<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.rpg.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Lord+Minx</id>
	<title>RPGnet - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.rpg.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Lord+Minx"/>
	<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php/Special:Contributions/Lord_Minx"/>
	<updated>2026-05-15T12:04:03Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Cpt._Thomas_Howard&amp;diff=316753</id>
		<title>Cpt. Thomas Howard</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Cpt._Thomas_Howard&amp;diff=316753"/>
		<updated>2017-04-03T16:23:14Z</updated>

		<summary type="html">&lt;p&gt;Lord Minx: /* Personal Details, Work Performance, Special Training and Other Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Agent Name: Cpt. Thomas Howard&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Code Name:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Profession: Special Forces&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Nationality: United States&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Sex (Age): Male (36)&#039;&#039;&#039; &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Education:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
!x5&lt;br /&gt;
!What Others Notice&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;&lt;br /&gt;
|12&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Constitution&#039;&#039;&#039;&lt;br /&gt;
|13&lt;br /&gt;
|65&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dexterity&#039;&#039;&#039;&lt;br /&gt;
|12&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Intelligence&#039;&#039;&#039;&lt;br /&gt;
|11&lt;br /&gt;
|55&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Power&#039;&#039;&#039;&lt;br /&gt;
|14&lt;br /&gt;
|70&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Charisma&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Derived Attributes==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Current&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hit Points (HP)&#039;&#039;&#039;&lt;br /&gt;
|13&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Willpower (WP)&#039;&#039;&#039;&lt;br /&gt;
|14&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sanity (SAN)&#039;&#039;&#039;&lt;br /&gt;
|70&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Breaking Point (BP)&#039;&#039;&#039;&lt;br /&gt;
|56&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Incidents of SAN loss without going insane==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violence&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|&#039;&#039;adapted&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Helplessness&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|&#039;&#039;adapted&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Bonds=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
|-&lt;br /&gt;
|Old Squadmates&lt;br /&gt;
|10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Motivations and Mental Disorders==&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Total&lt;br /&gt;
|&lt;br /&gt;
|Total&lt;br /&gt;
|&lt;br /&gt;
|Total&lt;br /&gt;
|-&lt;br /&gt;
|Accounting (10%)&lt;br /&gt;
|&lt;br /&gt;
|First Aid (10%)&lt;br /&gt;
|30%&lt;br /&gt;
|Science (0%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Alertness (20%) &lt;br /&gt;
|70%&lt;br /&gt;
|Forensics (0%) &lt;br /&gt;
|&lt;br /&gt;
|Search (20%) &lt;br /&gt;
|40%&lt;br /&gt;
|-&lt;br /&gt;
|Anthropology (0%)&lt;br /&gt;
|&lt;br /&gt;
|Heavy Weapons (0%)&lt;br /&gt;
|40%&lt;br /&gt;
|SIGINT (0%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Archeology (0%)&lt;br /&gt;
|&lt;br /&gt;
|History (10%)&lt;br /&gt;
|&lt;br /&gt;
|Stealth (10%) &lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
|Art (0%):&lt;br /&gt;
|&lt;br /&gt;
|HUMINT (10%) &lt;br /&gt;
|50%&lt;br /&gt;
|Surgery (0%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Artillery (0%)&lt;br /&gt;
|&lt;br /&gt;
|Law (0%) &lt;br /&gt;
|&lt;br /&gt;
|Survival (10%) &lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Athletics (30%) &lt;br /&gt;
|60%&lt;br /&gt;
|Medicine (0%)&lt;br /&gt;
|&lt;br /&gt;
|Swim (20%)&lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
|Bureaucracy (10%) &lt;br /&gt;
|30%&lt;br /&gt;
|Melee Weapons (30%)&lt;br /&gt;
|50%&lt;br /&gt;
|Unarmed Combat (40%) &lt;br /&gt;
|60%&lt;br /&gt;
|-&lt;br /&gt;
|Computer Science (0%)&lt;br /&gt;
|&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot;|Military Science (Land) (0%):&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:bottom;&amp;quot;|80% &lt;br /&gt;
|Unnatural (0%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Craft (0%) &lt;br /&gt;
|&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&#039;&#039;Foreign Languages and Other Skills:&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Criminology (10%) &lt;br /&gt;
|&lt;br /&gt;
|Navigate (10%) &lt;br /&gt;
|50%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Demolitions (0%)&lt;br /&gt;
|40%&lt;br /&gt;
|Occult (10%) &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Disguise (10%)&lt;br /&gt;
|&lt;br /&gt;
|Persuade (20%) &lt;br /&gt;
|60%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dodge (30%) &lt;br /&gt;
|50%&lt;br /&gt;
|Pharmacy (0%)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Drive Auto (20%) &lt;br /&gt;
|&lt;br /&gt;
|Pilot (0%):&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Drive Heavy Machine (10%)&lt;br /&gt;
|&lt;br /&gt;
|Psychotherapy (10%)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Firearms (20%) &lt;br /&gt;
|80%&lt;br /&gt;
|Ride (10%) &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Physical Injuries and Ailments=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further&lt;br /&gt;
&lt;br /&gt;
=Armor and Equipment=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Skill %&lt;br /&gt;
|Base Range&lt;br /&gt;
|Damage&lt;br /&gt;
|Armor Piercing&lt;br /&gt;
|Lethality&lt;br /&gt;
|Kill Radius&lt;br /&gt;
|Shots&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Personal Details, Work Performance, Special Training and Other Notes=&lt;br /&gt;
&lt;br /&gt;
He believes in bravery, discipline, comradery and that the Army, while not perfect, mostly knows what it&#039;s doing. These beliefs pushed him to give his best at any time, which eventually led to him being Detachment Commander of OPA 1110, commanding officer to 11 fellow soldiers and in a front row seat to what happens when the Army does not know what its doing.&lt;br /&gt;
&lt;br /&gt;
An operation targeting what was believed to be a small terrorist base somewhere in the mountains between Iraq and Turkey turned into a royal clusterfuck of an ambush in what was actually just the entrance into a huge network of tunnels and caverns.** The way out cut of by collapsing doorways, Cpt. Howard had to find another way out for his squad and he did. When they came to the surface again nearly 22 hours later, he had been shot twice, stabbed once, and was only accompanied by eight men, one of which died on the way back to base.&lt;br /&gt;
&lt;br /&gt;
During debriefing and recovery, his superiors commended him for his performance during the operation, but he was angry at the faulty of intelligence and felt deeply guilty about the lost members of his team. But he was looking forward to rejoin the squad, the challenge of rebuilding it with new members, forge them into a coherent whole again. Instead, he received orders to transfer to a NATO detachment on Ascension Island as soon as possible and when he tried to protest his superiors were polite, even understanding, but made it clear that neither they nor he had any choice in this.&lt;/div&gt;</summary>
		<author><name>Lord Minx</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Cpt._Thomas_Howard&amp;diff=316752</id>
		<title>Cpt. Thomas Howard</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Cpt._Thomas_Howard&amp;diff=316752"/>
		<updated>2017-04-03T16:21:29Z</updated>

		<summary type="html">&lt;p&gt;Lord Minx: /* Bonds */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Agent Name: Cpt. Thomas Howard&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Code Name:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Profession: Special Forces&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Nationality: United States&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Sex (Age): Male (36)&#039;&#039;&#039; &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Education:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
!x5&lt;br /&gt;
!What Others Notice&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;&lt;br /&gt;
|12&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Constitution&#039;&#039;&#039;&lt;br /&gt;
|13&lt;br /&gt;
|65&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dexterity&#039;&#039;&#039;&lt;br /&gt;
|12&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Intelligence&#039;&#039;&#039;&lt;br /&gt;
|11&lt;br /&gt;
|55&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Power&#039;&#039;&#039;&lt;br /&gt;
|14&lt;br /&gt;
|70&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Charisma&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Derived Attributes==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Current&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hit Points (HP)&#039;&#039;&#039;&lt;br /&gt;
|13&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Willpower (WP)&#039;&#039;&#039;&lt;br /&gt;
|14&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sanity (SAN)&#039;&#039;&#039;&lt;br /&gt;
|70&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Breaking Point (BP)&#039;&#039;&#039;&lt;br /&gt;
|56&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Incidents of SAN loss without going insane==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violence&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|&#039;&#039;adapted&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Helplessness&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|&#039;&#039;adapted&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Bonds=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
|-&lt;br /&gt;
|Old Squadmates&lt;br /&gt;
|10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Motivations and Mental Disorders==&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Total&lt;br /&gt;
|&lt;br /&gt;
|Total&lt;br /&gt;
|&lt;br /&gt;
|Total&lt;br /&gt;
|-&lt;br /&gt;
|Accounting (10%)&lt;br /&gt;
|&lt;br /&gt;
|First Aid (10%)&lt;br /&gt;
|30%&lt;br /&gt;
|Science (0%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Alertness (20%) &lt;br /&gt;
|70%&lt;br /&gt;
|Forensics (0%) &lt;br /&gt;
|&lt;br /&gt;
|Search (20%) &lt;br /&gt;
|40%&lt;br /&gt;
|-&lt;br /&gt;
|Anthropology (0%)&lt;br /&gt;
|&lt;br /&gt;
|Heavy Weapons (0%)&lt;br /&gt;
|40%&lt;br /&gt;
|SIGINT (0%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Archeology (0%)&lt;br /&gt;
|&lt;br /&gt;
|History (10%)&lt;br /&gt;
|&lt;br /&gt;
|Stealth (10%) &lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
|Art (0%):&lt;br /&gt;
|&lt;br /&gt;
|HUMINT (10%) &lt;br /&gt;
|50%&lt;br /&gt;
|Surgery (0%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Artillery (0%)&lt;br /&gt;
|&lt;br /&gt;
|Law (0%) &lt;br /&gt;
|&lt;br /&gt;
|Survival (10%) &lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Athletics (30%) &lt;br /&gt;
|60%&lt;br /&gt;
|Medicine (0%)&lt;br /&gt;
|&lt;br /&gt;
|Swim (20%)&lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
|Bureaucracy (10%) &lt;br /&gt;
|30%&lt;br /&gt;
|Melee Weapons (30%)&lt;br /&gt;
|50%&lt;br /&gt;
|Unarmed Combat (40%) &lt;br /&gt;
|60%&lt;br /&gt;
|-&lt;br /&gt;
|Computer Science (0%)&lt;br /&gt;
|&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot;|Military Science (Land) (0%):&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:bottom;&amp;quot;|80% &lt;br /&gt;
|Unnatural (0%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Craft (0%) &lt;br /&gt;
|&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&#039;&#039;Foreign Languages and Other Skills:&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Criminology (10%) &lt;br /&gt;
|&lt;br /&gt;
|Navigate (10%) &lt;br /&gt;
|50%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Demolitions (0%)&lt;br /&gt;
|40%&lt;br /&gt;
|Occult (10%) &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Disguise (10%)&lt;br /&gt;
|&lt;br /&gt;
|Persuade (20%) &lt;br /&gt;
|60%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dodge (30%) &lt;br /&gt;
|50%&lt;br /&gt;
|Pharmacy (0%)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Drive Auto (20%) &lt;br /&gt;
|&lt;br /&gt;
|Pilot (0%):&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Drive Heavy Machine (10%)&lt;br /&gt;
|&lt;br /&gt;
|Psychotherapy (10%)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Firearms (20%) &lt;br /&gt;
|80%&lt;br /&gt;
|Ride (10%) &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Physical Injuries and Ailments=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further&lt;br /&gt;
&lt;br /&gt;
=Armor and Equipment=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Skill %&lt;br /&gt;
|Base Range&lt;br /&gt;
|Damage&lt;br /&gt;
|Armor Piercing&lt;br /&gt;
|Lethality&lt;br /&gt;
|Kill Radius&lt;br /&gt;
|Shots&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Personal Details, Work Performance, Special Training and Other Notes=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Red Sun at Morning]]&lt;/div&gt;</summary>
		<author><name>Lord Minx</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Cpt._Thomas_Howard&amp;diff=316751</id>
		<title>Cpt. Thomas Howard</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Cpt._Thomas_Howard&amp;diff=316751"/>
		<updated>2017-04-03T16:20:59Z</updated>

