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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Islander:Characters&amp;diff=30708</id>
		<title>Islander:Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Islander:Characters&amp;diff=30708"/>
		<updated>2006-08-25T23:38:35Z</updated>

		<summary type="html">&lt;p&gt;Lollerkeet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Descriptors =&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&lt;br /&gt;
Primary Stats rated from -2 to +2&lt;br /&gt;
&lt;br /&gt;
Strength, Intelligence, Stealth, Magic&lt;br /&gt;
&lt;br /&gt;
Secondary Stats are Fate and Rank. Fate is rated from 0 to 20. Rank is rated from -2 to +2.&lt;br /&gt;
&lt;br /&gt;
Derived Stats are Defence and Resistance.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
Skills are rated from 0 to +3&lt;br /&gt;
&lt;br /&gt;
; Strength Based : [Weapon] Prowess (Knife, Spear, Club, Sling, Kylie, Woomera, Taiaha, Musket, Pistol, Axe)&lt;br /&gt;
&lt;br /&gt;
; Intelligence Based : Navigation, Monster Lore, Track, Healing&lt;br /&gt;
&lt;br /&gt;
; Stealth Based : Hide, Sneak, Printless Step, Run, Awareness&lt;br /&gt;
&lt;br /&gt;
; Magic Based : Charms, [Spell] Prowess&lt;br /&gt;
&lt;br /&gt;
== Talents ==&lt;br /&gt;
&lt;br /&gt;
; Lizard Slayer (2) : Character gets +2 when targeting Scaled enemies.&lt;br /&gt;
; Bird Slayer (2) : Character gets +2 when targeting Feathered enemies.&lt;br /&gt;
; Undead Slayer (2) : Character gets +2 when targeting Risen enemies.&lt;br /&gt;
; Demon Slayer (2) : Character gets +2 when targeting Infernal enemies.&lt;br /&gt;
; Nimble (3) : Character gets +1 Defence. Requires Intelligence 2, Stealth 2.&lt;br /&gt;
; Wards (3) : Character gets +1 Resistence. May be taken twice (becomes Improved Wards).&lt;br /&gt;
; Night Fighter (2) : Character takes no penalty for Blindness.&lt;br /&gt;
; [Weapon/Spell] Master (3) : Character may attack two targets, but rolls 2D6+1 instead of 3D6.&lt;br /&gt;
; [Weapon/Spell] Champion (+3) : Character may attack three targets, but rolls 2D6+1 instead of 3D6. Or character may attack two targets without penalty. Requires and replaces [Weapon/Spell] Master.&lt;br /&gt;
; Shield Master (3) : Character improves Defence bonus from using a shield by +1.&lt;br /&gt;
; Reflexes (3) : Character gets +1 Speed.&lt;br /&gt;
; Skirmisher (3) : Character gets +3 Defence against Ranged attacks when they are carrying at least three Medium items less than thir limit.&lt;br /&gt;
; Made of Wood (4) : Character gets +1 Defence. Requires Strength 1.&lt;br /&gt;
; Made of Stone (+4) : Character gets +1 Defence. Requires Strength 2. Requires and replaces Made of Wood.&lt;br /&gt;
; Drill (2) : Musket Reload Difficulty reduced to 15.&lt;br /&gt;
; Infernal (0) : The character is under the influence of demons. They cannot benefit from their God.&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
&lt;br /&gt;
; Roar (1) : Targets all enemies simultaneously; those affected take -3 Speed for the rest of the combat round. Speed +4.&lt;br /&gt;
; Frenzy (4) : Target makes an extra Weapon attack instantly. +4 to Attack Roll, Speed -3.&lt;br /&gt;
; Jade Darts (3) : Target Wounded. Speed +2.&lt;br /&gt;
; Wind (2) : All PCs get +2 Defence vs Sling, Kylie and Woomera until end of combat. Speed +1.&lt;br /&gt;
; Lightning (5) : Target 1D6 + Lightning Prowess targets. Lightning Prowess does not add to Attack Roll. Targets Wounded. Speed -2.&lt;br /&gt;
; Demon Shape (5) : Character may fight normally with Speed + 2, Defence +2, using Magic and Demon Shape Prowess for Stat and Skill and making two attacks per round. Must beat a Resistance of 14 to attack in the round spell is cast. Speed -1. Requires Infernal.&lt;br /&gt;
; Heal (3) : Wounded character may return to combat. +2 to Attack Roll, Speed -3.&lt;br /&gt;
&lt;br /&gt;
= Character Creation =&lt;br /&gt;
&lt;br /&gt;
1. Players choose their character&#039;s Primary Stats; the total must equal 1. A starting PC&#039;s Fame is 0, Rank is -2 and Fate is 0.&lt;br /&gt;
&lt;br /&gt;
2. Players buy Skills, Talents and Spells from a pool of 20 points.&lt;br /&gt;
&lt;br /&gt;
Skills cost 2 points for +1, 5 points for +2, and 8 points for +3. Musket Prowess may not be chosen as a starting Skill.&lt;br /&gt;
&lt;br /&gt;
The costs for Talents and Spells are identified in parenhteses next to their entries. Drill may not be a starting Talent.&lt;br /&gt;
&lt;br /&gt;
3. Players select two types of weapon (any number) and one other item. Exotic items are not avilable.&lt;br /&gt;
&lt;br /&gt;
4. Players calculate Defence and Resistance.&lt;br /&gt;
&lt;br /&gt;
; Defence : 12 + Stealth&lt;br /&gt;
; Resistance : 10 + Magic + Charms + Rank&lt;br /&gt;
&lt;br /&gt;
[[Category: Islander]]&lt;/div&gt;</summary>
		<author><name>Lollerkeet</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Islander:Gods&amp;diff=30707</id>
		<title>Islander:Gods</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Islander:Gods&amp;diff=30707"/>
		<updated>2006-08-25T23:36:20Z</updated>

		<summary type="html">&lt;p&gt;Lollerkeet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;While the tribes worship the same Gods, each tribe is dedicated to only one. Any PC can call on their God for Aid, but take a Fate point to do so. Each God also has a Spell and a Talent their followers can take.&lt;br /&gt;
&lt;br /&gt;
= The Gods =&lt;br /&gt;
&lt;br /&gt;
== Sun ==&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Glow&#039;&#039;&#039; : The character glows like the Sun, putting a Blindness penalty on all who attack them. (Aid.)&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Flaming Weapons (2)&#039;&#039;&#039; : The character gets +3 Attack when using non-Exotic weapons for the rest of the fight. Speed +2, character gains benefit of &#039;&#039;&#039;Glow&#039;&#039;&#039; for the rest of the round. (Spell.)&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Sunchild (2)&#039;&#039;&#039; : The characrt gets +2 Speed if they target an Infernal.&lt;/div&gt;</summary>
		<author><name>Lollerkeet</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Islander:Characters&amp;diff=30706</id>
		<title>Islander:Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Islander:Characters&amp;diff=30706"/>
		<updated>2006-08-25T23:34:07Z</updated>

		<summary type="html">&lt;p&gt;Lollerkeet: /* Spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Descriptors =&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&lt;br /&gt;
Primary Stats rated from -2 to +2&lt;br /&gt;
&lt;br /&gt;
Strength, Intelligence, Stealth, Magic&lt;br /&gt;
&lt;br /&gt;
Secondary Stats are Fate and Rank. Fate is rated from 0 to 20. Rank is rated from -2 to +2.&lt;br /&gt;
&lt;br /&gt;
Derived Stats are Defence and Resistance.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
Skills are rated from 0 to +3&lt;br /&gt;
&lt;br /&gt;
; Strength Based : [Weapon] Prowess (Knife, Spear, Club, Sling, Kylie, Woomera, Taiaha, Musket, Pistol, Axe)&lt;br /&gt;
&lt;br /&gt;
; Intelligence Based : Navigation, Monster Lore, Track, Healing&lt;br /&gt;
&lt;br /&gt;
; Stealth Based : Hide, Sneak, Printless Step, Run, Awareness&lt;br /&gt;
&lt;br /&gt;
; Magic Based : Charms, [Spell] Prowess&lt;br /&gt;
&lt;br /&gt;
== Talents ==&lt;br /&gt;
&lt;br /&gt;
; Lizard Slayer (2) : Character gets +2 when targeting Scaled enemies.&lt;br /&gt;
; Bird Slayer (2) : Character gets +2 when targeting Feathered enemies.&lt;br /&gt;
; Undead Slayer (2) : Character gets +2 when targeting Risen enemies.&lt;br /&gt;
; Demon Slayer (2) : Character gets +2 when targeting Infernal enemies.&lt;br /&gt;
; Nimble (3) : Character gets +1 Defence. Requires Intelligence 2, Stealth 2.&lt;br /&gt;
; Wards (3) : Character gets +1 Resistence. May be taken twice (becomes Improved Wards).&lt;br /&gt;
; Night Fighter (2) : Character takes no penalty for Blindness.&lt;br /&gt;
; [Weapon/Spell] Master (3) : Character may attack two targets, but rolls 2D6+1 instead of 3D6.&lt;br /&gt;
; [Weapon/Spell] Champion (+3) : Character may attack three targets, but rolls 2D6+1 instead of 3D6. Or character may attack two targets without penalty. Requires and replaces [Weapon/Spell] Master.&lt;br /&gt;
; Shield Master (3) : Character improves Defence bonus from using a shield by +1.&lt;br /&gt;
; Reflexes (3) : Character gets +1 Initiative.&lt;br /&gt;
; Skirmisher (3) : Character gets +3 Defence against Ranged attacks when they are carrying at least three Medium items less than thir limit.&lt;br /&gt;
; Made of Wood (4) : Character gets +1 Defence. Requires Strength 1.&lt;br /&gt;
; Made of Stone (+4) : Character gets +1 Defence. Requires Strength 2. Requires and replaces Made of Wood.&lt;br /&gt;
; Drill (2) : Musket Reload Difficulty reduced to 15.&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
&lt;br /&gt;
; Roar (1) : Targets all enemies simultaneously; those affected take -3 Initiative for the rest of the combat round. Speed +4.&lt;br /&gt;
; Frenzy (4) : Target makes an extra Weapon attack instantly. +4 to Attack Roll, Speed -3.&lt;br /&gt;
; Jade Darts (3) : Target Wounded. Speed +2.&lt;br /&gt;
; Wind (2) : All PCs get +2 Defence vs Sling, Kylie and Woomera until end of combat. Speed +1.&lt;br /&gt;
; Lightning (5) : Target 1D6 + Lightning Prowess targets. Lightning Prowess does not add to Attack Roll. Targets Wounded. Speed -2.&lt;br /&gt;
; Demon Shape (5) : Character may fight normally with Speed + 2, Defence +2, using Magic and Demon Shape Prowess for Stat and Skill and making two attacks per round. Must beat a Resistance of 14 to attack in the round spell is cast. Speed -1. Requires Infernal.&lt;br /&gt;
; Heal (3) : Wounded character may return to combat. +2 to Attack Roll, Speed -3.&lt;br /&gt;
&lt;br /&gt;
= Character Creation =&lt;br /&gt;
&lt;br /&gt;
1. Players choose their character&#039;s Primary Stats; the total must equal 1. A starting PC&#039;s Fame is 0, Rank is -2 and Fate is 0.&lt;br /&gt;
&lt;br /&gt;
2. Players buy Skills, Talents and Spells from a pool of 20 points.&lt;br /&gt;
&lt;br /&gt;
Skills cost 2 points for +1, 5 points for +2, and 8 points for +3. Musket Prowess may not be chosen as a starting Skill.&lt;br /&gt;
&lt;br /&gt;
The costs for Talents and Spells are identified in parenhteses next to their entries. Drill may not be a starting Talent.&lt;br /&gt;
&lt;br /&gt;
3. Players select two types of weapon (any number) and one other item. Exotic items are not avilable.&lt;br /&gt;
&lt;br /&gt;
4. Players calculate Defence and Resistance.&lt;br /&gt;
&lt;br /&gt;
; Defence : 12 + Stealth&lt;br /&gt;
; Resistance : 10 + Magic + Charms + Rank&lt;br /&gt;
&lt;br /&gt;
[[Category: Islander]]&lt;/div&gt;</summary>
		<author><name>Lollerkeet</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Islander:Initiation&amp;diff=30704</id>
		<title>Islander:Initiation</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Islander:Initiation&amp;diff=30704"/>
		<updated>2006-08-25T23:09:50Z</updated>

		<summary type="html">&lt;p&gt;Lollerkeet: /* 4 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;One player must take the NPC Tribal Elder. One must take the NPC Avatar. Italicized sections show where these parts must be played.&lt;br /&gt;
&lt;br /&gt;
Before starting, the players must choose the name of their tribe and who their [[Islander:Gods|God]] is. They must also choose from where in the Archipelago they come, whether western (Evening), central (Noon) or eastern (Morning), as each has a distinct culture.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 1 ==&lt;br /&gt;
&lt;br /&gt;
The scene begins at dawn, with the PCs kneeling together and their tribe in a circle around them. &#039;&#039;The Elder makes a short speech about their becoming adults and getting their names&#039;&#039;, then there is silence for a minute. They hear a howl from deep within the forest, jump up and run off in its direction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 2 ==&lt;br /&gt;
&lt;br /&gt;
The Reward for reaching the Cave first is 4 Fame.&lt;br /&gt;
&lt;br /&gt;
They must each track and slay a [[IslanderNPC:Kin-tuk|Kin-tuk Lizard]], and take it as an offering to their God.&lt;br /&gt;
&lt;br /&gt;
Each player has 1 turn per Phase. They must complete each step before heading onto the next one and may only attempt one step each phase (&#039;steps&#039; are in bold). Once a player has reached the Cave, it is the final Phase; if any other players also manage to complete it, they split the Reward (round fractions up).&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Make a Track roll to find a Kin-tuk, Difficulty 13.&lt;br /&gt;
## If you succeed, go to the next step.&lt;br /&gt;
## If you fail, stay on this step.&lt;br /&gt;
# &#039;&#039;&#039;You see your prey! You may attack it from afar or attempt to sneak up on it.&lt;br /&gt;
## If you use a ranged weapon or a Spell, make an attack.&lt;br /&gt;
### If you slay it, go to the final step.&lt;br /&gt;
### If it survives, go to the next step.&lt;br /&gt;
## If you attempt to creep up on it, make a Sneak roll, Difficulty 11.&lt;br /&gt;
###If you succeed, make an attack&lt;br /&gt;
#### If you slay it, go to the final step.&lt;br /&gt;
#### If it survives, go to the next step.&lt;br /&gt;
### If you fail, stay on this step.&lt;br /&gt;
# &#039;&#039;&#039;Make a Track roll to find a Kin-tuk, Difficulty 12.&lt;br /&gt;
## If you succeed, go to the next step.&lt;br /&gt;
## If you fail, stay on this step.&lt;br /&gt;
# &#039;&#039;&#039;The Kin-tuk screaches from above and attacks you!&lt;br /&gt;
## The Kin-tuk makes an Ambush attempt.&lt;br /&gt;
### Fight it for a single round.&lt;br /&gt;
#### If you both survive, stay on this step.&lt;br /&gt;
####If you slay it, go to the final step&lt;br /&gt;
#### If it Wounds you, you do not gain a Fate point, but take a -2 Fame penalty instead. You are out of the race.&lt;br /&gt;
# &#039;&#039;&#039;You run to the Cave with your offering.&lt;br /&gt;
## Make a Run roll, Difficulty 14.&lt;br /&gt;
### If you succeed, you reach the Cave!&lt;br /&gt;
### If you fail, stay on this step.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 3 ==&lt;br /&gt;
&lt;br /&gt;
The last of the characters enters the Cave and places their offering on the rough stone alter, then joins the others as they kneel in prayer in front of it.&lt;br /&gt;
&lt;br /&gt;
They hear an unnatural &#039;&#039;&#039;snap!&#039;&#039;&#039; from behind them and the dark Cave is lit with a soft azure glow. They know not to turn and look.&lt;br /&gt;
&lt;br /&gt;
The Avatar of their God speaks to them, but does not say what they have been expecting to hear for most of their lives. &#039;&#039;It apologises for failing their tribe, but promises that it will help them gain vengance and that if they show courage it will make them the greatest on all the Islands. It does not explain how it has failed or what they would seek vengance for.&#039;&#039; Then they hear a gust and the glow disappears.&lt;br /&gt;
&lt;br /&gt;
They soon realise that it never gave them their names.&lt;br /&gt;
&lt;br /&gt;
== 4 ==&lt;br /&gt;
&lt;br /&gt;
They head back to the villiage. On the way they see a small raiding party of another tribe.&lt;br /&gt;
&lt;br /&gt;
The raiders are equal in number to the party. If there is three or more in the party, then one of them is a [[IslanderNPC:Morning_Sorcerer|Sorcerer]], else they are all [[IslanderNPC:Morning_Tribesman|Tribesmen]].&lt;br /&gt;
&lt;br /&gt;
They party must choose to Hide, Challenge or Ambush. If they Hide succesfully, the raiders pass by them, else they will have to fight. If they Challenge, they fight normally, but each PC will get +1 Fame.&lt;br /&gt;
&lt;br /&gt;
== 5 ==&lt;br /&gt;
&lt;br /&gt;
The PCs near the villiage, and get concernced at the silence as they approach...&lt;/div&gt;</summary>
		<author><name>Lollerkeet</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Islander:Initiation&amp;diff=30702</id>
		<title>Islander:Initiation</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Islander:Initiation&amp;diff=30702"/>
		<updated>2006-08-25T23:08:49Z</updated>

		<summary type="html">&lt;p&gt;Lollerkeet: /* 4 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;One player must take the NPC Tribal Elder. One must take the NPC Avatar. Italicized sections show where these parts must be played.&lt;br /&gt;
&lt;br /&gt;
Before starting, the players must choose the name of their tribe and who their [[Islander:Gods|God]] is. They must also choose from where in the Archipelago they come, whether western (Evening), central (Noon) or eastern (Morning), as each has a distinct culture.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 1 ==&lt;br /&gt;
&lt;br /&gt;
The scene begins at dawn, with the PCs kneeling together and their tribe in a circle around them. &#039;&#039;The Elder makes a short speech about their becoming adults and getting their names&#039;&#039;, then there is silence for a minute. They hear a howl from deep within the forest, jump up and run off in its direction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 2 ==&lt;br /&gt;
&lt;br /&gt;
The Reward for reaching the Cave first is 4 Fame.&lt;br /&gt;
&lt;br /&gt;
They must each track and slay a [[IslanderNPC:Kin-tuk|Kin-tuk Lizard]], and take it as an offering to their God.&lt;br /&gt;
&lt;br /&gt;
Each player has 1 turn per Phase. They must complete each step before heading onto the next one and may only attempt one step each phase (&#039;steps&#039; are in bold). Once a player has reached the Cave, it is the final Phase; if any other players also manage to complete it, they split the Reward (round fractions up).&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Make a Track roll to find a Kin-tuk, Difficulty 13.&lt;br /&gt;
## If you succeed, go to the next step.&lt;br /&gt;
## If you fail, stay on this step.&lt;br /&gt;
# &#039;&#039;&#039;You see your prey! You may attack it from afar or attempt to sneak up on it.&lt;br /&gt;
## If you use a ranged weapon or a Spell, make an attack.&lt;br /&gt;
### If you slay it, go to the final step.&lt;br /&gt;
### If it survives, go to the next step.&lt;br /&gt;
## If you attempt to creep up on it, make a Sneak roll, Difficulty 11.&lt;br /&gt;
###If you succeed, make an attack&lt;br /&gt;
#### If you slay it, go to the final step.&lt;br /&gt;
#### If it survives, go to the next step.&lt;br /&gt;
### If you fail, stay on this step.&lt;br /&gt;
# &#039;&#039;&#039;Make a Track roll to find a Kin-tuk, Difficulty 12.&lt;br /&gt;
## If you succeed, go to the next step.&lt;br /&gt;
## If you fail, stay on this step.&lt;br /&gt;
# &#039;&#039;&#039;The Kin-tuk screaches from above and attacks you!&lt;br /&gt;
## The Kin-tuk makes an Ambush attempt.&lt;br /&gt;
### Fight it for a single round.&lt;br /&gt;
#### If you both survive, stay on this step.&lt;br /&gt;
####If you slay it, go to the final step&lt;br /&gt;
#### If it Wounds you, you do not gain a Fate point, but take a -2 Fame penalty instead. You are out of the race.&lt;br /&gt;
# &#039;&#039;&#039;You run to the Cave with your offering.&lt;br /&gt;
## Make a Run roll, Difficulty 14.&lt;br /&gt;
### If you succeed, you reach the Cave!&lt;br /&gt;
### If you fail, stay on this step.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 3 ==&lt;br /&gt;
&lt;br /&gt;
The last of the characters enters the Cave and places their offering on the rough stone alter, then joins the others as they kneel in prayer in front of it.&lt;br /&gt;
&lt;br /&gt;
They hear an unnatural &#039;&#039;&#039;snap!&#039;&#039;&#039; from behind them and the dark Cave is lit with a soft azure glow. They know not to turn and look.&lt;br /&gt;
&lt;br /&gt;
The Avatar of their God speaks to them, but does not say what they have been expecting to hear for most of their lives. &#039;&#039;It apologises for failing their tribe, but promises that it will help them gain vengance and that if they show courage it will make them the greatest on all the Islands. It does not explain how it has failed or what they would seek vengance for.&#039;&#039; Then they hear a gust and the glow disappears.&lt;br /&gt;
&lt;br /&gt;
They soon realise that it never gave them their names.&lt;br /&gt;
&lt;br /&gt;
== 4 ==&lt;br /&gt;
&lt;br /&gt;
They head back to the villiage. On the way they see a small raiding party of another tribe.&lt;br /&gt;
&lt;br /&gt;
The raiders are equal in number to the party. If there is three or more in the party, then one of them is a [[IslanderNPC:Morning_Sorcerer|Sorcerer]], else they are all [[IslanderNPC:MorningTribesman|Tribesmen]].&lt;br /&gt;
&lt;br /&gt;
They party must choose to Hide, Challenge or Ambush. If they Hide succesfully, the raiders pass by them, else they will have to fight. If they Challenge, they fight normally, but each PC will get +1 Fame.&lt;br /&gt;
&lt;br /&gt;
== 5 ==&lt;br /&gt;
&lt;br /&gt;
The PCs near the villiage, and get concernced at the silence as they approach...&lt;/div&gt;</summary>
		<author><name>Lollerkeet</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Islander:Initiation&amp;diff=30628</id>
		<title>Islander:Initiation</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Islander:Initiation&amp;diff=30628"/>
		<updated>2006-08-25T01:52:28Z</updated>

