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	<updated>2026-05-15T10:44:39Z</updated>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Joachim_de_Chatillon&amp;diff=322730</id>
		<title>Joachim de Chatillon</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Joachim_de_Chatillon&amp;diff=322730"/>
		<updated>2017-07-08T20:51:42Z</updated>

		<summary type="html">&lt;p&gt;Litpho: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Return to the [[Companions of our covenant|companions page]].&lt;br /&gt;
&lt;br /&gt;
[[File:Brown-leather-boots-medieval-costume.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Joachim was born out of wedlock in 1188 to Gaucher III of Châtillon and Maria, a common woman in employ to his father. Joachim&#039;s grandfather, Guy II of Châtillon, was not too pleased at first but tolerated the fling at first. When Joachim was five, Guy and Gaucher made a deal. Gaucher would be betrothed to Elisabeth of Saint-Pol, daughter of Hugo IV, Count of Saint-Pol. Maria would be sent to a convent. In exchange, Gaucher would be allowed to legitimise his firstborn. The union of Gaucher and Elisabeth produced several children and their half-brother was educated alongside them.&lt;br /&gt;
&lt;br /&gt;
Joachim proved to be an able warrior and protector of his younger siblings Guy and Hugo. Daring, brave, compassionate and pious - he tried his best to live up to all the knightly ideals. In 1209 he was knighted as a vassal of his father, who gave him leave to join the call of Philip II of France to Crusade in the Languedoc. Certain that he was doing the Lord&#039;s work, he traveled down to Béziers under the command of Simon de Montfort. He participated in the resulting massacre until he got injured and lost consciousness for a while. While he was recovering, he noticed that some people shone with an inner light, like they were wearing a halo. Others on the other hand, just seemed to ooze decay and, for a lack of a better word, evil. When he looked at his own hands, he could often see them being covered in blood.&lt;br /&gt;
&lt;br /&gt;
When his pilgrimage ended, he stayed in the Languedoc using his knowledge of the Crusaders and church methods to help the angelic ones (as he now thinks of them) escape slaughter, no matter which side they were on. As the years passed, he build a network to help him save those who are worthy and yet threatened. He considers the Massacre to be his largest sin, but since he doesn&#039;t see eye to eye with the Church about it, he hasn&#039;t confessed this particular sin in thirteen years and it&#039;s slowly eating him inside.&lt;br /&gt;
&lt;br /&gt;
As he hears about the covenant and their burgeoning reputation for hospitality, he will visit it to see if it can become a link in the network.&lt;br /&gt;
&lt;br /&gt;
== Vital Statistics ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 32&lt;br /&gt;
* &#039;&#039;&#039;Decrepitude:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Warping Score:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Confidence:&#039;&#039;&#039; 1 (3)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Characteristics&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Score&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
|- &lt;br /&gt;
| Int&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Per&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
| Pre&lt;br /&gt;
| +1&lt;br /&gt;
|- &lt;br /&gt;
| Com&lt;br /&gt;
| 0&lt;br /&gt;
|- &lt;br /&gt;
| Str&lt;br /&gt;
| +2&lt;br /&gt;
|- &lt;br /&gt;
| Sta&lt;br /&gt;
| +1&lt;br /&gt;
|- &lt;br /&gt;
| Dex&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Qik&lt;br /&gt;
| +1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Personality&#039;&#039;&#039; &lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Reputation&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| Compassionate&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Higher Purpose&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Pious&lt;br /&gt;
| +3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Virtues and Flaws ==&lt;br /&gt;
&lt;br /&gt;
=== Virtues ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Educated&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Improved Characteristics&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Knight&#039;&#039;&#039; (Minor, Social Status), &#039;&#039;&#039;Priviliged Upbringing&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Puissant Charm&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Puissant Great Weapon&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Sense Holiness and Unholiness&#039;&#039;&#039; (Minor, Supernatural), &#039;&#039;&#039;Social Contacts (merchants)&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Warrior&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Well-Traveled&#039;&#039;&#039; (Minor, General)&lt;br /&gt;
&lt;br /&gt;
=== Flaws ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compassionate&#039;&#039;&#039; (Major, Personality), &#039;&#039;&#039;Higher Purpose&#039;&#039;&#039; (Minor, Personality), &#039;&#039;&#039;Lingering Injury&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Manifest Sin&#039;&#039;&#039; (Minor, Supernatural), &#039;&#039;&#039;Oath of Fealty&#039;&#039;&#039; (Major, Story), &#039;&#039;&#039;Pious&#039;&#039;&#039; (Minor, Personality)&lt;br /&gt;
&lt;br /&gt;
== Combat Stats ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Weapons:&#039;&#039;&#039; &#039;&#039;Dodging:&#039;&#039; Init 0, Atk N/A, Def 0, Dam N/A&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Weapons:&#039;&#039;&#039; &#039;&#039;Fist:&#039;&#039; Init 0, Atk 4, Def 3, Dam +2&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Weapons:&#039;&#039;&#039; &#039;&#039;Great Sword:&#039;&#039; Init 2, Atk 15, Def 11, Dam +11&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Weapons:&#039;&#039;&#039; &#039;&#039;Long Sword:&#039;&#039; Init 2, Atk 11, Def 6, Dam +8&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Weapons:&#039;&#039;&#039; &#039;&#039;Lance:&#039;&#039; Init 2, Atk 13, Def 0, Dam +7&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Soak:&#039;&#039;&#039; TBA&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Fatigue Levels:&#039;&#039;&#039; OK, 0, -1, -3, -5, Unconscious&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Wound Penalties:&#039;&#039;&#039; -1 (1-4), -3 (5-8), -5 (9-12), Incapacitated (13-16), Dead (17+)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Equipment:&#039;&#039;&#039; Heavy Leather Armour, Long Sword, Travelling horse&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Encumbrance:&#039;&#039;&#039; 1 (1)&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Speciality&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Score&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;XP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Area Lore: Gascony&lt;br /&gt;
| Politics&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Area Lore: Aquitaine&lt;br /&gt;
| Politics&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Area Lore: Ile de France&lt;br /&gt;
| Geography&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| Artes Liberales&lt;br /&gt;
| Rhetoric&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Athletics&lt;br /&gt;
| Endurance&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Awareness&lt;br /&gt;
| Alertness&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Bargain&lt;br /&gt;
| For smuggling&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Brawl&lt;br /&gt;
| Dodge&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Carouse&lt;br /&gt;
| Fitting in&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| Charm&lt;br /&gt;
| First impressions&lt;br /&gt;
| 3+2&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Civil and Canon Law&lt;br /&gt;
| Gascony law&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| Etiquette&lt;br /&gt;
| Nobility&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Folk Ken&lt;br /&gt;
| Nobles&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Great Weapon&lt;br /&gt;
| Great Sword&lt;br /&gt;
| 5+2&lt;br /&gt;
| 75&lt;br /&gt;
|- &lt;br /&gt;
| Guile&lt;br /&gt;
| Fast Talk&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Intrigue&lt;br /&gt;
| Gossip&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Language: Latin &lt;br /&gt;
| Courtly usage&lt;br /&gt;
| 4&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Language: Occitan&lt;br /&gt;
| Slang&lt;br /&gt;
| 5&lt;br /&gt;
| 75&lt;br /&gt;
|-  &lt;br /&gt;
| Leadership&lt;br /&gt;
| Inspirational&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Native Language: French&lt;br /&gt;
| Poetry&lt;br /&gt;
| 5&lt;br /&gt;
| 75&lt;br /&gt;
|- &lt;br /&gt;
| Organization Lore: Frankish Nobility&lt;br /&gt;
| Politics&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Organization Lore: The Church&lt;br /&gt;
| Politics&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| Ride&lt;br /&gt;
| Battle&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| Sense Holiness and Unholiness&lt;br /&gt;
| Discerning evil&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| Single Weapon&lt;br /&gt;
| Long Sword&lt;br /&gt;
| 4&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Stealth&lt;br /&gt;
| Sneak&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Survival&lt;br /&gt;
| Foraging&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Swim&lt;br /&gt;
| Clothed&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Theology&lt;br /&gt;
| Orthodoxy&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Teaching&lt;br /&gt;
| Warriors&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Possessions ==&lt;/div&gt;</summary>
		<author><name>Litpho</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Brown-leather-boots-medieval-costume.jpg&amp;diff=322729</id>
		<title>File:Brown-leather-boots-medieval-costume.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Brown-leather-boots-medieval-costume.jpg&amp;diff=322729"/>
		<updated>2017-07-08T20:49:50Z</updated>

		<summary type="html">&lt;p&gt;Litpho: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Litpho</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Auster_ex_Merinita&amp;diff=322728</id>
		<title>Auster ex Merinita</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Auster_ex_Merinita&amp;diff=322728"/>
		<updated>2017-07-08T20:37:31Z</updated>

		<summary type="html">&lt;p&gt;Litpho: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Return to the [[Magi|magi page]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
| [[Auster ex Merinita Grimoire|Grimoire]]&lt;br /&gt;
| [[Auster ex Merinita Laboratory|Laboratory]]&lt;br /&gt;
| [[Auster ex Merinita History|History]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Auster.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Auster is a small man with dark hair and an immaculately styl]]ed goatee. He moves slowly using a cane, gripping handholds ever so tightly for support as he finds it. He is considered friendly (for a Magus) by the Covenfolk, even though he is starting to get a reputation for snap judgments by his fellow Magi. Fortunately, so far he&#039;s been more right than wrong, but will that last?&lt;br /&gt;
&lt;br /&gt;
As a descendant of Mari who took the shape of a large goat, he has been gifted with goat&#039;s legs (covered by the Lame flaw) and a permanent goatee. The goatee can be shaven off, but will be back at the next sunrise.&lt;br /&gt;
&lt;br /&gt;
== Vital Statistics ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 26 (26)&lt;br /&gt;
* &#039;&#039;&#039;Decrepitude:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Warping Score:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Confidence:&#039;&#039;&#039; 1 (3)&lt;br /&gt;
* &#039;&#039;&#039;Sigil:&#039;&#039;&#039;  When Auster cast spells they are accompanied by sudden weather effects (a gust of wind, a distant thunderclap, a sudden dampness in the air). This is beyond his control and never large enough to grab hold of through ReAu magic. Depending on the effect, this can be quite unnatural when indoors.&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Characteristics&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Score&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
|- &lt;br /&gt;
| Int&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
| Per&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
| Pre&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Com&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Str&lt;br /&gt;
| -3&lt;br /&gt;
|- &lt;br /&gt;
| Sta&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Dex&lt;br /&gt;
| -3&lt;br /&gt;
|-&lt;br /&gt;
| Qik&lt;br /&gt;
| -3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Personality&#039;&#039;&#039; &lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Reputation&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Sympathy&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| Generous&lt;br /&gt;
| +3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Weather&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| Reckless&lt;br /&gt;
| +3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Virtues and Flaws ==&lt;br /&gt;
&lt;br /&gt;
=== Virtues ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Affinity With Creo&#039;&#039;&#039; (Minor, Hermetic), &#039;&#039;&#039;Affinity with Corpus&#039;&#039;&#039; (Minor, Hermetic), &#039;&#039;&#039;Book Learner&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Educated&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Faerie Blood (descendant of Mari)&#039;&#039;&#039; (Minor, Supernatural), &#039;&#039;&#039;Faerie Magic&#039;&#039;&#039; (Free [House], Hermetic), &#039;&#039;&#039;Flexible Formulaic Magic&#039;&#039;&#039; (Major, Hermetic), &#039;&#039;&#039;Hermetic Magus&#039;&#039;&#039; (Free, Social Status), &#039;&#039;&#039;Inventive Genius&#039;&#039;&#039; (Minor, Hermetic), &#039;&#039;&#039;Skilled Parens&#039;&#039;&#039; (Minor, Hermetic)&lt;br /&gt;
&lt;br /&gt;
=== Flaws ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Faerie Heritage&#039;&#039;&#039; (Major, Story), &#039;&#039;&#039;Generous&#039;&#039;&#039; (Minor, Personality), &#039;&#039;&#039;Lame&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Reckless&#039;&#039;&#039; (Minor, Personality), &#039;&#039;&#039;Unimaginative Learner&#039;&#039;&#039; (Minor, Hermetic), &#039;&#039;&#039;Vulnerable Magic (within Divine Influence)&#039;&#039;&#039; (Major, Hermetic)&lt;br /&gt;
&lt;br /&gt;
== Combat Stats ==&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Dodge&#039;&#039;&#039; Init -7, Atk n/a, Def -6, Dam n/a&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Weapons:&#039;&#039;&#039; &#039;&#039;Fist&#039;&#039; Init -5, Atk -4, Def -4, Dam -4&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Soak:&#039;&#039;&#039; +3&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Fatigue Levels:&#039;&#039;&#039; OK, 0, -1, -3, -5, Unconscious&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Wound Penalties:&#039;&#039;&#039; -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20), Dead (21+)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Equipment:&#039;&#039;&#039; Wizardly Robes, Cane&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Encumbrance:&#039;&#039;&#039; 1 (1)&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Speciality&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Score&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;XP&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| Artes Liberales&lt;br /&gt;
| Ritual Casting&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| Awareness&lt;br /&gt;
| Alertness&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Charm&lt;br /&gt;
| &lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Code of Hermes&lt;br /&gt;
| Provencal Tribunal procedures&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| Concentration&lt;br /&gt;
| Spell concentration&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Faerie Lore&lt;br /&gt;
| Faerie Powers&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Faerie Magic&lt;br /&gt;
| Experimenting&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| Finesse&lt;br /&gt;
| Precision&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| Folk Ken&lt;br /&gt;
| Covenfolk&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Guile&lt;br /&gt;
| Fast Talk&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| House Merinita Lore&lt;br /&gt;
| Initiating Self&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| Intrigue&lt;br /&gt;
| Plotting&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| Latin &lt;br /&gt;
| Hermetic usage&lt;br /&gt;
| 5&lt;br /&gt;
| 75&lt;br /&gt;
|- &lt;br /&gt;
| Magic Theory&lt;br /&gt;
| Inventing Spells&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Native Language: Occitan&lt;br /&gt;
| Storytelling&lt;br /&gt;
| 5&lt;br /&gt;
| 75&lt;br /&gt;
|-&lt;br /&gt;
| Parma Magica&lt;br /&gt;
| Corpus&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| Penetration&lt;br /&gt;
| Rego&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Teaching&lt;br /&gt;
| One on one&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
&lt;br /&gt;
=== Arts ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Art&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Score&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;XP&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| Creo&lt;br /&gt;
| 10&lt;br /&gt;
| 37/55&lt;br /&gt;
|- &lt;br /&gt;
| Intelligo&lt;br /&gt;
| 5&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Muto&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|- &lt;br /&gt;
| Perdo&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|- &lt;br /&gt;
| Rego&lt;br /&gt;
| 5&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Animal&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Aquam&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Auram&lt;br /&gt;
| 8&lt;br /&gt;
| 36&lt;br /&gt;
|-&lt;br /&gt;
| Corpus&lt;br /&gt;
| 10&lt;br /&gt;
| 37/55&lt;br /&gt;
|-&lt;br /&gt;
| Herbam&lt;br /&gt;
| 5&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Ignem&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Imaginem&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Mentem&lt;br /&gt;
| 7&lt;br /&gt;
| 28&lt;br /&gt;
|-&lt;br /&gt;
| Terram&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Vim&lt;br /&gt;
| 5&lt;br /&gt;
| 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Spells ===&lt;br /&gt;
&lt;br /&gt;
Summary of Austers spells below. See the [[Auster ex Merinita Grimoire | Grimoire]] for the full spell descriptions.&lt;br /&gt;
&lt;br /&gt;
==== Auram Spells ====&lt;br /&gt;
The (+1) with Auram Spells casting totals is due to Weather Sympathy.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
| &#039;&#039;&#039;Name&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;CT&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Duration&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Target&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Mastery&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Short Description&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| Air&#039;s Ghostly Form&lt;br /&gt;
| +21(+1)&lt;br /&gt;
| CrAu 5&lt;br /&gt;
| Touch&lt;br /&gt;
| Diameter&lt;br /&gt;
| Individual&lt;br /&gt;
| 0&lt;br /&gt;
| A thick fog forms around the magus.&lt;br /&gt;
|-&lt;br /&gt;
| Broom of the Winds&lt;br /&gt;
| +21(+1)&lt;br /&gt;
| CrAu 15&lt;br /&gt;
| Voice&lt;br /&gt;
| Momentary&lt;br /&gt;
| Individual&lt;br /&gt;
| 0&lt;br /&gt;
| Strong winds try to knock the target down&lt;br /&gt;
|-&lt;br /&gt;
| Charge of the Angry Winds&lt;br /&gt;
| +21(+1)&lt;br /&gt;
| CrAu 15&lt;br /&gt;
| Voice&lt;br /&gt;
| Concentration&lt;br /&gt;
| Individual&lt;br /&gt;
| 0&lt;br /&gt;
| Moving wall of wind&lt;br /&gt;
|-&lt;br /&gt;
| Whispering Winds&lt;br /&gt;
| +16&lt;br /&gt;
| InAu 15&lt;br /&gt;
| Sight&lt;br /&gt;
| Concentration&lt;br /&gt;
| Individual&lt;br /&gt;
| 0&lt;br /&gt;
| Hear everything spoken in line of sight&lt;br /&gt;
|-&lt;br /&gt;
| Ward against Rain&lt;br /&gt;
| +16&lt;br /&gt;
| ReAu 10&lt;br /&gt;
| Personal&lt;br /&gt;
| Sun&lt;br /&gt;
| Individual&lt;br /&gt;
| 0&lt;br /&gt;
| Keep dry&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Corpus Spells ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
| &#039;&#039;&#039;Name&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;CT&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Duration&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Target&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Mastery&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Short Description&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| Bind Wound &lt;br /&gt;
| +23&lt;br /&gt;
| CrCo 10&lt;br /&gt;
| Touch&lt;br /&gt;
| Sun&lt;br /&gt;
| Individual&lt;br /&gt;
| 0&lt;br /&gt;
| Keep wounds from getting worse&lt;br /&gt;
|-&lt;br /&gt;
| The Chirurgeon&#039;s Healing Touch&lt;br /&gt;
| +23&lt;br /&gt;
| CrCo 20&lt;br /&gt;
| Touch&lt;br /&gt;
| Momentary&lt;br /&gt;
| Individual, Ritual&lt;br /&gt;
| 0&lt;br /&gt;
| Heal a Light Wound caused by anything but poison or disease&lt;br /&gt;
|-&lt;br /&gt;
| Revealed Flaws of Mortal Flesh&lt;br /&gt;
| +18&lt;br /&gt;
| InCo 10&lt;br /&gt;
| Touch&lt;br /&gt;
| Momentary&lt;br /&gt;
| Individual&lt;br /&gt;
| 0&lt;br /&gt;
| Find medical defects&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Herbam Spells  ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
| &#039;&#039;&#039;Name&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;CT&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Duration&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Target&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Mastery&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Short Description&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| Intuition of the Forest&lt;br /&gt;
| +13&lt;br /&gt;
| InHe 10&lt;br /&gt;
| Touch&lt;br /&gt;
| Sun&lt;br /&gt;
| Group&lt;br /&gt;
| 0&lt;br /&gt;
| +3 to all nature-oriented rolls (no spells) / no significant harm to the forest&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Mentem Spells  ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
| &#039;&#039;&#039;Name&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;CT&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Duration&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Target&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Mastery&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Short Description&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| Panic of the Trembling Heart&lt;br /&gt;
| +20&lt;br /&gt;
| CrMe 15&lt;br /&gt;
| Eye&lt;br /&gt;
| Sun&lt;br /&gt;
| Individual&lt;br /&gt;
| 0&lt;br /&gt;
| Cause an overpowering fear of something&lt;br /&gt;
|- &lt;br /&gt;
| The Call to Slumber&lt;br /&gt;
| +15&lt;br /&gt;
| ReMe 10&lt;br /&gt;
| Voice&lt;br /&gt;
| Momentary&lt;br /&gt;
| Individual&lt;br /&gt;
| 0&lt;br /&gt;
| Cause someone to sleep within a few seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Vim Spells  ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
| &#039;&#039;&#039;Name&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;CT&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Duration&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Target&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Mastery&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Short Description&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| Sense the Nature of Vis&lt;br /&gt;
| +13&lt;br /&gt;
| InVi 5&lt;br /&gt;
| Touch&lt;br /&gt;
| Momentary&lt;br /&gt;
| Individual&lt;br /&gt;
| 0&lt;br /&gt;
| Find out what Art raw Vis is connected to&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Possessions ==&lt;br /&gt;
&lt;br /&gt;
==== Vis ====&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;/div&gt;</summary>
		<author><name>Litpho</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Joachim_de_Chatillon&amp;diff=322706</id>
		<title>Joachim de Chatillon</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Joachim_de_Chatillon&amp;diff=322706"/>
		<updated>2017-07-08T19:24:18Z</updated>

		<summary type="html">&lt;p&gt;Litpho: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Return to the [[Companions of our covenant|companions page]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Joachim was born out of wedlock in 1188 to Gaucher III of Châtillon and Maria, a common woman in employ to his father. Joachim&#039;s grandfather, Guy II of Châtillon, was not too pleased at first but tolerated the fling at first. When Joachim was five, Guy and Gaucher made a deal. Gaucher would be betrothed to Elisabeth of Saint-Pol, daughter of Hugo IV, Count of Saint-Pol. Maria would be sent to a convent. In exchange, Gaucher would be allowed to legitimise his firstborn. The union of Gaucher and Elisabeth produced several children and their half-brother was educated alongside them.&lt;br /&gt;
&lt;br /&gt;
Joachim proved to be an able warrior and protector of his younger siblings Guy and Hugo. Daring, brave, compassionate and pious - he tried his best to live up to all the knightly ideals. In 1209 he was knighted as a vassal of his father, who gave him leave to join the call of Philip II of France to Crusade in the Languedoc. Certain that he was doing the Lord&#039;s work, he traveled down to Béziers under the command of Simon de Montfort. He participated in the resulting massacre until he got injured and lost consciousness for a while. While he was recovering, he noticed that some people shone with an inner light, like they were wearing a halo. Others on the other hand, just seemed to ooze decay and, for a lack of a better word, evil. When he looked at his own hands, he could often see them being covered in blood.&lt;br /&gt;
&lt;br /&gt;
When his pilgrimage ended, he stayed in the Languedoc using his knowledge of the Crusaders and church methods to help the angelic ones (as he now thinks of them) escape slaughter, no matter which side they were on. As the years passed, he build a network to help him save those who are worthy and yet threatened. He considers the Massacre to be his largest sin, but since he doesn&#039;t see eye to eye with the Church about it, he hasn&#039;t confessed this particular sin in thirteen years and it&#039;s slowly eating him inside.&lt;br /&gt;
&lt;br /&gt;
As he hears about the covenant and their burgeoning reputation for hospitality, he will visit it to see if it can become a link in the network.&lt;br /&gt;
&lt;br /&gt;
== Vital Statistics ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 32&lt;br /&gt;
* &#039;&#039;&#039;Decrepitude:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Warping Score:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Confidence:&#039;&#039;&#039; 1 (3)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Characteristics&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Score&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
|- &lt;br /&gt;
| Int&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Per&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
| Pre&lt;br /&gt;
| +1&lt;br /&gt;
|- &lt;br /&gt;
| Com&lt;br /&gt;
| 0&lt;br /&gt;
|- &lt;br /&gt;
| Str&lt;br /&gt;
| +2&lt;br /&gt;
|- &lt;br /&gt;
| Sta&lt;br /&gt;
| +1&lt;br /&gt;
|- &lt;br /&gt;
| Dex&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Qik&lt;br /&gt;
| +1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Personality&#039;&#039;&#039; &lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Reputation&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| Compassionate&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Higher Purpose&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Pious&lt;br /&gt;
| +3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Virtues and Flaws ==&lt;br /&gt;
&lt;br /&gt;
=== Virtues ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Educated&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Improved Characteristics&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Knight&#039;&#039;&#039; (Minor, Social Status), &#039;&#039;&#039;Priviliged Upbringing&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Puissant Charm&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Puissant Great Weapon&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Sense Holiness and Unholiness&#039;&#039;&#039; (Minor, Supernatural), &#039;&#039;&#039;Social Contacts (merchants)&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Warrior&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Well-Traveled&#039;&#039;&#039; (Minor, General)&lt;br /&gt;
&lt;br /&gt;
=== Flaws ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compassionate&#039;&#039;&#039; (Major, Personality), &#039;&#039;&#039;Higher Purpose&#039;&#039;&#039; (Minor, Personality), &#039;&#039;&#039;Lingering Injury&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Manifest Sin&#039;&#039;&#039; (Minor, Supernatural), &#039;&#039;&#039;Oath of Fealty&#039;&#039;&#039; (Major, Story), &#039;&#039;&#039;Pious&#039;&#039;&#039; (Minor, Personality)&lt;br /&gt;
&lt;br /&gt;
== Combat Stats ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Weapons:&#039;&#039;&#039; &#039;&#039;Dodging:&#039;&#039; Init 0, Atk N/A, Def 0, Dam N/A&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Weapons:&#039;&#039;&#039; &#039;&#039;Fist:&#039;&#039; Init 0, Atk 4, Def 3, Dam +2&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Weapons:&#039;&#039;&#039; &#039;&#039;Great Sword:&#039;&#039; Init 2, Atk 15, Def 11, Dam +11&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Weapons:&#039;&#039;&#039; &#039;&#039;Long Sword:&#039;&#039; Init 2, Atk 11, Def 6, Dam +8&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Weapons:&#039;&#039;&#039; &#039;&#039;Lance:&#039;&#039; Init 2, Atk 13, Def 0, Dam +7&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Soak:&#039;&#039;&#039; TBA&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Fatigue Levels:&#039;&#039;&#039; OK, 0, -1, -3, -5, Unconscious&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Wound Penalties:&#039;&#039;&#039; -1 (1-4), -3 (5-8), -5 (9-12), Incapacitated (13-16), Dead (17+)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Equipment:&#039;&#039;&#039; Heavy Leather Armour, Long Sword, Travelling horse&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Encumbrance:&#039;&#039;&#039; 1 (1)&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Speciality&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Score&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;XP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Area Lore: Gascony&lt;br /&gt;
| Politics&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Area Lore: Aquitaine&lt;br /&gt;
| Politics&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Area Lore: Ile de France&lt;br /&gt;
| Geography&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| Artes Liberales&lt;br /&gt;
| Rhetoric&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Athletics&lt;br /&gt;
| Endurance&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Awareness&lt;br /&gt;
| Alertness&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Bargain&lt;br /&gt;
| For smuggling&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Brawl&lt;br /&gt;
| Dodge&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Carouse&lt;br /&gt;
| Fitting in&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| Charm&lt;br /&gt;
| First impressions&lt;br /&gt;
| 3+2&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Civil and Canon Law&lt;br /&gt;
| Gascony law&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| Etiquette&lt;br /&gt;
| Nobility&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Folk Ken&lt;br /&gt;
| Nobles&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Great Weapon&lt;br /&gt;
| Great Sword&lt;br /&gt;
| 5+2&lt;br /&gt;
| 75&lt;br /&gt;
|- &lt;br /&gt;
| Guile&lt;br /&gt;
| Fast Talk&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Intrigue&lt;br /&gt;
| Gossip&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Language: Latin &lt;br /&gt;
| Courtly usage&lt;br /&gt;
| 4&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Language: Occitan&lt;br /&gt;
| Slang&lt;br /&gt;
| 5&lt;br /&gt;
| 75&lt;br /&gt;
|-  &lt;br /&gt;
| Leadership&lt;br /&gt;
| Inspirational&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Native Language: French&lt;br /&gt;
| Poetry&lt;br /&gt;
| 5&lt;br /&gt;
| 75&lt;br /&gt;
|- &lt;br /&gt;
| Organization Lore: Frankish Nobility&lt;br /&gt;
| Politics&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Organization Lore: The Church&lt;br /&gt;
| Politics&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| Ride&lt;br /&gt;
| Battle&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| Sense Holiness and Unholiness&lt;br /&gt;
| Discerning evil&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| Single Weapon&lt;br /&gt;
| Long Sword&lt;br /&gt;
| 4&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Stealth&lt;br /&gt;
| Sneak&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Survival&lt;br /&gt;
| Foraging&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Swim&lt;br /&gt;
| Clothed&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Theology&lt;br /&gt;
| Orthodoxy&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Teaching&lt;br /&gt;
| Warriors&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Possessions ==&lt;/div&gt;</summary>
		<author><name>Litpho</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Joachim_de_Chatillon&amp;diff=322703</id>
		<title>Joachim de Chatillon</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Joachim_de_Chatillon&amp;diff=322703"/>
		<updated>2017-07-08T19:16:56Z</updated>