		<summary type="html">&lt;p&gt;Lord Minx: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Agent Name: Cpt. Thomas Howard&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Code Name:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Profession: Special Forces&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Nationality: United States&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Sex (Age): Male (36)&#039;&#039;&#039; &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Education:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
!x5&lt;br /&gt;
!What Others Notice&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;&lt;br /&gt;
|12&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Constitution&#039;&#039;&#039;&lt;br /&gt;
|13&lt;br /&gt;
|65&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dexterity&#039;&#039;&#039;&lt;br /&gt;
|12&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Intelligence&#039;&#039;&#039;&lt;br /&gt;
|11&lt;br /&gt;
|55&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Power&#039;&#039;&#039;&lt;br /&gt;
|14&lt;br /&gt;
|70&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Charisma&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Derived Attributes==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Current&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hit Points (HP)&#039;&#039;&#039;&lt;br /&gt;
|13&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Willpower (WP)&#039;&#039;&#039;&lt;br /&gt;
|14&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sanity (SAN)&#039;&#039;&#039;&lt;br /&gt;
|70&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Breaking Point (BP)&#039;&#039;&#039;&lt;br /&gt;
|56&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Incidents of SAN loss without going insane==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violence&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|&#039;&#039;adapted&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Helplessness&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|&#039;&#039;adapted&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Bonds=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
|-&lt;br /&gt;
|Old Squadmates 10&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Motivations and Mental Disorders==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Total&lt;br /&gt;
|&lt;br /&gt;
|Total&lt;br /&gt;
|&lt;br /&gt;
|Total&lt;br /&gt;
|-&lt;br /&gt;
|Accounting (10%)&lt;br /&gt;
|&lt;br /&gt;
|First Aid (10%)&lt;br /&gt;
|30%&lt;br /&gt;
|Science (0%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Alertness (20%) &lt;br /&gt;
|70%&lt;br /&gt;
|Forensics (0%) &lt;br /&gt;
|&lt;br /&gt;
|Search (20%) &lt;br /&gt;
|40%&lt;br /&gt;
|-&lt;br /&gt;
|Anthropology (0%)&lt;br /&gt;
|&lt;br /&gt;
|Heavy Weapons (0%)&lt;br /&gt;
|40%&lt;br /&gt;
|SIGINT (0%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Archeology (0%)&lt;br /&gt;
|&lt;br /&gt;
|History (10%)&lt;br /&gt;
|&lt;br /&gt;
|Stealth (10%) &lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
|Art (0%):&lt;br /&gt;
|&lt;br /&gt;
|HUMINT (10%) &lt;br /&gt;
|50%&lt;br /&gt;
|Surgery (0%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Artillery (0%)&lt;br /&gt;
|&lt;br /&gt;
|Law (0%) &lt;br /&gt;
|&lt;br /&gt;
|Survival (10%) &lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Athletics (30%) &lt;br /&gt;
|60%&lt;br /&gt;
|Medicine (0%)&lt;br /&gt;
|&lt;br /&gt;
|Swim (20%)&lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
|Bureaucracy (10%) &lt;br /&gt;
|30%&lt;br /&gt;
|Melee Weapons (30%)&lt;br /&gt;
|50%&lt;br /&gt;
|Unarmed Combat (40%) &lt;br /&gt;
|60%&lt;br /&gt;
|-&lt;br /&gt;
|Computer Science (0%)&lt;br /&gt;
|&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot;|Military Science (Land) (0%):&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:bottom;&amp;quot;|80% &lt;br /&gt;
|Unnatural (0%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Craft (0%) &lt;br /&gt;
|&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&#039;&#039;Foreign Languages and Other Skills:&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Criminology (10%) &lt;br /&gt;
|&lt;br /&gt;
|Navigate (10%) &lt;br /&gt;
|50%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Demolitions (0%)&lt;br /&gt;
|40%&lt;br /&gt;
|Occult (10%) &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Disguise (10%)&lt;br /&gt;
|&lt;br /&gt;
|Persuade (20%) &lt;br /&gt;
|60%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dodge (30%) &lt;br /&gt;
|50%&lt;br /&gt;
|Pharmacy (0%)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Drive Auto (20%) &lt;br /&gt;
|&lt;br /&gt;
|Pilot (0%):&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Drive Heavy Machine (10%)&lt;br /&gt;
|&lt;br /&gt;
|Psychotherapy (10%)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Firearms (20%) &lt;br /&gt;
|80%&lt;br /&gt;
|Ride (10%) &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Physical Injuries and Ailments=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further&lt;br /&gt;
&lt;br /&gt;
=Armor and Equipment=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Skill %&lt;br /&gt;
|Base Range&lt;br /&gt;
|Damage&lt;br /&gt;
|Armor Piercing&lt;br /&gt;
|Lethality&lt;br /&gt;
|Kill Radius&lt;br /&gt;
|Shots&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Personal Details, Work Performance, Special Training and Other Notes=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Red Sun at Morning]]&lt;/div&gt;</summary>
		<author><name>Lord Minx</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Cpt._Thomas_Howard&amp;diff=316750</id>
		<title>Cpt. Thomas Howard</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Cpt._Thomas_Howard&amp;diff=316750"/>
		<updated>2017-04-03T16:16:48Z</updated>

		<summary type="html">&lt;p&gt;Lord Minx: Created page with &amp;quot;{|  | colspan=&amp;quot;2&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Agent Name: Cpt. Thomas Howard&amp;#039;&amp;#039;&amp;#039; | colspan=&amp;quot;2&amp;quot; |  |- | colspan=&amp;quot;2&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Code Name:&amp;#039;&amp;#039;&amp;#039; | colspan=&amp;quot;2&amp;quot; |  |- | colspan=&amp;quot;2&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Profession: Special Forces...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Agent Name: Cpt. Thomas Howard&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Code Name:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Profession: Special Forces&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Nationality: United States&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Sex (Age): Male (36)&#039;&#039;&#039; &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Education:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
!x5&lt;br /&gt;
!What Others Notice&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;&lt;br /&gt;
|12&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Constitution&#039;&#039;&#039;&lt;br /&gt;
|13&lt;br /&gt;
|65&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dexterity&#039;&#039;&#039;&lt;br /&gt;
|12&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Intelligence&#039;&#039;&#039;&lt;br /&gt;
|11&lt;br /&gt;
|55&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Power&#039;&#039;&#039;&lt;br /&gt;
|14&lt;br /&gt;
|70&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Charisma&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Derived Attributes==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Current&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hit Points (HP)&#039;&#039;&#039;&lt;br /&gt;
|13&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Willpower (WP)&#039;&#039;&#039;&lt;br /&gt;
|14&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sanity (SAN)&#039;&#039;&#039;&lt;br /&gt;
|70&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Breaking Point (BP)&#039;&#039;&#039;&lt;br /&gt;
|56&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Incidents of SAN loss without going insane==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violence&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|&#039;&#039;adapted&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Helplessness&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|&#039;&#039;adapted&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Bonds=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
|-&lt;br /&gt;
|Old Squadmates 10&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Motivations and Mental Disorders==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Total&lt;br /&gt;
|&lt;br /&gt;
|Total&lt;br /&gt;
|&lt;br /&gt;
|Total&lt;br /&gt;
|-&lt;br /&gt;
|Accounting (10%)&lt;br /&gt;
|&lt;br /&gt;
|First Aid (10%)&lt;br /&gt;
|30%&lt;br /&gt;
|Science (0%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Alertness (20%) &lt;br /&gt;
|70%&lt;br /&gt;
|Forensics (0%) &lt;br /&gt;
|&lt;br /&gt;
|Search (20%) &lt;br /&gt;
|40%&lt;br /&gt;
|-&lt;br /&gt;
|Anthropology (0%)&lt;br /&gt;
|&lt;br /&gt;
|Heavy Weapons (0%)&lt;br /&gt;
|40%&lt;br /&gt;
|SIGINT (0%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Archeology (0%)&lt;br /&gt;
|&lt;br /&gt;
|History (10%)&lt;br /&gt;
|&lt;br /&gt;
|Stealth (10%) &lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
|Art (0%):&lt;br /&gt;
|&lt;br /&gt;
|HUMINT (10%) &lt;br /&gt;
|50%&lt;br /&gt;
|Surgery (0%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Artillery (0%)&lt;br /&gt;
|&lt;br /&gt;
|Law (0%) &lt;br /&gt;
|&lt;br /&gt;
|Survival (10%) &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Athletics (30%) &lt;br /&gt;
|60%&lt;br /&gt;
|Medicine (0%)&lt;br /&gt;
|&lt;br /&gt;
|Swim (20%)&lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
|Bureaucracy (10%) &lt;br /&gt;
|30%&lt;br /&gt;
|Melee Weapons (30%)&lt;br /&gt;
|50%&lt;br /&gt;
|Unarmed Combat (40%) &lt;br /&gt;
|60%&lt;br /&gt;
|-&lt;br /&gt;
|Computer Science (0%)&lt;br /&gt;
|&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot;|Military Science (Land) (0%):&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:bottom;&amp;quot;|60% &lt;br /&gt;
|Unnatural (0%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Craft (0%) &lt;br /&gt;
|&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&#039;&#039;Foreign Languages and Other Skills:&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Criminology (10%) &lt;br /&gt;
|&lt;br /&gt;
|Navigate (10%) &lt;br /&gt;
|50%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Demolitions (0%)&lt;br /&gt;
|40%&lt;br /&gt;
|Occult (10%) &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Disguise (10%)&lt;br /&gt;
|&lt;br /&gt;
|Persuade (20%) &lt;br /&gt;
|60%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dodge (30%) &lt;br /&gt;
|50%&lt;br /&gt;
|Pharmacy (0%)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Drive Auto (20%) &lt;br /&gt;
|&lt;br /&gt;
|Pilot (0%):&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Drive Heavy Machine (10%)&lt;br /&gt;
|&lt;br /&gt;
|Psychotherapy (10%)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Firearms (20%) &lt;br /&gt;
|80%&lt;br /&gt;
|Ride (10%) &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Physical Injuries and Ailments=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further&lt;br /&gt;
&lt;br /&gt;
=Armor and Equipment=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Skill %&lt;br /&gt;
|Base Range&lt;br /&gt;
|Damage&lt;br /&gt;
|Armor Piercing&lt;br /&gt;
|Lethality&lt;br /&gt;
|Kill Radius&lt;br /&gt;
|Shots&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Personal Details, Work Performance, Special Training and Other Notes=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Red Sun at Morning]]&lt;/div&gt;</summary>
		<author><name>Lord Minx</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Climb&amp;diff=316746</id>
		<title>The Climb</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Climb&amp;diff=316746"/>
		<updated>2017-04-03T16:07:20Z</updated>

		<summary type="html">&lt;p&gt;Lord Minx: /* DOGs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Thread Links: Game==&lt;br /&gt;
IC Thread (when open)&amp;lt;br&amp;gt;&lt;br /&gt;
OOC Thread (when open)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Thread Links: Long Stairs==&lt;br /&gt;
[https://forum.rpg.net/showthread.php?391379-setting-riff-Voices-From-Below-and-the-Long-Stairs Original Thread]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://forum.rpg.net/showthread.php?459204-setting-riff-The-Long-Stairs-Second-Landing Second Thread]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Use these threads for inspiration and setting elements, but nothing in them is dogmatically true until we decide that it is.&lt;br /&gt;
&lt;br /&gt;
==DOGs==&lt;br /&gt;
&lt;br /&gt;
Please link to the separate wiki page with your character sheet here once you have it completed.  &lt;br /&gt;
&lt;br /&gt;
[[Dr. Gulbahar Arikan]], played by Lysus &amp;lt;br&amp;gt;&lt;br /&gt;
(Blank), played by The Tim&amp;lt;br&amp;gt;&lt;br /&gt;
(Blank), played by Tarren &amp;lt;br&amp;gt;&lt;br /&gt;
[[Agent Eamon Caldwell]], played by EnigmaticOne &amp;lt;br&amp;gt;&lt;br /&gt;
[[Cpt. Thomas Howard]], played by Lord Minx &amp;lt;br&amp;gt;&lt;br /&gt;
[[Fearghal]] O&#039;Neill, played by WTND &amp;lt;br&amp;gt;&lt;br /&gt;
[[Steven Mars]], played by Harrowed &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Character Information Table==&lt;br /&gt;
&lt;br /&gt;
Once we get started, we&#039;ll track various information about the DOGs here.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! DOG&lt;br /&gt;
! Hit Points&lt;br /&gt;
! Sanity&lt;br /&gt;
! Willpower&lt;br /&gt;
! Violence Adaptation&lt;br /&gt;
! Helplessness Adaptation&lt;br /&gt;
! Wounds&lt;br /&gt;
! Disorders&lt;br /&gt;
! Bond Expenditure&lt;br /&gt;
|-&lt;br /&gt;
| Dr. Gulbahar Arikan, played by Lysus&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| (Blank), played by The Tim&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| (Blank), played by Tarren&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| (Blank), played by EnigmaticOne&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| (Blank), played by Lord Minx&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| (Fearghal), played by WTND&lt;br /&gt;
|11&lt;br /&gt;
|50&lt;br /&gt;
|10&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| (Blank), played by Harrowed&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Briefing Information==&lt;br /&gt;
&lt;br /&gt;
Here is where the GM will summarize relevant information about the current Expedition.&lt;br /&gt;
&lt;br /&gt;
==The AIGRC==&lt;br /&gt;
&lt;br /&gt;
This sub-header is where we will summarize information about your home-based, the &#039;&#039;&#039;Ascension Island Geological Research Center&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===AIGRC Command Staff===&lt;br /&gt;
&lt;br /&gt;
===AIGRC DOGs===&lt;br /&gt;
&lt;br /&gt;
===AIGRC Other Staff===&lt;br /&gt;
&lt;br /&gt;
===AIGRC Facility Information===&lt;br /&gt;
&lt;br /&gt;
====Level 0====&lt;br /&gt;
&lt;br /&gt;
====First Landing====&lt;br /&gt;
&lt;br /&gt;
==Other Important NPCs==&lt;br /&gt;
&lt;br /&gt;
Like it says on the header&lt;br /&gt;
&lt;br /&gt;
==Global Concern News==&lt;br /&gt;
&lt;br /&gt;
Here is where I will post news stories from places other than AI.  Some of them will just be color, some will be important plot leads.&lt;br /&gt;
&lt;br /&gt;
==DOG Rumors==&lt;br /&gt;
&lt;br /&gt;
Same idea, but scuttlebut instead of publicly-reported information.&lt;/div&gt;</summary>
		<author><name>Lord Minx</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=OREhammer_40k:Keys&amp;diff=73539</id>
		<title>OREhammer 40k:Keys</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=OREhammer_40k:Keys&amp;diff=73539"/>
		<updated>2008-01-20T13:12:50Z</updated>