		<summary type="html">&lt;p&gt;Lollerkeet: /* 3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;One player must take the NPC Tribal Elder. One must take the NPC Avatar. Italicized sections show where these parts must be played.&lt;br /&gt;
&lt;br /&gt;
Before starting, the players must choose the name of their tribe and who their [[Islander:Gods|God]] is. They must also choose from where in the Archipelago they come, whether western (Evening), central (Noon) or eastern (Morning), as each has a distinct culture.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 1 ==&lt;br /&gt;
&lt;br /&gt;
The scene begins at dawn, with the PCs kneeling together and their tribe in a circle around them. &#039;&#039;The Elder makes a short speech about their becoming adults and getting their names&#039;&#039;, then there is silence for a minute. They hear a howl from deep within the forest, jump up and run off in its direction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 2 ==&lt;br /&gt;
&lt;br /&gt;
The Reward for reaching the Cave first is 4 Fame.&lt;br /&gt;
&lt;br /&gt;
They must each track and slay a [[IslanderNPC:Kin-tuk|Kin-tuk Lizard]], and take it as an offering to their God.&lt;br /&gt;
&lt;br /&gt;
Each player has 1 turn per Phase. They must complete each step before heading onto the next one and may only attempt one step each phase (&#039;steps&#039; are in bold). Once a player has reached the Cave, it is the final Phase; if any other players also manage to complete it, they split the Reward (round fractions up).&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Make a Track roll to find a Kin-tuk, Difficulty 13.&lt;br /&gt;
## If you succeed, go to the next step.&lt;br /&gt;
## If you fail, stay on this step.&lt;br /&gt;
# &#039;&#039;&#039;You see your prey! You may attack it from afar or attempt to sneak up on it.&lt;br /&gt;
## If you use a ranged weapon or a Spell, make an attack.&lt;br /&gt;
### If you slay it, go to the final step.&lt;br /&gt;
### If it survives, go to the next step.&lt;br /&gt;
## If you attempt to creep up on it, make a Sneak roll, Difficulty 11.&lt;br /&gt;
###If you succeed, make an attack&lt;br /&gt;
#### If you slay it, go to the final step.&lt;br /&gt;
#### If it survives, go to the next step.&lt;br /&gt;
### If you fail, stay on this step.&lt;br /&gt;
# &#039;&#039;&#039;Make a Track roll to find a Kin-tuk, Difficulty 12.&lt;br /&gt;
## If you succeed, go to the next step.&lt;br /&gt;
## If you fail, stay on this step.&lt;br /&gt;
# &#039;&#039;&#039;The Kin-tuk screaches from above and attacks you!&lt;br /&gt;
## The Kin-tuk makes an Ambush attempt.&lt;br /&gt;
### Fight it for a single round.&lt;br /&gt;
#### If you both survive, stay on this step.&lt;br /&gt;
####If you slay it, go to the final step&lt;br /&gt;
#### If it Wounds you, you do not gain a Fate point, but take a -2 Fame penalty instead. You are out of the race.&lt;br /&gt;
# &#039;&#039;&#039;You run to the Cave with your offering.&lt;br /&gt;
## Make a Run roll, Difficulty 14.&lt;br /&gt;
### If you succeed, you reach the Cave!&lt;br /&gt;
### If you fail, stay on this step.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 3 ==&lt;br /&gt;
&lt;br /&gt;
The last of the characters enters the Cave and places their offering on the rough stone alter, then joins the others as they kneel in prayer in front of it.&lt;br /&gt;
&lt;br /&gt;
They hear an unnatural &#039;&#039;&#039;snap!&#039;&#039;&#039; from behind them and the dark Cave is lit with a soft azure glow. They know not to turn and look.&lt;br /&gt;
&lt;br /&gt;
The Avatar of their God speaks to them, but does not say what they have been expecting to hear for most of their lives. &#039;&#039;It apologises for failing their tribe, but promises that it will help them gain vengance and that if they show courage it will make them the greatest on all the Islands. It does not explain how it has failed or what they would seek vengance for.&#039;&#039; Then they hear a gust and the glow disappears.&lt;br /&gt;
&lt;br /&gt;
They soon realise that it never gave them their names.&lt;br /&gt;
&lt;br /&gt;
== 4 ==&lt;br /&gt;
&lt;br /&gt;
They head back to the villiage. On the way they see a small raiding party of another tribe.&lt;br /&gt;
&lt;br /&gt;
The raiders are equal in number to the party. If there is three or more in the party, then one of them is a [[IslanderNPC:Tribal_Sorcerer|MorningSorcerer]], else they are all [[IslanderNPC:MorningTribesman|Tribesmen]].&lt;br /&gt;
&lt;br /&gt;
They party must choose to Hide, Challenge or Ambush. If they Hide succesfully, the raiders pass by them, else they will have to fight. If they Challenge, they fight normally, but each PC will get +1 Fame.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 5 ==&lt;br /&gt;
&lt;br /&gt;
The PCs near the villiage, and get concernced at the silence as they approach...&lt;/div&gt;</summary>
		<author><name>Lollerkeet</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Islander:System&amp;diff=30627</id>
		<title>Islander:System</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Islander:System&amp;diff=30627"/>
		<updated>2006-08-25T01:52:03Z</updated>

		<summary type="html">&lt;p&gt;Lollerkeet: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Scenario ==&lt;br /&gt;
&lt;br /&gt;
If this is the first game of the campaign, the players play Scenario 1.&lt;br /&gt;
&lt;br /&gt;
Afterwards, any player may elect a Sub Plot, else the campaign progresses through the Meta Plot. In a conflict over progression, a Duel may be held with the winner deciding.&lt;br /&gt;
&lt;br /&gt;
== Basic Tasks ==&lt;br /&gt;
&lt;br /&gt;
Beat the Difficulty with 3D6 + Stat + Skill to succeed.&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ambush&#039;&#039;&#039;: The victim must make an Awareness roll, the ambusher a Hide roll. If the ambusher wins they  get +2 Speed for the first round.&lt;br /&gt;
&lt;br /&gt;
0. Add Rank to Speed to find Initiative. Subtract 2 if the character is changing or drawing a weapon.&lt;br /&gt;
&lt;br /&gt;
1. Roll 3D6 in the middle of the table. This is the General Roll.&lt;br /&gt;
&lt;br /&gt;
2. All characters of equel Initiative act simultaneously, starting with the highest. This consists of choosing an action and a target.&lt;br /&gt;
&lt;br /&gt;
3a. Attack Roll: PCs roll 3D6 + Stat + Skill: if this exceeds their target&#039;s Defence, their target is Wounded. For Spells, Attack must beat target&#039;s Resistance.&lt;br /&gt;
&lt;br /&gt;
3b. Attack Roll: NPCs compare General Roll + Stat + Skill to their target&#039;s Defence; if it exceeds it, their target is Wounded. For Spells, Attack must beat target&#039;s Resistance.&lt;br /&gt;
&lt;br /&gt;
4. Flee: As long as at least one third of the PCs are in action, they may Flee. Else combat continues.&lt;br /&gt;
&lt;br /&gt;
Wounded characters may no longer participate. When a PC is Wounded, they add 1 to their Fate.&lt;br /&gt;
&lt;br /&gt;
To conduct a &#039;&#039;&#039;Duel&#039;&#039;&#039;, go through steps 0, 2, 3a; no one is Wounded. Duelling NPCs roll in Phase 3b.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blind&#039;&#039;&#039; characters take -2 Initiative and to all rolls.&lt;br /&gt;
&lt;br /&gt;
== Group Actions ==&lt;br /&gt;
&lt;br /&gt;
Whoever has the best modifier may roll for the entire group.&lt;br /&gt;
&lt;br /&gt;
[[Category:Islander]]&lt;/div&gt;</summary>
		<author><name>Lollerkeet</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Islander:System&amp;diff=30626</id>
		<title>Islander:System</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Islander:System&amp;diff=30626"/>
		<updated>2006-08-25T01:51:14Z</updated>

		<summary type="html">&lt;p&gt;Lollerkeet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Scenario ==&lt;br /&gt;
&lt;br /&gt;
If this is the first game of the campaign, the players play Scenario 1.&lt;br /&gt;
&lt;br /&gt;
Afterwards, any player may elect a Sub Plot, else the campaign progresses through the Meta Plot. In a conflict over progression, a Duel may be held with the winner deciding.&lt;br /&gt;
&lt;br /&gt;
== Basic Tasks ==&lt;br /&gt;
&lt;br /&gt;
Beat the Difficulty with 3D6 + Stat + Skill to succeed.&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
Ambush&lt;br /&gt;
The victim must make an Awareness roll, the ambusher a Hide roll. If the ambusher wins they  get +2 Speed for the first round.&lt;br /&gt;
&lt;br /&gt;
0. Add Rank to Speed to find Initiative. Subtract 2 if the character is changing or drawing a weapon.&lt;br /&gt;
&lt;br /&gt;
1. Roll 3D6 in the middle of the table. This is the General Roll.&lt;br /&gt;
&lt;br /&gt;
2. All characters of equel Initiative act simultaneously, starting with the highest. This consists of choosing an action and a target.&lt;br /&gt;
&lt;br /&gt;
3a. Attack Roll: PCs roll 3D6 + Stat + Skill: if this exceeds their target&#039;s Defence, their target is Wounded. For Spells, Attack must beat target&#039;s Resistance.&lt;br /&gt;
&lt;br /&gt;
3b. Attack Roll: NPCs compare General Roll + Stat + Skill to their target&#039;s Defence; if it exceeds it, their target is Wounded. For Spells, Attack must beat target&#039;s Resistance.&lt;br /&gt;
&lt;br /&gt;
4. Flee: As long as at least one third of the PCs are in action, they may Flee. Else combat continues.&lt;br /&gt;
&lt;br /&gt;
Wounded characters may no longer participate. When a PC is Wounded, they add 1 to their Fate.&lt;br /&gt;
&lt;br /&gt;
To conduct a Duel, go through steps 0, 2, 3a; no one is Wounded. Duelling NPCs roll in Phase 3b.&lt;br /&gt;
&lt;br /&gt;
Blind characters take -2 Initiative and to all rolls.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Group Actions ==&lt;br /&gt;
&lt;br /&gt;
Whoever has the best modifier may roll for the entire group.&lt;br /&gt;
&lt;br /&gt;
[[Category:Islander]]&lt;/div&gt;</summary>
		<author><name>Lollerkeet</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Islander:Initiation&amp;diff=30625</id>
		<title>Islander:Initiation</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Islander:Initiation&amp;diff=30625"/>
		<updated>2006-08-25T01:50:07Z</updated>

		<summary type="html">&lt;p&gt;Lollerkeet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;One player must take the NPC Tribal Elder. One must take the NPC Avatar. Italicized sections show where these parts must be played.&lt;br /&gt;
&lt;br /&gt;
Before starting, the players must choose the name of their tribe and who their [[Islander:Gods|God]] is. They must also choose from where in the Archipelago they come, whether western (Evening), central (Noon) or eastern (Morning), as each has a distinct culture.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 1 ==&lt;br /&gt;
&lt;br /&gt;
The scene begins at dawn, with the PCs kneeling together and their tribe in a circle around them. &#039;&#039;The Elder makes a short speech about their becoming adults and getting their names&#039;&#039;, then there is silence for a minute. They hear a howl from deep within the forest, jump up and run off in its direction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 2 ==&lt;br /&gt;
&lt;br /&gt;
The Reward for reaching the Cave first is 4 Fame.&lt;br /&gt;
&lt;br /&gt;
They must each track and slay a [[IslanderNPC:Kin-tuk|Kin-tuk Lizard]], and take it as an offering to their God.&lt;br /&gt;
&lt;br /&gt;
Each player has 1 turn per Phase. They must complete each step before heading onto the next one and may only attempt one step each phase (&#039;steps&#039; are in bold). Once a player has reached the Cave, it is the final Phase; if any other players also manage to complete it, they split the Reward (round fractions up).&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Make a Track roll to find a Kin-tuk, Difficulty 13.&lt;br /&gt;
## If you succeed, go to the next step.&lt;br /&gt;
## If you fail, stay on this step.&lt;br /&gt;
# &#039;&#039;&#039;You see your prey! You may attack it from afar or attempt to sneak up on it.&lt;br /&gt;
## If you use a ranged weapon or a Spell, make an attack.&lt;br /&gt;
### If you slay it, go to the final step.&lt;br /&gt;
### If it survives, go to the next step.&lt;br /&gt;
## If you attempt to creep up on it, make a Sneak roll, Difficulty 11.&lt;br /&gt;
###If you succeed, make an attack&lt;br /&gt;
#### If you slay it, go to the final step.&lt;br /&gt;
#### If it survives, go to the next step.&lt;br /&gt;
### If you fail, stay on this step.&lt;br /&gt;
# &#039;&#039;&#039;Make a Track roll to find a Kin-tuk, Difficulty 12.&lt;br /&gt;
## If you succeed, go to the next step.&lt;br /&gt;
## If you fail, stay on this step.&lt;br /&gt;
# &#039;&#039;&#039;The Kin-tuk screaches from above and attacks you!&lt;br /&gt;
## The Kin-tuk makes an Ambush attempt.&lt;br /&gt;
### Fight it for a single round.&lt;br /&gt;
#### If you both survive, stay on this step.&lt;br /&gt;
####If you slay it, go to the final step&lt;br /&gt;
#### If it Wounds you, you do not gain a Fate point, but take a -2 Fame penalty instead. You are out of the race.&lt;br /&gt;
# &#039;&#039;&#039;You run to the Cave with your offering.&lt;br /&gt;
## Make a Run roll, Difficulty 14.&lt;br /&gt;
### If you succeed, you reach the Cave!&lt;br /&gt;
### If you fail, stay on this step.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 3 ==&lt;br /&gt;
&lt;br /&gt;
The last of the characters enters the Cave and places their offering on the rough stone alter, then joins the others as they kneel in prayer in front of it.&lt;br /&gt;
&lt;br /&gt;
They hear an unnatural [b]snap![/b] from behind them and the dark Cave is lit with a soft azure glow. They know not to turn and look.&lt;br /&gt;
&lt;br /&gt;
The Avatar of their God speaks to them, but does not say what they have been expecting to hear for most of their lives. &#039;&#039;It apologises for failing their tribe, but promises that it will help them gain vengance and that if they show courage it will make them the greatest on all the Islands. It does not explain how it has failed or what they would seek vengance for.&#039;&#039; Then they hear a gust and the glow disappears.&lt;br /&gt;
&lt;br /&gt;
They soon realise that it never gave them their names.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 4 ==&lt;br /&gt;
&lt;br /&gt;
They head back to the villiage. On the way they see a small raiding party of another tribe.&lt;br /&gt;
&lt;br /&gt;
The raiders are equal in number to the party. If there is three or more in the party, then one of them is a [[IslanderNPC:Tribal_Sorcerer|MorningSorcerer]], else they are all [[IslanderNPC:MorningTribesman|Tribesmen]].&lt;br /&gt;
&lt;br /&gt;
They party must choose to Hide, Challenge or Ambush. If they Hide succesfully, the raiders pass by them, else they will have to fight. If they Challenge, they fight normally, but each PC will get +1 Fame.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 5 ==&lt;br /&gt;
&lt;br /&gt;
The PCs near the villiage, and get concernced at the silence as they approach...&lt;/div&gt;</summary>
		<author><name>Lollerkeet</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Islander:Party&amp;diff=30624</id>
		<title>Islander:Party</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Islander:Party&amp;diff=30624"/>
		<updated>2006-08-25T01:43:18Z</updated>

		<summary type="html">&lt;p&gt;Lollerkeet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Party Stats ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tribe: &lt;br /&gt;
&lt;br /&gt;
Culture:&lt;br /&gt;
&lt;br /&gt;
God: &lt;br /&gt;
&lt;br /&gt;
Emblem:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reputations&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tribal:&lt;br /&gt;
&lt;br /&gt;
Knights of Cork:&lt;br /&gt;
&lt;br /&gt;
Knights of Anglia:&lt;br /&gt;
&lt;br /&gt;
The Brotherhood:&lt;br /&gt;
&lt;br /&gt;
The Ikatere Empire:&lt;br /&gt;
&lt;br /&gt;
Hine-tītami: Gul:&lt;br /&gt;
&lt;br /&gt;
Hine-tītami: Tili:&lt;br /&gt;
&lt;br /&gt;
Hine-tītami: Kiv:&lt;br /&gt;
&lt;br /&gt;
[[Category: Islander]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Reputation Modifiers ==&lt;br /&gt;
&lt;br /&gt;
Using Cork equipment: Improves Tribal, Brotherhood; Damages Cork, Tili&lt;br /&gt;
&lt;br /&gt;
Using Anglia equipment: Improves Tribal, Brotherhood, Cork; Damages Anglia, Tili&lt;br /&gt;
&lt;br /&gt;
Using Damned equipment/spells: Damages all except Tili&lt;/div&gt;</summary>
		<author><name>Lollerkeet</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Islander:Initiation&amp;diff=30623</id>
		<title>Islander:Initiation</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Islander:Initiation&amp;diff=30623"/>
		<updated>2006-08-25T01:27:39Z</updated>

		<summary type="html">&lt;p&gt;Lollerkeet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;One player must take the NPC Tribal Elder. One must take the NPC Avatar. Italicized sections show where these parts must be played.&lt;br /&gt;
&lt;br /&gt;
Before starting, the players must choose the name of their tribe and who their [[Islander:Gods|God]] is.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 1 ==&lt;br /&gt;
&lt;br /&gt;
The scene begins at dawn, with the PCs kneeling together and their tribe in a circle around them. &#039;&#039;The Elder makes a short speech about their becoming adults and getting their names&#039;&#039;, then there is silence for a minute. They hear a howl from deep within the forest, jump up and run off in its direction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 2 ==&lt;br /&gt;
&lt;br /&gt;
The Reward for reaching the Cave first is 4 Fame.&lt;br /&gt;
&lt;br /&gt;
They must each track and slay a [[IslanderNPC:Kin-tuk|Kin-tuk Lizard]], and take it as an offering to their God.&lt;br /&gt;
&lt;br /&gt;
Each player has 1 turn per Phase. They must complete each step before heading onto the next one and may only attempt one step each phase (&#039;steps&#039; are in bold). Once a player has reached the Cave, it is the final Phase; if any other players also manage to complete it, they split the Reward (round fractions up).&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Make a Track roll to find a Kin-tuk, Difficulty 13.&lt;br /&gt;
## If you succeed, go to the next step.&lt;br /&gt;
## If you fail, stay on this step.&lt;br /&gt;
# &#039;&#039;&#039;You see your prey! You may attack it from afar or attempt to sneak up on it.&lt;br /&gt;
## If you use a ranged weapon or a Spell, make an attack.&lt;br /&gt;
### If you slay it, go to the final step.&lt;br /&gt;
### If it survives, go to the next step.&lt;br /&gt;
## If you attempt to creep up on it, make a Sneak roll, Difficulty 11.&lt;br /&gt;
###If you succeed, make an attack&lt;br /&gt;
#### If you slay it, go to the final step.&lt;br /&gt;
#### If it survives, go to the next step.&lt;br /&gt;
### If you fail, stay on this step.&lt;br /&gt;
# &#039;&#039;&#039;Make a Track roll to find a Kin-tuk, Difficulty 12.&lt;br /&gt;
## If you succeed, go to the next step.&lt;br /&gt;
## If you fail, stay on this step.&lt;br /&gt;
# &#039;&#039;&#039;The Kin-tuk screaches from above and attacks you!&lt;br /&gt;
## The Kin-tuk makes an Ambush attempt.&lt;br /&gt;
### Fight it for a single round.&lt;br /&gt;
#### If you both survive, stay on this step.&lt;br /&gt;
####If you slay it, go to the final step&lt;br /&gt;
#### If it Wounds you, you do not gain a Fate point, but take a -2 fame penalty instead. You are out of the race.&lt;br /&gt;
# &#039;&#039;&#039;You run to the Cave with your offering.&lt;br /&gt;
## Make a Run roll, Difficulty 14.&lt;br /&gt;
### If you succeed, you reach the Cave!&lt;br /&gt;
### If you fail, stay on this step.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 3 ==&lt;br /&gt;
&lt;br /&gt;
The last of the characters enters the Cave and places their offering on the rough stone alter, then joins the others as they kneel in prayer in front of it.&lt;br /&gt;
&lt;br /&gt;
They hear an unnatural [b]snap![/b] from behind them and the dark Cave is lit with a soft azure glow. They know not to turn and look.&lt;br /&gt;
&lt;br /&gt;
The Avatar of their God speaks to them, but does not say what they have been expecting to hear for most of their lives. &#039;&#039;It apologises for failing their tribe, but promises that it will help them gain vengance and that if they show courage it will make them the greatest on all the Islands. It does not explain how it has failed or what they would seek vengance for.&#039;&#039; Then they hear a gust and the glow disappears.&lt;br /&gt;
&lt;br /&gt;
They soon realise that it never gave them their names.&lt;br /&gt;
&lt;br /&gt;
== 4 ==&lt;/div&gt;</summary>
		<author><name>Lollerkeet</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Islander:PCs&amp;diff=30622</id>
		<title>Islander:PCs</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Islander:PCs&amp;diff=30622"/>
		<updated>2006-08-25T01:06:36Z</updated>

		<summary type="html">&lt;p&gt;Lollerkeet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The PCs are the young members of the tribe. They have not yet received their adult names and are not yet members of thier tribe. They have children&#039;s nick-names (such as River, Leaf, Echo, Howl, Storm, etc); The game starts on their last day before adulthood.&lt;br /&gt;
&lt;br /&gt;
They know all they should need to know to survive; what they can eat, how to row a boat, and how to defend themselves. They have yet to put much of this into real practice.&lt;br /&gt;
&lt;br /&gt;
They have been raised in community of a few hundred and have met few outsiders; most of those experiences were with friendly traders or terrifying raiders.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Islander]]&lt;/div&gt;</summary>
		<author><name>Lollerkeet</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Islander:Initiation&amp;diff=30621</id>
		<title>Islander:Initiation</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Islander:Initiation&amp;diff=30621"/>
		<updated>2006-08-25T01:04:58Z</updated>

		<summary type="html">&lt;p&gt;Lollerkeet: /* 2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;One player must take the NPC Tribal Elder. One must take the NPC Avatar.&lt;br /&gt;
&lt;br /&gt;
Before starting, the players must choose the name of their tribe and who their [[Islander:Gods|God]] is.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 1 ==&lt;br /&gt;
&lt;br /&gt;
The scene begins at dawn, with the PCs kneeling together and their tribe in a circle around them. The Elder makes a short speech about their becoming adults and getting their names, then there is silence for a minute. They hear a howl from deep within the forest, jump up and run off in its direction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 2 ==&lt;br /&gt;
&lt;br /&gt;
The Reward for reaching the Cave first is 4 Fame.&lt;br /&gt;
&lt;br /&gt;
They must each track and slay a Kin-tuk Lizard, and take it as an offering to their God.&lt;br /&gt;
&lt;br /&gt;
Each player has 1 turn per Phase. They must complete each step before heading onto the next one and may only attempt one step each phase (&#039;steps&#039; are in bold). Once a player has reached the Cave, it is the final Phase; if any other players also manage to complete it, they split the Reward (round fractions up).&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Make a Track roll to find a Kin-tuk, Difficulty 13.&lt;br /&gt;
## If you succeed, go to the next step.&lt;br /&gt;
## If you fail, stay on this step.&lt;br /&gt;
# &#039;&#039;&#039;You see your prey! You may attack it from afar or attempt to sneak up on it.&lt;br /&gt;
## If you use a ranged weapon or a Spell, make an attack.&lt;br /&gt;
### If you slay it, go to the final step.&lt;br /&gt;
### If it survives, go to the next step.&lt;br /&gt;
## If you attempt to creep up on it, make a Sneak roll, Difficulty 11.&lt;br /&gt;
###If you succeed, make an attack&lt;br /&gt;
#### If you slay it, go to the final step.&lt;br /&gt;
#### If it survives, go to the next step.&lt;br /&gt;
### If you fail, stay on this step.&lt;br /&gt;
# &#039;&#039;&#039;Make a Track roll to find a Kin-tuk, Difficulty 12.&lt;br /&gt;
## If you succeed, go to the next step.&lt;br /&gt;
## If you fail, stay on this step.&lt;br /&gt;
# &#039;&#039;&#039;The Kin-tuk screaches from above and attacks you!&lt;br /&gt;
## Make an Awareness roll, Difficulty 12. If you fail, the Kin-tuk gets +3 Speed&lt;br /&gt;
## Fight it for a single round.&lt;br /&gt;
### If you both survive, stay on this step.&lt;br /&gt;
### If you slay it, go to the final step&lt;br /&gt;
### If it Wounds you, you do not gain a Fate point, but take a -2 fame penalty instead. You are out of the race.&lt;br /&gt;
# &#039;&#039;&#039;You run to the Cave with your offering.&lt;br /&gt;
## Make a Run roll, Difficulty 14.&lt;br /&gt;
### If you succeed, you reach the Cave!&lt;br /&gt;
### If you fail, stay on this step.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==3==&lt;/div&gt;</summary>
		<author><name>Lollerkeet</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Islander:Initiation&amp;diff=30620</id>
		<title>Islander:Initiation</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Islander:Initiation&amp;diff=30620"/>
		<updated>2006-08-25T01:01:41Z</updated>

