j1stejvn 540.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Tumblr_pf4h8b4J4j1stejvn_540.jpg&amp;diff=406649"/>
		<updated>2021-09-16T23:44:31Z</updated>

		<summary type="html">&lt;p&gt;Knightsky: Picture of Gerrof the Ranger&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Picture of Gerrof the Ranger&lt;/div&gt;</summary>
		<author><name>Knightsky</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Strangers_in_a_Strange_Land_OSE:Gerrof&amp;diff=406639</id>
		<title>Strangers in a Strange Land OSE:Gerrof</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Strangers_in_a_Strange_Land_OSE:Gerrof&amp;diff=406639"/>
		<updated>2021-09-16T23:02:56Z</updated>

		<summary type="html">&lt;p&gt;Knightsky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Strangers_in_a_Strange_Land_OSE]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Ranger Lvl 6&lt;br /&gt;
*XP: 50000 (+5% to future XP)&lt;br /&gt;
*Alignment: Neutral (Lawful leanings)&lt;br /&gt;
*Primary PC of Knightsky&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR: 13 (+1 to hit and damage in melee, 1-in-6 higher chance to open doors)&lt;br /&gt;
*INT: 14 (literate,+1 additional language)&lt;br /&gt;
*WIS: 14 (+1 magical saves)&lt;br /&gt;
*DEX: 14 (+1 to AC, missile fire, and initiative)&lt;br /&gt;
*CON: 16 (+2 HP per HD)&lt;br /&gt;
*CHR: 10 (max 4 retainers, Loyalty 7)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common&lt;br /&gt;
** Grog&lt;br /&gt;
*General Skills&lt;br /&gt;
** Naturalist (skilled)&lt;br /&gt;
** Tracking (expert)&lt;br /&gt;
** Wilderness Survival (expert)&lt;br /&gt;
** Animal Handling (skilled)&lt;br /&gt;
** Riding (proficient)&lt;br /&gt;
*Class Abilities&lt;br /&gt;
** Cleave&lt;br /&gt;
** One-weapon fighting style&lt;br /&gt;
** Sword-and-shield fighting style&lt;br /&gt;
** Climb 14+&lt;br /&gt;
** Hear Noise 8+&lt;br /&gt;
** Sneak 10+&lt;br /&gt;
** Roll with Advantage to avoid becoming lost or to evade encounter&lt;br /&gt;
*Knacks&lt;br /&gt;
** Alertness: only surprised 1-in-6, or 1-in-8 outdoors&lt;br /&gt;
** Self-improvement, primary: increased DEX by +2 (from 12 to 14)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC: 3[16] (4[15] without shield)&lt;br /&gt;
*HP 41&lt;br /&gt;
*Movement Rate&lt;br /&gt;
*Initiative Modifier&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)&lt;br /&gt;
**Secondary Melee Attack:&lt;br /&gt;
**Primary Ranged Attack:&lt;br /&gt;
*Saves: (+1 to magic saves from WIS)&lt;br /&gt;
**Petrification &amp;amp; Paralysis: 11&lt;br /&gt;
**Poison &amp;amp; Death: 9&lt;br /&gt;
**Blast &amp;amp; Breath: 11&lt;br /&gt;
**Staves &amp;amp; Wands: 10&lt;br /&gt;
**Spells: 13&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Weapons&lt;br /&gt;
** Sword&lt;br /&gt;
** Dagger&lt;br /&gt;
** Dagger, silver&lt;br /&gt;
** Long bow&lt;br /&gt;
*Armor&lt;br /&gt;
** Chainmail&lt;br /&gt;
** Shield&lt;br /&gt;
*Magic Items&lt;br /&gt;
** Ring Of Human Control&lt;br /&gt;
** Bag Of Holding&lt;br /&gt;
** 5 +1 Arrows (in Quiver)&lt;br /&gt;
*Mundane Equipment (BOH indicates item is stored in Bag Of Holding)&lt;br /&gt;
** Quiver w/ 20 regular arrows (see magic items)&lt;br /&gt;
** Belt Pouch w/ assorted GP, SP, CP&lt;br /&gt;
** Backpack&lt;br /&gt;
** Waterskin&lt;br /&gt;
** Whistle&lt;br /&gt;
** Bedroll (BOH)&lt;br /&gt;
** Fishing rod &amp;amp; tackle (BOH)&lt;br /&gt;
** Rope (50 ft) w/ grappling hook (BOH)&lt;br /&gt;
** Iron Rations, 7 days (BOH)&lt;br /&gt;
** Large Sack (BOH)&lt;br /&gt;
** Spade (BOH)&lt;br /&gt;
** Tent (BOH)&lt;br /&gt;
** Tinderbox (BOH)&lt;br /&gt;
** Assorted Gems (BOH)&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Gerrof is the &#039;regular guy&#039; of the group. He prefers to let the others do the talking, although he&#039;s not above the occasional wry or sarcastic comment. While he is more than capable of &#039;roughing it&#039;, he&#039;s not adverse to creature comforts when they are available.&lt;/div&gt;</summary>
		<author><name>Knightsky</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Strangers_in_a_Strange_Land_OSE:Gerrof&amp;diff=406638</id>
		<title>Strangers in a Strange Land OSE:Gerrof</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Strangers_in_a_Strange_Land_OSE:Gerrof&amp;diff=406638"/>
		<updated>2021-09-16T23:01:48Z</updated>

		<summary type="html">&lt;p&gt;Knightsky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Strangers_in_a_Strange_Land_OSE]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Ranger Lvl 6&lt;br /&gt;
*XP: 50000 (+5% to future XP)&lt;br /&gt;
*Alignment: Neutral (Lawful leanings)&lt;br /&gt;
*Primary PC of Knightsky&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR: 13 (+1 to hit and damage in melee, 1-in-6 higher chance to open doors)&lt;br /&gt;
*INT: 14 (literate,+1 additional language)&lt;br /&gt;
*WIS: 14 (+1 magical saves)&lt;br /&gt;
*DEX: 14 (+1 to AC, missile fire, and initiative)&lt;br /&gt;
*CON: 16 (+2 HP per HD)&lt;br /&gt;
*CHR: 10 (max 4 retainers, Loyalty 7)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common&lt;br /&gt;
** Grog&lt;br /&gt;
*General Skills&lt;br /&gt;
** Naturalist (skilled)&lt;br /&gt;
** Tracking (expert)&lt;br /&gt;
** Wilderness Survival (expert)&lt;br /&gt;
** Animal Handling (skilled)&lt;br /&gt;
** Riding (proficient)&lt;br /&gt;
*Class Abilities&lt;br /&gt;
** Cleave&lt;br /&gt;
** One-weapon fighting style&lt;br /&gt;
** Sword-and-shield fighting style&lt;br /&gt;
** Climb 14+&lt;br /&gt;
** Hear Noise 8+&lt;br /&gt;
** Sneak 10+&lt;br /&gt;
** Roll with Advantage to avoid becoming lost or to evade encounter&lt;br /&gt;
*Knacks&lt;br /&gt;
** Alertness: only surprised 1-in-6, or 1-in-8 outdoors&lt;br /&gt;
** Self-improvement, primary: increased DEX by +2 (from 12 to 14)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC: 3[16] (4[15] without shield)&lt;br /&gt;
*HP 41&lt;br /&gt;
*Movement Rate&lt;br /&gt;
*Initiative Modifier&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)&lt;br /&gt;
**Secondary Melee Attack:&lt;br /&gt;
**Primary Ranged Attack:&lt;br /&gt;
*Saves: (+1 to magic saves from WIS)&lt;br /&gt;
**Petrification &amp;amp; Paralysis: 11&lt;br /&gt;
**Poison &amp;amp; Death: 9&lt;br /&gt;
**Blast &amp;amp; Breath: 11&lt;br /&gt;
**Staves &amp;amp; Wands: 10&lt;br /&gt;
**Spells: 13&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Weapons&lt;br /&gt;
** Sword&lt;br /&gt;
** Dagger&lt;br /&gt;
** Dagger, silver&lt;br /&gt;
** Long bow&lt;br /&gt;
*Armor&lt;br /&gt;
** Chainmail&lt;br /&gt;
** Shield&lt;br /&gt;
*Magic Items&lt;br /&gt;
** Ring Of Human Control&lt;br /&gt;
** Bag Of Holding&lt;br /&gt;
** 5 +1 Arrows (in Quiver)&lt;br /&gt;
*Mundane Equipment (BOH indicates item is stored in Bag Of Holding)&lt;br /&gt;
** Quiver w/ 20 regular arrows (see magic items)&lt;br /&gt;
** Belt Pouch w/ assorted GP, SP, CP&lt;br /&gt;
** Backpack&lt;br /&gt;
** Waterskin&lt;br /&gt;
** Whistle&lt;br /&gt;
** Bedroll (BOH)&lt;br /&gt;
** Fishing rod &amp;amp; tackle (BOH)&lt;br /&gt;
** Rope (50 ft) w/ grappling hook (BOH)&lt;br /&gt;
** Iron Rations, 7 days (BOH)&lt;br /&gt;
** Large Sack (BOH)&lt;br /&gt;
** Spade (BOH)&lt;br /&gt;
** Tent (BOH)&lt;br /&gt;
** Tinderbox (BOH)&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Gerrof is the &#039;regular guy&#039; of the group. He prefers to let the others do the talking, although he&#039;s not above the occasional wry or sarcastic comment. While he is more than capable of &#039;roughing it&#039;, he&#039;s not adverse to creature comforts when they are available.&lt;/div&gt;</summary>
		<author><name>Knightsky</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Strangers_in_a_Strange_Land_OSE:Gerrof&amp;diff=406637</id>
		<title>Strangers in a Strange Land OSE:Gerrof</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Strangers_in_a_Strange_Land_OSE:Gerrof&amp;diff=406637"/>
		<updated>2021-09-16T23:00:26Z</updated>

