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	<entry>
		<id>https://wiki.rpg.net/index.php?title=TANoTerrans:Main_Page&amp;diff=314000</id>
		<title>TANoTerrans:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TANoTerrans:Main_Page&amp;diff=314000"/>
		<updated>2017-02-08T22:57:28Z</updated>

		<summary type="html">&lt;p&gt;LightspeedLife: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Greatest Science-Fiction RPG in the World, the Galaxy, The Universe, The Multiverse.&lt;br /&gt;
&lt;br /&gt;
= There Are No Terrans =&lt;br /&gt;
&lt;br /&gt;
In a time of &#039;&#039;&#039;chaos&#039;&#039;&#039; when &#039;&#039;&#039;guns ruled the calaxy&#039;&#039;&#039;, between the &#039;&#039;&#039;Fall of Terra&#039;&#039;&#039; and the &#039;&#039;&#039;Rise of Rogue&#039;&#039;&#039;, eldritch things threaten the &#039;&#039;&#039;void between worlds&#039;&#039;&#039;, and the threat that nearly ended life as we know it over a &#039;&#039;&#039;century&#039;&#039;&#039; ago, known as &#039;&#039;&#039;The Raive&#039;&#039;&#039; maintains a lingering presence at the edges of the wormhole plexus. It is a time of &#039;&#039;&#039;turmoil&#039;&#039;&#039;, and &#039;&#039;&#039;interstellar warfare&#039;&#039;&#039;, when There Are No Terrans, only &#039;&#039;&#039;outlaws&#039;&#039;&#039; and &#039;&#039;&#039;adversaries&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
I began dreaming up my first thoughts on No Terrans in the winter of 2013, though I had dreamed up many worlds before then, and they all contributed something to what I consider my grandest project yet.&lt;br /&gt;
&lt;br /&gt;
(There Are) No Terrans is a science-fantasy post-apocalypse... in space. A story of galactic destruction, unprecedented war, ultimate power and the horrors of what it creates, and of the fractured, ruined world left in the fallout. The 100% homebrew system I&#039;m in the process of creating aims to illustrate a theme of powerlessness with great destruction, and ultimate risk. It is a &amp;quot;shoot first, ask questions later&amp;quot; type of game. Expect to live forever or die trying. The universe will try to kill you, so may your friends. You may find that your true allies are inadequate, while your enemies are swallowed hole by even greater threats.&lt;br /&gt;
Anything may happen. Expect to die.&lt;br /&gt;
&lt;br /&gt;
(Maybe a lot if you&#039;re special.)&lt;br /&gt;
&lt;br /&gt;
#Table of Contents&lt;br /&gt;
##[[TANoTerrans:Rulebook|Game Rules]]&lt;br /&gt;
###[[TANoTerrans:Intro|First, an Introduction]]&lt;br /&gt;
###[[TANoTerrans:Playing|How to Play a Game That Wants to Kill You And Have Fun Doing It]]&lt;br /&gt;
###[[TANoTerrans:Basics|This is the Tutorial Level]]&lt;br /&gt;
###[[TANoTerrans:Characters:Main_Page|Character Stats]]&lt;br /&gt;
####[[TANoTerrans:Characters:Races|We&#039;re All Pink on the Inside]]&lt;br /&gt;
####[[TANoTerrans:Characters:Background|Tribes, Background, I Have a History!]]&lt;br /&gt;
####[[TANoTerrans:Characters:Adaptations|Adaptations]]&lt;br /&gt;
####[[TANoTerrans:Characters:Perks_n_Quirks|Perks &amp;amp; Quirks]]&lt;br /&gt;
####[[TANoTerrans:Characters:Traits|Vices, Virtues, and the Value of Moderation]]&lt;br /&gt;
####[[TANoTerrans:Characters:Attributes|What Are You Made Of?]]&lt;br /&gt;
####[[TANoTerrans:Characters:Class-Levels|A Role to Play...]]&lt;br /&gt;
####[[TANoTerrans:Characters:Assets|Possessions, Assets, Tech &amp;amp; Cybernetics... The Goodie Grab Bag]]&lt;br /&gt;
###[[TANoTerrans:How_To|How to Play the Game (For Real, This Time)]]&lt;br /&gt;
####[[TANoTerrans:Combat|Jumping Right in... Combat!]]&lt;br /&gt;
####[[TANoTerrans:Injury|Wounds &amp;amp; Conditions]]&lt;br /&gt;
####[[TANoTerrans:Dialogue|Talking it Out]]&lt;br /&gt;
####[[TANoTerrans:Specialties|Special Abilities for Special People]]&lt;br /&gt;
####[[TANoTerrans:Powers|Ontoabilities and Raive Tech]]&lt;br /&gt;
####[[TANoTerrans:Fear|Fear &amp;amp; Insanity]]&lt;br /&gt;
##[[TANoTerrans:Lore|Setting Information; Tour]]&lt;br /&gt;
###[[TANoTerrans:GM_Advice|Your G-Man Handbook]]&lt;br /&gt;
###[[TANoTerrans:Timeline|The Story So Far...]]&lt;br /&gt;
###[[TANoTerrans:Map|The Shape of the World]]&lt;br /&gt;
###[[TANoTerrans:Factions|The Powers That Be]]&lt;br /&gt;
###[[TANoTerrans:Trope-A-Day|Trope-A-Day]]&lt;br /&gt;
###[[TANoTerrans:Creatures|From Anamagus to Zephyr, What Lives in the World]]&lt;br /&gt;
###[[TANoTerrans:Tech|Tools, Equipment, Machinery, and Transport by Era]]&lt;br /&gt;
###[[TANoTerrans:Tales|Tales of the Galaxy]]&lt;br /&gt;
###[[TANoTerrans:Appendix|Appendix]]&lt;/div&gt;</summary>
		<author><name>LightspeedLife</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TANoTerrans:Main_Page&amp;diff=313999</id>
		<title>TANoTerrans:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TANoTerrans:Main_Page&amp;diff=313999"/>
		<updated>2017-02-08T22:56:45Z</updated>

		<summary type="html">&lt;p&gt;LightspeedLife: Trope-A-Day category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Greatest Science-Fiction RPG in the World, the Galaxy, The Universe, The Multiverse.&lt;br /&gt;
&lt;br /&gt;
= There Are No Terrans =&lt;br /&gt;
&lt;br /&gt;
In a time of &#039;&#039;&#039;chaos&#039;&#039;&#039; when &#039;&#039;&#039;guns ruled the calaxy&#039;&#039;&#039;, between the &#039;&#039;&#039;Fall of Terra&#039;&#039;&#039; and the &#039;&#039;&#039;Rise of Rogue&#039;&#039;&#039;, eldritch things threaten the &#039;&#039;&#039;void between worlds&#039;&#039;&#039;, and the threat that nearly ended life as we know it over a &#039;&#039;&#039;century&#039;&#039;&#039; ago, known as &#039;&#039;&#039;The Raive&#039;&#039;&#039; maintains a lingering presence at the edges of the wormhole plexus. It is a time of &#039;&#039;&#039;turmoil&#039;&#039;&#039;, and &#039;&#039;&#039;interstellar warfare&#039;&#039;&#039;, when There Are No Terrans, only &#039;&#039;&#039;outlaws&#039;&#039;&#039; and &#039;&#039;&#039;adversaries&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
I began dreaming up my first thoughts on No Terrans in the winter of 2013, though I had dreamed up many worlds before then, and they all contributed something to what I consider my grandest project yet.&lt;br /&gt;
&lt;br /&gt;
(There Are) No Terrans is a science-fantasy post-apocalypse... in space. A story of galactic destruction, unprecedented war, ultimate power and the horrors of what it creates, and of the fractured, ruined world left in the fallout. The 100% homebrew system I&#039;m in the process of creating aims to illustrate a theme of powerlessness with great destruction, and ultimate risk. It is a &amp;quot;shoot first, ask questions later&amp;quot; type of game. Expect to live forever or die trying. The universe will try to kill you, so may your friends. You may find that your true allies are inadequate, while your enemies are swallowed hole by even greater threats.&lt;br /&gt;
Anything may happen. Expect to die.&lt;br /&gt;
&lt;br /&gt;
(Maybe a lot if you&#039;re special.)&lt;br /&gt;
&lt;br /&gt;
#Table of Contents&lt;br /&gt;
##[[TANoTerrans:Rulebook|Game Rules]]&lt;br /&gt;
###[[TANoTerrans:Intro|First, an Introduction]]&lt;br /&gt;
###[[TANoTerrans:Playing|How to Play a Game That Wants to Kill You And Have Fun Doing It]]&lt;br /&gt;
###[[TANoTerrans:Basics|This is the Tutorial Level]]&lt;br /&gt;
###[[TANoTerrans:Characters:Main_Page|Character Stats]]&lt;br /&gt;
####[[TANoTerrans:Characters:Races|We&#039;re All Pink on the Inside]]&lt;br /&gt;
####[[TANoTerrans:Characters:Background|Tribes, Background, I Have a History!]]&lt;br /&gt;
####[[TANoTerrans:Characters:Adaptations|Adaptations]]&lt;br /&gt;
####[[TANoTerrans:Characters:Perks_n_Quirks|Perks &amp;amp; Quirks]]&lt;br /&gt;
####[[TANoTerrans:Characters:Traits|Vices, Virtues, and the Value of Moderation]]&lt;br /&gt;
####[[TANoTerrans:Characters:Attributes|What Are You Made Of?]]&lt;br /&gt;
####[[TANoTerrans:Characters:Class-Levels|A Role to Play...]]&lt;br /&gt;
####[[TANoTerrans:Characters:Assets|Possessions, Assets, Tech &amp;amp; Cybernetics... The Goodie Grab Bag]]&lt;br /&gt;
###[[TANoTerrans:How_To|How to Play the Game (For Real, This Time)]]&lt;br /&gt;
####[[TANoTerrans:Combat|Jumping Right in... Combat!]]&lt;br /&gt;
####[[TANoTerrans:Injury|Wounds &amp;amp; Conditions]]&lt;br /&gt;
####[[TANoTerrans:Dialogue|Talking it Out]]&lt;br /&gt;
####[[TANoTerrans:Specialties|Special Abilities for Special People]]&lt;br /&gt;
####[[TANoTerrans:Powers|Ontoabilities and Raive Tech]]&lt;br /&gt;
####[[TANoTerrans:Fear|Fear &amp;amp; Insanity]]&lt;br /&gt;
##[[TANoTerrans:Lore|Setting Information; Tour]]&lt;br /&gt;
###[[TANoTerrans:GM_Advice|Your G-Man Handbook]]&lt;br /&gt;
###[[TANoTerrans:Timeline|The Story So Far...]]&lt;br /&gt;
###[[TANoTerrans:Map|The Shape of the World]]&lt;br /&gt;
###[[TANoTerrans:Factions|The Powers That Be]]&lt;br /&gt;
###[[TANoTerrans:Trope-A-Day]]&lt;br /&gt;
###[[TANoTerrans:Creatures|From Anamagus to Zephyr, What Lives in the World]]&lt;br /&gt;
###[[TANoTerrans:Tech|Tools, Equipment, Machinery, and Transport by Era]]&lt;br /&gt;
###[[TANoTerrans:Tales|Tales of the Galaxy]]&lt;br /&gt;
###[[TANoTerrans:Appendix|Appendix]]&lt;/div&gt;</summary>
		<author><name>LightspeedLife</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TANoTerrans:Main_Page&amp;diff=309429</id>
		<title>TANoTerrans:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TANoTerrans:Main_Page&amp;diff=309429"/>
		<updated>2016-11-19T08:47:36Z</updated>

		<summary type="html">&lt;p&gt;LightspeedLife: 2014 -&amp;gt; 2013 fixed date&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Greatest Science-Fiction RPG in the World, the Galaxy, The Universe, The Multiverse.&lt;br /&gt;
&lt;br /&gt;
= There Are No Terrans =&lt;br /&gt;
&lt;br /&gt;
In a time of &#039;&#039;&#039;chaos&#039;&#039;&#039; when &#039;&#039;&#039;guns ruled the calaxy&#039;&#039;&#039;, between the &#039;&#039;&#039;Fall of Terra&#039;&#039;&#039; and the &#039;&#039;&#039;Rise of Rogue&#039;&#039;&#039;, eldritch things threaten the &#039;&#039;&#039;void between worlds&#039;&#039;&#039;, and the threat that nearly ended life as we know it over a &#039;&#039;&#039;century&#039;&#039;&#039; ago, known as &#039;&#039;&#039;The Raive&#039;&#039;&#039; maintains a lingering presence at the edges of the wormhole plexus. It is a time of &#039;&#039;&#039;turmoil&#039;&#039;&#039;, and &#039;&#039;&#039;interstellar warfare&#039;&#039;&#039;, when There Are No Terrans, only &#039;&#039;&#039;outlaws&#039;&#039;&#039; and &#039;&#039;&#039;adversaries&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
I began dreaming up my first thoughts on No Terrans in the winter of 2013, though I had dreamed up many worlds before then, and they all contributed something to what I consider my grandest project yet.&lt;br /&gt;
&lt;br /&gt;
(There Are) No Terrans is a science-fantasy post-apocalypse... in space. A story of galactic destruction, unprecedented war, ultimate power and the horrors of what it creates, and of the fractured, ruined world left in the fallout. The 100% homebrew system I&#039;m in the process of creating aims to illustrate a theme of powerlessness with great destruction, and ultimate risk. It is a &amp;quot;shoot first, ask questions later&amp;quot; type of game. Expect to live forever or die trying. The universe will try to kill you, so may your friends. You may find that your true allies are inadequate, while your enemies are swallowed hole by even greater threats.&lt;br /&gt;
Anything may happen. Expect to die.&lt;br /&gt;
&lt;br /&gt;
(Maybe a lot if you&#039;re special.)&lt;br /&gt;
&lt;br /&gt;
#Table of Contents&lt;br /&gt;
##[[TANoTerrans:Rulebook|Game Rules]]&lt;br /&gt;
###[[TANoTerrans:Intro|First, an Introduction]]&lt;br /&gt;
###[[TANoTerrans:Playing|How to Play a Game That Wants to Kill You And Have Fun Doing It]]&lt;br /&gt;
###[[TANoTerrans:Basics|This is the Tutorial Level]]&lt;br /&gt;
###[[TANoTerrans:Characters:Main_Page|Character Stats]]&lt;br /&gt;
####[[TANoTerrans:Characters:Races|We&#039;re All Pink on the Inside]]&lt;br /&gt;
####[[TANoTerrans:Characters:Background|Tribes, Background, I Have a History!]]&lt;br /&gt;
####[[TANoTerrans:Characters:Adaptations|Adaptations]]&lt;br /&gt;
####[[TANoTerrans:Characters:Perks_n_Quirks|Perks &amp;amp; Quirks]]&lt;br /&gt;
####[[TANoTerrans:Characters:Traits|Vices, Virtues, and the Value of Moderation]]&lt;br /&gt;
####[[TANoTerrans:Characters:Attributes|What Are You Made Of?]]&lt;br /&gt;
####[[TANoTerrans:Characters:Class-Levels|A Role to Play...]]&lt;br /&gt;
####[[TANoTerrans:Characters:Assets|Possessions, Assets, Tech &amp;amp; Cybernetics... The Goodie Grab Bag]]&lt;br /&gt;
###[[TANoTerrans:How_To|How to Play the Game (For Real, This Time)]]&lt;br /&gt;
####[[TANoTerrans:Combat|Jumping Right in... Combat!]]&lt;br /&gt;
####[[TANoTerrans:Injury|Wounds &amp;amp; Conditions]]&lt;br /&gt;
####[[TANoTerrans:Dialogue|Talking it Out]]&lt;br /&gt;
####[[TANoTerrans:Specialties|Special Abilities for Special People]]&lt;br /&gt;
####[[TANoTerrans:Powers|Ontoabilities and Raive Tech]]&lt;br /&gt;
####[[TANoTerrans:Fear|Fear &amp;amp; Insanity]]&lt;br /&gt;
##[[TANoTerrans:Lore|Setting Information; Tour]]&lt;br /&gt;
###[[TANoTerrans:GM_Advice|Your G-Man Handbook]]&lt;br /&gt;
###[[TANoTerrans:Timeline|The Story So Far...]]&lt;br /&gt;
###[[TANoTerrans:Map|The Shape of the World]]&lt;br /&gt;
###[[TANoTerrans:Factions|The Powers That Be]]&lt;br /&gt;
###[[TANoTerrans:Creatures|From Anamagus to Zephyr, What Lives in the World]]&lt;br /&gt;
###[[TANoTerrans:Tech|Tools, Equipment, Machinery, and Transport by Era]]&lt;br /&gt;
###[[TANoTerrans:Tales|Tales of the Galaxy]]&lt;br /&gt;
###[[TANoTerrans:Appendix|Appendix]]&lt;/div&gt;</summary>
		<author><name>LightspeedLife</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TANoTerrans:Tales&amp;diff=309304</id>
		<title>TANoTerrans:Tales</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TANoTerrans:Tales&amp;diff=309304"/>
		<updated>2016-11-16T19:54:34Z</updated>

