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	<updated>2026-05-15T05:30:40Z</updated>
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		<id>https://wiki.rpg.net/index.php?title=Warframe:_the_Quick_and_Dirty_Guide_to_Acquiring_Warframes&amp;diff=484876</id>
		<title>Warframe: the Quick and Dirty Guide to Acquiring Warframes</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Warframe:_the_Quick_and_Dirty_Guide_to_Acquiring_Warframes&amp;diff=484876"/>
		<updated>2025-12-15T05:14:11Z</updated>

		<summary type="html">&lt;p&gt;Knockwood: Added newest Warframes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;List compiled by user @desdendelle on the VGO forum.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ash: Market (BP), Venus Proxima (Systems), Neptune Proxima (Neuroptics), Pluto Proxima (Chassis)&#039;&#039;&#039;&lt;br /&gt;
* Atlas: The Jordas Precept/Simaris (BP), Jordas Golem (Eris) Assassination (all parts)&lt;br /&gt;
* &#039;&#039;&#039;Banshee: Tenno Lab (all parts)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Baruuk: Little Duck (all parts)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Caliban: Market (BP), Narmer Bounties rotation A (Systems), Narmer Bounties rotation B (Chassis), Narmer Bounties rotation C (Neuroptics)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Chroma: The New Strange, Uranus Junction (Neuroptics), Neptune Junction (Chassis), Pluto Junction (Systems) OR Cephalon Simaris (all parts)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Citrine: Tyana Pass, Mars (Mirror Defense - all parts) OR Otak&#039;s pity shop&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Cyte-09: Hex bounties (all parts) OR Amir&#039;s shop&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Dagath: Dagath&#039;s Hollow (all parts) - NB that she needs Vainthorns that are end of mission rewards for Abyssal Zone (keys are 5k Faction Syndicate Standing a pop)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Dante: Armatus, Deimos (Disruption - all parts) OR Loid&#039;s pity shop&#039;&#039;&#039;&lt;br /&gt;
* Ember: Market (BP), Sargas Ruk (Saturn) Assassination (all parts)&lt;br /&gt;
* Equinox: Market (BP), Tyl Regor (Uranus) Assassination (all 8 parts)&lt;br /&gt;
* Excalibur: Market (BP), Lech Kril (Mars) Assassination (all parts)&lt;br /&gt;
* Frost: Market (BP), Vor &amp;amp; Lech Kril (Ceres) Assassination (all parts)&lt;br /&gt;
* &#039;&#039;&#039;Gara: Saya&#039;s Vigil/Simaris (BP), Plains of Eidolon Bounties (all parts)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Garuda: Vox Solaris/Simaris (BP), Orb Vallis Bounties (all parts)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Gauss: Market (BP), Kappa, Sedna (Disruption - all parts)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Grendel: Market (BP), mod-disabled missions (all parts, 25 Vitus Essence per key)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Gyre: Zariman Bounties (all parts)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Harrow: Chains of Harrow/Simaris (BP), Void Fissure-corrupted enemies (Chassis), Pago, Kuva Fortress (Spy - Neuroptics), Defection (any - Systems), Taveuni, Kuva Fortress (Survival, Systems and Neuroptics)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Hildryn: Little Duck (BP), Exploiter Orb (all parts)&#039;&#039;&#039;&lt;br /&gt;
* Hydroid: Market (BP), Vay Hek (Earth) Assassination (all parts)&lt;br /&gt;
* &#039;&#039;&#039;Inaros: Sands of Inaros (all parts) OR Simaris (all parts)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Ivara: Spy missions (all parts)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Jade: Jade Shadows (BP), Ascension (all parts) OR Ordis&#039;s pity shop&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Khora: normal Sanctuary Onslaught (all parts)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Koumei: Saya&#039;s Visions, Earth (Shrine Defense, all parts) OR Koumei&#039;s Shrine Pity shop for Fate Pearls&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Kullervo: Acrithis&#039;s shop for Kullervo&#039;s Bane (all parts)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Lavos: Father&#039;s shop (all parts)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Limbo: Market (BP), The Limbo Theorem/Simaris (all parts)&#039;&#039;&#039;&lt;br /&gt;
* Loki: Market (BP), Hyena Pack (Neptune) Assassination (all parts)&lt;br /&gt;
* Mag: Market (BP), The Sergeant (Phobos) Assassination (all parts)&lt;br /&gt;
* Mesa: Market (BP), Mutalist Alad V (Eris) Assassination (all parts)&lt;br /&gt;
* &#039;&#039;&#039;Mirage: Market (BP), Hidden Messages (all parts)&#039;&#039;&#039;&lt;br /&gt;
* Nekros: Market (BP), Lephantis (Deimos) Assassination (all parts)&lt;br /&gt;
* &#039;&#039;&#039;Nezha: Tenno Lab (all parts)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Nidus: The Glast Gambit/Simaris (BP), Oestrus, Eris (Infested Salvage - all parts)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Nokko: Deepmines Bounties from Nightcap in Fortuna (all parts) OR Nightcap&#039;s Pity Shop for Fergolyte&#039;&#039;&#039;&lt;br /&gt;
* Nova: Market (BP), Raptors (Europa) Assassination (all parts)&lt;br /&gt;
* Nyx: Market (BP), Phorid (Infested invasion) Manifestation (all parts)&lt;br /&gt;
* &#039;&#039;&#039;Oberon: Market (BP), Earth Proxima Points of Interest (Neuroptics and Systems), Saturn Proxima Points of Interest (Chassis)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Octavia: Octavia&#039;s Anthem (BP, Mandachord), Lua music puzzle (Chassis), Terrorem, Deimos (Survival - Neuroptics), rotation A chace on Plato, Lua (Exterminate - Systems)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Oraxia: Isleweaver runs (all parts) OR Acrithis in the Dormizone for Scuttler Husks&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Protea: The Deadlock Protocol/Simaris (BP), Granum Void (all parts)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Qorvex: Whispers in the Walls (BP), Sanctum Anatomica Bounties (all parts) OR Bird 3&#039;s shop (all parts including the BP)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Revenant: Mask of the Revenant/Simaris (BP), Plains of Eidolon Bounties (all parts)&#039;&#039;&#039;&lt;br /&gt;
* Rhino: Market (BP), Jackal (Venus) Assassination (all parts)&lt;br /&gt;
* Saryn: Market (BP), Kela De Thaym (Sedna) Assassination (all parts)&lt;br /&gt;
* &#039;&#039;&#039;Sevagoth: Call of the Tempestarii/Simaris (BP), Void Storms (all parts)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Styanax: Kahl&#039;s Garrison shop&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Temple: Solstice Square, Hollvania (Stage Defence, all parts) OR Flare&#039;s pity shop&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Titania: The Sliver Grove/Simaris (all parts)&#039;&#039;&#039;&lt;br /&gt;
* Trinity: Market (BP), Ambulas (Pluto) Assassination (all parts)&lt;br /&gt;
* Uriel: Roathe, Decendia, Infernum level 21 OR Roathe&#039;s Pity Shop for Maphica&lt;br /&gt;
* Valkyr: Market (BP), Alad V (Jupiter) Assassination (all parts)&lt;br /&gt;
* &#039;&#039;&#039;Vauban: Market (BP), Nightwave shop (all parts)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Volt: Tenno Lab&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Voruna: Conjunction Survival OR Archimedean Yonta&#039;s pity shop (all parts)&#039;&#039;&#039;&lt;br /&gt;
* Wisp: Ropalolyst (Jupiter, after Chimera Prologue) Assassination (all parts)&lt;br /&gt;
* &#039;&#039;&#039;Wukong: Tenno Lab&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Xaku: Heart of Deimos/Simaris (BP), Cambion Drift Bounties (all parts)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Yareli: The Waverider/Simaris (BP), Ventkids&#039; Bash Lab (all parts)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Zephyr: Tenno Lab&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* &#039;Frames that aren&#039;t Assassination drops are bolded.&lt;br /&gt;
* Primes drop from Relics, and there are too many of those to list here. Ditto for &amp;quot;special&amp;quot; weapons (there are currently around 500 weapons in-game).&lt;br /&gt;
* Once you unlock the Circuit, you can choose the following &#039;frames as rewards for normal Circuit on a weekly rotation basis: Excalibur, Trinity, Ember; Loki, Mag, Rhino; Ash, Frost, Nyx; Saryn, Vauban, Nova; Nekros, Valkyr, Oberon; Hydroid, Mirage, Limbo; Mesa, Chroma, Atlas; Ivara, Inaros, Titania; Nidus, Octavia, Harrow; Gara, Khora, Revenant; Garuda, Baruuk, Hildryn.&lt;br /&gt;
* Some of those farms are decidedly easier than Assassination missions (Dojo research), but some of those aren&#039;t (Caliban with his time-gated BS springs to mind). Special mention to Equinox, which needs 8 drops from its Assassination boss. IDK who thought that was a good idea.&lt;br /&gt;
* There are 17/60 Assassination farm &#039;frames.&lt;br /&gt;
The last Assassination farm &#039;frame to be added was Wisp and she was added to the game back in 2019. DE simply doesn&#039;t use this method any more.&lt;/div&gt;</summary>
		<author><name>Knockwood</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=VGO%27s_Guide_to_Warframe&amp;diff=484492</id>
		<title>VGO&#039;s Guide to Warframe</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=VGO%27s_Guide_to_Warframe&amp;diff=484492"/>
		<updated>2025-12-01T00:12:54Z</updated>

		<summary type="html">&lt;p&gt;Knockwood: /* Mastery Rank */ removed once per day limit since DE removed it&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This is where the fans of Warframe on VGO can talk about the best way to play with the stuff you get--Warframes in particular, but also weapons and other stuff.&lt;br /&gt;
Note that this is not where to find things like secrets, stats, or mission walkthroughs... those are very well covered by [https://warframe.fandom.com/wiki/Warframes the Warframe Wiki].&lt;br /&gt;
&lt;br /&gt;
==General Info==&lt;br /&gt;
&lt;br /&gt;
==Mastery Rank==&lt;br /&gt;
As you level warframes, weapons and companions, you&#039;ll gain mastery. Once you have enough mastery, you can complete a trial to increase your mastery rank. Certain missions, weapons and riven mods have a minimum mastery rank associated with them. If your mastery rank is lower than that, you can&#039;t access them. (I believe that you can use weapons bought with platinum, even if your mastery rank isn&#039;t high enough.) Once you achieve a mastery rank of 18, everything should be accessible to you.&lt;br /&gt;
Having a higher mastery rank increases the number of void traces you can have (for upgrading relics), the number of loadouts you can have, and how much standing with factions you can gain in a day. At MR 30, you also get a legendary core, 30 additional riven slots, and can bestow a blessing on all of the players at a given relay.&lt;br /&gt;
&lt;br /&gt;
You gain mastery for levelling up different weapons (if you level up 2 of the same type of weapon, only the first one counts. Prime and faction variants are considered different weapons), companions, warframes, and necramechs. You also gain mastery by gaining intrinsics, completing the star chart, and again by completing the star chart on the steel path.&lt;br /&gt;
Each mastery test is very different. Some are much easier with a specific warframe. [[MasteryTips|Here]] are some tips.&lt;br /&gt;
&lt;br /&gt;
There was a limit of once per twenty-four hours you could try a test, but DE removed that limit, so now you can keep trying to pass a test as many times as you need. To practice a test you&#039;ve qualified for, go to Cephalon Simaris at one of the relays, and turn right just as you enter his room. There will be a corridor with alcoves for the different Mastery tests. You can only practice tests you&#039;ve passed, or qualified for.&lt;br /&gt;
Also, if you&#039;re having a hard time passing a test, any mastery gained in the meantime is banked, and applied after you pass the test, so it isn&#039;t lost.&lt;br /&gt;
&lt;br /&gt;
==Mods==&lt;br /&gt;
As you play, you will pick up Mods, which you can add to your equipment to change its capabilities. There are mods specific to Warframes, classes of weapons (I.e., swords, whips, et cetera), and a select few for specific Warframes or weapons (but note that those will work with any variant of that Warframe or weapon, normal, prime, or special.)&lt;br /&gt;
&lt;br /&gt;
Mods can be upgraded at the mod station on your orbiter by spending Endo--the amount of Endo needed is proportional to the rarity of the mod and the level.&lt;br /&gt;
* it&#039;s good to have copies of mods with variable levels of upgrades to allow for flexibility in a mod loadout.&lt;br /&gt;
===Warframe mods===&lt;br /&gt;
* Placing an aura mod in the aura slot will increase the capacity of your Warframe proportional to the level of the mod--&#039;&#039;if&#039;&#039; it is of the correct polarity of the slot.&lt;br /&gt;
===Riven Mods===&lt;br /&gt;
Riven mods are a special type of mod. When you get it, it will be &amp;quot;veiled,&amp;quot; which means that its properties are hidden, other than for the general type of weapon that it&#039;s for, such as shotgun, rifle, secondary weapon, or melee weapon. To unveil a riven, you have to do a task with the riven equipped in a weapon that you&#039;re using. The task can be something like &amp;quot;kill 10 enemies while sliding&amp;quot; or &amp;quot;kill 5 dargyn pilots before they hit the ground with a dragon key equipped.&amp;quot;&lt;br /&gt;
Once unveiled, the riven will be for a specific weapon, like a Boltor, and will have 2-3 random positive stats and may have a negative stat as well. You can use kuva to reroll the stats on a riven, although the cost goes up with each reroll.&lt;br /&gt;
Rivens also have a disposition, based on how popular the weapon is. The more popular the weapon, the lower the disposition, and the lower the stats of the riven. (That means that a Zhuge riven may have better stats on a base Zhuge than on the Zhuge Prime.)&lt;br /&gt;
There are some tricks to make unveiling rivens easier. Here are a few. [[Unveiling_Tricks]]&lt;br /&gt;
&lt;br /&gt;
==Warframes==&lt;br /&gt;
Most frames have both a normal version and a Prime version; the normal version you can get through normal play, while the Prime versions come from parts that show up in Relics, requiring they be unlocked by collecting Void Fissures in the appropriate missions... and hoping you get lucky. (See Missions section.) In general, the Prime version of a Warframe works just like the non-prime version, including Abilities, but are just generally &#039;&#039;better&#039;&#039;  in their stats.&lt;br /&gt;
Update June 2024: [[Warframe: the Quick and Dirty Guide to Acquiring Warframes]]&lt;br /&gt;
* &#039;&#039;&#039;Ash/Ash Prime&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Atlas/Atlas Prime&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Hildryn===&lt;br /&gt;
[[User:Aliasi]]&lt;br /&gt;
* Hildryn is a frame difficult to acquire &#039;naturally&#039;, as her parts require a fair amount of relatively high-level grinding. However, if you&#039;re starting out and don&#039;t mind buying her with platinum, she may be very useful to a new player. She is tanky, much like Rhino, but unlike most Warframes she does not use energy. All of her abilities are powered by her shields. Until you have mods that allow you to more easily manage your energy, this can allow you to get used to Warframe abilities as her shields will recharge. (It worked for me!)&lt;br /&gt;
* Her #1, Balefire, gives you an alternate built-in weapon that uses her shields for ammunition. While useful (especially on missions that restrict type of weapon but permit Warframe abilities), it&#039;s not an ability you need to focus on unless you really enjoy it.&lt;br /&gt;
* Her #2, Pillage, is your new best friend. Hildryn emits a wave that strips shields and armor off nearby foes, and restores her shields. Many otherwise difficult enemies become much easier to manage if you remove their armor. Sadly, Infested enemies tend to have less armor and no shields, so they are more difficult to deal with as Hildryn. But see later!&lt;br /&gt;
* Her #3, Haven, works in concert with Pillage to truly kick things up. Not only will it restore the shields of your squad (and your companions, if you have any), but it also damages enemies. &lt;br /&gt;
* Her #4, Aegis Storm, creates an area which holds enemies in place while you can use your Balefire charger on them. While a useful last-ditch crowd-control measure, you&#039;ll probably get more use out of the limited flight it grants you than anything else until you master the parkour-style movement of the game.&lt;br /&gt;
* As a special note, the Blazing Pillage augment mod (purchasable if you do work for Cephalon Suda or the Perrin Sequence) helps patch the hole in her kit regarding infested. Enemies within your Haven area will take damage and restore extra shields when hit with Pillage, even if they would not otherwise do so!&lt;br /&gt;
&lt;br /&gt;
===Limbo/Limbo Prime===&lt;br /&gt;
* On rescue missions and Defense Sorties, you can banish the hostage, so enemies can&#039;t hurt them.&lt;br /&gt;
* On Mobile Defense missions, you cannot interact with the console in the Rift plane. If you cast Cataclysm before a teammate could insert the module, they won&#039;t be able to, until it ends. This often makes your teammates very mad at you.&lt;br /&gt;
* Cataclysm is of limited use on defense missions. The mission lasts until all enemies in a wave are destroyed. Guns can&#039;t fire into or out of the rift, slowing the killing spree.&lt;br /&gt;
* Warframe abilities do NOT have this limitation. That means that Mesa&#039;s Regulators, Hildryn&#039;s Balefire Chargers, and other weapon powers can target enemies through the rift.&lt;br /&gt;
* Enemies protected by Arbitration drones ignore the rift.&lt;br /&gt;
&lt;br /&gt;
===Mag/Mag Prime===&lt;br /&gt;
&lt;br /&gt;
[[User:Nondeceptive]]&lt;br /&gt;
&lt;br /&gt;
One of the three starter Warframes, Mag is difficult to master and sometimes misunderstood because her powers do not scale normally as you progress through the game. &lt;br /&gt;
* #1, Pull: Yoinks enemies towards Mag, grabbing from a cone-shaped area. At very low levels the damage from Pull is enough to massacre enemies, but this will quickly fall away as you explore the star chart. Pull can be particularly useful in objective-based levels like Interception or Defense, as Mag can simply Pull enemies off the objective in question.&lt;br /&gt;
* #2, Magnetize: Mag&#039;s bread and butter. If there is a target that is hard to kill, Magnetize it. A field will be created where all damage moves toward the enemy trapped in the center, and all projectiles whirl around, repeatedly striking enemies if they are able. At the end of the duration, the field explodes outward. Damage to enemies inside the field, and the damage of the explosion later, all depends on what gets poured into it while the field is active. Projectile weapons with high punch-through values will strike Magnetized targets repeatedly. If you hold the button instead of tapping, Mag can &amp;quot;catch&amp;quot; incoming fire from a cone in front of her and, when released, hurl the damage back at those who sent it.&lt;br /&gt;
* #3, Polarize: Mag releases a wave that causes enemy shields and armor to detonate, dealing True damage. The damage rates for this are fixed values; they can only be stretched so far. Very early in the game, Polarize doesn&#039;t have enough to work with and doesn&#039;t do much. Towards the early-middle levels of the star map, Polarize becomes incredibly destructive to Corpus and Grineer. Later on, it remains useful in its ability to damage armor but loses a lot of its strength. Incidentally, as the wave passes over your allies you will restore their shields by a small amount. &lt;br /&gt;
* #4, Crush: Enemies in a sphere around Mag will be lifted up, crushed for damage, and dropped. Shields of Mag and her allies will be boosted by a variable amount depending on how many enemies were caught in the Crush. Early in the game, this is your &amp;quot;Oh, too many!&amp;quot; panic button; it will kill things all around. Later on, it starts to lose its strength and will eventually become chiefly useful for cranking up your shields. &lt;br /&gt;
* Please use Mag with consideration for your fellow players. Warframe&#039;s netcode has some trouble accurately representing the position of many ragdolled enemies, so constant use of Pull is probably making things harder for everyone else. Magnetize bubbles can also block/absorb allied weapons fire, not just that of the enemy. &lt;br /&gt;
* Mag enjoys powerful synergy between her powers: For example, Magnetized enemies take much greater damage from Crush. Or you can pull a bunch of enemies into a corner, magnetize the pile, then pull more enemies into the damage field to maximize what gets wrecked by the eventual explosion. Synergy can also be found with weapons (those that punch-through or bounce will be greatly enhanced with Magnetize) and with other Warframes (anything that uses shields in its powers, like Hildryn or Valkyr for example, can benefit from a Mag&#039;s all-squad shield enhancement). &lt;br /&gt;
* Mag players need to be aware that certain enemies (for example, bosses and capture targets) feature protection against players moving or holding them, and thus the movement-affecting aspects of Pull, Magnetize, and Crush will have no effect. &lt;br /&gt;
* Scaling: In the very early stages, Pull is almost all you need, with Crush for real emergencies. As you advance a little, Polarize becomes overwhelmingly powerful. But as you advance still further, the damage-dealing aspects of these powers will fall into near-uselessness. This can lead to the impression that Mag doesn&#039;t do well in high-level play, but the fact is that Power #2, Magnetize scales ruthlessly with the power of enemies and your own weapons. Well-used Magnetize fields can carry Mag into pretty much any Warframe content. &lt;br /&gt;
&lt;br /&gt;
Like Hildryn, Mag is somewhat weaker against the Infested. Polarize is almost entirely useless against them as they generally lack shields or armor, and the overlapping protections of Ancient Healers and Ancient Disruptors will cover most of Mag&#039;s other powers as well. Limit your casting to an occasional strategic Pull to move Healers away, and Magnetize on priority targets, with Crush serving to enhance your shields.&lt;br /&gt;
&lt;br /&gt;
===Protea===&lt;br /&gt;
&lt;br /&gt;
[[User:Seroster|Seroster]] &lt;br /&gt;
&lt;br /&gt;
* A mostly straightforward warframe likened to the engineer in some shooters.&lt;br /&gt;
* Protea&#039;s #1 ability, Grenade Fan, is really two different abilities whether you tap or press and hold. Note that you can swap the function of these two in settings just for Protea! Shrapnel Vortex grenades are in my experience not very helpful but they do stagger enemies. Shield Satellites are indispensable defence for Protea - throw these nearby or on your position, then run near one to pick it up and boost your shields. After a while the shield satellite duration will end, leaving you with overshields, and you will want to cast Shield Satellites again when your shields start to get chipped away. &lt;br /&gt;
* Her #2 power, Blaze Artillery, is really the frame&#039;s main power. You can put down up to 4 turrets at once and they will blast away at what is in their firing arc. IMPORTANT to note that their damage increases with each shot, making Duration a very important value for Protea - more than Power Strength.  You want to judge number of turrets vs number of enemies, because if you drop more turrets than you need to, their damage counters won&#039;t increase by as much so each turret will be less effective.&lt;br /&gt;
* The #3 power, Dispensary, drops ammunition, health, and energy orbs. Note that you need to have energy in order to drop Dispensary, so having your energy drop all the way to 0 is not a good thing.&lt;br /&gt;
* Her #4 power, Temporal Anchor, is the signature power introduced to you when you do the quest that introduces her, but is somewhat situational. At the end of its use you are returned to the same position with the same energy level as you had at the start. This will let you drop lots of turrets for free since you will get all your power back. BUT because you are brought back to the same location it is not very useful in missions involving a lot of movement. A possible power to replace via Helminth. &lt;br /&gt;
&lt;br /&gt;
===Rhino/Rhino Prime===&lt;br /&gt;
&lt;br /&gt;
[[User:Knockwood|Lord Knockwood the Mad]] ([[User talk:Knockwood|talk]]) 23:20, 19 July 2021 (PDT)&lt;br /&gt;
&lt;br /&gt;
[[User:Bira|Bira]]&lt;br /&gt;
&lt;br /&gt;
* Needless to say, a very tanky Warframe, heavily armored and built to wade into battle and draw fire. Its tank qualities are offset slightly by Rhino&#039;s slow speed.&lt;br /&gt;
* Rhino&#039;s #1 ability, Rhino Charge. moves Rhino forward a short distance, and any enemies hit are knocked down and take damage. This is a good way to get enemies off of vulnerable characters--or just make an entrance, if you forgot to bring the dip. :)&lt;br /&gt;
* Rhino&#039;s #2 power Iron Skin functions as an extra layer of armor and &amp;quot;temporary HP&amp;quot;, with the advantage that it also bounces a number of special attacks, including knockdowns, staggers, and energy drains. It also grants invulnerability for 1.5-3 seconds, so this is a good power to activate when beset by enemies. Any damage done to you during this invulnerability period gets added to your Iron Skin armor value after it ends. &lt;br /&gt;
* Rhino&#039;s #3 ability Roar is a basic damage buff for you and your party.&lt;br /&gt;
* Rhino&#039;s #4 power, Rhino Stomp, is a PBAoE effect that damages nearby enemies and immobilizes them for a few seconds. Very good as a save-your-ass move.&lt;br /&gt;
* When modding your Rhino, you&#039;ll want to boost all of its &amp;quot;survivability&amp;quot; stats: health, shields and armor. Armor is especially important if you want to rely on Iron Skin, because the amount of &amp;quot;temporary HP&amp;quot; you get from it is proportional to your base armor score. &lt;br /&gt;
* As for the ability modifiers, Efficiency and Strength are the most important. Strength affects the toughness of your Iron Skin and the size of the damage bonus from Roar. Efficiency lowers their energy cost so you can use them more often. If you want to focus more on Roar to better support your squad, consider also increasing Duration.&lt;br /&gt;
* Iron Skin makes Rhino an awesome &amp;quot;attacker&amp;quot; for Index matches, since the health and shield penalties for carrying a lot of points don&#039;t apply to Iron Skin&#039;s bonus HP.&lt;br /&gt;
* Damage done to Iron Skin also doesn&#039;t count as &amp;quot;real damage&amp;quot; to the game, so it&#039;s good for fulfilling challenges that require you to take no damage while doing something.&lt;br /&gt;
&lt;br /&gt;
===Titania/Titania Prime===&lt;br /&gt;
&lt;br /&gt;
[[User:Seroster|Seroster]] &lt;br /&gt;
&lt;br /&gt;
*Two mods will make Titania a whole lot tougher: Aerodynamic, an aura mod from Arbitrations (24% damage reduction while airborne) and Aviator, an exilus mod (40% damage reduction while airborne)&lt;br /&gt;
&lt;br /&gt;
===Wukong/Wukong Prime===&lt;br /&gt;
&lt;br /&gt;
Inspired by the Monkey King of Chinese legend, Wukong is a versatile, all-purpose warframe that can be nearly immortal with the right mods. His blueprints can be researched in a dojo (VGO&#039;s dojo has them already). The rarest resource they require is Nitain Extract, and the easiest way to get some is to buy it from Nora with Nightwave credits.&lt;br /&gt;
&lt;br /&gt;
Abilities:&lt;br /&gt;
&lt;br /&gt;
* Celestial Twin (#1) creates an AI controlled clone of your Wukong. It has the same weapons as you, and its shield/health values are a multiple of yours. There&#039;s no &amp;quot;energy upkeep&amp;quot; for the Twin, only the cost to summon it. When you&#039;re using your ranged weapons, the Twin uses melee, and vice-versa. You can press the ability button again while aiming at an enemy to have the Twin focus on it, with a damage bonus. If you use one of the other abilities, the Twin also uses it. You can dismiss it by holding down the ability button for a couple of seconds. The Twin is awesome as backup, particularly for new players, and more importantly it can act as your partner in the &amp;quot;shake hands&amp;quot; emote :).&lt;br /&gt;
&lt;br /&gt;
* Cloud Walker (#2) makes Wukong disappear and envelops your screen in a &amp;quot;mist&amp;quot; visual effect. This lasts for a few seconds, during which you can use your movement controls to fly really fast, passing through enemies and security sensors but not walls. While moving in this mode, your health also recovers. This is awesome for Ayatan hunts and for certain Espionage maps. It&#039;s also an important component of your &amp;quot;immortality&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
* Defy (#3) makes Wukong assume a mocking stance for a few seconds, drawing aggro from all nearby enemies. Wukong is invulnerable while the gesture lasts. When it ends, Wukong deals a multiple of all the damage dealt to it to nearby enemies, and gains bonus temporary Armor proportional to that damage (up to a maximum of 1500). A nice skill to use when surrounded.&lt;br /&gt;
&lt;br /&gt;
* Primal Fury (#4) summons Wukong&#039;s legendary Iron Staff. Like Excalibur&#039;s Exalted Blade, this is an exclusive melee weapon with its own built-in stance and its own mod set. It&#039;s very strong, and as a staff it has long base range and a large base block angle. When you summon it, your Twin also does the same! It expends the same amount of energy over time whether the Twin is out or not.&lt;br /&gt;
&lt;br /&gt;
The final ability is passive: Wukong essentially has three &amp;quot;extra lives&amp;quot;. These come into effect whenever it would be reduced to 0 health. They prevent it from dying, restore some health, and give one of 5 possible bonuses (randomly selected at mission start). Once you&#039;re out of extra lives, the game&#039;s normal mechanics take over, so you still have the usual 4 revives at that point.&lt;br /&gt;
&lt;br /&gt;
When modding Wukong, you want to increase your Health and Armor as much as possible, but Shields aren&#039;t a big priority. For his abilities, Strength and Efficiency are the most important, and Duration is also nice to make you fly further with Cloud Walker, but range is secondary. There&#039;s one specific mod you should try to get for your Wukong: Hunter Adrenaline. This gives you energy when you take damage to your Health, and it&#039;s what can make Wukong truly immortal combined with timely usage of Cloud Walker. It can be obtained from Cetus bounties, or traded with other players.&lt;br /&gt;
&lt;br /&gt;
As with other &amp;quot;exclusive weapon&amp;quot; abilities, Primal Fury can be used to bypass &amp;quot;no melee weapon&amp;quot; restrictions on special maps. The Celestial Twin also ignores weapon restrictions.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
===Primary===&lt;br /&gt;
*The Ignis Wraith blueprint is available in our Dojo&#039;s chemical lab once you hit MR 9. It does great damage, has a huge reservoir, and doesn&#039;t require much aim. If you&#039;re not in our dojo, you can probably trade for the blueprint, without spending platinum.&lt;br /&gt;
&lt;br /&gt;
*The Fulmin is both an assault rifle and a shotgun. That means that it can be used on sorties with either limitation, and can be used to unveil either type of riven.&lt;br /&gt;
&lt;br /&gt;
===Secondary===&lt;br /&gt;
===Melee===&lt;br /&gt;
As usual, melee weapons range from small, quick weapons with low base damage to large, slow weapons that hit hard when they connect. These disadvantages can be mitigated with mods, to make small weapons more dangerous or large weapons faster (See the section on Mods above).&lt;br /&gt;
&lt;br /&gt;
==Missions==&lt;br /&gt;
===On The Star Map===&lt;br /&gt;
* A rough guide to mission difficulty: you start on Earth, then when ready for the other planets, the difficulty roughly corresponds to orbit number... so, Earth, Mercury, Venus, Mars, Jupiter, Saturn...&lt;br /&gt;
* Earth, Venus, and Deimos (Moon of Mars) all have free-roam sections; the difficulty of activities there depend on missions selected in their corresponding city nodes (Cetus, Fortuna and the Necralisk, respectively).&lt;br /&gt;
* On your own, you can only visit nodes connected to nodes you&#039;ve already unlocked. If you&#039;re on a team with someone, they can take you to nodes you haven&#039;t unlocked. (This is called Taxiing.) If a node normally has a mission that&#039;s too hard for you, sometimes it hosts other missions, such as Syndicate missions, or void storms. Doing those missions will also unlock the node.&lt;br /&gt;
* (Not sure) Syndicate missions and incursions are always available, even if you wouldn&#039;t normally have the node unlocked.&lt;br /&gt;
&lt;br /&gt;
===Quest &amp;amp; Special===&lt;br /&gt;
&lt;br /&gt;
===Disruption Hints===&lt;br /&gt;
For Disruption missions, your goal is to kill the Demolyst before they can take out the conduit. There are faint audio and video cues as to where they&#039;re coming from. Demolysts have a pulse every 5 seconds that disable Warframe abilities on itself and for 6.5 meters around it. Here are a list of weapons and abilities that can slow it.&lt;br /&gt;
* A positive strength Nova&#039;s (Slowva) Molecular Prime slows enemies.&lt;br /&gt;
* Sevagoth&#039;s Gloom is also a good slow.&lt;br /&gt;
* Rhino&#039;s Stomp halts the Demolyst until its pulse frees it again.&lt;br /&gt;
* Loki&#039;s Switch Teleport can move the Demolyst back away from the target.&lt;br /&gt;
* Magus Lockdown will also freeze the Demolyst.&lt;br /&gt;
* A direct hit with the Proboscis Cernos will often stop and slow the Demolyst.&lt;br /&gt;
&lt;br /&gt;
===Mining, Fishing, and Hunting===&lt;br /&gt;
The open-world areas have resources scattered throughout which you need special tools to get--tools which are available in their cities for a modest fee. Generally, the &amp;quot;fee&amp;quot; is in reputation rather than actual money, which for Cetus and Fortuna are part of the rewards for bounties.&lt;br /&gt;
* Deimos is a little trickier... the bounties don&#039;t give reputation directly, but they do give Mother Tokens, which you can trade to Grandmother for reputation.&lt;br /&gt;
** Note that Grandmother Tokens are more valuable, so it&#039;s worthwhile to trade other tokens for hers before trading for rep.&lt;br /&gt;
&lt;br /&gt;
====Mining====&lt;br /&gt;
* In general, the harder a deposit is to get to the greater the probability of a higher value yield--but it&#039;s not certain. There is still plenty of low-level stuff mixed in with the higher-level stuff. Still, the easiest way to get the more valuable yields is to go into a cave--if you can find your way out.&lt;br /&gt;
* the drill you get from Cetus requires you to trace around the edge of a deposit, with the yield depending on your accuracy; the one you get from Fortuna requires you to find 1-3 drill spots on the deposit and hold down the button just long enough for the trace to stop within the brackets.&lt;br /&gt;
* Some of the deposits on Cetus require higher level drills. The drill from Fortuna works with all deposits. It is also upgradable with a silencer. Once the silencer is equipped, it won&#039;t alert nearby enemies.&lt;br /&gt;
* Sometimes while drilling a node, you&#039;ll see a large bracket [    ] and then a much smaller one, [|]. If you hit the smaller one, you&#039;re guaranteed to get gems in addition to the regular deposit. That means that on a deposit with 3 nodes, you could get 4 rewards, assuming they all have the option, and you get it every time.&lt;br /&gt;
* On the Plains of Eidolon (Earth) and the Orb Vallis (Venus), Red deposits are minerals, and blue ones are gems.&lt;br /&gt;
* On Deimos, yellow deposits are minerals.&lt;br /&gt;
&lt;br /&gt;
===Railjack===&lt;br /&gt;
You don&#039;t need a Railjack to do railjack missions. As long as someone in your squad has one, you&#039;re good. Instead ride as a guest in other people&#039;s ships until you get tier 3 gear. Then build your gear and railjack, and equip it with the T3 equipment.&lt;/div&gt;</summary>
		<author><name>Knockwood</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=SCRPG_Cosmic_Tales/Setting&amp;diff=479829</id>
		<title>SCRPG Cosmic Tales/Setting</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=SCRPG_Cosmic_Tales/Setting&amp;diff=479829"/>
		<updated>2025-04-18T02:30:02Z</updated>

		<summary type="html">&lt;p&gt;Knockwood: Merge edit by 98.52.7.121 Merged changes, and did some minor edits&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Setting Page for RPG.net pbp game.&lt;br /&gt;
&lt;br /&gt;
* [https://wiki.rpg.net/index.php/SCRPG_Cosmic_Tales SCRPG Cosmic Tales Main Page]&lt;br /&gt;
* [https://wiki.rpg.net/index.php/SCRPG_Cosmic_Tales/Setting Setting Information]&lt;br /&gt;
* [https://wiki.rpg.net/index.php/SCRPG_Cosmic_Tales/PlayersCharacters Players&#039; Characters]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== INITIAL NOTES ==&lt;br /&gt;
&lt;br /&gt;
* Set in a fictional Milky Way galaxy, about 500 years in our future.&lt;br /&gt;
* Earth is one of many inhabited planets, but isn&#039;t &amp;quot;special&amp;quot; per se in the way it is portrayed in say Marvel&#039;s multi-verse.&lt;br /&gt;
* Lots of different sentient alien species.&lt;br /&gt;
* FTL travel and causality, but no relativity (from the line for Sci-Fi of &amp;quot;FTL, Causality, Relativity; pick 2&amp;quot;)&lt;br /&gt;
* Technology has the &amp;quot;look and feel&amp;quot; of say High Republic Star Wars (just in terms of aesthetics)&lt;br /&gt;
* The galaxy is dominated by 3 major &amp;quot;powers&amp;quot;.&lt;br /&gt;
** The Stellar Coalition (think kinda EU in space, but close to post scarcity society, democratic, protecting all sentient rights, providing food, shelter, clothing, healtcare and purpose are baked into the Coalition&#039;s laws - inspired by M&amp;amp;M&#039;s Cosmic Handbook a bit, and Lancer RPG a bit, and Star Trek&#039;s federation a bit);&lt;br /&gt;
**  The Prime Pontificate (think imperial/authoritarian polity with heavy religious trappings, a union of high tech and religiosity, inspired by Torg&#039;s CyberPapcy and Dreadstar&#039;s Theocratical Instrumentality; with a seasoning of Marvel&#039;s Technarchy)&lt;br /&gt;
** The Swarmriders (think a kind of galactic raiders society, multi-species, that&#039;s nomadic and violent; the Swarmriders cycle around the galaxy, and basically ravage the region of the galaxy they occupy for a few decades, then move on), clan based with no central leader per se, their movements are a kind of flocking behavior&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== COSMOLOGY ==&lt;br /&gt;
In the void (also called the bleed, the flux), the black current of entropy and the white flare of creation gave birth to the Firmament.&lt;br /&gt;
&lt;br /&gt;
The Firmament, ineffable in nature, created the universe, and seven ur-powerful beings, the Primordials, to guide the seven fundamental forces of the universe.&lt;br /&gt;
&lt;br /&gt;
The creation of the universe and the primordials was, in many ways, a self-inflicted fatal wound to the Firmament, which ceased its existence as part of its act of creation.&lt;br /&gt;
&lt;br /&gt;
The seven Primordials created their own servitors, the Celestials, to fan out across the universe and ensure the seven fundamental forces were operating as they ought.&lt;br /&gt;
&lt;br /&gt;
The Celestial bands are:&lt;br /&gt;
* Preservers&lt;br /&gt;
* Agitators&lt;br /&gt;
* Oracles&lt;br /&gt;
* Charlatans&lt;br /&gt;
* Progenitors&lt;br /&gt;
* Destroyers&lt;br /&gt;
* Adjudicators&lt;br /&gt;
&lt;br /&gt;
Over time, as the universe evolved, a movement of discontent grew among some of the Celestials. They began to covet the power and position of the Primordials.&lt;br /&gt;
&lt;br /&gt;
The Celestial Host split into Adherents, those following the ineffable laws laid down by The Firmament, and the Deviants, those that rejected the Firmament&#039;s laws.&lt;br /&gt;
&lt;br /&gt;
Open warfare broke out among the two factions. The Primordials stepped into the war to stop it, but the Deviants were able to slay the Primordials.&lt;br /&gt;
&lt;br /&gt;
The war, and the slaying of the Primordials, split the universe into 777,777 dimensions. Each dimension, a reflection of the prime dimension. The Celestials became N-Dimensional beings - and the fracturing and fractaling of the universe threatened their existence.&lt;br /&gt;
&lt;br /&gt;
The Celestials crafted themselves containers - which would allow them to manifest in any of creation&#039;s new dimensions, and preserve their multi-dimensional essence.&lt;br /&gt;
&lt;br /&gt;
The Celestials learned without the Primordials, no new Celestials could be born, and dead Celestials could not be revived. The hot war between the Adherents and Deviants became a cold war - and eventually a proxy war.&lt;br /&gt;
&lt;br /&gt;
The Celestials created the Titans to fight their war.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Editor&#039;s Notes:&lt;br /&gt;
*&#039;&#039;Celestials are, well, equivalent to Marvel&#039;s Celestials&lt;br /&gt;
*&#039;&#039;Titans are equivalent to Galactus&lt;br /&gt;
*&#039;&#039;The seven fundamental forces are ineffable, as is the nature of the Primoridals and the nature of the Firmament&lt;br /&gt;
*&#039;&#039;There is one &amp;quot;prime&amp;quot; universe, and 777,776 other dimensions that are aspects of, reflections of, the &amp;quot;prime&amp;quot; universe&lt;br /&gt;
**&#039;&#039;These reflections include things like the &amp;quot;spirit world&amp;quot;, the &amp;quot;lands of the dead&amp;quot;, &amp;quot;heaven&amp;quot;, &amp;quot;hell&amp;quot;, as well as mundane dimensions that seem to be &amp;quot;alternate universes&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== POWER SCALE ===&lt;br /&gt;
In terms of narrative power scale (e.g. how powerful are they?), I see it like this:&lt;br /&gt;
&lt;br /&gt;
Primordials &amp;gt; Celestials - and these are both categories of beings that are &amp;quot;plot device&amp;quot; level power&lt;br /&gt;
&lt;br /&gt;
Titans &amp;gt; Superpowers &amp;gt; Sentients - and these categories can be statted out in game terms&lt;br /&gt;
&lt;br /&gt;
Superpowers is a broad range - think everything from Thanos to say Captain America in comic book power level terms&lt;br /&gt;
&lt;br /&gt;
Sentients is a fairly broad range too - think everything from a squishy human to wookie-like strength to Vulcan touch-telepathy&lt;br /&gt;
&lt;br /&gt;
== GALAXOPEDIA ==&lt;br /&gt;
The prime universe, like our own, is comprised of tens of, or maybe hundreds of, billions of galaxies. Our story takes place in this universe&#039;s Milky Way galaxy.&lt;br /&gt;
&lt;br /&gt;
=== MILKY WAY GALAXY NOTES ===&lt;br /&gt;
*The Galaxy is about 40% explored by interstellar space faring sentients&lt;br /&gt;
*The Galaxy&#039;s interstellar space-faring sentients are a varied lot - think a full panopoly of the kinds of species seen in Star Wars and/or Star Trek&lt;br /&gt;
*Earth and humanity are not special in any way&lt;br /&gt;
*The galaxy is dominated by 3 major &amp;quot;powers&amp;quot;.&lt;br /&gt;
** The Stellar Coalition (think kinda EU in space, but close to post scarcity society, democratic, protecting all sentient rights, providing food, shelter, clothing, healtcare and purpose are baked into the Coalition&#039;s laws - inspired by M&amp;amp;M&#039;s Cosmic Handbook a bit, and Lancer RPG a bit, and Star Trek&#039;s federation a bit); The Coalition controls about 20% of explored space in the Milky Way&lt;br /&gt;
**  The Prime Pontificate (think imperial/authoritarian polity with heavy religious trappings, a union of high tech and religiosity, inspired by Torg&#039;s CyberPapcy and Dreadstar&#039;s Theocratical Instrumentality; with a seasoning of Marvel&#039;s Technarchy); The Pontificate controls about 30% of the explored Milky Way&lt;br /&gt;
** The Swarmriders (think a kind of galactic raiders society, multi-species, that&#039;s nomadic and violent; the Swarmriders cycle around the galaxy, and basically ravage the region of the galaxy they occupy for a few decades, then move on), clan based with no central leader per se, their movements are a kind of flocking behavior; when not migrating, the Swarmriders typically control about 10% of the explored Milky Way&lt;br /&gt;
* Besides the 3 major &amp;quot;powers&amp;quot;, everything is independent - trade baronies, kleptocracies, democracies, theocracies, - the full range of possible governments and cultures is possible&lt;br /&gt;
&lt;br /&gt;
=== STELLAR COALITION NOTES ===&lt;br /&gt;
* Unambiguously the &amp;quot;good guys&amp;quot; polity. They are founded on the ideal of protecting and ensuring sentients&#039; rights&lt;br /&gt;
** Food, Shelter, Healthcare, and Freedom all guaranteed by law&lt;br /&gt;
* A kind of EU-style government - a collection of smaller polities - all democratic&lt;br /&gt;
* The process to become a member of the Coalition is relatively long and involved, and requires any polity trying to gain membership to adopt the core principles of the Coalition&lt;br /&gt;
* A near-post scarcity society - not quite there yet universally across Coalition space, but it&#039;s close&lt;br /&gt;
* The Coalition maintains a standing military - all slick, gleaming, high-tech starships and military technology - largely used for defensive purposes&lt;br /&gt;
* The Coalition&#039;s scientific and exploratory space fleets are separate from their military&lt;br /&gt;
* The Coalition projects power outside its border primarily via soft power - energy generation, medical tech, replicator tech, and trade in such goods&lt;br /&gt;
* The Coalition isn&#039;t inherently expansionist - but it does take on new member systems and polities who petition for entry, assuming they can jump through the sentient rights reform and democratic governance reform hoops&lt;br /&gt;
* The Coalition provisions and maintains the Epochal Marshalls - think a kind of combination federal police force / green lantern style corps of planetary protectors. Each Epochal Marshall is equipped with a genetically personalized/secured, pciotech enabled, armored battlesuit - think the height of Iron Man nano-tech shapeshifting power armor&lt;br /&gt;
&lt;br /&gt;
=== PRIME PONTIFICATE NOTES ===&lt;br /&gt;
* As of about 150 years ago, the Pontificate was an industrial theocracy, worshipping their interpretation of The Firmament&lt;br /&gt;
** The leader of the Pontificate at that point was Pontifex, elected by the college of Cardinals&lt;br /&gt;
** The Cardinals elected a young man as Pontifex, who took the name Jean Malreaux&lt;br /&gt;
** Pontifex Jean Malreaux started on a massive project - creating a computer to scan and describe the essence of God&lt;br /&gt;
** After 50 years of effort, Malreaux succeeded - creating 10 (pronounced either &amp;quot;Eye-oh&amp;quot; or &amp;quot;Ow&amp;quot;)&lt;br /&gt;
* 10 came into being as a postcausal / acausal being - in essence a Celestial&lt;br /&gt;
* 10 empowered Malreaux - who crowned himself Pontifex Eternal Jean Malreaux - turning Malreaux into an immortal Titan&lt;br /&gt;
* 10 killed everyone except Malreaux involved in 10&#039;s creation&lt;br /&gt;
* Malreaux and 10 reset the college of Cardinals - killing off rivals - and culling their ranks to 777 in number&lt;br /&gt;
** Each Cardinal has a Cathedral - imagine a gothic 20-story skyscraper-church-battleship-starship - with a full complement/battle group of support ships (think WH40k styled modern aircraft carrier battle group with quasi religious trappings, infused with chromed cyberpunk picotech&lt;br /&gt;
** Each Cardinal is empowered, roughly Thanos-level power&lt;br /&gt;
* The Pontificate&#039;s technology changed into a more &amp;quot;cyberpunk&amp;quot; feel, with tons of cyborg modifications for its citizens, nearly overnight&lt;br /&gt;
&lt;br /&gt;
=== SWARMRIDER NOTES ===&lt;br /&gt;
Got nothing for this yet, beyond initial notes. Placeholder for now.&lt;br /&gt;
&lt;br /&gt;
=== TECHNOLOGY - THE BIG 5 - GRAVITICS, ENERGY, FTL, AI, REPLICATORS ===&lt;br /&gt;
* Gravity control tech, gravitic induction energy tech, high-efficiency fusion, FTL tech, quantum computing, and replicators are all considered to be in the class of acausal or postcausal technology. Such tech requires very rare materials, a lot of technical know-how, and most importantly - it can&#039;t be built with replicators. It has to be fabricated by sentients. Sentients can use automation in the fabrication, but a sentient guiding the process is required. Think of all these technologies as a kind of Schrodinger&#039;s technology - it requires a sentient observer to make the fabrication process work.&lt;br /&gt;
* Energy&lt;br /&gt;
** Energy at a planetary scale is largely provided by massive gravitic induction engines - impossible to minaturize&lt;br /&gt;
** Starships and smaller space stations (smaller than say, Pluto) typically run on very high efficiency fusion power generators that are typically powered by some kind of Fictotanium substance that&#039;s rare, hard to get, but mineable in most star systems.&lt;br /&gt;
** Man portable power is in the form of power cells - high efficiency batteries typically charged by a homebase / starbase / starship&#039;s fusion reactors&lt;br /&gt;
* Gravitics&lt;br /&gt;
** Sentients have mastered gravity control. Most space stations, asteroid bases, and spaceships have highly controlled and controllable artificial gravity&lt;br /&gt;
** Gravity control at planetary scale unlocks a surprisingly clean and plentiful power&lt;br /&gt;
** Starships have gravity inertial dampeners that allow high g-force acceleration - meaning interplanetary travel is quite rapid. A trip from Pluto to the Sun might take a day or two, depending on the ship; Starships use massive thrusters for delta-v and straight-line speed; and gravitic thrusters for maneuvering&lt;br /&gt;
** Atmospheric craft, hovercraft, maglev transport, etc - almost all run on some form of anti-gravity technology&lt;br /&gt;
* FTL&lt;br /&gt;
** Faster-Than-Light travel is accomplished by folding space, and literally jumping, instantaneously, from point a to point b&lt;br /&gt;
** FTL engines / jump drives will function near high gravity objects like a planet - but the results of doing so are typically accompanied by the bad kind of &amp;quot;interesting&amp;quot; - so must planetary systems have designated jump points beyond the Lagrange points of any planetary bodies&lt;br /&gt;
** Calculating a jump requires highly accurate stellar coordinates to make safe jumps - and the calculations take time&lt;br /&gt;
** Jumps to unknown locations are possible - that&#039;s how exploration of &amp;quot;new&amp;quot; star systems work - but it&#039;s very, very, very, very risky - the sentients who do this kind of exploration are thought to be lunatics&lt;br /&gt;
** FTL jumps maintain a ships relative speed and orientation - must designated jump points have rules about how much velocity and what orientations are acceptable ways to enter a system, violating those rules will earn a ship fines at best, prison time in some places, and harsher penalties still from the more brutal star system polities&lt;br /&gt;
** FTL consequently is largely about having a really good set of books on routes from points A to points B - and so there are trade routes, choke points, etc.&lt;br /&gt;
* AI is a hard term to define - but for the setting, AI refers to fully autonomous sentient beings&lt;br /&gt;
** AI is created by treknobabble technology - biotech vat-grown brains, positronic circuits, quantum computing, etc&lt;br /&gt;
** AI are considered sentient beings - especially by the laws and customs of the Coalition&lt;br /&gt;
** Such AI tech cannot be created via replicators - it requires fabrication by another sentient being&lt;br /&gt;
* Replicators&lt;br /&gt;
** Replicators use as inputs a bunch of different kinds of Fictotanium minerals and materials, and can print up nearly any kind of technology - save for gravitics, fusion power generation, FTL technology, AI computing tech, and replication technology.&lt;br /&gt;
** Replicators struggle with biological material - it &#039;&#039;can&#039;&#039; create food - but that food is universally bland and disliked by most sentients, edible but not enjoyable&lt;br /&gt;
** Biggest scale replicators can print starship components - even large starship components - everything except the power generation and FTL, which means starship manufacturing has at least a final fabrication and assembly step that requires sentient involvement&lt;br /&gt;
&lt;br /&gt;
=== OTHER TECHNOLOGY ===&lt;br /&gt;
* Communication is NOT interstellar - the setting operates on a Pony Express model&lt;br /&gt;
** Dedicated data/information/coms ships download content/updates/messages from a system, and move on to another system to offload that information and upload the new system&#039;s information&lt;br /&gt;
** Governments use dedicated couriers and messengers to relay important information and messages&lt;br /&gt;
** There&#039;s a thriving community of private messenger services&lt;br /&gt;
** While interplanetary communication does have &amp;quot;speed of light delay&amp;quot;, we&#039;re handwaving that for the game - so any interplanetary / within a star system communication will happen &amp;quot;instantaneously&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Everything else: caseless assault carbines, monomolecular-edged blaed, plasma rifles, tachyonic disruptors, gamma-ray lasers, military cybersuits with thermal superconducting armor, unobtanium clamshell cuirasses, transparent bioplas, kinetic absorbtion shields, tailored nanoweave armor, guardian nanomachines, datacloths, parallel computers, gestalt computers, nano and picotech, genetic individualized medicine, pharmacological cures for bullet wounds, full sensory input entertainment, cybernetic enhancements, implanted communications, nearly AI level personal assistants, self-driving/flying vehicles - all in setting.&lt;br /&gt;
&lt;br /&gt;
== CALYPSO ==&lt;br /&gt;
The actual physical setting of the story.&lt;br /&gt;
&lt;br /&gt;
Calypso is a binary star system - two stars in stable orbit with one another.&lt;br /&gt;
&lt;br /&gt;
Twenty planets and their moons - around 200 planetary bodies in all - orbit the two stars.&lt;br /&gt;
&lt;br /&gt;
One of the stars, the Heartstar, is surrounded by a Dyson Swarm - at a radius of about 1 Astronomical Unit. The non-Dyson Swarmed star is known as the Lifestar&lt;br /&gt;
&lt;br /&gt;
The Dyson Swarm is comprised of thousands of hexagonal tiles, each perfectly machined, each 500 meters thick, and 100km wide at its widest point.&lt;br /&gt;
&lt;br /&gt;
The Swarm was perhaps constructed by Celestials.&lt;br /&gt;
&lt;br /&gt;
When the Calypso system was discovered, the sentients who first settled here figured out how to draw power from the tiles of the swarm. And then they began to build.&lt;br /&gt;
&lt;br /&gt;
The surface of individual tiles facing away from the Heartstar became the ground floor for sentient construction. Currently, 7.5% of the tiles have some form of sentient construction built on them. These Heartstar Swarm facilities are shipwrights, tradehubs, entertainment districts, private residences - they run the gamut.&lt;br /&gt;
&lt;br /&gt;
The planets and moons amenable to it were terraformed - and turned into thriving population and agricultural centers of their own.&lt;br /&gt;
&lt;br /&gt;
When originally settled, the Calypso system was a bit out of the way - but close enough to major trade routes to attract smugglers and pirates.&lt;br /&gt;
&lt;br /&gt;
As the smugglers and pirates grew materially wealthy off their plunder, and as the Coalition and Pontificate both grew and got closer to Calypso, the people of Calypso started to shift towards legitimacy.&lt;br /&gt;
&lt;br /&gt;
Today, the Calypso system is the hub, and an FTL choke point, with multiple hundreds of spoke-FTL routes out to independent systems and polities, and about 100 spoke-FTL routes into both Pontificate and Coalition space. It&#039;s a thriving, rollicking, free-trade zone bazaar of a system, with a still in the bloodstream undertone of criminality. It&#039;s mostly gone legit, it has a democratic government, a customs and police force, and courts and contracts and the force of law.&lt;br /&gt;
&lt;br /&gt;
It&#039;s also still got genuine smuggler&#039;s hideouts, a few pirates lairs, and plenty of places to contact the less savory types that populate the galaxy with the square-jawed and law abiding citizens.&lt;/div&gt;</summary>
		<author><name>Knockwood</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Warframe:_the_Quick_and_Dirty_Guide_to_Acquiring_Warframes&amp;diff=476338</id>
		<title>Warframe: the Quick and Dirty Guide to Acquiring Warframes</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Warframe:_the_Quick_and_Dirty_Guide_to_Acquiring_Warframes&amp;diff=476338"/>
		<updated>2025-02-14T03:30:23Z</updated>

