<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.rpg.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kuros</id>
	<title>RPGnet - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.rpg.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kuros"/>
	<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php/Special:Contributions/Kuros"/>
	<updated>2026-05-15T03:33:30Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lantertown_Map&amp;diff=102196</id>
		<title>Lantertown Map</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lantertown_Map&amp;diff=102196"/>
		<updated>2009-02-06T09:08:12Z</updated>

		<summary type="html">&lt;p&gt;Kuros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Rtttofclanterntown.jpg]]&lt;br /&gt;
&lt;br /&gt;
=Location Key=&lt;br /&gt;
&lt;br /&gt;
== Paper Edifice (A) ==&lt;br /&gt;
&lt;br /&gt;
Main administrative building for Lanterntown. All of the Ministers have offices here.&lt;br /&gt;
&lt;br /&gt;
== Interior Neighborhoods (C, D, E) ==&lt;br /&gt;
&lt;br /&gt;
Neighborhoods where most of the rich merchants live.&lt;br /&gt;
&lt;br /&gt;
== Nitumen Section (B) ==&lt;br /&gt;
&lt;br /&gt;
Area where the ranking members of the Nitumen Guild live.&lt;br /&gt;
&lt;br /&gt;
== Sublime Forest (F) ==&lt;br /&gt;
&lt;br /&gt;
A carefully maintained area of ponds, trees, and plains used for recreation by the rulers and the rich of Lanterntown. Exotic animals are imported to hunt, amongst other things.&lt;br /&gt;
&lt;br /&gt;
== Flower Bridge (P) ==&lt;br /&gt;
&lt;br /&gt;
Northernmost bridge in Lanterntown.&lt;/div&gt;</summary>
		<author><name>Kuros</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lantertown_Map&amp;diff=102195</id>
		<title>Lantertown Map</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lantertown_Map&amp;diff=102195"/>
		<updated>2009-02-06T08:37:20Z</updated>

		<summary type="html">&lt;p&gt;Kuros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Rtttofclanterntown.jpg]]&lt;/div&gt;</summary>
		<author><name>Kuros</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lantertown_Map&amp;diff=102194</id>
		<title>Lantertown Map</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lantertown_Map&amp;diff=102194"/>
		<updated>2009-02-06T08:37:00Z</updated>

		<summary type="html">&lt;p&gt;Kuros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Rtttofclanterntown.jpg|thumb]]&lt;/div&gt;</summary>
		<author><name>Kuros</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lanterntown&amp;diff=102193</id>
		<title>Lanterntown</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lanterntown&amp;diff=102193"/>
		<updated>2009-02-06T08:36:41Z</updated>

		<summary type="html">&lt;p&gt;Kuros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Information ==&lt;br /&gt;
Lanterntown is a location in my Exalted campaign [[RttToFC]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To my players:&#039;&#039;&#039; I am including only broad, general information on this area. To find out more, you&#039;ll have to investigate!&lt;br /&gt;
[[Image:rttofcexaltedoverland.jpg|thumb|Overland Map]]&lt;br /&gt;
&lt;br /&gt;
For a more detailed map of Lanterntown, go here: [[Lantertown Map]]&lt;br /&gt;
== Location ==&lt;br /&gt;
Lanterntown is sprawled across a tributary of the River of Tears, approximately 300 miles southwest of Sijan. It is built on the ruins of a First Age outpost. The few pieces of functioning technology are what give Lanterntown its name.&lt;br /&gt;
&lt;br /&gt;
== Population ==&lt;br /&gt;
Lanterntown is home to nearly 40,000 people. A large number of traders pass through it every day.&lt;br /&gt;
&lt;br /&gt;
== Industry ==&lt;br /&gt;
Lanterntown&#039;s best known, and best selling, export are their lanterns. Available in almost any shape, size, or design, these lanters require no fuel, can glow with any color the maker desires (or for the more expensive versions, shift color at the command of the owner), and can last for years. More exotic lanterns are capable of warding off spirits, finding paths home, or even following the trail of someone who has passed by recently.&lt;br /&gt;
&lt;br /&gt;
==== Guild of the Nitumen ====&lt;br /&gt;
The Guild of the Nitumen is the professional group of lantern makers. They jealously guard their secrets and technology, and have an entire mercenary company hired solely to protect their facilities. Members are sworn to secrecy, and violators frequently meet with accidents.&lt;br /&gt;
&lt;br /&gt;
==== Lanterntown Merchant Association ====&lt;br /&gt;
Ostensibly a social group for merchants permanently based in Lanterntown, this association is controlled by the six or seven richest merchants in the town. They are the main buyers of the Nitumenian lanterns.&lt;br /&gt;
&lt;br /&gt;
== God of Lanterntown ==&lt;br /&gt;
The god of Lanterntown is named Lokan, though he has not been seen in nearly a hundred years.&lt;br /&gt;
&lt;br /&gt;
==== Business Transactions ====&lt;br /&gt;
All business transactions, be it the simple purcahse of food, or an entire shipload of lanterns, must include a prayer or devotion to Lokan. This is by order of Council of Ministers, and has been in force for over a hundred years. It is the one law that is strictly enforced, and everyone must abide by it, including those who are just passing through.&lt;/div&gt;</summary>
		<author><name>Kuros</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lanterntown&amp;diff=102192</id>
		<title>Lanterntown</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lanterntown&amp;diff=102192"/>
		<updated>2009-02-06T08:36:17Z</updated>