		<summary type="html">&lt;p&gt;Knightsky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Strangers_in_a_Strange_Land_OSE]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Ranger Lvl 6&lt;br /&gt;
*XP: 50000 (+5% to future XP)&lt;br /&gt;
*Alignment: Neutral (Lawful leanings)&lt;br /&gt;
*Primary PC of Knightsky&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR: 13 (+1 to hit and damage in melee, 1-in-6 higher chance to open doors)&lt;br /&gt;
*INT: 14 (literate,+1 additional language)&lt;br /&gt;
*WIS: 14 (+1 magical saves)&lt;br /&gt;
*DEX: 14 (+1 to AC, missile fire, and initiative)&lt;br /&gt;
*CON: 16 (+2 HP per HD)&lt;br /&gt;
*CHR: 10 (max 4 retainers, Loyalty 7)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common&lt;br /&gt;
** Grog&lt;br /&gt;
*General Skills&lt;br /&gt;
** Naturalist (skilled)&lt;br /&gt;
** Tracking (expert)&lt;br /&gt;
** Wilderness Survival (expert)&lt;br /&gt;
** Animal Handling (skilled)&lt;br /&gt;
** Riding (proficient)&lt;br /&gt;
*Class Abilities&lt;br /&gt;
** Cleave&lt;br /&gt;
** One-weapon fighting style&lt;br /&gt;
** Sword-and-shield fighting style&lt;br /&gt;
** Climb 14+&lt;br /&gt;
** Hear Noise 8+&lt;br /&gt;
** Sneak 10+&lt;br /&gt;
** Roll with Advantage to avoid becoming lost or to evade encounter&lt;br /&gt;
*Knacks&lt;br /&gt;
** Alertness: only surprised 1-in-6, or 1-in-8 outdoors&lt;br /&gt;
** Self-improvement, primary: increased DEX by +2 (from 12 to 14)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC: 3[16] (4[15] without shield)&lt;br /&gt;
*HP 41&lt;br /&gt;
*Movement Rate&lt;br /&gt;
*Initiative Modifier&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)&lt;br /&gt;
**Secondary Melee Attack:&lt;br /&gt;
**Primary Ranged Attack:&lt;br /&gt;
*Saves: (+1 to magic saves from WIS)&lt;br /&gt;
**Petrification &amp;amp; Paralysis: 11&lt;br /&gt;
**Poison &amp;amp; Death: 9&lt;br /&gt;
**Blast &amp;amp; Breath: 11&lt;br /&gt;
**Staves &amp;amp; Wands: 10&lt;br /&gt;
**Spells: 13&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Weapons&lt;br /&gt;
** Sword&lt;br /&gt;
** Dagger&lt;br /&gt;
** Dagger, silver&lt;br /&gt;
** Long bow&lt;br /&gt;
*Armor&lt;br /&gt;
** Chainmail&lt;br /&gt;
** Shield&lt;br /&gt;
*Magic Items&lt;br /&gt;
** Ring Of Human Control&lt;br /&gt;
** Bag Of Holding&lt;br /&gt;
** 5 +1 Arrows (in Quiver)&lt;br /&gt;
*Mundane Equipment (BOH indicates item is stored in Bag Of Holding)&lt;br /&gt;
** Quiver w/ 20 regular arrows (see magic items)&lt;br /&gt;
** Belt Pouch w/ assorted GP, SP, CP&lt;br /&gt;
** Backpack&lt;br /&gt;
** Waterskin&lt;br /&gt;
** Whistle&lt;br /&gt;
** Bedroll (BOH)&lt;br /&gt;
** Fishing rod &amp;amp; tackle (BOH)&lt;br /&gt;
** Rope (50 ft) w/ grappling hook (BOH)&lt;br /&gt;
** Iron Rations, 7 days (BOH)&lt;br /&gt;
** Large Sack (BOH)&lt;br /&gt;
** Spade (BOH)&lt;br /&gt;
** Tent (BOH)&lt;br /&gt;
** Tinderbox (BOH)&lt;br /&gt;
*Encumbrance:&lt;/div&gt;</summary>
		<author><name>Knightsky</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Strangers_in_a_Strange_Land_OSE:Gerrof&amp;diff=406636</id>
		<title>Strangers in a Strange Land OSE:Gerrof</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Strangers_in_a_Strange_Land_OSE:Gerrof&amp;diff=406636"/>
		<updated>2021-09-16T22:46:34Z</updated>

		<summary type="html">&lt;p&gt;Knightsky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Strangers_in_a_Strange_Land_OSE]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Ranger Lvl 6&lt;br /&gt;
*XP: 50000 (+5% to future XP)&lt;br /&gt;
*Alignment: Neutral (Lawful leanings)&lt;br /&gt;
*Primary PC of Knightsky&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR: 13 (+1 to hit and damage in melee, 1-in-6 higher chance to open doors)&lt;br /&gt;
*INT: 14 (literate,+1 additional language)&lt;br /&gt;
*WIS: 14 (+1 magical saves)&lt;br /&gt;
*DEX: 14 (+1 to AC, missile fire, and initiative)&lt;br /&gt;
*CON: 16 (+2 HP per HD)&lt;br /&gt;
*CHR: 10 (max 4 retainers, Loyalty 7)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common&lt;br /&gt;
** Grog&lt;br /&gt;
*General Skills&lt;br /&gt;
** Naturalist (skilled)&lt;br /&gt;
** Tracking (expert)&lt;br /&gt;
** Wilderness Survival (expert)&lt;br /&gt;
** Animal Handling (skilled)&lt;br /&gt;
** Riding (proficient)&lt;br /&gt;
*Class Abilities&lt;br /&gt;
** Cleave&lt;br /&gt;
** One-weapon fighting style&lt;br /&gt;
** Sword-and-shield fighting style&lt;br /&gt;
** Climb 14+&lt;br /&gt;
** Hear Noise 8+&lt;br /&gt;
** Sneak 10+&lt;br /&gt;
** Roll with Advantage to avoid becoming lost or to evade encounter&lt;br /&gt;
*Knacks&lt;br /&gt;
** Alertness: only surprised 1-in-6, or 1-in-8 outdoors&lt;br /&gt;
** Self-improvement, primary: increased DEX by +2 (from 12 to 14)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC: 3[16] (4[15] without shield)&lt;br /&gt;
*HP 41&lt;br /&gt;
*Movement Rate&lt;br /&gt;
*Initiative Modifier&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)&lt;br /&gt;
**Secondary Melee Attack:&lt;br /&gt;
**Primary Ranged Attack:&lt;br /&gt;
*Saves: (+1 to magic saves from WIS)&lt;br /&gt;
**Petrification &amp;amp; Paralysis: 11&lt;br /&gt;
**Poison &amp;amp; Death: 9&lt;br /&gt;
**Blast &amp;amp; Breath: 11&lt;br /&gt;
**Staves &amp;amp; Wands: 10&lt;br /&gt;
**Spells: 13&lt;/div&gt;</summary>
		<author><name>Knightsky</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Strangers_in_a_Strange_Land_OSE:Gerrof&amp;diff=406635</id>
		<title>Strangers in a Strange Land OSE:Gerrof</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Strangers_in_a_Strange_Land_OSE:Gerrof&amp;diff=406635"/>
		<updated>2021-09-16T22:42:23Z</updated>

