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	<id>https://wiki.rpg.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Lost+arts</id>
	<title>RPGnet - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.rpg.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Lost+arts"/>
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	<updated>2026-05-15T06:39:34Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=User:Lost_arts&amp;diff=322366</id>
		<title>User:Lost arts</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User:Lost_arts&amp;diff=322366"/>
		<updated>2017-07-04T10:41:26Z</updated>

		<summary type="html">&lt;p&gt;Lost arts: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lost Arts may or may not be the diposed dictator of Mars. He also genetically engineered supermutants and has a collection of Doomsday Weapons.&lt;br /&gt;
&lt;br /&gt;
Here are the characters I am currently playing:&lt;br /&gt;
* None at present&lt;br /&gt;
&lt;br /&gt;
Here are the characters I have played in the past:&lt;br /&gt;
*[[Character:Shy|Shy]], a Veteran Malazan Sapper in the 10th Army from [[The_Dustwalkers]]&lt;br /&gt;
*[[Character:Bright_Snow|Bright Snow]], a Lunar Changing Moon from [[Dawn of the Third_Age]]&lt;br /&gt;
*[[Character:To_Brave_The_Flames | To Brave the Flames]], a Twilight Caste Sorcerer from [[A_Date_with_Destiny | A Date With Destiny]]&lt;br /&gt;
*[[Once_more_with_feeling|Once More, With Feeling!]], an Exalted Game run by Sunrunner. Where I played [[Character:Ziyad_Antarah|Ziyad Antarah]], Eclipse Caste Poet Courtier and Prime Minister of Denandsor. I also wrote some of the games custom Manses.&lt;br /&gt;
*[[Treachery|Treachery]], a Nobilis game run by Sly_Ben, where I played [[Treachery:Reflection|Echoes of Those Past, the Baronet of Reflection]].&lt;br /&gt;
*[[Necessary_Evil_The_Rejects/Ashbringer| The Ashbringer]] from Witamous&#039; game [[Necessary_Evil_The_Rejects|Necessary Evil: The Rejects]]&lt;br /&gt;
*[[Character:Virgil| Virgil]], Moros Cartoonist and Comicbook Artist Extraordinare from [[Invisible_Monarchs | Mage the Awakening: The Invisible Monarchs]]&lt;br /&gt;
*[[Ruse|Ruse]], Arcanthus Thief and Gambler turned Art Dealer from [[Mage:_the_Awakening:_Twenty-Five_Lighters|Twenty-Five Lighters]]&lt;/div&gt;</summary>
		<author><name>Lost arts</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User:Lost_arts&amp;diff=322365</id>
		<title>User:Lost arts</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User:Lost_arts&amp;diff=322365"/>
		<updated>2017-07-04T10:36:48Z</updated>

		<summary type="html">&lt;p&gt;Lost arts: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lost Arts may or may not be the diposed dictator of Mars. He also genetically engineered supermutants and has a collection of Doomsday Weapons.&lt;br /&gt;
&lt;br /&gt;
Here are the characters I am currently playing:&lt;br /&gt;
* None at present&lt;br /&gt;
&lt;br /&gt;
Here are the characters I have played in the past:&lt;br /&gt;
*[[Character:Bright_Snow|Bright Snow]], a Lunar Changing Moon from [[Dawn of the Third_Age]]&lt;br /&gt;
*[[Character:To_Brave_The_Flames | To Brave the Flames]], a Twilight Caste Sorcerer from [[A_Date_with_Destiny | A Date With Destiny]]&lt;br /&gt;
*[[Once_more_with_feeling|Once More, With Feeling!]], an Exalted Game run by Sunrunner. Where I played [[Character:Ziyad_Antarah|Ziyad Antarah]], Eclipse Caste Poet Courtier and Prime Minister of Denandsor. I also wrote some of the games custom Manses.&lt;br /&gt;
*[[Treachery|Treachery]], a Nobilis game run by Sly_Ben, where I played [[Treachery:Reflection|Echoes of Those Past, the Baronet of Reflection]].&lt;br /&gt;
*[[Necessary_Evil_The_Rejects/Ashbringer| The Ashbringer]] from Witamous&#039; game [[Necessary_Evil_The_Rejects|Necessary Evil: The Rejects]]&lt;br /&gt;
*[[Character:Virgil| Virgil]], Moros Cartoonist and Comicbook Artist Extraordinare from [[Invisible_Monarchs | Mage the Awakening: The Invisible Monarchs]]&lt;/div&gt;</summary>
		<author><name>Lost arts</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User:Lost_arts&amp;diff=322364</id>
		<title>User:Lost arts</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User:Lost_arts&amp;diff=322364"/>
		<updated>2017-07-04T10:36:35Z</updated>

		<summary type="html">&lt;p&gt;Lost arts: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lost Arts may or may not be the diposed dictator of Mars. He also genetically engineered supermutants and has a collection of Doomsday Weapons.&lt;br /&gt;
&lt;br /&gt;
Here are the characters I am currently playing:&lt;br /&gt;
* None at present&lt;br /&gt;
&lt;br /&gt;
Here are the characters I have played in the past:&lt;br /&gt;
*[[Character:Bright_Snow|Bright Snow]], a Lunar Changing Moon from [[Dawn of the Third_Age]]&lt;br /&gt;
*[[Character:To_Brave_The_Flames | To Brave the Flames]], a Twilight Caste Sorcerer from [[A_Date_with_Destiny | A Date With Destiny]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Once_more_with_feeling|Once More, With Feeling!]], an Exalted Game run by Sunrunner. Where I played [[Character:Ziyad_Antarah|Ziyad Antarah]], Eclipse Caste Poet Courtier and Prime Minister of Denandsor. I also wrote some of the games custom Manses.&lt;br /&gt;
*[[Treachery|Treachery]], a Nobilis game run by Sly_Ben, where I played [[Treachery:Reflection|Echoes of Those Past, the Baronet of Reflection]].&lt;br /&gt;
*[[Necessary_Evil_The_Rejects/Ashbringer| The Ashbringer]] from Witamous&#039; game [[Necessary_Evil_The_Rejects|Necessary Evil: The Rejects]]&lt;br /&gt;
*[[Character:Virgil| Virgil]], Moros Cartoonist and Comicbook Artist Extraordinare from [[Invisible_Monarchs | Mage the Awakening: The Invisible Monarchs]]&lt;/div&gt;</summary>
		<author><name>Lost arts</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=All_Roads&amp;diff=217140</id>
		<title>All Roads</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=All_Roads&amp;diff=217140"/>
		<updated>2012-10-29T21:51:25Z</updated>

		<summary type="html">&lt;p&gt;Lost arts: Undo revision 216884 by 85.90.62.254 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:All_Roads]]&lt;br /&gt;
A Mage: The Awakening game set in London.&lt;br /&gt;
&lt;br /&gt;
The official wiki for the game: http://allroads.wikidot.com/&lt;br /&gt;
=Setting=&lt;br /&gt;
&lt;br /&gt;
[[All_Roads/London|All Roads&#039; London]]&lt;br /&gt;
&lt;br /&gt;
[[All_Roads/Politics|The political situation]]&lt;br /&gt;
&lt;br /&gt;
==The Sanctum: Victoria House==&lt;br /&gt;
*Sanctum Rating: 6 (4 size/2 security)&lt;br /&gt;
*Hallow Rating: 4&lt;br /&gt;
*Athenaeum: 2 (Library 2, Laboratory 1)&lt;br /&gt;
&lt;br /&gt;
=House Rules=&lt;br /&gt;
=The City and the Tower=&lt;br /&gt;
*[http://allroads.wikidot.com/kenan Kenan], Acanthus, People of the Hour&lt;br /&gt;
*[[Character:Isis|Isis]], Mastigos Sphinx&lt;br /&gt;
*[[Character:Nebuchadnezzar|Nebuchadnezzar]], Moros Uncrowned King&lt;br /&gt;
*Syntagma, Apostate Acanthus Sentinel&lt;br /&gt;
&lt;br /&gt;
=NPCs and Allies=&lt;br /&gt;
==Important Members of the Orders and the Concillium==&lt;br /&gt;
*Jean-Louise, The Heirophant of the Mysterium, Councillor?, Former Heirarch&lt;br /&gt;
*Latimer, Adamantine Arrow Heirarch&lt;br /&gt;
*Albedo, Provost of the Adamantine Arrow, Uncrowned King&lt;br /&gt;
*Dispater, Moros, Second to the Heirophant.&lt;br /&gt;
*Wickerman, Provost of the Guardians of the Veil&lt;br /&gt;
&lt;br /&gt;
==Heralds==&lt;br /&gt;
*Solaris, Mystagogue Herald&lt;br /&gt;
*Eidolon, Guardian Herald&lt;br /&gt;
==Sentinels==&lt;br /&gt;
*Arclight, Free Council Sentinel&lt;br /&gt;
*Olemba, Free Council Sentinel&lt;br /&gt;
*Serabande, Mysterium Sentinel&lt;br /&gt;
*Gemini, Adamantine Arrow Sentinel&lt;br /&gt;
*Rictus, Mysterium Sentinel&lt;br /&gt;
&lt;br /&gt;
==Other Cabals==&lt;br /&gt;
===The Four Winds cabal===&lt;br /&gt;
**Diana, Mastigos, Thunderbolt Guardian of the Adamantine Arrow, Isis&#039; mentor and teacher in the Sphinx Legacy&lt;br /&gt;
**Tiferet, Obrimos of the Mysterium, kabbalistic scholar&lt;br /&gt;
**Mojo, Thyrsus of the Free Council&lt;br /&gt;
**Nacht, Moros of the Mysterium&lt;br /&gt;
&lt;br /&gt;
===The Forgotten City===&lt;br /&gt;
* Artisan, Matter focused Moros, Mysterium&lt;br /&gt;
&lt;br /&gt;
==Others==&lt;br /&gt;
*Alastair, Powerful Guardian of the Veil. Frequent accomplice of Wickerman.&lt;br /&gt;
*Ledger, Young Thyrsus Arrow, (Life 3)&lt;br /&gt;
&lt;br /&gt;
=Logs=&lt;br /&gt;
*[[All_Roads/Session_1|Session 1]]&lt;br /&gt;
*[[All_Roads/Session_2|Session 2]]&lt;br /&gt;
*[[All_Roads/Session_3|Session 3]]&lt;br /&gt;
*[[All_Roads/Session_4|Session 4]]&lt;br /&gt;
*[[All_Roads/Session_5|Session 5]]&lt;br /&gt;
*[[All_Roads/Session_6|Session 6]]&lt;br /&gt;
*[[All_Roads/Session_7|Session 7]]&lt;br /&gt;
*[[All_Roads/Session_8|Session 8]]&lt;br /&gt;
*[[All_Roads/Session_9|Session 9]]&lt;br /&gt;
*[[All_Roads/Session_10|Session 10]]&lt;br /&gt;
*[[All_Roads/Session_11|Session 11]]&lt;br /&gt;
*[[All_Roads/Session_12|Session 12]]&lt;br /&gt;
*[[All_Roads/Session_13|Session 13]]&lt;br /&gt;
*[[All_Roads/Session_14|Session 14]]&lt;br /&gt;
*[[All_Roads/Session_15|Session 15]]&lt;br /&gt;
*[[All_Roads/Session_16|Session 16]]&lt;br /&gt;
*[[All_Roads/Session_17|Session 17]]&lt;br /&gt;
*[[All_Roads/Session_18|Session 18]]&lt;br /&gt;
*[[All_Roads/Session_19|Session 19]]&lt;br /&gt;
*[[All_Roads/Session_20|Session 20]]&lt;br /&gt;
*[[All_Roads/Session_20|Session 21]]&lt;br /&gt;
*[[All_Roads/Session_20|Session 22]]&lt;br /&gt;
*[[All_Roads/Session_20|Session 23]]&lt;br /&gt;
*[[All_Roads/Session_20|Session 24]]&lt;br /&gt;
*[[All_Roads/Session_20|Session 25]]&lt;br /&gt;
*[[All_Roads/Session_26|Session 26]]&lt;br /&gt;
** [[All_Roads/Nebuchadnezzar&#039;s Interrogation|Nebuchadnezzar and Olemba Interrogation]]&lt;br /&gt;
** [[All_Roads/Isis&#039; Interview|Isis&#039; interview with Gemini]]&lt;br /&gt;
*[[All_Roads/Session_27|Session 27]]&lt;br /&gt;
** [[All_Roads/Ghost_Hunting| Ghost Hunting]]&lt;br /&gt;
*[[All_Roads/Session_28|Session 28]]&lt;br /&gt;
*[[All_Roads/Session_29|Session 29]]&lt;br /&gt;
** [[All_Roads/Confessions| Confessions]]&lt;br /&gt;
*[[All_Roads/Session_30|Session 30]]&lt;br /&gt;
**[[All_Roads/MeaningofLondon| The meaning of London]]&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
==XP Awarded==&lt;br /&gt;
*Session 1: 3 XP&lt;br /&gt;
*Session 2: 3 XP&lt;br /&gt;
*Session 3: 3 XP&lt;br /&gt;
*Session 4: 3 XP&lt;br /&gt;
*Session 5: 3 XP, 1 Arcane XP&lt;br /&gt;
*Session 6: 3 XP&lt;br /&gt;
*Session 7: 3 XP&lt;br /&gt;
*Session 8: 3 XP&lt;br /&gt;
*Session 9: 3 XP&lt;br /&gt;
*Session 10: 3 XP&lt;br /&gt;
*Session 11: 3 XP&lt;br /&gt;
*Session 12: 3 XP&lt;br /&gt;
*Session 13: 3 XP&lt;br /&gt;
*Session 14: 6 XP, 3 Arcane XP, +1 XP for Nebuchadnezzar (flaw)&lt;br /&gt;
*Session 15: 3 XP&lt;br /&gt;
*Session 16: 3XP, 1 Arcane XP, +1 XP for Isis (helpful logs)&lt;br /&gt;
*Session 17: 2 XP&lt;br /&gt;
*Session 18: 3 XP&lt;br /&gt;
*Session 19: 3 XP, 1 Arcane XP&lt;br /&gt;
*Session 20: 3 XP&lt;br /&gt;
*Session 21: 3 XP&lt;br /&gt;
*Session 22: 3 XP&lt;br /&gt;
*Session 23: 3 XP&lt;br /&gt;
*Session 24: 3 XP&lt;br /&gt;
*Session 25: 3 XP&lt;br /&gt;
*Session 26: 3 XP, 1 Arcane&lt;br /&gt;
*Session 27: 3 XP&lt;br /&gt;
*Session 28: 3 XP&lt;br /&gt;
*Session 29: 3+6 XP&lt;br /&gt;
*Session 30: 3 XP?&lt;br /&gt;
&lt;br /&gt;
*Unknown: +1 XP for Nebuchadnezzar (flaw)&lt;/div&gt;</summary>
		<author><name>Lost arts</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=All_Roads&amp;diff=217139</id>
		<title>All Roads</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=All_Roads&amp;diff=217139"/>
		<updated>2012-10-29T21:51:00Z</updated>

		<summary type="html">&lt;p&gt;Lost arts: Undo revision 216896 by 207.157.30.181 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:All_Roads]]&lt;br /&gt;
A Mage: The Awakening game set in London.&lt;br /&gt;
&lt;br /&gt;
The official wiki for the game: http://allroads.wikidot.com/&lt;br /&gt;
=Setting=&lt;br /&gt;
&lt;br /&gt;
[[All_Roads/London|All Roads&#039; London]]&lt;br /&gt;
&lt;br /&gt;
[[All_Roads/Politics|The political situation]]&lt;br /&gt;
&lt;br /&gt;
==The Sanctum: Victoria House==&lt;br /&gt;
*Sanctum Rating: 6 (4 size/2 security)&lt;br /&gt;
*Hallow Rating: 4&lt;br /&gt;
*Athenaeum: 2 (Library 2, Laboratory 1)&lt;br /&gt;
&lt;br /&gt;
=House Rules=&lt;br /&gt;
=The City and the Tower=&lt;br /&gt;
*[http://allroads.wikidot.com/kenan Kenan], Acanthus, People of the Hour&lt;br /&gt;
*[[Character:Isis|Isis]], Mastigos Sphinx&lt;br /&gt;
*[[Character:Nebuchadnezzar|Nebuchadnezzar]], Moros Uncrowned King&lt;br /&gt;
*Syntagma, Apostate Acanthus Sentinel&lt;br /&gt;
&lt;br /&gt;
=NPCs and Allies=&lt;br /&gt;
==Important Members of the Orders and the Concillium==&lt;br /&gt;
*Jean-Louise, The Heirophant of the Mysterium, Councillor?, Former Heirarch&lt;br /&gt;
*Latimer, Adamantine Arrow Heirarch&lt;br /&gt;
*Albedo, Provost of the Adamantine Arrow, Uncrowned King&lt;br /&gt;
*Dispater, Moros, Second to the Heirophant.&lt;br /&gt;
*Wickerman, Provost of the Guardians of the Veil&lt;br /&gt;
&lt;br /&gt;
==Heralds==&lt;br /&gt;
*Solaris, Mystagogue Herald&lt;br /&gt;
*Eidolon, Guardian Herald&lt;br /&gt;
==Sentinels==&lt;br /&gt;
*Arclight, Free Council Sentinel&lt;br /&gt;
*Olemba, Free Council Sentinel&lt;br /&gt;
*Serabande, Mysterium Sentinel&lt;br /&gt;
*Gemini, Adamantine Arrow Sentinel&lt;br /&gt;
*Rictus, Mysterium Sentinel&lt;br /&gt;
&lt;br /&gt;
==Other Cabals==&lt;br /&gt;
===The Four Winds cabal===&lt;br /&gt;
**Diana, Mastigos, Thunderbolt Guardian of the Adamantine Arrow, Isis&#039; mentor and teacher in the Sphinx Legacy&lt;br /&gt;
**Tiferet, Obrimos of the Mysterium, kabbalistic scholar&lt;br /&gt;
**Mojo, Thyrsus of the Free Council&lt;br /&gt;
**Nacht, Moros of the Mysterium&lt;br /&gt;
&lt;br /&gt;
===The Forgotten City===&lt;br /&gt;
* Artisan, Matter focused Moros, Mysterium&lt;br /&gt;
&lt;br /&gt;
==Others==&lt;br /&gt;
*Alastair, Powerful Guardian of the Veil. Frequent accomplice of Wickerman.&lt;br /&gt;
*Ledger, Young Thyrsus Arrow, (Life 3)&lt;br /&gt;
&lt;br /&gt;
=Logs=&lt;br /&gt;
*[[All_Roads/Session_1|Session 1]]&lt;br /&gt;
*[[All_Roads/Session_2|Session 2]]&lt;br /&gt;
*[[All_Roads/Session_3|Session 3]]&lt;br /&gt;
*[[All_Roads/Session_4|Session 4]]&lt;br /&gt;
*[[All_Roads/Session_5|Session 5]]&lt;br /&gt;
*[[All_Roads/Session_6|Session 6]]&lt;br /&gt;
*[[All_Roads/Session_7|Session 7]]&lt;br /&gt;
*[[All_Roads/Session_8|Session 8]]&lt;br /&gt;
*[[All_Roads/Session_9|Session 9]]&lt;br /&gt;
*[[All_Roads/Session_10|Session 10]]&lt;br /&gt;
*[[All_Roads/Session_11|Session 11]]&lt;br /&gt;
*[[All_Roads/Session_12|Session 12]]&lt;br /&gt;
*[[All_Roads/Session_13|Session 13]]&lt;br /&gt;
*[[All_Roads/Session_14|Session 14]]&lt;br /&gt;
*[[All_Roads/Session_15|Session 15]]&lt;br /&gt;
*[[All_Roads/Session_16|Session 16]]&lt;br /&gt;
*[[All_Roads/Session_17|Session 17]]&lt;br /&gt;
*[[All_Roads/Session_18|Session 18]]&lt;br /&gt;
*[[All_Roads/Session_19|Session 19]]&lt;br /&gt;
*[[All_Roads/Session_20|Session 20]]&lt;br /&gt;
*[[All_Roads/Session_20|Session 21]]&lt;br /&gt;
*[[All_Roads/Session_20|Session 22]]&lt;br /&gt;
*[[All_Roads/Session_20|Session 23]]&lt;br /&gt;
*[[All_Roads/Session_20|Session 24]]&lt;br /&gt;
*[[All_Roads/Session_20|Session 25]]&lt;br /&gt;
*[[All_Roads/Session_26|Session 26]]&lt;br /&gt;
** [[All_Roads/Nebuchadnezzar&#039;s Interrogation|Nebuchadnezzar and Olemba Interrogation]]&lt;br /&gt;
** [[All_Roads/Isis&#039; Interview|Isis&#039; interview with Gemini]]&lt;br /&gt;
*[[All_Roads/Session_27|Session 27]]&lt;br /&gt;
** [[All_Roads/Ghost_Hunting| Ghost Hunting]]&lt;br /&gt;
*[[All_Roads/Session_28|Session 28]]&lt;br /&gt;
*[[All_Roads/Session_29|Session 29]]&lt;br /&gt;
** [[All_Roads/Confessions| Confessions]]&lt;br /&gt;
*[[All_Roads/Session_30|Session 30]]&lt;br /&gt;
**[[All_Roads/MeaningofLondon| The meaning of London]]&lt;br /&gt;
Stephanie Hicks - How beautiful! Your work is so ceatrive. Amy has raved about your pictures and now I see why. We plan on using you for our daughters senior pictures, she is a junior at Kalamazoo Central. When would be a good time to select a date for this? If you could email me back that would be great. Thanks,Stephanie Hicks&lt;/div&gt;</summary>
		<author><name>Lost arts</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Bright_Snow&amp;diff=177009</id>
		<title>Character:Bright Snow</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Bright_Snow&amp;diff=177009"/>
		<updated>2011-04-17T21:02:38Z</updated>

		<summary type="html">&lt;p&gt;Lost arts: /* Experience */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game:  [[Dawn_of_the_Third_Age|&#039;&#039;Dawn of the Third Age&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
[[Image:DotTALBS.jpg|frame|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt; Bright Snow &amp;lt;/div&amp;gt;]]&lt;br /&gt;
{{EndofanAgeCharacter&lt;br /&gt;
|name= Bright Snow&lt;br /&gt;
|image=&lt;br /&gt;
|birthplace= Unknown, First known location Icehome.&lt;br /&gt;
|birth= RY 704, 1st day of Resplendant Air.&lt;br /&gt;
|death= &lt;br /&gt;
|motivation= Visit and stay briefly in all the cultures of the new Deliberative&lt;br /&gt;
|intimacies= Mortals (Fascination), Travel (Obsession, Joy), Triumph (Codependant Friendship), Sidereals (Distrust and Dislike)&lt;br /&gt;
|occupation= Traveller, Occasional Spy and Courier for the Deliberative&lt;br /&gt;
|alias= Known Aliases: Tepet Argona, Young &amp;amp; Maiden Bright, Ascent of Winter&lt;br /&gt;
|gender= Female?&lt;br /&gt;
|hair= Long White&lt;br /&gt;
|eyes= Sea Green&lt;br /&gt;
|height= 5&#039;4&amp;quot;&lt;br /&gt;
|build= Slight but Athletic&lt;br /&gt;
|panoply=&lt;br /&gt;
|type= Lunar&lt;br /&gt;
|caste= Changing Moon&lt;br /&gt;
|spirit shape= Chameleon&lt;br /&gt;
|tell= Will quite literally fade into the background over a scene, as she takes on the colours behind her. &lt;br /&gt;
|anima= A wash of silver-white light interplaying with deep purple shadows all flecked through with dark red droplets. Eventually they take the form of an ancient hyroglyphic depiction of a chameleon.&lt;br /&gt;
|affiliation= Silver Pack, Celestial Deliberative&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Traveller, Courier and sometimes Spy &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; In her true form, Bright Snow is a small woman of slight build, her extensive moonsilver tattoos barely show up against her pale snow white skin. Her equally white hair hangs to just below her shoulders and is normally kept out of the way of her cold sea green stare. Her most common outfit in this form is a short mauve skirt over mauve stockings and a red patterned basque with a pair of matching red mousquetaire gloves. She does not favour any of her true forms, so it rare to see her in this or her spirit shape.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
She does have two other favoured human forms that she has stolen over the years. One is that of the Dragonblooded Tepet Argona, a Child of Mela that foolishly participated in a Sidereal lead Wyld Hunt twenty-five years ago. Argona&#039;s was a woman with short red hair, pale skin and brown eyes who was not yet showing the whitening so common to older members of her Aspect. Over the years Snow has built up the identity as an asset to the Immaculate Order, now an asset to spy on the rebels who plot against the deliberative. In this form she wears blue gowns, few sensible and all marked with the markings of a member of house Tepet. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Her other favoured form is that of a nameless young girl, who had her mind eaten by Rakasha when Snow found her, taking pity on her Snow quickly put her out of her misery aware the form could be of use. In this form she appears a youngish girl just past adolescence, with bright blue eyes and shoulder length brown hair. In the past this form tended to wear humble peasant fair but in this age of the Deliberative, it is this form she favours while acting as a Deliberative Courier and thus tends to wear brown leather coat, suitable to shield herself from the cold of operating her swift rider over a white linen shirt, tan trousers and good leather riding boots. She refers to herself in this form by the unimaginative name of Young and Maiden Bright. &lt;br /&gt;
==Motivation==&lt;br /&gt;
*Visit and stay briefly in all the cultures of the new Deliberative&lt;br /&gt;
==Intimacies==&lt;br /&gt;
*Mortals (Fascination)&lt;br /&gt;
*Triumph (Dependant Friendship)&lt;br /&gt;
*Travel (Obsession, Joy)&lt;br /&gt;
*Sidereals (Distrust and Dislike)&lt;br /&gt;
*Nomoe Hideaki (Wry Trust, Affection)&lt;br /&gt;
*Brazen Sand (Friendship)&lt;br /&gt;
*Wandering (Friendship, 2/5)&lt;br /&gt;
(Intimacies in bold are those supernaturally protected by charms)&lt;br /&gt;
&lt;br /&gt;
==Anima==&lt;br /&gt;
A wash of silver-white light interplaying with deep purple shadows all flecked through with dark red droplets. Eventually they take the form of an ancient hyroglyphic depiction of a chameleon.&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Physical=== &lt;br /&gt;
*Strength: ••••&lt;br /&gt;
*&#039;&#039;&#039;Dexterity: •••••&#039;&#039;&#039; (Movement +3)&lt;br /&gt;
*Stamina: •••••&lt;br /&gt;
&lt;br /&gt;
===Social=== &lt;br /&gt;
*&#039;&#039;&#039;Charisma:&#039;&#039;&#039; ••• (Pursuasion +2)&lt;br /&gt;
*&#039;&#039;&#039;Manipulation: •••••&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Appearance: •••••&#039;&#039;&#039; (Exotic +1)&lt;br /&gt;
&lt;br /&gt;
===Mental===&lt;br /&gt;
*&#039;&#039;&#039;Perception: •••••&#039;&#039;&#039; (Small Details +3)&lt;br /&gt;
*Intelligence: ••••• &lt;br /&gt;
*Wits: •••••&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===War=== &lt;br /&gt;
*Archery &lt;br /&gt;
*Athletics •••&lt;br /&gt;
*Awareness •••&lt;br /&gt;
*Dodge •&lt;br /&gt;
*Integrity ••&lt;br /&gt;
*&#039;&#039;&#039;Martial Arts&#039;&#039;&#039; ••••• (While Moving +3)&lt;br /&gt;
*Melee &lt;br /&gt;
*Resistance &lt;br /&gt;
*Thrown •&lt;br /&gt;
*War •&lt;br /&gt;
&lt;br /&gt;
===Life=== &lt;br /&gt;
*Craft (Air: Mapmaking) •••&lt;br /&gt;
*Craft (Fire: Minor Metal Repairs) •&lt;br /&gt;
*Larceny •&lt;br /&gt;
*Linguistics •• (Native: Sky-Tongue, Learned: Old Realm, Riverspeak)&lt;br /&gt;
*Performance&lt;br /&gt;
*Presence •&lt;br /&gt;
*Ride ••&lt;br /&gt;
*Sail &lt;br /&gt;
*Socialize •••••&lt;br /&gt;
*Stealth •••••&lt;br /&gt;
*&#039;&#039;&#039;Survival&#039;&#039;&#039; ••&lt;br /&gt;
&lt;br /&gt;
===Wisdom=== &lt;br /&gt;
*Bureaucracy •&lt;br /&gt;
*&#039;&#039;&#039;Investigation&#039;&#039;&#039; ••••• &lt;br /&gt;
*Lore •••••&lt;br /&gt;
*Medicine •&lt;br /&gt;
*Occult •••&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
===Ally/Familiar ••===&lt;br /&gt;
&amp;quot;Triumph&amp;quot; Name of the Swift Riders AI. See Artefact Section for Details.&lt;br /&gt;
&lt;br /&gt;
===Artefact •••••••===&lt;br /&gt;
====Amulet of Shadow Walking (Artefact •••••) ====&lt;br /&gt;
* A gift from Snow&#039;s first mentor Tears of Amber, the amulet takes the form of a simple moonsilver buckle on an ornate blue and black belt, with onyx and silver decoration. The belt has two hearthstone slots on the right hip, one of which is empty, the other of which contains a Gem of Shadows.&lt;br /&gt;
** Concealment: +2 dice to stealth/concealment, increases to +4 when actively hiding in shadow/darkness.&lt;br /&gt;
** Shadow Form: May reflexively dematerialise for 10m and 1wp. Standard rules apply. Is attackable but may be done in response to an attack. Five minute cooldown when dropped. Can be dropped at will.&lt;br /&gt;
** Shadowstep: Reflexively teleport via shadows for 5m to anywhere character can see within Essence x 10 yards (50 yrds). For 15m and 1wp can take someone along and range increases to 1 mile.&lt;br /&gt;
&lt;br /&gt;
====Triumph (Artefact ••• and Ally/Familiar ••)====&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Triumph&amp;quot; - Awakened AI of the Swift Rider ••&#039;&#039;&#039;&lt;br /&gt;
** Triumph is Bright Snow&#039;s only long term companion on her journey and even then their being together is an accident. While fleeing Li Jin Gang, after an altercation between them that sundered their master pupil relationship Snow acquired this Swift Rider from one of De&#039;aneir&#039;a Sera Vestra&#039;s workshops, assuming it belonged to one of her assistants. Discovering instead that the Swift Rider had instead been a test platform for one of the Solar&#039;s AI experiments, designed to produce a brighter awakened spirit to run her skyships. This Swift Rider was the home of one TR1-MPH, the least god of the bike that De&#039;aneir&#039;a was trying to mould into a minor god of travel. Frankly afraid to return the item, Snow kept fleeing, slowly forming a strong friendship with the God/AI which she dubbed Triumph. Triumph himself was failing to perform well in De&#039;aneir&#039;a&#039;s trials, being outperformed by several other test projects. Being stolen by Snow he saw as a golden opportunity to flee his eventual decommishioning and see the world for himself. Simply put Triumph&#039;s intellect is still rather adolencent, not at all what De&#039;aneir&#039;a required for her Skyship AI&#039;s and at times he descends into downright childishness but as he and Snow travel he is learning and perhaps when he is returned he won&#039;t be such a failure after all.&lt;br /&gt;
**&#039;&#039;&#039;Motivation:&#039;&#039;&#039; Travel with its Master&lt;br /&gt;
**&#039;&#039;&#039;Intimacies:&#039;&#039;&#039; Snow (Affection), Travel (Joy)&lt;br /&gt;
**&#039;&#039;&#039;Attributes:&#039;&#039;&#039; Strength 0, Dexterity 4, Stamina 5, Charisma 4, Manipulation 0, Appearance 3, Perception 3, Intelligence 2, Wits 4&lt;br /&gt;
**&#039;&#039;&#039;Virtues:&#039;&#039;&#039; Reception 5, Transmission 2, Stability 2, Power 4&lt;br /&gt;
**&#039;&#039;&#039;Abilities:&#039;&#039;&#039; Athletics 3 (Tricks +2), Awareness 3, Dodge 5, Integrity 4, Investigation 1, Linguistics 2, Lore 2, Performance 1 (Tricks +2), Presence 2, Ride 1 (Teaching Others +2), Resistance 5, Stealth 3, Survival 2&lt;br /&gt;
**&#039;&#039;&#039;Backgrounds:&#039;&#039;&#039; Ally 4 (Bright Snow), Contacts 1 (De&#039;aneir&#039;a)&lt;br /&gt;
**&#039;&#039;&#039;Join Battle:&#039;&#039;&#039; 7&lt;br /&gt;
**&#039;&#039;&#039;Attacks:&#039;&#039;&#039; None&lt;br /&gt;
**&#039;&#039;&#039;Soak:&#039;&#039;&#039; As Swift Rider&lt;br /&gt;
**&#039;&#039;&#039;Health Levels:&#039;&#039;&#039; 0/-1/-1/-1/-1/-2/-2/-2/-2/-4/Incap&lt;br /&gt;
**&#039;&#039;&#039;Dodge&#039;&#039;&#039; DV: 0 (6 with Rider) &lt;br /&gt;
**&#039;&#039;&#039;Willpower:&#039;&#039;&#039; 9&lt;br /&gt;
**&#039;&#039;&#039;Essence:&#039;&#039;&#039; 2&lt;br /&gt;
**&#039;&#039;&#039;Essence Pool:&#039;&#039;&#039; 20 (15 with committment to his body)&lt;br /&gt;
**&#039;&#039;&#039;Charms:&#039;&#039;&#039; Measure the Wind (1m), Tracking (5m: Travel Routes, Other Vehicles, Bright Snow ONLY), Inpromtu Messanger (10m: Requires no mouth, only works on his Swift Rider form), Landscape Travel (4m: Can double the speed of itself)&lt;br /&gt;
**&#039;&#039;&#039;Other Notes:&#039;&#039;&#039; Automaton physiology (see pg 96-97, BoS1:WotLA), cannot move without a rider. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Triumph&amp;quot; - As Swift Rider •••&#039;&#039;&#039;&lt;br /&gt;
**As a transport&lt;br /&gt;
**Speed: 40/80mph&lt;br /&gt;
**Maneuverability: +0R (Lore 1, Ride 2)&lt;br /&gt;
**Endurance: The awakened AI removes the need for the Hearthstone and is committed to the device for 10 motes. After 250 hours without maintainance the vehicle suffers one level of unsoakable bashing damage every 10 hours until it sees repair.&lt;br /&gt;
**Crew: 1/1&lt;br /&gt;
**Cargo: Two riders, plus a pair of saddlebags; or one rider and 200 pounds of cargo.&lt;br /&gt;
**Armor: 10L/10B&lt;br /&gt;
**Health Levels: Ux10/Mx5/Cx4/I/D&lt;br /&gt;
**Weapons: None.&lt;br /&gt;
**Other Notes: A swift rider and its pilot both have a Dodge DV equal to ([Heighest of the pilot’s or AI&#039;s Dexterity + Ride + Essence] ÷ 2), and either may use her Parry DV to defend against attacks launched at her vehicle or herself.&lt;br /&gt;
&lt;br /&gt;
====Creation Surveying Recorder (Artefact •••)====&lt;br /&gt;
* Attuning for 4 motes this Artefact acts as the following lesser artefacts rolled into a small 5 by 3 by 1 box crafted of Moonsilver, Adamant Crystals and Jade.&lt;br /&gt;
**Recorder of Everlasting Glories (pg.63 BoS1:WotLA) that also produces printed stills of any scene it has recorded (at a a cost of 1 mote per still) &lt;br /&gt;
**Resplendant Personal Assistant (pg.58 BoS1:WotLA) &lt;br /&gt;
**Dragonflies Ranging Eye (One dot version, pg.60 BoS1:WotLA). &lt;br /&gt;
**It also possesses a Hearthstone socket. Currently contains The Archivist&#039;s Gem.&lt;br /&gt;
&lt;br /&gt;
====Kiss of the Silver Serpent (Artefact •••)====&lt;br /&gt;
* Snow found this artefact amongst the ruined dreamscape of her mother&#039;s court, shortly after she had killed her and scattered her retainers to the nine winds of the wyld. This Moonsilver Weapon has three forms. The first and most commonly seen is that of a silver bracelet that wraps around the wielders forearm, its head and flickering tongue just resting in the wearers palm (the eyes are a hearthstone socket). By an act of will (reflexive diceless action costing 1 mote) the weapon can take the form of one of two weapons, either a Dire Lance or a Short Daiklave (pictured). For two motes the weapon can fire of a blast of frozen venom, for which the weapon is named, this can be done in any form this venom is identical to coral snake venom except that it will impact as a frozen silver shard. &lt;br /&gt;
**&#039;&#039;Dire Lance Form&#039;&#039; - Spd 5, Accuracy +4, Damage +9L/12L, Defence +4, Rate 2, Tags 2,L,R&lt;br /&gt;
**&#039;&#039;Short Daiklave Form&#039;&#039; - Spd 4, Accuracy +6, Damage +4L, Defence +3, Rate 2, Tags -&lt;br /&gt;
**&#039;&#039;Ranged Attack Form&#039;&#039; - Spd 6, Accuracy +0, Damage &#039;&#039;Special&#039;&#039;, Rate 1, Range 50, Tags R, Special&lt;br /&gt;
&lt;br /&gt;
===Backing: The Deliberative •===&lt;br /&gt;
* Snow in the guise of Young And Maiden Bright technically works for the Deliberative as a Courier, which supplies a small strip-end. Were she to use her own form and take up her position as a Deliberator she could probably get a far larger backing but this much more eminently suits her purposes.&lt;br /&gt;
&lt;br /&gt;
===Backing: The Winding Path •••===&lt;br /&gt;
* Snow&#039;s first mentor, the No Moon called Tears of Amber (See History Section for full details) was a relatively experienced and elder member of the Winding Path until her death. Despite being a Changing Moon, Snow was and is viewed as her successor amongst the society and though over the last fifteen years she has refused to step up to that position and much of her influence has waned the Winding Path still provides resources to her from time to time in hopes she will. Amusingly her current project is viewed as a possible first step in that direction.&lt;br /&gt;
&lt;br /&gt;
===Manse ••• (The Maiden&#039;s Tower)===&lt;br /&gt;
&#039;&#039;Air Manse&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Hearthstone:&#039;&#039;&#039; Heart of the Four Winds&lt;br /&gt;
*&#039;&#039;&#039; Features:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Manse • (Snow&#039;s Rest)===&lt;br /&gt;
&#039;&#039;Lunar Manse&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
This Manse was built for especially for Snow via sorcery by Tears of Amber, this small almost stately cottage is a bolt hole for when things go wrong. Perched high in the cliffs above the Inner Sea, it is normally cast in deep shadows during the day and make the place even darker during the night. The only real approach to the Manse is from the air, simple enough for a Lunar really. &lt;br /&gt;
Snow hasn&#039;t been here in years, not since she slightly before she started her journey. The Hearthstone, a Gem of Shadows, resides on Snow&#039;s Amulet of Shadow Walking, in one of the two hearthstone sockets.&lt;br /&gt;
*&#039;&#039;&#039;Hearthstone:&#039;&#039;&#039; Gem of Shadows&lt;br /&gt;
*&#039;&#039;&#039; Features:&#039;&#039;&#039;&lt;br /&gt;
** Magical Convinences&lt;br /&gt;
*** The Kitchen will prepare any meal when presented with fresh ingredients and always has clean water available.&lt;br /&gt;
** Network Node, in the form of a large crystiline screen.&lt;br /&gt;
&lt;br /&gt;
===Manse • (Eagle&#039;s Spire)===&lt;br /&gt;
&#039;&#039;Air Manse&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
This mountain summit manse lays within the Deliberative controlled Blessed Isle. Re-designed along with several other remote Blessed Isle Air Manses in secret by several members of the Winding Path, Snow was granted use of one of it. The manse takes the shape of a low crystal monument to some forgotten creature holding a tome, it is unclear who this creature was Air Aspect, Deva or Twilight but it was obviously dedicated to the pursuit of knowledge. When activated with the correct password the monument holds up the tome which displays knowledge stored within the Manse&#039;s Archive. The Archivist&#039;s Stone it produces is slotted into Snow&#039;s Creation Surveying Recorder.&lt;br /&gt;
*&#039;&#039;&#039;Hearthstone:&#039;&#039;&#039; Archivist&#039;s Stone (• Air)&lt;br /&gt;
** Allows all things recorded by an attached artefact to be stored within the Manse&#039;s (or any connected Manses&#039;) Archives.&lt;br /&gt;
*&#039;&#039;&#039;Habitability:&#039;&#039;&#039; 2&lt;br /&gt;
*&#039;&#039;&#039;Features:&#039;&#039;&#039; Unknown.&lt;br /&gt;
** Archive&lt;br /&gt;
** Network Node&lt;br /&gt;
** Password Protections&lt;br /&gt;
&lt;br /&gt;
===Resources ••===&lt;br /&gt;
* Snow does not really value money but carries enough both to get by and for emergencies. By and far she uses it to pay for brief accommodation and rations.&lt;br /&gt;
&lt;br /&gt;
===Solar Bond ••••• &amp;amp; Eternal Vow===&lt;br /&gt;
* Snow is aware she has a Solar Mate, her mentor and the Pack taught her enough about that. She is also aware that they share a strong bond and occasionally experience a flash of thoughts and feelings that are not her own. On the other hand, she sees no reason to seek out this mate as she has no desire to be caged.&lt;br /&gt;
&lt;br /&gt;
===Sifu •===&lt;br /&gt;
* Acquired from her time as a pupil of Li Jin Gang, Snow possesses a series of scroll&#039;s written in archaic Old Realm detailing the techniques of Crystal Chameleon and another style she does not understand. Thus far it has managed to supplement her initial training very well.&lt;br /&gt;
&lt;br /&gt;
==Merits and Flaws==&lt;br /&gt;
===Merits===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
===Flaws===&lt;br /&gt;
====Unusual Appearance 2: Fae Blooded==== &lt;br /&gt;
Born of a Rakasha Noble, known as the Queen of Frost, even now as a chosen of Lunar her heritage of madness shows. Some find it gives her a remarkably exotic quality, others find it shameful, how Snow views it is not discussed. Unless of course you count the extreme reluctance in her use of her True Forms, though of course there may be other reasons for that...&lt;br /&gt;
&lt;br /&gt;
====Rival 3: Li Jin Gang====&lt;br /&gt;
Snow and Li were close once, prior to the return of the Solar&#039;s and the upheaval of the current era. After Tears of Amber died, Li was one of a few younger Lunar&#039;s that wished vengeance upon the Sidereal led Wyld Hunt. Bringing together Snow and seven other Lunars, he lead them against the Hunt where they slew several of the Fivefold Fellowship but failed to kill the leader. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
For a time afterwards, in an attempt to build her own combat prowess under an undisputed Master, Li was Snow&#039;s Sifu, enabling her to learn the basics of her art before disappearing. When she found him again it was just after the formation of the Celestial Deliberative and members of the Winding Path found themselves pushed to the edges of Silver Pack policy. For awhile she trained with Li content to see the situation sort itself out, till an altercation between the two on the Deliberative floor. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Harsh words were said, mostly between Li and Snow, words that flared Li&#039;s worst failing as a martial artist, his love of talking with his fists. Having called him on just that, the fight that erupted lasted just long enough for Snow to make a fighting retreat from the chamber. Some stay she hasn&#039;t stopped running.&lt;br /&gt;
====Intolerance 2: Sidereals====&lt;br /&gt;
Sidereals were responsible for her beloved Mentor&#039;s death and all her dealings with them were as adverseries. History in this case has taught her well and she holds an inate distrust and dislike of the Chosen of the Maidens.&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
===Dexterity===&lt;br /&gt;
====Balance and Grace Charms====&lt;br /&gt;
* Graceful Crane Stance&lt;br /&gt;
* Light-Footed Mountain Goat Stance&lt;br /&gt;
====Defensive Charms====&lt;br /&gt;
* Golden Tiger Stance&lt;br /&gt;
* Wary Swallow Method&lt;br /&gt;
* Ferocious Guardian Beast Stance&lt;br /&gt;
* Heron Sheds Rain&lt;br /&gt;
&lt;br /&gt;
====Movement Charms====&lt;br /&gt;
* Instinct Driven Beast Movement&lt;br /&gt;
* Furious Hound Driven Pursuit&lt;br /&gt;
&lt;br /&gt;
===Stamina===&lt;br /&gt;
*Relentless Lunar Fury&lt;br /&gt;
===Charisma===&lt;br /&gt;
* Outworld-Forsaking Stance&lt;br /&gt;
===Manipulation===&lt;br /&gt;
*Mask of White Jade&lt;br /&gt;
*Cat-Face Presentation&lt;br /&gt;
*Labyrinth of the Beast&lt;br /&gt;
*Commanded to Fly&lt;br /&gt;
===Appearance===&lt;br /&gt;
*Hide of the Cunning Hunter&lt;br /&gt;
&lt;br /&gt;
===Perception===&lt;br /&gt;
====Perception Advantage====&lt;br /&gt;
* Keen Sight Technique&lt;br /&gt;
* Heightened Sight Method&lt;br /&gt;
====Person Examination====&lt;br /&gt;
* Blood-Kin Sense&lt;br /&gt;
&lt;br /&gt;
====Wyld Perception====&lt;br /&gt;
* Wyld-Sensing Instincts&lt;br /&gt;
* Resisting the Lure of Madness&lt;br /&gt;
&lt;br /&gt;
===Intelligence===&lt;br /&gt;
*Inevitable Genius Insight&lt;br /&gt;
*Flexible Panoply Approach&lt;br /&gt;
*Laughing into the Teeth of Madness&lt;br /&gt;
&lt;br /&gt;
===Martial Arts===&lt;br /&gt;
====Crystal Chameleon====&lt;br /&gt;
*Just Another Branch of Deceit&lt;br /&gt;
*Light-Treading Technique&lt;br /&gt;
*Flashing Passage&lt;br /&gt;
*Crystal Chameleon Form&lt;br /&gt;
*Falling Leaves Evasion&lt;br /&gt;
*Razor Edged Prism Assault&lt;br /&gt;
*Death From Nowhere Method&lt;br /&gt;
*Shattered Crystal Rebuke&lt;br /&gt;
*Stepping Beyond the Light Prana&lt;br /&gt;
&lt;br /&gt;
==Knacks==&lt;br /&gt;
===Form Acquisition Knacks: Animal===&lt;br /&gt;
* Humble Mouse Shape&lt;br /&gt;
* Towering Beast Form&lt;br /&gt;
* Illimitable Beast Declaration&lt;br /&gt;
&lt;br /&gt;
===Form Acquisition Knacks: Human===&lt;br /&gt;
* Prey Skin Disguise&lt;br /&gt;
===Form Acquisition Knacks: Supernatural===&lt;br /&gt;
*Hearth-and-Flame Shell&lt;br /&gt;
===Shape-shifting Refinement===&lt;br /&gt;
* Changing Plumage Mastery&lt;br /&gt;
* Subtle Silver Declaration&lt;br /&gt;
===Shape-shifting Speed===&lt;br /&gt;
*Quicksilver Second Face&lt;br /&gt;
*Lighting Change Style&lt;br /&gt;
===Warform Knacks===&lt;br /&gt;
*Deadly Beastman Transformation&lt;br /&gt;
** Chameleon&lt;br /&gt;
** Tail&lt;br /&gt;
** Frog Tongue&lt;br /&gt;
** Wall Walking&lt;br /&gt;
*Devestating Ogre Enchantment&lt;br /&gt;
*Beast-Power Concentration&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
* Permanent Essence: •••••&lt;br /&gt;
** Personal Motes: 21&lt;br /&gt;
** Peripheral Motes: 46 (56 motes without commitments)&lt;br /&gt;
** Committed Motes: 10&lt;br /&gt;
&lt;br /&gt;
==Willpower &amp;amp; Virtues==&lt;br /&gt;
* Compassion: ••&lt;br /&gt;
* Conviction: •••••&lt;br /&gt;
* Temperance: •••&lt;br /&gt;
* Valor: ••&lt;br /&gt;
&lt;br /&gt;
* Willpower 8/8&lt;br /&gt;
&lt;br /&gt;
* Limit 0/10&lt;br /&gt;
* Limit Break: The Curse of the Heartless Weasel&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
* Kiss of the Silver Serpent&lt;br /&gt;
* Triumph - Swift Rider&lt;br /&gt;
* Creation Surveying Recorder&lt;br /&gt;
* Amulet of Shadow Walking&lt;br /&gt;
* Nice Clothes (Several Sets)&lt;br /&gt;
* Saddle Bag (Filled with Travelling Gear)&lt;br /&gt;
* Knives, lots.&lt;br /&gt;
&lt;br /&gt;
==Combat Stats==&lt;br /&gt;
===Physical===&lt;br /&gt;
&#039;&#039;&#039;Join Battle:&#039;&#039;&#039; 8 &amp;lt;br&amp;gt;&lt;br /&gt;
Attacks (Normal Form):&lt;br /&gt;
* Kiss of the Silver Serpent (Dire Lance) - Spd 5, Acc 14(17), Dmg 12L/16L, Def 7(9), Rate 2, Tags 2,L,R&lt;br /&gt;
* Kiss of the Silver Serpent (Daiklave) - Spd 4, Acc 16(19), Dmg 8L, Def 7(8), Rate 2, Tags -&lt;br /&gt;
* Kiss of the Silver Serpent (Ranged) - Spd 6, Acc 6(9), Dmg Special, Rate 1, Range 50, Tags Special&lt;br /&gt;
* Punch - Spd 5, Acc 11(14), Dmg 4B, Def 6(8), Rate 6, Tags M,N&lt;br /&gt;
* Kick - Spd 6, Acc 10(13), Dmg 7B, Def 4(6), Rate 4, Tags M,N&lt;br /&gt;
* Clinch - Spd 6, Acc 9(12), Dmg 4B, Def -, Rate 1, Tags C,P,M,N&lt;br /&gt;
* Knife - Spd, Acc, Dmg, Def, Rate , Tags -&lt;br /&gt;
&#039;&#039;&#039;Dodge DV:&#039;&#039;&#039; 5 (7 on the move)&lt;br /&gt;
&lt;br /&gt;
Attacks (Warform):&lt;br /&gt;
* Kiss of the Silver Serpent (Dire Lance) - Spd 5, Acc 16(19), Dmg 14L/16L, Def 8(10), Rate 2, Tags 2,L,R&lt;br /&gt;
* Kiss of the Silver Serpent (Daiklave) - Spd 4, Acc 18(21), Dmg, Def 8(9), Rate 2, Tags -&lt;br /&gt;
* Kiss of the Silver Serpent (Ranged) - Spd 6, Acc 8(11), Dmg Special, Rate 1, Range 50, Tags -&lt;br /&gt;
* Punch - Spd 5, Acc 13(15), Dmg 6B, Def 7(9), Rate 6, Tags M,N&lt;br /&gt;
* Kick - Spd 6, Acc 13(17), Dmg 9B, Def 5(7), Rate 4, Tags M,N&lt;br /&gt;
* Clinch - Spd 6, Acc 12(15), Dmg 6B, Def -, Rate 1, Tags C,P,M,N&lt;br /&gt;
* Knife - Spd, Acc 11(14), Dmg 8L, Def, Rate, Tags&lt;br /&gt;
&#039;&#039;&#039;Dodge DV:&#039;&#039;&#039; 6 (8 on the move)&lt;br /&gt;
&lt;br /&gt;
===Soak===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Health===&lt;br /&gt;
*&#039;&#039;&#039;-0&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039;-1&#039;&#039;&#039; [ ] [ ] &lt;br /&gt;
*&#039;&#039;&#039;-2&#039;&#039;&#039; [ ] [ ]&lt;br /&gt;
*&#039;&#039;&#039;-4&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039; I&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039; D&#039;&#039;&#039; [ ]&lt;br /&gt;
&lt;br /&gt;
===Social===&lt;br /&gt;
*&#039;&#039;&#039;Join Debate&#039;&#039;&#039; 8&lt;br /&gt;
*&#039;&#039;&#039;Presence&#039;&#039;&#039;– Spd:5, Honesty Attack: 3(5), Honesty DV: 2(3), Dishonesty Attack: 6, Dishonesty DV: 3,  Rate: 2&lt;br /&gt;
*&#039;&#039;&#039;Performance &#039;&#039;&#039;– Spd:6, Honesty Attack: 2(4), Honesty DV: 1(2), Dishonesty Attack: 5, Dishonesty DV: 3,  Rate: 1&lt;br /&gt;
*&#039;&#039;&#039;Investigation &#039;&#039;&#039;– Spd:4, Honesty Attack: 7(9), Honesty DV: 4(5), Dishonesty Attack: 10, Dishonesty DV: 5,  Rate: 2&lt;br /&gt;
*&#039;&#039;&#039;Dodge MDV:&#039;&#039;&#039; 7&lt;br /&gt;
&lt;br /&gt;
===Mass Combat===&lt;br /&gt;
* &#039;&#039;&#039;Join War&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
===Early Life and Exaltation===&lt;br /&gt;
&#039;&#039;Once upon a time there was a girl, who had been born with the skin and hair of fairest snow.  Daughter of to a Queen of Frost and Snow, though the girl did not know it as she and a newborn babe had been switched just after their births, she had been raised by a poor farmer for a nearby kingdom. And all her growing up she was happy, though saddled with being poor and envious neighbours.&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The girl caught the eye of the local Prince, who fell madly in love with her though he was destined to marry a woman of a neighbouring kingdom ending the skirmishes between them once and for all. Mad with lust he spurned his arranged marriage and took the girl with snow white hair and skin for his bride, among many of the citizens rumours sprang, their prince bewitched but nought was done. Furious and humiliated the neighbouring kingdom’s spurned bride ordered the girl’s head.&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;War broke out with both the kingdom’s fighting for one woman and the Queen waited, while the summer saw many a field of blood. Her revenge to see the kingdom fall had worked beyond her wildest expectations and happily she awaited a joyous reunion with her daughter. Happily she sent her men to raid both sides, taking captives and allowing her men to play mercenary when they were asked and when summer turned to autumn and then autumn turned to winter she smiled, knowing neither would see another spring. &#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;On a tide of madness, her legions marched to drum and trumpet and harpsichord. Reaching the walls of the kingdoms, torn and damaged by two months campaigning she bid her daughter welcome and bade her plan complete. Betrayed by her, whom he had thrown away, all for the Prince fell to despair. To the gates he walked and opened them for all to come, his bride in anguish all undone.&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;But the girl she loved her husband still and as the kingdom burned, she met with her mother to try and save her maddened lover. Laughed did she, the Winter Queen, at the daughters foolish whim. She took a hundred slaves, both daughter and Prince among them for the amusement of her court. There the girl lay ravaged, along with her Prince by those so fair and glamorous. &#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Still she waited, the Queen had underestimated the defence the madness in her veins gave and when the games they played lulled, though she was near mindless, she did escape with husband in tow. They fled the court and stumbled through the Wyld eventually reaching a glade beyond the marches. It was there of course her plan was shown to be undone, a final cruel game of the Queen. From behind the Queen’s laughter came, fading, as men and bedraggled women came from the trees, survivors of their kingdom, angry at their Prince’s betrayal. And that should have been the story&#039;s end. But it is not…&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Beaten, starved and left to die of exposure the two lay side by side for three whole days. Near dusk of the first day the prince, her husband died. Aghast, distraught and now alone she wept and thought of life, even as she lay dying. Though she did not die and two more nights and two more days she did this, alternating between weeping and raging with what little of her will she had left. As the moon rose on the third night, the Lady visited her, the Lady’s eyes filled with pity and they spoke a few words. What they were none but the girl can say and she does not. When finished the lady was gone but the skyline was filled with Moonlight, glowing silver and purple with flecks of red.&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Tales recounted by the captive rakasha entertainer, Heart of Pearl and Diamond&lt;br /&gt;
&lt;br /&gt;
===As A Pupil of Tears of Amber===&lt;br /&gt;
&#039;&#039;&#039;Selected Extracts from the Diary of Tears of Amber, Chosen of the Fickle Lady, No Moon Caste&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;7th Day of Ascendant Earth, RY 719&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Having finally had time to put an end to the court of the rakasha that calls itself the Queen of Frost and Snow, I have journeyed there though it has taken longer than I remember. Upon arrival I found my task already completed, the rakasha lay dead and her court lay scattered. Instead I found to my surprise a young casteless, who couldn’t have been more than a season or two exalted. She sat immobile at the foot of a sundered throne, one of the few parts of this waypoint that still stood. She showed no signs of chimera- hood, though from her appearance she quite obviously had some wyld taint to her blood. &amp;lt;br&amp;gt;&lt;br /&gt;
Questioning her took sometime, she had suffered some significant ravaging but eventually I got the girls name, Bright Snow and began to piece out what had happened her; The Fae are rarely kind to their offspring. I then set about coaxing what remained of her out, in order to check that I should not just return her exaltation to our lady, with little success. I have concluded that it is best I take me with her, at least as far as a gathering, where we can test her properly and hopefully I will have more progress in rebuilding the girl’s personality tomorrow. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;11th Day of Ascendant Earth, RY 719&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Over the last few days the girl appears to have bonded herself to me, though not of course in any literal sense. Certainly she seems to trust me more and more each passing day and I must admit a fondness for the girl myself. The ravaging has left her innocent and on investigation of various settlements near this bordermarch it appears she has forgotten much of the misery that she has transpired. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3rd Day of Resplendid Earth, RY 719&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
We travel now in haste to and my tests continue. Though it has taken sometime the girl now laps up the teaching of the pact. I think despite her chaos tainted blood she will become a fine upstanding member of the pact and hopefully the Winding Path. Certainly she shows a fascination for creatures great and small but most unusually seems focused on mortals. They fascinate her in a way that I think will make the Wardens, Swords and Stewards disinteresting to her and the Path fascinating. I currently believe that the girl will end up a No Moon like myself [sic] and to be honest nothing would please me more. Soon she will undergo the tests and with that in mind we make our way at all speed to a Gathering intended to be held nearby. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;7th Day of Resplendid Earth, RY 719&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
The Gathering was held last night, under the light of the moon. Snow succeeded in the tests and she is now, somewhat surprisingly tattooed as a Changing Moon. She has asked I remain her mentor and though I suspect it would be better for her were I to leave it to another, I haven’t the heart to as she reminds me of a daughter I had a very long time ago. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;21st Day of Descending Air, RY 736&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Snow’s Thousand River Stream project is now in full swing, and I can’t say I wholly approve of the nature of these experiments but I have sworn not to interfere. She seems obsessed with the idea of what she calls a closed system. She intends this to be a short term project, just a few mortal generations. What she is trying to learn or achieve is anyone’s guess. Personally I think she would be better suited to a larger scale project such as… [&#039;&#039;Remainder of entry lost – Ed&#039;&#039;] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;15th Day of Resplendid Fire, RY 754&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
I should probably not record this but I intend no other to read this document, perhaps save Snow. I fear now that I may have done her a grave disservice. It is clear now that the lack of ambition in her project may well have been one of a series of things I overlooked or misread. It is clear now she is over-dependant on me, a possibly fatal flaw in the Chosen of the Argent Madonna. I have always been there for her and that has left her vulnerable. Having met her to discuss things may has gone from bad to worse, she certainly doesn’t understand my pulling away from her and worse still I believe now… No I am sure I and perhaps we are being hunted, more than likely by those accursed Viziers and their elemental pets. I should not have been so careless; certainly I should not have agreed to allow the girl a project so deep in Creation. Alas it is too late for such concerns.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;16th Day of Resplendid Fire, RY 754, Last Entry&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
I have attempted to send her away, hurt her feelings in the most profound way possible and led the hunters on a merry chase, away from her. I fear they are closing on me, so I write this and hide it. Preferably so if I do not survive this, it can be found and my motives can be made plain. Snow, I viewed you as the daughter I had lost many many years ago and I feel as if I may have played the role of the mother you never had. Unfortunately I feel perhaps I mothered you too much and this has led to some unfortunate consequences, I feel now it is time for me to go and for you to grow up. To that I end I leave this diary to you, in a place along the trail that you will find in a place only you and I would know I would hide such a thing as valuable as this. I say this because I fear I cannot loose my pursuers, certainly I have tried and my only attempt at ambushing them failed spectacularly as I did not expect an entire circle of Viziers to be present. Tomorrow I shall turn to face them; I suspect strongly I will not survive. So I bequeath this to you, my history and much of your own may it serve you well.&lt;br /&gt;
&lt;br /&gt;
===Time of the Deliberative===&lt;br /&gt;
Information File Currently Closed By Order of Deliberator Solitary Talon&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==BPs 45/45==&lt;br /&gt;
* 20 bp on Essence&lt;br /&gt;
* 6 bp on 2 favoured attributes&lt;br /&gt;
* 8 bp on favoured abilities&lt;br /&gt;
* 8 bp on backgrounds&lt;br /&gt;
* 3 bp on virtues&lt;br /&gt;
* 6 bp on Specialities&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Custom Charms==&lt;br /&gt;
&#039;&#039;&#039;Flexable Panolpy Approach&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; None; &#039;&#039;&#039;Mins:&#039;&#039;&#039; Intelligence 5, Essence 4; &#039;&#039;&#039;Type:&#039;&#039;&#039; Permanent &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Keywords:&#039;&#039;&#039; Native &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039; Permanent &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prerequisite Charms:&#039;&#039;&#039; Inevitable Genius Insight &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Like their Lunar counterparts all creations of moonsilver are eternally shifting, even when holding fairly static forms. This charm shows the true protean mastery of the Lunars over their magical material. &amp;lt;br&amp;gt;&lt;br /&gt;
This charm allows a lunar to shift committed motes between various artefacts in their possession, maintaining commitment for those items they are not using at the present for a fraction of the cost. Items not presently in use can remain committed for (Essence/2) motes to a minimum of one mote. Items presently in use must be returned to full committed motes which can be drawn from motes committed to other artefacts that are not in use.&lt;br /&gt;
&lt;br /&gt;
==Experience==&lt;br /&gt;
Total: 280&lt;br /&gt;
Spent: 260&lt;br /&gt;
Unspent: 20&lt;br /&gt;
&lt;br /&gt;
===Expenditures===&lt;br /&gt;
====Attributes====&lt;br /&gt;
* Charisma • to •• (3xp)&lt;br /&gt;
* Charisma •• to ••• (6xp)&lt;br /&gt;
* Stamina •••• to ••••• (16xp)&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
* Integrity • to •• (2xp)&lt;br /&gt;
&lt;br /&gt;
====Advantages====&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====Backgrounds====&lt;br /&gt;
* Manse ••• (9xp)&lt;br /&gt;
&lt;br /&gt;
====Charms====&lt;br /&gt;
* Golden Tiger Stance (8xp)&lt;br /&gt;
* Wary Swallow Method (8xp)&lt;br /&gt;
* Ferocious Guardian Beast Stance (8xp)&lt;br /&gt;
* Heron Sheds Rain (8xp)&lt;br /&gt;
* Crystal Chameleon Form (8xp)&lt;br /&gt;
* Falling Leaves Evasion (8xp)&lt;br /&gt;
* Instinct Driven Beast Movement (8xp)&lt;br /&gt;
* Furious Hound Driven Pursuit (8xp)&lt;br /&gt;
* Razor-Edged Prism Assault (8xp)&lt;br /&gt;
* Death From Nowhere Method (8xp)&lt;br /&gt;
* Irresistible Silver Spirit (8xp)&lt;br /&gt;
* Keen Sight Technique (8xp)&lt;br /&gt;
* Heightened Sight Method (8xp)&lt;br /&gt;
* Shattered Crystal Rebuke (8xp)&lt;br /&gt;
* Stepping Beyond the Light Prana (8xp)&lt;br /&gt;
* Outworld-Forsaking Stance (8xp)&lt;br /&gt;
* Wyld-Sensing Instincts (8xp)&lt;br /&gt;
* Resisting the Lure of Madness (8xp)&lt;br /&gt;
* Laughing into the Teeth of Madness (10xp) &lt;br /&gt;
* Graceful Crane Stance (8xp)&lt;br /&gt;
* Light-Footed Mountain Goat Stance (8xp)&lt;br /&gt;
* Blood-Kin Sense (8xp)&lt;br /&gt;
&lt;br /&gt;
====Knacks====&lt;br /&gt;
* Quicksilver Second Face (8xp)&lt;br /&gt;
* Lightning Change Style (8xp)&lt;br /&gt;
* Towering Beast Form (10xp)&lt;br /&gt;
* Hearth-And-Flame Shell (10xp)&lt;br /&gt;
* Illimitable Beast Declaration (10xp)&lt;br /&gt;
&lt;br /&gt;
====Spells====&lt;br /&gt;
* None&lt;/div&gt;</summary>
		<author><name>Lost arts</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Bright_Snow&amp;diff=176972</id>
		<title>Character:Bright Snow</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Bright_Snow&amp;diff=176972"/>
		<updated>2011-04-17T15:27:17Z</updated>