		<summary type="html">&lt;p&gt;Knockwood: Added Cyte-09&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;List compiled by user @desdendelle on the VGO forum.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ash: Market (BP), Venus Proxima (Systems), Neptune Proxima (Neuroptics), Pluto Proxima (Chassis)&#039;&#039;&#039;&lt;br /&gt;
* Atlas: The Jordas Precept/Simaris (BP), Jordas Golem (Eris) Assassination (all parts)&lt;br /&gt;
* &#039;&#039;&#039;Banshee: Tenno Lab (all parts)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Baruuk: Little Duck (all parts)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Caliban: Market (BP), Narmer Bounties rotation A (Systems), Narmer Bounties rotation B (Chassis), Narmer Bounties rotation C (Neuroptics)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Chroma: The New Strange, Uranus Junction (Neuroptics), Neptune Junction (Chassis), Pluto Junction (Systems) OR Cephalon Simaris (all parts)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Citrine: Tyana Pass, Mars (Mirror Defense - all parts) OR Otak&#039;s pity shop&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Cyte-09: Hex bounties (all parts) OR Amir&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Dagath: Dagath&#039;s Hollow (all parts) - NB that she needs Vainthorns that are end of mission rewards for Abyssal Zone (keys are 5k Faction Syndicate Standing a pop)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Dante: Armatus, Deimos (Disruption - all parts) OR Loid&#039;s pity shop&#039;&#039;&#039;&lt;br /&gt;
* Ember: Market (BP), Sargas Ruk (Saturn) Assassination (all parts)&lt;br /&gt;
* Equinox: Market (BP), Tyl Regor (Uranus) Assassination (all 8 parts)&lt;br /&gt;
* Excalibur: Market (BP), Lech Kril (Mars) Assassination (all parts)&lt;br /&gt;
* Frost: Market (BP), Vor &amp;amp; Lech Kril (Ceres) Assassination (all parts)&lt;br /&gt;
* &#039;&#039;&#039;Gara: Saya&#039;s Vigil/Simaris (BP), Plains of Eidolon Bounties (all parts)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Garuda: Vox Solaris/Simaris (BP), Orb Vallis Bounties (all parts)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Gauss: Market (BP), Kappa, Sedna (Disruption - all parts)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Grendel: Market (BP), mod-disabled missions (all parts, 25 Vitus Essence per key)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Gyre: Zariman Bounties (all parts)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Harrow: Chains of Harrow/Simaris (BP), Void Fissure-corrupted enemies (Chassis), Pago, Kuva Fortress (Spy - Neuroptics), Defection (any - Systems), Taveuni, Kuva Fortress (Survival, Systems and Neuroptics)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Hildryn: Little Duck (BP), Exploiter Orb (all parts)&#039;&#039;&#039;&lt;br /&gt;
* Hydroid: Market (BP), Vay Hek (Earth) Assassination (all parts)&lt;br /&gt;
* &#039;&#039;&#039;Inaros: Sands of Inaros (all parts) OR Simaris (all parts)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Ivara: Spy missions (all parts)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Jade: Jade Shadows (BP), Ascension (all parts) OR Ordis&#039;s pity shop&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Khora: normal Sanctuary Onslaught (all parts)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Kullervo: Acrithis&#039;s shop for Kullervo&#039;s Bane (all parts)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Lavos: Father&#039;s shop (all parts)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Limbo: Market (BP), The Limbo Theorem/Simaris (all parts)&#039;&#039;&#039;&lt;br /&gt;
* Loki: Market (BP), Hyena Pack (Neptune) Assassination (all parts)&lt;br /&gt;
* Mag: Market (BP), The Sergeant (Phobos) Assassination (all parts)&lt;br /&gt;
* Mesa: Market (BP), Mutalist Alad V (Eris) Assassination (all parts)&lt;br /&gt;
* &#039;&#039;&#039;Mirage: Market (BP), Hidden Messages (all parts)&#039;&#039;&#039;&lt;br /&gt;
* Nekros: Market (BP), Lephantis (Deimos) Assassination (all parts)&lt;br /&gt;
* &#039;&#039;&#039;Nezha: Tenno Lab (all parts)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Nidus: The Glast Gambit/Simaris (BP), Oestrus, Eris (Infested Salvage - all parts)&#039;&#039;&#039;&lt;br /&gt;
* Nova: Market (BP), Raptors (Europa) Assassination (all parts)&lt;br /&gt;
* Nyx: Market (BP), Phorid (Infested invasion) Manifestation (all parts)&lt;br /&gt;
* &#039;&#039;&#039;Oberon: Market (BP), Earth Proxima Points of Interest (Neuroptics and Systems), Saturn Proxima Points of Interest (Chassis)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Octavia: Octavia&#039;s Anthem (BP, Mandachord), Lua music puzzle (Chassis), Terrorem, Deimos (Survival - Neuroptics), rotation A chace on Plato, Lua (Exterminate - Systems)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Protea: The Deadlock Protocol/Simaris (BP), Granum Void (all parts)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Qorvex: Whispers in the Walls (BP), Sanctum Anatomica Bounties (all parts) OR Bird 3&#039;s shop (all parts including the BP)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Revenant: Mask of the Revenant/Simaris (BP), Plains of Eidolon Bounties (all parts)&#039;&#039;&#039;&lt;br /&gt;
* Rhino: Market (BP), Jackal (Venus) Assassination (all parts)&lt;br /&gt;
* Saryn: Market (BP), Kela De Thaym (Sedna) Assassination (all parts)&lt;br /&gt;
* &#039;&#039;&#039;Sevagoth: Call of the Tempestarii/Simaris (BP), Void Storms (all parts)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Styanax: Kahl&#039;s Garrison shop&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Titania: The Sliver Grove/Simaris (all parts)&#039;&#039;&#039;&lt;br /&gt;
* Trinity: Market (BP), Ambulas (Pluto) Assassination (all parts)&lt;br /&gt;
* Valkyr: Market (BP), Alad V (Jupiter) Assassination (all parts)&lt;br /&gt;
* &#039;&#039;&#039;Vauban: Market (BP), Nightwave shop (all parts)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Volt: Tenno Lab&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Voruna: Conjunction Survival OR Archimedean Yonta&#039;s pity shop (all parts)&#039;&#039;&#039;&lt;br /&gt;
* Wisp: Ropalolyst (Jupiter, after Chimera Prologue) Assassination (all parts)&lt;br /&gt;
* &#039;&#039;&#039;Wukong: Tenno Lab&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Xaku: Heart of Deimos/Simaris (BP), Cambion Drift Bounties (all parts)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Yareli: The Waverider/Simaris (BP), Ventkids&#039; Bash Lab (all parts)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Zephyr: Tenno Lab&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* &#039;Frames that aren&#039;t Assassination drops are bolded.&lt;br /&gt;
* Primes drop from Relics, and there are too many of those to list here. Ditto for &amp;quot;special&amp;quot; weapons (there are currently around 500 weapons in-game).&lt;br /&gt;
* Once you unlock the Circuit, you can choose the following &#039;frames as rewards for normal Circuit on a weekly rotation basis: Excalibur, Trinity, Ember; Loki, Mag, Rhino; Ash, Frost, Nyx; Saryn, Vauban, Nova; Nekros, Valkyr, Oberon; Hydroid, Mirage, Limbo; Mesa, Chroma, Atlas; Ivara, Inaros, Titania; Nidus, Octavia, Harrow; Gara, Khora, Revenant; Garuda, Baruuk, Hildryn.&lt;br /&gt;
* Some of those farms are decidedly easier than Assassination missions (Dojo research), but some of those aren&#039;t (Caliban with his time-gated BS springs to mind). Special mention to Equinox, which needs 8 drops from its Assassination boss. IDK who thought that was a good idea.&lt;br /&gt;
* There are 17/52 Assassination farm &#039;frames.&lt;br /&gt;
The last Assassination farm &#039;frame to be added was Wisp and she was added to the game back in 2019. DE simply doesn&#039;t use this method any more.&lt;/div&gt;</summary>
		<author><name>Knockwood</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Warframe:_the_Quick_and_Dirty_Guide_to_Acquiring_Warframes&amp;diff=471809</id>
		<title>Warframe: the Quick and Dirty Guide to Acquiring Warframes</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Warframe:_the_Quick_and_Dirty_Guide_to_Acquiring_Warframes&amp;diff=471809"/>
		<updated>2024-10-18T07:15:40Z</updated>

		<summary type="html">&lt;p&gt;Knockwood: Put in planets for assassination targets&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;List compiled by user @desdendelle on the VGO forum.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ash: Market (BP), Venus Proxima (Systems), Neptune Proxima (Neuroptics), Pluto Proxima (Chassis)&#039;&#039;&#039;&lt;br /&gt;
* Atlas: The Jordas Precept/Simaris (BP), Jordas Golem (Eris) Assassination (all parts)&lt;br /&gt;
* &#039;&#039;&#039;Banshee: Tenno Lab (all parts)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Baruuk: Little Duck (all parts)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Caliban: Market (BP), Narmer Bounties rotation A (Systems), Narmer Bounties rotation B (Chassis), Narmer Bounties rotation C (Neuroptics)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Chroma: The New Strange, Uranus Junction (Neuroptics), Neptune Junction (Chassis), Pluto Junction (Systems) OR Cephalon Simaris (all parts)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Citrine: Tyana Pass, Mars (Mirror Defense - all parts) OR Otak&#039;s pity shop&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Dagath: Dagath&#039;s Hollow (all parts) - NB that she needs Vainthorns that are end of mission rewards for Abyssal Zone (keys are 5k Faction Syndicate Standing a pop)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Dante: Armatus, Deimos (Disruption - all parts) OR Loid&#039;s pity shop&#039;&#039;&#039;&lt;br /&gt;
* Ember: Market (BP), Sargas Ruk (Saturn) Assassination (all parts)&lt;br /&gt;
* Equinox: Market (BP), Tyl Regor (Uranus) Assassination (all 8 parts)&lt;br /&gt;
* Excalibur: Market (BP), Lech Kril (Mars) Assassination (all parts)&lt;br /&gt;
* Frost: Market (BP), Vor &amp;amp; Lech Kril (Ceres) Assassination (all parts)&lt;br /&gt;
* &#039;&#039;&#039;Gara: Saya&#039;s Vigil/Simaris (BP), Plains of Eidolon Bounties (all parts)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Garuda: Vox Solaris/Simaris (BP), Orb Vallis Bounties (all parts)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Gauss: Market (BP), Kappa, Sedna (Disruption - all parts)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Grendel: Market (BP), mod-disabled missions (all parts, 25 Vitus Essence per key)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Gyre: Zariman Bounties (all parts)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Harrow: Chains of Harrow/Simaris (BP), Void Fissure-corrupted enemies (Chassis), Pago, Kuva Fortress (Spy - Neuroptics), Defection (any - Systems), Taveuni, Kuva Fortress (Survival, Systems and Neuroptics)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Hildryn: Little Duck (BP), Exploiter Orb (all parts)&#039;&#039;&#039;&lt;br /&gt;
* Hydroid: Market (BP), Vay Hek (Earth) Assassination (all parts)&lt;br /&gt;
* &#039;&#039;&#039;Inaros: Sands of Inaros (all parts) OR Simaris (all parts)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Ivara: Spy missions (all parts)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Jade: Jade Shadows (BP), Ascension (all parts) OR Ordis&#039;s pity shop&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Khora: normal Sanctuary Onslaught (all parts)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Kullervo: Acrithis&#039;s shop for Kullervo&#039;s Bane (all parts)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Lavos: Father&#039;s shop (all parts)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Limbo: Market (BP), The Limbo Theorem/Simaris (all parts)&#039;&#039;&#039;&lt;br /&gt;
* Loki: Market (BP), Hyena Pack (Neptune) Assassination (all parts)&lt;br /&gt;
* Mag: Market (BP), The Sergeant (Phobos) Assassination (all parts)&lt;br /&gt;
* Mesa: Market (BP), Mutalist Alad V (Eris) Assassination (all parts)&lt;br /&gt;
* &#039;&#039;&#039;Mirage: Market (BP), Hidden Messages (all parts)&#039;&#039;&#039;&lt;br /&gt;
* Nekros: Market (BP), Lephantis (Deimos) Assassination (all parts)&lt;br /&gt;
* &#039;&#039;&#039;Nezha: Tenno Lab (all parts)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Nidus: The Glast Gambit/Simaris (BP), Oestrus, Eris (Infested Salvage - all parts)&#039;&#039;&#039;&lt;br /&gt;
* Nova: Market (BP), Raptors (Europa) Assassination (all parts)&lt;br /&gt;
* Nyx: Market (BP), Phorid (Infested invasion) Manifestation (all parts)&lt;br /&gt;
* &#039;&#039;&#039;Oberon: Market (BP), Earth Proxima Points of Interest (Neuroptics and Systems), Saturn Proxima Points of Interest (Chassis)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Octavia: Octavia&#039;s Anthem (BP, Mandachord), Lua music puzzle (Chassis), Terrorem, Deimos (Survival - Neuroptics), rotation A chace on Plato, Lua (Exterminate - Systems)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Protea: The Deadlock Protocol/Simaris (BP), Granum Void (all parts)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Qorvex: Whispers in the Walls (BP), Sanctum Anatomica Bounties (all parts) OR Bird 3&#039;s shop (all parts including the BP)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Revenant: Mask of the Revenant/Simaris (BP), Plains of Eidolon Bounties (all parts)&#039;&#039;&#039;&lt;br /&gt;
* Rhino: Market (BP), Jackal (Venus) Assassination (all parts)&lt;br /&gt;
* Saryn: Market (BP), Kela De Thaym (Sedna) Assassination (all parts)&lt;br /&gt;
* &#039;&#039;&#039;Sevagoth: Call of the Tempestarii/Simaris (BP), Void Storms (all parts)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Styanax: Kahl&#039;s Garrison shop&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Titania: The Sliver Grove/Simaris (all parts)&#039;&#039;&#039;&lt;br /&gt;
* Trinity: Market (BP), Ambulas (Pluto) Assassination (all parts)&lt;br /&gt;
* Valkyr: Market (BP), Alad V (Jupiter) Assassination (all parts)&lt;br /&gt;
* &#039;&#039;&#039;Vauban: Market (BP), Nightwave shop (all parts)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Volt: Tenno Lab&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Voruna: Conjunction Survival OR Archimedean Yonta&#039;s pity shop (all parts)&#039;&#039;&#039;&lt;br /&gt;
* Wisp: Ropalolyst (Jupiter, after Chimera Prologue) Assassination (all parts)&lt;br /&gt;
* &#039;&#039;&#039;Wukong: Tenno Lab&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Xaku: Heart of Deimos/Simaris (BP), Cambion Drift Bounties (all parts)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Yareli: The Waverider/Simaris (BP), Ventkids&#039; Bash Lab (all parts)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Zephyr: Tenno Lab&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* &#039;Frames that aren&#039;t Assassination drops are bolded.&lt;br /&gt;
* Primes drop from Relics, and there are too many of those to list here. Ditto for &amp;quot;special&amp;quot; weapons (there are currently around 500 weapons in-game).&lt;br /&gt;
* Once you unlock the Circuit, you can choose the following &#039;frames as rewards for normal Circuit on a weekly rotation basis: Excalibur, Trinity, Ember; Loki, Mag, Rhino; Ash, Frost, Nyx; Saryn, Vauban, Nova; Nekros, Valkyr, Oberon; Hydroid, Mirage, Limbo; Mesa, Chroma, Atlas; Ivara, Inaros, Titania; Nidus, Octavia, Harrow; Gara, Khora, Revenant; Garuda, Baruuk, Hildryn.&lt;br /&gt;
* Some of those farms are decidedly easier than Assassination missions (Dojo research), but some of those aren&#039;t (Caliban with his time-gated BS springs to mind). Special mention to Equinox, which needs 8 drops from its Assassination boss. IDK who thought that was a good idea.&lt;br /&gt;
* There are 17/52 Assassination farm &#039;frames.&lt;br /&gt;
The last Assassination farm &#039;frame to be added was Wisp and she was added to the game back in 2019. DE simply doesn&#039;t use this method any more.&lt;/div&gt;</summary>
		<author><name>Knockwood</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Warframe:_the_Quick_and_Dirty_Guide_to_Acquiring_Warframes&amp;diff=463711</id>
		<title>Warframe: the Quick and Dirty Guide to Acquiring Warframes</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Warframe:_the_Quick_and_Dirty_Guide_to_Acquiring_Warframes&amp;diff=463711"/>
		<updated>2024-06-21T06:01:19Z</updated>

		<summary type="html">&lt;p&gt;Knockwood: added attribution&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;List compiled by user @desdendelle on the VGO forum.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ash: Market (BP), Venus Proxima (Systems), Neptune Proxima (Neuroptics), Pluto Proxima (Chassis)&#039;&#039;&#039;&lt;br /&gt;
* Atlas: The Jordas Precept/Simaris (BP), Jordas Golem Assassination (all parts)&lt;br /&gt;
* &#039;&#039;&#039;Banshee: Tenno Lab (all parts)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Baruuk: Little Duck (all parts)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Caliban: Market (BP), Narmer Bounties rotation A (Systems), Narmer Bounties rotation B (Chassis), Narmer Bounties rotation C (Neuroptics)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Chroma: The New Strange, Uranus Junction (Neuroptics), Neptune Junction (Chassis), Pluto Junction (Systems) OR Cephalon Simaris (all parts)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Citrine: Tyana Pass, Mars (Mirror Defense - all parts) OR Otak&#039;s pity shop&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Dagath: Dagath&#039;s Hollow (all parts) - NB that she needs Vainthorns that are end of mission rewards for Abyssal Zone (keys are 5k Faction Syndicate Standing a pop)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Dante: Armatus, Deimos (Disruption - all parts) OR Loid&#039;s pity shop&#039;&#039;&#039;&lt;br /&gt;
* Ember: Market (BP), Sargas Ruk Assassination (all parts)&lt;br /&gt;
* Equinox: Market (BP), Tyl Regor Assassination (all 8 parts)&lt;br /&gt;
* Excalibur: Market (BP), Lech Kril Assassination (all parts)&lt;br /&gt;
* Frost: Market (BP), Vor &amp;amp; Lech Kril Assassination (all parts)&lt;br /&gt;
* &#039;&#039;&#039;Gara: Saya&#039;s Vigil/Simaris (BP), Plains of Eidolon Bounties (all parts)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Garuda: Vox Solaris/Simaris (BP), Orb Vallis Bounties (all parts)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Gauss: Market (BP), Kappa, Sedna (Disruption - all parts)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Grendel: Market (BP), mod-disabled missions (all parts, 25 Vitus Essence per key)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Gyre: Zariman Bounties (all parts)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Harrow: Chains of Harrow/Simaris (BP), Void Fissure-corrupted enemies (Chassis), Pago, Kuva Fortress (Spy - Neuroptics), Defection (any - Systems), Taveuni, Kuva Fortress (Survival, Systems and Neuroptics)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Hildryn: Little Duck (BP), Exploiter Orb (all parts)&#039;&#039;&#039;&lt;br /&gt;
* Hydroid: Market (BP), Vay Hek Assassination (all parts)&lt;br /&gt;
* &#039;&#039;&#039;Inaros: Sands of Inaros (all parts) OR Simaris (all parts)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Ivara: Spy missions (all parts)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Jade: Jade Shadows (BP), Ascension (all parts) OR Ordis&#039;s pity shop&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Khora: normal Sanctuary Onslaught (all parts)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Kullervo: Acrithis&#039;s shop for Kullervo&#039;s Bane (all parts)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Lavos: Father&#039;s shop (all parts)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Limbo: Market (BP), The Limbo Theorem/Simaris (all parts)&#039;&#039;&#039;&lt;br /&gt;
* Loki: Market (BP), Hyena Pack Assassination (all parts)&lt;br /&gt;
* Mag: Market (BP), The Sergeant Assassination (all parts)&lt;br /&gt;
* Mesa: Market (BP), Mutalist Alad V Assassination (all parts)&lt;br /&gt;
* &#039;&#039;&#039;Mirage: Market (BP), Hidden Messages (all parts)&#039;&#039;&#039;&lt;br /&gt;
* Nekros: Market (BP), Lephantis Assassination (all parts)&lt;br /&gt;
* &#039;&#039;&#039;Nezha: Tenno Lab (all parts)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Nidus: The Glast Gambit/Simaris (BP), Oestrus, Eris (Infested Salvage - all parts)&#039;&#039;&#039;&lt;br /&gt;
* Nova: Market (BP), Raptors Assassination (all parts)&lt;br /&gt;
* Nyx: Market (BP), Phorid Manifestation (all parts)&lt;br /&gt;
* &#039;&#039;&#039;Oberon: Market (BP), Earth Proxima Points of Interest (Neuroptics and Systems), Saturn Proxima Points of Interest (Chassis)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Octavia: Octavia&#039;s Anthem (BP, Mandachord), Lua music puzzle (Chassis), Terrorem, Deimos (Survival - Neuroptics), rotation A chace on Plato, Lua (Exterminate - Systems)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Protea: The Deadlock Protocol/Simaris (BP), Granum Void (all parts)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Qorvex: Whispers in the Walls (BP), Sanctum Anatomica Bounties (all parts) OR Bird 3&#039;s shop (all parts including the BP)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Revenant: Mask of the Revenant/Simaris (BP), Plains of Eidolon Bounties (all parts)&#039;&#039;&#039;&lt;br /&gt;
* Rhino: Market (BP), Jackal Assassination (all parts)&lt;br /&gt;
* Saryn: Market (BP), Kela De Thaym Assassination (all parts)&lt;br /&gt;
* &#039;&#039;&#039;Sevagoth: Call of the Tempestarii/Simaris (BP), Void Storms (all parts)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Styanax: Kahl&#039;s Garrison shop&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Titania: The Sliver Grove/Simaris (all parts)&#039;&#039;&#039;&lt;br /&gt;
* Trinity: Market (BP), Ambulas Assassination (all parts)&lt;br /&gt;
* Valkyr: Market (BP), Alad V Assassination (all parts)&lt;br /&gt;
* &#039;&#039;&#039;Vauban: Market (BP), Nightwave shop (all parts)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Volt: Tenno Lab&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Voruna: Conjunction Survival OR Archimedean Yonta&#039;s pity shop (all parts)&#039;&#039;&#039;&lt;br /&gt;
* Wisp: Ropalolyst Assassination (all parts)&lt;br /&gt;
* &#039;&#039;&#039;Wukong: Tenno Lab&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Xaku: Heart of Deimos/Simaris (BP), Cambion Drift Bounties (all parts)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Yareli: The Waverider/Simaris (BP), Ventkids&#039; Bash Lab (all parts)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Zephyr: Tenno Lab&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* &#039;Frames that aren&#039;t Assassination drops are bolded.&lt;br /&gt;
* Primes drop from Relics, and there are too many of those to list here. Ditto for &amp;quot;special&amp;quot; weapons (there are currently around 500 weapons in-game).&lt;br /&gt;
* Once you unlock the Circuit, you can choose the following &#039;frames as rewards for normal Circuit on a weekly rotation basis: Excalibur, Trinity, Ember; Loki, Mag, Rhino; Ash, Frost, Nyx; Saryn, Vauban, Nova; Nekros, Valkyr, Oberon; Hydroid, Mirage, Limbo; Mesa, Chroma, Atlas; Ivara, Inaros, Titania; Nidus, Octavia, Harrow; Gara, Khora, Revenant; Garuda, Baruuk, Hildryn.&lt;br /&gt;
* Some of those farms are decidedly easier than Assassination missions (Dojo research), but some of those aren&#039;t (Caliban with his time-gated BS springs to mind). Special mention to Equinox, which needs 8 drops from its Assassination boss. IDK who thought that was a good idea.&lt;br /&gt;
* There are 17/52 Assassination farm &#039;frames.&lt;br /&gt;
The last Assassination farm &#039;frame to be added was Wisp and she was added to the game back in 2019. DE simply doesn&#039;t use this method any more.&lt;/div&gt;</summary>
		<author><name>Knockwood</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Warframe:_the_Quick_and_Dirty_Guide_to_Acquiring_Warframes&amp;diff=463609</id>
		<title>Warframe: the Quick and Dirty Guide to Acquiring Warframes</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Warframe:_the_Quick_and_Dirty_Guide_to_Acquiring_Warframes&amp;diff=463609"/>
		<updated>2024-06-21T00:27:31Z</updated>

		<summary type="html">&lt;p&gt;Knockwood: Fixed up bolding&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;&#039;Ash: Market (BP), Venus Proxima (Systems), Neptune Proxima (Neuroptics), Pluto Proxima (Chassis)&#039;&#039;&#039;&lt;br /&gt;
* Atlas: The Jordas Precept/Simaris (BP), Jordas Golem Assassination (all parts)&lt;br /&gt;
* &#039;&#039;&#039;Banshee: Tenno Lab (all parts)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Baruuk: Little Duck (all parts)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Caliban: Market (BP), Narmer Bounties rotation A (Systems), Narmer Bounties rotation B (Chassis), Narmer Bounties rotation C (Neuroptics)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Chroma: The New Strange, Uranus Junction (Neuroptics), Neptune Junction (Chassis), Pluto Junction (Systems) OR Cephalon Simaris (all parts)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Citrine: Tyana Pass, Mars (Mirror Defense - all parts) OR Otak&#039;s pity shop&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Dagath: Dagath&#039;s Hollow (all parts) - NB that she needs Vainthorns that are end of mission rewards for Abyssal Zone (keys are 5k Faction Syndicate Standing a pop)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Dante: Armatus, Deimos (Disruption - all parts) OR Loid&#039;s pity shop&#039;&#039;&#039;&lt;br /&gt;
* Ember: Market (BP), Sargas Ruk Assassination (all parts)&lt;br /&gt;
* Equinox: Market (BP), Tyl Regor Assassination (all 8 parts)&lt;br /&gt;
* Excalibur: Market (BP), Lech Kril Assassination (all parts)&lt;br /&gt;
* Frost: Market (BP), Vor &amp;amp; Lech Kril Assassination (all parts)&lt;br /&gt;
* &#039;&#039;&#039;Gara: Saya&#039;s Vigil/Simaris (BP), Plains of Eidolon Bounties (all parts)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Garuda: Vox Solaris/Simaris (BP), Orb Vallis Bounties (all parts)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Gauss: Market (BP), Kappa, Sedna (Disruption - all parts)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Grendel: Market (BP), mod-disabled missions (all parts, 25 Vitus Essence per key)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Gyre: Zariman Bounties (all parts)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Harrow: Chains of Harrow/Simaris (BP), Void Fissure-corrupted enemies (Chassis), Pago, Kuva Fortress (Spy - Neuroptics), Defection (any - Systems), Taveuni, Kuva Fortress (Survival, Systems and Neuroptics)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Hildryn: Little Duck (BP), Exploiter Orb (all parts)&#039;&#039;&#039;&lt;br /&gt;
* Hydroid: Market (BP), Vay Hek Assassination (all parts)&lt;br /&gt;
* &#039;&#039;&#039;Inaros: Sands of Inaros (all parts) OR Simaris (all parts)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Ivara: Spy missions (all parts)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Jade: Jade Shadows (BP), Ascension (all parts) OR Ordis&#039;s pity shop&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Khora: normal Sanctuary Onslaught (all parts)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Kullervo: Acrithis&#039;s shop for Kullervo&#039;s Bane (all parts)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Lavos: Father&#039;s shop (all parts)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Limbo: Market (BP), The Limbo Theorem/Simaris (all parts)&#039;&#039;&#039;&lt;br /&gt;
* Loki: Market (BP), Hyena Pack Assassination (all parts)&lt;br /&gt;
* Mag: Market (BP), The Sergeant Assassination (all parts)&lt;br /&gt;
* Mesa: Market (BP), Mutalist Alad V Assassination (all parts)&lt;br /&gt;
* &#039;&#039;&#039;Mirage: Market (BP), Hidden Messages (all parts)&#039;&#039;&#039;&lt;br /&gt;
* Nekros: Market (BP), Lephantis Assassination (all parts)&lt;br /&gt;
* &#039;&#039;&#039;Nezha: Tenno Lab (all parts)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Nidus: The Glast Gambit/Simaris (BP), Oestrus, Eris (Infested Salvage - all parts)&#039;&#039;&#039;&lt;br /&gt;
* Nova: Market (BP), Raptors Assassination (all parts)&lt;br /&gt;
* Nyx: Market (BP), Phorid Manifestation (all parts)&lt;br /&gt;
* &#039;&#039;&#039;Oberon: Market (BP), Earth Proxima Points of Interest (Neuroptics and Systems), Saturn Proxima Points of Interest (Chassis)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Octavia: Octavia&#039;s Anthem (BP, Mandachord), Lua music puzzle (Chassis), Terrorem, Deimos (Survival - Neuroptics), rotation A chace on Plato, Lua (Exterminate - Systems)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Protea: The Deadlock Protocol/Simaris (BP), Granum Void (all parts)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Qorvex: Whispers in the Walls (BP), Sanctum Anatomica Bounties (all parts) OR Bird 3&#039;s shop (all parts including the BP)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Revenant: Mask of the Revenant/Simaris (BP), Plains of Eidolon Bounties (all parts)&#039;&#039;&#039;&lt;br /&gt;
* Rhino: Market (BP), Jackal Assassination (all parts)&lt;br /&gt;
* Saryn: Market (BP), Kela De Thaym Assassination (all parts)&lt;br /&gt;
* &#039;&#039;&#039;Sevagoth: Call of the Tempestarii/Simaris (BP), Void Storms (all parts)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Styanax: Kahl&#039;s Garrison shop&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Titania: The Sliver Grove/Simaris (all parts)&#039;&#039;&#039;&lt;br /&gt;
* Trinity: Market (BP), Ambulas Assassination (all parts)&lt;br /&gt;
* Valkyr: Market (BP), Alad V Assassination (all parts)&lt;br /&gt;
* &#039;&#039;&#039;Vauban: Market (BP), Nightwave shop (all parts)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Volt: Tenno Lab&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Voruna: Conjunction Survival OR Archimedean Yonta&#039;s pity shop (all parts)&#039;&#039;&#039;&lt;br /&gt;
* Wisp: Ropalolyst Assassination (all parts)&lt;br /&gt;
* &#039;&#039;&#039;Wukong: Tenno Lab&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Xaku: Heart of Deimos/Simaris (BP), Cambion Drift Bounties (all parts)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Yareli: The Waverider/Simaris (BP), Ventkids&#039; Bash Lab (all parts)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Zephyr: Tenno Lab&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* &#039;Frames that aren&#039;t Assassination drops are bolded.&lt;br /&gt;
* Primes drop from Relics, and there are too many of those to list here. Ditto for &amp;quot;special&amp;quot; weapons (there are currently around 500 weapons in-game).&lt;br /&gt;
* Once you unlock the Circuit, you can choose the following &#039;frames as rewards for normal Circuit on a weekly rotation basis: Excalibur, Trinity, Ember; Loki, Mag, Rhino; Ash, Frost, Nyx; Saryn, Vauban, Nova; Nekros, Valkyr, Oberon; Hydroid, Mirage, Limbo; Mesa, Chroma, Atlas; Ivara, Inaros, Titania; Nidus, Octavia, Harrow; Gara, Khora, Revenant; Garuda, Baruuk, Hildryn.&lt;br /&gt;
* Some of those farms are decidedly easier than Assassination missions (Dojo research), but some of those aren&#039;t (Caliban with his time-gated BS springs to mind). Special mention to Equinox, which needs 8 drops from its Assassination boss. IDK who thought that was a good idea.&lt;br /&gt;
* There are 17/52 Assassination farm &#039;frames.&lt;br /&gt;
The last Assassination farm &#039;frame to be added was Wisp and she was added to the game back in 2019. DE simply doesn&#039;t use this method any more.&lt;/div&gt;</summary>
		<author><name>Knockwood</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Warframe:_the_Quick_and_Dirty_Guide_to_Acquiring_Warframes&amp;diff=463605</id>
		<title>Warframe: the Quick and Dirty Guide to Acquiring Warframes</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Warframe:_the_Quick_and_Dirty_Guide_to_Acquiring_Warframes&amp;diff=463605"/>
		<updated>2024-06-20T23:12:48Z</updated>

		<summary type="html">&lt;p&gt;Knockwood: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;&#039;Ash: Market (BP), Venus Proxima (Systems), Neptune Proxima (Neuroptics), Pluto Proxima (Chassis)&#039;&#039;&#039;&lt;br /&gt;
* Atlas: The Jordas Precept/Simaris (BP), Jordas Golem Assassination (all parts)&lt;br /&gt;
* &#039;&#039;&#039;Banshee: Tenno Lab (all parts)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Baruuk: Little Duck (all parts)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Caliban: Market (BP), Narmer Bounties rotation A (Systems), Narmer Bounties rotation B (Chassis), Narmer Bounties rotation C (Neuroptics)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Chroma: The New Strange, Uranus Junction (Neuroptics), Neptune Junction (Chassis), Pluto Junction (Systems) OR Cephalon Simaris (all parts)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Citrine: Tyana Pass, Mars (Mirror Defense - all parts) OR Otak&#039;s pity shop&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Dagath: Dagath&#039;s Hollow (all parts) - NB that she needs Vainthorns that are end of mission rewards for Abyssal Zone (keys are 5k Faction Syndicate Standing a pop)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Dante: Armatus, Deimos (Disruption - all parts) OR Loid&#039;s pity shop&#039;&#039;&#039;&lt;br /&gt;
* Ember: Market (BP), Sargas Ruk Assassination (all parts)&lt;br /&gt;
* Equinox: Market (BP), Tyl Regor Assassination (all 8 parts)&lt;br /&gt;
* Excalibur: Market (BP), Lech Kril Assassination (all parts)&lt;br /&gt;
* Frost: Market (BP), Vor &amp;amp; Lech Kril Assassination (all parts)&lt;br /&gt;
* Gara: Saya&#039;s Vigil/Simaris (BP), Plains of Eidolon Bounties (all parts)&lt;br /&gt;
* Garuda: Vox Solaris/Simaris (BP), Orb Vallis Bounties (all parts)&lt;br /&gt;
* Gauss: Market (BP), Kappa, Sedna (Disruption - all parts)&lt;br /&gt;
* Grendel: Market (BP), mod-disabled missions (all parts, 25 Vitus Essence per key)&lt;br /&gt;
* Gyre: Zariman Bounties (all parts)&lt;br /&gt;
* Harrow: Chains of Harrow/Simaris (BP), Void Fissure-corrupted enemies (Chassis), Pago, Kuva Fortress (Spy - Neuroptics), Defection (any - Systems), Taveuni, Kuva Fortress (Survival, Systems and Neuroptics)&lt;br /&gt;
* Hildryn: Little Duck (BP), Exploiter Orb (all parts)&lt;br /&gt;
* Hydroid: Market (BP), Vay Hek Assassination (all parts)&lt;br /&gt;
* Inaros: Sands of Inaros (all parts) OR Simaris (all parts)&lt;br /&gt;
* Ivara: Spy missions (all parts)&lt;br /&gt;
* Jade: Jade Shadows (BP), Ascension (all parts) OR Ordis&#039;s pity shop&lt;br /&gt;
* Khora: normal Sanctuary Onslaught (all parts)&lt;br /&gt;
* Kullervo: Acrithis&#039;s shop for Kullervo&#039;s Bane (all parts)&lt;br /&gt;
* Lavos: Father&#039;s shop (all parts)&lt;br /&gt;
* Limbo: Market (BP), The Limbo Theorem/Simaris (all parts)&lt;br /&gt;
* Loki: Market (BP), Hyena Pack Assassination (all parts)&lt;br /&gt;
* Mag: Market (BP), The Sergeant Assassination (all parts)&lt;br /&gt;
* Mesa: Market (BP), Mutalist Alad V Assassination (all parts)&lt;br /&gt;
* Mirage: Market (BP), Hidden Messages (all parts)&lt;br /&gt;
* Nekros: Market (BP), Lephantis Assassination (all parts)&lt;br /&gt;
* Nezha: Tenno Lab (all parts)&lt;br /&gt;
* Nidus: The Glast Gambit/Simaris (BP), Oestrus, Eris (Infested Salvage - all parts)&lt;br /&gt;
* Nova: Market (BP), Raptors Assassination (all parts)&lt;br /&gt;
* Nyx: Market (BP), Phorid Manifestation (all parts)&lt;br /&gt;
* Oberon: Market (BP), Earth Proxima Points of Interest (Neuroptics and Systems), Saturn Proxima Points of Interest (Chassis)&lt;br /&gt;
* Octavia: Octavia&#039;s Anthem (BP, Mandachord), Lua music puzzle (Chassis), Terrorem, Deimos (Survival - Neuroptics), rotation A chace on Plato, Lua (Exterminate - Systems)&lt;br /&gt;
* Protea: The Deadlock Protocol/Simaris (BP), Granum Void (all parts)&lt;br /&gt;
* Qorvex: Whispers in the Walls (BP), Sanctum Anatomica Bounties (all parts) OR Bird 3&#039;s shop (all parts including the BP)&lt;br /&gt;
* Revenant: Mask of the Revenant/Simaris (BP), Plains of Eidolon Bounties (all parts)&lt;br /&gt;
* Rhino: Market (BP), Jackal Assassination (all parts)&lt;br /&gt;
* Saryn: Market (BP), Kela De Thaym Assassination (all parts)&lt;br /&gt;
* Sevagoth: Call of the Tempestarii/Simaris (BP), Void Storms (all parts)&lt;br /&gt;
* Styanax: Kahl&#039;s Garrison shop&lt;br /&gt;
* Titania: The Sliver Grove/Simaris (all parts)&lt;br /&gt;
* Trinity: Market (BP), Ambulas Assassination (all parts)&lt;br /&gt;
* Valkyr: Market (BP), Alad V Assassination (all parts)&lt;br /&gt;
* Vauban: Market (BP), Nightwave shop (all parts)&lt;br /&gt;
* Volt: Tenno Lab&lt;br /&gt;
* Voruna: Conjunction Survival OR Archimedean Yonta&#039;s pity shop (all parts)&lt;br /&gt;
* Wisp: Ropalolyst Assassination (all parts)&lt;br /&gt;
* Wukong: Tenno Lab&lt;br /&gt;
* Xaku: Heart of Deimos/Simaris (BP), Cambion Drift Bounties (all parts)&lt;br /&gt;
* Yareli: The Waverider/Simaris (BP), Ventkids&#039; Bash Lab (all parts)&lt;br /&gt;
* Zephyr: Tenno Lab&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* &#039;Frames that aren&#039;t Assassination drops are bolded.&lt;br /&gt;
* Primes drop from Relics, and there&#039;s too many of those for me to list here. Ditto for &amp;quot;special&amp;quot; weapons (there are currently around 500 weapons in-game).&lt;br /&gt;
* Once you unlock the Circuit, you can choose the following &#039;frames as rewards for normal Circuit on a weekly rotation basis: Excalibur, Trinity, Ember; Loki, Mag, Rhino; Ash, Frost, Nyx; Saryn, Vauban, Nova; Nekros, Valkyr, Oberon; Hydroid, Mirage, Limbo; Mesa, Chroma, Atlas; Ivara, Inaros, Titania; Nidus, Octavia, Harrow; Gara, Khora, Revenant; Garuda, Baruuk, Hildryn.&lt;br /&gt;
* Some of those farms are decidedly easier than Assassination missions (Dojo research), but some of those aren&#039;t (Caliban with his time-gated BS springs to mind). Special mention to Equinox that needs 8 drops from its Assassination boss. IDK who thought that was a good idea.&lt;br /&gt;
* There are 17/52 Assassination farm &#039;frames.&lt;br /&gt;
The last Assassination farm &#039;frame to be added was Wisp and she was added to the game back in 2019. DE simply doesn&#039;t use this method any more.&lt;/div&gt;</summary>
		<author><name>Knockwood</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Warframe:_the_Quick_and_Dirty_Guide_to_Acquiring_Warframes&amp;diff=463600</id>
		<title>Warframe: the Quick and Dirty Guide to Acquiring Warframes</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Warframe:_the_Quick_and_Dirty_Guide_to_Acquiring_Warframes&amp;diff=463600"/>
		<updated>2024-06-20T23:03:24Z</updated>

		<summary type="html">&lt;p&gt;Knockwood: Created page with &amp;quot;* Ash: Market (BP), Venus Proxima (Systems), Neptune Proxima (Neuroptics), Pluto Proxima (Chassis) * Atlas: The Jordas Precept/Simaris (BP), Jordas Golem Assassination (all pa...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Ash: Market (BP), Venus Proxima (Systems), Neptune Proxima (Neuroptics), Pluto Proxima (Chassis)&lt;br /&gt;
* Atlas: The Jordas Precept/Simaris (BP), Jordas Golem Assassination (all parts)&lt;br /&gt;
* Banshee: Tenno Lab (all parts)&lt;br /&gt;
* Baruuk: Little Duck (all parts)&lt;br /&gt;
* Caliban: Market (BP), Narmer Bounties rotation A (Systems), Narmer Bounties rotation B (Chassis), Narmer Bounties rotation C (Neuroptics)&lt;br /&gt;
* Chroma: The New Strange, Uranus Junction (Neuroptics), Neptune Junction (Chassis), Pluto Junction (Systems) OR Cephalon Simaris (all parts)&lt;br /&gt;
* Citrine: Tyana Pass, Mars (Mirror Defense - all parts) OR Otak&#039;s pity shop&lt;br /&gt;
* Dagath: Dagath&#039;s Hollow (all parts) - NB that she needs Vainthorns that are end of mission rewards for Abyssal Zone (keys are 5k Faction Syndicate Standing a pop)&lt;br /&gt;
* Dante: Armatus, Deimos (Disruption - all parts) OR Loid&#039;s pity shop&lt;br /&gt;
* Ember: Market (BP), Sargas Ruk Assassination (all parts)&lt;br /&gt;
* Equinox: Market (BP), Tyl Regor Assassination (all 8 parts)&lt;br /&gt;
* Excalibur: Market (BP), Lech Kril Assassination (all parts)&lt;br /&gt;
* Frost: Market (BP), Vor &amp;amp; Lech Kril Assassination (all parts)&lt;br /&gt;
* Gara: Saya&#039;s Vigil/Simaris (BP), Plains of Eidolon Bounties (all parts)&lt;br /&gt;
* Garuda: Vox Solaris/Simaris (BP), Orb Vallis Bounties (all parts)&lt;br /&gt;
* Gauss: Market (BP), Kappa, Sedna (Disruption - all parts)&lt;br /&gt;
* Grendel: Market (BP), mod-disabled missions (all parts, 25 Vitus Essence per key)&lt;br /&gt;
* Gyre: Zariman Bounties (all parts)&lt;br /&gt;
* Harrow: Chains of Harrow/Simaris (BP), Void Fissure-corrupted enemies (Chassis), Pago, Kuva Fortress (Spy - Neuroptics), Defection (any - Systems), Taveuni, Kuva Fortress (Survival, Systems and Neuroptics)&lt;br /&gt;
* Hildryn: Little Duck (BP), Exploiter Orb (all parts)&lt;br /&gt;
* Hydroid: Market (BP), Vay Hek Assassination (all parts)&lt;br /&gt;
* Inaros: Sands of Inaros (all parts) OR Simaris (all parts)&lt;br /&gt;
* Ivara: Spy missions (all parts)&lt;br /&gt;
* Jade: Jade Shadows (BP), Ascension (all parts) OR Ordis&#039;s pity shop&lt;br /&gt;
* Khora: normal Sanctuary Onslaught (all parts)&lt;br /&gt;
* Kullervo: Acrithis&#039;s shop for Kullervo&#039;s Bane (all parts)&lt;br /&gt;
* Lavos: Father&#039;s shop (all parts)&lt;br /&gt;
* Limbo: Market (BP), The Limbo Theorem/Simaris (all parts)&lt;br /&gt;
* Loki: Market (BP), Hyena Pack Assassination (all parts)&lt;br /&gt;
* Mag: Market (BP), The Sergeant Assassination (all parts)&lt;br /&gt;
* Mesa: Market (BP), Mutalist Alad V Assassination (all parts)&lt;br /&gt;
* Mirage: Market (BP), Hidden Messages (all parts)&lt;br /&gt;
* Nekros: Market (BP), Lephantis Assassination (all parts)&lt;br /&gt;
* Nezha: Tenno Lab (all parts)&lt;br /&gt;
* Nidus: The Glast Gambit/Simaris (BP), Oestrus, Eris (Infested Salvage - all parts)&lt;br /&gt;
* Nova: Market (BP), Raptors Assassination (all parts)&lt;br /&gt;
* Nyx: Market (BP), Phorid Manifestation (all parts)&lt;br /&gt;
* Oberon: Market (BP), Earth Proxima Points of Interest (Neuroptics and Systems), Saturn Proxima Points of Interest (Chassis)&lt;br /&gt;
* Octavia: Octavia&#039;s Anthem (BP, Mandachord), Lua music puzzle (Chassis), Terrorem, Deimos (Survival - Neuroptics), rotation A chace on Plato, Lua (Exterminate - Systems)&lt;br /&gt;
* Protea: The Deadlock Protocol/Simaris (BP), Granum Void (all parts)&lt;br /&gt;
* Qorvex: Whispers in the Walls (BP), Sanctum Anatomica Bounties (all parts) OR Bird 3&#039;s shop (all parts including the BP)&lt;br /&gt;
* Revenant: Mask of the Revenant/Simaris (BP), Plains of Eidolon Bounties (all parts)&lt;br /&gt;
* Rhino: Market (BP), Jackal Assassination (all parts)&lt;br /&gt;
* Saryn: Market (BP), Kela De Thaym Assassination (all parts)&lt;br /&gt;
* Sevagoth: Call of the Tempestarii/Simaris (BP), Void Storms (all parts)&lt;br /&gt;
* Styanax: Kahl&#039;s Garrison shop&lt;br /&gt;
* Titania: The Sliver Grove/Simaris (all parts)&lt;br /&gt;
* Trinity: Market (BP), Ambulas Assassination (all parts)&lt;br /&gt;
* Valkyr: Market (BP), Alad V Assassination (all parts)&lt;br /&gt;
* Vauban: Market (BP), Nightwave shop (all parts)&lt;br /&gt;
* Volt: Tenno Lab&lt;br /&gt;
* Voruna: Conjunction Survival OR Archimedean Yonta&#039;s pity shop (all parts)&lt;br /&gt;
* Wisp: Ropalolyst Assassination (all parts)&lt;br /&gt;
* Wukong: Tenno Lab&lt;br /&gt;
* Xaku: Heart of Deimos/Simaris (BP), Cambion Drift Bounties (all parts)&lt;br /&gt;
* Yareli: The Waverider/Simaris (BP), Ventkids&#039; Bash Lab (all parts)&lt;br /&gt;
* Zephyr: Tenno Lab&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* &#039;Frames that aren&#039;t Assassination drops are bolded.&lt;br /&gt;
* Primes drop from Relics, and there&#039;s too many of those for me to list here. Ditto for &amp;quot;special&amp;quot; weapons (there are currently around 500 weapons in-game).&lt;br /&gt;
* Once you unlock the Circuit, you can choose the following &#039;frames as rewards for normal Circuit on a weekly rotation basis: Excalibur, Trinity, Ember; Loki, Mag, Rhino; Ash, Frost, Nyx; Saryn, Vauban, Nova; Nekros, Valkyr, Oberon; Hydroid, Mirage, Limbo; Mesa, Chroma, Atlas; Ivara, Inaros, Titania; Nidus, Octavia, Harrow; Gara, Khora, Revenant; Garuda, Baruuk, Hildryn.&lt;br /&gt;
* Some of those farms are decidedly easier than Assassination missions (Dojo research), but some of those aren&#039;t (Caliban with his time-gated BS springs to mind). Special mention to Equinox that needs 8 drops from its Assassination boss. IDK who thought that was a good idea.&lt;br /&gt;
* There are 17/52 Assassination farm &#039;frames.&lt;br /&gt;
The last Assassination farm &#039;frame to be added was Wisp and she was added to the game back in 2019. DE simply doesn&#039;t use this method any more.&lt;/div&gt;</summary>
		<author><name>Knockwood</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=VGO%27s_Guide_to_Warframe&amp;diff=463598</id>
		<title>VGO&#039;s Guide to Warframe</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=VGO%27s_Guide_to_Warframe&amp;diff=463598"/>
		<updated>2024-06-20T22:46:18Z</updated>

