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	<updated>2026-05-15T07:37:10Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=User:Llayne&amp;diff=432803</id>
		<title>User:Llayne</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User:Llayne&amp;diff=432803"/>
		<updated>2023-01-21T20:53:21Z</updated>

		<summary type="html">&lt;p&gt;Llayne: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Active=&lt;br /&gt;
==Active Games (GMing)==&lt;br /&gt;
*[[Hyper Core: Anime Mecha]]&lt;br /&gt;
&lt;br /&gt;
==Active Characters (Playing)==&lt;br /&gt;
*[[Saxx Avendaar]], created for Stormraven&#039;s [[The Sheltered Hand]] game, a playtest of their custom game system.&lt;br /&gt;
*[[Cloudburst]] playing in Potted Plant&#039;s [[After The Storm: Second Wave]] campaign, using M&amp;amp;M 3E.&lt;br /&gt;
*[[Lanz Lowborn]] the Disgraced Thiefborn Gladiator, playing in pstjmack&#039;s [[Fate of the Serpentine]] game using FATE Condensed.&lt;br /&gt;
*[[Maxen (Dragon Age)]] the City Elf Rogue, playing in Strange Behavior&#039;s [[The Green and the Grey (Dragon Age)]] game using the Dragon Age TTRPG.&lt;br /&gt;
*[[Roth|Lael Roth]] playing in Timon&#039;s Pierce the Heavens game, using Lancer RPG.&lt;br /&gt;
*[[Konrad Duke]] the Promethean playing in Brahnamin&#039;s Shadowalker game, using Cortex Prime.&lt;br /&gt;
&lt;br /&gt;
=In Development=&lt;br /&gt;
==Games in Development==&lt;br /&gt;
*N/A&lt;br /&gt;
&lt;br /&gt;
==Characters in Development==&lt;br /&gt;
*N/A&lt;br /&gt;
&lt;br /&gt;
=Inactive=&lt;br /&gt;
==Inactive Games==&lt;br /&gt;
*[[Star Wars: Ultimate Starfighting Championship]]&amp;lt;br&amp;gt;&lt;br /&gt;
==Inactive Characters==&lt;br /&gt;
*[[Llayne&#039;s Characters - Baviander Markee|Baviander Markee]] played in [[Raiders of the Rim]] - a Star Wars Story, FATE Core, February 25, 2019 to March 15, 2022. (Completed)&lt;br /&gt;
*[[Llayne&#039;s Characters - Duncan Ward|Duncan &amp;quot;Geezer&amp;quot; Ward]] played in Salamis - First Cylon War. Tachyon Squadron (Completed) &lt;br /&gt;
*[[Llayne&#039;s Characters - Trevor Albright|Trevor Albright]] played in [[Dayton Files:Main Page|Dayton Files]] - an Urban Fantasy, FAE homebrew (Completed)&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Llayne&#039;s Characters - Cage|Cage the Fixer]] played in Shawn_Hagan&#039;s Sprawl Cyberpunk One-Shot[[Cyberpunkpbtalinks|Game]]. (Completed)&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Llayne&#039;s Characters - JB|J.B.]] played in Thorya&#039;s DFA game - Dresden Files Accelerated + homebrew. (Copmleted)&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Blank_Slate_Lannax|Lannax]] played in [[Blank Slate Team2|Tabula Rasa - Team Natural Selection]], D&amp;amp;D 5E, freeform character creation. (Completed)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Firefly:_Leaf_On_The_Wind_-_Marine|Henrik &amp;quot;Ham&amp;quot; Mason]] played in [[Firefly: Leaf On The Wind - Main Page|Firefly: Leaf On The Wind]], Cortex+ (Paused by GM, RL Complications)&lt;br /&gt;
*[[Firefly:_Reavers_of_the_Rim_-_Breeze_Quentin | Breeze Quentin]] played in brahnamin&#039;s [[Firefly:_Reavers of the Rim]] game using Cortex Plus/Prime. (Paused by GM, RL Complications)&lt;br /&gt;
*[[Keynes End:Frac the Fluke|Frac the Fluke]] played in Thorya&#039;s [[Keynes End 21313]], a Shadowrun inspired game using the Resistance System. (Paused)&lt;br /&gt;
*[[Scrap or Scapper|Scrap]] played in Karl Green&#039;s Savage Seattle, a Shadowrun game using SWADE. {Discontinued by GM)&lt;br /&gt;
*[[Lokesh]] the Paragon of Air, played in Villainn6&#039;s Legend of the Avatars game, using Avatar Legends. (Disconinued by GM)&lt;br /&gt;
*[[Llayne&#039;s Characters - Allistar Atrivahn|Allistar Atrivahn]] played in [[Borderlands_Isekai|Borderlands Iskai]]  Tiny Dungeons 2E (trial run of new system, Discontinued by GM)&lt;br /&gt;
*[[Kross]] the Kitsune Tinker/Gunslinger/Thief played in Cosmic Hobo&#039;s A Slime Draws Near! game, as a playtest of the Fabula Ultima system. (Trial run of new system, Discontinued by GM)&lt;br /&gt;
*Joshua Warren, playedg in Fallout: The FATE of Vault 96, FATE Core. (Discontinued by GM)&lt;br /&gt;
*[[Well_of_Nimue:_Character_7|Malcolm Shaw]] Fifth Year Ravenclaw Prefect, played in Kokopelli&#039;s [[PotterFAE:_Well_of_Nimue|Well of Nimue]], FATE Accelerated. (Discontinued by GM)&lt;br /&gt;
*[[Silver Godslight]] a human Bard, played in Talisman&#039;s Salvage Operation, D&amp;amp;D 5E. (Discontinued by GM)&lt;br /&gt;
*[[Barrett (honey badger)|Barrett]] a honey badger with a mean sweet tooth, played in Talisman&#039;s [[Project Beta]], SWADE. (Discontinued by GM)&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Llayne&#039;s Characters - Grimmund Highbattle|Grim Highbattle]] played in Pandorym&#039;s SWADE Fantasy game. (Discontinued by GM) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Sister Serra]] Played in Herodarwin&#039;s Swordplay and Sorcery game using the Thirsty Sword Lesbian&#039;s system. (Discontinued by GM)&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kieran Galvaynes]] played in IMGoose&#039;s [[Rambunctious Heroes|Skies of FATE]], a JRPG inspired game using Fate Core.(Discontinued by GM) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Bulwark|Bulwark II]] played in thewizardguy&#039;s [[Supers!RED Gate City|Gate City]] - Four Color Heroes campaign, using SUPERS!RED. (Discontinued by GM)&lt;br /&gt;
*[[Keggers]] played in ncc2010&#039;s Blind Hope campaign, a Star Wars came using the West End Games D6 system. (stalled)&lt;br /&gt;
*[[The Gang&#039;s All Here: The Neo|Raze]] played The Gang&#039;s All Here. DIE (stalled)&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Dayn|Daynen Caer&#039;mos]] the Bothan Mercenary Marine playing in mistermisterw&#039;s [[Star Wars: Scoundrels Luck]], using WEG Star Wars 2nd Edition.&lt;br /&gt;
*[[Llayne&#039;s Characters - Zeng Wei Marshall|Zeng Wei Marshall]] created for Gang City. Shadow of the Century (Failed to launch)&lt;br /&gt;
*[[Llayne&#039;s Characters - Gaarvin &amp;quot;Gaar&amp;quot; Makinaugh |Gaar Makinaugh]] created for Neon Suns. FAE Cyberpunk (Failed to launch)&lt;br /&gt;
*[[Corporal Irons|Corporal M. J. Irons]], created for Shawn_Hagan&#039;s Masks - Teen Heroes and a Great War game. (Failed to launch)&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Waryn]], created for Brahnamin&#039;s Urchins Fantasy Mecha game, using Cortex Prime. (Failed to launch)&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Milo]] the Tenderpaw, created for Nona&#039;s Mouse Guard campaign, using Mouse Guard 2nd Edition.(Failed to Launch) &amp;lt;br&amp;gt;&lt;br /&gt;
*Sir [[Bryce Crofton]] Bt KCMG, created for PSTJMACK&#039;s Gaslight Cthulhu game.(Bowed out during character creation)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Llayne&#039;s Characters - Kyran Galvaynes|Kyran Galvaynes]] played in [[Mythic_Fate_A_JRPG|Mythic FATE]]. FATE Core &amp;amp; the Mythic GM Emulator (left, disliked the GM Emulator)&lt;br /&gt;
*[[Kiarran]], played in Star [[USC - NPC&#039;s|W]]ars Force and Destiny RPG. (Left due to differences in pacing expectations.)&lt;br /&gt;
*[[Llayne&#039;s Characters - Thomas Faraday|Blitz AKA Tommy Faraday]] played in [[Hope City Heroes]], FAE (great game, left due to RL Mar-20)&lt;br /&gt;
*[[Extraordinary_Comics_Characters#Kid_Id.2C_the_Inter-Dimensional_Hero|Kid Id, the Inter-Dimensional Hero]] played in [[Extraordinary Comics]], Icons RPG (great game, left due to RL Mar-20)&lt;br /&gt;
*[[Masks: Spires - Radical|Radical]] played in Spires to the River Shore, Masks: A New Generation (great game, left due to RL Mar-20)&lt;br /&gt;
*[[DFA: Leylines Lody|Lody]] played in [[DFA: Leylines]], Dresden Files Accelerated. (great game, left due to RL Mar-20)&lt;br /&gt;
*[[Bamboo Wei]] played in Brahnamin&#039;s (then Timon&#039;s) [[Tianxia: House of Seven Winds]], using the Tianxia system. (great setting, left due to pacing and RL demands May-22)&lt;br /&gt;
*[[Bask-Under-Radiant-Sky|Bas]] the Aelfir Cleaver, played in Pandorym&#039;s Heart: the City Beneath game. (great setting, left due to pacing and RL demands May-22)&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Llayne</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hyper_Core_-_Locations&amp;diff=432800</id>
		<title>Hyper Core - Locations</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hyper_Core_-_Locations&amp;diff=432800"/>
		<updated>2023-01-21T17:22:38Z</updated>

		<summary type="html">&lt;p&gt;Llayne: Created page with &amp;quot;===Ridengar Comms Site=== 400px Originally a small leisure area dominated by condos and resort towers built on the sie of a mountain. The valley t...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Ridengar Comms Site===&lt;br /&gt;
[[File:CommsSite.jpg|right|400px]]&lt;br /&gt;
Originally a small leisure area dominated by condos and resort towers built on the sie of a mountain. The valley to the south was set up with all sorts of outdoor activities and pleasurable distractions for the people living or vacationing in the towers.&lt;br /&gt;
&lt;br /&gt;
Near the base of the hill is the township&#039;s support services, such as the hospital, municipal building and police, fire department, etc...&lt;br /&gt;
&lt;br /&gt;
At the edge of the valley there is a good-sized hover-train terminal to accommodate all the traffic in and out of the town. It&#039;s about four stories high (because of the vaulted glass ceilings) with predominately glass ceilings and walls.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Briefing====&lt;br /&gt;
The hover-train station has been turned into the Ridengar&#039;s supply depot. &lt;br /&gt;
&lt;br /&gt;
The south end of that building (furthest away from Tace) has been reinforced to serve as the munitions depot.&lt;br /&gt;
&lt;br /&gt;
The ridge is to the north, and there are a few long-range sensors set up there. Due to the heavy jungle-forest, it can only pick up larger land vehicles along with aircraft and missiles.&lt;br /&gt;
&lt;br /&gt;
The comms site itself has been set up at the top of the tallest tower, closest to the ridge.&lt;br /&gt;
&lt;br /&gt;
Intel said that all of the former residents have fled or been shipped off to other sites, so there should be no risk, of collateral damage.&lt;br /&gt;
&lt;br /&gt;
There are a large number of Dengarian soldiers working here, but only a few minor turrets should pose any threat to mini mecha.&lt;br /&gt;
&lt;br /&gt;
The crawler company took over the adjacent Fire Department and Policie Department buildings and turned that into their compound. &lt;br /&gt;
&lt;br /&gt;
The Crawlers do patrols of the countryside north of the ridge. An element of tanks (2) can generally keep a TDF mecha busy long enough for reinforcement to arrive, and a whole platoon (4) is generally will make a single mech with an average pilot turnback. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;From north to South:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Sensors on the North Ridge&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Penthouse Comms Site&amp;quot; [ ]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Tall Buildings&amp;quot; [ ]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Central Crawler Company Compound&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Supplies that live in Glass Houses&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Ruggedized Munitions Depot&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Valley Fields and Courses in the South&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Logistics Support&amp;quot; [ ]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Cleared Cargo Pod&amp;quot; [ ]&lt;/div&gt;</summary>
		<author><name>Llayne</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:CommsSite.jpg&amp;diff=432799</id>
		<title>File:CommsSite.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:CommsSite.jpg&amp;diff=432799"/>
		<updated>2023-01-21T16:58:57Z</updated>

		<summary type="html">&lt;p&gt;Llayne: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Llayne</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hyper_Core:_Anime_Mecha&amp;diff=432612</id>
		<title>Hyper Core: Anime Mecha</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hyper_Core:_Anime_Mecha&amp;diff=432612"/>
		<updated>2023-01-14T18:39:46Z</updated>

		<summary type="html">&lt;p&gt;Llayne: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:MechaDuel.jpg|right|400px]]&lt;br /&gt;
[[File:Mecha_Models2.jpg|right|400px]]&lt;br /&gt;
=System=&lt;br /&gt;
[[Hyper Core - Game Mechanics]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Hyper Core - Player Characters]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Setting=&lt;br /&gt;
[[Hyper Core - Non-Player Characters]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Hyper Core - Locations]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Hyper Core - World]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Hyper Core - Timeline]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Hyper Core - Glossary]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=The Story=&lt;br /&gt;
==Overview==&lt;br /&gt;
Almost half a century ago, the nations of Ridengar and &#039;&#039;&#039;Nairenia&#039;&#039;&#039; opened a rift to another world... a world that was home to a highly evolved and warlike dinosaur species, the &#039;&#039;&#039;Hylek&#039;&#039;&#039;, that invaded this world with their psychically controlled bio-mechanical war-behemoths.&lt;br /&gt;
&lt;br /&gt;
The nations of humanity united to fight back, but it was a losing battle until they developed Mecha... giant robots utilizing Intuitive Synaptic-Haptic Interfaces that were capable of moving with the speed and reflexes of the pilot controlling them. That is when the human nations started turning the tide... but the war went on for 26 body years before the rift was closed and the final &#039;&#039;&#039;Hylek&#039;&#039;&#039; forces were defeated. &lt;br /&gt;
&lt;br /&gt;
Ever since that day, the &#039;&#039;&#039;&amp;quot;Dangers of the Rift&amp;quot;&#039;&#039;&#039; were  a looming threat that drove the course of progress and politics. Not only do nations have to contend with the &#039;&#039;&#039;Hylek&#039;&#039;&#039; and &#039;&#039;&#039;Gont&#039;&#039;&#039; refugees that remain on this planet and rebuilding from the war but they have to wonder what else is out there. &lt;br /&gt;
&lt;br /&gt;
What threats, far more dangerous than the Hyleks, are lurking beyond the Rift?&lt;br /&gt;
&lt;br /&gt;
But then the &#039;&#039;&#039;Ridengar Commonwealth&#039;&#039;&#039;, the largest nation on the continent, unleashed six massive battle groups on the eastern nations of &#039;&#039;&#039;Nairenia&#039;&#039;&#039;, &#039;&#039;&#039;Kiarland&#039;&#039;&#039; and &#039;&#039;&#039;Tace&#039;&#039;&#039; while the &#039;&#039;&#039;Divine Kingdom of Stenega&#039;&#039;&#039;, far to the west, did its best to maintain neutrality for fear of being swallowed up as well. &lt;br /&gt;
&lt;br /&gt;
The greatest concern for facing the free nations is now the &#039;&#039;&#039;&amp;quot;Unwinnable War.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==First Arc==&lt;br /&gt;
The story begins in the &#039;&#039;&#039;Eastern Protectorate&#039;&#039;&#039; of the &#039;&#039;&#039;Ridengar Commonwealth&#039;&#039;&#039;, an area that was part of the &#039;&#039;&#039;Tace Confederacy&#039;&#039;&#039; just a few short months ago. Ridengar&#039;s &#039;&#039;&#039;5th Battlegroup&#039;&#039;&#039;, having routed the &#039;&#039;&#039;Tace Defence Force&#039;&#039;&#039; units in the area, is now pushing to secure key locations of infrastructure, such as power plants, hospitals and factories. &lt;br /&gt;
&lt;br /&gt;
The countryside is awash with refugees as people flee the occupying forces.&lt;br /&gt;
[[File:EasternProtectorate.png||600px|Right]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Llayne</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hyper_Core_-_Non-Player_Characters&amp;diff=432611</id>
		<title>Hyper Core - Non-Player Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hyper_Core_-_Non-Player_Characters&amp;diff=432611"/>
		<updated>2023-01-14T18:38:12Z</updated>

		<summary type="html">&lt;p&gt;Llayne: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Hyper Core: Anime Mecha|Back to Campaign Page]]&lt;br /&gt;
&lt;br /&gt;
===Balira Thamron===&lt;br /&gt;
Has a doctorate in physics and looks down on simple &#039;medical doctors&#039;, who she referred to as little more than &#039;biological repairmen.&#039; She has long black hair and forest green eyes. She wears rimless glasses and a lab coat.&lt;br /&gt;
&lt;br /&gt;
===Belacane===&lt;br /&gt;
One of Bradamante&#039;s sisters, from her exact Xengenic generation. The two were great friends, but Bela ended up sacrificing herself to let Bradamante and a few others escape. Brad thought she was dead until recently.&lt;br /&gt;
&lt;br /&gt;
===Feirafiz AKA Fiz===&lt;br /&gt;
A Xengenic soldier from a generation or two after Bradamante&#039;s. He&#039;s average of height, thin of build, and has olive-colored skin and close-cropped hair. He&#039;s currently serving as a Private in the TDF, assigned to the Team&#039;s security detail.&lt;br /&gt;
&lt;br /&gt;
===Matilda Reese===&lt;br /&gt;
A Master Gunnery Sergeant in the TDF. She stands about five feet with dusky skin and dark green hair in a shaggy pixie cut with the sides shaved. She&#039;s in charge of the Security detail protecting the Team&#039;s Racing Garage/Headquarters.&lt;br /&gt;
&lt;br /&gt;
===Taran Ocano===&lt;br /&gt;
A newly minted Technical Sergeant assigned to the Racing Garage when it was planned to be a reserve repair station for the TDF. He has stayed on to help coordinate repairs and upgrades, under Jewels&#039; supervision of course. So far he has been fairly straightlaced. &lt;br /&gt;
&lt;br /&gt;
===Brodick Vilks===&lt;br /&gt;
One of the better mechanics on the Kajirama Racing Team. Because he is getting older and has a personality that can only be described as &#039;crotchety&#039;, he was left behind at the garage when the racing team was on tour.&lt;/div&gt;</summary>
		<author><name>Llayne</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hyper_Core:_Anime_Mecha&amp;diff=432610</id>
		<title>Hyper Core: Anime Mecha</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hyper_Core:_Anime_Mecha&amp;diff=432610"/>
		<updated>2023-01-14T18:08:34Z</updated>

		<summary type="html">&lt;p&gt;Llayne: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:MechaDuel.jpg|right|400px]]&lt;br /&gt;
[[File:Mecha_Models2.jpg|right|400px]]&lt;br /&gt;
=System=&lt;br /&gt;
[[Hyper Core - Game Mechanics]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Hyper Core - Player Characters]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Hyper Core - Non-Player Characters]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Setting=&lt;br /&gt;
[[Hyper Core - World]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Hyper Core - Timeline]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Hyper Core - Glossary]]&amp;lt;br&amp;gt;&lt;br /&gt;
=The Story=&lt;br /&gt;
==Overview==&lt;br /&gt;
Almost half a century ago, the nations of Ridengar and &#039;&#039;&#039;Nairenia&#039;&#039;&#039; opened a rift to another world... a world that was home to a highly evolved and warlike dinosaur species, the &#039;&#039;&#039;Hylek&#039;&#039;&#039;, that invaded this world with their psychically controlled bio-mechanical war-behemoths.&lt;br /&gt;
&lt;br /&gt;
The nations of humanity united to fight back, but it was a losing battle until they developed Mecha... giant robots utilizing Intuitive Synaptic-Haptic Interfaces that were capable of moving with the speed and reflexes of the pilot controlling them. That is when the human nations started turning the tide... but the war went on for 26 body years before the rift was closed and the final &#039;&#039;&#039;Hylek&#039;&#039;&#039; forces were defeated. &lt;br /&gt;
&lt;br /&gt;
Ever since that day, the &#039;&#039;&#039;&amp;quot;Dangers of the Rift&amp;quot;&#039;&#039;&#039; were  a looming threat that drove the course of progress and politics. Not only do nations have to contend with the &#039;&#039;&#039;Hylek&#039;&#039;&#039; and &#039;&#039;&#039;Gont&#039;&#039;&#039; refugees that remain on this planet and rebuilding from the war but they have to wonder what else is out there. &lt;br /&gt;
&lt;br /&gt;
What threats, far more dangerous than the Hyleks, are lurking beyond the Rift?&lt;br /&gt;
&lt;br /&gt;
But then the &#039;&#039;&#039;Ridengar Commonwealth&#039;&#039;&#039;, the largest nation on the continent, unleashed six massive battle groups on the eastern nations of &#039;&#039;&#039;Nairenia&#039;&#039;&#039;, &#039;&#039;&#039;Kiarland&#039;&#039;&#039; and &#039;&#039;&#039;Tace&#039;&#039;&#039; while the &#039;&#039;&#039;Divine Kingdom of Stenega&#039;&#039;&#039;, far to the west, did its best to maintain neutrality for fear of being swallowed up as well. &lt;br /&gt;
&lt;br /&gt;
The greatest concern for facing the free nations is now the &#039;&#039;&#039;&amp;quot;Unwinnable War.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==First Arc==&lt;br /&gt;
The story begins in the &#039;&#039;&#039;Eastern Protectorate&#039;&#039;&#039; of the &#039;&#039;&#039;Ridengar Commonwealth&#039;&#039;&#039;, an area that was part of the &#039;&#039;&#039;Tace Confederacy&#039;&#039;&#039; just a few short months ago. Ridengar&#039;s &#039;&#039;&#039;5th Battlegroup&#039;&#039;&#039;, having routed the &#039;&#039;&#039;Tace Defence Force&#039;&#039;&#039; units in the area, is now pushing to secure key locations of infrastructure, such as power plants, hospitals and factories. &lt;br /&gt;
&lt;br /&gt;
The countryside is awash with refugees as people flee the occupying forces.&lt;br /&gt;
[[File:EasternProtectorate.png||600px|Right]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Llayne</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hyper_Core_-_Player_Characters&amp;diff=432609</id>
		<title>Hyper Core - Player Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hyper_Core_-_Player_Characters&amp;diff=432609"/>
		<updated>2023-01-14T17:42:05Z</updated>

		<summary type="html">&lt;p&gt;Llayne: /* Arity Gudbrandr */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Hyper Core: Anime Mecha|Back to Campaign Page]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;FP/Refresh&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Stress&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Mild&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Moderate&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Severe&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bradamante&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039; / 3&lt;br /&gt;
| &#039;&#039;&#039;P&#039;&#039;&#039; OOO &#039;&#039;&#039;M&#039;&#039;&#039; OO&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Jewels&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;3&#039;&#039;&#039; / 2&lt;br /&gt;
| &#039;&#039;&#039;P&#039;&#039;&#039; O &#039;&#039;&#039;M&#039;&#039;&#039; OO&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Karyn&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;3&#039;&#039;&#039; / 2&lt;br /&gt;
| &#039;&#039;&#039;P&#039;&#039;&#039; O &#039;&#039;&#039;M&#039;&#039;&#039; OO&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shelly&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;2&#039;&#039;&#039; / 1&lt;br /&gt;
| &#039;&#039;&#039;P&#039;&#039;&#039; OO &#039;&#039;&#039;M&#039;&#039;&#039; OO&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Arity&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;2&#039;&#039;&#039; / 2&lt;br /&gt;
| &#039;&#039;&#039;P&#039;&#039;&#039; O  &#039;&#039;&#039;M&#039;&#039;&#039; OO &lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Bradamante==&lt;br /&gt;
&#039;&#039;Played by Ajdynon.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; &amp;quot;Escaped Xengenic Soldier&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Trouble:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aspects:&#039;&#039;&#039; &amp;quot;Enhanced Neural Link&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+3:&#039;&#039;&#039; Athletics, Fight&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+2:&#039;&#039;&#039; Physique, Shoot&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+1:&#039;&#039;&#039; Will, Stealth&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Refresh:&#039;&#039;&#039; OOO &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Refresh:&#039;&#039;&#039; OO&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stunts:&#039;&#039;&#039;&lt;br /&gt;
*Synaptic Prodigy. +1 to Overcome, CAA&#039;s and Defend actions when using Syn-haptics to control a vehicles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refresh:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
===Brad&#039;s Mecha===&lt;br /&gt;
[[File:BradMecha1.jpg|right|200px]]&lt;br /&gt;
&#039;&#039;&#039;High Concept&#039;&#039;&#039;: Close Combat Mecha&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;---&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Scale 1&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed 3&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Module 1&#039;&#039;&#039; (utility/mobility stunt): .&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Module 2&#039;&#039;&#039; (Weapon stunt)Thermal Whip: Maximize one die when making melee fight attacks with the whip.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Module 3&#039;&#039;&#039; (Open stunt)(&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mild:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Moderate:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Severe:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Karima &amp;quot;Jewels&amp;quot; Kajarama==&lt;br /&gt;
[[File:Jewels1.jpg|right|175px]]&lt;br /&gt;
[[File:Jewels2.jpg|right|175px]]&lt;br /&gt;
&#039;&#039;Played by Muskrat.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gender Identity:&#039;&#039;&#039; Cisgender Female&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 30 years&amp;lt;br&amp;gt;&lt;br /&gt;
“Jewels” is a tall, elegantly thin brown-skinned woman with long black hair. Even when dressed “down,” she wears elegant clothes and extravagant jewelry (thus her call sign). Her manner is warm and kindly but not out-going—she always keeps herself cool and under control, moving and speaking elegantly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; &amp;quot;Heiress to Major Engineering Firm&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Trouble:&#039;&#039;&#039;Upper Class Fish Out of Water on the Battlefield&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aspects:&#039;&#039;&#039; A Sense of Duty to Help the Less Fortunate, Fast Cars and Bikes, Elegant Clothes, and Extravagant Jewelry&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+3:&#039;&#039;&#039; Craft&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+2:&#039;&#039;&#039; Drive, Manipulation, Resources&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+1:&#039;&#039;&#039; Contacts, Shoot, Will, Investigate&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Refresh:&#039;&#039;&#039; O &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Refresh:&#039;&#039;&#039; OO&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stunts:&#039;&#039;&#039;&lt;br /&gt;
*Dodgy Driver: +2 to Defend with Drive when dodging ranged Attacks.&lt;br /&gt;
*If I Can Build It, I Can Shoot It: Use Craft instead of Shoot to Attack when using high-tech guns, such as laser or plasma rifles and cannons.&lt;br /&gt;
*Movers and Shakers: +2 to Create an Advantage with Contacts when dealing with people in positions of institutional power&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refresh:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
===Goldbug===&lt;br /&gt;
[[File:Goldbug.png|right|300px]]&lt;br /&gt;
&#039;&#039;&#039;High Concept Aspect&#039;&#039;&#039;: Blinged Out Engineer’s Dream&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Like her personal apparel, Karima’s mecha is extravagantly decorated—plated with gold and encrusted with jewels. Despite this ostentatious display, it is designed to provide engineering support in the field.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Scale 1&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed 3&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Module 1&#039;&#039;&#039; (utility/mobility stunt): Cyberwarfare System +2 to Craft to Overcome or Create Advantage when utilizing or exploiting enemy transmissions.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Module 2&#039;&#039;&#039; (primary weapon/action stunt): Plasma Cannon: Weapon 3.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Module 3&#039;&#039;&#039; (open stunt): A Need for Speed: You can move one zone more than usual in a conflict.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mild:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Moderate:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Severe:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Karyn Novis==&lt;br /&gt;
[[File:karyn.png|right|175px]]&lt;br /&gt;
&#039;&#039;Played by Kittlefish.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; &amp;quot;Combat Medic in a Mecha&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Trouble:&#039;&#039;&#039; &amp;quot;Second Generation Dengarian-Tacian&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aspects:&#039;&#039;&#039; &amp;quot;Hello, nurse!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+3&#039;&#039;&#039; Lore&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+2&#039;&#039;&#039; Notice, Drive, Presence&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+1&#039;&#039;&#039; Empathy, Will, Fight&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Stress:&#039;&#039;&#039; O&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Stress:&#039;&#039;&#039; OO &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stunts:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Cool Bedside Manner - +2 to Presence when trying to calm/soothe/de-escalate a person or situation&lt;br /&gt;
*Anatomy Lessons - +2 Weapon when attacking living targets&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refresh:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
===Hugger===&lt;br /&gt;
[[File:HUGGR-M1.jpg|right|200px]]&lt;br /&gt;
&#039;&#039;&#039;High Concept Aspect&#039;&#039;&#039;: Rescue Mecha&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The &#039;Hugger&#039; is a combat search &amp;amp; rescue specialist, focused on getting to those in need and getting them out safe. Protective systems are focused heavily on the crew &amp;amp; passenger area, while the limbs sacrifice raw protection for heavy actuators that give surprising flexibility and mobility for its squat, dorpy frame&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scale 1&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed 3&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Module 1&#039;&#039;&#039; (utility/mobility stunt): Wrecking Ball Parkour:+2 to Overcome with Drive/Athletics when facing a physical barrier or difficult terrain&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Module 2&#039;&#039;&#039; (primary weapon/action stunt): Supertensile Netting: +2 to Create an Advantage with Notice/Shoot by grabbing a target at range (note that this could be to grapple or safely retrieve...)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Module 3&#039;&#039;&#039; (open stunt): Rescue Cocoon: Fuselage can carry up to 3 passengers on integrated stretchers in addition to the pilot and keep them safe with +2 armor&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mild:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Moderate:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Severe:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Shelly Wax==&lt;br /&gt;
&#039;&#039;Played by Thorya.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; &amp;quot;Smuggler with a Heart of Gold&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Trouble:&#039;&#039;&#039; &amp;quot;Never tell me the Odds&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aspects:&#039;&#039;&#039; &amp;quot;Professional Scoundrel&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+3&#039;&#039;&#039; Stealth, Manipulation &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+2&#039;&#039;&#039; Drive, Notice&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+1&#039;&#039;&#039; Will, Contacts, Physique&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Stress:&#039;&#039;&#039; OO &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Stress:&#039;&#039;&#039; OO&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stunts:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Defensive Driving- +2 on Defensive driving tests to avoid collisions and avoid pursuing vehicles in a chase.&lt;br /&gt;
*I Know a Guy- Contacts can be used in place of resources for create advantages rolls that involve acquiring equipment.&lt;br /&gt;
*Never Kid a Kidder- +2 to all Empathy rolls made to discern or discover lies, whether they’re directed at you or someone else.&lt;br /&gt;
*Lies upon Lies- +2 to create a Manipulation advantage against someone who has believed one of your lies already during this session. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refresh:&#039;&#039;&#039; 1&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ghost===&lt;br /&gt;
[[File:ReconAlpha.png|right|200px]]&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; Reconnaissance Mecha&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scale&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
*Module 1 (utility/mobility): Advanced Sensors: +2 to Notice to detect threats or enemies.&lt;br /&gt;
*Module 2 (weapon/action): Silenced Machine Gun: This weapon makes less noise than a standard weapon, so that you don&#039;t alert other enemies in the area when using it, and gives +1 to Gunnery attack rolls.&lt;br /&gt;
*Module 3 (open slot): Active camouflage: +1 to Stealth rolls to create an advantage and overcome action by being hidden.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mild&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moderate&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Severe&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Arity Gudbrandr==&lt;br /&gt;
&#039;&#039;Played by Harlander.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; &amp;quot;Embittered Sole Survivor&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Trouble:&#039;&#039;&#039; &amp;quot;Revenge is Everything&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aspects:&#039;&#039;&#039; &amp;quot;Battlefield Infamy&amp;quot; &amp;quot;Forward Scout&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+3:&#039;&#039;&#039; Shoot, Stealth &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+2:&#039;&#039;&#039; Notice, Athletics &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+1:&#039;&#039;&#039; Presence, Will, Contacts&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Stress:&#039;&#039;&#039; O &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Stress:&#039;&#039;&#039; OO &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stunts:&#039;&#039;&#039;&lt;br /&gt;
*You Can&#039;t Hit What you Can&#039;t See. Use stealth to defend against ranged attacks when suitable cover aspects are available.&lt;br /&gt;
*That was burning cold! +2 Presence when trying to convince military types to follow his lead or enact one of his pl plans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refresh:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
===Longshot===&lt;br /&gt;
[[File:Longshot.jpg|right|250px]]&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; Drone-Linked Sniper Mecha&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Size&#039;&#039;&#039; 1&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039; 3&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Grappling Hook:&#039;&#039;&#039; +2 athletics where a grappling hook could be used&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Gauss Rifle:&#039;&#039;&#039; Weapon III,m capacitor linked.&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Hwacha Shoulder LRM Launcher:&#039;&#039;&#039; ZOne wide attack minimum distance 2 zones.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mild&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Moderate&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Severe&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Llayne</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hyper_Core_-_Player_Characters&amp;diff=432366</id>
		<title>Hyper Core - Player Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hyper_Core_-_Player_Characters&amp;diff=432366"/>
		<updated>2022-12-31T00:14:05Z</updated>

		<summary type="html">&lt;p&gt;Llayne: /* Medical Mecha */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Hyper Core: Anime Mecha|Back to Campaign Page]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;FP/Refresh&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Stress&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Mild&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Moderate&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Severe&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bradamante&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039; / 3&lt;br /&gt;
| &#039;&#039;&#039;P&#039;&#039;&#039; OOO &#039;&#039;&#039;M&#039;&#039;&#039; OO&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Jewels&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;3&#039;&#039;&#039; / 2&lt;br /&gt;
| &#039;&#039;&#039;P&#039;&#039;&#039; O &#039;&#039;&#039;M&#039;&#039;&#039; OO&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Karyn&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;3&#039;&#039;&#039; / 2&lt;br /&gt;
| &#039;&#039;&#039;P&#039;&#039;&#039; O &#039;&#039;&#039;M&#039;&#039;&#039; OO&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shelly&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;2&#039;&#039;&#039; / 1&lt;br /&gt;
| &#039;&#039;&#039;P&#039;&#039;&#039; OO &#039;&#039;&#039;M&#039;&#039;&#039; OO&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Arity&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;2&#039;&#039;&#039; / 2&lt;br /&gt;
| &#039;&#039;&#039;P&#039;&#039;&#039; O  &#039;&#039;&#039;M&#039;&#039;&#039; OO &lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Bradamante==&lt;br /&gt;
&#039;&#039;Played by Ajdynon.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; &amp;quot;Escaped Xengenic Soldier&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Trouble:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aspects:&#039;&#039;&#039; &amp;quot;Enhanced Neural Link&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+3:&#039;&#039;&#039; Athletics, Fight&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+2:&#039;&#039;&#039; Physique, Shoot&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+1:&#039;&#039;&#039; Will, Stealth&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Refresh:&#039;&#039;&#039; OOO &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Refresh:&#039;&#039;&#039; OO&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stunts:&#039;&#039;&#039;&lt;br /&gt;
*Synaptic Prodigy. +1 to Overcome, CAA&#039;s and Defend actions when using Syn-haptics to control a vehicles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refresh:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
===Brad&#039;s Mecha===&lt;br /&gt;
[[File:BradMecha1.jpg|right|200px]]&lt;br /&gt;
&#039;&#039;&#039;High Concept&#039;&#039;&#039;: Close Combat Mecha&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;---&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Scale 1&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed 3&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Module 1&#039;&#039;&#039; (utility/mobility stunt): .&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Module 2&#039;&#039;&#039; (Weapon stunt)Thermal Whip: Maximize one die when making melee fight attacks with the whip.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Module 3&#039;&#039;&#039; (Open stunt)(&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mild:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Moderate:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Severe:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Karima &amp;quot;Jewels&amp;quot; Kajarama==&lt;br /&gt;
[[File:Jewels1.jpg|right|175px]]&lt;br /&gt;
[[File:Jewels2.jpg|right|175px]]&lt;br /&gt;
&#039;&#039;Played by Muskrat.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gender Identity:&#039;&#039;&#039; Cisgender Female&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 30 years&amp;lt;br&amp;gt;&lt;br /&gt;
“Jewels” is a tall, elegantly thin brown-skinned woman with long black hair. Even when dressed “down,” she wears elegant clothes and extravagant jewelry (thus her call sign). Her manner is warm and kindly but not out-going—she always keeps herself cool and under control, moving and speaking elegantly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; &amp;quot;Heiress to Major Engineering Firm&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Trouble:&#039;&#039;&#039;Upper Class Fish Out of Water on the Battlefield&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aspects:&#039;&#039;&#039; A Sense of Duty to Help the Less Fortunate, Fast Cars and Bikes, Elegant Clothes, and Extravagant Jewelry&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+3:&#039;&#039;&#039; Craft&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+2:&#039;&#039;&#039; Drive, Manipulation, Resources&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+1:&#039;&#039;&#039; Contacts, Shoot, Will, Investigate&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Refresh:&#039;&#039;&#039; O &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Refresh:&#039;&#039;&#039; OO&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stunts:&#039;&#039;&#039;&lt;br /&gt;
*Dodgy Driver: +2 to Defend with Drive when dodging ranged Attacks.&lt;br /&gt;
*If I Can Build It, I Can Shoot It: Use Craft instead of Shoot to Attack when using high-tech guns, such as laser or plasma rifles and cannons.&lt;br /&gt;
*Movers and Shakers: +2 to Create an Advantage with Contacts when dealing with people in positions of institutional power&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refresh:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
===Goldbug===&lt;br /&gt;
[[File:Goldbug.png|right|300px]]&lt;br /&gt;
&#039;&#039;&#039;High Concept Aspect&#039;&#039;&#039;: Blinged Out Engineer’s Dream&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Like her personal apparel, Karima’s mecha is extravagantly decorated—plated with gold and encrusted with jewels. Despite this ostentatious display, it is designed to provide engineering support in the field.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Scale 1&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed 3&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Module 1&#039;&#039;&#039; (utility/mobility stunt): Cyberwarfare System +2 to Craft to Overcome or Create Advantage when utilizing or exploiting enemy transmissions.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Module 2&#039;&#039;&#039; (primary weapon/action stunt): Plasma Cannon: Weapon 3.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Module 3&#039;&#039;&#039; (open stunt): A Need for Speed: You can move one zone more than usual in a conflict.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mild:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Moderate:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Severe:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Karyn Novis==&lt;br /&gt;
[[File:karyn.png|right|175px]]&lt;br /&gt;
&#039;&#039;Played by Kittlefish.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; &amp;quot;Combat Medic in a Mecha&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Trouble:&#039;&#039;&#039; &amp;quot;Second Generation Dengarian-Tacian&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aspects:&#039;&#039;&#039; &amp;quot;Hello, nurse!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+3&#039;&#039;&#039; Lore&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+2&#039;&#039;&#039; Notice, Drive, Presence&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+1&#039;&#039;&#039; Empathy, Will, Fight&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Stress:&#039;&#039;&#039; O&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Stress:&#039;&#039;&#039; OO &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stunts:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Cool Bedside Manner - +2 to Presence when trying to calm/soothe/de-escalate a person or situation&lt;br /&gt;
*Anatomy Lessons - +2 Weapon when attacking living targets&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refresh:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
===Hugger===&lt;br /&gt;
[[File:HUGGR-M1.jpg|right|200px]]&lt;br /&gt;
&#039;&#039;&#039;High Concept Aspect&#039;&#039;&#039;: Rescue Mecha&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The &#039;Hugger&#039; is a combat search &amp;amp; rescue specialist, focused on getting to those in need and getting them out safe. Protective systems are focused heavily on the crew &amp;amp; passenger area, while the limbs sacrifice raw protection for heavy actuators that give surprising flexibility and mobility for its squat, dorpy frame&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scale 1&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed 3&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Module 1&#039;&#039;&#039; (utility/mobility stunt): Wrecking Ball Parkour:+2 to Overcome with Drive/Athletics when facing a physical barrier or difficult terrain&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Module 2&#039;&#039;&#039; (primary weapon/action stunt): Supertensile Netting: +2 to Create an Advantage with Notice/Shoot by grabbing a target at range (note that this could be to grapple or safely retrieve...)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Module 3&#039;&#039;&#039; (open stunt): Rescue Cocoon: Fuselage can carry up to 3 passengers on integrated stretchers in addition to the pilot and keep them safe with +2 armor&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mild:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Moderate:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Severe:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Shelly Wax==&lt;br /&gt;
&#039;&#039;Played by Thorya.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; &amp;quot;Smuggler with a Heart of Gold&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Trouble:&#039;&#039;&#039; &amp;quot;Never tell me the Odds&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aspects:&#039;&#039;&#039; &amp;quot;Professional Scoundrel&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+3&#039;&#039;&#039; Stealth, Manipulation &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+2&#039;&#039;&#039; Drive, Notice&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+1&#039;&#039;&#039; Will, Contacts, Physique&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Stress:&#039;&#039;&#039; OO &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Stress:&#039;&#039;&#039; OO&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stunts:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Defensive Driving- +2 on Defensive driving tests to avoid collisions and avoid pursuing vehicles in a chase.&lt;br /&gt;
*I Know a Guy- Contacts can be used in place of resources for create advantages rolls that involve acquiring equipment.&lt;br /&gt;
*Never Kid a Kidder- +2 to all Empathy rolls made to discern or discover lies, whether they’re directed at you or someone else.&lt;br /&gt;
*Lies upon Lies- +2 to create a Manipulation advantage against someone who has believed one of your lies already during this session. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refresh:&#039;&#039;&#039; 1&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ghost===&lt;br /&gt;
[[File:ReconAlpha.png|right|200px]]&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; Reconnaissance Mecha&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scale&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
*Module 1 (utility/mobility): Advanced Sensors: +2 to Notice to detect threats or enemies.&lt;br /&gt;
*Module 2 (weapon/action): Silenced Machine Gun: This weapon makes less noise than a standard weapon, so that you don&#039;t alert other enemies in the area when using it, and gives +1 to Gunnery attack rolls.&lt;br /&gt;
*Module 3 (open slot): Active camouflage: +1 to Stealth rolls to create an advantage and overcome action by being hidden.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mild&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moderate&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Severe&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Arity Gudbrandr==&lt;br /&gt;
&#039;&#039;Played by Harlander.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; &amp;quot;Embittered Sole Survivor&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Trouble:&#039;&#039;&#039; &amp;quot;Revenge is Everything&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aspects:&#039;&#039;&#039; &amp;quot;Battlefield Infamy&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+3:&#039;&#039;&#039; Shoot, Stealth &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+2:&#039;&#039;&#039; Notice, Athletics &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+1:&#039;&#039;&#039; Presence, Will, Contacts&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Stress:&#039;&#039;&#039; O &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Stress:&#039;&#039;&#039; OO &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stunts:&#039;&#039;&#039;&lt;br /&gt;
*You Can&#039;t Hit What you Can&#039;t See. Use stealth to defend against ranged attacks when suitable cover aspects are available.&lt;br /&gt;
*That was burning cold! +2 Presence when trying to convince military types to follow his lead or enact one of his pl plans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refresh:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
===Longshot===&lt;br /&gt;
[[File:Longshot.jpg|right|250px]]&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; Drone-Linked Sniper Mecha&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Size&#039;&#039;&#039; 1&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039; 3&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Grappling Hook:&#039;&#039;&#039; +2 athletics where a grappling hook could be used&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Gauss Rifle:&#039;&#039;&#039; Weapon III,m capacitor linked.&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Hwacha Shoulder LRM Launcher:&#039;&#039;&#039; ZOne wide attack minimum distance 2 zones.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mild&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Moderate&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Severe&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Llayne</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hyper_Core_-_Player_Characters&amp;diff=432365</id>
		<title>Hyper Core - Player Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hyper_Core_-_Player_Characters&amp;diff=432365"/>
		<updated>2022-12-31T00:13:39Z</updated>

		<summary type="html">&lt;p&gt;Llayne: /* Longshot */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Hyper Core: Anime Mecha|Back to Campaign Page]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;FP/Refresh&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Stress&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Mild&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Moderate&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Severe&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bradamante&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039; / 3&lt;br /&gt;
| &#039;&#039;&#039;P&#039;&#039;&#039; OOO &#039;&#039;&#039;M&#039;&#039;&#039; OO&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Jewels&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;3&#039;&#039;&#039; / 2&lt;br /&gt;
| &#039;&#039;&#039;P&#039;&#039;&#039; O &#039;&#039;&#039;M&#039;&#039;&#039; OO&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Karyn&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;3&#039;&#039;&#039; / 2&lt;br /&gt;
| &#039;&#039;&#039;P&#039;&#039;&#039; O &#039;&#039;&#039;M&#039;&#039;&#039; OO&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shelly&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;2&#039;&#039;&#039; / 1&lt;br /&gt;
| &#039;&#039;&#039;P&#039;&#039;&#039; OO &#039;&#039;&#039;M&#039;&#039;&#039; OO&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Arity&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;2&#039;&#039;&#039; / 2&lt;br /&gt;
| &#039;&#039;&#039;P&#039;&#039;&#039; O  &#039;&#039;&#039;M&#039;&#039;&#039; OO &lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Bradamante==&lt;br /&gt;
&#039;&#039;Played by Ajdynon.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; &amp;quot;Escaped Xengenic Soldier&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Trouble:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aspects:&#039;&#039;&#039; &amp;quot;Enhanced Neural Link&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+3:&#039;&#039;&#039; Athletics, Fight&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+2:&#039;&#039;&#039; Physique, Shoot&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+1:&#039;&#039;&#039; Will, Stealth&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Refresh:&#039;&#039;&#039; OOO &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Refresh:&#039;&#039;&#039; OO&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stunts:&#039;&#039;&#039;&lt;br /&gt;
*Synaptic Prodigy. +1 to Overcome, CAA&#039;s and Defend actions when using Syn-haptics to control a vehicles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refresh:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
===Brad&#039;s Mecha===&lt;br /&gt;
[[File:BradMecha1.jpg|right|200px]]&lt;br /&gt;
&#039;&#039;&#039;High Concept&#039;&#039;&#039;: Close Combat Mecha&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;---&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Scale 1&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed 3&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Module 1&#039;&#039;&#039; (utility/mobility stunt): .&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Module 2&#039;&#039;&#039; (Weapon stunt)Thermal Whip: Maximize one die when making melee fight attacks with the whip.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Module 3&#039;&#039;&#039; (Open stunt)(&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mild:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Moderate:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Severe:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Karima &amp;quot;Jewels&amp;quot; Kajarama==&lt;br /&gt;
[[File:Jewels1.jpg|right|175px]]&lt;br /&gt;
[[File:Jewels2.jpg|right|175px]]&lt;br /&gt;
&#039;&#039;Played by Muskrat.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gender Identity:&#039;&#039;&#039; Cisgender Female&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 30 years&amp;lt;br&amp;gt;&lt;br /&gt;
“Jewels” is a tall, elegantly thin brown-skinned woman with long black hair. Even when dressed “down,” she wears elegant clothes and extravagant jewelry (thus her call sign). Her manner is warm and kindly but not out-going—she always keeps herself cool and under control, moving and speaking elegantly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; &amp;quot;Heiress to Major Engineering Firm&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Trouble:&#039;&#039;&#039;Upper Class Fish Out of Water on the Battlefield&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aspects:&#039;&#039;&#039; A Sense of Duty to Help the Less Fortunate, Fast Cars and Bikes, Elegant Clothes, and Extravagant Jewelry&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+3:&#039;&#039;&#039; Craft&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+2:&#039;&#039;&#039; Drive, Manipulation, Resources&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+1:&#039;&#039;&#039; Contacts, Shoot, Will, Investigate&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Refresh:&#039;&#039;&#039; O &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Refresh:&#039;&#039;&#039; OO&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stunts:&#039;&#039;&#039;&lt;br /&gt;
*Dodgy Driver: +2 to Defend with Drive when dodging ranged Attacks.&lt;br /&gt;
*If I Can Build It, I Can Shoot It: Use Craft instead of Shoot to Attack when using high-tech guns, such as laser or plasma rifles and cannons.&lt;br /&gt;
*Movers and Shakers: +2 to Create an Advantage with Contacts when dealing with people in positions of institutional power&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refresh:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
===Goldbug===&lt;br /&gt;
[[File:Goldbug.png|right|300px]]&lt;br /&gt;
&#039;&#039;&#039;High Concept Aspect&#039;&#039;&#039;: Blinged Out Engineer’s Dream&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Like her personal apparel, Karima’s mecha is extravagantly decorated—plated with gold and encrusted with jewels. Despite this ostentatious display, it is designed to provide engineering support in the field.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Scale 1&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed 3&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Module 1&#039;&#039;&#039; (utility/mobility stunt): Cyberwarfare System +2 to Craft to Overcome or Create Advantage when utilizing or exploiting enemy transmissions.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Module 2&#039;&#039;&#039; (primary weapon/action stunt): Plasma Cannon: Weapon 3.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Module 3&#039;&#039;&#039; (open stunt): A Need for Speed: You can move one zone more than usual in a conflict.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mild:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Moderate:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Severe:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Karyn Novis==&lt;br /&gt;
[[File:karyn.png|right|175px]]&lt;br /&gt;
&#039;&#039;Played by Kittlefish.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; &amp;quot;Combat Medic in a Mecha&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Trouble:&#039;&#039;&#039; &amp;quot;Second Generation Dengarian-Tacian&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aspects:&#039;&#039;&#039; &amp;quot;Hello, nurse!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+3&#039;&#039;&#039; Lore&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+2&#039;&#039;&#039; Notice, Drive, Presence&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+1&#039;&#039;&#039; Empathy, Will, Fight&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Stress:&#039;&#039;&#039; O&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Stress:&#039;&#039;&#039; OO &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stunts:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Cool Bedside Manner - +2 to Presence when trying to calm/soothe/de-escalate a person or situation&lt;br /&gt;
*Anatomy Lessons - +2 Weapon when attacking living targets&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refresh:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
===Medical Mecha===&lt;br /&gt;
[[File:HUGGR-M1.jpg|right|200px]]&lt;br /&gt;
&#039;&#039;&#039;High Concept Aspect&#039;&#039;&#039;: Rescue Mecha&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The &#039;Hugger&#039; is a combat search &amp;amp; rescue specialist, focused on getting to those in need and getting them out safe. Protective systems are focused heavily on the crew &amp;amp; passenger area, while the limbs sacrifice raw protection for heavy actuators that give surprising flexibility and mobility for its squat, dorpy frame&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scale 1&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed 3&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Module 1&#039;&#039;&#039; (utility/mobility stunt): Wrecking Ball Parkour:+2 to Overcome with Drive/Athletics when facing a physical barrier or difficult terrain&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Module 2&#039;&#039;&#039; (primary weapon/action stunt): Supertensile Netting: +2 to Create an Advantage with Notice/Shoot by grabbing a target at range (note that this could be to grapple or safely retrieve...)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Module 3&#039;&#039;&#039; (open stunt): Rescue Cocoon: Fuselage can carry up to 3 passengers on integrated stretchers in addition to the pilot and keep them safe with +2 armor&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mild:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Moderate:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Severe:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Shelly Wax==&lt;br /&gt;
&#039;&#039;Played by Thorya.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; &amp;quot;Smuggler with a Heart of Gold&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Trouble:&#039;&#039;&#039; &amp;quot;Never tell me the Odds&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aspects:&#039;&#039;&#039; &amp;quot;Professional Scoundrel&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+3&#039;&#039;&#039; Stealth, Manipulation &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+2&#039;&#039;&#039; Drive, Notice&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+1&#039;&#039;&#039; Will, Contacts, Physique&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Stress:&#039;&#039;&#039; OO &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Stress:&#039;&#039;&#039; OO&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stunts:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Defensive Driving- +2 on Defensive driving tests to avoid collisions and avoid pursuing vehicles in a chase.&lt;br /&gt;
*I Know a Guy- Contacts can be used in place of resources for create advantages rolls that involve acquiring equipment.&lt;br /&gt;
*Never Kid a Kidder- +2 to all Empathy rolls made to discern or discover lies, whether they’re directed at you or someone else.&lt;br /&gt;
*Lies upon Lies- +2 to create a Manipulation advantage against someone who has believed one of your lies already during this session. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refresh:&#039;&#039;&#039; 1&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ghost===&lt;br /&gt;
[[File:ReconAlpha.png|right|200px]]&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; Reconnaissance Mecha&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scale&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
*Module 1 (utility/mobility): Advanced Sensors: +2 to Notice to detect threats or enemies.&lt;br /&gt;
*Module 2 (weapon/action): Silenced Machine Gun: This weapon makes less noise than a standard weapon, so that you don&#039;t alert other enemies in the area when using it, and gives +1 to Gunnery attack rolls.&lt;br /&gt;
*Module 3 (open slot): Active camouflage: +1 to Stealth rolls to create an advantage and overcome action by being hidden.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mild&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moderate&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Severe&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Arity Gudbrandr==&lt;br /&gt;
&#039;&#039;Played by Harlander.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; &amp;quot;Embittered Sole Survivor&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Trouble:&#039;&#039;&#039; &amp;quot;Revenge is Everything&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aspects:&#039;&#039;&#039; &amp;quot;Battlefield Infamy&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+3:&#039;&#039;&#039; Shoot, Stealth &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+2:&#039;&#039;&#039; Notice, Athletics &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+1:&#039;&#039;&#039; Presence, Will, Contacts&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Stress:&#039;&#039;&#039; O &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Stress:&#039;&#039;&#039; OO &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stunts:&#039;&#039;&#039;&lt;br /&gt;
*You Can&#039;t Hit What you Can&#039;t See. Use stealth to defend against ranged attacks when suitable cover aspects are available.&lt;br /&gt;
*That was burning cold! +2 Presence when trying to convince military types to follow his lead or enact one of his pl plans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refresh:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
===Longshot===&lt;br /&gt;
[[File:Longshot.jpg|right|250px]]&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; Drone-Linked Sniper Mecha&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Size&#039;&#039;&#039; 1&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039; 3&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Grappling Hook:&#039;&#039;&#039; +2 athletics where a grappling hook could be used&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Gauss Rifle:&#039;&#039;&#039; Weapon III,m capacitor linked.&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Hwacha Shoulder LRM Launcher:&#039;&#039;&#039; ZOne wide attack minimum distance 2 zones.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mild&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Moderate&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Severe&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Llayne</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hyper_Core_-_Player_Characters&amp;diff=432364</id>
		<title>Hyper Core - Player Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hyper_Core_-_Player_Characters&amp;diff=432364"/>
		<updated>2022-12-31T00:13:08Z</updated>

