<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.rpg.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=LowBeyonder</id>
	<title>RPGnet - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.rpg.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=LowBeyonder"/>
	<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php/Special:Contributions/LowBeyonder"/>
	<updated>2026-05-16T06:23:35Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=VGO_Org_Proposal&amp;diff=73474</id>
		<title>VGO Org Proposal</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=VGO_Org_Proposal&amp;diff=73474"/>
		<updated>2008-01-19T20:32:54Z</updated>

		<summary type="html">&lt;p&gt;LowBeyonder: /* Versus Gloria Omnes [VGO] Proposed Corporate Charter */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Versus Gloria Omnes [VGO] Corporate Charter==&lt;br /&gt;
&lt;br /&gt;
===Hangars===&lt;br /&gt;
# Open - Open-access swap space, and free corp-provided materials. Take what you need, donate what you don&#039;t. Will be cleared out and reprocessed occasionally.&lt;br /&gt;
# Secure - Audited (via containers) secure storage for corp-owned materials. Available for temporary use by members, but should be returned.&lt;br /&gt;
# R&amp;amp;D - Secure storage for blueprints.&lt;br /&gt;
# Engineering - Secure storage for working mineral stockpile, construction materials, and invention materials.&lt;br /&gt;
# Reprocessing - Holding area for ores, alloys, and modules due for reprocessing. Should only be emptied by characters with perfect or near-perfect skills.&lt;br /&gt;
# Sales - Holding area for goods to be sold for the corp wallet.&lt;br /&gt;
# Lockdown - Dual-purpose secure storage.&lt;br /&gt;
#* HQ: Emergency mineral reserve and extremely high-value materials. Director access ONLY.&lt;br /&gt;
#* Others: POS materials.&lt;br /&gt;
&lt;br /&gt;
===Wallets===&lt;br /&gt;
# Master Wallet&lt;br /&gt;
# Research &amp;amp; Development - For renting corp factory and lab slots.&lt;br /&gt;
# Raw Materials - For the corp mineral deal.&lt;br /&gt;
# Events - Budgeting for corp events.&lt;br /&gt;
Others are available subject to the needs of the corp.&lt;br /&gt;
&lt;br /&gt;
===Titles===&lt;br /&gt;
Where possible, all roles should be granted through titles. If someone needs a role that is not on a title, it is preferable to create a new title with that role, and assign it. &lt;br /&gt;
&lt;br /&gt;
NB: All characters except Citizens should have &amp;quot;Talent&amp;quot; to provide base hangar access. Titles may stack if a character acts in multiple capacities.&lt;br /&gt;
&lt;br /&gt;
#Citizen - New, probationary members.&lt;br /&gt;
#* QUERY: Open&lt;br /&gt;
#* TAKE: Open&lt;br /&gt;
#Talent - Full members (main).&lt;br /&gt;
#* QUERY: Open, Secure, Reprocessing, Sales&lt;br /&gt;
#* TAKE: Open, Secure&lt;br /&gt;
#* TAKE CONTAINER: Open&lt;br /&gt;
#* ROLES: Starbase Defense Technician, Starbase Fuel Technician&lt;br /&gt;
#Librarian - Full members (alts). Same roles as Talents.&lt;br /&gt;
#Miner - Mining-oriented industrialists. Should have at least Refining Efficiency IV.&lt;br /&gt;
#* QUERY: Engineering, Reprocessing&lt;br /&gt;
#* TAKE: Reprocessing&lt;br /&gt;
#Mining Lead - Mining officer. Decides on locations for mining ops, and manages corp mining assets.&lt;br /&gt;
#* &#039;&#039;&#039;These characters can buy and sell on behalf of the corp.&#039;&#039;&#039;&lt;br /&gt;
#* QUERY: Engineering, Reprocessing&lt;br /&gt;
#* TAKE: Reprocessing&lt;br /&gt;
#* TAKE CONTAINER: Reprocessing&lt;br /&gt;
#* WALLETS: Raw Materials&lt;br /&gt;
#* ROLES: Config Equipment, Junior Accountant, Trader&lt;br /&gt;
#Engineer - Construction-oriented industrialists. Should have at least Production Efficiency IV.&lt;br /&gt;
#* QUERY: R&amp;amp;D, Engineering&lt;br /&gt;
#* TAKE: Engineering&lt;br /&gt;
#* WALLETS: Research &amp;amp; Development&lt;br /&gt;
#* ROLES: Rent Factory, Factory Manager&lt;br /&gt;
#Researcher - Blueprint researchers. Should have at least Science IV.&lt;br /&gt;
#* QUERY: R&amp;amp;D, Engineering&lt;br /&gt;
#* TAKE: Engineering&lt;br /&gt;
#* WALLETS: Research &amp;amp; Development&lt;br /&gt;
#* ROLES: Rent Research Facility, Factory Manager&lt;br /&gt;
#Research Lead - Research officer. Manages blueprint storage.&lt;br /&gt;
#* &#039;&#039;&#039;These characters can remove blueprints from corporate control.&#039;&#039;&#039;&lt;br /&gt;
#* QUERY: R&amp;amp;D, Engineering&lt;br /&gt;
#* TAKE: R&amp;amp;D, Engineering&lt;br /&gt;
#* WALLETS: Research &amp;amp; Development&lt;br /&gt;
#* ROLES: Rent Research Facility, Factory Manager&lt;br /&gt;
#Trader - Corporate market traders.&lt;br /&gt;
#* &#039;&#039;&#039;These characters can buy and sell on behalf of the corp, and have master wallet access.&#039;&#039;&#039;&lt;br /&gt;
#* TAKE: Sales&lt;br /&gt;
#* WALLETS: Master Wallet&lt;br /&gt;
#* ROLES: Trader, Security Officer, Contract Manager&lt;br /&gt;
#Logistics Manager - Corporate asset managers and trade officers&lt;br /&gt;
#* &#039;&#039;&#039;These characters have direct access to all corp wallets.&#039;&#039;&#039;&lt;br /&gt;
#* TAKE: Sales&lt;br /&gt;
#* TAKE CONTAINER: Secure, Sales&lt;br /&gt;
#* ROLES: Accountant, Auditor, Personnel Manager, Config Equipment, Rent Office, Security Officer&lt;br /&gt;
#Tower Manager - POS managers.&lt;br /&gt;
#* &#039;&#039;&#039;These characters have access to all POS resources.&#039;&#039;&#039;&lt;br /&gt;
#* QUERY: Lockdown (Others only)&lt;br /&gt;
#* TAKE: Lockdown (Others only)&lt;br /&gt;
#* ROLES: Config Equipment, Config Starbase Equipment&lt;br /&gt;
&lt;br /&gt;
===Directors===&lt;br /&gt;
NB: These positions do not necessarily require the Director role. They are organizational titles; the director of a division has broad authority within it, but is not a dictator, and should take into account the needs, desires, and interests of those in their department, and in the corp as a whole.&lt;br /&gt;
* CEO - Is the CEO.&lt;br /&gt;
* Research Director - decides blueprint priorities, manages high-value blueprints, manages invention and research assets, sets budget for research needs&lt;br /&gt;
* Engineering Director - decides construction priorities, manages construction assets and components, sets budget for industry needs&lt;br /&gt;
* Diplomacy Director - handles extracorp diplomacy, COAD bullshit, etc.&lt;br /&gt;
* Security Director - handles internal security and PVP operations&lt;br /&gt;
* Mining Director - tracks mineral JBP and JSP, oversees mining ops and mining assets&lt;br /&gt;
* Trade Director - handles large-scale market and contract trading, including large inter-corporate trades&lt;br /&gt;
* Special Directors - no defined responsibilities, appointed for management or miscellaneous purposes&lt;br /&gt;
&lt;br /&gt;
===Corp Policies===&lt;br /&gt;
====Recruiting====&lt;br /&gt;
* RPG.net Members&lt;br /&gt;
** Any RPG.net member in good standing may join as a Citizen, or as a Talent if sponsored by an existing Talent.&lt;br /&gt;
** The probationary period as a Citizen is a maximum of three weeks.&lt;br /&gt;
* Non-Members&lt;br /&gt;
** Non-RPG.net members should join the RPGnet public channel if they are interested in applying to the corporation.&lt;br /&gt;
** An invitation will be extended by an officer or Director if the prospective member seems like a good fit for the corporation. They will join as a Citizen.&lt;br /&gt;
** As above, the probationary period as a Citizen is a maxium of three weeks.&lt;br /&gt;
* Sanction&lt;br /&gt;
** Members who act against the best interests of the corporation or its other members may be demoted to Citizen by an officer or director, provided there is compelling evidence of such. Chat and/or combat logs are encouraged.&lt;br /&gt;
** Citizens who continue to do so may be asked to leave the corporation.&lt;br /&gt;
* Alts&lt;br /&gt;
** Alternate characters of existing Talents may join as Librarians. They receive the same roles.&lt;br /&gt;
====Shares and Voting====&lt;br /&gt;
All Talent members should receive 100 corporate shares for purposes of settling corporate votes. Librarian alts do not receive voting shares. Any Talent may call for a vote on an issue, though frivolous votes or immediate re-votes on decided issues are heavily discouraged.&lt;br /&gt;
&lt;br /&gt;
====Leadership====&lt;br /&gt;
* The corp leadership council is comprised of the CEO and all Directors. The council will set oversee corp policy; in most situations, the council will adhere to the discretion of the involved director and officers, and will concentrate on issues that cut across divisional boundaries. &lt;br /&gt;
* The leadership council should meet no less often than once weekly to review corporate policy. Policy should be formulated to support the primary goal of providing a support network for corp members, and a secondary goal of advancing the interests and assets of the corporation. Minutes from this meeting should be made available to the corp at large, subject to security concerns.&lt;br /&gt;
* A &amp;quot;state of the corp&amp;quot; meeting should be held no less often than once monthly, to discuss the corp&#039;s current situation and goals with the membership at large, and to solicit feedback from the membership. &lt;br /&gt;
* The following policy changes require a corporate vote to be scheduled of a duration no less than three days; to pass, they must command 51% of shares voted, with at least 40% of corporate shares cast:&lt;br /&gt;
** Any amendment to the corporate charter.&lt;br /&gt;
** Any purchase or sale of assets over 1 billion ISK.&lt;br /&gt;
** Any policy decision that exposes the corp to potential loss of more than 1 billion ISK.&lt;br /&gt;
** Appointing a new Director to a vacant office.&lt;br /&gt;
** Appointing a character to Special Director.&lt;br /&gt;
* The following policy changes require a corporate vote to be scheduled of a duration no less than one week; to pass, they must command 66% of shares voted, with at least 60% of corporate shares cast:&lt;br /&gt;
** Any proposal to move primary or major corporate operations from highsec to lowsec, or from lowsec to 0.0.&lt;br /&gt;
** Any motion of no confidence against a member of the leadership council.&lt;br /&gt;
** Appointing a new CEO should that office become vacant.&lt;br /&gt;
&lt;br /&gt;
====Corp Operations====&lt;br /&gt;
* Acronyms&lt;br /&gt;
** JBP: Jita Buy Price - the highest priced &amp;quot;buy&amp;quot; order of 1m+ units on the Jita market (updated weekly)&lt;br /&gt;
** JSP: Jita Sell Price - the lowest priced &amp;quot;sell&amp;quot; order of 1m+ units on the Jita market (updated weekly)&lt;br /&gt;
* Tax: Tax should remain between 5-15%, in order to keep the corp wallet funded.&lt;br /&gt;
* Mining: There should be at least one specific corporate mining operation per week. The corporation will assess the value of the minerals based on their JBP - 80% of this value will be paid out to the participants from the corp wallet, and the corp will keep the minerals for use or sale.&lt;br /&gt;
* Mineral Sales: Corp members may purchase minerals from the corporate stockpile at the JSP, or sell them at the JBP, subject to availability of funds and minerals. This should be handled through contracts for accounting.&lt;br /&gt;
* Drone Alloys: The corp will buy drone alloys for reprocessing at JBP of the minerals they contain assuming perfect refining, subject to the state of the corp wallet. As with mineral sales, this should be handled through contracts.&lt;br /&gt;
* Blueprints: All blueprints should remain under corp control at all times except in extreme circumstances, as authorized by a Director or Research Lead.&lt;br /&gt;
* Construction: Tech 1 frigates, ammunition, and many Tech 1 modules are constructed for the benefit of all members, and will be dumped into the Open hangar. More advanced items may be ordered from the corp, as long as the requirements are provided or paid for at the JSP. These items are for the use of corp members, and should not be sold. Anything else built by the corp remains corp property.&lt;br /&gt;
* Standings&lt;br /&gt;
** Any instance of aggression towards a VGO member, including ore theft, should be reported to a member of the leadership council, so that corp standings can be adjusted appropriately. In most cases, this will be toward an individual, unless there is reason to believe that a substantial majority of the aggressor&#039;s corporation is involved in similar behavior. If possible, chat and/or combat logs should be provided.&lt;br /&gt;
** All other diplomatic correspondence, including inquiries about corp politics and standings, should go through the Diplomacy Director, or the CEO if that office is vacant.&lt;br /&gt;
* Piracy: VGO is not an aggressor corp, and &amp;quot;piracy&amp;quot; (defined here as an unprovoked attack against an individual or corp for financial gain, intimidation, or entertainment) is not permitted by VGO members; it has a strong negative impact on the corp&#039;s reputation and tends to provoke war declarations and counterattacks.&lt;/div&gt;</summary>
		<author><name>LowBeyonder</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=VGO_Org_Proposal&amp;diff=73473</id>
		<title>VGO Org Proposal</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=VGO_Org_Proposal&amp;diff=73473"/>
		<updated>2008-01-19T19:23:17Z</updated>

		<summary type="html">&lt;p&gt;LowBeyonder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Versus Gloria Omnes [VGO] Proposed Corporate Charter==&lt;br /&gt;
This is a proposal only.&lt;br /&gt;
===Hangars===&lt;br /&gt;
# Open - Open-access swap space, and free corp-provided materials. Take what you need, donate what you don&#039;t. Will be cleared out and reprocessed occasionally.&lt;br /&gt;
# Secure - Audited (via containers) secure storage for corp-owned materials. Available for temporary use by members, but should be returned.&lt;br /&gt;
# R&amp;amp;D - Secure storage for blueprints.&lt;br /&gt;
# Engineering - Secure storage for working mineral stockpile, construction materials, and invention materials.&lt;br /&gt;
# Reprocessing - Holding area for ores, alloys, and modules due for reprocessing. Should only be emptied by characters with perfect or near-perfect skills.&lt;br /&gt;
# Sales - Holding area for goods to be sold for the corp wallet.&lt;br /&gt;
# Lockdown - Dual-purpose secure storage.&lt;br /&gt;
#* HQ: Emergency mineral reserve and extremely high-value materials. Director access ONLY.&lt;br /&gt;
#* Others: POS materials.&lt;br /&gt;
&lt;br /&gt;
===Wallets===&lt;br /&gt;
# Master Wallet&lt;br /&gt;
# Research &amp;amp; Development - For renting corp factory and lab slots.&lt;br /&gt;
# Raw Materials - For the corp mineral deal.&lt;br /&gt;
# Events - Budgeting for corp events.&lt;br /&gt;
Others are available subject to the needs of the corp.&lt;br /&gt;
&lt;br /&gt;
===Titles===&lt;br /&gt;
Where possible, all roles should be granted through titles. If someone needs a role that is not on a title, it is preferable to create a new title with that role, and assign it. &lt;br /&gt;
&lt;br /&gt;
NB: All characters except Citizens should have &amp;quot;Talent&amp;quot; to provide base hangar access. Titles may stack if a character acts in multiple capacities.&lt;br /&gt;
&lt;br /&gt;
#Citizen - New, probationary members.&lt;br /&gt;
#* QUERY: Open&lt;br /&gt;
#* TAKE: Open&lt;br /&gt;
#Talent - Full members (main).&lt;br /&gt;
#* QUERY: Open, Secure, Reprocessing, Sales&lt;br /&gt;
#* TAKE: Open, Secure&lt;br /&gt;
#* TAKE CONTAINER: Open&lt;br /&gt;
#* ROLES: Starbase Defense Technician, Starbase Fuel Technician&lt;br /&gt;
#Librarian - Full members (alts). Same roles as Talents.&lt;br /&gt;
#Miner - Mining-oriented industrialists. Should have at least Refining Efficiency IV.&lt;br /&gt;
#* QUERY: Engineering, Reprocessing&lt;br /&gt;
#* TAKE: Reprocessing&lt;br /&gt;
#Mining Lead - Mining officer. Decides on locations for mining ops, and manages corp mining assets.&lt;br /&gt;
#* &#039;&#039;&#039;These characters can buy and sell on behalf of the corp.&#039;&#039;&#039;&lt;br /&gt;
#* QUERY: Engineering, Reprocessing&lt;br /&gt;
#* TAKE: Reprocessing&lt;br /&gt;
#* TAKE CONTAINER: Reprocessing&lt;br /&gt;
#* WALLETS: Raw Materials&lt;br /&gt;
#* ROLES: Config Equipment, Junior Accountant, Trader&lt;br /&gt;
#Engineer - Construction-oriented industrialists. Should have at least Production Efficiency IV.&lt;br /&gt;
#* QUERY: R&amp;amp;D, Engineering&lt;br /&gt;
#* TAKE: Engineering&lt;br /&gt;
#* WALLETS: Research &amp;amp; Development&lt;br /&gt;
#* ROLES: Rent Factory, Factory Manager&lt;br /&gt;
#Researcher - Blueprint researchers. Should have at least Science IV.&lt;br /&gt;
#* QUERY: R&amp;amp;D, Engineering&lt;br /&gt;
#* TAKE: Engineering&lt;br /&gt;
#* WALLETS: Research &amp;amp; Development&lt;br /&gt;
#* ROLES: Rent Research Facility, Factory Manager&lt;br /&gt;
#Research Lead - Research officer. Manages blueprint storage.&lt;br /&gt;
#* &#039;&#039;&#039;These characters can remove blueprints from corporate control.&#039;&#039;&#039;&lt;br /&gt;
#* QUERY: R&amp;amp;D, Engineering&lt;br /&gt;
#* TAKE: R&amp;amp;D, Engineering&lt;br /&gt;
#* WALLETS: Research &amp;amp; Development&lt;br /&gt;
#* ROLES: Rent Research Facility, Factory Manager&lt;br /&gt;
#Trader - Corporate market traders.&lt;br /&gt;
#* &#039;&#039;&#039;These characters can buy and sell on behalf of the corp, and have master wallet access.&#039;&#039;&#039;&lt;br /&gt;
#* TAKE: Sales&lt;br /&gt;
#* WALLETS: Master Wallet&lt;br /&gt;
#* ROLES: Trader, Security Officer, Contract Manager&lt;br /&gt;
#Logistics Manager - Corporate asset managers and trade officers&lt;br /&gt;
#* &#039;&#039;&#039;These characters have direct access to all corp wallets.&#039;&#039;&#039;&lt;br /&gt;
#* TAKE: Sales&lt;br /&gt;
#* TAKE CONTAINER: Secure, Sales&lt;br /&gt;
#* ROLES: Accountant, Auditor, Personnel Manager, Config Equipment, Rent Office, Security Officer&lt;br /&gt;
#Tower Manager - POS managers.&lt;br /&gt;
#* &#039;&#039;&#039;These characters have access to all POS resources.&#039;&#039;&#039;&lt;br /&gt;
#* QUERY: Lockdown (Others only)&lt;br /&gt;
#* TAKE: Lockdown (Others only)&lt;br /&gt;
#* ROLES: Config Equipment, Config Starbase Equipment&lt;br /&gt;
&lt;br /&gt;
===Directors===&lt;br /&gt;
NB: These positions do not necessarily require the Director role. They are organizational titles; the director of a division has broad authority within it, but is not a dictator, and should take into account the needs, desires, and interests of those in their department, and in the corp as a whole.&lt;br /&gt;
* CEO - Is the CEO.&lt;br /&gt;
* Research Director - decides blueprint priorities, manages high-value blueprints, manages invention and research assets, sets budget for research needs&lt;br /&gt;
* Engineering Director - decides construction priorities, manages construction assets and components, sets budget for industry needs&lt;br /&gt;
* Diplomacy Director - handles extracorp diplomacy, COAD bullshit, etc.&lt;br /&gt;
* Security Director - handles internal security and PVP operations&lt;br /&gt;
* Mining Director - tracks mineral JBP and JSP, oversees mining ops and mining assets&lt;br /&gt;
* Trade Director - handles large-scale market and contract trading, including large inter-corporate trades&lt;br /&gt;
* Special Directors - no defined responsibilities, appointed for management or miscellaneous purposes&lt;br /&gt;
&lt;br /&gt;
===Corp Policies===&lt;br /&gt;
====Recruiting====&lt;br /&gt;
* RPG.net Members&lt;br /&gt;
** Any RPG.net member in good standing may join as a Citizen, or as a Talent if sponsored by an existing Talent.&lt;br /&gt;
** The probationary period as a Citizen is a maximum of three weeks.&lt;br /&gt;
* Non-Members&lt;br /&gt;
** Non-RPG.net members should join the RPGnet public channel if they are interested in applying to the corporation.&lt;br /&gt;
** An invitation will be extended by an officer or Director if the prospective member seems like a good fit for the corporation. They will join as a Citizen.&lt;br /&gt;
** As above, the probationary period as a Citizen is a maxium of three weeks.&lt;br /&gt;
* Sanction&lt;br /&gt;
** Members who act against the best interests of the corporation or its other members may be demoted to Citizen by an officer or director, provided there is compelling evidence of such. Chat and/or combat logs are encouraged.&lt;br /&gt;
** Citizens who continue to do so may be asked to leave the corporation.&lt;br /&gt;
* Alts&lt;br /&gt;
** Alternate characters of existing Talents may join as Librarians. They receive the same roles.&lt;br /&gt;
====Shares and Voting====&lt;br /&gt;
All Talent members should receive 100 corporate shares for purposes of settling corporate votes. Librarian alts do not receive voting shares. Any Talent may call for a vote on an issue, though frivolous votes or immediate re-votes on decided issues are heavily discouraged.&lt;br /&gt;
&lt;br /&gt;
====Leadership====&lt;br /&gt;
* The corp leadership council is comprised of the CEO and all Directors. The council will set oversee corp policy; in most situations, the council will adhere to the discretion of the involved director and officers, and will concentrate on issues that cut across divisional boundaries. &lt;br /&gt;
* The leadership council should meet no less often than once weekly to review corporate policy. Policy should be formulated to support the primary goal of providing a support network for corp members, and a secondary goal of advancing the interests and assets of the corporation. Minutes from this meeting should be made available to the corp at large, subject to security concerns.&lt;br /&gt;
* A &amp;quot;state of the corp&amp;quot; meeting should be held no less often than once monthly, to discuss the corp&#039;s current situation and goals with the membership at large, and to solicit feedback from the membership. &lt;br /&gt;
* The following policy changes require a corporate vote to be scheduled of a duration no less than three days; to pass, they must command 51% of shares voted, with at least 40% of corporate shares cast:&lt;br /&gt;
** Any amendment to the corporate charter.&lt;br /&gt;
** Any purchase or sale of assets over 1 billion ISK.&lt;br /&gt;
** Any policy decision that exposes the corp to potential loss of more than 1 billion ISK.&lt;br /&gt;
** Appointing a new Director to a vacant office.&lt;br /&gt;
** Appointing a character to Special Director.&lt;br /&gt;
* The following policy changes require a corporate vote to be scheduled of a duration no less than one week; to pass, they must command 66% of shares voted, with at least 60% of corporate shares cast:&lt;br /&gt;
** Any proposal to move primary or major corporate operations from highsec to lowsec, or from lowsec to 0.0.&lt;br /&gt;
** Any motion of no confidence against a member of the leadership council.&lt;br /&gt;
** Appointing a new CEO should that office become vacant.&lt;br /&gt;
&lt;br /&gt;
====Corp Operations====&lt;br /&gt;
* Acronyms&lt;br /&gt;
** JBP: Jita Buy Price - the highest priced &amp;quot;buy&amp;quot; order of 1m+ units on the Jita market (updated weekly)&lt;br /&gt;
** JSP: Jita Sell Price - the lowest priced &amp;quot;sell&amp;quot; order of 1m+ units on the Jita market (updated weekly)&lt;br /&gt;
* Tax: Tax should remain between 5-15%, in order to keep the corp wallet funded.&lt;br /&gt;
* Mining: There should be at least one specific corporate mining operation per week. The corporation will assess the value of the minerals based on their JBP - 80% of this value will be paid out to the participants from the corp wallet, and the corp will keep the minerals for use or sale.&lt;br /&gt;
* Mineral Sales: Corp members may purchase minerals from the corporate stockpile at the JSP, or sell them at the JBP, subject to availability of funds and minerals. This should be handled through contracts for accounting.&lt;br /&gt;
* Drone Alloys: The corp will buy drone alloys for reprocessing at JBP of the minerals they contain assuming perfect refining, subject to the state of the corp wallet. As with mineral sales, this should be handled through contracts.&lt;br /&gt;
* Blueprints: All blueprints should remain under corp control at all times except in extreme circumstances, as authorized by a Director or Research Lead.&lt;br /&gt;
* Construction: Tech 1 frigates, ammunition, and many Tech 1 modules are constructed for the benefit of all members, and will be dumped into the Open hangar. More advanced items may be ordered from the corp, as long as the requirements are provided or paid for at the JSP. These items are for the use of corp members, and should not be sold. Anything else built by the corp remains corp property.&lt;br /&gt;
* Standings&lt;br /&gt;
** Any instance of aggression towards a VGO member, including ore theft, should be reported to a member of the leadership council, so that corp standings can be adjusted appropriately. In most cases, this will be toward an individual, unless there is reason to believe that a substantial majority of the aggressor&#039;s corporation is involved in similar behavior. If possible, chat and/or combat logs should be provided.&lt;br /&gt;
** All other diplomatic correspondence, including inquiries about corp politics and standings, should go through the Diplomacy Director, or the CEO if that office is vacant.&lt;br /&gt;
* Piracy: VGO is not an aggressor corp, and &amp;quot;piracy&amp;quot; (defined here as an unprovoked attack against an individual or corp for financial gain, intimidation, or entertainment) is not permitted by VGO members; it has a strong negative impact on the corp&#039;s reputation and tends to provoke war declarations and counterattacks.&lt;/div&gt;</summary>
		<author><name>LowBeyonder</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=VGO_Org_Proposal&amp;diff=73469</id>
		<title>VGO Org Proposal</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=VGO_Org_Proposal&amp;diff=73469"/>
		<updated>2008-01-19T18:57:05Z</updated>