		<summary type="html">&lt;p&gt;Lord Minx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are a couple of highlights from the thread that spawned it all:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bailywolf:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Here&#039;s another possible take on the Keys thing.&lt;br /&gt;
Give each meter a Key. Defined during chargen. Like, what&#039;s your Key of Violence?&lt;br /&gt;
When you do violence in line with your key (especially when it requires a check), you get XP. Based on the result of your check, you can then keep your old key, of you can change your perspective.&lt;br /&gt;
If you do something diametrically opposed to your Key, you MUST make a check, and if you fail, you MUST change your key.&lt;br /&gt;
A piratical but honorable Rogue Trader shoots someone in the back, which violates his &amp;quot;Fair Fight&amp;quot; Violence Key. He must make a check, which he fails... this earns hims so Experience (he benefits from breaking his personal code), but now he has to re-define his Key... he changes it to &amp;quot;Get the Job Done Quickly&amp;quot;.&lt;br /&gt;
-B&amp;quot;&lt;/div&gt;</summary>
		<author><name>Lord Minx</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=OREhammer_40k:Madness_Meters&amp;diff=73538</id>
		<title>OREhammer 40k:Madness Meters</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=OREhammer_40k:Madness_Meters&amp;diff=73538"/>
		<updated>2008-01-20T13:12:35Z</updated>

		<summary type="html">&lt;p&gt;Lord Minx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Grim Future of the 41st Millennium is an ugly and terrible place. As such, Madness Meters fit right in. ^_^&lt;br /&gt;
&lt;br /&gt;
Most of the Discussion about then and how I picture them is based on the [http://forum.rpg.net/showthread.php?t=353988| Thread that spawned it all], especially around [http://forum.rpg.net/showthread.php?t=353988&amp;amp;page=4| Pages 4]-6. The basic idea is described in the first post, but a few basic ressources and infos:&lt;br /&gt;
&lt;br /&gt;
* Madness Meters for the ORE come from NEMESIS, available from [http://nemesis-system.com/| Project Nemesis] or directly from [http://www.story-games.com/ore/nemesis.zip| here].&lt;br /&gt;
*The planned adaption is pretty straight-forward, as the NEMESIS rules are already pretty tight. Some basic questions still remaining:&lt;br /&gt;
**Same Madness Meters as in Nemesis or add/remove some?&lt;br /&gt;
**Do Chaos and [[OREhammer_40k:Psykers|Psyker]]-powers interact with the MM and if so, how?&lt;br /&gt;
**Difficulty: In Nemesis, Madness checks have a difficulty equal to the challenges rank, which makes higher level checks really, really hard. Should that stay the same or be changed?&lt;br /&gt;
**Equilibrium: In Nemesis, there is a skill that&#039;s used, together with varying attributes, to resist Madness checks, so people can play characters that are better at resisting THE HORRORS then others. Should that stay or be modified somehow? Also, should the attributes that are linked to the various Meters be changed?&lt;/div&gt;</summary>
		<author><name>Lord Minx</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=OREhammer_40k:Madness_Meters&amp;diff=73537</id>
		<title>OREhammer 40k:Madness Meters</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=OREhammer_40k:Madness_Meters&amp;diff=73537"/>
		<updated>2008-01-20T13:11:56Z</updated>

		<summary type="html">&lt;p&gt;Lord Minx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Grim Future of the 41st Millennium is an ugly and terrible place. As such, Madness Meters fit right in. ^_^&lt;br /&gt;
&lt;br /&gt;
Most of the Discussion about then and how I picture them is based on the [http://forum.rpg.net/showthread.php?t=353988|Thread that spawned it all], especially around [http://forum.rpg.net/showthread.php?t=353988&amp;amp;page=4|Pages 4]-6. The basic idea is described in the first post, but a few basic ressources and infos:&lt;br /&gt;
&lt;br /&gt;
* Madness Meters for the ORE come from NEMESIS, available from [http://nemesis-system.com/|Project Nemesis] or directly from [http://www.story-games.com/ore/nemesis.zip| here].&lt;br /&gt;
*The planned adaption is pretty straight-forward, as the NEMESIS rules are already pretty tight. Some basic questions still remaining:&lt;br /&gt;
**Same Madness Meters as in Nemesis or add/remove some?&lt;br /&gt;
**Do Chaos and [[OREhammer_40k:Psykers|Psyker]]-powers interact with the MM and if so, how?&lt;br /&gt;
**Difficulty: In Nemesis, Madness checks have a difficulty equal to the challenges rank, which makes higher level checks really, really hard. Should that stay the same or be changed?&lt;br /&gt;
**Equilibrium: In Nemesis, there is a skill that&#039;s used, together with varying attributes, to resist Madness checks, so people can play characters that are better at resisting THE HORRORS then others. Should that stay or be modified somehow? Also, should the attributes that are linked to the various Meters be changed?&lt;/div&gt;</summary>
		<author><name>Lord Minx</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=OREhammer_40k:Madness_Meters&amp;diff=73536</id>
		<title>OREhammer 40k:Madness Meters</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=OREhammer_40k:Madness_Meters&amp;diff=73536"/>
		<updated>2008-01-20T13:11:35Z</updated>

		<summary type="html">&lt;p&gt;Lord Minx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Grim Future of the 41st Millennium is an ugly and terrible place. As such, Madness Meters fit right in. ^_^&lt;br /&gt;
&lt;br /&gt;
Most of the Discussion about then and how I picture them is based on the [http://forum.rpg.net/showthread.php?t=353988|Thread that spawned it all], especially around [http://forum.rpg.net/showthread.php?t=353988&amp;amp;page=4|Pages 4]-6. The basic idea is described in the first post, but a few basic ressources and infos:&lt;br /&gt;
&lt;br /&gt;
* Madness Meters for the ORE come from NEMESIS, available from [http://nemesis-system.com/|Project Nemesis] or directly from [http://www.story-games.com/ore/nemesis.zip|here].&lt;br /&gt;
*The planned adaption is pretty straight-forward, as the NEMESIS rules are already pretty tight. Some basic questions still remaining:&lt;br /&gt;
**Same Madness Meters as in Nemesis or add/remove some?&lt;br /&gt;
**Do Chaos and [[OREhammer_40k:Psykers|Psyker]]-powers interact with the MM and if so, how?&lt;br /&gt;
**Difficulty: In Nemesis, Madness checks have a difficulty equal to the challenges rank, which makes higher level checks really, really hard. Should that stay the same or be changed?&lt;br /&gt;
**Equilibrium: In Nemesis, there is a skill that&#039;s used, together with varying attributes, to resist Madness checks, so people can play characters that are better at resisting THE HORRORS then others. Should that stay or be modified somehow? Also, should the attributes that are linked to the various Meters be changed?&lt;/div&gt;</summary>
		<author><name>Lord Minx</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=OREhammer_40k:Madness_Meters&amp;diff=73535</id>
		<title>OREhammer 40k:Madness Meters</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=OREhammer_40k:Madness_Meters&amp;diff=73535"/>
		<updated>2008-01-20T13:10:42Z</updated>

		<summary type="html">&lt;p&gt;Lord Minx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Grim Future of the 41st Millennium is an ugly and terrible place. As such, Madness Meters fit right in. ^_^&lt;br /&gt;
&lt;br /&gt;
Most of the Discussion about then and how I picture them is based on the [[http://forum.rpg.net/showthread.php?t=353988|Thread that spawned it all]], especially around [[http://forum.rpg.net/showthread.php?t=353988&amp;amp;page=4|Pages 4]]-6. The basic idea is described in the first post, but a few basic ressources and infos:&lt;br /&gt;
&lt;br /&gt;
* Madness Meters for the ORE come from NEMESIS, available from [[http://nemesis-system.com/|Project Nemesis]] or directly from [[http://www.story-games.com/ore/nemesis.zip|here]].&lt;br /&gt;
*The planned adaption is pretty straight-forward, as the NEMESIS rules are already pretty tight. Some basic questions still remaining:&lt;br /&gt;
**Same Madness Meters as in Nemesis or add/remove some?&lt;br /&gt;
**Do Chaos and [[OREhammer_40k:Psykers|Psyker]]-powers interact with the MM and if so, how?&lt;br /&gt;
**Difficulty: In Nemesis, Madness checks have a difficulty equal to the challenges rank, which makes higher level checks really, really hard. Should that stay the same or be changed?&lt;br /&gt;
**Equilibrium: In Nemesis, there is a skill that&#039;s used, together with varying attributes, to resist Madness checks, so people can play characters that are better at resisting THE HORRORS then others. Should that stay or be modified somehow? Also, should the attributes that are linked to the various Meters be changed?&lt;/div&gt;</summary>
		<author><name>Lord Minx</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=OREhammer_40k:Keys&amp;diff=73534</id>
		<title>OREhammer 40k:Keys</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=OREhammer_40k:Keys&amp;diff=73534"/>
		<updated>2008-01-20T12:42:16Z</updated>

		<summary type="html">&lt;p&gt;Lord Minx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are a couple of highlights from the thread that spawned it all:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bailywolf:&#039;&#039;&#039;&lt;br /&gt;
&amp;quot;&#039;&#039;Here&#039;s another possible take on the Keys thing.&lt;br /&gt;
&lt;br /&gt;
Give each meter a Key. Defined during chargen. Like, what&#039;s your Key of Violence?&lt;br /&gt;
&lt;br /&gt;
When you do violence in line with your key (especially when it requires a check), you get XP. Based on the result of your check, you can then keep your old key, of you can change your perspective.&lt;br /&gt;
&lt;br /&gt;
If you do something diametrically opposed to your Key, you MUST make a check, and if you fail, you MUST change your key.&lt;br /&gt;
&lt;br /&gt;
A piratical but honorable Rogue Trader shoots someone in the back, which violates his &amp;quot;Fair Fight&amp;quot; Violence Key. He must make a check, which he fails... this earns hims so Experience (he benefits from breaking his personal code), but now he has to re-define his Key... he changes it to &amp;quot;Get the Job Done Quickly&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
-B&#039;&#039;&amp;quot;&lt;/div&gt;</summary>
		<author><name>Lord Minx</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=OREhammer_40k:Collected_Ideas&amp;diff=73413</id>
		<title>OREhammer 40k:Collected Ideas</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=OREhammer_40k:Collected_Ideas&amp;diff=73413"/>
		<updated>2008-01-19T15:00:19Z</updated>

