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	<updated>2026-08-02T13:39:28Z</updated>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lady_Blackbird_-_Adventures_in_the_Wild_Blue_Yonder&amp;diff=157234</id>
		<title>Lady Blackbird - Adventures in the Wild Blue Yonder</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lady_Blackbird_-_Adventures_in_the_Wild_Blue_Yonder&amp;diff=157234"/>
		<updated>2010-09-14T08:09:02Z</updated>

		<summary type="html">&lt;p&gt;Kroysemaj: /* SNARGLE */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the page for the PbP game run by timonkey.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
&lt;br /&gt;
===NATASHA SYRI, Lady Blackbird===&lt;br /&gt;
An Imperial noble, in disguise, escaping an arranged marriage so she can be with her lover. Played by Argent.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits &amp;amp; Tags&#039;&#039;&#039;&lt;br /&gt;
* Imperial Noble - &#039;&#039;Etiquette, Dance, Educated, History, Science, Wealth, Connections, House Blackbird&#039;&#039;&lt;br /&gt;
* Master Sorcerer - &#039;&#039;Spellcaster, Channeling, Stormblood, Wind, Lightning, [Fly], [Blast], [Sense]&#039;&#039;&lt;br /&gt;
* Athletic - &#039;&#039;Run, Fencing, Rapier, Duels, Shooting, [Pistol], [Acrobatics]&#039;&#039;&lt;br /&gt;
* Charm - &#039;&#039;Charisma, Presence, Command, Nobles, Servants, [Soldiers]&#039;&#039;&lt;br /&gt;
* Cunning - &#039;&#039;Deception, Misdirection, Disguise, Codes, [Sneak], [Hide]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keys&#039;&#039;&#039;&lt;br /&gt;
* Key of the Paragon: &#039;&#039;As a noble, you’re a cut above the common man. Hit your key when you demonstrate your superiority or when your noble traits overcome a problem. Buyoff: Disown your noble heritage.&#039;&#039;&lt;br /&gt;
* Key of the Mission: &#039;&#039;You must escape the Empire and rendezvous with your once secret lover, the Pirate King Uriah Flint, whom you haven’t seen in six years. Hit your key when you take action to complete the mission. Buyoff: Give up on your mission.&#039;&#039;&lt;br /&gt;
* Key of the Impostor: &#039;&#039;You are in disguise, passing yourself off as commoner. Hit your key when you perform well enough to fool someone with your disguise. Buyoff: Reveal your true identity to someone you fooled.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secrets&#039;&#039;&#039;&lt;br /&gt;
* Secret of Stormblood: &#039;&#039;As long as you can speak, you can channel magical power and do Sorcery. You have the Master Sorcerer trait and the Stormblood tag.&#039;&#039;&lt;br /&gt;
* Secret of Inner Focus: &#039;&#039;Once per session, you can re-roll a failure when doing Sorcery.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
XP: 3&lt;br /&gt;
&lt;br /&gt;
Unspent Advances: 0&lt;br /&gt;
&lt;br /&gt;
Pool: 7&lt;br /&gt;
&lt;br /&gt;
[ ] INJURED  [ ] DEAD  [ ] TIRED  [ ] ANGRY  [ ] LOST  [ ] HUNTED  [ ] TRAPPED&lt;br /&gt;
&lt;br /&gt;
===NATHAN BISHOP===&lt;br /&gt;
Former pit-fighter and bodyguard to Lady Blackbird. Played by Delacroix.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits &amp;amp; Tags&#039;&#039;&#039;&lt;br /&gt;
* Pit-Fighter - &#039;&#039;Combat Tested, Brutal, Living Weapon, Fast, Hard, [Strong], [Bone-breaking], [Scary Look]&#039;&#039;&lt;br /&gt;
* Bodyguard - &#039;&#039;Awareness, Threats, Defend, Disarm, Restrain, Carry, Delay, [Security], [First Aid]&#039;&#039;&lt;br /&gt;
* Ex-Slave - &#039;&#039;Sneak, Hide, Run, Tough, Endure, Scrounge, Nobles, [Hatred], [Iron Will]&#039;&#039;&lt;br /&gt;
* Keen - &#039;&#039;Insightful, Aware, Coiled, Liars, Traps, Danger, [Sense Motives]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keys&#039;&#039;&#039;&lt;br /&gt;
* Key of the Guardian: &#039;&#039;You are Lady Blackbird’s loyal defender. Hit your key when you make a decision influenced by Lady Blackbird or protect her from harm. Buyoff: Sever your relationship with the Lady.&#039;&#039;&lt;br /&gt;
* Key of Vengeance: &#039;&#039;The Empire enslaved you and made you kill for sport. You will have your revenge on them and watch their cities burn. Hit your key when you strike a blow against the Empire (especially by killing an Imperial). Buyoff: Forgive them for what they did to you.&#039;&#039;&lt;br /&gt;
* Key of the Warrior: &#039;&#039;You crave the crash and roar of battle, the tougher the better. Hit your key when you do battle with worthy or superior foes. Buyoff: Pass up an opportunity for a good fight.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secrets&#039;&#039;&#039;&lt;br /&gt;
* Secret of Destruction: &#039;&#039;You can break things with your bare hands as if you were swinging a sledgehammer. It’s scary.&#039;&#039;&lt;br /&gt;
* Secret of the Bodyguard: &#039;&#039;Once per session, you can re-roll a failure when protecting someone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
XP: 11&lt;br /&gt;
&lt;br /&gt;
Unspent Advances: 1&lt;br /&gt;
&lt;br /&gt;
Pool: 5&lt;br /&gt;
&lt;br /&gt;
[ ] INJURED  [ ] DEAD  [ ] TIRED  [ ] ANGRY  [ ] LOST  [ ] HUNTED  [ ] TRAPPED&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:captain-robert.jpg|200px|thumb|right|Captain Cyrus Vance in a rare peaceful moment.]]&lt;br /&gt;
&lt;br /&gt;
===CYRUS VANCE===&lt;br /&gt;
An ex-Imperial soldier turned smuggler and soldier-of-fortune, Captain of The Owl. Played by Max.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits &amp;amp; Tags&#039;&#039;&#039;&lt;br /&gt;
* Ex-Imperial Soldier - &#039;&#039;Tactics, Command, Soldiers, Rank, Connections, Maps, Imperial War Ships&#039;&#039;&lt;br /&gt;
* Smuggler - &#039;&#039;Haggle, Deception, Sneak, Hide, Camouflage, Forgery, Pilot, Navigation, [Repair], [Gunnery]&#039;&#039;&lt;br /&gt;
* Survivor - &#039;&#039;Tough, Run, Scrounge, Endure, Creepy Stare, Intimidate, [Medic]&#039;&#039;&lt;br /&gt;
* Warrior - &#039;&#039;Battle-Hardened, Shooting, Two-Gun Style, Pistol, Fencing, Sword, Hail of Lead, [Brawl]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keys&#039;&#039;&#039;&lt;br /&gt;
* Key of the Commander: &#039;&#039;You are accustomed to giving orders and having them obeyed. Hit your trait when you come up with a plan and give orders to make it happen. Buyoff: Acknowledge someone else as the leader.&#039;&#039;&lt;br /&gt;
* Key of Hidden Longing: &#039;&#039;You are completely enthralled by Lady Blackbird, but you don’t want her to know it. Hit your key when you make a decision based on this secret affection or when you somehow show it indirectly. Buyoff: Give up on your secret desire or make it public.&#039;&#039;&lt;br /&gt;
* Key of the Outcast: &#039;&#039;You got exiled from the Empire. Hit your key when your outcast status causes you trouble or is important in a scene. Buyoff: Regain your former standing or join a new group.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secrets&#039;&#039;&#039;&lt;br /&gt;
* Secret of Leadership: &#039;&#039;Once per session, you can give someone else a chance to re-roll a failed roll, by giving them orders, advice, or setting a good example.&#039;&#039;&lt;br /&gt;
* Secret of Warpblood: &#039;&#039;Once per session, you can teleport yourself or someone you’re touching.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
XP: 8&lt;br /&gt;
&lt;br /&gt;
Unspent Advances: 0&lt;br /&gt;
&lt;br /&gt;
Pool: 1&lt;br /&gt;
&lt;br /&gt;
[ ] INJURED  [ ] DEAD  [ ] TIRED  [ ] ANGRY  [ ] LOST  [ ] HUNTED  [ ] TRAPPED&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===KALE ARKAM===&lt;br /&gt;
A burglar and petty sorcerer, first mate and mechanic of The Owl. Played by Davi The Eccentric.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits &amp;amp; Tags&#039;&#039;&#039;&lt;br /&gt;
* Burglar - &#039;&#039;Quiet, Sneak, Hide, Dextrous, Locks, Perceptive, Traps, Darkness, [Alarms] , [Distractions]&#039;&#039;&lt;br /&gt;
* Tricky - &#039;&#039;Quick, Dirty Fighting, Tumbler, Escape, Contortionist, [Sleight of Hand], [Acrobatics], [Dagger]&#039;&#039;&lt;br /&gt;
* Petty Magic (use one spell tag at a time) - &#039;&#039;Light spell, Dark spell, Jump spell, Shatter Spell, [Channeling], [Spellcaster]&#039;&#039;&lt;br /&gt;
* Mechanic - &#039;&#039;Repair, Engines, Efficiency, Spare Parts, Sabotage, Enhancements, [Ship Weapons]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keys&#039;&#039;&#039;&lt;br /&gt;
* Key of Greed: &#039;&#039;You like the shiny things. Hit your key when you steal something cool or score a big payoff. Buyoff: Swear off stealing forever.&#039;&#039;&lt;br /&gt;
* Key of the Mission: &#039;&#039;You must safely deliver Lady Blackbird to the Pirate King Uriah Flint, so she can marry him. Hit your key when you take action to complete the mission. Buyoff: Give up the mission.&#039;&#039;&lt;br /&gt;
* Key of Fraternity: &#039;&#039;You are sworn to Captain Vance in a bond of brotherhood. Hit your key when your character is influenced by Vance or when you show how deep your bond is. Buyoff: Sever the relationship.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secrets&#039;&#039;&#039;&lt;br /&gt;
* Secret of Concealment: &#039;&#039;No matter how thoroughly you’re searched, you always have a few key items with you. You can produce any common, simple item at a moment’s notice.&#039;&#039;&lt;br /&gt;
* Secret of Reflexes: &#039;&#039;Once per session, you can re-roll a failure when doing anything involving grace, dexterity, or quick reflexes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
XP: 1&lt;br /&gt;
&lt;br /&gt;
Unspent Advances: 0&lt;br /&gt;
&lt;br /&gt;
Pool: 4&lt;br /&gt;
&lt;br /&gt;
[ ] INJURED  [ ] DEAD  [ ] TIRED  [ ] ANGRY  [ ] LOST  [ ] HUNTED  [ ] TRAPPED&lt;br /&gt;
&lt;br /&gt;
===SNARGLE===&lt;br /&gt;
A goblin sky-sailor and pilot of The Owl. Played by Megazver.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits &amp;amp; Tags&#039;&#039;&#039;&lt;br /&gt;
* Pilot - &#039;&#039;Daring, Steady, Maneuvering, Evasion, Tricky flying, Navigation, Maps, Atmospherics, The Owl.  [Battle], [Ramming]&#039;&#039;&lt;br /&gt;
* Sky Sailor - &#039;&#039;Gunnery, Aim, Maintenance, Observation, Signals, Empire, Pirates, Free Worlds, Haven, [Repair], [Connections]&#039;&#039;&lt;br /&gt;
* Goblin - &#039;&#039;Warp shape, Glide, Nightvision, Agile, Quick, Tumbler, Teeth &amp;amp; Claws, [Mimic Shape], [Reckless], [Connections]&#039;&#039;&lt;br /&gt;
* Sly - &#039;&#039;Crafty, Sneaky, Distractions, Bluff, Languages, Trade Speak, [Sharp], [Disguise]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keys&#039;&#039;&#039;&lt;br /&gt;
* Key of the Daredevil: &#039;&#039;You thrive in dangerous situations. Hit your key when you do something cool that is risky or reckless (especially piloting stunts). Buyoff: Be very very careful.&#039;&#039;&lt;br /&gt;
* Key of Conscience: &#039;&#039;You don’t like to see anyone suffer, even enemies. Hit your key when you help someone who is in trouble or when you change someone’s life for the better Buyoff: Ignore a request for help.&#039;&#039;&lt;br /&gt;
* Key of Banter: &#039;&#039;You have a knack for snappy comments. Hit your key when Snargle says something that makes the other players laugh or when you explain something using your pilot techno jargon. Buyoff: Everyone groans at one of your comments.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secrets&#039;&#039;&#039;&lt;br /&gt;
* Secret of Shape Warping: &#039;&#039;As a goblin, you can change your shape, growing shorter, taller, fatter, thinner, or changing your skin color, at will.&#039;&#039;&lt;br /&gt;
* Secret of the Lucky Break: &#039;&#039;Once per session, you can keep your pool dice when you succeed (so go ahead and use ‘em all).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
XP: 6&lt;br /&gt;
&lt;br /&gt;
Unspent Advances: 0&lt;br /&gt;
&lt;br /&gt;
Pool: 0&lt;br /&gt;
&lt;br /&gt;
[ ] INJURED  [ ] DEAD  [ ] TIRED  [ ] ANGRY  [ ] LOST  [ ] HUNTED  [ ] TRAPPED&lt;br /&gt;
&lt;br /&gt;
== The Owl ==&lt;br /&gt;
An old but reliable skyship, outfitted for smuggling.&lt;br /&gt;
&lt;br /&gt;
===Sky Hauler C9 Refit===&lt;br /&gt;
&#039;&#039;The Owl&#039;&#039; was once a Sky Hauler C9 cargo ship but has since been extensively customized by Cyrus and Kale. It has a smaller cargo area and four passenger berths in the reclaimed space. It also has hidden smuggling compartments scattered throughout the vessel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Owl&#039;&#039; is an old ship, but it can hold its own with more modern vessels thanks to its custom engines and supercharged steam drive. Snargle has also made several unique adjustments to the controls to allow the large ship to maneuver like a much smaller craft.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, all of these modifications put a lot of strain on the old girl. Kale keeps the ship running day to day, but when it’s put under a lot of stress (as it often is) things can go awry—broken pipes, vented steam, leaking fluids, and worse.&lt;br /&gt;
&lt;br /&gt;
Still, &#039;&#039;The Owl&#039;&#039; is not just a skyship, it’s a home to its crew. They gather around the beat-up old wooden dinner table in the galley every night and thank the four winds that fortune saw fit to bless them with such a fine craft.&lt;br /&gt;
&lt;br /&gt;
===Statistics===&lt;br /&gt;
Length: 48 meters&lt;br /&gt;
&lt;br /&gt;
Crew: 2–3&lt;br /&gt;
&lt;br /&gt;
Berths: 6 (2 crew, 4 passenger)&lt;br /&gt;
&lt;br /&gt;
Cargo Capacity: 30,000 pounds (6 cargo pods)&lt;br /&gt;
&lt;br /&gt;
Powerplant:&lt;br /&gt;
* Tri-Valve Reciprocal Steam Drive&lt;br /&gt;
* (2) Twin-Coil Induction Thrusters&lt;br /&gt;
&lt;br /&gt;
Cruise Speed: 160 knots&lt;br /&gt;
&lt;br /&gt;
Flank Speed: 310 knots under boost&lt;br /&gt;
&lt;br /&gt;
Weapons: 37mm cannon in top-mounted external turret&lt;br /&gt;
&lt;br /&gt;
Wireless: Midrange Multi-Band with Signal Mask&lt;br /&gt;
&lt;br /&gt;
Sensors:&lt;br /&gt;
* Short-Range Sonar&lt;br /&gt;
* Atmosphere/Pressure Analyzer&lt;br /&gt;
&lt;br /&gt;
Hull: Treated to resist corrosion in the lower depths for up to 4 hours.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[X] NEED FUEL&#039;&#039;&#039;  [ ] NEED SUPPLIES  [ ] BUSTED &amp;amp; LEAKING  [ ] SLOWED  [ ] CRIPPLED&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rules Summary==&lt;br /&gt;
===Rolling the Dice===&lt;br /&gt;
When you try to overcome an obstacle, you roll dice. Start with one die. Add a die if you have a &#039;&#039;&#039;trait&#039;&#039;&#039; that can help you. If that trait has any &#039;&#039;&#039;tags&#039;&#039;&#039; that apply, add another die for each tag. Finally, add any number of dice from your personal &#039;&#039;&#039;pool&#039;&#039;&#039; of dice (your pool starts with 7 dice).&lt;br /&gt;
&lt;br /&gt;
Roll all the dice you’ve gathered. Each die that shows &#039;&#039;&#039;4 or higher is a hit&#039;&#039;&#039;. You need hits equal to the difficulty level (usually 3) to pass the obstacle.&lt;br /&gt;
&lt;br /&gt;
* 2 = easy&lt;br /&gt;
* 3 = difficult&lt;br /&gt;
* 4 = challenging&lt;br /&gt;
* 5 = extreme&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If you pass&#039;&#039;&#039;, discard all the dice you rolled (including any pool dice you used). Don’t worry, you can get your pool dice back.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If you don’t pass&#039;&#039;&#039;, you don’t yet achieve your goal. But, you get to keep the pool dice you rolled and &#039;&#039;&#039;add another die to your pool&#039;&#039;&#039;. The GM will escalate the situation in some way and you might be able to try again.&lt;br /&gt;
&lt;br /&gt;
===Conditions===&lt;br /&gt;
When events warrant or especially when you fail a roll, the GM may impose a condition on your character: &#039;&#039;&#039;Injured, Dead, Tired, Angry, Lost, Hunted, or Trapped&#039;&#039;&#039;. When you take a condition, mark its box and say how it comes about. (Note: The “dead” condition just means “presumed dead” unless you say otherwise.)&lt;br /&gt;
&lt;br /&gt;
===Helping===&lt;br /&gt;
If your character is in a position to help another character, you can give them a die from your pool. Say what your character does to help. If the roll fails, you get your pool die back. If it succeeds, your die is lost.&lt;br /&gt;
&lt;br /&gt;
===Keys===&lt;br /&gt;
When you hit a Key, you can do one of two things:&lt;br /&gt;
* Take an &#039;&#039;&#039;experience point&#039;&#039;&#039; (XP)&lt;br /&gt;
* Add a die to your pool (up to a max of 10)&lt;br /&gt;
&lt;br /&gt;
If you go into danger because of your key, you get 2 XP or 2 pool dice (or 1 XP &#039;&#039;and&#039;&#039; 1 pool die). When you have accumulated 5 XP, you earn an &#039;&#039;&#039;advance&#039;&#039;&#039;. You can spend an advance on one of the following:&lt;br /&gt;
* Add a new &#039;&#039;&#039;Trait&#039;&#039;&#039; (based on something you learned during play or on some past experience that has come to light)&lt;br /&gt;
* Add a &#039;&#039;&#039;tag&#039;&#039;&#039; to an existing trait&lt;br /&gt;
* Add a new &#039;&#039;&#039;Key&#039;&#039;&#039; (you can never have the same key twice)&lt;br /&gt;
* Learn a &#039;&#039;&#039;Secret&#039;&#039;&#039; (if you have the means to)&lt;br /&gt;
&lt;br /&gt;
You can hold on to advances if you want, and spend them at any time, even in the middle of a battle!&lt;br /&gt;
&lt;br /&gt;
Each key also has a &#039;&#039;&#039;buyoff&#039;&#039;&#039;. If the buyoff condition occurs, you have the &#039;&#039;option&#039;&#039; of removing the Key and earning two advances.&lt;br /&gt;
&lt;br /&gt;
===Refresh===&lt;br /&gt;
You can refresh your pool back to 7 dice by having a refreshment scene with another character. You may also remove a condition, depending on the details of the scene. A refreshment scene is a good time to ask questions (in character) so the other player can show off aspects of his or her PC - &amp;quot;Why did you choose this life?&amp;quot; - &amp;quot;What do you think of the Lady?&amp;quot; - &amp;quot;Why did you take this job?&amp;quot; etc. Refreshment scenes can be flashbacks, too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [http://www.onesevendesign.com/ladyblackbird/ Lady Blackbird]&lt;br /&gt;
* [http://invisiblecastle.com/ Invisible Castle]&lt;/div&gt;</summary>
		<author><name>Kroysemaj</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lady_Blackbird_-_Adventures_in_the_Wild_Blue_Yonder&amp;diff=157233</id>
		<title>Lady Blackbird - Adventures in the Wild Blue Yonder</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lady_Blackbird_-_Adventures_in_the_Wild_Blue_Yonder&amp;diff=157233"/>
		<updated>2010-09-14T08:08:16Z</updated>