		<summary type="html">&lt;p&gt;LowBeyonder: /* Wallets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Versus Gloria Omnes [VGO] Proposed Corporate Charter==&lt;br /&gt;
This is a proposal only.&lt;br /&gt;
===Hangars===&lt;br /&gt;
# Open - Open-access swap space, and free corp-provided materials. Take what you need, donate what you don&#039;t. Will be cleared out and reprocessed occasionally.&lt;br /&gt;
# Secure - Audited (via containers) secure storage for corp-owned materials. Available for temporary use by members, but should be returned.&lt;br /&gt;
# R&amp;amp;D - Secure storage for blueprints.&lt;br /&gt;
# Engineering - Secure storage for working mineral stockpile, construction materials, and invention materials.&lt;br /&gt;
# Reprocessing - Holding area for ores, alloys, and modules due for reprocessing. Should only be emptied by characters with perfect or near-perfect skills.&lt;br /&gt;
# Sales - Holding area for goods to be sold for the corp wallet.&lt;br /&gt;
# Lockdown - Dual-purpose secure storage.&lt;br /&gt;
#* HQ: Emergency mineral reserve and extremely high-value materials. Director access ONLY.&lt;br /&gt;
#* Others: POS materials.&lt;br /&gt;
&lt;br /&gt;
===Wallets===&lt;br /&gt;
# Master Wallet&lt;br /&gt;
# Research &amp;amp; Development - For renting corp factory and lab slots.&lt;br /&gt;
# Raw Materials - For the corp mineral deal.&lt;br /&gt;
# Events - Budgeting for corp events.&lt;br /&gt;
Others are available subject to the needs of the corp.&lt;br /&gt;
&lt;br /&gt;
===Titles===&lt;br /&gt;
Where possible, all roles should be granted through titles. If someone needs a role that is not on a title, it is preferable to create a new title with that role, and assign it. &lt;br /&gt;
&lt;br /&gt;
NB: All characters except Citizens should have &amp;quot;Talent&amp;quot; to provide base hangar access. Titles may stack if a character acts in multiple capacities.&lt;br /&gt;
&lt;br /&gt;
#Citizen - New, probationary members.&lt;br /&gt;
#* QUERY: Open&lt;br /&gt;
#* TAKE: Open&lt;br /&gt;
#Talent - Full members (main).&lt;br /&gt;
#* QUERY: Open, Secure, Reprocessing, Sales&lt;br /&gt;
#* TAKE: Open, Secure&lt;br /&gt;
#* TAKE CONTAINER: Open&lt;br /&gt;
#* ROLES: Starbase Defense Technician, Starbase Fuel Technician&lt;br /&gt;
#Librarian - Full members (alts). Same roles as Talents.&lt;br /&gt;
#Miner - Mining-oriented industrialists. Should have at least Refining Efficiency IV.&lt;br /&gt;
#* QUERY: Engineering, Reprocessing&lt;br /&gt;
#* TAKE: Reprocessing&lt;br /&gt;
#Mining Lead Lead - Mining officer. Decides on locations for mining ops, and manages corp mining assets.&lt;br /&gt;
#* &#039;&#039;&#039;These characters can buy and sell on behalf of the corp.&#039;&#039;&#039;&lt;br /&gt;
#* QUERY: Engineering, Reprocessing&lt;br /&gt;
#* TAKE: Reprocessing&lt;br /&gt;
#* TAKE CONTAINER: Reprocessing&lt;br /&gt;
#* WALLETS: Raw Materials&lt;br /&gt;
#* ROLES: Config Equipment, Junior Accountant, Trader&lt;br /&gt;
#Engineer - Construction-oriented industrialists. Should have at least Production Efficiency IV.&lt;br /&gt;
#* QUERY: R&amp;amp;D, Engineering&lt;br /&gt;
#* TAKE: Engineering&lt;br /&gt;
#* WALLETS: Research &amp;amp; Development&lt;br /&gt;
#* ROLES: Rent Factory, Factory Manager&lt;br /&gt;
#Researcher - Blueprint researchers. Should have at least Science IV.&lt;br /&gt;
#* QUERY: R&amp;amp;D, Engineering&lt;br /&gt;
#* TAKE: Engineering&lt;br /&gt;
#* WALLETS: Research &amp;amp; Development&lt;br /&gt;
#* ROLES: Rent Research Facility, Factory Manager&lt;br /&gt;
#Research Lead - Research officer. Manages blueprint storage.&lt;br /&gt;
#* &#039;&#039;&#039;These characters can remove blueprints from corporate control.&#039;&#039;&#039;&lt;br /&gt;
#* QUERY: R&amp;amp;D, Engineering&lt;br /&gt;
#* TAKE: R&amp;amp;D, Engineering&lt;br /&gt;
#* WALLETS: Research &amp;amp; Development&lt;br /&gt;
#* ROLES: Rent Research Facility, Factory Manager&lt;br /&gt;
#Trader - Corporate market traders.&lt;br /&gt;
#* &#039;&#039;&#039;These characters can buy and sell on behalf of the corp, and have master wallet access.&#039;&#039;&#039;&lt;br /&gt;
#* TAKE: Sales&lt;br /&gt;
#* WALLETS: Master Wallet&lt;br /&gt;
#* ROLES: Trader, Security Officer&lt;br /&gt;
#Logistics Manager - Corporate asset managers and trade officers&lt;br /&gt;
#* &#039;&#039;&#039;These characters have direct access to all corp wallets.&#039;&#039;&#039;&lt;br /&gt;
#* TAKE: Sales&lt;br /&gt;
#* TAKE CONTAINER: Secure, Sales&lt;br /&gt;
#* ROLES: Accountant, Auditor, Personnel Manager, Config Equipment, Rent Office, Security Officer&lt;br /&gt;
#Tower Manager - POS managers.&lt;br /&gt;
#* &#039;&#039;&#039;These characters have access to all POS resources.&#039;&#039;&#039;&lt;br /&gt;
#* QUERY: Lockdown (Others only)&lt;br /&gt;
#* TAKE: Lockdown (Others only)&lt;br /&gt;
#* ROLES: Config Equipment, Config Starbase Equipment&lt;br /&gt;
&lt;br /&gt;
===Directors===&lt;br /&gt;
NB: These positions do not necessarily require the Director role. They are organizational titles; the director of a division has broad authority within it, but is not a dictator, and should take into account the needs, desires, and interests of those in their department, and in the corp as a whole.&lt;br /&gt;
* CEO - Is the CEO.&lt;br /&gt;
* Research Director - decides blueprint priorities, manages high-value blueprints, manages invention and research assets, sets budget for research needs&lt;br /&gt;
* Engineering Director - decides construction priorities, manages construction assets and components, sets budget for industry needs&lt;br /&gt;
* Diplomacy Director - handles extracorp diplomacy, COAD bullshit, etc.&lt;br /&gt;
* Security Director - handles internal security and PVP operations&lt;br /&gt;
* Mining Director - tracks mineral JBP and JSP, oversees mining ops and mining assets&lt;br /&gt;
* Trade Director - handles large-scale market and contract trading, including large inter-corporate trades&lt;br /&gt;
* Special Directors - no defined responsibilities, appointed for management or miscellaneous purposes&lt;br /&gt;
&lt;br /&gt;
===Corp Policies===&lt;br /&gt;
====Recruiting====&lt;br /&gt;
* RPG.net Members&lt;br /&gt;
** Any RPG.net member in good standing may join as a Citizen, or as a Talent if sponsored by an existing Talent.&lt;br /&gt;
** The probationary period as a Citizen is a maximum of three weeks.&lt;br /&gt;
* Non-Members&lt;br /&gt;
** Non-RPG.net members should join the RPGnet public channel if they are interested in applying to the corporation.&lt;br /&gt;
** An invitation will be extended by an officer or Director if the prospective member seems like a good fit for the corporation. They will join as a Citizen.&lt;br /&gt;
** As above, the probationary period as a Citizen is a maxium of three weeks.&lt;br /&gt;
* Sanction&lt;br /&gt;
** Members who act against the best interests of the corporation or its other members may be demoted to Citizen by an officer or director, provided there is compelling evidence of such. Chat and/or combat logs are encouraged.&lt;br /&gt;
** Citizens who continue to do so may be asked to leave the corporation.&lt;br /&gt;
* Alts&lt;br /&gt;
** Alternate characters of existing Talents may join as Librarians. They receive the same roles.&lt;br /&gt;
====Shares and Voting====&lt;br /&gt;
All Talent members should receive 100 corporate shares for purposes of settling corporate votes. Librarian alts do not receive voting shares. Any Talent may call for a vote on an issue, though frivolous votes or immediate re-votes on decided issues are heavily discouraged.&lt;br /&gt;
&lt;br /&gt;
====Leadership====&lt;br /&gt;
* The corp leadership council is comprised of the CEO and all Directors. The council will set oversee corp policy; in most situations, the council will adhere to the discretion of the involved director and officers, and will concentrate on issues that cut across divisional boundaries. &lt;br /&gt;
* The leadership council should meet no less often than once weekly to review corporate policy. Policy should be formulated to support the primary goal of providing a support network for corp members, and a secondary goal of advancing the interests and assets of the corporation. Minutes from this meeting should be made available to the corp at large, subject to security concerns.&lt;br /&gt;
* A &amp;quot;state of the corp&amp;quot; meeting should be held no less often than once monthly, to discuss the corp&#039;s current situation and goals with the membership at large, and to solicit feedback from the membership. &lt;br /&gt;
* The following policy changes require a corporate vote to be scheduled of a duration no less than three days; to pass, they must command 51% of shares voted, with at least 40% of corporate shares cast:&lt;br /&gt;
** Any amendment to the corporate charter.&lt;br /&gt;
** Any purchase or sale of assets over 1 billion ISK.&lt;br /&gt;
** Any policy decision that exposes the corp to potential loss of more than 1 billion ISK.&lt;br /&gt;
** Appointing a new Director to a vacant office.&lt;br /&gt;
** Appointing a character to Special Director.&lt;br /&gt;
* The following policy changes require a corporate vote to be scheduled of a duration no less than one week; to pass, they must command 66% of shares voted, with at least 60% of corporate shares cast:&lt;br /&gt;
** Any proposal to move primary or major corporate operations from highsec to lowsec, or from lowsec to 0.0.&lt;br /&gt;
** Any motion of no confidence against a member of the leadership council.&lt;br /&gt;
** Appointing a new CEO should that office become vacant.&lt;br /&gt;
&lt;br /&gt;
====Corp Operations====&lt;br /&gt;
* Acronyms&lt;br /&gt;
** JBP: Jita Buy Price - the highest priced &amp;quot;buy&amp;quot; order of 1m+ units on the Jita market (updated weekly)&lt;br /&gt;
** JSP: Jita Sell Price - the lowest priced &amp;quot;sell&amp;quot; order of 1m+ units on the Jita market (updated weekly)&lt;br /&gt;
* Tax: Tax should remain between 5-15%, in order to keep the corp wallet funded.&lt;br /&gt;
* Mining: There should be at least one specific corporate mining operation per week. The corporation will assess the value of the minerals based on their JBP - 80% of this value will be paid out to the participants from the corp wallet, and the corp will keep the minerals for use or sale.&lt;br /&gt;
* Mineral Sales: Corp members may purchase minerals from the corporate stockpile at the JSP, or sell them at the JBP, subject to availability of funds and minerals. This should be handled through contracts for accounting.&lt;br /&gt;
* Drone Alloys: The corp will buy drone alloys for reprocessing at JBP of the minerals they contain assuming perfect refining, subject to the state of the corp wallet. As with mineral sales, this should be handled through contracts.&lt;br /&gt;
* Blueprints: All blueprints should remain under corp control at all times except in extreme circumstances, as authorized by a Director or Research Lead.&lt;br /&gt;
* Construction: Tech 1 frigates, ammunition, and many Tech 1 modules are constructed for the benefit of all members, and will be dumped into the Open hangar. More advanced items may be ordered from the corp, as long as the requirements are provided or paid for at the JSP. These items are for the use of corp members, and should not be sold. Anything else built by the corp remains corp property.&lt;br /&gt;
* Standings&lt;br /&gt;
** Any instance of aggression towards a VGO member, including ore theft, should be reported to a member of the leadership council, so that corp standings can be adjusted appropriately. In most cases, this will be toward an individual, unless there is reason to believe that a substantial majority of the aggressor&#039;s corporation is involved in similar behavior. If possible, chat and/or combat logs should be provided.&lt;br /&gt;
** All other diplomatic correspondence, including inquiries about corp politics and standings, should go through the Diplomacy Director, or the CEO if that office is vacant.&lt;br /&gt;
* Piracy: VGO is not an aggressor corp, and &amp;quot;piracy&amp;quot; (defined here as an unprovoked attack against an individual or corp for financial gain, intimidation, or entertainment) is not permitted by VGO members; it has a strong negative impact on the corp&#039;s reputation and tends to provoke war declarations and counterattacks.&lt;/div&gt;</summary>
		<author><name>LowBeyonder</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=VGO_Org_Proposal&amp;diff=73468</id>
		<title>VGO Org Proposal</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=VGO_Org_Proposal&amp;diff=73468"/>
		<updated>2008-01-19T18:56:21Z</updated>

		<summary type="html">&lt;p&gt;LowBeyonder: /* Leadership */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Versus Gloria Omnes [VGO] Proposed Corporate Charter==&lt;br /&gt;
This is a proposal only.&lt;br /&gt;
===Hangars===&lt;br /&gt;
# Open - Open-access swap space, and free corp-provided materials. Take what you need, donate what you don&#039;t. Will be cleared out and reprocessed occasionally.&lt;br /&gt;
# Secure - Audited (via containers) secure storage for corp-owned materials. Available for temporary use by members, but should be returned.&lt;br /&gt;
# R&amp;amp;D - Secure storage for blueprints.&lt;br /&gt;
# Engineering - Secure storage for working mineral stockpile, construction materials, and invention materials.&lt;br /&gt;
# Reprocessing - Holding area for ores, alloys, and modules due for reprocessing. Should only be emptied by characters with perfect or near-perfect skills.&lt;br /&gt;
# Sales - Holding area for goods to be sold for the corp wallet.&lt;br /&gt;
# Lockdown - Dual-purpose secure storage.&lt;br /&gt;
#* HQ: Emergency mineral reserve and extremely high-value materials. Director access ONLY.&lt;br /&gt;
#* Others: POS materials.&lt;br /&gt;
&lt;br /&gt;
===Wallets===&lt;br /&gt;
# Master Wallet&lt;br /&gt;
# Research &amp;amp; Development - For renting corp factory and lab slots.&lt;br /&gt;
# Raw Materials - For the corp mineral deal.&lt;br /&gt;
Others unused at this time.&lt;br /&gt;
&lt;br /&gt;
===Titles===&lt;br /&gt;
Where possible, all roles should be granted through titles. If someone needs a role that is not on a title, it is preferable to create a new title with that role, and assign it. &lt;br /&gt;
&lt;br /&gt;
NB: All characters except Citizens should have &amp;quot;Talent&amp;quot; to provide base hangar access. Titles may stack if a character acts in multiple capacities.&lt;br /&gt;
&lt;br /&gt;
#Citizen - New, probationary members.&lt;br /&gt;
#* QUERY: Open&lt;br /&gt;
#* TAKE: Open&lt;br /&gt;
#Talent - Full members (main).&lt;br /&gt;
#* QUERY: Open, Secure, Reprocessing, Sales&lt;br /&gt;
#* TAKE: Open, Secure&lt;br /&gt;
#* TAKE CONTAINER: Open&lt;br /&gt;
#* ROLES: Starbase Defense Technician, Starbase Fuel Technician&lt;br /&gt;
#Librarian - Full members (alts). Same roles as Talents.&lt;br /&gt;
#Miner - Mining-oriented industrialists. Should have at least Refining Efficiency IV.&lt;br /&gt;
#* QUERY: Engineering, Reprocessing&lt;br /&gt;
#* TAKE: Reprocessing&lt;br /&gt;
#Mining Lead Lead - Mining officer. Decides on locations for mining ops, and manages corp mining assets.&lt;br /&gt;
#* &#039;&#039;&#039;These characters can buy and sell on behalf of the corp.&#039;&#039;&#039;&lt;br /&gt;
#* QUERY: Engineering, Reprocessing&lt;br /&gt;
#* TAKE: Reprocessing&lt;br /&gt;
#* TAKE CONTAINER: Reprocessing&lt;br /&gt;
#* WALLETS: Raw Materials&lt;br /&gt;
#* ROLES: Config Equipment, Junior Accountant, Trader&lt;br /&gt;
#Engineer - Construction-oriented industrialists. Should have at least Production Efficiency IV.&lt;br /&gt;
#* QUERY: R&amp;amp;D, Engineering&lt;br /&gt;
#* TAKE: Engineering&lt;br /&gt;
#* WALLETS: Research &amp;amp; Development&lt;br /&gt;
#* ROLES: Rent Factory, Factory Manager&lt;br /&gt;
#Researcher - Blueprint researchers. Should have at least Science IV.&lt;br /&gt;
#* QUERY: R&amp;amp;D, Engineering&lt;br /&gt;
#* TAKE: Engineering&lt;br /&gt;
#* WALLETS: Research &amp;amp; Development&lt;br /&gt;
#* ROLES: Rent Research Facility, Factory Manager&lt;br /&gt;
#Research Lead - Research officer. Manages blueprint storage.&lt;br /&gt;
#* &#039;&#039;&#039;These characters can remove blueprints from corporate control.&#039;&#039;&#039;&lt;br /&gt;
#* QUERY: R&amp;amp;D, Engineering&lt;br /&gt;
#* TAKE: R&amp;amp;D, Engineering&lt;br /&gt;
#* WALLETS: Research &amp;amp; Development&lt;br /&gt;
#* ROLES: Rent Research Facility, Factory Manager&lt;br /&gt;
#Trader - Corporate market traders.&lt;br /&gt;
#* &#039;&#039;&#039;These characters can buy and sell on behalf of the corp, and have master wallet access.&#039;&#039;&#039;&lt;br /&gt;
#* TAKE: Sales&lt;br /&gt;
#* WALLETS: Master Wallet&lt;br /&gt;
#* ROLES: Trader, Security Officer&lt;br /&gt;
#Logistics Manager - Corporate asset managers and trade officers&lt;br /&gt;
#* &#039;&#039;&#039;These characters have direct access to all corp wallets.&#039;&#039;&#039;&lt;br /&gt;
#* TAKE: Sales&lt;br /&gt;
#* TAKE CONTAINER: Secure, Sales&lt;br /&gt;
#* ROLES: Accountant, Auditor, Personnel Manager, Config Equipment, Rent Office, Security Officer&lt;br /&gt;
#Tower Manager - POS managers.&lt;br /&gt;
#* &#039;&#039;&#039;These characters have access to all POS resources.&#039;&#039;&#039;&lt;br /&gt;
#* QUERY: Lockdown (Others only)&lt;br /&gt;
#* TAKE: Lockdown (Others only)&lt;br /&gt;
#* ROLES: Config Equipment, Config Starbase Equipment&lt;br /&gt;
&lt;br /&gt;
===Directors===&lt;br /&gt;
NB: These positions do not necessarily require the Director role. They are organizational titles; the director of a division has broad authority within it, but is not a dictator, and should take into account the needs, desires, and interests of those in their department, and in the corp as a whole.&lt;br /&gt;
* CEO - Is the CEO.&lt;br /&gt;
* Research Director - decides blueprint priorities, manages high-value blueprints, manages invention and research assets, sets budget for research needs&lt;br /&gt;
* Engineering Director - decides construction priorities, manages construction assets and components, sets budget for industry needs&lt;br /&gt;
* Diplomacy Director - handles extracorp diplomacy, COAD bullshit, etc.&lt;br /&gt;
* Security Director - handles internal security and PVP operations&lt;br /&gt;
* Mining Director - tracks mineral JBP and JSP, oversees mining ops and mining assets&lt;br /&gt;
* Trade Director - handles large-scale market and contract trading, including large inter-corporate trades&lt;br /&gt;
* Special Directors - no defined responsibilities, appointed for management or miscellaneous purposes&lt;br /&gt;
&lt;br /&gt;
===Corp Policies===&lt;br /&gt;
====Recruiting====&lt;br /&gt;
* RPG.net Members&lt;br /&gt;
** Any RPG.net member in good standing may join as a Citizen, or as a Talent if sponsored by an existing Talent.&lt;br /&gt;
** The probationary period as a Citizen is a maximum of three weeks.&lt;br /&gt;
* Non-Members&lt;br /&gt;
** Non-RPG.net members should join the RPGnet public channel if they are interested in applying to the corporation.&lt;br /&gt;
** An invitation will be extended by an officer or Director if the prospective member seems like a good fit for the corporation. They will join as a Citizen.&lt;br /&gt;
** As above, the probationary period as a Citizen is a maxium of three weeks.&lt;br /&gt;
* Sanction&lt;br /&gt;
** Members who act against the best interests of the corporation or its other members may be demoted to Citizen by an officer or director, provided there is compelling evidence of such. Chat and/or combat logs are encouraged.&lt;br /&gt;
** Citizens who continue to do so may be asked to leave the corporation.&lt;br /&gt;
* Alts&lt;br /&gt;
** Alternate characters of existing Talents may join as Librarians. They receive the same roles.&lt;br /&gt;
====Shares and Voting====&lt;br /&gt;
All Talent members should receive 100 corporate shares for purposes of settling corporate votes. Librarian alts do not receive voting shares. Any Talent may call for a vote on an issue, though frivolous votes or immediate re-votes on decided issues are heavily discouraged.&lt;br /&gt;
&lt;br /&gt;
====Leadership====&lt;br /&gt;
* The corp leadership council is comprised of the CEO and all Directors. The council will set oversee corp policy; in most situations, the council will adhere to the discretion of the involved director and officers, and will concentrate on issues that cut across divisional boundaries. &lt;br /&gt;
* The leadership council should meet no less often than once weekly to review corporate policy. Policy should be formulated to support the primary goal of providing a support network for corp members, and a secondary goal of advancing the interests and assets of the corporation. Minutes from this meeting should be made available to the corp at large, subject to security concerns.&lt;br /&gt;
* A &amp;quot;state of the corp&amp;quot; meeting should be held no less often than once monthly, to discuss the corp&#039;s current situation and goals with the membership at large, and to solicit feedback from the membership. &lt;br /&gt;
* The following policy changes require a corporate vote to be scheduled of a duration no less than three days; to pass, they must command 51% of shares voted, with at least 40% of corporate shares cast:&lt;br /&gt;
** Any amendment to the corporate charter.&lt;br /&gt;
** Any purchase or sale of assets over 1 billion ISK.&lt;br /&gt;
** Any policy decision that exposes the corp to potential loss of more than 1 billion ISK.&lt;br /&gt;
** Appointing a new Director to a vacant office.&lt;br /&gt;
** Appointing a character to Special Director.&lt;br /&gt;
* The following policy changes require a corporate vote to be scheduled of a duration no less than one week; to pass, they must command 66% of shares voted, with at least 60% of corporate shares cast:&lt;br /&gt;
** Any proposal to move primary or major corporate operations from highsec to lowsec, or from lowsec to 0.0.&lt;br /&gt;
** Any motion of no confidence against a member of the leadership council.&lt;br /&gt;
** Appointing a new CEO should that office become vacant.&lt;br /&gt;
&lt;br /&gt;
====Corp Operations====&lt;br /&gt;
* Acronyms&lt;br /&gt;
** JBP: Jita Buy Price - the highest priced &amp;quot;buy&amp;quot; order of 1m+ units on the Jita market (updated weekly)&lt;br /&gt;
** JSP: Jita Sell Price - the lowest priced &amp;quot;sell&amp;quot; order of 1m+ units on the Jita market (updated weekly)&lt;br /&gt;
* Tax: Tax should remain between 5-15%, in order to keep the corp wallet funded.&lt;br /&gt;
* Mining: There should be at least one specific corporate mining operation per week. The corporation will assess the value of the minerals based on their JBP - 80% of this value will be paid out to the participants from the corp wallet, and the corp will keep the minerals for use or sale.&lt;br /&gt;
* Mineral Sales: Corp members may purchase minerals from the corporate stockpile at the JSP, or sell them at the JBP, subject to availability of funds and minerals. This should be handled through contracts for accounting.&lt;br /&gt;
* Drone Alloys: The corp will buy drone alloys for reprocessing at JBP of the minerals they contain assuming perfect refining, subject to the state of the corp wallet. As with mineral sales, this should be handled through contracts.&lt;br /&gt;
* Blueprints: All blueprints should remain under corp control at all times except in extreme circumstances, as authorized by a Director or Research Lead.&lt;br /&gt;
* Construction: Tech 1 frigates, ammunition, and many Tech 1 modules are constructed for the benefit of all members, and will be dumped into the Open hangar. More advanced items may be ordered from the corp, as long as the requirements are provided or paid for at the JSP. These items are for the use of corp members, and should not be sold. Anything else built by the corp remains corp property.&lt;br /&gt;
* Standings&lt;br /&gt;
** Any instance of aggression towards a VGO member, including ore theft, should be reported to a member of the leadership council, so that corp standings can be adjusted appropriately. In most cases, this will be toward an individual, unless there is reason to believe that a substantial majority of the aggressor&#039;s corporation is involved in similar behavior. If possible, chat and/or combat logs should be provided.&lt;br /&gt;
** All other diplomatic correspondence, including inquiries about corp politics and standings, should go through the Diplomacy Director, or the CEO if that office is vacant.&lt;br /&gt;
* Piracy: VGO is not an aggressor corp, and &amp;quot;piracy&amp;quot; (defined here as an unprovoked attack against an individual or corp for financial gain, intimidation, or entertainment) is not permitted by VGO members; it has a strong negative impact on the corp&#039;s reputation and tends to provoke war declarations and counterattacks.&lt;/div&gt;</summary>
		<author><name>LowBeyonder</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=VGO_Org_Proposal&amp;diff=73465</id>
		<title>VGO Org Proposal</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=VGO_Org_Proposal&amp;diff=73465"/>
		<updated>2008-01-19T18:41:55Z</updated>

		<summary type="html">&lt;p&gt;LowBeyonder: /* Shares and Voting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Versus Gloria Omnes [VGO] Proposed Corporate Charter==&lt;br /&gt;
This is a proposal only.&lt;br /&gt;
===Hangars===&lt;br /&gt;
# Open - Open-access swap space, and free corp-provided materials. Take what you need, donate what you don&#039;t. Will be cleared out and reprocessed occasionally.&lt;br /&gt;
# Secure - Audited (via containers) secure storage for corp-owned materials. Available for temporary use by members, but should be returned.&lt;br /&gt;
# R&amp;amp;D - Secure storage for blueprints.&lt;br /&gt;
# Engineering - Secure storage for working mineral stockpile, construction materials, and invention materials.&lt;br /&gt;
# Reprocessing - Holding area for ores, alloys, and modules due for reprocessing. Should only be emptied by characters with perfect or near-perfect skills.&lt;br /&gt;
# Sales - Holding area for goods to be sold for the corp wallet.&lt;br /&gt;
# Lockdown - Dual-purpose secure storage.&lt;br /&gt;
#* HQ: Emergency mineral reserve and extremely high-value materials. Director access ONLY.&lt;br /&gt;
#* Others: POS materials.&lt;br /&gt;
&lt;br /&gt;
===Wallets===&lt;br /&gt;
# Master Wallet&lt;br /&gt;
# Research &amp;amp; Development - For renting corp factory and lab slots.&lt;br /&gt;
# Raw Materials - For the corp mineral deal.&lt;br /&gt;
Others unused at this time.&lt;br /&gt;
&lt;br /&gt;
===Titles===&lt;br /&gt;
Where possible, all roles should be granted through titles. If someone needs a role that is not on a title, it is preferable to create a new title with that role, and assign it. &lt;br /&gt;
&lt;br /&gt;
NB: All characters except Citizens should have &amp;quot;Talent&amp;quot; to provide base hangar access. Titles may stack if a character acts in multiple capacities.&lt;br /&gt;
&lt;br /&gt;
#Citizen - New, probationary members.&lt;br /&gt;
#* QUERY: Open&lt;br /&gt;
#* TAKE: Open&lt;br /&gt;
#Talent - Full members (main).&lt;br /&gt;
#* QUERY: Open, Secure, Reprocessing, Sales&lt;br /&gt;
#* TAKE: Open, Secure&lt;br /&gt;
#* TAKE CONTAINER: Open&lt;br /&gt;
#* ROLES: Starbase Defense Technician, Starbase Fuel Technician&lt;br /&gt;
#Librarian - Full members (alts). Same roles as Talents.&lt;br /&gt;
#Miner - Mining-oriented industrialists. Should have at least Refining Efficiency IV.&lt;br /&gt;
#* QUERY: Engineering, Reprocessing&lt;br /&gt;
#* TAKE: Reprocessing&lt;br /&gt;
#Mining Lead Lead - Mining officer. Decides on locations for mining ops, and manages corp mining assets.&lt;br /&gt;
#* &#039;&#039;&#039;These characters can buy and sell on behalf of the corp.&#039;&#039;&#039;&lt;br /&gt;
#* QUERY: Engineering, Reprocessing&lt;br /&gt;
#* TAKE: Reprocessing&lt;br /&gt;
#* TAKE CONTAINER: Reprocessing&lt;br /&gt;
#* WALLETS: Raw Materials&lt;br /&gt;
#* ROLES: Config Equipment, Junior Accountant, Trader&lt;br /&gt;
#Engineer - Construction-oriented industrialists. Should have at least Production Efficiency IV.&lt;br /&gt;
#* QUERY: R&amp;amp;D, Engineering&lt;br /&gt;
#* TAKE: Engineering&lt;br /&gt;
#* WALLETS: Research &amp;amp; Development&lt;br /&gt;
#* ROLES: Rent Factory, Factory Manager&lt;br /&gt;
#Researcher - Blueprint researchers. Should have at least Science IV.&lt;br /&gt;
#* QUERY: R&amp;amp;D, Engineering&lt;br /&gt;
#* TAKE: Engineering&lt;br /&gt;
#* WALLETS: Research &amp;amp; Development&lt;br /&gt;
#* ROLES: Rent Research Facility, Factory Manager&lt;br /&gt;
#Research Lead - Research officer. Manages blueprint storage.&lt;br /&gt;
#* &#039;&#039;&#039;These characters can remove blueprints from corporate control.&#039;&#039;&#039;&lt;br /&gt;
#* QUERY: R&amp;amp;D, Engineering&lt;br /&gt;
#* TAKE: R&amp;amp;D, Engineering&lt;br /&gt;
#* WALLETS: Research &amp;amp; Development&lt;br /&gt;
#* ROLES: Rent Research Facility, Factory Manager&lt;br /&gt;
#Trader - Corporate market traders.&lt;br /&gt;
#* &#039;&#039;&#039;These characters can buy and sell on behalf of the corp, and have master wallet access.&#039;&#039;&#039;&lt;br /&gt;
#* TAKE: Sales&lt;br /&gt;
#* WALLETS: Master Wallet&lt;br /&gt;
#* ROLES: Trader, Security Officer&lt;br /&gt;
#Logistics Manager - Corporate asset managers and trade officers&lt;br /&gt;
#* &#039;&#039;&#039;These characters have direct access to all corp wallets.&#039;&#039;&#039;&lt;br /&gt;
#* TAKE: Sales&lt;br /&gt;
#* TAKE CONTAINER: Secure, Sales&lt;br /&gt;
#* ROLES: Accountant, Auditor, Personnel Manager, Config Equipment, Rent Office, Security Officer&lt;br /&gt;
#Tower Manager - POS managers.&lt;br /&gt;
#* &#039;&#039;&#039;These characters have access to all POS resources.&#039;&#039;&#039;&lt;br /&gt;
#* QUERY: Lockdown (Others only)&lt;br /&gt;
#* TAKE: Lockdown (Others only)&lt;br /&gt;
#* ROLES: Config Equipment, Config Starbase Equipment&lt;br /&gt;
&lt;br /&gt;
===Directors===&lt;br /&gt;
NB: These positions do not necessarily require the Director role. They are organizational titles; the director of a division has broad authority within it, but is not a dictator, and should take into account the needs, desires, and interests of those in their department, and in the corp as a whole.&lt;br /&gt;
* CEO - Is the CEO.&lt;br /&gt;
* Research Director - decides blueprint priorities, manages high-value blueprints, manages invention and research assets, sets budget for research needs&lt;br /&gt;
* Engineering Director - decides construction priorities, manages construction assets and components, sets budget for industry needs&lt;br /&gt;
* Diplomacy Director - handles extracorp diplomacy, COAD bullshit, etc.&lt;br /&gt;
* Security Director - handles internal security and PVP operations&lt;br /&gt;
* Mining Director - tracks mineral JBP and JSP, oversees mining ops and mining assets&lt;br /&gt;
* Trade Director - handles large-scale market and contract trading, including large inter-corporate trades&lt;br /&gt;
* Special Directors - no defined responsibilities, appointed for management or miscellaneous purposes&lt;br /&gt;
&lt;br /&gt;
===Corp Policies===&lt;br /&gt;
====Recruiting====&lt;br /&gt;
* RPG.net Members&lt;br /&gt;
** Any RPG.net member in good standing may join as a Citizen, or as a Talent if sponsored by an existing Talent.&lt;br /&gt;
** The probationary period as a Citizen is a maximum of three weeks.&lt;br /&gt;
* Non-Members&lt;br /&gt;
** Non-RPG.net members should join the RPGnet public channel if they are interested in applying to the corporation.&lt;br /&gt;
** An invitation will be extended by an officer or Director if the prospective member seems like a good fit for the corporation. They will join as a Citizen.&lt;br /&gt;
** As above, the probationary period as a Citizen is a maxium of three weeks.&lt;br /&gt;
* Sanction&lt;br /&gt;
** Members who act against the best interests of the corporation or its other members may be demoted to Citizen by an officer or director, provided there is compelling evidence of such. Chat and/or combat logs are encouraged.&lt;br /&gt;
** Citizens who continue to do so may be asked to leave the corporation.&lt;br /&gt;
* Alts&lt;br /&gt;
** Alternate characters of existing Talents may join as Librarians. They receive the same roles.&lt;br /&gt;
====Shares and Voting====&lt;br /&gt;
All Talent members should receive 100 corporate shares for purposes of settling corporate votes. Librarian alts do not receive voting shares. Any Talent may call for a vote on an issue, though frivolous votes or immediate re-votes on decided issues are heavily discouraged.&lt;br /&gt;
&lt;br /&gt;
====Leadership====&lt;br /&gt;
* The corp leadership council is comprised of the CEO and all Directors. The council will set oversee corp policy; in most situations, the council will adhere to the discretion of the involved director and officers, and will concentrate on issues that cut across divisional boundaries. &lt;br /&gt;
* The leadership council should meet no less often than once weekly to review corporate policy. Policy should be formulated to support the primary goal of providing a support network for corp members, and a secondary goal of advancing the interests and assets of the corporation.&lt;br /&gt;
* A &amp;quot;state of the corp&amp;quot; meeting should be held no less often than once monthly, to discuss the corp&#039;s current situation and goals with the membership at large, and to solicit feedback from the membership. &lt;br /&gt;
* The following policy changes require a corporate vote to be scheduled of a duration no less than three days; to pass, they must command 51% of shares voted, with at least 40% of corporate shares cast:&lt;br /&gt;
** Any amendment to the corporate charter.&lt;br /&gt;
** Any purchase or sale of assets over 1 billion ISK.&lt;br /&gt;
** Any policy decision that exposes the corp to potential loss of more than 1 billion ISK.&lt;br /&gt;
** Appointing a new Director to a vacant office.&lt;br /&gt;
** Appointing a character to Special Director.&lt;br /&gt;
* The following policy changes require a corporate vote to be scheduled of a duration no less than one week; to pass, they must command 66% of shares voted, with at least 60% of corporate shares cast:&lt;br /&gt;
** Any proposal to move primary or major corporate operations from highsec to lowsec, or from lowsec to 0.0.&lt;br /&gt;
** Any motion of no confidence against a member of the leadership council.&lt;br /&gt;
** Appointing a new CEO should that office become vacant.&lt;br /&gt;
&lt;br /&gt;
====Corp Operations====&lt;br /&gt;
* Acronyms&lt;br /&gt;
** JBP: Jita Buy Price - the highest priced &amp;quot;buy&amp;quot; order of 1m+ units on the Jita market (updated weekly)&lt;br /&gt;
** JSP: Jita Sell Price - the lowest priced &amp;quot;sell&amp;quot; order of 1m+ units on the Jita market (updated weekly)&lt;br /&gt;
* Tax: Tax should remain between 5-15%, in order to keep the corp wallet funded.&lt;br /&gt;
* Mining: There should be at least one specific corporate mining operation per week. The corporation will assess the value of the minerals based on their JBP - 80% of this value will be paid out to the participants from the corp wallet, and the corp will keep the minerals for use or sale.&lt;br /&gt;
* Mineral Sales: Corp members may purchase minerals from the corporate stockpile at the JSP, or sell them at the JBP, subject to availability of funds and minerals. This should be handled through contracts for accounting.&lt;br /&gt;
* Drone Alloys: The corp will buy drone alloys for reprocessing at JBP of the minerals they contain assuming perfect refining, subject to the state of the corp wallet. As with mineral sales, this should be handled through contracts.&lt;br /&gt;
* Blueprints: All blueprints should remain under corp control at all times except in extreme circumstances, as authorized by a Director or Research Lead.&lt;br /&gt;
* Construction: Tech 1 frigates, ammunition, and many Tech 1 modules are constructed for the benefit of all members, and will be dumped into the Open hangar. More advanced items may be ordered from the corp, as long as the requirements are provided or paid for at the JSP. These items are for the use of corp members, and should not be sold. Anything else built by the corp remains corp property.&lt;br /&gt;
* Standings&lt;br /&gt;
** Any instance of aggression towards a VGO member, including ore theft, should be reported to a member of the leadership council, so that corp standings can be adjusted appropriately. In most cases, this will be toward an individual, unless there is reason to believe that a substantial majority of the aggressor&#039;s corporation is involved in similar behavior. If possible, chat and/or combat logs should be provided.&lt;br /&gt;
** All other diplomatic correspondence, including inquiries about corp politics and standings, should go through the Diplomacy Director, or the CEO if that office is vacant.&lt;br /&gt;
* Piracy: VGO is not an aggressor corp, and &amp;quot;piracy&amp;quot; (defined here as an unprovoked attack against an individual or corp for financial gain, intimidation, or entertainment) is not permitted by VGO members; it has a strong negative impact on the corp&#039;s reputation and tends to provoke war declarations and counterattacks.&lt;/div&gt;</summary>
		<author><name>LowBeyonder</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=VGO_Org_Proposal&amp;diff=73464</id>
		<title>VGO Org Proposal</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=VGO_Org_Proposal&amp;diff=73464"/>
		<updated>2008-01-19T18:41:00Z</updated>