		<summary type="html">&lt;p&gt;Lollerkeet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;One player must take the NPC Tribal Elder. One must take the NPC Avatar.&lt;br /&gt;
&lt;br /&gt;
Before starting, the players must choose the name of their tribe and who their [[Islander:Gods|God]] is.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 1 ==&lt;br /&gt;
&lt;br /&gt;
The scene begins at dawn, with the PCs kneeling together and their tribe in a circle around them. The Elder makes a short speech about their becoming adults and getting their names, then there is silence for a minute. They hear a howl from deep within the forest, jump up and run off in its direction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 2 ==&lt;br /&gt;
&lt;br /&gt;
The Reward for reaching the Cave first is 4 Fame.&lt;br /&gt;
&lt;br /&gt;
They must each track and slay a Kin-tuk Lizard, and take it as an offering to their God.&lt;br /&gt;
&lt;br /&gt;
Each player has 1 turn per Phase. They must complete each step before heading onto the next one and may only attempt one step each phase (&#039;steps&#039; are in bold). Once a player has reached the Cave, it is the final Phase; if any other players also manage to complete it, they split the Reward (round fractions up).&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Make a Track roll to find a Kin-tuk, Difficulty 13.&lt;br /&gt;
## If you succeed, go to the next step.&lt;br /&gt;
## If you fail, stay on this step.&lt;br /&gt;
# &#039;&#039;&#039;You see your prey! You may attack it from afar or attempt to sneak up on it.&lt;br /&gt;
## If you use a ranged weapon, make an attack.&lt;br /&gt;
### If you slay it, go to the final step.&lt;br /&gt;
### If it survives, go to the next step.&lt;br /&gt;
## If you attempt to creep up on it, make a Sneak roll, Difficulty 11.&lt;br /&gt;
###If you succeed, make an attack&lt;br /&gt;
#### If you slay it, go to the final step.&lt;br /&gt;
#### If it survives, go to the next step.&lt;br /&gt;
### If you fail, stay on this step.&lt;br /&gt;
# &#039;&#039;&#039;Make a Track roll to find a Kin-tuk, Difficulty 12.&lt;br /&gt;
## If you succeed, go to the next step.&lt;br /&gt;
## If you fail, stay on this step.&lt;br /&gt;
# &#039;&#039;&#039;The Kin-tuk screaches from above and attacks you!&lt;br /&gt;
## Make an Awareness roll, Difficulty 12. If you fail, the Kin-tuk gets +3 Speed&lt;br /&gt;
## Fight it for a single round.&lt;br /&gt;
### If you both survive, stay on this step.&lt;br /&gt;
### If you slay it, go to the final step&lt;br /&gt;
### If it Wounds you, you do not gain a Fate point, but take a -2 fame penalty instead. You are out of the race.&lt;br /&gt;
# &#039;&#039;&#039;You run to the Cave with your offering.&lt;br /&gt;
## Make a Run roll, difficulty 14.&lt;br /&gt;
### If you succeed, you reach the Cave!&lt;br /&gt;
### If you fail, stay on this step.&lt;/div&gt;</summary>
		<author><name>Lollerkeet</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Islander:Characters&amp;diff=30619</id>
		<title>Islander:Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Islander:Characters&amp;diff=30619"/>
		<updated>2006-08-25T00:49:06Z</updated>

		<summary type="html">&lt;p&gt;Lollerkeet: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Descriptors =&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&lt;br /&gt;
Primary Stats rated from -2 to +2&lt;br /&gt;
&lt;br /&gt;
Strength, Intelligence, Stealth, Magic&lt;br /&gt;
&lt;br /&gt;
Secondary Stats are Fate and Rank. Fate is rated from 0 to 20. Rank is rated from -2 to +2.&lt;br /&gt;
&lt;br /&gt;
Derived Stats are Defence and Resistance.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
Skills are rated from 0 to +3&lt;br /&gt;
&lt;br /&gt;
; Strength Based : [Weapon] Prowess (Knife, Spear, Club, Sling, Kylie, Woomera, Taiaha, Musket, Pistol, Axe)&lt;br /&gt;
&lt;br /&gt;
; Intelligence Based : Navigation, Monster Lore, Track, Healing&lt;br /&gt;
&lt;br /&gt;
; Stealth Based : Hide, Sneak, Printless Step, Run, Awareness&lt;br /&gt;
&lt;br /&gt;
; Magic Based : Charms, [Spell] Prowess&lt;br /&gt;
&lt;br /&gt;
== Talents ==&lt;br /&gt;
&lt;br /&gt;
; Lizard Slayer (2) : Character gets +2 when targeting Scaled enemies.&lt;br /&gt;
; Bird Slayer (2) : Character gets +2 when targeting Feathered enemies.&lt;br /&gt;
; Undead Slayer (2) : Character gets +2 when targeting Risen enemies.&lt;br /&gt;
; Demon Slayer (2) : Character gets +2 when targeting Infernal enemies.&lt;br /&gt;
; Nimble (3) : Character gets +1 Defence. Requires Intelligence 2, Stealth 2.&lt;br /&gt;
; Wards (3) : Character gets +1 Resistence. May be taken twice (becomes Improved Wards).&lt;br /&gt;
; Night Fighter (2) : Character takes no penalty for Blindness.&lt;br /&gt;
; [Weapon/Spell] Master (3) : Character may attack two targets, but rolls 2D6+1 instead of 3D6.&lt;br /&gt;
; [Weapon/Spell] Champion (+3) : Character may attack three targets, but rolls 2D6+1 instead of 3D6. Or character may attack two targets without penalty. Requires and replaces [Weapon/Spell] Master.&lt;br /&gt;
; Shield Master (3) : Character improves Defence bonus from using a shield by +1.&lt;br /&gt;
; Reflexes (3) : Character gets +1 Initiative.&lt;br /&gt;
; Skirmisher (3) : Character gets +3 Defence against Ranged attacks when they are carrying at least three Medium items less than thir limit.&lt;br /&gt;
; Made of Wood (4) : Character gets +1 Defence. Requires Strength 1.&lt;br /&gt;
; Made of Stone (+4) : Character gets +1 Defence. Requires Strength 2. Requires and replaces Made of Wood.&lt;br /&gt;
; Drill (2) : Musket Reload Difficulty reduced to 15.&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
&lt;br /&gt;
; Roar (1) : Targets all enemies simultaneously; those affected take -3 Initiative for the rest of the combat round. Speed +4.&lt;br /&gt;
; Frenzy (4) : Target makes an extra Weapon attack instantly. +4 to Attack Roll, Speed -3.&lt;br /&gt;
; Jade Darts (3) : Target Wounded. Speed +2.&lt;br /&gt;
; Wind (2) : All PCs get +2 Defence vs Sling, Kylie and Woomera until end of combat. Speed +1.&lt;br /&gt;
; Lightning (5) : Target 1D6 + Lightning Prowess targets. Lightning Prowess does not add to Attack Roll. Targets Wounded. Speed -2.&lt;br /&gt;
; Demon Shape (5) : Character may fight normally with Speed + 2, Defence +2, using Magic and Demon Shape Prowess for Stat and Skill and making two attacks per round. Must beat a Resistance of 14 to attack in the round spell is cast. Speed -1.&lt;br /&gt;
; Heal (3) : Wounded character may return to combat. +2 to Attack Roll, Speed -3.&lt;br /&gt;
&lt;br /&gt;
= Character Creation =&lt;br /&gt;
&lt;br /&gt;
1. Players choose their character&#039;s Primary Stats; the total must equal 1. A starting PC&#039;s Fame is 0, Rank is -2 and Fate is 0.&lt;br /&gt;
&lt;br /&gt;
2. Players buy Skills, Talents and Spells from a pool of 20 points.&lt;br /&gt;
&lt;br /&gt;
Skills cost 2 points for +1, 5 points for +2, and 8 points for +3. Musket Prowess may not be chosen as a starting Skill.&lt;br /&gt;
&lt;br /&gt;
The costs for Talents and Spells are identified in parenhteses next to their entries. Drill may not be a starting Talent.&lt;br /&gt;
&lt;br /&gt;
3. Players select two types of weapon (any number) and one other item. Exotic items are not avilable.&lt;br /&gt;
&lt;br /&gt;
4. Players calculate Defence and Resistance.&lt;br /&gt;
&lt;br /&gt;
; Defence : 12 + Stealth&lt;br /&gt;
; Resistance : 10 + Magic + Charms + Rank&lt;br /&gt;
&lt;br /&gt;
[[Category: Islander]]&lt;/div&gt;</summary>
		<author><name>Lollerkeet</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Islander:Characters&amp;diff=30618</id>
		<title>Islander:Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Islander:Characters&amp;diff=30618"/>
		<updated>2006-08-25T00:10:55Z</updated>

		<summary type="html">&lt;p&gt;Lollerkeet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Descriptors =&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&lt;br /&gt;
Primary Stats rated from -2 to +2&lt;br /&gt;
&lt;br /&gt;
Strength, Intelligence, Stealth, Magic&lt;br /&gt;
&lt;br /&gt;
Secondary Stats are Fate and Rank. Fate is rated from 0 to 20. Rank is rated from -2 to +2.&lt;br /&gt;
&lt;br /&gt;
Derived Stats are Defence and Resistance.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
Skills are rated from 0 to +3&lt;br /&gt;
&lt;br /&gt;
; Strength Based : [Weapon] Prowess (Knife, Spear, Club, Sling, Kylie, Woomera, Taiaha, Musket, Pistol, Axe)&lt;br /&gt;
&lt;br /&gt;
; Intelligence Based : Navigation, Monster Lore, Track, Healing&lt;br /&gt;
&lt;br /&gt;
; Stealth Based : Hide, Sneak, Printless Step, Run&lt;br /&gt;
&lt;br /&gt;
; Magic Based : Charms, [Spell] Prowess&lt;br /&gt;
&lt;br /&gt;
== Talents ==&lt;br /&gt;
&lt;br /&gt;
; Lizard Slayer (2) : Character gets +2 when targeting Scaled enemies.&lt;br /&gt;
; Bird Slayer (2) : Character gets +2 when targeting Feathered enemies.&lt;br /&gt;
; Undead Slayer (2) : Character gets +2 when targeting Risen enemies.&lt;br /&gt;
; Demon Slayer (2) : Character gets +2 when targeting Infernal enemies.&lt;br /&gt;
; Nimble (3) : Character gets +1 Defence. Requires Intelligence 2, Stealth 2.&lt;br /&gt;
; Wards (3) : Character gets +1 Resistence. May be taken twice (becomes Improved Wards).&lt;br /&gt;
; Night Fighter (2) : Character takes no penalty for Blindness.&lt;br /&gt;
; [Weapon/Spell] Master (3) : Character may attack two targets, but rolls 2D6+1 instead of 3D6.&lt;br /&gt;
; [Weapon/Spell] Champion (+3) : Character may attack three targets, but rolls 2D6+1 instead of 3D6. Or character may attack two targets without penalty. Requires and replaces [Weapon/Spell] Master.&lt;br /&gt;
; Shield Master (3) : Character improves Defence bonus from using a shield by +1.&lt;br /&gt;
; Reflexes (3) : Character gets +1 Initiative.&lt;br /&gt;
; Skirmisher (3) : Character gets +3 Defence against Ranged attacks when they are carrying at least three Medium items less than thir limit.&lt;br /&gt;
; Made of Wood (4) : Character gets +1 Defence. Requires Strength 1.&lt;br /&gt;
; Made of Stone (+4) : Character gets +1 Defence. Requires Strength 2. Requires and replaces Made of Wood.&lt;br /&gt;
; Drill (2) : Musket Reload Difficulty reduced to 15.&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
&lt;br /&gt;
; Roar (1) : Targets all enemies simultaneously; those affected take -3 Initiative for the rest of the combat round. Speed +4.&lt;br /&gt;
; Frenzy (4) : Target makes an extra Weapon attack instantly. +4 to Attack Roll, Speed -3.&lt;br /&gt;
; Jade Darts (3) : Target Wounded. Speed +2.&lt;br /&gt;
; Wind (2) : All PCs get +2 Defence vs Sling, Kylie and Woomera until end of combat. Speed +1.&lt;br /&gt;
; Lightning (5) : Target 1D6 + Lightning Prowess targets. Lightning Prowess does not add to Attack Roll. Targets Wounded. Speed -2.&lt;br /&gt;
; Demon Shape (5) : Character may fight normally with Speed + 2, Defence +2, using Magic and Demon Shape Prowess for Stat and Skill and making two attacks per round. Must beat a Resistance of 14 to attack in the round spell is cast. Speed -1.&lt;br /&gt;
; Heal (3) : Wounded character may return to combat. +2 to Attack Roll, Speed -3.&lt;br /&gt;
&lt;br /&gt;
= Character Creation =&lt;br /&gt;
&lt;br /&gt;
1. Players choose their character&#039;s Primary Stats; the total must equal 1. A starting PC&#039;s Fame is 0, Rank is -2 and Fate is 0.&lt;br /&gt;
&lt;br /&gt;
2. Players buy Skills, Talents and Spells from a pool of 20 points.&lt;br /&gt;
&lt;br /&gt;
Skills cost 2 points for +1, 5 points for +2, and 8 points for +3. Musket Prowess may not be chosen as a starting Skill.&lt;br /&gt;
&lt;br /&gt;
The costs for Talents and Spells are identified in parenhteses next to their entries. Drill may not be a starting Talent.&lt;br /&gt;
&lt;br /&gt;
3. Players select two types of weapon (any number) and one other item. Exotic items are not avilable.&lt;br /&gt;
&lt;br /&gt;
4. Players calculate Defence and Resistance.&lt;br /&gt;
&lt;br /&gt;
; Defence : 12 + Stealth&lt;br /&gt;
; Resistance : 10 + Magic + Charms + Rank&lt;br /&gt;
&lt;br /&gt;
[[Category: Islander]]&lt;/div&gt;</summary>
		<author><name>Lollerkeet</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Islander:Items&amp;diff=30617</id>
		<title>Islander:Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Islander:Items&amp;diff=30617"/>
		<updated>2006-08-24T23:53:47Z</updated>

		<summary type="html">&lt;p&gt;Lollerkeet: /* Weapons &amp;amp; Armour */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Encumberance ==&lt;br /&gt;
&lt;br /&gt;
A character can carry 6 + Strength points of items. Large items are worth 4 points, Medium are worth 1 point, and Small ones are negligable.&lt;br /&gt;
&lt;br /&gt;
For every point over this, they temporarily lose 1 point of Stealth.&lt;br /&gt;
&lt;br /&gt;
== Weapons &amp;amp; Armour ==&lt;br /&gt;
&lt;br /&gt;
{|Border=&amp;quot;2&amp;quot;&lt;br /&gt;
!Weapon!!Speed!!Attack&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
!Size!!S.Ranged!!A.Ranged&lt;br /&gt;
|-&lt;br /&gt;
!Knife&lt;br /&gt;
|1||-1&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|No Initiative penalty to draw or change to.&lt;br /&gt;
|-&lt;br /&gt;
|S||1||-1&lt;br /&gt;
|-&lt;br /&gt;
!Spear&lt;br /&gt;
|1||2&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|M||2||2&lt;br /&gt;
|-&lt;br /&gt;
!Club&lt;br /&gt;
|0||2&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|M||||&lt;br /&gt;
|-&lt;br /&gt;
!War Club&lt;br /&gt;
|0||3&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|L||||&lt;br /&gt;
|-&lt;br /&gt;
!Sling&lt;br /&gt;
|||&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|S/S||4||0&lt;br /&gt;
|-&lt;br /&gt;
!Kylie&lt;br /&gt;
|0||1&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|M||4||1&lt;br /&gt;
|-&lt;br /&gt;
!Woomera&lt;br /&gt;
|||&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|M/M||3||2&lt;br /&gt;
|-&lt;br /&gt;
!Taiaha&lt;br /&gt;
|1||3&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|L||||&lt;br /&gt;
|-&lt;br /&gt;
!Musket&lt;br /&gt;
|0||2&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Exotic. To Reload requires a Difficulty 17 check or takes up the entire round. Ranged attack ignores Shields.&lt;br /&gt;
|-&lt;br /&gt;
|L/S||4||3&lt;br /&gt;
|-&lt;br /&gt;
!Pistol&lt;br /&gt;
|||&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Exotic. Cannot be reloaded in combat. Ignores shields.&lt;br /&gt;
|-&lt;br /&gt;
|M/S||4||2&lt;br /&gt;
|-&lt;br /&gt;
!Axe&lt;br /&gt;
|2||2&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Exotic.&lt;br /&gt;
|-&lt;br /&gt;
|M||2||2&lt;br /&gt;
|-&lt;br /&gt;
!Claws&lt;br /&gt;
|1||3&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Exotic. No Initiative penalty to draw or change to (always drawn).&lt;br /&gt;
|-&lt;br /&gt;
|S||||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sheilds&#039;&#039;&#039; add 2 to Defence, but cannot be used in conjuction with a Large weapon or when casting a Spell. Medium.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Breastplates&#039;&#039;&#039; add 1 to Defence. Medium. Exotic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arm Guards&#039;&#039;&#039; add 1 to Defence. Medium. Exotic.&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Swiftness Potion&#039;&#039;&#039; adds 2 to Speed for one combat. Small.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power Potion&#039;&#039;&#039; adds 4 to  Attack Rolls for one Spell. Small.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Healing Potion&#039;&#039;&#039; allows a Wounded character to resume fighting. Small.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blessed Sand&#039;&#039;&#039; allow a +5 Speed +5 Attack attempt to destroy any Risen or Infernal target. Small.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Torque&#039;&#039;&#039; adds 2 to Resistance. Medium. Exotic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crown&#039;&#039;&#039; adds 1 to Resistance. Medium. Exotic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Red/White Banner&#039;&#039;&#039; adds 2 to all Spell Speeds. Large. Exotic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Islander]]&lt;/div&gt;</summary>
		<author><name>Lollerkeet</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Islander:Items&amp;diff=30616</id>
		<title>Islander:Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Islander:Items&amp;diff=30616"/>
		<updated>2006-08-24T23:53:09Z</updated>

		<summary type="html">&lt;p&gt;Lollerkeet: /* Weapons &amp;amp; Armour */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Encumberance ==&lt;br /&gt;
&lt;br /&gt;
A character can carry 6 + Strength points of items. Large items are worth 4 points, Medium are worth 1 point, and Small ones are negligable.&lt;br /&gt;
&lt;br /&gt;
For every point over this, they temporarily lose 1 point of Stealth.&lt;br /&gt;
&lt;br /&gt;
== Weapons &amp;amp; Armour ==&lt;br /&gt;
&lt;br /&gt;
{|Border=&amp;quot;2&amp;quot;&lt;br /&gt;
!Weapon!!Speed!!Attack&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
!Size!!S.Ranged!!A.Ranged&lt;br /&gt;
|-&lt;br /&gt;
!Knife&lt;br /&gt;
|1||-1&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|No Initiative penalty to draw or change to.&lt;br /&gt;
|-&lt;br /&gt;
|S||1||-1&lt;br /&gt;
|-&lt;br /&gt;
!Spear&lt;br /&gt;
|1||2&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|M||2||2&lt;br /&gt;
|-&lt;br /&gt;
!Club&lt;br /&gt;
|0||2&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|M||||&lt;br /&gt;
|-&lt;br /&gt;
!War Club&lt;br /&gt;
|0||3&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|L||||&lt;br /&gt;
|-&lt;br /&gt;
!Sling&lt;br /&gt;
|||&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|S/S||4||0&lt;br /&gt;
|-&lt;br /&gt;
!Kylie&lt;br /&gt;
|0||1&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|M||4||1&lt;br /&gt;
|-&lt;br /&gt;
!Woomera&lt;br /&gt;
|||&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|M/M||3||2&lt;br /&gt;
|-&lt;br /&gt;
!Taiaha&lt;br /&gt;
|1||3&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|L||||&lt;br /&gt;
|-&lt;br /&gt;
!Musket&lt;br /&gt;
|0||2&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Exotic. To Reload requires a Difficulty 17 check or takes up the entire round. Ranged attack ignores Shields.&lt;br /&gt;
|-&lt;br /&gt;
|L/S||4||3&lt;br /&gt;
|-&lt;br /&gt;
!Pistol&lt;br /&gt;
|||&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Exotic. Cannot be reloaded in combat. Ignores shields.&lt;br /&gt;
|-&lt;br /&gt;
|M/S||4||2&lt;br /&gt;
|-&lt;br /&gt;
!Axe&lt;br /&gt;
|2||2&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Exotic.&lt;br /&gt;
|-&lt;br /&gt;
|M|2||2|&lt;br /&gt;
|-&lt;br /&gt;
!Claws&lt;br /&gt;
|1||3&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Exotic. No Initiative penalty to draw or change to (always drawn).&lt;br /&gt;
|-&lt;br /&gt;
|S||||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sheilds&#039;&#039;&#039; add 2 to Defence, but cannot be used in conjuction with a Large weapon or when casting a Spell. Medium.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Breastplates&#039;&#039;&#039; add 1 to Defence. Medium. Exotic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arm Guards&#039;&#039;&#039; add 1 to Defence. Medium. Exotic.&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Swiftness Potion&#039;&#039;&#039; adds 2 to Speed for one combat. Small.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power Potion&#039;&#039;&#039; adds 4 to  Attack Rolls for one Spell. Small.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Healing Potion&#039;&#039;&#039; allows a Wounded character to resume fighting. Small.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blessed Sand&#039;&#039;&#039; allow a +5 Speed +5 Attack attempt to destroy any Risen or Infernal target. Small.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Torque&#039;&#039;&#039; adds 2 to Resistance. Medium. Exotic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crown&#039;&#039;&#039; adds 1 to Resistance. Medium. Exotic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Red/White Banner&#039;&#039;&#039; adds 2 to all Spell Speeds. Large. Exotic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Islander]]&lt;/div&gt;</summary>
		<author><name>Lollerkeet</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Islander:Items&amp;diff=30615</id>
		<title>Islander:Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Islander:Items&amp;diff=30615"/>
		<updated>2006-08-24T23:52:21Z</updated>

		<summary type="html">&lt;p&gt;Lollerkeet: /* Weapons &amp;amp; Armour */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Encumberance ==&lt;br /&gt;
&lt;br /&gt;
A character can carry 6 + Strength points of items. Large items are worth 4 points, Medium are worth 1 point, and Small ones are negligable.&lt;br /&gt;
&lt;br /&gt;
For every point over this, they temporarily lose 1 point of Stealth.&lt;br /&gt;
&lt;br /&gt;
== Weapons &amp;amp; Armour ==&lt;br /&gt;
&lt;br /&gt;
{|Border=&amp;quot;2&amp;quot;&lt;br /&gt;
!Weapon!!Speed!!Attack&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
!Size!!S.Ranged!!A.Ranged&lt;br /&gt;
|-&lt;br /&gt;
!Knife&lt;br /&gt;
|1||-1&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|No Initiative penalty to draw or change to.&lt;br /&gt;
|-&lt;br /&gt;
|S||1||-1&lt;br /&gt;
|-&lt;br /&gt;
!Spear&lt;br /&gt;
|1||2&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|M||2||2&lt;br /&gt;
|-&lt;br /&gt;
!Club&lt;br /&gt;
|0||2&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|M||||&lt;br /&gt;
|-&lt;br /&gt;
!War Club&lt;br /&gt;
|0||3&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|L||||&lt;br /&gt;
|-&lt;br /&gt;
!Sling&lt;br /&gt;
|||&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|S/S||4||0&lt;br /&gt;
|-&lt;br /&gt;
!Kylie&lt;br /&gt;
|0||1&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|M||4||1&lt;br /&gt;
|-&lt;br /&gt;
!Woomera&lt;br /&gt;
|||&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|M/M||3||2&lt;br /&gt;
|-&lt;br /&gt;
!Taiaha&lt;br /&gt;
|1||3&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|L||||&lt;br /&gt;
|-&lt;br /&gt;
!Musket&lt;br /&gt;
|0||2&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Exotic. To Reload requires a Difficulty 17 check or takes up the entire round. Ranged attack ignores Shields.&lt;br /&gt;
|-&lt;br /&gt;
|L/S||4||3&lt;br /&gt;
|-&lt;br /&gt;
!Pistol&lt;br /&gt;
|||&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Exotic. Cannot be reloaded in combat. Ignores shields.&lt;br /&gt;
|-&lt;br /&gt;
|M/S||4||2&lt;br /&gt;
|-&lt;br /&gt;
!Axe&lt;br /&gt;
|2||2&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Exotic.&lt;br /&gt;
|-&lt;br /&gt;
|M||||&lt;br /&gt;
|-&lt;br /&gt;
!Claws&lt;br /&gt;
|1||3&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Exotic. No Initiative penalty to draw or change to (always drawn).&lt;br /&gt;
|-&lt;br /&gt;
|S||||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sheilds&#039;&#039;&#039; add 2 to Defence, but cannot be used in conjuction with a Large weapon or when casting a Spell. Medium.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Breastplates&#039;&#039;&#039; add 1 to Defence. Medium. Exotic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arm Guards&#039;&#039;&#039; add 1 to Defence. Medium. Exotic.&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Swiftness Potion&#039;&#039;&#039; adds 2 to Speed for one combat. Small.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power Potion&#039;&#039;&#039; adds 4 to  Attack Rolls for one Spell. Small.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Healing Potion&#039;&#039;&#039; allows a Wounded character to resume fighting. Small.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blessed Sand&#039;&#039;&#039; allow a +5 Speed +5 Attack attempt to destroy any Risen or Infernal target. Small.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Torque&#039;&#039;&#039; adds 2 to Resistance. Medium. Exotic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crown&#039;&#039;&#039; adds 1 to Resistance. Medium. Exotic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Red/White Banner&#039;&#039;&#039; adds 2 to all Spell Speeds. Large. Exotic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Islander]]&lt;/div&gt;</summary>
		<author><name>Lollerkeet</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Islander:Characters&amp;diff=30614</id>
		<title>Islander:Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Islander:Characters&amp;diff=30614"/>
		<updated>2006-08-24T23:16:23Z</updated>

