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	<updated>2026-05-15T12:06:06Z</updated>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Into_The_Storm:Khaliun&amp;diff=484340</id>
		<title>Into The Storm:Khaliun</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Into_The_Storm:Khaliun&amp;diff=484340"/>
		<updated>2025-11-14T20:22:48Z</updated>

		<summary type="html">&lt;p&gt;Lando The Archmagi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Into_the_Storm]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Human Female Scout 9th&lt;br /&gt;
*XP: 240,000 / 360,000&lt;br /&gt;
*Alignment: Neutral&lt;br /&gt;
*Full PC&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 12 (2 in 6 open doors)&lt;br /&gt;
*INT  9 (Speak/Read/Write Common)&lt;br /&gt;
*WIS  8 (-1 on magical saves)&lt;br /&gt;
*DEX 18 (+3 AC, +3 Missile, +2 initiative)&lt;br /&gt;
*CON 13 (+1 hp/lvl)&lt;br /&gt;
*CHA 13 (+1 NPC reaction, 5 Max #, 8 Loyalty)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common&lt;br /&gt;
** Neutral&lt;br /&gt;
**&lt;br /&gt;
*General Skills&lt;br /&gt;
** Butchery (Dex, Skilled 10+, Allows the character to dress slain animals and harvest parts for various purposes.)&lt;br /&gt;
** Naturalist (Int, Skilled 10+, Identify and harvest plants for edible and medicinal purposes.)&lt;br /&gt;
** Navigation (Int, Skilled 10+, Make and read maps, navigate by stars, landmarks, cardinal directions, etc)&lt;br /&gt;
** Riding (Proficient, 15+, allows the character to cast spells, attack or perform tricks on horseback.)&lt;br /&gt;
** Tracking (Wis, Expert 5+, Follow tracks left by individuals. Modifiers will apply based on terrain, age of tracks, size of group being followed, etc)&lt;br /&gt;
** Wilderness Survival (Wis, Expert 5+, Find food, shelter, etc. in wilderness terrain.)&lt;br /&gt;
**&lt;br /&gt;
*Class Abilities&lt;br /&gt;
** Cleave like a Fighter&lt;br /&gt;
** Minimum Damage like a Fighter (1d8 for melee/missile)&lt;br /&gt;
** Fighting Style: Ranged: The character gains a +1 bonus to hit when making ranged attacks and may fire into melee with no penalty.&lt;br /&gt;
** Fighting Style: One Weapon: Trained in fighting with a single one-handed weapon, leaving their off-hand free, characters skilled in this fighting style gain a +1 bonus to attack.&lt;br /&gt;
** Climb (ItW pg 287, 8+)&lt;br /&gt;
** Hear Noise (ItW pg 287, 9+)&lt;br /&gt;
** Sneak (ItW pg. 288, 9+)&lt;br /&gt;
** 4th lvl Scout, ItW pg. 320 When a scout is in the wilderness they may roll twice to avoid becoming lost, taking the better result. If leading a party trying to evade an encounter they can roll twice, taking the better result&lt;br /&gt;
** 9th level the scout can found a lodge, a fortified dwelling in the wilderness that serves as a safehouse against the forces of Chaos for those who wander in the wilds.&lt;br /&gt;
**&lt;br /&gt;
*Combat Maneuvers&lt;br /&gt;
** 1st: Long Shot (Dex). The attacker is able to squeeze some extra distance out of ranged attacks. On a successful roll the attacker can increase the maximum range by 25%. Normal penalties to the roll still apply.&lt;br /&gt;
** 5th: Disarm (Dex). On a successful attempt the target drops their weapon or shield (attacker’s choice). Dropped weapons land a number of feet away equal to the difference between the roll and the target number set by the attacker’s skill. If the weapon drops within 5’ of the target they may pick it up during their next turn, but the process of doing so imposes a –2 penalty to their AC for the remainder of the round; if more than 5’ away they cannot reach their weapon without disengaging from melee.&lt;br /&gt;
** 9th: Knock-out (Dex). Using a blunt weapon or the flat of a blade, or a hand-to-hand attack, the attacker attempts to render a target temporarily unconscious. The maneuver only affects living targets. The roll suffers a penalty of 1d4, in addition to any other penalties. If successful, the target takes 1 point of damage and is rendered unconscious for 1d12 rounds.&lt;br /&gt;
**&lt;br /&gt;
*Knacks&lt;br /&gt;
** Toughness: The scout rolls 1d8 for their HD,rather than 1d6. This Knack can only be selected once, but it can be selected at any level, provided the character reroll their hit points at each level&lt;br /&gt;
** Weapon Specialization (Longbow): The character gains a +1 bonus to hit and damage when using this weapon.&lt;br /&gt;
** Self-improvement, primary: Dexterity by 2 pts to 18.&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 18 &lt;br /&gt;
*HP 38&lt;br /&gt;
*Movement Rate 60&#039;/30&#039;&lt;br /&gt;
*Initiative Modifier +2&lt;br /&gt;
*Attacks &lt;br /&gt;
**Primary Melee Attack: +1 Longsword (+7 to hit / +8 to hit if used one handed style | Dmg: 1d8+1)&lt;br /&gt;
**Secondary Melee Attack: Hand Axe (+6 to hit | Dmg: 1d8 | 5’–10’ / 11’–20’ / 21’–30’ )&lt;br /&gt;
**Primary Ranged Attack: Longbow (+14 to hit | Dmg: 1d8+3 | (5’–70’ / 71’–140’ / 141’–210’ | can shoot into melee without penalty)&lt;br /&gt;
**Secondary Ranged Attack: Javelin of Lightning (+9 to hit | Dmg: 20 pts lightning | (5’–30’ / 31’–60’ / 61’–90’ | see OSE Advanced Referee&#039;s guide pg. 230)&lt;br /&gt;
**&lt;br /&gt;
*Saves: +1 to all saves due to Cloak of Resistance&lt;br /&gt;
**Petrification &amp;amp; Paralysis 9&lt;br /&gt;
**Poison &amp;amp; Death 7&lt;br /&gt;
**Blast &amp;amp; Breath 9&lt;br /&gt;
**Staves &amp;amp; Wands 8&lt;br /&gt;
**Spells 11&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: Spells Per Day&lt;br /&gt;
**A first level spell in your repertoire&lt;br /&gt;
**Another first-level spell in your repertoire&lt;br /&gt;
**Etc&lt;br /&gt;
*Second Level: Spells Per Day&lt;br /&gt;
**One&lt;br /&gt;
**Two&lt;br /&gt;
**You-know-what-to-do&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance. &lt;br /&gt;
** Clothing (cloak, pants, tunic, gloves, boots etc)&lt;br /&gt;
** Dusty Rose Prism - (+1 AC)&lt;br /&gt;
** Dark Blue Rhomboid - (+1 level)&lt;br /&gt;
** +1 Chainmail (AC: 14, WT 400 cn)&lt;br /&gt;
** +1 Longsword&lt;br /&gt;
** +1 Longbow / 20 arrows in quiver&lt;br /&gt;
** (2) Hand Axes&lt;br /&gt;
** (2) Javelins of Lightning&lt;br /&gt;
** Dagger/Skinning Knife&lt;br /&gt;
** (2) Potions of Extra-Healing&lt;br /&gt;
** Boots of Elvenkind&lt;br /&gt;
** Cloak of Resistance +1 &lt;br /&gt;
** Bracers of Archery, Greater (she will gain +2 to attack and +1 damage when using that weapon)&lt;br /&gt;
** Ring of Fire Resistance&lt;br /&gt;
** Ring of Free Action &lt;br /&gt;
** Efficient Quiver &lt;br /&gt;
** Backpack&lt;br /&gt;
** Potion of diminution&lt;br /&gt;
** Potion of heroism&lt;br /&gt;
** - Iron rations (1 week)&lt;br /&gt;
** - Waterskin&lt;br /&gt;
** - 100&#039; rope with grapple hook&lt;br /&gt;
** - (12) Iron Spikes &lt;br /&gt;
** - Small Hammer&lt;br /&gt;
** - tinderbox&lt;br /&gt;
** - (6) torches&lt;br /&gt;
** - (2) flasks of oil &lt;br /&gt;
** - crowbar&lt;br /&gt;
&lt;br /&gt;
== Mounts ==&lt;br /&gt;
* Wind Dancer  | Horse, riding | 240&#039;/80&#039; movement |3,000 cn max load&lt;br /&gt;
** Saddle and bridle&lt;br /&gt;
** Saddle bags (300 cn)&lt;br /&gt;
** Quiver - 20 silver tipped arrows &lt;br /&gt;
** Bedroll&lt;br /&gt;
** Iron Rations (1 week)&lt;br /&gt;
** Waterskin&lt;br /&gt;
** (2) flasks of oil &lt;br /&gt;
** Butchery Kit (skinning knife, tools etc)&lt;br /&gt;
** Shovel&lt;br /&gt;
** Tent&lt;br /&gt;
&lt;br /&gt;
== Money ==&lt;br /&gt;
* Gems 13,000 gp&lt;br /&gt;
* Gold Pieces 697&lt;br /&gt;
**&lt;/div&gt;</summary>
		<author><name>Lando The Archmagi</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Into_The_Storm:Khaliun&amp;diff=484339</id>
		<title>Into The Storm:Khaliun</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Into_The_Storm:Khaliun&amp;diff=484339"/>
		<updated>2025-11-14T20:21:51Z</updated>

		<summary type="html">&lt;p&gt;Lando The Archmagi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Into_the_Storm]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Human Female Scout 9th&lt;br /&gt;
*XP: 240,000 / 360,000&lt;br /&gt;
*Alignment: Neutral&lt;br /&gt;
*Full PC&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 12 (2 in 6 open doors)&lt;br /&gt;
*INT  9 (Speak/Read/Write Common)&lt;br /&gt;
*WIS  8 (-1 on magical saves)&lt;br /&gt;
*DEX 18 (+3 AC, +3 Missile, +2 initiative)&lt;br /&gt;
*CON 13 (+1 hp/lvl)&lt;br /&gt;
*CHA 13 (+1 NPC reaction, 5 Max #, 8 Loyalty)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common&lt;br /&gt;
** Neutral&lt;br /&gt;
**&lt;br /&gt;
*General Skills&lt;br /&gt;
** Butchery (Dex, Skilled 10+, Allows the character to dress slain animals and harvest parts for various purposes.)&lt;br /&gt;
** Naturalist (Int, Skilled 10+, Identify and harvest plants for edible and medicinal purposes.)&lt;br /&gt;
** Navigation (Int, Skilled 10+, Make and read maps, navigate by stars, landmarks, cardinal directions, etc)&lt;br /&gt;
** Riding (Proficient, 15+, allows the character to cast spells, attack or perform tricks on horseback.)&lt;br /&gt;
** Tracking (Wis, Expert 5+, Follow tracks left by individuals. Modifiers will apply based on terrain, age of tracks, size of group being followed, etc)&lt;br /&gt;
** Wilderness Survival (Wis, Expert 5+, Find food, shelter, etc. in wilderness terrain.)&lt;br /&gt;
**&lt;br /&gt;
*Class Abilities&lt;br /&gt;
** Cleave like a Fighter&lt;br /&gt;
** Minimum Damage like a Fighter (1d8 for melee/missile)&lt;br /&gt;
** Fighting Style: Ranged: The character gains a +1 bonus to hit when making ranged attacks and may fire into melee with no penalty.&lt;br /&gt;
** Fighting Style: One Weapon: Trained in fighting with a single one-handed weapon, leaving their off-hand free, characters skilled in this fighting style gain a +1 bonus to attack.&lt;br /&gt;
** Climb (ItW pg 287, 8+)&lt;br /&gt;
** Hear Noise (ItW pg 287, 9+)&lt;br /&gt;
** Sneak (ItW pg. 288, 9+)&lt;br /&gt;
** 4th lvl Scout, ItW pg. 320 When a scout is in the wilderness they may roll twice to avoid becoming lost, taking the better result. If leading a party trying to evade an encounter they can roll twice, taking the better result&lt;br /&gt;
** 9th level the scout can found a lodge, a fortified dwelling in the wilderness that serves as a safehouse against the forces of Chaos for those who wander in the wilds.&lt;br /&gt;
**&lt;br /&gt;
*Combat Maneuvers&lt;br /&gt;
** 1st: Long Shot (Dex). The attacker is able to squeeze some extra distance out of ranged attacks. On a successful roll the attacker can increase the maximum range by 25%. Normal penalties to the roll still apply.&lt;br /&gt;
** 5th: Disarm (Dex). On a successful attempt the target drops their weapon or shield (attacker’s choice). Dropped weapons land a number of feet away equal to the difference between the roll and the target number set by the attacker’s skill. If the weapon drops within 5’ of the target they may pick it up during their next turn, but the process of doing so imposes a –2 penalty to their AC for the remainder of the round; if more than 5’ away they cannot reach their weapon without disengaging from melee.&lt;br /&gt;
** 9th: Knock-out (Dex). Using a blunt weapon or the flat of a blade, or a hand-to-hand attack, the attacker attempts to render a target temporarily unconscious. The maneuver only affects living targets. The roll suffers a penalty of 1d4, in addition to any other penalties. If successful, the target takes 1 point of damage and is rendered unconscious for 1d12 rounds.&lt;br /&gt;
**&lt;br /&gt;
*Knacks&lt;br /&gt;
** Toughness: The scout rolls 1d8 for their HD,rather than 1d6. This Knack can only be selected once, but it can be selected at any level, provided the character reroll their hit points at each level&lt;br /&gt;
** Weapon Specialization (Longbow): The character gains a +1 bonus to hit and damage when using this weapon.&lt;br /&gt;
** Self-improvement, primary: Dexterity by 2 pts to 18.&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 18 &lt;br /&gt;
*HP 38&lt;br /&gt;
*Movement Rate 60&#039;/30&#039;&lt;br /&gt;
*Initiative Modifier +2&lt;br /&gt;
*Attacks &lt;br /&gt;
**Primary Melee Attack: +1 Longsword (+7 to hit / +8 to hit if used one handed style | Dmg: 1d8+1)&lt;br /&gt;
**Secondary Melee Attack: Hand Axe (+6 to hit | Dmg: 1d8 | 5’–10’ / 11’–20’ / 21’–30’ )&lt;br /&gt;
**Primary Ranged Attack: Longbow (+14 to hit | Dmg: 1d8+3 | (5’–70’ / 71’–140’ / 141’–210’ | can shoot into melee without penalty)&lt;br /&gt;
**Secondary Ranged Attack: Javelin of Lightning (+9 to hit | Dmg: 20 pts lightning | (5’–30’ / 31’–60’ / 61’–90’ | see OSE Advanced Referee&#039;s guide pg. 230)&lt;br /&gt;
**&lt;br /&gt;
*Saves: +1 to all saves due to Cloak of Resistance&lt;br /&gt;
**Petrification &amp;amp; Paralysis 9&lt;br /&gt;
**Poison &amp;amp; Death 7&lt;br /&gt;
**Blast &amp;amp; Breath 9&lt;br /&gt;
**Staves &amp;amp; Wands 8&lt;br /&gt;
**Spells 11&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: Spells Per Day&lt;br /&gt;
**A first level spell in your repertoire&lt;br /&gt;
**Another first-level spell in your repertoire&lt;br /&gt;
**Etc&lt;br /&gt;
*Second Level: Spells Per Day&lt;br /&gt;
**One&lt;br /&gt;
**Two&lt;br /&gt;
**You-know-what-to-do&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance. &lt;br /&gt;
** Clothing (cloak, pants, tunic, gloves, boots etc)&lt;br /&gt;
** Dusty Rose Prism - (+1 AC)&lt;br /&gt;
** Dark Blue Rhomboid - (+1 level)&lt;br /&gt;
** +1 Chainmail (AC: 14, WT 400 cn)&lt;br /&gt;
** +1 Longsword&lt;br /&gt;
** +1 Longbow / 20 arrows in quiver&lt;br /&gt;
** (2) Hand Axes&lt;br /&gt;
** (2) Javelins of Lightning&lt;br /&gt;
** Dagger/Skinning Knife&lt;br /&gt;
** (2) Potions of Extra-Healing&lt;br /&gt;
** Boots of Elvenkind&lt;br /&gt;
** Cloak of Resistance +1 &lt;br /&gt;
** Bracers of Archery, Greater (she will gain +2 to attack and +1 damage when using that weapon)&lt;br /&gt;
** Ring of Fire Resistance&lt;br /&gt;
** Ring of Free Action &lt;br /&gt;
** Efficient Quiver &lt;br /&gt;
** Backpack&lt;br /&gt;
** Potion of diminution&lt;br /&gt;
** Potion of heroism&lt;br /&gt;
** - Iron rations (1 week)&lt;br /&gt;
** - Waterskin&lt;br /&gt;
** - 100&#039; rope with grapple hook&lt;br /&gt;
** - (12) Iron Spikes &lt;br /&gt;
** - Small Hammer&lt;br /&gt;
** - tinderbox&lt;br /&gt;
** - (6) torches&lt;br /&gt;
** - (2) flasks of oil &lt;br /&gt;
** - crowbar&lt;br /&gt;
&lt;br /&gt;
== Mounts ==&lt;br /&gt;
* Wind Dancer  | Horse, riding | 240&#039;/80&#039; movement |3,000 cn max load&lt;br /&gt;
** Saddle and bridle&lt;br /&gt;
** Saddle bags (300 cn)&lt;br /&gt;
** Quiver - 20 silver tipped arrows &lt;br /&gt;
** Bedroll&lt;br /&gt;
** Iron Rations (1 week)&lt;br /&gt;
** Waterskin&lt;br /&gt;
** (2) flasks of oil &lt;br /&gt;
** Butchery Kit (skinning knife, tools etc)&lt;br /&gt;
** Shovel&lt;br /&gt;
** Tent&lt;br /&gt;
&lt;br /&gt;
== Money ==&lt;br /&gt;
* Gems 13,000 gp&lt;br /&gt;
* Gold Pieces 268&lt;br /&gt;
**&lt;/div&gt;</summary>
		<author><name>Lando The Archmagi</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Into_The_Storm:Khaliun&amp;diff=484338</id>
		<title>Into The Storm:Khaliun</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Into_The_Storm:Khaliun&amp;diff=484338"/>
		<updated>2025-11-14T19:51:03Z</updated>

		<summary type="html">&lt;p&gt;Lando The Archmagi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Into_the_Storm]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Human Female Scout 9th&lt;br /&gt;
*XP: 240,000 / 360,000&lt;br /&gt;
*Alignment: Neutral&lt;br /&gt;
*Full PC&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 12 (2 in 6 open doors)&lt;br /&gt;
*INT  9 (Speak/Read/Write Common)&lt;br /&gt;
*WIS  8 (-1 on magical saves)&lt;br /&gt;
*DEX 18 (+3 AC, +3 Missile, +2 initiative)&lt;br /&gt;
*CON 13 (+1 hp/lvl)&lt;br /&gt;
*CHA 13 (+1 NPC reaction, 5 Max #, 8 Loyalty)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common&lt;br /&gt;
** Neutral&lt;br /&gt;
**&lt;br /&gt;
*General Skills&lt;br /&gt;
** Butchery (Dex, Skilled 10+, Allows the character to dress slain animals and harvest parts for various purposes.)&lt;br /&gt;
** Naturalist (Int, Skilled 10+, Identify and harvest plants for edible and medicinal purposes.)&lt;br /&gt;
** Navigation (Int, Skilled 10+, Make and read maps, navigate by stars, landmarks, cardinal directions, etc)&lt;br /&gt;
** Riding (Proficient, 15+, allows the character to cast spells, attack or perform tricks on horseback.)&lt;br /&gt;
** Tracking (Wis, Expert 5+, Follow tracks left by individuals. Modifiers will apply based on terrain, age of tracks, size of group being followed, etc)&lt;br /&gt;
** Wilderness Survival (Wis, Expert 5+, Find food, shelter, etc. in wilderness terrain.)&lt;br /&gt;
**&lt;br /&gt;
*Class Abilities&lt;br /&gt;
** Cleave like a Fighter&lt;br /&gt;
** Minimum Damage like a Fighter (1d8 for melee/missile)&lt;br /&gt;
** Fighting Style: Ranged: The character gains a +1 bonus to hit when making ranged attacks and may fire into melee with no penalty.&lt;br /&gt;
** Fighting Style: One Weapon: Trained in fighting with a single one-handed weapon, leaving their off-hand free, characters skilled in this fighting style gain a +1 bonus to attack.&lt;br /&gt;
** Climb (ItW pg 287, 8+)&lt;br /&gt;
** Hear Noise (ItW pg 287, 9+)&lt;br /&gt;
** Sneak (ItW pg. 288, 9+)&lt;br /&gt;
** 4th lvl Scout, ItW pg. 320 When a scout is in the wilderness they may roll twice to avoid becoming lost, taking the better result. If leading a party trying to evade an encounter they can roll twice, taking the better result&lt;br /&gt;
** Upon reaching 9th level the scout can found a lodge, a fortified dwelling in the wilderness that serves as a safehouse against the forces of Chaos for those who wander in the wilds.&lt;br /&gt;
**&lt;br /&gt;
*Combat Maneuvers&lt;br /&gt;
** &lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Knacks&lt;br /&gt;
** Toughness: The scout rolls 1d8 for their HD,rather than 1d6. This Knack can only be selected once, but it can be selected at any level, provided the character reroll their hit points at each level&lt;br /&gt;
** Weapon Specialization (Longbow): The character gains a +1 bonus to hit and damage when using this weapon.&lt;br /&gt;
** Self-improvement, primary: Dexterity by 2 pts to 18.&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 18 &lt;br /&gt;
*HP 38&lt;br /&gt;
*Movement Rate 60&#039;/30&#039;&lt;br /&gt;
*Initiative Modifier +2&lt;br /&gt;
*Attacks &lt;br /&gt;
**Primary Melee Attack: +1 Longsword (+7 to hit / +8 to hit if used one handed style | Dmg: 1d8+1)&lt;br /&gt;
**Secondary Melee Attack: Hand Axe (+6 to hit | Dmg: 1d8 | 5’–10’ / 11’–20’ / 21’–30’ )&lt;br /&gt;
**Primary Ranged Attack: Longbow (+14 to hit | Dmg: 1d8+3 | (5’–70’ / 71’–140’ / 141’–210’ | can shoot into melee without penalty)&lt;br /&gt;
**Secondary Ranged Attack: Javelin of Lightning (+9 to hit | Dmg: 20 pts lightning | (5’–30’ / 31’–60’ / 61’–90’ | see OSE Advanced Referee&#039;s guide pg. 230)&lt;br /&gt;
**&lt;br /&gt;
*Saves: +1 to all saves due to Cloak of Resistance&lt;br /&gt;
**Petrification &amp;amp; Paralysis 9&lt;br /&gt;
**Poison &amp;amp; Death 7&lt;br /&gt;
**Blast &amp;amp; Breath 9&lt;br /&gt;
**Staves &amp;amp; Wands 8&lt;br /&gt;
**Spells 11&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: Spells Per Day&lt;br /&gt;
**A first level spell in your repertoire&lt;br /&gt;
**Another first-level spell in your repertoire&lt;br /&gt;
**Etc&lt;br /&gt;
*Second Level: Spells Per Day&lt;br /&gt;
**One&lt;br /&gt;
**Two&lt;br /&gt;
**You-know-what-to-do&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance. &lt;br /&gt;
** Clothing (cloak, pants, tunic, gloves, boots etc)&lt;br /&gt;
** Dusty Rose Prism - (+1 AC)&lt;br /&gt;
** Dark Blue Rhomboid - (+1 level)&lt;br /&gt;
** +1 Chainmail (AC: 14, WT 400 cn)&lt;br /&gt;
** +1 Longsword&lt;br /&gt;
** +1 Longbow / 20 arrows in quiver&lt;br /&gt;
** (2) Hand Axes&lt;br /&gt;
** (2) Javelins of Lightning&lt;br /&gt;
** Dagger/Skinning Knife&lt;br /&gt;
** (2) Potions of Extra-Healing&lt;br /&gt;
** Boots of Elvenkind&lt;br /&gt;
** Cloak of Resistance +1 &lt;br /&gt;
** Bracers of Archery, Greater (she will gain +2 to attack and +1 damage when using that weapon)&lt;br /&gt;
** Ring of Fire Resistance&lt;br /&gt;
** Ring of Free Action &lt;br /&gt;
** Efficient Quiver &lt;br /&gt;
** Backpack&lt;br /&gt;
** Potion of diminution&lt;br /&gt;
** Potion of heroism&lt;br /&gt;
** - Iron rations (1 week)&lt;br /&gt;
** - Waterskin&lt;br /&gt;
** - 100&#039; rope with grapple hook&lt;br /&gt;
** - (12) Iron Spikes &lt;br /&gt;
** - Small Hammer&lt;br /&gt;
** - tinderbox&lt;br /&gt;
** - (6) torches&lt;br /&gt;
** - (2) flasks of oil &lt;br /&gt;
** - crowbar&lt;br /&gt;
&lt;br /&gt;
== Mounts ==&lt;br /&gt;
* Wind Dancer  | Horse, riding | 240&#039;/80&#039; movement |3,000 cn max load&lt;br /&gt;
** Saddle and bridle&lt;br /&gt;
** Saddle bags (300 cn)&lt;br /&gt;
** Quiver - 20 silver tipped arrows &lt;br /&gt;
** Bedroll&lt;br /&gt;
** Iron Rations (1 week)&lt;br /&gt;
** Waterskin&lt;br /&gt;
** (2) flasks of oil &lt;br /&gt;
** Butchery Kit (skinning knife, tools etc)&lt;br /&gt;
** Shovel&lt;br /&gt;
** Tent&lt;br /&gt;
&lt;br /&gt;
== Money ==&lt;br /&gt;
* Gems 13,000 gp&lt;br /&gt;
* Gold Pieces 268&lt;br /&gt;
**&lt;/div&gt;</summary>
		<author><name>Lando The Archmagi</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Into_The_Storm:Khaliun&amp;diff=484337</id>
		<title>Into The Storm:Khaliun</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Into_The_Storm:Khaliun&amp;diff=484337"/>
		<updated>2025-11-14T19:28:38Z</updated>