		<summary type="html">&lt;p&gt;LightspeedLife: formatting fixes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[TANoTerrans:Main_Page|Return to Home]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Ida - 16.11.16 02:30==&lt;br /&gt;
&amp;quot;Ida!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ida was squatting in a field of tall brown grass. She did not know the kind. The sun beat down overhead, making the field the only cover from the sun for an acre on either side.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ida!”&lt;br /&gt;
&lt;br /&gt;
On the ground in front of her was a small field mouse. It was dead. She had been playing with the cat outside when it had found the mouse and killed it. Now they just sat there looking at it.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Idaaaa! Come in! It&#039;s time to go!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vaguely, Ida was aware of her mother calling her from the distance, but her focus was the mouse. What does it do now that it can&#039;t do anything? What is the existence of a mouse that isn&#039;t? A little bit of blood marred the neck, and its mouth hung open as if it had fallen asleep and lazily forgotten to close it. She stroked the mouse. It felt soft, and fragile, and warm, like it might still be alive, having only the external appearance of being dead.&lt;br /&gt;
&lt;br /&gt;
--&amp;quot;Ida.&amp;quot; The voice was in her ear, in her head. She spun around, no longer a five year old girl in a meadow, now the seventeen year old lying near death in a basement. The owner of the voice sat in front of her on a velvet couch, legs crossed and one arm propped up on the arm of the couch, resting her chin.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...Ida.&amp;quot; She said again.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Is this a dream?&amp;quot; Fear edged in her voice, and her breath caught in her throat.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Of sorts. You were dreaming of a moment from your childhood, yes?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It was during the summer, when we went to our aunt&#039;s house in the country. I was five. The cat killed a mouse--&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;--Oh, so that&#039;s what brought me here...&amp;quot; The woman shifted pensively, staring off into the black walls at something only she could see.&lt;br /&gt;
&lt;br /&gt;
Ida suddenly remembered where she was. She was prone, staring up at the woman from the cold tile covered in her blood, the bullet holes in the wall behind her.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;m dead, aren&#039;t I?&amp;quot; She phrased it as a statement of fact.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Not yet, Ida.&amp;quot; The woman leaned closer and looked down from the seat. &amp;quot;I&#039;m here because I have something to give you before you are no more.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ida strained to listen. It was taking all her effort just to keep her eyes open. The tile beneath her was slipping away, its cold hardness seeming as soft as air.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Not yet, Ida!&amp;quot; The woman was inches from her face, holding her arm with the strength to pull the dead from the afterlife. &amp;quot;I haven&#039;t made my pitch, yet.&amp;quot; She smiled, showing a row of small, sharp teeth.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What are you?&amp;quot; Fear and helplessness trailed the words. Fear of things worse than death.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;My name is Freyja, and I can save your life, even return you to health, and give you the power to avenge yourself..&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;m not dead.&amp;quot; She said, defiant, and cool.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Not yet, but you will be, soon enough.&amp;quot; The creature named Freyja grinned again, and Ida suddenly recognized the face. It was hers, but twisted and uncanny. She startled into sudden, hazy sobriety, and tried to sit up, choking and collapsing.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No, no, no, no... Not yet, Ida.&amp;quot; She cupped Ida&#039;s head in a clawed hand, and put the other on her back, feeding her life, forcing the blood to flow. &amp;quot;You and &#039;&#039;I&#039;&#039; both know you have more to lose than your life. You know how this ends, or must I show you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An image flashed across Ida&#039;s vision of her friends and team-members, fighting their last battle, the last-ditch nuke in Haddock&#039;s hand, of the thousands milling about in the undercity, unaware of how close they were to total annihilation.&lt;br /&gt;
&lt;br /&gt;
Her vision flashed back, Freyja&#039;s -- &#039;&#039;her&#039;&#039; face inches away, her breath sweet and comely. Ida wished she could go. She &#039;&#039;wanted&#039;&#039; to go with this creature who stole her face and promised ultimate power. She knew it was worse than death, in her gut. Worse than failure of the mission, a worse fate than dying alone, on the cold, unsympathetic tile, with a million others to follow. Still, she wished, lusted for the power to rise again and do the impossible.&lt;br /&gt;
&lt;br /&gt;
Freyja stood up, her eyes cold, and betraying a deeper loathing, an irrisistable desire. &amp;quot;You have made your decision. Come with me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ida felt heavy on the cold floor. She mustered just enough strength to croak, &amp;quot;I can&#039;t.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Walk, Ida!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Her voice was firm and compelling, and Ida began to move. With legs that should not work, and blood that should not flow, she walked off the tile floor, out of the dark lab room, out of the building, out of the world, compelled by an unseen force that pumped into her legs and moved them for her. She followed Freyja into a light, where she found herself in a completely featureless black space, standing on nothing. Freyja turned around and came close to her, their heads side-by-side, Freyja almost out of her vision.&lt;br /&gt;
&lt;br /&gt;
She whispered in her ear, her voice heavy with lust, almost sexual, definitely with cruelty, &amp;quot;This will hurt a bit, but it will be worth it in the end.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ida turned as Freyja, or what had been Freyja, now a thick whisp of curling black smoke, lept into her body, entering through the eyes, ears, mouth, seeping through the skin. Freyja burned, Ida&#039;s skin crawled, and her mind ruptured. Her skin cracked and split as the creature forced its way in, displacing Ida&#039;s body and soul with its own. A shred of Ida&#039;s perception, trapped at the back of her -- &#039;&#039;their&#039;&#039; -- mind watched as Freyja took control, examining her new body -- a brutal demonization of Ida&#039;s old one. Freyja turned, now back on the laboratory floor, and looked at her reflection in a small surgical mirror. Inside, Ida screamed, her face was pitted and black, her mouth filled by several rows of sharp, sawblade teeth which ran up and back into her skull, and filled her mouth like a needle casket. Her eyes glowed white, pupils shifting and twisting into evil, strange symbols. On burnt black skin, the same symbols repeated, twisting and shifting like a living tattoo. All features seemed withered and emaciated, skin stretched tight over hard bones and sinewed muscle. Horns of several forms sprouted from her skull, piercing the skin and causing incapacitating pain. She wished she could fall unconscious, escape this prison inside her own head. Had she been alone in her body, she would have.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;:No more wishes will be granted today, Ida, not for you.:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The ultimate horror of understanding thundered across her. In her mental cage, she shook. There was no end, no escape, and no return. She knew this for sure, beyond reckoning. In her mind, she did collapse, finally succoming to the wounds she had sustained. Though they no longer affected her body, her mind poured vitality,. The most fatal wound of all having been administered, it pressed against her soul, squeezing the life out, feeding itself with her own, but she could not die. She passed instead into a deep internal sleep, exhausted from the attempt to hold on to a life she used to live.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gatecrashers - 16.11.14 03:05==&lt;br /&gt;
Lithyl stared through the telescope at the mysterious gate. Its surface shimmered, boiled, and turned, and shifted from one second to the next. It was a fluid, metallic surface, glowing from within as if lit by a light source that wasn&#039;t readily apparent. To Lithyl, from where she was sitting in the observatory, it seemed alive. On the panel in front of her was a console with a monitor reproducing the view she had just been examining, a handful of other screens, dials, counters, and an array of buttons and switches filling the spaces between. Suddenly, the surface went still and rigid, and a moment later, a small instrument beeped as she saw the small speck she had been looking for reemerge from the surface of the boiling sphere in the distance.&lt;br /&gt;
&lt;br /&gt;
She leaned over, keyed one of the buttons at her station and spoke softly, &amp;quot;Cailmes, your dog is back. What does he tell you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cailmes came back over the intercom.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The far side seems to orbit a planetoid... Atmosphere... Carbon, Nitrogen, Methane, a handful of noble gasses in trace elements... Seems to be...&amp;quot; Lithyl could hear him tapping the keys, and the thoughts going through his head almost as audibly through the intercom. &amp;quot;Very cold... Oh my God, Lithyl, come take a look at this. The probe recorded some images of the surface, and the footage is... This is incredible...&amp;quot; His voice trailed off as Lithyl drifted away down the hallway. Out the viewport, the probe drifted into the silhouette of the ship.&lt;br /&gt;
&lt;br /&gt;
The crew and captain had gathered around Cailmes on his monitor. As Lithyl joined them, the screen was playing back images of a dark, barren, rocky landscape, over which the craft was flying toward a tower like a giant needle. After a minute, its true size became apparent as it finally seemed to grow on screen, and the base of the tower was revealed as it came over the horizon. Cailmes skipped forward and the camera flew a circle around the tower, before taking back off into the sky.&lt;br /&gt;
&lt;br /&gt;
All the huddled faces around the screen looked astonished. Standing structures, especially ones as tall and fragile looking as the tower, were rare to find. Structures beyond the unmarked gates were often either bombed to pieces in the war or home to Raive, or home to savages left behind after The Fall.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Lithyl&#039;s eyes snapped open to flashing red lights, blaring sirens, and a pre-recorded female voice warning of a collision. She lay there not understanding for a moment. She was in a stasis pod. The ship had been just entered the gate. She and the rest of the crew had gone into stasis for the long journey to the other end of the gate, where the ship would release them from stasis when they neared the other gate in time. Could it have failed to wake them somehow, passed through with everyone in stasis and hit something on the other side?&lt;br /&gt;
&lt;br /&gt;
Her internal dialogue was broken by the face of her captain in the pod window.&lt;/div&gt;</summary>
		<author><name>LightspeedLife</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TANoTerrans:Tales&amp;diff=309303</id>
		<title>TANoTerrans:Tales</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TANoTerrans:Tales&amp;diff=309303"/>
		<updated>2016-11-16T19:50:37Z</updated>

		<summary type="html">&lt;p&gt;LightspeedLife: Ida&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[TANoTerrans:Main_Page|Return to Home]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Ida - 16.11.16 02:30==&lt;br /&gt;
	&amp;quot;Ida!&amp;quot;&lt;br /&gt;
	Ida was squatting in a field of tall brown grass. She did not know the kind. The sun beat down overhead, making the field the only cover from the sun for an acre on either side.&lt;br /&gt;
	&amp;quot;Ida!”&lt;br /&gt;
	On the ground in front of her was a small field mouse. It was dead. She had been playing with the cat outside when it had found the mouse and killed it. Now they just sat there looking at it.&lt;br /&gt;
	&amp;quot;Idaaaa! Come in! It&#039;s time to go!&amp;quot;&lt;br /&gt;
	Vaguely, Ida was aware of her mother calling her from the distance, but her focus was the mouse. What does it do now that it can&#039;t do anything? What is the existence of a mouse that isn&#039;t? A little bit of blood marred the neck, and its mouth hung open as if it had fallen asleep and lazily forgotten to close it. She stroked the mouse. It felt soft, and fragile, and warm, like it might still be alive, having only the external appearance of being dead.&lt;br /&gt;
	--&amp;quot;Ida.&amp;quot; The voice was in her ear, in her head. She spun around, no longer a five year old girl in a meadow, now the seventeen year old lying near death in a basement. The owner of the voice sat in front of her on a velvet couch, legs crossed and one arm propped up on the arm of the couch, resting her chin.&lt;br /&gt;
	&amp;quot;...Ida.&amp;quot; She said again.&lt;br /&gt;
	&amp;quot;Is this a dream?&amp;quot; Fear edged in her voice, and her breath caught in her throat.&lt;br /&gt;
	&amp;quot;Of sorts. You were dreaming of a moment from your childhood, yes?&amp;quot;&lt;br /&gt;
	&amp;quot;It was during the summer, when we went to our aunt&#039;s house in the country. I was five. The cat killed a mouse--&amp;quot;&lt;br /&gt;
	&amp;quot;--Oh, so that&#039;s what brought me here...&amp;quot; The woman shifted pensively, staring off into the black walls at something only she could see.&lt;br /&gt;
	Ida suddenly remembered where she was. She was prone, staring up at the woman from the cold tile covered in her blood, the bullet holes in the wall behind her.&lt;br /&gt;
	&amp;quot;I&#039;m dead, aren&#039;t I?&amp;quot; She phrased it as a statement of fact.&lt;br /&gt;
	&amp;quot;Not yet, Ida.&amp;quot; The woman leaned closer and looked down from the seat. &amp;quot;I&#039;m here because I have something to give you before you are no more.&amp;quot;&lt;br /&gt;
	Ida strained to listen. It was taking all her effort just to keep her eyes open. The tile beneath her was slipping away, its cold hardness seeming as soft as air.&lt;br /&gt;
	&amp;quot;Not yet, Ida!&amp;quot; The woman was inches from her face, holding her arm with the strength to pull the dead from the afterlife. &amp;quot;I haven&#039;t made my pitch, yet.&amp;quot; She smiled, showing a row of small, sharp teeth.&lt;br /&gt;
	&amp;quot;What are you?&amp;quot; Fear and helplessness trailed the words. Fear of things worse than death.&lt;br /&gt;
	&amp;quot;My name is Freyja, and I can save your life, even return you to health, and give you the power to avenge yourself..&amp;quot;&lt;br /&gt;
	&amp;quot;I&#039;m not dead.&amp;quot; She said, defiant, and cool.&lt;br /&gt;
	&amp;quot;Not yet, but you will be, soon enough.&amp;quot; The creature named Freyja grinned again, and Ida suddenly recognized the face. It was hers, but twisted and uncanny. She startled into sudden, hazy sobriety, and tried to sit up, choking and collapsing.&lt;br /&gt;
	&amp;quot;No, no, no, no... I can&#039;t have you dying yet.&amp;quot; She cupped Ida&#039;s head in a clawed hand, and put the other on her back, feeding her life, forcing the blood to flow. &amp;quot;You and &#039;&#039;I&#039;&#039; both know you have more to lose than your life. You know how this ends, or must I show you?&amp;quot;&lt;br /&gt;
	An image flashed across Ida&#039;s vision	of her friends and team-members, fighting their last battle, the last-ditch nuke in Haddock&#039;s hand, of the thousands milling about in the undercity, unaware of how close they were to total annihilation.&lt;br /&gt;
	Her vision flashed back, Freyja&#039;s -- &#039;&#039;her&#039;&#039; face inches away, her breath sweet and comely. Ida wished she could go. She &#039;&#039;wanted&#039;&#039; to go with this creature who stole her face and promised ultimate power. She knew it was worse than death, in her gut. Worse than failure of the mission, a worse fate than dying alone, on the cold, unsympathetic tile, with a million others to follow. Still, she wished, lusted for the power to rise again and do the impossible.&lt;br /&gt;
	Freyja stood up, her eyes cold, and betraying a deeper loathing, an irrisistable desire. &amp;quot;You have made your decision. Come with me.&amp;quot;&lt;br /&gt;
	Ida felt heavy on the cold floor. She mustered just enough strength to croak, &amp;quot;I can&#039;t.&amp;quot;&lt;br /&gt;
	&amp;quot;Walk, Ida!&amp;quot;&lt;br /&gt;
	Her voice was firm and compelling, and Ida began to move. With legs that should not work, and blood that should not flow, she walked off the tile floor, out of the dark lab room, out of the building, out of the world, compelled by an unseen force that pumped into her legs and moved them for her. She followed Freyja into a light, where she found herself in a completely featureless black space, standing on nothing. Freyja turned around and came close to her, their heads side-by-side, Freyja almost out of her vision.&lt;br /&gt;
	She whispered in her ear, her voice heavy with lust, almost sexual, definitely with cruelty, &amp;quot;This will hurt a bit, but it will be worth it in the end.&amp;quot;&lt;br /&gt;
	Ida turned as Freyja, or what had been Freyja, now a thick whisp of curling black smoke, lept into her body, entering through the eyes, ears, mouth, seeping through the skin. Freyja burned, Ida&#039;s skin crawled, and her mind ruptured. Her skin cracked and split as the creature forced its way in, displacing Ida&#039;s body and soul with its own. A shred of Ida&#039;s perception, trapped at the back of her -- &#039;&#039;their&#039;&#039; -- mind watched as Freyja took control, examining her new body -- a brutal demonization of Ida&#039;s old one. Freyja turned, now back on the laboratory floor, and looked at her reflection in a small surgical mirror. Inside, Ida screamed, her face was pitted and black, her mouth filled by several rows of sharp, sawblade teeth which ran up and back into her skull, and filled her mouth like a needle casket. Her eyes glowed white, pupils shifting and twisting into evil, strange symbols. On burnt black skin, the same symbols repeated, twisting and shifting like a living tattoo. All features seemed withered and emaciated, skin stretched tight over hard bones and sinewed muscle. Horns of several forms sprouted from her skull, piercing the skin and causing incapacitating pain. She wished she could fall unconscious, escape this prison inside her own head. Had she been alone in her body, she would have.&lt;br /&gt;
	&#039;&#039;:No more wishes will be granted today, Ida, not for you.:&#039;&#039;&lt;br /&gt;
The ultimate horror of understanding thundered across her. In her mental cage, she shook. There was no end, no escape, and no return. She knew this for sure, beyond reckoning. In her mind, she did collapse, finally succoming to the wounds she had sustained. Though they no longer affected her body, her mind poured vitality,. The most fatal wound of all having been administered, it pressed against her soul, squeezing the life out, feeding itself with her own, but she could not die. She passed instead into a deep internal sleep, exhausted from the attempt to hold on to a life she used to live.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gatecrashers - 16.11.14 03:05==&lt;br /&gt;
Lithyl stared through the telescope at the mysterious gate. Its surface shimmered, boiled, and turned, and shifted from one second to the next. It was a fluid, metallic surface, glowing from within as if lit by a light source that wasn&#039;t readily apparent. To Lithyl, from where she was sitting in the observatory, it seemed alive. On the panel in front of her was a console with a monitor reproducing the view she had just been examining, a handful of other screens, dials, counters, and an array of buttons and switches filling the spaces between. Suddenly, the surface went still and rigid, and a moment later, a small instrument beeped as she saw the small speck she had been looking for reemerge from the surface of the boiling sphere in the distance.&lt;br /&gt;
&lt;br /&gt;
She leaned over, keyed one of the buttons at her station and spoke softly, &amp;quot;Cailmes, your dog is back. What does he tell you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cailmes came back over the intercom.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The far side seems to orbit a planetoid... Atmosphere... Carbon, Nitrogen, Methane, a handful of noble gasses in trace elements... Seems to be...&amp;quot; Lithyl could hear him tapping the keys, and the thoughts going through his head almost as audibly through the intercom. &amp;quot;Very cold... Oh my God, Lithyl, come take a look at this. The probe recorded some images of the surface, and the footage is... This is incredible...&amp;quot; His voice trailed off as Lithyl drifted away down the hallway. Out the viewport, the probe drifted into the silhouette of the ship.&lt;br /&gt;
&lt;br /&gt;
The crew and captain had gathered around Cailmes on his monitor. As Lithyl joined them, the screen was playing back images of a dark, barren, rocky landscape, over which the craft was flying toward a tower like a giant needle. After a minute, its true size became apparent as it finally seemed to grow on screen, and the base of the tower was revealed as it came over the horizon. Cailmes skipped forward and the camera flew a circle around the tower, before taking back off into the sky.&lt;br /&gt;
&lt;br /&gt;
All the huddled faces around the screen looked astonished. Standing structures, especially ones as tall and fragile looking as the tower, were rare to find. Structures beyond the unmarked gates were often either bombed to pieces in the war or home to Raive, or home to savages left behind after The Fall.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Lithyl&#039;s eyes snapped open to flashing red lights, blaring sirens, and a pre-recorded female voice warning of a collision. She lay there not understanding for a moment. She was in a stasis pod. The ship had been just entered the gate. She and the rest of the crew had gone into stasis for the long journey to the other end of the gate, where the ship would release them from stasis when they neared the other gate in time. Could it have failed to wake them somehow, passed through with everyone in stasis and hit something on the other side?&lt;br /&gt;
&lt;br /&gt;
Her internal dialogue was broken by the face of her captain in the pod window.&lt;/div&gt;</summary>
		<author><name>LightspeedLife</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TANoTerrans:Timeline&amp;diff=309273</id>
		<title>TANoTerrans:Timeline</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TANoTerrans:Timeline&amp;diff=309273"/>
		<updated>2016-11-15T09:13:24Z</updated>

