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	<updated>2026-05-15T17:08:38Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ninsun,_Shem_Archer&amp;diff=347081</id>
		<title>Ninsun, Shem Archer</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ninsun,_Shem_Archer&amp;diff=347081"/>
		<updated>2018-11-17T07:23:14Z</updated>

		<summary type="html">&lt;p&gt;Loupdunoir: Created page with &amp;quot;Return to Vengeance Beyond Shem main page  ==Ninsun== Age (Gender):17 (Male) Homeland: Shem Caste (Trait):Merchant (Well-travelled) Archetype: Archer...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Vengeance Beyond Shem|Return to Vengeance Beyond Shem main page]]&lt;br /&gt;
&lt;br /&gt;
==Ninsun==&lt;br /&gt;
Age (Gender):17 (Male)&lt;br /&gt;
Homeland: Shem&lt;br /&gt;
Caste (Trait):Merchant (Well-travelled)&lt;br /&gt;
Archetype: Archer&lt;br /&gt;
Nature/Education: Sneaky/Family Footsteps&lt;br /&gt;
War Story: Gained favour of a local noble&lt;br /&gt;
&lt;br /&gt;
Appearance: Dark hair, beginnings of a beard, missing front tooth&lt;br /&gt;
Personality: Quiet, Greedy&lt;br /&gt;
Languages: Aquilonian, Shemitish &amp;lt;br&amp;gt;&lt;br /&gt;
Social Standing: 1&lt;br /&gt;
&lt;br /&gt;
XP: &amp;lt;br&amp;gt;&lt;br /&gt;
Fortune Points: 3&lt;br /&gt;
&lt;br /&gt;
====Beliefs====&lt;br /&gt;
Family are the most important thing, I would do anything for them - even if i resent it&lt;br /&gt;
Westerners are barbarians and I do not trust them&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
&lt;br /&gt;
Bonus Damage: Ranged +2 | Melee +2 | Presence +1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
*Weapon 1 Shemite bow: Range L, Grip 2H, Damage 3(CD), Qualities Piercing 1, Volley, Loads 2&lt;br /&gt;
*Weapon 2 Spear: Reach 3, Grip U, Damage 4(CD), Qualities Piercing 1&lt;br /&gt;
*Weapon 2 Ornate Whip: Reach 3, Grip 1H, Damage 3(CD), Qualities Fearsome 2, Grappling&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stress &amp;amp; Harm&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Vigor: 12/12 | Wounds: &amp;lt;br&amp;gt;&lt;br /&gt;
Resolve: 7/7(6) | Trauma:&lt;br /&gt;
&lt;br /&gt;
Courage Soak: 0&amp;lt;br&amp;gt;&lt;br /&gt;
Armor Soak (Armor Type): Head 3, Right Arm 0, Left Arm 0, Torso 2, Right Leg 2, Left Leg 2&amp;lt;br&amp;gt;&lt;br /&gt;
Armor Qualities:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Attributes/Skills===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agility: 9&#039;&#039;&#039;&lt;br /&gt;
*Acrobatics:&lt;br /&gt;
*Melee: 1/1&lt;br /&gt;
*Stealth: 2/2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Awareness: 10&#039;&#039;&#039;&lt;br /&gt;
*Insight:&lt;br /&gt;
*Observation: 2/2&lt;br /&gt;
*Survival: 3/3&lt;br /&gt;
*Thievery: 1/2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brawn: 10&#039;&#039;&#039;&lt;br /&gt;
*Athletics: 2/2&lt;br /&gt;
*Resistance: 2/2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Coordination: 10&#039;&#039;&#039;&lt;br /&gt;
*Parry: 1/1&lt;br /&gt;
*Ranged Weapons: 3/3&lt;br /&gt;
*Sailing:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intelligence: 7&#039;&#039;&#039;&lt;br /&gt;
*Alchemy:&lt;br /&gt;
*Craft:&lt;br /&gt;
*Healing:&lt;br /&gt;
*Linguistics:&lt;br /&gt;
*Lore:&lt;br /&gt;
*Warfare:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personality: 9&#039;&#039;&#039;&lt;br /&gt;
*Animal Handling: 2/2&lt;br /&gt;
*Command&lt;br /&gt;
*Counsel:&lt;br /&gt;
*Persuade: 2/2&lt;br /&gt;
*Society: 2/2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower: 7&#039;&#039;&#039;&lt;br /&gt;
*Discipline: 1/1&lt;br /&gt;
*Sorcery:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Talents===&lt;br /&gt;
*&#039;&#039;&#039;Strife&#039;&#039;&#039;, Homeland: please include a written summary of each&lt;br /&gt;
*&#039;&#039;&#039;Tradesman&#039;&#039;&#039;, Caste: When Carousing, if you do not have sufficient Gold to pay your Upkeep, you may offer your services to a tradesman or to a guild in order to cover your Upkeep. However, you may not take any other actions during that period of Carousing.&lt;br /&gt;
*&#039;&#039;&#039;Vagabond&#039;&#039;&#039;, Caste: reduce the Difficulty of Survival tests by one, so long as you are on a maintained road. This may reduce the Difficulty of tests to Simple (D0).&lt;br /&gt;
*&#039;&#039;&#039;Born Wild&#039;&#039;&#039;, Rank 1: Reduce difficulty of all survival tests to find food and shelter by one.&lt;br /&gt;
*&#039;&#039;&#039;Strong Back&#039;&#039;&#039;,  Rank 1: For any Athletics test that generates at least 1 success, gain an extra success. Encumbrance limit increased by 1.&lt;br /&gt;
*&#039;&#039;&#039;Archer&#039;&#039;&#039;,  Rank 1: Reroll 1 damage dice with Ranged Weapons. Must accept reroll.&lt;br /&gt;
*&#039;&#039;&#039;Born in the Saddle&#039;&#039;&#039;, Rank 1: Reduce difficulty of all survival tests to find food and shelter by one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spells &amp;amp; Formulae===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Belongings===&lt;br /&gt;
&lt;br /&gt;
Gold: 11| Upkeep: 4 &amp;lt;br&amp;gt;&lt;br /&gt;
Encumbrance:&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
===Character Story===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;/div&gt;</summary>
		<author><name>Loupdunoir</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Vengeance_Beyond_Shem&amp;diff=347080</id>
		<title>Vengeance Beyond Shem</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Vengeance_Beyond_Shem&amp;diff=347080"/>
		<updated>2018-11-17T07:05:09Z</updated>

		<summary type="html">&lt;p&gt;Loupdunoir: /* Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Conan 2d20]] [[Category:Swords &amp;amp; Sorcery]]&lt;br /&gt;
[https://forum.rpg.net/showthread.php?836043-Interest-Conan-2d20 Interest/Recruitment] | [https://forum.rpg.net/showthread.php?836366-Conan-2d20-Vengeance-Beyond-Shem OOC] | [https://forum.rpg.net/showthread.php?836365-Conan-2d20-Vengeance-Beyond-Shem IC]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Ambush.png]]&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
*[[Vesta Fire-Brand, Highwayman with Regrets]]&lt;br /&gt;
*[[Maluch, Priest and Witch-Bane]]&lt;br /&gt;
*[[Sybil, thief and shadow]]&lt;br /&gt;
*[[Tychaeus, Wandering Alchemist]]&lt;br /&gt;
*[[Ninsun, Shem Archer]]&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
[[Sample Vengeance Beyond Shem Character Sheet]]&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
&lt;br /&gt;
==Lore, Rumors, and Leads==&lt;br /&gt;
&lt;br /&gt;
==Notable Posts==&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
====Summary of Actions====&lt;br /&gt;
[[File:Summary of Actions.png]]&lt;br /&gt;
&lt;br /&gt;
====Momentum Spends====&lt;br /&gt;
[[File:Momentum Spends.png]]&lt;br /&gt;
&lt;br /&gt;
====Spending Fortune Points====&lt;br /&gt;
[[File:Fortune Points.png]]&lt;br /&gt;
&lt;br /&gt;
====Damage Type: Stress, Soak, Recovery====&lt;br /&gt;
[[File:Damage Types.png]]&lt;br /&gt;
&lt;br /&gt;
====Distances====&lt;br /&gt;
[[File:Distances.png]]&lt;br /&gt;
&lt;br /&gt;
====Type of Damage + Combat Die====&lt;br /&gt;
[[File:Type of Damage + Combat Die.png]]&lt;/div&gt;</summary>
		<author><name>Loupdunoir</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TOR:_Cynewulf,_son_of_Cyneric&amp;diff=342124</id>
		<title>TOR: Cynewulf, son of Cyneric</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TOR:_Cynewulf,_son_of_Cyneric&amp;diff=342124"/>
		<updated>2018-08-08T17:08:09Z</updated>

