<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.rpg.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Lordmcdeath</id>
	<title>RPGnet - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.rpg.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Lordmcdeath"/>
	<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php/Special:Contributions/Lordmcdeath"/>
	<updated>2026-05-15T03:32:28Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Divine_Strife:Jorgen_Masterson&amp;diff=426672</id>
		<title>Divine Strife:Jorgen Masterson</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Divine_Strife:Jorgen_Masterson&amp;diff=426672"/>
		<updated>2022-09-03T16:47:36Z</updated>

		<summary type="html">&lt;p&gt;Lordmcdeath: /* Relics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Jorgen Masterson, Divinity of Electricity&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== Divine Origins ===&lt;br /&gt;
&#039;&#039;&#039;Occupation:&#039;&#039;&#039; Scientist (Electrical Engineer)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; Hero&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dominion:&#039;&#039;&#039; Electricity (Elemental)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Theology:&#039;&#039;&#039; Warlock&#039;s Fate&lt;br /&gt;
&lt;br /&gt;
=== Derived Traits ===&lt;br /&gt;
Initiative 4&amp;lt;br/&amp;gt;&lt;br /&gt;
Strength 5&amp;lt;br/&amp;gt;&lt;br /&gt;
Movement 4&amp;lt;br/&amp;gt;&lt;br /&gt;
Free Time 3&amp;lt;br/&amp;gt;&lt;br /&gt;
Wealth 6&amp;lt;br/&amp;gt;&lt;br /&gt;
Health 7&amp;lt;br/&amp;gt;&lt;br /&gt;
Psyche 9&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
Athletics 2, Crafts 2, Deception 0, Discipline 2, Empathy 2, Fighting 3, Fortitude 2, Influence 1, Intuition 2, Knowledge 1, Marksman 0, Medicine 1, Might 3, Perception 1, Perform 1, Speed 2, Stealth 0, Survival 1, Tech 2 (Electronic), Travel 1&lt;br /&gt;
&lt;br /&gt;
=== Manifestations === &lt;br /&gt;
Aegis 0, Beckon 2, Journey 2 (Travel the Wires), Minion 0, Puppetry 2, Oracle 0, Ruin 3, Shaping 1, Soul 0&lt;br /&gt;
=== Truths ===&lt;br /&gt;
&#039;&#039;“The God of Electricity need not fear it”&#039;&#039;: Armor 2 for Electricity &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Blessings ===&lt;br /&gt;
&#039;&#039;&#039;[occupation blessing]:&#039;&#039;&#039; &#039;&#039;The Scientific Method&#039;&#039;: Performing experiments is a task that falls right into their wheelhouse. Gain +1 Crafts to mix solutions and test theories, creating interesting effects, if done right. &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[archetype blessing]:&#039;&#039;&#039; &#039;&#039;I’m Your Opponent Now&#039;&#039;: The Hero stands up for those in need. Gain +1 Fighting when battling to protect someone else. This raises&lt;br /&gt;
to +2 Fighting to protect strangers (as they are often called to do) &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[dominion blessing]:&#039;&#039;&#039; &#039;&#039;Elemental Strength&#039;&#039;: When operating around a large amount of their element, the Elemental god gains +2 Strength. This bonus raises to +4 Strength when interacting directly with their element.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[theology blessing]:&#039;&#039;&#039; &#039;&#039;See Connections&#039;&#039;: Warlocks unlock the secrets of the universe and can’t not see the connections between items, people, or places they encounter. This special sight has allowed their Theology to stay ahead of the curve in creative and scientific endeavors for millennia. By spending 1 Fragment, the god may learn exactly how things around them are connected to each other. Looking at a couple, the god&lt;br /&gt;
can tell whether they are married, having an affair, on a first date, just friends holding hands, etc. Likewise, if watching a car drive down the street, the Warlock instantly&lt;br /&gt;
knows if the driver owns that car, where it is headed, or perhaps where it just came from.&lt;br /&gt;
They may view one connection for free but may also sacrifice 1 Pantheon Die per another connection within the same scene. In addition to their special sight, a Warlock’s mind has been hardened by the Theology’s intense mental training regimen. The character begins with +2 Psyche&lt;br /&gt;
&lt;br /&gt;
=== Curses ===&lt;br /&gt;
&#039;&#039;&#039;[occupation curse]:&#039;&#039;&#039; &#039;&#039;Don’t Care What It Takes&#039;&#039;: They’ll risk it all to discover the truth! Gain 1 Pantheon Die if they sacrifice something important (to themselves or to the pantheon) in the name of experimentation! &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[archetype curse]:&#039;&#039;&#039; &#039;&#039;Overconfident&#039;&#039;: At times, the Hero acts foolhardy, believing they can overtake any obstacle set before them — even if it is obviously wiser to turn away. Gain 1 Pantheon Die when they walk into the jaws of obviously overwhelming danger without a second thought.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[dominion curse]:&#039;&#039;&#039; &#039;&#039;Connected to the Land&#039;&#039;: Elemental gods are very protective of their Landmark Bonds, to the point of losing their cool if anything harms them. Gain 1 Pantheon Die if a Landmark Bond takes Strain from an outside source. &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[theology curse]:&#039;&#039;&#039; &#039;&#039;Manipulators&#039;&#039;: No matter how many important relationships a Warlock possesses, they are prone to manipulate those closest to them in the worst of ways, and their Bonds know this more than most. The god just can’t help but test their&lt;br /&gt;
relationships to examine the outcome, even if this leads to blowups and altercations, and means their Bonds only begrudgingly offer aid when asked. Whenever a Warlock asks an Attachment for assistance, the player rolls 1d10. On a 1 or 2 result, they cause +1 Strain. This could absolutely destroy a new relationship and becomes extremely taxing to more established Bonds. When devoting a scene to a Bond in hopes of healing Strain, the player rolls another 1d10. On a 1 or 2 result, it heals no Strain. This is why members of the Warlock’s Fate seldom ask others for help... they are loners and know that everything they touch eventually crumbles.&lt;br /&gt;
&lt;br /&gt;
=== Bonds ===&lt;br /&gt;
&amp;quot;My assistant/brilliant programmer&amp;quot;  (I) 4 &amp;lt;br/&amp;gt;&lt;br /&gt;
Landmark Bond (Electrical Base Station, next to house) (L) 3 &amp;lt;br/&amp;gt;&lt;br /&gt;
IEEE (International Electrical Engineers) (G) 3&lt;br /&gt;
&lt;br /&gt;
=== Relics ===&lt;br /&gt;
Compass (Level 2): Points me towards where I am needed.&lt;br /&gt;
    Area Sense (Oracle 2/People in Trouble)&lt;br /&gt;
&lt;br /&gt;
=== Appearance and Background ===&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Male&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 29 years&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance and Demeanor:&#039;&#039;&#039; [text]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background:&#039;&#039;&#039; [text]&lt;/div&gt;</summary>
		<author><name>Lordmcdeath</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Divine_Strife:Jorgen_Masterson&amp;diff=426670</id>
		<title>Divine Strife:Jorgen Masterson</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Divine_Strife:Jorgen_Masterson&amp;diff=426670"/>
		<updated>2022-09-03T16:47:15Z</updated>

		<summary type="html">&lt;p&gt;Lordmcdeath: /* Jorgen Masterson, Divinity of Electricity */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Jorgen Masterson, Divinity of Electricity&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== Divine Origins ===&lt;br /&gt;
&#039;&#039;&#039;Occupation:&#039;&#039;&#039; Scientist (Electrical Engineer)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; Hero&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dominion:&#039;&#039;&#039; Electricity (Elemental)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Theology:&#039;&#039;&#039; Warlock&#039;s Fate&lt;br /&gt;
&lt;br /&gt;
=== Derived Traits ===&lt;br /&gt;
Initiative 4&amp;lt;br/&amp;gt;&lt;br /&gt;
Strength 5&amp;lt;br/&amp;gt;&lt;br /&gt;
Movement 4&amp;lt;br/&amp;gt;&lt;br /&gt;
Free Time 3&amp;lt;br/&amp;gt;&lt;br /&gt;
Wealth 6&amp;lt;br/&amp;gt;&lt;br /&gt;
Health 7&amp;lt;br/&amp;gt;&lt;br /&gt;
Psyche 9&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
Athletics 2, Crafts 2, Deception 0, Discipline 2, Empathy 2, Fighting 3, Fortitude 2, Influence 1, Intuition 2, Knowledge 1, Marksman 0, Medicine 1, Might 3, Perception 1, Perform 1, Speed 2, Stealth 0, Survival 1, Tech 2 (Electronic), Travel 1&lt;br /&gt;
&lt;br /&gt;
=== Manifestations === &lt;br /&gt;
Aegis 0, Beckon 2, Journey 2 (Travel the Wires), Minion 0, Puppetry 2, Oracle 0, Ruin 3, Shaping 1, Soul 0&lt;br /&gt;
=== Truths ===&lt;br /&gt;
&#039;&#039;“The God of Electricity need not fear it”&#039;&#039;: Armor 2 for Electricity &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Blessings ===&lt;br /&gt;
&#039;&#039;&#039;[occupation blessing]:&#039;&#039;&#039; &#039;&#039;The Scientific Method&#039;&#039;: Performing experiments is a task that falls right into their wheelhouse. Gain +1 Crafts to mix solutions and test theories, creating interesting effects, if done right. &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[archetype blessing]:&#039;&#039;&#039; &#039;&#039;I’m Your Opponent Now&#039;&#039;: The Hero stands up for those in need. Gain +1 Fighting when battling to protect someone else. This raises&lt;br /&gt;
to +2 Fighting to protect strangers (as they are often called to do) &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[dominion blessing]:&#039;&#039;&#039; &#039;&#039;Elemental Strength&#039;&#039;: When operating around a large amount of their element, the Elemental god gains +2 Strength. This bonus raises to +4 Strength when interacting directly with their element.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[theology blessing]:&#039;&#039;&#039; &#039;&#039;See Connections&#039;&#039;: Warlocks unlock the secrets of the universe and can’t not see the connections between items, people, or places they encounter. This special sight has allowed their Theology to stay ahead of the curve in creative and scientific endeavors for millennia. By spending 1 Fragment, the god may learn exactly how things around them are connected to each other. Looking at a couple, the god&lt;br /&gt;
can tell whether they are married, having an affair, on a first date, just friends holding hands, etc. Likewise, if watching a car drive down the street, the Warlock instantly&lt;br /&gt;
knows if the driver owns that car, where it is headed, or perhaps where it just came from.&lt;br /&gt;
They may view one connection for free but may also sacrifice 1 Pantheon Die per another connection within the same scene. In addition to their special sight, a Warlock’s mind has been hardened by the Theology’s intense mental training regimen. The character begins with +2 Psyche&lt;br /&gt;
&lt;br /&gt;
=== Curses ===&lt;br /&gt;
&#039;&#039;&#039;[occupation curse]:&#039;&#039;&#039; &#039;&#039;Don’t Care What It Takes&#039;&#039;: They’ll risk it all to discover the truth! Gain 1 Pantheon Die if they sacrifice something important (to themselves or to the pantheon) in the name of experimentation! &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[archetype curse]:&#039;&#039;&#039; &#039;&#039;Overconfident&#039;&#039;: At times, the Hero acts foolhardy, believing they can overtake any obstacle set before them — even if it is obviously wiser to turn away. Gain 1 Pantheon Die when they walk into the jaws of obviously overwhelming danger without a second thought.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[dominion curse]:&#039;&#039;&#039; &#039;&#039;Connected to the Land&#039;&#039;: Elemental gods are very protective of their Landmark Bonds, to the point of losing their cool if anything harms them. Gain 1 Pantheon Die if a Landmark Bond takes Strain from an outside source. &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[theology curse]:&#039;&#039;&#039; &#039;&#039;Manipulators&#039;&#039;: No matter how many important relationships a Warlock possesses, they are prone to manipulate those closest to them in the worst of ways, and their Bonds know this more than most. The god just can’t help but test their&lt;br /&gt;
relationships to examine the outcome, even if this leads to blowups and altercations, and means their Bonds only begrudgingly offer aid when asked. Whenever a Warlock asks an Attachment for assistance, the player rolls 1d10. On a 1 or 2 result, they cause +1 Strain. This could absolutely destroy a new relationship and becomes extremely taxing to more established Bonds. When devoting a scene to a Bond in hopes of healing Strain, the player rolls another 1d10. On a 1 or 2 result, it heals no Strain. This is why members of the Warlock’s Fate seldom ask others for help... they are loners and know that everything they touch eventually crumbles.&lt;br /&gt;
&lt;br /&gt;
=== Bonds ===&lt;br /&gt;
&amp;quot;My assistant/brilliant programmer&amp;quot;  (I) 4 &amp;lt;br/&amp;gt;&lt;br /&gt;
Landmark Bond (Electrical Base Station, next to house) (L) 3 &amp;lt;br/&amp;gt;&lt;br /&gt;
IEEE (International Electrical Engineers) (G) 3&lt;br /&gt;
&lt;br /&gt;
=== Relics ===&lt;br /&gt;
Compass (Level 2): Points me towards where I am needed.&lt;br /&gt;
   - Area Sense (Oracle 2/People in Trouble)&lt;br /&gt;
&lt;br /&gt;
=== Appearance and Background ===&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Male&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 29 years&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance and Demeanor:&#039;&#039;&#039; [text]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background:&#039;&#039;&#039; [text]&lt;/div&gt;</summary>
		<author><name>Lordmcdeath</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Divine_Strife:Jorgen_Masterson&amp;diff=426668</id>
		<title>Divine Strife:Jorgen Masterson</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Divine_Strife:Jorgen_Masterson&amp;diff=426668"/>
		<updated>2022-09-03T16:44:41Z</updated>