		<summary type="html">&lt;p&gt;Kuros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Information ==&lt;br /&gt;
Lanterntown is a location in my Exalted campaign [[RttToFC]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To my players:&#039;&#039;&#039; I am including only broad, general information on this area. To find out more, you&#039;ll have to investigate!&lt;br /&gt;
[[Image:rttofcexaltedoverland.jpg|thumb|Overland Map]]&lt;br /&gt;
&lt;br /&gt;
For a more detailed map of Lanterntown, go here: [[RttToFC/LantertownMap]]&lt;br /&gt;
== Location ==&lt;br /&gt;
Lanterntown is sprawled across a tributary of the River of Tears, approximately 300 miles southwest of Sijan. It is built on the ruins of a First Age outpost. The few pieces of functioning technology are what give Lanterntown its name.&lt;br /&gt;
&lt;br /&gt;
== Population ==&lt;br /&gt;
Lanterntown is home to nearly 40,000 people. A large number of traders pass through it every day.&lt;br /&gt;
&lt;br /&gt;
== Industry ==&lt;br /&gt;
Lanterntown&#039;s best known, and best selling, export are their lanterns. Available in almost any shape, size, or design, these lanters require no fuel, can glow with any color the maker desires (or for the more expensive versions, shift color at the command of the owner), and can last for years. More exotic lanterns are capable of warding off spirits, finding paths home, or even following the trail of someone who has passed by recently.&lt;br /&gt;
&lt;br /&gt;
==== Guild of the Nitumen ====&lt;br /&gt;
The Guild of the Nitumen is the professional group of lantern makers. They jealously guard their secrets and technology, and have an entire mercenary company hired solely to protect their facilities. Members are sworn to secrecy, and violators frequently meet with accidents.&lt;br /&gt;
&lt;br /&gt;
==== Lanterntown Merchant Association ====&lt;br /&gt;
Ostensibly a social group for merchants permanently based in Lanterntown, this association is controlled by the six or seven richest merchants in the town. They are the main buyers of the Nitumenian lanterns.&lt;br /&gt;
&lt;br /&gt;
== God of Lanterntown ==&lt;br /&gt;
The god of Lanterntown is named Lokan, though he has not been seen in nearly a hundred years.&lt;br /&gt;
&lt;br /&gt;
==== Business Transactions ====&lt;br /&gt;
All business transactions, be it the simple purcahse of food, or an entire shipload of lanterns, must include a prayer or devotion to Lokan. This is by order of Council of Ministers, and has been in force for over a hundred years. It is the one law that is strictly enforced, and everyone must abide by it, including those who are just passing through.&lt;/div&gt;</summary>
		<author><name>Kuros</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Rtttofclanterntown.jpg&amp;diff=102191</id>
		<title>File:Rtttofclanterntown.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Rtttofclanterntown.jpg&amp;diff=102191"/>
		<updated>2009-02-06T08:34:12Z</updated>

		<summary type="html">&lt;p&gt;Kuros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kuros</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lanterntown&amp;diff=102078</id>
		<title>Lanterntown</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lanterntown&amp;diff=102078"/>
		<updated>2009-02-05T07:05:26Z</updated>