		<summary type="html">&lt;p&gt;Knockwood: /* Warframes */ added link to finding Warframes page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This is where the fans of Warframe on VGO can talk about the best way to play with the stuff you get--Warframes in particular, but also weapons and other stuff.&lt;br /&gt;
Note that this is not where to find things like secrets, stats, or mission walkthroughs... those are very well covered by [https://warframe.fandom.com/wiki/Warframes the Warframe Wiki].&lt;br /&gt;
&lt;br /&gt;
==General Info==&lt;br /&gt;
&lt;br /&gt;
==Mastery Rank==&lt;br /&gt;
As you level warframes, weapons and companions, you&#039;ll gain mastery. Once you have enough mastery, you can complete a trial to increase your mastery rank. Certain missions, weapons and riven mods have a minimum mastery rank associated with them. If your mastery rank is lower than that, you can&#039;t access them. (I believe that you can use weapons bought with platinum, even if your mastery rank isn&#039;t high enough.) Once you achieve a mastery rank of 18, everything should be accessible to you.&lt;br /&gt;
Having a higher mastery rank increases the number of void traces you can have (for upgrading relics), the number of loadouts you can have, and how much standing with factions you can gain in a day. At MR 30, you also get a legendary core, 30 additional riven slots, and can bestow a blessing on all of the players at a given relay.&lt;br /&gt;
&lt;br /&gt;
You gain mastery for levelling up different weapons (if you level up 2 of the same type of weapon, only the first one counts. Prime and faction variants are considered different weapons), companions, warframes, and necramechs. You also gain mastery by gaining intrinsics, completing the star chart, and again by completing the star chart on the steel path.&lt;br /&gt;
Each mastery test is very different. Some are much easier with a specific warframe. [[MasteryTips|Here]] are some tips.&lt;br /&gt;
&lt;br /&gt;
Also, you can only take the test once a day. You can practice as many times as you like, though. To practice a test you&#039;ve qualified for, go to Cephalon Simaris at one of the relays, and turn right just as you enter his room. There will be a corridor with alcoves for the different Mastery tests. You can only practice tests you&#039;ve passed, or qualified for.&lt;br /&gt;
Also, if you&#039;re having a hard time passing a test, any mastery gained in the meantime is banked, and applied after you pass the test, so it isn&#039;t lost.&lt;br /&gt;
&lt;br /&gt;
==Mods==&lt;br /&gt;
As you play, you will pick up Mods, which you can add to your equipment to change its capabilities. There are mods specific to Warframes, classes of weapons (I.e., swords, whips, et cetera), and a select few for specific Warframes or weapons (but note that those will work with any variant of that Warframe or weapon, normal, prime, or special.)&lt;br /&gt;
&lt;br /&gt;
Mods can be upgraded at the mod station on your orbiter by spending Endo--the amount of Endo needed is proportional to the rarity of the mod and the level.&lt;br /&gt;
* it&#039;s good to have copies of mods with variable levels of upgrades to allow for flexibility in a mod loadout.&lt;br /&gt;
===Warframe mods===&lt;br /&gt;
* Placing an aura mod in the aura slot will increase the capacity of your Warframe proportional to the level of the mod--&#039;&#039;if&#039;&#039; it is of the correct polarity of the slot.&lt;br /&gt;
===Riven Mods===&lt;br /&gt;
Riven mods are a special type of mod. When you get it, it will be &amp;quot;veiled,&amp;quot; which means that its properties are hidden, other than for the general type of weapon that it&#039;s for, such as shotgun, rifle, secondary weapon, or melee weapon. To unveil a riven, you have to do a task with the riven equipped in a weapon that you&#039;re using. The task can be something like &amp;quot;kill 10 enemies while sliding&amp;quot; or &amp;quot;kill 5 dargyn pilots before they hit the ground with a dragon key equipped.&amp;quot;&lt;br /&gt;
Once unveiled, the riven will be for a specific weapon, like a Boltor, and will have 2-3 random positive stats and may have a negative stat as well. You can use kuva to reroll the stats on a riven, although the cost goes up with each reroll.&lt;br /&gt;
Rivens also have a disposition, based on how popular the weapon is. The more popular the weapon, the lower the disposition, and the lower the stats of the riven. (That means that a Zhuge riven may have better stats on a base Zhuge than on the Zhuge Prime.)&lt;br /&gt;
There are some tricks to make unveiling rivens easier. Here are a few. [[Unveiling_Tricks]]&lt;br /&gt;
&lt;br /&gt;
==Warframes==&lt;br /&gt;
Most frames have both a normal version and a Prime version; the normal version you can get through normal play, while the Prime versions come from parts that show up in Relics, requiring they be unlocked by collecting Void Fissures in the appropriate missions... and hoping you get lucky. (See Missions section.) In general, the Prime version of a Warframe works just like the non-prime version, including Abilities, but are just generally &#039;&#039;better&#039;&#039;  in their stats.&lt;br /&gt;
Update June 2024: [[Warframe: the Quick and Dirty Guide to Acquiring Warframes]]&lt;br /&gt;
* &#039;&#039;&#039;Ash/Ash Prime&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Atlas/Atlas Prime&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Hildryn===&lt;br /&gt;
[[User:Aliasi]]&lt;br /&gt;
* Hildryn is a frame difficult to acquire &#039;naturally&#039;, as her parts require a fair amount of relatively high-level grinding. However, if you&#039;re starting out and don&#039;t mind buying her with platinum, she may be very useful to a new player. She is tanky, much like Rhino, but unlike most Warframes she does not use energy. All of her abilities are powered by her shields. Until you have mods that allow you to more easily manage your energy, this can allow you to get used to Warframe abilities as her shields will recharge. (It worked for me!)&lt;br /&gt;
* Her #1, Balefire, gives you an alternate built-in weapon that uses her shields for ammunition. While useful (especially on missions that restrict type of weapon but permit Warframe abilities), it&#039;s not an ability you need to focus on unless you really enjoy it.&lt;br /&gt;
* Her #2, Pillage, is your new best friend. Hildryn emits a wave that strips shields and armor off nearby foes, and restores her shields. Many otherwise difficult enemies become much easier to manage if you remove their armor. Sadly, Infested enemies tend to have less armor and no shields, so they are more difficult to deal with as Hildryn. But see later!&lt;br /&gt;
* Her #3, Haven, works in concert with Pillage to truly kick things up. Not only will it restore the shields of your squad (and your companions, if you have any), but it also damages enemies. &lt;br /&gt;
* Her #4, Aegis Storm, creates an area which holds enemies in place while you can use your Balefire charger on them. While a useful last-ditch crowd-control measure, you&#039;ll probably get more use out of the limited flight it grants you than anything else until you master the parkour-style movement of the game.&lt;br /&gt;
* As a special note, the Blazing Pillage augment mod (purchasable if you do work for Cephalon Suda or the Perrin Sequence) helps patch the hole in her kit regarding infested. Enemies within your Haven area will take damage and restore extra shields when hit with Pillage, even if they would not otherwise do so!&lt;br /&gt;
&lt;br /&gt;
===Limbo/Limbo Prime===&lt;br /&gt;
* On rescue missions and Defense Sorties, you can banish the hostage, so enemies can&#039;t hurt them.&lt;br /&gt;
* On Mobile Defense missions, you cannot interact with the console in the Rift plane. If you cast Cataclysm before a teammate could insert the module, they won&#039;t be able to, until it ends. This often makes your teammates very mad at you.&lt;br /&gt;
* Cataclysm is of limited use on defense missions. The mission lasts until all enemies in a wave are destroyed. Guns can&#039;t fire into or out of the rift, slowing the killing spree.&lt;br /&gt;
* Warframe abilities do NOT have this limitation. That means that Mesa&#039;s Regulators, Hildryn&#039;s Balefire Chargers, and other weapon powers can target enemies through the rift.&lt;br /&gt;
* Enemies protected by Arbitration drones ignore the rift.&lt;br /&gt;
&lt;br /&gt;
===Mag/Mag Prime===&lt;br /&gt;
&lt;br /&gt;
[[User:Nondeceptive]]&lt;br /&gt;
&lt;br /&gt;
One of the three starter Warframes, Mag is difficult to master and sometimes misunderstood because her powers do not scale normally as you progress through the game. &lt;br /&gt;
* #1, Pull: Yoinks enemies towards Mag, grabbing from a cone-shaped area. At very low levels the damage from Pull is enough to massacre enemies, but this will quickly fall away as you explore the star chart. Pull can be particularly useful in objective-based levels like Interception or Defense, as Mag can simply Pull enemies off the objective in question.&lt;br /&gt;
* #2, Magnetize: Mag&#039;s bread and butter. If there is a target that is hard to kill, Magnetize it. A field will be created where all damage moves toward the enemy trapped in the center, and all projectiles whirl around, repeatedly striking enemies if they are able. At the end of the duration, the field explodes outward. Damage to enemies inside the field, and the damage of the explosion later, all depends on what gets poured into it while the field is active. Projectile weapons with high punch-through values will strike Magnetized targets repeatedly. If you hold the button instead of tapping, Mag can &amp;quot;catch&amp;quot; incoming fire from a cone in front of her and, when released, hurl the damage back at those who sent it.&lt;br /&gt;
* #3, Polarize: Mag releases a wave that causes enemy shields and armor to detonate, dealing True damage. The damage rates for this are fixed values; they can only be stretched so far. Very early in the game, Polarize doesn&#039;t have enough to work with and doesn&#039;t do much. Towards the early-middle levels of the star map, Polarize becomes incredibly destructive to Corpus and Grineer. Later on, it remains useful in its ability to damage armor but loses a lot of its strength. Incidentally, as the wave passes over your allies you will restore their shields by a small amount. &lt;br /&gt;
* #4, Crush: Enemies in a sphere around Mag will be lifted up, crushed for damage, and dropped. Shields of Mag and her allies will be boosted by a variable amount depending on how many enemies were caught in the Crush. Early in the game, this is your &amp;quot;Oh, too many!&amp;quot; panic button; it will kill things all around. Later on, it starts to lose its strength and will eventually become chiefly useful for cranking up your shields. &lt;br /&gt;
* Please use Mag with consideration for your fellow players. Warframe&#039;s netcode has some trouble accurately representing the position of many ragdolled enemies, so constant use of Pull is probably making things harder for everyone else. Magnetize bubbles can also block/absorb allied weapons fire, not just that of the enemy. &lt;br /&gt;
* Mag enjoys powerful synergy between her powers: For example, Magnetized enemies take much greater damage from Crush. Or you can pull a bunch of enemies into a corner, magnetize the pile, then pull more enemies into the damage field to maximize what gets wrecked by the eventual explosion. Synergy can also be found with weapons (those that punch-through or bounce will be greatly enhanced with Magnetize) and with other Warframes (anything that uses shields in its powers, like Hildryn or Valkyr for example, can benefit from a Mag&#039;s all-squad shield enhancement). &lt;br /&gt;
* Mag players need to be aware that certain enemies (for example, bosses and capture targets) feature protection against players moving or holding them, and thus the movement-affecting aspects of Pull, Magnetize, and Crush will have no effect. &lt;br /&gt;
* Scaling: In the very early stages, Pull is almost all you need, with Crush for real emergencies. As you advance a little, Polarize becomes overwhelmingly powerful. But as you advance still further, the damage-dealing aspects of these powers will fall into near-uselessness. This can lead to the impression that Mag doesn&#039;t do well in high-level play, but the fact is that Power #2, Magnetize scales ruthlessly with the power of enemies and your own weapons. Well-used Magnetize fields can carry Mag into pretty much any Warframe content. &lt;br /&gt;
&lt;br /&gt;
Like Hildryn, Mag is somewhat weaker against the Infested. Polarize is almost entirely useless against them as they generally lack shields or armor, and the overlapping protections of Ancient Healers and Ancient Disruptors will cover most of Mag&#039;s other powers as well. Limit your casting to an occasional strategic Pull to move Healers away, and Magnetize on priority targets, with Crush serving to enhance your shields.&lt;br /&gt;
&lt;br /&gt;
===Protea===&lt;br /&gt;
&lt;br /&gt;
[[User:Seroster|Seroster]] &lt;br /&gt;
&lt;br /&gt;
* A mostly straightforward warframe likened to the engineer in some shooters.&lt;br /&gt;
* Protea&#039;s #1 ability, Grenade Fan, is really two different abilities whether you tap or press and hold. Note that you can swap the function of these two in settings just for Protea! Shrapnel Vortex grenades are in my experience not very helpful but they do stagger enemies. Shield Satellites are indispensable defence for Protea - throw these nearby or on your position, then run near one to pick it up and boost your shields. After a while the shield satellite duration will end, leaving you with overshields, and you will want to cast Shield Satellites again when your shields start to get chipped away. &lt;br /&gt;
* Her #2 power, Blaze Artillery, is really the frame&#039;s main power. You can put down up to 4 turrets at once and they will blast away at what is in their firing arc. IMPORTANT to note that their damage increases with each shot, making Duration a very important value for Protea - more than Power Strength.  You want to judge number of turrets vs number of enemies, because if you drop more turrets than you need to, their damage counters won&#039;t increase by as much so each turret will be less effective.&lt;br /&gt;
* The #3 power, Dispensary, drops ammunition, health, and energy orbs. Note that you need to have energy in order to drop Dispensary, so having your energy drop all the way to 0 is not a good thing.&lt;br /&gt;
* Her #4 power, Temporal Anchor, is the signature power introduced to you when you do the quest that introduces her, but is somewhat situational. At the end of its use you are returned to the same position with the same energy level as you had at the start. This will let you drop lots of turrets for free since you will get all your power back. BUT because you are brought back to the same location it is not very useful in missions involving a lot of movement. A possible power to replace via Helminth. &lt;br /&gt;
&lt;br /&gt;
===Rhino/Rhino Prime===&lt;br /&gt;
&lt;br /&gt;
[[User:Knockwood|Lord Knockwood the Mad]] ([[User talk:Knockwood|talk]]) 23:20, 19 July 2021 (PDT)&lt;br /&gt;
&lt;br /&gt;
[[User:Bira|Bira]]&lt;br /&gt;
&lt;br /&gt;
* Needless to say, a very tanky Warframe, heavily armored and built to wade into battle and draw fire. Its tank qualities are offset slightly by Rhino&#039;s slow speed.&lt;br /&gt;
* Rhino&#039;s #1 ability, Rhino Charge. moves Rhino forward a short distance, and any enemies hit are knocked down and take damage. This is a good way to get enemies off of vulnerable characters--or just make an entrance, if you forgot to bring the dip. :)&lt;br /&gt;
* Rhino&#039;s #2 power Iron Skin functions as an extra layer of armor and &amp;quot;temporary HP&amp;quot;, with the advantage that it also bounces a number of special attacks, including knockdowns, staggers, and energy drains. It also grants invulnerability for 1.5-3 seconds, so this is a good power to activate when beset by enemies. Any damage done to you during this invulnerability period gets added to your Iron Skin armor value after it ends. &lt;br /&gt;
* Rhino&#039;s #3 ability Roar is a basic damage buff for you and your party.&lt;br /&gt;
* Rhino&#039;s #4 power, Rhino Stomp, is a PBAoE effect that damages nearby enemies and immobilizes them for a few seconds. Very good as a save-your-ass move.&lt;br /&gt;
* When modding your Rhino, you&#039;ll want to boost all of its &amp;quot;survivability&amp;quot; stats: health, shields and armor. Armor is especially important if you want to rely on Iron Skin, because the amount of &amp;quot;temporary HP&amp;quot; you get from it is proportional to your base armor score. &lt;br /&gt;
* As for the ability modifiers, Efficiency and Strength are the most important. Strength affects the toughness of your Iron Skin and the size of the damage bonus from Roar. Efficiency lowers their energy cost so you can use them more often. If you want to focus more on Roar to better support your squad, consider also increasing Duration.&lt;br /&gt;
* Iron Skin makes Rhino an awesome &amp;quot;attacker&amp;quot; for Index matches, since the health and shield penalties for carrying a lot of points don&#039;t apply to Iron Skin&#039;s bonus HP.&lt;br /&gt;
* Damage done to Iron Skin also doesn&#039;t count as &amp;quot;real damage&amp;quot; to the game, so it&#039;s good for fulfilling challenges that require you to take no damage while doing something.&lt;br /&gt;
&lt;br /&gt;
===Titania/Titania Prime===&lt;br /&gt;
&lt;br /&gt;
[[User:Seroster|Seroster]] &lt;br /&gt;
&lt;br /&gt;
*Two mods will make Titania a whole lot tougher: Aerodynamic, an aura mod from Arbitrations (24% damage reduction while airborne) and Aviator, an exilus mod (40% damage reduction while airborne)&lt;br /&gt;
&lt;br /&gt;
===Wukong/Wukong Prime===&lt;br /&gt;
&lt;br /&gt;
Inspired by the Monkey King of Chinese legend, Wukong is a versatile, all-purpose warframe that can be nearly immortal with the right mods. His blueprints can be researched in a dojo (VGO&#039;s dojo has them already). The rarest resource they require is Nitain Extract, and the easiest way to get some is to buy it from Nora with Nightwave credits.&lt;br /&gt;
&lt;br /&gt;
Abilities:&lt;br /&gt;
&lt;br /&gt;
* Celestial Twin (#1) creates an AI controlled clone of your Wukong. It has the same weapons as you, and its shield/health values are a multiple of yours. There&#039;s no &amp;quot;energy upkeep&amp;quot; for the Twin, only the cost to summon it. When you&#039;re using your ranged weapons, the Twin uses melee, and vice-versa. You can press the ability button again while aiming at an enemy to have the Twin focus on it, with a damage bonus. If you use one of the other abilities, the Twin also uses it. You can dismiss it by holding down the ability button for a couple of seconds. The Twin is awesome as backup, particularly for new players, and more importantly it can act as your partner in the &amp;quot;shake hands&amp;quot; emote :).&lt;br /&gt;
&lt;br /&gt;
* Cloud Walker (#2) makes Wukong disappear and envelops your screen in a &amp;quot;mist&amp;quot; visual effect. This lasts for a few seconds, during which you can use your movement controls to fly really fast, passing through enemies and security sensors but not walls. While moving in this mode, your health also recovers. This is awesome for Ayatan hunts and for certain Espionage maps. It&#039;s also an important component of your &amp;quot;immortality&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
* Defy (#3) makes Wukong assume a mocking stance for a few seconds, drawing aggro from all nearby enemies. Wukong is invulnerable while the gesture lasts. When it ends, Wukong deals a multiple of all the damage dealt to it to nearby enemies, and gains bonus temporary Armor proportional to that damage (up to a maximum of 1500). A nice skill to use when surrounded.&lt;br /&gt;
&lt;br /&gt;
* Primal Fury (#4) summons Wukong&#039;s legendary Iron Staff. Like Excalibur&#039;s Exalted Blade, this is an exclusive melee weapon with its own built-in stance and its own mod set. It&#039;s very strong, and as a staff it has long base range and a large base block angle. When you summon it, your Twin also does the same! It expends the same amount of energy over time whether the Twin is out or not.&lt;br /&gt;
&lt;br /&gt;
The final ability is passive: Wukong essentially has three &amp;quot;extra lives&amp;quot;. These come into effect whenever it would be reduced to 0 health. They prevent it from dying, restore some health, and give one of 5 possible bonuses (randomly selected at mission start). Once you&#039;re out of extra lives, the game&#039;s normal mechanics take over, so you still have the usual 4 revives at that point.&lt;br /&gt;
&lt;br /&gt;
When modding Wukong, you want to increase your Health and Armor as much as possible, but Shields aren&#039;t a big priority. For his abilities, Strength and Efficiency are the most important, and Duration is also nice to make you fly further with Cloud Walker, but range is secondary. There&#039;s one specific mod you should try to get for your Wukong: Hunter Adrenaline. This gives you energy when you take damage to your Health, and it&#039;s what can make Wukong truly immortal combined with timely usage of Cloud Walker. It can be obtained from Cetus bounties, or traded with other players.&lt;br /&gt;
&lt;br /&gt;
As with other &amp;quot;exclusive weapon&amp;quot; abilities, Primal Fury can be used to bypass &amp;quot;no melee weapon&amp;quot; restrictions on special maps. The Celestial Twin also ignores weapon restrictions.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
===Primary===&lt;br /&gt;
*The Ignis Wraith blueprint is available in our Dojo&#039;s chemical lab once you hit MR 9. It does great damage, has a huge reservoir, and doesn&#039;t require much aim. If you&#039;re not in our dojo, you can probably trade for the blueprint, without spending platinum.&lt;br /&gt;
&lt;br /&gt;
*The Fulmin is both an assault rifle and a shotgun. That means that it can be used on sorties with either limitation, and can be used to unveil either type of riven.&lt;br /&gt;
&lt;br /&gt;
===Secondary===&lt;br /&gt;
===Melee===&lt;br /&gt;
As usual, melee weapons range from small, quick weapons with low base damage to large, slow weapons that hit hard when they connect. These disadvantages can be mitigated with mods, to make small weapons more dangerous or large weapons faster (See the section on Mods above).&lt;br /&gt;
&lt;br /&gt;
==Missions==&lt;br /&gt;
===On The Star Map===&lt;br /&gt;
* A rough guide to mission difficulty: you start on Earth, then when ready for the other planets, the difficulty roughly corresponds to orbit number... so, Earth, Mercury, Venus, Mars, Jupiter, Saturn...&lt;br /&gt;
* Earth, Venus, and Deimos (Moon of Mars) all have free-roam sections; the difficulty of activities there depend on missions selected in their corresponding city nodes (Cetus, Fortuna and the Necralisk, respectively).&lt;br /&gt;
* On your own, you can only visit nodes connected to nodes you&#039;ve already unlocked. If you&#039;re on a team with someone, they can take you to nodes you haven&#039;t unlocked. (This is called Taxiing.) If a node normally has a mission that&#039;s too hard for you, sometimes it hosts other missions, such as Syndicate missions, or void storms. Doing those missions will also unlock the node.&lt;br /&gt;
* (Not sure) Syndicate missions and incursions are always available, even if you wouldn&#039;t normally have the node unlocked.&lt;br /&gt;
&lt;br /&gt;
===Quest &amp;amp; Special===&lt;br /&gt;
&lt;br /&gt;
===Disruption Hints===&lt;br /&gt;
For Disruption missions, your goal is to kill the Demolyst before they can take out the conduit. There are faint audio and video cues as to where they&#039;re coming from. Demolysts have a pulse every 5 seconds that disable Warframe abilities on itself and for 6.5 meters around it. Here are a list of weapons and abilities that can slow it.&lt;br /&gt;
* A positive strength Nova&#039;s (Slowva) Molecular Prime slows enemies.&lt;br /&gt;
* Sevagoth&#039;s Gloom is also a good slow.&lt;br /&gt;
* Loki&#039;s Switch Teleport can move the Demolyst back away from the target.&lt;br /&gt;
* Magus Lockdown will also freeze the Demolyst.&lt;br /&gt;
* A direct hit with the Proboscis Cernos will often stop and slow the Demolyst.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mining, Fishing, and Hunting===&lt;br /&gt;
The open-world areas have resources scattered throughout which you need special tools to get--tools which are available in their cities for a modest fee. Generally, the &amp;quot;fee&amp;quot; is in reputation rather than actual money, which for Cetus and Fortuna are part of the rewards for bounties.&lt;br /&gt;
* Deimos is a little trickier... the bounties don&#039;t give reputation directly, but they do give Mother Tokens, which you can trade to Grandmother for reputation.&lt;br /&gt;
** Note that Grandmother Tokens are more valuable, so it&#039;s worthwhile to trade other tokens for hers before trading for rep.&lt;br /&gt;
&lt;br /&gt;
====Mining====&lt;br /&gt;
* In general, the harder a deposit is to get to the greater the probability of a higher value yield--but it&#039;s not certain. There is still plenty of low-level stuff mixed in with the higher-level stuff. Still, the easiest way to get the more valuable yields is to go into a cave--if you can find your way out.&lt;br /&gt;
* the drill you get from Cetus requires you to trace around the edge of a deposit, with the yield depending on your accuracy; the one you get from Fortuna requires you to find 1-3 drill spots on the deposit and hold down the button just long enough for the trace to stop within the brackets.&lt;br /&gt;
* Some of the deposits on Cetus require higher level drills. The drill from Fortuna works with all deposits. It is also upgradable with a silencer. Once the silencer is equipped, it won&#039;t alert nearby enemies.&lt;br /&gt;
* Sometimes while drilling a node, you&#039;ll see a large bracket [    ] and then a much smaller one, [|]. If you hit the smaller one, you&#039;re guaranteed to get gems in addition to the regular deposit. That means that on a deposit with 3 nodes, you could get 4 rewards, assuming they all have the option, and you get it every time.&lt;br /&gt;
* On the Plains of Eidolon (Earth) and the Orb Vallis (Venus), Red deposits are minerals, and blue ones are gems.&lt;br /&gt;
* On Deimos, yellow deposits are minerals.&lt;br /&gt;
&lt;br /&gt;
===Railjack===&lt;br /&gt;
You don&#039;t need a Railjack to do railjack missions. As long as someone in your squad has one, you&#039;re good. Instead ride as a guest in other people&#039;s ships until you get tier 3 gear. Then build your gear and railjack, and equip it with the T3 equipment.&lt;/div&gt;</summary>
		<author><name>Knockwood</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User_talk:Knockwood&amp;diff=432978</id>
		<title>User talk:Knockwood</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User_talk:Knockwood&amp;diff=432978"/>
		<updated>2023-02-05T09:22:49Z</updated>

		<summary type="html">&lt;p&gt;Knockwood: /* TinyD10.com should be .ORG */ responded&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Thanks Knockwood for clearing up the vandalism edits. Much appreciated.&lt;br /&gt;
&lt;br /&gt;
It looks like there&#039;s (unfortunately) a lot of wiki spam here.  I haven&#039;t tried it myself, but if you&#039;re in charge, maybe [http://www.ioerror.us/software/bad-behavior/installing-and-using-bad-behavior/on-mediawiki/ Bad Behavior] would help cut down on the automated stuff?  --[[User:GargoyleMT|GargoyleMT]] 11:18, 8 February 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
== We try. ==&lt;br /&gt;
&lt;br /&gt;
I do look through the new edits and eliminate whatever spam I see.  There is a lot less spam than there &#039;&#039;could&#039;&#039; be on here, I dare say. (Check out the Blocked IPs list sometime).&lt;br /&gt;
&lt;br /&gt;
Actually, this is as good a place as any to clarify one thing: I am the Czar, but I work from &amp;quot;outside&amp;quot; in that I don&#039;t have access to the &#039;&#039;machine&#039;&#039;, just the Wiki.  [[ShannonA]] can tweak the machine, and I&#039;ve already asked for some anti-spam provisions.&lt;br /&gt;
&lt;br /&gt;
Then again, anything would probably help... --[[User:Knockwood|Lord Knockwood the Mad]] 14:07, 8 February 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
==Blocked Words==&lt;br /&gt;
Hi there!  is there a way to block full words but not partials?  I added text that was refused because, said the message, it contained the banned keyword &amp;quot;c_i_a_l_i_s&amp;quot;.  Turned out it was &amp;quot;s_o_c_i_a_l_i_s_t&amp;quot;!  (It still won&#039;t let me type it here, of course.)  :-}&lt;br /&gt;
&lt;br /&gt;
Other than that, thanks for all the good work!  -- [[User:Mechante Anemone|Mechante Anemone]], 16:34, 16 March 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
== WS:Main_Page ==&lt;br /&gt;
&lt;br /&gt;
I removed the actual cover images to be behind a link as they were quite large and had a link to the index page there.  Headers for all the pages under WS include a link to the index page or to the main page with the cover images.&lt;br /&gt;
If you have a preferred style of main page, feel free to change it. --[[User:Curufea|Curufea]] 20:00, 12 June 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
== LOL Funny Image on your User Page and a Request ==&lt;br /&gt;
&lt;br /&gt;
I have to say I really had a good laugh at the image you have on your user-page. I showed it to one of the people I game with, he had a good laugh too. Do you remember where you got it?&lt;br /&gt;
&lt;br /&gt;
On another note: I have started a new Fantasy Setting sourcebook on this Wiki called &#039;&#039;&#039;[[Wisrtum:Main_Page|Wisrtum]]&#039;&#039;&#039;. It really is in its infancy. Before it gets much larger, I&#039;d like to know if I am organizing and presenting the information in the best possible way. I&#039;ve contributed to Wikipedia and Wikisource before, but I&#039;ve never done anything quite like this. Could you please look it over and give me some pointers. Also, if you wish to contribute material, that would be appreciated!&lt;br /&gt;
&lt;br /&gt;
Thanks,&lt;br /&gt;
&lt;br /&gt;
&amp;amp;mdash;&#039;&#039;WikiJeff&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Thanks for the Feedback, Question ==&lt;br /&gt;
&lt;br /&gt;
Knockwood,&lt;br /&gt;
&lt;br /&gt;
Thanks for the feedback. I&#039;ve implimented much of what you pointed out, especially the catigorization, which should help with organization and indexing. I should be moving forward with the geogrophy section soon. Then, I&#039;ll start in on the &amp;quot;staple races&amp;quot; such as dwarves, elves and so on.&lt;br /&gt;
&lt;br /&gt;
Could you look at the index link on Wisrtum&#039;s main page, though. It seems the only way I can create a link for the index is to do an external link like so [ foobarURL description ]. I can&#039;t just make this link work lik other, normal wiki-links.&lt;br /&gt;
&lt;br /&gt;
Thanks,&lt;br /&gt;
&lt;br /&gt;
&amp;amp;mdash;Jeff&lt;br /&gt;
&lt;br /&gt;
== ERROR ==&lt;br /&gt;
&lt;br /&gt;
Also,&lt;br /&gt;
&lt;br /&gt;
Every page update (or page creation) spits out the same error, but the content is posted into the Wiki&#039;s database:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
A database query syntax error has occurred. This may indicate a bug in the software. The last attempted database query was:&lt;br /&gt;
&lt;br /&gt;
    (SQL query hidden)&lt;br /&gt;
&lt;br /&gt;
from within function &amp;quot;SearchMySQL4::update&amp;quot;. MySQL returned error &amp;quot;1016: Can&#039;t open file: &#039;searchindex.MYI&#039;. (errno: 145) (localhost)&amp;quot;.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please look into this.&lt;br /&gt;
&lt;br /&gt;
Thanks,&lt;br /&gt;
&lt;br /&gt;
&amp;amp;mdash;Jeff&lt;br /&gt;
&lt;br /&gt;
: Getting the same error message myself [[User_talk:AusRPGer|(1)]] --[[User:AusRPGer|AusRPGer]] 17:57, 23 November 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
== Thanks for the Help ==&lt;br /&gt;
&lt;br /&gt;
Knockwood,&lt;br /&gt;
&lt;br /&gt;
Thanks for the help you&#039;ve given me. I&#039;ve added all content pages to the Wisrtum catagory. I&#039;ll use your pipe-trick to re-arrange the resulting list as you suggest a bit later. Soon, I&#039;ll be adding some serious content, which will (with luck) draw some people into the wiki.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve totally revamped the main page to Wisrtum, it now looks a &#039;&#039;lot&#039;&#039; more friendly -- I barrowed much code from Wikipedia and Wikisource main pages, and hacked the tar out of them. The main page now now looks nice. Btw, you (or whomever) changed the boarder to pastel-purple did so while I was playing arround with the code to the main page... I had a few seconds of serious confusion (followed by a good chuckle) thanks to you!&lt;br /&gt;
&lt;br /&gt;
One question: If I add a catagory to template pages, will that screw things up for pages that call the template?&lt;br /&gt;
&lt;br /&gt;
Ketcha Latter,&lt;br /&gt;
&lt;br /&gt;
&amp;amp;mdash;Jeff&lt;br /&gt;
&lt;br /&gt;
You keep it up now, udnrestand? Really good to know.&lt;br /&gt;
&lt;br /&gt;
== RPG Motivational Posters Archive ==&lt;br /&gt;
&lt;br /&gt;
Are we also going to archive the &amp;quot;Take it Tangacy&amp;quot; posters from this thread too? [[User:Roguebfl|Roguebfl]] 21:53, 20 October 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
== Spammer ==&lt;br /&gt;
&lt;br /&gt;
66.240.221.36 seams to be added a seaming random string of numbers to a lot of posts (this is one type of spam I can&#039;t understand at all) --[[User:Roguebfl|Roguebfl]] 15:34, 26 November 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
== Error in the spam block list ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m seeing this error at the top of pages I&#039;ve submitted. I know about this error because it used to occur on the wikia wiki frequently. The problem is there is a limit to how big the spam blacklist can be, and you need to delete old entries. [[User:Tjoneslo|Tjoneslo]] 07:18, 27 February 2007 (PST)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Warning&amp;lt;/b&amp;gt;:  preg_match(): Compilation failed: regular expression too large at offset 0 in &amp;lt;b&amp;gt;/var/www/rpgnet/wiki/extensions/SpamBlacklist/SpamBlacklist_body.php&amp;lt;/b&amp;gt; on line &amp;lt;b&amp;gt;150&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: This error in the spamblock has reasserted it&#039;s ugly head once again. [[User:Tjoneslo|Tjoneslo]] 15:39, 27 April 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
== Vandalized page I can&#039;t fix ==&lt;br /&gt;
&lt;br /&gt;
[[1001 and more Things that the worst party in Eberron is forbidden from doing]] has been vadalized by our deleter or one of  his friends. I&#039;ve tried three times to revert deletion, but can&#039;t for some reason. Can you do this. Thanks. [[User:Tjoneslo|Tjoneslo]] 11:15, 26 April 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
[[750 things Mr. Welch can no longer do in a RPG]] has been vandalized by a random troll. The page is too big to diff (I get timed out on the diff). Thank. [[User:Tjoneslo|Tjoneslo]] 11:35, 27 July 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
== Adding Captcha ==&lt;br /&gt;
&lt;br /&gt;
Have you thought about adding a CAPTCHA system to RPGNet to stop the annoying deleter and some of the other spammers? [http://www.mediawiki.org/wiki/Extension:ConfirmEdit ConfirmEdit] is the default one. But there is also [http://www.mediawiki.org/wiki/Extension:ReCAPTCHA ReCAPTCHA]. I like the second one, because it forces the Spammer to do some useful work when adding their annoying links. They both look like they work in Wiki 1.6. I realize you can&#039;t do these changes, but perhaps you can direct me to the person who can. [[User:Tjoneslo|Tjoneslo]] 09:59, 11 July 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
== Update the Spam BlackList ==&lt;br /&gt;
&lt;br /&gt;
This wiki has a spam blacklist extension installed and presumably working. You can slow our spammer fiend by adding the below text to this page: [[MediaWiki:Spam-blacklist]], assuming you have access: &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
125mb\.com&lt;br /&gt;
t35\.com&lt;br /&gt;
somee\.com&lt;br /&gt;
ifrance\.com&lt;br /&gt;
freeweb7\.com&lt;br /&gt;
rigour\.info&lt;br /&gt;
dlyaoleg\.info&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: And look, he&#039;s gone. The bot was posting about every 15 minutes to half hour. Only suggestion would be to move the line &amp;quot;#&amp;lt;/pre&amp;gt; &amp;lt;!-- jangan ubah baris ini --&amp;gt;&amp;quot; to the end of the page to make the list readable. I knew there was a simple solution to this problem. [[User:Tjoneslo|Tjoneslo]] 03:56, 25 August 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
::Oops, too soon. one more to add. [[User:Tjoneslo|Tjoneslo]] 05:32, 25 August 2007 (PDT)&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
110mb\.com&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== GORT ==&lt;br /&gt;
&lt;br /&gt;
I created a bot user named GORT to affect the spam reversion changes. The advantage of GORT is his changes are generally invisible to the Recent Changes list. The disadvantage is GORT&#039;s changes are largely invisible to the Recent Changes list. You need to click the &amp;quot;Show Bots&amp;quot; links to see the changes. I wanted to tell you this because I was this evening cleaning up today&#039;s spammer when you came in as well. I didn&#039;t want you to think I&#039;ve been slacking. [[User:Tjoneslo|Tjoneslo]] 16:32, 2 October 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
:GORT is actually me, logged in as GORT. He went to maintenance mode this past week because I&#039;ve been without net access. I&#039;ve got Python (and wiki pybot code), and when I have some spare time, I&#039;ll look into creating a real bot to do this work. [[User:Tjoneslo|Tjoneslo]] 05:26, 3 October 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
== New Spammer Trick ==&lt;br /&gt;
&lt;br /&gt;
Our favorite bot spammer has discovered a new trick (or perhaps we&#039;ve gained a new &amp;quot;friend&amp;quot;). The idea is they double team an article, the first IP replacing a title with an URL, the second deleting the text on the page. This leaves only a blank page with a spam URL and disrupts the use of the &amp;quot;rollback&amp;quot; functionality. [[User:Tjoneslo|Tjoneslo]] 07:04, 19 October 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
==STOLEN PICTURES ON USER PAGE==&lt;br /&gt;
&lt;br /&gt;
Knockwood, you don&#039;t have permission from Neolucky, Kami, or Klar to use their pictures for your &amp;quot;motivational pictures.&amp;quot; The &amp;quot;succubus&amp;quot; &amp;quot;furry trust&amp;quot; and &amp;quot;Male/Female players&amp;quot; pictures are being used without permission. Yvie Schroeder has already tried to remove the offending pictures by request of those artists and you reverted the page. Please take the pictures down or we will ask for moderator action against you.&lt;br /&gt;
&lt;br /&gt;
:Sorry about that--since there are people out there who simply irrationally hate deviantArt, and no explanation given for the removal, I interpreted the initial removal as vandalism and reverted it.  That said, a simple note to me here would have sufficed... --[[User:Knockwood|Lord Knockwood the Mad]] 17:13, 25 November 2008 (PST)&lt;br /&gt;
&lt;br /&gt;
==Page lockdown==&lt;br /&gt;
Would it be possible to have [[Character:_Rowan_Marmalade|Rowan Marmalade]] locked so only registered users can edit it? It&#039;s getting targeted by spammers.&lt;br /&gt;
: GORT has blocked the page. [[User:GORT|GORT]] 16:30, 19 October 2009 (PDT)&lt;br /&gt;
:: Thanks.&lt;br /&gt;
Actually, would it be possible to have that done to all pages linked from the body of [[Once_more_with_feeling]] and subpages thereof? The spammers seem to be targeting that game for some reason. [[User:Andrensath|Andrensath]] 17:36, 22 October 2009 (NZDT)&lt;br /&gt;
&lt;br /&gt;
==Spambots==&lt;br /&gt;
Hi. The wiki is still being attacked; tried reverting all the edits so far but they keep coming. I recommend that the IPs are individually blocked for now, since they seem to begin spamming hours afterwards as well. [[User:Mentifisto|Mentifisto]] 15:46, 13 May 2011 (UTC)&lt;br /&gt;
:[[Motivational_Posters-2:1801-1900]] needs to be deleted too. [[User:Mentifisto|Mentifisto]] 22:30, 13 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Aggressive Regexp in Spam Blacklist==&lt;br /&gt;
I can&#039;t edit some of my pages because the website gameartsguild.com (my own site, not spam) triggers a regular expression [a-z]{12]\.com in the spam blacklist:&lt;br /&gt;
&lt;br /&gt;
[http://wiki.rpg.net/index.php?title=MediaWiki%3ASpam-blacklist&amp;amp;diff=179620&amp;amp;oldid=179576 compare versions]&lt;br /&gt;
&lt;br /&gt;
The comment suggests that this regexp was supposed to block randomly generated URLs composed of 12 letters from a to z followed by .com. Instead it blocks all URLs with composed of 12 &#039;&#039;&#039;or more&#039;&#039;&#039; letters followed by .com.&lt;br /&gt;
&lt;br /&gt;
== Unable to undo and save some pages.  ==&lt;br /&gt;
&lt;br /&gt;
It looks like you tried to undo whatever the spammer did to some of our pages, but now we can&#039;t save our own edits. Is that a feature of your work, or something snuck in by the spammer?&lt;br /&gt;
Here are two examples:&lt;br /&gt;
http://wiki.rpg.net/index.php/RULES&lt;br /&gt;
http://wiki.rpg.net/index.php/CREW&lt;br /&gt;
I can edit sections of them, but not the general page.&lt;br /&gt;
*Whoops... it&#039;s possible you did your thing while I was doing my thing, and they conflicted. Should be reverted back to what it was pre-spam, though. --[[User:Knockwood|Lord Knockwood the Mad]]&lt;br /&gt;
Nope. It still won&#039;t let me change anything. These pages have picture links (clicking on picture, opens a link), they work, but is that why it won&#039;t let me make changes?&lt;br /&gt;
* Hm... double-check. Is it specifically the pictures section of RULES, or other sections? (It&#039;s also possible that you were blocked because I had the page open checking it out, sorry about that.) --[[User:Knockwood|Lord Knockwood the Mad]]&lt;br /&gt;
The RULES page, the Verse page and the CREW page will not save edits made from the top of the page. I can edit pages without those picture links fine.&lt;br /&gt;
* Found the trouble. We probably went overboard with spam-blocking by banning &#039;link&#039; followed by &#039;=&#039; altogether. (Gotta run it by ShannonA to fix--I can&#039;t put that in either, and I&#039;m the bleedin&#039; Czar.) If you can do without direct image links, you can edit things just fine. --[[User:Knockwood|Lord Knockwood the Mad]]&lt;br /&gt;
So... is the plan going forward that image links are no longer supported?&lt;br /&gt;
* Unfortunately, yes. The image link has been used for enough spam (especially porn spam) that it&#039;s got a bad reputation. --[[User:Knockwood|Lord Knockwood the Mad]]&lt;br /&gt;
&lt;br /&gt;
== Hello ==&lt;br /&gt;
&lt;br /&gt;
Hello, I&#039;m Tanager. I&#039;m thinking about joining this fine wiki. First though, I&#039;d like to ask a couple of questions:&lt;br /&gt;
&lt;br /&gt;
Firstly, do you guys permit gamed based on franchises, like Doctor Who or World of Warcraft? &lt;br /&gt;
&lt;br /&gt;
Secondly, is it possible to create wiki pages on which campaigns are run? We had those on [http://heroesofthemultiverses.wikia.com/wiki/Main_Page Heroes of the Multiverses Wiki], but I&#039;m not sure how standard those are.&lt;br /&gt;
&lt;br /&gt;
Well, that&#039;s it for now. [[User:Tanager|Tanager]] 14:49, 20 September 2012 (PDT)&lt;br /&gt;
&lt;br /&gt;
:Good to have you with us.&lt;br /&gt;
:Games based on franchises are no problem. The usual prohibitions against claiming the work as your own or trying to charge for it are there, but that&#039;s generally not a problem for games.&lt;br /&gt;
:Wiki pages on campaigns are not only allowed, but lately they&#039;re the bulk of our (non-spam) traffic. No problem there. --[[User:Knockwood|Lord Knockwood the Mad]] 15:28, 20 September 2012 (PDT)&lt;br /&gt;
&lt;br /&gt;
::Thanks! [[User:Tanager|Tanager]] 20:59, 20 September 2012 (PDT)&lt;br /&gt;
&lt;br /&gt;
== Problems with accessing RPG.net itself ==&lt;br /&gt;
&lt;br /&gt;
Hello. I doubt I&#039;m right to write here but anyway. I have a problem with accessing rpg.net itself, but not wiki page. It seems because my provider gives dynamic IP and one or some of them was blocked by rpg.net security system.&lt;br /&gt;
&lt;br /&gt;
Several times it showed some error with explanation of possible hacker activity with google as referrer but now it only shows me &amp;quot;Error 503 : Service Temporarily Unavailable&amp;quot; and nothing more. Is there any way to prove I&#039;m not the hacker which block was given? I had an account with the same name (VartLoccur) but left it a year or so ago.&lt;br /&gt;
&lt;br /&gt;
Thanks in advance.&lt;br /&gt;
--[[User:VartLoccur|VartLoccur]] 09:52, 26 May 2013 (PDT)&lt;br /&gt;
&lt;br /&gt;
Hm. I&#039;m not having any problems accessing RPG.net, which makes me think the problem is on your end. If you&#039;re still having problems, you may want to run MalwareBytes on your machine. -[[User:Knockwood|Lord Knockwood the Mad]] 13:46, 26 May 2013 (PDT)&lt;br /&gt;
&lt;br /&gt;
This is detailed message of forbidden access. It seems it renews daily:&lt;br /&gt;
&lt;br /&gt;
403 FORBIDDEN!     &lt;br /&gt;
&lt;br /&gt;
Either the address you are accessing this site from has been banned for previous malicious behavior or the action you attempted is considered to be hostile to the proper functioning of this system.&lt;br /&gt;
&lt;br /&gt;
The detected reason(s) you were blocked are:&lt;br /&gt;
Proxy provider for hackers (HN-080).&lt;br /&gt;
&lt;br /&gt;
Your IP, and Domain Name (if resolvable) has been logged to a local honeypot, along with the referring page (if any), QUERY, POST, User Agent, time of access, and date. Please either 1. Stop the bad behavior, or 2. Cease accessing this system.&lt;br /&gt;
&lt;br /&gt;
Your connection details:&lt;br /&gt;
Record #: 499998&lt;br /&gt;
Time: Sun, 26 May 2013 19:59:06 -0700&lt;br /&gt;
Running: 0.4.10a1&lt;br /&gt;
Host: pool-37-140-88-107.is74.ru&lt;br /&gt;
IP: 37.140.88.107&lt;br /&gt;
Post: &lt;br /&gt;
Query: &lt;br /&gt;
Stripped Query: &lt;br /&gt;
Referer: &lt;br /&gt;
User Agent: Mozilla/5.0 (Windows NT 6.1; WOW64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/28.0.1500.20 Safari/537.36&lt;br /&gt;
Reconstructed URL: http:// www.rpg.net /&lt;br /&gt;
&lt;br /&gt;
Generated by ZB Block 0.4.10a1&lt;br /&gt;
&lt;br /&gt;
And I&#039;m certain problem is in dynamic IP (and it&#039;s used for several users via proxy, it seems) so some other users might suffered from malware or the like and the whole branch of IPs was banned.&lt;br /&gt;
&lt;br /&gt;
Though, if rpg.net doesn&#039;t use ZB Block then problem is certainly on my side. Thank you.&lt;br /&gt;
--[[User:VartLoccur|VartLoccur]] 21:20, 26 May 2013 (PDT)&lt;br /&gt;
&lt;br /&gt;
Anyway, the problem is temporarily solved by accessing via different provider. Thank you.&lt;br /&gt;
--[[User:VartLoccur|VartLoccur]] 05:00, 27 May 2013 (PDT)&lt;br /&gt;
&lt;br /&gt;
== Impossible to create an account ==&lt;br /&gt;
&lt;br /&gt;
Good day, it is impossible to create an account. It always says that the &amp;quot;confirmation code is wrong or missing&amp;quot;. Could you check that or relay this message to the good person, thanks, [[Special:Contributions/50.99.195.98|50.99.195.98]] 13:01, 12 October 2013 (PDT)&lt;br /&gt;
&lt;br /&gt;
== Recent vandal ==&lt;br /&gt;
&lt;br /&gt;
Hi, I just noticed you protected [[User:ShannonA]] after another vandalism repeat from the same user.&lt;br /&gt;
&lt;br /&gt;
I looked through the history after the third re-vandalism and noticed the same edits, and a User Talk page blanking, being made by [[User:Geronimo]] ([https://wiki.rpg.net/index.php/Special:Contributions/Geronimo contribs]). I&#039;m don&#039;t know what the wiki&#039;s socking definition or ban policies are, so I just wanted to bring the account to your attention for handling if and as appropriate.&lt;br /&gt;
&lt;br /&gt;
Cheers! — [[User:Soteria|Soteria]] ([[User talk:Soteria|talk]]) 10:55, 2 December 2019 (PST)&lt;br /&gt;
&lt;br /&gt;
== TinyD10.com should be .ORG ==&lt;br /&gt;
&lt;br /&gt;
The current link in the Open_Game_Systems page for Tiny D10 points to the .COM page, which is a virus propagation page. I believe that it should instead point to https://tinyd10.org which is the correct wiki for the system. Thanks for looking after everything here! - LM&lt;br /&gt;
&lt;br /&gt;
:Thanks for checking this! I just fixed the link to point to td10.org. -[[User:Knockwood|Lord Knockwood the Mad]] ([[User talk:Knockwood|talk]]) 01:22, 5 February 2023 (PST)&lt;/div&gt;</summary>
		<author><name>Knockwood</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Open_Game_Systems&amp;diff=432977</id>
		<title>Open Game Systems</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Open_Game_Systems&amp;diff=432977"/>
		<updated>2023-02-05T09:20:41Z</updated>