		<summary type="html">&lt;p&gt;Llayne: /* Longshot */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Hyper Core: Anime Mecha|Back to Campaign Page]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;FP/Refresh&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Stress&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Mild&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Moderate&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Severe&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bradamante&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039; / 3&lt;br /&gt;
| &#039;&#039;&#039;P&#039;&#039;&#039; OOO &#039;&#039;&#039;M&#039;&#039;&#039; OO&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Jewels&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;3&#039;&#039;&#039; / 2&lt;br /&gt;
| &#039;&#039;&#039;P&#039;&#039;&#039; O &#039;&#039;&#039;M&#039;&#039;&#039; OO&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Karyn&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;3&#039;&#039;&#039; / 2&lt;br /&gt;
| &#039;&#039;&#039;P&#039;&#039;&#039; O &#039;&#039;&#039;M&#039;&#039;&#039; OO&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shelly&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;2&#039;&#039;&#039; / 1&lt;br /&gt;
| &#039;&#039;&#039;P&#039;&#039;&#039; OO &#039;&#039;&#039;M&#039;&#039;&#039; OO&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Arity&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;2&#039;&#039;&#039; / 2&lt;br /&gt;
| &#039;&#039;&#039;P&#039;&#039;&#039; O  &#039;&#039;&#039;M&#039;&#039;&#039; OO &lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Bradamante==&lt;br /&gt;
&#039;&#039;Played by Ajdynon.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; &amp;quot;Escaped Xengenic Soldier&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Trouble:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aspects:&#039;&#039;&#039; &amp;quot;Enhanced Neural Link&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+3:&#039;&#039;&#039; Athletics, Fight&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+2:&#039;&#039;&#039; Physique, Shoot&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+1:&#039;&#039;&#039; Will, Stealth&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Refresh:&#039;&#039;&#039; OOO &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Refresh:&#039;&#039;&#039; OO&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stunts:&#039;&#039;&#039;&lt;br /&gt;
*Synaptic Prodigy. +1 to Overcome, CAA&#039;s and Defend actions when using Syn-haptics to control a vehicles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refresh:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
===Brad&#039;s Mecha===&lt;br /&gt;
[[File:BradMecha1.jpg|right|200px]]&lt;br /&gt;
&#039;&#039;&#039;High Concept&#039;&#039;&#039;: Close Combat Mecha&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;---&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Scale 1&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed 3&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Module 1&#039;&#039;&#039; (utility/mobility stunt): .&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Module 2&#039;&#039;&#039; (Weapon stunt)Thermal Whip: Maximize one die when making melee fight attacks with the whip.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Module 3&#039;&#039;&#039; (Open stunt)(&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mild:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Moderate:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Severe:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Karima &amp;quot;Jewels&amp;quot; Kajarama==&lt;br /&gt;
[[File:Jewels1.jpg|right|175px]]&lt;br /&gt;
[[File:Jewels2.jpg|right|175px]]&lt;br /&gt;
&#039;&#039;Played by Muskrat.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gender Identity:&#039;&#039;&#039; Cisgender Female&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 30 years&amp;lt;br&amp;gt;&lt;br /&gt;
“Jewels” is a tall, elegantly thin brown-skinned woman with long black hair. Even when dressed “down,” she wears elegant clothes and extravagant jewelry (thus her call sign). Her manner is warm and kindly but not out-going—she always keeps herself cool and under control, moving and speaking elegantly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; &amp;quot;Heiress to Major Engineering Firm&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Trouble:&#039;&#039;&#039;Upper Class Fish Out of Water on the Battlefield&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aspects:&#039;&#039;&#039; A Sense of Duty to Help the Less Fortunate, Fast Cars and Bikes, Elegant Clothes, and Extravagant Jewelry&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+3:&#039;&#039;&#039; Craft&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+2:&#039;&#039;&#039; Drive, Manipulation, Resources&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+1:&#039;&#039;&#039; Contacts, Shoot, Will, Investigate&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Refresh:&#039;&#039;&#039; O &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Refresh:&#039;&#039;&#039; OO&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stunts:&#039;&#039;&#039;&lt;br /&gt;
*Dodgy Driver: +2 to Defend with Drive when dodging ranged Attacks.&lt;br /&gt;
*If I Can Build It, I Can Shoot It: Use Craft instead of Shoot to Attack when using high-tech guns, such as laser or plasma rifles and cannons.&lt;br /&gt;
*Movers and Shakers: +2 to Create an Advantage with Contacts when dealing with people in positions of institutional power&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refresh:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
===Goldbug===&lt;br /&gt;
[[File:Goldbug.png|right|300px]]&lt;br /&gt;
&#039;&#039;&#039;High Concept Aspect&#039;&#039;&#039;: Blinged Out Engineer’s Dream&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Like her personal apparel, Karima’s mecha is extravagantly decorated—plated with gold and encrusted with jewels. Despite this ostentatious display, it is designed to provide engineering support in the field.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Scale 1&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed 3&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Module 1&#039;&#039;&#039; (utility/mobility stunt): Cyberwarfare System +2 to Craft to Overcome or Create Advantage when utilizing or exploiting enemy transmissions.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Module 2&#039;&#039;&#039; (primary weapon/action stunt): Plasma Cannon: Weapon 3.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Module 3&#039;&#039;&#039; (open stunt): A Need for Speed: You can move one zone more than usual in a conflict.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mild:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Moderate:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Severe:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Karyn Novis==&lt;br /&gt;
[[File:karyn.png|right|175px]]&lt;br /&gt;
&#039;&#039;Played by Kittlefish.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; &amp;quot;Combat Medic in a Mecha&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Trouble:&#039;&#039;&#039; &amp;quot;Second Generation Dengarian-Tacian&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aspects:&#039;&#039;&#039; &amp;quot;Hello, nurse!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+3&#039;&#039;&#039; Lore&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+2&#039;&#039;&#039; Notice, Drive, Presence&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+1&#039;&#039;&#039; Empathy, Will, Fight&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Stress:&#039;&#039;&#039; O&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Stress:&#039;&#039;&#039; OO &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stunts:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Cool Bedside Manner - +2 to Presence when trying to calm/soothe/de-escalate a person or situation&lt;br /&gt;
*Anatomy Lessons - +2 Weapon when attacking living targets&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refresh:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
===Medical Mecha===&lt;br /&gt;
[[File:HUGGR-M1.jpg|right|200px]]&lt;br /&gt;
&#039;&#039;&#039;High Concept Aspect&#039;&#039;&#039;: Rescue Mecha&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The &#039;Hugger&#039; is a combat search &amp;amp; rescue specialist, focused on getting to those in need and getting them out safe. Protective systems are focused heavily on the crew &amp;amp; passenger area, while the limbs sacrifice raw protection for heavy actuators that give surprising flexibility and mobility for its squat, dorpy frame&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scale 1&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed 3&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Module 1&#039;&#039;&#039; (utility/mobility stunt): Wrecking Ball Parkour:+2 to Overcome with Drive/Athletics when facing a physical barrier or difficult terrain&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Module 2&#039;&#039;&#039; (primary weapon/action stunt): Supertensile Netting: +2 to Create an Advantage with Notice/Shoot by grabbing a target at range (note that this could be to grapple or safely retrieve...)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Module 3&#039;&#039;&#039; (open stunt): Rescue Cocoon: Fuselage can carry up to 3 passengers on integrated stretchers in addition to the pilot and keep them safe with +2 armor&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mild:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Moderate:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Severe:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Shelly Wax==&lt;br /&gt;
&#039;&#039;Played by Thorya.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; &amp;quot;Smuggler with a Heart of Gold&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Trouble:&#039;&#039;&#039; &amp;quot;Never tell me the Odds&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aspects:&#039;&#039;&#039; &amp;quot;Professional Scoundrel&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+3&#039;&#039;&#039; Stealth, Manipulation &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+2&#039;&#039;&#039; Drive, Notice&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+1&#039;&#039;&#039; Will, Contacts, Physique&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Stress:&#039;&#039;&#039; OO &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Stress:&#039;&#039;&#039; OO&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stunts:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Defensive Driving- +2 on Defensive driving tests to avoid collisions and avoid pursuing vehicles in a chase.&lt;br /&gt;
*I Know a Guy- Contacts can be used in place of resources for create advantages rolls that involve acquiring equipment.&lt;br /&gt;
*Never Kid a Kidder- +2 to all Empathy rolls made to discern or discover lies, whether they’re directed at you or someone else.&lt;br /&gt;
*Lies upon Lies- +2 to create a Manipulation advantage against someone who has believed one of your lies already during this session. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refresh:&#039;&#039;&#039; 1&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ghost===&lt;br /&gt;
[[File:ReconAlpha.png|right|200px]]&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; Reconnaissance Mecha&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scale&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
*Module 1 (utility/mobility): Advanced Sensors: +2 to Notice to detect threats or enemies.&lt;br /&gt;
*Module 2 (weapon/action): Silenced Machine Gun: This weapon makes less noise than a standard weapon, so that you don&#039;t alert other enemies in the area when using it, and gives +1 to Gunnery attack rolls.&lt;br /&gt;
*Module 3 (open slot): Active camouflage: +1 to Stealth rolls to create an advantage and overcome action by being hidden.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mild&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moderate&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Severe&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Arity Gudbrandr==&lt;br /&gt;
&#039;&#039;Played by Harlander.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; &amp;quot;Embittered Sole Survivor&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Trouble:&#039;&#039;&#039; &amp;quot;Revenge is Everything&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aspects:&#039;&#039;&#039; &amp;quot;Battlefield Infamy&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+3:&#039;&#039;&#039; Shoot, Stealth &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+2:&#039;&#039;&#039; Notice, Athletics &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+1:&#039;&#039;&#039; Presence, Will, Contacts&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Stress:&#039;&#039;&#039; O &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Stress:&#039;&#039;&#039; OO &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stunts:&#039;&#039;&#039;&lt;br /&gt;
*You Can&#039;t Hit What you Can&#039;t See. Use stealth to defend against ranged attacks when suitable cover aspects are available.&lt;br /&gt;
*That was burning cold! +2 Presence when trying to convince military types to follow his lead or enact one of his pl plans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refresh:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
===Longshot===&lt;br /&gt;
[[File:Longshot.jpg|right|200px]]&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; Drone-Linked Sniper Mecha&amp;lt;br&amp;gt;&lt;br /&gt;
XXX.&lt;br /&gt;
&#039;&#039;&#039;Size&#039;&#039;&#039; 1&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039; 3&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Grappling Hook:&#039;&#039;&#039; +2 athletics where a grappling hook could be used&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Gauss Rifle:&#039;&#039;&#039; Weapon III,m capacitor linked.&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Hwacha Shoulder LRM Launcher:&#039;&#039;&#039; ZOne wide attack minimum distance 2 zones.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mild&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Moderate&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Severe&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Llayne</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Longshot.jpg&amp;diff=432363</id>
		<title>File:Longshot.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Longshot.jpg&amp;diff=432363"/>
		<updated>2022-12-31T00:12:35Z</updated>

		<summary type="html">&lt;p&gt;Llayne: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Llayne</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hyper_Core_-_Player_Characters&amp;diff=432362</id>
		<title>Hyper Core - Player Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hyper_Core_-_Player_Characters&amp;diff=432362"/>
		<updated>2022-12-31T00:12:10Z</updated>

		<summary type="html">&lt;p&gt;Llayne: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Hyper Core: Anime Mecha|Back to Campaign Page]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;FP/Refresh&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Stress&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Mild&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Moderate&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Severe&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bradamante&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039; / 3&lt;br /&gt;
| &#039;&#039;&#039;P&#039;&#039;&#039; OOO &#039;&#039;&#039;M&#039;&#039;&#039; OO&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Jewels&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;3&#039;&#039;&#039; / 2&lt;br /&gt;
| &#039;&#039;&#039;P&#039;&#039;&#039; O &#039;&#039;&#039;M&#039;&#039;&#039; OO&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Karyn&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;3&#039;&#039;&#039; / 2&lt;br /&gt;
| &#039;&#039;&#039;P&#039;&#039;&#039; O &#039;&#039;&#039;M&#039;&#039;&#039; OO&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shelly&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;2&#039;&#039;&#039; / 1&lt;br /&gt;
| &#039;&#039;&#039;P&#039;&#039;&#039; OO &#039;&#039;&#039;M&#039;&#039;&#039; OO&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Arity&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;2&#039;&#039;&#039; / 2&lt;br /&gt;
| &#039;&#039;&#039;P&#039;&#039;&#039; O  &#039;&#039;&#039;M&#039;&#039;&#039; OO &lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Bradamante==&lt;br /&gt;
&#039;&#039;Played by Ajdynon.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; &amp;quot;Escaped Xengenic Soldier&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Trouble:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aspects:&#039;&#039;&#039; &amp;quot;Enhanced Neural Link&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+3:&#039;&#039;&#039; Athletics, Fight&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+2:&#039;&#039;&#039; Physique, Shoot&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+1:&#039;&#039;&#039; Will, Stealth&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Refresh:&#039;&#039;&#039; OOO &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Refresh:&#039;&#039;&#039; OO&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stunts:&#039;&#039;&#039;&lt;br /&gt;
*Synaptic Prodigy. +1 to Overcome, CAA&#039;s and Defend actions when using Syn-haptics to control a vehicles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refresh:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
===Brad&#039;s Mecha===&lt;br /&gt;
[[File:BradMecha1.jpg|right|200px]]&lt;br /&gt;
&#039;&#039;&#039;High Concept&#039;&#039;&#039;: Close Combat Mecha&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;---&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Scale 1&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed 3&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Module 1&#039;&#039;&#039; (utility/mobility stunt): .&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Module 2&#039;&#039;&#039; (Weapon stunt)Thermal Whip: Maximize one die when making melee fight attacks with the whip.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Module 3&#039;&#039;&#039; (Open stunt)(&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mild:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Moderate:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Severe:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Karima &amp;quot;Jewels&amp;quot; Kajarama==&lt;br /&gt;
[[File:Jewels1.jpg|right|175px]]&lt;br /&gt;
[[File:Jewels2.jpg|right|175px]]&lt;br /&gt;
&#039;&#039;Played by Muskrat.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gender Identity:&#039;&#039;&#039; Cisgender Female&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 30 years&amp;lt;br&amp;gt;&lt;br /&gt;
“Jewels” is a tall, elegantly thin brown-skinned woman with long black hair. Even when dressed “down,” she wears elegant clothes and extravagant jewelry (thus her call sign). Her manner is warm and kindly but not out-going—she always keeps herself cool and under control, moving and speaking elegantly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; &amp;quot;Heiress to Major Engineering Firm&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Trouble:&#039;&#039;&#039;Upper Class Fish Out of Water on the Battlefield&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aspects:&#039;&#039;&#039; A Sense of Duty to Help the Less Fortunate, Fast Cars and Bikes, Elegant Clothes, and Extravagant Jewelry&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+3:&#039;&#039;&#039; Craft&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+2:&#039;&#039;&#039; Drive, Manipulation, Resources&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+1:&#039;&#039;&#039; Contacts, Shoot, Will, Investigate&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Refresh:&#039;&#039;&#039; O &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Refresh:&#039;&#039;&#039; OO&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stunts:&#039;&#039;&#039;&lt;br /&gt;
*Dodgy Driver: +2 to Defend with Drive when dodging ranged Attacks.&lt;br /&gt;
*If I Can Build It, I Can Shoot It: Use Craft instead of Shoot to Attack when using high-tech guns, such as laser or plasma rifles and cannons.&lt;br /&gt;
*Movers and Shakers: +2 to Create an Advantage with Contacts when dealing with people in positions of institutional power&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refresh:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
===Goldbug===&lt;br /&gt;
[[File:Goldbug.png|right|300px]]&lt;br /&gt;
&#039;&#039;&#039;High Concept Aspect&#039;&#039;&#039;: Blinged Out Engineer’s Dream&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Like her personal apparel, Karima’s mecha is extravagantly decorated—plated with gold and encrusted with jewels. Despite this ostentatious display, it is designed to provide engineering support in the field.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Scale 1&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed 3&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Module 1&#039;&#039;&#039; (utility/mobility stunt): Cyberwarfare System +2 to Craft to Overcome or Create Advantage when utilizing or exploiting enemy transmissions.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Module 2&#039;&#039;&#039; (primary weapon/action stunt): Plasma Cannon: Weapon 3.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Module 3&#039;&#039;&#039; (open stunt): A Need for Speed: You can move one zone more than usual in a conflict.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mild:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Moderate:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Severe:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Karyn Novis==&lt;br /&gt;
[[File:karyn.png|right|175px]]&lt;br /&gt;
&#039;&#039;Played by Kittlefish.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; &amp;quot;Combat Medic in a Mecha&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Trouble:&#039;&#039;&#039; &amp;quot;Second Generation Dengarian-Tacian&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aspects:&#039;&#039;&#039; &amp;quot;Hello, nurse!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+3&#039;&#039;&#039; Lore&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+2&#039;&#039;&#039; Notice, Drive, Presence&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+1&#039;&#039;&#039; Empathy, Will, Fight&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Stress:&#039;&#039;&#039; O&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Stress:&#039;&#039;&#039; OO &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stunts:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Cool Bedside Manner - +2 to Presence when trying to calm/soothe/de-escalate a person or situation&lt;br /&gt;
*Anatomy Lessons - +2 Weapon when attacking living targets&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refresh:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
===Medical Mecha===&lt;br /&gt;
[[File:HUGGR-M1.jpg|right|200px]]&lt;br /&gt;
&#039;&#039;&#039;High Concept Aspect&#039;&#039;&#039;: Rescue Mecha&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The &#039;Hugger&#039; is a combat search &amp;amp; rescue specialist, focused on getting to those in need and getting them out safe. Protective systems are focused heavily on the crew &amp;amp; passenger area, while the limbs sacrifice raw protection for heavy actuators that give surprising flexibility and mobility for its squat, dorpy frame&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scale 1&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed 3&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Module 1&#039;&#039;&#039; (utility/mobility stunt): Wrecking Ball Parkour:+2 to Overcome with Drive/Athletics when facing a physical barrier or difficult terrain&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Module 2&#039;&#039;&#039; (primary weapon/action stunt): Supertensile Netting: +2 to Create an Advantage with Notice/Shoot by grabbing a target at range (note that this could be to grapple or safely retrieve...)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Module 3&#039;&#039;&#039; (open stunt): Rescue Cocoon: Fuselage can carry up to 3 passengers on integrated stretchers in addition to the pilot and keep them safe with +2 armor&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mild:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Moderate:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Severe:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Shelly Wax==&lt;br /&gt;
&#039;&#039;Played by Thorya.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; &amp;quot;Smuggler with a Heart of Gold&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Trouble:&#039;&#039;&#039; &amp;quot;Never tell me the Odds&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aspects:&#039;&#039;&#039; &amp;quot;Professional Scoundrel&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+3&#039;&#039;&#039; Stealth, Manipulation &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+2&#039;&#039;&#039; Drive, Notice&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+1&#039;&#039;&#039; Will, Contacts, Physique&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Stress:&#039;&#039;&#039; OO &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Stress:&#039;&#039;&#039; OO&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stunts:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Defensive Driving- +2 on Defensive driving tests to avoid collisions and avoid pursuing vehicles in a chase.&lt;br /&gt;
*I Know a Guy- Contacts can be used in place of resources for create advantages rolls that involve acquiring equipment.&lt;br /&gt;
*Never Kid a Kidder- +2 to all Empathy rolls made to discern or discover lies, whether they’re directed at you or someone else.&lt;br /&gt;
*Lies upon Lies- +2 to create a Manipulation advantage against someone who has believed one of your lies already during this session. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refresh:&#039;&#039;&#039; 1&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ghost===&lt;br /&gt;
[[File:ReconAlpha.png|right|200px]]&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; Reconnaissance Mecha&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scale&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
*Module 1 (utility/mobility): Advanced Sensors: +2 to Notice to detect threats or enemies.&lt;br /&gt;
*Module 2 (weapon/action): Silenced Machine Gun: This weapon makes less noise than a standard weapon, so that you don&#039;t alert other enemies in the area when using it, and gives +1 to Gunnery attack rolls.&lt;br /&gt;
*Module 3 (open slot): Active camouflage: +1 to Stealth rolls to create an advantage and overcome action by being hidden.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mild&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moderate&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Severe&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Arity Gudbrandr==&lt;br /&gt;
&#039;&#039;Played by Harlander.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; &amp;quot;Embittered Sole Survivor&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Trouble:&#039;&#039;&#039; &amp;quot;Revenge is Everything&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aspects:&#039;&#039;&#039; &amp;quot;Battlefield Infamy&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+3:&#039;&#039;&#039; Shoot, Stealth &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+2:&#039;&#039;&#039; Notice, Athletics &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+1:&#039;&#039;&#039; Presence, Will, Contacts&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Stress:&#039;&#039;&#039; O &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Stress:&#039;&#039;&#039; OO &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stunts:&#039;&#039;&#039;&lt;br /&gt;
*You Can&#039;t Hit What you Can&#039;t See. Use stealth to defend against ranged attacks when suitable cover aspects are available.&lt;br /&gt;
*That was burning cold! +2 Presence when trying to convince military types to follow his lead or enact one of his pl plans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refresh:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
===Longshot===&lt;br /&gt;
[[File:XXX.png|right|250px]]&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; Drone-Linked Sniper Mecha&amp;lt;br&amp;gt;&lt;br /&gt;
XXX.&lt;br /&gt;
&#039;&#039;&#039;Size&#039;&#039;&#039; 1&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039; 3&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Grappling Hook:&#039;&#039;&#039; +2 athletics where a grappling hook could be used&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Gauss Rifle:&#039;&#039;&#039; Weapon III,m capacitor linked.&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Hwacha Shoulder LRM Launcher:&#039;&#039;&#039; ZOne wide attack minimum distance 2 zones.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mild&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Moderate&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Severe&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Llayne</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hyper_Core_-_Player_Characters&amp;diff=432361</id>
		<title>Hyper Core - Player Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hyper_Core_-_Player_Characters&amp;diff=432361"/>
		<updated>2022-12-31T00:11:53Z</updated>

		<summary type="html">&lt;p&gt;Llayne: /* Shelly Wax */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Hyper Core: Anime Mecha|Back to Campaign Page]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;FP/Refresh&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Stress&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Mild&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Moderate&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Severe&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bradamante&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039; / 3&lt;br /&gt;
| &#039;&#039;&#039;P&#039;&#039;&#039; OOO &#039;&#039;&#039;M&#039;&#039;&#039; OO&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Jewels&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;3&#039;&#039;&#039; / 2&lt;br /&gt;
| &#039;&#039;&#039;P&#039;&#039;&#039; O &#039;&#039;&#039;M&#039;&#039;&#039; OO&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Karyn&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;3&#039;&#039;&#039; / 2&lt;br /&gt;
| &#039;&#039;&#039;P&#039;&#039;&#039; O &#039;&#039;&#039;M&#039;&#039;&#039; OO&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shelly&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;2&#039;&#039;&#039; / 1&lt;br /&gt;
| &#039;&#039;&#039;P&#039;&#039;&#039; O &#039;&#039;&#039;M&#039;&#039;&#039; OO&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Arity&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;2&#039;&#039;&#039; / 2&lt;br /&gt;
| &#039;&#039;&#039;P&#039;&#039;&#039; O  &#039;&#039;&#039;M&#039;&#039;&#039; OO &lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Bradamante==&lt;br /&gt;
&#039;&#039;Played by Ajdynon.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; &amp;quot;Escaped Xengenic Soldier&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Trouble:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aspects:&#039;&#039;&#039; &amp;quot;Enhanced Neural Link&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+3:&#039;&#039;&#039; Athletics, Fight&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+2:&#039;&#039;&#039; Physique, Shoot&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+1:&#039;&#039;&#039; Will, Stealth&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Refresh:&#039;&#039;&#039; OOO &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Refresh:&#039;&#039;&#039; OO&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stunts:&#039;&#039;&#039;&lt;br /&gt;
*Synaptic Prodigy. +1 to Overcome, CAA&#039;s and Defend actions when using Syn-haptics to control a vehicles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refresh:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
===Brad&#039;s Mecha===&lt;br /&gt;
[[File:BradMecha1.jpg|right|200px]]&lt;br /&gt;
&#039;&#039;&#039;High Concept&#039;&#039;&#039;: Close Combat Mecha&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;---&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Scale 1&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed 3&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Module 1&#039;&#039;&#039; (utility/mobility stunt): .&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Module 2&#039;&#039;&#039; (Weapon stunt)Thermal Whip: Maximize one die when making melee fight attacks with the whip.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Module 3&#039;&#039;&#039; (Open stunt)(&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mild:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Moderate:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Severe:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Karima &amp;quot;Jewels&amp;quot; Kajarama==&lt;br /&gt;
[[File:Jewels1.jpg|right|175px]]&lt;br /&gt;
[[File:Jewels2.jpg|right|175px]]&lt;br /&gt;
&#039;&#039;Played by Muskrat.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gender Identity:&#039;&#039;&#039; Cisgender Female&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 30 years&amp;lt;br&amp;gt;&lt;br /&gt;
“Jewels” is a tall, elegantly thin brown-skinned woman with long black hair. Even when dressed “down,” she wears elegant clothes and extravagant jewelry (thus her call sign). Her manner is warm and kindly but not out-going—she always keeps herself cool and under control, moving and speaking elegantly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; &amp;quot;Heiress to Major Engineering Firm&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Trouble:&#039;&#039;&#039;Upper Class Fish Out of Water on the Battlefield&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aspects:&#039;&#039;&#039; A Sense of Duty to Help the Less Fortunate, Fast Cars and Bikes, Elegant Clothes, and Extravagant Jewelry&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+3:&#039;&#039;&#039; Craft&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+2:&#039;&#039;&#039; Drive, Manipulation, Resources&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+1:&#039;&#039;&#039; Contacts, Shoot, Will, Investigate&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Refresh:&#039;&#039;&#039; O &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Refresh:&#039;&#039;&#039; OO&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stunts:&#039;&#039;&#039;&lt;br /&gt;
*Dodgy Driver: +2 to Defend with Drive when dodging ranged Attacks.&lt;br /&gt;
*If I Can Build It, I Can Shoot It: Use Craft instead of Shoot to Attack when using high-tech guns, such as laser or plasma rifles and cannons.&lt;br /&gt;
*Movers and Shakers: +2 to Create an Advantage with Contacts when dealing with people in positions of institutional power&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refresh:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
===Goldbug===&lt;br /&gt;
[[File:Goldbug.png|right|300px]]&lt;br /&gt;
&#039;&#039;&#039;High Concept Aspect&#039;&#039;&#039;: Blinged Out Engineer’s Dream&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Like her personal apparel, Karima’s mecha is extravagantly decorated—plated with gold and encrusted with jewels. Despite this ostentatious display, it is designed to provide engineering support in the field.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Scale 1&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed 3&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Module 1&#039;&#039;&#039; (utility/mobility stunt): Cyberwarfare System +2 to Craft to Overcome or Create Advantage when utilizing or exploiting enemy transmissions.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Module 2&#039;&#039;&#039; (primary weapon/action stunt): Plasma Cannon: Weapon 3.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Module 3&#039;&#039;&#039; (open stunt): A Need for Speed: You can move one zone more than usual in a conflict.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mild:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Moderate:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Severe:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Karyn Novis==&lt;br /&gt;
[[File:karyn.png|right|175px]]&lt;br /&gt;
&#039;&#039;Played by Kittlefish.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; &amp;quot;Combat Medic in a Mecha&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Trouble:&#039;&#039;&#039; &amp;quot;Second Generation Dengarian-Tacian&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aspects:&#039;&#039;&#039; &amp;quot;Hello, nurse!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+3&#039;&#039;&#039; Lore&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+2&#039;&#039;&#039; Notice, Drive, Presence&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+1&#039;&#039;&#039; Empathy, Will, Fight&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Stress:&#039;&#039;&#039; O&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Stress:&#039;&#039;&#039; OO &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stunts:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Cool Bedside Manner - +2 to Presence when trying to calm/soothe/de-escalate a person or situation&lt;br /&gt;
*Anatomy Lessons - +2 Weapon when attacking living targets&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refresh:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
===Medical Mecha===&lt;br /&gt;
[[File:HUGGR-M1.jpg|right|200px]]&lt;br /&gt;
&#039;&#039;&#039;High Concept Aspect&#039;&#039;&#039;: Rescue Mecha&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The &#039;Hugger&#039; is a combat search &amp;amp; rescue specialist, focused on getting to those in need and getting them out safe. Protective systems are focused heavily on the crew &amp;amp; passenger area, while the limbs sacrifice raw protection for heavy actuators that give surprising flexibility and mobility for its squat, dorpy frame&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scale 1&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed 3&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Module 1&#039;&#039;&#039; (utility/mobility stunt): Wrecking Ball Parkour:+2 to Overcome with Drive/Athletics when facing a physical barrier or difficult terrain&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Module 2&#039;&#039;&#039; (primary weapon/action stunt): Supertensile Netting: +2 to Create an Advantage with Notice/Shoot by grabbing a target at range (note that this could be to grapple or safely retrieve...)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Module 3&#039;&#039;&#039; (open stunt): Rescue Cocoon: Fuselage can carry up to 3 passengers on integrated stretchers in addition to the pilot and keep them safe with +2 armor&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mild:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Moderate:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Severe:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Shelly Wax==&lt;br /&gt;
&#039;&#039;Played by Thorya.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; &amp;quot;Smuggler with a Heart of Gold&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Trouble:&#039;&#039;&#039; &amp;quot;Never tell me the Odds&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aspects:&#039;&#039;&#039; &amp;quot;Professional Scoundrel&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+3&#039;&#039;&#039; Stealth, Manipulation &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+2&#039;&#039;&#039; Drive, Notice&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+1&#039;&#039;&#039; Will, Contacts, Physique&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Stress:&#039;&#039;&#039; OO &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Stress:&#039;&#039;&#039; OO&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stunts:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Defensive Driving- +2 on Defensive driving tests to avoid collisions and avoid pursuing vehicles in a chase.&lt;br /&gt;
*I Know a Guy- Contacts can be used in place of resources for create advantages rolls that involve acquiring equipment.&lt;br /&gt;
*Never Kid a Kidder- +2 to all Empathy rolls made to discern or discover lies, whether they’re directed at you or someone else.&lt;br /&gt;
*Lies upon Lies- +2 to create a Manipulation advantage against someone who has believed one of your lies already during this session. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refresh:&#039;&#039;&#039; 1&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ghost===&lt;br /&gt;
[[File:ReconAlpha.png|right|200px]]&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; Reconnaissance Mecha&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scale&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
*Module 1 (utility/mobility): Advanced Sensors: +2 to Notice to detect threats or enemies.&lt;br /&gt;
*Module 2 (weapon/action): Silenced Machine Gun: This weapon makes less noise than a standard weapon, so that you don&#039;t alert other enemies in the area when using it, and gives +1 to Gunnery attack rolls.&lt;br /&gt;
*Module 3 (open slot): Active camouflage: +1 to Stealth rolls to create an advantage and overcome action by being hidden.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mild&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moderate&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Severe&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Arity Gudbrandr==&lt;br /&gt;
&#039;&#039;Played by Harlander.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; &amp;quot;Embittered Sole Survivor&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Trouble:&#039;&#039;&#039; &amp;quot;Revenge is Everything&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aspects:&#039;&#039;&#039; &amp;quot;Battlefield Infamy&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+3:&#039;&#039;&#039; Shoot, Stealth &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+2:&#039;&#039;&#039; Notice, Athletics &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+1:&#039;&#039;&#039; Presence, Will, Contacts&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Stress:&#039;&#039;&#039; O &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Stress:&#039;&#039;&#039; OO &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stunts:&#039;&#039;&#039;&lt;br /&gt;
*You Can&#039;t Hit What you Can&#039;t See. Use stealth to defend against ranged attacks when suitable cover aspects are available.&lt;br /&gt;
*That was burning cold! +2 Presence when trying to convince military types to follow his lead or enact one of his pl plans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refresh:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
===Longshot===&lt;br /&gt;
[[File:XXX.png|right|250px]]&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; Drone-Linked Sniper Mecha&amp;lt;br&amp;gt;&lt;br /&gt;
XXX.&lt;br /&gt;
&#039;&#039;&#039;Size&#039;&#039;&#039; 1&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039; 3&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Grappling Hook:&#039;&#039;&#039; +2 athletics where a grappling hook could be used&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Gauss Rifle:&#039;&#039;&#039; Weapon III,m capacitor linked.&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Hwacha Shoulder LRM Launcher:&#039;&#039;&#039; ZOne wide attack minimum distance 2 zones.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mild&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Moderate&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Severe&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Llayne</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hyper_Core_-_Player_Characters&amp;diff=432360</id>
		<title>Hyper Core - Player Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hyper_Core_-_Player_Characters&amp;diff=432360"/>
		<updated>2022-12-31T00:11:26Z</updated>

		<summary type="html">&lt;p&gt;Llayne: /* Ghost */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Hyper Core: Anime Mecha|Back to Campaign Page]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;FP/Refresh&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Stress&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Mild&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Moderate&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Severe&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bradamante&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039; / 3&lt;br /&gt;
| &#039;&#039;&#039;P&#039;&#039;&#039; OOO &#039;&#039;&#039;M&#039;&#039;&#039; OO&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Jewels&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;3&#039;&#039;&#039; / 2&lt;br /&gt;
| &#039;&#039;&#039;P&#039;&#039;&#039; O &#039;&#039;&#039;M&#039;&#039;&#039; OO&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Karyn&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;3&#039;&#039;&#039; / 2&lt;br /&gt;
| &#039;&#039;&#039;P&#039;&#039;&#039; O &#039;&#039;&#039;M&#039;&#039;&#039; OO&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shelly&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;2&#039;&#039;&#039; / 1&lt;br /&gt;
| &#039;&#039;&#039;P&#039;&#039;&#039; O &#039;&#039;&#039;M&#039;&#039;&#039; OO&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Arity&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;2&#039;&#039;&#039; / 2&lt;br /&gt;
| &#039;&#039;&#039;P&#039;&#039;&#039; O  &#039;&#039;&#039;M&#039;&#039;&#039; OO &lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Bradamante==&lt;br /&gt;
&#039;&#039;Played by Ajdynon.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; &amp;quot;Escaped Xengenic Soldier&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Trouble:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aspects:&#039;&#039;&#039; &amp;quot;Enhanced Neural Link&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+3:&#039;&#039;&#039; Athletics, Fight&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+2:&#039;&#039;&#039; Physique, Shoot&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+1:&#039;&#039;&#039; Will, Stealth&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Refresh:&#039;&#039;&#039; OOO &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Refresh:&#039;&#039;&#039; OO&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stunts:&#039;&#039;&#039;&lt;br /&gt;
*Synaptic Prodigy. +1 to Overcome, CAA&#039;s and Defend actions when using Syn-haptics to control a vehicles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refresh:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
===Brad&#039;s Mecha===&lt;br /&gt;
[[File:BradMecha1.jpg|right|200px]]&lt;br /&gt;
&#039;&#039;&#039;High Concept&#039;&#039;&#039;: Close Combat Mecha&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;---&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Scale 1&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed 3&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Module 1&#039;&#039;&#039; (utility/mobility stunt): .&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Module 2&#039;&#039;&#039; (Weapon stunt)Thermal Whip: Maximize one die when making melee fight attacks with the whip.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Module 3&#039;&#039;&#039; (Open stunt)(&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mild:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Moderate:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Severe:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Karima &amp;quot;Jewels&amp;quot; Kajarama==&lt;br /&gt;
[[File:Jewels1.jpg|right|175px]]&lt;br /&gt;
[[File:Jewels2.jpg|right|175px]]&lt;br /&gt;
&#039;&#039;Played by Muskrat.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gender Identity:&#039;&#039;&#039; Cisgender Female&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 30 years&amp;lt;br&amp;gt;&lt;br /&gt;
“Jewels” is a tall, elegantly thin brown-skinned woman with long black hair. Even when dressed “down,” she wears elegant clothes and extravagant jewelry (thus her call sign). Her manner is warm and kindly but not out-going—she always keeps herself cool and under control, moving and speaking elegantly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; &amp;quot;Heiress to Major Engineering Firm&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Trouble:&#039;&#039;&#039;Upper Class Fish Out of Water on the Battlefield&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aspects:&#039;&#039;&#039; A Sense of Duty to Help the Less Fortunate, Fast Cars and Bikes, Elegant Clothes, and Extravagant Jewelry&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+3:&#039;&#039;&#039; Craft&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+2:&#039;&#039;&#039; Drive, Manipulation, Resources&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+1:&#039;&#039;&#039; Contacts, Shoot, Will, Investigate&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Refresh:&#039;&#039;&#039; O &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Refresh:&#039;&#039;&#039; OO&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stunts:&#039;&#039;&#039;&lt;br /&gt;
*Dodgy Driver: +2 to Defend with Drive when dodging ranged Attacks.&lt;br /&gt;
*If I Can Build It, I Can Shoot It: Use Craft instead of Shoot to Attack when using high-tech guns, such as laser or plasma rifles and cannons.&lt;br /&gt;
*Movers and Shakers: +2 to Create an Advantage with Contacts when dealing with people in positions of institutional power&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refresh:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
===Goldbug===&lt;br /&gt;
[[File:Goldbug.png|right|300px]]&lt;br /&gt;
&#039;&#039;&#039;High Concept Aspect&#039;&#039;&#039;: Blinged Out Engineer’s Dream&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Like her personal apparel, Karima’s mecha is extravagantly decorated—plated with gold and encrusted with jewels. Despite this ostentatious display, it is designed to provide engineering support in the field.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Scale 1&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed 3&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Module 1&#039;&#039;&#039; (utility/mobility stunt): Cyberwarfare System +2 to Craft to Overcome or Create Advantage when utilizing or exploiting enemy transmissions.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Module 2&#039;&#039;&#039; (primary weapon/action stunt): Plasma Cannon: Weapon 3.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Module 3&#039;&#039;&#039; (open stunt): A Need for Speed: You can move one zone more than usual in a conflict.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mild:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Moderate:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Severe:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Karyn Novis==&lt;br /&gt;
[[File:karyn.png|right|175px]]&lt;br /&gt;
&#039;&#039;Played by Kittlefish.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; &amp;quot;Combat Medic in a Mecha&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Trouble:&#039;&#039;&#039; &amp;quot;Second Generation Dengarian-Tacian&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aspects:&#039;&#039;&#039; &amp;quot;Hello, nurse!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+3&#039;&#039;&#039; Lore&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+2&#039;&#039;&#039; Notice, Drive, Presence&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+1&#039;&#039;&#039; Empathy, Will, Fight&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Stress:&#039;&#039;&#039; O&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Stress:&#039;&#039;&#039; OO &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stunts:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Cool Bedside Manner - +2 to Presence when trying to calm/soothe/de-escalate a person or situation&lt;br /&gt;
*Anatomy Lessons - +2 Weapon when attacking living targets&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refresh:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
===Medical Mecha===&lt;br /&gt;
[[File:HUGGR-M1.jpg|right|200px]]&lt;br /&gt;
&#039;&#039;&#039;High Concept Aspect&#039;&#039;&#039;: Rescue Mecha&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The &#039;Hugger&#039; is a combat search &amp;amp; rescue specialist, focused on getting to those in need and getting them out safe. Protective systems are focused heavily on the crew &amp;amp; passenger area, while the limbs sacrifice raw protection for heavy actuators that give surprising flexibility and mobility for its squat, dorpy frame&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scale 1&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed 3&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Module 1&#039;&#039;&#039; (utility/mobility stunt): Wrecking Ball Parkour:+2 to Overcome with Drive/Athletics when facing a physical barrier or difficult terrain&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Module 2&#039;&#039;&#039; (primary weapon/action stunt): Supertensile Netting: +2 to Create an Advantage with Notice/Shoot by grabbing a target at range (note that this could be to grapple or safely retrieve...)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Module 3&#039;&#039;&#039; (open stunt): Rescue Cocoon: Fuselage can carry up to 3 passengers on integrated stretchers in addition to the pilot and keep them safe with +2 armor&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mild:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Moderate:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Severe:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Shelly Wax==&lt;br /&gt;
&#039;&#039;Played by Thorya.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; &amp;quot;Smuggler with a Heart of Gold&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Trouble:&#039;&#039;&#039; &amp;quot;Never tell me the Odds&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aspects:&#039;&#039;&#039; &amp;quot;Professional Scoundrel&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+3&#039;&#039;&#039; Stealth, Manipulation &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+2&#039;&#039;&#039; Drive, Notice&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+1&#039;&#039;&#039; Will, Contacts, Physique&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Stress:&#039;&#039;&#039; O &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Stress:&#039;&#039;&#039; OO&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stunts:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Defensive Driving- +2 on Defensive driving tests to avoid collisions and avoid pursuing vehicles in a chase.&lt;br /&gt;
*I Know a Guy- Contacts can be used in place of resources for create advantages rolls that involve acquiring equipment.&lt;br /&gt;
*Never Kid a Kidder- +2 to all Empathy rolls made to discern or discover lies, whether they’re directed at you or someone else.&lt;br /&gt;
*Lies upon Lies- +2 to create a Manipulation advantage against someone who has believed one of your lies already during this session. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refresh:&#039;&#039;&#039; 1&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ghost===&lt;br /&gt;
[[File:ReconAlpha.png|right|200px]]&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; Reconnaissance Mecha&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scale&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
*Module 1 (utility/mobility): Advanced Sensors: +2 to Notice to detect threats or enemies.&lt;br /&gt;
*Module 2 (weapon/action): Silenced Machine Gun: This weapon makes less noise than a standard weapon, so that you don&#039;t alert other enemies in the area when using it, and gives +1 to Gunnery attack rolls.&lt;br /&gt;
*Module 3 (open slot): Active camouflage: +1 to Stealth rolls to create an advantage and overcome action by being hidden.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mild&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moderate&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Severe&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Arity Gudbrandr==&lt;br /&gt;
&#039;&#039;Played by Harlander.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; &amp;quot;Embittered Sole Survivor&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Trouble:&#039;&#039;&#039; &amp;quot;Revenge is Everything&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aspects:&#039;&#039;&#039; &amp;quot;Battlefield Infamy&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+3:&#039;&#039;&#039; Shoot, Stealth &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+2:&#039;&#039;&#039; Notice, Athletics &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+1:&#039;&#039;&#039; Presence, Will, Contacts&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Stress:&#039;&#039;&#039; O &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Stress:&#039;&#039;&#039; OO &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stunts:&#039;&#039;&#039;&lt;br /&gt;
*You Can&#039;t Hit What you Can&#039;t See. Use stealth to defend against ranged attacks when suitable cover aspects are available.&lt;br /&gt;
*That was burning cold! +2 Presence when trying to convince military types to follow his lead or enact one of his pl plans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refresh:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
===Longshot===&lt;br /&gt;
[[File:XXX.png|right|250px]]&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; Drone-Linked Sniper Mecha&amp;lt;br&amp;gt;&lt;br /&gt;
XXX.&lt;br /&gt;
&#039;&#039;&#039;Size&#039;&#039;&#039; 1&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039; 3&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Grappling Hook:&#039;&#039;&#039; +2 athletics where a grappling hook could be used&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Gauss Rifle:&#039;&#039;&#039; Weapon III,m capacitor linked.&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Hwacha Shoulder LRM Launcher:&#039;&#039;&#039; ZOne wide attack minimum distance 2 zones.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mild&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Moderate&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Severe&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Llayne</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hyper_Core_-_Player_Characters&amp;diff=432359</id>
		<title>Hyper Core - Player Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hyper_Core_-_Player_Characters&amp;diff=432359"/>
		<updated>2022-12-31T00:11:07Z</updated>

		<summary type="html">&lt;p&gt;Llayne: /* Ghost */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Hyper Core: Anime Mecha|Back to Campaign Page]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;FP/Refresh&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Stress&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Mild&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Moderate&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Severe&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bradamante&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039; / 3&lt;br /&gt;
| &#039;&#039;&#039;P&#039;&#039;&#039; OOO &#039;&#039;&#039;M&#039;&#039;&#039; OO&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Jewels&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;3&#039;&#039;&#039; / 2&lt;br /&gt;
| &#039;&#039;&#039;P&#039;&#039;&#039; O &#039;&#039;&#039;M&#039;&#039;&#039; OO&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Karyn&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;3&#039;&#039;&#039; / 2&lt;br /&gt;
| &#039;&#039;&#039;P&#039;&#039;&#039; O &#039;&#039;&#039;M&#039;&#039;&#039; OO&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shelly&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;2&#039;&#039;&#039; / 1&lt;br /&gt;
| &#039;&#039;&#039;P&#039;&#039;&#039; O &#039;&#039;&#039;M&#039;&#039;&#039; OO&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Arity&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;2&#039;&#039;&#039; / 2&lt;br /&gt;
| &#039;&#039;&#039;P&#039;&#039;&#039; O  &#039;&#039;&#039;M&#039;&#039;&#039; OO &lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Bradamante==&lt;br /&gt;
&#039;&#039;Played by Ajdynon.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; &amp;quot;Escaped Xengenic Soldier&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Trouble:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aspects:&#039;&#039;&#039; &amp;quot;Enhanced Neural Link&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+3:&#039;&#039;&#039; Athletics, Fight&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+2:&#039;&#039;&#039; Physique, Shoot&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+1:&#039;&#039;&#039; Will, Stealth&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Refresh:&#039;&#039;&#039; OOO &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Refresh:&#039;&#039;&#039; OO&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stunts:&#039;&#039;&#039;&lt;br /&gt;
*Synaptic Prodigy. +1 to Overcome, CAA&#039;s and Defend actions when using Syn-haptics to control a vehicles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refresh:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
===Brad&#039;s Mecha===&lt;br /&gt;
[[File:BradMecha1.jpg|right|200px]]&lt;br /&gt;
&#039;&#039;&#039;High Concept&#039;&#039;&#039;: Close Combat Mecha&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;---&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Scale 1&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed 3&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Module 1&#039;&#039;&#039; (utility/mobility stunt): .&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Module 2&#039;&#039;&#039; (Weapon stunt)Thermal Whip: Maximize one die when making melee fight attacks with the whip.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Module 3&#039;&#039;&#039; (Open stunt)(&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mild:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Moderate:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Severe:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Karima &amp;quot;Jewels&amp;quot; Kajarama==&lt;br /&gt;
[[File:Jewels1.jpg|right|175px]]&lt;br /&gt;
[[File:Jewels2.jpg|right|175px]]&lt;br /&gt;
&#039;&#039;Played by Muskrat.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gender Identity:&#039;&#039;&#039; Cisgender Female&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 30 years&amp;lt;br&amp;gt;&lt;br /&gt;
“Jewels” is a tall, elegantly thin brown-skinned woman with long black hair. Even when dressed “down,” she wears elegant clothes and extravagant jewelry (thus her call sign). Her manner is warm and kindly but not out-going—she always keeps herself cool and under control, moving and speaking elegantly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; &amp;quot;Heiress to Major Engineering Firm&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Trouble:&#039;&#039;&#039;Upper Class Fish Out of Water on the Battlefield&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aspects:&#039;&#039;&#039; A Sense of Duty to Help the Less Fortunate, Fast Cars and Bikes, Elegant Clothes, and Extravagant Jewelry&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+3:&#039;&#039;&#039; Craft&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+2:&#039;&#039;&#039; Drive, Manipulation, Resources&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+1:&#039;&#039;&#039; Contacts, Shoot, Will, Investigate&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Refresh:&#039;&#039;&#039; O &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Refresh:&#039;&#039;&#039; OO&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stunts:&#039;&#039;&#039;&lt;br /&gt;
*Dodgy Driver: +2 to Defend with Drive when dodging ranged Attacks.&lt;br /&gt;
*If I Can Build It, I Can Shoot It: Use Craft instead of Shoot to Attack when using high-tech guns, such as laser or plasma rifles and cannons.&lt;br /&gt;
*Movers and Shakers: +2 to Create an Advantage with Contacts when dealing with people in positions of institutional power&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refresh:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
===Goldbug===&lt;br /&gt;
[[File:Goldbug.png|right|300px]]&lt;br /&gt;
&#039;&#039;&#039;High Concept Aspect&#039;&#039;&#039;: Blinged Out Engineer’s Dream&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Like her personal apparel, Karima’s mecha is extravagantly decorated—plated with gold and encrusted with jewels. Despite this ostentatious display, it is designed to provide engineering support in the field.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Scale 1&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed 3&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Module 1&#039;&#039;&#039; (utility/mobility stunt): Cyberwarfare System +2 to Craft to Overcome or Create Advantage when utilizing or exploiting enemy transmissions.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Module 2&#039;&#039;&#039; (primary weapon/action stunt): Plasma Cannon: Weapon 3.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Module 3&#039;&#039;&#039; (open stunt): A Need for Speed: You can move one zone more than usual in a conflict.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mild:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Moderate:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Severe:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Karyn Novis==&lt;br /&gt;
[[File:karyn.png|right|175px]]&lt;br /&gt;
&#039;&#039;Played by Kittlefish.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; &amp;quot;Combat Medic in a Mecha&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Trouble:&#039;&#039;&#039; &amp;quot;Second Generation Dengarian-Tacian&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aspects:&#039;&#039;&#039; &amp;quot;Hello, nurse!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+3&#039;&#039;&#039; Lore&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+2&#039;&#039;&#039; Notice, Drive, Presence&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+1&#039;&#039;&#039; Empathy, Will, Fight&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Stress:&#039;&#039;&#039; O&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Stress:&#039;&#039;&#039; OO &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stunts:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Cool Bedside Manner - +2 to Presence when trying to calm/soothe/de-escalate a person or situation&lt;br /&gt;
*Anatomy Lessons - +2 Weapon when attacking living targets&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refresh:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
===Medical Mecha===&lt;br /&gt;
[[File:HUGGR-M1.jpg|right|200px]]&lt;br /&gt;
&#039;&#039;&#039;High Concept Aspect&#039;&#039;&#039;: Rescue Mecha&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The &#039;Hugger&#039; is a combat search &amp;amp; rescue specialist, focused on getting to those in need and getting them out safe. Protective systems are focused heavily on the crew &amp;amp; passenger area, while the limbs sacrifice raw protection for heavy actuators that give surprising flexibility and mobility for its squat, dorpy frame&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scale 1&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed 3&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Module 1&#039;&#039;&#039; (utility/mobility stunt): Wrecking Ball Parkour:+2 to Overcome with Drive/Athletics when facing a physical barrier or difficult terrain&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Module 2&#039;&#039;&#039; (primary weapon/action stunt): Supertensile Netting: +2 to Create an Advantage with Notice/Shoot by grabbing a target at range (note that this could be to grapple or safely retrieve...)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Module 3&#039;&#039;&#039; (open stunt): Rescue Cocoon: Fuselage can carry up to 3 passengers on integrated stretchers in addition to the pilot and keep them safe with +2 armor&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mild:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Moderate:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Severe:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Shelly Wax==&lt;br /&gt;
&#039;&#039;Played by Thorya.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; &amp;quot;Smuggler with a Heart of Gold&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Trouble:&#039;&#039;&#039; &amp;quot;Never tell me the Odds&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aspects:&#039;&#039;&#039; &amp;quot;Professional Scoundrel&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+3&#039;&#039;&#039; Stealth, Manipulation &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+2&#039;&#039;&#039; Drive, Notice&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+1&#039;&#039;&#039; Will, Contacts, Physique&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Stress:&#039;&#039;&#039; O &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Stress:&#039;&#039;&#039; OO&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stunts:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Defensive Driving- +2 on Defensive driving tests to avoid collisions and avoid pursuing vehicles in a chase.&lt;br /&gt;
*I Know a Guy- Contacts can be used in place of resources for create advantages rolls that involve acquiring equipment.&lt;br /&gt;
*Never Kid a Kidder- +2 to all Empathy rolls made to discern or discover lies, whether they’re directed at you or someone else.&lt;br /&gt;
*Lies upon Lies- +2 to create a Manipulation advantage against someone who has believed one of your lies already during this session. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refresh:&#039;&#039;&#039; 1&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ghost===&lt;br /&gt;
[[File:ReconAlpha.png|right|200px]]&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; Reconnaissance Mecha&lt;br /&gt;
&#039;&#039;&#039;Scale&#039;&#039;&#039; 1&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
*Module 1 (utility/mobility): Advanced Sensors: +2 to Notice to detect threats or enemies.&lt;br /&gt;
*Module 2 (weapon/action): Silenced Machine Gun: This weapon makes less noise than a standard weapon, so that you don&#039;t alert other enemies in the area when using it, and gives +1 to Gunnery attack rolls.&lt;br /&gt;
*Module 3 (open slot): Active camouflage: +1 to Stealth rolls to create an advantage and overcome action by being hidden.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mild&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moderate&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Severe&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Arity Gudbrandr==&lt;br /&gt;
&#039;&#039;Played by Harlander.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; &amp;quot;Embittered Sole Survivor&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Trouble:&#039;&#039;&#039; &amp;quot;Revenge is Everything&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aspects:&#039;&#039;&#039; &amp;quot;Battlefield Infamy&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+3:&#039;&#039;&#039; Shoot, Stealth &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+2:&#039;&#039;&#039; Notice, Athletics &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+1:&#039;&#039;&#039; Presence, Will, Contacts&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Stress:&#039;&#039;&#039; O &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Stress:&#039;&#039;&#039; OO &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stunts:&#039;&#039;&#039;&lt;br /&gt;
*You Can&#039;t Hit What you Can&#039;t See. Use stealth to defend against ranged attacks when suitable cover aspects are available.&lt;br /&gt;
*That was burning cold! +2 Presence when trying to convince military types to follow his lead or enact one of his pl plans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refresh:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
===Longshot===&lt;br /&gt;
[[File:XXX.png|right|250px]]&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; Drone-Linked Sniper Mecha&amp;lt;br&amp;gt;&lt;br /&gt;
XXX.&lt;br /&gt;
&#039;&#039;&#039;Size&#039;&#039;&#039; 1&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039; 3&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Grappling Hook:&#039;&#039;&#039; +2 athletics where a grappling hook could be used&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Gauss Rifle:&#039;&#039;&#039; Weapon III,m capacitor linked.&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Hwacha Shoulder LRM Launcher:&#039;&#039;&#039; ZOne wide attack minimum distance 2 zones.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mild&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Moderate&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Severe&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Llayne</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hyper_Core_-_Player_Characters&amp;diff=432358</id>
		<title>Hyper Core - Player Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hyper_Core_-_Player_Characters&amp;diff=432358"/>
		<updated>2022-12-31T00:10:56Z</updated>