		<summary type="html">&lt;p&gt;Kuros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Information ==&lt;br /&gt;
Lanterntown is a location in my Exalted campaign [[RttToFC]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To my players:&#039;&#039;&#039; I am including only broad, general information on this area. To find out more, you&#039;ll have to investigate!&lt;br /&gt;
[[Image:rttofcexaltedoverland.jpg|thumb|Overland Map]]&lt;br /&gt;
== Location ==&lt;br /&gt;
Lanterntown is sprawled across a tributary of the River of Tears, approximately 300 miles southwest of Sijan. It is built on the ruins of a First Age outpost. The few pieces of functioning technology are what give Lanterntown its name.&lt;br /&gt;
&lt;br /&gt;
== Population ==&lt;br /&gt;
Lanterntown is home to nearly 40,000 people. A large number of traders pass through it every day.&lt;br /&gt;
&lt;br /&gt;
== Industry ==&lt;br /&gt;
Lanterntown&#039;s best known, and best selling, export are their lanterns. Available in almost any shape, size, or design, these lanters require no fuel, can glow with any color the maker desires (or for the more expensive versions, shift color at the command of the owner), and can last for years. More exotic lanterns are capable of warding off spirits, finding paths home, or even following the trail of someone who has passed by recently.&lt;br /&gt;
&lt;br /&gt;
==== Guild of the Nitumen ====&lt;br /&gt;
The Guild of the Nitumen is the professional group of lantern makers. They jealously guard their secrets and technology, and have an entire mercenary company hired solely to protect their facilities. Members are sworn to secrecy, and violators frequently meet with accidents.&lt;br /&gt;
&lt;br /&gt;
==== Lanterntown Merchant Association ====&lt;br /&gt;
Ostensibly a social group for merchants permanently based in Lanterntown, this association is controlled by the six or seven richest merchants in the town. They are the main buyers of the Nitumenian lanterns.&lt;br /&gt;
&lt;br /&gt;
== God of Lanterntown ==&lt;br /&gt;
The god of Lanterntown is named Lokan, though he has not been seen in nearly a hundred years.&lt;br /&gt;
&lt;br /&gt;
==== Business Transactions ====&lt;br /&gt;
All business transactions, be it the simple purcahse of food, or an entire shipload of lanterns, must include a prayer or devotion to Lokan. This is by order of Council of Ministers, and has been in force for over a hundred years. It is the one law that is strictly enforced, and everyone must abide by it, including those who are just passing through.&lt;/div&gt;</summary>
		<author><name>Kuros</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lanterntown&amp;diff=102077</id>
		<title>Lanterntown</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lanterntown&amp;diff=102077"/>
		<updated>2009-02-05T07:05:00Z</updated>

		<summary type="html">&lt;p&gt;Kuros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Information ==&lt;br /&gt;
Lanterntown is a location in my Exalted campaign [[RttToFC]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To my players:&#039;&#039;&#039; I am including only broad, general information on this area. To find out more, you&#039;ll have to investigate!&lt;br /&gt;
[[Image:rttofcexaltedoverland.jpg|thumb]]&lt;br /&gt;
== Location ==&lt;br /&gt;
Lanterntown is sprawled across a tributary of the River of Tears, approximately 300 miles southwest of Sijan. It is built on the ruins of a First Age outpost. The few pieces of functioning technology are what give Lanterntown its name.&lt;br /&gt;
&lt;br /&gt;
== Population ==&lt;br /&gt;
Lanterntown is home to nearly 40,000 people. A large number of traders pass through it every day.&lt;br /&gt;
&lt;br /&gt;
== Industry ==&lt;br /&gt;
Lanterntown&#039;s best known, and best selling, export are their lanterns. Available in almost any shape, size, or design, these lanters require no fuel, can glow with any color the maker desires (or for the more expensive versions, shift color at the command of the owner), and can last for years. More exotic lanterns are capable of warding off spirits, finding paths home, or even following the trail of someone who has passed by recently.&lt;br /&gt;
&lt;br /&gt;
==== Guild of the Nitumen ====&lt;br /&gt;
The Guild of the Nitumen is the professional group of lantern makers. They jealously guard their secrets and technology, and have an entire mercenary company hired solely to protect their facilities. Members are sworn to secrecy, and violators frequently meet with accidents.&lt;br /&gt;
&lt;br /&gt;
==== Lanterntown Merchant Association ====&lt;br /&gt;
Ostensibly a social group for merchants permanently based in Lanterntown, this association is controlled by the six or seven richest merchants in the town. They are the main buyers of the Nitumenian lanterns.&lt;br /&gt;
&lt;br /&gt;
== God of Lanterntown ==&lt;br /&gt;
The god of Lanterntown is named Lokan, though he has not been seen in nearly a hundred years.&lt;br /&gt;
&lt;br /&gt;
==== Business Transactions ====&lt;br /&gt;
All business transactions, be it the simple purcahse of food, or an entire shipload of lanterns, must include a prayer or devotion to Lokan. This is by order of Council of Ministers, and has been in force for over a hundred years. It is the one law that is strictly enforced, and everyone must abide by it, including those who are just passing through.&lt;/div&gt;</summary>
		<author><name>Kuros</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lanterntown&amp;diff=102076</id>
		<title>Lanterntown</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lanterntown&amp;diff=102076"/>
		<updated>2009-02-05T07:02:48Z</updated>