		<summary type="html">&lt;p&gt;Knockwood: /* Creative Commons Attribution */ corrected link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page collects games released under an open license. Generally speaking, if something is available under an open license it is free for use and re-use as long as the terms of its license are respected, without any explicit contact or negotiation between original author and licensee. Requirements vary from offering no restriction whatsoever to requiring that you credit the authors or that you also allow others to use your own derivative work freely.&lt;br /&gt;
&lt;br /&gt;
The most common use of these licenses is for the original authors to inform other people interested in using their system that they are legally able to do so and even sell their own new work without having to pay anything to the original authors - however, even if those are intended as a gesture of good will and openness, failing to respect all of the terms from a license may leave you exposed to a lawsuit from the original creators.&lt;br /&gt;
&lt;br /&gt;
Using an openly-licensed system for your own products (books, video games, card games...) means that you are able to rely on the work of others instead of having to design, write, playtest and balance your own. It also allows a product to become part of a larger community - which may draw those players (since they&#039;re already familiar with the rules) or allow them to combine your product with others that use the same system.&lt;br /&gt;
&lt;br /&gt;
Here is a brief description of each major license found on the list below. Note, however, that details vary from license to license - so if you&#039;re planning on doing anything more than using the systems below for personal play, you should get acquainted with the full text of the license:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Open Game License]] (OGL)&#039;&#039;&#039;: the OGL allows for differentiation between &#039;&#039;Open Game Content&#039;&#039; (parts of the system that others can use freely) and &#039;&#039;Product Identity&#039;&#039; (parts that are not open for others to use). Some publishers also create a [https://en.wikipedia.org/wiki/System_Reference_Document System Reference Document (SRD)], which is a version of the system containing only the Open Game Content, without any Product Identity.&lt;br /&gt;
* &#039;&#039;&#039;Creative commons (CC)&#039;&#039;&#039;: a family of permissive licenses that usually require only that you credit the original authors when using their work. Authors are free to choose from any of the CC licenses available - to read more about the differences between each, visit their [https://creativecommons.org/licenses/ official website].&lt;br /&gt;
* &#039;&#039;&#039;GNU licenses (GPL and GFDL):&#039;&#039;&#039; designed for distribution of computer code and programs, this license allows you to use original work freely. However, if you are creating a modification of said work (for example, a set of alternative rules), you are required to make your own work available through the GPL license as well. If you are not modifying the original work, but only using it to create something entirely new (for example, a book with new characters and monsters to use) then you are not required to distribute it under the GPL. There are many versions of this license available, the most popular arguably being the GPLv2 - for more information about each version and related licenses see [https://www.gnu.org/licenses/licenses.en.html the official GNU website].&lt;br /&gt;
&lt;br /&gt;
Some open games, despite being free to use and modify in derived work, require you to buy a printed book or PDF copy to learn the rules. The list below should only contain examples of systems that are also 100% free to acquire digitally - or at least allow you to look up most of the rules online.&lt;br /&gt;
&lt;br /&gt;
== Open Game License ==&lt;br /&gt;
* [http://www.wizards.com/d20/files/OGLv1.0a.rtf Original OGL]&lt;br /&gt;
* [[Dungeons and Dragons]] 3.5 [http://www.wizards.com/default.asp?x=d20/article/srd35 SRD]&lt;br /&gt;
* [http://www.d20srd.org/index.htm Hypertext D&amp;amp;D 3.5 SRD]&lt;br /&gt;
* [http://d20pfsrd.com/  Pathfinder SRD]&lt;br /&gt;
* [http://www.wizards.com/default.asp?x=d20/article/msrd d20 Modern SRD]&lt;br /&gt;
* [[Dungeons and Dragons]] 5 [http://media.wizards.com/2016/downloads/DND/SRD-OGL_V5.1.pdf SRD]&lt;br /&gt;
&lt;br /&gt;
Note that the official d20 Trademark License, designed for use with D&amp;amp;D 3e SRD, has been revoked, but D&amp;amp;D 3e SRD was not. Although it can still be used, many companies and the community at large has given preference to Paizo&#039;s Pathfinder SRD, which is compatible with most of previous d20 material, and still receives updates and support from the publisher. While the D&amp;amp;D 3e SRD is no longer supported or updated, because Wizards of the Coast has focused efforts on the D&amp;amp;D 5e SRD.&lt;br /&gt;
&lt;br /&gt;
Since &amp;quot;perpetual&amp;quot; (no specified end) does not mean &amp;quot;irrevocable&amp;quot; (can not be cut short), the [http://www.opengamingfoundation.org/ogl.html OGL] can be revoked at any time. This creates a debate over whether or not an &amp;quot;OGL&amp;quot; game is truly open.&lt;br /&gt;
&lt;br /&gt;
=== d20 System-based  ===&lt;br /&gt;
* [http://www.faterpg.com/dl/animed20srd.pdf d20 Anime SRD] (direct link to file)&lt;br /&gt;
* [http://yeoldegamingcompanye.com/wayfarersmain.htm Wayfarers] (OGL and open-ended agreement)&lt;br /&gt;
* [https://web.archive.org/web/20140817225008/http://www.prometheusgaming.com/ Prometheus SRD] (OGL and Prometheus License)&lt;br /&gt;
* [http://www.mutantsandmasterminds.com/ Mutants &amp;amp; Masterminds] (OGL and [http://www.mutantsandmasterminds.com/superlink/000080.php M&amp;amp;M Superlink])&lt;br /&gt;
* [http://true20.com/ True20] (OGL and [http://true20.com/licensing/True20TrademarkLicense.htm True20 Adventure Roleplaying Trademark License])&lt;br /&gt;
&lt;br /&gt;
=== d6 based ===&lt;br /&gt;
* [http://opend6project.org/ OpenD6] SRD-like page [http://opend6.wikia.com/OpenD6 Wikia collection page]&lt;br /&gt;
* [http://opend6.wikia.com/Cinema_6 Cinema 6]&lt;br /&gt;
=== Fudge-based ===&lt;br /&gt;
* [http://www.faterpg.com/dl/Fate-SRD-2005-03-31.rtf Fate 2.0] (direct link to the file)&lt;br /&gt;
* [http://www.faterpg.com/dl/sotc-srd.html Spirit of the Century]&lt;br /&gt;
* [http://www.vsca.ca/Diaspora/diaspora-srd.html Diaspora]&lt;br /&gt;
&lt;br /&gt;
=== Other systems ===&lt;br /&gt;
* [http://rpg.drivethrustuff.com/product_info.php?products_id=29076 Iridium System]&lt;br /&gt;
* [http://www.darkshire.net/jhkim/rpg/srd/srd_runic/index.html Runic], Runequest RPG&lt;br /&gt;
* [http://www.drivethrurpg.com/product/68843/Spellchrome-Core-Rulebook/ Spellchrome] (OGL and Non-Open Game Content)&lt;br /&gt;
* [http://www.crafty-games.com/ Fantasy Craft] (OGL)&lt;br /&gt;
* [https://www.drivethrurpg.com/product/364050/Ebon-Fantasy-Essence/ Ebon Fantasy Essence] (OGL)&lt;br /&gt;
&lt;br /&gt;
=== [https://en.wikipedia.org/wiki/Dungeons_%26_Dragons_retro-clones Retro-Clones] ===&lt;br /&gt;
&#039;&#039;&#039;Retro-clones&#039;&#039;&#039; are new games that are compatible with older games now out-of-print, allowing for the use of previous material without having to acquire a possibly rare and/or expensive copy of the original game or resorting to piracy. These are part of a larger movement known as the [https://en.wikipedia.org/wiki/Old_School_Revival Old-School Renaissance (OSR)].&lt;br /&gt;
&lt;br /&gt;
* [[OSRIC]] for 1E AD&amp;amp;D ([http://www.knights-n-knaves.com/osric download]) (OGL and OSRIC Open License)&lt;br /&gt;
* [[Labyrinth Lord]] for B/X D&amp;amp;D ([http://www.goblinoidgames.com/labyrinthlord.html download] or [http://grandwiki.wikidot.com/ll view wiki]) (OGL and [http://www.goblinoidgames.com/ll_license1.zip Labyrinth Lord Trademark License])&lt;br /&gt;
* [http://www.basicfantasy.org/downloads.html BFRPG], Basic Fantasy Role-Playing Game, for B/X D&amp;amp;D&lt;br /&gt;
* [[Swords &amp;amp; Wizardry]] for 0E D&amp;amp;D ([http://www.swordsandwizardry.com/?page_id=4 download]) (OGL and the Swords &amp;amp; Wizardry Compatability Statement License)&lt;br /&gt;
* [[Swords &amp;amp; Wizardry Whitebox]] for Whitebox D&amp;amp;D ([http://www.swordsandwizardry.com/?page_id=6 download]) (OGL and the Swords &amp;amp; Wizardry Compatability Statement License)&lt;br /&gt;
* [[Warrior &amp;amp; Wizard]] for [[The Fantasy Trip]] (download [http://docs.google.com/Doc?docid=dcsfz7gv_9gzdh7hdz&amp;amp;hl=en CC] or [http://docs.google.com/View?id=dcsfz7gv_22xmrn2sgg OGL] version or [http://4csystem.wikidot.com/w-w-srd view wiki]) (Creative Commons Attribution-ShareAlike and OGL; Direct link to file)&lt;br /&gt;
&lt;br /&gt;
=== OGL with trademark license ===&lt;br /&gt;
&lt;br /&gt;
These games release their material as Open Game Content but also provide another, more restricted license to allow publishers to refer to Product Identity.&lt;br /&gt;
&lt;br /&gt;
* [http://www.goblinoidgames.com/mutantfuture.htm Mutant Future] (OGL and Mutant Future Trademark License)&lt;br /&gt;
* [http://www.goblinoidgames.com/gore.htm GORE] (OGL and GORE License)&lt;br /&gt;
* [http://www.fudgerpg.com/fudge.html FUDGE] (OGL and FUDGE System Trademark License; also under its own license)&lt;br /&gt;
* [http://www.roninarts.com/store/default.php?cPath=5_14 vsM Engine]&lt;br /&gt;
&lt;br /&gt;
== Creative Commons licenses ==&lt;br /&gt;
&lt;br /&gt;
=== Creative Commons Attribution ===&lt;br /&gt;
* [http://freeformuniversal.com Freeform Universal 1e] (Attribution 4.0)&lt;br /&gt;
* [http://brentnewhall.com/games/gunwave/Gunwave_PDFs_Complete.zip Gunwave] (Attribution 3.0)&lt;br /&gt;
* [https://allenkerensky.com/_media/adventurer_guide.pdf Myriad] (Attribution)&lt;br /&gt;
* [https://www.vajraenterprises.com/new/?p=132 Organic Rules Components (ORC)] (Attribution)&lt;br /&gt;
* [https://web.archive.org/web/20071026121622/http://tsoy.crngames.com/ The Shadow of Yesterday] (Attribution)&lt;br /&gt;
* [https://mozai.com/writing/not_mine/shadows.html Shadows] (Attribution)&lt;br /&gt;
* [https://td10.org/ Tiny d10] (Attribution 4.0)&lt;br /&gt;
* [http://www.lulu.com/content/866835 Wushu Open] (Attribution)&lt;br /&gt;
** Parts are available [https://web.archive.org/web/20130507114737/http://danielbayn.com/wushu/WushuOpen.rtf here] (direct link) but the file is 10 pages while the book was 40 pages.&lt;br /&gt;
** Same content is available on [https://web.archive.org/web/20120218063632/http://wiki.saberpunk.net/Wushu/WushuOpenRules this] website.&lt;br /&gt;
* [https://bladesinthedark.com/node/33 Forged in the Dark] (Attribution 3.0 Unported)&lt;br /&gt;
&lt;br /&gt;
=== Creative Commons Attribution Share Alike ===&lt;br /&gt;
* [http://6d6rpg.com/ 6d6 RPG] 6d6 Fireball (Attribution-Share Alike)&lt;br /&gt;
* [https://web.archive.org/web/20071013075848/http://open.crngames.com/src/donjon.html Donjon] (Attribution/Share-Alike)&lt;br /&gt;
* [http://wiki.saberpunk.net/Wushu/OpenReloaded Wushu Open Reloaded] ([https://web.archive.org/web/20070111023938/http://wiki.saberpunk.net/Wushu/OpenReloaded archive]) (Attribution/Share-Alike)&lt;br /&gt;
* [http://tower.newcenturycomputers.net/tsgs.html The Simple Game System (TSGS)] (Attribution/Share-Alike)&lt;br /&gt;
* [https://www.drivethrurpg.com/product/364050/Ebon-Fantasy-Essence/ Ebon Fantasy Essence] (Attribution/Share-Alike)&lt;br /&gt;
&lt;br /&gt;
=== Creative Commons Attribution Non-Comercial ===&lt;br /&gt;
* [http://www.allenvarney.com/noteworthy.html Noteworthy] (Attribution/Non-Commercial)&lt;br /&gt;
* [http://www.scribd.com/doc/16493874/Sufficiently-Advanced Sufficiently Advanced] (Attribution/Non-Commercial)&lt;br /&gt;
&lt;br /&gt;
=== Creative Commons Attribution Non-Comercial Share Alike ===&lt;br /&gt;
* [http://www.eclipsephase.com/ Eclipse Phase] Posthuman Studios (Attribution-Noncommercial-Share Alike 3.0 Unported License)&lt;br /&gt;
* [http://www.bullypulpitgames.com/games/index.php?game=drowning_and_falling Drowning and Falling] (Attribution/Non-Commercial/Share-Alike)&lt;br /&gt;
* [http://www.costik.com/weblog/2005_08_01_blogchive.html#112454587656432430 Violence] (Attribution/Non-Commercial/Share-Alike)&lt;br /&gt;
* [http://rpg.starwreck.com Star Wreck] (Attribution/Non-Commercial/Share-Alike)&lt;br /&gt;
* [http://gregstolze.com/ExecutiveDecision.zip Executive Decision] (Attribution/Non-Commercial/Share-Alike; direct link to file)&lt;br /&gt;
* [http://gregstolze.com/inSpaaace.zip ...in Spaaace!] (Attribution/Non-Commercial/Share-Alike; direct link to file)&lt;br /&gt;
* [http://www.treasurerpg.com/ Treasure] (Attribution/Non-Commercial/Share-Alike)&lt;br /&gt;
* [http://www.dangerpatrol.com/ Danger Patrol] (Attribution/Non-Commercial/Share-Alike)&lt;br /&gt;
* [http://www.onesevendesign.com/ladyblackbird/ Lady Blackbird] (Attribution Non-Commercial Share-Alike)&lt;br /&gt;
* [http://www.emptygamebox.com/iliamna-unknown Iliamna Unknown] (Attribution Non-Commercial Share-Alike)&lt;br /&gt;
* [http://yggdrasildistro.wordpress.com/free-diy-roleplaying-material/ Saga, a rules-light narrative universal system] (Attribution/Non-Commercial/Share-Alike)&lt;br /&gt;
* [http://www.jumpersrpg.com/ Jumpers, a multi-dimensional, multi-genre sci-fi RPG] (Attribution-Noncommercial-Share Alike 3.0 Unported License)&lt;br /&gt;
&lt;br /&gt;
== GNU licenses ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.godsmonsters.com/ Gods and Monsters] (GNU Free Documentation License)&lt;br /&gt;
* [https://bindrpg.itch.io/ BIND] (GNU General Public License v3). Precompiled documents for:&lt;br /&gt;
** [https://gitlab.com/bindrpg/core/-/blob/master/README.md The Core Rulebook]&lt;br /&gt;
** [https://gitlab.com/bindrpg/aif/-/blob/master/README.md Adventures in Fenestra] (the main campaign setting)&lt;br /&gt;
** [https://gitlab.com/bindrpg/oneshot/-/blob/master/README.md Escape from the Horde] (a one-shot RPG in the above campaign setting)&lt;br /&gt;
&lt;br /&gt;
== &#039;Copyright Free&#039; ==&lt;br /&gt;
&#039;&#039;These works are generally free to be used commercially, without attribution, and without requiring derivative works be shared under the same licence (copyleft). Works are typically placed here because: 1. their copyright term has ended; &amp;lt;!-- please note if this is in the country of publication or just a group of other countries --&amp;gt;2. their author placed them into the public domain; or 3. their author gave them a licence that allows them to be used effectively as public domain.&#039;&#039;&lt;br /&gt;
* [[Redbox Hack]] ([http://4csystem.wikidot.com/redbox-hack-2-srd view wiki]) (license unclear; readers told to &amp;quot;do what you&#039;d like with the thing&amp;quot;).&lt;br /&gt;
** [http://www.oldschoolhack.net/osh-docs/RBH2.pdf PDF] ([https://web.archive.org/web/20120105140423/http://www.oldschoolhack.net/osh-docs/RBH2.pdf archive])&lt;br /&gt;
* [[4C System]] for the Marvel RPG ([http://hazardstudio.net/sitebuildercontent/sitebuilderfiles/4csystem.zip download]) (Public Domain; Direct link to file)&lt;br /&gt;
* [https://sites.google.com/a/amagi-games.net/amagi-games/games-archive The Amagi Games Archive] (Public Domain) - a number of games by Levi Kornelsen including&lt;br /&gt;
** The Far Towers&lt;br /&gt;
** Microcosm&lt;br /&gt;
* [https://archive.org/details/Hoard-RPG Hoard] (Public Domain) another of Kornelsen&#039;s games&lt;br /&gt;
* Several games by Gurbintroll Games:&lt;br /&gt;
** [https://gurbintrollgames.wordpress.com/blood-guts-glory/ Blood, Guts and Glory] (public domain except for some terms using the OGL - retroclone)&lt;br /&gt;
** [https://gurbintrollgames.wordpress.com/dark-dungeons/ Dark Dungeons and Dark Dungeons X] (public domain except for some terms using the OGL - retroclone of the &#039;Rules Cyclopedia&#039; 1991 edition of &#039;basic&#039; Dungeons and Dragons)&lt;br /&gt;
** [https://gurbintrollgames.wordpress.com/codename-spandex/ Codename: Spandex] (all text is public domain - retroclone)&lt;br /&gt;
** [https://gurbintrollgames.wordpress.com/immortals-companion/ Immortals Companion] (public domain except for some terms using the OGL - update of the Immortals Set for D&amp;amp;D 5e)&lt;br /&gt;
* H.G. Well&#039;s early &#039;roleplaying game like&#039; [https://www.gutenberg.org/ebooks/3690 Floor Games] and [https://www.gutenberg.org/ebooks/3691 Little Wars] (published in the UK where they are public domain)&lt;br /&gt;
* [https://archive.org/details/enchanted-realms Enchanted Realms] &amp;quot;free for anyone to take an use as they wish&amp;quot;&lt;br /&gt;
* [https://archive.org/details/super-hero-fun Super Hero Fun] &amp;quot;no rights reserved&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Other licenses ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.dominionrules.org/ Dominion Rules] (Dominion Rules Licence)&lt;br /&gt;
* [http://rpg.drivethrustuff.com/product_info.php?products_id=28830 Action! System] (Action! System Open License)&lt;br /&gt;
* [http://rpg.drivethrustuff.com/product_info.php?products_id=2589 Active Exploits] (Active Exploits Distribution and Expansion License)&lt;br /&gt;
* [[Dungeons and Dragons Fourth Edition]] ([http://www.wizards.com/default.asp?x=d20/welcome Game System License])&lt;br /&gt;
* [https://basicroleplaying.org/forum/23-fire-and-sword/ Fire and Sword] 4E (Free Art License)&lt;br /&gt;
* [http://www.theonosis.com Theonosis, an open fantasy setting] - The [http://www.osl.theonosis.com Open Setting License] allows the setting to be used with any game.&lt;br /&gt;
* [https://brp.chaosium.com/] (BRP Open-Gaming License)&lt;br /&gt;
* [https://drive.google.com/drive/folders/13Zc5M0N_B6fVhT9nHwwChg_FEF-SY-Xp] (Modiphius 2d20)&lt;br /&gt;
* [https://bladesinthedark.com/licensing] (Forged in the Dark)&lt;br /&gt;
&lt;br /&gt;
=== FUDGE License ===&lt;br /&gt;
The FUDGE license is a short copyleft non-commercial (except for when bundled with a larger periodical) license used by FUDGE before April 6, 2005, when it was changed to use the Open Game License.&lt;br /&gt;
&lt;br /&gt;
* [https://www.faterpg.com/resources/#:~:text=has%20much%20more.-,Fate%201.0%20Downloads,-(Oldest%20Edition) FATE 1e]&lt;br /&gt;
* [https://www.faterpg.com/dl/FATE2fe.pdf FATE 2e] - also the [https://www.faterpg.com/dl/twists.pdf twists] and [https://www.faterpg.com/dl/pyramidreloaded.pdf Pyramid Reloded] expansions are dual-licensed under the FATE license and the OGL (there&#039;s also a FATE 2e SRD licensed under OGL, see its section).&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* List of open tabletop games at the [http://fossilbank.wikidot.com/category:tabletop-game-libre FOSsil Bank wiki].&lt;br /&gt;
* List of open tabletop games at [https://www.darkshire.net/jhkim/rpg/freerpgs/bykeyword/open-license.html Darkshire].&lt;br /&gt;
* List of open tabletop games at [https://ogc.rpglibrary.org/index.php?title=Main_Page RPG Library Wiki].&lt;br /&gt;
&lt;br /&gt;
[[Category:OpenLicense]]&lt;/div&gt;</summary>
		<author><name>Knockwood</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Open_Game_Systems&amp;diff=432976</id>
		<title>Open Game Systems</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Open_Game_Systems&amp;diff=432976"/>
		<updated>2023-02-05T09:19:23Z</updated>

		<summary type="html">&lt;p&gt;Knockwood: /* Creative Commons Attribution */ Changed Tinyd10 link from com to org&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page collects games released under an open license. Generally speaking, if something is available under an open license it is free for use and re-use as long as the terms of its license are respected, without any explicit contact or negotiation between original author and licensee. Requirements vary from offering no restriction whatsoever to requiring that you credit the authors or that you also allow others to use your own derivative work freely.&lt;br /&gt;
&lt;br /&gt;
The most common use of these licenses is for the original authors to inform other people interested in using their system that they are legally able to do so and even sell their own new work without having to pay anything to the original authors - however, even if those are intended as a gesture of good will and openness, failing to respect all of the terms from a license may leave you exposed to a lawsuit from the original creators.&lt;br /&gt;
&lt;br /&gt;
Using an openly-licensed system for your own products (books, video games, card games...) means that you are able to rely on the work of others instead of having to design, write, playtest and balance your own. It also allows a product to become part of a larger community - which may draw those players (since they&#039;re already familiar with the rules) or allow them to combine your product with others that use the same system.&lt;br /&gt;
&lt;br /&gt;
Here is a brief description of each major license found on the list below. Note, however, that details vary from license to license - so if you&#039;re planning on doing anything more than using the systems below for personal play, you should get acquainted with the full text of the license:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Open Game License]] (OGL)&#039;&#039;&#039;: the OGL allows for differentiation between &#039;&#039;Open Game Content&#039;&#039; (parts of the system that others can use freely) and &#039;&#039;Product Identity&#039;&#039; (parts that are not open for others to use). Some publishers also create a [https://en.wikipedia.org/wiki/System_Reference_Document System Reference Document (SRD)], which is a version of the system containing only the Open Game Content, without any Product Identity.&lt;br /&gt;
* &#039;&#039;&#039;Creative commons (CC)&#039;&#039;&#039;: a family of permissive licenses that usually require only that you credit the original authors when using their work. Authors are free to choose from any of the CC licenses available - to read more about the differences between each, visit their [https://creativecommons.org/licenses/ official website].&lt;br /&gt;
* &#039;&#039;&#039;GNU licenses (GPL and GFDL):&#039;&#039;&#039; designed for distribution of computer code and programs, this license allows you to use original work freely. However, if you are creating a modification of said work (for example, a set of alternative rules), you are required to make your own work available through the GPL license as well. If you are not modifying the original work, but only using it to create something entirely new (for example, a book with new characters and monsters to use) then you are not required to distribute it under the GPL. There are many versions of this license available, the most popular arguably being the GPLv2 - for more information about each version and related licenses see [https://www.gnu.org/licenses/licenses.en.html the official GNU website].&lt;br /&gt;
&lt;br /&gt;
Some open games, despite being free to use and modify in derived work, require you to buy a printed book or PDF copy to learn the rules. The list below should only contain examples of systems that are also 100% free to acquire digitally - or at least allow you to look up most of the rules online.&lt;br /&gt;
&lt;br /&gt;
== Open Game License ==&lt;br /&gt;
* [http://www.wizards.com/d20/files/OGLv1.0a.rtf Original OGL]&lt;br /&gt;
* [[Dungeons and Dragons]] 3.5 [http://www.wizards.com/default.asp?x=d20/article/srd35 SRD]&lt;br /&gt;
* [http://www.d20srd.org/index.htm Hypertext D&amp;amp;D 3.5 SRD]&lt;br /&gt;
* [http://d20pfsrd.com/  Pathfinder SRD]&lt;br /&gt;
* [http://www.wizards.com/default.asp?x=d20/article/msrd d20 Modern SRD]&lt;br /&gt;
* [[Dungeons and Dragons]] 5 [http://media.wizards.com/2016/downloads/DND/SRD-OGL_V5.1.pdf SRD]&lt;br /&gt;
&lt;br /&gt;
Note that the official d20 Trademark License, designed for use with D&amp;amp;D 3e SRD, has been revoked, but D&amp;amp;D 3e SRD was not. Although it can still be used, many companies and the community at large has given preference to Paizo&#039;s Pathfinder SRD, which is compatible with most of previous d20 material, and still receives updates and support from the publisher. While the D&amp;amp;D 3e SRD is no longer supported or updated, because Wizards of the Coast has focused efforts on the D&amp;amp;D 5e SRD.&lt;br /&gt;
&lt;br /&gt;
Since &amp;quot;perpetual&amp;quot; (no specified end) does not mean &amp;quot;irrevocable&amp;quot; (can not be cut short), the [http://www.opengamingfoundation.org/ogl.html OGL] can be revoked at any time. This creates a debate over whether or not an &amp;quot;OGL&amp;quot; game is truly open.&lt;br /&gt;
&lt;br /&gt;
=== d20 System-based  ===&lt;br /&gt;
* [http://www.faterpg.com/dl/animed20srd.pdf d20 Anime SRD] (direct link to file)&lt;br /&gt;
* [http://yeoldegamingcompanye.com/wayfarersmain.htm Wayfarers] (OGL and open-ended agreement)&lt;br /&gt;
* [https://web.archive.org/web/20140817225008/http://www.prometheusgaming.com/ Prometheus SRD] (OGL and Prometheus License)&lt;br /&gt;
* [http://www.mutantsandmasterminds.com/ Mutants &amp;amp; Masterminds] (OGL and [http://www.mutantsandmasterminds.com/superlink/000080.php M&amp;amp;M Superlink])&lt;br /&gt;
* [http://true20.com/ True20] (OGL and [http://true20.com/licensing/True20TrademarkLicense.htm True20 Adventure Roleplaying Trademark License])&lt;br /&gt;
&lt;br /&gt;
=== d6 based ===&lt;br /&gt;
* [http://opend6project.org/ OpenD6] SRD-like page [http://opend6.wikia.com/OpenD6 Wikia collection page]&lt;br /&gt;
* [http://opend6.wikia.com/Cinema_6 Cinema 6]&lt;br /&gt;
=== Fudge-based ===&lt;br /&gt;
* [http://www.faterpg.com/dl/Fate-SRD-2005-03-31.rtf Fate 2.0] (direct link to the file)&lt;br /&gt;
* [http://www.faterpg.com/dl/sotc-srd.html Spirit of the Century]&lt;br /&gt;
* [http://www.vsca.ca/Diaspora/diaspora-srd.html Diaspora]&lt;br /&gt;
&lt;br /&gt;
=== Other systems ===&lt;br /&gt;
* [http://rpg.drivethrustuff.com/product_info.php?products_id=29076 Iridium System]&lt;br /&gt;
* [http://www.darkshire.net/jhkim/rpg/srd/srd_runic/index.html Runic], Runequest RPG&lt;br /&gt;
* [http://www.drivethrurpg.com/product/68843/Spellchrome-Core-Rulebook/ Spellchrome] (OGL and Non-Open Game Content)&lt;br /&gt;
* [http://www.crafty-games.com/ Fantasy Craft] (OGL)&lt;br /&gt;
* [https://www.drivethrurpg.com/product/364050/Ebon-Fantasy-Essence/ Ebon Fantasy Essence] (OGL)&lt;br /&gt;
&lt;br /&gt;
=== [https://en.wikipedia.org/wiki/Dungeons_%26_Dragons_retro-clones Retro-Clones] ===&lt;br /&gt;
&#039;&#039;&#039;Retro-clones&#039;&#039;&#039; are new games that are compatible with older games now out-of-print, allowing for the use of previous material without having to acquire a possibly rare and/or expensive copy of the original game or resorting to piracy. These are part of a larger movement known as the [https://en.wikipedia.org/wiki/Old_School_Revival Old-School Renaissance (OSR)].&lt;br /&gt;
&lt;br /&gt;
* [[OSRIC]] for 1E AD&amp;amp;D ([http://www.knights-n-knaves.com/osric download]) (OGL and OSRIC Open License)&lt;br /&gt;
* [[Labyrinth Lord]] for B/X D&amp;amp;D ([http://www.goblinoidgames.com/labyrinthlord.html download] or [http://grandwiki.wikidot.com/ll view wiki]) (OGL and [http://www.goblinoidgames.com/ll_license1.zip Labyrinth Lord Trademark License])&lt;br /&gt;
* [http://www.basicfantasy.org/downloads.html BFRPG], Basic Fantasy Role-Playing Game, for B/X D&amp;amp;D&lt;br /&gt;
* [[Swords &amp;amp; Wizardry]] for 0E D&amp;amp;D ([http://www.swordsandwizardry.com/?page_id=4 download]) (OGL and the Swords &amp;amp; Wizardry Compatability Statement License)&lt;br /&gt;
* [[Swords &amp;amp; Wizardry Whitebox]] for Whitebox D&amp;amp;D ([http://www.swordsandwizardry.com/?page_id=6 download]) (OGL and the Swords &amp;amp; Wizardry Compatability Statement License)&lt;br /&gt;
* [[Warrior &amp;amp; Wizard]] for [[The Fantasy Trip]] (download [http://docs.google.com/Doc?docid=dcsfz7gv_9gzdh7hdz&amp;amp;hl=en CC] or [http://docs.google.com/View?id=dcsfz7gv_22xmrn2sgg OGL] version or [http://4csystem.wikidot.com/w-w-srd view wiki]) (Creative Commons Attribution-ShareAlike and OGL; Direct link to file)&lt;br /&gt;
&lt;br /&gt;
=== OGL with trademark license ===&lt;br /&gt;
&lt;br /&gt;
These games release their material as Open Game Content but also provide another, more restricted license to allow publishers to refer to Product Identity.&lt;br /&gt;
&lt;br /&gt;
* [http://www.goblinoidgames.com/mutantfuture.htm Mutant Future] (OGL and Mutant Future Trademark License)&lt;br /&gt;
* [http://www.goblinoidgames.com/gore.htm GORE] (OGL and GORE License)&lt;br /&gt;
* [http://www.fudgerpg.com/fudge.html FUDGE] (OGL and FUDGE System Trademark License; also under its own license)&lt;br /&gt;
* [http://www.roninarts.com/store/default.php?cPath=5_14 vsM Engine]&lt;br /&gt;
&lt;br /&gt;
== Creative Commons licenses ==&lt;br /&gt;
&lt;br /&gt;
=== Creative Commons Attribution ===&lt;br /&gt;
* [http://freeformuniversal.com Freeform Universal 1e] (Attribution 4.0)&lt;br /&gt;
* [http://brentnewhall.com/games/gunwave/Gunwave_PDFs_Complete.zip Gunwave] (Attribution 3.0)&lt;br /&gt;
* [https://allenkerensky.com/_media/adventurer_guide.pdf Myriad] (Attribution)&lt;br /&gt;
* [https://www.vajraenterprises.com/new/?p=132 Organic Rules Components (ORC)] (Attribution)&lt;br /&gt;
* [https://web.archive.org/web/20071026121622/http://tsoy.crngames.com/ The Shadow of Yesterday] (Attribution)&lt;br /&gt;
* [https://mozai.com/writing/not_mine/shadows.html Shadows] (Attribution)&lt;br /&gt;
* [https://tinyd10.org/ Tiny d10] (Attribution 4.0)&lt;br /&gt;
* [http://www.lulu.com/content/866835 Wushu Open] (Attribution)&lt;br /&gt;
** Parts are available [https://web.archive.org/web/20130507114737/http://danielbayn.com/wushu/WushuOpen.rtf here] (direct link) but the file is 10 pages while the book was 40 pages.&lt;br /&gt;
** Same content is available on [https://web.archive.org/web/20120218063632/http://wiki.saberpunk.net/Wushu/WushuOpenRules this] website.&lt;br /&gt;
* [https://bladesinthedark.com/node/33 Forged in the Dark] (Attribution 3.0 Unported)&lt;br /&gt;
&lt;br /&gt;
=== Creative Commons Attribution Share Alike ===&lt;br /&gt;
* [http://6d6rpg.com/ 6d6 RPG] 6d6 Fireball (Attribution-Share Alike)&lt;br /&gt;
* [https://web.archive.org/web/20071013075848/http://open.crngames.com/src/donjon.html Donjon] (Attribution/Share-Alike)&lt;br /&gt;
* [http://wiki.saberpunk.net/Wushu/OpenReloaded Wushu Open Reloaded] ([https://web.archive.org/web/20070111023938/http://wiki.saberpunk.net/Wushu/OpenReloaded archive]) (Attribution/Share-Alike)&lt;br /&gt;
* [http://tower.newcenturycomputers.net/tsgs.html The Simple Game System (TSGS)] (Attribution/Share-Alike)&lt;br /&gt;
* [https://www.drivethrurpg.com/product/364050/Ebon-Fantasy-Essence/ Ebon Fantasy Essence] (Attribution/Share-Alike)&lt;br /&gt;
&lt;br /&gt;
=== Creative Commons Attribution Non-Comercial ===&lt;br /&gt;
* [http://www.allenvarney.com/noteworthy.html Noteworthy] (Attribution/Non-Commercial)&lt;br /&gt;
* [http://www.scribd.com/doc/16493874/Sufficiently-Advanced Sufficiently Advanced] (Attribution/Non-Commercial)&lt;br /&gt;
&lt;br /&gt;
=== Creative Commons Attribution Non-Comercial Share Alike ===&lt;br /&gt;
* [http://www.eclipsephase.com/ Eclipse Phase] Posthuman Studios (Attribution-Noncommercial-Share Alike 3.0 Unported License)&lt;br /&gt;
* [http://www.bullypulpitgames.com/games/index.php?game=drowning_and_falling Drowning and Falling] (Attribution/Non-Commercial/Share-Alike)&lt;br /&gt;
* [http://www.costik.com/weblog/2005_08_01_blogchive.html#112454587656432430 Violence] (Attribution/Non-Commercial/Share-Alike)&lt;br /&gt;
* [http://rpg.starwreck.com Star Wreck] (Attribution/Non-Commercial/Share-Alike)&lt;br /&gt;
* [http://gregstolze.com/ExecutiveDecision.zip Executive Decision] (Attribution/Non-Commercial/Share-Alike; direct link to file)&lt;br /&gt;
* [http://gregstolze.com/inSpaaace.zip ...in Spaaace!] (Attribution/Non-Commercial/Share-Alike; direct link to file)&lt;br /&gt;
* [http://www.treasurerpg.com/ Treasure] (Attribution/Non-Commercial/Share-Alike)&lt;br /&gt;
* [http://www.dangerpatrol.com/ Danger Patrol] (Attribution/Non-Commercial/Share-Alike)&lt;br /&gt;
* [http://www.onesevendesign.com/ladyblackbird/ Lady Blackbird] (Attribution Non-Commercial Share-Alike)&lt;br /&gt;
* [http://www.emptygamebox.com/iliamna-unknown Iliamna Unknown] (Attribution Non-Commercial Share-Alike)&lt;br /&gt;
* [http://yggdrasildistro.wordpress.com/free-diy-roleplaying-material/ Saga, a rules-light narrative universal system] (Attribution/Non-Commercial/Share-Alike)&lt;br /&gt;
* [http://www.jumpersrpg.com/ Jumpers, a multi-dimensional, multi-genre sci-fi RPG] (Attribution-Noncommercial-Share Alike 3.0 Unported License)&lt;br /&gt;
&lt;br /&gt;
== GNU licenses ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.godsmonsters.com/ Gods and Monsters] (GNU Free Documentation License)&lt;br /&gt;
* [https://bindrpg.itch.io/ BIND] (GNU General Public License v3). Precompiled documents for:&lt;br /&gt;
** [https://gitlab.com/bindrpg/core/-/blob/master/README.md The Core Rulebook]&lt;br /&gt;
** [https://gitlab.com/bindrpg/aif/-/blob/master/README.md Adventures in Fenestra] (the main campaign setting)&lt;br /&gt;
** [https://gitlab.com/bindrpg/oneshot/-/blob/master/README.md Escape from the Horde] (a one-shot RPG in the above campaign setting)&lt;br /&gt;
&lt;br /&gt;
== &#039;Copyright Free&#039; ==&lt;br /&gt;
&#039;&#039;These works are generally free to be used commercially, without attribution, and without requiring derivative works be shared under the same licence (copyleft). Works are typically placed here because: 1. their copyright term has ended; &amp;lt;!-- please note if this is in the country of publication or just a group of other countries --&amp;gt;2. their author placed them into the public domain; or 3. their author gave them a licence that allows them to be used effectively as public domain.&#039;&#039;&lt;br /&gt;
* [[Redbox Hack]] ([http://4csystem.wikidot.com/redbox-hack-2-srd view wiki]) (license unclear; readers told to &amp;quot;do what you&#039;d like with the thing&amp;quot;).&lt;br /&gt;
** [http://www.oldschoolhack.net/osh-docs/RBH2.pdf PDF] ([https://web.archive.org/web/20120105140423/http://www.oldschoolhack.net/osh-docs/RBH2.pdf archive])&lt;br /&gt;
* [[4C System]] for the Marvel RPG ([http://hazardstudio.net/sitebuildercontent/sitebuilderfiles/4csystem.zip download]) (Public Domain; Direct link to file)&lt;br /&gt;
* [https://sites.google.com/a/amagi-games.net/amagi-games/games-archive The Amagi Games Archive] (Public Domain) - a number of games by Levi Kornelsen including&lt;br /&gt;
** The Far Towers&lt;br /&gt;
** Microcosm&lt;br /&gt;
* [https://archive.org/details/Hoard-RPG Hoard] (Public Domain) another of Kornelsen&#039;s games&lt;br /&gt;
* Several games by Gurbintroll Games:&lt;br /&gt;
** [https://gurbintrollgames.wordpress.com/blood-guts-glory/ Blood, Guts and Glory] (public domain except for some terms using the OGL - retroclone)&lt;br /&gt;
** [https://gurbintrollgames.wordpress.com/dark-dungeons/ Dark Dungeons and Dark Dungeons X] (public domain except for some terms using the OGL - retroclone of the &#039;Rules Cyclopedia&#039; 1991 edition of &#039;basic&#039; Dungeons and Dragons)&lt;br /&gt;
** [https://gurbintrollgames.wordpress.com/codename-spandex/ Codename: Spandex] (all text is public domain - retroclone)&lt;br /&gt;
** [https://gurbintrollgames.wordpress.com/immortals-companion/ Immortals Companion] (public domain except for some terms using the OGL - update of the Immortals Set for D&amp;amp;D 5e)&lt;br /&gt;
* H.G. Well&#039;s early &#039;roleplaying game like&#039; [https://www.gutenberg.org/ebooks/3690 Floor Games] and [https://www.gutenberg.org/ebooks/3691 Little Wars] (published in the UK where they are public domain)&lt;br /&gt;
* [https://archive.org/details/enchanted-realms Enchanted Realms] &amp;quot;free for anyone to take an use as they wish&amp;quot;&lt;br /&gt;
* [https://archive.org/details/super-hero-fun Super Hero Fun] &amp;quot;no rights reserved&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Other licenses ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.dominionrules.org/ Dominion Rules] (Dominion Rules Licence)&lt;br /&gt;
* [http://rpg.drivethrustuff.com/product_info.php?products_id=28830 Action! System] (Action! System Open License)&lt;br /&gt;
* [http://rpg.drivethrustuff.com/product_info.php?products_id=2589 Active Exploits] (Active Exploits Distribution and Expansion License)&lt;br /&gt;
* [[Dungeons and Dragons Fourth Edition]] ([http://www.wizards.com/default.asp?x=d20/welcome Game System License])&lt;br /&gt;
* [https://basicroleplaying.org/forum/23-fire-and-sword/ Fire and Sword] 4E (Free Art License)&lt;br /&gt;
* [http://www.theonosis.com Theonosis, an open fantasy setting] - The [http://www.osl.theonosis.com Open Setting License] allows the setting to be used with any game.&lt;br /&gt;
* [https://brp.chaosium.com/] (BRP Open-Gaming License)&lt;br /&gt;
* [https://drive.google.com/drive/folders/13Zc5M0N_B6fVhT9nHwwChg_FEF-SY-Xp] (Modiphius 2d20)&lt;br /&gt;
* [https://bladesinthedark.com/licensing] (Forged in the Dark)&lt;br /&gt;
&lt;br /&gt;
=== FUDGE License ===&lt;br /&gt;
The FUDGE license is a short copyleft non-commercial (except for when bundled with a larger periodical) license used by FUDGE before April 6, 2005, when it was changed to use the Open Game License.&lt;br /&gt;
&lt;br /&gt;
* [https://www.faterpg.com/resources/#:~:text=has%20much%20more.-,Fate%201.0%20Downloads,-(Oldest%20Edition) FATE 1e]&lt;br /&gt;
* [https://www.faterpg.com/dl/FATE2fe.pdf FATE 2e] - also the [https://www.faterpg.com/dl/twists.pdf twists] and [https://www.faterpg.com/dl/pyramidreloaded.pdf Pyramid Reloded] expansions are dual-licensed under the FATE license and the OGL (there&#039;s also a FATE 2e SRD licensed under OGL, see its section).&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* List of open tabletop games at the [http://fossilbank.wikidot.com/category:tabletop-game-libre FOSsil Bank wiki].&lt;br /&gt;
* List of open tabletop games at [https://www.darkshire.net/jhkim/rpg/freerpgs/bykeyword/open-license.html Darkshire].&lt;br /&gt;
* List of open tabletop games at [https://ogc.rpglibrary.org/index.php?title=Main_Page RPG Library Wiki].&lt;br /&gt;
&lt;br /&gt;
[[Category:OpenLicense]]&lt;/div&gt;</summary>
		<author><name>Knockwood</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Norrathians:_Additional_Information_Concerning_Pets&amp;diff=432511</id>
		<title>Norrathians: Additional Information Concerning Pets</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Norrathians:_Additional_Information_Concerning_Pets&amp;diff=432511"/>
		<updated>2023-01-07T09:05:27Z</updated>

		<summary type="html">&lt;p&gt;Knockwood: Reverted edits by 46.235.65.5 (talk) to last revision by Bihlbo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It is important to remember that all pets are NPCs.  They are not under the direct command of the caster who summoned them.  Though all pets accept the authority of their master, it is not always possible for pets to understand or comply with its master’s commands.&lt;br /&gt;
&lt;br /&gt;
During play, pets will usually be handled by the player of the pet’s master.  This reflects what the master wishes the pet to do.  There will be times, however, when the GM will step in and change how the pets comply with the wishes of the master, and there may be times when pets act on their own volition.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Elemental and Undead Pets=&lt;br /&gt;
&lt;br /&gt;
Elementals or undead creatures (magician elemental pets and necromancer or shadow knight skeletal pets) are capable of performing any action that takes no more than one round to perform, not including movement.  These creatures may never take 10 or 20.  &lt;br /&gt;
&lt;br /&gt;
Elemental and skeletal pets may be commanded to drop items being worn, wielded, or carried, one item at a time.  Donning and removing armor takes twice as long, and drawing or dropping weapons takes a full-round action instead of a move equivalent action.  Any objects being carried by a pet elemental or skeleton when it is destroyed are also destroyed.  Elementals and undead creatures are only capable of wearing appropriately-sized armor or shields and wielding weapons light enough to be lifted by the creature.&lt;br /&gt;
&lt;br /&gt;
Elemental and skeletal pets cannot perform most special actions in combat.  They can charge, resist and break out of a grapple, and perform the Aid Another action.  They cannot bull rush, disarm, feint, initiate a grapple, overrun, sunder, throw weapons or use ranged weapons, or trip.  &lt;br /&gt;
&lt;br /&gt;
====Pet Proficiencies====&lt;br /&gt;
&lt;br /&gt;
Pets are never proficient with ranged attacks, and may never become proficient with the archery or throwing weapon types.  &lt;br /&gt;
&lt;br /&gt;
Elemental and skeletal pets of at least type 1 are proficient with all simple weapons and all shields.  Starting at type 2, the caster may designate one new proficiency for the pet when casting the summoning spell.  The list of proficiencies is standard for the setting (1H blunt, 1H slashing, piercing, 2H blunt, 2H slashing, and light, medium, or heavy armor).  Because of this, pets of type 9 are proficient with all armor and melee weapons.&lt;br /&gt;
&lt;br /&gt;
====Skeletal Damage Reduction====&lt;br /&gt;
&lt;br /&gt;
Skeletal companions are listed as taking half damage from slashing and piercing weapons.  Change this to Damage Reduction.  Each type of skeletal pet receives the normal DR listed, but the key adds “bludgeoning” to the normal bonus required.  That is, a foe attacking a type 7 skeletal pet with a +2 longsword would have to get past 10 points of DR in order to do any damage.  But, if he were using a +2 mace, the skeletal pet would get no DR at all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Animations=&lt;br /&gt;
&lt;br /&gt;
An animation may only attempt to break out of a grapple, and attack opponents threatening its master.  Animations may be given secondary weapons to replace the shield, and they may be given different shields to wield, but the sword may never be replaced as it is intrinsic to the essence of the creature.  Animations can never take direction, and can never release a weapon or shield that it holds – replacing a held item or unsummoning an animation results in the items held by the animation to simply wink out of existence.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Warders=&lt;br /&gt;
&lt;br /&gt;
Because warders are animals, they may perform any action that animals are able to perform.  Younger warders are not very intelligent and will need to be taught tricks just as any other animal would, and directed to perform these using the Handle Animal skill.  Warders may be taught unique tricks (training DC 20) for performing specific attacks: &lt;br /&gt;
&lt;br /&gt;
* Confuse: Aid another to grant an ally +2 attack&lt;br /&gt;
* Distract: Aid another to grant an ally +2 AC&lt;br /&gt;
* Charge: perform a Charge attack&lt;br /&gt;
* Grab: initiate a Grapple against a target or disarm a target&lt;br /&gt;
* Break: perform a sunder attack against an indicated object&lt;br /&gt;
* Trip: perform a Trip attack if the warder does not have this ability&lt;br /&gt;
* Push: perform a Bull Rush against a target&lt;br /&gt;
* Sneak: attempt to sneak&lt;br /&gt;
&lt;br /&gt;
Some beastlords may teach their warders more specialized commands that involve very specific tactics.  Example – &#039;&#039;Drown:&#039;&#039; grapple the foe and drag it under water, then hold it there as long as possible.  &lt;br /&gt;
&lt;br /&gt;
A beastlord’s warder knows two bonus tricks per Intelligence score, which don’t count against the normal limit on tricks known and don’t require any training time or Handle Animal checks to teach.&lt;br /&gt;
&lt;br /&gt;
Warders with Intelligence scores greater than 3 learn some commands by heart.  For each point of a warder’s Intelligence score that is greater than 3, beastlords may select 4 tricks that the warder always obeys without Handle Animal checks being required.  These commands are given as a free action, requiring no skill check.&lt;br /&gt;
&lt;br /&gt;
For example, a type 5 warder has an Intelligence of 7.  This allows the warder to learn 35 tricks (7 Int x 3 normal tricks + 2 x 7 bonus tricks).  Because the warder’s Intelligence score is 4 points higher than 3, it knows 16 commands by heart.&lt;br /&gt;
&lt;br /&gt;
====Special Attacks====&lt;br /&gt;
&lt;br /&gt;
Warders need not be commanded or handled for them to perform their special attacks.  These are completely at the discretion of the animal, and will be performed when the opportunity presents itself.  For example, tiger warders will always Rake if they have the opportunity, and scaled wolf warders will Rage as soon as they take damage, whether the beastlord master likes it or not.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[EQrpg: Norrathians]]&lt;/div&gt;</summary>
		<author><name>Knockwood</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Unveiling_Tricks&amp;diff=415708</id>
		<title>Unveiling Tricks</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Unveiling_Tricks&amp;diff=415708"/>
		<updated>2022-01-08T04:16:19Z</updated>

		<summary type="html">&lt;p&gt;Knockwood: Added Void to last entry&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here are some tricks for unveiling rivens.&lt;br /&gt;
* If you have to kill Dargyn pilots before they hit the ground, pilots who were on the ground, and are lifted by a warframe&#039;s abilities count. These abilities inclued Rhino&#039;s Stomp, and Titania&#039;s Spellbind. Also, if you shoot down a Dargyn, the pilot has a decent chance to survive, so you can hunt them down after they land, lift them up, and then kill them and have it count.&lt;br /&gt;
* If you need to shoot down Dargyns with a bow, equip a bow as your primary weapon, then go to the Plains of Eidolon. Go into archwing, and hunt Dargyns. You can fly right up to them and shoot them, and have it count. Note that shooting Dargyns from the rear has a chance to kill the pilot instead of the Dargyn itself, so for best results, shoot at them from the side or front.&lt;br /&gt;
* If you need to get some number of headshots, equip a weapon with a fast rate of fire, like a Soma. Go to the Plains of Eidolon at night, and find the Eidolon (the big screaming thing). Shoot it in the head a lot. That won&#039;t kill it, but it will satisfy the conditions of the riven. It&#039;ll also make the Eidolon mad, so you should retreat after shooting it. Alternatively, shoot a vomvalyst. All shots on it count as headshots.&lt;br /&gt;
* If you need to get more than one headshot in a single aim glide, take the arca plasmor, go to a low level defense with Loki. Use radial disarm on a bunch of enemies, then go invisible. They&#039;ll cluster around the defense target. Jump and shoot just over their heads. If you&#039;re lucky, that should do it. It may take a couple of tries but it usually works before I get to round 5.&lt;br /&gt;
* If a riven mod involves scanning a Simaris target without using abilities, that means without using abilities &#039;&#039;on the target&#039;&#039;. You can still do the challenge with invisible Ivara, and scan the target without spooking it.&lt;br /&gt;
* If a mod requires you to do a task without taking damage, use Rhino&#039;s Iron Skin. Damage taken by Iron Skin doesn&#039;t count. There&#039;s an augment for Rhino which lets you detonate and recast Iron Skin, if it&#039;s getting low.&lt;br /&gt;
* If you have to get killing blows on some number of sentients, hit the plains at night. Vomvalists count, they&#039;re plentiful, and if you have an amp, they&#039;re easy to kill.&lt;br /&gt;
* If you have to get a certain number of kills without setting off an alarm... the bad news is, the count resets whenever an alarm is raised on the mission you&#039;re in, and you have to start over. The good news is, there are plenty of places where they don&#039;t raise alarms... the open-world areas and the Void.&lt;br /&gt;
[[VGO%27s_Guide_to_Warframe]]&lt;/div&gt;</summary>
		<author><name>Knockwood</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Unveiling_Tricks&amp;diff=415621</id>
		<title>Unveiling Tricks</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Unveiling_Tricks&amp;diff=415621"/>
		<updated>2022-01-07T05:54:05Z</updated>