		<summary type="html">&lt;p&gt;LowBeyonder: /* Directors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Versus Gloria Omnes [VGO] Proposed Corporate Charter==&lt;br /&gt;
This is a proposal only.&lt;br /&gt;
===Hangars===&lt;br /&gt;
# Open - Open-access swap space, and free corp-provided materials. Take what you need, donate what you don&#039;t. Will be cleared out and reprocessed occasionally.&lt;br /&gt;
# Secure - Audited (via containers) secure storage for corp-owned materials. Available for temporary use by members, but should be returned.&lt;br /&gt;
# R&amp;amp;D - Secure storage for blueprints.&lt;br /&gt;
# Engineering - Secure storage for working mineral stockpile, construction materials, and invention materials.&lt;br /&gt;
# Reprocessing - Holding area for ores, alloys, and modules due for reprocessing. Should only be emptied by characters with perfect or near-perfect skills.&lt;br /&gt;
# Sales - Holding area for goods to be sold for the corp wallet.&lt;br /&gt;
# Lockdown - Dual-purpose secure storage.&lt;br /&gt;
#* HQ: Emergency mineral reserve and extremely high-value materials. Director access ONLY.&lt;br /&gt;
#* Others: POS materials.&lt;br /&gt;
&lt;br /&gt;
===Wallets===&lt;br /&gt;
# Master Wallet&lt;br /&gt;
# Research &amp;amp; Development - For renting corp factory and lab slots.&lt;br /&gt;
# Raw Materials - For the corp mineral deal.&lt;br /&gt;
Others unused at this time.&lt;br /&gt;
&lt;br /&gt;
===Titles===&lt;br /&gt;
Where possible, all roles should be granted through titles. If someone needs a role that is not on a title, it is preferable to create a new title with that role, and assign it. &lt;br /&gt;
&lt;br /&gt;
NB: All characters except Citizens should have &amp;quot;Talent&amp;quot; to provide base hangar access. Titles may stack if a character acts in multiple capacities.&lt;br /&gt;
&lt;br /&gt;
#Citizen - New, probationary members.&lt;br /&gt;
#* QUERY: Open&lt;br /&gt;
#* TAKE: Open&lt;br /&gt;
#Talent - Full members (main).&lt;br /&gt;
#* QUERY: Open, Secure, Reprocessing, Sales&lt;br /&gt;
#* TAKE: Open, Secure&lt;br /&gt;
#* TAKE CONTAINER: Open&lt;br /&gt;
#* ROLES: Starbase Defense Technician, Starbase Fuel Technician&lt;br /&gt;
#Librarian - Full members (alts). Same roles as Talents.&lt;br /&gt;
#Miner - Mining-oriented industrialists. Should have at least Refining Efficiency IV.&lt;br /&gt;
#* QUERY: Engineering, Reprocessing&lt;br /&gt;
#* TAKE: Reprocessing&lt;br /&gt;
#Mining Lead Lead - Mining officer. Decides on locations for mining ops, and manages corp mining assets.&lt;br /&gt;
#* &#039;&#039;&#039;These characters can buy and sell on behalf of the corp.&#039;&#039;&#039;&lt;br /&gt;
#* QUERY: Engineering, Reprocessing&lt;br /&gt;
#* TAKE: Reprocessing&lt;br /&gt;
#* TAKE CONTAINER: Reprocessing&lt;br /&gt;
#* WALLETS: Raw Materials&lt;br /&gt;
#* ROLES: Config Equipment, Junior Accountant, Trader&lt;br /&gt;
#Engineer - Construction-oriented industrialists. Should have at least Production Efficiency IV.&lt;br /&gt;
#* QUERY: R&amp;amp;D, Engineering&lt;br /&gt;
#* TAKE: Engineering&lt;br /&gt;
#* WALLETS: Research &amp;amp; Development&lt;br /&gt;
#* ROLES: Rent Factory, Factory Manager&lt;br /&gt;
#Researcher - Blueprint researchers. Should have at least Science IV.&lt;br /&gt;
#* QUERY: R&amp;amp;D, Engineering&lt;br /&gt;
#* TAKE: Engineering&lt;br /&gt;
#* WALLETS: Research &amp;amp; Development&lt;br /&gt;
#* ROLES: Rent Research Facility, Factory Manager&lt;br /&gt;
#Research Lead - Research officer. Manages blueprint storage.&lt;br /&gt;
#* &#039;&#039;&#039;These characters can remove blueprints from corporate control.&#039;&#039;&#039;&lt;br /&gt;
#* QUERY: R&amp;amp;D, Engineering&lt;br /&gt;
#* TAKE: R&amp;amp;D, Engineering&lt;br /&gt;
#* WALLETS: Research &amp;amp; Development&lt;br /&gt;
#* ROLES: Rent Research Facility, Factory Manager&lt;br /&gt;
#Trader - Corporate market traders.&lt;br /&gt;
#* &#039;&#039;&#039;These characters can buy and sell on behalf of the corp, and have master wallet access.&#039;&#039;&#039;&lt;br /&gt;
#* TAKE: Sales&lt;br /&gt;
#* WALLETS: Master Wallet&lt;br /&gt;
#* ROLES: Trader, Security Officer&lt;br /&gt;
#Logistics Manager - Corporate asset managers and trade officers&lt;br /&gt;
#* &#039;&#039;&#039;These characters have direct access to all corp wallets.&#039;&#039;&#039;&lt;br /&gt;
#* TAKE: Sales&lt;br /&gt;
#* TAKE CONTAINER: Secure, Sales&lt;br /&gt;
#* ROLES: Accountant, Auditor, Personnel Manager, Config Equipment, Rent Office, Security Officer&lt;br /&gt;
#Tower Manager - POS managers.&lt;br /&gt;
#* &#039;&#039;&#039;These characters have access to all POS resources.&#039;&#039;&#039;&lt;br /&gt;
#* QUERY: Lockdown (Others only)&lt;br /&gt;
#* TAKE: Lockdown (Others only)&lt;br /&gt;
#* ROLES: Config Equipment, Config Starbase Equipment&lt;br /&gt;
&lt;br /&gt;
===Directors===&lt;br /&gt;
NB: These positions do not necessarily require the Director role. They are organizational titles; the director of a division has broad authority within it, but is not a dictator, and should take into account the needs, desires, and interests of those in their department, and in the corp as a whole.&lt;br /&gt;
* CEO - Is the CEO.&lt;br /&gt;
* Research Director - decides blueprint priorities, manages high-value blueprints, manages invention and research assets, sets budget for research needs&lt;br /&gt;
* Engineering Director - decides construction priorities, manages construction assets and components, sets budget for industry needs&lt;br /&gt;
* Diplomacy Director - handles extracorp diplomacy, COAD bullshit, etc.&lt;br /&gt;
* Security Director - handles internal security and PVP operations&lt;br /&gt;
* Mining Director - tracks mineral JBP and JSP, oversees mining ops and mining assets&lt;br /&gt;
* Trade Director - handles large-scale market and contract trading, including large inter-corporate trades&lt;br /&gt;
* Special Directors - no defined responsibilities, appointed for management or miscellaneous purposes&lt;br /&gt;
&lt;br /&gt;
===Corp Policies===&lt;br /&gt;
====Recruiting====&lt;br /&gt;
* RPG.net Members&lt;br /&gt;
** Any RPG.net member in good standing may join as a Citizen, or as a Talent if sponsored by an existing Talent.&lt;br /&gt;
** The probationary period as a Citizen is a maximum of three weeks.&lt;br /&gt;
* Non-Members&lt;br /&gt;
** Non-RPG.net members should join the RPGnet public channel if they are interested in applying to the corporation.&lt;br /&gt;
** An invitation will be extended by an officer or Director if the prospective member seems like a good fit for the corporation. They will join as a Citizen.&lt;br /&gt;
** As above, the probationary period as a Citizen is a maxium of three weeks.&lt;br /&gt;
* Sanction&lt;br /&gt;
** Members who act against the best interests of the corporation or its other members may be demoted to Citizen by an officer or director, provided there is compelling evidence of such. Chat and/or combat logs are encouraged.&lt;br /&gt;
** Citizens who continue to do so may be asked to leave the corporation.&lt;br /&gt;
* Alts&lt;br /&gt;
** Alternate characters of existing Talents may join as Librarians. They receive the same roles.&lt;br /&gt;
====Shares and Voting====&lt;br /&gt;
All Talent members should receive 100 corporate shares for purposes of settling corporate votes. Librarian alts do not receive voting shares.&lt;br /&gt;
====Leadership====&lt;br /&gt;
* The corp leadership council is comprised of the CEO and all Directors. The council will set oversee corp policy; in most situations, the council will adhere to the discretion of the involved director and officers, and will concentrate on issues that cut across divisional boundaries. &lt;br /&gt;
* The leadership council should meet no less often than once weekly to review corporate policy. Policy should be formulated to support the primary goal of providing a support network for corp members, and a secondary goal of advancing the interests and assets of the corporation.&lt;br /&gt;
* A &amp;quot;state of the corp&amp;quot; meeting should be held no less often than once monthly, to discuss the corp&#039;s current situation and goals with the membership at large, and to solicit feedback from the membership. &lt;br /&gt;
* The following policy changes require a corporate vote to be scheduled of a duration no less than three days; to pass, they must command 51% of shares voted, with at least 40% of corporate shares cast:&lt;br /&gt;
** Any amendment to the corporate charter.&lt;br /&gt;
** Any purchase or sale of assets over 1 billion ISK.&lt;br /&gt;
** Any policy decision that exposes the corp to potential loss of more than 1 billion ISK.&lt;br /&gt;
** Appointing a new Director to a vacant office.&lt;br /&gt;
** Appointing a character to Special Director.&lt;br /&gt;
* The following policy changes require a corporate vote to be scheduled of a duration no less than one week; to pass, they must command 66% of shares voted, with at least 60% of corporate shares cast:&lt;br /&gt;
** Any proposal to move primary or major corporate operations from highsec to lowsec, or from lowsec to 0.0.&lt;br /&gt;
** Any motion of no confidence against a member of the leadership council.&lt;br /&gt;
** Appointing a new CEO should that office become vacant.&lt;br /&gt;
&lt;br /&gt;
====Corp Operations====&lt;br /&gt;
* Acronyms&lt;br /&gt;
** JBP: Jita Buy Price - the highest priced &amp;quot;buy&amp;quot; order of 1m+ units on the Jita market (updated weekly)&lt;br /&gt;
** JSP: Jita Sell Price - the lowest priced &amp;quot;sell&amp;quot; order of 1m+ units on the Jita market (updated weekly)&lt;br /&gt;
* Tax: Tax should remain between 5-15%, in order to keep the corp wallet funded.&lt;br /&gt;
* Mining: There should be at least one specific corporate mining operation per week. The corporation will assess the value of the minerals based on their JBP - 80% of this value will be paid out to the participants from the corp wallet, and the corp will keep the minerals for use or sale.&lt;br /&gt;
* Mineral Sales: Corp members may purchase minerals from the corporate stockpile at the JSP, or sell them at the JBP, subject to availability of funds and minerals. This should be handled through contracts for accounting.&lt;br /&gt;
* Drone Alloys: The corp will buy drone alloys for reprocessing at JBP of the minerals they contain assuming perfect refining, subject to the state of the corp wallet. As with mineral sales, this should be handled through contracts.&lt;br /&gt;
* Blueprints: All blueprints should remain under corp control at all times except in extreme circumstances, as authorized by a Director or Research Lead.&lt;br /&gt;
* Construction: Tech 1 frigates, ammunition, and many Tech 1 modules are constructed for the benefit of all members, and will be dumped into the Open hangar. More advanced items may be ordered from the corp, as long as the requirements are provided or paid for at the JSP. These items are for the use of corp members, and should not be sold. Anything else built by the corp remains corp property.&lt;br /&gt;
* Standings&lt;br /&gt;
** Any instance of aggression towards a VGO member, including ore theft, should be reported to a member of the leadership council, so that corp standings can be adjusted appropriately. In most cases, this will be toward an individual, unless there is reason to believe that a substantial majority of the aggressor&#039;s corporation is involved in similar behavior. If possible, chat and/or combat logs should be provided.&lt;br /&gt;
** All other diplomatic correspondence, including inquiries about corp politics and standings, should go through the Diplomacy Director, or the CEO if that office is vacant.&lt;br /&gt;
* Piracy: VGO is not an aggressor corp, and &amp;quot;piracy&amp;quot; (defined here as an unprovoked attack against an individual or corp for financial gain, intimidation, or entertainment) is not permitted by VGO members; it has a strong negative impact on the corp&#039;s reputation and tends to provoke war declarations and counterattacks.&lt;/div&gt;</summary>
		<author><name>LowBeyonder</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=VGO_Org_Proposal&amp;diff=73463</id>
		<title>VGO Org Proposal</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=VGO_Org_Proposal&amp;diff=73463"/>
		<updated>2008-01-19T18:28:48Z</updated>

		<summary type="html">&lt;p&gt;LowBeyonder: /* Directors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Versus Gloria Omnes [VGO] Proposed Corporate Charter==&lt;br /&gt;
This is a proposal only.&lt;br /&gt;
===Hangars===&lt;br /&gt;
# Open - Open-access swap space, and free corp-provided materials. Take what you need, donate what you don&#039;t. Will be cleared out and reprocessed occasionally.&lt;br /&gt;
# Secure - Audited (via containers) secure storage for corp-owned materials. Available for temporary use by members, but should be returned.&lt;br /&gt;
# R&amp;amp;D - Secure storage for blueprints.&lt;br /&gt;
# Engineering - Secure storage for working mineral stockpile, construction materials, and invention materials.&lt;br /&gt;
# Reprocessing - Holding area for ores, alloys, and modules due for reprocessing. Should only be emptied by characters with perfect or near-perfect skills.&lt;br /&gt;
# Sales - Holding area for goods to be sold for the corp wallet.&lt;br /&gt;
# Lockdown - Dual-purpose secure storage.&lt;br /&gt;
#* HQ: Emergency mineral reserve and extremely high-value materials. Director access ONLY.&lt;br /&gt;
#* Others: POS materials.&lt;br /&gt;
&lt;br /&gt;
===Wallets===&lt;br /&gt;
# Master Wallet&lt;br /&gt;
# Research &amp;amp; Development - For renting corp factory and lab slots.&lt;br /&gt;
# Raw Materials - For the corp mineral deal.&lt;br /&gt;
Others unused at this time.&lt;br /&gt;
&lt;br /&gt;
===Titles===&lt;br /&gt;
Where possible, all roles should be granted through titles. If someone needs a role that is not on a title, it is preferable to create a new title with that role, and assign it. &lt;br /&gt;
&lt;br /&gt;
NB: All characters except Citizens should have &amp;quot;Talent&amp;quot; to provide base hangar access. Titles may stack if a character acts in multiple capacities.&lt;br /&gt;
&lt;br /&gt;
#Citizen - New, probationary members.&lt;br /&gt;
#* QUERY: Open&lt;br /&gt;
#* TAKE: Open&lt;br /&gt;
#Talent - Full members (main).&lt;br /&gt;
#* QUERY: Open, Secure, Reprocessing, Sales&lt;br /&gt;
#* TAKE: Open, Secure&lt;br /&gt;
#* TAKE CONTAINER: Open&lt;br /&gt;
#* ROLES: Starbase Defense Technician, Starbase Fuel Technician&lt;br /&gt;
#Librarian - Full members (alts). Same roles as Talents.&lt;br /&gt;
#Miner - Mining-oriented industrialists. Should have at least Refining Efficiency IV.&lt;br /&gt;
#* QUERY: Engineering, Reprocessing&lt;br /&gt;
#* TAKE: Reprocessing&lt;br /&gt;
#Mining Lead Lead - Mining officer. Decides on locations for mining ops, and manages corp mining assets.&lt;br /&gt;
#* &#039;&#039;&#039;These characters can buy and sell on behalf of the corp.&#039;&#039;&#039;&lt;br /&gt;
#* QUERY: Engineering, Reprocessing&lt;br /&gt;
#* TAKE: Reprocessing&lt;br /&gt;
#* TAKE CONTAINER: Reprocessing&lt;br /&gt;
#* WALLETS: Raw Materials&lt;br /&gt;
#* ROLES: Config Equipment, Junior Accountant, Trader&lt;br /&gt;
#Engineer - Construction-oriented industrialists. Should have at least Production Efficiency IV.&lt;br /&gt;
#* QUERY: R&amp;amp;D, Engineering&lt;br /&gt;
#* TAKE: Engineering&lt;br /&gt;
#* WALLETS: Research &amp;amp; Development&lt;br /&gt;
#* ROLES: Rent Factory, Factory Manager&lt;br /&gt;
#Researcher - Blueprint researchers. Should have at least Science IV.&lt;br /&gt;
#* QUERY: R&amp;amp;D, Engineering&lt;br /&gt;
#* TAKE: Engineering&lt;br /&gt;
#* WALLETS: Research &amp;amp; Development&lt;br /&gt;
#* ROLES: Rent Research Facility, Factory Manager&lt;br /&gt;
#Research Lead - Research officer. Manages blueprint storage.&lt;br /&gt;
#* &#039;&#039;&#039;These characters can remove blueprints from corporate control.&#039;&#039;&#039;&lt;br /&gt;
#* QUERY: R&amp;amp;D, Engineering&lt;br /&gt;
#* TAKE: R&amp;amp;D, Engineering&lt;br /&gt;
#* WALLETS: Research &amp;amp; Development&lt;br /&gt;
#* ROLES: Rent Research Facility, Factory Manager&lt;br /&gt;
#Trader - Corporate market traders.&lt;br /&gt;
#* &#039;&#039;&#039;These characters can buy and sell on behalf of the corp, and have master wallet access.&#039;&#039;&#039;&lt;br /&gt;
#* TAKE: Sales&lt;br /&gt;
#* WALLETS: Master Wallet&lt;br /&gt;
#* ROLES: Trader, Security Officer&lt;br /&gt;
#Logistics Manager - Corporate asset managers and trade officers&lt;br /&gt;
#* &#039;&#039;&#039;These characters have direct access to all corp wallets.&#039;&#039;&#039;&lt;br /&gt;
#* TAKE: Sales&lt;br /&gt;
#* TAKE CONTAINER: Secure, Sales&lt;br /&gt;
#* ROLES: Accountant, Auditor, Personnel Manager, Config Equipment, Rent Office, Security Officer&lt;br /&gt;
#Tower Manager - POS managers.&lt;br /&gt;
#* &#039;&#039;&#039;These characters have access to all POS resources.&#039;&#039;&#039;&lt;br /&gt;
#* QUERY: Lockdown (Others only)&lt;br /&gt;
#* TAKE: Lockdown (Others only)&lt;br /&gt;
#* ROLES: Config Equipment, Config Starbase Equipment&lt;br /&gt;
&lt;br /&gt;
===Directors===&lt;br /&gt;
NB: These positions do not necessarily require the Director role. They are organizational titles; the director of a division has broad authority within it.&lt;br /&gt;
* CEO - Is the CEO.&lt;br /&gt;
* Research Director - decides blueprint priorities, manages high-value blueprints, manages invention and research assets, sets budget for research needs&lt;br /&gt;
* Engineering Director - decides construction priorities, manages construction assets and components, sets budget for industry needs&lt;br /&gt;
* Diplomacy Director - handles extracorp diplomacy, COAD bullshit, etc.&lt;br /&gt;
* Security Director - handles internal security and PVP operations&lt;br /&gt;
* Mining Director - tracks mineral JBP and JSP, oversees mining ops and mining assets&lt;br /&gt;
* Trade Director - handles large-scale market and contract trading, including large inter-corporate trades&lt;br /&gt;
* Special Directors - no defined responsibilities, appointed for management or miscellaneous purposes&lt;br /&gt;
&lt;br /&gt;
===Corp Policies===&lt;br /&gt;
====Recruiting====&lt;br /&gt;
* RPG.net Members&lt;br /&gt;
** Any RPG.net member in good standing may join as a Citizen, or as a Talent if sponsored by an existing Talent.&lt;br /&gt;
** The probationary period as a Citizen is a maximum of three weeks.&lt;br /&gt;
* Non-Members&lt;br /&gt;
** Non-RPG.net members should join the RPGnet public channel if they are interested in applying to the corporation.&lt;br /&gt;
** An invitation will be extended by an officer or Director if the prospective member seems like a good fit for the corporation. They will join as a Citizen.&lt;br /&gt;
** As above, the probationary period as a Citizen is a maxium of three weeks.&lt;br /&gt;
* Sanction&lt;br /&gt;
** Members who act against the best interests of the corporation or its other members may be demoted to Citizen by an officer or director, provided there is compelling evidence of such. Chat and/or combat logs are encouraged.&lt;br /&gt;
** Citizens who continue to do so may be asked to leave the corporation.&lt;br /&gt;
* Alts&lt;br /&gt;
** Alternate characters of existing Talents may join as Librarians. They receive the same roles.&lt;br /&gt;
====Shares and Voting====&lt;br /&gt;
All Talent members should receive 100 corporate shares for purposes of settling corporate votes. Librarian alts do not receive voting shares.&lt;br /&gt;
====Leadership====&lt;br /&gt;
* The corp leadership council is comprised of the CEO and all Directors. The council will set oversee corp policy; in most situations, the council will adhere to the discretion of the involved director and officers, and will concentrate on issues that cut across divisional boundaries. &lt;br /&gt;
* The leadership council should meet no less often than once weekly to review corporate policy. Policy should be formulated to support the primary goal of providing a support network for corp members, and a secondary goal of advancing the interests and assets of the corporation.&lt;br /&gt;
* A &amp;quot;state of the corp&amp;quot; meeting should be held no less often than once monthly, to discuss the corp&#039;s current situation and goals with the membership at large, and to solicit feedback from the membership. &lt;br /&gt;
* The following policy changes require a corporate vote to be scheduled of a duration no less than three days; to pass, they must command 51% of shares voted, with at least 40% of corporate shares cast:&lt;br /&gt;
** Any amendment to the corporate charter.&lt;br /&gt;
** Any purchase or sale of assets over 1 billion ISK.&lt;br /&gt;
** Any policy decision that exposes the corp to potential loss of more than 1 billion ISK.&lt;br /&gt;
** Appointing a new Director to a vacant office.&lt;br /&gt;
** Appointing a character to Special Director.&lt;br /&gt;
* The following policy changes require a corporate vote to be scheduled of a duration no less than one week; to pass, they must command 66% of shares voted, with at least 60% of corporate shares cast:&lt;br /&gt;
** Any proposal to move primary or major corporate operations from highsec to lowsec, or from lowsec to 0.0.&lt;br /&gt;
** Any motion of no confidence against a member of the leadership council.&lt;br /&gt;
** Appointing a new CEO should that office become vacant.&lt;br /&gt;
&lt;br /&gt;
====Corp Operations====&lt;br /&gt;
* Acronyms&lt;br /&gt;
** JBP: Jita Buy Price - the highest priced &amp;quot;buy&amp;quot; order of 1m+ units on the Jita market (updated weekly)&lt;br /&gt;
** JSP: Jita Sell Price - the lowest priced &amp;quot;sell&amp;quot; order of 1m+ units on the Jita market (updated weekly)&lt;br /&gt;
* Tax: Tax should remain between 5-15%, in order to keep the corp wallet funded.&lt;br /&gt;
* Mining: There should be at least one specific corporate mining operation per week. The corporation will assess the value of the minerals based on their JBP - 80% of this value will be paid out to the participants from the corp wallet, and the corp will keep the minerals for use or sale.&lt;br /&gt;
* Mineral Sales: Corp members may purchase minerals from the corporate stockpile at the JSP, or sell them at the JBP, subject to availability of funds and minerals. This should be handled through contracts for accounting.&lt;br /&gt;
* Drone Alloys: The corp will buy drone alloys for reprocessing at JBP of the minerals they contain assuming perfect refining, subject to the state of the corp wallet. As with mineral sales, this should be handled through contracts.&lt;br /&gt;
* Blueprints: All blueprints should remain under corp control at all times except in extreme circumstances, as authorized by a Director or Research Lead.&lt;br /&gt;
* Construction: Tech 1 frigates, ammunition, and many Tech 1 modules are constructed for the benefit of all members, and will be dumped into the Open hangar. More advanced items may be ordered from the corp, as long as the requirements are provided or paid for at the JSP. These items are for the use of corp members, and should not be sold. Anything else built by the corp remains corp property.&lt;br /&gt;
* Standings&lt;br /&gt;
** Any instance of aggression towards a VGO member, including ore theft, should be reported to a member of the leadership council, so that corp standings can be adjusted appropriately. In most cases, this will be toward an individual, unless there is reason to believe that a substantial majority of the aggressor&#039;s corporation is involved in similar behavior. If possible, chat and/or combat logs should be provided.&lt;br /&gt;
** All other diplomatic correspondence, including inquiries about corp politics and standings, should go through the Diplomacy Director, or the CEO if that office is vacant.&lt;br /&gt;
* Piracy: VGO is not an aggressor corp, and &amp;quot;piracy&amp;quot; (defined here as an unprovoked attack against an individual or corp for financial gain, intimidation, or entertainment) is not permitted by VGO members; it has a strong negative impact on the corp&#039;s reputation and tends to provoke war declarations and counterattacks.&lt;/div&gt;</summary>
		<author><name>LowBeyonder</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=VGO_Org_Proposal&amp;diff=73462</id>
		<title>VGO Org Proposal</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=VGO_Org_Proposal&amp;diff=73462"/>
		<updated>2008-01-19T18:27:52Z</updated>

		<summary type="html">&lt;p&gt;LowBeyonder: /* Leadership */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Versus Gloria Omnes [VGO] Proposed Corporate Charter==&lt;br /&gt;
This is a proposal only.&lt;br /&gt;
===Hangars===&lt;br /&gt;
# Open - Open-access swap space, and free corp-provided materials. Take what you need, donate what you don&#039;t. Will be cleared out and reprocessed occasionally.&lt;br /&gt;
# Secure - Audited (via containers) secure storage for corp-owned materials. Available for temporary use by members, but should be returned.&lt;br /&gt;
# R&amp;amp;D - Secure storage for blueprints.&lt;br /&gt;
# Engineering - Secure storage for working mineral stockpile, construction materials, and invention materials.&lt;br /&gt;
# Reprocessing - Holding area for ores, alloys, and modules due for reprocessing. Should only be emptied by characters with perfect or near-perfect skills.&lt;br /&gt;
# Sales - Holding area for goods to be sold for the corp wallet.&lt;br /&gt;
# Lockdown - Dual-purpose secure storage.&lt;br /&gt;
#* HQ: Emergency mineral reserve and extremely high-value materials. Director access ONLY.&lt;br /&gt;
#* Others: POS materials.&lt;br /&gt;
&lt;br /&gt;
===Wallets===&lt;br /&gt;
# Master Wallet&lt;br /&gt;
# Research &amp;amp; Development - For renting corp factory and lab slots.&lt;br /&gt;
# Raw Materials - For the corp mineral deal.&lt;br /&gt;
Others unused at this time.&lt;br /&gt;
&lt;br /&gt;
===Titles===&lt;br /&gt;
Where possible, all roles should be granted through titles. If someone needs a role that is not on a title, it is preferable to create a new title with that role, and assign it. &lt;br /&gt;
&lt;br /&gt;
NB: All characters except Citizens should have &amp;quot;Talent&amp;quot; to provide base hangar access. Titles may stack if a character acts in multiple capacities.&lt;br /&gt;
&lt;br /&gt;
#Citizen - New, probationary members.&lt;br /&gt;
#* QUERY: Open&lt;br /&gt;
#* TAKE: Open&lt;br /&gt;
#Talent - Full members (main).&lt;br /&gt;
#* QUERY: Open, Secure, Reprocessing, Sales&lt;br /&gt;
#* TAKE: Open, Secure&lt;br /&gt;
#* TAKE CONTAINER: Open&lt;br /&gt;
#* ROLES: Starbase Defense Technician, Starbase Fuel Technician&lt;br /&gt;
#Librarian - Full members (alts). Same roles as Talents.&lt;br /&gt;
#Miner - Mining-oriented industrialists. Should have at least Refining Efficiency IV.&lt;br /&gt;
#* QUERY: Engineering, Reprocessing&lt;br /&gt;
#* TAKE: Reprocessing&lt;br /&gt;
#Mining Lead Lead - Mining officer. Decides on locations for mining ops, and manages corp mining assets.&lt;br /&gt;
#* &#039;&#039;&#039;These characters can buy and sell on behalf of the corp.&#039;&#039;&#039;&lt;br /&gt;
#* QUERY: Engineering, Reprocessing&lt;br /&gt;
#* TAKE: Reprocessing&lt;br /&gt;
#* TAKE CONTAINER: Reprocessing&lt;br /&gt;
#* WALLETS: Raw Materials&lt;br /&gt;
#* ROLES: Config Equipment, Junior Accountant, Trader&lt;br /&gt;
#Engineer - Construction-oriented industrialists. Should have at least Production Efficiency IV.&lt;br /&gt;
#* QUERY: R&amp;amp;D, Engineering&lt;br /&gt;
#* TAKE: Engineering&lt;br /&gt;
#* WALLETS: Research &amp;amp; Development&lt;br /&gt;
#* ROLES: Rent Factory, Factory Manager&lt;br /&gt;
#Researcher - Blueprint researchers. Should have at least Science IV.&lt;br /&gt;
#* QUERY: R&amp;amp;D, Engineering&lt;br /&gt;
#* TAKE: Engineering&lt;br /&gt;
#* WALLETS: Research &amp;amp; Development&lt;br /&gt;
#* ROLES: Rent Research Facility, Factory Manager&lt;br /&gt;
#Research Lead - Research officer. Manages blueprint storage.&lt;br /&gt;
#* &#039;&#039;&#039;These characters can remove blueprints from corporate control.&#039;&#039;&#039;&lt;br /&gt;
#* QUERY: R&amp;amp;D, Engineering&lt;br /&gt;
#* TAKE: R&amp;amp;D, Engineering&lt;br /&gt;
#* WALLETS: Research &amp;amp; Development&lt;br /&gt;
#* ROLES: Rent Research Facility, Factory Manager&lt;br /&gt;
#Trader - Corporate market traders.&lt;br /&gt;
#* &#039;&#039;&#039;These characters can buy and sell on behalf of the corp, and have master wallet access.&#039;&#039;&#039;&lt;br /&gt;
#* TAKE: Sales&lt;br /&gt;
#* WALLETS: Master Wallet&lt;br /&gt;
#* ROLES: Trader, Security Officer&lt;br /&gt;
#Logistics Manager - Corporate asset managers and trade officers&lt;br /&gt;
#* &#039;&#039;&#039;These characters have direct access to all corp wallets.&#039;&#039;&#039;&lt;br /&gt;
#* TAKE: Sales&lt;br /&gt;
#* TAKE CONTAINER: Secure, Sales&lt;br /&gt;
#* ROLES: Accountant, Auditor, Personnel Manager, Config Equipment, Rent Office, Security Officer&lt;br /&gt;
#Tower Manager - POS managers.&lt;br /&gt;
#* &#039;&#039;&#039;These characters have access to all POS resources.&#039;&#039;&#039;&lt;br /&gt;
#* QUERY: Lockdown (Others only)&lt;br /&gt;
#* TAKE: Lockdown (Others only)&lt;br /&gt;
#* ROLES: Config Equipment, Config Starbase Equipment&lt;br /&gt;
&lt;br /&gt;
===Directors===&lt;br /&gt;
NB: These positions do not necessarily require the Director role. They are organizational titles.&lt;br /&gt;
* CEO - Is the CEO.&lt;br /&gt;
* Research Director - decides blueprint priorities (to meet corp-wide goals), manages high-value blueprints, manages invention and research assets, sets budget for research needs&lt;br /&gt;
* Engineering Director - decides construction priorities (to meet corp-wide goals), manages construction assets and components, sets budget for industry needs&lt;br /&gt;
* Diplomacy Director - handles extracorp diplomacy, COAD bullshit, etc.&lt;br /&gt;
* Security Director - handles internal security and PVP operations&lt;br /&gt;
* Mining Director - tracks mineral JBP and JSP, oversees mining ops and mining assets&lt;br /&gt;
* Special Directors - no defined responsibilities, appointed for management or miscellaneous purposes&lt;br /&gt;
&lt;br /&gt;
===Corp Policies===&lt;br /&gt;
====Recruiting====&lt;br /&gt;
* RPG.net Members&lt;br /&gt;
** Any RPG.net member in good standing may join as a Citizen, or as a Talent if sponsored by an existing Talent.&lt;br /&gt;
** The probationary period as a Citizen is a maximum of three weeks.&lt;br /&gt;
* Non-Members&lt;br /&gt;
** Non-RPG.net members should join the RPGnet public channel if they are interested in applying to the corporation.&lt;br /&gt;
** An invitation will be extended by an officer or Director if the prospective member seems like a good fit for the corporation. They will join as a Citizen.&lt;br /&gt;
** As above, the probationary period as a Citizen is a maxium of three weeks.&lt;br /&gt;
* Sanction&lt;br /&gt;
** Members who act against the best interests of the corporation or its other members may be demoted to Citizen by an officer or director, provided there is compelling evidence of such. Chat and/or combat logs are encouraged.&lt;br /&gt;
** Citizens who continue to do so may be asked to leave the corporation.&lt;br /&gt;
* Alts&lt;br /&gt;
** Alternate characters of existing Talents may join as Librarians. They receive the same roles.&lt;br /&gt;
====Shares and Voting====&lt;br /&gt;
All Talent members should receive 100 corporate shares for purposes of settling corporate votes. Librarian alts do not receive voting shares.&lt;br /&gt;
====Leadership====&lt;br /&gt;
* The corp leadership council is comprised of the CEO and all Directors. The council will set oversee corp policy; in most situations, the council will adhere to the discretion of the involved director and officers, and will concentrate on issues that cut across divisional boundaries. &lt;br /&gt;
* The leadership council should meet no less often than once weekly to review corporate policy. Policy should be formulated to support the primary goal of providing a support network for corp members, and a secondary goal of advancing the interests and assets of the corporation.&lt;br /&gt;
* A &amp;quot;state of the corp&amp;quot; meeting should be held no less often than once monthly, to discuss the corp&#039;s current situation and goals with the membership at large, and to solicit feedback from the membership. &lt;br /&gt;
* The following policy changes require a corporate vote to be scheduled of a duration no less than three days; to pass, they must command 51% of shares voted, with at least 40% of corporate shares cast:&lt;br /&gt;
** Any amendment to the corporate charter.&lt;br /&gt;
** Any purchase or sale of assets over 1 billion ISK.&lt;br /&gt;
** Any policy decision that exposes the corp to potential loss of more than 1 billion ISK.&lt;br /&gt;
** Appointing a new Director to a vacant office.&lt;br /&gt;
** Appointing a character to Special Director.&lt;br /&gt;
* The following policy changes require a corporate vote to be scheduled of a duration no less than one week; to pass, they must command 66% of shares voted, with at least 60% of corporate shares cast:&lt;br /&gt;
** Any proposal to move primary or major corporate operations from highsec to lowsec, or from lowsec to 0.0.&lt;br /&gt;
** Any motion of no confidence against a member of the leadership council.&lt;br /&gt;
** Appointing a new CEO should that office become vacant.&lt;br /&gt;
&lt;br /&gt;
====Corp Operations====&lt;br /&gt;
* Acronyms&lt;br /&gt;
** JBP: Jita Buy Price - the highest priced &amp;quot;buy&amp;quot; order of 1m+ units on the Jita market (updated weekly)&lt;br /&gt;
** JSP: Jita Sell Price - the lowest priced &amp;quot;sell&amp;quot; order of 1m+ units on the Jita market (updated weekly)&lt;br /&gt;
* Tax: Tax should remain between 5-15%, in order to keep the corp wallet funded.&lt;br /&gt;
* Mining: There should be at least one specific corporate mining operation per week. The corporation will assess the value of the minerals based on their JBP - 80% of this value will be paid out to the participants from the corp wallet, and the corp will keep the minerals for use or sale.&lt;br /&gt;
* Mineral Sales: Corp members may purchase minerals from the corporate stockpile at the JSP, or sell them at the JBP, subject to availability of funds and minerals. This should be handled through contracts for accounting.&lt;br /&gt;
* Drone Alloys: The corp will buy drone alloys for reprocessing at JBP of the minerals they contain assuming perfect refining, subject to the state of the corp wallet. As with mineral sales, this should be handled through contracts.&lt;br /&gt;
* Blueprints: All blueprints should remain under corp control at all times except in extreme circumstances, as authorized by a Director or Research Lead.&lt;br /&gt;
* Construction: Tech 1 frigates, ammunition, and many Tech 1 modules are constructed for the benefit of all members, and will be dumped into the Open hangar. More advanced items may be ordered from the corp, as long as the requirements are provided or paid for at the JSP. These items are for the use of corp members, and should not be sold. Anything else built by the corp remains corp property.&lt;br /&gt;
* Standings&lt;br /&gt;
** Any instance of aggression towards a VGO member, including ore theft, should be reported to a member of the leadership council, so that corp standings can be adjusted appropriately. In most cases, this will be toward an individual, unless there is reason to believe that a substantial majority of the aggressor&#039;s corporation is involved in similar behavior. If possible, chat and/or combat logs should be provided.&lt;br /&gt;
** All other diplomatic correspondence, including inquiries about corp politics and standings, should go through the Diplomacy Director, or the CEO if that office is vacant.&lt;br /&gt;
* Piracy: VGO is not an aggressor corp, and &amp;quot;piracy&amp;quot; (defined here as an unprovoked attack against an individual or corp for financial gain, intimidation, or entertainment) is not permitted by VGO members; it has a strong negative impact on the corp&#039;s reputation and tends to provoke war declarations and counterattacks.&lt;/div&gt;</summary>
		<author><name>LowBeyonder</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=VGO_Org_Proposal&amp;diff=73461</id>
		<title>VGO Org Proposal</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=VGO_Org_Proposal&amp;diff=73461"/>
		<updated>2008-01-19T17:54:55Z</updated>