		<summary type="html">&lt;p&gt;Lord Minx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This part of the project is the place for unrefined ideas, an archive of the posts that started it and, hopefully, a breeding grounds for new ideas. Basically, it&#039;s the place where the actual work is done. &lt;br /&gt;
&lt;br /&gt;
=The Post that started it all=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&amp;lt;p&amp;gt;Inspired by the recent slowly-turning-sour thread about the Demo for BI&#039;s &amp;quot;Dark Heresy&amp;quot; 10k game, I&#039;ve been thinking, once again, about 40k, what I like about it and how I&#039;d modell that in a game.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;For a bit of background: I&#039;m coming here, mostly, from Dan Abnetts Fiction, especially the Gaunts Ghosts, Eisenhorn and Ravenor series, but also stuff like Brothers of the Snake or Horus Heresy. I also like various 40k comics (especially when written by, surprise, Dan Abnett), computer games and, well, I own and have read the core book of the tabletop, although I&#039;m more of a Warmachine/Mechaton-kinda guy. (Although my first TT game was Epic 40k. God, that&#039;s long ago...) I also don&#039;t like the WFRP rules.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Anyway. What I like about 40k, besides obvious things like the fact that it&#039;s a dark high-wierdness setting with &amp;quot;METAL&amp;quot; turned up to 11, is that under it&#039;s thin shell of &amp;quot;Oh my god, everything is for naught, we&#039;re all going to die, yadayadayada&amp;quot; it&#039;s actually a pretty pulpy and cinematic setting. Lots of larger then life action going on, saints battling demons in galactic scale wars and so on. To me, 40k is a setting that despite it&#039;s seeming nihilism is actually very much about those few characters willing to use their guts even without any glory waiting.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;(Now, obviously, this only a small aspect of the huge, kitchen sink, giant rorschach-blot of a setting that 40k is and I&#039;m guessing that&#039;s petty much why there are so many people coming at this from so many directions. Some concentrate on the nihilism, some more on the WW1 pastiche, some more on the pseudo-medievalism and some more on the &amp;quot;METAL!!!&amp;quot;. And I think that actually works pretty well, as long as people remember that 40k is very much a Your Setting Will Vary thing and that other peoples interpretations of this huge mutant mess of a setting are probably just as valid as their own. Been guilty of that myself more then once, but, well, I&#039;m trying to get better.)&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;To get back on the topic at hand, what I want out of a 40k game is exactly the above mentioned thin crust of gritty deadlyness over the tasty goodness of cinematic action.&lt;br /&gt;
In 40k, sad, anonymous and pointless dead should happen to OTHER PEOPLE, not the main characters.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;So, how to do that and what game to use?&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Besides going the easy way and using Wushu (Which I plan to do at some point but which doesn&#039;t offer much in the way of conversion work for this thread.), I&#039;d probably use some ORE variant. The One Roll Engine has really matured with Wild Talents, Reign and Monsters and other childish things and I think it offers exactly the right mix of grittiness and heroic potential that I&#039;m looking for.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Using Wild Talents as the baseline (For easy power/technology creation.), here are a few changes I&#039;d implement:&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Trim the Skill list - This is very much a taste thing, but I find the WT skill list too bloated, especially for the cost of skills. Something like Reigns skill list, where every stat has about 5-6 skills under it and thus costs five times as much as a skill works better for me. So a bunch of skills would be combined and a couple of new ones would be stolen from Reign, especially the Sense skills.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Add the Madness Meter from Nemesis/UA - I love the UA Madness Meter and I think it would work great for a 40k game, where Madness and characters hardened by war are featured quite often. Also, it&#039;s easy to both add and remove it, depending on the tone somebody&#039;s aiming for.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Steal TSOYs &amp;quot;Keys&amp;quot; to replace the XP system - Again a taste thing, but I find WT/Reigns XP System pretty boring. Not really bad but not terribly exciting either, so something more interesting would be nice. Enter TSOY and its Keys. They&#039;d allow players to better define what they want out of the game and to actually decide what they want to earn XP for. Also, Buyoffs make for an awesome character change mechanic. (&amp;quot;Oh, fuck this protecting people shit, Chaos doesn&#039;t look so bad now. I lose the Key of Compassion and get the Key of the Heretic instead!&amp;quot;) Also, eyeballing the Costs of Wild Talents, having characters earn 5-10 XP per session, maybe less with a modified 1-2-3 spread for Keys, seems to fit alright... (I&#039;d like characters to get at least one &amp;quot;Goodie&amp;quot; per session, wether its a skill point or whatever.)&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Pre-stat a bunch of 40k Stuff - Describing various things we see in 40k in WT terms doesn&#039;t seem too hard. Weapons are pretty easy: Lasguns of various sorts seem to be about as effective as various modern day guns, so a Laspistol might have Width in Shock+Killing, a Lasrifle Width+2 with a few levels of Spray and/or Penetration, Flamers and various Plasma weapons would have Burn and big damage and so on.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Various races/monsters/occupations also wouldn&#039;t be hard to translate. Orks would get lots of strength, a bunch of Extra Tough levels, maybe a bit of Heavy Armor, the permanent Size Shift mentioned on WT Page 111 and I&#039;d have the perverse itch to give them some power based on Second Chance, either representing the fact that they&#039;re too dumb to die or the next generation of Orks that grew from their spores. (But then I&#039;m weird.) Tau scream for many Foki to represent Battle Armor and High Tech Gadgetry, as do Adepts of the Machine God. (Who are also the perfect fit for the Gadgeteer power.) Psykers could be statted with things like Telepathy, Harm, Precognition, Telekinesis and Ghost, adding a few defects/intrinsics to represent the danger of possession and other nasties.&lt;br /&gt;
Depending on what exactly I&#039;d want to run (Rogue Traders, Imperial Guard, Inquisitors, ...) different things would need statting. In an IG game, few people would need to think about Psyker Powers or Demons. (But then, who knows...)&amp;lt;/p&amp;gt;&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Things to Focus on===&lt;br /&gt;
For now, I want to focus on the following parts, leaving the other stuff for later:&lt;br /&gt;
*[[OREgammer_40k:Character Generation|Character Generation]] - The core of the conversion for now. What Skills to use, how to change/adapt costs, ...&lt;br /&gt;
*:Also, for now I want to focus the conversion on the Imperium and human side in general. Feel free to add pages/ideas for other races, but IMO getting this right is more important then having rules for Space Marines or Necrons.&lt;br /&gt;
*[[OREhammer_40k:Psykers|Psykers]] - In this section, rules for building various Psyker powers and generally adapting the ORE to the  40k setting are to be developed. Special Extras, ideas for and discussion about Corruption rules and Chaos in general.&lt;br /&gt;
*[[OREhammer_40k:Madness Meters|Madness Meters]] - How to adapt the Nemesis/UA Madness Meters to the setting, how to test them, how to interface them with other rules, ...&lt;br /&gt;
*[[OREhammer_40k:Keys|Keys]] - Adapting TSOYs &amp;quot;Keys&amp;quot; and the experience rules in general.&lt;br /&gt;
*[[OREhammer_40k:Equipment|Equipment]] - Flamers, Lasguns and everything else that could be useful to have on the Grim Future...&lt;/div&gt;</summary>
		<author><name>Lord Minx</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=OREhammer_40k:Collected_Ideas&amp;diff=73412</id>
		<title>OREhammer 40k:Collected Ideas</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=OREhammer_40k:Collected_Ideas&amp;diff=73412"/>
		<updated>2008-01-19T14:34:54Z</updated>

		<summary type="html">&lt;p&gt;Lord Minx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This part of the project is the place for unrefined ideas, an archive of the posts that started it and, hopefully, a breeding grounds for new ideas. Basically, it&#039;s the place where the actual work is done. &lt;br /&gt;
&lt;br /&gt;
=The Post that started it all=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;p&amp;gt;Inspired by the recent slowly-turning-sour thread about the Demo for BI&#039;s &amp;quot;Dark Heresy&amp;quot; 10k game, I&#039;ve been thinking, once again, about 40k, what I like about it and how I&#039;d modell that in a game.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;For a bit of background: I&#039;m coming here, mostly, from Dan Abnetts Fiction, especially the Gaunts Ghosts, Eisenhorn and Ravenor series, but also stuff like Brothers of the Snake or Horus Heresy. I also like various 40k comics (especially when written by, surprise, Dan Abnett), computer games and, well, I own and have read the core book of the tabletop, although I&#039;m more of a Warmachine/Mechaton-kinda guy. (Although my first TT game was Epic 40k. God, that&#039;s long ago...) I also don&#039;t like the WFRP rules.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Anyway. What I like about 40k, besides obvious things like the fact that it&#039;s a dark high-wierdness setting with &amp;quot;METAL&amp;quot; turned up to 11, is that under it&#039;s thin shell of &amp;quot;Oh my god, everything is for naught, we&#039;re all going to die, yadayadayada&amp;quot; it&#039;s actually a pretty pulpy and cinematic setting. Lots of larger then life action going on, saints battling demons in galactic scale wars and so on. To me, 40k is a setting that despite it&#039;s seeming nihilism is actually very much about those few characters willing to use their guts even without any glory waiting.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;(Now, obviously, this only a small aspect of the huge, kitchen sink, giant rorschach-blot of a setting that 40k is and I&#039;m guessing that&#039;s petty much why there are so many people coming at this from so many directions. Some concentrate on the nihilism, some more on the WW1 pastiche, some more on the pseudo-medievalism and some more on the &amp;quot;METAL!!!&amp;quot;. And I think that actually works pretty well, as long as people remember that 40k is very much a Your Setting Will Vary thing and that other peoples interpretations of this huge mutant mess of a setting are probably just as valid as their own. Been guilty of that myself more then once, but, well, I&#039;m trying to get better.)&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;To get back on the topic at hand, what I want out of a 40k game is exactly the above mentioned thin crust of gritty deadlyness over the tasty goodness of cinematic action.&lt;br /&gt;
In 40k, sad, anonymous and pointless dead should happen to OTHER PEOPLE, not the main characters.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;So, how to do that and what game to use?&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Besides going the easy way and using Wushu (Which I plan to do at some point but which doesn&#039;t offer much in the way of conversion work for this thread.), I&#039;d probably use some ORE variant. The One Roll Engine has really matured with Wild Talents, Reign and Monsters and other childish things and I think it offers exactly the right mix of grittiness and heroic potential that I&#039;m looking for.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Using Wild Talents as the baseline (For easy power/technology creation.), here are a few changes I&#039;d implement:&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Trim the Skill list - This is very much a taste thing, but I find the WT skill list too bloated, especially for the cost of skills. Something like Reigns skill list, where every stat has about 5-6 skills under it and thus costs five times as much as a skill works better for me. So a bunch of skills would be combined and a couple of new ones would be stolen from Reign, especially the Sense skills.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Add the Madness Meter from Nemesis/UA - I love the UA Madness Meter and I think it would work great for a 40k game, where Madness and characters hardened by war are featured quite often. Also, it&#039;s easy to both add and remove it, depending on the tone somebody&#039;s aiming for.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Steal TSOYs &amp;quot;Keys&amp;quot; to replace the XP system - Again a taste thing, but I find WT/Reigns XP System pretty boring. Not really bad but not terribly exciting either, so something more interesting would be nice. Enter TSOY and its Keys. They&#039;d allow players to better define what they want out of the game and to actually decide what they want to earn XP for. Also, Buyoffs make for an awesome character change mechanic. (&amp;quot;Oh, fuck this protecting people shit, Chaos doesn&#039;t look so bad now. I lose the Key of Compassion and get the Key of the Heretic instead!&amp;quot;) Also, eyeballing the Costs of Wild Talents, having characters earn 5-10 XP per session, maybe less with a modified 1-2-3 spread for Keys, seems to fit alright... (I&#039;d like characters to get at least one &amp;quot;Goodie&amp;quot; per session, wether its a skill point or whatever.)&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Pre-stat a bunch of 40k Stuff - Describing various things we see in 40k in WT terms doesn&#039;t seem too hard. Weapons are pretty easy: Lasguns of various sorts seem to be about as effective as various modern day guns, so a Laspistol might have Width in Shock+Killing, a Lasrifle Width+2 with a few levels of Spray and/or Penetration, Flamers and various Plasma weapons would have Burn and big damage and so on.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Various races/monsters/occupations also wouldn&#039;t be hard to translate. Orks would get lots of strength, a bunch of Extra Tough levels, maybe a bit of Heavy Armor, the permament Size Shift mentioned on WT Page 111 and I&#039;d have the perverse itch to give them some power based on Second Chance, either representing the fact that they&#039;re too dumb to die or the next generation of Orks that grew from their spores. (But then I&#039;m wierd.) Tau scream for many Foki to represent Battle Armor and High Tech Gadgetry, as do Adepts of the Machine God. (Who are also the perfect fit for the Gadgeteer power.) Psykers could be statted with things like Telepathy, Harm, Precognition, Telekinesis and Ghost, adding a few defects/intrinsics to represent the danger of posession and other nasties.&lt;br /&gt;
Depending on what exactly I&#039;d want to run (Rogue Traders, Imperial Guard, Inquisitors, ...) different things would need statting. In an IG game, few people would need to think about Psyker Powers or Demons. (But then, who knows...)&amp;lt;/p&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lord Minx</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Template:Quote&amp;diff=73411</id>
		<title>Template:Quote</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Template:Quote&amp;diff=73411"/>
		<updated>2008-01-19T14:32:05Z</updated>