		<summary type="html">&lt;p&gt;Litpho: /* Combat Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Return to the [[Companions of our covenant|companions page]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Joachim was born out of wedlock in 1188 to Gaucher III of Châtillon and Maria, a common woman in employ to his father. Joachim&#039;s grandfather, Guy II of Châtillon, was not too pleased at first but tolerated the fling at first. When Joachim was five, Guy and Gaucher made a deal. Gaucher would be betrothed to Elisabeth of Saint-Pol, daughter of Hugo IV, Count of Saint-Pol. Maria would be sent to a convent. In exchange, Gaucher would be allowed to legitimize his firstborn. The union of Gaucher and Elisabeth produced several children and their half-brother was educated alongside them.&lt;br /&gt;
&lt;br /&gt;
Joachim proved to be an able warrior and protector of his younger siblings Guy and Hugo. Daring, brave, compassionate and pious - he tried his best to live up to all the knightly ideals. In 1209 he was knighted as a vassal of his father, who gave him leave to join the call of Philip II of France to Crusade in the Languedoc. Certain that he was doing the Lord&#039;s work, he traveled down to Béziers under the command of Simon de Montfort. He participated in the resulting massacre until he got injured and lost consciousness for a while. While he was recovering, he noticed that some people shone with an inner light, like they were wearing a halo. Others on the other hand, just seemed to ooze decay and, for a lack of a better word, evil. When he looked at his own hands, he could often see them being covered in blood.&lt;br /&gt;
&lt;br /&gt;
When his pilgrimage ended, he stayed in the Languedoc using his knowledge of the Crusaders and church methods to help the angelic ones (as he now thinks of them) escape slaughter, no matter which side they&#039;re on.&lt;br /&gt;
&lt;br /&gt;
== Vital Statistics ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 32&lt;br /&gt;
* &#039;&#039;&#039;Decrepitude:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Warping Score:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Confidence:&#039;&#039;&#039; 1 (3)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Characteristics&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Score&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
|- &lt;br /&gt;
| Int&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Per&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
| Pre&lt;br /&gt;
| +1&lt;br /&gt;
|- &lt;br /&gt;
| Com&lt;br /&gt;
| 0&lt;br /&gt;
|- &lt;br /&gt;
| Str&lt;br /&gt;
| +2&lt;br /&gt;
|- &lt;br /&gt;
| Sta&lt;br /&gt;
| +1&lt;br /&gt;
|- &lt;br /&gt;
| Dex&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Qik&lt;br /&gt;
| +1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Personality&#039;&#039;&#039; &lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Reputation&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| Compassionate&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Higher Purpose&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Pious&lt;br /&gt;
| +3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Virtues and Flaws ==&lt;br /&gt;
&lt;br /&gt;
=== Virtues ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Educated&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Improved Characteristics&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Knight&#039;&#039;&#039; (Minor, Social Status), &#039;&#039;&#039;Priviliged Upbringing&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Puissant Charm&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Puissant Great Weapon&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Sense Holiness and Unholiness&#039;&#039;&#039; (Minor, Supernatural), &#039;&#039;&#039;Social Contacts (merchants)&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Warrior&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Well-Traveled&#039;&#039;&#039; (Minor, General)&lt;br /&gt;
&lt;br /&gt;
=== Flaws ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compassionate&#039;&#039;&#039; (Major, Personality), &#039;&#039;&#039;Higher Purpose&#039;&#039;&#039; (Minor, Personality), &#039;&#039;&#039;Lingering Injury&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Manifest Sin&#039;&#039;&#039; (Minor, Supernatural), &#039;&#039;&#039;Oath of Fealty&#039;&#039;&#039; (Major, Story), &#039;&#039;&#039;Pious&#039;&#039;&#039; (Minor, Personality)&lt;br /&gt;
&lt;br /&gt;
== Combat Stats ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Weapons:&#039;&#039;&#039; &#039;&#039;Dodging:&#039;&#039; Init 0, Atk N/A, Def 0, Dam N/A&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Weapons:&#039;&#039;&#039; &#039;&#039;Fist:&#039;&#039; Init 0, Atk 4, Def 3, Dam +2&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Weapons:&#039;&#039;&#039; &#039;&#039;Great Sword:&#039;&#039; Init 2, Atk 15, Def 11, Dam +11&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Weapons:&#039;&#039;&#039; &#039;&#039;Long Sword:&#039;&#039; Init 2, Atk 11, Def 6, Dam +8&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Weapons:&#039;&#039;&#039; &#039;&#039;Lance:&#039;&#039; Init 2, Atk 13, Def 0, Dam +7&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Soak:&#039;&#039;&#039; TBA&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Fatigue Levels:&#039;&#039;&#039; OK, 0, -1, -3, -5, Unconscious&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Wound Penalties:&#039;&#039;&#039; -1 (1-4), -3 (5-8), -5 (9-12), Incapacitated (13-16), Dead (17+)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Equipment:&#039;&#039;&#039; Heavy Leather Armour, Long Sword, Travelling horse&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Encumbrance:&#039;&#039;&#039; 1 (1)&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Speciality&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Score&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;XP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Area Lore: Gascony&lt;br /&gt;
| Politics&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Area Lore: Aquitaine&lt;br /&gt;
| Politics&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Area Lore: Ile de France&lt;br /&gt;
| Geography&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| Artes Liberales&lt;br /&gt;
| Rhetoric&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Athletics&lt;br /&gt;
| Endurance&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Awareness&lt;br /&gt;
| Alertness&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Bargain&lt;br /&gt;
| For smuggling&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Brawl&lt;br /&gt;
| Dodge&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Carouse&lt;br /&gt;
| Fitting in&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| Charm&lt;br /&gt;
| First impressions&lt;br /&gt;
| 3+2&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Civil and Canon Law&lt;br /&gt;
| Gascony law&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| Etiquette&lt;br /&gt;
| Nobility&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Folk Ken&lt;br /&gt;
| Nobles&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Great Weapon&lt;br /&gt;
| Great Sword&lt;br /&gt;
| 5+2&lt;br /&gt;
| 75&lt;br /&gt;
|- &lt;br /&gt;
| Guile&lt;br /&gt;
| Fast Talk&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Intrigue&lt;br /&gt;
| Gossip&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Language: Latin &lt;br /&gt;
| Courtly usage&lt;br /&gt;
| 4&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Language: Occitan&lt;br /&gt;
| Slang&lt;br /&gt;
| 5&lt;br /&gt;
| 75&lt;br /&gt;
|-  &lt;br /&gt;
| Leadership&lt;br /&gt;
| Inspirational&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Native Language: French&lt;br /&gt;
| Poetry&lt;br /&gt;
| 5&lt;br /&gt;
| 75&lt;br /&gt;
|- &lt;br /&gt;
| Organization Lore: Frankish Nobility&lt;br /&gt;
| Politics&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Organization Lore: The Church&lt;br /&gt;
| Politics&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| Ride&lt;br /&gt;
| Battle&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| Sense Holiness and Unholiness&lt;br /&gt;
| Discerning evil&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| Single Weapon&lt;br /&gt;
| Long Sword&lt;br /&gt;
| 4&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Stealth&lt;br /&gt;
| Sneak&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Survival&lt;br /&gt;
| Foraging&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Swim&lt;br /&gt;
| Clothed&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Theology&lt;br /&gt;
| Orthodoxy&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Teaching&lt;br /&gt;
| Warriors&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Possessions ==&lt;/div&gt;</summary>
		<author><name>Litpho</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Joachim_de_Chatillon&amp;diff=322702</id>
		<title>Joachim de Chatillon</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Joachim_de_Chatillon&amp;diff=322702"/>
		<updated>2017-07-08T19:12:23Z</updated>

		<summary type="html">&lt;p&gt;Litpho: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Return to the [[Companions of our covenant|companions page]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Joachim was born out of wedlock in 1188 to Gaucher III of Châtillon and Maria, a common woman in employ to his father. Joachim&#039;s grandfather, Guy II of Châtillon, was not too pleased at first but tolerated the fling at first. When Joachim was five, Guy and Gaucher made a deal. Gaucher would be betrothed to Elisabeth of Saint-Pol, daughter of Hugo IV, Count of Saint-Pol. Maria would be sent to a convent. In exchange, Gaucher would be allowed to legitimize his firstborn. The union of Gaucher and Elisabeth produced several children and their half-brother was educated alongside them.&lt;br /&gt;
&lt;br /&gt;
Joachim proved to be an able warrior and protector of his younger siblings Guy and Hugo. Daring, brave, compassionate and pious - he tried his best to live up to all the knightly ideals. In 1209 he was knighted as a vassal of his father, who gave him leave to join the call of Philip II of France to Crusade in the Languedoc. Certain that he was doing the Lord&#039;s work, he traveled down to Béziers under the command of Simon de Montfort. He participated in the resulting massacre until he got injured and lost consciousness for a while. While he was recovering, he noticed that some people shone with an inner light, like they were wearing a halo. Others on the other hand, just seemed to ooze decay and, for a lack of a better word, evil. When he looked at his own hands, he could often see them being covered in blood.&lt;br /&gt;
&lt;br /&gt;
When his pilgrimage ended, he stayed in the Languedoc using his knowledge of the Crusaders and church methods to help the angelic ones (as he now thinks of them) escape slaughter, no matter which side they&#039;re on.&lt;br /&gt;
&lt;br /&gt;
== Vital Statistics ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 32&lt;br /&gt;
* &#039;&#039;&#039;Decrepitude:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Warping Score:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Confidence:&#039;&#039;&#039; 1 (3)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Characteristics&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Score&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
|- &lt;br /&gt;
| Int&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Per&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
| Pre&lt;br /&gt;
| +1&lt;br /&gt;
|- &lt;br /&gt;
| Com&lt;br /&gt;
| 0&lt;br /&gt;
|- &lt;br /&gt;
| Str&lt;br /&gt;
| +2&lt;br /&gt;
|- &lt;br /&gt;
| Sta&lt;br /&gt;
| +1&lt;br /&gt;
|- &lt;br /&gt;
| Dex&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Qik&lt;br /&gt;
| +1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Personality&#039;&#039;&#039; &lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Reputation&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| Compassionate&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Higher Purpose&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Pious&lt;br /&gt;
| +3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Virtues and Flaws ==&lt;br /&gt;
&lt;br /&gt;
=== Virtues ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Educated&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Improved Characteristics&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Knight&#039;&#039;&#039; (Minor, Social Status), &#039;&#039;&#039;Priviliged Upbringing&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Puissant Charm&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Puissant Great Weapon&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Sense Holiness and Unholiness&#039;&#039;&#039; (Minor, Supernatural), &#039;&#039;&#039;Social Contacts (merchants)&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Warrior&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Well-Traveled&#039;&#039;&#039; (Minor, General)&lt;br /&gt;
&lt;br /&gt;
=== Flaws ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compassionate&#039;&#039;&#039; (Major, Personality), &#039;&#039;&#039;Higher Purpose&#039;&#039;&#039; (Minor, Personality), &#039;&#039;&#039;Lingering Injury&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Manifest Sin&#039;&#039;&#039; (Minor, Supernatural), &#039;&#039;&#039;Oath of Fealty&#039;&#039;&#039; (Major, Story), &#039;&#039;&#039;Pious&#039;&#039;&#039; (Minor, Personality)&lt;br /&gt;
&lt;br /&gt;
== Combat Stats ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Weapons:&#039;&#039;&#039; &#039;&#039;Dodging:&#039;&#039; Init 0, Atk N/A, Def 0, Dam N/A&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Weapons:&#039;&#039;&#039; &#039;&#039;Fist:&#039;&#039; Init 0, Atk 4, Def 3, Dam +2&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Weapons:&#039;&#039;&#039; &#039;&#039;Great Sword:&#039;&#039; Init 2, Atk 14, Def 2, Dam +11&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Weapons:&#039;&#039;&#039; &#039;&#039;Lance:&#039;&#039; Init 2, Atk 13, Def 0, Dam +7&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Soak:&#039;&#039;&#039; TBA&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Fatigue Levels:&#039;&#039;&#039; OK, 0, -1, -3, -5, Unconscious&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Wound Penalties:&#039;&#039;&#039; -1 (1-4), -3 (5-8), -5 (9-12), Incapacitated (13-16), Dead (17+)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Equipment:&#039;&#039;&#039; TBA&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Encumbrance:&#039;&#039;&#039; 1 (1)&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Speciality&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Score&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;XP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Area Lore: Gascony&lt;br /&gt;
| Politics&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Area Lore: Aquitaine&lt;br /&gt;
| Politics&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Area Lore: Ile de France&lt;br /&gt;
| Geography&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| Artes Liberales&lt;br /&gt;
| Rhetoric&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Athletics&lt;br /&gt;
| Endurance&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Awareness&lt;br /&gt;
| Alertness&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Bargain&lt;br /&gt;
| For smuggling&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Brawl&lt;br /&gt;
| Dodge&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Carouse&lt;br /&gt;
| Fitting in&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| Charm&lt;br /&gt;
| First impressions&lt;br /&gt;
| 3+2&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Civil and Canon Law&lt;br /&gt;
| Gascony law&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| Etiquette&lt;br /&gt;
| Nobility&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Folk Ken&lt;br /&gt;
| Nobles&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Great Weapon&lt;br /&gt;
| Great Sword&lt;br /&gt;
| 5+2&lt;br /&gt;
| 75&lt;br /&gt;
|- &lt;br /&gt;
| Guile&lt;br /&gt;
| Fast Talk&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Intrigue&lt;br /&gt;
| Gossip&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Language: Latin &lt;br /&gt;
| Courtly usage&lt;br /&gt;
| 4&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Language: Occitan&lt;br /&gt;
| Slang&lt;br /&gt;
| 5&lt;br /&gt;
| 75&lt;br /&gt;
|-  &lt;br /&gt;
| Leadership&lt;br /&gt;
| Inspirational&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Native Language: French&lt;br /&gt;
| Poetry&lt;br /&gt;
| 5&lt;br /&gt;
| 75&lt;br /&gt;
|- &lt;br /&gt;
| Organization Lore: Frankish Nobility&lt;br /&gt;
| Politics&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Organization Lore: The Church&lt;br /&gt;
| Politics&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| Ride&lt;br /&gt;
| Battle&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| Sense Holiness and Unholiness&lt;br /&gt;
| Discerning evil&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| Single Weapon&lt;br /&gt;
| Long Sword&lt;br /&gt;
| 4&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Stealth&lt;br /&gt;
| Sneak&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Survival&lt;br /&gt;
| Foraging&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Swim&lt;br /&gt;
| Clothed&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Theology&lt;br /&gt;
| Orthodoxy&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Teaching&lt;br /&gt;
| Warriors&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Possessions ==&lt;/div&gt;</summary>
		<author><name>Litpho</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Magi&amp;diff=322660</id>
		<title>Magi</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Magi&amp;diff=322660"/>
		<updated>2017-07-08T05:21:45Z</updated>

		<summary type="html">&lt;p&gt;Litpho: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Return to the [[Spring of Hubris Information|information page]].&lt;br /&gt;
&lt;br /&gt;
== Magi of the Covenant of Gimont ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Frederika Kassmeyer ex Miscellanea]] (Cannonball) (German 5, Latin 5)&lt;br /&gt;
* [[Spring of Hubris Varius|Varius Ironhand of House Verditius]] (Skycroft) (Catalan 5, Latin 4)&lt;br /&gt;
* [[Tinnuncula bani Bjornaer]] (Xadun) (Occitan 5, Latin 4)&lt;br /&gt;
* [[Auster ex Merinita]] (Litpho) (Occitan 5, Latin 5)&lt;br /&gt;
* [[Faith Redeye]] ex Miscellanea (Mindstalk) (Occitan 5, Latin 4, Italian 2)&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Irene|Irene von Leiningen bani Tremere]] (Infernal Teddy)&amp;lt;/s&amp;gt;&lt;/div&gt;</summary>
		<author><name>Litpho</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Auster_ex_Merinita&amp;diff=322659</id>
		<title>Auster ex Merinita</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Auster_ex_Merinita&amp;diff=322659"/>
		<updated>2017-07-08T05:12:30Z</updated>

		<summary type="html">&lt;p&gt;Litpho: Added native language&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Return to the [[Magi|magi page]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
| [[Auster ex Merinita Grimoire|Grimoire]]&lt;br /&gt;
| [[Auster ex Merinita Laboratory|Laboratory]]&lt;br /&gt;
| [[Auster ex Merinita History|History]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Auster.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Auster is a small man with dark hair and an immaculately styl]]ed goatee. He moves slowly using a cane, gripping handholds ever so tightly for support as he finds it. He is considered friendly (for a Magus) by the Covenfolk, even though he is starting to get a reputation for snap judgments by his fellow Magi. Fortunately, so far he&#039;s been more right than wrong, but will that last?&lt;br /&gt;
&lt;br /&gt;
As a descendant of Mari who took the shape of a large goat, he has been gifted with goat&#039;s legs (covered by the Lame flaw) and a permanent goatee. The goatee can be shaven off, but will be back at the next sunrise.&lt;br /&gt;
&lt;br /&gt;
== Vital Statistics ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 26 (26)&lt;br /&gt;
* &#039;&#039;&#039;Decrepitude:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Warping Score:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Confidence:&#039;&#039;&#039; 1 (3)&lt;br /&gt;
* &#039;&#039;&#039;Sigil:&#039;&#039;&#039;  When Auster cast spells they are accompanied by sudden weather effects (a gust of wind, a distant thunderclap, a sudden dampness in the air). This is beyond his control and never large enough to grab hold of through ReAu magic. Depending on the effect, this can be quite unnatural when indoors.&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Characteristics&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Score&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
|- &lt;br /&gt;
| Int&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
| Per&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
| Pre&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Com&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Str&lt;br /&gt;
| -3&lt;br /&gt;
|- &lt;br /&gt;
| Sta&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Dex&lt;br /&gt;
| -3&lt;br /&gt;
|-&lt;br /&gt;
| Qik&lt;br /&gt;
| -3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Personality&#039;&#039;&#039; &lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Reputation&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Sympathy&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| Generous&lt;br /&gt;
| +3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Weather&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| Reckless&lt;br /&gt;
| +3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Virtues and Flaws ==&lt;br /&gt;
&lt;br /&gt;
=== Virtues ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Affinity With Creo&#039;&#039;&#039; (Minor, Hermetic), &#039;&#039;&#039;Affinity with Corpus&#039;&#039;&#039; (Minor, Hermetic), &#039;&#039;&#039;Book Learner&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Educated&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Faerie Blood (descendant of Mari)&#039;&#039;&#039; (Minor, Supernatural), &#039;&#039;&#039;Faerie Magic&#039;&#039;&#039; (Free [House], Hermetic), &#039;&#039;&#039;Flexible Formulaic Magic&#039;&#039;&#039; (Major, Hermetic), &#039;&#039;&#039;Hermetic Magus&#039;&#039;&#039; (Free, Social Status), &#039;&#039;&#039;Inventive Genius&#039;&#039;&#039; (Minor, Hermetic), &#039;&#039;&#039;Skilled Parens&#039;&#039;&#039; (Minor, Hermetic)&lt;br /&gt;
&lt;br /&gt;
=== Flaws ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Faerie Heritage&#039;&#039;&#039; (Major, Story), &#039;&#039;&#039;Generous&#039;&#039;&#039; (Minor, Personality), &#039;&#039;&#039;Lame&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Reckless&#039;&#039;&#039; (Minor, Personality), &#039;&#039;&#039;Unimaginative Learner&#039;&#039;&#039; (Minor, Hermetic), &#039;&#039;&#039;Vulnerable Magic (within Divine Influence)&#039;&#039;&#039; (Major, Hermetic)&lt;br /&gt;
&lt;br /&gt;
== Combat Stats ==&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Dodge&#039;&#039;&#039; Init -7, Atk n/a, Def -6, Dam n/a&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Weapons:&#039;&#039;&#039; &#039;&#039;Fist&#039;&#039; Init -5, Atk -4, Def -4, Dam -4&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Soak:&#039;&#039;&#039; +3&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Fatigue Levels:&#039;&#039;&#039; OK, 0, -1, -3, -5, Unconscious&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Wound Penalties:&#039;&#039;&#039; -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20), Dead (21+)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Equipment:&#039;&#039;&#039; Wizardly Robes, Cane&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Encumbrance:&#039;&#039;&#039; 1 (1)&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Speciality&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Score&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;XP&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| Artes Liberales&lt;br /&gt;
| Ritual Casting&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| Awareness&lt;br /&gt;
| &lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Charm&lt;br /&gt;
| &lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Code of Hermes&lt;br /&gt;
|&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| Concentration&lt;br /&gt;
| &lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Faerie Lore&lt;br /&gt;
| &lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Folk Ken&lt;br /&gt;
| &lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Guile&lt;br /&gt;
| &lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Intrigue&lt;br /&gt;
| &lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| Latin &lt;br /&gt;
| Hermetic usage&lt;br /&gt;
| 5&lt;br /&gt;
| 75&lt;br /&gt;
|- &lt;br /&gt;
| Magic Theory&lt;br /&gt;
| &lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Native Language&lt;br /&gt;
| Occitan&lt;br /&gt;
| 5&lt;br /&gt;
| 75&lt;br /&gt;
|-&lt;br /&gt;
| Parma Magica&lt;br /&gt;
| &lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| Penetration&lt;br /&gt;
| &lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Ride&lt;br /&gt;
|&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Teaching&lt;br /&gt;
| &lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
&lt;br /&gt;
=== Arts ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Art&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Score&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;XP&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| Creo&lt;br /&gt;
| 10&lt;br /&gt;
| 37/55&lt;br /&gt;
|- &lt;br /&gt;
| Intelligo&lt;br /&gt;
| 5&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Muto&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|- &lt;br /&gt;
| Perdo&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|- &lt;br /&gt;
| Rego&lt;br /&gt;
| 5&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Animal&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Aquam&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Auram&lt;br /&gt;
| 8&lt;br /&gt;
| 36&lt;br /&gt;
|-&lt;br /&gt;
| Corpus&lt;br /&gt;
| 10&lt;br /&gt;
| 37/55&lt;br /&gt;
|-&lt;br /&gt;
| Herbam&lt;br /&gt;
| 5&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Ignem&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Imaginem&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Mentem&lt;br /&gt;
| 7&lt;br /&gt;
| 28&lt;br /&gt;
|-&lt;br /&gt;
| Terram&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Vim&lt;br /&gt;
| 5&lt;br /&gt;
| 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Spells ===&lt;br /&gt;
&lt;br /&gt;
Summary of Austers spells below. See the [[Auster ex Merinita Grimoire | Grimoire]] for the full spell descriptions.&lt;br /&gt;
&lt;br /&gt;
==== Auram Spells ====&lt;br /&gt;
The (+1) with Auram Spells casting totals is due to Weather Sympathy.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
| &#039;&#039;&#039;Name&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;CT&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Duration&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Target&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Mastery&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Short Description&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| Air&#039;s Ghostly Form&lt;br /&gt;
| +21(+1)&lt;br /&gt;
| CrAu 5&lt;br /&gt;
| Touch&lt;br /&gt;
| Diameter&lt;br /&gt;
| Individual&lt;br /&gt;
| 0&lt;br /&gt;
| A thick fog forms around the magus.&lt;br /&gt;
|-&lt;br /&gt;
| Broom of the Winds&lt;br /&gt;
| +21(+1)&lt;br /&gt;
| CrAu 15&lt;br /&gt;
| Voice&lt;br /&gt;
| Momentary&lt;br /&gt;
| Individual&lt;br /&gt;
| 0&lt;br /&gt;
| Strong winds try to knock the target down&lt;br /&gt;
|-&lt;br /&gt;
| Charge of the Angry Winds&lt;br /&gt;
| +21(+1)&lt;br /&gt;
| CrAu 15&lt;br /&gt;
| Voice&lt;br /&gt;
| Concentration&lt;br /&gt;
| Individual&lt;br /&gt;
| 0&lt;br /&gt;
| Moving wall of wind&lt;br /&gt;
|-&lt;br /&gt;
| Whispering Winds&lt;br /&gt;
| +16&lt;br /&gt;
| InAu 15&lt;br /&gt;
| Sight&lt;br /&gt;
| Concentration&lt;br /&gt;
| Individual&lt;br /&gt;
| 0&lt;br /&gt;
| Hear everything spoken in line of sight&lt;br /&gt;
|-&lt;br /&gt;
| Ward against Rain&lt;br /&gt;
| +16&lt;br /&gt;
| ReAu 10&lt;br /&gt;
| Personal&lt;br /&gt;
| Sun&lt;br /&gt;
| Individual&lt;br /&gt;
| 0&lt;br /&gt;
| Keep dry&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Corpus Spells ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
| &#039;&#039;&#039;Name&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;CT&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Duration&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Target&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Mastery&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Short Description&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| Bind Wound &lt;br /&gt;
| +23&lt;br /&gt;
| CrCo 10&lt;br /&gt;
| Touch&lt;br /&gt;
| Sun&lt;br /&gt;
| Individual&lt;br /&gt;
| 0&lt;br /&gt;
| Keep wounds from getting worse&lt;br /&gt;
|-&lt;br /&gt;
| The Chirurgeon&#039;s Healing Touch&lt;br /&gt;
| +23&lt;br /&gt;
| CrCo 20&lt;br /&gt;
| Touch&lt;br /&gt;
| Momentary&lt;br /&gt;
| Individual, Ritual&lt;br /&gt;
| 0&lt;br /&gt;
| Heal a Light Wound caused by anything but poison or disease&lt;br /&gt;
|-&lt;br /&gt;
| Revealed Flaws of Mortal Flesh&lt;br /&gt;
| +18&lt;br /&gt;
| InCo 10&lt;br /&gt;
| Touch&lt;br /&gt;
| Momentary&lt;br /&gt;
| Individual&lt;br /&gt;
| 0&lt;br /&gt;
| Find medical defects&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Herbam Spells  ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
| &#039;&#039;&#039;Name&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;CT&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Duration&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Target&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Mastery&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Short Description&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| Intuition of the Forest&lt;br /&gt;
| +13&lt;br /&gt;
| InHe 10&lt;br /&gt;
| Touch&lt;br /&gt;
| Sun&lt;br /&gt;
| Group&lt;br /&gt;
| 0&lt;br /&gt;
| +3 to all nature-oriented rolls (no spells) / no significant harm to the forest&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Mentem Spells  ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
| &#039;&#039;&#039;Name&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;CT&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Duration&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Target&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Mastery&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Short Description&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| Panic of the Trembling Heart&lt;br /&gt;
| +20&lt;br /&gt;
| CrMe 15&lt;br /&gt;
| Eye&lt;br /&gt;
| Sun&lt;br /&gt;
| Individual&lt;br /&gt;
| 0&lt;br /&gt;
| Cause an overpowering fear of something&lt;br /&gt;
|- &lt;br /&gt;
| The Call to Slumber&lt;br /&gt;
| +15&lt;br /&gt;
| ReMe 10&lt;br /&gt;
| Voice&lt;br /&gt;
| Momentary&lt;br /&gt;
| Individual&lt;br /&gt;
| 0&lt;br /&gt;
| Cause someone to sleep within a few seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Vim Spells  ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
| &#039;&#039;&#039;Name&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;CT&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Duration&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Target&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Mastery&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Short Description&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| Sense the Nature of Vis&lt;br /&gt;
| +13&lt;br /&gt;
| InVi 5&lt;br /&gt;
| Touch&lt;br /&gt;
| Momentary&lt;br /&gt;
| Individual&lt;br /&gt;
| 0&lt;br /&gt;
| Find out what Art raw Vis is connected to&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Possessions ==&lt;br /&gt;
&lt;br /&gt;
==== Vis ====&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;/div&gt;</summary>
		<author><name>Litpho</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Joachim_de_Chatillon&amp;diff=322396</id>
		<title>Joachim de Chatillon</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Joachim_de_Chatillon&amp;diff=322396"/>
		<updated>2017-07-04T20:43:52Z</updated>