		<summary type="html">&lt;p&gt;Lando The Archmagi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Into_the_Storm]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Human Female Scout 9th&lt;br /&gt;
*XP: 240,000 / 360,000&lt;br /&gt;
*Alignment: Neutral&lt;br /&gt;
*Full PC&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 12 (2 in 6 open doors)&lt;br /&gt;
*INT  9 (Speak/Read/Write Common)&lt;br /&gt;
*WIS  8 (-1 on magical saves)&lt;br /&gt;
*DEX 18 (+3 AC, +3 Missile, +2 initiative)&lt;br /&gt;
*CON 13 (+1 hp/lvl)&lt;br /&gt;
*CHA 13 (+1 NPC reaction, 5 Max #, 8 Loyalty)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common&lt;br /&gt;
** Neutral&lt;br /&gt;
**&lt;br /&gt;
*General Skills&lt;br /&gt;
** Butchery (Dex, Skilled 10+, Allows the character to dress slain animals and harvest parts for various purposes.)&lt;br /&gt;
** Naturalist (Int, Skilled 10+, Identify and harvest plants for edible and medicinal purposes.)&lt;br /&gt;
** Navigation (Int, Skilled 10+, Make and read maps, navigate by stars, landmarks, cardinal directions, etc)&lt;br /&gt;
** Riding (Proficient, 15+, allows the character to cast spells, attack or perform tricks on horseback.)&lt;br /&gt;
** Tracking (Wis, Skilled 10+, Follow tracks left by individuals. Modifiers will apply based on terrain, age of tracks, size of group being followed, etc)&lt;br /&gt;
** Wilderness Survival (Wis, Expert 5+, Find food, shelter, etc. in wilderness terrain.)&lt;br /&gt;
**&lt;br /&gt;
*Class Abilities&lt;br /&gt;
** Cleave like a Fighter&lt;br /&gt;
** Minimum Damage like a Fighter (1d8 for melee/missile)&lt;br /&gt;
** Fighting Style: Ranged: The character gains a +1 bonus to hit when making ranged attacks and may fire into melee with no penalty.&lt;br /&gt;
** Fighting Style: One Weapon: Trained in fighting with a single one-handed weapon, leaving their off-hand free, characters skilled in this fighting style gain a +1 bonus to attack.&lt;br /&gt;
** Climb (ItW pg 287, 9+)&lt;br /&gt;
** Hear Noise (ItW pg 287, 10+)&lt;br /&gt;
** Sneak (ItW pg. 288, 11+)&lt;br /&gt;
** 4th lvl Scout, ItW pg. 320 When a scout is in the wilderness they may roll twice to avoid becoming lost, taking the better result. If leading a party trying to evade an encounter they can roll twice, taking the better result&lt;br /&gt;
**&lt;br /&gt;
*Knacks&lt;br /&gt;
** Toughness: The scout rolls 1d8 for their HD,rather than 1d6. This Knack can only be selected once, but it can be selected at any level, provided the character reroll their hit points at each level&lt;br /&gt;
** Weapon Specialization (Longbow): The character gains a +1 bonus to hit and damage when using this weapon.&lt;br /&gt;
** Self-improvement, primary: Dexterity by 2 pts to 18.&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 17&lt;br /&gt;
*HP 37&lt;br /&gt;
*Movement Rate 60&#039;/30&#039;&lt;br /&gt;
*Initiative Modifier +2&lt;br /&gt;
*Attacks &lt;br /&gt;
**Primary Melee Attack: +1 Longsword (+6 to hit / +7 to hit if used one handed style | Dmg: 1d8+1)&lt;br /&gt;
**Secondary Melee Attack: Hand Axe (+4 to hit | Dmg: 1d8 | 5’–10’ / 11’–20’ / 21’–30’ )&lt;br /&gt;
**Primary Ranged Attack: Longbow (+13 to hit | Dmg: 1d8+3 | (5’–70’ / 71’–140’ / 141’–210’ | can shoot into melee without penalty)&lt;br /&gt;
**Secondary Ranged Attack: Javelin of Lightning (+8 to hit | Dmg: 20 pts lightning | (5’–30’ / 31’–60’ / 61’–90’ | see OSE Advanced Referee&#039;s guide pg. 230)&lt;br /&gt;
**&lt;br /&gt;
*Saves: +1 to all saves due to Cloak of Resistance&lt;br /&gt;
**Petrification &amp;amp; Paralysis 10&lt;br /&gt;
**Poison &amp;amp; Death 8&lt;br /&gt;
**Blast &amp;amp; Breath 10&lt;br /&gt;
**Staves &amp;amp; Wands 9&lt;br /&gt;
**Spells 12&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: Spells Per Day&lt;br /&gt;
**A first level spell in your repertoire&lt;br /&gt;
**Another first-level spell in your repertoire&lt;br /&gt;
**Etc&lt;br /&gt;
*Second Level: Spells Per Day&lt;br /&gt;
**One&lt;br /&gt;
**Two&lt;br /&gt;
**You-know-what-to-do&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance. &lt;br /&gt;
** Clothing (cloak, pants, tunic, gloves, boots etc)&lt;br /&gt;
** Dusty Rose Prism - (+1 AC)&lt;br /&gt;
** Dark Blue Rhomboid - (+1 level)&lt;br /&gt;
** +1 Chainmail (AC: 14, WT 400 cn)&lt;br /&gt;
** +1 Longsword&lt;br /&gt;
** +1 Longbow / 20 arrows in quiver&lt;br /&gt;
** (2) Hand Axes&lt;br /&gt;
** (2) Javelins of Lightning&lt;br /&gt;
** Dagger/Skinning Knife&lt;br /&gt;
** (2) Potions of Extra-Healing&lt;br /&gt;
** Boots of Elvenkind&lt;br /&gt;
** Cloak of Resistance +1 &lt;br /&gt;
** Bracers of Archery, Greater (she will gain +2 to attack and +1 damage when using that weapon)&lt;br /&gt;
** Ring of Fire Resistance&lt;br /&gt;
** Ring of Free Action &lt;br /&gt;
** Efficient Quiver &lt;br /&gt;
** Backpack&lt;br /&gt;
** Potion of diminution&lt;br /&gt;
** Potion of heroism&lt;br /&gt;
** - Iron rations (1 week)&lt;br /&gt;
** - Waterskin&lt;br /&gt;
** - 100&#039; rope with grapple hook&lt;br /&gt;
** - (12) Iron Spikes &lt;br /&gt;
** - Small Hammer&lt;br /&gt;
** - tinderbox&lt;br /&gt;
** - (6) torches&lt;br /&gt;
** - (2) flasks of oil &lt;br /&gt;
** - crowbar&lt;br /&gt;
&lt;br /&gt;
== Mounts ==&lt;br /&gt;
* Wind Dancer  | Horse, riding | 240&#039;/80&#039; movement |3,000 cn max load&lt;br /&gt;
** Saddle and bridle&lt;br /&gt;
** Saddle bags (300 cn)&lt;br /&gt;
** Quiver - 20 silver tipped arrows &lt;br /&gt;
** Bedroll&lt;br /&gt;
** Iron Rations (1 week)&lt;br /&gt;
** Waterskin&lt;br /&gt;
** (2) flasks of oil &lt;br /&gt;
** Butchery Kit (skinning knife, tools etc)&lt;br /&gt;
** Shovel&lt;br /&gt;
** Tent&lt;br /&gt;
&lt;br /&gt;
== Money ==&lt;br /&gt;
* Gems 13,000 gp&lt;br /&gt;
* Gold Pieces 268&lt;br /&gt;
**&lt;/div&gt;</summary>
		<author><name>Lando The Archmagi</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Into_the_Storm&amp;diff=484336</id>
		<title>Into the Storm</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Into_the_Storm&amp;diff=484336"/>
		<updated>2025-11-14T19:24:50Z</updated>

		<summary type="html">&lt;p&gt;Lando The Archmagi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Into The Storm===&lt;br /&gt;
Being a hexcrawl sandbox adventure for Old School Essentials.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
*[[Blank Character Sheet]]. Click this link, click &amp;quot;edit&amp;quot;, copy text. Leave the Character page, click on the link to create your character, and paste the character formatting.&lt;br /&gt;
*PC Name&lt;br /&gt;
**Retainer 1&lt;br /&gt;
**Retainer 2&lt;br /&gt;
**etc.&lt;br /&gt;
*[[Into_The_Storm:Demetria|Demetria]] (Lysus) Human Magic-User 7&lt;br /&gt;
**[[Into_The_Storm:Alexandros|Alexandros]] Human Cleric 4&lt;br /&gt;
**[[Into_The_Storm:Eumaios|Eumaios]] Human Thief 4&lt;br /&gt;
*[[Into_The_Storm:Ilyush|Ilyush]] (Sulldawga) Human Sorcerer 7 | AC 15 | HP 32/32 | Initiative +0 | Movement 120&#039;/40&#039;&lt;br /&gt;
**[[Into_The_Storm:Masha|Masha]] Human Fighter 6 | AC 17 | HP 39/39 | Initiative +0 | Movement 60&#039;/20&#039;&lt;br /&gt;
**[[Into_the_Storm:Vali|Vali]] Human Cleric 5 | AC 17 (21 w/shield) | HP 20/20 | Initiative +0 | Movement 60&#039;/20&#039;&lt;br /&gt;
**[[Into_the_Storm: Leo|Leo]] Human Fighter 5 | AC 19 (23 w/shield) | HP 52/52 | Initiative +1 | Movement 60&#039;/20&#039;&lt;br /&gt;
*[[Into_The_Storm:Nonaveen|Nonaveen]] (Unhallowed Ground) Necromancer 6 &lt;br /&gt;
**[[Into_The_Storm:Brix|Brix]] Fighter 4&lt;br /&gt;
*[[Into_The_Storm:Khaliun|Khaliun]] (Lando the Archmagi) Human Scout 9&lt;br /&gt;
&lt;br /&gt;
====Lost in the Storm====&lt;br /&gt;
*[[Into_The_Storm:Scorc|Scorc]] (Atlictoatl) - Goblin Mage 6 - AC 10 | HP 35/35 | Initiative +0 | movement 120&#039;/40&#039;&lt;br /&gt;
**[[Into_The_Storm:Skorf|Crafty Skorf]] - Goblin 4 - AC 18 | HP 18/18 | Initiative +1 | movement 60&#039;/20&#039;&lt;br /&gt;
**[[Into_The_Storm:Sporp|Sporp the Breaker]] - Goblin Priest 3 of Luggrat, the Breaker of Chains - AC 16 | HP 9/9 | Initiative +0 | movement 60&#039;/20&#039;&lt;br /&gt;
**[[Into_The_Storm:Sfirp|Sfirp]] - Goblin 1 - AC 17 | HP 6/6 | Initiative +0 | movement 60&#039;/20&#039;&lt;br /&gt;
&lt;br /&gt;
==Encumbrance Ape==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;/div&gt;</summary>
		<author><name>Lando The Archmagi</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Into_The_Storm:Khaliun&amp;diff=483992</id>
		<title>Into The Storm:Khaliun</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Into_The_Storm:Khaliun&amp;diff=483992"/>
		<updated>2025-10-14T18:58:33Z</updated>

		<summary type="html">&lt;p&gt;Lando The Archmagi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Into_the_Storm]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Human Female Scout 7th&lt;br /&gt;
*XP: 64,000/120,000&lt;br /&gt;
*Alignment: Neutral&lt;br /&gt;
*Full PC&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 12 (2 in 6 open doors)&lt;br /&gt;
*INT  9 (Speak/Read/Write Common)&lt;br /&gt;
*WIS  8 (-1 on magical saves)&lt;br /&gt;
*DEX 18 (+3 AC, +3 Missile, +2 initiative)&lt;br /&gt;
*CON 13 (+1 hp/lvl)&lt;br /&gt;
*CHA 13 (+1 NPC reaction, 5 Max #, 8 Loyalty)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common&lt;br /&gt;
** Neutral&lt;br /&gt;
**&lt;br /&gt;
*General Skills&lt;br /&gt;
** Butchery (Dex, Skilled 10+, Allows the character to dress slain animals and harvest parts for various purposes.)&lt;br /&gt;
** Naturalist (Int, Skilled 10+, Identify and harvest plants for edible and medicinal purposes.)&lt;br /&gt;
** Navigation (Int, Skilled 10+, Make and read maps, navigate by stars, landmarks, cardinal directions, etc)&lt;br /&gt;
** Riding (Proficient, 15+, allows the character to cast spells, attack or perform tricks on horseback.)&lt;br /&gt;
** Tracking (Wis, Skilled 10+, Follow tracks left by individuals. Modifiers will apply based on terrain, age of tracks, size of group being followed, etc)&lt;br /&gt;
** Wilderness Survival (Wis, Expert 5+, Find food, shelter, etc. in wilderness terrain.)&lt;br /&gt;
**&lt;br /&gt;
*Class Abilities&lt;br /&gt;
** Cleave like a Fighter&lt;br /&gt;
** Minimum Damage like a Fighter (1d8 for melee/missile)&lt;br /&gt;
** Fighting Style: Ranged: The character gains a +1 bonus to hit when making ranged attacks and may fire into melee with no penalty.&lt;br /&gt;
** Fighting Style: One Weapon: Trained in fighting with a single one-handed weapon, leaving their off-hand free, characters skilled in this fighting style gain a +1 bonus to attack.&lt;br /&gt;
** Climb (ItW pg 287, 9+)&lt;br /&gt;
** Hear Noise (ItW pg 287, 10+)&lt;br /&gt;
** Sneak (ItW pg. 288, 11+)&lt;br /&gt;
** 4th lvl Scout, ItW pg. 320 When a scout is in the wilderness they may roll twice to avoid becoming lost, taking the better result. If leading a party trying to evade an encounter they can roll twice, taking the better result&lt;br /&gt;
**&lt;br /&gt;
*Knacks&lt;br /&gt;
** Toughness: The scout rolls 1d8 for their HD,rather than 1d6. This Knack can only be selected once, but it can be selected at any level, provided the character reroll their hit points at each level&lt;br /&gt;
** Weapon Specialization (Longbow): The character gains a +1 bonus to hit and damage when using this weapon.&lt;br /&gt;
** Self-improvement, primary: Dexterity by 2 pts to 18.&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 17&lt;br /&gt;
*HP 37&lt;br /&gt;
*Movement Rate 60&#039;/30&#039;&lt;br /&gt;
*Initiative Modifier +2&lt;br /&gt;
*Attacks &lt;br /&gt;
**Primary Melee Attack: +1 Longsword (+6 to hit / +7 to hit if used one handed style | Dmg: 1d8+1)&lt;br /&gt;
**Secondary Melee Attack: Hand Axe (+4 to hit | Dmg: 1d8 | 5’–10’ / 11’–20’ / 21’–30’ )&lt;br /&gt;
**Primary Ranged Attack: Longbow (+13 to hit | Dmg: 1d8+3 | (5’–70’ / 71’–140’ / 141’–210’ | can shoot into melee without penalty)&lt;br /&gt;
**Secondary Ranged Attack: Javelin of Lightning (+8 to hit | Dmg: 20 pts lightning | (5’–30’ / 31’–60’ / 61’–90’ | see OSE Advanced Referee&#039;s guide pg. 230)&lt;br /&gt;
**&lt;br /&gt;
*Saves: +1 to all saves due to Cloak of Resistance&lt;br /&gt;
**Petrification &amp;amp; Paralysis 10&lt;br /&gt;
**Poison &amp;amp; Death 8&lt;br /&gt;
**Blast &amp;amp; Breath 10&lt;br /&gt;
**Staves &amp;amp; Wands 9&lt;br /&gt;
**Spells 12&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: Spells Per Day&lt;br /&gt;
**A first level spell in your repertoire&lt;br /&gt;
**Another first-level spell in your repertoire&lt;br /&gt;
**Etc&lt;br /&gt;
*Second Level: Spells Per Day&lt;br /&gt;
**One&lt;br /&gt;
**Two&lt;br /&gt;
**You-know-what-to-do&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance. &lt;br /&gt;
** Clothing (cloak, pants, tunic, gloves, boots etc)&lt;br /&gt;
** +1 Chainmail (AC: 14, WT 400 cn)&lt;br /&gt;
** +1 Longsword&lt;br /&gt;
** +1 Longbow / 20 arrows in quiver&lt;br /&gt;
** (2) Hand Axes&lt;br /&gt;
** (2) Javelins of Lightning&lt;br /&gt;
** Dagger/Skinning Knife&lt;br /&gt;
** (2) Potions of Extra-Healing&lt;br /&gt;
** Boots of Elvenkind&lt;br /&gt;
** Cloak of Resistance +1 &lt;br /&gt;
** Bracers of Archery, Greater (she will gain +2 to attack and +1 damage when using that weapon)&lt;br /&gt;
** Ring of Fire Resistance&lt;br /&gt;
** Ring of Free Action &lt;br /&gt;
** Efficient Quiver &lt;br /&gt;
** Backpack&lt;br /&gt;
** Potion of diminution&lt;br /&gt;
** Potion of heroism&lt;br /&gt;
** - Iron rations (1 week)&lt;br /&gt;
** - Waterskin&lt;br /&gt;
** - 100&#039; rope with grapple hook&lt;br /&gt;
** - (12) Iron Spikes &lt;br /&gt;
** - Small Hammer&lt;br /&gt;
** - tinderbox&lt;br /&gt;
** - (6) torches&lt;br /&gt;
** - (2) flasks of oil &lt;br /&gt;
** - crowbar&lt;br /&gt;
&lt;br /&gt;
== Mounts ==&lt;br /&gt;
* Wind Dancer  | Horse, riding | 240&#039;/80&#039; movement |3,000 cn max load&lt;br /&gt;
** Saddle and bridle&lt;br /&gt;
** Saddle bags (300 cn)&lt;br /&gt;
** Quiver - 20 silver tipped arrows &lt;br /&gt;
** Bedroll&lt;br /&gt;
** Iron Rations (1 week)&lt;br /&gt;
** Waterskin&lt;br /&gt;
** (2) flasks of oil &lt;br /&gt;
** Butchery Kit (skinning knife, tools etc)&lt;br /&gt;
** Shovel&lt;br /&gt;
** Tent&lt;br /&gt;
&lt;br /&gt;
== Money ==&lt;br /&gt;
* Gems 13,000 gp&lt;br /&gt;
* Gold Pieces 268&lt;br /&gt;
**&lt;/div&gt;</summary>
		<author><name>Lando The Archmagi</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Into_The_Storm:Khaliun&amp;diff=483991</id>
		<title>Into The Storm:Khaliun</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Into_The_Storm:Khaliun&amp;diff=483991"/>
		<updated>2025-10-14T18:35:14Z</updated>

