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	<id>https://wiki.rpg.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Lupine</id>
	<title>RPGnet - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.rpg.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Lupine"/>
	<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php/Special:Contributions/Lupine"/>
	<updated>2026-05-15T05:46:40Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=NX_PC01&amp;diff=482890</id>
		<title>NX PC01</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=NX_PC01&amp;diff=482890"/>
		<updated>2025-08-02T00:21:17Z</updated>

		<summary type="html">&lt;p&gt;Lupine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Neon_Xtinction| Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
== Gavin L. Reiher/Lionheart ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: solid 1px; width: 720px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| &lt;br /&gt;
|-valign=&amp;quot;center&amp;quot;; style=&amp;quot;margin-left; auto; margin-right: 0px;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| [[File:GavinImage1(2).PNG|372px|bottom]] &lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;At last one came running, and told them all was lost: that the powers of darkness had besieged the Heavenly Mansions, that Odin was to die, and evil triumph.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“I have been grossly deceived,” cried the virtuous person.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“All is lost now,” said the priest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“I wonder if it is too late to make it up with the devil?” said the virtuous person.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“Oh, I hope not,” said the priest. “And at any rate we can but try. But what are you doing with your axe?” says he to the rover.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“I am off to die with Odin,” said the rover.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Faith, Half Faith, and No Faith At All&amp;quot; by Robert Louis Stevenson.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|+Background&lt;br /&gt;
|-&lt;br /&gt;
|Character Name:  || Gavin Lawrence Reiher&lt;br /&gt;
|-&lt;br /&gt;
|Codename: || Lionheart &lt;br /&gt;
|-&lt;br /&gt;
|Role: || Stalwart super knight&lt;br /&gt;
|-&lt;br /&gt;
|Rank: || Novice&lt;br /&gt;
|-&lt;br /&gt;
|XP Total: || 0&lt;br /&gt;
|-&lt;br /&gt;
|Description: || Androgynous features, could be taken for either male or female. Blue eyes, disheveled short blond hair, freckles. &lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Attributes&lt;br /&gt;
|-&lt;br /&gt;
|Agility || d8&lt;br /&gt;
|-&lt;br /&gt;
|Smarts || d8&lt;br /&gt;
|-&lt;br /&gt;
|Spirit || d10&lt;br /&gt;
|-&lt;br /&gt;
|Strength || d10&lt;br /&gt;
|-&lt;br /&gt;
|Vigor || d12&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Secondary Statistics&lt;br /&gt;
|-&lt;br /&gt;
|Pace || 8&amp;quot; with d8 running die&lt;br /&gt;
|-&lt;br /&gt;
|Parry || 8&lt;br /&gt;
|-&lt;br /&gt;
|Toughness || 24(14)&lt;br /&gt;
|-&lt;br /&gt;
|Bennies || 4/3&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 240px&amp;quot;;&lt;br /&gt;
|-&lt;br /&gt;
|+Edges&lt;br /&gt;
|-&lt;br /&gt;
|Alertness|| +2 to all Notice rolls.&lt;br /&gt;
|-&lt;br /&gt;
|Arcane Background (Super Powers) || 60 points of powers.&lt;br /&gt;
|-&lt;br /&gt;
|Combat Reflexes || +2 to recover from Shaken or Stunned. &lt;br /&gt;
|-&lt;br /&gt;
|Iron Jaw || +2 to Soak or recover from Knockout Blows.&lt;br /&gt;
|-&lt;br /&gt;
|Nerves of Steel (Improved) || Ignore 2 points of wound penalties.&lt;br /&gt;
|-&lt;br /&gt;
|Take the Hit || Free reroll on Soak rolls or rolls to resist Knockout Blows.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 240px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Hindrances&lt;br /&gt;
|-&lt;br /&gt;
|Code of Honor || Major || A knight without honor is no knight at all.&lt;br /&gt;
|-&lt;br /&gt;
|Death Wish || Minor || &#039;&#039;&amp;quot;Heroes are meant to die for unicorns.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Loyal || Minor || Faithful and dependable.&lt;br /&gt;
|-&lt;br /&gt;
|Stubborn || Minor || Slow to back down or to change opinions once they are formed.&lt;br /&gt;
|-&lt;br /&gt;
|Suspicious || Minor || Cynical and mistrustful of the intentions of others.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 700px&amp;quot;;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|+Skills&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skill&#039;&#039;&#039; || &#039;&#039;&#039;Attribute&#039;&#039;&#039; || &#039;&#039;&#039;Rank&#039;&#039;&#039; || &#039;&#039;&#039;Modifiers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Academics || Smarts || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Athletics || Agility || d10 || &lt;br /&gt;
|-&lt;br /&gt;
|Battle || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Boating || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Common Knowledge || Smarts || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Driving || Agility || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Electronics || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Fighting || Agility || d12 || &lt;br /&gt;
|-&lt;br /&gt;
|Focus || Spirit || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Gambling || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Hacking || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Healing || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Intimidation || Spirit || d8 || &lt;br /&gt;
|-&lt;br /&gt;
|Notice || Smarts || d8 || +2 (Alertness edge)&lt;br /&gt;
|-&lt;br /&gt;
|Occult || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Performance || Spirit || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Persuasion || Spirit || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Piloting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Repair || Smarts || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Research || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Riding || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Science || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Shooting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Stealth || Agility || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Survival || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Taunt || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Thievery || Agility || - || &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 710px&amp;quot;; &lt;br /&gt;
|+Powers&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor&#039;&#039;&#039;|| 6 || Device || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Knightly shining armor.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fearless&#039;&#039;&#039;|| 2 || None || Notes.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Immune to Fear and Intimidation.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Healing&#039;&#039;&#039;|| 4 || Requires Touch. Refresh. Selective || &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Mend wounds or remove Stunned and Shaken from nearby allies with an act of will.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Leaping&#039;&#039;&#039;|| 2 || None || Notes.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Jump 4” (8 yards) vertically, 8” (16 yards) horizontally. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Melee Attack&#039;&#039;&#039;|| 10 || Strength+2d6 damage and Special Weapon (Longsword +2d6, AP 6, Heavy Weapon, Device). || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Martial prowess and a special sword named Ascalon.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mind Shield&#039;&#039;&#039;|| 1 || None || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| -2 to &#039;&#039;mind control&#039;&#039; and &#039;&#039;mind reading&#039;&#039; attempts against the character. Further, if the super successfully resists an attempt to read or control their mind, the enemy psychic suffers Fatigue. With a raise on the resistance roll, the foe is Stunned as well. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pace&#039;&#039;&#039;|| 3 || Strider. || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Move faster than average, ignore Difficult Ground.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Push&#039;&#039;&#039;|| 2 || Selective, Strong. Device (Sword). || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| With a Focus roll, the super conjures a powerful force that takes the shape of the Cone Template. The tip of the Cone may be placed anywhere within a Range of Smarts, allowing the super to push foes in any direction toward the large end of the Cone. Everyone within the template is Distracted and must make a Strength roll at -2 or be knocked back 2d6”. With a raise, the Strength roll is made at −4 and those who fail are knocked back 3d6”.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Super Attribute&#039;&#039;&#039;|| 12 || None || Notes &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Agility +1, Spirit +1, Strength +2, Vigor +2.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Super Edge&#039;&#039;&#039;|| 10 || None || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Alertness, Combat Reflexes, Improved Nerves of Steel, Iron Jaw, Take the Hit.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Super Skill&#039;&#039;&#039;|| 6 || None || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Athletics +2, Fighting +3, Intimidation +1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Toughness&#039;&#039;&#039;|| 2 || None || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Grit and determination.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 240px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Miscellaneous&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Languages:&#039;&#039;&#039; Fluent in both English and German.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Equipment:&#039;&#039;&#039; Knightly armor, knightly longsword (Str+1d8+4d6, AP 6, Heavy Weapon), large cape (Persuasion +1, reduce damage of fire based attacks by 4, +2 to be grappled).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 400px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Trust, Distrust, or Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trust&#039;&#039;&#039;||No one on Gilgamesh Base.|| Trusted individuals gain +1 to Support, Intimidation, Persuasion, or Taunt rolls towards you and they may give you bennies as if they had Common Bond.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Distrust&#039;&#039;&#039;|| Hayley, Sloan, Wraith. || You cannot benefit from Support rolls from Distrusted individuals or receive bennies from them (even if they have Common Bond), and they take -2 to Persuasion rolls to influence you.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Neutral&#039;&#039;&#039;|| All persons on Gilgamesh Base not specified above.|| No mechanical or narrative effects.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;Personal Information&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Age:&#039;&#039;&#039; 17 &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Height:&#039;&#039;&#039; 5&#039;10&amp;quot; (179 cm)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Weight:&#039;&#039;&#039; 137 lbs (62.1 kg)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Handedness:&#039;&#039;&#039; Left&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Birthday:&#039;&#039;&#039; December 29&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Blood type:&#039;&#039;&#039; AB&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gender:&#039;&#039;&#039; Female(?)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hometown:&#039;&#039;&#039; Brooklyn, NY.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Lupine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:GavinImage1(2).PNG&amp;diff=482889</id>
		<title>File:GavinImage1(2).PNG</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:GavinImage1(2).PNG&amp;diff=482889"/>
		<updated>2025-08-02T00:19:46Z</updated>

		<summary type="html">&lt;p&gt;Lupine: Lupine uploaded a new version of File:GavinImage1(2).PNG&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Lupine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=NX_PC01&amp;diff=482888</id>
		<title>NX PC01</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=NX_PC01&amp;diff=482888"/>
		<updated>2025-08-01T23:46:07Z</updated>

		<summary type="html">&lt;p&gt;Lupine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Neon_Xtinction| Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
== Gavin L. Reiher/Lionheart ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: solid 1px; width: 720px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| &lt;br /&gt;
|-valign=&amp;quot;center&amp;quot;; style=&amp;quot;margin-left; auto; margin-right: 0px;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| [[File:GavinImage1(2).PNG|352px|bottom]] &lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;At last one came running, and told them all was lost: that the powers of darkness had besieged the Heavenly Mansions, that Odin was to die, and evil triumph.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“I have been grossly deceived,” cried the virtuous person.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“All is lost now,” said the priest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“I wonder if it is too late to make it up with the devil?” said the virtuous person.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“Oh, I hope not,” said the priest. “And at any rate we can but try. But what are you doing with your axe?” says he to the rover.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“I am off to die with Odin,” said the rover.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Faith, Half Faith, and No Faith At All&amp;quot; by Robert Louis Stevenson.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|+Background&lt;br /&gt;
|-&lt;br /&gt;
|Character Name:  || Gavin Lawrence Reiher&lt;br /&gt;
|-&lt;br /&gt;
|Codename: || Lionheart &lt;br /&gt;
|-&lt;br /&gt;
|Role: || Stalwart super knight&lt;br /&gt;
|-&lt;br /&gt;
|Rank: || Novice&lt;br /&gt;
|-&lt;br /&gt;
|XP Total: || 0&lt;br /&gt;
|-&lt;br /&gt;
|Description: || Androgynous features, could be taken for either male or female. Blue eyes, disheveled short blond hair, freckles. &lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Attributes&lt;br /&gt;
|-&lt;br /&gt;
|Agility || d8&lt;br /&gt;
|-&lt;br /&gt;
|Smarts || d8&lt;br /&gt;
|-&lt;br /&gt;
|Spirit || d10&lt;br /&gt;
|-&lt;br /&gt;
|Strength || d10&lt;br /&gt;
|-&lt;br /&gt;
|Vigor || d12&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Secondary Statistics&lt;br /&gt;
|-&lt;br /&gt;
|Pace || 8&amp;quot; with d8 running die&lt;br /&gt;
|-&lt;br /&gt;
|Parry || 8&lt;br /&gt;
|-&lt;br /&gt;
|Toughness || 24(14)&lt;br /&gt;
|-&lt;br /&gt;
|Bennies || 4/3&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 240px&amp;quot;;&lt;br /&gt;
|-&lt;br /&gt;
|+Edges&lt;br /&gt;
|-&lt;br /&gt;
|Alertness|| +2 to all Notice rolls.&lt;br /&gt;
|-&lt;br /&gt;
|Arcane Background (Super Powers) || 60 points of powers.&lt;br /&gt;
|-&lt;br /&gt;
|Combat Reflexes || +2 to recover from Shaken or Stunned. &lt;br /&gt;
|-&lt;br /&gt;
|Iron Jaw || +2 to Soak or recover from Knockout Blows.&lt;br /&gt;
|-&lt;br /&gt;
|Nerves of Steel (Improved) || Ignore 2 points of wound penalties.&lt;br /&gt;
|-&lt;br /&gt;
|Take the Hit || Free reroll on Soak rolls or rolls to resist Knockout Blows.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 240px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Hindrances&lt;br /&gt;
|-&lt;br /&gt;
|Code of Honor || Major || A knight without honor is no knight at all.&lt;br /&gt;
|-&lt;br /&gt;
|Death Wish || Minor || &#039;&#039;&amp;quot;Heroes are meant to die for unicorns.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Loyal || Minor || Faithful and dependable.&lt;br /&gt;
|-&lt;br /&gt;
|Stubborn || Minor || Slow to back down or to change opinions once they are formed.&lt;br /&gt;
|-&lt;br /&gt;
|Suspicious || Minor || Cynical and mistrustful of the intentions of others.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 700px&amp;quot;;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|+Skills&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skill&#039;&#039;&#039; || &#039;&#039;&#039;Attribute&#039;&#039;&#039; || &#039;&#039;&#039;Rank&#039;&#039;&#039; || &#039;&#039;&#039;Modifiers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Academics || Smarts || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Athletics || Agility || d10 || &lt;br /&gt;
|-&lt;br /&gt;
|Battle || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Boating || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Common Knowledge || Smarts || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Driving || Agility || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Electronics || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Fighting || Agility || d12 || &lt;br /&gt;
|-&lt;br /&gt;
|Focus || Spirit || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Gambling || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Hacking || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Healing || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Intimidation || Spirit || d8 || &lt;br /&gt;
|-&lt;br /&gt;
|Notice || Smarts || d8 || +2 (Alertness edge)&lt;br /&gt;
|-&lt;br /&gt;
|Occult || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Performance || Spirit || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Persuasion || Spirit || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Piloting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Repair || Smarts || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Research || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Riding || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Science || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Shooting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Stealth || Agility || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Survival || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Taunt || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Thievery || Agility || - || &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 710px&amp;quot;; &lt;br /&gt;
|+Powers&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor&#039;&#039;&#039;|| 6 || Device || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Knightly shining armor.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fearless&#039;&#039;&#039;|| 2 || None || Notes.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Immune to Fear and Intimidation.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Healing&#039;&#039;&#039;|| 4 || Requires Touch. Refresh. Selective || &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Mend wounds or remove Stunned and Shaken from nearby allies with an act of will.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Leaping&#039;&#039;&#039;|| 2 || None || Notes.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Jump 4” (8 yards) vertically, 8” (16 yards) horizontally. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Melee Attack&#039;&#039;&#039;|| 10 || Strength+2d6 damage and Special Weapon (Longsword +2d6, AP 6, Heavy Weapon, Device). || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Martial prowess and a special sword named Ascalon.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mind Shield&#039;&#039;&#039;|| 1 || None || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| -2 to &#039;&#039;mind control&#039;&#039; and &#039;&#039;mind reading&#039;&#039; attempts against the character. Further, if the super successfully resists an attempt to read or control their mind, the enemy psychic suffers Fatigue. With a raise on the resistance roll, the foe is Stunned as well. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pace&#039;&#039;&#039;|| 3 || Strider. || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Move faster than average, ignore Difficult Ground.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Push&#039;&#039;&#039;|| 2 || Selective, Strong. Device (Sword). || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| With a Focus roll, the super conjures a powerful force that takes the shape of the Cone Template. The tip of the Cone may be placed anywhere within a Range of Smarts, allowing the super to push foes in any direction toward the large end of the Cone. Everyone within the template is Distracted and must make a Strength roll at -2 or be knocked back 2d6”. With a raise, the Strength roll is made at −4 and those who fail are knocked back 3d6”.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Super Attribute&#039;&#039;&#039;|| 12 || None || Notes &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Agility +1, Spirit +1, Strength +2, Vigor +2.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Super Edge&#039;&#039;&#039;|| 10 || None || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Alertness, Combat Reflexes, Improved Nerves of Steel, Iron Jaw, Take the Hit.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Super Skill&#039;&#039;&#039;|| 6 || None || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Athletics +2, Fighting +3, Intimidation +1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Toughness&#039;&#039;&#039;|| 2 || None || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Grit and determination.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 240px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Miscellaneous&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Languages:&#039;&#039;&#039; Fluent in both English and German.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Equipment:&#039;&#039;&#039; Knightly armor, knightly longsword (Str+1d8+4d6, AP 6, Heavy Weapon), large cape (Persuasion +1, reduce damage of fire based attacks by 4, +2 to be grappled).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 400px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Trust, Distrust, or Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trust&#039;&#039;&#039;||No one on Gilgamesh Base.|| Trusted individuals gain +1 to Support, Intimidation, Persuasion, or Taunt rolls towards you and they may give you bennies as if they had Common Bond.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Distrust&#039;&#039;&#039;|| Hayley, Sloan, Wraith. || You cannot benefit from Support rolls from Distrusted individuals or receive bennies from them (even if they have Common Bond), and they take -2 to Persuasion rolls to influence you.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Neutral&#039;&#039;&#039;|| All persons on Gilgamesh Base not specified above.|| No mechanical or narrative effects.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;Personal Information&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Age:&#039;&#039;&#039; 17 &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Height:&#039;&#039;&#039; 5&#039;10&amp;quot; (179 cm)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Weight:&#039;&#039;&#039; 137 lbs (62.1 kg)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Handedness:&#039;&#039;&#039; Left&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Birthday:&#039;&#039;&#039; December 29&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Blood type:&#039;&#039;&#039; AB&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gender:&#039;&#039;&#039; Female(?)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hometown:&#039;&#039;&#039; Brooklyn, NY.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Lupine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:GavinImage1(2).PNG&amp;diff=482887</id>
		<title>File:GavinImage1(2).PNG</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:GavinImage1(2).PNG&amp;diff=482887"/>
		<updated>2025-08-01T23:45:16Z</updated>

		<summary type="html">&lt;p&gt;Lupine: Lupine uploaded a new version of File:GavinImage1(2).PNG&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Lupine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=NX_PC01&amp;diff=482886</id>
		<title>NX PC01</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=NX_PC01&amp;diff=482886"/>
		<updated>2025-08-01T19:27:05Z</updated>

		<summary type="html">&lt;p&gt;Lupine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Neon_Xtinction| Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
== Gavin L. Reiher/Lionheart ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: solid 1px; width: 720px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| &lt;br /&gt;
|-valign=&amp;quot;center&amp;quot;; style=&amp;quot;margin-left; auto; margin-right: 0px;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| [[File:GavinImage1(2).PNG|387px|bottom]] &lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;At last one came running, and told them all was lost: that the powers of darkness had besieged the Heavenly Mansions, that Odin was to die, and evil triumph.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“I have been grossly deceived,” cried the virtuous person.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“All is lost now,” said the priest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“I wonder if it is too late to make it up with the devil?” said the virtuous person.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“Oh, I hope not,” said the priest. “And at any rate we can but try. But what are you doing with your axe?” says he to the rover.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“I am off to die with Odin,” said the rover.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Faith, Half Faith, and No Faith At All&amp;quot; by Robert Louis Stevenson.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|+Background&lt;br /&gt;
|-&lt;br /&gt;
|Character Name:  || Gavin Lawrence Reiher&lt;br /&gt;
|-&lt;br /&gt;
|Codename: || Lionheart &lt;br /&gt;
|-&lt;br /&gt;
|Role: || Stalwart super knight&lt;br /&gt;
|-&lt;br /&gt;
|Rank: || Novice&lt;br /&gt;
|-&lt;br /&gt;
|XP Total: || 0&lt;br /&gt;
|-&lt;br /&gt;
|Description: || Androgynous features, could be taken for either male or female. Blue eyes, disheveled short blond hair, freckles. &lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Attributes&lt;br /&gt;
|-&lt;br /&gt;
|Agility || d8&lt;br /&gt;
|-&lt;br /&gt;
|Smarts || d8&lt;br /&gt;
|-&lt;br /&gt;
|Spirit || d10&lt;br /&gt;
|-&lt;br /&gt;
|Strength || d10&lt;br /&gt;
|-&lt;br /&gt;
|Vigor || d12&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Secondary Statistics&lt;br /&gt;
|-&lt;br /&gt;
|Pace || 8&amp;quot; with d8 running die&lt;br /&gt;
|-&lt;br /&gt;
|Parry || 8&lt;br /&gt;
|-&lt;br /&gt;
|Toughness || 24(14)&lt;br /&gt;
|-&lt;br /&gt;
|Bennies || 4/3&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 240px&amp;quot;;&lt;br /&gt;
|-&lt;br /&gt;
|+Edges&lt;br /&gt;
|-&lt;br /&gt;
|Alertness|| +2 to all Notice rolls.&lt;br /&gt;
|-&lt;br /&gt;
|Arcane Background (Super Powers) || 60 points of powers.&lt;br /&gt;
|-&lt;br /&gt;
|Combat Reflexes || +2 to recover from Shaken or Stunned. &lt;br /&gt;
|-&lt;br /&gt;
|Iron Jaw || +2 to Soak or recover from Knockout Blows.&lt;br /&gt;
|-&lt;br /&gt;
|Nerves of Steel (Improved) || Ignore 2 points of wound penalties.&lt;br /&gt;
|-&lt;br /&gt;
|Take the Hit || Free reroll on Soak rolls or rolls to resist Knockout Blows.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 240px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Hindrances&lt;br /&gt;
|-&lt;br /&gt;
|Code of Honor || Major || A knight without honor is no knight at all.&lt;br /&gt;
|-&lt;br /&gt;
|Death Wish || Minor || &#039;&#039;&amp;quot;Heroes are meant to die for unicorns.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Loyal || Minor || Faithful and dependable.&lt;br /&gt;
|-&lt;br /&gt;
|Stubborn || Minor || Slow to back down or to change opinions once they are formed.&lt;br /&gt;
|-&lt;br /&gt;
|Suspicious || Minor || Cynical and mistrustful of the intentions of others.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 700px&amp;quot;;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|+Skills&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skill&#039;&#039;&#039; || &#039;&#039;&#039;Attribute&#039;&#039;&#039; || &#039;&#039;&#039;Rank&#039;&#039;&#039; || &#039;&#039;&#039;Modifiers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Academics || Smarts || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Athletics || Agility || d10 || &lt;br /&gt;
|-&lt;br /&gt;
|Battle || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Boating || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Common Knowledge || Smarts || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Driving || Agility || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Electronics || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Fighting || Agility || d12 || &lt;br /&gt;
|-&lt;br /&gt;
|Focus || Spirit || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Gambling || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Hacking || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Healing || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Intimidation || Spirit || d8 || &lt;br /&gt;
|-&lt;br /&gt;
|Notice || Smarts || d8 || +2 (Alertness edge)&lt;br /&gt;
|-&lt;br /&gt;
|Occult || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Performance || Spirit || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Persuasion || Spirit || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Piloting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Repair || Smarts || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Research || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Riding || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Science || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Shooting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Stealth || Agility || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Survival || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Taunt || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Thievery || Agility || - || &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 710px&amp;quot;; &lt;br /&gt;
|+Powers&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor&#039;&#039;&#039;|| 6 || Device || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Knightly shining armor.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fearless&#039;&#039;&#039;|| 2 || None || Notes.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Immune to Fear and Intimidation.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Healing&#039;&#039;&#039;|| 4 || Requires Touch. Refresh. Selective || &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Mend wounds or remove Stunned and Shaken from nearby allies with an act of will.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Leaping&#039;&#039;&#039;|| 2 || None || Notes.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Jump 4” (8 yards) vertically, 8” (16 yards) horizontally. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Melee Attack&#039;&#039;&#039;|| 10 || Strength+2d6 damage and Special Weapon (Longsword +2d6, AP 6, Heavy Weapon, Device). || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Martial prowess and a special sword named Ascalon.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mind Shield&#039;&#039;&#039;|| 1 || None || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| -2 to &#039;&#039;mind control&#039;&#039; and &#039;&#039;mind reading&#039;&#039; attempts against the character. Further, if the super successfully resists an attempt to read or control their mind, the enemy psychic suffers Fatigue. With a raise on the resistance roll, the foe is Stunned as well. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pace&#039;&#039;&#039;|| 3 || Strider. || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Move faster than average, ignore Difficult Ground.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Push&#039;&#039;&#039;|| 2 || Selective, Strong. Device (Sword). || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| With a Focus roll, the super conjures a powerful force that takes the shape of the Cone Template. The tip of the Cone may be placed anywhere within a Range of Smarts, allowing the super to push foes in any direction toward the large end of the Cone. Everyone within the template is Distracted and must make a Strength roll at -2 or be knocked back 2d6”. With a raise, the Strength roll is made at −4 and those who fail are knocked back 3d6”.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Super Attribute&#039;&#039;&#039;|| 12 || None || Notes &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Agility +1, Spirit +1, Strength +2, Vigor +2.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Super Edge&#039;&#039;&#039;|| 10 || None || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Alertness, Combat Reflexes, Improved Nerves of Steel, Iron Jaw, Take the Hit.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Super Skill&#039;&#039;&#039;|| 6 || None || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Athletics +2, Fighting +3, Intimidation +1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Toughness&#039;&#039;&#039;|| 2 || None || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Grit and determination.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 240px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Miscellaneous&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Languages:&#039;&#039;&#039; Fluent in both English and German.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Equipment:&#039;&#039;&#039; Knightly armor, knightly longsword (Str+1d8+4d6, AP 6, Heavy Weapon), large cape (Persuasion +1, reduce damage of fire based attacks by 4, +2 to be grappled).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 400px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Trust, Distrust, or Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trust&#039;&#039;&#039;||No one on Gilgamesh Base.|| Trusted individuals gain +1 to Support, Intimidation, Persuasion, or Taunt rolls towards you and they may give you bennies as if they had Common Bond.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Distrust&#039;&#039;&#039;|| Hayley, Sloan, Wraith. || You cannot benefit from Support rolls from Distrusted individuals or receive bennies from them (even if they have Common Bond), and they take -2 to Persuasion rolls to influence you.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Neutral&#039;&#039;&#039;|| All persons on Gilgamesh Base not specified above.|| No mechanical or narrative effects.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;Personal Information&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Age:&#039;&#039;&#039; 17 &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Height:&#039;&#039;&#039; 5&#039;10&amp;quot; (179 cm)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Weight:&#039;&#039;&#039; 137 lbs (62.1 kg)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Handedness:&#039;&#039;&#039; Left&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Birthday:&#039;&#039;&#039; December 29&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Blood type:&#039;&#039;&#039; AB&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gender:&#039;&#039;&#039; Female(?)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hometown:&#039;&#039;&#039; Brooklyn, NY.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Lupine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=NX_PC01&amp;diff=482885</id>
		<title>NX PC01</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=NX_PC01&amp;diff=482885"/>
		<updated>2025-08-01T19:25:59Z</updated>

		<summary type="html">&lt;p&gt;Lupine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Neon_Xtinction| Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
== Gavin L. Reiher/Lionheart ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: solid 1px; width: 720px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| &lt;br /&gt;
|-valign=&amp;quot;center&amp;quot;; style=&amp;quot;margin-left; auto; margin-right: 0px;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| [[File:GavinImage1(2).PNG|387px|bottom]] &lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;At last one came running, and told them all was lost: that the powers of darkness had besieged the Heavenly Mansions, that Odin was to die, and evil triumph.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“I have been grossly deceived,” cried the virtuous person.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“All is lost now,” said the priest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“I wonder if it is too late to make it up with the devil?” said the virtuous person.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“Oh, I hope not,” said the priest. “And at any rate we can but try. But what are you doing with your axe?” says he to the rover.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“I am off to die with Odin,” said the rover.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Faith, Half Faith, and No Faith At All&amp;quot; by Robert Louis Stevenson.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|+Background&lt;br /&gt;
|-&lt;br /&gt;
|Character Name:  || Gavin Lawrence Reiher&lt;br /&gt;
|-&lt;br /&gt;
|Codename: || Lionheart &lt;br /&gt;
|-&lt;br /&gt;
|Role: || Stalwart super knight&lt;br /&gt;
|-&lt;br /&gt;
|Rank: || Novice&lt;br /&gt;
|-&lt;br /&gt;
|XP Total: || 0&lt;br /&gt;
|-&lt;br /&gt;
|Description: || Androgynous in appearance, could be taken for either male or female. Blue eyes, freckles, disheveled short blond hair. &lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Attributes&lt;br /&gt;
|-&lt;br /&gt;
|Agility || d8&lt;br /&gt;
|-&lt;br /&gt;
|Smarts || d8&lt;br /&gt;
|-&lt;br /&gt;
|Spirit || d10&lt;br /&gt;
|-&lt;br /&gt;
|Strength || d10&lt;br /&gt;
|-&lt;br /&gt;
|Vigor || d12&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Secondary Statistics&lt;br /&gt;
|-&lt;br /&gt;
|Pace || 8&amp;quot; with d8 running die&lt;br /&gt;
|-&lt;br /&gt;
|Parry || 8&lt;br /&gt;
|-&lt;br /&gt;
|Toughness || 24(14)&lt;br /&gt;
|-&lt;br /&gt;
|Bennies || 4/3&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 240px&amp;quot;;&lt;br /&gt;
|-&lt;br /&gt;
|+Edges&lt;br /&gt;
|-&lt;br /&gt;
|Alertness|| +2 to all Notice rolls.&lt;br /&gt;
|-&lt;br /&gt;
|Arcane Background (Super Powers) || 60 points of powers.&lt;br /&gt;
|-&lt;br /&gt;
|Combat Reflexes || +2 to recover from Shaken or Stunned. &lt;br /&gt;
|-&lt;br /&gt;
|Iron Jaw || +2 to Soak or recover from Knockout Blows.&lt;br /&gt;
|-&lt;br /&gt;
|Nerves of Steel (Improved) || Ignore 2 points of wound penalties.&lt;br /&gt;
|-&lt;br /&gt;
|Take the Hit || Free reroll on Soak rolls or rolls to resist Knockout Blows.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 240px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Hindrances&lt;br /&gt;
|-&lt;br /&gt;
|Code of Honor || Major || A knight without honor is no knight at all.&lt;br /&gt;
|-&lt;br /&gt;
|Death Wish || Minor || &#039;&#039;&amp;quot;Heroes are meant to die for unicorns.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Loyal || Minor || Faithful and dependable.&lt;br /&gt;
|-&lt;br /&gt;
|Stubborn || Minor || Slow to back down or to change opinions once they are formed.&lt;br /&gt;
|-&lt;br /&gt;
|Suspicious || Minor || Cynical and mistrustful of the intentions of others.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 700px&amp;quot;;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|+Skills&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skill&#039;&#039;&#039; || &#039;&#039;&#039;Attribute&#039;&#039;&#039; || &#039;&#039;&#039;Rank&#039;&#039;&#039; || &#039;&#039;&#039;Modifiers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Academics || Smarts || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Athletics || Agility || d10 || &lt;br /&gt;
|-&lt;br /&gt;
|Battle || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Boating || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Common Knowledge || Smarts || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Driving || Agility || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Electronics || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Fighting || Agility || d12 || &lt;br /&gt;
|-&lt;br /&gt;
|Focus || Spirit || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Gambling || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Hacking || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Healing || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Intimidation || Spirit || d8 || &lt;br /&gt;
|-&lt;br /&gt;
|Notice || Smarts || d8 || +2 (Alertness edge)&lt;br /&gt;
|-&lt;br /&gt;
|Occult || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Performance || Spirit || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Persuasion || Spirit || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Piloting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Repair || Smarts || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Research || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Riding || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Science || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Shooting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Stealth || Agility || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Survival || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Taunt || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Thievery || Agility || - || &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 710px&amp;quot;; &lt;br /&gt;
|+Powers&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor&#039;&#039;&#039;|| 6 || Device || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Knightly shining armor.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fearless&#039;&#039;&#039;|| 2 || None || Notes.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Immune to Fear and Intimidation.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Healing&#039;&#039;&#039;|| 4 || Requires Touch. Refresh. Selective || &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Mend wounds or remove Stunned and Shaken from nearby allies with an act of will.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Leaping&#039;&#039;&#039;|| 2 || None || Notes.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Jump 4” (8 yards) vertically, 8” (16 yards) horizontally. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Melee Attack&#039;&#039;&#039;|| 10 || Strength+2d6 damage and Special Weapon (Longsword +2d6, AP 6, Heavy Weapon, Device). || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Martial prowess and a special sword named Ascalon.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mind Shield&#039;&#039;&#039;|| 1 || None || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| -2 to &#039;&#039;mind control&#039;&#039; and &#039;&#039;mind reading&#039;&#039; attempts against the character. Further, if the super successfully resists an attempt to read or control their mind, the enemy psychic suffers Fatigue. With a raise on the resistance roll, the foe is Stunned as well. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pace&#039;&#039;&#039;|| 3 || Strider. || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Move faster than average, ignore Difficult Ground.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Push&#039;&#039;&#039;|| 2 || Selective, Strong. Device (Sword). || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| With a Focus roll, the super conjures a powerful force that takes the shape of the Cone Template. The tip of the Cone may be placed anywhere within a Range of Smarts, allowing the super to push foes in any direction toward the large end of the Cone. Everyone within the template is Distracted and must make a Strength roll at -2 or be knocked back 2d6”. With a raise, the Strength roll is made at −4 and those who fail are knocked back 3d6”.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Super Attribute&#039;&#039;&#039;|| 12 || None || Notes &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Agility +1, Spirit +1, Strength +2, Vigor +2.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Super Edge&#039;&#039;&#039;|| 10 || None || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Alertness, Combat Reflexes, Improved Nerves of Steel, Iron Jaw, Take the Hit.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Super Skill&#039;&#039;&#039;|| 6 || None || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Athletics +2, Fighting +3, Intimidation +1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Toughness&#039;&#039;&#039;|| 2 || None || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Grit and determination.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 240px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Miscellaneous&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Languages:&#039;&#039;&#039; Fluent in both English and German.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Equipment:&#039;&#039;&#039; Knightly armor, knightly longsword (Str+1d8+4d6, AP 6, Heavy Weapon), large cape (Persuasion +1, reduce damage of fire based attacks by 4, +2 to be grappled).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 400px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Trust, Distrust, or Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trust&#039;&#039;&#039;||No one on Gilgamesh Base.|| Trusted individuals gain +1 to Support, Intimidation, Persuasion, or Taunt rolls towards you and they may give you bennies as if they had Common Bond.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Distrust&#039;&#039;&#039;|| Hayley, Sloan, Wraith. || You cannot benefit from Support rolls from Distrusted individuals or receive bennies from them (even if they have Common Bond), and they take -2 to Persuasion rolls to influence you.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Neutral&#039;&#039;&#039;|| All persons on Gilgamesh Base not specified above.|| No mechanical or narrative effects.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;Personal Information&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Age:&#039;&#039;&#039; 17 &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Height:&#039;&#039;&#039; 5&#039;10&amp;quot; (179 cm)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Weight:&#039;&#039;&#039; 137 lbs (62.1 kg)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Handedness:&#039;&#039;&#039; Left&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Birthday:&#039;&#039;&#039; December 29&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Blood type:&#039;&#039;&#039; AB&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gender:&#039;&#039;&#039; Female(?)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hometown:&#039;&#039;&#039; Brooklyn, NY.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Lupine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:GavinImage1(2).PNG&amp;diff=482884</id>
		<title>File:GavinImage1(2).PNG</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:GavinImage1(2).PNG&amp;diff=482884"/>
		<updated>2025-08-01T19:24:29Z</updated>