		<summary type="html">&lt;p&gt;Lordmcdeath: /* Jorgen Masterson, Divinity of Electricity */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Jorgen Masterson, Divinity of Electricity&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== Divine Origins ===&lt;br /&gt;
&#039;&#039;&#039;Occupation:&#039;&#039;&#039; Scientist (Electrical Engineer)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; Hero&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dominion:&#039;&#039;&#039; Electricity (Elemental)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Theology:&#039;&#039;&#039; Warlock&#039;s Fate&lt;br /&gt;
&lt;br /&gt;
=== Derived Traits ===&lt;br /&gt;
Initiative 4&amp;lt;br/&amp;gt;&lt;br /&gt;
Strength 5&amp;lt;br/&amp;gt;&lt;br /&gt;
Movement 4&amp;lt;br/&amp;gt;&lt;br /&gt;
Free Time 3&amp;lt;br/&amp;gt;&lt;br /&gt;
Wealth 6&amp;lt;br/&amp;gt;&lt;br /&gt;
Health 7&amp;lt;br/&amp;gt;&lt;br /&gt;
Psyche 9&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
Athletics 2, Crafts 2, Deception 0, Discipline 2, Empathy 2, Fighting 3, Fortitude 2, Influence 1, Intuition 2, Knowledge 1, Marksman 0, Medicine 1, Might 3, Perception 1, Perform 1, Speed 2, Stealth 0, Survival 1, Tech 2 (Electronic), Travel 1&lt;br /&gt;
&lt;br /&gt;
=== Manifestations === &lt;br /&gt;
Aegis 0, Beckon 2, Journey 2 (Travel the Wires), Minion 0, Puppetry 2, Oracle 0, Ruin 3, Shaping 1, Soul 0&lt;br /&gt;
=== Truths ===&lt;br /&gt;
&#039;&#039;“The God of Electricity need not fear it”&#039;&#039;: Armor 2 for Electricity &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Blessings ===&lt;br /&gt;
&#039;&#039;&#039;[occupation blessing]:&#039;&#039;&#039; The Scientific Method: Performing experiments is a task that falls right into their wheelhouse. Gain +1 Crafts to mix solutions and test theories, creating interesting effects, if done right. &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[archetype blessing]:&#039;&#039;&#039; I’m Your Opponent Now: The Hero stands up for those in need. Gain +1 Fighting when battling to protect someone else. This raises&lt;br /&gt;
to +2 Fighting to protect strangers (as they are often called to do) &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[dominion blessing]:&#039;&#039;&#039; Elemental Strength: When operating around a large amount of their element, the Elemental god gains +2 Strength. This bonus raises to +4 Strength when interacting directly with their element.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[theology blessing]:&#039;&#039;&#039; See Connections: Warlocks unlock the secrets of the universe and can’t not see the connections between items, people, or places they encounter. This special sight has allowed their Theology to stay ahead of the curve in creative and scientific endeavors for millennia. By spending 1 Fragment, the god may learn exactly how things around them are connected to each other. Looking at a couple, the god&lt;br /&gt;
can tell whether they are married, having an affair, on a first date, just friends holding hands, etc. Likewise, if watching a car drive down the street, the Warlock instantly&lt;br /&gt;
knows if the driver owns that car, where it is headed, or perhaps where it just came from.&lt;br /&gt;
They may view one connection for free but may also sacrifice 1 Pantheon Die per another connection within the same scene. In addition to their special sight, a Warlock’s mind has been hardened by the Theology’s intense mental training regimen. The character begins with +2 Psyche&lt;br /&gt;
&lt;br /&gt;
=== Curses ===&lt;br /&gt;
&#039;&#039;&#039;[occupation curse]:&#039;&#039;&#039; Don’t Care What It Takes: They’ll risk it all to discover the truth! Gain 1 Pantheon Die if they sacrifice something important (to themselves or to the pantheon) in the name of experimentation! &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[archetype curse]:&#039;&#039;&#039; Overconfident: At times, the Hero acts foolhardy, believing they can overtake any obstacle set before them — even if it is obviously wiser to turn away. Gain 1 Pantheon Die when they walk into the jaws of obviously overwhelming danger without a second thought.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[dominion curse]:&#039;&#039;&#039; Connected to the Land: Elemental gods are very protective of their Landmark Bonds, to the point of losing their cool if anything harms them. Gain 1 Pantheon Die if a Landmark Bond takes Strain from an outside source. &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[theology curse]:&#039;&#039;&#039; Manipulators: No matter how many important relationships a Warlock possesses, they are prone to manipulate those closest to them in the worst of ways, and their Bonds know this more than most. The god just can’t help but test their&lt;br /&gt;
relationships to examine the outcome, even if this leads to blowups and altercations, and means their Bonds only begrudgingly offer aid when asked. Whenever a Warlock asks an Attachment for assistance, the player rolls 1d10. On a 1 or 2 result, they cause +1 Strain. This could absolutely destroy a new relationship and becomes extremely taxing to more established Bonds. When devoting a scene to a Bond in hopes of healing Strain, the player rolls another 1d10. On a 1 or 2 result, it heals no Strain. This is why members of the Warlock’s Fate seldom ask others for help... they are loners and know that everything they touch eventually crumbles.&lt;br /&gt;
&lt;br /&gt;
=== Bonds ===&lt;br /&gt;
&amp;quot;My assistant/brilliant programmer&amp;quot;  (I) 4 &amp;lt;br/&amp;gt;&lt;br /&gt;
Landmark Bond (Electrical Base Station, next to house) (L) 3 &amp;lt;br/&amp;gt;&lt;br /&gt;
IEEE (International Electrical Engineers) (G) 3&lt;br /&gt;
&lt;br /&gt;
=== Relics ===&lt;br /&gt;
Compass (Level 2): Points me towards where I am needed.&lt;br /&gt;
   - Area Sense (Oracle 2/People in Trouble)&lt;br /&gt;
&lt;br /&gt;
=== Appearance and Background ===&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Male&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 29 years&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance and Demeanor:&#039;&#039;&#039; [text]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background:&#039;&#039;&#039; [text]&lt;/div&gt;</summary>
		<author><name>Lordmcdeath</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Akodo_Aido&amp;diff=425749</id>
		<title>Akodo Aido</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Akodo_Aido&amp;diff=425749"/>
		<updated>2022-08-18T18:05:23Z</updated>

		<summary type="html">&lt;p&gt;Lordmcdeath: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Name: Akodo Aido&amp;lt;br&amp;gt;&lt;br /&gt;
Gender: Male&amp;lt;br&amp;gt;&lt;br /&gt;
Age: 18 years&amp;lt;br&amp;gt;&lt;br /&gt;
Appearance and Demeanor: &lt;br /&gt;
[[File:Lion_Tacticians.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Twenty Questions ==&lt;br /&gt;
&lt;br /&gt;
1.	Clan: Lion (+1 Water, +1 Tactics, Status 35)&amp;lt;br&amp;gt;&lt;br /&gt;
2.	Family: Akodo (+1 Air, +1 Command, +1 Government Glory 35)&amp;lt;br&amp;gt;&lt;br /&gt;
3.	School: Akodo Command School, Bushi (+1 Earth, +1 Water) +1 Fitness, +1 Martial Arts [Melee], +1 Martial Arts [Ranged], +1 Mediation, +1 Tactics 50 honor, Kata: Striking as Water, Shūji: Lord Akodo’s Roar, Way of the Lion (School Ability)&amp;lt;br&amp;gt;&lt;br /&gt;
4.	How does your character stand out?: Passion (+1 Fire)&amp;lt;br&amp;gt;&lt;br /&gt;
5.	Giri: Winning respect and glory for the Lion.&amp;lt;br&amp;gt;&lt;br /&gt;
6.	Ninjo: Advance within the Empire.&amp;lt;br&amp;gt;&lt;br /&gt;
7.	Relationship with Clan: Aido supports his clan&#039;s views. Embracing &amp;lt;br&amp;gt;&lt;br /&gt;
8.	Views on Bushido: Unorthodox -Commerce +1, A general must understand logistics.&amp;lt;br&amp;gt;&lt;br /&gt;
9.	Greatest Accomplishment: Defeated a clan superior in a mock skirmish.&amp;lt;br&amp;gt;&lt;br /&gt;
10.	What holds your character back?: His self confidence is invincible.&amp;lt;br&amp;gt;&lt;br /&gt;
11.	What brings your character peace? Generosity (Know exactly what to for gifts, -3 stress for Commerce[Water] checks)&amp;lt;br&amp;gt;&lt;br /&gt;
12.	Trouble: I am haunted by the spirit of my Grandfather&amp;lt;br&amp;gt;&lt;br /&gt;
13.	Mentor: His Uncle&amp;lt;br&amp;gt;&lt;br /&gt;
14.	What do people notice first: A well-groomed and friendly scion of the Akodo. He is good company and welcoming to most.&amp;lt;br&amp;gt;&lt;br /&gt;
15.	Reaction to stress: He seems to be relaxed even under trying circumstances. He fundamentally doesn’t seem to understand that there are things that he cannot handle. Even if he loses he bounces back almost immediately.&amp;lt;br&amp;gt;&lt;br /&gt;
16.	Relationships: &amp;lt;br&amp;gt;&lt;br /&gt;
17.	How would her parents describe him: Approval(+1 Culture)&amp;lt;br&amp;gt;&lt;br /&gt;
18.	Heritage: Dynasty Builder (+3 Glory, +1 Sentiment)&amp;lt;br&amp;gt;&lt;br /&gt;
19.	Personal Name: Ai&amp;lt;br&amp;gt;&lt;br /&gt;
20.	Leading my men in battle against the Empire’s enemies.&lt;br /&gt;
&lt;br /&gt;
== Rings ==&lt;br /&gt;
&lt;br /&gt;
Air (Grace/ Cunning): 2&amp;lt;br&amp;gt;&lt;br /&gt;
Earth (Resilience): 2&amp;lt;br&amp;gt;&lt;br /&gt;
Fire (Quickness/ Passion): 2&amp;lt;br&amp;gt;&lt;br /&gt;
Void (Flow/ Wisdom): 1&amp;lt;br&amp;gt;&lt;br /&gt;
Water (Adaptability/ Flexibility/ Perceptiveness): 3&lt;br /&gt;
&lt;br /&gt;
== Derived Stats ==&lt;br /&gt;
&lt;br /&gt;
Endurance: 4&amp;lt;br&amp;gt;&lt;br /&gt;
Composure: 10&amp;lt;br&amp;gt;&lt;br /&gt;
Focus: 4&amp;lt;br&amp;gt;&lt;br /&gt;
Vigilance: 3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
Command 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Commerce 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Courtesy 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Culture 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Fitness 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Government 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Martial Arts (Melee) 1&amp;lt;br&amp;gt;&lt;br /&gt;
Martial Arts (Ranged) 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Meditation 1&amp;lt;br&amp;gt;&lt;br /&gt;
Sentiment 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Tactics 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Social Standing ==&lt;br /&gt;
&lt;br /&gt;
Glory: 43&amp;lt;br&amp;gt;&lt;br /&gt;
Honor: 50&amp;lt;br&amp;gt;&lt;br /&gt;
Status: 30&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
&lt;br /&gt;
•	Distinction: Bishamon’s Blessing (Water) (Recover from fatigue at twice the rate, When performing a check for which the favor of this Fortune is a benefit (such as a Fitness [Water] check to recover from exhaustion or a Martial Arts [Unarmed] [Water] check to subdue a foe), you may reroll up to two dice.&amp;lt;br&amp;gt;&lt;br /&gt;
•	Passion: Generosity (Know exactly what to for gifts, -3 stress for Commerce[Water] checks)&amp;lt;br&amp;gt;&lt;br /&gt;
•	Adversity: Haunted (Grandfather)&amp;lt;br&amp;gt;&lt;br /&gt;
•	Adversity: Sworn Enemy (from my Mentor)&amp;lt;br&amp;gt;&lt;br /&gt;
•	Anxiety: Delusions of Grandeur(I will rise)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Techniques ==&lt;br /&gt;
&lt;br /&gt;
•	Kata&amp;lt;br&amp;gt;&lt;br /&gt;
o	Striking as Water [Activation: When you make a Martial Arts [Melee, Ranged, or Unarmed] (Water) Attack action check, you may spend  in the following way: Water +: Your target treats their physical resistance as 1 lower per  spent this way. This effect persists until the end of your next turn.]&lt;br /&gt;
•	Shūji&lt;br /&gt;
o       Lord Akodo’s Roar [Activation: Once per game session as an action, you may make a TN 1 Command (Void) check targeting each hostile character within a number of range bands equal to your school rank. Effects: If you succeed, each target suffers the Dazed condition.]&amp;lt;br&amp;gt;&lt;br /&gt;
•	School Ability&amp;lt;br&amp;gt;&lt;br /&gt;
o	Way of the Lion (School Ability): When you succeed at an Attack or Support action check, you may remove an amount of strife from yourself up to your school rank. For each strife you remove this way, add that one bonus success to the check and receive 1 fatigue.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
Lacquered armor&amp;lt;br&amp;gt;&lt;br /&gt;
Daisho&amp;lt;br&amp;gt;&lt;br /&gt;
Tetsiubo&amp;lt;br&amp;gt;&lt;br /&gt;
Yumi&amp;lt;br&amp;gt;&lt;br /&gt;
Quiver of arrows&amp;lt;br&amp;gt;&lt;br /&gt;
2 x Knife&amp;lt;br&amp;gt;&lt;br /&gt;
Traveling pack&amp;lt;br&amp;gt;&lt;br /&gt;
Wealth: 6 koku&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;/div&gt;</summary>
		<author><name>Lordmcdeath</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Lion_Tacticians.jpg&amp;diff=425748</id>
		<title>File:Lion Tacticians.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Lion_Tacticians.jpg&amp;diff=425748"/>
		<updated>2022-08-18T18:03:50Z</updated>

		<summary type="html">&lt;p&gt;Lordmcdeath: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Lordmcdeath</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Akodo_Aido&amp;diff=425747</id>
		<title>Akodo Aido</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Akodo_Aido&amp;diff=425747"/>
		<updated>2022-08-18T18:03:16Z</updated>