		<summary type="html">&lt;p&gt;Kroysemaj: /* SNARGLE */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the page for the PbP game run by timonkey.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
&lt;br /&gt;
===NATASHA SYRI, Lady Blackbird===&lt;br /&gt;
An Imperial noble, in disguise, escaping an arranged marriage so she can be with her lover. Played by Argent.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits &amp;amp; Tags&#039;&#039;&#039;&lt;br /&gt;
* Imperial Noble - &#039;&#039;Etiquette, Dance, Educated, History, Science, Wealth, Connections, House Blackbird&#039;&#039;&lt;br /&gt;
* Master Sorcerer - &#039;&#039;Spellcaster, Channeling, Stormblood, Wind, Lightning, [Fly], [Blast], [Sense]&#039;&#039;&lt;br /&gt;
* Athletic - &#039;&#039;Run, Fencing, Rapier, Duels, Shooting, [Pistol], [Acrobatics]&#039;&#039;&lt;br /&gt;
* Charm - &#039;&#039;Charisma, Presence, Command, Nobles, Servants, [Soldiers]&#039;&#039;&lt;br /&gt;
* Cunning - &#039;&#039;Deception, Misdirection, Disguise, Codes, [Sneak], [Hide]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keys&#039;&#039;&#039;&lt;br /&gt;
* Key of the Paragon: &#039;&#039;As a noble, you’re a cut above the common man. Hit your key when you demonstrate your superiority or when your noble traits overcome a problem. Buyoff: Disown your noble heritage.&#039;&#039;&lt;br /&gt;
* Key of the Mission: &#039;&#039;You must escape the Empire and rendezvous with your once secret lover, the Pirate King Uriah Flint, whom you haven’t seen in six years. Hit your key when you take action to complete the mission. Buyoff: Give up on your mission.&#039;&#039;&lt;br /&gt;
* Key of the Impostor: &#039;&#039;You are in disguise, passing yourself off as commoner. Hit your key when you perform well enough to fool someone with your disguise. Buyoff: Reveal your true identity to someone you fooled.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secrets&#039;&#039;&#039;&lt;br /&gt;
* Secret of Stormblood: &#039;&#039;As long as you can speak, you can channel magical power and do Sorcery. You have the Master Sorcerer trait and the Stormblood tag.&#039;&#039;&lt;br /&gt;
* Secret of Inner Focus: &#039;&#039;Once per session, you can re-roll a failure when doing Sorcery.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
XP: 3&lt;br /&gt;
&lt;br /&gt;
Unspent Advances: 0&lt;br /&gt;
&lt;br /&gt;
Pool: 7&lt;br /&gt;
&lt;br /&gt;
[ ] INJURED  [ ] DEAD  [ ] TIRED  [ ] ANGRY  [ ] LOST  [ ] HUNTED  [ ] TRAPPED&lt;br /&gt;
&lt;br /&gt;
===NATHAN BISHOP===&lt;br /&gt;
Former pit-fighter and bodyguard to Lady Blackbird. Played by Delacroix.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits &amp;amp; Tags&#039;&#039;&#039;&lt;br /&gt;
* Pit-Fighter - &#039;&#039;Combat Tested, Brutal, Living Weapon, Fast, Hard, [Strong], [Bone-breaking], [Scary Look]&#039;&#039;&lt;br /&gt;
* Bodyguard - &#039;&#039;Awareness, Threats, Defend, Disarm, Restrain, Carry, Delay, [Security], [First Aid]&#039;&#039;&lt;br /&gt;
* Ex-Slave - &#039;&#039;Sneak, Hide, Run, Tough, Endure, Scrounge, Nobles, [Hatred], [Iron Will]&#039;&#039;&lt;br /&gt;
* Keen - &#039;&#039;Insightful, Aware, Coiled, Liars, Traps, Danger, [Sense Motives]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keys&#039;&#039;&#039;&lt;br /&gt;
* Key of the Guardian: &#039;&#039;You are Lady Blackbird’s loyal defender. Hit your key when you make a decision influenced by Lady Blackbird or protect her from harm. Buyoff: Sever your relationship with the Lady.&#039;&#039;&lt;br /&gt;
* Key of Vengeance: &#039;&#039;The Empire enslaved you and made you kill for sport. You will have your revenge on them and watch their cities burn. Hit your key when you strike a blow against the Empire (especially by killing an Imperial). Buyoff: Forgive them for what they did to you.&#039;&#039;&lt;br /&gt;
* Key of the Warrior: &#039;&#039;You crave the crash and roar of battle, the tougher the better. Hit your key when you do battle with worthy or superior foes. Buyoff: Pass up an opportunity for a good fight.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secrets&#039;&#039;&#039;&lt;br /&gt;
* Secret of Destruction: &#039;&#039;You can break things with your bare hands as if you were swinging a sledgehammer. It’s scary.&#039;&#039;&lt;br /&gt;
* Secret of the Bodyguard: &#039;&#039;Once per session, you can re-roll a failure when protecting someone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
XP: 11&lt;br /&gt;
&lt;br /&gt;
Unspent Advances: 1&lt;br /&gt;
&lt;br /&gt;
Pool: 5&lt;br /&gt;
&lt;br /&gt;
[ ] INJURED  [ ] DEAD  [ ] TIRED  [ ] ANGRY  [ ] LOST  [ ] HUNTED  [ ] TRAPPED&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:captain-robert.jpg|200px|thumb|right|Captain Cyrus Vance in a rare peaceful moment.]]&lt;br /&gt;
&lt;br /&gt;
===CYRUS VANCE===&lt;br /&gt;
An ex-Imperial soldier turned smuggler and soldier-of-fortune, Captain of The Owl. Played by Max.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits &amp;amp; Tags&#039;&#039;&#039;&lt;br /&gt;
* Ex-Imperial Soldier - &#039;&#039;Tactics, Command, Soldiers, Rank, Connections, Maps, Imperial War Ships&#039;&#039;&lt;br /&gt;
* Smuggler - &#039;&#039;Haggle, Deception, Sneak, Hide, Camouflage, Forgery, Pilot, Navigation, [Repair], [Gunnery]&#039;&#039;&lt;br /&gt;
* Survivor - &#039;&#039;Tough, Run, Scrounge, Endure, Creepy Stare, Intimidate, [Medic]&#039;&#039;&lt;br /&gt;
* Warrior - &#039;&#039;Battle-Hardened, Shooting, Two-Gun Style, Pistol, Fencing, Sword, Hail of Lead, [Brawl]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keys&#039;&#039;&#039;&lt;br /&gt;
* Key of the Commander: &#039;&#039;You are accustomed to giving orders and having them obeyed. Hit your trait when you come up with a plan and give orders to make it happen. Buyoff: Acknowledge someone else as the leader.&#039;&#039;&lt;br /&gt;
* Key of Hidden Longing: &#039;&#039;You are completely enthralled by Lady Blackbird, but you don’t want her to know it. Hit your key when you make a decision based on this secret affection or when you somehow show it indirectly. Buyoff: Give up on your secret desire or make it public.&#039;&#039;&lt;br /&gt;
* Key of the Outcast: &#039;&#039;You got exiled from the Empire. Hit your key when your outcast status causes you trouble or is important in a scene. Buyoff: Regain your former standing or join a new group.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secrets&#039;&#039;&#039;&lt;br /&gt;
* Secret of Leadership: &#039;&#039;Once per session, you can give someone else a chance to re-roll a failed roll, by giving them orders, advice, or setting a good example.&#039;&#039;&lt;br /&gt;
* Secret of Warpblood: &#039;&#039;Once per session, you can teleport yourself or someone you’re touching.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
XP: 8&lt;br /&gt;
&lt;br /&gt;
Unspent Advances: 0&lt;br /&gt;
&lt;br /&gt;
Pool: 1&lt;br /&gt;
&lt;br /&gt;
[ ] INJURED  [ ] DEAD  [ ] TIRED  [ ] ANGRY  [ ] LOST  [ ] HUNTED  [ ] TRAPPED&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===KALE ARKAM===&lt;br /&gt;
A burglar and petty sorcerer, first mate and mechanic of The Owl. Played by Davi The Eccentric.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits &amp;amp; Tags&#039;&#039;&#039;&lt;br /&gt;
* Burglar - &#039;&#039;Quiet, Sneak, Hide, Dextrous, Locks, Perceptive, Traps, Darkness, [Alarms] , [Distractions]&#039;&#039;&lt;br /&gt;
* Tricky - &#039;&#039;Quick, Dirty Fighting, Tumbler, Escape, Contortionist, [Sleight of Hand], [Acrobatics], [Dagger]&#039;&#039;&lt;br /&gt;
* Petty Magic (use one spell tag at a time) - &#039;&#039;Light spell, Dark spell, Jump spell, Shatter Spell, [Channeling], [Spellcaster]&#039;&#039;&lt;br /&gt;
* Mechanic - &#039;&#039;Repair, Engines, Efficiency, Spare Parts, Sabotage, Enhancements, [Ship Weapons]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keys&#039;&#039;&#039;&lt;br /&gt;
* Key of Greed: &#039;&#039;You like the shiny things. Hit your key when you steal something cool or score a big payoff. Buyoff: Swear off stealing forever.&#039;&#039;&lt;br /&gt;
* Key of the Mission: &#039;&#039;You must safely deliver Lady Blackbird to the Pirate King Uriah Flint, so she can marry him. Hit your key when you take action to complete the mission. Buyoff: Give up the mission.&#039;&#039;&lt;br /&gt;
* Key of Fraternity: &#039;&#039;You are sworn to Captain Vance in a bond of brotherhood. Hit your key when your character is influenced by Vance or when you show how deep your bond is. Buyoff: Sever the relationship.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secrets&#039;&#039;&#039;&lt;br /&gt;
* Secret of Concealment: &#039;&#039;No matter how thoroughly you’re searched, you always have a few key items with you. You can produce any common, simple item at a moment’s notice.&#039;&#039;&lt;br /&gt;
* Secret of Reflexes: &#039;&#039;Once per session, you can re-roll a failure when doing anything involving grace, dexterity, or quick reflexes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
XP: 1&lt;br /&gt;
&lt;br /&gt;
Unspent Advances: 0&lt;br /&gt;
&lt;br /&gt;
Pool: 4&lt;br /&gt;
&lt;br /&gt;
[ ] INJURED  [ ] DEAD  [ ] TIRED  [ ] ANGRY  [ ] LOST  [ ] HUNTED  [ ] TRAPPED&lt;br /&gt;
&lt;br /&gt;
===SNARGLE===&lt;br /&gt;
A goblin sky-sailor and pilot of The Owl. Played by Megazver.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits &amp;amp; Tags&#039;&#039;&#039;&lt;br /&gt;
* Pilot - &#039;&#039;Daring, Steady, Maneuvering, Evasion, Tricky flying, Navigation, Maps, Atmospherics, The Owl.  [Battle], [Ramming]&#039;&#039;&lt;br /&gt;
* Sky Sailor - &#039;&#039;Gunnery, Aim, Maintenance, Observation, Signals, Empire, Pirates, Free Worlds, Haven, [Repair], [Connections]&#039;&#039;&lt;br /&gt;
* Goblin - &#039;&#039;Warp shape, Glide, Nightvision, Agile, Quick, Tumbler, Teeth &amp;amp; Claws, [Mimic Shape], [Reckless], [Connections]&#039;&#039;&lt;br /&gt;
* Sly - &#039;&#039;Crafty, Sneaky, Distractions, Bluff, Languages, Trade Speak, [Sharp], [Disguise]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keys&#039;&#039;&#039;&lt;br /&gt;
* Key of the Daredevil: &#039;&#039;You thrive in dangerous situations. Hit your key when you do something cool that is risky or reckless (especially piloting stunts). Buyoff: Be very very careful.&#039;&#039;&lt;br /&gt;
* Key of Conscience: &#039;&#039;You don’t like to see anyone suffer, even enemies. Hit your key when you help someone who is in trouble or when you change someone’s life for the better Buyoff: Ignore a request for help.&#039;&#039;&lt;br /&gt;
* Key of Banter: &#039;&#039;You have a knack for snappy comments. Hit your key when Snargle says something that makes the other players laugh or when you explain something using your pilot techno jargon. Buyoff: Everyone groans at one of your comments.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secrets&#039;&#039;&#039;&lt;br /&gt;
* Secret of Shape Warping: &#039;&#039;As a goblin, you can change your shape, growing shorter, taller, fatter, thinner, or changing your skin color, at will.&#039;&#039;&lt;br /&gt;
* Secret of the Lucky Break: &#039;&#039;Once per session, you can keep your pool dice when you succeed (so go ahead and use ‘em all).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
XP: 6&lt;br /&gt;
&lt;br /&gt;
Unspent Advances: 0&lt;br /&gt;
&lt;br /&gt;
Pool: 0&lt;br /&gt;
&lt;br /&gt;
[] INJURED  [ ] DEAD  [ ] TIRED  [ ] ANGRY  [ ] LOST  [ ] HUNTED  [ ] TRAPPED&lt;br /&gt;
&lt;br /&gt;
== The Owl ==&lt;br /&gt;
An old but reliable skyship, outfitted for smuggling.&lt;br /&gt;
&lt;br /&gt;
===Sky Hauler C9 Refit===&lt;br /&gt;
&#039;&#039;The Owl&#039;&#039; was once a Sky Hauler C9 cargo ship but has since been extensively customized by Cyrus and Kale. It has a smaller cargo area and four passenger berths in the reclaimed space. It also has hidden smuggling compartments scattered throughout the vessel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Owl&#039;&#039; is an old ship, but it can hold its own with more modern vessels thanks to its custom engines and supercharged steam drive. Snargle has also made several unique adjustments to the controls to allow the large ship to maneuver like a much smaller craft.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, all of these modifications put a lot of strain on the old girl. Kale keeps the ship running day to day, but when it’s put under a lot of stress (as it often is) things can go awry—broken pipes, vented steam, leaking fluids, and worse.&lt;br /&gt;
&lt;br /&gt;
Still, &#039;&#039;The Owl&#039;&#039; is not just a skyship, it’s a home to its crew. They gather around the beat-up old wooden dinner table in the galley every night and thank the four winds that fortune saw fit to bless them with such a fine craft.&lt;br /&gt;
&lt;br /&gt;
===Statistics===&lt;br /&gt;
Length: 48 meters&lt;br /&gt;
&lt;br /&gt;
Crew: 2–3&lt;br /&gt;
&lt;br /&gt;
Berths: 6 (2 crew, 4 passenger)&lt;br /&gt;
&lt;br /&gt;
Cargo Capacity: 30,000 pounds (6 cargo pods)&lt;br /&gt;
&lt;br /&gt;
Powerplant:&lt;br /&gt;
* Tri-Valve Reciprocal Steam Drive&lt;br /&gt;
* (2) Twin-Coil Induction Thrusters&lt;br /&gt;
&lt;br /&gt;
Cruise Speed: 160 knots&lt;br /&gt;
&lt;br /&gt;
Flank Speed: 310 knots under boost&lt;br /&gt;
&lt;br /&gt;
Weapons: 37mm cannon in top-mounted external turret&lt;br /&gt;
&lt;br /&gt;
Wireless: Midrange Multi-Band with Signal Mask&lt;br /&gt;
&lt;br /&gt;
Sensors:&lt;br /&gt;
* Short-Range Sonar&lt;br /&gt;
* Atmosphere/Pressure Analyzer&lt;br /&gt;
&lt;br /&gt;
Hull: Treated to resist corrosion in the lower depths for up to 4 hours.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[X] NEED FUEL&#039;&#039;&#039;  [ ] NEED SUPPLIES  [ ] BUSTED &amp;amp; LEAKING  [ ] SLOWED  [ ] CRIPPLED&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rules Summary==&lt;br /&gt;
===Rolling the Dice===&lt;br /&gt;
When you try to overcome an obstacle, you roll dice. Start with one die. Add a die if you have a &#039;&#039;&#039;trait&#039;&#039;&#039; that can help you. If that trait has any &#039;&#039;&#039;tags&#039;&#039;&#039; that apply, add another die for each tag. Finally, add any number of dice from your personal &#039;&#039;&#039;pool&#039;&#039;&#039; of dice (your pool starts with 7 dice).&lt;br /&gt;
&lt;br /&gt;
Roll all the dice you’ve gathered. Each die that shows &#039;&#039;&#039;4 or higher is a hit&#039;&#039;&#039;. You need hits equal to the difficulty level (usually 3) to pass the obstacle.&lt;br /&gt;
&lt;br /&gt;
* 2 = easy&lt;br /&gt;
* 3 = difficult&lt;br /&gt;
* 4 = challenging&lt;br /&gt;
* 5 = extreme&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If you pass&#039;&#039;&#039;, discard all the dice you rolled (including any pool dice you used). Don’t worry, you can get your pool dice back.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If you don’t pass&#039;&#039;&#039;, you don’t yet achieve your goal. But, you get to keep the pool dice you rolled and &#039;&#039;&#039;add another die to your pool&#039;&#039;&#039;. The GM will escalate the situation in some way and you might be able to try again.&lt;br /&gt;
&lt;br /&gt;
===Conditions===&lt;br /&gt;
When events warrant or especially when you fail a roll, the GM may impose a condition on your character: &#039;&#039;&#039;Injured, Dead, Tired, Angry, Lost, Hunted, or Trapped&#039;&#039;&#039;. When you take a condition, mark its box and say how it comes about. (Note: The “dead” condition just means “presumed dead” unless you say otherwise.)&lt;br /&gt;
&lt;br /&gt;
===Helping===&lt;br /&gt;
If your character is in a position to help another character, you can give them a die from your pool. Say what your character does to help. If the roll fails, you get your pool die back. If it succeeds, your die is lost.&lt;br /&gt;
&lt;br /&gt;
===Keys===&lt;br /&gt;
When you hit a Key, you can do one of two things:&lt;br /&gt;
* Take an &#039;&#039;&#039;experience point&#039;&#039;&#039; (XP)&lt;br /&gt;
* Add a die to your pool (up to a max of 10)&lt;br /&gt;
&lt;br /&gt;
If you go into danger because of your key, you get 2 XP or 2 pool dice (or 1 XP &#039;&#039;and&#039;&#039; 1 pool die). When you have accumulated 5 XP, you earn an &#039;&#039;&#039;advance&#039;&#039;&#039;. You can spend an advance on one of the following:&lt;br /&gt;
* Add a new &#039;&#039;&#039;Trait&#039;&#039;&#039; (based on something you learned during play or on some past experience that has come to light)&lt;br /&gt;
* Add a &#039;&#039;&#039;tag&#039;&#039;&#039; to an existing trait&lt;br /&gt;
* Add a new &#039;&#039;&#039;Key&#039;&#039;&#039; (you can never have the same key twice)&lt;br /&gt;
* Learn a &#039;&#039;&#039;Secret&#039;&#039;&#039; (if you have the means to)&lt;br /&gt;
&lt;br /&gt;
You can hold on to advances if you want, and spend them at any time, even in the middle of a battle!&lt;br /&gt;
&lt;br /&gt;
Each key also has a &#039;&#039;&#039;buyoff&#039;&#039;&#039;. If the buyoff condition occurs, you have the &#039;&#039;option&#039;&#039; of removing the Key and earning two advances.&lt;br /&gt;
&lt;br /&gt;
===Refresh===&lt;br /&gt;
You can refresh your pool back to 7 dice by having a refreshment scene with another character. You may also remove a condition, depending on the details of the scene. A refreshment scene is a good time to ask questions (in character) so the other player can show off aspects of his or her PC - &amp;quot;Why did you choose this life?&amp;quot; - &amp;quot;What do you think of the Lady?&amp;quot; - &amp;quot;Why did you take this job?&amp;quot; etc. Refreshment scenes can be flashbacks, too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [http://www.onesevendesign.com/ladyblackbird/ Lady Blackbird]&lt;br /&gt;
* [http://invisiblecastle.com/ Invisible Castle]&lt;/div&gt;</summary>
		<author><name>Kroysemaj</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Veiled_Vrentae/Tzao_Andrente&amp;diff=156151</id>
		<title>Veiled Vrentae/Tzao Andrente</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Veiled_Vrentae/Tzao_Andrente&amp;diff=156151"/>
		<updated>2010-09-06T04:36:03Z</updated>