		<summary type="html">&lt;p&gt;Litpho: /* Combat Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Return to the [[Companions of our covenant|companions page]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Joachim was born out of wedlock in 1188 to Gaucher III of Châtillon and Maria, a common woman in employ to his father. Joachim&#039;s grandfather, Guy II of Châtillon, was not too pleased at first but tolerated the fling at first. When Joachim was five, Guy and Gaucher made a deal. Gaucher would be betrothed to Elisabeth of Saint-Pol, daughter of Hugo IV, Count of Saint-Pol. Maria would be sent to a convent. In exchange, Gaucher would be allowed to legitimize his firstborn. The union of Gaucher and Elisabeth produced several children and their half-brother was educated alongside them.&lt;br /&gt;
&lt;br /&gt;
Joachim proved to be an able warrior and protector of his younger siblings Guy and Hugo. Daring, brave, compassionate and pious - he tried his best to live up to all the knightly ideals. In 1209 he was knighted as a vassal of his father, who gave him leave to join the call of Philip II of France to Crusade in the Languedoc. Certain that he was doing the Lord&#039;s work, he traveled down to Béziers under the command of Simon de Montfort. He participated in the resulting massacre until he got injured and lost consciousness for a while. While he was recovering, he noticed that some people shone with an inner light, like they were wearing a halo. Others on the other hand, just seemed to ooze decay and, for a lack of a better word, evil. When he looked at his own hands, he could often see them being covered in blood.&lt;br /&gt;
&lt;br /&gt;
When his pilgrimage ended, he stayed in the Languedoc using his knowledge of the Crusaders and church methods to help the angelic ones (as he now thinks of them) escape slaughter, no matter which side they&#039;re on.&lt;br /&gt;
&lt;br /&gt;
== Vital Statistics ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 32&lt;br /&gt;
* &#039;&#039;&#039;Decrepitude:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Warping Score:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Confidence:&#039;&#039;&#039; 1 (3)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Characteristics&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Score&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
|- &lt;br /&gt;
| Int&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Per&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
| Pre&lt;br /&gt;
| +1&lt;br /&gt;
|- &lt;br /&gt;
| Com&lt;br /&gt;
| 0&lt;br /&gt;
|- &lt;br /&gt;
| Str&lt;br /&gt;
| +2&lt;br /&gt;
|- &lt;br /&gt;
| Sta&lt;br /&gt;
| +1&lt;br /&gt;
|- &lt;br /&gt;
| Dex&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Qik&lt;br /&gt;
| +1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Personality&#039;&#039;&#039; &lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Reputation&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| Compassionate&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Higher Purpose&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Pious&lt;br /&gt;
| +3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Virtues and Flaws ==&lt;br /&gt;
&lt;br /&gt;
=== Virtues ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Educated&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Improved Characteristics&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Knight&#039;&#039;&#039; (Minor, Social Status), &#039;&#039;&#039;Priviliged Upbringing&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Puissant Charm&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Puissant Great Weapon&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Sense Holiness and Unholiness&#039;&#039;&#039; (Minor, Supernatural), &#039;&#039;&#039;Social Contacts (merchants)&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Warrior&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Well-Traveled&#039;&#039;&#039; (Minor, General)&lt;br /&gt;
&lt;br /&gt;
=== Flaws ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compassionate&#039;&#039;&#039; (Major, Personality), &#039;&#039;&#039;Higher Purpose&#039;&#039;&#039; (Minor, Personality), &#039;&#039;&#039;Lingering Injury&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Manifest Sin&#039;&#039;&#039; (Minor, Supernatural), &#039;&#039;&#039;Oath of Fealty&#039;&#039;&#039; (Major, Story), &#039;&#039;&#039;Pious&#039;&#039;&#039; (Minor, Personality)&lt;br /&gt;
&lt;br /&gt;
== Combat Stats ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Weapons:&#039;&#039;&#039; &#039;&#039;Dodging:&#039;&#039; Init 0, Atk N/A, Def 0, Dam N/A&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Weapons:&#039;&#039;&#039; &#039;&#039;Fist:&#039;&#039; Init 0, Atk 4, Def 3, Dam +2&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Weapons:&#039;&#039;&#039; &#039;&#039;Great Sword:&#039;&#039; Init 2, Atk 14, Def 2, Dam +11&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Weapons:&#039;&#039;&#039; &#039;&#039;Lance:&#039;&#039; Init 2, Atk 13, Def 0, Dam +7&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Soak:&#039;&#039;&#039; TBA&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Fatigue Levels:&#039;&#039;&#039; OK, 0, -1, -3, -5, Unconscious&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Wound Penalties:&#039;&#039;&#039; -1 (1-4), -3 (5-8), -5 (9-12), Incapacitated (13-16), Dead (17+)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Equipment:&#039;&#039;&#039; TBA&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Encumbrance:&#039;&#039;&#039; 1 (1)&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Speciality&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Score&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;XP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Area Lore&lt;br /&gt;
| Gascony&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Area Lore&lt;br /&gt;
| Aquitaine&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Artes Liberales&lt;br /&gt;
| &lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Athletics&lt;br /&gt;
| &lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Awareness&lt;br /&gt;
| &lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Bargain&lt;br /&gt;
| &lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Brawl&lt;br /&gt;
| &lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Carouse&lt;br /&gt;
| &lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| Charm&lt;br /&gt;
| &lt;br /&gt;
| 3+2&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Civil and Canon Law&lt;br /&gt;
| &lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| Etiquette&lt;br /&gt;
| &lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Folk Ken&lt;br /&gt;
| &lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Great Weapon&lt;br /&gt;
| &lt;br /&gt;
| 5+2&lt;br /&gt;
| 75&lt;br /&gt;
|- &lt;br /&gt;
| Guile&lt;br /&gt;
| &lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Intrigue&lt;br /&gt;
| &lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Latin &lt;br /&gt;
| &lt;br /&gt;
| 4&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Leadership&lt;br /&gt;
| &lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Language&lt;br /&gt;
| Occitan&lt;br /&gt;
| 5&lt;br /&gt;
| 75&lt;br /&gt;
|-  &lt;br /&gt;
| Native Language&lt;br /&gt;
| French&lt;br /&gt;
| 5&lt;br /&gt;
| 75&lt;br /&gt;
|- &lt;br /&gt;
| Frankish Nobility Lore&lt;br /&gt;
| &lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Church Lore&lt;br /&gt;
| &lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| Order of Hermes Lore&lt;br /&gt;
| &lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| Ride&lt;br /&gt;
| &lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| Sense Holiness and Unholiness&lt;br /&gt;
| &lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| Single Weapon&lt;br /&gt;
| &lt;br /&gt;
| 4&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Stealth&lt;br /&gt;
| &lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Survival&lt;br /&gt;
| &lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Swim&lt;br /&gt;
| &lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Theology&lt;br /&gt;
| &lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Teaching&lt;br /&gt;
| &lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Possessions ==&lt;/div&gt;</summary>
		<author><name>Litpho</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Joachim_de_Chatillon&amp;diff=322395</id>
		<title>Joachim de Chatillon</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Joachim_de_Chatillon&amp;diff=322395"/>
		<updated>2017-07-04T20:43:35Z</updated>

		<summary type="html">&lt;p&gt;Litpho: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Return to the [[Companions of our covenant|companions page]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Joachim was born out of wedlock in 1188 to Gaucher III of Châtillon and Maria, a common woman in employ to his father. Joachim&#039;s grandfather, Guy II of Châtillon, was not too pleased at first but tolerated the fling at first. When Joachim was five, Guy and Gaucher made a deal. Gaucher would be betrothed to Elisabeth of Saint-Pol, daughter of Hugo IV, Count of Saint-Pol. Maria would be sent to a convent. In exchange, Gaucher would be allowed to legitimize his firstborn. The union of Gaucher and Elisabeth produced several children and their half-brother was educated alongside them.&lt;br /&gt;
&lt;br /&gt;
Joachim proved to be an able warrior and protector of his younger siblings Guy and Hugo. Daring, brave, compassionate and pious - he tried his best to live up to all the knightly ideals. In 1209 he was knighted as a vassal of his father, who gave him leave to join the call of Philip II of France to Crusade in the Languedoc. Certain that he was doing the Lord&#039;s work, he traveled down to Béziers under the command of Simon de Montfort. He participated in the resulting massacre until he got injured and lost consciousness for a while. While he was recovering, he noticed that some people shone with an inner light, like they were wearing a halo. Others on the other hand, just seemed to ooze decay and, for a lack of a better word, evil. When he looked at his own hands, he could often see them being covered in blood.&lt;br /&gt;
&lt;br /&gt;
When his pilgrimage ended, he stayed in the Languedoc using his knowledge of the Crusaders and church methods to help the angelic ones (as he now thinks of them) escape slaughter, no matter which side they&#039;re on.&lt;br /&gt;
&lt;br /&gt;
== Vital Statistics ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 32&lt;br /&gt;
* &#039;&#039;&#039;Decrepitude:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Warping Score:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Confidence:&#039;&#039;&#039; 1 (3)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Characteristics&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Score&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
|- &lt;br /&gt;
| Int&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Per&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
| Pre&lt;br /&gt;
| +1&lt;br /&gt;
|- &lt;br /&gt;
| Com&lt;br /&gt;
| 0&lt;br /&gt;
|- &lt;br /&gt;
| Str&lt;br /&gt;
| +2&lt;br /&gt;
|- &lt;br /&gt;
| Sta&lt;br /&gt;
| +1&lt;br /&gt;
|- &lt;br /&gt;
| Dex&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Qik&lt;br /&gt;
| +1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Personality&#039;&#039;&#039; &lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Reputation&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| Compassionate&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Higher Purpose&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Pious&lt;br /&gt;
| +3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Virtues and Flaws ==&lt;br /&gt;
&lt;br /&gt;
=== Virtues ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Educated&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Improved Characteristics&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Knight&#039;&#039;&#039; (Minor, Social Status), &#039;&#039;&#039;Priviliged Upbringing&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Puissant Charm&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Puissant Great Weapon&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Sense Holiness and Unholiness&#039;&#039;&#039; (Minor, Supernatural), &#039;&#039;&#039;Social Contacts (merchants)&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Warrior&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Well-Traveled&#039;&#039;&#039; (Minor, General)&lt;br /&gt;
&lt;br /&gt;
=== Flaws ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compassionate&#039;&#039;&#039; (Major, Personality), &#039;&#039;&#039;Higher Purpose&#039;&#039;&#039; (Minor, Personality), &#039;&#039;&#039;Lingering Injury&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Manifest Sin&#039;&#039;&#039; (Minor, Supernatural), &#039;&#039;&#039;Oath of Fealty&#039;&#039;&#039; (Major, Story), &#039;&#039;&#039;Pious&#039;&#039;&#039; (Minor, Personality)&lt;br /&gt;
&lt;br /&gt;
== Combat Stats ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Weapons:&#039;&#039;&#039; &#039;&#039;Dodging:&#039;&#039; Init 0, Atk N/A, Def 0, Dam N/A&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Weapons:&#039;&#039;&#039; &#039;&#039;Fist:&#039;&#039; Init 0, Atk 5, Def 4, Dam +2&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Weapons:&#039;&#039;&#039; &#039;&#039;Great Sword:&#039;&#039; Init 2, Atk 14, Def 2, Dam +11&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Weapons:&#039;&#039;&#039; &#039;&#039;Lance:&#039;&#039; Init 2, Atk 13, Def 0, Dam +7&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Soak:&#039;&#039;&#039; TBA&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Fatigue Levels:&#039;&#039;&#039; OK, 0, -1, -3, -5, Unconscious&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Wound Penalties:&#039;&#039;&#039; -1 (1-4), -3 (5-8), -5 (9-12), Incapacitated (13-16), Dead (17+)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Equipment:&#039;&#039;&#039; TBA&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Encumbrance:&#039;&#039;&#039; 1 (1)&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Speciality&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Score&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;XP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Area Lore&lt;br /&gt;
| Gascony&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Area Lore&lt;br /&gt;
| Aquitaine&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Artes Liberales&lt;br /&gt;
| &lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Athletics&lt;br /&gt;
| &lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Awareness&lt;br /&gt;
| &lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Bargain&lt;br /&gt;
| &lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Brawl&lt;br /&gt;
| &lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Carouse&lt;br /&gt;
| &lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| Charm&lt;br /&gt;
| &lt;br /&gt;
| 3+2&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Civil and Canon Law&lt;br /&gt;
| &lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| Etiquette&lt;br /&gt;
| &lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Folk Ken&lt;br /&gt;
| &lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Great Weapon&lt;br /&gt;
| &lt;br /&gt;
| 5+2&lt;br /&gt;
| 75&lt;br /&gt;
|- &lt;br /&gt;
| Guile&lt;br /&gt;
| &lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Intrigue&lt;br /&gt;
| &lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Latin &lt;br /&gt;
| &lt;br /&gt;
| 4&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Leadership&lt;br /&gt;
| &lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Language&lt;br /&gt;
| Occitan&lt;br /&gt;
| 5&lt;br /&gt;
| 75&lt;br /&gt;
|-  &lt;br /&gt;
| Native Language&lt;br /&gt;
| French&lt;br /&gt;
| 5&lt;br /&gt;
| 75&lt;br /&gt;
|- &lt;br /&gt;
| Frankish Nobility Lore&lt;br /&gt;
| &lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Church Lore&lt;br /&gt;
| &lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| Order of Hermes Lore&lt;br /&gt;
| &lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| Ride&lt;br /&gt;
| &lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| Sense Holiness and Unholiness&lt;br /&gt;
| &lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| Single Weapon&lt;br /&gt;
| &lt;br /&gt;
| 4&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Stealth&lt;br /&gt;
| &lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Survival&lt;br /&gt;
| &lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Swim&lt;br /&gt;
| &lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Theology&lt;br /&gt;
| &lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Teaching&lt;br /&gt;
| &lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Possessions ==&lt;/div&gt;</summary>
		<author><name>Litpho</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Joachim_de_Chatillon&amp;diff=322394</id>
		<title>Joachim de Chatillon</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Joachim_de_Chatillon&amp;diff=322394"/>
		<updated>2017-07-04T20:39:04Z</updated>

		<summary type="html">&lt;p&gt;Litpho: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Return to the [[Companions of our covenant|companions page]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Joachim was born out of wedlock in 1188 to Gaucher III of Châtillon and Maria, a common woman in employ to his father. Joachim&#039;s grandfather, Guy II of Châtillon, was not too pleased at first but tolerated the fling at first. When Joachim was five, Guy and Gaucher made a deal. Gaucher would be betrothed to Elisabeth of Saint-Pol, daughter of Hugo IV, Count of Saint-Pol. Maria would be sent to a convent. In exchange, Gaucher would be allowed to legitimize his firstborn. The union of Gaucher and Elisabeth produced several children and their half-brother was educated alongside them.&lt;br /&gt;
&lt;br /&gt;
Joachim proved to be an able warrior and protector of his younger siblings Guy and Hugo. Daring, brave, compassionate and pious - he tried his best to live up to all the knightly ideals. In 1209 he was knighted as a vassal of his father, who gave him leave to join the call of Philip II of France to Crusade in the Languedoc. Certain that he was doing the Lord&#039;s work, he traveled down to Béziers under the command of Simon de Montfort. He participated in the resulting massacre until he got injured and lost consciousness for a while. While he was recovering, he noticed that some people shone with an inner light, like they were wearing a halo. Others on the other hand, just seemed to ooze decay and, for a lack of a better word, evil. When he looked at his own hands, he could often see them being covered in blood.&lt;br /&gt;
&lt;br /&gt;
When his pilgrimage ended, he stayed in the Languedoc using his knowledge of the Crusaders and church methods to help the angelic ones (as he now thinks of them) escape slaughter, no matter which side they&#039;re on.&lt;br /&gt;
&lt;br /&gt;
== Vital Statistics ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 32&lt;br /&gt;
* &#039;&#039;&#039;Decrepitude:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Warping Score:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Confidence:&#039;&#039;&#039; 1 (3)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Characteristics&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Score&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
|- &lt;br /&gt;
| Int&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Per&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
| Pre&lt;br /&gt;
| +1&lt;br /&gt;
|- &lt;br /&gt;
| Com&lt;br /&gt;
| 0&lt;br /&gt;
|- &lt;br /&gt;
| Str&lt;br /&gt;
| +2&lt;br /&gt;
|- &lt;br /&gt;
| Sta&lt;br /&gt;
| +1&lt;br /&gt;
|- &lt;br /&gt;
| Dex&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Qik&lt;br /&gt;
| +1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Personality&#039;&#039;&#039; &lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Reputation&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| Compassionate&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Higher Purpose&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Pious&lt;br /&gt;
| +3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Virtues and Flaws ==&lt;br /&gt;
&lt;br /&gt;
=== Virtues ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Educated&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Improved Characteristics&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Knight&#039;&#039;&#039; (Minor, Social Status), &#039;&#039;&#039;Priviliged Upbringing&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Puissant Charm&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Puissant Great Weapon&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Sense Holiness and Unholiness&#039;&#039;&#039; (Minor, Supernatural), &#039;&#039;&#039;Social Contacts (merchants)&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Warrior&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Well-Traveled&#039;&#039;&#039; (Minor, General)&lt;br /&gt;
&lt;br /&gt;
=== Flaws ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compassionate&#039;&#039;&#039; (Major, Personality), &#039;&#039;&#039;Higher Purpose&#039;&#039;&#039; (Minor, Personality), &#039;&#039;&#039;Lingering Injury&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Manifest Sin&#039;&#039;&#039; (Minor, Supernatural), &#039;&#039;&#039;Oath of Fealty&#039;&#039;&#039; (Major, Story), &#039;&#039;&#039;Pious&#039;&#039;&#039; (Minor, Personality)&lt;br /&gt;
&lt;br /&gt;
== Combat Stats ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Weapons:&#039;&#039;&#039; &#039;&#039;Dodging:&#039;&#039; Init 0, Atk N/A, Def 0, Dam N/A&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Weapons:&#039;&#039;&#039; &#039;&#039;Fist:&#039;&#039; Init 0, Atk 5, Def 4, Dam +2&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Weapons:&#039;&#039;&#039; &#039;&#039;Great Sword:&#039;&#039; Init 2, Atk 14, Def 2, Dam +11&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Weapons:&#039;&#039;&#039; &#039;&#039;Lance:&#039;&#039; Init 2, Atk 13, Def 0, Dam +7&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Soak:&#039;&#039;&#039; TBA&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Fatigue Levels:&#039;&#039;&#039; OK, 0, -1, -3, -5, Unconscious&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Wound Penalties:&#039;&#039;&#039; -1 (1-4), -3 (5-8), -5 (9-12), Incapacitated (13-16), Dead (17+)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Equipment:&#039;&#039;&#039; TBA&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Encumbrance:&#039;&#039;&#039; 1 (1)&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Speciality&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Score&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;XP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Area Lore&lt;br /&gt;
| Gascony&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Area Lore&lt;br /&gt;
| Aquitaine&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Artes Liberales&lt;br /&gt;
| &lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Athletics&lt;br /&gt;
| &lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Awareness&lt;br /&gt;
| &lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Bargain&lt;br /&gt;
| &lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Brawl&lt;br /&gt;
| &lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Carouse&lt;br /&gt;
| &lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| Charm&lt;br /&gt;
| &lt;br /&gt;
| 3+2&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Civil and Canon Law&lt;br /&gt;
| &lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| Etiquette&lt;br /&gt;
| &lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Folk Ken&lt;br /&gt;
| &lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Great Weapon&lt;br /&gt;
| &lt;br /&gt;
| 5+2&lt;br /&gt;
| 75&lt;br /&gt;
|- &lt;br /&gt;
| Guile&lt;br /&gt;
| &lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Intrigue&lt;br /&gt;
| &lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Latin &lt;br /&gt;
| &lt;br /&gt;
| 4&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Leadership&lt;br /&gt;
| &lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Language&lt;br /&gt;
| French&lt;br /&gt;
| 4&lt;br /&gt;
| 50&lt;br /&gt;
|-  &lt;br /&gt;
| Native Language&lt;br /&gt;
| Occitan&lt;br /&gt;
| 5&lt;br /&gt;
| 75&lt;br /&gt;
|- &lt;br /&gt;
| Occitan Nobility Lore&lt;br /&gt;
| &lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Church Lore&lt;br /&gt;
| &lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| Order of Hermes Lore&lt;br /&gt;
| &lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| Ride&lt;br /&gt;
| &lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| Sense Holiness and Unholiness&lt;br /&gt;
| &lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| Single Weapon&lt;br /&gt;
| &lt;br /&gt;
| 4&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Stealth&lt;br /&gt;
| &lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Survival&lt;br /&gt;
| &lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Swim&lt;br /&gt;
| &lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Theology&lt;br /&gt;
| &lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Teaching&lt;br /&gt;
| &lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Possessions ==&lt;/div&gt;</summary>
		<author><name>Litpho</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Joachim_de_Chatillon&amp;diff=322393</id>
		<title>Joachim de Chatillon</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Joachim_de_Chatillon&amp;diff=322393"/>
		<updated>2017-07-04T19:31:12Z</updated>