		<summary type="html">&lt;p&gt;Lordmcdeath: Created page with &amp;quot;Name: Akodo Aido&amp;lt;br&amp;gt; Gender: Male&amp;lt;br&amp;gt; Age: 18 years&amp;lt;br&amp;gt; Appearance and Demeanor:  File:Lion_Tacticians.jpg  == Twenty Questions ==  1.	Clan: Lion (+1 Water, +1 Tactics, St...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Name: Akodo Aido&amp;lt;br&amp;gt;&lt;br /&gt;
Gender: Male&amp;lt;br&amp;gt;&lt;br /&gt;
Age: 18 years&amp;lt;br&amp;gt;&lt;br /&gt;
Appearance and Demeanor: &lt;br /&gt;
[[File:Lion_Tacticians.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Twenty Questions ==&lt;br /&gt;
&lt;br /&gt;
1.	Clan: Lion (+1 Water, +1 Tactics, Status 35)&amp;lt;br&amp;gt;&lt;br /&gt;
2.	Family: Akodo (+1 Air, +1 Command, +1 Government Glory 35)&amp;lt;br&amp;gt;&lt;br /&gt;
3.	School: Akodo Command School, Bushi (+1 Earth, +1 Water) +1 Fitness, +1 Martial Arts [Melee], +1 Martial Arts [Ranged], +1 Mediation, +1 Tactics 50 honor, Kata: Striking as Water, Shūji: Lord Akodo’s Roar, Way of the Lion (School Ability)&amp;lt;br&amp;gt;&lt;br /&gt;
4.	How does your character stand out?: Passion (+1 Fire)&amp;lt;br&amp;gt;&lt;br /&gt;
5.	Giri: Winning respect and glory for the Lion.&amp;lt;br&amp;gt;&lt;br /&gt;
6.	Ninjo: Advance within the Empire.&amp;lt;br&amp;gt;&lt;br /&gt;
7.	Relationship with Clan: Aido supports his clan&#039;s views. Embracing &amp;lt;br&amp;gt;&lt;br /&gt;
8.	Views on Bushido: Unorthodox -Commerce +1, A general must understand logistics.&amp;lt;br&amp;gt;&lt;br /&gt;
9.	Greatest Accomplishment: Defeated a clan superior in a mock skirmish.&amp;lt;br&amp;gt;&lt;br /&gt;
10.	What holds your character back?: His self confidence is invincible.&amp;lt;br&amp;gt;&lt;br /&gt;
11.	What brings your character peace? Generosity (Know exactly what to for gifts, -3 stress for Commerce[Water] checks)&amp;lt;br&amp;gt;&lt;br /&gt;
12.	Trouble: I am haunted by the spirit of my Grandfather&amp;lt;br&amp;gt;&lt;br /&gt;
13.	Mentor: His Uncle&amp;lt;br&amp;gt;&lt;br /&gt;
14.	What do people notice first: A well-groomed and friendly scion of the Akodo. He is good company and welcoming to most.&amp;lt;br&amp;gt;&lt;br /&gt;
15.	Reaction to stress: He seems to be relaxed even under trying circumstances. He fundamentally doesn’t seem to understand that there are things that he cannot handle. Even if he loses he bounces back almost immediately.&amp;lt;br&amp;gt;&lt;br /&gt;
16.	Relationships: &amp;lt;br&amp;gt;&lt;br /&gt;
17.	How would her parents describe him: Approval(+1 Culture)&amp;lt;br&amp;gt;&lt;br /&gt;
18.	Heritage: Dynasty Builder (+3 Glory, +1 Sentiment)&amp;lt;br&amp;gt;&lt;br /&gt;
19.	Personal Name: Ai&amp;lt;br&amp;gt;&lt;br /&gt;
20.	Leading my men in battle against the Empire’s enemies.&lt;br /&gt;
&lt;br /&gt;
== Rings ==&lt;br /&gt;
&lt;br /&gt;
Air (Grace/ Cunning): 2&amp;lt;br&amp;gt;&lt;br /&gt;
Earth (Resilience): 2&amp;lt;br&amp;gt;&lt;br /&gt;
Fire (Quickness/ Passion): 2&amp;lt;br&amp;gt;&lt;br /&gt;
Void (Flow/ Wisdom): 1&amp;lt;br&amp;gt;&lt;br /&gt;
Water (Adaptability/ Flexibility/ Perceptiveness): 3&lt;br /&gt;
&lt;br /&gt;
== Derived Stats ==&lt;br /&gt;
&lt;br /&gt;
Endurance: 4&amp;lt;br&amp;gt;&lt;br /&gt;
Composure: 10&amp;lt;br&amp;gt;&lt;br /&gt;
Focus: 4&amp;lt;br&amp;gt;&lt;br /&gt;
Vigilance: 3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
Command 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Commerce 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Courtesy 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Culture 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Fitness 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Government 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Martial Arts (Melee) 1&amp;lt;br&amp;gt;&lt;br /&gt;
Martial Arts (Ranged) 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Meditation 1&amp;lt;br&amp;gt;&lt;br /&gt;
Sentiment 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Tactics 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Social Standing ==&lt;br /&gt;
&lt;br /&gt;
Glory: 43&amp;lt;br&amp;gt;&lt;br /&gt;
Honor: 50&amp;lt;br&amp;gt;&lt;br /&gt;
Status: 30&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
&lt;br /&gt;
•	Distinction: Bishamon’s Blessing (Water) (Recover from fatigue at twice the rate, When performing a check for which the favor of this Fortune is a benefit (such as a Fitness [Water] check to recover from exhaustion or a Martial Arts [Unarmed] [Water] check to subdue a foe), you may reroll up to two dice.&amp;lt;br&amp;gt;&lt;br /&gt;
•	Passion: Generosity (Know exactly what to for gifts, -3 stress for Commerce[Water] checks)&amp;lt;br&amp;gt;&lt;br /&gt;
•	Adversity: Haunted (Grandfather)&amp;lt;br&amp;gt;&lt;br /&gt;
•	Adversity: Sworn Enemy (from my Mentor)&amp;lt;br&amp;gt;&lt;br /&gt;
•	Anxiety: Delusions of Grandeur(I will rise)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Techniques ==&lt;br /&gt;
&lt;br /&gt;
•	Kata&amp;lt;br&amp;gt;&lt;br /&gt;
o	Striking as Water [Activation: When you make a Martial Arts [Melee, Ranged, or Unarmed] (Water) Attack action check, you may spend  in the following way: Water +: Your target treats their physical resistance as 1 lower per  spent this way. This effect persists until the end of your next turn.]&lt;br /&gt;
•	Shūji&lt;br /&gt;
o       Lord Akodo’s Roar [Activation: Once per game session as an action, you may make a TN 1 Command (Void) check targeting each hostile character within a number of range bands equal to your school rank. Effects: If you succeed, each target suffers the Dazed condition.]&amp;lt;br&amp;gt;&lt;br /&gt;
•	School Ability&amp;lt;br&amp;gt;&lt;br /&gt;
o	Way of the Lion (School Ability): When you succeed at an Attack or Support action check, you may remove an amount of strife from yourself up to your school rank. For each strife you remove this way, add that one bonus success to the check and receive 1 fatigue.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
Lacquered armor&amp;lt;br&amp;gt;&lt;br /&gt;
Daisho&amp;lt;br&amp;gt;&lt;br /&gt;
Tetsiubo&amp;lt;br&amp;gt;&lt;br /&gt;
Yumi&amp;lt;br&amp;gt;&lt;br /&gt;
Quiver of arrows&amp;lt;br&amp;gt;&lt;br /&gt;
2 x Knife&amp;lt;br&amp;gt;&lt;br /&gt;
Traveling pack&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Wealth: 6 koku&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;/div&gt;</summary>
		<author><name>Lordmcdeath</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=L5R_Topaz_Championship&amp;diff=425743</id>
		<title>L5R Topaz Championship</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=L5R_Topaz_Championship&amp;diff=425743"/>
		<updated>2022-08-18T17:30:15Z</updated>

		<summary type="html">&lt;p&gt;Lordmcdeath: /* Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;Legend of the Five Rings 5e&#039;&#039; game&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Game ==&lt;br /&gt;
IC thread&amp;lt;br&amp;gt;&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/legend-of-five-rings-5e-the-topaz-championship.900918/ OOC Thread]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/closed-legend-of-the-five-rings-5e-the-topaz-championship.900695/ Recruitment Thread]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Player Characters == &lt;br /&gt;
*[[Utaku Alexandra]] (ajdynon)&lt;br /&gt;
*Crane (elfwine)&lt;br /&gt;
*[[Akodo Aido]] (lordmcdeath)&lt;br /&gt;
*[[Kitsuki Ekiken]] (Naphthalim)&lt;/div&gt;</summary>
		<author><name>Lordmcdeath</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Supers_of_Leyline_Island:Triage&amp;diff=425412</id>
		<title>Supers of Leyline Island:Triage</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Supers_of_Leyline_Island:Triage&amp;diff=425412"/>
		<updated>2022-08-09T22:50:29Z</updated>

		<summary type="html">&lt;p&gt;Lordmcdeath: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Name=&lt;br /&gt;
==Triage==&lt;br /&gt;
==Paul Patterson==&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nam auctor iaculis elit, ut aliquam diam blandit ut. Ut ac sollicitudin lacus. Praesent augue elit, rutrum in consequat vel, hendrerit lobortis arcu. Morbi sit amet felis congue, elementum dolor ac, molestie mi. Phasellus sit amet magna lobortis, mattis ex eget, rhoncus lectus.&lt;br /&gt;
&lt;br /&gt;
====Costume====&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
&lt;br /&gt;
Maecenas id interdum neque, nec dapibus tellus. Suspendisse potenti. Proin leo metus, elementum vel ultricies nec, semper non erat. Morbi feugiat auctor neque, eget facilisis justo convallis vitae. Vestibulum ante ipsum primis in faucibus orci luctus et ultrices posuere cubilia Curae; Phasellus tincidunt velit nisl, vel malesuada nulla consectetur in. Nulla convallis pulvinar mauris, in lobortis urna ornare ultricies. Donec laoreet arcu ac elementum semper. Nam sed pulvinar arcu. Duis facilisis erat at lacus pharetra vehicula.&lt;br /&gt;
&lt;br /&gt;
= Sheet =&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
Refresh: 3&lt;br /&gt;
&lt;br /&gt;
Physical stress: [][][][]&lt;br /&gt;
 &lt;br /&gt;
Mental stress: [][][][]&lt;br /&gt;
&lt;br /&gt;
WR:&lt;br /&gt;
&lt;br /&gt;
AR:&lt;br /&gt;
&lt;br /&gt;
== Aspects ==&lt;br /&gt;
&lt;br /&gt;
High Concept (Mundane): Paragon Paramedic&lt;br /&gt;
&lt;br /&gt;
High Concept (Super): Powered by Pain&lt;br /&gt;
&lt;br /&gt;
Trouble: Cannot normal worth a damn.&lt;br /&gt;
&lt;br /&gt;
Aspects:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origin:&#039;&#039;&#039; Mysterious Bloodline&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase 1:&#039;&#039;&#039; Super Supportive Family&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase 2:&#039;&#039;&#039; Prepared for the Extraordinary&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase 3:&#039;&#039;&#039; Unimpressed by the Unusual&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
=== Superb +5 ===&lt;br /&gt;
&lt;br /&gt;
Skill 1: Physique&lt;br /&gt;
&lt;br /&gt;
=== Great +4 ===&lt;br /&gt;
&lt;br /&gt;
Skill 2: Harm Absorption&lt;br /&gt;
&lt;br /&gt;
Skill 3: Harm Infliction&lt;br /&gt;
&lt;br /&gt;
=== Good +3 === &lt;br /&gt;
&lt;br /&gt;
Skill 4: Fight&lt;br /&gt;
&lt;br /&gt;
Skill 5: Medicine&lt;br /&gt;
&lt;br /&gt;
Skill 6: Will&lt;br /&gt;
&lt;br /&gt;
=== Fair +2 === &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Skill 7: Athletics&lt;br /&gt;
&lt;br /&gt;
Skill 8: Empathy&lt;br /&gt;
&lt;br /&gt;
Skill 9: Exotica&lt;br /&gt;
&lt;br /&gt;
Skill 10: Notice&lt;br /&gt;
&lt;br /&gt;
=== Average +1 === &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Skill 11: Contacts&lt;br /&gt;
&lt;br /&gt;
Skill 12: Investigate&lt;br /&gt;
&lt;br /&gt;
Skill 13: Rapport&lt;br /&gt;
&lt;br /&gt;
Skill 14: Resources&lt;br /&gt;
&lt;br /&gt;
Skill 15: Stealth&lt;br /&gt;
&lt;br /&gt;
===Super skills descriptions===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Harm Absorption&#039;&#039;&#039;&lt;br /&gt;
You make a Harm Absorption roll against a Fair (+2) opposition to clear a person&#039;s physical stress. A character can only benefit from this effect once per scene. Additionally you can use physique to start healing any kind of physical consequence. Can be used to create pain charge related advantages, and does so automatically if you succeed with style.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Harm Infliction&#039;&#039;&#039;&lt;br /&gt;
Your unarmed attacks have an effective weapon rating of 1/2 your skill, plus two for every pain charge advantage sacrificed for that action. Can be used to overcome any obstacle capable of feeling discomfort or suffering injury.&lt;br /&gt;
&lt;br /&gt;
== Stunts ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sense of Suffering&#039;&#039;&#039; &lt;br /&gt;
(Gain a +2 on Notice or Investigation rolls to locate anyone in pain)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Suffering Siphon&#039;&#039;&#039;&lt;br /&gt;
(When using Harm Absorption, as an action roll physique against level of physical consequence being recovered. Should you succeed, rename and reduce it in severity. Can only be used once per consequence. Failing this roll will result in that consequence instead being transferred to the character or increased in severity)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Well of Woe&#039;&#039;&#039; &lt;br /&gt;
(When using a create Pain Charge advantage action. Gain one additional free invocation of Powered by Pain.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Shoulder to Cry On&#039;&#039;&#039; &lt;br /&gt;
(Once per session, may spend a fate point to reduce a mental consequence for someone else by one degree after speaking with theme for 30 minutes or so)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roof Running&#039;&#039;&#039;&lt;br /&gt;
(Can Move 2 two zones for free in a conflict so long as you have access to urban surfaces and environments)&lt;br /&gt;
&lt;br /&gt;
= Story =&lt;br /&gt;
&lt;br /&gt;
== Origin Issue==&lt;br /&gt;
Origin: The World has always been a bit more unusual than history had recorded. The family known as the Pattersons were one such example. Their origins are unclear though many speculate at what historical figures might have been part of their bloodline. The modern families first known appearance though was documented in the journal’s of the Continental Army. A Philadelphia tavern owner of prodigious strength and good cheer, he organized supplies and good cheer for the nearly starving men at Valley Forge. It was said that the cold seemed to vanish when he came calling, bringing food, blankets, and warm drinks to the beleaguered army. (Cold Absorption)&lt;br /&gt;
&lt;br /&gt;
From there, the family grew and spread out. There were often Pattersons fighting on the frontiers or frontlines, not always good men or women but always noticeable. In most recently, in the Second World War, Captain Steel was among the superhuman volunteers that the US sent to help fight Nazi magic and super science. His grandfather was able to absorb kinetic energy and that made him a nightmare on the battlefield. After the war, he married Liberty Lass and became one of the postwar wave of crime fighters. While his career was long and varied, one of the things he was best known for was turning Senator McCarthy’s car into a 2 inch cube after one of his friends was dragged in front of the House unAmerican Committee. He died with his boots on in the early eighties, his abilities giving him a remarkable vigor for his age. One last attack from the old Nazi crew in a Volcano lair from which none of them escaped.&lt;br /&gt;
&lt;br /&gt;
His father took up Superheroics and political activism with a will. As Starlight, he was powered by light and capable of flight like his mother. He had a successful career for decades and semi-retired to teach at a heroic academy. (He refused to be his father) It was in the aftermath of one super brawl where he met an opinionated paramedic who would become Paul’s mother. She had three sons, of which Paul is the middle child and the one who took after her more than the others. He was the only one whose powers didn’t show up initially, as there wasn’t a huge number of free floating injuries and they didn’t expect such an esoteric absorption talent.&lt;br /&gt;
&lt;br /&gt;
His elder brother is an active and top tier superhero called Capacitance. His electro-absorption abilities make him a remarkably potent force. His younger brother was the only one to avoid super heroics. He moved to the Arctic and is using his heat absorption abilities to slowly freeze the polar ice caps and create ice based art that is truly remarkable. But his father is not his father’s only child and neither was his grandfather an only child. Who knows who might be out there.&lt;br /&gt;
&lt;br /&gt;
Aspect: &#039;&#039;&#039;Mysterious Bloodline&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Issue One ==&lt;br /&gt;
&lt;br /&gt;
Phase 1: Living around other heroes&#039; families, we had grown up having each other’s backs. When there is danger all around, you learn who you can depend on and first of all it is family. His elder brother, Mike was always the first to stand up to a bully or help someone out of a jam. His younger brother Jake was always the dreamer and definitely the funny one. Mom was always there with a kind word and a cold compress. And Dad, well Dad could fix anything.&lt;br /&gt;
&lt;br /&gt;
While he has a few bad dreams every now and again for the couple of times some goon managed snatch him on the way to school, he never doubted his family cared about it. From the way they left those compounds, he would say it was quite a bit.&lt;br /&gt;
&lt;br /&gt;
Aspect: &#039;&#039;&#039;Super Supportive Family&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Issue Two ==&lt;br /&gt;
&lt;br /&gt;
Phase 2: Growing up in the Community (how the Superheroic social set refer to themselves during off hours and in mixed company) you have a slightly different upbringing. Learning the names and descriptions of his Father’s rogues galleries, along with the symbols associated with an array of secret societies using the same sort of flash cards that other parents use for poison and other hazardous warning symbols was cool. And let&#039;s face it, when the family walk was done via rooftop running with Uncle Markus, that was exciting and had been a great way to get around the city.&lt;br /&gt;
&lt;br /&gt;
He might not have discovered his powers until far later, he spent much of his early years working with the best training his parents could help him find. His after school activities often involved intense physical workouts and 6 years with one of the most sadistic Muay Thai instructors the world has ever known. A man he is convinced used to be a superhero who went by the Tiger’s Knee, but he would never confirm it.&lt;br /&gt;
&lt;br /&gt;
Aspect: &#039;&#039;&#039;Prepared for the Extraordinary&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Issue Three ==&lt;br /&gt;
&lt;br /&gt;
Phase 3: Once he moved out of his parents place and started sharing an apartment with his older brother. Unfortunately, his brother’s nemesis decided to doorstep him one day and had not expected Paul to be there. The ensuing fight led to the Electrocutioner falling off the balcony and Paul trying to staunch the bleeding from a broken lightning impaling his abdomen.&lt;br /&gt;
&lt;br /&gt;
This was when his own ability decided to manifest itself, absorbing his trauma and helping push out the piece of jagged steel. When his brother found him, he was propped up on the couch and drinking a beer. “Bet you are regretting the carpet now. Told you to go with hardwoods.” His brother dragged him to a discrete clinic but he was laughing while he did it.&lt;br /&gt;
&lt;br /&gt;
Aspect: &#039;&#039;&#039;Unimpressed by the Unusual&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Allies, Sidekicks and Rogues=&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/Supers_of_Leyline]&lt;/div&gt;</summary>
		<author><name>Lordmcdeath</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=D%26D_5e:_Exile_Character_05&amp;diff=425289</id>
		<title>D&amp;D 5e: Exile Character 05</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=D%26D_5e:_Exile_Character_05&amp;diff=425289"/>
		<updated>2022-08-05T18:58:59Z</updated>