		<summary type="html">&lt;p&gt;Lord Minx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Lord Minx</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Template:Quote&amp;diff=73410</id>
		<title>Template:Quote</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Template:Quote&amp;diff=73410"/>
		<updated>2008-01-19T14:29:36Z</updated>

		<summary type="html">&lt;p&gt;Lord Minx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;blockquote class=&amp;quot;toccolours&amp;quot; style=&amp;quot;float:none; padding: 10px 15px 10px 15px; display:table;&amp;quot;&amp;gt; {{{1&amp;lt;noinclude&amp;gt;|&amp;amp;nbsp;&amp;amp;nbsp;{{Lorem}}&amp;lt;/noinclude&amp;gt;}}}&lt;br /&gt;
&lt;br /&gt;
{{#if:{{{2|&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;}}}|&amp;lt;p style=&amp;quot;text-align: right;&amp;quot;&amp;gt; &amp;amp;ndash; &amp;lt;cite&amp;gt;{{{2}}}{{#if:{{{3|&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;}}}|, &#039;&#039;{{{3}}}&#039;&#039;}}{{#if:{{{4|&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;}}}|, {{{4}}}}}&amp;lt;/cite&amp;gt;&amp;lt;/p&amp;gt;}}&amp;lt;/blockquote&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{pp-template}}&lt;br /&gt;
{{Documentation}}&lt;br /&gt;
&amp;lt;!-- PLEASE ADD CATEGORIES AND INTERWIKIS TO THE /doc SUBPAGE, THANKS --&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lord Minx</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Template:Quote&amp;diff=73409</id>
		<title>Template:Quote</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Template:Quote&amp;diff=73409"/>
		<updated>2008-01-19T14:25:47Z</updated>

		<summary type="html">&lt;p&gt;Lord Minx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{pp-semi-protected|small=yes}}&lt;br /&gt;
{{For|linking a subject to a collection of quotations on [[Wikiquote]]|Template:Wikiquote}}{{-}}{{{{FULLPAGENAME}}|{{lorem ipsum}}|[[Someone&#039;s full name|Someone]]|&#039;&#039;Source&#039;&#039;}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&amp;lt;blockquote class=&amp;quot;templatequote&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
{{{1|Insert the text of the quote here, without quotation marks.}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;{{#if:{{{2|}}}|&amp;lt;div class=&amp;quot;templatequotecite&amp;quot;&amp;gt;&amp;amp;#8212;&amp;lt;cite&amp;gt;{{{2}}}{{#if:{{{3|}}}|,&amp;amp;nbsp;{{{3}}}}}&amp;lt;/cite&amp;gt;&amp;lt;/div &amp;gt;}}&amp;lt;/blockquote&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{documentation}}&lt;br /&gt;
&amp;lt;!-- Add cats and interwikis to the /doc subpage, not here! --&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lord Minx</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=OREhammer_40k:Main_Page&amp;diff=73408</id>
		<title>OREhammer 40k:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=OREhammer_40k:Main_Page&amp;diff=73408"/>
		<updated>2008-01-19T14:11:30Z</updated>

		<summary type="html">&lt;p&gt;Lord Minx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:One Roll Engine]]&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;br /&gt;
[[Category:Conversion]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;OREhammer 40.000&#039;&#039;&#039; is meant to be a conversion of the Warhammer 40k Universe using the One Roll Engine. Originally started in a multitude of threads and generally approached in a haphazard way, this page is the first step in my efforts to actually get this conversion closer to playable. As you can imagine, help is greatly appreciated. ^_^ &lt;br /&gt;
&lt;br /&gt;
To keep this page from getting cluttered, discussion, questions and ideas should go into the [[Talk:OREhammer_40k:Main_Page| Discussion]] page.&amp;quot;&lt;br /&gt;
--[[User:Lord Minx|Lord Minx]] 16:59, 17 January 2008 (PST)&lt;br /&gt;
&lt;br /&gt;
[[OREhammer_40k:Collected Ideas|Collected Ideas]] - Where the unrefined ideas are collected and hopefully turned into something that works.&lt;br /&gt;
&lt;br /&gt;
[[OREhammer_40k:The Conversion|The Conversion]] - Where the things-that-work go to &amp;lt;s&amp;gt;die&amp;lt;/s&amp;gt; sleep when they are turned into something readable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ressources &amp;amp; Links==&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=353988| How I&#039;d do a Warhammer 40k game (long-ish)] - The thread that started it all and that still holds the most information.&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=360933| Thoughts on a Halloween One-Shot] - An OREhammer random generator, archetypes and Keys&lt;/div&gt;</summary>
		<author><name>Lord Minx</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=OREhammer_40k:Main_Page&amp;diff=73407</id>
		<title>OREhammer 40k:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=OREhammer_40k:Main_Page&amp;diff=73407"/>
		<updated>2008-01-19T14:08:57Z</updated>

		<summary type="html">&lt;p&gt;Lord Minx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:One Roll Engine]]&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;br /&gt;
[[Category:Conversion]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;OREhammer 40.000&#039;&#039;&#039; is meant to be a conversion of the Warhammer 40k Universe using the One Roll Engine. Originally started in a multitude of threads and generally approached in a haphazard way, this page is the first step in my efforts to actually get this conversion closer to playable. As you can imagine, help is greatly appreciated. ^_^ &lt;br /&gt;
&lt;br /&gt;
To keep this page from getting cluttered, discussion, questions and ideas should go into the [[Talk:OREhammer_40k:Main_Page| Discussion]] page.&amp;quot;&lt;br /&gt;
--[[User:Lord Minx|Lord Minx]] 16:59, 17 January 2008 (PST)&lt;br /&gt;
&lt;br /&gt;
[[Collected Ideas]] - Where the unrefined ideas are collected and hopefully turned into something that works.&lt;br /&gt;
&lt;br /&gt;
[[The Conversion]] - Where the things-that-work go to &amp;lt;s&amp;gt;die&amp;lt;/s&amp;gt; sleep when they are turned into something readable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ressources &amp;amp; Links==&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=353988| How I&#039;d do a Warhammer 40k game (long-ish)] - The thread that started it all and that still holds the most information.&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=360933| Thoughts on a Halloween One-Shot] - An OREhammer random generator, archetypes and Keys&lt;/div&gt;</summary>
		<author><name>Lord Minx</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Talk:OREhammer_40k:Main_Page&amp;diff=73152</id>
		<title>Talk:OREhammer 40k:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Talk:OREhammer_40k:Main_Page&amp;diff=73152"/>
		<updated>2008-01-18T01:19:43Z</updated>

		<summary type="html">&lt;p&gt;Lord Minx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Basic Idea ==&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;OREhammer 40.000&#039;&#039;&#039; is meant to be a conversion of the Warhammer 40k Universe using the One Roll Engine. Originally started in a multitude of threads and generally approached in a haphazard way, this page is the first step in my efforts to actually get this conversion closer to playable. As you can imagine, help is greatly appreciated. ^_^&amp;quot;&lt;br /&gt;
--[[User:Lord Minx|Lord Minx]] 17:01, 17 January 2008 (PST)&lt;br /&gt;
&lt;br /&gt;
===Bits of Organization===&lt;br /&gt;
Right now, this project is a place to collect and organize my various ideas and make them presentable. So the first step was to put the most important threads into the page, so I and everybody else can easily find them again. The next step is to browse them for any salvageable ideas and organize them in a way that hopefully makes sense. (Which I hope to do over the next few days.)&lt;br /&gt;
&lt;br /&gt;
I&#039;m still thinking about the basic organization, but I imagine a pretty basic split if the project along those lines:&lt;br /&gt;
&lt;br /&gt;
* Main Page - General Overview, Introduction and the most important links.&lt;br /&gt;
** Collection of Ideas - Here, the usefull snippets will be collected and hopefully refined and there will be lots of chaos and reworking and lions will lie with lambs and so on.&lt;br /&gt;
** The Conversion - Once a part is somewhat polished (Not &amp;quot;finished&amp;quot;, but closer to &amp;quot;readable&amp;quot; then in the Collection category), it comes here. There will be subpages for the various parts of the conversion like Character Generation, special rules, and so on. Nothing Special here.&lt;br /&gt;
&lt;br /&gt;
I&#039;ll do my best to create the basic structure over the next few days as I browse the thread for useful material. &lt;br /&gt;
&lt;br /&gt;
--[[User:Lord Minx|Lord Minx]] 17:18, 17 January 2008 (PST)&lt;/div&gt;</summary>
		<author><name>Lord Minx</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Talk:OREhammer_40k:Main_Page&amp;diff=73151</id>
		<title>Talk:OREhammer 40k:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Talk:OREhammer_40k:Main_Page&amp;diff=73151"/>
		<updated>2008-01-18T01:19:28Z</updated>

		<summary type="html">&lt;p&gt;Lord Minx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== The Basic Idea ==&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;OREhammer 40.000&#039;&#039;&#039; is meant to be a conversion of the Warhammer 40k Universe using the One Roll Engine. Originally started in a multitude of threads and generally approached in a haphazard way, this page is the first step in my efforts to actually get this conversion closer to playable. As you can imagine, help is greatly appreciated. ^_^&amp;quot;&lt;br /&gt;
--[[User:Lord Minx|Lord Minx]] 17:01, 17 January 2008 (PST)&lt;br /&gt;
&lt;br /&gt;
===Bits of Organization===&lt;br /&gt;
Right now, this project is a place to collect and organize my various ideas and make them presentable. So the first step was to put the most important threads into the page, so I and everybody else can easily find them again. The next step is to browse them for any salvageable ideas and organize them in a way that hopefully makes sense. (Which I hope to do over the next few days.)&lt;br /&gt;
&lt;br /&gt;
I&#039;m still thinking about the basic organization, but I imagine a pretty basic split if the project along those lines:&lt;br /&gt;
&lt;br /&gt;
* Main Page - General Overview, Introduction and the most important links.&lt;br /&gt;
** Collection of Ideas - Here, the usefull snippets will be collected and hopefully refined and there will be lots of chaos and reworking and lions will lie with lambs and so on.&lt;br /&gt;
** The Conversion - Once a part is somewhat polished (Not &amp;quot;finished&amp;quot;, but closer to &amp;quot;readable&amp;quot; then in the Collection category), it comes here. There will be subpages for the various parts of the conversion like Character Generation, special rules, and so on. Nothing Special here.&lt;br /&gt;
&lt;br /&gt;
I&#039;ll do my best to create the basic structure over the next few days as I browse the thread for useful material. &lt;br /&gt;
--[[User:Lord Minx|Lord Minx]] 17:18, 17 January 2008 (PST)&lt;/div&gt;</summary>
		<author><name>Lord Minx</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Talk:OREhammer_40k:Main_Page&amp;diff=73150</id>
		<title>Talk:OREhammer 40k:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Talk:OREhammer_40k:Main_Page&amp;diff=73150"/>
		<updated>2008-01-18T01:18:33Z</updated>

		<summary type="html">&lt;p&gt;Lord Minx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;&#039;&#039;&#039;OREhammer 40.000&#039;&#039;&#039; is meant to be a conversion of the Warhammer 40k Universe using the One Roll Engine. Originally started in a multitude of threads and generally approached in a haphazard way, this page is the first step in my efforts to actually get this conversion closer to playable. As you can imagine, help is greatly appreciated. ^_^&amp;quot;&lt;br /&gt;
--[[User:Lord Minx|Lord Minx]] 17:01, 17 January 2008 (PST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Basic Idea ==&lt;br /&gt;
&lt;br /&gt;
Right now, this project is a place to collect and organize my various ideas and make them presentable. So the first step was to put the most important threads into the page, so I and everybody else can easily find them again. The next step is to browse them for any salvageable ideas and organize them in a way that hopefully makes sense. (Which I hope to do over the next few days.)&lt;br /&gt;
&lt;br /&gt;
I&#039;m still thinking about the basic organization, but I imagine a pretty basic split if the project along those lines:&lt;br /&gt;
&lt;br /&gt;
* Main Page - General Overview, Introduction and the most important links.&lt;br /&gt;
** Collection of Ideas - Here, the usefull snippets will be collected and hopefully refined and there will be lots of chaos and reworking and lions will lie with lambs and so on.&lt;br /&gt;
** The Conversion - Once a part is somewhat polished (Not &amp;quot;finished&amp;quot;, but closer to &amp;quot;readable&amp;quot; then in the Collection category), it comes here. There will be subpages for the various parts of the conversion like Character Generation, special rules, and so on. Nothing Special here.&lt;br /&gt;
&lt;br /&gt;
I&#039;ll do my best to create the basic structure over the next few days as I browse the thread for useful material. &lt;br /&gt;
--[[User:Lord Minx|Lord Minx]] 17:18, 17 January 2008 (PST)&lt;/div&gt;</summary>
		<author><name>Lord Minx</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=OREhammer_40k:Main_Page&amp;diff=73147</id>
		<title>OREhammer 40k:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=OREhammer_40k:Main_Page&amp;diff=73147"/>
		<updated>2008-01-18T01:05:14Z</updated>