		<summary type="html">&lt;p&gt;Loupdunoir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cynewulf, son of Cyneric&lt;br /&gt;
&lt;br /&gt;
Culture: Barding of Dale&lt;br /&gt;
&lt;br /&gt;
Standard of Living: Prosperous&lt;br /&gt;
&lt;br /&gt;
Cultural blessing: Stout-hearted&lt;br /&gt;
&lt;br /&gt;
Calling: Slayer&lt;br /&gt;
&lt;br /&gt;
Shadow weakness: Curse of Vengeance&lt;br /&gt;
&lt;br /&gt;
Specialities: Boating, Swimming, Orc-lore&lt;br /&gt;
&lt;br /&gt;
Distinctive features: Adventurous, Steadfast&lt;br /&gt;
&lt;br /&gt;
Body: 6 Heart: 6 Wits: 2&lt;br /&gt;
&lt;br /&gt;
Body (favoured): 9 Heart (favoured): 7 Wits (favoured): 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-Common Skills-&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Awe: 3&#039;&#039;&#039; &#039;&#039;&#039;Inspire: 2&#039;&#039;&#039; Persuade: 3 (1 AP)&lt;br /&gt;
&lt;br /&gt;
Athletics: 2 &#039;&#039;&#039;Travel: 2&#039;&#039;&#039; Stealth: 0   (2AP)&lt;br /&gt;
&lt;br /&gt;
Awareness: 1 Insight: 2 &#039;&#039;&#039;Search: 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Explore: 2 Healing: 0 Hunting: 1          (2AP)&lt;br /&gt;
&lt;br /&gt;
Song: 1 Courtesy: 2 Riddle: 0&lt;br /&gt;
&lt;br /&gt;
Craft: 1 Battle: 2 Lore: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-Weapon Skills-&lt;br /&gt;
&lt;br /&gt;
(Swords): 2&lt;br /&gt;
&lt;br /&gt;
Dagger: 1&lt;br /&gt;
&lt;br /&gt;
Spear: 1&lt;br /&gt;
&lt;br /&gt;
-Rewards-:&lt;br /&gt;
 &lt;br /&gt;
-Virtues-: King’s Men&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-Gear-&lt;br /&gt;
&lt;br /&gt;
Spear damage: 5 edge: 9 injury: 14 enc: 2&lt;br /&gt;
&lt;br /&gt;
Dagger damage: 3 edge: G injury: 12 enc: 0&lt;br /&gt;
&lt;br /&gt;
Sword damage: 5 edge: 10 injury: 16 enc: 2&lt;br /&gt;
&lt;br /&gt;
Mail shirt enc: 12&lt;br /&gt;
&lt;br /&gt;
Cap of iron and leather enc: 2&lt;br /&gt;
&lt;br /&gt;
Shield enc: 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Endurance: 27 Starting Endurance: 31 Fatigue from Encumbrance: 9 Fatigue from Travel: 0 Total Fatigue: 9 (21 when in armour) &#039;&#039;&#039;Wounded&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Hope: 11 Starting Hope: 14 Temporary Shadow: 1 Permanent Shadow: 0 Total Shadow: 0 &lt;br /&gt;
&lt;br /&gt;
Armour: 3 Headgear: 1 &lt;br /&gt;
&lt;br /&gt;
Parry: 2 Shield: 2 &lt;br /&gt;
&lt;br /&gt;
Damage: 0 Ranged: 0 &lt;br /&gt;
&lt;br /&gt;
Wisdom: 2 Valour: 1 &lt;br /&gt;
&lt;br /&gt;
Experience: 0 Total: 0 &lt;br /&gt;
&lt;br /&gt;
Fellowship: 0 Advancement: 0 Treasure: 0 Standing: 0 Courage: 0 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cynewulf is the second son of Cyneric, a Barding river merchant. Once, their&#039;s was a lineage of proud warriors but the coming of the Dragon burned all that to nothing. Their ancestor, Aethgar, changed the family fortunes to merchantry and they forgot the sword, turning their hand to the tiller. When the call to arms for what is now known as the Battle of Five Armies was sounded, though, the descendants of Aethgar did not deny it except Cynewulf, who stayed behind to tend the ships. That day, his older brother Aethelred fell to orcish arrows. Cynewulf held himself responsible and took up a place in Bard&#039;s service to discharge his honour. Amongst the Bardings he is counted as a honourable if overly driven warrior, a reliable fellow in the shield wall but best avoided outside of that. Cynewulf is not a learned man but he has bent himself to understanding everything he can about his enemy.&lt;br /&gt;
&lt;br /&gt;
His father no longer actively works the family boat and as Cynewulf serves at the king&#039;s pleasure, the day to day has gone over to his uncle Aethelred, for whom Cynewulf&#039;s fallen brother was called.&lt;/div&gt;</summary>
		<author><name>Loupdunoir</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TOR:_Cynewulf,_son_of_Cyneric&amp;diff=339578</id>
		<title>TOR: Cynewulf, son of Cyneric</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TOR:_Cynewulf,_son_of_Cyneric&amp;diff=339578"/>
		<updated>2018-06-13T22:06:27Z</updated>

		<summary type="html">&lt;p&gt;Loupdunoir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cynewulf, son of Cyneric&lt;br /&gt;
&lt;br /&gt;
Culture: Barding of Dale&lt;br /&gt;
&lt;br /&gt;
Standard of Living: Prosperous&lt;br /&gt;
&lt;br /&gt;
Cultural blessing: Stout-hearted&lt;br /&gt;
&lt;br /&gt;
Calling: Slayer&lt;br /&gt;
&lt;br /&gt;
Shadow weakness: Curse of Vengeance&lt;br /&gt;
&lt;br /&gt;
Specialities: Boating, Swimming, Orc-lore&lt;br /&gt;
&lt;br /&gt;
Distinctive features: Adventurous, Steadfast&lt;br /&gt;
&lt;br /&gt;
Body: 6 Heart: 6 Wits: 2&lt;br /&gt;
&lt;br /&gt;
Body (favoured): 9 Heart (favoured): 7 Wits (favoured): 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-Common Skills-&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Awe: 3&#039;&#039;&#039; &#039;&#039;&#039;Inspire: 2&#039;&#039;&#039; Persuade: 3 (1 AP)&lt;br /&gt;
&lt;br /&gt;
Athletics: 2 &#039;&#039;&#039;Travel: 2&#039;&#039;&#039; Stealth: 0   (2AP)&lt;br /&gt;
&lt;br /&gt;
Awareness: 1 Insight: 2 &#039;&#039;&#039;Search: 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Explore: 2 Healing: 0 Hunting: 1          (1AP)&lt;br /&gt;
&lt;br /&gt;
Song: 1 Courtesy: 2 Riddle: 0&lt;br /&gt;
&lt;br /&gt;
Craft: 1 Battle: 2 Lore: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-Weapon Skills-&lt;br /&gt;
&lt;br /&gt;
(Swords): 2&lt;br /&gt;
&lt;br /&gt;
Dagger: 1&lt;br /&gt;
&lt;br /&gt;
Spear: 1&lt;br /&gt;
&lt;br /&gt;
-Rewards-:&lt;br /&gt;
 &lt;br /&gt;
-Virtues-: King’s Men&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-Gear-&lt;br /&gt;
&lt;br /&gt;
Spear damage: 5 edge: 9 injury: 14 enc: 2&lt;br /&gt;
&lt;br /&gt;
Dagger damage: 3 edge: G injury: 12 enc: 0&lt;br /&gt;
&lt;br /&gt;
Sword damage: 5 edge: 10 injury: 16 enc: 2&lt;br /&gt;
&lt;br /&gt;
Mail shirt enc: 12&lt;br /&gt;
&lt;br /&gt;
Cap of iron and leather enc: 2&lt;br /&gt;
&lt;br /&gt;
Shield enc: 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Endurance: 27 Starting Endurance: 31 Fatigue from Encumbrance: 9 Fatigue from Travel: 0 Total Fatigue: 9 (21 when in armour) &#039;&#039;&#039;Wounded&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Hope: 12 Starting Hope: 14 Temporary Shadow: 0 Permanent Shadow: 0 Total Shadow: 0 &lt;br /&gt;
&lt;br /&gt;
Armour: 3 Headgear: 1 &lt;br /&gt;
&lt;br /&gt;
Parry: 2 Shield: 2 &lt;br /&gt;
&lt;br /&gt;
Damage: 0 Ranged: 0 &lt;br /&gt;
&lt;br /&gt;
Wisdom: 2 Valour: 1 &lt;br /&gt;
&lt;br /&gt;
Experience: 0 Total: 0 &lt;br /&gt;
&lt;br /&gt;
Fellowship: 0 Advancement: 0 Treasure: 0 Standing: 0 Courage: 0 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cynewulf is the second son of Cyneric, a Barding river merchant. Once, their&#039;s was a lineage of proud warriors but the coming of the Dragon burned all that to nothing. Their ancestor, Aethgar, changed the family fortunes to merchantry and they forgot the sword, turning their hand to the tiller. When the call to arms for what is now known as the Battle of Five Armies was sounded, though, the descendants of Aethgar did not deny it except Cynewulf, who stayed behind to tend the ships. That day, his older brother Aethelred fell to orcish arrows. Cynewulf held himself responsible and took up a place in Bard&#039;s service to discharge his honour. Amongst the Bardings he is counted as a honourable if overly driven warrior, a reliable fellow in the shield wall but best avoided outside of that. Cynewulf is not a learned man but he has bent himself to understanding everything he can about his enemy.&lt;br /&gt;
&lt;br /&gt;
His father no longer actively works the family boat and as Cynewulf serves at the king&#039;s pleasure, the day to day has gone over to his uncle Aethelred, for whom Cynewulf&#039;s fallen brother was called.&lt;/div&gt;</summary>
		<author><name>Loupdunoir</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=7th_Sea_The_Grand_Design&amp;diff=338219</id>
		<title>7th Sea The Grand Design</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=7th_Sea_The_Grand_Design&amp;diff=338219"/>
		<updated>2018-05-08T07:22:28Z</updated>