		<summary type="html">&lt;p&gt;Lordmcdeath: First Part Commited.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Lt. Jacob Marlow ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personality traits:&#039;&#039;&#039; &lt;br /&gt;
I can stare down a hell hound without flinching.&lt;br /&gt;
I face problems head-on. A simple, direct solution is the best path to success.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ideal:&#039;&#039;&#039; &lt;br /&gt;
Greater Good. Our lot is to lay down our lives in defense of others. (Good)&lt;br /&gt;
Independence. When people follow orders blindly, they embrace a kind of tyranny. (Chaotic)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bonds:&#039;&#039;&#039; &lt;br /&gt;
I fight for those who cannot fight for themselves.&lt;br /&gt;
My honor is my life.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flaw:&#039;&#039;&#039; &lt;br /&gt;
I have never been able to turn a blind eye.  I also have an issue with authority.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Race:&#039;&#039;&#039; Human; &#039;&#039;&#039;Class-Level:&#039;&#039;&#039; Battle Master 5; &#039;&#039;&#039;Background:&#039;&#039;&#039; City Watch&lt;br /&gt;
:&#039;&#039;&#039;Alignment:&#039;&#039;&#039; Chaotic Good; &#039;&#039;&#039;Proficiency Bonus:&#039;&#039;&#039; +3&lt;br /&gt;
:&#039;&#039;&#039;Passive Perception:&#039;&#039;&#039; 14; &#039;&#039;&#039;Passive Investigation:&#039;&#039;&#039; 13; &#039;&#039;&#039;Passive Insight:&#039;&#039;&#039; 14&lt;br /&gt;
:&#039;&#039;&#039;Hit Dice:&#039;&#039;&#039; 5d8; &#039;&#039;&#039;Spent HD:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Strength:&#039;&#039;&#039; 16 (+3); &#039;&#039;&#039;Save:&#039;&#039;&#039; +6&lt;br /&gt;
:&#039;&#039;&#039;Dexterity:&#039;&#039;&#039; 9 (-1); &lt;br /&gt;
:&#039;&#039;&#039;Constitution:&#039;&#039;&#039; 16 (+3); &#039;&#039;&#039;Save:&#039;&#039;&#039; +6&lt;br /&gt;
:&#039;&#039;&#039;Intelligence:&#039;&#039;&#039; 14 (+2); &lt;br /&gt;
:&#039;&#039;&#039;Wisdom:&#039;&#039;&#039; 12 (+1);&lt;br /&gt;
:&#039;&#039;&#039;Charisma:&#039;&#039;&#039; 10 (+0); &lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
:&#039;&#039;&#039;Speed:&#039;&#039;&#039; 30 ft&lt;br /&gt;
:&#039;&#039;&#039;Initiative:&#039;&#039;&#039; 0&lt;br /&gt;
:&#039;&#039;&#039;AC:&#039;&#039;&#039; 19 (full plate +1 Defend Fighting Style)&lt;br /&gt;
:&#039;&#039;&#039;HP:&#039;&#039;&#039; 49/49; &#039;&#039;&#039;TEMP:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Glaive:&#039;&#039;&#039; +6 melee 1d10+3 (or +1 melee 1d10+13)  10ft reach&lt;br /&gt;
   Bonus Attack +6 melee 1d4+3 (or +1 melee 1d4+13) 10ft reach&lt;br /&gt;
:&#039;&#039;&#039;Javelin:&#039;&#039;&#039; +6 melee or ranged 30/120 1d6+3 piercing&lt;br /&gt;
&lt;br /&gt;
== Proficiencies ==&lt;br /&gt;
:&#039;&#039;&#039;Languages:&#039;&#039;&#039; Common, Celestial, Dragon, Giant&lt;br /&gt;
:&#039;&#039;&#039;Tools:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Skills:&#039;&#039;&#039; Athletics, Insight, Intimidation, Investigation, Perception, &lt;br /&gt;
:&#039;&#039;&#039;Armor:&#039;&#039;&#039; light armor, medium armor, heavy armor, shields&lt;br /&gt;
:&#039;&#039;&#039;Weapons:&#039;&#039;&#039; all simple weapons&lt;br /&gt;
&lt;br /&gt;
== Campaign Bonuses ==&lt;br /&gt;
:&#039;&#039;&#039;Extra feat:&#039;&#039;&#039; Polearm Master&lt;br /&gt;
&lt;br /&gt;
== Race: Human ==&lt;br /&gt;
:&#039;&#039;&#039;Skill:&#039;&#039;&#039; Perception&lt;br /&gt;
:&#039;&#039;&#039;Languages:&#039;&#039;&#039; Common, Celestial&lt;br /&gt;
:&#039;&#039;&#039;Feat&#039;&#039;&#039;:  Sentinel&lt;br /&gt;
&lt;br /&gt;
== Background: City Watch ==&lt;br /&gt;
:&#039;&#039;&#039;Skills:&#039;&#039;&#039; Intimidation, Investigation&lt;br /&gt;
: Feature: Watcher’s Eye&lt;br /&gt;
Your experience in enforcing the law, and dealing with lawbreakers, gives you a feel for local laws and criminals. You can easily find the local outpost of the watch or a similar organization, and just as easily pick out the dens of criminal activity in a community, although you’re more likely to be welcome in the former locations rather than the latter.&lt;br /&gt;
&lt;br /&gt;
== Feats ==&lt;br /&gt;
:&#039;&#039;&#039;Sentinel&#039;&#039;&#039;: When you hit a creature with an opportunity attack, the creature&#039;s speed becomes 0 for the rest of the turn. Creatures provoke opportunity attacks from you even if they take the Disengage action. When a creature within 5 ft. of you makes an attack against a target other than you, you can use your reaction to make a melee weapon attack against the attacking creature.&lt;br /&gt;
:&#039;&#039;&#039;Polearm Mastery&#039;&#039;&#039;: When you take the Attack action with only a glaive, halberd, quarterstaff, or spear, you can use a bonus action to make a melee attack with the opposite end of the weapon that uses the same ability modifier as the primary attack and has a damage die of d4 (bludgeoning). While you are wielding a glaive, halberd, pike, quarterstaff, or spear, other creatures provoke an opportunity attack from you when they enter your reac&lt;br /&gt;
:&#039;&#039;&#039;Great Weapon Mastery&#039;&#039;&#039;:  On your turn, when you score a critical hit with a melee weapon or reduce a creature to 0 HP with one, you can make one melee weapon attack as a bonus action. Before you make a melee attack with a heavy weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll to add +10 to the attack&#039;s damage.&lt;br /&gt;
&lt;br /&gt;
== Class: Battle Master ==&lt;br /&gt;
:&#039;&#039;&#039;Skills:&#039;&#039;&#039; Athletics, Insight&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
:Trinket: a brass orb etched with strange runes&lt;br /&gt;
:Heirloom: Full Plate, the standard armor of the City Guard Officers.&lt;br /&gt;
&lt;br /&gt;
:Glaive&lt;/div&gt;</summary>
		<author><name>Lordmcdeath</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=D%26D_5e:_Exiles_of_the_Neverwhen&amp;diff=425288</id>
		<title>D&amp;D 5e: Exiles of the Neverwhen</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=D%26D_5e:_Exiles_of_the_Neverwhen&amp;diff=425288"/>
		<updated>2022-08-05T18:15:10Z</updated>