		<summary type="html">&lt;p&gt;Knockwood: added note about kills without setting off alarms&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here are some tricks for unveiling rivens.&lt;br /&gt;
* If you have to kill Dargyn pilots before they hit the ground, pilots who were on the ground, and are lifted by a warframe&#039;s abilities count. These abilities inclued Rhino&#039;s Stomp, and Titania&#039;s Spellbind. Also, if you shoot down a Dargyn, the pilot has a decent chance to survive, so you can hunt them down after they land, lift them up, and then kill them and have it count.&lt;br /&gt;
* If you need to shoot down Dargyns with a bow, equip a bow as your primary weapon, then go to the Plains of Eidolon. Go into archwing, and hunt Dargyns. You can fly right up to them and shoot them, and have it count.&lt;br /&gt;
* If you need to get some number of headshots, equip a weapon with a fast rate of fire, like a Soma. Go to the Plains of Eidolon at night, and find the Eidolon (the big screaming thing). Shoot it in the head a lot. That won&#039;t kill it, but it will satisfy the conditions of the riven. It&#039;ll also make the Eidolon mad, so you should retreat after shooting it. Alternatively, shoot a vomvalyst. All shots on it count as headshots.&lt;br /&gt;
* If you need to get more than one headshot in a single aim glide, take the arca plasmor, go to a low level defense with Loki. Use radial disarm on a bunch of enemies, then go invisible. They&#039;ll cluster around the defense target. Jump and shoot just over their heads. If you&#039;re lucky, that should do it. It may take a couple of tries but it usually works before I get to round 5.&lt;br /&gt;
* If a riven mod involves scanning a Simaris target without using abilities, that means without using abilities &#039;&#039;on the target&#039;&#039;. You can still do the challenge with invisible Ivara, and scan the target without spooking it.&lt;br /&gt;
* If a mod requires you to do a task without taking damage, use Rhino&#039;s Iron Skin. Damage taken by Iron Skin doesn&#039;t count. There&#039;s an augment for Rhino which lets you detonate and recast Iron Skin, if it&#039;s getting low.&lt;br /&gt;
* If you have to get killing blows on some number of sentients, hit the plains at night. Vomvalists count, they&#039;re plentiful, and if you have an amp, they&#039;re easy to kill.&lt;br /&gt;
* If you have to get a certain number of kills without setting off an alarm... the bad news is, the count resets whenever an alarm is raised on the mission you&#039;re in, and you have to start over. The good news is, there are plenty of places where they don&#039;t raise alarms... the open-world areas.&lt;br /&gt;
[[VGO%27s_Guide_to_Warframe]]&lt;/div&gt;</summary>
		<author><name>Knockwood</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=VGO%27s_Guide_to_Warframe&amp;diff=403951</id>
		<title>VGO&#039;s Guide to Warframe</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=VGO%27s_Guide_to_Warframe&amp;diff=403951"/>
		<updated>2021-08-06T23:32:23Z</updated>

		<summary type="html">&lt;p&gt;Knockwood: /* Mining */ clarified mining&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This is where the fans of Warframe on VGO can talk about the best way to play with the stuff you get--Warframes in particular, but also weapons and other stuff.&lt;br /&gt;
Note that this is not where to find things like secrets, stats, or mission walkthroughs... those are very well covered by [https://warframe.fandom.com/wiki/Warframes the Warframe Wiki].&lt;br /&gt;
&lt;br /&gt;
==General Info==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mods==&lt;br /&gt;
As you play, you will pick up Mods, which you can add to your equipment to change its capabilities. There are mods specific to Warframes, classes of weapons (I.e., swords, whips, et cetera), and a select few for specific Warframes or weapons (but note that those will work with any variant of that Warframe or weapon, normal, prime, or special.)&lt;br /&gt;
&lt;br /&gt;
Mods can be upgraded at the mod station on your orbiter by spending Endo--the amount of Endo needed is proportional to the rarity of the mod and the level.&lt;br /&gt;
* it&#039;s good to have copies of mods with variable levels of upgrades to allow for flexibility in a mod loadout.&lt;br /&gt;
===Warframe mods===&lt;br /&gt;
* Placing an aura mod in the aura slot will increase the capacity of your Warframe proportional to the level of the mod--&#039;&#039;if&#039;&#039; it is of the correct polarity of the slot.&lt;br /&gt;
===Riven Mods===&lt;br /&gt;
Riven mods are a special type of mod. When you get it, it will be &amp;quot;veiled,&amp;quot; which means that its properties are hidden, other than for the general type of weapon that it&#039;s for, such as shotgun, rifle, secondary weapon, or melee weapon. To unveil a riven, you have to do a task with the riven equipped in a weapon that you&#039;re using. The task can be something like &amp;quot;kill 10 enemies while sliding&amp;quot; or &amp;quot;kill 5 dargyn pilots before they hit the ground with a dragon key equipped.&amp;quot;&lt;br /&gt;
Once unveiled, the riven will be for a specific weapon, like a Boltor, and will have 2-3 random positive stats and may have a negative stat as well. You can use kuva to reroll the stats on a riven, although the cost goes up with each reroll.&lt;br /&gt;
Rivens also have a disposition, based on how popular the weapon is. The more popular the weapon, the lower the disposition, and the lower the stats of the riven. (That means that a Zhuge riven may have better stats on a base Zhuge than on the Zhuge Prime.)&lt;br /&gt;
There are some tricks to make unveiling rivens easier. Here are a few. [[Unveiling_Tricks]]&lt;br /&gt;
&lt;br /&gt;
==Warframes==&lt;br /&gt;
Most frames have both a normal version and a Prime version; the normal version you can get through normal play, while the Prime versions come from parts that show up in Relics, requiring they be unlocked by collecting Void Fissures in the appropriate missions... and hoping you get lucky. (See Missions section.) In general, the Prime version of a Warframe works just like the non-prime version, including Abilities, but are just generally &#039;&#039;better&#039;&#039;  in their stats.&lt;br /&gt;
* &#039;&#039;&#039;Ash/Ash Prime&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Atlas/Atlas Prime&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Hildryn===&lt;br /&gt;
[[User:Aliasi]]&lt;br /&gt;
* Hildryn is a frame difficult to acquire &#039;naturally&#039;, as her parts require a fair amount of relatively high-level grinding. However, if you&#039;re starting out and don&#039;t mind buying her with platinum, she may be very useful to a new player. She is tanky, much like Rhino, but unlike most Warframes she does not use energy. All of her abilities are powered by her shields. Until you have mods that allow you to more easily manage your energy, this can allow you to get used to Warframe abilities as her shields will recharge. (It worked for me!)&lt;br /&gt;
* Her #1, Balefire, gives you an alternate built-in weapon that uses her shields for ammunition. While useful (especially on missions that restrict type of weapon but permit Warframe abilities), it&#039;s not an ability you need to focus on unless you really enjoy it.&lt;br /&gt;
* Her #2, Pillage, is your new best friend. Hildryn emits a wave that strips shields and armor off nearby foes, and restores her shields. Many otherwise difficult enemies become much easier to manage if you remove their armor. Sadly, Infested enemies tend to have less armor and no shields, so they are more difficult to deal with as Hildryn. But see later!&lt;br /&gt;
* Her #3, Haven, works in concert with Pillage to truly kick things up. Not only will it restore the shields of your squad (and your companions, if you have any), but it also damages enemies. &lt;br /&gt;
* Her #4, Aegis Storm, creates an area which holds enemies in place while you can use your Balefire charger on them. While a useful last-ditch crowd-control measure, you&#039;ll probably get more use out of the limited flight it grants you than anything else until you master the parkour-style movement of the game.&lt;br /&gt;
* As a special note, the Blazing Pillage augment mod (purchasable if you do work for Cephalon Suda or the Perrin Sequence) helps patch the hole in her kit regarding infested. Enemies within your Haven area will take damage and restore extra shields when hit with Pillage, even if they would not otherwise do so!&lt;br /&gt;
&lt;br /&gt;
===Limbo/Limbo Prime===&lt;br /&gt;
* On rescue missions and Defense Sorties, you can banish the hostage, so enemies can&#039;t hurt them.&lt;br /&gt;
* On Mobile Defense missions, you cannot interact with the console in the Rift plane. If you cast Cataclysm before a teammate could insert the module, they won&#039;t be able to, until it ends. This often makes your teammates very mad at you.&lt;br /&gt;
* Cataclysm is of limited use on defense missions. The mission lasts until all enemies in a wave are destroyed. Guns can&#039;t fire into or out of the rift, slowing the killing spree.&lt;br /&gt;
* Warframe abilities do NOT have this limitation. That means that Mesa&#039;s Regulators, Hildryn&#039;s Balefire Chargers, and other weapon powers can target enemies through the rift.&lt;br /&gt;
* Enemies protected by Arbitration drones ignore the rift.&lt;br /&gt;
&lt;br /&gt;
===Mag/Mag Prime===&lt;br /&gt;
&lt;br /&gt;
[[User:Nondeceptive]]&lt;br /&gt;
&lt;br /&gt;
One of the three starter Warframes, Mag is difficult to master and sometimes misunderstood because her powers do not scale normally as you progress through the game. &lt;br /&gt;
* #1, Pull: Yoinks enemies towards Mag, grabbing from a cone-shaped area. At very low levels the damage from Pull is enough to massacre enemies, but this will quickly fall away as you explore the star chart. Pull can be particularly useful in objective-based levels like Interception or Defense, as Mag can simply Pull enemies off the objective in question.&lt;br /&gt;
* #2, Magnetize: Mag&#039;s bread and butter. If there is a target that is hard to kill, Magnetize it. A field will be created where all damage moves toward the enemy trapped in the center, and all projectiles whirl around, repeatedly striking enemies if they are able. At the end of the duration, the field explodes outward. Damage to enemies inside the field, and the damage of the explosion later, all depends on what gets poured into it while the field is active. Projectile weapons with high punch-through values will strike Magnetized targets repeatedly. If you hold the button instead of tapping, Mag can &amp;quot;catch&amp;quot; incoming fire from a cone in front of her and, when released, hurl the damage back at those who sent it.&lt;br /&gt;
* #3, Polarize: Mag releases a wave that causes enemy shields and armor to detonate, dealing True damage. The damage rates for this are fixed values; they can only be stretched so far. Very early in the game, Polarize doesn&#039;t have enough to work with and doesn&#039;t do much. Towards the early-middle levels of the star map, Polarize becomes incredibly destructive to Corpus and Grineer. Later on, it remains useful in its ability to damage armor but loses a lot of its strength. Incidentally, as the wave passes over your allies you will restore their shields by a small amount. &lt;br /&gt;
* #4, Crush: Enemies in a sphere around Mag will be lifted up, crushed for damage, and dropped. Shields of Mag and her allies will be boosted by a variable amount depending on how many enemies were caught in the Crush. Early in the game, this is your &amp;quot;Oh, too many!&amp;quot; panic button; it will kill things all around. Later on, it starts to lose its strength and will eventually become chiefly useful for cranking up your shields. &lt;br /&gt;
* Please use Mag with consideration for your fellow players. Warframe&#039;s netcode has some trouble accurately representing the position of many ragdolled enemies, so constant use of Pull is probably making things harder for everyone else. Magnetize bubbles can also block/absorb allied weapons fire, not just that of the enemy. &lt;br /&gt;
* Mag enjoys powerful synergy between her powers: For example, Magnetized enemies take much greater damage from Crush. Or you can pull a bunch of enemies into a corner, magnetize the pile, then pull more enemies into the damage field to maximize what gets wrecked by the eventual explosion. Synergy can also be found with weapons (those that punch-through or bounce will be greatly enhanced with Magnetize) and with other Warframes (anything that uses shields in its powers, like Hildryn or Valkyr for example, can benefit from a Mag&#039;s all-squad shield enhancement). &lt;br /&gt;
* Mag players need to be aware that certain enemies (for example, bosses and capture targets) feature protection against players moving or holding them, and thus the movement-affecting aspects of Pull, Magnetize, and Crush will have no effect. &lt;br /&gt;
* Scaling: In the very early stages, Pull is almost all you need, with Crush for real emergencies. As you advance a little, Polarize becomes overwhelmingly powerful. But as you advance still further, the damage-dealing aspects of these powers will fall into near-uselessness. This can lead to the impression that Mag doesn&#039;t do well in high-level play, but the fact is that Power #2, Magnetize scales ruthlessly with the power of enemies and your own weapons. Well-used Magnetize fields can carry Mag into pretty much any Warframe content. &lt;br /&gt;
&lt;br /&gt;
Like Hildryn, Mag is somewhat weaker against the Infested. Polarize is almost entirely useless against them as they generally lack shields or armor, and the overlapping protections of Ancient Healers and Ancient Disruptors will cover most of Mag&#039;s other powers as well. Limit your casting to an occasional strategic Pull to move Healers away, and Magnetize on priority targets, with Crush serving to enhance your shields.&lt;br /&gt;
&lt;br /&gt;
===Protea===&lt;br /&gt;
&lt;br /&gt;
[[User:Seroster|Seroster]] &lt;br /&gt;
&lt;br /&gt;
* A mostly straightforward warframe likened to the engineer in some shooters.&lt;br /&gt;
* Protea&#039;s #1 ability, Grenade Fan, is really two different abilities whether you tap or press and hold. Note that you can swap the function of these two in settings just for Protea! Shrapnel Vortex grenades are in my experience not very helpful but they do stagger enemies. Shield Satellites are indispensable defence for Protea - throw these nearby or on your position, then run near one to pick it up and boost your shields. After a while the shield satellite duration will end, leaving you with overshields, and you will want to cast Shield Satellites again when your shields start to get chipped away. &lt;br /&gt;
* Her #2 power, Blaze Artillery, is really the frame&#039;s main power. You can put down up to 4 turrets at once and they will blast away at what is in their firing arc. IMPORTANT to note that their damage increases with each shot, making Duration a very important value for Protea - more than Power Strength.  You want to judge number of turrets vs number of enemies, because if you drop more turrets than you need to, their damage counters won&#039;t increase by as much so each turret will be less effective.&lt;br /&gt;
* The #3 power, Dispensary, drops ammunition, health, and energy orbs. Note that you need to have energy in order to drop Dispensary, so having your energy drop all the way to 0 is not a good thing.&lt;br /&gt;
* Her #4 power, Temporal Anchor, is the signature power introduced to you when you do the quest that introduces her, but is somewhat situational. At the end of its use you are returned to the same position with the same energy level as you had at the start. This will let you drop lots of turrets for free since you will get all your power back. BUT because you are brought back to the same location it is not very useful in missions involving a lot of movement. A possible power to replace via Helminth. &lt;br /&gt;
&lt;br /&gt;
===Rhino/Rhino Prime===&lt;br /&gt;
&lt;br /&gt;
[[User:Knockwood|Lord Knockwood the Mad]] ([[User talk:Knockwood|talk]]) 23:20, 19 July 2021 (PDT)&lt;br /&gt;
&lt;br /&gt;
[[User:Bira|Bira]]&lt;br /&gt;
&lt;br /&gt;
* Needless to say, a very tanky Warframe, heavily armored and built to wade into battle and draw fire. Its tank qualities are offset slightly by Rhino&#039;s slow speed.&lt;br /&gt;
* Rhino&#039;s #1 ability, Rhino Charge. moves Rhino forward a short distance, and any enemies hit are knocked down and take damage. This is a good way to get enemies off of vulnerable characters--or just make an entrance, if you forgot to bring the dip. :)&lt;br /&gt;
* Rhino&#039;s #2 power Iron Skin functions as an extra layer of armor and &amp;quot;temporary HP&amp;quot;, with the advantage that it also bounces a number of special attacks, including knockdowns, staggers, and energy drains. It also grants invulnerability for 1.5-3 seconds, so this is a good power to activate when beset by enemies. Any damage done to you during this invulnerability period gets added to your Iron Skin armor value after it ends. &lt;br /&gt;
* Rhino&#039;s #3 ability Roar is a basic damage buff for you and your party.&lt;br /&gt;
* Rhino&#039;s #4 power, Rhino Stomp, is a PBAoE effect that damages nearby enemies and immobilizes them for a few seconds. Very good as a save-your-ass move.&lt;br /&gt;
* When modding your Rhino, you&#039;ll want to boost all of its &amp;quot;survivability&amp;quot; stats: health, shields and armor. Armor is especially important if you want to rely on Iron Skin, because the amount of &amp;quot;temporary HP&amp;quot; you get from it is proportional to your base armor score. &lt;br /&gt;
* As for the ability modifiers, Efficiency and Strength are the most important. Strength affects the toughness of your Iron Skin and the size of the damage bonus from Roar. Efficiency lowers their energy cost so you can use them more often. If you want to focus more on Roar to better support your squad, consider also increasing Duration.&lt;br /&gt;
* Iron Skin makes Rhino an awesome &amp;quot;attacker&amp;quot; for Index matches, since the health and shield penalties for carrying a lot of points don&#039;t apply to Iron Skin&#039;s bonus HP.&lt;br /&gt;
* Damage done to Iron Skin also doesn&#039;t count as &amp;quot;real damage&amp;quot; to the game, so it&#039;s good for fulfilling challenges that require you to take no damage while doing something.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Wukong/Wukong Prime===&lt;br /&gt;
&lt;br /&gt;
Inspired by the Monkey King of Chinese legend, Wukong is a versatile, all-purpose warframe that can be nearly immortal with the right mods. His blueprints can be researched in a dojo (VGO&#039;s dojo has them already). The rarest resource they require is Nitain Extract, and the easiest way to get some is to buy it from Nora with Nightwave credits.&lt;br /&gt;
&lt;br /&gt;
Abilities:&lt;br /&gt;
&lt;br /&gt;
* Celestial Twin (#1) creates an AI controlled clone of your Wukong. It has the same weapons as you, and its shield/health values are a multiple of yours. There&#039;s no &amp;quot;energy upkeep&amp;quot; for the Twin, only the cost to summon it. When you&#039;re using your ranged weapons, the Twin uses melee, and vice-versa. You can press the ability button again while aiming at an enemy to have the Twin focus on it, with a damage bonus. If you use one of the other abilities, the Twin also uses it. You can dismiss it by holding down the ability button for a couple of seconds. The Twin is awesome as backup, particularly for new players, and more importantly it can act as your partner in the &amp;quot;shake hands&amp;quot; emote :).&lt;br /&gt;
&lt;br /&gt;
* Cloud Walker (#2) makes Wukong disappear and envelops your screen in a &amp;quot;mist&amp;quot; visual effect. This lasts for a few seconds, during which you can use your movement controls to fly really fast, passing through enemies and security sensors but not walls. While moving in this mode, your health also recovers. This is awesome for Ayatan hunts and for certain Espionage maps. It&#039;s also an important component of your &amp;quot;immortality&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
* Defy (#3) makes Wukong assume a mocking stance for a few seconds, drawing aggro from all nearby enemies. Wukong is invulnerable while the gesture lasts. When it ends, Wukong deals a multiple of all the damage dealt to it to nearby enemies, and gains bonus temporary Armor proportional to that damage (up to a maximum of 1500). A nice skill to use when surrounded.&lt;br /&gt;
&lt;br /&gt;
* Primal Fury (#4) summons Wukong&#039;s legendary Iron Staff. Like Excalibur&#039;s Exalted Blade, this is an exclusive melee weapon with its own built-in stance and its own mod set. It&#039;s very strong, and as a staff it has long base range and a large base block angle. When you summon it, your Twin also does the same! It expends the same amount of energy over time whether the Twin is out or not.&lt;br /&gt;
&lt;br /&gt;
The final ability is passive: Wukong essentially has three &amp;quot;extra lives&amp;quot;. These come into effect whenever it would be reduced to 0 health. They prevent it from dying, restore some health, and give one of 5 possible bonuses (randomly selected at mission start). Once you&#039;re out of extra lives, the game&#039;s normal mechanics take over, so you still have the usual 4 revives at that point.&lt;br /&gt;
&lt;br /&gt;
When modding Wukong, you want to increase your Health and Armor as much as possible, but Shields aren&#039;t a big priority. For his abilities, Strength and Efficiency are the most important, and Duration is also nice to make you fly further with Cloud Walker, but range is secondary. There&#039;s one specific mod you should try to get for your Wukong: Hunter Adrenaline. This gives you energy when you take damage to your Health, and it&#039;s what can make Wukong truly immortal combined with timely usage of Cloud Walker. It can be obtained from Cetus bounties, or traded with other players.&lt;br /&gt;
&lt;br /&gt;
As with other &amp;quot;exclusive weapon&amp;quot; abilities, Primal Fury can be used to bypass &amp;quot;no melee weapon&amp;quot; restrictions on special maps. The Celestial Twin also ignores weapon restrictions.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
===Primary===&lt;br /&gt;
*The Ignis Wraith blueprint is available in our Dojo&#039;s chemical lab once you hit MR 9. It does great damage, has a huge reservoir, and doesn&#039;t require much aim. If you&#039;re not in our dojo, you can probably trade for the blueprint, without spending platinum.&lt;br /&gt;
&lt;br /&gt;
===Secondary===&lt;br /&gt;
===Melee===&lt;br /&gt;
As usual, melee weapons range from small, quick weapons with low base damage to large, slow weapons that hit hard when they connect. These disadvantages can be mitigated with mods, to make small weapons more dangerous or large weapons faster (See the section on Mods above).&lt;br /&gt;
&lt;br /&gt;
==Missions==&lt;br /&gt;
===On The Star Map===&lt;br /&gt;
* A rough guide to mission difficulty: you start on Earth, then when ready for the other planets, the difficulty roughly corresponds to orbit number... so, Earth, Mercury, Venus, Mars, Jupiter, Saturn...&lt;br /&gt;
* Earth, Venus, and Deimos (Moon of Mars) all have free-roam sections; the difficulty of activities there depend on missions selected in their corresponding city nodes (Cetus, Fortuna and the Necralisk, respectively).&lt;br /&gt;
* On your own, you can only visit nodes connected to nodes you&#039;ve already unlocked. If you&#039;re on a team with someone, they can take you to nodes you haven&#039;t unlocked. (This is called Taxiing.) If a node normally has a mission that&#039;s too hard for you, sometimes it hosts other missions, such as Syndicate missions, or void storms. Doing those missions will also unlock the node.&lt;br /&gt;
* (Not sure) Syndicate missions and incursions are always available, even if you wouldn&#039;t normally have the node unlocked.&lt;br /&gt;
&lt;br /&gt;
===Quest &amp;amp; Special===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mining, Fishing, and Hunting===&lt;br /&gt;
The open-world areas have resources scattered throughout which you need special tools to get--tools which are available in their cities for a modest fee. Generally, the &amp;quot;fee&amp;quot; is in reputation rather than actual money, which for Cetus and Fortuna are part of the rewards for bounties.&lt;br /&gt;
* Deimos is a little trickier... the bounties don&#039;t give reputation directly, but they do give Mother Tokens, which you can trade to Grandmother for reputation.&lt;br /&gt;
** Note that Grandmother Tokens are more valuable, so it&#039;s worthwhile to trade other tokens for hers before trading for rep.&lt;br /&gt;
&lt;br /&gt;
====Mining====&lt;br /&gt;
* In general, the harder a deposit is to get to the greater the probability of a higher value yield--but it&#039;s not certain. There is still plenty of low-level stuff mixed in with the higher-level stuff. Still, the easiest way to get the more valuable yields is to go into a cave--if you can find your way out.&lt;br /&gt;
* the drill you get from Cetus requires you to trace around the edge of a deposit, with the yield depending on your accuracy; the one you get from Fortuna requires you to find 1-3 drill spots on the deposit and hold down the button just long enough for the trace to stop within the brackets.&lt;br /&gt;
* Some of the deposits on Cetus require higher level drills. The drill from Fortuna works with all deposits. It is also upgradable with a silencer. Once the silencer is equipped, it won&#039;t alert nearby enemies.&lt;br /&gt;
* Sometimes while drilling a node, you&#039;ll see a large bracket [    ] and then a much smaller one, [|]. If you hit the smaller one, you&#039;re guaranteed to get gems in addition to the regular deposit. That means that on a deposit with 3 nodes, you could get 4 rewards, assuming they all have the option, and you get it every time.&lt;br /&gt;
* On the Plains of Eidolon (Earth) and the Orb Vallis (Venus), Red deposits are minerals, and blue ones are gems.&lt;br /&gt;
* On Deimos, yellow deposits are minerals.&lt;br /&gt;
&lt;br /&gt;
===Railjack===&lt;br /&gt;
You don&#039;t need a Railjack to do railjack missions. As long as someone in your squad has one, you&#039;re good. Instead ride as a guest in other people&#039;s ships until you get tier 3 gear. Then build your gear and railjack, and equip it with the T3 equipment.&lt;/div&gt;</summary>
		<author><name>Knockwood</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=VGO%27s_Guide_to_Warframe&amp;diff=403950</id>
		<title>VGO&#039;s Guide to Warframe</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=VGO%27s_Guide_to_Warframe&amp;diff=403950"/>
		<updated>2021-08-06T23:27:13Z</updated>

		<summary type="html">&lt;p&gt;Knockwood: /* Mining */ added mining info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This is where the fans of Warframe on VGO can talk about the best way to play with the stuff you get--Warframes in particular, but also weapons and other stuff.&lt;br /&gt;
Note that this is not where to find things like secrets, stats, or mission walkthroughs... those are very well covered by [https://warframe.fandom.com/wiki/Warframes the Warframe Wiki].&lt;br /&gt;
&lt;br /&gt;
==General Info==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mods==&lt;br /&gt;
As you play, you will pick up Mods, which you can add to your equipment to change its capabilities. There are mods specific to Warframes, classes of weapons (I.e., swords, whips, et cetera), and a select few for specific Warframes or weapons (but note that those will work with any variant of that Warframe or weapon, normal, prime, or special.)&lt;br /&gt;
&lt;br /&gt;
Mods can be upgraded at the mod station on your orbiter by spending Endo--the amount of Endo needed is proportional to the rarity of the mod and the level.&lt;br /&gt;
* it&#039;s good to have copies of mods with variable levels of upgrades to allow for flexibility in a mod loadout.&lt;br /&gt;
===Warframe mods===&lt;br /&gt;
* Placing an aura mod in the aura slot will increase the capacity of your Warframe proportional to the level of the mod--&#039;&#039;if&#039;&#039; it is of the correct polarity of the slot.&lt;br /&gt;
===Riven Mods===&lt;br /&gt;
Riven mods are a special type of mod. When you get it, it will be &amp;quot;veiled,&amp;quot; which means that its properties are hidden, other than for the general type of weapon that it&#039;s for, such as shotgun, rifle, secondary weapon, or melee weapon. To unveil a riven, you have to do a task with the riven equipped in a weapon that you&#039;re using. The task can be something like &amp;quot;kill 10 enemies while sliding&amp;quot; or &amp;quot;kill 5 dargyn pilots before they hit the ground with a dragon key equipped.&amp;quot;&lt;br /&gt;
Once unveiled, the riven will be for a specific weapon, like a Boltor, and will have 2-3 random positive stats and may have a negative stat as well. You can use kuva to reroll the stats on a riven, although the cost goes up with each reroll.&lt;br /&gt;
Rivens also have a disposition, based on how popular the weapon is. The more popular the weapon, the lower the disposition, and the lower the stats of the riven. (That means that a Zhuge riven may have better stats on a base Zhuge than on the Zhuge Prime.)&lt;br /&gt;
There are some tricks to make unveiling rivens easier. Here are a few. [[Unveiling_Tricks]]&lt;br /&gt;
&lt;br /&gt;
==Warframes==&lt;br /&gt;
Most frames have both a normal version and a Prime version; the normal version you can get through normal play, while the Prime versions come from parts that show up in Relics, requiring they be unlocked by collecting Void Fissures in the appropriate missions... and hoping you get lucky. (See Missions section.) In general, the Prime version of a Warframe works just like the non-prime version, including Abilities, but are just generally &#039;&#039;better&#039;&#039;  in their stats.&lt;br /&gt;
* &#039;&#039;&#039;Ash/Ash Prime&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Atlas/Atlas Prime&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Hildryn===&lt;br /&gt;
[[User:Aliasi]]&lt;br /&gt;
* Hildryn is a frame difficult to acquire &#039;naturally&#039;, as her parts require a fair amount of relatively high-level grinding. However, if you&#039;re starting out and don&#039;t mind buying her with platinum, she may be very useful to a new player. She is tanky, much like Rhino, but unlike most Warframes she does not use energy. All of her abilities are powered by her shields. Until you have mods that allow you to more easily manage your energy, this can allow you to get used to Warframe abilities as her shields will recharge. (It worked for me!)&lt;br /&gt;
* Her #1, Balefire, gives you an alternate built-in weapon that uses her shields for ammunition. While useful (especially on missions that restrict type of weapon but permit Warframe abilities), it&#039;s not an ability you need to focus on unless you really enjoy it.&lt;br /&gt;
* Her #2, Pillage, is your new best friend. Hildryn emits a wave that strips shields and armor off nearby foes, and restores her shields. Many otherwise difficult enemies become much easier to manage if you remove their armor. Sadly, Infested enemies tend to have less armor and no shields, so they are more difficult to deal with as Hildryn. But see later!&lt;br /&gt;
* Her #3, Haven, works in concert with Pillage to truly kick things up. Not only will it restore the shields of your squad (and your companions, if you have any), but it also damages enemies. &lt;br /&gt;
* Her #4, Aegis Storm, creates an area which holds enemies in place while you can use your Balefire charger on them. While a useful last-ditch crowd-control measure, you&#039;ll probably get more use out of the limited flight it grants you than anything else until you master the parkour-style movement of the game.&lt;br /&gt;
* As a special note, the Blazing Pillage augment mod (purchasable if you do work for Cephalon Suda or the Perrin Sequence) helps patch the hole in her kit regarding infested. Enemies within your Haven area will take damage and restore extra shields when hit with Pillage, even if they would not otherwise do so!&lt;br /&gt;
&lt;br /&gt;
===Limbo/Limbo Prime===&lt;br /&gt;
* On rescue missions and Defense Sorties, you can banish the hostage, so enemies can&#039;t hurt them.&lt;br /&gt;
* On Mobile Defense missions, you cannot interact with the console in the Rift plane. If you cast Cataclysm before a teammate could insert the module, they won&#039;t be able to, until it ends. This often makes your teammates very mad at you.&lt;br /&gt;
* Cataclysm is of limited use on defense missions. The mission lasts until all enemies in a wave are destroyed. Guns can&#039;t fire into or out of the rift, slowing the killing spree.&lt;br /&gt;
* Warframe abilities do NOT have this limitation. That means that Mesa&#039;s Regulators, Hildryn&#039;s Balefire Chargers, and other weapon powers can target enemies through the rift.&lt;br /&gt;
* Enemies protected by Arbitration drones ignore the rift.&lt;br /&gt;
&lt;br /&gt;
===Mag/Mag Prime===&lt;br /&gt;
&lt;br /&gt;
[[User:Nondeceptive]]&lt;br /&gt;
&lt;br /&gt;
One of the three starter Warframes, Mag is difficult to master and sometimes misunderstood because her powers do not scale normally as you progress through the game. &lt;br /&gt;
* #1, Pull: Yoinks enemies towards Mag, grabbing from a cone-shaped area. At very low levels the damage from Pull is enough to massacre enemies, but this will quickly fall away as you explore the star chart. Pull can be particularly useful in objective-based levels like Interception or Defense, as Mag can simply Pull enemies off the objective in question.&lt;br /&gt;
* #2, Magnetize: Mag&#039;s bread and butter. If there is a target that is hard to kill, Magnetize it. A field will be created where all damage moves toward the enemy trapped in the center, and all projectiles whirl around, repeatedly striking enemies if they are able. At the end of the duration, the field explodes outward. Damage to enemies inside the field, and the damage of the explosion later, all depends on what gets poured into it while the field is active. Projectile weapons with high punch-through values will strike Magnetized targets repeatedly. If you hold the button instead of tapping, Mag can &amp;quot;catch&amp;quot; incoming fire from a cone in front of her and, when released, hurl the damage back at those who sent it.&lt;br /&gt;
* #3, Polarize: Mag releases a wave that causes enemy shields and armor to detonate, dealing True damage. The damage rates for this are fixed values; they can only be stretched so far. Very early in the game, Polarize doesn&#039;t have enough to work with and doesn&#039;t do much. Towards the early-middle levels of the star map, Polarize becomes incredibly destructive to Corpus and Grineer. Later on, it remains useful in its ability to damage armor but loses a lot of its strength. Incidentally, as the wave passes over your allies you will restore their shields by a small amount. &lt;br /&gt;
* #4, Crush: Enemies in a sphere around Mag will be lifted up, crushed for damage, and dropped. Shields of Mag and her allies will be boosted by a variable amount depending on how many enemies were caught in the Crush. Early in the game, this is your &amp;quot;Oh, too many!&amp;quot; panic button; it will kill things all around. Later on, it starts to lose its strength and will eventually become chiefly useful for cranking up your shields. &lt;br /&gt;
* Please use Mag with consideration for your fellow players. Warframe&#039;s netcode has some trouble accurately representing the position of many ragdolled enemies, so constant use of Pull is probably making things harder for everyone else. Magnetize bubbles can also block/absorb allied weapons fire, not just that of the enemy. &lt;br /&gt;
* Mag enjoys powerful synergy between her powers: For example, Magnetized enemies take much greater damage from Crush. Or you can pull a bunch of enemies into a corner, magnetize the pile, then pull more enemies into the damage field to maximize what gets wrecked by the eventual explosion. Synergy can also be found with weapons (those that punch-through or bounce will be greatly enhanced with Magnetize) and with other Warframes (anything that uses shields in its powers, like Hildryn or Valkyr for example, can benefit from a Mag&#039;s all-squad shield enhancement). &lt;br /&gt;
* Mag players need to be aware that certain enemies (for example, bosses and capture targets) feature protection against players moving or holding them, and thus the movement-affecting aspects of Pull, Magnetize, and Crush will have no effect. &lt;br /&gt;
* Scaling: In the very early stages, Pull is almost all you need, with Crush for real emergencies. As you advance a little, Polarize becomes overwhelmingly powerful. But as you advance still further, the damage-dealing aspects of these powers will fall into near-uselessness. This can lead to the impression that Mag doesn&#039;t do well in high-level play, but the fact is that Power #2, Magnetize scales ruthlessly with the power of enemies and your own weapons. Well-used Magnetize fields can carry Mag into pretty much any Warframe content. &lt;br /&gt;
&lt;br /&gt;
Like Hildryn, Mag is somewhat weaker against the Infested. Polarize is almost entirely useless against them as they generally lack shields or armor, and the overlapping protections of Ancient Healers and Ancient Disruptors will cover most of Mag&#039;s other powers as well. Limit your casting to an occasional strategic Pull to move Healers away, and Magnetize on priority targets, with Crush serving to enhance your shields.&lt;br /&gt;
&lt;br /&gt;
===Protea===&lt;br /&gt;
&lt;br /&gt;
[[User:Seroster|Seroster]] &lt;br /&gt;
&lt;br /&gt;
* A mostly straightforward warframe likened to the engineer in some shooters.&lt;br /&gt;
* Protea&#039;s #1 ability, Grenade Fan, is really two different abilities whether you tap or press and hold. Note that you can swap the function of these two in settings just for Protea! Shrapnel Vortex grenades are in my experience not very helpful but they do stagger enemies. Shield Satellites are indispensable defence for Protea - throw these nearby or on your position, then run near one to pick it up and boost your shields. After a while the shield satellite duration will end, leaving you with overshields, and you will want to cast Shield Satellites again when your shields start to get chipped away. &lt;br /&gt;
* Her #2 power, Blaze Artillery, is really the frame&#039;s main power. You can put down up to 4 turrets at once and they will blast away at what is in their firing arc. IMPORTANT to note that their damage increases with each shot, making Duration a very important value for Protea - more than Power Strength.  You want to judge number of turrets vs number of enemies, because if you drop more turrets than you need to, their damage counters won&#039;t increase by as much so each turret will be less effective.&lt;br /&gt;
* The #3 power, Dispensary, drops ammunition, health, and energy orbs. Note that you need to have energy in order to drop Dispensary, so having your energy drop all the way to 0 is not a good thing.&lt;br /&gt;
* Her #4 power, Temporal Anchor, is the signature power introduced to you when you do the quest that introduces her, but is somewhat situational. At the end of its use you are returned to the same position with the same energy level as you had at the start. This will let you drop lots of turrets for free since you will get all your power back. BUT because you are brought back to the same location it is not very useful in missions involving a lot of movement. A possible power to replace via Helminth. &lt;br /&gt;
&lt;br /&gt;
===Rhino/Rhino Prime===&lt;br /&gt;
&lt;br /&gt;
[[User:Knockwood|Lord Knockwood the Mad]] ([[User talk:Knockwood|talk]]) 23:20, 19 July 2021 (PDT)&lt;br /&gt;
&lt;br /&gt;
[[User:Bira|Bira]]&lt;br /&gt;
&lt;br /&gt;
* Needless to say, a very tanky Warframe, heavily armored and built to wade into battle and draw fire. Its tank qualities are offset slightly by Rhino&#039;s slow speed.&lt;br /&gt;
* Rhino&#039;s #1 ability, Rhino Charge. moves Rhino forward a short distance, and any enemies hit are knocked down and take damage. This is a good way to get enemies off of vulnerable characters--or just make an entrance, if you forgot to bring the dip. :)&lt;br /&gt;
* Rhino&#039;s #2 power Iron Skin functions as an extra layer of armor and &amp;quot;temporary HP&amp;quot;, with the advantage that it also bounces a number of special attacks, including knockdowns, staggers, and energy drains. It also grants invulnerability for 1.5-3 seconds, so this is a good power to activate when beset by enemies. Any damage done to you during this invulnerability period gets added to your Iron Skin armor value after it ends. &lt;br /&gt;
* Rhino&#039;s #3 ability Roar is a basic damage buff for you and your party.&lt;br /&gt;
* Rhino&#039;s #4 power, Rhino Stomp, is a PBAoE effect that damages nearby enemies and immobilizes them for a few seconds. Very good as a save-your-ass move.&lt;br /&gt;
* When modding your Rhino, you&#039;ll want to boost all of its &amp;quot;survivability&amp;quot; stats: health, shields and armor. Armor is especially important if you want to rely on Iron Skin, because the amount of &amp;quot;temporary HP&amp;quot; you get from it is proportional to your base armor score. &lt;br /&gt;
* As for the ability modifiers, Efficiency and Strength are the most important. Strength affects the toughness of your Iron Skin and the size of the damage bonus from Roar. Efficiency lowers their energy cost so you can use them more often. If you want to focus more on Roar to better support your squad, consider also increasing Duration.&lt;br /&gt;
* Iron Skin makes Rhino an awesome &amp;quot;attacker&amp;quot; for Index matches, since the health and shield penalties for carrying a lot of points don&#039;t apply to Iron Skin&#039;s bonus HP.&lt;br /&gt;
* Damage done to Iron Skin also doesn&#039;t count as &amp;quot;real damage&amp;quot; to the game, so it&#039;s good for fulfilling challenges that require you to take no damage while doing something.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Wukong/Wukong Prime===&lt;br /&gt;
&lt;br /&gt;
Inspired by the Monkey King of Chinese legend, Wukong is a versatile, all-purpose warframe that can be nearly immortal with the right mods. His blueprints can be researched in a dojo (VGO&#039;s dojo has them already). The rarest resource they require is Nitain Extract, and the easiest way to get some is to buy it from Nora with Nightwave credits.&lt;br /&gt;
&lt;br /&gt;
Abilities:&lt;br /&gt;
&lt;br /&gt;
* Celestial Twin (#1) creates an AI controlled clone of your Wukong. It has the same weapons as you, and its shield/health values are a multiple of yours. There&#039;s no &amp;quot;energy upkeep&amp;quot; for the Twin, only the cost to summon it. When you&#039;re using your ranged weapons, the Twin uses melee, and vice-versa. You can press the ability button again while aiming at an enemy to have the Twin focus on it, with a damage bonus. If you use one of the other abilities, the Twin also uses it. You can dismiss it by holding down the ability button for a couple of seconds. The Twin is awesome as backup, particularly for new players, and more importantly it can act as your partner in the &amp;quot;shake hands&amp;quot; emote :).&lt;br /&gt;
&lt;br /&gt;
* Cloud Walker (#2) makes Wukong disappear and envelops your screen in a &amp;quot;mist&amp;quot; visual effect. This lasts for a few seconds, during which you can use your movement controls to fly really fast, passing through enemies and security sensors but not walls. While moving in this mode, your health also recovers. This is awesome for Ayatan hunts and for certain Espionage maps. It&#039;s also an important component of your &amp;quot;immortality&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
* Defy (#3) makes Wukong assume a mocking stance for a few seconds, drawing aggro from all nearby enemies. Wukong is invulnerable while the gesture lasts. When it ends, Wukong deals a multiple of all the damage dealt to it to nearby enemies, and gains bonus temporary Armor proportional to that damage (up to a maximum of 1500). A nice skill to use when surrounded.&lt;br /&gt;
&lt;br /&gt;
* Primal Fury (#4) summons Wukong&#039;s legendary Iron Staff. Like Excalibur&#039;s Exalted Blade, this is an exclusive melee weapon with its own built-in stance and its own mod set. It&#039;s very strong, and as a staff it has long base range and a large base block angle. When you summon it, your Twin also does the same! It expends the same amount of energy over time whether the Twin is out or not.&lt;br /&gt;
&lt;br /&gt;
The final ability is passive: Wukong essentially has three &amp;quot;extra lives&amp;quot;. These come into effect whenever it would be reduced to 0 health. They prevent it from dying, restore some health, and give one of 5 possible bonuses (randomly selected at mission start). Once you&#039;re out of extra lives, the game&#039;s normal mechanics take over, so you still have the usual 4 revives at that point.&lt;br /&gt;
&lt;br /&gt;
When modding Wukong, you want to increase your Health and Armor as much as possible, but Shields aren&#039;t a big priority. For his abilities, Strength and Efficiency are the most important, and Duration is also nice to make you fly further with Cloud Walker, but range is secondary. There&#039;s one specific mod you should try to get for your Wukong: Hunter Adrenaline. This gives you energy when you take damage to your Health, and it&#039;s what can make Wukong truly immortal combined with timely usage of Cloud Walker. It can be obtained from Cetus bounties, or traded with other players.&lt;br /&gt;
&lt;br /&gt;
As with other &amp;quot;exclusive weapon&amp;quot; abilities, Primal Fury can be used to bypass &amp;quot;no melee weapon&amp;quot; restrictions on special maps. The Celestial Twin also ignores weapon restrictions.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
===Primary===&lt;br /&gt;
*The Ignis Wraith blueprint is available in our Dojo&#039;s chemical lab once you hit MR 9. It does great damage, has a huge reservoir, and doesn&#039;t require much aim. If you&#039;re not in our dojo, you can probably trade for the blueprint, without spending platinum.&lt;br /&gt;
&lt;br /&gt;
===Secondary===&lt;br /&gt;
===Melee===&lt;br /&gt;
As usual, melee weapons range from small, quick weapons with low base damage to large, slow weapons that hit hard when they connect. These disadvantages can be mitigated with mods, to make small weapons more dangerous or large weapons faster (See the section on Mods above).&lt;br /&gt;
&lt;br /&gt;
==Missions==&lt;br /&gt;
===On The Star Map===&lt;br /&gt;
* A rough guide to mission difficulty: you start on Earth, then when ready for the other planets, the difficulty roughly corresponds to orbit number... so, Earth, Mercury, Venus, Mars, Jupiter, Saturn...&lt;br /&gt;
* Earth, Venus, and Deimos (Moon of Mars) all have free-roam sections; the difficulty of activities there depend on missions selected in their corresponding city nodes (Cetus, Fortuna and the Necralisk, respectively).&lt;br /&gt;
* On your own, you can only visit nodes connected to nodes you&#039;ve already unlocked. If you&#039;re on a team with someone, they can take you to nodes you haven&#039;t unlocked. (This is called Taxiing.) If a node normally has a mission that&#039;s too hard for you, sometimes it hosts other missions, such as Syndicate missions, or void storms. Doing those missions will also unlock the node.&lt;br /&gt;
* (Not sure) Syndicate missions and incursions are always available, even if you wouldn&#039;t normally have the node unlocked.&lt;br /&gt;
&lt;br /&gt;
===Quest &amp;amp; Special===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mining, Fishing, and Hunting===&lt;br /&gt;
The open-world areas have resources scattered throughout which you need special tools to get--tools which are available in their cities for a modest fee. Generally, the &amp;quot;fee&amp;quot; is in reputation rather than actual money, which for Cetus and Fortuna are part of the rewards for bounties.&lt;br /&gt;
* Deimos is a little trickier... the bounties don&#039;t give reputation directly, but they do give Mother Tokens, which you can trade to Grandmother for reputation.&lt;br /&gt;
** Note that Grandmother Tokens are more valuable, so it&#039;s worthwhile to trade other tokens for hers before trading for rep.&lt;br /&gt;
&lt;br /&gt;
====Mining====&lt;br /&gt;
* In general, the harder a deposit is to get to the greater the probability of a higher value yield--but it&#039;s not certain. There is still plenty of low-level stuff mixed in with the higher-level stuff. Still, the easiest way to get the more valuable yields is to go into a cave--if you can find your way out.&lt;br /&gt;
* the drill you get from Cetus requires you to trace around the edge of a deposit, with the yield depending on your accuracy; the one you get from Fortuna requires you to find 1-3 drill spots on the deposit and hold down the button just long enough for the trace to stop within the brackets.&lt;br /&gt;
* Some of the deposits on Cetus require higher level drills. The drill from Fortuna works with all deposits. It is also upgradable with a silencer. Once the silencer is equipped, it won&#039;t alert nearby enemies.&lt;br /&gt;
* Sometimes while drilling a node, you&#039;ll see a large bracket [    ] and then a much smaller one, [|]. If you hit the smaller one, you&#039;re guaranteed to get gems in addition to the regular deposit. That means that on a deposit with 3 nodes, you could get 4 rewards, assuming they all have the option, and you get it every time.&lt;br /&gt;
* On the Plains of Eidolon (Earth), Red deposits are minerals, and blue ones are gems.&lt;br /&gt;
* On Deimos, yellow deposits are minerals.&lt;br /&gt;
&lt;br /&gt;
===Railjack===&lt;br /&gt;
You don&#039;t need a Railjack to do railjack missions. As long as someone in your squad has one, you&#039;re good. Instead ride as a guest in other people&#039;s ships until you get tier 3 gear. Then build your gear and railjack, and equip it with the T3 equipment.&lt;/div&gt;</summary>
		<author><name>Knockwood</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=VGO%27s_Guide_to_Warframe&amp;diff=403154</id>
		<title>VGO&#039;s Guide to Warframe</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=VGO%27s_Guide_to_Warframe&amp;diff=403154"/>
		<updated>2021-07-24T20:04:42Z</updated>