		<summary type="html">&lt;p&gt;Kroysemaj: /* Domain */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Veiled_Vrentae|Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Tzao Andrente of the House of the Wolf=&lt;br /&gt;
&lt;br /&gt;
Public Name: Tzao &amp;quot;Born of fire.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
House Name: Adrente &amp;quot;My weapon is myself.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Secret Name: Vangalio &amp;quot;My deeds will inspire.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Family==&lt;br /&gt;
Parents: Marquis Bear Father, Wolf Mother (neither dominant)&amp;lt;br&amp;gt;&lt;br /&gt;
Fourth born, only surviving child.&amp;lt;br&amp;gt; &lt;br /&gt;
Spouse: Ashla (“Rest here”) Yvarai (“Desire is tamed with a kiss.”) Cavala (“Worthy of love.”)&amp;lt;br&amp;gt;&lt;br /&gt;
Only daughter: Shanjar Asvil &amp;quot;Little rose, born of light.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
&amp;lt;b&amp;gt;Strength:&amp;lt;/b&amp;gt; 2&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Cunning:&amp;lt;/b&amp;gt; 3&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Courage:&amp;lt;/b&amp;gt; 2&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Beauty:&amp;lt;/b&amp;gt; X&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Wisdom:&amp;lt;/b&amp;gt; 4&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prowess:&amp;lt;/b&amp;gt; 4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Aspects==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;“You wouldn’t like me when I’m angry.”&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Tzao feels the burden of social etiquette very deeply as a scion of the two ‘uncouth’ Houses. He tries very hard to remain calm even when it is clear someone is attempting to Insult him directly. When pushed beyond the edge of sensible limits and satisfaction is demanded, he often seeks a terrible price for retribution above and beyond the social norms. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Invoke - When attempting to avoid insult or violent confrontation&amp;lt;br&amp;gt;&lt;br /&gt;
Tag - Reacts badly when goaded into anger&amp;lt;br&amp;gt;&lt;br /&gt;
Compel - When dueling to up the stakes one step.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;“I just don’t get it.”&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Tzao was an excellent student and learned his lessons well; but in matters of the heart, he often feels adrift. He has tried and tried to be moved by the great operas, master frescoes, and novels of the age. Alas, they leave him wondering only after the cold and logistical. He often confides in his closest allies to try to understand a work of art, particularly one of great merit which any self-respecting noble should be affected by.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Invoke – Gain 3 dice when asking assistance to try to understand a work of art.&amp;lt;br&amp;gt;&lt;br /&gt;
Tag – Without assistance, even the Opus Magni (Great Works) leave him baffled.&amp;lt;br&amp;gt;&lt;br /&gt;
Compel – When forced to speak emotionally about art. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;Loyal&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The loyalty you hold to others inspires songs and stories. Such loyalty will be remembered long after you are gone… either with admiration or snickers.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Invoke: You invoke this Aspect when your loyalty to your friends and family is tested. Invoking this Aspect gets you 3 bonus dice.&amp;lt;br&amp;gt;&lt;br /&gt;
Tag: You will not stand idly by while one of your close friends or family is threatened.&amp;lt;br&amp;gt;&lt;br /&gt;
Compel: Another player (or the Narrator) can compel this Aspect to make you protect or defend those you have sworn loyalty to, regardless of your own personal safety.&lt;br /&gt;
&lt;br /&gt;
==Devotions==&lt;br /&gt;
1 Devotion to Falvren Dyr&amp;lt;br&amp;gt;&lt;br /&gt;
2 Devotion to the minor Suaven Macoll Cyk the Suaven of Higher Learning&lt;br /&gt;
&lt;br /&gt;
==Domain==&lt;br /&gt;
[http://wiki.rpg.net/index.php/Veiled_Vrentae/Tzao_Andrente/Domain  Greenbridge Province]&lt;/div&gt;</summary>
		<author><name>Kroysemaj</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Veiled_Vrentae/Tzao_Andrente&amp;diff=156150</id>
		<title>Veiled Vrentae/Tzao Andrente</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Veiled_Vrentae/Tzao_Andrente&amp;diff=156150"/>
		<updated>2010-09-06T04:35:48Z</updated>

		<summary type="html">&lt;p&gt;Kroysemaj: /* Domain */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Veiled_Vrentae|Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Tzao Andrente of the House of the Wolf=&lt;br /&gt;
&lt;br /&gt;
Public Name: Tzao &amp;quot;Born of fire.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
House Name: Adrente &amp;quot;My weapon is myself.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Secret Name: Vangalio &amp;quot;My deeds will inspire.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Family==&lt;br /&gt;
Parents: Marquis Bear Father, Wolf Mother (neither dominant)&amp;lt;br&amp;gt;&lt;br /&gt;
Fourth born, only surviving child.&amp;lt;br&amp;gt; &lt;br /&gt;
Spouse: Ashla (“Rest here”) Yvarai (“Desire is tamed with a kiss.”) Cavala (“Worthy of love.”)&amp;lt;br&amp;gt;&lt;br /&gt;
Only daughter: Shanjar Asvil &amp;quot;Little rose, born of light.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
&amp;lt;b&amp;gt;Strength:&amp;lt;/b&amp;gt; 2&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Cunning:&amp;lt;/b&amp;gt; 3&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Courage:&amp;lt;/b&amp;gt; 2&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Beauty:&amp;lt;/b&amp;gt; X&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Wisdom:&amp;lt;/b&amp;gt; 4&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prowess:&amp;lt;/b&amp;gt; 4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Aspects==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;“You wouldn’t like me when I’m angry.”&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Tzao feels the burden of social etiquette very deeply as a scion of the two ‘uncouth’ Houses. He tries very hard to remain calm even when it is clear someone is attempting to Insult him directly. When pushed beyond the edge of sensible limits and satisfaction is demanded, he often seeks a terrible price for retribution above and beyond the social norms. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Invoke - When attempting to avoid insult or violent confrontation&amp;lt;br&amp;gt;&lt;br /&gt;
Tag - Reacts badly when goaded into anger&amp;lt;br&amp;gt;&lt;br /&gt;
Compel - When dueling to up the stakes one step.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;“I just don’t get it.”&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Tzao was an excellent student and learned his lessons well; but in matters of the heart, he often feels adrift. He has tried and tried to be moved by the great operas, master frescoes, and novels of the age. Alas, they leave him wondering only after the cold and logistical. He often confides in his closest allies to try to understand a work of art, particularly one of great merit which any self-respecting noble should be affected by.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Invoke – Gain 3 dice when asking assistance to try to understand a work of art.&amp;lt;br&amp;gt;&lt;br /&gt;
Tag – Without assistance, even the Opus Magni (Great Works) leave him baffled.&amp;lt;br&amp;gt;&lt;br /&gt;
Compel – When forced to speak emotionally about art. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;Loyal&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The loyalty you hold to others inspires songs and stories. Such loyalty will be remembered long after you are gone… either with admiration or snickers.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Invoke: You invoke this Aspect when your loyalty to your friends and family is tested. Invoking this Aspect gets you 3 bonus dice.&amp;lt;br&amp;gt;&lt;br /&gt;
Tag: You will not stand idly by while one of your close friends or family is threatened.&amp;lt;br&amp;gt;&lt;br /&gt;
Compel: Another player (or the Narrator) can compel this Aspect to make you protect or defend those you have sworn loyalty to, regardless of your own personal safety.&lt;br /&gt;
&lt;br /&gt;
==Devotions==&lt;br /&gt;
1 Devotion to Falvren Dyr&amp;lt;br&amp;gt;&lt;br /&gt;
2 Devotion to the minor Suaven Macoll Cyk the Suaven of Higher Learning&lt;br /&gt;
&lt;br /&gt;
==Domain==&lt;br /&gt;
[http://wiki.rpg.net/index.php/Veiled_Vrentae/Tzao_Andrente/Domain | Greenbridge Province]&lt;/div&gt;</summary>
		<author><name>Kroysemaj</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Veiled_Vrentae/Tzao_Andrente&amp;diff=156149</id>
		<title>Veiled Vrentae/Tzao Andrente</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Veiled_Vrentae/Tzao_Andrente&amp;diff=156149"/>
		<updated>2010-09-06T04:34:44Z</updated>

		<summary type="html">&lt;p&gt;Kroysemaj: /* Domain */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Veiled_Vrentae|Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Tzao Andrente of the House of the Wolf=&lt;br /&gt;
&lt;br /&gt;
Public Name: Tzao &amp;quot;Born of fire.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
House Name: Adrente &amp;quot;My weapon is myself.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Secret Name: Vangalio &amp;quot;My deeds will inspire.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Family==&lt;br /&gt;
Parents: Marquis Bear Father, Wolf Mother (neither dominant)&amp;lt;br&amp;gt;&lt;br /&gt;
Fourth born, only surviving child.&amp;lt;br&amp;gt; &lt;br /&gt;
Spouse: Ashla (“Rest here”) Yvarai (“Desire is tamed with a kiss.”) Cavala (“Worthy of love.”)&amp;lt;br&amp;gt;&lt;br /&gt;
Only daughter: Shanjar Asvil &amp;quot;Little rose, born of light.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
&amp;lt;b&amp;gt;Strength:&amp;lt;/b&amp;gt; 2&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Cunning:&amp;lt;/b&amp;gt; 3&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Courage:&amp;lt;/b&amp;gt; 2&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Beauty:&amp;lt;/b&amp;gt; X&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Wisdom:&amp;lt;/b&amp;gt; 4&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prowess:&amp;lt;/b&amp;gt; 4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Aspects==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;“You wouldn’t like me when I’m angry.”&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Tzao feels the burden of social etiquette very deeply as a scion of the two ‘uncouth’ Houses. He tries very hard to remain calm even when it is clear someone is attempting to Insult him directly. When pushed beyond the edge of sensible limits and satisfaction is demanded, he often seeks a terrible price for retribution above and beyond the social norms. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Invoke - When attempting to avoid insult or violent confrontation&amp;lt;br&amp;gt;&lt;br /&gt;
Tag - Reacts badly when goaded into anger&amp;lt;br&amp;gt;&lt;br /&gt;
Compel - When dueling to up the stakes one step.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;“I just don’t get it.”&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Tzao was an excellent student and learned his lessons well; but in matters of the heart, he often feels adrift. He has tried and tried to be moved by the great operas, master frescoes, and novels of the age. Alas, they leave him wondering only after the cold and logistical. He often confides in his closest allies to try to understand a work of art, particularly one of great merit which any self-respecting noble should be affected by.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Invoke – Gain 3 dice when asking assistance to try to understand a work of art.&amp;lt;br&amp;gt;&lt;br /&gt;
Tag – Without assistance, even the Opus Magni (Great Works) leave him baffled.&amp;lt;br&amp;gt;&lt;br /&gt;
Compel – When forced to speak emotionally about art. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;Loyal&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The loyalty you hold to others inspires songs and stories. Such loyalty will be remembered long after you are gone… either with admiration or snickers.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Invoke: You invoke this Aspect when your loyalty to your friends and family is tested. Invoking this Aspect gets you 3 bonus dice.&amp;lt;br&amp;gt;&lt;br /&gt;
Tag: You will not stand idly by while one of your close friends or family is threatened.&amp;lt;br&amp;gt;&lt;br /&gt;
Compel: Another player (or the Narrator) can compel this Aspect to make you protect or defend those you have sworn loyalty to, regardless of your own personal safety.&lt;br /&gt;
&lt;br /&gt;
==Devotions==&lt;br /&gt;
1 Devotion to Falvren Dyr&amp;lt;br&amp;gt;&lt;br /&gt;
2 Devotion to the minor Suaven Macoll Cyk the Suaven of Higher Learning&lt;br /&gt;
&lt;br /&gt;
==Domain==&lt;br /&gt;
[http://wiki.rpg.net/index.php/Veiled_Vrentae/Tzao_Andrente/Domain| Greenbridge Province]&lt;/div&gt;</summary>
		<author><name>Kroysemaj</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Veiled_Vrentae/Tzao_Andrente&amp;diff=156148</id>
		<title>Veiled Vrentae/Tzao Andrente</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Veiled_Vrentae/Tzao_Andrente&amp;diff=156148"/>
		<updated>2010-09-06T04:33:59Z</updated>

		<summary type="html">&lt;p&gt;Kroysemaj: /* Domain */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Veiled_Vrentae|Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Tzao Andrente of the House of the Wolf=&lt;br /&gt;
&lt;br /&gt;
Public Name: Tzao &amp;quot;Born of fire.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
House Name: Adrente &amp;quot;My weapon is myself.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Secret Name: Vangalio &amp;quot;My deeds will inspire.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Family==&lt;br /&gt;
Parents: Marquis Bear Father, Wolf Mother (neither dominant)&amp;lt;br&amp;gt;&lt;br /&gt;
Fourth born, only surviving child.&amp;lt;br&amp;gt; &lt;br /&gt;
Spouse: Ashla (“Rest here”) Yvarai (“Desire is tamed with a kiss.”) Cavala (“Worthy of love.”)&amp;lt;br&amp;gt;&lt;br /&gt;
Only daughter: Shanjar Asvil &amp;quot;Little rose, born of light.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
&amp;lt;b&amp;gt;Strength:&amp;lt;/b&amp;gt; 2&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Cunning:&amp;lt;/b&amp;gt; 3&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Courage:&amp;lt;/b&amp;gt; 2&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Beauty:&amp;lt;/b&amp;gt; X&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Wisdom:&amp;lt;/b&amp;gt; 4&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prowess:&amp;lt;/b&amp;gt; 4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Aspects==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;“You wouldn’t like me when I’m angry.”&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Tzao feels the burden of social etiquette very deeply as a scion of the two ‘uncouth’ Houses. He tries very hard to remain calm even when it is clear someone is attempting to Insult him directly. When pushed beyond the edge of sensible limits and satisfaction is demanded, he often seeks a terrible price for retribution above and beyond the social norms. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Invoke - When attempting to avoid insult or violent confrontation&amp;lt;br&amp;gt;&lt;br /&gt;
Tag - Reacts badly when goaded into anger&amp;lt;br&amp;gt;&lt;br /&gt;
Compel - When dueling to up the stakes one step.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;“I just don’t get it.”&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Tzao was an excellent student and learned his lessons well; but in matters of the heart, he often feels adrift. He has tried and tried to be moved by the great operas, master frescoes, and novels of the age. Alas, they leave him wondering only after the cold and logistical. He often confides in his closest allies to try to understand a work of art, particularly one of great merit which any self-respecting noble should be affected by.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Invoke – Gain 3 dice when asking assistance to try to understand a work of art.&amp;lt;br&amp;gt;&lt;br /&gt;
Tag – Without assistance, even the Opus Magni (Great Works) leave him baffled.&amp;lt;br&amp;gt;&lt;br /&gt;
Compel – When forced to speak emotionally about art. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;Loyal&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The loyalty you hold to others inspires songs and stories. Such loyalty will be remembered long after you are gone… either with admiration or snickers.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Invoke: You invoke this Aspect when your loyalty to your friends and family is tested. Invoking this Aspect gets you 3 bonus dice.&amp;lt;br&amp;gt;&lt;br /&gt;
Tag: You will not stand idly by while one of your close friends or family is threatened.&amp;lt;br&amp;gt;&lt;br /&gt;
Compel: Another player (or the Narrator) can compel this Aspect to make you protect or defend those you have sworn loyalty to, regardless of your own personal safety.&lt;br /&gt;
&lt;br /&gt;
==Devotions==&lt;br /&gt;
1 Devotion to Falvren Dyr&amp;lt;br&amp;gt;&lt;br /&gt;
2 Devotion to the minor Suaven Macoll Cyk the Suaven of Higher Learning&lt;br /&gt;
&lt;br /&gt;
==Domain==&lt;br /&gt;
[[&amp;quot;http://wiki.rpg.net/index.php/Veiled_Vrentae/Tzao_Andrente/Domain&amp;quot;|Greenbridge Province]]&lt;/div&gt;</summary>
		<author><name>Kroysemaj</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Veiled_Vrentae/Tzao_Andrente&amp;diff=156147</id>
		<title>Veiled Vrentae/Tzao Andrente</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Veiled_Vrentae/Tzao_Andrente&amp;diff=156147"/>
		<updated>2010-09-06T04:33:33Z</updated>

		<summary type="html">&lt;p&gt;Kroysemaj: /* Tzao Andrente of the House of the Wolf */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Veiled_Vrentae|Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Tzao Andrente of the House of the Wolf=&lt;br /&gt;
&lt;br /&gt;
Public Name: Tzao &amp;quot;Born of fire.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
House Name: Adrente &amp;quot;My weapon is myself.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Secret Name: Vangalio &amp;quot;My deeds will inspire.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Family==&lt;br /&gt;
Parents: Marquis Bear Father, Wolf Mother (neither dominant)&amp;lt;br&amp;gt;&lt;br /&gt;
Fourth born, only surviving child.&amp;lt;br&amp;gt; &lt;br /&gt;
Spouse: Ashla (“Rest here”) Yvarai (“Desire is tamed with a kiss.”) Cavala (“Worthy of love.”)&amp;lt;br&amp;gt;&lt;br /&gt;
Only daughter: Shanjar Asvil &amp;quot;Little rose, born of light.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
&amp;lt;b&amp;gt;Strength:&amp;lt;/b&amp;gt; 2&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Cunning:&amp;lt;/b&amp;gt; 3&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Courage:&amp;lt;/b&amp;gt; 2&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Beauty:&amp;lt;/b&amp;gt; X&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Wisdom:&amp;lt;/b&amp;gt; 4&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prowess:&amp;lt;/b&amp;gt; 4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Aspects==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;“You wouldn’t like me when I’m angry.”&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Tzao feels the burden of social etiquette very deeply as a scion of the two ‘uncouth’ Houses. He tries very hard to remain calm even when it is clear someone is attempting to Insult him directly. When pushed beyond the edge of sensible limits and satisfaction is demanded, he often seeks a terrible price for retribution above and beyond the social norms. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Invoke - When attempting to avoid insult or violent confrontation&amp;lt;br&amp;gt;&lt;br /&gt;
Tag - Reacts badly when goaded into anger&amp;lt;br&amp;gt;&lt;br /&gt;
Compel - When dueling to up the stakes one step.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;“I just don’t get it.”&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Tzao was an excellent student and learned his lessons well; but in matters of the heart, he often feels adrift. He has tried and tried to be moved by the great operas, master frescoes, and novels of the age. Alas, they leave him wondering only after the cold and logistical. He often confides in his closest allies to try to understand a work of art, particularly one of great merit which any self-respecting noble should be affected by.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Invoke – Gain 3 dice when asking assistance to try to understand a work of art.&amp;lt;br&amp;gt;&lt;br /&gt;
Tag – Without assistance, even the Opus Magni (Great Works) leave him baffled.&amp;lt;br&amp;gt;&lt;br /&gt;
Compel – When forced to speak emotionally about art. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;Loyal&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The loyalty you hold to others inspires songs and stories. Such loyalty will be remembered long after you are gone… either with admiration or snickers.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Invoke: You invoke this Aspect when your loyalty to your friends and family is tested. Invoking this Aspect gets you 3 bonus dice.&amp;lt;br&amp;gt;&lt;br /&gt;
Tag: You will not stand idly by while one of your close friends or family is threatened.&amp;lt;br&amp;gt;&lt;br /&gt;
Compel: Another player (or the Narrator) can compel this Aspect to make you protect or defend those you have sworn loyalty to, regardless of your own personal safety.&lt;br /&gt;
&lt;br /&gt;
==Devotions==&lt;br /&gt;
1 Devotion to Falvren Dyr&amp;lt;br&amp;gt;&lt;br /&gt;
2 Devotion to the minor Suaven Macoll Cyk the Suaven of Higher Learning&lt;br /&gt;
&lt;br /&gt;
==Domain==&lt;br /&gt;
[[http://wiki.rpg.net/index.php/Veiled_Vrentae/Tzao_Andrente/Domain|Greenbridge Province]]&lt;/div&gt;</summary>
		<author><name>Kroysemaj</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Veiled_Vrentae/Tzao_Andrente&amp;diff=156146</id>
		<title>Veiled Vrentae/Tzao Andrente</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Veiled_Vrentae/Tzao_Andrente&amp;diff=156146"/>
		<updated>2010-09-06T04:33:01Z</updated>