		<summary type="html">&lt;p&gt;Lordmcdeath: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__notoc__&lt;br /&gt;
[[File:Exile0002.png|700px|center]]&lt;br /&gt;
==Characters==&lt;br /&gt;
[[D&amp;amp;D_5e:_Exile_Character_01|&#039;&#039;&#039;Kofla Fogtide&#039;&#039;&#039;]] &#039;&#039;played by&#039;&#039; [https://forum.rpg.net/index.php?members/darad-zhall.171869/ Darad Zhall]&lt;br /&gt;
&lt;br /&gt;
[[D&amp;amp;D_5e:_Exile_Character_02|&#039;&#039;&#039;Amaranth&#039;&#039;&#039;]] &#039;&#039;played by&#039;&#039; [https://forum.rpg.net/index.php?members/kittlefish.62862/ Kittlefish]&lt;br /&gt;
&lt;br /&gt;
[[D&amp;amp;D_5e:_Exile_Character_03|&#039;&#039;&#039;Luxley&#039;&#039;&#039;]] &#039;&#039;played by&#039;&#039; [https://forum.rpg.net/index.php?members/thorya.156264/ thorya]&lt;br /&gt;
&lt;br /&gt;
[[D&amp;amp;D_5e:_Exile_Character_04|&#039;&#039;&#039;Baskar Hammerhands&#039;&#039;&#039;]] &#039;&#039;played by&#039;&#039; [https://forum.rpg.net/index.php?members/mr-adventurer.3201/ Mr Adventurer]&lt;br /&gt;
&lt;br /&gt;
[[D&amp;amp;D_5e:_Exile_Character_05|&#039;&#039;&#039;Lt. Jacob Marlow&#039;&#039;&#039;]] &#039;&#039;played by&#039;&#039; [https://forum.rpg.net/index.php?members/lordmcdeath.161980/ lordmcdeath]&lt;br /&gt;
&lt;br /&gt;
[[D&amp;amp;D_5e:_Exile_Character_06|&#039;&#039;&#039;Lady Marga Cressi Mol&#039;&#039;&#039;]] &#039;&#039;played by&#039;&#039; [https://forum.rpg.net/index.php?members/jmucchiello.4018/ jmucchiello]&lt;br /&gt;
&lt;br /&gt;
[[D&amp;amp;D_5e:_Exile_Character_07|&#039;&#039;&#039;Geren Golzeth, Heir of House Golzeth&#039;&#039;&#039;]] &#039;&#039;played by&#039;&#039; [https://forum.rpg.net/index.php?members/zer0zer0.189940/ zer0zer0]&lt;br /&gt;
&lt;br /&gt;
== Metagame Tools ==&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Threads&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
Recruitment/Development Thread&lt;br /&gt;
&lt;br /&gt;
OOC Thread&lt;br /&gt;
&lt;br /&gt;
IC Thread&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Resources&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
[http://orokos.com/roll/?action=roll Orokos] - Online Dice Roller.&lt;br /&gt;
&lt;br /&gt;
[https://roll20.net/compendium/dnd5e/BookIndex Roll 20] - 5e Online.&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/showthread.php?709532-Grand-Central-Absences-Station Absences Thread] - If you can&#039;t post for whatever reason let us know here or in OOC.&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Wiki Edits:&#039;&#039;&#039; If you are waiting for moderation on your character wiki, go &#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/rpg-net-wiki-pages-pending-approval.860604/ HERE]&#039;&#039;&#039; to get put on the pre-approved list.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Expectations&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Post Frequency&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*I prefer to keep as close to a daily posting rate as seems reasonable, with the understanding that posting might be less frequent on weekends and holidays. In practical terms that usually works out to 3-4 IC posts per player per week. I may opt to move on ahead of your character action at 24-36 hrs from the most recent GM update if you have not yet posted.&lt;br /&gt;
&lt;br /&gt;
*Please post as you have opportunity rather than wait for turn/initiative order. I&#039;ll sort out action sequence when I update.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Post Absences&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*If you will &#039;&#039;not&#039;&#039; be able to post, please ping us in OOC if you can, so we know what is going on, or post to the [https://forum.rpg.net/showthread.php?709532-Grand-Central-Absences-Station Absences Thread] (I pretty much check that thing every time it lights up).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Post Formatting&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Please include as much of the following header as applies to your character at the top of each IC Post: &lt;br /&gt;
::&#039;&#039;&#039;Character Name&#039;&#039;&#039; [AC ? | HP Current/&#039;&#039;&#039;Max&#039;&#039;&#039; | Spell DC ? | Spell Slots&lt;br /&gt;
&lt;br /&gt;
*OOC blocks are fine for showing dice rolls and brief OOC comments directly related to a particular post. Please sblock if you need to include large blocks of text related to your IC post. All other OOC content should go in the OOC thread itself.&lt;br /&gt;
&lt;br /&gt;
*Please link your results back to your dice roller.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Please DO NOT post your dice rolls or action statements in the OOC thread.&#039;&#039;&#039; That&#039;s more running around than I want to do for GM updates. Thanks.&lt;br /&gt;
&lt;br /&gt;
==A Note on PVP==&lt;br /&gt;
I prefer not to run games that lean heavily to PVP. So, if you wan&#039;t to do something that directly acts against another player&#039;s chasracter there are two options. &lt;br /&gt;
* &#039;&#039;&#039;Unilateral Permission:&#039;&#039;&#039; The other player agrees to your action. No rolls are needed. Just RP it out.&lt;br /&gt;
* &#039;&#039;&#039;Limited Permission:&#039;&#039;&#039; The other player doesn&#039;t agree that it is an automatic thing, but does agree to let the dice decide.&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; If the players involved do not agree to PVP, it doesn&#039;t happen. Move on with something else.&lt;br /&gt;
&lt;br /&gt;
==[[D&amp;amp;D_5e:_Exiles_of_the_Neverwhen#Characters | Back to the Top]]==&lt;/div&gt;</summary>
		<author><name>Lordmcdeath</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kakita_Doijin&amp;diff=301780</id>
		<title>Kakita Doijin</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kakita_Doijin&amp;diff=301780"/>
		<updated>2016-06-03T15:49:38Z</updated>

		<summary type="html">&lt;p&gt;Lordmcdeath: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Kakita Doijin&#039;&#039;&#039;, Crane Bushi of the Kakita Dueling Academy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rings / Traits&lt;br /&gt;
&lt;br /&gt;
Air 3:&lt;br /&gt;
&lt;br /&gt;
Reflexes 3&lt;br /&gt;
&lt;br /&gt;
Awareness 3 (12pts)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Earth 2:&lt;br /&gt;
&lt;br /&gt;
Stamina 2&lt;br /&gt;
&lt;br /&gt;
Willpower 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fire 2:&lt;br /&gt;
&lt;br /&gt;
Agility 3&lt;br /&gt;
&lt;br /&gt;
Intelligence 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Water 2:&lt;br /&gt;
&lt;br /&gt;
Strength 2&lt;br /&gt;
&lt;br /&gt;
Perception 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Void: 3 (costs 18 xp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Honor: 6.6&lt;br /&gt;
&lt;br /&gt;
Status: 1.0&lt;br /&gt;
&lt;br /&gt;
Glory: 4.0  (Topaz Champion)&lt;br /&gt;
&lt;br /&gt;
Insight: 140&lt;br /&gt;
&lt;br /&gt;
XP: 4xp&lt;br /&gt;
&lt;br /&gt;
School: Kakita Dueling Academy (Rank 1)&lt;br /&gt;
&lt;br /&gt;
Technique:&lt;br /&gt;
&lt;br /&gt;
Way of the Crane Add twice Iaijustu rank to initiative. Bonus of 1k1 + School Rank to any Focus or Attack when assuming Center Stance or round after entering Center Stance.&lt;br /&gt;
&lt;br /&gt;
School Skills&lt;br /&gt;
&lt;br /&gt;
Etiquette 1 [Awa]&lt;br /&gt;
&lt;br /&gt;
Iaijustu (Focus) 3 [Ref] (3pts)&lt;br /&gt;
&lt;br /&gt;
Kenjustu 1 [Agi] &lt;br /&gt;
&lt;br /&gt;
Kyujustu 1 [Ref]  &lt;br /&gt;
&lt;br /&gt;
Sincerity 1 [Awa]&lt;br /&gt;
&lt;br /&gt;
Tea Ceremony 1 [Void]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Non-School Skills&lt;br /&gt;
&lt;br /&gt;
Athletics 1 [Str] (1pt)&lt;br /&gt;
&lt;br /&gt;
Games:Go 1 [Int] (1pt)&lt;br /&gt;
&lt;br /&gt;
Horsemanship 1 [Agi] (1pt)&lt;br /&gt;
&lt;br /&gt;
Investigation 1 [Per] (1pt)&lt;br /&gt;
&lt;br /&gt;
Lore: Bushido 1 [Int] (1pt)&lt;br /&gt;
&lt;br /&gt;
Lore: Heraldry 1 [Int] (1pt)&lt;br /&gt;
&lt;br /&gt;
Juijistu 1 [Agi] (1pt)&lt;br /&gt;
&lt;br /&gt;
Artisan: Poetry 1 [Awa] (1pt)&lt;br /&gt;
&lt;br /&gt;
Meditation  1 [Void] (1pt)&lt;br /&gt;
&lt;br /&gt;
Courtier  1 [Awa] (1pt) &lt;br /&gt;
&lt;br /&gt;
Defense 1 [Ref] (1pt)&lt;br /&gt;
&lt;br /&gt;
Battle 1 [Per] (1pt)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Advantages (cost 12 pts)&lt;br /&gt;
Higher Purpose (Cleanse the Empire) (3pts)&lt;br /&gt;
-Slay Bandits, Assassins, and Monsters&lt;br /&gt;
-Foil Plots&lt;br /&gt;
-Eliminate anyone who indulges in machinations/plots&lt;br /&gt;
&lt;br /&gt;
Lucky 3 (9pts) - Managing to avoid the huge number of poisoning and other assassination attempts largely without awareness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Disadvantages (+10 pts)&lt;br /&gt;
&lt;br /&gt;
Bad Fortune - Secret Love 3pt [Scorpion who keeps poisoning my potential fiances, Daughter of Courtier who arranged my father&#039;s murder, Bunny Boiler]&lt;br /&gt;
&lt;br /&gt;
Bad Fortune - Unknown Enemy 3pt [Scorpion who keeps trying to poison me and my family, killed my parents, daughter keeps jogging his elbow when it comes to me]&lt;br /&gt;
&lt;br /&gt;
Dependent - (Younger Sister) 3pts [The Last of my branch of the family. She has three food tasters and moves rooms at random. Smarter than me, Courtier in training]&lt;br /&gt;
&lt;br /&gt;
Phobia (Poison +5 TN) 1pt [Honestly, at this point can you blame me.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gear:&lt;br /&gt;
&lt;br /&gt;
Daisho&lt;br /&gt;
&lt;br /&gt;
Light Armour&lt;br /&gt;
&lt;br /&gt;
Sturdy Clothing&lt;br /&gt;
&lt;br /&gt;
Traveling Pack&lt;br /&gt;
&lt;br /&gt;
Topaz Championship Armor (Hvy +10 to Defense, +5 Reflex/Agility Rolls, +Glory to Defense)&lt;br /&gt;
&lt;br /&gt;
Yumi&lt;br /&gt;
&lt;br /&gt;
10 koku&lt;/div&gt;</summary>
		<author><name>Lordmcdeath</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kakita_Doijin&amp;diff=301779</id>
		<title>Kakita Doijin</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kakita_Doijin&amp;diff=301779"/>
		<updated>2016-06-03T15:28:51Z</updated>

		<summary type="html">&lt;p&gt;Lordmcdeath: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Kakita Doijin&#039;&#039;&#039;, Crane Bushi of the Kakita Dueling Academy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rings / Traits&lt;br /&gt;
&lt;br /&gt;
Air 3:&lt;br /&gt;
&lt;br /&gt;
Reflexes 3&lt;br /&gt;
&lt;br /&gt;
Awareness 3 (12pts)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Earth 2:&lt;br /&gt;
&lt;br /&gt;
Stamina 2&lt;br /&gt;
&lt;br /&gt;
Willpower 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fire 2:&lt;br /&gt;
&lt;br /&gt;
Agility 3&lt;br /&gt;
&lt;br /&gt;
Intelligence 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Water 2:&lt;br /&gt;
&lt;br /&gt;
Strength 2&lt;br /&gt;
&lt;br /&gt;
Perception 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Void: 3 (costs 18 xp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Honor: 6.6&lt;br /&gt;
&lt;br /&gt;
Status: 1.0&lt;br /&gt;
&lt;br /&gt;
Glory: 4.0  (Topaz Champion)&lt;br /&gt;
&lt;br /&gt;
Insight: 140&lt;br /&gt;
&lt;br /&gt;
XP: 3xp&lt;br /&gt;
&lt;br /&gt;
School: Kakita Dueling Academy (Rank 1)&lt;br /&gt;
&lt;br /&gt;
Technique:&lt;br /&gt;
&lt;br /&gt;
Way of the Crane Add twice Iaijustu rank to initiative. Bonus of 1k1 + School Rank to any Focus or Attack when assuming Center Stance or round after entering Center Stance.&lt;br /&gt;
&lt;br /&gt;
School Skills&lt;br /&gt;
&lt;br /&gt;
Etiquette 1 [Awa]&lt;br /&gt;
&lt;br /&gt;
Iaijustu (Focus) 3 [Ref] (3pts)&lt;br /&gt;
&lt;br /&gt;
Kenjustu 1 [Agi] &lt;br /&gt;
&lt;br /&gt;
Kyujustu 1 [Ref]  &lt;br /&gt;
&lt;br /&gt;
Sincerity 1 [Awa]&lt;br /&gt;
&lt;br /&gt;
Tea Ceremony 1 [Void]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Non-School Skills&lt;br /&gt;
&lt;br /&gt;
Athletics 1 [Str] (1pt)&lt;br /&gt;
&lt;br /&gt;
Games:Go 1 [Int] (1pt)&lt;br /&gt;
&lt;br /&gt;
Horsemanship 1 [Agi] (1pt)&lt;br /&gt;
&lt;br /&gt;
Investigation 1 [Per] (1pt)&lt;br /&gt;
&lt;br /&gt;
Lore: Bushido 1 [Int] (1pt)&lt;br /&gt;
&lt;br /&gt;
Lore: Heraldry 1 [Int] (1pt)&lt;br /&gt;
&lt;br /&gt;
Juijistu 1 [Agi] (1pt)&lt;br /&gt;
&lt;br /&gt;
Artisan: Poetry 1 [Awa] (1pt)&lt;br /&gt;
&lt;br /&gt;
Meditation  1 [Void] (1pt)&lt;br /&gt;
&lt;br /&gt;
Courtier  1 [Awa] (1pt) &lt;br /&gt;
&lt;br /&gt;
Defense 1 [Ref] (1pt)&lt;br /&gt;
&lt;br /&gt;
Battle 1 [Per] (1pt)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Advantages (cost 12 pts)&lt;br /&gt;
Higher Purpose (Cleanse the Empire) (3pts)&lt;br /&gt;
-Slay Bandits, Assassins, and Monsters&lt;br /&gt;
-Foil Plots&lt;br /&gt;
-Eliminate anyone who indulges in machinations/plots&lt;br /&gt;
&lt;br /&gt;
Lucky 3 (9pts) - Managing to avoid the huge number of poisoning and other assassination attempts largely without awareness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Disadvantages (+10 pts)&lt;br /&gt;
&lt;br /&gt;
Bad Fortune - Secret Love 3pt [Scorpion who keeps poisoning my potential fiances, Daughter of Courtier who arranged my father&#039;s murder, Bunny Boiler]&lt;br /&gt;
&lt;br /&gt;
Bad Fortune - Unknown Enemy 3pt [Scorpion who keeps trying to poison me and my family, killed my parents, daughter keeps jogging his elbow when it comes to me]&lt;br /&gt;
&lt;br /&gt;
Dependent - (Younger Sister) 3pts [The Last of my branch of the family. She has three food tasters and moves rooms at random. Smarter than me, Courtier in training]&lt;br /&gt;
&lt;br /&gt;
Phobia (Poison +5 TN) 1pt [Honestly, at this point can you blame me.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gear:&lt;br /&gt;
&lt;br /&gt;
Daisho&lt;br /&gt;
&lt;br /&gt;
Light Armour&lt;br /&gt;
&lt;br /&gt;
Sturdy Clothing&lt;br /&gt;
&lt;br /&gt;
Traveling Pack&lt;br /&gt;
&lt;br /&gt;
Topaz Championship Armor (Hvy +10 to Defense, +5 Reflex/Agility Rolls, +Glory to Defense)&lt;br /&gt;
&lt;br /&gt;
Yumi&lt;br /&gt;
&lt;br /&gt;
10 koku&lt;/div&gt;</summary>
		<author><name>Lordmcdeath</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Aram_Avaikan&amp;diff=301374</id>
		<title>Aram Avaikan</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Aram_Avaikan&amp;diff=301374"/>
		<updated>2016-05-18T20:55:46Z</updated>