		<summary type="html">&lt;p&gt;Litpho: Created page with &amp;quot;Return to the companions page.  == Description ==  TBA  == Vital Statistics ==  * &amp;#039;&amp;#039;&amp;#039;Size:&amp;#039;&amp;#039;&amp;#039; 0 * &amp;#039;&amp;#039;&amp;#039;Age:&amp;#039;&amp;#039;&amp;#039; 32 * &amp;#039;&amp;#039;&amp;#039;Decrepitude:&amp;#039;&amp;#039;&amp;#039; 0 * &amp;#039;&amp;#039;&amp;#039;Warp...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Return to the [[Companions of our covenant|companions page]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
== Vital Statistics ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 32&lt;br /&gt;
* &#039;&#039;&#039;Decrepitude:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Warping Score:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Confidence:&#039;&#039;&#039; 1 (3)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Characteristics&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Score&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
|- &lt;br /&gt;
| Int&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Per&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
| Pre&lt;br /&gt;
| +1&lt;br /&gt;
|- &lt;br /&gt;
| Com&lt;br /&gt;
| 0&lt;br /&gt;
|- &lt;br /&gt;
| Str&lt;br /&gt;
| +2&lt;br /&gt;
|- &lt;br /&gt;
| Sta&lt;br /&gt;
| +1&lt;br /&gt;
|- &lt;br /&gt;
| Dex&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Qik&lt;br /&gt;
| +1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Personality&#039;&#039;&#039; &lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Reputation&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| Compassionate&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Higher Purpose&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Pious&lt;br /&gt;
| +3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Virtues and Flaws ==&lt;br /&gt;
&lt;br /&gt;
=== Virtues ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Educated&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Improved Characteristics&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Knight&#039;&#039;&#039; (Minor, Social Status), &#039;&#039;&#039;Priviliged Upbringing&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Puissant Charm&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Puissant Great Weapon&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Sense Holiness and Unholiness&#039;&#039;&#039; (Minor, Supernatural), &#039;&#039;&#039;Social Contacts (merchants)&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Warrior&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Well-Traveled&#039;&#039;&#039; (Minor, General)&lt;br /&gt;
&lt;br /&gt;
=== Flaws ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compassionate&#039;&#039;&#039; (Major, Personality), &#039;&#039;&#039;Higher Purpose&#039;&#039;&#039; (Minor, Personality), &#039;&#039;&#039;Lingering Injury&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Manifest Sin&#039;&#039;&#039; (Minor, Supernatural), &#039;&#039;&#039;Oath of Fealty&#039;&#039;&#039; (Major, Story), &#039;&#039;&#039;Pious&#039;&#039;&#039; (Minor, Personality)&lt;br /&gt;
&lt;br /&gt;
== Combat Stats ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Weapons:&#039;&#039;&#039; &#039;&#039;Dodging:&#039;&#039; Init 0, Atk N/A, Def 0, Dam N/A&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Weapons:&#039;&#039;&#039; &#039;&#039;Fist:&#039;&#039; Init 0, Atk 5, Def 4, Dam +2&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Weapons:&#039;&#039;&#039; &#039;&#039;Great Sword:&#039;&#039; Init 2, Atk 14, Def 2, Dam +11&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Weapons:&#039;&#039;&#039; &#039;&#039;Lance:&#039;&#039; Init 2, Atk 13, Def 0, Dam +7&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Soak:&#039;&#039;&#039; TBA&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Fatigue Levels:&#039;&#039;&#039; OK, 0, -1, -3, -5, Unconscious&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Wound Penalties:&#039;&#039;&#039; -1 (1-4), -3 (5-8), -5 (9-12), Incapacitated (13-16), Dead (17+)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Equipment:&#039;&#039;&#039; TBA&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Encumbrance:&#039;&#039;&#039; 1 (1)&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Speciality&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Score&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;XP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Area Lore&lt;br /&gt;
| Gascony&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Area Lore&lt;br /&gt;
| Aquitaine&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Artes Liberales&lt;br /&gt;
| &lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Athletics&lt;br /&gt;
| &lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Awareness&lt;br /&gt;
| &lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Bargain&lt;br /&gt;
| &lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Brawl&lt;br /&gt;
| &lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Carouse&lt;br /&gt;
| &lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| Charm&lt;br /&gt;
| &lt;br /&gt;
| 3+2&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Civil and Canon Law&lt;br /&gt;
| &lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| Etiquette&lt;br /&gt;
| &lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Folk Ken&lt;br /&gt;
| &lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Great Weapon&lt;br /&gt;
| &lt;br /&gt;
| 5+2&lt;br /&gt;
| 75&lt;br /&gt;
|- &lt;br /&gt;
| Guile&lt;br /&gt;
| &lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Intrigue&lt;br /&gt;
| &lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Latin &lt;br /&gt;
| &lt;br /&gt;
| 4&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Leadership&lt;br /&gt;
| &lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Language&lt;br /&gt;
| French&lt;br /&gt;
| 4&lt;br /&gt;
| 50&lt;br /&gt;
|-  &lt;br /&gt;
| Native Language&lt;br /&gt;
| Occitan&lt;br /&gt;
| 5&lt;br /&gt;
| 75&lt;br /&gt;
|- &lt;br /&gt;
| Occitan Nobility Lore&lt;br /&gt;
| &lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Church Lore&lt;br /&gt;
| &lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| Order of Hermes Lore&lt;br /&gt;
| &lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| Ride&lt;br /&gt;
| &lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| Sense Holiness and Unholiness&lt;br /&gt;
| &lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| Single Weapon&lt;br /&gt;
| &lt;br /&gt;
| 4&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Stealth&lt;br /&gt;
| &lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Survival&lt;br /&gt;
| &lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Swim&lt;br /&gt;
| &lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Theology&lt;br /&gt;
| &lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Teaching&lt;br /&gt;
| &lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Possessions ==&lt;/div&gt;</summary>
		<author><name>Litpho</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Companions_of_our_covenant&amp;diff=322391</id>
		<title>Companions of our covenant</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Companions_of_our_covenant&amp;diff=322391"/>
		<updated>2017-07-04T18:26:22Z</updated>

		<summary type="html">&lt;p&gt;Litpho: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Return to the [[Spring of Hubris Information|information page]].&lt;br /&gt;
&lt;br /&gt;
== Companions of Covenant Gimont ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Spring of Hubris Eulalia| Eulàlia de Barcelona]] (Skycroft)&lt;br /&gt;
* [[Brienne of Toulouse]], turb captain (Mindstalk)&lt;br /&gt;
* [[Joachim de Chatillon|Joachim de Châtillon]], Knight in perpetual search of atonement (Litpho)&lt;/div&gt;</summary>
		<author><name>Litpho</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Auster_ex_Merinita&amp;diff=322034</id>
		<title>Auster ex Merinita</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Auster_ex_Merinita&amp;diff=322034"/>
		<updated>2017-06-29T19:03:21Z</updated>

		<summary type="html">&lt;p&gt;Litpho: Added image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Return to the [[Magi|magi page]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
| [[Auster ex Merinita Grimoire|Grimoire]]&lt;br /&gt;
| [[Auster ex Merinita Laboratory|Laboratory]]&lt;br /&gt;
| [[Auster ex Merinita History|History]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Auster.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Auster is a small man with dark hair and an immaculately styl]]ed goatee. He moves slowly using a cane, gripping handholds ever so tightly for support as he finds it. He is considered friendly (for a Magus) by the Covenfolk, even though he is starting to get a reputation for snap judgments by his fellow Magi. Fortunately, so far he&#039;s been more right than wrong, but will that last?&lt;br /&gt;
&lt;br /&gt;
As a descendant of Mari who took the shape of a large goat, he has been gifted with goat&#039;s legs (covered by the Lame flaw) and a permanent goatee. The goatee can be shaven off, but will be back at the next sunrise.&lt;br /&gt;
&lt;br /&gt;
== Vital Statistics ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 26 (26)&lt;br /&gt;
* &#039;&#039;&#039;Decrepitude:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Warping Score:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Confidence:&#039;&#039;&#039; 1 (3)&lt;br /&gt;
* &#039;&#039;&#039;Sigil:&#039;&#039;&#039;  When Auster cast spells they are accompanied by sudden weather effects (a gust of wind, a distant thunderclap, a sudden dampness in the air). This is beyond his control and never large enough to grab hold of through ReAu magic. Depending on the effect, this can be quite unnatural when indoors.&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Characteristics&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Score&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
|- &lt;br /&gt;
| Int&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
| Per&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
| Pre&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Com&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Str&lt;br /&gt;
| -3&lt;br /&gt;
|- &lt;br /&gt;
| Sta&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Dex&lt;br /&gt;
| -3&lt;br /&gt;
|-&lt;br /&gt;
| Qik&lt;br /&gt;
| -3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Personality&#039;&#039;&#039; &lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Reputation&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Sympathy&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| Generous&lt;br /&gt;
| +3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Weather&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| Reckless&lt;br /&gt;
| +3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Virtues and Flaws ==&lt;br /&gt;
&lt;br /&gt;
=== Virtues ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Affinity With Creo&#039;&#039;&#039; (Minor, Hermetic), &#039;&#039;&#039;Affinity with Corpus&#039;&#039;&#039; (Minor, Hermetic), &#039;&#039;&#039;Book Learner&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Educated&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Faerie Blood (descendant of Mari)&#039;&#039;&#039; (Minor, Supernatural), &#039;&#039;&#039;Faerie Magic&#039;&#039;&#039; (Free [House], Hermetic), &#039;&#039;&#039;Flexible Formulaic Magic&#039;&#039;&#039; (Major, Hermetic), &#039;&#039;&#039;Hermetic Magus&#039;&#039;&#039; (Free, Social Status), &#039;&#039;&#039;Inventive Genius&#039;&#039;&#039; (Minor, Hermetic), &#039;&#039;&#039;Skilled Parens&#039;&#039;&#039; (Minor, Hermetic)&lt;br /&gt;
&lt;br /&gt;
=== Flaws ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Faerie Heritage&#039;&#039;&#039; (Major, Story), &#039;&#039;&#039;Generous&#039;&#039;&#039; (Minor, Personality), &#039;&#039;&#039;Lame&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Reckless&#039;&#039;&#039; (Minor, Personality), &#039;&#039;&#039;Unimaginative Learner&#039;&#039;&#039; (Minor, Hermetic), &#039;&#039;&#039;Vulnerable Magic (within Divine Influence)&#039;&#039;&#039; (Major, Hermetic)&lt;br /&gt;
&lt;br /&gt;
== Combat Stats ==&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Dodge&#039;&#039;&#039; Init -7, Atk n/a, Def -6, Dam n/a&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Weapons:&#039;&#039;&#039; &#039;&#039;Fist&#039;&#039; Init -5, Atk -4, Def -4, Dam -4&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Soak:&#039;&#039;&#039; +3&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Fatigue Levels:&#039;&#039;&#039; OK, 0, -1, -3, -5, Unconscious&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Wound Penalties:&#039;&#039;&#039; -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20), Dead (21+)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Equipment:&#039;&#039;&#039; Wizardly Robes, Cane&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Encumbrance:&#039;&#039;&#039; 1 (1)&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Speciality&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Score&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;XP&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| Artes Liberales&lt;br /&gt;
| Ritual Casting&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| Awareness&lt;br /&gt;
| &lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Charm&lt;br /&gt;
| &lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Code of Hermes&lt;br /&gt;
|&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| Concentration&lt;br /&gt;
| &lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Faerie Lore&lt;br /&gt;
| &lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Folk Ken&lt;br /&gt;
| &lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Guile&lt;br /&gt;
| &lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Intrigue&lt;br /&gt;
| &lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| Latin &lt;br /&gt;
| Hermetic usage&lt;br /&gt;
| 5&lt;br /&gt;
| 75&lt;br /&gt;
|- &lt;br /&gt;
| Magic Theory&lt;br /&gt;
| &lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Parma Magica&lt;br /&gt;
| &lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| Penetration&lt;br /&gt;
| &lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Ride&lt;br /&gt;
|&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Teaching&lt;br /&gt;
| &lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
&lt;br /&gt;
=== Arts ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Art&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Score&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;XP&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| Creo&lt;br /&gt;
| 10&lt;br /&gt;
| 37/55&lt;br /&gt;
|- &lt;br /&gt;
| Intelligo&lt;br /&gt;
| 5&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Muto&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|- &lt;br /&gt;
| Perdo&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|- &lt;br /&gt;
| Rego&lt;br /&gt;
| 5&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Animal&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Aquam&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Auram&lt;br /&gt;
| 8&lt;br /&gt;
| 36&lt;br /&gt;
|-&lt;br /&gt;
| Corpus&lt;br /&gt;
| 10&lt;br /&gt;
| 37/55&lt;br /&gt;
|-&lt;br /&gt;
| Herbam&lt;br /&gt;
| 5&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Ignem&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Imaginem&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Mentem&lt;br /&gt;
| 7&lt;br /&gt;
| 28&lt;br /&gt;
|-&lt;br /&gt;
| Terram&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Vim&lt;br /&gt;
| 5&lt;br /&gt;
| 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Spells ===&lt;br /&gt;
&lt;br /&gt;
Summary of Austers spells below. See the [[Auster ex Merinita Grimoire | Grimoire]] for the full spell descriptions.&lt;br /&gt;
&lt;br /&gt;
==== Auram Spells ====&lt;br /&gt;
The (+1) with Auram Spells casting totals is due to Weather Sympathy.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
| &#039;&#039;&#039;Name&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;CT&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Duration&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Target&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Mastery&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Short Description&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| Air&#039;s Ghostly Form&lt;br /&gt;
| +21(+1)&lt;br /&gt;
| CrAu 5&lt;br /&gt;
| Touch&lt;br /&gt;
| Diameter&lt;br /&gt;
| Individual&lt;br /&gt;
| 0&lt;br /&gt;
| A thick fog forms around the magus.&lt;br /&gt;
|-&lt;br /&gt;
| Broom of the Winds&lt;br /&gt;
| +21(+1)&lt;br /&gt;
| CrAu 15&lt;br /&gt;
| Voice&lt;br /&gt;
| Momentary&lt;br /&gt;
| Individual&lt;br /&gt;
| 0&lt;br /&gt;
| Strong winds try to knock the target down&lt;br /&gt;
|-&lt;br /&gt;
| Charge of the Angry Winds&lt;br /&gt;
| +21(+1)&lt;br /&gt;
| CrAu 15&lt;br /&gt;
| Voice&lt;br /&gt;
| Concentration&lt;br /&gt;
| Individual&lt;br /&gt;
| 0&lt;br /&gt;
| Moving wall of wind&lt;br /&gt;
|-&lt;br /&gt;
| Whispering Winds&lt;br /&gt;
| +16&lt;br /&gt;
| InAu 15&lt;br /&gt;
| Sight&lt;br /&gt;
| Concentration&lt;br /&gt;
| Individual&lt;br /&gt;
| 0&lt;br /&gt;
| Hear everything spoken in line of sight&lt;br /&gt;
|-&lt;br /&gt;
| Ward against Rain&lt;br /&gt;
| +16&lt;br /&gt;
| ReAu 10&lt;br /&gt;
| Personal&lt;br /&gt;
| Sun&lt;br /&gt;
| Individual&lt;br /&gt;
| 0&lt;br /&gt;
| Keep dry&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Corpus Spells ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
| &#039;&#039;&#039;Name&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;CT&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Duration&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Target&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Mastery&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Short Description&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| Bind Wound &lt;br /&gt;
| +23&lt;br /&gt;
| CrCo 10&lt;br /&gt;
| Touch&lt;br /&gt;
| Sun&lt;br /&gt;
| Individual&lt;br /&gt;
| 0&lt;br /&gt;
| Keep wounds from getting worse&lt;br /&gt;
|-&lt;br /&gt;
| The Chirurgeon&#039;s Healing Touch&lt;br /&gt;
| +23&lt;br /&gt;
| CrCo 20&lt;br /&gt;
| Touch&lt;br /&gt;
| Momentary&lt;br /&gt;
| Individual, Ritual&lt;br /&gt;
| 0&lt;br /&gt;
| Heal a Light Wound caused by anything but poison or disease&lt;br /&gt;
|-&lt;br /&gt;
| Revealed Flaws of Mortal Flesh&lt;br /&gt;
| +18&lt;br /&gt;
| InCo 10&lt;br /&gt;
| Touch&lt;br /&gt;
| Momentary&lt;br /&gt;
| Individual&lt;br /&gt;
| 0&lt;br /&gt;
| Find medical defects&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Herbam Spells  ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
| &#039;&#039;&#039;Name&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;CT&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Duration&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Target&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Mastery&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Short Description&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| Intuition of the Forest&lt;br /&gt;
| +13&lt;br /&gt;
| InHe 10&lt;br /&gt;
| Touch&lt;br /&gt;
| Sun&lt;br /&gt;
| Group&lt;br /&gt;
| 0&lt;br /&gt;
| +3 to all nature-oriented rolls (no spells) / no significant harm to the forest&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Mentem Spells  ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
| &#039;&#039;&#039;Name&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;CT&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Duration&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Target&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Mastery&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Short Description&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| Panic of the Trembling Heart&lt;br /&gt;
| +20&lt;br /&gt;
| CrMe 15&lt;br /&gt;
| Eye&lt;br /&gt;
| Sun&lt;br /&gt;
| Individual&lt;br /&gt;
| 0&lt;br /&gt;
| Cause an overpowering fear of something&lt;br /&gt;
|- &lt;br /&gt;
| The Call to Slumber&lt;br /&gt;
| +15&lt;br /&gt;
| ReMe 10&lt;br /&gt;
| Voice&lt;br /&gt;
| Momentary&lt;br /&gt;
| Individual&lt;br /&gt;
| 0&lt;br /&gt;
| Cause someone to sleep within a few seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Vim Spells  ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
| &#039;&#039;&#039;Name&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;CT&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Duration&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Target&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Mastery&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Short Description&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| Sense the Nature of Vis&lt;br /&gt;
| +13&lt;br /&gt;
| InVi 5&lt;br /&gt;
| Touch&lt;br /&gt;
| Momentary&lt;br /&gt;
| Individual&lt;br /&gt;
| 0&lt;br /&gt;
| Find out what Art raw Vis is connected to&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Possessions ==&lt;br /&gt;
&lt;br /&gt;
==== Vis ====&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;/div&gt;</summary>
		<author><name>Litpho</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Auster.jpg&amp;diff=322033</id>
		<title>File:Auster.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Auster.jpg&amp;diff=322033"/>
		<updated>2017-06-29T19:02:46Z</updated>

		<summary type="html">&lt;p&gt;Litpho: Auster ex Merinita&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Auster ex Merinita&lt;/div&gt;</summary>
		<author><name>Litpho</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Auster_ex_Merinita&amp;diff=320960</id>
		<title>Auster ex Merinita</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Auster_ex_Merinita&amp;diff=320960"/>
		<updated>2017-06-12T21:31:43Z</updated>

		<summary type="html">&lt;p&gt;Litpho: /* Combat Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Return to the [[Magi|magi page]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
| [[Auster ex Merinita Grimoire|Grimoire]]&lt;br /&gt;
| [[Auster ex Merinita Laboratory|Laboratory]]&lt;br /&gt;
| [[Auster ex Merinita History|History]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Auster is a small man with dark hair and an immaculately styled goatee. He moves slowly using a cane, gripping handholds ever so tightly for support as he finds it. He is considered friendly (for a Magus) by the Covenfolk, even though he is starting to get a reputation for snap judgments by his fellow Magi. Fortunately, so far he&#039;s been more right than wrong, but will that last?&lt;br /&gt;
&lt;br /&gt;
As a descendant of Mari who took the shape of a large goat, he has been gifted with goat&#039;s legs (covered by the Lame flaw) and a permanent goatee. The goatee can be shaven off, but will be back at the next sunrise.&lt;br /&gt;
&lt;br /&gt;
== Vital Statistics ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 26 (26)&lt;br /&gt;
* &#039;&#039;&#039;Decrepitude:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Warping Score:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Confidence:&#039;&#039;&#039; 1 (3)&lt;br /&gt;
* &#039;&#039;&#039;Sigil:&#039;&#039;&#039;  When Auster cast spells they are accompanied by sudden weather effects (a gust of wind, a distant thunderclap, a sudden dampness in the air). This is beyond his control and never large enough to grab hold of through ReAu magic. Depending on the effect, this can be quite unnatural when indoors.&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Characteristics&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Score&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
|- &lt;br /&gt;
| Int&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
| Per&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
| Pre&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Com&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Str&lt;br /&gt;
| -3&lt;br /&gt;
|- &lt;br /&gt;
| Sta&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Dex&lt;br /&gt;
| -3&lt;br /&gt;
|-&lt;br /&gt;
| Qik&lt;br /&gt;
| -3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Personality&#039;&#039;&#039; &lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Reputation&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Sympathy&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| Generous&lt;br /&gt;
| +3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Weather&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| Reckless&lt;br /&gt;
| +3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Virtues and Flaws ==&lt;br /&gt;
&lt;br /&gt;
=== Virtues ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Affinity With Creo&#039;&#039;&#039; (Minor, Hermetic), &#039;&#039;&#039;Affinity with Corpus&#039;&#039;&#039; (Minor, Hermetic), &#039;&#039;&#039;Book Learner&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Educated&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Faerie Blood (descendant of Mari)&#039;&#039;&#039; (Minor, Supernatural), &#039;&#039;&#039;Faerie Magic&#039;&#039;&#039; (Free [House], Hermetic), &#039;&#039;&#039;Flexible Formulaic Magic&#039;&#039;&#039; (Major, Hermetic), &#039;&#039;&#039;Hermetic Magus&#039;&#039;&#039; (Free, Social Status), &#039;&#039;&#039;Inventive Genius&#039;&#039;&#039; (Minor, Hermetic), &#039;&#039;&#039;Skilled Parens&#039;&#039;&#039; (Minor, Hermetic)&lt;br /&gt;
&lt;br /&gt;
=== Flaws ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Faerie Heritage&#039;&#039;&#039; (Major, Story), &#039;&#039;&#039;Generous&#039;&#039;&#039; (Minor, Personality), &#039;&#039;&#039;Lame&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Reckless&#039;&#039;&#039; (Minor, Personality), &#039;&#039;&#039;Unimaginative Learner&#039;&#039;&#039; (Minor, Hermetic), &#039;&#039;&#039;Vulnerable Magic (within Divine Influence)&#039;&#039;&#039; (Major, Hermetic)&lt;br /&gt;
&lt;br /&gt;
== Combat Stats ==&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Dodge&#039;&#039;&#039; Init -7, Atk n/a, Def -6, Dam n/a&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Weapons:&#039;&#039;&#039; &#039;&#039;Fist&#039;&#039; Init -5, Atk -4, Def -4, Dam -4&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Soak:&#039;&#039;&#039; +3&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Fatigue Levels:&#039;&#039;&#039; OK, 0, -1, -3, -5, Unconscious&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Wound Penalties:&#039;&#039;&#039; -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20), Dead (21+)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Equipment:&#039;&#039;&#039; Wizardly Robes, Cane&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Encumbrance:&#039;&#039;&#039; 1 (1)&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Speciality&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Score&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;XP&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| Artes Liberales&lt;br /&gt;
| Ritual Casting&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| Awareness&lt;br /&gt;
| &lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Charm&lt;br /&gt;
| &lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Code of Hermes&lt;br /&gt;
|&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| Concentration&lt;br /&gt;
| &lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Faerie Lore&lt;br /&gt;
| &lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Folk Ken&lt;br /&gt;
| &lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Guile&lt;br /&gt;
| &lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Intrigue&lt;br /&gt;
| &lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| Latin &lt;br /&gt;
| Hermetic usage&lt;br /&gt;
| 5&lt;br /&gt;
| 75&lt;br /&gt;
|- &lt;br /&gt;
| Magic Theory&lt;br /&gt;
| &lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Parma Magica&lt;br /&gt;
| &lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| Penetration&lt;br /&gt;
| &lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Ride&lt;br /&gt;
|&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Teaching&lt;br /&gt;
| &lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
&lt;br /&gt;
=== Arts ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Art&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Score&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;XP&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| Creo&lt;br /&gt;
| 10&lt;br /&gt;
| 37/55&lt;br /&gt;
|- &lt;br /&gt;
| Intelligo&lt;br /&gt;
| 5&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Muto&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|- &lt;br /&gt;
| Perdo&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|- &lt;br /&gt;
| Rego&lt;br /&gt;
| 5&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Animal&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Aquam&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Auram&lt;br /&gt;
| 8&lt;br /&gt;
| 36&lt;br /&gt;
|-&lt;br /&gt;
| Corpus&lt;br /&gt;
| 10&lt;br /&gt;
| 37/55&lt;br /&gt;
|-&lt;br /&gt;
| Herbam&lt;br /&gt;
| 5&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Ignem&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Imaginem&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Mentem&lt;br /&gt;
| 7&lt;br /&gt;
| 28&lt;br /&gt;
|-&lt;br /&gt;
| Terram&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Vim&lt;br /&gt;
| 5&lt;br /&gt;
| 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Spells ===&lt;br /&gt;
&lt;br /&gt;
Summary of Austers spells below. See the [[Auster ex Merinita Grimoire | Grimoire]] for the full spell descriptions.&lt;br /&gt;
&lt;br /&gt;
==== Auram Spells ====&lt;br /&gt;
The (+1) with Auram Spells casting totals is due to Weather Sympathy.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
| &#039;&#039;&#039;Name&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;CT&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Duration&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Target&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Mastery&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Short Description&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| Air&#039;s Ghostly Form&lt;br /&gt;
| +21(+1)&lt;br /&gt;
| CrAu 5&lt;br /&gt;
| Touch&lt;br /&gt;
| Diameter&lt;br /&gt;
| Individual&lt;br /&gt;
| 0&lt;br /&gt;
| A thick fog forms around the magus.&lt;br /&gt;
|-&lt;br /&gt;
| Broom of the Winds&lt;br /&gt;
| +21(+1)&lt;br /&gt;
| CrAu 15&lt;br /&gt;
| Voice&lt;br /&gt;
| Momentary&lt;br /&gt;
| Individual&lt;br /&gt;
| 0&lt;br /&gt;
| Strong winds try to knock the target down&lt;br /&gt;
|-&lt;br /&gt;
| Charge of the Angry Winds&lt;br /&gt;
| +21(+1)&lt;br /&gt;
| CrAu 15&lt;br /&gt;
| Voice&lt;br /&gt;
| Concentration&lt;br /&gt;
| Individual&lt;br /&gt;
| 0&lt;br /&gt;
| Moving wall of wind&lt;br /&gt;
|-&lt;br /&gt;
| Whispering Winds&lt;br /&gt;
| +16&lt;br /&gt;
| InAu 15&lt;br /&gt;
| Sight&lt;br /&gt;
| Concentration&lt;br /&gt;
| Individual&lt;br /&gt;
| 0&lt;br /&gt;
| Hear everything spoken in line of sight&lt;br /&gt;
|-&lt;br /&gt;
| Ward against Rain&lt;br /&gt;
| +16&lt;br /&gt;
| ReAu 10&lt;br /&gt;
| Personal&lt;br /&gt;
| Sun&lt;br /&gt;
| Individual&lt;br /&gt;
| 0&lt;br /&gt;
| Keep dry&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Corpus Spells ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
| &#039;&#039;&#039;Name&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;CT&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Duration&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Target&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Mastery&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Short Description&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| Bind Wound &lt;br /&gt;
| +23&lt;br /&gt;
| CrCo 10&lt;br /&gt;
| Touch&lt;br /&gt;
| Sun&lt;br /&gt;
| Individual&lt;br /&gt;
| 0&lt;br /&gt;
| Keep wounds from getting worse&lt;br /&gt;
|-&lt;br /&gt;
| The Chirurgeon&#039;s Healing Touch&lt;br /&gt;
| +23&lt;br /&gt;
| CrCo 20&lt;br /&gt;
| Touch&lt;br /&gt;
| Momentary&lt;br /&gt;
| Individual, Ritual&lt;br /&gt;
| 0&lt;br /&gt;
| Heal a Light Wound caused by anything but poison or disease&lt;br /&gt;
|-&lt;br /&gt;
| Revealed Flaws of Mortal Flesh&lt;br /&gt;
| +18&lt;br /&gt;
| InCo 10&lt;br /&gt;
| Touch&lt;br /&gt;
| Momentary&lt;br /&gt;
| Individual&lt;br /&gt;
| 0&lt;br /&gt;
| Find medical defects&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Herbam Spells  ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
| &#039;&#039;&#039;Name&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;CT&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Duration&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Target&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Mastery&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Short Description&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| Intuition of the Forest&lt;br /&gt;
| +13&lt;br /&gt;
| InHe 10&lt;br /&gt;
| Touch&lt;br /&gt;
| Sun&lt;br /&gt;
| Group&lt;br /&gt;
| 0&lt;br /&gt;
| +3 to all nature-oriented rolls (no spells) / no significant harm to the forest&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Mentem Spells  ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
| &#039;&#039;&#039;Name&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;CT&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Duration&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Target&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Mastery&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Short Description&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| Panic of the Trembling Heart&lt;br /&gt;
| +20&lt;br /&gt;
| CrMe 15&lt;br /&gt;
| Eye&lt;br /&gt;
| Sun&lt;br /&gt;
| Individual&lt;br /&gt;
| 0&lt;br /&gt;
| Cause an overpowering fear of something&lt;br /&gt;
|- &lt;br /&gt;
| The Call to Slumber&lt;br /&gt;
| +15&lt;br /&gt;
| ReMe 10&lt;br /&gt;
| Voice&lt;br /&gt;
| Momentary&lt;br /&gt;
| Individual&lt;br /&gt;
| 0&lt;br /&gt;
| Cause someone to sleep within a few seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Vim Spells  ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
| &#039;&#039;&#039;Name&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;CT&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Duration&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Target&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Mastery&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Short Description&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| Sense the Nature of Vis&lt;br /&gt;
| +13&lt;br /&gt;
| InVi 5&lt;br /&gt;
| Touch&lt;br /&gt;
| Momentary&lt;br /&gt;
| Individual&lt;br /&gt;
| 0&lt;br /&gt;
| Find out what Art raw Vis is connected to&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Possessions ==&lt;br /&gt;
&lt;br /&gt;
==== Vis ====&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;/div&gt;</summary>
		<author><name>Litpho</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Auster_ex_Merinita&amp;diff=320959</id>
		<title>Auster ex Merinita</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Auster_ex_Merinita&amp;diff=320959"/>
		<updated>2017-06-12T21:31:27Z</updated>