		<summary type="html">&lt;p&gt;LightspeedLife: a couple small formatting errors&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[TANoTerrans:Main_Page|Return to Home]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The events of No Terrans take place after a centuries-long war that came very close to wiping Terrans -- Post-Humans, i.e. US -- out of existence. It called The Fall, The Great War, or the Generations&#039; War. Years before that, though, before people started calling themselves Terrans, humankind developed a technique to digitize their minds and run their consciousnesses in massive supercomputing structures. The secret to immortality had been found. When a person died, they would (If they could muster the funds for it) digitize their consciousness, destroying the brain in the process, and join the collective in cyberspace. These digital people began calling themselves &amp;quot;Raive,&amp;quot; which meant literally &amp;quot;to ascend,&amp;quot; and were seen as the next step for humanity. Political and military leaders, diplomats, and the greatest minds of the Solar system were all digitized and uploaded to first one, then two, then three and four and so on such superstructures. The Raive, unbound now by the limits of a mortal lifespan, and aided by thousands of other like-minded individuals, studied law, and science, and philosophy, and developed technologies and systems of government beyond imagining by the still-mortal Terrans, including now, the wormhole gates. Terra was free to explore the galaxy. They first controlled, then consumed entirely the governing bodies and ways of life they evolved from. To the Terrans, this was a natural and rightful process. The Raive were wise and just, more than any single person or loose association of individuals could be. When the Raive advanced digitization technology and made it available to the public, it further justified this reasoning. Terrans themselves, and after years, their ancestors &#039;&#039;became&#039;&#039; Raive. It was natural to see authority in the collective that one&#039;s parents and grandparents had become, and that they themselves would become. Over the years, and as digitization exploded, Raive began to collaborate more closely within their simulated spaces. Their perspectives began to merge and share identity, and the Raive, Post-Humankind, evolved again into a form of life so grand and omniscient that to those still of flesh-and-blood, it was the nearest thing to a true deity anyone had seen since ancient history in the time of legends, perhaps since ever.&lt;br /&gt;
&lt;br /&gt;
Perhaps the Raive &#039;&#039;were&#039;&#039; Gods. Each had a personality, of a kind. -- An average of all the digitized minds that had coalesced to make it up. The Gods began reforming Terrans to be better, or better fit their idea of ideal, or the requirements of a purpose. First, Terra created the Sulmans, and Luna the Celestes, to explore land and space. Of these ultimate breeds came the Celestes Ambaiss from jealous Novam, to accel, and emulate the best that a Celeste could be. Intelligent and beautiful, the Ambaiss formed a natural ruling caste. Thoughtful Sidaris created the Sulman Aquam, to match the land, in the sea. Aplon, the Celestes Phythian, a clade of physic magi and prophets,&lt;/div&gt;</summary>
		<author><name>LightspeedLife</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TANoTerrans:Timeline&amp;diff=309272</id>
		<title>TANoTerrans:Timeline</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TANoTerrans:Timeline&amp;diff=309272"/>
		<updated>2016-11-15T09:11:38Z</updated>

		<summary type="html">&lt;p&gt;LightspeedLife: Whoooooo! That&amp;#039;s a lot of stuff! Good work, Z!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[TANoTerrans:Main_Page|Return to Home]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The events of No Terrans take place after a centuries-long war that came very close to wiping Terrans -- Post-Humans, i.e. US -- out of existence. It called The Fall, The Great War, or the Generations&#039; War. Years before that, though, before people started calling themselves Terrans, humankind developed a technique to digitize their minds and run their consciousnesses in massive supercomputing structures. The secret to immortality had been found. When a person died, they would (If they could muster the funds for it) digitize their consciousness, destroying the brain in the process, and join the collective in cyberspace. These digital people began calling themselves &amp;quot;Raive,&amp;quot; which meant literally &amp;quot;to ascend,&amp;quot; and were seen as the next step for humanity. Political and military leaders, diplomats, and the greatest minds of the Solar system were all digitized and uploaded to first one, then two, then three and four and so on such superstructures. The Raive, unbound now by the limits of a mortal lifespan, and aided by thousands of other like-minded individuals, studied law, and science, and philosophy, and developed technologies and systems of government beyond imagining by the still-mortal Terrans, including now, the wormhole gates. Terra was free to explore the galaxy. They first controlled, then consumed entirely the governing bodies and ways of life they evolved from. To the Terrans, this was a natural and rightful process. The Raive were wise and just, more than any single person or loose association of individuals could be. When the Raive advanced digitization technology and made it available to the public, it further justified this reasoning. Terrans themselves, and after years, their ancestors &#039;became&#039; Raive. It was natural to see authority in the collective that one&#039;s parents and grandparents had become, and that they themselves would become. Over the years, and as digitization exploded, Raive began to collaborate more closely within their simulated spaces. Their perspectives began to merge and share identity, and the Raive, Post-Humankind, evolved again into a form of life so grand and omniscient that to those still of flesh-and-blood, it was the nearest thing to a true deity anyone had seen since ancient history in the time of legends, perhaps since ever.&lt;br /&gt;
&lt;br /&gt;
Perhaps the Raive &#039;were&#039; Gods. Each had a personality, of a kind. -- An average of all the digitized minds that had coalesced to make it up. The Gods began reforming Terrans to be better, or better fit their idea of ideal, or the requirements of a purpose. First, Terra created the Sulmans, and Luna the Celestes, to explore land and space. Of these ultimate breeds came the Celestes Ambaiss from jealous Novam, to accel, and emulate the best that a Celeste could be. Intelligent and beautiful, the Ambaiss formed a natural ruling caste. Thoughtful Sidaris created the Sulman Aquam, to match the land, in the sea. Aplon, the Celestes Phythian, a clade of physic magi and prophets,&lt;/div&gt;</summary>
		<author><name>LightspeedLife</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TANoTerrans:Tales&amp;diff=309271</id>
		<title>TANoTerrans:Tales</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TANoTerrans:Tales&amp;diff=309271"/>
		<updated>2016-11-15T07:39:06Z</updated>

		<summary type="html">&lt;p&gt;LightspeedLife: more story&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[TANoTerrans:Main_Page|Return to Home]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Gatecrashers - 16.11.14 03:05==&lt;br /&gt;
Lithyl stared through the telescope at the mysterious gate. Its surface shimmered, boiled, and turned, and shifted from one second to the next. It was a fluid, metallic surface, glowing from within as if lit by a light source that wasn&#039;t readily apparent. To Lithyl, from where she was sitting in the observatory, it seemed alive. On the panel in front of her was a console with a monitor reproducing the view she had just been examining, a handful of other screens, dials, counters, and an array of buttons and switches filling the spaces between. Suddenly, the surface went still and rigid, and a moment later, a small instrument beeped as she saw the small speck she had been looking for reemerge from the surface of the boiling sphere in the distance.&lt;br /&gt;
&lt;br /&gt;
She leaned over, keyed one of the buttons at her station and spoke softly, &amp;quot;Cailmes, your dog is back. What does he tell you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cailmes came back over the intercom.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The far side seems to orbit a planetoid... Atmosphere... Carbon, Nitrogen, Methane, a handful of noble gasses in trace elements... Seems to be...&amp;quot; Lithyl could hear him tapping the keys, and the thoughts going through his head almost as audibly through the intercom. &amp;quot;Very cold... Oh my God, Lithyl, come take a look at this. The probe recorded some images of the surface, and the footage is... This is incredible...&amp;quot; His voice trailed off as Lithyl drifted away down the hallway. Out the viewport, the probe drifted into the silhouette of the ship.&lt;br /&gt;
&lt;br /&gt;
The crew and captain had gathered around Cailmes on his monitor. As Lithyl joined them, the screen was playing back images of a dark, barren, rocky landscape, over which the craft was flying toward a tower like a giant needle. After a minute, its true size became apparent as it finally seemed to grow on screen, and the base of the tower was revealed as it came over the horizon. Cailmes skipped forward and the camera flew a circle around the tower, before taking back off into the sky.&lt;br /&gt;
&lt;br /&gt;
All the huddled faces around the screen looked astonished. Standing structures, especially ones as tall and fragile looking as the tower, were rare to find. Structures beyond the unmarked gates were often either bombed to pieces in the war or home to Raive, or home to savages left behind after The Fall.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Lithyl&#039;s eyes snapped open to flashing red lights, blaring sirens, and a pre-recorded female voice warning of a collision. She lay there not understanding for a moment. She was in a stasis pod. The ship had been just entered the gate. She and the rest of the crew had gone into stasis for the long journey to the other end of the gate, where the ship would release them from stasis when they neared the other gate in time. Could it have failed to wake them somehow, passed through with everyone in stasis and hit something on the other side?&lt;br /&gt;
&lt;br /&gt;
Her internal dialogue was broken by the face of her captain in the pod window.&lt;/div&gt;</summary>
		<author><name>LightspeedLife</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TANoTerrans:Factions&amp;diff=309238</id>
		<title>TANoTerrans:Factions</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TANoTerrans:Factions&amp;diff=309238"/>
		<updated>2016-11-14T21:02:07Z</updated>

		<summary type="html">&lt;p&gt;LightspeedLife: began notes on gods&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[TANoTerrans:Main_Page|Return to Home]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Raive, G-Men, Celestes Imperialis&lt;br /&gt;
&lt;br /&gt;
God of Luck, Chaos&lt;br /&gt;
&lt;br /&gt;
Daikoku, God of Wealth and Farmers, Kitchen and Food&lt;br /&gt;
*Creates Sulmen?&lt;br /&gt;
&lt;br /&gt;
God of Sleep, Dreams, Imagination, and Inspiration&lt;br /&gt;
*Celeste Ambaiss caste?&lt;br /&gt;
&lt;br /&gt;
Shemsheptoforath, God of Hidden Knowledge, Mystery, Intrigue, and Time, Especially Biding it. Named, &amp;quot;The Hidden One&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lesser&lt;br /&gt;
&lt;br /&gt;
Ixtab, Goddess of the Gallows&lt;br /&gt;
&lt;br /&gt;
Somnus, God of Sleep&lt;/div&gt;</summary>
		<author><name>LightspeedLife</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TANoTerrans:Tales&amp;diff=309217</id>
		<title>TANoTerrans:Tales</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TANoTerrans:Tales&amp;diff=309217"/>
		<updated>2016-11-14T10:05:44Z</updated>

		<summary type="html">&lt;p&gt;LightspeedLife: began a story&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[TANoTerrans:Main_Page|Return to Home]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Gatecrashers - 16.11.14 03:05==&lt;br /&gt;
Lithyl stared through the telescope at the mysterious gate. Its surface shimmered, boiled, and turned, and shifted from one second to the next. It was a fluid, metallic surface, glowing from within as if lit by a light source that wasn&#039;t readily apparent. To Lithyl, from where she was sitting in the observatory, it seemed alive. On the panel in front of her was a console with a monitor reproducing the view she had just been examining, a handful of other screens, dials, counters, and an array of buttons and switches filling the spaces between. Suddenly, the surface went still and rigid, and a moment later, a small instrument sounded a beep as she saw the small speck she had been looking for reemerge from the surface of the boiling sphere in the distance.&lt;br /&gt;
&lt;br /&gt;
She leaned over, keyed one of the buttons at her station and spoke softly, &amp;quot;Cailmes, your dog is back. What does he tell you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cailmes came back over the intercom.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The far side seems to orbit a planetoid... Atmosphere... Carbon, Nitrogen, Methane, a handful of noble gasses in trace elements... Seems to be...&amp;quot; Lithyl could hear him tapping the keys, and the thoughts going through his head almost as audibly through the intercom. &amp;quot;Very cold... Oh my God, Lithyl, come take a look at this. The probe recorded some images of the surface, and the footage is... This is incredible...&amp;quot; His voice trailed off as Lithyl drifted away down the hallway. Out the viewport, the probe drifted into the silhouette of the ship.&lt;br /&gt;
&lt;br /&gt;
The crew had gathered around Cailmes on his monitor. As Lithyl joined them, the screen was playing back images of a dark, barren, rocky landscape, over which the craft was flying, toward a tower like a giant needle. After a minute, its true size became apparent as it finally seemed to grow on screen, and the base of the tower was revealed as it came over the horizon. Cailmes skipped forward and the camera flew a circle around the tower, before taking back off into the sky.&lt;br /&gt;
&lt;br /&gt;
All the huddled faces around the screen looked astonished. Standing structures, especially ones as tall and fragile looking as the tower, were rare to find. Structures beyond the unmarked gates were often either bombed to pieces in the war or home to Raive, or savages.&lt;/div&gt;</summary>
		<author><name>LightspeedLife</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TANoTerrans:Characters:Class-Levels&amp;diff=309027</id>
		<title>TANoTerrans:Characters:Class-Levels</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TANoTerrans:Characters:Class-Levels&amp;diff=309027"/>
		<updated>2016-11-11T11:04:50Z</updated>