		<summary type="html">&lt;p&gt;Lupine: Lupine uploaded a new version of File:GavinImage1(2).PNG&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Lupine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=NX_PC01&amp;diff=482808</id>
		<title>NX PC01</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=NX_PC01&amp;diff=482808"/>
		<updated>2025-07-28T14:55:07Z</updated>

		<summary type="html">&lt;p&gt;Lupine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Neon_Xtinction| Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
== Gavin L. Reiher/Lionheart ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: solid 1px; width: 720px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| &lt;br /&gt;
|-valign=&amp;quot;center&amp;quot;; style=&amp;quot;margin-left; auto; margin-right: 0px;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| [[File:GavinImage1(2).PNG|345px|bottom]] &lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;At last one came running, and told them all was lost: that the powers of darkness had besieged the Heavenly Mansions, that Odin was to die, and evil triumph.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“I have been grossly deceived,” cried the virtuous person.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“All is lost now,” said the priest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“I wonder if it is too late to make it up with the devil?” said the virtuous person.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“Oh, I hope not,” said the priest. “And at any rate we can but try. But what are you doing with your axe?” says he to the rover.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“I am off to die with Odin,” said the rover.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Faith, Half Faith, and No Faith At All&amp;quot; by Robert Louis Stevenson.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|+Background&lt;br /&gt;
|-&lt;br /&gt;
|Character Name:  || Gavin Lawrence Reiher&lt;br /&gt;
|-&lt;br /&gt;
|Codename: || Lionheart &lt;br /&gt;
|-&lt;br /&gt;
|Role: || Stalwart super knight&lt;br /&gt;
|-&lt;br /&gt;
|Rank: || Novice&lt;br /&gt;
|-&lt;br /&gt;
|XP Total: || 0&lt;br /&gt;
|-&lt;br /&gt;
|Description: || Androgynous in appearance, could be taken for either male or female. Blue eyes, freckles, disheveled short blond hair. &lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Attributes&lt;br /&gt;
|-&lt;br /&gt;
|Agility || d8&lt;br /&gt;
|-&lt;br /&gt;
|Smarts || d8&lt;br /&gt;
|-&lt;br /&gt;
|Spirit || d10&lt;br /&gt;
|-&lt;br /&gt;
|Strength || d10&lt;br /&gt;
|-&lt;br /&gt;
|Vigor || d12&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Secondary Statistics&lt;br /&gt;
|-&lt;br /&gt;
|Pace || 8&amp;quot; with d8 running die&lt;br /&gt;
|-&lt;br /&gt;
|Parry || 8&lt;br /&gt;
|-&lt;br /&gt;
|Toughness || 24(14)&lt;br /&gt;
|-&lt;br /&gt;
|Bennies || 4/3&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 240px&amp;quot;;&lt;br /&gt;
|-&lt;br /&gt;
|+Edges&lt;br /&gt;
|-&lt;br /&gt;
|Alertness|| +2 to all Notice rolls.&lt;br /&gt;
|-&lt;br /&gt;
|Arcane Background (Super Powers) || 60 points of powers.&lt;br /&gt;
|-&lt;br /&gt;
|Combat Reflexes || +2 to recover from Shaken or Stunned. &lt;br /&gt;
|-&lt;br /&gt;
|Iron Jaw || +2 to Soak or recover from Knockout Blows.&lt;br /&gt;
|-&lt;br /&gt;
|Nerves of Steel (Improved) || Ignore 2 points of wound penalties.&lt;br /&gt;
|-&lt;br /&gt;
|Take the Hit || Free reroll on Soak rolls or rolls to resist Knockout Blows.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 240px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Hindrances&lt;br /&gt;
|-&lt;br /&gt;
|Code of Honor || Major || A knight without honor is no knight at all.&lt;br /&gt;
|-&lt;br /&gt;
|Death Wish || Minor || &#039;&#039;&amp;quot;Heroes are meant to die for unicorns.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Loyal || Minor || Faithful and dependable.&lt;br /&gt;
|-&lt;br /&gt;
|Stubborn || Minor || Slow to back down or to change opinions once they are formed.&lt;br /&gt;
|-&lt;br /&gt;
|Suspicious || Minor || Cynical and mistrustful of the intentions of others.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 700px&amp;quot;;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|+Skills&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skill&#039;&#039;&#039; || &#039;&#039;&#039;Attribute&#039;&#039;&#039; || &#039;&#039;&#039;Rank&#039;&#039;&#039; || &#039;&#039;&#039;Modifiers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Academics || Smarts || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Athletics || Agility || d10 || &lt;br /&gt;
|-&lt;br /&gt;
|Battle || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Boating || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Common Knowledge || Smarts || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Driving || Agility || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Electronics || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Fighting || Agility || d12 || &lt;br /&gt;
|-&lt;br /&gt;
|Focus || Spirit || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Gambling || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Hacking || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Healing || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Intimidation || Spirit || d8 || &lt;br /&gt;
|-&lt;br /&gt;
|Notice || Smarts || d8 || +2 (Alertness edge)&lt;br /&gt;
|-&lt;br /&gt;
|Occult || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Performance || Spirit || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Persuasion || Spirit || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Piloting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Repair || Smarts || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Research || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Riding || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Science || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Shooting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Stealth || Agility || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Survival || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Taunt || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Thievery || Agility || - || &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 710px&amp;quot;; &lt;br /&gt;
|+Powers&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor&#039;&#039;&#039;|| 6 || Device || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Knightly shining armor.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fearless&#039;&#039;&#039;|| 2 || None || Notes.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Immune to Fear and Intimidation.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Healing&#039;&#039;&#039;|| 4 || Requires Touch. Refresh. Selective || &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Mend wounds or remove Stunned and Shaken from nearby allies with an act of will.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Leaping&#039;&#039;&#039;|| 2 || None || Notes.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Jump 4” (8 yards) vertically, 8” (16 yards) horizontally. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Melee Attack&#039;&#039;&#039;|| 10 || Strength+2d6 damage and Special Weapon (Longsword +2d6, AP 6, Heavy Weapon, Device). || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Martial prowess and a special sword named Ascalon.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mind Shield&#039;&#039;&#039;|| 1 || None || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| -2 to &#039;&#039;mind control&#039;&#039; and &#039;&#039;mind reading&#039;&#039; attempts against the character. Further, if the super successfully resists an attempt to read or control their mind, the enemy psychic suffers Fatigue. With a raise on the resistance roll, the foe is Stunned as well. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pace&#039;&#039;&#039;|| 3 || Strider. || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Move faster than average, ignore Difficult Ground.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Push&#039;&#039;&#039;|| 2 || Selective, Strong. Device (Sword). || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| With a Focus roll, the super conjures a powerful force that takes the shape of the Cone Template. The tip of the Cone may be placed anywhere within a Range of Smarts, allowing the super to push foes in any direction toward the large end of the Cone. Everyone within the template is Distracted and must make a Strength roll at -2 or be knocked back 2d6”. With a raise, the Strength roll is made at −4 and those who fail are knocked back 3d6”.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Super Attribute&#039;&#039;&#039;|| 12 || None || Notes &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Agility +1, Spirit +1, Strength +2, Vigor +2.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Super Edge&#039;&#039;&#039;|| 10 || None || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Alertness, Combat Reflexes, Improved Nerves of Steel, Iron Jaw, Take the Hit.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Super Skill&#039;&#039;&#039;|| 6 || None || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Athletics +2, Fighting +3, Intimidation +1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Toughness&#039;&#039;&#039;|| 2 || None || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Grit and determination.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 240px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Miscellaneous&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Languages:&#039;&#039;&#039; Fluent in both English and German.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Equipment:&#039;&#039;&#039; Knightly armor, knightly longsword (Str+1d8+4d6, AP 6, Heavy Weapon), large cape (Persuasion +1, reduce damage of fire based attacks by 4, +2 to be grappled).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 400px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Trust, Distrust, or Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trust&#039;&#039;&#039;||No one on Gilgamesh Base.|| Trusted individuals gain +1 to Support, Intimidation, Persuasion, or Taunt rolls towards you and they may give you bennies as if they had Common Bond.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Distrust&#039;&#039;&#039;|| Hayley, Sloan, Wraith. || You cannot benefit from Support rolls from Distrusted individuals or receive bennies from them (even if they have Common Bond), and they take -2 to Persuasion rolls to influence you.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Neutral&#039;&#039;&#039;|| All persons on Gilgamesh Base not specified above.|| No mechanical or narrative effects.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;Personal Information&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Age:&#039;&#039;&#039; 17 &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Height:&#039;&#039;&#039; 5&#039;10&amp;quot; (179 cm)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Weight:&#039;&#039;&#039; 137 lbs (62.1 kg)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Handedness:&#039;&#039;&#039; Left&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Birthday:&#039;&#039;&#039; December 29&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Blood type:&#039;&#039;&#039; AB&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gender:&#039;&#039;&#039; Female(?)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hometown:&#039;&#039;&#039; Brooklyn, NY.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Lupine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=NX_PC01&amp;diff=482742</id>
		<title>NX PC01</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=NX_PC01&amp;diff=482742"/>
		<updated>2025-07-25T17:46:40Z</updated>

		<summary type="html">&lt;p&gt;Lupine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Neon_Xtinction| Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
== Gavin L. Reiher/Lionheart ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: solid 1px; width: 720px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| &lt;br /&gt;
|-valign=&amp;quot;center&amp;quot;; style=&amp;quot;margin-left; auto; margin-right: 0px;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| [[File:GavinImage1(2).PNG|345px|bottom]] &lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;At last one came running, and told them all was lost: that the powers of darkness had besieged the Heavenly Mansions, that Odin was to die, and evil triumph.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“I have been grossly deceived,” cried the virtuous person.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“All is lost now,” said the priest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“I wonder if it is too late to make it up with the devil?” said the virtuous person.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“Oh, I hope not,” said the priest. “And at any rate we can but try. But what are you doing with your axe?” says he to the rover.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“I am off to die with Odin,” said the rover.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Faith, Half Faith, and No Faith At All&amp;quot; by Robert Louis Stevenson.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|+Background&lt;br /&gt;
|-&lt;br /&gt;
|Character Name:  || Gavin Lawrence Reiher&lt;br /&gt;
|-&lt;br /&gt;
|Codename: || Lionheart &lt;br /&gt;
|-&lt;br /&gt;
|Role: || Stalwart super knight&lt;br /&gt;
|-&lt;br /&gt;
|Rank: || Novice&lt;br /&gt;
|-&lt;br /&gt;
|XP Total: || 0&lt;br /&gt;
|-&lt;br /&gt;
|Description: || Androgynous in appearance, could be taken for either male or female. Blue eyes, freckles, short and disheveled blond hair. &lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Attributes&lt;br /&gt;
|-&lt;br /&gt;
|Agility || d8&lt;br /&gt;
|-&lt;br /&gt;
|Smarts || d8&lt;br /&gt;
|-&lt;br /&gt;
|Spirit || d10&lt;br /&gt;
|-&lt;br /&gt;
|Strength || d10&lt;br /&gt;
|-&lt;br /&gt;
|Vigor || d12&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Secondary Statistics&lt;br /&gt;
|-&lt;br /&gt;
|Pace || 8&amp;quot; with d8 running die&lt;br /&gt;
|-&lt;br /&gt;
|Parry || 8&lt;br /&gt;
|-&lt;br /&gt;
|Toughness || 24(14)&lt;br /&gt;
|-&lt;br /&gt;
|Bennies || 4/3&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 240px&amp;quot;;&lt;br /&gt;
|-&lt;br /&gt;
|+Edges&lt;br /&gt;
|-&lt;br /&gt;
|Alertness|| +2 to all Notice rolls.&lt;br /&gt;
|-&lt;br /&gt;
|Arcane Background (Super Powers) || 60 points of powers.&lt;br /&gt;
|-&lt;br /&gt;
|Combat Reflexes || +2 to recover from Shaken or Stunned. &lt;br /&gt;
|-&lt;br /&gt;
|Iron Jaw || +2 to Soak or recover from Knockout Blows.&lt;br /&gt;
|-&lt;br /&gt;
|Nerves of Steel (Improved) || Ignore 2 points of wound penalties.&lt;br /&gt;
|-&lt;br /&gt;
|Take the Hit || Free reroll on Soak rolls or rolls to resist Knockout Blows.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 240px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Hindrances&lt;br /&gt;
|-&lt;br /&gt;
|Code of Honor || Major || A knight without honor is no knight at all.&lt;br /&gt;
|-&lt;br /&gt;
|Death Wish || Minor || &#039;&#039;&amp;quot;Heroes are meant to die for unicorns.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Loyal || Minor || Faithful and dependable.&lt;br /&gt;
|-&lt;br /&gt;
|Stubborn || Minor || Slow to back down or to change opinions once they are formed.&lt;br /&gt;
|-&lt;br /&gt;
|Suspicious || Minor || Cynical and mistrustful of the intentions of others.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 700px&amp;quot;;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|+Skills&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skill&#039;&#039;&#039; || &#039;&#039;&#039;Attribute&#039;&#039;&#039; || &#039;&#039;&#039;Rank&#039;&#039;&#039; || &#039;&#039;&#039;Modifiers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Academics || Smarts || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Athletics || Agility || d10 || &lt;br /&gt;
|-&lt;br /&gt;
|Battle || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Boating || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Common Knowledge || Smarts || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Driving || Agility || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Electronics || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Fighting || Agility || d12 || &lt;br /&gt;
|-&lt;br /&gt;
|Focus || Spirit || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Gambling || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Hacking || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Healing || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Intimidation || Spirit || d8 || &lt;br /&gt;
|-&lt;br /&gt;
|Notice || Smarts || d8 || +2 (Alertness edge)&lt;br /&gt;
|-&lt;br /&gt;
|Occult || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Performance || Spirit || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Persuasion || Spirit || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Piloting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Repair || Smarts || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Research || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Riding || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Science || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Shooting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Stealth || Agility || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Survival || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Taunt || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Thievery || Agility || - || &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 710px&amp;quot;; &lt;br /&gt;
|+Powers&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor&#039;&#039;&#039;|| 6 || Device || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Knightly shining armor.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fearless&#039;&#039;&#039;|| 2 || None || Notes.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Immune to Fear and Intimidation.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Healing&#039;&#039;&#039;|| 4 || Requires Touch. Refresh. Selective || &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Mend wounds or remove Stunned and Shaken from nearby allies with an act of will.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Leaping&#039;&#039;&#039;|| 2 || None || Notes.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Jump 4” (8 yards) vertically, 8” (16 yards) horizontally. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Melee Attack&#039;&#039;&#039;|| 10 || Strength+2d6 damage and Special Weapon (Longsword +2d6, AP 6, Heavy Weapon, Device). || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Martial prowess and a special sword named Ascalon.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mind Shield&#039;&#039;&#039;|| 1 || None || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| -2 to &#039;&#039;mind control&#039;&#039; and &#039;&#039;mind reading&#039;&#039; attempts against the character. Further, if the super successfully resists an attempt to read or control their mind, the enemy psychic suffers Fatigue. With a raise on the resistance roll, the foe is Stunned as well. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pace&#039;&#039;&#039;|| 3 || Strider. || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Move faster than average, ignore Difficult Ground.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Push&#039;&#039;&#039;|| 2 || Selective, Strong. Device (Sword). || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| With a Focus roll, the super conjures a powerful force that takes the shape of the Cone Template. The tip of the Cone may be placed anywhere within a Range of Smarts, allowing the super to push foes in any direction toward the large end of the Cone. Everyone within the template is Distracted and must make a Strength roll at -2 or be knocked back 2d6”. With a raise, the Strength roll is made at −4 and those who fail are knocked back 3d6”.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Super Attribute&#039;&#039;&#039;|| 12 || None || Notes &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Agility +1, Spirit +1, Strength +2, Vigor +2.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Super Edge&#039;&#039;&#039;|| 10 || None || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Alertness, Combat Reflexes, Improved Nerves of Steel, Iron Jaw, Take the Hit.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Super Skill&#039;&#039;&#039;|| 6 || None || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Athletics +2, Fighting +3, Intimidation +1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Toughness&#039;&#039;&#039;|| 2 || None || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Grit and determination.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 240px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Miscellaneous&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Languages:&#039;&#039;&#039; Fluent in both English and German.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Equipment:&#039;&#039;&#039; Knightly armor, knightly longsword (Str+1d8+4d6, AP 6, Heavy Weapon), large cape (Persuasion +1, reduce damage of fire based attacks by 4, +2 to be grappled).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 400px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Trust, Distrust, or Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trust&#039;&#039;&#039;||No one on Gilgamesh Base.|| Trusted individuals gain +1 to Support, Intimidation, Persuasion, or Taunt rolls towards you and they may give you bennies as if they had Common Bond.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Distrust&#039;&#039;&#039;|| Hayley, Sloan, Wraith. || You cannot benefit from Support rolls from Distrusted individuals or receive bennies from them (even if they have Common Bond), and they take -2 to Persuasion rolls to influence you.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Neutral&#039;&#039;&#039;|| All persons on Gilgamesh Base not specified above.|| No mechanical or narrative effects.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;Personal Information&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Age:&#039;&#039;&#039; 17 &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Height:&#039;&#039;&#039; 5&#039;10&amp;quot; (179 cm)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Weight:&#039;&#039;&#039; 137 lbs (62.1 kg)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Handedness:&#039;&#039;&#039; Left&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Birthday:&#039;&#039;&#039; December 29&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Blood type:&#039;&#039;&#039; AB&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gender:&#039;&#039;&#039; Female(?)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hometown:&#039;&#039;&#039; Brooklyn, NY.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Lupine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=NX_PC01&amp;diff=482620</id>
		<title>NX PC01</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=NX_PC01&amp;diff=482620"/>
		<updated>2025-07-17T18:54:40Z</updated>

		<summary type="html">&lt;p&gt;Lupine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Neon_Xtinction| Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
== Gavin L. Reiher/Lionheart ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: solid 1px; width: 720px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| &lt;br /&gt;
|-valign=&amp;quot;center&amp;quot;; style=&amp;quot;margin-left; auto; margin-right: 0px;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| [[File:GavinImage1(2).PNG|345px|bottom]] &lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;At last one came running, and told them all was lost: that the powers of darkness had besieged the Heavenly Mansions, that Odin was to die, and evil triumph.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“I have been grossly deceived,” cried the virtuous person.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“All is lost now,” said the priest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“I wonder if it is too late to make it up with the devil?” said the virtuous person.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“Oh, I hope not,” said the priest. “And at any rate we can but try. But what are you doing with your axe?” says he to the rover.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“I am off to die with Odin,” said the rover.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Faith, Half Faith, and No Faith At All&amp;quot; by Robert Louis Stevenson.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|+Background&lt;br /&gt;
|-&lt;br /&gt;
|Character Name:  || Gavin Lawrence Reiher&lt;br /&gt;
|-&lt;br /&gt;
|Codename: || Lionheart &lt;br /&gt;
|-&lt;br /&gt;
|Role: || Stalwart knight/Tough melee bruiser&lt;br /&gt;
|-&lt;br /&gt;
|Rank: || Novice&lt;br /&gt;
|-&lt;br /&gt;
|XP Total: || 0&lt;br /&gt;
|-&lt;br /&gt;
|Description: || Androgynous in appearance, could be taken for either male or female. Blue eyes, freckles, short and disheveled blond hair. &lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Attributes&lt;br /&gt;
|-&lt;br /&gt;
|Agility || d8&lt;br /&gt;
|-&lt;br /&gt;
|Smarts || d8&lt;br /&gt;
|-&lt;br /&gt;
|Spirit || d10&lt;br /&gt;
|-&lt;br /&gt;
|Strength || d10&lt;br /&gt;
|-&lt;br /&gt;
|Vigor || d12&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Secondary Statistics&lt;br /&gt;
|-&lt;br /&gt;
|Pace || 8&amp;quot; with d8 running die&lt;br /&gt;
|-&lt;br /&gt;
|Parry || 8&lt;br /&gt;
|-&lt;br /&gt;
|Toughness || 24(14)&lt;br /&gt;
|-&lt;br /&gt;
|Bennies || 4/3&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 240px&amp;quot;;&lt;br /&gt;
|-&lt;br /&gt;
|+Edges&lt;br /&gt;
|-&lt;br /&gt;
|Alertness|| +2 to all Notice rolls.&lt;br /&gt;
|-&lt;br /&gt;
|Arcane Background (Super Powers) || 60 points of powers.&lt;br /&gt;
|-&lt;br /&gt;
|Combat Reflexes || +2 to recover from Shaken or Stunned. &lt;br /&gt;
|-&lt;br /&gt;
|Iron Jaw || +2 to Soak or recover from Knockout Blows.&lt;br /&gt;
|-&lt;br /&gt;
|Nerves of Steel (Improved) || Ignore 2 points of wound penalties.&lt;br /&gt;
|-&lt;br /&gt;
|Take the Hit || Free reroll on Soak rolls or rolls to resist Knockout Blows.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 240px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Hindrances&lt;br /&gt;
|-&lt;br /&gt;
|Code of Honor || Major || A knight without honor is no knight at all.&lt;br /&gt;
|-&lt;br /&gt;
|Death Wish || Minor || &#039;&#039;&amp;quot;Heroes are meant to die for unicorns.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Loyal || Minor || Faithful and dependable.&lt;br /&gt;
|-&lt;br /&gt;
|Stubborn || Minor || Slow to back down or to change opinions once they are formed.&lt;br /&gt;
|-&lt;br /&gt;
|Suspicious || Minor || Cynical and mistrustful of the intentions of others.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 700px&amp;quot;;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|+Skills&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skill&#039;&#039;&#039; || &#039;&#039;&#039;Attribute&#039;&#039;&#039; || &#039;&#039;&#039;Rank&#039;&#039;&#039; || &#039;&#039;&#039;Modifiers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Academics || Smarts || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Athletics || Agility || d10 || &lt;br /&gt;
|-&lt;br /&gt;
|Battle || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Boating || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Common Knowledge || Smarts || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Driving || Agility || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Electronics || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Fighting || Agility || d12 || &lt;br /&gt;
|-&lt;br /&gt;
|Focus || Spirit || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Gambling || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Hacking || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Healing || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Intimidation || Spirit || d8 || &lt;br /&gt;
|-&lt;br /&gt;
|Notice || Smarts || d8 || +2 (Alertness edge)&lt;br /&gt;
|-&lt;br /&gt;
|Occult || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Performance || Spirit || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Persuasion || Spirit || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Piloting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Repair || Smarts || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Research || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Riding || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Science || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Shooting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Stealth || Agility || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Survival || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Taunt || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Thievery || Agility || - || &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 710px&amp;quot;; &lt;br /&gt;
|+Powers&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor&#039;&#039;&#039;|| 6 || Device || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Knightly shining armor.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fearless&#039;&#039;&#039;|| 2 || None || Notes.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Immune to Fear and Intimidation.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Healing&#039;&#039;&#039;|| 4 || Requires Touch. Refresh. Selective || &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Mend wounds or remove Stunned and Shaken from nearby allies with an act of will.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Leaping&#039;&#039;&#039;|| 2 || None || Notes.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Jump 4” (8 yards) vertically, 8” (16 yards) horizontally. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Melee Attack&#039;&#039;&#039;|| 10 || Strength+2d6 damage and Special Weapon (Longsword +2d6, AP 6, Heavy Weapon, Device). || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Martial prowess and a special sword named Ascalon.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mind Shield&#039;&#039;&#039;|| 1 || None || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| -2 to &#039;&#039;mind control&#039;&#039; and &#039;&#039;mind reading&#039;&#039; attempts against the character. Further, if the super successfully resists an attempt to read or control their mind, the enemy psychic suffers Fatigue. With a raise on the resistance roll, the foe is Stunned as well. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pace&#039;&#039;&#039;|| 3 || Strider. || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Move faster than average, ignore Difficult Ground.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Push&#039;&#039;&#039;|| 2 || Selective, Strong. Device (Sword). || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| With a Focus roll, the super conjures a powerful force that takes the shape of the Cone Template. The tip of the Cone may be placed anywhere within a Range of Smarts, allowing the super to push foes in any direction toward the large end of the Cone. Everyone within the template is Distracted and must make a Strength roll at -2 or be knocked back 2d6”. With a raise, the Strength roll is made at −4 and those who fail are knocked back 3d6”.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Super Attribute&#039;&#039;&#039;|| 12 || None || Notes &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Agility +1, Spirit +1, Strength +2, Vigor +2.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Super Edge&#039;&#039;&#039;|| 10 || None || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Alertness, Combat Reflexes, Improved Nerves of Steel, Iron Jaw, Take the Hit.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Super Skill&#039;&#039;&#039;|| 6 || None || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Athletics +2, Fighting +3, Intimidation +1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Toughness&#039;&#039;&#039;|| 2 || None || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Grit and determination.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 240px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Miscellaneous&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Languages:&#039;&#039;&#039; Fluent in both English and German.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Equipment:&#039;&#039;&#039; Knightly armor, knightly longsword (Str+1d8+4d6, AP 6, Heavy Weapon), large cape (Persuasion +1, reduce damage of fire based attacks by 4, +2 to be grappled).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 400px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Trust, Distrust, or Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trust&#039;&#039;&#039;||No one on Gilgamesh Base.|| Trusted individuals gain +1 to Support, Intimidation, Persuasion, or Taunt rolls towards you and they may give you bennies as if they had Common Bond.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Distrust&#039;&#039;&#039;|| Hayley, Sloan, Wraith. || You cannot benefit from Support rolls from Distrusted individuals or receive bennies from them (even if they have Common Bond), and they take -2 to Persuasion rolls to influence you.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Neutral&#039;&#039;&#039;|| All persons on Gilgamesh Base not specified above.|| No mechanical or narrative effects.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;Personal Information&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Age:&#039;&#039;&#039; 17 &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Height:&#039;&#039;&#039; 5&#039;10&amp;quot; (179 cm)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Weight:&#039;&#039;&#039; 137 lbs (62.1 kg)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Handedness:&#039;&#039;&#039; Left&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Birthday:&#039;&#039;&#039; December 29&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Blood type:&#039;&#039;&#039; AB&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gender:&#039;&#039;&#039; Female(?)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hometown:&#039;&#039;&#039; Brooklyn, NY.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Lupine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=NX_PC01&amp;diff=482613</id>
		<title>NX PC01</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=NX_PC01&amp;diff=482613"/>
		<updated>2025-07-17T06:25:18Z</updated>