		<summary type="html">&lt;p&gt;Llayne: /* Ghost */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Hyper Core: Anime Mecha|Back to Campaign Page]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;FP/Refresh&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Stress&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Mild&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Moderate&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Severe&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bradamante&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039; / 3&lt;br /&gt;
| &#039;&#039;&#039;P&#039;&#039;&#039; OOO &#039;&#039;&#039;M&#039;&#039;&#039; OO&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Jewels&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;3&#039;&#039;&#039; / 2&lt;br /&gt;
| &#039;&#039;&#039;P&#039;&#039;&#039; O &#039;&#039;&#039;M&#039;&#039;&#039; OO&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Karyn&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;3&#039;&#039;&#039; / 2&lt;br /&gt;
| &#039;&#039;&#039;P&#039;&#039;&#039; O &#039;&#039;&#039;M&#039;&#039;&#039; OO&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shelly&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;2&#039;&#039;&#039; / 1&lt;br /&gt;
| &#039;&#039;&#039;P&#039;&#039;&#039; O &#039;&#039;&#039;M&#039;&#039;&#039; OO&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Arity&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;2&#039;&#039;&#039; / 2&lt;br /&gt;
| &#039;&#039;&#039;P&#039;&#039;&#039; O  &#039;&#039;&#039;M&#039;&#039;&#039; OO &lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Bradamante==&lt;br /&gt;
&#039;&#039;Played by Ajdynon.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; &amp;quot;Escaped Xengenic Soldier&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Trouble:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aspects:&#039;&#039;&#039; &amp;quot;Enhanced Neural Link&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+3:&#039;&#039;&#039; Athletics, Fight&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+2:&#039;&#039;&#039; Physique, Shoot&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+1:&#039;&#039;&#039; Will, Stealth&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Refresh:&#039;&#039;&#039; OOO &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Refresh:&#039;&#039;&#039; OO&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stunts:&#039;&#039;&#039;&lt;br /&gt;
*Synaptic Prodigy. +1 to Overcome, CAA&#039;s and Defend actions when using Syn-haptics to control a vehicles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refresh:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
===Brad&#039;s Mecha===&lt;br /&gt;
[[File:BradMecha1.jpg|right|200px]]&lt;br /&gt;
&#039;&#039;&#039;High Concept&#039;&#039;&#039;: Close Combat Mecha&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;---&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Scale 1&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed 3&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Module 1&#039;&#039;&#039; (utility/mobility stunt): .&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Module 2&#039;&#039;&#039; (Weapon stunt)Thermal Whip: Maximize one die when making melee fight attacks with the whip.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Module 3&#039;&#039;&#039; (Open stunt)(&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mild:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Moderate:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Severe:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Karima &amp;quot;Jewels&amp;quot; Kajarama==&lt;br /&gt;
[[File:Jewels1.jpg|right|175px]]&lt;br /&gt;
[[File:Jewels2.jpg|right|175px]]&lt;br /&gt;
&#039;&#039;Played by Muskrat.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gender Identity:&#039;&#039;&#039; Cisgender Female&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 30 years&amp;lt;br&amp;gt;&lt;br /&gt;
“Jewels” is a tall, elegantly thin brown-skinned woman with long black hair. Even when dressed “down,” she wears elegant clothes and extravagant jewelry (thus her call sign). Her manner is warm and kindly but not out-going—she always keeps herself cool and under control, moving and speaking elegantly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; &amp;quot;Heiress to Major Engineering Firm&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Trouble:&#039;&#039;&#039;Upper Class Fish Out of Water on the Battlefield&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aspects:&#039;&#039;&#039; A Sense of Duty to Help the Less Fortunate, Fast Cars and Bikes, Elegant Clothes, and Extravagant Jewelry&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+3:&#039;&#039;&#039; Craft&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+2:&#039;&#039;&#039; Drive, Manipulation, Resources&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+1:&#039;&#039;&#039; Contacts, Shoot, Will, Investigate&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Refresh:&#039;&#039;&#039; O &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Refresh:&#039;&#039;&#039; OO&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stunts:&#039;&#039;&#039;&lt;br /&gt;
*Dodgy Driver: +2 to Defend with Drive when dodging ranged Attacks.&lt;br /&gt;
*If I Can Build It, I Can Shoot It: Use Craft instead of Shoot to Attack when using high-tech guns, such as laser or plasma rifles and cannons.&lt;br /&gt;
*Movers and Shakers: +2 to Create an Advantage with Contacts when dealing with people in positions of institutional power&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refresh:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
===Goldbug===&lt;br /&gt;
[[File:Goldbug.png|right|300px]]&lt;br /&gt;
&#039;&#039;&#039;High Concept Aspect&#039;&#039;&#039;: Blinged Out Engineer’s Dream&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Like her personal apparel, Karima’s mecha is extravagantly decorated—plated with gold and encrusted with jewels. Despite this ostentatious display, it is designed to provide engineering support in the field.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Scale 1&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed 3&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Module 1&#039;&#039;&#039; (utility/mobility stunt): Cyberwarfare System +2 to Craft to Overcome or Create Advantage when utilizing or exploiting enemy transmissions.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Module 2&#039;&#039;&#039; (primary weapon/action stunt): Plasma Cannon: Weapon 3.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Module 3&#039;&#039;&#039; (open stunt): A Need for Speed: You can move one zone more than usual in a conflict.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mild:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Moderate:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Severe:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Karyn Novis==&lt;br /&gt;
[[File:karyn.png|right|175px]]&lt;br /&gt;
&#039;&#039;Played by Kittlefish.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; &amp;quot;Combat Medic in a Mecha&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Trouble:&#039;&#039;&#039; &amp;quot;Second Generation Dengarian-Tacian&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aspects:&#039;&#039;&#039; &amp;quot;Hello, nurse!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+3&#039;&#039;&#039; Lore&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+2&#039;&#039;&#039; Notice, Drive, Presence&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+1&#039;&#039;&#039; Empathy, Will, Fight&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Stress:&#039;&#039;&#039; O&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Stress:&#039;&#039;&#039; OO &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stunts:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Cool Bedside Manner - +2 to Presence when trying to calm/soothe/de-escalate a person or situation&lt;br /&gt;
*Anatomy Lessons - +2 Weapon when attacking living targets&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refresh:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
===Medical Mecha===&lt;br /&gt;
[[File:HUGGR-M1.jpg|right|200px]]&lt;br /&gt;
&#039;&#039;&#039;High Concept Aspect&#039;&#039;&#039;: Rescue Mecha&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The &#039;Hugger&#039; is a combat search &amp;amp; rescue specialist, focused on getting to those in need and getting them out safe. Protective systems are focused heavily on the crew &amp;amp; passenger area, while the limbs sacrifice raw protection for heavy actuators that give surprising flexibility and mobility for its squat, dorpy frame&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scale 1&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed 3&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Module 1&#039;&#039;&#039; (utility/mobility stunt): Wrecking Ball Parkour:+2 to Overcome with Drive/Athletics when facing a physical barrier or difficult terrain&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Module 2&#039;&#039;&#039; (primary weapon/action stunt): Supertensile Netting: +2 to Create an Advantage with Notice/Shoot by grabbing a target at range (note that this could be to grapple or safely retrieve...)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Module 3&#039;&#039;&#039; (open stunt): Rescue Cocoon: Fuselage can carry up to 3 passengers on integrated stretchers in addition to the pilot and keep them safe with +2 armor&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mild:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Moderate:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Severe:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Shelly Wax==&lt;br /&gt;
&#039;&#039;Played by Thorya.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; &amp;quot;Smuggler with a Heart of Gold&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Trouble:&#039;&#039;&#039; &amp;quot;Never tell me the Odds&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aspects:&#039;&#039;&#039; &amp;quot;Professional Scoundrel&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+3&#039;&#039;&#039; Stealth, Manipulation &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+2&#039;&#039;&#039; Drive, Notice&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+1&#039;&#039;&#039; Will, Contacts, Physique&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Stress:&#039;&#039;&#039; O &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Stress:&#039;&#039;&#039; OO&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stunts:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Defensive Driving- +2 on Defensive driving tests to avoid collisions and avoid pursuing vehicles in a chase.&lt;br /&gt;
*I Know a Guy- Contacts can be used in place of resources for create advantages rolls that involve acquiring equipment.&lt;br /&gt;
*Never Kid a Kidder- +2 to all Empathy rolls made to discern or discover lies, whether they’re directed at you or someone else.&lt;br /&gt;
*Lies upon Lies- +2 to create a Manipulation advantage against someone who has believed one of your lies already during this session. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refresh:&#039;&#039;&#039; 1&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ghost===&lt;br /&gt;
[[File:ReconAlpha.png|right|150px]]&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; Reconnaissance Mecha&lt;br /&gt;
&#039;&#039;&#039;Scale&#039;&#039;&#039; 1&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
*Module 1 (utility/mobility): Advanced Sensors: +2 to Notice to detect threats or enemies.&lt;br /&gt;
*Module 2 (weapon/action): Silenced Machine Gun: This weapon makes less noise than a standard weapon, so that you don&#039;t alert other enemies in the area when using it, and gives +1 to Gunnery attack rolls.&lt;br /&gt;
*Module 3 (open slot): Active camouflage: +1 to Stealth rolls to create an advantage and overcome action by being hidden.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mild&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moderate&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Severe&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Arity Gudbrandr==&lt;br /&gt;
&#039;&#039;Played by Harlander.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; &amp;quot;Embittered Sole Survivor&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Trouble:&#039;&#039;&#039; &amp;quot;Revenge is Everything&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aspects:&#039;&#039;&#039; &amp;quot;Battlefield Infamy&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+3:&#039;&#039;&#039; Shoot, Stealth &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+2:&#039;&#039;&#039; Notice, Athletics &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+1:&#039;&#039;&#039; Presence, Will, Contacts&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Stress:&#039;&#039;&#039; O &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Stress:&#039;&#039;&#039; OO &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stunts:&#039;&#039;&#039;&lt;br /&gt;
*You Can&#039;t Hit What you Can&#039;t See. Use stealth to defend against ranged attacks when suitable cover aspects are available.&lt;br /&gt;
*That was burning cold! +2 Presence when trying to convince military types to follow his lead or enact one of his pl plans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refresh:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
===Longshot===&lt;br /&gt;
[[File:XXX.png|right|250px]]&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; Drone-Linked Sniper Mecha&amp;lt;br&amp;gt;&lt;br /&gt;
XXX.&lt;br /&gt;
&#039;&#039;&#039;Size&#039;&#039;&#039; 1&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039; 3&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Grappling Hook:&#039;&#039;&#039; +2 athletics where a grappling hook could be used&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Gauss Rifle:&#039;&#039;&#039; Weapon III,m capacitor linked.&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Hwacha Shoulder LRM Launcher:&#039;&#039;&#039; ZOne wide attack minimum distance 2 zones.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mild&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Moderate&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Severe&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Llayne</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hyper_Core_-_Player_Characters&amp;diff=432357</id>
		<title>Hyper Core - Player Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hyper_Core_-_Player_Characters&amp;diff=432357"/>
		<updated>2022-12-31T00:10:43Z</updated>

		<summary type="html">&lt;p&gt;Llayne: /* Ghost */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Hyper Core: Anime Mecha|Back to Campaign Page]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;FP/Refresh&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Stress&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Mild&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Moderate&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Severe&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bradamante&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039; / 3&lt;br /&gt;
| &#039;&#039;&#039;P&#039;&#039;&#039; OOO &#039;&#039;&#039;M&#039;&#039;&#039; OO&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Jewels&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;3&#039;&#039;&#039; / 2&lt;br /&gt;
| &#039;&#039;&#039;P&#039;&#039;&#039; O &#039;&#039;&#039;M&#039;&#039;&#039; OO&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Karyn&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;3&#039;&#039;&#039; / 2&lt;br /&gt;
| &#039;&#039;&#039;P&#039;&#039;&#039; O &#039;&#039;&#039;M&#039;&#039;&#039; OO&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shelly&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;2&#039;&#039;&#039; / 1&lt;br /&gt;
| &#039;&#039;&#039;P&#039;&#039;&#039; O &#039;&#039;&#039;M&#039;&#039;&#039; OO&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Arity&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;2&#039;&#039;&#039; / 2&lt;br /&gt;
| &#039;&#039;&#039;P&#039;&#039;&#039; O  &#039;&#039;&#039;M&#039;&#039;&#039; OO &lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Bradamante==&lt;br /&gt;
&#039;&#039;Played by Ajdynon.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; &amp;quot;Escaped Xengenic Soldier&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Trouble:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aspects:&#039;&#039;&#039; &amp;quot;Enhanced Neural Link&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+3:&#039;&#039;&#039; Athletics, Fight&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+2:&#039;&#039;&#039; Physique, Shoot&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+1:&#039;&#039;&#039; Will, Stealth&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Refresh:&#039;&#039;&#039; OOO &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Refresh:&#039;&#039;&#039; OO&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stunts:&#039;&#039;&#039;&lt;br /&gt;
*Synaptic Prodigy. +1 to Overcome, CAA&#039;s and Defend actions when using Syn-haptics to control a vehicles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refresh:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
===Brad&#039;s Mecha===&lt;br /&gt;
[[File:BradMecha1.jpg|right|200px]]&lt;br /&gt;
&#039;&#039;&#039;High Concept&#039;&#039;&#039;: Close Combat Mecha&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;---&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Scale 1&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed 3&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Module 1&#039;&#039;&#039; (utility/mobility stunt): .&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Module 2&#039;&#039;&#039; (Weapon stunt)Thermal Whip: Maximize one die when making melee fight attacks with the whip.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Module 3&#039;&#039;&#039; (Open stunt)(&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mild:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Moderate:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Severe:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Karima &amp;quot;Jewels&amp;quot; Kajarama==&lt;br /&gt;
[[File:Jewels1.jpg|right|175px]]&lt;br /&gt;
[[File:Jewels2.jpg|right|175px]]&lt;br /&gt;
&#039;&#039;Played by Muskrat.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gender Identity:&#039;&#039;&#039; Cisgender Female&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 30 years&amp;lt;br&amp;gt;&lt;br /&gt;
“Jewels” is a tall, elegantly thin brown-skinned woman with long black hair. Even when dressed “down,” she wears elegant clothes and extravagant jewelry (thus her call sign). Her manner is warm and kindly but not out-going—she always keeps herself cool and under control, moving and speaking elegantly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; &amp;quot;Heiress to Major Engineering Firm&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Trouble:&#039;&#039;&#039;Upper Class Fish Out of Water on the Battlefield&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aspects:&#039;&#039;&#039; A Sense of Duty to Help the Less Fortunate, Fast Cars and Bikes, Elegant Clothes, and Extravagant Jewelry&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+3:&#039;&#039;&#039; Craft&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+2:&#039;&#039;&#039; Drive, Manipulation, Resources&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+1:&#039;&#039;&#039; Contacts, Shoot, Will, Investigate&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Refresh:&#039;&#039;&#039; O &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Refresh:&#039;&#039;&#039; OO&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stunts:&#039;&#039;&#039;&lt;br /&gt;
*Dodgy Driver: +2 to Defend with Drive when dodging ranged Attacks.&lt;br /&gt;
*If I Can Build It, I Can Shoot It: Use Craft instead of Shoot to Attack when using high-tech guns, such as laser or plasma rifles and cannons.&lt;br /&gt;
*Movers and Shakers: +2 to Create an Advantage with Contacts when dealing with people in positions of institutional power&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refresh:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
===Goldbug===&lt;br /&gt;
[[File:Goldbug.png|right|300px]]&lt;br /&gt;
&#039;&#039;&#039;High Concept Aspect&#039;&#039;&#039;: Blinged Out Engineer’s Dream&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Like her personal apparel, Karima’s mecha is extravagantly decorated—plated with gold and encrusted with jewels. Despite this ostentatious display, it is designed to provide engineering support in the field.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Scale 1&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed 3&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Module 1&#039;&#039;&#039; (utility/mobility stunt): Cyberwarfare System +2 to Craft to Overcome or Create Advantage when utilizing or exploiting enemy transmissions.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Module 2&#039;&#039;&#039; (primary weapon/action stunt): Plasma Cannon: Weapon 3.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Module 3&#039;&#039;&#039; (open stunt): A Need for Speed: You can move one zone more than usual in a conflict.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mild:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Moderate:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Severe:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Karyn Novis==&lt;br /&gt;
[[File:karyn.png|right|175px]]&lt;br /&gt;
&#039;&#039;Played by Kittlefish.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; &amp;quot;Combat Medic in a Mecha&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Trouble:&#039;&#039;&#039; &amp;quot;Second Generation Dengarian-Tacian&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aspects:&#039;&#039;&#039; &amp;quot;Hello, nurse!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+3&#039;&#039;&#039; Lore&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+2&#039;&#039;&#039; Notice, Drive, Presence&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+1&#039;&#039;&#039; Empathy, Will, Fight&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Stress:&#039;&#039;&#039; O&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Stress:&#039;&#039;&#039; OO &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stunts:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Cool Bedside Manner - +2 to Presence when trying to calm/soothe/de-escalate a person or situation&lt;br /&gt;
*Anatomy Lessons - +2 Weapon when attacking living targets&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refresh:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
===Medical Mecha===&lt;br /&gt;
[[File:HUGGR-M1.jpg|right|200px]]&lt;br /&gt;
&#039;&#039;&#039;High Concept Aspect&#039;&#039;&#039;: Rescue Mecha&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The &#039;Hugger&#039; is a combat search &amp;amp; rescue specialist, focused on getting to those in need and getting them out safe. Protective systems are focused heavily on the crew &amp;amp; passenger area, while the limbs sacrifice raw protection for heavy actuators that give surprising flexibility and mobility for its squat, dorpy frame&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scale 1&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed 3&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Module 1&#039;&#039;&#039; (utility/mobility stunt): Wrecking Ball Parkour:+2 to Overcome with Drive/Athletics when facing a physical barrier or difficult terrain&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Module 2&#039;&#039;&#039; (primary weapon/action stunt): Supertensile Netting: +2 to Create an Advantage with Notice/Shoot by grabbing a target at range (note that this could be to grapple or safely retrieve...)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Module 3&#039;&#039;&#039; (open stunt): Rescue Cocoon: Fuselage can carry up to 3 passengers on integrated stretchers in addition to the pilot and keep them safe with +2 armor&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mild:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Moderate:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Severe:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Shelly Wax==&lt;br /&gt;
&#039;&#039;Played by Thorya.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; &amp;quot;Smuggler with a Heart of Gold&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Trouble:&#039;&#039;&#039; &amp;quot;Never tell me the Odds&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aspects:&#039;&#039;&#039; &amp;quot;Professional Scoundrel&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+3&#039;&#039;&#039; Stealth, Manipulation &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+2&#039;&#039;&#039; Drive, Notice&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+1&#039;&#039;&#039; Will, Contacts, Physique&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Stress:&#039;&#039;&#039; O &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Stress:&#039;&#039;&#039; OO&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stunts:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Defensive Driving- +2 on Defensive driving tests to avoid collisions and avoid pursuing vehicles in a chase.&lt;br /&gt;
*I Know a Guy- Contacts can be used in place of resources for create advantages rolls that involve acquiring equipment.&lt;br /&gt;
*Never Kid a Kidder- +2 to all Empathy rolls made to discern or discover lies, whether they’re directed at you or someone else.&lt;br /&gt;
*Lies upon Lies- +2 to create a Manipulation advantage against someone who has believed one of your lies already during this session. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refresh:&#039;&#039;&#039; 1&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ghost===&lt;br /&gt;
[[File:ReconAlpha.png|right|150px]]&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; Reconnaissance Mecha&lt;br /&gt;
&#039;&#039;&#039;Scale&#039;&#039;&#039; 1&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
*Module 1 (utility/mobility): Advanced Sensors: +2 to Notice to detect threats or enemies.&lt;br /&gt;
*Module 2 (weapon/action): Silenced Machine Gun: This weapon makes less noise than a standard weapon, so that you don&#039;t alert other enemies in the area when using it, and gives +1 to Gunnery attack rolls.&lt;br /&gt;
*Module 3 (open slot): Active camouflage: +1 to Stealth rolls to create an advantage and overcome action by being hidden.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mild&lt;br /&gt;
&lt;br /&gt;
Moderate&lt;br /&gt;
&lt;br /&gt;
Severe&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Arity Gudbrandr==&lt;br /&gt;
&#039;&#039;Played by Harlander.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; &amp;quot;Embittered Sole Survivor&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Trouble:&#039;&#039;&#039; &amp;quot;Revenge is Everything&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aspects:&#039;&#039;&#039; &amp;quot;Battlefield Infamy&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+3:&#039;&#039;&#039; Shoot, Stealth &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+2:&#039;&#039;&#039; Notice, Athletics &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+1:&#039;&#039;&#039; Presence, Will, Contacts&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Stress:&#039;&#039;&#039; O &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Stress:&#039;&#039;&#039; OO &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stunts:&#039;&#039;&#039;&lt;br /&gt;
*You Can&#039;t Hit What you Can&#039;t See. Use stealth to defend against ranged attacks when suitable cover aspects are available.&lt;br /&gt;
*That was burning cold! +2 Presence when trying to convince military types to follow his lead or enact one of his pl plans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refresh:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
===Longshot===&lt;br /&gt;
[[File:XXX.png|right|250px]]&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; Drone-Linked Sniper Mecha&amp;lt;br&amp;gt;&lt;br /&gt;
XXX.&lt;br /&gt;
&#039;&#039;&#039;Size&#039;&#039;&#039; 1&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039; 3&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Grappling Hook:&#039;&#039;&#039; +2 athletics where a grappling hook could be used&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Gauss Rifle:&#039;&#039;&#039; Weapon III,m capacitor linked.&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Hwacha Shoulder LRM Launcher:&#039;&#039;&#039; ZOne wide attack minimum distance 2 zones.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mild&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Moderate&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Severe&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Llayne</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hyper_Core_-_Player_Characters&amp;diff=432356</id>
		<title>Hyper Core - Player Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hyper_Core_-_Player_Characters&amp;diff=432356"/>
		<updated>2022-12-31T00:10:06Z</updated>

		<summary type="html">&lt;p&gt;Llayne: /* Ghost */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Hyper Core: Anime Mecha|Back to Campaign Page]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;FP/Refresh&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Stress&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Mild&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Moderate&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Severe&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bradamante&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039; / 3&lt;br /&gt;
| &#039;&#039;&#039;P&#039;&#039;&#039; OOO &#039;&#039;&#039;M&#039;&#039;&#039; OO&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Jewels&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;3&#039;&#039;&#039; / 2&lt;br /&gt;
| &#039;&#039;&#039;P&#039;&#039;&#039; O &#039;&#039;&#039;M&#039;&#039;&#039; OO&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Karyn&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;3&#039;&#039;&#039; / 2&lt;br /&gt;
| &#039;&#039;&#039;P&#039;&#039;&#039; O &#039;&#039;&#039;M&#039;&#039;&#039; OO&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shelly&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;2&#039;&#039;&#039; / 1&lt;br /&gt;
| &#039;&#039;&#039;P&#039;&#039;&#039; O &#039;&#039;&#039;M&#039;&#039;&#039; OO&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Arity&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;2&#039;&#039;&#039; / 2&lt;br /&gt;
| &#039;&#039;&#039;P&#039;&#039;&#039; O  &#039;&#039;&#039;M&#039;&#039;&#039; OO &lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Bradamante==&lt;br /&gt;
&#039;&#039;Played by Ajdynon.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; &amp;quot;Escaped Xengenic Soldier&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Trouble:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aspects:&#039;&#039;&#039; &amp;quot;Enhanced Neural Link&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+3:&#039;&#039;&#039; Athletics, Fight&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+2:&#039;&#039;&#039; Physique, Shoot&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+1:&#039;&#039;&#039; Will, Stealth&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Refresh:&#039;&#039;&#039; OOO &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Refresh:&#039;&#039;&#039; OO&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stunts:&#039;&#039;&#039;&lt;br /&gt;
*Synaptic Prodigy. +1 to Overcome, CAA&#039;s and Defend actions when using Syn-haptics to control a vehicles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refresh:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
===Brad&#039;s Mecha===&lt;br /&gt;
[[File:BradMecha1.jpg|right|200px]]&lt;br /&gt;
&#039;&#039;&#039;High Concept&#039;&#039;&#039;: Close Combat Mecha&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;---&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Scale 1&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed 3&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Module 1&#039;&#039;&#039; (utility/mobility stunt): .&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Module 2&#039;&#039;&#039; (Weapon stunt)Thermal Whip: Maximize one die when making melee fight attacks with the whip.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Module 3&#039;&#039;&#039; (Open stunt)(&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mild:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Moderate:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Severe:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Karima &amp;quot;Jewels&amp;quot; Kajarama==&lt;br /&gt;
[[File:Jewels1.jpg|right|175px]]&lt;br /&gt;
[[File:Jewels2.jpg|right|175px]]&lt;br /&gt;
&#039;&#039;Played by Muskrat.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gender Identity:&#039;&#039;&#039; Cisgender Female&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 30 years&amp;lt;br&amp;gt;&lt;br /&gt;
“Jewels” is a tall, elegantly thin brown-skinned woman with long black hair. Even when dressed “down,” she wears elegant clothes and extravagant jewelry (thus her call sign). Her manner is warm and kindly but not out-going—she always keeps herself cool and under control, moving and speaking elegantly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; &amp;quot;Heiress to Major Engineering Firm&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Trouble:&#039;&#039;&#039;Upper Class Fish Out of Water on the Battlefield&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aspects:&#039;&#039;&#039; A Sense of Duty to Help the Less Fortunate, Fast Cars and Bikes, Elegant Clothes, and Extravagant Jewelry&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+3:&#039;&#039;&#039; Craft&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+2:&#039;&#039;&#039; Drive, Manipulation, Resources&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+1:&#039;&#039;&#039; Contacts, Shoot, Will, Investigate&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Refresh:&#039;&#039;&#039; O &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Refresh:&#039;&#039;&#039; OO&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stunts:&#039;&#039;&#039;&lt;br /&gt;
*Dodgy Driver: +2 to Defend with Drive when dodging ranged Attacks.&lt;br /&gt;
*If I Can Build It, I Can Shoot It: Use Craft instead of Shoot to Attack when using high-tech guns, such as laser or plasma rifles and cannons.&lt;br /&gt;
*Movers and Shakers: +2 to Create an Advantage with Contacts when dealing with people in positions of institutional power&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refresh:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
===Goldbug===&lt;br /&gt;
[[File:Goldbug.png|right|300px]]&lt;br /&gt;
&#039;&#039;&#039;High Concept Aspect&#039;&#039;&#039;: Blinged Out Engineer’s Dream&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Like her personal apparel, Karima’s mecha is extravagantly decorated—plated with gold and encrusted with jewels. Despite this ostentatious display, it is designed to provide engineering support in the field.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Scale 1&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed 3&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Module 1&#039;&#039;&#039; (utility/mobility stunt): Cyberwarfare System +2 to Craft to Overcome or Create Advantage when utilizing or exploiting enemy transmissions.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Module 2&#039;&#039;&#039; (primary weapon/action stunt): Plasma Cannon: Weapon 3.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Module 3&#039;&#039;&#039; (open stunt): A Need for Speed: You can move one zone more than usual in a conflict.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mild:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Moderate:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Severe:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Karyn Novis==&lt;br /&gt;
[[File:karyn.png|right|175px]]&lt;br /&gt;
&#039;&#039;Played by Kittlefish.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; &amp;quot;Combat Medic in a Mecha&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Trouble:&#039;&#039;&#039; &amp;quot;Second Generation Dengarian-Tacian&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aspects:&#039;&#039;&#039; &amp;quot;Hello, nurse!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+3&#039;&#039;&#039; Lore&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+2&#039;&#039;&#039; Notice, Drive, Presence&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+1&#039;&#039;&#039; Empathy, Will, Fight&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Stress:&#039;&#039;&#039; O&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Stress:&#039;&#039;&#039; OO &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stunts:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Cool Bedside Manner - +2 to Presence when trying to calm/soothe/de-escalate a person or situation&lt;br /&gt;
*Anatomy Lessons - +2 Weapon when attacking living targets&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refresh:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
===Medical Mecha===&lt;br /&gt;
[[File:HUGGR-M1.jpg|right|200px]]&lt;br /&gt;
&#039;&#039;&#039;High Concept Aspect&#039;&#039;&#039;: Rescue Mecha&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The &#039;Hugger&#039; is a combat search &amp;amp; rescue specialist, focused on getting to those in need and getting them out safe. Protective systems are focused heavily on the crew &amp;amp; passenger area, while the limbs sacrifice raw protection for heavy actuators that give surprising flexibility and mobility for its squat, dorpy frame&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scale 1&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed 3&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Module 1&#039;&#039;&#039; (utility/mobility stunt): Wrecking Ball Parkour:+2 to Overcome with Drive/Athletics when facing a physical barrier or difficult terrain&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Module 2&#039;&#039;&#039; (primary weapon/action stunt): Supertensile Netting: +2 to Create an Advantage with Notice/Shoot by grabbing a target at range (note that this could be to grapple or safely retrieve...)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Module 3&#039;&#039;&#039; (open stunt): Rescue Cocoon: Fuselage can carry up to 3 passengers on integrated stretchers in addition to the pilot and keep them safe with +2 armor&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mild:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Moderate:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Severe:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Shelly Wax==&lt;br /&gt;
&#039;&#039;Played by Thorya.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; &amp;quot;Smuggler with a Heart of Gold&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Trouble:&#039;&#039;&#039; &amp;quot;Never tell me the Odds&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aspects:&#039;&#039;&#039; &amp;quot;Professional Scoundrel&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+3&#039;&#039;&#039; Stealth, Manipulation &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+2&#039;&#039;&#039; Drive, Notice&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+1&#039;&#039;&#039; Will, Contacts, Physique&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Stress:&#039;&#039;&#039; O &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Stress:&#039;&#039;&#039; OO&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stunts:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Defensive Driving- +2 on Defensive driving tests to avoid collisions and avoid pursuing vehicles in a chase.&lt;br /&gt;
*I Know a Guy- Contacts can be used in place of resources for create advantages rolls that involve acquiring equipment.&lt;br /&gt;
*Never Kid a Kidder- +2 to all Empathy rolls made to discern or discover lies, whether they’re directed at you or someone else.&lt;br /&gt;
*Lies upon Lies- +2 to create a Manipulation advantage against someone who has believed one of your lies already during this session. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refresh:&#039;&#039;&#039; 1&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ghost===&lt;br /&gt;
[[File:ReconAlpha.png|right|150px]]&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; Reconnaissance Mecha&lt;br /&gt;
&#039;&#039;&#039;Scale&#039;&#039;&#039; 1&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
*Module 1 (utility/mobility): Advanced Sensors: +2 to Notice to detect threats or enemies.&lt;br /&gt;
*Module 2 (weapon/action): Silenced Machine Gun: This weapon makes less noise than a standard weapon, so that you don&#039;t alert other enemies in the area when using it, and gives +1 to Gunnery attack rolls.&lt;br /&gt;
*Module 3 (open slot): Active camouflage: +1 to Stealth rolls to create an advantage and overcome action by being hidden.&lt;br /&gt;
&lt;br /&gt;
==Arity Gudbrandr==&lt;br /&gt;
&#039;&#039;Played by Harlander.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; &amp;quot;Embittered Sole Survivor&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Trouble:&#039;&#039;&#039; &amp;quot;Revenge is Everything&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aspects:&#039;&#039;&#039; &amp;quot;Battlefield Infamy&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+3:&#039;&#039;&#039; Shoot, Stealth &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+2:&#039;&#039;&#039; Notice, Athletics &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+1:&#039;&#039;&#039; Presence, Will, Contacts&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Stress:&#039;&#039;&#039; O &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Stress:&#039;&#039;&#039; OO &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stunts:&#039;&#039;&#039;&lt;br /&gt;
*You Can&#039;t Hit What you Can&#039;t See. Use stealth to defend against ranged attacks when suitable cover aspects are available.&lt;br /&gt;
*That was burning cold! +2 Presence when trying to convince military types to follow his lead or enact one of his pl plans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refresh:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
===Longshot===&lt;br /&gt;
[[File:XXX.png|right|250px]]&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; Drone-Linked Sniper Mecha&amp;lt;br&amp;gt;&lt;br /&gt;
XXX.&lt;br /&gt;
&#039;&#039;&#039;Size&#039;&#039;&#039; 1&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039; 3&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Grappling Hook:&#039;&#039;&#039; +2 athletics where a grappling hook could be used&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Gauss Rifle:&#039;&#039;&#039; Weapon III,m capacitor linked.&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Hwacha Shoulder LRM Launcher:&#039;&#039;&#039; ZOne wide attack minimum distance 2 zones.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mild&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Moderate&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Severe&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Llayne</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hyper_Core_-_Player_Characters&amp;diff=432355</id>
		<title>Hyper Core - Player Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hyper_Core_-_Player_Characters&amp;diff=432355"/>
		<updated>2022-12-31T00:09:27Z</updated>

		<summary type="html">&lt;p&gt;Llayne: /* Brad&amp;#039;s Mecha */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Hyper Core: Anime Mecha|Back to Campaign Page]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;FP/Refresh&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Stress&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Mild&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Moderate&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Severe&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bradamante&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039; / 3&lt;br /&gt;
| &#039;&#039;&#039;P&#039;&#039;&#039; OOO &#039;&#039;&#039;M&#039;&#039;&#039; OO&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Jewels&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;3&#039;&#039;&#039; / 2&lt;br /&gt;
| &#039;&#039;&#039;P&#039;&#039;&#039; O &#039;&#039;&#039;M&#039;&#039;&#039; OO&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Karyn&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;3&#039;&#039;&#039; / 2&lt;br /&gt;
| &#039;&#039;&#039;P&#039;&#039;&#039; O &#039;&#039;&#039;M&#039;&#039;&#039; OO&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shelly&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;2&#039;&#039;&#039; / 1&lt;br /&gt;
| &#039;&#039;&#039;P&#039;&#039;&#039; O &#039;&#039;&#039;M&#039;&#039;&#039; OO&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Arity&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;2&#039;&#039;&#039; / 2&lt;br /&gt;
| &#039;&#039;&#039;P&#039;&#039;&#039; O  &#039;&#039;&#039;M&#039;&#039;&#039; OO &lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Bradamante==&lt;br /&gt;
&#039;&#039;Played by Ajdynon.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; &amp;quot;Escaped Xengenic Soldier&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Trouble:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aspects:&#039;&#039;&#039; &amp;quot;Enhanced Neural Link&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+3:&#039;&#039;&#039; Athletics, Fight&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+2:&#039;&#039;&#039; Physique, Shoot&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+1:&#039;&#039;&#039; Will, Stealth&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Refresh:&#039;&#039;&#039; OOO &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Refresh:&#039;&#039;&#039; OO&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stunts:&#039;&#039;&#039;&lt;br /&gt;
*Synaptic Prodigy. +1 to Overcome, CAA&#039;s and Defend actions when using Syn-haptics to control a vehicles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refresh:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
===Brad&#039;s Mecha===&lt;br /&gt;
[[File:BradMecha1.jpg|right|200px]]&lt;br /&gt;
&#039;&#039;&#039;High Concept&#039;&#039;&#039;: Close Combat Mecha&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;---&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Scale 1&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed 3&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Module 1&#039;&#039;&#039; (utility/mobility stunt): .&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Module 2&#039;&#039;&#039; (Weapon stunt)Thermal Whip: Maximize one die when making melee fight attacks with the whip.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Module 3&#039;&#039;&#039; (Open stunt)(&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mild:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Moderate:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Severe:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Karima &amp;quot;Jewels&amp;quot; Kajarama==&lt;br /&gt;
[[File:Jewels1.jpg|right|175px]]&lt;br /&gt;
[[File:Jewels2.jpg|right|175px]]&lt;br /&gt;
&#039;&#039;Played by Muskrat.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gender Identity:&#039;&#039;&#039; Cisgender Female&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 30 years&amp;lt;br&amp;gt;&lt;br /&gt;
“Jewels” is a tall, elegantly thin brown-skinned woman with long black hair. Even when dressed “down,” she wears elegant clothes and extravagant jewelry (thus her call sign). Her manner is warm and kindly but not out-going—she always keeps herself cool and under control, moving and speaking elegantly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; &amp;quot;Heiress to Major Engineering Firm&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Trouble:&#039;&#039;&#039;Upper Class Fish Out of Water on the Battlefield&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aspects:&#039;&#039;&#039; A Sense of Duty to Help the Less Fortunate, Fast Cars and Bikes, Elegant Clothes, and Extravagant Jewelry&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+3:&#039;&#039;&#039; Craft&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+2:&#039;&#039;&#039; Drive, Manipulation, Resources&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+1:&#039;&#039;&#039; Contacts, Shoot, Will, Investigate&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Refresh:&#039;&#039;&#039; O &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Refresh:&#039;&#039;&#039; OO&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stunts:&#039;&#039;&#039;&lt;br /&gt;
*Dodgy Driver: +2 to Defend with Drive when dodging ranged Attacks.&lt;br /&gt;
*If I Can Build It, I Can Shoot It: Use Craft instead of Shoot to Attack when using high-tech guns, such as laser or plasma rifles and cannons.&lt;br /&gt;
*Movers and Shakers: +2 to Create an Advantage with Contacts when dealing with people in positions of institutional power&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refresh:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
===Goldbug===&lt;br /&gt;
[[File:Goldbug.png|right|300px]]&lt;br /&gt;
&#039;&#039;&#039;High Concept Aspect&#039;&#039;&#039;: Blinged Out Engineer’s Dream&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Like her personal apparel, Karima’s mecha is extravagantly decorated—plated with gold and encrusted with jewels. Despite this ostentatious display, it is designed to provide engineering support in the field.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Scale 1&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed 3&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Module 1&#039;&#039;&#039; (utility/mobility stunt): Cyberwarfare System +2 to Craft to Overcome or Create Advantage when utilizing or exploiting enemy transmissions.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Module 2&#039;&#039;&#039; (primary weapon/action stunt): Plasma Cannon: Weapon 3.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Module 3&#039;&#039;&#039; (open stunt): A Need for Speed: You can move one zone more than usual in a conflict.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mild:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Moderate:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Severe:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Karyn Novis==&lt;br /&gt;
[[File:karyn.png|right|175px]]&lt;br /&gt;
&#039;&#039;Played by Kittlefish.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; &amp;quot;Combat Medic in a Mecha&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Trouble:&#039;&#039;&#039; &amp;quot;Second Generation Dengarian-Tacian&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aspects:&#039;&#039;&#039; &amp;quot;Hello, nurse!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+3&#039;&#039;&#039; Lore&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+2&#039;&#039;&#039; Notice, Drive, Presence&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+1&#039;&#039;&#039; Empathy, Will, Fight&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Stress:&#039;&#039;&#039; O&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Stress:&#039;&#039;&#039; OO &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stunts:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Cool Bedside Manner - +2 to Presence when trying to calm/soothe/de-escalate a person or situation&lt;br /&gt;
*Anatomy Lessons - +2 Weapon when attacking living targets&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refresh:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
===Medical Mecha===&lt;br /&gt;
[[File:HUGGR-M1.jpg|right|200px]]&lt;br /&gt;
&#039;&#039;&#039;High Concept Aspect&#039;&#039;&#039;: Rescue Mecha&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The &#039;Hugger&#039; is a combat search &amp;amp; rescue specialist, focused on getting to those in need and getting them out safe. Protective systems are focused heavily on the crew &amp;amp; passenger area, while the limbs sacrifice raw protection for heavy actuators that give surprising flexibility and mobility for its squat, dorpy frame&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scale 1&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed 3&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Module 1&#039;&#039;&#039; (utility/mobility stunt): Wrecking Ball Parkour:+2 to Overcome with Drive/Athletics when facing a physical barrier or difficult terrain&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Module 2&#039;&#039;&#039; (primary weapon/action stunt): Supertensile Netting: +2 to Create an Advantage with Notice/Shoot by grabbing a target at range (note that this could be to grapple or safely retrieve...)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Module 3&#039;&#039;&#039; (open stunt): Rescue Cocoon: Fuselage can carry up to 3 passengers on integrated stretchers in addition to the pilot and keep them safe with +2 armor&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mild:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Moderate:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Severe:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Shelly Wax==&lt;br /&gt;
&#039;&#039;Played by Thorya.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; &amp;quot;Smuggler with a Heart of Gold&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Trouble:&#039;&#039;&#039; &amp;quot;Never tell me the Odds&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aspects:&#039;&#039;&#039; &amp;quot;Professional Scoundrel&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+3&#039;&#039;&#039; Stealth, Manipulation &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+2&#039;&#039;&#039; Drive, Notice&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+1&#039;&#039;&#039; Will, Contacts, Physique&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Stress:&#039;&#039;&#039; O &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Stress:&#039;&#039;&#039; OO&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stunts:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Defensive Driving- +2 on Defensive driving tests to avoid collisions and avoid pursuing vehicles in a chase.&lt;br /&gt;
*I Know a Guy- Contacts can be used in place of resources for create advantages rolls that involve acquiring equipment.&lt;br /&gt;
*Never Kid a Kidder- +2 to all Empathy rolls made to discern or discover lies, whether they’re directed at you or someone else.&lt;br /&gt;
*Lies upon Lies- +2 to create a Manipulation advantage against someone who has believed one of your lies already during this session. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refresh:&#039;&#039;&#039; 1&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ghost===&lt;br /&gt;
[[File:ReconAlpha.png|right|200px]]&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; Reconnaissance Mecha&lt;br /&gt;
&#039;&#039;&#039;Scale&#039;&#039;&#039; 1&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
*Module 1 (utility/mobility): Advanced Sensors: +2 to Notice to detect threats or enemies.&lt;br /&gt;
*Module 2 (weapon/action): Silenced Machine Gun: This weapon makes less noise than a standard weapon, so that you don&#039;t alert other enemies in the area when using it, and gives +1 to Gunnery attack rolls.&lt;br /&gt;
*Module 3 (open slot): Active camouflage: +1 to Stealth rolls to create an advantage and overcome action by being hidden.&lt;br /&gt;
&lt;br /&gt;
==Arity Gudbrandr==&lt;br /&gt;
&#039;&#039;Played by Harlander.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; &amp;quot;Embittered Sole Survivor&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Trouble:&#039;&#039;&#039; &amp;quot;Revenge is Everything&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aspects:&#039;&#039;&#039; &amp;quot;Battlefield Infamy&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+3:&#039;&#039;&#039; Shoot, Stealth &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+2:&#039;&#039;&#039; Notice, Athletics &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+1:&#039;&#039;&#039; Presence, Will, Contacts&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Stress:&#039;&#039;&#039; O &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Stress:&#039;&#039;&#039; OO &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stunts:&#039;&#039;&#039;&lt;br /&gt;
*You Can&#039;t Hit What you Can&#039;t See. Use stealth to defend against ranged attacks when suitable cover aspects are available.&lt;br /&gt;
*That was burning cold! +2 Presence when trying to convince military types to follow his lead or enact one of his pl plans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refresh:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
===Longshot===&lt;br /&gt;
[[File:XXX.png|right|250px]]&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; Drone-Linked Sniper Mecha&amp;lt;br&amp;gt;&lt;br /&gt;
XXX.&lt;br /&gt;
&#039;&#039;&#039;Size&#039;&#039;&#039; 1&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039; 3&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Grappling Hook:&#039;&#039;&#039; +2 athletics where a grappling hook could be used&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Gauss Rifle:&#039;&#039;&#039; Weapon III,m capacitor linked.&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Hwacha Shoulder LRM Launcher:&#039;&#039;&#039; ZOne wide attack minimum distance 2 zones.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mild&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Moderate&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Severe&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Llayne</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hyper_Core_-_Player_Characters&amp;diff=432354</id>
		<title>Hyper Core - Player Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hyper_Core_-_Player_Characters&amp;diff=432354"/>
		<updated>2022-12-31T00:08:43Z</updated>

		<summary type="html">&lt;p&gt;Llayne: /* Shelly&amp;#039;s Mecha */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Hyper Core: Anime Mecha|Back to Campaign Page]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;FP/Refresh&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Stress&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Mild&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Moderate&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Severe&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bradamante&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039; / 3&lt;br /&gt;
| &#039;&#039;&#039;P&#039;&#039;&#039; OOO &#039;&#039;&#039;M&#039;&#039;&#039; OO&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Jewels&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;3&#039;&#039;&#039; / 2&lt;br /&gt;
| &#039;&#039;&#039;P&#039;&#039;&#039; O &#039;&#039;&#039;M&#039;&#039;&#039; OO&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Karyn&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;3&#039;&#039;&#039; / 2&lt;br /&gt;
| &#039;&#039;&#039;P&#039;&#039;&#039; O &#039;&#039;&#039;M&#039;&#039;&#039; OO&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shelly&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;2&#039;&#039;&#039; / 1&lt;br /&gt;
| &#039;&#039;&#039;P&#039;&#039;&#039; O &#039;&#039;&#039;M&#039;&#039;&#039; OO&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Arity&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;2&#039;&#039;&#039; / 2&lt;br /&gt;
| &#039;&#039;&#039;P&#039;&#039;&#039; O  &#039;&#039;&#039;M&#039;&#039;&#039; OO &lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Bradamante==&lt;br /&gt;
&#039;&#039;Played by Ajdynon.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; &amp;quot;Escaped Xengenic Soldier&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Trouble:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aspects:&#039;&#039;&#039; &amp;quot;Enhanced Neural Link&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+3:&#039;&#039;&#039; Athletics, Fight&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+2:&#039;&#039;&#039; Physique, Shoot&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+1:&#039;&#039;&#039; Will, Stealth&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Refresh:&#039;&#039;&#039; OOO &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Refresh:&#039;&#039;&#039; OO&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stunts:&#039;&#039;&#039;&lt;br /&gt;
*Synaptic Prodigy. +1 to Overcome, CAA&#039;s and Defend actions when using Syn-haptics to control a vehicles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refresh:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
===Brad&#039;s Mecha===&lt;br /&gt;
[[File:BradMecha1.jpg|right|200px]]&lt;br /&gt;
&#039;&#039;&#039;High Concept&#039;&#039;&#039;: Combat Mecha&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;---&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Scale 1&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed 3&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Module 1&#039;&#039;&#039; (utility/mobility stunt): .&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Module 2&#039;&#039;&#039; (Weapon stunt)Thermal Whip: Maximize one die when making melee fight attacks with the whip.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Module 3&#039;&#039;&#039; (Open stunt)(&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mild:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Moderate:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Severe:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Karima &amp;quot;Jewels&amp;quot; Kajarama==&lt;br /&gt;
[[File:Jewels1.jpg|right|175px]]&lt;br /&gt;
[[File:Jewels2.jpg|right|175px]]&lt;br /&gt;
&#039;&#039;Played by Muskrat.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gender Identity:&#039;&#039;&#039; Cisgender Female&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 30 years&amp;lt;br&amp;gt;&lt;br /&gt;
“Jewels” is a tall, elegantly thin brown-skinned woman with long black hair. Even when dressed “down,” she wears elegant clothes and extravagant jewelry (thus her call sign). Her manner is warm and kindly but not out-going—she always keeps herself cool and under control, moving and speaking elegantly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; &amp;quot;Heiress to Major Engineering Firm&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Trouble:&#039;&#039;&#039;Upper Class Fish Out of Water on the Battlefield&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aspects:&#039;&#039;&#039; A Sense of Duty to Help the Less Fortunate, Fast Cars and Bikes, Elegant Clothes, and Extravagant Jewelry&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+3:&#039;&#039;&#039; Craft&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+2:&#039;&#039;&#039; Drive, Manipulation, Resources&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+1:&#039;&#039;&#039; Contacts, Shoot, Will, Investigate&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Refresh:&#039;&#039;&#039; O &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Refresh:&#039;&#039;&#039; OO&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stunts:&#039;&#039;&#039;&lt;br /&gt;
*Dodgy Driver: +2 to Defend with Drive when dodging ranged Attacks.&lt;br /&gt;
*If I Can Build It, I Can Shoot It: Use Craft instead of Shoot to Attack when using high-tech guns, such as laser or plasma rifles and cannons.&lt;br /&gt;
*Movers and Shakers: +2 to Create an Advantage with Contacts when dealing with people in positions of institutional power&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refresh:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
===Goldbug===&lt;br /&gt;
[[File:Goldbug.png|right|300px]]&lt;br /&gt;
&#039;&#039;&#039;High Concept Aspect&#039;&#039;&#039;: Blinged Out Engineer’s Dream&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Like her personal apparel, Karima’s mecha is extravagantly decorated—plated with gold and encrusted with jewels. Despite this ostentatious display, it is designed to provide engineering support in the field.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Scale 1&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed 3&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Module 1&#039;&#039;&#039; (utility/mobility stunt): Cyberwarfare System +2 to Craft to Overcome or Create Advantage when utilizing or exploiting enemy transmissions.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Module 2&#039;&#039;&#039; (primary weapon/action stunt): Plasma Cannon: Weapon 3.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Module 3&#039;&#039;&#039; (open stunt): A Need for Speed: You can move one zone more than usual in a conflict.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mild:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Moderate:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Severe:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Karyn Novis==&lt;br /&gt;
[[File:karyn.png|right|175px]]&lt;br /&gt;
&#039;&#039;Played by Kittlefish.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; &amp;quot;Combat Medic in a Mecha&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Trouble:&#039;&#039;&#039; &amp;quot;Second Generation Dengarian-Tacian&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aspects:&#039;&#039;&#039; &amp;quot;Hello, nurse!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+3&#039;&#039;&#039; Lore&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+2&#039;&#039;&#039; Notice, Drive, Presence&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+1&#039;&#039;&#039; Empathy, Will, Fight&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Stress:&#039;&#039;&#039; O&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Stress:&#039;&#039;&#039; OO &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stunts:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Cool Bedside Manner - +2 to Presence when trying to calm/soothe/de-escalate a person or situation&lt;br /&gt;
*Anatomy Lessons - +2 Weapon when attacking living targets&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refresh:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
===Medical Mecha===&lt;br /&gt;
[[File:HUGGR-M1.jpg|right|200px]]&lt;br /&gt;
&#039;&#039;&#039;High Concept Aspect&#039;&#039;&#039;: Rescue Mecha&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The &#039;Hugger&#039; is a combat search &amp;amp; rescue specialist, focused on getting to those in need and getting them out safe. Protective systems are focused heavily on the crew &amp;amp; passenger area, while the limbs sacrifice raw protection for heavy actuators that give surprising flexibility and mobility for its squat, dorpy frame&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scale 1&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed 3&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Module 1&#039;&#039;&#039; (utility/mobility stunt): Wrecking Ball Parkour:+2 to Overcome with Drive/Athletics when facing a physical barrier or difficult terrain&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Module 2&#039;&#039;&#039; (primary weapon/action stunt): Supertensile Netting: +2 to Create an Advantage with Notice/Shoot by grabbing a target at range (note that this could be to grapple or safely retrieve...)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Module 3&#039;&#039;&#039; (open stunt): Rescue Cocoon: Fuselage can carry up to 3 passengers on integrated stretchers in addition to the pilot and keep them safe with +2 armor&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mild:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Moderate:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Severe:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Shelly Wax==&lt;br /&gt;
&#039;&#039;Played by Thorya.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; &amp;quot;Smuggler with a Heart of Gold&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Trouble:&#039;&#039;&#039; &amp;quot;Never tell me the Odds&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aspects:&#039;&#039;&#039; &amp;quot;Professional Scoundrel&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+3&#039;&#039;&#039; Stealth, Manipulation &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+2&#039;&#039;&#039; Drive, Notice&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+1&#039;&#039;&#039; Will, Contacts, Physique&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Stress:&#039;&#039;&#039; O &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Stress:&#039;&#039;&#039; OO&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stunts:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Defensive Driving- +2 on Defensive driving tests to avoid collisions and avoid pursuing vehicles in a chase.&lt;br /&gt;
*I Know a Guy- Contacts can be used in place of resources for create advantages rolls that involve acquiring equipment.&lt;br /&gt;
*Never Kid a Kidder- +2 to all Empathy rolls made to discern or discover lies, whether they’re directed at you or someone else.&lt;br /&gt;
*Lies upon Lies- +2 to create a Manipulation advantage against someone who has believed one of your lies already during this session. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refresh:&#039;&#039;&#039; 1&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ghost===&lt;br /&gt;
[[File:ReconAlpha.png|right|200px]]&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; Reconnaissance Mecha&lt;br /&gt;
&#039;&#039;&#039;Scale&#039;&#039;&#039; 1&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
*Module 1 (utility/mobility): Advanced Sensors: +2 to Notice to detect threats or enemies.&lt;br /&gt;
*Module 2 (weapon/action): Silenced Machine Gun: This weapon makes less noise than a standard weapon, so that you don&#039;t alert other enemies in the area when using it, and gives +1 to Gunnery attack rolls.&lt;br /&gt;
*Module 3 (open slot): Active camouflage: +1 to Stealth rolls to create an advantage and overcome action by being hidden.&lt;br /&gt;
&lt;br /&gt;
==Arity Gudbrandr==&lt;br /&gt;
&#039;&#039;Played by Harlander.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; &amp;quot;Embittered Sole Survivor&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Trouble:&#039;&#039;&#039; &amp;quot;Revenge is Everything&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aspects:&#039;&#039;&#039; &amp;quot;Battlefield Infamy&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+3:&#039;&#039;&#039; Shoot, Stealth &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+2:&#039;&#039;&#039; Notice, Athletics &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+1:&#039;&#039;&#039; Presence, Will, Contacts&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Stress:&#039;&#039;&#039; O &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Stress:&#039;&#039;&#039; OO &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stunts:&#039;&#039;&#039;&lt;br /&gt;
*You Can&#039;t Hit What you Can&#039;t See. Use stealth to defend against ranged attacks when suitable cover aspects are available.&lt;br /&gt;
*That was burning cold! +2 Presence when trying to convince military types to follow his lead or enact one of his pl plans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refresh:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
===Longshot===&lt;br /&gt;
[[File:XXX.png|right|250px]]&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; Drone-Linked Sniper Mecha&amp;lt;br&amp;gt;&lt;br /&gt;
XXX.&lt;br /&gt;
&#039;&#039;&#039;Size&#039;&#039;&#039; 1&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039; 3&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Grappling Hook:&#039;&#039;&#039; +2 athletics where a grappling hook could be used&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Gauss Rifle:&#039;&#039;&#039; Weapon III,m capacitor linked.&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Hwacha Shoulder LRM Launcher:&#039;&#039;&#039; ZOne wide attack minimum distance 2 zones.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mild&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Moderate&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Severe&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Llayne</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hyper_Core_-_Player_Characters&amp;diff=432353</id>
		<title>Hyper Core - Player Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hyper_Core_-_Player_Characters&amp;diff=432353"/>
		<updated>2022-12-31T00:08:21Z</updated>