		<summary type="html">&lt;p&gt;Lordmcdeath: /* Background: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Aram Avaikan ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refresh:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fate Points:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Character Picture:===&lt;br /&gt;
[[File:]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Aspects:===&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; Sole Survivor&lt;br /&gt;
* Invoke:  Resist Damage, Survive Physical Peril&lt;br /&gt;
* Compel:  Nightmare&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trouble:&#039;&#039;&#039; Damn My Luck&lt;br /&gt;
* Invoke: Unusual Circumstance&lt;br /&gt;
* Compel: Bad Luck, Fortune&#039;s Toy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aspect One:&#039;&#039;&#039; I may not be a good man, but somethings I will not abide&lt;br /&gt;
* Invoke: Resist Persuasion/Charm &lt;br /&gt;
* Compel: Fight Evil No Matter Cost&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aspect Two:&#039;&#039;&#039; The Red Right Hand&lt;br /&gt;
* Invoke: Rampage&lt;br /&gt;
* Compel: Fear/Anger from Reputation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aspect Three:&#039;&#039;&#039; Nothing Left to Lose&lt;br /&gt;
* Invoke: Resist Fear/Intimidation&lt;br /&gt;
* Compel: Depression&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aspect Four:&#039;&#039;&#039; Heaven doesn&#039;t Want me, and Hell Can&#039;t Hold me&lt;br /&gt;
* Invoke: Invulnerability&lt;br /&gt;
* Compel: Mystical Negative&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aspect Five:&#039;&#039;&#039; Outside of Fate&lt;br /&gt;
* Invoke: Resist Divination/Fate&lt;br /&gt;
* Compel: Future Hidden...other consequences&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Skills:===&lt;br /&gt;
&#039;&#039;&#039;Superb (+5)&#039;&#039;&#039;  Fight, Shoot&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Great (+4)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Good (+3)&#039;&#039;&#039; Athletics, Physique, Survival, Will&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fair (+2)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average (+1)&#039;&#039;&#039; Investigate, Empathy, Rapport, Stealth &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Stress:===&lt;br /&gt;
&#039;&#039;&#039;Physical O O O O O&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental O O O O O&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Consequences:===&lt;br /&gt;
Mild [2]: _________________________&lt;br /&gt;
&lt;br /&gt;
Moderate [4]: _________________________&lt;br /&gt;
&lt;br /&gt;
Severe [6]: _______________________&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stunts:===&lt;br /&gt;
&#039;&#039;Quick on the Draw:&#039;&#039; Use Shoot instead of Notice when guns are involved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Killing Stroke:&#039;&#039; Once per scene, +1 Consequences&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Larger than Life:&#039;&#039; Superhuman, 24pts rather than Ladder&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Physical Specimen:&#039;&#039; Increase Fight by 2 ranks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Body of Steel:&#039;&#039; Once per Scene, 1 Fate Point to remove all consequences &amp;amp; physical stress&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Background:===&lt;br /&gt;
&lt;br /&gt;
Gender: Male &amp;lt;BR&amp;gt;&lt;br /&gt;
Age: 29 &amp;lt;BR&amp;gt;&lt;br /&gt;
Height: 6&#039;1&amp;quot; &amp;lt;BR&amp;gt;&lt;br /&gt;
Weight: 187 lbs&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Appearance&#039;&#039;:  Tall, Dark, and Passable.  His face is largely unmarked by his otherwise scar covered body.  Normally clad in military style jacket and pants which lacks any nationality or insignia, his eyes are dark and haunted.  His hat seems to cast his face into shadow. He typically wears leather gloves.  For some reason any clothing he wears, including the gloves, will slowly redden.  The process is gradual enough that it is impossible view, but those who spend a great deal of time will notice the process gradually.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Character History&#039;&#039;: Last of the 161th Armenian &amp;quot;Volunteers&amp;quot;. Born to a poor farming couple, he was compelled to volunteer during the outset of the Great War. They distinguished themselves fighting the Russians along the Eastern Front, where he earned the nickname of the &amp;quot;Red Right Hand&amp;quot;. They were used up like so many units in that war. But when the surrender came down and Europe turned to breaking up the Ottoman Empire, the volunteers were part of the rag tag forces opposing the Turkish Nationalist Army.&lt;br /&gt;
&lt;br /&gt;
He and his men held against everything that the Turks could throw at them, buying time for the civilians to evacuate before being wiped out. The last stand of the volunteers allowed enough time for most of the Armenians to evacuate. But they were whipped out to a single man, and when Aram finally crawled out from under the body of both his own and the enemy&#039;s dead, the Armenian Republic was under the protection of the Soviet Government. A government who remembered what he had done and made it clear he could never go home again.&lt;br /&gt;
&lt;br /&gt;
So he wander now, wondering why he is alive and looking for something to believe in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[https://wiki.rpg.net/index.php/Fate_Arabian_Pulp_Game Campaign Main Page]]&lt;/div&gt;</summary>
		<author><name>Lordmcdeath</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Aram_Avaikan&amp;diff=301371</id>
		<title>Aram Avaikan</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Aram_Avaikan&amp;diff=301371"/>
		<updated>2016-05-18T20:28:41Z</updated>

		<summary type="html">&lt;p&gt;Lordmcdeath: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Aram Avaikan ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refresh:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fate Points:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Character Picture:===&lt;br /&gt;
[[File:]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Aspects:===&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; Sole Survivor&lt;br /&gt;
* Invoke:  Resist Damage, Survive Physical Peril&lt;br /&gt;
* Compel:  Nightmare&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trouble:&#039;&#039;&#039; Damn My Luck&lt;br /&gt;
* Invoke: Unusual Circumstance&lt;br /&gt;
* Compel: Bad Luck, Fortune&#039;s Toy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aspect One:&#039;&#039;&#039; I may not be a good man, but somethings I will not abide&lt;br /&gt;
* Invoke: Resist Persuasion/Charm &lt;br /&gt;
* Compel: Fight Evil No Matter Cost&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aspect Two:&#039;&#039;&#039; The Red Right Hand&lt;br /&gt;
* Invoke: Rampage&lt;br /&gt;
* Compel: Fear/Anger from Reputation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aspect Three:&#039;&#039;&#039; Nothing Left to Lose&lt;br /&gt;
* Invoke: Resist Fear/Intimidation&lt;br /&gt;
* Compel: Depression&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aspect Four:&#039;&#039;&#039; Heaven doesn&#039;t Want me, and Hell Can&#039;t Hold me&lt;br /&gt;
* Invoke: Invulnerability&lt;br /&gt;
* Compel: Mystical Negative&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aspect Five:&#039;&#039;&#039; Outside of Fate&lt;br /&gt;
* Invoke: Resist Divination/Fate&lt;br /&gt;
* Compel: Future Hidden...other consequences&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Skills:===&lt;br /&gt;
&#039;&#039;&#039;Superb (+5)&#039;&#039;&#039;  Fight, Shoot&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Great (+4)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Good (+3)&#039;&#039;&#039; Athletics, Physique, Survival, Will&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fair (+2)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average (+1)&#039;&#039;&#039; Investigate, Empathy, Rapport, Stealth &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Stress:===&lt;br /&gt;
&#039;&#039;&#039;Physical O O O O O&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental O O O O O&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Consequences:===&lt;br /&gt;
Mild [2]: _________________________&lt;br /&gt;
&lt;br /&gt;
Moderate [4]: _________________________&lt;br /&gt;
&lt;br /&gt;
Severe [6]: _______________________&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stunts:===&lt;br /&gt;
&#039;&#039;Quick on the Draw:&#039;&#039; Use Shoot instead of Notice when guns are involved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Killing Stroke:&#039;&#039; Once per scene, +1 Consequences&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Larger than Life:&#039;&#039; Superhuman, 24pts rather than Ladder&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Physical Specimen:&#039;&#039; Increase Fight by 2 ranks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Body of Steel:&#039;&#039; Once per Scene, 1 Fate Point to remove all consequences &amp;amp; physical stress&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Background:===&lt;br /&gt;
&lt;br /&gt;
Gender: Male &amp;lt;BR&amp;gt;&lt;br /&gt;
Age: 29 &amp;lt;BR&amp;gt;&lt;br /&gt;
Height: 6&#039;3&amp;quot; &amp;lt;BR&amp;gt;&lt;br /&gt;
Weight: 187 lbs&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Appearance&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Character History&#039;&#039;: Last of the 161th Armenian &amp;quot;Volunteers&amp;quot;. Born to a poor farming couple, he was compelled to volunteer during the outset of the Great War. They distinguished themselves fighting the Russians along the Eastern Front, where he earned the nickname of the &amp;quot;Red Right Hand&amp;quot;. They were used up like so many units in that war. But when the surrender came down and Europe turned to breaking up the Ottoman Empire, the volunteers were part of the rag tag forces opposing the Turkish Nationalist Army.&lt;br /&gt;
&lt;br /&gt;
He and his men held against everything that the Turks could throw at them, buying time for the civilians to evacuate before being wiped out. The last stand of the volunteers allowed enough time for most of the Armenians to evacuate. But they were whipped out to a single man, and when Aram finally crawled out from under the body of both his own and the enemy&#039;s dead, the Armenian Republic was under the protection of the Soviet Government. A government who remembered what he had done and made it clear he could never go home again.&lt;br /&gt;
&lt;br /&gt;
So he wander now, wondering why he is alive and looking for something to believe in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[https://wiki.rpg.net/index.php/Fate_Arabian_Pulp_Game Campaign Main Page]]&lt;/div&gt;</summary>
		<author><name>Lordmcdeath</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Aram_Avaikan&amp;diff=301370</id>
		<title>Aram Avaikan</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Aram_Avaikan&amp;diff=301370"/>
		<updated>2016-05-18T20:23:25Z</updated>

		<summary type="html">&lt;p&gt;Lordmcdeath: /* Background: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Aram Avaikan ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refresh:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fate Points:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Character Picture:===&lt;br /&gt;
[[File:]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Aspects:===&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; Sole Survivor&lt;br /&gt;
* Invoke:  Resist Damage, Survive Physical Peril&lt;br /&gt;
* Compel:  Nightmare&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trouble:&#039;&#039;&#039; Damn My Luck&lt;br /&gt;
* Invoke: Unusual Circumstance&lt;br /&gt;
* Compel: Bad Luck, Fortune&#039;s Toy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aspect One:&#039;&#039;&#039; I may not be a good man, but somethings I will not abide&lt;br /&gt;
* Invoke: Resist Persuasion/Charm &lt;br /&gt;
* Compel: Fight Evil No Matter Cost&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aspect Two:&#039;&#039;&#039; The Red Right Hand&lt;br /&gt;
* Invoke: Rampage&lt;br /&gt;
* Compel: Fear/Anger from Reputation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aspect Three:&#039;&#039;&#039; Nothing Left to Lose&lt;br /&gt;
* Invoke: Resist Fear/Intimidation&lt;br /&gt;
* Compel: Depression&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aspect Four:&#039;&#039;&#039; Heaven doesn&#039;t Want me, and Hell Can&#039;t Hold me&lt;br /&gt;
* Invoke: Invulnerability&lt;br /&gt;
* Compel: Mystical Negative&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aspect Five:&#039;&#039;&#039; Outside of Fate&lt;br /&gt;
* Invoke: Resist Divination/Fate&lt;br /&gt;
* Compel: Future Hidden...other consequences&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Skills:===&lt;br /&gt;
&#039;&#039;&#039;Superb (+5)&#039;&#039;&#039;  Fight, Shoot&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Great (+4)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Good (+3)&#039;&#039;&#039; Athletics, Physique, Survival, Will&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fair (+2)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average (+1)&#039;&#039;&#039; Investigate, Empathy, Rapport, Stealth &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Stress:===&lt;br /&gt;
&#039;&#039;&#039;Physical O O O O O&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental O O O O O&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Consequences:===&lt;br /&gt;
Mild [2]: _________________________&lt;br /&gt;
&lt;br /&gt;
Moderate [4]: _________________________&lt;br /&gt;
&lt;br /&gt;
Severe [6]: _______________________&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stunts:===&lt;br /&gt;
&#039;&#039;Quick on the Draw:&#039;&#039; Use Shoot instead of Notice when guns are involved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Killing Stroke:&#039;&#039; Once per scene, +1 Consequences&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Larger than Life:&#039;&#039; Superhuman, 24pts rather than Ladder&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Physical Specimen:&#039;&#039; Increase Fight by 2 ranks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Body of Steel:&#039;&#039; Once per Scene, 1 Fate Point to remove all consequences &amp;amp; physical stress&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Background:===&lt;br /&gt;
&lt;br /&gt;
Last of the 161th Armenian &amp;quot;Volunteers&amp;quot;. Born to a poor farming couple, he was compelled to volunteer during the outset of the Great War. They distinguished themselves fighting the Russians along the Eastern Front, where he earned the nickname of the &amp;quot;Red Right Hand&amp;quot;. They were used up like so many units in that war. But when the surrender came down and Europe turned to breaking up the Ottoman Empire, the volunteers were part of the rag tag forces opposing the Turkish Nationalist Army.&lt;br /&gt;
&lt;br /&gt;
He and his men held against everything that the Turks could throw at them, buying time for the civilians to evacuate before being whiped out. The last stand of the volunteers allowed enough time for most of the Armenians to evacuate. But they were whipped out to a single man, and when Aram finally crawled out from under the body of both his own and the enemy&#039;s dead, the Armenian Republic was under the protection of the Soviet Government. A government who remembered what he had done and made it clear he could never go home again.&lt;br /&gt;
&lt;br /&gt;
So he wander now, wondering why he is alive and looking for something to believe &lt;br /&gt;
&lt;br /&gt;
Gender: Male &amp;lt;BR&amp;gt;&lt;br /&gt;
Age: 29 &amp;lt;BR&amp;gt;&lt;br /&gt;
Height: 6&#039;3&amp;quot; &amp;lt;BR&amp;gt;&lt;br /&gt;
Weight: 187 lbs&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Appearance&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Character History&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[https://wiki.rpg.net/index.php/Fate_Arabian_Pulp_Game Campaign Main Page]]&lt;/div&gt;</summary>
		<author><name>Lordmcdeath</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Aram_Avaikan&amp;diff=301369</id>
		<title>Aram Avaikan</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Aram_Avaikan&amp;diff=301369"/>
		<updated>2016-05-18T20:22:47Z</updated>