		<summary type="html">&lt;p&gt;LowBeyonder: alts&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Versus Gloria Omnes [VGO] Proposed Corporate Charter==&lt;br /&gt;
This is a proposal only.&lt;br /&gt;
===Hangars===&lt;br /&gt;
# Open - Open-access swap space, and free corp-provided materials. Take what you need, donate what you don&#039;t. Will be cleared out and reprocessed occasionally.&lt;br /&gt;
# Secure - Audited (via containers) secure storage for corp-owned materials. Available for temporary use by members, but should be returned.&lt;br /&gt;
# R&amp;amp;D - Secure storage for blueprints.&lt;br /&gt;
# Engineering - Secure storage for working mineral stockpile, construction materials, and invention materials.&lt;br /&gt;
# Reprocessing - Holding area for ores, alloys, and modules due for reprocessing. Should only be emptied by characters with perfect or near-perfect skills.&lt;br /&gt;
# Sales - Holding area for goods to be sold for the corp wallet.&lt;br /&gt;
# Lockdown - Dual-purpose secure storage.&lt;br /&gt;
#* HQ: Emergency mineral reserve and extremely high-value materials. Director access ONLY.&lt;br /&gt;
#* Others: POS materials.&lt;br /&gt;
&lt;br /&gt;
===Wallets===&lt;br /&gt;
# Master Wallet&lt;br /&gt;
# Research &amp;amp; Development - For renting corp factory and lab slots.&lt;br /&gt;
# Raw Materials - For the corp mineral deal.&lt;br /&gt;
Others unused at this time.&lt;br /&gt;
&lt;br /&gt;
===Titles===&lt;br /&gt;
Where possible, all roles should be granted through titles. If someone needs a role that is not on a title, it is preferable to create a new title with that role, and assign it. &lt;br /&gt;
&lt;br /&gt;
NB: All characters except Citizens should have &amp;quot;Talent&amp;quot; to provide base hangar access. Titles may stack if a character acts in multiple capacities.&lt;br /&gt;
&lt;br /&gt;
#Citizen - New, probationary members.&lt;br /&gt;
#* QUERY: Open&lt;br /&gt;
#* TAKE: Open&lt;br /&gt;
#Talent - Full members (main).&lt;br /&gt;
#* QUERY: Open, Secure, Reprocessing, Sales&lt;br /&gt;
#* TAKE: Open, Secure&lt;br /&gt;
#* TAKE CONTAINER: Open&lt;br /&gt;
#* ROLES: Starbase Defense Technician, Starbase Fuel Technician&lt;br /&gt;
#Librarian - Full members (alts). Same roles as Talents.&lt;br /&gt;
#Miner - Mining-oriented industrialists. Should have at least Refining Efficiency IV.&lt;br /&gt;
#* QUERY: Engineering, Reprocessing&lt;br /&gt;
#* TAKE: Reprocessing&lt;br /&gt;
#Mining Lead Lead - Mining officer. Decides on locations for mining ops, and manages corp mining assets.&lt;br /&gt;
#* &#039;&#039;&#039;These characters can buy and sell on behalf of the corp.&#039;&#039;&#039;&lt;br /&gt;
#* QUERY: Engineering, Reprocessing&lt;br /&gt;
#* TAKE: Reprocessing&lt;br /&gt;
#* TAKE CONTAINER: Reprocessing&lt;br /&gt;
#* WALLETS: Raw Materials&lt;br /&gt;
#* ROLES: Config Equipment, Junior Accountant, Trader&lt;br /&gt;
#Engineer - Construction-oriented industrialists. Should have at least Production Efficiency IV.&lt;br /&gt;
#* QUERY: R&amp;amp;D, Engineering&lt;br /&gt;
#* TAKE: Engineering&lt;br /&gt;
#* WALLETS: Research &amp;amp; Development&lt;br /&gt;
#* ROLES: Rent Factory, Factory Manager&lt;br /&gt;
#Researcher - Blueprint researchers. Should have at least Science IV.&lt;br /&gt;
#* QUERY: R&amp;amp;D, Engineering&lt;br /&gt;
#* TAKE: Engineering&lt;br /&gt;
#* WALLETS: Research &amp;amp; Development&lt;br /&gt;
#* ROLES: Rent Research Facility, Factory Manager&lt;br /&gt;
#Research Lead - Research officer. Manages blueprint storage.&lt;br /&gt;
#* &#039;&#039;&#039;These characters can remove blueprints from corporate control.&#039;&#039;&#039;&lt;br /&gt;
#* QUERY: R&amp;amp;D, Engineering&lt;br /&gt;
#* TAKE: R&amp;amp;D, Engineering&lt;br /&gt;
#* WALLETS: Research &amp;amp; Development&lt;br /&gt;
#* ROLES: Rent Research Facility, Factory Manager&lt;br /&gt;
#Trader - Corporate market traders.&lt;br /&gt;
#* &#039;&#039;&#039;These characters can buy and sell on behalf of the corp, and have master wallet access.&#039;&#039;&#039;&lt;br /&gt;
#* TAKE: Sales&lt;br /&gt;
#* WALLETS: Master Wallet&lt;br /&gt;
#* ROLES: Trader, Security Officer&lt;br /&gt;
#Logistics Manager - Corporate asset managers and trade officers&lt;br /&gt;
#* &#039;&#039;&#039;These characters have direct access to all corp wallets.&#039;&#039;&#039;&lt;br /&gt;
#* TAKE: Sales&lt;br /&gt;
#* TAKE CONTAINER: Secure, Sales&lt;br /&gt;
#* ROLES: Accountant, Auditor, Personnel Manager, Config Equipment, Rent Office, Security Officer&lt;br /&gt;
#Tower Manager - POS managers.&lt;br /&gt;
#* &#039;&#039;&#039;These characters have access to all POS resources.&#039;&#039;&#039;&lt;br /&gt;
#* QUERY: Lockdown (Others only)&lt;br /&gt;
#* TAKE: Lockdown (Others only)&lt;br /&gt;
#* ROLES: Config Equipment, Config Starbase Equipment&lt;br /&gt;
&lt;br /&gt;
===Directors===&lt;br /&gt;
NB: These positions do not necessarily require the Director role. They are organizational titles.&lt;br /&gt;
* CEO - Is the CEO.&lt;br /&gt;
* Research Director - decides blueprint priorities (to meet corp-wide goals), manages high-value blueprints, manages invention and research assets, sets budget for research needs&lt;br /&gt;
* Engineering Director - decides construction priorities (to meet corp-wide goals), manages construction assets and components, sets budget for industry needs&lt;br /&gt;
* Diplomacy Director - handles extracorp diplomacy, COAD bullshit, etc.&lt;br /&gt;
* Security Director - handles internal security and PVP operations&lt;br /&gt;
* Mining Director - tracks mineral JBP and JSP, oversees mining ops and mining assets&lt;br /&gt;
* Special Directors - no defined responsibilities, appointed for management or miscellaneous purposes&lt;br /&gt;
&lt;br /&gt;
===Corp Policies===&lt;br /&gt;
====Recruiting====&lt;br /&gt;
* RPG.net Members&lt;br /&gt;
** Any RPG.net member in good standing may join as a Citizen, or as a Talent if sponsored by an existing Talent.&lt;br /&gt;
** The probationary period as a Citizen is a maximum of three weeks.&lt;br /&gt;
* Non-Members&lt;br /&gt;
** Non-RPG.net members should join the RPGnet public channel if they are interested in applying to the corporation.&lt;br /&gt;
** An invitation will be extended by an officer or Director if the prospective member seems like a good fit for the corporation. They will join as a Citizen.&lt;br /&gt;
** As above, the probationary period as a Citizen is a maxium of three weeks.&lt;br /&gt;
* Sanction&lt;br /&gt;
** Members who act against the best interests of the corporation or its other members may be demoted to Citizen by an officer or director, provided there is compelling evidence of such. Chat and/or combat logs are encouraged.&lt;br /&gt;
** Citizens who continue to do so may be asked to leave the corporation.&lt;br /&gt;
* Alts&lt;br /&gt;
** Alternate characters of existing Talents may join as Librarians. They receive the same roles.&lt;br /&gt;
====Shares and Voting====&lt;br /&gt;
All Talent members should receive 100 corporate shares for purposes of settling corporate votes. Librarian alts do not receive voting shares.&lt;br /&gt;
====Leadership====&lt;br /&gt;
* The corp leadership council is comprised of the CEO and all Directors. The council will set corp daily policy, including research and construction priorities.&lt;br /&gt;
* The leadership council should meet no less often than once weekly to discuss corporate policy. Policy should be formulated to support the primary goal of providing a support network for corp members, and a secondary goal of advancing the interests and assets of the corporation.&lt;br /&gt;
* A &amp;quot;state of the corp&amp;quot; meeting should be held no less often than once monthly, to discuss the corp&#039;s current situation and goals with the membership at large, and to solicit feedback from the membership. &lt;br /&gt;
* The following policy changes require a corporate vote to be scheduled of a duration no less than three days; to pass, they must command 51% of shares voted, with at least 40% of corporate shares cast:&lt;br /&gt;
** Any amendment to the corporate charter.&lt;br /&gt;
** Any purchase or sale of assets over 1 billion ISK.&lt;br /&gt;
** Any policy decision that exposes the corp to potential loss of more than 1 billion ISK.&lt;br /&gt;
** Appointing a new Director to a vacant office.&lt;br /&gt;
** Appointing a character to Special Director.&lt;br /&gt;
* The following policy changes require a corporate vote to be scheduled of a duration no less than one week; to pass, they must command 66% of shares voted, with at least 60% of corporate shares cast:&lt;br /&gt;
** Any proposal to move primary or major corporate operations from highsec to lowsec, or from lowsec to 0.0.&lt;br /&gt;
** Any motion of no confidence against a member of the leadership council.&lt;br /&gt;
** Appointing a new CEO should that office become vacant.&lt;br /&gt;
====Corp Operations====&lt;br /&gt;
* Acronyms&lt;br /&gt;
** JBP: Jita Buy Price - the highest priced &amp;quot;buy&amp;quot; order of 1m+ units on the Jita market (updated weekly)&lt;br /&gt;
** JSP: Jita Sell Price - the lowest priced &amp;quot;sell&amp;quot; order of 1m+ units on the Jita market (updated weekly)&lt;br /&gt;
* Tax: Tax should remain between 5-15%, in order to keep the corp wallet funded.&lt;br /&gt;
* Mining: There should be at least one specific corporate mining operation per week. The corporation will assess the value of the minerals based on their JBP - 80% of this value will be paid out to the participants from the corp wallet, and the corp will keep the minerals for use or sale.&lt;br /&gt;
* Mineral Sales: Corp members may purchase minerals from the corporate stockpile at the JSP, or sell them at the JBP, subject to availability of funds and minerals. This should be handled through contracts for accounting.&lt;br /&gt;
* Drone Alloys: The corp will buy drone alloys for reprocessing at JBP of the minerals they contain assuming perfect refining, subject to the state of the corp wallet. As with mineral sales, this should be handled through contracts.&lt;br /&gt;
* Blueprints: All blueprints should remain under corp control at all times except in extreme circumstances, as authorized by a Director or Research Lead.&lt;br /&gt;
* Construction: Tech 1 frigates, ammunition, and many Tech 1 modules are constructed for the benefit of all members, and will be dumped into the Open hangar. More advanced items may be ordered from the corp, as long as the requirements are provided or paid for at the JSP. These items are for the use of corp members, and should not be sold. Anything else built by the corp remains corp property.&lt;br /&gt;
* Standings&lt;br /&gt;
** Any instance of aggression towards a VGO member, including ore theft, should be reported to a member of the leadership council, so that corp standings can be adjusted appropriately. In most cases, this will be toward an individual, unless there is reason to believe that a substantial majority of the aggressor&#039;s corporation is involved in similar behavior. If possible, chat and/or combat logs should be provided.&lt;br /&gt;
** All other diplomatic correspondence, including inquiries about corp politics and standings, should go through the Diplomacy Director, or the CEO if that office is vacant.&lt;br /&gt;
* Piracy: VGO is not an aggressor corp, and &amp;quot;piracy&amp;quot; (defined here as an unprovoked attack against an individual or corp for financial gain, intimidation, or entertainment) is not permitted by VGO members; it has a strong negative impact on the corp&#039;s reputation and tends to provoke war declarations and counterattacks.&lt;/div&gt;</summary>
		<author><name>LowBeyonder</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=VGO_Org_Proposal&amp;diff=73449</id>
		<title>VGO Org Proposal</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=VGO_Org_Proposal&amp;diff=73449"/>
		<updated>2008-01-19T17:31:13Z</updated>

		<summary type="html">&lt;p&gt;LowBeyonder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Versus Gloria Omnes [VGO] Proposed Corporate Charter==&lt;br /&gt;
This is a proposal only.&lt;br /&gt;
===Hangars===&lt;br /&gt;
# Open - Open-access swap space, and free corp-provided materials. Take what you need, donate what you don&#039;t. Will be cleared out and reprocessed occasionally.&lt;br /&gt;
# Secure - Audited (via containers) secure storage for corp-owned materials. Available for temporary use by members, but should be returned.&lt;br /&gt;
# R&amp;amp;D - Secure storage for blueprints.&lt;br /&gt;
# Engineering - Secure storage for working mineral stockpile, construction materials, and invention materials.&lt;br /&gt;
# Reprocessing - Holding area for ores, alloys, and modules due for reprocessing. Should only be emptied by characters with perfect or near-perfect skills.&lt;br /&gt;
# Sales - Holding area for goods to be sold for the corp wallet.&lt;br /&gt;
# Lockdown - Dual-purpose secure storage.&lt;br /&gt;
#* HQ: Emergency mineral reserve and extremely high-value materials. Director access ONLY.&lt;br /&gt;
#* Others: POS materials.&lt;br /&gt;
&lt;br /&gt;
===Wallets===&lt;br /&gt;
# Master Wallet&lt;br /&gt;
# Research &amp;amp; Development - For renting corp factory and lab slots.&lt;br /&gt;
# Raw Materials - For the corp mineral deal.&lt;br /&gt;
Others unused at this time.&lt;br /&gt;
&lt;br /&gt;
===Titles===&lt;br /&gt;
Where possible, all roles should be granted through titles. If someone needs a role that is not on a title, it is preferable to create a new title with that role, and assign it. &lt;br /&gt;
&lt;br /&gt;
NB: All characters except Citizens should have &amp;quot;Talent&amp;quot; to provide base hangar access. Titles may stack if a character acts in multiple capacities.&lt;br /&gt;
&lt;br /&gt;
#Citizen - New, probationary members.&lt;br /&gt;
#* QUERY: Open&lt;br /&gt;
#* TAKE: Open&lt;br /&gt;
#Talent - Full members.&lt;br /&gt;
#* QUERY: Open, Secure, Reprocessing, Sales&lt;br /&gt;
#* TAKE: Open, Secure&lt;br /&gt;
#* TAKE CONTAINER: Open&lt;br /&gt;
#* ROLES: Starbase Defense Technician, Starbase Fuel Technician&lt;br /&gt;
#Miner - Mining-oriented industrialists. Should have at least Refining Efficiency IV.&lt;br /&gt;
#* QUERY: Engineering, Reprocessing&lt;br /&gt;
#* TAKE: Reprocessing&lt;br /&gt;
#Mining Lead Lead - Mining officer. Decides on locations for mining ops, and manages corp mining assets.&lt;br /&gt;
#* &#039;&#039;&#039;These characters can buy and sell on behalf of the corp.&#039;&#039;&#039;&lt;br /&gt;
#* QUERY: Engineering, Reprocessing&lt;br /&gt;
#* TAKE: Reprocessing&lt;br /&gt;
#* TAKE CONTAINER: Reprocessing&lt;br /&gt;
#* WALLETS: Raw Materials&lt;br /&gt;
#* ROLES: Config Equipment, Junior Accountant, Trader&lt;br /&gt;
#Engineer - Construction-oriented industrialists. Should have at least Production Efficiency IV.&lt;br /&gt;
#* QUERY: R&amp;amp;D, Engineering&lt;br /&gt;
#* TAKE: Engineering&lt;br /&gt;
#* WALLETS: Research &amp;amp; Development&lt;br /&gt;
#* ROLES: Rent Factory, Factory Manager&lt;br /&gt;
#Researcher - Blueprint researchers. Should have at least Science IV.&lt;br /&gt;
#* QUERY: R&amp;amp;D, Engineering&lt;br /&gt;
#* TAKE: Engineering&lt;br /&gt;
#* WALLETS: Research &amp;amp; Development&lt;br /&gt;
#* ROLES: Rent Research Facility, Factory Manager&lt;br /&gt;
#Research Lead - Research officer. Manages blueprint storage.&lt;br /&gt;
#* &#039;&#039;&#039;These characters can remove blueprints from corporate control.&#039;&#039;&#039;&lt;br /&gt;
#* QUERY: R&amp;amp;D, Engineering&lt;br /&gt;
#* TAKE: R&amp;amp;D, Engineering&lt;br /&gt;
#* WALLETS: Research &amp;amp; Development&lt;br /&gt;
#* ROLES: Rent Research Facility, Factory Manager&lt;br /&gt;
#Trader - Corporate market traders.&lt;br /&gt;
#* &#039;&#039;&#039;These characters can buy and sell on behalf of the corp, and have master wallet access.&#039;&#039;&#039;&lt;br /&gt;
#* TAKE: Sales&lt;br /&gt;
#* WALLETS: Master Wallet&lt;br /&gt;
#* ROLES: Trader, Security Officer&lt;br /&gt;
#Logistics Manager - Corporate asset managers and trade officers&lt;br /&gt;
#* &#039;&#039;&#039;These characters have direct access to all corp wallets.&#039;&#039;&#039;&lt;br /&gt;
#* TAKE: Sales&lt;br /&gt;
#* TAKE CONTAINER: Secure, Sales&lt;br /&gt;
#* ROLES: Accountant, Auditor, Personnel Manager, Config Equipment, Rent Office, Security Officer&lt;br /&gt;
#Tower Manager - POS managers.&lt;br /&gt;
#* &#039;&#039;&#039;These characters have access to all POS resources.&#039;&#039;&#039;&lt;br /&gt;
#* QUERY: Lockdown (Others only)&lt;br /&gt;
#* TAKE: Lockdown (Others only)&lt;br /&gt;
#* ROLES: Config Equipment, Config Starbase Equipment&lt;br /&gt;
&lt;br /&gt;
===Directors===&lt;br /&gt;
NB: These positions do not necessarily require the Director role. They are organizational titles.&lt;br /&gt;
* CEO - Is the CEO.&lt;br /&gt;
* Research Director - decides blueprint priorities (to meet corp-wide goals), manages high-value blueprints, manages invention and research assets, sets budget for research needs&lt;br /&gt;
* Engineering Director - decides construction priorities (to meet corp-wide goals), manages construction assets and components, sets budget for industry needs&lt;br /&gt;
* Diplomacy Director - handles extracorp diplomacy, COAD bullshit, etc.&lt;br /&gt;
* Security Director - handles internal security and PVP operations&lt;br /&gt;
* Mining Director - tracks mineral JBP and JSP, oversees mining ops and mining assets&lt;br /&gt;
* Special Directors - no defined responsibilities, appointed for management or miscellaneous purposes&lt;br /&gt;
&lt;br /&gt;
===Corp Policies===&lt;br /&gt;
====Recruiting====&lt;br /&gt;
* RPG.net Members&lt;br /&gt;
** Any RPG.net member in good standing may join as a Citizen, or as a Talent if sponsored by an existing Talent.&lt;br /&gt;
** The probationary period as a Citizen is a maximum of three weeks.&lt;br /&gt;
* Non-Members&lt;br /&gt;
** Non-RPG.net members should join the RPGnet public channel if they are interested in applying to the corporation.&lt;br /&gt;
** An invitation will be extended by an officer or Director if the prospective member seems like a good fit for the corporation. They will join as a Citizen.&lt;br /&gt;
** As above, the probationary period as a Citizen is a maxium of three weeks.&lt;br /&gt;
* Sanction&lt;br /&gt;
** Members who act against the best interests of the corporation or its other members may be demoted to Citizen by an officer or director, provided there is compelling evidence of such. Chat and/or combat logs are encouraged.&lt;br /&gt;
** Citizens who continue to do so may be asked to leave the corporation.&lt;br /&gt;
====Shares and Voting====&lt;br /&gt;
All Talent members should receive 100 corporate shares for purposes of settling corporate votes.&lt;br /&gt;
====Leadership====&lt;br /&gt;
* The corp leadership council is comprised of the CEO and all Directors. The council will set corp daily policy, including research and construction priorities.&lt;br /&gt;
* The leadership council should meet no less often than once weekly to discuss corporate policy. Policy should be formulated to support the primary goal of providing a support network for corp members, and a secondary goal of advancing the interests and assets of the corporation.&lt;br /&gt;
* A &amp;quot;state of the corp&amp;quot; meeting should be held no less often than once monthly, to discuss the corp&#039;s current situation and goals with the membership at large, and to solicit feedback from the membership. &lt;br /&gt;
* The following policy changes require a corporate vote to be scheduled of a duration no less than three days; to pass, they must command 51% of shares voted, with at least 40% of corporate shares cast:&lt;br /&gt;
** Any amendment to the corporate charter.&lt;br /&gt;
** Any purchase or sale of assets over 1 billion ISK.&lt;br /&gt;
** Any policy decision that exposes the corp to potential loss of more than 1 billion ISK.&lt;br /&gt;
** Appointing a new Director to a vacant office.&lt;br /&gt;
** Appointing a character to Special Director.&lt;br /&gt;
* The following policy changes require a corporate vote to be scheduled of a duration no less than one week; to pass, they must command 66% of shares voted, with at least 60% of corporate shares cast:&lt;br /&gt;
** Any proposal to move primary or major corporate operations from highsec to lowsec, or from lowsec to 0.0.&lt;br /&gt;
** Any motion of no confidence against a member of the leadership council.&lt;br /&gt;
** Appointing a new CEO should that office become vacant.&lt;br /&gt;
====Corp Operations====&lt;br /&gt;
* Acronyms&lt;br /&gt;
** JBP: Jita Buy Price - the highest priced &amp;quot;buy&amp;quot; order of 1m+ units on the Jita market (updated weekly)&lt;br /&gt;
** JSP: Jita Sell Price - the lowest priced &amp;quot;sell&amp;quot; order of 1m+ units on the Jita market (updated weekly)&lt;br /&gt;
* Tax: Tax should remain between 5-15%, in order to keep the corp wallet funded.&lt;br /&gt;
* Mining: There should be at least one specific corporate mining operation per week. The corporation will assess the value of the minerals based on their JBP - 80% of this value will be paid out to the participants from the corp wallet, and the corp will keep the minerals for use or sale.&lt;br /&gt;
* Mineral Sales: Corp members may purchase minerals from the corporate stockpile at the JSP, or sell them at the JBP, subject to availability of funds and minerals. This should be handled through contracts for accounting.&lt;br /&gt;
* Drone Alloys: The corp will buy drone alloys for reprocessing at JBP of the minerals they contain assuming perfect refining, subject to the state of the corp wallet. As with mineral sales, this should be handled through contracts.&lt;br /&gt;
* Blueprints: All blueprints should remain under corp control at all times except in extreme circumstances, as authorized by a Director or Research Lead.&lt;br /&gt;
* Construction: Tech 1 frigates, ammunition, and many Tech 1 modules are constructed for the benefit of all members, and will be dumped into the Open hangar. More advanced items may be ordered from the corp, as long as the requirements are provided or paid for at the JSP. These items are for the use of corp members, and should not be sold. Anything else built by the corp remains corp property.&lt;br /&gt;
* Standings&lt;br /&gt;
** Any instance of aggression towards a VGO member, including ore theft, should be reported to a member of the leadership council, so that corp standings can be adjusted appropriately. In most cases, this will be toward an individual, unless there is reason to believe that a substantial majority of the aggressor&#039;s corporation is involved in similar behavior. If possible, chat and/or combat logs should be provided.&lt;br /&gt;
** All other diplomatic correspondence, including inquiries about corp politics and standings, should go through the Diplomacy Director, or the CEO if that office is vacant.&lt;br /&gt;
* Piracy: VGO is not an aggressor corp, and &amp;quot;piracy&amp;quot; (defined here as an unprovoked attack against an individual or corp for financial gain, intimidation, or entertainment) is not permitted by VGO members; it has a strong negative impact on the corp&#039;s reputation and tends to provoke war declarations and counterattacks.&lt;/div&gt;</summary>
		<author><name>LowBeyonder</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=VGO_Org_Proposal&amp;diff=73448</id>
		<title>VGO Org Proposal</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=VGO_Org_Proposal&amp;diff=73448"/>
		<updated>2008-01-19T17:27:09Z</updated>