		<summary type="html">&lt;p&gt;Llayne: /* Brad&amp;#039;s Mecha */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Hyper Core: Anime Mecha|Back to Campaign Page]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;FP/Refresh&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Stress&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Mild&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Moderate&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Severe&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bradamante&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039; / 3&lt;br /&gt;
| &#039;&#039;&#039;P&#039;&#039;&#039; OOO &#039;&#039;&#039;M&#039;&#039;&#039; OO&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Jewels&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;3&#039;&#039;&#039; / 2&lt;br /&gt;
| &#039;&#039;&#039;P&#039;&#039;&#039; O &#039;&#039;&#039;M&#039;&#039;&#039; OO&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Karyn&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;3&#039;&#039;&#039; / 2&lt;br /&gt;
| &#039;&#039;&#039;P&#039;&#039;&#039; O &#039;&#039;&#039;M&#039;&#039;&#039; OO&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shelly&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;2&#039;&#039;&#039; / 1&lt;br /&gt;
| &#039;&#039;&#039;P&#039;&#039;&#039; O &#039;&#039;&#039;M&#039;&#039;&#039; OO&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Arity&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;2&#039;&#039;&#039; / 2&lt;br /&gt;
| &#039;&#039;&#039;P&#039;&#039;&#039; O  &#039;&#039;&#039;M&#039;&#039;&#039; OO &lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Bradamante==&lt;br /&gt;
&#039;&#039;Played by Ajdynon.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; &amp;quot;Escaped Xengenic Soldier&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Trouble:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aspects:&#039;&#039;&#039; &amp;quot;Enhanced Neural Link&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+3:&#039;&#039;&#039; Athletics, Fight&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+2:&#039;&#039;&#039; Physique, Shoot&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+1:&#039;&#039;&#039; Will, Stealth&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Refresh:&#039;&#039;&#039; OOO &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Refresh:&#039;&#039;&#039; OO&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stunts:&#039;&#039;&#039;&lt;br /&gt;
*Synaptic Prodigy. +1 to Overcome, CAA&#039;s and Defend actions when using Syn-haptics to control a vehicles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refresh:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
===Brad&#039;s Mecha===&lt;br /&gt;
[[File:BradMecha1.jpg|right|200px]]&lt;br /&gt;
&#039;&#039;&#039;High Concept&#039;&#039;&#039;: Combat Mecha&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;---&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Scale 1&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed 3&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Module 1&#039;&#039;&#039; (utility/mobility stunt): .&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Module 2&#039;&#039;&#039; (Weapon stunt)Thermal Whip: Maximize one die when making melee fight attacks with the whip.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Module 3&#039;&#039;&#039; (Open stunt)(&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mild:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Moderate:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Severe:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Karima &amp;quot;Jewels&amp;quot; Kajarama==&lt;br /&gt;
[[File:Jewels1.jpg|right|175px]]&lt;br /&gt;
[[File:Jewels2.jpg|right|175px]]&lt;br /&gt;
&#039;&#039;Played by Muskrat.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gender Identity:&#039;&#039;&#039; Cisgender Female&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 30 years&amp;lt;br&amp;gt;&lt;br /&gt;
“Jewels” is a tall, elegantly thin brown-skinned woman with long black hair. Even when dressed “down,” she wears elegant clothes and extravagant jewelry (thus her call sign). Her manner is warm and kindly but not out-going—she always keeps herself cool and under control, moving and speaking elegantly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; &amp;quot;Heiress to Major Engineering Firm&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Trouble:&#039;&#039;&#039;Upper Class Fish Out of Water on the Battlefield&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aspects:&#039;&#039;&#039; A Sense of Duty to Help the Less Fortunate, Fast Cars and Bikes, Elegant Clothes, and Extravagant Jewelry&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+3:&#039;&#039;&#039; Craft&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+2:&#039;&#039;&#039; Drive, Manipulation, Resources&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+1:&#039;&#039;&#039; Contacts, Shoot, Will, Investigate&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Refresh:&#039;&#039;&#039; O &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Refresh:&#039;&#039;&#039; OO&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stunts:&#039;&#039;&#039;&lt;br /&gt;
*Dodgy Driver: +2 to Defend with Drive when dodging ranged Attacks.&lt;br /&gt;
*If I Can Build It, I Can Shoot It: Use Craft instead of Shoot to Attack when using high-tech guns, such as laser or plasma rifles and cannons.&lt;br /&gt;
*Movers and Shakers: +2 to Create an Advantage with Contacts when dealing with people in positions of institutional power&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refresh:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
===Goldbug===&lt;br /&gt;
[[File:Goldbug.png|right|300px]]&lt;br /&gt;
&#039;&#039;&#039;High Concept Aspect&#039;&#039;&#039;: Blinged Out Engineer’s Dream&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Like her personal apparel, Karima’s mecha is extravagantly decorated—plated with gold and encrusted with jewels. Despite this ostentatious display, it is designed to provide engineering support in the field.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Scale 1&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed 3&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Module 1&#039;&#039;&#039; (utility/mobility stunt): Cyberwarfare System +2 to Craft to Overcome or Create Advantage when utilizing or exploiting enemy transmissions.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Module 2&#039;&#039;&#039; (primary weapon/action stunt): Plasma Cannon: Weapon 3.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Module 3&#039;&#039;&#039; (open stunt): A Need for Speed: You can move one zone more than usual in a conflict.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mild:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Moderate:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Severe:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Karyn Novis==&lt;br /&gt;
[[File:karyn.png|right|175px]]&lt;br /&gt;
&#039;&#039;Played by Kittlefish.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; &amp;quot;Combat Medic in a Mecha&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Trouble:&#039;&#039;&#039; &amp;quot;Second Generation Dengarian-Tacian&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aspects:&#039;&#039;&#039; &amp;quot;Hello, nurse!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+3&#039;&#039;&#039; Lore&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+2&#039;&#039;&#039; Notice, Drive, Presence&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+1&#039;&#039;&#039; Empathy, Will, Fight&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Stress:&#039;&#039;&#039; O&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Stress:&#039;&#039;&#039; OO &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stunts:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Cool Bedside Manner - +2 to Presence when trying to calm/soothe/de-escalate a person or situation&lt;br /&gt;
*Anatomy Lessons - +2 Weapon when attacking living targets&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refresh:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
===Medical Mecha===&lt;br /&gt;
[[File:HUGGR-M1.jpg|right|200px]]&lt;br /&gt;
&#039;&#039;&#039;High Concept Aspect&#039;&#039;&#039;: Rescue Mecha&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The &#039;Hugger&#039; is a combat search &amp;amp; rescue specialist, focused on getting to those in need and getting them out safe. Protective systems are focused heavily on the crew &amp;amp; passenger area, while the limbs sacrifice raw protection for heavy actuators that give surprising flexibility and mobility for its squat, dorpy frame&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scale 1&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed 3&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Module 1&#039;&#039;&#039; (utility/mobility stunt): Wrecking Ball Parkour:+2 to Overcome with Drive/Athletics when facing a physical barrier or difficult terrain&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Module 2&#039;&#039;&#039; (primary weapon/action stunt): Supertensile Netting: +2 to Create an Advantage with Notice/Shoot by grabbing a target at range (note that this could be to grapple or safely retrieve...)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Module 3&#039;&#039;&#039; (open stunt): Rescue Cocoon: Fuselage can carry up to 3 passengers on integrated stretchers in addition to the pilot and keep them safe with +2 armor&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mild:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Moderate:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Severe:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Shelly Wax==&lt;br /&gt;
&#039;&#039;Played by Thorya.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; &amp;quot;Smuggler with a Heart of Gold&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Trouble:&#039;&#039;&#039; &amp;quot;Never tell me the Odds&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aspects:&#039;&#039;&#039; &amp;quot;Professional Scoundrel&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+3&#039;&#039;&#039; Stealth, Manipulation &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+2&#039;&#039;&#039; Drive, Notice&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+1&#039;&#039;&#039; Will, Contacts, Physique&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Stress:&#039;&#039;&#039; O &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Stress:&#039;&#039;&#039; OO&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stunts:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Defensive Driving- +2 on Defensive driving tests to avoid collisions and avoid pursuing vehicles in a chase.&lt;br /&gt;
*I Know a Guy- Contacts can be used in place of resources for create advantages rolls that involve acquiring equipment.&lt;br /&gt;
*Never Kid a Kidder- +2 to all Empathy rolls made to discern or discover lies, whether they’re directed at you or someone else.&lt;br /&gt;
*Lies upon Lies- +2 to create a Manipulation advantage against someone who has believed one of your lies already during this session. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refresh:&#039;&#039;&#039; 1&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shelly&#039;s Mecha===&lt;br /&gt;
[[File:ReconAlpha.png|right|200px]]&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; Reconnaissance Mecha&lt;br /&gt;
&#039;&#039;&#039;Scale&#039;&#039;&#039; 1&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
*Module 1 (utility/mobility): Advanced Sensors: +2 to Notice to detect threats or enemies.&lt;br /&gt;
*Module 2 (weapon/action): Silenced Machine Gun: This weapon makes less noise than a standard weapon, so that you don&#039;t alert other enemies in the area when using it, and gives +1 to Gunnery attack rolls.&lt;br /&gt;
*Module 3 (open slot): Active camouflage: +1 to Stealth rolls to create an advantage and overcome action by being hidden.&lt;br /&gt;
&lt;br /&gt;
==Arity Gudbrandr==&lt;br /&gt;
&#039;&#039;Played by Harlander.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; &amp;quot;Embittered Sole Survivor&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Trouble:&#039;&#039;&#039; &amp;quot;Revenge is Everything&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aspects:&#039;&#039;&#039; &amp;quot;Battlefield Infamy&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+3:&#039;&#039;&#039; Shoot, Stealth &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+2:&#039;&#039;&#039; Notice, Athletics &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+1:&#039;&#039;&#039; Presence, Will, Contacts&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Stress:&#039;&#039;&#039; O &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Stress:&#039;&#039;&#039; OO &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stunts:&#039;&#039;&#039;&lt;br /&gt;
*You Can&#039;t Hit What you Can&#039;t See. Use stealth to defend against ranged attacks when suitable cover aspects are available.&lt;br /&gt;
*That was burning cold! +2 Presence when trying to convince military types to follow his lead or enact one of his pl plans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refresh:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
===Longshot===&lt;br /&gt;
[[File:XXX.png|right|250px]]&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; Drone-Linked Sniper Mecha&amp;lt;br&amp;gt;&lt;br /&gt;
XXX.&lt;br /&gt;
&#039;&#039;&#039;Size&#039;&#039;&#039; 1&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039; 3&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Grappling Hook:&#039;&#039;&#039; +2 athletics where a grappling hook could be used&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Gauss Rifle:&#039;&#039;&#039; Weapon III,m capacitor linked.&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Hwacha Shoulder LRM Launcher:&#039;&#039;&#039; ZOne wide attack minimum distance 2 zones.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mild&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Moderate&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Severe&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Llayne</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hyper_Core_-_Player_Characters&amp;diff=432352</id>
		<title>Hyper Core - Player Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hyper_Core_-_Player_Characters&amp;diff=432352"/>
		<updated>2022-12-31T00:08:01Z</updated>

		<summary type="html">&lt;p&gt;Llayne: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Hyper Core: Anime Mecha|Back to Campaign Page]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;FP/Refresh&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Stress&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Mild&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Moderate&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Severe&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bradamante&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039; / 3&lt;br /&gt;
| &#039;&#039;&#039;P&#039;&#039;&#039; OOO &#039;&#039;&#039;M&#039;&#039;&#039; OO&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Jewels&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;3&#039;&#039;&#039; / 2&lt;br /&gt;
| &#039;&#039;&#039;P&#039;&#039;&#039; O &#039;&#039;&#039;M&#039;&#039;&#039; OO&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Karyn&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;3&#039;&#039;&#039; / 2&lt;br /&gt;
| &#039;&#039;&#039;P&#039;&#039;&#039; O &#039;&#039;&#039;M&#039;&#039;&#039; OO&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shelly&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;2&#039;&#039;&#039; / 1&lt;br /&gt;
| &#039;&#039;&#039;P&#039;&#039;&#039; O &#039;&#039;&#039;M&#039;&#039;&#039; OO&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Arity&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;2&#039;&#039;&#039; / 2&lt;br /&gt;
| &#039;&#039;&#039;P&#039;&#039;&#039; O  &#039;&#039;&#039;M&#039;&#039;&#039; OO &lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Bradamante==&lt;br /&gt;
&#039;&#039;Played by Ajdynon.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; &amp;quot;Escaped Xengenic Soldier&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Trouble:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aspects:&#039;&#039;&#039; &amp;quot;Enhanced Neural Link&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+3:&#039;&#039;&#039; Athletics, Fight&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+2:&#039;&#039;&#039; Physique, Shoot&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+1:&#039;&#039;&#039; Will, Stealth&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Refresh:&#039;&#039;&#039; OOO &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Refresh:&#039;&#039;&#039; OO&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stunts:&#039;&#039;&#039;&lt;br /&gt;
*Synaptic Prodigy. +1 to Overcome, CAA&#039;s and Defend actions when using Syn-haptics to control a vehicles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refresh:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
===Brad&#039;s Mecha===&lt;br /&gt;
[[File:BradMecha1.jpg|right|200px]]&lt;br /&gt;
&#039;&#039;;&#039;High Concept&#039;&#039;&#039;: Combat Mecha&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;---&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Scale 1&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed 3&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Module 1&#039;&#039;&#039; (utility/mobility stunt): .&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Module 2&#039;&#039;&#039; (Weapon stunt)Thermal Whip: Maximize one die when making melee fight attacks with the whip.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Module 3&#039;&#039;&#039; (Open stunt)(&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mild:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Moderate:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Severe:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Karima &amp;quot;Jewels&amp;quot; Kajarama==&lt;br /&gt;
[[File:Jewels1.jpg|right|175px]]&lt;br /&gt;
[[File:Jewels2.jpg|right|175px]]&lt;br /&gt;
&#039;&#039;Played by Muskrat.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gender Identity:&#039;&#039;&#039; Cisgender Female&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 30 years&amp;lt;br&amp;gt;&lt;br /&gt;
“Jewels” is a tall, elegantly thin brown-skinned woman with long black hair. Even when dressed “down,” she wears elegant clothes and extravagant jewelry (thus her call sign). Her manner is warm and kindly but not out-going—she always keeps herself cool and under control, moving and speaking elegantly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; &amp;quot;Heiress to Major Engineering Firm&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Trouble:&#039;&#039;&#039;Upper Class Fish Out of Water on the Battlefield&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aspects:&#039;&#039;&#039; A Sense of Duty to Help the Less Fortunate, Fast Cars and Bikes, Elegant Clothes, and Extravagant Jewelry&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+3:&#039;&#039;&#039; Craft&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+2:&#039;&#039;&#039; Drive, Manipulation, Resources&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+1:&#039;&#039;&#039; Contacts, Shoot, Will, Investigate&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Refresh:&#039;&#039;&#039; O &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Refresh:&#039;&#039;&#039; OO&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stunts:&#039;&#039;&#039;&lt;br /&gt;
*Dodgy Driver: +2 to Defend with Drive when dodging ranged Attacks.&lt;br /&gt;
*If I Can Build It, I Can Shoot It: Use Craft instead of Shoot to Attack when using high-tech guns, such as laser or plasma rifles and cannons.&lt;br /&gt;
*Movers and Shakers: +2 to Create an Advantage with Contacts when dealing with people in positions of institutional power&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refresh:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
===Goldbug===&lt;br /&gt;
[[File:Goldbug.png|right|300px]]&lt;br /&gt;
&#039;&#039;&#039;High Concept Aspect&#039;&#039;&#039;: Blinged Out Engineer’s Dream&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Like her personal apparel, Karima’s mecha is extravagantly decorated—plated with gold and encrusted with jewels. Despite this ostentatious display, it is designed to provide engineering support in the field.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Scale 1&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed 3&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Module 1&#039;&#039;&#039; (utility/mobility stunt): Cyberwarfare System +2 to Craft to Overcome or Create Advantage when utilizing or exploiting enemy transmissions.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Module 2&#039;&#039;&#039; (primary weapon/action stunt): Plasma Cannon: Weapon 3.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Module 3&#039;&#039;&#039; (open stunt): A Need for Speed: You can move one zone more than usual in a conflict.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mild:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Moderate:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Severe:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Karyn Novis==&lt;br /&gt;
[[File:karyn.png|right|175px]]&lt;br /&gt;
&#039;&#039;Played by Kittlefish.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; &amp;quot;Combat Medic in a Mecha&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Trouble:&#039;&#039;&#039; &amp;quot;Second Generation Dengarian-Tacian&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aspects:&#039;&#039;&#039; &amp;quot;Hello, nurse!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+3&#039;&#039;&#039; Lore&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+2&#039;&#039;&#039; Notice, Drive, Presence&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+1&#039;&#039;&#039; Empathy, Will, Fight&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Stress:&#039;&#039;&#039; O&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Stress:&#039;&#039;&#039; OO &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stunts:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Cool Bedside Manner - +2 to Presence when trying to calm/soothe/de-escalate a person or situation&lt;br /&gt;
*Anatomy Lessons - +2 Weapon when attacking living targets&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refresh:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
===Medical Mecha===&lt;br /&gt;
[[File:HUGGR-M1.jpg|right|200px]]&lt;br /&gt;
&#039;&#039;&#039;High Concept Aspect&#039;&#039;&#039;: Rescue Mecha&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The &#039;Hugger&#039; is a combat search &amp;amp; rescue specialist, focused on getting to those in need and getting them out safe. Protective systems are focused heavily on the crew &amp;amp; passenger area, while the limbs sacrifice raw protection for heavy actuators that give surprising flexibility and mobility for its squat, dorpy frame&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scale 1&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed 3&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Module 1&#039;&#039;&#039; (utility/mobility stunt): Wrecking Ball Parkour:+2 to Overcome with Drive/Athletics when facing a physical barrier or difficult terrain&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Module 2&#039;&#039;&#039; (primary weapon/action stunt): Supertensile Netting: +2 to Create an Advantage with Notice/Shoot by grabbing a target at range (note that this could be to grapple or safely retrieve...)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Module 3&#039;&#039;&#039; (open stunt): Rescue Cocoon: Fuselage can carry up to 3 passengers on integrated stretchers in addition to the pilot and keep them safe with +2 armor&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mild:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Moderate:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Severe:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Shelly Wax==&lt;br /&gt;
&#039;&#039;Played by Thorya.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; &amp;quot;Smuggler with a Heart of Gold&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Trouble:&#039;&#039;&#039; &amp;quot;Never tell me the Odds&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aspects:&#039;&#039;&#039; &amp;quot;Professional Scoundrel&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+3&#039;&#039;&#039; Stealth, Manipulation &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+2&#039;&#039;&#039; Drive, Notice&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+1&#039;&#039;&#039; Will, Contacts, Physique&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Stress:&#039;&#039;&#039; O &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Stress:&#039;&#039;&#039; OO&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stunts:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Defensive Driving- +2 on Defensive driving tests to avoid collisions and avoid pursuing vehicles in a chase.&lt;br /&gt;
*I Know a Guy- Contacts can be used in place of resources for create advantages rolls that involve acquiring equipment.&lt;br /&gt;
*Never Kid a Kidder- +2 to all Empathy rolls made to discern or discover lies, whether they’re directed at you or someone else.&lt;br /&gt;
*Lies upon Lies- +2 to create a Manipulation advantage against someone who has believed one of your lies already during this session. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refresh:&#039;&#039;&#039; 1&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shelly&#039;s Mecha===&lt;br /&gt;
[[File:ReconAlpha.png|right|200px]]&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; Reconnaissance Mecha&lt;br /&gt;
&#039;&#039;&#039;Scale&#039;&#039;&#039; 1&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
*Module 1 (utility/mobility): Advanced Sensors: +2 to Notice to detect threats or enemies.&lt;br /&gt;
*Module 2 (weapon/action): Silenced Machine Gun: This weapon makes less noise than a standard weapon, so that you don&#039;t alert other enemies in the area when using it, and gives +1 to Gunnery attack rolls.&lt;br /&gt;
*Module 3 (open slot): Active camouflage: +1 to Stealth rolls to create an advantage and overcome action by being hidden.&lt;br /&gt;
&lt;br /&gt;
==Arity Gudbrandr==&lt;br /&gt;
&#039;&#039;Played by Harlander.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; &amp;quot;Embittered Sole Survivor&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Trouble:&#039;&#039;&#039; &amp;quot;Revenge is Everything&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aspects:&#039;&#039;&#039; &amp;quot;Battlefield Infamy&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+3:&#039;&#039;&#039; Shoot, Stealth &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+2:&#039;&#039;&#039; Notice, Athletics &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+1:&#039;&#039;&#039; Presence, Will, Contacts&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Stress:&#039;&#039;&#039; O &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Stress:&#039;&#039;&#039; OO &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stunts:&#039;&#039;&#039;&lt;br /&gt;
*You Can&#039;t Hit What you Can&#039;t See. Use stealth to defend against ranged attacks when suitable cover aspects are available.&lt;br /&gt;
*That was burning cold! +2 Presence when trying to convince military types to follow his lead or enact one of his pl plans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refresh:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
===Longshot===&lt;br /&gt;
[[File:XXX.png|right|250px]]&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; Drone-Linked Sniper Mecha&amp;lt;br&amp;gt;&lt;br /&gt;
XXX.&lt;br /&gt;
&#039;&#039;&#039;Size&#039;&#039;&#039; 1&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039; 3&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Grappling Hook:&#039;&#039;&#039; +2 athletics where a grappling hook could be used&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Gauss Rifle:&#039;&#039;&#039; Weapon III,m capacitor linked.&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Hwacha Shoulder LRM Launcher:&#039;&#039;&#039; ZOne wide attack minimum distance 2 zones.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mild&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Moderate&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Severe&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Llayne</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hyper_Core_-_Player_Characters&amp;diff=432351</id>
		<title>Hyper Core - Player Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hyper_Core_-_Player_Characters&amp;diff=432351"/>
		<updated>2022-12-30T23:49:54Z</updated>

		<summary type="html">&lt;p&gt;Llayne: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Hyper Core: Anime Mecha|Back to Campaign Page]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;FP/Refresh&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Stress&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Mild&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Moderate&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Severe&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bradamante&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039; / 3&lt;br /&gt;
| &#039;&#039;&#039;P&#039;&#039;&#039; OOO &#039;&#039;&#039;M&#039;&#039;&#039; OO&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Jewels&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;3&#039;&#039;&#039; / 2&lt;br /&gt;
| &#039;&#039;&#039;P&#039;&#039;&#039; O &#039;&#039;&#039;M&#039;&#039;&#039; OO&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Karyn&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;3&#039;&#039;&#039; / 2&lt;br /&gt;
| &#039;&#039;&#039;P&#039;&#039;&#039; O &#039;&#039;&#039;M&#039;&#039;&#039; OO&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shelly&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;2&#039;&#039;&#039; / 1&lt;br /&gt;
| &#039;&#039;&#039;P&#039;&#039;&#039; O &#039;&#039;&#039;M&#039;&#039;&#039; OO&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Arity&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;2&#039;&#039;&#039; / 2&lt;br /&gt;
| &#039;&#039;&#039;P&#039;&#039;&#039; O  &#039;&#039;&#039;M&#039;&#039;&#039; OO &lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Bradamante==&lt;br /&gt;
&#039;&#039;Played by Ajdynon.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; &amp;quot;Escaped Xengenic Soldier&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Trouble:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aspects:&#039;&#039;&#039; &amp;quot;Enhanced Neural Link&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+3:&#039;&#039;&#039; Athletics, Fight&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+2:&#039;&#039;&#039; Physique, Shoot&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+1:&#039;&#039;&#039; Will, Stealth&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Refresh:&#039;&#039;&#039; OOO &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Refresh:&#039;&#039;&#039; OO&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stunts:&#039;&#039;&#039;&lt;br /&gt;
*Synaptic Prodigy. +1 to Overcome, CAA&#039;s and Defend actions when using Syn-haptics to control a vehicles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refresh:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
===Brad&#039;s Mecha===&lt;br /&gt;
[[File:BradMecha1.jpg|right|200px]]&lt;br /&gt;
&#039;&#039;;&#039;High Concept&#039;&#039;&#039;: Combat Mecha&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;---&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Scale 1&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed 3&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Module 1&#039;&#039;&#039; (utility/mobility stunt): .&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Module 2&#039;&#039;&#039; (Weapon stunt)Thermal Whip: Maximize one die when making melee fight attacks with the whip.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Module 3&#039;&#039;&#039; (Open stunt)(&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mild:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Moderate:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Severe:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Karima &amp;quot;Jewels&amp;quot; Kajarama==&lt;br /&gt;
[[File:Jewels1.jpg|right|175px]]&lt;br /&gt;
[[File:Jewels2.jpg|right|175px]]&lt;br /&gt;
&#039;&#039;Played by Muskrat.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gender Identity:&#039;&#039;&#039; Cisgender Female&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 30 years&amp;lt;br&amp;gt;&lt;br /&gt;
“Jewels” is a tall, elegantly thin brown-skinned woman with long black hair. Even when dressed “down,” she wears elegant clothes and extravagant jewelry (thus her call sign). Her manner is warm and kindly but not out-going—she always keeps herself cool and under control, moving and speaking elegantly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; &amp;quot;Heiress to Major Engineering Firm&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Trouble:&#039;&#039;&#039;Upper Class Fish Out of Water on the Battlefield&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aspects:&#039;&#039;&#039; A Sense of Duty to Help the Less Fortunate, Fast Cars and Bikes, Elegant Clothes, and Extravagant Jewelry&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+3:&#039;&#039;&#039; Craft&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+2:&#039;&#039;&#039; Drive, Manipulation, Resources&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+1:&#039;&#039;&#039; Contacts, Shoot, Will, Investigate&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Refresh:&#039;&#039;&#039; O &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Refresh:&#039;&#039;&#039; OO&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stunts:&#039;&#039;&#039;&lt;br /&gt;
*Dodgy Driver: +2 to Defend with Drive when dodging ranged Attacks.&lt;br /&gt;
*If I Can Build It, I Can Shoot It: Use Craft instead of Shoot to Attack when using high-tech guns, such as laser or plasma rifles and cannons.&lt;br /&gt;
*Movers and Shakers: +2 to Create an Advantage with Contacts when dealing with people in positions of institutional power&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refresh:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
===Goldbug===&lt;br /&gt;
[[File:Goldbug.png|right|300px]]&lt;br /&gt;
&#039;&#039;&#039;High Concept Aspect&#039;&#039;&#039;: Blinged Out Engineer’s Dream&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Like her personal apparel, Karima’s mecha is extravagantly decorated—plated with gold and encrusted with jewels. Despite this ostentatious display, it is designed to provide engineering support in the field.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Scale 1&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed 3&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Module 1&#039;&#039;&#039; (utility/mobility stunt): Cyberwarfare System +2 to Craft to Overcome or Create Advantage when utilizing or exploiting enemy transmissions.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Module 2&#039;&#039;&#039; (primary weapon/action stunt): Plasma Cannon: Weapon 3.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Module 3&#039;&#039;&#039; (open stunt): A Need for Speed: You can move one zone more than usual in a conflict.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mild:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Moderate:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Severe:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Karyn Novis==&lt;br /&gt;
[[File:karyn.png|right|175px]]&lt;br /&gt;
&#039;&#039;Played by Kittlefish.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; &amp;quot;Combat Medic in a Mecha&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Trouble:&#039;&#039;&#039; &amp;quot;Second Generation Dengarian-Tacian&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aspects:&#039;&#039;&#039; &amp;quot;Hello, nurse!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+3&#039;&#039;&#039; Lore&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+2&#039;&#039;&#039; Notice, Drive, Presence&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+1&#039;&#039;&#039; Empathy, Will, Fight&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Stress:&#039;&#039;&#039; O&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Stress:&#039;&#039;&#039; OO &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stunts:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Cool Bedside Manner - +2 to Presence when trying to calm/soothe/de-escalate a person or situation&lt;br /&gt;
*Anatomy Lessons - +2 Weapon when attacking living targets&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refresh:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
===Medical Mecha===&lt;br /&gt;
[[File:HUGGR-M1.jpg|right|200px]]&lt;br /&gt;
&#039;&#039;&#039;High Concept Aspect&#039;&#039;&#039;: Rescue Mecha&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The &#039;Hugger&#039; is a combat search &amp;amp; rescue specialist, focused on getting to those in need and getting them out safe. Protective systems are focused heavily on the crew &amp;amp; passenger area, while the limbs sacrifice raw protection for heavy actuators that give surprising flexibility and mobility for its squat, dorpy frame&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scale 1&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed 3&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Module 1&#039;&#039;&#039; (utility/mobility stunt): Wrecking Ball Parkour:+2 to Overcome with Drive/Athletics when facing a physical barrier or difficult terrain&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Module 2&#039;&#039;&#039; (primary weapon/action stunt): Supertensile Netting: +2 to Create an Advantage with Notice/Shoot by grabbing a target at range (note that this could be to grapple or safely retrieve...)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Module 3&#039;&#039;&#039; (open stunt): Rescue Cocoon: Fuselage can carry up to 3 passengers on integrated stretchers in addition to the pilot and keep them safe with +2 armor&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mild:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Moderate:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Severe:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Shelly Wax==&lt;br /&gt;
&#039;&#039;Played by Thorya.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; &amp;quot;Smuggler with a Heart of Gold&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Trouble:&#039;&#039;&#039; &amp;quot;Never tell me the Odds&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aspects:&#039;&#039;&#039; &amp;quot;Professional Scoundrel&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+3&#039;&#039;&#039; Stealth, Manipulation &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+2&#039;&#039;&#039; Drive, Notice&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+1&#039;&#039;&#039; Will, Contacts, Physique&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Stress:&#039;&#039;&#039; O &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Stress:&#039;&#039;&#039; OO&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stunts:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Defensive Driving- +2 on Defensive driving tests to avoid collisions and avoid pursuing vehicles in a chase.&lt;br /&gt;
*I Know a Guy- Contacts can be used in place of resources for create advantages rolls that involve acquiring equipment.&lt;br /&gt;
*Never Kid a Kidder- +2 to all Empathy rolls made to discern or discover lies, whether they’re directed at you or someone else.&lt;br /&gt;
*Lies upon Lies- +2 to create a Manipulation advantage against someone who has believed one of your lies already during this session. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refresh:&#039;&#039;&#039; 1&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shelly&#039;s Mecha===&lt;br /&gt;
[[File:ReconAlpha.png|right|200px]]&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; Reconnaissance Mecha&lt;br /&gt;
&#039;&#039;&#039;Scale&#039;&#039;&#039; 1&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
*Module 1 (utility/mobility): Advanced Sensors: +2 to Notice to detect threats or enemies.&lt;br /&gt;
*Module 2 (weapon/action): Silenced Machine Gun: This weapon makes less noise than a standard weapon, so that you don&#039;t alert other enemies in the area when using it, and gives +1 to Gunnery attack rolls.&lt;br /&gt;
*Module 3 (open slot): Active camouflage: +1 to Stealth rolls to create an advantage and overcome action by being hidden.&lt;br /&gt;
&lt;br /&gt;
==Fifth Ranger==&lt;br /&gt;
&#039;&#039;Played by XXX.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; &amp;quot;XXX&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Trouble:&#039;&#039;&#039; &amp;quot;XXX&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aspects:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+3:&#039;&#039;&#039; XXX &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+2:&#039;&#039;&#039; XXX, XXX, XXX &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+1:&#039;&#039;&#039; XXXX, XXX, XXX&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Stress:&#039;&#039;&#039; OOO &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Stress:&#039;&#039;&#039; OOO &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stunts:&#039;&#039;&#039;&lt;br /&gt;
*XXX.&lt;br /&gt;
*XXXX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refresh:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
===Fifth Mecha===&lt;br /&gt;
[[File:XXX.png|right|250px]]&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; XXX&amp;lt;br&amp;gt;&lt;br /&gt;
XXX.&lt;br /&gt;
&#039;&#039;&#039;Size&#039;&#039;&#039; 1&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039; 3&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;XXX:&#039;&#039;&#039; XXX&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;XXX:&#039;&#039;&#039; XXX.&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;XXX:&#039;&#039;&#039; XXX.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mild&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Moderate&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Severe&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Sixth Ranger==&lt;br /&gt;
&#039;&#039;Played by XXX.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; &amp;quot;XXX&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Trouble:&#039;&#039;&#039; &amp;quot;XXX&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aspects:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+3:&#039;&#039;&#039; XXX &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+2:&#039;&#039;&#039; XXX, XXX, XXX &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+1:&#039;&#039;&#039; XXXX, XXX, XXX&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Stress:&#039;&#039;&#039; OOO &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Stress:&#039;&#039;&#039; OOO &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stunts:&#039;&#039;&#039;&lt;br /&gt;
*XXX.&lt;br /&gt;
*XXXX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refresh:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
===Sixth Mecha===&lt;br /&gt;
[[File:XXX.png|right|250px]]&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; XXX&amp;lt;br&amp;gt;&lt;br /&gt;
XXX.&lt;br /&gt;
&#039;&#039;&#039;Size&#039;&#039;&#039; 1&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039; 3&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;XXX:&#039;&#039;&#039; XXX&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;XXX:&#039;&#039;&#039; XXX.&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;XXX:&#039;&#039;&#039; XXX.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mild&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Moderate&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Severe&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Llayne</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hyper_Core_-_Player_Characters&amp;diff=432026</id>
		<title>Hyper Core - Player Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hyper_Core_-_Player_Characters&amp;diff=432026"/>
		<updated>2022-12-18T02:36:37Z</updated>

		<summary type="html">&lt;p&gt;Llayne: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Hyper Core: Anime Mecha|Back to Campaign Page]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;FP/Refresh&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Stress&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Mild&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Moderate&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Severe&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bradamante&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039; / 3&lt;br /&gt;
| &#039;&#039;&#039;P&#039;&#039;&#039; OOO &#039;&#039;&#039;M&#039;&#039;&#039; OO&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Jewels&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;3&#039;&#039;&#039; / 2&lt;br /&gt;
| &#039;&#039;&#039;P&#039;&#039;&#039; O &#039;&#039;&#039;M&#039;&#039;&#039; OO&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Karyn&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;3&#039;&#039;&#039; / 2&lt;br /&gt;
| &#039;&#039;&#039;P&#039;&#039;&#039; O &#039;&#039;&#039;M&#039;&#039;&#039; OO&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shelly&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;2&#039;&#039;&#039; / 1&lt;br /&gt;
| &#039;&#039;&#039;P&#039;&#039;&#039; O &#039;&#039;&#039;M&#039;&#039;&#039; OO&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fifth Ranger&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;2&#039;&#039;&#039; / 2&lt;br /&gt;
| &#039;&#039;&#039;P&#039;&#039;&#039; OOO  &#039;&#039;&#039;M&#039;&#039;&#039; OOO &lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sixth Ranger&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;2&#039;&#039;&#039; / 2&lt;br /&gt;
| &#039;&#039;&#039;P&#039;&#039;&#039; OOO &#039;&#039;&#039;M&#039;&#039;&#039; OOO &lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Bradamante==&lt;br /&gt;
&#039;&#039;Played by Ajdynon.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; &amp;quot;Escaped Xengenic Soldier&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Trouble:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aspects:&#039;&#039;&#039; &amp;quot;Enhanced Neural Link&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+3:&#039;&#039;&#039; Athletics, Fight&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+2:&#039;&#039;&#039; Physique, Shoot&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+1:&#039;&#039;&#039; Will, Stealth&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Refresh:&#039;&#039;&#039; OOO &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Refresh:&#039;&#039;&#039; OO&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stunts:&#039;&#039;&#039;&lt;br /&gt;
*Synaptic Prodigy. +1 to Overcome, CAA&#039;s and Defend actions when using Syn-haptics to control a vehicles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refresh:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
===Brad&#039;s Mecha===&lt;br /&gt;
[[File:BradMecha1.jpg|right|200px]]&lt;br /&gt;
&#039;&#039;;&#039;High Concept&#039;&#039;&#039;: Combat Mecha&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;---&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Scale 1&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed 3&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Module 1&#039;&#039;&#039; (utility/mobility stunt): .&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Module 2&#039;&#039;&#039; (Weapon stunt)Thermal Whip: Maximize one die when making melee fight attacks with the whip.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Module 3&#039;&#039;&#039; (Open stunt)(&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mild:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Moderate:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Severe:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Karima &amp;quot;Jewels&amp;quot; Kajarama==&lt;br /&gt;
[[File:Jewels1.jpg|right|175px]]&lt;br /&gt;
[[File:Jewels2.jpg|right|175px]]&lt;br /&gt;
&#039;&#039;Played by Muskrat.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gender Identity:&#039;&#039;&#039; Cisgender Female&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 30 years&amp;lt;br&amp;gt;&lt;br /&gt;
“Jewels” is a tall, elegantly thin brown-skinned woman with long black hair. Even when dressed “down,” she wears elegant clothes and extravagant jewelry (thus her call sign). Her manner is warm and kindly but not out-going—she always keeps herself cool and under control, moving and speaking elegantly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; &amp;quot;Heiress to Major Engineering Firm&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Trouble:&#039;&#039;&#039;Upper Class Fish Out of Water on the Battlefield&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aspects:&#039;&#039;&#039; A Sense of Duty to Help the Less Fortunate, Fast Cars and Bikes, Elegant Clothes, and Extravagant Jewelry&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+3:&#039;&#039;&#039; Craft&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+2:&#039;&#039;&#039; Drive, Manipulation, Resources&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+1:&#039;&#039;&#039; Contacts, Shoot, Will, Investigate&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Refresh:&#039;&#039;&#039; O &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Refresh:&#039;&#039;&#039; OO&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stunts:&#039;&#039;&#039;&lt;br /&gt;
*Dodgy Driver: +2 to Defend with Drive when dodging ranged Attacks.&lt;br /&gt;
*If I Can Build It, I Can Shoot It: Use Craft instead of Shoot to Attack when using high-tech guns, such as laser or plasma rifles and cannons.&lt;br /&gt;
*Movers and Shakers: +2 to Create an Advantage with Contacts when dealing with people in positions of institutional power&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refresh:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
===Goldbug===&lt;br /&gt;
[[File:Goldbug.png|right|300px]]&lt;br /&gt;
&#039;&#039;&#039;High Concept Aspect&#039;&#039;&#039;: Blinged Out Engineer’s Dream&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Like her personal apparel, Karima’s mecha is extravagantly decorated—plated with gold and encrusted with jewels. Despite this ostentatious display, it is designed to provide engineering support in the field.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Scale 1&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed 3&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Module 1&#039;&#039;&#039; (utility/mobility stunt): Cyberwarfare System +2 to Craft to Overcome or Create Advantage when utilizing or exploiting enemy transmissions.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Module 2&#039;&#039;&#039; (primary weapon/action stunt): Plasma Cannon: Weapon 3.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Module 3&#039;&#039;&#039; (open stunt): A Need for Speed: You can move one zone more than usual in a conflict.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mild:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Moderate:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Severe:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Karyn Novis==&lt;br /&gt;
[[File:karyn.png|right|175px]]&lt;br /&gt;
&#039;&#039;Played by Kittlefish.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; &amp;quot;Combat Medic in a Mecha&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Trouble:&#039;&#039;&#039; &amp;quot;Second Generation Dengarian-Tacian&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aspects:&#039;&#039;&#039; &amp;quot;Hello, nurse!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+3&#039;&#039;&#039; Lore&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+2&#039;&#039;&#039; Notice, Drive, Presence&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+1&#039;&#039;&#039; Empathy, Will, Fight&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Stress:&#039;&#039;&#039; O&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Stress:&#039;&#039;&#039; OO &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stunts:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Cool Bedside Manner - +2 to Presence when trying to calm/soothe/de-escalate a person or situation&lt;br /&gt;
*Anatomy Lessons - +2 Weapon when attacking living targets&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refresh:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
===Medical Mecha===&lt;br /&gt;
[[File:HUGGR-M1.jpg|right|200px]]&lt;br /&gt;
&#039;&#039;&#039;High Concept Aspect&#039;&#039;&#039;: Rescue Mecha&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The &#039;Hugger&#039; is a combat search &amp;amp; rescue specialist, focused on getting to those in need and getting them out safe. Protective systems are focused heavily on the crew &amp;amp; passenger area, while the limbs sacrifice raw protection for heavy actuators that give surprising flexibility and mobility for its squat, dorpy frame&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scale 1&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed 3&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Module 1&#039;&#039;&#039; (utility/mobility stunt): Wrecking Ball Parkour:+2 to Overcome with Drive/Athletics when facing a physical barrier or difficult terrain&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Module 2&#039;&#039;&#039; (primary weapon/action stunt): Supertensile Netting: +2 to Create an Advantage with Notice/Shoot by grabbing a target at range (note that this could be to grapple or safely retrieve...)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Module 3&#039;&#039;&#039; (open stunt): Rescue Cocoon: Fuselage can carry up to 3 passengers on integrated stretchers in addition to the pilot and keep them safe with +2 armor&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mild:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Moderate:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Severe:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Shelly Wax==&lt;br /&gt;
&#039;&#039;Played by Thorya.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; &amp;quot;Smuggler with a Heart of Gold&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Trouble:&#039;&#039;&#039; &amp;quot;Never tell me the Odds&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aspects:&#039;&#039;&#039; &amp;quot;Professional Scoundrel&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+3&#039;&#039;&#039; Stealth, Manipulation &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+2&#039;&#039;&#039; Drive, Contacts, Notice&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+1&#039;&#039;&#039; Will&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Stress:&#039;&#039;&#039; O &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Stress:&#039;&#039;&#039; OO&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stunts:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Ramming Speed- When I attack by ramming something, I ignore two shifts of damage.&lt;br /&gt;
*I Know a Guy- Contacts can be used in place of resources for create advantages rolls that involve acquiring equipment.&lt;br /&gt;
*Never Kid a Kidder- +2 to all Empathy rolls made to discern or discover lies, whether they’re directed at you or someone else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refresh:&#039;&#039;&#039; 1&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shelly&#039;s Mecha===&lt;br /&gt;
[[File:ReconAlpha.png|right|200px]]&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; Reconnaissance Mecha&lt;br /&gt;
&#039;&#039;&#039;Scale&#039;&#039;&#039; 1&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
*Module 1 (utility/mobility): Advanced Sensors: +2 to Notice to detect threats or enemies.&lt;br /&gt;
*Module 2 (weapon/action): Silenced Machine Gun: This weapon makes less noise than a standard weapon, so that you don&#039;t alert other enemies in the area when using it, and gives +1 to Gunnery attack rolls.&lt;br /&gt;
*Module 3 (open slot): Active camouflage: +2 to Stealth rolls to create an advantage by being hidden.&lt;br /&gt;
&lt;br /&gt;
==Fifth Ranger==&lt;br /&gt;
&#039;&#039;Played by XXX.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; &amp;quot;XXX&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Trouble:&#039;&#039;&#039; &amp;quot;XXX&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aspects:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+3:&#039;&#039;&#039; XXX &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+2:&#039;&#039;&#039; XXX, XXX, XXX &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+1:&#039;&#039;&#039; XXXX, XXX, XXX&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Stress:&#039;&#039;&#039; OOO &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Stress:&#039;&#039;&#039; OOO &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stunts:&#039;&#039;&#039;&lt;br /&gt;
*XXX.&lt;br /&gt;
*XXXX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refresh:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
===Fifth Mecha===&lt;br /&gt;
[[File:XXX.png|right|250px]]&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; XXX&amp;lt;br&amp;gt;&lt;br /&gt;
XXX.&lt;br /&gt;
&#039;&#039;&#039;Size&#039;&#039;&#039; 1&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039; 3&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;XXX:&#039;&#039;&#039; XXX&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;XXX:&#039;&#039;&#039; XXX.&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;XXX:&#039;&#039;&#039; XXX.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mild&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Moderate&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Severe&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Sixth Ranger==&lt;br /&gt;
&#039;&#039;Played by XXX.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; &amp;quot;XXX&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Trouble:&#039;&#039;&#039; &amp;quot;XXX&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aspects:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+3:&#039;&#039;&#039; XXX &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+2:&#039;&#039;&#039; XXX, XXX, XXX &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+1:&#039;&#039;&#039; XXXX, XXX, XXX&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Stress:&#039;&#039;&#039; OOO &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Stress:&#039;&#039;&#039; OOO &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stunts:&#039;&#039;&#039;&lt;br /&gt;
*XXX.&lt;br /&gt;
*XXXX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refresh:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
===Sixth Mecha===&lt;br /&gt;
[[File:XXX.png|right|250px]]&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; XXX&amp;lt;br&amp;gt;&lt;br /&gt;
XXX.&lt;br /&gt;
&#039;&#039;&#039;Size&#039;&#039;&#039; 1&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039; 3&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;XXX:&#039;&#039;&#039; XXX&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;XXX:&#039;&#039;&#039; XXX.&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;XXX:&#039;&#039;&#039; XXX.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mild&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Moderate&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Severe&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Llayne</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hyper_Core_-_Player_Characters&amp;diff=431966</id>
		<title>Hyper Core - Player Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hyper_Core_-_Player_Characters&amp;diff=431966"/>
		<updated>2022-12-17T17:34:01Z</updated>

		<summary type="html">&lt;p&gt;Llayne: /* Karima &amp;quot;Jewels&amp;quot; Kajarama */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Hyper Core: Anime Mecha|Back to Campaign Page]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;FP/Refresh&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Stress&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Mild&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Moderate&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Severe&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bradamante&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039; / 3&lt;br /&gt;
| &#039;&#039;&#039;P&#039;&#039;&#039; OOO OO &#039;&#039;&#039;M&#039;&#039;&#039; OOO OO&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Jewels&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;3&#039;&#039;&#039; / 2&lt;br /&gt;
| &#039;&#039;&#039;P&#039;&#039;&#039; OOO &#039;&#039;&#039;M&#039;&#039;&#039; OOO O&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Karyn&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;3&#039;&#039;&#039; / 2&lt;br /&gt;
| &#039;&#039;&#039;P&#039;&#039;&#039; OOO &#039;&#039;&#039;M&#039;&#039;&#039; OOO O&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shelly&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;2&#039;&#039;&#039; / 1&lt;br /&gt;
| &#039;&#039;&#039;P&#039;&#039;&#039; OOO &#039;&#039;&#039;M&#039;&#039;&#039; OOO O&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fifth Ranger&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;2&#039;&#039;&#039; / 2&lt;br /&gt;
| &#039;&#039;&#039;P&#039;&#039;&#039; OOO  &#039;&#039;&#039;M&#039;&#039;&#039; OOO &lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sixth Ranger&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;2&#039;&#039;&#039; / 2&lt;br /&gt;
| &#039;&#039;&#039;P&#039;&#039;&#039; OOO &#039;&#039;&#039;M&#039;&#039;&#039; OOO &lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Bradamante==&lt;br /&gt;
&#039;&#039;Played by Ajdynon.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; &amp;quot;Escaped Xengenic Soldier&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Trouble:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aspects:&#039;&#039;&#039; &amp;quot;Enhanced Neural Link&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+3:&#039;&#039;&#039; Athletics, Fight&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+2:&#039;&#039;&#039; Physique, Shoot&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+1:&#039;&#039;&#039; Will, Stealth&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Refresh:&#039;&#039;&#039; OOO OO&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Refresh:&#039;&#039;&#039; OOO O&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stunts:&#039;&#039;&#039;&lt;br /&gt;
*Synaptic Prodigy. +1 to Overcome, CAA&#039;s and Defend actions when using Syn-haptics to control a vehicles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refresh:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
===Brad&#039;s Mecha===&lt;br /&gt;
[[File:BradMecha1.jpg|right|200px]]&lt;br /&gt;
&#039;&#039;;&#039;High Concept&#039;&#039;&#039;: Combat Mecha&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;---&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Scale 1&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed 3&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Module 1&#039;&#039;&#039; (utility/mobility stunt): .&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Module 2&#039;&#039;&#039; (Weapon stunt)Thermal Whip: Maximize one die when making melee fight attacks with the whip.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Module 3&#039;&#039;&#039; (Open stunt)(&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mild:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Moderate:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Severe:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Karima &amp;quot;Jewels&amp;quot; Kajarama==&lt;br /&gt;
[[File:Jewels1.jpg|right|175px]]&lt;br /&gt;
[[File:Jewels2.jpg|right|175px]]&lt;br /&gt;
&#039;&#039;Played by Muskrat.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gender Identity:&#039;&#039;&#039; Cisgender Female&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 30 years&amp;lt;br&amp;gt;&lt;br /&gt;
“Jewels” is a tall, elegantly thin brown-skinned woman with long black hair. Even when dressed “down,” she wears elegant clothes and extravagant jewelry (thus her call sign). Her manner is warm and kindly but not out-going—she always keeps herself cool and under control, moving and speaking elegantly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; &amp;quot;Heiress to Major Engineering Firm&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Trouble:&#039;&#039;&#039;Upper Class Fish Out of Water on the Battlefield&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aspects:&#039;&#039;&#039; A Sense of Duty to Help the Less Fortunate, Fast Cars and Bikes, Elegant Clothes, and Extravagant Jewelry&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+3:&#039;&#039;&#039; Craft&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+2:&#039;&#039;&#039; Drive, Manipulation, Resources&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+1:&#039;&#039;&#039; Contacts, Shoot, Will, Investigate&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Refresh:&#039;&#039;&#039; O &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Refresh:&#039;&#039;&#039; OO&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stunts:&#039;&#039;&#039;&lt;br /&gt;
*Dodgy Driver: +2 to Defend with Drive when dodging ranged Attacks.&lt;br /&gt;
*If I Can Build It, I Can Shoot It: Use Craft instead of Shoot to Attack when using high-tech guns, such as laser or plasma rifles and cannons.&lt;br /&gt;
*Movers and Shakers: +2 to Create an Advantage with Contacts when dealing with people in positions of institutional power&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refresh:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
===Goldbug===&lt;br /&gt;
[[File:Goldbug.png|right|300px]]&lt;br /&gt;
&#039;&#039;&#039;High Concept Aspect&#039;&#039;&#039;: Blinged Out Engineer’s Dream&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Like her personal apparel, Karima’s mecha is extravagantly decorated—plated with gold and encrusted with jewels. Despite this ostentatious display, it is designed to provide engineering support in the field.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Scale 1&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed 3&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Module 1&#039;&#039;&#039; (utility/mobility stunt): Cyberwarfare System +2 to Craft to Overcome or Create Advantage when utilizing or exploiting enemy transmissions.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Module 2&#039;&#039;&#039; (primary weapon/action stunt): Plasma Cannon: Weapon 3.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Module 3&#039;&#039;&#039; (open stunt): A Need for Speed: You can move one zone more than usual in a conflict.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mild:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Moderate:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Severe:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Karyn Novis==&lt;br /&gt;
[[File:karyn.png|right|175px]]&lt;br /&gt;
&#039;&#039;Played by Kittlefish.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; &amp;quot;Combat Medic in a Mecha&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Trouble:&#039;&#039;&#039; &amp;quot;Second Generation Dengarian-Tacian&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aspects:&#039;&#039;&#039; &amp;quot;Hello, nurse!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+3&#039;&#039;&#039; Lore&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+2&#039;&#039;&#039; Notice, Drive, Presence&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+1&#039;&#039;&#039; Empathy, Will, Fight&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Stress:&#039;&#039;&#039; OOO&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Stress:&#039;&#039;&#039; OOO O&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stunts:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Cool Bedside Manner - +2 to Presence when trying to calm/soothe/de-escalate a person or situation&lt;br /&gt;
*Anatomy Lessons - +2 Weapon when attacking living targets&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refresh:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
===Medical Mecha===&lt;br /&gt;
[[File:HUGGR-M1.jpg|right|200px]]&lt;br /&gt;
&#039;&#039;&#039;High Concept Aspect&#039;&#039;&#039;: Rescue Mecha&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The &#039;Hugger&#039; is a combat search &amp;amp; rescue specialist, focused on getting to those in need and getting them out safe. Protective systems are focused heavily on the crew &amp;amp; passenger area, while the limbs sacrifice raw protection for heavy actuators that give surprising flexibility and mobility for its squat, dorpy frame&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scale 1&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed 3&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Module 1&#039;&#039;&#039; (utility/mobility stunt): Wrecking Ball Parkour:+2 to Overcome with Drive/Athletics when facing a physical barrier or difficult terrain&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Module 2&#039;&#039;&#039; (primary weapon/action stunt): Supertensile Netting: +2 to Create an Advantage with Notice/Shoot by grabbing a target at range (note that this could be to grapple or safely retrieve...)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Module 3&#039;&#039;&#039; (open stunt): Rescue Cocoon: Fuselage can carry up to 3 passengers on integrated stretchers in addition to the pilot and keep them safe with +2 armor&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mild:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Moderate:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Severe:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Shelly Wax==&lt;br /&gt;
&#039;&#039;Played by Thorya.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; &amp;quot;Smuggler with a Heart of Gold&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Trouble:&#039;&#039;&#039; &amp;quot;Never tell me the Odds&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aspects:&#039;&#039;&#039; &amp;quot;Professional Scoundrel&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+3&#039;&#039;&#039; Stealth, Manipulation &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+2&#039;&#039;&#039; Drive, Contacts, Notice&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+1&#039;&#039;&#039; Will&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Stress:&#039;&#039;&#039; O &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Stress:&#039;&#039;&#039; O O&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stunts:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Ramming Speed- When I attack by ramming something, I ignore two shifts of damage.&lt;br /&gt;
*I Know a Guy- Contacts can be used in place of resources for create advantages rolls that involve acquiring equipment.&lt;br /&gt;
*Never Kid a Kidder- +2 to all Empathy rolls made to discern or discover lies, whether they’re directed at you or someone else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refresh:&#039;&#039;&#039; 1&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shelly&#039;s Mecha===&lt;br /&gt;
[[File:ReconAlpha.png|right|200px]]&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; Reconnaissance Mecha&lt;br /&gt;
&#039;&#039;&#039;Scale&#039;&#039;&#039; 1&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
*Module 1 (utility/mobility): Advanced Sensors: +2 to Notice to detect threats or enemies.&lt;br /&gt;
*Module 2 (weapon/action): Silenced Machine Gun: This weapon makes less noise than a standard weapon, so that you don&#039;t alert other enemies in the area when using it, and gives +1 to Gunnery attack rolls.&lt;br /&gt;
*Module 3 (open slot): Active camouflage: +2 to Stealth rolls to create an advantage by being hidden.&lt;br /&gt;
&lt;br /&gt;
==Fifth Ranger==&lt;br /&gt;
&#039;&#039;Played by XXX.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; &amp;quot;XXX&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Trouble:&#039;&#039;&#039; &amp;quot;XXX&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aspects:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+3:&#039;&#039;&#039; XXX &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+2:&#039;&#039;&#039; XXX, XXX, XXX &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+1:&#039;&#039;&#039; XXXX, XXX, XXX&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Stress:&#039;&#039;&#039; OOO &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Stress:&#039;&#039;&#039; OOO &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stunts:&#039;&#039;&#039;&lt;br /&gt;
*XXX.&lt;br /&gt;
*XXXX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refresh:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
===Fifth Mecha===&lt;br /&gt;
[[File:XXX.png|right|250px]]&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; XXX&amp;lt;br&amp;gt;&lt;br /&gt;
XXX.&lt;br /&gt;
&#039;&#039;&#039;Size&#039;&#039;&#039; 1&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039; 3&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;XXX:&#039;&#039;&#039; XXX&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;XXX:&#039;&#039;&#039; XXX.&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;XXX:&#039;&#039;&#039; XXX.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mild&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Moderate&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Severe&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Sixth Ranger==&lt;br /&gt;
&#039;&#039;Played by XXX.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; &amp;quot;XXX&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Trouble:&#039;&#039;&#039; &amp;quot;XXX&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aspects:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+3:&#039;&#039;&#039; XXX &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+2:&#039;&#039;&#039; XXX, XXX, XXX &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+1:&#039;&#039;&#039; XXXX, XXX, XXX&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Stress:&#039;&#039;&#039; OOO &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Stress:&#039;&#039;&#039; OOO &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stunts:&#039;&#039;&#039;&lt;br /&gt;
*XXX.&lt;br /&gt;
*XXXX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refresh:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
===Sixth Mecha===&lt;br /&gt;
[[File:XXX.png|right|250px]]&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; XXX&amp;lt;br&amp;gt;&lt;br /&gt;
XXX.&lt;br /&gt;
&#039;&#039;&#039;Size&#039;&#039;&#039; 1&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039; 3&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;XXX:&#039;&#039;&#039; XXX&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;XXX:&#039;&#039;&#039; XXX.&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;XXX:&#039;&#039;&#039; XXX.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mild&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Moderate&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Severe&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Llayne</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User:Llayne&amp;diff=431965</id>
		<title>User:Llayne</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User:Llayne&amp;diff=431965"/>
		<updated>2022-12-17T17:20:04Z</updated>