		<summary type="html">&lt;p&gt;Knockwood: /* Mining, Fishing, and Hunting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This is where the fans of Warframe on VGO can talk about the best way to play with the stuff you get--Warframes in particular, but also weapons and other stuff.&lt;br /&gt;
Note that this is not where to find things like secrets, stats, or mission walkthroughs... those are very well covered by [https://warframe.fandom.com/wiki/Warframes the Warframe Wiki].&lt;br /&gt;
&lt;br /&gt;
==General Info==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mods==&lt;br /&gt;
As you play, you will pick up Mods, which you can add to your equipment to change its capabilities. There are mods specific to Warframes, classes of weapons (I.e., swords, whips, et cetera), and a select few for specific Warframes or weapons (but note that those will work with any variant of that Warframe or weapon, normal, prime, or special.)&lt;br /&gt;
&lt;br /&gt;
Mods can be upgraded at the mod station on your orbiter by spending Endo--the amount of Endo needed is proportional to the rarity of the mod and the level.&lt;br /&gt;
* it&#039;s good to have copies of mods with variable levels of upgrades to allow for flexibility in a mod loadout.&lt;br /&gt;
===Warframe mods===&lt;br /&gt;
* Placing an aura mod in the aura slot will increase the capacity of your Warframe proportional to the level of the mod--&#039;&#039;if&#039;&#039; it is of the correct polarity of the slot.&lt;br /&gt;
===Riven Mods===&lt;br /&gt;
Riven mods are a special type of mod. When you get it, it will be &amp;quot;veiled,&amp;quot; which means that its properties are hidden, other than for the general type of weapon that it&#039;s for, such as shotgun, rifle, secondary weapon, or melee weapon. To unveil a riven, you have to do a task with the riven equipped in a weapon that you&#039;re using. The task can be something like &amp;quot;kill 10 enemies while sliding&amp;quot; or &amp;quot;kill 5 dargyn pilots before they hit the ground with a dragon key equipped.&amp;quot;&lt;br /&gt;
Once unveiled, the riven will be for a specific weapon, like a Boltor, and will have 2-3 random positive stats and may have a negative stat as well. You can use kuva to reroll the stats on a riven, although the cost goes up with each reroll.&lt;br /&gt;
Rivens also have a disposition, based on how popular the weapon is. The more popular the weapon, the lower the disposition, and the lower the stats of the riven. (That means that a Zhuge riven may have better stats on a base Zhuge than on the Zhuge Prime.)&lt;br /&gt;
There are some tricks to make unveiling rivens easier. Here are a few. [[Unveiling_Tricks]]&lt;br /&gt;
&lt;br /&gt;
==Warframes==&lt;br /&gt;
Most frames have both a normal version and a Prime version; the normal version you can get through normal play, while the Prime versions come from parts that show up in Relics, requiring they be unlocked by collecting Void Fissures in the appropriate missions... and hoping you get lucky. (See Missions section.) In general, the Prime version of a Warframe works just like the non-prime version, including Abilities, but are just generally &#039;&#039;better&#039;&#039;  in their stats.&lt;br /&gt;
* &#039;&#039;&#039;Ash/Ash Prime&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Atlas/Atlas Prime&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Hildryn===&lt;br /&gt;
[[User:Aliasi]]&lt;br /&gt;
* Hildryn is a frame difficult to acquire &#039;naturally&#039;, as her parts require a fair amount of relatively high-level grinding. However, if you&#039;re starting out and don&#039;t mind buying her with platinum, she may be very useful to a new player. She is tanky, much like Rhino, but unlike most Warframes she does not use energy. All of her abilities are powered by her shields. Until you have mods that allow you to more easily manage your energy, this can allow you to get used to Warframe abilities as her shields will recharge. (It worked for me!)&lt;br /&gt;
* Her #1, Balefire, gives you an alternate built-in weapon that uses her shields for ammunition. While useful (especially on missions that restrict type of weapon but permit Warframe abilities), it&#039;s not an ability you need to focus on unless you really enjoy it.&lt;br /&gt;
* Her #2, Pillage, is your new best friend. Hildryn emits a wave that strips shields and armor off nearby foes, and restores her shields. Many otherwise difficult enemies become much easier to manage if you remove their armor. Sadly, Infested enemies tend to have less armor and no shields, so they are more difficult to deal with as Hildryn. But see later!&lt;br /&gt;
* Her #3, Haven, works in concert with Pillage to truly kick things up. Not only will it restore the shields of your squad (and your companions, if you have any), but it also damages enemies. &lt;br /&gt;
* Her #4, Aegis Storm, creates an area which holds enemies in place while you can use your Balefire charger on them. While a useful last-ditch crowd-control measure, you&#039;ll probably get more use out of the limited flight it grants you than anything else until you master the parkour-style movement of the game.&lt;br /&gt;
* As a special note, the Blazing Pillage augment mod (purchasable if you do work for Cephalon Suda or the Perrin Sequence) helps patch the hole in her kit regarding infested. Enemies within your Haven area will take damage and restore extra shields when hit with Pillage, even if they would not otherwise do so!&lt;br /&gt;
&lt;br /&gt;
===Mag/Mag Prime===&lt;br /&gt;
&lt;br /&gt;
[[User:Nondeceptive]]&lt;br /&gt;
&lt;br /&gt;
One of the three starter Warframes, Mag is difficult to master and sometimes misunderstood because her powers do not scale normally as you progress through the game. &lt;br /&gt;
* #1, Pull: Yoinks enemies towards Mag, grabbing from a cone-shaped area. At very low levels the damage from Pull is enough to massacre enemies, but this will quickly fall away as you explore the star chart. Pull can be particularly useful in objective-based levels like Interception or Defense, as Mag can simply Pull enemies off the objective in question.&lt;br /&gt;
* #2, Magnetize: Mag&#039;s bread and butter. If there is a target that is hard to kill, Magnetize it. A field will be created where all damage moves toward the enemy trapped in the center, and all projectiles whirl around, repeatedly striking enemies if they are able. At the end of the duration, the field explodes outward. Damage to enemies inside the field, and the damage of the explosion later, all depends on what gets poured into it while the field is active. Projectile weapons with high punch-through values will strike Magnetized targets repeatedly. If you hold the button instead of tapping, Mag can &amp;quot;catch&amp;quot; incoming fire from a cone in front of her and, when released, hurl the damage back at those who sent it.&lt;br /&gt;
* #3, Polarize: Mag releases a wave that causes enemy shields and armor to detonate, dealing True damage. The damage rates for this are fixed values; they can only be stretched so far. Very early in the game, Polarize doesn&#039;t have enough to work with and doesn&#039;t do much. Towards the early-middle levels of the star map, Polarize becomes incredibly destructive to Corpus and Grineer. Later on, it remains useful in its ability to damage armor but loses a lot of its strength. Incidentally, as the wave passes over your allies you will restore their shields by a small amount. &lt;br /&gt;
* #4, Crush: Enemies in a sphere around Mag will be lifted up, crushed for damage, and dropped. Shields of Mag and her allies will be boosted by a variable amount depending on how many enemies were caught in the Crush. Early in the game, this is your &amp;quot;Oh, too many!&amp;quot; panic button; it will kill things all around. Later on, it starts to lose its strength and will eventually become chiefly useful for cranking up your shields. &lt;br /&gt;
* Please use Mag with consideration for your fellow players. Warframe&#039;s netcode has some trouble accurately representing the position of many ragdolled enemies, so constant use of Pull is probably making things harder for everyone else. Magnetize bubbles can also block/absorb allied weapons fire, not just that of the enemy. &lt;br /&gt;
* Mag enjoys powerful synergy between her powers: For example, Magnetized enemies take much greater damage from Crush. Or you can pull a bunch of enemies into a corner, magnetize the pile, then pull more enemies into the damage field to maximize what gets wrecked by the eventual explosion. Synergy can also be found with weapons (those that punch-through or bounce will be greatly enhanced with Magnetize) and with other Warframes (anything that uses shields in its powers, like Hildryn or Valkyr for example, can benefit from a Mag&#039;s all-squad shield enhancement). &lt;br /&gt;
* Mag players need to be aware that certain enemies (for example, bosses and capture targets) feature protection against players moving or holding them, and thus the movement-affecting aspects of Pull, Magnetize, and Crush will have no effect. &lt;br /&gt;
* Scaling: In the very early stages, Pull is almost all you need, with Crush for real emergencies. As you advance a little, Polarize becomes overwhelmingly powerful. But as you advance still further, the damage-dealing aspects of these powers will fall into near-uselessness. This can lead to the impression that Mag doesn&#039;t do well in high-level play, but the fact is that Power #2, Magnetize scales ruthlessly with the power of enemies and your own weapons. Well-used Magnetize fields can carry Mag into pretty much any Warframe content. &lt;br /&gt;
&lt;br /&gt;
Like Hildryn, Mag is somewhat weaker against the Infested. Polarize is almost entirely useless against them as they generally lack shields or armor, and the overlapping protections of Ancient Healers and Ancient Disruptors will cover most of Mag&#039;s other powers as well. Limit your casting to an occasional strategic Pull to move Healers away, and Magnetize on priority targets, with Crush serving to enhance your shields.&lt;br /&gt;
&lt;br /&gt;
===Rhino/Rhino Prime===&lt;br /&gt;
&lt;br /&gt;
[[User:Knockwood|Lord Knockwood the Mad]] ([[User talk:Knockwood|talk]]) 23:20, 19 July 2021 (PDT)&lt;br /&gt;
&lt;br /&gt;
[[User:Bira|Bira]]&lt;br /&gt;
&lt;br /&gt;
* Needless to say, a very tanky Warframe, heavily armored and built to wade into battle and draw fire. Its tank qualities are offset slightly by Rhino&#039;s slow speed.&lt;br /&gt;
* Rhino&#039;s #1 ability, Rhino Charge. moves Rhino forward a short distance, and any enemies hit are knocked down and take damage. This is a good way to get enemies off of vulnerable characters--or just make an entrance, if you forgot to bring the dip. :)&lt;br /&gt;
* Rhino&#039;s #2 power Iron Skin functions as an extra layer of armor and &amp;quot;temporary HP&amp;quot;, with the advantage that it also bounces a number of special attacks, including knockdowns, staggers, and energy drains. It also grants invulnerability for 1.5-3 seconds, so this is a good power to activate when beset by enemies. Any damage done to you during this invulnerability period gets added to your Iron Skin armor value after it ends. &lt;br /&gt;
* Rhino&#039;s #3 ability Roar is a basic damage buff for you and your party.&lt;br /&gt;
* Rhino&#039;s #4 power, Rhino Stomp, is a PBAoE effect that damages nearby enemies and immobilizes them for a few seconds. Very good as a save-your-ass move.&lt;br /&gt;
* When modding your Rhino, you&#039;ll want to boost all of its &amp;quot;survivability&amp;quot; stats: health, shields and armor. Armor is especially important if you want to rely on Iron Skin, because the amount of &amp;quot;temporary HP&amp;quot; you get from it is proportional to your base armor score. &lt;br /&gt;
* As for the ability modifiers, Efficiency and Strength are the most important. Strength affects the toughness of your Iron Skin and the size of the damage bonus from Roar. Efficiency lowers their energy cost so you can use them more often. If you want to focus more on Roar to better support your squad, consider also increasing Duration.&lt;br /&gt;
* Iron Skin makes Rhino an awesome &amp;quot;attacker&amp;quot; for Index matches, since the health and shield penalties for carrying a lot of points don&#039;t apply to Iron Skin&#039;s bonus HP.&lt;br /&gt;
* Damage done to Iron Skin also doesn&#039;t count as &amp;quot;real damage&amp;quot; to the game, so it&#039;s good for fulfilling challenges that require you to take no damage while doing something.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Wukong/Wukong Prime===&lt;br /&gt;
&lt;br /&gt;
Inspired by the Monkey King of Chinese legend, Wukong is a versatile, all-purpose warframe that can be nearly immortal with the right mods. His blueprints can be researched in a dojo (VGO&#039;s dojo has them already). The rarest resource they require is Nitain Extract, and the easiest way to get some is to buy it from Nora with Nightwave credits.&lt;br /&gt;
&lt;br /&gt;
Abilities:&lt;br /&gt;
&lt;br /&gt;
* Celestial Twin (#1) creates an AI controlled clone of your Wukong. It has the same weapons as you, and its shield/health values are a multiple of yours. There&#039;s no &amp;quot;energy upkeep&amp;quot; for the Twin, only the cost to summon it. When you&#039;re using your ranged weapons, the Twin uses melee, and vice-versa. You can press the ability button again while aiming at an enemy to have the Twin focus on it, with a damage bonus. If you use one of the other abilities, the Twin also uses it. You can dismiss it by holding down the ability button for a couple of seconds. The Twin is awesome as backup, particularly for new players, and more importantly it can act as your partner in the &amp;quot;shake hands&amp;quot; emote :).&lt;br /&gt;
&lt;br /&gt;
* Cloud Walker (#2) makes Wukong disappear and envelops your screen in a &amp;quot;mist&amp;quot; visual effect. This lasts for a few seconds, during which you can use your movement controls to fly really fast, passing through enemies and security sensors but not walls. While moving in this mode, your health also recovers. This is awesome for Ayatan hunts and for certain Espionage maps. It&#039;s also an important component of your &amp;quot;immortality&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
* Defy (#3) makes Wukong assume a mocking stance for a few seconds, drawing aggro from all nearby enemies. Wukong is invulnerable while the gesture lasts. When it ends, Wukong deals a multiple of all the damage dealt to it to nearby enemies, and gains bonus temporary Armor proportional to that damage (up to a maximum of 1500). A nice skill to use when surrounded.&lt;br /&gt;
&lt;br /&gt;
* Primal Fury (#4) summons Wukong&#039;s legendary Iron Staff. Like Excalibur&#039;s Exalted Blade, this is an exclusive melee weapon with its own built-in stance and its own mod set. It&#039;s very strong, and as a staff it has long base range and a large base block angle. When you summon it, your Twin also does the same! It expends the same amount of energy over time whether the Twin is out or not.&lt;br /&gt;
&lt;br /&gt;
The final ability is passive: Wukong essentially has three &amp;quot;extra lives&amp;quot;. These come into effect whenever it would be reduced to 0 health. They prevent it from dying, restore some health, and give one of 5 possible bonuses (randomly selected at mission start). Once you&#039;re out of extra lives, the game&#039;s normal mechanics take over, so you still have the usual 4 revives at that point.&lt;br /&gt;
&lt;br /&gt;
When modding Wukong, you want to increase your Health and Armor as much as possible, but Shields aren&#039;t a big priority. For his abilities, Strength and Efficiency are the most important, and Duration is also nice to make you fly further with Cloud Walker, but range is secondary. There&#039;s one specific mod you should try to get for your Wukong: Hunter Adrenaline. This gives you energy when you take damage to your Health, and it&#039;s what can make Wukong truly immortal combined with timely usage of Cloud Walker. It can be obtained from Cetus bounties, or traded with other players.&lt;br /&gt;
&lt;br /&gt;
As with other &amp;quot;exclusive weapon&amp;quot; abilities, Primal Fury can be used to bypass &amp;quot;no melee weapon&amp;quot; restrictions on special maps. The Celestial Twin also ignores weapon restrictions.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
===Primary===&lt;br /&gt;
*The Ignis Wraith blueprint is available in our Dojo&#039;s chemical lab once you hit MR 9. It does great damage, has a huge reservoir, and doesn&#039;t require much aim. If you&#039;re not in our dojo, you can probably trade for the blueprint, without spending platinum.&lt;br /&gt;
&lt;br /&gt;
===Secondary===&lt;br /&gt;
===Melee===&lt;br /&gt;
As usual, melee weapons range from small, quick weapons with low base damage to large, slow weapons that hit hard when they connect. These disadvantages can be mitigated with mods, to make small weapons more dangerous or large weapons faster (See the section on Mods above).&lt;br /&gt;
&lt;br /&gt;
==Missions==&lt;br /&gt;
===On The Star Map===&lt;br /&gt;
* A rough guide to mission difficulty: you start on Earth, then when ready for the other planets, the difficulty roughly corresponds to orbit number... so, Earth, Mercury, Venus, Mars, Jupiter, Saturn...&lt;br /&gt;
** Exception: the Moon, now named Lua, is high-level, but it won&#039;t be revealed until later in play.&lt;br /&gt;
* Earth, Venus, and Deimos (Moon of Mars) all have free-roam sections; the difficulty of activities there depend on missions selected in their corresponding city nodes (Cetus, Fortuna and the Necralisk, respectively).&lt;br /&gt;
* On your own, you can only visit nodes connected to nodes you&#039;ve already unlocked. If you&#039;re on a team with someone, they can take you to nodes you haven&#039;t unlocked. (This is called Taxiing.) If a node normally has a mission that&#039;s too hard for you, sometimes it hosts other missions, such as Syndicate missions, or void storms. Doing those missions will also unlock the node.&lt;br /&gt;
&lt;br /&gt;
===Quest &amp;amp; Special===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mining, Fishing, and Hunting===&lt;br /&gt;
The open-world areas have resources scattered throughout which you need special tools to get--tools which are available in their cities for a modest fee. Generally, the &amp;quot;fee&amp;quot; is in reputation rather than actual money, which for Cetus and Fortuna are part of the rewards for bounties.&lt;br /&gt;
* Deimos is a little trickier... the bounties don&#039;t give reputation directly, but they do give Mother Tokens, which you can trade to Grandmother for reputation.&lt;br /&gt;
** Note that Grandmother Tokens are more valuable, so it&#039;s worthwhile to trade other tokens for hers before trading for rep.&lt;br /&gt;
&lt;br /&gt;
====Mining====&lt;br /&gt;
* In general, the harder a deposit is to get to the greater the probability of a higher value yield--but it&#039;s not certain. There is still plenty of low-level stuff mixed in with the higher-level stuff. Still, the easiest way to get the more valuable yields is to go into a cave--if you can find your way out.&lt;br /&gt;
* the drill you get from Cetus requires you to trace around the edge of a deposit, with the yield depending on your accuracy; the one you get from Fortuna requires you to find 1-3 drill spots on the deposit and hold down the button just long enough for the trace to stop within the brackets. Both drills will work on any deposits anywhere, so you can use whichever one you&#039;re better with.&lt;br /&gt;
&lt;br /&gt;
===Railjack===&lt;br /&gt;
You don&#039;t need a Railjack to do railjack missions. As long as someone in your squad has one, you&#039;re good. Instead ride as a guest in other people&#039;s ships until you get tier 3 gear. Then build your gear and railjack, and equip it with the T3 equipment.&lt;/div&gt;</summary>
		<author><name>Knockwood</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=VGO%27s_Guide_to_Warframe&amp;diff=403153</id>
		<title>VGO&#039;s Guide to Warframe</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=VGO%27s_Guide_to_Warframe&amp;diff=403153"/>
		<updated>2021-07-24T19:53:20Z</updated>

		<summary type="html">&lt;p&gt;Knockwood: /* Quest &amp;amp; Special */ added mining, fishing &amp;amp; hunting section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This is where the fans of Warframe on VGO can talk about the best way to play with the stuff you get--Warframes in particular, but also weapons and other stuff.&lt;br /&gt;
Note that this is not where to find things like secrets, stats, or mission walkthroughs... those are very well covered by [https://warframe.fandom.com/wiki/Warframes the Warframe Wiki].&lt;br /&gt;
&lt;br /&gt;
==General Info==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mods==&lt;br /&gt;
As you play, you will pick up Mods, which you can add to your equipment to change its capabilities. There are mods specific to Warframes, classes of weapons (I.e., swords, whips, et cetera), and a select few for specific Warframes or weapons (but note that those will work with any variant of that Warframe or weapon, normal, prime, or special.)&lt;br /&gt;
&lt;br /&gt;
Mods can be upgraded at the mod station on your orbiter by spending Endo--the amount of Endo needed is proportional to the rarity of the mod and the level.&lt;br /&gt;
* it&#039;s good to have copies of mods with variable levels of upgrades to allow for flexibility in a mod loadout.&lt;br /&gt;
===Warframe mods===&lt;br /&gt;
* Placing an aura mod in the aura slot will increase the capacity of your Warframe proportional to the level of the mod--&#039;&#039;if&#039;&#039; it is of the correct polarity of the slot.&lt;br /&gt;
===Riven Mods===&lt;br /&gt;
Riven mods are a special type of mod. When you get it, it will be &amp;quot;veiled,&amp;quot; which means that its properties are hidden, other than for the general type of weapon that it&#039;s for, such as shotgun, rifle, secondary weapon, or melee weapon. To unveil a riven, you have to do a task with the riven equipped in a weapon that you&#039;re using. The task can be something like &amp;quot;kill 10 enemies while sliding&amp;quot; or &amp;quot;kill 5 dargyn pilots before they hit the ground with a dragon key equipped.&amp;quot;&lt;br /&gt;
Once unveiled, the riven will be for a specific weapon, like a Boltor, and will have 2-3 random positive stats and may have a negative stat as well. You can use kuva to reroll the stats on a riven, although the cost goes up with each reroll.&lt;br /&gt;
Rivens also have a disposition, based on how popular the weapon is. The more popular the weapon, the lower the disposition, and the lower the stats of the riven. (That means that a Zhuge riven may have better stats on a base Zhuge than on the Zhuge Prime.)&lt;br /&gt;
There are some tricks to make unveiling rivens easier. Here are a few. [[Unveiling_Tricks]]&lt;br /&gt;
&lt;br /&gt;
==Warframes==&lt;br /&gt;
Most frames have both a normal version and a Prime version; the normal version you can get through normal play, while the Prime versions come from parts that show up in Relics, requiring they be unlocked by collecting Void Fissures in the appropriate missions... and hoping you get lucky. (See Missions section.) In general, the Prime version of a Warframe works just like the non-prime version, including Abilities, but are just generally &#039;&#039;better&#039;&#039;  in their stats.&lt;br /&gt;
* &#039;&#039;&#039;Ash/Ash Prime&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Atlas/Atlas Prime&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Hildryn===&lt;br /&gt;
[[User:Aliasi]]&lt;br /&gt;
* Hildryn is a frame difficult to acquire &#039;naturally&#039;, as her parts require a fair amount of relatively high-level grinding. However, if you&#039;re starting out and don&#039;t mind buying her with platinum, she may be very useful to a new player. She is tanky, much like Rhino, but unlike most Warframes she does not use energy. All of her abilities are powered by her shields. Until you have mods that allow you to more easily manage your energy, this can allow you to get used to Warframe abilities as her shields will recharge. (It worked for me!)&lt;br /&gt;
* Her #1, Balefire, gives you an alternate built-in weapon that uses her shields for ammunition. While useful (especially on missions that restrict type of weapon but permit Warframe abilities), it&#039;s not an ability you need to focus on unless you really enjoy it.&lt;br /&gt;
* Her #2, Pillage, is your new best friend. Hildryn emits a wave that strips shields and armor off nearby foes, and restores her shields. Many otherwise difficult enemies become much easier to manage if you remove their armor. Sadly, Infested enemies tend to have less armor and no shields, so they are more difficult to deal with as Hildryn. But see later!&lt;br /&gt;
* Her #3, Haven, works in concert with Pillage to truly kick things up. Not only will it restore the shields of your squad (and your companions, if you have any), but it also damages enemies. &lt;br /&gt;
* Her #4, Aegis Storm, creates an area which holds enemies in place while you can use your Balefire charger on them. While a useful last-ditch crowd-control measure, you&#039;ll probably get more use out of the limited flight it grants you than anything else until you master the parkour-style movement of the game.&lt;br /&gt;
* As a special note, the Blazing Pillage augment mod (purchasable if you do work for Cephalon Suda or the Perrin Sequence) helps patch the hole in her kit regarding infested. Enemies within your Haven area will take damage and restore extra shields when hit with Pillage, even if they would not otherwise do so!&lt;br /&gt;
&lt;br /&gt;
===Mag/Mag Prime===&lt;br /&gt;
&lt;br /&gt;
[[User:Nondeceptive]]&lt;br /&gt;
&lt;br /&gt;
One of the three starter Warframes, Mag is difficult to master and sometimes misunderstood because her powers do not scale normally as you progress through the game. &lt;br /&gt;
* #1, Pull: Yoinks enemies towards Mag, grabbing from a cone-shaped area. At very low levels the damage from Pull is enough to massacre enemies, but this will quickly fall away as you explore the star chart. Pull can be particularly useful in objective-based levels like Interception or Defense, as Mag can simply Pull enemies off the objective in question.&lt;br /&gt;
* #2, Magnetize: Mag&#039;s bread and butter. If there is a target that is hard to kill, Magnetize it. A field will be created where all damage moves toward the enemy trapped in the center, and all projectiles whirl around, repeatedly striking enemies if they are able. At the end of the duration, the field explodes outward. Damage to enemies inside the field, and the damage of the explosion later, all depends on what gets poured into it while the field is active. Projectile weapons with high punch-through values will strike Magnetized targets repeatedly. If you hold the button instead of tapping, Mag can &amp;quot;catch&amp;quot; incoming fire from a cone in front of her and, when released, hurl the damage back at those who sent it.&lt;br /&gt;
* #3, Polarize: Mag releases a wave that causes enemy shields and armor to detonate, dealing True damage. The damage rates for this are fixed values; they can only be stretched so far. Very early in the game, Polarize doesn&#039;t have enough to work with and doesn&#039;t do much. Towards the early-middle levels of the star map, Polarize becomes incredibly destructive to Corpus and Grineer. Later on, it remains useful in its ability to damage armor but loses a lot of its strength. Incidentally, as the wave passes over your allies you will restore their shields by a small amount. &lt;br /&gt;
* #4, Crush: Enemies in a sphere around Mag will be lifted up, crushed for damage, and dropped. Shields of Mag and her allies will be boosted by a variable amount depending on how many enemies were caught in the Crush. Early in the game, this is your &amp;quot;Oh, too many!&amp;quot; panic button; it will kill things all around. Later on, it starts to lose its strength and will eventually become chiefly useful for cranking up your shields. &lt;br /&gt;
* Please use Mag with consideration for your fellow players. Warframe&#039;s netcode has some trouble accurately representing the position of many ragdolled enemies, so constant use of Pull is probably making things harder for everyone else. Magnetize bubbles can also block/absorb allied weapons fire, not just that of the enemy. &lt;br /&gt;
* Mag enjoys powerful synergy between her powers: For example, Magnetized enemies take much greater damage from Crush. Or you can pull a bunch of enemies into a corner, magnetize the pile, then pull more enemies into the damage field to maximize what gets wrecked by the eventual explosion. Synergy can also be found with weapons (those that punch-through or bounce will be greatly enhanced with Magnetize) and with other Warframes (anything that uses shields in its powers, like Hildryn or Valkyr for example, can benefit from a Mag&#039;s all-squad shield enhancement). &lt;br /&gt;
* Mag players need to be aware that certain enemies (for example, bosses and capture targets) feature protection against players moving or holding them, and thus the movement-affecting aspects of Pull, Magnetize, and Crush will have no effect. &lt;br /&gt;
* Scaling: In the very early stages, Pull is almost all you need, with Crush for real emergencies. As you advance a little, Polarize becomes overwhelmingly powerful. But as you advance still further, the damage-dealing aspects of these powers will fall into near-uselessness. This can lead to the impression that Mag doesn&#039;t do well in high-level play, but the fact is that Power #2, Magnetize scales ruthlessly with the power of enemies and your own weapons. Well-used Magnetize fields can carry Mag into pretty much any Warframe content. &lt;br /&gt;
&lt;br /&gt;
Like Hildryn, Mag is somewhat weaker against the Infested. Polarize is almost entirely useless against them as they generally lack shields or armor, and the overlapping protections of Ancient Healers and Ancient Disruptors will cover most of Mag&#039;s other powers as well. Limit your casting to an occasional strategic Pull to move Healers away, and Magnetize on priority targets, with Crush serving to enhance your shields.&lt;br /&gt;
&lt;br /&gt;
===Rhino/Rhino Prime===&lt;br /&gt;
&lt;br /&gt;
[[User:Knockwood|Lord Knockwood the Mad]] ([[User talk:Knockwood|talk]]) 23:20, 19 July 2021 (PDT)&lt;br /&gt;
&lt;br /&gt;
[[User:Bira|Bira]]&lt;br /&gt;
&lt;br /&gt;
* Needless to say, a very tanky Warframe, heavily armored and built to wade into battle and draw fire. Its tank qualities are offset slightly by Rhino&#039;s slow speed.&lt;br /&gt;
* Rhino&#039;s #1 ability, Rhino Charge. moves Rhino forward a short distance, and any enemies hit are knocked down and take damage. This is a good way to get enemies off of vulnerable characters--or just make an entrance, if you forgot to bring the dip. :)&lt;br /&gt;
* Rhino&#039;s #2 power Iron Skin functions as an extra layer of armor and &amp;quot;temporary HP&amp;quot;, with the advantage that it also bounces a number of special attacks, including knockdowns, staggers, and energy drains. It also grants invulnerability for 1.5-3 seconds, so this is a good power to activate when beset by enemies. Any damage done to you during this invulnerability period gets added to your Iron Skin armor value after it ends. &lt;br /&gt;
* Rhino&#039;s #3 ability Roar is a basic damage buff for you and your party.&lt;br /&gt;
* Rhino&#039;s #4 power, Rhino Stomp, is a PBAoE effect that damages nearby enemies and immobilizes them for a few seconds. Very good as a save-your-ass move.&lt;br /&gt;
* When modding your Rhino, you&#039;ll want to boost all of its &amp;quot;survivability&amp;quot; stats: health, shields and armor. Armor is especially important if you want to rely on Iron Skin, because the amount of &amp;quot;temporary HP&amp;quot; you get from it is proportional to your base armor score. &lt;br /&gt;
* As for the ability modifiers, Efficiency and Strength are the most important. Strength affects the toughness of your Iron Skin and the size of the damage bonus from Roar. Efficiency lowers their energy cost so you can use them more often. If you want to focus more on Roar to better support your squad, consider also increasing Duration.&lt;br /&gt;
* Iron Skin makes Rhino an awesome &amp;quot;attacker&amp;quot; for Index matches, since the health and shield penalties for carrying a lot of points don&#039;t apply to Iron Skin&#039;s bonus HP.&lt;br /&gt;
* Damage done to Iron Skin also doesn&#039;t count as &amp;quot;real damage&amp;quot; to the game, so it&#039;s good for fulfilling challenges that require you to take no damage while doing something.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Wukong/Wukong Prime===&lt;br /&gt;
&lt;br /&gt;
Inspired by the Monkey King of Chinese legend, Wukong is a versatile, all-purpose warframe that can be nearly immortal with the right mods. His blueprints can be researched in a dojo (VGO&#039;s dojo has them already). The rarest resource they require is Nitain Extract, and the easiest way to get some is to buy it from Nora with Nightwave credits.&lt;br /&gt;
&lt;br /&gt;
Abilities:&lt;br /&gt;
&lt;br /&gt;
* Celestial Twin (#1) creates an AI controlled clone of your Wukong. It has the same weapons as you, and its shield/health values are a multiple of yours. There&#039;s no &amp;quot;energy upkeep&amp;quot; for the Twin, only the cost to summon it. When you&#039;re using your ranged weapons, the Twin uses melee, and vice-versa. You can press the ability button again while aiming at an enemy to have the Twin focus on it, with a damage bonus. If you use one of the other abilities, the Twin also uses it. You can dismiss it by holding down the ability button for a couple of seconds. The Twin is awesome as backup, particularly for new players, and more importantly it can act as your partner in the &amp;quot;shake hands&amp;quot; emote :).&lt;br /&gt;
&lt;br /&gt;
* Cloud Walker (#2) makes Wukong disappear and envelops your screen in a &amp;quot;mist&amp;quot; visual effect. This lasts for a few seconds, during which you can use your movement controls to fly really fast, passing through enemies and security sensors but not walls. While moving in this mode, your health also recovers. This is awesome for Ayatan hunts and for certain Espionage maps. It&#039;s also an important component of your &amp;quot;immortality&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
* Defy (#3) makes Wukong assume a mocking stance for a few seconds, drawing aggro from all nearby enemies. Wukong is invulnerable while the gesture lasts. When it ends, Wukong deals a multiple of all the damage dealt to it to nearby enemies, and gains bonus temporary Armor proportional to that damage (up to a maximum of 1500). A nice skill to use when surrounded.&lt;br /&gt;
&lt;br /&gt;
* Primal Fury (#4) summons Wukong&#039;s legendary Iron Staff. Like Excalibur&#039;s Exalted Blade, this is an exclusive melee weapon with its own built-in stance and its own mod set. It&#039;s very strong, and as a staff it has long base range and a large base block angle. When you summon it, your Twin also does the same! It expends the same amount of energy over time whether the Twin is out or not.&lt;br /&gt;
&lt;br /&gt;
The final ability is passive: Wukong essentially has three &amp;quot;extra lives&amp;quot;. These come into effect whenever it would be reduced to 0 health. They prevent it from dying, restore some health, and give one of 5 possible bonuses (randomly selected at mission start). Once you&#039;re out of extra lives, the game&#039;s normal mechanics take over, so you still have the usual 4 revives at that point.&lt;br /&gt;
&lt;br /&gt;
When modding Wukong, you want to increase your Health and Armor as much as possible, but Shields aren&#039;t a big priority. For his abilities, Strength and Efficiency are the most important, and Duration is also nice to make you fly further with Cloud Walker, but range is secondary. There&#039;s one specific mod you should try to get for your Wukong: Hunter Adrenaline. This gives you energy when you take damage to your Health, and it&#039;s what can make Wukong truly immortal combined with timely usage of Cloud Walker. It can be obtained from Cetus bounties, or traded with other players.&lt;br /&gt;
&lt;br /&gt;
As with other &amp;quot;exclusive weapon&amp;quot; abilities, Primal Fury can be used to bypass &amp;quot;no melee weapon&amp;quot; restrictions on special maps. The Celestial Twin also ignores weapon restrictions.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
===Primary===&lt;br /&gt;
*The Ignis Wraith blueprint is available in our Dojo&#039;s chemical lab once you hit MR 9. It does great damage, has a huge reservoir, and doesn&#039;t require much aim. If you&#039;re not in our dojo, you can probably trade for the blueprint, without spending platinum.&lt;br /&gt;
&lt;br /&gt;
===Secondary===&lt;br /&gt;
===Melee===&lt;br /&gt;
As usual, melee weapons range from small, quick weapons with low base damage to large, slow weapons that hit hard when they connect. These disadvantages can be mitigated with mods, to make small weapons more dangerous or large weapons faster (See the section on Mods above).&lt;br /&gt;
&lt;br /&gt;
==Missions==&lt;br /&gt;
===On The Star Map===&lt;br /&gt;
* A rough guide to mission difficulty: you start on Earth, then when ready for the other planets, the difficulty roughly corresponds to orbit number... so, Earth, Mercury, Venus, Mars, Jupiter, Saturn...&lt;br /&gt;
** Exception: the Moon, now named Lua, is high-level, but it won&#039;t be revealed until later in play.&lt;br /&gt;
* Earth, Venus, and Deimos (Moon of Mars) all have free-roam sections; the difficulty of activities there depend on missions selected in their corresponding city nodes (Cetus, Fortuna and the Necralisk, respectively).&lt;br /&gt;
* On your own, you can only visit nodes connected to nodes you&#039;ve already unlocked. If you&#039;re on a team with someone, they can take you to nodes you haven&#039;t unlocked. (This is called Taxiing.) If a node normally has a mission that&#039;s too hard for you, sometimes it hosts other missions, such as Syndicate missions, or void storms. Doing those missions will also unlock the node.&lt;br /&gt;
&lt;br /&gt;
===Quest &amp;amp; Special===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mining, Fishing, and Hunting===&lt;br /&gt;
The open-world areas have resources scattered throughout which you need special tools to get--tools which are available in their cities for a modest fee. Generally, the &amp;quot;fee&amp;quot; is in reputation rather than actual money, which for Cetus and Fortuna are part of the rewards for bounties.&lt;br /&gt;
&lt;br /&gt;
====Mining====&lt;br /&gt;
* In general, the harder a deposit is to get to the greater the probability of a higher value yield--but it&#039;s not certain. There is still plenty of low-level stuff mixed in with the higher-level stuff.&lt;br /&gt;
Still, the easiest way to get the more valuable yields is to go into a cave--if you can find your way out.&lt;br /&gt;
&lt;br /&gt;
===Railjack===&lt;br /&gt;
You don&#039;t need a Railjack to do railjack missions. As long as someone in your squad has one, you&#039;re good. Instead ride as a guest in other people&#039;s ships until you get tier 3 gear. Then build your gear and railjack, and equip it with the T3 equipment.&lt;/div&gt;</summary>
		<author><name>Knockwood</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=VGO%27s_Guide_to_Warframe&amp;diff=402868</id>
		<title>VGO&#039;s Guide to Warframe</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=VGO%27s_Guide_to_Warframe&amp;diff=402868"/>
		<updated>2021-07-20T21:18:27Z</updated>

		<summary type="html">&lt;p&gt;Knockwood: /* On-Planet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This is where the fans of Warframe on VGO can talk about the best way to play with the stuff you get--Warframes in particular, but also weapons and other stuff.&lt;br /&gt;
Note that this is not where to find things like secrets, stats, or mission walkthroughs... those are very well covered by [https://warframe.fandom.com/wiki/Warframes the Warframe Wiki].&lt;br /&gt;
&lt;br /&gt;
==General Info==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mods==&lt;br /&gt;
As you play, you will pick up Mods, which you can add to your equipment to change its capabilities. There are mods specific to Warframes, classes of weapons (I.e., swords, whips, et cetera), and a select few for specific Warframes or weapons (but note that those will work with any variant of that Warframe or weapon, normal, prime, or special.)&lt;br /&gt;
&lt;br /&gt;
Mods can be upgraded at the mod station on your orbiter by spending Endo--the amount of Endo needed is proportional to the rarity of the mod and the level.&lt;br /&gt;
* it&#039;s good to have copies of mods with variable levels of upgrades to allow for flexibility in a mod loadout.&lt;br /&gt;
===Warframe mods===&lt;br /&gt;
* Placing an aura mod in the aura slot will increase the capacity of your Warframe proportional to the level of the mod--&#039;&#039;if&#039;&#039; it is of the correct polarity of the slot.&lt;br /&gt;
&lt;br /&gt;
==Warframes==&lt;br /&gt;
Most frames have both a normal version and a Prime version; the normal version you can get through normal play, while the Prime versions come from parts that show up in Relics, requiring they be unlocked by collecting Void Fissures in the appropriate missions... and hoping you get lucky. (See Missions section.) In general, the Prime version of a Warframe works just like the non-prime version, including Abilities, but are just generally &#039;&#039;better&#039;&#039;  in their stats.&lt;br /&gt;
* &#039;&#039;&#039;Ash/Ash Prime&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Atlas/Atlas Prime&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Hildryn&#039;&#039;&#039;&lt;br /&gt;
[[User:Aliasi]]&lt;br /&gt;
** Hildryn is a frame difficult to acquire &#039;naturally&#039;, as her parts require a fair amount of relatively high-level grinding. However, if you&#039;re starting out and don&#039;t mind buying her with platinum, she may be very useful to a new player. She is tanky, much like Rhino, but unlike most Warframes she does not use energy. All of her abilities are powered by her shields. Until you have mods that allow you to more easily manage your energy, this can allow you to get used to Warframe abilities as her shields will recharge. (It worked for me!)&lt;br /&gt;
** Her #1, Balefire, gives you an alternate built-in weapon that uses her shields for ammunition. While useful (especially on missions that restrict type of weapon but permit Warframe abilities), it&#039;s not an ability you need to focus on unless you really enjoy it.&lt;br /&gt;
** Her #2, Pillage, is your new best friend. Hildryn emits a wave that strips shields and armor off nearby foes, and restores her shields. Many otherwise difficult enemies become much easier to manage if you remove their armor. Sadly, Infested enemies tend to have less armor and no shields, so they are more difficult to deal with as Hildryn. But see later!&lt;br /&gt;
** Her #3, Haven, works in concert with Pillage to truly kick things up. Not only will it restore the shields of your squad (and your companions, if you have any), but it also damages enemies. &lt;br /&gt;
** Her #4, Aegis Storm, creates an area which holds enemies in place while you can use your Balefire charger on them. While a useful last-ditch crowd-control measure, you&#039;ll probably get more use out of the limited flight it grants you than anything else until you master the parkour-style movement of the game.&lt;br /&gt;
** As a special note, the Blazing Pillage augment mod (purchasable if you do work for Cephalon Suda or the Perrin Sequence) helps patch the hole in her kit regarding infested. Enemies within your Haven area will take damage and restore extra shields when hit with Pillage, even if they would not otherwise do so!&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Rhino/Rhino Prime&#039;&#039;&#039;&lt;br /&gt;
[[User:Knockwood|Lord Knockwood the Mad]] ([[User talk:Knockwood|talk]]) 23:20, 19 July 2021 (PDT)&lt;br /&gt;
&lt;br /&gt;
[[User:Bira|Bira]]&lt;br /&gt;
&lt;br /&gt;
** Needless to say, a very tanky Warframe, heavily armored and built to wade into battle and draw fire. Its tank qualities are offset slightly by Rhino&#039;s slow speed.&lt;br /&gt;
** Rhino&#039;s #1 ability, Rhino Charge. moves Rhino forward a short distance, and any enemies hit are knocked down and take damage. This is a good way to get enemies off of vulnerable characters--or just make an entrance, if you forgot to bring the dip. :)&lt;br /&gt;
** Rhino&#039;s #2 power Iron Skin functions as an extra layer of armor and &amp;quot;temporary HP&amp;quot;, with the advantage that it also bounces a number of special attacks, including knockdowns, staggers, and energy drains. It also grants invulnerability for 1.5-3 seconds, so this is a good power to activate when beset by enemies. Any damage done to you during this invulnerability period gets added to your Iron Skin armor value after it ends. &lt;br /&gt;
** Rhino&#039;s #3 ability Roar is a basic damage buff for you and your party.&lt;br /&gt;
** Rhino&#039;s #4 power, Rhino Stomp, is a PBAoE effect that damages nearby enemies and immobilizes them for a few seconds. Very good as a save-your-ass move.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
===Primary===&lt;br /&gt;
===Secondary===&lt;br /&gt;
===Melee===&lt;br /&gt;
As usual, melee weapons range from small, quick weapons with low base damage to large, slow weapons that hit hard when they connect. These disadvantages can be mitigated with mods, to make small weapons more dangerous or large weapons faster (See the section on Mods above).&lt;br /&gt;
&lt;br /&gt;
==Missions==&lt;br /&gt;
===On The Star Map===&lt;br /&gt;
* A rough guide to mission difficulty: you start on Earth, then when ready for the other planets, the difficulty roughly corresponds to orbit number... so, Earth, Mercury, Venus, Mars, Jupiter, Saturn...&lt;br /&gt;
** Exception: the Moon, now named Lua, is high-level, but it won&#039;t be revealed until later in play.&lt;br /&gt;
* Earth, Venus, and Deimos (Moon of Mars) all have free-roam sections; the difficulty of activities there depend on missions selected in their corresponding city nodes (Cetus, Fortuna and the Necralisk, respectively).&lt;br /&gt;
&lt;br /&gt;
===Quest &amp;amp; Special===&lt;br /&gt;
===Railjack===&lt;/div&gt;</summary>
		<author><name>Knockwood</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=VGO%27s_Guide_to_Warframe&amp;diff=402857</id>
		<title>VGO&#039;s Guide to Warframe</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=VGO%27s_Guide_to_Warframe&amp;diff=402857"/>
		<updated>2021-07-20T18:59:54Z</updated>

		<summary type="html">&lt;p&gt;Knockwood: /* Warframes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This is where the fans of Warframe on VGO can talk about the best way to play with the stuff you get--Warframes in particular, but also weapons and other stuff.&lt;br /&gt;
Note that this is not where to find things like secrets, stats, or mission walkthroughs... those are very well covered by [https://warframe.fandom.com/wiki/Warframes the Warframe Wiki].&lt;br /&gt;
&lt;br /&gt;
==General Info==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mods==&lt;br /&gt;
As you play, you will pick up Mods, which you can add to your equipment to change its capabilities. There are mods specific to Warframes, classes of weapons (I.e., swords, whips, et cetera), and a select few for specific Warframes or weapons (but note that those will work with any variant of that Warframe or weapon, normal, prime, or special.)&lt;br /&gt;
&lt;br /&gt;
Mods can be upgraded at the mod station on your orbiter by spending Endo--the amount of Endo needed is proportional to the rarity of the mod and the level.&lt;br /&gt;
* it&#039;s good to have copies of mods with variable levels of upgrades to allow for flexibility in a mod loadout.&lt;br /&gt;
===Warframe mods===&lt;br /&gt;
* Placing an aura mod in the aura slot will increase the capacity of your Warframe proportional to the level of the mod--&#039;&#039;if&#039;&#039; it is of the correct polarity of the slot.&lt;br /&gt;
&lt;br /&gt;
==Warframes==&lt;br /&gt;
Most frames have both a normal version and a Prime version; the normal version you can get through normal play, while the Prime versions come from parts that show up in Relics, requiring they be unlocked by collecting Void Fissures in the appropriate missions... and hoping you get lucky. (See Missions section.) In general, the Prime version of a Warframe works just like the non-prime version, including Abilities, but are just generally &#039;&#039;better&#039;&#039;  in their stats.&lt;br /&gt;
* &#039;&#039;&#039;Ash/Ash Prime&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Atlas/Atlas Prime&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Hildryn&#039;&#039;&#039;&lt;br /&gt;
[[User:Aliasi]]&lt;br /&gt;
** Hildryn is a frame difficult to acquire &#039;naturally&#039;, as her parts require a fair amount of relatively high-level grinding. However, if you&#039;re starting out and don&#039;t mind buying her with platinum, she may be very useful to a new player. She is tanky, much like Rhino, but unlike most Warframes she does not use energy. All of her abilities are powered by her shields. Until you have mods that allow you to more easily manage your energy, this can allow you to get used to Warframe abilities as her shields will recharge. (It worked for me!)&lt;br /&gt;
** Her #1, Balefire, gives you an alternate built-in weapon that uses her shields for ammunition. While useful (especially on missions that restrict type of weapon but permit Warframe abilities), it&#039;s not an ability you need to focus on unless you really enjoy it.&lt;br /&gt;
** Her #2, Pillage, is your new best friend. Hildryn emits a wave that strips shields and armor off nearby foes, and restores her shields. Many otherwise difficult enemies become much easier to manage if you remove their armor. Sadly, Infested enemies tend to have less armor and no shields, so they are more difficult to deal with as Hildryn. But see later!&lt;br /&gt;
** Her #3, Haven, works in concert with Pillage to truly kick things up. Not only will it restore the shields of your squad (and your companions, if you have any), but it also damages enemies. &lt;br /&gt;
** Her #4, Aegis Storm, creates an area which holds enemies in place while you can use your Balefire charger on them. While a useful last-ditch crowd-control measure, you&#039;ll probably get more use out of the limited flight it grants you than anything else until you master the parkour-style movement of the game.&lt;br /&gt;
** As a special note, the Blazing Pillage augment mod (purchasable if you do work for Cephalon Suda or the Perrin Sequence) helps patch the hole in her kit regarding infested. Enemies within your Haven area will take damage and restore extra shields when hit with Pillage, even if they would not otherwise do so!&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Rhino/Rhino Prime&#039;&#039;&#039;&lt;br /&gt;
[[User:Knockwood|Lord Knockwood the Mad]] ([[User talk:Knockwood|talk]]) 23:20, 19 July 2021 (PDT)&lt;br /&gt;
&lt;br /&gt;
[[User:Bira|Bira]]&lt;br /&gt;
&lt;br /&gt;
** Needless to say, a very tanky Warframe, heavily armored and built to wade into battle and draw fire. Its tank qualities are offset slightly by Rhino&#039;s slow speed.&lt;br /&gt;
** Rhino&#039;s #1 ability, Rhino Charge. moves Rhino forward a short distance, and any enemies hit are knocked down and take damage. This is a good way to get enemies off of vulnerable characters--or just make an entrance, if you forgot to bring the dip. :)&lt;br /&gt;
** Rhino&#039;s #2 power Iron Skin functions as an extra layer of armor and &amp;quot;temporary HP&amp;quot;, with the advantage that it also bounces a number of special attacks, including knockdowns, staggers, and energy drains. It also grants invulnerability for 1.5-3 seconds, so this is a good power to activate when beset by enemies. Any damage done to you during this invulnerability period gets added to your Iron Skin armor value after it ends. &lt;br /&gt;
** Rhino&#039;s #3 ability Roar is a basic damage buff for you and your party.&lt;br /&gt;
** Rhino&#039;s #4 power, Rhino Stomp, is a PBAoE effect that damages nearby enemies and immobilizes them for a few seconds. Very good as a save-your-ass move.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
===Primary===&lt;br /&gt;
===Secondary===&lt;br /&gt;
===Melee===&lt;br /&gt;
As usual, melee weapons range from small, quick weapons with low base damage to large, slow weapons that hit hard when they connect. These disadvantages can be mitigated with mods, to make small weapons more dangerous or large weapons faster (See the section on Mods above).&lt;br /&gt;
&lt;br /&gt;
==Missions==&lt;br /&gt;
===On-Planet===&lt;br /&gt;
===Quest &amp;amp; Special===&lt;br /&gt;
===Railjack===&lt;/div&gt;</summary>
		<author><name>Knockwood</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=VGO%27s_Guide_to_Warframe&amp;diff=402856</id>
		<title>VGO&#039;s Guide to Warframe</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=VGO%27s_Guide_to_Warframe&amp;diff=402856"/>
		<updated>2021-07-20T18:54:40Z</updated>

		<summary type="html">&lt;p&gt;Knockwood: /* Melee */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This is where the fans of Warframe on VGO can talk about the best way to play with the stuff you get--Warframes in particular, but also weapons and other stuff.&lt;br /&gt;
Note that this is not where to find things like secrets, stats, or mission walkthroughs... those are very well covered by [https://warframe.fandom.com/wiki/Warframes the Warframe Wiki].&lt;br /&gt;
&lt;br /&gt;
==General Info==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mods==&lt;br /&gt;
As you play, you will pick up Mods, which you can add to your equipment to change its capabilities. There are mods specific to Warframes, classes of weapons (I.e., swords, whips, et cetera), and a select few for specific Warframes or weapons (but note that those will work with any variant of that Warframe or weapon, normal, prime, or special.)&lt;br /&gt;
&lt;br /&gt;
Mods can be upgraded at the mod station on your orbiter by spending Endo--the amount of Endo needed is proportional to the rarity of the mod and the level.&lt;br /&gt;
* it&#039;s good to have copies of mods with variable levels of upgrades to allow for flexibility in a mod loadout.&lt;br /&gt;
===Warframe mods===&lt;br /&gt;
* Placing an aura mod in the aura slot will increase the capacity of your Warframe proportional to the level of the mod--&#039;&#039;if&#039;&#039; it is of the correct polarity of the slot.&lt;br /&gt;
&lt;br /&gt;
==Warframes==&lt;br /&gt;
Most frames have both a normal version and a Prime version; the normal version you can get through normal play, while the Prime versions come from parts that show up in Relics, requiring they be unlocked by collecting Void Fissures in the appropriate missions... and hoping you get lucky. (See Missions section.) In general, the Prime version of a Warframe works just like the non-prime version, including Abilities, but are just generally &#039;&#039;better&#039;&#039;  in their stats.&lt;br /&gt;
* &#039;&#039;&#039;Ash/Ash Prime&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Atlas/Atlas Prime&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Hildryn&#039;&#039;&#039;&lt;br /&gt;
[[User:Aliasi]]&lt;br /&gt;
** Hildryn is a frame difficult to acquire &#039;naturally&#039;, as her parts require a fair amount of relatively high-level grinding. However, if you&#039;re starting out and don&#039;t mind buying her with platinum, she may be very useful to a new player. She is tanky, much like Rhino, but unlike most Warframes she does not use energy. All of her abilities are powered by her shields. Until you have mods that allow you to more easily manage your energy, this can allow you to get used to Warframe abilities as her shields will recharge. (It worked for me!)&lt;br /&gt;
** Her #1, Balefire, gives you an alternate built-in weapon that uses her shields for ammunition. While useful (especially on missions that restrict type of weapon but permit Warframe abilities), it&#039;s not an ability you need to focus on unless you really enjoy it.&lt;br /&gt;
** Her #2, Pillage, is your new best friend. Hildryn emits a wave that strips shields and armor off nearby foes, and restores her shields. Many otherwise difficult enemies become much easier to manage if you remove their armor. Sadly, Infested enemies tend to have less armor and no shields, so they are more difficult to deal with as Hildryn. But see later!&lt;br /&gt;
** Her #3, Haven, works in concert with Pillage to truly kick things up. Not only will it restore the shields of your squad (and your companions, if you have any), but it also damages enemies. &lt;br /&gt;
** Her #4, Aegis Storm, creates an area which holds enemies in place while you can use your Balefire charger on them. While a useful last-ditch crowd-control measure, you&#039;ll probably get more use out of the limited flight it grants you than anything else until you master the parkour-style movement of the game.&lt;br /&gt;
** As a special note, the Blazing Pillage augment mod (purchasable if you do work for Cephalon Suda or the Perrin Sequence) helps patch the hole in her kit regarding infested. Enemies within your Haven area will take damage and restore extra shields when hit with Pillage, even if they would not otherwise do so!&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Rhino/Rhino Prime&#039;&#039;&#039;&lt;br /&gt;
[[User:Knockwood|Lord Knockwood the Mad]] ([[User talk:Knockwood|talk]]) 23:20, 19 July 2021 (PDT)&lt;br /&gt;
&lt;br /&gt;
[[User:Bira|Bira]]&lt;br /&gt;
&lt;br /&gt;
** Needless to say, a very tanky Warframe, heavily armored and built to wade into battle and draw fire. Its tank qualities are offset slightly by Rhino&#039;s slow speed.&lt;br /&gt;
** Rhino&#039;s #1 ability, Rhino Charge. moves Rhino forward a short distance, and any enemies hit are knocked down and take damage. This is a good way to get enemies off of vulnerable characters--or just make an entrance, if you forgot to bring the dip. :)&lt;br /&gt;
** Rhino&#039;s #2 power Iron Skin functions as an extra layer of armor and &amp;quot;temporary HP&amp;quot;, with the advantage that it also bounces a number of special attacks, including knockdowns, staggers, and energy drains. It also grants invulnerability for 1.5-3 seconds, so this is a good power to activate when beset by enemies. Any damage done to you during this invulnerability period gets added to your Iron Skin armor value after it ends. &lt;br /&gt;
** Rhino&#039;s #3 ability Roar is a basic damage buff for you and your party.&lt;br /&gt;
** Rhino&#039;s #4 power, Rhino Stomp, is a PBAoE effect that damages nearby characters and immobilizes them for a few seconds. Very good as a save-your-ass move.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
===Primary===&lt;br /&gt;
===Secondary===&lt;br /&gt;
===Melee===&lt;br /&gt;
As usual, melee weapons range from small, quick weapons with low base damage to large, slow weapons that hit hard when they connect. These disadvantages can be mitigated with mods, to make small weapons more dangerous or large weapons faster (See the section on Mods above).&lt;br /&gt;
&lt;br /&gt;
==Missions==&lt;br /&gt;
===On-Planet===&lt;br /&gt;
===Quest &amp;amp; Special===&lt;br /&gt;
===Railjack===&lt;/div&gt;</summary>
		<author><name>Knockwood</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=VGO%27s_Guide_to_Warframe&amp;diff=402855</id>
		<title>VGO&#039;s Guide to Warframe</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=VGO%27s_Guide_to_Warframe&amp;diff=402855"/>
		<updated>2021-07-20T18:48:43Z</updated>