		<summary type="html">&lt;p&gt;Lost arts: /* Experience */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game:  [[Dawn_of_the_Third_Age|&#039;&#039;Dawn of the Third Age&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
[[Image:DotTALBS.jpg|frame|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt; Bright Snow &amp;lt;/div&amp;gt;]]&lt;br /&gt;
{{EndofanAgeCharacter&lt;br /&gt;
|name= Bright Snow&lt;br /&gt;
|image=&lt;br /&gt;
|birthplace= Unknown, First known location Icehome.&lt;br /&gt;
|birth= RY 704, 1st day of Resplendant Air.&lt;br /&gt;
|death= &lt;br /&gt;
|motivation= Visit and stay briefly in all the cultures of the new Deliberative&lt;br /&gt;
|intimacies= Mortals (Fascination), Travel (Obsession, Joy), Triumph (Codependant Friendship), Sidereals (Distrust and Dislike)&lt;br /&gt;
|occupation= Traveller, Occasional Spy and Courier for the Deliberative&lt;br /&gt;
|alias= Known Aliases: Tepet Argona, Young &amp;amp; Maiden Bright, Ascent of Winter&lt;br /&gt;
|gender= Female?&lt;br /&gt;
|hair= Long White&lt;br /&gt;
|eyes= Sea Green&lt;br /&gt;
|height= 5&#039;4&amp;quot;&lt;br /&gt;
|build= Slight but Athletic&lt;br /&gt;
|panoply=&lt;br /&gt;
|type= Lunar&lt;br /&gt;
|caste= Changing Moon&lt;br /&gt;
|spirit shape= Chameleon&lt;br /&gt;
|tell= Will quite literally fade into the background over a scene, as she takes on the colours behind her. &lt;br /&gt;
|anima= A wash of silver-white light interplaying with deep purple shadows all flecked through with dark red droplets. Eventually they take the form of an ancient hyroglyphic depiction of a chameleon.&lt;br /&gt;
|affiliation= Silver Pack, Celestial Deliberative&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Traveller, Courier and sometimes Spy &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; In her true form, Bright Snow is a small woman of slight build, her extensive moonsilver tattoos barely show up against her pale snow white skin. Her equally white hair hangs to just below her shoulders and is normally kept out of the way of her cold sea green stare. Her most common outfit in this form is a short mauve skirt over mauve stockings and a red patterned basque with a pair of matching red mousquetaire gloves. She does not favour any of her true forms, so it rare to see her in this or her spirit shape.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
She does have two other favoured human forms that she has stolen over the years. One is that of the Dragonblooded Tepet Argona, a Child of Mela that foolishly participated in a Sidereal lead Wyld Hunt twenty-five years ago. Argona&#039;s was a woman with short red hair, pale skin and brown eyes who was not yet showing the whitening so common to older members of her Aspect. Over the years Snow has built up the identity as an asset to the Immaculate Order, now an asset to spy on the rebels who plot against the deliberative. In this form she wears blue gowns, few sensible and all marked with the markings of a member of house Tepet. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Her other favoured form is that of a nameless young girl, who had her mind eaten by Rakasha when Snow found her, taking pity on her Snow quickly put her out of her misery aware the form could be of use. In this form she appears a youngish girl just past adolescence, with bright blue eyes and shoulder length brown hair. In the past this form tended to wear humble peasant fair but in this age of the Deliberative, it is this form she favours while acting as a Deliberative Courier and thus tends to wear brown leather coat, suitable to shield herself from the cold of operating her swift rider over a white linen shirt, tan trousers and good leather riding boots. She refers to herself in this form by the unimaginative name of Young and Maiden Bright. &lt;br /&gt;
==Motivation==&lt;br /&gt;
*Visit and stay briefly in all the cultures of the new Deliberative&lt;br /&gt;
==Intimacies==&lt;br /&gt;
*Mortals (Fascination)&lt;br /&gt;
*Triumph (Dependant Friendship)&lt;br /&gt;
*Travel (Obsession, Joy)&lt;br /&gt;
*Sidereals (Distrust and Dislike)&lt;br /&gt;
*Nomoe Hideaki (Wry Trust, Affection)&lt;br /&gt;
*Brazen Sand (Friendship)&lt;br /&gt;
*Wandering (Friendship, 2/5)&lt;br /&gt;
(Intimacies in bold are those supernaturally protected by charms)&lt;br /&gt;
&lt;br /&gt;
==Anima==&lt;br /&gt;
A wash of silver-white light interplaying with deep purple shadows all flecked through with dark red droplets. Eventually they take the form of an ancient hyroglyphic depiction of a chameleon.&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Physical=== &lt;br /&gt;
*Strength: ••••&lt;br /&gt;
*&#039;&#039;&#039;Dexterity: •••••&#039;&#039;&#039; (Movement +3)&lt;br /&gt;
*Stamina: •••••&lt;br /&gt;
&lt;br /&gt;
===Social=== &lt;br /&gt;
*&#039;&#039;&#039;Charisma:&#039;&#039;&#039; ••• (Pursuasion +2)&lt;br /&gt;
*&#039;&#039;&#039;Manipulation: •••••&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Appearance: •••••&#039;&#039;&#039; (Exotic +1)&lt;br /&gt;
&lt;br /&gt;
===Mental===&lt;br /&gt;
*&#039;&#039;&#039;Perception: •••••&#039;&#039;&#039; (Small Details +3)&lt;br /&gt;
*Intelligence: ••••• &lt;br /&gt;
*Wits: •••••&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===War=== &lt;br /&gt;
*Archery &lt;br /&gt;
*Athletics •••&lt;br /&gt;
*Awareness •••&lt;br /&gt;
*Dodge •&lt;br /&gt;
*Integrity ••&lt;br /&gt;
*&#039;&#039;&#039;Martial Arts&#039;&#039;&#039; ••••• (While Moving +3)&lt;br /&gt;
*Melee &lt;br /&gt;
*Resistance &lt;br /&gt;
*Thrown •&lt;br /&gt;
*War •&lt;br /&gt;
&lt;br /&gt;
===Life=== &lt;br /&gt;
*Craft (Air: Mapmaking) •••&lt;br /&gt;
*Craft (Fire: Minor Metal Repairs) •&lt;br /&gt;
*Larceny •&lt;br /&gt;
*Linguistics •• (Native: Sky-Tongue, Learned: Old Realm, Riverspeak)&lt;br /&gt;
*Performance&lt;br /&gt;
*Presence •&lt;br /&gt;
*Ride ••&lt;br /&gt;
*Sail &lt;br /&gt;
*Socialize •••••&lt;br /&gt;
*Stealth •••••&lt;br /&gt;
*&#039;&#039;&#039;Survival&#039;&#039;&#039; ••&lt;br /&gt;
&lt;br /&gt;
===Wisdom=== &lt;br /&gt;
*Bureaucracy •&lt;br /&gt;
*&#039;&#039;&#039;Investigation&#039;&#039;&#039; ••••• &lt;br /&gt;
*Lore •••••&lt;br /&gt;
*Medicine •&lt;br /&gt;
*Occult •••&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
===Ally/Familiar ••===&lt;br /&gt;
&amp;quot;Triumph&amp;quot; Name of the Swift Riders AI. See Artefact Section for Details.&lt;br /&gt;
&lt;br /&gt;
===Artefact •••••••===&lt;br /&gt;
====Amulet of Shadow Walking (Artefact •••••) ====&lt;br /&gt;
* A gift from Snow&#039;s first mentor Tears of Amber, the amulet takes the form of a simple moonsilver buckle on an ornate blue and black belt, with onyx and silver decoration. The belt has two hearthstone slots on the right hip, one of which is empty, the other of which contains a Gem of Shadows.&lt;br /&gt;
** Concealment: +2 dice to stealth/concealment, increases to +4 when actively hiding in shadow/darkness.&lt;br /&gt;
** Shadow Form: May reflexively dematerialise for 10m and 1wp. Standard rules apply. Is attackable but may be done in response to an attack. Five minute cooldown when dropped. Can be dropped at will.&lt;br /&gt;
** Shadowstep: Reflexively teleport via shadows for 5m to anywhere character can see within Essence x 10 yards (50 yrds). For 15m and 1wp can take someone along and range increases to 1 mile.&lt;br /&gt;
&lt;br /&gt;
====Triumph (Artefact ••• and Ally/Familiar ••)====&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Triumph&amp;quot; - Awakened AI of the Swift Rider ••&#039;&#039;&#039;&lt;br /&gt;
** Triumph is Bright Snow&#039;s only long term companion on her journey and even then their being together is an accident. While fleeing Li Jin Gang, after an altercation between them that sundered their master pupil relationship Snow acquired this Swift Rider from one of De&#039;aneir&#039;a Sera Vestra&#039;s workshops, assuming it belonged to one of her assistants. Discovering instead that the Swift Rider had instead been a test platform for one of the Solar&#039;s AI experiments, designed to produce a brighter awakened spirit to run her skyships. This Swift Rider was the home of one TR1-MPH, the least god of the bike that De&#039;aneir&#039;a was trying to mould into a minor god of travel. Frankly afraid to return the item, Snow kept fleeing, slowly forming a strong friendship with the God/AI which she dubbed Triumph. Triumph himself was failing to perform well in De&#039;aneir&#039;a&#039;s trials, being outperformed by several other test projects. Being stolen by Snow he saw as a golden opportunity to flee his eventual decommishioning and see the world for himself. Simply put Triumph&#039;s intellect is still rather adolencent, not at all what De&#039;aneir&#039;a required for her Skyship AI&#039;s and at times he descends into downright childishness but as he and Snow travel he is learning and perhaps when he is returned he won&#039;t be such a failure after all.&lt;br /&gt;
**&#039;&#039;&#039;Motivation:&#039;&#039;&#039; Travel with its Master&lt;br /&gt;
**&#039;&#039;&#039;Intimacies:&#039;&#039;&#039; Snow (Affection), Travel (Joy)&lt;br /&gt;
**&#039;&#039;&#039;Attributes:&#039;&#039;&#039; Strength 0, Dexterity 4, Stamina 5, Charisma 4, Manipulation 0, Appearance 3, Perception 3, Intelligence 2, Wits 4&lt;br /&gt;
**&#039;&#039;&#039;Virtues:&#039;&#039;&#039; Reception 5, Transmission 2, Stability 2, Power 4&lt;br /&gt;
**&#039;&#039;&#039;Abilities:&#039;&#039;&#039; Athletics 3 (Tricks +2), Awareness 3, Dodge 5, Integrity 4, Investigation 1, Linguistics 2, Lore 2, Performance 1 (Tricks +2), Presence 2, Ride 1 (Teaching Others +2), Resistance 5, Stealth 3, Survival 2&lt;br /&gt;
**&#039;&#039;&#039;Backgrounds:&#039;&#039;&#039; Ally 4 (Bright Snow), Contacts 1 (De&#039;aneir&#039;a)&lt;br /&gt;
**&#039;&#039;&#039;Join Battle:&#039;&#039;&#039; 7&lt;br /&gt;
**&#039;&#039;&#039;Attacks:&#039;&#039;&#039; None&lt;br /&gt;
**&#039;&#039;&#039;Soak:&#039;&#039;&#039; As Swift Rider&lt;br /&gt;
**&#039;&#039;&#039;Health Levels:&#039;&#039;&#039; 0/-1/-1/-1/-1/-2/-2/-2/-2/-4/Incap&lt;br /&gt;
**&#039;&#039;&#039;Dodge&#039;&#039;&#039; DV: 0 (6 with Rider) &lt;br /&gt;
**&#039;&#039;&#039;Willpower:&#039;&#039;&#039; 9&lt;br /&gt;
**&#039;&#039;&#039;Essence:&#039;&#039;&#039; 2&lt;br /&gt;
**&#039;&#039;&#039;Essence Pool:&#039;&#039;&#039; 20 (15 with committment to his body)&lt;br /&gt;
**&#039;&#039;&#039;Charms:&#039;&#039;&#039; Measure the Wind (1m), Tracking (5m: Travel Routes, Other Vehicles, Bright Snow ONLY), Inpromtu Messanger (10m: Requires no mouth, only works on his Swift Rider form), Landscape Travel (4m: Can double the speed of itself)&lt;br /&gt;
**&#039;&#039;&#039;Other Notes:&#039;&#039;&#039; Automaton physiology (see pg 96-97, BoS1:WotLA), cannot move without a rider. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Triumph&amp;quot; - As Swift Rider •••&#039;&#039;&#039;&lt;br /&gt;
**As a transport&lt;br /&gt;
**Speed: 40/80mph&lt;br /&gt;
**Maneuverability: +0R (Lore 1, Ride 2)&lt;br /&gt;
**Endurance: The awakened AI removes the need for the Hearthstone and is committed to the device for 10 motes. After 250 hours without maintainance the vehicle suffers one level of unsoakable bashing damage every 10 hours until it sees repair.&lt;br /&gt;
**Crew: 1/1&lt;br /&gt;
**Cargo: Two riders, plus a pair of saddlebags; or one rider and 200 pounds of cargo.&lt;br /&gt;
**Armor: 10L/10B&lt;br /&gt;
**Health Levels: Ux10/Mx5/Cx4/I/D&lt;br /&gt;
**Weapons: None.&lt;br /&gt;
**Other Notes: A swift rider and its pilot both have a Dodge DV equal to ([Heighest of the pilot’s or AI&#039;s Dexterity + Ride + Essence] ÷ 2), and either may use her Parry DV to defend against attacks launched at her vehicle or herself.&lt;br /&gt;
&lt;br /&gt;
====Creation Surveying Recorder (Artefact •••)====&lt;br /&gt;
* Attuning for 4 motes this Artefact acts as the following lesser artefacts rolled into a small 5 by 3 by 1 box crafted of Moonsilver, Adamant Crystals and Jade.&lt;br /&gt;
**Recorder of Everlasting Glories (pg.63 BoS1:WotLA) that also produces printed stills of any scene it has recorded (at a a cost of 1 mote per still) &lt;br /&gt;
**Resplendant Personal Assistant (pg.58 BoS1:WotLA) &lt;br /&gt;
**Dragonflies Ranging Eye (One dot version, pg.60 BoS1:WotLA). &lt;br /&gt;
**It also possesses a Hearthstone socket. Currently contains The Archivist&#039;s Gem.&lt;br /&gt;
&lt;br /&gt;
====Kiss of the Silver Serpent (Artefact •••)====&lt;br /&gt;
* Snow found this artefact amongst the ruined dreamscape of her mother&#039;s court, shortly after she had killed her and scattered her retainers to the nine winds of the wyld. This Moonsilver Weapon has three forms. The first and most commonly seen is that of a silver bracelet that wraps around the wielders forearm, its head and flickering tongue just resting in the wearers palm (the eyes are a hearthstone socket). By an act of will (reflexive diceless action costing 1 mote) the weapon can take the form of one of two weapons, either a Dire Lance or a Short Daiklave (pictured). For two motes the weapon can fire of a blast of frozen venom, for which the weapon is named, this can be done in any form this venom is identical to coral snake venom except that it will impact as a frozen silver shard. &lt;br /&gt;
**&#039;&#039;Dire Lance Form&#039;&#039; - Spd 5, Accuracy +4, Damage +9L/12L, Defence +4, Rate 2, Tags 2,L,R&lt;br /&gt;
**&#039;&#039;Short Daiklave Form&#039;&#039; - Spd 4, Accuracy +6, Damage +4L, Defence +3, Rate 2, Tags -&lt;br /&gt;
**&#039;&#039;Ranged Attack Form&#039;&#039; - Spd 6, Accuracy +0, Damage &#039;&#039;Special&#039;&#039;, Rate 1, Range 50, Tags R, Special&lt;br /&gt;
&lt;br /&gt;
===Backing: The Deliberative •===&lt;br /&gt;
* Snow in the guise of Young And Maiden Bright technically works for the Deliberative as a Courier, which supplies a small strip-end. Were she to use her own form and take up her position as a Deliberator she could probably get a far larger backing but this much more eminently suits her purposes.&lt;br /&gt;
&lt;br /&gt;
===Backing: The Winding Path •••===&lt;br /&gt;
* Snow&#039;s first mentor, the No Moon called Tears of Amber (See History Section for full details) was a relatively experienced and elder member of the Winding Path until her death. Despite being a Changing Moon, Snow was and is viewed as her successor amongst the society and though over the last fifteen years she has refused to step up to that position and much of her influence has waned the Winding Path still provides resources to her from time to time in hopes she will. Amusingly her current project is viewed as a possible first step in that direction.&lt;br /&gt;
&lt;br /&gt;
===Manse ••• (The Maiden&#039;s Tower)===&lt;br /&gt;
&#039;&#039;Air Manse&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Hearthstone:&#039;&#039;&#039; Heart of the Four Winds&lt;br /&gt;
*&#039;&#039;&#039; Features:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Manse • (Snow&#039;s Rest)===&lt;br /&gt;
&#039;&#039;Lunar Manse&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
This Manse was built for especially for Snow via sorcery by Tears of Amber, this small almost stately cottage is a bolt hole for when things go wrong. Perched high in the cliffs above the Inner Sea, it is normally cast in deep shadows during the day and make the place even darker during the night. The only real approach to the Manse is from the air, simple enough for a Lunar really. &lt;br /&gt;
Snow hasn&#039;t been here in years, not since she slightly before she started her journey. The Hearthstone, a Gem of Shadows, resides on Snow&#039;s Amulet of Shadow Walking, in one of the two hearthstone sockets.&lt;br /&gt;
*&#039;&#039;&#039;Hearthstone:&#039;&#039;&#039; Gem of Shadows&lt;br /&gt;
*&#039;&#039;&#039; Features:&#039;&#039;&#039;&lt;br /&gt;
** Magical Convinences&lt;br /&gt;
*** The Kitchen will prepare any meal when presented with fresh ingredients and always has clean water available.&lt;br /&gt;
** Network Node, in the form of a large crystiline screen.&lt;br /&gt;
&lt;br /&gt;
===Manse • (Eagle&#039;s Spire)===&lt;br /&gt;
&#039;&#039;Air Manse&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
This mountain summit manse lays within the Deliberative controlled Blessed Isle. Re-designed along with several other remote Blessed Isle Air Manses in secret by several members of the Winding Path, Snow was granted use of one of it. The manse takes the shape of a low crystal monument to some forgotten creature holding a tome, it is unclear who this creature was Air Aspect, Deva or Twilight but it was obviously dedicated to the pursuit of knowledge. When activated with the correct password the monument holds up the tome which displays knowledge stored within the Manse&#039;s Archive. The Archivist&#039;s Stone it produces is slotted into Snow&#039;s Creation Surveying Recorder.&lt;br /&gt;
*&#039;&#039;&#039;Hearthstone:&#039;&#039;&#039; Archivist&#039;s Stone (• Air)&lt;br /&gt;
** Allows all things recorded by an attached artefact to be stored within the Manse&#039;s (or any connected Manses&#039;) Archives.&lt;br /&gt;
*&#039;&#039;&#039;Habitability:&#039;&#039;&#039; 2&lt;br /&gt;
*&#039;&#039;&#039;Features:&#039;&#039;&#039; Unknown.&lt;br /&gt;
** Archive&lt;br /&gt;
** Network Node&lt;br /&gt;
** Password Protections&lt;br /&gt;
&lt;br /&gt;
===Resources ••===&lt;br /&gt;
* Snow does not really value money but carries enough both to get by and for emergencies. By and far she uses it to pay for brief accommodation and rations.&lt;br /&gt;
&lt;br /&gt;
===Solar Bond ••••• &amp;amp; Eternal Vow===&lt;br /&gt;
* Snow is aware she has a Solar Mate, her mentor and the Pack taught her enough about that. She is also aware that they share a strong bond and occasionally experience a flash of thoughts and feelings that are not her own. On the other hand, she sees no reason to seek out this mate as she has no desire to be caged.&lt;br /&gt;
&lt;br /&gt;
===Sifu •===&lt;br /&gt;
* Acquired from her time as a pupil of Li Jin Gang, Snow possesses a series of scroll&#039;s written in archaic Old Realm detailing the techniques of Crystal Chameleon and another style she does not understand. Thus far it has managed to supplement her initial training very well.&lt;br /&gt;
&lt;br /&gt;
==Merits and Flaws==&lt;br /&gt;
===Merits===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
===Flaws===&lt;br /&gt;
====Unusual Appearance 2: Fae Blooded==== &lt;br /&gt;
Born of a Rakasha Noble, known as the Queen of Frost, even now as a chosen of Lunar her heritage of madness shows. Some find it gives her a remarkably exotic quality, others find it shameful, how Snow views it is not discussed. Unless of course you count the extreme reluctance in her use of her True Forms, though of course there may be other reasons for that...&lt;br /&gt;
&lt;br /&gt;
====Rival 3: Li Jin Gang====&lt;br /&gt;
Snow and Li were close once, prior to the return of the Solar&#039;s and the upheaval of the current era. After Tears of Amber died, Li was one of a few younger Lunar&#039;s that wished vengeance upon the Sidereal led Wyld Hunt. Bringing together Snow and seven other Lunars, he lead them against the Hunt where they slew several of the Fivefold Fellowship but failed to kill the leader. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
For a time afterwards, in an attempt to build her own combat prowess under an undisputed Master, Li was Snow&#039;s Sifu, enabling her to learn the basics of her art before disappearing. When she found him again it was just after the formation of the Celestial Deliberative and members of the Winding Path found themselves pushed to the edges of Silver Pack policy. For awhile she trained with Li content to see the situation sort itself out, till an altercation between the two on the Deliberative floor. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Harsh words were said, mostly between Li and Snow, words that flared Li&#039;s worst failing as a martial artist, his love of talking with his fists. Having called him on just that, the fight that erupted lasted just long enough for Snow to make a fighting retreat from the chamber. Some stay she hasn&#039;t stopped running.&lt;br /&gt;
====Intolerance 2: Sidereals====&lt;br /&gt;
Sidereals were responsible for her beloved Mentor&#039;s death and all her dealings with them were as adverseries. History in this case has taught her well and she holds an inate distrust and dislike of the Chosen of the Maidens.&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
===Dexterity===&lt;br /&gt;
====Balance and Grace Charms====&lt;br /&gt;
* Graceful Crane Stance&lt;br /&gt;
* Light-Footed Mountain Goat Stance&lt;br /&gt;
====Defensive Charms====&lt;br /&gt;
* Golden Tiger Stance&lt;br /&gt;
* Wary Swallow Method&lt;br /&gt;
* Ferocious Guardian Beast Stance&lt;br /&gt;
* Heron Sheds Rain&lt;br /&gt;
&lt;br /&gt;
====Movement Charms====&lt;br /&gt;
* Instinct Driven Beast Movement&lt;br /&gt;
* Furious Hound Driven Pursuit&lt;br /&gt;
&lt;br /&gt;
===Stamina===&lt;br /&gt;
*Relentless Lunar Fury&lt;br /&gt;
===Charisma===&lt;br /&gt;
* Outworld-Forsaking Stance&lt;br /&gt;
===Manipulation===&lt;br /&gt;
*Mask of White Jade&lt;br /&gt;
*Cat-Face Presentation&lt;br /&gt;
*Labyrinth of the Beast&lt;br /&gt;
*Commanded to Fly&lt;br /&gt;
===Appearance===&lt;br /&gt;
*Hide of the Cunning Hunter&lt;br /&gt;
&lt;br /&gt;
===Perception===&lt;br /&gt;
====Perception Advantage====&lt;br /&gt;
* Keen Sight Technique&lt;br /&gt;
* Heightened Sight Method&lt;br /&gt;
====Person Examination====&lt;br /&gt;
* Blood-Kin Sense&lt;br /&gt;
&lt;br /&gt;
====Wyld Perception====&lt;br /&gt;
* Wyld-Sensing Instincts&lt;br /&gt;
* Resisting the Lure of Madness&lt;br /&gt;
&lt;br /&gt;
===Intelligence===&lt;br /&gt;
*Inevitable Genius Insight&lt;br /&gt;
*Flexible Panoply Approach&lt;br /&gt;
*Laughing into the Teeth of Madness&lt;br /&gt;
&lt;br /&gt;
===Martial Arts===&lt;br /&gt;
====Crystal Chameleon====&lt;br /&gt;
*Just Another Branch of Deceit&lt;br /&gt;
*Light-Treading Technique&lt;br /&gt;
*Flashing Passage&lt;br /&gt;
*Crystal Chameleon Form&lt;br /&gt;
*Falling Leaves Evasion&lt;br /&gt;
*Razor Edged Prism Assault&lt;br /&gt;
*Death From Nowhere Method&lt;br /&gt;
*Shattered Crystal Rebuke&lt;br /&gt;
*Stepping Beyond the Light Prana&lt;br /&gt;
&lt;br /&gt;
==Knacks==&lt;br /&gt;
===Form Acquisition Knacks: Animal===&lt;br /&gt;
* Humble Mouse Shape&lt;br /&gt;
* Towering Beast Form&lt;br /&gt;
* Illimitable Beast Declaration&lt;br /&gt;
&lt;br /&gt;
===Form Acquisition Knacks: Human===&lt;br /&gt;
* Prey Skin Disguise&lt;br /&gt;
===Form Acquisition Knacks: Supernatural===&lt;br /&gt;
*Hearth-and-Flame Shell&lt;br /&gt;
===Shape-shifting Refinement===&lt;br /&gt;
* Changing Plumage Mastery&lt;br /&gt;
* Subtle Silver Declaration&lt;br /&gt;
===Shape-shifting Speed===&lt;br /&gt;
*Quicksilver Second Face&lt;br /&gt;
*Lighting Change Style&lt;br /&gt;
===Warform Knacks===&lt;br /&gt;
*Deadly Beastman Transformation&lt;br /&gt;
** Chameleon&lt;br /&gt;
** Tail&lt;br /&gt;
** Frog Tongue&lt;br /&gt;
** Wall Walking&lt;br /&gt;
*Devestating Ogre Enchantment&lt;br /&gt;
*Beast-Power Concentration&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
* Permanent Essence: •••••&lt;br /&gt;
** Personal Motes: 21&lt;br /&gt;
** Peripheral Motes: 46 (56 motes without commitments)&lt;br /&gt;
** Committed Motes: 10&lt;br /&gt;
&lt;br /&gt;
==Willpower &amp;amp; Virtues==&lt;br /&gt;
* Compassion: ••&lt;br /&gt;
* Conviction: •••••&lt;br /&gt;
* Temperance: •••&lt;br /&gt;
* Valor: ••&lt;br /&gt;
&lt;br /&gt;
* Willpower 8/8&lt;br /&gt;
&lt;br /&gt;
* Limit 0/10&lt;br /&gt;
* Limit Break: The Curse of the Heartless Weasel&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
* Kiss of the Silver Serpent&lt;br /&gt;
* Triumph - Swift Rider&lt;br /&gt;
* Creation Surveying Recorder&lt;br /&gt;
* Amulet of Shadow Walking&lt;br /&gt;
* Nice Clothes (Several Sets)&lt;br /&gt;
* Saddle Bag (Filled with Travelling Gear)&lt;br /&gt;
* Knives, lots.&lt;br /&gt;
&lt;br /&gt;
==Combat Stats==&lt;br /&gt;
===Physical===&lt;br /&gt;
&#039;&#039;&#039;Join Battle:&#039;&#039;&#039; 8 &amp;lt;br&amp;gt;&lt;br /&gt;
Attacks (Normal Form):&lt;br /&gt;
* Kiss of the Silver Serpent (Dire Lance) - Spd 5, Acc 14(17), Dmg 12L/16L, Def 7(9), Rate 2, Tags 2,L,R&lt;br /&gt;
* Kiss of the Silver Serpent (Daiklave) - Spd 4, Acc 16(19), Dmg 8L, Def 7(8), Rate 2, Tags -&lt;br /&gt;
* Kiss of the Silver Serpent (Ranged) - Spd 6, Acc 6(9), Dmg Special, Rate 1, Range 50, Tags Special&lt;br /&gt;
* Punch - Spd 5, Acc 11(14), Dmg 4B, Def 6(8), Rate 6, Tags M,N&lt;br /&gt;
* Kick - Spd 6, Acc 10(13), Dmg 7B, Def 4(6), Rate 4, Tags M,N&lt;br /&gt;
* Clinch - Spd 6, Acc 9(12), Dmg 4B, Def -, Rate 1, Tags C,P,M,N&lt;br /&gt;
* Knife - Spd, Acc, Dmg, Def, Rate , Tags -&lt;br /&gt;
&#039;&#039;&#039;Dodge DV:&#039;&#039;&#039; 5 (7 on the move)&lt;br /&gt;
&lt;br /&gt;
Attacks (Warform):&lt;br /&gt;
* Kiss of the Silver Serpent (Dire Lance) - Spd 5, Acc 16(19), Dmg 14L/16L, Def 8(10), Rate 2, Tags 2,L,R&lt;br /&gt;
* Kiss of the Silver Serpent (Daiklave) - Spd 4, Acc 18(21), Dmg, Def 8(9), Rate 2, Tags -&lt;br /&gt;
* Kiss of the Silver Serpent (Ranged) - Spd 6, Acc 8(11), Dmg Special, Rate 1, Range 50, Tags -&lt;br /&gt;
* Punch - Spd 5, Acc 13(15), Dmg 6B, Def 7(9), Rate 6, Tags M,N&lt;br /&gt;
* Kick - Spd 6, Acc 13(17), Dmg 9B, Def 5(7), Rate 4, Tags M,N&lt;br /&gt;
* Clinch - Spd 6, Acc 12(15), Dmg 6B, Def -, Rate 1, Tags C,P,M,N&lt;br /&gt;
* Knife - Spd, Acc 11(14), Dmg 8L, Def, Rate, Tags&lt;br /&gt;
&#039;&#039;&#039;Dodge DV:&#039;&#039;&#039; 6 (8 on the move)&lt;br /&gt;
&lt;br /&gt;
===Soak===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Health===&lt;br /&gt;
*&#039;&#039;&#039;-0&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039;-1&#039;&#039;&#039; [ ] [ ] &lt;br /&gt;
*&#039;&#039;&#039;-2&#039;&#039;&#039; [ ] [ ]&lt;br /&gt;
*&#039;&#039;&#039;-4&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039; I&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039; D&#039;&#039;&#039; [ ]&lt;br /&gt;
&lt;br /&gt;
===Social===&lt;br /&gt;
*&#039;&#039;&#039;Join Debate&#039;&#039;&#039; 8&lt;br /&gt;
*&#039;&#039;&#039;Presence&#039;&#039;&#039;– Spd:5, Honesty Attack: 3(5), Honesty DV: 2(3), Dishonesty Attack: 6, Dishonesty DV: 3,  Rate: 2&lt;br /&gt;
*&#039;&#039;&#039;Performance &#039;&#039;&#039;– Spd:6, Honesty Attack: 2(4), Honesty DV: 1(2), Dishonesty Attack: 5, Dishonesty DV: 3,  Rate: 1&lt;br /&gt;
*&#039;&#039;&#039;Investigation &#039;&#039;&#039;– Spd:4, Honesty Attack: 7(9), Honesty DV: 4(5), Dishonesty Attack: 10, Dishonesty DV: 5,  Rate: 2&lt;br /&gt;
*&#039;&#039;&#039;Dodge MDV:&#039;&#039;&#039; 7&lt;br /&gt;
&lt;br /&gt;
===Mass Combat===&lt;br /&gt;
* &#039;&#039;&#039;Join War&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
===Early Life and Exaltation===&lt;br /&gt;
&#039;&#039;Once upon a time there was a girl, who had been born with the skin and hair of fairest snow.  Daughter of to a Queen of Frost and Snow, though the girl did not know it as she and a newborn babe had been switched just after their births, she had been raised by a poor farmer for a nearby kingdom. And all her growing up she was happy, though saddled with being poor and envious neighbours.&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The girl caught the eye of the local Prince, who fell madly in love with her though he was destined to marry a woman of a neighbouring kingdom ending the skirmishes between them once and for all. Mad with lust he spurned his arranged marriage and took the girl with snow white hair and skin for his bride, among many of the citizens rumours sprang, their prince bewitched but nought was done. Furious and humiliated the neighbouring kingdom’s spurned bride ordered the girl’s head.&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;War broke out with both the kingdom’s fighting for one woman and the Queen waited, while the summer saw many a field of blood. Her revenge to see the kingdom fall had worked beyond her wildest expectations and happily she awaited a joyous reunion with her daughter. Happily she sent her men to raid both sides, taking captives and allowing her men to play mercenary when they were asked and when summer turned to autumn and then autumn turned to winter she smiled, knowing neither would see another spring. &#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;On a tide of madness, her legions marched to drum and trumpet and harpsichord. Reaching the walls of the kingdoms, torn and damaged by two months campaigning she bid her daughter welcome and bade her plan complete. Betrayed by her, whom he had thrown away, all for the Prince fell to despair. To the gates he walked and opened them for all to come, his bride in anguish all undone.&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;But the girl she loved her husband still and as the kingdom burned, she met with her mother to try and save her maddened lover. Laughed did she, the Winter Queen, at the daughters foolish whim. She took a hundred slaves, both daughter and Prince among them for the amusement of her court. There the girl lay ravaged, along with her Prince by those so fair and glamorous. &#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Still she waited, the Queen had underestimated the defence the madness in her veins gave and when the games they played lulled, though she was near mindless, she did escape with husband in tow. They fled the court and stumbled through the Wyld eventually reaching a glade beyond the marches. It was there of course her plan was shown to be undone, a final cruel game of the Queen. From behind the Queen’s laughter came, fading, as men and bedraggled women came from the trees, survivors of their kingdom, angry at their Prince’s betrayal. And that should have been the story&#039;s end. But it is not…&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Beaten, starved and left to die of exposure the two lay side by side for three whole days. Near dusk of the first day the prince, her husband died. Aghast, distraught and now alone she wept and thought of life, even as she lay dying. Though she did not die and two more nights and two more days she did this, alternating between weeping and raging with what little of her will she had left. As the moon rose on the third night, the Lady visited her, the Lady’s eyes filled with pity and they spoke a few words. What they were none but the girl can say and she does not. When finished the lady was gone but the skyline was filled with Moonlight, glowing silver and purple with flecks of red.&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Tales recounted by the captive rakasha entertainer, Heart of Pearl and Diamond&lt;br /&gt;
&lt;br /&gt;
===As A Pupil of Tears of Amber===&lt;br /&gt;
&#039;&#039;&#039;Selected Extracts from the Diary of Tears of Amber, Chosen of the Fickle Lady, No Moon Caste&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;7th Day of Ascendant Earth, RY 719&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Having finally had time to put an end to the court of the rakasha that calls itself the Queen of Frost and Snow, I have journeyed there though it has taken longer than I remember. Upon arrival I found my task already completed, the rakasha lay dead and her court lay scattered. Instead I found to my surprise a young casteless, who couldn’t have been more than a season or two exalted. She sat immobile at the foot of a sundered throne, one of the few parts of this waypoint that still stood. She showed no signs of chimera- hood, though from her appearance she quite obviously had some wyld taint to her blood. &amp;lt;br&amp;gt;&lt;br /&gt;
Questioning her took sometime, she had suffered some significant ravaging but eventually I got the girls name, Bright Snow and began to piece out what had happened her; The Fae are rarely kind to their offspring. I then set about coaxing what remained of her out, in order to check that I should not just return her exaltation to our lady, with little success. I have concluded that it is best I take me with her, at least as far as a gathering, where we can test her properly and hopefully I will have more progress in rebuilding the girl’s personality tomorrow. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;11th Day of Ascendant Earth, RY 719&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Over the last few days the girl appears to have bonded herself to me, though not of course in any literal sense. Certainly she seems to trust me more and more each passing day and I must admit a fondness for the girl myself. The ravaging has left her innocent and on investigation of various settlements near this bordermarch it appears she has forgotten much of the misery that she has transpired. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3rd Day of Resplendid Earth, RY 719&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
We travel now in haste to and my tests continue. Though it has taken sometime the girl now laps up the teaching of the pact. I think despite her chaos tainted blood she will become a fine upstanding member of the pact and hopefully the Winding Path. Certainly she shows a fascination for creatures great and small but most unusually seems focused on mortals. They fascinate her in a way that I think will make the Wardens, Swords and Stewards disinteresting to her and the Path fascinating. I currently believe that the girl will end up a No Moon like myself [sic] and to be honest nothing would please me more. Soon she will undergo the tests and with that in mind we make our way at all speed to a Gathering intended to be held nearby. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;7th Day of Resplendid Earth, RY 719&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
The Gathering was held last night, under the light of the moon. Snow succeeded in the tests and she is now, somewhat surprisingly tattooed as a Changing Moon. She has asked I remain her mentor and though I suspect it would be better for her were I to leave it to another, I haven’t the heart to as she reminds me of a daughter I had a very long time ago. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;21st Day of Descending Air, RY 736&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Snow’s Thousand River Stream project is now in full swing, and I can’t say I wholly approve of the nature of these experiments but I have sworn not to interfere. She seems obsessed with the idea of what she calls a closed system. She intends this to be a short term project, just a few mortal generations. What she is trying to learn or achieve is anyone’s guess. Personally I think she would be better suited to a larger scale project such as… [&#039;&#039;Remainder of entry lost – Ed&#039;&#039;] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;15th Day of Resplendid Fire, RY 754&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
I should probably not record this but I intend no other to read this document, perhaps save Snow. I fear now that I may have done her a grave disservice. It is clear now that the lack of ambition in her project may well have been one of a series of things I overlooked or misread. It is clear now she is over-dependant on me, a possibly fatal flaw in the Chosen of the Argent Madonna. I have always been there for her and that has left her vulnerable. Having met her to discuss things may has gone from bad to worse, she certainly doesn’t understand my pulling away from her and worse still I believe now… No I am sure I and perhaps we are being hunted, more than likely by those accursed Viziers and their elemental pets. I should not have been so careless; certainly I should not have agreed to allow the girl a project so deep in Creation. Alas it is too late for such concerns.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;16th Day of Resplendid Fire, RY 754, Last Entry&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
I have attempted to send her away, hurt her feelings in the most profound way possible and led the hunters on a merry chase, away from her. I fear they are closing on me, so I write this and hide it. Preferably so if I do not survive this, it can be found and my motives can be made plain. Snow, I viewed you as the daughter I had lost many many years ago and I feel as if I may have played the role of the mother you never had. Unfortunately I feel perhaps I mothered you too much and this has led to some unfortunate consequences, I feel now it is time for me to go and for you to grow up. To that I end I leave this diary to you, in a place along the trail that you will find in a place only you and I would know I would hide such a thing as valuable as this. I say this because I fear I cannot loose my pursuers, certainly I have tried and my only attempt at ambushing them failed spectacularly as I did not expect an entire circle of Viziers to be present. Tomorrow I shall turn to face them; I suspect strongly I will not survive. So I bequeath this to you, my history and much of your own may it serve you well.&lt;br /&gt;
&lt;br /&gt;
===Time of the Deliberative===&lt;br /&gt;
Information File Currently Closed By Order of Deliberator Solitary Talon&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==BPs 45/45==&lt;br /&gt;
* 20 bp on Essence&lt;br /&gt;
* 6 bp on 2 favoured attributes&lt;br /&gt;
* 8 bp on favoured abilities&lt;br /&gt;
* 8 bp on backgrounds&lt;br /&gt;
* 3 bp on virtues&lt;br /&gt;
* 6 bp on Specialities&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Custom Charms==&lt;br /&gt;
&#039;&#039;&#039;Flexable Panolpy Approach&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; None; &#039;&#039;&#039;Mins:&#039;&#039;&#039; Intelligence 5, Essence 4; &#039;&#039;&#039;Type:&#039;&#039;&#039; Permanent &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Keywords:&#039;&#039;&#039; Native &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039; Permanent &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prerequisite Charms:&#039;&#039;&#039; Inevitable Genius Insight &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Like their Lunar counterparts all creations of moonsilver are eternally shifting, even when holding fairly static forms. This charm shows the true protean mastery of the Lunars over their magical material. &amp;lt;br&amp;gt;&lt;br /&gt;
This charm allows a lunar to shift committed motes between various artefacts in their possession, maintaining commitment for those items they are not using at the present for a fraction of the cost. Items not presently in use can remain committed for (Essence/2) motes to a minimum of one mote. Items presently in use must be returned to full committed motes which can be drawn from motes committed to other artefacts that are not in use.&lt;br /&gt;
&lt;br /&gt;
==Experience==&lt;br /&gt;
Total: 271&lt;br /&gt;
Spent: 260&lt;br /&gt;
Unspent: 11&lt;br /&gt;
&lt;br /&gt;
===Expenditures===&lt;br /&gt;
====Attributes====&lt;br /&gt;
* Charisma • to •• (3xp)&lt;br /&gt;
* Charisma •• to ••• (6xp)&lt;br /&gt;
* Stamina •••• to ••••• (16xp)&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
* Integrity • to •• (2xp)&lt;br /&gt;
&lt;br /&gt;
====Advantages====&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====Backgrounds====&lt;br /&gt;
* Manse ••• (9xp)&lt;br /&gt;
&lt;br /&gt;
====Charms====&lt;br /&gt;
* Golden Tiger Stance (8xp)&lt;br /&gt;
* Wary Swallow Method (8xp)&lt;br /&gt;
* Ferocious Guardian Beast Stance (8xp)&lt;br /&gt;
* Heron Sheds Rain (8xp)&lt;br /&gt;
* Crystal Chameleon Form (8xp)&lt;br /&gt;
* Falling Leaves Evasion (8xp)&lt;br /&gt;
* Instinct Driven Beast Movement (8xp)&lt;br /&gt;
* Furious Hound Driven Pursuit (8xp)&lt;br /&gt;
* Razor-Edged Prism Assault (8xp)&lt;br /&gt;
* Death From Nowhere Method (8xp)&lt;br /&gt;
* Irresistible Silver Spirit (8xp)&lt;br /&gt;
* Keen Sight Technique (8xp)&lt;br /&gt;
* Heightened Sight Method (8xp)&lt;br /&gt;
* Shattered Crystal Rebuke (8xp)&lt;br /&gt;
* Stepping Beyond the Light Prana (8xp)&lt;br /&gt;
* Outworld-Forsaking Stance (8xp)&lt;br /&gt;
* Wyld-Sensing Instincts (8xp)&lt;br /&gt;
* Resisting the Lure of Madness (8xp)&lt;br /&gt;
* Laughing into the Teeth of Madness (10xp) &lt;br /&gt;
* Graceful Crane Stance (8xp)&lt;br /&gt;
* Light-Footed Mountain Goat Stance (8xp)&lt;br /&gt;
* Blood-Kin Sense (8xp)&lt;br /&gt;
&lt;br /&gt;
====Knacks====&lt;br /&gt;
* Quicksilver Second Face (8xp)&lt;br /&gt;
* Lightning Change Style (8xp)&lt;br /&gt;
* Towering Beast Form (10xp)&lt;br /&gt;
* Hearth-And-Flame Shell (10xp)&lt;br /&gt;
* Illimitable Beast Declaration (10xp)&lt;br /&gt;
&lt;br /&gt;
====Spells====&lt;br /&gt;
* None&lt;/div&gt;</summary>
		<author><name>Lost arts</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Bright_Snow&amp;diff=176570</id>
		<title>Character:Bright Snow</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Bright_Snow&amp;diff=176570"/>
		<updated>2011-04-10T17:08:57Z</updated>

		<summary type="html">&lt;p&gt;Lost arts: /* Form Acquisition Knacks: Animal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game:  [[Dawn_of_the_Third_Age|&#039;&#039;Dawn of the Third Age&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
[[Image:DotTALBS.jpg|frame|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt; Bright Snow &amp;lt;/div&amp;gt;]]&lt;br /&gt;
{{EndofanAgeCharacter&lt;br /&gt;
|name= Bright Snow&lt;br /&gt;
|image=&lt;br /&gt;
|birthplace= Unknown, First known location Icehome.&lt;br /&gt;
|birth= RY 704, 1st day of Resplendant Air.&lt;br /&gt;
|death= &lt;br /&gt;
|motivation= Visit and stay briefly in all the cultures of the new Deliberative&lt;br /&gt;
|intimacies= Mortals (Fascination), Travel (Obsession, Joy), Triumph (Codependant Friendship), Sidereals (Distrust and Dislike)&lt;br /&gt;
|occupation= Traveller, Occasional Spy and Courier for the Deliberative&lt;br /&gt;
|alias= Known Aliases: Tepet Argona, Young &amp;amp; Maiden Bright, Ascent of Winter&lt;br /&gt;
|gender= Female?&lt;br /&gt;
|hair= Long White&lt;br /&gt;
|eyes= Sea Green&lt;br /&gt;
|height= 5&#039;4&amp;quot;&lt;br /&gt;
|build= Slight but Athletic&lt;br /&gt;
|panoply=&lt;br /&gt;
|type= Lunar&lt;br /&gt;
|caste= Changing Moon&lt;br /&gt;
|spirit shape= Chameleon&lt;br /&gt;
|tell= Will quite literally fade into the background over a scene, as she takes on the colours behind her. &lt;br /&gt;
|anima= A wash of silver-white light interplaying with deep purple shadows all flecked through with dark red droplets. Eventually they take the form of an ancient hyroglyphic depiction of a chameleon.&lt;br /&gt;
|affiliation= Silver Pack, Celestial Deliberative&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Traveller, Courier and sometimes Spy &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; In her true form, Bright Snow is a small woman of slight build, her extensive moonsilver tattoos barely show up against her pale snow white skin. Her equally white hair hangs to just below her shoulders and is normally kept out of the way of her cold sea green stare. Her most common outfit in this form is a short mauve skirt over mauve stockings and a red patterned basque with a pair of matching red mousquetaire gloves. She does not favour any of her true forms, so it rare to see her in this or her spirit shape.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
She does have two other favoured human forms that she has stolen over the years. One is that of the Dragonblooded Tepet Argona, a Child of Mela that foolishly participated in a Sidereal lead Wyld Hunt twenty-five years ago. Argona&#039;s was a woman with short red hair, pale skin and brown eyes who was not yet showing the whitening so common to older members of her Aspect. Over the years Snow has built up the identity as an asset to the Immaculate Order, now an asset to spy on the rebels who plot against the deliberative. In this form she wears blue gowns, few sensible and all marked with the markings of a member of house Tepet. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Her other favoured form is that of a nameless young girl, who had her mind eaten by Rakasha when Snow found her, taking pity on her Snow quickly put her out of her misery aware the form could be of use. In this form she appears a youngish girl just past adolescence, with bright blue eyes and shoulder length brown hair. In the past this form tended to wear humble peasant fair but in this age of the Deliberative, it is this form she favours while acting as a Deliberative Courier and thus tends to wear brown leather coat, suitable to shield herself from the cold of operating her swift rider over a white linen shirt, tan trousers and good leather riding boots. She refers to herself in this form by the unimaginative name of Young and Maiden Bright. &lt;br /&gt;
==Motivation==&lt;br /&gt;
*Visit and stay briefly in all the cultures of the new Deliberative&lt;br /&gt;
==Intimacies==&lt;br /&gt;
*Mortals (Fascination)&lt;br /&gt;
*Triumph (Dependant Friendship)&lt;br /&gt;
*Travel (Obsession, Joy)&lt;br /&gt;
*Sidereals (Distrust and Dislike)&lt;br /&gt;
*Nomoe Hideaki (Wry Trust, Affection)&lt;br /&gt;
*Brazen Sand (Friendship)&lt;br /&gt;
*Wandering (Friendship, 2/5)&lt;br /&gt;
(Intimacies in bold are those supernaturally protected by charms)&lt;br /&gt;
&lt;br /&gt;
==Anima==&lt;br /&gt;
A wash of silver-white light interplaying with deep purple shadows all flecked through with dark red droplets. Eventually they take the form of an ancient hyroglyphic depiction of a chameleon.&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Physical=== &lt;br /&gt;
*Strength: ••••&lt;br /&gt;
*&#039;&#039;&#039;Dexterity: •••••&#039;&#039;&#039; (Movement +3)&lt;br /&gt;
*Stamina: •••••&lt;br /&gt;
&lt;br /&gt;
===Social=== &lt;br /&gt;
*&#039;&#039;&#039;Charisma:&#039;&#039;&#039; ••• (Pursuasion +2)&lt;br /&gt;
*&#039;&#039;&#039;Manipulation: •••••&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Appearance: •••••&#039;&#039;&#039; (Exotic +1)&lt;br /&gt;
&lt;br /&gt;
===Mental===&lt;br /&gt;
*&#039;&#039;&#039;Perception: •••••&#039;&#039;&#039; (Small Details +3)&lt;br /&gt;
*Intelligence: ••••• &lt;br /&gt;
*Wits: •••••&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===War=== &lt;br /&gt;
*Archery &lt;br /&gt;
*Athletics •••&lt;br /&gt;
*Awareness •••&lt;br /&gt;
*Dodge •&lt;br /&gt;
*Integrity ••&lt;br /&gt;
*&#039;&#039;&#039;Martial Arts&#039;&#039;&#039; ••••• (While Moving +3)&lt;br /&gt;
*Melee &lt;br /&gt;
*Resistance &lt;br /&gt;
*Thrown •&lt;br /&gt;
*War •&lt;br /&gt;
&lt;br /&gt;
===Life=== &lt;br /&gt;
*Craft (Air: Mapmaking) •••&lt;br /&gt;
*Craft (Fire: Minor Metal Repairs) •&lt;br /&gt;
*Larceny •&lt;br /&gt;
*Linguistics •• (Native: Sky-Tongue, Learned: Old Realm, Riverspeak)&lt;br /&gt;
*Performance&lt;br /&gt;
*Presence •&lt;br /&gt;
*Ride ••&lt;br /&gt;
*Sail &lt;br /&gt;
*Socialize •••••&lt;br /&gt;
*Stealth •••••&lt;br /&gt;
*&#039;&#039;&#039;Survival&#039;&#039;&#039; ••&lt;br /&gt;
&lt;br /&gt;
===Wisdom=== &lt;br /&gt;
*Bureaucracy •&lt;br /&gt;
*&#039;&#039;&#039;Investigation&#039;&#039;&#039; ••••• &lt;br /&gt;
*Lore •••••&lt;br /&gt;
*Medicine •&lt;br /&gt;
*Occult •••&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
===Ally/Familiar ••===&lt;br /&gt;
&amp;quot;Triumph&amp;quot; Name of the Swift Riders AI. See Artefact Section for Details.&lt;br /&gt;
&lt;br /&gt;
===Artefact •••••••===&lt;br /&gt;
====Amulet of Shadow Walking (Artefact •••••) ====&lt;br /&gt;
* A gift from Snow&#039;s first mentor Tears of Amber, the amulet takes the form of a simple moonsilver buckle on an ornate blue and black belt, with onyx and silver decoration. The belt has two hearthstone slots on the right hip, one of which is empty, the other of which contains a Gem of Shadows.&lt;br /&gt;
** Concealment: +2 dice to stealth/concealment, increases to +4 when actively hiding in shadow/darkness.&lt;br /&gt;
** Shadow Form: May reflexively dematerialise for 10m and 1wp. Standard rules apply. Is attackable but may be done in response to an attack. Five minute cooldown when dropped. Can be dropped at will.&lt;br /&gt;
** Shadowstep: Reflexively teleport via shadows for 5m to anywhere character can see within Essence x 10 yards (50 yrds). For 15m and 1wp can take someone along and range increases to 1 mile.&lt;br /&gt;
&lt;br /&gt;
====Triumph (Artefact ••• and Ally/Familiar ••)====&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Triumph&amp;quot; - Awakened AI of the Swift Rider ••&#039;&#039;&#039;&lt;br /&gt;
** Triumph is Bright Snow&#039;s only long term companion on her journey and even then their being together is an accident. While fleeing Li Jin Gang, after an altercation between them that sundered their master pupil relationship Snow acquired this Swift Rider from one of De&#039;aneir&#039;a Sera Vestra&#039;s workshops, assuming it belonged to one of her assistants. Discovering instead that the Swift Rider had instead been a test platform for one of the Solar&#039;s AI experiments, designed to produce a brighter awakened spirit to run her skyships. This Swift Rider was the home of one TR1-MPH, the least god of the bike that De&#039;aneir&#039;a was trying to mould into a minor god of travel. Frankly afraid to return the item, Snow kept fleeing, slowly forming a strong friendship with the God/AI which she dubbed Triumph. Triumph himself was failing to perform well in De&#039;aneir&#039;a&#039;s trials, being outperformed by several other test projects. Being stolen by Snow he saw as a golden opportunity to flee his eventual decommishioning and see the world for himself. Simply put Triumph&#039;s intellect is still rather adolencent, not at all what De&#039;aneir&#039;a required for her Skyship AI&#039;s and at times he descends into downright childishness but as he and Snow travel he is learning and perhaps when he is returned he won&#039;t be such a failure after all.&lt;br /&gt;
**&#039;&#039;&#039;Motivation:&#039;&#039;&#039; Travel with its Master&lt;br /&gt;
**&#039;&#039;&#039;Intimacies:&#039;&#039;&#039; Snow (Affection), Travel (Joy)&lt;br /&gt;
**&#039;&#039;&#039;Attributes:&#039;&#039;&#039; Strength 0, Dexterity 4, Stamina 5, Charisma 4, Manipulation 0, Appearance 3, Perception 3, Intelligence 2, Wits 4&lt;br /&gt;
**&#039;&#039;&#039;Virtues:&#039;&#039;&#039; Reception 5, Transmission 2, Stability 2, Power 4&lt;br /&gt;
**&#039;&#039;&#039;Abilities:&#039;&#039;&#039; Athletics 3 (Tricks +2), Awareness 3, Dodge 5, Integrity 4, Investigation 1, Linguistics 2, Lore 2, Performance 1 (Tricks +2), Presence 2, Ride 1 (Teaching Others +2), Resistance 5, Stealth 3, Survival 2&lt;br /&gt;
**&#039;&#039;&#039;Backgrounds:&#039;&#039;&#039; Ally 4 (Bright Snow), Contacts 1 (De&#039;aneir&#039;a)&lt;br /&gt;
**&#039;&#039;&#039;Join Battle:&#039;&#039;&#039; 7&lt;br /&gt;
**&#039;&#039;&#039;Attacks:&#039;&#039;&#039; None&lt;br /&gt;
**&#039;&#039;&#039;Soak:&#039;&#039;&#039; As Swift Rider&lt;br /&gt;
**&#039;&#039;&#039;Health Levels:&#039;&#039;&#039; 0/-1/-1/-1/-1/-2/-2/-2/-2/-4/Incap&lt;br /&gt;
**&#039;&#039;&#039;Dodge&#039;&#039;&#039; DV: 0 (6 with Rider) &lt;br /&gt;
**&#039;&#039;&#039;Willpower:&#039;&#039;&#039; 9&lt;br /&gt;
**&#039;&#039;&#039;Essence:&#039;&#039;&#039; 2&lt;br /&gt;
**&#039;&#039;&#039;Essence Pool:&#039;&#039;&#039; 20 (15 with committment to his body)&lt;br /&gt;
**&#039;&#039;&#039;Charms:&#039;&#039;&#039; Measure the Wind (1m), Tracking (5m: Travel Routes, Other Vehicles, Bright Snow ONLY), Inpromtu Messanger (10m: Requires no mouth, only works on his Swift Rider form), Landscape Travel (4m: Can double the speed of itself)&lt;br /&gt;
**&#039;&#039;&#039;Other Notes:&#039;&#039;&#039; Automaton physiology (see pg 96-97, BoS1:WotLA), cannot move without a rider. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Triumph&amp;quot; - As Swift Rider •••&#039;&#039;&#039;&lt;br /&gt;
**As a transport&lt;br /&gt;
**Speed: 40/80mph&lt;br /&gt;
**Maneuverability: +0R (Lore 1, Ride 2)&lt;br /&gt;
**Endurance: The awakened AI removes the need for the Hearthstone and is committed to the device for 10 motes. After 250 hours without maintainance the vehicle suffers one level of unsoakable bashing damage every 10 hours until it sees repair.&lt;br /&gt;
**Crew: 1/1&lt;br /&gt;
**Cargo: Two riders, plus a pair of saddlebags; or one rider and 200 pounds of cargo.&lt;br /&gt;
**Armor: 10L/10B&lt;br /&gt;
**Health Levels: Ux10/Mx5/Cx4/I/D&lt;br /&gt;
**Weapons: None.&lt;br /&gt;
**Other Notes: A swift rider and its pilot both have a Dodge DV equal to ([Heighest of the pilot’s or AI&#039;s Dexterity + Ride + Essence] ÷ 2), and either may use her Parry DV to defend against attacks launched at her vehicle or herself.&lt;br /&gt;
&lt;br /&gt;
====Creation Surveying Recorder (Artefact •••)====&lt;br /&gt;
* Attuning for 4 motes this Artefact acts as the following lesser artefacts rolled into a small 5 by 3 by 1 box crafted of Moonsilver, Adamant Crystals and Jade.&lt;br /&gt;
**Recorder of Everlasting Glories (pg.63 BoS1:WotLA) that also produces printed stills of any scene it has recorded (at a a cost of 1 mote per still) &lt;br /&gt;
**Resplendant Personal Assistant (pg.58 BoS1:WotLA) &lt;br /&gt;
**Dragonflies Ranging Eye (One dot version, pg.60 BoS1:WotLA). &lt;br /&gt;
**It also possesses a Hearthstone socket. Currently contains The Archivist&#039;s Gem.&lt;br /&gt;
&lt;br /&gt;
====Kiss of the Silver Serpent (Artefact •••)====&lt;br /&gt;
* Snow found this artefact amongst the ruined dreamscape of her mother&#039;s court, shortly after she had killed her and scattered her retainers to the nine winds of the wyld. This Moonsilver Weapon has three forms. The first and most commonly seen is that of a silver bracelet that wraps around the wielders forearm, its head and flickering tongue just resting in the wearers palm (the eyes are a hearthstone socket). By an act of will (reflexive diceless action costing 1 mote) the weapon can take the form of one of two weapons, either a Dire Lance or a Short Daiklave (pictured). For two motes the weapon can fire of a blast of frozen venom, for which the weapon is named, this can be done in any form this venom is identical to coral snake venom except that it will impact as a frozen silver shard. &lt;br /&gt;
**&#039;&#039;Dire Lance Form&#039;&#039; - Spd 5, Accuracy +4, Damage +9L/12L, Defence +4, Rate 2, Tags 2,L,R&lt;br /&gt;
**&#039;&#039;Short Daiklave Form&#039;&#039; - Spd 4, Accuracy +6, Damage +4L, Defence +3, Rate 2, Tags -&lt;br /&gt;
**&#039;&#039;Ranged Attack Form&#039;&#039; - Spd 6, Accuracy +0, Damage &#039;&#039;Special&#039;&#039;, Rate 1, Range 50, Tags R, Special&lt;br /&gt;
&lt;br /&gt;
===Backing: The Deliberative •===&lt;br /&gt;
* Snow in the guise of Young And Maiden Bright technically works for the Deliberative as a Courier, which supplies a small strip-end. Were she to use her own form and take up her position as a Deliberator she could probably get a far larger backing but this much more eminently suits her purposes.&lt;br /&gt;
&lt;br /&gt;
===Backing: The Winding Path •••===&lt;br /&gt;
* Snow&#039;s first mentor, the No Moon called Tears of Amber (See History Section for full details) was a relatively experienced and elder member of the Winding Path until her death. Despite being a Changing Moon, Snow was and is viewed as her successor amongst the society and though over the last fifteen years she has refused to step up to that position and much of her influence has waned the Winding Path still provides resources to her from time to time in hopes she will. Amusingly her current project is viewed as a possible first step in that direction.&lt;br /&gt;
&lt;br /&gt;
===Manse ••• (The Maiden&#039;s Tower)===&lt;br /&gt;
&#039;&#039;Air Manse&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Hearthstone:&#039;&#039;&#039; Heart of the Four Winds&lt;br /&gt;
*&#039;&#039;&#039; Features:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Manse • (Snow&#039;s Rest)===&lt;br /&gt;
&#039;&#039;Lunar Manse&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
This Manse was built for especially for Snow via sorcery by Tears of Amber, this small almost stately cottage is a bolt hole for when things go wrong. Perched high in the cliffs above the Inner Sea, it is normally cast in deep shadows during the day and make the place even darker during the night. The only real approach to the Manse is from the air, simple enough for a Lunar really. &lt;br /&gt;
Snow hasn&#039;t been here in years, not since she slightly before she started her journey. The Hearthstone, a Gem of Shadows, resides on Snow&#039;s Amulet of Shadow Walking, in one of the two hearthstone sockets.&lt;br /&gt;
*&#039;&#039;&#039;Hearthstone:&#039;&#039;&#039; Gem of Shadows&lt;br /&gt;
*&#039;&#039;&#039; Features:&#039;&#039;&#039;&lt;br /&gt;
** Magical Convinences&lt;br /&gt;
*** The Kitchen will prepare any meal when presented with fresh ingredients and always has clean water available.&lt;br /&gt;
** Network Node, in the form of a large crystiline screen.&lt;br /&gt;
&lt;br /&gt;
===Manse • (Eagle&#039;s Spire)===&lt;br /&gt;
&#039;&#039;Air Manse&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
This mountain summit manse lays within the Deliberative controlled Blessed Isle. Re-designed along with several other remote Blessed Isle Air Manses in secret by several members of the Winding Path, Snow was granted use of one of it. The manse takes the shape of a low crystal monument to some forgotten creature holding a tome, it is unclear who this creature was Air Aspect, Deva or Twilight but it was obviously dedicated to the pursuit of knowledge. When activated with the correct password the monument holds up the tome which displays knowledge stored within the Manse&#039;s Archive. The Archivist&#039;s Stone it produces is slotted into Snow&#039;s Creation Surveying Recorder.&lt;br /&gt;
*&#039;&#039;&#039;Hearthstone:&#039;&#039;&#039; Archivist&#039;s Stone (• Air)&lt;br /&gt;
** Allows all things recorded by an attached artefact to be stored within the Manse&#039;s (or any connected Manses&#039;) Archives.&lt;br /&gt;
*&#039;&#039;&#039;Habitability:&#039;&#039;&#039; 2&lt;br /&gt;
*&#039;&#039;&#039;Features:&#039;&#039;&#039; Unknown.&lt;br /&gt;
** Archive&lt;br /&gt;
** Network Node&lt;br /&gt;
** Password Protections&lt;br /&gt;
&lt;br /&gt;
===Resources ••===&lt;br /&gt;
* Snow does not really value money but carries enough both to get by and for emergencies. By and far she uses it to pay for brief accommodation and rations.&lt;br /&gt;
&lt;br /&gt;
===Solar Bond ••••• &amp;amp; Eternal Vow===&lt;br /&gt;
* Snow is aware she has a Solar Mate, her mentor and the Pack taught her enough about that. She is also aware that they share a strong bond and occasionally experience a flash of thoughts and feelings that are not her own. On the other hand, she sees no reason to seek out this mate as she has no desire to be caged.&lt;br /&gt;
&lt;br /&gt;
===Sifu •===&lt;br /&gt;
* Acquired from her time as a pupil of Li Jin Gang, Snow possesses a series of scroll&#039;s written in archaic Old Realm detailing the techniques of Crystal Chameleon and another style she does not understand. Thus far it has managed to supplement her initial training very well.&lt;br /&gt;
&lt;br /&gt;
==Merits and Flaws==&lt;br /&gt;
===Merits===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
===Flaws===&lt;br /&gt;
====Unusual Appearance 2: Fae Blooded==== &lt;br /&gt;
Born of a Rakasha Noble, known as the Queen of Frost, even now as a chosen of Lunar her heritage of madness shows. Some find it gives her a remarkably exotic quality, others find it shameful, how Snow views it is not discussed. Unless of course you count the extreme reluctance in her use of her True Forms, though of course there may be other reasons for that...&lt;br /&gt;
&lt;br /&gt;
====Rival 3: Li Jin Gang====&lt;br /&gt;
Snow and Li were close once, prior to the return of the Solar&#039;s and the upheaval of the current era. After Tears of Amber died, Li was one of a few younger Lunar&#039;s that wished vengeance upon the Sidereal led Wyld Hunt. Bringing together Snow and seven other Lunars, he lead them against the Hunt where they slew several of the Fivefold Fellowship but failed to kill the leader. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
For a time afterwards, in an attempt to build her own combat prowess under an undisputed Master, Li was Snow&#039;s Sifu, enabling her to learn the basics of her art before disappearing. When she found him again it was just after the formation of the Celestial Deliberative and members of the Winding Path found themselves pushed to the edges of Silver Pack policy. For awhile she trained with Li content to see the situation sort itself out, till an altercation between the two on the Deliberative floor. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Harsh words were said, mostly between Li and Snow, words that flared Li&#039;s worst failing as a martial artist, his love of talking with his fists. Having called him on just that, the fight that erupted lasted just long enough for Snow to make a fighting retreat from the chamber. Some stay she hasn&#039;t stopped running.&lt;br /&gt;
====Intolerance 2: Sidereals====&lt;br /&gt;
Sidereals were responsible for her beloved Mentor&#039;s death and all her dealings with them were as adverseries. History in this case has taught her well and she holds an inate distrust and dislike of the Chosen of the Maidens.&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
===Dexterity===&lt;br /&gt;
====Balance and Grace Charms====&lt;br /&gt;
* Graceful Crane Stance&lt;br /&gt;
* Light-Footed Mountain Goat Stance&lt;br /&gt;
====Defensive Charms====&lt;br /&gt;
* Golden Tiger Stance&lt;br /&gt;
* Wary Swallow Method&lt;br /&gt;
* Ferocious Guardian Beast Stance&lt;br /&gt;
* Heron Sheds Rain&lt;br /&gt;
&lt;br /&gt;
====Movement Charms====&lt;br /&gt;
* Instinct Driven Beast Movement&lt;br /&gt;
* Furious Hound Driven Pursuit&lt;br /&gt;
&lt;br /&gt;
===Stamina===&lt;br /&gt;
*Relentless Lunar Fury&lt;br /&gt;
===Charisma===&lt;br /&gt;
* Outworld-Forsaking Stance&lt;br /&gt;
===Manipulation===&lt;br /&gt;
*Mask of White Jade&lt;br /&gt;
*Cat-Face Presentation&lt;br /&gt;
*Labyrinth of the Beast&lt;br /&gt;
*Commanded to Fly&lt;br /&gt;
===Appearance===&lt;br /&gt;
*Hide of the Cunning Hunter&lt;br /&gt;
&lt;br /&gt;
===Perception===&lt;br /&gt;
====Perception Advantage====&lt;br /&gt;
* Keen Sight Technique&lt;br /&gt;
* Heightened Sight Method&lt;br /&gt;
====Person Examination====&lt;br /&gt;
* Blood-Kin Sense&lt;br /&gt;
&lt;br /&gt;
====Wyld Perception====&lt;br /&gt;
* Wyld-Sensing Instincts&lt;br /&gt;
* Resisting the Lure of Madness&lt;br /&gt;
&lt;br /&gt;
===Intelligence===&lt;br /&gt;
*Inevitable Genius Insight&lt;br /&gt;
*Flexible Panoply Approach&lt;br /&gt;
*Laughing into the Teeth of Madness&lt;br /&gt;
&lt;br /&gt;
===Martial Arts===&lt;br /&gt;
====Crystal Chameleon====&lt;br /&gt;
*Just Another Branch of Deceit&lt;br /&gt;
*Light-Treading Technique&lt;br /&gt;
*Flashing Passage&lt;br /&gt;
*Crystal Chameleon Form&lt;br /&gt;
*Falling Leaves Evasion&lt;br /&gt;
*Razor Edged Prism Assault&lt;br /&gt;
*Death From Nowhere Method&lt;br /&gt;
*Shattered Crystal Rebuke&lt;br /&gt;
*Stepping Beyond the Light Prana&lt;br /&gt;
&lt;br /&gt;
==Knacks==&lt;br /&gt;
===Form Acquisition Knacks: Animal===&lt;br /&gt;
* Humble Mouse Shape&lt;br /&gt;
* Towering Beast Form&lt;br /&gt;
* Illimitable Beast Declaration&lt;br /&gt;
&lt;br /&gt;
===Form Acquisition Knacks: Human===&lt;br /&gt;
* Prey Skin Disguise&lt;br /&gt;
===Form Acquisition Knacks: Supernatural===&lt;br /&gt;
*Hearth-and-Flame Shell&lt;br /&gt;
===Shape-shifting Refinement===&lt;br /&gt;
* Changing Plumage Mastery&lt;br /&gt;
* Subtle Silver Declaration&lt;br /&gt;
===Shape-shifting Speed===&lt;br /&gt;
*Quicksilver Second Face&lt;br /&gt;
*Lighting Change Style&lt;br /&gt;
===Warform Knacks===&lt;br /&gt;
*Deadly Beastman Transformation&lt;br /&gt;
** Chameleon&lt;br /&gt;
** Tail&lt;br /&gt;
** Frog Tongue&lt;br /&gt;
** Wall Walking&lt;br /&gt;
*Devestating Ogre Enchantment&lt;br /&gt;
*Beast-Power Concentration&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
* Permanent Essence: •••••&lt;br /&gt;
** Personal Motes: 21&lt;br /&gt;
** Peripheral Motes: 46 (56 motes without commitments)&lt;br /&gt;
** Committed Motes: 10&lt;br /&gt;
&lt;br /&gt;
==Willpower &amp;amp; Virtues==&lt;br /&gt;
* Compassion: ••&lt;br /&gt;
* Conviction: •••••&lt;br /&gt;
* Temperance: •••&lt;br /&gt;
* Valor: ••&lt;br /&gt;
&lt;br /&gt;
* Willpower 8/8&lt;br /&gt;
&lt;br /&gt;
* Limit 0/10&lt;br /&gt;
* Limit Break: The Curse of the Heartless Weasel&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
* Kiss of the Silver Serpent&lt;br /&gt;
* Triumph - Swift Rider&lt;br /&gt;
* Creation Surveying Recorder&lt;br /&gt;
* Amulet of Shadow Walking&lt;br /&gt;
* Nice Clothes (Several Sets)&lt;br /&gt;
* Saddle Bag (Filled with Travelling Gear)&lt;br /&gt;
* Knives, lots.&lt;br /&gt;
&lt;br /&gt;
==Combat Stats==&lt;br /&gt;
===Physical===&lt;br /&gt;
&#039;&#039;&#039;Join Battle:&#039;&#039;&#039; 8 &amp;lt;br&amp;gt;&lt;br /&gt;
Attacks (Normal Form):&lt;br /&gt;
* Kiss of the Silver Serpent (Dire Lance) - Spd 5, Acc 14(17), Dmg 12L/16L, Def 7(9), Rate 2, Tags 2,L,R&lt;br /&gt;
* Kiss of the Silver Serpent (Daiklave) - Spd 4, Acc 16(19), Dmg 8L, Def 7(8), Rate 2, Tags -&lt;br /&gt;
* Kiss of the Silver Serpent (Ranged) - Spd 6, Acc 6(9), Dmg Special, Rate 1, Range 50, Tags Special&lt;br /&gt;
* Punch - Spd 5, Acc 11(14), Dmg 4B, Def 6(8), Rate 6, Tags M,N&lt;br /&gt;
* Kick - Spd 6, Acc 10(13), Dmg 7B, Def 4(6), Rate 4, Tags M,N&lt;br /&gt;
* Clinch - Spd 6, Acc 9(12), Dmg 4B, Def -, Rate 1, Tags C,P,M,N&lt;br /&gt;
* Knife - Spd, Acc, Dmg, Def, Rate , Tags -&lt;br /&gt;
&#039;&#039;&#039;Dodge DV:&#039;&#039;&#039; 5 (7 on the move)&lt;br /&gt;
&lt;br /&gt;
Attacks (Warform):&lt;br /&gt;
* Kiss of the Silver Serpent (Dire Lance) - Spd 5, Acc 16(19), Dmg 14L/16L, Def 8(10), Rate 2, Tags 2,L,R&lt;br /&gt;
* Kiss of the Silver Serpent (Daiklave) - Spd 4, Acc 18(21), Dmg, Def 8(9), Rate 2, Tags -&lt;br /&gt;
* Kiss of the Silver Serpent (Ranged) - Spd 6, Acc 8(11), Dmg Special, Rate 1, Range 50, Tags -&lt;br /&gt;
* Punch - Spd 5, Acc 13(15), Dmg 6B, Def 7(9), Rate 6, Tags M,N&lt;br /&gt;
* Kick - Spd 6, Acc 13(17), Dmg 9B, Def 5(7), Rate 4, Tags M,N&lt;br /&gt;
* Clinch - Spd 6, Acc 12(15), Dmg 6B, Def -, Rate 1, Tags C,P,M,N&lt;br /&gt;
* Knife - Spd, Acc 11(14), Dmg 8L, Def, Rate, Tags&lt;br /&gt;
&#039;&#039;&#039;Dodge DV:&#039;&#039;&#039; 6 (8 on the move)&lt;br /&gt;
&lt;br /&gt;
===Soak===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Health===&lt;br /&gt;
*&#039;&#039;&#039;-0&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039;-1&#039;&#039;&#039; [ ] [ ] &lt;br /&gt;
*&#039;&#039;&#039;-2&#039;&#039;&#039; [ ] [ ]&lt;br /&gt;
*&#039;&#039;&#039;-4&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039; I&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039; D&#039;&#039;&#039; [ ]&lt;br /&gt;
&lt;br /&gt;
===Social===&lt;br /&gt;
*&#039;&#039;&#039;Join Debate&#039;&#039;&#039; 8&lt;br /&gt;
*&#039;&#039;&#039;Presence&#039;&#039;&#039;– Spd:5, Honesty Attack: 3(5), Honesty DV: 2(3), Dishonesty Attack: 6, Dishonesty DV: 3,  Rate: 2&lt;br /&gt;
*&#039;&#039;&#039;Performance &#039;&#039;&#039;– Spd:6, Honesty Attack: 2(4), Honesty DV: 1(2), Dishonesty Attack: 5, Dishonesty DV: 3,  Rate: 1&lt;br /&gt;
*&#039;&#039;&#039;Investigation &#039;&#039;&#039;– Spd:4, Honesty Attack: 7(9), Honesty DV: 4(5), Dishonesty Attack: 10, Dishonesty DV: 5,  Rate: 2&lt;br /&gt;
*&#039;&#039;&#039;Dodge MDV:&#039;&#039;&#039; 7&lt;br /&gt;
&lt;br /&gt;
===Mass Combat===&lt;br /&gt;
* &#039;&#039;&#039;Join War&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
===Early Life and Exaltation===&lt;br /&gt;
&#039;&#039;Once upon a time there was a girl, who had been born with the skin and hair of fairest snow.  Daughter of to a Queen of Frost and Snow, though the girl did not know it as she and a newborn babe had been switched just after their births, she had been raised by a poor farmer for a nearby kingdom. And all her growing up she was happy, though saddled with being poor and envious neighbours.&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The girl caught the eye of the local Prince, who fell madly in love with her though he was destined to marry a woman of a neighbouring kingdom ending the skirmishes between them once and for all. Mad with lust he spurned his arranged marriage and took the girl with snow white hair and skin for his bride, among many of the citizens rumours sprang, their prince bewitched but nought was done. Furious and humiliated the neighbouring kingdom’s spurned bride ordered the girl’s head.&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;War broke out with both the kingdom’s fighting for one woman and the Queen waited, while the summer saw many a field of blood. Her revenge to see the kingdom fall had worked beyond her wildest expectations and happily she awaited a joyous reunion with her daughter. Happily she sent her men to raid both sides, taking captives and allowing her men to play mercenary when they were asked and when summer turned to autumn and then autumn turned to winter she smiled, knowing neither would see another spring. &#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;On a tide of madness, her legions marched to drum and trumpet and harpsichord. Reaching the walls of the kingdoms, torn and damaged by two months campaigning she bid her daughter welcome and bade her plan complete. Betrayed by her, whom he had thrown away, all for the Prince fell to despair. To the gates he walked and opened them for all to come, his bride in anguish all undone.&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;But the girl she loved her husband still and as the kingdom burned, she met with her mother to try and save her maddened lover. Laughed did she, the Winter Queen, at the daughters foolish whim. She took a hundred slaves, both daughter and Prince among them for the amusement of her court. There the girl lay ravaged, along with her Prince by those so fair and glamorous. &#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Still she waited, the Queen had underestimated the defence the madness in her veins gave and when the games they played lulled, though she was near mindless, she did escape with husband in tow. They fled the court and stumbled through the Wyld eventually reaching a glade beyond the marches. It was there of course her plan was shown to be undone, a final cruel game of the Queen. From behind the Queen’s laughter came, fading, as men and bedraggled women came from the trees, survivors of their kingdom, angry at their Prince’s betrayal. And that should have been the story&#039;s end. But it is not…&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Beaten, starved and left to die of exposure the two lay side by side for three whole days. Near dusk of the first day the prince, her husband died. Aghast, distraught and now alone she wept and thought of life, even as she lay dying. Though she did not die and two more nights and two more days she did this, alternating between weeping and raging with what little of her will she had left. As the moon rose on the third night, the Lady visited her, the Lady’s eyes filled with pity and they spoke a few words. What they were none but the girl can say and she does not. When finished the lady was gone but the skyline was filled with Moonlight, glowing silver and purple with flecks of red.&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Tales recounted by the captive rakasha entertainer, Heart of Pearl and Diamond&lt;br /&gt;
&lt;br /&gt;
===As A Pupil of Tears of Amber===&lt;br /&gt;
&#039;&#039;&#039;Selected Extracts from the Diary of Tears of Amber, Chosen of the Fickle Lady, No Moon Caste&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;7th Day of Ascendant Earth, RY 719&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Having finally had time to put an end to the court of the rakasha that calls itself the Queen of Frost and Snow, I have journeyed there though it has taken longer than I remember. Upon arrival I found my task already completed, the rakasha lay dead and her court lay scattered. Instead I found to my surprise a young casteless, who couldn’t have been more than a season or two exalted. She sat immobile at the foot of a sundered throne, one of the few parts of this waypoint that still stood. She showed no signs of chimera- hood, though from her appearance she quite obviously had some wyld taint to her blood. &amp;lt;br&amp;gt;&lt;br /&gt;
Questioning her took sometime, she had suffered some significant ravaging but eventually I got the girls name, Bright Snow and began to piece out what had happened her; The Fae are rarely kind to their offspring. I then set about coaxing what remained of her out, in order to check that I should not just return her exaltation to our lady, with little success. I have concluded that it is best I take me with her, at least as far as a gathering, where we can test her properly and hopefully I will have more progress in rebuilding the girl’s personality tomorrow. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;11th Day of Ascendant Earth, RY 719&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Over the last few days the girl appears to have bonded herself to me, though not of course in any literal sense. Certainly she seems to trust me more and more each passing day and I must admit a fondness for the girl myself. The ravaging has left her innocent and on investigation of various settlements near this bordermarch it appears she has forgotten much of the misery that she has transpired. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3rd Day of Resplendid Earth, RY 719&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
We travel now in haste to and my tests continue. Though it has taken sometime the girl now laps up the teaching of the pact. I think despite her chaos tainted blood she will become a fine upstanding member of the pact and hopefully the Winding Path. Certainly she shows a fascination for creatures great and small but most unusually seems focused on mortals. They fascinate her in a way that I think will make the Wardens, Swords and Stewards disinteresting to her and the Path fascinating. I currently believe that the girl will end up a No Moon like myself [sic] and to be honest nothing would please me more. Soon she will undergo the tests and with that in mind we make our way at all speed to a Gathering intended to be held nearby. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;7th Day of Resplendid Earth, RY 719&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
The Gathering was held last night, under the light of the moon. Snow succeeded in the tests and she is now, somewhat surprisingly tattooed as a Changing Moon. She has asked I remain her mentor and though I suspect it would be better for her were I to leave it to another, I haven’t the heart to as she reminds me of a daughter I had a very long time ago. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;21st Day of Descending Air, RY 736&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Snow’s Thousand River Stream project is now in full swing, and I can’t say I wholly approve of the nature of these experiments but I have sworn not to interfere. She seems obsessed with the idea of what she calls a closed system. She intends this to be a short term project, just a few mortal generations. What she is trying to learn or achieve is anyone’s guess. Personally I think she would be better suited to a larger scale project such as… [&#039;&#039;Remainder of entry lost – Ed&#039;&#039;] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;15th Day of Resplendid Fire, RY 754&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
I should probably not record this but I intend no other to read this document, perhaps save Snow. I fear now that I may have done her a grave disservice. It is clear now that the lack of ambition in her project may well have been one of a series of things I overlooked or misread. It is clear now she is over-dependant on me, a possibly fatal flaw in the Chosen of the Argent Madonna. I have always been there for her and that has left her vulnerable. Having met her to discuss things may has gone from bad to worse, she certainly doesn’t understand my pulling away from her and worse still I believe now… No I am sure I and perhaps we are being hunted, more than likely by those accursed Viziers and their elemental pets. I should not have been so careless; certainly I should not have agreed to allow the girl a project so deep in Creation. Alas it is too late for such concerns.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;16th Day of Resplendid Fire, RY 754, Last Entry&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
I have attempted to send her away, hurt her feelings in the most profound way possible and led the hunters on a merry chase, away from her. I fear they are closing on me, so I write this and hide it. Preferably so if I do not survive this, it can be found and my motives can be made plain. Snow, I viewed you as the daughter I had lost many many years ago and I feel as if I may have played the role of the mother you never had. Unfortunately I feel perhaps I mothered you too much and this has led to some unfortunate consequences, I feel now it is time for me to go and for you to grow up. To that I end I leave this diary to you, in a place along the trail that you will find in a place only you and I would know I would hide such a thing as valuable as this. I say this because I fear I cannot loose my pursuers, certainly I have tried and my only attempt at ambushing them failed spectacularly as I did not expect an entire circle of Viziers to be present. Tomorrow I shall turn to face them; I suspect strongly I will not survive. So I bequeath this to you, my history and much of your own may it serve you well.&lt;br /&gt;
&lt;br /&gt;
===Time of the Deliberative===&lt;br /&gt;
Information File Currently Closed By Order of Deliberator Solitary Talon&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==BPs 45/45==&lt;br /&gt;
* 20 bp on Essence&lt;br /&gt;
* 6 bp on 2 favoured attributes&lt;br /&gt;
* 8 bp on favoured abilities&lt;br /&gt;
* 8 bp on backgrounds&lt;br /&gt;
* 3 bp on virtues&lt;br /&gt;
* 6 bp on Specialities&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Custom Charms==&lt;br /&gt;
&#039;&#039;&#039;Flexable Panolpy Approach&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; None; &#039;&#039;&#039;Mins:&#039;&#039;&#039; Intelligence 5, Essence 4; &#039;&#039;&#039;Type:&#039;&#039;&#039; Permanent &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Keywords:&#039;&#039;&#039; Native &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039; Permanent &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prerequisite Charms:&#039;&#039;&#039; Inevitable Genius Insight &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Like their Lunar counterparts all creations of moonsilver are eternally shifting, even when holding fairly static forms. This charm shows the true protean mastery of the Lunars over their magical material. &amp;lt;br&amp;gt;&lt;br /&gt;
This charm allows a lunar to shift committed motes between various artefacts in their possession, maintaining commitment for those items they are not using at the present for a fraction of the cost. Items not presently in use can remain committed for (Essence/2) motes to a minimum of one mote. Items presently in use must be returned to full committed motes which can be drawn from motes committed to other artefacts that are not in use.&lt;br /&gt;
&lt;br /&gt;
==Experience==&lt;br /&gt;
Total: 262&lt;br /&gt;
Spent: 244&lt;br /&gt;
Unspent: 18&lt;br /&gt;
&lt;br /&gt;
===Expenditures===&lt;br /&gt;
====Attributes====&lt;br /&gt;
* Charisma • to •• (3xp)&lt;br /&gt;
* Charisma •• to ••• (6xp)&lt;br /&gt;
* Stamina •••• to ••••• (16xp)&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
* Integrity • to •• (2xp)&lt;br /&gt;
&lt;br /&gt;
====Advantages====&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====Backgrounds====&lt;br /&gt;
* Manse ••• (9xp)&lt;br /&gt;
&lt;br /&gt;
====Charms====&lt;br /&gt;
* Golden Tiger Stance (8xp)&lt;br /&gt;
* Wary Swallow Method (8xp)&lt;br /&gt;
* Ferocious Guardian Beast Stance (8xp)&lt;br /&gt;
* Heron Sheds Rain (8xp)&lt;br /&gt;
* Crystal Chameleon Form (8xp)&lt;br /&gt;
* Falling Leaves Evasion (8xp)&lt;br /&gt;
* Instinct Driven Beast Movement (8xp)&lt;br /&gt;
* Furious Hound Driven Pursuit (8xp)&lt;br /&gt;
* Razor-Edged Prism Assault (8xp)&lt;br /&gt;
* Death From Nowhere Method (8xp)&lt;br /&gt;
* Irresistible Silver Spirit (8xp)&lt;br /&gt;
* Keen Sight Technique (8xp)&lt;br /&gt;
* Heightened Sight Method (8xp)&lt;br /&gt;
* Shattered Crystal Rebuke (8xp)&lt;br /&gt;
* Stepping Beyond the Light Prana (8xp)&lt;br /&gt;
* Outworld-Forsaking Stance (8xp)&lt;br /&gt;
* Wyld-Sensing Instincts (8xp)&lt;br /&gt;
* Resisting the Lure of Madness (8xp)&lt;br /&gt;
* Laughing into the Teeth of Madness (10xp) &lt;br /&gt;
* Graceful Crane Stance (8xp)&lt;br /&gt;
* Light-Footed Mountain Goat Stance (8xp)&lt;br /&gt;
* Blood-Kin Sense (8xp)&lt;br /&gt;
&lt;br /&gt;
====Knacks====&lt;br /&gt;
* Quicksilver Second Face (8xp)&lt;br /&gt;
* Lightning Change Style (8xp)&lt;br /&gt;
* Towering Beast Form (10xp)&lt;br /&gt;
* Hearth-And-Flame Shell (10xp)&lt;br /&gt;
* Illimitable Beast Declaration (10xp)&lt;br /&gt;
&lt;br /&gt;
====Spells====&lt;br /&gt;
* None&lt;/div&gt;</summary>
		<author><name>Lost arts</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Bright_Snow&amp;diff=176569</id>
		<title>Character:Bright Snow</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Bright_Snow&amp;diff=176569"/>
		<updated>2011-04-10T17:08:37Z</updated>