		<summary type="html">&lt;p&gt;Loupdunoir: /* Non-player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The Grand Design: The Caliberi Letters=&lt;br /&gt;
The War of the Cross nearly destroyed Théah. In the end, nearly eight million people died. But what many do not know is the secret reason behind the War…&lt;br /&gt;
&lt;br /&gt;
The Caliberi Letters is the first part in a series of adventures called The Grand Design, which reveals this secret truth to your Heroes. What begins at a wake for a friend—Magda Müller—turns into a desperate chase to expose the Villains who burned Théah to the ground for their own personal gain.&lt;br /&gt;
&lt;br /&gt;
=Player Characters=&lt;br /&gt;
*[[7th_Sea_Character_Template]]&lt;br /&gt;
&lt;br /&gt;
=Non-player Characters=&lt;br /&gt;
*Magda Müller - what ever else she was, she was your friend&lt;br /&gt;
*Hinnerk Kruse - friendly local innkeeper&lt;br /&gt;
*Ulli Janz - a big man with a bigger beard&lt;br /&gt;
&lt;br /&gt;
=Other bits=&lt;br /&gt;
*Eisen - an eastern Thean nature devastated by war and by the Horrors&lt;br /&gt;
*Biefeld - a town of 900 souls, home and now resting-place of Magda Müller.&lt;/div&gt;</summary>
		<author><name>Loupdunoir</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=7th_Sea_Character_Template&amp;diff=338218</id>
		<title>7th Sea Character Template</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=7th_Sea_Character_Template&amp;diff=338218"/>
		<updated>2018-05-08T07:10:28Z</updated>

		<summary type="html">&lt;p&gt;Loupdunoir: /* 7th Sea: The Caliberi Letters Character Template */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=7th Sea: The Caliberi Letters Character Template=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To use this sheet click on edit, then copy the entire page. Press cancel, then click  [[7th Sea The Grand Design]] to return to the main campaign page.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Character Information==&lt;br /&gt;
*Player&lt;br /&gt;
*Character&lt;br /&gt;
*Concept&lt;br /&gt;
*Nation&lt;br /&gt;
*Religion&lt;br /&gt;
*Reputation&lt;br /&gt;
*Wealth&lt;br /&gt;
&lt;br /&gt;
==Arcana==&lt;br /&gt;
*Virtue&lt;br /&gt;
*Hubris&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
Background 1:&lt;br /&gt;
&lt;br /&gt;
Quirk:&lt;br /&gt;
&lt;br /&gt;
Background 2:&lt;br /&gt;
&lt;br /&gt;
Quirk:&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
*Brawn&lt;br /&gt;
*Finesse&lt;br /&gt;
*Resolve&lt;br /&gt;
*Wits&lt;br /&gt;
*Panache&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&#039;&#039;&#039;Rank 3:&#039;&#039;&#039;Re-roll a single die, &#039;&#039;&#039;Rank 4:&#039;&#039;&#039;Sets of 15=2 raises, &#039;&#039;&#039;Rank 5:&#039;&#039;&#039;10s explode (+1 die)&lt;br /&gt;
&lt;br /&gt;
*Aim&lt;br /&gt;
*Athletics&lt;br /&gt;
*Brawl&lt;br /&gt;
*Convince&lt;br /&gt;
*Empathy&lt;br /&gt;
*Hide&lt;br /&gt;
*Intimidate&lt;br /&gt;
*Notice&lt;br /&gt;
*Perform&lt;br /&gt;
*Ride&lt;br /&gt;
*Sailing&lt;br /&gt;
*Scholarship&lt;br /&gt;
*Tempt&lt;br /&gt;
*Theft&lt;br /&gt;
*Warfare&lt;br /&gt;
*Weaponry&lt;br /&gt;
&lt;br /&gt;
==Advantages==&lt;br /&gt;
&lt;br /&gt;
==Stories==&lt;br /&gt;
*Name:&lt;br /&gt;
*Goal:&lt;br /&gt;
*Reward:&lt;br /&gt;
*Step 1:&lt;br /&gt;
&lt;br /&gt;
==Death Spiral==&lt;br /&gt;
OOOOX - +1 Bonus dice on all risks&lt;br /&gt;
&lt;br /&gt;
OOOOX - Villains gain +2 Bonus dice&lt;br /&gt;
&lt;br /&gt;
OOOOX - Your 10s explode (+1 die)&lt;br /&gt;
&lt;br /&gt;
OOOOX - You become helpless&lt;/div&gt;</summary>
		<author><name>Loupdunoir</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=7th_Sea_The_Grand_Design&amp;diff=338217</id>
		<title>7th Sea The Grand Design</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=7th_Sea_The_Grand_Design&amp;diff=338217"/>
		<updated>2018-05-08T07:07:58Z</updated>

		<summary type="html">&lt;p&gt;Loupdunoir: /* Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The Grand Design: The Caliberi Letters=&lt;br /&gt;
The War of the Cross nearly destroyed Théah. In the end, nearly eight million people died. But what many do not know is the secret reason behind the War…&lt;br /&gt;
&lt;br /&gt;
The Caliberi Letters is the first part in a series of adventures called The Grand Design, which reveals this secret truth to your Heroes. What begins at a wake for a friend—Magda Müller—turns into a desperate chase to expose the Villains who burned Théah to the ground for their own personal gain.&lt;br /&gt;
&lt;br /&gt;
=Player Characters=&lt;br /&gt;
*[[7th_Sea_Character_Template]]&lt;br /&gt;
&lt;br /&gt;
=Non-player Characters=&lt;br /&gt;
*Magda Müller - what ever she was, she was your friend&lt;br /&gt;
*Hinnerk Kruse - friendly local innkeeper&lt;br /&gt;
*Ulli Janz - a big man with a bigger beard&lt;br /&gt;
&lt;br /&gt;
=Other bits=&lt;br /&gt;
*Eisen - an eastern Thean nature devastated by war and by the Horrors&lt;br /&gt;
*Biefeld - a town of 900 souls, home and now resting-place of Magda Müller.&lt;/div&gt;</summary>
		<author><name>Loupdunoir</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=7th_Sea_Character_Template&amp;diff=338216</id>
		<title>7th Sea Character Template</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=7th_Sea_Character_Template&amp;diff=338216"/>
		<updated>2018-05-08T07:07:24Z</updated>