		<summary type="html">&lt;p&gt;Lordmcdeath: Created page with &amp;quot; == Aram Avaikan ==   &amp;#039;&amp;#039;&amp;#039;Refresh:&amp;#039;&amp;#039;&amp;#039; 3  &amp;#039;&amp;#039;&amp;#039;Fate Points:&amp;#039;&amp;#039;&amp;#039; 3  ----  ===Character Picture:=== File:  ----  ===Aspects:=== &amp;#039;&amp;#039;&amp;#039;High Concept:&amp;#039;&amp;#039;&amp;#039; Sole Survivor * Invoke:  Resis...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Aram Avaikan ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refresh:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fate Points:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Character Picture:===&lt;br /&gt;
[[File:]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Aspects:===&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; Sole Survivor&lt;br /&gt;
* Invoke:  Resist Damage, Survive Physical Peril&lt;br /&gt;
* Compel:  Nightmare&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trouble:&#039;&#039;&#039; Damn My Luck&lt;br /&gt;
* Invoke: Unusual Circumstance&lt;br /&gt;
* Compel: Bad Luck, Fortune&#039;s Toy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aspect One:&#039;&#039;&#039; I may not be a good man, but somethings I will not abide&lt;br /&gt;
* Invoke: Resist Persuasion/Charm &lt;br /&gt;
* Compel: Fight Evil No Matter Cost&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aspect Two:&#039;&#039;&#039; The Red Right Hand&lt;br /&gt;
* Invoke: Rampage&lt;br /&gt;
* Compel: Fear/Anger from Reputation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aspect Three:&#039;&#039;&#039; Nothing Left to Lose&lt;br /&gt;
* Invoke: Resist Fear/Intimidation&lt;br /&gt;
* Compel: Depression&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aspect Four:&#039;&#039;&#039; Heaven doesn&#039;t Want me, and Hell Can&#039;t Hold me&lt;br /&gt;
* Invoke: Invulnerability&lt;br /&gt;
* Compel: Mystical Negative&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aspect Five:&#039;&#039;&#039; Outside of Fate&lt;br /&gt;
* Invoke: Resist Divination/Fate&lt;br /&gt;
* Compel: Future Hidden...other consequences&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Skills:===&lt;br /&gt;
&#039;&#039;&#039;Superb (+5)&#039;&#039;&#039;  Fight, Shoot&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Great (+4)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Good (+3)&#039;&#039;&#039; Athletics, Physique, Survival, Will&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fair (+2)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average (+1)&#039;&#039;&#039; Investigate, Empathy, Rapport, Stealth &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Stress:===&lt;br /&gt;
&#039;&#039;&#039;Physical O O O O O&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental O O O O O&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Consequences:===&lt;br /&gt;
Mild [2]: _________________________&lt;br /&gt;
&lt;br /&gt;
Moderate [4]: _________________________&lt;br /&gt;
&lt;br /&gt;
Severe [6]: _______________________&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stunts:===&lt;br /&gt;
&#039;&#039;Quick on the Draw:&#039;&#039; Use Shoot instead of Notice when guns are involved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Killing Stroke:&#039;&#039; Once per scene, +1 Consequences&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Larger than Life:&#039;&#039; Superhuman, 24pts rather than Ladder&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Physical Specimen:&#039;&#039; Increase Fight by 2 ranks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Body of Steel:&#039;&#039; Once per Scene, 1 Fate Point to remove all consequences &amp;amp; physical stress&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Background:===&lt;br /&gt;
&lt;br /&gt;
Last of the 161th Armenian &amp;quot;Volunteers&amp;quot;. Born to a poor farming couple, he was compelled to volunteer during the outset of the Great War. They distinguished themselves fighting the Russians along the Eastern Front, where he earned the nickname of the &amp;quot;Red Right Hand&amp;quot;. They were used up like so many units in that war. But when the surrender came down and Europe turned to breaking up the Ottoman Empire, the volunteers were part of the rag tag forces opposing the Turkish Nationalist Army.&lt;br /&gt;
&lt;br /&gt;
He and his men held against everything that the Turks could throw at them, buying time for the civilians to evacuate before being whiped out. The last stand of the volunteers allowed enough time for most of the Armenians to evacuate. But they were whipped out to a single man, and when Aram finally crawled out from under the body of both his own and the enemy&#039;s dead, the Armenian Republic was under the protection of the Soviet Government. A government who remembered what he had done and made it clear he could never go home again.&lt;br /&gt;
&lt;br /&gt;
So he wander now, wondering why he is alive and looking for something to believe &lt;br /&gt;
&lt;br /&gt;
Gender: Male&lt;br /&gt;
Age: 29&lt;br /&gt;
Height: 6&#039;3&amp;quot;&lt;br /&gt;
Weight: 187 lbs&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Appearance&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Character History&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[https://wiki.rpg.net/index.php/Fate_Arabian_Pulp_Game Campaign Main Page]]&lt;/div&gt;</summary>
		<author><name>Lordmcdeath</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Fate_Arabian_Pulp_Game&amp;diff=301366</id>
		<title>Fate Arabian Pulp Game</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Fate_Arabian_Pulp_Game&amp;diff=301366"/>
		<updated>2016-05-18T20:09:30Z</updated>

		<summary type="html">&lt;p&gt;Lordmcdeath: /* Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Fate: Arabian Pulp Game (real name TBA) =&lt;br /&gt;
&lt;br /&gt;
A campaign wiki for a game of &#039;&#039;Fate Core&#039;&#039; with a dash of &#039;&#039;Spirit of the Century&#039;&#039; and &#039;&#039;Strange Tales of the Century&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/showthread.php?780063-General-Interest-Arabian-Fantasy-vs-Arabian-Pulp| Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/showthread.php?780601-Fate-Arabian-Pulp-Game| Out-of-Character Thread]&lt;br /&gt;
&lt;br /&gt;
[http://| In-Character Thread (TBA)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Setting Issues/Campaign Aspects ==&lt;br /&gt;
&lt;br /&gt;
Our &#039;&#039;&#039;Setting Issues&#039;&#039;&#039; will be:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Worldy Issue:&#039;&#039;&#039; &#039;&#039; Great Power Rivalries&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(More info to be put here.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Supernatural Issue:&#039;&#039;&#039; &#039;&#039;A Greater War of the Spirit is Looming&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(More info to be put here.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
*[[Fate_Arabian_Pulp_Game: Fate_Arabian_Pulp_Game_Sample_Character_Template|Sample Character Template]], played by Player X&lt;br /&gt;
&lt;br /&gt;
*[[Abdul_ibn_Farouk|Abdul ibn Farouk]], played by Muskrat&lt;br /&gt;
&lt;br /&gt;
*[[Lana_Rey|Lana Rey]], played by Spookyvoodoolove&lt;br /&gt;
&lt;br /&gt;
*[[Aram Avaikan|Aram Avaikan]], played by lordmcdeath&lt;/div&gt;</summary>
		<author><name>Lordmcdeath</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=World_Walker&amp;diff=295528</id>
		<title>World Walker</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=World_Walker&amp;diff=295528"/>
		<updated>2016-01-31T03:42:17Z</updated>

		<summary type="html">&lt;p&gt;Lordmcdeath: /* Character Sheet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Background==&lt;br /&gt;
Twin sons were born to Changing Woman and the Sun God. Monster Slayer and Born for Water were born to the greatest of the First People during the early days of the People (Navajo). The world was filled with monsters and terrible creatures of both this world and the world before. Born into this world, the brothers grew tall and strong. The elder brother, Monster Slayer was named for his purpose and as an &#039;&#039;&#039;Incarnate War God&#039;&#039;&#039; he and his brother wandered the earth. He slew the creatures that preyed upon mankind and created a world where man was the greatest of predators. The brothers went to sleep, their task well done only for a cabal of wicked men to enchant their sleep and hide away their bodies within the Earth. In a dark and sealed place guarded by wicked magics, each slumbered alone. For if the brothers were ever awake and together, no mortal magic could hold them.&lt;br /&gt;
&lt;br /&gt;
It was not until a construction firm accidentally cause a rock slide that Monster Slayer&#039;s tomb was uncovered. Rising into the daylight for the first time in ages, he went to greet his father and inquire what he had missed. But he received no answer and after a brief time their was some unpleasantness with men and what they call guns. The translation spell had helped him learn this new language but he had discovered that bullets are quite painful when he was smaller. He had moved towards a city before being confronted by a local hero giving off power and possessing incredible strength. As a &#039;&#039;&#039;Stranger in a Strange&#039;&#039;&#039; land it took time for him to regain his bearing, though the plight of his people fills him with rage. When not fighting evil, he does what he can improve the plight of the Navajo. He does find the concept of casinos amusing, and suspects Coyote has a hand in the invention.&lt;br /&gt;
&lt;br /&gt;
But his awakening has not gone unnoticed. His magic is still not what it might be and he lacks both his artifacts and his brother&#039;s help. Those who sense his magic and understand his power know that he will never be any weaker than he is right now. More than that however, for the working of Fate and the Wheel have brought him forth in this new time of creatures and powers. A veritable &#039;&#039;&#039;Monster Magnet&#039;&#039;&#039;, it is as if the world conspires to place such creatures as he worked against in the past into his path.&lt;br /&gt;
&lt;br /&gt;
=Character Sheet=&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Prowess 7&lt;br /&gt;
&lt;br /&gt;
Coordination 5&lt;br /&gt;
&lt;br /&gt;
Strength 3&lt;br /&gt;
&lt;br /&gt;
Intellect 4&lt;br /&gt;
&lt;br /&gt;
Awareness 4&lt;br /&gt;
&lt;br /&gt;
Willpower 7&lt;br /&gt;
&lt;br /&gt;
Stamina 10&lt;br /&gt;
&lt;br /&gt;
Determination 2&lt;br /&gt;
&lt;br /&gt;
Origin: Birthright&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Powers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Growth 8 (Limit: Constant, Preparation&amp;lt;Inuk Chuck&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
Wizardry 6 - Magic (Extra: Instant&amp;lt;From Sacrificing Leaping&amp;gt; Limit: Performance &amp;lt;Free&amp;gt;, Situational (At least 15&#039;), Unstable)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Martial Arts&lt;br /&gt;
&lt;br /&gt;
Wrestling&lt;br /&gt;
&lt;br /&gt;
Weaponry&lt;/div&gt;</summary>
		<author><name>Lordmcdeath</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=World_Walker&amp;diff=295527</id>
		<title>World Walker</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=World_Walker&amp;diff=295527"/>
		<updated>2016-01-31T03:41:51Z</updated>

		<summary type="html">&lt;p&gt;Lordmcdeath: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Background==&lt;br /&gt;
Twin sons were born to Changing Woman and the Sun God. Monster Slayer and Born for Water were born to the greatest of the First People during the early days of the People (Navajo). The world was filled with monsters and terrible creatures of both this world and the world before. Born into this world, the brothers grew tall and strong. The elder brother, Monster Slayer was named for his purpose and as an &#039;&#039;&#039;Incarnate War God&#039;&#039;&#039; he and his brother wandered the earth. He slew the creatures that preyed upon mankind and created a world where man was the greatest of predators. The brothers went to sleep, their task well done only for a cabal of wicked men to enchant their sleep and hide away their bodies within the Earth. In a dark and sealed place guarded by wicked magics, each slumbered alone. For if the brothers were ever awake and together, no mortal magic could hold them.&lt;br /&gt;
&lt;br /&gt;
It was not until a construction firm accidentally cause a rock slide that Monster Slayer&#039;s tomb was uncovered. Rising into the daylight for the first time in ages, he went to greet his father and inquire what he had missed. But he received no answer and after a brief time their was some unpleasantness with men and what they call guns. The translation spell had helped him learn this new language but he had discovered that bullets are quite painful when he was smaller. He had moved towards a city before being confronted by a local hero giving off power and possessing incredible strength. As a &#039;&#039;&#039;Stranger in a Strange&#039;&#039;&#039; land it took time for him to regain his bearing, though the plight of his people fills him with rage. When not fighting evil, he does what he can improve the plight of the Navajo. He does find the concept of casinos amusing, and suspects Coyote has a hand in the invention.&lt;br /&gt;
&lt;br /&gt;
But his awakening has not gone unnoticed. His magic is still not what it might be and he lacks both his artifacts and his brother&#039;s help. Those who sense his magic and understand his power know that he will never be any weaker than he is right now. More than that however, for the working of Fate and the Wheel have brought him forth in this new time of creatures and powers. A veritable &#039;&#039;&#039;Monster Magnet&#039;&#039;&#039;, it is as if the world conspires to place such creatures as he worked against in the past into his path.&lt;br /&gt;
&lt;br /&gt;
=Character Sheet=&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Prowess 7&lt;br /&gt;
&lt;br /&gt;
Coordination 5&lt;br /&gt;
&lt;br /&gt;
Strength 3&lt;br /&gt;
&lt;br /&gt;
Intellect 4&lt;br /&gt;
&lt;br /&gt;
Awareness 4&lt;br /&gt;
&lt;br /&gt;
Willpower 7&lt;br /&gt;
&lt;br /&gt;
Stamina 10&lt;br /&gt;
&lt;br /&gt;
Determination 2&lt;br /&gt;
&lt;br /&gt;
Origin: Birthright&lt;br /&gt;
&lt;br /&gt;
Growth 8 (Limit: Constant, Preparation&amp;lt;Inuk Chuck&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
Wizardry 6 - Magic (Extra: Instant&amp;lt;From Sacrificing Leaping&amp;gt; Limit: Performance &amp;lt;Free&amp;gt;, Situational (At least 15&#039;), Unstable)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Martial Arts&lt;br /&gt;
&lt;br /&gt;
Wrestling&lt;br /&gt;
&lt;br /&gt;
Weaponry&lt;/div&gt;</summary>
		<author><name>Lordmcdeath</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=World_Walker&amp;diff=295526</id>
		<title>World Walker</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=World_Walker&amp;diff=295526"/>
		<updated>2016-01-31T03:40:45Z</updated>