		<summary type="html">&lt;p&gt;Litpho: /* Combat Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Return to the [[Magi|magi page]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
| [[Auster ex Merinita Grimoire|Grimoire]]&lt;br /&gt;
| [[Auster ex Merinita Laboratory|Laboratory]]&lt;br /&gt;
| [[Auster ex Merinita History|History]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Auster is a small man with dark hair and an immaculately styled goatee. He moves slowly using a cane, gripping handholds ever so tightly for support as he finds it. He is considered friendly (for a Magus) by the Covenfolk, even though he is starting to get a reputation for snap judgments by his fellow Magi. Fortunately, so far he&#039;s been more right than wrong, but will that last?&lt;br /&gt;
&lt;br /&gt;
As a descendant of Mari who took the shape of a large goat, he has been gifted with goat&#039;s legs (covered by the Lame flaw) and a permanent goatee. The goatee can be shaven off, but will be back at the next sunrise.&lt;br /&gt;
&lt;br /&gt;
== Vital Statistics ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 26 (26)&lt;br /&gt;
* &#039;&#039;&#039;Decrepitude:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Warping Score:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Confidence:&#039;&#039;&#039; 1 (3)&lt;br /&gt;
* &#039;&#039;&#039;Sigil:&#039;&#039;&#039;  When Auster cast spells they are accompanied by sudden weather effects (a gust of wind, a distant thunderclap, a sudden dampness in the air). This is beyond his control and never large enough to grab hold of through ReAu magic. Depending on the effect, this can be quite unnatural when indoors.&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Characteristics&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Score&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
|- &lt;br /&gt;
| Int&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
| Per&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
| Pre&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Com&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Str&lt;br /&gt;
| -3&lt;br /&gt;
|- &lt;br /&gt;
| Sta&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Dex&lt;br /&gt;
| -3&lt;br /&gt;
|-&lt;br /&gt;
| Qik&lt;br /&gt;
| -3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Personality&#039;&#039;&#039; &lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Reputation&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Sympathy&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| Generous&lt;br /&gt;
| +3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Weather&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| Reckless&lt;br /&gt;
| +3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Virtues and Flaws ==&lt;br /&gt;
&lt;br /&gt;
=== Virtues ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Affinity With Creo&#039;&#039;&#039; (Minor, Hermetic), &#039;&#039;&#039;Affinity with Corpus&#039;&#039;&#039; (Minor, Hermetic), &#039;&#039;&#039;Book Learner&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Educated&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Faerie Blood (descendant of Mari)&#039;&#039;&#039; (Minor, Supernatural), &#039;&#039;&#039;Faerie Magic&#039;&#039;&#039; (Free [House], Hermetic), &#039;&#039;&#039;Flexible Formulaic Magic&#039;&#039;&#039; (Major, Hermetic), &#039;&#039;&#039;Hermetic Magus&#039;&#039;&#039; (Free, Social Status), &#039;&#039;&#039;Inventive Genius&#039;&#039;&#039; (Minor, Hermetic), &#039;&#039;&#039;Skilled Parens&#039;&#039;&#039; (Minor, Hermetic)&lt;br /&gt;
&lt;br /&gt;
=== Flaws ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Faerie Heritage&#039;&#039;&#039; (Major, Story), &#039;&#039;&#039;Generous&#039;&#039;&#039; (Minor, Personality), &#039;&#039;&#039;Lame&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Reckless&#039;&#039;&#039; (Minor, Personality), &#039;&#039;&#039;Unimaginative Learner&#039;&#039;&#039; (Minor, Hermetic), &#039;&#039;&#039;Vulnerable Magic (within Divine Influence)&#039;&#039;&#039; (Major, Hermetic)&lt;br /&gt;
&lt;br /&gt;
== Combat Stats ==&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;Dodge&#039;&#039; Init -7, Atk n/a, Def -6, Dam n/a&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Weapons:&#039;&#039;&#039; &#039;&#039;Fist&#039;&#039; Init -5, Atk -4, Def -4, Dam -4&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Soak:&#039;&#039;&#039; +3&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Fatigue Levels:&#039;&#039;&#039; OK, 0, -1, -3, -5, Unconscious&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Wound Penalties:&#039;&#039;&#039; -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20), Dead (21+)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Equipment:&#039;&#039;&#039; Wizardly Robes, Gauntlet&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Encumbrance:&#039;&#039;&#039; 1 (1)&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Speciality&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Score&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;XP&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| Artes Liberales&lt;br /&gt;
| Ritual Casting&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| Awareness&lt;br /&gt;
| &lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Charm&lt;br /&gt;
| &lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Code of Hermes&lt;br /&gt;
|&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| Concentration&lt;br /&gt;
| &lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Faerie Lore&lt;br /&gt;
| &lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Folk Ken&lt;br /&gt;
| &lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Guile&lt;br /&gt;
| &lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Intrigue&lt;br /&gt;
| &lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| Latin &lt;br /&gt;
| Hermetic usage&lt;br /&gt;
| 5&lt;br /&gt;
| 75&lt;br /&gt;
|- &lt;br /&gt;
| Magic Theory&lt;br /&gt;
| &lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Parma Magica&lt;br /&gt;
| &lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| Penetration&lt;br /&gt;
| &lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Ride&lt;br /&gt;
|&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Teaching&lt;br /&gt;
| &lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
&lt;br /&gt;
=== Arts ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Art&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Score&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;XP&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| Creo&lt;br /&gt;
| 10&lt;br /&gt;
| 37/55&lt;br /&gt;
|- &lt;br /&gt;
| Intelligo&lt;br /&gt;
| 5&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Muto&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|- &lt;br /&gt;
| Perdo&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|- &lt;br /&gt;
| Rego&lt;br /&gt;
| 5&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Animal&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Aquam&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Auram&lt;br /&gt;
| 8&lt;br /&gt;
| 36&lt;br /&gt;
|-&lt;br /&gt;
| Corpus&lt;br /&gt;
| 10&lt;br /&gt;
| 37/55&lt;br /&gt;
|-&lt;br /&gt;
| Herbam&lt;br /&gt;
| 5&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Ignem&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Imaginem&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Mentem&lt;br /&gt;
| 7&lt;br /&gt;
| 28&lt;br /&gt;
|-&lt;br /&gt;
| Terram&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Vim&lt;br /&gt;
| 5&lt;br /&gt;
| 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Spells ===&lt;br /&gt;
&lt;br /&gt;
Summary of Austers spells below. See the [[Auster ex Merinita Grimoire | Grimoire]] for the full spell descriptions.&lt;br /&gt;
&lt;br /&gt;
==== Auram Spells ====&lt;br /&gt;
The (+1) with Auram Spells casting totals is due to Weather Sympathy.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
| &#039;&#039;&#039;Name&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;CT&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Duration&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Target&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Mastery&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Short Description&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| Air&#039;s Ghostly Form&lt;br /&gt;
| +21(+1)&lt;br /&gt;
| CrAu 5&lt;br /&gt;
| Touch&lt;br /&gt;
| Diameter&lt;br /&gt;
| Individual&lt;br /&gt;
| 0&lt;br /&gt;
| A thick fog forms around the magus.&lt;br /&gt;
|-&lt;br /&gt;
| Broom of the Winds&lt;br /&gt;
| +21(+1)&lt;br /&gt;
| CrAu 15&lt;br /&gt;
| Voice&lt;br /&gt;
| Momentary&lt;br /&gt;
| Individual&lt;br /&gt;
| 0&lt;br /&gt;
| Strong winds try to knock the target down&lt;br /&gt;
|-&lt;br /&gt;
| Charge of the Angry Winds&lt;br /&gt;
| +21(+1)&lt;br /&gt;
| CrAu 15&lt;br /&gt;
| Voice&lt;br /&gt;
| Concentration&lt;br /&gt;
| Individual&lt;br /&gt;
| 0&lt;br /&gt;
| Moving wall of wind&lt;br /&gt;
|-&lt;br /&gt;
| Whispering Winds&lt;br /&gt;
| +16&lt;br /&gt;
| InAu 15&lt;br /&gt;
| Sight&lt;br /&gt;
| Concentration&lt;br /&gt;
| Individual&lt;br /&gt;
| 0&lt;br /&gt;
| Hear everything spoken in line of sight&lt;br /&gt;
|-&lt;br /&gt;
| Ward against Rain&lt;br /&gt;
| +16&lt;br /&gt;
| ReAu 10&lt;br /&gt;
| Personal&lt;br /&gt;
| Sun&lt;br /&gt;
| Individual&lt;br /&gt;
| 0&lt;br /&gt;
| Keep dry&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Corpus Spells ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
| &#039;&#039;&#039;Name&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;CT&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Duration&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Target&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Mastery&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Short Description&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| Bind Wound &lt;br /&gt;
| +23&lt;br /&gt;
| CrCo 10&lt;br /&gt;
| Touch&lt;br /&gt;
| Sun&lt;br /&gt;
| Individual&lt;br /&gt;
| 0&lt;br /&gt;
| Keep wounds from getting worse&lt;br /&gt;
|-&lt;br /&gt;
| The Chirurgeon&#039;s Healing Touch&lt;br /&gt;
| +23&lt;br /&gt;
| CrCo 20&lt;br /&gt;
| Touch&lt;br /&gt;
| Momentary&lt;br /&gt;
| Individual, Ritual&lt;br /&gt;
| 0&lt;br /&gt;
| Heal a Light Wound caused by anything but poison or disease&lt;br /&gt;
|-&lt;br /&gt;
| Revealed Flaws of Mortal Flesh&lt;br /&gt;
| +18&lt;br /&gt;
| InCo 10&lt;br /&gt;
| Touch&lt;br /&gt;
| Momentary&lt;br /&gt;
| Individual&lt;br /&gt;
| 0&lt;br /&gt;
| Find medical defects&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Herbam Spells  ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
| &#039;&#039;&#039;Name&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;CT&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Duration&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Target&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Mastery&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Short Description&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| Intuition of the Forest&lt;br /&gt;
| +13&lt;br /&gt;
| InHe 10&lt;br /&gt;
| Touch&lt;br /&gt;
| Sun&lt;br /&gt;
| Group&lt;br /&gt;
| 0&lt;br /&gt;
| +3 to all nature-oriented rolls (no spells) / no significant harm to the forest&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Mentem Spells  ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
| &#039;&#039;&#039;Name&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;CT&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Duration&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Target&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Mastery&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Short Description&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| Panic of the Trembling Heart&lt;br /&gt;
| +20&lt;br /&gt;
| CrMe 15&lt;br /&gt;
| Eye&lt;br /&gt;
| Sun&lt;br /&gt;
| Individual&lt;br /&gt;
| 0&lt;br /&gt;
| Cause an overpowering fear of something&lt;br /&gt;
|- &lt;br /&gt;
| The Call to Slumber&lt;br /&gt;
| +15&lt;br /&gt;
| ReMe 10&lt;br /&gt;
| Voice&lt;br /&gt;
| Momentary&lt;br /&gt;
| Individual&lt;br /&gt;
| 0&lt;br /&gt;
| Cause someone to sleep within a few seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Vim Spells  ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
| &#039;&#039;&#039;Name&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;CT&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Duration&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Target&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Mastery&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Short Description&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| Sense the Nature of Vis&lt;br /&gt;
| +13&lt;br /&gt;
| InVi 5&lt;br /&gt;
| Touch&lt;br /&gt;
| Momentary&lt;br /&gt;
| Individual&lt;br /&gt;
| 0&lt;br /&gt;
| Find out what Art raw Vis is connected to&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Possessions ==&lt;br /&gt;
&lt;br /&gt;
==== Vis ====&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;/div&gt;</summary>
		<author><name>Litpho</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Auster_ex_Merinita&amp;diff=320958</id>
		<title>Auster ex Merinita</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Auster_ex_Merinita&amp;diff=320958"/>
		<updated>2017-06-12T21:23:53Z</updated>

		<summary type="html">&lt;p&gt;Litpho: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Return to the [[Magi|magi page]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
| [[Auster ex Merinita Grimoire|Grimoire]]&lt;br /&gt;
| [[Auster ex Merinita Laboratory|Laboratory]]&lt;br /&gt;
| [[Auster ex Merinita History|History]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Auster is a small man with dark hair and an immaculately styled goatee. He moves slowly using a cane, gripping handholds ever so tightly for support as he finds it. He is considered friendly (for a Magus) by the Covenfolk, even though he is starting to get a reputation for snap judgments by his fellow Magi. Fortunately, so far he&#039;s been more right than wrong, but will that last?&lt;br /&gt;
&lt;br /&gt;
As a descendant of Mari who took the shape of a large goat, he has been gifted with goat&#039;s legs (covered by the Lame flaw) and a permanent goatee. The goatee can be shaven off, but will be back at the next sunrise.&lt;br /&gt;
&lt;br /&gt;
== Vital Statistics ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 26 (26)&lt;br /&gt;
* &#039;&#039;&#039;Decrepitude:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Warping Score:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Confidence:&#039;&#039;&#039; 1 (3)&lt;br /&gt;
* &#039;&#039;&#039;Sigil:&#039;&#039;&#039;  When Auster cast spells they are accompanied by sudden weather effects (a gust of wind, a distant thunderclap, a sudden dampness in the air). This is beyond his control and never large enough to grab hold of through ReAu magic. Depending on the effect, this can be quite unnatural when indoors.&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Characteristics&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Score&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
|- &lt;br /&gt;
| Int&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
| Per&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
| Pre&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Com&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Str&lt;br /&gt;
| -3&lt;br /&gt;
|- &lt;br /&gt;
| Sta&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Dex&lt;br /&gt;
| -3&lt;br /&gt;
|-&lt;br /&gt;
| Qik&lt;br /&gt;
| -3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Personality&#039;&#039;&#039; &lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Reputation&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Sympathy&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| Generous&lt;br /&gt;
| +3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Weather&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| Reckless&lt;br /&gt;
| +3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Virtues and Flaws ==&lt;br /&gt;
&lt;br /&gt;
=== Virtues ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Affinity With Creo&#039;&#039;&#039; (Minor, Hermetic), &#039;&#039;&#039;Affinity with Corpus&#039;&#039;&#039; (Minor, Hermetic), &#039;&#039;&#039;Book Learner&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Educated&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Faerie Blood (descendant of Mari)&#039;&#039;&#039; (Minor, Supernatural), &#039;&#039;&#039;Faerie Magic&#039;&#039;&#039; (Free [House], Hermetic), &#039;&#039;&#039;Flexible Formulaic Magic&#039;&#039;&#039; (Major, Hermetic), &#039;&#039;&#039;Hermetic Magus&#039;&#039;&#039; (Free, Social Status), &#039;&#039;&#039;Inventive Genius&#039;&#039;&#039; (Minor, Hermetic), &#039;&#039;&#039;Skilled Parens&#039;&#039;&#039; (Minor, Hermetic)&lt;br /&gt;
&lt;br /&gt;
=== Flaws ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Faerie Heritage&#039;&#039;&#039; (Major, Story), &#039;&#039;&#039;Generous&#039;&#039;&#039; (Minor, Personality), &#039;&#039;&#039;Lame&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Reckless&#039;&#039;&#039; (Minor, Personality), &#039;&#039;&#039;Unimaginative Learner&#039;&#039;&#039; (Minor, Hermetic), &#039;&#039;&#039;Vulnerable Magic (within Divine Influence)&#039;&#039;&#039; (Major, Hermetic)&lt;br /&gt;
&lt;br /&gt;
== Combat Stats ==&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Weapons:&#039;&#039;&#039; &#039;&#039;Gauntlet&#039;&#039; Init -4, Atk +5, Def +1, Dam +3&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Soak:&#039;&#039;&#039; +3&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Fatigue Levels:&#039;&#039;&#039; OK, 0, -1, -3, -5, Unconscious&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Wound Penalties:&#039;&#039;&#039; -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20), Dead (21+)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Equipment:&#039;&#039;&#039; Wizardly Robes, Gauntlet&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Encumbrance:&#039;&#039;&#039; 1 (1)&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Speciality&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Score&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;XP&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| Artes Liberales&lt;br /&gt;
| Ritual Casting&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| Awareness&lt;br /&gt;
| &lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Charm&lt;br /&gt;
| &lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Code of Hermes&lt;br /&gt;
|&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| Concentration&lt;br /&gt;
| &lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Faerie Lore&lt;br /&gt;
| &lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Folk Ken&lt;br /&gt;
| &lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Guile&lt;br /&gt;
| &lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Intrigue&lt;br /&gt;
| &lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| Latin &lt;br /&gt;
| Hermetic usage&lt;br /&gt;
| 5&lt;br /&gt;
| 75&lt;br /&gt;
|- &lt;br /&gt;
| Magic Theory&lt;br /&gt;
| &lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Parma Magica&lt;br /&gt;
| &lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| Penetration&lt;br /&gt;
| &lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Ride&lt;br /&gt;
|&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Teaching&lt;br /&gt;
| &lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
&lt;br /&gt;
=== Arts ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Art&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Score&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;XP&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| Creo&lt;br /&gt;
| 10&lt;br /&gt;
| 37/55&lt;br /&gt;
|- &lt;br /&gt;
| Intelligo&lt;br /&gt;
| 5&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Muto&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|- &lt;br /&gt;
| Perdo&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|- &lt;br /&gt;
| Rego&lt;br /&gt;
| 5&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Animal&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Aquam&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Auram&lt;br /&gt;
| 8&lt;br /&gt;
| 36&lt;br /&gt;
|-&lt;br /&gt;
| Corpus&lt;br /&gt;
| 10&lt;br /&gt;
| 37/55&lt;br /&gt;
|-&lt;br /&gt;
| Herbam&lt;br /&gt;
| 5&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Ignem&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Imaginem&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Mentem&lt;br /&gt;
| 7&lt;br /&gt;
| 28&lt;br /&gt;
|-&lt;br /&gt;
| Terram&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Vim&lt;br /&gt;
| 5&lt;br /&gt;
| 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Spells ===&lt;br /&gt;
&lt;br /&gt;
Summary of Austers spells below. See the [[Auster ex Merinita Grimoire | Grimoire]] for the full spell descriptions.&lt;br /&gt;
&lt;br /&gt;
==== Auram Spells ====&lt;br /&gt;
The (+1) with Auram Spells casting totals is due to Weather Sympathy.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
| &#039;&#039;&#039;Name&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;CT&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Duration&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Target&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Mastery&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Short Description&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| Air&#039;s Ghostly Form&lt;br /&gt;
| +21(+1)&lt;br /&gt;
| CrAu 5&lt;br /&gt;
| Touch&lt;br /&gt;
| Diameter&lt;br /&gt;
| Individual&lt;br /&gt;
| 0&lt;br /&gt;
| A thick fog forms around the magus.&lt;br /&gt;
|-&lt;br /&gt;
| Broom of the Winds&lt;br /&gt;
| +21(+1)&lt;br /&gt;
| CrAu 15&lt;br /&gt;
| Voice&lt;br /&gt;
| Momentary&lt;br /&gt;
| Individual&lt;br /&gt;
| 0&lt;br /&gt;
| Strong winds try to knock the target down&lt;br /&gt;
|-&lt;br /&gt;
| Charge of the Angry Winds&lt;br /&gt;
| +21(+1)&lt;br /&gt;
| CrAu 15&lt;br /&gt;
| Voice&lt;br /&gt;
| Concentration&lt;br /&gt;
| Individual&lt;br /&gt;
| 0&lt;br /&gt;
| Moving wall of wind&lt;br /&gt;
|-&lt;br /&gt;
| Whispering Winds&lt;br /&gt;
| +16&lt;br /&gt;
| InAu 15&lt;br /&gt;
| Sight&lt;br /&gt;
| Concentration&lt;br /&gt;
| Individual&lt;br /&gt;
| 0&lt;br /&gt;
| Hear everything spoken in line of sight&lt;br /&gt;
|-&lt;br /&gt;
| Ward against Rain&lt;br /&gt;
| +16&lt;br /&gt;
| ReAu 10&lt;br /&gt;
| Personal&lt;br /&gt;
| Sun&lt;br /&gt;
| Individual&lt;br /&gt;
| 0&lt;br /&gt;
| Keep dry&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Corpus Spells ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
| &#039;&#039;&#039;Name&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;CT&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Duration&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Target&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Mastery&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Short Description&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| Bind Wound &lt;br /&gt;
| +23&lt;br /&gt;
| CrCo 10&lt;br /&gt;
| Touch&lt;br /&gt;
| Sun&lt;br /&gt;
| Individual&lt;br /&gt;
| 0&lt;br /&gt;
| Keep wounds from getting worse&lt;br /&gt;
|-&lt;br /&gt;
| The Chirurgeon&#039;s Healing Touch&lt;br /&gt;
| +23&lt;br /&gt;
| CrCo 20&lt;br /&gt;
| Touch&lt;br /&gt;
| Momentary&lt;br /&gt;
| Individual, Ritual&lt;br /&gt;
| 0&lt;br /&gt;
| Heal a Light Wound caused by anything but poison or disease&lt;br /&gt;
|-&lt;br /&gt;
| Revealed Flaws of Mortal Flesh&lt;br /&gt;
| +18&lt;br /&gt;
| InCo 10&lt;br /&gt;
| Touch&lt;br /&gt;
| Momentary&lt;br /&gt;
| Individual&lt;br /&gt;
| 0&lt;br /&gt;
| Find medical defects&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Herbam Spells  ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
| &#039;&#039;&#039;Name&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;CT&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Duration&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Target&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Mastery&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Short Description&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| Intuition of the Forest&lt;br /&gt;
| +13&lt;br /&gt;
| InHe 10&lt;br /&gt;
| Touch&lt;br /&gt;
| Sun&lt;br /&gt;
| Group&lt;br /&gt;
| 0&lt;br /&gt;
| +3 to all nature-oriented rolls (no spells) / no significant harm to the forest&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Mentem Spells  ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
| &#039;&#039;&#039;Name&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;CT&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Duration&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Target&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Mastery&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Short Description&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| Panic of the Trembling Heart&lt;br /&gt;
| +20&lt;br /&gt;
| CrMe 15&lt;br /&gt;
| Eye&lt;br /&gt;
| Sun&lt;br /&gt;
| Individual&lt;br /&gt;
| 0&lt;br /&gt;
| Cause an overpowering fear of something&lt;br /&gt;
|- &lt;br /&gt;
| The Call to Slumber&lt;br /&gt;
| +15&lt;br /&gt;
| ReMe 10&lt;br /&gt;
| Voice&lt;br /&gt;
| Momentary&lt;br /&gt;
| Individual&lt;br /&gt;
| 0&lt;br /&gt;
| Cause someone to sleep within a few seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Vim Spells  ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
| &#039;&#039;&#039;Name&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;CT&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Duration&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Target&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Mastery&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Short Description&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| Sense the Nature of Vis&lt;br /&gt;
| +13&lt;br /&gt;
| InVi 5&lt;br /&gt;
| Touch&lt;br /&gt;
| Momentary&lt;br /&gt;
| Individual&lt;br /&gt;
| 0&lt;br /&gt;
| Find out what Art raw Vis is connected to&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Possessions ==&lt;br /&gt;
&lt;br /&gt;
==== Vis ====&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;/div&gt;</summary>
		<author><name>Litpho</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Auster_ex_Merinita&amp;diff=320957</id>
		<title>Auster ex Merinita</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Auster_ex_Merinita&amp;diff=320957"/>
		<updated>2017-06-12T21:15:29Z</updated>