		<summary type="html">&lt;p&gt;Kroysemaj: /* Tzao Andrente of the House of the Wolf */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Veiled_Vrentae|Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Tzao Andrente of the House of the Wolf=&lt;br /&gt;
&lt;br /&gt;
Public Name: Tzao &amp;quot;Born of fire.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
House Name: Adrente &amp;quot;My weapon is myself.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Secret Name: Vangalio &amp;quot;My deeds will inspire.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Family==&lt;br /&gt;
Parents: Marquis Bear Father, Wolf Mother (neither dominant)&amp;lt;br&amp;gt;&lt;br /&gt;
Fourth born, only surviving child.&amp;lt;br&amp;gt; &lt;br /&gt;
Spouse: Ashla (“Rest here”) Yvarai (“Desire is tamed with a kiss.”) Cavala (“Worthy of love.”)&amp;lt;br&amp;gt;&lt;br /&gt;
Only daughter: Shanjar Asvil &amp;quot;Little rose, born of light.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
&amp;lt;b&amp;gt;Strength:&amp;lt;/b&amp;gt; 2&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Cunning:&amp;lt;/b&amp;gt; 3&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Courage:&amp;lt;/b&amp;gt; 2&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Beauty:&amp;lt;/b&amp;gt; X&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Wisdom:&amp;lt;/b&amp;gt; 4&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prowess:&amp;lt;/b&amp;gt; 4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Aspects==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;“You wouldn’t like me when I’m angry.”&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Tzao feels the burden of social etiquette very deeply as a scion of the two ‘uncouth’ Houses. He tries very hard to remain calm even when it is clear someone is attempting to Insult him directly. When pushed beyond the edge of sensible limits and satisfaction is demanded, he often seeks a terrible price for retribution above and beyond the social norms. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Invoke - When attempting to avoid insult or violent confrontation&amp;lt;br&amp;gt;&lt;br /&gt;
Tag - Reacts badly when goaded into anger&amp;lt;br&amp;gt;&lt;br /&gt;
Compel - When dueling to up the stakes one step.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;“I just don’t get it.”&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Tzao was an excellent student and learned his lessons well; but in matters of the heart, he often feels adrift. He has tried and tried to be moved by the great operas, master frescoes, and novels of the age. Alas, they leave him wondering only after the cold and logistical. He often confides in his closest allies to try to understand a work of art, particularly one of great merit which any self-respecting noble should be affected by.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Invoke – Gain 3 dice when asking assistance to try to understand a work of art.&amp;lt;br&amp;gt;&lt;br /&gt;
Tag – Without assistance, even the Opus Magni (Great Works) leave him baffled.&amp;lt;br&amp;gt;&lt;br /&gt;
Compel – When forced to speak emotionally about art. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;Loyal&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The loyalty you hold to others inspires songs and stories. Such loyalty will be remembered long after you are gone… either with admiration or snickers.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Invoke: You invoke this Aspect when your loyalty to your friends and family is tested. Invoking this Aspect gets you 3 bonus dice.&amp;lt;br&amp;gt;&lt;br /&gt;
Tag: You will not stand idly by while one of your close friends or family is threatened.&amp;lt;br&amp;gt;&lt;br /&gt;
Compel: Another player (or the Narrator) can compel this Aspect to make you protect or defend those you have sworn loyalty to, regardless of your own personal safety.&lt;br /&gt;
&lt;br /&gt;
==Devotions==&lt;br /&gt;
1 Devotion to Falvren Dyr&amp;lt;br&amp;gt;&lt;br /&gt;
2 Devotion to the minor Suaven Macoll Cyk the Suaven of Higher Learning&lt;br /&gt;
&lt;br /&gt;
==Domain==&lt;br /&gt;
[[Greenbridge Province]]&lt;/div&gt;</summary>
		<author><name>Kroysemaj</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Veiled_Vrentae/Tzao_Andrente/Domain&amp;diff=156145</id>
		<title>Veiled Vrentae/Tzao Andrente/Domain</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Veiled_Vrentae/Tzao_Andrente/Domain&amp;diff=156145"/>
		<updated>2010-09-06T04:30:16Z</updated>

		<summary type="html">&lt;p&gt;Kroysemaj: /* Vassals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Veiled_Vrentae|Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
=Domain=&lt;br /&gt;
&lt;br /&gt;
Greenbridge barony is one of the northermost baronies in the lands of the ven.  Most other ven despise the bitter winter cold of the area saying that Tzao is crazy to tempt Shanri so, but the truth is the province is largely sheltered from the worst of the frigid weather by the natural valley the Whitepine Range creates.&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Greenbridge Manor&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Castle 1&#039;&#039; - The seat of power in the Greenbridge Barony.  It is built into the foothills of the Whitepine Range. &lt;br /&gt;
*&#039;&#039;&#039;Hamath&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Village 1&#039;&#039; - Greenbridge Manor overlooks a broad valley, nestled in the base of which is Hamath village.  The Hamathinel, a small river spring from the mountains feeds the town&#039;s irrigation and millwrights&#039; needs.  Leather goods are the town&#039;s chief export.   &lt;br /&gt;
*&#039;&#039;&#039;Goodberry Farmsteads&#039;&#039;&#039; &lt;br /&gt;
**&#039;&#039;Farm 1&#039;&#039; - Spreading out from Hamath village is a patchwork of farmhouses and ranches that provide food for the surrounding area. &lt;br /&gt;
*&#039;&#039;&#039;Redmere Wildwood&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Forest 1&#039;&#039; - Covering the rolling hills that climb quickly to become the heights of the Whitepine Range is Redmere Wildwood.  A lush new growth forest with thickly pocketed woods that cover the hills and the base of the range right up to to the rim of the mountains themselves where the frigid climate beats back the forest into scrub land and eventually barren white-topped peaks.&lt;br /&gt;
*&#039;&#039;&#039;Whitepine Range&#039;&#039;&#039; &lt;br /&gt;
**&#039;&#039;Mountains 1&#039;&#039; - The mountain range in Greenbridge barony is the dominating feature.  The mountains are craggy, tall and dramatic.  Rich mines and quarries are ripe for exploitation and ready to provide the building blocks of the barony.  Menowyn is the tallest peak in the chain.  It rears like a giant steed thousands of feet above Greenbridge Manor.  There are rumors of ancient holds in the fastness of the mountains which hide great treasures.  No one has ever survived a trek into the range to confirm or deny these stories.  &lt;br /&gt;
*&#039;&#039;&#039;The Amber Grasses&#039;&#039;&#039; &lt;br /&gt;
**&#039;&#039;Plains 1&#039;&#039; - Beyond the farmlands surrounding Hamath village is a long stretching plain of golden undulating meadows.  The fertile land is perfect for the growing of many wild herbs and grape orchards of many varieties.  The water from the Hamathinel slows and branches into numerous creeks and springs making the land well-irrigate and suited to excellent growing seasons.    &lt;br /&gt;
*&#039;&#039;&#039;Baranduin Strand&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Shoreline 1&#039;&#039; - The Hamathinel eventually winds its way to a large inland lake at the end of the valley, the Hamathinien.  Along the sandy shores are a number of settlers in a small fishing village that is not quite large enough to produce anymore than what it needs to survive (and pay it&#039;s tribute to Baron Andrente.)  The natural bay here though is very useful for trade as the lake feeds a  wide river which flows into the Southlands as a major artery throughout the ven lands.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Vassals==&lt;br /&gt;
It is said that just a year or so after Tzao received his barony he was beset by brigands raiding his village and farmlands.  Tzao has his own pet theories about where these miscreants came from, but has been unable to fully discern their origins.  During the season when the raids were at their height a band of common adventurers passed through Greenbridge province and offered to see to the brigands for a price.  Tzao was unsure whether he should entrust such a task to vagrants but decided to see if he could make use of them.  The vagabonds acquitted themselves surprisingly well in dispatching the brigands and bringing their leader to the feet of Greenbridge Manor (sadly the leader had been killed in the action and could not be questioned.)  After their success, Tzao made an offer to the travelers, stay in his employ in the barony and perform whatever tasks they were best suited for.  The commoners agreed and now make up the largest portion of the who&#039;s who of Tzao&#039;s vassals.&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Ashla Yvarai Cavala&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Spouse 3&#039;&#039; - For those who have not met her, rumor has it that Ashla is a stunningly beautiful woman whose marriage with Tzao was considered a masterstroke of political maneuvering.  Her father, while having no lack of ambition, never managed to rise above the rank of Baron himself and maintains relatively meager holding for one approaching his Solace years.  He passed his ambition on to his daughter and managed to marry her off to the offspring of two of the most well-respected Marquis in the realm.&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;The Balance&amp;quot;&#039;&#039;&#039; &lt;br /&gt;
**&#039;&#039;Roadmen 1&#039;&#039; - Among the remnant of adventuring band was a young warrior named Omin Dran.  His martial prowess and leadership skills were key in the defeat of the Redmere brigands.  As some of other members from the troupe have moved on to other assignments within the barony, Tzao has hired a number of underriders to serve Omin in patrolling the countryside and maintaining the peasants sense of security; after all, happy peasants are productive peasants.&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;The Sextant&amp;quot;&#039;&#039;&#039; &lt;br /&gt;
**&#039;&#039;Spy Network 3&#039;&#039; - Karheel Brinn arrived with the adventurers as something of a second-story man.  His specialty, before coming to Greenbridge, had been daring thefts (the details of which Tzao purportedly knows nothing).  His particular set of skills had proven invaluable during the routing of the Redmere brigands.  As such, his abilities with gathering (and keeping) secrets and espionage were quickly turned toward the security of the Baron Andrente&#039;s realm.  &lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;The Rod&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Staff 3&#039;&#039; - The house staff is managed by Calik, the house steward.  Calik was a &#039;gift&#039; from his parents.  He acted as Tzao&#039;s valet and mentor while he was growing up and the two have a very close bond.  When Tzao received his own barony, Calik&#039;s service was transferred to the new Baron Tzao Andrente.  Calik runs a tight ship and all of the goings on within the manor are known to him. &lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;The Lute and Lyre&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Artisan (Bard) 1&#039;&#039; - Another member of the adventuring party to dispatch the Redmere brigands, Fiona Wellesley is a multi-talented artist who specializes in songs and music.  She has a broad (if relatively superficial) knowledge of all the arts (which Tzao often calls upon), but her specialty is music and song from the great operas.  She also acts as a tutor to Tzao in the arts, even though he often makes for an infuriating pupil.&lt;/div&gt;</summary>
		<author><name>Kroysemaj</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Veiled_Vrentae/Tzao_Andrente/Domain&amp;diff=156144</id>
		<title>Veiled Vrentae/Tzao Andrente/Domain</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Veiled_Vrentae/Tzao_Andrente/Domain&amp;diff=156144"/>
		<updated>2010-09-06T04:25:30Z</updated>

		<summary type="html">&lt;p&gt;Kroysemaj: /* Domain */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Veiled_Vrentae|Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
=Domain=&lt;br /&gt;
&lt;br /&gt;
Greenbridge barony is one of the northermost baronies in the lands of the ven.  Most other ven despise the bitter winter cold of the area saying that Tzao is crazy to tempt Shanri so, but the truth is the province is largely sheltered from the worst of the frigid weather by the natural valley the Whitepine Range creates.&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Greenbridge Manor&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Castle 1&#039;&#039; - The seat of power in the Greenbridge Barony.  It is built into the foothills of the Whitepine Range. &lt;br /&gt;
*&#039;&#039;&#039;Hamath&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Village 1&#039;&#039; - Greenbridge Manor overlooks a broad valley, nestled in the base of which is Hamath village.  The Hamathinel, a small river spring from the mountains feeds the town&#039;s irrigation and millwrights&#039; needs.  Leather goods are the town&#039;s chief export.   &lt;br /&gt;
*&#039;&#039;&#039;Goodberry Farmsteads&#039;&#039;&#039; &lt;br /&gt;
**&#039;&#039;Farm 1&#039;&#039; - Spreading out from Hamath village is a patchwork of farmhouses and ranches that provide food for the surrounding area. &lt;br /&gt;
*&#039;&#039;&#039;Redmere Wildwood&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Forest 1&#039;&#039; - Covering the rolling hills that climb quickly to become the heights of the Whitepine Range is Redmere Wildwood.  A lush new growth forest with thickly pocketed woods that cover the hills and the base of the range right up to to the rim of the mountains themselves where the frigid climate beats back the forest into scrub land and eventually barren white-topped peaks.&lt;br /&gt;
*&#039;&#039;&#039;Whitepine Range&#039;&#039;&#039; &lt;br /&gt;
**&#039;&#039;Mountains 1&#039;&#039; - The mountain range in Greenbridge barony is the dominating feature.  The mountains are craggy, tall and dramatic.  Rich mines and quarries are ripe for exploitation and ready to provide the building blocks of the barony.  Menowyn is the tallest peak in the chain.  It rears like a giant steed thousands of feet above Greenbridge Manor.  There are rumors of ancient holds in the fastness of the mountains which hide great treasures.  No one has ever survived a trek into the range to confirm or deny these stories.  &lt;br /&gt;
*&#039;&#039;&#039;The Amber Grasses&#039;&#039;&#039; &lt;br /&gt;
**&#039;&#039;Plains 1&#039;&#039; - Beyond the farmlands surrounding Hamath village is a long stretching plain of golden undulating meadows.  The fertile land is perfect for the growing of many wild herbs and grape orchards of many varieties.  The water from the Hamathinel slows and branches into numerous creeks and springs making the land well-irrigate and suited to excellent growing seasons.    &lt;br /&gt;
*&#039;&#039;&#039;Baranduin Strand&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Shoreline 1&#039;&#039; - The Hamathinel eventually winds its way to a large inland lake at the end of the valley, the Hamathinien.  Along the sandy shores are a number of settlers in a small fishing village that is not quite large enough to produce anymore than what it needs to survive (and pay it&#039;s tribute to Baron Andrente.)  The natural bay here though is very useful for trade as the lake feeds a  wide river which flows into the Southlands as a major artery throughout the ven lands.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Vassals==&lt;br /&gt;
It is said that just a year or so after Tzao received his barony he was beset by brigands raiding his village and farmlands.  Tzao has his own pet theories about where these miscreants came from, but has been unable to fully discern their origins.  During the season when the raids were at their height a band of common adventurers passed through Greenbridge province and offered to see to the brigands for a price.  Tzao was unsure whether he should entrust such a task to vagrants but decided to see if he could make use of them.  The vagabonds acquitted themselves surprisingly well in dispatching the brigands and bringing their leader to the feet of Greenbridge Manor (sadly the leader had been killed in the action and could not be questioned.)  After their success, Tzao made an offer to the travelers, stay in his employ in the barony and perform whatever tasks they were best suited for.  The commoners agreed and now make up the largest portion of the who&#039;s who of Tzao&#039;s vassals.&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Ashla Yvarai Cavala&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Spouse 3&#039;&#039; - For those who have not met her, rumor has it that Ashla is a stunningly beautiful woman whose marriage with Tzao was considered a masterstroke by her parents.  Her parents, while having no lack of ambition, never managed to rise above the rank of Baron themselves and maintain relatively meager holdings for two approaching their Solace years.  They passed their ambition on to their daughter managed to marry her off to the offspring of two of the most well-respected Marquis in the realm.&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;The Balance&amp;quot;&#039;&#039;&#039; &lt;br /&gt;
**&#039;&#039;Roadmen 1&#039;&#039; - Among the remnant of adventuring band was a young fighter named Omin Dran.  His martial prowess and leadership skills were key in the defeat of the Redmere brigands.  As some of other members from the troupe have moved on to other assignments within the barony, Tzao has hired a number of underriders to serve Omin in patrolling the countryside and maintaining the peasants sense of security; after all, happy peasants are productive peasants.&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;The Sextant&amp;quot;&#039;&#039;&#039; &lt;br /&gt;
**&#039;&#039;Spy Network 3&#039;&#039; - Karheel Brinn arrived with the adventurers as something of a second-story man.  His specialty, before coming to Greenbridge, had been daring thefts (the details of which Tzao purportedly knows nothing).  His particular set of skills had proven invaluable during the routing of the Redmere brigands.  As such, his abilities with gathering (and keeping) secrets and espionage were quickly turned toward the security of the Baron Andrente&#039;s realm.  &lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;The Rod&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Staff 3&#039;&#039; - The house staff is managed by Calik, the house steward.  Calik was a &#039;gift&#039; from his parents.  He acted as Tzao&#039;s valet and mentor while he was growing up and the two have a very close bond.  When Tzao received his own barony, Calik&#039;s service was transferred to the new Baron Tzao Andrente.  Calik runs a tight ship and the goings on within the manor are known to him. &lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;The Lute and Lyre&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Artisan (Bard) 1&#039;&#039; - Another member of the adventuring party to dispatch the Redmere brigands, Fiona Wellesley is a multi-talented artist who specializes in songs and music.  She has a broad (if relatively superficial) knowledge of all the arts (which Tzao often calls upon) but her specialty is music and song from the great operas.  She also acts as a tutor to Tzao in the arts, even though he makes for an often infuriating pupil.&lt;/div&gt;</summary>
		<author><name>Kroysemaj</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Veiled_Vrentae/Tzao_Andrente/Domain&amp;diff=156143</id>
		<title>Veiled Vrentae/Tzao Andrente/Domain</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Veiled_Vrentae/Tzao_Andrente/Domain&amp;diff=156143"/>
		<updated>2010-09-06T04:19:21Z</updated>