		<summary type="html">&lt;p&gt;Lordmcdeath: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Background==&lt;br /&gt;
Twin sons were born to Changing Woman and the Sun God. Monster Slayer and Born for Water were born to the greatest of the First People during the early days of the People (Navajo). The world was filled with monsters and terrible creatures of both this world and the world before. Born into this world, the brothers grew tall and strong. The elder brother, Monster Slayer was named for his purpose and as an Incarnate War God he and his brother wandered the earth. He slew the creatures that preyed upon mankind and created a world where man was the greatest of predators. The brothers went to sleep, their task well done only for a cabal of wicked men to enchant their sleep and hide away their bodies within the Earth. In a dark and sealed place guarded by wicked magics, each slumbered alone. For if the brothers were ever awake and together, no mortal magic could hold them.&lt;br /&gt;
&lt;br /&gt;
It was not until a construction firm accidentally cause a rock slide that Monster Slayer&#039;s tomb was uncovered. Rising into the daylight for the first time in ages, he went to greet his father and inquire what he had missed. But he received no answer and after a brief time their was some unpleasantness with men and what they call guns. The translation spell had helped him learn this new language but he had discovered that bullets are quite painful when he was smaller. He had moved towards a city before being confronted by a local hero giving off power and possessing incredible strength. As a Stranger in a Strange land it took time for him to regain his bearing, though the plight of his people fills him with rage. When not fighting evil, he does what he can improve the plight of the Navajo. He does find the concept of casinos amusing, and suspects Coyote has a hand in the invention.&lt;br /&gt;
&lt;br /&gt;
But his awakening has not gone unnoticed. His magic is still not what it might be and he lacks both his artifacts and his brother&#039;s help. Those who sense his magic and understand his power know that he will never be any weaker than he is right now. More than that however, for the working of Fate and the Wheel have brought him forth in this new time of creatures and powers. A veritable Monster Magnet, it is as if the world conspires to place such creatures as he worked against in the past into his path.&lt;br /&gt;
&lt;br /&gt;
=Character Sheet=&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Prowess 7&lt;br /&gt;
&lt;br /&gt;
Coordination 5&lt;br /&gt;
&lt;br /&gt;
Strength 3&lt;br /&gt;
&lt;br /&gt;
Intellect 4&lt;br /&gt;
&lt;br /&gt;
Awareness 4&lt;br /&gt;
&lt;br /&gt;
Willpower 7&lt;br /&gt;
&lt;br /&gt;
Stamina 10&lt;br /&gt;
&lt;br /&gt;
Determination 2&lt;br /&gt;
&lt;br /&gt;
Origin: Birthright&lt;br /&gt;
&lt;br /&gt;
Growth 8 (Limit: Constant, Preparation&amp;lt;Inuk Chuck&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
Wizardry 6 - Magic (Extra: Instant&amp;lt;From Sacrificing Leaping&amp;gt; Limit: Performance &amp;lt;Free&amp;gt;, Situational (At least 15&#039;), Unstable)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Martial Arts&lt;br /&gt;
&lt;br /&gt;
Wrestling&lt;br /&gt;
&lt;br /&gt;
Weaponry&lt;/div&gt;</summary>
		<author><name>Lordmcdeath</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=World_Walker&amp;diff=295525</id>
		<title>World Walker</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=World_Walker&amp;diff=295525"/>
		<updated>2016-01-31T03:40:22Z</updated>

		<summary type="html">&lt;p&gt;Lordmcdeath: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=World Walker=&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Twin sons were born to Changing Woman and the Sun God. Monster Slayer and Born for Water were born to the greatest of the First People during the early days of the People (Navajo). The world was filled with monsters and terrible creatures of both this world and the world before. Born into this world, the brothers grew tall and strong. The elder brother, Monster Slayer was named for his purpose and as an Incarnate War God he and his brother wandered the earth. He slew the creatures that preyed upon mankind and created a world where man was the greatest of predators. The brothers went to sleep, their task well done only for a cabal of wicked men to enchant their sleep and hide away their bodies within the Earth. In a dark and sealed place guarded by wicked magics, each slumbered alone. For if the brothers were ever awake and together, no mortal magic could hold them.&lt;br /&gt;
&lt;br /&gt;
It was not until a construction firm accidentally cause a rock slide that Monster Slayer&#039;s tomb was uncovered. Rising into the daylight for the first time in ages, he went to greet his father and inquire what he had missed. But he received no answer and after a brief time their was some unpleasantness with men and what they call guns. The translation spell had helped him learn this new language but he had discovered that bullets are quite painful when he was smaller. He had moved towards a city before being confronted by a local hero giving off power and possessing incredible strength. As a Stranger in a Strange land it took time for him to regain his bearing, though the plight of his people fills him with rage. When not fighting evil, he does what he can improve the plight of the Navajo. He does find the concept of casinos amusing, and suspects Coyote has a hand in the invention.&lt;br /&gt;
&lt;br /&gt;
But his awakening has not gone unnoticed. His magic is still not what it might be and he lacks both his artifacts and his brother&#039;s help. Those who sense his magic and understand his power know that he will never be any weaker than he is right now. More than that however, for the working of Fate and the Wheel have brought him forth in this new time of creatures and powers. A veritable Monster Magnet, it is as if the world conspires to place such creatures as he worked against in the past into his path.&lt;br /&gt;
&lt;br /&gt;
=Character Sheet=&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Prowess 7&lt;br /&gt;
&lt;br /&gt;
Coordination 5&lt;br /&gt;
&lt;br /&gt;
Strength 3&lt;br /&gt;
&lt;br /&gt;
Intellect 4&lt;br /&gt;
&lt;br /&gt;
Awareness 4&lt;br /&gt;
&lt;br /&gt;
Willpower 7&lt;br /&gt;
&lt;br /&gt;
Stamina 10&lt;br /&gt;
&lt;br /&gt;
Determination 2&lt;br /&gt;
&lt;br /&gt;
Origin: Birthright&lt;br /&gt;
&lt;br /&gt;
Growth 8 (Limit: Constant, Preparation&amp;lt;Inuk Chuck&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
Wizardry 6 - Magic (Extra: Instant&amp;lt;From Sacrificing Leaping&amp;gt; Limit: Performance &amp;lt;Free&amp;gt;, Situational (At least 15&#039;), Unstable)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Martial Arts&lt;br /&gt;
&lt;br /&gt;
Wrestling&lt;br /&gt;
&lt;br /&gt;
Weaponry&lt;/div&gt;</summary>
		<author><name>Lordmcdeath</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=World_Walker&amp;diff=295524</id>
		<title>World Walker</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=World_Walker&amp;diff=295524"/>
		<updated>2016-01-31T03:40:07Z</updated>

		<summary type="html">&lt;p&gt;Lordmcdeath: Created page with &amp;quot;=World Walker=  ==Background== Twin sons were born to Changing Woman and the Sun God. Monster Slayer and Born for Water were born to the greatest of the First People during th...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=World Walker=&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Twin sons were born to Changing Woman and the Sun God. Monster Slayer and Born for Water were born to the greatest of the First People during the early days of the People (Navajo). The world was filled with monsters and terrible creatures of both this world and the world before. Born into this world, the brothers grew tall and strong. The elder brother, Monster Slayer was named for his purpose and as an Incarnate War God he and his brother wandered the earth. He slew the creatures that preyed upon mankind and created a world where man was the greatest of predators. The brothers went to sleep, their task well done only for a cabal of wicked men to enchant their sleep and hide away their bodies within the Earth. In a dark and sealed place guarded by wicked magics, each slumbered alone. For if the brothers were ever awake and together, no mortal magic could hold them.&lt;br /&gt;
&lt;br /&gt;
It was not until a construction firm accidentally cause a rock slide that Monster Slayer&#039;s tomb was uncovered. Rising into the daylight for the first time in ages, he went to greet his father and inquire what he had missed. But he received no answer and after a brief time their was some unpleasantness with men and what they call guns. The translation spell had helped him learn this new language but he had discovered that bullets are quite painful when he was smaller. He had moved towards a city before being confronted by a local hero giving off power and possessing incredible strength. As a Stranger in a Strange land it took time for him to regain his bearing, though the plight of his people fills him with rage. When not fighting evil, he does what he can improve the plight of the Navajo. He does find the concept of casinos amusing, and suspects Coyote has a hand in the invention.&lt;br /&gt;
&lt;br /&gt;
But his awakening has not gone unnoticed. His magic is still not what it might be and he lacks both his artifacts and his brother&#039;s help. Those who sense his magic and understand his power know that he will never be any weaker than he is right now. More than that however, for the working of Fate and the Wheel have brought him forth in this new time of creatures and powers. A veritable Monster Magnet, it is as if the world conspires to place such creatures as he worked against in the past into his path.&lt;br /&gt;
&lt;br /&gt;
=Character Sheet=&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
Prowess 7&lt;br /&gt;
&lt;br /&gt;
Coordination 5&lt;br /&gt;
&lt;br /&gt;
Strength 3&lt;br /&gt;
&lt;br /&gt;
Intellect 4&lt;br /&gt;
&lt;br /&gt;
Awareness 4&lt;br /&gt;
&lt;br /&gt;
Willpower 7&lt;br /&gt;
&lt;br /&gt;
Stamina 10&lt;br /&gt;
&lt;br /&gt;
Determination 2&lt;br /&gt;
&lt;br /&gt;
Origin: Birthright&lt;br /&gt;
&lt;br /&gt;
Growth 8 (Limit: Constant, Preparation&amp;lt;Inuk Chuck&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
Wizardry 6 - Magic (Extra: Instant&amp;lt;From Sacrificing Leaping&amp;gt; Limit: Performance &amp;lt;Free&amp;gt;, Situational (At least 15&#039;), Unstable)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Martial Arts&lt;br /&gt;
&lt;br /&gt;
Wrestling&lt;br /&gt;
&lt;br /&gt;
Weaponry&lt;/div&gt;</summary>
		<author><name>Lordmcdeath</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=SouthwestSentinels&amp;diff=295523</id>
		<title>SouthwestSentinels</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=SouthwestSentinels&amp;diff=295523"/>
		<updated>2016-01-31T03:37:38Z</updated>

		<summary type="html">&lt;p&gt;Lordmcdeath: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Southwest Sentinels=&lt;br /&gt;
[[Category:Setting]]&lt;br /&gt;
[[Category:Supers]]&lt;br /&gt;
[[Category:ICONS]]&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
A team of superheroes defending Phoenix, Arizona from all manner of villains and disasters.  A noble quest for Truth, Justice, and decent tex-mex.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
*[[World Walker]]&lt;br /&gt;
*[[Terrawatt]]&lt;br /&gt;
*[[Haze]]&lt;br /&gt;
*[[Check]]&lt;br /&gt;
&lt;br /&gt;
==Defeated Villains==&lt;br /&gt;
[[Zodiac]]&lt;/div&gt;</summary>
		<author><name>Lordmcdeath</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=SouthwestSentinels&amp;diff=295522</id>
		<title>SouthwestSentinels</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=SouthwestSentinels&amp;diff=295522"/>
		<updated>2016-01-31T03:37:13Z</updated>

		<summary type="html">&lt;p&gt;Lordmcdeath: Created page with &amp;quot;=Southwest Sentinels= Category:Setting Category:Supers Category:ICONS  ==Setting== A team of superheroes defending Phoenix, Arizona from all manner of villains and...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Southwest Sentinels=&lt;br /&gt;
[[Category:Setting]]&lt;br /&gt;
[[Category:Supers]]&lt;br /&gt;
[[Category:ICONS]]&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
A team of superheroes defending Phoenix, Arizona from all manner of villains and disasters.  A noble quest for Truth, Justice, and decent tex-mex.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
[[World Walker]]&lt;br /&gt;
[[Terrawatt]]&lt;br /&gt;
[[Haze]]&lt;br /&gt;
[[Check]]&lt;br /&gt;
&lt;br /&gt;
==Defeated Villains==&lt;br /&gt;
[[Zodiac]]&lt;/div&gt;</summary>
		<author><name>Lordmcdeath</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Category:Supers&amp;diff=295521</id>
		<title>Category:Supers</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Category:Supers&amp;diff=295521"/>
		<updated>2016-01-31T03:27:18Z</updated>

		<summary type="html">&lt;p&gt;Lordmcdeath: Replaced content with &amp;quot; Category:Categories   Wiki pages dedicated to role-playing superheroes, super villains and related themes, emulating the American comic book or graphic novel [http://...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[Category:Categories]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wiki pages dedicated to role-playing superheroes, super villains and related themes, emulating the American comic book or graphic novel [http://en.wikipedia.org/wiki/Superhero superhero] genre.&lt;/div&gt;</summary>
		<author><name>Lordmcdeath</name></author>
	</entry>
</feed>