		<summary type="html">&lt;p&gt;Kuros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Information ==&lt;br /&gt;
Lanterntown is a location in my Exalted campaign [[RttToFC]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To my players:&#039;&#039;&#039; I am including only broad, general information on this area. To find out more, you&#039;ll have to investigate!&lt;br /&gt;
[[Image:rttofcexaltedoverland.jpg]]&lt;br /&gt;
== Location ==&lt;br /&gt;
Lanterntown is sprawled across a tributary of the River of Tears, approximately 300 miles southwest of Sijan. It is built on the ruins of a First Age outpost. The few pieces of functioning technology are what give Lanterntown its name.&lt;br /&gt;
&lt;br /&gt;
== Population ==&lt;br /&gt;
Lanterntown is home to nearly 40,000 people. A large number of traders pass through it every day.&lt;br /&gt;
&lt;br /&gt;
== Industry ==&lt;br /&gt;
Lanterntown&#039;s best known, and best selling, export are their lanterns. Available in almost any shape, size, or design, these lanters require no fuel, can glow with any color the maker desires (or for the more expensive versions, shift color at the command of the owner), and can last for years. More exotic lanterns are capable of warding off spirits, finding paths home, or even following the trail of someone who has passed by recently.&lt;br /&gt;
&lt;br /&gt;
==== Guild of the Nitumen ====&lt;br /&gt;
The Guild of the Nitumen is the professional group of lantern makers. They jealously guard their secrets and technology, and have an entire mercenary company hired solely to protect their facilities. Members are sworn to secrecy, and violators frequently meet with accidents.&lt;br /&gt;
&lt;br /&gt;
==== Lanterntown Merchant Association ====&lt;br /&gt;
Ostensibly a social group for merchants permanently based in Lanterntown, this association is controlled by the six or seven richest merchants in the town. They are the main buyers of the Nitumenian lanterns.&lt;br /&gt;
&lt;br /&gt;
== God of Lanterntown ==&lt;br /&gt;
The god of Lanterntown is named Lokan, though he has not been seen in nearly a hundred years.&lt;br /&gt;
&lt;br /&gt;
==== Business Transactions ====&lt;br /&gt;
All business transactions, be it the simple purcahse of food, or an entire shipload of lanterns, must include a prayer or devotion to Lokan. This is by order of Council of Ministers, and has been in force for over a hundred years. It is the one law that is strictly enforced, and everyone must abide by it, including those who are just passing through.&lt;/div&gt;</summary>
		<author><name>Kuros</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Rttofcexaltedoverland.jpg&amp;diff=102075</id>
		<title>File:Rttofcexaltedoverland.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Rttofcexaltedoverland.jpg&amp;diff=102075"/>
		<updated>2009-02-05T07:02:06Z</updated>

		<summary type="html">&lt;p&gt;Kuros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kuros</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lanterntown&amp;diff=100945</id>
		<title>Lanterntown</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lanterntown&amp;diff=100945"/>
		<updated>2009-01-26T07:16:51Z</updated>

		<summary type="html">&lt;p&gt;Kuros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Information ==&lt;br /&gt;
Lanterntown is a location in my Exalted campaign [[RttToFC]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To my players:&#039;&#039;&#039; I am including only broad, general information on this area. To find out more, you&#039;ll have to investigate!&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Lanterntown is sprawled across a tributary of the River of Tears, approximately 300 miles southwest of Sijan. It is built on the ruins of a First Age outpost. The few pieces of functioning technology are what give Lanterntown its name.&lt;br /&gt;
&lt;br /&gt;
== Population ==&lt;br /&gt;
Lanterntown is home to nearly 40,000 people. A large number of traders pass through it every day.&lt;br /&gt;
&lt;br /&gt;
== Industry ==&lt;br /&gt;
Lanterntown&#039;s best known, and best selling, export are their lanterns. Available in almost any shape, size, or design, these lanters require no fuel, can glow with any color the maker desires (or for the more expensive versions, shift color at the command of the owner), and can last for years. More exotic lanterns are capable of warding off spirits, finding paths home, or even following the trail of someone who has passed by recently.&lt;br /&gt;
&lt;br /&gt;
==== Guild of the Nitumen ====&lt;br /&gt;
The Guild of the Nitumen is the professional group of lantern makers. They jealously guard their secrets and technology, and have an entire mercenary company hired solely to protect their facilities. Members are sworn to secrecy, and violators frequently meet with accidents.&lt;br /&gt;
&lt;br /&gt;
==== Lanterntown Merchant Association ====&lt;br /&gt;
Ostensibly a social group for merchants permanently based in Lanterntown, this association is controlled by the six or seven richest merchants in the town. They are the main buyers of the Nitumenian lanterns.&lt;br /&gt;
&lt;br /&gt;
== God of Lanterntown ==&lt;br /&gt;
The god of Lanterntown is named Lokan, though he has not been seen in nearly a hundred years.&lt;br /&gt;
&lt;br /&gt;
==== Business Transactions ====&lt;br /&gt;
All business transactions, be it the simple purcahse of food, or an entire shipload of lanterns, must include a prayer or devotion to Lokan. This is by order of Council of Ministers, and has been in force for over a hundred years. It is the one law that is strictly enforced, and everyone must abide by it, including those who are just passing through.&lt;/div&gt;</summary>
		<author><name>Kuros</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lanterntown&amp;diff=100944</id>
		<title>Lanterntown</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lanterntown&amp;diff=100944"/>
		<updated>2009-01-26T06:37:55Z</updated>