		<summary type="html">&lt;p&gt;Lollerkeet: /* Talents */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Descriptors =&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&lt;br /&gt;
Primary Stats rated from -2 to +2&lt;br /&gt;
&lt;br /&gt;
Strength, Intelligence, Stealth, Magic&lt;br /&gt;
&lt;br /&gt;
Secondary Stats are Fate and Rank. Fate is rated from 0 to 20. Rank is rated from -2 to +2.&lt;br /&gt;
&lt;br /&gt;
Derived Stats are Defence and Resistance.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
Skills are rated from 0 to +3&lt;br /&gt;
&lt;br /&gt;
; Strength Based : [Weapon] Prowess (Knife, Spear, Club, Sling, Kylie, Woomera, Taiaha, Musket, Pistol, Axe)&lt;br /&gt;
&lt;br /&gt;
; Intelligence Based : Navigation, Monster Lore, Track, Healing&lt;br /&gt;
&lt;br /&gt;
; Stealth Based : Hide, Sneak, Printless Step, Run&lt;br /&gt;
&lt;br /&gt;
; Magic Based : Charms, [Spell] Prowess&lt;br /&gt;
&lt;br /&gt;
== Talents ==&lt;br /&gt;
&lt;br /&gt;
; Lizard Slayer (2) : Character gets +2 when targeting Scaled enemies.&lt;br /&gt;
; Bird Slayer (2) : Character gets +2 when targeting Feathered enemies.&lt;br /&gt;
; Undead Slayer (2) : Character gets +2 when targeting Risen enemies.&lt;br /&gt;
; Demon Slayer (2) : Character gets +2 when targeting Infernal enemies.&lt;br /&gt;
; Nimble (3) : Character gets +1 Defence. Requires Intelligence 2, Stealth 2.&lt;br /&gt;
; Wards (3) : Character gets +1 Resistence. May be taken twice (becomes Improved Wards).&lt;br /&gt;
; Night Fighter (2) : Character takes no penalty for Blindness.&lt;br /&gt;
; [Weapon/Spell] Master (3) : Character may attack two targets, but rolls 2D6+1 instead of 3D6.&lt;br /&gt;
; [Weapon/Spell] Champion (+3) : Character may attack three targets, but rolls 2D6+1 instead of 3D6. Or character may attack two targets without penalty. Requires and replaces [Weapon/Spell] Master.&lt;br /&gt;
; Shield Master (3) : Character improves Defence bonus from using a shield by +1.&lt;br /&gt;
; Reflexes (3) : Character gets +1 Initiative.&lt;br /&gt;
; Skirmisher (3) : Character gets +3 Defence against Ranged attacks when they are carrying at least three Medium items less than thir limit.&lt;br /&gt;
; Made of Wood (4) : Character gets +1 Defence. Requires Strength 1.&lt;br /&gt;
; Made of Stone (+4) : Character gets +1 Defence. Requires Strength 2. Requires and replaces Made of Wood.&lt;br /&gt;
; Drill (2) : Musket Reload Difficulty reduced to 15.&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
&lt;br /&gt;
; Roar (1) : Targets all enemies simultaneously; those affected take -3 Initiative for the rest of the combat round. Speed +4.&lt;br /&gt;
; Frenzy (4) : Target makes an extra Weapon attack instantly. +4 to Attack Roll, Speed -3.&lt;br /&gt;
; Jade Darts (3) : Target Wounded. Speed +2.&lt;br /&gt;
; Wind (2) : All PCs get +2 Defence vs Sling, Kylie and Woomera until end of combat. Speed +1.&lt;br /&gt;
; Lightning (5) : Target 1D6 + Lightning Prowess targets. Lightning Prowess does not add to Attack Roll. Targets Wounded. Speed -2.&lt;br /&gt;
; Demon Shape (5) : Character may fight normally with Speed + 2, Defence +2, using Magic and Demon Shape Prowess for Stat and Skill and making two attacks per round. Must beat a Resistance of 14 to attack in the round spell is cast. Speed -1.&lt;br /&gt;
; Heal (3) : Wounded character may return to combat. +2 to Attack Roll, Speed -3.&lt;br /&gt;
&lt;br /&gt;
= Character Creation =&lt;br /&gt;
&lt;br /&gt;
1. Players choose their character&#039;s Primary Stats; the total must equal 1. A starting PC&#039;s Rank is -2 and Fate is 0.&lt;br /&gt;
&lt;br /&gt;
2. Players buy Skills, Talents and Spells from a pool of 20 points.&lt;br /&gt;
&lt;br /&gt;
Skills cost 2 points for +1, 5 points for +2, and 8 points for +3. Musket Prowess may not be chosen as a starting Skill.&lt;br /&gt;
&lt;br /&gt;
The costs for Talents and Spells are identified in parenhteses next to their entries. Drill may not be a starting Talent.&lt;br /&gt;
&lt;br /&gt;
3. Players select two types of weapon (any number) and one other item. Exotic items are not avilable.&lt;br /&gt;
&lt;br /&gt;
4. Players calculate Defence and Resistance.&lt;br /&gt;
&lt;br /&gt;
; Defence : 12 + Stealth&lt;br /&gt;
; Resistance : 10 + Magic + Charms + Rank&lt;br /&gt;
&lt;br /&gt;
[[Category: Islander]]&lt;/div&gt;</summary>
		<author><name>Lollerkeet</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Islander:Story&amp;diff=30592</id>
		<title>Islander:Story</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Islander:Story&amp;diff=30592"/>
		<updated>2006-08-24T14:14:10Z</updated>

		<summary type="html">&lt;p&gt;Lollerkeet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Metaplot&#039;&#039;&#039;&lt;br /&gt;
# [[Islander:Initiation|Initiation]]. &#039;&#039;The Heroes undergo but do not complete their Rite of Passage&#039;&#039;&lt;br /&gt;
# [[Islander:Tragedy|Tragedy]]]. &#039;&#039;Upon their Return, they find their entire tribe slaughtered. They track down those responsible.&#039;&#039;&lt;br /&gt;
# [[Islander:Mourning|Mourning]]. &#039;&#039;The Heroes must get an elder of another tribe to conduct the Immolation.&#039;&#039;&lt;br /&gt;
# [[Islander:Messengers|Messengers]]. &#039;&#039;They must then travel to the Imperial Fort and inform the High Chief of their loss.&#039;&#039;&lt;br /&gt;
# [[Islander:Adventurers|Adventurers]]. &#039;&#039;Now without a home, the Heroes set off to make their name.&#039;&#039;&lt;br /&gt;
# [[Islander:Revelation|Revelation]]. &#039;&#039;Upon reaching Friendly terms with the Knights of Cork or Anglia, or one of the  Hine-tītami Kingdoms, they reveal to the Heroes that the High Chief himself ordered their tribe destroyed.&#039;&#039;&lt;br /&gt;
# [[Islander:Preperation|Preperation]]. &#039;&#039;The Heroes set out to gain Allies in their upcoming struggle as well as the weapons and magics to defeat their enemies.&#039;&#039;&lt;br /&gt;
# [[Islander:Conflict|Conflict]]. &#039;&#039;The heroes and their Allies launch an assault upon the Imperial Fort.&#039;&#039;&lt;br /&gt;
# [[Islander:Showdown|Showdown]]. &#039;&#039;The heroes face off against the High Chief and his Damned companions.&lt;br /&gt;
&lt;br /&gt;
[[Category: Islander]]&lt;/div&gt;</summary>
		<author><name>Lollerkeet</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Major_Projects&amp;diff=30590</id>
		<title>Major Projects</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Major_Projects&amp;diff=30590"/>
		<updated>2006-08-24T13:05:50Z</updated>

		<summary type="html">&lt;p&gt;Lollerkeet: /* GM Resources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you are working on a major project which you expect to span 6+ pages, please enter it alphabetically in the appropriate section of this page. Use a level 3 header, so that you&#039;ll appear in the table of contents, include a link to your project&#039;s main page, then briefly describe your project. &lt;br /&gt;
&lt;br /&gt;
==Game Systems==&lt;br /&gt;
This is a list of original game systems being developed at the RPGnetWiki.&lt;br /&gt;
&lt;br /&gt;
===Basic FANGS: Fantasy Adventure Network Gaming System===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[FANGS:_Main Page|FANGS]]&lt;br /&gt;
&lt;br /&gt;
Version 1.6.1 of a classless skill-based [[RPG]] system, with some minimal compatibility with [[d20 System|d20]] modules. By Christopher Allen and Steve Perrin.&lt;br /&gt;
&lt;br /&gt;
===Fabuland===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Fabuland:_Main Page|Fabuland]]&lt;br /&gt;
&lt;br /&gt;
A furry rpg aimed at children with a system based on the ideas presented in the Rough Quests RPGnet column.&lt;br /&gt;
&lt;br /&gt;
===Gangwars===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Gangwars:Main_Page|Gangwars]]&lt;br /&gt;
&lt;br /&gt;
A classless d20 based system emphasizing skills and traits, with similarities to the shadowrun setting.&lt;br /&gt;
&lt;br /&gt;
===Irradiated Fur===&lt;br /&gt;
&amp;lt;b&amp;gt;Page:&amp;lt;/b&amp;gt;  [[IrradiatedFur:Main Page|Irradiated Fur]]&lt;br /&gt;
&lt;br /&gt;
A simplistic anthropomorphic apocalyptic one-shot game system.&lt;br /&gt;
&lt;br /&gt;
===Land of Xel===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Land_of_Xel|Land of Xel]]&lt;br /&gt;
&lt;br /&gt;
Under construction RPG system. The Land of Xel is a fantasy RPG with a mix of technology, magic, and metal. The land is divided into four different factions each with its own internal strife and outward aggression.&lt;br /&gt;
&lt;br /&gt;
===McMercenaries===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[McMercenaries:Orientation]]&lt;br /&gt;
&lt;br /&gt;
A game and setting of corporate warfare in the all-too-near future, under development &#039;&#039;now&#039;&#039; on the Roleplaying Open bboard!&lt;br /&gt;
Input is encouraged!&lt;br /&gt;
&lt;br /&gt;
===OpenD20===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Opend20:_Main_Page|OpenD20]] &lt;br /&gt;
&lt;br /&gt;
A classless skills based [[d20 System|d20]] derivative.  Designed for elegant simplicity.  The intention is to create a more universal [[RPG]] system by getting input from the online community (are you reading this? Then that means YOU!)&lt;br /&gt;
&lt;br /&gt;
===Red Sun===&lt;br /&gt;
&amp;lt;b&amp;gt;Page:&amp;lt;/b&amp;gt;  [[Red_Sun_:_Main_page|Red Sun]]&lt;br /&gt;
&lt;br /&gt;
An alternative system to D&amp;amp;D for playing in the &#039;&#039;Dark Sun&#039;&#039; campaign setting.&lt;br /&gt;
&lt;br /&gt;
===SAMSARA===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Samsara:Main Page|SAMSARA]]&lt;br /&gt;
&lt;br /&gt;
A fairly rules-lite system of mechanics based around the resolution of contests.  Designed to be modular and eminently tweakable.&lt;br /&gt;
&lt;br /&gt;
===Shattered Prism===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[ShatteredPrism:Main_Page|Shattered Prism]]&lt;br /&gt;
&lt;br /&gt;
In-Development RPG series. Shattered Prism is intended to be a series of related RPGs using a unified rules system, set within a predominately Sci-Fi galaxy.&lt;br /&gt;
&lt;br /&gt;
===Symphony of Stars===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[SymphonyofStars]]&lt;br /&gt;
&lt;br /&gt;
An Experiment in Cooperative Game Design via Actual Play.&lt;br /&gt;
&lt;br /&gt;
===24 Hour RPGs===&lt;br /&gt;
&amp;lt;b&amp;gt;Page:&amp;lt;/b&amp;gt;  [[List of 24 Hour RPGs by rating]]&lt;br /&gt;
&lt;br /&gt;
A listing of all the quickie RPGs created as part of the [http://www.24hourrpg.com/ 24 Hour RPG] event/contest.&lt;br /&gt;
&lt;br /&gt;
===Avatar Stultus===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Avatar_Stultus:Main_Page|Avatar Stultus]]&lt;br /&gt;
&lt;br /&gt;
The Universe of Avatar Stultus is home to the Fantasy RPG [[Avatar_Stultus:Kar_Fero|Kar Fero]], and the SCI-Fi setting of [[Avatar_Stultus:Apox_Void|Apox Void]]. All of which are open and in Wiki format.&lt;br /&gt;
&lt;br /&gt;
===Wiki RPG===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Wiki RPG]]&lt;br /&gt;
&lt;br /&gt;
The goal of the Wiki RPG project is to create computer based role playing games collaboratively.  &lt;br /&gt;
Games are both edited in the browser (via this Wiki) and played in the browser (the Wiki HTML pages are downloaded and the game code is interpreted by a JavaScript game engine).&lt;br /&gt;
&lt;br /&gt;
===Mano a Mano===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Mano a Mano]]&lt;br /&gt;
&lt;br /&gt;
A simple system emphasizing the effects of size and health in combat. Special attention is given to the differences between large and small creatures. It is well-suited for games with non-humanoid characters.&lt;br /&gt;
&lt;br /&gt;
==Generic Backgrounds==&lt;br /&gt;
This is a list of generic backgrounds, not tied to any game system, that are being developed at the RPGnetWiki.&lt;br /&gt;
&lt;br /&gt;
===Across the Spiral Arms===&lt;br /&gt;
Spiral arms is a space opera setting, designed to emulate many of the common Anime tropes. As such it&#039;s got a lot of drama, a lot of scope, and very little science included.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Page:&#039;&#039;&#039; [[SpiralArms:_Main_Page|Across the Spiral Arms]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Adventure! RPG Campaigns===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [http://wiki.rpg.net/index.php/Adventure!_RPG_Campaigns:Main_Page Adventure! RPG Campaigns: Main Page]&lt;br /&gt;
&lt;br /&gt;
A page open for game groups to provide details and resource on individual campaigns based on the Adventure! roleplaying game.&lt;br /&gt;
&lt;br /&gt;
===Alvatia: Game Setting===&lt;br /&gt;
Alvatia is a fantasy game setting originally developed for use with [[FANGS:_Main Page|FANGS]], however, is quite suitable as a generic low-magic fantasy setting.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Page:&#039;&#039;&#039; [[ALVATIA:_Main_Page|Alvatia]]&amp;lt;br&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Page:&#039;&#039;&#039; [[ALVATIA:_Ingsby_-_Village_and_Manor|The Village and Manor of Ingsby]]&lt;br /&gt;
** &#039;&#039;&#039;Page:&#039;&#039;&#039; [[ALVATIA:_City_of_Wedburgh|City_of_Wedburgh]]&lt;br /&gt;
&lt;br /&gt;
===AMBER===&lt;br /&gt;
Page: [[Amber RPG:_Main Page]] &amp;lt;br&amp;gt; A page open for game groups to provide details and resource on individual campaigns based on the RPG for the Amber Setting.&lt;br /&gt;
&lt;br /&gt;
===Athanatos: A Transhumanist Fantasy Setting===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[ATHANATOS:_Main_Page|Athanatos]]&lt;br /&gt;
&lt;br /&gt;
A fantasy setting where powerful magics have allowed souls to stay connected to the material plane even after the death of the body.&lt;br /&gt;
&lt;br /&gt;
===Basilicus===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Basilicus]]&lt;br /&gt;
&lt;br /&gt;
A massive open content wiki project featuring worldbuilding in several genres, free fiction, and other invaluable resources.&lt;br /&gt;
&lt;br /&gt;
===Chaos Diceless===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Chaos_Diceless|Chaos Diceless]]&lt;br /&gt;
&lt;br /&gt;
Chaos, Rebma, The New Pattern and all these places you have never visited or re-invented a thousand times. They&#039;re here.&lt;br /&gt;
&lt;br /&gt;
A repository of Courts and places for ADRPG.&lt;br /&gt;
&lt;br /&gt;
===Conan RPG Campaigns===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [http://wiki.rpg.net/index.php/Conan_RPG_Campaigns:Main_Page Conan RPG Campaigns: Main Page]&lt;br /&gt;
&lt;br /&gt;
A page open for game groups to provide details and resource on individual campaigns based on the sword and sorcery setting of Conan and the Hyborian world.&lt;br /&gt;
&lt;br /&gt;
===Contribute Your Eerie Event===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Eerie Event]]&lt;br /&gt;
&lt;br /&gt;
Following up on the thread from rpg.net, this is a Wiki designed to collate weird events for use in a variety of horror games.&lt;br /&gt;
&lt;br /&gt;
===Encyclopedia Galactica===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Encyclopedia_Galactica:Main_Page]]&lt;br /&gt;
&lt;br /&gt;
A hard sci-fi collection of solar systems, planets, lifeforms and sentient societies, suitable as a GM resource or as a subtrate for any sci-fi or fantasy campaign.&lt;br /&gt;
&lt;br /&gt;
===Eternal Empire===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[EternalEmpire:Main_Page|Eternal Empire]]&lt;br /&gt;
&lt;br /&gt;
Eternal Empire is a synthesis of Dark Fantasy and Science Fiction with a lenghty background that emphasizes the roles of religion, social structures, language, and race on both individuals and societies.&lt;br /&gt;
&lt;br /&gt;
===EverQuest rpg===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[EverQuest rpg:Main Page|EQrpg Main]]&lt;br /&gt;
&lt;br /&gt;
The EverQuest Role-Playing Game system is built on the d20 Open GL rules, and based in the world of Norrath, of the online rpg EverQuest.&lt;br /&gt;
&lt;br /&gt;
===Fantasy City Project===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Fantasy_City_Project:Main_Page|Fantasy City Project]]&lt;br /&gt;
&lt;br /&gt;
Shared development of a generic fantasy city, its locaions, NPCs, organizations and adventure seeds.&lt;br /&gt;
&lt;br /&gt;
===Meamnar===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Meamnar:Main_Page|Meamnar]]&lt;br /&gt;
&lt;br /&gt;
A classic campaign setting constructed for the D20 game system.&lt;br /&gt;
&lt;br /&gt;
===Magipunk===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Magipunk:Main_Page|Magipunk]]&lt;br /&gt;
&lt;br /&gt;
A weird fantasy game of urban dystopia and rapidly changing social conflict -- cyberpunk crossed with swords and sorcery.&lt;br /&gt;
&lt;br /&gt;
===Marvel Realtime===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Marvel_Realtime:Main_Page|Marvel Realtime]]&lt;br /&gt;
&lt;br /&gt;
Extrapolating what the Marvel Universe might look like if time advanced normally.&lt;br /&gt;
&lt;br /&gt;
===Meanwhile, Back Home...===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[MEANWHILE:_Main_Page|Meanwhile, Back Home...]]&lt;br /&gt;
&lt;br /&gt;
A (mostly) humourous Alien Contact setting focusing on Earth.&lt;br /&gt;
&lt;br /&gt;
===Midnight RPG Campaigns===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Midnight RPG Campaigns: Main Page]]&lt;br /&gt;
&lt;br /&gt;
Midnight RPG Campaigns, is a wiki open for game groups to provide details and resource on individual campaigns based on the D20 Dungeons &amp;amp; Dragons MIDNIGHT Setting published by Fantasy Flight Games.&lt;br /&gt;
&lt;br /&gt;
===Post-Future===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Post-Future:Main_Page|Post Future]]&lt;br /&gt;
&lt;br /&gt;
Your favorite setting, cast forward into a darker future.&lt;br /&gt;
&lt;br /&gt;
===Stardust &amp;amp; Aether Winds===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Stardust&amp;amp;AetherWinds:Main_Page|Stardust &amp;amp; Aether Winds]]&lt;br /&gt;
&lt;br /&gt;
A simple little fantasy setting designed as a spin on the Swashbuckling Sailing Ships in Spaaaace!&lt;br /&gt;
&lt;br /&gt;
===Tekumel===&lt;br /&gt;
&lt;br /&gt;
Welcome to MAR Barker&#039;s gloriously baroque world of Tekumel, one of the oldest and most detailed FRP settings. This site will include some general background info, and material specific to &#039;The Shrine of Petrified Wisdom&#039; campaign.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Tekumel]]&lt;br /&gt;
&lt;br /&gt;
===Triptych: The Elemental Realms===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[TRIPTYCH|Triptych]]&lt;br /&gt;
&lt;br /&gt;
A new mythology for modern magic games. Original elemental creatures wanted. &amp;lt;br&amp;gt;&lt;br /&gt;
Encompasses three parallel worlds: The Great Gale, The White Waste, and the Blasted Lands.&lt;br /&gt;
&lt;br /&gt;
===Wisrtum: Wiki-Based Classic Fantasy Setting===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Wisrtum:Main_Page|Wisrtum]]&lt;br /&gt;
&lt;br /&gt;
This is a &#039;&#039;classic fantasy&#039;&#039; setting, intended to be creativly developed by the community without care for what RPG-System might be used to play it. The community can then produce ports of the source material to whatever game system they wish, as needed.&lt;br /&gt;
&lt;br /&gt;
===Year Of Agothokles ===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Year Of Agothokles:Main|Year Of Agothokles]]&lt;br /&gt;
&lt;br /&gt;
This is the real world of 347 BC. Please expand if you can. For areas that were pre-historical, feel free to create based on the situation when first encountered but say so.&amp;lt;br&amp;gt;Information on war, technology, religion, etc, is all welcome.&lt;br /&gt;
&lt;br /&gt;
==GM Resources==&lt;br /&gt;
Everything needed to make a [[GM]]&#039;s life easier&lt;br /&gt;
&lt;br /&gt;
===General Resources and Links===&lt;br /&gt;
These are generic resources covering various topics that might be of use to game masters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Free_Adventures|Free Adventures]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Free_RPGs|Free RPGs]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Free_Software|Free Software]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[RESOURCES:_Npcs|Npcs]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[RESOURCES:_Gaming_Websites|Gaming Websites]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Non_Gaming_Websites|Non Gaming Websites]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Cool_Fight_Locations|Cool Fight Locations]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Stereotype_List|Stereotype List]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Great_Quotes_List|Great Quotes of RPGNet]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===How to Run Game X===&lt;br /&gt;
A continuation of the thread of the same name from RPOpen--game-specific advice on how to GM.  Additional contributions are welcome!  [[How_to_Run:Main_Page|The main page is here]], and [[:Category:How_to_Run|the category page is here.]]&lt;br /&gt;
&lt;br /&gt;
===Short Adventures===&lt;br /&gt;
A resource page with short [[adventure]]s that [[GM]]s can drop into games to fill a night of play. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Short_Adventures]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Campaign Setups===&lt;br /&gt;
A resource page filled with thumbnail designs for [[campaign]]s, campaign ideas, and outlines to help jump-start a game. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Campaign_Setups]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===War Stories===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[War_Stories|War Stories]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tales of things that have happened during your gaming sessions which can amuse other gamers or serve as inspiration for GMs.&lt;br /&gt;
&lt;br /&gt;
===Game Meta-Info and Logs===&lt;br /&gt;
&lt;br /&gt;
This is where GMs can put information relating to their &#039;&#039;specific&#039;&#039; games, such as character sheets, logs, plot threads, et cetera.&lt;br /&gt;
&lt;br /&gt;
[[Game Info Page]].&lt;br /&gt;
&lt;br /&gt;
===Mission Generator===&lt;br /&gt;
&lt;br /&gt;
A random generic [[Mission Generator]].&lt;br /&gt;
&lt;br /&gt;
==MMORPG Guilds==&lt;br /&gt;
&lt;br /&gt;
[[Blacksky Company]] (WoW Kirin Tor Horde)&lt;br /&gt;
&lt;br /&gt;
[[Pig and Whistle Society]] (WoW Kirin Tor Alliance)&lt;br /&gt;
&lt;br /&gt;
[[Meta Forces]] (CoH/CoV)&lt;br /&gt;
&lt;br /&gt;
== RPGnet Meta-resources ==&lt;br /&gt;
&lt;br /&gt;
===Overly Honest RPG Book Covers===&lt;br /&gt;
[[Overly Honest RPG Book Covers]]:  An archive of the hilarious images generated by the RPGnet thread of the same name.   &amp;lt;br&amp;gt; View the thread created by &amp;quot;Neko Ewen&amp;quot;  [http://forum.rpg.net/showthread.php?t=193489 HERE].&lt;br /&gt;
&lt;br /&gt;
===Number Lists===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Number Lists]]&lt;br /&gt;
&lt;br /&gt;
A collection of various open-ended lists that have sprung up over time and added to by various users, presented here in a more read-friendly format.&lt;br /&gt;
&lt;br /&gt;
===RPGnet Thread Archive===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Forum_Archive:Main_Page|Forums Archive]]&lt;br /&gt;
&lt;br /&gt;
A user created archive of classic threads, in the spirit of the old &amp;quot;Best Of Forums&amp;quot; page.  Organized by forum, and alphabetics.&lt;br /&gt;
&lt;br /&gt;
=== RPGnet Gatherings ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Gatherings|RPGnet_Gatherings]]&lt;br /&gt;
&lt;br /&gt;
For information regarding any official meetups, gatherings and get togethers of RPGnet members.&lt;br /&gt;
&lt;br /&gt;
=== Tangency Timeline ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Tangency_Timeline|Tangency Timeline]]&lt;br /&gt;
&lt;br /&gt;
A timeline of important dates in the history of Tangency.&lt;br /&gt;
&lt;br /&gt;
==System Supplements==&lt;br /&gt;
This is a list of supplements for specific [[game system]]s. Please be sure to list which game system your [[supplement]] is for if you include something in this section. (If you prefer to search by system then look at the [[Special:Categories]] page.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For ease of use, this section has been moved to a sub-page, Please see [[Major_Projects/System_Supplements|here]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Terminology ==&lt;br /&gt;
These are guides to common rpg terminology.&lt;br /&gt;
&lt;br /&gt;
===Game title abbreviation===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Game_title_abbreviations]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a collection of abbreviations used for various games and game lines.&lt;br /&gt;
&lt;br /&gt;
===RPG Lexica===&lt;br /&gt;
&lt;br /&gt;
A collection of [[RPG_Lexica:Main_Page|Gamer Jargon]]--terms used by the &#039;&#039;players&#039;&#039; as opposed to the game&#039;s authors and designers.&lt;br /&gt;
Still very much a work in progress... please contribute!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Referee]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a collection of various game master names for different games&lt;/div&gt;</summary>
		<author><name>Lollerkeet</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Talk:Mission_Generator&amp;diff=30589</id>
		<title>Talk:Mission Generator</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Talk:Mission_Generator&amp;diff=30589"/>
		<updated>2006-08-24T13:02:45Z</updated>