		<summary type="html">&lt;p&gt;Llayne: /* Inactive Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Active=&lt;br /&gt;
==Active Games (GMing)==&lt;br /&gt;
*[[Hyper Core: Anime Mecha]]&lt;br /&gt;
&lt;br /&gt;
==Active Characters (Playing)==&lt;br /&gt;
*[[Saxx Avendaar]], created for Stormraven&#039;s [[The Sheltered Hand]] game, a playtest of their custom game system.&lt;br /&gt;
*[[Cloudburst]] playing in Potted Plant&#039;s [[After The Storm: Second Wave]] campaign, using M&amp;amp;M 3E.&lt;br /&gt;
*[[Lanz Lowborn]] the Disgraced Thiefborn Gladiator, playing in pstjmack&#039;s [[Fate of the Serpentine]] game using FATE Condensed.&lt;br /&gt;
*[[Maxen (Dragon Age)]] the City Elf Rogue, playing in Strange Behavior&#039;s [[The Green and the Grey (Dragon Age)]] game using the Dragon Age TTRPG.&lt;br /&gt;
*[[Dayn|Daynen Caer&#039;mos]] the Bothan Mercenary Marine playing in mistermisterw&#039;s [[Star Wars: Scoundrels Luck]], using WEG Star Wars 2nd Edition.&lt;br /&gt;
*[[Roth|Lael Roth]] playing in Timon&#039;s Pierce the Heavens game, using Lancer RPG.&lt;br /&gt;
*[[Konrad Duke]] the Promethean playing in Brahnamin&#039;s Shadowalker game, using Cortex Prime.&lt;br /&gt;
&lt;br /&gt;
=In Development=&lt;br /&gt;
==Games in Development==&lt;br /&gt;
*N/A&lt;br /&gt;
&lt;br /&gt;
==Characters in Development==&lt;br /&gt;
*N/A&lt;br /&gt;
&lt;br /&gt;
=Inactive=&lt;br /&gt;
==Inactive Games==&lt;br /&gt;
*[[Star Wars: Ultimate Starfighting Championship]]&amp;lt;br&amp;gt;&lt;br /&gt;
==Inactive Characters==&lt;br /&gt;
*[[Llayne&#039;s Characters - Baviander Markee|Baviander Markee]] played in [[Raiders of the Rim]] - a Star Wars Story, FATE Core, February 25, 2019 to March 15, 2022. (Completed)&lt;br /&gt;
*[[Llayne&#039;s Characters - Duncan Ward|Duncan &amp;quot;Geezer&amp;quot; Ward]] played in Salamis - First Cylon War. Tachyon Squadron (Completed) &lt;br /&gt;
*[[Llayne&#039;s Characters - Trevor Albright|Trevor Albright]] played in [[Dayton Files:Main Page|Dayton Files]] - an Urban Fantasy, FAE homebrew (Completed)&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Llayne&#039;s Characters - Cage|Cage the Fixer]] played in Shawn_Hagan&#039;s Sprawl Cyberpunk One-Shot[[Cyberpunkpbtalinks|Game]]. (Completed)&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Llayne&#039;s Characters - JB|J.B.]] played in Thorya&#039;s DFA game - Dresden Files Accelerated + homebrew. (Copmleted)&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Blank_Slate_Lannax|Lannax]] played in [[Blank Slate Team2|Tabula Rasa - Team Natural Selection]], D&amp;amp;D 5E, freeform character creation. (Completed)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Firefly:_Leaf_On_The_Wind_-_Marine|Henrik &amp;quot;Ham&amp;quot; Mason]] played in [[Firefly: Leaf On The Wind - Main Page|Firefly: Leaf On The Wind]], Cortex+ (Paused by GM, RL Complications)&lt;br /&gt;
*[[Firefly:_Reavers_of_the_Rim_-_Breeze_Quentin | Breeze Quentin]] played in brahnamin&#039;s [[Firefly:_Reavers of the Rim]] game using Cortex Plus/Prime. (Paused by GM, RL Complications)&lt;br /&gt;
*[[Keynes End:Frac the Fluke|Frac the Fluke]] played in Thorya&#039;s [[Keynes End 21313]], a Shadowrun inspired game using the Resistance System. (Paused)&lt;br /&gt;
*[[Scrap or Scapper|Scrap]] played in Karl Green&#039;s Savage Seattle, a Shadowrun game using SWADE. {Discontinued by GM)&lt;br /&gt;
*[[Lokesh]] the Paragon of Air, played in Villainn6&#039;s Legend of the Avatars game, using Avatar Legends. (Disconinued by GM)&lt;br /&gt;
*[[Llayne&#039;s Characters - Allistar Atrivahn|Allistar Atrivahn]] played in [[Borderlands_Isekai|Borderlands Iskai]]  Tiny Dungeons 2E (trial run of new system, Discontinued by GM)&lt;br /&gt;
*[[Kross]] the Kitsune Tinker/Gunslinger/Thief played in Cosmic Hobo&#039;s A Slime Draws Near! game, as a playtest of the Fabula Ultima system. (Trial run of new system, Discontinued by GM)&lt;br /&gt;
*Joshua Warren, playedg in Fallout: The FATE of Vault 96, FATE Core. (Discontinued by GM)&lt;br /&gt;
*[[Well_of_Nimue:_Character_7|Malcolm Shaw]] Fifth Year Ravenclaw Prefect, played in Kokopelli&#039;s [[PotterFAE:_Well_of_Nimue|Well of Nimue]], FATE Accelerated. (Discontinued by GM)&lt;br /&gt;
*[[Silver Godslight]] a human Bard, played in Talisman&#039;s Salvage Operation, D&amp;amp;D 5E. (Discontinued by GM)&lt;br /&gt;
*[[Barrett (honey badger)|Barrett]] a honey badger with a mean sweet tooth, played in Talisman&#039;s [[Project Beta]], SWADE. (Discontinued by GM)&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Llayne&#039;s Characters - Grimmund Highbattle|Grim Highbattle]] played in Pandorym&#039;s SWADE Fantasy game. (Discontinued by GM) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Sister Serra]] Played in Herodarwin&#039;s Swordplay and Sorcery game using the Thirsty Sword Lesbian&#039;s system. (Discontinued by GM)&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kieran Galvaynes]] played in IMGoose&#039;s [[Rambunctious Heroes|Skies of FATE]], a JRPG inspired game using Fate Core.(Discontinued by GM) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Bulwark|Bulwark II]] played in thewizardguy&#039;s [[Supers!RED Gate City|Gate City]] - Four Color Heroes campaign, using SUPERS!RED. (Discontinued by GM)&lt;br /&gt;
*[[Keggers]] played in ncc2010&#039;s Blind Hope campaign, a Star Wars came using the West End Games D6 system. (stalled)&lt;br /&gt;
*[[The Gang&#039;s All Here: The Neo|Raze]] played The Gang&#039;s All Here. DIE (stalled)&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Llayne&#039;s Characters - Zeng Wei Marshall|Zeng Wei Marshall]] created for Gang City. Shadow of the Century (Failed to launch)&lt;br /&gt;
*[[Llayne&#039;s Characters - Gaarvin &amp;quot;Gaar&amp;quot; Makinaugh |Gaar Makinaugh]] created for Neon Suns. FAE Cyberpunk (Failed to launch)&lt;br /&gt;
*[[Corporal Irons|Corporal M. J. Irons]], created for Shawn_Hagan&#039;s Masks - Teen Heroes and a Great War game. (Failed to launch)&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Waryn]], created for Brahnamin&#039;s Urchins Fantasy Mecha game, using Cortex Prime. (Failed to launch)&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Milo]] the Tenderpaw, created for Nona&#039;s Mouse Guard campaign, using Mouse Guard 2nd Edition.(Failed to Launch) &amp;lt;br&amp;gt;&lt;br /&gt;
*Sir [[Bryce Crofton]] Bt KCMG, created for PSTJMACK&#039;s Gaslight Cthulhu game.(Bowed out during character creation)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Llayne&#039;s Characters - Kyran Galvaynes|Kyran Galvaynes]] played in [[Mythic_Fate_A_JRPG|Mythic FATE]]. FATE Core &amp;amp; the Mythic GM Emulator (left, disliked the GM Emulator)&lt;br /&gt;
*[[Kiarran]], played in Star [[USC - NPC&#039;s|W]]ars Force and Destiny RPG. (Left due to differences in pacing expectations.)&lt;br /&gt;
*[[Llayne&#039;s Characters - Thomas Faraday|Blitz AKA Tommy Faraday]] played in [[Hope City Heroes]], FAE (great game, left due to RL Mar-20)&lt;br /&gt;
*[[Extraordinary_Comics_Characters#Kid_Id.2C_the_Inter-Dimensional_Hero|Kid Id, the Inter-Dimensional Hero]] played in [[Extraordinary Comics]], Icons RPG (great game, left due to RL Mar-20)&lt;br /&gt;
*[[Masks: Spires - Radical|Radical]] played in Spires to the River Shore, Masks: A New Generation (great game, left due to RL Mar-20)&lt;br /&gt;
*[[DFA: Leylines Lody|Lody]] played in [[DFA: Leylines]], Dresden Files Accelerated. (great game, left due to RL Mar-20)&lt;br /&gt;
*[[Bamboo Wei]] played in Brahnamin&#039;s (then Timon&#039;s) [[Tianxia: House of Seven Winds]], using the Tianxia system. (great setting, left due to pacing and RL demands May-22)&lt;br /&gt;
*[[Bask-Under-Radiant-Sky|Bas]] the Aelfir Cleaver, played in Pandorym&#039;s Heart: the City Beneath game. (great setting, left due to pacing and RL demands May-22)&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Llayne</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User:Llayne&amp;diff=431960</id>
		<title>User:Llayne</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User:Llayne&amp;diff=431960"/>
		<updated>2022-12-17T01:48:57Z</updated>

		<summary type="html">&lt;p&gt;Llayne: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Active=&lt;br /&gt;
==Active Games (GMing)==&lt;br /&gt;
*[[Hyper Core: Anime Mecha]]&lt;br /&gt;
&lt;br /&gt;
==Active Characters (Playing)==&lt;br /&gt;
*[[Saxx Avendaar]], created for Stormraven&#039;s [[The Sheltered Hand]] game, a playtest of their custom game system.&lt;br /&gt;
*[[Cloudburst]] playing in Potted Plant&#039;s [[After The Storm: Second Wave]] campaign, using M&amp;amp;M 3E.&lt;br /&gt;
*[[Lanz Lowborn]] the Disgraced Thiefborn Gladiator, playing in pstjmack&#039;s [[Fate of the Serpentine]] game using FATE Condensed.&lt;br /&gt;
*[[Maxen (Dragon Age)]] the City Elf Rogue, playing in Strange Behavior&#039;s [[The Green and the Grey (Dragon Age)]] game using the Dragon Age TTRPG.&lt;br /&gt;
*[[Dayn|Daynen Caer&#039;mos]] the Bothan Mercenary Marine playing in mistermisterw&#039;s [[Star Wars: Scoundrels Luck]], using WEG Star Wars 2nd Edition.&lt;br /&gt;
*[[Roth|Lael Roth]] playing in Timon&#039;s Pierce the Heavens game, using Lancer RPG.&lt;br /&gt;
*[[Konrad Duke]] the Promethean playing in Brahnamin&#039;s Shadowalker game, using Cortex Prime.&lt;br /&gt;
&lt;br /&gt;
=In Development=&lt;br /&gt;
==Games in Development==&lt;br /&gt;
*N/A&lt;br /&gt;
&lt;br /&gt;
==Characters in Development==&lt;br /&gt;
*N/A&lt;br /&gt;
&lt;br /&gt;
=Inactive=&lt;br /&gt;
==Inactive Games==&lt;br /&gt;
*[[Star Wars: Ultimate Starfighting Championship]]&amp;lt;br&amp;gt;&lt;br /&gt;
==Inactive Characters==&lt;br /&gt;
*[[Llayne&#039;s Characters - Baviander Markee|Baviander Markee]] played in [[Raiders of the Rim]] - a Star Wars Story, FATE Core, February 25, 2019 to March 15, 2022. (Completed)&lt;br /&gt;
*[[Llayne&#039;s Characters - Duncan Ward|Duncan &amp;quot;Geezer&amp;quot; Ward]] played in Salamis - First Cylon War. Tachyon Squadron (Completed) &lt;br /&gt;
*[[Llayne&#039;s Characters - Trevor Albright|Trevor Albright]] playing in [[Dayton Files:Main Page|Dayton Files]] - an Urban Fantasy, FAE homebrew (Completed)&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Llayne&#039;s Characters - Cage|Cage the Fixer]] playing in Shawn_Hagan&#039;s Sprawl Cyberpunk One-Shot[[Cyberpunkpbtalinks|Game]]. (Completed)&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Llayne&#039;s Characters - JB|J.B.]] playing in Thorya&#039;s DFA game - Dresden Files Accelerated + homebrew. (Copmleted)&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Blank_Slate_Lannax|Lannax]] playing in [[Blank Slate Team2|Tabula Rasa - Team Natural Selection]], D&amp;amp;D 5E, freeform character creation. (Completed)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Firefly:_Leaf_On_The_Wind_-_Marine|Henrik &amp;quot;Ham&amp;quot; Mason]] playing in [[Firefly: Leaf On The Wind - Main Page|Firefly: Leaf On The Wind]], Cortex+ (Paused by GM, RL Complications)&lt;br /&gt;
*[[Firefly:_Reavers_of_the_Rim_-_Breeze_Quentin | Breeze Quentin]] playing in brahnamin&#039;s [[Firefly:_Reavers of the Rim]] game using Cortex Plus/Prime. (Paused by GM, RL Complications)&lt;br /&gt;
*[[Keynes End:Frac the Fluke|Frac the Fluke]] playing in Thorya&#039;s [[Keynes End 21313]], a Shadowrun inspired game using the Resistance System. (Paused)&lt;br /&gt;
*[[Scrap or Scapper|Scrap]] playing in Karl Green&#039;s Savage Seattle, a Shadowrun game using SWADE. {Discontinued by GM)&lt;br /&gt;
*[[Lokesh]] the Paragon of Air, playing in Villainn6&#039;s Legend of the Avatars game, using Avatar Legends. (Disconinued by GM)&lt;br /&gt;
*[[Llayne&#039;s Characters - Allistar Atrivahn|Allistar Atrivahn]] playing in [[Borderlands_Isekai|Borderlands Iskai]]  Tiny Dungeons 2E (trial run of new system, Discontinued by GM)&lt;br /&gt;
*[[Kross]] the Kitsune Tinker/Gunslinger/Thief playing in Cosmic Hobo&#039;s A Slime Draws Near! game, as a playtest of the Fabula Ultima system. (Trial run of new system, Discontinued by GM)&lt;br /&gt;
*Joshua Warren, playing in Fallout: The FATE of Vault 96, FATE Core. (Discontinued by GM)&lt;br /&gt;
*[[Well_of_Nimue:_Character_7|Malcolm Shaw]] Fifth Year Ravenclaw Prefect, playing in Kokopelli&#039;s [[PotterFAE:_Well_of_Nimue|Well of Nimue]], FATE Accelerated. (Discontinued by GM)&lt;br /&gt;
*[[Silver Godslight]] a human Bard, playing in Talisman&#039;s Salvage Operation, D&amp;amp;D 5E. (Discontinued by GM)&lt;br /&gt;
*[[Barrett (honey badger)|Barrett]] a honey badger with a mean sweet tooth, playing in Talisman&#039;s [[Project Beta]], SWADE. (Discontinued by GM)&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Llayne&#039;s Characters - Grimmund Highbattle|Grim Highbattle]] playing in Pandorym&#039;s SWADE Fantasy game. (Discontinued by GM) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Sister Serra]] Playing in Herodarwin&#039;s Swordplay and Sorcery game using the Thirsty Sword Lesbian&#039;s system. (Discontinued by GM)&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kieran Galvaynes]] playing in IMGoose&#039;s [[Rambunctious Heroes|Skies of FATE]], a JRPG inspired game using Fate Core.(Discontinued by GM) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Bulwark|Bulwark II]] playing in thewizardguy&#039;s [[Supers!RED Gate City|Gate City]] - Four Color Heroes campaign, using SUPERS!RED. (Discontinued by GM)&lt;br /&gt;
*[[Keggers]] playing in ncc2010&#039;s Blind Hope campaign, a Star Wars came using the West End Games D6 system. (stalled)&lt;br /&gt;
*[[The Gang&#039;s All Here: The Neo|Raze]] playing The Gang&#039;s All Here. DIE (stalled)&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Llayne&#039;s Characters - Zeng Wei Marshall|Zeng Wei Marshall]] created for Gang City. Shadow of the Century (Failed to launch)&lt;br /&gt;
*[[Llayne&#039;s Characters - Gaarvin &amp;quot;Gaar&amp;quot; Makinaugh |Gaar Makinaugh]] playing in Neon Suns. FAE Cyberpunk (Failed to launch)&lt;br /&gt;
*[[Corporal Irons|Corporal M. J. Irons]], created for Shawn_Hagan&#039;s Masks - Teen Heroes and a Great War game. (Failed to launch)&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Waryn]], created for Brahnamin&#039;s Urchins Fantasy Mecha game, using Cortex Prime. (Failed to launch)&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Milo]] the Tenderpaw, playing in Nona&#039;s Mouse Guard campaign, using Mouse Guard 2nd Edition.(Failed to Launch) &amp;lt;br&amp;gt;&lt;br /&gt;
*Sir [[Bryce Crofton]] Bt KCMG, playing in PSTJMACK&#039;s Gaslight Cthulhu game.(Bowed out during character creation)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Llayne&#039;s Characters - Kyran Galvaynes|Kyran Galvaynes]] playing in [[Mythic_Fate_A_JRPG|Mythic FATE]]. FATE Core &amp;amp; the Mythic GM Emulator (left, disliked the GM Emulator)&lt;br /&gt;
*[[Kiarran]], playing in Star [[USC - NPC&#039;s|W]]ars Force and Destiny RPG. (Left due to differences in pacing expectations.)&lt;br /&gt;
*[[Llayne&#039;s Characters - Thomas Faraday|Blitz AKA Tommy Faraday]] playing in [[Hope City Heroes]], FAE (great game, left due to RL Mar-20)&lt;br /&gt;
*[[Extraordinary_Comics_Characters#Kid_Id.2C_the_Inter-Dimensional_Hero|Kid Id, the Inter-Dimensional Hero]] playing in [[Extraordinary Comics]], Icons RPG (great game, left due to RL Mar-20)&lt;br /&gt;
*[[Masks: Spires - Radical|Radical]] playing in Spires to the River Shore, Masks: A New Generation (great game, left due to RL Mar-20)&lt;br /&gt;
*[[DFA: Leylines Lody|Lody]] playing in [[DFA: Leylines]], Dresden Files Accelerated. (great game, left due to RL Mar-20)&lt;br /&gt;
*[[Bamboo Wei]] playing in Brahnamin&#039;s (then Timon&#039;s) [[Tianxia: House of Seven Winds]], using the Tianxia system. (great setting, left due to pacing and RL demands May-22)&lt;br /&gt;
*[[Bask-Under-Radiant-Sky|Bas]] the Aelfir Cleaver, playing in Pandorym&#039;s Heart: the City Beneath game. (great setting, left due to pacing and RL demands May-22)&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Llayne</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Roth&amp;diff=430933</id>
		<title>Roth</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Roth&amp;diff=430933"/>
		<updated>2022-11-14T02:04:17Z</updated>

		<summary type="html">&lt;p&gt;Llayne: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
===Character Notes===&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Lael Roth&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;AKA:&#039;&#039;&#039; Roth, Elar (LR)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Callsign:&#039;&#039;&#039; Savage&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background:&#039;&#039;&#039; Outlaw? (something to reflect his life on the run)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Triggers:&#039;&#039;&#039; Act Unseen, Deceive, Read a Situation, Spot.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bond:&#039;&#039;&#039; The Harlequin (genetic modifications)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Quirk:&#039;&#039;&#039; Roth can change his eye color, hair color, and height by up to 3 inches in either direction.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bond Notes: Harlequin===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Major Ideals&#039;&#039;&#039;&lt;br /&gt;
*I addressed challenges with cunning, subterfuge, or deceit.&lt;br /&gt;
*I expressed my heritage, background, or beliefs through my actions.&lt;br /&gt;
*I struggled with issues from my burdens or background.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minor Ideas&#039;&#039;&#039;&lt;br /&gt;
*I obtained a guarded, hidden, or secret object or piece of information.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bond Power&#039;&#039;&#039;&lt;br /&gt;
*Mockingbird. Roth can mimic voices and sounds he has heard in the last day or so almost perfectly, grading his actions a +1 Accuracy and increased effect where this is relevant.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Questions:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;WHAT GIVES YOU YOUR POWERS?&#039;&#039;&#039;&lt;br /&gt;
*While on the run, some criminal cartels noticed Roth&#039;s ability to remain unnoticed or to blend into the background. In a mutually beneficial arrangement, Roth underwent extensive genetic and bio modifications that allowed him to become an expert infiltrator.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WHAT WEIRD QUIRKS DO YOU HAVE?&#039;&#039;&#039;&lt;br /&gt;
*Roth can change his eye color, hair color, and height by up to three inches in either direction.&lt;br /&gt;
&lt;br /&gt;
===Mecha Notes===&lt;br /&gt;
Hull: 2&amp;lt;br&amp;gt;&lt;br /&gt;
Talents: Vanguard, Combined Arms, Executioner&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Equipment Notes===&lt;br /&gt;
Dataplating.&lt;br /&gt;
That will work, but you probably won&#039;t get a connection on it most of the time. You could also &amp;quot;grandfather it in&amp;quot; by having it be subdermal and hard to detect.&lt;br /&gt;
installed with his gene mods.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Relationshp Notes===&lt;br /&gt;
Roth is a coward and Evening knows it, which makes her crush on him even stupider. She covers it up playing aloof and unavailable, which just comes across like she&#039;s a kinda mean goth girl five kilometers underground who&#039;s weirdly curious about his bursts of spooky intensity. One of those other faces must not be a total loser, right?&lt;br /&gt;
&lt;br /&gt;
Roth&#039;s face changing isn&#039;t well known, but if Evening was crushing on him she probably saw the signs. Roth seems browbeaten and trudges along with life... his normal face, as far as anybody knows. Elar is the persona he adopts when he&#039;s mining. Older, serious, driven. Savage (when he gets a mech) would be aggressive and brutal. If she ever saw him impersonate another miner or a low-level functionary, his mannerisms would shift yet again.&lt;br /&gt;
&lt;br /&gt;
0. Which of you took Roth on his first mission (as defined above)?&lt;br /&gt;
-Seems like a clear choice for Willum, showing a newbie the ropes, shit hits the fan in predictable ways, and pres&lt;br /&gt;
&lt;br /&gt;
I think it would be interesting if Roth crossed paths with Felix before they were both thrown in the mines. Or in Felix&#039;s case, before he was captured by pirates.&lt;br /&gt;
&lt;br /&gt;
I also think it would be interesting if Roth&#039;s deception was the direct or indirect cause of Felix getting nabbed by pirates. Roth would remember, but Felix might not due to Roth&#039;s ability to change his appearance. Roth would be extra wary around the scholarly miner, worried that he will figure out the role he played in Felix&#039;s capture and hold a grudge.&lt;br /&gt;
&lt;br /&gt;
I can&#039;t really say more than that as long as Felix&#039;s background is a big blank right now. Not that Roth would need to know EVERYTHING... just something of the circumstances that brought them into each other&#039;s orbit.&lt;br /&gt;
&lt;br /&gt;
===Background Notes===&lt;br /&gt;
Roth is a bit of a coward. He fled his homeworld rather than be conscripted for a particularly bloody war. He honed his sense of self-preservation and went into debt to a criminal organization in order to get genetic mods that allow him to change his appearance. When the &#039;jobs&#039; they forced him to do became too dangerous, he fled them too. Freelancing whenever necessary to survive.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Actually, when the criminal organization was about to catch and kill him, Roth turned himself in to the authorities, trusting they would be kinder to him.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
That&#039;s how he wound up in the penal mining colony. Practically enslaved, but alive.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It was a world where the other colonists were just as dangerous as the militia guarding them, and his ability to survive came in handy. He focused his efforts on doing his time and getting out... becoming extremely skilled with the heavy mining equipment.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eventually, he saw that the authorities manipulated &#039;charges&#039; or &#039;fines&#039; for anybody even getting close to earning their freedom, so he found a group of like-minded colonists and used his skills to help gather information for the slowly forming rebellion.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I almost picture Roth as having some sort of mild &#039;split personality&#039; When he takes on a role he can almost become a different person. That&#039;s how he got so good with the heavy mining equipment, and that&#039;s why he fights (or will fight) like a cornered beast when he&#039;s in a Mecha. Hence the (future) callsign, Savage.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Llayne</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lanz_Lowborn&amp;diff=430932</id>
		<title>Lanz Lowborn</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lanz_Lowborn&amp;diff=430932"/>
		<updated>2022-11-14T02:01:23Z</updated>

		<summary type="html">&lt;p&gt;Llayne: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Fate of the Serpentine|Back to Main Page]]&lt;br /&gt;
=Lanz Lowborn=&lt;br /&gt;
{| style=&amp;quot;color: #0a8f43 ; border: solid 2px #4ac4d4; float: right; margin: 0 0 7px 7px; width: 370px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border: solid 1px #651803; margin: 10px auto&amp;quot; &lt;br /&gt;
|[[File:ShadowShank1.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Name:&#039;&#039;&#039; Lanz Lowborn &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;AKA:&#039;&#039;&#039;ShadowShank, Oakblighter, Heartless, Lowborn&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;High Concept:&#039;&#039;&#039; Legendary Thiefborn Bogeyman&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Trouble:&#039;&#039;&#039; Unbearable Loneliness &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Aspect:&#039;&#039;&#039; Mobile Musclebound Armory&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Aspect:&#039;&#039;&#039; Disgraced Gladiator Champion&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Aspect:&#039;&#039;&#039; &#039;&#039;Insert Third Aspect Here&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Player:&#039;&#039;&#039; Llayne&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Lanz earned a fearsome reputation as a gladiator. When the Mercenary faction realized they couldn&#039;t take him down in the arena, they instead turned that reputation against him. Having performed some near supernatural feats in during battles, they fueled those whispers and labeled him as an evil Sorcerer. This wasn&#039;t true... but the power of rumor is undeniable. Soon, there wasn&#039;t a booker in Eversink that would let him fight in their games. His career as a gladiator was over.&lt;br /&gt;
&lt;br /&gt;
Once a thief, always a thief. Lanz returned to his Guild and they quickly realized with the fearsome ShadowShank on their side, they could scare away plenty of their rivals. The guild waged a careful whisper campaign to further shape and expand his growing reputation. WHen they moved against their enemies, they attributed their kills to Lanz to make him appear even more dangerous.&lt;br /&gt;
&lt;br /&gt;
Lanz is definitely a thug, killer, and assassin. But the legends also claim he is a monster, a demon, a spirit given flesh.&lt;br /&gt;
&lt;br /&gt;
The result is that over the last decade and a half, ShadowShank has become something of a bogeyman of Eversink. Many people are afraid to go alone out at night lest the ShadowShank get them... and mothers scare their children into obedience with gruesome stories of ShadowShank.&lt;br /&gt;
&lt;br /&gt;
The irony is, outside of this reputation... this character he has been forced to portray... he&#039;s really not a bad guy. But because of his reputation, people... even professional acquaintances... keep their distance. This has left him with a sense of unbearable loneliness... and his desire for intimacy has gotten him into trouble in the past.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;+4&#039;&#039;&#039; &lt;br /&gt;
|Fight&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;+3&#039;&#039;&#039; &lt;br /&gt;
|Physique&lt;br /&gt;
|Empathy&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;+2&#039;&#039;&#039; &lt;br /&gt;
|Contacts&lt;br /&gt;
|Stealth&lt;br /&gt;
|Burglary&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;+1&#039;&#039;&#039;&lt;br /&gt;
|Athletics &lt;br /&gt;
|Notice &lt;br /&gt;
|Rapport&lt;br /&gt;
|Will&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stress==&lt;br /&gt;
Physical OOO OOO&lt;br /&gt;
&lt;br /&gt;
Mental OOO O&lt;br /&gt;
&lt;br /&gt;
Refresh: 1&lt;br /&gt;
&lt;br /&gt;
Fate Points: 1&lt;br /&gt;
&lt;br /&gt;
==Stunts==&lt;br /&gt;
&#039;&#039;&#039;The Weight of Reputation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The name ShadowShank strikes fear into those who run the streets at night, and mothers use it to scare their children into obedience.&#039;&#039; You can use Contacts instead of Provoke to create advantages based on the fear generated by the sinister reputation you’ve cultivated for yourself and all the shady associates you have.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aura of Menace&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Your reputation and physical presence make you too terrifying to be attacked.&#039;&#039; Until you make a physical attack in a scene, characters with a Will lower than Good (+3) simply cannot attack you. Those with sufficient Will to attack still flinch on their first attack, though, automatically missing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pit Fighter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Your hand-eye coordination is superb, and you can dodge arrows or deflect them with your weapon.&#039;&#039; You may use Fight to defend against Shoot attacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crimson Slash&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When you can make an opponent bleed, their death becomes inevitable.&#039;&#039; Once per conflict, you can force the opponent to use a mild consequence instead of a stress box on a successful Fight attack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;People Watcher&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Your might not interact with people often, but you are quite adept at reading them. Your understanding of people you’ve observed is sufficiently strong that it gives you an easy sense of how to find them.&#039;&#039; You may roll Empathy instead of Investigate whenever you’re tracking down or otherwise trying to find someone you’ve met before.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Collapsible Greatsword:&#039;&#039;&#039; Weapon 3 (plus some sort of initiative bonus for reach?)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Custom Giga-Scale Shirt:&#039;&#039;&#039; Armor 3 (light armor... think the in-game equivalent of Bilbo&#039;s mithril shirt)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Potion of Disguise:&#039;&#039;&#039; A static +2 Defence vs notice attempts to see through it. (single use)&lt;br /&gt;
&lt;br /&gt;
Medal&lt;br /&gt;
&lt;br /&gt;
Wedding Ring&lt;br /&gt;
&lt;br /&gt;
Trophy&lt;/div&gt;</summary>
		<author><name>Llayne</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lanz_Lowborn&amp;diff=430931</id>
		<title>Lanz Lowborn</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lanz_Lowborn&amp;diff=430931"/>
		<updated>2022-11-14T02:01:05Z</updated>

		<summary type="html">&lt;p&gt;Llayne: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Fate of the Serpentine|Back to Main Page]]&lt;br /&gt;
=Lanz Lowborn=&lt;br /&gt;
{| style=&amp;quot;color: #0a8f43 ; border: solid 2px #4ac4d4; float: right; margin: 0 0 7px 7px; width: 370px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border: solid 1px #651803; margin: 10px auto&amp;quot; &lt;br /&gt;
|[[File:ShadowShank1.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Name:&#039;&#039;&#039; Lanz Lowborn &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;AKA:&#039;&#039;&#039;ShadowShank, Oakblighter, Heartless, Lowborn&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;High Concept:&#039;&#039;&#039; Legendary Thiefborn Bogeyman&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Trouble:&#039;&#039;&#039; Unbearable Loneliness &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Aspect:&#039;&#039;&#039; Mobile Musclebound Armory&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Aspect:&#039;&#039;&#039; Disgraced Gladiator Champion&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Aspect:&#039;&#039;&#039; &#039;&#039;Insert Third Aspect Here&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Player:&#039;&#039;&#039; Llayne&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Lanz earned a fearsome reputation as a gladiator. When the Mercenary faction realized they couldn&#039;t take him down in the arena, they instead turned that reputation against him. Having performed some near supernatural feats in during battles, they fueled those whispers and labeled him as an evil Sorcerer. This wasn&#039;t true... but the power of rumor is undeniable. Soon, there wasn&#039;t a booker in Eversink that would let him fight in their games. His career as a gladiator was over.&lt;br /&gt;
&lt;br /&gt;
Once a thief, always a thief. Lanz returned to his Guild and they quickly realized with the fearsome ShadowShank on their side, they could scare away plenty of their rivals. The guild waged a careful whisper campaign to further shape and expand his growing reputation. WHen they moved against their enemies, they attributed their kills to Lanz to make him appear even more dangerous.&lt;br /&gt;
&lt;br /&gt;
Lanz is definitely a thug, killer, and assassin. But the legends also claim he is a monster, a demon, a spirit given flesh.&lt;br /&gt;
&lt;br /&gt;
The result is that over the last decade and a half, ShadowShank has become something of a bogeyman of Eversink. Many people are afraid to go alone out at night lest the ShadowShank get them... and mothers scare their children into obedience with gruesome stories of ShadowShank.&lt;br /&gt;
&lt;br /&gt;
The irony is, outside of this reputation... this character he has been forced to portray... he&#039;s really not a bad guy. But because of his reputation, people... even professional acquaintances... keep their distance. This has left him with a sense of unbearable loneliness... and his desire for intimacy has gotten him into trouble in the past.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;+4&#039;&#039;&#039; &lt;br /&gt;
|Fight&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;+3&#039;&#039;&#039; &lt;br /&gt;
|Physique&lt;br /&gt;
|Empathy&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;+2&#039;&#039;&#039; &lt;br /&gt;
|Contacts&lt;br /&gt;
|Stealth&lt;br /&gt;
|Burglary&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;+1&#039;&#039;&#039;&lt;br /&gt;
|Athletics &lt;br /&gt;
|Notice &lt;br /&gt;
|Rapport&lt;br /&gt;
|Will&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stress==&lt;br /&gt;
Physical OOO OOO&lt;br /&gt;
&lt;br /&gt;
Mental OOO O&lt;br /&gt;
&lt;br /&gt;
Refresh: 1&lt;br /&gt;
&lt;br /&gt;
Fate Points: 1&lt;br /&gt;
&lt;br /&gt;
==Stunts==&lt;br /&gt;
&#039;&#039;&#039;The Weight of Reputation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The name ShadowShank strikes fear into those who run the streets at night, and mothers use it to scare their children into obedience.&#039;&#039; You can use Contacts instead of Provoke to create advantages based on the fear generated by the sinister reputation you’ve cultivated for yourself and all the shady associates you have.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aura of Menace&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Your reputation and physical presence make you too terrifying to be attacked.&#039;&#039; Until you make a physical attack in a scene, characters with a Will lower than Good (+3) simply cannot attack you. Those with sufficient Will to attack still flinch on their first attack, though, automatically missing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pit Fighter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Your hand-eye coordination is superb, and you can dodge arrows or deflect them with your weapon.&#039;&#039; You may use Fight to defend against Shoot attacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crimson Slash&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When you can make an opponent bleed, their death becomes inevitable.&#039;&#039; Once per conflict, you can force the opponent to use a mild consequence instead of a stress box on a successful Fight attack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;People Watcher&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Your might not interact with people often, but you are quite adept at reading them. Your understanding of people you’ve observed is sufficiently strong that it gives you an easy sense of how to find them.&#039;&#039; You may roll Empathy instead of Investigate whenever you’re tracking down or otherwise trying to find someone you’ve met before.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Collapsible Greatsword:&#039;&#039;&#039; Weapon 3 (plus some sort of initiative bonus for reach?)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Custom Giga-Scale Shirt:&#039;&#039;&#039; Armor 3 (light armor... think the in-game equivalent of Bilbo&#039;s mithril shirt)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Potion of Disguise:&#039;&#039;&#039; A static +2 Defence vs notice attempts to see through it. &lt;br /&gt;
&lt;br /&gt;
Medal&lt;br /&gt;
&lt;br /&gt;
Wedding Ring&lt;br /&gt;
&lt;br /&gt;
Trophy&lt;/div&gt;</summary>
		<author><name>Llayne</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Pierce_the_Heavens&amp;diff=430929</id>
		<title>Pierce the Heavens</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Pierce_the_Heavens&amp;diff=430929"/>
		<updated>2022-11-14T01:55:22Z</updated>

		<summary type="html">&lt;p&gt;Llayne: /* Active */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:pth_banner.png|500px]]&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
=Threads=&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/lancer-pierce-the-heavens.903383/ IC Thread]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/lancer-pierce-the-heavens.903380/ OOC Thread]&lt;br /&gt;
&lt;br /&gt;
= Characters =&lt;br /&gt;
==Active==&lt;br /&gt;
&lt;br /&gt;
[[PtH_Dyria | Dyria]] played by Falkus&lt;br /&gt;
&lt;br /&gt;
[[PtH_Evening|Evening]] played by KnockingBox&lt;br /&gt;
&lt;br /&gt;
[[PtH_Felix | Felix]] played by The Wyzard &lt;br /&gt;
&lt;br /&gt;
[[Roth]] played by Llayne&lt;br /&gt;
&lt;br /&gt;
[[PtH_Willum |Willum]] played by Jairden&lt;br /&gt;
&lt;br /&gt;
==Retired==&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
[[File:PtH_map.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
The arrowed directions are all about an hour&#039;s travel on foot. Quicker by tramway but using those is heavily monitored. Being in a tram is being in a moving metal cage fully monitored by and under the control of the Kestrel&#039;s forces, not safe at all.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
[[File:PtH_Asuka.png|left|150px]]&lt;br /&gt;
===ASUKA LAGUNOVA &#039;&#039;SHE/HER&#039;&#039;===&lt;br /&gt;
&#039;&#039;&#039;UNGRATEFUL INSURGENT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A perpetual delinquent and vociferous opponent of the Chevalier and her cronies, the youthful Asuka Lagunova quickly became an icon of resistance among the workers of Kestrel’s Bounty. Brash, confident, and charismatic, she brings out the best in her comrades&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[file:doctor_n.png|left|150px]]&lt;br /&gt;
&lt;br /&gt;
===DR. DMITRI NAKAI &#039;&#039;HE/HIM&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
The doctor has helped many miners in dire need with medical care and with insightful advice, of a kind that often skirts the regulations. Thoug connected to many of Asuka&#039;s firebrands he has also patched up enough of the Bulldogs to be mostly left alone. Dmitri’s wheelchair grants him an unassuming aura, and his wry sense of humor finds silver linings to the direst situations.&lt;/div&gt;</summary>
		<author><name>Llayne</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lanz_Lowborn&amp;diff=430913</id>
		<title>Lanz Lowborn</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lanz_Lowborn&amp;diff=430913"/>
		<updated>2022-11-14T01:01:59Z</updated>

		<summary type="html">&lt;p&gt;Llayne: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Fate of the Serpentine|Back to Main Page]]&lt;br /&gt;
=Lanz Lowborn=&lt;br /&gt;
{| style=&amp;quot;color: #0a8f43 ; border: solid 2px #4ac4d4; float: right; margin: 0 0 7px 7px; width: 370px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border: solid 1px #651803; margin: 10px auto&amp;quot; &lt;br /&gt;
|[[File:ShadowShank1.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Name:&#039;&#039;&#039; Lanz Lowborn &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;AKA:&#039;&#039;&#039;ShadowShank, Oakblighter, Heartless, Lowborn&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;High Concept:&#039;&#039;&#039; Legendary Thiefborn Bogeyman&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Trouble:&#039;&#039;&#039; Unbearable Loneliness &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Aspect:&#039;&#039;&#039; Mobile Musclebound Armory&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Aspect:&#039;&#039;&#039; Disgraced Gladiator Champion&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Aspect:&#039;&#039;&#039; &#039;&#039;Insert Third Aspect Here&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Player:&#039;&#039;&#039; Llayne&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Lanz earned a fearsome reputation as a gladiator. When the Mercenary faction realized they couldn&#039;t take him down in the arena, they instead turned that reputation against him. Having performed some near supernatural feats in during battles, they fueled those whispers and labeled him as an evil Sorcerer. This wasn&#039;t true... but the power of rumor is undeniable. Soon, there wasn&#039;t a booker in Eversink that would let him fight in their games. His career as a gladiator was over.&lt;br /&gt;
&lt;br /&gt;
Once a thief, always a thief. Lanz returned to his Guild and they quickly realized with the fearsome ShadowShank on their side, they could scare away plenty of their rivals. The guild waged a careful whisper campaign to further shape and expand his growing reputation. WHen they moved against their enemies, they attributed their kills to Lanz to make him appear even more dangerous.&lt;br /&gt;
&lt;br /&gt;
Lanz is definitely a thug, killer, and assassin. But the legends also claim he is a monster, a demon, a spirit given flesh.&lt;br /&gt;
&lt;br /&gt;
The result is that over the last decade and a half, ShadowShank has become something of a bogeyman of Eversink. Many people are afraid to go alone out at night lest the ShadowShank get them... and mothers scare their children into obedience with gruesome stories of ShadowShank.&lt;br /&gt;
&lt;br /&gt;
The irony is, outside of this reputation... this character he has been forced to portray... he&#039;s really not a bad guy. But because of his reputation, people... even professional acquaintances... keep their distance. This has left him with a sense of unbearable loneliness... and his desire for intimacy has gotten him into trouble in the past.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;+4&#039;&#039;&#039; &lt;br /&gt;
|Fight&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;+3&#039;&#039;&#039; &lt;br /&gt;
|Physique&lt;br /&gt;
|Empathy&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;+2&#039;&#039;&#039; &lt;br /&gt;
|Contacts&lt;br /&gt;
|Stealth&lt;br /&gt;
|Burglary&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;+1&#039;&#039;&#039;&lt;br /&gt;
|Athletics &lt;br /&gt;
|Notice &lt;br /&gt;
|Rapport&lt;br /&gt;
|Will&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stress==&lt;br /&gt;
Physical OOO OOO&lt;br /&gt;
&lt;br /&gt;
Mental OOO O&lt;br /&gt;
&lt;br /&gt;
Refresh: 1&lt;br /&gt;
&lt;br /&gt;
Fate Points: 1&lt;br /&gt;
&lt;br /&gt;
==Stunts==&lt;br /&gt;
&#039;&#039;&#039;The Weight of Reputation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The name ShadowShank strikes fear into those who run the streets at night, and mothers use it to scare their children into obedience.&#039;&#039; You can use Contacts instead of Provoke to create advantages based on the fear generated by the sinister reputation you’ve cultivated for yourself and all the shady associates you have.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aura of Menace&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Your reputation and physical presence make you too terrifying to be attacked.&#039;&#039; Until you make a physical attack in a scene, characters with a Will lower than Good (+3) simply cannot attack you. Those with sufficient Will to attack still flinch on their first attack, though, automatically missing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pit Fighter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Your hand-eye coordination is superb, and you can dodge arrows or deflect them with your weapon.&#039;&#039; You may use Fight to defend against Shoot attacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crimson Slash&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When you can make an opponent bleed, their death becomes inevitable.&#039;&#039; Once per conflict, you can force the opponent to use a mild consequence instead of a stress box on a successful Fight attack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;People Watcher&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Your might not interact with people often, but you are quite adept at reading them. Your understanding of people you’ve observed is sufficiently strong that it gives you an easy sense of how to find them.&#039;&#039; You may roll Empathy instead of Investigate whenever you’re tracking down or otherwise trying to find someone you’ve met before.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
Collapsible Greatsword: Weapon 3 (plus some sort of initiative bonus for reach?)&lt;br /&gt;
&lt;br /&gt;
Custom Giga-Scale Shirt: Armor 3 (light armor... think the in-game equivalent of Bilbo&#039;s mithril shirt)&lt;br /&gt;
&lt;br /&gt;
Medal&lt;br /&gt;
&lt;br /&gt;
Wedding Ring&lt;br /&gt;
&lt;br /&gt;
Trophy&lt;/div&gt;</summary>
		<author><name>Llayne</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lanz_Lowborn&amp;diff=430912</id>
		<title>Lanz Lowborn</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lanz_Lowborn&amp;diff=430912"/>
		<updated>2022-11-14T01:00:07Z</updated>

		<summary type="html">&lt;p&gt;Llayne: /* Stunts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Fate of the Serpentine|Back to Main Page]]&lt;br /&gt;
=Lanz Lowborn=&lt;br /&gt;
{| style=&amp;quot;color: #0a8f43 ; border: solid 2px #4ac4d4; float: right; margin: 0 0 7px 7px; width: 370px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border: solid 1px #651803; margin: 10px auto&amp;quot; &lt;br /&gt;
|[[File:ShadowShank1.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Name:&#039;&#039;&#039; Lanz Lowborn &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;AKA:&#039;&#039;&#039;ShadowShank, Oakblighter, Heartless, Lowborn&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;High Concept:&#039;&#039;&#039; Legendary Thiefborn Bogeyman&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Trouble:&#039;&#039;&#039; Unbearable Loneliness &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Aspect:&#039;&#039;&#039; Mobile Musclebound Armory&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Aspect:&#039;&#039;&#039; Disgraced Gladiator Champion&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Aspect:&#039;&#039;&#039; &#039;&#039;Insert Third Aspect Here&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Player:&#039;&#039;&#039; Llayne&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Lanz earned a fearsome reputation as a gladiator. When the Mercenary faction realized they couldn&#039;t take him down in the arena, they instead turned that reputation against him. Having performed some near supernatural feats in during battles, they fueled those whispers and labeled him as an evil Sorcerer. This wasn&#039;t true... but the power of rumor is undeniable. Soon, there wasn&#039;t a booker in Eversink that would let him fight in their games. His career as a gladiator was over.&lt;br /&gt;
&lt;br /&gt;
Once a thief, always a thief. Lanz returned to his Guild and they quickly realized with the fearsome ShadowShank on their side, they could scare away plenty of their rivals. The guild waged a careful whisper campaign to further shape and expand his growing reputation. WHen they moved against their enemies, they attributed their kills to Lanz to make him appear even more dangerous.&lt;br /&gt;
&lt;br /&gt;
Lanz is definitely a thug, killer, and assassin. But the legends also claim he is a monster, a demon, a spirit given flesh.&lt;br /&gt;
&lt;br /&gt;
The result is that over the last decade and a half, ShadowShank has become something of a bogeyman of Eversink. Many people are afraid to go alone out at night lest the ShadowShank get them... and mothers scare their children into obedience with gruesome stories of ShadowShank.&lt;br /&gt;
&lt;br /&gt;
The irony is, outside of this reputation... this character he has been forced to portray... he&#039;s really not a bad guy. But because of his reputation, people... even professional acquaintances... keep their distance. This has left him with a sense of unbearable loneliness... and his desire for intimacy has gotten him into trouble in the past.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;+4&#039;&#039;&#039; &lt;br /&gt;
|Fight&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;+3&#039;&#039;&#039; &lt;br /&gt;
|Physique&lt;br /&gt;
|Empathy&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;+2&#039;&#039;&#039; &lt;br /&gt;
|Contacts&lt;br /&gt;
|Stealth&lt;br /&gt;
|Burglary&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;+1&#039;&#039;&#039;&lt;br /&gt;
|Athletics &lt;br /&gt;
|Notice &lt;br /&gt;
|Rapport&lt;br /&gt;
|Will&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stress==&lt;br /&gt;
Physical OOO OOO&lt;br /&gt;
&lt;br /&gt;
Mental OOO O&lt;br /&gt;
&lt;br /&gt;
Refresh: 1&lt;br /&gt;
&lt;br /&gt;
Fate Points: 1&lt;br /&gt;
&lt;br /&gt;
==Stunts==&lt;br /&gt;
&#039;&#039;&#039;The Weight of Reputation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The name ShadowShank strikes fear into those who run the streets at night, and mothers use it to scare their children into obedience.&#039;&#039; You can use Contacts instead of Provoke to create advantages based on the fear generated by the sinister reputation you’ve cultivated for yourself and all the shady associates you have.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aura of Menace&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Your reputation and physical presence make you too terrifying to be attacked.&#039;&#039; Until you make a physical attack in a scene, characters with a Will lower than Good (+3) simply cannot attack you. Those with sufficient Will to attack still flinch on their first attack, though, automatically missing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pit Fighter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Your hand-eye coordination is superb, and you can dodge arrows or deflect them with your weapon.&#039;&#039; You may use Fight to defend against Shoot attacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crimson Slash&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When you can make an opponent bleed, their death becomes inevitable.&#039;&#039; Once per conflict, you can force the opponent to use a mild consequence instead of a stress box on a successful Fight attack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;People Watcher&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Your might not interact with people often, but you are quite adept at reading them. Your understanding of people you’ve observed is sufficiently strong that it gives you an easy sense of how to find them.&#039;&#039; You may roll Empathy instead of Investigate whenever you’re tracking down or otherwise trying to find someone you’ve met before.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
Greatsword&lt;br /&gt;
&lt;br /&gt;
Custom Giga-Scale Shirt: Armor 3 (light armor... think the in-game equivalent of Bilbo&#039;s mithril shirt)&lt;br /&gt;
&lt;br /&gt;
Medal&lt;br /&gt;
&lt;br /&gt;
Wedding Ring&lt;br /&gt;
&lt;br /&gt;
Trophy&lt;/div&gt;</summary>
		<author><name>Llayne</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Konrad_Duke&amp;diff=430326</id>
		<title>Konrad Duke</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Konrad_Duke&amp;diff=430326"/>
		<updated>2022-10-31T03:00:01Z</updated>