		<summary type="html">&lt;p&gt;Kuros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Information ==&lt;br /&gt;
Lanterntown is a location in my Exalted campaign [[RttToFC]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To my players:&#039;&#039;&#039; I am including only broad, general information on this area. To find out more, you&#039;ll have to investigate!&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Lanterntown is sprawled across a tributary of the River of Tears, approximately 300 miles southwest of Sijan. It is built on the ruins of a First Age outpost. The few pieces of functioning technology are what give Lanterntown its name.&lt;br /&gt;
&lt;br /&gt;
== Population ==&lt;br /&gt;
Lanterntown is home to nearly 40,000 people. A large number of traders pass through it every day.&lt;br /&gt;
&lt;br /&gt;
== Industry ==&lt;br /&gt;
Lanterntown&#039;s best known, and best selling, export are their lanterns. Available in almost any shape, size, or design, these lanters require no fuel, can glow with any color the maker desires (or for the more expensive versions, shift color at the command of the owner), and can last for years. More exotic lanterns are capable of warding off spirits, finding paths home, or even following the trail of someone who has passed by recently.&lt;br /&gt;
&lt;br /&gt;
==== Guild of the Nitumen ====&lt;br /&gt;
The Guild of the Nitumen is the professional group of lantern makers. They jealously guard their secrets and technology, and have an entire mercenary company hired solely to protect their facilities. Members are sworn to secrecy, and violators frequently meet with accidents.&lt;br /&gt;
&lt;br /&gt;
==== Lanterntown Merchant Association ====&lt;br /&gt;
Ostensibly a social group for merchants permanently based in Lanterntown, this association is controlled by the six or seven richest merchants in the town. They are the main buyers of the Nitumenian lanterns.&lt;/div&gt;</summary>
		<author><name>Kuros</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lanterntown&amp;diff=100943</id>
		<title>Lanterntown</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lanterntown&amp;diff=100943"/>
		<updated>2009-01-26T06:37:02Z</updated>

		<summary type="html">&lt;p&gt;Kuros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Information ==&lt;br /&gt;
Lanterntown is a location in my Exalted campaign [[RttToFC]]&lt;br /&gt;
&lt;br /&gt;
==== To my players ====&lt;br /&gt;
I am including only broad, general information on this area. To find out more, you&#039;ll have to investigate!&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Lanterntown is sprawled across a tributary of the River of Tears, approximately 300 miles southwest of Sijan. It is built on the ruins of a First Age outpost. The few pieces of functioning technology are what give Lanterntown its name.&lt;br /&gt;
&lt;br /&gt;
== Population ==&lt;br /&gt;
Lanterntown is home to nearly 40,000 people. A large number of traders pass through it every day.&lt;br /&gt;
&lt;br /&gt;
== Industry ==&lt;br /&gt;
Lanterntown&#039;s best known, and best selling, export are their lanterns. Available in almost any shape, size, or design, these lanters require no fuel, can glow with any color the maker desires (or for the more expensive versions, shift color at the command of the owner), and can last for years. More exotic lanterns are capable of warding off spirits, finding paths home, or even following the trail of someone who has passed by recently.&lt;br /&gt;
&lt;br /&gt;
==== Guild of the Nitumen ====&lt;br /&gt;
The Guild of the Nitumen is the professional group of lantern makers. They jealously guard their secrets and technology, and have an entire mercenary company hired solely to protect their facilities. Members are sworn to secrecy, and violators frequently meet with accidents.&lt;br /&gt;
&lt;br /&gt;
==== Lanterntown Merchant Association ====&lt;br /&gt;
Ostensibly a social group for merchants permanently based in Lanterntown, this association is controlled by the six or seven richest merchants in the town. They are the main buyers of the Nitumenian lanterns.&lt;/div&gt;</summary>
		<author><name>Kuros</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lanterntown&amp;diff=100942</id>
		<title>Lanterntown</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lanterntown&amp;diff=100942"/>
		<updated>2009-01-26T06:35:19Z</updated>