		<summary type="html">&lt;p&gt;Knightsky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Strangers_in_a_Strange_Land_OSE]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Ranger Lvl 6&lt;br /&gt;
*XP: 50000 (+5% to future XP)&lt;br /&gt;
*Alignment: Neutral (Lawful leanings)&lt;br /&gt;
*Primary PC of Knightsky&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR: 13 (+1 to hit and damage in melee, 1-in-6 higher chance to open doors)&lt;br /&gt;
*INT: 14 (literate,+1 additional language)&lt;br /&gt;
*WIS: 14 (+1 magical saves)&lt;br /&gt;
*DEX: 14 (+1 to AC, missile fire, and initiative)&lt;br /&gt;
*CON: 16 (+2 HP per HD)&lt;br /&gt;
*CHR: 10 (max 4 retainers, Loyalty 7)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common&lt;br /&gt;
** Grog&lt;br /&gt;
*General Skills&lt;br /&gt;
** Naturalist (skilled)&lt;br /&gt;
** Tracking (expert)&lt;br /&gt;
** Wilderness Survival (expert)&lt;br /&gt;
** Animal Handling (skilled)&lt;br /&gt;
** Riding (proficient)&lt;br /&gt;
*Class Abilities&lt;br /&gt;
** Cleave&lt;br /&gt;
** One-weapon fighting style&lt;br /&gt;
** Sword-and-shield fighting style&lt;br /&gt;
** Climb 14+&lt;br /&gt;
** Hear Noise 8+&lt;br /&gt;
** Sneak 10+&lt;br /&gt;
** Roll with Advantage to avoid becoming lost or to evade encounter&lt;br /&gt;
*Knacks&lt;br /&gt;
** Alertness: only surprised 1-in-6, or 1-in-8 outdoors&lt;br /&gt;
** Self-improvement, primary: increased DEX by +2 (from 12 to 14)&lt;/div&gt;</summary>
		<author><name>Knightsky</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Strangers_in_a_Strange_Land_OSE:Gerrof&amp;diff=406634</id>
		<title>Strangers in a Strange Land OSE:Gerrof</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Strangers_in_a_Strange_Land_OSE:Gerrof&amp;diff=406634"/>
		<updated>2021-09-16T22:40:13Z</updated>

		<summary type="html">&lt;p&gt;Knightsky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Rank ==&lt;br /&gt;
*Ranger Lvl 6&lt;br /&gt;
*XP: 50000 (+5% to future XP)&lt;br /&gt;
*Alignment: Neutral (Lawful leanings)&lt;br /&gt;
*Primary PC of Knightsky&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR: 13 (+1 to hit and damage in melee, 1-in-6 higher chance to open doors)&lt;br /&gt;
*INT: 14 (literate,+1 additional language)&lt;br /&gt;
*WIS: 14 (+1 magical saves)&lt;br /&gt;
*DEX: 14 (+1 to AC, missile fire, and initiative)&lt;br /&gt;
*CON: 16 (+2 HP per HD)&lt;br /&gt;
*CHR: 10 (max 4 retainers, Loyalty 7)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common&lt;br /&gt;
** Grog&lt;br /&gt;
*General Skills&lt;br /&gt;
** Naturalist (skilled)&lt;br /&gt;
** Tracking (expert)&lt;br /&gt;
** Wilderness Survival (expert)&lt;br /&gt;
** Animal Handling (skilled)&lt;br /&gt;
** Riding (proficient)&lt;br /&gt;
*Class Abilities&lt;br /&gt;
** Cleave&lt;br /&gt;
** One-weapon fighting style&lt;br /&gt;
** Sword-and-shield fighting style&lt;br /&gt;
** Climb 14+&lt;br /&gt;
** Hear Noise 8+&lt;br /&gt;
** Sneak 10+&lt;br /&gt;
** Roll with Advantage to avoid becoming lost or to evade encounter&lt;br /&gt;
*Knacks&lt;br /&gt;
** Alertness: only surprised 1-in-6, or 1-in-8 outdoors&lt;br /&gt;
** Self-improvement, primary: increased DEX by +2 (from 12 to 14)&lt;/div&gt;</summary>
		<author><name>Knightsky</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Strangers_in_a_Strange_Land_OSE:Gerrof&amp;diff=406633</id>
		<title>Strangers in a Strange Land OSE:Gerrof</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Strangers_in_a_Strange_Land_OSE:Gerrof&amp;diff=406633"/>
		<updated>2021-09-16T22:34:19Z</updated>

		<summary type="html">&lt;p&gt;Knightsky: /* Rank */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Rank ==&lt;br /&gt;
*Ranger Lvl 6&lt;br /&gt;
*XP: 50000 (+5% to future XP)&lt;br /&gt;
*Alignment: Neutral (Lawful leanings)&lt;br /&gt;
*Primary PC of Knightsky&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR: 13 (+1 to hit and damage in melee, 1-in-6 higher chance to open doors)&lt;br /&gt;
*INT: 14 (literate,+1 additional language)&lt;br /&gt;
*WIS: 14 (+1 magical saves)&lt;br /&gt;
*DEX: 14 (+1 to AC, missile fire, and initiative)&lt;br /&gt;
*CON: 16 (+2 HP per HD)&lt;br /&gt;
*CHR: 10 (max 4 retainers, Loyalty 7)&lt;/div&gt;</summary>
		<author><name>Knightsky</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Strangers_in_a_Strange_Land_OSE:Gerrof&amp;diff=406627</id>
		<title>Strangers in a Strange Land OSE:Gerrof</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Strangers_in_a_Strange_Land_OSE:Gerrof&amp;diff=406627"/>
		<updated>2021-09-16T22:30:03Z</updated>

		<summary type="html">&lt;p&gt;Knightsky: Created page with &amp;quot;== Rank == *Ranger Lvl 6 *XP: 50000 (+5% to future XP) *Alignment: Neutral (Lawful leanings) *PC *List any titles or holdings&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Rank ==&lt;br /&gt;
*Ranger Lvl 6&lt;br /&gt;
*XP: 50000 (+5% to future XP)&lt;br /&gt;
*Alignment: Neutral (Lawful leanings)&lt;br /&gt;
*PC&lt;br /&gt;
*List any titles or holdings&lt;/div&gt;</summary>
		<author><name>Knightsky</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Strangers_in_a_Strange_Land_OSE&amp;diff=406625</id>
		<title>Strangers in a Strange Land OSE</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Strangers_in_a_Strange_Land_OSE&amp;diff=406625"/>
		<updated>2021-09-16T22:27:42Z</updated>

		<summary type="html">&lt;p&gt;Knightsky: /* Intrepid Adventurers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Stranger.png|800px]]&lt;br /&gt;
=Intrepid Adventurers=&lt;br /&gt;
*[[Strangers_in_a_Strange_Land_OSE:Amonq | Amonq, Daughter of She who Howls in the Night]], Goblin Shaman L7, AC X, HP Y &lt;br /&gt;
*[[Strangers_in_a_Strange_Land_OSE:Ulf | Ulf the Mad]] Sorcerer, L6, AC 8, HP ???&lt;br /&gt;
*[[Strangers_in_a_Strange_Land_OSE:Merise | Merise le Fey]] Godborn Eladrin, L6, AC 4 HP 32&lt;br /&gt;
*[[Strangers_in_a_Strange_Land_OSE:Gerrof | Gerrof]] Ranger, L6, AC 3, HP 41&lt;br /&gt;
*PC Name and Link to Sheet. Class/level, AC, HP&lt;br /&gt;
**Retainer, same format as above.&lt;br /&gt;
&lt;br /&gt;
*[[Blank Character Sheet]]. Go to sheet, edit, copy formatting, close, open up your sheet, paste, and profit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Character Generation Guidelines===&lt;br /&gt;
&lt;br /&gt;
===Languages===&lt;br /&gt;
*Faery (elves, pixies, dryads, etc.) &lt;br /&gt;
*Undertongue (dwarves, gnomes, kobolds) &lt;br /&gt;
*Bestial (ogre, orc, gnoll) &lt;br /&gt;
*Goblin (goblin, hobgoblin, bugbear) &lt;br /&gt;
*Grog (common language of most primitive races) &#039;&lt;br /&gt;
*Swampspeak (frogling, lizardman, troglodyte, etc.) &lt;br /&gt;
*Giant &lt;br /&gt;
*Draconic &lt;br /&gt;
*Law (must be selected through Proficiency)  &lt;br /&gt;
*Chaos (must be selected through Proficiency)&lt;br /&gt;
&lt;br /&gt;
==The Ossuary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Encumbrance Ape==&lt;br /&gt;
*Amonq&lt;br /&gt;
**Gear: 561 &lt;br /&gt;
**Treasure: &lt;br /&gt;
**Total Encumbrance: 561 cn&lt;br /&gt;
**Movement: 90&#039;/30&#039;&lt;br /&gt;
&lt;br /&gt;
*Name&lt;br /&gt;
**Gear: &lt;br /&gt;
**Treasure: &lt;br /&gt;
**Total Encumbrance: &lt;br /&gt;
**Movement:&lt;br /&gt;
&lt;br /&gt;
=Maps=&lt;br /&gt;
&lt;br /&gt;
=Important Posts=&lt;br /&gt;
&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/recruitment-strangers-in-a-strange-land.886659/ Recruitment Thread]&lt;br /&gt;
*[https://www.dropbox.com/s/9l24tnspugrzlx9/Classes%20for%20PbP%20-%20revised.pdf?dl=0 Cleaned Up Class Document]&lt;br /&gt;
*[https://wiki.rpg.net/index.php/Exploring_the_Halls_of_Arden_Vul:_equipment Expanded Equipment List]&lt;br /&gt;
&lt;br /&gt;
=Calendar=&lt;/div&gt;</summary>
		<author><name>Knightsky</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Death_in_the_House_of_Mnoren&amp;diff=375709</id>
		<title>Death in the House of Mnoren</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Death_in_the_House_of_Mnoren&amp;diff=375709"/>
		<updated>2019-12-29T22:12:24Z</updated>