		<summary type="html">&lt;p&gt;Lollerkeet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Something I made quite a while ago. Roll up a situation and try to fit a story around it. I don&#039;t recall ever using the results as is, but it&#039;s a great tool for fighting idealessness.&lt;br /&gt;
&lt;br /&gt;
Please expand, and feel free to customise your own versions.&lt;/div&gt;</summary>
		<author><name>Lollerkeet</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mission_Generator&amp;diff=30588</id>
		<title>Mission Generator</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mission_Generator&amp;diff=30588"/>
		<updated>2006-08-24T12:57:10Z</updated>

		<summary type="html">&lt;p&gt;Lollerkeet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mission Generator&lt;br /&gt;
&lt;br /&gt;
== Key ==&lt;br /&gt;
&lt;br /&gt;
; (thing) : must select from list&lt;br /&gt;
; &amp;lt;thing&amp;gt; : may include&lt;br /&gt;
; [thing] : must arbitrate&lt;br /&gt;
; PC : Player character&lt;br /&gt;
; NPC : Non player character&lt;br /&gt;
; character : any character&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mission ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;4/10; Travel to (stage) in (area) and&amp;gt; learn from (idividual) that they must&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;2/10; Prevent (antagonist) from&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;2/10; get help from a group of (individual)s to&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Travel to (stage) in (area) and [1-6; (affect) (item) / 7-0; (influence) (idividual)]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;2/10; but really have to [1-6; (affect) (item) / 7-10 (influence) (idividual)]&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;9/10; for [1-2; pre-paid/ 3-4; instant/ 5-0; promised] (item)&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;despite attempts by &amp;lt;2/10; 1d4+1&amp;gt; (antagonist&amp;lt;nowiki&amp;gt;&amp;lt;s&amp;gt;&amp;lt;/nowiki&amp;gt;) to stop them&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;1/10; with an unwanted (individual) companion)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;2/10; But the characters cannot be noticed&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;4/10; Within a time limit&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;2/10; despite rivals with same goal&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;3/100; but goal has already been achieved&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== (stage) ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;2/10 abandoned&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1-4;	Public House&lt;br /&gt;
&lt;br /&gt;
5;	Vehicle&lt;br /&gt;
&lt;br /&gt;
6-7;	Utility&lt;br /&gt;
&lt;br /&gt;
8-9;	[Character&#039;s] home&lt;br /&gt;
&lt;br /&gt;
10-12;	Historic site&lt;br /&gt;
&lt;br /&gt;
13-15;	Research institute&lt;br /&gt;
&lt;br /&gt;
16-17;	School&lt;br /&gt;
&lt;br /&gt;
18-20;	Temple&lt;br /&gt;
&lt;br /&gt;
21-26;	Base&lt;br /&gt;
&lt;br /&gt;
27-29;	Warehouse&lt;br /&gt;
&lt;br /&gt;
30;	Graveyard&lt;br /&gt;
&lt;br /&gt;
31-32;	Mountain&lt;br /&gt;
&lt;br /&gt;
33-34;	Island&lt;br /&gt;
&lt;br /&gt;
35-36;	Swamp&lt;br /&gt;
&lt;br /&gt;
37-38;	River&lt;br /&gt;
&lt;br /&gt;
39-40;	Forest/Bush/Jungle&lt;br /&gt;
&lt;br /&gt;
41;	Dessert&lt;br /&gt;
&lt;br /&gt;
42;	Plains&lt;br /&gt;
&lt;br /&gt;
43-44;	Road&lt;br /&gt;
&lt;br /&gt;
45-46;	Camp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;4/10; with unfriendly locals&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;1/10; with defences&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;1/10; which is underground&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;2/10; which is contested by 1d4+1 (group)s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;1/10; during a natural disaster&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;1/10; where they get trapped/ambushed&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== (individual) ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;4/10; a representative of&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;1/10; a group of&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;1/10; the SO of&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;3/10; a foreign&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1-4;	Patron&lt;br /&gt;
&lt;br /&gt;
4-7;	Leader&lt;br /&gt;
&lt;br /&gt;
8-10;	Noble&lt;br /&gt;
&lt;br /&gt;
11-12;	Criminal&lt;br /&gt;
&lt;br /&gt;
13;	Enemy&lt;br /&gt;
&lt;br /&gt;
14-15;	Tradesman&lt;br /&gt;
&lt;br /&gt;
17-20;	Ally&lt;br /&gt;
&lt;br /&gt;
21-23;	Police Officer&lt;br /&gt;
&lt;br /&gt;
24-25;	Beaurocrat&lt;br /&gt;
&lt;br /&gt;
26;	Relative&lt;br /&gt;
&lt;br /&gt;
27-29;	Mentor&lt;br /&gt;
&lt;br /&gt;
30-31;	Academic&lt;br /&gt;
&lt;br /&gt;
32-34;	Priest&lt;br /&gt;
&lt;br /&gt;
35-36;	Radical&lt;br /&gt;
&lt;br /&gt;
37-39;	Military Officer&lt;br /&gt;
&lt;br /&gt;
40-41;	Mercenary&lt;br /&gt;
&lt;br /&gt;
42-45;	Trader&lt;br /&gt;
&lt;br /&gt;
46;	Device (artefact, AI, etc)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;2/10; who is hiding identity&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;1/10; who is pretending to be another (individual)&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;1/10; who plans on their failure&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;1/10; who lies to them about the mission&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;1/10; who is only doing this for entertainment&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;1/10; who is using PCs as a diversion&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;1/10; who they will never see again&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;1/10; who is being controlled by another (individual)&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== (affect) ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;1/10; must get equipment to&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;1/10; must learn how to&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1-3;	Steal&lt;br /&gt;
&lt;br /&gt;
4-5;	Alter&lt;br /&gt;
&lt;br /&gt;
6-8;	Destroy&lt;br /&gt;
&lt;br /&gt;
9-10;	Sabotague&lt;br /&gt;
&lt;br /&gt;
11-13;	Return to [1; (area)/ 2-6; (contact)/ 7-0; (individual)]&lt;br /&gt;
&lt;br /&gt;
14;	Fix&lt;br /&gt;
&lt;br /&gt;
15-16;	Document&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== (influence) ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;1/10; must get equipment to&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;2/10; must learn how to&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1-3;	Rescue&lt;br /&gt;
&lt;br /&gt;
4-5;	Kidnap&lt;br /&gt;
&lt;br /&gt;
6-8;	Inform&lt;br /&gt;
&lt;br /&gt;
9-10;	Interrogate&lt;br /&gt;
&lt;br /&gt;
11;	Mislead&lt;br /&gt;
&lt;br /&gt;
12-14;	Contact&lt;br /&gt;
&lt;br /&gt;
15-18;	Protect&lt;br /&gt;
&lt;br /&gt;
19-20;	Retrieve (item) from&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== (item) ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;1/10; bugged&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;1/10; sabotagued&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;1/10; part of&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;6/10; multipltle&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1-3;	Weapon&lt;br /&gt;
&lt;br /&gt;
4-5;	Armour&lt;br /&gt;
&lt;br /&gt;
6-7;	Technology&lt;br /&gt;
&lt;br /&gt;
8;	Research&lt;br /&gt;
&lt;br /&gt;
9;	Installation&lt;br /&gt;
&lt;br /&gt;
10;	Cause of Phenonomae&lt;br /&gt;
&lt;br /&gt;
11-12;	Equipment&lt;br /&gt;
&lt;br /&gt;
13-14;	Vehicle&lt;br /&gt;
&lt;br /&gt;
15;	(Stage)&lt;br /&gt;
&lt;br /&gt;
16-18;	Cash&lt;br /&gt;
&lt;br /&gt;
19;	Blackmail&lt;br /&gt;
&lt;br /&gt;
20;	Pillage&lt;br /&gt;
&lt;br /&gt;
21;	Document&lt;br /&gt;
&lt;br /&gt;
22;	Favour&lt;br /&gt;
&lt;br /&gt;
23;	Key&lt;br /&gt;
&lt;br /&gt;
24;	Tuition&lt;br /&gt;
&lt;br /&gt;
25;	Artwork	&lt;br /&gt;
&lt;br /&gt;
26-27;	Supplies&lt;br /&gt;
&lt;br /&gt;
28-29;	Information&lt;br /&gt;
&lt;br /&gt;
30-31;	Evidence&lt;br /&gt;
&lt;br /&gt;
32-34;	Trading Goods&lt;br /&gt;
&lt;br /&gt;
35;	Slave&lt;br /&gt;
&lt;br /&gt;
36;	Title&lt;br /&gt;
&lt;br /&gt;
37;	Their Lives&lt;br /&gt;
&lt;br /&gt;
&amp;lt;1/10; with secret properties&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;1/10; which [1-6; is no longer/7-10; never was] there&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;1/10; which has been switched&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;1/10; with a time limit&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;2/10; which is stolen&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== (area) ==&lt;br /&gt;
list will have to be written solely by GM; depending on campaign, this may be a group of towns, states, nations or planets.&lt;/div&gt;</summary>
		<author><name>Lollerkeet</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mission_Generator&amp;diff=30587</id>
		<title>Mission Generator</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mission_Generator&amp;diff=30587"/>
		<updated>2006-08-24T12:53:05Z</updated>

		<summary type="html">&lt;p&gt;Lollerkeet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mission Generator&lt;br /&gt;
&lt;br /&gt;
== Key ==&lt;br /&gt;
&lt;br /&gt;
; (thing) : must select from list&lt;br /&gt;
; &amp;lt;thing&amp;gt; : may include&lt;br /&gt;
; [thing] : must arbitrate&lt;br /&gt;
; PC : Player character&lt;br /&gt;
; NPC : Non player character&lt;br /&gt;
; character : any character&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mission ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;4/10; Travel to (stage) in (area) and&amp;gt; learn from (idividual) that they must&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;2/10; Prevent (antagonist) from&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;get help from a group of (individual)s to&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Travel to (stage) in (area) and [1-6; (affect) (item) / 7-0; (influence) (idividual)]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;2/10; but really have to [1-6; (affect) (item) / 7-10 (influence) (idividual)]&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;9/10; for [1-2; pre-paid/ 3-4; instant/ 5-0; promised] (item)&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;despite attempts by &amp;lt;2/10; 1d4+1&amp;gt; (antagonist&amp;lt;s&amp;gt;) to stop them&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;1/10; with an unwanted (individual) companion)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;2/10; But the characters cannot be noticed&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;4/10; Within a time limit&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;2/10; despite rivals with same goal&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;3/100; but goal has already been achieved&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== (stage) ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;2/10 abandoned&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1-4;	Public House&lt;br /&gt;
&lt;br /&gt;
5;	Vehicle&lt;br /&gt;
&lt;br /&gt;
6-7;	Utility&lt;br /&gt;
&lt;br /&gt;
8-9;	[Character&#039;s] home&lt;br /&gt;
&lt;br /&gt;
10-12;	Historic site&lt;br /&gt;
&lt;br /&gt;
13-15;	Research institute&lt;br /&gt;
&lt;br /&gt;
16-17;	School&lt;br /&gt;
&lt;br /&gt;
18-20;	Temple&lt;br /&gt;
&lt;br /&gt;
21-26;	Base&lt;br /&gt;
&lt;br /&gt;
27-29;	Warehouse&lt;br /&gt;
&lt;br /&gt;
30;	Graveyard&lt;br /&gt;
&lt;br /&gt;
31-32;	Mountain&lt;br /&gt;
&lt;br /&gt;
33-34;	Island&lt;br /&gt;
&lt;br /&gt;
35-36;	Swamp&lt;br /&gt;
&lt;br /&gt;
37-38;	River&lt;br /&gt;
&lt;br /&gt;
39-40;	Forest/Bush/Jungle&lt;br /&gt;
&lt;br /&gt;
41;	Dessert&lt;br /&gt;
&lt;br /&gt;
42;	Plains&lt;br /&gt;
&lt;br /&gt;
43-44;	Road&lt;br /&gt;
&lt;br /&gt;
45-46;	Camp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;4/10; with unfriendly locals&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;1/10; with defences&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;1/10; which is underground&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;2/10; which is contested by (group)s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;1/10; during a natural disaster&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;1/10; where they get trapped/ambushed&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== (individual) ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;4/10; a representative of&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;1/10; a group of&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;1/10; the SO of&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;3/10; a foreign&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1-4;	Patron&lt;br /&gt;
&lt;br /&gt;
4-7;	Leader&lt;br /&gt;
&lt;br /&gt;
8-10;	Noble&lt;br /&gt;
&lt;br /&gt;
11-12;	Criminal&lt;br /&gt;
&lt;br /&gt;
13;	Enemy&lt;br /&gt;
&lt;br /&gt;
14-15;	Tradesman&lt;br /&gt;
&lt;br /&gt;
17-20;	Ally&lt;br /&gt;
&lt;br /&gt;
21-23;	Police Officer&lt;br /&gt;
&lt;br /&gt;
24-25;	Beaurocrat&lt;br /&gt;
&lt;br /&gt;
26;	Relative&lt;br /&gt;
&lt;br /&gt;
27-29;	Mentor&lt;br /&gt;
&lt;br /&gt;
30-31;	Academic&lt;br /&gt;
&lt;br /&gt;
32-34;	Priest&lt;br /&gt;
&lt;br /&gt;
35-36;	Radical&lt;br /&gt;
&lt;br /&gt;
37-39;	Military Officer&lt;br /&gt;
&lt;br /&gt;
40-41;	Mercenary&lt;br /&gt;
&lt;br /&gt;
42-45;	Trader&lt;br /&gt;
&lt;br /&gt;
46;	Device (artefact, AI, etc)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;2/10; who is hiding identity&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;1/10; who is pretending to be another (individual)&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;1/10; who plans on their failure&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;1/10; who lies to them about the mission&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;1/10; who is only doing this for entertainment&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;1/10; who is using PCs as a diversion&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;1/10; who they will never see again&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;1/10; who is being controlled by another (individual)&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== (affect) ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;1/10; must get equipment to&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;1/10; must learn how to&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1-3;	Steal&lt;br /&gt;
&lt;br /&gt;
4-5;	Alter&lt;br /&gt;
&lt;br /&gt;
6-8;	Destroy&lt;br /&gt;
&lt;br /&gt;
9-10;	Sabotague&lt;br /&gt;
&lt;br /&gt;
11-13;	Return to [1; (area)/ 2-6; (contact)/ 7-0; (individual)]&lt;br /&gt;
&lt;br /&gt;
14;	Fix&lt;br /&gt;
&lt;br /&gt;
15-16;	Document&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== (influence) ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;1/10; must get equipment to&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;2/10; must learn how to&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1-3;	Rescue&lt;br /&gt;
&lt;br /&gt;
4-5;	Kidnap&lt;br /&gt;
&lt;br /&gt;
6-8;	Inform&lt;br /&gt;
&lt;br /&gt;
9-10;	Interrogate&lt;br /&gt;
&lt;br /&gt;
11;	Mislead&lt;br /&gt;
&lt;br /&gt;
12-14;	Contact&lt;br /&gt;
&lt;br /&gt;
15-18;	Protect&lt;br /&gt;
&lt;br /&gt;
19-20;	Retrieve (item) from&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== (item) ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;1/10; bugged&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;1/10; sabotagued&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;1/10; part of&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;6/10; multipltle&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1-3;	Weapon&lt;br /&gt;
&lt;br /&gt;
4-5;	Armour&lt;br /&gt;
&lt;br /&gt;
6-7;	Technology&lt;br /&gt;
&lt;br /&gt;
8;	Research&lt;br /&gt;
&lt;br /&gt;
9;	Installation&lt;br /&gt;
&lt;br /&gt;
10;	Cause of Phenonomae&lt;br /&gt;
&lt;br /&gt;
11-12;	Equipment&lt;br /&gt;
&lt;br /&gt;
13-14;	Vehicle&lt;br /&gt;
&lt;br /&gt;
15;	(Stage)&lt;br /&gt;
&lt;br /&gt;
16-18;	Cash&lt;br /&gt;
&lt;br /&gt;
19;	Blackmail&lt;br /&gt;
&lt;br /&gt;
20;	Pillage&lt;br /&gt;
&lt;br /&gt;
21;	Document&lt;br /&gt;
&lt;br /&gt;
22;	Favour&lt;br /&gt;
&lt;br /&gt;
23;	Key&lt;br /&gt;
&lt;br /&gt;
24;	Tuition&lt;br /&gt;
&lt;br /&gt;
25;	Artwork	&lt;br /&gt;
&lt;br /&gt;
26-27;	Supplies&lt;br /&gt;
&lt;br /&gt;
28-29;	Information&lt;br /&gt;
&lt;br /&gt;
30-31;	Evidence&lt;br /&gt;
&lt;br /&gt;
32-34;	Trading Goods&lt;br /&gt;
&lt;br /&gt;
35;	Slave&lt;br /&gt;
&lt;br /&gt;
36;	Title&lt;br /&gt;
&lt;br /&gt;
37;	Their Lives&lt;br /&gt;
&lt;br /&gt;
&amp;lt;1/10; with secret properties&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;1/10; which [1-6; is no longer/7-10; never was] there&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;1/10; which has been switched&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;1/10; with a time limit&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;2/10; which is stolen&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== (area) ==&lt;br /&gt;
list will have to be written solely by GM; depending on campaign, this may be a group of towns, states, nations or planets.&lt;/div&gt;</summary>
		<author><name>Lollerkeet</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mission_Generator&amp;diff=30586</id>
		<title>Mission Generator</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mission_Generator&amp;diff=30586"/>
		<updated>2006-08-24T12:48:05Z</updated>

		<summary type="html">&lt;p&gt;Lollerkeet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;mission generator&lt;br /&gt;
&lt;br /&gt;
(thing)		must select from list&lt;br /&gt;
&amp;lt;thing&amp;gt;		may include&lt;br /&gt;
[thing]		must arbitrate&lt;br /&gt;
PC		Player character&lt;br /&gt;
NPC		Non player character&lt;br /&gt;
character	any character&lt;br /&gt;
&lt;br /&gt;
&amp;lt;4/10; Travel to (stage) in (area) and&amp;gt; learn from (idividual) that they must&amp;gt;&lt;br /&gt;
&amp;lt;2/10; Prevent (antagonist) from&amp;gt;&lt;br /&gt;
&amp;lt;get help from a group of (individual)s to&amp;gt;&lt;br /&gt;
Travel to (stage) in (area) and [1-6; (affect) (item) / 7-0; (influence) (idividual)]&lt;br /&gt;
&amp;lt;2/10; but really have to [1-6; (affect) (item) / 7-10 (influence) (idividual)]&amp;gt;&lt;br /&gt;
&amp;lt;9/10; for [1-2; pre-paid/ 3-4; instant/ 5-0; promised] (item)&amp;gt;&lt;br /&gt;
despite attempts by &amp;lt;2/10; 1d4+1&amp;gt; (antagonist&amp;lt;s&amp;gt;) to stop them&lt;br /&gt;
&amp;lt;1/10; with an unwanted (individual) companion)&lt;br /&gt;
&amp;lt;2/10; But the characters cannot be noticed&amp;gt;&lt;br /&gt;
&amp;lt;4/10; Within a time limit&amp;gt;&lt;br /&gt;
&amp;lt;2/10; despite rivals with same goal&amp;gt;&lt;br /&gt;
&amp;lt;3/100; but goal has already been achieved&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(stage)&lt;br /&gt;
&amp;lt;2/10 abandoned&amp;gt;&lt;br /&gt;
1-4;	Public House&lt;br /&gt;
5;	Vehicle&lt;br /&gt;
6-7;	Utility&lt;br /&gt;
8-9;	[Character&#039;s] home&lt;br /&gt;
10-12;	Historic site&lt;br /&gt;
13-15;	Research institute&lt;br /&gt;
16-17;	School&lt;br /&gt;
18-20;	Temple&lt;br /&gt;
21-26;	Base&lt;br /&gt;
27-29;	Warehouse&lt;br /&gt;
30;	Graveyard&lt;br /&gt;
31-32;	Mountain&lt;br /&gt;
33-34;	Island&lt;br /&gt;
35-36;	Swamp&lt;br /&gt;
37-38;	River&lt;br /&gt;
39-40;	Forest/Bush/Jungle&lt;br /&gt;
41;	Dessert&lt;br /&gt;
42;	Plains&lt;br /&gt;
43-44;	Road&lt;br /&gt;
45-46;	Camp&lt;br /&gt;
&lt;br /&gt;
&amp;lt;4/10; with unfriendly locals&amp;gt;&lt;br /&gt;
&amp;lt;1/10; with defences&amp;gt;&lt;br /&gt;
&amp;lt;1/10; which is underground&amp;gt;&lt;br /&gt;
&amp;lt;2/10; which is contested by (group)s&amp;gt;&lt;br /&gt;
&amp;lt;1/10; during a natural disaster&amp;gt;&lt;br /&gt;
&amp;lt;1/10; where they get trapped/ambushed&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(individual)&lt;br /&gt;
&amp;lt;4/10; a representative of&amp;gt;&lt;br /&gt;
&amp;lt;1/10; a group of&amp;gt;&lt;br /&gt;
&amp;lt;1/10; the SO of&amp;gt;&lt;br /&gt;
&amp;lt;3/10; a foreign&amp;gt;&lt;br /&gt;
1-4;	Patron&lt;br /&gt;
4-7;	Leader&lt;br /&gt;
8-10;	Noble&lt;br /&gt;
11-12;	Criminal&lt;br /&gt;
13;	Enemy&lt;br /&gt;
14-15;	Tradesman&lt;br /&gt;
17-20;	Ally&lt;br /&gt;
21-23;	Police Officer&lt;br /&gt;
24-25;	Beaurocrat&lt;br /&gt;
26;	Relative&lt;br /&gt;
27-29;	Mentor&lt;br /&gt;
30-31;	Academic&lt;br /&gt;
32-34;	Priest&lt;br /&gt;
35-36;	Radical&lt;br /&gt;
37-39;	Military Officer&lt;br /&gt;
40-41;	Mercenary&lt;br /&gt;
42-45;	Trader&lt;br /&gt;
46;	Device (artefact, AI, etc)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;2/10; who is hiding identity&amp;gt;&lt;br /&gt;
&amp;lt;1/10; who is pretending to be another (individual)&amp;gt;&lt;br /&gt;
&amp;lt;1/10; who plans on their failure&amp;gt;&lt;br /&gt;
&amp;lt;1/10; who lies to them about the mission&amp;gt;&lt;br /&gt;
&amp;lt;1/10; who is only doing this for entertainment&amp;gt;&lt;br /&gt;
&amp;lt;1/10; who is using PCs as a diversion&amp;gt;&lt;br /&gt;
&amp;lt;1/10; who they will never see again&amp;gt;&lt;br /&gt;
&amp;lt;1/10; who is being controlled by another (individual)&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(affect)&lt;br /&gt;
&amp;lt;1/10; must get equipment to&amp;gt;&lt;br /&gt;
&amp;lt;1/10; must learn how to&amp;gt;&lt;br /&gt;
1-3;	Steal&lt;br /&gt;
4-5;	Alter&lt;br /&gt;
6-8;	Destroy&lt;br /&gt;
9-10;	Sabotague&lt;br /&gt;
11-13;	Return to [1; (area)/ 2-6; (contact)/ 7-0; (individual)]&lt;br /&gt;
14;	Fix&lt;br /&gt;
15-16;	Document&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(influence)&lt;br /&gt;
&amp;lt;1/10; must get equipment to&amp;gt;&lt;br /&gt;
&amp;lt;2/10; must learn how to&amp;gt;&lt;br /&gt;
1-3;	Rescue&lt;br /&gt;
4-5;	Kidnap&lt;br /&gt;
6-8;	Inform&lt;br /&gt;
9-10;	Interrogate&lt;br /&gt;
11;	Mislead&lt;br /&gt;
12-14;	Contact&lt;br /&gt;
15-18;	Protect&lt;br /&gt;
19-20;	Retrieve (item) from&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(item)&lt;br /&gt;
&amp;lt;1/10; bugged&amp;gt;&lt;br /&gt;
&amp;lt;1/10; sabotagued&amp;gt;&lt;br /&gt;
&amp;lt;1/10; part of&amp;gt;&lt;br /&gt;
&amp;lt;6/10; multipltle&amp;gt;&lt;br /&gt;
1-3;	Weapon&lt;br /&gt;
4-5;	Armour&lt;br /&gt;
6-7;	Technology&lt;br /&gt;
8;	Research&lt;br /&gt;
9;	Installation&lt;br /&gt;
10;	Cause of Phenonomae&lt;br /&gt;
11-12;	Equipment&lt;br /&gt;
13-14;	Vehicle&lt;br /&gt;
15;	(Stage)&lt;br /&gt;
16-18;	Cash&lt;br /&gt;
19;	Blackmail&lt;br /&gt;
20;	Pillage&lt;br /&gt;
21;	Document&lt;br /&gt;
22;	Favour&lt;br /&gt;
23;	Key&lt;br /&gt;
24;	Tuition&lt;br /&gt;
25;	Artwork	&lt;br /&gt;
26-27;	Supplies&lt;br /&gt;
28-29;	Information&lt;br /&gt;
30-31;	Evidence&lt;br /&gt;
32-34;	Trading Goods&lt;br /&gt;
35;	Slave&lt;br /&gt;
36;	Title&lt;br /&gt;
37;	Their Lives&lt;br /&gt;
&amp;lt;1/10; with secret properties&amp;gt;&lt;br /&gt;
&amp;lt;1/10; which [1-6; is no longer/7-10; never was] there&amp;gt;&lt;br /&gt;
&amp;lt;1/10; which has been switched&amp;gt;&lt;br /&gt;
&amp;lt;1/10; with a time limit&amp;gt;&lt;br /&gt;
&amp;lt;2/10; which is stolen&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(area) list will have to be written solely by GM; depending on campaign, this may be a group of towns, states, nations or planets.&lt;/div&gt;</summary>
		<author><name>Lollerkeet</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Islander:Factions&amp;diff=30582</id>
		<title>Islander:Factions</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Islander:Factions&amp;diff=30582"/>
		<updated>2006-08-24T07:29:22Z</updated>