		<summary type="html">&lt;p&gt;Lost arts: /* Experience */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game:  [[Dawn_of_the_Third_Age|&#039;&#039;Dawn of the Third Age&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
[[Image:DotTALBS.jpg|frame|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt; Bright Snow &amp;lt;/div&amp;gt;]]&lt;br /&gt;
{{EndofanAgeCharacter&lt;br /&gt;
|name= Bright Snow&lt;br /&gt;
|image=&lt;br /&gt;
|birthplace= Unknown, First known location Icehome.&lt;br /&gt;
|birth= RY 704, 1st day of Resplendant Air.&lt;br /&gt;
|death= &lt;br /&gt;
|motivation= Visit and stay briefly in all the cultures of the new Deliberative&lt;br /&gt;
|intimacies= Mortals (Fascination), Travel (Obsession, Joy), Triumph (Codependant Friendship), Sidereals (Distrust and Dislike)&lt;br /&gt;
|occupation= Traveller, Occasional Spy and Courier for the Deliberative&lt;br /&gt;
|alias= Known Aliases: Tepet Argona, Young &amp;amp; Maiden Bright, Ascent of Winter&lt;br /&gt;
|gender= Female?&lt;br /&gt;
|hair= Long White&lt;br /&gt;
|eyes= Sea Green&lt;br /&gt;
|height= 5&#039;4&amp;quot;&lt;br /&gt;
|build= Slight but Athletic&lt;br /&gt;
|panoply=&lt;br /&gt;
|type= Lunar&lt;br /&gt;
|caste= Changing Moon&lt;br /&gt;
|spirit shape= Chameleon&lt;br /&gt;
|tell= Will quite literally fade into the background over a scene, as she takes on the colours behind her. &lt;br /&gt;
|anima= A wash of silver-white light interplaying with deep purple shadows all flecked through with dark red droplets. Eventually they take the form of an ancient hyroglyphic depiction of a chameleon.&lt;br /&gt;
|affiliation= Silver Pack, Celestial Deliberative&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Traveller, Courier and sometimes Spy &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; In her true form, Bright Snow is a small woman of slight build, her extensive moonsilver tattoos barely show up against her pale snow white skin. Her equally white hair hangs to just below her shoulders and is normally kept out of the way of her cold sea green stare. Her most common outfit in this form is a short mauve skirt over mauve stockings and a red patterned basque with a pair of matching red mousquetaire gloves. She does not favour any of her true forms, so it rare to see her in this or her spirit shape.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
She does have two other favoured human forms that she has stolen over the years. One is that of the Dragonblooded Tepet Argona, a Child of Mela that foolishly participated in a Sidereal lead Wyld Hunt twenty-five years ago. Argona&#039;s was a woman with short red hair, pale skin and brown eyes who was not yet showing the whitening so common to older members of her Aspect. Over the years Snow has built up the identity as an asset to the Immaculate Order, now an asset to spy on the rebels who plot against the deliberative. In this form she wears blue gowns, few sensible and all marked with the markings of a member of house Tepet. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Her other favoured form is that of a nameless young girl, who had her mind eaten by Rakasha when Snow found her, taking pity on her Snow quickly put her out of her misery aware the form could be of use. In this form she appears a youngish girl just past adolescence, with bright blue eyes and shoulder length brown hair. In the past this form tended to wear humble peasant fair but in this age of the Deliberative, it is this form she favours while acting as a Deliberative Courier and thus tends to wear brown leather coat, suitable to shield herself from the cold of operating her swift rider over a white linen shirt, tan trousers and good leather riding boots. She refers to herself in this form by the unimaginative name of Young and Maiden Bright. &lt;br /&gt;
==Motivation==&lt;br /&gt;
*Visit and stay briefly in all the cultures of the new Deliberative&lt;br /&gt;
==Intimacies==&lt;br /&gt;
*Mortals (Fascination)&lt;br /&gt;
*Triumph (Dependant Friendship)&lt;br /&gt;
*Travel (Obsession, Joy)&lt;br /&gt;
*Sidereals (Distrust and Dislike)&lt;br /&gt;
*Nomoe Hideaki (Wry Trust, Affection)&lt;br /&gt;
*Brazen Sand (Friendship)&lt;br /&gt;
*Wandering (Friendship, 2/5)&lt;br /&gt;
(Intimacies in bold are those supernaturally protected by charms)&lt;br /&gt;
&lt;br /&gt;
==Anima==&lt;br /&gt;
A wash of silver-white light interplaying with deep purple shadows all flecked through with dark red droplets. Eventually they take the form of an ancient hyroglyphic depiction of a chameleon.&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Physical=== &lt;br /&gt;
*Strength: ••••&lt;br /&gt;
*&#039;&#039;&#039;Dexterity: •••••&#039;&#039;&#039; (Movement +3)&lt;br /&gt;
*Stamina: •••••&lt;br /&gt;
&lt;br /&gt;
===Social=== &lt;br /&gt;
*&#039;&#039;&#039;Charisma:&#039;&#039;&#039; ••• (Pursuasion +2)&lt;br /&gt;
*&#039;&#039;&#039;Manipulation: •••••&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Appearance: •••••&#039;&#039;&#039; (Exotic +1)&lt;br /&gt;
&lt;br /&gt;
===Mental===&lt;br /&gt;
*&#039;&#039;&#039;Perception: •••••&#039;&#039;&#039; (Small Details +3)&lt;br /&gt;
*Intelligence: ••••• &lt;br /&gt;
*Wits: •••••&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===War=== &lt;br /&gt;
*Archery &lt;br /&gt;
*Athletics •••&lt;br /&gt;
*Awareness •••&lt;br /&gt;
*Dodge •&lt;br /&gt;
*Integrity ••&lt;br /&gt;
*&#039;&#039;&#039;Martial Arts&#039;&#039;&#039; ••••• (While Moving +3)&lt;br /&gt;
*Melee &lt;br /&gt;
*Resistance &lt;br /&gt;
*Thrown •&lt;br /&gt;
*War •&lt;br /&gt;
&lt;br /&gt;
===Life=== &lt;br /&gt;
*Craft (Air: Mapmaking) •••&lt;br /&gt;
*Craft (Fire: Minor Metal Repairs) •&lt;br /&gt;
*Larceny •&lt;br /&gt;
*Linguistics •• (Native: Sky-Tongue, Learned: Old Realm, Riverspeak)&lt;br /&gt;
*Performance&lt;br /&gt;
*Presence •&lt;br /&gt;
*Ride ••&lt;br /&gt;
*Sail &lt;br /&gt;
*Socialize •••••&lt;br /&gt;
*Stealth •••••&lt;br /&gt;
*&#039;&#039;&#039;Survival&#039;&#039;&#039; ••&lt;br /&gt;
&lt;br /&gt;
===Wisdom=== &lt;br /&gt;
*Bureaucracy •&lt;br /&gt;
*&#039;&#039;&#039;Investigation&#039;&#039;&#039; ••••• &lt;br /&gt;
*Lore •••••&lt;br /&gt;
*Medicine •&lt;br /&gt;
*Occult •••&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
===Ally/Familiar ••===&lt;br /&gt;
&amp;quot;Triumph&amp;quot; Name of the Swift Riders AI. See Artefact Section for Details.&lt;br /&gt;
&lt;br /&gt;
===Artefact •••••••===&lt;br /&gt;
====Amulet of Shadow Walking (Artefact •••••) ====&lt;br /&gt;
* A gift from Snow&#039;s first mentor Tears of Amber, the amulet takes the form of a simple moonsilver buckle on an ornate blue and black belt, with onyx and silver decoration. The belt has two hearthstone slots on the right hip, one of which is empty, the other of which contains a Gem of Shadows.&lt;br /&gt;
** Concealment: +2 dice to stealth/concealment, increases to +4 when actively hiding in shadow/darkness.&lt;br /&gt;
** Shadow Form: May reflexively dematerialise for 10m and 1wp. Standard rules apply. Is attackable but may be done in response to an attack. Five minute cooldown when dropped. Can be dropped at will.&lt;br /&gt;
** Shadowstep: Reflexively teleport via shadows for 5m to anywhere character can see within Essence x 10 yards (50 yrds). For 15m and 1wp can take someone along and range increases to 1 mile.&lt;br /&gt;
&lt;br /&gt;
====Triumph (Artefact ••• and Ally/Familiar ••)====&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Triumph&amp;quot; - Awakened AI of the Swift Rider ••&#039;&#039;&#039;&lt;br /&gt;
** Triumph is Bright Snow&#039;s only long term companion on her journey and even then their being together is an accident. While fleeing Li Jin Gang, after an altercation between them that sundered their master pupil relationship Snow acquired this Swift Rider from one of De&#039;aneir&#039;a Sera Vestra&#039;s workshops, assuming it belonged to one of her assistants. Discovering instead that the Swift Rider had instead been a test platform for one of the Solar&#039;s AI experiments, designed to produce a brighter awakened spirit to run her skyships. This Swift Rider was the home of one TR1-MPH, the least god of the bike that De&#039;aneir&#039;a was trying to mould into a minor god of travel. Frankly afraid to return the item, Snow kept fleeing, slowly forming a strong friendship with the God/AI which she dubbed Triumph. Triumph himself was failing to perform well in De&#039;aneir&#039;a&#039;s trials, being outperformed by several other test projects. Being stolen by Snow he saw as a golden opportunity to flee his eventual decommishioning and see the world for himself. Simply put Triumph&#039;s intellect is still rather adolencent, not at all what De&#039;aneir&#039;a required for her Skyship AI&#039;s and at times he descends into downright childishness but as he and Snow travel he is learning and perhaps when he is returned he won&#039;t be such a failure after all.&lt;br /&gt;
**&#039;&#039;&#039;Motivation:&#039;&#039;&#039; Travel with its Master&lt;br /&gt;
**&#039;&#039;&#039;Intimacies:&#039;&#039;&#039; Snow (Affection), Travel (Joy)&lt;br /&gt;
**&#039;&#039;&#039;Attributes:&#039;&#039;&#039; Strength 0, Dexterity 4, Stamina 5, Charisma 4, Manipulation 0, Appearance 3, Perception 3, Intelligence 2, Wits 4&lt;br /&gt;
**&#039;&#039;&#039;Virtues:&#039;&#039;&#039; Reception 5, Transmission 2, Stability 2, Power 4&lt;br /&gt;
**&#039;&#039;&#039;Abilities:&#039;&#039;&#039; Athletics 3 (Tricks +2), Awareness 3, Dodge 5, Integrity 4, Investigation 1, Linguistics 2, Lore 2, Performance 1 (Tricks +2), Presence 2, Ride 1 (Teaching Others +2), Resistance 5, Stealth 3, Survival 2&lt;br /&gt;
**&#039;&#039;&#039;Backgrounds:&#039;&#039;&#039; Ally 4 (Bright Snow), Contacts 1 (De&#039;aneir&#039;a)&lt;br /&gt;
**&#039;&#039;&#039;Join Battle:&#039;&#039;&#039; 7&lt;br /&gt;
**&#039;&#039;&#039;Attacks:&#039;&#039;&#039; None&lt;br /&gt;
**&#039;&#039;&#039;Soak:&#039;&#039;&#039; As Swift Rider&lt;br /&gt;
**&#039;&#039;&#039;Health Levels:&#039;&#039;&#039; 0/-1/-1/-1/-1/-2/-2/-2/-2/-4/Incap&lt;br /&gt;
**&#039;&#039;&#039;Dodge&#039;&#039;&#039; DV: 0 (6 with Rider) &lt;br /&gt;
**&#039;&#039;&#039;Willpower:&#039;&#039;&#039; 9&lt;br /&gt;
**&#039;&#039;&#039;Essence:&#039;&#039;&#039; 2&lt;br /&gt;
**&#039;&#039;&#039;Essence Pool:&#039;&#039;&#039; 20 (15 with committment to his body)&lt;br /&gt;
**&#039;&#039;&#039;Charms:&#039;&#039;&#039; Measure the Wind (1m), Tracking (5m: Travel Routes, Other Vehicles, Bright Snow ONLY), Inpromtu Messanger (10m: Requires no mouth, only works on his Swift Rider form), Landscape Travel (4m: Can double the speed of itself)&lt;br /&gt;
**&#039;&#039;&#039;Other Notes:&#039;&#039;&#039; Automaton physiology (see pg 96-97, BoS1:WotLA), cannot move without a rider. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Triumph&amp;quot; - As Swift Rider •••&#039;&#039;&#039;&lt;br /&gt;
**As a transport&lt;br /&gt;
**Speed: 40/80mph&lt;br /&gt;
**Maneuverability: +0R (Lore 1, Ride 2)&lt;br /&gt;
**Endurance: The awakened AI removes the need for the Hearthstone and is committed to the device for 10 motes. After 250 hours without maintainance the vehicle suffers one level of unsoakable bashing damage every 10 hours until it sees repair.&lt;br /&gt;
**Crew: 1/1&lt;br /&gt;
**Cargo: Two riders, plus a pair of saddlebags; or one rider and 200 pounds of cargo.&lt;br /&gt;
**Armor: 10L/10B&lt;br /&gt;
**Health Levels: Ux10/Mx5/Cx4/I/D&lt;br /&gt;
**Weapons: None.&lt;br /&gt;
**Other Notes: A swift rider and its pilot both have a Dodge DV equal to ([Heighest of the pilot’s or AI&#039;s Dexterity + Ride + Essence] ÷ 2), and either may use her Parry DV to defend against attacks launched at her vehicle or herself.&lt;br /&gt;
&lt;br /&gt;
====Creation Surveying Recorder (Artefact •••)====&lt;br /&gt;
* Attuning for 4 motes this Artefact acts as the following lesser artefacts rolled into a small 5 by 3 by 1 box crafted of Moonsilver, Adamant Crystals and Jade.&lt;br /&gt;
**Recorder of Everlasting Glories (pg.63 BoS1:WotLA) that also produces printed stills of any scene it has recorded (at a a cost of 1 mote per still) &lt;br /&gt;
**Resplendant Personal Assistant (pg.58 BoS1:WotLA) &lt;br /&gt;
**Dragonflies Ranging Eye (One dot version, pg.60 BoS1:WotLA). &lt;br /&gt;
**It also possesses a Hearthstone socket. Currently contains The Archivist&#039;s Gem.&lt;br /&gt;
&lt;br /&gt;
====Kiss of the Silver Serpent (Artefact •••)====&lt;br /&gt;
* Snow found this artefact amongst the ruined dreamscape of her mother&#039;s court, shortly after she had killed her and scattered her retainers to the nine winds of the wyld. This Moonsilver Weapon has three forms. The first and most commonly seen is that of a silver bracelet that wraps around the wielders forearm, its head and flickering tongue just resting in the wearers palm (the eyes are a hearthstone socket). By an act of will (reflexive diceless action costing 1 mote) the weapon can take the form of one of two weapons, either a Dire Lance or a Short Daiklave (pictured). For two motes the weapon can fire of a blast of frozen venom, for which the weapon is named, this can be done in any form this venom is identical to coral snake venom except that it will impact as a frozen silver shard. &lt;br /&gt;
**&#039;&#039;Dire Lance Form&#039;&#039; - Spd 5, Accuracy +4, Damage +9L/12L, Defence +4, Rate 2, Tags 2,L,R&lt;br /&gt;
**&#039;&#039;Short Daiklave Form&#039;&#039; - Spd 4, Accuracy +6, Damage +4L, Defence +3, Rate 2, Tags -&lt;br /&gt;
**&#039;&#039;Ranged Attack Form&#039;&#039; - Spd 6, Accuracy +0, Damage &#039;&#039;Special&#039;&#039;, Rate 1, Range 50, Tags R, Special&lt;br /&gt;
&lt;br /&gt;
===Backing: The Deliberative •===&lt;br /&gt;
* Snow in the guise of Young And Maiden Bright technically works for the Deliberative as a Courier, which supplies a small strip-end. Were she to use her own form and take up her position as a Deliberator she could probably get a far larger backing but this much more eminently suits her purposes.&lt;br /&gt;
&lt;br /&gt;
===Backing: The Winding Path •••===&lt;br /&gt;
* Snow&#039;s first mentor, the No Moon called Tears of Amber (See History Section for full details) was a relatively experienced and elder member of the Winding Path until her death. Despite being a Changing Moon, Snow was and is viewed as her successor amongst the society and though over the last fifteen years she has refused to step up to that position and much of her influence has waned the Winding Path still provides resources to her from time to time in hopes she will. Amusingly her current project is viewed as a possible first step in that direction.&lt;br /&gt;
&lt;br /&gt;
===Manse ••• (The Maiden&#039;s Tower)===&lt;br /&gt;
&#039;&#039;Air Manse&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Hearthstone:&#039;&#039;&#039; Heart of the Four Winds&lt;br /&gt;
*&#039;&#039;&#039; Features:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Manse • (Snow&#039;s Rest)===&lt;br /&gt;
&#039;&#039;Lunar Manse&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
This Manse was built for especially for Snow via sorcery by Tears of Amber, this small almost stately cottage is a bolt hole for when things go wrong. Perched high in the cliffs above the Inner Sea, it is normally cast in deep shadows during the day and make the place even darker during the night. The only real approach to the Manse is from the air, simple enough for a Lunar really. &lt;br /&gt;
Snow hasn&#039;t been here in years, not since she slightly before she started her journey. The Hearthstone, a Gem of Shadows, resides on Snow&#039;s Amulet of Shadow Walking, in one of the two hearthstone sockets.&lt;br /&gt;
*&#039;&#039;&#039;Hearthstone:&#039;&#039;&#039; Gem of Shadows&lt;br /&gt;
*&#039;&#039;&#039; Features:&#039;&#039;&#039;&lt;br /&gt;
** Magical Convinences&lt;br /&gt;
*** The Kitchen will prepare any meal when presented with fresh ingredients and always has clean water available.&lt;br /&gt;
** Network Node, in the form of a large crystiline screen.&lt;br /&gt;
&lt;br /&gt;
===Manse • (Eagle&#039;s Spire)===&lt;br /&gt;
&#039;&#039;Air Manse&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
This mountain summit manse lays within the Deliberative controlled Blessed Isle. Re-designed along with several other remote Blessed Isle Air Manses in secret by several members of the Winding Path, Snow was granted use of one of it. The manse takes the shape of a low crystal monument to some forgotten creature holding a tome, it is unclear who this creature was Air Aspect, Deva or Twilight but it was obviously dedicated to the pursuit of knowledge. When activated with the correct password the monument holds up the tome which displays knowledge stored within the Manse&#039;s Archive. The Archivist&#039;s Stone it produces is slotted into Snow&#039;s Creation Surveying Recorder.&lt;br /&gt;
*&#039;&#039;&#039;Hearthstone:&#039;&#039;&#039; Archivist&#039;s Stone (• Air)&lt;br /&gt;
** Allows all things recorded by an attached artefact to be stored within the Manse&#039;s (or any connected Manses&#039;) Archives.&lt;br /&gt;
*&#039;&#039;&#039;Habitability:&#039;&#039;&#039; 2&lt;br /&gt;
*&#039;&#039;&#039;Features:&#039;&#039;&#039; Unknown.&lt;br /&gt;
** Archive&lt;br /&gt;
** Network Node&lt;br /&gt;
** Password Protections&lt;br /&gt;
&lt;br /&gt;
===Resources ••===&lt;br /&gt;
* Snow does not really value money but carries enough both to get by and for emergencies. By and far she uses it to pay for brief accommodation and rations.&lt;br /&gt;
&lt;br /&gt;
===Solar Bond ••••• &amp;amp; Eternal Vow===&lt;br /&gt;
* Snow is aware she has a Solar Mate, her mentor and the Pack taught her enough about that. She is also aware that they share a strong bond and occasionally experience a flash of thoughts and feelings that are not her own. On the other hand, she sees no reason to seek out this mate as she has no desire to be caged.&lt;br /&gt;
&lt;br /&gt;
===Sifu •===&lt;br /&gt;
* Acquired from her time as a pupil of Li Jin Gang, Snow possesses a series of scroll&#039;s written in archaic Old Realm detailing the techniques of Crystal Chameleon and another style she does not understand. Thus far it has managed to supplement her initial training very well.&lt;br /&gt;
&lt;br /&gt;
==Merits and Flaws==&lt;br /&gt;
===Merits===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
===Flaws===&lt;br /&gt;
====Unusual Appearance 2: Fae Blooded==== &lt;br /&gt;
Born of a Rakasha Noble, known as the Queen of Frost, even now as a chosen of Lunar her heritage of madness shows. Some find it gives her a remarkably exotic quality, others find it shameful, how Snow views it is not discussed. Unless of course you count the extreme reluctance in her use of her True Forms, though of course there may be other reasons for that...&lt;br /&gt;
&lt;br /&gt;
====Rival 3: Li Jin Gang====&lt;br /&gt;
Snow and Li were close once, prior to the return of the Solar&#039;s and the upheaval of the current era. After Tears of Amber died, Li was one of a few younger Lunar&#039;s that wished vengeance upon the Sidereal led Wyld Hunt. Bringing together Snow and seven other Lunars, he lead them against the Hunt where they slew several of the Fivefold Fellowship but failed to kill the leader. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
For a time afterwards, in an attempt to build her own combat prowess under an undisputed Master, Li was Snow&#039;s Sifu, enabling her to learn the basics of her art before disappearing. When she found him again it was just after the formation of the Celestial Deliberative and members of the Winding Path found themselves pushed to the edges of Silver Pack policy. For awhile she trained with Li content to see the situation sort itself out, till an altercation between the two on the Deliberative floor. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Harsh words were said, mostly between Li and Snow, words that flared Li&#039;s worst failing as a martial artist, his love of talking with his fists. Having called him on just that, the fight that erupted lasted just long enough for Snow to make a fighting retreat from the chamber. Some stay she hasn&#039;t stopped running.&lt;br /&gt;
====Intolerance 2: Sidereals====&lt;br /&gt;
Sidereals were responsible for her beloved Mentor&#039;s death and all her dealings with them were as adverseries. History in this case has taught her well and she holds an inate distrust and dislike of the Chosen of the Maidens.&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
===Dexterity===&lt;br /&gt;
====Balance and Grace Charms====&lt;br /&gt;
* Graceful Crane Stance&lt;br /&gt;
* Light-Footed Mountain Goat Stance&lt;br /&gt;
====Defensive Charms====&lt;br /&gt;
* Golden Tiger Stance&lt;br /&gt;
* Wary Swallow Method&lt;br /&gt;
* Ferocious Guardian Beast Stance&lt;br /&gt;
* Heron Sheds Rain&lt;br /&gt;
&lt;br /&gt;
====Movement Charms====&lt;br /&gt;
* Instinct Driven Beast Movement&lt;br /&gt;
* Furious Hound Driven Pursuit&lt;br /&gt;
&lt;br /&gt;
===Stamina===&lt;br /&gt;
*Relentless Lunar Fury&lt;br /&gt;
===Charisma===&lt;br /&gt;
* Outworld-Forsaking Stance&lt;br /&gt;
===Manipulation===&lt;br /&gt;
*Mask of White Jade&lt;br /&gt;
*Cat-Face Presentation&lt;br /&gt;
*Labyrinth of the Beast&lt;br /&gt;
*Commanded to Fly&lt;br /&gt;
===Appearance===&lt;br /&gt;
*Hide of the Cunning Hunter&lt;br /&gt;
&lt;br /&gt;
===Perception===&lt;br /&gt;
====Perception Advantage====&lt;br /&gt;
* Keen Sight Technique&lt;br /&gt;
* Heightened Sight Method&lt;br /&gt;
====Person Examination====&lt;br /&gt;
* Blood-Kin Sense&lt;br /&gt;
&lt;br /&gt;
====Wyld Perception====&lt;br /&gt;
* Wyld-Sensing Instincts&lt;br /&gt;
* Resisting the Lure of Madness&lt;br /&gt;
&lt;br /&gt;
===Intelligence===&lt;br /&gt;
*Inevitable Genius Insight&lt;br /&gt;
*Flexible Panoply Approach&lt;br /&gt;
*Laughing into the Teeth of Madness&lt;br /&gt;
&lt;br /&gt;
===Martial Arts===&lt;br /&gt;
====Crystal Chameleon====&lt;br /&gt;
*Just Another Branch of Deceit&lt;br /&gt;
*Light-Treading Technique&lt;br /&gt;
*Flashing Passage&lt;br /&gt;
*Crystal Chameleon Form&lt;br /&gt;
*Falling Leaves Evasion&lt;br /&gt;
*Razor Edged Prism Assault&lt;br /&gt;
*Death From Nowhere Method&lt;br /&gt;
*Shattered Crystal Rebuke&lt;br /&gt;
*Stepping Beyond the Light Prana&lt;br /&gt;
&lt;br /&gt;
==Knacks==&lt;br /&gt;
===Form Acquisition Knacks: Animal===&lt;br /&gt;
* Humble Mouse Shape&lt;br /&gt;
* Towering Beast Form&lt;br /&gt;
&lt;br /&gt;
===Form Acquisition Knacks: Human===&lt;br /&gt;
* Prey Skin Disguise&lt;br /&gt;
===Form Acquisition Knacks: Supernatural===&lt;br /&gt;
*Hearth-and-Flame Shell&lt;br /&gt;
===Shape-shifting Refinement===&lt;br /&gt;
* Changing Plumage Mastery&lt;br /&gt;
* Subtle Silver Declaration&lt;br /&gt;
===Shape-shifting Speed===&lt;br /&gt;
*Quicksilver Second Face&lt;br /&gt;
*Lighting Change Style&lt;br /&gt;
===Warform Knacks===&lt;br /&gt;
*Deadly Beastman Transformation&lt;br /&gt;
** Chameleon&lt;br /&gt;
** Tail&lt;br /&gt;
** Frog Tongue&lt;br /&gt;
** Wall Walking&lt;br /&gt;
*Devestating Ogre Enchantment&lt;br /&gt;
*Beast-Power Concentration&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
* Permanent Essence: •••••&lt;br /&gt;
** Personal Motes: 21&lt;br /&gt;
** Peripheral Motes: 46 (56 motes without commitments)&lt;br /&gt;
** Committed Motes: 10&lt;br /&gt;
&lt;br /&gt;
==Willpower &amp;amp; Virtues==&lt;br /&gt;
* Compassion: ••&lt;br /&gt;
* Conviction: •••••&lt;br /&gt;
* Temperance: •••&lt;br /&gt;
* Valor: ••&lt;br /&gt;
&lt;br /&gt;
* Willpower 8/8&lt;br /&gt;
&lt;br /&gt;
* Limit 0/10&lt;br /&gt;
* Limit Break: The Curse of the Heartless Weasel&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
* Kiss of the Silver Serpent&lt;br /&gt;
* Triumph - Swift Rider&lt;br /&gt;
* Creation Surveying Recorder&lt;br /&gt;
* Amulet of Shadow Walking&lt;br /&gt;
* Nice Clothes (Several Sets)&lt;br /&gt;
* Saddle Bag (Filled with Travelling Gear)&lt;br /&gt;
* Knives, lots.&lt;br /&gt;
&lt;br /&gt;
==Combat Stats==&lt;br /&gt;
===Physical===&lt;br /&gt;
&#039;&#039;&#039;Join Battle:&#039;&#039;&#039; 8 &amp;lt;br&amp;gt;&lt;br /&gt;
Attacks (Normal Form):&lt;br /&gt;
* Kiss of the Silver Serpent (Dire Lance) - Spd 5, Acc 14(17), Dmg 12L/16L, Def 7(9), Rate 2, Tags 2,L,R&lt;br /&gt;
* Kiss of the Silver Serpent (Daiklave) - Spd 4, Acc 16(19), Dmg 8L, Def 7(8), Rate 2, Tags -&lt;br /&gt;
* Kiss of the Silver Serpent (Ranged) - Spd 6, Acc 6(9), Dmg Special, Rate 1, Range 50, Tags Special&lt;br /&gt;
* Punch - Spd 5, Acc 11(14), Dmg 4B, Def 6(8), Rate 6, Tags M,N&lt;br /&gt;
* Kick - Spd 6, Acc 10(13), Dmg 7B, Def 4(6), Rate 4, Tags M,N&lt;br /&gt;
* Clinch - Spd 6, Acc 9(12), Dmg 4B, Def -, Rate 1, Tags C,P,M,N&lt;br /&gt;
* Knife - Spd, Acc, Dmg, Def, Rate , Tags -&lt;br /&gt;
&#039;&#039;&#039;Dodge DV:&#039;&#039;&#039; 5 (7 on the move)&lt;br /&gt;
&lt;br /&gt;
Attacks (Warform):&lt;br /&gt;
* Kiss of the Silver Serpent (Dire Lance) - Spd 5, Acc 16(19), Dmg 14L/16L, Def 8(10), Rate 2, Tags 2,L,R&lt;br /&gt;
* Kiss of the Silver Serpent (Daiklave) - Spd 4, Acc 18(21), Dmg, Def 8(9), Rate 2, Tags -&lt;br /&gt;
* Kiss of the Silver Serpent (Ranged) - Spd 6, Acc 8(11), Dmg Special, Rate 1, Range 50, Tags -&lt;br /&gt;
* Punch - Spd 5, Acc 13(15), Dmg 6B, Def 7(9), Rate 6, Tags M,N&lt;br /&gt;
* Kick - Spd 6, Acc 13(17), Dmg 9B, Def 5(7), Rate 4, Tags M,N&lt;br /&gt;
* Clinch - Spd 6, Acc 12(15), Dmg 6B, Def -, Rate 1, Tags C,P,M,N&lt;br /&gt;
* Knife - Spd, Acc 11(14), Dmg 8L, Def, Rate, Tags&lt;br /&gt;
&#039;&#039;&#039;Dodge DV:&#039;&#039;&#039; 6 (8 on the move)&lt;br /&gt;
&lt;br /&gt;
===Soak===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Health===&lt;br /&gt;
*&#039;&#039;&#039;-0&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039;-1&#039;&#039;&#039; [ ] [ ] &lt;br /&gt;
*&#039;&#039;&#039;-2&#039;&#039;&#039; [ ] [ ]&lt;br /&gt;
*&#039;&#039;&#039;-4&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039; I&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039; D&#039;&#039;&#039; [ ]&lt;br /&gt;
&lt;br /&gt;
===Social===&lt;br /&gt;
*&#039;&#039;&#039;Join Debate&#039;&#039;&#039; 8&lt;br /&gt;
*&#039;&#039;&#039;Presence&#039;&#039;&#039;– Spd:5, Honesty Attack: 3(5), Honesty DV: 2(3), Dishonesty Attack: 6, Dishonesty DV: 3,  Rate: 2&lt;br /&gt;
*&#039;&#039;&#039;Performance &#039;&#039;&#039;– Spd:6, Honesty Attack: 2(4), Honesty DV: 1(2), Dishonesty Attack: 5, Dishonesty DV: 3,  Rate: 1&lt;br /&gt;
*&#039;&#039;&#039;Investigation &#039;&#039;&#039;– Spd:4, Honesty Attack: 7(9), Honesty DV: 4(5), Dishonesty Attack: 10, Dishonesty DV: 5,  Rate: 2&lt;br /&gt;
*&#039;&#039;&#039;Dodge MDV:&#039;&#039;&#039; 7&lt;br /&gt;
&lt;br /&gt;
===Mass Combat===&lt;br /&gt;
* &#039;&#039;&#039;Join War&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
===Early Life and Exaltation===&lt;br /&gt;
&#039;&#039;Once upon a time there was a girl, who had been born with the skin and hair of fairest snow.  Daughter of to a Queen of Frost and Snow, though the girl did not know it as she and a newborn babe had been switched just after their births, she had been raised by a poor farmer for a nearby kingdom. And all her growing up she was happy, though saddled with being poor and envious neighbours.&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The girl caught the eye of the local Prince, who fell madly in love with her though he was destined to marry a woman of a neighbouring kingdom ending the skirmishes between them once and for all. Mad with lust he spurned his arranged marriage and took the girl with snow white hair and skin for his bride, among many of the citizens rumours sprang, their prince bewitched but nought was done. Furious and humiliated the neighbouring kingdom’s spurned bride ordered the girl’s head.&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;War broke out with both the kingdom’s fighting for one woman and the Queen waited, while the summer saw many a field of blood. Her revenge to see the kingdom fall had worked beyond her wildest expectations and happily she awaited a joyous reunion with her daughter. Happily she sent her men to raid both sides, taking captives and allowing her men to play mercenary when they were asked and when summer turned to autumn and then autumn turned to winter she smiled, knowing neither would see another spring. &#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;On a tide of madness, her legions marched to drum and trumpet and harpsichord. Reaching the walls of the kingdoms, torn and damaged by two months campaigning she bid her daughter welcome and bade her plan complete. Betrayed by her, whom he had thrown away, all for the Prince fell to despair. To the gates he walked and opened them for all to come, his bride in anguish all undone.&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;But the girl she loved her husband still and as the kingdom burned, she met with her mother to try and save her maddened lover. Laughed did she, the Winter Queen, at the daughters foolish whim. She took a hundred slaves, both daughter and Prince among them for the amusement of her court. There the girl lay ravaged, along with her Prince by those so fair and glamorous. &#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Still she waited, the Queen had underestimated the defence the madness in her veins gave and when the games they played lulled, though she was near mindless, she did escape with husband in tow. They fled the court and stumbled through the Wyld eventually reaching a glade beyond the marches. It was there of course her plan was shown to be undone, a final cruel game of the Queen. From behind the Queen’s laughter came, fading, as men and bedraggled women came from the trees, survivors of their kingdom, angry at their Prince’s betrayal. And that should have been the story&#039;s end. But it is not…&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Beaten, starved and left to die of exposure the two lay side by side for three whole days. Near dusk of the first day the prince, her husband died. Aghast, distraught and now alone she wept and thought of life, even as she lay dying. Though she did not die and two more nights and two more days she did this, alternating between weeping and raging with what little of her will she had left. As the moon rose on the third night, the Lady visited her, the Lady’s eyes filled with pity and they spoke a few words. What they were none but the girl can say and she does not. When finished the lady was gone but the skyline was filled with Moonlight, glowing silver and purple with flecks of red.&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Tales recounted by the captive rakasha entertainer, Heart of Pearl and Diamond&lt;br /&gt;
&lt;br /&gt;
===As A Pupil of Tears of Amber===&lt;br /&gt;
&#039;&#039;&#039;Selected Extracts from the Diary of Tears of Amber, Chosen of the Fickle Lady, No Moon Caste&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;7th Day of Ascendant Earth, RY 719&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Having finally had time to put an end to the court of the rakasha that calls itself the Queen of Frost and Snow, I have journeyed there though it has taken longer than I remember. Upon arrival I found my task already completed, the rakasha lay dead and her court lay scattered. Instead I found to my surprise a young casteless, who couldn’t have been more than a season or two exalted. She sat immobile at the foot of a sundered throne, one of the few parts of this waypoint that still stood. She showed no signs of chimera- hood, though from her appearance she quite obviously had some wyld taint to her blood. &amp;lt;br&amp;gt;&lt;br /&gt;
Questioning her took sometime, she had suffered some significant ravaging but eventually I got the girls name, Bright Snow and began to piece out what had happened her; The Fae are rarely kind to their offspring. I then set about coaxing what remained of her out, in order to check that I should not just return her exaltation to our lady, with little success. I have concluded that it is best I take me with her, at least as far as a gathering, where we can test her properly and hopefully I will have more progress in rebuilding the girl’s personality tomorrow. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;11th Day of Ascendant Earth, RY 719&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Over the last few days the girl appears to have bonded herself to me, though not of course in any literal sense. Certainly she seems to trust me more and more each passing day and I must admit a fondness for the girl myself. The ravaging has left her innocent and on investigation of various settlements near this bordermarch it appears she has forgotten much of the misery that she has transpired. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3rd Day of Resplendid Earth, RY 719&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
We travel now in haste to and my tests continue. Though it has taken sometime the girl now laps up the teaching of the pact. I think despite her chaos tainted blood she will become a fine upstanding member of the pact and hopefully the Winding Path. Certainly she shows a fascination for creatures great and small but most unusually seems focused on mortals. They fascinate her in a way that I think will make the Wardens, Swords and Stewards disinteresting to her and the Path fascinating. I currently believe that the girl will end up a No Moon like myself [sic] and to be honest nothing would please me more. Soon she will undergo the tests and with that in mind we make our way at all speed to a Gathering intended to be held nearby. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;7th Day of Resplendid Earth, RY 719&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
The Gathering was held last night, under the light of the moon. Snow succeeded in the tests and she is now, somewhat surprisingly tattooed as a Changing Moon. She has asked I remain her mentor and though I suspect it would be better for her were I to leave it to another, I haven’t the heart to as she reminds me of a daughter I had a very long time ago. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;21st Day of Descending Air, RY 736&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Snow’s Thousand River Stream project is now in full swing, and I can’t say I wholly approve of the nature of these experiments but I have sworn not to interfere. She seems obsessed with the idea of what she calls a closed system. She intends this to be a short term project, just a few mortal generations. What she is trying to learn or achieve is anyone’s guess. Personally I think she would be better suited to a larger scale project such as… [&#039;&#039;Remainder of entry lost – Ed&#039;&#039;] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;15th Day of Resplendid Fire, RY 754&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
I should probably not record this but I intend no other to read this document, perhaps save Snow. I fear now that I may have done her a grave disservice. It is clear now that the lack of ambition in her project may well have been one of a series of things I overlooked or misread. It is clear now she is over-dependant on me, a possibly fatal flaw in the Chosen of the Argent Madonna. I have always been there for her and that has left her vulnerable. Having met her to discuss things may has gone from bad to worse, she certainly doesn’t understand my pulling away from her and worse still I believe now… No I am sure I and perhaps we are being hunted, more than likely by those accursed Viziers and their elemental pets. I should not have been so careless; certainly I should not have agreed to allow the girl a project so deep in Creation. Alas it is too late for such concerns.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;16th Day of Resplendid Fire, RY 754, Last Entry&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
I have attempted to send her away, hurt her feelings in the most profound way possible and led the hunters on a merry chase, away from her. I fear they are closing on me, so I write this and hide it. Preferably so if I do not survive this, it can be found and my motives can be made plain. Snow, I viewed you as the daughter I had lost many many years ago and I feel as if I may have played the role of the mother you never had. Unfortunately I feel perhaps I mothered you too much and this has led to some unfortunate consequences, I feel now it is time for me to go and for you to grow up. To that I end I leave this diary to you, in a place along the trail that you will find in a place only you and I would know I would hide such a thing as valuable as this. I say this because I fear I cannot loose my pursuers, certainly I have tried and my only attempt at ambushing them failed spectacularly as I did not expect an entire circle of Viziers to be present. Tomorrow I shall turn to face them; I suspect strongly I will not survive. So I bequeath this to you, my history and much of your own may it serve you well.&lt;br /&gt;
&lt;br /&gt;
===Time of the Deliberative===&lt;br /&gt;
Information File Currently Closed By Order of Deliberator Solitary Talon&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==BPs 45/45==&lt;br /&gt;
* 20 bp on Essence&lt;br /&gt;
* 6 bp on 2 favoured attributes&lt;br /&gt;
* 8 bp on favoured abilities&lt;br /&gt;
* 8 bp on backgrounds&lt;br /&gt;
* 3 bp on virtues&lt;br /&gt;
* 6 bp on Specialities&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Custom Charms==&lt;br /&gt;
&#039;&#039;&#039;Flexable Panolpy Approach&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; None; &#039;&#039;&#039;Mins:&#039;&#039;&#039; Intelligence 5, Essence 4; &#039;&#039;&#039;Type:&#039;&#039;&#039; Permanent &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Keywords:&#039;&#039;&#039; Native &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039; Permanent &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prerequisite Charms:&#039;&#039;&#039; Inevitable Genius Insight &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Like their Lunar counterparts all creations of moonsilver are eternally shifting, even when holding fairly static forms. This charm shows the true protean mastery of the Lunars over their magical material. &amp;lt;br&amp;gt;&lt;br /&gt;
This charm allows a lunar to shift committed motes between various artefacts in their possession, maintaining commitment for those items they are not using at the present for a fraction of the cost. Items not presently in use can remain committed for (Essence/2) motes to a minimum of one mote. Items presently in use must be returned to full committed motes which can be drawn from motes committed to other artefacts that are not in use.&lt;br /&gt;
&lt;br /&gt;
==Experience==&lt;br /&gt;
Total: 262&lt;br /&gt;
Spent: 244&lt;br /&gt;
Unspent: 18&lt;br /&gt;
&lt;br /&gt;
===Expenditures===&lt;br /&gt;
====Attributes====&lt;br /&gt;
* Charisma • to •• (3xp)&lt;br /&gt;
* Charisma •• to ••• (6xp)&lt;br /&gt;
* Stamina •••• to ••••• (16xp)&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
* Integrity • to •• (2xp)&lt;br /&gt;
&lt;br /&gt;
====Advantages====&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====Backgrounds====&lt;br /&gt;
* Manse ••• (9xp)&lt;br /&gt;
&lt;br /&gt;
====Charms====&lt;br /&gt;
* Golden Tiger Stance (8xp)&lt;br /&gt;
* Wary Swallow Method (8xp)&lt;br /&gt;
* Ferocious Guardian Beast Stance (8xp)&lt;br /&gt;
* Heron Sheds Rain (8xp)&lt;br /&gt;
* Crystal Chameleon Form (8xp)&lt;br /&gt;
* Falling Leaves Evasion (8xp)&lt;br /&gt;
* Instinct Driven Beast Movement (8xp)&lt;br /&gt;
* Furious Hound Driven Pursuit (8xp)&lt;br /&gt;
* Razor-Edged Prism Assault (8xp)&lt;br /&gt;
* Death From Nowhere Method (8xp)&lt;br /&gt;
* Irresistible Silver Spirit (8xp)&lt;br /&gt;
* Keen Sight Technique (8xp)&lt;br /&gt;
* Heightened Sight Method (8xp)&lt;br /&gt;
* Shattered Crystal Rebuke (8xp)&lt;br /&gt;
* Stepping Beyond the Light Prana (8xp)&lt;br /&gt;
* Outworld-Forsaking Stance (8xp)&lt;br /&gt;
* Wyld-Sensing Instincts (8xp)&lt;br /&gt;
* Resisting the Lure of Madness (8xp)&lt;br /&gt;
* Laughing into the Teeth of Madness (10xp) &lt;br /&gt;
* Graceful Crane Stance (8xp)&lt;br /&gt;
* Light-Footed Mountain Goat Stance (8xp)&lt;br /&gt;
* Blood-Kin Sense (8xp)&lt;br /&gt;
&lt;br /&gt;
====Knacks====&lt;br /&gt;
* Quicksilver Second Face (8xp)&lt;br /&gt;
* Lightning Change Style (8xp)&lt;br /&gt;
* Towering Beast Form (10xp)&lt;br /&gt;
* Hearth-And-Flame Shell (10xp)&lt;br /&gt;
* Illimitable Beast Declaration (10xp)&lt;br /&gt;
&lt;br /&gt;
====Spells====&lt;br /&gt;
* None&lt;/div&gt;</summary>
		<author><name>Lost arts</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Bright_Snow&amp;diff=176568</id>
		<title>Character:Bright Snow</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Bright_Snow&amp;diff=176568"/>
		<updated>2011-04-10T17:05:22Z</updated>

		<summary type="html">&lt;p&gt;Lost arts: /* Person Examination */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game:  [[Dawn_of_the_Third_Age|&#039;&#039;Dawn of the Third Age&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
[[Image:DotTALBS.jpg|frame|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt; Bright Snow &amp;lt;/div&amp;gt;]]&lt;br /&gt;
{{EndofanAgeCharacter&lt;br /&gt;
|name= Bright Snow&lt;br /&gt;
|image=&lt;br /&gt;
|birthplace= Unknown, First known location Icehome.&lt;br /&gt;
|birth= RY 704, 1st day of Resplendant Air.&lt;br /&gt;
|death= &lt;br /&gt;
|motivation= Visit and stay briefly in all the cultures of the new Deliberative&lt;br /&gt;
|intimacies= Mortals (Fascination), Travel (Obsession, Joy), Triumph (Codependant Friendship), Sidereals (Distrust and Dislike)&lt;br /&gt;
|occupation= Traveller, Occasional Spy and Courier for the Deliberative&lt;br /&gt;
|alias= Known Aliases: Tepet Argona, Young &amp;amp; Maiden Bright, Ascent of Winter&lt;br /&gt;
|gender= Female?&lt;br /&gt;
|hair= Long White&lt;br /&gt;
|eyes= Sea Green&lt;br /&gt;
|height= 5&#039;4&amp;quot;&lt;br /&gt;
|build= Slight but Athletic&lt;br /&gt;
|panoply=&lt;br /&gt;
|type= Lunar&lt;br /&gt;
|caste= Changing Moon&lt;br /&gt;
|spirit shape= Chameleon&lt;br /&gt;
|tell= Will quite literally fade into the background over a scene, as she takes on the colours behind her. &lt;br /&gt;
|anima= A wash of silver-white light interplaying with deep purple shadows all flecked through with dark red droplets. Eventually they take the form of an ancient hyroglyphic depiction of a chameleon.&lt;br /&gt;
|affiliation= Silver Pack, Celestial Deliberative&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Traveller, Courier and sometimes Spy &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; In her true form, Bright Snow is a small woman of slight build, her extensive moonsilver tattoos barely show up against her pale snow white skin. Her equally white hair hangs to just below her shoulders and is normally kept out of the way of her cold sea green stare. Her most common outfit in this form is a short mauve skirt over mauve stockings and a red patterned basque with a pair of matching red mousquetaire gloves. She does not favour any of her true forms, so it rare to see her in this or her spirit shape.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
She does have two other favoured human forms that she has stolen over the years. One is that of the Dragonblooded Tepet Argona, a Child of Mela that foolishly participated in a Sidereal lead Wyld Hunt twenty-five years ago. Argona&#039;s was a woman with short red hair, pale skin and brown eyes who was not yet showing the whitening so common to older members of her Aspect. Over the years Snow has built up the identity as an asset to the Immaculate Order, now an asset to spy on the rebels who plot against the deliberative. In this form she wears blue gowns, few sensible and all marked with the markings of a member of house Tepet. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Her other favoured form is that of a nameless young girl, who had her mind eaten by Rakasha when Snow found her, taking pity on her Snow quickly put her out of her misery aware the form could be of use. In this form she appears a youngish girl just past adolescence, with bright blue eyes and shoulder length brown hair. In the past this form tended to wear humble peasant fair but in this age of the Deliberative, it is this form she favours while acting as a Deliberative Courier and thus tends to wear brown leather coat, suitable to shield herself from the cold of operating her swift rider over a white linen shirt, tan trousers and good leather riding boots. She refers to herself in this form by the unimaginative name of Young and Maiden Bright. &lt;br /&gt;
==Motivation==&lt;br /&gt;
*Visit and stay briefly in all the cultures of the new Deliberative&lt;br /&gt;
==Intimacies==&lt;br /&gt;
*Mortals (Fascination)&lt;br /&gt;
*Triumph (Dependant Friendship)&lt;br /&gt;
*Travel (Obsession, Joy)&lt;br /&gt;
*Sidereals (Distrust and Dislike)&lt;br /&gt;
*Nomoe Hideaki (Wry Trust, Affection)&lt;br /&gt;
*Brazen Sand (Friendship)&lt;br /&gt;
*Wandering (Friendship, 2/5)&lt;br /&gt;
(Intimacies in bold are those supernaturally protected by charms)&lt;br /&gt;
&lt;br /&gt;
==Anima==&lt;br /&gt;
A wash of silver-white light interplaying with deep purple shadows all flecked through with dark red droplets. Eventually they take the form of an ancient hyroglyphic depiction of a chameleon.&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Physical=== &lt;br /&gt;
*Strength: ••••&lt;br /&gt;
*&#039;&#039;&#039;Dexterity: •••••&#039;&#039;&#039; (Movement +3)&lt;br /&gt;
*Stamina: •••••&lt;br /&gt;
&lt;br /&gt;
===Social=== &lt;br /&gt;
*&#039;&#039;&#039;Charisma:&#039;&#039;&#039; ••• (Pursuasion +2)&lt;br /&gt;
*&#039;&#039;&#039;Manipulation: •••••&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Appearance: •••••&#039;&#039;&#039; (Exotic +1)&lt;br /&gt;
&lt;br /&gt;
===Mental===&lt;br /&gt;
*&#039;&#039;&#039;Perception: •••••&#039;&#039;&#039; (Small Details +3)&lt;br /&gt;
*Intelligence: ••••• &lt;br /&gt;
*Wits: •••••&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===War=== &lt;br /&gt;
*Archery &lt;br /&gt;
*Athletics •••&lt;br /&gt;
*Awareness •••&lt;br /&gt;
*Dodge •&lt;br /&gt;
*Integrity ••&lt;br /&gt;
*&#039;&#039;&#039;Martial Arts&#039;&#039;&#039; ••••• (While Moving +3)&lt;br /&gt;
*Melee &lt;br /&gt;
*Resistance &lt;br /&gt;
*Thrown •&lt;br /&gt;
*War •&lt;br /&gt;
&lt;br /&gt;
===Life=== &lt;br /&gt;
*Craft (Air: Mapmaking) •••&lt;br /&gt;
*Craft (Fire: Minor Metal Repairs) •&lt;br /&gt;
*Larceny •&lt;br /&gt;
*Linguistics •• (Native: Sky-Tongue, Learned: Old Realm, Riverspeak)&lt;br /&gt;
*Performance&lt;br /&gt;
*Presence •&lt;br /&gt;
*Ride ••&lt;br /&gt;
*Sail &lt;br /&gt;
*Socialize •••••&lt;br /&gt;
*Stealth •••••&lt;br /&gt;
*&#039;&#039;&#039;Survival&#039;&#039;&#039; ••&lt;br /&gt;
&lt;br /&gt;
===Wisdom=== &lt;br /&gt;
*Bureaucracy •&lt;br /&gt;
*&#039;&#039;&#039;Investigation&#039;&#039;&#039; ••••• &lt;br /&gt;
*Lore •••••&lt;br /&gt;
*Medicine •&lt;br /&gt;
*Occult •••&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
===Ally/Familiar ••===&lt;br /&gt;
&amp;quot;Triumph&amp;quot; Name of the Swift Riders AI. See Artefact Section for Details.&lt;br /&gt;
&lt;br /&gt;
===Artefact •••••••===&lt;br /&gt;
====Amulet of Shadow Walking (Artefact •••••) ====&lt;br /&gt;
* A gift from Snow&#039;s first mentor Tears of Amber, the amulet takes the form of a simple moonsilver buckle on an ornate blue and black belt, with onyx and silver decoration. The belt has two hearthstone slots on the right hip, one of which is empty, the other of which contains a Gem of Shadows.&lt;br /&gt;
** Concealment: +2 dice to stealth/concealment, increases to +4 when actively hiding in shadow/darkness.&lt;br /&gt;
** Shadow Form: May reflexively dematerialise for 10m and 1wp. Standard rules apply. Is attackable but may be done in response to an attack. Five minute cooldown when dropped. Can be dropped at will.&lt;br /&gt;
** Shadowstep: Reflexively teleport via shadows for 5m to anywhere character can see within Essence x 10 yards (50 yrds). For 15m and 1wp can take someone along and range increases to 1 mile.&lt;br /&gt;
&lt;br /&gt;
====Triumph (Artefact ••• and Ally/Familiar ••)====&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Triumph&amp;quot; - Awakened AI of the Swift Rider ••&#039;&#039;&#039;&lt;br /&gt;
** Triumph is Bright Snow&#039;s only long term companion on her journey and even then their being together is an accident. While fleeing Li Jin Gang, after an altercation between them that sundered their master pupil relationship Snow acquired this Swift Rider from one of De&#039;aneir&#039;a Sera Vestra&#039;s workshops, assuming it belonged to one of her assistants. Discovering instead that the Swift Rider had instead been a test platform for one of the Solar&#039;s AI experiments, designed to produce a brighter awakened spirit to run her skyships. This Swift Rider was the home of one TR1-MPH, the least god of the bike that De&#039;aneir&#039;a was trying to mould into a minor god of travel. Frankly afraid to return the item, Snow kept fleeing, slowly forming a strong friendship with the God/AI which she dubbed Triumph. Triumph himself was failing to perform well in De&#039;aneir&#039;a&#039;s trials, being outperformed by several other test projects. Being stolen by Snow he saw as a golden opportunity to flee his eventual decommishioning and see the world for himself. Simply put Triumph&#039;s intellect is still rather adolencent, not at all what De&#039;aneir&#039;a required for her Skyship AI&#039;s and at times he descends into downright childishness but as he and Snow travel he is learning and perhaps when he is returned he won&#039;t be such a failure after all.&lt;br /&gt;
**&#039;&#039;&#039;Motivation:&#039;&#039;&#039; Travel with its Master&lt;br /&gt;
**&#039;&#039;&#039;Intimacies:&#039;&#039;&#039; Snow (Affection), Travel (Joy)&lt;br /&gt;
**&#039;&#039;&#039;Attributes:&#039;&#039;&#039; Strength 0, Dexterity 4, Stamina 5, Charisma 4, Manipulation 0, Appearance 3, Perception 3, Intelligence 2, Wits 4&lt;br /&gt;
**&#039;&#039;&#039;Virtues:&#039;&#039;&#039; Reception 5, Transmission 2, Stability 2, Power 4&lt;br /&gt;
**&#039;&#039;&#039;Abilities:&#039;&#039;&#039; Athletics 3 (Tricks +2), Awareness 3, Dodge 5, Integrity 4, Investigation 1, Linguistics 2, Lore 2, Performance 1 (Tricks +2), Presence 2, Ride 1 (Teaching Others +2), Resistance 5, Stealth 3, Survival 2&lt;br /&gt;
**&#039;&#039;&#039;Backgrounds:&#039;&#039;&#039; Ally 4 (Bright Snow), Contacts 1 (De&#039;aneir&#039;a)&lt;br /&gt;
**&#039;&#039;&#039;Join Battle:&#039;&#039;&#039; 7&lt;br /&gt;
**&#039;&#039;&#039;Attacks:&#039;&#039;&#039; None&lt;br /&gt;
**&#039;&#039;&#039;Soak:&#039;&#039;&#039; As Swift Rider&lt;br /&gt;
**&#039;&#039;&#039;Health Levels:&#039;&#039;&#039; 0/-1/-1/-1/-1/-2/-2/-2/-2/-4/Incap&lt;br /&gt;
**&#039;&#039;&#039;Dodge&#039;&#039;&#039; DV: 0 (6 with Rider) &lt;br /&gt;
**&#039;&#039;&#039;Willpower:&#039;&#039;&#039; 9&lt;br /&gt;
**&#039;&#039;&#039;Essence:&#039;&#039;&#039; 2&lt;br /&gt;
**&#039;&#039;&#039;Essence Pool:&#039;&#039;&#039; 20 (15 with committment to his body)&lt;br /&gt;
**&#039;&#039;&#039;Charms:&#039;&#039;&#039; Measure the Wind (1m), Tracking (5m: Travel Routes, Other Vehicles, Bright Snow ONLY), Inpromtu Messanger (10m: Requires no mouth, only works on his Swift Rider form), Landscape Travel (4m: Can double the speed of itself)&lt;br /&gt;
**&#039;&#039;&#039;Other Notes:&#039;&#039;&#039; Automaton physiology (see pg 96-97, BoS1:WotLA), cannot move without a rider. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Triumph&amp;quot; - As Swift Rider •••&#039;&#039;&#039;&lt;br /&gt;
**As a transport&lt;br /&gt;
**Speed: 40/80mph&lt;br /&gt;
**Maneuverability: +0R (Lore 1, Ride 2)&lt;br /&gt;
**Endurance: The awakened AI removes the need for the Hearthstone and is committed to the device for 10 motes. After 250 hours without maintainance the vehicle suffers one level of unsoakable bashing damage every 10 hours until it sees repair.&lt;br /&gt;
**Crew: 1/1&lt;br /&gt;
**Cargo: Two riders, plus a pair of saddlebags; or one rider and 200 pounds of cargo.&lt;br /&gt;
**Armor: 10L/10B&lt;br /&gt;
**Health Levels: Ux10/Mx5/Cx4/I/D&lt;br /&gt;
**Weapons: None.&lt;br /&gt;
**Other Notes: A swift rider and its pilot both have a Dodge DV equal to ([Heighest of the pilot’s or AI&#039;s Dexterity + Ride + Essence] ÷ 2), and either may use her Parry DV to defend against attacks launched at her vehicle or herself.&lt;br /&gt;
&lt;br /&gt;
====Creation Surveying Recorder (Artefact •••)====&lt;br /&gt;
* Attuning for 4 motes this Artefact acts as the following lesser artefacts rolled into a small 5 by 3 by 1 box crafted of Moonsilver, Adamant Crystals and Jade.&lt;br /&gt;
**Recorder of Everlasting Glories (pg.63 BoS1:WotLA) that also produces printed stills of any scene it has recorded (at a a cost of 1 mote per still) &lt;br /&gt;
**Resplendant Personal Assistant (pg.58 BoS1:WotLA) &lt;br /&gt;
**Dragonflies Ranging Eye (One dot version, pg.60 BoS1:WotLA). &lt;br /&gt;
**It also possesses a Hearthstone socket. Currently contains The Archivist&#039;s Gem.&lt;br /&gt;
&lt;br /&gt;
====Kiss of the Silver Serpent (Artefact •••)====&lt;br /&gt;
* Snow found this artefact amongst the ruined dreamscape of her mother&#039;s court, shortly after she had killed her and scattered her retainers to the nine winds of the wyld. This Moonsilver Weapon has three forms. The first and most commonly seen is that of a silver bracelet that wraps around the wielders forearm, its head and flickering tongue just resting in the wearers palm (the eyes are a hearthstone socket). By an act of will (reflexive diceless action costing 1 mote) the weapon can take the form of one of two weapons, either a Dire Lance or a Short Daiklave (pictured). For two motes the weapon can fire of a blast of frozen venom, for which the weapon is named, this can be done in any form this venom is identical to coral snake venom except that it will impact as a frozen silver shard. &lt;br /&gt;
**&#039;&#039;Dire Lance Form&#039;&#039; - Spd 5, Accuracy +4, Damage +9L/12L, Defence +4, Rate 2, Tags 2,L,R&lt;br /&gt;
**&#039;&#039;Short Daiklave Form&#039;&#039; - Spd 4, Accuracy +6, Damage +4L, Defence +3, Rate 2, Tags -&lt;br /&gt;
**&#039;&#039;Ranged Attack Form&#039;&#039; - Spd 6, Accuracy +0, Damage &#039;&#039;Special&#039;&#039;, Rate 1, Range 50, Tags R, Special&lt;br /&gt;
&lt;br /&gt;
===Backing: The Deliberative •===&lt;br /&gt;
* Snow in the guise of Young And Maiden Bright technically works for the Deliberative as a Courier, which supplies a small strip-end. Were she to use her own form and take up her position as a Deliberator she could probably get a far larger backing but this much more eminently suits her purposes.&lt;br /&gt;
&lt;br /&gt;
===Backing: The Winding Path •••===&lt;br /&gt;
* Snow&#039;s first mentor, the No Moon called Tears of Amber (See History Section for full details) was a relatively experienced and elder member of the Winding Path until her death. Despite being a Changing Moon, Snow was and is viewed as her successor amongst the society and though over the last fifteen years she has refused to step up to that position and much of her influence has waned the Winding Path still provides resources to her from time to time in hopes she will. Amusingly her current project is viewed as a possible first step in that direction.&lt;br /&gt;
&lt;br /&gt;
===Manse ••• (The Maiden&#039;s Tower)===&lt;br /&gt;
&#039;&#039;Air Manse&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Hearthstone:&#039;&#039;&#039; Heart of the Four Winds&lt;br /&gt;
*&#039;&#039;&#039; Features:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Manse • (Snow&#039;s Rest)===&lt;br /&gt;
&#039;&#039;Lunar Manse&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
This Manse was built for especially for Snow via sorcery by Tears of Amber, this small almost stately cottage is a bolt hole for when things go wrong. Perched high in the cliffs above the Inner Sea, it is normally cast in deep shadows during the day and make the place even darker during the night. The only real approach to the Manse is from the air, simple enough for a Lunar really. &lt;br /&gt;
Snow hasn&#039;t been here in years, not since she slightly before she started her journey. The Hearthstone, a Gem of Shadows, resides on Snow&#039;s Amulet of Shadow Walking, in one of the two hearthstone sockets.&lt;br /&gt;
*&#039;&#039;&#039;Hearthstone:&#039;&#039;&#039; Gem of Shadows&lt;br /&gt;
*&#039;&#039;&#039; Features:&#039;&#039;&#039;&lt;br /&gt;
** Magical Convinences&lt;br /&gt;
*** The Kitchen will prepare any meal when presented with fresh ingredients and always has clean water available.&lt;br /&gt;
** Network Node, in the form of a large crystiline screen.&lt;br /&gt;
&lt;br /&gt;
===Manse • (Eagle&#039;s Spire)===&lt;br /&gt;
&#039;&#039;Air Manse&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
This mountain summit manse lays within the Deliberative controlled Blessed Isle. Re-designed along with several other remote Blessed Isle Air Manses in secret by several members of the Winding Path, Snow was granted use of one of it. The manse takes the shape of a low crystal monument to some forgotten creature holding a tome, it is unclear who this creature was Air Aspect, Deva or Twilight but it was obviously dedicated to the pursuit of knowledge. When activated with the correct password the monument holds up the tome which displays knowledge stored within the Manse&#039;s Archive. The Archivist&#039;s Stone it produces is slotted into Snow&#039;s Creation Surveying Recorder.&lt;br /&gt;
*&#039;&#039;&#039;Hearthstone:&#039;&#039;&#039; Archivist&#039;s Stone (• Air)&lt;br /&gt;
** Allows all things recorded by an attached artefact to be stored within the Manse&#039;s (or any connected Manses&#039;) Archives.&lt;br /&gt;
*&#039;&#039;&#039;Habitability:&#039;&#039;&#039; 2&lt;br /&gt;
*&#039;&#039;&#039;Features:&#039;&#039;&#039; Unknown.&lt;br /&gt;
** Archive&lt;br /&gt;
** Network Node&lt;br /&gt;
** Password Protections&lt;br /&gt;
&lt;br /&gt;
===Resources ••===&lt;br /&gt;
* Snow does not really value money but carries enough both to get by and for emergencies. By and far she uses it to pay for brief accommodation and rations.&lt;br /&gt;
&lt;br /&gt;
===Solar Bond ••••• &amp;amp; Eternal Vow===&lt;br /&gt;
* Snow is aware she has a Solar Mate, her mentor and the Pack taught her enough about that. She is also aware that they share a strong bond and occasionally experience a flash of thoughts and feelings that are not her own. On the other hand, she sees no reason to seek out this mate as she has no desire to be caged.&lt;br /&gt;
&lt;br /&gt;
===Sifu •===&lt;br /&gt;
* Acquired from her time as a pupil of Li Jin Gang, Snow possesses a series of scroll&#039;s written in archaic Old Realm detailing the techniques of Crystal Chameleon and another style she does not understand. Thus far it has managed to supplement her initial training very well.&lt;br /&gt;
&lt;br /&gt;
==Merits and Flaws==&lt;br /&gt;
===Merits===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
===Flaws===&lt;br /&gt;
====Unusual Appearance 2: Fae Blooded==== &lt;br /&gt;
Born of a Rakasha Noble, known as the Queen of Frost, even now as a chosen of Lunar her heritage of madness shows. Some find it gives her a remarkably exotic quality, others find it shameful, how Snow views it is not discussed. Unless of course you count the extreme reluctance in her use of her True Forms, though of course there may be other reasons for that...&lt;br /&gt;
&lt;br /&gt;
====Rival 3: Li Jin Gang====&lt;br /&gt;
Snow and Li were close once, prior to the return of the Solar&#039;s and the upheaval of the current era. After Tears of Amber died, Li was one of a few younger Lunar&#039;s that wished vengeance upon the Sidereal led Wyld Hunt. Bringing together Snow and seven other Lunars, he lead them against the Hunt where they slew several of the Fivefold Fellowship but failed to kill the leader. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
For a time afterwards, in an attempt to build her own combat prowess under an undisputed Master, Li was Snow&#039;s Sifu, enabling her to learn the basics of her art before disappearing. When she found him again it was just after the formation of the Celestial Deliberative and members of the Winding Path found themselves pushed to the edges of Silver Pack policy. For awhile she trained with Li content to see the situation sort itself out, till an altercation between the two on the Deliberative floor. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Harsh words were said, mostly between Li and Snow, words that flared Li&#039;s worst failing as a martial artist, his love of talking with his fists. Having called him on just that, the fight that erupted lasted just long enough for Snow to make a fighting retreat from the chamber. Some stay she hasn&#039;t stopped running.&lt;br /&gt;
====Intolerance 2: Sidereals====&lt;br /&gt;
Sidereals were responsible for her beloved Mentor&#039;s death and all her dealings with them were as adverseries. History in this case has taught her well and she holds an inate distrust and dislike of the Chosen of the Maidens.&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
===Dexterity===&lt;br /&gt;
====Balance and Grace Charms====&lt;br /&gt;
* Graceful Crane Stance&lt;br /&gt;
* Light-Footed Mountain Goat Stance&lt;br /&gt;
====Defensive Charms====&lt;br /&gt;
* Golden Tiger Stance&lt;br /&gt;
* Wary Swallow Method&lt;br /&gt;
* Ferocious Guardian Beast Stance&lt;br /&gt;
* Heron Sheds Rain&lt;br /&gt;
&lt;br /&gt;
====Movement Charms====&lt;br /&gt;
* Instinct Driven Beast Movement&lt;br /&gt;
* Furious Hound Driven Pursuit&lt;br /&gt;
&lt;br /&gt;
===Stamina===&lt;br /&gt;
*Relentless Lunar Fury&lt;br /&gt;
===Charisma===&lt;br /&gt;
* Outworld-Forsaking Stance&lt;br /&gt;
===Manipulation===&lt;br /&gt;
*Mask of White Jade&lt;br /&gt;
*Cat-Face Presentation&lt;br /&gt;
*Labyrinth of the Beast&lt;br /&gt;
*Commanded to Fly&lt;br /&gt;
===Appearance===&lt;br /&gt;
*Hide of the Cunning Hunter&lt;br /&gt;
&lt;br /&gt;
===Perception===&lt;br /&gt;
====Perception Advantage====&lt;br /&gt;
* Keen Sight Technique&lt;br /&gt;
* Heightened Sight Method&lt;br /&gt;
====Person Examination====&lt;br /&gt;
* Blood-Kin Sense&lt;br /&gt;
&lt;br /&gt;
====Wyld Perception====&lt;br /&gt;
* Wyld-Sensing Instincts&lt;br /&gt;
* Resisting the Lure of Madness&lt;br /&gt;
&lt;br /&gt;
===Intelligence===&lt;br /&gt;
*Inevitable Genius Insight&lt;br /&gt;
*Flexible Panoply Approach&lt;br /&gt;
*Laughing into the Teeth of Madness&lt;br /&gt;
&lt;br /&gt;
===Martial Arts===&lt;br /&gt;
====Crystal Chameleon====&lt;br /&gt;
*Just Another Branch of Deceit&lt;br /&gt;
*Light-Treading Technique&lt;br /&gt;
*Flashing Passage&lt;br /&gt;
*Crystal Chameleon Form&lt;br /&gt;
*Falling Leaves Evasion&lt;br /&gt;
*Razor Edged Prism Assault&lt;br /&gt;
*Death From Nowhere Method&lt;br /&gt;
*Shattered Crystal Rebuke&lt;br /&gt;
*Stepping Beyond the Light Prana&lt;br /&gt;
&lt;br /&gt;
==Knacks==&lt;br /&gt;
===Form Acquisition Knacks: Animal===&lt;br /&gt;
* Humble Mouse Shape&lt;br /&gt;
* Towering Beast Form&lt;br /&gt;
&lt;br /&gt;
===Form Acquisition Knacks: Human===&lt;br /&gt;
* Prey Skin Disguise&lt;br /&gt;
===Form Acquisition Knacks: Supernatural===&lt;br /&gt;
*Hearth-and-Flame Shell&lt;br /&gt;
===Shape-shifting Refinement===&lt;br /&gt;
* Changing Plumage Mastery&lt;br /&gt;
* Subtle Silver Declaration&lt;br /&gt;
===Shape-shifting Speed===&lt;br /&gt;
*Quicksilver Second Face&lt;br /&gt;
*Lighting Change Style&lt;br /&gt;
===Warform Knacks===&lt;br /&gt;
*Deadly Beastman Transformation&lt;br /&gt;
** Chameleon&lt;br /&gt;
** Tail&lt;br /&gt;
** Frog Tongue&lt;br /&gt;
** Wall Walking&lt;br /&gt;
*Devestating Ogre Enchantment&lt;br /&gt;
*Beast-Power Concentration&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
* Permanent Essence: •••••&lt;br /&gt;
** Personal Motes: 21&lt;br /&gt;
** Peripheral Motes: 46 (56 motes without commitments)&lt;br /&gt;
** Committed Motes: 10&lt;br /&gt;
&lt;br /&gt;
==Willpower &amp;amp; Virtues==&lt;br /&gt;
* Compassion: ••&lt;br /&gt;
* Conviction: •••••&lt;br /&gt;
* Temperance: •••&lt;br /&gt;
* Valor: ••&lt;br /&gt;
&lt;br /&gt;
* Willpower 8/8&lt;br /&gt;
&lt;br /&gt;
* Limit 0/10&lt;br /&gt;
* Limit Break: The Curse of the Heartless Weasel&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
* Kiss of the Silver Serpent&lt;br /&gt;
* Triumph - Swift Rider&lt;br /&gt;
* Creation Surveying Recorder&lt;br /&gt;
* Amulet of Shadow Walking&lt;br /&gt;
* Nice Clothes (Several Sets)&lt;br /&gt;
* Saddle Bag (Filled with Travelling Gear)&lt;br /&gt;
* Knives, lots.&lt;br /&gt;
&lt;br /&gt;
==Combat Stats==&lt;br /&gt;
===Physical===&lt;br /&gt;
&#039;&#039;&#039;Join Battle:&#039;&#039;&#039; 8 &amp;lt;br&amp;gt;&lt;br /&gt;
Attacks (Normal Form):&lt;br /&gt;
* Kiss of the Silver Serpent (Dire Lance) - Spd 5, Acc 14(17), Dmg 12L/16L, Def 7(9), Rate 2, Tags 2,L,R&lt;br /&gt;
* Kiss of the Silver Serpent (Daiklave) - Spd 4, Acc 16(19), Dmg 8L, Def 7(8), Rate 2, Tags -&lt;br /&gt;
* Kiss of the Silver Serpent (Ranged) - Spd 6, Acc 6(9), Dmg Special, Rate 1, Range 50, Tags Special&lt;br /&gt;
* Punch - Spd 5, Acc 11(14), Dmg 4B, Def 6(8), Rate 6, Tags M,N&lt;br /&gt;
* Kick - Spd 6, Acc 10(13), Dmg 7B, Def 4(6), Rate 4, Tags M,N&lt;br /&gt;
* Clinch - Spd 6, Acc 9(12), Dmg 4B, Def -, Rate 1, Tags C,P,M,N&lt;br /&gt;
* Knife - Spd, Acc, Dmg, Def, Rate , Tags -&lt;br /&gt;
&#039;&#039;&#039;Dodge DV:&#039;&#039;&#039; 5 (7 on the move)&lt;br /&gt;
&lt;br /&gt;
Attacks (Warform):&lt;br /&gt;
* Kiss of the Silver Serpent (Dire Lance) - Spd 5, Acc 16(19), Dmg 14L/16L, Def 8(10), Rate 2, Tags 2,L,R&lt;br /&gt;
* Kiss of the Silver Serpent (Daiklave) - Spd 4, Acc 18(21), Dmg, Def 8(9), Rate 2, Tags -&lt;br /&gt;
* Kiss of the Silver Serpent (Ranged) - Spd 6, Acc 8(11), Dmg Special, Rate 1, Range 50, Tags -&lt;br /&gt;
* Punch - Spd 5, Acc 13(15), Dmg 6B, Def 7(9), Rate 6, Tags M,N&lt;br /&gt;
* Kick - Spd 6, Acc 13(17), Dmg 9B, Def 5(7), Rate 4, Tags M,N&lt;br /&gt;
* Clinch - Spd 6, Acc 12(15), Dmg 6B, Def -, Rate 1, Tags C,P,M,N&lt;br /&gt;
* Knife - Spd, Acc 11(14), Dmg 8L, Def, Rate, Tags&lt;br /&gt;
&#039;&#039;&#039;Dodge DV:&#039;&#039;&#039; 6 (8 on the move)&lt;br /&gt;
&lt;br /&gt;
===Soak===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Health===&lt;br /&gt;
*&#039;&#039;&#039;-0&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039;-1&#039;&#039;&#039; [ ] [ ] &lt;br /&gt;
*&#039;&#039;&#039;-2&#039;&#039;&#039; [ ] [ ]&lt;br /&gt;
*&#039;&#039;&#039;-4&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039; I&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039; D&#039;&#039;&#039; [ ]&lt;br /&gt;
&lt;br /&gt;
===Social===&lt;br /&gt;
*&#039;&#039;&#039;Join Debate&#039;&#039;&#039; 8&lt;br /&gt;
*&#039;&#039;&#039;Presence&#039;&#039;&#039;– Spd:5, Honesty Attack: 3(5), Honesty DV: 2(3), Dishonesty Attack: 6, Dishonesty DV: 3,  Rate: 2&lt;br /&gt;
*&#039;&#039;&#039;Performance &#039;&#039;&#039;– Spd:6, Honesty Attack: 2(4), Honesty DV: 1(2), Dishonesty Attack: 5, Dishonesty DV: 3,  Rate: 1&lt;br /&gt;
*&#039;&#039;&#039;Investigation &#039;&#039;&#039;– Spd:4, Honesty Attack: 7(9), Honesty DV: 4(5), Dishonesty Attack: 10, Dishonesty DV: 5,  Rate: 2&lt;br /&gt;
*&#039;&#039;&#039;Dodge MDV:&#039;&#039;&#039; 7&lt;br /&gt;
&lt;br /&gt;
===Mass Combat===&lt;br /&gt;
* &#039;&#039;&#039;Join War&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
===Early Life and Exaltation===&lt;br /&gt;
&#039;&#039;Once upon a time there was a girl, who had been born with the skin and hair of fairest snow.  Daughter of to a Queen of Frost and Snow, though the girl did not know it as she and a newborn babe had been switched just after their births, she had been raised by a poor farmer for a nearby kingdom. And all her growing up she was happy, though saddled with being poor and envious neighbours.&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The girl caught the eye of the local Prince, who fell madly in love with her though he was destined to marry a woman of a neighbouring kingdom ending the skirmishes between them once and for all. Mad with lust he spurned his arranged marriage and took the girl with snow white hair and skin for his bride, among many of the citizens rumours sprang, their prince bewitched but nought was done. Furious and humiliated the neighbouring kingdom’s spurned bride ordered the girl’s head.&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;War broke out with both the kingdom’s fighting for one woman and the Queen waited, while the summer saw many a field of blood. Her revenge to see the kingdom fall had worked beyond her wildest expectations and happily she awaited a joyous reunion with her daughter. Happily she sent her men to raid both sides, taking captives and allowing her men to play mercenary when they were asked and when summer turned to autumn and then autumn turned to winter she smiled, knowing neither would see another spring. &#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;On a tide of madness, her legions marched to drum and trumpet and harpsichord. Reaching the walls of the kingdoms, torn and damaged by two months campaigning she bid her daughter welcome and bade her plan complete. Betrayed by her, whom he had thrown away, all for the Prince fell to despair. To the gates he walked and opened them for all to come, his bride in anguish all undone.&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;But the girl she loved her husband still and as the kingdom burned, she met with her mother to try and save her maddened lover. Laughed did she, the Winter Queen, at the daughters foolish whim. She took a hundred slaves, both daughter and Prince among them for the amusement of her court. There the girl lay ravaged, along with her Prince by those so fair and glamorous. &#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Still she waited, the Queen had underestimated the defence the madness in her veins gave and when the games they played lulled, though she was near mindless, she did escape with husband in tow. They fled the court and stumbled through the Wyld eventually reaching a glade beyond the marches. It was there of course her plan was shown to be undone, a final cruel game of the Queen. From behind the Queen’s laughter came, fading, as men and bedraggled women came from the trees, survivors of their kingdom, angry at their Prince’s betrayal. And that should have been the story&#039;s end. But it is not…&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Beaten, starved and left to die of exposure the two lay side by side for three whole days. Near dusk of the first day the prince, her husband died. Aghast, distraught and now alone she wept and thought of life, even as she lay dying. Though she did not die and two more nights and two more days she did this, alternating between weeping and raging with what little of her will she had left. As the moon rose on the third night, the Lady visited her, the Lady’s eyes filled with pity and they spoke a few words. What they were none but the girl can say and she does not. When finished the lady was gone but the skyline was filled with Moonlight, glowing silver and purple with flecks of red.&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Tales recounted by the captive rakasha entertainer, Heart of Pearl and Diamond&lt;br /&gt;
&lt;br /&gt;
===As A Pupil of Tears of Amber===&lt;br /&gt;
&#039;&#039;&#039;Selected Extracts from the Diary of Tears of Amber, Chosen of the Fickle Lady, No Moon Caste&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;7th Day of Ascendant Earth, RY 719&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Having finally had time to put an end to the court of the rakasha that calls itself the Queen of Frost and Snow, I have journeyed there though it has taken longer than I remember. Upon arrival I found my task already completed, the rakasha lay dead and her court lay scattered. Instead I found to my surprise a young casteless, who couldn’t have been more than a season or two exalted. She sat immobile at the foot of a sundered throne, one of the few parts of this waypoint that still stood. She showed no signs of chimera- hood, though from her appearance she quite obviously had some wyld taint to her blood. &amp;lt;br&amp;gt;&lt;br /&gt;
Questioning her took sometime, she had suffered some significant ravaging but eventually I got the girls name, Bright Snow and began to piece out what had happened her; The Fae are rarely kind to their offspring. I then set about coaxing what remained of her out, in order to check that I should not just return her exaltation to our lady, with little success. I have concluded that it is best I take me with her, at least as far as a gathering, where we can test her properly and hopefully I will have more progress in rebuilding the girl’s personality tomorrow. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;11th Day of Ascendant Earth, RY 719&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Over the last few days the girl appears to have bonded herself to me, though not of course in any literal sense. Certainly she seems to trust me more and more each passing day and I must admit a fondness for the girl myself. The ravaging has left her innocent and on investigation of various settlements near this bordermarch it appears she has forgotten much of the misery that she has transpired. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3rd Day of Resplendid Earth, RY 719&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
We travel now in haste to and my tests continue. Though it has taken sometime the girl now laps up the teaching of the pact. I think despite her chaos tainted blood she will become a fine upstanding member of the pact and hopefully the Winding Path. Certainly she shows a fascination for creatures great and small but most unusually seems focused on mortals. They fascinate her in a way that I think will make the Wardens, Swords and Stewards disinteresting to her and the Path fascinating. I currently believe that the girl will end up a No Moon like myself [sic] and to be honest nothing would please me more. Soon she will undergo the tests and with that in mind we make our way at all speed to a Gathering intended to be held nearby. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;7th Day of Resplendid Earth, RY 719&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
The Gathering was held last night, under the light of the moon. Snow succeeded in the tests and she is now, somewhat surprisingly tattooed as a Changing Moon. She has asked I remain her mentor and though I suspect it would be better for her were I to leave it to another, I haven’t the heart to as she reminds me of a daughter I had a very long time ago. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;21st Day of Descending Air, RY 736&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Snow’s Thousand River Stream project is now in full swing, and I can’t say I wholly approve of the nature of these experiments but I have sworn not to interfere. She seems obsessed with the idea of what she calls a closed system. She intends this to be a short term project, just a few mortal generations. What she is trying to learn or achieve is anyone’s guess. Personally I think she would be better suited to a larger scale project such as… [&#039;&#039;Remainder of entry lost – Ed&#039;&#039;] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;15th Day of Resplendid Fire, RY 754&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
I should probably not record this but I intend no other to read this document, perhaps save Snow. I fear now that I may have done her a grave disservice. It is clear now that the lack of ambition in her project may well have been one of a series of things I overlooked or misread. It is clear now she is over-dependant on me, a possibly fatal flaw in the Chosen of the Argent Madonna. I have always been there for her and that has left her vulnerable. Having met her to discuss things may has gone from bad to worse, she certainly doesn’t understand my pulling away from her and worse still I believe now… No I am sure I and perhaps we are being hunted, more than likely by those accursed Viziers and their elemental pets. I should not have been so careless; certainly I should not have agreed to allow the girl a project so deep in Creation. Alas it is too late for such concerns.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;16th Day of Resplendid Fire, RY 754, Last Entry&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
I have attempted to send her away, hurt her feelings in the most profound way possible and led the hunters on a merry chase, away from her. I fear they are closing on me, so I write this and hide it. Preferably so if I do not survive this, it can be found and my motives can be made plain. Snow, I viewed you as the daughter I had lost many many years ago and I feel as if I may have played the role of the mother you never had. Unfortunately I feel perhaps I mothered you too much and this has led to some unfortunate consequences, I feel now it is time for me to go and for you to grow up. To that I end I leave this diary to you, in a place along the trail that you will find in a place only you and I would know I would hide such a thing as valuable as this. I say this because I fear I cannot loose my pursuers, certainly I have tried and my only attempt at ambushing them failed spectacularly as I did not expect an entire circle of Viziers to be present. Tomorrow I shall turn to face them; I suspect strongly I will not survive. So I bequeath this to you, my history and much of your own may it serve you well.&lt;br /&gt;
&lt;br /&gt;
===Time of the Deliberative===&lt;br /&gt;
Information File Currently Closed By Order of Deliberator Solitary Talon&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==BPs 45/45==&lt;br /&gt;
* 20 bp on Essence&lt;br /&gt;
* 6 bp on 2 favoured attributes&lt;br /&gt;
* 8 bp on favoured abilities&lt;br /&gt;
* 8 bp on backgrounds&lt;br /&gt;
* 3 bp on virtues&lt;br /&gt;
* 6 bp on Specialities&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Custom Charms==&lt;br /&gt;
&#039;&#039;&#039;Flexable Panolpy Approach&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; None; &#039;&#039;&#039;Mins:&#039;&#039;&#039; Intelligence 5, Essence 4; &#039;&#039;&#039;Type:&#039;&#039;&#039; Permanent &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Keywords:&#039;&#039;&#039; Native &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039; Permanent &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prerequisite Charms:&#039;&#039;&#039; Inevitable Genius Insight &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Like their Lunar counterparts all creations of moonsilver are eternally shifting, even when holding fairly static forms. This charm shows the true protean mastery of the Lunars over their magical material. &amp;lt;br&amp;gt;&lt;br /&gt;
This charm allows a lunar to shift committed motes between various artefacts in their possession, maintaining commitment for those items they are not using at the present for a fraction of the cost. Items not presently in use can remain committed for (Essence/2) motes to a minimum of one mote. Items presently in use must be returned to full committed motes which can be drawn from motes committed to other artefacts that are not in use.&lt;br /&gt;
&lt;br /&gt;
==Experience==&lt;br /&gt;
Total: 262&lt;br /&gt;
Spent: 244&lt;br /&gt;
Unspent: 18&lt;br /&gt;
&lt;br /&gt;
===Expenditures===&lt;br /&gt;
====Attributes====&lt;br /&gt;
* Charisma • to •• (3xp)&lt;br /&gt;
* Charisma •• to ••• (6xp)&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
* Integrity • to •• (2xp)&lt;br /&gt;
&lt;br /&gt;
====Advantages====&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====Backgrounds====&lt;br /&gt;
* Manse ••• (9xp)&lt;br /&gt;
&lt;br /&gt;
====Charms====&lt;br /&gt;
* Golden Tiger Stance (8xp)&lt;br /&gt;
* Wary Swallow Method (8xp)&lt;br /&gt;
* Ferocious Guardian Beast Stance (8xp)&lt;br /&gt;
* Heron Sheds Rain (8xp)&lt;br /&gt;
* Crystal Chameleon Form (8xp)&lt;br /&gt;
* Falling Leaves Evasion (8xp)&lt;br /&gt;
* Instinct Driven Beast Movement (8xp)&lt;br /&gt;
* Furious Hound Driven Pursuit (8xp)&lt;br /&gt;
* Razor-Edged Prism Assault (8xp)&lt;br /&gt;
* Death From Nowhere Method (8xp)&lt;br /&gt;
* Irresistible Silver Spirit (8xp)&lt;br /&gt;
* Keen Sight Technique (8xp)&lt;br /&gt;
* Heightened Sight Method (8xp)&lt;br /&gt;
* Shattered Crystal Rebuke (8xp)&lt;br /&gt;
* Stepping Beyond the Light Prana (8xp)&lt;br /&gt;
* Outworld-Forsaking Stance (8xp)&lt;br /&gt;
* Wyld-Sensing Instincts (8xp)&lt;br /&gt;
* Resisting the Lure of Madness (8xp)&lt;br /&gt;
* Laughing into the Teeth of Madness (10xp) &lt;br /&gt;
* Graceful Crane Stance (8xp)&lt;br /&gt;
* Light-Footed Mountain Goat Stance (8xp)&lt;br /&gt;
* Blood-Kin Sense (8xp)&lt;br /&gt;
* Leaf-Falling Scrutiny (8xp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Knacks====&lt;br /&gt;
* Quicksilver Second Face (8xp)&lt;br /&gt;
* Lightning Change Style (8xp)&lt;br /&gt;
* Towering Beast Form (10xp)&lt;br /&gt;
* Hearth-And-Flame Shell (10xp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Spells====&lt;br /&gt;
* None&lt;/div&gt;</summary>
		<author><name>Lost arts</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Bright_Snow&amp;diff=176567</id>
		<title>Character:Bright Snow</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Bright_Snow&amp;diff=176567"/>
		<updated>2011-04-10T17:04:31Z</updated>