		<summary type="html">&lt;p&gt;LightspeedLife: /* Roles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[TANoTerrans:Main_Page|Return to Home]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
A character&#039;s class in No Terrans is a temporary role in which they focus their skills and abilities while they adventure across a war-torn, fantastic environment. As characters grow in experience and complete class studies, they may take on more roles and expand their capabilities.&lt;br /&gt;
&lt;br /&gt;
A class is the main element that determines the abilities and skills they possess. While adventuring as a given class, they must focus any experience gained into abilities for the class, until it&#039;s completion, at which point they gain any additional abilities or bonuses associated with its completion, and may choose another class to pursue.&lt;br /&gt;
&lt;br /&gt;
==Roles==&lt;br /&gt;
&lt;br /&gt;
 *While this game is still in-dev, I&#039;m going to include notes and brainstorms here, so, mind the mess. ..Z&lt;br /&gt;
&lt;br /&gt;
;Righteous Youth&lt;br /&gt;
#;Rebel Without A Cause&lt;br /&gt;
##;Scoundrel&lt;br /&gt;
###;Anarchist&lt;br /&gt;
&lt;br /&gt;
;Artist&lt;br /&gt;
&lt;br /&gt;
;Bounty Hunter&lt;br /&gt;
&lt;br /&gt;
;Brash Pilot&lt;br /&gt;
#;Flying Ace&lt;br /&gt;
##;Starship Captain&lt;br /&gt;
&lt;br /&gt;
;Brawler&lt;br /&gt;
&lt;br /&gt;
;X Broker&lt;br /&gt;
&lt;br /&gt;
;Collector&lt;br /&gt;
&lt;br /&gt;
;Colonist&lt;br /&gt;
&lt;br /&gt;
;Daredevil&lt;br /&gt;
&lt;br /&gt;
;Con Man&lt;br /&gt;
&lt;br /&gt;
;Entertainer&lt;br /&gt;
&lt;br /&gt;
;Face&lt;br /&gt;
&lt;br /&gt;
;Fatale&lt;br /&gt;
&lt;br /&gt;
;Feral&lt;br /&gt;
&lt;br /&gt;
;Gambler&lt;br /&gt;
&lt;br /&gt;
;Gangster&lt;br /&gt;
&lt;br /&gt;
;Gadgeteer&lt;br /&gt;
&lt;br /&gt;
;Gatecrasher&lt;br /&gt;
&lt;br /&gt;
;Plucky Reporter&lt;br /&gt;
#;Gumshoe Detective&lt;br /&gt;
##;Sleuth&lt;br /&gt;
&lt;br /&gt;
;Hacker&lt;br /&gt;
*:Software&lt;br /&gt;
**:Kinds of Software/Fields of Study&lt;br /&gt;
*:Hardware&lt;br /&gt;
**:Types of Study&lt;br /&gt;
*:Network&lt;br /&gt;
&lt;br /&gt;
;Hustler&lt;br /&gt;
&lt;br /&gt;
;Karate Kid&lt;br /&gt;
&lt;br /&gt;
;Mad Scientist&lt;br /&gt;
&lt;br /&gt;
;Magitechnician&lt;br /&gt;
&lt;br /&gt;
;Maverick&lt;br /&gt;
&lt;br /&gt;
;Mechanic&lt;br /&gt;
&lt;br /&gt;
;Constable&lt;br /&gt;
#;Espatier&lt;br /&gt;
##;Mercenary&lt;br /&gt;
###;Space Marine&lt;br /&gt;
####;Veteran&lt;br /&gt;
&lt;br /&gt;
;Mountain Man&lt;br /&gt;
#;Wilderness Survivor&lt;br /&gt;
&lt;br /&gt;
;Noble&lt;br /&gt;
&lt;br /&gt;
;Nomad&lt;br /&gt;
&lt;br /&gt;
;Priest&lt;br /&gt;
*;Inquisitor&lt;br /&gt;
&lt;br /&gt;
;Road Warrior&lt;br /&gt;
&lt;br /&gt;
;Rocker/Bard&lt;br /&gt;
&lt;br /&gt;
;Savage&lt;br /&gt;
&lt;br /&gt;
;Scholar&lt;br /&gt;
&lt;br /&gt;
;Sports-Ball Player&lt;br /&gt;
&lt;br /&gt;
;Spy&lt;br /&gt;
#;Super Spy&lt;br /&gt;
&lt;br /&gt;
;Swordsman&lt;br /&gt;
#;Knight&lt;br /&gt;
&lt;br /&gt;
;Speakthief&lt;br /&gt;
&lt;br /&gt;
;Thug&lt;br /&gt;
#;Mobster&lt;br /&gt;
&lt;br /&gt;
;Uniformed Man&lt;br /&gt;
&lt;br /&gt;
;Warlock&lt;/div&gt;</summary>
		<author><name>LightspeedLife</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TANoTerrans:Main_Page&amp;diff=309024</id>
		<title>TANoTerrans:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TANoTerrans:Main_Page&amp;diff=309024"/>
		<updated>2016-11-11T06:51:58Z</updated>

		<summary type="html">&lt;p&gt;LightspeedLife: minor edits&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Greatest Science-Fiction RPG in the World, the Galaxy, The Universe, The Multiverse.&lt;br /&gt;
&lt;br /&gt;
= There Are No Terrans =&lt;br /&gt;
&lt;br /&gt;
In a time of &#039;&#039;&#039;chaos&#039;&#039;&#039; when &#039;&#039;&#039;guns ruled the calaxy&#039;&#039;&#039;, between the &#039;&#039;&#039;Fall of Terra&#039;&#039;&#039; and the &#039;&#039;&#039;Rise of Rogue&#039;&#039;&#039;, eldritch things threaten the &#039;&#039;&#039;void between worlds&#039;&#039;&#039;, and the threat that nearly ended life as we know it over a &#039;&#039;&#039;century&#039;&#039;&#039; ago, known as &#039;&#039;&#039;The Raive&#039;&#039;&#039; maintains a lingering presence at the edges of the wormhole plexus. It is a time of &#039;&#039;&#039;turmoil&#039;&#039;&#039;, and &#039;&#039;&#039;interstellar warfare&#039;&#039;&#039;, when There Are No Terrans, only &#039;&#039;&#039;outlaws&#039;&#039;&#039; and &#039;&#039;&#039;adversaries&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
I began dreaming up my first thoughts on No Terrans in the winter of 2014, though I had dreamed up many worlds before then, and they all contributed something to what I consider my grandest project yet.&lt;br /&gt;
&lt;br /&gt;
(There Are) No Terrans is a science-fantasy post-apocalypse... in space. A story of galactic destruction, unprecedented war, ultimate power and the horrors of what it creates, and of the fractured, ruined world left in the fallout. The 100% homebrew system I&#039;m in the process of creating aims to illustrate a theme of powerlessness with great destruction, and ultimate risk. It is a &amp;quot;shoot first, ask questions later&amp;quot; type of game. Expect to live forever or die trying. The universe will try to kill you, so may your friends. You may find that your true allies are inadequate, while your enemies are swallowed hole by even greater threats.&lt;br /&gt;
Anything may happen. Expect to die.&lt;br /&gt;
&lt;br /&gt;
(Maybe a lot if you&#039;re special.)&lt;br /&gt;
&lt;br /&gt;
#Table of Contents&lt;br /&gt;
##[[TANoTerrans:Rulebook|Game Rules]]&lt;br /&gt;
###[[TANoTerrans:Intro|First, an Introduction]]&lt;br /&gt;
###[[TANoTerrans:Playing|How to Play a Game That Wants to Kill You And Have Fun Doing It]]&lt;br /&gt;
###[[TANoTerrans:Basics|This is the Tutorial Level]]&lt;br /&gt;
###[[TANoTerrans:Characters:Main_Page|Character Stats]]&lt;br /&gt;
####[[TANoTerrans:Characters:Races|We&#039;re All Pink on the Inside]]&lt;br /&gt;
####[[TANoTerrans:Characters:Background|Tribes, Background, I Have a History!]]&lt;br /&gt;
####[[TANoTerrans:Characters:Adaptations|Adaptations]]&lt;br /&gt;
####[[TANoTerrans:Characters:Perks_n_Quirks|Perks &amp;amp; Quirks]]&lt;br /&gt;
####[[TANoTerrans:Characters:Traits|Vices, Virtues, and the Value of Moderation]]&lt;br /&gt;
####[[TANoTerrans:Characters:Attributes|What Are You Made Of?]]&lt;br /&gt;
####[[TANoTerrans:Characters:Class-Levels|A Role to Play...]]&lt;br /&gt;
####[[TANoTerrans:Characters:Assets|Possessions, Assets, Tech &amp;amp; Cybernetics... The Goodie Grab Bag]]&lt;br /&gt;
###[[TANoTerrans:How_To|How to Play the Game (For Real, This Time)]]&lt;br /&gt;
####[[TANoTerrans:Combat|Jumping Right in... Combat!]]&lt;br /&gt;
####[[TANoTerrans:Injury|Wounds &amp;amp; Conditions]]&lt;br /&gt;
####[[TANoTerrans:Dialogue|Talking it Out]]&lt;br /&gt;
####[[TANoTerrans:Specialties|Special Abilities for Special People]]&lt;br /&gt;
####[[TANoTerrans:Powers|Ontoabilities and Raive Tech]]&lt;br /&gt;
####[[TANoTerrans:Fear|Fear &amp;amp; Insanity]]&lt;br /&gt;
##[[TANoTerrans:Lore|Setting Information; Tour]]&lt;br /&gt;
###[[TANoTerrans:GM_Advice|Your G-Man Handbook]]&lt;br /&gt;
###[[TANoTerrans:Timeline|The Story So Far...]]&lt;br /&gt;
###[[TANoTerrans:Map|The Shape of the World]]&lt;br /&gt;
###[[TANoTerrans:Factions|The Powers That Be]]&lt;br /&gt;
###[[TANoTerrans:Creatures|From Anamagus to Zephyr, What Lives in the World]]&lt;br /&gt;
###[[TANoTerrans:Tech|Tools, Equipment, Machinery, and Transport by Era]]&lt;br /&gt;
###[[TANoTerrans:Tales|Tales of the Galaxy]]&lt;br /&gt;
###[[TANoTerrans:Appendix|Appendix]]&lt;/div&gt;</summary>
		<author><name>LightspeedLife</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TANoTerrans:Main_Page&amp;diff=309023</id>
		<title>TANoTerrans:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TANoTerrans:Main_Page&amp;diff=309023"/>
		<updated>2016-11-11T06:45:29Z</updated>

		<summary type="html">&lt;p&gt;LightspeedLife: a few more chapters to the table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Greatest Science-Fiction RPG in the World, the Galaxy, The Universe, The Multiverse.&lt;br /&gt;
&lt;br /&gt;
= There Are No Terrans =&lt;br /&gt;
&lt;br /&gt;
In a time of &#039;&#039;&#039;chaos&#039;&#039;&#039; when &#039;&#039;&#039;guns ruled the calaxy&#039;&#039;&#039;, between the &#039;&#039;&#039;Fall of Terra&#039;&#039;&#039; and the &#039;&#039;&#039;Rise of Rogue&#039;&#039;&#039;, eldritch things threaten the &#039;&#039;&#039;void between worlds&#039;&#039;&#039;, and the threat that nearly ended life as we know it over a &#039;&#039;&#039;century&#039;&#039;&#039; ago, known as &#039;&#039;&#039;The Raive&#039;&#039;&#039; maintains a lingering presence at the edges of the wormhole plexus. It is a time of &#039;&#039;&#039;turmoil&#039;&#039;&#039;, and &#039;&#039;&#039;interstellar warfare&#039;&#039;&#039;, when There Are No Terrans, only &#039;&#039;&#039;outlaws&#039;&#039;&#039; and &#039;&#039;&#039;adversaries&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
I began dreaming up my first thoughts on No Terrans in the winter of 2014, though I had dreamed up many worlds before then, and they all contributed something to what I consider my grandest project yet.&lt;br /&gt;
&lt;br /&gt;
(There Are) No Terrans is a science-fantasy post-apocalypse... in space. A story of galactic destruction, unprecedented war, ultimate power and the horrors of what it creates, and of the fractured, ruined world left in the fallout. The 100% homebrew system I&#039;m in the process of creating aims to illustrate a theme of powerlessness with great destruction, and ultimate risk. It is a &amp;quot;shoot first, ask questions later&amp;quot; type of game. Expect to live forever or die trying. The universe will try to kill you, so may your friends. You may find that your true allies are inadequate, while your enemies are swallowed hole by even greater threats.&lt;br /&gt;
Anything may happen. Expect to die.&lt;br /&gt;
&lt;br /&gt;
(Maybe a lot if you&#039;re special.)&lt;br /&gt;
&lt;br /&gt;
#Table of Contents&lt;br /&gt;
##[[TANoTerrans:Rulebook|Game Rules]]&lt;br /&gt;
###[[TANoTerrans:Intro|First, an Introduction]]&lt;br /&gt;
###[[TANoTerrans:Playing|How to Play a Game That Wants to Kill You And Have Fun Doing It]]&lt;br /&gt;
###[[TANoTerrans:Basics|This is the Tutorial Level]]&lt;br /&gt;
###[[TANoTerrans:Characters:Main_Page|Character Stats]]&lt;br /&gt;
####[[TANoTerrans:Characters:Races|We&#039;re All Pink on the Inside]]&lt;br /&gt;
####[[TANoTerrans:Characters:Background|Tribes, Background, I Have a History!]]&lt;br /&gt;
####[[TANoTerrans:Characters:Adaptations|Adaptations]]&lt;br /&gt;
####[[TANoTerrans:Characters:Perks_n_Quirks|Perks &amp;amp; Quirks]]&lt;br /&gt;
####[[TANoTerrans:Characters:Traits|Vices, Virtues, and the Value of Moderation]]&lt;br /&gt;
####[[TANoTerrans:Characters:Attributes|What Are You Made Of?]]&lt;br /&gt;
####[[TANoTerrans:Characters:Class-Levels|A Role to Play...]]&lt;br /&gt;
####[[TANoTerrans:Characters:Assets|Possessions, Assets, Tech &amp;amp; Cybernetics... The Goodie Grab Bag]]&lt;br /&gt;
###[[TANoTerrans:How_To|How to Play the Game (For Real, This Time)]]&lt;br /&gt;
####[[TANoTerrans:Combat|Jumping Right in... Combat!]]&lt;br /&gt;
####[[TANoTerrans:Injury|Wounds &amp;amp; Conditions]]&lt;br /&gt;
####[[TANoTerrans:Dialogue|Talking it Out]]&lt;br /&gt;
####[[TANoTerrans:Specialties|Special Abilities for Special People]]&lt;br /&gt;
####[[TANoTerrans:Powers|Ontoabilities and Raive Tech]]&lt;br /&gt;
####[[TANoTerrans:Fear|Fear &amp;amp; Insanity]]&lt;br /&gt;
##[[TANoTerrans:Lore|Setting Information; Tour]]&lt;br /&gt;
###[[TANoTerrans:GM_Advice|Your G-Man Handbook]]&lt;br /&gt;
###[[TANoTerrans:Timeline|The Story So Far...]]&lt;br /&gt;
###[[TANoTerrans:Map|The Shape of the World]]&lt;br /&gt;
###[[TANoTerrans:Players|The Powers That Be]]&lt;br /&gt;
###[[TANoTerrans:Creatures|From Anamagus to Zephyr, What Lives in the World]]&lt;br /&gt;
###[[TANoTerrans:Tech|Tools, Equipment, Machinery, and Transport by Era]]&lt;br /&gt;
###[[TANoTerrans:Tales|Tales of the Galaxy]]&lt;br /&gt;
###[[TANoTerrans:Appendix|Appendix]]&lt;/div&gt;</summary>
		<author><name>LightspeedLife</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TANoTerrans:Characters:Class-Levels&amp;diff=309022</id>
		<title>TANoTerrans:Characters:Class-Levels</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TANoTerrans:Characters:Class-Levels&amp;diff=309022"/>
		<updated>2016-11-11T06:40:35Z</updated>

		<summary type="html">&lt;p&gt;LightspeedLife: brainstormed basic class ideas&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[TANoTerrans:Main_Page|Return to Home]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
A character&#039;s class in No Terrans is a temporary role in which they focus their skills and abilities while they adventure across a war-torn, fantastic environment. As characters grow in experience and complete class studies, they may take on more roles and expand their capabilities.&lt;br /&gt;
&lt;br /&gt;
A class is the main element that determines the abilities and skills they possess. While adventuring as a given class, they must focus any experience gained into abilities for the class, until it&#039;s completion, at which point they gain any additional abilities or bonuses associated with its completion, and may choose another class to pursue.&lt;br /&gt;
&lt;br /&gt;
==Roles==&lt;br /&gt;
&lt;br /&gt;
 *While this game is still in-dev, I&#039;m going to include notes and brainstorms here, so, mind the mess. ..Z&lt;br /&gt;
&lt;br /&gt;
;Righteous Youth&lt;br /&gt;
#;Rebel Without A Cause&lt;br /&gt;
##;Scoundrel&lt;br /&gt;
###;Anarchist&lt;br /&gt;
&lt;br /&gt;
;Artist&lt;br /&gt;
&lt;br /&gt;
;Bounty Hunter&lt;br /&gt;
&lt;br /&gt;
;Brash Pilot&lt;br /&gt;
#;Flying Ace&lt;br /&gt;
##;Starship Captain&lt;br /&gt;
&lt;br /&gt;
;Brawler&lt;br /&gt;
&lt;br /&gt;
;X Broker&lt;br /&gt;
&lt;br /&gt;
;Collector&lt;br /&gt;
&lt;br /&gt;
;Colonist&lt;br /&gt;
&lt;br /&gt;
;Daredevil&lt;br /&gt;
&lt;br /&gt;
;Con Man&lt;br /&gt;
&lt;br /&gt;
;Entertainer&lt;br /&gt;
&lt;br /&gt;
;Face&lt;br /&gt;
&lt;br /&gt;
;Fatale&lt;br /&gt;
&lt;br /&gt;
;Feral&lt;br /&gt;
&lt;br /&gt;
;Gambler&lt;br /&gt;
&lt;br /&gt;
;Gangster&lt;br /&gt;
&lt;br /&gt;
;Gadgeteer&lt;br /&gt;
&lt;br /&gt;
;Gatecrasher&lt;br /&gt;
&lt;br /&gt;
;Plucky Reporter&lt;br /&gt;
#;Gumshoe Detective&lt;br /&gt;
##;Sleuth&lt;br /&gt;
&lt;br /&gt;
;Hacker&lt;br /&gt;
*:Software&lt;br /&gt;
**:Kinds of Software/Fields of Study&lt;br /&gt;
*:Hardware&lt;br /&gt;
**:Types of Study&lt;br /&gt;
*:Network&lt;br /&gt;
&lt;br /&gt;
;Hustler&lt;br /&gt;
&lt;br /&gt;
;Karate Kid&lt;br /&gt;
&lt;br /&gt;
;Mad Scientist&lt;br /&gt;
&lt;br /&gt;
;Magitechnician&lt;br /&gt;
&lt;br /&gt;
;Maverick&lt;br /&gt;
&lt;br /&gt;
;Mechanic&lt;br /&gt;
&lt;br /&gt;
;Military Police&lt;br /&gt;
#;Soldier&lt;br /&gt;
##;Mercenary&lt;br /&gt;
###;Space Marine&lt;br /&gt;
####;Veteran&lt;br /&gt;
&lt;br /&gt;
;Mountain Man&lt;br /&gt;
#;Wilderness Survivor&lt;br /&gt;
&lt;br /&gt;
;Noble&lt;br /&gt;
&lt;br /&gt;
;Nomad&lt;br /&gt;
&lt;br /&gt;
;Priest&lt;br /&gt;
*;Inquisitor&lt;br /&gt;
&lt;br /&gt;
;Road Warrior&lt;br /&gt;
&lt;br /&gt;
;Rocker/Bard&lt;br /&gt;
&lt;br /&gt;
;Savage&lt;br /&gt;
&lt;br /&gt;
;Scholar&lt;br /&gt;
&lt;br /&gt;
;Sports-Ball Player&lt;br /&gt;
&lt;br /&gt;
;Spy&lt;br /&gt;
#;Super Spy&lt;br /&gt;
&lt;br /&gt;
;Swordsman&lt;br /&gt;
#;Knight&lt;br /&gt;
&lt;br /&gt;
;Speakthief&lt;br /&gt;
&lt;br /&gt;
;Thug&lt;br /&gt;
#;Mobster&lt;br /&gt;
&lt;br /&gt;
;Uniformed Man&lt;br /&gt;
&lt;br /&gt;
;Warlock&lt;/div&gt;</summary>
		<author><name>LightspeedLife</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Major_Projects&amp;diff=309017</id>
		<title>Major Projects</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Major_Projects&amp;diff=309017"/>
		<updated>2016-11-11T00:01:47Z</updated>