		<summary type="html">&lt;p&gt;Lando The Archmagi: /* Money */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Into_the_Storm]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Human Female Scout 7th&lt;br /&gt;
*XP: 64,000/120,000&lt;br /&gt;
*Alignment: Neutral&lt;br /&gt;
*Full PC&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 12 (2 in 6 open doors)&lt;br /&gt;
*INT  9 (Speak/Read/Write Common)&lt;br /&gt;
*WIS  8 (-1 on magical saves)&lt;br /&gt;
*DEX 18 (+3 AC, +3 Missile, +2 initiative)&lt;br /&gt;
*CON 13 (+1 hp/lvl)&lt;br /&gt;
*CHA 13 (+1 NPC reaction, 5 Max #, 8 Loyalty)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common&lt;br /&gt;
** Neutral&lt;br /&gt;
**&lt;br /&gt;
*General Skills&lt;br /&gt;
** Butchery (Dex, Skilled 10+, Allows the character to dress slain animals and harvest parts for various purposes.)&lt;br /&gt;
** Naturalist (Int, Skilled 10+, Identify and harvest plants for edible and medicinal purposes.)&lt;br /&gt;
** Navigation (Int, Skilled 10+, Make and read maps, navigate by stars, landmarks, cardinal directions, etc)&lt;br /&gt;
** Riding (Proficient, 15+, allows the character to cast spells, attack or perform tricks on horseback.)&lt;br /&gt;
** Tracking (Wis, Skilled 10+, Follow tracks left by individuals. Modifiers will apply based on terrain, age of tracks, size of group being followed, etc)&lt;br /&gt;
** Wilderness Survival (Wis, Expert 5+, Find food, shelter, etc. in wilderness terrain.)&lt;br /&gt;
**&lt;br /&gt;
*Class Abilities&lt;br /&gt;
** Cleave like a Fighter&lt;br /&gt;
** Minimum Damage like a Fighter (1d8 for melee/missile)&lt;br /&gt;
** Fighting Style: Ranged: The character gains a +1 bonus to hit when making ranged attacks and may fire into melee with no penalty.&lt;br /&gt;
** Fighting Style: One Weapon: Trained in fighting with a single one-handed weapon, leaving their off-hand free, characters skilled in this fighting style gain a +1 bonus to attack.&lt;br /&gt;
** Climb (ItW pg 287, 9+)&lt;br /&gt;
** Hear Noise (ItW pg 287, 10+)&lt;br /&gt;
** Sneak (ItW pg. 288, 11+)&lt;br /&gt;
** 4th lvl Scout, ItW pg. 320 When a scout is in the wilderness they may roll twice to avoid becoming lost, taking the better result. If leading a party trying to evade an encounter they can roll twice, taking the better result&lt;br /&gt;
**&lt;br /&gt;
*Knacks&lt;br /&gt;
** Toughness: The scout rolls 1d8 for their HD,rather than 1d6. This Knack can only be selected once, but it can be selected at any level, provided the character reroll their hit points at each level&lt;br /&gt;
** Weapon Specialization (Longbow): The character gains a +1 bonus to hit and damage when using this weapon.&lt;br /&gt;
** Self-improvement, primary: Dexterity by 2 pts to 18.&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 16&lt;br /&gt;
*HP 37&lt;br /&gt;
*Movement Rate 60&#039;/30&#039;&lt;br /&gt;
*Initiative Modifier +2&lt;br /&gt;
*Attacks &lt;br /&gt;
**Primary Melee Attack: +1 Longsword (+6 to hit / +7 to hit if used one handed style | Dmg: 1d8+1)&lt;br /&gt;
**Secondary Melee Attack: Hand Axe (+4 to hit | Dmg: 1d8 | 5’–10’ / 11’–20’ / 21’–30’ )&lt;br /&gt;
**Primary Ranged Attack: Longbow (+13 to hit | Dmg: 1d8+3 | (5’–70’ / 71’–140’ / 141’–210’ | can shoot into melee without penalty)&lt;br /&gt;
**Secondary Ranged Attack: Javelin of Lightning (+8 to hit | Dmg: 20 pts lightning | (5’–30’ / 31’–60’ / 61’–90’ | see OSE Advanced Referee&#039;s guide pg. 230)&lt;br /&gt;
**&lt;br /&gt;
*Saves: +1 to all saves due to Cloak of Resistance&lt;br /&gt;
**Petrification &amp;amp; Paralysis 10&lt;br /&gt;
**Poison &amp;amp; Death 8&lt;br /&gt;
**Blast &amp;amp; Breath 10&lt;br /&gt;
**Staves &amp;amp; Wands 9&lt;br /&gt;
**Spells 12&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: Spells Per Day&lt;br /&gt;
**A first level spell in your repertoire&lt;br /&gt;
**Another first-level spell in your repertoire&lt;br /&gt;
**Etc&lt;br /&gt;
*Second Level: Spells Per Day&lt;br /&gt;
**One&lt;br /&gt;
**Two&lt;br /&gt;
**You-know-what-to-do&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance. &lt;br /&gt;
** Clothing (cloak, pants, tunic, gloves, boots etc)&lt;br /&gt;
** +1 Chainmail (AC: 14, WT 400 cn)&lt;br /&gt;
** +1 Longsword&lt;br /&gt;
** +1 Longbow / 20 arrows in quiver&lt;br /&gt;
** (2) Hand Axes&lt;br /&gt;
** (2) Javelins of Lightning&lt;br /&gt;
** Dagger/Skinning Knife&lt;br /&gt;
** (2) Potions of Extra-Healing&lt;br /&gt;
** Boots of Elvenkind&lt;br /&gt;
** Cloak of Resistance +1 &lt;br /&gt;
** Bracers of Archery, Greater (she will gain +2 to attack and +1 damage when using that weapon)&lt;br /&gt;
** Ring of Fire Resistance&lt;br /&gt;
** Ring of Free Action &lt;br /&gt;
** Efficient Quiver &lt;br /&gt;
** Backpack&lt;br /&gt;
** Potion of diminution&lt;br /&gt;
** Potion of heroism&lt;br /&gt;
** - Iron rations (1 week)&lt;br /&gt;
** - Waterskin&lt;br /&gt;
** - 100&#039; rope with grapple hook&lt;br /&gt;
** - (12) Iron Spikes &lt;br /&gt;
** - Small Hammer&lt;br /&gt;
** - tinderbox&lt;br /&gt;
** - (6) torches&lt;br /&gt;
** - (2) flasks of oil &lt;br /&gt;
** - crowbar&lt;br /&gt;
&lt;br /&gt;
== Mounts ==&lt;br /&gt;
* Wind Dancer  | Horse, riding | 240&#039;/80&#039; movement |3,000 cn max load&lt;br /&gt;
** Saddle and bridle&lt;br /&gt;
** Saddle bags (300 cn)&lt;br /&gt;
** Quiver - 20 silver tipped arrows &lt;br /&gt;
** Bedroll&lt;br /&gt;
** Iron Rations (1 week)&lt;br /&gt;
** Waterskin&lt;br /&gt;
** (2) flasks of oil &lt;br /&gt;
** Butchery Kit (skinning knife, tools etc)&lt;br /&gt;
** Shovel&lt;br /&gt;
** Tent&lt;br /&gt;
&lt;br /&gt;
== Money ==&lt;br /&gt;
* Gems 13,000 gp&lt;br /&gt;
* Gold Pieces 268&lt;br /&gt;
**&lt;/div&gt;</summary>
		<author><name>Lando The Archmagi</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Into_The_Storm:Khaliun&amp;diff=483990</id>
		<title>Into The Storm:Khaliun</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Into_The_Storm:Khaliun&amp;diff=483990"/>
		<updated>2025-10-14T18:34:37Z</updated>

		<summary type="html">&lt;p&gt;Lando The Archmagi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Into_the_Storm]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Human Female Scout 7th&lt;br /&gt;
*XP: 64,000/120,000&lt;br /&gt;
*Alignment: Neutral&lt;br /&gt;
*Full PC&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 12 (2 in 6 open doors)&lt;br /&gt;
*INT  9 (Speak/Read/Write Common)&lt;br /&gt;
*WIS  8 (-1 on magical saves)&lt;br /&gt;
*DEX 18 (+3 AC, +3 Missile, +2 initiative)&lt;br /&gt;
*CON 13 (+1 hp/lvl)&lt;br /&gt;
*CHA 13 (+1 NPC reaction, 5 Max #, 8 Loyalty)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common&lt;br /&gt;
** Neutral&lt;br /&gt;
**&lt;br /&gt;
*General Skills&lt;br /&gt;
** Butchery (Dex, Skilled 10+, Allows the character to dress slain animals and harvest parts for various purposes.)&lt;br /&gt;
** Naturalist (Int, Skilled 10+, Identify and harvest plants for edible and medicinal purposes.)&lt;br /&gt;
** Navigation (Int, Skilled 10+, Make and read maps, navigate by stars, landmarks, cardinal directions, etc)&lt;br /&gt;
** Riding (Proficient, 15+, allows the character to cast spells, attack or perform tricks on horseback.)&lt;br /&gt;
** Tracking (Wis, Skilled 10+, Follow tracks left by individuals. Modifiers will apply based on terrain, age of tracks, size of group being followed, etc)&lt;br /&gt;
** Wilderness Survival (Wis, Expert 5+, Find food, shelter, etc. in wilderness terrain.)&lt;br /&gt;
**&lt;br /&gt;
*Class Abilities&lt;br /&gt;
** Cleave like a Fighter&lt;br /&gt;
** Minimum Damage like a Fighter (1d8 for melee/missile)&lt;br /&gt;
** Fighting Style: Ranged: The character gains a +1 bonus to hit when making ranged attacks and may fire into melee with no penalty.&lt;br /&gt;
** Fighting Style: One Weapon: Trained in fighting with a single one-handed weapon, leaving their off-hand free, characters skilled in this fighting style gain a +1 bonus to attack.&lt;br /&gt;
** Climb (ItW pg 287, 9+)&lt;br /&gt;
** Hear Noise (ItW pg 287, 10+)&lt;br /&gt;
** Sneak (ItW pg. 288, 11+)&lt;br /&gt;
** 4th lvl Scout, ItW pg. 320 When a scout is in the wilderness they may roll twice to avoid becoming lost, taking the better result. If leading a party trying to evade an encounter they can roll twice, taking the better result&lt;br /&gt;
**&lt;br /&gt;
*Knacks&lt;br /&gt;
** Toughness: The scout rolls 1d8 for their HD,rather than 1d6. This Knack can only be selected once, but it can be selected at any level, provided the character reroll their hit points at each level&lt;br /&gt;
** Weapon Specialization (Longbow): The character gains a +1 bonus to hit and damage when using this weapon.&lt;br /&gt;
** Self-improvement, primary: Dexterity by 2 pts to 18.&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 16&lt;br /&gt;
*HP 37&lt;br /&gt;
*Movement Rate 60&#039;/30&#039;&lt;br /&gt;
*Initiative Modifier +2&lt;br /&gt;
*Attacks &lt;br /&gt;
**Primary Melee Attack: +1 Longsword (+6 to hit / +7 to hit if used one handed style | Dmg: 1d8+1)&lt;br /&gt;
**Secondary Melee Attack: Hand Axe (+4 to hit | Dmg: 1d8 | 5’–10’ / 11’–20’ / 21’–30’ )&lt;br /&gt;
**Primary Ranged Attack: Longbow (+13 to hit | Dmg: 1d8+3 | (5’–70’ / 71’–140’ / 141’–210’ | can shoot into melee without penalty)&lt;br /&gt;
**Secondary Ranged Attack: Javelin of Lightning (+8 to hit | Dmg: 20 pts lightning | (5’–30’ / 31’–60’ / 61’–90’ | see OSE Advanced Referee&#039;s guide pg. 230)&lt;br /&gt;
**&lt;br /&gt;
*Saves: +1 to all saves due to Cloak of Resistance&lt;br /&gt;
**Petrification &amp;amp; Paralysis 10&lt;br /&gt;
**Poison &amp;amp; Death 8&lt;br /&gt;
**Blast &amp;amp; Breath 10&lt;br /&gt;
**Staves &amp;amp; Wands 9&lt;br /&gt;
**Spells 12&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: Spells Per Day&lt;br /&gt;
**A first level spell in your repertoire&lt;br /&gt;
**Another first-level spell in your repertoire&lt;br /&gt;
**Etc&lt;br /&gt;
*Second Level: Spells Per Day&lt;br /&gt;
**One&lt;br /&gt;
**Two&lt;br /&gt;
**You-know-what-to-do&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance. &lt;br /&gt;
** Clothing (cloak, pants, tunic, gloves, boots etc)&lt;br /&gt;
** +1 Chainmail (AC: 14, WT 400 cn)&lt;br /&gt;
** +1 Longsword&lt;br /&gt;
** +1 Longbow / 20 arrows in quiver&lt;br /&gt;
** (2) Hand Axes&lt;br /&gt;
** (2) Javelins of Lightning&lt;br /&gt;
** Dagger/Skinning Knife&lt;br /&gt;
** (2) Potions of Extra-Healing&lt;br /&gt;
** Boots of Elvenkind&lt;br /&gt;
** Cloak of Resistance +1 &lt;br /&gt;
** Bracers of Archery, Greater (she will gain +2 to attack and +1 damage when using that weapon)&lt;br /&gt;
** Ring of Fire Resistance&lt;br /&gt;
** Ring of Free Action &lt;br /&gt;
** Efficient Quiver &lt;br /&gt;
** Backpack&lt;br /&gt;
** Potion of diminution&lt;br /&gt;
** Potion of heroism&lt;br /&gt;
** - Iron rations (1 week)&lt;br /&gt;
** - Waterskin&lt;br /&gt;
** - 100&#039; rope with grapple hook&lt;br /&gt;
** - (12) Iron Spikes &lt;br /&gt;
** - Small Hammer&lt;br /&gt;
** - tinderbox&lt;br /&gt;
** - (6) torches&lt;br /&gt;
** - (2) flasks of oil &lt;br /&gt;
** - crowbar&lt;br /&gt;
&lt;br /&gt;
== Mounts ==&lt;br /&gt;
* Wind Dancer  | Horse, riding | 240&#039;/80&#039; movement |3,000 cn max load&lt;br /&gt;
** Saddle and bridle&lt;br /&gt;
** Saddle bags (300 cn)&lt;br /&gt;
** Quiver - 20 silver tipped arrows &lt;br /&gt;
** Bedroll&lt;br /&gt;
** Iron Rations (1 week)&lt;br /&gt;
** Waterskin&lt;br /&gt;
** (2) flasks of oil &lt;br /&gt;
** Butchery Kit (skinning knife, tools etc)&lt;br /&gt;
** Shovel&lt;br /&gt;
** Tent&lt;br /&gt;
&lt;br /&gt;
== Money ==&lt;br /&gt;
* Gems 13,000 gp&lt;br /&gt;
   268 gp&lt;br /&gt;
**&lt;/div&gt;</summary>
		<author><name>Lando The Archmagi</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Into_The_Storm:Khaliun&amp;diff=483989</id>
		<title>Into The Storm:Khaliun</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Into_The_Storm:Khaliun&amp;diff=483989"/>
		<updated>2025-10-14T18:31:42Z</updated>

		<summary type="html">&lt;p&gt;Lando The Archmagi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Into_the_Storm]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Human Female Scout 7th&lt;br /&gt;
*XP: 64,000/120,000&lt;br /&gt;
*Alignment: Neutral&lt;br /&gt;
*Full PC&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 12 (2 in 6 open doors)&lt;br /&gt;
*INT  9 (Speak/Read/Write Common)&lt;br /&gt;
*WIS  8 (-1 on magical saves)&lt;br /&gt;
*DEX 18 (+3 AC, +3 Missile, +2 initiative)&lt;br /&gt;
*CON 13 (+1 hp/lvl)&lt;br /&gt;
*CHA 13 (+1 NPC reaction, 5 Max #, 8 Loyalty)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common&lt;br /&gt;
** Neutral&lt;br /&gt;
**&lt;br /&gt;
*General Skills&lt;br /&gt;
** Butchery (Dex, Skilled 10+, Allows the character to dress slain animals and harvest parts for various purposes.)&lt;br /&gt;
** Naturalist (Int, Skilled 10+, Identify and harvest plants for edible and medicinal purposes.)&lt;br /&gt;
** Navigation (Int, Skilled 10+, Make and read maps, navigate by stars, landmarks, cardinal directions, etc)&lt;br /&gt;
** Riding (Proficient, 15+, allows the character to cast spells, attack or perform tricks on horseback.)&lt;br /&gt;
** Tracking (Wis, Skilled 10+, Follow tracks left by individuals. Modifiers will apply based on terrain, age of tracks, size of group being followed, etc)&lt;br /&gt;
** Wilderness Survival (Wis, Expert 5+, Find food, shelter, etc. in wilderness terrain.)&lt;br /&gt;
**&lt;br /&gt;
*Class Abilities&lt;br /&gt;
** Cleave like a Fighter&lt;br /&gt;
** Minimum Damage like a Fighter (1d8 for melee/missile)&lt;br /&gt;
** Fighting Style: Ranged: The character gains a +1 bonus to hit when making ranged attacks and may fire into melee with no penalty.&lt;br /&gt;
** Fighting Style: One Weapon: Trained in fighting with a single one-handed weapon, leaving their off-hand free, characters skilled in this fighting style gain a +1 bonus to attack.&lt;br /&gt;
** Climb (ItW pg 287, 9+)&lt;br /&gt;
** Hear Noise (ItW pg 287, 10+)&lt;br /&gt;
** Sneak (ItW pg. 288, 11+)&lt;br /&gt;
** 4th lvl Scout, ItW pg. 320 When a scout is in the wilderness they may roll twice to avoid becoming lost, taking the better result. If leading a party trying to evade an encounter they can roll twice, taking the better result&lt;br /&gt;
**&lt;br /&gt;
*Knacks&lt;br /&gt;
** Toughness: The scout rolls 1d8 for their HD,rather than 1d6. This Knack can only be selected once, but it can be selected at any level, provided the character reroll their hit points at each level&lt;br /&gt;
** Weapon Specialization (Longbow): The character gains a +1 bonus to hit and damage when using this weapon.&lt;br /&gt;
** Self-improvement, primary: Dexterity by 2 pts to 18.&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 16&lt;br /&gt;
*HP 37&lt;br /&gt;
*Movement Rate 60&#039;/30&#039;&lt;br /&gt;
*Initiative Modifier +2&lt;br /&gt;
*Attacks &lt;br /&gt;
**Primary Melee Attack: +1 Longsword (+6 to hit / +7 to hit if used one handed style | Dmg: 1d8+1)&lt;br /&gt;
**Secondary Melee Attack: Hand Axe (+4 to hit | Dmg: 1d8 | 5’–10’ / 11’–20’ / 21’–30’ )&lt;br /&gt;
**Primary Ranged Attack: Longbow (+13 to hit | Dmg: 1d8+3 | (5’–70’ / 71’–140’ / 141’–210’ | can shoot into melee without penalty)&lt;br /&gt;
**Secondary Ranged Attack: Javelin of Lightning (+8 to hit | Dmg: 20 pts lightning | (5’–30’ / 31’–60’ / 61’–90’ | see OSE Advanced Referee&#039;s guide pg. 230)&lt;br /&gt;
**&lt;br /&gt;
*Saves: +1 to all saves due to Cloak of Resistance&lt;br /&gt;
**Petrification &amp;amp; Paralysis 10&lt;br /&gt;
**Poison &amp;amp; Death 8&lt;br /&gt;
**Blast &amp;amp; Breath 10&lt;br /&gt;
**Staves &amp;amp; Wands 9&lt;br /&gt;
**Spells 12&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: Spells Per Day&lt;br /&gt;
**A first level spell in your repertoire&lt;br /&gt;
**Another first-level spell in your repertoire&lt;br /&gt;
**Etc&lt;br /&gt;
*Second Level: Spells Per Day&lt;br /&gt;
**One&lt;br /&gt;
**Two&lt;br /&gt;
**You-know-what-to-do&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance. &lt;br /&gt;
** Clothing (cloak, pants, tunic, gloves, boots etc)&lt;br /&gt;
** +1 Chainmail (AC: 14, WT 400 cn)&lt;br /&gt;
** +1 Longsword&lt;br /&gt;
** +1 Longbow / 20 arrows in quiver&lt;br /&gt;
** (2) Hand Axes&lt;br /&gt;
** (2) Javelins of Lightning&lt;br /&gt;
** Dagger/Skinning Knife&lt;br /&gt;
** (2) Potions of Extra-Healing&lt;br /&gt;
** Boots of Elvenkind&lt;br /&gt;
** Cloak of Resistance +1 &lt;br /&gt;
** Bracers of Archery, Greater (she will gain +2 to attack and +1 damage when using that weapon)&lt;br /&gt;
** Ring of Fire Resistance&lt;br /&gt;
** Ring of Free Action &lt;br /&gt;
** Efficient Quiver &lt;br /&gt;
** Backpack&lt;br /&gt;
** Potion of diminution&lt;br /&gt;
** Potion of heroism&lt;br /&gt;
** - Iron rations (1 week)&lt;br /&gt;
** - Waterskin&lt;br /&gt;
** - 100&#039; rope with grapple hook&lt;br /&gt;
** - (12) Iron Spikes &lt;br /&gt;
** - Small Hammer&lt;br /&gt;
** - tinderbox&lt;br /&gt;
** - (6) torches&lt;br /&gt;
** - (2) flasks of oil &lt;br /&gt;
** - crowbar&lt;br /&gt;
&lt;br /&gt;
== Mounts ==&lt;br /&gt;
* Wind Dancer  | Horse, riding | 240&#039;/80&#039; movement |3,000 cn max load&lt;br /&gt;
** Saddle and bridle&lt;br /&gt;
** Saddle bags (300 cn)&lt;br /&gt;
** Quiver - 20 silver tipped arrows &lt;br /&gt;
** Bedroll&lt;br /&gt;
** Iron Rations (1 week)&lt;br /&gt;
** Waterskin&lt;br /&gt;
** (2) flasks of oil &lt;br /&gt;
** Butchery Kit (skinning knife, tools etc)&lt;br /&gt;
** Shovel&lt;br /&gt;
** Tent&lt;br /&gt;
&lt;br /&gt;
== Money ==&lt;br /&gt;
** &lt;br /&gt;
** Gems: 13,000 gp&lt;br /&gt;
** Gold: 268&lt;br /&gt;
**&lt;/div&gt;</summary>
		<author><name>Lando The Archmagi</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Into_The_Storm:Khaliun&amp;diff=483988</id>
		<title>Into The Storm:Khaliun</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Into_The_Storm:Khaliun&amp;diff=483988"/>
		<updated>2025-10-14T18:30:46Z</updated>