		<summary type="html">&lt;p&gt;Kroysemaj: /* Domain */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Veiled_Vrentae|Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
=Domain=&lt;br /&gt;
&lt;br /&gt;
Greenbridge barony is one of the furthest northern baronies in the lands of the ven.  Most other ven despise the bitter winter cold of the area saying that Tzao is crazy to tempt Shanri so, but the truth is the province is largely sheltered from the worst of the frigid weather by the natural valley the Whitepine Range creates.&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Greenbridge Manor&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Castle 1&#039;&#039; - The seat of power in the Greenbridge Barony.  It is built into the foothills of the Whitepine Range. &lt;br /&gt;
*&#039;&#039;&#039;Hamath&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Village 1&#039;&#039; - Greenbridge Manor overlooks a broad valley, nestled in the base of which is Hamath village.  The Hamathinel, a small river spring from the mountains feeds the town&#039;s irrigation and millwrights&#039; needs.&lt;br /&gt;
*&#039;&#039;&#039;Goodberry Farmsteads&#039;&#039;&#039; &lt;br /&gt;
**&#039;&#039;Farm 1&#039;&#039; - Spreading out from Hamath village is a patchwork of farmhouses and ranches that provide food for the surrounding area. &lt;br /&gt;
*&#039;&#039;&#039;Redmere Wildwood&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Forest 1&#039;&#039; - Covering the rolling hills that climb quickly to rolling hills and become the heights of the Whitepine Range is Redmere Wildwood.  A lush new growth forest with thickly pocketed woods that cover the hills and the base of the mountains right up to to the rim of the mountains themselves where the cold beats back the forest into scrub land and eventually white-topped peaks.&lt;br /&gt;
*&#039;&#039;&#039;Whitepine Range&#039;&#039;&#039; &lt;br /&gt;
**&#039;&#039;Mountains 1&#039;&#039; - The mountain range in Greenbridge barony is the dominating feature.  Rich mines and quarries are ripe for exploitation and ready to provide the building blocks of the barony.  Menowyn is the tallest peak in the chain.  It rears like a giant steed thousands of feet above Greenbridge Manor.  There are rumors of ancient holds in the fastness of the mountains which hide great treasures.  No one has ever survived a trek into the ranges to confirm or deny these stories.  &lt;br /&gt;
*&#039;&#039;&#039;The Amber Meadows&#039;&#039;&#039; &lt;br /&gt;
**&#039;&#039;Plains 1&#039;&#039; - Beyond the farmlands surrounding Hamath village is a long stretching plain of golden undulating grass.  The fertile land is perfect for the growing of many wild herbs and grape orchards of many varieties.  The water from the Hamathinel slow and branches into numerous creek and springs making the land well-irrigate and suited to excellent growing seasons.    &lt;br /&gt;
*&#039;&#039;&#039;Baranduin Strand&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Shoreline 1&#039;&#039; - The Hamathinel eventually winds its way to a large inland lake at the end of the valley, the Hamathinien.  Along the sandy shores are a number of settlers in a small fishing village that is not quite large enough to produce anymore than what it needs to survive (and pay it&#039;s tribute to Baron Andrente.)  The natural bay here though is very useful for trade as the lake feeds a  wide river which flows into the Southlands as a major artery through the ven lands.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Vassals==&lt;br /&gt;
It is said that just a year or so after Tzao received his barony he was beset by brigands raiding his village and farmlands.  Tzao has his own pet theories about where these miscreants came from, but has been unable to fully discern their origins.  During the season when the raids were at their height a band of common adventurers passed through Greenbridge province and offered to see to the brigands for a price.  Tzao was unsure whether he should entrust such a task to vagrants but decided to see if he could make use of them.  The vagabonds acquitted themselves surprisingly well in dispatching the brigands and bringing their leader to the feet of Greenbridge Manor (sadly the leader had been killed in the action and could not be questioned.)  After their success, Tzao made an offer to the travelers, stay in his employ in the barony and perform whatever tasks they were best suited for.  The commoners agreed and now make up the largest portion of the who&#039;s who of Tzao&#039;s vassals.&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Ashla Yvarai Cavala&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Spouse 3&#039;&#039; - For those who have not met her, rumor has it that Ashla is a stunningly beautiful woman whose marriage with Tzao was considered a masterstroke by her parents.  Her parents, while having no lack of ambition, never managed to rise above the rank of Baron themselves and maintain relatively meager holdings for two approaching their Solace years.  They passed their ambition on to their daughter managed to marry her off to the offspring of two of the most well-respected Marquis in the realm.&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;The Balance&amp;quot;&#039;&#039;&#039; &lt;br /&gt;
**&#039;&#039;Roadmen 1&#039;&#039; - Among the remnant of adventuring band was a young fighter named Omin Dran.  His martial prowess and leadership skills were key in the defeat of the Redmere brigands.  As some of other members from the troupe have moved on to other assignments within the barony, Tzao has hired a number of underriders to serve Omin in patrolling the countryside and maintaining the peasants sense of security; after all, happy peasants are productive peasants.&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;The Sextant&amp;quot;&#039;&#039;&#039; &lt;br /&gt;
**&#039;&#039;Spy Network 3&#039;&#039; - Karheel Brinn arrived with the adventurers as something of a second-story man.  His specialty, before coming to Greenbridge, had been daring thefts (the details of which Tzao purportedly knows nothing).  His particular set of skills had proven invaluable during the routing of the Redmere brigands.  As such, his abilities with gathering (and keeping) secrets and espionage were quickly turned toward the security of the Baron Andrente&#039;s realm.  &lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;The Rod&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Staff 3&#039;&#039; - The house staff is managed by Calik, the house steward.  Calik was a &#039;gift&#039; from his parents.  He acted as Tzao&#039;s valet and mentor while he was growing up and the two have a very close bond.  When Tzao received his own barony, Calik&#039;s service was transferred to the new Baron Tzao Andrente.  Calik runs a tight ship and the goings on within the manor are known to him. &lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;The Lute and Lyre&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Artisan (Bard) 1&#039;&#039; - Another member of the adventuring party to dispatch the Redmere brigands, Fiona Wellesley is a multi-talented artist who specializes in songs and music.  She has a broad (if relatively superficial) knowledge of all the arts (which Tzao often calls upon) but her specialty is music and song from the great operas.  She also acts as a tutor to Tzao in the arts, even though he makes for an often infuriating pupil.&lt;/div&gt;</summary>
		<author><name>Kroysemaj</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Veiled_Vrentae/Tzao_Andrente/Domain&amp;diff=156142</id>
		<title>Veiled Vrentae/Tzao Andrente/Domain</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Veiled_Vrentae/Tzao_Andrente/Domain&amp;diff=156142"/>
		<updated>2010-09-06T04:18:26Z</updated>

		<summary type="html">&lt;p&gt;Kroysemaj: /* Domain */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Veiled_Vrentae|Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
=Domain=&lt;br /&gt;
&lt;br /&gt;
Greenbridge barony is one of the furthest northern baronies in the lands of the ven.  Most other ven despise the bitter winter cold of the area saying that Tzao is crazy to tempt Shanri so, but the truth is the province is largely sheltered from the worst of the frigid weather by the natural valley the Whitepine Range creates.&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Greenbridge Manor&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Castle 1&#039;&#039; - The seat of power in the Greenbridge Barony.  It is built into the foothills of the Whitepine Range. &lt;br /&gt;
*&#039;&#039;&#039;Hamath&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Village 1&#039;&#039; - Greenbridge Castle overlooks a broad valley, nestled in the base of which is Hamath village.  The Hamathinel, a small river spring from the mountains feeds the town&#039;s irrigation and millwrights&#039; needs.&lt;br /&gt;
*&#039;&#039;&#039;Goodberry Farmsteads&#039;&#039;&#039; &lt;br /&gt;
**&#039;&#039;Farm 1&#039;&#039; - Spreading out from Hamath village is a patchwork of farmhouses and ranches that provide food for the surrounding area. &lt;br /&gt;
*&#039;&#039;&#039;Redmere Wildwood&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Forest 1&#039;&#039; - Covering the rolling hills that climb quickly to rolling hills and become the heights of the Whitepine Range is Redmere Wildwood.  A lush new growth forest with thickly pocketed woods that cover the hills and the base of the mountains right up to to the rim of the mountains themselves where the cold beats back the forest into scrub land and eventually white-topped peaks.&lt;br /&gt;
*&#039;&#039;&#039;Whitepine Range&#039;&#039;&#039; &lt;br /&gt;
**&#039;&#039;Mountains 1&#039;&#039; - The mountain range in Greenbridge barony is the dominating feature.  Rich mines and quarries are ripe for exploitation and ready to provide the building blocks of the barony.  Menowyn is the tallest peak in the chain.  It rears like a giant steed thousands of feet above Greenbridge Castle.  There are rumors of ancient holds in the fastness of the mountains which hide great treasures.  No one has ever survived a trek into the ranges to confirm or deny these stories.  &lt;br /&gt;
*&#039;&#039;&#039;The Amber Meadows&#039;&#039;&#039; &lt;br /&gt;
**&#039;&#039;Plains 1&#039;&#039; - Beyond the farmlands surrounding Hamath village is a long stretching plain of golden undulating grass.  The fertile land is perfect for the growing of many wild herbs and grape orchards of many varieties.  The water from the Hamathinel slow and branches into numerous creek and springs making the land well-irrigate and suited to excellent growing seasons.    &lt;br /&gt;
*&#039;&#039;&#039;Baranduin Strand&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Shoreline 1&#039;&#039; - The Hamathinel eventually winds its way to a large inland lake at the end of the valley, the Hamathinien.  Along the sandy shores are a number of settlers in a small fishing village that is not quite large enough to produce anymore than what it needs to survive (and pay it&#039;s tribute to Baron Andrente.)  The natural bay here though is very useful for trade as the lake feeds a  wide river which flows into the Southlands as a major artery through the ven lands.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Vassals==&lt;br /&gt;
It is said that just a year or so after Tzao received his barony he was beset by brigands raiding his village and farmlands.  Tzao has his own pet theories about where these miscreants came from, but has been unable to fully discern their origins.  During the season when the raids were at their height a band of common adventurers passed through Greenbridge province and offered to see to the brigands for a price.  Tzao was unsure whether he should entrust such a task to vagrants but decided to see if he could make use of them.  The vagabonds acquitted themselves surprisingly well in dispatching the brigands and bringing their leader to the feet of Greenbridge Castle (sadly the leader had been killed in the action and could not be questioned.)  After their success, Tzao made an offer to the travelers, stay in his employ in the barony and perform whatever tasks they were best suited for.  The commoners agreed and now make up the largest portion of the who&#039;s who of Tzao&#039;s vassals.&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Ashla Yvarai Cavala&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Spouse 3&#039;&#039; - For those who have not met her, rumor has it that Ashla is a stunningly beautiful woman whose marriage with Tzao was considered a masterstroke by her parents.  Her parents, while having no lack of ambition, never managed to rise above the rank of Baron themselves and maintain relatively meager holdings for two approaching their Solace years.  They passed their ambition on to their daughter managed to marry her off to the offspring of two of the most well-respected Marquis in the realm.&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;The Balance&amp;quot;&#039;&#039;&#039; &lt;br /&gt;
**&#039;&#039;Roadmen 1&#039;&#039; - Among the remnant of adventuring band was a young fighter named Omin Dran.  His martial prowess and leadership skills were key in the defeat of the Redmere brigands.  As some of other members from the troupe have moved on to other assignments within the barony, Tzao has hired a number of underriders to serve Omin in patrolling the countryside and maintaining the peasants sense of security; after all, happy peasants are productive peasants.&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;The Sextant&amp;quot;&#039;&#039;&#039; &lt;br /&gt;
**&#039;&#039;Spy Network 3&#039;&#039; - Karheel Brinn arrived with the adventurers as something of a second-story man.  His specialty, before coming to Greenbridge, had been daring thefts (the details of which Tzao purportedly knows nothing).  His particular set of skills had proven invaluable during the routing of the Redmere brigands.  As such, his abilities with gathering (and keeping) secrets and espionage were quickly turned toward the security of the Baron Andrente&#039;s realm.  &lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;The Rod&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Staff 3&#039;&#039; - The house staff is managed by Calik, the house steward.  Calik was a &#039;gift&#039; from his parents.  He acted as Tzao&#039;s valet and mentor while he was growing up and the two have a very close bond.  When Tzao received his own barony, Calik&#039;s service was transferred to the new Baron Tzao Andrente.  Calik runs a tight ship and the goings on within the castle are known to him. &lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;The Lute and Lyre&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Artisan (Bard) 1&#039;&#039; - Another member of the adventuring party to dispatch the Redmere brigands, Fiona Wellesley is a multi-talented artist who specializes in songs and music.  She has a broad (if relatively superficial) knowledge of all the arts (which Tzao often calls upon) but her specialty is music and song from the great operas.  She also acts as a tutor to Tzao in the arts, even though he makes for an often infuriating pupil.&lt;/div&gt;</summary>
		<author><name>Kroysemaj</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Veiled_Vrentae/Tzao_Andrente/Domain&amp;diff=156141</id>
		<title>Veiled Vrentae/Tzao Andrente/Domain</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Veiled_Vrentae/Tzao_Andrente/Domain&amp;diff=156141"/>
		<updated>2010-09-06T04:17:20Z</updated>

		<summary type="html">&lt;p&gt;Kroysemaj: /* Domain */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Veiled_Vrentae|Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
=Domain=&lt;br /&gt;
&lt;br /&gt;
Greenbridge barony is one of the furthest northern baronies in the lands of the ven.  Most other ven despise the bitter winter cold of the area saying that Tzao is crazy to tempt Shanri so, but the truth is the province is largely sheltered from the worst of the frigid weather by the natural valley the Whitepine Range creates.&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Greenbridge Castle&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Castle 1&#039;&#039; - The seat of power in the Greenbridge Barony.  It is built into the foothills of the Whitepine Range. &lt;br /&gt;
*&#039;&#039;&#039;Hamath&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Village 1&#039;&#039; - Greenbridge Castle overlooks a broad valley, nestled in the base of which is Hamath village.  The Hamathinel, a small river spring from the mountains feeds the town&#039;s irrigation and millwrights&#039; needs.&lt;br /&gt;
*&#039;&#039;&#039;Goodberry Farmsteads&#039;&#039;&#039; &lt;br /&gt;
**&#039;&#039;Farm 1&#039;&#039; - Spreading out from Hamath village is a patchwork of farmhouses and ranches that provide food for the surrounding area. &lt;br /&gt;
*&#039;&#039;&#039;Redmere Wildwood&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Forest 1&#039;&#039; - Covering the rolling hills that climb quickly to rolling hills and become the heights of the Whitepine Range is Redmere Wildwood.  A lush new growth forest with thickly pocketed woods that cover the hills and the base of the mountains right up to to the rim of the mountains themselves where the cold beats back the forest into scrub land and eventually white-topped peaks.&lt;br /&gt;
*&#039;&#039;&#039;Whitepine Range&#039;&#039;&#039; &lt;br /&gt;
**&#039;&#039;Mountains 1&#039;&#039; - The mountain range in Greenbridge barony is the dominating feature.  Rich mines and quarries are ripe for exploitation and ready to provide the building blocks of the barony.  Menowyn is the tallest peak in the chain.  It rears like a giant steed thousands of feet above Greenbridge Castle.  There are rumors of ancient holds in the fastness of the mountains which hide great treasures.  No one has ever survived a trek into the ranges to confirm or deny these stories.  &lt;br /&gt;
*&#039;&#039;&#039;The Amber Plains&#039;&#039;&#039; &lt;br /&gt;
**&#039;&#039;Plains 1&#039;&#039; - Beyond the farmlands surrounding Hamath village is a long stretching plain of golden undulating grass.  The fertile land is perfect for the growing of many wild herbs and grape orchards of many varieties.  The water from the Hamathinel slow and branches into numerous creek and springs making the land well-irrigate and suited to excellent growing seasons.    &lt;br /&gt;
*&#039;&#039;&#039;Baranduin Shoreline&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Shoreline 1&#039;&#039; - The Hamathinel eventually winds its way to a large inland lake at the end of the valley, the Hamathinien.  Along the sandy shores are a number of settlers in a small fishing village that is not quite large enough to produce anymore than what it needs to survive (and pay it&#039;s tribute to Baron Andrente.)  The natural bay here though is very useful for trade as the lake feeds a  wide river which flows into the Southlands as a major artery through the ven lands.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Vassals==&lt;br /&gt;
It is said that just a year or so after Tzao received his barony he was beset by brigands raiding his village and farmlands.  Tzao has his own pet theories about where these miscreants came from, but has been unable to fully discern their origins.  During the season when the raids were at their height a band of common adventurers passed through Greenbridge province and offered to see to the brigands for a price.  Tzao was unsure whether he should entrust such a task to vagrants but decided to see if he could make use of them.  The vagabonds acquitted themselves surprisingly well in dispatching the brigands and bringing their leader to the feet of Greenbridge Castle (sadly the leader had been killed in the action and could not be questioned.)  After their success, Tzao made an offer to the travelers, stay in his employ in the barony and perform whatever tasks they were best suited for.  The commoners agreed and now make up the largest portion of the who&#039;s who of Tzao&#039;s vassals.&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Ashla Yvarai Cavala&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Spouse 3&#039;&#039; - For those who have not met her, rumor has it that Ashla is a stunningly beautiful woman whose marriage with Tzao was considered a masterstroke by her parents.  Her parents, while having no lack of ambition, never managed to rise above the rank of Baron themselves and maintain relatively meager holdings for two approaching their Solace years.  They passed their ambition on to their daughter managed to marry her off to the offspring of two of the most well-respected Marquis in the realm.&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;The Balance&amp;quot;&#039;&#039;&#039; &lt;br /&gt;
**&#039;&#039;Roadmen 1&#039;&#039; - Among the remnant of adventuring band was a young fighter named Omin Dran.  His martial prowess and leadership skills were key in the defeat of the Redmere brigands.  As some of other members from the troupe have moved on to other assignments within the barony, Tzao has hired a number of underriders to serve Omin in patrolling the countryside and maintaining the peasants sense of security; after all, happy peasants are productive peasants.&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;The Sextant&amp;quot;&#039;&#039;&#039; &lt;br /&gt;
**&#039;&#039;Spy Network 3&#039;&#039; - Karheel Brinn arrived with the adventurers as something of a second-story man.  His specialty, before coming to Greenbridge, had been daring thefts (the details of which Tzao purportedly knows nothing).  His particular set of skills had proven invaluable during the routing of the Redmere brigands.  As such, his abilities with gathering (and keeping) secrets and espionage were quickly turned toward the security of the Baron Andrente&#039;s realm.  &lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;The Rod&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Staff 3&#039;&#039; - The house staff is managed by Calik, the house steward.  Calik was a &#039;gift&#039; from his parents.  He acted as Tzao&#039;s valet and mentor while he was growing up and the two have a very close bond.  When Tzao received his own barony, Calik&#039;s service was transferred to the new Baron Tzao Andrente.  Calik runs a tight ship and the goings on within the castle are known to him. &lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;The Lute and Lyre&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Artisan (Bard) 1&#039;&#039; - Another member of the adventuring party to dispatch the Redmere brigands, Fiona Wellesley is a multi-talented artist who specializes in songs and music.  She has a broad (if relatively superficial) knowledge of all the arts (which Tzao often calls upon) but her specialty is music and song from the great operas.  She also acts as a tutor to Tzao in the arts, even though he makes for an often infuriating pupil.&lt;/div&gt;</summary>
		<author><name>Kroysemaj</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Veiled_Vrentae/Tzao_Andrente/Domain&amp;diff=156140</id>
		<title>Veiled Vrentae/Tzao Andrente/Domain</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Veiled_Vrentae/Tzao_Andrente/Domain&amp;diff=156140"/>
		<updated>2010-09-06T04:16:47Z</updated>