		<summary type="html">&lt;p&gt;Loupdunoir: /* 7th Sea: The Caliberi Letters Character Template */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=7th Sea: The Caliberi Letters Character Template=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To use this sheet click on edit, then copy the entire page. Press cancel, then click  [[7th Sea The Grand Design]] to return to the main campaign page.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Character Information==&lt;br /&gt;
*Player&lt;br /&gt;
*Character&lt;br /&gt;
*Concept&lt;br /&gt;
*Nation&lt;br /&gt;
*Religion&lt;br /&gt;
*Reputation&lt;br /&gt;
*Wealth&lt;br /&gt;
&lt;br /&gt;
==Arcana==&lt;br /&gt;
*Virtue&lt;br /&gt;
*Hubris&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
Background 1:&lt;br /&gt;
&lt;br /&gt;
Quirk:&lt;br /&gt;
&lt;br /&gt;
Background 2:&lt;br /&gt;
&lt;br /&gt;
Quirk:&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
*Brawn&lt;br /&gt;
*Finesse&lt;br /&gt;
*Resolve&lt;br /&gt;
*Wits&lt;br /&gt;
*Panache&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&#039;&#039;&#039;Rank 3:&#039;&#039;&#039;Re-roll a single die, &#039;&#039;&#039;Rank 4:&#039;&#039;&#039;Sets of 15=2 raises, &#039;&#039;&#039;Rank 5:&#039;&#039;&#039;10s explode (+1 die)&lt;br /&gt;
&lt;br /&gt;
*Aim&lt;br /&gt;
*Athletics&lt;br /&gt;
*Brawl&lt;br /&gt;
*Convince&lt;br /&gt;
*Empathy&lt;br /&gt;
*Hide&lt;br /&gt;
*Intimidate&lt;br /&gt;
*Notice&lt;br /&gt;
*Perform&lt;br /&gt;
*Ride&lt;br /&gt;
*Sailing&lt;br /&gt;
*Scholarship&lt;br /&gt;
*Tempt&lt;br /&gt;
*Theft&lt;br /&gt;
*Warfare&lt;br /&gt;
*Weaponry&lt;br /&gt;
&lt;br /&gt;
==Advantages==&lt;br /&gt;
&lt;br /&gt;
==Stories==&lt;br /&gt;
*Name:&lt;br /&gt;
*Goal:&lt;br /&gt;
*Reward:&lt;br /&gt;
*Step 1:&lt;/div&gt;</summary>
		<author><name>Loupdunoir</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=7th_Sea_Character_Template&amp;diff=338215</id>
		<title>7th Sea Character Template</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=7th_Sea_Character_Template&amp;diff=338215"/>
		<updated>2018-05-08T07:05:51Z</updated>

		<summary type="html">&lt;p&gt;Loupdunoir: Created page with &amp;quot;=7th Sea: The Caliberi Letters Character Template=   &amp;#039;&amp;#039;&amp;#039;To use this sheet click on edit, then copy the entire page. Press cancel, then click on the [[7th Sea The Grand Design]...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=7th Sea: The Caliberi Letters Character Template=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To use this sheet click on edit, then copy the entire page. Press cancel, then click on the [[7th Sea The Grand Design]] link at the top to return to the main campaign page.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Character Information==&lt;br /&gt;
*Player&lt;br /&gt;
*Character&lt;br /&gt;
*Concept&lt;br /&gt;
*Nation&lt;br /&gt;
*Religion&lt;br /&gt;
*Reputation&lt;br /&gt;
*Wealth&lt;br /&gt;
&lt;br /&gt;
==Arcana==&lt;br /&gt;
*Virtue&lt;br /&gt;
*Hubris&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
Background 1:&lt;br /&gt;
&lt;br /&gt;
Quirk:&lt;br /&gt;
&lt;br /&gt;
Background 2:&lt;br /&gt;
&lt;br /&gt;
Quirk:&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
*Brawn&lt;br /&gt;
*Finesse&lt;br /&gt;
*Resolve&lt;br /&gt;
*Wits&lt;br /&gt;
*Panache&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&#039;&#039;&#039;Rank 3:&#039;&#039;&#039;Re-roll a single die, &#039;&#039;&#039;Rank 4:&#039;&#039;&#039;Sets of 15=2 raises, &#039;&#039;&#039;Rank 5:&#039;&#039;&#039;10s explode (+1 die)&lt;br /&gt;
&lt;br /&gt;
*Aim&lt;br /&gt;
*Athletics&lt;br /&gt;
*Brawl&lt;br /&gt;
*Convince&lt;br /&gt;
*Empathy&lt;br /&gt;
*Hide&lt;br /&gt;
*Intimidate&lt;br /&gt;
*Notice&lt;br /&gt;
*Perform&lt;br /&gt;
*Ride&lt;br /&gt;
*Sailing&lt;br /&gt;
*Scholarship&lt;br /&gt;
*Tempt&lt;br /&gt;
*Theft&lt;br /&gt;
*Warfare&lt;br /&gt;
*Weaponry&lt;br /&gt;
&lt;br /&gt;
==Advantages==&lt;br /&gt;
&lt;br /&gt;
==Stories==&lt;br /&gt;
*Name:&lt;br /&gt;
*Goal:&lt;br /&gt;
*Reward:&lt;br /&gt;
*Step 1:&lt;/div&gt;</summary>
		<author><name>Loupdunoir</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=7th_Sea_The_Grand_Design&amp;diff=338213</id>
		<title>7th Sea The Grand Design</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=7th_Sea_The_Grand_Design&amp;diff=338213"/>
		<updated>2018-05-08T06:41:12Z</updated>

		<summary type="html">&lt;p&gt;Loupdunoir: /* Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The Grand Design: The Caliberi Letters=&lt;br /&gt;
The War of the Cross nearly destroyed Théah. In the end, nearly eight million people died. But what many do not know is the secret reason behind the War…&lt;br /&gt;
&lt;br /&gt;
The Caliberi Letters is the first part in a series of adventures called The Grand Design, which reveals this secret truth to your Heroes. What begins at a wake for a friend—Magda Müller—turns into a desperate chase to expose the Villains who burned Théah to the ground for their own personal gain.&lt;br /&gt;
&lt;br /&gt;
=Player Characters=&lt;br /&gt;
*[[7th Sea Character Template]]&lt;br /&gt;
&lt;br /&gt;
=Non-player Characters=&lt;br /&gt;
*Magda Müller - what ever she was, she was your friend&lt;br /&gt;
*Hinnerk Kruse - friendly local innkeeper&lt;br /&gt;
*Ulli Janz - a big man with a bigger beard&lt;br /&gt;
&lt;br /&gt;
=Other bits=&lt;br /&gt;
*Eisen - an eastern Thean nature devastated by war and by the Horrors&lt;br /&gt;
*Biefeld - a town of 900 souls, home and now resting-place of Magda Müller.&lt;/div&gt;</summary>
		<author><name>Loupdunoir</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=7th_Sea_The_Grand_Design&amp;diff=338212</id>
		<title>7th Sea The Grand Design</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=7th_Sea_The_Grand_Design&amp;diff=338212"/>
		<updated>2018-05-08T06:40:24Z</updated>