		<summary type="html">&lt;p&gt;Lando The Archmagi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Into_the_Storm]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Human Female Scout 7th&lt;br /&gt;
*XP: 64,000/120,000&lt;br /&gt;
*Alignment: Neutral&lt;br /&gt;
*Full PC&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 12 (2 in 6 open doors)&lt;br /&gt;
*INT  9 (Speak/Read/Write Common)&lt;br /&gt;
*WIS  8 (-1 on magical saves)&lt;br /&gt;
*DEX 18 (+3 AC, +3 Missile, +2 initiative)&lt;br /&gt;
*CON 13 (+1 hp/lvl)&lt;br /&gt;
*CHA 13 (+1 NPC reaction, 5 Max #, 8 Loyalty)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common&lt;br /&gt;
** Neutral&lt;br /&gt;
**&lt;br /&gt;
*General Skills&lt;br /&gt;
** Butchery (Dex, Skilled 10+, Allows the character to dress slain animals and harvest parts for various purposes.)&lt;br /&gt;
** Naturalist (Int, Skilled 10+, Identify and harvest plants for edible and medicinal purposes.)&lt;br /&gt;
** Navigation (Int, Skilled 10+, Make and read maps, navigate by stars, landmarks, cardinal directions, etc)&lt;br /&gt;
** Riding (Proficient, 15+, allows the character to cast spells, attack or perform tricks on horseback.)&lt;br /&gt;
** Tracking (Wis, Skilled 10+, Follow tracks left by individuals. Modifiers will apply based on terrain, age of tracks, size of group being followed, etc)&lt;br /&gt;
** Wilderness Survival (Wis, Expert 5+, Find food, shelter, etc. in wilderness terrain.)&lt;br /&gt;
**&lt;br /&gt;
*Class Abilities&lt;br /&gt;
** Cleave like a Fighter&lt;br /&gt;
** Minimum Damage like a Fighter (1d8 for melee/missile)&lt;br /&gt;
** Fighting Style: Ranged: The character gains a +1 bonus to hit when making ranged attacks and may fire into melee with no penalty.&lt;br /&gt;
** Fighting Style: One Weapon: Trained in fighting with a single one-handed weapon, leaving their off-hand free, characters skilled in this fighting style gain a +1 bonus to attack.&lt;br /&gt;
** Climb (ItW pg 287, 9+)&lt;br /&gt;
** Hear Noise (ItW pg 287, 10+)&lt;br /&gt;
** Sneak (ItW pg. 288, 11+)&lt;br /&gt;
** 4th lvl Scout, ItW pg. 320 When a scout is in the wilderness they may roll twice to avoid becoming lost, taking the better result. If leading a party trying to evade an encounter they can roll twice, taking the better result&lt;br /&gt;
**&lt;br /&gt;
*Knacks&lt;br /&gt;
** Toughness: The scout rolls 1d8 for their HD,rather than 1d6. This Knack can only be selected once, but it can be selected at any level, provided the character reroll their hit points at each level&lt;br /&gt;
** Weapon Specialization (Longbow): The character gains a +1 bonus to hit and damage when using this weapon.&lt;br /&gt;
** Self-improvement, primary: Dexterity by 2 pts to 18.&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 16&lt;br /&gt;
*HP 37&lt;br /&gt;
*Movement Rate 60&#039;/30&#039;&lt;br /&gt;
*Initiative Modifier +2&lt;br /&gt;
*Attacks &lt;br /&gt;
**Primary Melee Attack: +1 Longsword (+6 to hit / +7 to hit if used one handed style | Dmg: 1d8+1)&lt;br /&gt;
**Secondary Melee Attack: Hand Axe (+4 to hit | Dmg: 1d8 | 5’–10’ / 11’–20’ / 21’–30’ )&lt;br /&gt;
**Primary Ranged Attack: Longbow (+13 to hit | Dmg: 1d8+3 | (5’–70’ / 71’–140’ / 141’–210’ | can shoot into melee without penalty)&lt;br /&gt;
**Secondary Ranged Attack: Javelin of Lightning (+8 to hit | Dmg: 20 pts lightning | (5’–30’ / 31’–60’ / 61’–90’ | see OSE Advanced Referee&#039;s guide pg. 230)&lt;br /&gt;
**&lt;br /&gt;
*Saves: +1 to all saves due to Cloak of Resistance&lt;br /&gt;
**Petrification &amp;amp; Paralysis 10&lt;br /&gt;
**Poison &amp;amp; Death 8&lt;br /&gt;
**Blast &amp;amp; Breath 10&lt;br /&gt;
**Staves &amp;amp; Wands 9&lt;br /&gt;
**Spells 12&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: Spells Per Day&lt;br /&gt;
**A first level spell in your repertoire&lt;br /&gt;
**Another first-level spell in your repertoire&lt;br /&gt;
**Etc&lt;br /&gt;
*Second Level: Spells Per Day&lt;br /&gt;
**One&lt;br /&gt;
**Two&lt;br /&gt;
**You-know-what-to-do&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance. &lt;br /&gt;
** Clothing (cloak, pants, tunic, gloves, boots etc)&lt;br /&gt;
** +1 Chainmail (AC: 14, WT 400 cn)&lt;br /&gt;
** +1 Longsword&lt;br /&gt;
** +1 Longbow / 20 arrows in quiver&lt;br /&gt;
** (2) Hand Axes&lt;br /&gt;
** (2) Javelins of Lightning&lt;br /&gt;
** Dagger/Skinning Knife&lt;br /&gt;
** (2) Potions of Extra-Healing&lt;br /&gt;
** Boots of Elvenkind&lt;br /&gt;
** Cloak of Resistance +1 &lt;br /&gt;
** Bracers of Archery, Greater (she will gain +2 to attack and +1 damage when using that weapon)&lt;br /&gt;
** Ring of Fire Resistance&lt;br /&gt;
** Ring of Free Action &lt;br /&gt;
** Efficient Quiver &lt;br /&gt;
** Backpack&lt;br /&gt;
** Potion of diminution&lt;br /&gt;
** Potion of heroism&lt;br /&gt;
** - Iron rations (1 week)&lt;br /&gt;
** - Waterskin&lt;br /&gt;
** - 100&#039; rope with grapple hook&lt;br /&gt;
** - (12) Iron Spikes &lt;br /&gt;
** - Small Hammer&lt;br /&gt;
** - tinderbox&lt;br /&gt;
** - (6) torches&lt;br /&gt;
** - (2) flasks of oil &lt;br /&gt;
** - crowbar&lt;br /&gt;
&lt;br /&gt;
== Mounts ==&lt;br /&gt;
* Wind Dancer  | Horse, riding | 240&#039;/80&#039; movement |3,000 cn max load&lt;br /&gt;
** Saddle and bridle&lt;br /&gt;
** Saddle bags (300 cn)&lt;br /&gt;
** Quiver - 20 silver tipped arrows &lt;br /&gt;
** Bedroll&lt;br /&gt;
** Iron Rations (1 week)&lt;br /&gt;
** Waterskin&lt;br /&gt;
** (2) flasks of oil &lt;br /&gt;
** Butchery Kit (skinning knife, tools etc)&lt;br /&gt;
** Shovel&lt;br /&gt;
** Tent&lt;br /&gt;
&lt;br /&gt;
== Money ==&lt;br /&gt;
** Gems = 13,000 gp&lt;br /&gt;
** Gold: 268&lt;br /&gt;
**&lt;/div&gt;</summary>
		<author><name>Lando The Archmagi</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Into_The_Storm:Khaliun&amp;diff=483987</id>
		<title>Into The Storm:Khaliun</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Into_The_Storm:Khaliun&amp;diff=483987"/>
		<updated>2025-10-14T18:27:55Z</updated>

		<summary type="html">&lt;p&gt;Lando The Archmagi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Into_the_Storm]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Human Female Scout 7th&lt;br /&gt;
*XP: 64,000/120,000&lt;br /&gt;
*Alignment: Neutral&lt;br /&gt;
*Full PC&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 12 (2 in 6 open doors)&lt;br /&gt;
*INT  9 (Speak/Read/Write Common)&lt;br /&gt;
*WIS  8 (-1 on magical saves)&lt;br /&gt;
*DEX 18 (+3 AC, +3 Missile, +2 initiative)&lt;br /&gt;
*CON 13 (+1 hp/lvl)&lt;br /&gt;
*CHA 13 (+1 NPC reaction, 5 Max #, 8 Loyalty)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common&lt;br /&gt;
** Neutral&lt;br /&gt;
**&lt;br /&gt;
*General Skills&lt;br /&gt;
** Butchery (Dex, Skilled 10+, Allows the character to dress slain animals and harvest parts for various purposes.)&lt;br /&gt;
** Naturalist (Int, Skilled 10+, Identify and harvest plants for edible and medicinal purposes.)&lt;br /&gt;
** Navigation (Int, Skilled 10+, Make and read maps, navigate by stars, landmarks, cardinal directions, etc)&lt;br /&gt;
** Riding (Proficient, 15+, allows the character to cast spells, attack or perform tricks on horseback.)&lt;br /&gt;
** Tracking (Wis, Skilled 10+, Follow tracks left by individuals. Modifiers will apply based on terrain, age of tracks, size of group being followed, etc)&lt;br /&gt;
** Wilderness Survival (Wis, Expert 5+, Find food, shelter, etc. in wilderness terrain.)&lt;br /&gt;
**&lt;br /&gt;
*Class Abilities&lt;br /&gt;
** Cleave like a Fighter&lt;br /&gt;
** Minimum Damage like a Fighter (1d8 for melee/missile)&lt;br /&gt;
** Fighting Style: Ranged: The character gains a +1 bonus to hit when making ranged attacks and may fire into melee with no penalty.&lt;br /&gt;
** Fighting Style: One Weapon: Trained in fighting with a single one-handed weapon, leaving their off-hand free, characters skilled in this fighting style gain a +1 bonus to attack.&lt;br /&gt;
** Climb (ItW pg 287, 9+)&lt;br /&gt;
** Hear Noise (ItW pg 287, 10+)&lt;br /&gt;
** Sneak (ItW pg. 288, 11+)&lt;br /&gt;
** 4th lvl Scout, ItW pg. 320 When a scout is in the wilderness they may roll twice to avoid becoming lost, taking the better result. If leading a party trying to evade an encounter they can roll twice, taking the better result&lt;br /&gt;
**&lt;br /&gt;
*Knacks&lt;br /&gt;
** Toughness: The scout rolls 1d8 for their HD,rather than 1d6. This Knack can only be selected once, but it can be selected at any level, provided the character reroll their hit points at each level&lt;br /&gt;
** Weapon Specialization (Longbow): The character gains a +1 bonus to hit and damage when using this weapon.&lt;br /&gt;
** Self-improvement, primary: Dexterity by 2 pts to 18.&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 16&lt;br /&gt;
*HP 37&lt;br /&gt;
*Movement Rate 60&#039;/30&#039;&lt;br /&gt;
*Initiative Modifier +2&lt;br /&gt;
*Attacks &lt;br /&gt;
**Primary Melee Attack: +1 Longsword (+6 to hit / +7 to hit if used one handed style | Dmg: 1d8+1)&lt;br /&gt;
**Secondary Melee Attack: Hand Axe (+4 to hit | Dmg: 1d8 | 5’–10’ / 11’–20’ / 21’–30’ )&lt;br /&gt;
**Primary Ranged Attack: Longbow (+13 to hit | Dmg: 1d8+3 | (5’–70’ / 71’–140’ / 141’–210’ | can shoot into melee without penalty)&lt;br /&gt;
**Secondary Ranged Attack: Javelin of Lightning (+8 to hit | Dmg: 20 pts lightning | (5’–30’ / 31’–60’ / 61’–90’ | see OSE Advanced Referee&#039;s guide pg. 230)&lt;br /&gt;
**&lt;br /&gt;
*Saves: +1 to all saves due to Cloak of Resistance&lt;br /&gt;
**Petrification &amp;amp; Paralysis 10&lt;br /&gt;
**Poison &amp;amp; Death 8&lt;br /&gt;
**Blast &amp;amp; Breath 10&lt;br /&gt;
**Staves &amp;amp; Wands 9&lt;br /&gt;
**Spells 12&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: Spells Per Day&lt;br /&gt;
**A first level spell in your repertoire&lt;br /&gt;
**Another first-level spell in your repertoire&lt;br /&gt;
**Etc&lt;br /&gt;
*Second Level: Spells Per Day&lt;br /&gt;
**One&lt;br /&gt;
**Two&lt;br /&gt;
**You-know-what-to-do&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance. &lt;br /&gt;
** Clothing (cloak, pants, tunic, gloves, boots etc)&lt;br /&gt;
** +1 Chainmail (AC: 14, WT 400 cn)&lt;br /&gt;
** +1 Longsword&lt;br /&gt;
** +1 Longbow / 20 arrows in quiver&lt;br /&gt;
** (2) Hand Axes&lt;br /&gt;
** (2) Javelins of Lightning&lt;br /&gt;
** Dagger/Skinning Knife&lt;br /&gt;
** (2) Potions of Extra-Healing&lt;br /&gt;
** Boots of Elvenkind&lt;br /&gt;
** Cloak of Resistance +1 &lt;br /&gt;
** Bracers of Archery, Greater (she will gain +2 to attack and +1 damage when using that weapon)&lt;br /&gt;
** Ring of Fire Resistance&lt;br /&gt;
** Ring of Free Action &lt;br /&gt;
** Efficient Quiver &lt;br /&gt;
** Backpack&lt;br /&gt;
** Potion of diminution&lt;br /&gt;
** Potion of heroism&lt;br /&gt;
** - Iron rations (1 week)&lt;br /&gt;
** - Waterskin&lt;br /&gt;
** - 100&#039; rope with grapple hook&lt;br /&gt;
** - (12) Iron Spikes &lt;br /&gt;
** - Small Hammer&lt;br /&gt;
** - tinderbox&lt;br /&gt;
** - (6) torches&lt;br /&gt;
** - (2) flasks of oil &lt;br /&gt;
** - crowbar&lt;br /&gt;
&lt;br /&gt;
== Mounts ==&lt;br /&gt;
* Wind Dancer  | Horse, riding | 240&#039;/80&#039; movement |3,000 cn max load&lt;br /&gt;
** Saddle and bridle&lt;br /&gt;
** Saddle bags (300 cn)&lt;br /&gt;
** Quiver - 20 silver tipped arrows &lt;br /&gt;
** Bedroll&lt;br /&gt;
** Iron Rations (1 week)&lt;br /&gt;
** Waterskin&lt;br /&gt;
** (2) flasks of oil &lt;br /&gt;
** Butchery Kit (skinning knife, tools etc)&lt;br /&gt;
** Shovel&lt;br /&gt;
** Tent&lt;br /&gt;
&lt;br /&gt;
== Money ==&lt;br /&gt;
* Gems&lt;br /&gt;
** 740 gp&lt;/div&gt;</summary>
		<author><name>Lando The Archmagi</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Into_The_Storm:Khaliun&amp;diff=483986</id>
		<title>Into The Storm:Khaliun</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Into_The_Storm:Khaliun&amp;diff=483986"/>
		<updated>2025-10-14T18:27:20Z</updated>

		<summary type="html">&lt;p&gt;Lando The Archmagi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Into_the_Storm]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Human Female Scout 7th&lt;br /&gt;
*XP: 64,000/120,000&lt;br /&gt;
*Alignment: Neutral&lt;br /&gt;
*Full PC&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 12 (2 in 6 open doors)&lt;br /&gt;
*INT  9 (Speak/Read/Write Common)&lt;br /&gt;
*WIS  8 (-1 on magical saves)&lt;br /&gt;
*DEX 18 (+3 AC, +3 Missile, +2 initiative)&lt;br /&gt;
*CON 13 (+1 hp/lvl)&lt;br /&gt;
*CHA 13 (+1 NPC reaction, 5 Max #, 8 Loyalty)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common&lt;br /&gt;
** Neutral&lt;br /&gt;
**&lt;br /&gt;
*General Skills&lt;br /&gt;
** Butchery (Dex, Skilled 10+, Allows the character to dress slain animals and harvest parts for various purposes.)&lt;br /&gt;
** Naturalist (Int, Skilled 10+, Identify and harvest plants for edible and medicinal purposes.)&lt;br /&gt;
** Navigation (Int, Skilled 10+, Make and read maps, navigate by stars, landmarks, cardinal directions, etc)&lt;br /&gt;
** Riding (Proficient, 15+, allows the character to cast spells, attack or perform tricks on horseback.)&lt;br /&gt;
** Tracking (Wis, Skilled 10+, Follow tracks left by individuals. Modifiers will apply based on terrain, age of tracks, size of group being followed, etc)&lt;br /&gt;
** Wilderness Survival (Wis, Expert 5+, Find food, shelter, etc. in wilderness terrain.)&lt;br /&gt;
**&lt;br /&gt;
*Class Abilities&lt;br /&gt;
** Cleave like a Fighter&lt;br /&gt;
** Minimum Damage like a Fighter (1d8 for melee/missile)&lt;br /&gt;
** Fighting Style: Ranged: The character gains a +1 bonus to hit when making ranged attacks and may fire into melee with no penalty.&lt;br /&gt;
** Fighting Style: One Weapon: Trained in fighting with a single one-handed weapon, leaving their off-hand free, characters skilled in this fighting style gain a +1 bonus to attack.&lt;br /&gt;
** Climb (ItW pg 287, 9+)&lt;br /&gt;
** Hear Noise (ItW pg 287, 10+)&lt;br /&gt;
** Sneak (ItW pg. 288, 11+)&lt;br /&gt;
** 4th lvl Scout, ItW pg. 320 When a scout is in the wilderness they may roll twice to avoid becoming lost, taking the better result. If leading a party trying to evade an encounter they can roll twice, taking the better result&lt;br /&gt;
**&lt;br /&gt;
*Knacks&lt;br /&gt;
** Toughness: The scout rolls 1d8 for their HD,rather than 1d6. This Knack can only be selected once, but it can be selected at any level, provided the character reroll their hit points at each level&lt;br /&gt;
** Weapon Specialization (Longbow): The character gains a +1 bonus to hit and damage when using this weapon.&lt;br /&gt;
** Self-improvement, primary: Dexterity by 2 pts to 18.&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 16&lt;br /&gt;
*HP 37&lt;br /&gt;
*Movement Rate 60&#039;/30&#039;&lt;br /&gt;
*Initiative Modifier +2&lt;br /&gt;
*Attacks &lt;br /&gt;
**Primary Melee Attack: +1 Longsword (+6 to hit / +7 to hit if used one handed style | Dmg: 1d8+1)&lt;br /&gt;
**Secondary Melee Attack: Hand Axe (+4 to hit | Dmg: 1d8 | 5’–10’ / 11’–20’ / 21’–30’ )&lt;br /&gt;
**Primary Ranged Attack: Longbow (+13 to hit | Dmg: 1d8+3 | (5’–70’ / 71’–140’ / 141’–210’ | can shoot into melee without penalty)&lt;br /&gt;
**Secondary Ranged Attack: Javelin of Lightning (+8 to hit | Dmg: 20 pts lightning | (5’–30’ / 31’–60’ / 61’–90’ | see OSE Advanced Referee&#039;s guide pg. 230)&lt;br /&gt;
**&lt;br /&gt;
*Saves: =1 to all saves due to Cloak of Resistance&lt;br /&gt;
**Petrification &amp;amp; Paralysis 10&lt;br /&gt;
**Poison &amp;amp; Death 8&lt;br /&gt;
**Blast &amp;amp; Breath 10&lt;br /&gt;
**Staves &amp;amp; Wands 9&lt;br /&gt;
**Spells 12&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: Spells Per Day&lt;br /&gt;
**A first level spell in your repertoire&lt;br /&gt;
**Another first-level spell in your repertoire&lt;br /&gt;
**Etc&lt;br /&gt;
*Second Level: Spells Per Day&lt;br /&gt;
**One&lt;br /&gt;
**Two&lt;br /&gt;
**You-know-what-to-do&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance. &lt;br /&gt;
** Clothing (cloak, pants, tunic, gloves, boots etc)&lt;br /&gt;
** +1 Chainmail (AC: 14, WT 400 cn)&lt;br /&gt;
** +1 Longsword&lt;br /&gt;
** +1 Longbow / 20 arrows in quiver&lt;br /&gt;
** (2) Hand Axes&lt;br /&gt;
** (2) Javelins of Lightning&lt;br /&gt;
** Dagger/Skinning Knife&lt;br /&gt;
** (2) Potions of Extra-Healing&lt;br /&gt;
** Boots of Elvenkind&lt;br /&gt;
** Cloak of Resistance +1 &lt;br /&gt;
** Bracers of Archery, Greater (she will gain +2 to attack and +1 damage when using that weapon)&lt;br /&gt;
** Ring of Fire Resistance&lt;br /&gt;
** Ring of Free Action &lt;br /&gt;
** Efficient Quiver &lt;br /&gt;
** Backpack&lt;br /&gt;
** Potion of diminution&lt;br /&gt;
** Potion of heroism&lt;br /&gt;
** - Iron rations (1 week)&lt;br /&gt;
** - Waterskin&lt;br /&gt;
** - 100&#039; rope with grapple hook&lt;br /&gt;
** - (12) Iron Spikes &lt;br /&gt;
** - Small Hammer&lt;br /&gt;
** - tinderbox&lt;br /&gt;
** - (6) torches&lt;br /&gt;
** - (2) flasks of oil &lt;br /&gt;
** - crowbar&lt;br /&gt;
&lt;br /&gt;
== Mounts ==&lt;br /&gt;
* Wind Dancer  | Horse, riding | 240&#039;/80&#039; movement |3,000 cn max load&lt;br /&gt;
** Saddle and bridle&lt;br /&gt;
** Saddle bags (300 cn)&lt;br /&gt;
** Quiver - 20 silver tipped arrows &lt;br /&gt;
** Bedroll&lt;br /&gt;
** Iron Rations (1 week)&lt;br /&gt;
** Waterskin&lt;br /&gt;
** (2) flasks of oil &lt;br /&gt;
** Butchery Kit (skinning knife, tools etc)&lt;br /&gt;
** Shovel&lt;br /&gt;
** Tent&lt;br /&gt;
&lt;br /&gt;
== Money ==&lt;br /&gt;
* Gems&lt;br /&gt;
** 740 gp&lt;/div&gt;</summary>
		<author><name>Lando The Archmagi</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Into_The_Storm:Khaliun&amp;diff=482931</id>
		<title>Into The Storm:Khaliun</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Into_The_Storm:Khaliun&amp;diff=482931"/>
		<updated>2025-08-04T21:47:17Z</updated>