		<summary type="html">&lt;p&gt;LowBeyonder: /* Titles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Versus Gloria Omnes [VGO] Proposed Corporate Charter==&lt;br /&gt;
This is a proposal only.&lt;br /&gt;
===Hangars===&lt;br /&gt;
# Open - Open-access swap space, and free corp-provided materials. Take what you need, donate what you don&#039;t. Will be cleared out and reprocessed occasionally.&lt;br /&gt;
# Secure - Audited (via containers) secure storage for corp-owned materials. Available for temporary use by members, but should be returned.&lt;br /&gt;
# R&amp;amp;D - Secure storage for blueprints.&lt;br /&gt;
# Engineering - Secure storage for working mineral stockpile, construction materials, and invention materials.&lt;br /&gt;
# Reprocessing - Holding area for ores, alloys, and modules due for reprocessing. Should only be emptied by characters with perfect or near-perfect skills.&lt;br /&gt;
# Sales - Holding area for goods to be sold for the corp wallet.&lt;br /&gt;
# Lockdown - Dual-purpose secure storage.&lt;br /&gt;
#* HQ: Emergency mineral reserve and extremely high-value materials. Director access ONLY.&lt;br /&gt;
#* Others: POS materials.&lt;br /&gt;
&lt;br /&gt;
===Wallets===&lt;br /&gt;
# Master Wallet&lt;br /&gt;
# Research &amp;amp; Development - For renting corp factory and lab slots.&lt;br /&gt;
# Raw Materials - For the corp mineral deal.&lt;br /&gt;
Others unused at this time.&lt;br /&gt;
&lt;br /&gt;
===Titles===&lt;br /&gt;
Where possible, all roles should be granted through titles. If someone needs a role that is not on a title, it is preferable to create a new title with that role, and assign it. &lt;br /&gt;
&lt;br /&gt;
NB: All characters except Citizens should have &amp;quot;Talent&amp;quot; to provide base hangar access. Titles may stack if a character acts in multiple capacities.&lt;br /&gt;
&lt;br /&gt;
#Citizen - New, probationary members.&lt;br /&gt;
#* QUERY: Open&lt;br /&gt;
#* TAKE: Open&lt;br /&gt;
#Talent - Full members.&lt;br /&gt;
#* QUERY: Open, Secure, Reprocessing, Sales&lt;br /&gt;
#* TAKE: Open, Secure&lt;br /&gt;
#* TAKE CONTAINER: Open&lt;br /&gt;
#* ROLES: Starbase Defense Technician, Starbase Fuel Technician&lt;br /&gt;
#Miner - Mining-oriented industrialists. Should have at least Refining Efficiency IV.&lt;br /&gt;
#* QUERY: Engineering, Reprocessing&lt;br /&gt;
#* TAKE: Reprocessing&lt;br /&gt;
#Mining Operations Lead - Mining officer. Tracks mineral JBP and JSP, decides on locations for mining ops, and manages corp mining assets.&lt;br /&gt;
#* &#039;&#039;&#039;These characters can buy and sell on behalf of the corp.&#039;&#039;&#039;&lt;br /&gt;
#* QUERY: Engineering, Reprocessing&lt;br /&gt;
#* TAKE: Reprocessing&lt;br /&gt;
#* TAKE CONTAINER: Reprocessing&lt;br /&gt;
#* WALLETS: Raw Materials&lt;br /&gt;
#* ROLES: Config Equipment, Junior Accountant, Trader&lt;br /&gt;
#Engineer - Construction-oriented industrialists. Should have at least Production Efficiency IV.&lt;br /&gt;
#* QUERY: R&amp;amp;D, Engineering&lt;br /&gt;
#* TAKE: Engineering&lt;br /&gt;
#* WALLETS: Research &amp;amp; Development&lt;br /&gt;
#* ROLES: Rent Factory, Factory Manager&lt;br /&gt;
#Researcher - Blueprint researchers. Should have at least Science IV.&lt;br /&gt;
#* QUERY: R&amp;amp;D, Engineering&lt;br /&gt;
#* TAKE: Engineering&lt;br /&gt;
#* WALLETS: Research &amp;amp; Development&lt;br /&gt;
#* ROLES: Rent Research Facility, Factory Manager&lt;br /&gt;
#Research Lead - Research officer. Manages blueprint storage.&lt;br /&gt;
#* &#039;&#039;&#039;These characters can remove blueprints from corporate control.&#039;&#039;&#039;&lt;br /&gt;
#* QUERY: R&amp;amp;D, Engineering&lt;br /&gt;
#* TAKE: R&amp;amp;D, Engineering&lt;br /&gt;
#* WALLETS: Research &amp;amp; Development&lt;br /&gt;
#* ROLES: Rent Research Facility, Factory Manager&lt;br /&gt;
#Trader - Corporate market traders.&lt;br /&gt;
#* &#039;&#039;&#039;These characters can buy and sell on behalf of the corp, and have master wallet access.&#039;&#039;&#039;&lt;br /&gt;
#* TAKE: Sales&lt;br /&gt;
#* WALLETS: Master Wallet&lt;br /&gt;
#* ROLES: Trader, Security Officer&lt;br /&gt;
#Logistics Manager - Corporate asset managers and trade officers&lt;br /&gt;
#* &#039;&#039;&#039;These characters have direct access to all corp wallets.&#039;&#039;&#039;&lt;br /&gt;
#* TAKE: Sales&lt;br /&gt;
#* TAKE CONTAINER: Secure, Sales&lt;br /&gt;
#* ROLES: Accountant, Auditor, Personnel Manager, Config Equipment, Rent Office, Security Officer&lt;br /&gt;
#Tower Manager - POS managers.&lt;br /&gt;
#* &#039;&#039;&#039;These characters have access to all POS resources.&#039;&#039;&#039;&lt;br /&gt;
#* QUERY: Lockdown (Others only)&lt;br /&gt;
#* TAKE: Lockdown (Others only)&lt;br /&gt;
#* ROLES: Config Equipment, Config Starbase Equipment&lt;br /&gt;
&lt;br /&gt;
===Directors===&lt;br /&gt;
NB: These positions do not necessarily require the Director role. They are organizational titles.&lt;br /&gt;
* CEO - Is the CEO.&lt;br /&gt;
* Research Director - decides blueprint priorities (to meet corp-wide goals), manages high-value blueprints, manages invention and research assets, sets budget for research needs&lt;br /&gt;
* Engineering Director - decides construction priorities (to meet corp-wide goals), manages construction assets and components, sets budget for industry needs&lt;br /&gt;
* Diplomacy Director - handles extracorp diplomacy, COAD bullshit, etc.&lt;br /&gt;
* Security Director - handles internal security and PVP operations&lt;br /&gt;
* Special Directors - no defined responsibilities, appointed for management or miscellaneous purposes&lt;br /&gt;
&lt;br /&gt;
===Corp Policies===&lt;br /&gt;
====Recruiting====&lt;br /&gt;
* RPG.net Members&lt;br /&gt;
** Any RPG.net member in good standing may join as a Citizen, or as a Talent if sponsored by an existing Talent.&lt;br /&gt;
** The probationary period as a Citizen is a maximum of three weeks.&lt;br /&gt;
* Non-Members&lt;br /&gt;
** Non-RPG.net members should join the RPGnet public channel if they are interested in applying to the corporation.&lt;br /&gt;
** An invitation will be extended by an officer or Director if the prospective member seems like a good fit for the corporation. They will join as a Citizen.&lt;br /&gt;
** As above, the probationary period as a Citizen is a maxium of three weeks.&lt;br /&gt;
* Sanction&lt;br /&gt;
** Members who act against the best interests of the corporation or its other members may be demoted to Citizen by an officer or director, provided there is compelling evidence of such. Chat and/or combat logs are encouraged.&lt;br /&gt;
** Citizens who continue to do so may be asked to leave the corporation.&lt;br /&gt;
====Shares and Voting====&lt;br /&gt;
All Talent members should receive 100 corporate shares for purposes of settling corporate votes.&lt;br /&gt;
====Leadership====&lt;br /&gt;
* The corp leadership council is comprised of the CEO and all Directors. The council will set corp daily policy, including research and construction priorities.&lt;br /&gt;
* The leadership council should meet no less often than once weekly to discuss corporate policy. Policy should be formulated to support the primary goal of providing a support network for corp members, and a secondary goal of advancing the interests and assets of the corporation.&lt;br /&gt;
* A &amp;quot;state of the corp&amp;quot; meeting should be held no less often than once monthly, to discuss the corp&#039;s current situation and goals with the membership at large, and to solicit feedback from the membership. &lt;br /&gt;
* The following policy changes require a corporate vote to be scheduled of a duration no less than three days; to pass, they must command 51% of shares voted, with at least 40% of corporate shares cast:&lt;br /&gt;
** Any amendment to the corporate charter.&lt;br /&gt;
** Any purchase or sale of assets over 1 billion ISK.&lt;br /&gt;
** Any policy decision that exposes the corp to potential loss of more than 1 billion ISK.&lt;br /&gt;
** Appointing a new Director to a vacant office.&lt;br /&gt;
** Appointing a character to Special Director.&lt;br /&gt;
* The following policy changes require a corporate vote to be scheduled of a duration no less than one week; to pass, they must command 66% of shares voted, with at least 60% of corporate shares cast:&lt;br /&gt;
** Any proposal to move primary or major corporate operations from highsec to lowsec, or from lowsec to 0.0.&lt;br /&gt;
** Any motion of no confidence against a member of the leadership council.&lt;br /&gt;
** Appointing a new CEO should that office become vacant.&lt;br /&gt;
====Corp Operations====&lt;br /&gt;
* Acronyms&lt;br /&gt;
** JBP: Jita Buy Price - the highest priced &amp;quot;buy&amp;quot; order of 1m+ units on the Jita market (updated weekly)&lt;br /&gt;
** JSP: Jita Sell Price - the lowest priced &amp;quot;sell&amp;quot; order of 1m+ units on the Jita market (updated weekly)&lt;br /&gt;
* Tax: Tax should remain between 5-15%, in order to keep the corp wallet funded.&lt;br /&gt;
* Mining: There should be at least one specific corporate mining operation per week. The corporation will assess the value of the minerals based on their JBP - 80% of this value will be paid out to the participants from the corp wallet, and the corp will keep the minerals for use or sale.&lt;br /&gt;
* Mineral Sales: Corp members may purchase minerals from the corporate stockpile at the JSP, or sell them at the JBP, subject to availability of funds and minerals. This should be handled through contracts for accounting.&lt;br /&gt;
* Drone Alloys: The corp will buy drone alloys for reprocessing at JBP of the minerals they contain assuming perfect refining, subject to the state of the corp wallet. As with mineral sales, this should be handled through contracts.&lt;br /&gt;
* Blueprints: All blueprints should remain under corp control at all times except in extreme circumstances, as authorized by a Director or Research Lead.&lt;br /&gt;
* Construction: Tech 1 frigates, ammunition, and many Tech 1 modules are constructed for the benefit of all members, and will be dumped into the Open hangar. More advanced items may be ordered from the corp, as long as the requirements are provided or paid for at the JSP. These items are for the use of corp members, and should not be sold. Anything else built by the corp remains corp property.&lt;br /&gt;
* Standings&lt;br /&gt;
** Any instance of aggression towards a VGO member, including ore theft, should be reported to a member of the leadership council, so that corp standings can be adjusted appropriately. In most cases, this will be toward an individual, unless there is reason to believe that a substantial majority of the aggressor&#039;s corporation is involved in similar behavior. If possible, chat and/or combat logs should be provided.&lt;br /&gt;
** All other diplomatic correspondence, including inquiries about corp politics and standings, should go through the Diplomacy Director, or the CEO if that office is vacant.&lt;br /&gt;
* Piracy: VGO is not an aggressor corp, and &amp;quot;piracy&amp;quot; (defined here as an unprovoked attack against an individual or corp for financial gain, intimidation, or entertainment) is not permitted by VGO members; it has a strong negative impact on the corp&#039;s reputation and tends to provoke war declarations and counterattacks.&lt;/div&gt;</summary>
		<author><name>LowBeyonder</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=VGO_Org_Proposal&amp;diff=72280</id>
		<title>VGO Org Proposal</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=VGO_Org_Proposal&amp;diff=72280"/>
		<updated>2008-01-12T17:49:11Z</updated>

		<summary type="html">&lt;p&gt;LowBeyonder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Versus Gloria Omnes [VGO] Proposed Corporate Organization==&lt;br /&gt;
This is a proposal only.&lt;br /&gt;
===HANGARS===&lt;br /&gt;
# Open - Open-access swap space, and free corp-provided materials. Take what you need, donate what you don&#039;t. Will be cleared out and reprocessed occasionally.&lt;br /&gt;
# Secure - Audited (via containers) secure storage for corp-owned materials. Available for temporary use by members, but should be returned.&lt;br /&gt;
# R&amp;amp;D - Secure storage for blueprints.&lt;br /&gt;
# Engineering - Secure storage for working mineral stockpile, construction materials, and invention materials.&lt;br /&gt;
# Reprocessing - Holding area for ores, alloys, and modules due for reprocessing. Should only be emptied by characters with perfect or near-perfect skills.&lt;br /&gt;
# Sales - Holding area for goods to be sold for the corp wallet.&lt;br /&gt;
# Lockdown - Dual-purpose secure storage.&lt;br /&gt;
#* HQ: Emergency mineral reserve and extremely high-value materials. Director access ONLY.&lt;br /&gt;
#* Others: POS materials.&lt;br /&gt;
&lt;br /&gt;
===TITLES===&lt;br /&gt;
Where possible, all roles should be granted through titles. If someone needs a role that is not on a title, it is preferable to create a new title with that role, and assign it.&lt;br /&gt;
&lt;br /&gt;
Citizen - Given to new, probationary members.&lt;br /&gt;
* QUERY: Open&lt;br /&gt;
* TAKE: Open&lt;br /&gt;
&lt;br /&gt;
Talent - Given to all members who have demonstrated trustworthiness.&lt;br /&gt;
* QUERY: Open, Secure, Reprocessing, Sales&lt;br /&gt;
* TAKE: Open, Secure&lt;br /&gt;
* TAKE CONTAINER: Open&lt;br /&gt;
* ROLES: Starbase Defense Technician, Starbase Fuel Technician&lt;br /&gt;
&lt;br /&gt;
Miner - Given to mining-oriented industrialists. Should have at least Refining Efficiency IV.&lt;br /&gt;
* QUERY: Engineering, Reprocessing&lt;br /&gt;
* TAKE: Reprocessing&lt;br /&gt;
&lt;br /&gt;
Mining Operations Lead - Tracks mineral JBP and JSP, decides on locations for mining ops, manages corp mining assets. *** These characters can buy and sell on behalf of the corp.&lt;br /&gt;
* QUERY: Engineering, Reprocessing&lt;br /&gt;
* TAKE: Reprocessing&lt;br /&gt;
* ROLES: Junior Accountant, Trader&lt;br /&gt;
&lt;br /&gt;
Engineer - Given to construction-oriented industrialists. Should have at least Production Efficiency IV.&lt;br /&gt;
* QUERY: R&amp;amp;D, Engineering&lt;br /&gt;
* TAKE: Engineering&lt;br /&gt;
* ROLES: Rent Factory, Factory Manager&lt;br /&gt;
&lt;br /&gt;
Researcher - Given to research characters. Should have at least Science IV.&lt;br /&gt;
* QUERY: R&amp;amp;D, Engineering&lt;br /&gt;
* TAKE: Engineering&lt;br /&gt;
* ROLES: Rent Research Facility, Factory Manager&lt;br /&gt;
&lt;br /&gt;
Research Lead - Given to trusted research characters. *** These characters can remove blueprints from corporate control.&lt;br /&gt;
* TAKE: R&amp;amp;D&lt;br /&gt;
&lt;br /&gt;
Trader - Given to trusted trade-oriented characters. *** These characters can buy and sell on behalf of the corp.&lt;br /&gt;
* TAKE: Sales&lt;br /&gt;
* ROLES: Trader, Security Officer&lt;br /&gt;
&lt;br /&gt;
Logistics Manager - Given to trusted corporate logistics characters. *** These characters have direct access to the corp wallet.&lt;br /&gt;
* TAKE: Sales&lt;br /&gt;
* TAKE CONTAINER: Secure, Sales&lt;br /&gt;
* ROLES: Accountant, Auditor, Personnel Manager, Config Equipment, Rent Office, Security Officer&lt;br /&gt;
&lt;br /&gt;
Tower Manager - Given to POS managers. *** These characters have access to all POS resources.&lt;br /&gt;
* QUERY: Lockdown (Others only)&lt;br /&gt;
* TAKE: Lockdown (Others only)&lt;br /&gt;
* ROLES: Config Equipment, Config Starbase Equipment&lt;br /&gt;
&lt;br /&gt;
===DIRECTOR POSITIONS===&lt;br /&gt;
NB: These positions do not necessarily require the Director role. They are organizational titles.&lt;br /&gt;
* CEO - Is the CEO&lt;br /&gt;
* Research Director - decides blueprint priorities (to meet corp-wide goals), manages high-value blueprints, manages invention and research assets, sets budget for research needs&lt;br /&gt;
* Engineering Director - decides construction priorities (to meet corp-wide goals), manages construction assets and components, sets budget for industry needs&lt;br /&gt;
* Diplomacy Director - handles extracorp diplomacy, COAD bullshit, etc.&lt;br /&gt;
* Security Director - handles internal security and PVP operations&lt;br /&gt;
* Special Directors - no defined responsibilities, appointed for management or miscellaneous purposes&lt;br /&gt;
&lt;br /&gt;
===CORP OPERATIONS===&lt;br /&gt;
*Acronyms&lt;br /&gt;
** JBP: Jita Buy Price - the highest priced &amp;quot;buy&amp;quot; order of 10k+ units on the Jita market (updated weekly))&lt;br /&gt;
** JSP: Jita Sell Price - the lowest priced &amp;quot;sell&amp;quot; order of 10k+ units on the Jita market (updated weekly))&lt;br /&gt;
* Tax: Tax should remain between 5-15%, in order to keep the corp wallet funded.&lt;br /&gt;
* Mining: There should be at least one specific corporate mining operation per week. The corporation will assess the value of the minerals based on their JBP - 80% of this value will be paid out to the participants from the corp wallet, and the corp will keep the minerals for use or sale.&lt;br /&gt;
* Mineral Sales: Corp members may purchase minerals from the corporate stockpile at the JSP, or sell them at the JBP, subject to availability of funds and minerals. This should be handled through contracts for accounting.&lt;br /&gt;
* Drone Alloys: The corp will buy drone alloys for reprocessing at JBP of the minerals they contain assuming perfect refining, subject to the state of the corp wallet. As with mineral sales, this should be handled through contracts.&lt;br /&gt;
* Blueprints: All blueprints should remain under corp control at all times except in extreme circumstances, as authorized by a Director or Research Lead.&lt;br /&gt;
* Construction: Tech 1 frigates, ammunition, and many Tech 1 modules are constructed for the benefit of all members, and will be dumped into the Open hangar. More advanced items may be ordered from the corp, as long as the requirements are provided or paid for at the JSP. These items are for the use of corp members, and should not be sold. Anything else built by the corp remains corp property.&lt;/div&gt;</summary>
		<author><name>LowBeyonder</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=VGO_Org_Proposal&amp;diff=72265</id>
		<title>VGO Org Proposal</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=VGO_Org_Proposal&amp;diff=72265"/>
		<updated>2008-01-12T15:42:39Z</updated>

		<summary type="html">&lt;p&gt;LowBeyonder: /* CORP OPERATIONS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Versus Gloria Omnes [VGO] Proposed Corporate Organization==&lt;br /&gt;
This is a proposal only.&lt;br /&gt;
===HANGARS===&lt;br /&gt;
# Open - Open-access swap space, and free corp-provided materials. Take what you need, donate what you don&#039;t. Will be cleared out and reprocessed occasionally.&lt;br /&gt;
# Secure - Audited (via containers) secure storage for corp-owned materials. Available for temporary use by members, but should be returned.&lt;br /&gt;
# R&amp;amp;D - Secure storage for blueprints.&lt;br /&gt;
# Engineering - Secure storage for working mineral stockpile, construction materials, and invention materials.&lt;br /&gt;
# Reprocessing - Holding area for ores, alloys, and modules due for reprocessing. Should only be emptied by characters with perfect or near-perfect skills.&lt;br /&gt;
# Sales - Holding area for goods to be sold for the corp wallet.&lt;br /&gt;
# Lockdown - Dual-purpose secure storage.&lt;br /&gt;
#* HQ: Emergency mineral reserve and extremely high-value materials. Director access ONLY.&lt;br /&gt;
#* Others: POS materials.&lt;br /&gt;
&lt;br /&gt;
===TITLES===&lt;br /&gt;
Where possible, all roles should be granted through titles. If someone needs a role that is not on a title, it is preferable to create a new title with that role, and assign it.&lt;br /&gt;
&lt;br /&gt;
Citizen - Given to new, probationary members.&lt;br /&gt;
* QUERY: Open&lt;br /&gt;
* TAKE: Open&lt;br /&gt;
&lt;br /&gt;
Talent - Given to all members who have demonstrated trustworthiness.&lt;br /&gt;
* QUERY: Open, Secure, Reprocessing, Sales&lt;br /&gt;
* TAKE: Open, Secure&lt;br /&gt;
* TAKE CONTAINER: Open&lt;br /&gt;
* ROLES: Starbase Defense Technician, Starbase Fuel Technician&lt;br /&gt;
&lt;br /&gt;
Miner - Given to mining-oriented industrialists. Should have at least Refining Efficiency IV.&lt;br /&gt;
* QUERY: Engineering, Reprocessing&lt;br /&gt;
* TAKE: Reprocessing&lt;br /&gt;
&lt;br /&gt;
Mining Operations Lead - Tracks mineral JBP and JSP, decides on locations for mining ops, manages corp mining assets&lt;br /&gt;
* QUERY: Engineering, Reprocessing&lt;br /&gt;
* TAKE: Reprocessing&lt;br /&gt;
* ROLES: Junior Accountant, Trader&lt;br /&gt;
&lt;br /&gt;
Engineer - Given to construction-oriented industrialists. Should have at least Production Efficiency IV.&lt;br /&gt;
* QUERY: R&amp;amp;D, Engineering&lt;br /&gt;
* TAKE: Engineering&lt;br /&gt;
* ROLES: Rent Factory, Factory Manager&lt;br /&gt;
&lt;br /&gt;
Researcher - Given to research characters. Should have at least Science IV.&lt;br /&gt;
* QUERY: R&amp;amp;D, Engineering&lt;br /&gt;
* TAKE: Engineering&lt;br /&gt;
* ROLES: Rent Research Facility, Factory Manager&lt;br /&gt;
&lt;br /&gt;
Research Lead - Given to trusted research characters. *** These characters can remove blueprints from corporate control.&lt;br /&gt;
* TAKE: R&amp;amp;D&lt;br /&gt;
&lt;br /&gt;
Trader - Given to trusted trade-oriented characters. *** These characters can buy and sell on behalf of the corp.&lt;br /&gt;
* TAKE: Sales&lt;br /&gt;
* ROLES: Trader, Security Officer&lt;br /&gt;
&lt;br /&gt;
Logistics Manager - Given to trusted corporate logistics characters. *** These characters have direct access to the corp wallet.&lt;br /&gt;
* TAKE: Sales&lt;br /&gt;
* TAKE CONTAINER: Secure, Sales&lt;br /&gt;
* ROLES: Accountant, Auditor, Personnel Manager, Config Equipment, Rent Office, Security Officer&lt;br /&gt;
&lt;br /&gt;
Tower Manager - Given to POS managers. *** These characters have access to all POS resources.&lt;br /&gt;
* QUERY: Lockdown (Others only)&lt;br /&gt;
* TAKE: Lockdown (Others only)&lt;br /&gt;
* ROLES: Config Equipment, Config Starbase Equipment&lt;br /&gt;
&lt;br /&gt;
===DIRECTOR POSITIONS===&lt;br /&gt;
NB: These positions do not necessarily require the Director role. They are organizational titles.&lt;br /&gt;
* CEO - Is the CEO&lt;br /&gt;
* Research Director - decides blueprint priorities (to meet corp-wide goals), manages high-value blueprints, manages invention and research assets, sets budget for research needs&lt;br /&gt;
* Engineering Director - decides construction priorities (to meet corp-wide goals), manages construction assets and components, sets budget for industry needs&lt;br /&gt;
* Diplomacy Director - handles extracorp diplomacy, COAD bullshit, etc.&lt;br /&gt;
* Security Director - handles internal security and PVP operations&lt;br /&gt;
* Special Directors - no defined responsibilities, appointed for management or miscellaneous purposes&lt;br /&gt;
&lt;br /&gt;
===CORP OPERATIONS===&lt;br /&gt;
*Acronyms&lt;br /&gt;
** JBP: Jita Buy Price - the highest priced &amp;quot;buy&amp;quot; order of 10k+ units on the Jita market (updated weekly))&lt;br /&gt;
** JSP: Jita Sell Price - the lowest priced &amp;quot;sell&amp;quot; order of 10k+ units on the Jita market (updated weekly))&lt;br /&gt;
* Tax: Tax should remain between 5-15%, in order to keep the corp wallet funded.&lt;br /&gt;
* Mining: There should be at least one specific corporate mining operation per week. The corporation will assess the value of the minerals based on their JBP - 80% of this value will be paid out to the participants from the corp wallet, and the corp will keep the minerals for use or sale.&lt;br /&gt;
* Mineral Sales: Corp members may purchase minerals from the corporate stockpile at the JSP, or sell them at the JBP, subject to availability of funds and minerals. This should be handled through contracts for accounting.&lt;br /&gt;
* Drone Alloys: The corp will buy drone alloys for reprocessing at JBP of the minerals they contain assuming perfect refining, subject to the state of the corp wallet. As with mineral sales, this should be handled through contracts.&lt;br /&gt;
* Blueprints: All blueprints should remain under corp control at all times except in extreme circumstances, as authorized by a Director or Research Lead.&lt;br /&gt;
* Construction: Tech 1 frigates, ammunition, and many Tech 1 modules are constructed for the benefit of all members, and will be dumped into the Open hangar. More advanced items may be ordered from the corp, as long as the requirements are provided or paid for at the JSP. These items are for the use of corp members, and should not be sold. Anything else built by the corp remains corp property.&lt;/div&gt;</summary>
		<author><name>LowBeyonder</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=VGO_Org_Proposal&amp;diff=72264</id>
		<title>VGO Org Proposal</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=VGO_Org_Proposal&amp;diff=72264"/>
		<updated>2008-01-12T15:41:20Z</updated>

		<summary type="html">&lt;p&gt;LowBeyonder: /* TITLES */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Versus Gloria Omnes [VGO] Proposed Corporate Organization==&lt;br /&gt;
This is a proposal only.&lt;br /&gt;
===HANGARS===&lt;br /&gt;
# Open - Open-access swap space, and free corp-provided materials. Take what you need, donate what you don&#039;t. Will be cleared out and reprocessed occasionally.&lt;br /&gt;
# Secure - Audited (via containers) secure storage for corp-owned materials. Available for temporary use by members, but should be returned.&lt;br /&gt;
# R&amp;amp;D - Secure storage for blueprints.&lt;br /&gt;
# Engineering - Secure storage for working mineral stockpile, construction materials, and invention materials.&lt;br /&gt;
# Reprocessing - Holding area for ores, alloys, and modules due for reprocessing. Should only be emptied by characters with perfect or near-perfect skills.&lt;br /&gt;
# Sales - Holding area for goods to be sold for the corp wallet.&lt;br /&gt;
# Lockdown - Dual-purpose secure storage.&lt;br /&gt;
#* HQ: Emergency mineral reserve and extremely high-value materials. Director access ONLY.&lt;br /&gt;
#* Others: POS materials.&lt;br /&gt;
&lt;br /&gt;
===TITLES===&lt;br /&gt;
Where possible, all roles should be granted through titles. If someone needs a role that is not on a title, it is preferable to create a new title with that role, and assign it.&lt;br /&gt;
&lt;br /&gt;
Citizen - Given to new, probationary members.&lt;br /&gt;
* QUERY: Open&lt;br /&gt;
* TAKE: Open&lt;br /&gt;
&lt;br /&gt;
Talent - Given to all members who have demonstrated trustworthiness.&lt;br /&gt;
* QUERY: Open, Secure, Reprocessing, Sales&lt;br /&gt;
* TAKE: Open, Secure&lt;br /&gt;
* TAKE CONTAINER: Open&lt;br /&gt;
* ROLES: Starbase Defense Technician, Starbase Fuel Technician&lt;br /&gt;
&lt;br /&gt;
Miner - Given to mining-oriented industrialists. Should have at least Refining Efficiency IV.&lt;br /&gt;
* QUERY: Engineering, Reprocessing&lt;br /&gt;
* TAKE: Reprocessing&lt;br /&gt;
&lt;br /&gt;
Mining Operations Lead - Tracks mineral JBP and JSP, decides on locations for mining ops, manages corp mining assets&lt;br /&gt;
* QUERY: Engineering, Reprocessing&lt;br /&gt;
* TAKE: Reprocessing&lt;br /&gt;
* ROLES: Junior Accountant, Trader&lt;br /&gt;
&lt;br /&gt;
Engineer - Given to construction-oriented industrialists. Should have at least Production Efficiency IV.&lt;br /&gt;
* QUERY: R&amp;amp;D, Engineering&lt;br /&gt;
* TAKE: Engineering&lt;br /&gt;
* ROLES: Rent Factory, Factory Manager&lt;br /&gt;
&lt;br /&gt;
Researcher - Given to research characters. Should have at least Science IV.&lt;br /&gt;
* QUERY: R&amp;amp;D, Engineering&lt;br /&gt;
* TAKE: Engineering&lt;br /&gt;
* ROLES: Rent Research Facility, Factory Manager&lt;br /&gt;
&lt;br /&gt;
Research Lead - Given to trusted research characters. *** These characters can remove blueprints from corporate control.&lt;br /&gt;
* TAKE: R&amp;amp;D&lt;br /&gt;
&lt;br /&gt;
Trader - Given to trusted trade-oriented characters. *** These characters can buy and sell on behalf of the corp.&lt;br /&gt;
* TAKE: Sales&lt;br /&gt;
* ROLES: Trader, Security Officer&lt;br /&gt;
&lt;br /&gt;
Logistics Manager - Given to trusted corporate logistics characters. *** These characters have direct access to the corp wallet.&lt;br /&gt;
* TAKE: Sales&lt;br /&gt;
* TAKE CONTAINER: Secure, Sales&lt;br /&gt;
* ROLES: Accountant, Auditor, Personnel Manager, Config Equipment, Rent Office, Security Officer&lt;br /&gt;
&lt;br /&gt;
Tower Manager - Given to POS managers. *** These characters have access to all POS resources.&lt;br /&gt;
* QUERY: Lockdown (Others only)&lt;br /&gt;
* TAKE: Lockdown (Others only)&lt;br /&gt;
* ROLES: Config Equipment, Config Starbase Equipment&lt;br /&gt;
&lt;br /&gt;
===DIRECTOR POSITIONS===&lt;br /&gt;
NB: These positions do not necessarily require the Director role. They are organizational titles.&lt;br /&gt;
* CEO - Is the CEO&lt;br /&gt;
* Research Director - decides blueprint priorities (to meet corp-wide goals), manages high-value blueprints, manages invention and research assets, sets budget for research needs&lt;br /&gt;
* Engineering Director - decides construction priorities (to meet corp-wide goals), manages construction assets and components, sets budget for industry needs&lt;br /&gt;
* Diplomacy Director - handles extracorp diplomacy, COAD bullshit, etc.&lt;br /&gt;
* Security Director - handles internal security and PVP operations&lt;br /&gt;
* Special Directors - no defined responsibilities, appointed for management or miscellaneous purposes&lt;br /&gt;
&lt;br /&gt;
===CORP OPERATIONS===&lt;br /&gt;
*Acronyms&lt;br /&gt;
** JBP: Jita Buy Price - the highest priced &amp;quot;buy&amp;quot; order of 10k+ units on the Jita market (updated weekly))&lt;br /&gt;
** JSP: Jita Sell Price - the lowest priced &amp;quot;sell&amp;quot; order of 10k+ units on the Jita market (updated weekly))&lt;br /&gt;
* Tax: Tax should remain between 5-15%, in order to keep the corp wallet funded.&lt;br /&gt;
* Mining: There should be at least one specific corporate mining operation per week. The corporation will assess the value of the minerals based on their JBP - 80% of this value will be paid out to the participants from the corp wallet, and the corp will keep the minerals for use or sale.&lt;br /&gt;
* Mineral Sales: Corp members may purchase minerals from the corporate stockpile at the JSP, or sell them at the JBP, subject to availability of funds and minerals. This should be handled through contracts for accounting.&lt;br /&gt;
* Drone Alloys: The corp will buy drone alloys for reprocessing at JBP of the minerals they contain assuming perfect refining, subject to the state of the corp wallet. As with mineral sales, this should be handled through contracts.&lt;br /&gt;
* Blueprints: All blueprints should remain under corp control at all times except in extreme circumstances, as authorized by a Director or Research Lead. All blueprints should be stored in a &amp;quot;lockdown&amp;quot; status.&lt;br /&gt;
* Construction: Tech 1 frigates, ammunition, and many Tech 1 modules are constructed for the benefit of all members, and will be dumped into the Open hangar. More advanced items may be ordered from the corp, as long as the requirements are provided or paid for at the JSP. These items are for the use of corp members, and should not be sold. Anything else built by the corp remains corp property.&lt;/div&gt;</summary>
		<author><name>LowBeyonder</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Versus_Gloria_Omnis&amp;diff=72263</id>
		<title>Versus Gloria Omnis</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Versus_Gloria_Omnis&amp;diff=72263"/>
		<updated>2008-01-12T15:40:14Z</updated>