		<summary type="html">&lt;p&gt;Lost arts: /* Physical */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game:  [[Dawn_of_the_Third_Age|&#039;&#039;Dawn of the Third Age&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
[[Image:DotTALBS.jpg|frame|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt; Bright Snow &amp;lt;/div&amp;gt;]]&lt;br /&gt;
{{EndofanAgeCharacter&lt;br /&gt;
|name= Bright Snow&lt;br /&gt;
|image=&lt;br /&gt;
|birthplace= Unknown, First known location Icehome.&lt;br /&gt;
|birth= RY 704, 1st day of Resplendant Air.&lt;br /&gt;
|death= &lt;br /&gt;
|motivation= Visit and stay briefly in all the cultures of the new Deliberative&lt;br /&gt;
|intimacies= Mortals (Fascination), Travel (Obsession, Joy), Triumph (Codependant Friendship), Sidereals (Distrust and Dislike)&lt;br /&gt;
|occupation= Traveller, Occasional Spy and Courier for the Deliberative&lt;br /&gt;
|alias= Known Aliases: Tepet Argona, Young &amp;amp; Maiden Bright, Ascent of Winter&lt;br /&gt;
|gender= Female?&lt;br /&gt;
|hair= Long White&lt;br /&gt;
|eyes= Sea Green&lt;br /&gt;
|height= 5&#039;4&amp;quot;&lt;br /&gt;
|build= Slight but Athletic&lt;br /&gt;
|panoply=&lt;br /&gt;
|type= Lunar&lt;br /&gt;
|caste= Changing Moon&lt;br /&gt;
|spirit shape= Chameleon&lt;br /&gt;
|tell= Will quite literally fade into the background over a scene, as she takes on the colours behind her. &lt;br /&gt;
|anima= A wash of silver-white light interplaying with deep purple shadows all flecked through with dark red droplets. Eventually they take the form of an ancient hyroglyphic depiction of a chameleon.&lt;br /&gt;
|affiliation= Silver Pack, Celestial Deliberative&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Traveller, Courier and sometimes Spy &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; In her true form, Bright Snow is a small woman of slight build, her extensive moonsilver tattoos barely show up against her pale snow white skin. Her equally white hair hangs to just below her shoulders and is normally kept out of the way of her cold sea green stare. Her most common outfit in this form is a short mauve skirt over mauve stockings and a red patterned basque with a pair of matching red mousquetaire gloves. She does not favour any of her true forms, so it rare to see her in this or her spirit shape.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
She does have two other favoured human forms that she has stolen over the years. One is that of the Dragonblooded Tepet Argona, a Child of Mela that foolishly participated in a Sidereal lead Wyld Hunt twenty-five years ago. Argona&#039;s was a woman with short red hair, pale skin and brown eyes who was not yet showing the whitening so common to older members of her Aspect. Over the years Snow has built up the identity as an asset to the Immaculate Order, now an asset to spy on the rebels who plot against the deliberative. In this form she wears blue gowns, few sensible and all marked with the markings of a member of house Tepet. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Her other favoured form is that of a nameless young girl, who had her mind eaten by Rakasha when Snow found her, taking pity on her Snow quickly put her out of her misery aware the form could be of use. In this form she appears a youngish girl just past adolescence, with bright blue eyes and shoulder length brown hair. In the past this form tended to wear humble peasant fair but in this age of the Deliberative, it is this form she favours while acting as a Deliberative Courier and thus tends to wear brown leather coat, suitable to shield herself from the cold of operating her swift rider over a white linen shirt, tan trousers and good leather riding boots. She refers to herself in this form by the unimaginative name of Young and Maiden Bright. &lt;br /&gt;
==Motivation==&lt;br /&gt;
*Visit and stay briefly in all the cultures of the new Deliberative&lt;br /&gt;
==Intimacies==&lt;br /&gt;
*Mortals (Fascination)&lt;br /&gt;
*Triumph (Dependant Friendship)&lt;br /&gt;
*Travel (Obsession, Joy)&lt;br /&gt;
*Sidereals (Distrust and Dislike)&lt;br /&gt;
*Nomoe Hideaki (Wry Trust, Affection)&lt;br /&gt;
*Brazen Sand (Friendship)&lt;br /&gt;
*Wandering (Friendship, 2/5)&lt;br /&gt;
(Intimacies in bold are those supernaturally protected by charms)&lt;br /&gt;
&lt;br /&gt;
==Anima==&lt;br /&gt;
A wash of silver-white light interplaying with deep purple shadows all flecked through with dark red droplets. Eventually they take the form of an ancient hyroglyphic depiction of a chameleon.&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Physical=== &lt;br /&gt;
*Strength: ••••&lt;br /&gt;
*&#039;&#039;&#039;Dexterity: •••••&#039;&#039;&#039; (Movement +3)&lt;br /&gt;
*Stamina: •••••&lt;br /&gt;
&lt;br /&gt;
===Social=== &lt;br /&gt;
*&#039;&#039;&#039;Charisma:&#039;&#039;&#039; ••• (Pursuasion +2)&lt;br /&gt;
*&#039;&#039;&#039;Manipulation: •••••&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Appearance: •••••&#039;&#039;&#039; (Exotic +1)&lt;br /&gt;
&lt;br /&gt;
===Mental===&lt;br /&gt;
*&#039;&#039;&#039;Perception: •••••&#039;&#039;&#039; (Small Details +3)&lt;br /&gt;
*Intelligence: ••••• &lt;br /&gt;
*Wits: •••••&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===War=== &lt;br /&gt;
*Archery &lt;br /&gt;
*Athletics •••&lt;br /&gt;
*Awareness •••&lt;br /&gt;
*Dodge •&lt;br /&gt;
*Integrity ••&lt;br /&gt;
*&#039;&#039;&#039;Martial Arts&#039;&#039;&#039; ••••• (While Moving +3)&lt;br /&gt;
*Melee &lt;br /&gt;
*Resistance &lt;br /&gt;
*Thrown •&lt;br /&gt;
*War •&lt;br /&gt;
&lt;br /&gt;
===Life=== &lt;br /&gt;
*Craft (Air: Mapmaking) •••&lt;br /&gt;
*Craft (Fire: Minor Metal Repairs) •&lt;br /&gt;
*Larceny •&lt;br /&gt;
*Linguistics •• (Native: Sky-Tongue, Learned: Old Realm, Riverspeak)&lt;br /&gt;
*Performance&lt;br /&gt;
*Presence •&lt;br /&gt;
*Ride ••&lt;br /&gt;
*Sail &lt;br /&gt;
*Socialize •••••&lt;br /&gt;
*Stealth •••••&lt;br /&gt;
*&#039;&#039;&#039;Survival&#039;&#039;&#039; ••&lt;br /&gt;
&lt;br /&gt;
===Wisdom=== &lt;br /&gt;
*Bureaucracy •&lt;br /&gt;
*&#039;&#039;&#039;Investigation&#039;&#039;&#039; ••••• &lt;br /&gt;
*Lore •••••&lt;br /&gt;
*Medicine •&lt;br /&gt;
*Occult •••&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
===Ally/Familiar ••===&lt;br /&gt;
&amp;quot;Triumph&amp;quot; Name of the Swift Riders AI. See Artefact Section for Details.&lt;br /&gt;
&lt;br /&gt;
===Artefact •••••••===&lt;br /&gt;
====Amulet of Shadow Walking (Artefact •••••) ====&lt;br /&gt;
* A gift from Snow&#039;s first mentor Tears of Amber, the amulet takes the form of a simple moonsilver buckle on an ornate blue and black belt, with onyx and silver decoration. The belt has two hearthstone slots on the right hip, one of which is empty, the other of which contains a Gem of Shadows.&lt;br /&gt;
** Concealment: +2 dice to stealth/concealment, increases to +4 when actively hiding in shadow/darkness.&lt;br /&gt;
** Shadow Form: May reflexively dematerialise for 10m and 1wp. Standard rules apply. Is attackable but may be done in response to an attack. Five minute cooldown when dropped. Can be dropped at will.&lt;br /&gt;
** Shadowstep: Reflexively teleport via shadows for 5m to anywhere character can see within Essence x 10 yards (50 yrds). For 15m and 1wp can take someone along and range increases to 1 mile.&lt;br /&gt;
&lt;br /&gt;
====Triumph (Artefact ••• and Ally/Familiar ••)====&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Triumph&amp;quot; - Awakened AI of the Swift Rider ••&#039;&#039;&#039;&lt;br /&gt;
** Triumph is Bright Snow&#039;s only long term companion on her journey and even then their being together is an accident. While fleeing Li Jin Gang, after an altercation between them that sundered their master pupil relationship Snow acquired this Swift Rider from one of De&#039;aneir&#039;a Sera Vestra&#039;s workshops, assuming it belonged to one of her assistants. Discovering instead that the Swift Rider had instead been a test platform for one of the Solar&#039;s AI experiments, designed to produce a brighter awakened spirit to run her skyships. This Swift Rider was the home of one TR1-MPH, the least god of the bike that De&#039;aneir&#039;a was trying to mould into a minor god of travel. Frankly afraid to return the item, Snow kept fleeing, slowly forming a strong friendship with the God/AI which she dubbed Triumph. Triumph himself was failing to perform well in De&#039;aneir&#039;a&#039;s trials, being outperformed by several other test projects. Being stolen by Snow he saw as a golden opportunity to flee his eventual decommishioning and see the world for himself. Simply put Triumph&#039;s intellect is still rather adolencent, not at all what De&#039;aneir&#039;a required for her Skyship AI&#039;s and at times he descends into downright childishness but as he and Snow travel he is learning and perhaps when he is returned he won&#039;t be such a failure after all.&lt;br /&gt;
**&#039;&#039;&#039;Motivation:&#039;&#039;&#039; Travel with its Master&lt;br /&gt;
**&#039;&#039;&#039;Intimacies:&#039;&#039;&#039; Snow (Affection), Travel (Joy)&lt;br /&gt;
**&#039;&#039;&#039;Attributes:&#039;&#039;&#039; Strength 0, Dexterity 4, Stamina 5, Charisma 4, Manipulation 0, Appearance 3, Perception 3, Intelligence 2, Wits 4&lt;br /&gt;
**&#039;&#039;&#039;Virtues:&#039;&#039;&#039; Reception 5, Transmission 2, Stability 2, Power 4&lt;br /&gt;
**&#039;&#039;&#039;Abilities:&#039;&#039;&#039; Athletics 3 (Tricks +2), Awareness 3, Dodge 5, Integrity 4, Investigation 1, Linguistics 2, Lore 2, Performance 1 (Tricks +2), Presence 2, Ride 1 (Teaching Others +2), Resistance 5, Stealth 3, Survival 2&lt;br /&gt;
**&#039;&#039;&#039;Backgrounds:&#039;&#039;&#039; Ally 4 (Bright Snow), Contacts 1 (De&#039;aneir&#039;a)&lt;br /&gt;
**&#039;&#039;&#039;Join Battle:&#039;&#039;&#039; 7&lt;br /&gt;
**&#039;&#039;&#039;Attacks:&#039;&#039;&#039; None&lt;br /&gt;
**&#039;&#039;&#039;Soak:&#039;&#039;&#039; As Swift Rider&lt;br /&gt;
**&#039;&#039;&#039;Health Levels:&#039;&#039;&#039; 0/-1/-1/-1/-1/-2/-2/-2/-2/-4/Incap&lt;br /&gt;
**&#039;&#039;&#039;Dodge&#039;&#039;&#039; DV: 0 (6 with Rider) &lt;br /&gt;
**&#039;&#039;&#039;Willpower:&#039;&#039;&#039; 9&lt;br /&gt;
**&#039;&#039;&#039;Essence:&#039;&#039;&#039; 2&lt;br /&gt;
**&#039;&#039;&#039;Essence Pool:&#039;&#039;&#039; 20 (15 with committment to his body)&lt;br /&gt;
**&#039;&#039;&#039;Charms:&#039;&#039;&#039; Measure the Wind (1m), Tracking (5m: Travel Routes, Other Vehicles, Bright Snow ONLY), Inpromtu Messanger (10m: Requires no mouth, only works on his Swift Rider form), Landscape Travel (4m: Can double the speed of itself)&lt;br /&gt;
**&#039;&#039;&#039;Other Notes:&#039;&#039;&#039; Automaton physiology (see pg 96-97, BoS1:WotLA), cannot move without a rider. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Triumph&amp;quot; - As Swift Rider •••&#039;&#039;&#039;&lt;br /&gt;
**As a transport&lt;br /&gt;
**Speed: 40/80mph&lt;br /&gt;
**Maneuverability: +0R (Lore 1, Ride 2)&lt;br /&gt;
**Endurance: The awakened AI removes the need for the Hearthstone and is committed to the device for 10 motes. After 250 hours without maintainance the vehicle suffers one level of unsoakable bashing damage every 10 hours until it sees repair.&lt;br /&gt;
**Crew: 1/1&lt;br /&gt;
**Cargo: Two riders, plus a pair of saddlebags; or one rider and 200 pounds of cargo.&lt;br /&gt;
**Armor: 10L/10B&lt;br /&gt;
**Health Levels: Ux10/Mx5/Cx4/I/D&lt;br /&gt;
**Weapons: None.&lt;br /&gt;
**Other Notes: A swift rider and its pilot both have a Dodge DV equal to ([Heighest of the pilot’s or AI&#039;s Dexterity + Ride + Essence] ÷ 2), and either may use her Parry DV to defend against attacks launched at her vehicle or herself.&lt;br /&gt;
&lt;br /&gt;
====Creation Surveying Recorder (Artefact •••)====&lt;br /&gt;
* Attuning for 4 motes this Artefact acts as the following lesser artefacts rolled into a small 5 by 3 by 1 box crafted of Moonsilver, Adamant Crystals and Jade.&lt;br /&gt;
**Recorder of Everlasting Glories (pg.63 BoS1:WotLA) that also produces printed stills of any scene it has recorded (at a a cost of 1 mote per still) &lt;br /&gt;
**Resplendant Personal Assistant (pg.58 BoS1:WotLA) &lt;br /&gt;
**Dragonflies Ranging Eye (One dot version, pg.60 BoS1:WotLA). &lt;br /&gt;
**It also possesses a Hearthstone socket. Currently contains The Archivist&#039;s Gem.&lt;br /&gt;
&lt;br /&gt;
====Kiss of the Silver Serpent (Artefact •••)====&lt;br /&gt;
* Snow found this artefact amongst the ruined dreamscape of her mother&#039;s court, shortly after she had killed her and scattered her retainers to the nine winds of the wyld. This Moonsilver Weapon has three forms. The first and most commonly seen is that of a silver bracelet that wraps around the wielders forearm, its head and flickering tongue just resting in the wearers palm (the eyes are a hearthstone socket). By an act of will (reflexive diceless action costing 1 mote) the weapon can take the form of one of two weapons, either a Dire Lance or a Short Daiklave (pictured). For two motes the weapon can fire of a blast of frozen venom, for which the weapon is named, this can be done in any form this venom is identical to coral snake venom except that it will impact as a frozen silver shard. &lt;br /&gt;
**&#039;&#039;Dire Lance Form&#039;&#039; - Spd 5, Accuracy +4, Damage +9L/12L, Defence +4, Rate 2, Tags 2,L,R&lt;br /&gt;
**&#039;&#039;Short Daiklave Form&#039;&#039; - Spd 4, Accuracy +6, Damage +4L, Defence +3, Rate 2, Tags -&lt;br /&gt;
**&#039;&#039;Ranged Attack Form&#039;&#039; - Spd 6, Accuracy +0, Damage &#039;&#039;Special&#039;&#039;, Rate 1, Range 50, Tags R, Special&lt;br /&gt;
&lt;br /&gt;
===Backing: The Deliberative •===&lt;br /&gt;
* Snow in the guise of Young And Maiden Bright technically works for the Deliberative as a Courier, which supplies a small strip-end. Were she to use her own form and take up her position as a Deliberator she could probably get a far larger backing but this much more eminently suits her purposes.&lt;br /&gt;
&lt;br /&gt;
===Backing: The Winding Path •••===&lt;br /&gt;
* Snow&#039;s first mentor, the No Moon called Tears of Amber (See History Section for full details) was a relatively experienced and elder member of the Winding Path until her death. Despite being a Changing Moon, Snow was and is viewed as her successor amongst the society and though over the last fifteen years she has refused to step up to that position and much of her influence has waned the Winding Path still provides resources to her from time to time in hopes she will. Amusingly her current project is viewed as a possible first step in that direction.&lt;br /&gt;
&lt;br /&gt;
===Manse ••• (The Maiden&#039;s Tower)===&lt;br /&gt;
&#039;&#039;Air Manse&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Hearthstone:&#039;&#039;&#039; Heart of the Four Winds&lt;br /&gt;
*&#039;&#039;&#039; Features:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Manse • (Snow&#039;s Rest)===&lt;br /&gt;
&#039;&#039;Lunar Manse&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
This Manse was built for especially for Snow via sorcery by Tears of Amber, this small almost stately cottage is a bolt hole for when things go wrong. Perched high in the cliffs above the Inner Sea, it is normally cast in deep shadows during the day and make the place even darker during the night. The only real approach to the Manse is from the air, simple enough for a Lunar really. &lt;br /&gt;
Snow hasn&#039;t been here in years, not since she slightly before she started her journey. The Hearthstone, a Gem of Shadows, resides on Snow&#039;s Amulet of Shadow Walking, in one of the two hearthstone sockets.&lt;br /&gt;
*&#039;&#039;&#039;Hearthstone:&#039;&#039;&#039; Gem of Shadows&lt;br /&gt;
*&#039;&#039;&#039; Features:&#039;&#039;&#039;&lt;br /&gt;
** Magical Convinences&lt;br /&gt;
*** The Kitchen will prepare any meal when presented with fresh ingredients and always has clean water available.&lt;br /&gt;
** Network Node, in the form of a large crystiline screen.&lt;br /&gt;
&lt;br /&gt;
===Manse • (Eagle&#039;s Spire)===&lt;br /&gt;
&#039;&#039;Air Manse&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
This mountain summit manse lays within the Deliberative controlled Blessed Isle. Re-designed along with several other remote Blessed Isle Air Manses in secret by several members of the Winding Path, Snow was granted use of one of it. The manse takes the shape of a low crystal monument to some forgotten creature holding a tome, it is unclear who this creature was Air Aspect, Deva or Twilight but it was obviously dedicated to the pursuit of knowledge. When activated with the correct password the monument holds up the tome which displays knowledge stored within the Manse&#039;s Archive. The Archivist&#039;s Stone it produces is slotted into Snow&#039;s Creation Surveying Recorder.&lt;br /&gt;
*&#039;&#039;&#039;Hearthstone:&#039;&#039;&#039; Archivist&#039;s Stone (• Air)&lt;br /&gt;
** Allows all things recorded by an attached artefact to be stored within the Manse&#039;s (or any connected Manses&#039;) Archives.&lt;br /&gt;
*&#039;&#039;&#039;Habitability:&#039;&#039;&#039; 2&lt;br /&gt;
*&#039;&#039;&#039;Features:&#039;&#039;&#039; Unknown.&lt;br /&gt;
** Archive&lt;br /&gt;
** Network Node&lt;br /&gt;
** Password Protections&lt;br /&gt;
&lt;br /&gt;
===Resources ••===&lt;br /&gt;
* Snow does not really value money but carries enough both to get by and for emergencies. By and far she uses it to pay for brief accommodation and rations.&lt;br /&gt;
&lt;br /&gt;
===Solar Bond ••••• &amp;amp; Eternal Vow===&lt;br /&gt;
* Snow is aware she has a Solar Mate, her mentor and the Pack taught her enough about that. She is also aware that they share a strong bond and occasionally experience a flash of thoughts and feelings that are not her own. On the other hand, she sees no reason to seek out this mate as she has no desire to be caged.&lt;br /&gt;
&lt;br /&gt;
===Sifu •===&lt;br /&gt;
* Acquired from her time as a pupil of Li Jin Gang, Snow possesses a series of scroll&#039;s written in archaic Old Realm detailing the techniques of Crystal Chameleon and another style she does not understand. Thus far it has managed to supplement her initial training very well.&lt;br /&gt;
&lt;br /&gt;
==Merits and Flaws==&lt;br /&gt;
===Merits===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
===Flaws===&lt;br /&gt;
====Unusual Appearance 2: Fae Blooded==== &lt;br /&gt;
Born of a Rakasha Noble, known as the Queen of Frost, even now as a chosen of Lunar her heritage of madness shows. Some find it gives her a remarkably exotic quality, others find it shameful, how Snow views it is not discussed. Unless of course you count the extreme reluctance in her use of her True Forms, though of course there may be other reasons for that...&lt;br /&gt;
&lt;br /&gt;
====Rival 3: Li Jin Gang====&lt;br /&gt;
Snow and Li were close once, prior to the return of the Solar&#039;s and the upheaval of the current era. After Tears of Amber died, Li was one of a few younger Lunar&#039;s that wished vengeance upon the Sidereal led Wyld Hunt. Bringing together Snow and seven other Lunars, he lead them against the Hunt where they slew several of the Fivefold Fellowship but failed to kill the leader. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
For a time afterwards, in an attempt to build her own combat prowess under an undisputed Master, Li was Snow&#039;s Sifu, enabling her to learn the basics of her art before disappearing. When she found him again it was just after the formation of the Celestial Deliberative and members of the Winding Path found themselves pushed to the edges of Silver Pack policy. For awhile she trained with Li content to see the situation sort itself out, till an altercation between the two on the Deliberative floor. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Harsh words were said, mostly between Li and Snow, words that flared Li&#039;s worst failing as a martial artist, his love of talking with his fists. Having called him on just that, the fight that erupted lasted just long enough for Snow to make a fighting retreat from the chamber. Some stay she hasn&#039;t stopped running.&lt;br /&gt;
====Intolerance 2: Sidereals====&lt;br /&gt;
Sidereals were responsible for her beloved Mentor&#039;s death and all her dealings with them were as adverseries. History in this case has taught her well and she holds an inate distrust and dislike of the Chosen of the Maidens.&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
===Dexterity===&lt;br /&gt;
====Balance and Grace Charms====&lt;br /&gt;
* Graceful Crane Stance&lt;br /&gt;
* Light-Footed Mountain Goat Stance&lt;br /&gt;
====Defensive Charms====&lt;br /&gt;
* Golden Tiger Stance&lt;br /&gt;
* Wary Swallow Method&lt;br /&gt;
* Ferocious Guardian Beast Stance&lt;br /&gt;
* Heron Sheds Rain&lt;br /&gt;
&lt;br /&gt;
====Movement Charms====&lt;br /&gt;
* Instinct Driven Beast Movement&lt;br /&gt;
* Furious Hound Driven Pursuit&lt;br /&gt;
&lt;br /&gt;
===Stamina===&lt;br /&gt;
*Relentless Lunar Fury&lt;br /&gt;
===Charisma===&lt;br /&gt;
* Outworld-Forsaking Stance&lt;br /&gt;
===Manipulation===&lt;br /&gt;
*Mask of White Jade&lt;br /&gt;
*Cat-Face Presentation&lt;br /&gt;
*Labyrinth of the Beast&lt;br /&gt;
*Commanded to Fly&lt;br /&gt;
===Appearance===&lt;br /&gt;
*Hide of the Cunning Hunter&lt;br /&gt;
&lt;br /&gt;
===Perception===&lt;br /&gt;
====Perception Advantage====&lt;br /&gt;
* Keen Sight Technique&lt;br /&gt;
* Heightened Sight Method&lt;br /&gt;
====Person Examination====&lt;br /&gt;
* Blood-Kin Sense&lt;br /&gt;
* Falling-Leaf Scrutiny&lt;br /&gt;
====Wyld Perception====&lt;br /&gt;
* Wyld-Sensing Instincts&lt;br /&gt;
* Resisting the Lure of Madness&lt;br /&gt;
&lt;br /&gt;
===Intelligence===&lt;br /&gt;
*Inevitable Genius Insight&lt;br /&gt;
*Flexible Panoply Approach&lt;br /&gt;
*Laughing into the Teeth of Madness&lt;br /&gt;
&lt;br /&gt;
===Martial Arts===&lt;br /&gt;
====Crystal Chameleon====&lt;br /&gt;
*Just Another Branch of Deceit&lt;br /&gt;
*Light-Treading Technique&lt;br /&gt;
*Flashing Passage&lt;br /&gt;
*Crystal Chameleon Form&lt;br /&gt;
*Falling Leaves Evasion&lt;br /&gt;
*Razor Edged Prism Assault&lt;br /&gt;
*Death From Nowhere Method&lt;br /&gt;
*Shattered Crystal Rebuke&lt;br /&gt;
*Stepping Beyond the Light Prana&lt;br /&gt;
&lt;br /&gt;
==Knacks==&lt;br /&gt;
===Form Acquisition Knacks: Animal===&lt;br /&gt;
* Humble Mouse Shape&lt;br /&gt;
* Towering Beast Form&lt;br /&gt;
&lt;br /&gt;
===Form Acquisition Knacks: Human===&lt;br /&gt;
* Prey Skin Disguise&lt;br /&gt;
===Form Acquisition Knacks: Supernatural===&lt;br /&gt;
*Hearth-and-Flame Shell&lt;br /&gt;
===Shape-shifting Refinement===&lt;br /&gt;
* Changing Plumage Mastery&lt;br /&gt;
* Subtle Silver Declaration&lt;br /&gt;
===Shape-shifting Speed===&lt;br /&gt;
*Quicksilver Second Face&lt;br /&gt;
*Lighting Change Style&lt;br /&gt;
===Warform Knacks===&lt;br /&gt;
*Deadly Beastman Transformation&lt;br /&gt;
** Chameleon&lt;br /&gt;
** Tail&lt;br /&gt;
** Frog Tongue&lt;br /&gt;
** Wall Walking&lt;br /&gt;
*Devestating Ogre Enchantment&lt;br /&gt;
*Beast-Power Concentration&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
* Permanent Essence: •••••&lt;br /&gt;
** Personal Motes: 21&lt;br /&gt;
** Peripheral Motes: 46 (56 motes without commitments)&lt;br /&gt;
** Committed Motes: 10&lt;br /&gt;
&lt;br /&gt;
==Willpower &amp;amp; Virtues==&lt;br /&gt;
* Compassion: ••&lt;br /&gt;
* Conviction: •••••&lt;br /&gt;
* Temperance: •••&lt;br /&gt;
* Valor: ••&lt;br /&gt;
&lt;br /&gt;
* Willpower 8/8&lt;br /&gt;
&lt;br /&gt;
* Limit 0/10&lt;br /&gt;
* Limit Break: The Curse of the Heartless Weasel&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
* Kiss of the Silver Serpent&lt;br /&gt;
* Triumph - Swift Rider&lt;br /&gt;
* Creation Surveying Recorder&lt;br /&gt;
* Amulet of Shadow Walking&lt;br /&gt;
* Nice Clothes (Several Sets)&lt;br /&gt;
* Saddle Bag (Filled with Travelling Gear)&lt;br /&gt;
* Knives, lots.&lt;br /&gt;
&lt;br /&gt;
==Combat Stats==&lt;br /&gt;
===Physical===&lt;br /&gt;
&#039;&#039;&#039;Join Battle:&#039;&#039;&#039; 8 &amp;lt;br&amp;gt;&lt;br /&gt;
Attacks (Normal Form):&lt;br /&gt;
* Kiss of the Silver Serpent (Dire Lance) - Spd 5, Acc 14(17), Dmg 12L/16L, Def 7(9), Rate 2, Tags 2,L,R&lt;br /&gt;
* Kiss of the Silver Serpent (Daiklave) - Spd 4, Acc 16(19), Dmg 8L, Def 7(8), Rate 2, Tags -&lt;br /&gt;
* Kiss of the Silver Serpent (Ranged) - Spd 6, Acc 6(9), Dmg Special, Rate 1, Range 50, Tags Special&lt;br /&gt;
* Punch - Spd 5, Acc 11(14), Dmg 4B, Def 6(8), Rate 6, Tags M,N&lt;br /&gt;
* Kick - Spd 6, Acc 10(13), Dmg 7B, Def 4(6), Rate 4, Tags M,N&lt;br /&gt;
* Clinch - Spd 6, Acc 9(12), Dmg 4B, Def -, Rate 1, Tags C,P,M,N&lt;br /&gt;
* Knife - Spd, Acc, Dmg, Def, Rate , Tags -&lt;br /&gt;
&#039;&#039;&#039;Dodge DV:&#039;&#039;&#039; 5 (7 on the move)&lt;br /&gt;
&lt;br /&gt;
Attacks (Warform):&lt;br /&gt;
* Kiss of the Silver Serpent (Dire Lance) - Spd 5, Acc 16(19), Dmg 14L/16L, Def 8(10), Rate 2, Tags 2,L,R&lt;br /&gt;
* Kiss of the Silver Serpent (Daiklave) - Spd 4, Acc 18(21), Dmg, Def 8(9), Rate 2, Tags -&lt;br /&gt;
* Kiss of the Silver Serpent (Ranged) - Spd 6, Acc 8(11), Dmg Special, Rate 1, Range 50, Tags -&lt;br /&gt;
* Punch - Spd 5, Acc 13(15), Dmg 6B, Def 7(9), Rate 6, Tags M,N&lt;br /&gt;
* Kick - Spd 6, Acc 13(17), Dmg 9B, Def 5(7), Rate 4, Tags M,N&lt;br /&gt;
* Clinch - Spd 6, Acc 12(15), Dmg 6B, Def -, Rate 1, Tags C,P,M,N&lt;br /&gt;
* Knife - Spd, Acc 11(14), Dmg 8L, Def, Rate, Tags&lt;br /&gt;
&#039;&#039;&#039;Dodge DV:&#039;&#039;&#039; 6 (8 on the move)&lt;br /&gt;
&lt;br /&gt;
===Soak===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Health===&lt;br /&gt;
*&#039;&#039;&#039;-0&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039;-1&#039;&#039;&#039; [ ] [ ] &lt;br /&gt;
*&#039;&#039;&#039;-2&#039;&#039;&#039; [ ] [ ]&lt;br /&gt;
*&#039;&#039;&#039;-4&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039; I&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039; D&#039;&#039;&#039; [ ]&lt;br /&gt;
&lt;br /&gt;
===Social===&lt;br /&gt;
*&#039;&#039;&#039;Join Debate&#039;&#039;&#039; 8&lt;br /&gt;
*&#039;&#039;&#039;Presence&#039;&#039;&#039;– Spd:5, Honesty Attack: 3(5), Honesty DV: 2(3), Dishonesty Attack: 6, Dishonesty DV: 3,  Rate: 2&lt;br /&gt;
*&#039;&#039;&#039;Performance &#039;&#039;&#039;– Spd:6, Honesty Attack: 2(4), Honesty DV: 1(2), Dishonesty Attack: 5, Dishonesty DV: 3,  Rate: 1&lt;br /&gt;
*&#039;&#039;&#039;Investigation &#039;&#039;&#039;– Spd:4, Honesty Attack: 7(9), Honesty DV: 4(5), Dishonesty Attack: 10, Dishonesty DV: 5,  Rate: 2&lt;br /&gt;
*&#039;&#039;&#039;Dodge MDV:&#039;&#039;&#039; 7&lt;br /&gt;
&lt;br /&gt;
===Mass Combat===&lt;br /&gt;
* &#039;&#039;&#039;Join War&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
===Early Life and Exaltation===&lt;br /&gt;
&#039;&#039;Once upon a time there was a girl, who had been born with the skin and hair of fairest snow.  Daughter of to a Queen of Frost and Snow, though the girl did not know it as she and a newborn babe had been switched just after their births, she had been raised by a poor farmer for a nearby kingdom. And all her growing up she was happy, though saddled with being poor and envious neighbours.&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The girl caught the eye of the local Prince, who fell madly in love with her though he was destined to marry a woman of a neighbouring kingdom ending the skirmishes between them once and for all. Mad with lust he spurned his arranged marriage and took the girl with snow white hair and skin for his bride, among many of the citizens rumours sprang, their prince bewitched but nought was done. Furious and humiliated the neighbouring kingdom’s spurned bride ordered the girl’s head.&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;War broke out with both the kingdom’s fighting for one woman and the Queen waited, while the summer saw many a field of blood. Her revenge to see the kingdom fall had worked beyond her wildest expectations and happily she awaited a joyous reunion with her daughter. Happily she sent her men to raid both sides, taking captives and allowing her men to play mercenary when they were asked and when summer turned to autumn and then autumn turned to winter she smiled, knowing neither would see another spring. &#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;On a tide of madness, her legions marched to drum and trumpet and harpsichord. Reaching the walls of the kingdoms, torn and damaged by two months campaigning she bid her daughter welcome and bade her plan complete. Betrayed by her, whom he had thrown away, all for the Prince fell to despair. To the gates he walked and opened them for all to come, his bride in anguish all undone.&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;But the girl she loved her husband still and as the kingdom burned, she met with her mother to try and save her maddened lover. Laughed did she, the Winter Queen, at the daughters foolish whim. She took a hundred slaves, both daughter and Prince among them for the amusement of her court. There the girl lay ravaged, along with her Prince by those so fair and glamorous. &#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Still she waited, the Queen had underestimated the defence the madness in her veins gave and when the games they played lulled, though she was near mindless, she did escape with husband in tow. They fled the court and stumbled through the Wyld eventually reaching a glade beyond the marches. It was there of course her plan was shown to be undone, a final cruel game of the Queen. From behind the Queen’s laughter came, fading, as men and bedraggled women came from the trees, survivors of their kingdom, angry at their Prince’s betrayal. And that should have been the story&#039;s end. But it is not…&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Beaten, starved and left to die of exposure the two lay side by side for three whole days. Near dusk of the first day the prince, her husband died. Aghast, distraught and now alone she wept and thought of life, even as she lay dying. Though she did not die and two more nights and two more days she did this, alternating between weeping and raging with what little of her will she had left. As the moon rose on the third night, the Lady visited her, the Lady’s eyes filled with pity and they spoke a few words. What they were none but the girl can say and she does not. When finished the lady was gone but the skyline was filled with Moonlight, glowing silver and purple with flecks of red.&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Tales recounted by the captive rakasha entertainer, Heart of Pearl and Diamond&lt;br /&gt;
&lt;br /&gt;
===As A Pupil of Tears of Amber===&lt;br /&gt;
&#039;&#039;&#039;Selected Extracts from the Diary of Tears of Amber, Chosen of the Fickle Lady, No Moon Caste&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;7th Day of Ascendant Earth, RY 719&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Having finally had time to put an end to the court of the rakasha that calls itself the Queen of Frost and Snow, I have journeyed there though it has taken longer than I remember. Upon arrival I found my task already completed, the rakasha lay dead and her court lay scattered. Instead I found to my surprise a young casteless, who couldn’t have been more than a season or two exalted. She sat immobile at the foot of a sundered throne, one of the few parts of this waypoint that still stood. She showed no signs of chimera- hood, though from her appearance she quite obviously had some wyld taint to her blood. &amp;lt;br&amp;gt;&lt;br /&gt;
Questioning her took sometime, she had suffered some significant ravaging but eventually I got the girls name, Bright Snow and began to piece out what had happened her; The Fae are rarely kind to their offspring. I then set about coaxing what remained of her out, in order to check that I should not just return her exaltation to our lady, with little success. I have concluded that it is best I take me with her, at least as far as a gathering, where we can test her properly and hopefully I will have more progress in rebuilding the girl’s personality tomorrow. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;11th Day of Ascendant Earth, RY 719&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Over the last few days the girl appears to have bonded herself to me, though not of course in any literal sense. Certainly she seems to trust me more and more each passing day and I must admit a fondness for the girl myself. The ravaging has left her innocent and on investigation of various settlements near this bordermarch it appears she has forgotten much of the misery that she has transpired. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3rd Day of Resplendid Earth, RY 719&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
We travel now in haste to and my tests continue. Though it has taken sometime the girl now laps up the teaching of the pact. I think despite her chaos tainted blood she will become a fine upstanding member of the pact and hopefully the Winding Path. Certainly she shows a fascination for creatures great and small but most unusually seems focused on mortals. They fascinate her in a way that I think will make the Wardens, Swords and Stewards disinteresting to her and the Path fascinating. I currently believe that the girl will end up a No Moon like myself [sic] and to be honest nothing would please me more. Soon she will undergo the tests and with that in mind we make our way at all speed to a Gathering intended to be held nearby. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;7th Day of Resplendid Earth, RY 719&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
The Gathering was held last night, under the light of the moon. Snow succeeded in the tests and she is now, somewhat surprisingly tattooed as a Changing Moon. She has asked I remain her mentor and though I suspect it would be better for her were I to leave it to another, I haven’t the heart to as she reminds me of a daughter I had a very long time ago. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;21st Day of Descending Air, RY 736&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Snow’s Thousand River Stream project is now in full swing, and I can’t say I wholly approve of the nature of these experiments but I have sworn not to interfere. She seems obsessed with the idea of what she calls a closed system. She intends this to be a short term project, just a few mortal generations. What she is trying to learn or achieve is anyone’s guess. Personally I think she would be better suited to a larger scale project such as… [&#039;&#039;Remainder of entry lost – Ed&#039;&#039;] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;15th Day of Resplendid Fire, RY 754&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
I should probably not record this but I intend no other to read this document, perhaps save Snow. I fear now that I may have done her a grave disservice. It is clear now that the lack of ambition in her project may well have been one of a series of things I overlooked or misread. It is clear now she is over-dependant on me, a possibly fatal flaw in the Chosen of the Argent Madonna. I have always been there for her and that has left her vulnerable. Having met her to discuss things may has gone from bad to worse, she certainly doesn’t understand my pulling away from her and worse still I believe now… No I am sure I and perhaps we are being hunted, more than likely by those accursed Viziers and their elemental pets. I should not have been so careless; certainly I should not have agreed to allow the girl a project so deep in Creation. Alas it is too late for such concerns.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;16th Day of Resplendid Fire, RY 754, Last Entry&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
I have attempted to send her away, hurt her feelings in the most profound way possible and led the hunters on a merry chase, away from her. I fear they are closing on me, so I write this and hide it. Preferably so if I do not survive this, it can be found and my motives can be made plain. Snow, I viewed you as the daughter I had lost many many years ago and I feel as if I may have played the role of the mother you never had. Unfortunately I feel perhaps I mothered you too much and this has led to some unfortunate consequences, I feel now it is time for me to go and for you to grow up. To that I end I leave this diary to you, in a place along the trail that you will find in a place only you and I would know I would hide such a thing as valuable as this. I say this because I fear I cannot loose my pursuers, certainly I have tried and my only attempt at ambushing them failed spectacularly as I did not expect an entire circle of Viziers to be present. Tomorrow I shall turn to face them; I suspect strongly I will not survive. So I bequeath this to you, my history and much of your own may it serve you well.&lt;br /&gt;
&lt;br /&gt;
===Time of the Deliberative===&lt;br /&gt;
Information File Currently Closed By Order of Deliberator Solitary Talon&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==BPs 45/45==&lt;br /&gt;
* 20 bp on Essence&lt;br /&gt;
* 6 bp on 2 favoured attributes&lt;br /&gt;
* 8 bp on favoured abilities&lt;br /&gt;
* 8 bp on backgrounds&lt;br /&gt;
* 3 bp on virtues&lt;br /&gt;
* 6 bp on Specialities&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Custom Charms==&lt;br /&gt;
&#039;&#039;&#039;Flexable Panolpy Approach&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; None; &#039;&#039;&#039;Mins:&#039;&#039;&#039; Intelligence 5, Essence 4; &#039;&#039;&#039;Type:&#039;&#039;&#039; Permanent &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Keywords:&#039;&#039;&#039; Native &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039; Permanent &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prerequisite Charms:&#039;&#039;&#039; Inevitable Genius Insight &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Like their Lunar counterparts all creations of moonsilver are eternally shifting, even when holding fairly static forms. This charm shows the true protean mastery of the Lunars over their magical material. &amp;lt;br&amp;gt;&lt;br /&gt;
This charm allows a lunar to shift committed motes between various artefacts in their possession, maintaining commitment for those items they are not using at the present for a fraction of the cost. Items not presently in use can remain committed for (Essence/2) motes to a minimum of one mote. Items presently in use must be returned to full committed motes which can be drawn from motes committed to other artefacts that are not in use.&lt;br /&gt;
&lt;br /&gt;
==Experience==&lt;br /&gt;
Total: 262&lt;br /&gt;
Spent: 244&lt;br /&gt;
Unspent: 18&lt;br /&gt;
&lt;br /&gt;
===Expenditures===&lt;br /&gt;
====Attributes====&lt;br /&gt;
* Charisma • to •• (3xp)&lt;br /&gt;
* Charisma •• to ••• (6xp)&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
* Integrity • to •• (2xp)&lt;br /&gt;
&lt;br /&gt;
====Advantages====&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
====Backgrounds====&lt;br /&gt;
* Manse ••• (9xp)&lt;br /&gt;
&lt;br /&gt;
====Charms====&lt;br /&gt;
* Golden Tiger Stance (8xp)&lt;br /&gt;
* Wary Swallow Method (8xp)&lt;br /&gt;
* Ferocious Guardian Beast Stance (8xp)&lt;br /&gt;
* Heron Sheds Rain (8xp)&lt;br /&gt;
* Crystal Chameleon Form (8xp)&lt;br /&gt;
* Falling Leaves Evasion (8xp)&lt;br /&gt;
* Instinct Driven Beast Movement (8xp)&lt;br /&gt;
* Furious Hound Driven Pursuit (8xp)&lt;br /&gt;
* Razor-Edged Prism Assault (8xp)&lt;br /&gt;
* Death From Nowhere Method (8xp)&lt;br /&gt;
* Irresistible Silver Spirit (8xp)&lt;br /&gt;
* Keen Sight Technique (8xp)&lt;br /&gt;
* Heightened Sight Method (8xp)&lt;br /&gt;
* Shattered Crystal Rebuke (8xp)&lt;br /&gt;
* Stepping Beyond the Light Prana (8xp)&lt;br /&gt;
* Outworld-Forsaking Stance (8xp)&lt;br /&gt;
* Wyld-Sensing Instincts (8xp)&lt;br /&gt;
* Resisting the Lure of Madness (8xp)&lt;br /&gt;
* Laughing into the Teeth of Madness (10xp) &lt;br /&gt;
* Graceful Crane Stance (8xp)&lt;br /&gt;
* Light-Footed Mountain Goat Stance (8xp)&lt;br /&gt;
* Blood-Kin Sense (8xp)&lt;br /&gt;
* Leaf-Falling Scrutiny (8xp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Knacks====&lt;br /&gt;
* Quicksilver Second Face (8xp)&lt;br /&gt;
* Lightning Change Style (8xp)&lt;br /&gt;
* Towering Beast Form (10xp)&lt;br /&gt;
* Hearth-And-Flame Shell (10xp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Spells====&lt;br /&gt;
* None&lt;/div&gt;</summary>
		<author><name>Lost arts</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ruse&amp;diff=176177</id>
		<title>Ruse</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ruse&amp;diff=176177"/>
		<updated>2011-04-04T22:29:04Z</updated>

		<summary type="html">&lt;p&gt;Lost arts: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Shadow Name&#039;&#039;&#039;: Ruse&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Real Name&#039;&#039;&#039;: Max D&#039;Alessio&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept&#039;&#039;&#039;: Thief and Gambler turned Antiquities Dealer&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Virtue&#039;&#039;&#039;: Justice&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vice&#039;&#039;&#039;: Wrath&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Order&#039;&#039;&#039;: Guardians of the Veil&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Path&#039;&#039;&#039;: Acanthus&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Legacy&#039;&#039;&#039;: The Awakened Gambit&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ATTRIBUTES&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Intelligence 2, Wits 4, Resolve 3&amp;lt;br/&amp;gt;&lt;br /&gt;
Strength 2, Dexterity 4, Stamina 2&amp;lt;br/&amp;gt;&lt;br /&gt;
Presence 1, Manipulation 4, Composure 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SKILLS&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Academics 2 (Literature), Investigation 2, Occult 2 (Magic), Politics 1&amp;lt;br/&amp;gt;&lt;br /&gt;
Athletics 2, Brawl 2, Drive 1, Firearms 2, Larceny 4 (Slight-of-hand), Stealth 3&amp;lt;br/&amp;gt;&lt;br /&gt;
Empathy 2, Persuasion 2 (Brokering a Deal,  Short Cons), Socialize 2, Streetwise 3, Subterfuge 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ARCANA&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Fate 4 (Favored), Time 3, Mind 2, Prime 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WILLPOWER&#039;&#039;&#039; 6&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;WISDOM&#039;&#039;&#039; 5&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GNOSIS&#039;&#039;&#039; 4&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;MANA&#039;&#039;&#039; 5&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;SIZE&#039;&#039;&#039; 5&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;HEALTH&#039;&#039;&#039; 7&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DEFENSE&#039;&#039;&#039; 4&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;INIT MOD&#039;&#039;&#039; 7&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;SPEED&#039;&#039;&#039; 11&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROTES&#039;&#039;&#039; (6xp spent on rotes):&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;Indra&#039;s Net&amp;quot; (Interconnections): Fate 1&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;Four Leaf Clover&amp;quot; (Lucky Coin): Fate 3&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;Scales of Thought&amp;quot; (Third Eye): Mind 1&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;Donning the Inner Mask&amp;quot; (Alter Aura): Mind 2&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;Forever Stranger&amp;quot; (Incognito Presence): Mind 2&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;Artifact Hunt&amp;quot; (Analyze Enchanted Item): Prime 1&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;Unweaving the Flaw&amp;quot; (Dispel Magic): Prime 1&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;Gazing Through Sands&amp;quot; (Postcognition): Time 2&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;Divination&amp;quot; (Speak The Name of Tomorrow): Time 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MERITS&#039;&#039;&#039; (4xp on merits):&amp;lt;br/&amp;gt;&lt;br /&gt;
High Speech, Order Status 2 (Guardians of the Veil), Consilium Status 2 (Houston), Destiny 3, Resources 3, Barfly 1, Danger Sense 1, Contacts 3 (Antiquities Trade), Language 1 (Latin), Language 2 (French)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MAGICAL TOOLS&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Dedicated Tool: A Silver Double Headed Coin. It is intricately designed and shows George Washington on both sides, the pentacle being subtly hidden in the design. Ruse tends to run it along his knuckles and pull other tricks with it when he is agitated. He received this from his first mortal mentor before going off to college, it is perhaps his most valued possession.&lt;br /&gt;
&lt;br /&gt;
Arcana Tools:&amp;lt;br/&amp;gt;&lt;br /&gt;
Fate: A marked pack of cards. He&#039;s been carrying them for years, always on the look out for someone who hasn&#039;t learnt not to gamble with him.&amp;lt;br/&amp;gt;&lt;br /&gt;
Time: A gold clockwork pocket watch, something he keeps as an affectation as much as a tool.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STYLE AND NIMBUS&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Ruse tends to vary in his approach, moving between highly planned actions to totally spontaneous reactions. What they share is that everything he does tends to possess a degree of risk. He likes to walk the knifes edge and this is keenly shown in whatever Ruse is up to.&lt;br /&gt;
&lt;br /&gt;
His nimbus tends to take the form of the sound of a decks of cards being shuffled and light breezes. At greater expenditure more casino sounds follow, the largest being the spin of the roulette wheel, the slowly bouncing ball creating crashes that sound like cymbals and gale force winds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;APPEARANCE&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Ruse is a fairly handsome man in his early thirties, standing at about 5 foot eleven inches tall and slim wiry build. He has brown eyes and short dark-brown hair along with an immaculately groomed mustache and short beard. He is often seen in reading glasses with large silver frames.&lt;br /&gt;
&lt;br /&gt;
He often dresses in suits composed of a tailored white shirt with the sleeves rolled up, a grey waistcoat and grey fitted trousers. If he bothers to wear a jacket in the Texas winter, he tends to wear a surprisingly tatty green-grey coat. He commonly carries a deck of cards and a gold pocket watch, along with a Silver engraved lighter and a packet of cheap cigarettes inside the suits pockets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EARLY LIFE&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Born in Las Vegas, young Max spent a lot of his youngest years playing backstage in many of the various shows in Vegas. His father, a croupier at various casinos during his youth taught him his first few card tricks, aiming to prevent his son ever getting conned by the duplicitous punters he saw everyday. His mother a Cajun, had moved to Vegas from New Orleans with hope of being a singer of some some renown but ended up singing in the various shows, normally assisting more major acts as vocalist.&lt;br /&gt;
&lt;br /&gt;
His youth came to an end, when his father suffered a stroke and in the years that followed poverty plagued the family. Determined to support his parents, when not in school, Max started picking pockets and using the little tricks his father taught him to scam tourists. By fifteen he was one of the better known short conmen on the strip. His mother disapproved and his father, well he never really recovered from the stroke, he dying three weeks before Max&#039;s fifteenth birthday. Max was always lucky in his cons, rarely taking anything folks would miss and avoiding police attention despite his reputation. This was due at least in part to the fact that he didn&#039;t &#039;work&#039; with any regularity, trying to keep his grades up in school while earning a living. It was surprising then when he stole an odd silver coin from a old man just off the Strip, when he did get caught. The cops would of thrown his arse in jail had the man chosen not to prosecute, instead taking the boy under his wing in an attempt to straighten him out.&lt;br /&gt;
&lt;br /&gt;
This was how Max got started in the antiques business, the trade this Albert Spengler was in. At first he resented the honest work, seeing it in some twisted way as a betrayal of the skills of his father. As time passed though he grew to love it, the age and history of it all, the little mysteries of the past left behind in the items. He began to view Albert as a second father figure, their for him in his adolescence in a way his own father had been too sick to do. Even his mother grew close to Albert, eventually the to married and as much as Max liked working in the store, they pressured him to go to college and learn more of the world.&lt;br /&gt;
&lt;br /&gt;
Initially studying History, Max soon changed his major to Literature, finding a love of classic novels. Turning some of the tricks he&#039;d learnt under Albert he started hunting down down rare novels, at first just to read and possess them but later capitalizing on the idea of adding rare novels to the business he so enjoyed working in. Graduating he tried to set up his own shop back in Vegas but nearly went bankrupt after a year. Partnering with Albert was all that saved him from bankruptcy, taking fairly specialist clients as his reputation grew. It was this that led to his Awakening.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AWAKENING&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
On graduating from College, Albert had given Max the coin he had attempted to steal all those years ago, a double-headed silver dollar. The coin was the reason Max ended up meeting his biggest client, a wealthy bibliophile Mikhail Geortsky. Having wandered into the shop one day, the Los Angeles, Mikhail ended up loosing money to a bored Max, while he browse what trivial books Max had kept visible. When realizing how he&#039;d been tricked the man was at first angry, till in the argument he noticed the books Max didn&#039;t keep out.&lt;br /&gt;
&lt;br /&gt;
The man provided a wealth of opportunities to pursue Max&#039;s passion. Through working with Mikhail, Max ended up working with various anonymous clients, the people Mikhail had been representing. This was little issue to Max until he was sent to retrieve a copy of a Latin manuscript called &#039;&#039;&#039;De Umbra Regni Quinque Portis&#039;&#039;&#039;. To cut a long story short, acquiring the manuscript lead him through hell and back, embroiling him in a plot with murder, suicide and a crazy cult. It also cost him his remaining family, as Albert was killed as a warning and his mother to this day won&#039;t speak with him.&lt;br /&gt;
&lt;br /&gt;
He tried to finish the job by presenting it to his obfuscated employer at his lavish Orange County Estate, who turned out to be Mikhail himself. This turned into a total nightmare, when Mikhail tried to kill him for it and the cult &lt;br /&gt;
stormed the compound. Fleeing into the botanical greenhouses, Max stumbled into Arcadia. Stumbling his way to the tower he say ahead, knowing he was being pursued by something, he scrambled to the top leaving the manuscript he clutched to himself there, as he used the double-headed coin to scratch his name into his watchtower.&lt;br /&gt;
&lt;br /&gt;
Shortly afterwards, in the cleanup of one of their Labyrinth&#039;s going totally off the rails, he was found in the greenhouse by the Guardian&#039;s of the Veil.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HOUSTON&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Having been in Houston for nearly seven years, Max again runs an Antiques and Rare Books Shop, under the name Jonathan Russo, some ten years later now based in Houston under the Shadow Name Ruse. The shop acts as a cover for removing certain objects that come through from circulation and into either the local censorium or if they aren&#039;t dangerous into the hands of other responsible local mages.&lt;br /&gt;
&lt;br /&gt;
He is an active member of the Consilium and his order has recently retired from being a retrieval specialist for the Guardians when he picked up too much heat after a botched heist from the local Free Council Member. Whatever he is doing for them now is kept quiet and few outside the local branch of the organization could even guess at it. His cabal suspect many things, but Ruse is nothing if not close mouthed about the topic.&lt;/div&gt;</summary>
		<author><name>Lost arts</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User:Lost_arts&amp;diff=176094</id>
		<title>User:Lost arts</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User:Lost_arts&amp;diff=176094"/>
		<updated>2011-04-04T00:02:59Z</updated>

		<summary type="html">&lt;p&gt;Lost arts: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lost Arts may or may not be the diposed dictator of Mars. He also genetically engineered supermutants and has a collection of Doomsday Weapons.&lt;br /&gt;
&lt;br /&gt;
Here are the characters I am currently playing:&lt;br /&gt;
*[[Character:Bright_Snow|Bright Snow]], a Lunar Changing Moon from [[Dawn of the Third_Age]]&lt;br /&gt;
*[[Character:To_Brave_The_Flames | To Brave the Flames]], a Twilight Caste Sorcerer from [[A_Date_with_Destiny | A Date With Destiny]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
He are game I did play in: &lt;br /&gt;
*[[Once_more_with_feeling|Once More, With Feeling!]], an Exalted Game run by Sunrunner. Where I played [[Character:Ziyad_Antarah|Ziyad Antarah]], Eclipse Caste Poet Courtier and Prime Minister of Denandsor. I also wrote some of the games custom Manses.&lt;br /&gt;
*[[Treachery|Treachery]], a Nobilis game run by Sly_Ben, where I played [[Treachery:Reflection|Echoes of Those Past, the Baronet of Reflection]].&lt;br /&gt;
*[[Necessary_Evil_The_Rejects/Ashbringer| The Ashbringer]] from Witamous&#039; game [[Necessary_Evil_The_Rejects|Necessary Evil: The Rejects]]&lt;br /&gt;
*[[Character:Virgil| Virgil]], Moros Cartoonist and Comicbook Artist Extraordinare from [[Invisible_Monarchs | Mage the Awakening: The Invisible Monarchs]]&lt;/div&gt;</summary>
		<author><name>Lost arts</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Once_more_with_feeling/Denandsor_Council/Cabinet/Ministry/Defense_%26_Logistics/Navy/Hailstorm&amp;diff=176091</id>
		<title>Once more with feeling/Denandsor Council/Cabinet/Ministry/Defense &amp; Logistics/Navy/Hailstorm</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Once_more_with_feeling/Denandsor_Council/Cabinet/Ministry/Defense_%26_Logistics/Navy/Hailstorm&amp;diff=176091"/>
		<updated>2011-04-04T00:01:20Z</updated>

		<summary type="html">&lt;p&gt;Lost arts: /* Eight Devil Screaming Powder Airbursters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Hailstorm-Class Warbird Bomber=&lt;br /&gt;
*Shaped as giant, four winged raptor of crystal, these Warbirds are made of Adamant-coated Quartz. Its huge surface area are criss-crossed with carved essence channels and each wing is tipped with tips Blue Jade. These warbirds are an experiment weapon devised by De&#039;anair&#039;a Sera Vestra and Ziyad Antarah, to be mounted on the Sky Carrier Imperator of the Land, Sea and Sky. They are termed bombers for the payload of bombs they drop on the opponent via a clever tracking system. This system awakens the little god of the bomb which guides it to its designated target and then triggers the whatever destructive payload the bomb contains. Most bombs are not reusable. It is also armed with a turret-mounted Elsewhere stutter cannon on its dorsal surface.&lt;br /&gt;
*&#039;&#039;&#039;Speed:&#039;&#039;&#039; 60/120mph (180/360mph in a steep dive)&lt;br /&gt;
*&#039;&#039;&#039;Manueverability:&#039;&#039;&#039; +2R (Lore 3, Ride 2)&lt;br /&gt;
*&#039;&#039;&#039;Endurance:&#039;&#039;&#039; Requires a Level 2 Hearthstone to operate. &lt;br /&gt;
*&#039;&#039;&#039;Crew:&#039;&#039;&#039; 2/1&lt;br /&gt;
*&#039;&#039;&#039;Cargo:&#039;&#039;&#039; Bomb payload (5 bombs)&lt;br /&gt;
*&#039;&#039;&#039;Armour:&#039;&#039;&#039; 15L/20B&lt;br /&gt;
*&#039;&#039;&#039;Health Levels:&#039;&#039;&#039; Ux12/Mx6/Cx4/Ix2/D&lt;br /&gt;
*&#039;&#039;&#039;Armament: &#039;&#039;&#039; Elsewhere stutter cannon, bomb payload&lt;br /&gt;
*&#039;&#039;&#039;Other Notes:&#039;&#039;&#039;&lt;br /&gt;
==Bombs Available==&lt;br /&gt;
===Eight Devil Screaming Powder Airbursters===&lt;br /&gt;
This weapon spreads 8 Devils Screaming Powder over large areas. The little god awakened within directs the shell over the targets and then detonates in air spreading a large amount of the powder everywhere. Each bomb spreads the Screaming Devil Powder over an area of 100yds, affecting everyone within the area.&lt;br /&gt;
&lt;br /&gt;
===Quagmire Perimeter Bombs===&lt;br /&gt;
===Earthshakers===&lt;br /&gt;
===Sun Fist Explosives===&lt;br /&gt;
These weapons deal 10 dice of aggravated damage in a 50-yard radius. Creatures of darkness within that radius instead take 20 dice of aggravated damage; this effect is considered Holy. This damage can only be soaked by Stamina and soak-enhancing Charms.&lt;br /&gt;
&lt;br /&gt;
===Soulbreaker Orbs===&lt;br /&gt;
===PSV Bombs===&lt;br /&gt;
===Compulsive Understanding Capsules===&lt;br /&gt;
These bomblets are filled with propaganda leaflets empowered with Linguistics Charms.&lt;/div&gt;</summary>
		<author><name>Lost arts</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User:Lost_arts&amp;diff=176090</id>
		<title>User:Lost arts</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User:Lost_arts&amp;diff=176090"/>
		<updated>2011-04-03T23:48:53Z</updated>

		<summary type="html">&lt;p&gt;Lost arts: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lost Arts may or may not be the diposed dictator of Mars. He also genetically engineered supermutants and has a collection of Doomsday Weapons.&lt;br /&gt;
&lt;br /&gt;
Here are the characters I am currently playing:&lt;br /&gt;
*[[Bright_Snow|Bright Snow]], a Lunar Changing Moon from [[Dawn of the Third_Age]]&lt;br /&gt;
*[[Character:To_Brave_The_Flames | To Brave the Flames]], a Twilight Caste Sorcerer from [[A_Date_with_Destiny | A Date With Destiny]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
He are game I did play in: &lt;br /&gt;
*[[Once_more_with_feeling|Once More, With Feeling!]], an Exalted Game run by Sunrunner. Where I played [[Character:Ziyad_Antarah|Ziyad Antarah]], Eclipse Caste Poet Courtier and Prime Minister of Denandsor. I also wrote some of the games custom Manses.&lt;br /&gt;
*[[Treachery|Treachery]], a Nobilis game run by Sly_Ben, where I played [[Treachery:Reflection|Echoes of Those Past, the Baronet of Reflection]].&lt;br /&gt;
*[[Necessary_Evil_The_Rejects/Ashbringer| The Ashbringer]] from Witamous&#039; game [[Necessary_Evil_The_Rejects|Necessary Evil: The Rejects]]&lt;br /&gt;
*[[Character:Virgil| Virgil]], Moros Cartoonist and Comicbook Artist Extraordinare from [[Invisible_Monarchs | Mage the Awakening: The Invisible Monarchs]]&lt;/div&gt;</summary>
		<author><name>Lost arts</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Necessary_Evil_The_Rejects/Ashbringer&amp;diff=157193</id>
		<title>Necessary Evil The Rejects/Ashbringer</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Necessary_Evil_The_Rejects/Ashbringer&amp;diff=157193"/>
		<updated>2010-09-13T17:00:46Z</updated>

		<summary type="html">&lt;p&gt;Lost arts: /* Current Status */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;back to [[Necessary_Evil_The_Rejects]]&lt;br /&gt;
&lt;br /&gt;
==The Ashbringer==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My purpose is to render all on this world into ash. Human, Fin, Vsori, Hero or Villian it makes no difference to me. Know this creature, I am the Ashbringer and wish only to watch this world burn!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Action Figure coming in the near future, to a store near YOU!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
In 1975, an interdimensional being known as the Ashbringer attacked New York city. It claimed to be a servant of Entropy and the rightful and proper end of the Earth. It was unsuccessful due to the intervention of several powerful heroes most notably the illustious Doctor Life, who forced it into a human shell; stripping it of it of most of its powers. Doctor Life then spared it believing that now it was human &#039;he&#039; would not seek to to accomplish his goal. More importantly Life was unsure what would happen if the human Ashbringer were to die, would it free the creature or destroy it awakening its master to its failure.&lt;br /&gt;
&lt;br /&gt;
Since then Ashbringer has continued to plot the end of the world, making many attempts and has been the enemy of a variety of heroes. He has ended up in both asylums and prisons over the years but few hold him for long. Doctor Life has been thorn in his side, most notably preventing Ashbringer from causing the Yellowstone super-volcano to explode in 1998. He was always up to some nefarious plot to achieve his mission and someone was always standing by to twart it.&lt;br /&gt;
&lt;br /&gt;
Recently it had unofficially become a right of passage for any hero wishing to enter the big leagues to have defeated Ashbringer. Ashbringer himself had become somewhat defeatist, going through the motions with no real belief in victory. After a shameful defeat to a group of junior Ashbringer disappeared. He hasn&#039;t been seen since before the Fins and V&#039;sori incidents.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
Agility d12+1, Smarts d6, Spirit d8, Strength d4, Vigor d10&lt;br /&gt;
&lt;br /&gt;
====Derived====&lt;br /&gt;
Charisma 2, Pace 6, Parry 5, Toughness 8 (1)&lt;br /&gt;
&lt;br /&gt;
====Skills====&lt;br /&gt;
Guts(Spirit) d10, Fighting(Agility) d6, Intimidation(Spirit) d8, Pursuasion(Spirit) d8, Shooting(Agility) d12, Survival(Smarts) d4&lt;br /&gt;
&lt;br /&gt;
====Edges====&lt;br /&gt;
Arcane Background (Super Powers), Power Points (x2), Charismatic, Nerves of Steel&lt;br /&gt;
&lt;br /&gt;
====Super Powers====&lt;br /&gt;
Ageless (1); Attack, Ranged (13: Area of Effect (Cone), Damage Increase (3d6), Elemental Trick (Fire), Armour Piercing (AP 2)); Deflection (1); Immunity: Fire (4); Flight 1(2); Super Agility (2), Super Vigour (1), Super Spirit (1);&lt;br /&gt;
&lt;br /&gt;
====Hinderances====&lt;br /&gt;
Disability: Depressive (Minor), Stubborn (Minor), Gloater (Major), Clueless (Major), Overconfident (Major)&lt;br /&gt;
&lt;br /&gt;
====Gear====&lt;br /&gt;
Duraweave Suit, Sleeping Bag, Canteen, Crowbar, Normal Clothing, Artifical Gill, $440&lt;br /&gt;
&lt;br /&gt;
====Current Status====&lt;br /&gt;
&lt;br /&gt;
? Wounds&lt;br /&gt;
&lt;br /&gt;
1 Bennies&lt;br /&gt;
&lt;br /&gt;
20 XP: Seasoned&lt;/div&gt;</summary>
		<author><name>Lost arts</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:DotTALBS.jpg&amp;diff=156917</id>
		<title>File:DotTALBS.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:DotTALBS.jpg&amp;diff=156917"/>
		<updated>2010-09-11T12:07:37Z</updated>

		<summary type="html">&lt;p&gt;Lost arts: By Tobiee of DeviantArt. Character picture for the Lunar Character Bright Snow&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;By Tobiee of DeviantArt. Character picture for the Lunar Character Bright Snow&lt;/div&gt;</summary>
		<author><name>Lost arts</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Bright_Snow&amp;diff=156915</id>
		<title>Character:Bright Snow</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Bright_Snow&amp;diff=156915"/>
		<updated>2010-09-11T12:05:11Z</updated>

		<summary type="html">&lt;p&gt;Lost arts: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game:  [[Dawn_of_the_Third_Age|&#039;&#039;Dawn of the Third Age&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
[[Image:DotTALBS.jpg|frame|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt; Bright Snow &amp;lt;/div&amp;gt;]]&lt;br /&gt;
{{EndofanAgeCharacter&lt;br /&gt;
|name= Bright Snow&lt;br /&gt;
|image=&lt;br /&gt;
|birthplace= Unknown, Raised in Icehome&lt;br /&gt;
|birth= RY 704&lt;br /&gt;
|death= &lt;br /&gt;
|motivation= Visit and stay briefly in all the cultures of the new Deliberative&lt;br /&gt;
|intimacies= Mortals (Fascination), Travel (Obsession, Joy), &lt;br /&gt;
|occupation= Traveller, Occasional Spy and Courier for the Deliberative&lt;br /&gt;
|alias= Known Aliases: Tepet Argona, Young &amp;amp; Maiden Bright&lt;br /&gt;
|gender= Female?&lt;br /&gt;
|hair= Long White&lt;br /&gt;
|eyes= Sea Green&lt;br /&gt;
|height= 5&#039;4&amp;quot;&lt;br /&gt;
|build= Slight but Athletic&lt;br /&gt;
|panoply=&lt;br /&gt;
|type= Lunar&lt;br /&gt;
|caste= Changing Moon&lt;br /&gt;
|spirit shape= Chameleon&lt;br /&gt;
|tell= &lt;br /&gt;
|anima= &lt;br /&gt;
|affiliation= Silver Pack, Celestial Deliberative&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Traveller, Courier and Spy &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; In her true form, Bright Snow is a small woman of slight build, her extensive moonsilver tattoos barely show up against her pale snow white skin. Her equally white hair hangs to just below her shoulders and is normally kept out of the way of her cold sea green stare. Her most common outfit in this form is a short mauve skirt over mauve stockings and a red patterned basque with a pair of matching red mousquetaire gloves. She does not favour any of her true forms, so it rare to see her in this or her spirit shape.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
She does have two other favoured human forms that she has stolen over the years. One is that of the Dragonblooded Tepet Argona, a Child of Mela that foolishly participated in a Sidereal lead Wyld Hunt twenty-five years ago. Argona&#039;s was a woman with short red hair, pale skin and brown eyes who was not yet showing the whitening so common to older members of her Aspect. Over the years Snow has built up the identity as an asset to the Immaculate Order, now an asset to spy on the rebels who plot against the deliberative. In this form she wears blue gowns, few sensible and all marked with the markings of a member of house Tepet. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Her other favoured form is that of a nameless young girl, who had her mind eaten by Rakasha when Snow found her, taking pity on her Snow quickly put her out of her misery aware the form could be of use. In this form she appears a youngish girl just past adolescence, with bright blue eyes and shoulder length brown hair. In the past this form tended to wear humble peasant fair but in this age of the Deliberative, it is this form she favours while acting as a Deliberative Courier and thus tends to wear brown leather coat, suitable to shield herself from the cold of operating her swift rider over a white linen shirt, tan trousers and good leather riding boots. She refers to herself in this form by the unimaginative name of Young and Maiden Bright. &lt;br /&gt;
==Attributes==&lt;br /&gt;
===Physical=== &lt;br /&gt;
*Strength: ••••&lt;br /&gt;
*&#039;&#039;&#039;Dexterity: ••••• (Movement +3)&#039;&#039;&#039;&lt;br /&gt;
*Stamina: ••••&lt;br /&gt;
===Social=== &lt;br /&gt;
*&#039;&#039;&#039;Charisma:&#039;&#039;&#039; • (Pursuasion +2)&lt;br /&gt;
*&#039;&#039;&#039;Manipulation: ••••• (Pursuasion +1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Appearance: •••••&#039;&#039;&#039;&lt;br /&gt;
===Mental===&lt;br /&gt;
*&#039;&#039;&#039;Perception: ••••• (Observation +3)&#039;&#039;&#039;&lt;br /&gt;
*Intelligence: ••••• &lt;br /&gt;
*Wits: •••••&lt;br /&gt;
==Abilities==&lt;br /&gt;
===War=== &lt;br /&gt;
*Archery •&lt;br /&gt;
*Athletics •••&lt;br /&gt;
*Awareness •••&lt;br /&gt;
*Dodge •&lt;br /&gt;
*Integrity •&lt;br /&gt;
*&#039;&#039;&#039;Martial Arts&#039;&#039;&#039; ••••• (While Moving +3)&lt;br /&gt;
*Melee &lt;br /&gt;
*Resistance &lt;br /&gt;
*Thrown&lt;br /&gt;
*War •&lt;br /&gt;
&lt;br /&gt;
===Life=== &lt;br /&gt;
*Craft &lt;br /&gt;
*Larceny •&lt;br /&gt;
*Linguistics •• (Native: Sky-Tongue, Learned: High Realm, Riverspeak)&lt;br /&gt;
*Performance&lt;br /&gt;
*Presence •&lt;br /&gt;
*Ride ••&lt;br /&gt;
*Sail &lt;br /&gt;
*Socialize •••••&lt;br /&gt;
*Stealth •••••&lt;br /&gt;
*&#039;&#039;&#039;Survival&#039;&#039;&#039; ••&lt;br /&gt;
&lt;br /&gt;
===Wisdom=== &lt;br /&gt;
*Bureaucracy •&lt;br /&gt;
*&#039;&#039;&#039;Investigation&#039;&#039;&#039; ••••• &lt;br /&gt;
*Lore •••••&lt;br /&gt;
*Medicine •&lt;br /&gt;
*Occult •••&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
===Ally/Familiar ••===&lt;br /&gt;
&amp;quot;Triumph&amp;quot; Name of the Swift Riders AI.&lt;br /&gt;
===Artefact •••••••===&lt;br /&gt;
*Amulet of Shadow Walking ••••• (5 mote commitment)&lt;br /&gt;
*&amp;quot;Triumph&amp;quot; - Swift Rider •••&lt;br /&gt;
*&amp;quot;Ironic Jest&amp;quot; - Transforming Moonsilver Direlance ••• (5 mote commitment)&lt;br /&gt;
*The Recorder of Everlasting Glories ••• (2 mote attunement)&lt;br /&gt;
&lt;br /&gt;
===Backing: The Deliberative •===&lt;br /&gt;
&lt;br /&gt;
===Backing: The Winding Path •••===&lt;br /&gt;
&lt;br /&gt;
===Manse •===&lt;br /&gt;
Gem of Shadows&lt;br /&gt;
===Mentor •===&lt;br /&gt;
&lt;br /&gt;
===Resources ••===&lt;br /&gt;
&lt;br /&gt;
===Solar Bond •••••===&lt;br /&gt;
&lt;br /&gt;
===Sifu •===&lt;br /&gt;
&lt;br /&gt;
==Merits and Flaws==&lt;br /&gt;
===Merits===&lt;br /&gt;
&lt;br /&gt;
===Flaws===&lt;br /&gt;
* Unusual Appearance 2 (Fae Heritage) &lt;br /&gt;
* Rival 3: Li Jing Hen &lt;br /&gt;
* Intolerance 2: Sidereals&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
===Dexterity===&lt;br /&gt;
*Golden Tiger Stance&lt;br /&gt;
===Stamina===&lt;br /&gt;
*Relentless Lunar Fury&lt;br /&gt;
===Manipulation===&lt;br /&gt;
*Mask of White Jade&lt;br /&gt;
*Cat-Face Presentation&lt;br /&gt;
*Labyrinth of the Beast&lt;br /&gt;
*Commanded to Fly&lt;br /&gt;
===Appearance===&lt;br /&gt;
*Hide of the Cunning Hunter&lt;br /&gt;
===Intelligence===&lt;br /&gt;
*Inevitable Genius Insight&lt;br /&gt;
*Flexible Panalopy Approach&lt;br /&gt;
&lt;br /&gt;
===Martial Arts===&lt;br /&gt;
*Just Another Branch of Deceit&lt;br /&gt;
*Light-Treading Technique&lt;br /&gt;
*Flashing Passage&lt;br /&gt;
-&lt;br /&gt;
*Crystal Chameleon Form&lt;br /&gt;
*Falling Leaves Evasion&lt;br /&gt;
&lt;br /&gt;
==Knacks==&lt;br /&gt;
*Deadly Beastman Transformation&lt;br /&gt;
*Devestating Ogre Enchantment&lt;br /&gt;
*Beast-Power Concentration&lt;br /&gt;
*Prey Skin Disguise&lt;br /&gt;
*Subtle Silver Declaration&lt;br /&gt;
*Changing Plumage Mastery&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
* Permanent Essence: •••••&lt;br /&gt;
** Personal Motes: 21&lt;br /&gt;
** Peripheral Motes: 56&lt;br /&gt;
&lt;br /&gt;
==Willpower &amp;amp; Virtues==&lt;br /&gt;
* Compassion: ••&lt;br /&gt;
* Conviction: •••••&lt;br /&gt;
* Temperance: •••&lt;br /&gt;
* Valor: ••&lt;br /&gt;
&lt;br /&gt;
* Willpower 8/8&lt;br /&gt;
&lt;br /&gt;
* Limit 0/10&lt;br /&gt;
* Limit Break: The Curse of the Heartless Weasel&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Combat Stats==&lt;br /&gt;
===Physical===&lt;br /&gt;
&lt;br /&gt;
===Soak===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Health===&lt;br /&gt;
*&#039;&#039;&#039;-0&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039;-1&#039;&#039;&#039; [ ] [ ] &lt;br /&gt;
*&#039;&#039;&#039;-2&#039;&#039;&#039; [ ] [ ]&lt;br /&gt;
*&#039;&#039;&#039;-4&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039; I&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039; D&#039;&#039;&#039; [ ]&lt;br /&gt;
&lt;br /&gt;
===Social===&lt;br /&gt;
*Investigation &#039;&#039;&#039;–S:5 A:4 MPDV:2 R:2-&#039;&#039;&#039;&lt;br /&gt;
*Performance &#039;&#039;&#039;–S:6 A:3 MPDV:2 R:1-&#039;&#039;&#039;&lt;br /&gt;
*Presence &#039;&#039;&#039;–S:4 A:6 MPDV:3 R:2-&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Join Debate&#039;&#039;&#039; 6&lt;br /&gt;
*&#039;&#039;&#039;MDDV&#039;&#039;&#039; 8 (+1 with Trinket of Dignified Conduct)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Investigation&#039;&#039;&#039; -Speed 5 ACC / MPDV / Rate 2-&lt;br /&gt;
* &#039;&#039;&#039;Performance&#039;&#039;&#039; -Speed 6 ACC / MPDV / Rate 1-&lt;br /&gt;
* &#039;&#039;&#039;Presence&#039;&#039;&#039; -Speed 4 ACC / MPDV / Rate 2-&lt;br /&gt;
&lt;br /&gt;
===Massive===&lt;br /&gt;
* &#039;&#039;&#039;Join War&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
==BPs 45/45==&lt;br /&gt;
* 20 bp on Essence&lt;br /&gt;
* 6 bp on 2 favoured attributes&lt;br /&gt;
* 8 bp on favoured abilities&lt;br /&gt;
* 8 bp on backgrounds&lt;br /&gt;
* 3 bp on virtues&lt;br /&gt;
* 6 bp on Specialities&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Experience==&lt;br /&gt;
===Attributes===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
===Advantages===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
===Backgrounds===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
===Charms===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
* None&lt;/div&gt;</summary>
		<author><name>Lost arts</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User:Lost_arts&amp;diff=145650</id>
		<title>User:Lost arts</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User:Lost_arts&amp;diff=145650"/>
		<updated>2010-05-29T23:42:26Z</updated>

		<summary type="html">&lt;p&gt;Lost arts: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lost Arts may or may not be the diposed dictator of Mars. He also genetically engineered supermutants and has a collection of Doomsday Weapons.&lt;br /&gt;
&lt;br /&gt;
Here are the characters I am currently playing:&lt;br /&gt;
*[[Necessary_Evil_The_Rejects/Ashbringer| The Ashbringer]] from Witamous&#039; game [[Necessary_Evil_The_Rejects|Necessary Evil: The Rejects]]&lt;br /&gt;
*[[Character:Virgil| Virgil]], Moros Cartoonist and Comicbook Artist Extraordinare from [[Invisible_Monarchs | Mage the Awakening: The Invisible Monarchs]]&lt;br /&gt;
*[[Character:To_Brave_The_Flames | To Brave the Flames]], a Twilight Caste Sorcerer from [[A_Date_with_Destiny | A Date With Destiny]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
He are game I did play in: &lt;br /&gt;
*[[Once_more_with_feeling|Once More, With Feeling!]], an Exalted Game run by Sunrunner. Where I played [[Character:Ziyad_Antarah|Ziyad Antarah]], Eclipse Caste Poet Courtier and Prime Minister of Denandsor. I also wrote some of the games custom Manses.&lt;br /&gt;
*[[Treachery|Treachery]], a Nobilis game run by Sly_Ben, where I played [[Treachery:Reflection|Echoes of Those Past, the Baronet of Reflection]].&lt;/div&gt;</summary>
		<author><name>Lost arts</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Virgil&amp;diff=145649</id>
		<title>Character:Virgil</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Virgil&amp;diff=145649"/>
		<updated>2010-05-29T22:38:21Z</updated>

		<summary type="html">&lt;p&gt;Lost arts: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Invisible_Monarchs |Invisible Monarchs, A Mage the Awakening Game]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virgil&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Real name: Alec Moss&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Virgil is in his mid-to-late twenties and stands at 5&#039;10&amp;quot;. With olive skin, medium length, scruffy brown hair and a neatly trimmed short beard and mustache, he is rarely seen without his trademark trilby and thick black rimmed glasses. He normally dresses in white shirts, overthrown with a dark jacket and comfortable trousers or jeans. He wears decent mens shoes from his days working in Engineering and tends to have an unlight cigerette tucked behind one ear. He tends to carry a Silver Lighter, heavily engraved with a variety of languages. He mostly seems far too cheery for a Moros, he seems to not take much at all seriously, but then he&#039;d claim he&#039;s laughing in the face of death.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When Virgil uncloaks his Nimbus hushed voices in dead languages filled the air, singing dirges and laments. Images flicker behind him, with the rustling of pages and the noise of groaning machines, showing the river and the boatman. After a few minutes the smell of freshly turned soil fills the air and the dirges subside to absolute silence.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Traits=&lt;br /&gt;
Path: Moros&amp;lt;br&amp;gt;&lt;br /&gt;
Order: Mysterium&amp;lt;br&amp;gt;&lt;br /&gt;
Legacy: None&amp;lt;br&amp;gt;&lt;br /&gt;
Virtue: Faith&amp;lt;br&amp;gt;&lt;br /&gt;
Vice: Lust&lt;br /&gt;
==Attributes==&lt;br /&gt;
MENTAL: Intelligence 4, Wits 2, Resolve 2&lt;br /&gt;
&lt;br /&gt;
PHYSICAL: Strength 2, Dexterity 2, Stamina 2&lt;br /&gt;
&lt;br /&gt;
SOCIAL: Presence 3, Manipulation 1, Composure 4&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
MENTAL: Academics 2 (Research), Craft 4 (Drawing), Investigation 0, Occult 0, Science 3 (Engineering)&lt;br /&gt;
&lt;br /&gt;
PHYSICAL: Athletics 2, Brawl 1, Drive 1&lt;br /&gt;
&lt;br /&gt;
SOCIAL: Empathy 1, Expression 3, Socialize 2, Streetwise 1&lt;br /&gt;
==Advantages==&lt;br /&gt;
Willpower: 4/6&amp;lt;br&amp;gt;&lt;br /&gt;
Wisdom: 7&lt;br /&gt;
&lt;br /&gt;
Initiative: 6&amp;lt;br&amp;gt;&lt;br /&gt;
Defense: 2&amp;lt;br&amp;gt;&lt;br /&gt;
Speed: 9&amp;lt;br&amp;gt;&lt;br /&gt;
Health: 7&lt;br /&gt;
&lt;br /&gt;
==Merits==&lt;br /&gt;
*High Speech 1&lt;br /&gt;
*Destiny 1: &amp;quot;Beware Fire&amp;quot; &lt;br /&gt;
*Sanctum 4*(1): St. Boniface Church, Chicago&lt;br /&gt;
*Hallow 3*(1): Bell Tower, St. Boniface Church, Chicago&lt;br /&gt;
*Order Status 1: Mysterium (&#039;&#039;Neokoros&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
Gnosis: 2&amp;lt;br&amp;gt;&lt;br /&gt;
Mana: 6/12, max 2/turn&lt;br /&gt;
&lt;br /&gt;
Arcana: Death 1, Matter 3, Prime 2&lt;br /&gt;
&lt;br /&gt;
Rotes: &amp;lt;br&amp;gt;&lt;br /&gt;
Mysterium Rote Specialties: Investigation, Occult, Survival&lt;br /&gt;
* Rend the Weave (Counterspell: Composure + Occult + Prime = 7 dice)&lt;br /&gt;
* Untangling the Weave (Dispel Magic: Intelligence + Occult + Prime = 7 dice)&lt;br /&gt;
* Claiming the Ancient Heritage (Activate Enchanted Item: Intelligence + Investigation + Prime = 7 dice)&lt;br /&gt;
* Eye of the Magus (Supernal Vision: Wits + Occult + Prime = 5 dice)&lt;br /&gt;
&lt;br /&gt;
Current Ongoing Effects:&lt;br /&gt;
* Unseen Aegis: Potency 3, Duration 24 Hours, 3 Armour.&lt;br /&gt;
* Dark Matter (Mage Sight): Potency 1, Duration Scene.&lt;br /&gt;
&lt;br /&gt;
==Notable Equipment==&lt;br /&gt;
Dedicated Magical Tool: A translation of La Fontaine written on a strip of paper worked to adhere to the inside of his hat. &amp;lt;br&amp;gt;&lt;br /&gt;
Arcana Tools: His Silver Lighter (Matter, Forces), A Black Tie he tends to keep balled in a pocket (Death), A Crystal Hourglass (Prime, Time)&lt;br /&gt;
* Tablet Laptop with Sketch Apparatus&lt;br /&gt;
* Camera Phone&lt;br /&gt;
* Watch&lt;br /&gt;
* Small Pocket Knife and Mini Flashlight&lt;br /&gt;
* Set of Pocket Screwdrivers&lt;br /&gt;
* Canvas, Paper, and a variety of paints, pencils and pens.&lt;br /&gt;
* Knapsack&lt;br /&gt;
* A Car&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
* Father passed away, Car Accident. Mother still alive. Has no siblings.&lt;br /&gt;
* Went to University of Chicago on a scholarship majoring in Engineering, due to his childhood fascination with machines.&lt;br /&gt;
* During his degree discovered he had a talent at drawing, both structural diagrams and a more natural artistic talent.&lt;br /&gt;
* Graduated and went on to work on engineering diagram for several notable firms, including some machine design.&lt;br /&gt;
* In the meantime became an amateur comicbook artist, self publishing a little of his work, two titles one called Kuiper and another called Charon.&lt;br /&gt;
* As his talent progressed, work grew more frustrating with the limits of what he could design commercially. His comics started actually making money, being picked up by a small local indie publisher. At around this time, he starts painting more detailed pictures of the underworld that he had sketched in Charon.&lt;br /&gt;
* Paintings and Sketches of Hades now fill his apartment. It is working on a panel of Charon taking place in the most detailed part of Hades he has ever tried to draw, when he awakens, falling into the panel and into the Styx. Drawn without fail, he avoids the spectres of the fields and climbs his watchtower. At the top he finds a pen, that is out of ink and carves his name alongside thousands of others into the Tower of Lead Coin. &lt;br /&gt;
* Having been under observation for sometime due to the realistic depictions of Stygia in his work, he is easily recruited by the Pentacle and ends up in the Mysterium one of its members having bought his picture of the Pool of Mnemosyne at an auction some months ago.&lt;br /&gt;
* Joined with the two other newly awakened mage and founded a Cabal, who have recently started renovating St. Joshua&#039;s Cathedral on the outskirts of the Metro area.&lt;br /&gt;
&lt;br /&gt;
==Goals and Motivations==&lt;br /&gt;
*To Continue to sketch and attempt to map the Supernal through his visions, memories and dreams. To spread them but not the Mysteries through the Fallen World in an attempt to bolster the ranks of the Awakened. To rise in the ranks of the Mysterium and to protect those that are not ready for the the Mysteries for themselves.&lt;br /&gt;
*To learn as much of the real history of the fallen world and recover and piece together what Mysteries he can.&lt;br /&gt;
*To design and restore engines and items he could only dream of when he was an Engineer.&lt;br /&gt;
*To integrate into magical society and gain friends amongst the Awakened.&lt;br /&gt;
*Cabal goals?&lt;br /&gt;
*...&lt;br /&gt;
==Ties to NPCs==&lt;br /&gt;
*Flavia Moss nee Martelli - His Mother&lt;br /&gt;
*Albert Moss - His Father (Deceased), Architect, designed the building Alec currently likes in.&lt;br /&gt;
*Isabelle Reynolds - His Ex-Girlfriend, Alec broke it off when he Awakened.&lt;br /&gt;
*Henry Reed - Alec&#039;s Colourist and friend. Moved to Boston after College, they work together through the Internet.&lt;br /&gt;
*Master: Professor Bloom (to be Expanded)&lt;br /&gt;
*...?&lt;br /&gt;
&lt;br /&gt;
==XP==&lt;br /&gt;
XP gained: 4&amp;lt;br&amp;gt;&lt;br /&gt;
Arcane XP gained: 0&amp;lt;br&amp;gt;&lt;br /&gt;
Spent: 0&amp;lt;br&amp;gt;&lt;br /&gt;
Unspent: 4&amp;lt;br&amp;gt;&lt;br /&gt;
Expenditures:&lt;br /&gt;
&lt;br /&gt;
Earmarked Merits: Resources, Iron Stamina, Status: Mysterium, Destiny&lt;/div&gt;</summary>
		<author><name>Lost arts</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Virgil&amp;diff=145643</id>
		<title>Character:Virgil</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Virgil&amp;diff=145643"/>
		<updated>2010-05-29T22:30:58Z</updated>

		<summary type="html">&lt;p&gt;Lost arts: /* XP */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Invisible_Monarchs |Invisible Monarchs, A Mage the Awakening Game]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virgil&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Real name: Alec Moss&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Virgil is in his mid-to-late twenties and stands at 5&#039;10&amp;quot;. With olive skin, medium length, scruffy brown hair and a neatly trimmed short beard and mustache, he is rarely seen without his trademark trilby and thick black rimmed glasses. He normally dresses in white shirts, overthrown with a dark jacket and comfortable trousers or jeans. He wears decent mens shoes from his days working in Engineering and tends to have an unlight cigerette tucked behind one ear. He tends to carry a Silver Lighter, heavily engraved with a variety of languages. He mostly seems far too cheery for a Moros, he seems to not take much at all seriously, but then he&#039;d claim he&#039;s laughing in the face of death.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When Virgil uncloaks his Nimbus hushed voices in dead languages filled the air, singing dirges and laments. Images flicker behind him, with the rustling of pages and the noise of groaning machines, showing the river and the boatman. After a few minutes the smell of freshly turned soil fills the air and the dirges subside to absolute silence.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Traits=&lt;br /&gt;
Path: Moros&amp;lt;br&amp;gt;&lt;br /&gt;
Order: Mysterium&amp;lt;br&amp;gt;&lt;br /&gt;
Legacy: None&amp;lt;br&amp;gt;&lt;br /&gt;
Virtue: Faith&amp;lt;br&amp;gt;&lt;br /&gt;
Vice: Lust&lt;br /&gt;
==Attributes==&lt;br /&gt;
MENTAL: Intelligence 4, Wits 2, Resolve 2&lt;br /&gt;
&lt;br /&gt;
PHYSICAL: Strength 2, Dexterity 2, Stamina 2&lt;br /&gt;
&lt;br /&gt;
SOCIAL: Presence 3, Manipulation 1, Composure 4&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
MENTAL: Academics 2 (Research), Craft 4 (Drawing), Investigation 0, Occult 0, Science 3 (Engineering)&lt;br /&gt;
&lt;br /&gt;
PHYSICAL: Athletics 2, Brawl 1, Drive 1&lt;br /&gt;
&lt;br /&gt;
SOCIAL: Empathy 1, Expression 3, Socialize 2, Streetwise 1&lt;br /&gt;
==Advantages==&lt;br /&gt;
Willpower: 4/6&amp;lt;br&amp;gt;&lt;br /&gt;
Wisdom: 7&lt;br /&gt;
&lt;br /&gt;
Initiative: 6&amp;lt;br&amp;gt;&lt;br /&gt;
Defense: 2&amp;lt;br&amp;gt;&lt;br /&gt;
Speed: 9&amp;lt;br&amp;gt;&lt;br /&gt;
Health: 7&lt;br /&gt;
&lt;br /&gt;
==Merits==&lt;br /&gt;
*High Speech 1&lt;br /&gt;
*Destiny 1: &amp;quot;Beware Fire&amp;quot; &lt;br /&gt;
*Sanctum 4*(1): St. Boniface Church, Chicago&lt;br /&gt;
*Hallow 3*(1): Bell Tower, St. Boniface Church, Chicago&lt;br /&gt;
*Order Status 1: Mysterium (&#039;&#039;Neokoros&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
Gnosis: 2&amp;lt;br&amp;gt;&lt;br /&gt;
Mana: 6/12, max 2/turn&lt;br /&gt;
&lt;br /&gt;
Arcana: Death 1, Matter 3, Prime 2&lt;br /&gt;
&lt;br /&gt;
Rotes: &amp;lt;br&amp;gt;&lt;br /&gt;
Mysterium Rote Specialties: Investigation, Occult, Survival&lt;br /&gt;
* Rend the Weave (Counterspell: Composure + Occult + Prime = 7 dice)&lt;br /&gt;
* Untangling the Weave (Dispel Magic: Intelligence + Occult + Prime = 7 dice)&lt;br /&gt;
* Claiming the Ancient Heritage (Activate Enchanted Item: Intelligence + Investigation + Prime = 7 dice)&lt;br /&gt;
* Eye of the Magus (Supernal Vision: Wits + Occult + Prime = 5 dice)&lt;br /&gt;
&lt;br /&gt;
Current Ongoing Effects:&lt;br /&gt;
* Unseen Aegis: Potency 3, Duration 24 Hours, 3 Armour.&lt;br /&gt;
&lt;br /&gt;
==Notable Equipment==&lt;br /&gt;
Dedicated Magical Tool: A translation of La Fontaine written on a strip of paper worked to adhere to the inside of his hat. &amp;lt;br&amp;gt;&lt;br /&gt;
Arcana Tools: His Silver Lighter (Matter, Forces), A Black Tie he tends to keep balled in a pocket (Death), A Crystal Hourglass (Prime, Time)&lt;br /&gt;
* Tablet Laptop with Sketch Apparatus&lt;br /&gt;
* Camera Phone&lt;br /&gt;
* Watch&lt;br /&gt;
* Small Pocket Knife and Mini Flashlight&lt;br /&gt;
* Set of Pocket Screwdrivers&lt;br /&gt;
* Canvas, Paper, and a variety of paints, pencils and pens.&lt;br /&gt;
* Knapsack&lt;br /&gt;
* A Car&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
* Father passed away, Car Accident. Mother still alive. Has no siblings.&lt;br /&gt;
* Went to University of Chicago on a scholarship majoring in Engineering, due to his childhood fascination with machines.&lt;br /&gt;
* During his degree discovered he had a talent at drawing, both structural diagrams and a more natural artistic talent.&lt;br /&gt;
* Graduated and went on to work on engineering diagram for several notable firms, including some machine design.&lt;br /&gt;
* In the meantime became an amateur comicbook artist, self publishing a little of his work, two titles one called Kuiper and another called Charon.&lt;br /&gt;
* As his talent progressed, work grew more frustrating with the limits of what he could design commercially. His comics started actually making money, being picked up by a small local indie publisher. At around this time, he starts painting more detailed pictures of the underworld that he had sketched in Charon.&lt;br /&gt;
* Paintings and Sketches of Hades now fill his apartment. It is working on a panel of Charon taking place in the most detailed part of Hades he has ever tried to draw, when he awakens, falling into the panel and into the Styx. Drawn without fail, he avoids the spectres of the fields and climbs his watchtower. At the top he finds a pen, that is out of ink and carves his name alongside thousands of others into the Tower of Lead Coin. &lt;br /&gt;
* Having been under observation for sometime due to the realistic depictions of Stygia in his work, he is easily recruited by the Pentacle and ends up in the Mysterium one of its members having bought his picture of the Pool of Mnemosyne at an auction some months ago.&lt;br /&gt;
* Joined with the two other newly awakened mage and founded a Cabal, who have recently started renovating St. Joshua&#039;s Cathedral on the outskirts of the Metro area.&lt;br /&gt;
&lt;br /&gt;
==Goals and Motivations==&lt;br /&gt;
*To Continue to sketch and attempt to map the Supernal through his visions, memories and dreams. To spread them but not the Mysteries through the Fallen World in an attempt to bolster the ranks of the Awakened. To rise in the ranks of the Mysterium and to protect those that are not ready for the the Mysteries for themselves.&lt;br /&gt;
*To learn as much of the real history of the fallen world and recover and piece together what Mysteries he can.&lt;br /&gt;
*To design and restore engines and items he could only dream of when he was an Engineer.&lt;br /&gt;
*To integrate into magical society and gain friends amongst the Awakened.&lt;br /&gt;
*Cabal goals?&lt;br /&gt;
*...&lt;br /&gt;
==Ties to NPCs==&lt;br /&gt;
*Flavia Moss nee Martelli - His Mother&lt;br /&gt;
*Albert Moss - His Father (Deceased), Architect, designed the building Alec currently likes in.&lt;br /&gt;
*Isabelle Reynolds - His Ex-Girlfriend, Alec broke it off when he Awakened.&lt;br /&gt;
*Henry Reed - Alec&#039;s Colourist and friend. Moved to Boston after College, they work together through the Internet.&lt;br /&gt;
*Master: Professor Bloom (to be Expanded)&lt;br /&gt;
*...?&lt;br /&gt;
&lt;br /&gt;
==XP==&lt;br /&gt;
XP gained: 4&amp;lt;br&amp;gt;&lt;br /&gt;
Arcane XP gained: 0&amp;lt;br&amp;gt;&lt;br /&gt;
Spent: 0&amp;lt;br&amp;gt;&lt;br /&gt;
Unspent: 0&amp;lt;br&amp;gt;&lt;br /&gt;
Expenditures:&lt;br /&gt;
&lt;br /&gt;
Earmarked Merits: Resources, Iron Stamina, Status: Mysterium, Destiny&lt;/div&gt;</summary>
		<author><name>Lost arts</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Virgil&amp;diff=145638</id>
		<title>Character:Virgil</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Virgil&amp;diff=145638"/>
		<updated>2010-05-29T22:26:09Z</updated>

		<summary type="html">&lt;p&gt;Lost arts: /* XP */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Invisible_Monarchs |Invisible Monarchs, A Mage the Awakening Game]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virgil&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Real name: Alec Moss&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Virgil is in his mid-to-late twenties and stands at 5&#039;10&amp;quot;. With olive skin, medium length, scruffy brown hair and a neatly trimmed short beard and mustache, he is rarely seen without his trademark trilby and thick black rimmed glasses. He normally dresses in white shirts, overthrown with a dark jacket and comfortable trousers or jeans. He wears decent mens shoes from his days working in Engineering and tends to have an unlight cigerette tucked behind one ear. He tends to carry a Silver Lighter, heavily engraved with a variety of languages. He mostly seems far too cheery for a Moros, he seems to not take much at all seriously, but then he&#039;d claim he&#039;s laughing in the face of death.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When Virgil uncloaks his Nimbus hushed voices in dead languages filled the air, singing dirges and laments. Images flicker behind him, with the rustling of pages and the noise of groaning machines, showing the river and the boatman. After a few minutes the smell of freshly turned soil fills the air and the dirges subside to absolute silence.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Traits=&lt;br /&gt;
Path: Moros&amp;lt;br&amp;gt;&lt;br /&gt;
Order: Mysterium&amp;lt;br&amp;gt;&lt;br /&gt;
Legacy: None&amp;lt;br&amp;gt;&lt;br /&gt;
Virtue: Faith&amp;lt;br&amp;gt;&lt;br /&gt;
Vice: Lust&lt;br /&gt;
==Attributes==&lt;br /&gt;
MENTAL: Intelligence 4, Wits 2, Resolve 2&lt;br /&gt;
&lt;br /&gt;
PHYSICAL: Strength 2, Dexterity 2, Stamina 2&lt;br /&gt;
&lt;br /&gt;
SOCIAL: Presence 3, Manipulation 1, Composure 4&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
MENTAL: Academics 2 (Research), Craft 4 (Drawing), Investigation 0, Occult 0, Science 3 (Engineering)&lt;br /&gt;
&lt;br /&gt;
PHYSICAL: Athletics 2, Brawl 1, Drive 1&lt;br /&gt;
&lt;br /&gt;
SOCIAL: Empathy 1, Expression 3, Socialize 2, Streetwise 1&lt;br /&gt;
==Advantages==&lt;br /&gt;
Willpower: 4/6&amp;lt;br&amp;gt;&lt;br /&gt;
Wisdom: 7&lt;br /&gt;
&lt;br /&gt;
Initiative: 6&amp;lt;br&amp;gt;&lt;br /&gt;
Defense: 2&amp;lt;br&amp;gt;&lt;br /&gt;
Speed: 9&amp;lt;br&amp;gt;&lt;br /&gt;
Health: 7&lt;br /&gt;
&lt;br /&gt;
==Merits==&lt;br /&gt;
*High Speech 1&lt;br /&gt;
*Destiny 1: &amp;quot;Beware Fire&amp;quot; &lt;br /&gt;
*Sanctum 4*(1): St. Boniface Church, Chicago&lt;br /&gt;
*Hallow 3*(1): Bell Tower, St. Boniface Church, Chicago&lt;br /&gt;
*Order Status 1: Mysterium (&#039;&#039;Neokoros&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
Gnosis: 2&amp;lt;br&amp;gt;&lt;br /&gt;
Mana: 6/12, max 2/turn&lt;br /&gt;
&lt;br /&gt;
Arcana: Death 1, Matter 3, Prime 2&lt;br /&gt;
&lt;br /&gt;
Rotes: &amp;lt;br&amp;gt;&lt;br /&gt;
Mysterium Rote Specialties: Investigation, Occult, Survival&lt;br /&gt;
* Rend the Weave (Counterspell: Composure + Occult + Prime = 7 dice)&lt;br /&gt;
* Untangling the Weave (Dispel Magic: Intelligence + Occult + Prime = 7 dice)&lt;br /&gt;
* Claiming the Ancient Heritage (Activate Enchanted Item: Intelligence + Investigation + Prime = 7 dice)&lt;br /&gt;
* Eye of the Magus (Supernal Vision: Wits + Occult + Prime = 5 dice)&lt;br /&gt;
&lt;br /&gt;
Current Ongoing Effects:&lt;br /&gt;
* Unseen Aegis: Potency 3, Duration 24 Hours, 3 Armour.&lt;br /&gt;
&lt;br /&gt;
==Notable Equipment==&lt;br /&gt;
Dedicated Magical Tool: A translation of La Fontaine written on a strip of paper worked to adhere to the inside of his hat. &amp;lt;br&amp;gt;&lt;br /&gt;
Arcana Tools: His Silver Lighter (Matter, Forces), A Black Tie he tends to keep balled in a pocket (Death), A Crystal Hourglass (Prime, Time)&lt;br /&gt;
* Tablet Laptop with Sketch Apparatus&lt;br /&gt;
* Camera Phone&lt;br /&gt;
* Watch&lt;br /&gt;
* Small Pocket Knife and Mini Flashlight&lt;br /&gt;
* Set of Pocket Screwdrivers&lt;br /&gt;
* Canvas, Paper, and a variety of paints, pencils and pens.&lt;br /&gt;
* Knapsack&lt;br /&gt;
* A Car&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
* Father passed away, Car Accident. Mother still alive. Has no siblings.&lt;br /&gt;
* Went to University of Chicago on a scholarship majoring in Engineering, due to his childhood fascination with machines.&lt;br /&gt;
* During his degree discovered he had a talent at drawing, both structural diagrams and a more natural artistic talent.&lt;br /&gt;
* Graduated and went on to work on engineering diagram for several notable firms, including some machine design.&lt;br /&gt;
* In the meantime became an amateur comicbook artist, self publishing a little of his work, two titles one called Kuiper and another called Charon.&lt;br /&gt;
* As his talent progressed, work grew more frustrating with the limits of what he could design commercially. His comics started actually making money, being picked up by a small local indie publisher. At around this time, he starts painting more detailed pictures of the underworld that he had sketched in Charon.&lt;br /&gt;
* Paintings and Sketches of Hades now fill his apartment. It is working on a panel of Charon taking place in the most detailed part of Hades he has ever tried to draw, when he awakens, falling into the panel and into the Styx. Drawn without fail, he avoids the spectres of the fields and climbs his watchtower. At the top he finds a pen, that is out of ink and carves his name alongside thousands of others into the Tower of Lead Coin. &lt;br /&gt;
* Having been under observation for sometime due to the realistic depictions of Stygia in his work, he is easily recruited by the Pentacle and ends up in the Mysterium one of its members having bought his picture of the Pool of Mnemosyne at an auction some months ago.&lt;br /&gt;
* Joined with the two other newly awakened mage and founded a Cabal, who have recently started renovating St. Joshua&#039;s Cathedral on the outskirts of the Metro area.&lt;br /&gt;
&lt;br /&gt;
==Goals and Motivations==&lt;br /&gt;
*To Continue to sketch and attempt to map the Supernal through his visions, memories and dreams. To spread them but not the Mysteries through the Fallen World in an attempt to bolster the ranks of the Awakened. To rise in the ranks of the Mysterium and to protect those that are not ready for the the Mysteries for themselves.&lt;br /&gt;
*To learn as much of the real history of the fallen world and recover and piece together what Mysteries he can.&lt;br /&gt;
*To design and restore engines and items he could only dream of when he was an Engineer.&lt;br /&gt;
*To integrate into magical society and gain friends amongst the Awakened.&lt;br /&gt;
*Cabal goals?&lt;br /&gt;
*...&lt;br /&gt;
==Ties to NPCs==&lt;br /&gt;
*Flavia Moss nee Martelli - His Mother&lt;br /&gt;
*Albert Moss - His Father (Deceased), Architect, designed the building Alec currently likes in.&lt;br /&gt;
*Isabelle Reynolds - His Ex-Girlfriend, Alec broke it off when he Awakened.&lt;br /&gt;
*Henry Reed - Alec&#039;s Colourist and friend. Moved to Boston after College, they work together through the Internet.&lt;br /&gt;
*Master: Professor Bloom (to be Expanded)&lt;br /&gt;
*...?&lt;br /&gt;
&lt;br /&gt;
==XP==&lt;br /&gt;
XP gained: 3&amp;lt;br&amp;gt;&lt;br /&gt;
Arcane XP gained: 0&amp;lt;br&amp;gt;&lt;br /&gt;
Spent: 0&amp;lt;br&amp;gt;&lt;br /&gt;
Unspent: 0&amp;lt;br&amp;gt;&lt;br /&gt;
Expenditures:&lt;br /&gt;
&lt;br /&gt;
Earmarked Merits: Resources, Iron Stamina, Status: Mysterium, Destiny&lt;/div&gt;</summary>
		<author><name>Lost arts</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Virgil&amp;diff=145634</id>
		<title>Character:Virgil</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Virgil&amp;diff=145634"/>
		<updated>2010-05-29T19:41:39Z</updated>