		<summary type="html">&lt;p&gt;Kroysemaj: /* Domain */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Veiled_Vrentae|Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
=Domain=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Greenbridge barony is one of the furthest northern baronies in the lands of the ven.  Most other ven despise the bitter winter cold of the area saying that Tzao is crazy to tempt Shanri so, but the truth is the province is largely sheltered from the worst of the frigid weather by the natural valley the Whitepine Range creates.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Greenbridge Castle&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Castle 1&#039;&#039; - The seat of power in the Greenbridge Barony.  It is built into the foothills of the Whitepine Range. &lt;br /&gt;
*&#039;&#039;&#039;Hamath&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Village 1&#039;&#039; - Greenbridge Castle overlooks a broad valley, nestled in the base of which is Hamath village.  The Hamathinel, a small river spring from the mountains feeds the town&#039;s irrigation and millwrights&#039; needs.&lt;br /&gt;
*&#039;&#039;&#039;Goodberry Farmsteads&#039;&#039;&#039; &lt;br /&gt;
**&#039;&#039;Farm 1&#039;&#039; - Spreading out from Hamath village is a patchwork of farmhouses and ranches that provide food for the surrounding area. &lt;br /&gt;
*&#039;&#039;&#039;Redmere Wildwood&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Forest 1&#039;&#039; - Covering the rolling hills that climb quickly to rolling hills and become the heights of the Whitepine Range is Redmere Wildwood.  A lush new growth forest with thickly pocketed woods that cover the hills and the base of the mountains right up to to the rim of the mountains themselves where the cold beats back the forest into scrub land and eventually white-topped peaks.&lt;br /&gt;
*&#039;&#039;&#039;Whitepine Range&#039;&#039;&#039; &lt;br /&gt;
**&#039;&#039;Mountains 1&#039;&#039; - The mountain range in Greenbridge barony is the dominating feature.  Rich mines and quarries are ripe for exploitation and ready to provide the building blocks of the barony.  Menowyn is the tallest peak in the chain.  It rears like a giant steed thousands of feet above Greenbridge Castle.  There are rumors of ancient holds in the fastness of the mountains which hide great treasures.  No one has ever survived a trek into the ranges to confirm or deny these stories.  &lt;br /&gt;
*&#039;&#039;&#039;The Amber Plains&#039;&#039;&#039; &lt;br /&gt;
**&#039;&#039;Plains 1&#039;&#039; - Beyond the farmlands surrounding Hamath village is a long stretching plain of golden undulating grass.  The fertile land is perfect for the growing of many wild herbs and grape orchards of many varieties.  The water from the Hamathinel slow and branches into numerous creek and springs making the land well-irrigate and suited to excellent growing seasons.    &lt;br /&gt;
*&#039;&#039;&#039;Baranduin Shoreline&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Shoreline 1&#039;&#039; - The Hamathinel eventually winds its way to a large inland lake at the end of the valley, the Hamathinien.  Along the sandy shores are a number of settlers in a small fishing village that is not quite large enough to produce anymore than what it needs to survive (and pay it&#039;s tribute to Baron Andrente.)  The natural bay here though is very useful for trade as the lake feeds a  wide river which flows into the Southlands as a major artery through the ven lands.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Vassals==&lt;br /&gt;
It is said that just a year or so after Tzao received his barony he was beset by brigands raiding his village and farmlands.  Tzao has his own pet theories about where these miscreants came from, but has been unable to fully discern their origins.  During the season when the raids were at their height a band of common adventurers passed through Greenbridge province and offered to see to the brigands for a price.  Tzao was unsure whether he should entrust such a task to vagrants but decided to see if he could make use of them.  The vagabonds acquitted themselves surprisingly well in dispatching the brigands and bringing their leader to the feet of Greenbridge Castle (sadly the leader had been killed in the action and could not be questioned.)  After their success, Tzao made an offer to the travelers, stay in his employ in the barony and perform whatever tasks they were best suited for.  The commoners agreed and now make up the largest portion of the who&#039;s who of Tzao&#039;s vassals.&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Ashla Yvarai Cavala&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Spouse 3&#039;&#039; - For those who have not met her, rumor has it that Ashla is a stunningly beautiful woman whose marriage with Tzao was considered a masterstroke by her parents.  Her parents, while having no lack of ambition, never managed to rise above the rank of Baron themselves and maintain relatively meager holdings for two approaching their Solace years.  They passed their ambition on to their daughter managed to marry her off to the offspring of two of the most well-respected Marquis in the realm.&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;The Balance&amp;quot;&#039;&#039;&#039; &lt;br /&gt;
**&#039;&#039;Roadmen 1&#039;&#039; - Among the remnant of adventuring band was a young fighter named Omin Dran.  His martial prowess and leadership skills were key in the defeat of the Redmere brigands.  As some of other members from the troupe have moved on to other assignments within the barony, Tzao has hired a number of underriders to serve Omin in patrolling the countryside and maintaining the peasants sense of security; after all, happy peasants are productive peasants.&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;The Sextant&amp;quot;&#039;&#039;&#039; &lt;br /&gt;
**&#039;&#039;Spy Network 3&#039;&#039; - Karheel Brinn arrived with the adventurers as something of a second-story man.  His specialty, before coming to Greenbridge, had been daring thefts (the details of which Tzao purportedly knows nothing).  His particular set of skills had proven invaluable during the routing of the Redmere brigands.  As such, his abilities with gathering (and keeping) secrets and espionage were quickly turned toward the security of the Baron Andrente&#039;s realm.  &lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;The Rod&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Staff 3&#039;&#039; - The house staff is managed by Calik, the house steward.  Calik was a &#039;gift&#039; from his parents.  He acted as Tzao&#039;s valet and mentor while he was growing up and the two have a very close bond.  When Tzao received his own barony, Calik&#039;s service was transferred to the new Baron Tzao Andrente.  Calik runs a tight ship and the goings on within the castle are known to him. &lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;The Lute and Lyre&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Artisan (Bard) 1&#039;&#039; - Another member of the adventuring party to dispatch the Redmere brigands, Fiona Wellesley is a multi-talented artist who specializes in songs and music.  She has a broad (if relatively superficial) knowledge of all the arts (which Tzao often calls upon) but her specialty is music and song from the great operas.  She also acts as a tutor to Tzao in the arts, even though he makes for an often infuriating pupil.&lt;/div&gt;</summary>
		<author><name>Kroysemaj</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Veiled_Vrentae/Tzao_Andrente/Domain&amp;diff=156139</id>
		<title>Veiled Vrentae/Tzao Andrente/Domain</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Veiled_Vrentae/Tzao_Andrente/Domain&amp;diff=156139"/>
		<updated>2010-09-06T03:31:19Z</updated>

		<summary type="html">&lt;p&gt;Kroysemaj: /* Domain */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Veiled_Vrentae|Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
=Domain=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Greenbridge barony is one of the furthest northern baronies in the lands of the ven.  Most other ven despise the bitter winter cold of the area saying that Tzao is crazy to tempt Shanri so, but the truth is the province is largely sheltered from the worst of the frigid weather by the natural valley the Whitepine Mts. creates.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Greenbridge Castle&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Castle 1&#039;&#039; - The seat of power in the Greenbridge Barony.  It is built into the foothills of the Whitepine Mts. &lt;br /&gt;
*&#039;&#039;&#039;Hamath Village&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Village 1&#039;&#039; - Greenbridge Castle overlooks a broad valley, nestled in the base of which is Hamath village.  The Hamathinel, a small river spring from the mountains feeds the town&#039;s irrigation and millwrights&#039; needs.&lt;br /&gt;
*&#039;&#039;&#039;Goodberry Farm&#039;&#039;&#039; &lt;br /&gt;
**&#039;&#039;Farm 1&#039;&#039; - Spreading out from Hamath village is a patchwork of farmhouses and ranches that provide food for the surrounding area. &lt;br /&gt;
*&#039;&#039;&#039;Redmere Forest&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Forest 1&#039;&#039; - Covering the rolling hills that climb quickly to rolling hills and become the heights of the Whitepine Mts. is Redmere Forest.  A lush new growth forest with thickly pocketed woods that cover the hills and the base of the mountains right up to to the rim of the mountains themselves where the cold beats back the forest into scrub land and eventually white-topped peaks.&lt;br /&gt;
*&#039;&#039;&#039;Whitepine Mountains&#039;&#039;&#039; &lt;br /&gt;
**&#039;&#039;Mountains 1&#039;&#039; - The mountain range in Greenbridge barony is the dominating feature.  Rich mines and quarries are ripe for exploitation and ready to provide the building blocks of the barony.  Menowyn is the tallest peak in the chain.  It rears like a giant steed thousands of feet above Greenbridge Castle.  There are rumors of ancient holds in the fastness of the mountains which hide great treasures.  No one has ever survived a trek into the ranges to confirm or deny these stories.  &lt;br /&gt;
*&#039;&#039;&#039;The Amber Plains&#039;&#039;&#039; &lt;br /&gt;
**&#039;&#039;Plains 1&#039;&#039; - Beyond the farmlands surrounding Hamath village is a long stretching plain of golden undulating grass.  The fertile land is perfect for the growing of many wild herbs and grape orchards of many varieties.  The water from the Hamathinel slow and branches into numerous creek and springs making the land well-irrigate and suited to excellent growing seasons.    &lt;br /&gt;
*&#039;&#039;&#039;Baranduin Shoreline&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Shoreline 1&#039;&#039; - The Hamathinel eventually winds its way to a large inland lake at the end of the valley, the Hamathinien.  Along the sandy shores are a number of settlers in a small fishing village that is not quite large enough to produce anymore than what it needs to survive (and pay it&#039;s tribute to Baron Andrente.)  The natural bay here though is very useful for trade as the lake feeds a  wide river which flows into the Southlands as a major artery through the ven lands.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Vassals==&lt;br /&gt;
Ashla Yvarai Cavala, Spouse 3&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;quot;The Balance&amp;quot; - Roadmen 1&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;The Sextant&amp;quot; - Spy Network 3&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;The Rod&amp;quot; - Staff 3&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;The Brush&amp;quot; - Artisan (Painter) 1&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kroysemaj</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Veiled_Vrentae/Tzao_Andrente/Domain&amp;diff=156138</id>
		<title>Veiled Vrentae/Tzao Andrente/Domain</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Veiled_Vrentae/Tzao_Andrente/Domain&amp;diff=156138"/>
		<updated>2010-09-06T03:30:59Z</updated>

		<summary type="html">&lt;p&gt;Kroysemaj: /* Domain */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Veiled_Vrentae|Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
=Domain=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Greenbridge barony is one of the furthest northern baronies in the lands of the ven.  Most other ven despise the bitter winter cold of the area saying that Tzao is crazy to tempt Shanri so, but the truth is the province is largely sheltered from the worst of the frigid weather by the natural valley the Whitepine Mts. creates.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Greenbridge Castle&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Castle 1&#039;&#039; - The seat of power in the Greenbridge Barony.  It is built into the foothills of the Whitepine Mts.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
*&#039;&#039;&#039;Hamath Village&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Village 1&#039;&#039; - Greenbridge Castle overlooks a broad valley, nestled in the base of which is Hamath village.  The Hamathinel, a small river spring from the mountains feeds the town&#039;s irrigation and millwrights&#039; needs.&lt;br /&gt;
*&#039;&#039;&#039;Goodberry Farm&#039;&#039;&#039; &lt;br /&gt;
**&#039;&#039;Farm 1&#039;&#039; - Spreading out from Hamath village is a patchwork of farmhouses and ranches that provide food for the surrounding area. &lt;br /&gt;
*&#039;&#039;&#039;Redmere Forest&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Forest 1&#039;&#039; - Covering the rolling hills that climb quickly to rolling hills and become the heights of the Whitepine Mts. is Redmere Forest.  A lush new growth forest with thickly pocketed woods that cover the hills and the base of the mountains right up to to the rim of the mountains themselves where the cold beats back the forest into scrub land and eventually white-topped peaks.&lt;br /&gt;
*&#039;&#039;&#039;Whitepine Mountains&#039;&#039;&#039; &lt;br /&gt;
**&#039;&#039;Mountains 1&#039;&#039; - The mountain range in Greenbridge barony is the dominating feature.  Rich mines and quarries are ripe for exploitation and ready to provide the building blocks of the barony.  Menowyn is the tallest peak in the chain.  It rears like a giant steed thousands of feet above Greenbridge Castle.  There are rumors of ancient holds in the fastness of the mountains which hide great treasures.  No one has ever survived a trek into the ranges to confirm or deny these stories.  &lt;br /&gt;
*&#039;&#039;&#039;The Amber Plains&#039;&#039;&#039; &lt;br /&gt;
**&#039;&#039;Plains 1&#039;&#039; - Beyond the farmlands surrounding Hamath village is a long stretching plain of golden undulating grass.  The fertile land is perfect for the growing of many wild herbs and grape orchards of many varieties.  The water from the Hamathinel slow and branches into numerous creek and springs making the land well-irrigate and suited to excellent growing seasons.    &lt;br /&gt;
*&#039;&#039;&#039;Baranduin Shoreline&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Shoreline 1&#039;&#039; - The Hamathinel eventually winds its way to a large inland lake at the end of the valley, the Hamathinien.  Along the sandy shores are a number of settlers in a small fishing village that is not quite large enough to produce anymore than what it needs to survive (and pay it&#039;s tribute to Baron Andrente.)  The natural bay here though is very useful for trade as the lake feeds a  wide river which flows into the Southlands as a major artery through the ven lands.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Vassals==&lt;br /&gt;
Ashla Yvarai Cavala, Spouse 3&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;quot;The Balance&amp;quot; - Roadmen 1&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;The Sextant&amp;quot; - Spy Network 3&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;The Rod&amp;quot; - Staff 3&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;The Brush&amp;quot; - Artisan (Painter) 1&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kroysemaj</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Veiled_Vrentae/Tzao_Andrente/Domain&amp;diff=156136</id>
		<title>Veiled Vrentae/Tzao Andrente/Domain</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Veiled_Vrentae/Tzao_Andrente/Domain&amp;diff=156136"/>
		<updated>2010-09-06T02:54:43Z</updated>

		<summary type="html">&lt;p&gt;Kroysemaj: /* Domain: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Veiled_Vrentae|Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
=Domain=&lt;br /&gt;
Greenbridge Castle 1 (None)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hamath Village 1 (Goods)&amp;lt;br&amp;gt;&lt;br /&gt;
Goodberry Farm 1 (Food/Industry)&amp;lt;br&amp;gt;&lt;br /&gt;
Redmere Forest 1 (Lumber/Food)&amp;lt;br&amp;gt;&lt;br /&gt;
Whitepine Mountains 1 (Metals/Stone)&amp;lt;br&amp;gt;&lt;br /&gt;
Baranduin Shoreline 1 (Trade)&amp;lt;br&amp;gt;&lt;br /&gt;
The Amber Plains 1 (Wine/Spices)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Vassals==&lt;br /&gt;
Ashla Yvarai Cavala, Spouse 3&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;quot;The Balance&amp;quot; - Roadmen 1&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;The Sextant&amp;quot; - Spy Network 3&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;The Rod&amp;quot; - Staff 3&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;The Brush&amp;quot; - Artisan (Painter) 1&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kroysemaj</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Veiled_Vrentae/Tzao_Andrente/Domain&amp;diff=156135</id>
		<title>Veiled Vrentae/Tzao Andrente/Domain</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Veiled_Vrentae/Tzao_Andrente/Domain&amp;diff=156135"/>
		<updated>2010-09-06T02:52:40Z</updated>

		<summary type="html">&lt;p&gt;Kroysemaj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Veiled_Vrentae|Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
=Domain:=&lt;br /&gt;
Greenbridge Castle 1 (None)&amp;lt;br&amp;gt;&lt;br /&gt;
Hamath Village 1 (Goods)&amp;lt;br&amp;gt;&lt;br /&gt;
Goodberry Farm 1 (Food/Industry)&amp;lt;br&amp;gt;&lt;br /&gt;
Redmere Forest 1 (Lumber/Food)&amp;lt;br&amp;gt;&lt;br /&gt;
Whitepine Mountains 1 (Metals/Stone)&amp;lt;br&amp;gt;&lt;br /&gt;
Baranduin Shoreline 1 (Trade)&amp;lt;br&amp;gt;&lt;br /&gt;
The Amber Plains 1 (Wine/Spices)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Vassals==&lt;br /&gt;
Ashla Yvarai Cavala, Spouse 3&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;quot;The Balance&amp;quot; - Roadmen 1&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;The Sextant&amp;quot; - Spy Network 3&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;The Rod&amp;quot; - Staff 3&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;The Brush&amp;quot; - Artisan (Painter) 1&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kroysemaj</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Veiled_Vrentae/Rumors_about_Tzao_Andrente&amp;diff=156134</id>
		<title>Veiled Vrentae/Rumors about Tzao Andrente</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Veiled_Vrentae/Rumors_about_Tzao_Andrente&amp;diff=156134"/>
		<updated>2010-09-06T02:45:57Z</updated>