		<summary type="html">&lt;p&gt;Lord Minx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:One Roll Engine]]&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;br /&gt;
[[Category:Conversion]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;OREhammer 40.000&#039;&#039;&#039; is meant to be a conversion of the Warhammer 40k Universe using the One Roll Engine. Originally started in a multitude of threads and generally approached in a haphazard way, this page is the first step in my efforts to actually get this conversion closer to playable. As you can imagine, help is greatly appreciated. ^_^ &lt;br /&gt;
&lt;br /&gt;
To keep this page from getting cluttered, discussion, questions and ideas should go into the [[Talk:OREhammer_40k:Main_Page| Discussion]] page.&amp;quot;&lt;br /&gt;
--[[User:Lord Minx|Lord Minx]] 16:59, 17 January 2008 (PST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ressources &amp;amp; Links==&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=353988| How I&#039;d do a Warhammer 40k game (long-ish)] - The thread that started it all and that still holds the most information.&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=360933| Thoughts on a Halloween One-Shot] - An OREhammer random generator, archetypes and Keys&lt;/div&gt;</summary>
		<author><name>Lord Minx</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=OREhammer_40k:Main_Page&amp;diff=73146</id>
		<title>OREhammer 40k:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=OREhammer_40k:Main_Page&amp;diff=73146"/>
		<updated>2008-01-18T01:02:33Z</updated>

		<summary type="html">&lt;p&gt;Lord Minx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:One Roll Engine]]&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;br /&gt;
[[Category:Conversion]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;OREhammer 40.000&#039;&#039;&#039; is meant to be a conversion of the Warhammer 40k Universe using the One Roll Engine. Originally started in a multitude of threads and generally approached in a haphazard way, this page is the first step in my efforts to actually get this conversion closer to playable. As you can imagine, help is greatly appreciated. ^_^ &lt;br /&gt;
&lt;br /&gt;
To keep this page from getting cluttered, discussion, questions and ideas should go into the [[http://wiki.rpg.net/index.php/Talk:OREhammer_40k:Main_Page|Discussion]].&amp;quot;&lt;br /&gt;
--[[User:Lord Minx|Lord Minx]] 16:59, 17 January 2008 (PST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ressources &amp;amp; Links==&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=353988| How I&#039;d do a Warhammer 40k game (long-ish)] - The thread that started it all and that still holds the most information.&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=360933| Thoughts on a Halloween One-Shot] - An OREhammer random generator, archetypes and Keys&lt;/div&gt;</summary>
		<author><name>Lord Minx</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Talk:OREhammer_40k:Main_Page&amp;diff=73145</id>
		<title>Talk:OREhammer 40k:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Talk:OREhammer_40k:Main_Page&amp;diff=73145"/>
		<updated>2008-01-18T01:01:38Z</updated>

		<summary type="html">&lt;p&gt;Lord Minx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;&#039;&#039;&#039;OREhammer 40.000&#039;&#039;&#039; is meant to be a conversion of the Warhammer 40k Universe using the One Roll Engine. Originally started in a multitude of threads and generally approached in a haphazard way, this page is the first step in my efforts to actually get this conversion closer to playable. As you can imagine, help is greatly appreciated. ^_^&amp;quot;&lt;br /&gt;
--[[User:Lord Minx|Lord Minx]] 17:01, 17 January 2008 (PST)&lt;/div&gt;</summary>
		<author><name>Lord Minx</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=OREhammer_40k:Main_Page&amp;diff=73144</id>
		<title>OREhammer 40k:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=OREhammer_40k:Main_Page&amp;diff=73144"/>
		<updated>2008-01-18T00:59:20Z</updated>

		<summary type="html">&lt;p&gt;Lord Minx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:One Roll Engine]]&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;br /&gt;
[[Category:Conversion]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;OREhammer 40.000&#039;&#039;&#039; is meant to be a conversion of the Warhammer 40k Universe using the One Roll Engine. Originally started in a multitude of threads and generally approached in a haphazard way, this page is the first step in my efforts to actually get this conversion closer to playable. As you can imagine, help is greatly appreciated. ^_^ &amp;quot;&lt;br /&gt;
--[[User:Lord Minx|Lord Minx]] 16:59, 17 January 2008 (PST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ressources &amp;amp; Links==&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=353988| How I&#039;d do a Warhammer 40k game (long-ish)] - The thread that started it all and that still holds the most information.&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=360933| Thoughts on a Halloween One-Shot] - An OREhammer random generator, archetypes and Keys&lt;/div&gt;</summary>
		<author><name>Lord Minx</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Talk:Open_Game_Systems&amp;diff=64497</id>
		<title>Talk:Open Game Systems</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Talk:Open_Game_Systems&amp;diff=64497"/>
		<updated>2007-10-19T22:31:04Z</updated>

		<summary type="html">&lt;p&gt;Lord Minx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I removed the following comment from the &amp;quot;Definition&amp;quot; paragraph and replaced it with a note about the fact that many licenses are not compatible:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;(&#039;&#039;There are those who would quibble with the inclusion of Creative Commons here, largely due to issues of possible incompatibility with other free content licenses; this page is not concerned with those issues, but if you are combining content from many different open games, it is worth thinking about.&#039;&#039;)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I think that &amp;quot;quibbling&amp;quot; should better happen in the Discussion page then at the project page itself. ^_^&lt;br /&gt;
EDIT: Argh, not logged in, dammit.&lt;br /&gt;
&lt;br /&gt;
--[[User:Lord Minx|Lord Minx]] 15:29, 19 October 2007 (PDT)&lt;/div&gt;</summary>
		<author><name>Lord Minx</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Talk:Open_Game_Systems&amp;diff=64496</id>
		<title>Talk:Open Game Systems</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Talk:Open_Game_Systems&amp;diff=64496"/>
		<updated>2007-10-19T22:30:36Z</updated>

		<summary type="html">&lt;p&gt;Lord Minx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I removed the following comment from the &amp;quot;Definition&amp;quot; paragraph and replaced it with a note about the fact that many licenses are not compatible:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;(&#039;&#039;There are those who would quibble with the inclusion of Creative Commons here, largely due to issues of possible incompatibility with other free content licenses; this page is not concerned with those issues, but if you are combining content from many different open games, it is worth thinking about.&#039;&#039;)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I think that &amp;quot;quibbling&amp;quot; should better happen in the Discussion page then at the project page itself. ^_^&lt;br /&gt;
EDIT: Argh, not logged in, dammit.&lt;br /&gt;
--[[User:Lord Minx|Lord Minx]] 15:29, 19 October 2007 (PDT)&lt;/div&gt;</summary>
		<author><name>Lord Minx</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Talk:Open_Game_Systems&amp;diff=64495</id>
		<title>Talk:Open Game Systems</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Talk:Open_Game_Systems&amp;diff=64495"/>
		<updated>2007-10-19T22:29:53Z</updated>

		<summary type="html">&lt;p&gt;Lord Minx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I removed the following comment from the &amp;quot;Definition&amp;quot; paragraph and replaced it with a note about the fact that many licenses are not compatible:&lt;br /&gt;
&amp;quot;(There are those who would quibble with the inclusion of Creative Commons here, largely due to issues of possible incompatibility with other free content licenses; this page is not concerned with those issues, but if you are combining content from many different open games, it is worth thinking about.)&amp;quot;&lt;br /&gt;
I think that &amp;quot;quibbling&amp;quot; shouldbetter happen in the Discussion page then at the project page itself. ^_^&lt;br /&gt;
EDIT: Argh, not logged in, dammit.&lt;br /&gt;
--[[User:Lord Minx|Lord Minx]] 15:29, 19 October 2007 (PDT)&lt;/div&gt;</summary>
		<author><name>Lord Minx</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Open_Game_Systems&amp;diff=64199</id>
		<title>Open Game Systems</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Open_Game_Systems&amp;diff=64199"/>
		<updated>2007-10-16T12:34:10Z</updated>

		<summary type="html">&lt;p&gt;Lord Minx: /* Open Game Systems */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Roughly once a month, there&#039;s a thread on RPGnet asking about what systems are available under an open license like the OGL or the Creative Commons licenses. This project aims to collect all those games, ordered by license, on one page, to help aspiring game designers and publishers find an opne system for their games.&lt;br /&gt;
&lt;br /&gt;
= Definition: What is an Open License? =&lt;br /&gt;
&lt;br /&gt;
So far I haven&#039;t found a simple and comprehensive definition of what exactly constitutes an &amp;quot;open license&amp;quot; in the general sense. The [http://www.opensource.org/docs/osd Open Source Definition], used by the Open Source Initiative, isn&#039;t really usefull in the context of RPG game rules, so here is my ad-hoc and a bit vague definition:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;An Open License allows the free and perpetual re-use of original material by anybody willing to follow the restrictions of said license, without an explicit contact or negotiatian between original author and licensee.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In other words, if something is available under an open license, I can use and re-use it for free, as long as I respect the restrictions laid out in the license, without having to ask or contact the author. (If somebody has a better definition, I&#039;m all for it.)&lt;br /&gt;
&lt;br /&gt;
Good examples of Open Licenses used for RPG systems are the [http://en.wikipedia.org/wiki/Open_Gaming_License Open Gaming License], the [http://en.wikipedia.org/wiki/Fudge_%28role-playing_game_system%29 Fudge License] and various [http://en.wikipedia.org/wiki/Creative_Commons_licenses Creative Commons Licenses].&lt;br /&gt;
&lt;br /&gt;
= The List: =&lt;br /&gt;
&lt;br /&gt;
The following systems are available under an open license and are thus free to use in your own publications. (Though with varying restriction on the use of the material.) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Open Gaming License&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Creative Commons Licenses&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Lord Minx</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Open_Game_Systems&amp;diff=64198</id>
		<title>Open Game Systems</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Open_Game_Systems&amp;diff=64198"/>
		<updated>2007-10-16T12:33:49Z</updated>

		<summary type="html">&lt;p&gt;Lord Minx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Open Game Systems ==&lt;br /&gt;
&lt;br /&gt;
Roughly once a month, there&#039;s a thread on RPGnet asking about what systems are available under an open license like the OGL or the Creative Commons licenses. This project aims to collect all those games, ordered by license, on one page, to help aspiring game designers and publishers find an opne system for their games.&lt;br /&gt;
&lt;br /&gt;
= Definition: What is an Open License? =&lt;br /&gt;
&lt;br /&gt;
So far I haven&#039;t found a simple and comprehensive definition of what exactly constitutes an &amp;quot;open license&amp;quot; in the general sense. The [http://www.opensource.org/docs/osd Open Source Definition], used by the Open Source Initiative, isn&#039;t really usefull in the context of RPG game rules, so here is my ad-hoc and a bit vague definition:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;An Open License allows the free and perpetual re-use of original material by anybody willing to follow the restrictions of said license, without an explicit contact or negotiatian between original author and licensee.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In other words, if something is available under an open license, I can use and re-use it for free, as long as I respect the restrictions laid out in the license, without having to ask or contact the author. (If somebody has a better definition, I&#039;m all for it.)&lt;br /&gt;
&lt;br /&gt;
Good examples of Open Licenses used for RPG systems are the [http://en.wikipedia.org/wiki/Open_Gaming_License Open Gaming License], the [http://en.wikipedia.org/wiki/Fudge_%28role-playing_game_system%29 Fudge License] and various [http://en.wikipedia.org/wiki/Creative_Commons_licenses Creative Commons Licenses].&lt;br /&gt;
&lt;br /&gt;
= The List: =&lt;br /&gt;
&lt;br /&gt;
The following systems are available under an open license and are thus free to use in your own publications. (Though with varying restriction on the use of the material.) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Open Gaming License&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Creative Commons Licenses&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Lord Minx</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Major_Projects&amp;diff=64197</id>
		<title>Major Projects</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Major_Projects&amp;diff=64197"/>
		<updated>2007-10-16T12:14:52Z</updated>