		<summary type="html">&lt;p&gt;Lando The Archmagi: /* Money */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Into_the_Storm]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Human Female Scout 6th&lt;br /&gt;
*XP: 49000/64000&lt;br /&gt;
*Alignment: Neutral&lt;br /&gt;
*Full PC&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 12 (2 in 6 open doors)&lt;br /&gt;
*INT  9 (Speak/Read/Write Common)&lt;br /&gt;
*WIS  8 (-1 on magical saves)&lt;br /&gt;
*DEX 16 (+2 AC, +2 Missile, +1 initiative)&lt;br /&gt;
*CON 13 (+1 hp/lvl)&lt;br /&gt;
*CHA 13 (+1 NPC reaction, 5 Max #, 8 Loyalty)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common&lt;br /&gt;
** Neutral&lt;br /&gt;
**&lt;br /&gt;
*General Skills&lt;br /&gt;
** Butchery (Dex, Skilled 10+, Allows the character to dress slain animals and harvest parts for various purposes.)&lt;br /&gt;
** Naturalist (Int, Skilled 10+, Identify and harvest plants for edible and medicinal purposes.)&lt;br /&gt;
** Navigation (Int, Proficient 15+, Make and read maps, navigate by stars, landmarks, cardinal directions, etc)&lt;br /&gt;
** Riding (Proficient, 15+, allows the character to cast spells, attack or perform tricks on horseback.)&lt;br /&gt;
** Tracking (Wis, Skilled 10+, Follow tracks left by individuals. Modifiers will apply based on terrain, age of tracks, size of group being followed, etc)&lt;br /&gt;
** Wilderness Survival (Wis, Expert 5+, Find food, shelter, etc. in wilderness terrain.)&lt;br /&gt;
**&lt;br /&gt;
*Class Abilities&lt;br /&gt;
** Cleave like a Fighter&lt;br /&gt;
** Minimum Damage like a Fighter (1d8 for melee/missile)&lt;br /&gt;
** Fighting Style: Ranged: The character gains a +1 bonus to hit when making ranged attacks and may fire into melee with no penalty.&lt;br /&gt;
** Climb (ItW pg 287, 9+)&lt;br /&gt;
** Hear Noise (ItW pg 287, 11+)&lt;br /&gt;
** Sneak (ItW pg. 288, 12+)&lt;br /&gt;
** 4th lvl Scout, ItW pg. 320 When a scout is in the wilderness they may roll twice to avoid becoming lost, taking the better result. If leading a party trying to evade an encounter they can roll twice, taking the better result&lt;br /&gt;
**&lt;br /&gt;
*Knacks&lt;br /&gt;
** Toughness: The scout rolls 1d8 for their HD,rather than 1d6. This Knack can only be selected once, but it can be selected at any level, provided the character reroll their hit points at each level&lt;br /&gt;
** Weapon Specialization (Longbow): The character gains a +1 bonus to hit and damage when using this weapon.&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 16&lt;br /&gt;
*HP 31&lt;br /&gt;
*Movement Rate 60&#039;/30&#039;&lt;br /&gt;
*Initiative Modifier +1&lt;br /&gt;
*Attacks &lt;br /&gt;
**Primary Melee Attack: +1 Longsword (+5 to hit | Dmg: 1d8+1)&lt;br /&gt;
**Secondary Melee Attack: Hand Axe (+4 to hit | Dmg: 1d8 | 5’–10’ / 11’–20’ / 21’–30’ )&lt;br /&gt;
**Primary Ranged Attack: Longbow (+8 to hit | Dmg: 1d8+1 | (5’–70’ / 71’–140’ / 141’–210’ | can shoot into melee without penalty)&lt;br /&gt;
**Secondary Ranged Attack: Javelin of Lightning (+6 to hit | Dmg: 20 pts lightning | (5’–30’ / 31’–60’ / 61’–90’ | see OSE Advanced Referee&#039;s guide pg. 230)&lt;br /&gt;
**&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis 11&lt;br /&gt;
**Poison &amp;amp; Death 9&lt;br /&gt;
**Blast &amp;amp; Breath 11&lt;br /&gt;
**Staves &amp;amp; Wands 10&lt;br /&gt;
**Spells 13&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: Spells Per Day&lt;br /&gt;
**A first level spell in your repertoire&lt;br /&gt;
**Another first-level spell in your repertoire&lt;br /&gt;
**Etc&lt;br /&gt;
*Second Level: Spells Per Day&lt;br /&gt;
**One&lt;br /&gt;
**Two&lt;br /&gt;
**You-know-what-to-do&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance. &lt;br /&gt;
** Clothing (cloak, pants, tunic, gloves, boots etc)&lt;br /&gt;
** +1 Chainmail (AC: 14, WT 400 cn)&lt;br /&gt;
** +1 Longsword&lt;br /&gt;
** Longbow / 20 arrows in quiver&lt;br /&gt;
** (2) Hand Axes&lt;br /&gt;
** (2) Javelins of Lightning&lt;br /&gt;
** Dagger/Skinning Knife&lt;br /&gt;
** Backpack&lt;br /&gt;
** Potion of diminution&lt;br /&gt;
** Potion of heroism&lt;br /&gt;
** - Iron rations (1 week)&lt;br /&gt;
** - Waterskin&lt;br /&gt;
** - 100&#039; rope with grapple hook&lt;br /&gt;
** - (12) Iron Spikes &lt;br /&gt;
** - Small Hammer&lt;br /&gt;
** - tinderbox&lt;br /&gt;
** - (6) torches&lt;br /&gt;
** - (2) flasks of oil &lt;br /&gt;
** - crowbar&lt;br /&gt;
&lt;br /&gt;
== Mounts ==&lt;br /&gt;
* Wind Dancer  | Horse, riding | 240&#039;/80&#039; movement |3,000 cn max load&lt;br /&gt;
** Saddle and bridle&lt;br /&gt;
** Saddle bags (300 cn)&lt;br /&gt;
** Quiver - 20 silver tipped arrows &lt;br /&gt;
** Bedroll&lt;br /&gt;
** Iron Rations (1 week)&lt;br /&gt;
** Waterskin&lt;br /&gt;
** (2) flasks of oil &lt;br /&gt;
** Butchery Kit (skinning knife, tools etc)&lt;br /&gt;
** Shovel&lt;br /&gt;
** Tent&lt;br /&gt;
&lt;br /&gt;
== Money ==&lt;br /&gt;
* Gems&lt;br /&gt;
** 740 gp&lt;/div&gt;</summary>
		<author><name>Lando The Archmagi</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Into_The_Storm:Khaliun&amp;diff=482930</id>
		<title>Into The Storm:Khaliun</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Into_The_Storm:Khaliun&amp;diff=482930"/>
		<updated>2025-08-04T21:46:48Z</updated>

		<summary type="html">&lt;p&gt;Lando The Archmagi: /* Money */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Into_the_Storm]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Human Female Scout 6th&lt;br /&gt;
*XP: 49000/64000&lt;br /&gt;
*Alignment: Neutral&lt;br /&gt;
*Full PC&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 12 (2 in 6 open doors)&lt;br /&gt;
*INT  9 (Speak/Read/Write Common)&lt;br /&gt;
*WIS  8 (-1 on magical saves)&lt;br /&gt;
*DEX 16 (+2 AC, +2 Missile, +1 initiative)&lt;br /&gt;
*CON 13 (+1 hp/lvl)&lt;br /&gt;
*CHA 13 (+1 NPC reaction, 5 Max #, 8 Loyalty)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common&lt;br /&gt;
** Neutral&lt;br /&gt;
**&lt;br /&gt;
*General Skills&lt;br /&gt;
** Butchery (Dex, Skilled 10+, Allows the character to dress slain animals and harvest parts for various purposes.)&lt;br /&gt;
** Naturalist (Int, Skilled 10+, Identify and harvest plants for edible and medicinal purposes.)&lt;br /&gt;
** Navigation (Int, Proficient 15+, Make and read maps, navigate by stars, landmarks, cardinal directions, etc)&lt;br /&gt;
** Riding (Proficient, 15+, allows the character to cast spells, attack or perform tricks on horseback.)&lt;br /&gt;
** Tracking (Wis, Skilled 10+, Follow tracks left by individuals. Modifiers will apply based on terrain, age of tracks, size of group being followed, etc)&lt;br /&gt;
** Wilderness Survival (Wis, Expert 5+, Find food, shelter, etc. in wilderness terrain.)&lt;br /&gt;
**&lt;br /&gt;
*Class Abilities&lt;br /&gt;
** Cleave like a Fighter&lt;br /&gt;
** Minimum Damage like a Fighter (1d8 for melee/missile)&lt;br /&gt;
** Fighting Style: Ranged: The character gains a +1 bonus to hit when making ranged attacks and may fire into melee with no penalty.&lt;br /&gt;
** Climb (ItW pg 287, 9+)&lt;br /&gt;
** Hear Noise (ItW pg 287, 11+)&lt;br /&gt;
** Sneak (ItW pg. 288, 12+)&lt;br /&gt;
** 4th lvl Scout, ItW pg. 320 When a scout is in the wilderness they may roll twice to avoid becoming lost, taking the better result. If leading a party trying to evade an encounter they can roll twice, taking the better result&lt;br /&gt;
**&lt;br /&gt;
*Knacks&lt;br /&gt;
** Toughness: The scout rolls 1d8 for their HD,rather than 1d6. This Knack can only be selected once, but it can be selected at any level, provided the character reroll their hit points at each level&lt;br /&gt;
** Weapon Specialization (Longbow): The character gains a +1 bonus to hit and damage when using this weapon.&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 16&lt;br /&gt;
*HP 31&lt;br /&gt;
*Movement Rate 60&#039;/30&#039;&lt;br /&gt;
*Initiative Modifier +1&lt;br /&gt;
*Attacks &lt;br /&gt;
**Primary Melee Attack: +1 Longsword (+5 to hit | Dmg: 1d8+1)&lt;br /&gt;
**Secondary Melee Attack: Hand Axe (+4 to hit | Dmg: 1d8 | 5’–10’ / 11’–20’ / 21’–30’ )&lt;br /&gt;
**Primary Ranged Attack: Longbow (+8 to hit | Dmg: 1d8+1 | (5’–70’ / 71’–140’ / 141’–210’ | can shoot into melee without penalty)&lt;br /&gt;
**Secondary Ranged Attack: Javelin of Lightning (+6 to hit | Dmg: 20 pts lightning | (5’–30’ / 31’–60’ / 61’–90’ | see OSE Advanced Referee&#039;s guide pg. 230)&lt;br /&gt;
**&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis 11&lt;br /&gt;
**Poison &amp;amp; Death 9&lt;br /&gt;
**Blast &amp;amp; Breath 11&lt;br /&gt;
**Staves &amp;amp; Wands 10&lt;br /&gt;
**Spells 13&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: Spells Per Day&lt;br /&gt;
**A first level spell in your repertoire&lt;br /&gt;
**Another first-level spell in your repertoire&lt;br /&gt;
**Etc&lt;br /&gt;
*Second Level: Spells Per Day&lt;br /&gt;
**One&lt;br /&gt;
**Two&lt;br /&gt;
**You-know-what-to-do&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance. &lt;br /&gt;
** Clothing (cloak, pants, tunic, gloves, boots etc)&lt;br /&gt;
** +1 Chainmail (AC: 14, WT 400 cn)&lt;br /&gt;
** +1 Longsword&lt;br /&gt;
** Longbow / 20 arrows in quiver&lt;br /&gt;
** (2) Hand Axes&lt;br /&gt;
** (2) Javelins of Lightning&lt;br /&gt;
** Dagger/Skinning Knife&lt;br /&gt;
** Backpack&lt;br /&gt;
** Potion of diminution&lt;br /&gt;
** Potion of heroism&lt;br /&gt;
** - Iron rations (1 week)&lt;br /&gt;
** - Waterskin&lt;br /&gt;
** - 100&#039; rope with grapple hook&lt;br /&gt;
** - (12) Iron Spikes &lt;br /&gt;
** - Small Hammer&lt;br /&gt;
** - tinderbox&lt;br /&gt;
** - (6) torches&lt;br /&gt;
** - (2) flasks of oil &lt;br /&gt;
** - crowbar&lt;br /&gt;
&lt;br /&gt;
== Mounts ==&lt;br /&gt;
* Wind Dancer  | Horse, riding | 240&#039;/80&#039; movement |3,000 cn max load&lt;br /&gt;
** Saddle and bridle&lt;br /&gt;
** Saddle bags (300 cn)&lt;br /&gt;
** Quiver - 20 silver tipped arrows &lt;br /&gt;
** Bedroll&lt;br /&gt;
** Iron Rations (1 week)&lt;br /&gt;
** Waterskin&lt;br /&gt;
** (2) flasks of oil &lt;br /&gt;
** Butchery Kit (skinning knife, tools etc)&lt;br /&gt;
** Shovel&lt;br /&gt;
** Tent&lt;br /&gt;
&lt;br /&gt;
== Money ==&lt;br /&gt;
** Gems&lt;br /&gt;
** 740 gp&lt;/div&gt;</summary>
		<author><name>Lando The Archmagi</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Into_The_Storm:Khaliun&amp;diff=482929</id>
		<title>Into The Storm:Khaliun</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Into_The_Storm:Khaliun&amp;diff=482929"/>
		<updated>2025-08-04T21:45:40Z</updated>

		<summary type="html">&lt;p&gt;Lando The Archmagi: /* Money */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Into_the_Storm]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Human Female Scout 6th&lt;br /&gt;
*XP: 49000/64000&lt;br /&gt;
*Alignment: Neutral&lt;br /&gt;
*Full PC&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 12 (2 in 6 open doors)&lt;br /&gt;
*INT  9 (Speak/Read/Write Common)&lt;br /&gt;
*WIS  8 (-1 on magical saves)&lt;br /&gt;
*DEX 16 (+2 AC, +2 Missile, +1 initiative)&lt;br /&gt;
*CON 13 (+1 hp/lvl)&lt;br /&gt;
*CHA 13 (+1 NPC reaction, 5 Max #, 8 Loyalty)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common&lt;br /&gt;
** Neutral&lt;br /&gt;
**&lt;br /&gt;
*General Skills&lt;br /&gt;
** Butchery (Dex, Skilled 10+, Allows the character to dress slain animals and harvest parts for various purposes.)&lt;br /&gt;
** Naturalist (Int, Skilled 10+, Identify and harvest plants for edible and medicinal purposes.)&lt;br /&gt;
** Navigation (Int, Proficient 15+, Make and read maps, navigate by stars, landmarks, cardinal directions, etc)&lt;br /&gt;
** Riding (Proficient, 15+, allows the character to cast spells, attack or perform tricks on horseback.)&lt;br /&gt;
** Tracking (Wis, Skilled 10+, Follow tracks left by individuals. Modifiers will apply based on terrain, age of tracks, size of group being followed, etc)&lt;br /&gt;
** Wilderness Survival (Wis, Expert 5+, Find food, shelter, etc. in wilderness terrain.)&lt;br /&gt;
**&lt;br /&gt;
*Class Abilities&lt;br /&gt;
** Cleave like a Fighter&lt;br /&gt;
** Minimum Damage like a Fighter (1d8 for melee/missile)&lt;br /&gt;
** Fighting Style: Ranged: The character gains a +1 bonus to hit when making ranged attacks and may fire into melee with no penalty.&lt;br /&gt;
** Climb (ItW pg 287, 9+)&lt;br /&gt;
** Hear Noise (ItW pg 287, 11+)&lt;br /&gt;
** Sneak (ItW pg. 288, 12+)&lt;br /&gt;
** 4th lvl Scout, ItW pg. 320 When a scout is in the wilderness they may roll twice to avoid becoming lost, taking the better result. If leading a party trying to evade an encounter they can roll twice, taking the better result&lt;br /&gt;
**&lt;br /&gt;
*Knacks&lt;br /&gt;
** Toughness: The scout rolls 1d8 for their HD,rather than 1d6. This Knack can only be selected once, but it can be selected at any level, provided the character reroll their hit points at each level&lt;br /&gt;
** Weapon Specialization (Longbow): The character gains a +1 bonus to hit and damage when using this weapon.&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 16&lt;br /&gt;
*HP 31&lt;br /&gt;
*Movement Rate 60&#039;/30&#039;&lt;br /&gt;
*Initiative Modifier +1&lt;br /&gt;
*Attacks &lt;br /&gt;
**Primary Melee Attack: +1 Longsword (+5 to hit | Dmg: 1d8+1)&lt;br /&gt;
**Secondary Melee Attack: Hand Axe (+4 to hit | Dmg: 1d8 | 5’–10’ / 11’–20’ / 21’–30’ )&lt;br /&gt;
**Primary Ranged Attack: Longbow (+8 to hit | Dmg: 1d8+1 | (5’–70’ / 71’–140’ / 141’–210’ | can shoot into melee without penalty)&lt;br /&gt;
**Secondary Ranged Attack: Javelin of Lightning (+6 to hit | Dmg: 20 pts lightning | (5’–30’ / 31’–60’ / 61’–90’ | see OSE Advanced Referee&#039;s guide pg. 230)&lt;br /&gt;
**&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis 11&lt;br /&gt;
**Poison &amp;amp; Death 9&lt;br /&gt;
**Blast &amp;amp; Breath 11&lt;br /&gt;
**Staves &amp;amp; Wands 10&lt;br /&gt;
**Spells 13&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: Spells Per Day&lt;br /&gt;
**A first level spell in your repertoire&lt;br /&gt;
**Another first-level spell in your repertoire&lt;br /&gt;
**Etc&lt;br /&gt;
*Second Level: Spells Per Day&lt;br /&gt;
**One&lt;br /&gt;
**Two&lt;br /&gt;
**You-know-what-to-do&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance. &lt;br /&gt;
** Clothing (cloak, pants, tunic, gloves, boots etc)&lt;br /&gt;
** +1 Chainmail (AC: 14, WT 400 cn)&lt;br /&gt;
** +1 Longsword&lt;br /&gt;
** Longbow / 20 arrows in quiver&lt;br /&gt;
** (2) Hand Axes&lt;br /&gt;
** (2) Javelins of Lightning&lt;br /&gt;
** Dagger/Skinning Knife&lt;br /&gt;
** Backpack&lt;br /&gt;
** Potion of diminution&lt;br /&gt;
** Potion of heroism&lt;br /&gt;
** - Iron rations (1 week)&lt;br /&gt;
** - Waterskin&lt;br /&gt;
** - 100&#039; rope with grapple hook&lt;br /&gt;
** - (12) Iron Spikes &lt;br /&gt;
** - Small Hammer&lt;br /&gt;
** - tinderbox&lt;br /&gt;
** - (6) torches&lt;br /&gt;
** - (2) flasks of oil &lt;br /&gt;
** - crowbar&lt;br /&gt;
&lt;br /&gt;
== Mounts ==&lt;br /&gt;
* Wind Dancer  | Horse, riding | 240&#039;/80&#039; movement |3,000 cn max load&lt;br /&gt;
** Saddle and bridle&lt;br /&gt;
** Saddle bags (300 cn)&lt;br /&gt;
** Quiver - 20 silver tipped arrows &lt;br /&gt;
** Bedroll&lt;br /&gt;
** Iron Rations (1 week)&lt;br /&gt;
** Waterskin&lt;br /&gt;
** (2) flasks of oil &lt;br /&gt;
** Butchery Kit (skinning knife, tools etc)&lt;br /&gt;
** Shovel&lt;br /&gt;
** Tent&lt;br /&gt;
&lt;br /&gt;
== Money ==&lt;br /&gt;
** 740 gp in gems&lt;/div&gt;</summary>
		<author><name>Lando The Archmagi</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Into_The_Storm:Khaliun&amp;diff=482928</id>
		<title>Into The Storm:Khaliun</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Into_The_Storm:Khaliun&amp;diff=482928"/>
		<updated>2025-08-04T21:42:55Z</updated>

		<summary type="html">&lt;p&gt;Lando The Archmagi: /* Mounts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Into_the_Storm]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Human Female Scout 6th&lt;br /&gt;
*XP: 49000/64000&lt;br /&gt;
*Alignment: Neutral&lt;br /&gt;
*Full PC&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 12 (2 in 6 open doors)&lt;br /&gt;
*INT  9 (Speak/Read/Write Common)&lt;br /&gt;
*WIS  8 (-1 on magical saves)&lt;br /&gt;
*DEX 16 (+2 AC, +2 Missile, +1 initiative)&lt;br /&gt;
*CON 13 (+1 hp/lvl)&lt;br /&gt;
*CHA 13 (+1 NPC reaction, 5 Max #, 8 Loyalty)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common&lt;br /&gt;
** Neutral&lt;br /&gt;
**&lt;br /&gt;
*General Skills&lt;br /&gt;
** Butchery (Dex, Skilled 10+, Allows the character to dress slain animals and harvest parts for various purposes.)&lt;br /&gt;
** Naturalist (Int, Skilled 10+, Identify and harvest plants for edible and medicinal purposes.)&lt;br /&gt;
** Navigation (Int, Proficient 15+, Make and read maps, navigate by stars, landmarks, cardinal directions, etc)&lt;br /&gt;
** Riding (Proficient, 15+, allows the character to cast spells, attack or perform tricks on horseback.)&lt;br /&gt;
** Tracking (Wis, Skilled 10+, Follow tracks left by individuals. Modifiers will apply based on terrain, age of tracks, size of group being followed, etc)&lt;br /&gt;
** Wilderness Survival (Wis, Expert 5+, Find food, shelter, etc. in wilderness terrain.)&lt;br /&gt;
**&lt;br /&gt;
*Class Abilities&lt;br /&gt;
** Cleave like a Fighter&lt;br /&gt;
** Minimum Damage like a Fighter (1d8 for melee/missile)&lt;br /&gt;
** Fighting Style: Ranged: The character gains a +1 bonus to hit when making ranged attacks and may fire into melee with no penalty.&lt;br /&gt;
** Climb (ItW pg 287, 9+)&lt;br /&gt;
** Hear Noise (ItW pg 287, 11+)&lt;br /&gt;
** Sneak (ItW pg. 288, 12+)&lt;br /&gt;
** 4th lvl Scout, ItW pg. 320 When a scout is in the wilderness they may roll twice to avoid becoming lost, taking the better result. If leading a party trying to evade an encounter they can roll twice, taking the better result&lt;br /&gt;
**&lt;br /&gt;
*Knacks&lt;br /&gt;
** Toughness: The scout rolls 1d8 for their HD,rather than 1d6. This Knack can only be selected once, but it can be selected at any level, provided the character reroll their hit points at each level&lt;br /&gt;
** Weapon Specialization (Longbow): The character gains a +1 bonus to hit and damage when using this weapon.&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 16&lt;br /&gt;
*HP 31&lt;br /&gt;
*Movement Rate 60&#039;/30&#039;&lt;br /&gt;
*Initiative Modifier +1&lt;br /&gt;
*Attacks &lt;br /&gt;
**Primary Melee Attack: +1 Longsword (+5 to hit | Dmg: 1d8+1)&lt;br /&gt;
**Secondary Melee Attack: Hand Axe (+4 to hit | Dmg: 1d8 | 5’–10’ / 11’–20’ / 21’–30’ )&lt;br /&gt;
**Primary Ranged Attack: Longbow (+8 to hit | Dmg: 1d8+1 | (5’–70’ / 71’–140’ / 141’–210’ | can shoot into melee without penalty)&lt;br /&gt;
**Secondary Ranged Attack: Javelin of Lightning (+6 to hit | Dmg: 20 pts lightning | (5’–30’ / 31’–60’ / 61’–90’ | see OSE Advanced Referee&#039;s guide pg. 230)&lt;br /&gt;
**&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis 11&lt;br /&gt;
**Poison &amp;amp; Death 9&lt;br /&gt;
**Blast &amp;amp; Breath 11&lt;br /&gt;
**Staves &amp;amp; Wands 10&lt;br /&gt;
**Spells 13&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: Spells Per Day&lt;br /&gt;
**A first level spell in your repertoire&lt;br /&gt;
**Another first-level spell in your repertoire&lt;br /&gt;
**Etc&lt;br /&gt;
*Second Level: Spells Per Day&lt;br /&gt;
**One&lt;br /&gt;
**Two&lt;br /&gt;
**You-know-what-to-do&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance. &lt;br /&gt;
** Clothing (cloak, pants, tunic, gloves, boots etc)&lt;br /&gt;
** +1 Chainmail (AC: 14, WT 400 cn)&lt;br /&gt;
** +1 Longsword&lt;br /&gt;
** Longbow / 20 arrows in quiver&lt;br /&gt;
** (2) Hand Axes&lt;br /&gt;
** (2) Javelins of Lightning&lt;br /&gt;
** Dagger/Skinning Knife&lt;br /&gt;
** Backpack&lt;br /&gt;
** Potion of diminution&lt;br /&gt;
** Potion of heroism&lt;br /&gt;
** - Iron rations (1 week)&lt;br /&gt;
** - Waterskin&lt;br /&gt;
** - 100&#039; rope with grapple hook&lt;br /&gt;
** - (12) Iron Spikes &lt;br /&gt;
** - Small Hammer&lt;br /&gt;
** - tinderbox&lt;br /&gt;
** - (6) torches&lt;br /&gt;
** - (2) flasks of oil &lt;br /&gt;
** - crowbar&lt;br /&gt;
&lt;br /&gt;
== Mounts ==&lt;br /&gt;
* Wind Dancer  | Horse, riding | 240&#039;/80&#039; movement |3,000 cn max load&lt;br /&gt;
** Saddle and bridle&lt;br /&gt;
** Saddle bags (300 cn)&lt;br /&gt;
** Quiver - 20 silver tipped arrows &lt;br /&gt;
** Bedroll&lt;br /&gt;
** Iron Rations (1 week)&lt;br /&gt;
** Waterskin&lt;br /&gt;
** (2) flasks of oil &lt;br /&gt;
** Butchery Kit (skinning knife, tools etc)&lt;br /&gt;
** Shovel&lt;br /&gt;
** Tent&lt;br /&gt;
&lt;br /&gt;
== Money ==&lt;br /&gt;
**&lt;/div&gt;</summary>
		<author><name>Lando The Archmagi</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Into_The_Storm:Khaliun&amp;diff=482927</id>
		<title>Into The Storm:Khaliun</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Into_The_Storm:Khaliun&amp;diff=482927"/>
		<updated>2025-08-04T21:41:59Z</updated>