		<summary type="html">&lt;p&gt;Kuros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Information ==&lt;br /&gt;
Lanterntown is a location in my Exalted campaign [[RttToFC]]&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Lanterntown is sprawled across a tributary of the River of Tears, approximately 300 miles southwest of Sijan. It is built on the ruins of a First Age outpost. The few pieces of functioning technology are what give Lanterntown its name.&lt;br /&gt;
&lt;br /&gt;
== Population ==&lt;br /&gt;
Lanterntown is home to nearly 40,000 people. A large number of traders pass through it every day.&lt;br /&gt;
&lt;br /&gt;
== Industry ==&lt;br /&gt;
Lanterntown&#039;s best known, and best selling, export are their lanterns. Available in almost any shape, size, or design, these lanters require no fuel, can glow with any color the maker desires (or for the more expensive versions, shift color at the command of the owner), and can last for years. More exotic lanterns are capable of warding off spirits, finding paths home, or even following the trail of someone who has passed by recently.&lt;br /&gt;
&lt;br /&gt;
==== Guild of the Nitumen ====&lt;br /&gt;
The Guild of the Nitumen is the professional group of lantern makers. They jealously guard their secrets and technology, and have an entire mercenary company hired solely to protect their facilities. Members are sworn to secrecy, and violators frequently meet with accidents.&lt;br /&gt;
&lt;br /&gt;
==== Lanterntown Merchant Association ====&lt;br /&gt;
Ostensibly a social group for merchants permanently based in Lanterntown, this association is controlled by the six or seven richest merchants in the town. They are the main buyers of the Nitumenian lanterns.&lt;/div&gt;</summary>
		<author><name>Kuros</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lanterntown&amp;diff=100941</id>
		<title>Lanterntown</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lanterntown&amp;diff=100941"/>
		<updated>2009-01-26T03:22:59Z</updated>

		<summary type="html">&lt;p&gt;Kuros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lanterntown is a location in my Exalted campaign [[RttToFC]]&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Lanterntown is sprawled across a tributary of the River of Tears, approximately 300 miles southwest of Sijan. It is built on the ruins of a First Age outpost. The few pieces of functioning technology are what give Lanterntown its name.&lt;br /&gt;
&lt;br /&gt;
== Population ==&lt;br /&gt;
Lanterntown is home to nearly 40,000 people. A large number of traders pass through it every day.&lt;br /&gt;
&lt;br /&gt;
== Industry ==&lt;br /&gt;
Lanterntown&#039;s best known, and best selling, export are their lanterns. Available in almost any shape, size, or design, these lanters require no fuel, can glow with any color the maker desires (or for the more expensive versions, shift color at the command of the owner), and can last for years. More exotic lanterns are capable of warding off spirits, finding paths home, or even following the trail of someone who has passed by recently.&lt;br /&gt;
&lt;br /&gt;
==== Guild of the Nitumen ====&lt;br /&gt;
The Guild of the Nitumen is the professional group of lantern makers. They jealously guard their secrets and technology, and have an entire mercenary company hired solely to protect their facilities. Members are sworn to secrecy, and violators frequently meet with accidents.&lt;br /&gt;
&lt;br /&gt;
==== Lanterntown Merchant Association ====&lt;br /&gt;
Ostensibly a social group for merchants permanently based in Lanterntown, this association is controlled by the six or seven richest merchants in the town. They are the main buyers of the Nitumenian lanterns.&lt;/div&gt;</summary>
		<author><name>Kuros</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lanterntown&amp;diff=100940</id>
		<title>Lanterntown</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lanterntown&amp;diff=100940"/>
		<updated>2009-01-26T03:19:06Z</updated>

		<summary type="html">&lt;p&gt;Kuros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Location ==&lt;br /&gt;
Lanterntown is sprawled across a tributary of the River of Tears, approximately 300 miles southwest of Sijan. It is built on the ruins of a First Age outpost. The few pieces of functioning technology are what give Lanterntown its name.&lt;br /&gt;
&lt;br /&gt;
== Population ==&lt;br /&gt;
Lanterntown is home to nearly 40,000 people. A large number of traders pass through it every day.&lt;br /&gt;
&lt;br /&gt;
== Industry ==&lt;br /&gt;
Lanterntown&#039;s best known, and best selling, export are their lanterns. Available in almost any shape, size, or design, these lanters require no fuel, can glow with any color the maker desires (or for the more expensive versions, shift color at the command of the owner), and can last for years. More exotic lanterns are capable of warding off spirits, finding paths home, or even following the trail of someone who has passed by recently.&lt;br /&gt;
&lt;br /&gt;
==== Guild of the Nitumen ====&lt;br /&gt;
The Guild of the Nitumen is the professional group of lantern makers. They jealously guard their secrets and technology, and have an entire mercenary company hired solely to protect their facilities. Members are sworn to secrecy, and violators frequently meet with accidents.&lt;br /&gt;
&lt;br /&gt;
==== Lanterntown Merchant Association ====&lt;br /&gt;
Ostensibly a social group for merchants permanently based in Lanterntown, this association is controlled by the six or seven richest merchants in the town. They are the main buyers of the Nitumenian lanterns.&lt;/div&gt;</summary>
		<author><name>Kuros</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=RttToFC&amp;diff=100939</id>
		<title>RttToFC</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=RttToFC&amp;diff=100939"/>
		<updated>2009-01-26T03:02:06Z</updated>