		<summary type="html">&lt;p&gt;Kroysemaj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Veiled_Vrentae|Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==First Impressions==&lt;br /&gt;
&lt;br /&gt;
The modest courtyard was decorated to the extent to which a young Baron and Baroness could manage. “At least let us bring some of our servants my boy. Poor Calik and his staff will wear holes in their slippers trying to service an affair of this size.” Tzao’s mother had offered to help with the décor and staffing the but he had roundly dismissed the notion.&lt;br /&gt;
&lt;br /&gt;
“This is to be our gathering mother,” Tzao said, smiling warmly at his wife Ashla and stroking her arm in his. “If you aid us, then it becomes your party too. We are deeply moved that you would make such an offer, but I still must decline. If you are so concerned with Calik’s shoes, then I can send a runner to the village to hire a few extra hands to work in the kitchens out of sight.”&lt;br /&gt;
&lt;br /&gt;
His mother, Valtha, knit her brows together disapprovingly. “You certainly inherited your father’s stubbornness, before all the Suaven I swear it to be true! Very well, I will retire to my quarters until the guests start arriving. Have Calik fetch me so that I shall not be tardy.” She inclined her head to them and Tzao bowed low at the hip, Ashla curtsying deeply. She had come from a much more modest upbringing. Her parents had never risen above the rank of Baron, the marriage had been a strange one but she was a jewel and Tzao loved her deeply, and he understood how truly rare that was.&lt;br /&gt;
&lt;br /&gt;
Tzao turned and looked into the courtyard of Greenbridge castle. “Maybe she is right. Perhaps I will send Joci down to the village to fetch another half dozen to work the scullery.” He turned and nodded to an attendant who was standing by the door. The attendant in his house livery of red and white bowed at the hip and slipped from the room. Tzao turned again to the window overlooking the courtyard and his province below. Greenbridge was built against the foothills of the Whitepine Mountains. Below stretched a long valley at the base of which lay the village of Hamath. Small curls of bluish smoke streamed from the chimneys as the afternoon wore into evening. The lanterns were already lit in the courtyard casting an amber filter over the whole scene. The early guests were already filing in.&lt;br /&gt;
&lt;br /&gt;
Tzao had never been blessed with social ease. His wife Ashla moved easily through the crowd. Everywhere she walked spirits were lifted. Tzao did his best to mimic her social graces. He gripped hands with his peers and bowed to his betters. He tried to remember some of the jokes he had memorized for this night. He got a few laughs here and there and thought he was doing quite well. His mother had come down almost an hour into the affair. As one of the most senior ranking nobles, she waited until everyone had arrived and then descended from the keep in splendor. Her ball gown was richly made and the envy of every Lady in attendance. She smiled easily to her son and worked the room. So far the party was going quite well.&lt;br /&gt;
&lt;br /&gt;
At least, amid the tense atmosphere of the courtyard there were lighthouses to guard him from the rocks. Most of his Oathbearers had been able to attend. These welcome respites among the crowd were like oases in a desert. He had already spoken to No and could see her across the courtyard fanning herself and laughing musically at the jests of a young man who was just scarcely marrying age. Not far off, her husband, Noryandal, brooded watching the pair. Tzao shook his head. His loyalty was to No, not her eager suitor, though she should know better. He had only mentioned it once to her and she just smiled her beguiling smile and tapped him on the chest with her fan, “My dear friend, you do not understand because you cannot see the Beauty in the brevity of a candle flame.” Tzao thought she made no sense whatsoever, how enraging her murderous husband counted as art was beyond him. Still, his oath was to her and not young Tameril. Hopefully the poor boy would survive the ordeal, and emerge wiser for it.&lt;br /&gt;
&lt;br /&gt;
He was pulled from his reverie by a gentle hand at his elbow. Neiton’s eyes shone with his trademark passion. “Have you given some thought to what I said? I could do such grand things with the eastern wing of the keep. Then your villagers would have a place to worship the Suaven, no? I tell you, it would be magnificent, a… and you have the stone here in your very own province do you not? It is perfect my friend. No! It is Destiny.”&lt;br /&gt;
&lt;br /&gt;
“I have not had time to completely consider your offer Neiton but if I decide to create an addition to the keep, you will be the first to know. This I swear. Now I must see to the rest of my guests. You know, I think I remember mother mentioning that she and father were considering building a temple in one of their newest provinces. I think thye are seeking an architect, perhaps you should speak to…” Tzao smiled but was unable to finish his thought. Neiton had already excused himself and was making his way through the crowd searching for Marquise Valtha.&lt;br /&gt;
&lt;br /&gt;
He heard Fyx before he saw him. The racking cough could be heard and the ven backed away reflexively though there was nothing to catch. “Fyx, my friend, are you well? Can I fetch anything for you, something for your throat perhaps?” He fixed a genuine smile on the frail Serpent even as he was waved away. Tzao was at least a head taller than his friend and he had always felt a bit protective of him, even before they swore their oaths together. This was not entirely necessary and Tzao knew this. Fyx was a more-than-capable swordsman and a sorcerer besides. Still, Tzao had always felt a kinship with him. He was a sort of outcast, like Tzao, though for different reasons. Unfortunately, neither seemed able to aid the other in resolving their status. Fyx’s wife was here, but she had hardly said any more than a greeting to Tzao all night, and she was not here now. She had spent the entire night trailing in Marquise Valtha’s shadow, ever trying to curry favor with her. If Tzao’s parents had not been in attendance, he doubted very much she would have come at all. All night Tzao had not seen his lecherous friend the Fox. He thought the name in its entirety but meant nothing derogatory by it. Like as not, he was somewhere hastily doing up his breeches and preparing for a daring escape from another Baron’s bedchambers and had completely forgotten about the gathering.&lt;br /&gt;
&lt;br /&gt;
“Papa!” Shanjar’s voice rang out from the keep doors and the young girl came bounding down the stairs in her dressing gown, her bare feet slapping on the paving stones of the courtyard. She ran to him and was lifted up into his arms giggling maniacally. “Papa, I don’t want to go to bed. I’m not tired. I want to come out here to the party and see everyone. There Mr. Fyx! HEY MR. FYX!!” She waved excitedly and then stuffed her fist in her mouth to try and cover a colossal yawn and rubbed her eyes. The party goers immediately around Tzao exchanged endearing looks at the tender moment between parent and child.&lt;br /&gt;
&lt;br /&gt;
From the keep, Marja the governess, burst out of the doors looking stricken. She moved to Tzao and curtsied deeply. “Begging your pardon m’lord, I was just tidying up the nursery when I turned and she was gone as in puff of smoke. Please sir, forgive me.” Her face was ashen. Marja was fairly new and had come from a much stricter household where such missteps were grounds for dismissal at best, and at worst a sound beating. Tzao smiled down at her and then looked at Shanjar, “I am afraid little ven must go to sleep with the birds and the fawns. Else they will miss you in their dreams if you are not there to greet them. Go with Mistress Marja. I will come tuck you in presently.” After some minor protestation, Shanjar consented to go with Marja back to the house. Tzao kissed her head and sent them away. He turned back to the party and his stomach turned anew. He very nearly wished he could be sent to bed. It was his first major gathering at the newly completed Greenbridge. He tried to settle his nerves calling for a glass of wine; after all, it has been going well enough so far.&lt;br /&gt;
&lt;br /&gt;
“In my house we do not suffer ineptitude from our staff, but then, our staff is not inept.” A high slightly-nasal voice cut through the crowd as the doors to the keep were closing again. The barbed comment silenced the conversation in the immediate vicinity. From the northwestern corner the musicians were still playing, blissfully ignorant as they underscored the venomous remarks. Rali Steele, a rival from House Elk who owned a nearby province stepped from the crowd and stared daggers at Tzao. Tzao sighed; it had been going so well. Tzao had only recently learned who Rali was. Apparently they had both been vying for a trade contract with a merchant and his caravan. Tzao had won the contract after it had come to light that Rali had lied to the merchant on his prospects within his own region. Tzao had been the one he decided to blame for his ill luck. Tzao had hoped that by inviting to his gathering he could smooth things over and come to an understanding. He had spent much of the evening graciously accepting many such thinly veiled contemptuous remarks and even an out-and-out threat from Rali. Reconciliation was now looking less and less possible.&lt;br /&gt;
&lt;br /&gt;
Tzao spread his hands, “Marja is new and Shanjar is very clever. I think she has inherited too much of her mother’s Beauty. I worry for the state of the courts she is old enough to be wed.” This drew a few tense chuckles from the gathered crowd. Rali spat on the ground at Tzao’s feet. This stopped the laughter short and elicited a few gasps from the surrounding ven. This man’s rudeness had gone beyond the pale and any self-respecting ven would demand satisfaction of him. Tzao did not intend to give him what he knew Rali wanted. He would try to use Rali’s anger as a tool to get what he wanted, which was better standing for his family. Tzao measures his breathing and looks away chewing his lip.&lt;br /&gt;
&lt;br /&gt;
Ashla comes to him and lays a hand on his arm, speaking to him but loudly enough to be heard, “Come darling, we will have Calik show this brigand out of our home. We should have known better than to invite this barbarian within our walls. He is a disgrace.” Slowly Tzao allowed himself to be led away, his self-control straining to contain the rage rising in his breast.&lt;br /&gt;
&lt;br /&gt;
“Indeed! Run and see to your cub. If you should find need of it, I could sell you a flea comb.” Rali turned away laughing and tipping back a large glass of wine then shattering it against the paving stones. Several of the men in the crowd, Fyx among them, moved toward him as though they intended to answer on Tzao’s behalf.&lt;br /&gt;
&lt;br /&gt;
It was unnecessary.&lt;br /&gt;
&lt;br /&gt;
The moment the glass shattered on the flagstones Rali was hauled about by a pair of iron-hard hands. A vicious right cross slammed into his jaw spinning him to the ground with a groan. It wasn’t the typical way to issue a challenge but it seemed to convey the intent well enough. Tzao stood over him positively foaming with rage. The crowd had backed away to a safe distance. Tzao’s fingers flexed reflexively coiling into fists and then relaxing. “I bid you stand sir and answer my challenge! These Insults will no longer go unheeded. You may speak ill of me and I shall not think much of it as the word of a shiftless worm carries no weight within these walls. But you, sir, have stepped beyond the mark of my patience when you Insult my daughter and my family. So I bid you stand and give to me my satisfaction.” Tzao’s eyes blazed and the party and the entire evening was now forgotten.&lt;br /&gt;
&lt;br /&gt;
Rali stood slowly, more than bit taken aback but he regained his composure quickly wiping the blood from his lip with an offered kerchief. “I accept, you dog. It is a measure of your worth that you should issue a challenge thus. Still, I shall lower myself to treat with you, if only to demonstrate how a proper nobleman conducts himself.” He moved away as the crowd began to gather back in now clearly delineated into two separate camps each devoted to either side of the confrontation. The talk became a low buzz like a hive of bees. As the ranking noble in the courtyard, Marquise Valtha was among the Jury of Peers to decide the terms of the duel. She and two others were to hear the pleas of the duelists before declaring the rules. Once the jury was decided, Rali made the first plea. His argument was that Tzao had intentionally sabotaged his business interests with the merchant Gildred. He said that he had Insulted him and asked for a duel to first blood to decide the matter, with the winner taking the pride of the day and the contract as well. There was a light pattering of applause from his side of the courtyard as the nobles there expressed their approval of this arrangement.&lt;br /&gt;
&lt;br /&gt;
Tzao moved up before the Jury, his rage having abated but his anger still burning bright in his eyes. He spoke slowly as if considering every word just before its use. “I apologize that our first gathering here at Greenbridge must be tainted with bloodshed, but Baron Rali Steele has spent much of the evening ridiculing me needlessly. It is true that we were competitors in a business arrangement. The merchant Gildred chose me as his partner. It was a fair deal and Rali lost. On this, he has no claim. For myself, I can abide the personal derision of one so low as he and think nothing of it. However, I will not, cannot, stand idly by while this dung heap insults my child or any member of my family. For this, I ask that the Jury grant me satisfaction in a duel to Injury.” The crowd gasped. This was a much more severe penalty to ask for in a duel than normal. “I will not be satisfied until this blaggard must be hauled from my grounds on a litter. Perhaps then, he will think better of insulting the noble ven families so odiously.” Tzao stepped away and moved back to his wife who was staring reservedly at the paving stones.&lt;br /&gt;
&lt;br /&gt;
Rali stepped from the crowd, “I protest, this slight, though certainly significant, would not warrant a duel of such severity. I…” The words died in his throat and he retreated back to his friends before revealing true cowardice.&lt;br /&gt;
&lt;br /&gt;
The jury deliberated for several moments and then Marquise Valtha spoke. “Rali’s conduct is shameful and we the Jury grant Tzao’s wishes for a duel to Injury. Duelists have 10 minutes to prepare.” She looked pained as she made the declaration. Tzao was a skilled swordsman but he ran just as much risk as Rali. He was her only child.&lt;br /&gt;
&lt;br /&gt;
After the 10 minute warm-up, Tzao moved into position. His saber held low at his side. His eyes, though calm now, still boiled beneath the surface. Rali moved into position, looking less cocksure than before. They began by circling each other, feeling each other out. Steel rang a few times in these first moments but only as tested each other reflexes and defenses. Then they engaged in earnest. The first significant cut came from Rali. He blocked a low strike and whipped the sword up cutting across Tzao’s cheek. Blood ran in rivulets down his face and the cut burned. Rali smiled and prepared a follow up attack. He raised his blade and moved in.&lt;br /&gt;
&lt;br /&gt;
The world seemed to slow. Tzao’s mind reeled, “Minor cut to the Zygomaticus, of little concern. Step into meet the high attack, block high and send a right hook to the floating ribs. Spin out , ducking under the lateral retaliatory cut, slice across abdomen. Weaken the ankle with a low kick at the end of the turn and pommel strike under the chin. Jam the sword arm at the elbow with the free hand and draw the blade down the length of the other exposed inner forearm. Break ankle with a follow up kick and finish with a slash above the eye to scar for remembrance. In summary: Three major lacerations, 2 cracked ribs, a broken ankle, and extensive blood loss. Full physical recovery: eight weeks. Full psychological recover: nine months. Complete faculty recovery: unlikely. With a feral roar, Tzao crashed into Rali with a savagery that stunned everyone there, even Marquise Valtha. As Rali fell back on a useless ankle, clutching his stomach and forehead, the Judge stepped between them, declaring the match ended. Rali’s supporters rushed to his side to immediately begin administering aid. Tzao turned back to his supporters and was met with a mix of horror and disbelief. Even Ashla was ashen-faced. She moved up to him and dabbed at the cut on his cheek. This will need stitching. We should get you inside.&lt;br /&gt;
&lt;br /&gt;
“What is the meaning of this!?” The doors to keep were open again and a large man in red and silver was standing at the top of the stairs like a statue of a Suaven elder. Tzao’s father, Korthos, had spent the bulk evening embroiled in a business negotiation.&lt;br /&gt;
&lt;br /&gt;
Another man was standing nearby and, on seeing Rali, cried out and rushed to his side, “My son! Who has done this to my son!?” The man knelt by Rali weeping openly and working to staunch the massive bleeds. From the stairs, Korthos’ stare for Tzao could have melted stone. Tzoa swallowed hard as he was led into the keep. As he passed, “Father I-,” but he did not get a chance to finish. Korthos’ voice was low and dangerous and brooked no interruption, “Boy, get inside and get patched up. I will have words for you… later.”&lt;br /&gt;
&lt;br /&gt;
Tzao nodded silently and went inside. The crowd was beginning to disperse as Rali was being loaded onto a litter. As he moved away he shared a secret conspiratorial smile with his wife. She returned it in kind. Gods above but he loved her.&lt;/div&gt;</summary>
		<author><name>Kroysemaj</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Veiled_Vrentae/Tzao_Andrente&amp;diff=156133</id>
		<title>Veiled Vrentae/Tzao Andrente</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Veiled_Vrentae/Tzao_Andrente&amp;diff=156133"/>
		<updated>2010-09-06T02:45:05Z</updated>

		<summary type="html">&lt;p&gt;Kroysemaj: /* Devotions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Veiled_Vrentae|Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Tzao Andrente of the House of the Wolf=&lt;br /&gt;
&lt;br /&gt;
Public Name: Tzao &amp;quot;Born of fire.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
House Name: Adrente &amp;quot;My weapon is myself.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Secret Name: Vangalio &amp;quot;My deeds will inspire.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Family==&lt;br /&gt;
Parents: Marquis Bear Father, Wolf Mother (neither dominant)&amp;lt;br&amp;gt;&lt;br /&gt;
Fourth born, only surviving child.&amp;lt;br&amp;gt; &lt;br /&gt;
Spouse: Ashla (“Rest here”) Yvarai (“Desire is tamed with a kiss.”) Cavala (“Worthy of love.”)&amp;lt;br&amp;gt;&lt;br /&gt;
Only daughter: Shanjar Asvil &amp;quot;Little rose, born of light.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
&amp;lt;b&amp;gt;Strength:&amp;lt;/b&amp;gt; 2&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Cunning:&amp;lt;/b&amp;gt; 3&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Courage:&amp;lt;/b&amp;gt; 2&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Beauty:&amp;lt;/b&amp;gt; X&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Wisdom:&amp;lt;/b&amp;gt; 4&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prowess:&amp;lt;/b&amp;gt; 4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Aspects==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;“You wouldn’t like me when I’m angry.”&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Tzao feels the burden of social etiquette very deeply as a scion of the two ‘uncouth’ Houses. He tries very hard to remain calm even when it is clear someone is attempting to Insult him directly. When pushed beyond the edge of sensible limits and satisfaction is demanded, he often seeks a terrible price for retribution above and beyond the social norms. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Invoke - When attempting to avoid insult or violent confrontation&amp;lt;br&amp;gt;&lt;br /&gt;
Tag - Reacts badly when goaded into anger&amp;lt;br&amp;gt;&lt;br /&gt;
Compel - When dueling to up the stakes one step.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;“I just don’t get it.”&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Tzao was an excellent student and learned his lessons well; but in matters of the heart, he often feels adrift. He has tried and tried to be moved by the great operas, master frescoes, and novels of the age. Alas, they leave him wondering only after the cold and logistical. He often confides in his closest allies to try to understand a work of art, particularly one of great merit which any self-respecting noble should be affected by.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Invoke – Gain 3 dice when asking assistance to try to understand a work of art.&amp;lt;br&amp;gt;&lt;br /&gt;
Tag – Without assistance, even the Opus Magni (Great Works) leave him baffled.&amp;lt;br&amp;gt;&lt;br /&gt;
Compel – When forced to speak emotionally about art. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;Loyal&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The loyalty you hold to others inspires songs and stories. Such loyalty will be remembered long after you are gone… either with admiration or snickers.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Invoke: You invoke this Aspect when your loyalty to your friends and family is tested. Invoking this Aspect gets you 3 bonus dice.&amp;lt;br&amp;gt;&lt;br /&gt;
Tag: You will not stand idly by while one of your close friends or family is threatened.&amp;lt;br&amp;gt;&lt;br /&gt;
Compel: Another player (or the Narrator) can compel this Aspect to make you protect or defend those you have sworn loyalty to, regardless of your own personal safety.&lt;br /&gt;
&lt;br /&gt;
==Devotions==&lt;br /&gt;
1 Devotion to Falvren Dyr&amp;lt;br&amp;gt;&lt;br /&gt;
2 Devotion to the minor Suaven Macoll Cyk the Suaven of Higher Learning&lt;/div&gt;</summary>
		<author><name>Kroysemaj</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Veiled_Vrentae/Tzao_Andrente&amp;diff=156132</id>
		<title>Veiled Vrentae/Tzao Andrente</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Veiled_Vrentae/Tzao_Andrente&amp;diff=156132"/>
		<updated>2010-09-06T02:44:55Z</updated>

		<summary type="html">&lt;p&gt;Kroysemaj: /* Aspects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Veiled_Vrentae|Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Tzao Andrente of the House of the Wolf=&lt;br /&gt;
&lt;br /&gt;
Public Name: Tzao &amp;quot;Born of fire.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
House Name: Adrente &amp;quot;My weapon is myself.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Secret Name: Vangalio &amp;quot;My deeds will inspire.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Family==&lt;br /&gt;
Parents: Marquis Bear Father, Wolf Mother (neither dominant)&amp;lt;br&amp;gt;&lt;br /&gt;
Fourth born, only surviving child.&amp;lt;br&amp;gt; &lt;br /&gt;
Spouse: Ashla (“Rest here”) Yvarai (“Desire is tamed with a kiss.”) Cavala (“Worthy of love.”)&amp;lt;br&amp;gt;&lt;br /&gt;
Only daughter: Shanjar Asvil &amp;quot;Little rose, born of light.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
&amp;lt;b&amp;gt;Strength:&amp;lt;/b&amp;gt; 2&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Cunning:&amp;lt;/b&amp;gt; 3&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Courage:&amp;lt;/b&amp;gt; 2&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Beauty:&amp;lt;/b&amp;gt; X&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Wisdom:&amp;lt;/b&amp;gt; 4&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prowess:&amp;lt;/b&amp;gt; 4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Aspects==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;“You wouldn’t like me when I’m angry.”&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Tzao feels the burden of social etiquette very deeply as a scion of the two ‘uncouth’ Houses. He tries very hard to remain calm even when it is clear someone is attempting to Insult him directly. When pushed beyond the edge of sensible limits and satisfaction is demanded, he often seeks a terrible price for retribution above and beyond the social norms. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Invoke - When attempting to avoid insult or violent confrontation&amp;lt;br&amp;gt;&lt;br /&gt;
Tag - Reacts badly when goaded into anger&amp;lt;br&amp;gt;&lt;br /&gt;
Compel - When dueling to up the stakes one step.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;“I just don’t get it.”&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Tzao was an excellent student and learned his lessons well; but in matters of the heart, he often feels adrift. He has tried and tried to be moved by the great operas, master frescoes, and novels of the age. Alas, they leave him wondering only after the cold and logistical. He often confides in his closest allies to try to understand a work of art, particularly one of great merit which any self-respecting noble should be affected by.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Invoke – Gain 3 dice when asking assistance to try to understand a work of art.&amp;lt;br&amp;gt;&lt;br /&gt;
Tag – Without assistance, even the Opus Magni (Great Works) leave him baffled.&amp;lt;br&amp;gt;&lt;br /&gt;
Compel – When forced to speak emotionally about art. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;Loyal&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The loyalty you hold to others inspires songs and stories. Such loyalty will be remembered long after you are gone… either with admiration or snickers.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Invoke: You invoke this Aspect when your loyalty to your friends and family is tested. Invoking this Aspect gets you 3 bonus dice.&amp;lt;br&amp;gt;&lt;br /&gt;
Tag: You will not stand idly by while one of your close friends or family is threatened.&amp;lt;br&amp;gt;&lt;br /&gt;
Compel: Another player (or the Narrator) can compel this Aspect to make you protect or defend those you have sworn loyalty to, regardless of your own personal safety.&lt;br /&gt;
&lt;br /&gt;
==Devotions==&lt;br /&gt;
1 Devotion to Falvren Dyr&lt;br /&gt;
2 Devotion to the minor Suaven Macoll Cyk the Suaven of Higher Learning&lt;/div&gt;</summary>
		<author><name>Kroysemaj</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Veiled_Vrentae/Tzao_Andrente&amp;diff=156131</id>
		<title>Veiled Vrentae/Tzao Andrente</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Veiled_Vrentae/Tzao_Andrente&amp;diff=156131"/>
		<updated>2010-09-06T02:44:16Z</updated>

		<summary type="html">&lt;p&gt;Kroysemaj: /* Aspects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Veiled_Vrentae|Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Tzao Andrente of the House of the Wolf=&lt;br /&gt;
&lt;br /&gt;
Public Name: Tzao &amp;quot;Born of fire.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
House Name: Adrente &amp;quot;My weapon is myself.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Secret Name: Vangalio &amp;quot;My deeds will inspire.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Family==&lt;br /&gt;
Parents: Marquis Bear Father, Wolf Mother (neither dominant)&amp;lt;br&amp;gt;&lt;br /&gt;
Fourth born, only surviving child.&amp;lt;br&amp;gt; &lt;br /&gt;
Spouse: Ashla (“Rest here”) Yvarai (“Desire is tamed with a kiss.”) Cavala (“Worthy of love.”)&amp;lt;br&amp;gt;&lt;br /&gt;
Only daughter: Shanjar Asvil &amp;quot;Little rose, born of light.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
&amp;lt;b&amp;gt;Strength:&amp;lt;/b&amp;gt; 2&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Cunning:&amp;lt;/b&amp;gt; 3&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Courage:&amp;lt;/b&amp;gt; 2&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Beauty:&amp;lt;/b&amp;gt; X&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Wisdom:&amp;lt;/b&amp;gt; 4&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prowess:&amp;lt;/b&amp;gt; 4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Aspects==&lt;br /&gt;
&lt;br /&gt;
“You wouldn’t like me when I’m angry.”&amp;lt;br&amp;gt;&lt;br /&gt;
Tzao feels the burden of social etiquette very deeply as a scion of the two ‘uncouth’ Houses. He tries very hard to remain calm even when it is clear someone is attempting to Insult him directly. When pushed beyond the edge of sensible limits and satisfaction is demanded, he often seeks a terrible price for retribution above and beyond the social norms. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Invoke - When attempting to avoid insult or violent confrontation&amp;lt;br&amp;gt;&lt;br /&gt;
Tag - Reacts badly when goaded into anger&amp;lt;br&amp;gt;&lt;br /&gt;
Compel - When dueling to up the stakes one step.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
“I just don’t get it.”&amp;lt;br&amp;gt;&lt;br /&gt;
Tzao was an excellent student and learned his lessons well; but in matters of the heart, he often feels adrift. He has tried and tried to be moved by the great operas, master frescoes, and novels of the age. Alas, they leave him wondering only after the cold and logistical. He often confides in his closest allies to try to understand a work of art, particularly one of great merit which any self-respecting noble should be affected by.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Invoke – Gain 3 dice when asking assistance to try to understand a work of art.&amp;lt;br&amp;gt;&lt;br /&gt;
Tag – Without assistance, even the Opus Magni (Great Works) leave him baffled.&amp;lt;br&amp;gt;&lt;br /&gt;
Compel – When forced to speak emotionally about art. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Loyal&amp;lt;br&amp;gt;&lt;br /&gt;
The loyalty you hold to others inspires songs and stories. Such loyalty will be remembered long after you are gone… either with admiration or snickers.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Invoke: You invoke this Aspect when your loyalty to your friends and family is tested. Invoking this Aspect gets you 3 bonus dice.&amp;lt;br&amp;gt;&lt;br /&gt;
Tag: You will not stand idly by while one of your close friends or family is threatened.&amp;lt;br&amp;gt;&lt;br /&gt;
Compel: Another player (or the Narrator) can compel this Aspect to make you protect or defend those you have sworn loyalty to, regardless of your own personal safety.&lt;br /&gt;
&lt;br /&gt;
==Devotions==&lt;br /&gt;
1 Devotion to Falvren Dyr&lt;br /&gt;
2 Devotion to the minor Suaven Macoll Cyk the Suaven of Higher Learning&lt;/div&gt;</summary>
		<author><name>Kroysemaj</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Veiled_Vrentae/Tzao_Andrente&amp;diff=156130</id>
		<title>Veiled Vrentae/Tzao Andrente</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Veiled_Vrentae/Tzao_Andrente&amp;diff=156130"/>
		<updated>2010-09-06T02:43:19Z</updated>