		<summary type="html">&lt;p&gt;LowBeyonder: /* Blueprints */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Versus Gloria Omnis [VGO] ==&lt;br /&gt;
&lt;br /&gt;
=== Leadership ===&lt;br /&gt;
&lt;br /&gt;
[[VGO Org Proposal]]&lt;br /&gt;
&lt;br /&gt;
CEO: Gaius Varus&lt;br /&gt;
&lt;br /&gt;
== Links &amp;amp; Resources ==&lt;br /&gt;
http://www.eve-wiki.net/index.php?title=EVE_Resources&lt;br /&gt;
&lt;br /&gt;
== Corporate Assets ==&lt;br /&gt;
&lt;br /&gt;
=== Blueprints ===&lt;br /&gt;
As of Jan 5, all blueprints should remain under corporate control even during research, which means they can be tracked in game.&lt;br /&gt;
&lt;br /&gt;
BPOs the corp currently owns:&lt;br /&gt;
* Shuttles&lt;br /&gt;
** Caldari Shuttle&lt;br /&gt;
** Gallente Shuttle&lt;br /&gt;
** Minmatar Shuttle&lt;br /&gt;
* Frigates&lt;br /&gt;
** Atron &lt;br /&gt;
** Bantam&lt;br /&gt;
** Incursus (NOTE: ME research pending outside corp control; finished Jan 24, 10:45)&lt;br /&gt;
** Kestrel&lt;br /&gt;
** Navitas&lt;br /&gt;
** Rifter&lt;br /&gt;
** Tristan&lt;br /&gt;
* Modules&lt;br /&gt;
** 125mm Gatling AutoCannon I&lt;br /&gt;
** 150mm Light AutoCannon I&lt;br /&gt;
** 200mm AutoCannon I&lt;br /&gt;
** 1MN Afterburner I&lt;br /&gt;
** Assault Missile Launcher I&lt;br /&gt;
** Damage Control I&lt;br /&gt;
** Rocket Launcher I&lt;br /&gt;
** Signal Amplifier I&lt;br /&gt;
** Small Armor Repairer I&lt;br /&gt;
** Small Tractor Beam I&lt;br /&gt;
* Missiles&lt;br /&gt;
** Defender I&lt;br /&gt;
** Foxfire Rocket&lt;br /&gt;
** Gremlin Rocket&lt;br /&gt;
** Phalanx Rocket&lt;br /&gt;
** Thorn Rocket&lt;br /&gt;
** Bloodclaw Light Missile&lt;br /&gt;
** Flameburst Light Missile&lt;br /&gt;
** Pirahna Light Missile&lt;br /&gt;
** Firefly FOF Light Missile&lt;br /&gt;
* Projectile Ammo&lt;br /&gt;
** Carbonized Lead S&lt;br /&gt;
** Carbonized Lead M&lt;br /&gt;
** Depleted Uranium S&lt;br /&gt;
** EMP S&lt;br /&gt;
** Fusion S&lt;br /&gt;
** Nuclear S&lt;br /&gt;
** Phased Plasma S&lt;br /&gt;
** Phased Plasma M&lt;br /&gt;
** Proton S&lt;br /&gt;
** Titanium Sabot S&lt;br /&gt;
* Hybrid Ammo&lt;br /&gt;
** Antimatter Charge S&lt;br /&gt;
** Antimatter Charge M&lt;br /&gt;
** Antimatter Charge L&lt;br /&gt;
** Iridium Charge S&lt;br /&gt;
** Plutonium Charge M&lt;br /&gt;
** Thorium Charge M&lt;br /&gt;
** Tungsten Charge S&lt;br /&gt;
* Drones&lt;br /&gt;
** Hobgoblin I&lt;br /&gt;
* Rigs&lt;br /&gt;
** Ancillary Current Router I&lt;br /&gt;
** Capacitor Control Circuit I&lt;br /&gt;
** Egress Port Maximizer I&lt;br /&gt;
** Emission Scope Sharpener I&lt;br /&gt;
** Gravity Capacitor Upgrade I&lt;br /&gt;
** Liquid Cooled Electronics I&lt;br /&gt;
** Memetic Algorithm Bank I&lt;br /&gt;
** Powergrid Subroutine Maximizer I&lt;br /&gt;
** Signal Disruption Amplifier I&lt;br /&gt;
&lt;br /&gt;
Note: If it looks like a blueprint has gone missing, check corporate jobs - it&#039;s probably in research.&lt;/div&gt;</summary>
		<author><name>LowBeyonder</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=VGO_Org_Proposal&amp;diff=72220</id>
		<title>VGO Org Proposal</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=VGO_Org_Proposal&amp;diff=72220"/>
		<updated>2008-01-12T04:27:18Z</updated>

		<summary type="html">&lt;p&gt;LowBeyonder: moved mining director to mining ops lead&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Versus Gloria Omnes [VGO] Proposed Corporate Organization==&lt;br /&gt;
This is a proposal only.&lt;br /&gt;
===HANGARS===&lt;br /&gt;
# Open - Open-access swap space, and free corp-provided materials. Take what you need, donate what you don&#039;t. Will be cleared out and reprocessed occasionally.&lt;br /&gt;
# Secure - Audited (via containers) secure storage for corp-owned materials. Available for temporary use by members, but should be returned.&lt;br /&gt;
# R&amp;amp;D - Secure storage for blueprints.&lt;br /&gt;
# Engineering - Secure storage for working mineral stockpile, construction materials, and invention materials.&lt;br /&gt;
# Reprocessing - Holding area for ores, alloys, and modules due for reprocessing. Should only be emptied by characters with perfect or near-perfect skills.&lt;br /&gt;
# Sales - Holding area for goods to be sold for the corp wallet.&lt;br /&gt;
# Lockdown - Dual-purpose secure storage.&lt;br /&gt;
#* HQ: Emergency mineral reserve and extremely high-value materials. Director access ONLY.&lt;br /&gt;
#* Others: POS materials.&lt;br /&gt;
&lt;br /&gt;
===TITLES===&lt;br /&gt;
Where possible, all roles should be granted through titles. If someone needs a role that is not on a title, it is preferable to create a new title with that role, and assign it.&lt;br /&gt;
&lt;br /&gt;
Citizen - Given to new, probationary members.&lt;br /&gt;
* QUERY: Open&lt;br /&gt;
* TAKE: Open&lt;br /&gt;
&lt;br /&gt;
Talent - Given to all members who have demonstrated trustworthiness.&lt;br /&gt;
* QUERY: Open, Secure, Reprocessing, Sales&lt;br /&gt;
* TAKE: Open, Secure&lt;br /&gt;
* TAKE CONTAINER: Open&lt;br /&gt;
* ROLES: Junior Accountant, Starbase Defense Technician, Starbase Fuel Technician&lt;br /&gt;
&lt;br /&gt;
Miner - Given to mining-oriented industrialists. Should have at least Refining Efficiency IV.&lt;br /&gt;
* QUERY: Engineering, Reprocessing&lt;br /&gt;
* TAKE: Reprocessing&lt;br /&gt;
&lt;br /&gt;
Mining Operations Lead - Tracks mineral JBP and JSP, decides on locations for mining ops, manages corp mining assets&lt;br /&gt;
* QUERY: Engineering, Reprocessing&lt;br /&gt;
* TAKE: Reprocessing&lt;br /&gt;
* ROLES: Junior Accountant, Trader&lt;br /&gt;
&lt;br /&gt;
Engineer - Given to construction-oriented industrialists. Should have at least Production Efficiency IV.&lt;br /&gt;
* QUERY: R&amp;amp;D, Engineering&lt;br /&gt;
* TAKE: Engineering&lt;br /&gt;
* ROLES: Rent Factory, Factory Manager&lt;br /&gt;
&lt;br /&gt;
Researcher - Given to research characters. Should have at least Science IV.&lt;br /&gt;
* QUERY: R&amp;amp;D, Engineering&lt;br /&gt;
* TAKE: Engineering&lt;br /&gt;
* ROLES: Rent Research Facility, Factory Manager&lt;br /&gt;
&lt;br /&gt;
Research Lead - Given to trusted research characters. *** These characters can remove blueprints from corporate control.&lt;br /&gt;
* TAKE: R&amp;amp;D&lt;br /&gt;
&lt;br /&gt;
Trader - Given to trusted trade-oriented characters. *** These characters can buy and sell on behalf of the corp.&lt;br /&gt;
* TAKE: Sales&lt;br /&gt;
* ROLES: Trader, Security Officer&lt;br /&gt;
&lt;br /&gt;
Logistics Manager - Given to trusted corporate logistics characters. *** These characters have direct access to the corp wallet.&lt;br /&gt;
* TAKE: Sales&lt;br /&gt;
* TAKE CONTAINER: Secure, Sales&lt;br /&gt;
* ROLES: Accountant, Auditor, Personnel Manager, Config Equipment, Rent Office, Security Officer&lt;br /&gt;
&lt;br /&gt;
Tower Manager - Given to POS managers. *** These characters have access to all POS resources.&lt;br /&gt;
* QUERY: Lockdown (Others only)&lt;br /&gt;
* TAKE: Lockdown (Others only)&lt;br /&gt;
* ROLES: Config Equipment, Config Starbase Equipment&lt;br /&gt;
&lt;br /&gt;
===DIRECTOR POSITIONS===&lt;br /&gt;
NB: These positions do not necessarily require the Director role. They are organizational titles.&lt;br /&gt;
* CEO - Is the CEO&lt;br /&gt;
* Research Director - decides blueprint priorities (to meet corp-wide goals), manages high-value blueprints, manages invention and research assets, sets budget for research needs&lt;br /&gt;
* Engineering Director - decides construction priorities (to meet corp-wide goals), manages construction assets and components, sets budget for industry needs&lt;br /&gt;
* Diplomacy Director - handles extracorp diplomacy, COAD bullshit, etc.&lt;br /&gt;
* Security Director - handles internal security and PVP operations&lt;br /&gt;
* Special Directors - no defined responsibilities, appointed for management or miscellaneous purposes&lt;br /&gt;
&lt;br /&gt;
===CORP OPERATIONS===&lt;br /&gt;
*Acronyms&lt;br /&gt;
** JBP: Jita Buy Price - the highest priced &amp;quot;buy&amp;quot; order of 10k+ units on the Jita market (updated weekly))&lt;br /&gt;
** JSP: Jita Sell Price - the lowest priced &amp;quot;sell&amp;quot; order of 10k+ units on the Jita market (updated weekly))&lt;br /&gt;
* Tax: Tax should remain between 5-15%, in order to keep the corp wallet funded.&lt;br /&gt;
* Mining: There should be at least one specific corporate mining operation per week. The corporation will assess the value of the minerals based on their JBP - 80% of this value will be paid out to the participants from the corp wallet, and the corp will keep the minerals for use or sale.&lt;br /&gt;
* Mineral Sales: Corp members may purchase minerals from the corporate stockpile at the JSP, or sell them at the JBP, subject to availability of funds and minerals. This should be handled through contracts for accounting.&lt;br /&gt;
* Drone Alloys: The corp will buy drone alloys for reprocessing at JBP of the minerals they contain assuming perfect refining, subject to the state of the corp wallet. As with mineral sales, this should be handled through contracts.&lt;br /&gt;
* Blueprints: All blueprints should remain under corp control at all times except in extreme circumstances, as authorized by a Director or Research Lead. All blueprints should be stored in a &amp;quot;lockdown&amp;quot; status.&lt;br /&gt;
* Construction: Tech 1 frigates, ammunition, and many Tech 1 modules are constructed for the benefit of all members, and will be dumped into the Open hangar. More advanced items may be ordered from the corp, as long as the requirements are provided or paid for at the JSP. These items are for the use of corp members, and should not be sold. Anything else built by the corp remains corp property.&lt;/div&gt;</summary>
		<author><name>LowBeyonder</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=VGO_Org_Proposal&amp;diff=72219</id>
		<title>VGO Org Proposal</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=VGO_Org_Proposal&amp;diff=72219"/>
		<updated>2008-01-12T04:00:05Z</updated>

		<summary type="html">&lt;p&gt;LowBeyonder: few title changes, added security director&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Versus Gloria Omnes [VGO] Proposed Corporate Organization==&lt;br /&gt;
This is a proposal only.&lt;br /&gt;
===HANGARS===&lt;br /&gt;
# Open - Open-access swap space, and free corp-provided materials. Take what you need, donate what you don&#039;t. Will be cleared out and reprocessed occasionally.&lt;br /&gt;
# Secure - Audited (via containers) secure storage for corp-owned materials. Available for temporary use by members, but should be returned.&lt;br /&gt;
# R&amp;amp;D - Secure storage for blueprints.&lt;br /&gt;
# Engineering - Secure storage for working mineral stockpile, construction materials, and invention materials.&lt;br /&gt;
# Reprocessing - Holding area for ores, alloys, and modules due for reprocessing. Should only be emptied by characters with perfect or near-perfect skills.&lt;br /&gt;
# Sales - Holding area for goods to be sold for the corp wallet.&lt;br /&gt;
# Lockdown - Dual-purpose secure storage.&lt;br /&gt;
#* HQ: Emergency mineral reserve and extremely high-value materials. Director access ONLY.&lt;br /&gt;
#* Others: POS materials.&lt;br /&gt;
&lt;br /&gt;
===TITLES===&lt;br /&gt;
Where possible, all roles should be granted through titles. If someone needs a role that is not on a title, it is preferable to create a new title with that role, and assign it.&lt;br /&gt;
&lt;br /&gt;
Citizen - Given to new, probationary members.&lt;br /&gt;
* QUERY: Open&lt;br /&gt;
* TAKE: Open&lt;br /&gt;
&lt;br /&gt;
Talent - Given to all members who have demonstrated trustworthiness.&lt;br /&gt;
* QUERY: Open, Secure, Reprocessing, Sales&lt;br /&gt;
* TAKE: Open, Secure&lt;br /&gt;
* TAKE CONTAINER: Open&lt;br /&gt;
* ROLES: Junior Accountant, Starbase Defense Technician, Starbase Fuel Technician&lt;br /&gt;
&lt;br /&gt;
Miner - Given to mining-oriented industrialists. Should have at least Refining Efficiency IV.&lt;br /&gt;
* QUERY: Engineering, Reprocessing&lt;br /&gt;
* TAKE: Reprocessing&lt;br /&gt;
&lt;br /&gt;
Engineer - Given to construction-oriented industrialists. Should have at least Production Efficiency IV.&lt;br /&gt;
* QUERY: R&amp;amp;D, Engineering&lt;br /&gt;
* TAKE: Engineering&lt;br /&gt;
* ROLES: Rent Factory, Factory Manager&lt;br /&gt;
&lt;br /&gt;
Researcher - Given to research characters. Should have at least Science IV.&lt;br /&gt;
* QUERY: R&amp;amp;D, Engineering&lt;br /&gt;
* TAKE: Engineering&lt;br /&gt;
* ROLES: Rent Research Facility, Factory Manager&lt;br /&gt;
&lt;br /&gt;
Research Lead - Given to trusted research characters. *** These characters can remove blueprints from corporate control.&lt;br /&gt;
* TAKE: R&amp;amp;D&lt;br /&gt;
&lt;br /&gt;
Trader - Given to trusted trade-oriented characters. *** These characters can buy and sell on behalf of the corp.&lt;br /&gt;
* TAKE: Sales&lt;br /&gt;
* ROLES: Trader, Security Officer&lt;br /&gt;
&lt;br /&gt;
Logistics Manager - Given to trusted corporate logistics characters. *** These characters have direct access to the corp wallet.&lt;br /&gt;
* TAKE: Sales&lt;br /&gt;
* TAKE CONTAINER: Secure, Sales&lt;br /&gt;
* ROLES: Accountant, Auditor, Personnel Manager, Config Equipment, Rent Office, Security Officer&lt;br /&gt;
&lt;br /&gt;
Tower Manager - Given to POS managers. *** These characters have access to all POS resources.&lt;br /&gt;
* QUERY: Lockdown (Others only)&lt;br /&gt;
* TAKE: Lockdown (Others only)&lt;br /&gt;
* ROLES: Config Equipment, Config Starbase Equipment&lt;br /&gt;
&lt;br /&gt;
===DIRECTOR POSITIONS===&lt;br /&gt;
NB: These positions do not necessarily require the Director role. They are organizational titles.&lt;br /&gt;
* CEO - Is the CEO&lt;br /&gt;
* Mining Director - tracks mineral JBP and JSP, decides on locations for mining ops, manages corp mining assets&lt;br /&gt;
* Research Director - decides blueprint priorities (to meet corp-wide goals), manages high-value blueprints, manages invention and research assets, sets budget for research needs&lt;br /&gt;
* Engineering Director - decides construction priorities (to meet corp-wide goals), manages construction assets and components, sets budget for industry needs&lt;br /&gt;
* Diplomacy Director - handles extracorp diplomacy, COAD bullshit, etc.&lt;br /&gt;
* Security Director - handles internal security and PVP operations&lt;br /&gt;
* Special Directors - no defined responsibilities, appointed for management or miscellaneous purposes&lt;br /&gt;
&lt;br /&gt;
===CORP OPERATIONS===&lt;br /&gt;
*Acronyms&lt;br /&gt;
** JBP: Jita Buy Price - the highest priced &amp;quot;buy&amp;quot; order of 10k+ units on the Jita market (updated weekly))&lt;br /&gt;
** JSP: Jita Sell Price - the lowest priced &amp;quot;sell&amp;quot; order of 10k+ units on the Jita market (updated weekly))&lt;br /&gt;
* Tax: Tax should remain between 5-15%, in order to keep the corp wallet funded.&lt;br /&gt;
* Mining: There should be at least one specific corporate mining operation per week. The corporation will assess the value of the minerals based on their JBP - 80% of this value will be paid out to the participants from the corp wallet, and the corp will keep the minerals for use or sale.&lt;br /&gt;
* Mineral Sales: Corp members may purchase minerals from the corporate stockpile at the JSP, or sell them at the JBP, subject to availability of funds and minerals. This should be handled through contracts for accounting.&lt;br /&gt;
* Drone Alloys: The corp will buy drone alloys for reprocessing at JBP of the minerals they contain assuming perfect refining, subject to the state of the corp wallet. As with mineral sales, this should be handled through contracts.&lt;br /&gt;
* Blueprints: All blueprints should remain under corp control at all times except in extreme circumstances, as authorized by a Director or Research Lead. All blueprints should be stored in a &amp;quot;lockdown&amp;quot; status.&lt;br /&gt;
* Construction: Tech 1 frigates, ammunition, and many Tech 1 modules are constructed for the benefit of all members, and will be dumped into the Open hangar. More advanced items may be ordered from the corp, as long as the requirements are provided or paid for at the JSP. These items are for the use of corp members, and should not be sold. Anything else built by the corp remains corp property.&lt;/div&gt;</summary>
		<author><name>LowBeyonder</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Versus_Gloria_Omnis&amp;diff=71981</id>
		<title>Versus Gloria Omnis</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Versus_Gloria_Omnis&amp;diff=71981"/>
		<updated>2008-01-06T04:15:05Z</updated>

		<summary type="html">&lt;p&gt;LowBeyonder: /* Blueprints */ removed tracked, changed format&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Versus Gloria Omnis [VGO] ==&lt;br /&gt;
&lt;br /&gt;
=== Leadership ===&lt;br /&gt;
&lt;br /&gt;
[[VGO Org Proposal]]&lt;br /&gt;
&lt;br /&gt;
CEO: Gaius Varus&lt;br /&gt;
&lt;br /&gt;
== Corporate Assets ==&lt;br /&gt;
&lt;br /&gt;
=== Blueprints ===&lt;br /&gt;
As of Jan 5, all blueprints should remain under corporate control even during research, which means they can be tracked in game.&lt;br /&gt;
&lt;br /&gt;
BPOs the corp currently owns:&lt;br /&gt;
* Shuttles&lt;br /&gt;
** Caldari Shuttle&lt;br /&gt;
** Gallente Shuttle&lt;br /&gt;
** Minmatar Shuttle&lt;br /&gt;
* Frigates&lt;br /&gt;
** Atron &lt;br /&gt;
** Bantam&lt;br /&gt;
** Incursus (NOTE: ME research pending outside corp control; finished Jan 24, 10:45)&lt;br /&gt;
** Kestrel&lt;br /&gt;
** Navitas&lt;br /&gt;
** Rifter&lt;br /&gt;
** Tristan&lt;br /&gt;
* Modules&lt;br /&gt;
** 125mm Gatling AutoCannon I&lt;br /&gt;
** 150mm Light AutoCannon I&lt;br /&gt;
** 200mm AutoCannon I&lt;br /&gt;
** 1MN Afterburner I&lt;br /&gt;
** Assault Missile Launcher I&lt;br /&gt;
** Damage Control I&lt;br /&gt;
** Rocket Launcher I&lt;br /&gt;
** Signal Amplifier I&lt;br /&gt;
** Small Armor Repairer I&lt;br /&gt;
** Small Tractor Beam I&lt;br /&gt;
* Missiles&lt;br /&gt;
** Defender I&lt;br /&gt;
** Foxfire Rocket&lt;br /&gt;
** Gremlin Rocket&lt;br /&gt;
** Phalanx Rocket&lt;br /&gt;
** Thorn Rocket&lt;br /&gt;
** Bloodclaw Light Missile&lt;br /&gt;
** Flameburst Light Missile&lt;br /&gt;
** Pirahna Light Missile&lt;br /&gt;
** Firefly FOF Light Missile&lt;br /&gt;
* Projectile Ammo&lt;br /&gt;
** Carbonized Lead S&lt;br /&gt;
** Carbonized Lead M&lt;br /&gt;
** Depleted Uranium S&lt;br /&gt;
** EMP S&lt;br /&gt;
** Fusion S&lt;br /&gt;
** Nuclear S&lt;br /&gt;
** Phased Plasma S&lt;br /&gt;
** Phased Plasma M&lt;br /&gt;
** Proton S&lt;br /&gt;
** Titanium Sabot S&lt;br /&gt;
* Hybrid Ammo&lt;br /&gt;
** Antimatter Charge S&lt;br /&gt;
** Antimatter Charge M&lt;br /&gt;
** Antimatter Charge L&lt;br /&gt;
** Iridium Charge S&lt;br /&gt;
** Plutonium Charge M&lt;br /&gt;
** Thorium Charge M&lt;br /&gt;
** Tungsten Charge S&lt;br /&gt;
* Drones&lt;br /&gt;
** Hobgoblin I&lt;br /&gt;
* Rigs&lt;br /&gt;
** Ancillary Current Router I&lt;br /&gt;
** Capacitor Control Circuit I Researching (NOTE: ME research pending outside corp control; finished Jan 10, 23:40)&lt;br /&gt;
** Egress Port Maximizer I&lt;br /&gt;
** Emission Scope Sharpener I&lt;br /&gt;
** Gravity Capacitor Upgrade I&lt;br /&gt;
** Liquid Cooled Electronics I&lt;br /&gt;
** Memetic Algorithm Bank I&lt;br /&gt;
** Powergrid Subroutine Maximizer I&lt;br /&gt;
** Signal Disruption Amplifier I&lt;br /&gt;
&lt;br /&gt;
Note: If it looks like a blueprint has gone missing, check corporate jobs - it&#039;s probably in research.&lt;/div&gt;</summary>
		<author><name>LowBeyonder</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=VGO_Org_Proposal&amp;diff=71977</id>
		<title>VGO Org Proposal</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=VGO_Org_Proposal&amp;diff=71977"/>
		<updated>2008-01-05T21:25:36Z</updated>

		<summary type="html">&lt;p&gt;LowBeyonder: spelling &amp;gt;_&amp;gt;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Versus Gloria Omnes [VGO] Proposed Corporate Organization==&lt;br /&gt;
This is a proposal only.&lt;br /&gt;
===HANGARS===&lt;br /&gt;
# Open - Open-access swap space, and free corp-provided materials. Take what you need, donate what you don&#039;t. Will be cleared out and reprocessed occasionally.&lt;br /&gt;
# Secure - Audited (via containers) secure storage for corp-owned materials. Available for temporary use by members, but should be returned.&lt;br /&gt;
# R&amp;amp;D - Secure storage for blueprints.&lt;br /&gt;
# Engineering - Secure storage for working mineral stockpile, construction materials, and invention materials.&lt;br /&gt;
# Reprocessing - Holding area for ores, alloys, and modules due for reprocessing. Should only be emptied by characters with perfect or near-perfect skills.&lt;br /&gt;
# Sales - Holding area for goods to be sold for the corp wallet.&lt;br /&gt;
# Lockdown - Dual-purpose secure storage.&lt;br /&gt;
#* HQ: Emergency mineral reserve and extremely high-value materials. Director access ONLY.&lt;br /&gt;
#* Others: POS materials.&lt;br /&gt;
&lt;br /&gt;
===TITLES===&lt;br /&gt;
Where possible, all roles should be granted through titles. If someone needs a role that is not on a title, it is preferable to create a new title with that role, and assign it.&lt;br /&gt;
&lt;br /&gt;
Member - Given to all members for basic hangar access purposes.&lt;br /&gt;
* QUERY: Open, Secure, Reprocessing, Sales&lt;br /&gt;
* TAKE: Open, Secure&lt;br /&gt;
* TAKE CONTAINER: Open&lt;br /&gt;
* ROLES: Junior Accountant, Starbase Defense Technician, Starbase Fuel Technician&lt;br /&gt;
&lt;br /&gt;
Miner - Given to mining-oriented industrialists. Should have at least Refining Efficiency IV.&lt;br /&gt;
* QUERY: Engineering, Reprocessing&lt;br /&gt;
* TAKE: Reprocessing&lt;br /&gt;
&lt;br /&gt;
Engineer - Given to construction-oriented industrialists. Should have at least Production Efficiency IV.&lt;br /&gt;
* QUERY: R&amp;amp;D, Engineering&lt;br /&gt;
* TAKE: Engineering&lt;br /&gt;
* ROLES: Rent Factory, Factory Manager&lt;br /&gt;
&lt;br /&gt;
Researcher - Given to research characters. Should have at least Science IV.&lt;br /&gt;
* QUERY: R&amp;amp;D, Engineering&lt;br /&gt;
* TAKE: Engineering&lt;br /&gt;
* ROLES: Rent Research Facility, Factory Manager&lt;br /&gt;
&lt;br /&gt;
Research Lead - Given to trusted research characters. *** These characters can remove blueprints from corporate control.&lt;br /&gt;
* TAKE: R&amp;amp;D&lt;br /&gt;
&lt;br /&gt;
Trader - Given to trusted trade-oriented characters. *** These characters can buy and sell on behalf of the corp.&lt;br /&gt;
* TAKE: Sales&lt;br /&gt;
* ROLES: Trader, Security Officer&lt;br /&gt;
&lt;br /&gt;
Logistics Manager - Given to trusted corporate logistics characters. *** These characters have direct access to the corp wallet.&lt;br /&gt;
* TAKE: Sales&lt;br /&gt;
* TAKE CONTAINER: Secure, Sales&lt;br /&gt;
* ROLES: Accountant, Auditor, Personnel Manager, Config Equipment, Rent Office, Security Officer&lt;br /&gt;
&lt;br /&gt;
Tower Manager - Given to POS managers. *** These characters have access to all POS resources.&lt;br /&gt;
* QUERY: Lockdown (Others only)&lt;br /&gt;
* TAKE: Lockdown (Others only)&lt;br /&gt;
* ROLES: Config Equipment, Config Starbase Equipment&lt;br /&gt;
&lt;br /&gt;
===DIRECTOR POSITIONS===&lt;br /&gt;
* CEO - Is the CEO&lt;br /&gt;
* Mining Director - tracks mineral JBP and JSP, decides on locations for mining ops, manages corp mining assets&lt;br /&gt;
* Research Director - decides blueprint priorities, manages high-value blueprints, manages invention and research assets, sets budget for research needs&lt;br /&gt;
* Engineering Director - decides construction priorities, manages construction assets and components, sets budget for industry needs&lt;br /&gt;
* Diplomacy Director - handles extracorp diplomacy, COAD bullshit, etc.&lt;br /&gt;
* Special Directors - no defined responsibilities, appointed for management or miscellaneous purposes&lt;br /&gt;
&lt;br /&gt;
===CORP OPERATIONS===&lt;br /&gt;
*Acronyms&lt;br /&gt;
** JBP: Jita Buy Price - the highest priced &amp;quot;buy&amp;quot; order of 10k+ units on the Jita market (updated weekly))&lt;br /&gt;
** JSP: Jita Sell Price - the lowest priced &amp;quot;sell&amp;quot; order of 10k+ units on the Jita market (updated weekly))&lt;br /&gt;
* Tax: Tax should remain between 5-15%, in order to keep the corp wallet funded.&lt;br /&gt;
* Mining: There should be at least one specific corporate mining operation per week. The corporation will assess the value of the minerals based on their JBP - 80% of this value will be paid out to the participants from the corp wallet, and the corp will keep the minerals for use or sale.&lt;br /&gt;
* Mineral Sales: Corp members may purchase minerals from the corporate stockpile at the JSP, or sell them at the JBP, subject to availability of funds and minerals. This should be handled through contracts for accounting.&lt;br /&gt;
* Drone Alloys: The corp will buy drone alloys for reprocessing at JBP of the minerals they contain assuming perfect refining, subject to the state of the corp wallet. As with mineral sales, this should be handled through contracts.&lt;br /&gt;
* Blueprints: All blueprints should remain under corp control at all times except in extreme circumstances, as authorized by a Director or Research Lead. All blueprints should be stored in a &amp;quot;lockdown&amp;quot; status.&lt;br /&gt;
* Construction: Tech 1 frigates, ammunition, and many Tech 1 modules are constructed for the benefit of all members, and will be dumped into the Open hangar. More advanced items may be ordered from the corp, as long as the requirements are provided or paid for at the JSP. These items are for the use of corp members, and should not be sold. Anything else built by the corp remains corp property.&lt;/div&gt;</summary>
		<author><name>LowBeyonder</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=VGO_Org_Proposal&amp;diff=71976</id>
		<title>VGO Org Proposal</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=VGO_Org_Proposal&amp;diff=71976"/>
		<updated>2008-01-05T19:29:29Z</updated>