		<summary type="html">&lt;p&gt;LightspeedLife: Added my project, No Terrans.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you are working on a major project which you expect to span 6+ pages, please enter it alphabetically in the appropriate section of this page. Use a level 3 header, so that you&#039;ll appear in the table of contents, include a link to your project&#039;s main page, and then briefly describe your project. &lt;br /&gt;
&lt;br /&gt;
==Game Systems==&lt;br /&gt;
This is a list of original game systems being developed at the RPGnetWiki.&lt;br /&gt;
&lt;br /&gt;
===Æther===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Æther: Main Page|Æther]]&lt;br /&gt;
&lt;br /&gt;
Did you think Earth was the only world? The world of Æther is closer than you think, a fantastic world of magic, and faeries, castles and wonder. . . and dark powers trying to conquer two worlds. Æther is a campaign setting using the &#039;&#039;&#039;GURPS&#039;&#039;&#039; rules set. Characters must leap between worlds countering threats to both worlds and facing evil spirits, dragons, and both wonderful and terrible magics.&lt;br /&gt;
&lt;br /&gt;
===Alter Aeon===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Alter_Aeon]]&lt;br /&gt;
Dare you enter the world the world of Alter Aeon. Classic text based RPG with extensive quest, communication, and game play options. Online 24/7. Broadband NOT REQUIRED!&lt;br /&gt;
&lt;br /&gt;
===Ancient &amp;amp; Deadly===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Ancient_And_Deadly| Ancient &amp;amp; Deadly]]&lt;br /&gt;
&lt;br /&gt;
===BASH! Basic Action Super Heroes===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[BASH:Main_Page|BASH!]]&lt;br /&gt;
&lt;br /&gt;
===Basic FANGS: Fantasy Adventure Network Gaming System===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[FANGS:_Main Page|FANGS]]&lt;br /&gt;
&lt;br /&gt;
Version 1.6.1 of a classless skill-based [[RPG]] system, with some minimal compatibility with [[d20 System|d20]] modules. By Christopher Allen and Steve Perrin.&lt;br /&gt;
&lt;br /&gt;
===B-Grade===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;[[B-Grade]]&lt;br /&gt;
&lt;br /&gt;
B-Grade is an rpg where the players take on the role of B-Grade movie characters such as vampires, mummys, martians, leprechauns, deformed hunchbacks, and wolfmen...they fight secretly for allied forces in 1935 at the brink of what will become world war 2...adventures focus on thwarting the schemes of cthulhuan occultists, far east criminal geniuses, mad scientists, double agents and facist governments...finding themselves in locations such as prehistoric dinosaur islands, archaelogical dig-sites, and secret military installations...fighting against foes such as japanese robots, radioactive mutants, sadistic superhuman nazis and legions of ninjas. Uses a heavily customised version of the One roll Engine (ORE) system.&lt;br /&gt;
&lt;br /&gt;
===CP2020===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[CP2020:Main_Page|CP2020]]&lt;br /&gt;
&lt;br /&gt;
Miscellaneous resources for running a Cyberpunk 2020 campaign.&lt;br /&gt;
&lt;br /&gt;
===DarkCraft===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[DarkCraft:Main_Page|DarkCraft]]&lt;br /&gt;
&lt;br /&gt;
A SpyCraft 2.0 implementation of Classic World of Darkness.&lt;br /&gt;
&lt;br /&gt;
===Dice &amp;amp; Glory===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Dice&amp;amp;Glory:Main_Page]]&lt;br /&gt;
&lt;br /&gt;
First Edition of a universal game system using skeletal character classes and a &amp;quot;buy&amp;quot; based experience point system and skill based magic and psionic systems. By Robert A Neri Jr.&lt;br /&gt;
&lt;br /&gt;
===Do Not Go Gentle===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Do Not Go Gentle: Main Page]]&lt;br /&gt;
&lt;br /&gt;
Post war superhero game, rules-lite. By Asklepios.&lt;br /&gt;
&lt;br /&gt;
===Fabuland===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Fabuland:_Main Page|Fabuland]]&lt;br /&gt;
&lt;br /&gt;
A furry rpg aimed at children with a system based on the ideas presented in the Rough Quests RPGnet column.&lt;br /&gt;
&lt;br /&gt;
===Flamepunk===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Flamepunk:Main Page|Flamepunk]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Cyberpunk meets pyromancy&#039;&#039; in this detailed and complete game. &#039;&#039;Blazers&#039;&#039;, grab your obsidian deck and run the flameweb to take down the &#039;&#039;Church of Holy Flame&#039;&#039;. &#039;&#039;Burners&#039;&#039;, tool up with pyrecaster, ashblade and stonecarve armour, and take on the &#039;&#039;Guild Hellforged&#039;&#039;. &#039;&#039;Binders&#039;&#039; catch yourself an elemental, fetter in to a flesh-tattoo then go hand to hand against the &#039;&#039;Hadar Shadows&#039;&#039;. It&#039;s all here, and you can take the burn back to the Man. Hope you brough something fireproof...&lt;br /&gt;
&lt;br /&gt;
===Gangwars===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Gangwars:Main_Page|Gangwars]]&lt;br /&gt;
&lt;br /&gt;
A classless d20 based system emphasizing skills and traits, with similarities to the shadowrun setting.&lt;br /&gt;
&lt;br /&gt;
=== Genius: the Transgression ===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Genius_The_Transgression|Genius The Transgression]]&lt;br /&gt;
&lt;br /&gt;
A game for playing mad scientists, designed to fit into the New World of Darkness alongside similar games.&lt;br /&gt;
&lt;br /&gt;
===Hyperborean Mice===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[HyperboreanMice:Main_Page|Hyperborean Mice]]&lt;br /&gt;
&lt;br /&gt;
Gritty Swords &amp;amp; Sorcery action... as performed by talking mice and rats. Available from Lulu.&lt;br /&gt;
&lt;br /&gt;
===Irradiated Fur===&lt;br /&gt;
&amp;lt;b&amp;gt;Page:&amp;lt;/b&amp;gt;  [[IrradiatedFur:Main Page|Irradiated Fur]]&lt;br /&gt;
&lt;br /&gt;
A simplistic anthropomorphic apocalyptic one-shot game system.&lt;br /&gt;
===FableScape===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[FableScape|FableScape]] &lt;br /&gt;
&lt;br /&gt;
An RPG taking place in the made up world of Morasadell {More-isa-dell.}The gama is in a Mythology/Fantasy/Simi-Shonen Genre Game. The Wiki-Page is is under-constuction.&lt;br /&gt;
&lt;br /&gt;
===Fantasy Rules for Fate 3.0===&lt;br /&gt;
&#039;&#039;&#039;Page:  &#039;&#039;&#039; [[Geos:Fate-Fudge_Rules|Fantasy Fate 3.0]]&lt;br /&gt;
&lt;br /&gt;
Geos is a standalone fantasy gameworld, using a variation on the [http://www.faterpg.com/ Fate 3.0] rules.  The main magic system is based on Atlas Games&#039; [http://www.atlas-games.com/arsmagica/ Ars Magica].  The system is primarily narrativist, with secondary emphasis on gamist and simulationist perspectives.&lt;br /&gt;
&lt;br /&gt;
===Land of Xel===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Land_of_Xel|Land of Xel]]&lt;br /&gt;
&lt;br /&gt;
Under construction RPG system. The Land of Xel is a fantasy RPG with a mix of technology, magic, and metal. The land is divided into four different factions each with its own internal strife and outward aggression.&lt;br /&gt;
&lt;br /&gt;
===Legends===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Legends: Main Page]]&lt;br /&gt;
&lt;br /&gt;
Epic fantasy roleplaying. Work in progress. By Asklepios.&lt;br /&gt;
&lt;br /&gt;
===Leviathan: The Tempest===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[http://wiki.rpg.net/index.php/LeviathanTempest:Main_Page| Leviathan: The Tempest]]&lt;br /&gt;
&lt;br /&gt;
A new setting for the nWoD where players take the roll of hybrids between humanity and primordial gods of evolution and chaos. Described by one contributor as being a game where you play &amp;quot;The Mayor of Innsmouth&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
===Lexicon, an RPG===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Original Lexicon post]]&lt;br /&gt;
&lt;br /&gt;
A copy of the page that introduced the Lexicon wiki-based RPG to the world.  Originally written by Neel Krishnaswami; taken from his blog &amp;quot;The 20 x 20 Room&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Mano a Mano===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Mano a Mano]]&lt;br /&gt;
&lt;br /&gt;
A simple, generic system. Mano a Mano is well-suited for combat-intensive games with non-humanoid characters.&lt;br /&gt;
&lt;br /&gt;
===Marvel Universe Game===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[MUG:Main Page]]&lt;br /&gt;
&lt;br /&gt;
A giant game of What If? featuring your favorite marvel characters. Eschews individual character control for a more collaborative storytelling environment.&lt;br /&gt;
&lt;br /&gt;
===Mini mam===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Mini mam]]&lt;br /&gt;
&lt;br /&gt;
An extremely simple fantasy RPG system, derived from older versions of Mano a Mano. Mini mam is designed for absolute beginners to role-playing games and gamers who have a need for a system so simple that it doesn&#039;t require a character sheet.&lt;br /&gt;
&lt;br /&gt;
===McMercenaries===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[McMercenaries:Orientation]]&lt;br /&gt;
&lt;br /&gt;
A game and setting of corporate warfare in the all-too-near future.&lt;br /&gt;
Input is encouraged!&lt;br /&gt;
&lt;br /&gt;
===Morturi Te Salutant===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Morturi Te Salutant: Main Page]]&lt;br /&gt;
&lt;br /&gt;
Gladiatorial mini-skirmish game. By Asklepios.&lt;br /&gt;
&lt;br /&gt;
===Nexus D20===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [http://www.wiki.garrowolf.net/index.php?title=Main_Page Nexus D20]&lt;br /&gt;
&lt;br /&gt;
An alternate D20 system designed to solve all of those aspects of D20 that irritated people. It has a skill based feat system and a Class Framework instead of a hundred classes that allows players to create any kind of character they want. It has support for many different settings and technology levels. It allows you to play in settings that you like but in a system that makes more sense. All actions are based on one dice roll instead of many that slow games down. Combat is very fast and easy to resolve but extremely deadly forcing your players to actually seek cover instead of standing around and taking it. It has a totally different magic system based on a smaller set of powers with each spell a feat within the powers. &lt;br /&gt;
&lt;br /&gt;
===nWoD Fantasy===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[NWoD_Fantasy:Main_Page]]&lt;br /&gt;
&lt;br /&gt;
A modification of Whitewolf&#039;s nWoD system into a fantasy setting similar to that of Dungeons and Dragons.&lt;br /&gt;
&lt;br /&gt;
===Ogre===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Ogre:Main_Page|Open, Generic Roleplaying Environment]] &lt;br /&gt;
&lt;br /&gt;
A generic rpg system without classes, general levels and with continuous initiative based on the OGC content.&lt;br /&gt;
&lt;br /&gt;
===Open4E===&lt;br /&gt;
&amp;quot;&amp;quot;Page:&amp;quot;&amp;quot; [[Open4E:Main_Page|Open4E]]&lt;br /&gt;
&lt;br /&gt;
An OGL derivative of the [[d20 System|d20]] system for fantasy roleplaying inspired by the 4th Edition of a popular D20 system, with an emphasis on class balance and mechanical consistency.&lt;br /&gt;
&lt;br /&gt;
===OpenD20===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Opend20:_Main_Page|OpenD20]] &lt;br /&gt;
&lt;br /&gt;
A classless skills based [[d20 System|d20]] derivative.  Designed for elegant simplicity.  The intention is to create a more universal [[RPG]] system by getting input from the online community (are you reading this? Then that means YOU!)&lt;br /&gt;
&lt;br /&gt;
===Open Game Repository===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[OGR:Main Page|Open Game Repository]]&lt;br /&gt;
&lt;br /&gt;
A repository for various rules released under the [[Open Game License]]. This is intended to include everything from the SRD, games distributed by third parties, and home-brew rules. &lt;br /&gt;
&lt;br /&gt;
===Rebirth===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Rebirth:Main Page|Rebirth]]&lt;br /&gt;
&lt;br /&gt;
Set in Ancient India, 1 night spans decades with the constant death-rebirth-death system. By Fleming Publications.&lt;br /&gt;
&lt;br /&gt;
===SAMSARA===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Samsara:Main Page|SAMSARA]]&lt;br /&gt;
&lt;br /&gt;
A fairly rules-lite system of mechanics based around the resolution of contests.  Designed to be modular and eminently tweakable.&lt;br /&gt;
&lt;br /&gt;
===Scratch RPS===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Scratch|Scratch Role-Playing System]]&lt;br /&gt;
&lt;br /&gt;
The Scratch Role-Playing System (Scratch RPS) is a simple set of RPG rules used in the [http://gameartsguild.com/squawk Squawk Role-Playing Game]. Stats for Scratch characters can be as simple as a few abilities and ability levels which are added to rolls when those abilities are used. The Scratch RPS has a few basic rules and many optional rules.&lt;br /&gt;
&lt;br /&gt;
===Scum===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Scum: Main Page]]&lt;br /&gt;
&lt;br /&gt;
Brutal and random game of playing chavs and scum in 21st century Britain. By Asklepios.&lt;br /&gt;
&lt;br /&gt;
===Serenity===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Serenity:Main Page|Serenity]]&lt;br /&gt;
&lt;br /&gt;
Miscellaneous resources for running a Serenity/Firefly campaign.&lt;br /&gt;
&lt;br /&gt;
===Shattered Prism===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[ShatteredPrism:Main_Page|Shattered Prism]]&lt;br /&gt;
&lt;br /&gt;
In-Development RPG series. Shattered Prism is intended to be a series of related RPGs using a unified rules system, set within a predominately Sci-Fi galaxy.&lt;br /&gt;
&lt;br /&gt;
===Star Wars Saga===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Star Wars Saga:_Main Page|Star Wars Saga]]&lt;br /&gt;
&lt;br /&gt;
Miscellaneous resources for running a SW Saga campaign.&lt;br /&gt;
&lt;br /&gt;
===Symphony of Stars===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[SymphonyofStars]]&lt;br /&gt;
&lt;br /&gt;
An Experiment in Cooperative Game Design via Actual Play.&lt;br /&gt;
&lt;br /&gt;
===Texas===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Texas:_Main_Page|Texas]]&lt;br /&gt;
&lt;br /&gt;
A rules light poker-based game system. Designed to emulate the genre of Spaghetti Westerns, in the Sergio Leone / Clint Eastwood style. By Asklepios.&lt;br /&gt;
&lt;br /&gt;
===There Are No Terrans===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[TANoTerrans:Main_Page|There Are No Terrans]]&lt;br /&gt;
&lt;br /&gt;
No Terrans is a science-fantasy post-apocalypse... in space. A story of galactic destruction, unprecedented war, ultimate power and the horrors of what it creates, and of the fractured, ruined world left in the fallout. The 100% homebrew system I&#039;m in the process of creating aims to illustrate a theme of powerlessness with great destruction, and ultimate risk. It is a &amp;quot;shoot first, ask questions later&amp;quot; type of game. Expect to live forever or die trying. The universe will try to kill you, so may your friends. You may find that your true allies are inadequate, while your enemies are swallowed hole by even greater threats. Anything may happen. Expect to die.&lt;br /&gt;
&lt;br /&gt;
(Maybe a lot if you&#039;re special.)&lt;br /&gt;
&lt;br /&gt;
===24 Hour RPGs===&lt;br /&gt;
&amp;lt;b&amp;gt;Page:&amp;lt;/b&amp;gt;  [[List of 24 Hour RPGs by rating]]&lt;br /&gt;
&lt;br /&gt;
A listing of all the quickie RPGs created as part of the [http://www.24hourrpg.com/ 24 Hour RPG] event/contest.&lt;br /&gt;
&lt;br /&gt;
===Wiki RPG===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Wiki RPG]]&lt;br /&gt;
&lt;br /&gt;
The goal of the Wiki RPG project is to create computer based role playing games collaboratively.  &lt;br /&gt;
Games are both edited in the browser (via this Wiki) and played in the browser (the Wiki HTML pages are downloaded and the game code is interpreted by a JavaScript game engine).&lt;br /&gt;
&lt;br /&gt;
===WikiHow RPG===&lt;br /&gt;
&#039;&#039;&#039;Page&#039;&#039;&#039; [[WikiHow RPG]]&lt;br /&gt;
&lt;br /&gt;
A system of Roleplaying where you make a persona on WIkiHow.com and roleplay it.&lt;br /&gt;
&lt;br /&gt;
===Xia===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Xia: Main Page|Xia]]&lt;br /&gt;
&lt;br /&gt;
Wushu heroes kick ass in fantasy ancient China! A detailed and complete roleplaying game designed for playing wuxia style games of kung fu action. By Asklepios.&lt;br /&gt;
&lt;br /&gt;
==Game Design Resources==&lt;br /&gt;
&lt;br /&gt;
===System design grab-bags===&lt;br /&gt;
&#039;&#039;&#039;Page&#039;&#039;&#039;: [[System_grab-bags:Main_page]]&lt;br /&gt;
&lt;br /&gt;
A collection of all kinds of game mechanics used in different systems.&lt;br /&gt;
&lt;br /&gt;
===Character Role Catalog===&lt;br /&gt;
&lt;br /&gt;
The [[Character Role Catalog]] is an attempt to list the roles characters can play in roleplaying games.  The page also contains some theory on these roles.&lt;br /&gt;
&lt;br /&gt;
===Aspects List===&lt;br /&gt;
&lt;br /&gt;
The [[Aspects_List|Aspects List]] is a catalog of useful aspects that can be of use to narrators and players playing RPGs such as FATE, Houses of the Blooded, Universalis, etc.&lt;br /&gt;
&lt;br /&gt;
==Generic Backgrounds==&lt;br /&gt;
This is a list of generic backgrounds, not tied to any game system, that are being developed at the RPGnetWiki.&lt;br /&gt;
&lt;br /&gt;
===Across the Spiral Arms===&lt;br /&gt;
Spiral arms is a space opera setting, designed to emulate many of the common Anime tropes. As such it&#039;s got a lot of drama, a lot of scope, and very little science included.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Page:&#039;&#039;&#039; [[SpiralArms:_Main_Page|Across the Spiral Arms]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Adventure! RPG Campaigns===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Adventure!_RPG_Campaigns:Main_Page|Adventure! RPG Campaigns: Main Page]]&lt;br /&gt;
&lt;br /&gt;
A page open for game groups to provide details and resource on individual campaigns based on the Adventure! roleplaying game.&lt;br /&gt;
&lt;br /&gt;
===Alvatia: Game Setting===&lt;br /&gt;
Alvatia is a fantasy game setting originally developed for use with [[FANGS:_Main Page|FANGS]], however, is quite suitable as a generic low-magic fantasy setting.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Page:&#039;&#039;&#039; [[ALVATIA:_Main_Page|Alvatia]]&amp;lt;br&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Page:&#039;&#039;&#039; [[ALVATIA:_Ingsby_-_Village_and_Manor|The Village and Manor of Ingsby]]&lt;br /&gt;
** &#039;&#039;&#039;Page:&#039;&#039;&#039; [[ALVATIA:_City_of_Wedburgh|City_of_Wedburgh]]&lt;br /&gt;
&lt;br /&gt;
===AMBER===&lt;br /&gt;
Page: [[Amber RPG:_Main Page]] &amp;lt;br&amp;gt; A page open for game groups to provide details and resource on individual campaigns based on the RPG for the Amber Setting.&lt;br /&gt;
&lt;br /&gt;
===Ars Nova===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Ars Nova]]&lt;br /&gt;
&lt;br /&gt;
14th century historical fantasy setting&lt;br /&gt;
&lt;br /&gt;
===Athanatos: A Transhumanist Fantasy Setting===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[ATHANATOS:_Main_Page|Athanatos]]&lt;br /&gt;
&lt;br /&gt;
A fantasy setting where powerful magics have allowed souls to stay connected to the material plane even after the death of the body.&lt;br /&gt;
&lt;br /&gt;
===Basilicus===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Basilicus]]&lt;br /&gt;
&lt;br /&gt;
A massive open content wiki project featuring worldbuilding in several genres, free fiction, and other invaluable resources.&lt;br /&gt;
&lt;br /&gt;
===Chaos Diceless===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Chaos_Diceless|Chaos Diceless]]&lt;br /&gt;
&lt;br /&gt;
Chaos, Rebma, The New Pattern and all these places you have never visited or re-invented a thousand times. They&#039;re here.&lt;br /&gt;
&lt;br /&gt;
A repository of Courts and places for ADRPG.&lt;br /&gt;
&lt;br /&gt;
===Conan RPG Campaigns===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Conan_RPG_Campaigns:Main_Page|Conan RPG Campaigns: Main Page]]&lt;br /&gt;
&lt;br /&gt;
A page open for game groups to provide details and resource on individual campaigns based on the sword and sorcery setting of Conan and the Hyborian world.&lt;br /&gt;
&lt;br /&gt;
===Contribute Your Eerie Event===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Eerie Event]]&lt;br /&gt;
&lt;br /&gt;
Following up on the thread from rpg.net, this is a Wiki designed to collate weird events for use in a variety of horror games.&lt;br /&gt;
&lt;br /&gt;
===Covenant, West Virginia===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Covenant]]&lt;br /&gt;
&lt;br /&gt;
A hyper-historical, modern day setting in the style of Lost. Contributions needed!&lt;br /&gt;
&lt;br /&gt;
===Diaspora Adaptations: Diaspora Does Dallas===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[DiasporaAdaptations:Main_Page]]&lt;br /&gt;
&lt;br /&gt;