		<summary type="html">&lt;p&gt;Kroysemaj: /* Family */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Veiled_Vrentae|Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Tzao Andrente of the House of the Wolf=&lt;br /&gt;
&lt;br /&gt;
Public Name: Tzao &amp;quot;Born of fire.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
House Name: Adrente &amp;quot;My weapon is myself.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Secret Name: Vangalio &amp;quot;My deeds will inspire.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Family==&lt;br /&gt;
Parents: Marquis Bear Father, Wolf Mother (neither dominant)&amp;lt;br&amp;gt;&lt;br /&gt;
Fourth born, only surviving child.&amp;lt;br&amp;gt; &lt;br /&gt;
Spouse: Ashla (“Rest here”) Yvarai (“Desire is tamed with a kiss.”) Cavala (“Worthy of love.”)&amp;lt;br&amp;gt;&lt;br /&gt;
Only daughter: Shanjar Asvil &amp;quot;Little rose, born of light.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
&amp;lt;b&amp;gt;Strength:&amp;lt;/b&amp;gt; 2&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Cunning:&amp;lt;/b&amp;gt; 3&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Courage:&amp;lt;/b&amp;gt; 2&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Beauty:&amp;lt;/b&amp;gt; X&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Wisdom:&amp;lt;/b&amp;gt; 4&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prowess:&amp;lt;/b&amp;gt; 4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Aspects==&lt;br /&gt;
&lt;br /&gt;
“You wouldn’t like me when I’m angry.”&lt;br /&gt;
Tzao feels the burden of social etiquette very deeply as a scion of the two ‘uncouth’ Houses. He tries very hard to remain calm even when it is clear someone is attempting to Insult him directly. When pushed beyond the edge of sensible limits and satisfaction is demanded, he often seeks a terrible price for retribution above and beyond the social norms. &lt;br /&gt;
&lt;br /&gt;
Invoke - When attempting to avoid insult or violent confrontation&lt;br /&gt;
Tag - Reacts badly when goaded into anger&lt;br /&gt;
Compel - When dueling to up the stakes one step.&lt;br /&gt;
&lt;br /&gt;
“I just don’t get it.”&lt;br /&gt;
Tzao was an excellent student and learned his lessons well; but in matters of the heart, he often feels adrift. He has tried and tried to be moved by the great operas, master frescoes, and novels of the age. Alas, they leave him wondering only after the cold and logistical. He often confides in his closest allies to try to understand a work of art, particularly one of great merit which any self-respecting noble should be affected by.&lt;br /&gt;
&lt;br /&gt;
Invoke – Gain 3 dice when asking assistance to try to understand a work of art.&lt;br /&gt;
Tag – Without assistance, even the Opus Magni (Great Works) leave him baffled.&lt;br /&gt;
Compel – When forced to speak emotionally about art. &lt;br /&gt;
&lt;br /&gt;
Loyal&lt;br /&gt;
The loyalty you hold to others inspires songs and stories. Such loyalty will be remembered long after you are gone… either with admiration or snickers.&lt;br /&gt;
&lt;br /&gt;
Invoke: You invoke this Aspect when your loyalty to your friends and family is tested. Invoking this Aspect gets you 3 bonus dice.&lt;br /&gt;
Tag: You will not stand idly by while one of your close friends or family is threatened. &lt;br /&gt;
Compel: Another player (or the Narrator) can compel this Aspect to make you protect or defend those you have sworn loyalty to, regardless of your own personal safety.&lt;br /&gt;
&lt;br /&gt;
==Devotions==&lt;br /&gt;
1 Devotion to Falvren Dyr&lt;br /&gt;
2 Devotion to the minor Suaven Macoll Cyk the Suaven of Higher Learning&lt;/div&gt;</summary>
		<author><name>Kroysemaj</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Veiled_Vrentae/Tzao_Andrente&amp;diff=156129</id>
		<title>Veiled Vrentae/Tzao Andrente</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Veiled_Vrentae/Tzao_Andrente&amp;diff=156129"/>
		<updated>2010-09-06T02:42:59Z</updated>

		<summary type="html">&lt;p&gt;Kroysemaj: /* Virtues */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Veiled_Vrentae|Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Tzao Andrente of the House of the Wolf=&lt;br /&gt;
&lt;br /&gt;
Public Name: Tzao &amp;quot;Born of fire.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
House Name: Adrente &amp;quot;My weapon is myself.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Secret Name: Vangalio &amp;quot;My deeds will inspire.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Family==&lt;br /&gt;
Parents: Marquis Bear Father, Wolf Mother (neither dominant) &lt;br /&gt;
Fourth born, only surviving child. &lt;br /&gt;
Spouse: Ashla (“Rest here”) Yvarai (“Desire is tamed with a kiss.”) Cavala (“Worthy of love.”)&lt;br /&gt;
Only daughter: Shanjar Asvil &amp;quot;Little rose, born of light.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
&amp;lt;b&amp;gt;Strength:&amp;lt;/b&amp;gt; 2&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Cunning:&amp;lt;/b&amp;gt; 3&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Courage:&amp;lt;/b&amp;gt; 2&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Beauty:&amp;lt;/b&amp;gt; X&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Wisdom:&amp;lt;/b&amp;gt; 4&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prowess:&amp;lt;/b&amp;gt; 4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Aspects==&lt;br /&gt;
&lt;br /&gt;
“You wouldn’t like me when I’m angry.”&lt;br /&gt;
Tzao feels the burden of social etiquette very deeply as a scion of the two ‘uncouth’ Houses. He tries very hard to remain calm even when it is clear someone is attempting to Insult him directly. When pushed beyond the edge of sensible limits and satisfaction is demanded, he often seeks a terrible price for retribution above and beyond the social norms. &lt;br /&gt;
&lt;br /&gt;
Invoke - When attempting to avoid insult or violent confrontation&lt;br /&gt;
Tag - Reacts badly when goaded into anger&lt;br /&gt;
Compel - When dueling to up the stakes one step.&lt;br /&gt;
&lt;br /&gt;
“I just don’t get it.”&lt;br /&gt;
Tzao was an excellent student and learned his lessons well; but in matters of the heart, he often feels adrift. He has tried and tried to be moved by the great operas, master frescoes, and novels of the age. Alas, they leave him wondering only after the cold and logistical. He often confides in his closest allies to try to understand a work of art, particularly one of great merit which any self-respecting noble should be affected by.&lt;br /&gt;
&lt;br /&gt;
Invoke – Gain 3 dice when asking assistance to try to understand a work of art.&lt;br /&gt;
Tag – Without assistance, even the Opus Magni (Great Works) leave him baffled.&lt;br /&gt;
Compel – When forced to speak emotionally about art. &lt;br /&gt;
&lt;br /&gt;
Loyal&lt;br /&gt;
The loyalty you hold to others inspires songs and stories. Such loyalty will be remembered long after you are gone… either with admiration or snickers.&lt;br /&gt;
&lt;br /&gt;
Invoke: You invoke this Aspect when your loyalty to your friends and family is tested. Invoking this Aspect gets you 3 bonus dice.&lt;br /&gt;
Tag: You will not stand idly by while one of your close friends or family is threatened. &lt;br /&gt;
Compel: Another player (or the Narrator) can compel this Aspect to make you protect or defend those you have sworn loyalty to, regardless of your own personal safety.&lt;br /&gt;
&lt;br /&gt;
==Devotions==&lt;br /&gt;
1 Devotion to Falvren Dyr&lt;br /&gt;
2 Devotion to the minor Suaven Macoll Cyk the Suaven of Higher Learning&lt;/div&gt;</summary>
		<author><name>Kroysemaj</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Veiled_Vrentae/Tzao_Andrente&amp;diff=156128</id>
		<title>Veiled Vrentae/Tzao Andrente</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Veiled_Vrentae/Tzao_Andrente&amp;diff=156128"/>
		<updated>2010-09-06T02:42:07Z</updated>

		<summary type="html">&lt;p&gt;Kroysemaj: /* Virtues */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Veiled_Vrentae|Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Tzao Andrente of the House of the Wolf=&lt;br /&gt;
&lt;br /&gt;
Public Name: Tzao &amp;quot;Born of fire.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
House Name: Adrente &amp;quot;My weapon is myself.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Secret Name: Vangalio &amp;quot;My deeds will inspire.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Family==&lt;br /&gt;
Parents: Marquis Bear Father, Wolf Mother (neither dominant) &lt;br /&gt;
Fourth born, only surviving child. &lt;br /&gt;
Spouse: Ashla (“Rest here”) Yvarai (“Desire is tamed with a kiss.”) Cavala (“Worthy of love.”)&lt;br /&gt;
Only daughter: Shanjar Asvil &amp;quot;Little rose, born of light.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
[b]Strength:[/b] 2&amp;lt;br&amp;gt;&lt;br /&gt;
[b]Cunning:[/b] 3&amp;lt;br&amp;gt;&lt;br /&gt;
[b]Courage:[/b] 2&amp;lt;br&amp;gt;&lt;br /&gt;
[b]Beauty:[/b] X&amp;lt;br&amp;gt;&lt;br /&gt;
[b]Wisdom:[/b] 4&amp;lt;br&amp;gt;&lt;br /&gt;
[b]Prowess:[/b] 4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Aspects==&lt;br /&gt;
&lt;br /&gt;
“You wouldn’t like me when I’m angry.”&lt;br /&gt;
Tzao feels the burden of social etiquette very deeply as a scion of the two ‘uncouth’ Houses. He tries very hard to remain calm even when it is clear someone is attempting to Insult him directly. When pushed beyond the edge of sensible limits and satisfaction is demanded, he often seeks a terrible price for retribution above and beyond the social norms. &lt;br /&gt;
&lt;br /&gt;
Invoke - When attempting to avoid insult or violent confrontation&lt;br /&gt;
Tag - Reacts badly when goaded into anger&lt;br /&gt;
Compel - When dueling to up the stakes one step.&lt;br /&gt;
&lt;br /&gt;
“I just don’t get it.”&lt;br /&gt;
Tzao was an excellent student and learned his lessons well; but in matters of the heart, he often feels adrift. He has tried and tried to be moved by the great operas, master frescoes, and novels of the age. Alas, they leave him wondering only after the cold and logistical. He often confides in his closest allies to try to understand a work of art, particularly one of great merit which any self-respecting noble should be affected by.&lt;br /&gt;
&lt;br /&gt;
Invoke – Gain 3 dice when asking assistance to try to understand a work of art.&lt;br /&gt;
Tag – Without assistance, even the Opus Magni (Great Works) leave him baffled.&lt;br /&gt;
Compel – When forced to speak emotionally about art. &lt;br /&gt;
&lt;br /&gt;
Loyal&lt;br /&gt;
The loyalty you hold to others inspires songs and stories. Such loyalty will be remembered long after you are gone… either with admiration or snickers.&lt;br /&gt;
&lt;br /&gt;
Invoke: You invoke this Aspect when your loyalty to your friends and family is tested. Invoking this Aspect gets you 3 bonus dice.&lt;br /&gt;
Tag: You will not stand idly by while one of your close friends or family is threatened. &lt;br /&gt;
Compel: Another player (or the Narrator) can compel this Aspect to make you protect or defend those you have sworn loyalty to, regardless of your own personal safety.&lt;br /&gt;
&lt;br /&gt;
==Devotions==&lt;br /&gt;
1 Devotion to Falvren Dyr&lt;br /&gt;
2 Devotion to the minor Suaven Macoll Cyk the Suaven of Higher Learning&lt;/div&gt;</summary>
		<author><name>Kroysemaj</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Veiled_Vrentae/Tzao_Andrente&amp;diff=156127</id>
		<title>Veiled Vrentae/Tzao Andrente</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Veiled_Vrentae/Tzao_Andrente&amp;diff=156127"/>
		<updated>2010-09-06T02:41:13Z</updated>

		<summary type="html">&lt;p&gt;Kroysemaj: /* Tzao Andrente of the House of the Wolf */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Veiled_Vrentae|Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Tzao Andrente of the House of the Wolf=&lt;br /&gt;
&lt;br /&gt;
Public Name: Tzao &amp;quot;Born of fire.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
House Name: Adrente &amp;quot;My weapon is myself.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Secret Name: Vangalio &amp;quot;My deeds will inspire.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Family==&lt;br /&gt;
Parents: Marquis Bear Father, Wolf Mother (neither dominant) &lt;br /&gt;
Fourth born, only surviving child. &lt;br /&gt;
Spouse: Ashla (“Rest here”) Yvarai (“Desire is tamed with a kiss.”) Cavala (“Worthy of love.”)&lt;br /&gt;
Only daughter: Shanjar Asvil &amp;quot;Little rose, born of light.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
Strength: 2&lt;br /&gt;
Cunning: 3&lt;br /&gt;
Courage: 2&lt;br /&gt;
Beauty: X&lt;br /&gt;
Wisdom: 4&lt;br /&gt;
Prowess: 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aspects==&lt;br /&gt;
&lt;br /&gt;
“You wouldn’t like me when I’m angry.”&lt;br /&gt;
Tzao feels the burden of social etiquette very deeply as a scion of the two ‘uncouth’ Houses. He tries very hard to remain calm even when it is clear someone is attempting to Insult him directly. When pushed beyond the edge of sensible limits and satisfaction is demanded, he often seeks a terrible price for retribution above and beyond the social norms. &lt;br /&gt;
&lt;br /&gt;
Invoke - When attempting to avoid insult or violent confrontation&lt;br /&gt;
Tag - Reacts badly when goaded into anger&lt;br /&gt;
Compel - When dueling to up the stakes one step.&lt;br /&gt;
&lt;br /&gt;
“I just don’t get it.”&lt;br /&gt;
Tzao was an excellent student and learned his lessons well; but in matters of the heart, he often feels adrift. He has tried and tried to be moved by the great operas, master frescoes, and novels of the age. Alas, they leave him wondering only after the cold and logistical. He often confides in his closest allies to try to understand a work of art, particularly one of great merit which any self-respecting noble should be affected by.&lt;br /&gt;
&lt;br /&gt;
Invoke – Gain 3 dice when asking assistance to try to understand a work of art.&lt;br /&gt;
Tag – Without assistance, even the Opus Magni (Great Works) leave him baffled.&lt;br /&gt;
Compel – When forced to speak emotionally about art. &lt;br /&gt;
&lt;br /&gt;
Loyal&lt;br /&gt;
The loyalty you hold to others inspires songs and stories. Such loyalty will be remembered long after you are gone… either with admiration or snickers.&lt;br /&gt;
&lt;br /&gt;
Invoke: You invoke this Aspect when your loyalty to your friends and family is tested. Invoking this Aspect gets you 3 bonus dice.&lt;br /&gt;
Tag: You will not stand idly by while one of your close friends or family is threatened. &lt;br /&gt;
Compel: Another player (or the Narrator) can compel this Aspect to make you protect or defend those you have sworn loyalty to, regardless of your own personal safety.&lt;br /&gt;
&lt;br /&gt;
==Devotions==&lt;br /&gt;
1 Devotion to Falvren Dyr&lt;br /&gt;
2 Devotion to the minor Suaven Macoll Cyk the Suaven of Higher Learning&lt;/div&gt;</summary>
		<author><name>Kroysemaj</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Veiled_Vrentae/Tzao_Andrente&amp;diff=156126</id>
		<title>Veiled Vrentae/Tzao Andrente</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Veiled_Vrentae/Tzao_Andrente&amp;diff=156126"/>
		<updated>2010-09-06T02:40:42Z</updated>

		<summary type="html">&lt;p&gt;Kroysemaj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Veiled_Vrentae|Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Tzao Andrente of the House of the Wolf=&lt;br /&gt;
&lt;br /&gt;
Public Name: Tzao &amp;quot;Born of fire.&amp;quot;&lt;br /&gt;
House Name: Adrente &amp;quot;My weapon is myself.&amp;quot;&lt;br /&gt;
Secret Name: Vangalio &amp;quot;My deeds will inspire.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Family==&lt;br /&gt;
Parents: Marquis Bear Father, Wolf Mother (neither dominant) &lt;br /&gt;
Fourth born, only surviving child. &lt;br /&gt;
Spouse: Ashla (“Rest here”) Yvarai (“Desire is tamed with a kiss.”) Cavala (“Worthy of love.”)&lt;br /&gt;
Only daughter: Shanjar Asvil &amp;quot;Little rose, born of light.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
Strength: 2&lt;br /&gt;
Cunning: 3&lt;br /&gt;
Courage: 2&lt;br /&gt;
Beauty: X&lt;br /&gt;
Wisdom: 4&lt;br /&gt;
Prowess: 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aspects==&lt;br /&gt;
&lt;br /&gt;
“You wouldn’t like me when I’m angry.”&lt;br /&gt;
Tzao feels the burden of social etiquette very deeply as a scion of the two ‘uncouth’ Houses. He tries very hard to remain calm even when it is clear someone is attempting to Insult him directly. When pushed beyond the edge of sensible limits and satisfaction is demanded, he often seeks a terrible price for retribution above and beyond the social norms. &lt;br /&gt;
&lt;br /&gt;
Invoke - When attempting to avoid insult or violent confrontation&lt;br /&gt;
Tag - Reacts badly when goaded into anger&lt;br /&gt;
Compel - When dueling to up the stakes one step.&lt;br /&gt;
&lt;br /&gt;
“I just don’t get it.”&lt;br /&gt;
Tzao was an excellent student and learned his lessons well; but in matters of the heart, he often feels adrift. He has tried and tried to be moved by the great operas, master frescoes, and novels of the age. Alas, they leave him wondering only after the cold and logistical. He often confides in his closest allies to try to understand a work of art, particularly one of great merit which any self-respecting noble should be affected by.&lt;br /&gt;
&lt;br /&gt;
Invoke – Gain 3 dice when asking assistance to try to understand a work of art.&lt;br /&gt;
Tag – Without assistance, even the Opus Magni (Great Works) leave him baffled.&lt;br /&gt;
Compel – When forced to speak emotionally about art. &lt;br /&gt;
&lt;br /&gt;
Loyal&lt;br /&gt;
The loyalty you hold to others inspires songs and stories. Such loyalty will be remembered long after you are gone… either with admiration or snickers.&lt;br /&gt;
&lt;br /&gt;
Invoke: You invoke this Aspect when your loyalty to your friends and family is tested. Invoking this Aspect gets you 3 bonus dice.&lt;br /&gt;
Tag: You will not stand idly by while one of your close friends or family is threatened. &lt;br /&gt;
Compel: Another player (or the Narrator) can compel this Aspect to make you protect or defend those you have sworn loyalty to, regardless of your own personal safety.&lt;br /&gt;
&lt;br /&gt;
==Devotions==&lt;br /&gt;
1 Devotion to Falvren Dyr&lt;br /&gt;
2 Devotion to the minor Suaven Macoll Cyk the Suaven of Higher Learning&lt;/div&gt;</summary>
		<author><name>Kroysemaj</name></author>
	</entry>
</feed>