		<summary type="html">&lt;p&gt;Lupine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Neon_Xtinction| Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
== Gavin L. Reiher/Lionheart ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: solid 1px; width: 720px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| &lt;br /&gt;
|-valign=&amp;quot;center&amp;quot;; style=&amp;quot;margin-left; auto; margin-right: 0px;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| [[File:GavinImage1.PNG|345px|bottom]] &lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;At last one came running, and told them all was lost: that the powers of darkness had besieged the Heavenly Mansions, that Odin was to die, and evil triumph.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“I have been grossly deceived,” cried the virtuous person.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“All is lost now,” said the priest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“I wonder if it is too late to make it up with the devil?” said the virtuous person.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“Oh, I hope not,” said the priest. “And at any rate we can but try. But what are you doing with your axe?” says he to the rover.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“I am off to die with Odin,” said the rover.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Faith, Half Faith, and No Faith At All&amp;quot; by Robert Louis Stevenson.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|+Background&lt;br /&gt;
|-&lt;br /&gt;
|Character Name:  || Gavin Lawrence Reiher&lt;br /&gt;
|-&lt;br /&gt;
|Codename: || Lionheart &lt;br /&gt;
|-&lt;br /&gt;
|Role: || Stalwart knight/Tough melee bruiser&lt;br /&gt;
|-&lt;br /&gt;
|Rank: || Novice&lt;br /&gt;
|-&lt;br /&gt;
|XP Total: || 0&lt;br /&gt;
|-&lt;br /&gt;
|Description: || Androgynous in appearance, could be taken for either male or female. Blue eyes, freckles, short and disheveled blond hair. &lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Attributes&lt;br /&gt;
|-&lt;br /&gt;
|Agility || d8&lt;br /&gt;
|-&lt;br /&gt;
|Smarts || d8&lt;br /&gt;
|-&lt;br /&gt;
|Spirit || d10&lt;br /&gt;
|-&lt;br /&gt;
|Strength || d10&lt;br /&gt;
|-&lt;br /&gt;
|Vigor || d12&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Secondary Statistics&lt;br /&gt;
|-&lt;br /&gt;
|Pace || 8&amp;quot; with d8 running die&lt;br /&gt;
|-&lt;br /&gt;
|Parry || 8&lt;br /&gt;
|-&lt;br /&gt;
|Toughness || 24(14)&lt;br /&gt;
|-&lt;br /&gt;
|Bennies || 4/3&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 240px&amp;quot;;&lt;br /&gt;
|-&lt;br /&gt;
|+Edges&lt;br /&gt;
|-&lt;br /&gt;
|Alertness|| +2 to all Notice rolls.&lt;br /&gt;
|-&lt;br /&gt;
|Arcane Background (Super Powers) || 60 points of powers.&lt;br /&gt;
|-&lt;br /&gt;
|Combat Reflexes || +2 to recover from Shaken or Stunned. &lt;br /&gt;
|-&lt;br /&gt;
|Iron Jaw || +2 to Soak or recover from Knockout Blows.&lt;br /&gt;
|-&lt;br /&gt;
|Nerves of Steel (Improved) || Ignore 2 points of wound penalties.&lt;br /&gt;
|-&lt;br /&gt;
|Take the Hit || Free reroll on Soak rolls or rolls to resist Knockout Blows.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 240px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Hindrances&lt;br /&gt;
|-&lt;br /&gt;
|Code of Honor || Major || A knight without honor is no knight at all.&lt;br /&gt;
|-&lt;br /&gt;
|Death Wish || Minor || &#039;&#039;&amp;quot;Heroes are meant to die for unicorns.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Loyal || Minor || Faithful and dependable.&lt;br /&gt;
|-&lt;br /&gt;
|Stubborn || Minor || Slow to back down or to change opinions once they are formed.&lt;br /&gt;
|-&lt;br /&gt;
|Suspicious || Minor || Cynical and mistrustful of the intentions of others.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 700px&amp;quot;;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|+Skills&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skill&#039;&#039;&#039; || &#039;&#039;&#039;Attribute&#039;&#039;&#039; || &#039;&#039;&#039;Rank&#039;&#039;&#039; || &#039;&#039;&#039;Modifiers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Academics || Smarts || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Athletics || Agility || d10 || &lt;br /&gt;
|-&lt;br /&gt;
|Battle || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Boating || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Common Knowledge || Smarts || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Driving || Agility || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Electronics || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Fighting || Agility || d12 || &lt;br /&gt;
|-&lt;br /&gt;
|Focus || Spirit || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Gambling || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Hacking || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Healing || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Intimidation || Spirit || d8 || &lt;br /&gt;
|-&lt;br /&gt;
|Notice || Smarts || d8 || +2 (Alertness edge)&lt;br /&gt;
|-&lt;br /&gt;
|Occult || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Performance || Spirit || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Persuasion || Spirit || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Piloting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Repair || Smarts || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Research || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Riding || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Science || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Shooting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Stealth || Agility || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Survival || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Taunt || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Thievery || Agility || - || &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 710px&amp;quot;; &lt;br /&gt;
|+Powers&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor&#039;&#039;&#039;|| 6 || Device || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Knightly shining armor.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fearless&#039;&#039;&#039;|| 2 || None || Notes.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Immune to Fear and Intimidation.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Healing&#039;&#039;&#039;|| 4 || Requires Touch. Refresh. Selective || &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Mend wounds or remove Stunned and Shaken from nearby allies with an act of will.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Leaping&#039;&#039;&#039;|| 2 || None || Notes.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Jump 4” (8 yards) vertically, 8” (16 yards) horizontally. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Melee Attack&#039;&#039;&#039;|| 10 || Strength+2d6 damage and Special Weapon (Longsword +2d6, AP 6, Heavy Weapon, Device). || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Martial prowess and a special sword named Ascalon.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mind Shield&#039;&#039;&#039;|| 1 || None || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| -2 to &#039;&#039;mind control&#039;&#039; and &#039;&#039;mind reading&#039;&#039; attempts against the character. Further, if the super successfully resists an attempt to read or control their mind, the enemy psychic suffers Fatigue. With a raise on the resistance roll, the foe is Stunned as well. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pace&#039;&#039;&#039;|| 3 || Strider. || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Move faster than average, ignore Difficult Ground.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Push&#039;&#039;&#039;|| 2 || Selective, Strong. Device (Sword). || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| With a Focus roll, the super conjures a powerful force that takes the shape of the Cone Template. The tip of the Cone may be placed anywhere within a Range of Smarts, allowing the super to push foes in any direction toward the large end of the Cone. Everyone within the template is Distracted and must make a Strength roll at -2 or be knocked back 2d6”. With a raise, the Strength roll is made at −4 and those who fail are knocked back 3d6”.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Super Attribute&#039;&#039;&#039;|| 12 || None || Notes &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Agility +1, Spirit +1, Strength +2, Vigor +2.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Super Edge&#039;&#039;&#039;|| 10 || None || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Alertness, Combat Reflexes, Improved Nerves of Steel, Iron Jaw, Take the Hit.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Super Skill&#039;&#039;&#039;|| 6 || None || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Athletics +2, Fighting +3, Intimidation +1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Toughness&#039;&#039;&#039;|| 2 || None || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Grit and determination.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 240px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Miscellaneous&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Languages:&#039;&#039;&#039; Fluent in both English and German.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Equipment:&#039;&#039;&#039; Knightly armor, knightly longsword (Str+1d8+4d6, AP 6, Heavy Weapon), large cape (Persuasion +1, reduce damage of fire based attacks by 4, +2 to be grappled).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 400px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Trust, Distrust, or Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trust&#039;&#039;&#039;||No one on Gilgamesh Base.|| Trusted individuals gain +1 to Support, Intimidation, Persuasion, or Taunt rolls towards you and they may give you bennies as if they had Common Bond.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Distrust&#039;&#039;&#039;|| Hayley, Sloan, Wraith. || You cannot benefit from Support rolls from Distrusted individuals or receive bennies from them (even if they have Common Bond), and they take -2 to Persuasion rolls to influence you.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Neutral&#039;&#039;&#039;|| All persons on Gilgamesh Base not specified above.|| No mechanical or narrative effects.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;Personal Information&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Age:&#039;&#039;&#039; 17 &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Height:&#039;&#039;&#039; 5&#039;10&amp;quot; (179 cm)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Weight:&#039;&#039;&#039; 137 lbs (62.1 kg)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Handedness:&#039;&#039;&#039; Left&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Birthday:&#039;&#039;&#039; December 29&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Blood type:&#039;&#039;&#039; AB&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gender:&#039;&#039;&#039; Female(?)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hometown:&#039;&#039;&#039; Brooklyn, NY.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Lupine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:GavinImage1.PNG&amp;diff=482612</id>
		<title>File:GavinImage1.PNG</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:GavinImage1.PNG&amp;diff=482612"/>
		<updated>2025-07-17T06:22:51Z</updated>

		<summary type="html">&lt;p&gt;Lupine: Lupine uploaded a new version of File:GavinImage1.PNG&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Lupine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:GavinImage1.PNG&amp;diff=482611</id>
		<title>File:GavinImage1.PNG</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:GavinImage1.PNG&amp;diff=482611"/>
		<updated>2025-07-17T06:20:57Z</updated>

		<summary type="html">&lt;p&gt;Lupine: Lupine uploaded a new version of File:GavinImage1.PNG&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Lupine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:GavinImage1.PNG&amp;diff=482610</id>
		<title>File:GavinImage1.PNG</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:GavinImage1.PNG&amp;diff=482610"/>
		<updated>2025-07-17T06:18:21Z</updated>

		<summary type="html">&lt;p&gt;Lupine: Lupine uploaded a new version of File:GavinImage1.PNG&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Lupine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Neon_Xtinction&amp;diff=482473</id>
		<title>Neon Xtinction</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Neon_Xtinction&amp;diff=482473"/>
		<updated>2025-07-12T01:21:03Z</updated>

		<summary type="html">&lt;p&gt;Lupine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:NX_background.png|center]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
As far back as records have been kept, there have always been those with extraordinary abilities. Heroes and demigods, legends and myths, their exploits are woven through history. They are supers, men and women born with - or gifted - incredible powers, to be used for good or evil as they see fit.&lt;br /&gt;
&lt;br /&gt;
Likewise, monsters have always been a part of human history - enormous beasts, terrible predators, and hybrids that belong to no sane world. Some were clearly allegorical, representing fears, sins, and natural disasters, but some truly existed, endangering humanity with their terrible power. But when a monster threatens, heroes rise to stop it.&lt;br /&gt;
&lt;br /&gt;
In 1954 the first kaiju, Dakkuma, emerged in Japan and proceeded to lay waste to the city of Okinawa. The monstrous reptile-arthropod hybrid was soon engaged by Captain Cosmic, the world’s preeminent (and most powerful) superhero. Their battle lasted for three days, covered hundreds of miles, and ended with Captain Cosmic tired but triumphant and Dakkuma apparently dead at the bottom of the Marianas Trench.&lt;br /&gt;
&lt;br /&gt;
Since then, the kaiju have become a constant threat to humanity: building-sized monstrosities resembling no form of natural life, but with traits of reptiles, insects, crustaceans, and stranger things, possibly massive strength, limitless endurance, and strange and alien powers. They appear without warning, often from the sea or from large stretches of wilderness, and seem driven to crush and destroy the cities of humanity. Since the appearance and fall of Dakkuma there have been many more, and of late their attacks have increased in frequency and intensity.&lt;br /&gt;
&lt;br /&gt;
Coinciding with the rise of the kaiju, supers - always a rare presence in the world - have become more common, and have demonstrated increasingly potent powers. Though none has yet come to light who can match the powers of Captain Cosmic, the masked vigilantes and super-athletes of old have given way to supers with far greater powers, including flight, elemental control, strength and toughness almost equal that of a kaiju, and more exotic abilities.&lt;br /&gt;
&lt;br /&gt;
Project Gilgamesh was founded to make use of these young heroes and their talents. The brainchild of TITAN, the Tactical Initiative for Threat Anomaly Neutralization, Project Gilgamesh recruits teenagers who demonstrate extraordinary superhuman abilities with the aim of training them into a fighting force capable of defending humanity against the increasing threat of the kaiju.&lt;br /&gt;
&lt;br /&gt;
The first recruits for Project Gilgamesh have been gathered.&lt;br /&gt;
&lt;br /&gt;
This is their story.&lt;br /&gt;
&lt;br /&gt;
==The Heroes==&lt;br /&gt;
[[File:NX_silhouettes.png]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|&#039;&#039;&#039;Character&#039;&#039;&#039;&amp;lt;br&amp;gt; &#039;&#039;&#039;Codename&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;role&#039;&#039; &amp;lt;br&amp;gt; player name || &#039;&#039;&#039;Pace&#039;&#039;&#039;||&#039;&#039;&#039;Parry&#039;&#039;&#039; || &#039;&#039;&#039;Toughness&#039;&#039;&#039; || &#039;&#039;&#039;Edges&#039;&#039;&#039;  || &#039;&#039;&#039;Hindrances&#039;&#039;&#039; || &#039;&#039;&#039;Attributes&#039;&#039;&#039; || &#039;&#039;&#039;Super Powers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[NX_PC01| &#039;&#039;&#039;Gavin Lawrence Reiher&#039;&#039;&#039;]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Lionheart&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;super-knight&#039;&#039; &amp;lt;br&amp;gt; Elfwine || 8&amp;quot; || 8 || 24(14) || Alertness &amp;lt;br&amp;gt; AB: Super Powers &amp;lt;br&amp;gt; Combat Reflexes &amp;lt;br&amp;gt; Iron Jaw &amp;lt;br&amp;gt; Nerves of Steel (Improved) &amp;lt;br&amp;gt; Take the Hit &amp;lt;br&amp;gt; || Code of Honor &amp;lt;br&amp;gt; Death Wish &amp;lt;br&amp;gt; Loyal &amp;lt;br&amp;gt; Stubborn &amp;lt;br&amp;gt; Suspicious (Minor) || Agility d8 &amp;lt;br&amp;gt; Smarts d8 &amp;lt;br&amp;gt; Spirit d10 &amp;lt;br&amp;gt; Strength d10 &amp;lt;br&amp;gt; Vigor d12 ||Armor +14 &amp;lt;br&amp;gt; Fearless &amp;lt;br&amp;gt; Healing (Requires Touch. Refresh. Selective) &amp;lt;br&amp;gt; Leaping (4&amp;quot; horizontal/8&amp;quot; vertical) &amp;lt;br&amp;gt; Melee Attack (see full character sheet) &amp;lt;br&amp;gt; Mind Shield &amp;lt;br&amp;gt; Pace (Strider) &amp;lt;br&amp;gt; Push (Selective, Strong. Device.) &amp;lt;br&amp;gt; Super Attribute (+1 Agility, +1 Spirit +2 Strength, +2 Vigor) &amp;lt;br&amp;gt; Super Edge (Alertness, Combat Reflexes, Improved Nerves of Steel, Iron Jaw, Take the Hit) &amp;lt;br&amp;gt; Super Skill (Athletics +2, Fighting +3, Intimidation +1) &amp;lt;br&amp;gt; Toughness +2 &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[NX_PC02| &#039;&#039;&#039;Hayley Elliot&#039;&#039;&#039;]] &amp;lt;br&amp;gt; &#039;&#039;&#039;The Electrician&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;electricity manipulator&#039;&#039; &amp;lt;br&amp;gt; ferretribution || 6&amp;quot; || 2 || 5 or 17(12) with equipment || AB: Super Powers &amp;lt;br&amp;gt; McGyver || Driven (Major) &amp;lt;br&amp;gt; Curious (Minor) &amp;lt;br&amp;gt; Big Mouth (Minor) &amp;lt;br&amp;gt; Bad Eyes (Minor) || Agility d6 &amp;lt;br&amp;gt; Smarts d8 &amp;lt;br&amp;gt; Spirit d10 &amp;lt;br&amp;gt; Strength d4 &amp;lt;br&amp;gt; Vigor d6 || Energy Control (electricity) &amp;lt;br&amp;gt; Env. Resistance (electricity) &amp;lt;br&amp;gt;  Interface &amp;lt;br&amp;gt; Invisibility &amp;lt;br&amp;gt; Machine Control &amp;lt;br&amp;gt; Ranged Attack &amp;lt;br&amp;gt; Wall Walker&lt;br /&gt;
|-&lt;br /&gt;
|[[NX_PC03| &#039;&#039;&#039;Marko Mandl&#039;&#039;&#039;]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Cytokine&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;minion commander, plasma&#039;&#039; &amp;lt;br&amp;gt; Leliel || 6&amp;quot; || 4 || 9 (4) ||AB: Super Powers &amp;lt;br&amp;gt; Common Bond &amp;lt;br&amp;gt; Investigator &amp;lt;br&amp;gt; Rich &amp;lt;br&amp;gt; || Alien Form &amp;lt;br&amp;gt;  Driven (minor, Needs to understand what his mother is doing) &amp;lt;br&amp;gt; Heroic &amp;lt;br&amp;gt; Outsider (minor, Looks like a small version of an infamous kaiju) || Agility d4 &amp;lt;br&amp;gt; Smarts d8 &amp;lt;br&amp;gt; Spirit d8 &amp;lt;br&amp;gt; Strength d4 &amp;lt;br&amp;gt; Vigor d6 ||Telekinesis (5): Fine Control 3, Range 2 &amp;lt;br&amp;gt; The Brood (Minions) (3) (13): Summonable 4, Super Powers 3&amp;lt;br&amp;gt;Levitation (Flight) (4)&amp;lt;br&amp;gt;Chitinous Membrane (Armor) (2)&lt;br /&gt;
&amp;lt;br&amp;gt;Plasma Burst (Attack, Ranged) (3): Cone 1 &amp;lt;br&amp;gt;Plasma Reconstruction (Healing): Restoration 2, Fatigue 2, Requires Touch -2 &amp;lt;br&amp;gt; Plasma Manipulation (Energy Control): Selective 2&amp;lt;br&amp;gt;Kaiju Physiology (Altered Form) &amp;lt;br&amp;gt; Brood Contamination (Poison) (2): Strong 2, Contingent (Enemy must be hit with a Plasma Burst or Plasma Manipulation) 0 (4) &amp;lt;b&amp;gt; Doesn&#039;t Breathe&lt;br /&gt;
|-&lt;br /&gt;
|[[NX_PC04| &#039;&#039;&#039;Millicent &#039;Mills&#039; Astor&#039;&#039;&#039;]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Frostfire&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;blaster, elementalist&#039;&#039; &amp;lt;br&amp;gt; Stormraven || 6&amp;quot;/180&amp;quot; || 2 || 21 (16) || AB: Super Powers &amp;lt;br&amp;gt; Attractive &amp;lt;br&amp;gt; Scholar (Academics) || Curious &amp;lt;br&amp;gt; Heroic &amp;lt;br&amp;gt; Phobia: Claustrophobic &amp;lt;br&amp;gt; Quirk: Speaks in gaming terms &amp;lt;br&amp;gt; || Agility d6 &amp;lt;br&amp;gt; Smarts d10 &amp;lt;br&amp;gt; Spirit d8 &amp;lt;br&amp;gt; Strength d4 &amp;lt;br&amp;gt; Vigor d6 ||Armor 8 &amp;lt;br&amp;gt; Dodge 5 &amp;lt;br&amp;gt; Energy Control (cold) &amp;lt;br&amp;gt; Env. Resistance (cold, fire) &amp;lt;br&amp;gt; Flight &amp;lt;br&amp;gt; Obscure &amp;lt;br&amp;gt; Ranged Attack 4d6, AP 10&lt;br /&gt;
|-&lt;br /&gt;
|[[NX_PC05| &#039;&#039;&#039; &#039;Jane Doe&#039; &#039;&#039;&#039;]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Wraith&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;melee ghost&#039;&#039; &amp;lt;br&amp;gt; Kaiya || 6&amp;quot; || 7 || 17 ||AB: Super Powers &amp;lt;br&amp;gt; Brawler || Distinctive Appearance &amp;lt;br&amp;gt; Heroic &amp;lt;br&amp;gt; Mute &amp;lt;br&amp;gt; Thin-Skinned || Agility d10 &amp;lt;br&amp;gt; Smarts d6 &amp;lt;br&amp;gt; Spirit d6 &amp;lt;br&amp;gt; Strength d8 &amp;lt;br&amp;gt; Vigor d8 || Flight (1,200 MPH) &amp;lt;br&amp;gt; Regeneration (1/round; Regrowth) &amp;lt;br&amp;gt; Intangibility (Affect Others) &amp;lt;br&amp;gt; Toughness (+8) &amp;lt;br&amp;gt; Undead &amp;lt;br&amp;gt; Melee Attack (+3d6; Heavy Weapon) &amp;lt;br&amp;gt; Super Attribute (Agility +1) &amp;lt;br&amp;gt; Ageless &amp;lt;br&amp;gt; Mind Shield&lt;br /&gt;
|-&lt;br /&gt;
|[[NX_PC06| &#039;&#039;&#039;Sloan Snyder&#039;&#039;&#039;]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Kid Kaiju&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;growing brick&#039;&#039; &amp;lt;br&amp;gt; mysstic101 || 6&amp;quot; &amp;lt;br&amp;gt; or 10&amp;quot; || 6 || 8(2) &amp;lt;br&amp;gt; or 10(2) &amp;lt;br&amp;gt; or 15 &amp;lt;br&amp;gt; or 17 || AB: Super Powers &amp;lt;br&amp;gt; Berserk &amp;lt;br&amp;gt; Best There Is &amp;lt;br&amp;gt; Combat Reflexes &amp;lt;br&amp;gt; Frenzy &amp;lt;br&amp;gt; Improved Frenzy &amp;lt;br&amp;gt; Iron Jaw &amp;lt;br&amp;gt; Menacing || Loyal: teammates (minor) &amp;lt;br&amp;gt; Ruthless: makes hard calls (minor) &amp;lt;br&amp;gt; Shamed: past collateral dmg (major) &amp;lt;br&amp;gt; Ugly: looks like a kaiju (major) || Agility d8 &amp;lt;br&amp;gt; Smarts d4 &amp;lt;br&amp;gt; Spirit d8 &amp;lt;br&amp;gt; Strength d6 &amp;lt;br&amp;gt; (or d8) &amp;lt;br&amp;gt; (or d12+6) &amp;lt;br&amp;gt; (or d12+7) &amp;lt;br&amp;gt; Vigor d8 ||Growth 9: 50&#039; tall, 164 tons, Durable, Swat, can be mistaken for Kaiju &amp;lt;br&amp;gt; Altered Form 3: No fall dmg, 1/2 collision, 1/2 knockback &amp;lt;br&amp;gt; Hardy 2: 2nd Shaken doesn&#039;t Wound &amp;lt;br&amp;gt; Leaping 3: 8&amp;quot; vertical/16&amp;quot; horizontal, Death From Above &amp;lt;br&amp;gt; Melee Attack +3d6 (Claws +2d6), +2 climbing, Heavy Weapon &amp;lt;br&amp;gt; Super Attribute 2 (Agility d6-&amp;gt;d8, Vigor d6-&amp;gt;d8) &amp;lt;br&amp;gt; Super Edge 3 (Combat Reflexes, Frenzy, Improved Frenzy)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other Characters==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|+Other Recruits and Retired Heroes&lt;br /&gt;
|-&lt;br /&gt;
!Character &amp;lt;br&amp;gt; Codename &amp;lt;br&amp;gt; role !! Appearance !! Personality !! Powers !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Matteo Centori &#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Hotshot&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Big guy&#039;&#039; || Blond, handsome, thousand-dollar smile || Arrogant, petty, charming  || Pilots a kaiju-sized mech || Famous, wealthy, glory-hound&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Jaylinn Hart&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Heartfire&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Fire elementalist&#039;&#039; || Short blonde hair, sharkish grin || Confident, competitive || Heat projection, fire manipulation|| In a one-sided competition with Mills&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rebecca &#039;Becky&#039; Fairfield&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Backfire&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Luck manipulator&#039;&#039; || Dark hair and eyes, withdrawn, rarely smiles || Lonely, bitter || Incredible luck and accuracy, bad luck to enemies || Convinced she causes bad luck to others&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Patrick Anderson&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Panorama&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Time/space warper&#039;&#039;|| Brown hair, wholesome jock features || Outwardly happy, inwardly jaded and fatalistic || Time/space warping, cannot inflict direct damage&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Honey Sue Beauregard&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Southern Bell&#039;&#039;&#039; &amp;lt;br&amp;gt; Sonic projector || Pretty, dark blonde hair, freckles || Flirty and casual || Powerful sonic shrieks and sound manipulation&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rudy Duckett&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Rustbucket&#039;&#039;&#039; &amp;lt;br&amp;gt; Manipulate and rust metal || Curly ginger hair, very pale || Enthusiastic, clumsy, inefficient with powers || Causes rust and decay, warp and destroy metals&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|+Project Gilgamesh Staff&lt;br /&gt;
|-&lt;br /&gt;
!Character &amp;lt;br&amp;gt; role !! Appearance !! Personality !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Director Charles Sexton&#039;&#039;&#039;  &amp;lt;br&amp;gt; &#039;&#039;Director of Project Gilgamesh&#039;&#039; ||  White male, late 50s, &amp;lt;br&amp;gt; cross between a military officer and a corporate CEO || Professional, reserved || Wealthy and influential&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sachiko Brooks&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Communications Officer&#039;&#039; || Half-Asian female, late 20s, &amp;lt;br&amp;gt; green eyes, brown hair, very pretty || Friendly, extroverted || Endlessly cheerful and optimistic&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Victor Rand&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Chief Engineer&#039;&#039; || White male, late 60s, scarred and weathered, &amp;lt;br&amp;gt; walks with a cane due to severe limp || Blunt and surly || Absolute wizard with anything mechanical&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dr. August Frey&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Psychiatrist and counselor&#039;&#039; || White NB, late 30s, long angular face || Calm and non-judgmental || Willing to talk about anything, any time&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dr. Elena Voss&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Head scientist&#039;&#039; || White female, late 40s, severe features and graying hair || Crisp, professional, occasionally harsh || Brilliant scientist, relentless enemy of kaiju&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Commander Samuel &amp;quot;Ironclad&amp;quot; Kessler&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Tactical Advisor&#039;&#039; || Black male, late 50s, scarred but unbroken, &amp;lt;br&amp;gt; always wears reflective aviator glasses || Brusque, no-nonsense || Ex-military head of training and tactics&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Kiana &amp;quot;Wavebreaker&amp;quot; Torres&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Pilot and aquatics specialist&#039;&#039; || Hawaiian/Latino female, late 20s, always smiling || Upbeat and enthusiastic || Low-tier superpowers, formerly the minor hero Wavebreaker&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Captain Fiona Harkness&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Chief of Security&#039;&#039; || White female, mid-30s, flaming red hair and freckles, &amp;lt;br&amp;gt; never wears makeup || All business except when drinking or singing, then gets very emotional || Concerned with base security above all else&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Keiko Nakamura&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Chef and quartermaster&#039;&#039; || Japanese female, late 50s, short and pudgy || Mothers &#039;&#039;everyone,&#039;&#039; no exceptions || Very competent and utterly fearless&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Amara Singh&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Training coordinator&#039;&#039; || Indian female, mid 30s, tall and athletic || Cautious but encouraging || Former Olympic athlete, has a slight limp due to a kaiju attack&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dr. Maxim Vostrikov&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Xenobiologist&#039;&#039; || White male, early 30s, black hair and hunched posture || Socially awkward, slightly arrogant || Assistant to Dr. Voss, fascinated by kaiju&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|+Other NPCs&lt;br /&gt;
|-&lt;br /&gt;
!Character &amp;lt;br&amp;gt; Codename &amp;lt;br&amp;gt; role !! Personality !! Powers !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Daniel Rutherford&#039;&#039;&#039; &amp;lt;br&amp;gt; Captain Cosmic &amp;lt;br&amp;gt; &#039;&#039;The Man of the Future&#039;&#039; ||  Confident, heroic. || Flight, invulnerability, super-strength, energy blasts || World&#039;s most powerful superhero&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Known Kaiju==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;status&#039;&#039;|| &#039;&#039;&#039;Description&#039;&#039;&#039; || &#039;&#039;&#039;Known Powers&#039;&#039;&#039; || &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dakkuma&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;deceased&#039;&#039; ||  Monstrous, hexapedal hybrid of insect and reptile || Sonic roar, laser eye-beams || Defeated by Captain Cosmic, left in the Marianas Trench&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
&lt;br /&gt;
===Setting Rules===&lt;br /&gt;
*&#039;&#039;&#039;An Arm And A Leg:&#039;&#039;&#039; If a Wild Card has no bennies, they can still choose to make a Soak roll. Regardless of the results of the Soak roll they immediately gain an appropriate hindrance: One Arm, One Eye, or Slow (Major). This Hindrance lasts until the end of the next session and cannot be healed otherwise.&lt;br /&gt;
*&#039;&#039;&#039;Combined Attacks:&#039;&#039;&#039; Support an ally’s attack to deal +2 damage, +4 with a raise&lt;br /&gt;
*&#039;&#039;&#039;Comic Book Combat:&#039;&#039;&#039; Combined Attacks, Knockback, Power Stunts, Synergy&lt;br /&gt;
*&#039;&#039;&#039;Conviction:&#039;&#039;&#039; Heroes gain Conviction Tokens that can be used to add a d6 to all Trait and damage rolls for one round.&lt;br /&gt;
*&#039;&#039;&#039;Expanded Conviction:&#039;&#039;&#039; In addition to the standard uses, Conviction can be spent to:&lt;br /&gt;
**Reroll a Critical Failure.&lt;br /&gt;
**Force an enemy to reroll a single Trait roll and use the new roll.&lt;br /&gt;
**Negate a Benny used by another character.&lt;br /&gt;
**Conviction may be gifted to another character who is Trusted (see below) for immediate use.&lt;br /&gt;
*&#039;&#039;&#039;Death &amp;amp; Defeat:&#039;&#039;&#039; A Wild Card who is incapacitated by lethal damage gets an immediate Vigor roll to potentially recover.&lt;br /&gt;
*&#039;&#039;&#039;Larger Than Life:&#039;&#039;&#039; Wild Cards may take one additional Major or Minor hindrance, gaining points for it normally. This extra hindrance must be a mental/social hindrance.&lt;br /&gt;
*&#039;&#039;&#039;Mega-Destruction:&#039;&#039;&#039; Superpowers and kaiju attacks cause massive property damage.&lt;br /&gt;
*&#039;&#039;&#039;More Skill Points:&#039;&#039;&#039; Heroes start with 15 skill points instead of 12.&lt;br /&gt;
*&#039;&#039;&#039;Never Surrender:&#039;&#039;&#039; Incapacitated Wild Cards are dealt initiative cards normally. On a Joker they regain consciousness and rejoin the fray.&lt;br /&gt;
*&#039;&#039;&#039;No Finishing Moves:&#039;&#039;&#039; Downed Wild Cards are immune to Finishing Moves&lt;br /&gt;
*&#039;&#039;&#039;Popcorn Initiative:&#039;&#039;&#039; Players may post in whatever order, as they are available to do so. The GM will have NPCs act whenever it makes sense. The edges Quick and Level-Headed, and the hindrance Hesitant, do not exist. Cards will still be drawn for the sake of Jokers and complications.&lt;br /&gt;
*&#039;&#039;&#039;Throwdown:&#039;&#039;&#039; Ignore the Unarmed Defender rule.&lt;br /&gt;
&lt;br /&gt;
===Stress===&lt;br /&gt;
When characters become severely upset or emotionally hurt they may become &#039;&#039;&#039;Stressed.&#039;&#039;&#039; Stress is a mental status effect that applies whenever it is logical - whenever a character receives terrible news, experiences a traumatizing event, or suffers a great emotional blow. The GM may declare that a character has become Stressed as appropriate; the player may voluntarily choose to become Stressed as well. If the player chooses to become Stressed, they gain a benny.&lt;br /&gt;
&lt;br /&gt;
A Stressed character subtracts 1 from all Smarts- and Spirit-based Trait rolls, and cannot spend bennies to unshake - they must succeed on a Spirit roll to do so. &lt;br /&gt;
&lt;br /&gt;
If a character would become Stressed when they already have the Stressed status, they instead gain a temporary hindrance appropriate to the situation and their personality. This hindrance persists until removed; see below.&lt;br /&gt;
&lt;br /&gt;
Stressed is a special status effect in that it does not fade naturally; instead, a character must make a &#039;&#039;&#039;Spirit roll at -2&#039;&#039;&#039; to clear it. This roll can be made only once per day, after a period of rest (typically in the morning after a night’s sleep).&lt;br /&gt;
&lt;br /&gt;
There is a second way to clear Stress: with the help of a friend. Another character (who is not Distrusted) can spend time with the Stressed character, helping them relax and work through their issue. This can take a variety of forms, from a conversation to guided meditation to recreation of various sorts, and takes about an hour. At the end of this time the Stressed character makes a &#039;&#039;&#039;Spirit roll at -2&#039;&#039;&#039; while their friend rolls to &#039;&#039;&#039;Support.&#039;&#039;&#039; This can only be attempted once per 24 hours. If the Spirit roll is a critical failure, the Stressed character gains a temporary hindrance if they did not already have one!&lt;br /&gt;
&lt;br /&gt;
If a character is afflicted with both Stress and a temporary hindrance, a success on the Spirit roll removes the Stressed condition but not the hindrance; a raise removes both. If the Stressed condition is removed, the hindrance can be removed the same way (but not until the next normal opportunity). The hindrance remains until removed, and if the character becomes Stressed again, that status must be cleared before they can attempt to remove the hindrance.&lt;br /&gt;
&lt;br /&gt;
===Trust and Distrust===&lt;br /&gt;
The characters in Neon Xtinction may work together, but that doesn’t mean they always like or trust each other. The heroes are emotional teenagers figuring out how things work, and relationships can be important. To reflect this, each character may decide which of their teammates and colleagues they trust, distrust, or have no strong opinions on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trust:&#039;&#039;&#039; When you trust another character, you feel positively disposed toward them. In general, you will prefer to spend time with them, value their opinions, and trust them with your secrets.&lt;br /&gt;
&lt;br /&gt;
When someone you trust makes a test to Support you, or any Intimidation, Persuasion or Taunt roll to influence you, they add 1 to the Trait roll. In addition, a character you trust can give you bennies as if they had the Common Bond edge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neutral:&#039;&#039;&#039; The default state, with no bonuses, penalties, or special rules. Unless otherwise noted, all characters are assumed to be Neutral toward one another.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Distrust:&#039;&#039;&#039; When you distrust another character you are negatively disposed toward them. You prefer to avoid them and have little faith in their opinions or abilities; you certainly won’t share your secrets with them. &lt;br /&gt;
&lt;br /&gt;
You gain no benefit from Support tests by a character you Distrust, cannot accept bennies from them (even if they have Common Bond), and they subtract 2 from all Persuasion rolls made to influence you.&lt;br /&gt;
&lt;br /&gt;
Note that the choice to trust or distrust someone is wholly up to the individual, and can be changed for any reason or none. Note also that trust is not automatically reciprocated; it is entirely possible for one hero to trust another, but the second hero regards them neutrally or even distrusts them.&lt;br /&gt;
&lt;br /&gt;
A character may decide to change their opinion on another character at any time, but not more than once per day.&lt;/div&gt;</summary>
		<author><name>Lupine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=NX_PC03&amp;diff=482470</id>
		<title>NX PC03</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=NX_PC03&amp;diff=482470"/>
		<updated>2025-07-12T01:19:54Z</updated>