		<summary type="html">&lt;p&gt;Lost arts: /* Magic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Invisible_Monarchs |Invisible Monarchs, A Mage the Awakening Game]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virgil&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Real name: Alec Moss&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Virgil is in his mid-to-late twenties and stands at 5&#039;10&amp;quot;. With olive skin, medium length, scruffy brown hair and a neatly trimmed short beard and mustache, he is rarely seen without his trademark trilby and thick black rimmed glasses. He normally dresses in white shirts, overthrown with a dark jacket and comfortable trousers or jeans. He wears decent mens shoes from his days working in Engineering and tends to have an unlight cigerette tucked behind one ear. He tends to carry a Silver Lighter, heavily engraved with a variety of languages. He mostly seems far too cheery for a Moros, he seems to not take much at all seriously, but then he&#039;d claim he&#039;s laughing in the face of death.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When Virgil uncloaks his Nimbus hushed voices in dead languages filled the air, singing dirges and laments. Images flicker behind him, with the rustling of pages and the noise of groaning machines, showing the river and the boatman. After a few minutes the smell of freshly turned soil fills the air and the dirges subside to absolute silence.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Traits=&lt;br /&gt;
Path: Moros&amp;lt;br&amp;gt;&lt;br /&gt;
Order: Mysterium&amp;lt;br&amp;gt;&lt;br /&gt;
Legacy: None&amp;lt;br&amp;gt;&lt;br /&gt;
Virtue: Faith&amp;lt;br&amp;gt;&lt;br /&gt;
Vice: Lust&lt;br /&gt;
==Attributes==&lt;br /&gt;
MENTAL: Intelligence 4, Wits 2, Resolve 2&lt;br /&gt;
&lt;br /&gt;
PHYSICAL: Strength 2, Dexterity 2, Stamina 2&lt;br /&gt;
&lt;br /&gt;
SOCIAL: Presence 3, Manipulation 1, Composure 4&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
MENTAL: Academics 2 (Research), Craft 4 (Drawing), Investigation 0, Occult 0, Science 3 (Engineering)&lt;br /&gt;
&lt;br /&gt;
PHYSICAL: Athletics 2, Brawl 1, Drive 1&lt;br /&gt;
&lt;br /&gt;
SOCIAL: Empathy 1, Expression 3, Socialize 2, Streetwise 1&lt;br /&gt;
==Advantages==&lt;br /&gt;
Willpower: 4/6&amp;lt;br&amp;gt;&lt;br /&gt;
Wisdom: 7&lt;br /&gt;
&lt;br /&gt;
Initiative: 6&amp;lt;br&amp;gt;&lt;br /&gt;
Defense: 2&amp;lt;br&amp;gt;&lt;br /&gt;
Speed: 9&amp;lt;br&amp;gt;&lt;br /&gt;
Health: 7&lt;br /&gt;
&lt;br /&gt;
==Merits==&lt;br /&gt;
*High Speech 1&lt;br /&gt;
*Destiny 1: &amp;quot;Beware Fire&amp;quot; &lt;br /&gt;
*Sanctum 4*(1): St. Boniface Church, Chicago&lt;br /&gt;
*Hallow 3*(1): Bell Tower, St. Boniface Church, Chicago&lt;br /&gt;
*Order Status 1: Mysterium (&#039;&#039;Neokoros&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
Gnosis: 2&amp;lt;br&amp;gt;&lt;br /&gt;
Mana: 6/12, max 2/turn&lt;br /&gt;
&lt;br /&gt;
Arcana: Death 1, Matter 3, Prime 2&lt;br /&gt;
&lt;br /&gt;
Rotes: &amp;lt;br&amp;gt;&lt;br /&gt;
Mysterium Rote Specialties: Investigation, Occult, Survival&lt;br /&gt;
* Rend the Weave (Counterspell: Composure + Occult + Prime = 7 dice)&lt;br /&gt;
* Untangling the Weave (Dispel Magic: Intelligence + Occult + Prime = 7 dice)&lt;br /&gt;
* Claiming the Ancient Heritage (Activate Enchanted Item: Intelligence + Investigation + Prime = 7 dice)&lt;br /&gt;
* Eye of the Magus (Supernal Vision: Wits + Occult + Prime = 5 dice)&lt;br /&gt;
&lt;br /&gt;
Current Ongoing Effects:&lt;br /&gt;
* Unseen Aegis: Potency 3, Duration 24 Hours, 3 Armour.&lt;br /&gt;
&lt;br /&gt;
==Notable Equipment==&lt;br /&gt;
Dedicated Magical Tool: A translation of La Fontaine written on a strip of paper worked to adhere to the inside of his hat. &amp;lt;br&amp;gt;&lt;br /&gt;
Arcana Tools: His Silver Lighter (Matter, Forces), A Black Tie he tends to keep balled in a pocket (Death), A Crystal Hourglass (Prime, Time)&lt;br /&gt;
* Tablet Laptop with Sketch Apparatus&lt;br /&gt;
* Camera Phone&lt;br /&gt;
* Watch&lt;br /&gt;
* Small Pocket Knife and Mini Flashlight&lt;br /&gt;
* Set of Pocket Screwdrivers&lt;br /&gt;
* Canvas, Paper, and a variety of paints, pencils and pens.&lt;br /&gt;
* Knapsack&lt;br /&gt;
* A Car&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
* Father passed away, Car Accident. Mother still alive. Has no siblings.&lt;br /&gt;
* Went to University of Chicago on a scholarship majoring in Engineering, due to his childhood fascination with machines.&lt;br /&gt;
* During his degree discovered he had a talent at drawing, both structural diagrams and a more natural artistic talent.&lt;br /&gt;
* Graduated and went on to work on engineering diagram for several notable firms, including some machine design.&lt;br /&gt;
* In the meantime became an amateur comicbook artist, self publishing a little of his work, two titles one called Kuiper and another called Charon.&lt;br /&gt;
* As his talent progressed, work grew more frustrating with the limits of what he could design commercially. His comics started actually making money, being picked up by a small local indie publisher. At around this time, he starts painting more detailed pictures of the underworld that he had sketched in Charon.&lt;br /&gt;
* Paintings and Sketches of Hades now fill his apartment. It is working on a panel of Charon taking place in the most detailed part of Hades he has ever tried to draw, when he awakens, falling into the panel and into the Styx. Drawn without fail, he avoids the spectres of the fields and climbs his watchtower. At the top he finds a pen, that is out of ink and carves his name alongside thousands of others into the Tower of Lead Coin. &lt;br /&gt;
* Having been under observation for sometime due to the realistic depictions of Stygia in his work, he is easily recruited by the Pentacle and ends up in the Mysterium one of its members having bought his picture of the Pool of Mnemosyne at an auction some months ago.&lt;br /&gt;
* Joined with the two other newly awakened mage and founded a Cabal, who have recently started renovating St. Joshua&#039;s Cathedral on the outskirts of the Metro area.&lt;br /&gt;
&lt;br /&gt;
==Goals and Motivations==&lt;br /&gt;
*To Continue to sketch and attempt to map the Supernal through his visions, memories and dreams. To spread them but not the Mysteries through the Fallen World in an attempt to bolster the ranks of the Awakened. To rise in the ranks of the Mysterium and to protect those that are not ready for the the Mysteries for themselves.&lt;br /&gt;
*To learn as much of the real history of the fallen world and recover and piece together what Mysteries he can.&lt;br /&gt;
*To design and restore engines and items he could only dream of when he was an Engineer.&lt;br /&gt;
*To integrate into magical society and gain friends amongst the Awakened.&lt;br /&gt;
*Cabal goals?&lt;br /&gt;
*...&lt;br /&gt;
==Ties to NPCs==&lt;br /&gt;
*Flavia Moss nee Martelli - His Mother&lt;br /&gt;
*Albert Moss - His Father (Deceased), Architect, designed the building Alec currently likes in.&lt;br /&gt;
*Isabelle Reynolds - His Ex-Girlfriend, Alec broke it off when he Awakened.&lt;br /&gt;
*Henry Reed - Alec&#039;s Colourist and friend. Moved to Boston after College, they work together through the Internet.&lt;br /&gt;
*Master: Professor Bloom (to be Expanded)&lt;br /&gt;
*...?&lt;br /&gt;
&lt;br /&gt;
==XP==&lt;br /&gt;
XP gained: 0&amp;lt;br&amp;gt;&lt;br /&gt;
Arcane XP gained: 0&amp;lt;br&amp;gt;&lt;br /&gt;
Spent: 0&amp;lt;br&amp;gt;&lt;br /&gt;
Unspent: 0&amp;lt;br&amp;gt;&lt;br /&gt;
Expenditures:&lt;br /&gt;
&lt;br /&gt;
Earmarked Merits: Resources, Iron Stamina, Status: Mysterium, Destiny&lt;/div&gt;</summary>
		<author><name>Lost arts</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Virgil&amp;diff=145633</id>
		<title>Character:Virgil</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Virgil&amp;diff=145633"/>
		<updated>2010-05-29T19:18:31Z</updated>

		<summary type="html">&lt;p&gt;Lost arts: /* Advantages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Invisible_Monarchs |Invisible Monarchs, A Mage the Awakening Game]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virgil&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Real name: Alec Moss&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Virgil is in his mid-to-late twenties and stands at 5&#039;10&amp;quot;. With olive skin, medium length, scruffy brown hair and a neatly trimmed short beard and mustache, he is rarely seen without his trademark trilby and thick black rimmed glasses. He normally dresses in white shirts, overthrown with a dark jacket and comfortable trousers or jeans. He wears decent mens shoes from his days working in Engineering and tends to have an unlight cigerette tucked behind one ear. He tends to carry a Silver Lighter, heavily engraved with a variety of languages. He mostly seems far too cheery for a Moros, he seems to not take much at all seriously, but then he&#039;d claim he&#039;s laughing in the face of death.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When Virgil uncloaks his Nimbus hushed voices in dead languages filled the air, singing dirges and laments. Images flicker behind him, with the rustling of pages and the noise of groaning machines, showing the river and the boatman. After a few minutes the smell of freshly turned soil fills the air and the dirges subside to absolute silence.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Traits=&lt;br /&gt;
Path: Moros&amp;lt;br&amp;gt;&lt;br /&gt;
Order: Mysterium&amp;lt;br&amp;gt;&lt;br /&gt;
Legacy: None&amp;lt;br&amp;gt;&lt;br /&gt;
Virtue: Faith&amp;lt;br&amp;gt;&lt;br /&gt;
Vice: Lust&lt;br /&gt;
==Attributes==&lt;br /&gt;
MENTAL: Intelligence 4, Wits 2, Resolve 2&lt;br /&gt;
&lt;br /&gt;
PHYSICAL: Strength 2, Dexterity 2, Stamina 2&lt;br /&gt;
&lt;br /&gt;
SOCIAL: Presence 3, Manipulation 1, Composure 4&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
MENTAL: Academics 2 (Research), Craft 4 (Drawing), Investigation 0, Occult 0, Science 3 (Engineering)&lt;br /&gt;
&lt;br /&gt;
PHYSICAL: Athletics 2, Brawl 1, Drive 1&lt;br /&gt;
&lt;br /&gt;
SOCIAL: Empathy 1, Expression 3, Socialize 2, Streetwise 1&lt;br /&gt;
==Advantages==&lt;br /&gt;
Willpower: 4/6&amp;lt;br&amp;gt;&lt;br /&gt;
Wisdom: 7&lt;br /&gt;
&lt;br /&gt;
Initiative: 6&amp;lt;br&amp;gt;&lt;br /&gt;
Defense: 2&amp;lt;br&amp;gt;&lt;br /&gt;
Speed: 9&amp;lt;br&amp;gt;&lt;br /&gt;
Health: 7&lt;br /&gt;
&lt;br /&gt;
==Merits==&lt;br /&gt;
*High Speech 1&lt;br /&gt;
*Destiny 1: &amp;quot;Beware Fire&amp;quot; &lt;br /&gt;
*Sanctum 4*(1): St. Boniface Church, Chicago&lt;br /&gt;
*Hallow 3*(1): Bell Tower, St. Boniface Church, Chicago&lt;br /&gt;
*Order Status 1: Mysterium (&#039;&#039;Neokoros&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
Gnosis: 2&amp;lt;br&amp;gt;&lt;br /&gt;
Mana: 7/12, max 2/turn&lt;br /&gt;
&lt;br /&gt;
Arcana: Death 1, Matter 3, Prime 2&lt;br /&gt;
&lt;br /&gt;
Rotes: &amp;lt;br&amp;gt;&lt;br /&gt;
Mysterium Rote Specialties: Investigation, Occult, Survival&lt;br /&gt;
* Rend the Weave (Counterspell: Composure + Occult + Prime = 7 dice)&lt;br /&gt;
* Untangling the Weave (Dispel Magic: Intelligence + Occult + Prime = 7 dice)&lt;br /&gt;
* Claiming the Ancient Heritage (Activate Enchanted Item: Intelligence + Investigation + Prime = 7 dice)&lt;br /&gt;
* Eye of the Magus (Supernal Vision: Wits + Occult + Prime = 5 dice)&lt;br /&gt;
&lt;br /&gt;
Current Ongoing Effects:&lt;br /&gt;
* Unseen Aegis: Potency 3, Duration 24 Hours, 3 Armour.&lt;br /&gt;
&lt;br /&gt;
==Notable Equipment==&lt;br /&gt;
Dedicated Magical Tool: A translation of La Fontaine written on a strip of paper worked to adhere to the inside of his hat. &amp;lt;br&amp;gt;&lt;br /&gt;
Arcana Tools: His Silver Lighter (Matter, Forces), A Black Tie he tends to keep balled in a pocket (Death), A Crystal Hourglass (Prime, Time)&lt;br /&gt;
* Tablet Laptop with Sketch Apparatus&lt;br /&gt;
* Camera Phone&lt;br /&gt;
* Watch&lt;br /&gt;
* Small Pocket Knife and Mini Flashlight&lt;br /&gt;
* Set of Pocket Screwdrivers&lt;br /&gt;
* Canvas, Paper, and a variety of paints, pencils and pens.&lt;br /&gt;
* Knapsack&lt;br /&gt;
* A Car&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
* Father passed away, Car Accident. Mother still alive. Has no siblings.&lt;br /&gt;
* Went to University of Chicago on a scholarship majoring in Engineering, due to his childhood fascination with machines.&lt;br /&gt;
* During his degree discovered he had a talent at drawing, both structural diagrams and a more natural artistic talent.&lt;br /&gt;
* Graduated and went on to work on engineering diagram for several notable firms, including some machine design.&lt;br /&gt;
* In the meantime became an amateur comicbook artist, self publishing a little of his work, two titles one called Kuiper and another called Charon.&lt;br /&gt;
* As his talent progressed, work grew more frustrating with the limits of what he could design commercially. His comics started actually making money, being picked up by a small local indie publisher. At around this time, he starts painting more detailed pictures of the underworld that he had sketched in Charon.&lt;br /&gt;
* Paintings and Sketches of Hades now fill his apartment. It is working on a panel of Charon taking place in the most detailed part of Hades he has ever tried to draw, when he awakens, falling into the panel and into the Styx. Drawn without fail, he avoids the spectres of the fields and climbs his watchtower. At the top he finds a pen, that is out of ink and carves his name alongside thousands of others into the Tower of Lead Coin. &lt;br /&gt;
* Having been under observation for sometime due to the realistic depictions of Stygia in his work, he is easily recruited by the Pentacle and ends up in the Mysterium one of its members having bought his picture of the Pool of Mnemosyne at an auction some months ago.&lt;br /&gt;
* Joined with the two other newly awakened mage and founded a Cabal, who have recently started renovating St. Joshua&#039;s Cathedral on the outskirts of the Metro area.&lt;br /&gt;
&lt;br /&gt;
==Goals and Motivations==&lt;br /&gt;
*To Continue to sketch and attempt to map the Supernal through his visions, memories and dreams. To spread them but not the Mysteries through the Fallen World in an attempt to bolster the ranks of the Awakened. To rise in the ranks of the Mysterium and to protect those that are not ready for the the Mysteries for themselves.&lt;br /&gt;
*To learn as much of the real history of the fallen world and recover and piece together what Mysteries he can.&lt;br /&gt;
*To design and restore engines and items he could only dream of when he was an Engineer.&lt;br /&gt;
*To integrate into magical society and gain friends amongst the Awakened.&lt;br /&gt;
*Cabal goals?&lt;br /&gt;
*...&lt;br /&gt;
==Ties to NPCs==&lt;br /&gt;
*Flavia Moss nee Martelli - His Mother&lt;br /&gt;
*Albert Moss - His Father (Deceased), Architect, designed the building Alec currently likes in.&lt;br /&gt;
*Isabelle Reynolds - His Ex-Girlfriend, Alec broke it off when he Awakened.&lt;br /&gt;
*Henry Reed - Alec&#039;s Colourist and friend. Moved to Boston after College, they work together through the Internet.&lt;br /&gt;
*Master: Professor Bloom (to be Expanded)&lt;br /&gt;
*...?&lt;br /&gt;
&lt;br /&gt;
==XP==&lt;br /&gt;
XP gained: 0&amp;lt;br&amp;gt;&lt;br /&gt;
Arcane XP gained: 0&amp;lt;br&amp;gt;&lt;br /&gt;
Spent: 0&amp;lt;br&amp;gt;&lt;br /&gt;
Unspent: 0&amp;lt;br&amp;gt;&lt;br /&gt;
Expenditures:&lt;br /&gt;
&lt;br /&gt;
Earmarked Merits: Resources, Iron Stamina, Status: Mysterium, Destiny&lt;/div&gt;</summary>
		<author><name>Lost arts</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Virgil&amp;diff=145632</id>
		<title>Character:Virgil</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Virgil&amp;diff=145632"/>
		<updated>2010-05-29T18:51:20Z</updated>

		<summary type="html">&lt;p&gt;Lost arts: /* Advantages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Invisible_Monarchs |Invisible Monarchs, A Mage the Awakening Game]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virgil&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Real name: Alec Moss&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Virgil is in his mid-to-late twenties and stands at 5&#039;10&amp;quot;. With olive skin, medium length, scruffy brown hair and a neatly trimmed short beard and mustache, he is rarely seen without his trademark trilby and thick black rimmed glasses. He normally dresses in white shirts, overthrown with a dark jacket and comfortable trousers or jeans. He wears decent mens shoes from his days working in Engineering and tends to have an unlight cigerette tucked behind one ear. He tends to carry a Silver Lighter, heavily engraved with a variety of languages. He mostly seems far too cheery for a Moros, he seems to not take much at all seriously, but then he&#039;d claim he&#039;s laughing in the face of death.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When Virgil uncloaks his Nimbus hushed voices in dead languages filled the air, singing dirges and laments. Images flicker behind him, with the rustling of pages and the noise of groaning machines, showing the river and the boatman. After a few minutes the smell of freshly turned soil fills the air and the dirges subside to absolute silence.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Traits=&lt;br /&gt;
Path: Moros&amp;lt;br&amp;gt;&lt;br /&gt;
Order: Mysterium&amp;lt;br&amp;gt;&lt;br /&gt;
Legacy: None&amp;lt;br&amp;gt;&lt;br /&gt;
Virtue: Faith&amp;lt;br&amp;gt;&lt;br /&gt;
Vice: Lust&lt;br /&gt;
==Attributes==&lt;br /&gt;
MENTAL: Intelligence 4, Wits 2, Resolve 2&lt;br /&gt;
&lt;br /&gt;
PHYSICAL: Strength 2, Dexterity 2, Stamina 2&lt;br /&gt;
&lt;br /&gt;
SOCIAL: Presence 3, Manipulation 1, Composure 4&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
MENTAL: Academics 2 (Research), Craft 4 (Drawing), Investigation 0, Occult 0, Science 3 (Engineering)&lt;br /&gt;
&lt;br /&gt;
PHYSICAL: Athletics 2, Brawl 1, Drive 1&lt;br /&gt;
&lt;br /&gt;
SOCIAL: Empathy 1, Expression 3, Socialize 2, Streetwise 1&lt;br /&gt;
==Advantages==&lt;br /&gt;
Willpower: 5/6&amp;lt;br&amp;gt;&lt;br /&gt;
Wisdom: 7&lt;br /&gt;
&lt;br /&gt;
Initiative: 6&amp;lt;br&amp;gt;&lt;br /&gt;
Defense: 2&amp;lt;br&amp;gt;&lt;br /&gt;
Speed: 9&amp;lt;br&amp;gt;&lt;br /&gt;
Health: 7&lt;br /&gt;
&lt;br /&gt;
==Merits==&lt;br /&gt;
*High Speech 1&lt;br /&gt;
*Destiny 1: &amp;quot;Beware Fire&amp;quot; &lt;br /&gt;
*Sanctum 4*(1): St. Boniface Church, Chicago&lt;br /&gt;
*Hallow 3*(1): Bell Tower, St. Boniface Church, Chicago&lt;br /&gt;
*Order Status 1: Mysterium (&#039;&#039;Neokoros&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
Gnosis: 2&amp;lt;br&amp;gt;&lt;br /&gt;
Mana: 7/12, max 2/turn&lt;br /&gt;
&lt;br /&gt;
Arcana: Death 1, Matter 3, Prime 2&lt;br /&gt;
&lt;br /&gt;
Rotes: &amp;lt;br&amp;gt;&lt;br /&gt;
Mysterium Rote Specialties: Investigation, Occult, Survival&lt;br /&gt;
* Rend the Weave (Counterspell: Composure + Occult + Prime = 7 dice)&lt;br /&gt;
* Untangling the Weave (Dispel Magic: Intelligence + Occult + Prime = 7 dice)&lt;br /&gt;
* Claiming the Ancient Heritage (Activate Enchanted Item: Intelligence + Investigation + Prime = 7 dice)&lt;br /&gt;
* Eye of the Magus (Supernal Vision: Wits + Occult + Prime = 5 dice)&lt;br /&gt;
&lt;br /&gt;
Current Ongoing Effects:&lt;br /&gt;
* Unseen Aegis: Potency 3, Duration 24 Hours, 3 Armour.&lt;br /&gt;
&lt;br /&gt;
==Notable Equipment==&lt;br /&gt;
Dedicated Magical Tool: A translation of La Fontaine written on a strip of paper worked to adhere to the inside of his hat. &amp;lt;br&amp;gt;&lt;br /&gt;
Arcana Tools: His Silver Lighter (Matter, Forces), A Black Tie he tends to keep balled in a pocket (Death), A Crystal Hourglass (Prime, Time)&lt;br /&gt;
* Tablet Laptop with Sketch Apparatus&lt;br /&gt;
* Camera Phone&lt;br /&gt;
* Watch&lt;br /&gt;
* Small Pocket Knife and Mini Flashlight&lt;br /&gt;
* Set of Pocket Screwdrivers&lt;br /&gt;
* Canvas, Paper, and a variety of paints, pencils and pens.&lt;br /&gt;
* Knapsack&lt;br /&gt;
* A Car&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
* Father passed away, Car Accident. Mother still alive. Has no siblings.&lt;br /&gt;
* Went to University of Chicago on a scholarship majoring in Engineering, due to his childhood fascination with machines.&lt;br /&gt;
* During his degree discovered he had a talent at drawing, both structural diagrams and a more natural artistic talent.&lt;br /&gt;
* Graduated and went on to work on engineering diagram for several notable firms, including some machine design.&lt;br /&gt;
* In the meantime became an amateur comicbook artist, self publishing a little of his work, two titles one called Kuiper and another called Charon.&lt;br /&gt;
* As his talent progressed, work grew more frustrating with the limits of what he could design commercially. His comics started actually making money, being picked up by a small local indie publisher. At around this time, he starts painting more detailed pictures of the underworld that he had sketched in Charon.&lt;br /&gt;
* Paintings and Sketches of Hades now fill his apartment. It is working on a panel of Charon taking place in the most detailed part of Hades he has ever tried to draw, when he awakens, falling into the panel and into the Styx. Drawn without fail, he avoids the spectres of the fields and climbs his watchtower. At the top he finds a pen, that is out of ink and carves his name alongside thousands of others into the Tower of Lead Coin. &lt;br /&gt;
* Having been under observation for sometime due to the realistic depictions of Stygia in his work, he is easily recruited by the Pentacle and ends up in the Mysterium one of its members having bought his picture of the Pool of Mnemosyne at an auction some months ago.&lt;br /&gt;
* Joined with the two other newly awakened mage and founded a Cabal, who have recently started renovating St. Joshua&#039;s Cathedral on the outskirts of the Metro area.&lt;br /&gt;
&lt;br /&gt;
==Goals and Motivations==&lt;br /&gt;
*To Continue to sketch and attempt to map the Supernal through his visions, memories and dreams. To spread them but not the Mysteries through the Fallen World in an attempt to bolster the ranks of the Awakened. To rise in the ranks of the Mysterium and to protect those that are not ready for the the Mysteries for themselves.&lt;br /&gt;
*To learn as much of the real history of the fallen world and recover and piece together what Mysteries he can.&lt;br /&gt;
*To design and restore engines and items he could only dream of when he was an Engineer.&lt;br /&gt;
*To integrate into magical society and gain friends amongst the Awakened.&lt;br /&gt;
*Cabal goals?&lt;br /&gt;
*...&lt;br /&gt;
==Ties to NPCs==&lt;br /&gt;
*Flavia Moss nee Martelli - His Mother&lt;br /&gt;
*Albert Moss - His Father (Deceased), Architect, designed the building Alec currently likes in.&lt;br /&gt;
*Isabelle Reynolds - His Ex-Girlfriend, Alec broke it off when he Awakened.&lt;br /&gt;
*Henry Reed - Alec&#039;s Colourist and friend. Moved to Boston after College, they work together through the Internet.&lt;br /&gt;
*Master: Professor Bloom (to be Expanded)&lt;br /&gt;
*...?&lt;br /&gt;
&lt;br /&gt;
==XP==&lt;br /&gt;
XP gained: 0&amp;lt;br&amp;gt;&lt;br /&gt;
Arcane XP gained: 0&amp;lt;br&amp;gt;&lt;br /&gt;
Spent: 0&amp;lt;br&amp;gt;&lt;br /&gt;
Unspent: 0&amp;lt;br&amp;gt;&lt;br /&gt;
Expenditures:&lt;br /&gt;
&lt;br /&gt;
Earmarked Merits: Resources, Iron Stamina, Status: Mysterium, Destiny&lt;/div&gt;</summary>
		<author><name>Lost arts</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Virgil&amp;diff=145631</id>
		<title>Character:Virgil</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Virgil&amp;diff=145631"/>
		<updated>2010-05-29T18:41:09Z</updated>

		<summary type="html">&lt;p&gt;Lost arts: /* Ties to NPCs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Invisible_Monarchs |Invisible Monarchs, A Mage the Awakening Game]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virgil&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Real name: Alec Moss&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Virgil is in his mid-to-late twenties and stands at 5&#039;10&amp;quot;. With olive skin, medium length, scruffy brown hair and a neatly trimmed short beard and mustache, he is rarely seen without his trademark trilby and thick black rimmed glasses. He normally dresses in white shirts, overthrown with a dark jacket and comfortable trousers or jeans. He wears decent mens shoes from his days working in Engineering and tends to have an unlight cigerette tucked behind one ear. He tends to carry a Silver Lighter, heavily engraved with a variety of languages. He mostly seems far too cheery for a Moros, he seems to not take much at all seriously, but then he&#039;d claim he&#039;s laughing in the face of death.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When Virgil uncloaks his Nimbus hushed voices in dead languages filled the air, singing dirges and laments. Images flicker behind him, with the rustling of pages and the noise of groaning machines, showing the river and the boatman. After a few minutes the smell of freshly turned soil fills the air and the dirges subside to absolute silence.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Traits=&lt;br /&gt;
Path: Moros&amp;lt;br&amp;gt;&lt;br /&gt;
Order: Mysterium&amp;lt;br&amp;gt;&lt;br /&gt;
Legacy: None&amp;lt;br&amp;gt;&lt;br /&gt;
Virtue: Faith&amp;lt;br&amp;gt;&lt;br /&gt;
Vice: Lust&lt;br /&gt;
==Attributes==&lt;br /&gt;
MENTAL: Intelligence 4, Wits 2, Resolve 2&lt;br /&gt;
&lt;br /&gt;
PHYSICAL: Strength 2, Dexterity 2, Stamina 2&lt;br /&gt;
&lt;br /&gt;
SOCIAL: Presence 3, Manipulation 1, Composure 4&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
MENTAL: Academics 2 (Research), Craft 4 (Drawing), Investigation 0, Occult 0, Science 3 (Engineering)&lt;br /&gt;
&lt;br /&gt;
PHYSICAL: Athletics 2, Brawl 1, Drive 1&lt;br /&gt;
&lt;br /&gt;
SOCIAL: Empathy 1, Expression 3, Socialize 2, Streetwise 1&lt;br /&gt;
==Advantages==&lt;br /&gt;
Willpower: 6/6&amp;lt;br&amp;gt;&lt;br /&gt;
Wisdom: 7&lt;br /&gt;
&lt;br /&gt;
Initiative: 6&amp;lt;br&amp;gt;&lt;br /&gt;
Defense: 2&amp;lt;br&amp;gt;&lt;br /&gt;
Speed: 9&amp;lt;br&amp;gt;&lt;br /&gt;
Health: 7&lt;br /&gt;
&lt;br /&gt;
==Merits==&lt;br /&gt;
*High Speech 1&lt;br /&gt;
*Destiny 1: &amp;quot;Beware Fire&amp;quot; &lt;br /&gt;
*Sanctum 4*(1): St. Boniface Church, Chicago&lt;br /&gt;
*Hallow 3*(1): Bell Tower, St. Boniface Church, Chicago&lt;br /&gt;
*Order Status 1: Mysterium (&#039;&#039;Neokoros&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
Gnosis: 2&amp;lt;br&amp;gt;&lt;br /&gt;
Mana: 7/12, max 2/turn&lt;br /&gt;
&lt;br /&gt;
Arcana: Death 1, Matter 3, Prime 2&lt;br /&gt;
&lt;br /&gt;
Rotes: &amp;lt;br&amp;gt;&lt;br /&gt;
Mysterium Rote Specialties: Investigation, Occult, Survival&lt;br /&gt;
* Rend the Weave (Counterspell: Composure + Occult + Prime = 7 dice)&lt;br /&gt;
* Untangling the Weave (Dispel Magic: Intelligence + Occult + Prime = 7 dice)&lt;br /&gt;
* Claiming the Ancient Heritage (Activate Enchanted Item: Intelligence + Investigation + Prime = 7 dice)&lt;br /&gt;
* Eye of the Magus (Supernal Vision: Wits + Occult + Prime = 5 dice)&lt;br /&gt;
&lt;br /&gt;
Current Ongoing Effects:&lt;br /&gt;
* Unseen Aegis: Potency 3, Duration 24 Hours, 3 Armour.&lt;br /&gt;
&lt;br /&gt;
==Notable Equipment==&lt;br /&gt;
Dedicated Magical Tool: A translation of La Fontaine written on a strip of paper worked to adhere to the inside of his hat. &amp;lt;br&amp;gt;&lt;br /&gt;
Arcana Tools: His Silver Lighter (Matter, Forces), A Black Tie he tends to keep balled in a pocket (Death), A Crystal Hourglass (Prime, Time)&lt;br /&gt;
* Tablet Laptop with Sketch Apparatus&lt;br /&gt;
* Camera Phone&lt;br /&gt;
* Watch&lt;br /&gt;
* Small Pocket Knife and Mini Flashlight&lt;br /&gt;
* Set of Pocket Screwdrivers&lt;br /&gt;
* Canvas, Paper, and a variety of paints, pencils and pens.&lt;br /&gt;
* Knapsack&lt;br /&gt;
* A Car&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
* Father passed away, Car Accident. Mother still alive. Has no siblings.&lt;br /&gt;
* Went to University of Chicago on a scholarship majoring in Engineering, due to his childhood fascination with machines.&lt;br /&gt;
* During his degree discovered he had a talent at drawing, both structural diagrams and a more natural artistic talent.&lt;br /&gt;
* Graduated and went on to work on engineering diagram for several notable firms, including some machine design.&lt;br /&gt;
* In the meantime became an amateur comicbook artist, self publishing a little of his work, two titles one called Kuiper and another called Charon.&lt;br /&gt;
* As his talent progressed, work grew more frustrating with the limits of what he could design commercially. His comics started actually making money, being picked up by a small local indie publisher. At around this time, he starts painting more detailed pictures of the underworld that he had sketched in Charon.&lt;br /&gt;
* Paintings and Sketches of Hades now fill his apartment. It is working on a panel of Charon taking place in the most detailed part of Hades he has ever tried to draw, when he awakens, falling into the panel and into the Styx. Drawn without fail, he avoids the spectres of the fields and climbs his watchtower. At the top he finds a pen, that is out of ink and carves his name alongside thousands of others into the Tower of Lead Coin. &lt;br /&gt;
* Having been under observation for sometime due to the realistic depictions of Stygia in his work, he is easily recruited by the Pentacle and ends up in the Mysterium one of its members having bought his picture of the Pool of Mnemosyne at an auction some months ago.&lt;br /&gt;
* Joined with the two other newly awakened mage and founded a Cabal, who have recently started renovating St. Joshua&#039;s Cathedral on the outskirts of the Metro area.&lt;br /&gt;
&lt;br /&gt;
==Goals and Motivations==&lt;br /&gt;
*To Continue to sketch and attempt to map the Supernal through his visions, memories and dreams. To spread them but not the Mysteries through the Fallen World in an attempt to bolster the ranks of the Awakened. To rise in the ranks of the Mysterium and to protect those that are not ready for the the Mysteries for themselves.&lt;br /&gt;
*To learn as much of the real history of the fallen world and recover and piece together what Mysteries he can.&lt;br /&gt;
*To design and restore engines and items he could only dream of when he was an Engineer.&lt;br /&gt;
*To integrate into magical society and gain friends amongst the Awakened.&lt;br /&gt;
*Cabal goals?&lt;br /&gt;
*...&lt;br /&gt;
==Ties to NPCs==&lt;br /&gt;
*Flavia Moss nee Martelli - His Mother&lt;br /&gt;
*Albert Moss - His Father (Deceased), Architect, designed the building Alec currently likes in.&lt;br /&gt;
*Isabelle Reynolds - His Ex-Girlfriend, Alec broke it off when he Awakened.&lt;br /&gt;
*Henry Reed - Alec&#039;s Colourist and friend. Moved to Boston after College, they work together through the Internet.&lt;br /&gt;
*Master: Professor Bloom (to be Expanded)&lt;br /&gt;
*...?&lt;br /&gt;
&lt;br /&gt;
==XP==&lt;br /&gt;
XP gained: 0&amp;lt;br&amp;gt;&lt;br /&gt;
Arcane XP gained: 0&amp;lt;br&amp;gt;&lt;br /&gt;
Spent: 0&amp;lt;br&amp;gt;&lt;br /&gt;
Unspent: 0&amp;lt;br&amp;gt;&lt;br /&gt;
Expenditures:&lt;br /&gt;
&lt;br /&gt;
Earmarked Merits: Resources, Iron Stamina, Status: Mysterium, Destiny&lt;/div&gt;</summary>
		<author><name>Lost arts</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Virgil&amp;diff=145630</id>
		<title>Character:Virgil</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Virgil&amp;diff=145630"/>
		<updated>2010-05-29T17:57:02Z</updated>

		<summary type="html">&lt;p&gt;Lost arts: /* Notable Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Invisible_Monarchs |Invisible Monarchs, A Mage the Awakening Game]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virgil&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Real name: Alec Moss&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Virgil is in his mid-to-late twenties and stands at 5&#039;10&amp;quot;. With olive skin, medium length, scruffy brown hair and a neatly trimmed short beard and mustache, he is rarely seen without his trademark trilby and thick black rimmed glasses. He normally dresses in white shirts, overthrown with a dark jacket and comfortable trousers or jeans. He wears decent mens shoes from his days working in Engineering and tends to have an unlight cigerette tucked behind one ear. He tends to carry a Silver Lighter, heavily engraved with a variety of languages. He mostly seems far too cheery for a Moros, he seems to not take much at all seriously, but then he&#039;d claim he&#039;s laughing in the face of death.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When Virgil uncloaks his Nimbus hushed voices in dead languages filled the air, singing dirges and laments. Images flicker behind him, with the rustling of pages and the noise of groaning machines, showing the river and the boatman. After a few minutes the smell of freshly turned soil fills the air and the dirges subside to absolute silence.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Traits=&lt;br /&gt;
Path: Moros&amp;lt;br&amp;gt;&lt;br /&gt;
Order: Mysterium&amp;lt;br&amp;gt;&lt;br /&gt;
Legacy: None&amp;lt;br&amp;gt;&lt;br /&gt;
Virtue: Faith&amp;lt;br&amp;gt;&lt;br /&gt;
Vice: Lust&lt;br /&gt;
==Attributes==&lt;br /&gt;
MENTAL: Intelligence 4, Wits 2, Resolve 2&lt;br /&gt;
&lt;br /&gt;
PHYSICAL: Strength 2, Dexterity 2, Stamina 2&lt;br /&gt;
&lt;br /&gt;
SOCIAL: Presence 3, Manipulation 1, Composure 4&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
MENTAL: Academics 2 (Research), Craft 4 (Drawing), Investigation 0, Occult 0, Science 3 (Engineering)&lt;br /&gt;
&lt;br /&gt;
PHYSICAL: Athletics 2, Brawl 1, Drive 1&lt;br /&gt;
&lt;br /&gt;
SOCIAL: Empathy 1, Expression 3, Socialize 2, Streetwise 1&lt;br /&gt;
==Advantages==&lt;br /&gt;
Willpower: 6/6&amp;lt;br&amp;gt;&lt;br /&gt;
Wisdom: 7&lt;br /&gt;
&lt;br /&gt;
Initiative: 6&amp;lt;br&amp;gt;&lt;br /&gt;
Defense: 2&amp;lt;br&amp;gt;&lt;br /&gt;
Speed: 9&amp;lt;br&amp;gt;&lt;br /&gt;
Health: 7&lt;br /&gt;
&lt;br /&gt;
==Merits==&lt;br /&gt;
*High Speech 1&lt;br /&gt;
*Destiny 1: &amp;quot;Beware Fire&amp;quot; &lt;br /&gt;
*Sanctum 4*(1): St. Boniface Church, Chicago&lt;br /&gt;
*Hallow 3*(1): Bell Tower, St. Boniface Church, Chicago&lt;br /&gt;
*Order Status 1: Mysterium (&#039;&#039;Neokoros&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
Gnosis: 2&amp;lt;br&amp;gt;&lt;br /&gt;
Mana: 7/12, max 2/turn&lt;br /&gt;
&lt;br /&gt;
Arcana: Death 1, Matter 3, Prime 2&lt;br /&gt;
&lt;br /&gt;
Rotes: &amp;lt;br&amp;gt;&lt;br /&gt;
Mysterium Rote Specialties: Investigation, Occult, Survival&lt;br /&gt;
* Rend the Weave (Counterspell: Composure + Occult + Prime = 7 dice)&lt;br /&gt;
* Untangling the Weave (Dispel Magic: Intelligence + Occult + Prime = 7 dice)&lt;br /&gt;
* Claiming the Ancient Heritage (Activate Enchanted Item: Intelligence + Investigation + Prime = 7 dice)&lt;br /&gt;
* Eye of the Magus (Supernal Vision: Wits + Occult + Prime = 5 dice)&lt;br /&gt;
&lt;br /&gt;
Current Ongoing Effects:&lt;br /&gt;
* Unseen Aegis: Potency 3, Duration 24 Hours, 3 Armour.&lt;br /&gt;
&lt;br /&gt;
==Notable Equipment==&lt;br /&gt;
Dedicated Magical Tool: A translation of La Fontaine written on a strip of paper worked to adhere to the inside of his hat. &amp;lt;br&amp;gt;&lt;br /&gt;
Arcana Tools: His Silver Lighter (Matter, Forces), A Black Tie he tends to keep balled in a pocket (Death), A Crystal Hourglass (Prime, Time)&lt;br /&gt;
* Tablet Laptop with Sketch Apparatus&lt;br /&gt;
* Camera Phone&lt;br /&gt;
* Watch&lt;br /&gt;
* Small Pocket Knife and Mini Flashlight&lt;br /&gt;
* Set of Pocket Screwdrivers&lt;br /&gt;
* Canvas, Paper, and a variety of paints, pencils and pens.&lt;br /&gt;
* Knapsack&lt;br /&gt;
* A Car&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
* Father passed away, Car Accident. Mother still alive. Has no siblings.&lt;br /&gt;
* Went to University of Chicago on a scholarship majoring in Engineering, due to his childhood fascination with machines.&lt;br /&gt;
* During his degree discovered he had a talent at drawing, both structural diagrams and a more natural artistic talent.&lt;br /&gt;
* Graduated and went on to work on engineering diagram for several notable firms, including some machine design.&lt;br /&gt;
* In the meantime became an amateur comicbook artist, self publishing a little of his work, two titles one called Kuiper and another called Charon.&lt;br /&gt;
* As his talent progressed, work grew more frustrating with the limits of what he could design commercially. His comics started actually making money, being picked up by a small local indie publisher. At around this time, he starts painting more detailed pictures of the underworld that he had sketched in Charon.&lt;br /&gt;
* Paintings and Sketches of Hades now fill his apartment. It is working on a panel of Charon taking place in the most detailed part of Hades he has ever tried to draw, when he awakens, falling into the panel and into the Styx. Drawn without fail, he avoids the spectres of the fields and climbs his watchtower. At the top he finds a pen, that is out of ink and carves his name alongside thousands of others into the Tower of Lead Coin. &lt;br /&gt;
* Having been under observation for sometime due to the realistic depictions of Stygia in his work, he is easily recruited by the Pentacle and ends up in the Mysterium one of its members having bought his picture of the Pool of Mnemosyne at an auction some months ago.&lt;br /&gt;
* Joined with the two other newly awakened mage and founded a Cabal, who have recently started renovating St. Joshua&#039;s Cathedral on the outskirts of the Metro area.&lt;br /&gt;
&lt;br /&gt;
==Goals and Motivations==&lt;br /&gt;
*To Continue to sketch and attempt to map the Supernal through his visions, memories and dreams. To spread them but not the Mysteries through the Fallen World in an attempt to bolster the ranks of the Awakened. To rise in the ranks of the Mysterium and to protect those that are not ready for the the Mysteries for themselves.&lt;br /&gt;
*To learn as much of the real history of the fallen world and recover and piece together what Mysteries he can.&lt;br /&gt;
*To design and restore engines and items he could only dream of when he was an Engineer.&lt;br /&gt;
*To integrate into magical society and gain friends amongst the Awakened.&lt;br /&gt;
*Cabal goals?&lt;br /&gt;
*...&lt;br /&gt;
==Ties to NPCs==&lt;br /&gt;
*Flavia Moss nee Martelli - His Mother&lt;br /&gt;
*Albert Moss - His Father (Deceased), Architect, designed the building Alec currently likes in.&lt;br /&gt;
*Isabelle Reynolds - His Ex-Girlfriend, Alec broke it off when he Awakened.&lt;br /&gt;
*Henry Reed - Alec&#039;s Colourist and friend. Moved to Boston after College, they work together through the Internet.&lt;br /&gt;
*Master (to be expanded)&lt;br /&gt;
*...?&lt;br /&gt;
&lt;br /&gt;
==XP==&lt;br /&gt;
XP gained: 0&amp;lt;br&amp;gt;&lt;br /&gt;
Arcane XP gained: 0&amp;lt;br&amp;gt;&lt;br /&gt;
Spent: 0&amp;lt;br&amp;gt;&lt;br /&gt;
Unspent: 0&amp;lt;br&amp;gt;&lt;br /&gt;
Expenditures:&lt;br /&gt;
&lt;br /&gt;
Earmarked Merits: Resources, Iron Stamina, Status: Mysterium, Destiny&lt;/div&gt;</summary>
		<author><name>Lost arts</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Virgil&amp;diff=145629</id>
		<title>Character:Virgil</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Virgil&amp;diff=145629"/>
		<updated>2010-05-29T17:42:48Z</updated>

		<summary type="html">&lt;p&gt;Lost arts: /* Magic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Invisible_Monarchs |Invisible Monarchs, A Mage the Awakening Game]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virgil&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Real name: Alec Moss&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Virgil is in his mid-to-late twenties and stands at 5&#039;10&amp;quot;. With olive skin, medium length, scruffy brown hair and a neatly trimmed short beard and mustache, he is rarely seen without his trademark trilby and thick black rimmed glasses. He normally dresses in white shirts, overthrown with a dark jacket and comfortable trousers or jeans. He wears decent mens shoes from his days working in Engineering and tends to have an unlight cigerette tucked behind one ear. He tends to carry a Silver Lighter, heavily engraved with a variety of languages. He mostly seems far too cheery for a Moros, he seems to not take much at all seriously, but then he&#039;d claim he&#039;s laughing in the face of death.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When Virgil uncloaks his Nimbus hushed voices in dead languages filled the air, singing dirges and laments. Images flicker behind him, with the rustling of pages and the noise of groaning machines, showing the river and the boatman. After a few minutes the smell of freshly turned soil fills the air and the dirges subside to absolute silence.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Traits=&lt;br /&gt;
Path: Moros&amp;lt;br&amp;gt;&lt;br /&gt;
Order: Mysterium&amp;lt;br&amp;gt;&lt;br /&gt;
Legacy: None&amp;lt;br&amp;gt;&lt;br /&gt;
Virtue: Faith&amp;lt;br&amp;gt;&lt;br /&gt;
Vice: Lust&lt;br /&gt;
==Attributes==&lt;br /&gt;
MENTAL: Intelligence 4, Wits 2, Resolve 2&lt;br /&gt;
&lt;br /&gt;
PHYSICAL: Strength 2, Dexterity 2, Stamina 2&lt;br /&gt;
&lt;br /&gt;
SOCIAL: Presence 3, Manipulation 1, Composure 4&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
MENTAL: Academics 2 (Research), Craft 4 (Drawing), Investigation 0, Occult 0, Science 3 (Engineering)&lt;br /&gt;
&lt;br /&gt;
PHYSICAL: Athletics 2, Brawl 1, Drive 1&lt;br /&gt;
&lt;br /&gt;
SOCIAL: Empathy 1, Expression 3, Socialize 2, Streetwise 1&lt;br /&gt;
==Advantages==&lt;br /&gt;
Willpower: 6/6&amp;lt;br&amp;gt;&lt;br /&gt;
Wisdom: 7&lt;br /&gt;
&lt;br /&gt;
Initiative: 6&amp;lt;br&amp;gt;&lt;br /&gt;
Defense: 2&amp;lt;br&amp;gt;&lt;br /&gt;
Speed: 9&amp;lt;br&amp;gt;&lt;br /&gt;
Health: 7&lt;br /&gt;
&lt;br /&gt;
==Merits==&lt;br /&gt;
*High Speech 1&lt;br /&gt;
*Destiny 1: &amp;quot;Beware Fire&amp;quot; &lt;br /&gt;
*Sanctum 4*(1): St. Boniface Church, Chicago&lt;br /&gt;
*Hallow 3*(1): Bell Tower, St. Boniface Church, Chicago&lt;br /&gt;
*Order Status 1: Mysterium (&#039;&#039;Neokoros&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
Gnosis: 2&amp;lt;br&amp;gt;&lt;br /&gt;
Mana: 7/12, max 2/turn&lt;br /&gt;
&lt;br /&gt;
Arcana: Death 1, Matter 3, Prime 2&lt;br /&gt;
&lt;br /&gt;
Rotes: &amp;lt;br&amp;gt;&lt;br /&gt;
Mysterium Rote Specialties: Investigation, Occult, Survival&lt;br /&gt;
* Rend the Weave (Counterspell: Composure + Occult + Prime = 7 dice)&lt;br /&gt;
* Untangling the Weave (Dispel Magic: Intelligence + Occult + Prime = 7 dice)&lt;br /&gt;
* Claiming the Ancient Heritage (Activate Enchanted Item: Intelligence + Investigation + Prime = 7 dice)&lt;br /&gt;
* Eye of the Magus (Supernal Vision: Wits + Occult + Prime = 5 dice)&lt;br /&gt;
&lt;br /&gt;
Current Ongoing Effects:&lt;br /&gt;
* Unseen Aegis: Potency 3, Duration 24 Hours, 3 Armour.&lt;br /&gt;
&lt;br /&gt;
==Notable Equipment==&lt;br /&gt;
Dedicated Magical Tool: A translation of La Fontaine written on a strip of paper worked to adhere to the inside of his hat. &amp;lt;br&amp;gt;&lt;br /&gt;
Arcana Tools: His Silver Lighter (Matter, Forces), A Black Tie he tends to keep balled in a pocket (Death), A Crystal Hourglass (Prime, Time)&lt;br /&gt;
* Tablet Laptop with Sketch Apparatus&lt;br /&gt;
* Camera Phone&lt;br /&gt;
* Watch&lt;br /&gt;
* Small Pocket Knife and Mini Flashlight&lt;br /&gt;
* Set of Pocket Screwdrivers&lt;br /&gt;
* Canvas, Paper, and a variety of paints, pencils and pens.&lt;br /&gt;
* Knapsack&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
* Father passed away, Car Accident. Mother still alive. Has no siblings.&lt;br /&gt;
* Went to University of Chicago on a scholarship majoring in Engineering, due to his childhood fascination with machines.&lt;br /&gt;
* During his degree discovered he had a talent at drawing, both structural diagrams and a more natural artistic talent.&lt;br /&gt;
* Graduated and went on to work on engineering diagram for several notable firms, including some machine design.&lt;br /&gt;
* In the meantime became an amateur comicbook artist, self publishing a little of his work, two titles one called Kuiper and another called Charon.&lt;br /&gt;
* As his talent progressed, work grew more frustrating with the limits of what he could design commercially. His comics started actually making money, being picked up by a small local indie publisher. At around this time, he starts painting more detailed pictures of the underworld that he had sketched in Charon.&lt;br /&gt;
* Paintings and Sketches of Hades now fill his apartment. It is working on a panel of Charon taking place in the most detailed part of Hades he has ever tried to draw, when he awakens, falling into the panel and into the Styx. Drawn without fail, he avoids the spectres of the fields and climbs his watchtower. At the top he finds a pen, that is out of ink and carves his name alongside thousands of others into the Tower of Lead Coin. &lt;br /&gt;
* Having been under observation for sometime due to the realistic depictions of Stygia in his work, he is easily recruited by the Pentacle and ends up in the Mysterium one of its members having bought his picture of the Pool of Mnemosyne at an auction some months ago.&lt;br /&gt;
* Joined with the two other newly awakened mage and founded a Cabal, who have recently started renovating St. Joshua&#039;s Cathedral on the outskirts of the Metro area.&lt;br /&gt;
&lt;br /&gt;
==Goals and Motivations==&lt;br /&gt;
*To Continue to sketch and attempt to map the Supernal through his visions, memories and dreams. To spread them but not the Mysteries through the Fallen World in an attempt to bolster the ranks of the Awakened. To rise in the ranks of the Mysterium and to protect those that are not ready for the the Mysteries for themselves.&lt;br /&gt;
*To learn as much of the real history of the fallen world and recover and piece together what Mysteries he can.&lt;br /&gt;
*To design and restore engines and items he could only dream of when he was an Engineer.&lt;br /&gt;
*To integrate into magical society and gain friends amongst the Awakened.&lt;br /&gt;
*Cabal goals?&lt;br /&gt;
*...&lt;br /&gt;
==Ties to NPCs==&lt;br /&gt;
*Flavia Moss nee Martelli - His Mother&lt;br /&gt;
*Albert Moss - His Father (Deceased), Architect, designed the building Alec currently likes in.&lt;br /&gt;
*Isabelle Reynolds - His Ex-Girlfriend, Alec broke it off when he Awakened.&lt;br /&gt;
*Henry Reed - Alec&#039;s Colourist and friend. Moved to Boston after College, they work together through the Internet.&lt;br /&gt;
*Master (to be expanded)&lt;br /&gt;
*...?&lt;br /&gt;
&lt;br /&gt;
==XP==&lt;br /&gt;
XP gained: 0&amp;lt;br&amp;gt;&lt;br /&gt;
Arcane XP gained: 0&amp;lt;br&amp;gt;&lt;br /&gt;
Spent: 0&amp;lt;br&amp;gt;&lt;br /&gt;
Unspent: 0&amp;lt;br&amp;gt;&lt;br /&gt;
Expenditures:&lt;br /&gt;
&lt;br /&gt;
Earmarked Merits: Resources, Iron Stamina, Status: Mysterium, Destiny&lt;/div&gt;</summary>
		<author><name>Lost arts</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Virgil&amp;diff=145628</id>
		<title>Character:Virgil</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Virgil&amp;diff=145628"/>
		<updated>2010-05-29T17:32:48Z</updated>

		<summary type="html">&lt;p&gt;Lost arts: /* Merits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Invisible_Monarchs |Invisible Monarchs, A Mage the Awakening Game]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virgil&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Real name: Alec Moss&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Virgil is in his mid-to-late twenties and stands at 5&#039;10&amp;quot;. With olive skin, medium length, scruffy brown hair and a neatly trimmed short beard and mustache, he is rarely seen without his trademark trilby and thick black rimmed glasses. He normally dresses in white shirts, overthrown with a dark jacket and comfortable trousers or jeans. He wears decent mens shoes from his days working in Engineering and tends to have an unlight cigerette tucked behind one ear. He tends to carry a Silver Lighter, heavily engraved with a variety of languages. He mostly seems far too cheery for a Moros, he seems to not take much at all seriously, but then he&#039;d claim he&#039;s laughing in the face of death.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When Virgil uncloaks his Nimbus hushed voices in dead languages filled the air, singing dirges and laments. Images flicker behind him, with the rustling of pages and the noise of groaning machines, showing the river and the boatman. After a few minutes the smell of freshly turned soil fills the air and the dirges subside to absolute silence.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Traits=&lt;br /&gt;
Path: Moros&amp;lt;br&amp;gt;&lt;br /&gt;
Order: Mysterium&amp;lt;br&amp;gt;&lt;br /&gt;
Legacy: None&amp;lt;br&amp;gt;&lt;br /&gt;
Virtue: Faith&amp;lt;br&amp;gt;&lt;br /&gt;
Vice: Lust&lt;br /&gt;
==Attributes==&lt;br /&gt;
MENTAL: Intelligence 4, Wits 2, Resolve 2&lt;br /&gt;
&lt;br /&gt;
PHYSICAL: Strength 2, Dexterity 2, Stamina 2&lt;br /&gt;
&lt;br /&gt;
SOCIAL: Presence 3, Manipulation 1, Composure 4&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
MENTAL: Academics 2 (Research), Craft 4 (Drawing), Investigation 0, Occult 0, Science 3 (Engineering)&lt;br /&gt;
&lt;br /&gt;
PHYSICAL: Athletics 2, Brawl 1, Drive 1&lt;br /&gt;
&lt;br /&gt;
SOCIAL: Empathy 1, Expression 3, Socialize 2, Streetwise 1&lt;br /&gt;
==Advantages==&lt;br /&gt;
Willpower: 6/6&amp;lt;br&amp;gt;&lt;br /&gt;
Wisdom: 7&lt;br /&gt;
&lt;br /&gt;
Initiative: 6&amp;lt;br&amp;gt;&lt;br /&gt;
Defense: 2&amp;lt;br&amp;gt;&lt;br /&gt;
Speed: 9&amp;lt;br&amp;gt;&lt;br /&gt;
Health: 7&lt;br /&gt;
&lt;br /&gt;
==Merits==&lt;br /&gt;
*High Speech 1&lt;br /&gt;
*Destiny 1: &amp;quot;Beware Fire&amp;quot; &lt;br /&gt;
*Sanctum 4*(1): St. Boniface Church, Chicago&lt;br /&gt;
*Hallow 3*(1): Bell Tower, St. Boniface Church, Chicago&lt;br /&gt;
*Order Status 1: Mysterium (&#039;&#039;Neokoros&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
Gnosis: 2&amp;lt;br&amp;gt;&lt;br /&gt;
Mana: 7/12, max 2/turn&lt;br /&gt;
&lt;br /&gt;
Arcana: Death 1, Matter 3, Prime 2&lt;br /&gt;
&lt;br /&gt;
Rotes: &amp;lt;br&amp;gt;&lt;br /&gt;
Mysterium Rote Specialties: Investigation, Occult, Survival&lt;br /&gt;
* Rend the Weave (Counterspell: Composure + Occult + Prime = 7 dice)&lt;br /&gt;
* Untangling the Weave (Dispel Magic: Intelligence + Occult + Prime = 7 dice)&lt;br /&gt;
* Claiming the Ancient Heritage (Activate Enchanted Item: Intelligence + Investigation + Prime = 7 dice)&lt;br /&gt;
* Eye of the Magus (Supernal Vision: Wits + Occult + Prime = 5 dice)&lt;br /&gt;
&lt;br /&gt;
==Notable Equipment==&lt;br /&gt;
Dedicated Magical Tool: A translation of La Fontaine written on a strip of paper worked to adhere to the inside of his hat. &amp;lt;br&amp;gt;&lt;br /&gt;
Arcana Tools: His Silver Lighter (Matter, Forces), A Black Tie he tends to keep balled in a pocket (Death), A Crystal Hourglass (Prime, Time)&lt;br /&gt;
* Tablet Laptop with Sketch Apparatus&lt;br /&gt;
* Camera Phone&lt;br /&gt;
* Watch&lt;br /&gt;
* Small Pocket Knife and Mini Flashlight&lt;br /&gt;
* Set of Pocket Screwdrivers&lt;br /&gt;
* Canvas, Paper, and a variety of paints, pencils and pens.&lt;br /&gt;
* Knapsack&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
* Father passed away, Car Accident. Mother still alive. Has no siblings.&lt;br /&gt;
* Went to University of Chicago on a scholarship majoring in Engineering, due to his childhood fascination with machines.&lt;br /&gt;
* During his degree discovered he had a talent at drawing, both structural diagrams and a more natural artistic talent.&lt;br /&gt;
* Graduated and went on to work on engineering diagram for several notable firms, including some machine design.&lt;br /&gt;
* In the meantime became an amateur comicbook artist, self publishing a little of his work, two titles one called Kuiper and another called Charon.&lt;br /&gt;
* As his talent progressed, work grew more frustrating with the limits of what he could design commercially. His comics started actually making money, being picked up by a small local indie publisher. At around this time, he starts painting more detailed pictures of the underworld that he had sketched in Charon.&lt;br /&gt;
* Paintings and Sketches of Hades now fill his apartment. It is working on a panel of Charon taking place in the most detailed part of Hades he has ever tried to draw, when he awakens, falling into the panel and into the Styx. Drawn without fail, he avoids the spectres of the fields and climbs his watchtower. At the top he finds a pen, that is out of ink and carves his name alongside thousands of others into the Tower of Lead Coin. &lt;br /&gt;
* Having been under observation for sometime due to the realistic depictions of Stygia in his work, he is easily recruited by the Pentacle and ends up in the Mysterium one of its members having bought his picture of the Pool of Mnemosyne at an auction some months ago.&lt;br /&gt;
* Joined with the two other newly awakened mage and founded a Cabal, who have recently started renovating St. Joshua&#039;s Cathedral on the outskirts of the Metro area.&lt;br /&gt;
&lt;br /&gt;
==Goals and Motivations==&lt;br /&gt;
*To Continue to sketch and attempt to map the Supernal through his visions, memories and dreams. To spread them but not the Mysteries through the Fallen World in an attempt to bolster the ranks of the Awakened. To rise in the ranks of the Mysterium and to protect those that are not ready for the the Mysteries for themselves.&lt;br /&gt;
*To learn as much of the real history of the fallen world and recover and piece together what Mysteries he can.&lt;br /&gt;
*To design and restore engines and items he could only dream of when he was an Engineer.&lt;br /&gt;
*To integrate into magical society and gain friends amongst the Awakened.&lt;br /&gt;
*Cabal goals?&lt;br /&gt;
*...&lt;br /&gt;
==Ties to NPCs==&lt;br /&gt;
*Flavia Moss nee Martelli - His Mother&lt;br /&gt;
*Albert Moss - His Father (Deceased), Architect, designed the building Alec currently likes in.&lt;br /&gt;
*Isabelle Reynolds - His Ex-Girlfriend, Alec broke it off when he Awakened.&lt;br /&gt;
*Henry Reed - Alec&#039;s Colourist and friend. Moved to Boston after College, they work together through the Internet.&lt;br /&gt;
*Master (to be expanded)&lt;br /&gt;
*...?&lt;br /&gt;
&lt;br /&gt;
==XP==&lt;br /&gt;
XP gained: 0&amp;lt;br&amp;gt;&lt;br /&gt;
Arcane XP gained: 0&amp;lt;br&amp;gt;&lt;br /&gt;
Spent: 0&amp;lt;br&amp;gt;&lt;br /&gt;
Unspent: 0&amp;lt;br&amp;gt;&lt;br /&gt;
Expenditures:&lt;br /&gt;
&lt;br /&gt;
Earmarked Merits: Resources, Iron Stamina, Status: Mysterium, Destiny&lt;/div&gt;</summary>
		<author><name>Lost arts</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:To_Brave_The_Flames&amp;diff=145627</id>
		<title>Character:To Brave The Flames</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:To_Brave_The_Flames&amp;diff=145627"/>
		<updated>2010-05-29T17:16:12Z</updated>

		<summary type="html">&lt;p&gt;Lost arts: /* Essence */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;To Brave The Flames&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Formerly Valar Artaris, King of Argent&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Caste: Twilight Caste &amp;lt;br&amp;gt;&lt;br /&gt;
*Concept: Megalomanic Sorcerer-For-Hire &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;An older man with short black hair just showing touches of grey, his eyes are a dark brown and he wears a short neatly trimmed mustache. He wears a cord of gold round his neck and favours loose flowing blue black robes, belted robes with a dozen small pouches but otherwise carries little on his person. He carries no visible weapon, bar a small knife on his belt. Most find his gaze unsettling, feeling that he is judging them piece by piece and finds them lacking.&#039;&#039;&lt;br /&gt;
=Motivation=&lt;br /&gt;
* Take Control of a Mighty Empire&lt;br /&gt;
=Intimacies=&lt;br /&gt;
==Natural==&lt;br /&gt;
===Negative===&lt;br /&gt;
- The Wyld Hunt (Contempt)&lt;br /&gt;
===Positive===&lt;br /&gt;
+ His Future Empire (Covetous Desire)&lt;br /&gt;
==Supernatural==&lt;br /&gt;
===Negative===&lt;br /&gt;
===Positive===&lt;br /&gt;
+ His Ally (Trust and Friendship)&lt;br /&gt;
=Anima=&lt;br /&gt;
A Sea of Golden-Red and Orange Flames and Burning Gas which Engulf Anything that touches them.&lt;br /&gt;
While the Characters Anima Banner is at 11+ motes, the character reduces any damage he takes while undergoing a Shape Sorcery or Miscellaneous Action by Essence Health Levels (to a minimum of zero). The Character also reduces all sorcery costs by (Essence*2) motes or half whichever is less.&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
==Physical==&lt;br /&gt;
*Strength 1 (6 due to UBoS)&lt;br /&gt;
*Dexterity 4&lt;br /&gt;
*Stamina 4 (9 due to UBoS)&lt;br /&gt;
==Social==&lt;br /&gt;
*Charisma 2&lt;br /&gt;
*Manipulation 4&lt;br /&gt;
*Appearance 2&lt;br /&gt;
==Mental==&lt;br /&gt;
*Perception 5&lt;br /&gt;
*Intelligence 5&lt;br /&gt;
*Wits 2&lt;br /&gt;
=Abilities=&lt;br /&gt;
==Caste==&lt;br /&gt;
Craft 0, Investigation 5 (Research +2), Lore 5 (Research +1), Medicine 0, Occult 5 (Sorcery +3)&lt;br /&gt;
==Favored==&lt;br /&gt;
Awareness 5, Bureaucracy 5, Dodge 5 (Unarmoured +3), Integrity 5 (Creatures of Darkness +3), Resistance 5, Presence 5, Survival 1&lt;br /&gt;
==Unfavored==&lt;br /&gt;
Linguistics 2 [Native: Riverspeak; Other: Old Realm, Forest-tongue], Socialise 5 (Deceit +1), Stealth 3, Thrown 3, War 2 (Spellcasting +3)&lt;br /&gt;
=Backgrounds=&lt;br /&gt;
==Allies 2: The Being Unknown==&lt;br /&gt;
For many years Flames has travelled with a companion, unseen and unknown to many others. Even Flame knows little of this ally, only that many times has it kept him from harm when otherwise his destiny would have faltered and failed.&lt;br /&gt;
==Artefact 5: Crucible of Tarim==&lt;br /&gt;
An immensly powerful artefact, that Flames found in the Jungles of the Far East in a site he suspected was near Sperimin. He did not have much time to investigate this though as a contract for his services arrived and he set off with the item. Since then he has been unable to relocate the site much to his irritation and disgust.&lt;br /&gt;
==Artefact 5: Sorcery Capturing Cord==&lt;br /&gt;
A cord found in the House of Thunder. At the moment carries a single knot in it bearing a Total Annihilation.&lt;br /&gt;
&lt;br /&gt;
==Artefact 2: Skin Mount Amulet==&lt;br /&gt;
Installed by a Outcaste Dragonblooded Scavenger Lord whom Flames once assisted. They had a falling out over the rest of Flames money later and have not spoken since. Contains the Twice-Lightning Striking Prism from the House of Thunder.&lt;br /&gt;
==Manse 4: The House of Thunder==&lt;br /&gt;
On the high and jagged cliffs north of Port Calin and West of Sijan lies the House of Thunder. Forgotten about decades ago and hidden from claimaints by the Manse&#039;s own properties it has lain dormant until searching for a rumoured spirit Flames came upon it. &lt;br /&gt;
Once past the geomancy that hides the building it still does not look like much, a barely inhabitable wreck in the middle of nowhere. Named for the sound the waves make when hitting the cliffs that is always audible the House is surprisingly comfortable on the inside.&lt;br /&gt;
*Hearthstone: Twice-Striking Lightning Prism&lt;br /&gt;
*Fragility: 1&lt;br /&gt;
*Features:&lt;br /&gt;
** Rainbow Tabernacle&lt;br /&gt;
** Greater Veil of Shadow&lt;br /&gt;
** Magical Conviniences&lt;br /&gt;
*** It is either gloomy or raining outside the house.&lt;br /&gt;
*** Always warm and dry inside, to counter the horrible weather outside.&lt;br /&gt;
*** The appears to be slightly bigger on the inside than it appears to be on the outside&lt;br /&gt;
*** The house has working plumbing, bathing and food preparation areas.&lt;br /&gt;
==Resources 5==&lt;br /&gt;
Having accumulated a vast amount of wealth over the years through clever business, mercenary work and stripping his kingdom bare Flames rarely spends it.&lt;br /&gt;
&lt;br /&gt;
=Merits=&lt;br /&gt;
==Luck 1pt==&lt;br /&gt;
1/story reroll&lt;br /&gt;
=Flaws=&lt;br /&gt;
==Enemy 3pts==&lt;br /&gt;
*The Immaculate Order in general and specifically Grandmaster Jonal, whose Grandson Flames obliterated.&lt;br /&gt;
==Obligation 2pts==&lt;br /&gt;
*To the surviving citizens of Argent. Flames feels he should one day try and do right by his people. His current plan is to give them some of the wealth and prosperity of his new Empire, when he acquires it.&lt;br /&gt;
==Code of Honour 1pt==&lt;br /&gt;
*Does not lie or deceive anybody he truly cares for. Fortunately there aren&#039;t many of those.&lt;br /&gt;
==Greater Curse 1pt==&lt;br /&gt;
*What can be said, Flames is a Megalomaniac and his curse supports this part of his personality.&lt;br /&gt;
=Charms=&lt;br /&gt;
* All Relevant Excellencies and General Charms&lt;br /&gt;
==Dodge==&lt;br /&gt;
* Shadow Over Water (Tied to Seven Shadow Evasion; pg.227, Core)&lt;br /&gt;
* Seven Shadow Evasion (Conviction Flawed and tied to Shadow Over Water; pg.227, Core) &lt;br /&gt;
* Reflex Sidestep Technique (pg.227, Core)&lt;br /&gt;
* Leaping Dodge Method (pg.227, Core)&lt;br /&gt;
==Integrity==&lt;br /&gt;
* Temptation Resisting Stance (pg.200, Core)&lt;br /&gt;
* Elusive Dream Defense (pg.200-201, Core)&lt;br /&gt;
* Integriy Protecting Prana (pg.199, Core)&lt;br /&gt;
* Righteous Lion Defense (pg.199, Core)&lt;br /&gt;
* Shedding Infinite Radiance (pg. 37, Glorys Most High: Unconquered Sun)&lt;br /&gt;
** Further Upgrade Twilight Anima Banner - While Anima Banner is active Spells reduced by (Essence*2) or Half whichever is lower to a minimum of 1 mote.&lt;br /&gt;
==Lore==&lt;br /&gt;
* Immanent Solar Glory x3 (pg. 218, Core)&lt;br /&gt;
&lt;br /&gt;
==Occult==&lt;br /&gt;
* Terrestrial Circle Sorcery (pg.220, Core)&lt;br /&gt;
* Celestial Circle Sorcery (pg.220-221, Core)&lt;br /&gt;
* Solar Circle Sorcery (pg.221, Core)&lt;br /&gt;
* Spirit Detecting Glance (pg.221, Core)&lt;br /&gt;
* All-Encompassing Sorcerer&#039;s Sight (pg.222, Core)&lt;br /&gt;
* Sorcerer&#039;s Gilded Invocation (pg.XX, HFFoE)&lt;br /&gt;
** Even when taking advantage of Primordial Essence patterns, the actions of the Lawgivers are holy. This Charm permanently enhances the Exalt, allowing him to spend an additional mote when casting any sorcery spell to make the spell Holy. If the spell inflicts damage, that damage becomes aggravated against creatures of darkness; if it imposes influence on a creature of darkness, the target’s MDV is halved. This may have uses on spells other than for attack, such as shielding a spell against wicked magics that fail in the face of overwhelming holiness. &lt;br /&gt;
* Emerald Essence Assimilation (pg.XX, HFFoE)&lt;br /&gt;
** The Lawgiver must be free to carry out many duties simultaneously. This Charm permanently enhances the Exalt, reducing to 0 the DV penalties of any Shape Sorcery or Cast Sorcery actions she takes. The sorcerer-Exalt may also take voluntary reflexive actions while taking sorcery actions, such as moving; this does not allow the Solar to activate Charms or otherwise spend motes on other powers while casting sorcery, but previously established Charm effects that allow the Exalt to perform reflexive actions such as counterattacks are valid options. Purchase of this Charm again at Essence 8+ allows the Exalt to spend motes on Charms and similar powers during Cast or Shape Sorcery actions. Even when activating only one Charm this costs a point of Willpower, as if activating a Combo, and for these purposes Shape and Cast Sorcery actions are treated as Combo-Basic Simple Charms. &lt;br /&gt;
==Resistance==&lt;br /&gt;
* Ox-Body x5 (all one -1 and two -2 option; pg.208, Core)&lt;br /&gt;
==Socialise==&lt;br /&gt;
* Mastery of Small Manners (pg.239-240, Core)&lt;br /&gt;
* Golden Courtier Infalliability (pg.XX, HFFoE)&lt;br /&gt;
** Court is a dangerous place to display one’s passion without calculation. The Lawgiver’s Mastery of Small Manners adds (Socialize) to the difficulty of attempts to discern or read her intentions, Intimacies, Motivation, Virtues or other social qualities. See Exalted, p. 131 for more on reading a person. While active, it also becomes impossible to tell if the Solar is lying. If such perfect lies meet a perfect truth-discerning effect, the Solar’s player adds (Exalt’s Essence) to their contesting roll. &lt;br /&gt;
==Stealth==&lt;br /&gt;
* Easily Overlooked Presence (pg.230, Core)&lt;br /&gt;
* Invisible Statue Spirit (pg.230, Core)&lt;br /&gt;
=Spells=&lt;br /&gt;
==Terrestrial Circle==&lt;br /&gt;
* Emerald Circle Banishment - 10+m&lt;br /&gt;
* Emerald Countermagic - 10 or 20m&lt;br /&gt;
* Commanding Presence of Fire - 10m&lt;br /&gt;
* Invulnerable Skin of Bronze - 20m&lt;br /&gt;
* Spirit Staff (Variation of Spirit Sword) - 20m&lt;br /&gt;
* Unbreakable Bones of Stone - 20m&lt;br /&gt;
==Celestial Circle==&lt;br /&gt;
* Sapphire Circle Banishment - 15+m&lt;br /&gt;
* Sapphire Countermagic - 15 or 20m&lt;br /&gt;
* Cloud Trapieze - 25m&lt;br /&gt;
* Demon of the Second Circle - 30+m&lt;br /&gt;
* Dolorous Reflection - 20m&lt;br /&gt;
* Travel Without Distance - 25m&lt;br /&gt;
==Solar Circle==&lt;br /&gt;
* Adamant Circle Banishment - 20+m&lt;br /&gt;
* Adamant Countermagic - 20 or 25m&lt;br /&gt;
* Cleansing Solar Flames - 50m plus 10m per additional 50 sq. miles&lt;br /&gt;
* Light of Solar Cleansing - 30m&lt;br /&gt;
* Total Annihilation - 65m&lt;br /&gt;
* Wrath of the Five Elements - 45m&lt;br /&gt;
&lt;br /&gt;
=Essence=&lt;br /&gt;
*Essence: 5&lt;br /&gt;
*Personal: 20/25&lt;br /&gt;
*Peripheral: 39/94&lt;br /&gt;
*Committed to Charms: 5m, 1wp (IPP)&lt;br /&gt;
*Committed to artifacts: 0&lt;br /&gt;
*Willpower: 2(4)/10&lt;br /&gt;
*Anima status: Quiscient&lt;br /&gt;
==Virtues==&lt;br /&gt;
*Compassion: 1&lt;br /&gt;
*Conviction: 4&lt;br /&gt;
*Temperance: 4&lt;br /&gt;
*Valor: 2&lt;br /&gt;
*(Virtue channels used: None)&lt;br /&gt;
===Limit Break===&lt;br /&gt;
* Virtue Flaw: I Know Best. (Variation on Contempt of the Virtuous) The character loudly urges everyone to let him be in charge. He accuses the others of foolishness and will argue for the benefits of his rulership. Any further argument is met with a barrage of insults and lists as to why they are fools. If people disagree he will make them listen using charms and other means at his disposal. &lt;br /&gt;
* Partial Control: The character still feels the need to be in charge, but as long as others mostly differ to him he is more accepting of their opinions. &lt;br /&gt;
* Condition: The character is hindered by the idiocy or foolishness of others.&lt;br /&gt;
* Duration: 1 day. &lt;br /&gt;
* Limit Track: 0/9&lt;br /&gt;
&lt;br /&gt;
=Conflict=&lt;br /&gt;
==Physical==&lt;br /&gt;
*Join Battle: 7&lt;br /&gt;
*Dodge DV: 9&lt;br /&gt;
*Parry DV: 7 (Can only block Immaterial and Essence empowered attacks)&lt;br /&gt;
*Soak: 24B/16L/11A, Hardness 12B/6L (Invulnerable Skin of Bronze +12B/6L, Perfect Breastplate +3B/5L)&lt;br /&gt;
===Movement===&lt;br /&gt;
*Move: 4&lt;br /&gt;
*Dash: 10&lt;br /&gt;
==Social==&lt;br /&gt;
*Join Debate: 7&lt;br /&gt;
*Dodge MDV: 10 (12 vs Creatures of Darkness)&lt;br /&gt;
*Presence - Honesty Attack 6, Honesty Defense 3, Deception Attack 9, Deception Defense 5, Rate 2&lt;br /&gt;
*Investigation - Honesty Attack 6, Honesty Defense 3, Deception Attack 9, Deception Defense 5, Rate 3 &lt;br /&gt;
==Health Levels==&lt;br /&gt;
*-0, -1, -1, -1, -1, -1, -1, -1, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -4, Incapacitated&lt;br /&gt;
*(wounds are designated as &#039;&#039;bashing&#039;&#039;, &#039;&#039;&#039;lethal&#039;&#039;&#039; or &amp;lt;strike&amp;gt;aggravated&amp;lt;/strike&amp;gt;)&lt;br /&gt;
=Equipment=&lt;br /&gt;
*Spirit Staff - Spd 4, Accuracy 14, Damage 15L, Defense 7, Rate 3, Ignores Non-Magical Armour, Hits Immaterial.&lt;br /&gt;
* Perfect Breastplate - +3B/5L, Mobility Penalty 0, Fatigue 0&lt;br /&gt;
* Spell-Capturing Cord (Currently contains a Total Annihilation)&lt;br /&gt;
* A Vial of Flames of Solar Cleansing&lt;br /&gt;
* Skin-Mount Amulet&lt;br /&gt;
* Ritual Knife&lt;br /&gt;
* Eating Knife&lt;br /&gt;
* One Cart containing mundane possessions like clothes, a sleeping roll, a tent and the Crucible of Tarim.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
Known to the Immaculate Order for a long time as an Anathema, Flames is a deep irritation to them. After burning him out of the Kingdom of Argent, killing most of the populace to do so, they have attempted no fewer than seven times to rid themselves of him. Four times he has escaped before their monks can close and twice he and his mysterious companion have slaughtered the entire hunt sent against them. The last time he encountered a hunt, against an Immaculate Grandmaster, they fought to a stalemate and were both forced to withdraw. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In the meantime, Flames and his (former?) companion have wandered the East, either selling their prestigious magical talent to the highest bidder in exchange for further magical knowledge or searching the Jungles for the lost city of Sperimin.&lt;br /&gt;
&lt;br /&gt;
Stations of Sacrifice: Terrestrial (His Loyalty to His King), Celestial (Memory of His Heir), Solar (His Kingdom Argent)&lt;br /&gt;
&lt;br /&gt;
=Personality=&lt;br /&gt;
Flames is accerbic, arrogant and often quite rude to those he considers his inferiors. He also tends to be quite cold to most people, as he sees most folks as pawns and pieces of a much greater game, even if he does care for them in a twisted general sort of way. He tends to seperate people into two main categories: those that can be of use to them and those that stand in the way. &amp;lt;br&amp;gt;&lt;br /&gt;
Even to those people he likes he tends to keep on edge, he has been betrayed by too many times and too many people to let his guard down, even with those he trusts. He can show a kinder side but rarely does so, the exception appears to be his long term shadow companion.&lt;br /&gt;
=Goals=&lt;br /&gt;
* Continue Amassing Magical Power&lt;br /&gt;
* Conquer an Empire&lt;br /&gt;
* Amass Personal Power&lt;br /&gt;
=Circle=&lt;br /&gt;
==Each Circlemate==&lt;br /&gt;
=XP=&lt;br /&gt;
*Earned: 136&lt;br /&gt;
*Spent: 136&lt;br /&gt;
** Linked Shadow Over Water to Seven Shadow Evasion (2xp)&lt;br /&gt;
** Bought Sorcery War Speciality to 3 (9xp)&lt;br /&gt;
** Bought Deceit Socialise Speciality to 1 (3xp)&lt;br /&gt;
** Bought Charms (80 xp):&lt;br /&gt;
*** Bought Immanent Solar Glory x2 (16xp)&lt;br /&gt;
*** Bought Reflex Side Step (8xp)&lt;br /&gt;
*** Bought Leaping Dodge Method (8xp)&lt;br /&gt;
*** Bought Sorcerer&#039;s Gilded Invocation (8xp)&lt;br /&gt;
*** Bought Emerald Assimillation (8xp)&lt;br /&gt;
*** Bought Integrity Protecting Prana (8xp)&lt;br /&gt;
*** Bought Shedding Infinite Radiance (8xp)&lt;br /&gt;
*** Bought Spirit Detecting Glance (8xp)&lt;br /&gt;
*** Bought All-Encompassing Sorcerer&#039;s Sight (8xp)&lt;br /&gt;
*** Bought Immanent Solar Glory (8xp) - 12:00 PM, 29-MAY-2010&lt;br /&gt;
** Bought Combo (9xp)&lt;br /&gt;
** Bought Valour up to 2 (3xp)&lt;br /&gt;
** Bought Skin Mount Amulet (6xp)&lt;br /&gt;
** Bought Spells: Commanding Presence of Fire, Travel Without Distance, Cleansing Solar Flames (8xp)&lt;br /&gt;
*Unspent: 0&lt;/div&gt;</summary>
		<author><name>Lost arts</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:To_Brave_The_Flames&amp;diff=145626</id>
		<title>Character:To Brave The Flames</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:To_Brave_The_Flames&amp;diff=145626"/>
		<updated>2010-05-29T17:15:43Z</updated>