		<summary type="html">&lt;p&gt;Loupdunoir: /* Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The Grand Design: The Caliberi Letters=&lt;br /&gt;
The War of the Cross nearly destroyed Théah. In the end, nearly eight million people died. But what many do not know is the secret reason behind the War…&lt;br /&gt;
&lt;br /&gt;
The Caliberi Letters is the first part in a series of adventures called The Grand Design, which reveals this secret truth to your Heroes. What begins at a wake for a friend—Magda Müller—turns into a desperate chase to expose the Villains who burned Théah to the ground for their own personal gain.&lt;br /&gt;
&lt;br /&gt;
=Player Characters=&lt;br /&gt;
*[[Template]]&lt;br /&gt;
&lt;br /&gt;
=Non-player Characters=&lt;br /&gt;
*Magda Müller - what ever she was, she was your friend&lt;br /&gt;
*Hinnerk Kruse - friendly local innkeeper&lt;br /&gt;
*Ulli Janz - a big man with a bigger beard&lt;br /&gt;
&lt;br /&gt;
=Other bits=&lt;br /&gt;
*Eisen - an eastern Thean nature devastated by war and by the Horrors&lt;br /&gt;
*Biefeld - a town of 900 souls, home and now resting-place of Magda Müller.&lt;/div&gt;</summary>
		<author><name>Loupdunoir</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=7th_Sea_The_Grand_Design&amp;diff=338211</id>
		<title>7th Sea The Grand Design</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=7th_Sea_The_Grand_Design&amp;diff=338211"/>
		<updated>2018-05-08T06:39:57Z</updated>

		<summary type="html">&lt;p&gt;Loupdunoir: /* Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The Grand Design: The Caliberi Letters=&lt;br /&gt;
The War of the Cross nearly destroyed Théah. In the end, nearly eight million people died. But what many do not know is the secret reason behind the War…&lt;br /&gt;
&lt;br /&gt;
The Caliberi Letters is the first part in a series of adventures called The Grand Design, which reveals this secret truth to your Heroes. What begins at a wake for a friend—Magda Müller—turns into a desperate chase to expose the Villains who burned Théah to the ground for their own personal gain.&lt;br /&gt;
&lt;br /&gt;
=Player Characters=&lt;br /&gt;
*Template&lt;br /&gt;
&lt;br /&gt;
=Non-player Characters=&lt;br /&gt;
*Magda Müller - what ever she was, she was your friend&lt;br /&gt;
*Hinnerk Kruse - friendly local innkeeper&lt;br /&gt;
*Ulli Janz - a big man with a bigger beard&lt;br /&gt;
&lt;br /&gt;
=Other bits=&lt;br /&gt;
*Eisen - an eastern Thean nature devastated by war and by the Horrors&lt;br /&gt;
*Biefeld - a town of 900 souls, home and now resting-place of Magda Müller.&lt;/div&gt;</summary>
		<author><name>Loupdunoir</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=7th_Sea_The_Grand_Design&amp;diff=338210</id>
		<title>7th Sea The Grand Design</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=7th_Sea_The_Grand_Design&amp;diff=338210"/>
		<updated>2018-05-08T06:37:05Z</updated>

		<summary type="html">&lt;p&gt;Loupdunoir: /* Other bits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The Grand Design: The Caliberi Letters=&lt;br /&gt;
The War of the Cross nearly destroyed Théah. In the end, nearly eight million people died. But what many do not know is the secret reason behind the War…&lt;br /&gt;
&lt;br /&gt;
The Caliberi Letters is the first part in a series of adventures called The Grand Design, which reveals this secret truth to your Heroes. What begins at a wake for a friend—Magda Müller—turns into a desperate chase to expose the Villains who burned Théah to the ground for their own personal gain.&lt;br /&gt;
&lt;br /&gt;
=Player Characters=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Non-player Characters=&lt;br /&gt;
*Magda Müller - what ever she was, she was your friend&lt;br /&gt;
*Hinnerk Kruse - friendly local innkeeper&lt;br /&gt;
*Ulli Janz - a big man with a bigger beard&lt;br /&gt;
&lt;br /&gt;
=Other bits=&lt;br /&gt;
*Eisen - an eastern Thean nature devastated by war and by the Horrors&lt;br /&gt;
*Biefeld - a town of 900 souls, home and now resting-place of Magda Müller.&lt;/div&gt;</summary>
		<author><name>Loupdunoir</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=7th_Sea_The_Grand_Design&amp;diff=338209</id>
		<title>7th Sea The Grand Design</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=7th_Sea_The_Grand_Design&amp;diff=338209"/>
		<updated>2018-05-08T06:36:51Z</updated>

		<summary type="html">&lt;p&gt;Loupdunoir: /* Non-player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The Grand Design: The Caliberi Letters=&lt;br /&gt;
The War of the Cross nearly destroyed Théah. In the end, nearly eight million people died. But what many do not know is the secret reason behind the War…&lt;br /&gt;
&lt;br /&gt;
The Caliberi Letters is the first part in a series of adventures called The Grand Design, which reveals this secret truth to your Heroes. What begins at a wake for a friend—Magda Müller—turns into a desperate chase to expose the Villains who burned Théah to the ground for their own personal gain.&lt;br /&gt;
&lt;br /&gt;
=Player Characters=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Non-player Characters=&lt;br /&gt;
*Magda Müller - what ever she was, she was your friend&lt;br /&gt;
*Hinnerk Kruse - friendly local innkeeper&lt;br /&gt;
*Ulli Janz - a big man with a bigger beard&lt;br /&gt;
&lt;br /&gt;
=Other bits=&lt;br /&gt;
Eisen - an eastern Thean nature devastated by war and by the Horrors&lt;br /&gt;
Biefeld - a town of 900 souls, home and now resting-place of Magda Müller.&lt;/div&gt;</summary>
		<author><name>Loupdunoir</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=7th_Sea_The_Grand_Design&amp;diff=338208</id>
		<title>7th Sea The Grand Design</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=7th_Sea_The_Grand_Design&amp;diff=338208"/>
		<updated>2018-05-08T06:36:28Z</updated>

		<summary type="html">&lt;p&gt;Loupdunoir: Launch page for the Grand Designs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The Grand Design: The Caliberi Letters=&lt;br /&gt;
The War of the Cross nearly destroyed Théah. In the end, nearly eight million people died. But what many do not know is the secret reason behind the War…&lt;br /&gt;
&lt;br /&gt;
The Caliberi Letters is the first part in a series of adventures called The Grand Design, which reveals this secret truth to your Heroes. What begins at a wake for a friend—Magda Müller—turns into a desperate chase to expose the Villains who burned Théah to the ground for their own personal gain.&lt;br /&gt;
&lt;br /&gt;
=Player Characters=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Non-player Characters=&lt;br /&gt;
Magda Müller - what ever she was, she was your friend&lt;br /&gt;
Hinnerk Kruse - friendly local innkeeper&lt;br /&gt;
Ulli Janz - a big man with a bigger beard&lt;br /&gt;
&lt;br /&gt;
=Other bits=&lt;br /&gt;
Eisen - an eastern Thean nature devastated by war and by the Horrors&lt;br /&gt;
Biefeld - a town of 900 souls, home and now resting-place of Magda Müller.&lt;/div&gt;</summary>
		<author><name>Loupdunoir</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TOR:_Cynewulf,_son_of_Cyneric&amp;diff=337337</id>
		<title>TOR: Cynewulf, son of Cyneric</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TOR:_Cynewulf,_son_of_Cyneric&amp;diff=337337"/>
		<updated>2018-04-20T12:55:07Z</updated>