		<summary type="html">&lt;p&gt;Lupine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Neon_Xtinction| Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Marko Mandl/Cytokine==&lt;br /&gt;
&lt;br /&gt;
Marko Mandl/Cytokine&lt;br /&gt;
&lt;br /&gt;
Novice Male Human, Human/Kaiju &amp;quot;Prince&amp;quot; Hybrid And Mother&#039;s Science Project In Survival&lt;br /&gt;
&lt;br /&gt;
Quote: &#039;&#039;Never fear, Cytokine is responding! ...Damnit, that doesn&#039;t work, need better biology puns...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
In many ways, Marko &amp;quot;Mark&amp;quot; Mandl&#039;s story is actually the story of his mother, Dr. Eva Mandl. Or, as the world knows her now, Mitochondria, the Cell Queen. Originally she was known as one of the first superheroes before TITAN, as she seemed one of the only people who saw the kaiju coming, and outlined several important standard procedures in evacuation and analysis. Unfortunately, as people would later discover, she also felt humanity deserved the kaiju on some level - an anarchist and environmentalist both, her writings grew increasingly misanthropic and distrustful of her supposed friends in the government, even beginning to show a growing envy of the simple motives of kaiju, and increasing dismay at the infighting between her team and superiors. At one point, after something known as &amp;quot;the Kīlauea Incident&amp;quot;, heavily classified, she apparently lost faith in humanity&#039;s survival altogether and vanished with her son - and several samples of kaiju blood from a creature described as &amp;quot;a great amoeba.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Marko doesn&#039;t know what happened between the year he vanished and was impromptu dumped at the prototype council that would later become Gilgamesh with a note on how to take care of him and his new requirements as a &amp;quot;new race of man.&amp;quot; What is known is that shortly thereafter, the renamed Mitochondria revealed herself and announced she was in full revolt against the governments of the world as &amp;quot;poor stewards of human evolution&amp;quot; and that she was engineering a new species of mankind to survive a world that no longer had a place for Homo sapiens, starting with herself - as shown by how she, like her son, had become a humanoid protist. She has since become one of the world&#039;s supervillains - but the authorities are slow to arrest her, as she also provides order and medical care to her base in the destroyed remnants of Hamberg and still shows up to help fight the kaiju, often with her engineered beasts. As for her son - well, on some level he pathologically acts human to confirm that he isn&#039;t a kaiju hybrid, even though like his mother he can easily birth smaller beasts from his back. He has the kindness she seems to have forgotten in the face of her increasingly insane dreams, but above all else, he wants to know why she went from a heroine to a monster queen - and if that is fated to happen to him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Like his mother, Marko is a hyperadvanced organism resembling something between a protist and a humanoid. His flesh isn&#039;t truly a single cell or even cells, though - he&#039;s more akin to a strange form of pseudo-matter called psiplasma. This enables him to have a lot of powers one might call &amp;quot;psychic&amp;quot;, but his most notable is the ability to undergo rapid budding to release the &amp;quot;brood&amp;quot;, smaller organisms resembling plasmic lifeforms such as birds. In addition, he only breathes normally when speaking - something about his new biology makes it easy for him to synthesize oxygen from trace elements in more than enough quantities that he only needs to inhale every few hours, and he can hold his breath for more than three days, though he gets queasy after the first couple &amp;quot;intervals&amp;quot;. Do not ask why Gilgamesh knows this.&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
&lt;br /&gt;
Attributes: Agility d4, Smarts d8, Spirit d8, Strength d4, Vigor d6&lt;br /&gt;
&lt;br /&gt;
Skills: Academics d4, Athletics d4, Battle d8, Common Knowledge d4, Fighting d4, Focus d8, Intimidation d6, Language (English, Native is German) d8, Notice d4, Persuasion d4, Research d8+2, Science d6, Stealth d6&lt;br /&gt;
&lt;br /&gt;
Pace: 6; Parry: 4; Toughness: 5&lt;br /&gt;
&lt;br /&gt;
Hindrances: Alien Form, Driven (minor, Needs to understand what his mother is doing), Heroic, Outsider (minor, Looks like a small version of an infamous kaiju)&lt;br /&gt;
&lt;br /&gt;
Edges: Common Bond, Investigator (custom), Rich&lt;br /&gt;
&lt;br /&gt;
Weapons: Unarmed (Range Melee, Damage Str)&lt;br /&gt;
&lt;br /&gt;
Language: Native (native, d8)&lt;br /&gt;
&lt;br /&gt;
Current Wealth: $500&lt;br /&gt;
&lt;br /&gt;
==Special Abilities==&lt;br /&gt;
&lt;br /&gt;
Languages Known: English d8, German (native) d8&lt;br /&gt;
&lt;br /&gt;
Telekinesis: Moves objects with the hero&#039;s mind. - Focus 3, Range 2&lt;br /&gt;
&lt;br /&gt;
Kaiju Physiology (Altered Form): The character&#039;s body can change into a different substance.&lt;br /&gt;
&lt;br /&gt;
Levitation (Flight): The hero can fly and is harder to hit at higher levels.&lt;br /&gt;
&lt;br /&gt;
The Brood (Minions): The character has allies under his control. - Summonable 4, Super Powers 3&lt;br /&gt;
&lt;br /&gt;
Plasma Burst (Attack, Ranged): Distance Attack - Cone 1&lt;br /&gt;
&lt;br /&gt;
Doesn&#039;t Breathe: The hero has no need to breathe.&lt;br /&gt;
&lt;br /&gt;
Plasma Reconstruction (Healing): Heals wounds. - Restoration 2, Requires Activation -1&lt;br /&gt;
&lt;br /&gt;
Plasma Manipulation (Energy Control): Manipulates energy, by Power Type. - Selective 2, Requires Activation -1&lt;br /&gt;
&lt;br /&gt;
==Super Powers==&lt;br /&gt;
&lt;br /&gt;
Telekinesis (5): Fine Control 3, Range 2&lt;br /&gt;
&lt;br /&gt;
The Brood (Minions) (3) (13): Summonable 4, Super Powers 3&lt;br /&gt;
&lt;br /&gt;
Levitation (Flight) (4)&lt;br /&gt;
&lt;br /&gt;
Chitinous Membrane (Armor) (2)&lt;br /&gt;
&lt;br /&gt;
Plasma Burst (Attack, Ranged) (3): Cone 1&lt;br /&gt;
&lt;br /&gt;
Plasma Reconstruction (Healing): Restoration 2, Fatigue 2, Requires Touch -2&lt;br /&gt;
&lt;br /&gt;
Plasma Manipulation (Energy Control): Selective 2,&lt;br /&gt;
&lt;br /&gt;
Kaiju Physiology (Altered Form)&lt;br /&gt;
&lt;br /&gt;
Brood Contamination (Poison) (2): Strong 2, Contingent (Enemy must be hit with a Plasma Burst or Plasma Manipulation) 0. (4)&lt;br /&gt;
&lt;br /&gt;
Doesn&#039;t Breathe&lt;br /&gt;
&lt;br /&gt;
Current Load: 0 (21)&lt;br /&gt;
&lt;br /&gt;
Books In Use: Savage Worlds: Adventure Edition, Super Powers Companion&lt;br /&gt;
&lt;br /&gt;
Setting Rules: Super Hero!&lt;br /&gt;
&lt;br /&gt;
Supers Campaign Level: Heavy Hitters&lt;br /&gt;
&lt;br /&gt;
Validity: Character appears valid and optimal&lt;/div&gt;</summary>
		<author><name>Lupine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Neon_Xtinction&amp;diff=482419</id>
		<title>Neon Xtinction</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Neon_Xtinction&amp;diff=482419"/>
		<updated>2025-07-09T08:31:01Z</updated>

		<summary type="html">&lt;p&gt;Lupine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:NX_background.png|center]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
As far back as records have been kept, there have always been those with extraordinary abilities. Heroes and demigods, legends and myths, their exploits are woven through history. They are supers, men and women born with - or gifted - incredible powers, to be used for good or evil as they see fit.&lt;br /&gt;
&lt;br /&gt;
Likewise, monsters have always been a part of human history - enormous beasts, terrible predators, and hybrids that belong to no sane world. Some were clearly allegorical, representing fears, sins, and natural disasters, but some truly existed, endangering humanity with their terrible power. But when a monster threatens, heroes rise to stop it.&lt;br /&gt;
&lt;br /&gt;
In 1954 the first kaiju, Dakkuma, emerged in Japan and proceeded to lay waste to the city of Okinawa. The monstrous reptile-arthropod hybrid was soon engaged by Captain Cosmic, the world’s preeminent (and most powerful) superhero. Their battle lasted for three days, covered hundreds of miles, and ended with Captain Cosmic tired but triumphant and Dakkuma apparently dead at the bottom of the Marianas Trench.&lt;br /&gt;
&lt;br /&gt;
Since then, the kaiju have become a constant threat to humanity: building-sized monstrosities resembling no form of natural life, but with traits of reptiles, insects, crustaceans, and stranger things, possibly massive strength, limitless endurance, and strange and alien powers. They appear without warning, often from the sea or from large stretches of wilderness, and seem driven to crush and destroy the cities of humanity. Since the appearance and fall of Dakkuma there have been many more, and of late their attacks have increased in frequency and intensity.&lt;br /&gt;
&lt;br /&gt;
Coinciding with the rise of the kaiju, supers - always a rare presence in the world - have become more common, and have demonstrated increasingly potent powers. Though none has yet come to light who can match the powers of Captain Cosmic, the masked vigilantes and super-athletes of old have given way to supers with far greater powers, including flight, elemental control, strength and toughness almost equal that of a kaiju, and more exotic abilities.&lt;br /&gt;
&lt;br /&gt;
Project Gilgamesh was founded to make use of these young heroes and their talents. The brainchild of TITAN, the Tactical Initiative for Threat Anomaly Neutralization, Project Gilgamesh recruits teenagers who demonstrate extraordinary superhuman abilities with the aim of training them into a fighting force capable of defending humanity against the increasing threat of the kaiju.&lt;br /&gt;
&lt;br /&gt;
The first recruits for Project Gilgamesh have been gathered.&lt;br /&gt;
&lt;br /&gt;
This is their story.&lt;br /&gt;
&lt;br /&gt;
==The Heroes==&lt;br /&gt;
[[File:NX_silhouettes.png]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|&#039;&#039;&#039;Character&#039;&#039;&#039;&amp;lt;br&amp;gt; &#039;&#039;&#039;Codename&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;role&#039;&#039; &amp;lt;br&amp;gt; player name || &#039;&#039;&#039;Pace&#039;&#039;&#039;||&#039;&#039;&#039;Parry&#039;&#039;&#039; || &#039;&#039;&#039;Toughness&#039;&#039;&#039; || &#039;&#039;&#039;Edges&#039;&#039;&#039;  || &#039;&#039;&#039;Hindrances&#039;&#039;&#039; || &#039;&#039;&#039;Attributes&#039;&#039;&#039; || &#039;&#039;&#039;Super Powers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[NX_PC01| &#039;&#039;&#039;Gavin Lawrence Reiher&#039;&#039;&#039;]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Lionheart&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;super-knight&#039;&#039; &amp;lt;br&amp;gt; Elfwine || 8&amp;quot; || 8 || 24(14) || Alertness &amp;lt;br&amp;gt; AB: Super Powers &amp;lt;br&amp;gt; Combat Reflexes &amp;lt;br&amp;gt; Iron Jaw &amp;lt;br&amp;gt; Nerves of Steel (Improved) &amp;lt;br&amp;gt; Take the Hit &amp;lt;br&amp;gt; || Code of Honor &amp;lt;br&amp;gt; Death Wish &amp;lt;br&amp;gt; Loyal &amp;lt;br&amp;gt; Stubborn &amp;lt;br&amp;gt; Suspicious (Minor) || Agility d8 &amp;lt;br&amp;gt; Smarts d8 &amp;lt;br&amp;gt; Spirit d10 &amp;lt;br&amp;gt; Strength d10 &amp;lt;br&amp;gt; Vigor d12 ||Armor +14 &amp;lt;br&amp;gt; Fearless &amp;lt;br&amp;gt; Healing (Requires Touch. Refresh. Selective) &amp;lt;br&amp;gt; Leaping (4&amp;quot; horizontal/8&amp;quot; vertical) &amp;lt;br&amp;gt; Melee Attack (see full character sheet) &amp;lt;br&amp;gt; Mind Shield &amp;lt;br&amp;gt; Pace (Strider) &amp;lt;br&amp;gt; Push (Selective, Strong. Device.) &amp;lt;br&amp;gt; Super Attribute (+1 Agility, +1 Spirit +2 Strength, +2 Vigor) &amp;lt;br&amp;gt; Super Edge (Alertness, Combat Reflexes, Improved Nerves of Steel, Iron Jaw, Take the Hit) &amp;lt;br&amp;gt; Super Skill (Athletics +2, Fighting +3, Intimidation +1) &amp;lt;br&amp;gt; Toughness +2 &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[NX_PC02| &#039;&#039;&#039;Hayley Elliot&#039;&#039;&#039;]] &amp;lt;br&amp;gt; &#039;&#039;&#039;The Electrician&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;electricity manipulator&#039;&#039; &amp;lt;br&amp;gt; ferretribution || 6&amp;quot; || 2 || 5 or 17(12) with equipment || AB: Super Powers &amp;lt;br&amp;gt; McGyver || Driven (Major) &amp;lt;br&amp;gt; Curious (Minor) &amp;lt;br&amp;gt; Big Mouth (Minor) &amp;lt;br&amp;gt; Bad Eyes (Minor) || Agility d6 &amp;lt;br&amp;gt; Smarts d8 &amp;lt;br&amp;gt; Spirit d10 &amp;lt;br&amp;gt; Strength d4 &amp;lt;br&amp;gt; Vigor d6 || Energy Control (electricity) &amp;lt;br&amp;gt; Env. Resistance (electricity) &amp;lt;br&amp;gt;  Interface &amp;lt;br&amp;gt; Invisibility &amp;lt;br&amp;gt; Machine Control &amp;lt;br&amp;gt; Ranged Attack &amp;lt;br&amp;gt; Wall Walker&lt;br /&gt;
|-&lt;br /&gt;
|[[NX_PC03| &#039;&#039;&#039;Marko Mandl&#039;&#039;&#039;]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Cytokine&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;minion commander, plasma&#039;&#039; &amp;lt;br&amp;gt; Leliel || 6&amp;quot; || 4 || 9 (4) ||AB: Super Powers &amp;lt;br&amp;gt;  Investigator &amp;lt;br&amp;gt; Team Player || Alien Form &amp;lt;br&amp;gt;  Driven (minor, Needs to understand what his mother is doing) &amp;lt;br&amp;gt; Heroic &amp;lt;br&amp;gt; Outsider (minor, Looks like a small version of an infamous kaiju) || Agility d4 &amp;lt;br&amp;gt; Smarts d8 &amp;lt;br&amp;gt; Spirit d8 &amp;lt;br&amp;gt; Strength d4 &amp;lt;br&amp;gt; Vigor d6 ||Telekinesis (5): Fine Control 3, Range 2 &amp;lt;br&amp;gt; The Brood (Minions) (3) (13): Summonable 4, Super Powers 3&amp;lt;br&amp;gt;Levitation (Flight) (4)&amp;lt;br&amp;gt;Chitinous Membrane (Armor) (2)&lt;br /&gt;
&amp;lt;br&amp;gt;Plasma Burst (Attack, Ranged) (3): Cone 1 &amp;lt;br&amp;gt;Plasma Reconstruction (Healing): Restoration 2, Fatigue 2, Requires Touch -2 &amp;lt;br&amp;gt; Plasma Manipulation (Energy Control): Selective 2&amp;lt;br&amp;gt;Kaiju Physiology (Altered Form) &amp;lt;br&amp;gt; Brood Contamination (Poison) (2): Strong 2, Contingent (Enemy must be hit with a Plasma Burst or Plasma Manipulation) 0 (4) &amp;lt;b&amp;gt; Doesn&#039;t Breathe&lt;br /&gt;
|-&lt;br /&gt;
|[[NX_PC04| &#039;&#039;&#039;Millicent &#039;Mills&#039; Astor&#039;&#039;&#039;]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Frostfire&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;blaster, elementalist&#039;&#039; &amp;lt;br&amp;gt; Stormraven || 6&amp;quot;/180&amp;quot; || 2 || 21 (16) || AB: Super Powers &amp;lt;br&amp;gt; Attractive &amp;lt;br&amp;gt; Scholar (Academics) || Curious &amp;lt;br&amp;gt; Heroic &amp;lt;br&amp;gt; Phobia: Claustrophobic &amp;lt;br&amp;gt; Quirk: Speaks in gaming terms &amp;lt;br&amp;gt; || Agility d6 &amp;lt;br&amp;gt; Smarts d10 &amp;lt;br&amp;gt; Spirit d8 &amp;lt;br&amp;gt; Strength d4 &amp;lt;br&amp;gt; Vigor d6 ||Armor 8 &amp;lt;br&amp;gt; Dodge 5 &amp;lt;br&amp;gt; Energy Control (cold) &amp;lt;br&amp;gt; Env. Resistance (cold, fire) &amp;lt;br&amp;gt; Flight &amp;lt;br&amp;gt; Obscure &amp;lt;br&amp;gt; Ranged Attack 4d6, AP 10&lt;br /&gt;
|-&lt;br /&gt;
|[[NX_PC05| &#039;&#039;&#039; &#039;Jane Doe&#039; &#039;&#039;&#039;]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Wraith&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;melee ghost&#039;&#039; &amp;lt;br&amp;gt; Kaiya || 6&amp;quot; || 7 || 17 ||AB: Super Powers &amp;lt;br&amp;gt; Brawler || Distinctive Appearance &amp;lt;br&amp;gt; Heroic &amp;lt;br&amp;gt; Mute &amp;lt;br&amp;gt; Thin-Skinned || Agility d10 &amp;lt;br&amp;gt; Smarts d6 &amp;lt;br&amp;gt; Spirit d6 &amp;lt;br&amp;gt; Strength d8 &amp;lt;br&amp;gt; Vigor d8 || Flight (1,200 MPH) &amp;lt;br&amp;gt; Regeneration (1/round; Regrowth) &amp;lt;br&amp;gt; Intangibility (Affect Others) &amp;lt;br&amp;gt; Toughness (+8) &amp;lt;br&amp;gt; Undead &amp;lt;br&amp;gt; Melee Attack (+3d6; Heavy Weapon) &amp;lt;br&amp;gt; Super Attribute (Agility +1) &amp;lt;br&amp;gt; Ageless &amp;lt;br&amp;gt; Mind Shield&lt;br /&gt;
|-&lt;br /&gt;
|[[NX_PC06| &#039;&#039;&#039;Sloan Snyder&#039;&#039;&#039;]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Kid Kaiju&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;growing brick&#039;&#039; &amp;lt;br&amp;gt; mysstic101 || 6&amp;quot; &amp;lt;br&amp;gt; or 10&amp;quot; || 6 || 8(2) &amp;lt;br&amp;gt; or 10(2) &amp;lt;br&amp;gt; or 15 &amp;lt;br&amp;gt; or 17 || AB: Super Powers &amp;lt;br&amp;gt; Berserk &amp;lt;br&amp;gt; Best There Is &amp;lt;br&amp;gt; Combat Reflexes &amp;lt;br&amp;gt; Frenzy &amp;lt;br&amp;gt; Improved Frenzy &amp;lt;br&amp;gt; Iron Jaw &amp;lt;br&amp;gt; Menacing || Loyal: teammates (minor) &amp;lt;br&amp;gt; Ruthless: makes hard calls (minor) &amp;lt;br&amp;gt; Shamed: past collateral dmg (major) &amp;lt;br&amp;gt; Ugly: looks like a kaiju (major) || Agility d8 &amp;lt;br&amp;gt; Smarts d4 &amp;lt;br&amp;gt; Spirit d8 &amp;lt;br&amp;gt; Strength d6 &amp;lt;br&amp;gt; (or d8) &amp;lt;br&amp;gt; (or d12+6) &amp;lt;br&amp;gt; (or d12+7) &amp;lt;br&amp;gt; Vigor d8 ||Growth 9: 50&#039; tall, 164 tons, Durable, Swat, can be mistaken for Kaiju &amp;lt;br&amp;gt; Altered Form 3: No fall dmg, 1/2 collision, 1/2 knockback &amp;lt;br&amp;gt; Hardy 2: 2nd Shaken doesn&#039;t Wound &amp;lt;br&amp;gt; Leaping 3: 8&amp;quot; vertical/16&amp;quot; horizontal, Death From Above &amp;lt;br&amp;gt; Melee Attack +3d6 (Claws +2d6), +2 climbing, Heavy Weapon &amp;lt;br&amp;gt; Super Attribute 2 (Agility d6-&amp;gt;d8, Vigor d6-&amp;gt;d8) &amp;lt;br&amp;gt; Super Edge 3 (Combat Reflexes, Frenzy, Improved Frenzy)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other Characters==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|+Other Recruits and Retired Heroes&lt;br /&gt;
|-&lt;br /&gt;
!Character &amp;lt;br&amp;gt; Codename &amp;lt;br&amp;gt; role !! Appearance !! Personality !! Powers !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Matteo Centori &#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Hotshot&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Big guy&#039;&#039; || Blond, handsome, thousand-dollar smile || Arrogant, petty, charming  || Pilots a kaiju-sized mech || Famous, wealthy, glory-hound&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Jaylinn Hart&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Heartfire&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Fire elementalist&#039;&#039; || Short blonde hair, sharkish grin || Confident, competitive || Heat projection, fire manipulation|| In a one-sided competition with Mills&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rebecca &#039;Becky&#039; Fairfield&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Backfire&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Luck manipulator&#039;&#039; || Dark hair and eyes, withdrawn, rarely smiles || Lonely, bitter || Incredible luck and accuracy, bad luck to enemies || Convinced she causes bad luck to others&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Patrick Anderson&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Panorama&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Time/space warper&#039;&#039;|| Brown hair, wholesome jock features || Outwardly happy, inwardly jaded and fatalistic || Time/space warping, cannot inflict direct damage&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Honey Sue Beauregard&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Southern Bell&#039;&#039;&#039; &amp;lt;br&amp;gt; Sonic projector || Pretty, dark blonde hair, freckles || Flirty and casual || Powerful sonic shrieks and sound manipulation&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rudy Duckett&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Rustbucket&#039;&#039;&#039; &amp;lt;br&amp;gt; Manipulate and rust metal || Curly ginger hair, very pale || Enthusiastic, clumsy, inefficient with powers || Causes rust and decay, warp and destroy metals&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|+Project Gilgamesh Staff&lt;br /&gt;
|-&lt;br /&gt;
!Character &amp;lt;br&amp;gt; role !! Appearance !! Personality !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Director Charles Sexton&#039;&#039;&#039;  &amp;lt;br&amp;gt; &#039;&#039;Director of Project Gilgamesh&#039;&#039; ||  White male, late 50s, &amp;lt;br&amp;gt; cross between a military officer and a corporate CEO || Professional, reserved || Wealthy and influential&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sachiko Brooks&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Communications Officer&#039;&#039; || Half-Asian female, late 20s, &amp;lt;br&amp;gt; green eyes, brown hair, very pretty || Friendly, extroverted || Endlessly cheerful and optimistic&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Victor Rand&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Chief Engineer&#039;&#039; || White male, late 60s, scarred and weathered, &amp;lt;br&amp;gt; walks with a cane due to severe limp || Blunt and surly || Absolute wizard with anything mechanical&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dr. August Frey&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Psychiatrist and counselor&#039;&#039; || White NB, late 30s, long angular face || Calm and non-judgmental || Willing to talk about anything, any time&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dr. Elena Voss&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Head scientist&#039;&#039; || White female, late 40s, severe features and graying hair || Crisp, professional, occasionally harsh || Brilliant scientist, relentless enemy of kaiju&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Commander Samuel &amp;quot;Ironclad&amp;quot; Kessler&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Tactical Advisor&#039;&#039; || Black male, late 50s, scarred but unbroken, &amp;lt;br&amp;gt; always wears reflective aviator glasses || Brusque, no-nonsense || Ex-military head of training and tactics&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Kiana &amp;quot;Wavebreaker&amp;quot; Torres&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Pilot and aquatics specialist&#039;&#039; || Hawaiian/Latino female, late 20s, always smiling || Upbeat and enthusiastic || Low-tier superpowers, formerly the minor hero Wavebreaker&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Captain Fiona Harkness&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Chief of Security&#039;&#039; || White female, mid-30s, flaming red hair and freckles, &amp;lt;br&amp;gt; never wears makeup || All business except when drinking or singing, then gets very emotional || Concerned with base security above all else&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Keiko Nakamura&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Chef and quartermaster&#039;&#039; || Japanese female, late 50s, short and pudgy || Mothers &#039;&#039;everyone,&#039;&#039; no exceptions || Very competent and utterly fearless&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Amara Singh&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Training coordinator&#039;&#039; || Indian female, mid 30s, tall and athletic || Cautious but encouraging || Former Olympic athlete, has a slight limp due to a kaiju attack&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dr. Maxim Vostrikov&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Xenobiologist&#039;&#039; || White male, early 30s, black hair and hunched posture || Socially awkward, slightly arrogant || Assistant to Dr. Voss, fascinated by kaiju&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|+Other NPCs&lt;br /&gt;
|-&lt;br /&gt;
!Character &amp;lt;br&amp;gt; Codename &amp;lt;br&amp;gt; role !! Personality !! Powers !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Daniel Rutherford&#039;&#039;&#039; &amp;lt;br&amp;gt; Captain Cosmic &amp;lt;br&amp;gt; &#039;&#039;The Man of the Future&#039;&#039; ||  Confident, heroic. || Flight, invulnerability, super-strength, energy blasts || World&#039;s most powerful superhero&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Known Kaiju==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;status&#039;&#039;|| &#039;&#039;&#039;Description&#039;&#039;&#039; || &#039;&#039;&#039;Known Powers&#039;&#039;&#039; || &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dakkuma&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;deceased&#039;&#039; ||  Monstrous, hexapedal hybrid of insect and reptile || Sonic roar, laser eye-beams || Defeated by Captain Cosmic, left in the Marianas Trench&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
&lt;br /&gt;
===Setting Rules===&lt;br /&gt;
*&#039;&#039;&#039;An Arm And A Leg:&#039;&#039;&#039; If a Wild Card has no bennies, they can still choose to make a Soak roll. Regardless of the results of the Soak roll they immediately gain an appropriate hindrance: One Arm, One Eye, or Slow (Major). This Hindrance lasts until the end of the next session and cannot be healed otherwise.&lt;br /&gt;
*&#039;&#039;&#039;Combined Attacks:&#039;&#039;&#039; Support an ally’s attack to deal +2 damage, +4 with a raise&lt;br /&gt;
*&#039;&#039;&#039;Comic Book Combat:&#039;&#039;&#039; Combined Attacks, Knockback, Power Stunts, Synergy&lt;br /&gt;
*&#039;&#039;&#039;Conviction:&#039;&#039;&#039; Heroes gain Conviction Tokens that can be used to add a d6 to all Trait and damage rolls for one round.&lt;br /&gt;
*&#039;&#039;&#039;Expanded Conviction:&#039;&#039;&#039; In addition to the standard uses, Conviction can be spent to:&lt;br /&gt;
**Reroll a Critical Failure.&lt;br /&gt;
**Force an enemy to reroll a single Trait roll and use the new roll.&lt;br /&gt;
**Negate a Benny used by another character.&lt;br /&gt;
**Conviction may be gifted to another character who is Trusted (see below) for immediate use.&lt;br /&gt;
*&#039;&#039;&#039;Death &amp;amp; Defeat:&#039;&#039;&#039; A Wild Card who is incapacitated by lethal damage gets an immediate Vigor roll to potentially recover.&lt;br /&gt;
*&#039;&#039;&#039;Larger Than Life:&#039;&#039;&#039; Wild Cards may take one additional Major or Minor hindrance, gaining points for it normally. This extra hindrance must be a mental/social hindrance.&lt;br /&gt;
*&#039;&#039;&#039;Mega-Destruction:&#039;&#039;&#039; Superpowers and kaiju attacks cause massive property damage.&lt;br /&gt;
*&#039;&#039;&#039;More Skill Points:&#039;&#039;&#039; Heroes start with 15 skill points instead of 12.&lt;br /&gt;
*&#039;&#039;&#039;Never Surrender:&#039;&#039;&#039; Incapacitated Wild Cards are dealt initiative cards normally. On a Joker they regain consciousness and rejoin the fray.&lt;br /&gt;
*&#039;&#039;&#039;No Finishing Moves:&#039;&#039;&#039; Downed Wild Cards are immune to Finishing Moves&lt;br /&gt;
*&#039;&#039;&#039;Popcorn Initiative:&#039;&#039;&#039; Players may post in whatever order, as they are available to do so. The GM will have NPCs act whenever it makes sense. The edges Quick and Level-Headed, and the hindrance Hesitant, do not exist. Cards will still be drawn for the sake of Jokers and complications.&lt;br /&gt;
*&#039;&#039;&#039;Throwdown:&#039;&#039;&#039; Ignore the Unarmed Defender rule.&lt;br /&gt;
&lt;br /&gt;
===Stress===&lt;br /&gt;
When characters become severely upset or emotionally hurt they may become &#039;&#039;&#039;Stressed.&#039;&#039;&#039; Stress is a mental status effect that applies whenever it is logical - whenever a character receives terrible news, experiences a traumatizing event, or suffers a great emotional blow. The GM may declare that a character has become Stressed as appropriate; the player may voluntarily choose to become Stressed as well. If the player chooses to become Stressed, they gain a benny.&lt;br /&gt;
&lt;br /&gt;
A Stressed character subtracts 1 from all Smarts- and Spirit-based Trait rolls, and cannot spend bennies to unshake - they must succeed on a Spirit roll to do so. &lt;br /&gt;
&lt;br /&gt;
If a character would become Stressed when they already have the Stressed status, they instead gain a temporary hindrance appropriate to the situation and their personality. This hindrance persists until removed; see below.&lt;br /&gt;
&lt;br /&gt;
Stressed is a special status effect in that it does not fade naturally; instead, a character must make a &#039;&#039;&#039;Spirit roll at -2&#039;&#039;&#039; to clear it. This roll can be made only once per day, after a period of rest (typically in the morning after a night’s sleep).&lt;br /&gt;
&lt;br /&gt;
There is a second way to clear Stress: with the help of a friend. Another character (who is not Distrusted) can spend time with the Stressed character, helping them relax and work through their issue. This can take a variety of forms, from a conversation to guided meditation to recreation of various sorts, and takes about an hour. At the end of this time the Stressed character makes a &#039;&#039;&#039;Spirit roll at -2&#039;&#039;&#039; while their friend rolls to &#039;&#039;&#039;Support.&#039;&#039;&#039; This can only be attempted once per 24 hours. If the Spirit roll is a critical failure, the Stressed character gains a temporary hindrance if they did not already have one!&lt;br /&gt;
&lt;br /&gt;
If a character is afflicted with both Stress and a temporary hindrance, a success on the Spirit roll removes the Stressed condition but not the hindrance; a raise removes both. If the Stressed condition is removed, the hindrance can be removed the same way (but not until the next normal opportunity). The hindrance remains until removed, and if the character becomes Stressed again, that status must be cleared before they can attempt to remove the hindrance.&lt;br /&gt;
&lt;br /&gt;
===Trust and Distrust===&lt;br /&gt;
The characters in Neon Xtinction may work together, but that doesn’t mean they always like or trust each other. The heroes are emotional teenagers figuring out how things work, and relationships can be important. To reflect this, each character may decide which of their teammates and colleagues they trust, distrust, or have no strong opinions on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trust:&#039;&#039;&#039; When you trust another character, you feel positively disposed toward them. In general, you will prefer to spend time with them, value their opinions, and trust them with your secrets.&lt;br /&gt;
&lt;br /&gt;
When someone you trust makes a test to Support you, or any Intimidation, Persuasion or Taunt roll to influence you, they add 1 to the Trait roll. In addition, a character you trust can give you bennies as if they had the Common Bond edge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neutral:&#039;&#039;&#039; The default state, with no bonuses, penalties, or special rules. Unless otherwise noted, all characters are assumed to be Neutral toward one another.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Distrust:&#039;&#039;&#039; When you distrust another character you are negatively disposed toward them. You prefer to avoid them and have little faith in their opinions or abilities; you certainly won’t share your secrets with them. &lt;br /&gt;
&lt;br /&gt;
You gain no benefit from Support tests by a character you Distrust, cannot accept bennies from them (even if they have Common Bond), and they subtract 2 from all Persuasion rolls made to influence you.&lt;br /&gt;
&lt;br /&gt;
Note that the choice to trust or distrust someone is wholly up to the individual, and can be changed for any reason or none. Note also that trust is not automatically reciprocated; it is entirely possible for one hero to trust another, but the second hero regards them neutrally or even distrusts them.&lt;br /&gt;
&lt;br /&gt;
A character may decide to change their opinion on another character at any time, but not more than once per day.&lt;/div&gt;</summary>
		<author><name>Lupine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=NX_PC01&amp;diff=482418</id>
		<title>NX PC01</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=NX_PC01&amp;diff=482418"/>
		<updated>2025-07-09T08:28:08Z</updated>