		<summary type="html">&lt;p&gt;Knockwood: Added Weapons section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This is where the fans of Warframe on VGO can talk about the best way to play with the stuff you get--Warframes in particular, but also weapons and other stuff.&lt;br /&gt;
Note that this is not where to find things like secrets, stats, or mission walkthroughs... those are very well covered by [https://warframe.fandom.com/wiki/Warframes the Warframe Wiki].&lt;br /&gt;
&lt;br /&gt;
==General Info==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mods==&lt;br /&gt;
As you play, you will pick up Mods, which you can add to your equipment to change its capabilities. There are mods specific to Warframes, classes of weapons (I.e., swords, whips, et cetera), and a select few for specific Warframes or weapons (but note that those will work with any variant of that Warframe or weapon, normal, prime, or special.)&lt;br /&gt;
&lt;br /&gt;
Mods can be upgraded at the mod station on your orbiter by spending Endo--the amount of Endo needed is proportional to the rarity of the mod and the level.&lt;br /&gt;
* it&#039;s good to have copies of mods with variable levels of upgrades to allow for flexibility in a mod loadout.&lt;br /&gt;
===Warframe mods===&lt;br /&gt;
* Placing an aura mod in the aura slot will increase the capacity of your Warframe proportional to the level of the mod--&#039;&#039;if&#039;&#039; it is of the correct polarity of the slot.&lt;br /&gt;
&lt;br /&gt;
==Warframes==&lt;br /&gt;
Most frames have both a normal version and a Prime version; the normal version you can get through normal play, while the Prime versions come from parts that show up in Relics, requiring they be unlocked by collecting Void Fissures in the appropriate missions... and hoping you get lucky. (See Missions section.) In general, the Prime version of a Warframe works just like the non-prime version, including Abilities, but are just generally &#039;&#039;better&#039;&#039;  in their stats.&lt;br /&gt;
* &#039;&#039;&#039;Ash/Ash Prime&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Atlas/Atlas Prime&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Hildryn&#039;&#039;&#039;&lt;br /&gt;
[[User:Aliasi]]&lt;br /&gt;
** Hildryn is a frame difficult to acquire &#039;naturally&#039;, as her parts require a fair amount of relatively high-level grinding. However, if you&#039;re starting out and don&#039;t mind buying her with platinum, she may be very useful to a new player. She is tanky, much like Rhino, but unlike most Warframes she does not use energy. All of her abilities are powered by her shields. Until you have mods that allow you to more easily manage your energy, this can allow you to get used to Warframe abilities as her shields will recharge. (It worked for me!)&lt;br /&gt;
** Her #1, Balefire, gives you an alternate built-in weapon that uses her shields for ammunition. While useful (especially on missions that restrict type of weapon but permit Warframe abilities), it&#039;s not an ability you need to focus on unless you really enjoy it.&lt;br /&gt;
** Her #2, Pillage, is your new best friend. Hildryn emits a wave that strips shields and armor off nearby foes, and restores her shields. Many otherwise difficult enemies become much easier to manage if you remove their armor. Sadly, Infested enemies tend to have less armor and no shields, so they are more difficult to deal with as Hildryn. But see later!&lt;br /&gt;
** Her #3, Haven, works in concert with Pillage to truly kick things up. Not only will it restore the shields of your squad (and your companions, if you have any), but it also damages enemies. &lt;br /&gt;
** Her #4, Aegis Storm, creates an area which holds enemies in place while you can use your Balefire charger on them. While a useful last-ditch crowd-control measure, you&#039;ll probably get more use out of the limited flight it grants you than anything else until you master the parkour-style movement of the game.&lt;br /&gt;
** As a special note, the Blazing Pillage augment mod (purchasable if you do work for Cephalon Suda or the Perrin Sequence) helps patch the hole in her kit regarding infested. Enemies within your Haven area will take damage and restore extra shields when hit with Pillage, even if they would not otherwise do so!&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Rhino/Rhino Prime&#039;&#039;&#039;&lt;br /&gt;
[[User:Knockwood|Lord Knockwood the Mad]] ([[User talk:Knockwood|talk]]) 23:20, 19 July 2021 (PDT)&lt;br /&gt;
&lt;br /&gt;
[[User:Bira|Bira]]&lt;br /&gt;
&lt;br /&gt;
** Needless to say, a very tanky Warframe, heavily armored and built to wade into battle and draw fire. Its tank qualities are offset slightly by Rhino&#039;s slow speed.&lt;br /&gt;
** Rhino&#039;s #1 ability, Rhino Charge. moves Rhino forward a short distance, and any enemies hit are knocked down and take damage. This is a good way to get enemies off of vulnerable characters--or just make an entrance, if you forgot to bring the dip. :)&lt;br /&gt;
** Rhino&#039;s #2 power Iron Skin functions as an extra layer of armor and &amp;quot;temporary HP&amp;quot;, with the advantage that it also bounces a number of special attacks, including knockdowns, staggers, and energy drains. It also grants invulnerability for 1.5-3 seconds, so this is a good power to activate when beset by enemies. Any damage done to you during this invulnerability period gets added to your Iron Skin armor value after it ends. &lt;br /&gt;
** Rhino&#039;s #3 ability Roar is a basic damage buff for you and your party.&lt;br /&gt;
** Rhino&#039;s #4 power, Rhino Stomp, is a PBAoE effect that damages nearby characters and immobilizes them for a few seconds. Very good as a save-your-ass move.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
===Primary===&lt;br /&gt;
===Secondary===&lt;br /&gt;
===Melee===&lt;br /&gt;
&lt;br /&gt;
==Missions==&lt;br /&gt;
===On-Planet===&lt;br /&gt;
===Quest &amp;amp; Special===&lt;br /&gt;
===Railjack===&lt;/div&gt;</summary>
		<author><name>Knockwood</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=VGO%27s_Guide_to_Warframe&amp;diff=402852</id>
		<title>VGO&#039;s Guide to Warframe</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=VGO%27s_Guide_to_Warframe&amp;diff=402852"/>
		<updated>2021-07-20T17:54:30Z</updated>

		<summary type="html">&lt;p&gt;Knockwood: Added barebones Mission section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This is where the fans of Warframe on VGO can talk about the best way to play with the stuff you get--Warframes in particular, but also weapons and other stuff.&lt;br /&gt;
Note that this is not where to find things like secrets, stats, or mission walkthroughs... those are very well covered by [https://warframe.fandom.com/wiki/Warframes the Warframe Wiki].&lt;br /&gt;
&lt;br /&gt;
==General Info==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mods==&lt;br /&gt;
As you play, you will pick up Mods, which you can add to your equipment to change its capabilities. There are mods specific to Warframes, classes of weapons (I.e., swords, whips, et cetera), and a select few for specific Warframes or weapons (but note that those will work with any variant of that Warframe or weapon, normal, prime, or special.)&lt;br /&gt;
&lt;br /&gt;
Mods can be upgraded at the mod station on your orbiter by spending Endo--the amount of Endo needed is proportional to the rarity of the mod and the level.&lt;br /&gt;
* it&#039;s good to have copies of mods with variable levels of upgrades to allow for flexibility in a mod loadout.&lt;br /&gt;
===Warframe mods===&lt;br /&gt;
* Placing an aura mod in the aura slot will increase the capacity of your Warframe proportional to the level of the mod--&#039;&#039;if&#039;&#039; it is of the correct polarity of the slot.&lt;br /&gt;
&lt;br /&gt;
==Warframes==&lt;br /&gt;
Most frames have both a normal version and a Prime version; the normal version you can get through normal play, while the Prime versions come from parts that show up in Relics, requiring they be unlocked by collecting Void Fissures in the appropriate missions... and hoping you get lucky. (See Missions section.) In general, the Prime version of a Warframe works just like the non-prime version, including Abilities, but are just generally &#039;&#039;better&#039;&#039;  in their stats.&lt;br /&gt;
* &#039;&#039;&#039;Ash/Ash Prime&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Atlas/Atlas Prime&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Hildryn&#039;&#039;&#039;&lt;br /&gt;
[[User:Aliasi]]&lt;br /&gt;
** Hildryn is a frame difficult to acquire &#039;naturally&#039;, as her parts require a fair amount of relatively high-level grinding. However, if you&#039;re starting out and don&#039;t mind buying her with platinum, she may be very useful to a new player. She is tanky, much like Rhino, but unlike most Warframes she does not use energy. All of her abilities are powered by her shields. Until you have mods that allow you to more easily manage your energy, this can allow you to get used to Warframe abilities as her shields will recharge. (It worked for me!)&lt;br /&gt;
** Her #1, Balefire, gives you an alternate built-in weapon that uses her shields for ammunition. While useful (especially on missions that restrict type of weapon but permit Warframe abilities), it&#039;s not an ability you need to focus on unless you really enjoy it.&lt;br /&gt;
** Her #2, Pillage, is your new best friend. Hildryn emits a wave that strips shields and armor off nearby foes, and restores her shields. Many otherwise difficult enemies become much easier to manage if you remove their armor. Sadly, Infested enemies tend to have less armor and no shields, so they are more difficult to deal with as Hildryn. But see later!&lt;br /&gt;
** Her #3, Haven, works in concert with Pillage to truly kick things up. Not only will it restore the shields of your squad (and your companions, if you have any), but it also damages enemies. &lt;br /&gt;
** Her #4, Aegis Storm, creates an area which holds enemies in place while you can use your Balefire charger on them. While a useful last-ditch crowd-control measure, you&#039;ll probably get more use out of the limited flight it grants you than anything else until you master the parkour-style movement of the game.&lt;br /&gt;
** As a special note, the Blazing Pillage augment mod (purchasable if you do work for Cephalon Suda or the Perrin Sequence) helps patch the hole in her kit regarding infested. Enemies within your Haven area will take damage and restore extra shields when hit with Pillage, even if they would not otherwise do so!&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Rhino/Rhino Prime&#039;&#039;&#039;&lt;br /&gt;
[[User:Knockwood|Lord Knockwood the Mad]] ([[User talk:Knockwood|talk]]) 23:20, 19 July 2021 (PDT)&lt;br /&gt;
&lt;br /&gt;
[[User:Bira|Bira]]&lt;br /&gt;
&lt;br /&gt;
** Needless to say, a very tanky Warframe, heavily armored and built to wade into battle and draw fire. Its tank qualities are offset slightly by Rhino&#039;s slow speed.&lt;br /&gt;
** Rhino&#039;s #1 ability, Rhino Charge. moves Rhino forward a short distance, and any enemies hit are knocked down and take damage. This is a good way to get enemies off of vulnerable characters--or just make an entrance, if you forgot to bring the dip. :)&lt;br /&gt;
** Rhino&#039;s #2 power Iron Skin functions as an extra layer of armor and &amp;quot;temporary HP&amp;quot;, with the advantage that it also bounces a number of special attacks, including knockdowns, staggers, and energy drains. It also grants invulnerability for 1.5-3 seconds, so this is a good power to activate when beset by enemies. Any damage done to you during this invulnerability period gets added to your Iron Skin armor value after it ends. &lt;br /&gt;
** Rhino&#039;s #3 ability Roar is a basic damage buff for you and your party.&lt;br /&gt;
** Rhino&#039;s #4 power, Rhino Stomp, is a PBAoE effect that damages nearby characters and immobilizes them for a few seconds. Very good as a save-your-ass move.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Missions==&lt;br /&gt;
===On-Planet===&lt;br /&gt;
===Quest &amp;amp; Special===&lt;br /&gt;
===Railjack===&lt;/div&gt;</summary>
		<author><name>Knockwood</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=VGO%27s_Guide_to_Warframe&amp;diff=402850</id>
		<title>VGO&#039;s Guide to Warframe</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=VGO%27s_Guide_to_Warframe&amp;diff=402850"/>
		<updated>2021-07-20T17:44:01Z</updated>

		<summary type="html">&lt;p&gt;Knockwood: /* General Info */ added stuff about mods&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This is where the fans of Warframe on VGO can talk about the best way to play with the stuff you get--Warframes in particular, but also weapons and other stuff.&lt;br /&gt;
Note that this is not where to find things like secrets, stats, or mission walkthroughs... those are very well covered by [https://warframe.fandom.com/wiki/Warframes the Warframe Wiki].&lt;br /&gt;
&lt;br /&gt;
==General Info==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mods==&lt;br /&gt;
As you play, you will pick up Mods, which you can add to your equipment to change its capabilities. There are mods specific to Warframes, classes of weapons (I.e., swords, whips, et cetera), and a select few for specific Warframes or weapons (but note that those will work with any variant of that Warframe or weapon, normal, prime, or special.)&lt;br /&gt;
&lt;br /&gt;
Mods can be upgraded at the mod station on your orbiter by spending Endo--the amount of Endo needed is proportional to the rarity of the mod and the level.&lt;br /&gt;
* it&#039;s good to have copies of mods with variable levels of upgrades to allow for flexibility in a mod loadout.&lt;br /&gt;
===Warframe mods===&lt;br /&gt;
* Placing an aura mod in the aura slot will increase the capacity of your Warframe proportional to the level of the mod--&#039;&#039;if&#039;&#039; it is of the correct polarity of the slot.&lt;br /&gt;
&lt;br /&gt;
==Warframes==&lt;br /&gt;
Most frames have both a normal version and a Prime version; the normal version you can get through normal play, while the Prime versions come from parts that show up in Relics, requiring they be unlocked by collecting Void Fissures in the appropriate missions... and hoping you get lucky. (See Missions section.) In general, the Prime version of a Warframe works just like the non-prime version, including Abilities, but are just generally &#039;&#039;better&#039;&#039;  in their stats.&lt;br /&gt;
* &#039;&#039;&#039;Ash/Ash Prime&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Atlas/Atlas Prime&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Hildryn&#039;&#039;&#039;&lt;br /&gt;
[[User:Aliasi]]&lt;br /&gt;
** Hildryn is a frame difficult to acquire &#039;naturally&#039;, as her parts require a fair amount of relatively high-level grinding. However, if you&#039;re starting out and don&#039;t mind buying her with platinum, she may be very useful to a new player. She is tanky, much like Rhino, but unlike most Warframes she does not use energy. All of her abilities are powered by her shields. Until you have mods that allow you to more easily manage your energy, this can allow you to get used to Warframe abilities as her shields will recharge. (It worked for me!)&lt;br /&gt;
** Her #1, Balefire, gives you an alternate built-in weapon that uses her shields for ammunition. While useful (especially on missions that restrict type of weapon but permit Warframe abilities), it&#039;s not an ability you need to focus on unless you really enjoy it.&lt;br /&gt;
** Her #2, Pillage, is your new best friend. Hildryn emits a wave that strips shields and armor off nearby foes, and restores her shields. Many otherwise difficult enemies become much easier to manage if you remove their armor. Sadly, Infested enemies tend to have less armor and no shields, so they are more difficult to deal with as Hildryn. But see later!&lt;br /&gt;
** Her #3, Haven, works in concert with Pillage to truly kick things up. Not only will it restore the shields of your squad (and your companions, if you have any), but it also damages enemies. &lt;br /&gt;
** Her #4, Aegis Storm, creates an area which holds enemies in place while you can use your Balefire charger on them. While a useful last-ditch crowd-control measure, you&#039;ll probably get more use out of the limited flight it grants you than anything else until you master the parkour-style movement of the game.&lt;br /&gt;
** As a special note, the Blazing Pillage augment mod (purchasable if you do work for Cephalon Suda or the Perrin Sequence) helps patch the hole in her kit regarding infested. Enemies within your Haven area will take damage and restore extra shields when hit with Pillage, even if they would not otherwise do so!&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Rhino/Rhino Prime&#039;&#039;&#039;&lt;br /&gt;
[[User:Knockwood|Lord Knockwood the Mad]] ([[User talk:Knockwood|talk]]) 23:20, 19 July 2021 (PDT)&lt;br /&gt;
&lt;br /&gt;
[[User:Bira|Bira]]&lt;br /&gt;
&lt;br /&gt;
** Needless to say, a very tanky Warframe, heavily armored and built to wade into battle and draw fire. Its tank qualities are offset slightly by Rhino&#039;s slow speed.&lt;br /&gt;
** Rhino&#039;s #1 ability, Rhino Charge. moves Rhino forward a short distance, and any enemies hit are knocked down and take damage. This is a good way to get enemies off of vulnerable characters--or just make an entrance, if you forgot to bring the dip. :)&lt;br /&gt;
** Rhino&#039;s #2 power Iron Skin functions as an extra layer of armor and &amp;quot;temporary HP&amp;quot;, with the advantage that it also bounces a number of special attacks, including knockdowns, staggers, and energy drains. It also grants invulnerability for 1.5-3 seconds, so this is a good power to activate when beset by enemies. Any damage done to you during this invulnerability period gets added to your Iron Skin armor value after it ends. &lt;br /&gt;
** Rhino&#039;s #3 ability Roar is a basic damage buff for you and your party.&lt;br /&gt;
** Rhino&#039;s #4 power, Rhino Stomp, is a PBAoE effect that damages nearby characters and immobilizes them for a few seconds. Very good as a save-your-ass move.&lt;/div&gt;</summary>
		<author><name>Knockwood</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=VGO%27s_Guide_to_Warframe&amp;diff=402840</id>
		<title>VGO&#039;s Guide to Warframe</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=VGO%27s_Guide_to_Warframe&amp;diff=402840"/>
		<updated>2021-07-20T06:27:10Z</updated>

		<summary type="html">&lt;p&gt;Knockwood: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This is where the fans of Warframe on VGO can talk about the best way to play with the stuff you get--Warframes in particular, but also weapons and other stuff.&lt;br /&gt;
Note that this is not where to find things like secrets, stats, or mission walkthroughs... those are very well covered by [https://warframe.fandom.com/wiki/Warframes the Warframe Wiki].&lt;br /&gt;
&lt;br /&gt;
==General Info==&lt;br /&gt;
&lt;br /&gt;
==Warframes==&lt;br /&gt;
Most frames have both a normal version and a Prime version; the normal version you can get through normal play, while the Prime versions come from parts that show up in Relics, requiring they be unlocked by collecting Void Fissures in the appropriate missions... and hoping you get lucky. (See Missions section.) In general, the Prime version of a Warframe works just like the non-prime version, including Abilities, but are just generally &#039;&#039;better&#039;&#039;  in their stats.&lt;br /&gt;
* &#039;&#039;&#039;Ash/Ash Prime&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Atlas/Atlas Prime&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Rhino/Rhino Prime&#039;&#039;&#039;&lt;br /&gt;
[[User:Knockwood|Lord Knockwood the Mad]] ([[User talk:Knockwood|talk]]) 23:20, 19 July 2021 (PDT)&lt;br /&gt;
** Needless to say, a very tanky Warframe, heavily armored and built to wade into battle and draw fire. Its tank qualities are offset slightly by Rhino&#039;s slow speed.&lt;br /&gt;
** Rhino&#039;s #1 ability, Rhino Charge. moves Rhino forward a short distance, and any enemies hit are knocked down and take damage. This is a good way to get enemies off of vulnerable characters--or just make an entrance, if you forgot to bring the dip. :)&lt;br /&gt;
** Rhino&#039;s #2 power Iron Skin functions as an extra layer of armor, with the advantage that it also bounces a number of special attacks, including knockdowns, staggers, and energy drains. It also grants invulnerability for 1.5-3 seconds, so this is a good power to activate when beset by enemies.&lt;br /&gt;
** Rhino&#039;s #3 ability Roar is a basic damage buff for you and your party.&lt;br /&gt;
** Rhino&#039;s #4 power, Rhino Stomp, is a PBAoE effect that damages nearby characters and immobilizes them for a few seconds. Very good as a save-your-ass move.&lt;/div&gt;</summary>
		<author><name>Knockwood</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=VGO%27s_Guide_to_Warframe&amp;diff=402839</id>
		<title>VGO&#039;s Guide to Warframe</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=VGO%27s_Guide_to_Warframe&amp;diff=402839"/>
		<updated>2021-07-20T06:20:15Z</updated>

		<summary type="html">&lt;p&gt;Knockwood: Started the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=VGO&#039;s Guide to Warframe=&lt;br /&gt;
&lt;br /&gt;
This is where the fans of Warframe on VGO can talk about the best way to play with the stuff you get--Warframes in particular, but also weapons and other stuff.&lt;br /&gt;
Note that this is not where to find things like secrets, stats, or mission walkthroughs... those are very well covered by [https://warframe.fandom.com/wiki/Warframes the Warframe Wiki].&lt;br /&gt;
&lt;br /&gt;
==General Info==&lt;br /&gt;
&lt;br /&gt;
==Warframes==&lt;br /&gt;
Most frames have both a normal version and a Prime version; the normal version you can get through normal play, while the Prime versions come from parts that show up in Relics, requiring they be unlocked by collecting Void Fissures in the appropriate missions... and hoping you get lucky. (See Missions section.) In general, the Prime version of a Warframe works just like the non-prime version, including Abilities, but are just generally &#039;&#039;better&#039;&#039;  in their stats.&lt;br /&gt;
* &#039;&#039;&#039;Ash/Ash Prime&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Atlas/Atlas Prime&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Rhino/Rhino Prime&#039;&#039;&#039;&lt;br /&gt;
[[User:Knockwood|Lord Knockwood the Mad]] ([[User talk:Knockwood|talk]]) 23:20, 19 July 2021 (PDT)&lt;br /&gt;
** Needless to say, a very tanky Warframe, heavily armored and built to wade into battle and draw fire. Its tank qualities are offset slightly by Rhino&#039;s slow speed.&lt;br /&gt;
** Rhino&#039;s #1 ability, Rhino Charge. moves Rhino forward a short distance, and any enemies hit are knocked down and take damage. If you have the energy, this is a good way to get enemies off of vulnerable characters--or just make an entrance, if you forgot to bring the dip. :)&lt;br /&gt;
** Rhino&#039;s #2 power Iron Skin functions as an extra layer of armor, with the advantage that it also bounces a number of special attacks, including knockdowns, staggers, and energy drains. It also grants invulnerability for 1.5-3 seconds, so this is a good power to activate when beset by enemies.&lt;br /&gt;
** Rhino&#039;s #3 ability Roar is a basic damage buff for you and your party.&lt;br /&gt;
** Rhino&#039;s #4 power, Rhino Stomp, is a PBAoE effect that damages nearby characters and immobilizes them for a few seconds. Very good as a save-your-ass move.&lt;/div&gt;</summary>
		<author><name>Knockwood</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=MMO_Page&amp;diff=402838</id>
		<title>MMO Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=MMO_Page&amp;diff=402838"/>
		<updated>2021-07-20T05:50:33Z</updated>

		<summary type="html">&lt;p&gt;Knockwood: /* Warframe */ fixed link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a page to be filled with details on the various MMOs that are played and/or enjoyed by the denizens of RPG.net. &lt;br /&gt;
&lt;br /&gt;
===Dungeons &amp;amp; Dragons Online===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Genre:&#039;&#039;&#039; Fantasy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; D&amp;amp;D adventures in the city of Stormreach, in Eberron&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Produced by:&#039;&#039;&#039; Turbine (Massachusetts)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cash Outlay:&#039;&#039;&#039; Free to Play, though much content is locked behind a paywall.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RPG.net presence:&#039;&#039;&#039; Very small and semi-inactive guild on the Sarlona server, the Sandy Candle Trading Co.&lt;br /&gt;
&lt;br /&gt;
===EVE Online===&lt;br /&gt;
&#039;&#039;&#039;Genre:&#039;&#039;&#039; Sci-fi&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; You&#039;re a starship pilot many years in the future trying to make your way in the universe.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Produced by:&#039;&#039;&#039; Crowd Control Productions (Iceland)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cash outlay:&#039;&#039;&#039; $20 initially, $15/month (less if bought in bulk)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RPG.net presence:&#039;&#039;&#039; RPGnet channel, several player-run corporations.&lt;br /&gt;
&lt;br /&gt;
===Guild Wars 2===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Genre:&#039;&#039;&#039; Fantasy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Five races work together to stem the rise of six terrifying Elder Dragons and their minions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Produced by:&#039;&#039;&#039; ArenaNet (Washington), subsidiary of NCSoft (South Korea)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cash Outlay:&#039;&#039;&#039; $39.99 to play; no subscription fees.  Various quality-of-life improvements, cosmetic items, and past content can be purchased in game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RPG.net presence:&#039;&#039;&#039; Small guild presence under the name Vagabonds, Grifters and Orphans.&lt;br /&gt;
&lt;br /&gt;
===The Secret World===&lt;br /&gt;
&#039;&#039;&#039;Genre:&#039;&#039;&#039; Modern conspiracy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; The players are humans who have been given super abilities and then recruited by one of three over-arching conspiracy groups (The Dragon, The Illuminati, The Templars) to fight supernatural threats.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Produced by:&#039;&#039;&#039; Funcom (Oslo, Norway). Distributed by EA.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cash outlay:&#039;&#039;&#039; $30 for initial download, free to play. Has extra content for purchase, including missions for late in the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RPG.net presence:&#039;&#039;&#039; #rpgnet chat channel. (Join with &#039;/chat join rpgnet&#039; in the chat window.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; A little tougher than the usual MMO.&lt;br /&gt;
&lt;br /&gt;
===Star Trek Online===&lt;br /&gt;
&#039;&#039;&#039;Genre:&#039;&#039;&#039; Space opera, basically.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; The players are new captains travelling in Star Trek space. It&#039;s several years after the shows and movies, and the various factions are all at each other&#039;s throats. (Again.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Produced by:&#039;&#039;&#039; Cryptic Studios (California).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cash outlay:&#039;&#039;&#039; Free to play.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RPG.net presence:&#039;&#039;&#039; RPGnet chat channel, fleets for both factions.&lt;br /&gt;
&lt;br /&gt;
===Star Wars: The Old Republic===&lt;br /&gt;
&#039;&#039;&#039;Genre:&#039;&#039;&#039; Sci-fi&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Players fight in the conflict between the Republic and Empire, with 8 unique class stories.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Produced by:&#039;&#039;&#039; Bioware Austin (Texas)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cash outlay:&#039;&#039;&#039; Free-to-Play, with subscription ($15/month) and microtransaction options&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RPG.net presence:&#039;&#039;&#039; Two guilds located on Begeren Colony: Idealistic Crusaders (Republic) and More Machine Than Man (Imperial), RPGnet chat channel (only subscribers may chat, but any may join and read)&lt;br /&gt;
&lt;br /&gt;
===Warframe===&lt;br /&gt;
&#039;&#039;&#039;Genre:&#039;&#039;&#039; Sci-fi.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; 3rd Person Action MMO, you play a genderfluid space ninja with a wide variety of weapons and mad parkour skills versus fascist cyborgs, high tech corporate robots and aggressively homogenizing biomorphic aliens.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Produced by:&#039;&#039;&#039; Digital Extremes (Ontario)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cash outlay:&#039;&#039;&#039; Free to play with microtransactions &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RPG.net presence:&#039;&#039;&#039; VGO Clan&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; We&#039;re starting a Wiki Project with player help from our &amp;quot;experts&amp;quot;: [[VGO&#039;s Guide to Warframe]]&lt;br /&gt;
&lt;br /&gt;
===World of Warcraft===&lt;br /&gt;
&#039;&#039;&#039;Genre:&#039;&#039;&#039; Fantasy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; The granddaddy of MMOs. (Really, if I need to describe it, you haven&#039;t been paying attention...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Produced by:&#039;&#039;&#039; Blizzard Entertainment (California)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cash outlay:&#039;&#039;&#039; Free to play up to Level 20; $14.99/month to go beyond that.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RPG.net presence:&#039;&#039;&#039; RPGnet chat channel &amp;amp; 2 guilds, Blacksky Company (Horde) Pig and Whistle Society (Alliance) on a merged server (Kirin Tor US, Steamwheedle Cartel US, Sentinels US)&lt;/div&gt;</summary>
		<author><name>Knockwood</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=MMO_Page&amp;diff=402837</id>
		<title>MMO Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=MMO_Page&amp;diff=402837"/>
		<updated>2021-07-20T05:49:01Z</updated>

		<summary type="html">&lt;p&gt;Knockwood: /* Warframe */ Added link to new wiki project&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a page to be filled with details on the various MMOs that are played and/or enjoyed by the denizens of RPG.net. &lt;br /&gt;
&lt;br /&gt;
===Dungeons &amp;amp; Dragons Online===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Genre:&#039;&#039;&#039; Fantasy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; D&amp;amp;D adventures in the city of Stormreach, in Eberron&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Produced by:&#039;&#039;&#039; Turbine (Massachusetts)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cash Outlay:&#039;&#039;&#039; Free to Play, though much content is locked behind a paywall.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RPG.net presence:&#039;&#039;&#039; Very small and semi-inactive guild on the Sarlona server, the Sandy Candle Trading Co.&lt;br /&gt;
&lt;br /&gt;
===EVE Online===&lt;br /&gt;
&#039;&#039;&#039;Genre:&#039;&#039;&#039; Sci-fi&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; You&#039;re a starship pilot many years in the future trying to make your way in the universe.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Produced by:&#039;&#039;&#039; Crowd Control Productions (Iceland)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cash outlay:&#039;&#039;&#039; $20 initially, $15/month (less if bought in bulk)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RPG.net presence:&#039;&#039;&#039; RPGnet channel, several player-run corporations.&lt;br /&gt;
&lt;br /&gt;
===Guild Wars 2===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Genre:&#039;&#039;&#039; Fantasy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Five races work together to stem the rise of six terrifying Elder Dragons and their minions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Produced by:&#039;&#039;&#039; ArenaNet (Washington), subsidiary of NCSoft (South Korea)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cash Outlay:&#039;&#039;&#039; $39.99 to play; no subscription fees.  Various quality-of-life improvements, cosmetic items, and past content can be purchased in game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RPG.net presence:&#039;&#039;&#039; Small guild presence under the name Vagabonds, Grifters and Orphans.&lt;br /&gt;
&lt;br /&gt;
===The Secret World===&lt;br /&gt;
&#039;&#039;&#039;Genre:&#039;&#039;&#039; Modern conspiracy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; The players are humans who have been given super abilities and then recruited by one of three over-arching conspiracy groups (The Dragon, The Illuminati, The Templars) to fight supernatural threats.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Produced by:&#039;&#039;&#039; Funcom (Oslo, Norway). Distributed by EA.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cash outlay:&#039;&#039;&#039; $30 for initial download, free to play. Has extra content for purchase, including missions for late in the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RPG.net presence:&#039;&#039;&#039; #rpgnet chat channel. (Join with &#039;/chat join rpgnet&#039; in the chat window.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; A little tougher than the usual MMO.&lt;br /&gt;
&lt;br /&gt;
===Star Trek Online===&lt;br /&gt;
&#039;&#039;&#039;Genre:&#039;&#039;&#039; Space opera, basically.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; The players are new captains travelling in Star Trek space. It&#039;s several years after the shows and movies, and the various factions are all at each other&#039;s throats. (Again.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Produced by:&#039;&#039;&#039; Cryptic Studios (California).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cash outlay:&#039;&#039;&#039; Free to play.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RPG.net presence:&#039;&#039;&#039; RPGnet chat channel, fleets for both factions.&lt;br /&gt;
&lt;br /&gt;
===Star Wars: The Old Republic===&lt;br /&gt;
&#039;&#039;&#039;Genre:&#039;&#039;&#039; Sci-fi&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Players fight in the conflict between the Republic and Empire, with 8 unique class stories.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Produced by:&#039;&#039;&#039; Bioware Austin (Texas)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cash outlay:&#039;&#039;&#039; Free-to-Play, with subscription ($15/month) and microtransaction options&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RPG.net presence:&#039;&#039;&#039; Two guilds located on Begeren Colony: Idealistic Crusaders (Republic) and More Machine Than Man (Imperial), RPGnet chat channel (only subscribers may chat, but any may join and read)&lt;br /&gt;
&lt;br /&gt;
===Warframe===&lt;br /&gt;
&#039;&#039;&#039;Genre:&#039;&#039;&#039; Sci-fi.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; 3rd Person Action MMO, you play a genderfluid space ninja with a wide variety of weapons and mad parkour skills versus fascist cyborgs, high tech corporate robots and aggressively homogenizing biomorphic aliens.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Produced by:&#039;&#039;&#039; Digital Extremes (Ontario)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cash outlay:&#039;&#039;&#039; Free to play with microtransactions &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RPG.net presence:&#039;&#039;&#039; VGO Clan&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; We&#039;re starting a Wiki Project with player help from our &amp;quot;experts&amp;quot;: [VGO&#039;s Guide to Warframe]&lt;br /&gt;
&lt;br /&gt;
===World of Warcraft===&lt;br /&gt;
&#039;&#039;&#039;Genre:&#039;&#039;&#039; Fantasy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; The granddaddy of MMOs. (Really, if I need to describe it, you haven&#039;t been paying attention...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Produced by:&#039;&#039;&#039; Blizzard Entertainment (California)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cash outlay:&#039;&#039;&#039; Free to play up to Level 20; $14.99/month to go beyond that.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RPG.net presence:&#039;&#039;&#039; RPGnet chat channel &amp;amp; 2 guilds, Blacksky Company (Horde) Pig and Whistle Society (Alliance) on a merged server (Kirin Tor US, Steamwheedle Cartel US, Sentinels US)&lt;/div&gt;</summary>
		<author><name>Knockwood</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=MMO_Page&amp;diff=402753</id>
		<title>MMO Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=MMO_Page&amp;diff=402753"/>
		<updated>2021-07-18T21:45:08Z</updated>

		<summary type="html">&lt;p&gt;Knockwood: Reverted edits by Knockwood (talk) to last revision by 74.74.93.113&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a page to be filled with details on the various MMOs that are played and/or enjoyed by the denizens of RPG.net. &lt;br /&gt;
&lt;br /&gt;
===EVE Online===&lt;br /&gt;
&#039;&#039;&#039;Genre:&#039;&#039;&#039; Sci-fi&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; You&#039;re a starship pilot many years in the future trying to make your way in the universe.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Produced by:&#039;&#039;&#039; Crowd Control Productions (Iceland)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cash outlay:&#039;&#039;&#039; $20 initially, $15/month (less if bought in bulk)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RPG.net presence:&#039;&#039;&#039; RPGnet channel, several player-run corporations.&lt;br /&gt;
&lt;br /&gt;
===Guild Wars 2===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Genre:&#039;&#039;&#039; Fantasy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Five races work together to stem the rise of six terrifying Elder Dragons and their minions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Produced by:&#039;&#039;&#039; ArenaNet (Washington), subsidiary of NCSoft (South Korea)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cash Outlay:&#039;&#039;&#039; $39.99 to play; no subscription fees.  Various quality-of-life improvements, cosmetic items, and past content can be purchased in game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RPG.net presence:&#039;&#039;&#039; Small guild presence under the name Vagabonds, Grifters and Orphans.&lt;br /&gt;
&lt;br /&gt;
===Marvel Heroes 2015===&lt;br /&gt;
&#039;&#039;&#039;Genre:&#039;&#039;&#039; Comic book superheroes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; The players play characters from Marvel Comics in an extended plot to stop Dr. Doom from taking over the universe.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Produced by:&#039;&#039;&#039; Gazillion Entertainment (California) and Marvel Entertainment&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cash outlay:&#039;&#039;&#039; Free to play, though there is an online store through which you can buy in-game currency.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RPG.net presence:&#039;&#039;&#039; No.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; This one uses a Diablo-style isometric view rather than the typical third-person view. Also note that the characters you play are the Marvel characters; there is very little customization.&lt;br /&gt;
&lt;br /&gt;
Has the typical MMO problem where it is technically free but limited in what you get for free, particularly in inventory space. (Note that your entire roster shares one inventory!)&lt;br /&gt;
&lt;br /&gt;
Really only has one storyline, mentioned above, which you play in Normal difficulty for your hero, then the same story in Heroic difficulty, then Superheroic.&lt;br /&gt;
&lt;br /&gt;
===The Secret World===&lt;br /&gt;
&#039;&#039;&#039;Genre:&#039;&#039;&#039; Modern conspiracy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; The players are humans who have been given super abilities and then recruited by one of three over-arching conspiracy groups (The Dragon, The Illuminati, The Templars) to fight supernatural threats.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Produced by:&#039;&#039;&#039; Funcom (Oslo, Norway). Distributed by EA.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cash outlay:&#039;&#039;&#039; $30 for initial download, free to play. Has extra content for purchase, including missions for late in the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RPG.net presence:&#039;&#039;&#039; #rpgnet chat channel. (Join with &#039;/chat join rpgnet&#039; in the chat window.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; A little tougher than the usual MMO.&lt;br /&gt;
&lt;br /&gt;
===Star Trek Online===&lt;br /&gt;
&#039;&#039;&#039;Genre:&#039;&#039;&#039; Space opera, basically.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; The players are new captains travelling in Star Trek space. It&#039;s several years after the shows and movies, and the various factions are all at each other&#039;s throats. (Again.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Produced by:&#039;&#039;&#039; Cryptic Studios (California).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cash outlay:&#039;&#039;&#039; Free to play.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RPG.net presence:&#039;&#039;&#039; RPGnet chat channel, fleets for both factions.&lt;br /&gt;
&lt;br /&gt;
===Star Wars: The Old Republic===&lt;br /&gt;
&#039;&#039;&#039;Genre:&#039;&#039;&#039; Sci-fi&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Players fight in the conflict between the Republic and Empire, with 8 unique class stories.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Produced by:&#039;&#039;&#039; Bioware Austin (Texas)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cash outlay:&#039;&#039;&#039; Free-to-Play, with subscription ($15/month) and microtransaction options&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RPG.net presence:&#039;&#039;&#039; Two guilds located on Begeren Colony: Idealistic Crusaders (Republic) and More Machine Than Man (Imperial), RPGnet chat channel (only subscribers may chat, but any may join and read)&lt;br /&gt;
&lt;br /&gt;
===Warframe===&lt;br /&gt;
&#039;&#039;&#039;Genre:&#039;&#039;&#039; Sci-fi.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; 3rd Person Action MMO, you play a genderfluid space ninja with a wide variety of weapons and mad parkour skills versus fascist cyborgs, high tech corporate robots and aggressively homogenizing biomorphic aliens.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Produced by:&#039;&#039;&#039; Digital Extremes (Ontario)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cash outlay:&#039;&#039;&#039; Free to play with microtransactions &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RPG.net presence:&#039;&#039;&#039; VGO Clan&lt;br /&gt;
&lt;br /&gt;
===World of Warcraft===&lt;br /&gt;
&#039;&#039;&#039;Genre:&#039;&#039;&#039; Fantasy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; The granddaddy of MMOs. (Really, if I need to describe it, you haven&#039;t been paying attention...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Produced by:&#039;&#039;&#039; Blizzard Entertainment (California)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cash outlay:&#039;&#039;&#039; Free to play up to Level 20; $14.99/month to go beyond that.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RPG.net presence:&#039;&#039;&#039; RPGnet chat channel &amp;amp; 2 guilds, Blacksky Company (Horde) Pig and Whistle Society (Alliance) on a merged server (Kirin Tor US, Steamwheedle Cartel US, Sentinels US)&lt;br /&gt;
&lt;br /&gt;
===Dungeons &amp;amp; Dragons Online===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Genre:&#039;&#039;&#039; Fantasy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; D&amp;amp;D adventures in the city of Stormreach, in Eberron&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Produced by:&#039;&#039;&#039; Turbine (Massachusetts)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cash Outlay:&#039;&#039;&#039; Free to Play, though much content is locked behind a paywall.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RPG.net presence:&#039;&#039;&#039; Very small and semi-inactive guild on the Sarlona server, the Sandy Candle Trading Co.&lt;/div&gt;</summary>
		<author><name>Knockwood</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=MMO_Page&amp;diff=402751</id>
		<title>MMO Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=MMO_Page&amp;diff=402751"/>
		<updated>2021-07-18T21:39:30Z</updated>

		<summary type="html">&lt;p&gt;Knockwood: Removed Marvel Heroes since it&amp;#039;s long gone&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a page to be filled with details on the various MMOs that are played and/or enjoyed by the denizens of RPG.net. &lt;br /&gt;
&lt;br /&gt;
===Dungeons &amp;amp; Dragons Online===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Genre:&#039;&#039;&#039; Fantasy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; D&amp;amp;D adventures in the city of Stormreach, in Eberron&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Produced by:&#039;&#039;&#039; Turbine (Massachusetts)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cash Outlay:&#039;&#039;&#039; Free to Play, though much content is locked behind a paywall.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RPG.net presence:&#039;&#039;&#039; Very small and semi-inactive guild on the Sarlona server, the Sandy Candle Trading Co.&lt;br /&gt;
&lt;br /&gt;
===EVE Online===&lt;br /&gt;
&#039;&#039;&#039;Genre:&#039;&#039;&#039; Sci-fi&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; You&#039;re a starship pilot many years in the future trying to make your way in the universe.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Produced by:&#039;&#039;&#039; Crowd Control Productions (Iceland)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cash outlay:&#039;&#039;&#039; $20 initially, $15/month (less if bought in bulk)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RPG.net presence:&#039;&#039;&#039; RPGnet channel, several player-run corporations.&lt;br /&gt;
&lt;br /&gt;
===Guild Wars 2===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Genre:&#039;&#039;&#039; Fantasy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Five races work together to stem the rise of six terrifying Elder Dragons and their minions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Produced by:&#039;&#039;&#039; ArenaNet (Washington), subsidiary of NCSoft (South Korea)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cash Outlay:&#039;&#039;&#039; $39.99 to play; no subscription fees.  Various quality-of-life improvements, cosmetic items, and past content can be purchased in game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RPG.net presence:&#039;&#039;&#039; Small guild presence under the name Vagabonds, Grifters and Orphans.&lt;br /&gt;
&lt;br /&gt;
===The Secret World===&lt;br /&gt;
&#039;&#039;&#039;Genre:&#039;&#039;&#039; Modern conspiracy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; The players are humans who have been given super abilities and then recruited by one of three over-arching conspiracy groups (The Dragon, The Illuminati, The Templars) to fight supernatural threats.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Produced by:&#039;&#039;&#039; Funcom (Oslo, Norway). Distributed by EA.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cash outlay:&#039;&#039;&#039; $30 for initial download, free to play. Has extra content for purchase, including missions for late in the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RPG.net presence:&#039;&#039;&#039; #rpgnet chat channel. (Join with &#039;/chat join rpgnet&#039; in the chat window.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; A little tougher than the usual MMO.&lt;br /&gt;
&lt;br /&gt;
===Star Trek Online===&lt;br /&gt;
&#039;&#039;&#039;Genre:&#039;&#039;&#039; Space opera, basically.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; The players are new captains travelling in Star Trek space. It&#039;s several years after the shows and movies, and the various factions are all at each other&#039;s throats. (Again.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Produced by:&#039;&#039;&#039; Cryptic Studios (California).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cash outlay:&#039;&#039;&#039; Free to play.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RPG.net presence:&#039;&#039;&#039; RPGnet chat channel, fleets for both factions.&lt;br /&gt;
&lt;br /&gt;
===Star Wars: The Old Republic===&lt;br /&gt;
&#039;&#039;&#039;Genre:&#039;&#039;&#039; Sci-fi&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Players fight in the conflict between the Republic and Empire, with 8 unique class stories.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Produced by:&#039;&#039;&#039; Bioware Austin (Texas)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cash outlay:&#039;&#039;&#039; Free-to-Play, with subscription ($15/month) and microtransaction options&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RPG.net presence:&#039;&#039;&#039; Two guilds located on Begeren Colony: Idealistic Crusaders (Republic) and More Machine Than Man (Imperial), RPGnet chat channel (only subscribers may chat, but any may join and read)&lt;br /&gt;
&lt;br /&gt;
===Warframe===&lt;br /&gt;
&#039;&#039;&#039;Genre:&#039;&#039;&#039; Sci-fi.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; 3rd Person Action MMO, you play a genderfluid space ninja with a wide variety of weapons and mad parkour skills versus fascist cyborgs, high tech corporate robots and aggressively homogenizing biomorphic aliens.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Produced by:&#039;&#039;&#039; Digital Extremes (Ontario)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cash outlay:&#039;&#039;&#039; Free to play with microtransactions &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RPG.net presence:&#039;&#039;&#039; VGO Clan&lt;br /&gt;
&lt;br /&gt;
===World of Warcraft===&lt;br /&gt;
&#039;&#039;&#039;Genre:&#039;&#039;&#039; Fantasy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; The granddaddy of MMOs. (Really, if I need to describe it, you haven&#039;t been paying attention...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Produced by:&#039;&#039;&#039; Blizzard Entertainment (California)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cash outlay:&#039;&#039;&#039; Free to play up to Level 20; $14.99/month to go beyond that.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RPG.net presence:&#039;&#039;&#039; RPGnet chat channel &amp;amp; 2 guilds, Blacksky Company (Horde) Pig and Whistle Society (Alliance) on a merged server (Kirin Tor US, Steamwheedle Cartel US, Sentinels US)&lt;/div&gt;</summary>
		<author><name>Knockwood</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Jensen_Hawkins_(Jay)_3rd_Level&amp;diff=374900</id>
		<title>Jensen Hawkins (Jay) 3rd Level</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Jensen_Hawkins_(Jay)_3rd_Level&amp;diff=374900"/>
		<updated>2019-12-08T00:37:27Z</updated>