		<summary type="html">&lt;p&gt;Knightsky: /* Blank Sheet, Name Goes Here */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Fantasy Trip Campaign, set in an alternate 1970s UK.&lt;br /&gt;
&lt;br /&gt;
=The Heirs=&lt;br /&gt;
&lt;br /&gt;
==Blank Sheet, Name Goes Here==&lt;br /&gt;
*ST&lt;br /&gt;
*DX&lt;br /&gt;
**AdjDX&lt;br /&gt;
*IQ&lt;br /&gt;
*&#039;&#039;&#039;Talents:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Spells:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Notable Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vijay Mnoren&#039;&#039;&#039;&lt;br /&gt;
*ST 10&lt;br /&gt;
*DX 10&lt;br /&gt;
**AdjDX 10&lt;br /&gt;
*IQ 14&lt;br /&gt;
*MA 10&lt;br /&gt;
&lt;br /&gt;
Gender: Man&lt;br /&gt;
&lt;br /&gt;
Sexuality: Bisexual&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Talents:&#039;&#039;&#039; Physicker (2), Master Physicker (2), Hindustani language (1), Tactics (1), Literacy (1), Guns (2), Swimming (1), Poet (1), Writing (1), Strategist (2)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Spells:&#039;&#039;&#039; n/a&lt;br /&gt;
&lt;br /&gt;
Vijay joined the British Army and served as a doctor in the field. He still have your service revolver, although he would only consider carrying or using it (for anything but target practice) in the most desperate of situations. He engages in just the bare minimum of traditional religion to make it clear he isn&#039;t Anglican and that he cares about his ancestral history and origins, although of course he is a loyal subject of the crown, God Save the Queen and all that. He views yourself as a gentleman and a warrior-poet, but in reality he never saw much combat. His physician&#039;s duty of confidentiality has expanded to a sort of general discretion in his personality and temperment. &lt;br /&gt;
&lt;br /&gt;
His younger sister is Chanda Mnoren. She seems to have decided to just continue studying indefinitely, without any real plan to accomplish anything, but he still loves her anyway. Both of them have the same violet eyes, which they’ve never seen on anyone else. They were raised by a single mother who always seemed to have plenty of money, and both of them were well-educated. She never told them anything about their biological father except that they carried his last name, and the letter from the solicitor was the first time they learned of him. Not being stupid, Vijay suspects that he must have moved her from the colonies to London and has continued to support her (and by extension Vijay and Chanda) financially ever since.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Notable Equipment:&#039;&#039;&#039; Doctor’s Bag. Revolver. Dress uniform. Sturdy leather suitcase. Odds and ends that add up to a sort of Buddhist shrine when placed on a mantelpiece or the like, including incense and a burner. A few vinyl records of traditional Indian music, along with the first Steely Dan album. He likes to wear jackets with lots of pockets, and unfailingly has a bag of some kind of sweets in one or more of them.&lt;br /&gt;
&lt;br /&gt;
=NPCs=&lt;br /&gt;
&lt;br /&gt;
==Household==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Smokehill==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Distant==&lt;br /&gt;
&lt;br /&gt;
=Locations=&lt;br /&gt;
&lt;br /&gt;
==Sanctuary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Smokehill==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==London==&lt;br /&gt;
&lt;br /&gt;
=What is Known=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=What Has Been Found=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=House Rules=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Important Links==&lt;/div&gt;</summary>
		<author><name>Knightsky</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Death_in_the_House_of_Mnoren&amp;diff=375708</id>
		<title>Death in the House of Mnoren</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Death_in_the_House_of_Mnoren&amp;diff=375708"/>
		<updated>2019-12-29T22:09:14Z</updated>

		<summary type="html">&lt;p&gt;Knightsky: /* Blank Sheet, Name Goes Here */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Fantasy Trip Campaign, set in an alternate 1970s UK.&lt;br /&gt;
&lt;br /&gt;
=The Heirs=&lt;br /&gt;
&lt;br /&gt;
==Blank Sheet, Name Goes Here==&lt;br /&gt;
*ST&lt;br /&gt;
*DX&lt;br /&gt;
**AdjDX&lt;br /&gt;
*IQ&lt;br /&gt;
*&#039;&#039;&#039;Talents:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Spells:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Notable Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vijay Mnoren&#039;&#039;&#039;&lt;br /&gt;
*ST 10&lt;br /&gt;
*DX 10&lt;br /&gt;
**AdjDX 10&lt;br /&gt;
*IQ 14&lt;br /&gt;
*MA 10&lt;br /&gt;
&lt;br /&gt;
Gender: Man&lt;br /&gt;
&lt;br /&gt;
Sexuality: Bisexual&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Talents:&#039;&#039;&#039; Physicker (2), Master Physicker (2), Hindustani language (1), Tactics (1), Literacy (1), Guns (2), Swimming (1), Poet (1), Writing (1), Strategist (2)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Spells:&#039;&#039;&#039; n/a&lt;br /&gt;
&lt;br /&gt;
Vijay joined the British Army and served as a doctor in the field. He still have your service revolver, although he would only consider carrying or using it (for anything but target practice) in the most desperate of situations. He engages in just the bare minimum of traditional religion to make it clear he isn&#039;t Anglican and that he cares about his ancestral history and origins, although of course he is a loyal subject of the crown, God Save the Queen and all that. He views yourself as a gentleman and a warrior-poet, but in reality he never saw much combat. His physician&#039;s duty of confidentiality has expanded to a sort of general discretion in his personality and temperment. &lt;br /&gt;
&lt;br /&gt;
His younger sister is Chanda Mnoren. She seems to have decided to just continue studying indefinitely, without any real plan to accomplish anything, but he still loves her anyway. Both of them have the same violet eyes, which they’ve never seen on anyone else. They were raised by a single mother who always seemed to have plenty of money, and both of them were well-educated. She never told them anything about their biological father except that they carried his last name, and the letter from the solicitor was the first time they learned of him. Not being stupid, Vijay suspects that he must have moved her from the colonies to London and has continued to support her (and by extension Vijay and Chanda) financially ever since.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Notable Equipment:&#039;&#039;&#039; Doctor’s Bag. Revolver. Dress uniform. Sturdy leather suitcase. Odds and ends that add up to a sort of Buddhist shrine when placed on a mantelpiece or the like, including incense and a burner. A few vinyl records of traditional Indian music. You like to wear jackets with lots of pockets, and unfailingly have a bag of some kind of sweet in one or more of them.&lt;br /&gt;
&lt;br /&gt;
=NPCs=&lt;br /&gt;
&lt;br /&gt;
==Household==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Smokehill==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Distant==&lt;br /&gt;
&lt;br /&gt;
=Locations=&lt;br /&gt;
&lt;br /&gt;
==Sanctuary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Smokehill==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==London==&lt;br /&gt;
&lt;br /&gt;
=What is Known=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=What Has Been Found=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=House Rules=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Important Links==&lt;/div&gt;</summary>
		<author><name>Knightsky</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Death_in_the_House_of_Mnoren&amp;diff=375707</id>
		<title>Death in the House of Mnoren</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Death_in_the_House_of_Mnoren&amp;diff=375707"/>
		<updated>2019-12-29T22:08:39Z</updated>