A hub page for write-ups using &#039;&#039;Diaspora&#039;&#039; to build settings and characters for shows like &#039;&#039;Cowboy Bebop&#039;&#039; and &#039;&#039;Planetes&#039;&#039;, together with webcomics like &#039;&#039;A Miracle of Science&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Dinosaurs and Prehistoric Animals===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Dinosaurs and Prehistoric Animals]]&lt;br /&gt;
&lt;br /&gt;
Information about prehistoric creatures for use in RPGs, simulations or just &amp;quot;playing dinosaurs&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Dragon Kings Project===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Dragon_Kings_Project:Main_Page | Dragon Kings Project]]&lt;br /&gt;
&lt;br /&gt;
A collection of links, official and fan-made resources for the Dragon Kings, a fantasy game world conceived and presented in fiction, art, and music simultaneously by Timothy Brown, creator of Dark Sun and 2300AD.&lt;br /&gt;
&lt;br /&gt;
===Encyclopedia Galactica===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Encyclopedia_Galactica:Main_Page]]&lt;br /&gt;
&lt;br /&gt;
A hard sci-fi collection of solar systems, planets, lifeforms and sentient societies, suitable as a GM resource or as a subtrate for any sci-fi or fantasy campaign.&lt;br /&gt;
&lt;br /&gt;
===Eternal Empire===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[EternalEmpire:Main_Page|Eternal Empire]]&lt;br /&gt;
&lt;br /&gt;
Eternal Empire is a synthesis of Dark Fantasy and Science Fiction with a lenghty background that emphasizes the roles of religion, social structures, language, and race on both individuals and societies.&lt;br /&gt;
&lt;br /&gt;
===EverQuest rpg===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[EverQuest rpg:Main Page|EQrpg Main]]&lt;br /&gt;
&lt;br /&gt;
The EverQuest Role-Playing Game system is built on the d20 Open GL rules, and based in the world of Norrath, of the online rpg EverQuest.&lt;br /&gt;
&lt;br /&gt;
===Fantasy City Project===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Fantasy_City_Project:Main_Page|Fantasy City Project]]&lt;br /&gt;
&lt;br /&gt;
Shared development of a generic fantasy city, its locations, NPCs, organizations and adventure seeds.&lt;br /&gt;
&lt;br /&gt;
===Federal Space===&lt;br /&gt;
&#039;&#039;&#039;Page: &#039;&#039;&#039; [[FederalSpace:Main_Page]]&lt;br /&gt;
&lt;br /&gt;
Shadowjack&#039;s alternative-universe variation of Star Trek, lensed in the direction of harder science, more consistent worldbuilding, and uniforms with hats. &lt;br /&gt;
&lt;br /&gt;
===Geos===&lt;br /&gt;
&#039;&#039;&#039;Page: &#039;&#039;&#039; [[Geos:Main Page|Geos]] &lt;br /&gt;
&lt;br /&gt;
Geos is a fantasy gameworld, based loosely on 13th century Europe.  The current incarnation is skewed towards more realistic fantasy - while folk magic is common, actual wizards and faeries are hard to find.&lt;br /&gt;
&lt;br /&gt;
===The Gift===&lt;br /&gt;
&#039;&#039;&#039;Page&#039;&#039;&#039; [[The_Gift:Main_Page|The Gift]]&lt;br /&gt;
&lt;br /&gt;
Mages have been Earth&#039;s top predators for as long as their history records, secretly enslaving humanity to further their own ends. Their power has only ever been limited by their ability to cooperate and the little gods have been free to do with this world whatever they desired. So, throughout history, they have made war on one another.&lt;br /&gt;
&lt;br /&gt;
===HarnWorld===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[HarnWorld:Main_Page|HarnWorld]]&lt;br /&gt;
&lt;br /&gt;
A compilation for adventuring the world of Kethira and Harn island in particular.&lt;br /&gt;
&lt;br /&gt;
===Infinite Horizons===&lt;br /&gt;
&#039;&#039;&#039;Page&#039;&#039;&#039; [[Infinite_Horizons:Main_Page|Infinite Horizons]]&lt;br /&gt;
&lt;br /&gt;
A sandbox Space Opera universe for GURPS, drawing heavily on Firefly and Mass Effect.&lt;br /&gt;
&lt;br /&gt;
===Lineage===&lt;br /&gt;
&#039;&#039;&#039;Page&#039;&#039;&#039; [[Lineage:Main_Page|Lineage]]&lt;br /&gt;
&lt;br /&gt;
There is no higher purpose for mankind, laid down from above. The mages have always known that. Heaven exists, but it cares nothing for humanity, not even to rule it. Hell is more attentive. The demons like it when we suffer and a demon can make a human suffer forever. Faced with a meaningless universe, will the mages stand up to defend humanity, or will they fight for personal power and glory?&lt;br /&gt;
&lt;br /&gt;
===Meamnar===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Meamnar:Main_Page|Meamnar]]&lt;br /&gt;
&lt;br /&gt;
A classic campaign setting constructed for the d20 game system.&lt;br /&gt;
&lt;br /&gt;
===Magipunk===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Magipunk:Main_Page|Magipunk]]&lt;br /&gt;
&lt;br /&gt;
A weird fantasy game of urban dystopia and rapidly changing social conflict -- cyberpunk crossed with swords and sorcery.&lt;br /&gt;
&lt;br /&gt;
===Marvel Realtime===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Marvel_Realtime:Main_Page|Marvel Realtime]]&lt;br /&gt;
&lt;br /&gt;
Extrapolating what the Marvel Universe might look like if time advanced normally.&lt;br /&gt;
&lt;br /&gt;
===Meanwhile, Back Home...===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[MEANWHILE:_Main_Page|Meanwhile, Back Home...]]&lt;br /&gt;
&lt;br /&gt;
A (mostly) humourous Alien Contact setting focusing on Earth.&lt;br /&gt;
&lt;br /&gt;
===Midnight RPG Campaigns===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Midnight RPG Campaigns: Main Page]]&lt;br /&gt;
&lt;br /&gt;
Midnight RPG Campaigns, is a wiki open for game groups to provide details and resource on individual campaigns based on the D20 Dungeons &amp;amp; Dragons MIDNIGHT Setting published by Fantasy Flight Games.&lt;br /&gt;
&lt;br /&gt;
===Necromunda Bible===&lt;br /&gt;
&#039;&#039;&#039;page:&#039;&#039;&#039; [[Necomunda_Bible]]&lt;br /&gt;
&lt;br /&gt;
Necromunda Bible - Is an [[OpenGamingResource]] intended to create a one stop shop for everything Necromunda. Including: New gangs, Fluff, Campaign Ideas and other user generated material based around the Necromunda board game.&lt;br /&gt;
&lt;br /&gt;
=== New Space ===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[New_Space:Main_Page|New Space]]&lt;br /&gt;
&lt;br /&gt;
Originally designed for the SpaceMaster: Privateers game, New Space is an original background set in an Alternate World where the Valacantha invaded Earth during World War II.  It was a big mistake.  Mankind has made the Valacantha flee beyond the Orion Spur and have colonized a fraction of the worlds left behind.&lt;br /&gt;
&lt;br /&gt;
===Paradise City===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Paradise_City:Main_Page|Paradise City]]&lt;br /&gt;
&lt;br /&gt;
Paradise City, Nevada, is a &amp;quot;cyberpunk&amp;quot; setting designed for use with GURPS.  The city is huge and contains a wide variety of urban environments, most of them dangerous.&lt;br /&gt;
&lt;br /&gt;
===Pokethulhu RPG Campaigns===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Pokethulhu RPG Campaigns: Main Page]] &amp;lt;br&amp;gt; Pokethulhu RPG Campaigns, is a wiki open for game groups to provide details and resource on individual campaigns based on the Pokethulhu RPG.  The game is written and designed by [http://en.wikipedia.org/wiki/S._John_Ross S. John Ross] and currently published (in its 3rd Edition) as a free game available from [http://en.wikipedia.org/wiki/Cumberland_Games_and_Diversions Cumberland Games and Diversions]. &lt;br /&gt;
&lt;br /&gt;
===Post-Future===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Post-Future:Main_Page|Post Future]]&lt;br /&gt;
&lt;br /&gt;
Your favorite setting, cast forward into a darker future.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Prometheus Project ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Prometheus_Project:Main_Page|Prometheus Project]]&lt;br /&gt;
&lt;br /&gt;
A user created, non game system specific, Bronze age setting composed of numerous city states united by trade and divided by politics, religion and war.&lt;br /&gt;
&lt;br /&gt;
=== Skein of Worlds ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Skein_of_Worlds:Main_Page|Skein of Worlds]]&lt;br /&gt;
&lt;br /&gt;
A medieval fantasy setting in which the universe really is infinite, and just about anything is possible. Primarily for D&amp;amp;D 3.x, but contains very little system specific details.&lt;br /&gt;
&lt;br /&gt;
===Stardust &amp;amp; Aether Winds===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Stardust&amp;amp;AetherWinds:Main_Page|Stardust &amp;amp; Aether Winds]]&lt;br /&gt;
&lt;br /&gt;
A simple little fantasy setting designed as a spin on the Swashbuckling Sailing Ships in Spaaaace!&lt;br /&gt;
&lt;br /&gt;
===Tekumel===&lt;br /&gt;
&lt;br /&gt;
Welcome to MAR Barker&#039;s gloriously baroque world of Tekumel, one of the oldest and most detailed FRP settings. This site will include some general background info, and material specific to &#039;The Shrine of Petrified Wisdom&#039; campaign.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Tekumel]]&lt;br /&gt;
&lt;br /&gt;
===The Freelancers===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[The_Freelancers]]&lt;br /&gt;
A campaign set in the roaring twenties. The Freelancers are a group of persons in the Bureau of Investigations special &amp;quot;Freelancers&amp;quot;-unit. Based on RMSS-system, but contains mainly generic material.&lt;br /&gt;
&lt;br /&gt;
===TRaiders===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Traiders]]&lt;br /&gt;
&lt;br /&gt;
Surviving and thriving after the collapse of the global economy.&lt;br /&gt;
&lt;br /&gt;
===Triptych: The Elemental Realms===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[TRIPTYCH|Triptych]]&lt;br /&gt;
&lt;br /&gt;
A new mythology for modern magic games. Original elemental creatures wanted. &amp;lt;br&amp;gt;&lt;br /&gt;
Encompasses three parallel worlds: The Great Gale, The White Waste, and the Blasted Lands.&lt;br /&gt;
&lt;br /&gt;
===The Twin Cities of Glass===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[TheTwinCitiesOfGlass:Main_Page|The Twin Cities of Glass]]&lt;br /&gt;
&lt;br /&gt;
A fantasy setting of fantastic places. &lt;br /&gt;
Encompasses three cities: Narcissus the City of Mirrors, Diaphane the Crystal City, and Iridos the Spectrum City; and the surrounding kingdoms.&lt;br /&gt;
&lt;br /&gt;
===24-Hour RPG Settings===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[24HourSettings]]&lt;br /&gt;
&lt;br /&gt;
A new GM challenge set up by Knockwood: similar to the 24-Hour RPG, but focusing on &#039;&#039;settings&#039;&#039; rather than rules. (New, Jan 2008)&lt;br /&gt;
&lt;br /&gt;
===Ubantu:  Bantu/African version of GURPS Banestorm===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Ubantu:Contents]]&lt;br /&gt;
&lt;br /&gt;
This a continent based on Bantu mythology, a kind of African setting based on serious anthropology and mythography. It is designed as an add-in content in the GURPS Banestorm world (3e), with an empire than can take on and possibly win against Megalos.&lt;br /&gt;
&lt;br /&gt;
===Wisrtum: Wiki-Based Classic Fantasy Setting===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Wisrtum:Main_Page|Wisrtum]]&lt;br /&gt;
&lt;br /&gt;
This is a &#039;&#039;classic fantasy&#039;&#039; setting, intended to be creativly developed by the community without care for what RPG-System might be used to play it. The community can then produce ports of the source material to whatever game system they wish, as needed.&lt;br /&gt;
&lt;br /&gt;
===The World===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[TROS in the Hammer|The World at &#039;TROS in the Hammer&#039;]]&lt;br /&gt;
&lt;br /&gt;
A post-apocalyptic, fairly dark and gritty fantasy setting with several unique cultures and shamanic magic.  Currently for use with the Riddle of Steel, but very little game specific stuff.&lt;br /&gt;
&lt;br /&gt;
==GM Resources==&lt;br /&gt;
Everything needed to make a [[GM]]&#039;s life easier&lt;br /&gt;
&lt;br /&gt;
===General Resources and Links===&lt;br /&gt;
These are generic resources covering various topics that might be of use to game masters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Free_Adventures|Free Adventures]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Free_RPGs|Free RPGs]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Free_Software|Free Software]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[RESOURCES:_Npcs|Npcs]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[RESOURCES:_Gaming_Websites|Gaming Websites]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Non_Gaming_Websites|Non Gaming Websites]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Cool_Fight_Locations|Cool Fight Locations]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Stereotype_List|Stereotype List]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Great_Quotes_List|Great Quotes of RPGNet]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Aspects_List|Aspects List]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===How to Run Game X===&lt;br /&gt;
A continuation of the thread of the same name from RPOpen--game-specific advice on how to GM.  Additional contributions are welcome!  [[How_to_Run:Main_Page|The main page is here]], and [[:Category:How_to_Run|the category page is here.]]&lt;br /&gt;
&lt;br /&gt;
===XXX: GROK IT!===&lt;br /&gt;
A resource page with links to various &amp;quot;review&amp;quot; guides, formatted in a style similar to &amp;quot;[http://en.wikipedia.org/wiki/For_Dummies For Dummies]&amp;quot; books.  Topics include games and game related material.&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Page:&#039;&#039;&#039; [[RESOURCES: GROK IT! Guide Reviews]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Short Adventures===&lt;br /&gt;
A resource page with short [[adventure]]s that [[GM]]s can drop into games to fill a night of play. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Short_Adventures]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Campaign Setups===&lt;br /&gt;
A resource page filled with thumbnail designs for [[campaign]]s, campaign ideas, and outlines to help jump-start a game. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Campaign_Setups]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===War Stories===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[War_Stories|War Stories]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tales of things that have happened during your gaming sessions which can amuse other gamers or serve as inspiration for GMs.&lt;br /&gt;
&lt;br /&gt;
===Game Meta-Info and Logs===&lt;br /&gt;
&lt;br /&gt;
This is where GMs can put information relating to their &#039;&#039;specific&#039;&#039; games, such as character sheets, logs, plot threads, et cetera.&lt;br /&gt;
&lt;br /&gt;
[[Game Info Page]].&lt;br /&gt;
&lt;br /&gt;
===System Bugbears===&lt;br /&gt;
&lt;br /&gt;
Not just the monster; a collection of notable issues in commonly used systems that should be considered or worked around before running the system.&lt;br /&gt;
&lt;br /&gt;
[[System Bugbears]]&lt;br /&gt;
&lt;br /&gt;
===Mission Generator===&lt;br /&gt;
&lt;br /&gt;
A random generic [[Mission Generator]].&lt;br /&gt;
&lt;br /&gt;
===Open Game Systems===&lt;br /&gt;
&lt;br /&gt;
A [[Open_Game_Systems|List of Games]] available under an [http://en.wikipedia.org/wiki/Open_license Open License] and thus usable for your own published games.&lt;br /&gt;
&lt;br /&gt;
== LARP Resources ==&lt;br /&gt;
&lt;br /&gt;
=== Gender Neutral Character Names ===&lt;br /&gt;
&lt;br /&gt;
A list of [[LARP:Gender Neutral Character Names|gender neutral names]] for those times when you don&#039;t know who will be playing a character.&lt;br /&gt;
&lt;br /&gt;
=== LARP Scenarios ===&lt;br /&gt;
&lt;br /&gt;
A list of [[LARP Scenarios|LARP scenarios]] that are available for purchase or free download from various sources.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Westlands===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[The_WestLands:Main_Page]]&lt;br /&gt;
&lt;br /&gt;
A European-style Weird-West LARP, near Seattle, WA.&lt;br /&gt;
&lt;br /&gt;
== RPGnet Meta-resources ==&lt;br /&gt;
&lt;br /&gt;
===The &amp;quot;Create a Character&amp;quot; Challenge===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[The &amp;quot;Create a Character&amp;quot; Challenge]]&lt;br /&gt;
&lt;br /&gt;
The challenge: Create one character for each game you own! &amp;lt;br&amp;gt; View the thread created by &amp;quot;chaldfont&amp;quot; [http://forum.rpg.net/showthread.php?t=345113 HERE].&lt;br /&gt;
&lt;br /&gt;
===Overly Honest RPG Book Covers===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Overly Honest RPG Book Covers]]&lt;br /&gt;
&lt;br /&gt;
An archive of the hilarious images generated by the RPGnet thread of the same name.   &amp;lt;br&amp;gt; View the thread created by &amp;quot;Neko Ewen&amp;quot;  [http://forum.rpg.net/showthread.php?t=193489 HERE].&lt;br /&gt;
&lt;br /&gt;
===Number Lists===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Number Lists]]&lt;br /&gt;
&lt;br /&gt;
A collection of various open-ended lists that have sprung up over time and added to by various users, presented here in a more read-friendly format.&lt;br /&gt;
&lt;br /&gt;
===RPG Motivational Posters===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Motivational_Posters:Main_Page]]&lt;br /&gt;
&lt;br /&gt;
A collection of the posters from the Ultra-Thread on Roleplaying Open, &amp;quot;[http://forum.rpg.net/showthread.php?t=264472 RPG Motivational Posters]&amp;quot;  Still being transferred--please check the Template page before contributing!&lt;br /&gt;
&lt;br /&gt;
===RPGnet Thread Archive===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Forum_Archive:Main_Page|Forums Archive]]&lt;br /&gt;
&lt;br /&gt;
A user created archive of classic threads, in the spirit of the old &amp;quot;Best Of Forums&amp;quot; page.  Organized by forum, and alphabetics.&lt;br /&gt;
&lt;br /&gt;
=== RPGnet Gatherings ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Gatherings|RPGnet_Gatherings]]&lt;br /&gt;
&lt;br /&gt;
For information regarding any official meetups, gatherings and get togethers of RPGnet members.&lt;br /&gt;
&lt;br /&gt;
=== Tangency Timeline ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Tangency_Timeline|Tangency Timeline]]&lt;br /&gt;
&lt;br /&gt;
A timeline of important dates in the history of Tangency.&lt;br /&gt;
&lt;br /&gt;
=== Let&#039;s Play Threads ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Lets_Play|Let&#039;s Play Threads]]&lt;br /&gt;
&lt;br /&gt;
An archive of Let&#039;s Play threads from Video Games Open&lt;br /&gt;
&lt;br /&gt;
=== Video Games Open Community Resources ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[VGO Community Resources]]&lt;br /&gt;
&lt;br /&gt;
A collection of community resources, threads and links for the readers of VGO.&lt;br /&gt;
&lt;br /&gt;
==System Supplements==&lt;br /&gt;
This is a list of supplements for specific [[game system]]s. Please be sure to list which game system your [[supplement]] is for if you include something in this section. (If you prefer to search by system then look at the [[Special:Categories]] page.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For ease of use, this section has been moved to a sub-page, Please see [[Major_Projects/System_Supplements|here]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Terminology ==&lt;br /&gt;
These are guides to common rpg terminology.&lt;br /&gt;
&lt;br /&gt;
===Dungeons &amp;amp; Dragons glossary===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Dungeons &amp;amp; Dragons Glossary]]&lt;br /&gt;
&lt;br /&gt;
A collection of terms used on RPG.net (among other places) in discussions of &#039;&#039;Dungeons &amp;amp; Dragons&#039;&#039; and related games. As some of the oldest RPGs, they have accrued jargon all of their own.&lt;br /&gt;
&lt;br /&gt;
===Game title abbreviation===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Game_title_abbreviations]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a collection of abbreviations used for various games and game lines.&lt;br /&gt;
&lt;br /&gt;
===RPG Lexica===&lt;br /&gt;
&lt;br /&gt;
A collection of [[RPG_Lexica:Main_Page|Gamer Jargon]]--terms used by the &#039;&#039;players&#039;&#039; as opposed to the game&#039;s authors and designers.&lt;br /&gt;
Still very much a work in progress... please contribute!&lt;br /&gt;
&lt;br /&gt;
===What&#039;s in a (GM&#039;s) Name?===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Referee]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a collection of various game master names for different games&lt;br /&gt;
&lt;br /&gt;
==MMORPG Guilds==&lt;br /&gt;
&lt;br /&gt;
[[Blacksky Company]] (WoW Kirin Tor Horde)&lt;br /&gt;
&lt;br /&gt;
[[Pig and Whistle Society]] (WoW Kirin Tor Alliance)&lt;br /&gt;
&lt;br /&gt;
[[Meta Forces]] (CoH/CoV)&lt;br /&gt;
&lt;br /&gt;
[[Versus Gloria Omnis]] (Eve Online)&lt;br /&gt;
&lt;br /&gt;
===Where Did I Come From?===&lt;br /&gt;
A game where an orphan kills his parents by travelling in time!&lt;br /&gt;
====BOO====&lt;/div&gt;</summary>
		<author><name>LightspeedLife</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TANoTerrans:Characters:Background&amp;diff=308990</id>
		<title>TANoTerrans:Characters:Background</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TANoTerrans:Characters:Background&amp;diff=308990"/>
		<updated>2016-11-10T08:19:25Z</updated>