		<summary type="html">&lt;p&gt;Lost arts: /* Lore */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;To Brave The Flames&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Formerly Valar Artaris, King of Argent&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Caste: Twilight Caste &amp;lt;br&amp;gt;&lt;br /&gt;
*Concept: Megalomanic Sorcerer-For-Hire &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;An older man with short black hair just showing touches of grey, his eyes are a dark brown and he wears a short neatly trimmed mustache. He wears a cord of gold round his neck and favours loose flowing blue black robes, belted robes with a dozen small pouches but otherwise carries little on his person. He carries no visible weapon, bar a small knife on his belt. Most find his gaze unsettling, feeling that he is judging them piece by piece and finds them lacking.&#039;&#039;&lt;br /&gt;
=Motivation=&lt;br /&gt;
* Take Control of a Mighty Empire&lt;br /&gt;
=Intimacies=&lt;br /&gt;
==Natural==&lt;br /&gt;
===Negative===&lt;br /&gt;
- The Wyld Hunt (Contempt)&lt;br /&gt;
===Positive===&lt;br /&gt;
+ His Future Empire (Covetous Desire)&lt;br /&gt;
==Supernatural==&lt;br /&gt;
===Negative===&lt;br /&gt;
===Positive===&lt;br /&gt;
+ His Ally (Trust and Friendship)&lt;br /&gt;
=Anima=&lt;br /&gt;
A Sea of Golden-Red and Orange Flames and Burning Gas which Engulf Anything that touches them.&lt;br /&gt;
While the Characters Anima Banner is at 11+ motes, the character reduces any damage he takes while undergoing a Shape Sorcery or Miscellaneous Action by Essence Health Levels (to a minimum of zero). The Character also reduces all sorcery costs by (Essence*2) motes or half whichever is less.&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
==Physical==&lt;br /&gt;
*Strength 1 (6 due to UBoS)&lt;br /&gt;
*Dexterity 4&lt;br /&gt;
*Stamina 4 (9 due to UBoS)&lt;br /&gt;
==Social==&lt;br /&gt;
*Charisma 2&lt;br /&gt;
*Manipulation 4&lt;br /&gt;
*Appearance 2&lt;br /&gt;
==Mental==&lt;br /&gt;
*Perception 5&lt;br /&gt;
*Intelligence 5&lt;br /&gt;
*Wits 2&lt;br /&gt;
=Abilities=&lt;br /&gt;
==Caste==&lt;br /&gt;
Craft 0, Investigation 5 (Research +2), Lore 5 (Research +1), Medicine 0, Occult 5 (Sorcery +3)&lt;br /&gt;
==Favored==&lt;br /&gt;
Awareness 5, Bureaucracy 5, Dodge 5 (Unarmoured +3), Integrity 5 (Creatures of Darkness +3), Resistance 5, Presence 5, Survival 1&lt;br /&gt;
==Unfavored==&lt;br /&gt;
Linguistics 2 [Native: Riverspeak; Other: Old Realm, Forest-tongue], Socialise 5 (Deceit +1), Stealth 3, Thrown 3, War 2 (Spellcasting +3)&lt;br /&gt;
=Backgrounds=&lt;br /&gt;
==Allies 2: The Being Unknown==&lt;br /&gt;
For many years Flames has travelled with a companion, unseen and unknown to many others. Even Flame knows little of this ally, only that many times has it kept him from harm when otherwise his destiny would have faltered and failed.&lt;br /&gt;
==Artefact 5: Crucible of Tarim==&lt;br /&gt;
An immensly powerful artefact, that Flames found in the Jungles of the Far East in a site he suspected was near Sperimin. He did not have much time to investigate this though as a contract for his services arrived and he set off with the item. Since then he has been unable to relocate the site much to his irritation and disgust.&lt;br /&gt;
==Artefact 5: Sorcery Capturing Cord==&lt;br /&gt;
A cord found in the House of Thunder. At the moment carries a single knot in it bearing a Total Annihilation.&lt;br /&gt;
&lt;br /&gt;
==Artefact 2: Skin Mount Amulet==&lt;br /&gt;
Installed by a Outcaste Dragonblooded Scavenger Lord whom Flames once assisted. They had a falling out over the rest of Flames money later and have not spoken since. Contains the Twice-Lightning Striking Prism from the House of Thunder.&lt;br /&gt;
==Manse 4: The House of Thunder==&lt;br /&gt;
On the high and jagged cliffs north of Port Calin and West of Sijan lies the House of Thunder. Forgotten about decades ago and hidden from claimaints by the Manse&#039;s own properties it has lain dormant until searching for a rumoured spirit Flames came upon it. &lt;br /&gt;
Once past the geomancy that hides the building it still does not look like much, a barely inhabitable wreck in the middle of nowhere. Named for the sound the waves make when hitting the cliffs that is always audible the House is surprisingly comfortable on the inside.&lt;br /&gt;
*Hearthstone: Twice-Striking Lightning Prism&lt;br /&gt;
*Fragility: 1&lt;br /&gt;
*Features:&lt;br /&gt;
** Rainbow Tabernacle&lt;br /&gt;
** Greater Veil of Shadow&lt;br /&gt;
** Magical Conviniences&lt;br /&gt;
*** It is either gloomy or raining outside the house.&lt;br /&gt;
*** Always warm and dry inside, to counter the horrible weather outside.&lt;br /&gt;
*** The appears to be slightly bigger on the inside than it appears to be on the outside&lt;br /&gt;
*** The house has working plumbing, bathing and food preparation areas.&lt;br /&gt;
==Resources 5==&lt;br /&gt;
Having accumulated a vast amount of wealth over the years through clever business, mercenary work and stripping his kingdom bare Flames rarely spends it.&lt;br /&gt;
&lt;br /&gt;
=Merits=&lt;br /&gt;
==Luck 1pt==&lt;br /&gt;
1/story reroll&lt;br /&gt;
=Flaws=&lt;br /&gt;
==Enemy 3pts==&lt;br /&gt;
*The Immaculate Order in general and specifically Grandmaster Jonal, whose Grandson Flames obliterated.&lt;br /&gt;
==Obligation 2pts==&lt;br /&gt;
*To the surviving citizens of Argent. Flames feels he should one day try and do right by his people. His current plan is to give them some of the wealth and prosperity of his new Empire, when he acquires it.&lt;br /&gt;
==Code of Honour 1pt==&lt;br /&gt;
*Does not lie or deceive anybody he truly cares for. Fortunately there aren&#039;t many of those.&lt;br /&gt;
==Greater Curse 1pt==&lt;br /&gt;
*What can be said, Flames is a Megalomaniac and his curse supports this part of his personality.&lt;br /&gt;
=Charms=&lt;br /&gt;
* All Relevant Excellencies and General Charms&lt;br /&gt;
==Dodge==&lt;br /&gt;
* Shadow Over Water (Tied to Seven Shadow Evasion; pg.227, Core)&lt;br /&gt;
* Seven Shadow Evasion (Conviction Flawed and tied to Shadow Over Water; pg.227, Core) &lt;br /&gt;
* Reflex Sidestep Technique (pg.227, Core)&lt;br /&gt;
* Leaping Dodge Method (pg.227, Core)&lt;br /&gt;
==Integrity==&lt;br /&gt;
* Temptation Resisting Stance (pg.200, Core)&lt;br /&gt;
* Elusive Dream Defense (pg.200-201, Core)&lt;br /&gt;
* Integriy Protecting Prana (pg.199, Core)&lt;br /&gt;
* Righteous Lion Defense (pg.199, Core)&lt;br /&gt;
* Shedding Infinite Radiance (pg. 37, Glorys Most High: Unconquered Sun)&lt;br /&gt;
** Further Upgrade Twilight Anima Banner - While Anima Banner is active Spells reduced by (Essence*2) or Half whichever is lower to a minimum of 1 mote.&lt;br /&gt;
==Lore==&lt;br /&gt;
* Immanent Solar Glory x3 (pg. 218, Core)&lt;br /&gt;
&lt;br /&gt;
==Occult==&lt;br /&gt;
* Terrestrial Circle Sorcery (pg.220, Core)&lt;br /&gt;
* Celestial Circle Sorcery (pg.220-221, Core)&lt;br /&gt;
* Solar Circle Sorcery (pg.221, Core)&lt;br /&gt;
* Spirit Detecting Glance (pg.221, Core)&lt;br /&gt;
* All-Encompassing Sorcerer&#039;s Sight (pg.222, Core)&lt;br /&gt;
* Sorcerer&#039;s Gilded Invocation (pg.XX, HFFoE)&lt;br /&gt;
** Even when taking advantage of Primordial Essence patterns, the actions of the Lawgivers are holy. This Charm permanently enhances the Exalt, allowing him to spend an additional mote when casting any sorcery spell to make the spell Holy. If the spell inflicts damage, that damage becomes aggravated against creatures of darkness; if it imposes influence on a creature of darkness, the target’s MDV is halved. This may have uses on spells other than for attack, such as shielding a spell against wicked magics that fail in the face of overwhelming holiness. &lt;br /&gt;
* Emerald Essence Assimilation (pg.XX, HFFoE)&lt;br /&gt;
** The Lawgiver must be free to carry out many duties simultaneously. This Charm permanently enhances the Exalt, reducing to 0 the DV penalties of any Shape Sorcery or Cast Sorcery actions she takes. The sorcerer-Exalt may also take voluntary reflexive actions while taking sorcery actions, such as moving; this does not allow the Solar to activate Charms or otherwise spend motes on other powers while casting sorcery, but previously established Charm effects that allow the Exalt to perform reflexive actions such as counterattacks are valid options. Purchase of this Charm again at Essence 8+ allows the Exalt to spend motes on Charms and similar powers during Cast or Shape Sorcery actions. Even when activating only one Charm this costs a point of Willpower, as if activating a Combo, and for these purposes Shape and Cast Sorcery actions are treated as Combo-Basic Simple Charms. &lt;br /&gt;
==Resistance==&lt;br /&gt;
* Ox-Body x5 (all one -1 and two -2 option; pg.208, Core)&lt;br /&gt;
==Socialise==&lt;br /&gt;
* Mastery of Small Manners (pg.239-240, Core)&lt;br /&gt;
* Golden Courtier Infalliability (pg.XX, HFFoE)&lt;br /&gt;
** Court is a dangerous place to display one’s passion without calculation. The Lawgiver’s Mastery of Small Manners adds (Socialize) to the difficulty of attempts to discern or read her intentions, Intimacies, Motivation, Virtues or other social qualities. See Exalted, p. 131 for more on reading a person. While active, it also becomes impossible to tell if the Solar is lying. If such perfect lies meet a perfect truth-discerning effect, the Solar’s player adds (Exalt’s Essence) to their contesting roll. &lt;br /&gt;
==Stealth==&lt;br /&gt;
* Easily Overlooked Presence (pg.230, Core)&lt;br /&gt;
* Invisible Statue Spirit (pg.230, Core)&lt;br /&gt;
=Spells=&lt;br /&gt;
==Terrestrial Circle==&lt;br /&gt;
* Emerald Circle Banishment - 10+m&lt;br /&gt;
* Emerald Countermagic - 10 or 20m&lt;br /&gt;
* Commanding Presence of Fire - 10m&lt;br /&gt;
* Invulnerable Skin of Bronze - 20m&lt;br /&gt;
* Spirit Staff (Variation of Spirit Sword) - 20m&lt;br /&gt;
* Unbreakable Bones of Stone - 20m&lt;br /&gt;
==Celestial Circle==&lt;br /&gt;
* Sapphire Circle Banishment - 15+m&lt;br /&gt;
* Sapphire Countermagic - 15 or 20m&lt;br /&gt;
* Cloud Trapieze - 25m&lt;br /&gt;
* Demon of the Second Circle - 30+m&lt;br /&gt;
* Dolorous Reflection - 20m&lt;br /&gt;
* Travel Without Distance - 25m&lt;br /&gt;
==Solar Circle==&lt;br /&gt;
* Adamant Circle Banishment - 20+m&lt;br /&gt;
* Adamant Countermagic - 20 or 25m&lt;br /&gt;
* Cleansing Solar Flames - 50m plus 10m per additional 50 sq. miles&lt;br /&gt;
* Light of Solar Cleansing - 30m&lt;br /&gt;
* Total Annihilation - 65m&lt;br /&gt;
* Wrath of the Five Elements - 45m&lt;br /&gt;
&lt;br /&gt;
=Essence=&lt;br /&gt;
*Essence: 5&lt;br /&gt;
*Personal: 20/25&lt;br /&gt;
*Peripheral: 39/84&lt;br /&gt;
*Committed to Charms: 5m, 1wp (IPP)&lt;br /&gt;
*Committed to artifacts: 0&lt;br /&gt;
*Willpower: 2(4)/10&lt;br /&gt;
*Anima status: Quiscient&lt;br /&gt;
==Virtues==&lt;br /&gt;
*Compassion: 1&lt;br /&gt;
*Conviction: 4&lt;br /&gt;
*Temperance: 4&lt;br /&gt;
*Valor: 2&lt;br /&gt;
*(Virtue channels used: None)&lt;br /&gt;
===Limit Break===&lt;br /&gt;
* Virtue Flaw: I Know Best. (Variation on Contempt of the Virtuous) The character loudly urges everyone to let him be in charge. He accuses the others of foolishness and will argue for the benefits of his rulership. Any further argument is met with a barrage of insults and lists as to why they are fools. If people disagree he will make them listen using charms and other means at his disposal. &lt;br /&gt;
* Partial Control: The character still feels the need to be in charge, but as long as others mostly differ to him he is more accepting of their opinions. &lt;br /&gt;
* Condition: The character is hindered by the idiocy or foolishness of others.&lt;br /&gt;
* Duration: 1 day. &lt;br /&gt;
* Limit Track: 0/9&lt;br /&gt;
&lt;br /&gt;
=Conflict=&lt;br /&gt;
==Physical==&lt;br /&gt;
*Join Battle: 7&lt;br /&gt;
*Dodge DV: 9&lt;br /&gt;
*Parry DV: 7 (Can only block Immaterial and Essence empowered attacks)&lt;br /&gt;
*Soak: 24B/16L/11A, Hardness 12B/6L (Invulnerable Skin of Bronze +12B/6L, Perfect Breastplate +3B/5L)&lt;br /&gt;
===Movement===&lt;br /&gt;
*Move: 4&lt;br /&gt;
*Dash: 10&lt;br /&gt;
==Social==&lt;br /&gt;
*Join Debate: 7&lt;br /&gt;
*Dodge MDV: 10 (12 vs Creatures of Darkness)&lt;br /&gt;
*Presence - Honesty Attack 6, Honesty Defense 3, Deception Attack 9, Deception Defense 5, Rate 2&lt;br /&gt;
*Investigation - Honesty Attack 6, Honesty Defense 3, Deception Attack 9, Deception Defense 5, Rate 3 &lt;br /&gt;
==Health Levels==&lt;br /&gt;
*-0, -1, -1, -1, -1, -1, -1, -1, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -4, Incapacitated&lt;br /&gt;
*(wounds are designated as &#039;&#039;bashing&#039;&#039;, &#039;&#039;&#039;lethal&#039;&#039;&#039; or &amp;lt;strike&amp;gt;aggravated&amp;lt;/strike&amp;gt;)&lt;br /&gt;
=Equipment=&lt;br /&gt;
*Spirit Staff - Spd 4, Accuracy 14, Damage 15L, Defense 7, Rate 3, Ignores Non-Magical Armour, Hits Immaterial.&lt;br /&gt;
* Perfect Breastplate - +3B/5L, Mobility Penalty 0, Fatigue 0&lt;br /&gt;
* Spell-Capturing Cord (Currently contains a Total Annihilation)&lt;br /&gt;
* A Vial of Flames of Solar Cleansing&lt;br /&gt;
* Skin-Mount Amulet&lt;br /&gt;
* Ritual Knife&lt;br /&gt;
* Eating Knife&lt;br /&gt;
* One Cart containing mundane possessions like clothes, a sleeping roll, a tent and the Crucible of Tarim.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
Known to the Immaculate Order for a long time as an Anathema, Flames is a deep irritation to them. After burning him out of the Kingdom of Argent, killing most of the populace to do so, they have attempted no fewer than seven times to rid themselves of him. Four times he has escaped before their monks can close and twice he and his mysterious companion have slaughtered the entire hunt sent against them. The last time he encountered a hunt, against an Immaculate Grandmaster, they fought to a stalemate and were both forced to withdraw. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In the meantime, Flames and his (former?) companion have wandered the East, either selling their prestigious magical talent to the highest bidder in exchange for further magical knowledge or searching the Jungles for the lost city of Sperimin.&lt;br /&gt;
&lt;br /&gt;
Stations of Sacrifice: Terrestrial (His Loyalty to His King), Celestial (Memory of His Heir), Solar (His Kingdom Argent)&lt;br /&gt;
&lt;br /&gt;
=Personality=&lt;br /&gt;
Flames is accerbic, arrogant and often quite rude to those he considers his inferiors. He also tends to be quite cold to most people, as he sees most folks as pawns and pieces of a much greater game, even if he does care for them in a twisted general sort of way. He tends to seperate people into two main categories: those that can be of use to them and those that stand in the way. &amp;lt;br&amp;gt;&lt;br /&gt;
Even to those people he likes he tends to keep on edge, he has been betrayed by too many times and too many people to let his guard down, even with those he trusts. He can show a kinder side but rarely does so, the exception appears to be his long term shadow companion.&lt;br /&gt;
=Goals=&lt;br /&gt;
* Continue Amassing Magical Power&lt;br /&gt;
* Conquer an Empire&lt;br /&gt;
* Amass Personal Power&lt;br /&gt;
=Circle=&lt;br /&gt;
==Each Circlemate==&lt;br /&gt;
=XP=&lt;br /&gt;
*Earned: 136&lt;br /&gt;
*Spent: 136&lt;br /&gt;
** Linked Shadow Over Water to Seven Shadow Evasion (2xp)&lt;br /&gt;
** Bought Sorcery War Speciality to 3 (9xp)&lt;br /&gt;
** Bought Deceit Socialise Speciality to 1 (3xp)&lt;br /&gt;
** Bought Charms (80 xp):&lt;br /&gt;
*** Bought Immanent Solar Glory x2 (16xp)&lt;br /&gt;
*** Bought Reflex Side Step (8xp)&lt;br /&gt;
*** Bought Leaping Dodge Method (8xp)&lt;br /&gt;
*** Bought Sorcerer&#039;s Gilded Invocation (8xp)&lt;br /&gt;
*** Bought Emerald Assimillation (8xp)&lt;br /&gt;
*** Bought Integrity Protecting Prana (8xp)&lt;br /&gt;
*** Bought Shedding Infinite Radiance (8xp)&lt;br /&gt;
*** Bought Spirit Detecting Glance (8xp)&lt;br /&gt;
*** Bought All-Encompassing Sorcerer&#039;s Sight (8xp)&lt;br /&gt;
*** Bought Immanent Solar Glory (8xp) - 12:00 PM, 29-MAY-2010&lt;br /&gt;
** Bought Combo (9xp)&lt;br /&gt;
** Bought Valour up to 2 (3xp)&lt;br /&gt;
** Bought Skin Mount Amulet (6xp)&lt;br /&gt;
** Bought Spells: Commanding Presence of Fire, Travel Without Distance, Cleansing Solar Flames (8xp)&lt;br /&gt;
*Unspent: 0&lt;/div&gt;</summary>
		<author><name>Lost arts</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:To_Brave_The_Flames&amp;diff=145625</id>
		<title>Character:To Brave The Flames</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:To_Brave_The_Flames&amp;diff=145625"/>
		<updated>2010-05-29T17:15:14Z</updated>

		<summary type="html">&lt;p&gt;Lost arts: /* XP */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;To Brave The Flames&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Formerly Valar Artaris, King of Argent&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Caste: Twilight Caste &amp;lt;br&amp;gt;&lt;br /&gt;
*Concept: Megalomanic Sorcerer-For-Hire &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;An older man with short black hair just showing touches of grey, his eyes are a dark brown and he wears a short neatly trimmed mustache. He wears a cord of gold round his neck and favours loose flowing blue black robes, belted robes with a dozen small pouches but otherwise carries little on his person. He carries no visible weapon, bar a small knife on his belt. Most find his gaze unsettling, feeling that he is judging them piece by piece and finds them lacking.&#039;&#039;&lt;br /&gt;
=Motivation=&lt;br /&gt;
* Take Control of a Mighty Empire&lt;br /&gt;
=Intimacies=&lt;br /&gt;
==Natural==&lt;br /&gt;
===Negative===&lt;br /&gt;
- The Wyld Hunt (Contempt)&lt;br /&gt;
===Positive===&lt;br /&gt;
+ His Future Empire (Covetous Desire)&lt;br /&gt;
==Supernatural==&lt;br /&gt;
===Negative===&lt;br /&gt;
===Positive===&lt;br /&gt;
+ His Ally (Trust and Friendship)&lt;br /&gt;
=Anima=&lt;br /&gt;
A Sea of Golden-Red and Orange Flames and Burning Gas which Engulf Anything that touches them.&lt;br /&gt;
While the Characters Anima Banner is at 11+ motes, the character reduces any damage he takes while undergoing a Shape Sorcery or Miscellaneous Action by Essence Health Levels (to a minimum of zero). The Character also reduces all sorcery costs by (Essence*2) motes or half whichever is less.&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
==Physical==&lt;br /&gt;
*Strength 1 (6 due to UBoS)&lt;br /&gt;
*Dexterity 4&lt;br /&gt;
*Stamina 4 (9 due to UBoS)&lt;br /&gt;
==Social==&lt;br /&gt;
*Charisma 2&lt;br /&gt;
*Manipulation 4&lt;br /&gt;
*Appearance 2&lt;br /&gt;
==Mental==&lt;br /&gt;
*Perception 5&lt;br /&gt;
*Intelligence 5&lt;br /&gt;
*Wits 2&lt;br /&gt;
=Abilities=&lt;br /&gt;
==Caste==&lt;br /&gt;
Craft 0, Investigation 5 (Research +2), Lore 5 (Research +1), Medicine 0, Occult 5 (Sorcery +3)&lt;br /&gt;
==Favored==&lt;br /&gt;
Awareness 5, Bureaucracy 5, Dodge 5 (Unarmoured +3), Integrity 5 (Creatures of Darkness +3), Resistance 5, Presence 5, Survival 1&lt;br /&gt;
==Unfavored==&lt;br /&gt;
Linguistics 2 [Native: Riverspeak; Other: Old Realm, Forest-tongue], Socialise 5 (Deceit +1), Stealth 3, Thrown 3, War 2 (Spellcasting +3)&lt;br /&gt;
=Backgrounds=&lt;br /&gt;
==Allies 2: The Being Unknown==&lt;br /&gt;
For many years Flames has travelled with a companion, unseen and unknown to many others. Even Flame knows little of this ally, only that many times has it kept him from harm when otherwise his destiny would have faltered and failed.&lt;br /&gt;
==Artefact 5: Crucible of Tarim==&lt;br /&gt;
An immensly powerful artefact, that Flames found in the Jungles of the Far East in a site he suspected was near Sperimin. He did not have much time to investigate this though as a contract for his services arrived and he set off with the item. Since then he has been unable to relocate the site much to his irritation and disgust.&lt;br /&gt;
==Artefact 5: Sorcery Capturing Cord==&lt;br /&gt;
A cord found in the House of Thunder. At the moment carries a single knot in it bearing a Total Annihilation.&lt;br /&gt;
&lt;br /&gt;
==Artefact 2: Skin Mount Amulet==&lt;br /&gt;
Installed by a Outcaste Dragonblooded Scavenger Lord whom Flames once assisted. They had a falling out over the rest of Flames money later and have not spoken since. Contains the Twice-Lightning Striking Prism from the House of Thunder.&lt;br /&gt;
==Manse 4: The House of Thunder==&lt;br /&gt;
On the high and jagged cliffs north of Port Calin and West of Sijan lies the House of Thunder. Forgotten about decades ago and hidden from claimaints by the Manse&#039;s own properties it has lain dormant until searching for a rumoured spirit Flames came upon it. &lt;br /&gt;
Once past the geomancy that hides the building it still does not look like much, a barely inhabitable wreck in the middle of nowhere. Named for the sound the waves make when hitting the cliffs that is always audible the House is surprisingly comfortable on the inside.&lt;br /&gt;
*Hearthstone: Twice-Striking Lightning Prism&lt;br /&gt;
*Fragility: 1&lt;br /&gt;
*Features:&lt;br /&gt;
** Rainbow Tabernacle&lt;br /&gt;
** Greater Veil of Shadow&lt;br /&gt;
** Magical Conviniences&lt;br /&gt;
*** It is either gloomy or raining outside the house.&lt;br /&gt;
*** Always warm and dry inside, to counter the horrible weather outside.&lt;br /&gt;
*** The appears to be slightly bigger on the inside than it appears to be on the outside&lt;br /&gt;
*** The house has working plumbing, bathing and food preparation areas.&lt;br /&gt;
==Resources 5==&lt;br /&gt;
Having accumulated a vast amount of wealth over the years through clever business, mercenary work and stripping his kingdom bare Flames rarely spends it.&lt;br /&gt;
&lt;br /&gt;
=Merits=&lt;br /&gt;
==Luck 1pt==&lt;br /&gt;
1/story reroll&lt;br /&gt;
=Flaws=&lt;br /&gt;
==Enemy 3pts==&lt;br /&gt;
*The Immaculate Order in general and specifically Grandmaster Jonal, whose Grandson Flames obliterated.&lt;br /&gt;
==Obligation 2pts==&lt;br /&gt;
*To the surviving citizens of Argent. Flames feels he should one day try and do right by his people. His current plan is to give them some of the wealth and prosperity of his new Empire, when he acquires it.&lt;br /&gt;
==Code of Honour 1pt==&lt;br /&gt;
*Does not lie or deceive anybody he truly cares for. Fortunately there aren&#039;t many of those.&lt;br /&gt;
==Greater Curse 1pt==&lt;br /&gt;
*What can be said, Flames is a Megalomaniac and his curse supports this part of his personality.&lt;br /&gt;
=Charms=&lt;br /&gt;
* All Relevant Excellencies and General Charms&lt;br /&gt;
==Dodge==&lt;br /&gt;
* Shadow Over Water (Tied to Seven Shadow Evasion; pg.227, Core)&lt;br /&gt;
* Seven Shadow Evasion (Conviction Flawed and tied to Shadow Over Water; pg.227, Core) &lt;br /&gt;
* Reflex Sidestep Technique (pg.227, Core)&lt;br /&gt;
* Leaping Dodge Method (pg.227, Core)&lt;br /&gt;
==Integrity==&lt;br /&gt;
* Temptation Resisting Stance (pg.200, Core)&lt;br /&gt;
* Elusive Dream Defense (pg.200-201, Core)&lt;br /&gt;
* Integriy Protecting Prana (pg.199, Core)&lt;br /&gt;
* Righteous Lion Defense (pg.199, Core)&lt;br /&gt;
* Shedding Infinite Radiance (pg. 37, Glorys Most High: Unconquered Sun)&lt;br /&gt;
** Further Upgrade Twilight Anima Banner - While Anima Banner is active Spells reduced by (Essence*2) or Half whichever is lower to a minimum of 1 mote.&lt;br /&gt;
==Lore==&lt;br /&gt;
* Immanent Solar Glory x2 (pg. 218, Core)&lt;br /&gt;
==Occult==&lt;br /&gt;
* Terrestrial Circle Sorcery (pg.220, Core)&lt;br /&gt;
* Celestial Circle Sorcery (pg.220-221, Core)&lt;br /&gt;
* Solar Circle Sorcery (pg.221, Core)&lt;br /&gt;
* Spirit Detecting Glance (pg.221, Core)&lt;br /&gt;
* All-Encompassing Sorcerer&#039;s Sight (pg.222, Core)&lt;br /&gt;
* Sorcerer&#039;s Gilded Invocation (pg.XX, HFFoE)&lt;br /&gt;
** Even when taking advantage of Primordial Essence patterns, the actions of the Lawgivers are holy. This Charm permanently enhances the Exalt, allowing him to spend an additional mote when casting any sorcery spell to make the spell Holy. If the spell inflicts damage, that damage becomes aggravated against creatures of darkness; if it imposes influence on a creature of darkness, the target’s MDV is halved. This may have uses on spells other than for attack, such as shielding a spell against wicked magics that fail in the face of overwhelming holiness. &lt;br /&gt;
* Emerald Essence Assimilation (pg.XX, HFFoE)&lt;br /&gt;
** The Lawgiver must be free to carry out many duties simultaneously. This Charm permanently enhances the Exalt, reducing to 0 the DV penalties of any Shape Sorcery or Cast Sorcery actions she takes. The sorcerer-Exalt may also take voluntary reflexive actions while taking sorcery actions, such as moving; this does not allow the Solar to activate Charms or otherwise spend motes on other powers while casting sorcery, but previously established Charm effects that allow the Exalt to perform reflexive actions such as counterattacks are valid options. Purchase of this Charm again at Essence 8+ allows the Exalt to spend motes on Charms and similar powers during Cast or Shape Sorcery actions. Even when activating only one Charm this costs a point of Willpower, as if activating a Combo, and for these purposes Shape and Cast Sorcery actions are treated as Combo-Basic Simple Charms. &lt;br /&gt;
==Resistance==&lt;br /&gt;
* Ox-Body x5 (all one -1 and two -2 option; pg.208, Core)&lt;br /&gt;
==Socialise==&lt;br /&gt;
* Mastery of Small Manners (pg.239-240, Core)&lt;br /&gt;
* Golden Courtier Infalliability (pg.XX, HFFoE)&lt;br /&gt;
** Court is a dangerous place to display one’s passion without calculation. The Lawgiver’s Mastery of Small Manners adds (Socialize) to the difficulty of attempts to discern or read her intentions, Intimacies, Motivation, Virtues or other social qualities. See Exalted, p. 131 for more on reading a person. While active, it also becomes impossible to tell if the Solar is lying. If such perfect lies meet a perfect truth-discerning effect, the Solar’s player adds (Exalt’s Essence) to their contesting roll. &lt;br /&gt;
==Stealth==&lt;br /&gt;
* Easily Overlooked Presence (pg.230, Core)&lt;br /&gt;
* Invisible Statue Spirit (pg.230, Core)&lt;br /&gt;
=Spells=&lt;br /&gt;
==Terrestrial Circle==&lt;br /&gt;
* Emerald Circle Banishment - 10+m&lt;br /&gt;
* Emerald Countermagic - 10 or 20m&lt;br /&gt;
* Commanding Presence of Fire - 10m&lt;br /&gt;
* Invulnerable Skin of Bronze - 20m&lt;br /&gt;
* Spirit Staff (Variation of Spirit Sword) - 20m&lt;br /&gt;
* Unbreakable Bones of Stone - 20m&lt;br /&gt;
==Celestial Circle==&lt;br /&gt;
* Sapphire Circle Banishment - 15+m&lt;br /&gt;
* Sapphire Countermagic - 15 or 20m&lt;br /&gt;
* Cloud Trapieze - 25m&lt;br /&gt;
* Demon of the Second Circle - 30+m&lt;br /&gt;
* Dolorous Reflection - 20m&lt;br /&gt;
* Travel Without Distance - 25m&lt;br /&gt;
==Solar Circle==&lt;br /&gt;
* Adamant Circle Banishment - 20+m&lt;br /&gt;
* Adamant Countermagic - 20 or 25m&lt;br /&gt;
* Cleansing Solar Flames - 50m plus 10m per additional 50 sq. miles&lt;br /&gt;
* Light of Solar Cleansing - 30m&lt;br /&gt;
* Total Annihilation - 65m&lt;br /&gt;
* Wrath of the Five Elements - 45m&lt;br /&gt;
&lt;br /&gt;
=Essence=&lt;br /&gt;
*Essence: 5&lt;br /&gt;
*Personal: 20/25&lt;br /&gt;
*Peripheral: 39/84&lt;br /&gt;
*Committed to Charms: 5m, 1wp (IPP)&lt;br /&gt;
*Committed to artifacts: 0&lt;br /&gt;
*Willpower: 2(4)/10&lt;br /&gt;
*Anima status: Quiscient&lt;br /&gt;
==Virtues==&lt;br /&gt;
*Compassion: 1&lt;br /&gt;
*Conviction: 4&lt;br /&gt;
*Temperance: 4&lt;br /&gt;
*Valor: 2&lt;br /&gt;
*(Virtue channels used: None)&lt;br /&gt;
===Limit Break===&lt;br /&gt;
* Virtue Flaw: I Know Best. (Variation on Contempt of the Virtuous) The character loudly urges everyone to let him be in charge. He accuses the others of foolishness and will argue for the benefits of his rulership. Any further argument is met with a barrage of insults and lists as to why they are fools. If people disagree he will make them listen using charms and other means at his disposal. &lt;br /&gt;
* Partial Control: The character still feels the need to be in charge, but as long as others mostly differ to him he is more accepting of their opinions. &lt;br /&gt;
* Condition: The character is hindered by the idiocy or foolishness of others.&lt;br /&gt;
* Duration: 1 day. &lt;br /&gt;
* Limit Track: 0/9&lt;br /&gt;
&lt;br /&gt;
=Conflict=&lt;br /&gt;
==Physical==&lt;br /&gt;
*Join Battle: 7&lt;br /&gt;
*Dodge DV: 9&lt;br /&gt;
*Parry DV: 7 (Can only block Immaterial and Essence empowered attacks)&lt;br /&gt;
*Soak: 24B/16L/11A, Hardness 12B/6L (Invulnerable Skin of Bronze +12B/6L, Perfect Breastplate +3B/5L)&lt;br /&gt;
===Movement===&lt;br /&gt;
*Move: 4&lt;br /&gt;
*Dash: 10&lt;br /&gt;
==Social==&lt;br /&gt;
*Join Debate: 7&lt;br /&gt;
*Dodge MDV: 10 (12 vs Creatures of Darkness)&lt;br /&gt;
*Presence - Honesty Attack 6, Honesty Defense 3, Deception Attack 9, Deception Defense 5, Rate 2&lt;br /&gt;
*Investigation - Honesty Attack 6, Honesty Defense 3, Deception Attack 9, Deception Defense 5, Rate 3 &lt;br /&gt;
==Health Levels==&lt;br /&gt;
*-0, -1, -1, -1, -1, -1, -1, -1, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -4, Incapacitated&lt;br /&gt;
*(wounds are designated as &#039;&#039;bashing&#039;&#039;, &#039;&#039;&#039;lethal&#039;&#039;&#039; or &amp;lt;strike&amp;gt;aggravated&amp;lt;/strike&amp;gt;)&lt;br /&gt;
=Equipment=&lt;br /&gt;
*Spirit Staff - Spd 4, Accuracy 14, Damage 15L, Defense 7, Rate 3, Ignores Non-Magical Armour, Hits Immaterial.&lt;br /&gt;
* Perfect Breastplate - +3B/5L, Mobility Penalty 0, Fatigue 0&lt;br /&gt;
* Spell-Capturing Cord (Currently contains a Total Annihilation)&lt;br /&gt;
* A Vial of Flames of Solar Cleansing&lt;br /&gt;
* Skin-Mount Amulet&lt;br /&gt;
* Ritual Knife&lt;br /&gt;
* Eating Knife&lt;br /&gt;
* One Cart containing mundane possessions like clothes, a sleeping roll, a tent and the Crucible of Tarim.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
Known to the Immaculate Order for a long time as an Anathema, Flames is a deep irritation to them. After burning him out of the Kingdom of Argent, killing most of the populace to do so, they have attempted no fewer than seven times to rid themselves of him. Four times he has escaped before their monks can close and twice he and his mysterious companion have slaughtered the entire hunt sent against them. The last time he encountered a hunt, against an Immaculate Grandmaster, they fought to a stalemate and were both forced to withdraw. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In the meantime, Flames and his (former?) companion have wandered the East, either selling their prestigious magical talent to the highest bidder in exchange for further magical knowledge or searching the Jungles for the lost city of Sperimin.&lt;br /&gt;
&lt;br /&gt;
Stations of Sacrifice: Terrestrial (His Loyalty to His King), Celestial (Memory of His Heir), Solar (His Kingdom Argent)&lt;br /&gt;
&lt;br /&gt;
=Personality=&lt;br /&gt;
Flames is accerbic, arrogant and often quite rude to those he considers his inferiors. He also tends to be quite cold to most people, as he sees most folks as pawns and pieces of a much greater game, even if he does care for them in a twisted general sort of way. He tends to seperate people into two main categories: those that can be of use to them and those that stand in the way. &amp;lt;br&amp;gt;&lt;br /&gt;
Even to those people he likes he tends to keep on edge, he has been betrayed by too many times and too many people to let his guard down, even with those he trusts. He can show a kinder side but rarely does so, the exception appears to be his long term shadow companion.&lt;br /&gt;
=Goals=&lt;br /&gt;
* Continue Amassing Magical Power&lt;br /&gt;
* Conquer an Empire&lt;br /&gt;
* Amass Personal Power&lt;br /&gt;
=Circle=&lt;br /&gt;
==Each Circlemate==&lt;br /&gt;
=XP=&lt;br /&gt;
*Earned: 136&lt;br /&gt;
*Spent: 136&lt;br /&gt;
** Linked Shadow Over Water to Seven Shadow Evasion (2xp)&lt;br /&gt;
** Bought Sorcery War Speciality to 3 (9xp)&lt;br /&gt;
** Bought Deceit Socialise Speciality to 1 (3xp)&lt;br /&gt;
** Bought Charms (80 xp):&lt;br /&gt;
*** Bought Immanent Solar Glory x2 (16xp)&lt;br /&gt;
*** Bought Reflex Side Step (8xp)&lt;br /&gt;
*** Bought Leaping Dodge Method (8xp)&lt;br /&gt;
*** Bought Sorcerer&#039;s Gilded Invocation (8xp)&lt;br /&gt;
*** Bought Emerald Assimillation (8xp)&lt;br /&gt;
*** Bought Integrity Protecting Prana (8xp)&lt;br /&gt;
*** Bought Shedding Infinite Radiance (8xp)&lt;br /&gt;
*** Bought Spirit Detecting Glance (8xp)&lt;br /&gt;
*** Bought All-Encompassing Sorcerer&#039;s Sight (8xp)&lt;br /&gt;
*** Bought Immanent Solar Glory (8xp) - 12:00 PM, 29-MAY-2010&lt;br /&gt;
** Bought Combo (9xp)&lt;br /&gt;
** Bought Valour up to 2 (3xp)&lt;br /&gt;
** Bought Skin Mount Amulet (6xp)&lt;br /&gt;
** Bought Spells: Commanding Presence of Fire, Travel Without Distance, Cleansing Solar Flames (8xp)&lt;br /&gt;
*Unspent: 0&lt;/div&gt;</summary>
		<author><name>Lost arts</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Invisible_Monarchs&amp;diff=145624</id>
		<title>Invisible Monarchs</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Invisible_Monarchs&amp;diff=145624"/>
		<updated>2010-05-29T16:55:21Z</updated>

		<summary type="html">&lt;p&gt;Lost arts: /* Sanctum */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;A Mage: The Awakening game set in Chicago.&#039;&#039;&lt;br /&gt;
=Setting=&lt;br /&gt;
==The Dream==&lt;br /&gt;
&#039;&#039;You are pounding pavement, walking through the city. It&#039;s not empty, but it&#039;s silent. You&#039;re running from something, and the people you pass don&#039;t move, still as statues, and as you pause to catch your breath your hand comes to rest on one of them and they crumple to the ground, just empty skins covered in tiny needle sized holes. The three of you enter a strange square at the same time. Five roads meet there, and the square is surrounded by five mirror sided skyscrapers. The three of you can see each other, but not the other two roads, although you could hear people running in. On the front of each of the towers a person is strung up cruciform, and you each recognize your master, wearing a bronze mask that perfectly mimics their own pained features.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In the center of the square is another person, a woman, wearing a mask that covers the top half of her face but leaves her jaw uncovered. She is standing on a plinth, and the crowd around her is composed of people who are not still or silent, but are instead a crowd that hisses and groans gently, and each of them wears a skull shaped mask. The woman turns to look at you, then smiles and lifts a finger to her lip and shushes you, but as she does a great bloody gout of orange and black winged butterflies pours out, fluttering upward into the sky. From behind you you can hear a rushing crackle and when you turn you see great waves of fire rushing across the city toward you. They come close and just before they reach you you realize they&#039;re composed of thousands upon millions of orange and black winged butterflies. They cover you, tiny needle-like feet digging into your skin and wings buffeting you and then you feel the pressure around you increase almost unbearably, then there&#039;s a great rocking boom and the butterflies are shredded as the five glass sided towers around the square explode outward and then collapse. The last thing you see is the woman in the mask staring straight at you with an expression of...joy? Wonder? Hope? Maybe even surprise on her face.&#039;&#039;&lt;br /&gt;
=House Rules=&lt;br /&gt;
=The Cabal: Cardinal Watch=&lt;br /&gt;
&#039;&#039;Creed&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
[[Character:Alice|Alice Collodi]], Thyrsus Free Councilor&lt;br /&gt;
&lt;br /&gt;
[[Character:Forcas|Forcas]], Mastigos Guardian of the Veil&lt;br /&gt;
&lt;br /&gt;
[[Character:Virgil|Virgil]], Moros Mystagogue&lt;br /&gt;
&lt;br /&gt;
==Responsibilities==&lt;br /&gt;
Cabal positions are as follows:&lt;br /&gt;
*1st Farseeker: Forcas, 2nd Farseeker: Virgil&lt;br /&gt;
*1st Doorwarden: Forcas, 2nd Doorwarden: Alice&lt;br /&gt;
*Hearthkeeper: Alice&lt;br /&gt;
*1st Lorekeeper: Virgil, 2nd Lorekeeper: Forcas&lt;br /&gt;
*Edgetender: Virgil&lt;br /&gt;
==Rights Followed==&lt;br /&gt;
*Crossing&lt;br /&gt;
*Hospitality&lt;br /&gt;
*Nemesis&lt;br /&gt;
*Sanctuary&lt;br /&gt;
==Sanctum==&lt;br /&gt;
[http://z.about.com/d/goeurope/1/0/a/7/chartres_2.jpg| St.Boniface Church, Chicago (Outskirts)]&lt;br /&gt;
* Size 2: The Restoration is underway but consuming funds rather quickly, at the moment the cabal has only restored and secured a small part of the Cathedral.&lt;br /&gt;
* Security 2: Spirits patrol the halls and warn of any intruders. Stable Doors and Magically enhanced locks.&lt;br /&gt;
&lt;br /&gt;
=Logs=&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
[[Invisible_Monarchs/Creative_Thaumaturgy | Creative Thaumaturgy - spells created for Invisible Monarchs]]&lt;/div&gt;</summary>
		<author><name>Lost arts</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Invisible_Monarchs&amp;diff=145623</id>
		<title>Invisible Monarchs</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Invisible_Monarchs&amp;diff=145623"/>
		<updated>2010-05-29T16:52:20Z</updated>

		<summary type="html">&lt;p&gt;Lost arts: /* Sanctum */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;A Mage: The Awakening game set in Chicago.&#039;&#039;&lt;br /&gt;
=Setting=&lt;br /&gt;
==The Dream==&lt;br /&gt;
&#039;&#039;You are pounding pavement, walking through the city. It&#039;s not empty, but it&#039;s silent. You&#039;re running from something, and the people you pass don&#039;t move, still as statues, and as you pause to catch your breath your hand comes to rest on one of them and they crumple to the ground, just empty skins covered in tiny needle sized holes. The three of you enter a strange square at the same time. Five roads meet there, and the square is surrounded by five mirror sided skyscrapers. The three of you can see each other, but not the other two roads, although you could hear people running in. On the front of each of the towers a person is strung up cruciform, and you each recognize your master, wearing a bronze mask that perfectly mimics their own pained features.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In the center of the square is another person, a woman, wearing a mask that covers the top half of her face but leaves her jaw uncovered. She is standing on a plinth, and the crowd around her is composed of people who are not still or silent, but are instead a crowd that hisses and groans gently, and each of them wears a skull shaped mask. The woman turns to look at you, then smiles and lifts a finger to her lip and shushes you, but as she does a great bloody gout of orange and black winged butterflies pours out, fluttering upward into the sky. From behind you you can hear a rushing crackle and when you turn you see great waves of fire rushing across the city toward you. They come close and just before they reach you you realize they&#039;re composed of thousands upon millions of orange and black winged butterflies. They cover you, tiny needle-like feet digging into your skin and wings buffeting you and then you feel the pressure around you increase almost unbearably, then there&#039;s a great rocking boom and the butterflies are shredded as the five glass sided towers around the square explode outward and then collapse. The last thing you see is the woman in the mask staring straight at you with an expression of...joy? Wonder? Hope? Maybe even surprise on her face.&#039;&#039;&lt;br /&gt;
=House Rules=&lt;br /&gt;
=The Cabal: Cardinal Watch=&lt;br /&gt;
&#039;&#039;Creed&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
[[Character:Alice|Alice Collodi]], Thyrsus Free Councilor&lt;br /&gt;
&lt;br /&gt;
[[Character:Forcas|Forcas]], Mastigos Guardian of the Veil&lt;br /&gt;
&lt;br /&gt;
[[Character:Virgil|Virgil]], Moros Mystagogue&lt;br /&gt;
&lt;br /&gt;
==Responsibilities==&lt;br /&gt;
Cabal positions are as follows:&lt;br /&gt;
*1st Farseeker: Forcas, 2nd Farseeker: Virgil&lt;br /&gt;
*1st Doorwarden: Forcas, 2nd Doorwarden: Alice&lt;br /&gt;
*Hearthkeeper: Alice&lt;br /&gt;
*1st Lorekeeper: Virgil, 2nd Lorekeeper: Forcas&lt;br /&gt;
*Edgetender: Virgil&lt;br /&gt;
==Rights Followed==&lt;br /&gt;
*Crossing&lt;br /&gt;
*Hospitality&lt;br /&gt;
*Nemesis&lt;br /&gt;
*Sanctuary&lt;br /&gt;
==Sanctum==&lt;br /&gt;
[http://z.about.com/d/goeurope/1/0/a/7/chartres_2.jpg|St.Boniface Church, Chicago (Outskirts)]&lt;br /&gt;
* Size 2: The Restoration is underway but consuming funds rather quickly, at the moment the cabal has only restored and secured a small part of the Cathedral.&lt;br /&gt;
* Security 2: Spirits patrol the halls and warn of any intruders. Stable Doors and Magically enhanced locks.&lt;br /&gt;
&lt;br /&gt;
=Logs=&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
[[Invisible_Monarchs/Creative_Thaumaturgy | Creative Thaumaturgy - spells created for Invisible Monarchs]]&lt;/div&gt;</summary>
		<author><name>Lost arts</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Invisible_Monarchs&amp;diff=145620</id>
		<title>Invisible Monarchs</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Invisible_Monarchs&amp;diff=145620"/>
		<updated>2010-05-29T16:07:57Z</updated>

		<summary type="html">&lt;p&gt;Lost arts: /* The Cabal: Name */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;A Mage: The Awakening game set in Chicago.&#039;&#039;&lt;br /&gt;
=Setting=&lt;br /&gt;
==The Dream==&lt;br /&gt;
&#039;&#039;You are pounding pavement, walking through the city. It&#039;s not empty, but it&#039;s silent. You&#039;re running from something, and the people you pass don&#039;t move, still as statues, and as you pause to catch your breath your hand comes to rest on one of them and they crumple to the ground, just empty skins covered in tiny needle sized holes. The three of you enter a strange square at the same time. Five roads meet there, and the square is surrounded by five mirror sided skyscrapers. The three of you can see each other, but not the other two roads, although you could hear people running in. On the front of each of the towers a person is strung up cruciform, and you each recognize your master, wearing a bronze mask that perfectly mimics their own pained features.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In the center of the square is another person, a woman, wearing a mask that covers the top half of her face but leaves her jaw uncovered. She is standing on a plinth, and the crowd around her is composed of people who are not still or silent, but are instead a crowd that hisses and groans gently, and each of them wears a skull shaped mask. The woman turns to look at you, then smiles and lifts a finger to her lip and shushes you, but as she does a great bloody gout of orange and black winged butterflies pours out, fluttering upward into the sky. From behind you you can hear a rushing crackle and when you turn you see great waves of fire rushing across the city toward you. They come close and just before they reach you you realize they&#039;re composed of thousands upon millions of orange and black winged butterflies. They cover you, tiny needle-like feet digging into your skin and wings buffeting you and then you feel the pressure around you increase almost unbearably, then there&#039;s a great rocking boom and the butterflies are shredded as the five glass sided towers around the square explode outward and then collapse. The last thing you see is the woman in the mask staring straight at you with an expression of...joy? Wonder? Hope? Maybe even surprise on her face.&#039;&#039;&lt;br /&gt;
=House Rules=&lt;br /&gt;
=The Cabal: Cardinal Watch=&lt;br /&gt;
&#039;&#039;Creed&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
[[Character:Alice|Alice Collodi]], Thyrsus Free Councilor&lt;br /&gt;
&lt;br /&gt;
[[Character:Forcas|Forcas]], Mastigos Guardian of the Veil&lt;br /&gt;
&lt;br /&gt;
[[Character:Virgil|Virgil]], Moros Mystagogue&lt;br /&gt;
&lt;br /&gt;
==Responsibilities==&lt;br /&gt;
Cabal positions are as follows:&lt;br /&gt;
*1st Farseeker: Forcas, 2nd Farseeker: Virgil&lt;br /&gt;
*1st Doorwarden: Forcas, 2nd Doorwarden: Alice&lt;br /&gt;
*Hearthkeeper: Alice&lt;br /&gt;
*1st Lorekeeper: Virgil, 2nd Lorekeeper: Forcas&lt;br /&gt;
*Edgetender: Virgil&lt;br /&gt;
==Rights Followed==&lt;br /&gt;
*Crossing&lt;br /&gt;
*Hospitality&lt;br /&gt;
*Nemesis&lt;br /&gt;
*Sanctuary&lt;br /&gt;
==Sanctum==&lt;br /&gt;
[http://z.about.com/d/goeurope/1/0/a/7/chartres_2.jpg|St. Joshua&#039;s Cathedral, Chicago (Outskirts)]&lt;br /&gt;
* Size 2: The Restoration is underway but consuming funds rather quickly, at the moment the cabal has only restored and secured a small part of the Cathedral.&lt;br /&gt;
* Security 2: Spirits patrol the halls and warn of any intruders. Stable Doors and Magically enhanced locks.&lt;br /&gt;
&lt;br /&gt;
=Logs=&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
[[Invisible_Monarchs/Creative_Thaumaturgy | Creative Thaumaturgy - spells created for Invisible Monarchs]]&lt;/div&gt;</summary>
		<author><name>Lost arts</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Necessary_Evil_The_Rejects/Ashbringer&amp;diff=145539</id>
		<title>Necessary Evil The Rejects/Ashbringer</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Necessary_Evil_The_Rejects/Ashbringer&amp;diff=145539"/>
		<updated>2010-05-28T17:26:38Z</updated>

		<summary type="html">&lt;p&gt;Lost arts: /* Super Powers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;back to [[Necessary_Evil_The_Rejects]]&lt;br /&gt;
&lt;br /&gt;
==The Ashbringer==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My purpose is to render all on this world into ash. Human, Fin, Vsori, Hero or Villian it makes no difference to me. Know this creature, I am the Ashbringer and wish only to watch this world burn!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Action Figure coming in the near future, to a store near YOU!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
In 1975, an interdimensional being known as the Ashbringer attacked New York city. It claimed to be a servant of Entropy and the rightful and proper end of the Earth. It was unsuccessful due to the intervention of several powerful heroes most notably the illustious Doctor Life, who forced it into a human shell; stripping it of it of most of its powers. Doctor Life then spared it believing that now it was human &#039;he&#039; would not seek to to accomplish his goal. More importantly Life was unsure what would happen if the human Ashbringer were to die, would it free the creature or destroy it awakening its master to its failure.&lt;br /&gt;
&lt;br /&gt;
Since then Ashbringer has continued to plot the end of the world, making many attempts and has been the enemy of a variety of heroes. He has ended up in both asylums and prisons over the years but few hold him for long. Doctor Life has been thorn in his side, most notably preventing Ashbringer from causing the Yellowstone super-volcano to explode in 1998. He was always up to some nefarious plot to achieve his mission and someone was always standing by to twart it.&lt;br /&gt;
&lt;br /&gt;
Recently it had unofficially become a right of passage for any hero wishing to enter the big leagues to have defeated Ashbringer. Ashbringer himself had become somewhat defeatist, going through the motions with no real belief in victory. After a shameful defeat to a group of junior Ashbringer disappeared. He hasn&#039;t been seen since before the Fins and V&#039;sori incidents.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
Agility d12, Smarts d6, Spirit d8, Strength d4, Vigor d10&lt;br /&gt;
&lt;br /&gt;
====Derived====&lt;br /&gt;
Charisma 2, Pace 6, Parry 5, Toughness 8 (1)&lt;br /&gt;
&lt;br /&gt;
====Skills====&lt;br /&gt;
Guts(Spirit) d10, Fighting(Agility) d6, Intimidation(Spirit) d8, Pursuasion(Spirit) d8, Shooting(Agility) d12, Survival(Smarts) d4&lt;br /&gt;
&lt;br /&gt;
====Edges====&lt;br /&gt;
Arcane Background (Super Powers), Power Points (x2), Charismatic, Nerves of Steel&lt;br /&gt;
&lt;br /&gt;
====Super Powers====&lt;br /&gt;
Ageless (1); Attack, Ranged (13: Area of Effect (Cone), Damage Increase (3d6), Elemental Trick (Fire), Armour Piercing (AP 2)); Immunity: Fire (4); Flight 1(2); Super Agility (1), Super Vigour (1), Super Spirit (1), 2 points to spend.&lt;br /&gt;
&lt;br /&gt;
====Hinderances====&lt;br /&gt;
Disability: Depressive (Minor), Stubborn (Minor), Gloater (Major), Clueless (Major), Overconfident (Major)&lt;br /&gt;
&lt;br /&gt;
====Gear====&lt;br /&gt;
Duraweave Suit, Sleeping Bag, Canteen, Crowbar, Normal Clothing, Artifical Gill, $440&lt;br /&gt;
&lt;br /&gt;
====Current Status====&lt;br /&gt;
&lt;br /&gt;
1 Wounds&lt;br /&gt;
&lt;br /&gt;
3 Bennies&lt;br /&gt;
&lt;br /&gt;
20 XP: Seasoned&lt;/div&gt;</summary>
		<author><name>Lost arts</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Necessary_Evil_The_Rejects/Ashbringer&amp;diff=145538</id>
		<title>Necessary Evil The Rejects/Ashbringer</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Necessary_Evil_The_Rejects/Ashbringer&amp;diff=145538"/>
		<updated>2010-05-28T17:25:51Z</updated>

		<summary type="html">&lt;p&gt;Lost arts: /* Current Status */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;back to [[Necessary_Evil_The_Rejects]]&lt;br /&gt;
&lt;br /&gt;
==The Ashbringer==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My purpose is to render all on this world into ash. Human, Fin, Vsori, Hero or Villian it makes no difference to me. Know this creature, I am the Ashbringer and wish only to watch this world burn!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Action Figure coming in the near future, to a store near YOU!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
In 1975, an interdimensional being known as the Ashbringer attacked New York city. It claimed to be a servant of Entropy and the rightful and proper end of the Earth. It was unsuccessful due to the intervention of several powerful heroes most notably the illustious Doctor Life, who forced it into a human shell; stripping it of it of most of its powers. Doctor Life then spared it believing that now it was human &#039;he&#039; would not seek to to accomplish his goal. More importantly Life was unsure what would happen if the human Ashbringer were to die, would it free the creature or destroy it awakening its master to its failure.&lt;br /&gt;
&lt;br /&gt;
Since then Ashbringer has continued to plot the end of the world, making many attempts and has been the enemy of a variety of heroes. He has ended up in both asylums and prisons over the years but few hold him for long. Doctor Life has been thorn in his side, most notably preventing Ashbringer from causing the Yellowstone super-volcano to explode in 1998. He was always up to some nefarious plot to achieve his mission and someone was always standing by to twart it.&lt;br /&gt;
&lt;br /&gt;
Recently it had unofficially become a right of passage for any hero wishing to enter the big leagues to have defeated Ashbringer. Ashbringer himself had become somewhat defeatist, going through the motions with no real belief in victory. After a shameful defeat to a group of junior Ashbringer disappeared. He hasn&#039;t been seen since before the Fins and V&#039;sori incidents.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
Agility d12, Smarts d6, Spirit d8, Strength d4, Vigor d10&lt;br /&gt;
&lt;br /&gt;
====Derived====&lt;br /&gt;
Charisma 2, Pace 6, Parry 5, Toughness 8 (1)&lt;br /&gt;
&lt;br /&gt;
====Skills====&lt;br /&gt;
Guts(Spirit) d10, Fighting(Agility) d6, Intimidation(Spirit) d8, Pursuasion(Spirit) d8, Shooting(Agility) d12, Survival(Smarts) d4&lt;br /&gt;
&lt;br /&gt;
====Edges====&lt;br /&gt;
Arcane Background (Super Powers), Power Points (x2), Charismatic, Nerves of Steel&lt;br /&gt;
&lt;br /&gt;
====Super Powers====&lt;br /&gt;
Ageless (1); Attack, Ranged (10: Area of Effect (Cone), Elemental Trick (Fire), Armour Piercing (AP 2)); Immunity: Fire (4); Flight 1(2); Super Agility (1), Super Vigour (1), Super Spirit (1)&lt;br /&gt;
&lt;br /&gt;
====Hinderances====&lt;br /&gt;
Disability: Depressive (Minor), Stubborn (Minor), Gloater (Major), Clueless (Major), Overconfident (Major)&lt;br /&gt;
&lt;br /&gt;
====Gear====&lt;br /&gt;
Duraweave Suit, Sleeping Bag, Canteen, Crowbar, Normal Clothing, Artifical Gill, $440&lt;br /&gt;
&lt;br /&gt;
====Current Status====&lt;br /&gt;
&lt;br /&gt;
1 Wounds&lt;br /&gt;
&lt;br /&gt;
3 Bennies&lt;br /&gt;
&lt;br /&gt;
20 XP: Seasoned&lt;/div&gt;</summary>
		<author><name>Lost arts</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Necessary_Evil_The_Rejects/Ashbringer&amp;diff=145537</id>
		<title>Necessary Evil The Rejects/Ashbringer</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Necessary_Evil_The_Rejects/Ashbringer&amp;diff=145537"/>
		<updated>2010-05-28T17:25:31Z</updated>

		<summary type="html">&lt;p&gt;Lost arts: /* Edges */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;back to [[Necessary_Evil_The_Rejects]]&lt;br /&gt;
&lt;br /&gt;
==The Ashbringer==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My purpose is to render all on this world into ash. Human, Fin, Vsori, Hero or Villian it makes no difference to me. Know this creature, I am the Ashbringer and wish only to watch this world burn!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Action Figure coming in the near future, to a store near YOU!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
In 1975, an interdimensional being known as the Ashbringer attacked New York city. It claimed to be a servant of Entropy and the rightful and proper end of the Earth. It was unsuccessful due to the intervention of several powerful heroes most notably the illustious Doctor Life, who forced it into a human shell; stripping it of it of most of its powers. Doctor Life then spared it believing that now it was human &#039;he&#039; would not seek to to accomplish his goal. More importantly Life was unsure what would happen if the human Ashbringer were to die, would it free the creature or destroy it awakening its master to its failure.&lt;br /&gt;
&lt;br /&gt;
Since then Ashbringer has continued to plot the end of the world, making many attempts and has been the enemy of a variety of heroes. He has ended up in both asylums and prisons over the years but few hold him for long. Doctor Life has been thorn in his side, most notably preventing Ashbringer from causing the Yellowstone super-volcano to explode in 1998. He was always up to some nefarious plot to achieve his mission and someone was always standing by to twart it.&lt;br /&gt;
&lt;br /&gt;
Recently it had unofficially become a right of passage for any hero wishing to enter the big leagues to have defeated Ashbringer. Ashbringer himself had become somewhat defeatist, going through the motions with no real belief in victory. After a shameful defeat to a group of junior Ashbringer disappeared. He hasn&#039;t been seen since before the Fins and V&#039;sori incidents.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
Agility d12, Smarts d6, Spirit d8, Strength d4, Vigor d10&lt;br /&gt;
&lt;br /&gt;
====Derived====&lt;br /&gt;
Charisma 2, Pace 6, Parry 5, Toughness 8 (1)&lt;br /&gt;
&lt;br /&gt;
====Skills====&lt;br /&gt;
Guts(Spirit) d10, Fighting(Agility) d6, Intimidation(Spirit) d8, Pursuasion(Spirit) d8, Shooting(Agility) d12, Survival(Smarts) d4&lt;br /&gt;
&lt;br /&gt;
====Edges====&lt;br /&gt;
Arcane Background (Super Powers), Power Points (x2), Charismatic, Nerves of Steel&lt;br /&gt;
&lt;br /&gt;
====Super Powers====&lt;br /&gt;
Ageless (1); Attack, Ranged (10: Area of Effect (Cone), Elemental Trick (Fire), Armour Piercing (AP 2)); Immunity: Fire (4); Flight 1(2); Super Agility (1), Super Vigour (1), Super Spirit (1)&lt;br /&gt;
&lt;br /&gt;
====Hinderances====&lt;br /&gt;
Disability: Depressive (Minor), Stubborn (Minor), Gloater (Major), Clueless (Major), Overconfident (Major)&lt;br /&gt;
&lt;br /&gt;
====Gear====&lt;br /&gt;
Duraweave Suit, Sleeping Bag, Canteen, Crowbar, Normal Clothing, Artifical Gill, $440&lt;br /&gt;
&lt;br /&gt;
====Current Status====&lt;br /&gt;
&lt;br /&gt;
1 Wounds&lt;br /&gt;
&lt;br /&gt;
3 Bennies&lt;br /&gt;
&lt;br /&gt;
20 XP&lt;/div&gt;</summary>
		<author><name>Lost arts</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Necessary_Evil_The_Rejects/Ashbringer&amp;diff=145536</id>
		<title>Necessary Evil The Rejects/Ashbringer</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Necessary_Evil_The_Rejects/Ashbringer&amp;diff=145536"/>
		<updated>2010-05-28T17:25:04Z</updated>

		<summary type="html">&lt;p&gt;Lost arts: /* Current Status */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;back to [[Necessary_Evil_The_Rejects]]&lt;br /&gt;
&lt;br /&gt;
==The Ashbringer==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My purpose is to render all on this world into ash. Human, Fin, Vsori, Hero or Villian it makes no difference to me. Know this creature, I am the Ashbringer and wish only to watch this world burn!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Action Figure coming in the near future, to a store near YOU!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
In 1975, an interdimensional being known as the Ashbringer attacked New York city. It claimed to be a servant of Entropy and the rightful and proper end of the Earth. It was unsuccessful due to the intervention of several powerful heroes most notably the illustious Doctor Life, who forced it into a human shell; stripping it of it of most of its powers. Doctor Life then spared it believing that now it was human &#039;he&#039; would not seek to to accomplish his goal. More importantly Life was unsure what would happen if the human Ashbringer were to die, would it free the creature or destroy it awakening its master to its failure.&lt;br /&gt;
&lt;br /&gt;
Since then Ashbringer has continued to plot the end of the world, making many attempts and has been the enemy of a variety of heroes. He has ended up in both asylums and prisons over the years but few hold him for long. Doctor Life has been thorn in his side, most notably preventing Ashbringer from causing the Yellowstone super-volcano to explode in 1998. He was always up to some nefarious plot to achieve his mission and someone was always standing by to twart it.&lt;br /&gt;
&lt;br /&gt;
Recently it had unofficially become a right of passage for any hero wishing to enter the big leagues to have defeated Ashbringer. Ashbringer himself had become somewhat defeatist, going through the motions with no real belief in victory. After a shameful defeat to a group of junior Ashbringer disappeared. He hasn&#039;t been seen since before the Fins and V&#039;sori incidents.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
Agility d12, Smarts d6, Spirit d8, Strength d4, Vigor d10&lt;br /&gt;
&lt;br /&gt;
====Derived====&lt;br /&gt;
Charisma 2, Pace 6, Parry 5, Toughness 8 (1)&lt;br /&gt;
&lt;br /&gt;
====Skills====&lt;br /&gt;
Guts(Spirit) d10, Fighting(Agility) d6, Intimidation(Spirit) d8, Pursuasion(Spirit) d8, Shooting(Agility) d12, Survival(Smarts) d4&lt;br /&gt;
&lt;br /&gt;
====Edges====&lt;br /&gt;
Arcane Background (Super Powers), Power Points, Charismatic, Nerves of Steel&lt;br /&gt;
&lt;br /&gt;
====Super Powers====&lt;br /&gt;
Ageless (1); Attack, Ranged (10: Area of Effect (Cone), Elemental Trick (Fire), Armour Piercing (AP 2)); Immunity: Fire (4); Flight 1(2); Super Agility (1), Super Vigour (1), Super Spirit (1)&lt;br /&gt;
&lt;br /&gt;
====Hinderances====&lt;br /&gt;
Disability: Depressive (Minor), Stubborn (Minor), Gloater (Major), Clueless (Major), Overconfident (Major)&lt;br /&gt;
&lt;br /&gt;
====Gear====&lt;br /&gt;
Duraweave Suit, Sleeping Bag, Canteen, Crowbar, Normal Clothing, Artifical Gill, $440&lt;br /&gt;
&lt;br /&gt;
====Current Status====&lt;br /&gt;
&lt;br /&gt;
1 Wounds&lt;br /&gt;
&lt;br /&gt;
3 Bennies&lt;br /&gt;
&lt;br /&gt;
20 XP&lt;/div&gt;</summary>
		<author><name>Lost arts</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Necessary_Evil_The_Rejects/Ashbringer&amp;diff=145519</id>
		<title>Necessary Evil The Rejects/Ashbringer</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Necessary_Evil_The_Rejects/Ashbringer&amp;diff=145519"/>
		<updated>2010-05-28T15:23:46Z</updated>

		<summary type="html">&lt;p&gt;Lost arts: /* Current Status */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;back to [[Necessary_Evil_The_Rejects]]&lt;br /&gt;
&lt;br /&gt;
==The Ashbringer==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My purpose is to render all on this world into ash. Human, Fin, Vsori, Hero or Villian it makes no difference to me. Know this creature, I am the Ashbringer and wish only to watch this world burn!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Action Figure coming in the near future, to a store near YOU!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
In 1975, an interdimensional being known as the Ashbringer attacked New York city. It claimed to be a servant of Entropy and the rightful and proper end of the Earth. It was unsuccessful due to the intervention of several powerful heroes most notably the illustious Doctor Life, who forced it into a human shell; stripping it of it of most of its powers. Doctor Life then spared it believing that now it was human &#039;he&#039; would not seek to to accomplish his goal. More importantly Life was unsure what would happen if the human Ashbringer were to die, would it free the creature or destroy it awakening its master to its failure.&lt;br /&gt;
&lt;br /&gt;
Since then Ashbringer has continued to plot the end of the world, making many attempts and has been the enemy of a variety of heroes. He has ended up in both asylums and prisons over the years but few hold him for long. Doctor Life has been thorn in his side, most notably preventing Ashbringer from causing the Yellowstone super-volcano to explode in 1998. He was always up to some nefarious plot to achieve his mission and someone was always standing by to twart it.&lt;br /&gt;
&lt;br /&gt;
Recently it had unofficially become a right of passage for any hero wishing to enter the big leagues to have defeated Ashbringer. Ashbringer himself had become somewhat defeatist, going through the motions with no real belief in victory. After a shameful defeat to a group of junior Ashbringer disappeared. He hasn&#039;t been seen since before the Fins and V&#039;sori incidents.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
Agility d12, Smarts d6, Spirit d8, Strength d4, Vigor d10&lt;br /&gt;
&lt;br /&gt;
====Derived====&lt;br /&gt;
Charisma 2, Pace 6, Parry 5, Toughness 8 (1)&lt;br /&gt;
&lt;br /&gt;
====Skills====&lt;br /&gt;
Guts(Spirit) d10, Fighting(Agility) d6, Intimidation(Spirit) d8, Pursuasion(Spirit) d8, Shooting(Agility) d12, Survival(Smarts) d4&lt;br /&gt;
&lt;br /&gt;
====Edges====&lt;br /&gt;
Arcane Background (Super Powers), Power Points, Charismatic, Nerves of Steel&lt;br /&gt;
&lt;br /&gt;
====Super Powers====&lt;br /&gt;
Ageless (1); Attack, Ranged (10: Area of Effect (Cone), Elemental Trick (Fire), Armour Piercing (AP 2)); Immunity: Fire (4); Flight 1(2); Super Agility (1), Super Vigour (1), Super Spirit (1)&lt;br /&gt;
&lt;br /&gt;
====Hinderances====&lt;br /&gt;
Disability: Depressive (Minor), Stubborn (Minor), Gloater (Major), Clueless (Major), Overconfident (Major)&lt;br /&gt;
&lt;br /&gt;
====Gear====&lt;br /&gt;
Duraweave Suit, Sleeping Bag, Canteen, Crowbar, Normal Clothing, Artifical Gill, $440&lt;br /&gt;
&lt;br /&gt;
====Current Status====&lt;br /&gt;
&lt;br /&gt;
0 Wounds&lt;br /&gt;
&lt;br /&gt;
3 Bennies&lt;br /&gt;
&lt;br /&gt;
19 XP&lt;/div&gt;</summary>
		<author><name>Lost arts</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:To_Brave_The_Flames&amp;diff=145429</id>
		<title>Character:To Brave The Flames</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:To_Brave_The_Flames&amp;diff=145429"/>
		<updated>2010-05-27T15:36:00Z</updated>

		<summary type="html">&lt;p&gt;Lost arts: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;To Brave The Flames&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Formerly Valar Artaris, King of Argent&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Caste: Twilight Caste &amp;lt;br&amp;gt;&lt;br /&gt;
*Concept: Megalomanic Sorcerer-For-Hire &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;An older man with short black hair just showing touches of grey, his eyes are a dark brown and he wears a short neatly trimmed mustache. He wears a cord of gold round his neck and favours loose flowing blue black robes, belted robes with a dozen small pouches but otherwise carries little on his person. He carries no visible weapon, bar a small knife on his belt. Most find his gaze unsettling, feeling that he is judging them piece by piece and finds them lacking.&#039;&#039;&lt;br /&gt;
=Motivation=&lt;br /&gt;
* Take Control of a Mighty Empire&lt;br /&gt;
=Intimacies=&lt;br /&gt;
==Natural==&lt;br /&gt;
===Negative===&lt;br /&gt;
- The Wyld Hunt (Contempt)&lt;br /&gt;
===Positive===&lt;br /&gt;
+ His Future Empire (Covetous Desire)&lt;br /&gt;
==Supernatural==&lt;br /&gt;
===Negative===&lt;br /&gt;
===Positive===&lt;br /&gt;
+ His Ally (Trust and Friendship)&lt;br /&gt;
=Anima=&lt;br /&gt;
A Sea of Golden-Red and Orange Flames and Burning Gas which Engulf Anything that touches them.&lt;br /&gt;
While the Characters Anima Banner is at 11+ motes, the character reduces any damage he takes while undergoing a Shape Sorcery or Miscellaneous Action by Essence Health Levels (to a minimum of zero). The Character also reduces all sorcery costs by (Essence*2) motes or half whichever is less.&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
==Physical==&lt;br /&gt;
*Strength 1 (6 due to UBoS)&lt;br /&gt;
*Dexterity 4&lt;br /&gt;
*Stamina 4 (9 due to UBoS)&lt;br /&gt;
==Social==&lt;br /&gt;
*Charisma 2&lt;br /&gt;
*Manipulation 4&lt;br /&gt;
*Appearance 2&lt;br /&gt;
==Mental==&lt;br /&gt;
*Perception 5&lt;br /&gt;
*Intelligence 5&lt;br /&gt;
*Wits 2&lt;br /&gt;
=Abilities=&lt;br /&gt;
==Caste==&lt;br /&gt;
Craft 0, Investigation 5 (Research +2), Lore 5 (Research +1), Medicine 0, Occult 5 (Sorcery +3)&lt;br /&gt;
==Favored==&lt;br /&gt;
Awareness 5, Bureaucracy 5, Dodge 5 (Unarmoured +3), Integrity 5 (Creatures of Darkness +3), Resistance 5, Presence 5, Survival 1&lt;br /&gt;
==Unfavored==&lt;br /&gt;
Linguistics 2 [Native: Riverspeak; Other: Old Realm, Forest-tongue], Socialise 5 (Deceit +1), Stealth 3, Thrown 3, War 2 (Spellcasting +3)&lt;br /&gt;
=Backgrounds=&lt;br /&gt;
==Allies 2: The Being Unknown==&lt;br /&gt;
For many years Flames has travelled with a companion, unseen and unknown to many others. Even Flame knows little of this ally, only that many times has it kept him from harm when otherwise his destiny would have faltered and failed.&lt;br /&gt;
==Artefact 5: Crucible of Tarim==&lt;br /&gt;
An immensly powerful artefact, that Flames found in the Jungles of the Far East in a site he suspected was near Sperimin. He did not have much time to investigate this though as a contract for his services arrived and he set off with the item. Since then he has been unable to relocate the site much to his irritation and disgust.&lt;br /&gt;
==Artefact 5: Sorcery Capturing Cord==&lt;br /&gt;
A cord found in the House of Thunder. At the moment carries a single knot in it bearing a Total Annihilation.&lt;br /&gt;
&lt;br /&gt;
==Artefact 2: Skin Mount Amulet==&lt;br /&gt;
Installed by a Outcaste Dragonblooded Scavenger Lord whom Flames once assisted. They had a falling out over the rest of Flames money later and have not spoken since. Contains the Twice-Lightning Striking Prism from the House of Thunder.&lt;br /&gt;
==Manse 4: The House of Thunder==&lt;br /&gt;
On the high and jagged cliffs north of Port Calin and West of Sijan lies the House of Thunder. Forgotten about decades ago and hidden from claimaints by the Manse&#039;s own properties it has lain dormant until searching for a rumoured spirit Flames came upon it. &lt;br /&gt;
Once past the geomancy that hides the building it still does not look like much, a barely inhabitable wreck in the middle of nowhere. Named for the sound the waves make when hitting the cliffs that is always audible the House is surprisingly comfortable on the inside.&lt;br /&gt;
*Hearthstone: Twice-Striking Lightning Prism&lt;br /&gt;
*Fragility: 1&lt;br /&gt;
*Features:&lt;br /&gt;
** Rainbow Tabernacle&lt;br /&gt;
** Greater Veil of Shadow&lt;br /&gt;
** Magical Conviniences&lt;br /&gt;
*** It is either gloomy or raining outside the house.&lt;br /&gt;
*** Always warm and dry inside, to counter the horrible weather outside.&lt;br /&gt;
*** The appears to be slightly bigger on the inside than it appears to be on the outside&lt;br /&gt;
*** The house has working plumbing, bathing and food preparation areas.&lt;br /&gt;
==Resources 5==&lt;br /&gt;
Having accumulated a vast amount of wealth over the years through clever business, mercenary work and stripping his kingdom bare Flames rarely spends it.&lt;br /&gt;
&lt;br /&gt;
=Merits=&lt;br /&gt;
==Luck 1pt==&lt;br /&gt;
1/story reroll&lt;br /&gt;
=Flaws=&lt;br /&gt;
==Enemy 3pts==&lt;br /&gt;
*The Immaculate Order in general and specifically Grandmaster Jonal, whose Grandson Flames obliterated.&lt;br /&gt;
==Obligation 2pts==&lt;br /&gt;
*To the surviving citizens of Argent. Flames feels he should one day try and do right by his people. His current plan is to give them some of the wealth and prosperity of his new Empire, when he acquires it.&lt;br /&gt;
==Code of Honour 1pt==&lt;br /&gt;
*Does not lie or deceive anybody he truly cares for. Fortunately there aren&#039;t many of those.&lt;br /&gt;
==Greater Curse 1pt==&lt;br /&gt;
*What can be said, Flames is a Megalomaniac and his curse supports this part of his personality.&lt;br /&gt;
=Charms=&lt;br /&gt;
* All Relevant Excellencies and General Charms&lt;br /&gt;
==Dodge==&lt;br /&gt;
* Shadow Over Water (Tied to Seven Shadow Evasion; pg.227, Core)&lt;br /&gt;
* Seven Shadow Evasion (Conviction Flawed and tied to Shadow Over Water; pg.227, Core) &lt;br /&gt;
* Reflex Sidestep Technique (pg.227, Core)&lt;br /&gt;
* Leaping Dodge Method (pg.227, Core)&lt;br /&gt;
==Integrity==&lt;br /&gt;
* Temptation Resisting Stance (pg.200, Core)&lt;br /&gt;
* Elusive Dream Defense (pg.200-201, Core)&lt;br /&gt;
* Integriy Protecting Prana (pg.199, Core)&lt;br /&gt;
* Righteous Lion Defense (pg.199, Core)&lt;br /&gt;
* Shedding Infinite Radiance (pg. 37, Glorys Most High: Unconquered Sun)&lt;br /&gt;
** Further Upgrade Twilight Anima Banner - While Anima Banner is active Spells reduced by (Essence*2) or Half whichever is lower to a minimum of 1 mote.&lt;br /&gt;
==Lore==&lt;br /&gt;
* Immanent Solar Glory x2 (pg. 218, Core)&lt;br /&gt;
==Occult==&lt;br /&gt;
* Terrestrial Circle Sorcery (pg.220, Core)&lt;br /&gt;
* Celestial Circle Sorcery (pg.220-221, Core)&lt;br /&gt;
* Solar Circle Sorcery (pg.221, Core)&lt;br /&gt;
* Spirit Detecting Glance (pg.221, Core)&lt;br /&gt;
* All-Encompassing Sorcerer&#039;s Sight (pg.222, Core)&lt;br /&gt;
* Sorcerer&#039;s Gilded Invocation (pg.XX, HFFoE)&lt;br /&gt;
** Even when taking advantage of Primordial Essence patterns, the actions of the Lawgivers are holy. This Charm permanently enhances the Exalt, allowing him to spend an additional mote when casting any sorcery spell to make the spell Holy. If the spell inflicts damage, that damage becomes aggravated against creatures of darkness; if it imposes influence on a creature of darkness, the target’s MDV is halved. This may have uses on spells other than for attack, such as shielding a spell against wicked magics that fail in the face of overwhelming holiness. &lt;br /&gt;
* Emerald Essence Assimilation (pg.XX, HFFoE)&lt;br /&gt;
** The Lawgiver must be free to carry out many duties simultaneously. This Charm permanently enhances the Exalt, reducing to 0 the DV penalties of any Shape Sorcery or Cast Sorcery actions she takes. The sorcerer-Exalt may also take voluntary reflexive actions while taking sorcery actions, such as moving; this does not allow the Solar to activate Charms or otherwise spend motes on other powers while casting sorcery, but previously established Charm effects that allow the Exalt to perform reflexive actions such as counterattacks are valid options. Purchase of this Charm again at Essence 8+ allows the Exalt to spend motes on Charms and similar powers during Cast or Shape Sorcery actions. Even when activating only one Charm this costs a point of Willpower, as if activating a Combo, and for these purposes Shape and Cast Sorcery actions are treated as Combo-Basic Simple Charms. &lt;br /&gt;
==Resistance==&lt;br /&gt;
* Ox-Body x5 (all one -1 and two -2 option; pg.208, Core)&lt;br /&gt;
==Socialise==&lt;br /&gt;
* Mastery of Small Manners (pg.239-240, Core)&lt;br /&gt;
* Golden Courtier Infalliability (pg.XX, HFFoE)&lt;br /&gt;
** Court is a dangerous place to display one’s passion without calculation. The Lawgiver’s Mastery of Small Manners adds (Socialize) to the difficulty of attempts to discern or read her intentions, Intimacies, Motivation, Virtues or other social qualities. See Exalted, p. 131 for more on reading a person. While active, it also becomes impossible to tell if the Solar is lying. If such perfect lies meet a perfect truth-discerning effect, the Solar’s player adds (Exalt’s Essence) to their contesting roll. &lt;br /&gt;
==Stealth==&lt;br /&gt;
* Easily Overlooked Presence (pg.230, Core)&lt;br /&gt;
* Invisible Statue Spirit (pg.230, Core)&lt;br /&gt;
=Spells=&lt;br /&gt;
==Terrestrial Circle==&lt;br /&gt;
* Emerald Circle Banishment - 10+m&lt;br /&gt;
* Emerald Countermagic - 10 or 20m&lt;br /&gt;
* Commanding Presence of Fire - 10m&lt;br /&gt;
* Invulnerable Skin of Bronze - 20m&lt;br /&gt;
* Spirit Staff (Variation of Spirit Sword) - 20m&lt;br /&gt;
* Unbreakable Bones of Stone - 20m&lt;br /&gt;
==Celestial Circle==&lt;br /&gt;
* Sapphire Circle Banishment - 15+m&lt;br /&gt;
* Sapphire Countermagic - 15 or 20m&lt;br /&gt;
* Cloud Trapieze - 25m&lt;br /&gt;
* Demon of the Second Circle - 30+m&lt;br /&gt;
* Dolorous Reflection - 20m&lt;br /&gt;
* Travel Without Distance - 25m&lt;br /&gt;
==Solar Circle==&lt;br /&gt;
* Adamant Circle Banishment - 20+m&lt;br /&gt;
* Adamant Countermagic - 20 or 25m&lt;br /&gt;
* Cleansing Solar Flames - 50m plus 10m per additional 50 sq. miles&lt;br /&gt;
* Light of Solar Cleansing - 30m&lt;br /&gt;
* Total Annihilation - 65m&lt;br /&gt;
* Wrath of the Five Elements - 45m&lt;br /&gt;
&lt;br /&gt;
=Essence=&lt;br /&gt;
*Essence: 5&lt;br /&gt;
*Personal: 20/25&lt;br /&gt;
*Peripheral: 39/84&lt;br /&gt;
*Committed to Charms: 5m, 1wp (IPP)&lt;br /&gt;
*Committed to artifacts: 0&lt;br /&gt;
*Willpower: 2(4)/10&lt;br /&gt;
*Anima status: Quiscient&lt;br /&gt;
==Virtues==&lt;br /&gt;
*Compassion: 1&lt;br /&gt;
*Conviction: 4&lt;br /&gt;
*Temperance: 4&lt;br /&gt;
*Valor: 2&lt;br /&gt;
*(Virtue channels used: None)&lt;br /&gt;
===Limit Break===&lt;br /&gt;
* Virtue Flaw: I Know Best. (Variation on Contempt of the Virtuous) The character loudly urges everyone to let him be in charge. He accuses the others of foolishness and will argue for the benefits of his rulership. Any further argument is met with a barrage of insults and lists as to why they are fools. If people disagree he will make them listen using charms and other means at his disposal. &lt;br /&gt;
* Partial Control: The character still feels the need to be in charge, but as long as others mostly differ to him he is more accepting of their opinions. &lt;br /&gt;
* Condition: The character is hindered by the idiocy or foolishness of others.&lt;br /&gt;
* Duration: 1 day. &lt;br /&gt;
* Limit Track: 0/9&lt;br /&gt;
&lt;br /&gt;
=Conflict=&lt;br /&gt;
==Physical==&lt;br /&gt;
*Join Battle: 7&lt;br /&gt;
*Dodge DV: 9&lt;br /&gt;
*Parry DV: 7 (Can only block Immaterial and Essence empowered attacks)&lt;br /&gt;
*Soak: 24B/16L/11A, Hardness 12B/6L (Invulnerable Skin of Bronze +12B/6L, Perfect Breastplate +3B/5L)&lt;br /&gt;
===Movement===&lt;br /&gt;
*Move: 4&lt;br /&gt;
*Dash: 10&lt;br /&gt;
==Social==&lt;br /&gt;
*Join Debate: 7&lt;br /&gt;
*Dodge MDV: 10 (12 vs Creatures of Darkness)&lt;br /&gt;
*Presence - Honesty Attack 6, Honesty Defense 3, Deception Attack 9, Deception Defense 5, Rate 2&lt;br /&gt;
*Investigation - Honesty Attack 6, Honesty Defense 3, Deception Attack 9, Deception Defense 5, Rate 3 &lt;br /&gt;
==Health Levels==&lt;br /&gt;
*-0, -1, -1, -1, -1, -1, -1, -1, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -4, Incapacitated&lt;br /&gt;
*(wounds are designated as &#039;&#039;bashing&#039;&#039;, &#039;&#039;&#039;lethal&#039;&#039;&#039; or &amp;lt;strike&amp;gt;aggravated&amp;lt;/strike&amp;gt;)&lt;br /&gt;
=Equipment=&lt;br /&gt;
*Spirit Staff - Spd 4, Accuracy 14, Damage 15L, Defense 7, Rate 3, Ignores Non-Magical Armour, Hits Immaterial.&lt;br /&gt;
* Perfect Breastplate - +3B/5L, Mobility Penalty 0, Fatigue 0&lt;br /&gt;
* Spell-Capturing Cord (Currently contains a Total Annihilation)&lt;br /&gt;
* A Vial of Flames of Solar Cleansing&lt;br /&gt;
* Skin-Mount Amulet&lt;br /&gt;
* Ritual Knife&lt;br /&gt;
* Eating Knife&lt;br /&gt;
* One Cart containing mundane possessions like clothes, a sleeping roll, a tent and the Crucible of Tarim.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
Known to the Immaculate Order for a long time as an Anathema, Flames is a deep irritation to them. After burning him out of the Kingdom of Argent, killing most of the populace to do so, they have attempted no fewer than seven times to rid themselves of him. Four times he has escaped before their monks can close and twice he and his mysterious companion have slaughtered the entire hunt sent against them. The last time he encountered a hunt, against an Immaculate Grandmaster, they fought to a stalemate and were both forced to withdraw. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In the meantime, Flames and his (former?) companion have wandered the East, either selling their prestigious magical talent to the highest bidder in exchange for further magical knowledge or searching the Jungles for the lost city of Sperimin.&lt;br /&gt;
&lt;br /&gt;
Stations of Sacrifice: Terrestrial (His Loyalty to His King), Celestial (Memory of His Heir), Solar (His Kingdom Argent)&lt;br /&gt;
&lt;br /&gt;
=Personality=&lt;br /&gt;
Flames is accerbic, arrogant and often quite rude to those he considers his inferiors. He also tends to be quite cold to most people, as he sees most folks as pawns and pieces of a much greater game, even if he does care for them in a twisted general sort of way. He tends to seperate people into two main categories: those that can be of use to them and those that stand in the way. &amp;lt;br&amp;gt;&lt;br /&gt;
Even to those people he likes he tends to keep on edge, he has been betrayed by too many times and too many people to let his guard down, even with those he trusts. He can show a kinder side but rarely does so, the exception appears to be his long term shadow companion.&lt;br /&gt;
=Goals=&lt;br /&gt;
* Continue Amassing Magical Power&lt;br /&gt;
* Conquer an Empire&lt;br /&gt;
* Amass Personal Power&lt;br /&gt;
=Circle=&lt;br /&gt;
==Each Circlemate==&lt;br /&gt;
=XP=&lt;br /&gt;
*Earned: 128&lt;br /&gt;
*Spent: 128 &lt;br /&gt;
** Linked Shadow Over Water to Seven Shadow Evasion (2xp)&lt;br /&gt;
** Bought Sorcery War Speciality to 3 (9xp)&lt;br /&gt;
** Bought Deceit Socialise Speciality to 1 (3xp)&lt;br /&gt;
** Bought Charms (80 xp):&lt;br /&gt;
*** Bought Immanent Solar Glory x2 (16xp)&lt;br /&gt;
*** Bought Reflex Side Step (8xp)&lt;br /&gt;
*** Bought Leaping Dodge Method (8xp)&lt;br /&gt;
*** Bought Sorcerer&#039;s Gilded Invocation (8xp)&lt;br /&gt;
*** Bought Emerald Assimillation (8xp)&lt;br /&gt;
*** Bought Integrity Protecting Prana (8xp)&lt;br /&gt;
*** Bought Shedding Infinite Radiance (8xp)&lt;br /&gt;
*** Bought Spirit Detecting Glance (8xp)&lt;br /&gt;
*** Bought All-Encompassing Sorcerer&#039;s Sight (8xp)&lt;br /&gt;
** Bought Combo (9xp)&lt;br /&gt;
** Bought Valour up to 2 (3xp)&lt;br /&gt;
** Bought Skin Mount Amulet (6xp)&lt;br /&gt;
** Bought Spells: Commanding Presence of Fire, Travel Without Distance, Cleansing Solar Flames (8xp)&lt;br /&gt;
*Unspent: 0&lt;/div&gt;</summary>
		<author><name>Lost arts</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:To_Brave_The_Flames&amp;diff=145428</id>
		<title>Character:To Brave The Flames</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:To_Brave_The_Flames&amp;diff=145428"/>
		<updated>2010-05-27T15:35:06Z</updated>