		<summary type="html">&lt;p&gt;Knightsky: /* The Heirs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Fantasy Trip Campaign, set in an alternate 1970s UK.&lt;br /&gt;
&lt;br /&gt;
=The Heirs=&lt;br /&gt;
&lt;br /&gt;
==Blank Sheet, Name Goes Here==&lt;br /&gt;
*ST&lt;br /&gt;
*DX&lt;br /&gt;
**AdjDX&lt;br /&gt;
*IQ&lt;br /&gt;
*&#039;&#039;&#039;Talents:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Spells:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Notable Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vijay Mnoren&#039;&#039;&#039;&lt;br /&gt;
*ST 10&lt;br /&gt;
*DX 10&lt;br /&gt;
**AdjDX 10&lt;br /&gt;
*IQ 14&lt;br /&gt;
*MA 10&lt;br /&gt;
&lt;br /&gt;
Gender: Man&lt;br /&gt;
Sexuality: Bisexual&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Talents:&#039;&#039;&#039; Physicker (2), Master Physicker (2), Hindustani language (1), Tactics (1), Literacy (1), Guns (2), Swimming (1), Poet (1), Writing (1), Strategist (2)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Spells:&#039;&#039;&#039; n/a&lt;br /&gt;
&lt;br /&gt;
Vijay joined the British Army and served as a doctor in the field. He still have your service revolver, although he would only consider carrying or using it (for anything but target practice) in the most desperate of situations. He engages in just the bare minimum of traditional religion to make it clear he isn&#039;t Anglican and that he cares about his ancestral history and origins, although of course he is a loyal subject of the crown, God Save the Queen and all that. He views yourself as a gentleman and a warrior-poet, but in reality he never saw much combat. His physician&#039;s duty of confidentiality has expanded to a sort of general discretion in his personality and temperment. &lt;br /&gt;
&lt;br /&gt;
His younger sister is Chanda Mnoren. She seems to have decided to just continue studying indefinitely, without any real plan to accomplish anything, but he still loves her anyway. Both of them have the same violet eyes, which they’ve never seen on anyone else. They were raised by a single mother who always seemed to have plenty of money, and both of them were well-educated. She never told them anything about their biological father except that they carried his last name, and the letter from the solicitor was the first time they learned of him. Not being stupid, Vijay suspects that he must have moved her from the colonies to London and has continued to support her (and by extension Vijay and Chanda) financially ever since.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Notable Equipment:&#039;&#039;&#039; Doctor’s Bag. Revolver. Dress uniform. Sturdy leather suitcase. Odds and ends that add up to a sort of Buddhist shrine when placed on a mantelpiece or the like, including incense and a burner. A few vinyl records of traditional Indian music. You like to wear jackets with lots of pockets, and unfailingly have a bag of some kind of sweet in one or more of them.&lt;br /&gt;
&lt;br /&gt;
=NPCs=&lt;br /&gt;
&lt;br /&gt;
==Household==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Smokehill==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Distant==&lt;br /&gt;
&lt;br /&gt;
=Locations=&lt;br /&gt;
&lt;br /&gt;
==Sanctuary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Smokehill==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==London==&lt;br /&gt;
&lt;br /&gt;
=What is Known=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=What Has Been Found=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=House Rules=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Important Links==&lt;/div&gt;</summary>
		<author><name>Knightsky</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Oison_McMurray&amp;diff=368125</id>
		<title>Oison McMurray</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Oison_McMurray&amp;diff=368125"/>
		<updated>2019-08-07T23:22:02Z</updated>

		<summary type="html">&lt;p&gt;Knightsky: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Race&amp;#039;&amp;#039;&amp;#039;: Human&amp;lt;br /&amp;gt; &amp;#039;&amp;#039;&amp;#039;Class&amp;#039;&amp;#039;&amp;#039;: Fighter&amp;lt;br /&amp;gt; &amp;#039;&amp;#039;&amp;#039;Level&amp;#039;&amp;#039;&amp;#039;: 3rd&amp;lt;br /&amp;gt; &amp;#039;&amp;#039;&amp;#039;XP&amp;#039;&amp;#039;&amp;#039;: 4,000&amp;lt;br /&amp;gt; &amp;#039;&amp;#039;&amp;#039;HP&amp;#039;&amp;#039;&amp;#039;: 26&amp;lt;br /&amp;gt; &amp;#039;&amp;#039;&amp;#039;AC&amp;#039;&amp;#039;&amp;#039;: 14&amp;lt;br /&amp;gt; &amp;#039;&amp;#039;&amp;#039;Attack Bonus&amp;#039;&amp;#039;&amp;#039;: +2&amp;lt;br /&amp;gt;   &amp;#039;&amp;#039;&amp;#039;STR&amp;#039;&amp;#039;&amp;#039;:...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Race&#039;&#039;&#039;: Human&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Class&#039;&#039;&#039;: Fighter&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: 3rd&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;XP&#039;&#039;&#039;: 4,000&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;HP&#039;&#039;&#039;: 26&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;AC&#039;&#039;&#039;: 14&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attack Bonus&#039;&#039;&#039;: +2&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STR&#039;&#039;&#039;: 13 (+1 to melee attacks and damage)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;INT&#039;&#039;&#039;: 10&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;WIS&#039;&#039;&#039;: 11&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DEX&#039;&#039;&#039;: 13 (+1 to initiative, armor class, &amp;amp; missile attacks)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;CON&#039;&#039;&#039;: 13 (+1 HP per HD)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;CHR&#039;&#039;&#039;: 7 (-1 to reaction and loyalty rolls)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Abilities&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
+10% to earned XP (racial bonus for humans)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Saving Throws&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Death Ray/Poison: 11&amp;lt;br /&amp;gt;&lt;br /&gt;
Magic Wands: 12&amp;lt;br /&amp;gt;&lt;br /&gt;
Paralysis/Petrification: 14&amp;lt;br /&amp;gt;&lt;br /&gt;
Dragon Breath: 15&amp;lt;br /&amp;gt;&lt;br /&gt;
Spells: 16&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Backpack&amp;lt;br /&amp;gt;&lt;br /&gt;
Belt Pouch&amp;lt;br /&amp;gt;&lt;br /&gt;
Rations, dry (1 week)&amp;lt;br /&amp;gt;&lt;br /&gt;
Flint &amp;amp; Steel&amp;lt;br /&amp;gt;&lt;br /&gt;
Torches, 6&amp;lt;br /&amp;gt;&lt;br /&gt;
Wineskin&amp;lt;br /&amp;gt;&lt;br /&gt;
Short Bow (1d6 damage)&amp;lt;br /&amp;gt;&lt;br /&gt;
Quiver w/ 20 arrows&amp;lt;br /&amp;gt;&lt;br /&gt;
Longsword (1d8+1 damage)&amp;lt;br /&amp;gt;&lt;br /&gt;
Leather Armor&amp;lt;br /&amp;gt;&lt;br /&gt;
1 GP, 9 SP, 10 CP&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Oison was a member of a local militia/border patrol on the edge of the wilderlands. He was good at his job, but never (to his mind) received his due, either in terms of accolades or monetary reward. Of course, his bitter temperament might have had something to do with that, but he would argue that him always getting shorted what he felt should be rightfully his is why he&#039;s so surly and harsh of tongue.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He&#039;s left the militia, and has determined to strike out on his own, perhaps banding with some likewise-minded individuals who can see his worth. Adventuring can&#039;t be that difficult, after all, right? His short term goals involve getting enough gold to afford better armor, upgrading to a longbow, and perhaps acquiring a shield, in that order.&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Knightsky</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Field_of_Tombs&amp;diff=368123</id>
		<title>Field of Tombs</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Field_of_Tombs&amp;diff=368123"/>
		<updated>2019-08-07T23:14:25Z</updated>