		<summary type="html">&lt;p&gt;Llayne: /* Bio */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Shadowwalkers:_Cortex_Prime_by_Night#Charcter_Files.2FMeta_Currencies | &amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
= Konrad Leon Duke :: Promethean=&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==&#039;&#039;Of course my music&#039;s loud... I&#039;m trying to drown out everybody&#039;s stupidity.&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Attributes [[file:d6a.png|32px|d6]] [[File:Arrow03.png|24px]]==&lt;br /&gt;
[[File:Konrad.jpg|right|300px]]&lt;br /&gt;
===&amp;lt;u&amp;gt;Physical Attributes&amp;lt;/u&amp;gt;===&lt;br /&gt;
&#039;&#039;&#039;DEXTERITY&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STRENGTH&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Mental Attributes&amp;lt;/u&amp;gt;===&lt;br /&gt;
&#039;&#039;&#039;PERCEPTION&#039;&#039;&#039; [[file:d10a.png|24px|d10]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;REASON&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Social Attributes&amp;lt;/u&amp;gt;===&lt;br /&gt;
&#039;&#039;&#039;AFFINITY&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WILLPOWER&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Roles and Knacks [[file:d4a.png|32px|d4]][[File:Arrow03.png|24px]]==&lt;br /&gt;
[[File:KonradsBass.jpg|right|200px]]&lt;br /&gt;
&#039;&#039;&#039;FIXER&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INFLUENCER&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &lt;br /&gt;
:Speechifying [[file:d8a.png|24px|d8]]  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PERFORMER&#039;&#039;&#039; [[file:d10a.png|24px|d10]]&lt;br /&gt;
:Inking Sick Tatts [[file:d6a.png|24px|d6]] &lt;br /&gt;
:Slapping the Bass [[file:d6a.png|24px|d6]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RESEARCHER&#039;&#039;&#039; [[file:d4a.png|24px|d4]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCRAPPER&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
:Burn It![[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
==Distinctions/SFX [[file:d8a.png|32px|d8]]==&lt;br /&gt;
&lt;br /&gt;
===Echo: Promethean [[file:d8a.png|28px|d8]]===&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]] to represent your distinction.&lt;br /&gt;
&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;All Consuming Fire:&#039;&#039;&#039; &#039;&#039;When have activated Primal Savagery, you are the biggest most obvious threat around and your target ignores you at their own peril. Konrad may spend 1 PP to make his mark step back their effect die by 1 for all hostile actions against anybody OTHER than Konrad.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Profession: Community Activist [[file:d8a.png|28px|d8]]===&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]] to represent your distinction.&lt;br /&gt;
&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Political Firebrand&#039;&#039;&#039; Konrad&#039;s passion helps him move his cause forward, bullish tactics can come back to bite him in the ass. He can create Create a d8 Asset for the remainder of the scene representing a political victory. Also Create a d8 Complication representing the unforeseen fallout.&lt;br /&gt;
&lt;br /&gt;
===Wildcard: Disjointed Memories [[file:d8a.png|28px|d8]]===&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]] to represent your distinction.&lt;br /&gt;
&lt;br /&gt;
==Power Set==&lt;br /&gt;
&#039;&#039;&#039;Master of Flame:&#039;&#039;&#039; [[file:d10a.png|24px|d10]]&lt;br /&gt;
Konrad has an instinctive mastery of the most primal of the four traditional elements: Fire. This power can be used to affect existing elements or to summon elements or elementals as well as enable Konrad to survive contact with the element or immersion in the elemental plane in question.&lt;br /&gt;
Additionally, when he would take mortal stress, he can instead elect to take psychic or spiritual stress.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Primal Savagery:&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
When Konrad chooses to, he can attack with ruthless abandon, throwing himself heedlessly into the fray regardless of the consequences. When he takes the time to focus on a target, they are Marked for Konrad, unable to avoid or hide from him short of employing supernatural means that remove them from the scene entirely, (such as teleporting). His effect die is stepped up by one versus his marked target for the duration. Only one being may be so marked at a time. Nulls cannot be marked in this fashion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where there&#039;s Smoke there&#039;s Fire:&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
Konrad knows the city like he knows his own flesh. He knows where it is well and where ill festers. The streets and buildings and sidewalks are a constant breeze grazing your consciousness, silently imparting the things they see and feel and experience. It isn&#039;t always easy to find specific folk. People - even supernatural people - are too ephemeral for that. But finding groups, organizations, and factions, even those deliberately acting to avoid detection? These are as clear to your senses as fresh rain or a summer breeze.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SFX:&#039;&#039;&#039; Spend a pp to perform a single power in a high stakes action without needing to roll the dice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Limit:&#039;&#039;&#039; [Conscious Activation] If taken out, asleep, or unconscious, shut down the Promethean Power Set. Restore Promethean Power Set when you awake.​&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Limit:&#039;&#039;&#039; [Burnt Out] Shut down any Promethean power to gain a pp. Activate an opportunity to restore the power.​&lt;br /&gt;
&lt;br /&gt;
==Stress Tracks==&lt;br /&gt;
===Mortal Stress===&lt;br /&gt;
:[[file:d4a.png|14px|d4]] ||| [[file:d0a.png|24px]] [[file:d6a.png|14px|d6]] ||| [[file:d0a.png|24px]] [[file:d8a.png|14px|d8]] ||| [[file:d0a.png|24px]] [[file:d10a.png|14px|d10]] ||| [[file:d0a.png|24px]] [[file:d12a.png|14px|d12]] ||| [[file:d0a.png|24px]] &#039;&#039;&#039;TAKEN OUT&#039;&#039;&#039; ||| [[file:d0a.png|24px]] [[File:D0Ba.png|24px]]&lt;br /&gt;
&lt;br /&gt;
===Psychic Stress===&lt;br /&gt;
:[[file:d4a.png|14px|d4]] ||| [[file:d0a.png|24px]] [[file:d6a.png|14px|d6]] ||| [[file:d0a.png|24px]] [[file:d8a.png|14px|d8]] ||| [[file:d0a.png|24px]] [[file:d10a.png|14px|d10]] ||| [[file:d0a.png|24px]] [[file:d12a.png|14px|d12]] ||| [[file:d0a.png|24px]] &#039;&#039;&#039;TAKEN OUT&#039;&#039;&#039; ||| [[file:d0a.png|24px]] [[File:D0Ba.png|24px]]&lt;br /&gt;
&lt;br /&gt;
===Spiritual Stress===&lt;br /&gt;
:[[file:d4a.png|14px|d4]] ||| [[file:d0a.png|24px]] [[file:d6a.png|14px|d6]] ||| [[file:d0a.png|24px]] [[file:d8a.png|14px|d8]] ||| [[file:d0a.png|24px]] [[file:d10a.png|14px|d10]] ||| [[file:d0a.png|24px]] [[file:d12a.png|14px|d12]] ||| [[file:d0a.png|24px]] &#039;&#039;&#039;TAKEN OUT&#039;&#039;&#039; ||| [[file:d0a.png|24px]] [[File:D0Ba.png|24px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bio==&lt;br /&gt;
&lt;br /&gt;
==Reputation==&lt;br /&gt;
&lt;br /&gt;
===Factions===&lt;br /&gt;
&#039;&#039;&#039;Cobble Town&#039;&#039;&#039; (Positive Relationship) He&#039; been a resident for going on seven years, and the community has become his family. He has become a community activist to champion for the people of Cobble Town.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Bloodline&#039;&#039;&#039; (Negative Relationship)&lt;br /&gt;
After losing his cool and practically incinerating a local vampire, the Bloodline has had it out for Konrad. Luckily, the feeling is mutual.&lt;br /&gt;
&lt;br /&gt;
While the other supernatural factions seem content to find a way to coexist (at least according to Konrad&#039;s limited knowledge) the Vampires are parasites that prey upon the population of New Trinadad. He has an unnatural hatred for their kind, which has Konrad wondering if they were the reason he was &#039;made.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Safeguard Development&#039;&#039;&#039; (Neutral relationship... but probably not for long)&lt;br /&gt;
&lt;br /&gt;
Owned by one Victor Lambert, Safeguard is the main property developer that is nosing around Cobble Town and trying to buy up buildings. Since the residents are rebuffing his attempts, he has been making large donations to key candidates running for City Council, which has Konrad worried.&lt;br /&gt;
&lt;br /&gt;
On top of that... Konrad suspects some of the crime happening in Cobble Town has been instigated by Lambert... or one of his underlings. He doesn&#039;t know enough to say for sure though and has no evidence to back up his feelings.&lt;br /&gt;
&lt;br /&gt;
===PC&#039;s===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;John&#039;&#039;&#039; - Another West Ender, so John and Konrad have a similar working-class/low-income background. They cross paths at various rallies and fundraisers as they oppose some of the City&#039;s shifting policies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raven&#039;&#039;&#039; - she used to live in Cobble Town and Konrad got to know her because Leon was always fixing that piece of crap vespa she used to ride. For free half the time, because he knew she was down on her luck. Raven may be doing a lot better for herself now, but she still swings by from time to time. Konrad thinks it&#039;s just to pay Leon back... there&#039;s no way a bike that shiny and new needs that much maintenance.&lt;br /&gt;
&lt;br /&gt;
===NPC&#039;s===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Leon&#039;&#039;&#039; - one of Konrad&#039;s best friends. He rents a loft to Konrad and owns the garage underneath it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uncle Jim&#039;&#039;&#039; (Deceased) - The owner of the tattoo parlor that taught Konrad everything he knows and then hired him on. When Jim passed away, his wife Beth asked Konrad to run it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aunt Beth&#039;&#039;&#039; - An older woman (who probably qualifies to be Grandma Beth at this point) that lives above Konrad&#039;s tattoo parlor and is a fixture in the community. She also owns a little corner store a few blocks away, but her daughter manages most of the work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BrightNight&#039;&#039;&#039; - an industrial metal band (with punk and thrash influences) that Konrad plays the bass for. Other members include Paul, Eddie, Lib, Slag (drummer), and Berg.&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
A lanky guy with purple hair and covered in tattoos... that&#039;s how the average person on the street would describe Konrad, and they&#039;d be right in a nutshell.&lt;br /&gt;
&lt;br /&gt;
Standing just a bit over six feet tall, Konrad has a wiry frame and lean muscles defined by work, rather than working out. His tattoos stretch from his neck down to his arms and legs, but what most people don&#039;t know is that they mask most of his scars. Scars that make it look like he has had various limbs removed and reattached. Or the massive y-shaped scar on his chest that looks suspiciously like it came from an autopsy.&lt;br /&gt;
&lt;br /&gt;
The sides of his head are shaved and the top hands down like a disheveled black and purple mop. He has multiple piercings and various pieces of metal jewelry.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
Konrad is generally a friendly person but does get very protective of his community and friends. Despite being a metalhead (and outwardly intimidating) he has no problem helping strangers and interacting with the public at large, but that all stops if people become condescending or insult his friends. That&#039;s when his fiery temper starts to show.&lt;br /&gt;
&lt;br /&gt;
It is a temper he does his best to keep in check... he knows all too well what he is capable of when he lets his rage out. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Housing===&lt;br /&gt;
Konrad still lives in Cobble Town, just a few blocks away from Conrad Road where he woke up for the first&#039; time. It&#039;s a beautiful area full of misfits and oddballs, but it is becoming run down.&lt;br /&gt;
&lt;br /&gt;
The building itself is said to be an old fire station. The main bay has been turned into a motorcycle garage by Leon, and the rest of the first floor has been partitioned into a few street-front shops, including &#039;&#039;&#039;Audacious Grace&#039;&#039;&#039;, Konrad&#039;s little tattoo parlor. &lt;br /&gt;
&lt;br /&gt;
The upper level has been turned into apartments, usually for the shop owners. Konrad lives in a small loft above the garage. Leon let him live their for free for a while, but once Konrad took over the tattoo parlor he started paying rent.&lt;br /&gt;
&lt;br /&gt;
===Transporation===&lt;br /&gt;
Konrad doesn&#039;t own a vehicle of his own. Most of his business is within walking distance of Cobble Town. When his band has a gig he catches a ride in the drummer&#039;s van.&lt;br /&gt;
&lt;br /&gt;
In a pinch, he could probably borrow that van, or Leon&#039;s old Triumph motorcycle to get somewhere in a hurry.&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
&lt;br /&gt;
His earliest living memory is when he woke one day on Conrad Road in New Trinadad. He was naked and had no idea who he was. &lt;br /&gt;
&lt;br /&gt;
Labeled the &#039;&#039;John Doe of Conrad Road&#039;&#039; and later simply &#039;&#039;John Doe Conrad&#039;&#039; by the media, his story was big news for a while. No family claimed him, so the people of the neighborhood where he was found took him in. The community was not well off, but they were welcoming.&lt;br /&gt;
&lt;br /&gt;
There were countless medical tests, police visits, and news stories as the city tried to figure out who he was. As with all things, eventually, people just lost interest and he was left to his own devices. &lt;br /&gt;
&lt;br /&gt;
Konrad... as he started calling himself... slowly started to remember things.&lt;br /&gt;
&lt;br /&gt;
He was pretty sure he hadn&#039;t been born like regular people. He&#039;d been made. A group of people mystics... whatever... made him to combat... &#039;&#039;something&#039;&#039;. In the process of performing a ritual to bind an entity of fire to his body, they lost their lives.&lt;br /&gt;
&lt;br /&gt;
Now their memories are within Konrad, not that it does him much good. They are jumbled, overlapping, and contradictory. Sometimes they align long enough that he can glean some insight from them or access knowledge or skills he never learned on his own. Other times they can overwhelm him with raw emotion at random stimuli or leave him with a dull, throbbing headache.&lt;br /&gt;
&lt;br /&gt;
Konrad could feel the fire within him from the very beginning, though he didn&#039;t know what it was. Once he realized he could manifest and manipulate fire, he kept it hidden. More unnerving was the way it made him feel.&lt;br /&gt;
&lt;br /&gt;
He saw a young couple getting attacked at night by a Vampire and his blood started to boil. He seemed to lock on to them and went after the vampire with a fury he didn&#039;t know he possessed. He manged to kill the vampire, but was shocked at himself. Ashamed. Scared.&lt;br /&gt;
&lt;br /&gt;
He went out of his way to keep his rage in check, but he could always feel it there, lurking under the surface.&lt;br /&gt;
&lt;br /&gt;
He tried to channel his passion into his art... whether it was tattoos or metal... but that only worked part way. When he saw how the people in Cobble Town were treated, both by the official government and by the criminals that actually held power in the streets, he couldn&#039;t help but step up and say something. He&#039;s still getting his feet under him as a &#039;community activist&#039;, but he is starting to build some influence, even if he is a bit of a firebrand. &lt;br /&gt;
&lt;br /&gt;
[[Shadowwalkers:_Cortex_Prime_by_Night#Charcter_Files.2FMeta_Currencies | &amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;/div&gt;</summary>
		<author><name>Llayne</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Shadowalkers:_Starting_Character_Connections&amp;diff=430312</id>
		<title>Shadowalkers: Starting Character Connections</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Shadowalkers:_Starting_Character_Connections&amp;diff=430312"/>
		<updated>2022-10-30T23:34:51Z</updated>

		<summary type="html">&lt;p&gt;Llayne: /* Konrad Duke */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Shadowwalkers:_Cortex_Prime_by_Night#Charcter_Files.2FMeta_Currencies | &amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
[[File:1 ESGUrsxtliDsae0S5fZudg.jpeg|500px|center]]&lt;br /&gt;
==John Hanrahan==&lt;br /&gt;
Met &#039;&#039;&#039;Raven&#039;&#039;&#039; over a vampire misunderstanding.&lt;br /&gt;
&lt;br /&gt;
Met &#039;&#039;&#039;Konrad&#039;&#039;&#039; where community organization and union outreach crossed paths.&lt;br /&gt;
&lt;br /&gt;
Knows &#039;&#039;&#039;Kai&#039;&#039;&#039; via clinic referrals?&lt;br /&gt;
&lt;br /&gt;
==Grey==&lt;br /&gt;
Bonded with &#039;&#039;&#039;Raven&#039;&#039; over trouble with the Jacksaws&lt;br /&gt;
&lt;br /&gt;
Knows &#039;&#039;&#039;Kai&#039;&#039;&#039; from fake idents for patients?&lt;br /&gt;
&lt;br /&gt;
==Konrad Duke==&lt;br /&gt;
Met &#039;&#039;&#039;Konrad&#039;&#039;&#039; where community organization and union outreach crossed paths. Both West Enders, both lower income, so Cobble Town and the Union fought on the same side in a lot of battles.&lt;br /&gt;
&lt;br /&gt;
Met &#039;&#039;&#039;Raven&#039;&#039;&#039; She used to bring her piece of shit Vespa into Leon&#039;s shop when she lived in Cobble Town, and Leon didn&#039;t charge her half the time because he knew she was down on her luck. She still brings her new bike in from time to time, and Konrad thinks it&#039;s just to pay Leon back a bit for his kindness.&lt;br /&gt;
&lt;br /&gt;
==Rosalind &amp;quot;Raven&amp;quot; Park==&lt;br /&gt;
Met &#039;&#039;&#039;John&#039;&#039;&#039; over a vampire misunderstanding&lt;br /&gt;
&lt;br /&gt;
Met &#039;&#039;&#039;Konrad&#039;&#039;&#039; via garage&lt;br /&gt;
&lt;br /&gt;
Bonded with &#039;&#039;&#039;Grey&#039;&#039;&#039; over trouble with the Jacksaws&lt;br /&gt;
&lt;br /&gt;
Knows &#039;&#039;&#039;Kai&#039;&#039;&#039; from clinic referrals?&lt;br /&gt;
&lt;br /&gt;
==Lucia Lacroix==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Kai Nephus==&lt;br /&gt;
Knows &#039;&#039;&#039;John&#039;&#039;&#039; via clinic referrals?&lt;br /&gt;
&lt;br /&gt;
Knows &#039;&#039;&#039;Raven&#039;&#039;&#039; from clinic referrals?&lt;br /&gt;
&lt;br /&gt;
Knows &#039;&#039;&#039;Grey&#039;&#039;&#039; from fake idents for patients?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Shadowwalkers:_Cortex_Prime_by_Night|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;/div&gt;</summary>
		<author><name>Llayne</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Konrad_Duke&amp;diff=430308</id>
		<title>Konrad Duke</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Konrad_Duke&amp;diff=430308"/>
		<updated>2022-10-30T23:14:27Z</updated>

		<summary type="html">&lt;p&gt;Llayne: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Shadowwalkers:_Cortex_Prime_by_Night#Charcter_Files.2FMeta_Currencies | &amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
= Konrad Leon Duke :: Promethean=&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==&#039;&#039;Of course my music&#039;s loud... I&#039;m trying to drown out everybody&#039;s stupidity.&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Attributes [[file:d6a.png|32px|d6]] [[File:Arrow03.png|24px]]==&lt;br /&gt;
[[File:Konrad.jpg|right|300px]]&lt;br /&gt;
===&amp;lt;u&amp;gt;Physical Attributes&amp;lt;/u&amp;gt;===&lt;br /&gt;
&#039;&#039;&#039;DEXTERITY&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STRENGTH&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Mental Attributes&amp;lt;/u&amp;gt;===&lt;br /&gt;
&#039;&#039;&#039;PERCEPTION&#039;&#039;&#039; [[file:d10a.png|24px|d10]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;REASON&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Social Attributes&amp;lt;/u&amp;gt;===&lt;br /&gt;
&#039;&#039;&#039;AFFINITY&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WILLPOWER&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Roles and Knacks [[file:d4a.png|32px|d4]][[File:Arrow03.png|24px]]==&lt;br /&gt;
[[File:KonradsBass.jpg|right|200px]]&lt;br /&gt;
&#039;&#039;&#039;FIXER&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INFLUENCER&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &lt;br /&gt;
:Speechifying [[file:d8a.png|24px|d8]]  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PERFORMER&#039;&#039;&#039; [[file:d10a.png|24px|d10]]&lt;br /&gt;
:Inking Sick Tatts [[file:d6a.png|24px|d6]] &lt;br /&gt;
:Slapping the Bass [[file:d6a.png|24px|d6]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RESEARCHER&#039;&#039;&#039; [[file:d4a.png|24px|d4]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCRAPPER&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
:Burn It![[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
==Distinctions/SFX [[file:d8a.png|32px|d8]]==&lt;br /&gt;
&lt;br /&gt;
===Echo: Promethean [[file:d8a.png|28px|d8]]===&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]] to represent your distinction.&lt;br /&gt;
&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;All Consuming Fire:&#039;&#039;&#039; &#039;&#039;When have activated Primal Savagery, you are the biggest most obvious threat around and your target ignores you at their own peril. Konrad may spend 1 PP to make his mark step back their effect die by 1 for all hostile actions against anybody OTHER than Konrad.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Profession: Community Activist [[file:d8a.png|28px|d8]]===&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]] to represent your distinction.&lt;br /&gt;
&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Political Firebrand&#039;&#039;&#039; Konrad&#039;s passion helps him move his cause forward, bullish tactics can come back to bite him in the ass. He can create Create a d8 Asset for the remainder of the scene representing a political victory. Also Create a d8 Complication representing the unforeseen fallout.&lt;br /&gt;
&lt;br /&gt;
===Wildcard: Disjointed Memories [[file:d8a.png|28px|d8]]===&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]] to represent your distinction.&lt;br /&gt;
&lt;br /&gt;
==Power Set==&lt;br /&gt;
&#039;&#039;&#039;Master of Flame:&#039;&#039;&#039; [[file:d10a.png|24px|d10]]&lt;br /&gt;
Konrad has an instinctive mastery of the most primal of the four traditional elements: Fire. This power can be used to affect existing elements or to summon elements or elementals as well as enable Konrad to survive contact with the element or immersion in the elemental plane in question.&lt;br /&gt;
Additionally, when he would take mortal stress, he can instead elect to take psychic or spiritual stress.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Primal Savagery:&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
When Konrad chooses to, he can attack with ruthless abandon, throwing himself heedlessly into the fray regardless of the consequences. When he takes the time to focus on a target, they are Marked for Konrad, unable to avoid or hide from him short of employing supernatural means that remove them from the scene entirely, (such as teleporting). His effect die is stepped up by one versus his marked target for the duration. Only one being may be so marked at a time. Nulls cannot be marked in this fashion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where there&#039;s Smoke there&#039;s Fire:&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
Konrad knows the city like he knows his own flesh. He knows where it is well and where ill festers. The streets and buildings and sidewalks are a constant breeze grazing your consciousness, silently imparting the things they see and feel and experience. It isn&#039;t always easy to find specific folk. People - even supernatural people - are too ephemeral for that. But finding groups, organizations, and factions, even those deliberately acting to avoid detection? These are as clear to your senses as fresh rain or a summer breeze.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SFX:&#039;&#039;&#039; Spend a pp to perform a single power in a high stakes action without needing to roll the dice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Limit:&#039;&#039;&#039; [Conscious Activation] If taken out, asleep, or unconscious, shut down the Promethean Power Set. Restore Promethean Power Set when you awake.​&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Limit:&#039;&#039;&#039; [Burnt Out] Shut down any Promethean power to gain a pp. Activate an opportunity to restore the power.​&lt;br /&gt;
&lt;br /&gt;
==Stress Tracks==&lt;br /&gt;
===Mortal Stress===&lt;br /&gt;
:[[file:d4a.png|14px|d4]] ||| [[file:d0a.png|24px]] [[file:d6a.png|14px|d6]] ||| [[file:d0a.png|24px]] [[file:d8a.png|14px|d8]] ||| [[file:d0a.png|24px]] [[file:d10a.png|14px|d10]] ||| [[file:d0a.png|24px]] [[file:d12a.png|14px|d12]] ||| [[file:d0a.png|24px]] &#039;&#039;&#039;TAKEN OUT&#039;&#039;&#039; ||| [[file:d0a.png|24px]] [[File:D0Ba.png|24px]]&lt;br /&gt;
&lt;br /&gt;
===Psychic Stress===&lt;br /&gt;
:[[file:d4a.png|14px|d4]] ||| [[file:d0a.png|24px]] [[file:d6a.png|14px|d6]] ||| [[file:d0a.png|24px]] [[file:d8a.png|14px|d8]] ||| [[file:d0a.png|24px]] [[file:d10a.png|14px|d10]] ||| [[file:d0a.png|24px]] [[file:d12a.png|14px|d12]] ||| [[file:d0a.png|24px]] &#039;&#039;&#039;TAKEN OUT&#039;&#039;&#039; ||| [[file:d0a.png|24px]] [[File:D0Ba.png|24px]]&lt;br /&gt;
&lt;br /&gt;
===Spiritual Stress===&lt;br /&gt;
:[[file:d4a.png|14px|d4]] ||| [[file:d0a.png|24px]] [[file:d6a.png|14px|d6]] ||| [[file:d0a.png|24px]] [[file:d8a.png|14px|d8]] ||| [[file:d0a.png|24px]] [[file:d10a.png|14px|d10]] ||| [[file:d0a.png|24px]] [[file:d12a.png|14px|d12]] ||| [[file:d0a.png|24px]] &#039;&#039;&#039;TAKEN OUT&#039;&#039;&#039; ||| [[file:d0a.png|24px]] [[File:D0Ba.png|24px]]&lt;br /&gt;
&lt;br /&gt;
==Bio==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
A lanky guy with purple hair and covered in tattoos... that&#039;s how the average person on the street would describe Konrad, and they&#039;d be right in a nutshell.&lt;br /&gt;
&lt;br /&gt;
Standing just a bit over six feet tall, Konrad has a wiry frame and lean muscles defined by work, rather than working out. His tattoos stretch from his neck down to his arms and legs, but what most people don&#039;t know is that they mask most of his scars. Scars that make it look like he has had various limbs removed and reattached. Or the massive y-shaped scar on his chest that looks suspiciously like it came from an autopsy.&lt;br /&gt;
&lt;br /&gt;
The sides of his head are shaved and the top hands down like a disheveled black and purple mop. He has multiple piercings and various pieces of metal jewelry.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
Konrad is generally a friendly person but does get very protective of his community and friends. Despite being a metalhead (and outwardly intimidating) he has no problem helping strangers and interacting with the public at large, but that all stops if people become condescending or insult his friends. That&#039;s when his fiery temper starts to show.&lt;br /&gt;
&lt;br /&gt;
It is a temper he does his best to keep in check... he knows all too well what he is capable of when he lets his rage out. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Housing===&lt;br /&gt;
Konrad still lives in Cobble Town, just a few blocks away from Conrad Road where he woke up for the first&#039; time. It&#039;s a beautiful area full of misfits and oddballs, but it is becoming run down.&lt;br /&gt;
&lt;br /&gt;
The building itself is said to be an old fire station. The main bay has been turned into a motorcycle garage by Leon, and the rest of the first floor has been partitioned into a few street-front shops, including &#039;&#039;&#039;Audacious Grace&#039;&#039;&#039;, Konrad&#039;s little tattoo parlor. &lt;br /&gt;
&lt;br /&gt;
The upper level has been turned into apartments, usually for the shop owners. Konrad lives in a small loft above the garage. Leon let him live their for free for a while, but once Konrad took over the tattoo parlor he started paying rent.&lt;br /&gt;
&lt;br /&gt;
===Transporation===&lt;br /&gt;
Konrad doesn&#039;t own a vehicle of his own. Most of his business is within walking distance of Cobble Town. When his band has a gig he catches a ride in the drummer&#039;s van.&lt;br /&gt;
&lt;br /&gt;
In a pinch, he could probably borrow that van, or Leon&#039;s old Triumph motorcycle to get somewhere in a hurry.&lt;br /&gt;
&lt;br /&gt;
===Connections===&lt;br /&gt;
&lt;br /&gt;
Leon - one of Konrad&#039;s best friends. He rents a loft to Konrad and owns the garage underneath it.&lt;br /&gt;
&lt;br /&gt;
Uncle Jim (Deceased) - The owner of the tattoo parlor that taught Konrad everything he knows and then hired him on. When Jim passed away, his wife Beth asked Konrad to run it.&lt;br /&gt;
&lt;br /&gt;
Aunt Beth - An older woman (who probably qualifies to be Grandma Beth at this point) that lives above Konrad&#039;s tattoo parlor and is a fixture in the community. She also owns a little corner store a few blocks away, but her daughter manages most of the work.&lt;br /&gt;
&lt;br /&gt;
BrightNight - an industrial metal band (with punk and thrash influences) that Konrad plays the bass for. Other members include Paul, Eddie, Lib, Slag (drummer), and Berg.&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
&lt;br /&gt;
His earliest living memory is when he woke one day on Conrad Road in New Trinadad. He was naked and had no idea who he was. &lt;br /&gt;
&lt;br /&gt;
Labeled the &#039;&#039;John Doe of Conrad Road&#039;&#039; and later simply &#039;&#039;John Doe Conrad&#039;&#039; by the media, his story was big news for a while. No family claimed him, so the people of the neighborhood where he was found took him in. The community was not well off, but they were welcoming.&lt;br /&gt;
&lt;br /&gt;
There were countless medical tests, police visits, and news stories as the city tried to figure out who he was. As with all things, eventually, people just lost interest and he was left to his own devices. &lt;br /&gt;
&lt;br /&gt;
Konrad... as he started calling himself... slowly started to remember things.&lt;br /&gt;
&lt;br /&gt;
He was pretty sure he hadn&#039;t been born like regular people. He&#039;d been made. A group of people mystics... whatever... made him to combat... &#039;&#039;something&#039;&#039;. In the process of performing a ritual to bind an entity of fire to his body, they lost their lives.&lt;br /&gt;
&lt;br /&gt;
Now their memories are within Konrad, not that it does him much good. They are jumbled, overlapping, and contradictory. Sometimes they align long enough that he can glean some insight from them or access knowledge or skills he never learned on his own. Other times they can overwhelm him with raw emotion at random stimuli or leave him with a dull, throbbing headache.&lt;br /&gt;
&lt;br /&gt;
Konrad could feel the fire within him from the very beginning, though he didn&#039;t know what it was. Once he realized he could manifest and manipulate fire, he kept it hidden. More unnerving was the way it made him feel.&lt;br /&gt;
&lt;br /&gt;
He saw a young couple getting attacked at night by a Vampire and his blood started to boil. He seemed to lock on to them and went after the vampire with a fury he didn&#039;t know he possessed. He manged to kill the vampire, but was shocked at himself. Ashamed. Scared.&lt;br /&gt;
&lt;br /&gt;
He went out of his way to keep his rage in check, but he could always feel it there, lurking under the surface.&lt;br /&gt;
&lt;br /&gt;
He tried to channel his passion into his art... whether it was tattoos or metal... but that only worked part way. When he saw how the people in Cobble Town were treated, both by the official government and by the criminals that actually held power in the streets, he couldn&#039;t help but step up and say something. He&#039;s still getting his feet under him as a &#039;community activist&#039;, but he is starting to build some influence, even if he is a bit of a firebrand. &lt;br /&gt;
&lt;br /&gt;
[[Shadowwalkers:_Cortex_Prime_by_Night#Charcter_Files.2FMeta_Currencies | &amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;/div&gt;</summary>
		<author><name>Llayne</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:KonradsBass.jpg&amp;diff=430307</id>
		<title>File:KonradsBass.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:KonradsBass.jpg&amp;diff=430307"/>
		<updated>2022-10-30T23:13:14Z</updated>

		<summary type="html">&lt;p&gt;Llayne: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Llayne</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Konrad_Duke&amp;diff=430306</id>
		<title>Konrad Duke</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Konrad_Duke&amp;diff=430306"/>
		<updated>2022-10-30T22:33:05Z</updated>

		<summary type="html">&lt;p&gt;Llayne: /* Power Set */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Shadowwalkers:_Cortex_Prime_by_Night#Charcter_Files.2FMeta_Currencies | &amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
= Konrad Leon Duke :: Promethean=&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==&#039;&#039;Of course my music&#039;s loud... I&#039;m trying to drown out everybody&#039;s stupidity.&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Attributes [[file:d6a.png|32px|d6]] [[File:Arrow03.png|24px]]==&lt;br /&gt;
[[File:Konrad.jpg|right|300px]]&lt;br /&gt;
===&amp;lt;u&amp;gt;Physical Attributes&amp;lt;/u&amp;gt;===&lt;br /&gt;
&#039;&#039;&#039;DEXTERITY&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STRENGTH&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Mental Attributes&amp;lt;/u&amp;gt;===&lt;br /&gt;
&#039;&#039;&#039;PERCEPTION&#039;&#039;&#039; [[file:d10a.png|24px|d10]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;REASON&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Social Attributes&amp;lt;/u&amp;gt;===&lt;br /&gt;
&#039;&#039;&#039;AFFINITY&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WILLPOWER&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Roles and Knacks [[file:d4a.png|32px|d4]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;FIXER&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INFLUENCER&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &lt;br /&gt;
:Speechifying [[file:d8a.png|24px|d8]]  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PERFORMER&#039;&#039;&#039; [[file:d10a.png|24px|d10]]&lt;br /&gt;
:Inking Sick Tatts [[file:d6a.png|24px|d6]] &lt;br /&gt;
:Slapping the Base [[file:d6a.png|24px|d6]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RESEARCHER&#039;&#039;&#039; [[file:d4a.png|24px|d4]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCRAPPER&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
:Burn It![[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
==Distinctions/SFX [[file:d8a.png|32px|d8]]==&lt;br /&gt;
&lt;br /&gt;
===Echo: Promethean [[file:d8a.png|28px|d8]]===&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]] to represent your distinction.&lt;br /&gt;
&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;All Consuming Fire:&#039;&#039;&#039; &#039;&#039;When have activated Primal Savagery, you are the biggest most obvious threat around and your target ignores you at their own peril. Konrad may spend 1 PP to make his mark step back their effect die by 1 for all hostile actions against anybody OTHER than Konrad.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Profession: Community Activist [[file:d8a.png|28px|d8]]===&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]] to represent your distinction.&lt;br /&gt;
&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Political Firebrand&#039;&#039;&#039; Konrad&#039;s passion helps him move his cause forward, bullish tactics can come back to bite him in the ass. He can create Create a d8 Asset for the remainder of the scene representing a political victory. Also Create a d8 Complication representing the unforeseen fallout.&lt;br /&gt;
&lt;br /&gt;
===Wildcard: Disjointed Memories [[file:d8a.png|28px|d8]]===&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]] to represent your distinction.&lt;br /&gt;
&lt;br /&gt;
==Power Set==&lt;br /&gt;
&#039;&#039;&#039;Master of Flame:&#039;&#039;&#039; [[file:d10a.png|24px|d10]]&lt;br /&gt;
Konrad has an instinctive mastery of the most primal of the four traditional elements: Fire. This power can be used to affect existing elements or to summon elements or elementals as well as enable Konrad to survive contact with the element or immersion in the elemental plane in question.&lt;br /&gt;
Additionally, when he would take mortal stress, he can instead elect to take psychic or spiritual stress.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Primal Savagery:&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
When Konrad chooses to, he can attack with ruthless abandon, throwing himself heedlessly into the fray regardless of the consequences. When he takes the time to focus on a target, they are Marked for Konrad, unable to avoid or hide from him short of employing supernatural means that remove them from the scene entirely, (such as teleporting). His effect die is stepped up by one versus his marked target for the duration. Only one being may be so marked at a time. Nulls cannot be marked in this fashion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where there&#039;s Smoke there&#039;s Fire:&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
Konrad knows the city like he knows his own flesh. He knows where it is well and where ill festers. The streets and buildings and sidewalks are a constant breeze grazing your consciousness, silently imparting the things they see and feel and experience. It isn&#039;t always easy to find specific folk. People - even supernatural people - are too ephemeral for that. But finding groups, organizations, and factions, even those deliberately acting to avoid detection? These are as clear to your senses as fresh rain or a summer breeze.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SFX:&#039;&#039;&#039; Spend a pp to perform a single power in a high stakes action without needing to roll the dice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Limit:&#039;&#039;&#039; [Conscious Activation] If taken out, asleep, or unconscious, shut down the Promethean Power Set. Restore Promethean Power Set when you awake.​&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Limit:&#039;&#039;&#039; [Burnt Out] Shut down any Promethean power to gain a pp. Activate an opportunity to restore the power.​&lt;br /&gt;
&lt;br /&gt;
==Stress Tracks==&lt;br /&gt;
===Mortal Stress===&lt;br /&gt;
:[[file:d4a.png|14px|d4]] ||| [[file:d0a.png|24px]] [[file:d6a.png|14px|d6]] ||| [[file:d0a.png|24px]] [[file:d8a.png|14px|d8]] ||| [[file:d0a.png|24px]] [[file:d10a.png|14px|d10]] ||| [[file:d0a.png|24px]] [[file:d12a.png|14px|d12]] ||| [[file:d0a.png|24px]] &#039;&#039;&#039;TAKEN OUT&#039;&#039;&#039; ||| [[file:d0a.png|24px]] [[File:D0Ba.png|24px]]&lt;br /&gt;
&lt;br /&gt;
===Psychic Stress===&lt;br /&gt;
:[[file:d4a.png|14px|d4]] ||| [[file:d0a.png|24px]] [[file:d6a.png|14px|d6]] ||| [[file:d0a.png|24px]] [[file:d8a.png|14px|d8]] ||| [[file:d0a.png|24px]] [[file:d10a.png|14px|d10]] ||| [[file:d0a.png|24px]] [[file:d12a.png|14px|d12]] ||| [[file:d0a.png|24px]] &#039;&#039;&#039;TAKEN OUT&#039;&#039;&#039; ||| [[file:d0a.png|24px]] [[File:D0Ba.png|24px]]&lt;br /&gt;
&lt;br /&gt;
===Spiritual Stress===&lt;br /&gt;
:[[file:d4a.png|14px|d4]] ||| [[file:d0a.png|24px]] [[file:d6a.png|14px|d6]] ||| [[file:d0a.png|24px]] [[file:d8a.png|14px|d8]] ||| [[file:d0a.png|24px]] [[file:d10a.png|14px|d10]] ||| [[file:d0a.png|24px]] [[file:d12a.png|14px|d12]] ||| [[file:d0a.png|24px]] &#039;&#039;&#039;TAKEN OUT&#039;&#039;&#039; ||| [[file:d0a.png|24px]] [[File:D0Ba.png|24px]]&lt;br /&gt;
&lt;br /&gt;
==Bio==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
A lanky guy with purple hair and covered in tattoos... that&#039;s how the average person on the street would describe Konrad, and they&#039;d be right in a nutshell.&lt;br /&gt;
&lt;br /&gt;
Standing just a bit over six feet tall, Konrad has a wiry frame and lean muscles defined by work, rather than working out. His tattoos stretch from his neck down to his arms and legs, but what most people don&#039;t know is that they mask most of his scars. Scars that make it look like he has had various limbs removed and reattached. Or the massive y-shaped scar on his chest that looks suspiciously like it came from an autopsy.&lt;br /&gt;
&lt;br /&gt;
The sides of his head are shaved and the top hands down like a disheveled black and purple mop. He has multiple piercings and various pieces of metal jewelry.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
Konrad is generally a friendly person but does get very protective of his community and friends. Despite being a metalhead (and outwardly intimidating) he has no problem helping strangers and interacting with the public at large, but that all stops if people become condescending or insult his friends. That&#039;s when his fiery temper starts to show.&lt;br /&gt;
&lt;br /&gt;
It is a temper he does his best to keep in check... he knows all too well what he is capable of when he lets his rage out. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Housing===&lt;br /&gt;
Konrad still lives in Cobble Town, just a few blocks away from Conrad Road where he woke up for the first&#039; time. It&#039;s a beautiful area full of misfits and oddballs, but it is becoming run down.&lt;br /&gt;
&lt;br /&gt;
The building itself is said to be an old fire station. The main bay has been turned into a motorcycle garage by Leon, and the rest of the first floor has been partitioned into a few street-front shops, including &#039;&#039;&#039;Audacious Grace&#039;&#039;&#039;, Konrad&#039;s little tattoo parlor. &lt;br /&gt;
&lt;br /&gt;
The upper level has been turned into apartments, usually for the shop owners. Konrad lives in a small loft above the garage. Leon let him live their for free for a while, but once Konrad took over the tattoo parlor he started paying rent.&lt;br /&gt;
&lt;br /&gt;
===Transporation===&lt;br /&gt;
Konrad doesn&#039;t own a vehicle of his own. Most of his business is within walking distance of Cobble Town. When his band has a gig he catches a ride in the drummer&#039;s van.&lt;br /&gt;
&lt;br /&gt;
In a pinch, he could probably borrow that van, or Leon&#039;s old Triumph motorcycle to get somewhere in a hurry.&lt;br /&gt;
&lt;br /&gt;
===Connections===&lt;br /&gt;
&lt;br /&gt;
Leon - one of Konrad&#039;s best friends. He rents a loft to Konrad and owns the garage underneath it.&lt;br /&gt;
&lt;br /&gt;
Uncle Jim (Deceased) - The owner of the tattoo parlor that taught Konrad everything he knows and then hired him on. When Jim passed away, his wife Beth asked Konrad to run it.&lt;br /&gt;
&lt;br /&gt;
Aunt Beth - An older woman (who probably qualifies to be Grandma Beth at this point) that lives above Konrad&#039;s tattoo parlor and is a fixture in the community. She also owns a little corner store a few blocks away, but her daughter manages most of the work.&lt;br /&gt;
&lt;br /&gt;
BrightNight - an industrial metal band (with punk and thrash influences) that Konrad plays the bass for. Other members include Paul, Eddie, Lib, Slag (drummer), and Berg.&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
&lt;br /&gt;
His earliest living memory is when he woke one day on Conrad Road in New Trinadad. He was naked and had no idea who he was. &lt;br /&gt;
&lt;br /&gt;
Labeled the &#039;&#039;John Doe of Conrad Road&#039;&#039; and later simply &#039;&#039;John Doe Conrad&#039;&#039; by the media, his story was big news for a while. No family claimed him, so the people of the neighborhood where he was found took him in. The community was not well off, but they were welcoming.&lt;br /&gt;
&lt;br /&gt;
There were countless medical tests, police visits, and news stories as the city tried to figure out who he was. As with all things, eventually, people just lost interest and he was left to his own devices. &lt;br /&gt;
&lt;br /&gt;
Konrad... as he started calling himself... slowly started to remember things.&lt;br /&gt;
&lt;br /&gt;
He was pretty sure he hadn&#039;t been born like regular people. He&#039;d been made. A group of people mystics... whatever... made him to combat... &#039;&#039;something&#039;&#039;. In the process of performing a ritual to bind an entity of fire to his body, they lost their lives.&lt;br /&gt;
&lt;br /&gt;
Now their memories are within Konrad, not that it does him much good. They are jumbled, overlapping, and contradictory. Sometimes they align long enough that he can glean some insight from them or access knowledge or skills he never learned on his own. Other times they can overwhelm him with raw emotion at random stimuli or leave him with a dull, throbbing headache.&lt;br /&gt;
&lt;br /&gt;
Konrad could feel the fire within him from the very beginning, though he didn&#039;t know what it was. Once he realized he could manifest and manipulate fire, he kept it hidden. More unnerving was the way it made him feel.&lt;br /&gt;
&lt;br /&gt;
He saw a young couple getting attacked at night by a Vampire and his blood started to boil. He seemed to lock on to them and went after the vampire with a fury he didn&#039;t know he possessed. He manged to kill the vampire, but was shocked at himself. Ashamed. Scared.&lt;br /&gt;
&lt;br /&gt;
He went out of his way to keep his rage in check, but he could always feel it there, lurking under the surface.&lt;br /&gt;
&lt;br /&gt;
He tried to channel his passion into his art... whether it was tattoos or metal... but that only worked part way. When he saw how the people in Cobble Town were treated, both by the official government and by the criminals that actually held power in the streets, he couldn&#039;t help but step up and say something. He&#039;s still getting his feet under him as a &#039;community activist&#039;, but he is starting to build some influence, even if he is a bit of a firebrand. &lt;br /&gt;
&lt;br /&gt;
[[Shadowwalkers:_Cortex_Prime_by_Night#Charcter_Files.2FMeta_Currencies | &amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;/div&gt;</summary>
		<author><name>Llayne</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Konrad_Duke&amp;diff=430305</id>
		<title>Konrad Duke</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Konrad_Duke&amp;diff=430305"/>
		<updated>2022-10-30T22:31:44Z</updated>

		<summary type="html">&lt;p&gt;Llayne: /* Character Quote */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Shadowwalkers:_Cortex_Prime_by_Night#Charcter_Files.2FMeta_Currencies | &amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
= Konrad Leon Duke :: Promethean=&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==&#039;&#039;Of course my music&#039;s loud... I&#039;m trying to drown out everybody&#039;s stupidity.&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Attributes [[file:d6a.png|32px|d6]] [[File:Arrow03.png|24px]]==&lt;br /&gt;
[[File:Konrad.jpg|right|300px]]&lt;br /&gt;
===&amp;lt;u&amp;gt;Physical Attributes&amp;lt;/u&amp;gt;===&lt;br /&gt;
&#039;&#039;&#039;DEXTERITY&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STRENGTH&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Mental Attributes&amp;lt;/u&amp;gt;===&lt;br /&gt;
&#039;&#039;&#039;PERCEPTION&#039;&#039;&#039; [[file:d10a.png|24px|d10]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;REASON&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Social Attributes&amp;lt;/u&amp;gt;===&lt;br /&gt;
&#039;&#039;&#039;AFFINITY&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WILLPOWER&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Roles and Knacks [[file:d4a.png|32px|d4]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;FIXER&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INFLUENCER&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &lt;br /&gt;
:Speechifying [[file:d8a.png|24px|d8]]  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PERFORMER&#039;&#039;&#039; [[file:d10a.png|24px|d10]]&lt;br /&gt;
:Inking Sick Tatts [[file:d6a.png|24px|d6]] &lt;br /&gt;
:Slapping the Base [[file:d6a.png|24px|d6]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RESEARCHER&#039;&#039;&#039; [[file:d4a.png|24px|d4]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCRAPPER&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
:Burn It![[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
==Distinctions/SFX [[file:d8a.png|32px|d8]]==&lt;br /&gt;
&lt;br /&gt;
===Echo: Promethean [[file:d8a.png|28px|d8]]===&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]] to represent your distinction.&lt;br /&gt;
&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;All Consuming Fire:&#039;&#039;&#039; &#039;&#039;When have activated Primal Savagery, you are the biggest most obvious threat around and your target ignores you at their own peril. Konrad may spend 1 PP to make his mark step back their effect die by 1 for all hostile actions against anybody OTHER than Konrad.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Profession: Community Activist [[file:d8a.png|28px|d8]]===&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]] to represent your distinction.&lt;br /&gt;
&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Political Firebrand&#039;&#039;&#039; Konrad&#039;s passion helps him move his cause forward, bullish tactics can come back to bite him in the ass. He can create Create a d8 Asset for the remainder of the scene representing a political victory. Also Create a d8 Complication representing the unforeseen fallout.&lt;br /&gt;
&lt;br /&gt;
===Wildcard: Disjointed Memories [[file:d8a.png|28px|d8]]===&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]] to represent your distinction.&lt;br /&gt;
&lt;br /&gt;
==Power Set==&lt;br /&gt;
&#039;&#039;&#039;Master of Flame:&#039;&#039;&#039; [[file:d10a.png|24px|d10]]&lt;br /&gt;
Konrad has an instinctive mastery of the most primal of the four traditional elements: Fire. This power can be used to affect existing elements or to summon elements or elementals as well as enable Konrad to survive contact with the element or immersion in the elemental plane in question.&lt;br /&gt;
Additionally, when he would take mortal stress, he can instead elect to take psychic or spiritual stress.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Primal Savagery:&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
When Konrad chooses to, he can attack with ruthless abandon, throwing himself heedlessly into the fray regardless of the consequences. When he takes the time to focus on a target, they are Marked for Konrad, unable to avoid or hide from him short of employing supernatural means that remove them from the scene entirely, (such as teleporting). His effect die is stepped up by one versus his marked target for the duration. Only one being may be so marked at a time. Nulls cannot be marked in this fashion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where there&#039;s Smoke there&#039;s Fire:&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
Konrad knows the city like he knows his own flesh. He knows where it is well and where ill festers. The streets and buildings and sidewalks are a constant breeze grazing your consciousness, silently imparting the things they see and feel and experience. It isn&#039;t always easy to find specific folk. People - even supernatural people - are too ephemeral for that. But finding groups, organizations, and factions, even those deliberately acting to avoid detection? These are as clear to your senses as fresh rain or a summer breeze.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SFX:&#039;&#039;&#039; Spend a pp to perform a single power in a high stakes action without needing to roll the dice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Limits&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Stress Tracks==&lt;br /&gt;
===Mortal Stress===&lt;br /&gt;
:[[file:d4a.png|14px|d4]] ||| [[file:d0a.png|24px]] [[file:d6a.png|14px|d6]] ||| [[file:d0a.png|24px]] [[file:d8a.png|14px|d8]] ||| [[file:d0a.png|24px]] [[file:d10a.png|14px|d10]] ||| [[file:d0a.png|24px]] [[file:d12a.png|14px|d12]] ||| [[file:d0a.png|24px]] &#039;&#039;&#039;TAKEN OUT&#039;&#039;&#039; ||| [[file:d0a.png|24px]] [[File:D0Ba.png|24px]]&lt;br /&gt;
&lt;br /&gt;
===Psychic Stress===&lt;br /&gt;
:[[file:d4a.png|14px|d4]] ||| [[file:d0a.png|24px]] [[file:d6a.png|14px|d6]] ||| [[file:d0a.png|24px]] [[file:d8a.png|14px|d8]] ||| [[file:d0a.png|24px]] [[file:d10a.png|14px|d10]] ||| [[file:d0a.png|24px]] [[file:d12a.png|14px|d12]] ||| [[file:d0a.png|24px]] &#039;&#039;&#039;TAKEN OUT&#039;&#039;&#039; ||| [[file:d0a.png|24px]] [[File:D0Ba.png|24px]]&lt;br /&gt;
&lt;br /&gt;
===Spiritual Stress===&lt;br /&gt;
:[[file:d4a.png|14px|d4]] ||| [[file:d0a.png|24px]] [[file:d6a.png|14px|d6]] ||| [[file:d0a.png|24px]] [[file:d8a.png|14px|d8]] ||| [[file:d0a.png|24px]] [[file:d10a.png|14px|d10]] ||| [[file:d0a.png|24px]] [[file:d12a.png|14px|d12]] ||| [[file:d0a.png|24px]] &#039;&#039;&#039;TAKEN OUT&#039;&#039;&#039; ||| [[file:d0a.png|24px]] [[File:D0Ba.png|24px]]&lt;br /&gt;
&lt;br /&gt;
==Bio==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
A lanky guy with purple hair and covered in tattoos... that&#039;s how the average person on the street would describe Konrad, and they&#039;d be right in a nutshell.&lt;br /&gt;
&lt;br /&gt;
Standing just a bit over six feet tall, Konrad has a wiry frame and lean muscles defined by work, rather than working out. His tattoos stretch from his neck down to his arms and legs, but what most people don&#039;t know is that they mask most of his scars. Scars that make it look like he has had various limbs removed and reattached. Or the massive y-shaped scar on his chest that looks suspiciously like it came from an autopsy.&lt;br /&gt;
&lt;br /&gt;
The sides of his head are shaved and the top hands down like a disheveled black and purple mop. He has multiple piercings and various pieces of metal jewelry.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
Konrad is generally a friendly person but does get very protective of his community and friends. Despite being a metalhead (and outwardly intimidating) he has no problem helping strangers and interacting with the public at large, but that all stops if people become condescending or insult his friends. That&#039;s when his fiery temper starts to show.&lt;br /&gt;
&lt;br /&gt;
It is a temper he does his best to keep in check... he knows all too well what he is capable of when he lets his rage out. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Housing===&lt;br /&gt;
Konrad still lives in Cobble Town, just a few blocks away from Conrad Road where he woke up for the first&#039; time. It&#039;s a beautiful area full of misfits and oddballs, but it is becoming run down.&lt;br /&gt;
&lt;br /&gt;
The building itself is said to be an old fire station. The main bay has been turned into a motorcycle garage by Leon, and the rest of the first floor has been partitioned into a few street-front shops, including &#039;&#039;&#039;Audacious Grace&#039;&#039;&#039;, Konrad&#039;s little tattoo parlor. &lt;br /&gt;
&lt;br /&gt;
The upper level has been turned into apartments, usually for the shop owners. Konrad lives in a small loft above the garage. Leon let him live their for free for a while, but once Konrad took over the tattoo parlor he started paying rent.&lt;br /&gt;
&lt;br /&gt;
===Transporation===&lt;br /&gt;
Konrad doesn&#039;t own a vehicle of his own. Most of his business is within walking distance of Cobble Town. When his band has a gig he catches a ride in the drummer&#039;s van.&lt;br /&gt;
&lt;br /&gt;
In a pinch, he could probably borrow that van, or Leon&#039;s old Triumph motorcycle to get somewhere in a hurry.&lt;br /&gt;
&lt;br /&gt;
===Connections===&lt;br /&gt;
&lt;br /&gt;
Leon - one of Konrad&#039;s best friends. He rents a loft to Konrad and owns the garage underneath it.&lt;br /&gt;
&lt;br /&gt;
Uncle Jim (Deceased) - The owner of the tattoo parlor that taught Konrad everything he knows and then hired him on. When Jim passed away, his wife Beth asked Konrad to run it.&lt;br /&gt;
&lt;br /&gt;
Aunt Beth - An older woman (who probably qualifies to be Grandma Beth at this point) that lives above Konrad&#039;s tattoo parlor and is a fixture in the community. She also owns a little corner store a few blocks away, but her daughter manages most of the work.&lt;br /&gt;
&lt;br /&gt;
BrightNight - an industrial metal band (with punk and thrash influences) that Konrad plays the bass for. Other members include Paul, Eddie, Lib, Slag (drummer), and Berg.&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
&lt;br /&gt;
His earliest living memory is when he woke one day on Conrad Road in New Trinadad. He was naked and had no idea who he was. &lt;br /&gt;
&lt;br /&gt;
Labeled the &#039;&#039;John Doe of Conrad Road&#039;&#039; and later simply &#039;&#039;John Doe Conrad&#039;&#039; by the media, his story was big news for a while. No family claimed him, so the people of the neighborhood where he was found took him in. The community was not well off, but they were welcoming.&lt;br /&gt;
&lt;br /&gt;
There were countless medical tests, police visits, and news stories as the city tried to figure out who he was. As with all things, eventually, people just lost interest and he was left to his own devices. &lt;br /&gt;
&lt;br /&gt;
Konrad... as he started calling himself... slowly started to remember things.&lt;br /&gt;
&lt;br /&gt;
He was pretty sure he hadn&#039;t been born like regular people. He&#039;d been made. A group of people mystics... whatever... made him to combat... &#039;&#039;something&#039;&#039;. In the process of performing a ritual to bind an entity of fire to his body, they lost their lives.&lt;br /&gt;
&lt;br /&gt;
Now their memories are within Konrad, not that it does him much good. They are jumbled, overlapping, and contradictory. Sometimes they align long enough that he can glean some insight from them or access knowledge or skills he never learned on his own. Other times they can overwhelm him with raw emotion at random stimuli or leave him with a dull, throbbing headache.&lt;br /&gt;
&lt;br /&gt;
Konrad could feel the fire within him from the very beginning, though he didn&#039;t know what it was. Once he realized he could manifest and manipulate fire, he kept it hidden. More unnerving was the way it made him feel.&lt;br /&gt;
&lt;br /&gt;
He saw a young couple getting attacked at night by a Vampire and his blood started to boil. He seemed to lock on to them and went after the vampire with a fury he didn&#039;t know he possessed. He manged to kill the vampire, but was shocked at himself. Ashamed. Scared.&lt;br /&gt;
&lt;br /&gt;
He went out of his way to keep his rage in check, but he could always feel it there, lurking under the surface.&lt;br /&gt;
&lt;br /&gt;
He tried to channel his passion into his art... whether it was tattoos or metal... but that only worked part way. When he saw how the people in Cobble Town were treated, both by the official government and by the criminals that actually held power in the streets, he couldn&#039;t help but step up and say something. He&#039;s still getting his feet under him as a &#039;community activist&#039;, but he is starting to build some influence, even if he is a bit of a firebrand. &lt;br /&gt;
&lt;br /&gt;
[[Shadowwalkers:_Cortex_Prime_by_Night#Charcter_Files.2FMeta_Currencies | &amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;/div&gt;</summary>
		<author><name>Llayne</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Konrad_Duke&amp;diff=430304</id>
		<title>Konrad Duke</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Konrad_Duke&amp;diff=430304"/>
		<updated>2022-10-30T22:28:19Z</updated>