		<summary type="html">&lt;p&gt;Lollerkeet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*The Empire&lt;br /&gt;
**All tribes are loyal to the High Chief&lt;br /&gt;
*Knights of Cork&lt;br /&gt;
**Explorers preparing for an invasion&lt;br /&gt;
**Armed with pistol, axe and shield, wear arm-guards and torques&lt;br /&gt;
*Knights of Anglia&lt;br /&gt;
**Explorers preparing for an invasion&lt;br /&gt;
**Armed with bayonetted muskets, wear breastplates&lt;br /&gt;
*The Brotherhood&lt;br /&gt;
**Multi-cultural pirates and Hine-tītami&lt;br /&gt;
**Armed with scavenged gear&lt;br /&gt;
*The Damned &lt;br /&gt;
**Infernals and Risen&lt;br /&gt;
**Armed with claws and banners, plus scavenged gear&lt;br /&gt;
*The Ikatere Empire&lt;br /&gt;
**Fish-Men&lt;br /&gt;
*Independant Tu-te-wehiwehi tribes&lt;br /&gt;
**Lizard-Men&lt;br /&gt;
*Hine-tītami Kingdoms&lt;br /&gt;
**Bird-Men&lt;br /&gt;
*Rebel Infernal Kingdoms&lt;br /&gt;
&lt;br /&gt;
[[Category: Islander]]&lt;/div&gt;</summary>
		<author><name>Lollerkeet</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Islander:Items&amp;diff=30581</id>
		<title>Islander:Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Islander:Items&amp;diff=30581"/>
		<updated>2006-08-24T07:25:51Z</updated>

		<summary type="html">&lt;p&gt;Lollerkeet: /* Weapons &amp;amp; Armour */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Encumberance ==&lt;br /&gt;
&lt;br /&gt;
A character can carry 6 + Strength points of items. Large items are worth 4 points, Medium are worth 1 point, and Small ones are negligable.&lt;br /&gt;
&lt;br /&gt;
For every point over this, they temporarily lose 1 point of Stealth.&lt;br /&gt;
&lt;br /&gt;
== Weapons &amp;amp; Armour ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
!Weapon!!Speed!!Attack!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Knife||1||-1||Small. No Initiative penalty to draw or change to.&lt;br /&gt;
|-&lt;br /&gt;
|Spear||1||2||Medium. May be thrown for +2 Speed and +2 Attack.&lt;br /&gt;
|-&lt;br /&gt;
|Club||0||2||Medium.&lt;br /&gt;
|-&lt;br /&gt;
|War Club||0||3||Large.&lt;br /&gt;
|-&lt;br /&gt;
|Sling||4||0||Small, Small ammunition.&lt;br /&gt;
|-&lt;br /&gt;
|Kylie||0||1||Medium. May be thrown for +4 Speed and +1 Attack.&lt;br /&gt;
|-&lt;br /&gt;
|Woomera||3||2||Medium, Medium ammunition.&lt;br /&gt;
|-&lt;br /&gt;
|Taiaha||1||3||Large.&lt;br /&gt;
|-&lt;br /&gt;
|Musket||0||2||Large. Small ammunition. Exotic.&lt;br /&gt;
|-&lt;br /&gt;
|Pistol||4||2||Medium, Small ammunition. Cannot be reloaded in combat. Exotic.&lt;br /&gt;
|-&lt;br /&gt;
|Axe||2||2||Medium. Exotic.&lt;br /&gt;
|-&lt;br /&gt;
|Claws||1||3||Small. Exotic. No Initiative penalty to draw or change to.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Muskets may be Fired for +4 Speed and +3 Attack. To Fire again, it must be Reloaded: this requires a Difficulty 17 check or takes up the entire round. Musket Fire ignores Shields.&lt;br /&gt;
&lt;br /&gt;
Bonuses replace rather than stack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sheilds&#039;&#039;&#039; add 2 to Defence, but cannot be used in conjuction with a Large weapon or when casting a Spell. Medium.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Breastplates&#039;&#039;&#039; add 1 to Defence. Medium. Exotic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arm Guards&#039;&#039;&#039; add 1 to Defence. Medium. Exotic.&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Swiftness Potion&#039;&#039;&#039; adds 2 to Speed for one combat. Small.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power Potion&#039;&#039;&#039; adds 4 to  Attack Rolls for one Spell. Small.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Healing Potion&#039;&#039;&#039; allows a Wounded character to resume fighting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blessed Sand&#039;&#039;&#039; allow a +5 Speed +5 Attack attempt to destroy any Risen or Infernal target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Torque&#039;&#039;&#039; adds 2 to Resistance. Medium. Exotic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crown&#039;&#039;&#039; adds 1 to Resistance. Medium. Exotic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Red/White Banner&#039;&#039;&#039; adds 2 to all Spell Speeds. Large. Exotic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Islander]]&lt;/div&gt;</summary>
		<author><name>Lollerkeet</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Islander:Items&amp;diff=30580</id>
		<title>Islander:Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Islander:Items&amp;diff=30580"/>
		<updated>2006-08-24T07:21:18Z</updated>

		<summary type="html">&lt;p&gt;Lollerkeet: /* Magic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Encumberance ==&lt;br /&gt;
&lt;br /&gt;
A character can carry 6 + Strength points of items. Large items are worth 4 points, Medium are worth 1 point, and Small ones are negligable.&lt;br /&gt;
&lt;br /&gt;
For every point over this, they temporarily lose 1 point of Stealth.&lt;br /&gt;
&lt;br /&gt;
== Weapons &amp;amp; Armour ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
!Weapon!!Speed!!Attack!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Knife||1||-1||Small. No Initiative penalty to draw or change to.&lt;br /&gt;
|-&lt;br /&gt;
|Spear||1||2||Medium. May be thrown for +2 Speed and +2 Attack.&lt;br /&gt;
|-&lt;br /&gt;
|Club||0||2||Medium.&lt;br /&gt;
|-&lt;br /&gt;
|War Club||0||3||Large.&lt;br /&gt;
|-&lt;br /&gt;
|Sling||4||0||Small, Small ammunition.&lt;br /&gt;
|-&lt;br /&gt;
|Kylie||0||1||Medium. May be thrown for +4 Speed and +1 Attack.&lt;br /&gt;
|-&lt;br /&gt;
|Woomera||3||2||Medium, Medium ammunition.&lt;br /&gt;
|-&lt;br /&gt;
|Taiaha||1||3||Large.&lt;br /&gt;
|-&lt;br /&gt;
|Musket||0||2||Large. Small ammunition. Exotic.&lt;br /&gt;
|-&lt;br /&gt;
|Pistol||4||2||Medium, Small ammunition. Cannot be reloaded in combat. Exotic.&lt;br /&gt;
|-&lt;br /&gt;
|Axe||2||2||Medium. Exotic.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Muskets may be Fired for +4 Speed and +3 Attack. To Fire again, it must be Reloaded: this requires a Difficulty 17 check or takes up the entire round. Musket Fire ignores Shields.&lt;br /&gt;
&lt;br /&gt;
Bonuses replace rather than stack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sheilds&#039;&#039;&#039; add 2 to Defence, but cannot be used in conjuction with a Large weapon or when casting a Spell. Medium.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Breastplates&#039;&#039;&#039; add 1 to Defence. Medium. Exotic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arm Guards&#039;&#039;&#039; add 1 to Defence. Medium. Exotic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Swiftness Potion&#039;&#039;&#039; adds 2 to Speed for one combat. Small.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power Potion&#039;&#039;&#039; adds 4 to  Attack Rolls for one Spell. Small.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Healing Potion&#039;&#039;&#039; allows a Wounded character to resume fighting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blessed Sand&#039;&#039;&#039; allow a +5 Speed +5 Attack attempt to destroy any Risen or Infernal target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Torque&#039;&#039;&#039; adds 2 to Resistance. Medium. Exotic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crown&#039;&#039;&#039; adds 1 to Resistance. Medium. Exotic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Red/White Banner&#039;&#039;&#039; adds 2 to all Spell Speeds. Large. Exotic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Islander]]&lt;/div&gt;</summary>
		<author><name>Lollerkeet</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Islander:Party&amp;diff=30579</id>
		<title>Islander:Party</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Islander:Party&amp;diff=30579"/>
		<updated>2006-08-24T07:18:15Z</updated>

		<summary type="html">&lt;p&gt;Lollerkeet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Party Stats ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tribe: &lt;br /&gt;
&lt;br /&gt;
God: &lt;br /&gt;
&lt;br /&gt;
Emblem:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reputations&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tribal:&lt;br /&gt;
&lt;br /&gt;
Knights of Cork:&lt;br /&gt;
&lt;br /&gt;
Knights of Anglia:&lt;br /&gt;
&lt;br /&gt;
The Brotherhood:&lt;br /&gt;
&lt;br /&gt;
The Ikatere Empire:&lt;br /&gt;
&lt;br /&gt;
Hine-tītami: Gul:&lt;br /&gt;
&lt;br /&gt;
Hine-tītami: Tili:&lt;br /&gt;
&lt;br /&gt;
Hine-tītami: Kiv:&lt;br /&gt;
&lt;br /&gt;
[[Category: Islander]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Reputation Modifiers ==&lt;br /&gt;
&lt;br /&gt;
Using Cork equipment: Improves Tribal, Brotherhood; Damages Cork, Tili&lt;br /&gt;
&lt;br /&gt;
Using Anglia equipment: Improves Tribal, Brotherhood, Cork; Damages Anglia, Tili&lt;br /&gt;
&lt;br /&gt;
Using Damned equipment/spells: Damages all except Tili&lt;/div&gt;</summary>
		<author><name>Lollerkeet</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Islander:Party&amp;diff=30578</id>
		<title>Islander:Party</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Islander:Party&amp;diff=30578"/>
		<updated>2006-08-24T06:59:25Z</updated>

		<summary type="html">&lt;p&gt;Lollerkeet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tribe: &lt;br /&gt;
&lt;br /&gt;
God: &lt;br /&gt;
&lt;br /&gt;
Emblem:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reputations&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Knights of Cork:&lt;br /&gt;
&lt;br /&gt;
Knights of Anglia:&lt;br /&gt;
&lt;br /&gt;
The Brotherhood:&lt;br /&gt;
&lt;br /&gt;
The Ikatere Empire:&lt;br /&gt;
&lt;br /&gt;
Hine-tītami: Gul:&lt;br /&gt;
&lt;br /&gt;
Hine-tītami: Tili:&lt;br /&gt;
&lt;br /&gt;
Hine-tītami: Kiv:&lt;br /&gt;
&lt;br /&gt;
[[Category: Islander]]&lt;/div&gt;</summary>
		<author><name>Lollerkeet</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Islander:Party&amp;diff=30577</id>
		<title>Islander:Party</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Islander:Party&amp;diff=30577"/>
		<updated>2006-08-24T06:59:01Z</updated>

		<summary type="html">&lt;p&gt;Lollerkeet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tribe: &lt;br /&gt;
God: &lt;br /&gt;
Emblem:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reputations&#039;&#039;&#039;&lt;br /&gt;
Knights of Cork:&lt;br /&gt;
Knights of Anglia:&lt;br /&gt;
The Brotherhood:&lt;br /&gt;
The Ikatere Empire:&lt;br /&gt;
Hine-tītami: Gul:&lt;br /&gt;
Hine-tītami: Tili:&lt;br /&gt;
Hine-tītami: Kiv:&lt;br /&gt;
&lt;br /&gt;
[[Category: Islander]]&lt;/div&gt;</summary>
		<author><name>Lollerkeet</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Islander:Factions&amp;diff=30576</id>
		<title>Islander:Factions</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Islander:Factions&amp;diff=30576"/>
		<updated>2006-08-24T06:45:24Z</updated>

		<summary type="html">&lt;p&gt;Lollerkeet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*The Empire&lt;br /&gt;
**All tribes are loyal to the High Chief&lt;br /&gt;
*Knights of Cork&lt;br /&gt;
**Explorers preparing for an invasion&lt;br /&gt;
**Armed with pistol, axe and shield, wear arm-guards and torques&lt;br /&gt;
*Knights of Anglia&lt;br /&gt;
**Explorers preparing for an invasion&lt;br /&gt;
**Armed with bayonetted muskets, wear breastplates&lt;br /&gt;
*The Brotherhood (Multi-cultural pirates and Hine-tītami)&lt;br /&gt;
*The Damned (Infernals)&lt;br /&gt;
*The Ikatere Empire (Fish-Men)&lt;br /&gt;
*Independant Tu-te-wehiwehi tribes (Lizard-Men)&lt;br /&gt;
*Hine-tītami Kingdoms (Bird-Men)&lt;br /&gt;
*Rebel Infernal Kingdoms&lt;br /&gt;
&lt;br /&gt;
[[Category: Islander]]&lt;/div&gt;</summary>
		<author><name>Lollerkeet</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Islander:Story&amp;diff=30575</id>
		<title>Islander:Story</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Islander:Story&amp;diff=30575"/>
		<updated>2006-08-24T06:45:12Z</updated>

		<summary type="html">&lt;p&gt;Lollerkeet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Metaplot&#039;&#039;&#039;&lt;br /&gt;
# Initiation. &#039;&#039;The Heroes undergo but do not complete their Rite of Passage&#039;&#039;&lt;br /&gt;
# Tradgedy. &#039;&#039;Upon their Return, they find their entire tribe slaughtered. They track down those responsible.&#039;&#039;&lt;br /&gt;
# Mourning. &#039;&#039;The Heroes must get an elder of another tribe to conduct the Immolation.&#039;&#039;&lt;br /&gt;
# Messengers. &#039;&#039;The Heroes must travel to the Imperial castle and inform the Emporer of their loss.&#039;&#039;&lt;br /&gt;
#&lt;br /&gt;
&lt;br /&gt;
[[Category: Islander]]&lt;/div&gt;</summary>
		<author><name>Lollerkeet</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Islander:Story&amp;diff=30574</id>
		<title>Islander:Story</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Islander:Story&amp;diff=30574"/>
		<updated>2006-08-24T06:44:35Z</updated>

		<summary type="html">&lt;p&gt;Lollerkeet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Metaplot&#039;&#039;&#039;&lt;br /&gt;
# Initiation. &#039;&#039;The Heroes undergo but do not complete their Rite of Passage&#039;&#039;&lt;br /&gt;
# Tradgedy. &#039;&#039;Upon their Return, they find their entire tribe slaughtered. They track down those responsible.&#039;&#039;&lt;br /&gt;
# Mourning. &#039;&#039;The Heroes must get an elder of another tribe to conduct the Immolation.&#039;&#039;&lt;br /&gt;
# Messengers. &#039;&#039;The Heroes must travel to the Imperial castle and inform the Emporer of their loss.&#039;&#039;&lt;br /&gt;
#&lt;/div&gt;</summary>
		<author><name>Lollerkeet</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Islander:Items&amp;diff=30573</id>
		<title>Islander:Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Islander:Items&amp;diff=30573"/>
		<updated>2006-08-24T05:38:04Z</updated>

		<summary type="html">&lt;p&gt;Lollerkeet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Encumberance ==&lt;br /&gt;
&lt;br /&gt;
A character can carry 6 + Strength points of items. Large items are worth 4 points, Medium are worth 1 point, and Small ones are negligable.&lt;br /&gt;
&lt;br /&gt;
For every point over this, they temporarily lose 1 point of Stealth.&lt;br /&gt;
&lt;br /&gt;
== Weapons &amp;amp; Armour ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
!Weapon!!Speed!!Attack!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Knife||1||-1||Small. No Initiative penalty to draw or change to.&lt;br /&gt;
|-&lt;br /&gt;
|Spear||1||2||Medium. May be thrown for +2 Speed and +2 Attack.&lt;br /&gt;
|-&lt;br /&gt;
|Club||0||2||Medium.&lt;br /&gt;
|-&lt;br /&gt;
|War Club||0||3||Large.&lt;br /&gt;
|-&lt;br /&gt;
|Sling||4||0||Small, Small ammunition.&lt;br /&gt;
|-&lt;br /&gt;
|Kylie||0||1||Medium. May be thrown for +4 Speed and +1 Attack.&lt;br /&gt;
|-&lt;br /&gt;
|Woomera||3||2||Medium, Medium ammunition.&lt;br /&gt;
|-&lt;br /&gt;
|Taiaha||1||3||Large.&lt;br /&gt;
|-&lt;br /&gt;
|Musket||0||2||Large. Small ammunition. Exotic.&lt;br /&gt;
|-&lt;br /&gt;
|Pistol||4||2||Medium, Small ammunition. Cannot be reloaded in combat. Exotic.&lt;br /&gt;
|-&lt;br /&gt;
|Axe||2||2||Medium. Exotic.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Muskets may be Fired for +4 Speed and +3 Attack. To Fire again, it must be Reloaded: this requires a Difficulty 17 check or takes up the entire round. Musket Fire ignores Shields.&lt;br /&gt;
&lt;br /&gt;
Bonuses replace rather than stack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sheilds&#039;&#039;&#039; add 2 to Defence, but cannot be used in conjuction with a Large weapon or when casting a Spell. Medium.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Breastplates&#039;&#039;&#039; add 1 to Defence. Medium. Exotic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arm Guards&#039;&#039;&#039; add 1 to Defence. Medium. Exotic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Swiftness Potion&#039;&#039;&#039; adds 2 to Speed for one combat. Small.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power Potion&#039;&#039;&#039; adds 4 to  Attack Rolls for one Spell. Small.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Healing Potion&#039;&#039;&#039; allows a Wounded character to resume fighting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blessed Sand&#039;&#039;&#039; allow a +5 Speed +5 Attack attempt to destroy any Risen or Infernal target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Torque&#039;&#039;&#039; adds 2 to Resistance. Medium. Exotic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crown&#039;&#039;&#039; adds 1 to Resistance. Medium. Exotic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Islander]]&lt;/div&gt;</summary>
		<author><name>Lollerkeet</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Islander:Items&amp;diff=30572</id>
		<title>Islander:Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Islander:Items&amp;diff=30572"/>
		<updated>2006-08-24T05:36:10Z</updated>

		<summary type="html">&lt;p&gt;Lollerkeet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Encumberance ==&lt;br /&gt;
&lt;br /&gt;
A character can carry 6 + Strength points of items. Large items are worth 4 points, Medium are worth 1 point, and Small ones are negligable.&lt;br /&gt;
&lt;br /&gt;
For every point over this, they temporarily lose 1 point of Stealth.&lt;br /&gt;
&lt;br /&gt;
== Weapons &amp;amp; Armour ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
!Weapon!!Speed!!Attack!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Knife||1||-1||Small. No Initiative penalty to draw or change to.&lt;br /&gt;
|-&lt;br /&gt;
|Spear||1||2||Medium. May be thrown for +2 Speed and +2 Attack.&lt;br /&gt;
|-&lt;br /&gt;
|Club||0||2||Medium.&lt;br /&gt;
|-&lt;br /&gt;
|War Club||0||3||Large.&lt;br /&gt;
|-&lt;br /&gt;
|Sling||4||0||Small, Small ammunition.&lt;br /&gt;
|-&lt;br /&gt;
|Kylie||0||1||Medium. May be thrown for +4 Speed and +1 Attack.&lt;br /&gt;
|-&lt;br /&gt;
|Woomera||3||2||Medium, Medium ammunition.&lt;br /&gt;
|-&lt;br /&gt;
|Taiaha||1||3||Large.&lt;br /&gt;
|-&lt;br /&gt;
|Musket||0||2||Large. Small ammunition. Exotic.&lt;br /&gt;
|-&lt;br /&gt;
|Pistol||4||2||Medium, Small ammunition. Cannot be reloaded in combat. Exotic.&lt;br /&gt;
|-&lt;br /&gt;
|Axe||2||2||Medium. Exotic.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Muskets may be Fired for +4 Speed and +3 Attack. To Fire again, it must be Reloaded: this requires a Difficulty 17 check or takes up the entire round. Musket Fire ignores Shields.&lt;br /&gt;
&lt;br /&gt;
Bonuses replace rather than stack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sheilds&#039;&#039;&#039; add 2 to Defence, but cannot be used in conjuction with a Large weapon or when casting a Spell. Medium.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Breastplates&#039;&#039;&#039; add 1 to Defence. Medium. Exotic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arm Guards&#039;&#039;&#039; add 1 to Defence. Medium. Exotic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Swiftness Potion&#039;&#039;&#039; adds 2 to Speed for one combat. Small.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power Potion&#039;&#039;&#039; adds 4 to  Attack Rolls for one Spell. Small.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Healing Potion&#039;&#039;&#039; allows a Wounded character to resume fighting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blessed Sand&#039;&#039;&#039; allow a +5 Speed +5 Attack attempt to destroy any Risen or Infernal target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Torque&#039;&#039;&#039; adds 2 to Resistance. Medium. Exotic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crown&#039;&#039;&#039; adds 1 to Resistance. Medium. Exotic.&lt;/div&gt;</summary>
		<author><name>Lollerkeet</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Islander:Items&amp;diff=30571</id>
		<title>Islander:Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Islander:Items&amp;diff=30571"/>
		<updated>2006-08-24T05:32:56Z</updated>