		<summary type="html">&lt;p&gt;Knightsky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Field of Tombs&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
A Wiki for King Hellfire&#039;s PbB Basic Fantasy game on RPGnet&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Campaign Map (Player&#039; Copy)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Field of Tombs 2019-08-07T10_30_05.104Z.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Facts about the world&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Details which the players state during character generation become &#039;&#039;&#039;Facts&#039;&#039;&#039; within the campaign. Following character generation, each player also gets to state three facts about the world, which (assuming they are not vetoed by the other players) also become facts.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The facts we have established thus far are:&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
* This area is part of a larger region called the Wilderlands.&amp;lt;br /&amp;gt;&lt;br /&gt;
* The borders of the Wilderlands are patrolled by local militias.&amp;lt;br /&amp;gt;&lt;br /&gt;
* Every full moon the boundaries between the worlds thin, and things slip through the cracks.&amp;lt;br /&amp;gt;&lt;br /&gt;
* The standard magic-user spells have been passed down through the aeons unchanged, from master to apprentice. There are rumors of other spells, spells developed by renegades, or whispered by demons into the ears of madmen, that can be discovered and mastered by those brave enough.&amp;lt;br /&amp;gt;&lt;br /&gt;
* Each settlement has a festival day at the end of the month. During this time goods that would otherwise be unavailable may occasionally be purchased as citizens flock in from the surrounding areas.&amp;lt;br /&amp;gt;&lt;br /&gt;
* Karsk is the god of Earth and Stone, and is worshipped by some Dwarves. Karsk&#039;s faithful followers keep their pates and faces bald, wearing tattoos of dwarven runes where beard and hair would be - runes that tell the story of how they came to serve. When he appears to his followers, Karsk takes on the form of a massive earth elemental. His Holy Symbol is a hunk of raw iron ore etched with dwarven runes that translate The Blind Eye That Sees. Clerics of Karsk use a fine Blessed Dust made of ground stone instead of Holy Water.&amp;lt;br /&amp;gt;&lt;br /&gt;
* Dwarves view Giants as blood kin long separated. They have a phrase that they utter, &amp;quot;Under the Mountain, Over the Mountain,&amp;quot; that encompass the similarities and differences between the races and denotes the perceived kinship.&amp;lt;br /&amp;gt;&lt;br /&gt;
* When the sun sets over the horizon in the evening and rises over the horizon in the morning, the caverns underneath the earth and mountains of the world glow briefly with an orange corona that clings to rock and earth for a moment and then fades.&amp;lt;br /&amp;gt;&lt;br /&gt;
* Cats do not like dwarves. Not even a little bit.&amp;lt;br /&amp;gt;&lt;br /&gt;
* Oaths are serious business. Knowingly breaking a Sworn Oath has a small-but-real chance oF bringing down some ongoing malady on your person.&amp;lt;br /&amp;gt;&lt;br /&gt;
* The Empire of Thakarus, which ruled great swaths of land many centuries ago, in part maintained their power through assorted pacts with various demons and devils. Iron weapons were prohibited to the populace, to help maintain control by the ruling class (iron weapons were smuggled to rebels and heroes by dwarven interests). Ancient tombs and ruins occasionally contain bronze weapons of no small power.&amp;lt;br /&amp;gt;&lt;br /&gt;
* Ghouls feeding on the recently dead not only provides them sustenance, but also with memories of the slain as well. If you can approach them from a position of strength, and negotiate accordingly, you can learn much from a conversation with these beings.&amp;lt;br /&amp;gt;&lt;br /&gt;
* Halflings are obsessed with sexual innuendo. Almost everything they say has some kind of reference. This goes back thousands of generations and has since become part of their culture. Additionally, almost every aspect of halfling life contains such innuendos (whether it&#039;s names, stories, even their local dialects, etc). Some believe that the reason that halflings utter their sexual innuendo is that there are invisible imps who sit on their shoulder, whispering and giggling...but what else are they whispering? Suggesting? Urging?&amp;lt;br /&amp;gt;&lt;br /&gt;
* Ten thousand years ago halflings freely mated with humans. Unfortunately this led to the discovery that a human mating with a Halfling produces a dwarf and neither parents could stand the ugly bastards. At some point however, both species decided there was a enough of these ugly hybrids running around so they were all taken to the top of a large volcano and thrown in. While they were supposed to all die, the dwarves proved resilient and survived the Great Purge...and thus was created the first dwarven city in the heart of the volcano (from which all dwarven cities originated). The legend goes on to state that dwarves started breeding with giants and that&#039;s how Ogres came to be...but that&#039;s just a story right? Right??? These legends echo the dwarven belief that giants are their estranged kin.&amp;lt;br /&amp;gt;&lt;br /&gt;
* Some elves are cannibals and they are not subtle about it in the least. &amp;quot;Meat Markets&amp;quot; are a common sight in their cities where you can purchase fresh limbs and such. Many believe this to be the case for all elves, but it goes back to the days of the Empire of Thakarus. The Thakari believed the meat from sentient beings to be a delicacy, and often took part in orgiastic feasts where the bodies of the sacrifices they made to demons were consumed. Artistry was valued by the Thakari and elves would try to out-do each other with their own highly individualistic flavors of awfulness, with cannibalism being the traditional expression of a previous generation...&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Wilderlands Border&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The Thakari Empire fell, not due to war or conquest, but to boredom.&amp;lt;br /&amp;gt; &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The elves became jaded by their casual atrocities, bored with power and recreational evil and allowed their empire to crumble.  No one power was able to fill the vacuum and the territory fell to rule by small city-states with no central authority.  The elves who were not dragged to Hell by their demonic masters drifted back to the forests and forgot their old, cruel ways.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The modern Wilderlands Border is ostensibly ruled by the coastal city of Vallec. A relatively prosperous region with good farmland, forest and mountains with rich seams of ore. The forests, however, are prowled by tribes of orcs, gnolls and ogres. Bounties are paid for the heads of these raiders.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The Border region is known colloquially as the Field of Tombs.  The area is littered with the underground mausoleums of Thakari nobles, entombed with their slaves and servants and believed to be laden with grave goods, though guarded by bound demons, devils and monsters, as well as the restless spirits of its denizens...&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Our Heroes&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
(Please creates links here to your character sheets)&lt;br /&gt;
&lt;br /&gt;
[[Oison_McMurray|Oison McMurray]]&lt;/div&gt;</summary>
		<author><name>Knightsky</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Jereck_Aulman&amp;diff=366591</id>
		<title>Jereck Aulman</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Jereck_Aulman&amp;diff=366591"/>
		<updated>2019-07-24T01:50:01Z</updated>

		<summary type="html">&lt;p&gt;Knightsky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;STR: 10 (Weight Allowance 40 lbs, Max Press 115 lbs, Open Doors 6 in 20, Bend Bars/Lift Gates 2%)&amp;lt;br /&amp;gt;&lt;br /&gt;
DEX: 9&amp;lt;br /&amp;gt;&lt;br /&gt;
CON: 15 (+1 HP per HD, 90% System Shock Survival, 94% Resurrection Survival)&amp;lt;br /&amp;gt;&lt;br /&gt;
INT: 9 (+2 Languages/Proficiencies)&amp;lt;br /&amp;gt;&lt;br /&gt;
WIS: 16 (+2 Magical Defense Adjustment, x2 1st level bonus spells, x2 2nd level bonus spells)&amp;lt;br /&amp;gt;&lt;br /&gt;
CHR: 13 (Maximum 5 henchmen, +1 Reaction Adjustment)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Race: Human&amp;lt;br /&amp;gt;  &lt;br /&gt;
Class: Cleric of Fharlanghn&amp;lt;br /&amp;gt;&lt;br /&gt;
Kit: n/a&amp;lt;br /&amp;gt;&lt;br /&gt;
Level: 1st&amp;lt;br /&amp;gt;&lt;br /&gt;
XP: 0&amp;lt;br /&amp;gt;&lt;br /&gt;
HP: 9&amp;lt;br /&amp;gt;&lt;br /&gt;
AC: ?&amp;lt;br /&amp;gt;&lt;br /&gt;
Alignment: True Neutral (NG tendencies)&amp;lt;br /&amp;gt;&lt;br /&gt;
Weapon Proficiencies: Quarterstaff, Sling&amp;lt;br /&amp;gt;&lt;br /&gt;
Non-Weapon Proficiencies: Agriculture 9-, Direction Sense 17-, Fire Building 15-, Reading/Writing 10-, Weather Sense 15-&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Saving Throws&amp;lt;br /&amp;gt;&lt;br /&gt;
Paralyzation/Poison/Death Magic: 10&amp;lt;br /&amp;gt;&lt;br /&gt;
Rod/Staff/Wand: 14&amp;lt;br /&amp;gt;&lt;br /&gt;
Petrification/Polymorph: 13&amp;lt;br /&amp;gt;&lt;br /&gt;
Breath weapon: 16&amp;lt;br /&amp;gt;&lt;br /&gt;
Spell: 15&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Age: 16&amp;lt;br /&amp;gt;&lt;br /&gt;
Height: 5&#039;10&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
Weight: 175 lbs&amp;lt;br /&amp;gt;&lt;br /&gt;
Hair: Brown&amp;lt;br /&amp;gt;&lt;br /&gt;
Eyes: Brown&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Money: 177 GP, 7 SP, 5CP&amp;lt;br /&amp;gt;&lt;br /&gt;
Equipment: Quarterstaff, Sling, 20 sling bullets&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jereck is from one of the smaller villages not too far from Roval. Young, he is a recent initiate of Fharlanghn - a wandering cleric of that deity stayed in his village for a few days, and Jereck, not content with his assigned lot as a village farmer, he prayed to the Dweller On The Far Horizon. That deity gave him a blessing of sort, having the wandering cleric inform of the rites and expectations of his order. Jereck made his preparations and said his goodbyes, and began to travel the roads leading away from the village that had been the only home he had known. He has only recently arrived in Roval.&amp;lt;br /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
He is fairly average in appearance, as humans of Furyondy go, but comes off as a fairly amicable and likable sort, once you spend some time with him.&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Knightsky</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Jereck_Aulman&amp;diff=366583</id>
		<title>Jereck Aulman</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Jereck_Aulman&amp;diff=366583"/>
		<updated>2019-07-24T01:10:45Z</updated>