		<summary type="html">&lt;p&gt;Lost arts: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;To Brave The Flames&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Formerly Valar Artaris, King of Argent&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Caste: Twilight Caste &amp;lt;br&amp;gt;&lt;br /&gt;
*Concept: Megalomanic Sorcerer-For-Hire &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;An older man with short black hair just showing touches of grey, his eyes are a dark brown and he wears a short neatly trimmed mustache. He wears a cord of gold round his neck and favours loose flowing blue black robes, belted robes with a dozen small pouches but otherwise carries little on his person. He carries no visible weapon, bar a small knife on his belt. Most find his gaze unsettling, feeling that he is judging them piece by piece and finds them lacking.&#039;&#039;&lt;br /&gt;
=Motivation=&lt;br /&gt;
* Take Control of a Mighty Empire&lt;br /&gt;
=Intimacies=&lt;br /&gt;
==Natural==&lt;br /&gt;
===Negative===&lt;br /&gt;
- The Wyld Hunt (Contempt)&lt;br /&gt;
===Positive===&lt;br /&gt;
+ His Future Empire (Covetous Desire)&lt;br /&gt;
==Supernatural==&lt;br /&gt;
===Negative===&lt;br /&gt;
===Positive===&lt;br /&gt;
+ His Ally (Trust and Friendship)&lt;br /&gt;
=Anima=&lt;br /&gt;
A Sea of Golden-Red and Orange Flames and Burning Gas which Engulf Anything that touches them.&lt;br /&gt;
While the Characters Anima Banner is at 11+ motes, the character reduces any damage he takes while undergoing a Shape Sorcery or Miscellaneous Action by Essence Health Levels (to a minimum of zero). The Character also reduces all sorcery costs by (Essence*2) motes or half whichever is less.&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
==Physical==&lt;br /&gt;
*Strength 1 (6 due to UBoS)&lt;br /&gt;
*Dexterity 4&lt;br /&gt;
*Stamina 4 (9 due to UBoS)&lt;br /&gt;
==Social==&lt;br /&gt;
*Charisma 2&lt;br /&gt;
*Manipulation 4&lt;br /&gt;
*Appearance 2&lt;br /&gt;
==Mental==&lt;br /&gt;
*Perception 5&lt;br /&gt;
*Intelligence 5&lt;br /&gt;
*Wits 2&lt;br /&gt;
=Abilities=&lt;br /&gt;
==Caste==&lt;br /&gt;
Craft 0, Investigation 5 (Research +2), Lore 5 (Research +1), Medicine 0, Occult 5 (Sorcery +3)&lt;br /&gt;
==Favored==&lt;br /&gt;
Awareness 5, Bureaucracy 5, Dodge 5 (Unarmoured +3), Integrity 5 (Creatures of Darkness +3), Resistance 5, Presence 5, Survival 1&lt;br /&gt;
==Unfavored==&lt;br /&gt;
Linguistics 2 [Native: Riverspeak; Other: Old Realm, Forest-tongue], Socialise 5 (Deceit +1), Stealth 3, Thrown 3, War 2 (Spellcasting +3)&lt;br /&gt;
=Backgrounds=&lt;br /&gt;
==Allies 2: The Being Unknown==&lt;br /&gt;
For many years Flames has travelled with a companion, unseen and unknown to many others. Even Flame knows little of this ally, only that many times has it kept him from harm when otherwise his destiny would have faltered and failed.&lt;br /&gt;
==Artefact 5: Crucible of Tarim==&lt;br /&gt;
An immensly powerful artefact, that Flames found in the Jungles of the Far East in a site he suspected was near Sperimin. He did not have much time to investigate this though as a contract for his services arrived and he set off with the item. Since then he has been unable to relocate the site much to his irritation and disgust.&lt;br /&gt;
==Artefact 5: Sorcery Capturing Cord==&lt;br /&gt;
A cord found in the House of Thunder. At the moment carries a single knot in it bearing a Total Annihilation.&lt;br /&gt;
&lt;br /&gt;
==Artefact 2: Skin Mount Amulet==&lt;br /&gt;
Installed by a Outcaste Dragonblooded Scavenger Lord whom Flames once assisted. They had a falling out over the rest of Flames money later and have not spoken since. Contains the Twice-Lightning Striking Prism from the House of Thunder.&lt;br /&gt;
==Manse 4: The House of Thunder==&lt;br /&gt;
On the high and jagged cliffs north of Port Calin and West of Sijan lies the House of Thunder. Forgotten about decades ago and hidden from claimaints by the Manse&#039;s own properties it has lain dormant until searching for a rumoured spirit Flames came upon it. &lt;br /&gt;
Once past the geomancy that hides the building it still does not look like much, a barely inhabitable wreck in the middle of nowhere. Named for the sound the waves make when hitting the cliffs that is always audible the House is surprisingly comfortable on the inside.&lt;br /&gt;
*Hearthstone: Twice-Striking Lightning Prism&lt;br /&gt;
*Fragility: 1&lt;br /&gt;
*Features:&lt;br /&gt;
** Rainbow Tabernacle&lt;br /&gt;
** Greater Veil of Shadow&lt;br /&gt;
** Magical Conviniences&lt;br /&gt;
*** It is either gloomy or raining outside the house.&lt;br /&gt;
*** Always warm and dry inside, to counter the horrible weather outside.&lt;br /&gt;
*** The appears to be slightly bigger on the inside than it appears to be on the outside&lt;br /&gt;
*** The house has working plumbing, bathing and food preparation areas.&lt;br /&gt;
==Resources 5==&lt;br /&gt;
Having accumulated a vast amount of wealth over the years through clever business, mercenary work and stripping his kingdom bare Flames rarely spends it.&lt;br /&gt;
&lt;br /&gt;
=Merits=&lt;br /&gt;
==Luck 1pt==&lt;br /&gt;
1/story reroll&lt;br /&gt;
=Flaws=&lt;br /&gt;
==Enemy 3pts==&lt;br /&gt;
*The Immaculate Order in general and specifically Grandmaster Jonal, whose Grandson Flames obliterated.&lt;br /&gt;
==Obligation 2pts==&lt;br /&gt;
*To the surviving citizens of Argent. Flames feels he should one day try and do right by his people. His current plan is to give them some of the wealth and prosperity of his new Empire, when he acquires it.&lt;br /&gt;
==Code of Honour 1pt==&lt;br /&gt;
*Does not lie or deceive anybody he truly cares for. Fortunately there aren&#039;t many of those.&lt;br /&gt;
==Greater Curse 1pt==&lt;br /&gt;
*What can be said, Flames is a Megalomaniac and his curse supports this part of his personality.&lt;br /&gt;
=Charms=&lt;br /&gt;
* All Relevant Excellencies and General Charms&lt;br /&gt;
==Dodge==&lt;br /&gt;
* Shadow Over Water (Tied to Seven Shadow Evasion; pg.227, Core)&lt;br /&gt;
* Seven Shadow Evasion (Conviction Flawed and tied to Shadow Over Water; pg.227, Core) &lt;br /&gt;
* Reflex Sidestep Technique (pg.227, Core)&lt;br /&gt;
* Leaping Dodge Method (pg.227, Core)&lt;br /&gt;
==Integrity==&lt;br /&gt;
* Temptation Resisting Stance (pg.200, Core)&lt;br /&gt;
* Elusive Dream Defense (pg.200-201, Core)&lt;br /&gt;
* Integriy Protecting Prana (pg.199, Core)&lt;br /&gt;
* Righteous Lion Defense (pg.199, Core)&lt;br /&gt;
* Shedding Infinite Radiance (pg. 37, Glorys Most High: Unconquered Sun)&lt;br /&gt;
** Further Upgrade Twilight Anima Banner - While Anima Banner is active Spells reduced by (Essence*2) or Half whichever is lower to a minimum of 1 mote.&lt;br /&gt;
==Lore==&lt;br /&gt;
* Immanent Solar Glory x2 (pg. 218, Core)&lt;br /&gt;
==Occult==&lt;br /&gt;
* Terrestrial Circle Sorcery (pg.220, Core)&lt;br /&gt;
* Celestial Circle Sorcery (pg.220-221, Core)&lt;br /&gt;
* Solar Circle Sorcery (pg.221, Core)&lt;br /&gt;
* Spirit Detecting Glance (pg.221, Core)&lt;br /&gt;
* All-Encompassing Sorcerer&#039;s Sight (pg.222, Core)&lt;br /&gt;
* Sorcerer&#039;s Gilded Invocation (pg.XX, HFFoE)&lt;br /&gt;
** Even when taking advantage of Primordial Essence patterns, the actions of the Lawgivers are holy. This Charm permanently enhances the Exalt, allowing him to spend an additional mote when casting any sorcery spell to make the spell Holy. If the spell inflicts damage, that damage becomes aggravated against creatures of darkness; if it imposes influence on a creature of darkness, the target’s MDV is halved. This may have uses on spells other than for attack, such as shielding a spell against wicked magics that fail in the face of overwhelming holiness. &lt;br /&gt;
* Emerald Essence Assimilation (pg.XX, HFFoE)&lt;br /&gt;
** The Lawgiver must be free to carry out many duties simultaneously. This Charm permanently enhances the Exalt, reducing to 0 the DV penalties of any Shape Sorcery or Cast Sorcery actions she takes. The sorcerer-Exalt may also take voluntary reflexive actions while taking sorcery actions, such as moving; this does not allow the Solar to activate Charms or otherwise spend motes on other powers while casting sorcery, but previously established Charm effects that allow the Exalt to perform reflexive actions such as counterattacks are valid options. Purchase of this Charm again at Essence 8+ allows the Exalt to spend motes on Charms and similar powers during Cast or Shape Sorcery actions. Even when activating only one Charm this costs a point of Willpower, as if activating a Combo, and for these purposes Shape and Cast Sorcery actions are treated as Combo-Basic Simple Charms. &lt;br /&gt;
==Resistance==&lt;br /&gt;
* Ox-Body x5 (all one -1 and two -2 option; pg.208, Core)&lt;br /&gt;
==Socialise==&lt;br /&gt;
* Mastery of Small Manners (pg.239-240, Core)&lt;br /&gt;
* Golden Courtier Infalliability (pg.XX, HFFoE)&lt;br /&gt;
** Court is a dangerous place to display one’s passion without calculation. The Lawgiver’s Mastery of Small Manners adds (Socialize) to the difficulty of attempts to discern or read her intentions, Intimacies, Motivation, Virtues or other social qualities. See Exalted, p. 131 for more on reading a person. While active, it also becomes impossible to tell if the Solar is lying. If such perfect lies meet a perfect truth-discerning effect, the Solar’s player adds (Exalt’s Essence) to their contesting roll. &lt;br /&gt;
==Stealth==&lt;br /&gt;
* Easily Overlooked Presence (pg.230, Core)&lt;br /&gt;
* Invisible Statue Spirit (pg.230, Core)&lt;br /&gt;
=Spells=&lt;br /&gt;
==Terrestrial Circle==&lt;br /&gt;
* Emerald Circle Banishment - 10+m&lt;br /&gt;
* Emerald Countermagic - 10 or 20m&lt;br /&gt;
* Commanding Presence of Fire - 10m&lt;br /&gt;
* Invulnerable Skin of Bronze - 20m&lt;br /&gt;
* Spirit Staff (Variation of Spirit Sword) - 20m&lt;br /&gt;
* Unbreakable Bones of Stone - 20m&lt;br /&gt;
==Celestial Circle==&lt;br /&gt;
* Sapphire Circle Banishment - 15+m&lt;br /&gt;
* Sapphire Countermagic - 15 or 20m&lt;br /&gt;
* Cloud Trapieze - 25m&lt;br /&gt;
* Demon of the Second Circle - 30+m&lt;br /&gt;
* Dolorous Reflection - 20m&lt;br /&gt;
* Travel Without Distance - 25m&lt;br /&gt;
==Solar Circle==&lt;br /&gt;
* Adamant Circle Banishment - 20+m&lt;br /&gt;
* Adamant Countermagic - 20 or 25m&lt;br /&gt;
* Cleansing Solar Flames - 50m plus 10m per additional 50 sq. miles&lt;br /&gt;
* Light of Solar Cleansing - 30m&lt;br /&gt;
* Total Annihilation - 65m&lt;br /&gt;
* Wrath of the Five Elements - 45m&lt;br /&gt;
&lt;br /&gt;
=Essence=&lt;br /&gt;
*Essence: 5&lt;br /&gt;
*Personal: 20/25&lt;br /&gt;
*Peripheral: 39/84&lt;br /&gt;
*Committed to Charms: 5m, 1wp (IPP)&lt;br /&gt;
*Committed to artifacts: 0&lt;br /&gt;
*Willpower: 2(4)/10&lt;br /&gt;
*Anima status: Quiscient&lt;br /&gt;
==Virtues==&lt;br /&gt;
*Compassion: 1&lt;br /&gt;
*Conviction: 4&lt;br /&gt;
*Temperance: 4&lt;br /&gt;
*Valor: 2&lt;br /&gt;
*(Virtue channels used: None)&lt;br /&gt;
===Limit Break===&lt;br /&gt;
* Virtue Flaw: I Know Best. (Variation on Contempt of the Virtuous) The character loudly urges everyone to let him be in charge. He accuses the others of foolishness and will argue for the benefits of his rulership. Any further argument is met with a barrage of insults and lists as to why they are fools. If people disagree he will make them listen using charms and other means at his disposal. &lt;br /&gt;
* Partial Control: The character still feels the need to be in charge, but as long as others mostly differ to him he is more accepting of their opinions. &lt;br /&gt;
* Condition: The character is hindered by the idiocy or foolishness of others.&lt;br /&gt;
* Duration: 1 day. &lt;br /&gt;
* Limit Track: 0/9&lt;br /&gt;
&lt;br /&gt;
=Conflict=&lt;br /&gt;
==Physical==&lt;br /&gt;
*Join Battle: 7&lt;br /&gt;
*Dodge DV: 9&lt;br /&gt;
*Parry DV: 7 (Can only block Immaterial and Essence empowered attacks)&lt;br /&gt;
*Soak: 24B/16L/11A, Hardness 12B/6L (Invulnerable Skin of Bronze +12B/6L, Perfect Breastplate +3B/5L)&lt;br /&gt;
===Movement===&lt;br /&gt;
*Move: 4&lt;br /&gt;
*Dash: 10&lt;br /&gt;
==Social==&lt;br /&gt;
*Join Debate: 7&lt;br /&gt;
*Dodge MDV: 10 (12 vs Creatures of Darkness)&lt;br /&gt;
*Presence - Honesty Attack 6, Honesty Defense 3, Deception Attack 9, Deception Defense 5, Rate 2&lt;br /&gt;
*Investigation - Honesty Attack 6, Honesty Defense 3, Deception Attack 9, Deception Defense 5, Rate 3 &lt;br /&gt;
==Health Levels==&lt;br /&gt;
*-0, -1, -1, -1, -1, -1, -1, -1, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -4, Incapacitated&lt;br /&gt;
*(wounds are designated as &#039;&#039;bashing&#039;&#039;, &#039;&#039;&#039;lethal&#039;&#039;&#039; or &amp;lt;strike&amp;gt;aggravated&amp;lt;/strike&amp;gt;)&lt;br /&gt;
=Equipment=&lt;br /&gt;
*Spirit Staff - Spd 4, Accuracy 14, Damage 15L, Defense 7, Rate 3, Ignores Non-Magical Armour, Hits Immaterial.&lt;br /&gt;
* Perfect Breastplate - +3B/5L, Mobility Penalty 0, Fatigue 0&lt;br /&gt;
* Spell-Capturing Cord (Currently contains a Total Annihilation)&lt;br /&gt;
* A Vial of Flames of Solar Cleansing&lt;br /&gt;
* Skin-Mount Amulet&lt;br /&gt;
* Ritual Knife&lt;br /&gt;
* Eating Knife&lt;br /&gt;
* One Cart containing mundane possessions like clothes, a sleeping roll, a tent and the Crucible of Tarim.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
Known to the Immaculate Order for a long time as an Anathema, Flames is a deep irritation to them. After burning him out of the Kingdom of Argent, killing most of the populace to do so, they have attempted no fewer than seven times to rid themselves of him. Four times he has escaped before their monks can close and twice he and his mysterious companion have slaughtered the entire hunt sent against them. The last time he encountered a hunt, against an Immaculate Grandmaster, they fought to a stalemate and were both forced to withdraw. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In the meantime, Flames and his (former?) companion have wandered the East, either selling their prestigious magical talent to the highest bidder in exchange for further magical knowledge or searching the Jungles for the lost city of Sperimin.&lt;br /&gt;
&lt;br /&gt;
Stations of Sacrifice: Terrestrial (His Loyalty to His King), Celestial (His Heir), Solar (His Kingdom Argent)&lt;br /&gt;
&lt;br /&gt;
=Personality=&lt;br /&gt;
Flames is accerbic, arrogant and often quite rude to those he considers his inferiors. He also tends to be quite cold to most people, as he sees most folks as pawns and pieces of a much greater game, even if he does care for them in a twisted general sort of way. He tends to seperate people into two main categories: those that can be of use to them and those that stand in the way. &amp;lt;br&amp;gt;&lt;br /&gt;
Even to those people he likes he tends to keep on edge, he has been betrayed by too many times and too many people to let his guard down, even with those he trusts. He can show a kinder side but rarely does so, the exception appears to be his long term shadow companion.&lt;br /&gt;
=Goals=&lt;br /&gt;
* Continue Amassing Magical Power&lt;br /&gt;
* Conquer an Empire&lt;br /&gt;
* Amass Personal Power&lt;br /&gt;
=Circle=&lt;br /&gt;
==Each Circlemate==&lt;br /&gt;
=XP=&lt;br /&gt;
*Earned: 128&lt;br /&gt;
*Spent: 128 &lt;br /&gt;
** Linked Shadow Over Water to Seven Shadow Evasion (2xp)&lt;br /&gt;
** Bought Sorcery War Speciality to 3 (9xp)&lt;br /&gt;
** Bought Deceit Socialise Speciality to 1 (3xp)&lt;br /&gt;
** Bought Charms (80 xp):&lt;br /&gt;
*** Bought Immanent Solar Glory x2 (16xp)&lt;br /&gt;
*** Bought Reflex Side Step (8xp)&lt;br /&gt;
*** Bought Leaping Dodge Method (8xp)&lt;br /&gt;
*** Bought Sorcerer&#039;s Gilded Invocation (8xp)&lt;br /&gt;
*** Bought Emerald Assimillation (8xp)&lt;br /&gt;
*** Bought Integrity Protecting Prana (8xp)&lt;br /&gt;
*** Bought Shedding Infinite Radiance (8xp)&lt;br /&gt;
*** Bought Spirit Detecting Glance (8xp)&lt;br /&gt;
*** Bought All-Encompassing Sorcerer&#039;s Sight (8xp)&lt;br /&gt;
** Bought Combo (9xp)&lt;br /&gt;
** Bought Valour up to 2 (3xp)&lt;br /&gt;
** Bought Skin Mount Amulet (6xp)&lt;br /&gt;
** Bought Spells: Commanding Presence of Fire, Travel Without Distance, Cleansing Solar Flames (8xp)&lt;br /&gt;
*Unspent: 0&lt;/div&gt;</summary>
		<author><name>Lost arts</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:To_Brave_The_Flames&amp;diff=145427</id>
		<title>Character:To Brave The Flames</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:To_Brave_The_Flames&amp;diff=145427"/>
		<updated>2010-05-27T15:21:19Z</updated>

		<summary type="html">&lt;p&gt;Lost arts: /* Resources 5 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;To Brave The Flames&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Formerly Valar Artaris, King of Argent&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Caste: Twilight Caste &amp;lt;br&amp;gt;&lt;br /&gt;
*Concept: Megalomanic Sorcerer-For-Hire &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;An older man with short black hair just showing touches of grey, his eyes are a dark brown and he wears a short neatly trimmed mustache. He wears a cord of gold round his neck and favours loose flowing blue black robes, belted robes with a dozen small pouches but otherwise carries little on his person. He carries no visible weapon, bar a small knife on his belt. Most find his gaze unsettling, feeling that he is judging them piece by piece and finds them lacking.&#039;&#039;&lt;br /&gt;
=Motivation=&lt;br /&gt;
* Take Control of a Mighty Empire&lt;br /&gt;
=Intimacies=&lt;br /&gt;
==Natural==&lt;br /&gt;
===Negative===&lt;br /&gt;
- The Wyld Hunt (Contempt)&lt;br /&gt;
===Positive===&lt;br /&gt;
+ His Future Empire (Covetous Desire)&lt;br /&gt;
==Supernatural==&lt;br /&gt;
===Negative===&lt;br /&gt;
===Positive===&lt;br /&gt;
+ His Ally (Trust and Friendship)&lt;br /&gt;
=Anima=&lt;br /&gt;
A Sea of Golden-Red and Orange Flames and Burning Gas which Engulf Anything that touches them.&lt;br /&gt;
While the Characters Anima Banner is at 11+ motes, the character reduces any damage he takes while undergoing a Shape Sorcery or Miscellaneous Action by Essence Health Levels (to a minimum of zero). The Character also reduces all sorcery costs by (Essence*2) motes or half whichever is less.&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
==Physical==&lt;br /&gt;
*Strength 1 (6 due to UBoS)&lt;br /&gt;
*Dexterity 4&lt;br /&gt;
*Stamina 4 (9 due to UBoS)&lt;br /&gt;
==Social==&lt;br /&gt;
*Charisma 2&lt;br /&gt;
*Manipulation 4&lt;br /&gt;
*Appearance 2&lt;br /&gt;
==Mental==&lt;br /&gt;
*Perception 5&lt;br /&gt;
*Intelligence 5&lt;br /&gt;
*Wits 2&lt;br /&gt;
=Abilities=&lt;br /&gt;
==Caste==&lt;br /&gt;
Craft 0, Investigation 5 (Research +2), Lore 5 (Research +1), Medicine 0, Occult 5 (Sorcery +3)&lt;br /&gt;
==Favored==&lt;br /&gt;
Awareness 5, Bureaucracy 5, Dodge 5 (Unarmoured +3), Integrity 5 (Creatures of Darkness +3), Resistance 5, Presence 5, Survival 1&lt;br /&gt;
==Unfavored==&lt;br /&gt;
Linguistics 2 [Native: Riverspeak; Other: Old Realm, Forest-tongue], Socialise 5 (Deceit +1), Stealth 3, Thrown 3, War 2 (Spellcasting +3)&lt;br /&gt;
=Backgrounds=&lt;br /&gt;
==Allies 2: The Being Unknown==&lt;br /&gt;
For many years Flames has travelled with a companion, unseen and unknown to many others. Even Flame knows little of this ally, only that many times has it kept him from harm when otherwise his destiny would have faltered and failed.&lt;br /&gt;
==Artefact 5: Crucible of Tarim==&lt;br /&gt;
An immensly powerful artefact, that Flames found in the Jungles of the Far East in a site he suspected was near Sperimin. He did not have much time to investigate this though as a contract for his services arrived and he set off with the item. Since then he has been unable to relocate the site much to his irritation and disgust.&lt;br /&gt;
==Artefact 5: Sorcery Capturing Cord==&lt;br /&gt;
A cord found in the House of Thunder. At the moment carries a single knot in it bearing a Total Annihilation.&lt;br /&gt;
&lt;br /&gt;
==Artefact 2: Skin Mount Amulet==&lt;br /&gt;
Installed by a Outcaste Dragonblooded Scavenger Lord whom Flames once assisted. They had a falling out over the rest of Flames money later and have not spoken since. Contains the Twice-Lightning Striking Prism from the House of Thunder.&lt;br /&gt;
==Manse 4: The House of Thunder==&lt;br /&gt;
On the high and jagged cliffs north of Port Calin and West of Sijan lies the House of Thunder. Forgotten about decades ago and hidden from claimaints by the Manse&#039;s own properties it has lain dormant until searching for a rumoured spirit Flames came upon it. &lt;br /&gt;
Once past the geomancy that hides the building it still does not look like much, a barely inhabitable wreck in the middle of nowhere. Named for the sound the waves make when hitting the cliffs that is always audible the House is surprisingly comfortable on the inside.&lt;br /&gt;
*Hearthstone: Twice-Striking Lightning Prism&lt;br /&gt;
*Fragility: 1&lt;br /&gt;
*Features:&lt;br /&gt;
** Rainbow Tabernacle&lt;br /&gt;
** Greater Veil of Shadow&lt;br /&gt;
** Magical Conviniences&lt;br /&gt;
*** It is either gloomy or raining outside the house.&lt;br /&gt;
*** Always warm and dry inside, to counter the horrible weather outside.&lt;br /&gt;
*** The appears to be slightly bigger on the inside than it appears to be on the outside&lt;br /&gt;
*** The house has working plumbing, bathing and food preparation areas.&lt;br /&gt;
==Resources 5==&lt;br /&gt;
Having accumulated a vast amount of wealth over the years through clever business, mercenary work and stripping his kingdom bare Flames rarely spends it.&lt;br /&gt;
&lt;br /&gt;
=Merits=&lt;br /&gt;
==Luck 1pt==&lt;br /&gt;
1/story reroll&lt;br /&gt;
=Flaws=&lt;br /&gt;
==Enemy 3pts==&lt;br /&gt;
*The Immaculate Order in general and specifically Grandmaster Jonal, whose Grandson Flames obliterated.&lt;br /&gt;
==Obligation 2pts==&lt;br /&gt;
*To the surviving citizens of Argent. Flames feels he should one day try and do right by his people. His current plan is to give them some of the wealth and prosperity of his new Empire, when he acquires it.&lt;br /&gt;
==Code of Honour 1pt==&lt;br /&gt;
*Does not lie or deceive anybody he truly cares for. Fortunately there aren&#039;t many of those.&lt;br /&gt;
==Greater Curse 1pt==&lt;br /&gt;
*What can be said, Flames is a Megalomaniac and his curse supports this part of his personality.&lt;br /&gt;
=Charms=&lt;br /&gt;
* All Relevant Excellencies and General Charms&lt;br /&gt;
==Dodge==&lt;br /&gt;
* Shadow Over Water (Tied to Seven Shadow Evasion; pg.227, Core)&lt;br /&gt;
* Seven Shadow Evasion (Conviction Flawed and tied to Shadow Over Water; pg.227, Core) &lt;br /&gt;
* Reflex Sidestep Technique (pg.227, Core)&lt;br /&gt;
* Leaping Dodge Method (pg.227, Core)&lt;br /&gt;
==Integrity==&lt;br /&gt;
* Temptation Resisting Stance (pg.200, Core)&lt;br /&gt;
* Elusive Dream Defense (pg.200-201, Core)&lt;br /&gt;
* Integriy Protecting Prana (pg.199, Core)&lt;br /&gt;
* Righteous Lion Defense (pg.199, Core)&lt;br /&gt;
* Shedding Infinite Radiance (pg. 37, Glorys Most High: Unconquered Sun)&lt;br /&gt;
** Further Upgrade Twilight Anima Banner - While Anima Banner is active Spells reduced by (Essence*2) or Half whichever is lower to a minimum of 1 mote.&lt;br /&gt;
==Lore==&lt;br /&gt;
* Immanent Solar Glory x2 (pg. 218, Core)&lt;br /&gt;
==Occult==&lt;br /&gt;
* Terrestrial Circle Sorcery (pg.220, Core)&lt;br /&gt;
* Celestial Circle Sorcery (pg.220-221, Core)&lt;br /&gt;
* Solar Circle Sorcery (pg.221, Core)&lt;br /&gt;
* Spirit Detecting Glance (pg.221, Core)&lt;br /&gt;
* All-Encompassing Sorcerer&#039;s Sight (pg.222, Core)&lt;br /&gt;
* Sorcerer&#039;s Gilded Invocation (pg.XX, HFFoE)&lt;br /&gt;
** Even when taking advantage of Primordial Essence patterns, the actions of the Lawgivers are holy. This Charm permanently enhances the Exalt, allowing him to spend an additional mote when casting any sorcery spell to make the spell Holy. If the spell inflicts damage, that damage becomes aggravated against creatures of darkness; if it imposes influence on a creature of darkness, the target’s MDV is halved. This may have uses on spells other than for attack, such as shielding a spell against wicked magics that fail in the face of overwhelming holiness. &lt;br /&gt;
* Emerald Essence Assimilation (pg.XX, HFFoE)&lt;br /&gt;
** The Lawgiver must be free to carry out many duties simultaneously. This Charm permanently enhances the Exalt, reducing to 0 the DV penalties of any Shape Sorcery or Cast Sorcery actions she takes. The sorcerer-Exalt may also take voluntary reflexive actions while taking sorcery actions, such as moving; this does not allow the Solar to activate Charms or otherwise spend motes on other powers while casting sorcery, but previously established Charm effects that allow the Exalt to perform reflexive actions such as counterattacks are valid options. Purchase of this Charm again at Essence 8+ allows the Exalt to spend motes on Charms and similar powers during Cast or Shape Sorcery actions. Even when activating only one Charm this costs a point of Willpower, as if activating a Combo, and for these purposes Shape and Cast Sorcery actions are treated as Combo-Basic Simple Charms. &lt;br /&gt;
==Resistance==&lt;br /&gt;
* Ox-Body x5 (all one -1 and two -2 option; pg.208, Core)&lt;br /&gt;
==Socialise==&lt;br /&gt;
* Mastery of Small Manners (pg.239-240, Core)&lt;br /&gt;
* Golden Courtier Infalliability (pg.XX, HFFoE)&lt;br /&gt;
** Court is a dangerous place to display one’s passion without calculation. The Lawgiver’s Mastery of Small Manners adds (Socialize) to the difficulty of attempts to discern or read her intentions, Intimacies, Motivation, Virtues or other social qualities. See Exalted, p. 131 for more on reading a person. While active, it also becomes impossible to tell if the Solar is lying. If such perfect lies meet a perfect truth-discerning effect, the Solar’s player adds (Exalt’s Essence) to their contesting roll. &lt;br /&gt;
==Stealth==&lt;br /&gt;
* Easily Overlooked Presence (pg.230, Core)&lt;br /&gt;
* Invisible Statue Spirit (pg.230, Core)&lt;br /&gt;
=Spells=&lt;br /&gt;
==Terrestrial Circle==&lt;br /&gt;
* Emerald Circle Banishment - 10+m&lt;br /&gt;
* Emerald Countermagic - 10 or 20m&lt;br /&gt;
* Commanding Presence of Fire - 10m&lt;br /&gt;
* Invulnerable Skin of Bronze - 20m&lt;br /&gt;
* Spirit Staff (Variation of Spirit Sword) - 20m&lt;br /&gt;
* Unbreakable Bones of Stone - 20m&lt;br /&gt;
==Celestial Circle==&lt;br /&gt;
* Sapphire Circle Banishment - 15+m&lt;br /&gt;
* Sapphire Countermagic - 15 or 20m&lt;br /&gt;
* Cloud Trapieze - 25m&lt;br /&gt;
* Demon of the Second Circle - 30+m&lt;br /&gt;
* Dolorous Reflection - 20m&lt;br /&gt;
* Travel Without Distance - 25m&lt;br /&gt;
==Solar Circle==&lt;br /&gt;
* Adamant Circle Banishment - 20+m&lt;br /&gt;
* Adamant Countermagic - 20 or 25m&lt;br /&gt;
* Cleansing Solar Flames - 50m plus 10m per additional 50 sq. miles&lt;br /&gt;
* Light of Solar Cleansing - 30m&lt;br /&gt;
* Total Annihilation - 65m&lt;br /&gt;
* Wrath of the Five Elements - 45m&lt;br /&gt;
&lt;br /&gt;
=Essence=&lt;br /&gt;
*Essence: 5&lt;br /&gt;
*Personal: 20/25&lt;br /&gt;
*Peripheral: 39/84&lt;br /&gt;
*Committed to Charms: 5m, 1wp (IPP)&lt;br /&gt;
*Committed to artifacts: 0&lt;br /&gt;
*Willpower: 2(4)/10&lt;br /&gt;
*Anima status: Quiscient&lt;br /&gt;
==Virtues==&lt;br /&gt;
*Compassion: 1&lt;br /&gt;
*Conviction: 4&lt;br /&gt;
*Temperance: 4&lt;br /&gt;
*Valor: 2&lt;br /&gt;
*(Virtue channels used: None)&lt;br /&gt;
===Limit Break===&lt;br /&gt;
* Virtue Flaw: I Know Best. (Variation on Contempt of the Virtuous) The character loudly urges everyone to let him be in charge. He accuses the others of foolishness and will argue for the benefits of his rulership. Any further argument is met with a barrage of insults and lists as to why they are fools. If people disagree he will make them listen using charms and other means at his disposal. &lt;br /&gt;
* Partial Control: The character still feels the need to be in charge, but as long as others mostly differ to him he is more accepting of their opinions. &lt;br /&gt;
* Condition: The character is hindered by the idiocy or foolishness of others.&lt;br /&gt;
* Duration: 1 day. &lt;br /&gt;
* Limit Track: 0/9&lt;br /&gt;
&lt;br /&gt;
=Conflict=&lt;br /&gt;
==Physical==&lt;br /&gt;
*Join Battle: 7&lt;br /&gt;
*Dodge DV: 9&lt;br /&gt;
*Parry DV: 7 (Can only block Immaterial and Essence empowered attacks)&lt;br /&gt;
*Soak: 24B/16L/11A, Hardness 12B/6L (Invulnerable Skin of Bronze +12B/6L, Perfect Breastplate +3B/5L)&lt;br /&gt;
===Movement===&lt;br /&gt;
*Move: 4&lt;br /&gt;
*Dash: 10&lt;br /&gt;
==Social==&lt;br /&gt;
*Join Debate: 7&lt;br /&gt;
*Dodge MDV: 10 (12 vs Creatures of Darkness)&lt;br /&gt;
*Presence - Honesty Attack 6, Honesty Defense 3, Deception Attack 9, Deception Defense 5, Rate 2&lt;br /&gt;
*Investigation - Honesty Attack 6, Honesty Defense 3, Deception Attack 9, Deception Defense 5, Rate 3 &lt;br /&gt;
==Health Levels==&lt;br /&gt;
*-0, -1, -1, -1, -1, -1, -1, -1, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -4, Incapacitated&lt;br /&gt;
*(wounds are designated as &#039;&#039;bashing&#039;&#039;, &#039;&#039;&#039;lethal&#039;&#039;&#039; or &amp;lt;strike&amp;gt;aggravated&amp;lt;/strike&amp;gt;)&lt;br /&gt;
=Equipment=&lt;br /&gt;
*Spirit Staff - Spd 4, Accuracy 14, Damage 15L, Defense 7, Rate 3, Ignores Non-Magical Armour, Hits Immaterial.&lt;br /&gt;
* Perfect Breastplate - +3B/5L, Mobility Penalty 0, Fatigue 0&lt;br /&gt;
* Spell-Capturing Cord (Currently contains a Total Annihilation)&lt;br /&gt;
* A Vial of Flames of Solar Cleansing&lt;br /&gt;
* Skin-Mount Amulet&lt;br /&gt;
* Ritual Knife&lt;br /&gt;
* Eating Knife&lt;br /&gt;
* One Cart containing mundane possessions like clothes, a sleeping roll, a tent and the Crucible of Tarim.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
Known to the Immaculate Order for a long time as an Anathema, Flames is a deep irritation to them. After burning him out of the Kingdom of Argent, killing most of the populace to do so, they have attempted no fewer than seven times to rid themselves of him. Four times he has escaped before their monks can close and twice he and his mysterious companion have slaughtered the entire hunt sent against them. The last time he encountered a hunt, against an Immaculate Grandmaster, they fought to a stalemate and were both forced to withdraw. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In the meantime, Flames and his (former?) companion have wandered the East, either selling their prestigious magical talent to the highest bidder in exchange for further magical knowledge or searching the Jungles for the lost city of Sperimin.&lt;br /&gt;
=Personality=&lt;br /&gt;
Flames is accerbic, arrogant and often quite rude to those he considers his inferiors. He also tends to be quite cold to most people, as he sees most folks as pawns and pieces of a much greater game, even if he does care for them in a twisted general sort of way. He tends to seperate people into two main categories: those that can be of use to them and those that stand in the way. &amp;lt;br&amp;gt;&lt;br /&gt;
Even to those people he likes he tends to keep on edge, he has been betrayed by too many times and too many people to let his guard down, even with those he trusts. He can show a kinder side but rarely does so, the exception appears to be his long term shadow companion.&lt;br /&gt;
=Goals=&lt;br /&gt;
* Continue Amassing Magical Power&lt;br /&gt;
* Conquer an Empire&lt;br /&gt;
* Amass Personal Power&lt;br /&gt;
=Circle=&lt;br /&gt;
==Each Circlemate==&lt;br /&gt;
=XP=&lt;br /&gt;
*Earned: 128&lt;br /&gt;
*Spent: 128 &lt;br /&gt;
** Linked Shadow Over Water to Seven Shadow Evasion (2xp)&lt;br /&gt;
** Bought Sorcery War Speciality to 3 (9xp)&lt;br /&gt;
** Bought Deceit Socialise Speciality to 1 (3xp)&lt;br /&gt;
** Bought Charms (80 xp):&lt;br /&gt;
*** Bought Immanent Solar Glory x2 (16xp)&lt;br /&gt;
*** Bought Reflex Side Step (8xp)&lt;br /&gt;
*** Bought Leaping Dodge Method (8xp)&lt;br /&gt;
*** Bought Sorcerer&#039;s Gilded Invocation (8xp)&lt;br /&gt;
*** Bought Emerald Assimillation (8xp)&lt;br /&gt;
*** Bought Integrity Protecting Prana (8xp)&lt;br /&gt;
*** Bought Shedding Infinite Radiance (8xp)&lt;br /&gt;
*** Bought Spirit Detecting Glance (8xp)&lt;br /&gt;
*** Bought All-Encompassing Sorcerer&#039;s Sight (8xp)&lt;br /&gt;
** Bought Combo (9xp)&lt;br /&gt;
** Bought Valour up to 2 (3xp)&lt;br /&gt;
** Bought Skin Mount Amulet (6xp)&lt;br /&gt;
** Bought Spells: Commanding Presence of Fire, Travel Without Distance, Cleansing Solar Flames (8xp)&lt;br /&gt;
*Unspent: 0&lt;/div&gt;</summary>
		<author><name>Lost arts</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:To_Brave_The_Flames&amp;diff=145426</id>
		<title>Character:To Brave The Flames</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:To_Brave_The_Flames&amp;diff=145426"/>
		<updated>2010-05-27T15:17:09Z</updated>

		<summary type="html">&lt;p&gt;Lost arts: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;To Brave The Flames&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Formerly Valar Artaris, King of Argent&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Caste: Twilight Caste &amp;lt;br&amp;gt;&lt;br /&gt;
*Concept: Megalomanic Sorcerer-For-Hire &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;An older man with short black hair just showing touches of grey, his eyes are a dark brown and he wears a short neatly trimmed mustache. He wears a cord of gold round his neck and favours loose flowing blue black robes, belted robes with a dozen small pouches but otherwise carries little on his person. He carries no visible weapon, bar a small knife on his belt. Most find his gaze unsettling, feeling that he is judging them piece by piece and finds them lacking.&#039;&#039;&lt;br /&gt;
=Motivation=&lt;br /&gt;
* Take Control of a Mighty Empire&lt;br /&gt;
=Intimacies=&lt;br /&gt;
==Natural==&lt;br /&gt;
===Negative===&lt;br /&gt;
- The Wyld Hunt (Contempt)&lt;br /&gt;
===Positive===&lt;br /&gt;
+ His Future Empire (Covetous Desire)&lt;br /&gt;
==Supernatural==&lt;br /&gt;
===Negative===&lt;br /&gt;
===Positive===&lt;br /&gt;
+ His Ally (Trust and Friendship)&lt;br /&gt;
=Anima=&lt;br /&gt;
A Sea of Golden-Red and Orange Flames and Burning Gas which Engulf Anything that touches them.&lt;br /&gt;
While the Characters Anima Banner is at 11+ motes, the character reduces any damage he takes while undergoing a Shape Sorcery or Miscellaneous Action by Essence Health Levels (to a minimum of zero). The Character also reduces all sorcery costs by (Essence*2) motes or half whichever is less.&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
==Physical==&lt;br /&gt;
*Strength 1 (6 due to UBoS)&lt;br /&gt;
*Dexterity 4&lt;br /&gt;
*Stamina 4 (9 due to UBoS)&lt;br /&gt;
==Social==&lt;br /&gt;
*Charisma 2&lt;br /&gt;
*Manipulation 4&lt;br /&gt;
*Appearance 2&lt;br /&gt;
==Mental==&lt;br /&gt;
*Perception 5&lt;br /&gt;
*Intelligence 5&lt;br /&gt;
*Wits 2&lt;br /&gt;
=Abilities=&lt;br /&gt;
==Caste==&lt;br /&gt;
Craft 0, Investigation 5 (Research +2), Lore 5 (Research +1), Medicine 0, Occult 5 (Sorcery +3)&lt;br /&gt;
==Favored==&lt;br /&gt;
Awareness 5, Bureaucracy 5, Dodge 5 (Unarmoured +3), Integrity 5 (Creatures of Darkness +3), Resistance 5, Presence 5, Survival 1&lt;br /&gt;
==Unfavored==&lt;br /&gt;
Linguistics 2 [Native: Riverspeak; Other: Old Realm, Forest-tongue], Socialise 5 (Deceit +1), Stealth 3, Thrown 3, War 2 (Spellcasting +3)&lt;br /&gt;
=Backgrounds=&lt;br /&gt;
==Allies 2: The Being Unknown==&lt;br /&gt;
For many years Flames has travelled with a companion, unseen and unknown to many others. Even Flame knows little of this ally, only that many times has it kept him from harm when otherwise his destiny would have faltered and failed.&lt;br /&gt;
==Artefact 5: Crucible of Tarim==&lt;br /&gt;
An immensly powerful artefact, that Flames found in the Jungles of the Far East in a site he suspected was near Sperimin. He did not have much time to investigate this though as a contract for his services arrived and he set off with the item. Since then he has been unable to relocate the site much to his irritation and disgust.&lt;br /&gt;
==Artefact 5: Sorcery Capturing Cord==&lt;br /&gt;
A cord found in the House of Thunder. At the moment carries a single knot in it bearing a Total Annihilation.&lt;br /&gt;
&lt;br /&gt;
==Artefact 2: Skin Mount Amulet==&lt;br /&gt;
Installed by a Outcaste Dragonblooded Scavenger Lord whom Flames once assisted. They had a falling out over the rest of Flames money later and have not spoken since. Contains the Twice-Lightning Striking Prism from the House of Thunder.&lt;br /&gt;
==Manse 4: The House of Thunder==&lt;br /&gt;
On the high and jagged cliffs north of Port Calin and West of Sijan lies the House of Thunder. Forgotten about decades ago and hidden from claimaints by the Manse&#039;s own properties it has lain dormant until searching for a rumoured spirit Flames came upon it. &lt;br /&gt;
Once past the geomancy that hides the building it still does not look like much, a barely inhabitable wreck in the middle of nowhere. Named for the sound the waves make when hitting the cliffs that is always audible the House is surprisingly comfortable on the inside.&lt;br /&gt;
*Hearthstone: Twice-Striking Lightning Prism&lt;br /&gt;
*Fragility: 1&lt;br /&gt;
*Features:&lt;br /&gt;
** Rainbow Tabernacle&lt;br /&gt;
** Greater Veil of Shadow&lt;br /&gt;
** Magical Conviniences&lt;br /&gt;
*** It is either gloomy or raining outside the house.&lt;br /&gt;
*** Always warm and dry inside, to counter the horrible weather outside.&lt;br /&gt;
*** The appears to be slightly bigger on the inside than it appears to be on the outside&lt;br /&gt;
*** The house has working plumbing, bathing and food preparation areas.&lt;br /&gt;
==Resources 5==&lt;br /&gt;
Having accumulated a vast amount of wealth over the years through clever business, mercenary work and stripping his kingdom bear Flames rarely spends it.&lt;br /&gt;
=Merits=&lt;br /&gt;
==Luck 1pt==&lt;br /&gt;
1/story reroll&lt;br /&gt;
=Flaws=&lt;br /&gt;
==Enemy 3pts==&lt;br /&gt;
*The Immaculate Order in general and specifically Grandmaster Jonal, whose Grandson Flames obliterated.&lt;br /&gt;
==Obligation 2pts==&lt;br /&gt;
*To the surviving citizens of Argent. Flames feels he should one day try and do right by his people. His current plan is to give them some of the wealth and prosperity of his new Empire, when he acquires it.&lt;br /&gt;
==Code of Honour 1pt==&lt;br /&gt;
*Does not lie or deceive anybody he truly cares for. Fortunately there aren&#039;t many of those.&lt;br /&gt;
==Greater Curse 1pt==&lt;br /&gt;
*What can be said, Flames is a Megalomaniac and his curse supports this part of his personality.&lt;br /&gt;
=Charms=&lt;br /&gt;
* All Relevant Excellencies and General Charms&lt;br /&gt;
==Dodge==&lt;br /&gt;
* Shadow Over Water (Tied to Seven Shadow Evasion; pg.227, Core)&lt;br /&gt;
* Seven Shadow Evasion (Conviction Flawed and tied to Shadow Over Water; pg.227, Core) &lt;br /&gt;
* Reflex Sidestep Technique (pg.227, Core)&lt;br /&gt;
* Leaping Dodge Method (pg.227, Core)&lt;br /&gt;
==Integrity==&lt;br /&gt;
* Temptation Resisting Stance (pg.200, Core)&lt;br /&gt;
* Elusive Dream Defense (pg.200-201, Core)&lt;br /&gt;
* Integriy Protecting Prana (pg.199, Core)&lt;br /&gt;
* Righteous Lion Defense (pg.199, Core)&lt;br /&gt;
* Shedding Infinite Radiance (pg. 37, Glorys Most High: Unconquered Sun)&lt;br /&gt;
** Further Upgrade Twilight Anima Banner - While Anima Banner is active Spells reduced by (Essence*2) or Half whichever is lower to a minimum of 1 mote.&lt;br /&gt;
==Lore==&lt;br /&gt;
* Immanent Solar Glory x2 (pg. 218, Core)&lt;br /&gt;
==Occult==&lt;br /&gt;
* Terrestrial Circle Sorcery (pg.220, Core)&lt;br /&gt;
* Celestial Circle Sorcery (pg.220-221, Core)&lt;br /&gt;
* Solar Circle Sorcery (pg.221, Core)&lt;br /&gt;
* Spirit Detecting Glance (pg.221, Core)&lt;br /&gt;
* All-Encompassing Sorcerer&#039;s Sight (pg.222, Core)&lt;br /&gt;
* Sorcerer&#039;s Gilded Invocation (pg.XX, HFFoE)&lt;br /&gt;
** Even when taking advantage of Primordial Essence patterns, the actions of the Lawgivers are holy. This Charm permanently enhances the Exalt, allowing him to spend an additional mote when casting any sorcery spell to make the spell Holy. If the spell inflicts damage, that damage becomes aggravated against creatures of darkness; if it imposes influence on a creature of darkness, the target’s MDV is halved. This may have uses on spells other than for attack, such as shielding a spell against wicked magics that fail in the face of overwhelming holiness. &lt;br /&gt;
* Emerald Essence Assimilation (pg.XX, HFFoE)&lt;br /&gt;
** The Lawgiver must be free to carry out many duties simultaneously. This Charm permanently enhances the Exalt, reducing to 0 the DV penalties of any Shape Sorcery or Cast Sorcery actions she takes. The sorcerer-Exalt may also take voluntary reflexive actions while taking sorcery actions, such as moving; this does not allow the Solar to activate Charms or otherwise spend motes on other powers while casting sorcery, but previously established Charm effects that allow the Exalt to perform reflexive actions such as counterattacks are valid options. Purchase of this Charm again at Essence 8+ allows the Exalt to spend motes on Charms and similar powers during Cast or Shape Sorcery actions. Even when activating only one Charm this costs a point of Willpower, as if activating a Combo, and for these purposes Shape and Cast Sorcery actions are treated as Combo-Basic Simple Charms. &lt;br /&gt;
==Resistance==&lt;br /&gt;
* Ox-Body x5 (all one -1 and two -2 option; pg.208, Core)&lt;br /&gt;
==Socialise==&lt;br /&gt;
* Mastery of Small Manners (pg.239-240, Core)&lt;br /&gt;
* Golden Courtier Infalliability (pg.XX, HFFoE)&lt;br /&gt;
** Court is a dangerous place to display one’s passion without calculation. The Lawgiver’s Mastery of Small Manners adds (Socialize) to the difficulty of attempts to discern or read her intentions, Intimacies, Motivation, Virtues or other social qualities. See Exalted, p. 131 for more on reading a person. While active, it also becomes impossible to tell if the Solar is lying. If such perfect lies meet a perfect truth-discerning effect, the Solar’s player adds (Exalt’s Essence) to their contesting roll. &lt;br /&gt;
==Stealth==&lt;br /&gt;
* Easily Overlooked Presence (pg.230, Core)&lt;br /&gt;
* Invisible Statue Spirit (pg.230, Core)&lt;br /&gt;
=Spells=&lt;br /&gt;
==Terrestrial Circle==&lt;br /&gt;
* Emerald Circle Banishment - 10+m&lt;br /&gt;
* Emerald Countermagic - 10 or 20m&lt;br /&gt;
* Commanding Presence of Fire - 10m&lt;br /&gt;
* Invulnerable Skin of Bronze - 20m&lt;br /&gt;
* Spirit Staff (Variation of Spirit Sword) - 20m&lt;br /&gt;
* Unbreakable Bones of Stone - 20m&lt;br /&gt;
==Celestial Circle==&lt;br /&gt;
* Sapphire Circle Banishment - 15+m&lt;br /&gt;
* Sapphire Countermagic - 15 or 20m&lt;br /&gt;
* Cloud Trapieze - 25m&lt;br /&gt;
* Demon of the Second Circle - 30+m&lt;br /&gt;
* Dolorous Reflection - 20m&lt;br /&gt;
* Travel Without Distance - 25m&lt;br /&gt;
==Solar Circle==&lt;br /&gt;
* Adamant Circle Banishment - 20+m&lt;br /&gt;
* Adamant Countermagic - 20 or 25m&lt;br /&gt;
* Cleansing Solar Flames - 50m plus 10m per additional 50 sq. miles&lt;br /&gt;
* Light of Solar Cleansing - 30m&lt;br /&gt;
* Total Annihilation - 65m&lt;br /&gt;
* Wrath of the Five Elements - 45m&lt;br /&gt;
&lt;br /&gt;
=Essence=&lt;br /&gt;
*Essence: 5&lt;br /&gt;
*Personal: 20/25&lt;br /&gt;
*Peripheral: 39/84&lt;br /&gt;
*Committed to Charms: 5m, 1wp (IPP)&lt;br /&gt;
*Committed to artifacts: 0&lt;br /&gt;
*Willpower: 2(4)/10&lt;br /&gt;
*Anima status: Quiscient&lt;br /&gt;
==Virtues==&lt;br /&gt;
*Compassion: 1&lt;br /&gt;
*Conviction: 4&lt;br /&gt;
*Temperance: 4&lt;br /&gt;
*Valor: 2&lt;br /&gt;
*(Virtue channels used: None)&lt;br /&gt;
===Limit Break===&lt;br /&gt;
* Virtue Flaw: I Know Best. (Variation on Contempt of the Virtuous) The character loudly urges everyone to let him be in charge. He accuses the others of foolishness and will argue for the benefits of his rulership. Any further argument is met with a barrage of insults and lists as to why they are fools. If people disagree he will make them listen using charms and other means at his disposal. &lt;br /&gt;
* Partial Control: The character still feels the need to be in charge, but as long as others mostly differ to him he is more accepting of their opinions. &lt;br /&gt;
* Condition: The character is hindered by the idiocy or foolishness of others.&lt;br /&gt;
* Duration: 1 day. &lt;br /&gt;
* Limit Track: 0/9&lt;br /&gt;
&lt;br /&gt;
=Conflict=&lt;br /&gt;
==Physical==&lt;br /&gt;
*Join Battle: 7&lt;br /&gt;
*Dodge DV: 9&lt;br /&gt;
*Parry DV: 7 (Can only block Immaterial and Essence empowered attacks)&lt;br /&gt;
*Soak: 24B/16L/11A, Hardness 12B/6L (Invulnerable Skin of Bronze +12B/6L, Perfect Breastplate +3B/5L)&lt;br /&gt;
===Movement===&lt;br /&gt;
*Move: 4&lt;br /&gt;
*Dash: 10&lt;br /&gt;
==Social==&lt;br /&gt;
*Join Debate: 7&lt;br /&gt;
*Dodge MDV: 10 (12 vs Creatures of Darkness)&lt;br /&gt;
*Presence - Honesty Attack 6, Honesty Defense 3, Deception Attack 9, Deception Defense 5, Rate 2&lt;br /&gt;
*Investigation - Honesty Attack 6, Honesty Defense 3, Deception Attack 9, Deception Defense 5, Rate 3 &lt;br /&gt;
==Health Levels==&lt;br /&gt;
*-0, -1, -1, -1, -1, -1, -1, -1, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -4, Incapacitated&lt;br /&gt;
*(wounds are designated as &#039;&#039;bashing&#039;&#039;, &#039;&#039;&#039;lethal&#039;&#039;&#039; or &amp;lt;strike&amp;gt;aggravated&amp;lt;/strike&amp;gt;)&lt;br /&gt;
=Equipment=&lt;br /&gt;
*Spirit Staff - Spd 4, Accuracy 14, Damage 15L, Defense 7, Rate 3, Ignores Non-Magical Armour, Hits Immaterial.&lt;br /&gt;
* Perfect Breastplate - +3B/5L, Mobility Penalty 0, Fatigue 0&lt;br /&gt;
* Spell-Capturing Cord (Currently contains a Total Annihilation)&lt;br /&gt;
* A Vial of Flames of Solar Cleansing&lt;br /&gt;
* Skin-Mount Amulet&lt;br /&gt;
* Ritual Knife&lt;br /&gt;
* Eating Knife&lt;br /&gt;
* One Cart containing mundane possessions like clothes, a sleeping roll, a tent and the Crucible of Tarim.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
Known to the Immaculate Order for a long time as an Anathema, Flames is a deep irritation to them. After burning him out of the Kingdom of Argent, killing most of the populace to do so, they have attempted no fewer than seven times to rid themselves of him. Four times he has escaped before their monks can close and twice he and his mysterious companion have slaughtered the entire hunt sent against them. The last time he encountered a hunt, against an Immaculate Grandmaster, they fought to a stalemate and were both forced to withdraw. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In the meantime, Flames and his (former?) companion have wandered the East, either selling their prestigious magical talent to the highest bidder in exchange for further magical knowledge or searching the Jungles for the lost city of Sperimin.&lt;br /&gt;
=Personality=&lt;br /&gt;
Flames is accerbic, arrogant and often quite rude to those he considers his inferiors. He also tends to be quite cold to most people, as he sees most folks as pawns and pieces of a much greater game, even if he does care for them in a twisted general sort of way. He tends to seperate people into two main categories: those that can be of use to them and those that stand in the way. &amp;lt;br&amp;gt;&lt;br /&gt;
Even to those people he likes he tends to keep on edge, he has been betrayed by too many times and too many people to let his guard down, even with those he trusts. He can show a kinder side but rarely does so, the exception appears to be his long term shadow companion.&lt;br /&gt;
=Goals=&lt;br /&gt;
* Continue Amassing Magical Power&lt;br /&gt;
* Conquer an Empire&lt;br /&gt;
* Amass Personal Power&lt;br /&gt;
=Circle=&lt;br /&gt;
==Each Circlemate==&lt;br /&gt;
=XP=&lt;br /&gt;
*Earned: 128&lt;br /&gt;
*Spent: 128 &lt;br /&gt;
** Linked Shadow Over Water to Seven Shadow Evasion (2xp)&lt;br /&gt;
** Bought Sorcery War Speciality to 3 (9xp)&lt;br /&gt;
** Bought Deceit Socialise Speciality to 1 (3xp)&lt;br /&gt;
** Bought Charms (80 xp):&lt;br /&gt;
*** Bought Immanent Solar Glory x2 (16xp)&lt;br /&gt;
*** Bought Reflex Side Step (8xp)&lt;br /&gt;
*** Bought Leaping Dodge Method (8xp)&lt;br /&gt;
*** Bought Sorcerer&#039;s Gilded Invocation (8xp)&lt;br /&gt;
*** Bought Emerald Assimillation (8xp)&lt;br /&gt;
*** Bought Integrity Protecting Prana (8xp)&lt;br /&gt;
*** Bought Shedding Infinite Radiance (8xp)&lt;br /&gt;
*** Bought Spirit Detecting Glance (8xp)&lt;br /&gt;
*** Bought All-Encompassing Sorcerer&#039;s Sight (8xp)&lt;br /&gt;
** Bought Combo (9xp)&lt;br /&gt;
** Bought Valour up to 2 (3xp)&lt;br /&gt;
** Bought Skin Mount Amulet (6xp)&lt;br /&gt;
** Bought Spells: Commanding Presence of Fire, Travel Without Distance, Cleansing Solar Flames (8xp)&lt;br /&gt;
*Unspent: 0&lt;/div&gt;</summary>
		<author><name>Lost arts</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:To_Brave_The_Flames&amp;diff=145425</id>
		<title>Character:To Brave The Flames</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:To_Brave_The_Flames&amp;diff=145425"/>
		<updated>2010-05-27T15:16:41Z</updated>

		<summary type="html">&lt;p&gt;Lost arts: /* Artefact 5: Sorcery Capturing Chord */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;To Brave The Flames&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Formerly Valar Artaris, King of Argent&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Caste: Twilight Caste &amp;lt;br&amp;gt;&lt;br /&gt;
*Concept: Megalomanic Sorcerer-For-Hire &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;An older man with short black hair just showing touches of grey, his eyes are a dark brown and he wears a short neatly trimmed mustache. He wears a cord of gold round his neck and favours loose flowing blue black robes, belted robes with a dozen small pouches but otherwise carries little on his person. He carries no visible weapon, bar a small knife on his belt. Most find his gaze unsettling, feeling that he is judging them piece by piece and finds them lacking.&#039;&#039;&lt;br /&gt;
=Motivation=&lt;br /&gt;
* Take Control of a Mighty Empire&lt;br /&gt;
=Intimacies=&lt;br /&gt;
==Natural==&lt;br /&gt;
===Negative===&lt;br /&gt;
- The Wyld Hunt (Contempt)&lt;br /&gt;
===Positive===&lt;br /&gt;
+ His Future Empire (Covetous Desire)&lt;br /&gt;
==Supernatural==&lt;br /&gt;
===Negative===&lt;br /&gt;
===Positive===&lt;br /&gt;
+ His Ally (Trust and Friendship)&lt;br /&gt;
=Anima=&lt;br /&gt;
A Sea of Golden-Red and Orange Flames and Burning Gas which Engulf Anything that touches them.&lt;br /&gt;
While the Characters Anima Banner is at 11+ motes, the character reduces any damage he takes while undergoing a Shape Sorcery or Miscellaneous Action by Essence Health Levels (to a minimum of zero). The Character also reduces all sorcery costs by (Essence*2) motes or half whichever is less.&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
==Physical==&lt;br /&gt;
*Strength 1 (6 due to UBoS)&lt;br /&gt;
*Dexterity 4&lt;br /&gt;
*Stamina 4 (9 due to UBoS)&lt;br /&gt;
==Social==&lt;br /&gt;
*Charisma 2&lt;br /&gt;
*Manipulation 4&lt;br /&gt;
*Appearance 2&lt;br /&gt;
==Mental==&lt;br /&gt;
*Perception 5&lt;br /&gt;
*Intelligence 5&lt;br /&gt;
*Wits 2&lt;br /&gt;
=Abilities=&lt;br /&gt;
==Caste==&lt;br /&gt;
Craft 0, Investigation 5 (Research +2), Lore 5 (Research +1), Medicine 0, Occult 5 (Sorcery +3)&lt;br /&gt;
==Favored==&lt;br /&gt;
Awareness 5, Bureaucracy 5, Dodge 5 (Unarmoured +3), Integrity 5 (Creatures of Darkness +3), Resistance 5, Presence 5, Survival 1&lt;br /&gt;
==Unfavored==&lt;br /&gt;
Linguistics 2 [Native: Riverspeak; Other: Old Realm, Forest-tongue], Socialise 5 (Deceit +1), Stealth 3, Thrown 3, War 2 (Spellcasting +3)&lt;br /&gt;
=Backgrounds=&lt;br /&gt;
==Allies 2: The Being Unknown==&lt;br /&gt;
For many years Flames has travelled with a companion, unseen and unknown to many others. Even Flame knows little of this ally, only that many times has it kept him from harm when otherwise his destiny would have faltered and failed.&lt;br /&gt;
==Artefact 5: Crucible of Tarim==&lt;br /&gt;
An immensly powerful artefact, that Flames found in the Jungles of the Far East in a site he suspected was near Sperimin. He did not have much time to investigate this though as a contract for his services arrived and he set off with the item. Since then he has been unable to relocate the site much to his irritation and disgust.&lt;br /&gt;
==Artefact 5: Sorcery Capturing Cord==&lt;br /&gt;
A cord found in the House of Thunder. At the moment carries a single knot in it bearing a Total Annihilation.&lt;br /&gt;
&lt;br /&gt;
==Artefact 2: Skin Mount Amulet==&lt;br /&gt;
Installed by a Outcaste Dragonblooded Scavenger Lord whom Flames once assisted. They had a falling out over the rest of Flames money later and have not spoken since. Contains the Twice-Lightning Striking Prism from the House of Thunder.&lt;br /&gt;
==Manse 4: The House of Thunder==&lt;br /&gt;
On the high and jagged cliffs north of Port Calin and West of Sijan lies the House of Thunder. Forgotten about decades ago and hidden from claimaints by the Manse&#039;s own properties it has lain dormant until searching for a rumoured spirit Flames came upon it. &lt;br /&gt;
Once past the geomancy that hides the building it still does not look like much, a barely inhabitable wreck in the middle of nowhere. Named for the sound the waves make when hitting the cliffs that is always audible the House is surprisingly comfortable on the inside.&lt;br /&gt;
*Hearthstone: Twice-Striking Lightning Prism&lt;br /&gt;
*Fragility: 1&lt;br /&gt;
*Features:&lt;br /&gt;
** Rainbow Tabernacle&lt;br /&gt;
** Greater Veil of Shadow&lt;br /&gt;
** Magical Conviniences&lt;br /&gt;
*** It is either gloomy or raining outside the house.&lt;br /&gt;
*** Always warm and dry inside, to counter the horrible weather outside.&lt;br /&gt;
*** The appears to be slightly bigger on the inside than it appears to be on the outside&lt;br /&gt;
*** The house has working plumbing, bathing and food preparation areas.&lt;br /&gt;
==Resources 5==&lt;br /&gt;
Having accumulated a vast amount of wealth over the years through clever business, mercenary work and stripping his kingdom bear Flames rarely spends it.&lt;br /&gt;
=Merits=&lt;br /&gt;
==Luck 1pt==&lt;br /&gt;
1/story reroll&lt;br /&gt;
=Flaws=&lt;br /&gt;
==Enemy 3pts==&lt;br /&gt;
*The Immaculate Order in general and specifically Grandmaster Jonal, whose Grandson Flames obliterated.&lt;br /&gt;
==Obligation 2pts==&lt;br /&gt;
*To the surviving citizens of Argent. Flames feels he should one day try and do right by his people. His current plan is to give them some of the wealth and prosperity of his new Empire, when he acquires it.&lt;br /&gt;
==Code of Honour 1pt==&lt;br /&gt;
*Does not lie or deceive anybody he truly cares for. Fortunately there aren&#039;t many of those.&lt;br /&gt;
==Greater Curse 1pt==&lt;br /&gt;
*What can be said, Flames is a Megalomaniac and his curse supports this part of his personality.&lt;br /&gt;
=Charms=&lt;br /&gt;
* All Relevant Excellencies and General Charms&lt;br /&gt;
==Dodge==&lt;br /&gt;
* Shadow Over Water (Tied to Seven Shadow Evasion; pg.227, Core)&lt;br /&gt;
* Seven Shadow Evasion (Conviction Flawed and tied to Shadow Over Water; pg.227, Core) &lt;br /&gt;
* Reflex Sidestep Technique (pg.227, Core)&lt;br /&gt;
* Leaping Dodge Method (pg.227, Core)&lt;br /&gt;
==Integrity==&lt;br /&gt;
* Temptation Resisting Stance (pg.200, Core)&lt;br /&gt;
* Elusive Dream Defense (pg.200-201, Core)&lt;br /&gt;
* Integriy Protecting Prana (pg.199, Core)&lt;br /&gt;
* Righteous Lion Defense (pg.199, Core)&lt;br /&gt;
* Shedding Infinite Radiance (pg. 37, Glorys Most High: Unconquered Sun)&lt;br /&gt;
** Further Upgrade Twilight Anima Banner - While Anima Banner is active Spells reduced by (Essence*2) or Half whichever is lower to a minimum of 1 mote.&lt;br /&gt;
==Lore==&lt;br /&gt;
* Immanent Solar Glory x2 (pg. 218, Core)&lt;br /&gt;
==Occult==&lt;br /&gt;
* Terrestrial Circle Sorcery (pg.220, Core)&lt;br /&gt;
* Celestial Circle Sorcery (pg.220-221, Core)&lt;br /&gt;
* Solar Circle Sorcery (pg.221, Core)&lt;br /&gt;
* Spirit Detecting Glance (pg.221, Core)&lt;br /&gt;
* All-Encompassing Sorcerer&#039;s Sight (pg.222, Core)&lt;br /&gt;
* Sorcerer&#039;s Gilded Invocation (pg.XX, HFFoE)&lt;br /&gt;
** Even when taking advantage of Primordial Essence patterns, the actions of the Lawgivers are holy. This Charm permanently enhances the Exalt, allowing him to spend an additional mote when casting any sorcery spell to make the spell Holy. If the spell inflicts damage, that damage becomes aggravated against creatures of darkness; if it imposes influence on a creature of darkness, the target’s MDV is halved. This may have uses on spells other than for attack, such as shielding a spell against wicked magics that fail in the face of overwhelming holiness. &lt;br /&gt;
* Emerald Essence Assimilation (pg.XX, HFFoE)&lt;br /&gt;
** The Lawgiver must be free to carry out many duties simultaneously. This Charm permanently enhances the Exalt, reducing to 0 the DV penalties of any Shape Sorcery or Cast Sorcery actions she takes. The sorcerer-Exalt may also take voluntary reflexive actions while taking sorcery actions, such as moving; this does not allow the Solar to activate Charms or otherwise spend motes on other powers while casting sorcery, but previously established Charm effects that allow the Exalt to perform reflexive actions such as counterattacks are valid options. Purchase of this Charm again at Essence 8+ allows the Exalt to spend motes on Charms and similar powers during Cast or Shape Sorcery actions. Even when activating only one Charm this costs a point of Willpower, as if activating a Combo, and for these purposes Shape and Cast Sorcery actions are treated as Combo-Basic Simple Charms. &lt;br /&gt;
==Resistance==&lt;br /&gt;
* Ox-Body x5 (all one -1 and two -2 option; pg.208, Core)&lt;br /&gt;
==Socialise==&lt;br /&gt;
* Mastery of Small Manners (pg.239-240, Core)&lt;br /&gt;
* Golden Courtier Infalliability (pg.XX, HFFoE)&lt;br /&gt;
** Court is a dangerous place to display one’s passion without calculation. The Lawgiver’s Mastery of Small Manners adds (Socialize) to the difficulty of attempts to discern or read her intentions, Intimacies, Motivation, Virtues or other social qualities. See Exalted, p. 131 for more on reading a person. While active, it also becomes impossible to tell if the Solar is lying. If such perfect lies meet a perfect truth-discerning effect, the Solar’s player adds (Exalt’s Essence) to their contesting roll. &lt;br /&gt;
==Stealth==&lt;br /&gt;
* Easily Overlooked Presence (pg.230, Core)&lt;br /&gt;
* Invisible Statue Spirit (pg.230, Core)&lt;br /&gt;
=Spells=&lt;br /&gt;
==Terrestrial Circle==&lt;br /&gt;
* Emerald Circle Banishment - 10+m&lt;br /&gt;
* Emerald Countermagic - 10 or 20m&lt;br /&gt;
* Commanding Presence of Fire - 10m&lt;br /&gt;
* Invulnerable Skin of Bronze - 20m&lt;br /&gt;
* Spirit Staff (Variation of Spirit Sword) - 20m&lt;br /&gt;
* Unbreakable Bones of Stone - 20m&lt;br /&gt;
==Celestial Circle==&lt;br /&gt;
* Sapphire Circle Banishment - 15+m&lt;br /&gt;
* Sapphire Countermagic - 15 or 20m&lt;br /&gt;
* Cloud Trapieze - 25m&lt;br /&gt;
* Demon of the Second Circle - 30+m&lt;br /&gt;
* Dolorous Reflection - 20m&lt;br /&gt;
* Travel Without Distance - 25m&lt;br /&gt;
==Solar Circle==&lt;br /&gt;
* Adamant Circle Banishment - 20+m&lt;br /&gt;
* Adamant Countermagic - 20 or 25m&lt;br /&gt;
* Cleansing Solar Flames - 50m plus 10m per additional 50 sq. miles&lt;br /&gt;
* Light of Solar Cleansing - 30m&lt;br /&gt;
* Total Annihilation - 65m&lt;br /&gt;
* Wrath of the Five Elements - 45m&lt;br /&gt;
&lt;br /&gt;
=Essence=&lt;br /&gt;
*Essence: 5&lt;br /&gt;
*Personal: 20/25&lt;br /&gt;
*Peripheral: 39/84&lt;br /&gt;
*Committed to Charms: 5m, 1wp (IPP)&lt;br /&gt;
*Committed to artifacts: 0&lt;br /&gt;
*Willpower: 2(4)/10&lt;br /&gt;
*Anima status: Quiscient&lt;br /&gt;
==Virtues==&lt;br /&gt;
*Compassion: 1&lt;br /&gt;
*Conviction: 4&lt;br /&gt;
*Temperance: 4&lt;br /&gt;
*Valor: 2&lt;br /&gt;
*(Virtue channels used: None)&lt;br /&gt;
===Limit Break===&lt;br /&gt;
* Virtue Flaw: I Know Best. (Variation on Contempt of the Virtuous) The character loudly urges everyone to let him be in charge. He accuses the others of foolishness and will argue for the benefits of his rulership. Any further argument is met with a barrage of insults and lists as to why they are fools. If people disagree he will make them listen using charms and other means at his disposal. &lt;br /&gt;
* Partial Control: The character still feels the need to be in charge, but as long as others mostly differ to him he is more accepting of their opinions. &lt;br /&gt;
* Condition: The character is hindered by the idiocy or foolishness of others.&lt;br /&gt;
* Duration: 1 day. &lt;br /&gt;
* Limit Track: 0/9&lt;br /&gt;
&lt;br /&gt;
=Conflict=&lt;br /&gt;
==Physical==&lt;br /&gt;
*Join Battle: 7&lt;br /&gt;
*Dodge DV: 9&lt;br /&gt;
*Parry DV: 7 (Can only block Immaterial and Essence empowered attacks)&lt;br /&gt;
*Soak: 24B/16L/11A, Hardness 12B/6L (Invulnerable Skin of Bronze +12B/6L, Perfect Breastplate +3B/5L)&lt;br /&gt;
===Movement===&lt;br /&gt;
*Move: 4&lt;br /&gt;
*Dash: 10&lt;br /&gt;
==Social==&lt;br /&gt;
*Join Debate: 7&lt;br /&gt;
*Dodge MDV: 10 (12 vs Creatures of Darkness)&lt;br /&gt;
*Presence - Honesty Attack 6, Honesty Defense 3, Deception Attack 9, Deception Defense 5, Rate 2&lt;br /&gt;
*Investigation - Honesty Attack 6, Honesty Defense 3, Deception Attack 9, Deception Defense 5, Rate 3 &lt;br /&gt;
==Health Levels==&lt;br /&gt;
*-0, -1, -1, -1, -1, -1, -1, -1, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -4, Incapacitated&lt;br /&gt;
*(wounds are designated as &#039;&#039;bashing&#039;&#039;, &#039;&#039;&#039;lethal&#039;&#039;&#039; or &amp;lt;strike&amp;gt;aggravated&amp;lt;/strike&amp;gt;)&lt;br /&gt;
=Equipment=&lt;br /&gt;
*Spirit Staff - Spd 4, Accuracy 14, Damage 15L, Defense 7, Rate 3, Ignores Non-Magical Armour, Hits Immaterial.&lt;br /&gt;
* Perfect Breastplate - +3B/5L, Mobility Penalty 0, Fatigue 0&lt;br /&gt;
* Spell-Capturing Chord (Currently contains a Total Annihilation)&lt;br /&gt;
* A Vial of Flames of Solar Cleansing&lt;br /&gt;
* Skin-Mount Amulet&lt;br /&gt;
* Ritual Knife&lt;br /&gt;
* Eating Knife&lt;br /&gt;
* One Cart containing mundane possessions like clothes, a sleeping roll, a tent and the Crucible of Tarim.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
Known to the Immaculate Order for a long time as an Anathema, Flames is a deep irritation to them. After burning him out of the Kingdom of Argent, killing most of the populace to do so, they have attempted no fewer than seven times to rid themselves of him. Four times he has escaped before their monks can close and twice he and his mysterious companion have slaughtered the entire hunt sent against them. The last time he encountered a hunt, against an Immaculate Grandmaster, they fought to a stalemate and were both forced to withdraw. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In the meantime, Flames and his (former?) companion have wandered the East, either selling their prestigious magical talent to the highest bidder in exchange for further magical knowledge or searching the Jungles for the lost city of Sperimin.&lt;br /&gt;
=Personality=&lt;br /&gt;
Flames is accerbic, arrogant and often quite rude to those he considers his inferiors. He also tends to be quite cold to most people, as he sees most folks as pawns and pieces of a much greater game, even if he does care for them in a twisted general sort of way. He tends to seperate people into two main categories: those that can be of use to them and those that stand in the way. &amp;lt;br&amp;gt;&lt;br /&gt;
Even to those people he likes he tends to keep on edge, he has been betrayed by too many times and too many people to let his guard down, even with those he trusts. He can show a kinder side but rarely does so, the exception appears to be his long term shadow companion.&lt;br /&gt;
=Goals=&lt;br /&gt;
* Continue Amassing Magical Power&lt;br /&gt;
* Conquer an Empire&lt;br /&gt;
* Amass Personal Power&lt;br /&gt;
=Circle=&lt;br /&gt;
==Each Circlemate==&lt;br /&gt;
=XP=&lt;br /&gt;
*Earned: 128&lt;br /&gt;
*Spent: 128 &lt;br /&gt;
** Linked Shadow Over Water to Seven Shadow Evasion (2xp)&lt;br /&gt;
** Bought Sorcery War Speciality to 3 (9xp)&lt;br /&gt;
** Bought Deceit Socialise Speciality to 1 (3xp)&lt;br /&gt;
** Bought Charms (80 xp):&lt;br /&gt;
*** Bought Immanent Solar Glory x2 (16xp)&lt;br /&gt;
*** Bought Reflex Side Step (8xp)&lt;br /&gt;
*** Bought Leaping Dodge Method (8xp)&lt;br /&gt;
*** Bought Sorcerer&#039;s Gilded Invocation (8xp)&lt;br /&gt;
*** Bought Emerald Assimillation (8xp)&lt;br /&gt;
*** Bought Integrity Protecting Prana (8xp)&lt;br /&gt;
*** Bought Shedding Infinite Radiance (8xp)&lt;br /&gt;
*** Bought Spirit Detecting Glance (8xp)&lt;br /&gt;
*** Bought All-Encompassing Sorcerer&#039;s Sight (8xp)&lt;br /&gt;
** Bought Combo (9xp)&lt;br /&gt;
** Bought Valour up to 2 (3xp)&lt;br /&gt;
** Bought Skin Mount Amulet (6xp)&lt;br /&gt;
** Bought Spells: Commanding Presence of Fire, Travel Without Distance, Cleansing Solar Flames (8xp)&lt;br /&gt;
*Unspent: 0&lt;/div&gt;</summary>
		<author><name>Lost arts</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:To_Brave_The_Flames&amp;diff=145420</id>
		<title>Character:To Brave The Flames</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:To_Brave_The_Flames&amp;diff=145420"/>
		<updated>2010-05-27T14:00:08Z</updated>