		<summary type="html">&lt;p&gt;Lollerkeet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Encumberance ==&lt;br /&gt;
&lt;br /&gt;
There are no penalties for carrying too much; the islanders simply don&#039;t do it.&lt;br /&gt;
&lt;br /&gt;
A character can carry 6 + Strength points of items. Large items are worth 4 points, Medium are worth 1 point, and Small ones are negligable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Weapons &amp;amp; Armour ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
!Weapon!!Speed!!Attack!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Knife||1||-1||Small. No Initiative penalty to draw or change to.&lt;br /&gt;
|-&lt;br /&gt;
|Spear||1||2||Medium. May be thrown for +2 Speed and +2 Attack.&lt;br /&gt;
|-&lt;br /&gt;
|Club||0||2||Medium.&lt;br /&gt;
|-&lt;br /&gt;
|War Club||0||3||Large.&lt;br /&gt;
|-&lt;br /&gt;
|Sling||4||0||Small, Small ammunition.&lt;br /&gt;
|-&lt;br /&gt;
|Kylie||0||1||Medium. May be thrown for +4 Speed and +1 Attack.&lt;br /&gt;
|-&lt;br /&gt;
|Woomera||3||2||Medium, Medium ammunition.&lt;br /&gt;
|-&lt;br /&gt;
|Taiaha||1||3||Large.&lt;br /&gt;
|-&lt;br /&gt;
|Musket||0||2||Large. Small ammunition. Exotic.&lt;br /&gt;
|-&lt;br /&gt;
|Pistol||4||2||Medium, Small ammunition. Cannot be reloaded in combat. Exotic.&lt;br /&gt;
|-&lt;br /&gt;
|Axe||2||2||Medium. Exotic.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Muskets may be Fired for +4 Speed and +3 Attack. To Fire again, it must be Reloaded: this requires a Difficulty 17 check or takes up the entire round. Musket Fire ignores Shields.&lt;br /&gt;
&lt;br /&gt;
Bonuses replace rather than stack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sheilds&#039;&#039;&#039; add 2 to Defence, but cannot be used in conjuction with a Large weapon or when casting a Spell. Medium.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Breastplates&#039;&#039;&#039; add 1 to Defence. Medium. Exotic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arm Guards&#039;&#039;&#039; add 1 to Defence. Medium. Exotic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Swiftness Potion&#039;&#039;&#039; adds 2 to Speed for one combat. Small.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power Potion&#039;&#039;&#039; adds 4 to  Attack Rolls for one Spell. Small.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Healing Potion&#039;&#039;&#039; allows a Wounded character to resume fighting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blessed Sand&#039;&#039;&#039; allow a +5 Speed +5 Attack attempt to destroy any Risen or Infernal target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Torque&#039;&#039;&#039; adds 2 to Resistance. Medium. Exotic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crown&#039;&#039;&#039; adds 1 to Resistance. Medium. Exotic.&lt;/div&gt;</summary>
		<author><name>Lollerkeet</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Islander:Characters&amp;diff=30570</id>
		<title>Islander:Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Islander:Characters&amp;diff=30570"/>
		<updated>2006-08-24T05:30:47Z</updated>

		<summary type="html">&lt;p&gt;Lollerkeet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Descriptors =&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&lt;br /&gt;
Primary Stats rated from -2 to +2&lt;br /&gt;
&lt;br /&gt;
Strength, Intelligence, Stealth, Magic&lt;br /&gt;
&lt;br /&gt;
Secondary Stats are Fate and Rank. Fate is rated from 0 to 20. Rank is rated from -2 to +2.&lt;br /&gt;
&lt;br /&gt;
Derived Stats are Defence and Resistance.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
Skills are rated from 0 to +3&lt;br /&gt;
&lt;br /&gt;
; Strength Based : [Weapon] Prowess (Knife, Spear, Club, Sling, Kylie, Woomera, Taiaha, Musket, Pistol, Axe)&lt;br /&gt;
&lt;br /&gt;
; Intelligence Based : Navigation, Monster Lore, Track, Healing&lt;br /&gt;
&lt;br /&gt;
; Stealth Based : Hide, Sneak, Printless Step, Run&lt;br /&gt;
&lt;br /&gt;
; Magic Based : Charms, [Spell] Prowess&lt;br /&gt;
&lt;br /&gt;
== Talents ==&lt;br /&gt;
&lt;br /&gt;
; Lizard Slayer (2) : Character gets +2 when targetting Scaled enemies.&lt;br /&gt;
; Bird Slayer (2) : Character gets +2 when targetting Feathered enemies.&lt;br /&gt;
; Undead Slayer (2) : Character gets +2 when targetting Risen enemies.&lt;br /&gt;
; Demon Slayer (2) : Character gets +2 when targetting Infernal enemies.&lt;br /&gt;
; Dodge (4) : Character gets +1 Defence. May be taken twice (becomes Improved Dodge).&lt;br /&gt;
; Wards (3) : Character gets +1 Resistence. May be taken twice (becomes Improved Wards).&lt;br /&gt;
; Night Fighter (2) : Character takes no penalty for Blindness.&lt;br /&gt;
; [Weapon/Spell] Master (3) : Character may attack two targets, but rolls 2D6+1 instead of 3D6.&lt;br /&gt;
; [Weapon/Spell] Champion (+3) : Character may attack three targets, but rolls 2D6+1 instead of 3D6. Or character may attack two targets without penalty. Requires and replaces Master.&lt;br /&gt;
; Shield Master (3) : Character gets +1 Defence when using a shield.&lt;br /&gt;
; Reflexes (3) : Character gets +1 Initiative.&lt;br /&gt;
; Drill (2) : Musket Reload Difficulty reduced to 15.&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
&lt;br /&gt;
; Roar (1) : Targets all enemies simultaneously; those affected take -3 Initiative for the rest of the combat round. Speed +4.&lt;br /&gt;
; Frenzy (4) : Target makes an extra Weapon attack instantly. +4 to Attack Roll, Speed -3.&lt;br /&gt;
; Jade Darts (3) : Target Wounded. Speed +2.&lt;br /&gt;
; Wind (2) : All PCs get +2 Defence vs Sling, Kylie and Woomera until end of combat. Speed +1.&lt;br /&gt;
; Lightning (5) : Target 1D6 + Lightning Prowess targets. Lightning Prowess does not add to Attack Roll. Targets Wounded. Speed -2.&lt;br /&gt;
; Demon Shape (5) : Character may fight normally with Speed + 2, Defence +2, using Magic and Demon Shape Prowess for Stat and Skill and making two attacks per round. Must beat a Resistance of 14 to attack in the round spell is cast. Speed -1.&lt;br /&gt;
; Heal (3) : Wounded character may return to combat. +2 to Attack Roll, Speed -3.&lt;br /&gt;
&lt;br /&gt;
= Character Creation =&lt;br /&gt;
&lt;br /&gt;
1. Players choose their character&#039;s Primary Stats; the total must equal 1. A starting PC&#039;s Rank is -2 and Fate is 0.&lt;br /&gt;
&lt;br /&gt;
2. Players buy Skills, Talents and Spells from a pool of 20 points.&lt;br /&gt;
&lt;br /&gt;
Skills cost 2 points for +1, 5 points for +2, and 8 points for +3. Musket Prowess may not be chosen as a starting Skill.&lt;br /&gt;
&lt;br /&gt;
The costs for Talents and Spells are identified in parenhteses next to their entries. Drill may not be a starting Talent.&lt;br /&gt;
&lt;br /&gt;
3. Players select two types of weapon (any number) and one other item. Exotic items are not avilable.&lt;br /&gt;
&lt;br /&gt;
4. Players calculate Defence and Resistance.&lt;br /&gt;
&lt;br /&gt;
; Defence : 12 + Stealth&lt;br /&gt;
; Resistance : 10 + Magic + Charms + Rank&lt;br /&gt;
&lt;br /&gt;
[[Category: Islander]]&lt;/div&gt;</summary>
		<author><name>Lollerkeet</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Islander:Items&amp;diff=30569</id>
		<title>Islander:Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Islander:Items&amp;diff=30569"/>
		<updated>2006-08-24T05:29:22Z</updated>

		<summary type="html">&lt;p&gt;Lollerkeet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Encumberance ==&lt;br /&gt;
&lt;br /&gt;
There are no penalties for carrying too much; the islanders simply don&#039;t do it.&lt;br /&gt;
&lt;br /&gt;
A character can carry 6 + Strength points of items. Large items are worth 4 points, Medium are worth 1 point, and Small ones are negligable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Weapons &amp;amp; Armour ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
!Weapon!!Speed!!Attack!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Knife||1||-1||Small. No Initiative penalty to draw or change to.&lt;br /&gt;
|-&lt;br /&gt;
|Spear||1||2||Medium. May be thrown for +2 Speed and +2 Attack.&lt;br /&gt;
|-&lt;br /&gt;
|Club||0||2||Medium.&lt;br /&gt;
|-&lt;br /&gt;
|War Club||0||3||Large.&lt;br /&gt;
|-&lt;br /&gt;
|Sling||4||0||Small, Small ammunition.&lt;br /&gt;
|-&lt;br /&gt;
|Kylie||0||1||Medium. May be thrown for +4 Speed and +1 Attack.&lt;br /&gt;
|-&lt;br /&gt;
|Woomera||3||2||Medium, Medium ammunition.&lt;br /&gt;
|-&lt;br /&gt;
|Taiaha||1||3||Large.&lt;br /&gt;
|-&lt;br /&gt;
|Musket||0||2||Large. Small ammunition. Exotic.&lt;br /&gt;
|-&lt;br /&gt;
|Pistol||4||2||Medium, Small ammunition. Cannot be reloaded in combat. Exotic.&lt;br /&gt;
|-&lt;br /&gt;
|Axe||2||2||Medium. Exotic.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Muskets may be Fired for +4 Speed and +3 Attack. To Fire again, it must be Reloaded: this requires a Difficulty 17 check or takes up the entire round. Musket Fire ignores Shields.&lt;br /&gt;
&lt;br /&gt;
Bonuses replace rather than stack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sheilds&#039;&#039;&#039; add 2 to Defence, but cannot be used in conjuction with a Large weapon or when casting a Spell. Medium.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Breastplates&#039;&#039;&#039; add 1 to Defence. Medium. Exotic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Swiftness Potion&#039;&#039;&#039; adds 2 to Speed for one combat. Small.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power Potion&#039;&#039;&#039; adds 4 to  Attack Rolls for one Spell. Small.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Healing Potion&#039;&#039;&#039; allows a Wounded character to resume fighting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blessed Sand&#039;&#039;&#039; allow a +5 Speed +5 Attack attempt to destroy any Risen or Infernal target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Torque&#039;&#039;&#039; adds 2 to Resistance. Medium. Exotic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crown&#039;&#039;&#039; adds 1 to Resistance. Medium. Exotic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arm Guards&#039;&#039;&#039; add 1 to Defence. Medium. Exotic.&lt;/div&gt;</summary>
		<author><name>Lollerkeet</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Islander:System&amp;diff=30568</id>
		<title>Islander:System</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Islander:System&amp;diff=30568"/>
		<updated>2006-08-24T03:57:11Z</updated>

		<summary type="html">&lt;p&gt;Lollerkeet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Scenario ==&lt;br /&gt;
&lt;br /&gt;
If this is the first game of the campaign, the players play Scenario 1.&lt;br /&gt;
&lt;br /&gt;
Afterwards, any player may elect a Sub Plot, else the campaign progresses through the Meta Plot. In a conflict over progression, a Duel may be held with the winner deciding.&lt;br /&gt;
&lt;br /&gt;
== Basic Tasks ==&lt;br /&gt;
&lt;br /&gt;
Beat the Difficulty with 3D6 + Stat + Skill to succeed.&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
0. Add Rank to Speed to find Initiative. Subtract 2 if the character is changing or drawing a weapon.&lt;br /&gt;
&lt;br /&gt;
1. Roll 3D6 in the middle of the table. This is the General Roll.&lt;br /&gt;
&lt;br /&gt;
2. All characters of equel Initiative act simultaneously, starting with the highest. This consists of choosing an action and a target.&lt;br /&gt;
&lt;br /&gt;
3a. Attack Roll: PCs roll 3D6 + Stat + Skill: if this exceeds their target&#039;s Defence, their target is Wounded. For Spells, Attack must beat target&#039;s Resistance.&lt;br /&gt;
&lt;br /&gt;
3b. Attack Roll: NPCs compare General Roll + Stat + Skill to their target&#039;s Defence; if it exceeds it, their target is Wounded. For Spells, Attack must beat target&#039;s Resistance.&lt;br /&gt;
&lt;br /&gt;
4. Flee: As long as at least one third of the PCs are in action, they may Flee. Else combat continues.&lt;br /&gt;
&lt;br /&gt;
Wounded characters may no longer participate. When a PC is Wounded, they add 1 to their Fate.&lt;br /&gt;
&lt;br /&gt;
To conduct a Duel, go through steps 0, 2, 3a; no one is Wounded. Duelling NPCs roll in Phase 3b.&lt;br /&gt;
&lt;br /&gt;
Blind characters take -2 Initiative and to all rolls.&lt;br /&gt;
&lt;br /&gt;
[[Category:Islander]]&lt;/div&gt;</summary>
		<author><name>Lollerkeet</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Islander:Characters&amp;diff=30567</id>
		<title>Islander:Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Islander:Characters&amp;diff=30567"/>
		<updated>2006-08-24T03:56:37Z</updated>

		<summary type="html">&lt;p&gt;Lollerkeet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Descriptors =&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&lt;br /&gt;
Primary Stats rated from -2 to +2&lt;br /&gt;
&lt;br /&gt;
Strength, Intelligence, Stealth, Magic&lt;br /&gt;
&lt;br /&gt;
Secondary Stats are Fate and Rank. Fate is rated from 0 to 20. Rank is rated from -2 to +2.&lt;br /&gt;
&lt;br /&gt;
Derived Stats are Defence and Resistance.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
Skills are rated from 0 to +3&lt;br /&gt;
&lt;br /&gt;
; Strength Based : [Weapon] Prowess (Knife, Spear, Club, Sling, Kylie, Woomera, Taiaha, Musket)&lt;br /&gt;
&lt;br /&gt;
; Intelligence Based : Navigation, Monster Lore, Track, Healing&lt;br /&gt;
&lt;br /&gt;
; Stealth Based : Hide, Sneak, Printless Step, Run&lt;br /&gt;
&lt;br /&gt;
; Magic Based : Charms, [Spell] Prowess&lt;br /&gt;
&lt;br /&gt;
== Talents ==&lt;br /&gt;
&lt;br /&gt;
; Lizard Slayer (2) : Character gets +2 when targetting Scaled enemies.&lt;br /&gt;
; Bird Slayer (2) : Character gets +2 when targetting Feathered enemies.&lt;br /&gt;
; Undead Slayer (2) : Character gets +2 when targetting Risen enemies.&lt;br /&gt;
; Demon Slayer (2) : Character gets +2 when targetting Infernal enemies.&lt;br /&gt;
; Dodge (4) : Character gets +1 Defence. May be taken twice (becomes Improved Dodge).&lt;br /&gt;
; Wards (3) : Character gets +1 Resistence. May be taken twice (becomes Improved Wards).&lt;br /&gt;
; Night Fighter (2) : Character takes no penalty for Blindness.&lt;br /&gt;
; [Weapon/Spell] Master (3) : Character may attack two targets, but rolls 2D6+1 instead of 3D6.&lt;br /&gt;
; [Weapon/Spell] Champion (+3) : Character may attack three targets, but rolls 2D6+1 instead of 3D6. Or character may attack two targets without penalty. Requires and replaces Master.&lt;br /&gt;
; Shield Master (3) : Character gets +1 Defence when using a shield.&lt;br /&gt;
; Reflexes (3) : Character gets +1 Initiative.&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
&lt;br /&gt;
; Roar (1) : Targets all enemies simultaneously; those affected take -3 Initiative for the rest of the combat round. Speed +4.&lt;br /&gt;
; Frenzy (4) : Target makes an extra Weapon attack instantly. +4 to Attack Roll, Speed -3.&lt;br /&gt;
; Jade Darts (3) : Target Wounded. Speed +2.&lt;br /&gt;
; Wind (2) : All PCs get +2 Defence vs Sling, Kylie and Woomera until end of combat. Speed +1.&lt;br /&gt;
; Lightning (5) : Target 1D6 + Lightning Prowess targets. Lightning Prowess does not add to Attack Roll. Targets Wounded. Speed -2.&lt;br /&gt;
; Demon Shape (5) : Character may fight normally with Speed + 2, Defence +2, using Magic and Demon Shape Prowess for Stat and Skill and making two attacks per round. Must beat a Resistance of 14 to attack in the round spell is cast. Speed -1.&lt;br /&gt;
; Heal (3) : Wounded character may return to combat. +2 to Attack Roll, Speed -3.&lt;br /&gt;
&lt;br /&gt;
= Character Creation =&lt;br /&gt;
&lt;br /&gt;
1. Players choose their character&#039;s Primary Stats; the total must equal 1. A starting PC&#039;s Rank is -2 and Fate is 0.&lt;br /&gt;
&lt;br /&gt;
2. Players buy Skills, Talents and Spells from a pool of 20 points.&lt;br /&gt;
&lt;br /&gt;
Skills cost 2 points for +1, 5 points for +2, and 8 points for +3. Musket Prowess may not be chosen as a starting Skill.&lt;br /&gt;
&lt;br /&gt;
The costs for Talents and Spells are identified in parenhteses next to their entries.&lt;br /&gt;
&lt;br /&gt;
3. Players select two weapons and one other Item.&lt;br /&gt;
&lt;br /&gt;
4. Players calculate Defence and Resistance.&lt;br /&gt;
&lt;br /&gt;
; Defence : 12 + Stealth&lt;br /&gt;
; Resistance : 10 + Magic + Charms + Rank&lt;br /&gt;
&lt;br /&gt;
[[Category: Islander]]&lt;/div&gt;</summary>
		<author><name>Lollerkeet</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Islander:System&amp;diff=30566</id>
		<title>Islander:System</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Islander:System&amp;diff=30566"/>
		<updated>2006-08-24T03:47:21Z</updated>

		<summary type="html">&lt;p&gt;Lollerkeet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Scenario ==&lt;br /&gt;
&lt;br /&gt;
If this is the first game of the campaign, the players play Scenario 1.&lt;br /&gt;
&lt;br /&gt;
Afterwards, any player may elect a Sub Plot, else the campaign progresses through the Meta Plot. In a conflict over progression, a Duel may be held with the winner deciding.&lt;br /&gt;
&lt;br /&gt;
== Basic Tasks ==&lt;br /&gt;
&lt;br /&gt;
Beat the Difficulty with 3D6 + Stat + Skill to succeed.&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
0. Add Rank to Speed to find Initiative. Subtract 2 if the character is changing or drawing a weapon.&lt;br /&gt;
&lt;br /&gt;
1. Roll 3D6 in the middle of the table. This is the General Roll.&lt;br /&gt;
&lt;br /&gt;
2. All characters of equel Initiative act simultaneously, starting with the highest. This consists of choosing an action and a target.&lt;br /&gt;
&lt;br /&gt;
3a. Attack Roll: PCs roll 3D6 + Stat + Skill: if this exceeds their target&#039;s Defence, their target is Wounded. For Spells, Attack must beat target&#039;s Resistance.&lt;br /&gt;
&lt;br /&gt;
3b. Attack Roll: NPCs compare General Roll + Stat + Skill to their target&#039;s Defence; if it exceeds it, their target is Wounded. For Spells, Attack must beat target&#039;s Resistance.&lt;br /&gt;
&lt;br /&gt;
4. Flee: As long as at least one third of the PCs are in action, they may Flee. Else combat continues.&lt;br /&gt;
&lt;br /&gt;
Wounded characters may no longer participate. When a PC is Wounded, they add 1 to their Fate.&lt;br /&gt;
&lt;br /&gt;
To conduct a Duel, go through steps 0, 2, 3a; no one is Wounded. Duelling NPCs roll in Phase 3b.&lt;br /&gt;
&lt;br /&gt;
Blind characters take -2 Initiative and to all rolls.&lt;/div&gt;</summary>
		<author><name>Lollerkeet</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Islander:Characters&amp;diff=30565</id>
		<title>Islander:Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Islander:Characters&amp;diff=30565"/>
		<updated>2006-08-24T03:47:04Z</updated>

		<summary type="html">&lt;p&gt;Lollerkeet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Descriptors =&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&lt;br /&gt;
Primary Stats rated from -2 to +2&lt;br /&gt;
&lt;br /&gt;
Strength, Intelligence, Stealth, Magic&lt;br /&gt;
&lt;br /&gt;
Secondary Stats are Fate and Rank. Fate is rated from 0 to 20. Rank is rated from -2 to +2.&lt;br /&gt;
&lt;br /&gt;
Derived Stats are Defence and Resistance.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
Skills are rated from 0 to +3&lt;br /&gt;
&lt;br /&gt;
; Strength Based : [Weapon] Prowess (Knife, Spear, Club, Sling, Kylie, Woomera, Taiaha, Musket)&lt;br /&gt;
&lt;br /&gt;
; Intelligence Based : Navigation, Monster Lore, Track, Healing&lt;br /&gt;
&lt;br /&gt;
; Stealth Based : Hide, Sneak, Printless Step, Run&lt;br /&gt;
&lt;br /&gt;
; Magic Based : Charms, [Spell] Prowess&lt;br /&gt;
&lt;br /&gt;
== Talents ==&lt;br /&gt;
&lt;br /&gt;
; Lizard Slayer (2) : Character gets +2 when targetting Scaled enemies.&lt;br /&gt;
; Bird Slayer (2) : Character gets +2 when targetting Feathered enemies.&lt;br /&gt;
; Undead Slayer (2) : Character gets +2 when targetting Risen enemies.&lt;br /&gt;
; Demon Slayer (2) : Character gets +2 when targetting Infernal enemies.&lt;br /&gt;
; Dodge (4) : Character gets +1 Defence. May be taken twice (becomes Improved Dodge).&lt;br /&gt;
; Wards (3) : Character gets +1 Resistence. May be taken twice (becomes Improved Wards).&lt;br /&gt;
; Night Fighter (2) : Character takes no penalty for Blindness.&lt;br /&gt;
; [Weapon/Spell] Master (3) : Character may attack two targets, but rolls 2D6+1 instead of 3D6.&lt;br /&gt;
; [Weapon/Spell] Champion (+3) : Character may attack three targets, but rolls 2D6+1 instead of 3D6. Or character may attack two targets without penalty. Requires and replaces Master.&lt;br /&gt;
; Shield Master (3) : Character gets +1 Defence when using a shield.&lt;br /&gt;
; Reflexes (3) : Character gets +1 Initiative.&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
&lt;br /&gt;
; Roar (1) : Targets all enemies simultaneously; those affected take -3 Initiative for the rest of the combat round. Speed +4.&lt;br /&gt;
; Frenzy (4) : Target makes an extra Weapon attack instantly. +4 to Attack Roll, Speed -3.&lt;br /&gt;
; Jade Darts (3) : Target Wounded. Speed +2.&lt;br /&gt;
; Wind (2) : All PCs get +2 Defence vs Sling, Kylie and Woomera until end of combat. Speed +1.&lt;br /&gt;
; Lightning (5) : Target 1D6 + Lightning Prowess targets. Lightning Prowess does not add to Attack Roll. Targets Wounded. Speed -2.&lt;br /&gt;
; Demon Shape (5) : Character may fight normally with Speed + 2, Defence +2, using Magic and Demon Shape Prowess for Stat and Skill and making two attacks per round. Must beat a Resistance of 14 to attack in the round spell is cast. Speed -1.&lt;br /&gt;
; Heal (3) : Wounded character may return to combat. +2 to Attack Roll, Speed -3.&lt;br /&gt;
&lt;br /&gt;
= Character Creation =&lt;br /&gt;
&lt;br /&gt;
1. Players choose their character&#039;s Primary Stats; the total must equal 1. A starting PC&#039;s Rank is -2 and Fate is 0.&lt;br /&gt;
&lt;br /&gt;
2. Players buy Skills, Talents and Spells from a pool of 20 points.&lt;br /&gt;
&lt;br /&gt;
Skills cost 2 points for +1, 5 points for +2, and 8 points for +3. Musket Prowess may not be chosen as a starting Skill.&lt;br /&gt;
&lt;br /&gt;
The costs for Talents and Spells are identified in parenhteses next to their entries.&lt;br /&gt;
&lt;br /&gt;
3. Players select two weapons and one other Item.&lt;br /&gt;
&lt;br /&gt;
4. Players calculate Defence and Resistance.&lt;br /&gt;
&lt;br /&gt;
; Defence : 12 + Stealth&lt;br /&gt;
; Resistance : 10 + Magic + Charms + Rank&lt;/div&gt;</summary>
		<author><name>Lollerkeet</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Islander:Characters&amp;diff=30551</id>
		<title>Islander:Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Islander:Characters&amp;diff=30551"/>
		<updated>2006-08-24T00:42:28Z</updated>