		<summary type="html">&lt;p&gt;Lando The Archmagi: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Into_the_Storm]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Human Female Scout 6th&lt;br /&gt;
*XP: 49000/64000&lt;br /&gt;
*Alignment: Neutral&lt;br /&gt;
*Full PC&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 12 (2 in 6 open doors)&lt;br /&gt;
*INT  9 (Speak/Read/Write Common)&lt;br /&gt;
*WIS  8 (-1 on magical saves)&lt;br /&gt;
*DEX 16 (+2 AC, +2 Missile, +1 initiative)&lt;br /&gt;
*CON 13 (+1 hp/lvl)&lt;br /&gt;
*CHA 13 (+1 NPC reaction, 5 Max #, 8 Loyalty)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common&lt;br /&gt;
** Neutral&lt;br /&gt;
**&lt;br /&gt;
*General Skills&lt;br /&gt;
** Butchery (Dex, Skilled 10+, Allows the character to dress slain animals and harvest parts for various purposes.)&lt;br /&gt;
** Naturalist (Int, Skilled 10+, Identify and harvest plants for edible and medicinal purposes.)&lt;br /&gt;
** Navigation (Int, Proficient 15+, Make and read maps, navigate by stars, landmarks, cardinal directions, etc)&lt;br /&gt;
** Riding (Proficient, 15+, allows the character to cast spells, attack or perform tricks on horseback.)&lt;br /&gt;
** Tracking (Wis, Skilled 10+, Follow tracks left by individuals. Modifiers will apply based on terrain, age of tracks, size of group being followed, etc)&lt;br /&gt;
** Wilderness Survival (Wis, Expert 5+, Find food, shelter, etc. in wilderness terrain.)&lt;br /&gt;
**&lt;br /&gt;
*Class Abilities&lt;br /&gt;
** Cleave like a Fighter&lt;br /&gt;
** Minimum Damage like a Fighter (1d8 for melee/missile)&lt;br /&gt;
** Fighting Style: Ranged: The character gains a +1 bonus to hit when making ranged attacks and may fire into melee with no penalty.&lt;br /&gt;
** Climb (ItW pg 287, 9+)&lt;br /&gt;
** Hear Noise (ItW pg 287, 11+)&lt;br /&gt;
** Sneak (ItW pg. 288, 12+)&lt;br /&gt;
** 4th lvl Scout, ItW pg. 320 When a scout is in the wilderness they may roll twice to avoid becoming lost, taking the better result. If leading a party trying to evade an encounter they can roll twice, taking the better result&lt;br /&gt;
**&lt;br /&gt;
*Knacks&lt;br /&gt;
** Toughness: The scout rolls 1d8 for their HD,rather than 1d6. This Knack can only be selected once, but it can be selected at any level, provided the character reroll their hit points at each level&lt;br /&gt;
** Weapon Specialization (Longbow): The character gains a +1 bonus to hit and damage when using this weapon.&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 16&lt;br /&gt;
*HP 31&lt;br /&gt;
*Movement Rate 60&#039;/30&#039;&lt;br /&gt;
*Initiative Modifier +1&lt;br /&gt;
*Attacks &lt;br /&gt;
**Primary Melee Attack: +1 Longsword (+5 to hit | Dmg: 1d8+1)&lt;br /&gt;
**Secondary Melee Attack: Hand Axe (+4 to hit | Dmg: 1d8 | 5’–10’ / 11’–20’ / 21’–30’ )&lt;br /&gt;
**Primary Ranged Attack: Longbow (+8 to hit | Dmg: 1d8+1 | (5’–70’ / 71’–140’ / 141’–210’ | can shoot into melee without penalty)&lt;br /&gt;
**Secondary Ranged Attack: Javelin of Lightning (+6 to hit | Dmg: 20 pts lightning | (5’–30’ / 31’–60’ / 61’–90’ | see OSE Advanced Referee&#039;s guide pg. 230)&lt;br /&gt;
**&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis 11&lt;br /&gt;
**Poison &amp;amp; Death 9&lt;br /&gt;
**Blast &amp;amp; Breath 11&lt;br /&gt;
**Staves &amp;amp; Wands 10&lt;br /&gt;
**Spells 13&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: Spells Per Day&lt;br /&gt;
**A first level spell in your repertoire&lt;br /&gt;
**Another first-level spell in your repertoire&lt;br /&gt;
**Etc&lt;br /&gt;
*Second Level: Spells Per Day&lt;br /&gt;
**One&lt;br /&gt;
**Two&lt;br /&gt;
**You-know-what-to-do&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance. &lt;br /&gt;
** Clothing (cloak, pants, tunic, gloves, boots etc)&lt;br /&gt;
** +1 Chainmail (AC: 14, WT 400 cn)&lt;br /&gt;
** +1 Longsword&lt;br /&gt;
** Longbow / 20 arrows in quiver&lt;br /&gt;
** (2) Hand Axes&lt;br /&gt;
** (2) Javelins of Lightning&lt;br /&gt;
** Dagger/Skinning Knife&lt;br /&gt;
** Backpack&lt;br /&gt;
** Potion of diminution&lt;br /&gt;
** Potion of heroism&lt;br /&gt;
** - Iron rations (1 week)&lt;br /&gt;
** - Waterskin&lt;br /&gt;
** - 100&#039; rope with grapple hook&lt;br /&gt;
** - (12) Iron Spikes &lt;br /&gt;
** - Small Hammer&lt;br /&gt;
** - tinderbox&lt;br /&gt;
** - (6) torches&lt;br /&gt;
** - (2) flasks of oil &lt;br /&gt;
** - crowbar&lt;br /&gt;
&lt;br /&gt;
== Mounts ==&lt;br /&gt;
* Wind Dancer  | Horse, riding | 240&#039;/80&#039; movement |3,000 cn max load&lt;br /&gt;
** Saddle and bridle&lt;br /&gt;
** Saddle bags (300 cn)&lt;br /&gt;
** Quiver - 20 silver tipped arrows &lt;br /&gt;
** Bedroll&lt;br /&gt;
** Iron Rations (1 week)&lt;br /&gt;
** Waterskin&lt;br /&gt;
** (2) flasks of oil &lt;br /&gt;
** Shovel &lt;br /&gt;
** Tent&lt;br /&gt;
&lt;br /&gt;
== Money ==&lt;br /&gt;
**&lt;/div&gt;</summary>
		<author><name>Lando The Archmagi</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Into_The_Storm:Khaliun&amp;diff=482926</id>
		<title>Into The Storm:Khaliun</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Into_The_Storm:Khaliun&amp;diff=482926"/>
		<updated>2025-08-04T21:41:18Z</updated>

		<summary type="html">&lt;p&gt;Lando The Archmagi: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Into_the_Storm]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Human Female Scout 6th&lt;br /&gt;
*XP: 49000/64000&lt;br /&gt;
*Alignment: Neutral&lt;br /&gt;
*Full PC&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 12 (2 in 6 open doors)&lt;br /&gt;
*INT  9 (Speak/Read/Write Common)&lt;br /&gt;
*WIS  8 (-1 on magical saves)&lt;br /&gt;
*DEX 16 (+2 AC, +2 Missile, +1 initiative)&lt;br /&gt;
*CON 13 (+1 hp/lvl)&lt;br /&gt;
*CHA 13 (+1 NPC reaction, 5 Max #, 8 Loyalty)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common&lt;br /&gt;
** Neutral&lt;br /&gt;
**&lt;br /&gt;
*General Skills&lt;br /&gt;
** Butchery (Dex, Skilled 10+, Allows the character to dress slain animals and harvest parts for various purposes.)&lt;br /&gt;
** Naturalist (Int, Skilled 10+, Identify and harvest plants for edible and medicinal purposes.)&lt;br /&gt;
** Navigation (Int, Proficient 15+, Make and read maps, navigate by stars, landmarks, cardinal directions, etc)&lt;br /&gt;
** Riding (Proficient, 15+, allows the character to cast spells, attack or perform tricks on horseback.)&lt;br /&gt;
** Tracking (Wis, Skilled 10+, Follow tracks left by individuals. Modifiers will apply based on terrain, age of tracks, size of group being followed, etc)&lt;br /&gt;
** Wilderness Survival (Wis, Expert 5+, Find food, shelter, etc. in wilderness terrain.)&lt;br /&gt;
**&lt;br /&gt;
*Class Abilities&lt;br /&gt;
** Cleave like a Fighter&lt;br /&gt;
** Minimum Damage like a Fighter (1d8 for melee/missile)&lt;br /&gt;
** Fighting Style: Ranged: The character gains a +1 bonus to hit when making ranged attacks and may fire into melee with no penalty.&lt;br /&gt;
** Climb (ItW pg 287, 9+)&lt;br /&gt;
** Hear Noise (ItW pg 287, 11+)&lt;br /&gt;
** Sneak (ItW pg. 288, 12+)&lt;br /&gt;
** 4th lvl Scout, ItW pg. 320 When a scout is in the wilderness they may roll twice to avoid becoming lost, taking the better result. If leading a party trying to evade an encounter they can roll twice, taking the better result&lt;br /&gt;
**&lt;br /&gt;
*Knacks&lt;br /&gt;
** Toughness: The scout rolls 1d8 for their HD,rather than 1d6. This Knack can only be selected once, but it can be selected at any level, provided the character reroll their hit points at each level&lt;br /&gt;
** Weapon Specialization (Longbow): The character gains a +1 bonus to hit and damage when using this weapon.&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 16&lt;br /&gt;
*HP 31&lt;br /&gt;
*Movement Rate 60&#039;/30&#039;&lt;br /&gt;
*Initiative Modifier +1&lt;br /&gt;
*Attacks &lt;br /&gt;
**Primary Melee Attack: +1 Longsword (+5 to hit | Dmg: 1d8+1)&lt;br /&gt;
**Secondary Melee Attack: Hand Axe (+4 to hit | Dmg: 1d8 | 5’–10’ / 11’–20’ / 21’–30’ )&lt;br /&gt;
**Primary Ranged Attack: Longbow (+8 to hit | Dmg: 1d8+1 | (5’–70’ / 71’–140’ / 141’–210’ | can shoot into melee without penalty)&lt;br /&gt;
**Secondary Ranged Attack: Javelin of Lightning (+6 to hit | Dmg: 20 pts lightning | (5’–30’ / 31’–60’ / 61’–90’ | see OSE Advanced Referee&#039;s guide pg. 230)&lt;br /&gt;
**&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis 11&lt;br /&gt;
**Poison &amp;amp; Death 9&lt;br /&gt;
**Blast &amp;amp; Breath 11&lt;br /&gt;
**Staves &amp;amp; Wands 10&lt;br /&gt;
**Spells 13&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: Spells Per Day&lt;br /&gt;
**A first level spell in your repertoire&lt;br /&gt;
**Another first-level spell in your repertoire&lt;br /&gt;
**Etc&lt;br /&gt;
*Second Level: Spells Per Day&lt;br /&gt;
**One&lt;br /&gt;
**Two&lt;br /&gt;
**You-know-what-to-do&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance. &lt;br /&gt;
** Clothing (cloak, pants, tunic, gloves, boots etc)&lt;br /&gt;
** +1 Chainmail (AC: 14, WT 400 cn)&lt;br /&gt;
** +1 Longsword&lt;br /&gt;
** Longbow / 20 arrows in quiver&lt;br /&gt;
** (2) Hand Axes&lt;br /&gt;
** Dagger/Skinning Knife&lt;br /&gt;
** Backpack&lt;br /&gt;
** Potion of diminution&lt;br /&gt;
** Potion of heroism&lt;br /&gt;
** - Iron rations (1 week)&lt;br /&gt;
** - Waterskin&lt;br /&gt;
** - 100&#039; rope with grapple hook&lt;br /&gt;
** - (12) Iron Spikes &lt;br /&gt;
** - Small Hammer&lt;br /&gt;
** - tinderbox&lt;br /&gt;
** - (6) torches&lt;br /&gt;
** - (2) flasks of oil &lt;br /&gt;
** - crowbar&lt;br /&gt;
&lt;br /&gt;
== Mounts ==&lt;br /&gt;
* Wind Dancer  | Horse, riding | 240&#039;/80&#039; movement |3,000 cn max load&lt;br /&gt;
** Saddle and bridle&lt;br /&gt;
** Saddle bags (300 cn)&lt;br /&gt;
** Quiver - 20 silver tipped arrows &lt;br /&gt;
** Bedroll&lt;br /&gt;
** Iron Rations (1 week)&lt;br /&gt;
** Waterskin&lt;br /&gt;
** (2) flasks of oil &lt;br /&gt;
** Shovel &lt;br /&gt;
** Tent&lt;br /&gt;
&lt;br /&gt;
== Money ==&lt;br /&gt;
**&lt;/div&gt;</summary>
		<author><name>Lando The Archmagi</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Into_The_Storm:Khaliun&amp;diff=482925</id>
		<title>Into The Storm:Khaliun</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Into_The_Storm:Khaliun&amp;diff=482925"/>
		<updated>2025-08-04T21:40:19Z</updated>

		<summary type="html">&lt;p&gt;Lando The Archmagi: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Into_the_Storm]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Human Female Scout 6th&lt;br /&gt;
*XP: 49000/64000&lt;br /&gt;
*Alignment: Neutral&lt;br /&gt;
*Full PC&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 12 (2 in 6 open doors)&lt;br /&gt;
*INT  9 (Speak/Read/Write Common)&lt;br /&gt;
*WIS  8 (-1 on magical saves)&lt;br /&gt;
*DEX 16 (+2 AC, +2 Missile, +1 initiative)&lt;br /&gt;
*CON 13 (+1 hp/lvl)&lt;br /&gt;
*CHA 13 (+1 NPC reaction, 5 Max #, 8 Loyalty)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common&lt;br /&gt;
** Neutral&lt;br /&gt;
**&lt;br /&gt;
*General Skills&lt;br /&gt;
** Butchery (Dex, Skilled 10+, Allows the character to dress slain animals and harvest parts for various purposes.)&lt;br /&gt;
** Naturalist (Int, Skilled 10+, Identify and harvest plants for edible and medicinal purposes.)&lt;br /&gt;
** Navigation (Int, Proficient 15+, Make and read maps, navigate by stars, landmarks, cardinal directions, etc)&lt;br /&gt;
** Riding (Proficient, 15+, allows the character to cast spells, attack or perform tricks on horseback.)&lt;br /&gt;
** Tracking (Wis, Skilled 10+, Follow tracks left by individuals. Modifiers will apply based on terrain, age of tracks, size of group being followed, etc)&lt;br /&gt;
** Wilderness Survival (Wis, Expert 5+, Find food, shelter, etc. in wilderness terrain.)&lt;br /&gt;
**&lt;br /&gt;
*Class Abilities&lt;br /&gt;
** Cleave like a Fighter&lt;br /&gt;
** Minimum Damage like a Fighter (1d8 for melee/missile)&lt;br /&gt;
** Fighting Style: Ranged: The character gains a +1 bonus to hit when making ranged attacks and may fire into melee with no penalty.&lt;br /&gt;
** Climb (ItW pg 287, 9+)&lt;br /&gt;
** Hear Noise (ItW pg 287, 11+)&lt;br /&gt;
** Sneak (ItW pg. 288, 12+)&lt;br /&gt;
** 4th lvl Scout, ItW pg. 320 When a scout is in the wilderness they may roll twice to avoid becoming lost, taking the better result. If leading a party trying to evade an encounter they can roll twice, taking the better result&lt;br /&gt;
**&lt;br /&gt;
*Knacks&lt;br /&gt;
** Toughness: The scout rolls 1d8 for their HD,rather than 1d6. This Knack can only be selected once, but it can be selected at any level, provided the character reroll their hit points at each level&lt;br /&gt;
** Weapon Specialization (Longbow): The character gains a +1 bonus to hit and damage when using this weapon.&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 16&lt;br /&gt;
*HP 31&lt;br /&gt;
*Movement Rate 60&#039;/30&#039;&lt;br /&gt;
*Initiative Modifier +1&lt;br /&gt;
*Attacks &lt;br /&gt;
**Primary Melee Attack: +1 Longsword (+5 to hit | Dmg: 1d8+1)&lt;br /&gt;
**Secondary Melee Attack: Hand Axe (+4 to hit | Dmg: 1d8 | 5’–10’ / 11’–20’ / 21’–30’ )&lt;br /&gt;
**Primary Ranged Attack: Longbow (+8 to hit | Dmg: 1d8+1 | (5’–70’ / 71’–140’ / 141’–210’ | can shoot into melee without penalty)&lt;br /&gt;
**Secondary Ranged Attack: Javelin of Lightning (+6 to hit | Dmg: 20 pts lightning | (5’–30’ / 31’–60’ / 61’–90’ | see OSE Advanced Referee&#039;s guide pg. 230)&lt;br /&gt;
**&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis 11&lt;br /&gt;
**Poison &amp;amp; Death 9&lt;br /&gt;
**Blast &amp;amp; Breath 11&lt;br /&gt;
**Staves &amp;amp; Wands 10&lt;br /&gt;
**Spells 13&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: Spells Per Day&lt;br /&gt;
**A first level spell in your repertoire&lt;br /&gt;
**Another first-level spell in your repertoire&lt;br /&gt;
**Etc&lt;br /&gt;
*Second Level: Spells Per Day&lt;br /&gt;
**One&lt;br /&gt;
**Two&lt;br /&gt;
**You-know-what-to-do&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance. &lt;br /&gt;
** Clothing (cloak, pants, tunic, gloves, boots etc)&lt;br /&gt;
** +1 Chainmail (AC: 14, WT 400 cn)&lt;br /&gt;
** +1 Longsword&lt;br /&gt;
** Longbow / 20 arrows in quiver&lt;br /&gt;
** (2) Hand Axes&lt;br /&gt;
** Dagger/Skinning Knife&lt;br /&gt;
** Backpack&lt;br /&gt;
** - Iron rations (1 week)&lt;br /&gt;
** - Waterskin&lt;br /&gt;
** - 100&#039; rope with grapple hook&lt;br /&gt;
** - (12) Iron Spikes &lt;br /&gt;
** - Small Hammer&lt;br /&gt;
** - tinderbox&lt;br /&gt;
** - (6) torches&lt;br /&gt;
** - (2) flasks of oil &lt;br /&gt;
** - crowbar&lt;br /&gt;
&lt;br /&gt;
== Mounts ==&lt;br /&gt;
* Wind Dancer  | Horse, riding | 240&#039;/80&#039; movement |3,000 cn max load&lt;br /&gt;
** Saddle and bridle&lt;br /&gt;
** Saddle bags (300 cn)&lt;br /&gt;
** Quiver - 20 silver tipped arrows &lt;br /&gt;
** Bedroll&lt;br /&gt;
** Iron Rations (1 week)&lt;br /&gt;
** Waterskin&lt;br /&gt;
** (2) flasks of oil &lt;br /&gt;
** Shovel &lt;br /&gt;
** Tent&lt;br /&gt;
&lt;br /&gt;
== Money ==&lt;br /&gt;
**&lt;/div&gt;</summary>
		<author><name>Lando The Archmagi</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Into_The_Storm:Khaliun&amp;diff=482924</id>
		<title>Into The Storm:Khaliun</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Into_The_Storm:Khaliun&amp;diff=482924"/>
		<updated>2025-08-04T21:38:43Z</updated>