		<summary type="html">&lt;p&gt;LowBeyonder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Versus Gloria Omnes [VGO] Proposed Corporate Organization==&lt;br /&gt;
This is a proposal only.&lt;br /&gt;
===HANGERS===&lt;br /&gt;
# Open - Open-access swap space, and free corp-provided materials. Take what you need, donate what you don&#039;t. Will be cleared out and reprocessed occasionally.&lt;br /&gt;
# Secure - Audited (via containers) secure storage for corp-owned materials. Available for temporary use by members, but should be returned.&lt;br /&gt;
# R&amp;amp;D - Secure storage for blueprints.&lt;br /&gt;
# Engineering - Secure storage for working mineral stockpile, construction materials, and invention materials.&lt;br /&gt;
# Reprocessing - Holding area for ores, alloys, and modules due for reprocessing. Should only be emptied by characters with perfect or near-perfect skills.&lt;br /&gt;
# Sales - Holding area for goods to be sold for the corp wallet.&lt;br /&gt;
# Lockdown - Dual-purpose secure storage.&lt;br /&gt;
#* HQ: Emergency mineral reserve and extremely high-value materials. Director access ONLY.&lt;br /&gt;
#* Others: POS materials.&lt;br /&gt;
&lt;br /&gt;
===TITLES===&lt;br /&gt;
Where possible, all roles should be granted through titles. If someone needs a role that is not on a title, it is preferable to create a new title with that role, and assign it.&lt;br /&gt;
&lt;br /&gt;
Member - Given to all members for basic hanger access purposes.&lt;br /&gt;
* QUERY: Open, Secure, Reprocessing, Sales&lt;br /&gt;
* TAKE: Open, Secure&lt;br /&gt;
* TAKE CONTAINER: Open&lt;br /&gt;
* ROLES: Junior Accountant, Starbase Defense Technician, Starbase Fuel Technician&lt;br /&gt;
&lt;br /&gt;
Miner - Given to mining-oriented industrialists. Should have at least Refining Efficiency IV.&lt;br /&gt;
* QUERY: Engineering, Reprocessing&lt;br /&gt;
* TAKE: Reprocessing&lt;br /&gt;
&lt;br /&gt;
Engineer - Given to construction-oriented industrialists. Should have at least Production Efficiency IV.&lt;br /&gt;
* QUERY: R&amp;amp;D, Engineering&lt;br /&gt;
* TAKE: Engineering&lt;br /&gt;
* ROLES: Rent Factory, Factory Manager&lt;br /&gt;
&lt;br /&gt;
Researcher - Given to research characters. Should have at least Science IV.&lt;br /&gt;
* QUERY: R&amp;amp;D, Engineering&lt;br /&gt;
* TAKE: Engineering&lt;br /&gt;
* ROLES: Rent Research Facility, Factory Manager&lt;br /&gt;
&lt;br /&gt;
Research Lead - Given to trusted research characters. *** These characters can remove blueprints from corporate control.&lt;br /&gt;
* TAKE: R&amp;amp;D&lt;br /&gt;
&lt;br /&gt;
Trader - Given to trusted trade-oriented characters. *** These characters can buy and sell on behalf of the corp.&lt;br /&gt;
* TAKE: Sales&lt;br /&gt;
* ROLES: Trader, Security Officer&lt;br /&gt;
&lt;br /&gt;
Logistics Manager - Given to trusted corporate logistics characters. *** These characters have direct access to the corp wallet.&lt;br /&gt;
* TAKE: Sales&lt;br /&gt;
* TAKE CONTAINER: Secure, Sales&lt;br /&gt;
* ROLES: Accountant, Auditor, Personnel Manager, Config Equipment, Rent Office, Security Officer&lt;br /&gt;
&lt;br /&gt;
Tower Manager - Given to POS managers. *** These characters have access to all POS resources.&lt;br /&gt;
* QUERY: Lockdown (Others only)&lt;br /&gt;
* TAKE: Lockdown (Others only)&lt;br /&gt;
* ROLES: Config Equipment, Config Starbase Equipment&lt;br /&gt;
&lt;br /&gt;
===DIRECTOR POSITIONS===&lt;br /&gt;
* CEO - Is the CEO&lt;br /&gt;
* Mining Director - tracks mineral JBP and JSP, decides on locations for mining ops, manages corp mining assets&lt;br /&gt;
* Research Director - decides blueprint priorities, manages high-value blueprints, manages invention and research assets, sets budget for research needs&lt;br /&gt;
* Engineering Director - decides construction priorities, manages construction assets and components, sets budget for industry needs&lt;br /&gt;
* Diplomacy Director - handles extracorp diplomacy, COAD bullshit, etc.&lt;br /&gt;
* Special Directors - no defined responsibilities, appointed for management or miscellaneous purposes&lt;br /&gt;
&lt;br /&gt;
===CORP OPERATIONS===&lt;br /&gt;
*Acronyms&lt;br /&gt;
** JBP: Jita Buy Price - the highest priced &amp;quot;buy&amp;quot; order of 10k+ units on the Jita market (updated weekly))&lt;br /&gt;
** JSP: Jita Sell Price - the lowest priced &amp;quot;sell&amp;quot; order of 10k+ units on the Jita market (updated weekly))&lt;br /&gt;
* Tax: Tax should remain between 5-15%, in order to keep the corp wallet funded.&lt;br /&gt;
* Mining: There should be at least one specific corporate mining operation per week. The corporation will assess the value of the minerals based on their JBP - 80% of this value will be paid out to the participants from the corp wallet, and the corp will keep the minerals for use or sale.&lt;br /&gt;
* Mineral Sales: Corp members may purchase minerals from the corporate stockpile at the JSP, or sell them at the JBP, subject to availability of funds and minerals. This should be handled through contracts for accounting.&lt;br /&gt;
* Drone Alloys: The corp will buy drone alloys for reprocessing at JBP of the minerals they contain assuming perfect refining, subject to the state of the corp wallet. As with mineral sales, this should be handled through contracts.&lt;br /&gt;
* Blueprints: All blueprints should remain under corp control at all times except in extreme circumstances, as authorized by a Director or Research Lead. All blueprints should be stored in a &amp;quot;lockdown&amp;quot; status.&lt;br /&gt;
* Construction: Tech 1 frigates, ammunition, and many Tech 1 modules are constructed for the benefit of all members, and will be dumped into the Open. More advanced items may be ordered from the corp, as long as the requirements are provided or paid for at the JSP. These items are for the use of corp members, and should not be sold. Anything else built by the corp remains corp property.&lt;/div&gt;</summary>
		<author><name>LowBeyonder</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Versus_Gloria_Omnis&amp;diff=71975</id>
		<title>Versus Gloria Omnis</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Versus_Gloria_Omnis&amp;diff=71975"/>
		<updated>2008-01-05T19:15:11Z</updated>

		<summary type="html">&lt;p&gt;LowBeyonder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Versus Gloria Omnis [VGO] ==&lt;br /&gt;
&lt;br /&gt;
=== Leadership ===&lt;br /&gt;
&lt;br /&gt;
[[VGO Org Proposal]]&lt;br /&gt;
&lt;br /&gt;
CEO: Gaius Varus&lt;br /&gt;
&lt;br /&gt;
== Corporate Assets ==&lt;br /&gt;
&lt;br /&gt;
=== Blueprints ===&lt;br /&gt;
{| BORDER=1 CELLPADDING=4 CELLSPACING=2 WIDTH=80%&lt;br /&gt;
|-&lt;br /&gt;
!  !! Type !! ME !! PE !! Runs !! Location&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; bgcolor=&amp;quot;royalblue&amp;quot;|Ships&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; bgcolor=&amp;quot;lightblue&amp;quot;|Shuttles&lt;br /&gt;
|-&lt;br /&gt;
! Gallente Shuttle&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Minmatar Shuttle&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; bgcolor=&amp;quot;lightblue&amp;quot;|Frigates&lt;br /&gt;
|-&lt;br /&gt;
! Atron &lt;br /&gt;
| BPO || 0 || 1 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Bantam&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! Bantam&lt;br /&gt;
| BPC || 5 || 2 || 4 || HQ&lt;br /&gt;
|-&lt;br /&gt;
! Incursus&lt;br /&gt;
| BPO || 0 || 1 || Inf || Researching (Nyxia Li)&amp;lt;br /&amp;gt;[ME +15, finished Jan 24, 10:45]&lt;br /&gt;
|-&lt;br /&gt;
! Kestrel&lt;br /&gt;
| BPO || 0 || 2 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! Navitas&lt;br /&gt;
| BPC || 5 || 2 || 5 || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Rifter&lt;br /&gt;
| BPO || 0 || 2 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! Rifter&lt;br /&gt;
| BPO || 3 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! Tristan&lt;br /&gt;
| BPO || 0 || 1 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; bgcolor=&amp;quot;royalblue&amp;quot;|Modules&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; bgcolor=&amp;quot;lightblue&amp;quot;|Civilian&lt;br /&gt;
|-&lt;br /&gt;
! Civilian Afterburner&lt;br /&gt;
| BPC || 5 || 2 || 3 || HQ &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; bgcolor=&amp;quot;lightblue&amp;quot;|Tech 1&lt;br /&gt;
|-&lt;br /&gt;
! 125mm Gatling AutoCannon I&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! 125mm Gatling AutoCannon I&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! 150mm Light AutoCannon I&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! 200mm AutoCannon I&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! 200mm AutoCannon I&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! 150mm Light AutoCannon I&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! 1MN Afterburner I&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! 1MN Afterburner I&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! Assault Missile Launcher I&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! Assault Missile Launcher I&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! Damage Control I&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! Damage Control I&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! Rocket Launcher I&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! Rocket Launcher I&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! Rocket Launcher I&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! Rocket Launcher I&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! Rocket Launcher I&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! Signal Amplifier I&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! Signal Amplifier I&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! Small Armor Repairer I&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; bgcolor=&amp;quot;lightblue&amp;quot;|Named&lt;br /&gt;
|-&lt;br /&gt;
! &#039;Moonshine&#039; Energized Thermic Membrane&lt;br /&gt;
| BPC || 5 || 2 || 3 || HQ &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; bgcolor=&amp;quot;royalblue&amp;quot;|Ammo&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; bgcolor=&amp;quot;lightblue&amp;quot;|Missiles&lt;br /&gt;
|-&lt;br /&gt;
! Defender I&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! Defender I&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! Foxfire Rocket&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Foxfire Rocket&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Gremlin Rocket&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Gremlin Rocket&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Phalanx Rocket&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Phalanx Rocket&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Thorn Rocket&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Thorn Rocket&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Bloodclaw Light Missile&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Flameburst Light Missile&lt;br /&gt;
| BPO || 0 || 5 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! Pirahna Light Missile&lt;br /&gt;
| BPO || 0 || 6 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! Pirahna Light Missile&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! Firefly FOF Light Missile&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; bgcolor=&amp;quot;lightblue&amp;quot;|Projectile&lt;br /&gt;
|-&lt;br /&gt;
! Carbonized Lead S&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! Carbonized Lead S&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! Carbonized Lead S&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! Carbonized Lead S&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! Carbonized Lead S&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! Carbonized Lead M&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! Carbonized Lead M&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! Depleted Uranium S&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! Depleted Uranium S&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! EMP S&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! EMP S&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! Fusion S&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! Fusion S&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! Nuclear S&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! Nuclear S&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! Phased Plasma S&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! Phased Plasma S&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! Phased Plasma S&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! Phased Plasma M&lt;br /&gt;
| BPO || 0 || 9 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Phased Plasma M&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Proton S&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! Proton S&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! Titanium Sabot S&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; bgcolor=&amp;quot;lightblue&amp;quot;|Hybrid&lt;br /&gt;
|-&lt;br /&gt;
! Antimatter Charge S&lt;br /&gt;
| BPO || 0 || 0 || Inf || Researching (Gaius Varus) &lt;br /&gt;
|-&lt;br /&gt;
! Antimatter Charge M&lt;br /&gt;
| BPO || 0 || 0 || Inf || Researching (Gaius Varus) &lt;br /&gt;
|-&lt;br /&gt;
! Antimatter Charge L&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Iridium Charge S&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Iridium Charge S&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Plutonium Charge M&lt;br /&gt;
| BPO || 0 || 7 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Thorium Charge M&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Tungsten Charge S&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; bgcolor=&amp;quot;royalblue&amp;quot;|Rigs&lt;br /&gt;
|-&lt;br /&gt;
! Ancillary Current Router I&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Capacitor Control Circuit I&lt;br /&gt;
| BPO || 0 || 0 || Inf || Researching (Nyxia Li)&amp;lt;br /&amp;gt;[ME +15, finished Jan 10, 23:40]&lt;br /&gt;
|-&lt;br /&gt;
! Egress Port Maximizer I&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Emission Scope Sharpener I&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Gravity Capacitor Upgrade I&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Liquid Cooled Electronics I&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Memetic Algorithm Bank I&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Powergrid Subroutine Maximizer I&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Signal Disruption Amplifier I&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>LowBeyonder</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Versus_Gloria_Omnis&amp;diff=71858</id>
		<title>Versus Gloria Omnis</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Versus_Gloria_Omnis&amp;diff=71858"/>
		<updated>2008-01-02T21:58:06Z</updated>

		<summary type="html">&lt;p&gt;LowBeyonder: /* Blueprints */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Versus Gloria Omnis [VGO] ==&lt;br /&gt;
&lt;br /&gt;
=== Leadership ===&lt;br /&gt;
&lt;br /&gt;
CEO: Gaius Varus&lt;br /&gt;
&lt;br /&gt;
== Corporate Assets ==&lt;br /&gt;
&lt;br /&gt;
=== Blueprints ===&lt;br /&gt;
{| BORDER=1 CELLPADDING=4 CELLSPACING=2 WIDTH=80%&lt;br /&gt;
|-&lt;br /&gt;
!  !! Type !! ME !! PE !! Runs !! Location&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; bgcolor=&amp;quot;royalblue&amp;quot;|Ships&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; bgcolor=&amp;quot;lightblue&amp;quot;|Shuttles&lt;br /&gt;
|-&lt;br /&gt;
! Gallente Shuttle&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Minmatar Shuttle&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; bgcolor=&amp;quot;lightblue&amp;quot;|Frigates&lt;br /&gt;
|-&lt;br /&gt;
! Atron &lt;br /&gt;
| BPO || 0 || 1 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Bantam&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! Bantam&lt;br /&gt;
| BPC || 5 || 2 || 4 || HQ&lt;br /&gt;
|-&lt;br /&gt;
! Incursus&lt;br /&gt;
| BPO || 0 || 1 || Inf || Researching (Nyxia Li)&amp;lt;br /&amp;gt;[ME +15, finished Jan 24, 10:45]&lt;br /&gt;
|-&lt;br /&gt;
! Kestrel&lt;br /&gt;
| BPO || 0 || 2 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! Navitas&lt;br /&gt;
| BPC || 5 || 2 || 5 || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Rifter&lt;br /&gt;
| BPO || 0 || 2 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! Rifter&lt;br /&gt;
| BPO || 3 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! Tristan&lt;br /&gt;
| BPO || 0 || 1 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; bgcolor=&amp;quot;royalblue&amp;quot;|Modules&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; bgcolor=&amp;quot;lightblue&amp;quot;|Civilian&lt;br /&gt;
|-&lt;br /&gt;
! Civilian Afterburner&lt;br /&gt;
| BPC || 5 || 2 || 3 || HQ &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; bgcolor=&amp;quot;lightblue&amp;quot;|Tech 1&lt;br /&gt;
|-&lt;br /&gt;
! 125mm Gatling AutoCannon I&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! 125mm Gatling AutoCannon I&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! 150mm Light AutoCannon I&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! 200mm AutoCannon I&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! 200mm AutoCannon I&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! 150mm Light AutoCannon I&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! 1MN Afterburner I&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! 1MN Afterburner I&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! Assault Missile Launcher I&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! Assault Missile Launcher I&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! Damage Control I&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! Damage Control I&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! Rocket Launcher I&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! Rocket Launcher I&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! Rocket Launcher I&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! Rocket Launcher I&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! Rocket Launcher I&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! Signal Amplifier I&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! Signal Amplifier I&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! Small Armor Repairer I&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; bgcolor=&amp;quot;lightblue&amp;quot;|Named&lt;br /&gt;
|-&lt;br /&gt;
! &#039;Moonshine&#039; Energized Thermic Membrane&lt;br /&gt;
| BPC || 5 || 2 || 3 || HQ &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; bgcolor=&amp;quot;royalblue&amp;quot;|Ammo&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; bgcolor=&amp;quot;lightblue&amp;quot;|Missiles&lt;br /&gt;
|-&lt;br /&gt;
! Defender I&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! Defender I&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! Foxfire Rocket&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Foxfire Rocket&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Gremlin Rocket&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Gremlin Rocket&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Phalanx Rocket&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Phalanx Rocket&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Thorn Rocket&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Thorn Rocket&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Bloodclaw Light Missile&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Flameburst Light Missile&lt;br /&gt;
| BPO || 0 || 5 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! Pirahna Light Missile&lt;br /&gt;
| BPO || 0 || 6 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! Pirahna Light Missile&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! Firefly FOF Light Missile&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; bgcolor=&amp;quot;lightblue&amp;quot;|Projectile&lt;br /&gt;
|-&lt;br /&gt;
! Carbonized Lead S&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! Carbonized Lead S&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! Carbonized Lead S&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! Carbonized Lead S&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! Carbonized Lead S&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! Carbonized Lead M&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! Carbonized Lead M&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! Depleted Uranium S&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! Depleted Uranium S&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! EMP S&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! EMP S&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! Fusion S&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! Fusion S&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! Nuclear S&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! Nuclear S&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! Phased Plasma S&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! Phased Plasma S&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! Phased Plasma S&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! Phased Plasma M&lt;br /&gt;
| BPO || 0 || 9 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Phased Plasma M&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Proton S&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! Proton S&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! Titanium Sabot S&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; bgcolor=&amp;quot;lightblue&amp;quot;|Hybrid&lt;br /&gt;
|-&lt;br /&gt;
! Antimatter Charge S&lt;br /&gt;
| BPO || 0 || 0 || Inf || Researching (Gaius Varus) &lt;br /&gt;
|-&lt;br /&gt;
! Antimatter Charge M&lt;br /&gt;
| BPO || 0 || 0 || Inf || Researching (Gaius Varus) &lt;br /&gt;
|-&lt;br /&gt;
! Antimatter Charge L&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Iridium Charge S&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Iridium Charge S&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Plutonium Charge M&lt;br /&gt;
| BPO || 0 || 7 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Thorium Charge M&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Tungsten Charge S&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; bgcolor=&amp;quot;royalblue&amp;quot;|Rigs&lt;br /&gt;
|-&lt;br /&gt;
! Ancillary Current Router I&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Capacitor Control Circuit I&lt;br /&gt;
| BPO || 0 || 0 || Inf || Researching (Nyxia Li)&amp;lt;br /&amp;gt;[ME +15, finished Jan 10, 23:40]&lt;br /&gt;
|-&lt;br /&gt;
! Egress Port Maximizer I&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Emission Scope Sharpener I&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Gravity Capacitor Upgrade I&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Liquid Cooled Electronics I&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Memetic Algorithm Bank I&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Powergrid Subroutine Maximizer I&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Signal Disruption Amplifier I&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>LowBeyonder</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Versus_Gloria_Omnis&amp;diff=71857</id>
		<title>Versus Gloria Omnis</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Versus_Gloria_Omnis&amp;diff=71857"/>
		<updated>2008-01-02T21:56:42Z</updated>

		<summary type="html">&lt;p&gt;LowBeyonder: /* Blueprints */ better formatting, added donations from Coolun&amp;#039; Dar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Versus Gloria Omnis [VGO] ==&lt;br /&gt;
&lt;br /&gt;
=== Leadership ===&lt;br /&gt;
&lt;br /&gt;
CEO: Gaius Varus&lt;br /&gt;
&lt;br /&gt;
== Corporate Assets ==&lt;br /&gt;
&lt;br /&gt;
=== Blueprints ===&lt;br /&gt;
{| BORDER=1 CELLPADDING=4 CELLSPACING=2 WIDTH=80%&lt;br /&gt;
|-&lt;br /&gt;
!  !! Type !! ME !! PE !! Runs !! Location&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; bgcolor=&amp;quot;royalblue&amp;quot;|Ships&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; bgcolor=&amp;quot;lightblue&amp;quot;|Shuttles&lt;br /&gt;
|-&lt;br /&gt;
! Gallente Shuttle&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Minmatar Shuttle&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; bgcolor=&amp;quot;lightblue&amp;quot;|Frigates&lt;br /&gt;
|-&lt;br /&gt;
! Atron &lt;br /&gt;
| BPO || 0 || 1 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Bantam&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! Bantam&lt;br /&gt;
| BPC || 5 || 2 || 4 || HQ&lt;br /&gt;
|-&lt;br /&gt;
! Incursus&lt;br /&gt;
| BPO || 0 || 1 || Inf || Researching (Nyxia Li)&amp;lt;br /&amp;gt;[ME +15, finished Jan 24, 10:45]&lt;br /&gt;
|-&lt;br /&gt;
! Kestrel&lt;br /&gt;
| BPO || 0 || 2 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! Navitas&lt;br /&gt;
| BPC || 5 || 2 || 5 || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Rifter&lt;br /&gt;
| BPO || 0 || 2 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! Rifter&lt;br /&gt;
| BPO || 3 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! Tristan&lt;br /&gt;
| BPO || 0 || 1 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; bgcolor=&amp;quot;royalblue&amp;quot;|Modules&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; bgcolor=&amp;quot;lightblue&amp;quot;|Civilian&lt;br /&gt;
|-&lt;br /&gt;
! Civilian Afterburner&lt;br /&gt;
| BPC || 5 || 2 || 3 || HQ &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; bgcolor=&amp;quot;lightblue&amp;quot;|Tech 1&lt;br /&gt;
|-&lt;br /&gt;
! 125mm Gatling AutoCannon I&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! 125mm Gatling AutoCannon I&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! 150mm Light AutoCannon I&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! 200mm AutoCannon I&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! 200mm AutoCannon I&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! 150mm Light AutoCannon I&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! 1MN Afterburner I&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! 1MN Afterburner I&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! Assault Missile Launcher I&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! Assault Missile Launcher I&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! Damage Control I&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! Damage Control I&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! Rocket Launcher I&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! Rocket Launcher I&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! Rocket Launcher I&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! Rocket Launcher I&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! Rocket Launcher I&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! Signal Amplifier I&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! Signal Amplifier I&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! Small Armor Repairer I&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; bgcolor=&amp;quot;lightblue&amp;quot;|Named&lt;br /&gt;
|-&lt;br /&gt;
! &#039;Moonshine&#039; Energized Thermic Membrane&lt;br /&gt;
| BPC || 5 || 2 || 3 || HQ &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; bgcolor=&amp;quot;royalblue&amp;quot;|Ammo&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; bgcolor=&amp;quot;lightblue&amp;quot;|Missiles&lt;br /&gt;
|-&lt;br /&gt;
! Defender I&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! Defender I&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! Foxfire Rocket&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Foxfire Rocket&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Gremlin Rocket&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Gremlin Rocket&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Phalanx Rocket&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Phalanx Rocket&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Thorn Rocket&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Thorn Rocket&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Bloodclaw Light Missile&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Flameburst Light Missile&lt;br /&gt;
| BPO || 0 || 5 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! Pirahna Light Missile&lt;br /&gt;
| BPO || 0 || 6 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! Pirahna Light Missile&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! Firefly FOF Light Missile&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; bgcolor=&amp;quot;lightblue&amp;quot;|Projectile&lt;br /&gt;
|-&lt;br /&gt;
! Carbonized Lead S&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! Carbonized Lead S&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! Carbonized Lead S&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! Carbonized Lead S&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! Carbonized Lead S&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! Carbonized Lead M&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! Carbonized Lead M&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! Depleted Uranium S&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! Depleted Uranium S&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! EMP S&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! EMP S&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! Fusion S&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! Fusion S&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! Nuclear S&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! Nuclear S&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! Phased Plasma S&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! Phased Plasma S&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! Phased Plasma S&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! Phased Plasma M&lt;br /&gt;
| BPO || 0 || 9 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Proton S&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! Proton S&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! Titanium Sabot S&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; bgcolor=&amp;quot;lightblue&amp;quot;|Hybrid&lt;br /&gt;
|-&lt;br /&gt;
! Antimatter Charge S&lt;br /&gt;
| BPO || 0 || 0 || Inf || Researching (Gaius Varus) &lt;br /&gt;
|-&lt;br /&gt;
! Antimatter Charge M&lt;br /&gt;
| BPO || 0 || 0 || Inf || Researching (Gaius Varus) &lt;br /&gt;
|-&lt;br /&gt;
! Antimatter Charge L&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Iridium Charge S&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Iridium Charge S&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Plutonium Charge M&lt;br /&gt;
| BPO || 0 || 7 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Thorium Charge M&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Tungsten Charge S&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; bgcolor=&amp;quot;royalblue&amp;quot;|Rigs&lt;br /&gt;
|-&lt;br /&gt;
! Ancillary Current Router I&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Capacitor Control Circuit I&lt;br /&gt;
| BPO || 0 || 0 || Inf || Researching (Nyxia Li)&amp;lt;br /&amp;gt;[ME +15, finished Jan 10, 23:40]&lt;br /&gt;
|-&lt;br /&gt;
! Egress Port Maximizer I&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Emission Scope Sharpener I&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Gravity Capacitor Upgrade I&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Liquid Cooled Electronics I&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Memetic Algorithm Bank I&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Powergrid Subroutine Maximizer I&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Signal Disruption Amplifier I&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>LowBeyonder</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Versus_Gloria_Omnis&amp;diff=71409</id>
		<title>Versus Gloria Omnis</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Versus_Gloria_Omnis&amp;diff=71409"/>
		<updated>2007-12-24T02:56:16Z</updated>

		<summary type="html">&lt;p&gt;LowBeyonder: /* Blueprints */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Versus Gloria Omnis [VGO] ==&lt;br /&gt;
&lt;br /&gt;
=== Leadership ===&lt;br /&gt;
&lt;br /&gt;
CEO: Gaius Varus&lt;br /&gt;
&lt;br /&gt;
== Corporate Assets ==&lt;br /&gt;
&lt;br /&gt;
=== Blueprints ===&lt;br /&gt;
{| BORDER=1 CELLPADDING=4 CELLSPACING=2 WIDTH=80%&lt;br /&gt;
|-&lt;br /&gt;
!  !! Type !! ME !! PE !! Runs !! Location&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Ships&lt;br /&gt;
|-&lt;br /&gt;
! Gallente Shuttle&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Minmatar Shuttle&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Atron &lt;br /&gt;
| BPO || 0 || 1 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Bantam&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! Incursus&lt;br /&gt;
| BPO || 0 || 1 || Inf || Researching (Nyxia Li)&amp;lt;br /&amp;gt;[ME +15, finished Jan 24, 10:45]&lt;br /&gt;
|-&lt;br /&gt;
! Kestrel&lt;br /&gt;
| BPO || 0 || 0 || Inf || Researching (Kiri Serrensun)&lt;br /&gt;
|-&lt;br /&gt;
! Navitas&lt;br /&gt;
| BPC || 5 || 2 || 5 || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Rifter&lt;br /&gt;
| BPO || 0 || 0 || Inf || Researching (Kiri Serrensun)&lt;br /&gt;
|-&lt;br /&gt;
! Tristan&lt;br /&gt;
| BPO || 0 || 1 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Modules&lt;br /&gt;
|-&lt;br /&gt;
!  !! Type !! ME !! PE !! Runs !! Status&lt;br /&gt;
|-&lt;br /&gt;
! Civilian Afterburner&lt;br /&gt;
| BPC || 5 || 2 || 3 || HQ &lt;br /&gt;
|-&lt;br /&gt;
! &#039;Moonshine&#039; Energized Thermic Membrane&lt;br /&gt;
| BPC || 5 || 2 || 3 || HQ &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Ammo&lt;br /&gt;
|-&lt;br /&gt;
! Flameburst Light Missile&lt;br /&gt;
| BPO || 0 || 0 || Inf || Researching (Kiri Serrensun)&lt;br /&gt;
|-&lt;br /&gt;
! Pirahna Light Missile&lt;br /&gt;
| BPO || 0 || 0 || Inf || Researching (Kiri Serrensun)&lt;br /&gt;
|-&lt;br /&gt;
! Phased Plasma S&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Phased Plasma M&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Antimatter Charge S&lt;br /&gt;
| BPO || 0 || 0 || Inf || Researching (Gaius Varus) &lt;br /&gt;
|-&lt;br /&gt;
! Antimatter Charge M&lt;br /&gt;
| BPO || 0 || 0 || Inf || Researching (Gaius Varus) &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Rigs&lt;br /&gt;
|-&lt;br /&gt;
!  !! Type !! ME !! PE !! Runs !! Location&lt;br /&gt;
|-&lt;br /&gt;
! Ancillary Current Router I&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Capacitor Control Circuit I&lt;br /&gt;
| BPO || 0 || 0 || Inf || Researching (Nyxia Li)&amp;lt;br /&amp;gt;[ME +15, finished Jan 10, 23:40]&lt;br /&gt;
|-&lt;br /&gt;
! Egress Port Maximizer I&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Emission Scope Sharpener I&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Gravity Capacitor Upgrade I&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Liquid Cooled Electronics I&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Memetic Algorithm Bank I&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Powergrid Subroutine Maximizer I&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Signal Disruption Amplifier I&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>LowBeyonder</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Versus_Gloria_Omnis&amp;diff=71408</id>
		<title>Versus Gloria Omnis</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Versus_Gloria_Omnis&amp;diff=71408"/>
		<updated>2007-12-24T01:39:36Z</updated>

		<summary type="html">&lt;p&gt;LowBeyonder: /* Blueprints */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Versus Gloria Omnis [VGO] ==&lt;br /&gt;
&lt;br /&gt;
=== Leadership ===&lt;br /&gt;
&lt;br /&gt;
CEO: Gaius Varus&lt;br /&gt;
&lt;br /&gt;
== Corporate Assets ==&lt;br /&gt;
&lt;br /&gt;
=== Blueprints ===&lt;br /&gt;
{| BORDER=1 CELLPADDING=4 CELLSPACING=2 WIDTH=80%&lt;br /&gt;
|-&lt;br /&gt;
!  !! Type !! ME !! PE !! Runs !! Location&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Ships&lt;br /&gt;
|-&lt;br /&gt;
! Gallente Shuttle&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Minmatar Shuttle&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Atron &lt;br /&gt;
| BPO || 0 || 1 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Bantam&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! Incursus&lt;br /&gt;
| BPO || 0 || 1 || Inf || Researching (Nyxia Li)&lt;br /&gt;
|-&lt;br /&gt;
! Kestrel&lt;br /&gt;
| BPO || 0 || 0 || Inf || Researching (Kiri Serrensun)&lt;br /&gt;
|-&lt;br /&gt;
! Navitas&lt;br /&gt;
| BPC || 5 || 2 || 5 || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Rifter&lt;br /&gt;
| BPO || 0 || 0 || Inf || Researching (Kiri Serrensun)&lt;br /&gt;
|-&lt;br /&gt;
! Tristan&lt;br /&gt;
| BPO || 0 || 1 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Modules&lt;br /&gt;
|-&lt;br /&gt;
!  !! Type !! ME !! PE !! Runs !! Status&lt;br /&gt;
|-&lt;br /&gt;
! Civilian Afterburner&lt;br /&gt;
| BPC || 5 || 2 || 3 || HQ &lt;br /&gt;
|-&lt;br /&gt;
! &#039;Moonshine&#039; Energized Thermic Membrane&lt;br /&gt;
| BPC || 5 || 2 || 3 || HQ &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Ammo&lt;br /&gt;
|-&lt;br /&gt;
! Flameburst Light Missile&lt;br /&gt;
| BPO || 0 || 0 || Inf || Researching (Kiri Serrensun)&lt;br /&gt;
|-&lt;br /&gt;
! Pirahna Light Missile&lt;br /&gt;
| BPO || 0 || 0 || Inf || Researching (Kiri Serrensun)&lt;br /&gt;
|-&lt;br /&gt;
! Phased Plasma S&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Phased Plasma M&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Antimatter Charge S&lt;br /&gt;
| BPO || 0 || 0 || Inf || Researching (Gaius Varus) &lt;br /&gt;
|-&lt;br /&gt;
! Antimatter Charge M&lt;br /&gt;
| BPO || 0 || 0 || Inf || Researching (Gaius Varus) &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Rigs&lt;br /&gt;
|-&lt;br /&gt;
!  !! Type !! ME !! PE !! Runs !! Location&lt;br /&gt;
|-&lt;br /&gt;
! Ancillary Current Router I&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Capacitor Control Circuit I&lt;br /&gt;
| BPO || 0 || 0 || Inf || Researching (Nyxia Li)&lt;br /&gt;
|-&lt;br /&gt;
! Egress Port Maximizer I&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Emission Scope Sharpener I&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Gravity Capacitor Upgrade I&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Liquid Cooled Electronics I&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Memetic Algorithm Bank I&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Powergrid Subroutine Maximizer I&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Signal Disruption Amplifier I&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>LowBeyonder</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Versus_Gloria_Omnis&amp;diff=71401</id>
		<title>Versus Gloria Omnis</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Versus_Gloria_Omnis&amp;diff=71401"/>
		<updated>2007-12-23T21:11:38Z</updated>

		<summary type="html">&lt;p&gt;LowBeyonder: /* Blueprints */ fixed error&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Versus Gloria Omnis [VGO] ==&lt;br /&gt;
&lt;br /&gt;
=== Leadership ===&lt;br /&gt;
&lt;br /&gt;
CEO: Gaius Varus&lt;br /&gt;
&lt;br /&gt;
== Corporate Assets ==&lt;br /&gt;
&lt;br /&gt;
=== Blueprints ===&lt;br /&gt;
{| BORDER=1 CELLPADDING=4 CELLSPACING=2 WIDTH=80%&lt;br /&gt;
|-&lt;br /&gt;
!  !! Type !! ME !! PE !! Runs !! Location&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Ships&lt;br /&gt;
|-&lt;br /&gt;
! Gallente Shuttle&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Minmatar Shuttle&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Atron &lt;br /&gt;
| BPO || 0 || 1 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Bantam&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! Incursus&lt;br /&gt;
| BPO || 0 || 1 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Kestrel&lt;br /&gt;
| BPO || 0 || 0 || Inf || Researching (Kiri Serrensun)&lt;br /&gt;
|-&lt;br /&gt;
! Navitas&lt;br /&gt;
| BPC || 5 || 2 || 5 || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Rifter&lt;br /&gt;
| BPO || 0 || 0 || Inf || Researching (Kiri Serrensun)&lt;br /&gt;
|-&lt;br /&gt;
! Tristan&lt;br /&gt;
| BPO || 0 || 1 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Modules&lt;br /&gt;
|-&lt;br /&gt;
!  !! Type !! ME !! PE !! Runs !! Status&lt;br /&gt;
|-&lt;br /&gt;
! Civilian Afterburner&lt;br /&gt;
| BPC || 5 || 2 || 3 || HQ &lt;br /&gt;
|-&lt;br /&gt;
! &#039;Moonshine&#039; Energized Thermic Membrane&lt;br /&gt;
| BPC || 5 || 2 || 3 || HQ &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Ammo&lt;br /&gt;
|-&lt;br /&gt;
! Flameburst Light Missile&lt;br /&gt;
| BPO || 0 || 0 || Inf || Researching (Kiri Serrensun)&lt;br /&gt;
|-&lt;br /&gt;
! Pirahna Light Missile&lt;br /&gt;
| BPO || 0 || 0 || Inf || Researching (Kiri Serrensun)&lt;br /&gt;
|-&lt;br /&gt;
! Phased Plasma S&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Phased Plasma M&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Rigs&lt;br /&gt;
|-&lt;br /&gt;
!  !! Type !! ME !! PE !! Runs !! Location&lt;br /&gt;
|-&lt;br /&gt;
! Ancillary Current Router I&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Capacitor Control Circuit I&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Egress Port Maximizer I&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Emission Scope Sharpener I&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Gravity Capacitor Upgrade I&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Liquid Cooled Electronics I&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Memetic Algorithm Bank I&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Powergrid Subroutine Maximizer I&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Signal Disruption Amplifier I&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>LowBeyonder</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Versus_Gloria_Omnis&amp;diff=71399</id>
		<title>Versus Gloria Omnis</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Versus_Gloria_Omnis&amp;diff=71399"/>
		<updated>2007-12-23T17:13:56Z</updated>