		<summary type="html">&lt;p&gt;Loupdunoir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cynewulf, son of Cyneric&lt;br /&gt;
&lt;br /&gt;
Culture: Barding of Dale&lt;br /&gt;
&lt;br /&gt;
Standard of Living: Prosperous&lt;br /&gt;
&lt;br /&gt;
Cultural blessing: Stout-hearted&lt;br /&gt;
&lt;br /&gt;
Calling: Slayer&lt;br /&gt;
&lt;br /&gt;
Shadow weakness: Curse of Vengeance&lt;br /&gt;
&lt;br /&gt;
Specialities: Boating, Swimming, Orc-lore&lt;br /&gt;
&lt;br /&gt;
Distinctive features: Adventurous, Steadfast&lt;br /&gt;
&lt;br /&gt;
Body: 6 Heart: 6 Wits: 2&lt;br /&gt;
&lt;br /&gt;
Body (favoured): 9 Heart (favoured): 7 Wits (favoured): 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-Common Skills-&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Awe: 3&#039;&#039;&#039; &#039;&#039;&#039;Inspire: 2&#039;&#039;&#039; Persuade: 3&lt;br /&gt;
&lt;br /&gt;
Athletics: 2 &#039;&#039;&#039;Travel: 2&#039;&#039;&#039; Stealth: 0&lt;br /&gt;
&lt;br /&gt;
Awareness: 1 Insight: 2 &#039;&#039;&#039;Search: 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Explore: 2 Healing: 0 Hunting: 1&lt;br /&gt;
&lt;br /&gt;
Song: 1 Courtesy: 2 Riddle: 0&lt;br /&gt;
&lt;br /&gt;
Craft: 1 Battle: 2 Lore: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-Weapon Skills-&lt;br /&gt;
&lt;br /&gt;
(Swords): 2&lt;br /&gt;
&lt;br /&gt;
Dagger: 1&lt;br /&gt;
&lt;br /&gt;
Spear: 1&lt;br /&gt;
&lt;br /&gt;
-Rewards-:&lt;br /&gt;
 &lt;br /&gt;
-Virtues-: King’s Men&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-Gear-&lt;br /&gt;
&lt;br /&gt;
Spear damage: 5 edge: 9 injury: 14 enc: 2&lt;br /&gt;
&lt;br /&gt;
Dagger damage: 3 edge: G injury: 12 enc: 0&lt;br /&gt;
&lt;br /&gt;
Sword damage: 5 edge: 10 injury: 16 enc: 2&lt;br /&gt;
&lt;br /&gt;
Mail shirt enc: 12&lt;br /&gt;
&lt;br /&gt;
Cap of iron and leather enc: 2&lt;br /&gt;
&lt;br /&gt;
Shield enc: 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Endurance: 22 Starting Endurance: 31 Fatigue from Encumbrance: 9 Fatigue from Travel: 0 Total Fatigue: 9 (21 when in armour) &#039;&#039;&#039;Wounded&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Hope: 12 Starting Hope: 14 Temporary Shadow: 0 Permanent Shadow: 0 Total Shadow: 0 &lt;br /&gt;
&lt;br /&gt;
Armour: 3 Headgear: 1 &lt;br /&gt;
&lt;br /&gt;
Parry: 2 Shield: 2 &lt;br /&gt;
&lt;br /&gt;
Damage: 0 Ranged: 0 &lt;br /&gt;
&lt;br /&gt;
Wisdom: 2 Valour: 1 &lt;br /&gt;
&lt;br /&gt;
Experience: 0 Total: 0 &lt;br /&gt;
&lt;br /&gt;
Fellowship: 0 Advancement: 0 Treasure: 0 Standing: 0 Courage: 0 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cynewulf is the second son of Cyneric, a Barding river merchant. Once, their&#039;s was a lineage of proud warriors but the coming of the Dragon burned all that to nothing. Their ancestor, Aethgar, changed the family fortunes to merchantry and they forgot the sword, turning their hand to the tiller. When the call to arms for what is now known as the Battle of Five Armies was sounded, though, the descendants of Aethgar did not deny it except Cynewulf, who stayed behind to tend the ships. That day, his older brother Aethelred fell to orcish arrows. Cynewulf held himself responsible and took up a place in Bard&#039;s service to discharge his honour. Amongst the Bardings he is counted as a honourable if overly driven warrior, a reliable fellow in the shield wall but best avoided outside of that. Cynewulf is not a learned man but he has bent himself to understanding everything he can about his enemy.&lt;br /&gt;
&lt;br /&gt;
His father no longer actively works the family boat and as Cynewulf serves at the king&#039;s pleasure, the day to day has gone over to his uncle Aethelred, for whom Cynewulf&#039;s fallen brother was called.&lt;/div&gt;</summary>
		<author><name>Loupdunoir</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Aditya&amp;diff=335378</id>
		<title>Aditya</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Aditya&amp;diff=335378"/>
		<updated>2018-03-18T09:11:13Z</updated>

		<summary type="html">&lt;p&gt;Loupdunoir: /* Saves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A character in the [[Rahasia]] campaign.&lt;br /&gt;
*&#039;&#039;&#039;To use this sheet click on edit, then copy the entire page. Press cancel, then click on the Rahasia link at the top to return to the main campaign page. Do not fill out the sheet on this page!!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Aditya ==&lt;br /&gt;
*Class: Monk&lt;br /&gt;
*Race: Human (Regular)&lt;br /&gt;
*Alignment: CG&lt;br /&gt;
*Background: Acolyte&lt;br /&gt;
*Proficiency Bonus: +2&lt;br /&gt;
&lt;br /&gt;
== Personality and History ==&lt;br /&gt;
Aditya is the fourth child and third daughter of peasant farmers from the mountains. She was an extra mouth to feed and a troublesome child so, when a wondering guru picked her out as a travelling companion, her family were only to happy to let her go. She spent the next four years being instructed in the &#039;secrets&#039; of Hanuman. Mostly how to get out of trouble she&#039;d gotten herself in to. A year ago, her training was completed - she woke up alone except for the sacred verses - really a scruffy old book of jokes that, if you look at them right, impart wisdom.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Personality: Nothing can shake my optimistic attitude&lt;br /&gt;
*Ideal: I always try to help those in need, no matter the cost&lt;br /&gt;
*Bond: I owe my life to the priest who took me in&lt;br /&gt;
*Flaw: My piety leads me to blindly trust those who profess belief in my diety&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
*STR 11&lt;br /&gt;
*DEX 16&lt;br /&gt;
*CON 14&lt;br /&gt;
*INT 9&lt;br /&gt;
*WIS 15&lt;br /&gt;
*CHA 13&lt;br /&gt;
&lt;br /&gt;
== Saves ==&lt;br /&gt;
(* = proficiency)&lt;br /&gt;
*STR +2*&lt;br /&gt;
*DEX +5*&lt;br /&gt;
*CON +2&lt;br /&gt;
*INT -1&lt;br /&gt;
*WIS +2&lt;br /&gt;
*CHA +1&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
Acrobatics&lt;br /&gt;
Insight&lt;br /&gt;
Religion&lt;br /&gt;
Survival&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tools and Languages ==&lt;br /&gt;
Woodcarver&#039;s tools&lt;br /&gt;
Common&lt;br /&gt;
Elf&lt;br /&gt;
Old Mahastani&lt;br /&gt;
Pilistan&lt;br /&gt;
&lt;br /&gt;
== Traits and Abilities ==&lt;br /&gt;
Martial Arts 1d4&lt;br /&gt;
Unarmoured movement +10&lt;br /&gt;
Unarmoured defence +Wis&lt;br /&gt;
Ki points 2&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
*HP: 17&lt;br /&gt;
*Hit Dice: 2d8&lt;br /&gt;
*AC: 15&lt;br /&gt;
*Initiative: +3&lt;br /&gt;
*Movement: 40ft&lt;br /&gt;
*Attack: Short Sword +5/1d6+3&lt;br /&gt;
*Attack: Unarmed +5/1d4+3&lt;br /&gt;
*Attack: Dart +5/1d4+3&lt;br /&gt;
&lt;br /&gt;
== Equipment and Treasure ==&lt;br /&gt;
Short sword&lt;br /&gt;
10 darts&lt;br /&gt;
Common clothes&lt;br /&gt;
Explorer&#039;s backpack&lt;br /&gt;
&#039;Wisdom of the monkey king&#039; - a collection of bad jokes handed down from master to pupil&lt;br /&gt;
Woodcarver&#039;s tools&lt;br /&gt;
5 sticks of incense&lt;br /&gt;
15gp&lt;br /&gt;
&lt;br /&gt;
== Ki Powers ==&lt;br /&gt;
*Spell attack: +4&lt;br /&gt;
*Spell DC: 12&lt;br /&gt;
A staff wide as heaven? - 1 KP to make 2 unarmed attacks as a bonus action&lt;br /&gt;
Twist in mountain and tree - 1KP to Dodge as a bonus action&lt;br /&gt;
Better part of valour - 1KP to Dash or Withdraw as a bonus action&lt;/div&gt;</summary>
		<author><name>Loupdunoir</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Aditya&amp;diff=335377</id>
		<title>Aditya</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Aditya&amp;diff=335377"/>
		<updated>2018-03-18T09:10:30Z</updated>