		<summary type="html">&lt;p&gt;Litpho: /* Corpus Spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Return to the [[Magi|magi page]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
| [[Auster ex Merinita Grimoire|Grimoire]]&lt;br /&gt;
| [[Auster ex Merinita Laboratory|Laboratory]]&lt;br /&gt;
| [[Auster ex Merinita History|History]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
== Vital Statistics ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 26 (26)&lt;br /&gt;
* &#039;&#039;&#039;Decrepitude:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Warping Score:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Confidence:&#039;&#039;&#039; 1 (3)&lt;br /&gt;
* &#039;&#039;&#039;Sigil:&#039;&#039;&#039;  When Auster cast spells they are accompanied by sudden weather effects (a gust of wind, a distant thunderclap, a sudden dampness in the air). This is beyond his control and never large enough to grab hold of through ReAu magic. Depending on the effect, this can be quite unnatural when indoors.&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Characteristics&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Score&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
|- &lt;br /&gt;
| Int&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
| Per&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
| Pre&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Com&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Str&lt;br /&gt;
| -3&lt;br /&gt;
|- &lt;br /&gt;
| Sta&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Dex&lt;br /&gt;
| -3&lt;br /&gt;
|-&lt;br /&gt;
| Qik&lt;br /&gt;
| -3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Personality&#039;&#039;&#039; &lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Reputation&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Sympathy&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| Generous&lt;br /&gt;
| +3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Weather&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| Reckless&lt;br /&gt;
| +3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Virtues and Flaws ==&lt;br /&gt;
&lt;br /&gt;
=== Virtues ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Affinity With Creo&#039;&#039;&#039; (Minor, Hermetic), &#039;&#039;&#039;Affinity with Corpus&#039;&#039;&#039; (Minor, Hermetic), &#039;&#039;&#039;Book Learner&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Educated&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Faerie Blood (descendant of Mari)&#039;&#039;&#039; (Minor, Supernatural), &#039;&#039;&#039;Faerie Magic&#039;&#039;&#039; (Free [House], Hermetic), &#039;&#039;&#039;Flexible Formulaic Magic&#039;&#039;&#039; (Major, Hermetic), &#039;&#039;&#039;Hermetic Magus&#039;&#039;&#039; (Free, Social Status), &#039;&#039;&#039;Inventive Genius&#039;&#039;&#039; (Minor, Hermetic), &#039;&#039;&#039;Skilled Parens&#039;&#039;&#039; (Minor, Hermetic)&lt;br /&gt;
&lt;br /&gt;
=== Flaws ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Faerie Heritage&#039;&#039;&#039; (Major, Story), &#039;&#039;&#039;Generous&#039;&#039;&#039; (Minor, Personality), &#039;&#039;&#039;Lame&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Reckless&#039;&#039;&#039; (Minor, Personality), &#039;&#039;&#039;Unimaginative Learner&#039;&#039;&#039; (Minor, Hermetic), &#039;&#039;&#039;Vulnerable Magic (within Divine Influence)&#039;&#039;&#039; (Major, Hermetic)&lt;br /&gt;
&lt;br /&gt;
== Combat Stats ==&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Weapons:&#039;&#039;&#039; &#039;&#039;Gauntlet&#039;&#039; Init -4, Atk +5, Def +1, Dam +3&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Soak:&#039;&#039;&#039; +3&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Fatigue Levels:&#039;&#039;&#039; OK, 0, -1, -3, -5, Unconscious&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Wound Penalties:&#039;&#039;&#039; -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20), Dead (21+)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Equipment:&#039;&#039;&#039; Wizardly Robes, Gauntlet&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Encumbrance:&#039;&#039;&#039; 1 (1)&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Speciality&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Score&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;XP&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| Artes Liberales&lt;br /&gt;
| Ritual Casting&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| Awareness&lt;br /&gt;
| &lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Charm&lt;br /&gt;
| &lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Code of Hermes&lt;br /&gt;
|&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| Concentration&lt;br /&gt;
| &lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Faerie Lore&lt;br /&gt;
| &lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Folk Ken&lt;br /&gt;
| &lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Guile&lt;br /&gt;
| &lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Intrigue&lt;br /&gt;
| &lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| Latin &lt;br /&gt;
| Hermetic usage&lt;br /&gt;
| 5&lt;br /&gt;
| 75&lt;br /&gt;
|- &lt;br /&gt;
| Magic Theory&lt;br /&gt;
| &lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Parma Magica&lt;br /&gt;
| &lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| Penetration&lt;br /&gt;
| &lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Ride&lt;br /&gt;
|&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Teaching&lt;br /&gt;
| &lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
&lt;br /&gt;
=== Arts ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Art&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Score&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;XP&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| Creo&lt;br /&gt;
| 10&lt;br /&gt;
| 37/55&lt;br /&gt;
|- &lt;br /&gt;
| Intelligo&lt;br /&gt;
| 5&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Muto&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|- &lt;br /&gt;
| Perdo&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|- &lt;br /&gt;
| Rego&lt;br /&gt;
| 5&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Animal&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Aquam&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Auram&lt;br /&gt;
| 8&lt;br /&gt;
| 36&lt;br /&gt;
|-&lt;br /&gt;
| Corpus&lt;br /&gt;
| 10&lt;br /&gt;
| 37/55&lt;br /&gt;
|-&lt;br /&gt;
| Herbam&lt;br /&gt;
| 5&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Ignem&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Imaginem&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Mentem&lt;br /&gt;
| 7&lt;br /&gt;
| 28&lt;br /&gt;
|-&lt;br /&gt;
| Terram&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Vim&lt;br /&gt;
| 5&lt;br /&gt;
| 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Spells ===&lt;br /&gt;
&lt;br /&gt;
Summary of Austers spells below. See the [[Auster ex Merinita Grimoire | Grimoire]] for the full spell descriptions.&lt;br /&gt;
&lt;br /&gt;
==== Auram Spells ====&lt;br /&gt;
The (+1) with Auram Spells casting totals is due to Weather Sympathy.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
| &#039;&#039;&#039;Name&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;CT&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Duration&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Target&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Mastery&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Short Description&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| Air&#039;s Ghostly Form&lt;br /&gt;
| +21(+1)&lt;br /&gt;
| CrAu 5&lt;br /&gt;
| Touch&lt;br /&gt;
| Diameter&lt;br /&gt;
| Individual&lt;br /&gt;
| 0&lt;br /&gt;
| A thick fog forms around the magus.&lt;br /&gt;
|-&lt;br /&gt;
| Broom of the Winds&lt;br /&gt;
| +21(+1)&lt;br /&gt;
| CrAu 15&lt;br /&gt;
| Voice&lt;br /&gt;
| Momentary&lt;br /&gt;
| Individual&lt;br /&gt;
| 0&lt;br /&gt;
| Strong winds try to knock the target down&lt;br /&gt;
|-&lt;br /&gt;
| Charge of the Angry Winds&lt;br /&gt;
| +21(+1)&lt;br /&gt;
| CrAu 15&lt;br /&gt;
| Voice&lt;br /&gt;
| Concentration&lt;br /&gt;
| Individual&lt;br /&gt;
| 0&lt;br /&gt;
| Moving wall of wind&lt;br /&gt;
|-&lt;br /&gt;
| Whispering Winds&lt;br /&gt;
| +16&lt;br /&gt;
| InAu 15&lt;br /&gt;
| Sight&lt;br /&gt;
| Concentration&lt;br /&gt;
| Individual&lt;br /&gt;
| 0&lt;br /&gt;
| Hear everything spoken in line of sight&lt;br /&gt;
|-&lt;br /&gt;
| Ward against Rain&lt;br /&gt;
| +16&lt;br /&gt;
| ReAu 10&lt;br /&gt;
| Personal&lt;br /&gt;
| Sun&lt;br /&gt;
| Individual&lt;br /&gt;
| 0&lt;br /&gt;
| Keep dry&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Corpus Spells ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
| &#039;&#039;&#039;Name&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;CT&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Duration&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Target&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Mastery&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Short Description&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| Bind Wound &lt;br /&gt;
| +23&lt;br /&gt;
| CrCo 10&lt;br /&gt;
| Touch&lt;br /&gt;
| Sun&lt;br /&gt;
| Individual&lt;br /&gt;
| 0&lt;br /&gt;
| Keep wounds from getting worse&lt;br /&gt;
|-&lt;br /&gt;
| The Chirurgeon&#039;s Healing Touch&lt;br /&gt;
| +23&lt;br /&gt;
| CrCo 20&lt;br /&gt;
| Touch&lt;br /&gt;
| Momentary&lt;br /&gt;
| Individual, Ritual&lt;br /&gt;
| 0&lt;br /&gt;
| Heal a Light Wound caused by anything but poison or disease&lt;br /&gt;
|-&lt;br /&gt;
| Revealed Flaws of Mortal Flesh&lt;br /&gt;
| +18&lt;br /&gt;
| InCo 10&lt;br /&gt;
| Touch&lt;br /&gt;
| Momentary&lt;br /&gt;
| Individual&lt;br /&gt;
| 0&lt;br /&gt;
| Find medical defects&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Herbam Spells  ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
| &#039;&#039;&#039;Name&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;CT&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Duration&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Target&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Mastery&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Short Description&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| Intuition of the Forest&lt;br /&gt;
| +13&lt;br /&gt;
| InHe 10&lt;br /&gt;
| Touch&lt;br /&gt;
| Sun&lt;br /&gt;
| Group&lt;br /&gt;
| 0&lt;br /&gt;
| +3 to all nature-oriented rolls (no spells) / no significant harm to the forest&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Mentem Spells  ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
| &#039;&#039;&#039;Name&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;CT&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Duration&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Target&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Mastery&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Short Description&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| Panic of the Trembling Heart&lt;br /&gt;
| +20&lt;br /&gt;
| CrMe 15&lt;br /&gt;
| Eye&lt;br /&gt;
| Sun&lt;br /&gt;
| Individual&lt;br /&gt;
| 0&lt;br /&gt;
| Cause an overpowering fear of something&lt;br /&gt;
|- &lt;br /&gt;
| The Call to Slumber&lt;br /&gt;
| +15&lt;br /&gt;
| ReMe 10&lt;br /&gt;
| Voice&lt;br /&gt;
| Momentary&lt;br /&gt;
| Individual&lt;br /&gt;
| 0&lt;br /&gt;
| Cause someone to sleep within a few seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Vim Spells  ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
| &#039;&#039;&#039;Name&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;CT&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Duration&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Target&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Mastery&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Short Description&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| Sense the Nature of Vis&lt;br /&gt;
| +13&lt;br /&gt;
| InVi 5&lt;br /&gt;
| Touch&lt;br /&gt;
| Momentary&lt;br /&gt;
| Individual&lt;br /&gt;
| 0&lt;br /&gt;
| Find out what Art raw Vis is connected to&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Possessions ==&lt;br /&gt;
&lt;br /&gt;
==== Vis ====&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;/div&gt;</summary>
		<author><name>Litpho</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Auster_ex_Merinita&amp;diff=320956</id>
		<title>Auster ex Merinita</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Auster_ex_Merinita&amp;diff=320956"/>
		<updated>2017-06-12T21:14:36Z</updated>

		<summary type="html">&lt;p&gt;Litpho: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Return to the [[Magi|magi page]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
| [[Auster ex Merinita Grimoire|Grimoire]]&lt;br /&gt;
| [[Auster ex Merinita Laboratory|Laboratory]]&lt;br /&gt;
| [[Auster ex Merinita History|History]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
== Vital Statistics ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 26 (26)&lt;br /&gt;
* &#039;&#039;&#039;Decrepitude:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Warping Score:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Confidence:&#039;&#039;&#039; 1 (3)&lt;br /&gt;
* &#039;&#039;&#039;Sigil:&#039;&#039;&#039;  When Auster cast spells they are accompanied by sudden weather effects (a gust of wind, a distant thunderclap, a sudden dampness in the air). This is beyond his control and never large enough to grab hold of through ReAu magic. Depending on the effect, this can be quite unnatural when indoors.&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Characteristics&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Score&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
|- &lt;br /&gt;
| Int&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
| Per&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
| Pre&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Com&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Str&lt;br /&gt;
| -3&lt;br /&gt;
|- &lt;br /&gt;
| Sta&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Dex&lt;br /&gt;
| -3&lt;br /&gt;
|-&lt;br /&gt;
| Qik&lt;br /&gt;
| -3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Personality&#039;&#039;&#039; &lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Reputation&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Sympathy&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| Generous&lt;br /&gt;
| +3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Weather&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| Reckless&lt;br /&gt;
| +3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Virtues and Flaws ==&lt;br /&gt;
&lt;br /&gt;
=== Virtues ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Affinity With Creo&#039;&#039;&#039; (Minor, Hermetic), &#039;&#039;&#039;Affinity with Corpus&#039;&#039;&#039; (Minor, Hermetic), &#039;&#039;&#039;Book Learner&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Educated&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Faerie Blood (descendant of Mari)&#039;&#039;&#039; (Minor, Supernatural), &#039;&#039;&#039;Faerie Magic&#039;&#039;&#039; (Free [House], Hermetic), &#039;&#039;&#039;Flexible Formulaic Magic&#039;&#039;&#039; (Major, Hermetic), &#039;&#039;&#039;Hermetic Magus&#039;&#039;&#039; (Free, Social Status), &#039;&#039;&#039;Inventive Genius&#039;&#039;&#039; (Minor, Hermetic), &#039;&#039;&#039;Skilled Parens&#039;&#039;&#039; (Minor, Hermetic)&lt;br /&gt;
&lt;br /&gt;
=== Flaws ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Faerie Heritage&#039;&#039;&#039; (Major, Story), &#039;&#039;&#039;Generous&#039;&#039;&#039; (Minor, Personality), &#039;&#039;&#039;Lame&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Reckless&#039;&#039;&#039; (Minor, Personality), &#039;&#039;&#039;Unimaginative Learner&#039;&#039;&#039; (Minor, Hermetic), &#039;&#039;&#039;Vulnerable Magic (within Divine Influence)&#039;&#039;&#039; (Major, Hermetic)&lt;br /&gt;
&lt;br /&gt;
== Combat Stats ==&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Weapons:&#039;&#039;&#039; &#039;&#039;Gauntlet&#039;&#039; Init -4, Atk +5, Def +1, Dam +3&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Soak:&#039;&#039;&#039; +3&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Fatigue Levels:&#039;&#039;&#039; OK, 0, -1, -3, -5, Unconscious&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Wound Penalties:&#039;&#039;&#039; -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20), Dead (21+)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Equipment:&#039;&#039;&#039; Wizardly Robes, Gauntlet&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Encumbrance:&#039;&#039;&#039; 1 (1)&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Speciality&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Score&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;XP&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| Artes Liberales&lt;br /&gt;
| Ritual Casting&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| Awareness&lt;br /&gt;
| &lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Charm&lt;br /&gt;
| &lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Code of Hermes&lt;br /&gt;
|&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| Concentration&lt;br /&gt;
| &lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Faerie Lore&lt;br /&gt;
| &lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Folk Ken&lt;br /&gt;
| &lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Guile&lt;br /&gt;
| &lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Intrigue&lt;br /&gt;
| &lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| Latin &lt;br /&gt;
| Hermetic usage&lt;br /&gt;
| 5&lt;br /&gt;
| 75&lt;br /&gt;
|- &lt;br /&gt;
| Magic Theory&lt;br /&gt;
| &lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Parma Magica&lt;br /&gt;
| &lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| Penetration&lt;br /&gt;
| &lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Ride&lt;br /&gt;
|&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Teaching&lt;br /&gt;
| &lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
&lt;br /&gt;
=== Arts ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Art&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Score&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;XP&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| Creo&lt;br /&gt;
| 10&lt;br /&gt;
| 37/55&lt;br /&gt;
|- &lt;br /&gt;
| Intelligo&lt;br /&gt;
| 5&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Muto&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|- &lt;br /&gt;
| Perdo&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|- &lt;br /&gt;
| Rego&lt;br /&gt;
| 5&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Animal&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Aquam&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Auram&lt;br /&gt;
| 8&lt;br /&gt;
| 36&lt;br /&gt;
|-&lt;br /&gt;
| Corpus&lt;br /&gt;
| 10&lt;br /&gt;
| 37/55&lt;br /&gt;
|-&lt;br /&gt;
| Herbam&lt;br /&gt;
| 5&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Ignem&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Imaginem&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Mentem&lt;br /&gt;
| 7&lt;br /&gt;
| 28&lt;br /&gt;
|-&lt;br /&gt;
| Terram&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Vim&lt;br /&gt;
| 5&lt;br /&gt;
| 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Spells ===&lt;br /&gt;
&lt;br /&gt;
Summary of Austers spells below. See the [[Auster ex Merinita Grimoire | Grimoire]] for the full spell descriptions.&lt;br /&gt;
&lt;br /&gt;
==== Auram Spells ====&lt;br /&gt;
The (+1) with Auram Spells casting totals is due to Weather Sympathy.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
| &#039;&#039;&#039;Name&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;CT&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Duration&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Target&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Mastery&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Short Description&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| Air&#039;s Ghostly Form&lt;br /&gt;
| +21(+1)&lt;br /&gt;
| CrAu 5&lt;br /&gt;
| Touch&lt;br /&gt;
| Diameter&lt;br /&gt;
| Individual&lt;br /&gt;
| 0&lt;br /&gt;
| A thick fog forms around the magus.&lt;br /&gt;
|-&lt;br /&gt;
| Broom of the Winds&lt;br /&gt;
| +21(+1)&lt;br /&gt;
| CrAu 15&lt;br /&gt;
| Voice&lt;br /&gt;
| Momentary&lt;br /&gt;
| Individual&lt;br /&gt;
| 0&lt;br /&gt;
| Strong winds try to knock the target down&lt;br /&gt;
|-&lt;br /&gt;
| Charge of the Angry Winds&lt;br /&gt;
| +21(+1)&lt;br /&gt;
| CrAu 15&lt;br /&gt;
| Voice&lt;br /&gt;
| Concentration&lt;br /&gt;
| Individual&lt;br /&gt;
| 0&lt;br /&gt;
| Moving wall of wind&lt;br /&gt;
|-&lt;br /&gt;
| Whispering Winds&lt;br /&gt;
| +16&lt;br /&gt;
| InAu 15&lt;br /&gt;
| Sight&lt;br /&gt;
| Concentration&lt;br /&gt;
| Individual&lt;br /&gt;
| 0&lt;br /&gt;
| Hear everything spoken in line of sight&lt;br /&gt;
|-&lt;br /&gt;
| Ward against Rain&lt;br /&gt;
| +16&lt;br /&gt;
| ReAu 10&lt;br /&gt;
| Personal&lt;br /&gt;
| Sun&lt;br /&gt;
| Individual&lt;br /&gt;
| 0&lt;br /&gt;
| Keep dry&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Corpus Spells ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
| &#039;&#039;&#039;Name&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;CT&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Duration&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Target&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Mastery&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Short Description&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| Bind Wound &lt;br /&gt;
| +23&lt;br /&gt;
| CrCo 10&lt;br /&gt;
| Touch&lt;br /&gt;
| Sun&lt;br /&gt;
| Individual&lt;br /&gt;
| 0&lt;br /&gt;
| Keep wounds from getting worse&lt;br /&gt;
|-&lt;br /&gt;
| The Chirurgeon&#039;s Healing Touch&lt;br /&gt;
| +23&lt;br /&gt;
| CrCo 20&lt;br /&gt;
| Touch&lt;br /&gt;
| Momentary&lt;br /&gt;
| Individual, Ritual&lt;br /&gt;
| 0&lt;br /&gt;
| Heal a Light Wound caused by anything but poison or disease&lt;br /&gt;
|-&lt;br /&gt;
| +18&lt;br /&gt;
| InCo 10&lt;br /&gt;
| Touch&lt;br /&gt;
| Momentary&lt;br /&gt;
| Individual&lt;br /&gt;
| 0&lt;br /&gt;
| Find medical defects&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Herbam Spells  ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
| &#039;&#039;&#039;Name&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;CT&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Duration&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Target&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Mastery&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Short Description&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| Intuition of the Forest&lt;br /&gt;
| +13&lt;br /&gt;
| InHe 10&lt;br /&gt;
| Touch&lt;br /&gt;
| Sun&lt;br /&gt;
| Group&lt;br /&gt;
| 0&lt;br /&gt;
| +3 to all nature-oriented rolls (no spells) / no significant harm to the forest&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Mentem Spells  ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
| &#039;&#039;&#039;Name&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;CT&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Duration&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Target&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Mastery&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Short Description&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| Panic of the Trembling Heart&lt;br /&gt;
| +20&lt;br /&gt;
| CrMe 15&lt;br /&gt;
| Eye&lt;br /&gt;
| Sun&lt;br /&gt;
| Individual&lt;br /&gt;
| 0&lt;br /&gt;
| Cause an overpowering fear of something&lt;br /&gt;
|- &lt;br /&gt;
| The Call to Slumber&lt;br /&gt;
| +15&lt;br /&gt;
| ReMe 10&lt;br /&gt;
| Voice&lt;br /&gt;
| Momentary&lt;br /&gt;
| Individual&lt;br /&gt;
| 0&lt;br /&gt;
| Cause someone to sleep within a few seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Vim Spells  ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
| &#039;&#039;&#039;Name&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;CT&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Duration&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Target&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Mastery&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Short Description&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| Sense the Nature of Vis&lt;br /&gt;
| +13&lt;br /&gt;
| InVi 5&lt;br /&gt;
| Touch&lt;br /&gt;
| Momentary&lt;br /&gt;
| Individual&lt;br /&gt;
| 0&lt;br /&gt;
| Find out what Art raw Vis is connected to&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Possessions ==&lt;br /&gt;
&lt;br /&gt;
==== Vis ====&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;/div&gt;</summary>
		<author><name>Litpho</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Auster_ex_Merinita_Grimoire&amp;diff=320955</id>
		<title>Auster ex Merinita Grimoire</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Auster_ex_Merinita_Grimoire&amp;diff=320955"/>
		<updated>2017-06-12T21:04:51Z</updated>