		<summary type="html">&lt;p&gt;Lando The Archmagi: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Into_the_Storm]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Human Female Scout 6th&lt;br /&gt;
*XP: 49000/64000&lt;br /&gt;
*Alignment: Neutral&lt;br /&gt;
*Full PC&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 12 (2 in 6 open doors)&lt;br /&gt;
*INT  9 (Speak/Read/Write Common)&lt;br /&gt;
*WIS  8 (-1 on magical saves)&lt;br /&gt;
*DEX 16 (+2 AC, +2 Missile, +1 initiative)&lt;br /&gt;
*CON 13 (+1 hp/lvl)&lt;br /&gt;
*CHA 13 (+1 NPC reaction, 5 Max #, 8 Loyalty)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common&lt;br /&gt;
** Neutral&lt;br /&gt;
**&lt;br /&gt;
*General Skills&lt;br /&gt;
** Butchery (Dex, Skilled 10+, Allows the character to dress slain animals and harvest parts for various purposes.)&lt;br /&gt;
** Naturalist (Int, Skilled 10+, Identify and harvest plants for edible and medicinal purposes.)&lt;br /&gt;
** Navigation (Int, Proficient 15+, Make and read maps, navigate by stars, landmarks, cardinal directions, etc)&lt;br /&gt;
** Riding (Proficient, 15+, allows the character to cast spells, attack or perform tricks on horseback.)&lt;br /&gt;
** Tracking (Wis, Skilled 10+, Follow tracks left by individuals. Modifiers will apply based on terrain, age of tracks, size of group being followed, etc)&lt;br /&gt;
** Wilderness Survival (Wis, Expert 5+, Find food, shelter, etc. in wilderness terrain.)&lt;br /&gt;
**&lt;br /&gt;
*Class Abilities&lt;br /&gt;
** Cleave like a Fighter&lt;br /&gt;
** Minimum Damage like a Fighter (1d8 for melee/missile)&lt;br /&gt;
** Fighting Style: Ranged: The character gains a +1 bonus to hit when making ranged attacks and may fire into melee with no penalty.&lt;br /&gt;
** Climb (ItW pg 287, 9+)&lt;br /&gt;
** Hear Noise (ItW pg 287, 11+)&lt;br /&gt;
** Sneak (ItW pg. 288, 12+)&lt;br /&gt;
** 4th lvl Scout, ItW pg. 320 When a scout is in the wilderness they may roll twice to avoid becoming lost, taking the better result. If leading a party trying to evade an encounter they can roll twice, taking the better result&lt;br /&gt;
**&lt;br /&gt;
*Knacks&lt;br /&gt;
** Toughness: The scout rolls 1d8 for their HD,rather than 1d6. This Knack can only be selected once, but it can be selected at any level, provided the character reroll their hit points at each level&lt;br /&gt;
** Weapon Specialization (Longbow): The character gains a +1 bonus to hit and damage when using this weapon.&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 16&lt;br /&gt;
*HP 31&lt;br /&gt;
*Movement Rate 60&#039;/30&#039;&lt;br /&gt;
*Initiative Modifier +1&lt;br /&gt;
*Attacks &lt;br /&gt;
**Primary Melee Attack: +1 Longsword (+5 to hit | Dmg: 1d8+1)&lt;br /&gt;
**Secondary Melee Attack: Hand Axe (+4 to hit | Dmg: 1d8 | 5’–10’ / 11’–20’ / 21’–30’ )&lt;br /&gt;
**Primary Ranged Attack: Longbow (+8 to hit | Dmg: 1d8+1 | (5’–70’ / 71’–140’ / 141’–210’ | can shoot into melee without penalty)&lt;br /&gt;
**Secondary Ranged Attack: Javelin of Lightning (+6 to hit | Dmg: 20 pts lightning, see OSE Advanced Referee&#039;s guide pg. 230)&lt;br /&gt;
**&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis 11&lt;br /&gt;
**Poison &amp;amp; Death 9&lt;br /&gt;
**Blast &amp;amp; Breath 11&lt;br /&gt;
**Staves &amp;amp; Wands 10&lt;br /&gt;
**Spells 13&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: Spells Per Day&lt;br /&gt;
**A first level spell in your repertoire&lt;br /&gt;
**Another first-level spell in your repertoire&lt;br /&gt;
**Etc&lt;br /&gt;
*Second Level: Spells Per Day&lt;br /&gt;
**One&lt;br /&gt;
**Two&lt;br /&gt;
**You-know-what-to-do&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance. &lt;br /&gt;
** Clothing (cloak, pants, tunic, gloves, boots etc)&lt;br /&gt;
** +1 Chainmail (AC: 14, WT 400 cn)&lt;br /&gt;
** +1 Longsword&lt;br /&gt;
** Longbow / 20 arrows in quiver&lt;br /&gt;
** (2) Hand Axes&lt;br /&gt;
** Dagger/Skinning Knife&lt;br /&gt;
** Backpack&lt;br /&gt;
** - Iron rations (1 week)&lt;br /&gt;
** - Waterskin&lt;br /&gt;
** - 100&#039; rope with grapple hook&lt;br /&gt;
** - (12) Iron Spikes &lt;br /&gt;
** - Small Hammer&lt;br /&gt;
** - tinderbox&lt;br /&gt;
** - (6) torches&lt;br /&gt;
** - (2) flasks of oil &lt;br /&gt;
** - crowbar&lt;br /&gt;
&lt;br /&gt;
== Mounts ==&lt;br /&gt;
* Wind Dancer  | Horse, riding | 240&#039;/80&#039; movement |3,000 cn max load&lt;br /&gt;
** Saddle and bridle&lt;br /&gt;
** Saddle bags (300 cn)&lt;br /&gt;
** Quiver - 20 silver tipped arrows &lt;br /&gt;
** Bedroll&lt;br /&gt;
** Iron Rations (1 week)&lt;br /&gt;
** Waterskin&lt;br /&gt;
** (2) flasks of oil &lt;br /&gt;
** Shovel &lt;br /&gt;
** Tent&lt;br /&gt;
&lt;br /&gt;
== Money ==&lt;br /&gt;
**&lt;/div&gt;</summary>
		<author><name>Lando The Archmagi</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Into_The_Storm:Khaliun&amp;diff=482923</id>
		<title>Into The Storm:Khaliun</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Into_The_Storm:Khaliun&amp;diff=482923"/>
		<updated>2025-08-04T21:34:55Z</updated>

		<summary type="html">&lt;p&gt;Lando The Archmagi: /* Mounts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Into_the_Storm]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Human Female Scout 6th&lt;br /&gt;
*XP: 49000/64000&lt;br /&gt;
*Alignment: Neutral&lt;br /&gt;
*Full PC&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 12 (2 in 6 open doors)&lt;br /&gt;
*INT  9 (Speak/Read/Write Common)&lt;br /&gt;
*WIS  8 (-1 on magical saves)&lt;br /&gt;
*DEX 16 (+2 AC, +2 Missile, +1 initiative)&lt;br /&gt;
*CON 13 (+1 hp/lvl)&lt;br /&gt;
*CHA 13 (+1 NPC reaction, 5 Max #, 8 Loyalty)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common&lt;br /&gt;
** Neutral&lt;br /&gt;
**&lt;br /&gt;
*General Skills&lt;br /&gt;
** Butchery (Dex, Skilled 10+, Allows the character to dress slain animals and harvest parts for various purposes.)&lt;br /&gt;
** Naturalist (Int, Skilled 10+, Identify and harvest plants for edible and medicinal purposes.)&lt;br /&gt;
** Navigation (Int, Proficient 15+, Make and read maps, navigate by stars, landmarks, cardinal directions, etc)&lt;br /&gt;
** Riding (Proficient, 15+, allows the character to cast spells, attack or perform tricks on horseback.)&lt;br /&gt;
** Tracking (Wis, Skilled 10+, Follow tracks left by individuals. Modifiers will apply based on terrain, age of tracks, size of group being followed, etc)&lt;br /&gt;
** Wilderness Survival (Wis, Expert 5+, Find food, shelter, etc. in wilderness terrain.)&lt;br /&gt;
**&lt;br /&gt;
*Class Abilities&lt;br /&gt;
** Cleave like a Fighter&lt;br /&gt;
** Minimum Damage like a Fighter (1d8 for melee/missile)&lt;br /&gt;
** Fighting Style: Ranged: The character gains a +1 bonus to hit when making ranged attacks and may fire into melee with no penalty.&lt;br /&gt;
** Climb (ItW pg 287, 9+)&lt;br /&gt;
** Hear Noise (ItW pg 287, 11+)&lt;br /&gt;
** Sneak (ItW pg. 288, 12+)&lt;br /&gt;
** 4th lvl Scout, ItW pg. 320 When a scout is in the wilderness they may roll twice to avoid becoming lost, taking the better result. If leading a party trying to evade an encounter they can roll twice, taking the better result&lt;br /&gt;
**&lt;br /&gt;
*Knacks&lt;br /&gt;
** Toughness: The scout rolls 1d8 for their HD,rather than 1d6. This Knack can only be selected once, but it can be selected at any level, provided the character reroll their hit points at each level&lt;br /&gt;
** Weapon Specialization (Longbow): The character gains a +1 bonus to hit and damage when using this weapon.&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 16&lt;br /&gt;
*HP 31&lt;br /&gt;
*Movement Rate 60&#039;/30&#039;&lt;br /&gt;
*Initiative Modifier +1&lt;br /&gt;
*Attacks &lt;br /&gt;
**Primary Melee Attack: +1 Longsword (+5 to hit, Dmg: 1d8+1)&lt;br /&gt;
**Secondary Melee Attack: Hand Axe (+4 to hit, Dmg: 1d8)&lt;br /&gt;
**Primary Ranged Attack: Longbow (+8 to hit, Dmg: 1d8+1, can shoot into melee without penalty)&lt;br /&gt;
**Secondary Ranged Attack: Javelin of Lightning (+6 to hit, Dmg: 20 pts lightning, see OSE Advanced Referee&#039;s guide pg. 230)&lt;br /&gt;
**&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis 11&lt;br /&gt;
**Poison &amp;amp; Death 9&lt;br /&gt;
**Blast &amp;amp; Breath 11&lt;br /&gt;
**Staves &amp;amp; Wands 10&lt;br /&gt;
**Spells 13&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: Spells Per Day&lt;br /&gt;
**A first level spell in your repertoire&lt;br /&gt;
**Another first-level spell in your repertoire&lt;br /&gt;
**Etc&lt;br /&gt;
*Second Level: Spells Per Day&lt;br /&gt;
**One&lt;br /&gt;
**Two&lt;br /&gt;
**You-know-what-to-do&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance. &lt;br /&gt;
** Clothing (cloak, pants, tunic, gloves, boots etc)&lt;br /&gt;
** +1 Chainmail (AC: 14, WT 400 cn)&lt;br /&gt;
** +1 Longsword&lt;br /&gt;
** Longbow / 20 arrows in quiver&lt;br /&gt;
** (2) Hand Axes&lt;br /&gt;
** Dagger/Skinning Knife&lt;br /&gt;
** Backpack&lt;br /&gt;
** - Iron rations (1 week)&lt;br /&gt;
** - Waterskin&lt;br /&gt;
** - 100&#039; rope with grapple hook&lt;br /&gt;
** - (12) Iron Spikes &lt;br /&gt;
** - Small Hammer&lt;br /&gt;
** - tinderbox&lt;br /&gt;
** - (6) torches&lt;br /&gt;
** - (2) flasks of oil &lt;br /&gt;
** - crowbar&lt;br /&gt;
&lt;br /&gt;
== Mounts ==&lt;br /&gt;
* Wind Dancer  | Horse, riding | 240&#039;/80&#039; movement |3,000 cn max load&lt;br /&gt;
** Saddle and bridle&lt;br /&gt;
** Saddle bags (300 cn)&lt;br /&gt;
** Quiver - 20 silver tipped arrows &lt;br /&gt;
** Bedroll&lt;br /&gt;
** Iron Rations (1 week)&lt;br /&gt;
** Waterskin&lt;br /&gt;
** (2) flasks of oil &lt;br /&gt;
** Shovel &lt;br /&gt;
** Tent&lt;br /&gt;
&lt;br /&gt;
== Money ==&lt;br /&gt;
**&lt;/div&gt;</summary>
		<author><name>Lando The Archmagi</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Into_The_Storm:Khaliun&amp;diff=482922</id>
		<title>Into The Storm:Khaliun</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Into_The_Storm:Khaliun&amp;diff=482922"/>
		<updated>2025-08-04T21:30:38Z</updated>

		<summary type="html">&lt;p&gt;Lando The Archmagi: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Into_the_Storm]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Human Female Scout 6th&lt;br /&gt;
*XP: 49000/64000&lt;br /&gt;
*Alignment: Neutral&lt;br /&gt;
*Full PC&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 12 (2 in 6 open doors)&lt;br /&gt;
*INT  9 (Speak/Read/Write Common)&lt;br /&gt;
*WIS  8 (-1 on magical saves)&lt;br /&gt;
*DEX 16 (+2 AC, +2 Missile, +1 initiative)&lt;br /&gt;
*CON 13 (+1 hp/lvl)&lt;br /&gt;
*CHA 13 (+1 NPC reaction, 5 Max #, 8 Loyalty)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common&lt;br /&gt;
** Neutral&lt;br /&gt;
**&lt;br /&gt;
*General Skills&lt;br /&gt;
** Butchery (Dex, Skilled 10+, Allows the character to dress slain animals and harvest parts for various purposes.)&lt;br /&gt;
** Naturalist (Int, Skilled 10+, Identify and harvest plants for edible and medicinal purposes.)&lt;br /&gt;
** Navigation (Int, Proficient 15+, Make and read maps, navigate by stars, landmarks, cardinal directions, etc)&lt;br /&gt;
** Riding (Proficient, 15+, allows the character to cast spells, attack or perform tricks on horseback.)&lt;br /&gt;
** Tracking (Wis, Skilled 10+, Follow tracks left by individuals. Modifiers will apply based on terrain, age of tracks, size of group being followed, etc)&lt;br /&gt;
** Wilderness Survival (Wis, Expert 5+, Find food, shelter, etc. in wilderness terrain.)&lt;br /&gt;
**&lt;br /&gt;
*Class Abilities&lt;br /&gt;
** Cleave like a Fighter&lt;br /&gt;
** Minimum Damage like a Fighter (1d8 for melee/missile)&lt;br /&gt;
** Fighting Style: Ranged: The character gains a +1 bonus to hit when making ranged attacks and may fire into melee with no penalty.&lt;br /&gt;
** Climb (ItW pg 287, 9+)&lt;br /&gt;
** Hear Noise (ItW pg 287, 11+)&lt;br /&gt;
** Sneak (ItW pg. 288, 12+)&lt;br /&gt;
** 4th lvl Scout, ItW pg. 320 When a scout is in the wilderness they may roll twice to avoid becoming lost, taking the better result. If leading a party trying to evade an encounter they can roll twice, taking the better result&lt;br /&gt;
**&lt;br /&gt;
*Knacks&lt;br /&gt;
** Toughness: The scout rolls 1d8 for their HD,rather than 1d6. This Knack can only be selected once, but it can be selected at any level, provided the character reroll their hit points at each level&lt;br /&gt;
** Weapon Specialization (Longbow): The character gains a +1 bonus to hit and damage when using this weapon.&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 16&lt;br /&gt;
*HP 31&lt;br /&gt;
*Movement Rate 60&#039;/30&#039;&lt;br /&gt;
*Initiative Modifier +1&lt;br /&gt;
*Attacks &lt;br /&gt;
**Primary Melee Attack: +1 Longsword (+5 to hit, Dmg: 1d8+1)&lt;br /&gt;
**Secondary Melee Attack: Hand Axe (+4 to hit, Dmg: 1d8)&lt;br /&gt;
**Primary Ranged Attack: Longbow (+8 to hit, Dmg: 1d8+1, can shoot into melee without penalty)&lt;br /&gt;
**Secondary Ranged Attack: Javelin of Lightning (+6 to hit, Dmg: 20 pts lightning, see OSE Advanced Referee&#039;s guide pg. 230)&lt;br /&gt;
**&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis 11&lt;br /&gt;
**Poison &amp;amp; Death 9&lt;br /&gt;
**Blast &amp;amp; Breath 11&lt;br /&gt;
**Staves &amp;amp; Wands 10&lt;br /&gt;
**Spells 13&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: Spells Per Day&lt;br /&gt;
**A first level spell in your repertoire&lt;br /&gt;
**Another first-level spell in your repertoire&lt;br /&gt;
**Etc&lt;br /&gt;
*Second Level: Spells Per Day&lt;br /&gt;
**One&lt;br /&gt;
**Two&lt;br /&gt;
**You-know-what-to-do&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance. &lt;br /&gt;
** Clothing (cloak, pants, tunic, gloves, boots etc)&lt;br /&gt;
** +1 Chainmail (AC: 14, WT 400 cn)&lt;br /&gt;
** +1 Longsword&lt;br /&gt;
** Longbow / 20 arrows in quiver&lt;br /&gt;
** (2) Hand Axes&lt;br /&gt;
** Dagger/Skinning Knife&lt;br /&gt;
** Backpack&lt;br /&gt;
** - Iron rations (1 week)&lt;br /&gt;
** - Waterskin&lt;br /&gt;
** - 100&#039; rope with grapple hook&lt;br /&gt;
** - (12) Iron Spikes &lt;br /&gt;
** - Small Hammer&lt;br /&gt;
** - tinderbox&lt;br /&gt;
** - (6) torches&lt;br /&gt;
** - (2) flasks of oil &lt;br /&gt;
** - crowbar&lt;br /&gt;
&lt;br /&gt;
== Mounts ==&lt;br /&gt;
*  | Horse, riding | 240&#039;/80&#039; movement |3,000 cn max load&lt;br /&gt;
**Saddle and bridle&lt;br /&gt;
**Saddle bags (300 cn)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Money ==&lt;br /&gt;
**&lt;/div&gt;</summary>
		<author><name>Lando The Archmagi</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Into_The_Storm:Khaliun&amp;diff=482921</id>
		<title>Into The Storm:Khaliun</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Into_The_Storm:Khaliun&amp;diff=482921"/>
		<updated>2025-08-04T21:08:40Z</updated>

		<summary type="html">&lt;p&gt;Lando The Archmagi: /* Rank */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Into_the_Storm]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Human Female Scout 6th&lt;br /&gt;
*XP: 49000/64000&lt;br /&gt;
*Alignment: Neutral&lt;br /&gt;
*Full PC&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 12 (2 in 6 open doors)&lt;br /&gt;
*INT  9 (Speak/Read/Write Common)&lt;br /&gt;
*WIS  8 (-1 on magical saves)&lt;br /&gt;
*DEX 16 (+2 AC, +2 Missile, +1 initiative)&lt;br /&gt;
*CON 13 (+1 hp/lvl)&lt;br /&gt;
*CHA 13 (+1 NPC reaction, 5 Max #, 8 Loyalty)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common&lt;br /&gt;
** Neutral&lt;br /&gt;
**&lt;br /&gt;
*General Skills&lt;br /&gt;
** Butchery (Dex, Skilled 10+, Allows the character to dress slain animals and harvest parts for various purposes.)&lt;br /&gt;
** Naturalist (Int, Skilled 10+, Identify and harvest plants for edible and medicinal purposes.)&lt;br /&gt;
** Navigation (Int, Proficient 15+, Make and read maps, navigate by stars, landmarks, cardinal directions, etc)&lt;br /&gt;
** Riding (Proficient, 15+, allows the character to cast spells, attack or perform tricks on horseback.)&lt;br /&gt;
** Tracking (Wis, Skilled 10+, Follow tracks left by individuals. Modifiers will apply based on terrain, age of tracks, size of group being followed, etc)&lt;br /&gt;
** Wilderness Survival (Wis, Expert 5+, Find food, shelter, etc. in wilderness terrain.)&lt;br /&gt;
**&lt;br /&gt;
*Class Abilities&lt;br /&gt;
** Cleave like a Fighter&lt;br /&gt;
** Minimum Damage like a Fighter (1d8 for melee/missile)&lt;br /&gt;
** Fighting Style: Ranged: The character gains a +1 bonus to hit when making ranged attacks and may fire into melee with no penalty.&lt;br /&gt;
** Climb (ItW pg 287, 9+)&lt;br /&gt;
** Hear Noise (ItW pg 287, 11+)&lt;br /&gt;
** Sneak (ItW pg. 288, 12+)&lt;br /&gt;
** 4th lvl Scout, ItW pg. 320 When a scout is in the wilderness they may roll twice to avoid becoming lost, taking the better result. If leading a party trying to evade an encounter they can roll twice, taking the better result&lt;br /&gt;
**&lt;br /&gt;
*Knacks&lt;br /&gt;
** Toughness: The scout rolls 1d8 for their HD,rather than 1d6. This Knack can only be selected once, but it can be selected at any level, provided the character reroll their hit points at each level&lt;br /&gt;
** Weapon Specialization (Longbow): The character gains a +1 bonus to hit and damage when using this weapon.&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 16&lt;br /&gt;
*HP 31&lt;br /&gt;
*Movement Rate 60&#039;/30&#039;&lt;br /&gt;
*Initiative Modifier +1&lt;br /&gt;
*Attacks &lt;br /&gt;
**Primary Melee Attack: +1 Longsword (+5 to hit, Dmg: 1d8+1)&lt;br /&gt;
**Secondary Melee Attack: Hand Axe (+4 to hit, Dmg: 1d8)&lt;br /&gt;
**Primary Ranged Attack: Longbow (+8 to hit, Dmg: 1d8+1, can shoot into melee without penalty)&lt;br /&gt;
**Secondary Ranged Attack: Javelin of Lightning (+6 to hit, Dmg: 20 pts lightning, see OSE Advanced Referee&#039;s guide pg. 230)&lt;br /&gt;
**&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis 11&lt;br /&gt;
**Poison &amp;amp; Death 9&lt;br /&gt;
**Blast &amp;amp; Breath 11&lt;br /&gt;
**Staves &amp;amp; Wands 10&lt;br /&gt;
**Spells 13&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: Spells Per Day&lt;br /&gt;
**A first level spell in your repertoire&lt;br /&gt;
**Another first-level spell in your repertoire&lt;br /&gt;
**Etc&lt;br /&gt;
*Second Level: Spells Per Day&lt;br /&gt;
**One&lt;br /&gt;
**Two&lt;br /&gt;
**You-know-what-to-do&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance. Don&#039;t list party treasure here. That&#039;s what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.&lt;br /&gt;
**Then list&lt;br /&gt;
**Those things&lt;br /&gt;
**Individually&lt;br /&gt;
&lt;br /&gt;
== Mounts ==&lt;br /&gt;
*  | Horse, riding | 240&#039;/80&#039; movement |3,000 cn max load&lt;br /&gt;
**Saddle and bridle&lt;br /&gt;
**Saddle bags (300 cn)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Money ==&lt;br /&gt;
**&lt;/div&gt;</summary>
		<author><name>Lando The Archmagi</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Into_The_Storm:Khaliun&amp;diff=482920</id>
		<title>Into The Storm:Khaliun</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Into_The_Storm:Khaliun&amp;diff=482920"/>
		<updated>2025-08-04T21:08:24Z</updated>