		<summary type="html">&lt;p&gt;Loupdunoir: Created page with &amp;quot;A character in the Rahasia campaign. *&amp;#039;&amp;#039;&amp;#039;To use this sheet click on edit, then copy the entire page. Press cancel, then click on the Rahasia link at the top to return to t...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A character in the [[Rahasia]] campaign.&lt;br /&gt;
*&#039;&#039;&#039;To use this sheet click on edit, then copy the entire page. Press cancel, then click on the Rahasia link at the top to return to the main campaign page. Do not fill out the sheet on this page!!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Aditya ==&lt;br /&gt;
*Class: Monk&lt;br /&gt;
*Race: Human (Regular)&lt;br /&gt;
*Alignment: CG&lt;br /&gt;
*Background: Acolyte&lt;br /&gt;
*Proficiency Bonus: +2&lt;br /&gt;
&lt;br /&gt;
== Personality and History ==&lt;br /&gt;
Aditya is the fourth child and third daughter of peasant farmers from the mountains. She was an extra mouth to feed and a troublesome child so, when a wondering guru picked her out as a travelling companion, her family were only to happy to let her go. She spent the next four years being instructed in the &#039;secrets&#039; of Hanuman. Mostly how to get out of trouble she&#039;d gotten herself in to. A year ago, her training was completed - she woke up alone except for the sacred verses - really a scruffy old book of jokes that, if you look at them right, impart wisdom.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Personality: Nothing can shake my optimistic attitude&lt;br /&gt;
*Ideal: I always try to help those in need, no matter the cost&lt;br /&gt;
*Bond: I owe my life to the priest who took me in&lt;br /&gt;
*Flaw: My piety leads me to blindly trust those who profess belief in my diety&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
*STR 11&lt;br /&gt;
*DEX 16&lt;br /&gt;
*CON 14&lt;br /&gt;
*INT 9&lt;br /&gt;
*WIS 15&lt;br /&gt;
*CHA 13&lt;br /&gt;
&lt;br /&gt;
== Saves ==&lt;br /&gt;
(* = proficiency)&lt;br /&gt;
*STR +2&lt;br /&gt;
*DEX +5&lt;br /&gt;
CON +2&lt;br /&gt;
INT -1&lt;br /&gt;
WIS +2&lt;br /&gt;
CHA +1&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
Acrobatics&lt;br /&gt;
Insight&lt;br /&gt;
Religion&lt;br /&gt;
Survival&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tools and Languages ==&lt;br /&gt;
Woodcarver&#039;s tools&lt;br /&gt;
Common&lt;br /&gt;
Elf&lt;br /&gt;
Old Mahastani&lt;br /&gt;
Pilistan&lt;br /&gt;
&lt;br /&gt;
== Traits and Abilities ==&lt;br /&gt;
Martial Arts 1d4&lt;br /&gt;
Unarmoured movement +10&lt;br /&gt;
Unarmoured defence +Wis&lt;br /&gt;
Ki points 2&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
*HP: 17&lt;br /&gt;
*Hit Dice: 2d8&lt;br /&gt;
*AC: 15&lt;br /&gt;
*Initiative: +3&lt;br /&gt;
*Movement: 40ft&lt;br /&gt;
*Attack: Short Sword +5/1d6+3&lt;br /&gt;
*Attack: Unarmed +5/1d4+3&lt;br /&gt;
*Attack: Dart +5/1d4+3&lt;br /&gt;
&lt;br /&gt;
== Equipment and Treasure ==&lt;br /&gt;
Short sword&lt;br /&gt;
10 darts&lt;br /&gt;
Common clothes&lt;br /&gt;
Explorer&#039;s backpack&lt;br /&gt;
&#039;Wisdom of the monkey king&#039; - a collection of bad jokes handed down from master to pupil&lt;br /&gt;
Woodcarver&#039;s tools&lt;br /&gt;
5 sticks of incense&lt;br /&gt;
15gp&lt;br /&gt;
&lt;br /&gt;
== Ki Powers ==&lt;br /&gt;
*Spell attack: +4&lt;br /&gt;
*Spell DC: 12&lt;br /&gt;
A staff wide as heaven? - 1 KP to make 2 unarmed attacks as a bonus action&lt;br /&gt;
Twist in mountain and tree - 1KP to Dodge as a bonus action&lt;br /&gt;
Better part of valour - 1KP to Dash or Withdraw as a bonus action&lt;/div&gt;</summary>
		<author><name>Loupdunoir</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Rahasia&amp;diff=335376</id>
		<title>Rahasia</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Rahasia&amp;diff=335376"/>
		<updated>2018-03-18T08:55:25Z</updated>

		<summary type="html">&lt;p&gt;Loupdunoir: /* Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:B7 Rahasia.jpg]]&lt;br /&gt;
&lt;br /&gt;
Dungeoncrawling using the 5e ruleset&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Player Characters=&lt;br /&gt;
&lt;br /&gt;
*[[Dmitrios the Bold]], played by thirdkingdom. Human Fighter 2. HP 19/19, AC 20, Initiative +2, Longsword +5 to hit, 1d8+3, Crossbow +4 to hit, 1d8&lt;br /&gt;
*[[Krystal]], Played by ClassyCasey, High Elf Warlock 2. HP 15, AC 12, Initiative +1. Chill Touch 1d8&lt;br /&gt;
*[[Karan Nagali]], played by downer, Human Rogue 2. HP13, AC 14, Initiative +3, Short Sword +5/1d6, Short Bow +5/1d6&lt;br /&gt;
*[[Teshe]] Wood Elf Druid 2. HP 20, AC 14, Initiative +2. Produce Flame: +5 to hit, 1d8, range 30 feet. Thorn Whip: +5 to hit, 1d6 damage, pull 10 feet closer, range 30 feet. Scimitar/shortsword: +4 to hit, 1d6+2 damage. Longbow: +4 to hit, 1d8+2 damage, range 150/600 feet. Played by Naed Yar&lt;br /&gt;
*[[Tilo Dustyfoot]], played by Talisman, Halfling Monk 2. HP 17, AC 15, Initiative +3, Quarterstaff +5/1d6+3, Unarmed Strike +5/1d4+3, Dart +5/1d4+3&lt;br /&gt;
*[[Aditya]], played by loupdunoir, Human Monk 2, HP 17, AC 15, Initiative +3, Shortsword +5/1d6+3, Unarmed Strike +5/1d4+3, Dart +5/1d4+3&lt;br /&gt;
*etc.&lt;br /&gt;
&lt;br /&gt;
*[[Rahasia blank 5e character sheet]]&lt;br /&gt;
&lt;br /&gt;
=Background=&lt;br /&gt;
&lt;br /&gt;
The adventure takes place in a mountainous quasi-Indian location, and features elves as relevant NPCs. No wider setting details are provided, so feel free to add them in your PC backgrounds. The adventure itself is a dungeon crawl intended for 4-6 characters of levels 1-3. &lt;br /&gt;
&lt;br /&gt;
As well as the usual range of species languages, there&#039;s also Old Mahastani, a precursor of Common that was spoken in these parts long ago; Myanic, which is spoken by the traders across the sea to the West, and Pilatan, the language of the humans and half-elves who live in the mountains to the northeast.&lt;br /&gt;
&lt;br /&gt;
Mahastan is a language of well-read people with many scholars; all the spells in the RC below 6th level are pretty common.&lt;br /&gt;
&lt;br /&gt;
NB: I&#039;m not using the Known World setting for this, but I&#039;m happy to take &#039;Karameikos&#039; as a reference to a broadly Byzantine nation - such a thing exists, to the west of Myan-of-the-Myriad-Merchants.&lt;br /&gt;
&lt;br /&gt;
Mahastan in general and Chandrabad in particular are intended as a great cultural melting pot.&lt;br /&gt;
&lt;br /&gt;
Chandrabad, the City of the Moon! Glorious crossroads of northern Mahastan! Where the wide and silty River Tyeng winds down to the sea from its source in high and distant Pilata, welcoming merchants from Myan in the West to the shores of this, the greatest of all lands. Where a thousand temples praise a million gods, and a thousand lords pay tribute to the acumen of the Great Nawab. Where all things may be bought and sold, so they say, from legends to miracles -&lt;/div&gt;</summary>
		<author><name>Loupdunoir</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=D%26D_5E:_The_Dryad%27s_Dragon_-_Rustam_the_Vain&amp;diff=326304</id>
		<title>D&amp;D 5E: The Dryad&#039;s Dragon - Rustam the Vain</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=D%26D_5E:_The_Dryad%27s_Dragon_-_Rustam_the_Vain&amp;diff=326304"/>
		<updated>2017-09-05T16:42:22Z</updated>