		<summary type="html">&lt;p&gt;LightspeedLife: Created page with &amp;quot;Back to Main ----  ;Tribe :One of countless tribes, Earthbound, or in space.  ;Street Urchin :Grew up in the underbowels of a big city.  ;Duct Jockey...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[TANoTerrans:Main_Page|Back to Main]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
;Tribe&lt;br /&gt;
:One of countless tribes, Earthbound, or in space.&lt;br /&gt;
&lt;br /&gt;
;Street Urchin&lt;br /&gt;
:Grew up in the underbowels of a big city.&lt;br /&gt;
&lt;br /&gt;
;Duct Jockey&lt;br /&gt;
:Stowaway in a space station.&lt;br /&gt;
&lt;br /&gt;
;Military&lt;br /&gt;
:Serve(d) in one of the navies.&lt;br /&gt;
&lt;br /&gt;
???&lt;/div&gt;</summary>
		<author><name>LightspeedLife</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TANoTerrans:Characters:Races&amp;diff=308989</id>
		<title>TANoTerrans:Characters:Races</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TANoTerrans:Characters:Races&amp;diff=308989"/>
		<updated>2016-11-10T08:19:01Z</updated>

		<summary type="html">&lt;p&gt;LightspeedLife: added main page link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[TANoTerrans:Main_Page|Return to Home]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Back, way back, before the beginning of The War, when an evolving humankind was expanding into the stars, the Raive created modified human clades as specialized pioneers. There are two main clades (and several sub-clades) in existence today; Sulmans and Celestes, designed for planet and space work, respectively. Within these broader categories are a number of sub-categories, but the main breakdown goes as follows:&lt;br /&gt;
&lt;br /&gt;
;Sulman&lt;br /&gt;
:Sulmans are generally larger and stronger than Celestes, with thicker, denser hair. They are natural orienteers, cartographers, and seekers. They all have enhanced sensory organs that enable them to find resources in unfamiliar places.&lt;br /&gt;
* Blood and respiratory filters neutralize most toxins and disease&lt;br /&gt;
* Tough, thick skin resists scratch damage.&lt;br /&gt;
* Enhanced healing and injury response&lt;br /&gt;
* Faster reaction time and perception&lt;br /&gt;
* More efficient storage of water and nutrients enables them to last for long periods without food or water&lt;br /&gt;
:; Arktos&lt;br /&gt;
:: Cold-weather sub-clade also sometimes called Bearmen for their great size and hairy bodies. They can live comfortably in arctic and sub-arctic climates, requiring extra warmth only at ~-200&amp;amp;degC. however, temperatures above 8&amp;amp;degC feel uncomfortably warm.&lt;br /&gt;
:; Torridos&lt;br /&gt;
:: Hot-weather desert sub-clade, have unusually long faces and nostrils to reclaim as much water as possible from exhalation, fat which collects on the back to provide the least insulation as possible in the desert heat, fat which is mostly water.&lt;br /&gt;
;Celeste&lt;br /&gt;
:Celestes, on the other hand, are small, thin, flexible, and mostly hairless. (Sounds like a dream, right?) They shed very little of what little hair they have, possess skin musculature to force the flow of fluids in the body to correct proportions. Thus, they don&#039;t suffer from space or motion sickness. They have strong, but light bones with a biologically-thickened lattice structure, and a tough skull and brain. They make well-adapted Z-G Warriors. Also, all Celestes have prehensile feet. They have a good eye for detail, are thorough, logical, and good at math.&lt;br /&gt;
:Celestes&#039; Raive-adapted germlines tend to split them into castes by role. The Ambaiss form the legal and judicial caste, Gaardain and Vacovius form a service class of military and commercial focus, respectively, while Celeste Antisol are often mistrusted and shunned.&lt;br /&gt;
:;Celeste Vacovius&lt;br /&gt;
::Variation which can survive conscious in vacuum for longer thanks to hormone responses in the blood, although it is still extremely painful. They have more dexterous feet designed for tool use, and multispectral vision to see damages to equipment.&lt;br /&gt;
:;Celeste Gaardain&lt;br /&gt;
::Hardier Celeste variant; Redundant organs provide backup in case of organ failure due to radiation sickness or other hazards. As well, improved healing capabilities remove cancerous cells naturally.&lt;br /&gt;
:;Celeste Antisol&lt;br /&gt;
::Raive-adapted celeste bred from Gaardain stock. Albino and completely hairless, the intention was to create a stronger, better soldier that would psychologically demoralize the Terran Celestes during the war.&lt;br /&gt;
:;Celeste Ambaiss&lt;br /&gt;
::Diplomatic and scientific germline. Ambaiss have smooth, noble features and tend to be intelligent and witty.&lt;br /&gt;
&lt;br /&gt;
;Uplifts&lt;br /&gt;
:Uplifts were created before the war for their technical advantages over Terrans in certain specialized fields. Now they find what work they can get, like everyone else.&lt;br /&gt;
:;Chimp&lt;br /&gt;
:;Octopus&lt;br /&gt;
:;Raccoon&lt;br /&gt;
&lt;br /&gt;
;Nephilim&lt;/div&gt;</summary>
		<author><name>LightspeedLife</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TANoTerrans:Characters:Races&amp;diff=308875</id>
		<title>TANoTerrans:Characters:Races</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TANoTerrans:Characters:Races&amp;diff=308875"/>
		<updated>2016-11-08T01:59:46Z</updated>