		<summary type="html">&lt;p&gt;LowBeyonder: /* Blueprints */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Versus Gloria Omnis [VGO] ==&lt;br /&gt;
&lt;br /&gt;
=== Leadership ===&lt;br /&gt;
&lt;br /&gt;
CEO: Gaius Varus&lt;br /&gt;
&lt;br /&gt;
== Corporate Assets ==&lt;br /&gt;
&lt;br /&gt;
=== Blueprints ===&lt;br /&gt;
{| BORDER=1 CELLPADDING=4 CELLSPACING=2 WIDTH=80%&lt;br /&gt;
|-&lt;br /&gt;
!  !! Type !! ME !! PE !! Runs !! Location&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Ships&lt;br /&gt;
|-&lt;br /&gt;
! Gallente Shuttle&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Minmatar Shuttle&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Atron &lt;br /&gt;
| BPO || 0 || 1 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Atron &lt;br /&gt;
| BPO || 0 || 1 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Bantam&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! Incursus&lt;br /&gt;
| BPO || 0 || 1 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Kestrel&lt;br /&gt;
| BPO || 0 || 0 || Inf || Researching (Kiri Serrensun)&lt;br /&gt;
|-&lt;br /&gt;
! Navitas&lt;br /&gt;
| BPC || 5 || 2 || 5 || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Rifter&lt;br /&gt;
| BPO || 0 || 0 || Inf || Researching (Kiri Serrensun)&lt;br /&gt;
|-&lt;br /&gt;
! Tristan&lt;br /&gt;
| BPO || 0 || 1 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Modules&lt;br /&gt;
|-&lt;br /&gt;
!  !! Type !! ME !! PE !! Runs !! Status&lt;br /&gt;
|-&lt;br /&gt;
! Civilian Afterburner&lt;br /&gt;
| BPC || 5 || 2 || 3 || HQ &lt;br /&gt;
|-&lt;br /&gt;
! &#039;Moonshine&#039; Energized Thermic Membrane&lt;br /&gt;
| BPC || 5 || 2 || 3 || HQ &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Ammo&lt;br /&gt;
|-&lt;br /&gt;
! Flameburst Light Missile&lt;br /&gt;
| BPO || 0 || 0 || Inf || Researching (Kiri Serrensun)&lt;br /&gt;
|-&lt;br /&gt;
! Pirahna Light Missile&lt;br /&gt;
| BPO || 0 || 0 || Inf || Researching (Kiri Serrensun)&lt;br /&gt;
|-&lt;br /&gt;
! Phased Plasma S&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Phased Plasma M&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Rigs&lt;br /&gt;
|-&lt;br /&gt;
!  !! Type !! ME !! PE !! Runs !! Location&lt;br /&gt;
|-&lt;br /&gt;
! Ancillary Current Router I&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Capacitor Control Circuit I&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Egress Port Maximizer I&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Emission Scope Sharpener I&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Gravity Capacitor Upgrade I&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Liquid Cooled Electronics I&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Memetic Algorithm Bank I&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Powergrid Subroutine Maximizer I&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Signal Disruption Amplifier I&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>LowBeyonder</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Versus_Gloria_Omnis&amp;diff=71398</id>
		<title>Versus Gloria Omnis</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Versus_Gloria_Omnis&amp;diff=71398"/>
		<updated>2007-12-23T17:02:01Z</updated>

		<summary type="html">&lt;p&gt;LowBeyonder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Versus Gloria Omnis [VGO] ==&lt;br /&gt;
&lt;br /&gt;
=== Leadership ===&lt;br /&gt;
&lt;br /&gt;
CEO: Gaius Varus&lt;br /&gt;
&lt;br /&gt;
== Corporate Assets ==&lt;br /&gt;
&lt;br /&gt;
=== Blueprints ===&lt;br /&gt;
{| BORDER=1 CELLPADDING=4 CELLSPACING=2 WIDTH=80%&lt;br /&gt;
|-&lt;br /&gt;
!  !! Type !! ME !! PE !! Runs !! Location&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Ships&lt;br /&gt;
|-&lt;br /&gt;
! Gallente Shuttle&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Minmatar Shuttle&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Atron &lt;br /&gt;
| BPO || 0 || 1 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Atron &lt;br /&gt;
| BPO || 0 || 1 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Bantam&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ&lt;br /&gt;
|-&lt;br /&gt;
! Incursus&lt;br /&gt;
| BPO || 0 || 1 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Navitas&lt;br /&gt;
| BPC || 5 || 2 || 5 || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Tristan&lt;br /&gt;
| BPO || 0 || 1 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Atron &lt;br /&gt;
| BPO || 0 || 1 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Modules&lt;br /&gt;
|-&lt;br /&gt;
!  !! Type !! ME !! PE !! Runs !! Status&lt;br /&gt;
|-&lt;br /&gt;
! Civilian Afterburner&lt;br /&gt;
| BPC || 5 || 2 || 3 || HQ &lt;br /&gt;
|-&lt;br /&gt;
! &#039;Moonshine&#039; Energized Thermic Membrane&lt;br /&gt;
| BPC || 5 || 2 || 3 || HQ &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Ammo&lt;br /&gt;
|-&lt;br /&gt;
! Phased Plasma S&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Phased Plasma M&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Rigs&lt;br /&gt;
|-&lt;br /&gt;
!  !! Type !! ME !! PE !! Runs !! Location&lt;br /&gt;
|-&lt;br /&gt;
! Ancillary Current Router I&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Capacitor Control Circuit I&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Egress Port Maximizer I&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Emission Scope Sharpener I&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Gravity Capacitor Upgrade I&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Liquid Cooled Electronics I&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Memetic Algorithm Bank I&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Powergrid Subroutine Maximizer I&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|-&lt;br /&gt;
! Signal Disruption Amplifier I&lt;br /&gt;
| BPO || 0 || 0 || Inf || HQ &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>LowBeyonder</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Major_Projects&amp;diff=71397</id>
		<title>Major Projects</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Major_Projects&amp;diff=71397"/>
		<updated>2007-12-23T16:31:16Z</updated>

		<summary type="html">&lt;p&gt;LowBeyonder: /* MMORPG Guilds */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you are working on a major project which you expect to span 6+ pages, please enter it alphabetically in the appropriate section of this page. Use a level 3 header, so that you&#039;ll appear in the table of contents, include a link to your project&#039;s main page, then briefly describe your project. &lt;br /&gt;
&lt;br /&gt;
==Game Systems==&lt;br /&gt;
This is a list of original game systems being developed at the RPGnetWiki.&lt;br /&gt;
&lt;br /&gt;
===Age of Dragons===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Age_Of_Dragons:_Main_Page|Age of Dragons]]&lt;br /&gt;
&lt;br /&gt;
A dice-light fantasy game where the player characters are &#039;&#039;&#039;Dragons&#039;&#039;&#039;, set in a complex world riven by war. The game is designed to be set across the course of centuries, or even millennia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Still under construction&#039;&#039;. By &#039;&#039;Asklepios&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===BASH! Basic Action Super Heroes===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[BASH:Main_Page|BASH!]]&lt;br /&gt;
&lt;br /&gt;
===Basic FANGS: Fantasy Adventure Network Gaming System===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[FANGS:_Main Page|FANGS]]&lt;br /&gt;
&lt;br /&gt;
Version 1.6.1 of a classless skill-based [[RPG]] system, with some minimal compatibility with [[d20 System|d20]] modules. By Christopher Allen and Steve Perrin.&lt;br /&gt;
&lt;br /&gt;
===CP2020===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[CP2020:Main_Page|CP2020]]&lt;br /&gt;
&lt;br /&gt;
Miscellaneous resources for running a Cyberpunk 2020 campaign.&lt;br /&gt;
&lt;br /&gt;
===Dice &amp;amp; Glory===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Dice&amp;amp;Glory:Main_Page]]&lt;br /&gt;
&lt;br /&gt;
First Edition of a universal game system using skeletal character classes and a &amp;quot;buy&amp;quot; based experience point system and skill based magic and psionic systems. By Robert A Neri Jr.&lt;br /&gt;
&lt;br /&gt;
===Fabuland===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Fabuland:_Main Page|Fabuland]]&lt;br /&gt;
&lt;br /&gt;
A furry rpg aimed at children with a system based on the ideas presented in the Rough Quests RPGnet column.&lt;br /&gt;
&lt;br /&gt;
===Gangwars===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Gangwars:Main_Page|Gangwars]]&lt;br /&gt;
&lt;br /&gt;
A classless d20 based system emphasizing skills and traits, with similarities to the shadowrun setting.&lt;br /&gt;
&lt;br /&gt;
===Irradiated Fur===&lt;br /&gt;
&amp;lt;b&amp;gt;Page:&amp;lt;/b&amp;gt;  [[IrradiatedFur:Main Page|Irradiated Fur]]&lt;br /&gt;
&lt;br /&gt;
A simplistic anthropomorphic apocalyptic one-shot game system.&lt;br /&gt;
===FableScape===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[FableScape|FableScape]] &lt;br /&gt;
&lt;br /&gt;
An RPG taking place in the made up world of Morasadell {More-isa-dell.}The gama is in a Mythology/Fantasy/Simi-Shonen Genre Game. The Wiki-Page is is under-constuction.&lt;br /&gt;
&lt;br /&gt;
===Land of Xel===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Land_of_Xel|Land of Xel]]&lt;br /&gt;
&lt;br /&gt;
Under construction RPG system. The Land of Xel is a fantasy RPG with a mix of technology, magic, and metal. The land is divided into four different factions each with its own internal strife and outward aggression.&lt;br /&gt;
&lt;br /&gt;
===Legends===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Legends:_Main_Page|Legends]]&lt;br /&gt;
&lt;br /&gt;
A very simple game system designed for legendary-level fantasy, with a similar ethos to Exalted, but a straightforward dice system reminiscent of Arkham Horror.&lt;br /&gt;
&lt;br /&gt;
===McMercenaries===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[McMercenaries:Orientation]]&lt;br /&gt;
&lt;br /&gt;
A game and setting of corporate warfare in the all-too-near future.&lt;br /&gt;
Input is encouraged!&lt;br /&gt;
&lt;br /&gt;
===Ogre===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Ogre:Main_Page|Open, Generic Roleplaying Environment]] &lt;br /&gt;
&lt;br /&gt;
A generic rpg system without classes, general levels and with continuous initiative based on the OGC content.&lt;br /&gt;
&lt;br /&gt;
===OpenD20===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Opend20:_Main_Page|OpenD20]] &lt;br /&gt;
&lt;br /&gt;
A classless skills based [[d20 System|d20]] derivative.  Designed for elegant simplicity.  The intention is to create a more universal [[RPG]] system by getting input from the online community (are you reading this? Then that means YOU!)&lt;br /&gt;
&lt;br /&gt;
===SAMSARA===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Samsara:Main Page|SAMSARA]]&lt;br /&gt;
&lt;br /&gt;
A fairly rules-lite system of mechanics based around the resolution of contests.  Designed to be modular and eminently tweakable.&lt;br /&gt;
&lt;br /&gt;
===Shattered Prism===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[ShatteredPrism:Main_Page|Shattered Prism]]&lt;br /&gt;
&lt;br /&gt;
In-Development RPG series. Shattered Prism is intended to be a series of related RPGs using a unified rules system, set within a predominately Sci-Fi galaxy.&lt;br /&gt;
&lt;br /&gt;
===Star Wars Saga===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Star Wars Saga:_Main Page|Star Wars Saga]]&lt;br /&gt;
&lt;br /&gt;
Miscellaneous resources for running a SW Saga campaign.&lt;br /&gt;
&lt;br /&gt;
===Symphony of Stars===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[SymphonyofStars]]&lt;br /&gt;
&lt;br /&gt;
An Experiment in Cooperative Game Design via Actual Play.&lt;br /&gt;
&lt;br /&gt;
===24 Hour RPGs===&lt;br /&gt;
&amp;lt;b&amp;gt;Page:&amp;lt;/b&amp;gt;  [[List of 24 Hour RPGs by rating]]&lt;br /&gt;
&lt;br /&gt;
A listing of all the quickie RPGs created as part of the [http://www.24hourrpg.com/ 24 Hour RPG] event/contest.&lt;br /&gt;
&lt;br /&gt;
===Avatar Stultus===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Avatar_Stultus:Main_Page|Avatar Stultus]]&lt;br /&gt;
&lt;br /&gt;
The Universe of Avatar Stultus is home to the Fantasy RPG [[Avatar_Stultus:Kar_Fero|Kar Fero]], and the SCI-Fi setting of [[Avatar_Stultus:Apox_Void|Apox Void]]. All of which are open and in Wiki format.&lt;br /&gt;
&lt;br /&gt;
===Wiki RPG===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Wiki RPG]]&lt;br /&gt;
&lt;br /&gt;
The goal of the Wiki RPG project is to create computer based role playing games collaboratively.  &lt;br /&gt;
Games are both edited in the browser (via this Wiki) and played in the browser (the Wiki HTML pages are downloaded and the game code is interpreted by a JavaScript game engine).&lt;br /&gt;
&lt;br /&gt;
===Mano a Mano===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Mano a Mano]]&lt;br /&gt;
&lt;br /&gt;
A simple system emphasizing the effects of size and health in combat. Special attention is given to the differences between large and small creatures. It is well-suited for games with non-humanoid characters.&lt;br /&gt;
&lt;br /&gt;
===Mini mam===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Mini mam]]&lt;br /&gt;
&lt;br /&gt;
The simplest possible RPG system, derived from Mano a Mano.  It is intended for absolute beginners to role-playing games, or for gamers who have a need for a system so simple that it doesn&#039;t require a character sheet.&lt;br /&gt;
&lt;br /&gt;
===Lexicon, an RPG===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Original Lexicon post]]&lt;br /&gt;
&lt;br /&gt;
A copy of the page that introduced the Lexicon wiki-based RPG to the world.  Originally written by Neel Krishnaswami; taken from his blog &amp;quot;The 20 x 20 Room&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Generic Backgrounds==&lt;br /&gt;
This is a list of generic backgrounds, not tied to any game system, that are being developed at the RPGnetWiki.&lt;br /&gt;
&lt;br /&gt;
===Across the Spiral Arms===&lt;br /&gt;
Spiral arms is a space opera setting, designed to emulate many of the common Anime tropes. As such it&#039;s got a lot of drama, a lot of scope, and very little science included.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Page:&#039;&#039;&#039; [[SpiralArms:_Main_Page|Across the Spiral Arms]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Adventure! RPG Campaigns===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [http://wiki.rpg.net/index.php/Adventure!_RPG_Campaigns:Main_Page Adventure! RPG Campaigns: Main Page]&lt;br /&gt;
&lt;br /&gt;
A page open for game groups to provide details and resource on individual campaigns based on the Adventure! roleplaying game.&lt;br /&gt;
&lt;br /&gt;
===Alvatia: Game Setting===&lt;br /&gt;
Alvatia is a fantasy game setting originally developed for use with [[FANGS:_Main Page|FANGS]], however, is quite suitable as a generic low-magic fantasy setting.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Page:&#039;&#039;&#039; [[ALVATIA:_Main_Page|Alvatia]]&amp;lt;br&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Page:&#039;&#039;&#039; [[ALVATIA:_Ingsby_-_Village_and_Manor|The Village and Manor of Ingsby]]&lt;br /&gt;
** &#039;&#039;&#039;Page:&#039;&#039;&#039; [[ALVATIA:_City_of_Wedburgh|City_of_Wedburgh]]&lt;br /&gt;
&lt;br /&gt;
===AMBER===&lt;br /&gt;
Page: [[Amber RPG:_Main Page]] &amp;lt;br&amp;gt; A page open for game groups to provide details and resource on individual campaigns based on the RPG for the Amber Setting.&lt;br /&gt;
&lt;br /&gt;
===Athanatos: A Transhumanist Fantasy Setting===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[ATHANATOS:_Main_Page|Athanatos]]&lt;br /&gt;
&lt;br /&gt;
A fantasy setting where powerful magics have allowed souls to stay connected to the material plane even after the death of the body.&lt;br /&gt;
&lt;br /&gt;
===Basilicus===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Basilicus]]&lt;br /&gt;
&lt;br /&gt;
A massive open content wiki project featuring worldbuilding in several genres, free fiction, and other invaluable resources.&lt;br /&gt;
&lt;br /&gt;
===Chaos Diceless===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Chaos_Diceless|Chaos Diceless]]&lt;br /&gt;
&lt;br /&gt;
Chaos, Rebma, The New Pattern and all these places you have never visited or re-invented a thousand times. They&#039;re here.&lt;br /&gt;
&lt;br /&gt;
A repository of Courts and places for ADRPG.&lt;br /&gt;
&lt;br /&gt;
===Conan RPG Campaigns===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [http://wiki.rpg.net/index.php/Conan_RPG_Campaigns:Main_Page Conan RPG Campaigns: Main Page]&lt;br /&gt;
&lt;br /&gt;
A page open for game groups to provide details and resource on individual campaigns based on the sword and sorcery setting of Conan and the Hyborian world.&lt;br /&gt;
&lt;br /&gt;
===Contribute Your Eerie Event===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Eerie Event]]&lt;br /&gt;
&lt;br /&gt;
Following up on the thread from rpg.net, this is a Wiki designed to collate weird events for use in a variety of horror games.&lt;br /&gt;
&lt;br /&gt;
===Covenant, West Virginia===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Covenant]]&lt;br /&gt;
&lt;br /&gt;
A hyper-historical, modern day setting in the style of Lost. Contributions needed!&lt;br /&gt;
&lt;br /&gt;
===Encyclopedia Galactica===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Encyclopedia_Galactica:Main_Page]]&lt;br /&gt;
&lt;br /&gt;
A hard sci-fi collection of solar systems, planets, lifeforms and sentient societies, suitable as a GM resource or as a subtrate for any sci-fi or fantasy campaign.&lt;br /&gt;
&lt;br /&gt;
===Eternal Empire===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[EternalEmpire:Main_Page|Eternal Empire]]&lt;br /&gt;
&lt;br /&gt;
Eternal Empire is a synthesis of Dark Fantasy and Science Fiction with a lenghty background that emphasizes the roles of religion, social structures, language, and race on both individuals and societies.&lt;br /&gt;
&lt;br /&gt;
===EverQuest rpg===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[EverQuest rpg:Main Page|EQrpg Main]]&lt;br /&gt;
&lt;br /&gt;
The EverQuest Role-Playing Game system is built on the d20 Open GL rules, and based in the world of Norrath, of the online rpg EverQuest.&lt;br /&gt;
&lt;br /&gt;
===Fantasy City Project===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Fantasy_City_Project:Main_Page|Fantasy City Project]]&lt;br /&gt;
&lt;br /&gt;
Shared development of a generic fantasy city, its locaions, NPCs, organizations and adventure seeds.&lt;br /&gt;
&lt;br /&gt;
===Meamnar===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Meamnar:Main_Page|Meamnar]]&lt;br /&gt;
&lt;br /&gt;
A classic campaign setting constructed for the d20 game system.&lt;br /&gt;
&lt;br /&gt;
===Magipunk===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Magipunk:Main_Page|Magipunk]]&lt;br /&gt;
&lt;br /&gt;
A weird fantasy game of urban dystopia and rapidly changing social conflict -- cyberpunk crossed with swords and sorcery.&lt;br /&gt;
&lt;br /&gt;
===Marvel Realtime===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Marvel_Realtime:Main_Page|Marvel Realtime]]&lt;br /&gt;
&lt;br /&gt;
Extrapolating what the Marvel Universe might look like if time advanced normally.&lt;br /&gt;
&lt;br /&gt;
===Meanwhile, Back Home...===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[MEANWHILE:_Main_Page|Meanwhile, Back Home...]]&lt;br /&gt;
&lt;br /&gt;
A (mostly) humourous Alien Contact setting focusing on Earth.&lt;br /&gt;
&lt;br /&gt;
===Midnight RPG Campaigns===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Midnight RPG Campaigns: Main Page]]&lt;br /&gt;
&lt;br /&gt;
Midnight RPG Campaigns, is a wiki open for game groups to provide details and resource on individual campaigns based on the D20 Dungeons &amp;amp; Dragons MIDNIGHT Setting published by Fantasy Flight Games.&lt;br /&gt;
&lt;br /&gt;
===Paradise City===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Paradise_City:Main_Page|Paradise City]]&lt;br /&gt;
&lt;br /&gt;
Paradise City, Nevada, is a &amp;quot;cyberpunk&amp;quot; setting designed for use with GURPS.  The city is huge and contains a wide variety of urban environments, most of them dangerous.&lt;br /&gt;
&lt;br /&gt;
===Pokéthulhu RPG Campaigns===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Pokéthulhu RPG Campaigns: Main Page]] &amp;lt;br&amp;gt; Pokéthulhu RPG Campaigns, is a wiki open for game groups to provide details and resource on individual campaigns based on the Pokéthulhu RPG.  The game is written and designed by [http://en.wikipedia.org/wiki/S._John_Ross S. John Ross] and currently published (in its 3rd Edition) as a free game available from [http://en.wikipedia.org/wiki/Cumberland_Games_and_Diversions Cumberland Games and Diversions]. &lt;br /&gt;
&lt;br /&gt;
===Post-Future===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Post-Future:Main_Page|Post Future]]&lt;br /&gt;
&lt;br /&gt;
Your favorite setting, cast forward into a darker future.&lt;br /&gt;
&lt;br /&gt;
===Stardust &amp;amp; Aether Winds===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Stardust&amp;amp;AetherWinds:Main_Page|Stardust &amp;amp; Aether Winds]]&lt;br /&gt;
&lt;br /&gt;
A simple little fantasy setting designed as a spin on the Swashbuckling Sailing Ships in Spaaaace!&lt;br /&gt;
&lt;br /&gt;
===Tekumel===&lt;br /&gt;
&lt;br /&gt;
Welcome to MAR Barker&#039;s gloriously baroque world of Tekumel, one of the oldest and most detailed FRP settings. This site will include some general background info, and material specific to &#039;The Shrine of Petrified Wisdom&#039; campaign.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Tekumel]]&lt;br /&gt;
&lt;br /&gt;
===Triptych: The Elemental Realms===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[TRIPTYCH|Triptych]]&lt;br /&gt;
&lt;br /&gt;
A new mythology for modern magic games. Original elemental creatures wanted. &amp;lt;br&amp;gt;&lt;br /&gt;
Encompasses three parallel worlds: The Great Gale, The White Waste, and the Blasted Lands.&lt;br /&gt;
&lt;br /&gt;
===Ubantu:  Bantu/African version of GURPS Banestorm===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Ubantu:Contents]]&lt;br /&gt;
&lt;br /&gt;
This a continent based on Bantu mythology, a kind of African setting based on serious anthropology and mythography. It is designed as an add-in content in the GURPS Banestorm world (3e), with an empire than can take on and possibly win against Megalos.&lt;br /&gt;
&lt;br /&gt;
===Wisrtum: Wiki-Based Classic Fantasy Setting===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Wisrtum:Main_Page|Wisrtum]]&lt;br /&gt;
&lt;br /&gt;
This is a &#039;&#039;classic fantasy&#039;&#039; setting, intended to be creativly developed by the community without care for what RPG-System might be used to play it. The community can then produce ports of the source material to whatever game system they wish, as needed.&lt;br /&gt;
&lt;br /&gt;
===The World===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[TROS in the Hammer|The World at &#039;TROS in the Hammer&#039;]]&lt;br /&gt;
&lt;br /&gt;
A post-apocalyptic, fairly dark and gritty fantasy setting with several unique cultures and shamanic magic.  Currently for use with the Riddle of Steel, but very little game specific stuff.&lt;br /&gt;
&lt;br /&gt;
===Year Of Agothokles ===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Year Of Agothokles:Main|Year Of Agothokles]]&lt;br /&gt;
&lt;br /&gt;
This is the real world of 347 BC. Please expand if you can. For areas that were pre-historical, feel free to create based on the situation when first encountered but say so.&amp;lt;br&amp;gt;Information on war, technology, religion, etc, is all welcome.&lt;br /&gt;
&lt;br /&gt;
==GM Resources==&lt;br /&gt;
Everything needed to make a [[GM]]&#039;s life easier&lt;br /&gt;
&lt;br /&gt;
===General Resources and Links===&lt;br /&gt;
These are generic resources covering various topics that might be of use to game masters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Free_Adventures|Free Adventures]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Free_RPGs|Free RPGs]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Free_Software|Free Software]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[RESOURCES:_Npcs|Npcs]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[RESOURCES:_Gaming_Websites|Gaming Websites]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Non_Gaming_Websites|Non Gaming Websites]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Cool_Fight_Locations|Cool Fight Locations]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Stereotype_List|Stereotype List]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Great_Quotes_List|Great Quotes of RPGNet]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===How to Run Game X===&lt;br /&gt;
A continuation of the thread of the same name from RPOpen--game-specific advice on how to GM.  Additional contributions are welcome!  [[How_to_Run:Main_Page|The main page is here]], and [[:Category:How_to_Run|the category page is here.]]&lt;br /&gt;
&lt;br /&gt;
===Short Adventures===&lt;br /&gt;
A resource page with short [[adventure]]s that [[GM]]s can drop into games to fill a night of play. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Short_Adventures]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Campaign Setups===&lt;br /&gt;
A resource page filled with thumbnail designs for [[campaign]]s, campaign ideas, and outlines to help jump-start a game. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Campaign_Setups]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===War Stories===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[War_Stories|War Stories]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tales of things that have happened during your gaming sessions which can amuse other gamers or serve as inspiration for GMs.&lt;br /&gt;
&lt;br /&gt;
===Game Meta-Info and Logs===&lt;br /&gt;
&lt;br /&gt;
This is where GMs can put information relating to their &#039;&#039;specific&#039;&#039; games, such as character sheets, logs, plot threads, et cetera.&lt;br /&gt;
&lt;br /&gt;
[[Game Info Page]].&lt;br /&gt;
&lt;br /&gt;
===Mission Generator===&lt;br /&gt;
&lt;br /&gt;
A random generic [[Mission Generator]].&lt;br /&gt;
&lt;br /&gt;
===Open Game Systems===&lt;br /&gt;
&lt;br /&gt;
A [[Open_Game_Systems|List of Games]] available under an [http://en.wikipedia.org/wiki/Open_license Open License] and thus usable for your own published games.&lt;br /&gt;
&lt;br /&gt;
== LARP Resources ==&lt;br /&gt;
&lt;br /&gt;
=== Gender Neutral Character Names ===&lt;br /&gt;
&lt;br /&gt;
A list of [[LARP:Gender Neutral Character Names|gender neutral names]] for those times when you don&#039;t know who will be playing a character.&lt;br /&gt;
&lt;br /&gt;
== RPGnet Meta-resources ==&lt;br /&gt;
&lt;br /&gt;
===The &amp;quot;Create a Character&amp;quot; Challenge===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[The &amp;quot;Create a Character&amp;quot; Challenge]]&lt;br /&gt;
&lt;br /&gt;
The challenge: Create one character for each game you own! &amp;lt;br&amp;gt; View the thread created by &amp;quot;chaldfont&amp;quot; [http://forum.rpg.net/showthread.php?t=345113 HERE].&lt;br /&gt;
&lt;br /&gt;
===Overly Honest RPG Book Covers===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Overly Honest RPG Book Covers]]&lt;br /&gt;
&lt;br /&gt;
An archive of the hilarious images generated by the RPGnet thread of the same name.   &amp;lt;br&amp;gt; View the thread created by &amp;quot;Neko Ewen&amp;quot;  [http://forum.rpg.net/showthread.php?t=193489 HERE].&lt;br /&gt;
&lt;br /&gt;
===Number Lists===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Number Lists]]&lt;br /&gt;
&lt;br /&gt;
A collection of various open-ended lists that have sprung up over time and added to by various users, presented here in a more read-friendly format.&lt;br /&gt;
&lt;br /&gt;
===RPG Motivational Posters===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Motivational_Posters:Main_Page]]&lt;br /&gt;
&lt;br /&gt;
A collection of the posters from the Ultra-Thread on Roleplaying Open, &amp;quot;[http://forum.rpg.net/showthread.php?t=264472 RPG Motivational Posters]&amp;quot;  Still being transferred--please check the Template page before contributing!&lt;br /&gt;
&lt;br /&gt;
===RPGnet Thread Archive===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Forum_Archive:Main_Page|Forums Archive]]&lt;br /&gt;
&lt;br /&gt;
A user created archive of classic threads, in the spirit of the old &amp;quot;Best Of Forums&amp;quot; page.  Organized by forum, and alphabetics.&lt;br /&gt;
&lt;br /&gt;
=== RPGnet Gatherings ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Gatherings|RPGnet_Gatherings]]&lt;br /&gt;
&lt;br /&gt;
For information regarding any official meetups, gatherings and get togethers of RPGnet members.&lt;br /&gt;
&lt;br /&gt;
=== Tangency Timeline ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Tangency_Timeline|Tangency Timeline]]&lt;br /&gt;
&lt;br /&gt;
A timeline of important dates in the history of Tangency.&lt;br /&gt;
&lt;br /&gt;
=== Let&#039;s Play Threads ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Lets_Play|Let&#039;s Play Threads]]&lt;br /&gt;
&lt;br /&gt;
An archive of Let&#039;s Play threads from Video Games Open&lt;br /&gt;
&lt;br /&gt;
==System Supplements==&lt;br /&gt;
This is a list of supplements for specific [[game system]]s. Please be sure to list which game system your [[supplement]] is for if you include something in this section. (If you prefer to search by system then look at the [[Special:Categories]] page.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For ease of use, this section has been moved to a sub-page, Please see [[Major_Projects/System_Supplements|here]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Terminology ==&lt;br /&gt;
These are guides to common rpg terminology.&lt;br /&gt;
&lt;br /&gt;
===Game title abbreviation===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Game_title_abbreviations]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a collection of abbreviations used for various games and game lines.&lt;br /&gt;
&lt;br /&gt;
===RPG Lexica===&lt;br /&gt;
&lt;br /&gt;
A collection of [[RPG_Lexica:Main_Page|Gamer Jargon]]--terms used by the &#039;&#039;players&#039;&#039; as opposed to the game&#039;s authors and designers.&lt;br /&gt;
Still very much a work in progress... please contribute!&lt;br /&gt;
&lt;br /&gt;
===What&#039;s in a (GM&#039;s) Name?===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Referee]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a collection of various game master names for different games&lt;br /&gt;
&lt;br /&gt;
==MMORPG Guilds==&lt;br /&gt;
&lt;br /&gt;
[[Blacksky Company]] (WoW Kirin Tor Horde)&lt;br /&gt;
&lt;br /&gt;
[[Pig and Whistle Society]] (WoW Kirin Tor Alliance)&lt;br /&gt;
&lt;br /&gt;
[[Meta Forces]] (CoH/CoV)&lt;br /&gt;
&lt;br /&gt;
[[Versus Gloria Omnis]] (Eve Online)&lt;/div&gt;</summary>
		<author><name>LowBeyonder</name></author>
	</entry>
</feed>