		<summary type="html">&lt;p&gt;Lupine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Neon_Xtinction| Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
== Gavin L. Reiher/Lionheart ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: solid 1px; width: 720px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| &lt;br /&gt;
|-valign=&amp;quot;center&amp;quot;; style=&amp;quot;margin-left; auto; margin-right: 0px;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| [[File:GavinImage1(2).PNG|337px|bottom]] &lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;At last one came running, and told them all was lost: that the powers of darkness had besieged the Heavenly Mansions, that Odin was to die, and evil triumph.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“I have been grossly deceived,” cried the virtuous person.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“All is lost now,” said the priest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“I wonder if it is too late to make it up with the devil?” said the virtuous person.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“Oh, I hope not,” said the priest. “And at any rate we can but try. But what are you doing with your axe?” says he to the rover.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“I am off to die with Odin,” said the rover.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Faith, Half Faith, and No Faith At All&amp;quot; by Robert Louis Stevenson.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|+Background&lt;br /&gt;
|-&lt;br /&gt;
|Character Name:  || Gavin Lawrence Reiher&lt;br /&gt;
|-&lt;br /&gt;
|Codename: || Lionheart &lt;br /&gt;
|-&lt;br /&gt;
|Role: || Stalwart knight/Tough melee bruiser&lt;br /&gt;
|-&lt;br /&gt;
|Rank: || Novice&lt;br /&gt;
|-&lt;br /&gt;
|XP Total: || 0&lt;br /&gt;
|-&lt;br /&gt;
|Description: || Very androgynous. Blue eyes, freckles, disheveled short blond hair. &lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Attributes&lt;br /&gt;
|-&lt;br /&gt;
|Agility || d8&lt;br /&gt;
|-&lt;br /&gt;
|Smarts || d8&lt;br /&gt;
|-&lt;br /&gt;
|Spirit || d10&lt;br /&gt;
|-&lt;br /&gt;
|Strength || d10&lt;br /&gt;
|-&lt;br /&gt;
|Vigor || d12&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Secondary Statistics&lt;br /&gt;
|-&lt;br /&gt;
|Pace || 8&amp;quot; with d8 running die&lt;br /&gt;
|-&lt;br /&gt;
|Parry || 8&lt;br /&gt;
|-&lt;br /&gt;
|Toughness || 24(14)&lt;br /&gt;
|-&lt;br /&gt;
|Bennies || 4/3&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 240px&amp;quot;;&lt;br /&gt;
|-&lt;br /&gt;
|+Edges&lt;br /&gt;
|-&lt;br /&gt;
|Alertness|| +2 to all Notice rolls.&lt;br /&gt;
|-&lt;br /&gt;
|Arcane Background (Super Powers) || 60 points of powers.&lt;br /&gt;
|-&lt;br /&gt;
|Combat Reflexes || +2 to recover from Shaken or Stunned. &lt;br /&gt;
|-&lt;br /&gt;
|Iron Jaw || +2 to Soak or recover from Knockout Blows.&lt;br /&gt;
|-&lt;br /&gt;
|Nerves of Steel (Improved) || Ignore 2 points of wound penalties.&lt;br /&gt;
|-&lt;br /&gt;
|Take the Hit || Free reroll on Soak rolls or rolls to resist Knockout Blows.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 240px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Hindrances&lt;br /&gt;
|-&lt;br /&gt;
|Code of Honor || Major || A knight without honor is no knight at all.&lt;br /&gt;
|-&lt;br /&gt;
|Death Wish || Minor || &#039;&#039;&amp;quot;Heroes are meant to die for unicorns.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Loyal || Minor || Faithful and dependable.&lt;br /&gt;
|-&lt;br /&gt;
|Stubborn || Minor || Slow to back down or to change opinions once they are formed.&lt;br /&gt;
|-&lt;br /&gt;
|Suspicious || Minor || Cynical and mistrustful of the intentions of others.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 700px&amp;quot;;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|+Skills&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skill&#039;&#039;&#039; || &#039;&#039;&#039;Attribute&#039;&#039;&#039; || &#039;&#039;&#039;Rank&#039;&#039;&#039; || &#039;&#039;&#039;Modifiers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Academics || Smarts || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Athletics || Agility || d10 || &lt;br /&gt;
|-&lt;br /&gt;
|Battle || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Boating || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Common Knowledge || Smarts || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Driving || Agility || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Electronics || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Fighting || Agility || d12 || &lt;br /&gt;
|-&lt;br /&gt;
|Focus || Spirit || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Gambling || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Hacking || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Healing || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Intimidation || Spirit || d8 || &lt;br /&gt;
|-&lt;br /&gt;
|Notice || Smarts || d8 || +2 (Alertness edge)&lt;br /&gt;
|-&lt;br /&gt;
|Occult || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Performance || Spirit || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Persuasion || Spirit || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Piloting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Repair || Smarts || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Research || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Riding || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Science || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Shooting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Stealth || Agility || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Survival || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Taunt || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Thievery || Agility || - || &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 710px&amp;quot;; &lt;br /&gt;
|+Powers&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor&#039;&#039;&#039;|| 6 || Device || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Knightly shining armor.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fearless&#039;&#039;&#039;|| 2 || None || Notes.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Immune to Fear and Intimidation.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Healing&#039;&#039;&#039;|| 4 || Requires Touch. Refresh. Selective || &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Mend wounds or remove Stunned and Shaken from nearby allies with an act of will.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Leaping&#039;&#039;&#039;|| 2 || None || Notes.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Jump 4” (8 yards) vertically, 8” (16 yards) horizontally. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Melee Attack&#039;&#039;&#039;|| 10 || Strength+2d6 damage and Special Weapon (Longsword +2d6, AP 6, Heavy Weapon, Device). || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Martial prowess and a special sword named Ascalon.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mind Shield&#039;&#039;&#039;|| 1 || None || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| -2 to &#039;&#039;mind control&#039;&#039; and &#039;&#039;mind reading&#039;&#039; attempts against the character. Further, if the super successfully resists an attempt to read or control their mind, the enemy psychic suffers Fatigue. With a raise on the resistance roll, the foe is Stunned as well. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pace&#039;&#039;&#039;|| 3 || Strider. || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Move faster than average, ignore Difficult Ground.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Push&#039;&#039;&#039;|| 2 || Selective, Strong. Device (Sword). || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| With a Focus roll, the super conjures a powerful force that takes the shape of the Cone Template. The tip of the Cone may be placed anywhere within a Range of Smarts, allowing the super to push foes in any direction toward the large end of the Cone. Everyone within the template is Distracted and must make a Strength roll at -2 or be knocked back 2d6”. With a raise, the Strength roll is made at −4 and those who fail are knocked back 3d6”.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Super Attribute&#039;&#039;&#039;|| 12 || None || Notes &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Agility +1, Spirit +1, Strength +2, Vigor +2.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Super Edge&#039;&#039;&#039;|| 10 || None || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Alertness, Combat Reflexes, Improved Nerves of Steel, Iron Jaw, Take the Hit.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Super Skill&#039;&#039;&#039;|| 6 || None || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Athletics +2, Fighting +3, Intimidation +1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Toughness&#039;&#039;&#039;|| 2 || None || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Grit and determination.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 240px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Miscellaneous&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Languages:&#039;&#039;&#039; Fluent in both English and German.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Equipment:&#039;&#039;&#039; Knightly armor, knightly longsword (Str+1d8+4d6, AP 6, Heavy Weapon), large cape (Persuasion +1, reduce damage of fire based attacks by 4, +2 to be grappled).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 400px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Trust, Distrust, or Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trust&#039;&#039;&#039;||No one on Gilgamesh Base.|| Trusted individuals gain +1 to Support, Intimidation, Persuasion, or Taunt rolls towards you and they may give you bennies as if they had Common Bond.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Distrust&#039;&#039;&#039;|| Hayley, Sloan, Wraith. || You cannot benefit from Support rolls from Distrusted individuals or receive bennies from them (even if they have Common Bond), and they take -2 to Persuasion rolls to influence you.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Neutral&#039;&#039;&#039;|| All persons on Gilgamesh Base not specified above.|| No mechanical or narrative effects.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;Personal Information&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Age:&#039;&#039;&#039; 17 &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Height:&#039;&#039;&#039; 5&#039;10&amp;quot; (179 cm)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Weight:&#039;&#039;&#039; 137 lbs (62.1 kg)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Handedness:&#039;&#039;&#039; Left&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Birthday:&#039;&#039;&#039; December 29&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Blood type:&#039;&#039;&#039; AB&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gender:&#039;&#039;&#039; Female(?)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hometown:&#039;&#039;&#039; Brooklyn, NY.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Lupine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Neon_Xtinction&amp;diff=482410</id>
		<title>Neon Xtinction</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Neon_Xtinction&amp;diff=482410"/>
		<updated>2025-07-08T23:02:48Z</updated>

		<summary type="html">&lt;p&gt;Lupine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:NX_background.png|center]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
As far back as records have been kept, there have always been those with extraordinary abilities. Heroes and demigods, legends and myths, their exploits are woven through history. They are supers, men and women born with - or gifted - incredible powers, to be used for good or evil as they see fit.&lt;br /&gt;
&lt;br /&gt;
Likewise, monsters have always been a part of human history - enormous beasts, terrible predators, and hybrids that belong to no sane world. Some were clearly allegorical, representing fears, sins, and natural disasters, but some truly existed, endangering humanity with their terrible power. But when a monster threatens, heroes rise to stop it.&lt;br /&gt;
&lt;br /&gt;
In 1954 the first kaiju, Dakkuma, emerged in Japan and proceeded to lay waste to the city of Okinawa. The monstrous reptile-arthropod hybrid was soon engaged by Captain Cosmic, the world’s preeminent (and most powerful) superhero. Their battle lasted for three days, covered hundreds of miles, and ended with Captain Cosmic tired but triumphant and Dakkuma apparently dead at the bottom of the Marianas Trench.&lt;br /&gt;
&lt;br /&gt;
Since then, the kaiju have become a constant threat to humanity: building-sized monstrosities resembling no form of natural life, but with traits of reptiles, insects, crustaceans, and stranger things, possibly massive strength, limitless endurance, and strange and alien powers. They appear without warning, often from the sea or from large stretches of wilderness, and seem driven to crush and destroy the cities of humanity. Since the appearance and fall of Dakkuma there have been many more, and of late their attacks have increased in frequency and intensity.&lt;br /&gt;
&lt;br /&gt;
Coinciding with the rise of the kaiju, supers - always a rare presence in the world - have become more common, and have demonstrated increasingly potent powers. Though none has yet come to light who can match the powers of Captain Cosmic, the masked vigilantes and super-athletes of old have given way to supers with far greater powers, including flight, elemental control, strength and toughness almost equal that of a kaiju, and more exotic abilities.&lt;br /&gt;
&lt;br /&gt;
Project Gilgamesh was founded to make use of these young heroes and their talents. The brainchild of TITAN, the Tactical Initiative for Threat Anomaly Neutralization, Project Gilgamesh recruits teenagers who demonstrate extraordinary superhuman abilities with the aim of training them into a fighting force capable of defending humanity against the increasing threat of the kaiju.&lt;br /&gt;
&lt;br /&gt;
The first recruits for Project Gilgamesh have been gathered.&lt;br /&gt;
&lt;br /&gt;
This is their story.&lt;br /&gt;
&lt;br /&gt;
==The Heroes==&lt;br /&gt;
[[File:NX_silhouettes.png]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|&#039;&#039;&#039;Character&#039;&#039;&#039;&amp;lt;br&amp;gt; &#039;&#039;&#039;Codename&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;role&#039;&#039; &amp;lt;br&amp;gt; player name || &#039;&#039;&#039;Pace&#039;&#039;&#039;||&#039;&#039;&#039;Parry&#039;&#039;&#039; || &#039;&#039;&#039;Toughness&#039;&#039;&#039; || &#039;&#039;&#039;Edges&#039;&#039;&#039;  || &#039;&#039;&#039;Hindrances&#039;&#039;&#039; || &#039;&#039;&#039;Attributes&#039;&#039;&#039; || &#039;&#039;&#039;Super Powers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[NX_PC01| &#039;&#039;&#039;Gavin Lawrence Reiher&#039;&#039;&#039;]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Lionheart&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;super-knight&#039;&#039; &amp;lt;br&amp;gt; Elfwine || 8&amp;quot; || 8 || 24(14) || AB: Super Powers &amp;lt;br&amp;gt; Combat Reflexes &amp;lt;br&amp;gt; Frenzy &amp;lt;br&amp;gt; Iron Jaw &amp;lt;br&amp;gt; Nerves of Steel (Improved) &amp;lt;br&amp;gt; Take the Hit &amp;lt;br&amp;gt; || Code of Honor &amp;lt;br&amp;gt; Death Wish &amp;lt;br&amp;gt; Loyal &amp;lt;br&amp;gt; Stubborn &amp;lt;br&amp;gt; Suspicious (Minor) || Agility d8 &amp;lt;br&amp;gt; Smarts d8 &amp;lt;br&amp;gt; Spirit d10 &amp;lt;br&amp;gt; Strength d10 &amp;lt;br&amp;gt; Vigor d12 ||Armor +14 &amp;lt;br&amp;gt; Fearless &amp;lt;br&amp;gt; Healing (Requires Touch. Refresh. Selective) &amp;lt;br&amp;gt; Leaping (4&amp;quot; horizontal/8&amp;quot; vertical) &amp;lt;br&amp;gt; Melee Attack (see sheet) &amp;lt;br&amp;gt; Mind Shield &amp;lt;br&amp;gt; Pace (Strider) &amp;lt;br&amp;gt; Super Attribute (+1 Agility, +1 Spirit +2 Strength, +2 Vigor) &amp;lt;br&amp;gt; Super Edge (Combat Reflexes, Frenzy, Improved Nerves of Steel, Iron Jaw, Take the Hit) &amp;lt;br&amp;gt; Super Skill (Athletics +2, Fighting +3, Intimidation +1) &amp;lt;br&amp;gt; Toughness +2 &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[NX_PC02| &#039;&#039;&#039;Hayley Elliot&#039;&#039;&#039;]] &amp;lt;br&amp;gt; &#039;&#039;&#039;The Electrician&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;electricity manipulator&#039;&#039; &amp;lt;br&amp;gt; ferretribution || 6&amp;quot; || 2 || 5 or 17(12) with equipment || AB: Super Powers &amp;lt;br&amp;gt; McGyver || Driven (Major) &amp;lt;br&amp;gt; Curious (Minor) &amp;lt;br&amp;gt; Big Mouth (Minor) &amp;lt;br&amp;gt; Bad Eyes (Minor) || Agility d6 &amp;lt;br&amp;gt; Smarts d8 &amp;lt;br&amp;gt; Spirit d10 &amp;lt;br&amp;gt; Strength d4 &amp;lt;br&amp;gt; Vigor d6 || Energy Control (electricity) &amp;lt;br&amp;gt; Env. Resistance (electricity) &amp;lt;br&amp;gt;  Interface &amp;lt;br&amp;gt; Invisibility &amp;lt;br&amp;gt; Machine Control &amp;lt;br&amp;gt; Ranged Attack &amp;lt;br&amp;gt; Wall Walker&lt;br /&gt;
|-&lt;br /&gt;
|[[NX_PC03| &#039;&#039;&#039;Marko Mandl&#039;&#039;&#039;]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Cytokine&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;minion commander, plasma&#039;&#039; &amp;lt;br&amp;gt; Leliel || 6&amp;quot; || 4 || 9 (4) ||AB: Super Powers &amp;lt;br&amp;gt;  Investigator &amp;lt;br&amp;gt; Team Player || Alien Form &amp;lt;br&amp;gt;  Driven (minor, Needs to understand what his mother is doing) &amp;lt;br&amp;gt; Heroic &amp;lt;br&amp;gt; Outsider (minor, Looks like a small version of an infamous kaiju) || Agility d4 &amp;lt;br&amp;gt; Smarts d8 &amp;lt;br&amp;gt; Spirit d8 &amp;lt;br&amp;gt; Strength d4 &amp;lt;br&amp;gt; Vigor d6 ||Telekinesis (5): Fine Control 3, Range 2 &amp;lt;br&amp;gt; The Brood (Minions) (3) (13): Summonable 4, Super Powers 3&amp;lt;br&amp;gt;Levitation (Flight) (4)&amp;lt;br&amp;gt;Chitinous Membrane (Armor) (2)&lt;br /&gt;
&amp;lt;br&amp;gt;Plasma Burst (Attack, Ranged) (3): Cone 1 &amp;lt;br&amp;gt;Plasma Reconstruction (Healing): Restoration 2, Fatigue 2, Requires Touch -2 &amp;lt;br&amp;gt; Plasma Manipulation (Energy Control): Selective 2&amp;lt;br&amp;gt;Kaiju Physiology (Altered Form) &amp;lt;br&amp;gt; Brood Contamination (Poison) (2): Strong 2, Contingent (Enemy must be hit with a Plasma Burst or Plasma Manipulation) 0 (4) &amp;lt;b&amp;gt; Doesn&#039;t Breathe&lt;br /&gt;
|-&lt;br /&gt;
|[[NX_PC04| &#039;&#039;&#039;Millicent &#039;Mills&#039; Astor&#039;&#039;&#039;]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Frostfire&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;blaster, elementalist&#039;&#039; &amp;lt;br&amp;gt; Stormraven || 6&amp;quot;/180&amp;quot; || 2 || 21 (16) || AB: Super Powers &amp;lt;br&amp;gt; Attractive &amp;lt;br&amp;gt; Scholar (Academics) || Curious &amp;lt;br&amp;gt; Heroic &amp;lt;br&amp;gt; Phobia: Claustrophobic &amp;lt;br&amp;gt; Quirk: Speaks in gaming terms &amp;lt;br&amp;gt; || Agility d6 &amp;lt;br&amp;gt; Smarts d10 &amp;lt;br&amp;gt; Spirit d8 &amp;lt;br&amp;gt; Strength d4 &amp;lt;br&amp;gt; Vigor d6 ||Armor 8 &amp;lt;br&amp;gt; Dodge 5 &amp;lt;br&amp;gt; Energy Control (cold) &amp;lt;br&amp;gt; Env. Resistance (cold, fire) &amp;lt;br&amp;gt; Flight &amp;lt;br&amp;gt; Obscure &amp;lt;br&amp;gt; Ranged Attack 4d6, AP 10&lt;br /&gt;
|-&lt;br /&gt;
|[[NX_PC05| &#039;&#039;&#039; &#039;Jane Doe&#039; &#039;&#039;&#039;]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Wraith&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;melee ghost&#039;&#039; &amp;lt;br&amp;gt; Kaiya || 6&amp;quot; || 7 || 17 ||AB: Super Powers &amp;lt;br&amp;gt; Brawler || Distinctive Appearance &amp;lt;br&amp;gt; Heroic &amp;lt;br&amp;gt; Mute &amp;lt;br&amp;gt; Thin-Skinned || Agility d10 &amp;lt;br&amp;gt; Smarts d6 &amp;lt;br&amp;gt; Spirit d6 &amp;lt;br&amp;gt; Strength d8 &amp;lt;br&amp;gt; Vigor d8 || Flight (1,200 MPH) &amp;lt;br&amp;gt; Regeneration (1/round; Regrowth) &amp;lt;br&amp;gt; Intangibility (Affect Others) &amp;lt;br&amp;gt; Toughness (+8) &amp;lt;br&amp;gt; Undead &amp;lt;br&amp;gt; Melee Attack (+3d6; Heavy Weapon) &amp;lt;br&amp;gt; Super Attribute (Agility +1) &amp;lt;br&amp;gt; Ageless &amp;lt;br&amp;gt; Mind Shield&lt;br /&gt;
|-&lt;br /&gt;
|[[NX_PC06| &#039;&#039;&#039;Sloan Snyder&#039;&#039;&#039;]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Kid Kaiju&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;growing brick&#039;&#039; &amp;lt;br&amp;gt; mysstic101 || 6&amp;quot; &amp;lt;br&amp;gt; or 10&amp;quot; || 6 || 8(2) &amp;lt;br&amp;gt; or 10(2) &amp;lt;br&amp;gt; or 15 &amp;lt;br&amp;gt; or 17 || AB: Super Powers &amp;lt;br&amp;gt; Berserk &amp;lt;br&amp;gt; Best There Is &amp;lt;br&amp;gt; Combat Reflexes &amp;lt;br&amp;gt; Frenzy &amp;lt;br&amp;gt; Improved Frenzy &amp;lt;br&amp;gt; Iron Jaw &amp;lt;br&amp;gt; Menacing || Loyal: teammates (minor) &amp;lt;br&amp;gt; Ruthless: makes hard calls (minor) &amp;lt;br&amp;gt; Shamed: past collateral dmg (major) &amp;lt;br&amp;gt; Ugly: looks like a kaiju (major) || Agility d8 &amp;lt;br&amp;gt; Smarts d4 &amp;lt;br&amp;gt; Spirit d8 &amp;lt;br&amp;gt; Strength d6 &amp;lt;br&amp;gt; (or d8) &amp;lt;br&amp;gt; (or d12+6) &amp;lt;br&amp;gt; (or d12+7) &amp;lt;br&amp;gt; Vigor d8 ||Growth 9: 50&#039; tall, 164 tons, Durable, Swat, can be mistaken for Kaiju &amp;lt;br&amp;gt; Altered Form 3: No fall dmg, 1/2 collision, 1/2 knockback &amp;lt;br&amp;gt; Hardy 2: 2nd Shaken doesn&#039;t Wound &amp;lt;br&amp;gt; Leaping 3: 8&amp;quot; vertical/16&amp;quot; horizontal, Death From Above &amp;lt;br&amp;gt; Melee Attack +3d6 (Claws +2d6), +2 climbing, Heavy Weapon &amp;lt;br&amp;gt; Super Attribute 2 (Agility d6-&amp;gt;d8, Vigor d6-&amp;gt;d8) &amp;lt;br&amp;gt; Super Edge 3 (Combat Reflexes, Frenzy, Improved Frenzy)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other Characters==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|+Other Recruits and Retired Heroes&lt;br /&gt;
|-&lt;br /&gt;
!Character &amp;lt;br&amp;gt; Codename &amp;lt;br&amp;gt; role !! Appearance !! Personality !! Powers !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Matteo Centori &#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Hotshot&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Big guy&#039;&#039; || Blond, handsome, thousand-dollar smile || Arrogant, petty, charming  || Pilots a kaiju-sized mech || Famous, wealthy, glory-hound&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Jaylinn Hart&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Heartfire&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Fire elementalist&#039;&#039; || Short blonde hair, sharkish grin || Confident, competitive || Heat projection, fire manipulation|| In a one-sided competition with Mills&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rebecca &#039;Becky&#039; Fairfield&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Backfire&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Luck manipulator&#039;&#039; || Dark hair and eyes, withdrawn, rarely smiles || Lonely, bitter || Incredible luck and accuracy, bad luck to enemies || Convinced she causes bad luck to others&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Patrick Anderson&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Panorama&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Time/space warper&#039;&#039;|| Brown hair, wholesome jock features || Outwardly happy, inwardly jaded and fatalistic || Time/space warping, cannot inflict direct damage&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Honey Sue Beauregard&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Southern Bell&#039;&#039;&#039; &amp;lt;br&amp;gt; Sonic projector || Pretty, dark blonde hair, freckles || Flirty and casual || Powerful sonic shrieks and sound manipulation&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rudy Duckett&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Rustbucket&#039;&#039;&#039; &amp;lt;br&amp;gt; Manipulate and rust metal || Curly ginger hair, very pale || Enthusiastic, clumsy, inefficient with powers || Causes rust and decay, warp and destroy metals&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|+Project Gilgamesh Staff&lt;br /&gt;
|-&lt;br /&gt;
!Character &amp;lt;br&amp;gt; role !! Appearance !! Personality !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Director Charles Sexton&#039;&#039;&#039;  &amp;lt;br&amp;gt; &#039;&#039;Director of Project Gilgamesh&#039;&#039; ||  White male, late 50s, &amp;lt;br&amp;gt; cross between a military officer and a corporate CEO || Professional, reserved || Wealthy and influential&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sachiko Brooks&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Communications Officer&#039;&#039; || Half-Asian female, late 20s, &amp;lt;br&amp;gt; green eyes, brown hair, very pretty || Friendly, extroverted || Endlessly cheerful and optimistic&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Victor Rand&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Chief Engineer&#039;&#039; || White male, late 60s, scarred and weathered, &amp;lt;br&amp;gt; walks with a cane due to severe limp || Blunt and surly || Absolute wizard with anything mechanical&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dr. August Frey&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Psychiatrist and counselor&#039;&#039; || White NB, late 30s, long angular face || Calm and non-judgmental || Willing to talk about anything, any time&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dr. Elena Voss&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Head scientist&#039;&#039; || White female, late 40s, severe features and graying hair || Crisp, professional, occasionally harsh || Brilliant scientist, relentless enemy of kaiju&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Commander Samuel &amp;quot;Ironclad&amp;quot; Kessler&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Tactical Advisor&#039;&#039; || Black male, late 50s, scarred but unbroken, &amp;lt;br&amp;gt; always wears reflective aviator glasses || Brusque, no-nonsense || Ex-military head of training and tactics&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Kiana &amp;quot;Wavebreaker&amp;quot; Torres&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Pilot and aquatics specialist&#039;&#039; || Hawaiian/Latino female, late 20s, always smiling || Upbeat and enthusiastic || Low-tier superpowers, formerly the minor hero Wavebreaker&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Captain Fiona Harkness&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Chief of Security&#039;&#039; || White female, mid-30s, flaming red hair and freckles, &amp;lt;br&amp;gt; never wears makeup || All business except when drinking or singing, then gets very emotional || Concerned with base security above all else&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Keiko Nakamura&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Chef and quartermaster&#039;&#039; || Japanese female, late 50s, short and pudgy || Mothers &#039;&#039;everyone,&#039;&#039; no exceptions || Very competent and utterly fearless&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Amara Singh&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Training coordinator&#039;&#039; || Indian female, mid 30s, tall and athletic || Cautious but encouraging || Former Olympic athlete, has a slight limp due to a kaiju attack&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dr. Maxim Vostrikov&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Xenobiologist&#039;&#039; || White male, early 30s, black hair and hunched posture || Socially awkward, slightly arrogant || Assistant to Dr. Voss, fascinated by kaiju&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|+Other NPCs&lt;br /&gt;
|-&lt;br /&gt;
!Character &amp;lt;br&amp;gt; Codename &amp;lt;br&amp;gt; role !! Personality !! Powers !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Daniel Rutherford&#039;&#039;&#039; &amp;lt;br&amp;gt; Captain Cosmic &amp;lt;br&amp;gt; &#039;&#039;The Man of the Future&#039;&#039; ||  Confident, heroic. || Flight, invulnerability, super-strength, energy blasts || World&#039;s most powerful superhero&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Known Kaiju==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;status&#039;&#039;|| &#039;&#039;&#039;Description&#039;&#039;&#039; || &#039;&#039;&#039;Known Powers&#039;&#039;&#039; || &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dakkuma&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;deceased&#039;&#039; ||  Monstrous, hexapedal hybrid of insect and reptile || Sonic roar, laser eye-beams || Defeated by Captain Cosmic, left in the Marianas Trench&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
&lt;br /&gt;
===Setting Rules===&lt;br /&gt;
*&#039;&#039;&#039;An Arm And A Leg:&#039;&#039;&#039; If a Wild Card has no bennies, they can still choose to make a Soak roll. Regardless of the results of the Soak roll they immediately gain an appropriate hindrance: One Arm, One Eye, or Slow (Major). This Hindrance lasts until the end of the next session and cannot be healed otherwise.&lt;br /&gt;
*&#039;&#039;&#039;Combined Attacks:&#039;&#039;&#039; Support an ally’s attack to deal +2 damage, +4 with a raise&lt;br /&gt;
*&#039;&#039;&#039;Comic Book Combat:&#039;&#039;&#039; Combined Attacks, Knockback, Power Stunts, Synergy&lt;br /&gt;
*&#039;&#039;&#039;Conviction:&#039;&#039;&#039; Heroes gain Conviction Tokens that can be used to add a d6 to all Trait and damage rolls for one round.&lt;br /&gt;
*&#039;&#039;&#039;Expanded Conviction:&#039;&#039;&#039; In addition to the standard uses, Conviction can be spent to:&lt;br /&gt;
**Reroll a Critical Failure.&lt;br /&gt;
**Force an enemy to reroll a single Trait roll and use the new roll.&lt;br /&gt;
**Negate a Benny used by another character.&lt;br /&gt;
**Conviction may be gifted to another character who is Trusted (see below) for immediate use.&lt;br /&gt;
*&#039;&#039;&#039;Death &amp;amp; Defeat:&#039;&#039;&#039; A Wild Card who is incapacitated by lethal damage gets an immediate Vigor roll to potentially recover.&lt;br /&gt;
*&#039;&#039;&#039;Larger Than Life:&#039;&#039;&#039; Wild Cards may take one additional Major or Minor hindrance, gaining points for it normally. This extra hindrance must be a mental/social hindrance.&lt;br /&gt;
*&#039;&#039;&#039;Mega-Destruction:&#039;&#039;&#039; Superpowers and kaiju attacks cause massive property damage.&lt;br /&gt;
*&#039;&#039;&#039;More Skill Points:&#039;&#039;&#039; Heroes start with 15 skill points instead of 12.&lt;br /&gt;
*&#039;&#039;&#039;Never Surrender:&#039;&#039;&#039; Incapacitated Wild Cards are dealt initiative cards normally. On a Joker they regain consciousness and rejoin the fray.&lt;br /&gt;
*&#039;&#039;&#039;No Finishing Moves:&#039;&#039;&#039; Downed Wild Cards are immune to Finishing Moves&lt;br /&gt;
*&#039;&#039;&#039;Popcorn Initiative:&#039;&#039;&#039; Players may post in whatever order, as they are available to do so. The GM will have NPCs act whenever it makes sense. The edges Quick and Level-Headed, and the hindrance Hesitant, do not exist. Cards will still be drawn for the sake of Jokers and complications.&lt;br /&gt;
*&#039;&#039;&#039;Throwdown:&#039;&#039;&#039; Ignore the Unarmed Defender rule.&lt;br /&gt;
&lt;br /&gt;
===Stress===&lt;br /&gt;
When characters become severely upset or emotionally hurt they may become &#039;&#039;&#039;Stressed.&#039;&#039;&#039; Stress is a mental status effect that applies whenever it is logical - whenever a character receives terrible news, experiences a traumatizing event, or suffers a great emotional blow. The GM may declare that a character has become Stressed as appropriate; the player may voluntarily choose to become Stressed as well. If the player chooses to become Stressed, they gain a benny.&lt;br /&gt;
&lt;br /&gt;
A Stressed character subtracts 1 from all Smarts- and Spirit-based Trait rolls, and cannot spend bennies to unshake - they must succeed on a Spirit roll to do so. &lt;br /&gt;
&lt;br /&gt;
If a character would become Stressed when they already have the Stressed status, they instead gain a temporary hindrance appropriate to the situation and their personality. This hindrance persists until removed; see below.&lt;br /&gt;
&lt;br /&gt;
Stressed is a special status effect in that it does not fade naturally; instead, a character must make a &#039;&#039;&#039;Spirit roll at -2&#039;&#039;&#039; to clear it. This roll can be made only once per day, after a period of rest (typically in the morning after a night’s sleep).&lt;br /&gt;
&lt;br /&gt;
There is a second way to clear Stress: with the help of a friend. Another character (who is not Distrusted) can spend time with the Stressed character, helping them relax and work through their issue. This can take a variety of forms, from a conversation to guided meditation to recreation of various sorts, and takes about an hour. At the end of this time the Stressed character makes a &#039;&#039;&#039;Spirit roll at -2&#039;&#039;&#039; while their friend rolls to &#039;&#039;&#039;Support.&#039;&#039;&#039; This can only be attempted once per 24 hours. If the Spirit roll is a critical failure, the Stressed character gains a temporary hindrance if they did not already have one!&lt;br /&gt;
&lt;br /&gt;
If a character is afflicted with both Stress and a temporary hindrance, a success on the Spirit roll removes the Stressed condition but not the hindrance; a raise removes both. If the Stressed condition is removed, the hindrance can be removed the same way (but not until the next normal opportunity). The hindrance remains until removed, and if the character becomes Stressed again, that status must be cleared before they can attempt to remove the hindrance.&lt;br /&gt;
&lt;br /&gt;
===Trust and Distrust===&lt;br /&gt;
The characters in Neon Xtinction may work together, but that doesn’t mean they always like or trust each other. The heroes are emotional teenagers figuring out how things work, and relationships can be important. To reflect this, each character may decide which of their teammates and colleagues they trust, distrust, or have no strong opinions on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trust:&#039;&#039;&#039; When you trust another character, you feel positively disposed toward them. In general, you will prefer to spend time with them, value their opinions, and trust them with your secrets.&lt;br /&gt;
&lt;br /&gt;
When someone you trust makes a test to Support you, or any Intimidation, Persuasion or Taunt roll to influence you, they add 1 to the Trait roll. In addition, a character you trust can give you bennies as if they had the Common Bond edge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neutral:&#039;&#039;&#039; The default state, with no bonuses, penalties, or special rules. Unless otherwise noted, all characters are assumed to be Neutral toward one another.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Distrust:&#039;&#039;&#039; When you distrust another character you are negatively disposed toward them. You prefer to avoid them and have little faith in their opinions or abilities; you certainly won’t share your secrets with them. &lt;br /&gt;
&lt;br /&gt;
You gain no benefit from Support tests by a character you Distrust, cannot accept bennies from them (even if they have Common Bond), and they subtract 2 from all Persuasion rolls made to influence you.&lt;br /&gt;
&lt;br /&gt;
Note that the choice to trust or distrust someone is wholly up to the individual, and can be changed for any reason or none. Note also that trust is not automatically reciprocated; it is entirely possible for one hero to trust another, but the second hero regards them neutrally or even distrusts them.&lt;br /&gt;
&lt;br /&gt;
A character may decide to change their opinion on another character at any time, but not more than once per day.&lt;/div&gt;</summary>
		<author><name>Lupine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=NX_PC01&amp;diff=482398</id>
		<title>NX PC01</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=NX_PC01&amp;diff=482398"/>
		<updated>2025-07-07T01:36:35Z</updated>