		<summary type="html">&lt;p&gt;Llayne: /* Konrad Leon Duke :: Promethean */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Shadowwalkers:_Cortex_Prime_by_Night#Charcter_Files.2FMeta_Currencies | &amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
= Konrad Leon Duke :: Promethean=&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==&#039;&#039;Character Quote&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Attributes [[file:d6a.png|32px|d6]] [[File:Arrow03.png|24px]]==&lt;br /&gt;
[[File:Konrad.jpg|right|300px]]&lt;br /&gt;
===&amp;lt;u&amp;gt;Physical Attributes&amp;lt;/u&amp;gt;===&lt;br /&gt;
&#039;&#039;&#039;DEXTERITY&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STRENGTH&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Mental Attributes&amp;lt;/u&amp;gt;===&lt;br /&gt;
&#039;&#039;&#039;PERCEPTION&#039;&#039;&#039; [[file:d10a.png|24px|d10]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;REASON&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Social Attributes&amp;lt;/u&amp;gt;===&lt;br /&gt;
&#039;&#039;&#039;AFFINITY&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WILLPOWER&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Roles and Knacks [[file:d4a.png|32px|d4]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;FIXER&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INFLUENCER&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &lt;br /&gt;
:Speechifying [[file:d8a.png|24px|d8]]  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PERFORMER&#039;&#039;&#039; [[file:d10a.png|24px|d10]]&lt;br /&gt;
:Inking Sick Tatts [[file:d6a.png|24px|d6]] &lt;br /&gt;
:Slapping the Base [[file:d6a.png|24px|d6]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RESEARCHER&#039;&#039;&#039; [[file:d4a.png|24px|d4]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCRAPPER&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
:Burn It![[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
==Distinctions/SFX [[file:d8a.png|32px|d8]]==&lt;br /&gt;
&lt;br /&gt;
===Echo: Promethean [[file:d8a.png|28px|d8]]===&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]] to represent your distinction.&lt;br /&gt;
&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;All Consuming Fire:&#039;&#039;&#039; &#039;&#039;When have activated Primal Savagery, you are the biggest most obvious threat around and your target ignores you at their own peril. Konrad may spend 1 PP to make his mark step back their effect die by 1 for all hostile actions against anybody OTHER than Konrad.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Profession: Community Activist [[file:d8a.png|28px|d8]]===&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]] to represent your distinction.&lt;br /&gt;
&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Political Firebrand&#039;&#039;&#039; Konrad&#039;s passion helps him move his cause forward, bullish tactics can come back to bite him in the ass. He can create Create a d8 Asset for the remainder of the scene representing a political victory. Also Create a d8 Complication representing the unforeseen fallout.&lt;br /&gt;
&lt;br /&gt;
===Wildcard: Disjointed Memories [[file:d8a.png|28px|d8]]===&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]] to represent your distinction.&lt;br /&gt;
&lt;br /&gt;
==Power Set==&lt;br /&gt;
&#039;&#039;&#039;Master of Flame:&#039;&#039;&#039; [[file:d10a.png|24px|d10]]&lt;br /&gt;
Konrad has an instinctive mastery of the most primal of the four traditional elements: Fire. This power can be used to affect existing elements or to summon elements or elementals as well as enable Konrad to survive contact with the element or immersion in the elemental plane in question.&lt;br /&gt;
Additionally, when he would take mortal stress, he can instead elect to take psychic or spiritual stress.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Primal Savagery:&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
When Konrad chooses to, he can attack with ruthless abandon, throwing himself heedlessly into the fray regardless of the consequences. When he takes the time to focus on a target, they are Marked for Konrad, unable to avoid or hide from him short of employing supernatural means that remove them from the scene entirely, (such as teleporting). His effect die is stepped up by one versus his marked target for the duration. Only one being may be so marked at a time. Nulls cannot be marked in this fashion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where there&#039;s Smoke there&#039;s Fire:&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
Konrad knows the city like he knows his own flesh. He knows where it is well and where ill festers. The streets and buildings and sidewalks are a constant breeze grazing your consciousness, silently imparting the things they see and feel and experience. It isn&#039;t always easy to find specific folk. People - even supernatural people - are too ephemeral for that. But finding groups, organizations, and factions, even those deliberately acting to avoid detection? These are as clear to your senses as fresh rain or a summer breeze.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SFX:&#039;&#039;&#039; Spend a pp to perform a single power in a high stakes action without needing to roll the dice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Limits&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Stress Tracks==&lt;br /&gt;
===Mortal Stress===&lt;br /&gt;
:[[file:d4a.png|14px|d4]] ||| [[file:d0a.png|24px]] [[file:d6a.png|14px|d6]] ||| [[file:d0a.png|24px]] [[file:d8a.png|14px|d8]] ||| [[file:d0a.png|24px]] [[file:d10a.png|14px|d10]] ||| [[file:d0a.png|24px]] [[file:d12a.png|14px|d12]] ||| [[file:d0a.png|24px]] &#039;&#039;&#039;TAKEN OUT&#039;&#039;&#039; ||| [[file:d0a.png|24px]] [[File:D0Ba.png|24px]]&lt;br /&gt;
&lt;br /&gt;
===Psychic Stress===&lt;br /&gt;
:[[file:d4a.png|14px|d4]] ||| [[file:d0a.png|24px]] [[file:d6a.png|14px|d6]] ||| [[file:d0a.png|24px]] [[file:d8a.png|14px|d8]] ||| [[file:d0a.png|24px]] [[file:d10a.png|14px|d10]] ||| [[file:d0a.png|24px]] [[file:d12a.png|14px|d12]] ||| [[file:d0a.png|24px]] &#039;&#039;&#039;TAKEN OUT&#039;&#039;&#039; ||| [[file:d0a.png|24px]] [[File:D0Ba.png|24px]]&lt;br /&gt;
&lt;br /&gt;
===Spiritual Stress===&lt;br /&gt;
:[[file:d4a.png|14px|d4]] ||| [[file:d0a.png|24px]] [[file:d6a.png|14px|d6]] ||| [[file:d0a.png|24px]] [[file:d8a.png|14px|d8]] ||| [[file:d0a.png|24px]] [[file:d10a.png|14px|d10]] ||| [[file:d0a.png|24px]] [[file:d12a.png|14px|d12]] ||| [[file:d0a.png|24px]] &#039;&#039;&#039;TAKEN OUT&#039;&#039;&#039; ||| [[file:d0a.png|24px]] [[File:D0Ba.png|24px]]&lt;br /&gt;
&lt;br /&gt;
==Bio==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
A lanky guy with purple hair and covered in tattoos... that&#039;s how the average person on the street would describe Konrad, and they&#039;d be right in a nutshell.&lt;br /&gt;
&lt;br /&gt;
Standing just a bit over six feet tall, Konrad has a wiry frame and lean muscles defined by work, rather than working out. His tattoos stretch from his neck down to his arms and legs, but what most people don&#039;t know is that they mask most of his scars. Scars that make it look like he has had various limbs removed and reattached. Or the massive y-shaped scar on his chest that looks suspiciously like it came from an autopsy.&lt;br /&gt;
&lt;br /&gt;
The sides of his head are shaved and the top hands down like a disheveled black and purple mop. He has multiple piercings and various pieces of metal jewelry.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
Konrad is generally a friendly person but does get very protective of his community and friends. Despite being a metalhead (and outwardly intimidating) he has no problem helping strangers and interacting with the public at large, but that all stops if people become condescending or insult his friends. That&#039;s when his fiery temper starts to show.&lt;br /&gt;
&lt;br /&gt;
It is a temper he does his best to keep in check... he knows all too well what he is capable of when he lets his rage out. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Housing===&lt;br /&gt;
Konrad still lives in Cobble Town, just a few blocks away from Conrad Road where he woke up for the first&#039; time. It&#039;s a beautiful area full of misfits and oddballs, but it is becoming run down.&lt;br /&gt;
&lt;br /&gt;
The building itself is said to be an old fire station. The main bay has been turned into a motorcycle garage by Leon, and the rest of the first floor has been partitioned into a few street-front shops, including &#039;&#039;&#039;Audacious Grace&#039;&#039;&#039;, Konrad&#039;s little tattoo parlor. &lt;br /&gt;
&lt;br /&gt;
The upper level has been turned into apartments, usually for the shop owners. Konrad lives in a small loft above the garage. Leon let him live their for free for a while, but once Konrad took over the tattoo parlor he started paying rent.&lt;br /&gt;
&lt;br /&gt;
===Transporation===&lt;br /&gt;
Konrad doesn&#039;t own a vehicle of his own. Most of his business is within walking distance of Cobble Town. When his band has a gig he catches a ride in the drummer&#039;s van.&lt;br /&gt;
&lt;br /&gt;
In a pinch, he could probably borrow that van, or Leon&#039;s old Triumph motorcycle to get somewhere in a hurry.&lt;br /&gt;
&lt;br /&gt;
===Connections===&lt;br /&gt;
&lt;br /&gt;
Leon - one of Konrad&#039;s best friends. He rents a loft to Konrad and owns the garage underneath it.&lt;br /&gt;
&lt;br /&gt;
Uncle Jim (Deceased) - The owner of the tattoo parlor that taught Konrad everything he knows and then hired him on. When Jim passed away, his wife Beth asked Konrad to run it.&lt;br /&gt;
&lt;br /&gt;
Aunt Beth - An older woman (who probably qualifies to be Grandma Beth at this point) that lives above Konrad&#039;s tattoo parlor and is a fixture in the community. She also owns a little corner store a few blocks away, but her daughter manages most of the work.&lt;br /&gt;
&lt;br /&gt;
BrightNight - an industrial metal band (with punk and thrash influences) that Konrad plays the bass for. Other members include Paul, Eddie, Lib, Slag (drummer), and Berg.&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
&lt;br /&gt;
His earliest living memory is when he woke one day on Conrad Road in New Trinadad. He was naked and had no idea who he was. &lt;br /&gt;
&lt;br /&gt;
Labeled the &#039;&#039;John Doe of Conrad Road&#039;&#039; and later simply &#039;&#039;John Doe Conrad&#039;&#039; by the media, his story was big news for a while. No family claimed him, so the people of the neighborhood where he was found took him in. The community was not well off, but they were welcoming.&lt;br /&gt;
&lt;br /&gt;
There were countless medical tests, police visits, and news stories as the city tried to figure out who he was. As with all things, eventually, people just lost interest and he was left to his own devices. &lt;br /&gt;
&lt;br /&gt;
Konrad... as he started calling himself... slowly started to remember things.&lt;br /&gt;
&lt;br /&gt;
He was pretty sure he hadn&#039;t been born like regular people. He&#039;d been made. A group of people mystics... whatever... made him to combat... &#039;&#039;something&#039;&#039;. In the process of performing a ritual to bind an entity of fire to his body, they lost their lives.&lt;br /&gt;
&lt;br /&gt;
Now their memories are within Konrad, not that it does him much good. They are jumbled, overlapping, and contradictory. Sometimes they align long enough that he can glean some insight from them or access knowledge or skills he never learned on his own. Other times they can overwhelm him with raw emotion at random stimuli or leave him with a dull, throbbing headache.&lt;br /&gt;
&lt;br /&gt;
Konrad could feel the fire within him from the very beginning, though he didn&#039;t know what it was. Once he realized he could manifest and manipulate fire, he kept it hidden. More unnerving was the way it made him feel.&lt;br /&gt;
&lt;br /&gt;
He saw a young couple getting attacked at night by a Vampire and his blood started to boil. He seemed to lock on to them and went after the vampire with a fury he didn&#039;t know he possessed. He manged to kill the vampire, but was shocked at himself. Ashamed. Scared.&lt;br /&gt;
&lt;br /&gt;
He went out of his way to keep his rage in check, but he could always feel it there, lurking under the surface.&lt;br /&gt;
&lt;br /&gt;
He tried to channel his passion into his art... whether it was tattoos or metal... but that only worked part way. When he saw how the people in Cobble Town were treated, both by the official government and by the criminals that actually held power in the streets, he couldn&#039;t help but step up and say something. He&#039;s still getting his feet under him as a &#039;community activist&#039;, but he is starting to build some influence, even if he is a bit of a firebrand. &lt;br /&gt;
&lt;br /&gt;
[[Shadowwalkers:_Cortex_Prime_by_Night#Charcter_Files.2FMeta_Currencies | &amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;/div&gt;</summary>
		<author><name>Llayne</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User:Llayne&amp;diff=430303</id>
		<title>User:Llayne</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User:Llayne&amp;diff=430303"/>
		<updated>2022-10-30T22:24:12Z</updated>

		<summary type="html">&lt;p&gt;Llayne: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Active=&lt;br /&gt;
==Active Games (GMing)==&lt;br /&gt;
*[[Hyper Core: Anime Mecha]]&lt;br /&gt;
&lt;br /&gt;
==Active Characters (Playing)==&lt;br /&gt;
*[[Saxx Avendaar]], created for Stormraven&#039;s [[The Sheltered Hand]] game, a playtest of their custom game system.&lt;br /&gt;
*[[Cloudburst]] playing in Potted Plant&#039;s [[After The Storm: Second Wave]] campaign, using M&amp;amp;M 3E.&lt;br /&gt;
*[[Lokesh]] the Paragon of Air, playing in Villainn6&#039;s Legend of the Avatars game, using Avatar Legends.&lt;br /&gt;
*[[Lanz Lowborn]] the Disgraced Thiefborn Gladiator, playing in pstjmack&#039;s [[Fate of the Serpentine]] game using FATE Condensed.&lt;br /&gt;
*[[Maxen (Dragon Age)]] the City Elf Rogue, playing in Strange Behavior&#039;s [[The Green and the Grey (Dragon Age)]] game using the Dragon Age TTRPG.&lt;br /&gt;
*[[Dayn|Daynen Caer&#039;mos]] the Bothan Mercenary Marine playing in mistermisterw&#039;s [[Star Wars: Scoundrels Luck]], using WEG Star Wars 2nd Edition.&lt;br /&gt;
*[[Kross]] the Kitsune Tinker/Gunslinger/Thief playing in Cosmic Hobo&#039;s A Slime Draws Near! game, as a playtest of the Fabula Ultima system.&lt;br /&gt;
*[[Roth|Lael Roth]] playing in Timon&#039;s Pierce the Heavens game, using Lancer RPG.&lt;br /&gt;
*[[Konrad Duke]] the Promethean playing in Brahnamin&#039;s Shadowalker game, using Cortex Prime.&lt;br /&gt;
&lt;br /&gt;
=In Development=&lt;br /&gt;
==Games in Development==&lt;br /&gt;
*N/A&lt;br /&gt;
&lt;br /&gt;
==Characters in Development==&lt;br /&gt;
*N/A&lt;br /&gt;
&lt;br /&gt;
=Inactive=&lt;br /&gt;
==Inactive Games==&lt;br /&gt;
*[[Star Wars: Ultimate Starfighting Championship]]&amp;lt;br&amp;gt;&lt;br /&gt;
==Inactive Characters==&lt;br /&gt;
*[[Llayne&#039;s Characters - Baviander Markee|Baviander Markee]] played in [[Raiders of the Rim]] - a Star Wars Story, FATE Core, February 25, 2019 to March 15, 2022. (Completed)&lt;br /&gt;
*[[Llayne&#039;s Characters - Duncan Ward|Duncan &amp;quot;Geezer&amp;quot; Ward]] played in Salamis - First Cylon War. Tachyon Squadron (Completed) &lt;br /&gt;
*[[Llayne&#039;s Characters - Trevor Albright|Trevor Albright]] playing in [[Dayton Files:Main Page|Dayton Files]] - an Urban Fantasy, FAE homebrew (Completed)&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Llayne&#039;s Characters - Cage|Cage the Fixer]] playing in Shawn_Hagan&#039;s Sprawl Cyberpunk One-Shot[[Cyberpunkpbtalinks|Game]]. (Completed)&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Llayne&#039;s Characters - JB|J.B.]] playing in Thorya&#039;s DFA game - Dresden Files Accelerated + homebrew. (Copmleted)&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Blank_Slate_Lannax|Lannax]] playing in [[Blank Slate Team2|Tabula Rasa - Team Natural Selection]], D&amp;amp;D 5E, freeform character creation. (Completed)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Firefly:_Leaf_On_The_Wind_-_Marine|Henrik &amp;quot;Ham&amp;quot; Mason]] playing in [[Firefly: Leaf On The Wind - Main Page|Firefly: Leaf On The Wind]], Cortex+ (Paused by GM, RL Complications)&lt;br /&gt;
*[[Firefly:_Reavers_of_the_Rim_-_Breeze_Quentin | Breeze Quentin]] playing in brahnamin&#039;s [[Firefly:_Reavers of the Rim]] game using Cortex Plus/Prime. (Paused by GM, RL Complications)&lt;br /&gt;
*[[Keynes End:Frac the Fluke|Frac the Fluke]] playing in Thorya&#039;s [[Keynes End 21313]], a Shadowrun inspired game using the Resistance System. (Paused)&lt;br /&gt;
*[[Scrap or Scapper|Scrap]] playing in Karl Green&#039;s Savage Seattle, a Shadowrun game using SWADE.&lt;br /&gt;
*[[Llayne&#039;s Characters - Allistar Atrivahn|Allistar Atrivahn]] playing in [[Borderlands_Isekai|Borderlands Iskai]]  Tiny Dungeons 2E (trial run of new system, Discontinued by GM)&lt;br /&gt;
*Joshua Warren, playing in Fallout: The FATE of Vault 96, FATE Core. (Discontinued by GM)&lt;br /&gt;
*[[Well_of_Nimue:_Character_7|Malcolm Shaw]] Fifth Year Ravenclaw Prefect, playing in Kokopelli&#039;s [[PotterFAE:_Well_of_Nimue|Well of Nimue]], FATE Accelerated. (Discontinued by GM)&lt;br /&gt;
*[[Silver Godslight]] a human Bard, playing in Talisman&#039;s Salvage Operation, D&amp;amp;D 5E. (Discontinued by GM)&lt;br /&gt;
*[[Barrett (honey badger)|Barrett]] a honey badger with a mean sweet tooth, playing in Talisman&#039;s [[Project Beta]], SWADE. (Discontinued by GM)&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Llayne&#039;s Characters - Grimmund Highbattle|Grim Highbattle]] playing in Pandorym&#039;s SWADE Fantasy game. (Discontinued by GM) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Sister Serra]] Playing in Herodarwin&#039;s Swordplay and Sorcery game using the Thirsty Sword Lesbian&#039;s system. (Discontinued by GM)&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kieran Galvaynes]] playing in IMGoose&#039;s [[Rambunctious Heroes|Skies of FATE]], a JRPG inspired game using Fate Core.(Discontinued by GM) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Bulwark|Bulwark II]] playing in thewizardguy&#039;s [[Supers!RED Gate City|Gate City]] - Four Color Heroes campaign, using SUPERS!RED. (Discontinued by GM)&lt;br /&gt;
*[[Keggers]] playing in ncc2010&#039;s Blind Hope campaign, a Star Wars came using the West End Games D6 system. (stalled)&lt;br /&gt;
*[[The Gang&#039;s All Here: The Neo|Raze]] playing The Gang&#039;s All Here. DIE (stalled)&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Llayne&#039;s Characters - Zeng Wei Marshall|Zeng Wei Marshall]] created for Gang City. Shadow of the Century (Failed to launch)&lt;br /&gt;
*[[Llayne&#039;s Characters - Gaarvin &amp;quot;Gaar&amp;quot; Makinaugh |Gaar Makinaugh]] playing in Neon Suns. FAE Cyberpunk (Failed to launch)&lt;br /&gt;
*[[Corporal Irons|Corporal M. J. Irons]], created for Shawn_Hagan&#039;s Masks - Teen Heroes and a Great War game. (Failed to launch)&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Waryn]], created for Brahnamin&#039;s Urchins Fantasy Mecha game, using Cortex Prime. (Failed to launch)&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Milo]] the Tenderpaw, playing in Nona&#039;s Mouse Guard campaign, using Mouse Guard 2nd Edition.(Failed to Launch) &amp;lt;br&amp;gt;&lt;br /&gt;
*Sir [[Bryce Crofton]] Bt KCMG, playing in PSTJMACK&#039;s Gaslight Cthulhu game.(Bowed out during character creation)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Llayne&#039;s Characters - Kyran Galvaynes|Kyran Galvaynes]] playing in [[Mythic_Fate_A_JRPG|Mythic FATE]]. FATE Core &amp;amp; the Mythic GM Emulator (left, disliked the GM Emulator)&lt;br /&gt;
*[[Kiarran]], playing in Star [[USC - NPC&#039;s|W]]ars Force and Destiny RPG. (Left due to differences in pacing expectations.)&lt;br /&gt;
*[[Llayne&#039;s Characters - Thomas Faraday|Blitz AKA Tommy Faraday]] playing in [[Hope City Heroes]], FAE (great game, left due to RL Mar-20)&lt;br /&gt;
*[[Extraordinary_Comics_Characters#Kid_Id.2C_the_Inter-Dimensional_Hero|Kid Id, the Inter-Dimensional Hero]] playing in [[Extraordinary Comics]], Icons RPG (great game, left due to RL Mar-20)&lt;br /&gt;
*[[Masks: Spires - Radical|Radical]] playing in Spires to the River Shore, Masks: A New Generation (great game, left due to RL Mar-20)&lt;br /&gt;
*[[DFA: Leylines Lody|Lody]] playing in [[DFA: Leylines]], Dresden Files Accelerated. (great game, left due to RL Mar-20)&lt;br /&gt;
*[[Bamboo Wei]] playing in Brahnamin&#039;s (then Timon&#039;s) [[Tianxia: House of Seven Winds]], using the Tianxia system. (great setting, left due to pacing and RL demands May-22)&lt;br /&gt;
*[[Bask-Under-Radiant-Sky|Bas]] the Aelfir Cleaver, playing in Pandorym&#039;s Heart: the City Beneath game. (great setting, left due to pacing and RL demands May-22)&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Llayne</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Konrad_Duke&amp;diff=430260</id>
		<title>Konrad Duke</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Konrad_Duke&amp;diff=430260"/>
		<updated>2022-10-29T22:59:05Z</updated>

		<summary type="html">&lt;p&gt;Llayne: /* Profession: Community Activist 28px|d8 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Shadowwalkers:_Cortex_Prime_by_Night#Charcter_Files.2FMeta_Currencies | &amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
= Konrad Leon Duke :: Promethean=&lt;br /&gt;
&lt;br /&gt;
[[File:Konrad.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Character Quote&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Attributes [[file:d6a.png|32px|d6]] [[File:Arrow03.png|24px]]==&lt;br /&gt;
===&amp;lt;u&amp;gt;Physical Attributes&amp;lt;/u&amp;gt;===&lt;br /&gt;
&#039;&#039;&#039;DEXTERITY&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STRENGTH&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Mental Attributes&amp;lt;/u&amp;gt;===&lt;br /&gt;
&#039;&#039;&#039;PERCEPTION&#039;&#039;&#039; [[file:d10a.png|24px|d10]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;REASON&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Social Attributes&amp;lt;/u&amp;gt;===&lt;br /&gt;
&#039;&#039;&#039;AFFINITY&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WILLPOWER&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Roles and Knacks [[file:d4a.png|32px|d4]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;FIXER&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INFLUENCER&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &lt;br /&gt;
:Speechifying [[file:d8a.png|24px|d8]]  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PERFORMER&#039;&#039;&#039; [[file:d10a.png|24px|d10]]&lt;br /&gt;
:Inking Sick Tatts [[file:d6a.png|24px|d6]] &lt;br /&gt;
:Slapping the Base [[file:d6a.png|24px|d6]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RESEARCHER&#039;&#039;&#039; [[file:d4a.png|24px|d4]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCRAPPER&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
:Burn It![[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
==Distinctions/SFX [[file:d8a.png|32px|d8]]==&lt;br /&gt;
&lt;br /&gt;
===Echo: Promethean [[file:d8a.png|28px|d8]]===&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]] to represent your distinction.&lt;br /&gt;
&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;All Consuming Fire:&#039;&#039;&#039; &#039;&#039;When have activated Primal Savagery, you are the biggest most obvious threat around and your target ignores you at their own peril. Konrad may spend 1 PP to make his mark step back their effect die by 1 for all hostile actions against anybody OTHER than Konrad.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Profession: Community Activist [[file:d8a.png|28px|d8]]===&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]] to represent your distinction.&lt;br /&gt;
&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Political Firebrand&#039;&#039;&#039; Konrad&#039;s passion helps him move his cause forward, bullish tactics can come back to bite him in the ass. He can create Create a d8 Asset for the remainder of the scene representing a political victory. Also Create a d8 Complication representing the unforeseen fallout.&lt;br /&gt;
&lt;br /&gt;
===Wildcard: Disjointed Memories [[file:d8a.png|28px|d8]]===&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]] to represent your distinction.&lt;br /&gt;
&lt;br /&gt;
==Power Set==&lt;br /&gt;
&#039;&#039;&#039;Master of Flame:&#039;&#039;&#039; [[file:d10a.png|24px|d10]]&lt;br /&gt;
Konrad has an instinctive mastery of the most primal of the four traditional elements: Fire. This power can be used to affect existing elements or to summon elements or elementals as well as enable Konrad to survive contact with the element or immersion in the elemental plane in question.&lt;br /&gt;
Additionally, when he would take mortal stress, he can instead elect to take psychic or spiritual stress.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Primal Savagery:&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
When Konrad chooses to, he can attack with ruthless abandon, throwing himself heedlessly into the fray regardless of the consequences. When he takes the time to focus on a target, they are Marked for Konrad, unable to avoid or hide from him short of employing supernatural means that remove them from the scene entirely, (such as teleporting). His effect die is stepped up by one versus his marked target for the duration. Only one being may be so marked at a time. Nulls cannot be marked in this fashion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where there&#039;s Smoke there&#039;s Fire:&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
Konrad knows the city like he knows his own flesh. He knows where it is well and where ill festers. The streets and buildings and sidewalks are a constant breeze grazing your consciousness, silently imparting the things they see and feel and experience. It isn&#039;t always easy to find specific folk. People - even supernatural people - are too ephemeral for that. But finding groups, organizations, and factions, even those deliberately acting to avoid detection? These are as clear to your senses as fresh rain or a summer breeze.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SFX:&#039;&#039;&#039; Spend a pp to perform a single power in a high stakes action without needing to roll the dice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Limits&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Stress Tracks==&lt;br /&gt;
===Mortal Stress===&lt;br /&gt;
:[[file:d4a.png|14px|d4]] ||| [[file:d0a.png|24px]] [[file:d6a.png|14px|d6]] ||| [[file:d0a.png|24px]] [[file:d8a.png|14px|d8]] ||| [[file:d0a.png|24px]] [[file:d10a.png|14px|d10]] ||| [[file:d0a.png|24px]] [[file:d12a.png|14px|d12]] ||| [[file:d0a.png|24px]] &#039;&#039;&#039;TAKEN OUT&#039;&#039;&#039; ||| [[file:d0a.png|24px]] [[File:D0Ba.png|24px]]&lt;br /&gt;
&lt;br /&gt;
===Psychic Stress===&lt;br /&gt;
:[[file:d4a.png|14px|d4]] ||| [[file:d0a.png|24px]] [[file:d6a.png|14px|d6]] ||| [[file:d0a.png|24px]] [[file:d8a.png|14px|d8]] ||| [[file:d0a.png|24px]] [[file:d10a.png|14px|d10]] ||| [[file:d0a.png|24px]] [[file:d12a.png|14px|d12]] ||| [[file:d0a.png|24px]] &#039;&#039;&#039;TAKEN OUT&#039;&#039;&#039; ||| [[file:d0a.png|24px]] [[File:D0Ba.png|24px]]&lt;br /&gt;
&lt;br /&gt;
===Spiritual Stress===&lt;br /&gt;
:[[file:d4a.png|14px|d4]] ||| [[file:d0a.png|24px]] [[file:d6a.png|14px|d6]] ||| [[file:d0a.png|24px]] [[file:d8a.png|14px|d8]] ||| [[file:d0a.png|24px]] [[file:d10a.png|14px|d10]] ||| [[file:d0a.png|24px]] [[file:d12a.png|14px|d12]] ||| [[file:d0a.png|24px]] &#039;&#039;&#039;TAKEN OUT&#039;&#039;&#039; ||| [[file:d0a.png|24px]] [[File:D0Ba.png|24px]]&lt;br /&gt;
&lt;br /&gt;
==Bio==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
A lanky guy with purple hair and covered in tattoos... that&#039;s how the average person on the street would describe Konrad, and they&#039;d be right in a nutshell.&lt;br /&gt;
&lt;br /&gt;
Standing just a bit over six feet tall, Konrad has a wiry frame and lean muscles defined by work, rather than working out. His tattoos stretch from his neck down to his arms and legs, but what most people don&#039;t know is that they mask most of his scars. Scars that make it look like he has had various limbs removed and reattached. Or the massive y-shaped scar on his chest that looks suspiciously like it came from an autopsy.&lt;br /&gt;
&lt;br /&gt;
The sides of his head are shaved and the top hands down like a disheveled black and purple mop. He has multiple piercings and various pieces of metal jewelry.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
Konrad is generally a friendly person but does get very protective of his community and friends. Despite being a metalhead (and outwardly intimidating) he has no problem helping strangers and interacting with the public at large, but that all stops if people become condescending or insult his friends. That&#039;s when his fiery temper starts to show.&lt;br /&gt;
&lt;br /&gt;
It is a temper he does his best to keep in check... he knows all too well what he is capable of when he lets his rage out. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Housing===&lt;br /&gt;
Konrad still lives in Cobble Town, just a few blocks away from Conrad Road where he woke up for the first&#039; time. It&#039;s a beautiful area full of misfits and oddballs, but it is becoming run down.&lt;br /&gt;
&lt;br /&gt;
The building itself is said to be an old fire station. The main bay has been turned into a motorcycle garage by Leon, and the rest of the first floor has been partitioned into a few street-front shops, including &#039;&#039;&#039;Audacious Grace&#039;&#039;&#039;, Konrad&#039;s little tattoo parlor. &lt;br /&gt;
&lt;br /&gt;
The upper level has been turned into apartments, usually for the shop owners. Konrad lives in a small loft above the garage. Leon let him live their for free for a while, but once Konrad took over the tattoo parlor he started paying rent.&lt;br /&gt;
&lt;br /&gt;
===Transporation===&lt;br /&gt;
Konrad doesn&#039;t own a vehicle of his own. Most of his business is within walking distance of Cobble Town. When his band has a gig he catches a ride in the drummer&#039;s van.&lt;br /&gt;
&lt;br /&gt;
In a pinch, he could probably borrow that van, or Leon&#039;s old Triumph motorcycle to get somewhere in a hurry.&lt;br /&gt;
&lt;br /&gt;
===Connections===&lt;br /&gt;
&lt;br /&gt;
Leon - one of Konrad&#039;s best friends. He rents a loft to Konrad and owns the garage underneath it.&lt;br /&gt;
&lt;br /&gt;
Uncle Jim (Deceased) - The owner of the tattoo parlor that taught Konrad everything he knows and then hired him on. When Jim passed away, his wife Beth asked Konrad to run it.&lt;br /&gt;
&lt;br /&gt;
Aunt Beth - An older woman (who probably qualifies to be Grandma Beth at this point) that lives above Konrad&#039;s tattoo parlor and is a fixture in the community. She also owns a little corner store a few blocks away, but her daughter manages most of the work.&lt;br /&gt;
&lt;br /&gt;
BrightNight - an industrial metal band (with punk and thrash influences) that Konrad plays the bass for. Other members include Paul, Eddie, Lib, Slag (drummer), and Berg.&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
&lt;br /&gt;
His earliest living memory is when he woke one day on Conrad Road in New Trinadad. He was naked and had no idea who he was. &lt;br /&gt;
&lt;br /&gt;
Labeled the &#039;&#039;John Doe of Conrad Road&#039;&#039; and later simply &#039;&#039;John Doe Conrad&#039;&#039; by the media, his story was big news for a while. No family claimed him, so the people of the neighborhood where he was found took him in. The community was not well off, but they were welcoming.&lt;br /&gt;
&lt;br /&gt;
There were countless medical tests, police visits, and news stories as the city tried to figure out who he was. As with all things, eventually, people just lost interest and he was left to his own devices. &lt;br /&gt;
&lt;br /&gt;
Konrad... as he started calling himself... slowly started to remember things.&lt;br /&gt;
&lt;br /&gt;
He was pretty sure he hadn&#039;t been born like regular people. He&#039;d been made. A group of people mystics... whatever... made him to combat... &#039;&#039;something&#039;&#039;. In the process of performing a ritual to bind an entity of fire to his body, they lost their lives.&lt;br /&gt;
&lt;br /&gt;
Now their memories are within Konrad, not that it does him much good. They are jumbled, overlapping, and contradictory. Sometimes they align long enough that he can glean some insight from them or access knowledge or skills he never learned on his own. Other times they can overwhelm him with raw emotion at random stimuli or leave him with a dull, throbbing headache.&lt;br /&gt;
&lt;br /&gt;
Konrad could feel the fire within him from the very beginning, though he didn&#039;t know what it was. Once he realized he could manifest and manipulate fire, he kept it hidden. More unnerving was the way it made him feel.&lt;br /&gt;
&lt;br /&gt;
He saw a young couple getting attacked at night by a Vampire and his blood started to boil. He seemed to lock on to them and went after the vampire with a fury he didn&#039;t know he possessed. He manged to kill the vampire, but was shocked at himself. Ashamed. Scared.&lt;br /&gt;
&lt;br /&gt;
He went out of his way to keep his rage in check, but he could always feel it there, lurking under the surface.&lt;br /&gt;
&lt;br /&gt;
He tried to channel his passion into his art... whether it was tattoos or metal... but that only worked part way. When he saw how the people in Cobble Town were treated, both by the official government and by the criminals that actually held power in the streets, he couldn&#039;t help but step up and say something. He&#039;s still getting his feet under him as a &#039;community activist&#039;, but he is starting to build some influence, even if he is a bit of a firebrand. &lt;br /&gt;
&lt;br /&gt;
[[Shadowwalkers:_Cortex_Prime_by_Night#Charcter_Files.2FMeta_Currencies | &amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;/div&gt;</summary>
		<author><name>Llayne</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Konrad_Duke&amp;diff=430259</id>
		<title>Konrad Duke</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Konrad_Duke&amp;diff=430259"/>
		<updated>2022-10-29T22:54:46Z</updated>

		<summary type="html">&lt;p&gt;Llayne: /* Echo: Promethean 28px|d8 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Shadowwalkers:_Cortex_Prime_by_Night#Charcter_Files.2FMeta_Currencies | &amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
= Konrad Leon Duke :: Promethean=&lt;br /&gt;
&lt;br /&gt;
[[File:Konrad.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Character Quote&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Attributes [[file:d6a.png|32px|d6]] [[File:Arrow03.png|24px]]==&lt;br /&gt;
===&amp;lt;u&amp;gt;Physical Attributes&amp;lt;/u&amp;gt;===&lt;br /&gt;
&#039;&#039;&#039;DEXTERITY&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STRENGTH&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Mental Attributes&amp;lt;/u&amp;gt;===&lt;br /&gt;
&#039;&#039;&#039;PERCEPTION&#039;&#039;&#039; [[file:d10a.png|24px|d10]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;REASON&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Social Attributes&amp;lt;/u&amp;gt;===&lt;br /&gt;
&#039;&#039;&#039;AFFINITY&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WILLPOWER&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Roles and Knacks [[file:d4a.png|32px|d4]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;FIXER&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INFLUENCER&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &lt;br /&gt;
:Speechifying [[file:d8a.png|24px|d8]]  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PERFORMER&#039;&#039;&#039; [[file:d10a.png|24px|d10]]&lt;br /&gt;
:Inking Sick Tatts [[file:d6a.png|24px|d6]] &lt;br /&gt;
:Slapping the Base [[file:d6a.png|24px|d6]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RESEARCHER&#039;&#039;&#039; [[file:d4a.png|24px|d4]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCRAPPER&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
:Burn It![[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
==Distinctions/SFX [[file:d8a.png|32px|d8]]==&lt;br /&gt;
&lt;br /&gt;
===Echo: Promethean [[file:d8a.png|28px|d8]]===&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]] to represent your distinction.&lt;br /&gt;
&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;All Consuming Fire:&#039;&#039;&#039; &#039;&#039;When have activated Primal Savagery, you are the biggest most obvious threat around and your target ignores you at their own peril. Konrad may spend 1 PP to make his mark step back their effect die by 1 for all hostile actions against anybody OTHER than Konrad.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Profession: Community Activist [[file:d8a.png|28px|d8]]===&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]] to represent your distinction.&lt;br /&gt;
&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;active SFX ?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Wildcard: Disjointed Memories [[file:d8a.png|28px|d8]]===&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]] to represent your distinction.&lt;br /&gt;
&lt;br /&gt;
==Power Set==&lt;br /&gt;
&#039;&#039;&#039;Master of Flame:&#039;&#039;&#039; [[file:d10a.png|24px|d10]]&lt;br /&gt;
Konrad has an instinctive mastery of the most primal of the four traditional elements: Fire. This power can be used to affect existing elements or to summon elements or elementals as well as enable Konrad to survive contact with the element or immersion in the elemental plane in question.&lt;br /&gt;
Additionally, when he would take mortal stress, he can instead elect to take psychic or spiritual stress.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Primal Savagery:&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
When Konrad chooses to, he can attack with ruthless abandon, throwing himself heedlessly into the fray regardless of the consequences. When he takes the time to focus on a target, they are Marked for Konrad, unable to avoid or hide from him short of employing supernatural means that remove them from the scene entirely, (such as teleporting). His effect die is stepped up by one versus his marked target for the duration. Only one being may be so marked at a time. Nulls cannot be marked in this fashion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where there&#039;s Smoke there&#039;s Fire:&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
Konrad knows the city like he knows his own flesh. He knows where it is well and where ill festers. The streets and buildings and sidewalks are a constant breeze grazing your consciousness, silently imparting the things they see and feel and experience. It isn&#039;t always easy to find specific folk. People - even supernatural people - are too ephemeral for that. But finding groups, organizations, and factions, even those deliberately acting to avoid detection? These are as clear to your senses as fresh rain or a summer breeze.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SFX:&#039;&#039;&#039; Spend a pp to perform a single power in a high stakes action without needing to roll the dice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Limits&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Stress Tracks==&lt;br /&gt;
===Mortal Stress===&lt;br /&gt;
:[[file:d4a.png|14px|d4]] ||| [[file:d0a.png|24px]] [[file:d6a.png|14px|d6]] ||| [[file:d0a.png|24px]] [[file:d8a.png|14px|d8]] ||| [[file:d0a.png|24px]] [[file:d10a.png|14px|d10]] ||| [[file:d0a.png|24px]] [[file:d12a.png|14px|d12]] ||| [[file:d0a.png|24px]] &#039;&#039;&#039;TAKEN OUT&#039;&#039;&#039; ||| [[file:d0a.png|24px]] [[File:D0Ba.png|24px]]&lt;br /&gt;
&lt;br /&gt;
===Psychic Stress===&lt;br /&gt;
:[[file:d4a.png|14px|d4]] ||| [[file:d0a.png|24px]] [[file:d6a.png|14px|d6]] ||| [[file:d0a.png|24px]] [[file:d8a.png|14px|d8]] ||| [[file:d0a.png|24px]] [[file:d10a.png|14px|d10]] ||| [[file:d0a.png|24px]] [[file:d12a.png|14px|d12]] ||| [[file:d0a.png|24px]] &#039;&#039;&#039;TAKEN OUT&#039;&#039;&#039; ||| [[file:d0a.png|24px]] [[File:D0Ba.png|24px]]&lt;br /&gt;
&lt;br /&gt;
===Spiritual Stress===&lt;br /&gt;
:[[file:d4a.png|14px|d4]] ||| [[file:d0a.png|24px]] [[file:d6a.png|14px|d6]] ||| [[file:d0a.png|24px]] [[file:d8a.png|14px|d8]] ||| [[file:d0a.png|24px]] [[file:d10a.png|14px|d10]] ||| [[file:d0a.png|24px]] [[file:d12a.png|14px|d12]] ||| [[file:d0a.png|24px]] &#039;&#039;&#039;TAKEN OUT&#039;&#039;&#039; ||| [[file:d0a.png|24px]] [[File:D0Ba.png|24px]]&lt;br /&gt;
&lt;br /&gt;
==Bio==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
A lanky guy with purple hair and covered in tattoos... that&#039;s how the average person on the street would describe Konrad, and they&#039;d be right in a nutshell.&lt;br /&gt;
&lt;br /&gt;
Standing just a bit over six feet tall, Konrad has a wiry frame and lean muscles defined by work, rather than working out. His tattoos stretch from his neck down to his arms and legs, but what most people don&#039;t know is that they mask most of his scars. Scars that make it look like he has had various limbs removed and reattached. Or the massive y-shaped scar on his chest that looks suspiciously like it came from an autopsy.&lt;br /&gt;
&lt;br /&gt;
The sides of his head are shaved and the top hands down like a disheveled black and purple mop. He has multiple piercings and various pieces of metal jewelry.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
Konrad is generally a friendly person but does get very protective of his community and friends. Despite being a metalhead (and outwardly intimidating) he has no problem helping strangers and interacting with the public at large, but that all stops if people become condescending or insult his friends. That&#039;s when his fiery temper starts to show.&lt;br /&gt;
&lt;br /&gt;
It is a temper he does his best to keep in check... he knows all too well what he is capable of when he lets his rage out. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Housing===&lt;br /&gt;
Konrad still lives in Cobble Town, just a few blocks away from Conrad Road where he woke up for the first&#039; time. It&#039;s a beautiful area full of misfits and oddballs, but it is becoming run down.&lt;br /&gt;
&lt;br /&gt;
The building itself is said to be an old fire station. The main bay has been turned into a motorcycle garage by Leon, and the rest of the first floor has been partitioned into a few street-front shops, including &#039;&#039;&#039;Audacious Grace&#039;&#039;&#039;, Konrad&#039;s little tattoo parlor. &lt;br /&gt;
&lt;br /&gt;
The upper level has been turned into apartments, usually for the shop owners. Konrad lives in a small loft above the garage. Leon let him live their for free for a while, but once Konrad took over the tattoo parlor he started paying rent.&lt;br /&gt;
&lt;br /&gt;
===Transporation===&lt;br /&gt;
Konrad doesn&#039;t own a vehicle of his own. Most of his business is within walking distance of Cobble Town. When his band has a gig he catches a ride in the drummer&#039;s van.&lt;br /&gt;
&lt;br /&gt;
In a pinch, he could probably borrow that van, or Leon&#039;s old Triumph motorcycle to get somewhere in a hurry.&lt;br /&gt;
&lt;br /&gt;
===Connections===&lt;br /&gt;
&lt;br /&gt;
Leon - one of Konrad&#039;s best friends. He rents a loft to Konrad and owns the garage underneath it.&lt;br /&gt;
&lt;br /&gt;
Uncle Jim (Deceased) - The owner of the tattoo parlor that taught Konrad everything he knows and then hired him on. When Jim passed away, his wife Beth asked Konrad to run it.&lt;br /&gt;
&lt;br /&gt;
Aunt Beth - An older woman (who probably qualifies to be Grandma Beth at this point) that lives above Konrad&#039;s tattoo parlor and is a fixture in the community. She also owns a little corner store a few blocks away, but her daughter manages most of the work.&lt;br /&gt;
&lt;br /&gt;
BrightNight - an industrial metal band (with punk and thrash influences) that Konrad plays the bass for. Other members include Paul, Eddie, Lib, Slag (drummer), and Berg.&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
&lt;br /&gt;
His earliest living memory is when he woke one day on Conrad Road in New Trinadad. He was naked and had no idea who he was. &lt;br /&gt;
&lt;br /&gt;
Labeled the &#039;&#039;John Doe of Conrad Road&#039;&#039; and later simply &#039;&#039;John Doe Conrad&#039;&#039; by the media, his story was big news for a while. No family claimed him, so the people of the neighborhood where he was found took him in. The community was not well off, but they were welcoming.&lt;br /&gt;
&lt;br /&gt;
There were countless medical tests, police visits, and news stories as the city tried to figure out who he was. As with all things, eventually, people just lost interest and he was left to his own devices. &lt;br /&gt;
&lt;br /&gt;
Konrad... as he started calling himself... slowly started to remember things.&lt;br /&gt;
&lt;br /&gt;
He was pretty sure he hadn&#039;t been born like regular people. He&#039;d been made. A group of people mystics... whatever... made him to combat... &#039;&#039;something&#039;&#039;. In the process of performing a ritual to bind an entity of fire to his body, they lost their lives.&lt;br /&gt;
&lt;br /&gt;
Now their memories are within Konrad, not that it does him much good. They are jumbled, overlapping, and contradictory. Sometimes they align long enough that he can glean some insight from them or access knowledge or skills he never learned on his own. Other times they can overwhelm him with raw emotion at random stimuli or leave him with a dull, throbbing headache.&lt;br /&gt;
&lt;br /&gt;
Konrad could feel the fire within him from the very beginning, though he didn&#039;t know what it was. Once he realized he could manifest and manipulate fire, he kept it hidden. More unnerving was the way it made him feel.&lt;br /&gt;
&lt;br /&gt;
He saw a young couple getting attacked at night by a Vampire and his blood started to boil. He seemed to lock on to them and went after the vampire with a fury he didn&#039;t know he possessed. He manged to kill the vampire, but was shocked at himself. Ashamed. Scared.&lt;br /&gt;
&lt;br /&gt;
He went out of his way to keep his rage in check, but he could always feel it there, lurking under the surface.&lt;br /&gt;
&lt;br /&gt;
He tried to channel his passion into his art... whether it was tattoos or metal... but that only worked part way. When he saw how the people in Cobble Town were treated, both by the official government and by the criminals that actually held power in the streets, he couldn&#039;t help but step up and say something. He&#039;s still getting his feet under him as a &#039;community activist&#039;, but he is starting to build some influence, even if he is a bit of a firebrand. &lt;br /&gt;
&lt;br /&gt;
[[Shadowwalkers:_Cortex_Prime_by_Night#Charcter_Files.2FMeta_Currencies | &amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;/div&gt;</summary>
		<author><name>Llayne</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Konrad_Duke&amp;diff=430255</id>
		<title>Konrad Duke</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Konrad_Duke&amp;diff=430255"/>
		<updated>2022-10-29T21:18:04Z</updated>

		<summary type="html">&lt;p&gt;Llayne: /* Bio/Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Shadowwalkers:_Cortex_Prime_by_Night#Charcter_Files.2FMeta_Currencies | &amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
= Konrad Leon Duke :: Promethean=&lt;br /&gt;
&lt;br /&gt;
[[File:Konrad.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Character Quote&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Attributes [[file:d6a.png|32px|d6]] [[File:Arrow03.png|24px]]==&lt;br /&gt;
===&amp;lt;u&amp;gt;Physical Attributes&amp;lt;/u&amp;gt;===&lt;br /&gt;
&#039;&#039;&#039;DEXTERITY&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STRENGTH&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Mental Attributes&amp;lt;/u&amp;gt;===&lt;br /&gt;
&#039;&#039;&#039;PERCEPTION&#039;&#039;&#039; [[file:d10a.png|24px|d10]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;REASON&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Social Attributes&amp;lt;/u&amp;gt;===&lt;br /&gt;
&#039;&#039;&#039;AFFINITY&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WILLPOWER&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Roles and Knacks [[file:d4a.png|32px|d4]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;FIXER&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INFLUENCER&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &lt;br /&gt;
:Speechifying [[file:d8a.png|24px|d8]]  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PERFORMER&#039;&#039;&#039; [[file:d10a.png|24px|d10]]&lt;br /&gt;
:Inking Sick Tatts [[file:d6a.png|24px|d6]] &lt;br /&gt;
:Slapping the Base [[file:d6a.png|24px|d6]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RESEARCHER&#039;&#039;&#039; [[file:d4a.png|24px|d4]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCRAPPER&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
:Burn It![[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
==Distinctions/SFX [[file:d8a.png|32px|d8]]==&lt;br /&gt;
&lt;br /&gt;
===Echo: Promethean [[file:d8a.png|28px|d8]]===&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]] to represent your distinction.&lt;br /&gt;
&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;active SFX ?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Profession: Community Activist [[file:d8a.png|28px|d8]]===&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]] to represent your distinction.&lt;br /&gt;
&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;active SFX ?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Wildcard: Disjointed Memories [[file:d8a.png|28px|d8]]===&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]] to represent your distinction.&lt;br /&gt;
&lt;br /&gt;
==Power Set==&lt;br /&gt;
&#039;&#039;&#039;Master of Flame:&#039;&#039;&#039; [[file:d10a.png|24px|d10]]&lt;br /&gt;
Konrad has an instinctive mastery of the most primal of the four traditional elements: Fire. This power can be used to affect existing elements or to summon elements or elementals as well as enable Konrad to survive contact with the element or immersion in the elemental plane in question.&lt;br /&gt;
Additionally, when he would take mortal stress, he can instead elect to take psychic or spiritual stress.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Primal Savagery:&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
When Konrad chooses to, he can attack with ruthless abandon, throwing himself heedlessly into the fray regardless of the consequences. When he takes the time to focus on a target, they are Marked for Konrad, unable to avoid or hide from him short of employing supernatural means that remove them from the scene entirely, (such as teleporting). His effect die is stepped up by one versus his marked target for the duration. Only one being may be so marked at a time. Nulls cannot be marked in this fashion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where there&#039;s Smoke there&#039;s Fire:&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
Konrad knows the city like he knows his own flesh. He knows where it is well and where ill festers. The streets and buildings and sidewalks are a constant breeze grazing your consciousness, silently imparting the things they see and feel and experience. It isn&#039;t always easy to find specific folk. People - even supernatural people - are too ephemeral for that. But finding groups, organizations, and factions, even those deliberately acting to avoid detection? These are as clear to your senses as fresh rain or a summer breeze.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SFX:&#039;&#039;&#039; Spend a pp to perform a single power in a high stakes action without needing to roll the dice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Limits&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Stress Tracks==&lt;br /&gt;
===Mortal Stress===&lt;br /&gt;
:[[file:d4a.png|14px|d4]] ||| [[file:d0a.png|24px]] [[file:d6a.png|14px|d6]] ||| [[file:d0a.png|24px]] [[file:d8a.png|14px|d8]] ||| [[file:d0a.png|24px]] [[file:d10a.png|14px|d10]] ||| [[file:d0a.png|24px]] [[file:d12a.png|14px|d12]] ||| [[file:d0a.png|24px]] &#039;&#039;&#039;TAKEN OUT&#039;&#039;&#039; ||| [[file:d0a.png|24px]] [[File:D0Ba.png|24px]]&lt;br /&gt;
&lt;br /&gt;
===Psychic Stress===&lt;br /&gt;
:[[file:d4a.png|14px|d4]] ||| [[file:d0a.png|24px]] [[file:d6a.png|14px|d6]] ||| [[file:d0a.png|24px]] [[file:d8a.png|14px|d8]] ||| [[file:d0a.png|24px]] [[file:d10a.png|14px|d10]] ||| [[file:d0a.png|24px]] [[file:d12a.png|14px|d12]] ||| [[file:d0a.png|24px]] &#039;&#039;&#039;TAKEN OUT&#039;&#039;&#039; ||| [[file:d0a.png|24px]] [[File:D0Ba.png|24px]]&lt;br /&gt;
&lt;br /&gt;
===Spiritual Stress===&lt;br /&gt;
:[[file:d4a.png|14px|d4]] ||| [[file:d0a.png|24px]] [[file:d6a.png|14px|d6]] ||| [[file:d0a.png|24px]] [[file:d8a.png|14px|d8]] ||| [[file:d0a.png|24px]] [[file:d10a.png|14px|d10]] ||| [[file:d0a.png|24px]] [[file:d12a.png|14px|d12]] ||| [[file:d0a.png|24px]] &#039;&#039;&#039;TAKEN OUT&#039;&#039;&#039; ||| [[file:d0a.png|24px]] [[File:D0Ba.png|24px]]&lt;br /&gt;
&lt;br /&gt;
==Bio==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
A lanky guy with purple hair and covered in tattoos... that&#039;s how the average person on the street would describe Konrad, and they&#039;d be right in a nutshell.&lt;br /&gt;
&lt;br /&gt;
Standing just a bit over six feet tall, Konrad has a wiry frame and lean muscles defined by work, rather than working out. His tattoos stretch from his neck down to his arms and legs, but what most people don&#039;t know is that they mask most of his scars. Scars that make it look like he has had various limbs removed and reattached. Or the massive y-shaped scar on his chest that looks suspiciously like it came from an autopsy.&lt;br /&gt;
&lt;br /&gt;
The sides of his head are shaved and the top hands down like a disheveled black and purple mop. He has multiple piercings and various pieces of metal jewelry.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
Konrad is generally a friendly person but does get very protective of his community and friends. Despite being a metalhead (and outwardly intimidating) he has no problem helping strangers and interacting with the public at large, but that all stops if people become condescending or insult his friends. That&#039;s when his fiery temper starts to show.&lt;br /&gt;
&lt;br /&gt;
It is a temper he does his best to keep in check... he knows all too well what he is capable of when he lets his rage out. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Housing===&lt;br /&gt;
Konrad still lives in Cobble Town, just a few blocks away from Conrad Road where he woke up for the first&#039; time. It&#039;s a beautiful area full of misfits and oddballs, but it is becoming run down.&lt;br /&gt;
&lt;br /&gt;
The building itself is said to be an old fire station. The main bay has been turned into a motorcycle garage by Leon, and the rest of the first floor has been partitioned into a few street-front shops, including &#039;&#039;&#039;Audacious Grace&#039;&#039;&#039;, Konrad&#039;s little tattoo parlor. &lt;br /&gt;
&lt;br /&gt;
The upper level has been turned into apartments, usually for the shop owners. Konrad lives in a small loft above the garage. Leon let him live their for free for a while, but once Konrad took over the tattoo parlor he started paying rent.&lt;br /&gt;
&lt;br /&gt;
===Transporation===&lt;br /&gt;
Konrad doesn&#039;t own a vehicle of his own. Most of his business is within walking distance of Cobble Town. When his band has a gig he catches a ride in the drummer&#039;s van.&lt;br /&gt;
&lt;br /&gt;
In a pinch, he could probably borrow that van, or Leon&#039;s old Triumph motorcycle to get somewhere in a hurry.&lt;br /&gt;
&lt;br /&gt;
===Connections===&lt;br /&gt;
&lt;br /&gt;
Leon - one of Konrad&#039;s best friends. He rents a loft to Konrad and owns the garage underneath it.&lt;br /&gt;
&lt;br /&gt;
Uncle Jim (Deceased) - The owner of the tattoo parlor that taught Konrad everything he knows and then hired him on. When Jim passed away, his wife Beth asked Konrad to run it.&lt;br /&gt;
&lt;br /&gt;
Aunt Beth - An older woman (who probably qualifies to be Grandma Beth at this point) that lives above Konrad&#039;s tattoo parlor and is a fixture in the community. She also owns a little corner store a few blocks away, but her daughter manages most of the work.&lt;br /&gt;
&lt;br /&gt;
BrightNight - an industrial metal band (with punk and thrash influences) that Konrad plays the bass for. Other members include Paul, Eddie, Lib, Slag (drummer), and Berg.&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
&lt;br /&gt;
His earliest living memory is when he woke one day on Conrad Road in New Trinadad. He was naked and had no idea who he was. &lt;br /&gt;
&lt;br /&gt;
Labeled the &#039;&#039;John Doe of Conrad Road&#039;&#039; and later simply &#039;&#039;John Doe Conrad&#039;&#039; by the media, his story was big news for a while. No family claimed him, so the people of the neighborhood where he was found took him in. The community was not well off, but they were welcoming.&lt;br /&gt;
&lt;br /&gt;
There were countless medical tests, police visits, and news stories as the city tried to figure out who he was. As with all things, eventually, people just lost interest and he was left to his own devices. &lt;br /&gt;
&lt;br /&gt;
Konrad... as he started calling himself... slowly started to remember things.&lt;br /&gt;
&lt;br /&gt;
He was pretty sure he hadn&#039;t been born like regular people. He&#039;d been made. A group of people mystics... whatever... made him to combat... &#039;&#039;something&#039;&#039;. In the process of performing a ritual to bind an entity of fire to his body, they lost their lives.&lt;br /&gt;
&lt;br /&gt;
Now their memories are within Konrad, not that it does him much good. They are jumbled, overlapping, and contradictory. Sometimes they align long enough that he can glean some insight from them or access knowledge or skills he never learned on his own. Other times they can overwhelm him with raw emotion at random stimuli or leave him with a dull, throbbing headache.&lt;br /&gt;
&lt;br /&gt;
Konrad could feel the fire within him from the very beginning, though he didn&#039;t know what it was. Once he realized he could manifest and manipulate fire, he kept it hidden. More unnerving was the way it made him feel.&lt;br /&gt;
&lt;br /&gt;
He saw a young couple getting attacked at night by a Vampire and his blood started to boil. He seemed to lock on to them and went after the vampire with a fury he didn&#039;t know he possessed. He manged to kill the vampire, but was shocked at himself. Ashamed. Scared.&lt;br /&gt;
&lt;br /&gt;
He went out of his way to keep his rage in check, but he could always feel it there, lurking under the surface.&lt;br /&gt;
&lt;br /&gt;
He tried to channel his passion into his art... whether it was tattoos or metal... but that only worked part way. When he saw how the people in Cobble Town were treated, both by the official government and by the criminals that actually held power in the streets, he couldn&#039;t help but step up and say something. He&#039;s still getting his feet under him as a &#039;community activist&#039;, but he is starting to build some influence, even if he is a bit of a firebrand. &lt;br /&gt;
&lt;br /&gt;
[[Shadowwalkers:_Cortex_Prime_by_Night#Charcter_Files.2FMeta_Currencies | &amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;/div&gt;</summary>
		<author><name>Llayne</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Konrad_Duke&amp;diff=430254</id>
		<title>Konrad Duke</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Konrad_Duke&amp;diff=430254"/>
		<updated>2022-10-29T20:20:36Z</updated>