		<summary type="html">&lt;p&gt;Lost arts: /* Essence */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;To Brave The Flames&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Formerly Valar Artaris, King of Argent&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Caste: Twilight Caste &amp;lt;br&amp;gt;&lt;br /&gt;
*Concept: Megalomanic Sorcerer-For-Hire &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;An older man with short black hair just showing touches of grey, his eyes are a dark brown and he wears a short neatly trimmed mustache. He wears a cord of gold round his neck and favours loose flowing blue black robes, belted robes with a dozen small pouches but otherwise carries little on his person. He carries no visible weapon, bar a small knife on his belt. Most find his gaze unsettling, feeling that he is judging them piece by piece and finds them lacking.&#039;&#039;&lt;br /&gt;
=Motivation=&lt;br /&gt;
* Take Control of a Mighty Empire&lt;br /&gt;
=Intimacies=&lt;br /&gt;
==Natural==&lt;br /&gt;
===Negative===&lt;br /&gt;
- The Wyld Hunt (Contempt)&lt;br /&gt;
===Positive===&lt;br /&gt;
+ His Future Empire (Covetous Desire)&lt;br /&gt;
==Supernatural==&lt;br /&gt;
===Negative===&lt;br /&gt;
===Positive===&lt;br /&gt;
+ His Ally (Trust and Friendship)&lt;br /&gt;
=Anima=&lt;br /&gt;
A Sea of Golden-Red and Orange Flames and Burning Gas which Engulf Anything that touches them.&lt;br /&gt;
While the Characters Anima Banner is at 11+ motes, the character reduces any damage he takes while undergoing a Shape Sorcery or Miscellaneous Action by Essence Health Levels (to a minimum of zero). The Character also reduces all sorcery costs by (Essence*2) motes or half whichever is less.&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
==Physical==&lt;br /&gt;
*Strength 1 (6 due to UBoS)&lt;br /&gt;
*Dexterity 4&lt;br /&gt;
*Stamina 4 (9 due to UBoS)&lt;br /&gt;
==Social==&lt;br /&gt;
*Charisma 2&lt;br /&gt;
*Manipulation 4&lt;br /&gt;
*Appearance 2&lt;br /&gt;
==Mental==&lt;br /&gt;
*Perception 5&lt;br /&gt;
*Intelligence 5&lt;br /&gt;
*Wits 2&lt;br /&gt;
=Abilities=&lt;br /&gt;
==Caste==&lt;br /&gt;
Craft 0, Investigation 5 (Research +2), Lore 5 (Research +1), Medicine 0, Occult 5 (Sorcery +3)&lt;br /&gt;
==Favored==&lt;br /&gt;
Awareness 5, Bureaucracy 5, Dodge 5 (Unarmoured +3), Integrity 5 (Creatures of Darkness +3), Resistance 5, Presence 5, Survival 1&lt;br /&gt;
==Unfavored==&lt;br /&gt;
Linguistics 2 [Native: Riverspeak; Other: Old Realm, Forest-tongue], Socialise 5 (Deceit +1), Stealth 3, Thrown 3, War 2 (Spellcasting +3)&lt;br /&gt;
=Backgrounds=&lt;br /&gt;
==Allies 2: The Being Unknown==&lt;br /&gt;
For many years Flames has travelled with a companion, unseen and unknown to many others. Even Flame knows little of this ally, only that many times has it kept him from harm when otherwise his destiny would have faltered and failed.&lt;br /&gt;
==Artefact 5: Crucible of Tarim==&lt;br /&gt;
An immensly powerful artefact, that Flames found in the Jungles of the Far East in a site he suspected was near Sperimin. He did not have much time to investigate this though as a contract for his services arrived and he set off with the item. Since then he has been unable to relocate the site much to his irritation and disgust.&lt;br /&gt;
==Artefact 5: Sorcery Capturing Chord==&lt;br /&gt;
A chord found in the House of Thunder. At the moment carries a single knot in it bearing a Total Annihilation.&lt;br /&gt;
==Artefact 2: Skin Mount Amulet==&lt;br /&gt;
Installed by a Outcaste Dragonblooded Scavenger Lord whom Flames once assisted. They had a falling out over the rest of Flames money later and have not spoken since. Contains the Twice-Lightning Striking Prism from the House of Thunder.&lt;br /&gt;
==Manse 4: The House of Thunder==&lt;br /&gt;
On the high and jagged cliffs north of Port Calin and West of Sijan lies the House of Thunder. Forgotten about decades ago and hidden from claimaints by the Manse&#039;s own properties it has lain dormant until searching for a rumoured spirit Flames came upon it. &lt;br /&gt;
Once past the geomancy that hides the building it still does not look like much, a barely inhabitable wreck in the middle of nowhere. Named for the sound the waves make when hitting the cliffs that is always audible the House is surprisingly comfortable on the inside.&lt;br /&gt;
*Hearthstone: Twice-Striking Lightning Prism&lt;br /&gt;
*Fragility: 1&lt;br /&gt;
*Features:&lt;br /&gt;
** Rainbow Tabernacle&lt;br /&gt;
** Greater Veil of Shadow&lt;br /&gt;
** Magical Conviniences&lt;br /&gt;
*** It is either gloomy or raining outside the house.&lt;br /&gt;
*** Always warm and dry inside, to counter the horrible weather outside.&lt;br /&gt;
*** The appears to be slightly bigger on the inside than it appears to be on the outside&lt;br /&gt;
*** The house has working plumbing, bathing and food preparation areas.&lt;br /&gt;
==Resources 5==&lt;br /&gt;
Having accumulated a vast amount of wealth over the years through clever business, mercenary work and stripping his kingdom bear Flames rarely spends it.&lt;br /&gt;
=Merits=&lt;br /&gt;
==Luck 1pt==&lt;br /&gt;
1/story reroll&lt;br /&gt;
=Flaws=&lt;br /&gt;
==Enemy 3pts==&lt;br /&gt;
*The Immaculate Order in general and specifically Grandmaster Jonal, whose Grandson Flames obliterated.&lt;br /&gt;
==Obligation 2pts==&lt;br /&gt;
*To the surviving citizens of Argent. Flames feels he should one day try and do right by his people. His current plan is to give them some of the wealth and prosperity of his new Empire, when he acquires it.&lt;br /&gt;
==Code of Honour 1pt==&lt;br /&gt;
*Does not lie or deceive anybody he truly cares for. Fortunately there aren&#039;t many of those.&lt;br /&gt;
==Greater Curse 1pt==&lt;br /&gt;
*What can be said, Flames is a Megalomaniac and his curse supports this part of his personality.&lt;br /&gt;
=Charms=&lt;br /&gt;
* All Relevant Excellencies and General Charms&lt;br /&gt;
==Dodge==&lt;br /&gt;
* Shadow Over Water (Tied to Seven Shadow Evasion; pg.227, Core)&lt;br /&gt;
* Seven Shadow Evasion (Conviction Flawed and tied to Shadow Over Water; pg.227, Core) &lt;br /&gt;
* Reflex Sidestep Technique (pg.227, Core)&lt;br /&gt;
* Leaping Dodge Method (pg.227, Core)&lt;br /&gt;
==Integrity==&lt;br /&gt;
* Temptation Resisting Stance (pg.200, Core)&lt;br /&gt;
* Elusive Dream Defense (pg.200-201, Core)&lt;br /&gt;
* Integriy Protecting Prana (pg.199, Core)&lt;br /&gt;
* Righteous Lion Defense (pg.199, Core)&lt;br /&gt;
* Shedding Infinite Radiance (pg. 37, Glorys Most High: Unconquered Sun)&lt;br /&gt;
** Further Upgrade Twilight Anima Banner - While Anima Banner is active Spells reduced by (Essence*2) or Half whichever is lower to a minimum of 1 mote.&lt;br /&gt;
==Lore==&lt;br /&gt;
* Immanent Solar Glory x2 (pg. 218, Core)&lt;br /&gt;
==Occult==&lt;br /&gt;
* Terrestrial Circle Sorcery (pg.220, Core)&lt;br /&gt;
* Celestial Circle Sorcery (pg.220-221, Core)&lt;br /&gt;
* Solar Circle Sorcery (pg.221, Core)&lt;br /&gt;
* Spirit Detecting Glance (pg.221, Core)&lt;br /&gt;
* All-Encompassing Sorcerer&#039;s Sight (pg.222, Core)&lt;br /&gt;
* Sorcerer&#039;s Gilded Invocation (pg.XX, HFFoE)&lt;br /&gt;
** Even when taking advantage of Primordial Essence patterns, the actions of the Lawgivers are holy. This Charm permanently enhances the Exalt, allowing him to spend an additional mote when casting any sorcery spell to make the spell Holy. If the spell inflicts damage, that damage becomes aggravated against creatures of darkness; if it imposes influence on a creature of darkness, the target’s MDV is halved. This may have uses on spells other than for attack, such as shielding a spell against wicked magics that fail in the face of overwhelming holiness. &lt;br /&gt;
* Emerald Essence Assimilation (pg.XX, HFFoE)&lt;br /&gt;
** The Lawgiver must be free to carry out many duties simultaneously. This Charm permanently enhances the Exalt, reducing to 0 the DV penalties of any Shape Sorcery or Cast Sorcery actions she takes. The sorcerer-Exalt may also take voluntary reflexive actions while taking sorcery actions, such as moving; this does not allow the Solar to activate Charms or otherwise spend motes on other powers while casting sorcery, but previously established Charm effects that allow the Exalt to perform reflexive actions such as counterattacks are valid options. Purchase of this Charm again at Essence 8+ allows the Exalt to spend motes on Charms and similar powers during Cast or Shape Sorcery actions. Even when activating only one Charm this costs a point of Willpower, as if activating a Combo, and for these purposes Shape and Cast Sorcery actions are treated as Combo-Basic Simple Charms. &lt;br /&gt;
==Resistance==&lt;br /&gt;
* Ox-Body x5 (all one -1 and two -2 option; pg.208, Core)&lt;br /&gt;
==Socialise==&lt;br /&gt;
* Mastery of Small Manners (pg.239-240, Core)&lt;br /&gt;
* Golden Courtier Infalliability (pg.XX, HFFoE)&lt;br /&gt;
** Court is a dangerous place to display one’s passion without calculation. The Lawgiver’s Mastery of Small Manners adds (Socialize) to the difficulty of attempts to discern or read her intentions, Intimacies, Motivation, Virtues or other social qualities. See Exalted, p. 131 for more on reading a person. While active, it also becomes impossible to tell if the Solar is lying. If such perfect lies meet a perfect truth-discerning effect, the Solar’s player adds (Exalt’s Essence) to their contesting roll. &lt;br /&gt;
==Stealth==&lt;br /&gt;
* Easily Overlooked Presence (pg.230, Core)&lt;br /&gt;
* Invisible Statue Spirit (pg.230, Core)&lt;br /&gt;
=Spells=&lt;br /&gt;
==Terrestrial Circle==&lt;br /&gt;
* Emerald Circle Banishment - 10+m&lt;br /&gt;
* Emerald Countermagic - 10 or 20m&lt;br /&gt;
* Commanding Presence of Fire - 10m&lt;br /&gt;
* Invulnerable Skin of Bronze - 20m&lt;br /&gt;
* Spirit Staff (Variation of Spirit Sword) - 20m&lt;br /&gt;
* Unbreakable Bones of Stone - 20m&lt;br /&gt;
==Celestial Circle==&lt;br /&gt;
* Sapphire Circle Banishment - 15+m&lt;br /&gt;
* Sapphire Countermagic - 15 or 20m&lt;br /&gt;
* Cloud Trapieze - 25m&lt;br /&gt;
* Demon of the Second Circle - 30+m&lt;br /&gt;
* Dolorous Reflection - 20m&lt;br /&gt;
* Travel Without Distance - 25m&lt;br /&gt;
==Solar Circle==&lt;br /&gt;
* Adamant Circle Banishment - 20+m&lt;br /&gt;
* Adamant Countermagic - 20 or 25m&lt;br /&gt;
* Cleansing Solar Flames - 50m plus 10m per additional 50 sq. miles&lt;br /&gt;
* Light of Solar Cleansing - 30m&lt;br /&gt;
* Total Annihilation - 65m&lt;br /&gt;
* Wrath of the Five Elements - 45m&lt;br /&gt;
&lt;br /&gt;
=Essence=&lt;br /&gt;
*Essence: 5&lt;br /&gt;
*Personal: 20/25&lt;br /&gt;
*Peripheral: 39/84&lt;br /&gt;
*Committed to Charms: 5m, 1wp (IPP)&lt;br /&gt;
*Committed to artifacts: 0&lt;br /&gt;
*Willpower: 2(4)/10&lt;br /&gt;
*Anima status: Quiscient&lt;br /&gt;
==Virtues==&lt;br /&gt;
*Compassion: 1&lt;br /&gt;
*Conviction: 4&lt;br /&gt;
*Temperance: 4&lt;br /&gt;
*Valor: 2&lt;br /&gt;
*(Virtue channels used: None)&lt;br /&gt;
===Limit Break===&lt;br /&gt;
* Virtue Flaw: I Know Best. (Variation on Contempt of the Virtuous) The character loudly urges everyone to let him be in charge. He accuses the others of foolishness and will argue for the benefits of his rulership. Any further argument is met with a barrage of insults and lists as to why they are fools. If people disagree he will make them listen using charms and other means at his disposal. &lt;br /&gt;
* Partial Control: The character still feels the need to be in charge, but as long as others mostly differ to him he is more accepting of their opinions. &lt;br /&gt;
* Condition: The character is hindered by the idiocy or foolishness of others.&lt;br /&gt;
* Duration: 1 day. &lt;br /&gt;
* Limit Track: 0/9&lt;br /&gt;
&lt;br /&gt;
=Conflict=&lt;br /&gt;
==Physical==&lt;br /&gt;
*Join Battle: 7&lt;br /&gt;
*Dodge DV: 9&lt;br /&gt;
*Parry DV: 7 (Can only block Immaterial and Essence empowered attacks)&lt;br /&gt;
*Soak: 24B/16L/11A, Hardness 12B/6L (Invulnerable Skin of Bronze +12B/6L, Perfect Breastplate +3B/5L)&lt;br /&gt;
===Movement===&lt;br /&gt;
*Move: 4&lt;br /&gt;
*Dash: 10&lt;br /&gt;
==Social==&lt;br /&gt;
*Join Debate: 7&lt;br /&gt;
*Dodge MDV: 10 (12 vs Creatures of Darkness)&lt;br /&gt;
*Presence - Honesty Attack 6, Honesty Defense 3, Deception Attack 9, Deception Defense 5, Rate 2&lt;br /&gt;
*Investigation - Honesty Attack 6, Honesty Defense 3, Deception Attack 9, Deception Defense 5, Rate 3 &lt;br /&gt;
==Health Levels==&lt;br /&gt;
*-0, -1, -1, -1, -1, -1, -1, -1, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -4, Incapacitated&lt;br /&gt;
*(wounds are designated as &#039;&#039;bashing&#039;&#039;, &#039;&#039;&#039;lethal&#039;&#039;&#039; or &amp;lt;strike&amp;gt;aggravated&amp;lt;/strike&amp;gt;)&lt;br /&gt;
=Equipment=&lt;br /&gt;
*Spirit Staff - Spd 4, Accuracy 14, Damage 15L, Defense 7, Rate 3, Ignores Non-Magical Armour, Hits Immaterial.&lt;br /&gt;
* Perfect Breastplate - +3B/5L, Mobility Penalty 0, Fatigue 0&lt;br /&gt;
* Spell-Capturing Chord (Currently contains a Total Annihilation)&lt;br /&gt;
* A Vial of Flames of Solar Cleansing&lt;br /&gt;
* Skin-Mount Amulet&lt;br /&gt;
* Ritual Knife&lt;br /&gt;
* Eating Knife&lt;br /&gt;
* One Cart containing mundane possessions like clothes, a sleeping roll, a tent and the Crucible of Tarim.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
Known to the Immaculate Order for a long time as an Anathema, Flames is a deep irritation to them. After burning him out of the Kingdom of Argent, killing most of the populace to do so, they have attempted no fewer than seven times to rid themselves of him. Four times he has escaped before their monks can close and twice he and his mysterious companion have slaughtered the entire hunt sent against them. The last time he encountered a hunt, against an Immaculate Grandmaster, they fought to a stalemate and were both forced to withdraw. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In the meantime, Flames and his (former?) companion have wandered the East, either selling their prestigious magical talent to the highest bidder in exchange for further magical knowledge or searching the Jungles for the lost city of Sperimin.&lt;br /&gt;
=Personality=&lt;br /&gt;
Flames is accerbic, arrogant and often quite rude to those he considers his inferiors. He also tends to be quite cold to most people, as he sees most folks as pawns and pieces of a much greater game, even if he does care for them in a twisted general sort of way. He tends to seperate people into two main categories: those that can be of use to them and those that stand in the way. &amp;lt;br&amp;gt;&lt;br /&gt;
Even to those people he likes he tends to keep on edge, he has been betrayed by too many times and too many people to let his guard down, even with those he trusts. He can show a kinder side but rarely does so, the exception appears to be his long term shadow companion.&lt;br /&gt;
=Goals=&lt;br /&gt;
* Continue Amassing Magical Power&lt;br /&gt;
* Conquer an Empire&lt;br /&gt;
* Amass Personal Power&lt;br /&gt;
=Circle=&lt;br /&gt;
==Each Circlemate==&lt;br /&gt;
=XP=&lt;br /&gt;
*Earned: 128&lt;br /&gt;
*Spent: 128 &lt;br /&gt;
** Linked Shadow Over Water to Seven Shadow Evasion (2xp)&lt;br /&gt;
** Bought Sorcery War Speciality to 3 (9xp)&lt;br /&gt;
** Bought Deceit Socialise Speciality to 1 (3xp)&lt;br /&gt;
** Bought Charms (80 xp):&lt;br /&gt;
*** Bought Immanent Solar Glory x2 (16xp)&lt;br /&gt;
*** Bought Reflex Side Step (8xp)&lt;br /&gt;
*** Bought Leaping Dodge Method (8xp)&lt;br /&gt;
*** Bought Sorcerer&#039;s Gilded Invocation (8xp)&lt;br /&gt;
*** Bought Emerald Assimillation (8xp)&lt;br /&gt;
*** Bought Integrity Protecting Prana (8xp)&lt;br /&gt;
*** Bought Shedding Infinite Radiance (8xp)&lt;br /&gt;
*** Bought Spirit Detecting Glance (8xp)&lt;br /&gt;
*** Bought All-Encompassing Sorcerer&#039;s Sight (8xp)&lt;br /&gt;
** Bought Combo (9xp)&lt;br /&gt;
** Bought Valour up to 2 (3xp)&lt;br /&gt;
** Bought Skin Mount Amulet (6xp)&lt;br /&gt;
** Bought Spells: Commanding Presence of Fire, Travel Without Distance, Cleansing Solar Flames (8xp)&lt;br /&gt;
*Unspent: 0&lt;/div&gt;</summary>
		<author><name>Lost arts</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:To_Brave_The_Flames&amp;diff=145380</id>
		<title>Character:To Brave The Flames</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:To_Brave_The_Flames&amp;diff=145380"/>
		<updated>2010-05-26T20:07:40Z</updated>

		<summary type="html">&lt;p&gt;Lost arts: /* XP */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;To Brave The Flames&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Formerly Valar Artaris, King of Argent&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Caste: Twilight Caste &amp;lt;br&amp;gt;&lt;br /&gt;
*Concept: Megalomanic Sorcerer-For-Hire &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;An older man with short black hair just showing touches of grey, his eyes are a dark brown and he wears a short neatly trimmed mustache. He wears a cord of gold round his neck and favours loose flowing blue black robes, belted robes with a dozen small pouches but otherwise carries little on his person. He carries no visible weapon, bar a small knife on his belt. Most find his gaze unsettling, feeling that he is judging them piece by piece and finds them lacking.&#039;&#039;&lt;br /&gt;
=Motivation=&lt;br /&gt;
* Take Control of a Mighty Empire&lt;br /&gt;
=Intimacies=&lt;br /&gt;
==Natural==&lt;br /&gt;
===Negative===&lt;br /&gt;
- The Wyld Hunt (Contempt)&lt;br /&gt;
===Positive===&lt;br /&gt;
+ His Future Empire (Covetous Desire)&lt;br /&gt;
==Supernatural==&lt;br /&gt;
===Negative===&lt;br /&gt;
===Positive===&lt;br /&gt;
+ His Ally (Trust and Friendship)&lt;br /&gt;
=Anima=&lt;br /&gt;
A Sea of Golden-Red and Orange Flames and Burning Gas which Engulf Anything that touches them.&lt;br /&gt;
While the Characters Anima Banner is at 11+ motes, the character reduces any damage he takes while undergoing a Shape Sorcery or Miscellaneous Action by Essence Health Levels (to a minimum of zero). The Character also reduces all sorcery costs by (Essence*2) motes or half whichever is less.&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
==Physical==&lt;br /&gt;
*Strength 1 (6 due to UBoS)&lt;br /&gt;
*Dexterity 4&lt;br /&gt;
*Stamina 4 (9 due to UBoS)&lt;br /&gt;
==Social==&lt;br /&gt;
*Charisma 2&lt;br /&gt;
*Manipulation 4&lt;br /&gt;
*Appearance 2&lt;br /&gt;
==Mental==&lt;br /&gt;
*Perception 5&lt;br /&gt;
*Intelligence 5&lt;br /&gt;
*Wits 2&lt;br /&gt;
=Abilities=&lt;br /&gt;
==Caste==&lt;br /&gt;
Craft 0, Investigation 5 (Research +2), Lore 5 (Research +1), Medicine 0, Occult 5 (Sorcery +3)&lt;br /&gt;
==Favored==&lt;br /&gt;
Awareness 5, Bureaucracy 5, Dodge 5 (Unarmoured +3), Integrity 5 (Creatures of Darkness +3), Resistance 5, Presence 5, Survival 1&lt;br /&gt;
==Unfavored==&lt;br /&gt;
Linguistics 2 [Native: Riverspeak; Other: Old Realm, Forest-tongue], Socialise 5 (Deceit +1), Stealth 3, Thrown 3, War 2 (Spellcasting +3)&lt;br /&gt;
=Backgrounds=&lt;br /&gt;
==Allies 2: The Being Unknown==&lt;br /&gt;
For many years Flames has travelled with a companion, unseen and unknown to many others. Even Flame knows little of this ally, only that many times has it kept him from harm when otherwise his destiny would have faltered and failed.&lt;br /&gt;
==Artefact 5: Crucible of Tarim==&lt;br /&gt;
An immensly powerful artefact, that Flames found in the Jungles of the Far East in a site he suspected was near Sperimin. He did not have much time to investigate this though as a contract for his services arrived and he set off with the item. Since then he has been unable to relocate the site much to his irritation and disgust.&lt;br /&gt;
==Artefact 5: Sorcery Capturing Chord==&lt;br /&gt;
A chord found in the House of Thunder. At the moment carries a single knot in it bearing a Total Annihilation.&lt;br /&gt;
==Artefact 2: Skin Mount Amulet==&lt;br /&gt;
Installed by a Outcaste Dragonblooded Scavenger Lord whom Flames once assisted. They had a falling out over the rest of Flames money later and have not spoken since. Contains the Twice-Lightning Striking Prism from the House of Thunder.&lt;br /&gt;
==Manse 4: The House of Thunder==&lt;br /&gt;
On the high and jagged cliffs north of Port Calin and West of Sijan lies the House of Thunder. Forgotten about decades ago and hidden from claimaints by the Manse&#039;s own properties it has lain dormant until searching for a rumoured spirit Flames came upon it. &lt;br /&gt;
Once past the geomancy that hides the building it still does not look like much, a barely inhabitable wreck in the middle of nowhere. Named for the sound the waves make when hitting the cliffs that is always audible the House is surprisingly comfortable on the inside.&lt;br /&gt;
*Hearthstone: Twice-Striking Lightning Prism&lt;br /&gt;
*Fragility: 1&lt;br /&gt;
*Features:&lt;br /&gt;
** Rainbow Tabernacle&lt;br /&gt;
** Greater Veil of Shadow&lt;br /&gt;
** Magical Conviniences&lt;br /&gt;
*** It is either gloomy or raining outside the house.&lt;br /&gt;
*** Always warm and dry inside, to counter the horrible weather outside.&lt;br /&gt;
*** The appears to be slightly bigger on the inside than it appears to be on the outside&lt;br /&gt;
*** The house has working plumbing, bathing and food preparation areas.&lt;br /&gt;
==Resources 5==&lt;br /&gt;
Having accumulated a vast amount of wealth over the years through clever business, mercenary work and stripping his kingdom bear Flames rarely spends it.&lt;br /&gt;
=Merits=&lt;br /&gt;
==Luck 1pt==&lt;br /&gt;
1/story reroll&lt;br /&gt;
=Flaws=&lt;br /&gt;
==Enemy 3pts==&lt;br /&gt;
*The Immaculate Order in general and specifically Grandmaster Jonal, whose Grandson Flames obliterated.&lt;br /&gt;
==Obligation 2pts==&lt;br /&gt;
*To the surviving citizens of Argent. Flames feels he should one day try and do right by his people. His current plan is to give them some of the wealth and prosperity of his new Empire, when he acquires it.&lt;br /&gt;
==Code of Honour 1pt==&lt;br /&gt;
*Does not lie or deceive anybody he truly cares for. Fortunately there aren&#039;t many of those.&lt;br /&gt;
==Greater Curse 1pt==&lt;br /&gt;
*What can be said, Flames is a Megalomaniac and his curse supports this part of his personality.&lt;br /&gt;
=Charms=&lt;br /&gt;
* All Relevant Excellencies and General Charms&lt;br /&gt;
==Dodge==&lt;br /&gt;
* Shadow Over Water (Tied to Seven Shadow Evasion; pg.227, Core)&lt;br /&gt;
* Seven Shadow Evasion (Conviction Flawed and tied to Shadow Over Water; pg.227, Core) &lt;br /&gt;
* Reflex Sidestep Technique (pg.227, Core)&lt;br /&gt;
* Leaping Dodge Method (pg.227, Core)&lt;br /&gt;
==Integrity==&lt;br /&gt;
* Temptation Resisting Stance (pg.200, Core)&lt;br /&gt;
* Elusive Dream Defense (pg.200-201, Core)&lt;br /&gt;
* Integriy Protecting Prana (pg.199, Core)&lt;br /&gt;
* Righteous Lion Defense (pg.199, Core)&lt;br /&gt;
* Shedding Infinite Radiance (pg. 37, Glorys Most High: Unconquered Sun)&lt;br /&gt;
** Further Upgrade Twilight Anima Banner - While Anima Banner is active Spells reduced by (Essence*2) or Half whichever is lower to a minimum of 1 mote.&lt;br /&gt;
==Lore==&lt;br /&gt;
* Immanent Solar Glory x2 (pg. 218, Core)&lt;br /&gt;
==Occult==&lt;br /&gt;
* Terrestrial Circle Sorcery (pg.220, Core)&lt;br /&gt;
* Celestial Circle Sorcery (pg.220-221, Core)&lt;br /&gt;
* Solar Circle Sorcery (pg.221, Core)&lt;br /&gt;
* Spirit Detecting Glance (pg.221, Core)&lt;br /&gt;
* All-Encompassing Sorcerer&#039;s Sight (pg.222, Core)&lt;br /&gt;
* Sorcerer&#039;s Gilded Invocation (pg.XX, HFFoE)&lt;br /&gt;
** Even when taking advantage of Primordial Essence patterns, the actions of the Lawgivers are holy. This Charm permanently enhances the Exalt, allowing him to spend an additional mote when casting any sorcery spell to make the spell Holy. If the spell inflicts damage, that damage becomes aggravated against creatures of darkness; if it imposes influence on a creature of darkness, the target’s MDV is halved. This may have uses on spells other than for attack, such as shielding a spell against wicked magics that fail in the face of overwhelming holiness. &lt;br /&gt;
* Emerald Essence Assimilation (pg.XX, HFFoE)&lt;br /&gt;
** The Lawgiver must be free to carry out many duties simultaneously. This Charm permanently enhances the Exalt, reducing to 0 the DV penalties of any Shape Sorcery or Cast Sorcery actions she takes. The sorcerer-Exalt may also take voluntary reflexive actions while taking sorcery actions, such as moving; this does not allow the Solar to activate Charms or otherwise spend motes on other powers while casting sorcery, but previously established Charm effects that allow the Exalt to perform reflexive actions such as counterattacks are valid options. Purchase of this Charm again at Essence 8+ allows the Exalt to spend motes on Charms and similar powers during Cast or Shape Sorcery actions. Even when activating only one Charm this costs a point of Willpower, as if activating a Combo, and for these purposes Shape and Cast Sorcery actions are treated as Combo-Basic Simple Charms. &lt;br /&gt;
==Resistance==&lt;br /&gt;
* Ox-Body x5 (all one -1 and two -2 option; pg.208, Core)&lt;br /&gt;
==Socialise==&lt;br /&gt;
* Mastery of Small Manners (pg.239-240, Core)&lt;br /&gt;
* Golden Courtier Infalliability (pg.XX, HFFoE)&lt;br /&gt;
** Court is a dangerous place to display one’s passion without calculation. The Lawgiver’s Mastery of Small Manners adds (Socialize) to the difficulty of attempts to discern or read her intentions, Intimacies, Motivation, Virtues or other social qualities. See Exalted, p. 131 for more on reading a person. While active, it also becomes impossible to tell if the Solar is lying. If such perfect lies meet a perfect truth-discerning effect, the Solar’s player adds (Exalt’s Essence) to their contesting roll. &lt;br /&gt;
==Stealth==&lt;br /&gt;
* Easily Overlooked Presence (pg.230, Core)&lt;br /&gt;
* Invisible Statue Spirit (pg.230, Core)&lt;br /&gt;
=Spells=&lt;br /&gt;
==Terrestrial Circle==&lt;br /&gt;
* Emerald Circle Banishment - 10+m&lt;br /&gt;
* Emerald Countermagic - 10 or 20m&lt;br /&gt;
* Commanding Presence of Fire - 10m&lt;br /&gt;
* Invulnerable Skin of Bronze - 20m&lt;br /&gt;
* Spirit Staff (Variation of Spirit Sword) - 20m&lt;br /&gt;
* Unbreakable Bones of Stone - 20m&lt;br /&gt;
==Celestial Circle==&lt;br /&gt;
* Sapphire Circle Banishment - 15+m&lt;br /&gt;
* Sapphire Countermagic - 15 or 20m&lt;br /&gt;
* Cloud Trapieze - 25m&lt;br /&gt;
* Demon of the Second Circle - 30+m&lt;br /&gt;
* Dolorous Reflection - 20m&lt;br /&gt;
* Travel Without Distance - 25m&lt;br /&gt;
==Solar Circle==&lt;br /&gt;
* Adamant Circle Banishment - 20+m&lt;br /&gt;
* Adamant Countermagic - 20 or 25m&lt;br /&gt;
* Cleansing Solar Flames - 50m plus 10m per additional 50 sq. miles&lt;br /&gt;
* Light of Solar Cleansing - 30m&lt;br /&gt;
* Total Annihilation - 65m&lt;br /&gt;
* Wrath of the Five Elements - 45m&lt;br /&gt;
&lt;br /&gt;
=Essence=&lt;br /&gt;
*Essence: 5&lt;br /&gt;
*Personal: 20/25&lt;br /&gt;
*Peripheral: 84/84&lt;br /&gt;
*Committed to Charms: 5m, 1wp (IPP)&lt;br /&gt;
*Committed to artifacts: 0&lt;br /&gt;
*Willpower: 8/10&lt;br /&gt;
*Anima status: Quiscient&lt;br /&gt;
==Virtues==&lt;br /&gt;
*Compassion: 1&lt;br /&gt;
*Conviction: 4&lt;br /&gt;
*Temperance: 4&lt;br /&gt;
*Valor: 2&lt;br /&gt;
*(Virtue channels used: None)&lt;br /&gt;
===Limit Break===&lt;br /&gt;
* Virtue Flaw: I Know Best. (Variation on Contempt of the Virtuous) The character loudly urges everyone to let him be in charge. He accuses the others of foolishness and will argue for the benefits of his rulership. Any further argument is met with a barrage of insults and lists as to why they are fools. If people disagree he will make them listen using charms and other means at his disposal. &lt;br /&gt;
* Partial Control: The character still feels the need to be in charge, but as long as others mostly differ to him he is more accepting of their opinions. &lt;br /&gt;
* Condition: The character is hindered by the idiocy or foolishness of others.&lt;br /&gt;
* Duration: 1 day. &lt;br /&gt;
* Limit Track: 0/9&lt;br /&gt;
&lt;br /&gt;
=Conflict=&lt;br /&gt;
==Physical==&lt;br /&gt;
*Join Battle: 7&lt;br /&gt;
*Dodge DV: 9&lt;br /&gt;
*Parry DV: 7 (Can only block Immaterial and Essence empowered attacks)&lt;br /&gt;
*Soak: 24B/16L/11A, Hardness 12B/6L (Invulnerable Skin of Bronze +12B/6L, Perfect Breastplate +3B/5L)&lt;br /&gt;
===Movement===&lt;br /&gt;
*Move: 4&lt;br /&gt;
*Dash: 10&lt;br /&gt;
==Social==&lt;br /&gt;
*Join Debate: 7&lt;br /&gt;
*Dodge MDV: 10 (12 vs Creatures of Darkness)&lt;br /&gt;
*Presence - Honesty Attack 6, Honesty Defense 3, Deception Attack 9, Deception Defense 5, Rate 2&lt;br /&gt;
*Investigation - Honesty Attack 6, Honesty Defense 3, Deception Attack 9, Deception Defense 5, Rate 3 &lt;br /&gt;
==Health Levels==&lt;br /&gt;
*-0, -1, -1, -1, -1, -1, -1, -1, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -4, Incapacitated&lt;br /&gt;
*(wounds are designated as &#039;&#039;bashing&#039;&#039;, &#039;&#039;&#039;lethal&#039;&#039;&#039; or &amp;lt;strike&amp;gt;aggravated&amp;lt;/strike&amp;gt;)&lt;br /&gt;
=Equipment=&lt;br /&gt;
*Spirit Staff - Spd 4, Accuracy 14, Damage 15L, Defense 7, Rate 3, Ignores Non-Magical Armour, Hits Immaterial.&lt;br /&gt;
* Perfect Breastplate - +3B/5L, Mobility Penalty 0, Fatigue 0&lt;br /&gt;
* Spell-Capturing Chord (Currently contains a Total Annihilation)&lt;br /&gt;
* A Vial of Flames of Solar Cleansing&lt;br /&gt;
* Skin-Mount Amulet&lt;br /&gt;
* Ritual Knife&lt;br /&gt;
* Eating Knife&lt;br /&gt;
* One Cart containing mundane possessions like clothes, a sleeping roll, a tent and the Crucible of Tarim.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
Known to the Immaculate Order for a long time as an Anathema, Flames is a deep irritation to them. After burning him out of the Kingdom of Argent, killing most of the populace to do so, they have attempted no fewer than seven times to rid themselves of him. Four times he has escaped before their monks can close and twice he and his mysterious companion have slaughtered the entire hunt sent against them. The last time he encountered a hunt, against an Immaculate Grandmaster, they fought to a stalemate and were both forced to withdraw. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In the meantime, Flames and his (former?) companion have wandered the East, either selling their prestigious magical talent to the highest bidder in exchange for further magical knowledge or searching the Jungles for the lost city of Sperimin.&lt;br /&gt;
=Personality=&lt;br /&gt;
Flames is accerbic, arrogant and often quite rude to those he considers his inferiors. He also tends to be quite cold to most people, as he sees most folks as pawns and pieces of a much greater game, even if he does care for them in a twisted general sort of way. He tends to seperate people into two main categories: those that can be of use to them and those that stand in the way. &amp;lt;br&amp;gt;&lt;br /&gt;
Even to those people he likes he tends to keep on edge, he has been betrayed by too many times and too many people to let his guard down, even with those he trusts. He can show a kinder side but rarely does so, the exception appears to be his long term shadow companion.&lt;br /&gt;
=Goals=&lt;br /&gt;
* Continue Amassing Magical Power&lt;br /&gt;
* Conquer an Empire&lt;br /&gt;
* Amass Personal Power&lt;br /&gt;
=Circle=&lt;br /&gt;
==Each Circlemate==&lt;br /&gt;
=XP=&lt;br /&gt;
*Earned: 128&lt;br /&gt;
*Spent: 128 &lt;br /&gt;
** Linked Shadow Over Water to Seven Shadow Evasion (2xp)&lt;br /&gt;
** Bought Sorcery War Speciality to 3 (9xp)&lt;br /&gt;
** Bought Deceit Socialise Speciality to 1 (3xp)&lt;br /&gt;
** Bought Charms (80 xp):&lt;br /&gt;
*** Bought Immanent Solar Glory x2 (16xp)&lt;br /&gt;
*** Bought Reflex Side Step (8xp)&lt;br /&gt;
*** Bought Leaping Dodge Method (8xp)&lt;br /&gt;
*** Bought Sorcerer&#039;s Gilded Invocation (8xp)&lt;br /&gt;
*** Bought Emerald Assimillation (8xp)&lt;br /&gt;
*** Bought Integrity Protecting Prana (8xp)&lt;br /&gt;
*** Bought Shedding Infinite Radiance (8xp)&lt;br /&gt;
*** Bought Spirit Detecting Glance (8xp)&lt;br /&gt;
*** Bought All-Encompassing Sorcerer&#039;s Sight (8xp)&lt;br /&gt;
** Bought Combo (9xp)&lt;br /&gt;
** Bought Valour up to 2 (3xp)&lt;br /&gt;
** Bought Skin Mount Amulet (6xp)&lt;br /&gt;
** Bought Spells: Commanding Presence of Fire, Travel Without Distance, Cleansing Solar Flames (8xp)&lt;br /&gt;
*Unspent: 0&lt;/div&gt;</summary>
		<author><name>Lost arts</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:To_Brave_The_Flames&amp;diff=145379</id>
		<title>Character:To Brave The Flames</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:To_Brave_The_Flames&amp;diff=145379"/>
		<updated>2010-05-26T20:06:23Z</updated>

		<summary type="html">&lt;p&gt;Lost arts: /* Solar Circle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;To Brave The Flames&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Formerly Valar Artaris, King of Argent&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Caste: Twilight Caste &amp;lt;br&amp;gt;&lt;br /&gt;
*Concept: Megalomanic Sorcerer-For-Hire &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;An older man with short black hair just showing touches of grey, his eyes are a dark brown and he wears a short neatly trimmed mustache. He wears a cord of gold round his neck and favours loose flowing blue black robes, belted robes with a dozen small pouches but otherwise carries little on his person. He carries no visible weapon, bar a small knife on his belt. Most find his gaze unsettling, feeling that he is judging them piece by piece and finds them lacking.&#039;&#039;&lt;br /&gt;
=Motivation=&lt;br /&gt;
* Take Control of a Mighty Empire&lt;br /&gt;
=Intimacies=&lt;br /&gt;
==Natural==&lt;br /&gt;
===Negative===&lt;br /&gt;
- The Wyld Hunt (Contempt)&lt;br /&gt;
===Positive===&lt;br /&gt;
+ His Future Empire (Covetous Desire)&lt;br /&gt;
==Supernatural==&lt;br /&gt;
===Negative===&lt;br /&gt;
===Positive===&lt;br /&gt;
+ His Ally (Trust and Friendship)&lt;br /&gt;
=Anima=&lt;br /&gt;
A Sea of Golden-Red and Orange Flames and Burning Gas which Engulf Anything that touches them.&lt;br /&gt;
While the Characters Anima Banner is at 11+ motes, the character reduces any damage he takes while undergoing a Shape Sorcery or Miscellaneous Action by Essence Health Levels (to a minimum of zero). The Character also reduces all sorcery costs by (Essence*2) motes or half whichever is less.&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
==Physical==&lt;br /&gt;
*Strength 1 (6 due to UBoS)&lt;br /&gt;
*Dexterity 4&lt;br /&gt;
*Stamina 4 (9 due to UBoS)&lt;br /&gt;
==Social==&lt;br /&gt;
*Charisma 2&lt;br /&gt;
*Manipulation 4&lt;br /&gt;
*Appearance 2&lt;br /&gt;
==Mental==&lt;br /&gt;
*Perception 5&lt;br /&gt;
*Intelligence 5&lt;br /&gt;
*Wits 2&lt;br /&gt;
=Abilities=&lt;br /&gt;
==Caste==&lt;br /&gt;
Craft 0, Investigation 5 (Research +2), Lore 5 (Research +1), Medicine 0, Occult 5 (Sorcery +3)&lt;br /&gt;
==Favored==&lt;br /&gt;
Awareness 5, Bureaucracy 5, Dodge 5 (Unarmoured +3), Integrity 5 (Creatures of Darkness +3), Resistance 5, Presence 5, Survival 1&lt;br /&gt;
==Unfavored==&lt;br /&gt;
Linguistics 2 [Native: Riverspeak; Other: Old Realm, Forest-tongue], Socialise 5 (Deceit +1), Stealth 3, Thrown 3, War 2 (Spellcasting +3)&lt;br /&gt;
=Backgrounds=&lt;br /&gt;
==Allies 2: The Being Unknown==&lt;br /&gt;
For many years Flames has travelled with a companion, unseen and unknown to many others. Even Flame knows little of this ally, only that many times has it kept him from harm when otherwise his destiny would have faltered and failed.&lt;br /&gt;
==Artefact 5: Crucible of Tarim==&lt;br /&gt;
An immensly powerful artefact, that Flames found in the Jungles of the Far East in a site he suspected was near Sperimin. He did not have much time to investigate this though as a contract for his services arrived and he set off with the item. Since then he has been unable to relocate the site much to his irritation and disgust.&lt;br /&gt;
==Artefact 5: Sorcery Capturing Chord==&lt;br /&gt;
A chord found in the House of Thunder. At the moment carries a single knot in it bearing a Total Annihilation.&lt;br /&gt;
==Artefact 2: Skin Mount Amulet==&lt;br /&gt;
Installed by a Outcaste Dragonblooded Scavenger Lord whom Flames once assisted. They had a falling out over the rest of Flames money later and have not spoken since. Contains the Twice-Lightning Striking Prism from the House of Thunder.&lt;br /&gt;
==Manse 4: The House of Thunder==&lt;br /&gt;
On the high and jagged cliffs north of Port Calin and West of Sijan lies the House of Thunder. Forgotten about decades ago and hidden from claimaints by the Manse&#039;s own properties it has lain dormant until searching for a rumoured spirit Flames came upon it. &lt;br /&gt;
Once past the geomancy that hides the building it still does not look like much, a barely inhabitable wreck in the middle of nowhere. Named for the sound the waves make when hitting the cliffs that is always audible the House is surprisingly comfortable on the inside.&lt;br /&gt;
*Hearthstone: Twice-Striking Lightning Prism&lt;br /&gt;
*Fragility: 1&lt;br /&gt;
*Features:&lt;br /&gt;
** Rainbow Tabernacle&lt;br /&gt;
** Greater Veil of Shadow&lt;br /&gt;
** Magical Conviniences&lt;br /&gt;
*** It is either gloomy or raining outside the house.&lt;br /&gt;
*** Always warm and dry inside, to counter the horrible weather outside.&lt;br /&gt;
*** The appears to be slightly bigger on the inside than it appears to be on the outside&lt;br /&gt;
*** The house has working plumbing, bathing and food preparation areas.&lt;br /&gt;
==Resources 5==&lt;br /&gt;
Having accumulated a vast amount of wealth over the years through clever business, mercenary work and stripping his kingdom bear Flames rarely spends it.&lt;br /&gt;
=Merits=&lt;br /&gt;
==Luck 1pt==&lt;br /&gt;
1/story reroll&lt;br /&gt;
=Flaws=&lt;br /&gt;
==Enemy 3pts==&lt;br /&gt;
*The Immaculate Order in general and specifically Grandmaster Jonal, whose Grandson Flames obliterated.&lt;br /&gt;
==Obligation 2pts==&lt;br /&gt;
*To the surviving citizens of Argent. Flames feels he should one day try and do right by his people. His current plan is to give them some of the wealth and prosperity of his new Empire, when he acquires it.&lt;br /&gt;
==Code of Honour 1pt==&lt;br /&gt;
*Does not lie or deceive anybody he truly cares for. Fortunately there aren&#039;t many of those.&lt;br /&gt;
==Greater Curse 1pt==&lt;br /&gt;
*What can be said, Flames is a Megalomaniac and his curse supports this part of his personality.&lt;br /&gt;
=Charms=&lt;br /&gt;
* All Relevant Excellencies and General Charms&lt;br /&gt;
==Dodge==&lt;br /&gt;
* Shadow Over Water (Tied to Seven Shadow Evasion; pg.227, Core)&lt;br /&gt;
* Seven Shadow Evasion (Conviction Flawed and tied to Shadow Over Water; pg.227, Core) &lt;br /&gt;
* Reflex Sidestep Technique (pg.227, Core)&lt;br /&gt;
* Leaping Dodge Method (pg.227, Core)&lt;br /&gt;
==Integrity==&lt;br /&gt;
* Temptation Resisting Stance (pg.200, Core)&lt;br /&gt;
* Elusive Dream Defense (pg.200-201, Core)&lt;br /&gt;
* Integriy Protecting Prana (pg.199, Core)&lt;br /&gt;
* Righteous Lion Defense (pg.199, Core)&lt;br /&gt;
* Shedding Infinite Radiance (pg. 37, Glorys Most High: Unconquered Sun)&lt;br /&gt;
** Further Upgrade Twilight Anima Banner - While Anima Banner is active Spells reduced by (Essence*2) or Half whichever is lower to a minimum of 1 mote.&lt;br /&gt;
==Lore==&lt;br /&gt;
* Immanent Solar Glory x2 (pg. 218, Core)&lt;br /&gt;
==Occult==&lt;br /&gt;
* Terrestrial Circle Sorcery (pg.220, Core)&lt;br /&gt;
* Celestial Circle Sorcery (pg.220-221, Core)&lt;br /&gt;
* Solar Circle Sorcery (pg.221, Core)&lt;br /&gt;
* Spirit Detecting Glance (pg.221, Core)&lt;br /&gt;
* All-Encompassing Sorcerer&#039;s Sight (pg.222, Core)&lt;br /&gt;
* Sorcerer&#039;s Gilded Invocation (pg.XX, HFFoE)&lt;br /&gt;
** Even when taking advantage of Primordial Essence patterns, the actions of the Lawgivers are holy. This Charm permanently enhances the Exalt, allowing him to spend an additional mote when casting any sorcery spell to make the spell Holy. If the spell inflicts damage, that damage becomes aggravated against creatures of darkness; if it imposes influence on a creature of darkness, the target’s MDV is halved. This may have uses on spells other than for attack, such as shielding a spell against wicked magics that fail in the face of overwhelming holiness. &lt;br /&gt;
* Emerald Essence Assimilation (pg.XX, HFFoE)&lt;br /&gt;
** The Lawgiver must be free to carry out many duties simultaneously. This Charm permanently enhances the Exalt, reducing to 0 the DV penalties of any Shape Sorcery or Cast Sorcery actions she takes. The sorcerer-Exalt may also take voluntary reflexive actions while taking sorcery actions, such as moving; this does not allow the Solar to activate Charms or otherwise spend motes on other powers while casting sorcery, but previously established Charm effects that allow the Exalt to perform reflexive actions such as counterattacks are valid options. Purchase of this Charm again at Essence 8+ allows the Exalt to spend motes on Charms and similar powers during Cast or Shape Sorcery actions. Even when activating only one Charm this costs a point of Willpower, as if activating a Combo, and for these purposes Shape and Cast Sorcery actions are treated as Combo-Basic Simple Charms. &lt;br /&gt;
==Resistance==&lt;br /&gt;
* Ox-Body x5 (all one -1 and two -2 option; pg.208, Core)&lt;br /&gt;
==Socialise==&lt;br /&gt;
* Mastery of Small Manners (pg.239-240, Core)&lt;br /&gt;
* Golden Courtier Infalliability (pg.XX, HFFoE)&lt;br /&gt;
** Court is a dangerous place to display one’s passion without calculation. The Lawgiver’s Mastery of Small Manners adds (Socialize) to the difficulty of attempts to discern or read her intentions, Intimacies, Motivation, Virtues or other social qualities. See Exalted, p. 131 for more on reading a person. While active, it also becomes impossible to tell if the Solar is lying. If such perfect lies meet a perfect truth-discerning effect, the Solar’s player adds (Exalt’s Essence) to their contesting roll. &lt;br /&gt;
==Stealth==&lt;br /&gt;
* Easily Overlooked Presence (pg.230, Core)&lt;br /&gt;
* Invisible Statue Spirit (pg.230, Core)&lt;br /&gt;
=Spells=&lt;br /&gt;
==Terrestrial Circle==&lt;br /&gt;
* Emerald Circle Banishment - 10+m&lt;br /&gt;
* Emerald Countermagic - 10 or 20m&lt;br /&gt;
* Commanding Presence of Fire - 10m&lt;br /&gt;
* Invulnerable Skin of Bronze - 20m&lt;br /&gt;
* Spirit Staff (Variation of Spirit Sword) - 20m&lt;br /&gt;
* Unbreakable Bones of Stone - 20m&lt;br /&gt;
==Celestial Circle==&lt;br /&gt;
* Sapphire Circle Banishment - 15+m&lt;br /&gt;
* Sapphire Countermagic - 15 or 20m&lt;br /&gt;
* Cloud Trapieze - 25m&lt;br /&gt;
* Demon of the Second Circle - 30+m&lt;br /&gt;
* Dolorous Reflection - 20m&lt;br /&gt;
* Travel Without Distance - 25m&lt;br /&gt;
==Solar Circle==&lt;br /&gt;
* Adamant Circle Banishment - 20+m&lt;br /&gt;
* Adamant Countermagic - 20 or 25m&lt;br /&gt;
* Cleansing Solar Flames - 50m plus 10m per additional 50 sq. miles&lt;br /&gt;
* Light of Solar Cleansing - 30m&lt;br /&gt;
* Total Annihilation - 65m&lt;br /&gt;
* Wrath of the Five Elements - 45m&lt;br /&gt;
&lt;br /&gt;
=Essence=&lt;br /&gt;
*Essence: 5&lt;br /&gt;
*Personal: 20/25&lt;br /&gt;
*Peripheral: 84/84&lt;br /&gt;
*Committed to Charms: 5m, 1wp (IPP)&lt;br /&gt;
*Committed to artifacts: 0&lt;br /&gt;
*Willpower: 8/10&lt;br /&gt;
*Anima status: Quiscient&lt;br /&gt;
==Virtues==&lt;br /&gt;
*Compassion: 1&lt;br /&gt;
*Conviction: 4&lt;br /&gt;
*Temperance: 4&lt;br /&gt;
*Valor: 2&lt;br /&gt;
*(Virtue channels used: None)&lt;br /&gt;
===Limit Break===&lt;br /&gt;
* Virtue Flaw: I Know Best. (Variation on Contempt of the Virtuous) The character loudly urges everyone to let him be in charge. He accuses the others of foolishness and will argue for the benefits of his rulership. Any further argument is met with a barrage of insults and lists as to why they are fools. If people disagree he will make them listen using charms and other means at his disposal. &lt;br /&gt;
* Partial Control: The character still feels the need to be in charge, but as long as others mostly differ to him he is more accepting of their opinions. &lt;br /&gt;
* Condition: The character is hindered by the idiocy or foolishness of others.&lt;br /&gt;
* Duration: 1 day. &lt;br /&gt;
* Limit Track: 0/9&lt;br /&gt;
&lt;br /&gt;
=Conflict=&lt;br /&gt;
==Physical==&lt;br /&gt;
*Join Battle: 7&lt;br /&gt;
*Dodge DV: 9&lt;br /&gt;
*Parry DV: 7 (Can only block Immaterial and Essence empowered attacks)&lt;br /&gt;
*Soak: 24B/16L/11A, Hardness 12B/6L (Invulnerable Skin of Bronze +12B/6L, Perfect Breastplate +3B/5L)&lt;br /&gt;
===Movement===&lt;br /&gt;
*Move: 4&lt;br /&gt;
*Dash: 10&lt;br /&gt;
==Social==&lt;br /&gt;
*Join Debate: 7&lt;br /&gt;
*Dodge MDV: 10 (12 vs Creatures of Darkness)&lt;br /&gt;
*Presence - Honesty Attack 6, Honesty Defense 3, Deception Attack 9, Deception Defense 5, Rate 2&lt;br /&gt;
*Investigation - Honesty Attack 6, Honesty Defense 3, Deception Attack 9, Deception Defense 5, Rate 3 &lt;br /&gt;
==Health Levels==&lt;br /&gt;
*-0, -1, -1, -1, -1, -1, -1, -1, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -4, Incapacitated&lt;br /&gt;
*(wounds are designated as &#039;&#039;bashing&#039;&#039;, &#039;&#039;&#039;lethal&#039;&#039;&#039; or &amp;lt;strike&amp;gt;aggravated&amp;lt;/strike&amp;gt;)&lt;br /&gt;
=Equipment=&lt;br /&gt;
*Spirit Staff - Spd 4, Accuracy 14, Damage 15L, Defense 7, Rate 3, Ignores Non-Magical Armour, Hits Immaterial.&lt;br /&gt;
* Perfect Breastplate - +3B/5L, Mobility Penalty 0, Fatigue 0&lt;br /&gt;
* Spell-Capturing Chord (Currently contains a Total Annihilation)&lt;br /&gt;
* A Vial of Flames of Solar Cleansing&lt;br /&gt;
* Skin-Mount Amulet&lt;br /&gt;
* Ritual Knife&lt;br /&gt;
* Eating Knife&lt;br /&gt;
* One Cart containing mundane possessions like clothes, a sleeping roll, a tent and the Crucible of Tarim.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
Known to the Immaculate Order for a long time as an Anathema, Flames is a deep irritation to them. After burning him out of the Kingdom of Argent, killing most of the populace to do so, they have attempted no fewer than seven times to rid themselves of him. Four times he has escaped before their monks can close and twice he and his mysterious companion have slaughtered the entire hunt sent against them. The last time he encountered a hunt, against an Immaculate Grandmaster, they fought to a stalemate and were both forced to withdraw. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In the meantime, Flames and his (former?) companion have wandered the East, either selling their prestigious magical talent to the highest bidder in exchange for further magical knowledge or searching the Jungles for the lost city of Sperimin.&lt;br /&gt;
=Personality=&lt;br /&gt;
Flames is accerbic, arrogant and often quite rude to those he considers his inferiors. He also tends to be quite cold to most people, as he sees most folks as pawns and pieces of a much greater game, even if he does care for them in a twisted general sort of way. He tends to seperate people into two main categories: those that can be of use to them and those that stand in the way. &amp;lt;br&amp;gt;&lt;br /&gt;
Even to those people he likes he tends to keep on edge, he has been betrayed by too many times and too many people to let his guard down, even with those he trusts. He can show a kinder side but rarely does so, the exception appears to be his long term shadow companion.&lt;br /&gt;
=Goals=&lt;br /&gt;
* Continue Amassing Magical Power&lt;br /&gt;
* Conquer an Empire&lt;br /&gt;
* Amass Personal Power&lt;br /&gt;
=Circle=&lt;br /&gt;
==Each Circlemate==&lt;br /&gt;
=XP=&lt;br /&gt;
*Earned: 120&lt;br /&gt;
*Spent: 120 &lt;br /&gt;
** Linked Shadow Over Water to Seven Shadow Evasion (2xp)&lt;br /&gt;
** Bought Sorcery War Speciality to 3 (9xp)&lt;br /&gt;
** Bought Deceit Socialise Speciality to 1 (3xp)&lt;br /&gt;
** Bought Charms (80 xp):&lt;br /&gt;
*** Bought Immanent Solar Glory x2 (16xp)&lt;br /&gt;
*** Bought Reflex Side Step (8xp)&lt;br /&gt;
*** Bought Leaping Dodge Method (8xp)&lt;br /&gt;
*** Bought Sorcerer&#039;s Gilded Invocation (8xp)&lt;br /&gt;
*** Bought Emerald Assimillation (8xp)&lt;br /&gt;
*** Bought Integrity Protecting Prana (8xp)&lt;br /&gt;
*** Bought Shedding Infinite Radiance (8xp)&lt;br /&gt;
*** Bought Spirit Detecting Glance (8xp)&lt;br /&gt;
*** Bought All-Encompassing Sorcerer&#039;s Sight (8xp)&lt;br /&gt;
** Bought Combo (9xp)&lt;br /&gt;
** Bought Valour up to 2 (3xp)&lt;br /&gt;
** Bought Skin Mount Amulet (6xp)&lt;br /&gt;
*Unspent: 0&lt;/div&gt;</summary>
		<author><name>Lost arts</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:To_Brave_The_Flames&amp;diff=145378</id>
		<title>Character:To Brave The Flames</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:To_Brave_The_Flames&amp;diff=145378"/>
		<updated>2010-05-26T20:05:52Z</updated>

		<summary type="html">&lt;p&gt;Lost arts: /* Spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;To Brave The Flames&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Formerly Valar Artaris, King of Argent&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Caste: Twilight Caste &amp;lt;br&amp;gt;&lt;br /&gt;
*Concept: Megalomanic Sorcerer-For-Hire &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;An older man with short black hair just showing touches of grey, his eyes are a dark brown and he wears a short neatly trimmed mustache. He wears a cord of gold round his neck and favours loose flowing blue black robes, belted robes with a dozen small pouches but otherwise carries little on his person. He carries no visible weapon, bar a small knife on his belt. Most find his gaze unsettling, feeling that he is judging them piece by piece and finds them lacking.&#039;&#039;&lt;br /&gt;
=Motivation=&lt;br /&gt;
* Take Control of a Mighty Empire&lt;br /&gt;
=Intimacies=&lt;br /&gt;
==Natural==&lt;br /&gt;
===Negative===&lt;br /&gt;
- The Wyld Hunt (Contempt)&lt;br /&gt;
===Positive===&lt;br /&gt;
+ His Future Empire (Covetous Desire)&lt;br /&gt;
==Supernatural==&lt;br /&gt;
===Negative===&lt;br /&gt;
===Positive===&lt;br /&gt;
+ His Ally (Trust and Friendship)&lt;br /&gt;
=Anima=&lt;br /&gt;
A Sea of Golden-Red and Orange Flames and Burning Gas which Engulf Anything that touches them.&lt;br /&gt;
While the Characters Anima Banner is at 11+ motes, the character reduces any damage he takes while undergoing a Shape Sorcery or Miscellaneous Action by Essence Health Levels (to a minimum of zero). The Character also reduces all sorcery costs by (Essence*2) motes or half whichever is less.&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
==Physical==&lt;br /&gt;
*Strength 1 (6 due to UBoS)&lt;br /&gt;
*Dexterity 4&lt;br /&gt;
*Stamina 4 (9 due to UBoS)&lt;br /&gt;
==Social==&lt;br /&gt;
*Charisma 2&lt;br /&gt;
*Manipulation 4&lt;br /&gt;
*Appearance 2&lt;br /&gt;
==Mental==&lt;br /&gt;
*Perception 5&lt;br /&gt;
*Intelligence 5&lt;br /&gt;
*Wits 2&lt;br /&gt;
=Abilities=&lt;br /&gt;
==Caste==&lt;br /&gt;
Craft 0, Investigation 5 (Research +2), Lore 5 (Research +1), Medicine 0, Occult 5 (Sorcery +3)&lt;br /&gt;
==Favored==&lt;br /&gt;
Awareness 5, Bureaucracy 5, Dodge 5 (Unarmoured +3), Integrity 5 (Creatures of Darkness +3), Resistance 5, Presence 5, Survival 1&lt;br /&gt;
==Unfavored==&lt;br /&gt;
Linguistics 2 [Native: Riverspeak; Other: Old Realm, Forest-tongue], Socialise 5 (Deceit +1), Stealth 3, Thrown 3, War 2 (Spellcasting +3)&lt;br /&gt;
=Backgrounds=&lt;br /&gt;
==Allies 2: The Being Unknown==&lt;br /&gt;
For many years Flames has travelled with a companion, unseen and unknown to many others. Even Flame knows little of this ally, only that many times has it kept him from harm when otherwise his destiny would have faltered and failed.&lt;br /&gt;
==Artefact 5: Crucible of Tarim==&lt;br /&gt;
An immensly powerful artefact, that Flames found in the Jungles of the Far East in a site he suspected was near Sperimin. He did not have much time to investigate this though as a contract for his services arrived and he set off with the item. Since then he has been unable to relocate the site much to his irritation and disgust.&lt;br /&gt;
==Artefact 5: Sorcery Capturing Chord==&lt;br /&gt;
A chord found in the House of Thunder. At the moment carries a single knot in it bearing a Total Annihilation.&lt;br /&gt;
==Artefact 2: Skin Mount Amulet==&lt;br /&gt;
Installed by a Outcaste Dragonblooded Scavenger Lord whom Flames once assisted. They had a falling out over the rest of Flames money later and have not spoken since. Contains the Twice-Lightning Striking Prism from the House of Thunder.&lt;br /&gt;
==Manse 4: The House of Thunder==&lt;br /&gt;
On the high and jagged cliffs north of Port Calin and West of Sijan lies the House of Thunder. Forgotten about decades ago and hidden from claimaints by the Manse&#039;s own properties it has lain dormant until searching for a rumoured spirit Flames came upon it. &lt;br /&gt;
Once past the geomancy that hides the building it still does not look like much, a barely inhabitable wreck in the middle of nowhere. Named for the sound the waves make when hitting the cliffs that is always audible the House is surprisingly comfortable on the inside.&lt;br /&gt;
*Hearthstone: Twice-Striking Lightning Prism&lt;br /&gt;
*Fragility: 1&lt;br /&gt;
*Features:&lt;br /&gt;
** Rainbow Tabernacle&lt;br /&gt;
** Greater Veil of Shadow&lt;br /&gt;
** Magical Conviniences&lt;br /&gt;
*** It is either gloomy or raining outside the house.&lt;br /&gt;
*** Always warm and dry inside, to counter the horrible weather outside.&lt;br /&gt;
*** The appears to be slightly bigger on the inside than it appears to be on the outside&lt;br /&gt;
*** The house has working plumbing, bathing and food preparation areas.&lt;br /&gt;
==Resources 5==&lt;br /&gt;
Having accumulated a vast amount of wealth over the years through clever business, mercenary work and stripping his kingdom bear Flames rarely spends it.&lt;br /&gt;
=Merits=&lt;br /&gt;
==Luck 1pt==&lt;br /&gt;
1/story reroll&lt;br /&gt;
=Flaws=&lt;br /&gt;
==Enemy 3pts==&lt;br /&gt;
*The Immaculate Order in general and specifically Grandmaster Jonal, whose Grandson Flames obliterated.&lt;br /&gt;
==Obligation 2pts==&lt;br /&gt;
*To the surviving citizens of Argent. Flames feels he should one day try and do right by his people. His current plan is to give them some of the wealth and prosperity of his new Empire, when he acquires it.&lt;br /&gt;
==Code of Honour 1pt==&lt;br /&gt;
*Does not lie or deceive anybody he truly cares for. Fortunately there aren&#039;t many of those.&lt;br /&gt;
==Greater Curse 1pt==&lt;br /&gt;
*What can be said, Flames is a Megalomaniac and his curse supports this part of his personality.&lt;br /&gt;
=Charms=&lt;br /&gt;
* All Relevant Excellencies and General Charms&lt;br /&gt;
==Dodge==&lt;br /&gt;
* Shadow Over Water (Tied to Seven Shadow Evasion; pg.227, Core)&lt;br /&gt;
* Seven Shadow Evasion (Conviction Flawed and tied to Shadow Over Water; pg.227, Core) &lt;br /&gt;
* Reflex Sidestep Technique (pg.227, Core)&lt;br /&gt;
* Leaping Dodge Method (pg.227, Core)&lt;br /&gt;
==Integrity==&lt;br /&gt;
* Temptation Resisting Stance (pg.200, Core)&lt;br /&gt;
* Elusive Dream Defense (pg.200-201, Core)&lt;br /&gt;
* Integriy Protecting Prana (pg.199, Core)&lt;br /&gt;
* Righteous Lion Defense (pg.199, Core)&lt;br /&gt;
* Shedding Infinite Radiance (pg. 37, Glorys Most High: Unconquered Sun)&lt;br /&gt;
** Further Upgrade Twilight Anima Banner - While Anima Banner is active Spells reduced by (Essence*2) or Half whichever is lower to a minimum of 1 mote.&lt;br /&gt;
==Lore==&lt;br /&gt;
* Immanent Solar Glory x2 (pg. 218, Core)&lt;br /&gt;
==Occult==&lt;br /&gt;
* Terrestrial Circle Sorcery (pg.220, Core)&lt;br /&gt;
* Celestial Circle Sorcery (pg.220-221, Core)&lt;br /&gt;
* Solar Circle Sorcery (pg.221, Core)&lt;br /&gt;
* Spirit Detecting Glance (pg.221, Core)&lt;br /&gt;
* All-Encompassing Sorcerer&#039;s Sight (pg.222, Core)&lt;br /&gt;
* Sorcerer&#039;s Gilded Invocation (pg.XX, HFFoE)&lt;br /&gt;
** Even when taking advantage of Primordial Essence patterns, the actions of the Lawgivers are holy. This Charm permanently enhances the Exalt, allowing him to spend an additional mote when casting any sorcery spell to make the spell Holy. If the spell inflicts damage, that damage becomes aggravated against creatures of darkness; if it imposes influence on a creature of darkness, the target’s MDV is halved. This may have uses on spells other than for attack, such as shielding a spell against wicked magics that fail in the face of overwhelming holiness. &lt;br /&gt;
* Emerald Essence Assimilation (pg.XX, HFFoE)&lt;br /&gt;
** The Lawgiver must be free to carry out many duties simultaneously. This Charm permanently enhances the Exalt, reducing to 0 the DV penalties of any Shape Sorcery or Cast Sorcery actions she takes. The sorcerer-Exalt may also take voluntary reflexive actions while taking sorcery actions, such as moving; this does not allow the Solar to activate Charms or otherwise spend motes on other powers while casting sorcery, but previously established Charm effects that allow the Exalt to perform reflexive actions such as counterattacks are valid options. Purchase of this Charm again at Essence 8+ allows the Exalt to spend motes on Charms and similar powers during Cast or Shape Sorcery actions. Even when activating only one Charm this costs a point of Willpower, as if activating a Combo, and for these purposes Shape and Cast Sorcery actions are treated as Combo-Basic Simple Charms. &lt;br /&gt;
==Resistance==&lt;br /&gt;
* Ox-Body x5 (all one -1 and two -2 option; pg.208, Core)&lt;br /&gt;
==Socialise==&lt;br /&gt;
* Mastery of Small Manners (pg.239-240, Core)&lt;br /&gt;
* Golden Courtier Infalliability (pg.XX, HFFoE)&lt;br /&gt;
** Court is a dangerous place to display one’s passion without calculation. The Lawgiver’s Mastery of Small Manners adds (Socialize) to the difficulty of attempts to discern or read her intentions, Intimacies, Motivation, Virtues or other social qualities. See Exalted, p. 131 for more on reading a person. While active, it also becomes impossible to tell if the Solar is lying. If such perfect lies meet a perfect truth-discerning effect, the Solar’s player adds (Exalt’s Essence) to their contesting roll. &lt;br /&gt;
==Stealth==&lt;br /&gt;
* Easily Overlooked Presence (pg.230, Core)&lt;br /&gt;
* Invisible Statue Spirit (pg.230, Core)&lt;br /&gt;
=Spells=&lt;br /&gt;
==Terrestrial Circle==&lt;br /&gt;
* Emerald Circle Banishment - 10+m&lt;br /&gt;
* Emerald Countermagic - 10 or 20m&lt;br /&gt;
* Commanding Presence of Fire - 10m&lt;br /&gt;
* Invulnerable Skin of Bronze - 20m&lt;br /&gt;
* Spirit Staff (Variation of Spirit Sword) - 20m&lt;br /&gt;
* Unbreakable Bones of Stone - 20m&lt;br /&gt;
==Celestial Circle==&lt;br /&gt;
* Sapphire Circle Banishment - 15+m&lt;br /&gt;
* Sapphire Countermagic - 15 or 20m&lt;br /&gt;
* Cloud Trapieze - 25m&lt;br /&gt;
* Demon of the Second Circle - 30+m&lt;br /&gt;
* Dolorous Reflection - 20m&lt;br /&gt;
* Travel Without Distance - 25m&lt;br /&gt;
==Solar Circle==&lt;br /&gt;
* Adamant Circle Banishment - 20+m&lt;br /&gt;
* Adamant Countermagic - 20 or 25m&lt;br /&gt;
* Cleansing Solar Flames - 50m per 10m per additional 50 sq. miles&lt;br /&gt;
* Light of Solar Cleansing - 30m&lt;br /&gt;
* Total Annihilation - 65m&lt;br /&gt;
* Wrath of the Five Elements - 45m&lt;br /&gt;
&lt;br /&gt;
=Essence=&lt;br /&gt;
*Essence: 5&lt;br /&gt;
*Personal: 20/25&lt;br /&gt;
*Peripheral: 84/84&lt;br /&gt;
*Committed to Charms: 5m, 1wp (IPP)&lt;br /&gt;
*Committed to artifacts: 0&lt;br /&gt;
*Willpower: 8/10&lt;br /&gt;
*Anima status: Quiscient&lt;br /&gt;
==Virtues==&lt;br /&gt;
*Compassion: 1&lt;br /&gt;
*Conviction: 4&lt;br /&gt;
*Temperance: 4&lt;br /&gt;
*Valor: 2&lt;br /&gt;
*(Virtue channels used: None)&lt;br /&gt;
===Limit Break===&lt;br /&gt;
* Virtue Flaw: I Know Best. (Variation on Contempt of the Virtuous) The character loudly urges everyone to let him be in charge. He accuses the others of foolishness and will argue for the benefits of his rulership. Any further argument is met with a barrage of insults and lists as to why they are fools. If people disagree he will make them listen using charms and other means at his disposal. &lt;br /&gt;
* Partial Control: The character still feels the need to be in charge, but as long as others mostly differ to him he is more accepting of their opinions. &lt;br /&gt;
* Condition: The character is hindered by the idiocy or foolishness of others.&lt;br /&gt;
* Duration: 1 day. &lt;br /&gt;
* Limit Track: 0/9&lt;br /&gt;
&lt;br /&gt;
=Conflict=&lt;br /&gt;
==Physical==&lt;br /&gt;
*Join Battle: 7&lt;br /&gt;
*Dodge DV: 9&lt;br /&gt;
*Parry DV: 7 (Can only block Immaterial and Essence empowered attacks)&lt;br /&gt;
*Soak: 24B/16L/11A, Hardness 12B/6L (Invulnerable Skin of Bronze +12B/6L, Perfect Breastplate +3B/5L)&lt;br /&gt;
===Movement===&lt;br /&gt;
*Move: 4&lt;br /&gt;
*Dash: 10&lt;br /&gt;
==Social==&lt;br /&gt;
*Join Debate: 7&lt;br /&gt;
*Dodge MDV: 10 (12 vs Creatures of Darkness)&lt;br /&gt;
*Presence - Honesty Attack 6, Honesty Defense 3, Deception Attack 9, Deception Defense 5, Rate 2&lt;br /&gt;
*Investigation - Honesty Attack 6, Honesty Defense 3, Deception Attack 9, Deception Defense 5, Rate 3 &lt;br /&gt;
==Health Levels==&lt;br /&gt;
*-0, -1, -1, -1, -1, -1, -1, -1, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -4, Incapacitated&lt;br /&gt;
*(wounds are designated as &#039;&#039;bashing&#039;&#039;, &#039;&#039;&#039;lethal&#039;&#039;&#039; or &amp;lt;strike&amp;gt;aggravated&amp;lt;/strike&amp;gt;)&lt;br /&gt;
=Equipment=&lt;br /&gt;
*Spirit Staff - Spd 4, Accuracy 14, Damage 15L, Defense 7, Rate 3, Ignores Non-Magical Armour, Hits Immaterial.&lt;br /&gt;
* Perfect Breastplate - +3B/5L, Mobility Penalty 0, Fatigue 0&lt;br /&gt;
* Spell-Capturing Chord (Currently contains a Total Annihilation)&lt;br /&gt;
* A Vial of Flames of Solar Cleansing&lt;br /&gt;
* Skin-Mount Amulet&lt;br /&gt;
* Ritual Knife&lt;br /&gt;
* Eating Knife&lt;br /&gt;
* One Cart containing mundane possessions like clothes, a sleeping roll, a tent and the Crucible of Tarim.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
Known to the Immaculate Order for a long time as an Anathema, Flames is a deep irritation to them. After burning him out of the Kingdom of Argent, killing most of the populace to do so, they have attempted no fewer than seven times to rid themselves of him. Four times he has escaped before their monks can close and twice he and his mysterious companion have slaughtered the entire hunt sent against them. The last time he encountered a hunt, against an Immaculate Grandmaster, they fought to a stalemate and were both forced to withdraw. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In the meantime, Flames and his (former?) companion have wandered the East, either selling their prestigious magical talent to the highest bidder in exchange for further magical knowledge or searching the Jungles for the lost city of Sperimin.&lt;br /&gt;
=Personality=&lt;br /&gt;
Flames is accerbic, arrogant and often quite rude to those he considers his inferiors. He also tends to be quite cold to most people, as he sees most folks as pawns and pieces of a much greater game, even if he does care for them in a twisted general sort of way. He tends to seperate people into two main categories: those that can be of use to them and those that stand in the way. &amp;lt;br&amp;gt;&lt;br /&gt;
Even to those people he likes he tends to keep on edge, he has been betrayed by too many times and too many people to let his guard down, even with those he trusts. He can show a kinder side but rarely does so, the exception appears to be his long term shadow companion.&lt;br /&gt;
=Goals=&lt;br /&gt;
* Continue Amassing Magical Power&lt;br /&gt;
* Conquer an Empire&lt;br /&gt;
* Amass Personal Power&lt;br /&gt;
=Circle=&lt;br /&gt;
==Each Circlemate==&lt;br /&gt;
=XP=&lt;br /&gt;
*Earned: 120&lt;br /&gt;
*Spent: 120 &lt;br /&gt;
** Linked Shadow Over Water to Seven Shadow Evasion (2xp)&lt;br /&gt;
** Bought Sorcery War Speciality to 3 (9xp)&lt;br /&gt;
** Bought Deceit Socialise Speciality to 1 (3xp)&lt;br /&gt;
** Bought Charms (80 xp):&lt;br /&gt;
*** Bought Immanent Solar Glory x2 (16xp)&lt;br /&gt;
*** Bought Reflex Side Step (8xp)&lt;br /&gt;
*** Bought Leaping Dodge Method (8xp)&lt;br /&gt;
*** Bought Sorcerer&#039;s Gilded Invocation (8xp)&lt;br /&gt;
*** Bought Emerald Assimillation (8xp)&lt;br /&gt;
*** Bought Integrity Protecting Prana (8xp)&lt;br /&gt;
*** Bought Shedding Infinite Radiance (8xp)&lt;br /&gt;
*** Bought Spirit Detecting Glance (8xp)&lt;br /&gt;
*** Bought All-Encompassing Sorcerer&#039;s Sight (8xp)&lt;br /&gt;
** Bought Combo (9xp)&lt;br /&gt;
** Bought Valour up to 2 (3xp)&lt;br /&gt;
** Bought Skin Mount Amulet (6xp)&lt;br /&gt;
*Unspent: 0&lt;/div&gt;</summary>
		<author><name>Lost arts</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:To_Brave_The_Flames&amp;diff=145377</id>
		<title>Character:To Brave The Flames</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:To_Brave_The_Flames&amp;diff=145377"/>
		<updated>2010-05-26T20:03:36Z</updated>

		<summary type="html">&lt;p&gt;Lost arts: /* Terrestrial Circle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;To Brave The Flames&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Formerly Valar Artaris, King of Argent&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Caste: Twilight Caste &amp;lt;br&amp;gt;&lt;br /&gt;
*Concept: Megalomanic Sorcerer-For-Hire &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;An older man with short black hair just showing touches of grey, his eyes are a dark brown and he wears a short neatly trimmed mustache. He wears a cord of gold round his neck and favours loose flowing blue black robes, belted robes with a dozen small pouches but otherwise carries little on his person. He carries no visible weapon, bar a small knife on his belt. Most find his gaze unsettling, feeling that he is judging them piece by piece and finds them lacking.&#039;&#039;&lt;br /&gt;
=Motivation=&lt;br /&gt;
* Take Control of a Mighty Empire&lt;br /&gt;
=Intimacies=&lt;br /&gt;
==Natural==&lt;br /&gt;
===Negative===&lt;br /&gt;
- The Wyld Hunt (Contempt)&lt;br /&gt;
===Positive===&lt;br /&gt;
+ His Future Empire (Covetous Desire)&lt;br /&gt;
==Supernatural==&lt;br /&gt;
===Negative===&lt;br /&gt;
===Positive===&lt;br /&gt;
+ His Ally (Trust and Friendship)&lt;br /&gt;
=Anima=&lt;br /&gt;
A Sea of Golden-Red and Orange Flames and Burning Gas which Engulf Anything that touches them.&lt;br /&gt;
While the Characters Anima Banner is at 11+ motes, the character reduces any damage he takes while undergoing a Shape Sorcery or Miscellaneous Action by Essence Health Levels (to a minimum of zero). The Character also reduces all sorcery costs by (Essence*2) motes or half whichever is less.&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
==Physical==&lt;br /&gt;
*Strength 1 (6 due to UBoS)&lt;br /&gt;
*Dexterity 4&lt;br /&gt;
*Stamina 4 (9 due to UBoS)&lt;br /&gt;
==Social==&lt;br /&gt;
*Charisma 2&lt;br /&gt;
*Manipulation 4&lt;br /&gt;
*Appearance 2&lt;br /&gt;
==Mental==&lt;br /&gt;
*Perception 5&lt;br /&gt;
*Intelligence 5&lt;br /&gt;
*Wits 2&lt;br /&gt;
=Abilities=&lt;br /&gt;
==Caste==&lt;br /&gt;
Craft 0, Investigation 5 (Research +2), Lore 5 (Research +1), Medicine 0, Occult 5 (Sorcery +3)&lt;br /&gt;
==Favored==&lt;br /&gt;
Awareness 5, Bureaucracy 5, Dodge 5 (Unarmoured +3), Integrity 5 (Creatures of Darkness +3), Resistance 5, Presence 5, Survival 1&lt;br /&gt;
==Unfavored==&lt;br /&gt;
Linguistics 2 [Native: Riverspeak; Other: Old Realm, Forest-tongue], Socialise 5 (Deceit +1), Stealth 3, Thrown 3, War 2 (Spellcasting +3)&lt;br /&gt;
=Backgrounds=&lt;br /&gt;
==Allies 2: The Being Unknown==&lt;br /&gt;
For many years Flames has travelled with a companion, unseen and unknown to many others. Even Flame knows little of this ally, only that many times has it kept him from harm when otherwise his destiny would have faltered and failed.&lt;br /&gt;
==Artefact 5: Crucible of Tarim==&lt;br /&gt;
An immensly powerful artefact, that Flames found in the Jungles of the Far East in a site he suspected was near Sperimin. He did not have much time to investigate this though as a contract for his services arrived and he set off with the item. Since then he has been unable to relocate the site much to his irritation and disgust.&lt;br /&gt;
==Artefact 5: Sorcery Capturing Chord==&lt;br /&gt;
A chord found in the House of Thunder. At the moment carries a single knot in it bearing a Total Annihilation.&lt;br /&gt;
==Artefact 2: Skin Mount Amulet==&lt;br /&gt;
Installed by a Outcaste Dragonblooded Scavenger Lord whom Flames once assisted. They had a falling out over the rest of Flames money later and have not spoken since. Contains the Twice-Lightning Striking Prism from the House of Thunder.&lt;br /&gt;
==Manse 4: The House of Thunder==&lt;br /&gt;
On the high and jagged cliffs north of Port Calin and West of Sijan lies the House of Thunder. Forgotten about decades ago and hidden from claimaints by the Manse&#039;s own properties it has lain dormant until searching for a rumoured spirit Flames came upon it. &lt;br /&gt;
Once past the geomancy that hides the building it still does not look like much, a barely inhabitable wreck in the middle of nowhere. Named for the sound the waves make when hitting the cliffs that is always audible the House is surprisingly comfortable on the inside.&lt;br /&gt;
*Hearthstone: Twice-Striking Lightning Prism&lt;br /&gt;
*Fragility: 1&lt;br /&gt;
*Features:&lt;br /&gt;
** Rainbow Tabernacle&lt;br /&gt;
** Greater Veil of Shadow&lt;br /&gt;
** Magical Conviniences&lt;br /&gt;
*** It is either gloomy or raining outside the house.&lt;br /&gt;
*** Always warm and dry inside, to counter the horrible weather outside.&lt;br /&gt;
*** The appears to be slightly bigger on the inside than it appears to be on the outside&lt;br /&gt;
*** The house has working plumbing, bathing and food preparation areas.&lt;br /&gt;
==Resources 5==&lt;br /&gt;
Having accumulated a vast amount of wealth over the years through clever business, mercenary work and stripping his kingdom bear Flames rarely spends it.&lt;br /&gt;
=Merits=&lt;br /&gt;
==Luck 1pt==&lt;br /&gt;
1/story reroll&lt;br /&gt;
=Flaws=&lt;br /&gt;
==Enemy 3pts==&lt;br /&gt;
*The Immaculate Order in general and specifically Grandmaster Jonal, whose Grandson Flames obliterated.&lt;br /&gt;
==Obligation 2pts==&lt;br /&gt;
*To the surviving citizens of Argent. Flames feels he should one day try and do right by his people. His current plan is to give them some of the wealth and prosperity of his new Empire, when he acquires it.&lt;br /&gt;
==Code of Honour 1pt==&lt;br /&gt;
*Does not lie or deceive anybody he truly cares for. Fortunately there aren&#039;t many of those.&lt;br /&gt;
==Greater Curse 1pt==&lt;br /&gt;
*What can be said, Flames is a Megalomaniac and his curse supports this part of his personality.&lt;br /&gt;
=Charms=&lt;br /&gt;
* All Relevant Excellencies and General Charms&lt;br /&gt;
==Dodge==&lt;br /&gt;
* Shadow Over Water (Tied to Seven Shadow Evasion; pg.227, Core)&lt;br /&gt;
* Seven Shadow Evasion (Conviction Flawed and tied to Shadow Over Water; pg.227, Core) &lt;br /&gt;
* Reflex Sidestep Technique (pg.227, Core)&lt;br /&gt;
* Leaping Dodge Method (pg.227, Core)&lt;br /&gt;
==Integrity==&lt;br /&gt;
* Temptation Resisting Stance (pg.200, Core)&lt;br /&gt;
* Elusive Dream Defense (pg.200-201, Core)&lt;br /&gt;
* Integriy Protecting Prana (pg.199, Core)&lt;br /&gt;
* Righteous Lion Defense (pg.199, Core)&lt;br /&gt;
* Shedding Infinite Radiance (pg. 37, Glorys Most High: Unconquered Sun)&lt;br /&gt;
** Further Upgrade Twilight Anima Banner - While Anima Banner is active Spells reduced by (Essence*2) or Half whichever is lower to a minimum of 1 mote.&lt;br /&gt;
==Lore==&lt;br /&gt;
* Immanent Solar Glory x2 (pg. 218, Core)&lt;br /&gt;
==Occult==&lt;br /&gt;
* Terrestrial Circle Sorcery (pg.220, Core)&lt;br /&gt;
* Celestial Circle Sorcery (pg.220-221, Core)&lt;br /&gt;
* Solar Circle Sorcery (pg.221, Core)&lt;br /&gt;
* Spirit Detecting Glance (pg.221, Core)&lt;br /&gt;
* All-Encompassing Sorcerer&#039;s Sight (pg.222, Core)&lt;br /&gt;
* Sorcerer&#039;s Gilded Invocation (pg.XX, HFFoE)&lt;br /&gt;
** Even when taking advantage of Primordial Essence patterns, the actions of the Lawgivers are holy. This Charm permanently enhances the Exalt, allowing him to spend an additional mote when casting any sorcery spell to make the spell Holy. If the spell inflicts damage, that damage becomes aggravated against creatures of darkness; if it imposes influence on a creature of darkness, the target’s MDV is halved. This may have uses on spells other than for attack, such as shielding a spell against wicked magics that fail in the face of overwhelming holiness. &lt;br /&gt;
* Emerald Essence Assimilation (pg.XX, HFFoE)&lt;br /&gt;
** The Lawgiver must be free to carry out many duties simultaneously. This Charm permanently enhances the Exalt, reducing to 0 the DV penalties of any Shape Sorcery or Cast Sorcery actions she takes. The sorcerer-Exalt may also take voluntary reflexive actions while taking sorcery actions, such as moving; this does not allow the Solar to activate Charms or otherwise spend motes on other powers while casting sorcery, but previously established Charm effects that allow the Exalt to perform reflexive actions such as counterattacks are valid options. Purchase of this Charm again at Essence 8+ allows the Exalt to spend motes on Charms and similar powers during Cast or Shape Sorcery actions. Even when activating only one Charm this costs a point of Willpower, as if activating a Combo, and for these purposes Shape and Cast Sorcery actions are treated as Combo-Basic Simple Charms. &lt;br /&gt;
==Resistance==&lt;br /&gt;
* Ox-Body x5 (all one -1 and two -2 option; pg.208, Core)&lt;br /&gt;
==Socialise==&lt;br /&gt;
* Mastery of Small Manners (pg.239-240, Core)&lt;br /&gt;
* Golden Courtier Infalliability (pg.XX, HFFoE)&lt;br /&gt;
** Court is a dangerous place to display one’s passion without calculation. The Lawgiver’s Mastery of Small Manners adds (Socialize) to the difficulty of attempts to discern or read her intentions, Intimacies, Motivation, Virtues or other social qualities. See Exalted, p. 131 for more on reading a person. While active, it also becomes impossible to tell if the Solar is lying. If such perfect lies meet a perfect truth-discerning effect, the Solar’s player adds (Exalt’s Essence) to their contesting roll. &lt;br /&gt;
==Stealth==&lt;br /&gt;
* Easily Overlooked Presence (pg.230, Core)&lt;br /&gt;
* Invisible Statue Spirit (pg.230, Core)&lt;br /&gt;
=Spells=&lt;br /&gt;
==Terrestrial Circle==&lt;br /&gt;
* Emerald Circle Banishment - 10+m&lt;br /&gt;
* Emerald Countermagic - 10 or 20m&lt;br /&gt;
* Commanding Presence of Fire - 10m&lt;br /&gt;
* Invulnerable Skin of Bronze - 20m&lt;br /&gt;
* Spirit Staff (Variation of Spirit Sword) - 20m&lt;br /&gt;
* Unbreakable Bones of Stone - 20m&lt;br /&gt;
&lt;br /&gt;
==Celestial Circle==&lt;br /&gt;
* Sapphire Circle Banishment - 15+m&lt;br /&gt;
* Sapphire Countermagic - 15 or 20m&lt;br /&gt;
* Cloud Trapieze 25m&lt;br /&gt;
* Demon of the Second Circle 30+m&lt;br /&gt;
* Dolorous Reflection 20m&lt;br /&gt;
==Solar Circle==&lt;br /&gt;
* Adamant Circle Banishment - 20+m&lt;br /&gt;
* Adamant Countermagic - 20 or 25m&lt;br /&gt;
* Light of Solar Cleansing - 30m&lt;br /&gt;
* Total Annihilation - 65m&lt;br /&gt;
* Wrath of the Five Elements - 45m&lt;br /&gt;
&lt;br /&gt;
=Essence=&lt;br /&gt;
*Essence: 5&lt;br /&gt;
*Personal: 20/25&lt;br /&gt;
*Peripheral: 84/84&lt;br /&gt;
*Committed to Charms: 5m, 1wp (IPP)&lt;br /&gt;
*Committed to artifacts: 0&lt;br /&gt;
*Willpower: 8/10&lt;br /&gt;
*Anima status: Quiscient&lt;br /&gt;
==Virtues==&lt;br /&gt;
*Compassion: 1&lt;br /&gt;
*Conviction: 4&lt;br /&gt;
*Temperance: 4&lt;br /&gt;
*Valor: 2&lt;br /&gt;
*(Virtue channels used: None)&lt;br /&gt;
===Limit Break===&lt;br /&gt;
* Virtue Flaw: I Know Best. (Variation on Contempt of the Virtuous) The character loudly urges everyone to let him be in charge. He accuses the others of foolishness and will argue for the benefits of his rulership. Any further argument is met with a barrage of insults and lists as to why they are fools. If people disagree he will make them listen using charms and other means at his disposal. &lt;br /&gt;
* Partial Control: The character still feels the need to be in charge, but as long as others mostly differ to him he is more accepting of their opinions. &lt;br /&gt;
* Condition: The character is hindered by the idiocy or foolishness of others.&lt;br /&gt;
* Duration: 1 day. &lt;br /&gt;
* Limit Track: 0/9&lt;br /&gt;
&lt;br /&gt;
=Conflict=&lt;br /&gt;
==Physical==&lt;br /&gt;
*Join Battle: 7&lt;br /&gt;
*Dodge DV: 9&lt;br /&gt;
*Parry DV: 7 (Can only block Immaterial and Essence empowered attacks)&lt;br /&gt;
*Soak: 24B/16L/11A, Hardness 12B/6L (Invulnerable Skin of Bronze +12B/6L, Perfect Breastplate +3B/5L)&lt;br /&gt;
===Movement===&lt;br /&gt;
*Move: 4&lt;br /&gt;
*Dash: 10&lt;br /&gt;
==Social==&lt;br /&gt;
*Join Debate: 7&lt;br /&gt;
*Dodge MDV: 10 (12 vs Creatures of Darkness)&lt;br /&gt;
*Presence - Honesty Attack 6, Honesty Defense 3, Deception Attack 9, Deception Defense 5, Rate 2&lt;br /&gt;
*Investigation - Honesty Attack 6, Honesty Defense 3, Deception Attack 9, Deception Defense 5, Rate 3 &lt;br /&gt;
==Health Levels==&lt;br /&gt;
*-0, -1, -1, -1, -1, -1, -1, -1, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -4, Incapacitated&lt;br /&gt;
*(wounds are designated as &#039;&#039;bashing&#039;&#039;, &#039;&#039;&#039;lethal&#039;&#039;&#039; or &amp;lt;strike&amp;gt;aggravated&amp;lt;/strike&amp;gt;)&lt;br /&gt;
=Equipment=&lt;br /&gt;
*Spirit Staff - Spd 4, Accuracy 14, Damage 15L, Defense 7, Rate 3, Ignores Non-Magical Armour, Hits Immaterial.&lt;br /&gt;
* Perfect Breastplate - +3B/5L, Mobility Penalty 0, Fatigue 0&lt;br /&gt;
* Spell-Capturing Chord (Currently contains a Total Annihilation)&lt;br /&gt;
* A Vial of Flames of Solar Cleansing&lt;br /&gt;
* Skin-Mount Amulet&lt;br /&gt;
* Ritual Knife&lt;br /&gt;
* Eating Knife&lt;br /&gt;
* One Cart containing mundane possessions like clothes, a sleeping roll, a tent and the Crucible of Tarim.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
Known to the Immaculate Order for a long time as an Anathema, Flames is a deep irritation to them. After burning him out of the Kingdom of Argent, killing most of the populace to do so, they have attempted no fewer than seven times to rid themselves of him. Four times he has escaped before their monks can close and twice he and his mysterious companion have slaughtered the entire hunt sent against them. The last time he encountered a hunt, against an Immaculate Grandmaster, they fought to a stalemate and were both forced to withdraw. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In the meantime, Flames and his (former?) companion have wandered the East, either selling their prestigious magical talent to the highest bidder in exchange for further magical knowledge or searching the Jungles for the lost city of Sperimin.&lt;br /&gt;
=Personality=&lt;br /&gt;
Flames is accerbic, arrogant and often quite rude to those he considers his inferiors. He also tends to be quite cold to most people, as he sees most folks as pawns and pieces of a much greater game, even if he does care for them in a twisted general sort of way. He tends to seperate people into two main categories: those that can be of use to them and those that stand in the way. &amp;lt;br&amp;gt;&lt;br /&gt;
Even to those people he likes he tends to keep on edge, he has been betrayed by too many times and too many people to let his guard down, even with those he trusts. He can show a kinder side but rarely does so, the exception appears to be his long term shadow companion.&lt;br /&gt;
=Goals=&lt;br /&gt;
* Continue Amassing Magical Power&lt;br /&gt;
* Conquer an Empire&lt;br /&gt;
* Amass Personal Power&lt;br /&gt;
=Circle=&lt;br /&gt;
==Each Circlemate==&lt;br /&gt;
=XP=&lt;br /&gt;
*Earned: 120&lt;br /&gt;
*Spent: 120 &lt;br /&gt;
** Linked Shadow Over Water to Seven Shadow Evasion (2xp)&lt;br /&gt;
** Bought Sorcery War Speciality to 3 (9xp)&lt;br /&gt;
** Bought Deceit Socialise Speciality to 1 (3xp)&lt;br /&gt;
** Bought Charms (80 xp):&lt;br /&gt;
*** Bought Immanent Solar Glory x2 (16xp)&lt;br /&gt;
*** Bought Reflex Side Step (8xp)&lt;br /&gt;
*** Bought Leaping Dodge Method (8xp)&lt;br /&gt;
*** Bought Sorcerer&#039;s Gilded Invocation (8xp)&lt;br /&gt;
*** Bought Emerald Assimillation (8xp)&lt;br /&gt;
*** Bought Integrity Protecting Prana (8xp)&lt;br /&gt;
*** Bought Shedding Infinite Radiance (8xp)&lt;br /&gt;
*** Bought Spirit Detecting Glance (8xp)&lt;br /&gt;
*** Bought All-Encompassing Sorcerer&#039;s Sight (8xp)&lt;br /&gt;
** Bought Combo (9xp)&lt;br /&gt;
** Bought Valour up to 2 (3xp)&lt;br /&gt;
** Bought Skin Mount Amulet (6xp)&lt;br /&gt;
*Unspent: 0&lt;/div&gt;</summary>
		<author><name>Lost arts</name></author>
	</entry>
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