		<summary type="html">&lt;p&gt;Lupine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Neon_Xtinction| Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
== Gavin L. Reiher/Lionheart ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: solid 1px; width: 720px&amp;quot;&lt;br /&gt;
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| [[File:GavinImage1(2).PNG|337px|bottom]] &lt;br /&gt;
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|&#039;&#039;At last one came running, and told them all was lost: that the powers of darkness had besieged the Heavenly Mansions, that Odin was to die, and evil triumph.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“I have been grossly deceived,” cried the virtuous person.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“All is lost now,” said the priest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“I wonder if it is too late to make it up with the devil?” said the virtuous person.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“Oh, I hope not,” said the priest. “And at any rate we can but try. But what are you doing with your axe?” says he to the rover.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“I am off to die with Odin,” said the rover.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Faith, Half Faith, and No Faith At All&amp;quot; by Robert Louis Stevenson.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
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{|class=&amp;quot;wikitable&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|+Background&lt;br /&gt;
|-&lt;br /&gt;
|Character Name:  || Gavin Lawrence Reiher&lt;br /&gt;
|-&lt;br /&gt;
|Codename: || Lionheart &lt;br /&gt;
|-&lt;br /&gt;
|Role: || Stalwart knight/Tough melee bruiser&lt;br /&gt;
|-&lt;br /&gt;
|Rank: || Novice&lt;br /&gt;
|-&lt;br /&gt;
|XP Total: || 0&lt;br /&gt;
|-&lt;br /&gt;
|Description: || Very androgynous. Blue eyes, freckles, disheveled short blond hair. &lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Attributes&lt;br /&gt;
|-&lt;br /&gt;
|Agility || d8&lt;br /&gt;
|-&lt;br /&gt;
|Smarts || d8&lt;br /&gt;
|-&lt;br /&gt;
|Spirit || d10&lt;br /&gt;
|-&lt;br /&gt;
|Strength || d10&lt;br /&gt;
|-&lt;br /&gt;
|Vigor || d12&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Secondary Statistics&lt;br /&gt;
|-&lt;br /&gt;
|Pace || 8&amp;quot; with d8 running die&lt;br /&gt;
|-&lt;br /&gt;
|Parry || 8&lt;br /&gt;
|-&lt;br /&gt;
|Toughness || 24(14)&lt;br /&gt;
|-&lt;br /&gt;
|Bennies || 4/3&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
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{|class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 240px&amp;quot;;&lt;br /&gt;
|-&lt;br /&gt;
|+Edges&lt;br /&gt;
|-&lt;br /&gt;
|Arcane Background (Super Powers) || 60 points of powers.&lt;br /&gt;
|-&lt;br /&gt;
|Combat Reflexes || +2 to recover from Shaken or Stunned. &lt;br /&gt;
|-&lt;br /&gt;
|Frenzy || As a limited action, a character with Frenzy may roll a second Fighting die with any one of their Fighting attacks for the turn. The extra die may be allocated to the same or different targets as they see fit.&lt;br /&gt;
|-&lt;br /&gt;
|Iron Jaw || +2 to Soak or recover from Knockout Blows.&lt;br /&gt;
|-&lt;br /&gt;
|Nerves of Steel (Improved) || Ignore 2 points of wound penalties.&lt;br /&gt;
|-&lt;br /&gt;
|Take the Hit || Free reroll on Soak rolls or rolls to resist Knockout Blows.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 240px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Hindrances&lt;br /&gt;
|-&lt;br /&gt;
|Code of Honor || Major || A knight without honor is no knight at all.&lt;br /&gt;
|-&lt;br /&gt;
|Death Wish || Minor || &#039;&#039;&amp;quot;Heroes are meant to die for unicorns.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Loyal || Minor || Faithful and dependable.&lt;br /&gt;
|-&lt;br /&gt;
|Stubborn || Minor || Slow to back down or to change opinions once they are formed.&lt;br /&gt;
|-&lt;br /&gt;
|Suspicious || Minor || Cynical and mistrustful of the intentions of others.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
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{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 700px&amp;quot;;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|+Skills&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skill&#039;&#039;&#039; || &#039;&#039;&#039;Attribute&#039;&#039;&#039; || &#039;&#039;&#039;Rank&#039;&#039;&#039; || &#039;&#039;&#039;Modifiers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Academics || Smarts || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Athletics || Agility || d10 || &lt;br /&gt;
|-&lt;br /&gt;
|Battle || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Boating || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Common Knowledge || Smarts || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Driving || Agility || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Electronics || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Fighting || Agility || d12 || &lt;br /&gt;
|-&lt;br /&gt;
|Focus || Spirit || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Gambling || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Hacking || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Healing || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Intimidation || Spirit || d8 || &lt;br /&gt;
|-&lt;br /&gt;
|Notice || Smarts || d8 || &lt;br /&gt;
|-&lt;br /&gt;
|Occult || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Performance || Spirit || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Persuasion || Spirit || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Piloting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Repair || Smarts || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Research || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Riding || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Science || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Shooting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Stealth || Agility || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Survival || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Taunt || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Thievery || Agility || - || &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 710px&amp;quot;; &lt;br /&gt;
|+Powers&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor&#039;&#039;&#039;|| 6 || Device || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Knightly shining armor.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fearless&#039;&#039;&#039;|| 2 || None || Notes.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Immune to Fear and Intimidation.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Healing&#039;&#039;&#039;|| 6 || Requires Touch. Refresh. Selective || &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Mend wounds or remove Stunned and Shaken from nearby allies with an act of will.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Leaping&#039;&#039;&#039;|| 2 || None || Notes.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Jump 4” (8 yards) vertically, 8” (16 yards) horizontally. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Melee Attack&#039;&#039;&#039;|| 10 || Strength+2d6 damage and Special Weapon (Longsword +2d6, AP 6, Heavy Weapon, Device). || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Martial prowess and a special sword named Ascalon.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mind Shield&#039;&#039;&#039;|| 1 || None || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| -2 to &#039;&#039;mind control&#039;&#039; and &#039;&#039;mind reading&#039;&#039; attempts against the character. Further, if the super successfully resists an attempt to read or control their mind, the enemy psychic suffers Fatigue. With a raise on the resistance roll, the foe is Stunned as well. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pace&#039;&#039;&#039;|| 3 || Strider. || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Move faster than average, ignore Difficult Ground.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Super Attribute&#039;&#039;&#039;|| 12 || None || Notes &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Agility +1, Spirit +1, Strength +2, Vigor +2.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Super Edge&#039;&#039;&#039;|| 10 || None || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Combat Reflexes, Frenzy, Improved Nerves of Steel, Iron Jaw, Take the Hit.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Super Skill&#039;&#039;&#039;|| 6 || None || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Athletics +2, Fighting +3, Intimidation +1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Toughness&#039;&#039;&#039;|| 2 || None || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Grit and determination.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 240px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Miscellaneous&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Languages:&#039;&#039;&#039; Fluent in both English and German.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Equipment:&#039;&#039;&#039; Knightly armor, knightly longsword (Str+1d8+4d6, AP 6, Heavy Weapon), large cape (Persuasion +1, reduce damage of fire based attacks by 4, +2 to be grappled).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 400px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Trust, Distrust, or Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trust&#039;&#039;&#039;||No one on Gilgamesh Base.|| Trusted individuals gain +1 to Support, Intimidation, Persuasion, or Taunt rolls towards you and they may give you bennies as if they had Common Bond.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Distrust&#039;&#039;&#039;|| Hayley, Sloan, Wraith. || You cannot benefit from Support rolls from Distrusted individuals or receive bennies from them (even if they have Common Bond), and they take -2 to Persuasion rolls to influence you.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Neutral&#039;&#039;&#039;|| All persons on Gilgamesh Base not specified above.|| No mechanical or narrative effects.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;Personal Information&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Age:&#039;&#039;&#039; 17 &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Height:&#039;&#039;&#039; 5&#039;10&amp;quot; (179 cm)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Weight:&#039;&#039;&#039; 137 lbs (62.1 kg)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Handedness:&#039;&#039;&#039; Left&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Birthday:&#039;&#039;&#039; December 29&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Blood type:&#039;&#039;&#039; AB&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gender:&#039;&#039;&#039; Female(?)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hometown:&#039;&#039;&#039; Brooklyn, NY.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Lupine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:GavinImage1(2).PNG&amp;diff=482396</id>
		<title>File:GavinImage1(2).PNG</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:GavinImage1(2).PNG&amp;diff=482396"/>
		<updated>2025-07-07T01:35:31Z</updated>

		<summary type="html">&lt;p&gt;Lupine: Lupine uploaded a new version of File:GavinImage1(2).PNG&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Lupine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=NX_PC01&amp;diff=482395</id>
		<title>NX PC01</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=NX_PC01&amp;diff=482395"/>
		<updated>2025-07-07T01:25:27Z</updated>

		<summary type="html">&lt;p&gt;Lupine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Neon_Xtinction| Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
== Gavin L. Reiher/Lionheart ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: solid 1px; width: 720px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| &lt;br /&gt;
|-valign=&amp;quot;center&amp;quot;; style=&amp;quot;margin-left; auto; margin-right: 0px;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| [[File:GavinImage1(2).PNG|340px|bottom]] &lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;At last one came running, and told them all was lost: that the powers of darkness had besieged the Heavenly Mansions, that Odin was to die, and evil triumph.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“I have been grossly deceived,” cried the virtuous person.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“All is lost now,” said the priest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“I wonder if it is too late to make it up with the devil?” said the virtuous person.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“Oh, I hope not,” said the priest. “And at any rate we can but try. But what are you doing with your axe?” says he to the rover.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“I am off to die with Odin,” said the rover.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Faith, Half Faith, and No Faith At All&amp;quot; by Robert Louis Stevenson.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|+Background&lt;br /&gt;
|-&lt;br /&gt;
|Character Name:  || Gavin Lawrence Reiher&lt;br /&gt;
|-&lt;br /&gt;
|Codename: || Lionheart &lt;br /&gt;
|-&lt;br /&gt;
|Role: || Stalwart knight/Tough melee bruiser&lt;br /&gt;
|-&lt;br /&gt;
|Rank: || Novice&lt;br /&gt;
|-&lt;br /&gt;
|XP Total: || 0&lt;br /&gt;
|-&lt;br /&gt;
|Description: || Very androgynous. Blue eyes, freckles, disheveled short blond hair. &lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Attributes&lt;br /&gt;
|-&lt;br /&gt;
|Agility || d8&lt;br /&gt;
|-&lt;br /&gt;
|Smarts || d8&lt;br /&gt;
|-&lt;br /&gt;
|Spirit || d10&lt;br /&gt;
|-&lt;br /&gt;
|Strength || d10&lt;br /&gt;
|-&lt;br /&gt;
|Vigor || d12&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Secondary Statistics&lt;br /&gt;
|-&lt;br /&gt;
|Pace || 8&amp;quot; with d8 running die&lt;br /&gt;
|-&lt;br /&gt;
|Parry || 8&lt;br /&gt;
|-&lt;br /&gt;
|Toughness || 24(14)&lt;br /&gt;
|-&lt;br /&gt;
|Bennies || 4/3&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 240px&amp;quot;;&lt;br /&gt;
|-&lt;br /&gt;
|+Edges&lt;br /&gt;
|-&lt;br /&gt;
|Arcane Background (Super Powers) || 60 points of powers.&lt;br /&gt;
|-&lt;br /&gt;
|Combat Reflexes || +2 to recover from Shaken or Stunned. &lt;br /&gt;
|-&lt;br /&gt;
|Frenzy || As a limited action, a character with Frenzy may roll a second Fighting die with any one of their Fighting attacks for the turn. The extra die may be allocated to the same or different targets as they see fit.&lt;br /&gt;
|-&lt;br /&gt;
|Iron Jaw || +2 to Soak or recover from Knockout Blows.&lt;br /&gt;
|-&lt;br /&gt;
|Nerves of Steel (Improved) || Ignore 2 points of wound penalties.&lt;br /&gt;
|-&lt;br /&gt;
|Take the Hit || Free reroll on Soak rolls or rolls to resist Knockout Blows.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 240px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Hindrances&lt;br /&gt;
|-&lt;br /&gt;
|Code of Honor || Major || A knight without honor is no knight at all.&lt;br /&gt;
|-&lt;br /&gt;
|Death Wish || Minor || &#039;&#039;&amp;quot;Heroes are meant to die for unicorns.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Loyal || Minor || Faithful and dependable.&lt;br /&gt;
|-&lt;br /&gt;
|Stubborn || Minor || Slow to back down or to change opinions once they are formed.&lt;br /&gt;
|-&lt;br /&gt;
|Suspicious || Minor || Cynical and mistrustful of the intentions of others.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 700px&amp;quot;;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|+Skills&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skill&#039;&#039;&#039; || &#039;&#039;&#039;Attribute&#039;&#039;&#039; || &#039;&#039;&#039;Rank&#039;&#039;&#039; || &#039;&#039;&#039;Modifiers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Academics || Smarts || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Athletics || Agility || d10 || &lt;br /&gt;
|-&lt;br /&gt;
|Battle || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Boating || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Common Knowledge || Smarts || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Driving || Agility || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Electronics || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Fighting || Agility || d12 || &lt;br /&gt;
|-&lt;br /&gt;
|Focus || Spirit || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Gambling || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Hacking || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Healing || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Intimidation || Spirit || d8 || &lt;br /&gt;
|-&lt;br /&gt;
|Notice || Smarts || d8 || &lt;br /&gt;
|-&lt;br /&gt;
|Occult || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Performance || Spirit || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Persuasion || Spirit || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Piloting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Repair || Smarts || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Research || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Riding || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Science || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Shooting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Stealth || Agility || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Survival || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Taunt || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Thievery || Agility || - || &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 710px&amp;quot;; &lt;br /&gt;
|+Powers&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor&#039;&#039;&#039;|| 6 || Device || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Knightly shining armor.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fearless&#039;&#039;&#039;|| 2 || None || Notes.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Immune to Fear and Intimidation.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Healing&#039;&#039;&#039;|| 6 || Requires Touch. Refresh. Selective || &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Mend wounds or remove Stunned and Shaken from nearby allies with an act of will.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Leaping&#039;&#039;&#039;|| 2 || None || Notes.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Jump 4” (8 yards) vertically, 8” (16 yards) horizontally. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Melee Attack&#039;&#039;&#039;|| 10 || Strength+2d6 damage and Special Weapon (Longsword +2d6, AP 6, Heavy Weapon, Device). || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Martial prowess and a special sword named Ascalon.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mind Shield&#039;&#039;&#039;|| 1 || None || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| -2 to &#039;&#039;mind control&#039;&#039; and &#039;&#039;mind reading&#039;&#039; attempts against the character. Further, if the super successfully resists an attempt to read or control their mind, the enemy psychic suffers Fatigue. With a raise on the resistance roll, the foe is Stunned as well. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pace&#039;&#039;&#039;|| 3 || Strider. || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Move faster than average, ignore Difficult Ground.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Super Attribute&#039;&#039;&#039;|| 12 || None || Notes &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Agility +1, Spirit +1, Strength +2, Vigor +2.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Super Edge&#039;&#039;&#039;|| 10 || None || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Combat Reflexes, Frenzy, Improved Nerves of Steel, Iron Jaw, Take the Hit.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Super Skill&#039;&#039;&#039;|| 6 || None || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Athletics +2, Fighting +3, Intimidation +1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Toughness&#039;&#039;&#039;|| 2 || None || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Grit and determination.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 240px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Miscellaneous&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Languages:&#039;&#039;&#039; Fluent in both English and German.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Equipment:&#039;&#039;&#039; Knightly armor, knightly longsword (Str+1d8+4d6, AP 6, Heavy Weapon), large cape (Persuasion +1, reduce damage of fire based attacks by 4, +2 to be grappled).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 400px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Trust, Distrust, or Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trust&#039;&#039;&#039;||No one on Gilgamesh Base.|| Trusted individuals gain +1 to Support, Intimidation, Persuasion, or Taunt rolls towards you and they may give you bennies as if they had Common Bond.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Distrust&#039;&#039;&#039;|| Hayley, Sloan, Wraith. || You cannot benefit from Support rolls from Distrusted individuals or receive bennies from them (even if they have Common Bond), and they take -2 to Persuasion rolls to influence you.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Neutral&#039;&#039;&#039;|| All persons on Gilgamesh Base not specified above.|| No mechanical or narrative effects.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;Personal Information&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Age:&#039;&#039;&#039; 17 &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Height:&#039;&#039;&#039; 5&#039;10&amp;quot; (179 cm)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Weight:&#039;&#039;&#039; 137 lbs (62.1 kg)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Handedness:&#039;&#039;&#039; Left&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Birthday:&#039;&#039;&#039; December 29&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Blood type:&#039;&#039;&#039; AB&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gender:&#039;&#039;&#039; Female(?)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hometown:&#039;&#039;&#039; Brooklyn, NY.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Lupine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=NX_PC01&amp;diff=482375</id>
		<title>NX PC01</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=NX_PC01&amp;diff=482375"/>
		<updated>2025-07-06T22:10:06Z</updated>

		<summary type="html">&lt;p&gt;Lupine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Neon_Xtinction| Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
== Gavin L. Reiher/Lionheart ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: solid 1px; width: 720px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| &lt;br /&gt;
|-valign=&amp;quot;center&amp;quot;; style=&amp;quot;margin-left; auto; margin-right: 0px;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| [[File:GavinImage1(2).PNG|340px|bottom]] &lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;At last one came running, and told them all was lost: that the powers of darkness had besieged the Heavenly Mansions, that Odin was to die, and evil triumph.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“I have been grossly deceived,” cried the virtuous person.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“All is lost now,” said the priest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“I wonder if it is too late to make it up with the devil?” said the virtuous person.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“Oh, I hope not,” said the priest. “And at any rate we can but try. But what are you doing with your axe?” says he to the rover.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“I am off to die with Odin,” said the rover.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Faith, Half Faith, and No Faith At All&amp;quot; by Robert Louis Stevenson.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|+Background&lt;br /&gt;
|-&lt;br /&gt;
|Character Name:  || Gavin Lawrence Reiher&lt;br /&gt;
|-&lt;br /&gt;
|Codename: || Lionheart &lt;br /&gt;
|-&lt;br /&gt;
|Role: || Stalwart knight/Tough melee bruiser&lt;br /&gt;
|-&lt;br /&gt;
|Rank: || Novice&lt;br /&gt;
|-&lt;br /&gt;
|XP Total: || 0&lt;br /&gt;
|-&lt;br /&gt;
|Description: || Very androgynous. Blue eyes, freckles, disheveled short blond hair. &lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Attributes&lt;br /&gt;
|-&lt;br /&gt;
|Agility || d8&lt;br /&gt;
|-&lt;br /&gt;
|Smarts || d8&lt;br /&gt;
|-&lt;br /&gt;
|Spirit || d10&lt;br /&gt;
|-&lt;br /&gt;
|Strength || d10&lt;br /&gt;
|-&lt;br /&gt;
|Vigor || d12&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Secondary Statistics&lt;br /&gt;
|-&lt;br /&gt;
|Pace || 8&amp;quot; with d8 running die&lt;br /&gt;
|-&lt;br /&gt;
|Parry || 8&lt;br /&gt;
|-&lt;br /&gt;
|Toughness || 24(14)&lt;br /&gt;
|-&lt;br /&gt;
|Bennies || 4/3&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 240px&amp;quot;;&lt;br /&gt;
|-&lt;br /&gt;
|+Edges&lt;br /&gt;
|-&lt;br /&gt;
|Arcane Background (Super Powers) || 60 points of powers.&lt;br /&gt;
|-&lt;br /&gt;
|Combat Reflexes || +2 to recover from Shaken or Stunned. &lt;br /&gt;
|-&lt;br /&gt;
|Frenzy || As a limited action, a character with Frenzy may roll a second Fighting die with any one of their Fighting attacks for the turn. The extra die may be allocated to the same or different targets as they see fit.&lt;br /&gt;
|-&lt;br /&gt;
|Iron Jaw || +2 to Soak or recover from Knockout Blows.&lt;br /&gt;
|-&lt;br /&gt;
|Nerves of Steel (Improved) || Ignore 2 points of wound penalties.&lt;br /&gt;
|-&lt;br /&gt;
|Take the Hit || Free reroll on Soak rolls or rolls to resist Knockout Blows.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 240px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Hindrances&lt;br /&gt;
|-&lt;br /&gt;
|Code of Honor || Major || A knight without honor is no knight at all.&lt;br /&gt;
|-&lt;br /&gt;
|Death Wish || Minor || &#039;&#039;&amp;quot;Heroes are meant to die for unicorns.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Loyal || Minor || Faithful and dependable.&lt;br /&gt;
|-&lt;br /&gt;
|Stubborn || Minor || Slow to back down or to change opinions once they are formed.&lt;br /&gt;
|-&lt;br /&gt;
|Suspicious || Minor || Cynical and mistrustful of the intentions of others.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 700px&amp;quot;;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|+Skills&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skill&#039;&#039;&#039; || &#039;&#039;&#039;Attribute&#039;&#039;&#039; || &#039;&#039;&#039;Rank&#039;&#039;&#039; || &#039;&#039;&#039;Modifiers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Academics || Smarts || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Athletics || Agility || d10 || &lt;br /&gt;
|-&lt;br /&gt;
|Battle || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Boating || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Common Knowledge || Smarts || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Driving || Agility || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Electronics || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Fighting || Agility || d12 || &lt;br /&gt;
|-&lt;br /&gt;
|Focus || Spirit || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Gambling || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Hacking || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Healing || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Intimidation || Spirit || d8 || &lt;br /&gt;
|-&lt;br /&gt;
|Notice || Smarts || d8 || &lt;br /&gt;
|-&lt;br /&gt;
|Occult || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Performance || Spirit || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Persuasion || Spirit || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Piloting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Repair || Smarts || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Research || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Riding || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Science || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Shooting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Stealth || Agility || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Survival || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Taunt || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Thievery || Agility || - || &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 710px&amp;quot;; &lt;br /&gt;
|+Powers&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor&#039;&#039;&#039;|| 6 || Device || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Knightly shining armor.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fearless&#039;&#039;&#039;|| 2 || None || Notes.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Healing&#039;&#039;&#039;|| 6 || Requires Touch. Refresh. Selective || &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Leaping&#039;&#039;&#039;|| 2 || None || Notes.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Jump 4” (8 yards) vertically, 8” (16 yards) horizontally. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Melee Attack&#039;&#039;&#039;|| 10 || Strength+2d6 damage and Special Weapon (Longsword +2d6, AP 6, Heavy Weapon, Device). || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Martial prowess and a special sword named Ascalon.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mind Shield&#039;&#039;&#039;|| 1 || None || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| -2 to &#039;&#039;mind control&#039;&#039; and &#039;&#039;mind reading&#039;&#039; attempts against the character. Further, if the super successfully resists an attempt to read or control their mind, the enemy psychic suffers Fatigue. With a raise on the resistance roll, the foe is Stunned as well. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pace&#039;&#039;&#039;|| 3 || Strider. || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Super Attribute&#039;&#039;&#039;|| 12 || None || Notes &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Agility +1, Spirit +1, Strength +2, Vigor +2.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Super Edge&#039;&#039;&#039;|| 10 || None || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Combat Reflexes, Frenzy, Improved Nerves of Steel, Iron Jaw, Take the Hit.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Super Skill&#039;&#039;&#039;|| 6 || None || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Athletics +2, Fighting +3, Intimidation +1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Toughness&#039;&#039;&#039;|| 2 || None || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Grit and determination.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 240px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Miscellaneous&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Languages:&#039;&#039;&#039; Fluent in both English and German.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Equipment:&#039;&#039;&#039; Knightly armor, knightly longsword (Str+1d8+4d6, AP 6, Heavy Weapon), large cape (Persuasion +1, reduce damage of fire based attacks by 4, +2 to be grappled).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 400px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Trust, Distrust, or Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trust&#039;&#039;&#039;||No one on Gilgamesh Base.|| Trusted individuals gain +1 to Support, Intimidation, Persuasion, or Taunt rolls towards you and they may give you bennies as if they had Common Bond.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Distrust&#039;&#039;&#039;|| Hayley, Sloan, Wraith. || You cannot benefit from Support rolls from Distrusted individuals or receive bennies from them (even if they have Common Bond), and they take -2 to Persuasion rolls to influence you.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Neutral&#039;&#039;&#039;|| All persons on Gilgamesh Base not specified above.|| No mechanical or narrative effects.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;Personal Information&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Age:&#039;&#039;&#039; 17 &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Height:&#039;&#039;&#039; 5&#039;10&amp;quot; (179 cm)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Weight:&#039;&#039;&#039; 137 lbs (62.1 kg)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Handedness:&#039;&#039;&#039; Left&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Birthday:&#039;&#039;&#039; December 29&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Blood type:&#039;&#039;&#039; AB&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gender:&#039;&#039;&#039; Female(?)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hometown:&#039;&#039;&#039; Brooklyn, NY.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Lupine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:GavinImage1(2).PNG&amp;diff=482374</id>
		<title>File:GavinImage1(2).PNG</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:GavinImage1(2).PNG&amp;diff=482374"/>
		<updated>2025-07-06T22:09:27Z</updated>

		<summary type="html">&lt;p&gt;Lupine: Lupine uploaded a new version of File:GavinImage1(2).PNG&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Lupine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=NX_PC01&amp;diff=482366</id>
		<title>NX PC01</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=NX_PC01&amp;diff=482366"/>
		<updated>2025-07-06T06:33:16Z</updated>

		<summary type="html">&lt;p&gt;Lupine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Neon_Xtinction| Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
== Gavin L. Reiher/Lionheart ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: solid 1px; width: 720px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| &lt;br /&gt;
|-valign=&amp;quot;center&amp;quot;; style=&amp;quot;margin-left; auto; margin-right: 0px;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| [[File:GavinImage1(2).PNG|304px|bottom]] &lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;At last one came running, and told them all was lost: that the powers of darkness had besieged the Heavenly Mansions, that Odin was to die, and evil triumph.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“I have been grossly deceived,” cried the virtuous person.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“All is lost now,” said the priest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“I wonder if it is too late to make it up with the devil?” said the virtuous person.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“Oh, I hope not,” said the priest. “And at any rate we can but try. But what are you doing with your axe?” says he to the rover.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“I am off to die with Odin,” said the rover.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Faith, Half Faith, and No Faith At All&amp;quot; by Robert Louis Stevenson.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|+Background&lt;br /&gt;
|-&lt;br /&gt;
|Character Name:  || Gavin Lawrence Reiher&lt;br /&gt;
|-&lt;br /&gt;
|Codename: || Lionheart &lt;br /&gt;
|-&lt;br /&gt;
|Role: || Stalwart knight/Tough melee bruiser&lt;br /&gt;
|-&lt;br /&gt;
|Rank: || Novice&lt;br /&gt;
|-&lt;br /&gt;
|XP Total: || 0&lt;br /&gt;
|-&lt;br /&gt;
|Description: || Very androgynous. Blue eyes, freckles, disheveled short blond hair. &lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Attributes&lt;br /&gt;
|-&lt;br /&gt;
|Agility || d8&lt;br /&gt;
|-&lt;br /&gt;
|Smarts || d8&lt;br /&gt;
|-&lt;br /&gt;
|Spirit || d10&lt;br /&gt;
|-&lt;br /&gt;
|Strength || d10&lt;br /&gt;
|-&lt;br /&gt;
|Vigor || d12&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Secondary Statistics&lt;br /&gt;
|-&lt;br /&gt;
|Pace || 8&amp;quot; with d8 running die&lt;br /&gt;
|-&lt;br /&gt;
|Parry || 8&lt;br /&gt;
|-&lt;br /&gt;
|Toughness || 24(14)&lt;br /&gt;
|-&lt;br /&gt;
|Bennies || 4/3&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 240px&amp;quot;;&lt;br /&gt;
|-&lt;br /&gt;
|+Edges&lt;br /&gt;
|-&lt;br /&gt;
|Arcane Background (Super Powers) || 60 points of powers.&lt;br /&gt;
|-&lt;br /&gt;
|Combat Reflexes || +2 to recover from Shaken or Stunned. &lt;br /&gt;
|-&lt;br /&gt;
|Frenzy || As a limited action, a character with Frenzy may roll a second Fighting die with any one of their Fighting attacks for the turn. The extra die may be allocated to the same or different targets as they see fit.&lt;br /&gt;
|-&lt;br /&gt;
|Iron Jaw || +2 to Soak or recover from Knockout Blows.&lt;br /&gt;
|-&lt;br /&gt;
|Nerves of Steel (Improved) || Ignore 2 points of wound penalties.&lt;br /&gt;
|-&lt;br /&gt;
|Take the Hit || Free reroll on Soak rolls or rolls to resist Knockout Blows.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 240px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Hindrances&lt;br /&gt;
|-&lt;br /&gt;
|Code of Honor || Major || A knight without honor is no knight at all.&lt;br /&gt;
|-&lt;br /&gt;
|Death Wish || Minor || &#039;&#039;&amp;quot;Heroes are meant to die for unicorns.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Loyal || Minor || Faithful and dependable.&lt;br /&gt;
|-&lt;br /&gt;
|Stubborn || Minor || Slow to back down or to change opinions once they are formed.&lt;br /&gt;
|-&lt;br /&gt;
|Suspicious || Minor || Cynical and mistrustful of the intentions of others.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 700px&amp;quot;;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|+Skills&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skill&#039;&#039;&#039; || &#039;&#039;&#039;Attribute&#039;&#039;&#039; || &#039;&#039;&#039;Rank&#039;&#039;&#039; || &#039;&#039;&#039;Modifiers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Academics || Smarts || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Athletics || Agility || d10 || &lt;br /&gt;
|-&lt;br /&gt;
|Battle || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Boating || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Common Knowledge || Smarts || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Driving || Agility || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Electronics || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Fighting || Agility || d12 || &lt;br /&gt;
|-&lt;br /&gt;
|Focus || Spirit || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Gambling || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Hacking || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Healing || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Intimidation || Spirit || d8 || &lt;br /&gt;
|-&lt;br /&gt;
|Notice || Smarts || d8 || &lt;br /&gt;
|-&lt;br /&gt;
|Occult || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Performance || Spirit || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Persuasion || Spirit || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Piloting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Repair || Smarts || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Research || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Riding || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Science || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Shooting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Stealth || Agility || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Survival || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Taunt || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Thievery || Agility || - || &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 710px&amp;quot;; &lt;br /&gt;
|+Powers&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor&#039;&#039;&#039;|| 6 || Device || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Knightly shining armor.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fearless&#039;&#039;&#039;|| 2 || None || Notes.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Healing&#039;&#039;&#039;|| 6 || Requires Touch. Refresh. Selective || &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Leaping&#039;&#039;&#039;|| 2 || None || Notes.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Jump 4” (8 yards) vertically, 8” (16 yards) horizontally. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Melee Attack&#039;&#039;&#039;|| 10 || Strength+2d6 damage and Special Weapon (Longsword +2d6, AP 6, Heavy Weapon, Device). || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Martial prowess and a special sword named Ascalon.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mind Shield&#039;&#039;&#039;|| 1 || None || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| -2 to &#039;&#039;mind control&#039;&#039; and &#039;&#039;mind reading&#039;&#039; attempts against the character. Further, if the super successfully resists an attempt to read or control their mind, the enemy psychic suffers Fatigue. With a raise on the resistance roll, the foe is Stunned as well. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pace&#039;&#039;&#039;|| 3 || Strider. || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Super Attribute&#039;&#039;&#039;|| 12 || None || Notes &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Agility +1, Spirit +1, Strength +2, Vigor +2.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Super Edge&#039;&#039;&#039;|| 10 || None || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Combat Reflexes, Frenzy, Improved Nerves of Steel, Iron Jaw, Take the Hit.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Super Skill&#039;&#039;&#039;|| 6 || None || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Athletics +2, Fighting +3, Intimidation +1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Toughness&#039;&#039;&#039;|| 2 || None || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Grit and determination.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 240px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Miscellaneous&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Languages:&#039;&#039;&#039; Fluent in both English and German.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Equipment:&#039;&#039;&#039; Knightly armor, knightly longsword (Str+1d8+4d6, AP 6, Heavy Weapon), large cape (Persuasion +1, reduce damage of fire based attacks by 4, +2 to be grappled).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 400px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Trust, Distrust, or Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trust&#039;&#039;&#039;||No one on Gilgamesh Base.|| Trusted individuals gain +1 to Support, Intimidation, Persuasion, or Taunt rolls towards you and they may give you bennies as if they had Common Bond.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Distrust&#039;&#039;&#039;|| Hayley, Sloan, Wraith. || You cannot benefit from Support rolls from Distrusted individuals or receive bennies from them (even if they have Common Bond), and they take -2 to Persuasion rolls to influence you.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Neutral&#039;&#039;&#039;|| All persons on Gilgamesh Base not specified above.|| No mechanical or narrative effects.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;Personal Information&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Age:&#039;&#039;&#039; 17 &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Height:&#039;&#039;&#039; 5&#039;10&amp;quot; (179 cm)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Weight:&#039;&#039;&#039; 137 lbs (62.1 kg)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Handedness:&#039;&#039;&#039; Left&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Birthday:&#039;&#039;&#039; December 29&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Blood type:&#039;&#039;&#039; AB&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gender:&#039;&#039;&#039; Female(?)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hometown:&#039;&#039;&#039; Brooklyn, NY.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Lupine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:GavinImage1(2).PNG&amp;diff=482365</id>
		<title>File:GavinImage1(2).PNG</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:GavinImage1(2).PNG&amp;diff=482365"/>
		<updated>2025-07-06T06:32:40Z</updated>