		<summary type="html">&lt;p&gt;Lando The Archmagi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Into_the_Storm]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Human Female Scout 6th&lt;br /&gt;
*XP: 49000/64000&lt;br /&gt;
*Alignment: Neutral&lt;br /&gt;
*Full PC&lt;br /&gt;
*List any titles or holdings&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 12 (2 in 6 open doors)&lt;br /&gt;
*INT  9 (Speak/Read/Write Common)&lt;br /&gt;
*WIS  8 (-1 on magical saves)&lt;br /&gt;
*DEX 16 (+2 AC, +2 Missile, +1 initiative)&lt;br /&gt;
*CON 13 (+1 hp/lvl)&lt;br /&gt;
*CHA 13 (+1 NPC reaction, 5 Max #, 8 Loyalty)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common&lt;br /&gt;
** Neutral&lt;br /&gt;
**&lt;br /&gt;
*General Skills&lt;br /&gt;
** Butchery (Dex, Skilled 10+, Allows the character to dress slain animals and harvest parts for various purposes.)&lt;br /&gt;
** Naturalist (Int, Skilled 10+, Identify and harvest plants for edible and medicinal purposes.)&lt;br /&gt;
** Navigation (Int, Proficient 15+, Make and read maps, navigate by stars, landmarks, cardinal directions, etc)&lt;br /&gt;
** Riding (Proficient, 15+, allows the character to cast spells, attack or perform tricks on horseback.)&lt;br /&gt;
** Tracking (Wis, Skilled 10+, Follow tracks left by individuals. Modifiers will apply based on terrain, age of tracks, size of group being followed, etc)&lt;br /&gt;
** Wilderness Survival (Wis, Expert 5+, Find food, shelter, etc. in wilderness terrain.)&lt;br /&gt;
**&lt;br /&gt;
*Class Abilities&lt;br /&gt;
** Cleave like a Fighter&lt;br /&gt;
** Minimum Damage like a Fighter (1d8 for melee/missile)&lt;br /&gt;
** Fighting Style: Ranged: The character gains a +1 bonus to hit when making ranged attacks and may fire into melee with no penalty.&lt;br /&gt;
** Climb (ItW pg 287, 9+)&lt;br /&gt;
** Hear Noise (ItW pg 287, 11+)&lt;br /&gt;
** Sneak (ItW pg. 288, 12+)&lt;br /&gt;
** 4th lvl Scout, ItW pg. 320 When a scout is in the wilderness they may roll twice to avoid becoming lost, taking the better result. If leading a party trying to evade an encounter they can roll twice, taking the better result&lt;br /&gt;
**&lt;br /&gt;
*Knacks&lt;br /&gt;
** Toughness: The scout rolls 1d8 for their HD,rather than 1d6. This Knack can only be selected once, but it can be selected at any level, provided the character reroll their hit points at each level&lt;br /&gt;
** Weapon Specialization (Longbow): The character gains a +1 bonus to hit and damage when using this weapon.&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 16&lt;br /&gt;
*HP 31&lt;br /&gt;
*Movement Rate 60&#039;/30&#039;&lt;br /&gt;
*Initiative Modifier +1&lt;br /&gt;
*Attacks &lt;br /&gt;
**Primary Melee Attack: +1 Longsword (+5 to hit, Dmg: 1d8+1)&lt;br /&gt;
**Secondary Melee Attack: Hand Axe (+4 to hit, Dmg: 1d8)&lt;br /&gt;
**Primary Ranged Attack: Longbow (+8 to hit, Dmg: 1d8+1, can shoot into melee without penalty)&lt;br /&gt;
**Secondary Ranged Attack: Javelin of Lightning (+6 to hit, Dmg: 20 pts lightning, see OSE Advanced Referee&#039;s guide pg. 230)&lt;br /&gt;
**&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis 11&lt;br /&gt;
**Poison &amp;amp; Death 9&lt;br /&gt;
**Blast &amp;amp; Breath 11&lt;br /&gt;
**Staves &amp;amp; Wands 10&lt;br /&gt;
**Spells 13&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: Spells Per Day&lt;br /&gt;
**A first level spell in your repertoire&lt;br /&gt;
**Another first-level spell in your repertoire&lt;br /&gt;
**Etc&lt;br /&gt;
*Second Level: Spells Per Day&lt;br /&gt;
**One&lt;br /&gt;
**Two&lt;br /&gt;
**You-know-what-to-do&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance. Don&#039;t list party treasure here. That&#039;s what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.&lt;br /&gt;
**Then list&lt;br /&gt;
**Those things&lt;br /&gt;
**Individually&lt;br /&gt;
&lt;br /&gt;
== Mounts ==&lt;br /&gt;
*  | Horse, riding | 240&#039;/80&#039; movement |3,000 cn max load&lt;br /&gt;
**Saddle and bridle&lt;br /&gt;
**Saddle bags (300 cn)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Money ==&lt;br /&gt;
**&lt;/div&gt;</summary>
		<author><name>Lando The Archmagi</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Into_The_Storm:Khaliun&amp;diff=482919</id>
		<title>Into The Storm:Khaliun</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Into_The_Storm:Khaliun&amp;diff=482919"/>
		<updated>2025-08-04T20:48:51Z</updated>

		<summary type="html">&lt;p&gt;Lando The Archmagi: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Into_the_Storm]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Human Female Scout 6th&lt;br /&gt;
*XP: 49000/64000&lt;br /&gt;
*Alignment: Neutral&lt;br /&gt;
*Full PC&lt;br /&gt;
*List any titles or holdings&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 12 (2 in 6 open doors)&lt;br /&gt;
*INT  9 (Speak/Read/Write Common)&lt;br /&gt;
*WIS  8 (-1 on magical saves)&lt;br /&gt;
*DEX 16 (+2 AC, +2 Missile, +1 initiative)&lt;br /&gt;
*CON 13 (+1 hp/lvl)&lt;br /&gt;
*CHA 13 (+1 NPC reaction, 5 Max #, 8 Loyalty)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common&lt;br /&gt;
** Neutral&lt;br /&gt;
**&lt;br /&gt;
*General Skills&lt;br /&gt;
** Butchery (Dex, Skilled 10+, Allows the character to dress slain animals and harvest parts for various purposes.)&lt;br /&gt;
** Naturalist (Int, Skilled 10+, Identify and harvest plants for edible and medicinal purposes.)&lt;br /&gt;
** Navigation (Int, Proficient 15+, Make and read maps, navigate by stars, landmarks, cardinal directions, etc)&lt;br /&gt;
** Riding (Proficient, 15+, allows the character to cast spells, attack or perform tricks on horseback.)&lt;br /&gt;
** Tracking (Wis, Skilled 10+, Follow tracks left by individuals. Modifiers will apply based on terrain, age of tracks, size of group being followed, etc)&lt;br /&gt;
** Wilderness Survival (Wis, Expert 5+, Find food, shelter, etc. in wilderness terrain.)&lt;br /&gt;
**&lt;br /&gt;
*Class Abilities&lt;br /&gt;
** Cleave like a Fighter&lt;br /&gt;
** Minimum Damage like a Fighter (1d8 for melee/missile)&lt;br /&gt;
** Fighting Style: Ranged: The character gains a +1 bonus to hit when making ranged attacks and may fire into melee with no penalty.&lt;br /&gt;
** Climb (ItW pg 287, 9+)&lt;br /&gt;
** Hear Noise (ItW pg 287, 11+)&lt;br /&gt;
** Sneak (ItW pg. 288, 12+)&lt;br /&gt;
** 4th lvl Scout, ItW pg. 320 When a scout is in the wilderness they may roll twice to avoid becoming lost, taking the better result. If leading a party trying to evade an encounter they can roll twice, taking the better result&lt;br /&gt;
**&lt;br /&gt;
*Knacks&lt;br /&gt;
** Toughness: The scout rolls 1d8 for their HD,rather than 1d6. This Knack can only be selected once, but it can be selected at any level, provided the character reroll their hit points at each level&lt;br /&gt;
** Weapon Specialization (Longbow): The character gains a +1 bonus to hit and damage when using this weapon.&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 16&lt;br /&gt;
*HP 31&lt;br /&gt;
*Movement Rate 60&#039;/30&#039;&lt;br /&gt;
*Initiative Modifier +1&lt;br /&gt;
*Attacks &lt;br /&gt;
**Primary Melee Attack: +1 Longsword (+5 to hit, Dmg: 1d8+1)&lt;br /&gt;
**Secondary Melee Attack: Hand Axe (+4 to hit, Dmg: 1d8)&lt;br /&gt;
**Primary Ranged Attack: Longbow (+8 to hit, Dmg: 1d8+1, can shoot into melee without penalty)&lt;br /&gt;
**Secondary Ranged Attack: Javelin of Lightning (+6 to hit, Dmg: 20 pts lightning, see OSE Advanced Referee&#039;s guide pg. 230)&lt;br /&gt;
**&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis 11&lt;br /&gt;
**Poison &amp;amp; Death 9&lt;br /&gt;
**Blast &amp;amp; Breath 11&lt;br /&gt;
**Staves &amp;amp; Wands 10&lt;br /&gt;
**Spells 13&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: Spells Per Day&lt;br /&gt;
**A first level spell in your repertoire&lt;br /&gt;
**Another first-level spell in your repertoire&lt;br /&gt;
**Etc&lt;br /&gt;
*Second Level: Spells Per Day&lt;br /&gt;
**One&lt;br /&gt;
**Two&lt;br /&gt;
**You-know-what-to-do&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance. Don&#039;t list party treasure here. That&#039;s what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.&lt;br /&gt;
**Then list&lt;br /&gt;
**Those things&lt;br /&gt;
**Individually&lt;/div&gt;</summary>
		<author><name>Lando The Archmagi</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Into_The_Storm:Khaliun&amp;diff=482918</id>
		<title>Into The Storm:Khaliun</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Into_The_Storm:Khaliun&amp;diff=482918"/>
		<updated>2025-08-04T20:26:13Z</updated>

		<summary type="html">&lt;p&gt;Lando The Archmagi: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Into_the_Storm]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Human Female Scout 6th&lt;br /&gt;
*XP: 49000/64000&lt;br /&gt;
*Alignment: Neutral&lt;br /&gt;
*Full PC&lt;br /&gt;
*List any titles or holdings&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 12 (2 in 6 open doors)&lt;br /&gt;
*INT  9 (Speak/Read/Write Common)&lt;br /&gt;
*WIS  8 (-1 on magical saves)&lt;br /&gt;
*DEX 16 (+2 AC, +2 Missile, +1 initiative)&lt;br /&gt;
*CON 13 (+1 hp/lvl)&lt;br /&gt;
*CHA 13 (+1 NPC reaction, 5 Max #, 8 Loyalty)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common&lt;br /&gt;
** Neutral&lt;br /&gt;
**&lt;br /&gt;
*General Skills&lt;br /&gt;
** Butchery (Dex, Skilled 10+, Allows the character to dress slain animals and harvest parts for various purposes.)&lt;br /&gt;
** Naturalist (Int, Skilled 10+, Identify and harvest plants for edible and medicinal purposes.)&lt;br /&gt;
** Navigation (Int, Proficient 15+, Make and read maps, navigate by stars, landmarks, cardinal directions, etc)&lt;br /&gt;
** Riding (Proficient, 15+, allows the character to cast spells, attack or perform tricks on horseback.)&lt;br /&gt;
** Tracking (Wis, Skilled 10+, Follow tracks left by individuals. Modifiers will apply based on terrain, age of tracks, size of group being followed, etc)&lt;br /&gt;
** Wilderness Survival (Wis, Expert 5+, Find food, shelter, etc. in wilderness terrain.)&lt;br /&gt;
**&lt;br /&gt;
*Class Abilities&lt;br /&gt;
** Cleave like a Fighter&lt;br /&gt;
** Minimum Damage like a Fighter (1d8 for melee/missile)&lt;br /&gt;
** Fighting Style: Ranged: The character gains a +1 bonus to hit when making ranged attacks and may fire into melee with no penalty.&lt;br /&gt;
** Climb (ItW pg 287, 9+)&lt;br /&gt;
** Hear Noise (ItW pg 287, 11+)&lt;br /&gt;
** Sneak (ItW pg. 288, 12+)&lt;br /&gt;
** 4th lvl Scout, ItW pg. 320 When a scout is in the wilderness they may roll twice to avoid becoming lost, taking the better result. If leading a party trying to evade an encounter they can roll twice, taking the better result&lt;br /&gt;
**&lt;br /&gt;
*Knacks&lt;br /&gt;
** Toughness: The scout rolls 1d8 for their HD,rather than 1d6. This Knack can only be selected once, but it can be selected at any level, provided the character reroll their hit points at each level&lt;br /&gt;
** Weapon Specialization (Longbow): The character gains a +1 bonus to hit and damage when using this weapon.&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC&lt;br /&gt;
*HP (just list the max here, list current HP on the front page.)&lt;br /&gt;
*Movement Rate&lt;br /&gt;
*Initiative Modifier&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)&lt;br /&gt;
**Secondary Melee Attack:&lt;br /&gt;
**Primary Ranged Attack:&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis&lt;br /&gt;
**Poison &amp;amp; Death&lt;br /&gt;
**Blast &amp;amp; Breath&lt;br /&gt;
**Staves &amp;amp; Wands&lt;br /&gt;
**Spells&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: Spells Per Day&lt;br /&gt;
**A first level spell in your repertoire&lt;br /&gt;
**Another first-level spell in your repertoire&lt;br /&gt;
**Etc&lt;br /&gt;
*Second Level: Spells Per Day&lt;br /&gt;
**One&lt;br /&gt;
**Two&lt;br /&gt;
**You-know-what-to-do&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance. Don&#039;t list party treasure here. That&#039;s what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.&lt;br /&gt;
**Then list&lt;br /&gt;
**Those things&lt;br /&gt;
**Individually&lt;/div&gt;</summary>
		<author><name>Lando The Archmagi</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Into_The_Storm:Khaliun&amp;diff=482917</id>
		<title>Into The Storm:Khaliun</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Into_The_Storm:Khaliun&amp;diff=482917"/>
		<updated>2025-08-04T20:10:53Z</updated>

		<summary type="html">&lt;p&gt;Lando The Archmagi: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Into_the_Storm]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Human Female Scout 6th&lt;br /&gt;
*XP: 49000/64000&lt;br /&gt;
*Alignment: Neutral&lt;br /&gt;
*Full PC&lt;br /&gt;
*List any titles or holdings&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 12 (2 in 6 open doors)&lt;br /&gt;
*INT  9 (Speak/Read/Write Common)&lt;br /&gt;
*WIS  8 (-1 on magical saves)&lt;br /&gt;
*DEX 16 (+2 AC, +2 Missile, +1 initiative)&lt;br /&gt;
*CON 13 (+1 hp/lvl)&lt;br /&gt;
*CHA 13 (+1 NPC reaction, 5 Max #, 8 Loyalty)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common&lt;br /&gt;
** Neutral&lt;br /&gt;
**&lt;br /&gt;
*General Skills&lt;br /&gt;
** Butchery (Dex, Skilled 10+, Allows the character to dress slain animals and harvest parts for various purposes.)&lt;br /&gt;
** Naturalist (Int, Skilled 10+, Identify and harvest plants for edible and medicinal purposes.)&lt;br /&gt;
** Navigation (Int, Proficient 15+, Make and read maps, navigate by stars, landmarks, cardinal directions, etc)&lt;br /&gt;
** Riding (Proficient, 15+, allows the character to cast spells, attack or perform tricks on horseback.)&lt;br /&gt;
** Tracking (Wis, Skilled 10+, Follow tracks left by individuals. Modifiers will apply based on terrain, age of tracks, size of group being followed, etc)&lt;br /&gt;
** Wilderness Survival (Wis, Expert 5+, Find food, shelter, etc. in wilderness terrain.)&lt;br /&gt;
**&lt;br /&gt;
*Class Abilities&lt;br /&gt;
** Cleave like a Fighter&lt;br /&gt;
** Minimum Damage like a Fighter (1d8 for melee/missile)&lt;br /&gt;
**&lt;br /&gt;
*Knacks&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC&lt;br /&gt;
*HP (just list the max here, list current HP on the front page.)&lt;br /&gt;
*Movement Rate&lt;br /&gt;
*Initiative Modifier&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)&lt;br /&gt;
**Secondary Melee Attack:&lt;br /&gt;
**Primary Ranged Attack:&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis&lt;br /&gt;
**Poison &amp;amp; Death&lt;br /&gt;
**Blast &amp;amp; Breath&lt;br /&gt;
**Staves &amp;amp; Wands&lt;br /&gt;
**Spells&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: Spells Per Day&lt;br /&gt;
**A first level spell in your repertoire&lt;br /&gt;
**Another first-level spell in your repertoire&lt;br /&gt;
**Etc&lt;br /&gt;
*Second Level: Spells Per Day&lt;br /&gt;
**One&lt;br /&gt;
**Two&lt;br /&gt;
**You-know-what-to-do&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance. Don&#039;t list party treasure here. That&#039;s what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.&lt;br /&gt;
**Then list&lt;br /&gt;
**Those things&lt;br /&gt;
**Individually&lt;/div&gt;</summary>
		<author><name>Lando The Archmagi</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Into_The_Storm:Khaliun&amp;diff=482916</id>
		<title>Into The Storm:Khaliun</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Into_The_Storm:Khaliun&amp;diff=482916"/>
		<updated>2025-08-04T19:54:19Z</updated>

		<summary type="html">&lt;p&gt;Lando The Archmagi: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Into_the_Storm]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Human Female Scout 6th&lt;br /&gt;
*XP: 49000/64000&lt;br /&gt;
*Alignment: Neutral&lt;br /&gt;
*Full PC&lt;br /&gt;
*List any titles or holdings&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 12 (2 in 6 open doors)&lt;br /&gt;
*INT  9 (Speak/Read/Write Common)&lt;br /&gt;
*WIS  8 (-1 on magical saves)&lt;br /&gt;
*DEX 16 (+2 AC, +2 Missile, +1 initiative)&lt;br /&gt;
*CON 13 (+1 hp/lvl)&lt;br /&gt;
*CHA 13 (+1 NPC reaction, 5 Max #, 8 Loyalty)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common&lt;br /&gt;
** Neutral&lt;br /&gt;
**&lt;br /&gt;
*General Skills&lt;br /&gt;
** Butchery (Dex, Skilled 10+, Allows the character to dress slain animals and harvest parts for various purposes.)&lt;br /&gt;
** Naturalist (Int, Skilled 10+, Identify and harvest plants for edible and medicinal purposes.)&lt;br /&gt;
** Navigation (Int, Proficient 15+, Make and read maps, navigate by stars, landmarks, cardinal directions, etc)&lt;br /&gt;
** Riding (Proficient, 15+, allows the character to cast spells, attack or perform tricks on horseback.)&lt;br /&gt;
** Tracking (Wis, Skilled 10+, Follow tracks left by individuals. Modifiers will apply based on terrain, age of tracks, size of group being followed, etc)&lt;br /&gt;
** Wilderness Survival (Wis, Expert 5+, Find food, shelter, etc. in wilderness terrain.)&lt;br /&gt;
**&lt;br /&gt;
*Class Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Knacks&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC&lt;br /&gt;
*HP (just list the max here, list current HP on the front page.)&lt;br /&gt;
*Movement Rate&lt;br /&gt;
*Initiative Modifier&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)&lt;br /&gt;
**Secondary Melee Attack:&lt;br /&gt;
**Primary Ranged Attack:&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis&lt;br /&gt;
**Poison &amp;amp; Death&lt;br /&gt;
**Blast &amp;amp; Breath&lt;br /&gt;
**Staves &amp;amp; Wands&lt;br /&gt;
**Spells&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: Spells Per Day&lt;br /&gt;
**A first level spell in your repertoire&lt;br /&gt;
**Another first-level spell in your repertoire&lt;br /&gt;
**Etc&lt;br /&gt;
*Second Level: Spells Per Day&lt;br /&gt;
**One&lt;br /&gt;
**Two&lt;br /&gt;
**You-know-what-to-do&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance. Don&#039;t list party treasure here. That&#039;s what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.&lt;br /&gt;
**Then list&lt;br /&gt;
**Those things&lt;br /&gt;
**Individually&lt;/div&gt;</summary>
		<author><name>Lando The Archmagi</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Into_The_Storm:Khaliun&amp;diff=482915</id>
		<title>Into The Storm:Khaliun</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Into_The_Storm:Khaliun&amp;diff=482915"/>
		<updated>2025-08-04T19:38:08Z</updated>

		<summary type="html">&lt;p&gt;Lando The Archmagi: /* Attributes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Into_the_Storm]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Human Female Scout 6th&lt;br /&gt;
*XP: 49000/64000&lt;br /&gt;
*Alignment: Neutral&lt;br /&gt;
*Full PC&lt;br /&gt;
*List any titles or holdings&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 12 (2 in 6 open doors)&lt;br /&gt;
*INT  9 (Speak/Read/Write Common)&lt;br /&gt;
*WIS  8 (-1 on magical saves)&lt;br /&gt;
*DEX 16 (+2 AC, +2 Missile, +1 initiative)&lt;br /&gt;
*CON 13 (+1 hp/lvl)&lt;br /&gt;
*CHA 13 (+1 NPC reaction, 5 Max #, 8 Loyalty)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** &lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*General Skills&lt;br /&gt;
**(please give a very short summary of what your skills do, if they have mechanical effects, if it&#039;s not too much effort. Elsewise, a page number is nice.)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Class Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Knacks&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC&lt;br /&gt;
*HP (just list the max here, list current HP on the front page.)&lt;br /&gt;
*Movement Rate&lt;br /&gt;
*Initiative Modifier&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)&lt;br /&gt;
**Secondary Melee Attack:&lt;br /&gt;
**Primary Ranged Attack:&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis&lt;br /&gt;
**Poison &amp;amp; Death&lt;br /&gt;
**Blast &amp;amp; Breath&lt;br /&gt;
**Staves &amp;amp; Wands&lt;br /&gt;
**Spells&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: Spells Per Day&lt;br /&gt;
**A first level spell in your repertoire&lt;br /&gt;
**Another first-level spell in your repertoire&lt;br /&gt;
**Etc&lt;br /&gt;
*Second Level: Spells Per Day&lt;br /&gt;
**One&lt;br /&gt;
**Two&lt;br /&gt;
**You-know-what-to-do&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance. Don&#039;t list party treasure here. That&#039;s what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.&lt;br /&gt;
**Then list&lt;br /&gt;
**Those things&lt;br /&gt;
**Individually&lt;/div&gt;</summary>
		<author><name>Lando The Archmagi</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Into_The_Storm:Khaliun&amp;diff=482914</id>
		<title>Into The Storm:Khaliun</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Into_The_Storm:Khaliun&amp;diff=482914"/>
		<updated>2025-08-04T19:34:11Z</updated>

		<summary type="html">&lt;p&gt;Lando The Archmagi: /* Rank */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Into_the_Storm]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Human Female Scout 6th&lt;br /&gt;
*XP: 49000/64000&lt;br /&gt;
*Alignment: Neutral&lt;br /&gt;
*Full PC&lt;br /&gt;
*List any titles or holdings&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR&lt;br /&gt;
*INT&lt;br /&gt;
*WIS&lt;br /&gt;
*DEX&lt;br /&gt;
*CON&lt;br /&gt;
*CHA&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** &lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*General Skills&lt;br /&gt;
**(please give a very short summary of what your skills do, if they have mechanical effects, if it&#039;s not too much effort. Elsewise, a page number is nice.)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Class Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Knacks&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC&lt;br /&gt;
*HP (just list the max here, list current HP on the front page.)&lt;br /&gt;
*Movement Rate&lt;br /&gt;
*Initiative Modifier&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)&lt;br /&gt;
**Secondary Melee Attack:&lt;br /&gt;
**Primary Ranged Attack:&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis&lt;br /&gt;
**Poison &amp;amp; Death&lt;br /&gt;
**Blast &amp;amp; Breath&lt;br /&gt;
**Staves &amp;amp; Wands&lt;br /&gt;
**Spells&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: Spells Per Day&lt;br /&gt;
**A first level spell in your repertoire&lt;br /&gt;
**Another first-level spell in your repertoire&lt;br /&gt;
**Etc&lt;br /&gt;
*Second Level: Spells Per Day&lt;br /&gt;
**One&lt;br /&gt;
**Two&lt;br /&gt;
**You-know-what-to-do&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance. Don&#039;t list party treasure here. That&#039;s what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.&lt;br /&gt;
**Then list&lt;br /&gt;
**Those things&lt;br /&gt;
**Individually&lt;/div&gt;</summary>
		<author><name>Lando The Archmagi</name></author>
	</entry>
</feed>