		<summary type="html">&lt;p&gt;Kuros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Return to the Tomb of Five Corners=&lt;br /&gt;
An Exalted game run by Kuros using the published adventure &#039;Return to the Tomb of Five Corners&#039;.&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&#039;&#039;The Circle came together almost six months ago, and you had Exalted several months before that. Guided by dreams, and seeming happenstance, all of you came together in the area around Nexus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Your first adventure together was to hunt down and eliminate a large, well-organized group of bandits, led by the Barrow King, that had been robbing trade caravans coming south towards Nexus for months. Additionally, they had been extorting exhoribtant &amp;quot;protection&amp;quot; fees from surrounding villages, under threat of attacking the villages themselves.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Several of the most wealthy merchants of the smaller towns north of Nexus pooled their wealth, and hired you to eliminate the threat. They had no idea that you were Solars, and simply thought of you as a mercenaries.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The tracking of the bandits, and their destruction, took all of you several weeks to accomplish. Pleased beyond measure, the merchant group paid you in jade, and resumed their business.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Substantially wealthier, the Circle has returned to the city of Northeast Spoke to much cheering and fanfare.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&lt;br /&gt;
[[Character:Caran |Caran]]&lt;br /&gt;
&lt;br /&gt;
[[Character:Alyssa |Alyssa]]&lt;br /&gt;
&lt;br /&gt;
[[Character:Silk |Gavane]]&lt;br /&gt;
&lt;br /&gt;
[[Character:SonOfTheMetalFlame |Son of the Metal Flame]]&lt;br /&gt;
&lt;br /&gt;
(If you want to use the same template I use, it can be found [[A&amp;amp;O_Character_Template |here]])&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
[[Lanterntown]]&lt;br /&gt;
&lt;br /&gt;
==Logs==&lt;br /&gt;
&lt;br /&gt;
[[RttToFC/Session1]] - In which the Circle learns of the tomb of their previous incarnations and captures it from the (reborn?) Barrow King&#039;s men&amp;lt;br&amp;gt;&lt;br /&gt;
[[RttToFC/Interlude1]] - One of the earlier exploits of the Circle, using the &#039;Daughter of Nexus&#039; adventure&amp;lt;br&amp;gt;&lt;br /&gt;
[[RttToFC/Session2]] - In which our heroes reclaim their panoply of old and accidentally release a demon into the world&amp;lt;br&amp;gt;&lt;br /&gt;
[[RttToFC/Session3]] - The Circle meets the Moonshadow Caste Mistress of Pacts Sealed in Blood and promotes her to full dead&amp;lt;br&amp;gt;&lt;br /&gt;
[[RttToFC/Session4]] - What does the future hold for our heroes?&lt;/div&gt;</summary>
		<author><name>Kuros</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=RttToFC&amp;diff=100938</id>
		<title>RttToFC</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=RttToFC&amp;diff=100938"/>
		<updated>2009-01-26T03:00:55Z</updated>