		<summary type="html">&lt;p&gt;Lupine: Lupine uploaded a new version of File:GavinImage1(2).PNG&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Lupine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:GavinImage1(2).PNG&amp;diff=482364</id>
		<title>File:GavinImage1(2).PNG</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:GavinImage1(2).PNG&amp;diff=482364"/>
		<updated>2025-07-06T06:30:22Z</updated>

		<summary type="html">&lt;p&gt;Lupine: Lupine uploaded a new version of File:GavinImage1(2).PNG&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Lupine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:GavinImage1(2).PNG&amp;diff=482363</id>
		<title>File:GavinImage1(2).PNG</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:GavinImage1(2).PNG&amp;diff=482363"/>
		<updated>2025-07-06T06:28:00Z</updated>

		<summary type="html">&lt;p&gt;Lupine: Lupine uploaded a new version of File:GavinImage1(2).PNG&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Lupine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:GavinImage1(2).PNG&amp;diff=482362</id>
		<title>File:GavinImage1(2).PNG</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:GavinImage1(2).PNG&amp;diff=482362"/>
		<updated>2025-07-06T06:24:46Z</updated>

		<summary type="html">&lt;p&gt;Lupine: Lupine uploaded a new version of File:GavinImage1(2).PNG&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Lupine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=NX_PC01&amp;diff=481984</id>
		<title>NX PC01</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=NX_PC01&amp;diff=481984"/>
		<updated>2025-06-19T11:28:26Z</updated>

		<summary type="html">&lt;p&gt;Lupine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Neon_Xtinction| Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
== Gavin L. Reiher/Lionheart ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: solid 1px; width: 720px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| &lt;br /&gt;
|-valign=&amp;quot;center&amp;quot;; style=&amp;quot;margin-left; auto; margin-right: 0px;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| [[File:GavinImage1(2).PNG|352px|bottom]] &lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;At last one came running, and told them all was lost: that the powers of darkness had besieged the Heavenly Mansions, that Odin was to die, and evil triumph.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“I have been grossly deceived,” cried the virtuous person.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“All is lost now,” said the priest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“I wonder if it is too late to make it up with the devil?” said the virtuous person.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“Oh, I hope not,” said the priest. “And at any rate we can but try. But what are you doing with your axe?” says he to the rover.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“I am off to die with Odin,” said the rover.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Faith, Half Faith, and No Faith At All&amp;quot; by Robert Louis Stevenson.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|+Background&lt;br /&gt;
|-&lt;br /&gt;
|Character Name:  || Gavin Lawrence Reiher&lt;br /&gt;
|-&lt;br /&gt;
|Codename: || Lionheart &lt;br /&gt;
|-&lt;br /&gt;
|Role: || Stalwart knight/Tough melee bruiser&lt;br /&gt;
|-&lt;br /&gt;
|Rank: || Novice&lt;br /&gt;
|-&lt;br /&gt;
|XP Total: || 0&lt;br /&gt;
|-&lt;br /&gt;
|Description: || Very androgynous. Blue eyes, freckles, disheveled short blond hair. &lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Attributes&lt;br /&gt;
|-&lt;br /&gt;
|Agility || d8&lt;br /&gt;
|-&lt;br /&gt;
|Smarts || d8&lt;br /&gt;
|-&lt;br /&gt;
|Spirit || d10&lt;br /&gt;
|-&lt;br /&gt;
|Strength || d10&lt;br /&gt;
|-&lt;br /&gt;
|Vigor || d12&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Secondary Statistics&lt;br /&gt;
|-&lt;br /&gt;
|Pace || 8&amp;quot; with d8 running die&lt;br /&gt;
|-&lt;br /&gt;
|Parry || 8&lt;br /&gt;
|-&lt;br /&gt;
|Toughness || 24(14)&lt;br /&gt;
|-&lt;br /&gt;
|Bennies || 4/3&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 240px&amp;quot;;&lt;br /&gt;
|-&lt;br /&gt;
|+Edges&lt;br /&gt;
|-&lt;br /&gt;
|Arcane Background (Super Powers) || 60 points of powers.&lt;br /&gt;
|-&lt;br /&gt;
|Combat Reflexes || +2 to recover from Shaken or Stunned. &lt;br /&gt;
|-&lt;br /&gt;
|Frenzy || As a limited action, a character with Frenzy may roll a second Fighting die with any one of their Fighting attacks for the turn. The extra die may be allocated to the same or different targets as they see fit.&lt;br /&gt;
|-&lt;br /&gt;
|Iron Jaw || +2 to Soak or recover from Knockout Blows.&lt;br /&gt;
|-&lt;br /&gt;
|Nerves of Steel (Improved) || Ignore 2 points of wound penalties.&lt;br /&gt;
|-&lt;br /&gt;
|Take the Hit || Free reroll on Soak rolls or rolls to resist Knockout Blows.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 240px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Hindrances&lt;br /&gt;
|-&lt;br /&gt;
|Code of Honor || Major || A knight without honor is no knight at all.&lt;br /&gt;
|-&lt;br /&gt;
|Death Wish || Minor || &#039;&#039;&amp;quot;Heroes are meant to die for unicorns.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Loyal || Minor || Faithful and dependable.&lt;br /&gt;
|-&lt;br /&gt;
|Stubborn || Minor || Slow to back down or to change opinions once they are formed.&lt;br /&gt;
|-&lt;br /&gt;
|Suspicious || Minor || Cynical and mistrustful of the intentions of others.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 700px&amp;quot;;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|+Skills&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skill&#039;&#039;&#039; || &#039;&#039;&#039;Attribute&#039;&#039;&#039; || &#039;&#039;&#039;Rank&#039;&#039;&#039; || &#039;&#039;&#039;Modifiers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Academics || Smarts || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Athletics || Agility || d10 || &lt;br /&gt;
|-&lt;br /&gt;
|Battle || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Boating || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Common Knowledge || Smarts || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Driving || Agility || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Electronics || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Fighting || Agility || d12 || &lt;br /&gt;
|-&lt;br /&gt;
|Focus || Spirit || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Gambling || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Hacking || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Healing || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Intimidation || Spirit || d8 || &lt;br /&gt;
|-&lt;br /&gt;
|Notice || Smarts || d8 || &lt;br /&gt;
|-&lt;br /&gt;
|Occult || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Performance || Spirit || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Persuasion || Spirit || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Piloting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Repair || Smarts || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Research || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Riding || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Science || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Shooting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Stealth || Agility || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Survival || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Taunt || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Thievery || Agility || - || &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 710px&amp;quot;; &lt;br /&gt;
|+Powers&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor&#039;&#039;&#039;|| 6 || Device || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Knightly shining armor.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fearless&#039;&#039;&#039;|| 2 || None || Notes.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Healing&#039;&#039;&#039;|| 6 || Requires Touch. Refresh. Selective || &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Leaping&#039;&#039;&#039;|| 2 || None || Notes.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Jump 4” (8 yards) vertically, 8” (16 yards) horizontally. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Melee Attack&#039;&#039;&#039;|| 10 || Strength+2d6 damage and Special Weapon (Longsword +2d6, AP 6, Heavy Weapon, Device). || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Martial prowess and a special sword named Ascalon.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mind Shield&#039;&#039;&#039;|| 1 || None || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| -2 to &#039;&#039;mind control&#039;&#039; and &#039;&#039;mind reading&#039;&#039; attempts against the character. Further, if the super successfully resists an attempt to read or control their mind, the enemy psychic suffers Fatigue. With a raise on the resistance roll, the foe is Stunned as well. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pace&#039;&#039;&#039;|| 3 || Strider. || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Super Attribute&#039;&#039;&#039;|| 12 || None || Notes &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Agility +1, Spirit +1, Strength +2, Vigor +2.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Super Edge&#039;&#039;&#039;|| 10 || None || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Combat Reflexes, Frenzy, Improved Nerves of Steel, Iron Jaw, Take the Hit.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Super Skill&#039;&#039;&#039;|| 6 || None || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Athletics +2, Fighting +3, Intimidation +1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Toughness&#039;&#039;&#039;|| 2 || None || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Grit and determination.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 240px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Miscellaneous&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Languages:&#039;&#039;&#039; Fluent in both English and German.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Equipment:&#039;&#039;&#039; Knightly armor, knightly longsword (Str+1d8+4d6, AP 6, Heavy Weapon), large cape (Persuasion +1, reduce damage of fire based attacks by 4, +2 to be grappled).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 400px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Trust, Distrust, or Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trust&#039;&#039;&#039;||No one on Gilgamesh Base.|| Trusted individuals gain +1 to Support, Intimidation, Persuasion, or Taunt rolls towards you and they may give you bennies as if they had Common Bond.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Distrust&#039;&#039;&#039;|| Hayley, Sloan, Wraith. || You cannot benefit from Support rolls from Distrusted individuals or receive bennies from them (even if they have Common Bond), and they take -2 to Persuasion rolls to influence you.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Neutral&#039;&#039;&#039;|| All persons on Gilgamesh Base not specified above.|| No mechanical or narrative effects.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;Personal Information&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Age:&#039;&#039;&#039; 17 &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Height:&#039;&#039;&#039; 5&#039;10&amp;quot; (179 cm)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Weight:&#039;&#039;&#039; 137 lbs (62.1 kg)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Handedness:&#039;&#039;&#039; Left&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Birthday:&#039;&#039;&#039; December 29&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Blood type:&#039;&#039;&#039; AB&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gender:&#039;&#039;&#039; Female(?)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hometown:&#039;&#039;&#039; Brooklyn, NY.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Lupine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Neon_Xtinction&amp;diff=480646</id>
		<title>Neon Xtinction</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Neon_Xtinction&amp;diff=480646"/>
		<updated>2025-05-11T07:26:20Z</updated>

		<summary type="html">&lt;p&gt;Lupine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:NX_background.png|center]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
As far back as records have been kept, there have always been those with extraordinary abilities. Heroes and demigods, legends and myths, their exploits are woven through history. They are supers, men and women born with - or gifted - incredible powers, to be used for good or evil as they see fit.&lt;br /&gt;
&lt;br /&gt;
Likewise, monsters have always been a part of human history - enormous beasts, terrible predators, and hybrids that belong to no sane world. Some were clearly allegorical, representing fears, sins, and natural disasters, but some truly existed, endangering humanity with their terrible power. But when a monster threatens, heroes rise to stop it.&lt;br /&gt;
&lt;br /&gt;
In 1954 the first kaiju, Dakkuma, emerged in Japan and proceeded to lay waste to the city of Okinawa. The monstrous reptile-arthropod hybrid was soon engaged by Captain Cosmic, the world’s preeminent (and most powerful) superhero. Their battle lasted for three days, covered hundreds of miles, and ended with Captain Cosmic tired but triumphant and Dakkuma apparently dead at the bottom of the Marianas Trench.&lt;br /&gt;
&lt;br /&gt;
Since then, the kaiju have become a constant threat to humanity: building-sized monstrosities resembling no form of natural life, but with traits of reptiles, insects, crustaceans, and stranger things, possibly massive strength, limitless endurance, and strange and alien powers. They appear without warning, often from the sea or from large stretches of wilderness, and seem driven to crush and destroy the cities of humanity. Since the appearance and fall of Dakkuma there have been many more, and of late their attacks have increased in frequency and intensity.&lt;br /&gt;
&lt;br /&gt;
Coinciding with the rise of the kaiju, supers - always a rare presence in the world - have become more common, and have demonstrated increasingly potent powers. Though none has yet come to light who can match the powers of Captain Cosmic, the masked vigilantes and super-athletes of old have given way to supers with far greater powers, including flight, elemental control, strength and toughness almost equal that of a kaiju, and more exotic abilities.&lt;br /&gt;
&lt;br /&gt;
Project Gilgamesh was founded to make use of these young heroes and their talents. The brainchild of TITAN, the Tactical Initiative for Threat Anomaly Neutralization, Project Gilgamesh recruits teenagers who demonstrate extraordinary superhuman abilities with the aim of training them into a fighting force capable of defending humanity against the increasing threat of the kaiju.&lt;br /&gt;
&lt;br /&gt;
The first recruits for Project Gilgamesh have been gathered.&lt;br /&gt;
&lt;br /&gt;
This is their story.&lt;br /&gt;
&lt;br /&gt;
==The Heroes==&lt;br /&gt;
[[File:NX_silhouettes.png]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|&#039;&#039;&#039;Character&#039;&#039;&#039;&amp;lt;br&amp;gt; &#039;&#039;&#039;Codename&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;role&#039;&#039; &amp;lt;br&amp;gt; player name || &#039;&#039;&#039;Pace&#039;&#039;&#039;||&#039;&#039;&#039;Parry&#039;&#039;&#039; || &#039;&#039;&#039;Toughness&#039;&#039;&#039; || &#039;&#039;&#039;Edges&#039;&#039;&#039;  || &#039;&#039;&#039;Hindrances&#039;&#039;&#039; || &#039;&#039;&#039;Attributes&#039;&#039;&#039; || &#039;&#039;&#039;Super Powers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[NX_PC01| &#039;&#039;&#039;Gavin Lawrence Reiher&#039;&#039;&#039;]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Lionheart&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;super-knight&#039;&#039; &amp;lt;br&amp;gt; Elfwine || 8&amp;quot; || 8 || 24(14) || AB: Super Powers &amp;lt;br&amp;gt; Combat Reflexes &amp;lt;br&amp;gt; Frenzy &amp;lt;br&amp;gt; Iron Jaw &amp;lt;br&amp;gt; Nerves of Steel (Improved) &amp;lt;br&amp;gt; Take the Hit &amp;lt;br&amp;gt; || Code of Honor &amp;lt;br&amp;gt; Death Wish &amp;lt;br&amp;gt; Loyal &amp;lt;br&amp;gt; Stubborn &amp;lt;br&amp;gt; Suspicious (Minor) || Agility d8 &amp;lt;br&amp;gt; Smarts d8 &amp;lt;br&amp;gt; Spirit d10 &amp;lt;br&amp;gt; Strength d10 &amp;lt;br&amp;gt; Vigor d12 ||Armor +12 &amp;lt;br&amp;gt; Fearless &amp;lt;br&amp;gt; Healing (Requires Touch. Refresh. Selective) &amp;lt;br&amp;gt; Leaping (4&amp;quot; horizontal/8&amp;quot; vertical) &amp;lt;br&amp;gt; Melee Attack (see sheet) &amp;lt;br&amp;gt; Mind Shield &amp;lt;br&amp;gt; Pace (Strider) &amp;lt;br&amp;gt; Super Attribute (+1 Agility, +1 Spirit +2 Strength, +2 Vigor) &amp;lt;br&amp;gt; Super Edge (Combat Reflexes, Frenzy, Improved Nerves of Steel, Iron Jaw, Take the Hit) &amp;lt;br&amp;gt; Super Skill (Athletics +2, Fighting +3, Intimidation +1) &amp;lt;br&amp;gt; Toughness +2 &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[NX_PC02| &#039;&#039;&#039;Hayley Elliot&#039;&#039;&#039;]] &amp;lt;br&amp;gt; &#039;&#039;&#039;The Electrician&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;electricity manipulator&#039;&#039; &amp;lt;br&amp;gt; ferretribution || 6&amp;quot; || 2 || 5 or 17(12) with equipment || AB: Super Powers &amp;lt;br&amp;gt; McGyver || Driven (Major) &amp;lt;br&amp;gt; Curious (Minor) &amp;lt;br&amp;gt; Big Mouth (Minor) &amp;lt;br&amp;gt; Bad Eyes (Minor) || Agility d6 &amp;lt;br&amp;gt; Smarts d8 &amp;lt;br&amp;gt; Spirit d10 &amp;lt;br&amp;gt; Strength d4 &amp;lt;br&amp;gt; Vigor d6 || Energy Control (electricity) &amp;lt;br&amp;gt; Env. Resistance (electricity) &amp;lt;br&amp;gt;  Interface &amp;lt;br&amp;gt; Invisibility &amp;lt;br&amp;gt; Machine Control &amp;lt;br&amp;gt; Ranged Attack &amp;lt;br&amp;gt; Wall Walker&lt;br /&gt;
|-&lt;br /&gt;
|[[NX_PC03| &#039;&#039;&#039;Marko Mandl&#039;&#039;&#039;]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Cytokine&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;minion commander, plasma&#039;&#039; &amp;lt;br&amp;gt; Leliel || 6&amp;quot; || 4 || 9 (4) ||AB: Super Powers &amp;lt;br&amp;gt;  Investigator &amp;lt;br&amp;gt; Team Player || Alien Form &amp;lt;br&amp;gt;  Driven (minor, Needs to understand what his mother is doing) &amp;lt;br&amp;gt; Heroic &amp;lt;br&amp;gt; Outsider (minor, Looks like a small version of an infamous kaiju) || Agility d4 &amp;lt;br&amp;gt; Smarts d8 &amp;lt;br&amp;gt; Spirit d8 &amp;lt;br&amp;gt; Strength d4 &amp;lt;br&amp;gt; Vigor d6 ||Telekinesis (5): Fine Control 3, Range 2 &amp;lt;br&amp;gt; The Brood (Minions) (3) (13): Summonable 4, Super Powers 3&amp;lt;br&amp;gt;Levitation (Flight) (4)&amp;lt;br&amp;gt;Chitinous Membrane (Armor) (2)&lt;br /&gt;
&amp;lt;br&amp;gt;Plasma Burst (Attack, Ranged) (3): Cone 1 &amp;lt;br&amp;gt;Plasma Reconstruction (Healing): Restoration 2, Fatigue 2, Requires Touch -2 &amp;lt;br&amp;gt; Plasma Manipulation (Energy Control): Selective 2&amp;lt;br&amp;gt;Kaiju Physiology (Altered Form) &amp;lt;br&amp;gt; Brood Contamination (Poison) (2): Strong 2, Contingent (Enemy must be hit with a Plasma Burst or Plasma Manipulation) 0 (4) &amp;lt;b&amp;gt; Doesn&#039;t Breathe&lt;br /&gt;
|-&lt;br /&gt;
|[[NX_PC04| &#039;&#039;&#039;Millicent &#039;Mills&#039; Astor&#039;&#039;&#039;]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Frostfire&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;blaster, elementalist&#039;&#039; &amp;lt;br&amp;gt; Stormraven || 6&amp;quot;/180&amp;quot; || 2 || 21 (16) || AB: Super Powers &amp;lt;br&amp;gt; Attractive &amp;lt;br&amp;gt; Scholar (Academics) || Curious &amp;lt;br&amp;gt; Heroic &amp;lt;br&amp;gt; Phobia: Claustrophobic &amp;lt;br&amp;gt; Quirk: Speaks in gaming terms &amp;lt;br&amp;gt; || Agility d6 &amp;lt;br&amp;gt; Smarts d10 &amp;lt;br&amp;gt; Spirit d8 &amp;lt;br&amp;gt; Strength d4 &amp;lt;br&amp;gt; Vigor d6 ||Armor 8 &amp;lt;br&amp;gt; Dodge 5 &amp;lt;br&amp;gt; Energy Control (cold) &amp;lt;br&amp;gt; Env. Resistance (cold, fire) &amp;lt;br&amp;gt; Flight &amp;lt;br&amp;gt; Obscure &amp;lt;br&amp;gt; Ranged Attack 4d6, AP 10&lt;br /&gt;
|-&lt;br /&gt;
|[[NX_PC05| &#039;&#039;&#039; &#039;Jane Doe&#039; &#039;&#039;&#039;]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Wraith&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;melee ghost&#039;&#039; &amp;lt;br&amp;gt; Kaiya || 6&amp;quot; || 7 || 17 ||AB: Super Powers &amp;lt;br&amp;gt; Brawler || Distinctive Appearance &amp;lt;br&amp;gt; Heroic &amp;lt;br&amp;gt; Mute &amp;lt;br&amp;gt; Thin-Skinned || Agility d10 &amp;lt;br&amp;gt; Smarts d6 &amp;lt;br&amp;gt; Spirit d6 &amp;lt;br&amp;gt; Strength d8 &amp;lt;br&amp;gt; Vigor d8 || Flight (1,200 MPH) &amp;lt;br&amp;gt; Regeneration (1/round; Regrowth) &amp;lt;br&amp;gt; Intangibility (Affect Others) &amp;lt;br&amp;gt; Toughness (+8) &amp;lt;br&amp;gt; Undead &amp;lt;br&amp;gt; Melee Attack (+3d6; Heavy Weapon) &amp;lt;br&amp;gt; Super Attribute (Agility +1) &amp;lt;br&amp;gt; Ageless &amp;lt;br&amp;gt; Mind Shield&lt;br /&gt;
|-&lt;br /&gt;
|[[NX_PC06| &#039;&#039;&#039;Sloan Snyder&#039;&#039;&#039;]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Kid Kaiju&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;growing brick&#039;&#039; &amp;lt;br&amp;gt; mysstic101 || 6&amp;quot; &amp;lt;br&amp;gt; or 10&amp;quot; || 6 || 8(2) &amp;lt;br&amp;gt; or 10(2) &amp;lt;br&amp;gt; or 15 &amp;lt;br&amp;gt; or 17 || AB: Super Powers &amp;lt;br&amp;gt; Berserk &amp;lt;br&amp;gt; Best There Is &amp;lt;br&amp;gt; Combat Reflexes &amp;lt;br&amp;gt; Frenzy &amp;lt;br&amp;gt; Improved Frenzy &amp;lt;br&amp;gt; Iron Jaw &amp;lt;br&amp;gt; Menacing || Loyal: teammates (minor) &amp;lt;br&amp;gt; Ruthless: makes hard calls (minor) &amp;lt;br&amp;gt; Shamed: past collateral dmg (major) &amp;lt;br&amp;gt; Ugly: looks like a kaiju (major) || Agility d8 &amp;lt;br&amp;gt; Smarts d4 &amp;lt;br&amp;gt; Spirit d8 &amp;lt;br&amp;gt; Strength d6 &amp;lt;br&amp;gt; (or d8) &amp;lt;br&amp;gt; (or d12+6) &amp;lt;br&amp;gt; (or d12+7) &amp;lt;br&amp;gt; Vigor d8 ||Growth 9: 50&#039; tall, 164 tons, Durable, Swat, can be mistaken for Kaiju &amp;lt;br&amp;gt; Altered Form 3: No fall dmg, 1/2 collision, 1/2 knockback &amp;lt;br&amp;gt; Hardy 2: 2nd Shaken doesn&#039;t Wound &amp;lt;br&amp;gt; Leaping 3: 8&amp;quot; vertical/16&amp;quot; horizontal, Death From Above &amp;lt;br&amp;gt; Melee Attack +3d6 (Claws +2d6), +2 climbing, Heavy Weapon &amp;lt;br&amp;gt; Super Attribute 2 (Agility d6-&amp;gt;d8, Vigor d6-&amp;gt;d8) &amp;lt;br&amp;gt; Super Edge 3 (Combat Reflexes, Frenzy, Improved Frenzy)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other Characters==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|+Other Recruits and Retired Heroes&lt;br /&gt;
|-&lt;br /&gt;
!Character &amp;lt;br&amp;gt; Codename &amp;lt;br&amp;gt; role !! Appearance !! Personality !! Powers !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Matteo Centori &#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Hotshot&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Big guy&#039;&#039; || Blond, handsome, thousand-dollar smile || Arrogant, petty, charming  || Pilots a kaiju-sized mech || Famous, wealthy, glory-hound&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Jaylinn Hart&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Heartfire&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Fire elementalist&#039;&#039; || Short blonde hair, sharkish grin || Confident, competitive || Heat projection, fire manipulation|| In a one-sided competition with Mills&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rebecca &#039;Becky&#039; Fairfield&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Backfire&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Luck manipulator&#039;&#039; || Dark hair and eyes, withdrawn, rarely smiles || Lonely, bitter || Incredible luck and accuracy, bad luck to enemies || Convinced she causes bad luck to others&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Patrick Anderson&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Panorama&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Time/space warper&#039;&#039;|| Brown hair, wholesome jock features || Outwardly happy, inwardly jaded and fatalistic || Time/space warping, cannot inflict direct damage&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Honey Sue Beauregard&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Southern Bell&#039;&#039;&#039; &amp;lt;br&amp;gt; Sonic projector || Pretty, dark blonde hair, freckles || Flirty and casual || Powerful sonic shrieks and sound manipulation&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rudy Duckett&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Rustbucket&#039;&#039;&#039; &amp;lt;br&amp;gt; Manipulate and rust metal || Curly ginger hair, very pale || Enthusiastic, clumsy, inefficient with powers || Causes rust and decay, warp and destroy metals&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|+Project Gilgamesh Staff&lt;br /&gt;
|-&lt;br /&gt;
!Character &amp;lt;br&amp;gt; role !! Appearance !! Personality !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Director Charles Sexton&#039;&#039;&#039;  &amp;lt;br&amp;gt; &#039;&#039;Director of Project Gilgamesh&#039;&#039; ||  White male, late 50s, &amp;lt;br&amp;gt; cross between a military officer and a corporate CEO || Professional, reserved || Wealthy and influential&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sachiko Brooks&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Communications Officer&#039;&#039; || Half-Asian female, late 20s, &amp;lt;br&amp;gt; green eyes, brown hair, very pretty || Friendly, extroverted || Endlessly cheerful and optimistic&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Victor Rand&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Chief Engineer&#039;&#039; || White male, late 60s, scarred and weathered, &amp;lt;br&amp;gt; walks with a cane due to severe limp || Blunt and surly || Absolute wizard with anything mechanical&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dr. August Frey&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Psychiatrist and counselor&#039;&#039; || White NB, late 30s, long angular face || Calm and non-judgmental || Willing to talk about anything, any time&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dr. Elena Voss&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Head scientist&#039;&#039; || White female, late 40s, severe features and graying hair || Crisp, professional, occasionally harsh || Brilliant scientist, relentless enemy of kaiju&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Commander Samuel &amp;quot;Ironclad&amp;quot; Kessler&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Tactical Advisor&#039;&#039; || Black male, late 50s, scarred but unbroken, &amp;lt;br&amp;gt; always wears reflective aviator glasses || Brusque, no-nonsense || Ex-military head of training and tactics&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Kiana &amp;quot;Wavebreaker&amp;quot; Torres&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Pilot and aquatics specialist&#039;&#039; || Hawaiian/Latino female, late 20s, always smiling || Upbeat and enthusiastic || Low-tier superpowers, formerly the minor hero Wavebreaker&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Captain Fiona Harkness&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Chief of Security&#039;&#039; || White female, mid-30s, flaming red hair and freckles, &amp;lt;br&amp;gt; never wears makeup || All business except when drinking or singing, then gets very emotional || Concerned with base security above all else&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Keiko Nakamura&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Chef and quartermaster&#039;&#039; || Japanese female, late 50s, short and pudgy || Mothers &#039;&#039;everyone,&#039;&#039; no exceptions || Very competent and utterly fearless&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Amara Singh&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Training coordinator&#039;&#039; || Indian female, mid 30s, tall and athletic || Cautious but encouraging || Former Olympic athlete, has a slight limp due to a kaiju attack&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dr. Maxim Vostrikov&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Xenobiologist&#039;&#039; || White male, early 30s, black hair and hunched posture || Socially awkward, slightly arrogant || Assistant to Dr. Voss, fascinated by kaiju&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|+Other NPCs&lt;br /&gt;
|-&lt;br /&gt;
!Character &amp;lt;br&amp;gt; Codename &amp;lt;br&amp;gt; role !! Personality !! Powers !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Daniel Rutherford&#039;&#039;&#039; &amp;lt;br&amp;gt; Captain Cosmic &amp;lt;br&amp;gt; &#039;&#039;The Man of the Future&#039;&#039; ||  Confident, heroic. || Flight, invulnerability, super-strength, energy blasts || World&#039;s most powerful superhero&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Known Kaiju==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;status&#039;&#039;|| &#039;&#039;&#039;Description&#039;&#039;&#039; || &#039;&#039;&#039;Known Powers&#039;&#039;&#039; || &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dakkuma&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;deceased&#039;&#039; ||  Monstrous, hexapedal hybrid of insect and reptile || Sonic roar, laser eye-beams || Defeated by Captain Cosmic, left in the Marianas Trench&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
&lt;br /&gt;
===Setting Rules===&lt;br /&gt;
*&#039;&#039;&#039;An Arm And A Leg:&#039;&#039;&#039; If a Wild Card has no bennies, they can still choose to make a Soak roll. Regardless of the results of the Soak roll they immediately gain an appropriate hindrance: One Arm, One Eye, or Slow (Major). This Hindrance lasts until the end of the next session and cannot be healed otherwise.&lt;br /&gt;
*&#039;&#039;&#039;Combined Attacks:&#039;&#039;&#039; Support an ally’s attack to deal +2 damage, +4 with a raise&lt;br /&gt;
*&#039;&#039;&#039;Comic Book Combat:&#039;&#039;&#039; Combined Attacks, Knockback, Power Stunts, Synergy&lt;br /&gt;
*&#039;&#039;&#039;Conviction:&#039;&#039;&#039; Heroes gain Conviction Tokens that can be used to add a d6 to all Trait and damage rolls for one round.&lt;br /&gt;
*&#039;&#039;&#039;Expanded Conviction:&#039;&#039;&#039; In addition to the standard uses, Conviction can be spent to:&lt;br /&gt;
**Reroll a Critical Failure.&lt;br /&gt;
**Force an enemy to reroll a single Trait roll and use the new roll.&lt;br /&gt;
**Negate a Benny used by another character.&lt;br /&gt;
**Conviction may be gifted to another character who is Trusted (see below) for immediate use.&lt;br /&gt;
*&#039;&#039;&#039;Death &amp;amp; Defeat:&#039;&#039;&#039; A Wild Card who is incapacitated by lethal damage gets an immediate Vigor roll to potentially recover.&lt;br /&gt;
*&#039;&#039;&#039;Larger Than Life:&#039;&#039;&#039; Wild Cards may take one additional Major or Minor hindrance, gaining points for it normally. This extra hindrance must be a mental/social hindrance.&lt;br /&gt;
*&#039;&#039;&#039;Mega-Destruction:&#039;&#039;&#039; Superpowers and kaiju attacks cause massive property damage.&lt;br /&gt;
*&#039;&#039;&#039;More Skill Points:&#039;&#039;&#039; Heroes start with 15 skill points instead of 12.&lt;br /&gt;
*&#039;&#039;&#039;Never Surrender:&#039;&#039;&#039; Incapacitated Wild Cards are dealt initiative cards normally. On a Joker they regain consciousness and rejoin the fray.&lt;br /&gt;
*&#039;&#039;&#039;No Finishing Moves:&#039;&#039;&#039; Downed Wild Cards are immune to Finishing Moves&lt;br /&gt;
*&#039;&#039;&#039;Popcorn Initiative:&#039;&#039;&#039; Players may post in whatever order, as they are available to do so. The GM will have NPCs act whenever it makes sense. The edges Quick and Level-Headed, and the hindrance Hesitant, do not exist. Cards will still be drawn for the sake of Jokers and complications.&lt;br /&gt;
*&#039;&#039;&#039;Throwdown:&#039;&#039;&#039; Ignore the Unarmed Defender rule.&lt;br /&gt;
&lt;br /&gt;
===Stress===&lt;br /&gt;
When characters become severely upset or emotionally hurt they may become &#039;&#039;&#039;Stressed.&#039;&#039;&#039; Stress is a mental status effect that applies whenever it is logical - whenever a character receives terrible news, experiences a traumatizing event, or suffers a great emotional blow. The GM may declare that a character has become Stressed as appropriate; the player may voluntarily choose to become Stressed as well. If the player chooses to become Stressed, they gain a benny.&lt;br /&gt;
&lt;br /&gt;
A Stressed character subtracts 1 from all Smarts- and Spirit-based Trait rolls, and cannot spend bennies to unshake - they must succeed on a Spirit roll to do so. &lt;br /&gt;
&lt;br /&gt;
If a character would become Stressed when they already have the Stressed status, they instead gain a temporary hindrance appropriate to the situation and their personality. This hindrance persists until removed; see below.&lt;br /&gt;
&lt;br /&gt;
Stressed is a special status effect in that it does not fade naturally; instead, a character must make a &#039;&#039;&#039;Spirit roll at -2&#039;&#039;&#039; to clear it. This roll can be made only once per day, after a period of rest (typically in the morning after a night’s sleep).&lt;br /&gt;
&lt;br /&gt;
There is a second way to clear Stress: with the help of a friend. Another character (who is not Distrusted) can spend time with the Stressed character, helping them relax and work through their issue. This can take a variety of forms, from a conversation to guided meditation to recreation of various sorts, and takes about an hour. At the end of this time the Stressed character makes a &#039;&#039;&#039;Spirit roll at -2&#039;&#039;&#039; while their friend rolls to &#039;&#039;&#039;Support.&#039;&#039;&#039; This can only be attempted once per 24 hours. If the Spirit roll is a critical failure, the Stressed character gains a temporary hindrance if they did not already have one!&lt;br /&gt;
&lt;br /&gt;
If a character is afflicted with both Stress and a temporary hindrance, a success on the Spirit roll removes the Stressed condition but not the hindrance; a raise removes both. If the Stressed condition is removed, the hindrance can be removed the same way (but not until the next normal opportunity). The hindrance remains until removed, and if the character becomes Stressed again, that status must be cleared before they can attempt to remove the hindrance.&lt;br /&gt;
&lt;br /&gt;
===Trust and Distrust===&lt;br /&gt;
The characters in Neon Xtinction may work together, but that doesn’t mean they always like or trust each other. The heroes are emotional teenagers figuring out how things work, and relationships can be important. To reflect this, each character may decide which of their teammates and colleagues they trust, distrust, or have no strong opinions on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trust:&#039;&#039;&#039; When you trust another character, you feel positively disposed toward them. In general, you will prefer to spend time with them, value their opinions, and trust them with your secrets.&lt;br /&gt;
&lt;br /&gt;
When someone you trust makes a test to Support you, or any Intimidation, Persuasion or Taunt roll to influence you, they add 1 to the Trait roll. In addition, a character you trust can give you bennies as if they had the Common Bond edge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neutral:&#039;&#039;&#039; The default state, with no bonuses, penalties, or special rules. Unless otherwise noted, all characters are assumed to be Neutral toward one another.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Distrust:&#039;&#039;&#039; When you distrust another character you are negatively disposed toward them. You prefer to avoid them and have little faith in their opinions or abilities; you certainly won’t share your secrets with them. &lt;br /&gt;
&lt;br /&gt;
You gain no benefit from Support tests by a character you Distrust, cannot accept bennies from them (even if they have Common Bond), and they subtract 2 from all Persuasion rolls made to influence you.&lt;br /&gt;
&lt;br /&gt;
Note that the choice to trust or distrust someone is wholly up to the individual, and can be changed for any reason or none. Note also that trust is not automatically reciprocated; it is entirely possible for one hero to trust another, but the second hero regards them neutrally or even distrusts them.&lt;br /&gt;
&lt;br /&gt;
A character may decide to change their opinion on another character at any time, but not more than once per day.&lt;/div&gt;</summary>
		<author><name>Lupine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=NX_PC01&amp;diff=480645</id>
		<title>NX PC01</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=NX_PC01&amp;diff=480645"/>
		<updated>2025-05-11T07:25:42Z</updated>