		<summary type="html">&lt;p&gt;Lord Minx: /* GM Resources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;rolron&lt;br /&gt;
If you are working on a major project which you expect to span 6+ pages, please enter it alphabetically in the appropriate section of this page. Use a level 3 header, so that you&#039;ll appear in the table of contents, include a link to your project&#039;s main page, then briefly describe your project. &lt;br /&gt;
&lt;br /&gt;
==Game Systems==&lt;br /&gt;
This is a list of original game systems being developed at the RPGnetWiki.&lt;br /&gt;
&lt;br /&gt;
===Age of Dragons===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Age_Of_Dragons:_Main_Page|Age of Dragons]]&lt;br /&gt;
&lt;br /&gt;
A dice-light fantasy game where the player characters are &#039;&#039;&#039;Dragons&#039;&#039;&#039;, set in a complex world riven by war. The game is designed to be set across the course of centuries, or even millennia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Still under construction&#039;&#039;. By &#039;&#039;Asklepios&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===BASH! Basic Action Super Heroes===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[BASH:Main_Page|BASH!]]&lt;br /&gt;
&lt;br /&gt;
===Basic FANGS: Fantasy Adventure Network Gaming System===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[FANGS:_Main Page|FANGS]]&lt;br /&gt;
&lt;br /&gt;
Version 1.6.1 of a classless skill-based [[RPG]] system, with some minimal compatibility with [[d20 System|d20]] modules. By Christopher Allen and Steve Perrin.&lt;br /&gt;
&lt;br /&gt;
===CP2020===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[CP2020:Main_Page|CP2020]]&lt;br /&gt;
&lt;br /&gt;
Miscellaneous resources for running a Cyberpunk 2020 campaign.&lt;br /&gt;
&lt;br /&gt;
===Dice &amp;amp; Glory===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Dice&amp;amp;Glory:Main_Page]]&lt;br /&gt;
&lt;br /&gt;
First Edition of a universal game system using skeletal character classes and a &amp;quot;buy&amp;quot; based experience point system and skill based magic and psionic systems. By Robert A Neri Jr.&lt;br /&gt;
&lt;br /&gt;
===Fabuland===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Fabuland:_Main Page|Fabuland]]&lt;br /&gt;
&lt;br /&gt;
A furry rpg aimed at children with a system based on the ideas presented in the Rough Quests RPGnet column.&lt;br /&gt;
&lt;br /&gt;
===Gangwars===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Gangwars:Main_Page|Gangwars]]&lt;br /&gt;
&lt;br /&gt;
A classless d20 based system emphasizing skills and traits, with similarities to the shadowrun setting.&lt;br /&gt;
&lt;br /&gt;
===Irradiated Fur===&lt;br /&gt;
&amp;lt;b&amp;gt;Page:&amp;lt;/b&amp;gt;  [[IrradiatedFur:Main Page|Irradiated Fur]]&lt;br /&gt;
&lt;br /&gt;
A simplistic anthropomorphic apocalyptic one-shot game system.&lt;br /&gt;
===FableScape===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[FableScape|FableScape]] &lt;br /&gt;
&lt;br /&gt;
An RPG taking place in the made up world of Morasadell {More-isa-dell.}The gama is in a Mythology/Fantasy/Simi-Shonen Genre Game. The Wiki-Page is is under-constuction.&lt;br /&gt;
&lt;br /&gt;
===Land of Xel===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Land_of_Xel|Land of Xel]]&lt;br /&gt;
&lt;br /&gt;
Under construction RPG system. The Land of Xel is a fantasy RPG with a mix of technology, magic, and metal. The land is divided into four different factions each with its own internal strife and outward aggression.&lt;br /&gt;
&lt;br /&gt;
===Legends===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Legends:_Main_Page|Legends]]&lt;br /&gt;
&lt;br /&gt;
A game system designed for legendary-level fantasy, wiht a similar ethos to Exalted, but a dice system reminiscent of Arkham Horror.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Still under construction&#039;&#039;. By &#039;&#039;Asklepios&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===McMercenaries===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[McMercenaries:Orientation]]&lt;br /&gt;
&lt;br /&gt;
A game and setting of corporate warfare in the all-too-near future.&lt;br /&gt;
Input is encouraged!&lt;br /&gt;
&lt;br /&gt;
===Ogre===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Ogre:Main_Page|Open, Generic Roleplaying Environment]] &lt;br /&gt;
&lt;br /&gt;
A generic rpg system without classes, general levels and with continuous initiative based on the OGC content.&lt;br /&gt;
&lt;br /&gt;
===OpenD20===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Opend20:_Main_Page|OpenD20]] &lt;br /&gt;
&lt;br /&gt;
A classless skills based [[d20 System|d20]] derivative.  Designed for elegant simplicity.  The intention is to create a more universal [[RPG]] system by getting input from the online community (are you reading this? Then that means YOU!)&lt;br /&gt;
&lt;br /&gt;
===SAMSARA===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Samsara:Main Page|SAMSARA]]&lt;br /&gt;
&lt;br /&gt;
A fairly rules-lite system of mechanics based around the resolution of contests.  Designed to be modular and eminently tweakable.&lt;br /&gt;
&lt;br /&gt;
===Shattered Prism===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[ShatteredPrism:Main_Page|Shattered Prism]]&lt;br /&gt;
&lt;br /&gt;
In-Development RPG series. Shattered Prism is intended to be a series of related RPGs using a unified rules system, set within a predominately Sci-Fi galaxy.&lt;br /&gt;
&lt;br /&gt;
===Symphony of Stars===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[SymphonyofStars]]&lt;br /&gt;
&lt;br /&gt;
An Experiment in Cooperative Game Design via Actual Play.&lt;br /&gt;
&lt;br /&gt;
===24 Hour RPGs===&lt;br /&gt;
&amp;lt;b&amp;gt;Page:&amp;lt;/b&amp;gt;  [[List of 24 Hour RPGs by rating]]&lt;br /&gt;
&lt;br /&gt;
A listing of all the quickie RPGs created as part of the [http://www.24hourrpg.com/ 24 Hour RPG] event/contest.&lt;br /&gt;
&lt;br /&gt;
===Avatar Stultus===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Avatar_Stultus:Main_Page|Avatar Stultus]]&lt;br /&gt;
&lt;br /&gt;
The Universe of Avatar Stultus is home to the Fantasy RPG [[Avatar_Stultus:Kar_Fero|Kar Fero]], and the SCI-Fi setting of [[Avatar_Stultus:Apox_Void|Apox Void]]. All of which are open and in Wiki format.&lt;br /&gt;
&lt;br /&gt;
===Wiki RPG===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Wiki RPG]]&lt;br /&gt;
&lt;br /&gt;
The goal of the Wiki RPG project is to create computer based role playing games collaboratively.  &lt;br /&gt;
Games are both edited in the browser (via this Wiki) and played in the browser (the Wiki HTML pages are downloaded and the game code is interpreted by a JavaScript game engine).&lt;br /&gt;
&lt;br /&gt;
===Mano a Mano===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Mano a Mano]]&lt;br /&gt;
&lt;br /&gt;
A simple system emphasizing the effects of size and health in combat. Special attention is given to the differences between large and small creatures. It is well-suited for games with non-humanoid characters.&lt;br /&gt;
&lt;br /&gt;
===Lexicon, an RPG===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Original Lexicon post]]&lt;br /&gt;
&lt;br /&gt;
A copy of the page that introduced the Lexicon wiki-based RPG to the world.  Originally written by Neel Krishnaswami; taken from his blog &amp;quot;The 20 x 20 Room&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Generic Backgrounds==&lt;br /&gt;
This is a list of generic backgrounds, not tied to any game system, that are being developed at the RPGnetWiki.&lt;br /&gt;
&lt;br /&gt;
===Across the Spiral Arms===&lt;br /&gt;
Spiral arms is a space opera setting, designed to emulate many of the common Anime tropes. As such it&#039;s got a lot of drama, a lot of scope, and very little science included.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Page:&#039;&#039;&#039; [[SpiralArms:_Main_Page|Across the Spiral Arms]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Adventure! RPG Campaigns===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [http://wiki.rpg.net/index.php/Adventure!_RPG_Campaigns:Main_Page Adventure! RPG Campaigns: Main Page]&lt;br /&gt;
&lt;br /&gt;
A page open for game groups to provide details and resource on individual campaigns based on the Adventure! roleplaying game.&lt;br /&gt;
&lt;br /&gt;
===Alvatia: Game Setting===&lt;br /&gt;
Alvatia is a fantasy game setting originally developed for use with [[FANGS:_Main Page|FANGS]], however, is quite suitable as a generic low-magic fantasy setting.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Page:&#039;&#039;&#039; [[ALVATIA:_Main_Page|Alvatia]]&amp;lt;br&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Page:&#039;&#039;&#039; [[ALVATIA:_Ingsby_-_Village_and_Manor|The Village and Manor of Ingsby]]&lt;br /&gt;
** &#039;&#039;&#039;Page:&#039;&#039;&#039; [[ALVATIA:_City_of_Wedburgh|City_of_Wedburgh]]&lt;br /&gt;
&lt;br /&gt;
===AMBER===&lt;br /&gt;
Page: [[Amber RPG:_Main Page]] &amp;lt;br&amp;gt; A page open for game groups to provide details and resource on individual campaigns based on the RPG for the Amber Setting.&lt;br /&gt;
&lt;br /&gt;
===Athanatos: A Transhumanist Fantasy Setting===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[ATHANATOS:_Main_Page|Athanatos]]&lt;br /&gt;
&lt;br /&gt;
A fantasy setting where powerful magics have allowed souls to stay connected to the material plane even after the death of the body.&lt;br /&gt;
&lt;br /&gt;
===Basilicus===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Basilicus]]&lt;br /&gt;
&lt;br /&gt;
A massive open content wiki project featuring worldbuilding in several genres, free fiction, and other invaluable resources.&lt;br /&gt;
&lt;br /&gt;
===Chaos Diceless===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Chaos_Diceless|Chaos Diceless]]&lt;br /&gt;
&lt;br /&gt;
Chaos, Rebma, The New Pattern and all these places you have never visited or re-invented a thousand times. They&#039;re here.&lt;br /&gt;
&lt;br /&gt;
A repository of Courts and places for ADRPG.&lt;br /&gt;
&lt;br /&gt;
===Conan RPG Campaigns===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [http://wiki.rpg.net/index.php/Conan_RPG_Campaigns:Main_Page Conan RPG Campaigns: Main Page]&lt;br /&gt;
&lt;br /&gt;
A page open for game groups to provide details and resource on individual campaigns based on the sword and sorcery setting of Conan and the Hyborian world.&lt;br /&gt;
&lt;br /&gt;
===Contribute Your Eerie Event===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Eerie Event]]&lt;br /&gt;
&lt;br /&gt;
Following up on the thread from rpg.net, this is a Wiki designed to collate weird events for use in a variety of horror games.&lt;br /&gt;
&lt;br /&gt;
===Covenant, West Virginia===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Covenant]]&lt;br /&gt;
&lt;br /&gt;
A hyper-historical, modern day setting in the style of Lost. Contributions needed!&lt;br /&gt;
&lt;br /&gt;
===Encyclopedia Galactica===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Encyclopedia_Galactica:Main_Page]]&lt;br /&gt;
&lt;br /&gt;
A hard sci-fi collection of solar systems, planets, lifeforms and sentient societies, suitable as a GM resource or as a subtrate for any sci-fi or fantasy campaign.&lt;br /&gt;
&lt;br /&gt;
===Eternal Empire===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[EternalEmpire:Main_Page|Eternal Empire]]&lt;br /&gt;
&lt;br /&gt;
Eternal Empire is a synthesis of Dark Fantasy and Science Fiction with a lenghty background that emphasizes the roles of religion, social structures, language, and race on both individuals and societies.&lt;br /&gt;
&lt;br /&gt;
===EverQuest rpg===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[EverQuest rpg:Main Page|EQrpg Main]]&lt;br /&gt;
&lt;br /&gt;
The EverQuest Role-Playing Game system is built on the d20 Open GL rules, and based in the world of Norrath, of the online rpg EverQuest.&lt;br /&gt;
&lt;br /&gt;
===Fantasy City Project===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Fantasy_City_Project:Main_Page|Fantasy City Project]]&lt;br /&gt;
&lt;br /&gt;
Shared development of a generic fantasy city, its locaions, NPCs, organizations and adventure seeds.&lt;br /&gt;
&lt;br /&gt;
===Meamnar===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Meamnar:Main_Page|Meamnar]]&lt;br /&gt;
&lt;br /&gt;
A classic campaign setting constructed for the d20 game system.&lt;br /&gt;
&lt;br /&gt;
===Magipunk===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Magipunk:Main_Page|Magipunk]]&lt;br /&gt;
&lt;br /&gt;
A weird fantasy game of urban dystopia and rapidly changing social conflict -- cyberpunk crossed with swords and sorcery.&lt;br /&gt;
&lt;br /&gt;
===Marvel Realtime===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Marvel_Realtime:Main_Page|Marvel Realtime]]&lt;br /&gt;
&lt;br /&gt;
Extrapolating what the Marvel Universe might look like if time advanced normally.&lt;br /&gt;
&lt;br /&gt;