		<summary type="html">&lt;p&gt;Kuros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Return to the Tomb of Five Corners=&lt;br /&gt;
An Exalted game run by Kuros using the published adventure &#039;Return to the Tomb of Five Corners&#039;.&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&#039;&#039;The Circle came together almost six months ago, and you had Exalted several months before that. Guided by dreams, and seeming happenstance, all of you came together in the area around Nexus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Your first adventure together was to hunt down and eliminate a large, well-organized group of bandits, led by the Barrow King, that had been robbing trade caravans coming south towards Nexus for months. Additionally, they had been extorting exhoribtant &amp;quot;protection&amp;quot; fees from surrounding villages, under threat of attacking the villages themselves.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Several of the most wealthy merchants of the smaller towns north of Nexus pooled their wealth, and hired you to eliminate the threat. They had no idea that you were Solars, and simply thought of you as a mercenaries.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The tracking of the bandits, and their destruction, took all of you several weeks to accomplish. Pleased beyond measure, the merchant group paid you in jade, and resumed their business.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Substantially wealthier, the Circle has returned to the city of Northeast Spoke to much cheering and fanfare.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&lt;br /&gt;
[[Character:Caran |Caran]]&lt;br /&gt;
&lt;br /&gt;
[[Character:Alyssa |Alyssa]]&lt;br /&gt;
&lt;br /&gt;
[[Character:Silk |Gavane]]&lt;br /&gt;
&lt;br /&gt;
[[Character:SonOfTheMetalFlame |Son of the Metal Flame]]&lt;br /&gt;
&lt;br /&gt;
(If you want to use the same template I use, it can be found [[A&amp;amp;O_Character_Template |here]])&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&lt;br /&gt;
==Logs==&lt;br /&gt;
&lt;br /&gt;
[[RttToFC/Session1]] - In which the Circle learns of the tomb of their previous incarnations and captures it from the (reborn?) Barrow King&#039;s men&amp;lt;br&amp;gt;&lt;br /&gt;
[[RttToFC/Interlude1]] - One of the earlier exploits of the Circle, using the &#039;Daughter of Nexus&#039; adventure&amp;lt;br&amp;gt;&lt;br /&gt;
[[RttToFC/Session2]] - In which our heroes reclaim their panoply of old and accidentally release a demon into the world&amp;lt;br&amp;gt;&lt;br /&gt;
[[RttToFC/Session3]] - The Circle meets the Moonshadow Caste Mistress of Pacts Sealed in Blood and promotes her to full dead&amp;lt;br&amp;gt;&lt;br /&gt;
[[RttToFC/Session4]] - What does the future hold for our heroes?&lt;/div&gt;</summary>
		<author><name>Kuros</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=RttToFC&amp;diff=100937</id>
		<title>RttToFC</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=RttToFC&amp;diff=100937"/>
		<updated>2009-01-26T03:00:06Z</updated>

		<summary type="html">&lt;p&gt;Kuros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Return to the Tomb of Five Corners=&lt;br /&gt;
An Exalted game run by Kuros using the published adventure &#039;Return to the Tomb of Five Corners&#039;.&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&#039;&#039;The Circle came together almost six months ago, and you had Exalted several months before that. Guided by dreams, and seeming happenstance, all of you came together in the area around Nexus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Your first adventure together was to hunt down and eliminate a large, well-organized group of bandits, led by the Barrow King, that had been robbing trade caravans coming south towards Nexus for months. Additionally, they had been extorting exhoribtant &amp;quot;protection&amp;quot; fees from surrounding villages, under threat of attacking the villages themselves.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Several of the most wealthy merchants of the smaller towns north of Nexus pooled their wealth, and hired you to eliminate the threat. They had no idea that you were Solars, and simply thought of you as a mercenaries.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The tracking of the bandits, and their destruction, took all of you several weeks to accomplish. Pleased beyond measure, the merchant group paid you in jade, and resumed their business.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Substantially wealthier, the Circle has returned to the city of Northeast Spoke to much cheering and fanfare.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&lt;br /&gt;
[[Character:Caran |Caran]]&lt;br /&gt;
&lt;br /&gt;
[[Character:Alyssa |Alyssa]]&lt;br /&gt;
&lt;br /&gt;
[[Character:Silk |Gavane]]&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&lt;br /&gt;
[[Character:SonOfTheMetalFlame |Son of the Metal Flame]]&lt;br /&gt;
&lt;br /&gt;
(If you want to use the same template I use, it can be found [[A&amp;amp;O_Character_Template |here]])&lt;br /&gt;
==Logs==&lt;br /&gt;
&lt;br /&gt;
[[RttToFC/Session1]] - In which the Circle learns of the tomb of their previous incarnations and captures it from the (reborn?) Barrow King&#039;s men&amp;lt;br&amp;gt;&lt;br /&gt;
[[RttToFC/Interlude1]] - One of the earlier exploits of the Circle, using the &#039;Daughter of Nexus&#039; adventure&amp;lt;br&amp;gt;&lt;br /&gt;
[[RttToFC/Session2]] - In which our heroes reclaim their panoply of old and accidentally release a demon into the world&amp;lt;br&amp;gt;&lt;br /&gt;
[[RttToFC/Session3]] - The Circle meets the Moonshadow Caste Mistress of Pacts Sealed in Blood and promotes her to full dead&amp;lt;br&amp;gt;&lt;br /&gt;
[[RttToFC/Session4]] - What does the future hold for our heroes?&lt;/div&gt;</summary>
		<author><name>Kuros</name></author>
	</entry>
</feed>