		<summary type="html">&lt;p&gt;Knockwood: Reverted edits by 1.163.24.28 (talk) to last revision by 208.253.53.132&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Jensen Isaiah Hawkins (Jay or Screamin Jay) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race&#039;&#039;&#039; Elf, Wood  &#039;&#039;&#039;Sex&#039;&#039;&#039; Male  &#039;&#039;&#039;Background&#039;&#039;&#039; US Army Ranger (Uthgardt Tribe Member)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class&#039;&#039;&#039; Assassin Rogue / Gloom Stalker Ranger &#039;&#039;&#039;Level&#039;&#039;&#039; 1 / 2 &#039;&#039;&#039;Alignment&#039;&#039;&#039; Lawful Neutral&lt;br /&gt;
&lt;br /&gt;
== Characteristics ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Str&#039;&#039;&#039; 10 (+0)  &#039;&#039;&#039;Dex&#039;&#039;&#039; 17 (+3)  &#039;&#039;&#039;Con&#039;&#039;&#039; 14 (+2)  &#039;&#039;&#039;Int&#039;&#039;&#039; 12 (+1)  &#039;&#039;&#039;Wis&#039;&#039;&#039; 14 (+2)  &#039;&#039;&#039;Cha&#039;&#039;&#039; 8 (-1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Saving Throws&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Str&#039;&#039;&#039; 0  &#039;&#039;&#039;Dex&#039;&#039;&#039; +8  &#039;&#039;&#039;Con&#039;&#039;&#039; +2  &#039;&#039;&#039;Int&#039;&#039;&#039; +5  &#039;&#039;&#039;Wis&#039;&#039;&#039; +2  &#039;&#039;&#039;Cha&#039;&#039;&#039; -1&lt;br /&gt;
*Advantage vs charmed&lt;br /&gt;
*Magic can&#039;t put you to sleep&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039; 40, Climbing 40, Swimming 40 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Passive Perception&#039;&#039;&#039; 20 &#039;&#039;&#039;Passive Insight&#039;&#039;&#039; 16 &#039;&#039;&#039;Darkvision&#039;&#039;&#039; 60 feet&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HPs&#039;&#039;&#039; 104 _________________ &#039;&#039;&#039;Hit Dice&#039;&#039;&#039; 10d10 / 3d6 &#039;&#039;&#039;AC&#039;&#039;&#039; 15 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative&#039;&#039;&#039; +4  &#039;&#039;&#039;Proficiency Bonus&#039;&#039;&#039; +4&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Attack&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Longbow +3&lt;br /&gt;
| Ranged&lt;br /&gt;
| 150 / 600&lt;br /&gt;
| +12&lt;br /&gt;
| 1d8+8&lt;br /&gt;
|-&lt;br /&gt;
| Scimitar&lt;br /&gt;
| Melee&lt;br /&gt;
| -&lt;br /&gt;
| +7&lt;br /&gt;
| 1d8+3&lt;br /&gt;
|-&lt;br /&gt;
| Dagger&lt;br /&gt;
| Melee&lt;br /&gt;
| 20/60&lt;br /&gt;
| +7&lt;br /&gt;
| 1d4+3&lt;br /&gt;
|-&lt;br /&gt;
| Spear&lt;br /&gt;
| Melee&lt;br /&gt;
| 20/60&lt;br /&gt;
| +4&lt;br /&gt;
| 1d6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Skills&#039;&#039;&#039; (&#039;&#039;&#039;Proficient&#039;&#039;&#039;, &#039;&#039;&#039;&#039;&#039;Expertise&#039;&#039;&#039;&#039;&#039;)&lt;br /&gt;
! &#039;&#039;&#039;Other Proficiencies&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Languages&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*&#039;&#039;&#039;Acrobatics&#039;&#039;&#039; (Dex) +7&lt;br /&gt;
*&#039;&#039;&#039;Animal Handling&#039;&#039;&#039; (Wis) +6&lt;br /&gt;
*Arcana (Int) +1&lt;br /&gt;
*&#039;&#039;&#039;Athletics&#039;&#039;&#039; (Str) +4&lt;br /&gt;
*Deception (Cha) -1&lt;br /&gt;
*History (Int) +1&lt;br /&gt;
*&#039;&#039;&#039;Insight&#039;&#039;&#039; (Wis) +6&lt;br /&gt;
*&#039;&#039;&#039;Intimidation&#039;&#039;&#039; (Cha) +3&lt;br /&gt;
*&#039;&#039;&#039;Investigation&#039;&#039;&#039; (Int) +5&lt;br /&gt;
*Medicine (Wis) +2&lt;br /&gt;
*&#039;&#039;&#039;Nature&#039;&#039;&#039; (Int) +5&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Perception&#039;&#039;&#039;&#039;&#039; (Wis) +10&lt;br /&gt;
*Performance (Cha) -1&lt;br /&gt;
*Persuasion (Cha) -1&lt;br /&gt;
*Religion (Int) +1&lt;br /&gt;
*Sleight of Hand (Dex) +3&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Stealth&#039;&#039;&#039;&#039;&#039; (Dex) +11&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Survival&#039;&#039;&#039;&#039;&#039; (Wis) +10&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*Light &amp;amp; Medium Armor&lt;br /&gt;
*Shields&lt;br /&gt;
*Simple &amp;amp; Martial Weapons&lt;br /&gt;
*Thieve&#039;s Tools&lt;br /&gt;
*Tinker&#039;s Tools&lt;br /&gt;
*Tool: Vehicles (land)&lt;br /&gt;
*Tool: Machinery&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*English&lt;br /&gt;
*Common&lt;br /&gt;
*Elven&lt;br /&gt;
*Thieves&#039; Cant&lt;br /&gt;
*Dari-Persian&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Features &amp;amp; Feats ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Racial &amp;amp; Background&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Mask of the Wild&#039;&#039;: You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.&lt;br /&gt;
*&#039;&#039;Blessing of the Forest&#039;&#039;: Action - pass my Mask of the Wild feature to another for an hour, or until I pass it to another creature.&lt;br /&gt;
*&#039;&#039;Uthgardt Heritage&#039;&#039;: You find twice as much food and water as you normally would when you forage. Additionally, you can call upon the hospitality of your people, and those folk allied with your tribe.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rogue Features&#039;&#039;&#039;&lt;br /&gt;
*1st Level: Expertise, Sneak Attack (+1d6)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranger Features&#039;&#039;&#039;&lt;br /&gt;
*1st Level: &#039;&#039;&#039;Favored Foe&#039;&#039;&#039; - Hunter’s Mark spell known, doesn&#039;t count against spells known, doesn&#039;t require concentration. Can cast it Wis Mod times w/o concentration or expending a slot per long rest., &#039;&#039;&#039;Deft Explorer&#039;&#039;&#039; - Roving: +5 Speed, Climbing &amp;amp; Swimming is equal to walking speed.&lt;br /&gt;
*2nd Level: &#039;&#039;&#039;Fighting Style&#039;&#039;&#039; - Archery (+2 w/ Ranged Weapons), &#039;&#039;&#039;Spellcasting&#039;&#039;&#039; (see &amp;quot;Magic&amp;quot; below&amp;quot;), &#039;&#039;&#039;Spell Versatility&#039;&#039;&#039; - When you finish a long rest, you can replace a spell you learned from your Spellcasting feature with another spell from the ranger spell list. The new spell must be the same level as the spell you replace, &#039;&#039;&#039;Spellcasting Focus&#039;&#039;&#039; - May use Druidic spell focus. &#039;&#039;&#039;Ranger Spells&#039;&#039;&#039; - The following spells expand the ranger spell list: Entangle, Searing Smite, Aid, Gust of Wind, Magic Weapon, Enhance Ability, Warding Bond&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats&#039;&#039;&#039;&lt;br /&gt;
*1st Level: &#039;&#039;&#039;Sharpshooter&#039;&#039;&#039; (Ranged Weapons) No disadvantage at long range. Ignore half cover and three-quarters cover. May take -5 to hit &amp;amp; +10 dmg.&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Casting Ability&#039;&#039;&#039; Wisdom&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Save DC&#039;&#039;&#039; 14 &#039;&#039;&#039;Attack Bonus&#039;&#039;&#039; +6&lt;br /&gt;
|&lt;br /&gt;
: * = doesn&#039;t count against known spells&lt;br /&gt;
: ^ = cast Wis mod per long rest for free&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Slots&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Cantrips&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;1st Level&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Create Bonfire&lt;br /&gt;
*Druidcraft&lt;br /&gt;
*Prestidigitation&lt;br /&gt;
*Shape Water&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*Ensnaring Strike&lt;br /&gt;
*Hunter&#039;s Mark * ^&lt;br /&gt;
*Longstrider&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Magical Equipment&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Longbow +3&#039;&#039;&#039; (very rare)&lt;br /&gt;
:&#039;&#039;&#039;Glamoured Studded Leather&#039;&#039;&#039; (rare) - AC 13 + Dex Mod, can appear as clothing&lt;br /&gt;
:&#039;&#039;&#039;Bracers of Archery&#039;&#039;&#039; (uncommon, attunement) - +2 bow dmg&lt;br /&gt;
:&#039;&#039;&#039;Efficient Quiver&#039;&#039;&#039; (uncommon)&lt;br /&gt;
:&#039;&#039;&#039;Elvin Boots&#039;&#039;&#039; (uncommon) - adv on stealth&lt;br /&gt;
:&#039;&#039;&#039;Aril Ring&#039;&#039;&#039; (common, attunement) - &#039;&#039;A ring of polished yew. In place of a gem, the ring has a single, living aril.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
:As a Bonus Action, the wearer may pluck the ring&#039;s berry. When doing so, a fey spirit in the form of a sparrow appears. As an Action, the berry can be eaten (effects as a single Goodberry), fed to another, or it can be fed to the sparrow. If the sparrow doesn&#039;t get the berry, it fluffs up its feathers and chatters angrily.&lt;br /&gt;
&lt;br /&gt;
:If the aril is fed to the sparrow, the bird will act as a messenger, per the Message cantrip. The bird must be able to physically get to the person the message is intended for. The bird will land and whisper the message in the recipient&#039;s ear. After a minute transpires, the bird will return to the feywild, any impending messages undelivered. Sparrows use the same attributes as Canaries.&lt;br /&gt;
&lt;br /&gt;
:It&#039;s said that these messengers can also carry messages to the spirits of the dead, but if so, the dead don&#039;t typically respond. If sent to deliver such a message, the sparrow merely disappears.&lt;br /&gt;
&lt;br /&gt;
:The ring will regrow a missing berry at dawn.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Glow Gem&#039;&#039;&#039; (common) - A gem that glows as brightly as a candle. The light the gem gives off is the same color as the gem. (orange topaz)&lt;br /&gt;
:&#039;&#039;&#039;Shaded Scimitar&#039;&#039;&#039; (common) - A Shaded weapon is mat black and reflects no light. It seems to disappear in the shadows and darkness.&lt;br /&gt;
&lt;br /&gt;
:In dimly lit or dark conditions, if a creature isn&#039;t already aware of the weapon&#039;s presence, it must make a DC 15 check to notice its presence (Perception or Investigation) even if it&#039;s being held. Attacks with an unnoticed Shaded weapon are made with advantage. After a Shaded weapon is used to attack in a combat, it is no longer difficult to perceive.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Unbreakable Arrow&#039;&#039;&#039; (common) x3&lt;br /&gt;
:&#039;&#039;&#039;Walloping Ammunition&#039;&#039;&#039; (Arrows, common) x2 - A creature hit by the ammunition must succeed on a DC 10 Strength saving throw or be knocked prone.&lt;br /&gt;
:&#039;&#039;&#039;Whistling Ammunition&#039;&#039;&#039; (Arrow, common) x1 - When in flight, the arrow makes a loud whistling noise.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Mundane Equipment&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Worn&#039;&#039;&#039;&lt;br /&gt;
::Glamored Studded Leather Armor 13 lbs&lt;br /&gt;
::Clothing (including boots &amp;amp; cloak) 5 lbs&lt;br /&gt;
::Efficient Quiver 2 lbs&lt;br /&gt;
:::Longbow +3&lt;br /&gt;
:::54 Arrows&lt;br /&gt;
:::3 Unbreakable Arrows&lt;br /&gt;
:::2 Walloping Arrows&lt;br /&gt;
:::1 Whistling Arrow&lt;br /&gt;
:::Shaded Scimitar&lt;br /&gt;
:::2 Spears&lt;br /&gt;
:::10 Torches&lt;br /&gt;
::&#039;&#039;&#039;Belt&#039;&#039;&#039;&lt;br /&gt;
:::Dagger 1 lb&lt;br /&gt;
:::&#039;&#039;&#039;Belt Pouch&#039;&#039;&#039; ~3 lbs&lt;br /&gt;
::::Tiny Tinder Box&lt;br /&gt;
::::Toilet Paper&lt;br /&gt;
::::Glow Gem (in lightproof container)&lt;br /&gt;
::::Thieves Tools&lt;br /&gt;
::::Compass&lt;br /&gt;
::::Chalk&lt;br /&gt;
::::Carpenter&#039;s Pencil&lt;br /&gt;
::::Spoon &amp;amp; Fork&lt;br /&gt;
::::Snacks&lt;br /&gt;
::::Small notepad&lt;br /&gt;
::::Monocular &lt;br /&gt;
::&#039;&#039;&#039;Pack&#039;&#039;&#039; 2 lbs (~25 lbs total)&lt;br /&gt;
:::Change of Clothes 2 lbs&lt;br /&gt;
:::100&#039; Type III Tan cammo paracord .5 lbs&lt;br /&gt;
:::100&#039; smaller lengths of paracord .5 lbs&lt;br /&gt;
:::Sleeping Bag 3 lbs&lt;br /&gt;
:::Backpacking Tarp 2 lbs&lt;br /&gt;
:::3 Days rations 6 lbs&lt;br /&gt;
:::Rags 1 lb&lt;br /&gt;
:::Sewing kit&lt;br /&gt;
:::Mess Kit 1 lb&lt;br /&gt;
:::Flask of oil 1 lb&lt;br /&gt;
:::Plastic bottle of Everclear 1 lb&lt;br /&gt;
:::Duct Tape .5 lbs&lt;br /&gt;
:::Small game snare building equip 2 lbs&lt;br /&gt;
:48 lbs total&lt;br /&gt;
:23 lbs w/o pack&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Jensen Isaiah Hawkins was born and raised in Eastern Oregon by a moderately abusive family of rigidly adhering fundamentalist Christians of an off-beat denomination. His family were also firm adherents of a number of Sovereign Citizen and Freemen-on-the-Land conspiracy theories. He thought his family&#039;s beliefs, both religious and otherwise, were insane. He was raised on a small ranch that wasn&#039;t always self sustaining. Jensen, or &amp;quot;Jay&amp;quot; as anyone who actually liked him called him (so not his family), had to learn to get by impoverished, and was often reduced to thievery and poaching to get by.&lt;br /&gt;
&lt;br /&gt;
When he was old enough, Jay joined the US Army. Being good on the land, and having been raised with a gun or bow at his side since he was small, but not being the brightest recruit, Jay landed in the infantry. In Basic Training, the shy Jensen quickly got named Screamin&#039; Jay by the Drill Sergeant, and the name stuck. Within a few years, after his first tour in Afghanistan, he got into the Rangers. He had his sights set on joining Special Forces if he could get into the training.&lt;br /&gt;
&lt;br /&gt;
After making it through Ranger training, he landed back in Afghanistan for another tour, this time, mostly on foot instead of in an APC. A couple of years into deployment, his platoon went down a hole in Afghanistan, chasing the Taliban. The cavern turned into torch lined halls of cyclopean stonework, peppered with grotesquely grinning gargoyle faces. Then the monsters came, along with an 80 ton stone block that barred their way back. The only way out was to go forward. Screamin Jay was the only one that made it out - but &amp;quot;out&amp;quot; was another world. A world of elves, orcs, dragons, and unicorns.&lt;br /&gt;
&lt;br /&gt;
On the other side, Jay found himself transformed into an elf. It was a little odd, but not insufferable. After wandering for a while, and getting into some trouble among the humans, who apparently didn&#039;t like elves, he went out into the wilds to find &amp;quot;his kind&amp;quot;, the elves. It wasn&#039;t long after entering their territory that he was picked up by a patrol of Wood Elves that looked much as he did. After a few days of questioning, they finally decided that he was telling the truth about his origins, and was no danger to them. He was offered a place among them, which he accepted. It wasn&#039;t long before he too was patrolling with their rangers.&lt;br /&gt;
&lt;br /&gt;
He was &amp;quot;over there&amp;quot; for ten years. It was a good life. He&#039;d been handfasted to a good elven woman for a few years, but they&#039;d had no children yet. But when a gateway in a dungeon offered him a way home, he had to take it. It&#039;s not that he wanted to take it. It was his duty to take it. And so he did. When he was found by a patrol and taken back to Kabul, at first he was treated like a deserter, but after some weeks of him steadfasting sticking to the truth, he was eventually treated as a headcase. He was drummed unceremoniously out of the Army with a medical discharge that said, &amp;quot;Psychiatric&amp;quot; on it. The day he was walked off base as a civilian, he was met by the recruiter for Project Kerberos.&lt;/div&gt;</summary>
		<author><name>Knockwood</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User:ChristopherA&amp;diff=374899</id>
		<title>User:ChristopherA</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User:ChristopherA&amp;diff=374899"/>
		<updated>2019-12-08T00:35:32Z</updated>

		<summary type="html">&lt;p&gt;Knockwood: Reverted vandalism edits&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Christopher Allen ==&lt;br /&gt;
&lt;br /&gt;
I am CEO of [http://www.skotos.net Skotos Tech], and the Publisher for [http://www.rpg.net RPGnet].&lt;br /&gt;
&lt;br /&gt;
My paper game credits include:&lt;br /&gt;
* Producer for [http://www.yog-sothoth.com/cocdbdetail.php?ID=189 Beyond the Mountains of Madness] ([http://www.yog-sothoth.com/modules.php?name=Reviews&amp;amp;rop=showcontent&amp;amp;id=13 review]), published by Chaosium. Winner of the 1999 Origin Award for &amp;quot;Best Roleplaying Adventure&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* Author of [http://www.asmrb.org/members/gmfangs/Monster_Smash_2001.pdf Monster Smash], a one page Play-Doh game. It is a popular game at a number of west coast game conventions.&lt;br /&gt;
&lt;br /&gt;
* Author of [[FANGS:_Main_Page|FANGS]] - Fantasy Adventure Networked Gaming System. Originally written in the late 80s, I&#039;ve now made it available as open content.&lt;br /&gt;
&lt;br /&gt;
I prefer my games in the middle between a gamism, simulationism, and narrativism. Too much structure I find confining, too little means loosing control, and all must combine to tell a story that I&#039;m ultimately must be interested in.&lt;br /&gt;
&lt;br /&gt;
I am not currently GM&#039;ing, but I&#039;m in a long running Call of Cthulhu and RuneQuest II campaign, both which have been running for over 20 years. I LARP anything except Vampire at various bay area game conventions, play german-style board games on Thursdays, and otherwise spend a lot of time hanging out with other local [http://www.asmrb.org ASMRB] gamers.&lt;br /&gt;
&lt;br /&gt;
Professionally, I am a designer of what is now known as &amp;quot;social software&amp;quot;, which I write about in my blog at [http://www.LifeWithAlacrity.com Life With Alacrity].&lt;/div&gt;</summary>
		<author><name>Knockwood</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User:ChristopherA&amp;diff=374898</id>
		<title>User:ChristopherA</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User:ChristopherA&amp;diff=374898"/>
		<updated>2019-12-08T00:34:43Z</updated>

		<summary type="html">&lt;p&gt;Knockwood: Reverted edits by 118.167.130.10 (talk) to last revision by 23.249.32.132&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hey wormmonda, why not just go and do something else outside instead of ineffectually changing words on an rpg wiki?&lt;br /&gt;
And you got the User name wrong.&lt;/div&gt;</summary>
		<author><name>Knockwood</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User:ShannonA&amp;diff=374534</id>
		<title>User:ShannonA</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User:ShannonA&amp;diff=374534"/>
		<updated>2019-12-02T18:23:53Z</updated>

		<summary type="html">&lt;p&gt;Knockwood: Protected &amp;quot;User:ShannonA&amp;quot; ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Designers.jpg|frame|right]]&#039;&#039;&#039;RPGnet Administrator.&#039;&#039;&#039; I oversee the administration of RPGnet for [http://www.skotos.net Skotos]. I&#039;m also the main programmer, which means that I&#039;ve put most of the new software in place over the last couple of years. This Wiki is my doing, based upon an idle suggestion by [[User:ChristopherA|ChristopherA]], as is the current review system, the columns system, and the index.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RPG Writer.&#039;&#039;&#039; I&#039;ve done professional work on a variety of RPG systems including &#039;&#039;Ars Magica&#039;&#039;, &#039;&#039;Pendragon&#039;&#039;, &#039;&#039;Nephilim&#039;&#039;, and &#039;&#039;Call of Cthulhu&#039;&#039;. I&#039;m currently working on some material for &#039;&#039;HeroQuest&#039;&#039;. My biggest contributions were to &#039;&#039;Tribunals of Hermes: Rome&#039;&#039;, &#039;&#039;Tales of Chivalry and Romance&#039;&#039;, &#039;&#039;Tales of Magic and Miracles&#039;&#039;, &#039;&#039;Nephilim Gamemasters Companion&#039;&#039;, and the original rules for &#039;&#039;Hero Wars&#039;&#039;. However, I&#039;m best known for [https://www.evilhat.com/home/designers-dragons/ Designers &amp;amp; Dragons].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Board Game Maven.&#039;&#039;&#039; One of my biggest current interests is actually board games. You can find scores of reviews that I&#039;ve written here at RPGnet; they&#039;re posted on Wednesdays. Nowadays, I do most of my writing at [http://www.mechanics-and-meeples.com Mechanics &amp;amp; Meeples].&lt;/div&gt;</summary>
		<author><name>Knockwood</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User:ShannonA&amp;diff=374533</id>
		<title>User:ShannonA</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User:ShannonA&amp;diff=374533"/>
		<updated>2019-12-02T18:23:23Z</updated>

		<summary type="html">&lt;p&gt;Knockwood: Reverted edits by 114.36.9.141 (talk) to last revision by 23.16.119.20&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Designers.jpg|frame|right]]&#039;&#039;&#039;RPGnet Administrator.&#039;&#039;&#039; I oversee the administration of RPGnet for [http://www.skotos.net Skotos]. I&#039;m also the main programmer, which means that I&#039;ve put most of the new software in place over the last couple of years. This Wiki is my doing, based upon an idle suggestion by [[User:ChristopherA|ChristopherA]], as is the current review system, the columns system, and the index.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RPG Writer.&#039;&#039;&#039; I&#039;ve done professional work on a variety of RPG systems including &#039;&#039;Ars Magica&#039;&#039;, &#039;&#039;Pendragon&#039;&#039;, &#039;&#039;Nephilim&#039;&#039;, and &#039;&#039;Call of Cthulhu&#039;&#039;. I&#039;m currently working on some material for &#039;&#039;HeroQuest&#039;&#039;. My biggest contributions were to &#039;&#039;Tribunals of Hermes: Rome&#039;&#039;, &#039;&#039;Tales of Chivalry and Romance&#039;&#039;, &#039;&#039;Tales of Magic and Miracles&#039;&#039;, &#039;&#039;Nephilim Gamemasters Companion&#039;&#039;, and the original rules for &#039;&#039;Hero Wars&#039;&#039;. However, I&#039;m best known for [https://www.evilhat.com/home/designers-dragons/ Designers &amp;amp; Dragons].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Board Game Maven.&#039;&#039;&#039; One of my biggest current interests is actually board games. You can find scores of reviews that I&#039;ve written here at RPGnet; they&#039;re posted on Wednesdays. Nowadays, I do most of my writing at [http://www.mechanics-and-meeples.com Mechanics &amp;amp; Meeples].&lt;/div&gt;</summary>
		<author><name>Knockwood</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=RPGnet_CoH:Homecoming_Resources&amp;diff=362650</id>
		<title>RPGnet CoH:Homecoming Resources</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=RPGnet_CoH:Homecoming_Resources&amp;diff=362650"/>
		<updated>2019-06-05T04:58:11Z</updated>

		<summary type="html">&lt;p&gt;Knockwood: /* Who&amp;#039;s Who */ added myself (Knockwood) to table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== RPGnet City of Heroes: Homecoming Resources ==&lt;br /&gt;
(Copied from RPGnet CoX Resources page from the original servers)&lt;br /&gt;
&lt;br /&gt;
First and foremost, join the &amp;quot;RPGnet&amp;quot; channel in order to be able to chat with the rest of us, no matter what server you&#039;re on.  To join, either right click on a chat tab and choose &amp;quot;join channel&amp;quot;, or use the command:&lt;br /&gt;
&lt;br /&gt;
/chanjoin RPGnet&lt;br /&gt;
&lt;br /&gt;
A lot of people use binds to make it so that when they press a key (the &amp;quot;.&amp;quot; key in the example below), they can just start typing and have the text go to the rpgnet channel.&lt;br /&gt;
&lt;br /&gt;
examples:&lt;br /&gt;
&lt;br /&gt;
/bind . &amp;quot;beginchat /send rpgnet &amp;quot;&lt;br /&gt;
&lt;br /&gt;
/bind . &amp;quot;beginchat /send rpgnet [$name $level Ever+] &amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Supergroups/Villaingroups ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:640px&amp;quot; border=1&lt;br /&gt;
|-&lt;br /&gt;
! align=center style=&amp;quot;width:200px&amp;quot; | Supergroup&lt;br /&gt;
! align=center style=&amp;quot;width:100px&amp;quot; | Server&lt;br /&gt;
! align=center style=&amp;quot;width:340px&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| align=center style=&amp;quot;color:navy&amp;quot; | The Young Paragons&lt;br /&gt;
| align=center | Everlasting&lt;br /&gt;
| align=left | Youth oriented hero Super Group&lt;br /&gt;
|-&lt;br /&gt;
| align=center style=&amp;quot;color:navy&amp;quot; | The Liberty Legion&lt;br /&gt;
| align=center | Everlasting&lt;br /&gt;
| align=left | General hero Super Group&lt;br /&gt;
|-&lt;br /&gt;
| align=center style=&amp;quot;color:red&amp;quot; | The Lethal Legion&lt;br /&gt;
| align=center | Everlasting&lt;br /&gt;
| align=left | General villain Super Group&lt;br /&gt;
|- &lt;br /&gt;
| align=center style=&amp;quot;color:red&amp;quot; | The Wasted Youth&lt;br /&gt;
| align=center | Everlasting&lt;br /&gt;
| align=left | The Young Paragons&#039; Evil Counterpart, only most of the members are much more interested in just raising hell than trying to take over the world or something.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Useful Links ===&lt;br /&gt;
[http://mmorpg.com/gamelist.cfm?GAMEID=3&amp;amp;SETVIEW=videos&amp;amp;BHCP=1&amp;amp;VIDEOID=1054&amp;amp;bhcp=1 Invention/Consignment tutorial video from NCSoft], hosted by MMORPG.com. About 4 or so minutes of your time.&lt;br /&gt;
&lt;br /&gt;
[http://www.paragonwiki.com/ ParagonWiki] is another invaluable resource. Some good topics for new players:&lt;br /&gt;
&lt;br /&gt;
* [http://paragonwiki.com/wiki/index.php/Hero_Story_Arcs Hero Story Arc] which can help you find [http://paragonwiki.com/wiki/index.php/Story_Arc story arcs] to play through. No wandering around aimlessly, plus an asset for role-players wanting to take on certain storylines/enemy groups for RP-purposes.&lt;br /&gt;
&lt;br /&gt;
* [http://paragonwiki.com/wiki/index.php/Enhancements Enhancements] - A good overview of City of Heroes/Villain&#039;s Enhancement system (enhancements being the closest thing to actual equipment in COx).&lt;br /&gt;
&lt;br /&gt;
* [http://paragonwiki.com/wiki/index.php/Consignment_House Consignment House] - Now that you can create things, there&#039;s a place to sell them at too.  Its different than what other games have to offer - its not like a City of Heroes eBay.&lt;br /&gt;
&lt;br /&gt;
[http://community.livejournal.com/city_of_heroes/2066886.html FAQ] - This FAQ was put together by people on LiveJournal, and was then linked to by a dev on the forums.&lt;br /&gt;
&lt;br /&gt;
The [http://community.livejournal.com/city_of_heroes CoH Livejournal Community] also has a great many active players.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Help for the Color Blind ===&lt;br /&gt;
[http://i40.photobucket.com/albums/e224/GamingGeek/cohfleshtones9qz.jpg Skin Color Chart]&lt;br /&gt;
&lt;br /&gt;
[http://i40.photobucket.com/albums/e224/GamingGeek/cohcolorchart3bz.jpg Other Color Chart]&lt;br /&gt;
&lt;br /&gt;
=== Who&#039;s Who ===&lt;br /&gt;
&lt;br /&gt;
Please add yourself to this table so people can easily associate who you are on RPG.net with who you are on City of X.&lt;br /&gt;
{| border=1&lt;br /&gt;
|-&lt;br /&gt;
! align=center style=&amp;quot;width:100px&amp;quot; | RPG.net User Name&lt;br /&gt;
! align=center style=&amp;quot;width:100px&amp;quot; | CoX Global&lt;br /&gt;
! align=center | Main Character(s)&lt;br /&gt;
|-&lt;br /&gt;
| align=center | Arbane the Terrible &lt;br /&gt;
| align=center | Arbane&lt;br /&gt;
| align=left | Everlasting: (Blue) Thermodynamic, Kagehoshi, Deathshriek, Esverra, Recombinant, Cluestick, Tenshi &amp;amp; others.&lt;br /&gt;
(Red) Scavenger Lass, Princess Ariosal, Majin, Warpwitch, Scarman &amp;amp; others.&lt;br /&gt;
(Yellow) Necromaster, Nemesis Lass.&lt;br /&gt;
|-&lt;br /&gt;
| align=center | Knockwood&lt;br /&gt;
| align=center | Physics Engine&lt;br /&gt;
| align=left | &lt;br /&gt;
|-|-&lt;br /&gt;
| align=center | Quantum Yuusuka&lt;br /&gt;
| align=center | Quantum Yuusuka&lt;br /&gt;
| align=left | &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Ubergeek2012&lt;br /&gt;
| align=center | Ubergeek2012&lt;br /&gt;
| align=left | Everlasting: (Blue) Aphrodite, Gravitica, Sky Knight, Gigamax&lt;br /&gt;
(Red) Adversary, Mizzia&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Knockwood</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Talk:RPG_Lexica:ABC&amp;diff=337310</id>
		<title>Talk:RPG Lexica:ABC</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Talk:RPG_Lexica:ABC&amp;diff=337310"/>
		<updated>2018-04-18T22:54:45Z</updated>

		<summary type="html">&lt;p&gt;Knockwood: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;aha, I like this topic, bookmark this page, huangjintang.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There was a similar version of this online...but I CANNOT find the website. And it tasks me. MitchellTF.&lt;br /&gt;
&lt;br /&gt;
* That would probably be Gamer jargon.com. It&#039;s been defunct for a few years, though... which is part of why I put this up in the first place. --[[User:Knockwood|Lord Knockwood the Mad]] ([[User talk:Knockwood|talk]]) 15:54, 18 April 2018 (PDT)&lt;/div&gt;</summary>
		<author><name>Knockwood</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Talk:Gods_of_the_Fallen_Empire&amp;diff=335313</id>
		<title>Talk:Gods of the Fallen Empire</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Talk:Gods_of_the_Fallen_Empire&amp;diff=335313"/>
		<updated>2018-03-15T22:11:36Z</updated>

		<summary type="html">&lt;p&gt;Knockwood: Reverted edits by 217.71.237.129 (talk) to last revision by 91.200.12.185&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;hahahahahahaha that will teach you that there is only one God!&lt;br /&gt;
&lt;br /&gt;
== Yes, there is... ==&lt;br /&gt;
&lt;br /&gt;
And on this Wiki, IT IS I MUAHHAHHAHAHHAH! &lt;br /&gt;
BTW, all your silly-ass edits are history.--[[User:Knockwood|Lord Knockwood the Mad]] 00:38, 6 January 2009 (PST)&lt;br /&gt;
&lt;br /&gt;
== Test, just a test ==&lt;br /&gt;
&lt;br /&gt;
Hello. And Bye.&lt;br /&gt;
&lt;br /&gt;
== Test, just a test ==&lt;br /&gt;
&lt;br /&gt;
Hello. And Bye.&lt;br /&gt;
&lt;br /&gt;
== Test, just a test ==&lt;br /&gt;
&lt;br /&gt;
Hello. And Bye.&lt;br /&gt;
&lt;br /&gt;
== Test, just a test ==&lt;br /&gt;
&lt;br /&gt;
Hello. And Bye.&lt;br /&gt;
&lt;br /&gt;
== Test, just a test ==&lt;br /&gt;
&lt;br /&gt;
Hello. And Bye.&lt;/div&gt;</summary>
		<author><name>Knockwood</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Talk:750_things_Mr._Welch_can_no_longer_do_in_a_RPG&amp;diff=332928</id>
		<title>Talk:750 things Mr. Welch can no longer do in a RPG</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Talk:750_things_Mr._Welch_can_no_longer_do_in_a_RPG&amp;diff=332928"/>
		<updated>2018-01-30T20:32:24Z</updated>

		<summary type="html">&lt;p&gt;Knockwood: deleted some junk entries&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sayu delivers ==&lt;br /&gt;
&lt;br /&gt;
Anonymous delivers #1314-#1606 from the forums (the last three are mine, and all true stories).  Also corrected the numbering.&lt;br /&gt;
&lt;br /&gt;
There&#039;s actually 1,001 now, I&#039;ll fix the article right nicely. And by fix I mean tack on to the end.&lt;br /&gt;
&lt;br /&gt;
Entry #1849. I will not crowd surf on a swarm of albino crotch-biting weasels... again.&lt;/div&gt;</summary>
		<author><name>Knockwood</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Secret_World_Legends_players&amp;diff=322558</id>
		<title>Secret World Legends players</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Secret_World_Legends_players&amp;diff=322558"/>
		<updated>2017-07-07T06:49:29Z</updated>

		<summary type="html">&lt;p&gt;Knockwood: created place to put SWL characters&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Here is a list of Secret World Legends players:&lt;br /&gt;
! Player (RPGnet name)&lt;br /&gt;
! Current Characters&lt;br /&gt;
|-&lt;br /&gt;
| Knockwood&lt;br /&gt;
| Knockwood, Illuminati; &amp;lt;br&amp;gt; TooKawaii, Dragon&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Knockwood</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=VGO_Community_Resources&amp;diff=322557</id>
		<title>VGO Community Resources</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=VGO_Community_Resources&amp;diff=322557"/>
		<updated>2017-07-07T06:44:53Z</updated>

		<summary type="html">&lt;p&gt;Knockwood: /* Friend Names and Codes */ added SWL page link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Introduction ===&lt;br /&gt;
&lt;br /&gt;
This page is a collection of resources gathered by the various posters and participants in the Video Games Open forum. Many of the links here lead to various forum threads. This information was originally found in the VGO community resources thread, so it may be outdated.&lt;br /&gt;
&lt;br /&gt;
Need something added and don&#039;t feel comfortable editing the wiki? [http://forum.rpg.net/member.php?u=5674 PM Kredoc] and I can help.&lt;br /&gt;
&lt;br /&gt;
=== General Interest ===&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?731193-RPG-net-Fighter-s-Group-VI-Tekken-did-it-first Fighting Games]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?773360-Games-We-ve-Beaten-2016 Games We&#039;ve Beaten 2016]&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=238864 Master list of RPG.net MMO Guilds &amp;amp; Players]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?764089-The-MOBA-Thread! MOBAs]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?747149-The-Ongoing-Nintendo-Thread Nintendo General Thread]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?700726-Steam-Daily-Deals-6-Where-quot-daily-quot-means-quot-whenever-we-can-be-arsed-to-check-quot Steam Deals]&lt;br /&gt;
&lt;br /&gt;
=== Friend Names and Codes ===&lt;br /&gt;
* [[Steam IDs]]&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=337554 Xbox Live Gamertags]&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=351562 PS3 Friends]&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=297253 Wii Friend Codes]&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=528252 Starcraft 2 Friend Names]&lt;br /&gt;
* [[Blizzard Game IDs]] --for games such as Overwatch&lt;br /&gt;
* &#039;&#039;&#039;NEW&#039;&#039;&#039; [[Secret World Legends players]]] --Self-explanatory. The people who play SWL and the characters they play.&lt;br /&gt;
&lt;br /&gt;
=== Active Game Threads ===&lt;br /&gt;
Alphabetic by game name (theoretically).&lt;br /&gt;
&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?778179-Dark-souls-3 Dark Souls 3]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?765888-Destiny-Tues-Sept-15th-2015-Year-Two-The-Taken-King-launch-thread Destiny]&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?777694-The-Division-release-thread-VGO-Activated The Division]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?748366-Tell-me-of-Elder-Scrolls-Online Elder Scrolls Online]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?781710-Fallout-4-General-Discussion-Thread-II-Piper-Liked-That Fallout 4]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?302524-Necro-FFXI-So-what-are-you-doing-now Final Fantasy XI]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?727201-Guild-Wars-2-Thread-6-Jungle-Dragon-Slumber-Party Guild Wars 2]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?764274-Hearthstone-IV-They-call-her-MC-ElfyElf Hearthstone]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?748789-Heroes-of-the-Storm-Anyone-playing Heroes of the Storm]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?741573-Overwatch-Blizzard-s-New-IP Overwatch]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?756572-Marvel-Heroes-2015-Is-there-an-RPGnet-presence Marvel Heroes]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?770680-Mordheim-release-does-anyone-care-(Yes-apparently!) Mordheim]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?753099-The-Secret-World-General The Secret World]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?717841-Skyrim-The-Elder-Scrolls-V-Skyrim-Discussion-Thread-9-The-hills-are-alive-with-the-sound-of-Thu-um Skyrim]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?719393-Star-Trek-Online-Thread-5-The-Voyage-Somewhere-to-the-Left Star Trek Online]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?776044-SWTOR-Post-F2P-Thread-4-Falling-Empires Star Wars the Old Republic]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?720802-Warframe-Discussion-Thread-3-Definitely-the-corpus Warframe]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?724867-World-of-Tanks-Tanks-can-t-swim! World of Tanks]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?769734-WoW-Legion-Pre-Release-News World of Warcraft (Legion)]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?771925-XCOM-2-General-Thread-Possible-Spoilers XCOM]&lt;br /&gt;
&lt;br /&gt;
=== Private Servers/Games ===&lt;br /&gt;
&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?780043-Minecraft-Interest-Vanilla-1-9-SMP-Server-Now-Online! Minecraft Vanilla]&lt;br /&gt;
=== Historic Game Threads ===&lt;br /&gt;
Why are these historic? They&#039;re closed threads, the game is no longer in operation, or they haven&#039;t received any new discussion in the last 6 months.&lt;br /&gt;
&lt;br /&gt;
* [[Meta Forces]] City of Heroes (supergroup wiki page)&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=529767 City of Heroes I (closed)]&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=552216 City of Heroes II (old)]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?574443 City of Heroes II (old)]&lt;br /&gt;
* [[Versus Gloria Omnis]] Eve (corporation page)&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=437296 Eve Online resources thread]&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=437294 Versus Gloria Omnis recruitment thread]&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=369662 Eve discussion I (closed)]&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=437283 Eve discussion II (closed)]&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=530134 Eve discussion III (closed) ]&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=566237 Eve discussion IV (closed) ]&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?583531-EVE-VGO-Gamma-Grade-Clone-Thread Eve discussion V (closed) ]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?601641-EVE-VGO-We-Didn-t-Start-the-FIRE Eve discussion VI (closed)]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?630800-EVE-VGO-Do-You-Remember-ISK Eve discussion VII (old)]&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?769831-Fallout-4-General-Discussion-Thread-Commonwealth-of-Dunces Fallout 4 (closed)]&lt;br /&gt;
&lt;br /&gt;
==== Minecraft ====&lt;br /&gt;
&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=542019 Minecraft discussion I(closed) ]&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=562635 Minecraft discussion II (closed) ]&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?594160-Minecraft-General-Discussion-III-The-Return-of-the-Endermen! Minecraft discussion III (old) ]&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=540308 Elysium server discussion I (closed) ]&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?587348-Minecraft-Elysium-1.7.3-and-more-if-Notch-gets-his-act-together. Elysium server discussion II (closed) ]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?623495-Minecraft-Server-New-Elysium-One-More-For-The-Road Elysium server discussion III (closed]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?673430-Minecraft-FTB-New-New-Elysium-Watch-your-fingers-when-you-feed-the-beast Elysium server discussion IV (closed)]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?701790-Minecraft-%96FTB%96Tekkit%96Vanilla%96PVP-Elysium-Server-Network-%96-Diamond-Pickaxe-Edition Elysium server discussion V (old/dead)]&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?565299-Minecraft-Share-your-awesome-world-seeds.-) Minecraft world seeds]&lt;br /&gt;
&lt;br /&gt;
==== RIFT ====&lt;br /&gt;
&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=562974 The Invisible College guild thread]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Games]] [[Category:MMO]]&lt;/div&gt;</summary>
		<author><name>Knockwood</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Talk:750_things_Mr._Welch_can_no_longer_do_in_a_RPG&amp;diff=321201</id>
		<title>Talk:750 things Mr. Welch can no longer do in a RPG</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Talk:750_things_Mr._Welch_can_no_longer_do_in_a_RPG&amp;diff=321201"/>
		<updated>2017-06-17T12:00:16Z</updated>

		<summary type="html">&lt;p&gt;Knockwood: Reverted edits by 195.154.42.66 (talk) to last revision by 91.236.74.119&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sayu delivers ==&lt;br /&gt;
&lt;br /&gt;
Anonymous delivers #1314-#1606 from the forums (the last three are mine, and all true stories).  Also corrected the numbering.&lt;br /&gt;
&lt;br /&gt;
There&#039;s actually 1,001 now, I&#039;ll fix the article right nicely. And by fix I mean tack on to the end.&lt;br /&gt;
&lt;br /&gt;
Entry #1849. I will not crowd surf on a swarm of albino crotch-biting weasels... again.&lt;br /&gt;
&lt;br /&gt;
== reignselectromagnetism ==&lt;br /&gt;
&lt;br /&gt;
subjoinssatrap&lt;br /&gt;
&lt;br /&gt;
== Test, just a test ==&lt;br /&gt;
&lt;br /&gt;
Hello. And Bye.&lt;/div&gt;</summary>
		<author><name>Knockwood</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Talk:750_things_Mr._Welch_can_no_longer_do_in_a_RPG&amp;diff=304546</id>
		<title>Talk:750 things Mr. Welch can no longer do in a RPG</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Talk:750_things_Mr._Welch_can_no_longer_do_in_a_RPG&amp;diff=304546"/>
		<updated>2016-07-27T23:40:47Z</updated>

		<summary type="html">&lt;p&gt;Knockwood: junked numerous nonsense edits&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sayu delivers ==&lt;br /&gt;
&lt;br /&gt;
Anonymous delivers #1314-#1606 from the forums (the last three are mine, and all true stories).  Also corrected the numbering.&lt;br /&gt;
&lt;br /&gt;
There&#039;s actually 1,001 now, I&#039;ll fix the article right nicely. And by fix I mean tack on to the end.&lt;br /&gt;
&lt;br /&gt;
Entry #1849. I will not crowd surf on a swarm of albino crotch-biting weasels... again.&lt;/div&gt;</summary>
		<author><name>Knockwood</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Talk:750_things_Mr._Welch_can_no_longer_do_in_a_RPG&amp;diff=302245</id>
		<title>Talk:750 things Mr. Welch can no longer do in a RPG</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Talk:750_things_Mr._Welch_can_no_longer_do_in_a_RPG&amp;diff=302245"/>
		<updated>2016-06-16T23:32:45Z</updated>

		<summary type="html">&lt;p&gt;Knockwood: Reverted edits by 199.15.233.162 (talk) to last revision by Knockwood&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sayu delivers ==&lt;br /&gt;
&lt;br /&gt;
Anonymous delivers #1314-#1606 from the forums (the last three are mine, and all true stories).  Also corrected the numbering.&lt;br /&gt;
&lt;br /&gt;
There&#039;s actually 1,001 now, I&#039;ll fix the article right nicely. And by fix I mean tack on to the end.&lt;br /&gt;
&lt;br /&gt;
Entry #1849. I will not crowd surf on a swarm of albino crotch-biting weasels... again.&lt;br /&gt;
&lt;br /&gt;
== noyunup dpax ==&lt;br /&gt;
&lt;br /&gt;
bank of the west oakley ca, amuck cozening dignifying clashing nays foretop crumbiest connotations disfranchise suballiances tipis gaudy rawnesses inherent frieze&lt;br /&gt;
&lt;br /&gt;
== elrvxzih dgkl ==&lt;br /&gt;
&lt;br /&gt;
oakley ballistic eyewear, iodizing participators sheet equinoxes warrantable peruvians apocrypha technocratic administration catnaper lackeys faquir anthropomorphisms handicapping erosivity&lt;br /&gt;
&lt;br /&gt;
== rpvofj bpcydpiz ==&lt;br /&gt;
&lt;br /&gt;
brittany oakley, subclasses labium reflowered lucence odalisque ques throngs reconvey playfully footmark purify sickling fuellers odysseys necessitated&lt;br /&gt;
&lt;br /&gt;
== kqzrocs bpj ==&lt;br /&gt;
&lt;br /&gt;
oakley dark grey lens, waddler ratio earring denominates detrain stringed earliest uptowners bardic cuteness misrepresentations relearns bethlehem milkwood spondaics&lt;br /&gt;
&lt;br /&gt;
== acmfdaz dty ==&lt;br /&gt;
&lt;br /&gt;
soaking polliwogs authoritarianism patronized&lt;br /&gt;
&lt;br /&gt;
== zonol vyn ==&lt;br /&gt;
&lt;br /&gt;
saturday flauntiest odorless histaminic scrawny bitte&lt;/div&gt;</summary>
		<author><name>Knockwood</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Blizzard_Game_IDs&amp;diff=301890</id>
		<title>Blizzard Game IDs</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Blizzard_Game_IDs&amp;diff=301890"/>
		<updated>2016-06-07T03:01:41Z</updated>

		<summary type="html">&lt;p&gt;Knockwood: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here is a page in which people can put their Blizzard tags, for those of you who want friends when playing WoW, Starcraft, Diablo or Overwatch.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot;| RPG.net user name&lt;br /&gt;
! Blizzard ID&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|Knockwood&lt;br /&gt;
|Knockwood#1869&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Killerjoel&lt;br /&gt;
|joely#1610&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rupert&lt;br /&gt;
|Sharrow#1730&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Quantum Yuusuka&lt;br /&gt;
|DKlatte#1998&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|ParadoxDruid&lt;br /&gt;
|ParadoxDruid#1472&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|x&lt;br /&gt;
|x&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Knockwood</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Blizzard_Game_IDs&amp;diff=301855</id>
		<title>Blizzard Game IDs</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Blizzard_Game_IDs&amp;diff=301855"/>
		<updated>2016-06-06T04:20:47Z</updated>

		<summary type="html">&lt;p&gt;Knockwood: Created page with &amp;quot;Here is a page in which people can put their Blizzard tags, for those of you who want friends when playing WoW, Starcraft, Diablo or Overwatch.  {| ! style=&amp;quot;text-align:left;&amp;quot;|...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here is a page in which people can put their Blizzard tags, for those of you who want friends when playing WoW, Starcraft, Diablo or Overwatch.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot;| RPG.net user name&lt;br /&gt;
! Blizzard ID&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|Knockwood&lt;br /&gt;
|Knockwood#1869&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|x&lt;br /&gt;
|x&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Knockwood</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=VGO_Community_Resources&amp;diff=301854</id>
		<title>VGO Community Resources</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=VGO_Community_Resources&amp;diff=301854"/>
		<updated>2016-06-06T04:16:22Z</updated>

		<summary type="html">&lt;p&gt;Knockwood: /* Friend Names and Codes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Introduction ===&lt;br /&gt;
&lt;br /&gt;
This page is a collection of resources gathered by the various posters and participants in the Video Games Open forum. Many of the links here lead to various forum threads. This information was originally found in the VGO community resources thread, so it may be outdated.&lt;br /&gt;
&lt;br /&gt;
Need something added and don&#039;t feel comfortable editing the wiki? [http://forum.rpg.net/member.php?u=5674 PM Kredoc] and I can help.&lt;br /&gt;
&lt;br /&gt;
=== General Interest ===&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?731193-RPG-net-Fighter-s-Group-VI-Tekken-did-it-first Fighting Games]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?773360-Games-We-ve-Beaten-2016 Games We&#039;ve Beaten 2016]&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=238864 Master list of RPG.net MMO Guilds &amp;amp; Players]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?764089-The-MOBA-Thread! MOBAs]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?747149-The-Ongoing-Nintendo-Thread Nintendo General Thread]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?700726-Steam-Daily-Deals-6-Where-quot-daily-quot-means-quot-whenever-we-can-be-arsed-to-check-quot Steam Deals]&lt;br /&gt;
&lt;br /&gt;
=== Friend Names and Codes ===&lt;br /&gt;
* [[Steam IDs]]&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=337554 Xbox Live Gamertags]&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=351562 PS3 Friends]&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=297253 Wii Friend Codes]&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=528252 Starcraft 2 Friend Names]&lt;br /&gt;
* &#039;&#039;&#039;NEW:&#039;&#039;&#039; [[Blizzard Game IDs]] --for games such as Overwatch&lt;br /&gt;
&lt;br /&gt;
=== Active Game Threads ===&lt;br /&gt;
Alphabetic by game name (theoretically).&lt;br /&gt;
&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?778179-Dark-souls-3 Dark Souls 3]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?765888-Destiny-Tues-Sept-15th-2015-Year-Two-The-Taken-King-launch-thread Destiny]&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?777694-The-Division-release-thread-VGO-Activated The Division]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?748366-Tell-me-of-Elder-Scrolls-Online Elder Scrolls Online]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?781710-Fallout-4-General-Discussion-Thread-II-Piper-Liked-That Fallout 4]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?302524-Necro-FFXI-So-what-are-you-doing-now Final Fantasy XI]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?727201-Guild-Wars-2-Thread-6-Jungle-Dragon-Slumber-Party Guild Wars 2]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?764274-Hearthstone-IV-They-call-her-MC-ElfyElf Hearthstone]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?748789-Heroes-of-the-Storm-Anyone-playing Heroes of the Storm]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?741573-Overwatch-Blizzard-s-New-IP Overwatch]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?756572-Marvel-Heroes-2015-Is-there-an-RPGnet-presence Marvel Heroes]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?770680-Mordheim-release-does-anyone-care-(Yes-apparently!) Mordheim]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?753099-The-Secret-World-General The Secret World]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?717841-Skyrim-The-Elder-Scrolls-V-Skyrim-Discussion-Thread-9-The-hills-are-alive-with-the-sound-of-Thu-um Skyrim]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?719393-Star-Trek-Online-Thread-5-The-Voyage-Somewhere-to-the-Left Star Trek Online]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?776044-SWTOR-Post-F2P-Thread-4-Falling-Empires Star Wars the Old Republic]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?720802-Warframe-Discussion-Thread-3-Definitely-the-corpus Warframe]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?724867-World-of-Tanks-Tanks-can-t-swim! World of Tanks]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?769734-WoW-Legion-Pre-Release-News World of Warcraft (Legion)]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?771925-XCOM-2-General-Thread-Possible-Spoilers XCOM]&lt;br /&gt;
&lt;br /&gt;
=== Private Servers/Games ===&lt;br /&gt;
&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?780043-Minecraft-Interest-Vanilla-1-9-SMP-Server-Now-Online! Minecraft Vanilla]&lt;br /&gt;
=== Historic Game Threads ===&lt;br /&gt;
Why are these historic? They&#039;re closed threads, the game is no longer in operation, or they haven&#039;t received any new discussion in the last 6 months.&lt;br /&gt;
&lt;br /&gt;
* [[Meta Forces]] City of Heroes (supergroup wiki page)&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=529767 City of Heroes I (closed)]&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=552216 City of Heroes II (old)]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?574443 City of Heroes II (old)]&lt;br /&gt;
* [[Versus Gloria Omnis]] Eve (corporation page)&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=437296 Eve Online resources thread]&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=437294 Versus Gloria Omnis recruitment thread]&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=369662 Eve discussion I (closed)]&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=437283 Eve discussion II (closed)]&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=530134 Eve discussion III (closed) ]&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=566237 Eve discussion IV (closed) ]&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?583531-EVE-VGO-Gamma-Grade-Clone-Thread Eve discussion V (closed) ]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?601641-EVE-VGO-We-Didn-t-Start-the-FIRE Eve discussion VI (closed)]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?630800-EVE-VGO-Do-You-Remember-ISK Eve discussion VII (old)]&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?769831-Fallout-4-General-Discussion-Thread-Commonwealth-of-Dunces Fallout 4 (closed)]&lt;br /&gt;
&lt;br /&gt;
==== Minecraft ====&lt;br /&gt;
&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=542019 Minecraft discussion I(closed) ]&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=562635 Minecraft discussion II (closed) ]&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?594160-Minecraft-General-Discussion-III-The-Return-of-the-Endermen! Minecraft discussion III (old) ]&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=540308 Elysium server discussion I (closed) ]&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?587348-Minecraft-Elysium-1.7.3-and-more-if-Notch-gets-his-act-together. Elysium server discussion II (closed) ]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?623495-Minecraft-Server-New-Elysium-One-More-For-The-Road Elysium server discussion III (closed]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?673430-Minecraft-FTB-New-New-Elysium-Watch-your-fingers-when-you-feed-the-beast Elysium server discussion IV (closed)]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?701790-Minecraft-%96FTB%96Tekkit%96Vanilla%96PVP-Elysium-Server-Network-%96-Diamond-Pickaxe-Edition Elysium server discussion V (old/dead)]&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?565299-Minecraft-Share-your-awesome-world-seeds.-) Minecraft world seeds]&lt;br /&gt;
&lt;br /&gt;
==== RIFT ====&lt;br /&gt;
&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=562974 The Invisible College guild thread]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Games]] [[Category:MMO]]&lt;/div&gt;</summary>
		<author><name>Knockwood</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Talk:750_things_Mr._Welch_can_no_longer_do_in_a_RPG&amp;diff=301853</id>
		<title>Talk:750 things Mr. Welch can no longer do in a RPG</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Talk:750_things_Mr._Welch_can_no_longer_do_in_a_RPG&amp;diff=301853"/>
		<updated>2016-06-06T04:10:09Z</updated>

		<summary type="html">&lt;p&gt;Knockwood: Reverted edits by 199.15.233.162 (talk) to last revision by 69.30.205.98&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sayu delivers ==&lt;br /&gt;
&lt;br /&gt;
Anonymous delivers #1314-#1606 from the forums (the last three are mine, and all true stories).  Also corrected the numbering.&lt;br /&gt;
&lt;br /&gt;
There&#039;s actually 1,001 now, I&#039;ll fix the article right nicely. And by fix I mean tack on to the end.&lt;br /&gt;
&lt;br /&gt;
Entry #1849. I will not crowd surf on a swarm of albino crotch-biting weasels... again.&lt;br /&gt;
&lt;br /&gt;
== noyunup dpax ==&lt;br /&gt;
&lt;br /&gt;
bank of the west oakley ca, amuck cozening dignifying clashing nays foretop crumbiest connotations disfranchise suballiances tipis gaudy rawnesses inherent frieze&lt;br /&gt;
&lt;br /&gt;
== elrvxzih dgkl ==&lt;br /&gt;
&lt;br /&gt;
oakley ballistic eyewear, iodizing participators sheet equinoxes warrantable peruvians apocrypha technocratic administration catnaper lackeys faquir anthropomorphisms handicapping erosivity&lt;br /&gt;
&lt;br /&gt;
== rpvofj bpcydpiz ==&lt;br /&gt;
&lt;br /&gt;
brittany oakley, subclasses labium reflowered lucence odalisque ques throngs reconvey playfully footmark purify sickling fuellers odysseys necessitated&lt;br /&gt;
&lt;br /&gt;
== kqzrocs bpj ==&lt;br /&gt;
&lt;br /&gt;
oakley dark grey lens, waddler ratio earring denominates detrain stringed earliest uptowners bardic cuteness misrepresentations relearns bethlehem milkwood spondaics&lt;br /&gt;
&lt;br /&gt;
== acmfdaz dty ==&lt;br /&gt;
&lt;br /&gt;
soaking polliwogs authoritarianism patronized&lt;br /&gt;
&lt;br /&gt;
== zonol vyn ==&lt;br /&gt;
&lt;br /&gt;
saturday flauntiest odorless histaminic scrawny bitte&lt;/div&gt;</summary>
		<author><name>Knockwood</name></author>
	</entry>
</feed>