		<summary type="html">&lt;p&gt;Litpho: /* Intellego Corpus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Link back to [[Auster ex Merinita|Austers main page]].&lt;br /&gt;
&lt;br /&gt;
== Auram ==&lt;br /&gt;
&lt;br /&gt;
=== Creo Auram ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Air&#039;s Ghostly Form&#039;&#039; &lt;br /&gt;
&amp;lt;br /&amp;gt;CrAu 5&lt;br /&gt;
&amp;lt;br /&amp;gt;R: Touch; D: Diam; T: Ind&lt;br /&gt;
&amp;lt;br /&amp;gt;A thick fog forms around the magus,extending outwards for several paces. A breeze can push the fog around. The fog dissipates at its natural rate, and may be too thin to restrict sight within a minute.&lt;br /&gt;
&amp;lt;br /&amp;gt;(Base 2, +1 Touch, +1 Diam, +1 unnatural (the spell can be cast indoors)&lt;br /&gt;
&amp;lt;br /&amp;gt;[See ArM 125]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Broom of the Winds&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;CrAu 15&lt;br /&gt;
&amp;lt;br /&amp;gt;R: Voice, D: Mom, T: Ind&lt;br /&gt;
&amp;lt;br /&amp;gt;Whips up violent, swirling winds around the target. The target must make a Size stress roll of 9+ to remain standing. If the target is braced or holding onto some support, he may also make a Strength stress roll of 9+. If both rolls fail, the target is knocked in a random direction. The target may be damaged, depending on whether he strikes anything.&lt;br /&gt;
&amp;lt;br /&amp;gt;(Base 3, +2 Voice, +2 unnatural)&lt;br /&gt;
&amp;lt;br /&amp;gt;[See ArM 125]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charge of the Angry Winds&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;CrAu 15&lt;br /&gt;
&amp;lt;br /&amp;gt;R: Voice, D: Conc, T: Ind&lt;br /&gt;
&amp;lt;br /&amp;gt;A wall of wind roars away from you, starting up to 10 paces away and continuing until it dissipates naturally. The wind is confined by any existing barriers, but if unconfined it can be up to a hundred paces wide. All within the area must make a Dexterity + Size stress roll of 9+ or fall down and be blown along by the winds. The rolls must be made at the start of the gale and each subsequent round that the wind is maintained. You must concentrate on the gale. Missile fire into or out of the gale is futile, and marching against the gale requires a Strength + Size stress roll of 15+. Failure in this attempt mandates another Dexterity + Size stress roll of 12+ to keep from falling.&lt;br /&gt;
&amp;lt;br /&amp;gt;(Base 3, +2 Voice, +1 Conc, +1 unnatural)&lt;br /&gt;
&amp;lt;br /&amp;gt;[See ArM 125]&lt;br /&gt;
&lt;br /&gt;
=== Intellego Auram ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Whispering Winds&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;InAu 15&lt;br /&gt;
&amp;lt;br /&amp;gt;R: Sight, D: Conc, T: Ind&lt;br /&gt;
&amp;lt;br /&amp;gt;The winds bear their tidings to your ears, allowing you to hear words spoken by any group of people within your line of sight, provided no solid barrier (including glass) intervenes. This spell is an adaptation of an effect known to Bjornaer the Founder, and fits poorly into the normal framework of Hermetic magic.&lt;br /&gt;
&amp;lt;br /&amp;gt;(Unique spell)&lt;br /&gt;
&amp;lt;br /&amp;gt;[See ArM 127]&lt;br /&gt;
&lt;br /&gt;
=== Rego Auram ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ward against Rain&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;ReAu 10&lt;br /&gt;
&amp;lt;br /&amp;gt;R: Per, D: Sun, T: Ind&lt;br /&gt;
&amp;lt;br /&amp;gt;No rain falls on the caster, no matter how bad the weather.&lt;br /&gt;
&amp;lt;br /&amp;gt;(Base 4, +2 Sun)&lt;br /&gt;
&amp;lt;br /&amp;gt;[See ArM 128]&lt;br /&gt;
&lt;br /&gt;
== Corpus ==&lt;br /&gt;
&lt;br /&gt;
=== Creo Corpus ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bind Wound&#039;&#039; &lt;br /&gt;
&amp;lt;br /&amp;gt;CrCo 10&lt;br /&gt;
&amp;lt;br /&amp;gt;R: Touch, D: Sun, T: Ind&lt;br /&gt;
&amp;lt;br /&amp;gt;This spell binds the target’s wounds, so that he can undertake any activity without the risk of worsening the wounds. He still suffers from the wound penalties, however, and cannot heal naturally while under the influence of this spell. Typically, you place your hands on the target and pass them over his wounds, which magically seal themselves and stop bleeding.&lt;br /&gt;
&amp;lt;br /&amp;gt;(Base 3, +1 Touch, +2 Sun)&lt;br /&gt;
&amp;lt;br /&amp;gt;[See ArM 129]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Chirurgeon&#039;s Healing Touch&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;CrCo 20&lt;br /&gt;
&amp;lt;br /&amp;gt;R: Touch, D: Mom, T: Ind, Ritual&lt;br /&gt;
&amp;lt;br /&amp;gt;This spell heals a single Light Wound suffered by the person touched. This spell does not heal damage from poison or disease.&lt;br /&gt;
&amp;lt;br /&amp;gt;(Base 15, +1 Touch)&lt;br /&gt;
&amp;lt;br /&amp;gt;[See ArM 129]&lt;br /&gt;
&lt;br /&gt;
=== Intellego Corpus ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Revealed Flaws of Mortal Flesh&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br/&amp;gt;InCo 10&lt;br /&gt;
&amp;lt;br /&amp;gt;R: Touch, D: Mom, T: Ind&lt;br /&gt;
&amp;lt;br /&amp;gt;You are able to find any medical defects in a person or being that you are touching. This provides more, and more specific, information than Physician’s Eye.&lt;br /&gt;
&amp;lt;br /&amp;gt;(Base 5, +1 Touch)&lt;br /&gt;
&amp;lt;br /&amp;gt;[See ArM 130]&lt;br /&gt;
&lt;br /&gt;
=== Rego Corpus ===&lt;br /&gt;
&#039;&#039;&#039;Freed of the Earth&#039;s Embrace&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;R: Self; D: Conc; T: Ind&lt;br /&gt;
&amp;lt;br /&amp;gt;The Magus is able to move slowly through the air, as long as he concentrates.&lt;br /&gt;
&amp;lt;br /&amp;gt;(Base 5, +1 Conc)&lt;br /&gt;
&lt;br /&gt;
== Herbam ==&lt;br /&gt;
&lt;br /&gt;
=== Intellego Herbam ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Intuition of the Forest&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;InHe 10&lt;br /&gt;
&amp;lt;br /&amp;gt;R: Touch, D: Sun, T: Group&lt;br /&gt;
&amp;lt;br /&amp;gt;You engage in a type of communion with the woods that you are in, giving you an intuitive sense of how to get along in the forest, and how to get the most out of the forest without causing it harm. You get a +3 to all nature-oriented rolls (not including spells) when in a forest or similar area. Causing significant harm to the forest cancels this spell.&lt;br /&gt;
&amp;lt;br /&amp;gt;(Base 1, +1 Touch, +2 Sun, +2 Group)&lt;br /&gt;
&amp;lt;br /&amp;gt;[See ArM 136]&lt;br /&gt;
&lt;br /&gt;
== Mentem ==&lt;br /&gt;
&lt;br /&gt;
=== Creo Mentem ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Panic of the Trembling Heart&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt; CrMe 15&lt;br /&gt;
&amp;lt;br /&amp;gt;R: Eye; D: Sun; T: Ind&lt;br /&gt;
&amp;lt;br /&amp;gt;Creates an overpowering fear in one person of a specific object, person, or place.&lt;br /&gt;
&amp;lt;br /&amp;gt;(Base 4, +1 Eye, +2 Sun)&lt;br /&gt;
&amp;lt;br /&amp;gt;[See ArM 148]&lt;br /&gt;
&lt;br /&gt;
=== Rego Mentem ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Call to Slumber&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;ReMe 10&lt;br /&gt;
&amp;lt;br /&amp;gt;R: Voice D: Mom, T: Ind&lt;br /&gt;
&amp;lt;br /&amp;gt;The target becomes sleepy and falls asleep within a few seconds.&lt;br /&gt;
&amp;lt;br /&amp;gt;(Base 4, +2 Voice)&lt;br /&gt;
&amp;lt;br /&amp;gt;[See ArM 151]&lt;br /&gt;
&lt;br /&gt;
== Vim ==&lt;br /&gt;
&lt;br /&gt;
=== Intellego Vim ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sense the Nature of Vis&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br/&amp;gt;InVi 5&lt;br /&gt;
&amp;lt;br/&amp;gt;R: Touch, D: Mom, T: Ind&lt;br /&gt;
&amp;lt;br/&amp;gt;You can tell what Art a supply of raw vis is connected to. To you, the vis appears to glow with an aura that is appropriate to the Technique or Form that the vis is associated with. Creo is white, Intellego gold, Muto constantly fluctuating, Perdo black, Rego purple, Animal brown, Aquam blue, Auram violet, Corpus dark red, Herbam green, Imaginem pearly blue, Ignem bright red, Mentem orange, Terram dark brown, and Vim silver. Some of the colors are very similar, but are easy to di tinguish if the item is held steadily and studied for a few seconds.&lt;br /&gt;
&amp;lt;br/&amp;gt;(Base 4, +1 Touch)&lt;br /&gt;
&amp;lt;br/&amp;gt;[See ArM 158]&lt;/div&gt;</summary>
		<author><name>Litpho</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Auster_ex_Merinita_Grimoire&amp;diff=320954</id>
		<title>Auster ex Merinita Grimoire</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Auster_ex_Merinita_Grimoire&amp;diff=320954"/>
		<updated>2017-06-12T21:03:58Z</updated>

		<summary type="html">&lt;p&gt;Litpho: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Link back to [[Auster ex Merinita|Austers main page]].&lt;br /&gt;
&lt;br /&gt;
== Auram ==&lt;br /&gt;
&lt;br /&gt;
=== Creo Auram ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Air&#039;s Ghostly Form&#039;&#039; &lt;br /&gt;
&amp;lt;br /&amp;gt;CrAu 5&lt;br /&gt;
&amp;lt;br /&amp;gt;R: Touch; D: Diam; T: Ind&lt;br /&gt;
&amp;lt;br /&amp;gt;A thick fog forms around the magus,extending outwards for several paces. A breeze can push the fog around. The fog dissipates at its natural rate, and may be too thin to restrict sight within a minute.&lt;br /&gt;
&amp;lt;br /&amp;gt;(Base 2, +1 Touch, +1 Diam, +1 unnatural (the spell can be cast indoors)&lt;br /&gt;
&amp;lt;br /&amp;gt;[See ArM 125]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Broom of the Winds&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;CrAu 15&lt;br /&gt;
&amp;lt;br /&amp;gt;R: Voice, D: Mom, T: Ind&lt;br /&gt;
&amp;lt;br /&amp;gt;Whips up violent, swirling winds around the target. The target must make a Size stress roll of 9+ to remain standing. If the target is braced or holding onto some support, he may also make a Strength stress roll of 9+. If both rolls fail, the target is knocked in a random direction. The target may be damaged, depending on whether he strikes anything.&lt;br /&gt;
&amp;lt;br /&amp;gt;(Base 3, +2 Voice, +2 unnatural)&lt;br /&gt;
&amp;lt;br /&amp;gt;[See ArM 125]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charge of the Angry Winds&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;CrAu 15&lt;br /&gt;
&amp;lt;br /&amp;gt;R: Voice, D: Conc, T: Ind&lt;br /&gt;
&amp;lt;br /&amp;gt;A wall of wind roars away from you, starting up to 10 paces away and continuing until it dissipates naturally. The wind is confined by any existing barriers, but if unconfined it can be up to a hundred paces wide. All within the area must make a Dexterity + Size stress roll of 9+ or fall down and be blown along by the winds. The rolls must be made at the start of the gale and each subsequent round that the wind is maintained. You must concentrate on the gale. Missile fire into or out of the gale is futile, and marching against the gale requires a Strength + Size stress roll of 15+. Failure in this attempt mandates another Dexterity + Size stress roll of 12+ to keep from falling.&lt;br /&gt;
&amp;lt;br /&amp;gt;(Base 3, +2 Voice, +1 Conc, +1 unnatural)&lt;br /&gt;
&amp;lt;br /&amp;gt;[See ArM 125]&lt;br /&gt;
&lt;br /&gt;
=== Intellego Auram ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Whispering Winds&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;InAu 15&lt;br /&gt;
&amp;lt;br /&amp;gt;R: Sight, D: Conc, T: Ind&lt;br /&gt;
&amp;lt;br /&amp;gt;The winds bear their tidings to your ears, allowing you to hear words spoken by any group of people within your line of sight, provided no solid barrier (including glass) intervenes. This spell is an adaptation of an effect known to Bjornaer the Founder, and fits poorly into the normal framework of Hermetic magic.&lt;br /&gt;
&amp;lt;br /&amp;gt;(Unique spell)&lt;br /&gt;
&amp;lt;br /&amp;gt;[See ArM 127]&lt;br /&gt;
&lt;br /&gt;
=== Rego Auram ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ward against Rain&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;ReAu 10&lt;br /&gt;
&amp;lt;br /&amp;gt;R: Per, D: Sun, T: Ind&lt;br /&gt;
&amp;lt;br /&amp;gt;No rain falls on the caster, no matter how bad the weather.&lt;br /&gt;
&amp;lt;br /&amp;gt;(Base 4, +2 Sun)&lt;br /&gt;
&amp;lt;br /&amp;gt;[See ArM 128]&lt;br /&gt;
&lt;br /&gt;
== Corpus ==&lt;br /&gt;
&lt;br /&gt;
=== Creo Corpus ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bind Wound&#039;&#039; &lt;br /&gt;
&amp;lt;br /&amp;gt;CrCo 10&lt;br /&gt;
&amp;lt;br /&amp;gt;R: Touch, D: Sun, T: Ind&lt;br /&gt;
&amp;lt;br /&amp;gt;This spell binds the target’s wounds, so that he can undertake any activity without the risk of worsening the wounds. He still suffers from the wound penalties, however, and cannot heal naturally while under the influence of this spell. Typically, you place your hands on the target and pass them over his wounds, which magically seal themselves and stop bleeding.&lt;br /&gt;
&amp;lt;br /&amp;gt;(Base 3, +1 Touch, +2 Sun)&lt;br /&gt;
&amp;lt;br /&amp;gt;[See ArM 129]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Chirurgeon&#039;s Healing Touch&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;CrCo 20&lt;br /&gt;
&amp;lt;br /&amp;gt;R: Touch, D: Mom, T: Ind, Ritual&lt;br /&gt;
&amp;lt;br /&amp;gt;This spell heals a single Light Wound suffered by the person touched. This spell does not heal damage from poison or disease.&lt;br /&gt;
&amp;lt;br /&amp;gt;(Base 15, +1 Touch)&lt;br /&gt;
&amp;lt;br /&amp;gt;[See ArM 129]&lt;br /&gt;
&lt;br /&gt;
=== Intellego Corpus ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Revealed Flaws of Mortal Flesh&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;R: Touch, D: Mom, T: Ind&lt;br /&gt;
&amp;lt;br /&amp;gt;You are able to find any medical defects in a person or being that you are touching. This provides more, and more specific, information than Physician’s Eye.&lt;br /&gt;
&amp;lt;br /&amp;gt;(Base 5, +1 Touch)&lt;br /&gt;
&amp;lt;br /&amp;gt;[See ArM 130]&lt;br /&gt;
&lt;br /&gt;
=== Rego Corpus ===&lt;br /&gt;
&#039;&#039;&#039;Freed of the Earth&#039;s Embrace&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;R: Self; D: Conc; T: Ind&lt;br /&gt;
&amp;lt;br /&amp;gt;The Magus is able to move slowly through the air, as long as he concentrates.&lt;br /&gt;
&amp;lt;br /&amp;gt;(Base 5, +1 Conc)&lt;br /&gt;
&lt;br /&gt;
== Herbam ==&lt;br /&gt;
&lt;br /&gt;
=== Intellego Herbam ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Intuition of the Forest&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;InHe 10&lt;br /&gt;
&amp;lt;br /&amp;gt;R: Touch, D: Sun, T: Group&lt;br /&gt;
&amp;lt;br /&amp;gt;You engage in a type of communion with the woods that you are in, giving you an intuitive sense of how to get along in the forest, and how to get the most out of the forest without causing it harm. You get a +3 to all nature-oriented rolls (not including spells) when in a forest or similar area. Causing significant harm to the forest cancels this spell.&lt;br /&gt;
&amp;lt;br /&amp;gt;(Base 1, +1 Touch, +2 Sun, +2 Group)&lt;br /&gt;
&amp;lt;br /&amp;gt;[See ArM 136]&lt;br /&gt;
&lt;br /&gt;
== Mentem ==&lt;br /&gt;
&lt;br /&gt;
=== Creo Mentem ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Panic of the Trembling Heart&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt; CrMe 15&lt;br /&gt;
&amp;lt;br /&amp;gt;R: Eye; D: Sun; T: Ind&lt;br /&gt;
&amp;lt;br /&amp;gt;Creates an overpowering fear in one person of a specific object, person, or place.&lt;br /&gt;
&amp;lt;br /&amp;gt;(Base 4, +1 Eye, +2 Sun)&lt;br /&gt;
&amp;lt;br /&amp;gt;[See ArM 148]&lt;br /&gt;
&lt;br /&gt;
=== Rego Mentem ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Call to Slumber&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;ReMe 10&lt;br /&gt;
&amp;lt;br /&amp;gt;R: Voice D: Mom, T: Ind&lt;br /&gt;
&amp;lt;br /&amp;gt;The target becomes sleepy and falls asleep within a few seconds.&lt;br /&gt;
&amp;lt;br /&amp;gt;(Base 4, +2 Voice)&lt;br /&gt;
&amp;lt;br /&amp;gt;[See ArM 151]&lt;br /&gt;
&lt;br /&gt;
== Vim ==&lt;br /&gt;
&lt;br /&gt;
=== Intellego Vim ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sense the Nature of Vis&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br/&amp;gt;InVi 5&lt;br /&gt;
&amp;lt;br/&amp;gt;R: Touch, D: Mom, T: Ind&lt;br /&gt;
&amp;lt;br/&amp;gt;You can tell what Art a supply of raw vis is connected to. To you, the vis appears to glow with an aura that is appropriate to the Technique or Form that the vis is associated with. Creo is white, Intellego gold, Muto constantly fluctuating, Perdo black, Rego purple, Animal brown, Aquam blue, Auram violet, Corpus dark red, Herbam green, Imaginem pearly blue, Ignem bright red, Mentem orange, Terram dark brown, and Vim silver. Some of the colors are very similar, but are easy to di tinguish if the item is held steadily and studied for a few seconds.&lt;br /&gt;
&amp;lt;br/&amp;gt;(Base 4, +1 Touch)&lt;br /&gt;
&amp;lt;br/&amp;gt;[See ArM 158]&lt;/div&gt;</summary>
		<author><name>Litpho</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Auster_ex_Merinita_Grimoire&amp;diff=320953</id>
		<title>Auster ex Merinita Grimoire</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Auster_ex_Merinita_Grimoire&amp;diff=320953"/>
		<updated>2017-06-12T20:53:39Z</updated>

		<summary type="html">&lt;p&gt;Litpho: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Link back to [[Auster ex Merinita|Austers main page]].&lt;br /&gt;
&lt;br /&gt;
== Auram ==&lt;br /&gt;
&lt;br /&gt;
=== Creo Auram ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Air&#039;s Ghostly Form&#039;&#039; &lt;br /&gt;
&amp;lt;br /&amp;gt;CrAu 5&lt;br /&gt;
&amp;lt;br /&amp;gt;R: Touch; D: Diam; T: Ind&lt;br /&gt;
&amp;lt;br /&amp;gt;A thick fog forms around the magus,extending outwards for several paces. A breeze can push the fog around. The fog dissipates at its natural rate, and may be too thin to restrict sight within a minute.&lt;br /&gt;
&amp;lt;br /&amp;gt;(Base 2, +1 Touch, +1 Diam, +1 unnatural (the spell can be cast indoors)&lt;br /&gt;
&amp;lt;br /&amp;gt;[See ArM 125]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Broom of the Winds&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;CrAu 15&lt;br /&gt;
&amp;lt;br /&amp;gt;R: Voice, D: Mom, T: Ind&lt;br /&gt;
&amp;lt;br /&amp;gt;Whips up violent, swirling winds around the target. The target must make a Size stress roll of 9+ to remain standing. If the target is braced or holding onto some support, he may also make a Strength stress roll of 9+. If both rolls fail, the target is knocked in a random direction. The target may be damaged, depending on whether he strikes anything.&lt;br /&gt;
&amp;lt;br /&amp;gt;(Base 3, +2 Voice, +2 unnatural)&lt;br /&gt;
&amp;lt;br /&amp;gt;[See ArM 125]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charge of the Angry Winds&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;CrAu 15&lt;br /&gt;
&amp;lt;br /&amp;gt;R: Voice, D: Conc, T: Ind&lt;br /&gt;
&amp;lt;br /&amp;gt;A wall of wind roars away from you, starting up to 10 paces away and continuing until it dissipates naturally. The wind is confined by any exist- ing barriers, but if unconfined it can be up to a hundred paces wide. All within the area must make a Dexterity + Size stress roll of 9+ or fall down and be blown along by the winds. The rolls must be made at the start of the gale and each sub- sequent round that the wind is maintained. You must concentrate on the gale. Missile fire into or out of the gale is futile, and marching against the gale requires a Strength + Size stress roll of 15+. Failure in this attempt mandates another Dexterity + Size stress roll of 12+ to keep from falling.&lt;br /&gt;
&amp;lt;br /&amp;gt;(Base 3, +2 Voice, +1 Conc, +1 unnatural)&lt;br /&gt;
&amp;lt;br /&amp;gt;[See ArM 125]&lt;br /&gt;
&lt;br /&gt;
=== Intellego Auram ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Whispering Winds&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;InAu 15&lt;br /&gt;
&amp;lt;br /&amp;gt;R: Sight, D: Conc, T: Ind&lt;br /&gt;
&amp;lt;br /&amp;gt;The winds bear their tidings to your ears, allowing you to hear words spoken by any group of people within your line of sight, provided no solid barrier (including glass) intervenes. This spell is an adaptation of an effect known to Bjornaer the Founder, and fits poorly into the normal framework of Hermetic magic.&lt;br /&gt;
&amp;lt;br /&amp;gt;(Unique spell)&lt;br /&gt;
&amp;lt;br /&amp;gt;[See ArM 127]&lt;br /&gt;
&lt;br /&gt;
=== Rego Auram ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ward against Rain&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;ReAu 10&lt;br /&gt;
&amp;lt;br /&amp;gt;R: Per, D: Sun, T: Ind&lt;br /&gt;
&amp;lt;br /&amp;gt;No rain falls on the caster, no matter how bad the weather.&lt;br /&gt;
&amp;lt;br /&amp;gt;(Base 4, +2 Sun)&lt;br /&gt;
&amp;lt;br /&amp;gt;[See ArM 128]&lt;br /&gt;
&lt;br /&gt;
== Corpus ==&lt;br /&gt;
&lt;br /&gt;
=== Creo Corpus ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bind Wound&#039;&#039; &lt;br /&gt;
&amp;lt;br /&amp;gt;CrCo 10&lt;br /&gt;
&amp;lt;br /&amp;gt;R: Touch, D: Sun, T: Ind&lt;br /&gt;
&amp;lt;br /&amp;gt;This spell binds the target’s wounds, so that he can undertake any activity without the risk of worsening the wounds. He still suffers from the wound penalties, however, and cannot heal naturally while under the influence of this spell. Typically, you place your hands on the target and pass them over his wounds, which magically seal themselves and stop bleeding.&lt;br /&gt;
&amp;lt;br /&amp;gt;(Base 3, +1 Touch, +2 Sun)&lt;br /&gt;
&amp;lt;br /&amp;gt;[See ArM 129]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gentle Touch of the Purified Body&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;CrCo 20&lt;br /&gt;
&amp;lt;br /&amp;gt;R: Touch, D: Mom, T: Ind, Ritual&lt;br /&gt;
&amp;lt;br /&amp;gt;The target is cured of a Light Wound caused by poison or disease. This spell does not heal damage caused by injury.&lt;br /&gt;
&amp;lt;br /&amp;gt;(Base 15, +1 Touch)&lt;br /&gt;
&amp;lt;br /&amp;gt;[See ArM 129]&lt;br /&gt;
&lt;br /&gt;
=== Intellego Corpus ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Revealed Flaws of Mortal Flesh&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;R: Touch, D: Mom, T: Ind&lt;br /&gt;
&amp;lt;br /&amp;gt;You are able to find any medical defects in a person or being that you are touching. This provides more, and more specific, information than Physician’s Eye.&lt;br /&gt;
&amp;lt;br /&amp;gt;(Base 5, +1 Touch)&lt;br /&gt;
&amp;lt;br /&amp;gt;[See ArM 130]&lt;br /&gt;
&lt;br /&gt;
=== Rego Corpus ===&lt;br /&gt;
&#039;&#039;&#039;Freed of the Earth&#039;s Embrace&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;R: Self; D: Conc; T: Ind&lt;br /&gt;
&amp;lt;br /&amp;gt;The Magus is able to move slowly through the air, as long as he concentrates.&lt;br /&gt;
&amp;lt;br /&amp;gt;(Base 5, +1 Conc)&lt;br /&gt;
&lt;br /&gt;
== Herbam ==&lt;br /&gt;
&lt;br /&gt;
=== Intellego Herbam ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Intuition of the Forest&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;InHe 10&lt;br /&gt;
&amp;lt;br /&amp;gt;R: Touch, D: Sun, T: Group&lt;br /&gt;
&amp;lt;br /&amp;gt;You engage in a type of communion with the woods that you are in, giving you an intuitive sense of how to get along in the forest, and how to get the most out of the forest without causing it harm. You get a +3 to all nature-oriented rolls (not including spells) when in a forest or similar area. Causing significant harm to the forest cancels this spell.&lt;br /&gt;
&amp;lt;br /&amp;gt;(Base 1, +1 Touch, +2 Sun, +2 Group)&lt;br /&gt;
&amp;lt;br /&amp;gt;[See ArM 136]&lt;br /&gt;
&lt;br /&gt;
== Mentem ==&lt;br /&gt;
&lt;br /&gt;
=== Creo Mentem ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Panic of the Trembling Heart&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt; CrMe 15&lt;br /&gt;
&amp;lt;br /&amp;gt;R: Eye; D: Sun; T: Ind&lt;br /&gt;
&amp;lt;br /&amp;gt;Creates an overpowering fear in one person of a specific object, person, or place.&lt;br /&gt;
&amp;lt;br /&amp;gt;(Base 4, +1 Eye, +2 Sun)&lt;br /&gt;
&amp;lt;br /&amp;gt;[See ArM 148]&lt;br /&gt;
&lt;br /&gt;
=== Rego Mentem ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Call to Slumber&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;ReMe 10&lt;br /&gt;
&amp;lt;br /&amp;gt;R: Voice D: Mom, T: Ind&lt;br /&gt;
&amp;lt;br /&amp;gt;The target becomes sleepy and falls asleep within a few seconds.&lt;br /&gt;
&amp;lt;br /&amp;gt;(Base 4, +2 Voice)&lt;br /&gt;
&amp;lt;br /&amp;gt;[See ArM 151]&lt;br /&gt;
&lt;br /&gt;
== Vim ==&lt;br /&gt;
&lt;br /&gt;
=== Intellego Vim ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sense the Nature of Vis&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br/&amp;gt;InVi 5&lt;br /&gt;
&amp;lt;br/&amp;gt;R: Touch, D: Mom, T: Ind&lt;br /&gt;
&amp;lt;br/&amp;gt;You can tell what Art a supply of raw vis is connected to. To you, the vis appears to glow with an aura that is appropriate to the Technique or Form that the vis is associated with. Creo is white, Intellego gold, Muto constantly fluctuating, Perdo black, Rego purple, Animal brown, Aquam blue, Auram violet, Corpus dark red, Herbam green, Imaginem pearly blue, Ignem bright red, Mentem orange, Terram dark brown, and Vim silver. Some of the colors are very similar, but are easy to di tinguish if the item is held steadily and studied for a few seconds.&lt;br /&gt;
&amp;lt;br/&amp;gt;(Base 4, +1 Touch)&lt;br /&gt;
&amp;lt;br/&amp;gt;[See ArM 158]&lt;/div&gt;</summary>
		<author><name>Litpho</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Auster_ex_Merinita_Grimoire&amp;diff=320952</id>
		<title>Auster ex Merinita Grimoire</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Auster_ex_Merinita_Grimoire&amp;diff=320952"/>
		<updated>2017-06-12T20:49:05Z</updated>