		<summary type="html">&lt;p&gt;Lollerkeet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Stats ranked from -2 to +2&lt;br /&gt;
&#039;&#039;&#039;Strength&lt;br /&gt;
Intelligence&lt;br /&gt;
Stealth&lt;br /&gt;
Magic&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Skills are ranked from -3 to +3&lt;br /&gt;
&#039;&#039;&#039;Spear&lt;br /&gt;
Club&lt;br /&gt;
Sling&lt;br /&gt;
Kylie&lt;br /&gt;
Woomera&lt;br /&gt;
Taiaha&lt;br /&gt;
Hide&lt;br /&gt;
Sneak&lt;br /&gt;
Printless&lt;br /&gt;
Track&lt;/div&gt;</summary>
		<author><name>Lollerkeet</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Islander:System&amp;diff=30549</id>
		<title>Islander:System</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Islander:System&amp;diff=30549"/>
		<updated>2006-08-24T00:00:19Z</updated>

		<summary type="html">&lt;p&gt;Lollerkeet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Scenario ==&lt;br /&gt;
&lt;br /&gt;
If this is the first game of the campaign, the players play Scenario 1.&lt;br /&gt;
&lt;br /&gt;
Afterwards, any player may elect a Sub Plot, else the campaign progresses through the Meta Plot. In a conflict over progression, a Duel may be held with the winner deciding.&lt;br /&gt;
&lt;br /&gt;
== Basic Tasks ==&lt;br /&gt;
&lt;br /&gt;
Beat the Difficulty with 3D6 + Stat + Skill to succeed.&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
0. Add Rank to Range or Gather to find Initiative. Subtract 2 if the character is changing or drawing a weapon.&lt;br /&gt;
&lt;br /&gt;
1. All characters of equel Initiative act simultaneously, starting with the highest. This consists of choosing an action and a target.&lt;br /&gt;
&lt;br /&gt;
2. Roll 3D6 in the middle of the table. This is the General Roll.&lt;br /&gt;
&lt;br /&gt;
3a. PCs roll 3D6 + Stat + Skill: if this exceeds their target&#039;s Defence, their target is Wounded.&lt;br /&gt;
&lt;br /&gt;
3b. NPCs compare General Roll + Stat + Skill to their target&#039;s Defence; if it exceeds it, their target is Wounded and may no longer act.&lt;br /&gt;
&lt;br /&gt;
4. Once all characters have acted, either side can elect to continue hostilities, else combat ends. If either side loses all of its members, they lose and probably die.&lt;br /&gt;
&lt;br /&gt;
To conduct a Duel, go through steps 0, 1, 3a; no one is Wounded.&lt;/div&gt;</summary>
		<author><name>Lollerkeet</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Category:Islander&amp;diff=30541</id>
		<title>Category:Islander</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Category:Islander&amp;diff=30541"/>
		<updated>2006-08-23T20:41:17Z</updated>

		<summary type="html">&lt;p&gt;Lollerkeet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Concept: Players work through a semi-fixed narrative which ends in their characters ruling the empire or dying in the attempt.&lt;br /&gt;
&lt;br /&gt;
Setting: A stone-age archipelago.&lt;br /&gt;
&lt;br /&gt;
System: Attributes and abilities as modifiers on 3D6 rolls. Improvement gained as story progresses.&lt;/div&gt;</summary>
		<author><name>Lollerkeet</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Category:Alvatia&amp;diff=30519</id>
		<title>Category:Alvatia</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Category:Alvatia&amp;diff=30519"/>
		<updated>2006-08-23T16:33:46Z</updated>

		<summary type="html">&lt;p&gt;Lollerkeet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Categories]]&lt;br /&gt;
[[Category:FANGS]]&lt;br /&gt;
&lt;br /&gt;
Alvatia is a fantasy world originally written for use with the [[FANGS:_Main_Page|FANGS]] RPG rules, however, is suitable as a generic setting for many different fantasy games.&lt;/div&gt;</summary>
		<author><name>Lollerkeet</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Major_Projects&amp;diff=30516</id>
		<title>Major Projects</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Major_Projects&amp;diff=30516"/>
		<updated>2006-08-23T15:40:08Z</updated>

		<summary type="html">&lt;p&gt;Lollerkeet: /* Generic Backgrounds */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you are working on a major project which you expect to span 6+ pages, please enter it alphabetically in the appropriate section of this page. Use a level 3 header, so that you&#039;ll appear in the table of contents, include a link to your project&#039;s main page, then briefly describe your project. &lt;br /&gt;
&lt;br /&gt;
==Game Systems==&lt;br /&gt;
This is a list of original game systems being developed at the RPGnetWiki.&lt;br /&gt;
&lt;br /&gt;
===Basic FANGS: Fantasy Adventure Network Gaming System===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[FANGS:_Main Page|FANGS]]&lt;br /&gt;
&lt;br /&gt;
Version 1.6.1 of a classless skill-based [[RPG]] system, with some minimal compatibility with [[d20 System|d20]] modules. By Christopher Allen and Steve Perrin.&lt;br /&gt;
&lt;br /&gt;
===Fabuland===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Fabuland:_Main Page|Fabuland]]&lt;br /&gt;
&lt;br /&gt;
A furry rpg aimed at children with a system based on the ideas presented in the Rough Quests RPGnet column.&lt;br /&gt;
&lt;br /&gt;
===Gangwars===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Gangwars:Main_Page|Gangwars]]&lt;br /&gt;
&lt;br /&gt;
A classless d20 based system emphasizing skills and traits, with similarities to the shadowrun setting.&lt;br /&gt;
&lt;br /&gt;
===Irradiated Fur===&lt;br /&gt;
&amp;lt;b&amp;gt;Page:&amp;lt;/b&amp;gt;  [[IrradiatedFur:Main Page|Irradiated Fur]]&lt;br /&gt;
&lt;br /&gt;
A simplistic anthropomorphic apocalyptic one-shot game system.&lt;br /&gt;
&lt;br /&gt;
===Land of Xel===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Land_of_Xel|Land of Xel]]&lt;br /&gt;
&lt;br /&gt;
Under construction RPG system. The Land of Xel is a fantasy RPG with a mix of technology, magic, and metal. The land is divided into four different factions each with its own internal strife and outward aggression.&lt;br /&gt;
&lt;br /&gt;
===McMercenaries===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[McMercenaries:Orientation]]&lt;br /&gt;
&lt;br /&gt;
A game and setting of corporate warfare in the all-too-near future, under development &#039;&#039;now&#039;&#039; on the Roleplaying Open bboard!&lt;br /&gt;
Input is encouraged!&lt;br /&gt;
&lt;br /&gt;
===OpenD20===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Opend20:_Main_Page|OpenD20]] &lt;br /&gt;
&lt;br /&gt;
A classless skills based [[d20 System|d20]] derivative.  Designed for elegant simplicity.  The intention is to create a more universal [[RPG]] system by getting input from the online community (are you reading this? Then that means YOU!)&lt;br /&gt;
&lt;br /&gt;
===Red Sun===&lt;br /&gt;
&amp;lt;b&amp;gt;Page:&amp;lt;/b&amp;gt;  [[Red_Sun_:_Main_page|Red Sun]]&lt;br /&gt;
&lt;br /&gt;
An alternative system to D&amp;amp;D for playing in the &#039;&#039;Dark Sun&#039;&#039; campaign setting.&lt;br /&gt;
&lt;br /&gt;
===SAMSARA===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Samsara:Main Page|SAMSARA]]&lt;br /&gt;
&lt;br /&gt;
A fairly rules-lite system of mechanics based around the resolution of contests.  Designed to be modular and eminently tweakable.&lt;br /&gt;
&lt;br /&gt;
===Shattered Prism===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[ShatteredPrism:Main_Page|Shattered Prism]]&lt;br /&gt;
&lt;br /&gt;
In-Development RPG series. Shattered Prism is intended to be a series of related RPGs using a unified rules system, set within a predominately Sci-Fi galaxy.&lt;br /&gt;
&lt;br /&gt;
===Symphony of Stars===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[SymphonyofStars]]&lt;br /&gt;
&lt;br /&gt;
An Experiment in Cooperative Game Design via Actual Play.&lt;br /&gt;
&lt;br /&gt;
===24 Hour RPGs===&lt;br /&gt;
&amp;lt;b&amp;gt;Page:&amp;lt;/b&amp;gt;  [[List of 24 Hour RPGs by rating]]&lt;br /&gt;
&lt;br /&gt;
A listing of all the quickie RPGs created as part of the [http://www.24hourrpg.com/ 24 Hour RPG] event/contest.&lt;br /&gt;
&lt;br /&gt;
===Avatar Stultus===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Avatar_Stultus:Main_Page|Avatar Stultus]]&lt;br /&gt;
&lt;br /&gt;
The Universe of Avatar Stultus is home to the Fantasy RPG [[Avatar_Stultus:Kar_Fero|Kar Fero]], and the SCI-Fi setting of [[Avatar_Stultus:Apox_Void|Apox Void]]. All of which are open and in Wiki format.&lt;br /&gt;
&lt;br /&gt;
===Wiki RPG===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Wiki RPG]]&lt;br /&gt;
&lt;br /&gt;
The goal of the Wiki RPG project is to create computer based role playing games collaboratively.  &lt;br /&gt;
Games are both edited in the browser (via this Wiki) and played in the browser (the Wiki HTML pages are downloaded and the game code is interpreted by a JavaScript game engine).&lt;br /&gt;
&lt;br /&gt;
===Mano a Mano===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Mano a Mano]]&lt;br /&gt;
&lt;br /&gt;
A simple system emphasizing the effects of size and health in combat. Special attention is given to the differences between large and small creatures. It is well-suited for games with non-humanoid characters.&lt;br /&gt;
&lt;br /&gt;
==Generic Backgrounds==&lt;br /&gt;
This is a list of generic backgrounds, not tied to any game system, that are being developed at the RPGnetWiki.&lt;br /&gt;
&lt;br /&gt;
===Across the Spiral Arms===&lt;br /&gt;
Spiral arms is a space opera setting, designed to emulate many of the common Anime tropes. As such it&#039;s got a lot of drama, a lot of scope, and very little science included.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Page:&#039;&#039;&#039; [[SpiralArms:_Main_Page|Across the Spiral Arms]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Adventure! RPG Campaigns===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [http://wiki.rpg.net/index.php/Adventure!_RPG_Campaigns:Main_Page Adventure! RPG Campaigns: Main Page]&lt;br /&gt;
&lt;br /&gt;
A page open for game groups to provide details and resource on individual campaigns based on the Adventure! roleplaying game.&lt;br /&gt;
&lt;br /&gt;
===Alvatia: Game Setting===&lt;br /&gt;
Alvatia is a fantasy game setting originally developed for use with [[FANGS:_Main Page|FANGS]], however, is quite suitable as a generic low-magic fantasy setting.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Page:&#039;&#039;&#039; [[ALVATIA:_Main_Page|Alvatia]]&amp;lt;br&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Page:&#039;&#039;&#039; [[ALVATIA:_Ingsby_-_Village_and_Manor|The Village and Manor of Ingsby]]&lt;br /&gt;
** &#039;&#039;&#039;Page:&#039;&#039;&#039; [[ALVATIA:_City_of_Wedburgh|City_of_Wedburgh]]&lt;br /&gt;
&lt;br /&gt;
===AMBER===&lt;br /&gt;
Page: [[Amber RPG:_Main Page]] &amp;lt;br&amp;gt; A page open for game groups to provide details and resource on individual campaigns based on the RPG for the Amber Setting.&lt;br /&gt;
&lt;br /&gt;
===Athanatos: A Transhumanist Fantasy Setting===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[ATHANATOS:_Main_Page|Athanatos]]&lt;br /&gt;
&lt;br /&gt;
A fantasy setting where powerful magics have allowed souls to stay connected to the material plane even after the death of the body.&lt;br /&gt;
&lt;br /&gt;
===Basilicus===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Basilicus]]&lt;br /&gt;
&lt;br /&gt;
A massive open content wiki project featuring worldbuilding in several genres, free fiction, and other invaluable resources.&lt;br /&gt;
&lt;br /&gt;
===Chaos Diceless===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Chaos_Diceless|Chaos Diceless]]&lt;br /&gt;
&lt;br /&gt;
Chaos, Rebma, The New Pattern and all these places you have never visited or re-invented a thousand times. They&#039;re here.&lt;br /&gt;
&lt;br /&gt;
A repository of Courts and places for ADRPG.&lt;br /&gt;
&lt;br /&gt;
===Conan RPG Campaigns===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [http://wiki.rpg.net/index.php/Conan_RPG_Campaigns:Main_Page Conan RPG Campaigns: Main Page]&lt;br /&gt;
&lt;br /&gt;
A page open for game groups to provide details and resource on individual campaigns based on the sword and sorcery setting of Conan and the Hyborian world.&lt;br /&gt;
&lt;br /&gt;
===Contribute Your Eerie Event===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Eerie Event]]&lt;br /&gt;
&lt;br /&gt;
Following up on the thread from rpg.net, this is a Wiki designed to collate weird events for use in a variety of horror games.&lt;br /&gt;
&lt;br /&gt;
===Encyclopedia Galactica===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Encyclopedia_Galactica:Main_Page]]&lt;br /&gt;
&lt;br /&gt;
A hard sci-fi collection of solar systems, planets, lifeforms and sentient societies, suitable as a GM resource or as a subtrate for any sci-fi or fantasy campaign.&lt;br /&gt;
&lt;br /&gt;
===Eternal Empire===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[EternalEmpire:Main_Page|Eternal Empire]]&lt;br /&gt;
&lt;br /&gt;
Eternal Empire is a synthesis of Dark Fantasy and Science Fiction with a lenghty background that emphasizes the roles of religion, social structures, language, and race on both individuals and societies.&lt;br /&gt;
&lt;br /&gt;
===EverQuest rpg===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[EverQuest rpg:Main Page|EQrpg Main]]&lt;br /&gt;
&lt;br /&gt;
The EverQuest Role-Playing Game system is built on the d20 Open GL rules, and based in the world of Norrath, of the online rpg EverQuest.&lt;br /&gt;
&lt;br /&gt;
===Fantasy City Project===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Fantasy_City_Project:Main_Page|Fantasy City Project]]&lt;br /&gt;
&lt;br /&gt;
Shared development of a generic fantasy city, its locaions, NPCs, organizations and adventure seeds.&lt;br /&gt;
&lt;br /&gt;
===Meamnar===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Meamnar:Main_Page|Meamnar]]&lt;br /&gt;
&lt;br /&gt;
A classic campaign setting constructed for the D20 game system.&lt;br /&gt;
&lt;br /&gt;
===Magipunk===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Magipunk:Main_Page|Magipunk]]&lt;br /&gt;
&lt;br /&gt;
A weird fantasy game of urban dystopia and rapidly changing social conflict -- cyberpunk crossed with swords and sorcery.&lt;br /&gt;
&lt;br /&gt;
===Marvel Realtime===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Marvel_Realtime:Main_Page|Marvel Realtime]]&lt;br /&gt;
&lt;br /&gt;
Extrapolating what the Marvel Universe might look like if time advanced normally.&lt;br /&gt;
&lt;br /&gt;
===Meanwhile, Back Home...===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[MEANWHILE:_Main_Page|Meanwhile, Back Home...]]&lt;br /&gt;
&lt;br /&gt;
A (mostly) humourous Alien Contact setting focusing on Earth.&lt;br /&gt;
&lt;br /&gt;
===Midnight RPG Campaigns===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Midnight RPG Campaigns: Main Page]]&lt;br /&gt;
&lt;br /&gt;
Midnight RPG Campaigns, is a wiki open for game groups to provide details and resource on individual campaigns based on the D20 Dungeons &amp;amp; Dragons MIDNIGHT Setting published by Fantasy Flight Games.&lt;br /&gt;
&lt;br /&gt;
===Post-Future===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Post-Future:Main_Page|Post Future]]&lt;br /&gt;
&lt;br /&gt;
Your favorite setting, cast forward into a darker future.&lt;br /&gt;
&lt;br /&gt;
===Stardust &amp;amp; Aether Winds===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Stardust&amp;amp;AetherWinds:Main_Page|Stardust &amp;amp; Aether Winds]]&lt;br /&gt;
&lt;br /&gt;
A simple little fantasy setting designed as a spin on the Swashbuckling Sailing Ships in Spaaaace!&lt;br /&gt;
&lt;br /&gt;
===Tekumel===&lt;br /&gt;
&lt;br /&gt;
Welcome to MAR Barker&#039;s gloriously baroque world of Tekumel, one of the oldest and most detailed FRP settings. This site will include some general background info, and material specific to &#039;The Shrine of Petrified Wisdom&#039; campaign.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Tekumel]]&lt;br /&gt;
&lt;br /&gt;
===Triptych: The Elemental Realms===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[TRIPTYCH|Triptych]]&lt;br /&gt;
&lt;br /&gt;
A new mythology for modern magic games. Original elemental creatures wanted. &amp;lt;br&amp;gt;&lt;br /&gt;
Encompasses three parallel worlds: The Great Gale, The White Waste, and the Blasted Lands.&lt;br /&gt;
&lt;br /&gt;
===Wisrtum: Wiki-Based Classic Fantasy Setting===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Wisrtum:Main_Page|Wisrtum]]&lt;br /&gt;
&lt;br /&gt;
This is a &#039;&#039;classic fantasy&#039;&#039; setting, intended to be creativly developed by the community without care for what RPG-System might be used to play it. The community can then produce ports of the source material to whatever game system they wish, as needed.&lt;br /&gt;
&lt;br /&gt;
===Year Of Agothokles ===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Year Of Agothokles:Main|Year Of Agothokles]]&lt;br /&gt;
&lt;br /&gt;
This is the real world of 347 BC. Please expand if you can. For areas that were pre-historical, feel free to create based on the situation when first encountered but say so.&amp;lt;br&amp;gt;Information on war, technology, religion, etc, is all welcome.&lt;br /&gt;
&lt;br /&gt;
==GM Resources==&lt;br /&gt;
Everything needed to make a [[GM]]&#039;s life easier&lt;br /&gt;
&lt;br /&gt;
===General Resources and Links===&lt;br /&gt;
These are generic resources covering various topics that might be of use to game masters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Free_Adventures|Free Adventures]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Free_RPGs|Free RPGs]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Free_Software|Free Software]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[RESOURCES:_Npcs|Npcs]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[RESOURCES:_Gaming_Websites|Gaming Websites]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Non_Gaming_Websites|Non Gaming Websites]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Cool_Fight_Locations|Cool Fight Locations]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Stereotype_List|Stereotype List]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Great_Quotes_List|Great Quotes of RPGNet]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===How to Run Game X===&lt;br /&gt;
A continuation of the thread of the same name from RPOpen--game-specific advice on how to GM.  Additional contributions are welcome!  [[How_to_Run:Main_Page|The main page is here]], and [[:Category:How_to_Run|the category page is here.]]&lt;br /&gt;
&lt;br /&gt;
===Short Adventures===&lt;br /&gt;
A resource page with short [[adventure]]s that [[GM]]s can drop into games to fill a night of play. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Short_Adventures]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Campaign Setups===&lt;br /&gt;
A resource page filled with thumbnail designs for [[campaign]]s, campaign ideas, and outlines to help jump-start a game. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Campaign_Setups]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===War Stories===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[War_Stories|War Stories]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tales of things that have happened during your gaming sessions which can amuse other gamers or serve as inspiration for GMs.&lt;br /&gt;
&lt;br /&gt;
===Game Meta-Info and Logs===&lt;br /&gt;
&lt;br /&gt;
This is where GMs can put information relating to their &#039;&#039;specific&#039;&#039; games, such as character sheets, logs, plot threads, et cetera.&lt;br /&gt;
&lt;br /&gt;
[[Game Info Page]].&lt;br /&gt;
&lt;br /&gt;
==MMORPG Guilds==&lt;br /&gt;
&lt;br /&gt;
[[Blacksky Company]] (WoW Kirin Tor Horde)&lt;br /&gt;
&lt;br /&gt;
[[Pig and Whistle Society]] (WoW Kirin Tor Alliance)&lt;br /&gt;
&lt;br /&gt;
[[Meta Forces]] (CoH/CoV)&lt;br /&gt;
&lt;br /&gt;
== RPGnet Meta-resources ==&lt;br /&gt;
&lt;br /&gt;
===Overly Honest RPG Book Covers===&lt;br /&gt;
[[Overly Honest RPG Book Covers]]:  An archive of the hilarious images generated by the RPGnet thread of the same name.   &amp;lt;br&amp;gt; View the thread created by &amp;quot;Neko Ewen&amp;quot;  [http://forum.rpg.net/showthread.php?t=193489 HERE].&lt;br /&gt;
&lt;br /&gt;
===Number Lists===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Number Lists]]&lt;br /&gt;
&lt;br /&gt;
A collection of various open-ended lists that have sprung up over time and added to by various users, presented here in a more read-friendly format.&lt;br /&gt;
&lt;br /&gt;
===RPGnet Thread Archive===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Forum_Archive:Main_Page|Forums Archive]]&lt;br /&gt;
&lt;br /&gt;
A user created archive of classic threads, in the spirit of the old &amp;quot;Best Of Forums&amp;quot; page.  Organized by forum, and alphabetics.&lt;br /&gt;
&lt;br /&gt;
=== RPGnet Gatherings ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Gatherings|RPGnet_Gatherings]]&lt;br /&gt;
&lt;br /&gt;
For information regarding any official meetups, gatherings and get togethers of RPGnet members.&lt;br /&gt;
&lt;br /&gt;
=== Tangency Timeline ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Tangency_Timeline|Tangency Timeline]]&lt;br /&gt;
&lt;br /&gt;
A timeline of important dates in the history of Tangency.&lt;br /&gt;
&lt;br /&gt;
==System Supplements==&lt;br /&gt;
This is a list of supplements for specific [[game system]]s. Please be sure to list which game system your [[supplement]] is for if you include something in this section. (If you prefer to search by system then look at the [[Special:Categories]] page.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For ease of use, this section has been moved to a sub-page, Please see [[Major_Projects/System_Supplements|here]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Terminology ==&lt;br /&gt;
These are guides to common rpg terminology.&lt;br /&gt;
&lt;br /&gt;
===Game title abbreviation===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Game_title_abbreviations]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a collection of abbreviations used for various games and game lines.&lt;br /&gt;
&lt;br /&gt;
===RPG Lexica===&lt;br /&gt;
&lt;br /&gt;
A collection of [[RPG_Lexica:Main_Page|Gamer Jargon]]--terms used by the &#039;&#039;players&#039;&#039; as opposed to the game&#039;s authors and designers.&lt;br /&gt;
Still very much a work in progress... please contribute!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Referee]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a collection of various game master names for different games&lt;/div&gt;</summary>
		<author><name>Lollerkeet</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Year_Of_Agothokles:Main&amp;diff=30515</id>
		<title>Year Of Agothokles:Main</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Year_Of_Agothokles:Main&amp;diff=30515"/>
		<updated>2006-08-23T15:29:56Z</updated>

		<summary type="html">&lt;p&gt;Lollerkeet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It is the Year of the archonship of Agathokles. You have just heard the news - Plato has died. The Sacred War is over, the Chalcidic League has been defeated by Philip (35) and Olynthus burned to the ground. &lt;br /&gt;
&lt;br /&gt;
Syracuse is in anarchy, since Callipus stepped down six years ago. Most of the Sicilian cities are in the hands of petty despots, and Carthage is preparing to take advantage of the chaos. Dionysius the Younger is also vying to take back the throne.&lt;br /&gt;
&lt;br /&gt;
It is 407, 43 years since the Gauls sacked Rome. Etruria has been defeated, the Samnites are allies to SPQR, and there is even a treaty with Carthage. But Rome is changing, and the plebians are becoming more powerful than ever.&lt;br /&gt;
&lt;br /&gt;
The merciless Artaxerxes III rules Persia, having killed many of his family to secure power. But his distant satraps are in revolt, and Egypt remains indepedant. Maussollos is dead but his massouleum is attracting visitors from across the world, and Hydrites rules Caria and Rhodes.&lt;br /&gt;
Hermeias the Eunuch rules the tiny state of Atarneus, his niece the wife of Aristotle.&lt;br /&gt;
&lt;br /&gt;
The Zhou Kingdom is no longer a vast empire maintaining peace in China but just one of the many warring states. Qin is 12 years into it&#039;s legalist revolution, and a legless military advisor called Sun Bin has twice led Qi in defeat of an increasingly aggressive Wei.&lt;/div&gt;</summary>
		<author><name>Lollerkeet</name></author>
	</entry>
</feed>