		<summary type="html">&lt;p&gt;LightspeedLife: added a little info on celestes and the Ambaiss caste.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back, way back, before the beginning of The War, when an evolving humankind was expanding into the stars, the Raive created modified human clades as specialized pioneers. There are two main clades (and several sub-clades) in existence today; Sulmans and Celestes, designed for planet and space work, respectively. Within these broader categories are a number of sub-categories, but the main breakdown goes as follows:&lt;br /&gt;
&lt;br /&gt;
;Sulman&lt;br /&gt;
:Sulmans are generally larger and stronger than Celestes, with thicker, denser hair. They are natural orienteers, cartographers, and seekers. They all have enhanced sensory organs that enable them to find resources in unfamiliar places.&lt;br /&gt;
* Blood and respiratory filters neutralize most toxins and disease&lt;br /&gt;
* Tough, thick skin resists scratch damage.&lt;br /&gt;
* Enhanced healing and injury response&lt;br /&gt;
* Faster reaction time and perception&lt;br /&gt;
* More efficient storage of water and nutrients enables them to last for long periods without food or water&lt;br /&gt;
:; Arktos&lt;br /&gt;
:: Cold-weather sub-clade also sometimes called Bearmen for their great size and hairy bodies. They can live comfortably in arctic and sub-arctic climates, requiring extra warmth only at ~-200&amp;amp;degC. however, temperatures above 8&amp;amp;degC feel uncomfortably warm.&lt;br /&gt;
:; Torridos&lt;br /&gt;
:: Hot-weather desert sub-clade, have unusually long faces and nostrils to reclaim as much water as possible from exhalation, fat which collects on the back to provide the least insulation as possible in the desert heat, fat which is mostly water.&lt;br /&gt;
;Celeste&lt;br /&gt;
:Celestes, on the other hand, are small, thin, flexible, and mostly hairless. (Sounds like a dream, right?) They shed very little of what little hair they have, possess skin musculature to force the flow of fluids in the body to correct proportions. Thus, they don&#039;t suffer from space or motion sickness. They have strong, but light bones with a biologically-thickened lattice structure, and a tough skull and brain. They make well-adapted Z-G Warriors. Also, all Celestes have prehensile feet. They have a good eye for detail, are thorough, logical, and good at math.&lt;br /&gt;
:Celestes&#039; Raive-adapted germlines tend to split them into castes by role. The Ambaiss form the legal and judicial caste, Gaardain and Vacovius form a service class of military and commercial focus, respectively, while Celeste Antisol are often mistrusted and shunned.&lt;br /&gt;
:;Celeste Vacovius&lt;br /&gt;
::Variation which can survive conscious in vacuum for longer thanks to hormone responses in the blood, although it is still extremely painful. They have more dexterous feet designed for tool use, and multispectral vision to see damages to equipment.&lt;br /&gt;
:;Celeste Gaardain&lt;br /&gt;
::Hardier Celeste variant; Redundant organs provide backup in case of organ failure due to radiation sickness or other hazards. As well, improved healing capabilities remove cancerous cells naturally.&lt;br /&gt;
:;Celeste Antisol&lt;br /&gt;
::Raive-adapted celeste bred from Gaardain stock. Albino and completely hairless, the intention was to create a stronger, better soldier that would psychologically demoralize the Terran Celestes during the war.&lt;br /&gt;
:;Celeste Ambaiss&lt;br /&gt;
::Diplomatic and scientific germline. Ambaiss have smooth, noble features and tend to be intelligent and witty.&lt;br /&gt;
&lt;br /&gt;
;Uplifts&lt;br /&gt;
:Uplifts were created before the war for their technical advantages over Terrans in certain specialized fields. Now they find what work they can get, like everyone else.&lt;br /&gt;
:;Chimp&lt;br /&gt;
:;Octopus&lt;br /&gt;
:;Raccoon&lt;br /&gt;
&lt;br /&gt;
;Nephilim&lt;/div&gt;</summary>
		<author><name>LightspeedLife</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TANoTerrans:Characters:Races&amp;diff=308850</id>
		<title>TANoTerrans:Characters:Races</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TANoTerrans:Characters:Races&amp;diff=308850"/>
		<updated>2016-11-07T22:16:25Z</updated>

		<summary type="html">&lt;p&gt;LightspeedLife: baseline Terran clades&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back, way back, before the beginning of The War, when an evolving humankind was expanding into the stars, the Raive created modified human clades as specialized pioneers. There are two main clades (and several sub-clades) in existence today; Sulmans and Celestes, designed for planet and space work, respectively. Within these broader categories are a number of sub-categories, but the main breakdown goes as follows:&lt;br /&gt;
&lt;br /&gt;
;Sulman&lt;br /&gt;
:Sulmans are generally larger and stronger than Celestes, with thicker, denser hair. They are natural orienteers, cartographers, and seekers. They all have enhanced sensory organs that enable them to find resources in unfamiliar places.&lt;br /&gt;
* Blood and respiratory filters neutralize most toxins and disease&lt;br /&gt;
* Tough, thick skin resists scratch damage.&lt;br /&gt;
* Enhanced healing and injury response&lt;br /&gt;
* Faster reaction time and perception&lt;br /&gt;
* More efficient storage of water and nutrients enables them to last for long periods without food or water&lt;br /&gt;
:; Arktos&lt;br /&gt;
:: Cold-weather sub-clade also sometimes called Bearmen for their great size and hairy bodies. They can live comfortably in arctic and sub-arctic climates, requiring extra warmth only at ~-200&amp;amp;degC. however, temperatures above 8&amp;amp;degC feel uncomfortably warm.&lt;br /&gt;
:; Torridos&lt;br /&gt;
:: Hot-weather desert sub-clade, have unusually long faces and nostrils to reclaim as much water as possible from exhalation, fat which collects on the back to provide the least insulation as possible in the desert heat, fat which is mostly water.&lt;br /&gt;
;Celeste&lt;br /&gt;
:Celestes, on the other hand, are small, thin, flexible, and mostly hairless. (Sounds like a dream, right?) They shed very little of what little hair they have, possess skin musculature to force the flow of fluids in the body to correct proportions. Thus, they don&#039;t suffer from space or motion sickness. They have strong, but light bones with a biologically-thickened lattice structure, and a tough skull and brain. They make well-adapted Z-G Warriors. Also, all Celestes have prehensile feet. They have a good eye for detail, are thorough, logical, and good at math.&lt;br /&gt;
:;Celeste Vacovius&lt;br /&gt;
::Variation which can survive conscious in vacuum for longer thanks to hormone responses in the blood, although it is still extremely painful. They have more dextrous feet designed for tool use, and multispectral vision to see damages to equipment.&lt;br /&gt;
:;Celeste Gaardain&lt;br /&gt;
::Hardier Celeste variant; Redundant organs provide backup in case of organ failure due to radiation sickness or other hazards. As well, improved healing capabilities remove cancerous cells naturally.&lt;br /&gt;
:;Celeste Antisol&lt;br /&gt;
::Raive-adapted celeste bred from Gaardain stock. Albino and completely hairless, the intention was to create a stronger, better soldier that would psychologically demoralize the Terran Celestes during the war.&lt;br /&gt;
&lt;br /&gt;
;Uplifts&lt;br /&gt;
:Uplifts were created before the war for their technical advantages over Terrans in certain specialized fields. Now they find what work they can get, like everyone else.&lt;br /&gt;
:;Chimp&lt;br /&gt;
:;Octopus&lt;br /&gt;
:;Raccoon&lt;br /&gt;
&lt;br /&gt;
;Nephilim&lt;/div&gt;</summary>
		<author><name>LightspeedLife</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TANoTerrans:Basics&amp;diff=308759</id>
		<title>TANoTerrans:Basics</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TANoTerrans:Basics&amp;diff=308759"/>
		<updated>2016-11-07T06:22:56Z</updated>

		<summary type="html">&lt;p&gt;LightspeedLife: rough summary of basic dice mechanic&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There Are No Terrans uses a roll-and-keep system using ten sided dice for basic conflict resolution. Roll a number of d10s equal to your ability + skills, and keep the number of highest dice equal to your ability. The number of dice from that pool over a Target Number (TN) are successes. Enough successes and your attempt succeeds. Extra successes count as criticals, and when dealing with attacks, roll on the critical effects table.&lt;/div&gt;</summary>
		<author><name>LightspeedLife</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TANoTerrans:Main_Page&amp;diff=308698</id>
		<title>TANoTerrans:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TANoTerrans:Main_Page&amp;diff=308698"/>
		<updated>2016-11-06T13:00:52Z</updated>

		<summary type="html">&lt;p&gt;LightspeedLife: late at night, hit save instead of preview. sorry, ...me.  --  simple formatting fixes, added TOC&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Greatest Science-Fiction RPG in the World, the Galaxy, The Universe, The Multiverse.&lt;br /&gt;
&lt;br /&gt;
= There Are No Terrans =&lt;br /&gt;
&lt;br /&gt;
In a time of &#039;&#039;&#039;chaos&#039;&#039;&#039; when &#039;&#039;&#039;guns ruled the calaxy&#039;&#039;&#039;, between the &#039;&#039;&#039;Fall of Terra&#039;&#039;&#039; and the &#039;&#039;&#039;Rise of Rogue&#039;&#039;&#039;, eldritch things threaten the &#039;&#039;&#039;void between worlds&#039;&#039;&#039;, and the threat that nearly ended life as we know it over a &#039;&#039;&#039;century&#039;&#039;&#039; ago, known as &#039;&#039;&#039;The Raive&#039;&#039;&#039; maintains a lingering presence at the edges of the wormhole plexus. It is a time of &#039;&#039;&#039;turmoil&#039;&#039;&#039;, and &#039;&#039;&#039;interstellar warfare&#039;&#039;&#039;, when There Are No Terrans, only &#039;&#039;&#039;outlaws&#039;&#039;&#039; and &#039;&#039;&#039;adversaries&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
I began dreaming up my first thoughts on No Terrans in the winter of 2014, though I had dreamed up many worlds before then, and they all contributed something to what I consider my grandest project yet.&lt;br /&gt;
&lt;br /&gt;
(There Are) No Terrans is a science-fantasy post-apocalypse... in space. A story of galactic destruction, unprecedented war, ultimate power and the horrors of what it creates, and of the fractured, ruined world left in the fallout. The 100% homebrew system I&#039;m in the process of creating aims to illustrate a theme of powerlessness with great destruction, and ultimate risk. It is a &amp;quot;shoot first, ask questions later&amp;quot; type of game. Expect to live forever or die trying. The universe will try to kill you, so may your friends. You may find that your true allies are inadequate, while your enemies are swallowed hole by even greater threats.&lt;br /&gt;
Anything may happen. Expect to die.&lt;br /&gt;
&lt;br /&gt;
(Maybe a lot if you&#039;re special.)&lt;br /&gt;
&lt;br /&gt;
#Table of Contents&lt;br /&gt;
##[[TANoTerrans:Rulebook|Game Rules]]&lt;br /&gt;
###[[TANoTerrans:Intro|First, an Introduction]]&lt;br /&gt;
###[[TANoTerrans:Playing|How to Play a Game That Wants to Kill You And Have Fun Doing It]]&lt;br /&gt;
###[[TANoTerrans:Basics|This is the Tutorial Level]]&lt;br /&gt;
###[[TANoTerrans:Characters:Main_Page|Character Stats]]&lt;br /&gt;
####[[TANoTerrans:Characters:Races|We&#039;re All Pink on the Inside]]&lt;br /&gt;
####[[TANoTerrans:Characters:Background|Tribes, Background, I Have a History!]]&lt;br /&gt;
####[[TANoTerrans:Characters:Adaptations|Adaptations]]&lt;br /&gt;
####[[TANoTerrans:Characters:Perks_n_Quirks|Perks &amp;amp; Quirks]]&lt;br /&gt;
####[[TANoTerrans:Characters:Traits|Vices, Virtues, and the Value of Moderation]]&lt;br /&gt;
####[[TANoTerrans:Characters:Attributes|What Are You Made Of?]]&lt;br /&gt;
####[[TANoTerrans:Characters:Class-Levels|A Role to Play...]]&lt;br /&gt;
####[[TANoTerrans:Characters:Assets|Possessions, Assets, Tech &amp;amp; Cybernetics... The Goodie Grab Bag]]&lt;br /&gt;
###[[TANoTerrans:How_To|How to Play the Game (For Real, This Time)]]&lt;br /&gt;
####[[TANoTerrans:Combat|Jumping Right in... Combat!]]&lt;br /&gt;
####[[TANoTerrans:Injury|Wounds &amp;amp; Conditions]]&lt;br /&gt;
####[[TANoTerrans:Dialogue|Talking it Out]]&lt;br /&gt;
####[[TANoTerrans:Specialties|Special Abilities for Special People]]&lt;br /&gt;
####[[TANoTerrans:Powers|Ontoabilities and Raive Tech]]&lt;br /&gt;
####[[TANoTerrans:Fear|Fear &amp;amp; Insanity]]&lt;br /&gt;
##[[TANoTerrans:Lore|Setting Information; Tour]]&lt;br /&gt;
###[[TANoTerrans:Timeline|The Story So Far...]]&lt;br /&gt;
###[[TANoTerrans:Map|The Shape of the World]]&lt;br /&gt;
###[[TANoTerrans:Players|The Powers That Be]]&lt;br /&gt;
###[[TANoTerrans:Creatures|From Anamagus to Zephyr, What Lives in the World]]&lt;br /&gt;
###[[TANoTerrans:Tech|Tools, Equipment, Machinery, and Transport by Era]]&lt;br /&gt;
###[[TANoTerrans:Appendix|Appendix]]&lt;/div&gt;</summary>
		<author><name>LightspeedLife</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TANoTerrans:Main_Page&amp;diff=308675</id>
		<title>TANoTerrans:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TANoTerrans:Main_Page&amp;diff=308675"/>
		<updated>2016-11-06T11:18:35Z</updated>

		<summary type="html">&lt;p&gt;LightspeedLife: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;In a time of &#039;&#039;&#039;chaos&#039;&#039;&#039; when &#039;&#039;&#039;guns ruled the calaxy&#039;&#039;&#039;, between the &#039;&#039;&#039;Fall of Terra&#039;&#039;&#039; and the &#039;&#039;&#039;Rise of Rogue&#039;&#039;&#039;, eldritch things threaten the &#039;&#039;&#039;void between worlds&#039;&#039;&#039;, and the threat that nearly ended life as we know it over a &#039;&#039;&#039;century&#039;&#039;&#039; ago, known as &#039;&#039;&#039;The Raive&#039;&#039;&#039; maintains a lingering presence at the edges of the wormhole plexus. It is a time of &#039;&#039;&#039;turmoil&#039;&#039;&#039;, and &#039;&#039;&#039;interstellar warfare&#039;&#039;&#039;, when There Are No Terrans, only &#039;&#039;&#039;outlaws&#039;&#039;&#039; and &#039;&#039;&#039;adversaries&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
 I began dreaming up my first thoughts on No Terrans in the winter of 2014, though I had dreamed up many worlds before then, and they all contributed something to what I consider my grandest project yet.&lt;br /&gt;
&lt;br /&gt;
 (There Are) No Terrans is a science-fantasy post-apocalypse... in space. A story of galactic destruction, unprecedented war, ultimate power and the horrors of what it creates, and of the fractured, ruined world left in the fallout. The 100% homebrew system I&#039;m in the process of creating aims to illustrate a theme of powerlessness with great destruction, and ultimate risk. It is a &amp;quot;shoot first, ask questions later&amp;quot; type of game. Expect to live forever or die trying. The universe will try to kill you, so may your friends. You may find that your true allies are inadequate, while your enemies are swallowed hole by even greater threats.&lt;br /&gt;
 Anything may happen. Expect to die.&lt;br /&gt;
&lt;br /&gt;
 (Maybe a lot if you&#039;re special.)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>LightspeedLife</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TANoTerrans:Main_Page&amp;diff=308674</id>
		<title>TANoTerrans:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TANoTerrans:Main_Page&amp;diff=308674"/>
		<updated>2016-11-06T11:12:28Z</updated>

		<summary type="html">&lt;p&gt;LightspeedLife: wrote first page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;  In a time of &#039;&#039;&#039;chaos&#039;&#039;&#039; when &#039;&#039;&#039;guns ruled the calaxy&#039;&#039;&#039;, between the &#039;&#039;&#039;Fall of Terra&#039;&#039;&#039; and the &#039;&#039;&#039;Rise of Rogue&#039;&#039;&#039;, eldritch things threaten the &#039;&#039;&#039;void between worlds&#039;&#039;&#039;, and the threat that nearly ended life as we know it over a &#039;&#039;&#039;century&#039;&#039;&#039; ago, known as &#039;&#039;&#039;The Raive&#039;&#039;&#039; maintains a lingering presence at the edges of the wormhole plexus. It is a time of &#039;&#039;&#039;turmoil&#039;&#039;&#039;, and &#039;&#039;&#039;interstellar warfare&#039;&#039;&#039;, when There Are No Terrans, only &#039;&#039;&#039;outlaws&#039;&#039;&#039; and &#039;&#039;&#039;adversaries&#039;&#039;&#039;.&lt;br /&gt;
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  I began dreaming up my first thoughts on No Terrans in the winter of 2014, though I had dreamed up many worlds before then, and they all contributed something to what I consider my grandest project yet.&lt;br /&gt;
  (There Are) No Terrans is a science-fantasy post-apocalypse... in space. A story of galactic destruction, unprecedented war, ultimate power and the horrors of what it creates, and of the fractured, ruined world left in the fallout. The 100% homebrew system I&#039;m in the process of creating aims to illustrate a theme of powerlessness with great destruction, and ultimate risk. It is a &amp;quot;shoot first, ask questions later&amp;quot; type of game. Expect to live forever or die trying. The universe will try to kill you, so may your friends. You may find that your true allies are inadequate, while your enemies are swallowed hole by even greater threats.&lt;br /&gt;
  Anything may happen. Expect to die.&lt;br /&gt;
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  (Maybe a lot if you&#039;re special.)&lt;/div&gt;</summary>
		<author><name>LightspeedLife</name></author>
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