		<summary type="html">&lt;p&gt;Litpho: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Link back to [[Auster ex Merinita|Austers main page]].&lt;br /&gt;
&lt;br /&gt;
== Auram ==&lt;br /&gt;
&lt;br /&gt;
=== Creo Auram ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Air&#039;s Ghostly Form&#039;&#039; &lt;br /&gt;
&amp;lt;br /&amp;gt;CrAu 5&lt;br /&gt;
&amp;lt;br /&amp;gt;R: Touch; D: Diam; T: Ind&lt;br /&gt;
&amp;lt;br /&amp;gt;A thick fog forms around the magus,extending outwards for several paces. A breeze can push the fog around. The fog dissipates at its natural rate, and may be too thin to restrict sight within a minute.&lt;br /&gt;
(Base 2, +1 Touch, +1 Diam, +1 unnatural (the spell can be cast indoors)&lt;br /&gt;
&amp;lt;br /&amp;gt;[See ArM 125]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Broom of the Winds&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;CrAu 15&lt;br /&gt;
&amp;lt;br /&amp;gt;R: Voice, D: Mom, T: Ind&lt;br /&gt;
&amp;lt;br /&amp;gt;Whips up violent, swirling winds around the target. The target must make a Size stress roll of 9+ to remain standing. If the target is braced or holding onto some support, he may also make a Strength stress roll of 9+. If both rolls fail, the target is knocked in a random direction. The target may be damaged, depending on whether he strikes anything.&lt;br /&gt;
&amp;lt;br /&amp;gt;(Base 3, +2 Voice, +2 unnatural)&lt;br /&gt;
&amp;lt;br /&amp;gt;[See ArM 125]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charge of the Angry Winds&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;CrAu 15&lt;br /&gt;
&amp;lt;br /&amp;gt;R: Voice, D: Conc, T: Ind&lt;br /&gt;
&amp;lt;br /&amp;gt;A wall of wind roars away from you, starting up to 10 paces away and continuing until it dissipates naturally. The wind is confined by any exist- ing barriers, but if unconfined it can be up to a hundred paces wide. All within the area must make a Dexterity + Size stress roll of 9+ or fall down and be blown along by the winds. The rolls must be made at the start of the gale and each sub- sequent round that the wind is maintained. You must concentrate on the gale. Missile fire into or out of the gale is futile, and marching against the gale requires a Strength + Size stress roll of 15+. Failure in this attempt mandates another Dexterity + Size stress roll of 12+ to keep from falling.&lt;br /&gt;
&amp;lt;br /&amp;gt;(Base 3, +2 Voice, +1 Conc, +1 unnatural)&lt;br /&gt;
&amp;lt;br /&amp;gt;[See ArM 125]&lt;br /&gt;
&lt;br /&gt;
=== Intellego Auram ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Whispering Winds&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;InAu 15&lt;br /&gt;
&amp;lt;br /&amp;gt;R: Sight, D: Conc, T: Ind&lt;br /&gt;
&amp;lt;br /&amp;gt;The winds bear their tidings to your ears, allowing you to hear words spoken by any group of people within your line of sight, provided no solid barrier (including glass) intervenes. This spell is an adaptation of an effect known to Bjornaer the Founder, and fits poorly into the normal framework of Hermetic magic.&lt;br /&gt;
&amp;lt;br /&amp;gt;(Unique spell)&lt;br /&gt;
&amp;lt;br /&amp;gt;[See ArM 127]&lt;br /&gt;
&lt;br /&gt;
=== Rego Auram ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ward against Rain&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;ReAu 10&lt;br /&gt;
&amp;lt;br /&amp;gt;R: Per, D: Sun, T: Ind&lt;br /&gt;
&amp;lt;br /&amp;gt;No rain falls on the caster, no matter how bad the weather.&lt;br /&gt;
&amp;lt;br /&amp;gt;(Base 4, +2 Sun)&lt;br /&gt;
&amp;lt;br /&amp;gt;[See ArM 128]&lt;br /&gt;
&lt;br /&gt;
== Corpus ==&lt;br /&gt;
&lt;br /&gt;
=== Creo Corpus ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bind Wound&#039;&#039; &lt;br /&gt;
&amp;lt;br /&amp;gt;CrCo 10&lt;br /&gt;
&amp;lt;br /&amp;gt;R: Touch, D: Sun, T: Ind&lt;br /&gt;
&amp;lt;br /&amp;gt;This spell binds the target’s wounds, so that he can undertake any activity without the risk of worsening the wounds. He still suffers from the wound penalties, however, and cannot heal naturally while under the influence of this spell. Typically, you place your hands on the target and pass them over his wounds, which magically seal themselves and stop bleeding.&lt;br /&gt;
&amp;lt;br /&amp;gt;(Base 3, +1 Touch, +2 Sun)&lt;br /&gt;
&amp;lt;br /&amp;gt;[See ArM 129]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gentle Touch of the Purified Body&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;CrCo 20&lt;br /&gt;
&amp;lt;br /&amp;gt;R: Touch, D: Mom, T: Ind, Ritual&lt;br /&gt;
&amp;lt;br /&amp;gt;The target is cured of a Light Wound caused by poison or disease. This spell does not heal damage caused by injury.&lt;br /&gt;
&amp;lt;br /&amp;gt;(Base 15, +1 Touch)&lt;br /&gt;
&amp;lt;br /&amp;gt;[See ArM 129]&lt;br /&gt;
&lt;br /&gt;
=== Intellego Corpus ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Revealed Flaws of Mortal Flesh&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;R: Touch, D: Mom, T: Ind&lt;br /&gt;
&amp;lt;br /&amp;gt;You are able to find any medical defects in a person or being that you are touching. This provides more, and more specific, information than Physician’s Eye.&lt;br /&gt;
&amp;lt;br /&amp;gt;(Base 5, +1 Touch)&lt;br /&gt;
&amp;lt;br /&amp;gt;[See ArM 130]&lt;br /&gt;
&lt;br /&gt;
=== Rego Corpus ===&lt;br /&gt;
&#039;&#039;&#039;Freed of the Earth&#039;s Embrace&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;R: Self; D: Conc; T: Ind&lt;br /&gt;
&amp;lt;br /&amp;gt;The Magus is able to move slowly through the air, as long as he concentrates.&lt;br /&gt;
&amp;lt;br /&amp;gt;(Base 5, +1 Conc)&lt;br /&gt;
&lt;br /&gt;
== Herbam ==&lt;br /&gt;
&lt;br /&gt;
=== Intellego Herbam ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Intuition of the Forest&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;InHe 10&lt;br /&gt;
&amp;lt;br /&amp;gt;R: Touch, D: Sun, T: Group&lt;br /&gt;
&amp;lt;br /&amp;gt;You engage in a type of communion with the woods that you are in, giving you an intuitive sense of how to get along in the forest, and how to get the most out of the forest without causing it harm. You get a +3 to all nature-oriented rolls (not including spells) when in a forest or similar area. Causing significant harm to the forest cancels this spell.&lt;br /&gt;
&amp;lt;br /&amp;gt;(Base 1, +1 Touch, +2 Sun, +2 Group)&lt;br /&gt;
&amp;lt;br /&amp;gt;[See ArM 136]&lt;br /&gt;
&lt;br /&gt;
== Mentem ==&lt;br /&gt;
&lt;br /&gt;
=== Creo Mentem ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Panic of the Trembling Heart&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt; CrMe 15&lt;br /&gt;
&amp;lt;br /&amp;gt;R: Eye; D: Sun; T: Ind&lt;br /&gt;
&amp;lt;br /&amp;gt;Creates an overpowering fear in one person of a specific object, person, or place.&lt;br /&gt;
&amp;lt;br /&amp;gt;(Base 4, +1 Eye, +2 Sun)&lt;br /&gt;
&amp;lt;br /&amp;gt;[See ArM 148]&lt;br /&gt;
&lt;br /&gt;
=== Rego Mentem ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Call to Slumber&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;ReMe 10&lt;br /&gt;
&amp;lt;br /&amp;gt;R: Voice D: Mom, T: Ind&lt;br /&gt;
&amp;lt;br /&amp;gt;The target becomes sleepy and falls asleep within a few seconds.&lt;br /&gt;
&amp;lt;br /&amp;gt;(Base 4, +2 Voice)&lt;br /&gt;
&amp;lt;br /&amp;gt;[See ArM 151]&lt;br /&gt;
&lt;br /&gt;
== Vim ==&lt;br /&gt;
&lt;br /&gt;
=== Intellego Vim ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sense the Nature of Vis&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br/&amp;gt;InVi 5&lt;br /&gt;
&amp;lt;br/&amp;gt;R: Touch, D: Mom, T: Ind&lt;br /&gt;
&amp;lt;br/&amp;gt;You can tell what Art a supply of raw vis is connected to. To you, the vis appears to glow with an aura that is appropriate to the Technique or Form that the vis is associated with. Creo is white, Intellego gold, Muto constantly fluctuating, Perdo black, Rego purple, Animal brown, Aquam blue, Auram violet, Corpus dark red, Herbam green, Imaginem pearly blue, Ignem bright red, Mentem orange, Terram dark brown, and Vim silver. Some of the colors are very similar, but are easy to di tinguish if the item is held steadily and studied for a few seconds.&lt;br /&gt;
&amp;lt;br/&amp;gt;(Base 4, +1 Touch)&lt;br /&gt;
&amp;lt;br/&amp;gt;[See ArM 158]&lt;/div&gt;</summary>
		<author><name>Litpho</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Auster_ex_Merinita_Grimoire&amp;diff=320951</id>
		<title>Auster ex Merinita Grimoire</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Auster_ex_Merinita_Grimoire&amp;diff=320951"/>
		<updated>2017-06-12T20:45:43Z</updated>

		<summary type="html">&lt;p&gt;Litpho: Created page with &amp;quot;Link back to Austers main page.  == Auram ==  === Creo Auram ===  &amp;#039;&amp;#039;Air&amp;#039;s Ghostly Form&amp;#039;&amp;#039;  &amp;lt;br /&amp;gt;CrAu 5 &amp;lt;br /&amp;gt;R: Touch; D: Diam; T: Ind &amp;lt;br /&amp;gt;A thick fog...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Link back to [[Auster ex Merinita|Austers main page]].&lt;br /&gt;
&lt;br /&gt;
== Auram ==&lt;br /&gt;
&lt;br /&gt;
=== Creo Auram ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Air&#039;s Ghostly Form&#039;&#039; &lt;br /&gt;
&amp;lt;br /&amp;gt;CrAu 5&lt;br /&gt;
&amp;lt;br /&amp;gt;R: Touch; D: Diam; T: Ind&lt;br /&gt;
&amp;lt;br /&amp;gt;A thick fog forms around the magus,extending outwards for several paces. A breeze can push the fog around. The fog dissipates at its natural rate, and may be too thin to restrict sight within a minute.&lt;br /&gt;
(Base 2, +1 Touch, +1 Diam, +1 unnatural (the spell can be cast indoors)&lt;br /&gt;
&amp;lt;br /&amp;gt;[See ArM 125]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Broom of the Winds&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;CrAu 15&lt;br /&gt;
&amp;lt;br /&amp;gt;R: Voice, D: Mom, T: Ind&lt;br /&gt;
&amp;lt;br /&amp;gt;Whips up violent, swirling winds around the target. The target must make a Size stress roll of 9+ to remain standing. If the target is braced or holding onto some support, he may also make a Strength stress roll of 9+. If both rolls fail, the target is knocked in a random direction. The target may be damaged, depending on whether he strikes anything.&lt;br /&gt;
&amp;lt;br /&amp;gt;(Base 3, +2 Voice, +2 unnatural)&lt;br /&gt;
&amp;lt;br /&amp;gt;[See ArM 125]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charge of the Angry Winds&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;CrAu 15&lt;br /&gt;
&amp;lt;br /&amp;gt;R: Voice, D: Conc, T: Ind&lt;br /&gt;
&amp;lt;br /&amp;gt;A wall of wind roars away from you, starting up to 10 paces away and continuing until it dissipates naturally. The wind is confined by any exist- ing barriers, but if unconfined it can be up to a hundred paces wide. All within the area must make a Dexterity + Size stress roll of 9+ or fall down and be blown along by the winds. The rolls must be made at the start of the gale and each sub- sequent round that the wind is maintained. You must concentrate on the gale. Missile fire into or out of the gale is futile, and marching against the gale requires a Strength + Size stress roll of 15+. Failure in this attempt mandates another Dexterity + Size stress roll of 12+ to keep from falling.&lt;br /&gt;
&amp;lt;br /&amp;gt;(Base 3, +2 Voice, +1 Conc, +1 unnatural)&lt;br /&gt;
&amp;lt;br /&amp;gt;[See ArM 125]&lt;br /&gt;
&lt;br /&gt;
=== Intellego Auram ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Whispering Winds&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;InAu 15&lt;br /&gt;
&amp;lt;br /&amp;gt;R: Sight, D: Conc, T: Ind&lt;br /&gt;
&amp;lt;br /&amp;gt;The winds bear their tidings to your ears, allowing you to hear words spoken by any group of people within your line of sight, provided no solid barrier (including glass) intervenes. This spell is an adaptation of an effect known to Bjornaer the Founder, and fits poorly into the normal framework of Hermetic magic.&lt;br /&gt;
&amp;lt;br /&amp;gt;(Unique spell)&lt;br /&gt;
&amp;lt;br /&amp;gt;[See ArM 127]&lt;br /&gt;
&lt;br /&gt;
=== Rego Auram ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ward against Rain&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;ReAu 10&lt;br /&gt;
&amp;lt;br /&amp;gt;R: Per, D: Sun, T: Ind&lt;br /&gt;
&amp;lt;br /&amp;gt;No rain falls on the caster, no matter how bad the weather.&lt;br /&gt;
&amp;lt;br /&amp;gt;(Base 4, +2 Sun)&lt;br /&gt;
&amp;lt;br /&amp;gt;[See ArM 128]&lt;br /&gt;
&lt;br /&gt;
== Corpus ==&lt;br /&gt;
&lt;br /&gt;
=== Creo Corpus ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bind Wound&#039;&#039; &lt;br /&gt;
&amp;lt;br /&amp;gt;CrCo 10&lt;br /&gt;
&amp;lt;br /&amp;gt;R: Touch, D: Sun, T: Ind&lt;br /&gt;
&amp;lt;br /&amp;gt;This spell binds the target’s wounds, so that he can undertake any activity without the risk of worsening the wounds. He still suffers from the wound penalties, however, and cannot heal naturally while under the influence of this spell. Typically, you place your hands on the target and pass them over his wounds, which magically seal themselves and stop bleeding.&lt;br /&gt;
&amp;lt;br /&amp;gt;(Base 3, +1 Touch, +2 Sun)&lt;br /&gt;
&amp;lt;br /&amp;gt;[See ArM 129]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gentle Touch of the Purified Body&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;CrCo 20&lt;br /&gt;
&amp;lt;br /&amp;gt;R: Touch, D: Mom, T: Ind, Ritual&lt;br /&gt;
&amp;lt;br /&amp;gt;The target is cured of a Light Wound caused by poison or disease. This spell does not heal damage caused by injury.&lt;br /&gt;
&amp;lt;br /&amp;gt;(Base 15, +1 Touch)&lt;br /&gt;
&amp;lt;br /&amp;gt;[See ArM 129]&lt;br /&gt;
&lt;br /&gt;
=== Intellego Corpus ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Revealed Flaws of Mortal Flesh&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;R: Touch, D: Mom, T: Ind&lt;br /&gt;
&amp;lt;br /&amp;gt;You are able to find any medical defects in a person or being that you are touching. This provides more, and more specific, information than Physician’s Eye.&lt;br /&gt;
&amp;lt;br /&amp;gt;(Base 5, +1 Touch)&lt;br /&gt;
&amp;lt;br /&amp;gt;[See ArM 130]&lt;br /&gt;
&lt;br /&gt;
=== Rego Corpus ===&lt;br /&gt;
&#039;&#039;&#039;Freed of the Earth&#039;s Embrace&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;R: Self; D: Conc; T: Ind&lt;br /&gt;
&amp;lt;br /&amp;gt;The Magus is able to move slowly through the air, as long as he concentrates.&lt;br /&gt;
&amp;lt;br /&amp;gt;(Base 5, +1 Conc)&lt;br /&gt;
&lt;br /&gt;
== Herbam ==&lt;br /&gt;
&lt;br /&gt;
=== Intellego Herbam ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Intuition of the Forest&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;InHe 10&lt;br /&gt;
&amp;lt;br /&amp;gt;R: Touch, D: Sun, T: Group&lt;br /&gt;
&amp;lt;br /&amp;gt;You engage in a type of communion with the woods that you are in, giving you an intuitive sense of how to get along in the forest, and how to get the most out of the forest without causing it harm. You get a +3 to all nature-oriented rolls (not including spells) when in a forest or similar area. Causing significant harm to the forest cancels this spell.&lt;br /&gt;
&amp;lt;br /&amp;gt;(Base 1, +1 Touch, +2 Sun, +2 Group)&lt;br /&gt;
&amp;lt;br /&amp;gt;[See ArM 136]&lt;br /&gt;
&lt;br /&gt;
== Mentem ==&lt;br /&gt;
&lt;br /&gt;
=== Creo Mentem ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Panic of the Trembling Heart&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt; CrMe 15&lt;br /&gt;
&amp;lt;br /&amp;gt;R: Eye; D: Sun; T: Ind&lt;br /&gt;
&amp;lt;br /&amp;gt;Creates an overpowering fear in one person of a specific object, person, or place.&lt;br /&gt;
&amp;lt;br /&amp;gt;(Base 4, +1 Eye, +2 Sun)&lt;br /&gt;
&amp;lt;br /&amp;gt;[See ArM 148]&lt;br /&gt;
&lt;br /&gt;
=== Rego Mentem ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Call to Slumber&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;ReMe 10&lt;br /&gt;
&amp;lt;br /&amp;gt;R: Voice D: Mom, T: Ind&lt;br /&gt;
&amp;lt;br /&amp;gt;The target becomes sleepy and falls asleep within a few seconds.&lt;br /&gt;
&amp;lt;br /&amp;gt;(Base 4, +2 Voice)&lt;br /&gt;
&amp;lt;br /&amp;gt;[See ArM 151]&lt;br /&gt;
&lt;br /&gt;
== Vim ==&lt;br /&gt;
&lt;br /&gt;
=== Intellego Vim ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sense the Nature of Vis&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br/&amp;gt;InVi 5&lt;br /&gt;
&amp;lt;br/&amp;gt;R: Touch, D: Mom, T: Ind&lt;br /&gt;
&amp;lt;br/&amp;gt;You can tell what Art a supply of raw vis is connected to. To you, the vis appears to glow with an aura that is appropriate to the Technique or Form that the vis is associated with. Creo is white, Intellego gold, Muto constantly fluctuating, Perdo black, Rego purple, Animal brown, Aquam blue, Auram violet, Corpus dark red, Herbam green, Imaginem pearly blue, Ignem bright red, Mentem orange, Terram dark brown, and Vim silver. Some of the colors are very similar, but are easy to di tinguish if the item is held steadily and studied for a few seconds.&lt;br /&gt;
&amp;lt;br/&amp;gt;(Base 4, +1 Touch)&lt;br /&gt;
&amp;lt;br/&amp;gt;[See Arm 158]&lt;/div&gt;</summary>
		<author><name>Litpho</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Auster_ex_Merinita&amp;diff=320949</id>
		<title>Auster ex Merinita</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Auster_ex_Merinita&amp;diff=320949"/>
		<updated>2017-06-12T20:19:49Z</updated>

		<summary type="html">&lt;p&gt;Litpho: Created page with &amp;quot;Return to the magi page.  {| class=&amp;quot;wikitable&amp;quot; |+  | Grimoire | Laboratory | Auster ex Merinita Hi...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Return to the [[Magi|magi page]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
| [[Auster ex Merinita Grimoire|Grimoire]]&lt;br /&gt;
| [[Auster ex Merinita Laboratory|Laboratory]]&lt;br /&gt;
| [[Auster ex Merinita History|History]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
== Vital Statistics ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 26 (26)&lt;br /&gt;
* &#039;&#039;&#039;Decrepitude:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Warping Score:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Confidence:&#039;&#039;&#039; 1 (3)&lt;br /&gt;
* &#039;&#039;&#039;Sigil:&#039;&#039;&#039;  When Auster cast spells they are accompanied by sudden weather effects (a gust of wind, a distant thunderclap, a sudden dampness in the air). This is beyond his control and never large enough to grab hold of through ReAu magic. Depending on the effect, this can be quite unnatural when indoors.&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Characteristics&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Score&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
|- &lt;br /&gt;
| Int&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
| Per&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
| Pre&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Com&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Str&lt;br /&gt;
| -3&lt;br /&gt;
|- &lt;br /&gt;
| Sta&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Dex&lt;br /&gt;
| -3&lt;br /&gt;
|-&lt;br /&gt;
| Qik&lt;br /&gt;
| -3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Personality&#039;&#039;&#039; &lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Reputation&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| Generous&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Reckless&lt;br /&gt;
| +3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Virtues and Flaws ==&lt;br /&gt;
&lt;br /&gt;
=== Virtues ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Affinity With Creo&#039;&#039;&#039; (Minor, Hermetic), &#039;&#039;&#039;Affinity with Corpus&#039;&#039;&#039; (Minor, Hermetic), &#039;&#039;&#039;Book Learner&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Educated&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Faerie Blood (descendant of Mari)&#039;&#039;&#039; (Minor, Supernatural), &#039;&#039;&#039;Faerie Magic&#039;&#039;&#039; (Free [House], Hermetic), &#039;&#039;&#039;Flexible Formulaic Magic&#039;&#039;&#039; (Major, Hermetic), &#039;&#039;&#039;Hermetic Magus&#039;&#039;&#039; (Free, Social Status), &#039;&#039;&#039;Inventive Genius&#039;&#039;&#039; (Minor, Hermetic), &#039;&#039;&#039;Skilled Parens&#039;&#039;&#039; (Minor, Hermetic)&lt;br /&gt;
&lt;br /&gt;
=== Flaws ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Faerie Heritage&#039;&#039;&#039; (Major, Story), &#039;&#039;&#039;Generous&#039;&#039;&#039; (Minor, Personality), &#039;&#039;&#039;Lame&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Reckless&#039;&#039;&#039; (Minor, Personality), &#039;&#039;&#039;Unimaginative Learner&#039;&#039;&#039; (Minor, Hermetic), &#039;&#039;&#039;Vulnerable Magic (within Divine Influence)&#039;&#039;&#039; (Major, Hermetic)&lt;br /&gt;
&lt;br /&gt;
== Combat Stats ==&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Weapons:&#039;&#039;&#039; &#039;&#039;Gauntlet&#039;&#039; Init -4, Atk +5, Def +1, Dam +3&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Soak:&#039;&#039;&#039; +3&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Fatigue Levels:&#039;&#039;&#039; OK, 0, -1, -3, -5, Unconscious&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Wound Penalties:&#039;&#039;&#039; -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20), Dead (21+)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Equipment:&#039;&#039;&#039; Wizardly Robes, Gauntlet&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Encumbrance:&#039;&#039;&#039; 1 (1)&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Speciality&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Score&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;XP&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| Artes Liberales&lt;br /&gt;
| Ritual Casting&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| Awareness&lt;br /&gt;
| &lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Charm&lt;br /&gt;
| &lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Code of Hermes&lt;br /&gt;
|&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| Concentration&lt;br /&gt;
| &lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Faerie Lore&lt;br /&gt;
| &lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Folk Ken&lt;br /&gt;
| &lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Guile&lt;br /&gt;
| &lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Intrigue&lt;br /&gt;
| &lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| Latin &lt;br /&gt;
| Hermetic usage&lt;br /&gt;
| 5&lt;br /&gt;
| 75&lt;br /&gt;
|- &lt;br /&gt;
| Magic Theory&lt;br /&gt;
| &lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Parma Magica&lt;br /&gt;
| &lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| Penetration&lt;br /&gt;
| &lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Ride&lt;br /&gt;
|&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Teaching&lt;br /&gt;
| &lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
&lt;br /&gt;
=== Arts ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Art&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Score&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;XP&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| Creo&lt;br /&gt;
| 10&lt;br /&gt;
| 37/55&lt;br /&gt;
|- &lt;br /&gt;
| Intelligo&lt;br /&gt;
| 5&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Muto&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|- &lt;br /&gt;
| Perdo&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|- &lt;br /&gt;
| Rego&lt;br /&gt;
| 5&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Animal&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Aquam&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Auram&lt;br /&gt;
| 8&lt;br /&gt;
| 36&lt;br /&gt;
|-&lt;br /&gt;
| Corpus&lt;br /&gt;
| 10&lt;br /&gt;
| 37/55&lt;br /&gt;
|-&lt;br /&gt;
| Herbam&lt;br /&gt;
| 5&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Ignem&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Imaginem&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Mentem&lt;br /&gt;
| 7&lt;br /&gt;
| 28&lt;br /&gt;
|-&lt;br /&gt;
| Terram&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Vim&lt;br /&gt;
| 5&lt;br /&gt;
| 15&lt;br /&gt;
|}&lt;br /&gt;
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== Possessions ==&lt;br /&gt;
&lt;br /&gt;
==== Vis ====&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;/div&gt;</summary>
		<author><name>Litpho</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Magi&amp;diff=320946</id>
		<title>Magi</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Magi&amp;diff=320946"/>
		<updated>2017-06-12T19:51:56Z</updated>

		<summary type="html">&lt;p&gt;Litpho: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Return to the [[Spring of Hubris Information|information page]].&lt;br /&gt;
&lt;br /&gt;
== Magi of Covenant X ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Frederika Kassmeyer ex Miscellanea]] (Cannonball)&lt;br /&gt;
* [[Spring of Hubris Varius|Varius Ironhand of House Verditius]] (Skycroft)&lt;br /&gt;
* [[Tinnuncula bani Bjornaer]] (Xadun)&lt;br /&gt;
* [[Auster ex Merinita]] (Litpho)&lt;/div&gt;</summary>
		<author><name>Litpho</name></author>
	</entry>
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