		<summary type="html">&lt;p&gt;Llayne: /* Power Set */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Shadowwalkers:_Cortex_Prime_by_Night#Charcter_Files.2FMeta_Currencies | &amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
= Konrad Leon Duke :: Promethean=&lt;br /&gt;
&lt;br /&gt;
[[File:Konrad.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Character Quote&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Attributes [[file:d6a.png|32px|d6]] [[File:Arrow03.png|24px]]==&lt;br /&gt;
===&amp;lt;u&amp;gt;Physical Attributes&amp;lt;/u&amp;gt;===&lt;br /&gt;
&#039;&#039;&#039;DEXTERITY&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STRENGTH&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Mental Attributes&amp;lt;/u&amp;gt;===&lt;br /&gt;
&#039;&#039;&#039;PERCEPTION&#039;&#039;&#039; [[file:d10a.png|24px|d10]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;REASON&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Social Attributes&amp;lt;/u&amp;gt;===&lt;br /&gt;
&#039;&#039;&#039;AFFINITY&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WILLPOWER&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Roles and Knacks [[file:d4a.png|32px|d4]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;FIXER&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INFLUENCER&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &lt;br /&gt;
:Speechifying [[file:d8a.png|24px|d8]]  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PERFORMER&#039;&#039;&#039; [[file:d10a.png|24px|d10]]&lt;br /&gt;
:Inking Sick Tatts [[file:d6a.png|24px|d6]] &lt;br /&gt;
:Slapping the Base [[file:d6a.png|24px|d6]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RESEARCHER&#039;&#039;&#039; [[file:d4a.png|24px|d4]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCRAPPER&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
:Burn It![[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
==Distinctions/SFX [[file:d8a.png|32px|d8]]==&lt;br /&gt;
&lt;br /&gt;
===Echo: Promethean [[file:d8a.png|28px|d8]]===&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]] to represent your distinction.&lt;br /&gt;
&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;active SFX ?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Profession: Community Activist [[file:d8a.png|28px|d8]]===&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]] to represent your distinction.&lt;br /&gt;
&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;active SFX ?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Wildcard: Disjointed Memories [[file:d8a.png|28px|d8]]===&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]] to represent your distinction.&lt;br /&gt;
&lt;br /&gt;
==Power Set==&lt;br /&gt;
&#039;&#039;&#039;Master of Flame:&#039;&#039;&#039; [[file:d10a.png|24px|d10]]&lt;br /&gt;
Konrad has an instinctive mastery of the most primal of the four traditional elements: Fire. This power can be used to affect existing elements or to summon elements or elementals as well as enable Konrad to survive contact with the element or immersion in the elemental plane in question.&lt;br /&gt;
Additionally, when he would take mortal stress, he can instead elect to take psychic or spiritual stress.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Primal Savagery:&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
When Konrad chooses to, he can attack with ruthless abandon, throwing himself heedlessly into the fray regardless of the consequences. When he takes the time to focus on a target, they are Marked for Konrad, unable to avoid or hide from him short of employing supernatural means that remove them from the scene entirely, (such as teleporting). His effect die is stepped up by one versus his marked target for the duration. Only one being may be so marked at a time. Nulls cannot be marked in this fashion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where there&#039;s Smoke there&#039;s Fire:&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
Konrad knows the city like he knows his own flesh. He knows where it is well and where ill festers. The streets and buildings and sidewalks are a constant breeze grazing your consciousness, silently imparting the things they see and feel and experience. It isn&#039;t always easy to find specific folk. People - even supernatural people - are too ephemeral for that. But finding groups, organizations, and factions, even those deliberately acting to avoid detection? These are as clear to your senses as fresh rain or a summer breeze.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SFX:&#039;&#039;&#039; Spend a pp to perform a single power in a high stakes action without needing to roll the dice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Limits&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Stress Tracks==&lt;br /&gt;
===Mortal Stress===&lt;br /&gt;
:[[file:d4a.png|14px|d4]] ||| [[file:d0a.png|24px]] [[file:d6a.png|14px|d6]] ||| [[file:d0a.png|24px]] [[file:d8a.png|14px|d8]] ||| [[file:d0a.png|24px]] [[file:d10a.png|14px|d10]] ||| [[file:d0a.png|24px]] [[file:d12a.png|14px|d12]] ||| [[file:d0a.png|24px]] &#039;&#039;&#039;TAKEN OUT&#039;&#039;&#039; ||| [[file:d0a.png|24px]] [[File:D0Ba.png|24px]]&lt;br /&gt;
&lt;br /&gt;
===Psychic Stress===&lt;br /&gt;
:[[file:d4a.png|14px|d4]] ||| [[file:d0a.png|24px]] [[file:d6a.png|14px|d6]] ||| [[file:d0a.png|24px]] [[file:d8a.png|14px|d8]] ||| [[file:d0a.png|24px]] [[file:d10a.png|14px|d10]] ||| [[file:d0a.png|24px]] [[file:d12a.png|14px|d12]] ||| [[file:d0a.png|24px]] &#039;&#039;&#039;TAKEN OUT&#039;&#039;&#039; ||| [[file:d0a.png|24px]] [[File:D0Ba.png|24px]]&lt;br /&gt;
&lt;br /&gt;
===Spiritual Stress===&lt;br /&gt;
:[[file:d4a.png|14px|d4]] ||| [[file:d0a.png|24px]] [[file:d6a.png|14px|d6]] ||| [[file:d0a.png|24px]] [[file:d8a.png|14px|d8]] ||| [[file:d0a.png|24px]] [[file:d10a.png|14px|d10]] ||| [[file:d0a.png|24px]] [[file:d12a.png|14px|d12]] ||| [[file:d0a.png|24px]] &#039;&#039;&#039;TAKEN OUT&#039;&#039;&#039; ||| [[file:d0a.png|24px]] [[File:D0Ba.png|24px]]&lt;br /&gt;
&lt;br /&gt;
==Bio/Background==&lt;br /&gt;
His earliest living memory is when he woke one day on Conrad Road in New Trinadad. He was naked and had no idea who he was. &lt;br /&gt;
&lt;br /&gt;
Thin and lanky with a shaved head, his only defining feature was a series of scars all over his body. Scars that &#039;&#039;almost&#039;&#039; made it appear as if he was stitched together out of various body parts.&lt;br /&gt;
&lt;br /&gt;
Labeled the &#039;&#039;John Doe of Conrad Road&#039;&#039; and later simply &#039;&#039;John Doe Conrad&#039;&#039; by the media, his story was big news for a while. No family claimed him, so the people of the neighborhood where he was found took him in. The community was not well off, but they were welcoming.&lt;br /&gt;
&lt;br /&gt;
There were countless medical tests, police visits, and news stories as the city tried to figure out who he was. As with all things, eventually, people just lost interest and he was left to his own devices. &lt;br /&gt;
&lt;br /&gt;
Konrad... as he started calling himself... slowly started to remember things.&lt;br /&gt;
&lt;br /&gt;
He was pretty sure he hadn&#039;t been born like regular people. He&#039;d been made. A group of people mystics... whatever... made him to combat... &#039;&#039;something&#039;&#039;. In the process of performing a ritual to bind an entity of fire to his body, they lost their lives.&lt;br /&gt;
&lt;br /&gt;
Now their memories are within Konrad, not that it does him much good. They are jumbled, overlapping, and contradictory. Sometimes they align long enough that he can glean some insight from them or access knowledge or skills he never learned on his own. Other times they can overwhelm him with raw emotion at random stimuli or leave him with a dull, throbbing headache.&lt;br /&gt;
&lt;br /&gt;
Konrad could feel the fire within him from the very beginning, though he didn&#039;t know what it was. ONce he realized he could manifest and manipulate fire, he kept it hidden. More unnerving was the way it made him feel.&lt;br /&gt;
&lt;br /&gt;
He saw a young couple getting attacked at night by teh Vampires and his blood started to boil. He seemed to lock on to them and went afterthem with a fury he didn&#039;t know he possessed. H emanged tokill the vampire, but was shocked at himself. Ashamed. Scared.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He went out of his way to keep his rage in check, but he could always feel it there, lurking under the surface.&lt;br /&gt;
&lt;br /&gt;
He tried to channel his passion into his art... whether it was tattoos or metal... but that only worked part way. WHen he saw how the people in his community were treated, both by the official government and by teh criminals that actually held power in the streets, he couldn&#039;t help himself to to step up and say something. He&#039;s still getting his feet under him, but he is starting to build some influence, even if he is a bit of a firebrand. &lt;br /&gt;
&lt;br /&gt;
A truth &#039;Promethean&#039; in every sense of the word.&lt;br /&gt;
&lt;br /&gt;
a simulacrum&lt;br /&gt;
creative and innovative&lt;br /&gt;
defiant of authority or limits&lt;br /&gt;
And let&#039;s not forget, he is the fire bringer.&lt;br /&gt;
&lt;br /&gt;
A community activist that runs the tattoo parlor &amp;quot;Audacious Grace&amp;quot; and plays in the industrial metal band, BrightNight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Shadowwalkers:_Cortex_Prime_by_Night#Charcter_Files.2FMeta_Currencies | &amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;/div&gt;</summary>
		<author><name>Llayne</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Konrad_Duke&amp;diff=430253</id>
		<title>Konrad Duke</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Konrad_Duke&amp;diff=430253"/>
		<updated>2022-10-29T20:18:26Z</updated>

		<summary type="html">&lt;p&gt;Llayne: /* Power Set */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Shadowwalkers:_Cortex_Prime_by_Night#Charcter_Files.2FMeta_Currencies | &amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
= Konrad Leon Duke :: Promethean=&lt;br /&gt;
&lt;br /&gt;
[[File:Konrad.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Character Quote&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Attributes [[file:d6a.png|32px|d6]] [[File:Arrow03.png|24px]]==&lt;br /&gt;
===&amp;lt;u&amp;gt;Physical Attributes&amp;lt;/u&amp;gt;===&lt;br /&gt;
&#039;&#039;&#039;DEXTERITY&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STRENGTH&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Mental Attributes&amp;lt;/u&amp;gt;===&lt;br /&gt;
&#039;&#039;&#039;PERCEPTION&#039;&#039;&#039; [[file:d10a.png|24px|d10]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;REASON&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Social Attributes&amp;lt;/u&amp;gt;===&lt;br /&gt;
&#039;&#039;&#039;AFFINITY&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WILLPOWER&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Roles and Knacks [[file:d4a.png|32px|d4]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;FIXER&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INFLUENCER&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &lt;br /&gt;
:Speechifying [[file:d8a.png|24px|d8]]  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PERFORMER&#039;&#039;&#039; [[file:d10a.png|24px|d10]]&lt;br /&gt;
:Inking Sick Tatts [[file:d6a.png|24px|d6]] &lt;br /&gt;
:Slapping the Base [[file:d6a.png|24px|d6]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RESEARCHER&#039;&#039;&#039; [[file:d4a.png|24px|d4]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCRAPPER&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
:Burn It![[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
==Distinctions/SFX [[file:d8a.png|32px|d8]]==&lt;br /&gt;
&lt;br /&gt;
===Echo: Promethean [[file:d8a.png|28px|d8]]===&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]] to represent your distinction.&lt;br /&gt;
&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;active SFX ?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Profession: Community Activist [[file:d8a.png|28px|d8]]===&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]] to represent your distinction.&lt;br /&gt;
&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;active SFX ?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Wildcard: Disjointed Memories [[file:d8a.png|28px|d8]]===&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]] to represent your distinction.&lt;br /&gt;
&lt;br /&gt;
==Power Set==&lt;br /&gt;
&#039;&#039;&#039;Master of Flame:&#039;&#039;&#039; [[file:d10a.png|24px|d10]]&lt;br /&gt;
Konrad has an instinctive mastery of the most primal of the four traditional elements: Fire. This power can be used to affect existing elements or to summon elements or elementals as well as enable Konrad to survive contact with the element or immersion in the elemental plane in question.&lt;br /&gt;
Additionally, when he would take mortal stress, he can instead elect to take psychic or spiritual stress.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Primal Savagery:&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
When Konrad chooses to, he can attack with ruthless abandon, throwing himself heedlessly into the fray regardless of the consequences. When he takes the time to focus on a target, they are Marked for Konrad, unable to avoid or hide from him short of employing supernatural means that remove them from the scene entirely, (such as teleporting). His effect die is stepped up by one versus his marked target for the duration. Only one being may be so marked at a time. Nulls cannot be marked in this fashion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Whispers in Stone:&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
You know the city like you know your own flesh. You know where it is well and where ill festers. The streets and buildings and sidewalks are a constant breeze grazing your consciousness, silently imparting the things they see and feel and experience. It isn&#039;t always easy to find specific folk. People - even supernatural people - are too ephemeral for that. But finding groups, organizations, and factions, even those deliberately acting to avoid detection? These are as clear to your senses as fresh rain or a summer breeze.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SFX:&#039;&#039;&#039; Spend a pp to perform a single power in a high stakes action without needing to roll the dice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Limits&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Stress Tracks==&lt;br /&gt;
===Mortal Stress===&lt;br /&gt;
:[[file:d4a.png|14px|d4]] ||| [[file:d0a.png|24px]] [[file:d6a.png|14px|d6]] ||| [[file:d0a.png|24px]] [[file:d8a.png|14px|d8]] ||| [[file:d0a.png|24px]] [[file:d10a.png|14px|d10]] ||| [[file:d0a.png|24px]] [[file:d12a.png|14px|d12]] ||| [[file:d0a.png|24px]] &#039;&#039;&#039;TAKEN OUT&#039;&#039;&#039; ||| [[file:d0a.png|24px]] [[File:D0Ba.png|24px]]&lt;br /&gt;
&lt;br /&gt;
===Psychic Stress===&lt;br /&gt;
:[[file:d4a.png|14px|d4]] ||| [[file:d0a.png|24px]] [[file:d6a.png|14px|d6]] ||| [[file:d0a.png|24px]] [[file:d8a.png|14px|d8]] ||| [[file:d0a.png|24px]] [[file:d10a.png|14px|d10]] ||| [[file:d0a.png|24px]] [[file:d12a.png|14px|d12]] ||| [[file:d0a.png|24px]] &#039;&#039;&#039;TAKEN OUT&#039;&#039;&#039; ||| [[file:d0a.png|24px]] [[File:D0Ba.png|24px]]&lt;br /&gt;
&lt;br /&gt;
===Spiritual Stress===&lt;br /&gt;
:[[file:d4a.png|14px|d4]] ||| [[file:d0a.png|24px]] [[file:d6a.png|14px|d6]] ||| [[file:d0a.png|24px]] [[file:d8a.png|14px|d8]] ||| [[file:d0a.png|24px]] [[file:d10a.png|14px|d10]] ||| [[file:d0a.png|24px]] [[file:d12a.png|14px|d12]] ||| [[file:d0a.png|24px]] &#039;&#039;&#039;TAKEN OUT&#039;&#039;&#039; ||| [[file:d0a.png|24px]] [[File:D0Ba.png|24px]]&lt;br /&gt;
&lt;br /&gt;
==Bio/Background==&lt;br /&gt;
His earliest living memory is when he woke one day on Conrad Road in New Trinadad. He was naked and had no idea who he was. &lt;br /&gt;
&lt;br /&gt;
Thin and lanky with a shaved head, his only defining feature was a series of scars all over his body. Scars that &#039;&#039;almost&#039;&#039; made it appear as if he was stitched together out of various body parts.&lt;br /&gt;
&lt;br /&gt;
Labeled the &#039;&#039;John Doe of Conrad Road&#039;&#039; and later simply &#039;&#039;John Doe Conrad&#039;&#039; by the media, his story was big news for a while. No family claimed him, so the people of the neighborhood where he was found took him in. The community was not well off, but they were welcoming.&lt;br /&gt;
&lt;br /&gt;
There were countless medical tests, police visits, and news stories as the city tried to figure out who he was. As with all things, eventually, people just lost interest and he was left to his own devices. &lt;br /&gt;
&lt;br /&gt;
Konrad... as he started calling himself... slowly started to remember things.&lt;br /&gt;
&lt;br /&gt;
He was pretty sure he hadn&#039;t been born like regular people. He&#039;d been made. A group of people mystics... whatever... made him to combat... &#039;&#039;something&#039;&#039;. In the process of performing a ritual to bind an entity of fire to his body, they lost their lives.&lt;br /&gt;
&lt;br /&gt;
Now their memories are within Konrad, not that it does him much good. They are jumbled, overlapping, and contradictory. Sometimes they align long enough that he can glean some insight from them or access knowledge or skills he never learned on his own. Other times they can overwhelm him with raw emotion at random stimuli or leave him with a dull, throbbing headache.&lt;br /&gt;
&lt;br /&gt;
Konrad could feel the fire within him from the very beginning, though he didn&#039;t know what it was. ONce he realized he could manifest and manipulate fire, he kept it hidden. More unnerving was the way it made him feel.&lt;br /&gt;
&lt;br /&gt;
He saw a young couple getting attacked at night by teh Vampires and his blood started to boil. He seemed to lock on to them and went afterthem with a fury he didn&#039;t know he possessed. H emanged tokill the vampire, but was shocked at himself. Ashamed. Scared.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He went out of his way to keep his rage in check, but he could always feel it there, lurking under the surface.&lt;br /&gt;
&lt;br /&gt;
He tried to channel his passion into his art... whether it was tattoos or metal... but that only worked part way. WHen he saw how the people in his community were treated, both by the official government and by teh criminals that actually held power in the streets, he couldn&#039;t help himself to to step up and say something. He&#039;s still getting his feet under him, but he is starting to build some influence, even if he is a bit of a firebrand. &lt;br /&gt;
&lt;br /&gt;
A truth &#039;Promethean&#039; in every sense of the word.&lt;br /&gt;
&lt;br /&gt;
a simulacrum&lt;br /&gt;
creative and innovative&lt;br /&gt;
defiant of authority or limits&lt;br /&gt;
And let&#039;s not forget, he is the fire bringer.&lt;br /&gt;
&lt;br /&gt;
A community activist that runs the tattoo parlor &amp;quot;Audacious Grace&amp;quot; and plays in the industrial metal band, BrightNight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Shadowwalkers:_Cortex_Prime_by_Night#Charcter_Files.2FMeta_Currencies | &amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;/div&gt;</summary>
		<author><name>Llayne</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Konrad_Duke&amp;diff=430252</id>
		<title>Konrad Duke</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Konrad_Duke&amp;diff=430252"/>
		<updated>2022-10-29T20:13:53Z</updated>

		<summary type="html">&lt;p&gt;Llayne: /* Power Set */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Shadowwalkers:_Cortex_Prime_by_Night#Charcter_Files.2FMeta_Currencies | &amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
= Konrad Leon Duke :: Promethean=&lt;br /&gt;
&lt;br /&gt;
[[File:Konrad.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Character Quote&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Attributes [[file:d6a.png|32px|d6]] [[File:Arrow03.png|24px]]==&lt;br /&gt;
===&amp;lt;u&amp;gt;Physical Attributes&amp;lt;/u&amp;gt;===&lt;br /&gt;
&#039;&#039;&#039;DEXTERITY&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STRENGTH&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Mental Attributes&amp;lt;/u&amp;gt;===&lt;br /&gt;
&#039;&#039;&#039;PERCEPTION&#039;&#039;&#039; [[file:d10a.png|24px|d10]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;REASON&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Social Attributes&amp;lt;/u&amp;gt;===&lt;br /&gt;
&#039;&#039;&#039;AFFINITY&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WILLPOWER&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Roles and Knacks [[file:d4a.png|32px|d4]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;FIXER&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INFLUENCER&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &lt;br /&gt;
:Speechifying [[file:d8a.png|24px|d8]]  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PERFORMER&#039;&#039;&#039; [[file:d10a.png|24px|d10]]&lt;br /&gt;
:Inking Sick Tatts [[file:d6a.png|24px|d6]] &lt;br /&gt;
:Slapping the Base [[file:d6a.png|24px|d6]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RESEARCHER&#039;&#039;&#039; [[file:d4a.png|24px|d4]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCRAPPER&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
:Burn It![[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
==Distinctions/SFX [[file:d8a.png|32px|d8]]==&lt;br /&gt;
&lt;br /&gt;
===Echo: Promethean [[file:d8a.png|28px|d8]]===&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]] to represent your distinction.&lt;br /&gt;
&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;active SFX ?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Profession: Community Activist [[file:d8a.png|28px|d8]]===&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]] to represent your distinction.&lt;br /&gt;
&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;active SFX ?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Wildcard: Disjointed Memories [[file:d8a.png|28px|d8]]===&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]] to represent your distinction.&lt;br /&gt;
&lt;br /&gt;
==Power Set==&lt;br /&gt;
&#039;&#039;&#039;Power 1&#039;&#039;&#039; [[file:d10a.png|24px|d10]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power 2&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Whispers in Stone:&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
You know the city like you know your own flesh. You know where it is well and where ill festers. The streets and buildings and sidewalks are a constant breeze grazing your consciousness, silently imparting the things they see and feel and experience. It isn&#039;t always easy to find specific folk. People - even supernatural people - are too ephemeral for that. But finding groups, organizations, and factions, even those deliberately acting to avoid detection? These are as clear to your senses as fresh rain or a summer breeze.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SFX:&#039;&#039;&#039; Spend a pp to perform a single power in a high stakes action without needing to roll the dice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Limits&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Stress Tracks==&lt;br /&gt;
===Mortal Stress===&lt;br /&gt;
:[[file:d4a.png|14px|d4]] ||| [[file:d0a.png|24px]] [[file:d6a.png|14px|d6]] ||| [[file:d0a.png|24px]] [[file:d8a.png|14px|d8]] ||| [[file:d0a.png|24px]] [[file:d10a.png|14px|d10]] ||| [[file:d0a.png|24px]] [[file:d12a.png|14px|d12]] ||| [[file:d0a.png|24px]] &#039;&#039;&#039;TAKEN OUT&#039;&#039;&#039; ||| [[file:d0a.png|24px]] [[File:D0Ba.png|24px]]&lt;br /&gt;
&lt;br /&gt;
===Psychic Stress===&lt;br /&gt;
:[[file:d4a.png|14px|d4]] ||| [[file:d0a.png|24px]] [[file:d6a.png|14px|d6]] ||| [[file:d0a.png|24px]] [[file:d8a.png|14px|d8]] ||| [[file:d0a.png|24px]] [[file:d10a.png|14px|d10]] ||| [[file:d0a.png|24px]] [[file:d12a.png|14px|d12]] ||| [[file:d0a.png|24px]] &#039;&#039;&#039;TAKEN OUT&#039;&#039;&#039; ||| [[file:d0a.png|24px]] [[File:D0Ba.png|24px]]&lt;br /&gt;
&lt;br /&gt;
===Spiritual Stress===&lt;br /&gt;
:[[file:d4a.png|14px|d4]] ||| [[file:d0a.png|24px]] [[file:d6a.png|14px|d6]] ||| [[file:d0a.png|24px]] [[file:d8a.png|14px|d8]] ||| [[file:d0a.png|24px]] [[file:d10a.png|14px|d10]] ||| [[file:d0a.png|24px]] [[file:d12a.png|14px|d12]] ||| [[file:d0a.png|24px]] &#039;&#039;&#039;TAKEN OUT&#039;&#039;&#039; ||| [[file:d0a.png|24px]] [[File:D0Ba.png|24px]]&lt;br /&gt;
&lt;br /&gt;
==Bio/Background==&lt;br /&gt;
His earliest living memory is when he woke one day on Conrad Road in New Trinadad. He was naked and had no idea who he was. &lt;br /&gt;
&lt;br /&gt;
Thin and lanky with a shaved head, his only defining feature was a series of scars all over his body. Scars that &#039;&#039;almost&#039;&#039; made it appear as if he was stitched together out of various body parts.&lt;br /&gt;
&lt;br /&gt;
Labeled the &#039;&#039;John Doe of Conrad Road&#039;&#039; and later simply &#039;&#039;John Doe Conrad&#039;&#039; by the media, his story was big news for a while. No family claimed him, so the people of the neighborhood where he was found took him in. The community was not well off, but they were welcoming.&lt;br /&gt;
&lt;br /&gt;
There were countless medical tests, police visits, and news stories as the city tried to figure out who he was. As with all things, eventually, people just lost interest and he was left to his own devices. &lt;br /&gt;
&lt;br /&gt;
Konrad... as he started calling himself... slowly started to remember things.&lt;br /&gt;
&lt;br /&gt;
He was pretty sure he hadn&#039;t been born like regular people. He&#039;d been made. A group of people mystics... whatever... made him to combat... &#039;&#039;something&#039;&#039;. In the process of performing a ritual to bind an entity of fire to his body, they lost their lives.&lt;br /&gt;
&lt;br /&gt;
Now their memories are within Konrad, not that it does him much good. They are jumbled, overlapping, and contradictory. Sometimes they align long enough that he can glean some insight from them or access knowledge or skills he never learned on his own. Other times they can overwhelm him with raw emotion at random stimuli or leave him with a dull, throbbing headache.&lt;br /&gt;
&lt;br /&gt;
Konrad could feel the fire within him from the very beginning, though he didn&#039;t know what it was. ONce he realized he could manifest and manipulate fire, he kept it hidden. More unnerving was the way it made him feel.&lt;br /&gt;
&lt;br /&gt;
He saw a young couple getting attacked at night by teh Vampires and his blood started to boil. He seemed to lock on to them and went afterthem with a fury he didn&#039;t know he possessed. H emanged tokill the vampire, but was shocked at himself. Ashamed. Scared.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He went out of his way to keep his rage in check, but he could always feel it there, lurking under the surface.&lt;br /&gt;
&lt;br /&gt;
He tried to channel his passion into his art... whether it was tattoos or metal... but that only worked part way. WHen he saw how the people in his community were treated, both by the official government and by teh criminals that actually held power in the streets, he couldn&#039;t help himself to to step up and say something. He&#039;s still getting his feet under him, but he is starting to build some influence, even if he is a bit of a firebrand. &lt;br /&gt;
&lt;br /&gt;
A truth &#039;Promethean&#039; in every sense of the word.&lt;br /&gt;
&lt;br /&gt;
a simulacrum&lt;br /&gt;
creative and innovative&lt;br /&gt;
defiant of authority or limits&lt;br /&gt;
And let&#039;s not forget, he is the fire bringer.&lt;br /&gt;
&lt;br /&gt;
A community activist that runs the tattoo parlor &amp;quot;Audacious Grace&amp;quot; and plays in the industrial metal band, BrightNight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Shadowwalkers:_Cortex_Prime_by_Night#Charcter_Files.2FMeta_Currencies | &amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;/div&gt;</summary>
		<author><name>Llayne</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Konrad_Duke&amp;diff=430251</id>
		<title>Konrad Duke</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Konrad_Duke&amp;diff=430251"/>
		<updated>2022-10-29T20:13:41Z</updated>

		<summary type="html">&lt;p&gt;Llayne: /* Power Set */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Shadowwalkers:_Cortex_Prime_by_Night#Charcter_Files.2FMeta_Currencies | &amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
= Konrad Leon Duke :: Promethean=&lt;br /&gt;
&lt;br /&gt;
[[File:Konrad.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Character Quote&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Attributes [[file:d6a.png|32px|d6]] [[File:Arrow03.png|24px]]==&lt;br /&gt;
===&amp;lt;u&amp;gt;Physical Attributes&amp;lt;/u&amp;gt;===&lt;br /&gt;
&#039;&#039;&#039;DEXTERITY&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STRENGTH&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Mental Attributes&amp;lt;/u&amp;gt;===&lt;br /&gt;
&#039;&#039;&#039;PERCEPTION&#039;&#039;&#039; [[file:d10a.png|24px|d10]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;REASON&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Social Attributes&amp;lt;/u&amp;gt;===&lt;br /&gt;
&#039;&#039;&#039;AFFINITY&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WILLPOWER&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Roles and Knacks [[file:d4a.png|32px|d4]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;FIXER&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INFLUENCER&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &lt;br /&gt;
:Speechifying [[file:d8a.png|24px|d8]]  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PERFORMER&#039;&#039;&#039; [[file:d10a.png|24px|d10]]&lt;br /&gt;
:Inking Sick Tatts [[file:d6a.png|24px|d6]] &lt;br /&gt;
:Slapping the Base [[file:d6a.png|24px|d6]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RESEARCHER&#039;&#039;&#039; [[file:d4a.png|24px|d4]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCRAPPER&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
:Burn It![[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
==Distinctions/SFX [[file:d8a.png|32px|d8]]==&lt;br /&gt;
&lt;br /&gt;
===Echo: Promethean [[file:d8a.png|28px|d8]]===&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]] to represent your distinction.&lt;br /&gt;
&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;active SFX ?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Profession: Community Activist [[file:d8a.png|28px|d8]]===&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]] to represent your distinction.&lt;br /&gt;
&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;active SFX ?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Wildcard: Disjointed Memories [[file:d8a.png|28px|d8]]===&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]] to represent your distinction.&lt;br /&gt;
&lt;br /&gt;
==Power Set==&lt;br /&gt;
&#039;&#039;&#039;Power 1&#039;&#039;&#039; [[file:d10a.png|24px|d10]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power 2&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Whispers in Stone:&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
 You know the city like you know your own flesh. You know where it is well and where ill festers. The streets and buildings and sidewalks are a constant breeze grazing your consciousness, silently imparting the things they see and feel and experience. It isn&#039;t always easy to find specific folk. People - even supernatural people - are too ephemeral for that. But finding groups, organizations, and factions, even those deliberately acting to avoid detection? These are as clear to your senses as fresh rain or a summer breeze.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SFX:&#039;&#039;&#039; Spend a pp to perform a single power in a high stakes action without needing to roll the dice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Limits&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Stress Tracks==&lt;br /&gt;
===Mortal Stress===&lt;br /&gt;
:[[file:d4a.png|14px|d4]] ||| [[file:d0a.png|24px]] [[file:d6a.png|14px|d6]] ||| [[file:d0a.png|24px]] [[file:d8a.png|14px|d8]] ||| [[file:d0a.png|24px]] [[file:d10a.png|14px|d10]] ||| [[file:d0a.png|24px]] [[file:d12a.png|14px|d12]] ||| [[file:d0a.png|24px]] &#039;&#039;&#039;TAKEN OUT&#039;&#039;&#039; ||| [[file:d0a.png|24px]] [[File:D0Ba.png|24px]]&lt;br /&gt;
&lt;br /&gt;
===Psychic Stress===&lt;br /&gt;
:[[file:d4a.png|14px|d4]] ||| [[file:d0a.png|24px]] [[file:d6a.png|14px|d6]] ||| [[file:d0a.png|24px]] [[file:d8a.png|14px|d8]] ||| [[file:d0a.png|24px]] [[file:d10a.png|14px|d10]] ||| [[file:d0a.png|24px]] [[file:d12a.png|14px|d12]] ||| [[file:d0a.png|24px]] &#039;&#039;&#039;TAKEN OUT&#039;&#039;&#039; ||| [[file:d0a.png|24px]] [[File:D0Ba.png|24px]]&lt;br /&gt;
&lt;br /&gt;
===Spiritual Stress===&lt;br /&gt;
:[[file:d4a.png|14px|d4]] ||| [[file:d0a.png|24px]] [[file:d6a.png|14px|d6]] ||| [[file:d0a.png|24px]] [[file:d8a.png|14px|d8]] ||| [[file:d0a.png|24px]] [[file:d10a.png|14px|d10]] ||| [[file:d0a.png|24px]] [[file:d12a.png|14px|d12]] ||| [[file:d0a.png|24px]] &#039;&#039;&#039;TAKEN OUT&#039;&#039;&#039; ||| [[file:d0a.png|24px]] [[File:D0Ba.png|24px]]&lt;br /&gt;
&lt;br /&gt;
==Bio/Background==&lt;br /&gt;
His earliest living memory is when he woke one day on Conrad Road in New Trinadad. He was naked and had no idea who he was. &lt;br /&gt;
&lt;br /&gt;
Thin and lanky with a shaved head, his only defining feature was a series of scars all over his body. Scars that &#039;&#039;almost&#039;&#039; made it appear as if he was stitched together out of various body parts.&lt;br /&gt;
&lt;br /&gt;
Labeled the &#039;&#039;John Doe of Conrad Road&#039;&#039; and later simply &#039;&#039;John Doe Conrad&#039;&#039; by the media, his story was big news for a while. No family claimed him, so the people of the neighborhood where he was found took him in. The community was not well off, but they were welcoming.&lt;br /&gt;
&lt;br /&gt;
There were countless medical tests, police visits, and news stories as the city tried to figure out who he was. As with all things, eventually, people just lost interest and he was left to his own devices. &lt;br /&gt;
&lt;br /&gt;
Konrad... as he started calling himself... slowly started to remember things.&lt;br /&gt;
&lt;br /&gt;
He was pretty sure he hadn&#039;t been born like regular people. He&#039;d been made. A group of people mystics... whatever... made him to combat... &#039;&#039;something&#039;&#039;. In the process of performing a ritual to bind an entity of fire to his body, they lost their lives.&lt;br /&gt;
&lt;br /&gt;
Now their memories are within Konrad, not that it does him much good. They are jumbled, overlapping, and contradictory. Sometimes they align long enough that he can glean some insight from them or access knowledge or skills he never learned on his own. Other times they can overwhelm him with raw emotion at random stimuli or leave him with a dull, throbbing headache.&lt;br /&gt;
&lt;br /&gt;
Konrad could feel the fire within him from the very beginning, though he didn&#039;t know what it was. ONce he realized he could manifest and manipulate fire, he kept it hidden. More unnerving was the way it made him feel.&lt;br /&gt;
&lt;br /&gt;
He saw a young couple getting attacked at night by teh Vampires and his blood started to boil. He seemed to lock on to them and went afterthem with a fury he didn&#039;t know he possessed. H emanged tokill the vampire, but was shocked at himself. Ashamed. Scared.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He went out of his way to keep his rage in check, but he could always feel it there, lurking under the surface.&lt;br /&gt;
&lt;br /&gt;
He tried to channel his passion into his art... whether it was tattoos or metal... but that only worked part way. WHen he saw how the people in his community were treated, both by the official government and by teh criminals that actually held power in the streets, he couldn&#039;t help himself to to step up and say something. He&#039;s still getting his feet under him, but he is starting to build some influence, even if he is a bit of a firebrand. &lt;br /&gt;
&lt;br /&gt;
A truth &#039;Promethean&#039; in every sense of the word.&lt;br /&gt;
&lt;br /&gt;
a simulacrum&lt;br /&gt;
creative and innovative&lt;br /&gt;
defiant of authority or limits&lt;br /&gt;
And let&#039;s not forget, he is the fire bringer.&lt;br /&gt;
&lt;br /&gt;
A community activist that runs the tattoo parlor &amp;quot;Audacious Grace&amp;quot; and plays in the industrial metal band, BrightNight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Shadowwalkers:_Cortex_Prime_by_Night#Charcter_Files.2FMeta_Currencies | &amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;/div&gt;</summary>
		<author><name>Llayne</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Konrad_Duke&amp;diff=430250</id>
		<title>Konrad Duke</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Konrad_Duke&amp;diff=430250"/>
		<updated>2022-10-29T20:11:26Z</updated>

		<summary type="html">&lt;p&gt;Llayne: /* Roles and Knacks 32px|d424px */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Shadowwalkers:_Cortex_Prime_by_Night#Charcter_Files.2FMeta_Currencies | &amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
= Konrad Leon Duke :: Promethean=&lt;br /&gt;
&lt;br /&gt;
[[File:Konrad.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Character Quote&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Attributes [[file:d6a.png|32px|d6]] [[File:Arrow03.png|24px]]==&lt;br /&gt;
===&amp;lt;u&amp;gt;Physical Attributes&amp;lt;/u&amp;gt;===&lt;br /&gt;
&#039;&#039;&#039;DEXTERITY&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STRENGTH&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Mental Attributes&amp;lt;/u&amp;gt;===&lt;br /&gt;
&#039;&#039;&#039;PERCEPTION&#039;&#039;&#039; [[file:d10a.png|24px|d10]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;REASON&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Social Attributes&amp;lt;/u&amp;gt;===&lt;br /&gt;
&#039;&#039;&#039;AFFINITY&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WILLPOWER&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Roles and Knacks [[file:d4a.png|32px|d4]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;FIXER&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INFLUENCER&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &lt;br /&gt;
:Speechifying [[file:d8a.png|24px|d8]]  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PERFORMER&#039;&#039;&#039; [[file:d10a.png|24px|d10]]&lt;br /&gt;
:Inking Sick Tatts [[file:d6a.png|24px|d6]] &lt;br /&gt;
:Slapping the Base [[file:d6a.png|24px|d6]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RESEARCHER&#039;&#039;&#039; [[file:d4a.png|24px|d4]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCRAPPER&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
:Burn It![[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
==Distinctions/SFX [[file:d8a.png|32px|d8]]==&lt;br /&gt;
&lt;br /&gt;
===Echo: Promethean [[file:d8a.png|28px|d8]]===&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]] to represent your distinction.&lt;br /&gt;
&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;active SFX ?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Profession: Community Activist [[file:d8a.png|28px|d8]]===&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]] to represent your distinction.&lt;br /&gt;
&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;active SFX ?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Wildcard: Disjointed Memories [[file:d8a.png|28px|d8]]===&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]] to represent your distinction.&lt;br /&gt;
&lt;br /&gt;
==Power Set==&lt;br /&gt;
&#039;&#039;&#039;Power 1&#039;&#039;&#039; [[file:d10a.png|24px|d10]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power 2&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power 3&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SFX:&#039;&#039;&#039; Spend a pp to perform a single power in a high stakes action without needing to roll the dice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Limits&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Stress Tracks==&lt;br /&gt;
===Mortal Stress===&lt;br /&gt;
:[[file:d4a.png|14px|d4]] ||| [[file:d0a.png|24px]] [[file:d6a.png|14px|d6]] ||| [[file:d0a.png|24px]] [[file:d8a.png|14px|d8]] ||| [[file:d0a.png|24px]] [[file:d10a.png|14px|d10]] ||| [[file:d0a.png|24px]] [[file:d12a.png|14px|d12]] ||| [[file:d0a.png|24px]] &#039;&#039;&#039;TAKEN OUT&#039;&#039;&#039; ||| [[file:d0a.png|24px]] [[File:D0Ba.png|24px]]&lt;br /&gt;
&lt;br /&gt;
===Psychic Stress===&lt;br /&gt;
:[[file:d4a.png|14px|d4]] ||| [[file:d0a.png|24px]] [[file:d6a.png|14px|d6]] ||| [[file:d0a.png|24px]] [[file:d8a.png|14px|d8]] ||| [[file:d0a.png|24px]] [[file:d10a.png|14px|d10]] ||| [[file:d0a.png|24px]] [[file:d12a.png|14px|d12]] ||| [[file:d0a.png|24px]] &#039;&#039;&#039;TAKEN OUT&#039;&#039;&#039; ||| [[file:d0a.png|24px]] [[File:D0Ba.png|24px]]&lt;br /&gt;
&lt;br /&gt;
===Spiritual Stress===&lt;br /&gt;
:[[file:d4a.png|14px|d4]] ||| [[file:d0a.png|24px]] [[file:d6a.png|14px|d6]] ||| [[file:d0a.png|24px]] [[file:d8a.png|14px|d8]] ||| [[file:d0a.png|24px]] [[file:d10a.png|14px|d10]] ||| [[file:d0a.png|24px]] [[file:d12a.png|14px|d12]] ||| [[file:d0a.png|24px]] &#039;&#039;&#039;TAKEN OUT&#039;&#039;&#039; ||| [[file:d0a.png|24px]] [[File:D0Ba.png|24px]]&lt;br /&gt;
&lt;br /&gt;
==Bio/Background==&lt;br /&gt;
His earliest living memory is when he woke one day on Conrad Road in New Trinadad. He was naked and had no idea who he was. &lt;br /&gt;
&lt;br /&gt;
Thin and lanky with a shaved head, his only defining feature was a series of scars all over his body. Scars that &#039;&#039;almost&#039;&#039; made it appear as if he was stitched together out of various body parts.&lt;br /&gt;
&lt;br /&gt;
Labeled the &#039;&#039;John Doe of Conrad Road&#039;&#039; and later simply &#039;&#039;John Doe Conrad&#039;&#039; by the media, his story was big news for a while. No family claimed him, so the people of the neighborhood where he was found took him in. The community was not well off, but they were welcoming.&lt;br /&gt;
&lt;br /&gt;
There were countless medical tests, police visits, and news stories as the city tried to figure out who he was. As with all things, eventually, people just lost interest and he was left to his own devices. &lt;br /&gt;
&lt;br /&gt;
Konrad... as he started calling himself... slowly started to remember things.&lt;br /&gt;
&lt;br /&gt;
He was pretty sure he hadn&#039;t been born like regular people. He&#039;d been made. A group of people mystics... whatever... made him to combat... &#039;&#039;something&#039;&#039;. In the process of performing a ritual to bind an entity of fire to his body, they lost their lives.&lt;br /&gt;
&lt;br /&gt;
Now their memories are within Konrad, not that it does him much good. They are jumbled, overlapping, and contradictory. Sometimes they align long enough that he can glean some insight from them or access knowledge or skills he never learned on his own. Other times they can overwhelm him with raw emotion at random stimuli or leave him with a dull, throbbing headache.&lt;br /&gt;
&lt;br /&gt;
Konrad could feel the fire within him from the very beginning, though he didn&#039;t know what it was. ONce he realized he could manifest and manipulate fire, he kept it hidden. More unnerving was the way it made him feel.&lt;br /&gt;
&lt;br /&gt;
He saw a young couple getting attacked at night by teh Vampires and his blood started to boil. He seemed to lock on to them and went afterthem with a fury he didn&#039;t know he possessed. H emanged tokill the vampire, but was shocked at himself. Ashamed. Scared.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He went out of his way to keep his rage in check, but he could always feel it there, lurking under the surface.&lt;br /&gt;
&lt;br /&gt;
He tried to channel his passion into his art... whether it was tattoos or metal... but that only worked part way. WHen he saw how the people in his community were treated, both by the official government and by teh criminals that actually held power in the streets, he couldn&#039;t help himself to to step up and say something. He&#039;s still getting his feet under him, but he is starting to build some influence, even if he is a bit of a firebrand. &lt;br /&gt;
&lt;br /&gt;
A truth &#039;Promethean&#039; in every sense of the word.&lt;br /&gt;
&lt;br /&gt;
a simulacrum&lt;br /&gt;
creative and innovative&lt;br /&gt;
defiant of authority or limits&lt;br /&gt;
And let&#039;s not forget, he is the fire bringer.&lt;br /&gt;
&lt;br /&gt;
A community activist that runs the tattoo parlor &amp;quot;Audacious Grace&amp;quot; and plays in the industrial metal band, BrightNight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Shadowwalkers:_Cortex_Prime_by_Night#Charcter_Files.2FMeta_Currencies | &amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;/div&gt;</summary>
		<author><name>Llayne</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Konrad_Duke&amp;diff=430247</id>
		<title>Konrad Duke</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Konrad_Duke&amp;diff=430247"/>
		<updated>2022-10-29T19:40:20Z</updated>

		<summary type="html">&lt;p&gt;Llayne: /* Roles and Knacks 32px|d424px */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Shadowwalkers:_Cortex_Prime_by_Night#Charcter_Files.2FMeta_Currencies | &amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
= Konrad Leon Duke :: Promethean=&lt;br /&gt;
&lt;br /&gt;
[[File:Konrad.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Character Quote&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Attributes [[file:d6a.png|32px|d6]] [[File:Arrow03.png|24px]]==&lt;br /&gt;
===&amp;lt;u&amp;gt;Physical Attributes&amp;lt;/u&amp;gt;===&lt;br /&gt;
&#039;&#039;&#039;DEXTERITY&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STRENGTH&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Mental Attributes&amp;lt;/u&amp;gt;===&lt;br /&gt;
&#039;&#039;&#039;PERCEPTION&#039;&#039;&#039; [[file:d10a.png|24px|d10]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;REASON&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Social Attributes&amp;lt;/u&amp;gt;===&lt;br /&gt;
&#039;&#039;&#039;AFFINITY&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WILLPOWER&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Roles and Knacks [[file:d4a.png|32px|d4]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;FIXER&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INFLUENCER&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &lt;br /&gt;
:Speechifying [[file:d6a.png|24px|d6]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PERFORMER&#039;&#039;&#039; [[file:d10a.png|24px|d10]]&lt;br /&gt;
:Inking Sick Tatts [[file:d6a.png|24px|d6]] &lt;br /&gt;
:Slapping the Base [[file:d6a.png|24px|d6]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RESEARCHER&#039;&#039;&#039; [[file:d4a.png|24px|d4]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCRAPPER&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
:Fire![[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
==Distinctions/SFX [[file:d8a.png|32px|d8]]==&lt;br /&gt;
&lt;br /&gt;
===Echo: Promethean [[file:d8a.png|28px|d8]]===&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]] to represent your distinction.&lt;br /&gt;
&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;active SFX ?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Profession: Community Activist [[file:d8a.png|28px|d8]]===&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]] to represent your distinction.&lt;br /&gt;
&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;active SFX ?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Wildcard: Disjointed Memories [[file:d8a.png|28px|d8]]===&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]] to represent your distinction.&lt;br /&gt;
&lt;br /&gt;
==Power Set==&lt;br /&gt;
&#039;&#039;&#039;Power 1&#039;&#039;&#039; [[file:d10a.png|24px|d10]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power 2&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power 3&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SFX:&#039;&#039;&#039; Spend a pp to perform a single power in a high stakes action without needing to roll the dice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Limits&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Stress Tracks==&lt;br /&gt;
===Mortal Stress===&lt;br /&gt;
:[[file:d4a.png|14px|d4]] ||| [[file:d0a.png|24px]] [[file:d6a.png|14px|d6]] ||| [[file:d0a.png|24px]] [[file:d8a.png|14px|d8]] ||| [[file:d0a.png|24px]] [[file:d10a.png|14px|d10]] ||| [[file:d0a.png|24px]] [[file:d12a.png|14px|d12]] ||| [[file:d0a.png|24px]] &#039;&#039;&#039;TAKEN OUT&#039;&#039;&#039; ||| [[file:d0a.png|24px]] [[File:D0Ba.png|24px]]&lt;br /&gt;
&lt;br /&gt;
===Psychic Stress===&lt;br /&gt;
:[[file:d4a.png|14px|d4]] ||| [[file:d0a.png|24px]] [[file:d6a.png|14px|d6]] ||| [[file:d0a.png|24px]] [[file:d8a.png|14px|d8]] ||| [[file:d0a.png|24px]] [[file:d10a.png|14px|d10]] ||| [[file:d0a.png|24px]] [[file:d12a.png|14px|d12]] ||| [[file:d0a.png|24px]] &#039;&#039;&#039;TAKEN OUT&#039;&#039;&#039; ||| [[file:d0a.png|24px]] [[File:D0Ba.png|24px]]&lt;br /&gt;
&lt;br /&gt;
===Spiritual Stress===&lt;br /&gt;
:[[file:d4a.png|14px|d4]] ||| [[file:d0a.png|24px]] [[file:d6a.png|14px|d6]] ||| [[file:d0a.png|24px]] [[file:d8a.png|14px|d8]] ||| [[file:d0a.png|24px]] [[file:d10a.png|14px|d10]] ||| [[file:d0a.png|24px]] [[file:d12a.png|14px|d12]] ||| [[file:d0a.png|24px]] &#039;&#039;&#039;TAKEN OUT&#039;&#039;&#039; ||| [[file:d0a.png|24px]] [[File:D0Ba.png|24px]]&lt;br /&gt;
&lt;br /&gt;
==Bio/Background==&lt;br /&gt;
His earliest living memory is when he woke one day on Conrad Road in New Trinadad. He was naked and had no idea who he was. &lt;br /&gt;
&lt;br /&gt;
Thin and lanky with a shaved head, his only defining feature was a series of scars all over his body. Scars that &#039;&#039;almost&#039;&#039; made it appear as if he was stitched together out of various body parts.&lt;br /&gt;
&lt;br /&gt;
Labeled the &#039;&#039;John Doe of Conrad Road&#039;&#039; and later simply &#039;&#039;John Doe Conrad&#039;&#039; by the media, his story was big news for a while. No family claimed him, so the people of the neighborhood where he was found took him in. The community was not well off, but they were welcoming.&lt;br /&gt;
&lt;br /&gt;
There were countless medical tests, police visits, and news stories as the city tried to figure out who he was. As with all things, eventually, people just lost interest and he was left to his own devices. &lt;br /&gt;
&lt;br /&gt;
Konrad... as he started calling himself... slowly started to remember things.&lt;br /&gt;
&lt;br /&gt;
He was pretty sure he hadn&#039;t been born like regular people. He&#039;d been made. A group of people mystics... whatever... made him to combat... &#039;&#039;something&#039;&#039;. In the process of performing a ritual to bind an entity of fire to his body, they lost their lives.&lt;br /&gt;
&lt;br /&gt;
Now their memories are within Konrad, not that it does him much good. They are jumbled, overlapping, and contradictory. Sometimes they align long enough that he can glean some insight from them or access knowledge or skills he never learned on his own. Other times they can overwhelm him with raw emotion at random stimuli or leave him with a dull, throbbing headache.&lt;br /&gt;
&lt;br /&gt;
Konrad could feel the fire within him from the very beginning, though he didn&#039;t know what it was. ONce he realized he could manifest and manipulate fire, he kept it hidden. More unnerving was the way it made him feel.&lt;br /&gt;
&lt;br /&gt;
He saw a young couple getting attacked at night by teh Vampires and his blood started to boil. He seemed to lock on to them and went afterthem with a fury he didn&#039;t know he possessed. H emanged tokill the vampire, but was shocked at himself. Ashamed. Scared.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He went out of his way to keep his rage in check, but he could always feel it there, lurking under the surface.&lt;br /&gt;
&lt;br /&gt;
He tried to channel his passion into his art... whether it was tattoos or metal... but that only worked part way. WHen he saw how the people in his community were treated, both by the official government and by teh criminals that actually held power in the streets, he couldn&#039;t help himself to to step up and say something. He&#039;s still getting his feet under him, but he is starting to build some influence, even if he is a bit of a firebrand. &lt;br /&gt;
&lt;br /&gt;
A truth &#039;Promethean&#039; in every sense of the word.&lt;br /&gt;
&lt;br /&gt;
a simulacrum&lt;br /&gt;
creative and innovative&lt;br /&gt;
defiant of authority or limits&lt;br /&gt;
And let&#039;s not forget, he is the fire bringer.&lt;br /&gt;
&lt;br /&gt;
A community activist that runs the tattoo parlor &amp;quot;Audacious Grace&amp;quot; and plays in the industrial metal band, BrightNight.&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
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[[Shadowwalkers:_Cortex_Prime_by_Night#Charcter_Files.2FMeta_Currencies | &amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;/div&gt;</summary>
		<author><name>Llayne</name></author>
	</entry>
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