===Meanwhile, Back Home...===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[MEANWHILE:_Main_Page|Meanwhile, Back Home...]]&lt;br /&gt;
&lt;br /&gt;
A (mostly) humourous Alien Contact setting focusing on Earth.&lt;br /&gt;
&lt;br /&gt;
===Midnight RPG Campaigns===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Midnight RPG Campaigns: Main Page]]&lt;br /&gt;
&lt;br /&gt;
Midnight RPG Campaigns, is a wiki open for game groups to provide details and resource on individual campaigns based on the D20 Dungeons &amp;amp; Dragons MIDNIGHT Setting published by Fantasy Flight Games.&lt;br /&gt;
&lt;br /&gt;
===Paradise City===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Paradise_City:Main_Page|Paradise City]]&lt;br /&gt;
&lt;br /&gt;
Paradise City, Nevada, is a &amp;quot;cyberpunk&amp;quot; setting designed for use with GURPS.  The city is huge and contains a wide variety of urban environments, most of them dangerous.&lt;br /&gt;
&lt;br /&gt;
===PokÃ©thulhu RPG Campaigns===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[PokÃ©thulhu RPG Campaigns: Main Page]] &amp;lt;br&amp;gt; PokÃ©thulhu RPG Campaigns, is a wiki open for game groups to provide details and resource on individual campaigns based on the PokÃ©thulhu RPG.  The game is written and designed by [http://en.wikipedia.org/wiki/S._John_Ross S. John Ross] and currently published (in its 3rd Edition) as a free game available from [http://en.wikipedia.org/wiki/Cumberland_Games_and_Diversions Cumberland Games and Diversions]. &lt;br /&gt;
&lt;br /&gt;
===Post-Future===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Post-Future:Main_Page|Post Future]]&lt;br /&gt;
&lt;br /&gt;
Your favorite setting, cast forward into a darker future.&lt;br /&gt;
&lt;br /&gt;
===Stardust &amp;amp; Aether Winds===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Stardust&amp;amp;AetherWinds:Main_Page|Stardust &amp;amp; Aether Winds]]&lt;br /&gt;
&lt;br /&gt;
A simple little fantasy setting designed as a spin on the Swashbuckling Sailing Ships in Spaaaace!&lt;br /&gt;
&lt;br /&gt;
===Tekumel===&lt;br /&gt;
&lt;br /&gt;
Welcome to MAR Barker&#039;s gloriously baroque world of Tekumel, one of the oldest and most detailed FRP settings. This site will include some general background info, and material specific to &#039;The Shrine of Petrified Wisdom&#039; campaign.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Tekumel]]&lt;br /&gt;
&lt;br /&gt;
===Triptych: The Elemental Realms===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[TRIPTYCH|Triptych]]&lt;br /&gt;
&lt;br /&gt;
A new mythology for modern magic games. Original elemental creatures wanted. &amp;lt;br&amp;gt;&lt;br /&gt;
Encompasses three parallel worlds: The Great Gale, The White Waste, and the Blasted Lands.&lt;br /&gt;
&lt;br /&gt;
===Ubantu:  Bantu/African version of GURPS Banestorm===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Ubantu:Contents]]&lt;br /&gt;
&lt;br /&gt;
This a continent based on Bantu mythology, a kind of African setting based on serious anthropology and mythography. It is designed as an add-in content in the GURPS Banestorm world (3e), with an empire than can take on and possibly win against Megalos.&lt;br /&gt;
&lt;br /&gt;
===Wisrtum: Wiki-Based Classic Fantasy Setting===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Wisrtum:Main_Page|Wisrtum]]&lt;br /&gt;
&lt;br /&gt;
This is a &#039;&#039;classic fantasy&#039;&#039; setting, intended to be creativly developed by the community without care for what RPG-System might be used to play it. The community can then produce ports of the source material to whatever game system they wish, as needed.&lt;br /&gt;
&lt;br /&gt;
===The World===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[TROS in the Hammer|The World at &#039;TROS in the Hammer&#039;]]&lt;br /&gt;
&lt;br /&gt;
A post-apocalyptic, fairly dark and gritty fantasy setting with several unique cultures and shamanic magic.  Currently for use with the Riddle of Steel, but very little game specific stuff.&lt;br /&gt;
&lt;br /&gt;
===Year Of Agothokles ===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Year Of Agothokles:Main|Year Of Agothokles]]&lt;br /&gt;
&lt;br /&gt;
This is the real world of 347 BC. Please expand if you can. For areas that were pre-historical, feel free to create based on the situation when first encountered but say so.&amp;lt;br&amp;gt;Information on war, technology, religion, etc, is all welcome.&lt;br /&gt;
&lt;br /&gt;
==GM Resources==&lt;br /&gt;
Everything needed to make a [[GM]]&#039;s life easier&lt;br /&gt;
&lt;br /&gt;
===General Resources and Links===&lt;br /&gt;
These are generic resources covering various topics that might be of use to game masters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Free_Adventures|Free Adventures]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Free_RPGs|Free RPGs]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Free_Software|Free Software]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[RESOURCES:_Npcs|Npcs]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[RESOURCES:_Gaming_Websites|Gaming Websites]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Non_Gaming_Websites|Non Gaming Websites]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Cool_Fight_Locations|Cool Fight Locations]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Stereotype_List|Stereotype List]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Great_Quotes_List|Great Quotes of RPGNet]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===How to Run Game X===&lt;br /&gt;
A continuation of the thread of the same name from RPOpen--game-specific advice on how to GM.  Additional contributions are welcome!  [[How_to_Run:Main_Page|The main page is here]], and [[:Category:How_to_Run|the category page is here.]]&lt;br /&gt;
&lt;br /&gt;
===Short Adventures===&lt;br /&gt;
A resource page with short [[adventure]]s that [[GM]]s can drop into games to fill a night of play. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Short_Adventures]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Campaign Setups===&lt;br /&gt;
A resource page filled with thumbnail designs for [[campaign]]s, campaign ideas, and outlines to help jump-start a game. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Campaign_Setups]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===War Stories===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[War_Stories|War Stories]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tales of things that have happened during your gaming sessions which can amuse other gamers or serve as inspiration for GMs.&lt;br /&gt;
&lt;br /&gt;
===Game Meta-Info and Logs===&lt;br /&gt;
&lt;br /&gt;
This is where GMs can put information relating to their &#039;&#039;specific&#039;&#039; games, such as character sheets, logs, plot threads, et cetera.&lt;br /&gt;
&lt;br /&gt;
[[Game Info Page]].&lt;br /&gt;
&lt;br /&gt;
===Mission Generator===&lt;br /&gt;
&lt;br /&gt;
A random generic [[Mission Generator]].&lt;br /&gt;
&lt;br /&gt;
===Open Game Systems===&lt;br /&gt;
&lt;br /&gt;
A [[Open_Game_Systems|List of Games]] available under an [http://en.wikipedia.org/wiki/Open_license Open License] and thus usable for your own published games.&lt;br /&gt;
&lt;br /&gt;
== LARP Resources ==&lt;br /&gt;
&lt;br /&gt;
=== Gender Neutral Character Names ===&lt;br /&gt;
&lt;br /&gt;
A list of [[LARP:Gender Neutral Character Names|gender neutral names]] for those times when you don&#039;t know who will be playing a character.&lt;br /&gt;
&lt;br /&gt;
== RPGnet Meta-resources ==&lt;br /&gt;
&lt;br /&gt;
===The &amp;quot;Create a Character&amp;quot; Challenge===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[The &amp;quot;Create a Character&amp;quot; Challenge]]&lt;br /&gt;
&lt;br /&gt;
The challenge: Create one character for each game you own! &amp;lt;br&amp;gt; View the thread created by &amp;quot;chaldfont&amp;quot; [http://forum.rpg.net/showthread.php?t=345113 HERE].&lt;br /&gt;
&lt;br /&gt;
===Overly Honest RPG Book Covers===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Overly Honest RPG Book Covers]]&lt;br /&gt;
&lt;br /&gt;
An archive of the hilarious images generated by the RPGnet thread of the same name.   &amp;lt;br&amp;gt; View the thread created by &amp;quot;Neko Ewen&amp;quot;  [http://forum.rpg.net/showthread.php?t=193489 HERE].&lt;br /&gt;
&lt;br /&gt;
===Number Lists===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Number Lists]]&lt;br /&gt;
&lt;br /&gt;
A collection of various open-ended lists that have sprung up over time and added to by various users, presented here in a more read-friendly format.&lt;br /&gt;
&lt;br /&gt;
===RPG Motivational Posters===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Motivational_Posters:Main_Page]]&lt;br /&gt;
&lt;br /&gt;
A collection of the posters from the Ultra-Thread on Roleplaying Open, &amp;quot;[http://forum.rpg.net/showthread.php?t=264472 RPG Motivational Posters]&amp;quot;  Still being transferred--please check the Template page before contributing!&lt;br /&gt;
&lt;br /&gt;
===RPGnet Thread Archive===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Forum_Archive:Main_Page|Forums Archive]]&lt;br /&gt;
&lt;br /&gt;
A user created archive of classic threads, in the spirit of the old &amp;quot;Best Of Forums&amp;quot; page.  Organized by forum, and alphabetics.&lt;br /&gt;
&lt;br /&gt;
=== RPGnet Gatherings ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Gatherings|RPGnet_Gatherings]]&lt;br /&gt;
&lt;br /&gt;
For information regarding any official meetups, gatherings and get togethers of RPGnet members.&lt;br /&gt;
&lt;br /&gt;
=== Tangency Timeline ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Tangency_Timeline|Tangency Timeline]]&lt;br /&gt;
&lt;br /&gt;
A timeline of important dates in the history of Tangency.&lt;br /&gt;
&lt;br /&gt;
=== Let&#039;s Play Threads ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Lets_Play|Let&#039;s Play Threads]]&lt;br /&gt;
&lt;br /&gt;
An archive of Let&#039;s Play threads from Video Games Open&lt;br /&gt;
&lt;br /&gt;
==System Supplements==&lt;br /&gt;
This is a list of supplements for specific [[game system]]s. Please be sure to list which game system your [[supplement]] is for if you include something in this section. (If you prefer to search by system then look at the [[Special:Categories]] page.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For ease of use, this section has been moved to a sub-page, Please see [[Major_Projects/System_Supplements|here]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Terminology ==&lt;br /&gt;
These are guides to common rpg terminology.&lt;br /&gt;
&lt;br /&gt;
===Game title abbreviation===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Game_title_abbreviations]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a collection of abbreviations used for various games and game lines.&lt;br /&gt;
&lt;br /&gt;
===RPG Lexica===&lt;br /&gt;
&lt;br /&gt;
A collection of [[RPG_Lexica:Main_Page|Gamer Jargon]]--terms used by the &#039;&#039;players&#039;&#039; as opposed to the game&#039;s authors and designers.&lt;br /&gt;
Still very much a work in progress... please contribute!&lt;br /&gt;
&lt;br /&gt;
===What&#039;s in a (GM&#039;s) Name?===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Referee]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a collection of various game master names for different games&lt;br /&gt;
&lt;br /&gt;
==MMORPG Guilds==&lt;br /&gt;
&lt;br /&gt;
[[Blacksky Company]] (WoW Kirin Tor Horde)&lt;br /&gt;
&lt;br /&gt;
[[Pig and Whistle Society]] (WoW Kirin Tor Alliance)&lt;br /&gt;
&lt;br /&gt;
[[Meta Forces]] (CoH/CoV)&lt;/div&gt;</summary>
		<author><name>Lord Minx</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Talk:Major_Projects&amp;diff=10166</id>
		<title>Talk:Major Projects</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Talk:Major_Projects&amp;diff=10166"/>
		<updated>2005-05-19T21:25:04Z</updated>

		<summary type="html">&lt;p&gt;Lord Minx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Moved Dungeoneers from the generic setting section to the system supplement section.&lt;br /&gt;
--[[User:J Arcane|J Arcane]] 11:52, 18 May 2005 (PDT)&lt;br /&gt;
&lt;br /&gt;
Fixed your typo. :)&lt;br /&gt;
--[[User:Lord Minx|Lord Minx]] 14:25, 19 May 2005 (PDT)&lt;/div&gt;</summary>
		<author><name>Lord Minx</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Talk:Major_Projects&amp;diff=1436</id>
		<title>Talk:Major Projects</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Talk:Major_Projects&amp;diff=1436"/>
		<updated>2005-05-19T21:23:26Z</updated>

		<summary type="html">&lt;p&gt;Lord Minx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Moved Dungeoneers from the generic setting section to the system supplement section.&lt;br /&gt;
--[[User:J Arcane|J Arcane]] 11:52, 18 May 2005 (PDT)&lt;br /&gt;
&lt;br /&gt;
Fixed your typo. :)&lt;br /&gt;
--Lord Minx&lt;/div&gt;</summary>
		<author><name>Lord Minx</name></author>
	</entry>
</feed>