		<summary type="html">&lt;p&gt;Knightsky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;STR: 10 (Weight Allowance 40 lbs, Max Press 115 lbs, Open Doors 6 in 20, Bend Bars/Lift Gates 2%)&amp;lt;br /&amp;gt;&lt;br /&gt;
DEX: 9&amp;lt;br /&amp;gt;&lt;br /&gt;
CON: 15 (+1 HP per HD, 90% System Shock Survival, 94% Resurrection Survival)&amp;lt;br /&amp;gt;&lt;br /&gt;
INT: 9 (+2 Languages/Proficiencies)&amp;lt;br /&amp;gt;&lt;br /&gt;
WIS: 16 (+2 Magical Defense Adjustment, x2 1st level bonus spells, x2 2nd level bonus spells)&amp;lt;br /&amp;gt;&lt;br /&gt;
CHR: 13 (Maximum 5 henchmen, +1 Reaction Adjustment)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Race: Human&amp;lt;br /&amp;gt;  &lt;br /&gt;
Class: Cleric of Fharlanghn&amp;lt;br /&amp;gt;&lt;br /&gt;
Kit: n/a&amp;lt;br /&amp;gt;&lt;br /&gt;
Level: 1st&amp;lt;br /&amp;gt;&lt;br /&gt;
XP: 0&amp;lt;br /&amp;gt;&lt;br /&gt;
HP: 9&amp;lt;br /&amp;gt;&lt;br /&gt;
AC: ?&amp;lt;br /&amp;gt;&lt;br /&gt;
Alignment: True Neutral (NG tendencies)&amp;lt;br /&amp;gt;&lt;br /&gt;
Weapon Proficiencies: Quarterstaff, Sling&amp;lt;br /&amp;gt;&lt;br /&gt;
Non-Weapon Proficiencies: Agriculture 9-, Direction Sense 17-, Fire Building 15-, Reading/Writing 10-, Weather Sense 15-&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Age: 16&amp;lt;br /&amp;gt;&lt;br /&gt;
Height: 5&#039;10&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
Weight: 175 lbs&amp;lt;br /&amp;gt;&lt;br /&gt;
Hair: Brown&amp;lt;br /&amp;gt;&lt;br /&gt;
Eyes: Brown&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Money: 177 GP, 7 SP, 5CP&amp;lt;br /&amp;gt;&lt;br /&gt;
Equipment: Quarterstaff, Sling, 20 sling bullets&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jereck is from one of the smaller villages not too far from Roval. Young, he is a recent initiate of Fharlanghn - a wandering cleric of that deity stayed in his village for a few days, and Jereck, not content with his assigned lot as a village farmer, he prayed to the Dweller On The Far Horizon. That deity gave him a blessing of sort, having the wandering cleric inform of the rites and expectations of his order. Jereck made his preparations and said his goodbyes, and began to travel the roads leading away from the village that had been the only home he had known. He has only recently arrived in Roval.&amp;lt;br /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
He is fairly average in appearance, as humans of Furyondy go, but comes off as a fairly amicable and likable sort, once you spend some time with him.&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Knightsky</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Jereck_Aulman&amp;diff=366581</id>
		<title>Jereck Aulman</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Jereck_Aulman&amp;diff=366581"/>
		<updated>2019-07-24T01:08:50Z</updated>

		<summary type="html">&lt;p&gt;Knightsky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;STR 10 (Weight Allowance 40 lbs, Max Press 115 lbs, Open Doors 6 in 20, Bend Bars/Lift Gates 2%)&amp;lt;br /&amp;gt;&lt;br /&gt;
DEX 9&amp;lt;br /&amp;gt;&lt;br /&gt;
CON 15 (+1 HP per HD, 90% System Shock Survival, 94% Resurrection Survival)&amp;lt;br /&amp;gt;&lt;br /&gt;
INT 9 (+2 Languages/Proficiencies)&amp;lt;br /&amp;gt;&lt;br /&gt;
WIS 16 (+2 Magical Defense Adjustment, x2 1st level bonus spells, x2 2nd level bonus spells)&amp;lt;br /&amp;gt;&lt;br /&gt;
CHR 13 (Maximum 5 henchmen, +1 Reaction Adjustment)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Race: Human&amp;lt;br /&amp;gt;  &lt;br /&gt;
Class: Cleric of Fharlanghn&amp;lt;br /&amp;gt;&lt;br /&gt;
Kit: n/a&amp;lt;br /&amp;gt;&lt;br /&gt;
Level: 1st&amp;lt;br /&amp;gt;&lt;br /&gt;
XP: 0&amp;lt;br /&amp;gt;&lt;br /&gt;
HP: 9&amp;lt;br /&amp;gt;&lt;br /&gt;
AC: ?&amp;lt;br /&amp;gt;&lt;br /&gt;
Alignment: True Neutral (NG tendencies)&amp;lt;br /&amp;gt;&lt;br /&gt;
Weapon Proficiencies: Quarterstaff, Sling&amp;lt;br /&amp;gt;&lt;br /&gt;
Non-Weapon Proficiencies: Agriculture 9-, Direction Sense 17-, Fire Building 15-, Reading/Writing 10-, Weather Sense 15-&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Age: 16&amp;lt;br /&amp;gt;&lt;br /&gt;
Height: 5&#039;10&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
Weight: 175 lbs&amp;lt;br /&amp;gt;&lt;br /&gt;
Hair: Brown&amp;lt;br /&amp;gt;&lt;br /&gt;
Eyes: Brown&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Money: 177 GP, 7 SP, 5CP&amp;lt;br /&amp;gt;&lt;br /&gt;
Equipment: Quarterstaff, Sling, 20 sling bullets&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jereck is from one of the smaller villages not too far from Roval. Young, he is a recent initiate of Fharlanghn - a wandering cleric of that deity stayed in his village for a few days, and Jereck, not content with his assigned lot as a village farmer, he prayed to the Dweller On The Far Horizon. That deity gave him a blessing of sort, having the wandering cleric inform of the rites and expectations of his order. Jereck made his preparations and said his goodbyes, and began to travel the roads leading away from the village that had been the only home he had known. He has only recently arrived in Roval.&amp;lt;br /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
He is fairly average in appearance, as humans of Furyondy go, but comes off as a fairly amicable and likable sort, once you spend some time with him.&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Knightsky</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Jereck_Aulman&amp;diff=366580</id>
		<title>Jereck Aulman</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Jereck_Aulman&amp;diff=366580"/>
		<updated>2019-07-24T01:08:15Z</updated>

		<summary type="html">&lt;p&gt;Knightsky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Jereck Aulman&lt;br /&gt;
&lt;br /&gt;
STR 10 (Weight Allowance 40 lbs, Max Press 115 lbs, Open Doors 6 in 20, Bend Bars/Lift Gates 2%)&amp;lt;br /&amp;gt;&lt;br /&gt;
DEX 9&amp;lt;br /&amp;gt;&lt;br /&gt;
CON 15 (+1 HP per HD, 90% System Shock Survival, 94% Resurrection Survival)&amp;lt;br /&amp;gt;&lt;br /&gt;
INT 9 (+2 Languages/Proficiencies)&amp;lt;br /&amp;gt;&lt;br /&gt;
WIS 16 (+2 Magical Defense Adjustment, x2 1st level bonus spells, x2 2nd level bonus spells)&amp;lt;br /&amp;gt;&lt;br /&gt;
CHR 13 (Maximum 5 henchmen, +1 Reaction Adjustment)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Race: Human&amp;lt;br /&amp;gt;  &lt;br /&gt;
Class: Cleric of Fharlanghn&amp;lt;br /&amp;gt;&lt;br /&gt;
Kit: n/a&amp;lt;br /&amp;gt;&lt;br /&gt;
Level: 1st&amp;lt;br /&amp;gt;&lt;br /&gt;
XP: 0&amp;lt;br /&amp;gt;&lt;br /&gt;
HP: 9&amp;lt;br /&amp;gt;&lt;br /&gt;
AC: ?&amp;lt;br /&amp;gt;&lt;br /&gt;
Alignment: True Neutral (NG tendencies)&amp;lt;br /&amp;gt;&lt;br /&gt;
Weapon Proficiencies: Quarterstaff, Sling&amp;lt;br /&amp;gt;&lt;br /&gt;
Non-Weapon Proficiencies: Agriculture 9-, Direction Sense 17-, Fire Building 15-, Reading/Writing 10-, Weather Sense 15-&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Age: 16&amp;lt;br /&amp;gt;&lt;br /&gt;
Height: 5&#039;10&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
Weight: 175 lbs&amp;lt;br /&amp;gt;&lt;br /&gt;
Hair: Brown&amp;lt;br /&amp;gt;&lt;br /&gt;
Eyes: Brown&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Money: 177 GP, 7 SP, 5CP&amp;lt;br /&amp;gt;&lt;br /&gt;
Equipment: Quarterstaff, Sling, 20 sling bullets&lt;br /&gt;
&lt;br /&gt;
Jereck is from one of the smaller villages not too far from Roval. Young, he is a recent initiate of Fharlanghn - a wandering cleric of that deity stayed in his village for a few days, and Jereck, not content with his assigned lot as a village farmer, he prayed to the Dweller On The Far Horizon. That deity gave him a blessing of sort, having the wandering cleric inform of the rites and expectations of his order. Jereck made his preparations and said his goodbyes, and began to travel the roads leading away from the village that had been the only home he had known. He has only recently arrived in Roval.&amp;lt;br /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
He is fairly average in appearance, as humans of Furyondy go, but comes off as a fairly amicable and likable sort, once you spend some time with him.&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Knightsky</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Jereck_Aulman&amp;diff=366579</id>
		<title>Jereck Aulman</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Jereck_Aulman&amp;diff=366579"/>
		<updated>2019-07-24T01:03:35Z</updated>