		<summary type="html">&lt;p&gt;Loupdunoir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Rustam &amp;quot;The Vain&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Chaotic Neutral&lt;br /&gt;
Half Elf Barbarian (Wolf Totem) 5&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ability Scores	Mod	Prof&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Str	16	+3	+6&amp;lt;br/&amp;gt;&lt;br /&gt;
Dex	14	+2	+5&amp;lt;br/&amp;gt;&lt;br /&gt;
Con	16	+3	+6&amp;lt;br/&amp;gt;&lt;br /&gt;
Int	8	-1	+2&amp;lt;br/&amp;gt;&lt;br /&gt;
Wis	12	+1	+4&amp;lt;br/&amp;gt;&lt;br /&gt;
Cha	12	+1	+4&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Proficiencies&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Saves:&#039;&#039;&#039; Str, Con&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Barbarian: While raging: Advantage on Strength saves&amp;lt;br/&amp;gt;&lt;br /&gt;
Shield of the Stormsworn: +1 to Wis saves&amp;lt;br/&amp;gt;&lt;br /&gt;
Barbarian: Advantage on Dex saves against things I can see; not effective when blinded, deafened, or incapacitated.&amp;lt;br/&amp;gt;&lt;br /&gt;
Half elf: Advantage vs. Charmed, Immune to magical sleep&#039;&#039;&amp;lt;br/&amp;gt;0&lt;br /&gt;
&#039;&#039;&#039;Weapons:&#039;&#039;&#039; Simple, Martial&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armour:&#039;&#039;&#039; Light, Medium, Shields&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; Animal Handling, Athletics, Intimidate, Nature, Perception, Survival (2 class, 2 half elf, 2 game rules)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tools:&#039;&#039;&#039; Longboat (1 game rules - I don&#039;t own one, I just know how to sail)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Barbarian: While raging: Advantage on strength checks&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Languages:&#039;&#039;&#039; Clan Common, Elven, Dwarven, Imperial Common, Draconic (3 half elf, 1 game rules, 1 shield)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attacks&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Longsword&#039;&#039;&#039; 1d20+6 vs. AC, 1d8+3 slashing damage&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Barbarian: Make two attacks when I take the Attack action&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hand axes&#039;&#039;&#039; (2) 1d20+6 vs. AC (range 20/60), 1d6+3 slashing damage&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Barbarian: While raging: +2 damage.&amp;lt;br/&amp;gt;&lt;br /&gt;
Barbarian: Wolf Totem: While raging: Grant allies advantage on melee attack rolls against enemies within 5&#039; of me.&amp;lt;br/&amp;gt;&lt;br /&gt;
Shield of the Stormsworn 1/short rest: Psychic repulsion melee or flanking, Wis save vs 15, failed save means they must retreat from me until the end of their next turn.&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&#039;Defences&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
AC&#039;&#039;&#039; 18 (+3 Con, +2 Dex, +3 Shield)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;HP&#039;&#039;&#039; 55 (Avg results)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hit Dice:&#039;&#039;&#039; 5d12 &#039;&#039;(Torc of Wound closure, double the result)&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Barbarian: While raging: Resistance to b/s/p damage.&amp;lt;br/&amp;gt;&lt;br /&gt;
Shield of the Stormsworn: Resistance to Lightning&amp;lt;br/&amp;gt;&lt;br /&gt;
Shield of the Stormsworn: Anyone attacking me from behind, Wis Save DC 15, failure becomes fascinated with own reflection&amp;lt;br/&amp;gt;&lt;br /&gt;
Torc of Wound Closure: If at the start my turn dying, I automatically stabilise.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
Traits&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Darkvision 60&#039; - see in dim light as if it were bright, darkness as if it were dim&amp;lt;br/&amp;gt;&lt;br /&gt;
Speed 40&#039; (Barbarian fast movement)&amp;lt;br/&amp;gt;&lt;br /&gt;
Half elf ability scores: +2 Cha OPTION: +1 Str +1 Con.&amp;lt;br/&amp;gt;&lt;br /&gt;
Rituals: Beast Sense, Speak with animals (Totem Warrior)&amp;lt;br/&amp;gt;&lt;br /&gt;
Rage 3/day&amp;lt;br/&amp;gt;&lt;br /&gt;
Shield of the Stormsworn: Breathe water while bearing the shield&amp;lt;br/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Loupdunoir</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=D%26D_5E:_The_Dryad%27s_Dragon_-_Rustam_the_Vain&amp;diff=326279</id>
		<title>D&amp;D 5E: The Dryad&#039;s Dragon - Rustam the Vain</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=D%26D_5E:_The_Dryad%27s_Dragon_-_Rustam_the_Vain&amp;diff=326279"/>
		<updated>2017-09-04T20:39:04Z</updated>

		<summary type="html">&lt;p&gt;Loupdunoir: Created page with &amp;quot;Rustam &amp;quot;The Vain&amp;quot; Chaotic Neutral Half Elf Barbarian (Wolf Totem) 5  Ability Scores	Mod	Prof Str	16	+3	+6 Dex	14	+2	+5 Con	16	+3	+6 Int	8	-1	+2 Wis	12	+1	+4 Cha	12	+1	+4  Prof...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Rustam &amp;quot;The Vain&amp;quot;&lt;br /&gt;
Chaotic Neutral&lt;br /&gt;
Half Elf Barbarian (Wolf Totem) 5&lt;br /&gt;
&lt;br /&gt;
Ability Scores	Mod	Prof&lt;br /&gt;
Str	16	+3	+6&lt;br /&gt;
Dex	14	+2	+5&lt;br /&gt;
Con	16	+3	+6&lt;br /&gt;
Int	8	-1	+2&lt;br /&gt;
Wis	12	+1	+4&lt;br /&gt;
Cha	12	+1	+4&lt;br /&gt;
&lt;br /&gt;
Proficiencies&lt;br /&gt;
Saves: Str, Con&lt;br /&gt;
Weapons: Simple, Martial&lt;br /&gt;
Armour: Light, Medium, Shields&lt;br /&gt;
Skills: Animal Handling, Athletics, Intimidate, Nature, Perception, Survival (2 class, 2 half elf, 2 game rules)&lt;br /&gt;
Tools: Longboat (1 game rules - I don&#039;t own one, I just know how to sail)&lt;br /&gt;
Languages: Clan Common, Elven, Dwarven, Imperial Common (3 half elf, 1 game rules)&lt;br /&gt;
Barbarian: While raging: Advantage on strength checks&lt;br /&gt;
&lt;br /&gt;
Attacks&lt;br /&gt;
Longsword 1d20+6 vs. AC, 1d8+3 slashing damage&lt;br /&gt;
Barbarian: Make two attacks when I take the Attack action&lt;br /&gt;
Hand axes (2) 1d20+6 vs. AC (range 20/60), 1d6+3 slashing damage&lt;br /&gt;
Barbarian: While raging: +2 damage.&lt;br /&gt;
Barbarian: Wolf Totem: While raging: Grant allies advantage on melee attack rolls against enemies within 5&#039; of me.&lt;br /&gt;
&lt;br /&gt;
Defences&lt;br /&gt;
AC 17 (+3 Con, +2 Dex, +2 Shield)&lt;br /&gt;
HP 55 (Avg results)&lt;br /&gt;
Half elf: Advantage vs. Charmed, Immune to magical sleep&lt;br /&gt;
Barbarian: Advantage on Dex saves against things I can see; not effective when blinded, deafened, or incapacitated.&lt;br /&gt;
Barbarian: While raging: Resistance to b/s/p damage.&lt;br /&gt;
Barbarian: While raging: Advantage on Strength saves&lt;br /&gt;
&lt;br /&gt;
Traits&lt;br /&gt;
Darkvision 60&#039; - see in dim light as if it were bright, darkness as if it were dim&lt;br /&gt;
Speed 40&#039; (Barbarian fast movement)&lt;br /&gt;
Half elf ability scores: +2 Cha OPTION: +1 Str +1 Con.&lt;br /&gt;
Rituals: Beast Sense, Speak with animals (Totem Warrior)&lt;br /&gt;
Rage 3/day&lt;/div&gt;</summary>
		<author><name>Loupdunoir</name></author>
	</entry>
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