		<summary type="html">&lt;p&gt;Knightsky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Jereck Aulman&lt;br /&gt;
&lt;br /&gt;
STR 10 (Weight Allowance 40 lbs, Max Press 115 lbs, Open Doors 6 in 20, Bend Bars/Lift Gates 2%)&amp;lt;br /&amp;gt;&lt;br /&gt;
DEX 9&amp;lt;br /&amp;gt;&lt;br /&gt;
CON 15 (+1 HP per HD, 90% System Shock Survival, 94% Resurrection Survival)&amp;lt;br /&amp;gt;&lt;br /&gt;
INT 9 (+2 Languages/Proficiencies)&amp;lt;br /&amp;gt;&lt;br /&gt;
WIS 16 (+2 Magical Defense Adjustment, x2 1st level bonus spells, x2 2nd level bonus spells)&amp;lt;br /&amp;gt;&lt;br /&gt;
CHR 13 (Maximum 5 henchmen, +1 Reaction Adjustment)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Race: Human&amp;lt;br /&amp;gt;  &lt;br /&gt;
Class: Cleric of Fharlanghn&amp;lt;br /&amp;gt;&lt;br /&gt;
Kit: n/a&amp;lt;br /&amp;gt;&lt;br /&gt;
Level: 1st&amp;lt;br /&amp;gt;&lt;br /&gt;
XP: 0&amp;lt;br /&amp;gt;&lt;br /&gt;
HP: 9&amp;lt;br /&amp;gt;&lt;br /&gt;
AC: ?&amp;lt;br /&amp;gt;&lt;br /&gt;
Alignment: True Neutral (NG tendencies)&amp;lt;br /&amp;gt;&lt;br /&gt;
Weapon Proficiencies: Quarterstaff, +1&amp;lt;br /&amp;gt;&lt;br /&gt;
Non-Weapon Proficiencies: Agriculture 9-, Direction Sense 17-, Reading/Writing 10-, +2&amp;lt;br /&amp;gt;&lt;br /&gt;
Age: 16&amp;lt;br /&amp;gt;&lt;br /&gt;
Height: 5&#039;10&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
Weight: 175 lbs&amp;lt;br /&amp;gt;&lt;br /&gt;
Hair: Brown&amp;lt;br /&amp;gt;&lt;br /&gt;
Eyes: Brown&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Money: 177 GP, 7 SP, 5CP&amp;lt;br /&amp;gt;&lt;br /&gt;
Equipment: Quarterstaff, Sling, 20 sling bullets&lt;br /&gt;
&lt;br /&gt;
Jereck is from one of the smaller villages not too far from Roval. Young, he is a recent initiate of Fharlanghn - a wandering cleric of that deity stayed in his village for a few days, and Jereck, not content with his assigned lot as a village farmer, he prayed to the Dweller On The Far Horizon. That deity gave him a blessing of sort, having the wandering cleric inform of the rites and expectations of his order. Jereck made his preparations and said his goodbyes, and began to travel the roads leading away from the village that had been the only home he had known. He has only recently arrived in Roval.&amp;lt;br /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
He is fairly average in appearance, as humans of Furyondy go, but comes off as a fairly amicable and likable sort, once you spend some time with him.&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Knightsky</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Jereck_Aulman&amp;diff=366578</id>
		<title>Jereck Aulman</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Jereck_Aulman&amp;diff=366578"/>
		<updated>2019-07-24T01:02:38Z</updated>

		<summary type="html">&lt;p&gt;Knightsky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Jereck Aulman&lt;br /&gt;
&lt;br /&gt;
STR 10 (Weight Allowance 40 lbs, Max Press 115 lbs, Open Doors 6 in 20, Bend Bars/Lift Gates 2%)&amp;lt;br /&amp;gt;&lt;br /&gt;
DEX 9&amp;lt;br /&amp;gt;&lt;br /&gt;
CON 15 (+1 HP per HD, 90% System Shock Survival, 94% Resurrection Survival)&amp;lt;br /&amp;gt;&lt;br /&gt;
INT 9 (+2 Languages/Proficiencies)&amp;lt;br /&amp;gt;&lt;br /&gt;
WIS 16 (+2 Magical Defense Adjustment, x2 1st level bonus spells, x2 2nd level bonus spells)&amp;lt;br /&amp;gt;&lt;br /&gt;
CHR 13 (Maximum 5 henchmen, +1 Reaction Adjustment)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Race: Human&amp;lt;br /&amp;gt;  &lt;br /&gt;
Class: Cleric of Fharlanghn&amp;lt;br /&amp;gt;&lt;br /&gt;
Kit: n/a&amp;lt;br /&amp;gt;&lt;br /&gt;
Level: 1st&amp;lt;br /&amp;gt;&lt;br /&gt;
XP: 0&amp;lt;br /&amp;gt;&lt;br /&gt;
HP: 9&amp;lt;br /&amp;gt;&lt;br /&gt;
AC: ?&amp;lt;br /&amp;gt;&lt;br /&gt;
Alignment: True Neutral (NG tendencies)&amp;lt;br /&amp;gt;&lt;br /&gt;
Weapon Proficiencies: Quarterstaff, +1&amp;lt;br /&amp;gt;&lt;br /&gt;
Non-Weapon Proficiencies: Agriculture 9-, Direction Sense 17-, Reading/Writing 10-, +2&amp;lt;br /&amp;gt;&lt;br /&gt;
Age: 16&amp;lt;br /&amp;gt;&lt;br /&gt;
Height: 5&#039;10&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
Weight: 175 lbs&amp;lt;br /&amp;gt;&lt;br /&gt;
Hair: Brown&amp;lt;br /&amp;gt;&lt;br /&gt;
Eyes: Brown&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Money: 177 GP, 7 SP, 5CP&amp;lt;br /&amp;gt;&lt;br /&gt;
Equipment: Quarterstaff, Sling, 20 sling bullets&lt;br /&gt;
&lt;br /&gt;
Jereck is from one of the smaller villages not too far from Roval. Young (maybe around 16), he is a recent initiate of Fharlanghn - a wandering cleric of that deity stayed in his village for a few days, and Jereck, not content with his assigned lot as a village farmer, he prayed to the Dweller On The Far Horizon. That deity gave him a blessing of sort, having the wandering cleric inform of the rites and expectations of his order. Jereck made his preparations and said his goodbyes, and began to travel the roads leading away from the village that had been the only home he had known. He has only recently arrived in Roval.&amp;lt;br /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
He is fairly average in appearance, as humans of Furyondy go, but comes off as a fairly amicable and likeable sort, once you spend some time with him.&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Knightsky</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Jereck_Aulman&amp;diff=366577</id>
		<title>Jereck Aulman</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Jereck_Aulman&amp;diff=366577"/>
		<updated>2019-07-24T00:53:06Z</updated>

		<summary type="html">&lt;p&gt;Knightsky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Jereck Aulman&lt;br /&gt;
&lt;br /&gt;
STR 10 (Weight Allowance 40 lbs, Max Press 115 lbs, Open Doors 6 in 20, Bend Bars/Lift Gates 2%)&amp;lt;br /&amp;gt;&lt;br /&gt;
DEX 9&amp;lt;br /&amp;gt;&lt;br /&gt;
CON 15 (+1 HP per HD, 90% System Shock Survival, 94% Resurrection Survival)&amp;lt;br /&amp;gt;&lt;br /&gt;
INT 9 (+2 Languages/Proficiencies)&amp;lt;br /&amp;gt;&lt;br /&gt;
WIS 16 (+2 Magical Defense Adjustment, x2 1st level bonus spells, x2 2nd level bonus spells)&amp;lt;br /&amp;gt;&lt;br /&gt;
CHR 13 (Maximum 5 henchmen, +1 Reaction Adjustment)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Race: Human&amp;lt;br /&amp;gt;  &lt;br /&gt;
Class: Cleric of Fharlanghn&amp;lt;br /&amp;gt;&lt;br /&gt;
Level: 1st&amp;lt;br /&amp;gt;&lt;br /&gt;
XP: 0&amp;lt;br /&amp;gt;&lt;br /&gt;
HP: 9&amp;lt;br /&amp;gt;&lt;br /&gt;
AC: ?&amp;lt;br /&amp;gt;&lt;br /&gt;
Alignment: True Neutral (NG tendencies)&amp;lt;br /&amp;gt;&lt;br /&gt;
Weapon Proficiencies: Quarterstaff, +1&amp;lt;br /&amp;gt;&lt;br /&gt;
Non-Waepon Proficiencies: +5&amp;lt;br /&amp;gt;&lt;br /&gt;
Money: 180 GP&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Jereck is from one of the smaller villages not to far from Roval. Young (maybe around 16), he is a recent initiate of Fharlanghn - a wandering cleric of that deity stayed in his village for a few days, and Jereck, not content with his assigned lot as a village farmer, he prayed to the Dweller On The Far Horizon. That deity gave him a blessing of sort, having the wandering cleric inform of the rites and expectations of his order. Jereck made his preparations and said his goodbyes, and began to travel the roads leading away from the village that had been the only home he had known. He has only recently arrived in Roval.&amp;lt;br /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
He is fairly average in appearance, as humans of Furyondy go, but comes off as a fairly amicable and likeable sort, once you spend some time with him.&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Knightsky</name></author>
	</entry>
</feed>