		<summary type="html">&lt;p&gt;Lupine: fixing overspending, editing armor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Neon_Xtinction| Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
== Gavin L. Reiher/Lionheart ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: solid 1px; width: 720px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
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|-valign=&amp;quot;center&amp;quot;; style=&amp;quot;margin-left; auto; margin-right: 0px;&amp;quot;&lt;br /&gt;
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| [[File:GavinImage1(2).PNG|352px|bottom]] &lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;At last one came running, and told them all was lost: that the powers of darkness had besieged the Heavenly Mansions, that Odin was to die, and evil triumph.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“I have been grossly deceived,” cried the virtuous person.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“All is lost now,” said the priest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“I wonder if it is too late to make it up with the devil?” said the virtuous person.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“Oh, I hope not,” said the priest. “And at any rate we can but try. But what are you doing with your axe?” says he to the rover.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“I am off to die with Odin,” said the rover.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Faith, Half Faith, and No Faith At All&amp;quot; by Robert Louis Stevenson.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|+Background&lt;br /&gt;
|-&lt;br /&gt;
|Character Name:  || Gavin Lawrence Reiher&lt;br /&gt;
|-&lt;br /&gt;
|Codename: || Lionheart &lt;br /&gt;
|-&lt;br /&gt;
|Role: || Stalwart knight/Tough melee bruiser&lt;br /&gt;
|-&lt;br /&gt;
|Rank: || Novice&lt;br /&gt;
|-&lt;br /&gt;
|XP Total: || 0&lt;br /&gt;
|-&lt;br /&gt;
|Description: || Very androgynous. Blue eyes, freckles, disheveled short blond hair. &lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Attributes&lt;br /&gt;
|-&lt;br /&gt;
|Agility || d8&lt;br /&gt;
|-&lt;br /&gt;
|Smarts || d8&lt;br /&gt;
|-&lt;br /&gt;
|Spirit || d10&lt;br /&gt;
|-&lt;br /&gt;
|Strength || d10&lt;br /&gt;
|-&lt;br /&gt;
|Vigor || d12&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Secondary Statistics&lt;br /&gt;
|-&lt;br /&gt;
|Pace || 8&amp;quot; with d8 running die&lt;br /&gt;
|-&lt;br /&gt;
|Parry || 8&lt;br /&gt;
|-&lt;br /&gt;
|Toughness || 24(14)&lt;br /&gt;
|-&lt;br /&gt;
|Bennies || 4/3&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 240px&amp;quot;;&lt;br /&gt;
|-&lt;br /&gt;
|+Edges&lt;br /&gt;
|-&lt;br /&gt;
|Arcane Background (Super Powers) || 60 points of powers.&lt;br /&gt;
|-&lt;br /&gt;
|Combat Reflexes || +2 to recover from Shaken or Stunned. &lt;br /&gt;
|-&lt;br /&gt;
|Dodge || -2 to all ranged attacks against the character, unless the victim of a surprise attack and caught completely unaware. Does not stack with Cover.&lt;br /&gt;
|-&lt;br /&gt;
|Frenzy || As a limited action, a character with Frenzy may roll a second Fighting die with any one of their Fighting attacks for the turn. The extra die may be allocated to the same or different targets as they see fit.&lt;br /&gt;
|-&lt;br /&gt;
|Iron Jaw || +2 to Soak or recover from Knockout Blows.&lt;br /&gt;
|-&lt;br /&gt;
|Nerves of Steel (Improved) || Ignore 2 points of wound penalties.&lt;br /&gt;
|-&lt;br /&gt;
|Take the Hit || Free reroll on Soak rolls or rolls to resist Knockout Blows.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 240px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Hindrances&lt;br /&gt;
|-&lt;br /&gt;
|Code of Honor || Major || A knight without honor is no knight at all.&lt;br /&gt;
|-&lt;br /&gt;
|Death Wish || Minor || &#039;&#039;&amp;quot;Heroes are meant to die for unicorns.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Loyal || Minor || Faithful and dependable.&lt;br /&gt;
|-&lt;br /&gt;
|Stubborn || Minor || Slow to back down or to change opinions once they are formed.&lt;br /&gt;
|-&lt;br /&gt;
|Suspicious || Minor || Cynical and mistrustful of the intentions of others.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 700px&amp;quot;;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|+Skills&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skill&#039;&#039;&#039; || &#039;&#039;&#039;Attribute&#039;&#039;&#039; || &#039;&#039;&#039;Rank&#039;&#039;&#039; || &#039;&#039;&#039;Modifiers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Academics || Smarts || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Athletics || Agility || d10 || &lt;br /&gt;
|-&lt;br /&gt;
|Battle || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Boating || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Common Knowledge || Smarts || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Driving || Agility || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Electronics || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Fighting || Agility || d12 || &lt;br /&gt;
|-&lt;br /&gt;
|Focus || Spirit || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Gambling || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Hacking || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Healing || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Intimidation || Spirit || d8 || &lt;br /&gt;
|-&lt;br /&gt;
|Notice || Smarts || d8 || &lt;br /&gt;
|-&lt;br /&gt;
|Occult || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Performance || Spirit || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Persuasion || Spirit || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Piloting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Repair || Smarts || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Research || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Riding || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Science || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Shooting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Stealth || Agility || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Survival || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Taunt || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Thievery || Agility || - || &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 710px&amp;quot;; &lt;br /&gt;
|+Powers&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor&#039;&#039;&#039;|| 6 || Device || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Knightly shining armor.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fearless&#039;&#039;&#039;|| 2 || None || Notes.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Healing&#039;&#039;&#039;|| 6 || Requires Touch. Refresh. Selective || &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Leaping&#039;&#039;&#039;|| 2 || None || Notes.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Jump 4” (8 yards) vertically, 8” (16 yards) horizontally. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Melee Attack&#039;&#039;&#039;|| 10 || Strength+2d6 damage and Special Weapon (Longsword +2d6, AP 6, Heavy Weapon, Device). || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Martial prowess and a special sword named Ascalon.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mind Shield&#039;&#039;&#039;|| 1 || None || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| -2 to &#039;&#039;mind control&#039;&#039; and &#039;&#039;mind reading&#039;&#039; attempts against the character. Further, if the super successfully resists an attempt to read or control their mind, the enemy psychic suffers Fatigue. With a raise on the resistance roll, the foe is Stunned as well. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pace&#039;&#039;&#039;|| 3 || Strider. || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Super Attribute&#039;&#039;&#039;|| 12 || None || Notes &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Agility +1, Spirit +1, Strength +2, Vigor +2.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Super Edge&#039;&#039;&#039;|| 10 || None || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Combat Reflexes, Frenzy, Improved Nerves of Steel, Iron Jaw, Take the Hit.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Super Skill&#039;&#039;&#039;|| 6 || None || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Athletics +2, Fighting +3, Intimidation +1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Toughness&#039;&#039;&#039;|| 2 || None || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Grit and determination.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 240px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Miscellaneous&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Languages:&#039;&#039;&#039; Fluent in both English and German.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Equipment:&#039;&#039;&#039; Knightly armor, knightly longsword (Str+1d8+4d6, AP 6, Heavy Weapon), large cape (Persuasion +1, reduce damage of fire based attacks by 4, +2 to be grappled).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 400px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Trust, Distrust, or Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trust&#039;&#039;&#039;||No one on Gilgamesh Base.|| Trusted individuals gain +1 to Support, Intimidation, Persuasion, or Taunt rolls towards you and they may give you bennies as if they had Common Bond.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Distrust&#039;&#039;&#039;|| Hayley, Sloan, Wraith. || You cannot benefit from Support rolls from Distrusted individuals or receive bennies from them (even if they have Common Bond), and they take -2 to Persuasion rolls to influence you.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Neutral&#039;&#039;&#039;|| All persons on Gilgamesh Base not specified above.|| No mechanical or narrative effects.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;Personal Information&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Age:&#039;&#039;&#039; 17 &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Height:&#039;&#039;&#039; 5&#039;10&amp;quot; (179 cm)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Weight:&#039;&#039;&#039; 137 lbs (62.1 kg)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Handedness:&#039;&#039;&#039; Left&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Birthday:&#039;&#039;&#039; December 29&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Blood type:&#039;&#039;&#039; AB&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gender:&#039;&#039;&#039; Female(?)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hometown:&#039;&#039;&#039; Brooklyn, NY.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Lupine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=NX_PC01&amp;diff=480301</id>
		<title>NX PC01</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=NX_PC01&amp;diff=480301"/>
		<updated>2025-04-27T19:13:41Z</updated>

		<summary type="html">&lt;p&gt;Lupine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Neon_Xtinction| Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
== Gavin L. Reiher/Lionheart ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: solid 1px; width: 720px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| &lt;br /&gt;
|-valign=&amp;quot;center&amp;quot;; style=&amp;quot;margin-left; auto; margin-right: 0px;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| [[File:GavinImage1(2).PNG|352px|bottom]] &lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;At last one came running, and told them all was lost: that the powers of darkness had besieged the Heavenly Mansions, that Odin was to die, and evil triumph.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“I have been grossly deceived,” cried the virtuous person.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“All is lost now,” said the priest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“I wonder if it is too late to make it up with the devil?” said the virtuous person.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“Oh, I hope not,” said the priest. “And at any rate we can but try. But what are you doing with your axe?” says he to the rover.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“I am off to die with Odin,” said the rover.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Faith, Half Faith, and No Faith At All&amp;quot; by Robert Louis Stevenson.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|+Background&lt;br /&gt;
|-&lt;br /&gt;
|Character Name:  || Gavin Lawrence Reiher&lt;br /&gt;
|-&lt;br /&gt;
|Codename: || Lionheart &lt;br /&gt;
|-&lt;br /&gt;
|Role: || Stalwart knight/Tough melee bruiser&lt;br /&gt;
|-&lt;br /&gt;
|Rank: || Novice&lt;br /&gt;
|-&lt;br /&gt;
|XP Total: || 0&lt;br /&gt;
|-&lt;br /&gt;
|Description: || Very androgynous. Blue eyes, freckles, disheveled short blond hair. &lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Attributes&lt;br /&gt;
|-&lt;br /&gt;
|Agility || d8&lt;br /&gt;
|-&lt;br /&gt;
|Smarts || d8&lt;br /&gt;
|-&lt;br /&gt;
|Spirit || d10&lt;br /&gt;
|-&lt;br /&gt;
|Strength || d10&lt;br /&gt;
|-&lt;br /&gt;
|Vigor || d12&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Secondary Statistics&lt;br /&gt;
|-&lt;br /&gt;
|Pace || 8&amp;quot; with d8 running die&lt;br /&gt;
|-&lt;br /&gt;
|Parry || 8&lt;br /&gt;
|-&lt;br /&gt;
|Toughness || 22(12)&lt;br /&gt;
|-&lt;br /&gt;
|Bennies || 4/3&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 240px&amp;quot;;&lt;br /&gt;
|-&lt;br /&gt;
|+Edges&lt;br /&gt;
|-&lt;br /&gt;
|Arcane Background (Super Powers) || 60 points of powers.&lt;br /&gt;
|-&lt;br /&gt;
|Combat Reflexes || +2 to recover from Shaken or Stunned. &lt;br /&gt;
|-&lt;br /&gt;
|Dodge || -2 to all ranged attacks against the character, unless the victim of a surprise attack and caught completely unaware. Does not stack with Cover.&lt;br /&gt;
|-&lt;br /&gt;
|Frenzy || As a limited action, a character with Frenzy may roll a second Fighting die with any one of their Fighting attacks for the turn. The extra die may be allocated to the same or different targets as they see fit.&lt;br /&gt;
|-&lt;br /&gt;
|Iron Jaw || +2 to Soak or recover from Knockout Blows.&lt;br /&gt;
|-&lt;br /&gt;
|Nerves of Steel (Improved) || Ignore 2 points of wound penalties.&lt;br /&gt;
|-&lt;br /&gt;
|Take the Hit || Free reroll on Soak rolls or rolls to resist Knockout Blows.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 240px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Hindrances&lt;br /&gt;
|-&lt;br /&gt;
|Code of Honor || Major || A knight without honor is no knight at all.&lt;br /&gt;
|-&lt;br /&gt;
|Death Wish || Minor || &#039;&#039;&amp;quot;Heroes are meant to die for unicorns.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Loyal || Minor || Faithful and dependable.&lt;br /&gt;
|-&lt;br /&gt;
|Stubborn || Minor || Slow to back down or to change opinions once they are formed.&lt;br /&gt;
|-&lt;br /&gt;
|Suspicious || Minor || Cynical and mistrustful of the intentions of others.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 700px&amp;quot;;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|+Skills&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skill&#039;&#039;&#039; || &#039;&#039;&#039;Attribute&#039;&#039;&#039; || &#039;&#039;&#039;Rank&#039;&#039;&#039; || &#039;&#039;&#039;Modifiers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Academics || Smarts || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Athletics || Agility || d10 || &lt;br /&gt;
|-&lt;br /&gt;
|Battle || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Boating || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Common Knowledge || Smarts || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Driving || Agility || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Electronics || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Fighting || Agility || d12 || &lt;br /&gt;
|-&lt;br /&gt;
|Focus || Spirit || d8 || &lt;br /&gt;
|-&lt;br /&gt;
|Gambling || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Hacking || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Healing || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Intimidation || Spirit || d8 || &lt;br /&gt;
|-&lt;br /&gt;
|Notice || Smarts || d8 || &lt;br /&gt;
|-&lt;br /&gt;
|Occult || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Performance || Spirit || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Persuasion || Spirit || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Piloting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Repair || Smarts || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Research || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Riding || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Science || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Shooting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Stealth || Agility || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Survival || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Taunt || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Thievery || Agility || - || &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 710px&amp;quot;; &lt;br /&gt;
|+Powers&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor&#039;&#039;&#039;|| 5 || Device || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Knightly shining armor.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fearless&#039;&#039;&#039;|| 2 || None || Notes.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Healing&#039;&#039;&#039;|| 6 || Requires Touch. Refresh. Selective || &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Leaping&#039;&#039;&#039;|| 2 || None || Notes.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Jump 4” (8 yards) vertically, 8” (16 yards) horizontally. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Melee Attack&#039;&#039;&#039;|| 10 || Strength+2d6 damage and Special Weapon (Longsword +2d6, AP 6, Heavy Weapon, Device). || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Martial prowess and a special sword named Ascalon.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mind Shield&#039;&#039;&#039;|| 1 || None || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| -2 to &#039;&#039;mind control&#039;&#039; and &#039;&#039;mind reading&#039;&#039; attempts against the character. Further, if the super successfully resists an attempt to read or control their mind, the enemy psychic suffers Fatigue. With a raise on the resistance roll, the foe is Stunned as well. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pace&#039;&#039;&#039;|| 3 || Strider. || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Super Attribute&#039;&#039;&#039;|| 12 || None || Notes &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Agility +1, Spirit +1, Strength +2, Vigor +2.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Super Edge&#039;&#039;&#039;|| 12 || None || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Combat Reflexes, Dodge, Frenzy, Improved Nerves of Steel, Iron Jaw, Take the Hit.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Super Skill&#039;&#039;&#039;|| 7 || None || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Athletics +2, Fighting +3, Focus +1, Intimidation +1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Toughness&#039;&#039;&#039;|| 2 || None || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Grit and determination.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 240px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Miscellaneous&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Languages:&#039;&#039;&#039; Fluent in both English and German.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Equipment:&#039;&#039;&#039; Knightly armor, knightly longsword (Str+1d8+4d6, AP 6, Heavy Weapon), large cape (Persuasion +1, reduce damage of fire based attacks by 4, +2 to be grappled).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 400px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Trust, Distrust, or Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trust&#039;&#039;&#039;||No one on Gilgamesh Base.|| Trusted individuals gain +1 to Support, Intimidation, Persuasion, or Taunt rolls towards you and they may give you bennies as if they had Common Bond.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Distrust&#039;&#039;&#039;|| Hayley, Sloan, Wraith. || You cannot benefit from Support rolls from Distrusted individuals or receive bennies from them (even if they have Common Bond), and they take -2 to Persuasion rolls to influence you.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Neutral&#039;&#039;&#039;|| All persons on Gilgamesh Base not specified above.|| No mechanical or narrative effects.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;Personal Information&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Age:&#039;&#039;&#039; 17 &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Height:&#039;&#039;&#039; 5&#039;10&amp;quot; (179 cm)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Weight:&#039;&#039;&#039; 137 lbs (62.1 kg)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Handedness:&#039;&#039;&#039; Left&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Birthday:&#039;&#039;&#039; December 29&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Blood type:&#039;&#039;&#039; AB&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gender:&#039;&#039;&#039; Female(?)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hometown:&#039;&#039;&#039; Brooklyn, NY.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Lupine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=NX_PC01&amp;diff=480300</id>
		<title>NX PC01</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=NX_PC01&amp;diff=480300"/>
		<updated>2025-04-27T16:24:18Z</updated>

		<summary type="html">&lt;p&gt;Lupine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Neon_Xtinction| Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
== Gavin L. Reiher/Lionheart ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: solid 1px; width: 720px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| &lt;br /&gt;
|-valign=&amp;quot;center&amp;quot;; style=&amp;quot;margin-left; auto; margin-right: 0px;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| [[File:GavinImage1(2).PNG|352px|bottom]] &lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;At last one came running, and told them all was lost: that the powers of darkness had besieged the Heavenly Mansions, that Odin was to die, and evil triumph.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“I have been grossly deceived,” cried the virtuous person.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“All is lost now,” said the priest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“I wonder if it is too late to make it up with the devil?” said the virtuous person.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“Oh, I hope not,” said the priest. “And at any rate we can but try. But what are you doing with your axe?” says he to the rover.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“I am off to die with Odin,” said the rover.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Source: &amp;quot;Faith, Half Faith, and No Faith At All&amp;quot; by Robert Louis Stevenson.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|+Background&lt;br /&gt;
|-&lt;br /&gt;
|Character Name:  || Gavin Lawrence Reiher&lt;br /&gt;
|-&lt;br /&gt;
|Codename: || Lionheart &lt;br /&gt;
|-&lt;br /&gt;
|Role: || Stalwart knight/Tough melee bruiser&lt;br /&gt;
|-&lt;br /&gt;
|Rank: || Novice&lt;br /&gt;
|-&lt;br /&gt;
|XP Total: || 0&lt;br /&gt;
|-&lt;br /&gt;
|Description: || Very androgynous. Blue eyes, freckles, disheveled short blond hair. &lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Attributes&lt;br /&gt;
|-&lt;br /&gt;
|Agility || d8&lt;br /&gt;
|-&lt;br /&gt;
|Smarts || d8&lt;br /&gt;
|-&lt;br /&gt;
|Spirit || d10&lt;br /&gt;
|-&lt;br /&gt;
|Strength || d10&lt;br /&gt;
|-&lt;br /&gt;
|Vigor || d12&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Secondary Statistics&lt;br /&gt;
|-&lt;br /&gt;
|Pace || 8&amp;quot; with d8 running die&lt;br /&gt;
|-&lt;br /&gt;
|Parry || 8&lt;br /&gt;
|-&lt;br /&gt;
|Toughness || 22(12)&lt;br /&gt;
|-&lt;br /&gt;
|Bennies || 4/3&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 240px&amp;quot;;&lt;br /&gt;
|-&lt;br /&gt;
|+Edges&lt;br /&gt;
|-&lt;br /&gt;
|Arcane Background (Super Powers) || 60 points of powers.&lt;br /&gt;
|-&lt;br /&gt;
|Combat Reflexes || +2 to recover from Shaken or Stunned. &lt;br /&gt;
|-&lt;br /&gt;
|Dodge || -2 to all ranged attacks against the character, unless the victim of a surprise attack and caught completely unaware. Does not stack with Cover.&lt;br /&gt;
|-&lt;br /&gt;
|Frenzy || As a limited action, a character with Frenzy may roll a second Fighting die with any one of their Fighting attacks for the turn. The extra die may be allocated to the same or different targets as they see fit.&lt;br /&gt;
|-&lt;br /&gt;
|Iron Jaw || +2 to Soak or recover from Knockout Blows.&lt;br /&gt;
|-&lt;br /&gt;
|Nerves of Steel (Improved) || Ignore 2 points of wound penalties.&lt;br /&gt;
|-&lt;br /&gt;
|Take the Hit || Free reroll on Soak rolls or rolls to resist Knockout Blows.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 240px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Hindrances&lt;br /&gt;
|-&lt;br /&gt;
|Code of Honor || Major || A knight without honor is no knight at all.&lt;br /&gt;
|-&lt;br /&gt;
|Death Wish || Minor || &#039;&#039;&amp;quot;Heroes are meant to die for unicorns.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Loyal || Minor || Faithful and dependable.&lt;br /&gt;
|-&lt;br /&gt;
|Stubborn || Minor || Slow to back down or to change opinions once they are formed.&lt;br /&gt;
|-&lt;br /&gt;
|Suspicious || Minor || Cynical and mistrustful of the intentions of others.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 700px&amp;quot;;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|+Skills&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skill&#039;&#039;&#039; || &#039;&#039;&#039;Attribute&#039;&#039;&#039; || &#039;&#039;&#039;Rank&#039;&#039;&#039; || &#039;&#039;&#039;Modifiers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Academics || Smarts || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Athletics || Agility || d10 || &lt;br /&gt;
|-&lt;br /&gt;
|Battle || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Boating || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Common Knowledge || Smarts || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Driving || Agility || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Electronics || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Fighting || Agility || d12 || &lt;br /&gt;
|-&lt;br /&gt;
|Focus || Spirit || d8 || &lt;br /&gt;
|-&lt;br /&gt;
|Gambling || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Hacking || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Healing || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Intimidation || Spirit || d8 || &lt;br /&gt;
|-&lt;br /&gt;
|Notice || Smarts || d8 || &lt;br /&gt;
|-&lt;br /&gt;
|Occult || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Performance || Spirit || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Persuasion || Spirit || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Piloting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Repair || Smarts || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Research || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Riding || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Science || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Shooting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Stealth || Agility || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Survival || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Taunt || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Thievery || Agility || - || &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 710px&amp;quot;; &lt;br /&gt;
|+Powers&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor&#039;&#039;&#039;|| 5 || Device || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Knightly shining armor.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fearless&#039;&#039;&#039;|| 2 || None || Notes.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Healing&#039;&#039;&#039;|| 6 || Requires Touch. Refresh. Selective || &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Leaping&#039;&#039;&#039;|| 2 || None || Notes.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Jump 4” (8 yards) vertically, 8” (16 yards) horizontally. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Melee Attack&#039;&#039;&#039;|| 10 || Strength+2d6 damage and Special Weapon (Longsword +2d6, AP 6, Heavy Weapon, Device). || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Martial prowess and a special sword named Ascalon.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mind Shield&#039;&#039;&#039;|| 1 || None || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| -2 to &#039;&#039;mind control&#039;&#039; and &#039;&#039;mind reading&#039;&#039; attempts against the character. Further, if the super successfully resists an attempt to read or control their mind, the enemy psychic suffers Fatigue. With a raise on the resistance roll, the foe is Stunned as well. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pace&#039;&#039;&#039;|| 3 || Strider. || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Super Attribute&#039;&#039;&#039;|| 12 || None || Notes &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Agility +1, Spirit +1, Strength +2, Vigor +2.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Super Edge&#039;&#039;&#039;|| 12 || None || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Combat Reflexes, Dodge, Frenzy, Improved Nerves of Steel, Iron Jaw, Take the Hit.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Super Skill&#039;&#039;&#039;|| 7 || None || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Athletics +2, Fighting +3, Focus +1, Intimidation +1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Toughness&#039;&#039;&#039;|| 2 || None || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Grit and determination.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 240px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Miscellaneous&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Languages:&#039;&#039;&#039; Fluent in both English and German.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Equipment:&#039;&#039;&#039; Knightly armor, knightly longsword (Str+1d8+4d6, AP 6, Heavy Weapon), large cape (Persuasion +1, reduce damage of fire based attacks by 4, +2 to be grappled).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 400px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Trust, Distrust, or Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trust&#039;&#039;&#039;||No one on Gilgamesh Base.|| Trusted individuals gain +1 to Support, Intimidation, Persuasion, or Taunt rolls towards you and they may give you bennies as if they had Common Bond.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Distrust&#039;&#039;&#039;|| Hayley, Sloan, Wraith. || You cannot benefit from Support rolls from Distrusted individuals or receive bennies from them (even if they have Common Bond), and they take -2 to Persuasion rolls to influence you.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Neutral&#039;&#039;&#039;|| All persons on Gilgamesh Base not specified above.|| No mechanical or narrative effects.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;Personal Information&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Age:&#039;&#039;&#039; 17 &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Height:&#039;&#039;&#039; 5&#039;10&amp;quot; (179 cm)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Weight:&#039;&#039;&#039; 137 lbs (62.1 kg)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Handedness:&#039;&#039;&#039; Left&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Birthday:&#039;&#039;&#039; December 29&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Blood type:&#039;&#039;&#039; AB&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gender:&#039;&#039;&#039; Female(?)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hometown:&#039;&#039;&#039; Brooklyn, NY.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Lupine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=NX_PC01&amp;diff=480299</id>
		<title>NX PC01</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=NX_PC01&amp;diff=480299"/>
		<updated>2025-04-27T16:23:00Z</updated>

		<summary type="html">&lt;p&gt;Lupine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Neon_Xtinction| Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
== Gavin L. Reiher/Lionheart ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: solid 1px; width: 720px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| &lt;br /&gt;
|-valign=&amp;quot;center&amp;quot;; style=&amp;quot;margin-left; auto; margin-right: 0px;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| [[File:GavinImage1(2).PNG|352px|bottom]] &lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;At last one came running, and told them all was lost: that the powers of darkness had besieged the Heavenly Mansions, that Odin was to die, and evil triumph.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“I have been grossly deceived,” cried the virtuous person.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“All is lost now,” said the priest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“I wonder if it is too late to make it up with the devil?” said the virtuous person.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“Oh, I hope not,” said the priest. “And at any rate we can but try. But what are you doing with your axe?” says he to the rover.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“I am off to die with Odin,” said the rover.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Source: &amp;quot;Faith, Half Faith, and No Faith At All&amp;quot; by Robert Louis Stevenson.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|+Background&lt;br /&gt;
|-&lt;br /&gt;
|Character Name:  || Gavin Lawrence Reiher&lt;br /&gt;
|-&lt;br /&gt;
|Codename: || Lionheart &lt;br /&gt;
|-&lt;br /&gt;
|Role: || Stalwart knight/Tough melee bruiser&lt;br /&gt;
|-&lt;br /&gt;
|Rank: || Novice&lt;br /&gt;
|-&lt;br /&gt;
|XP Total: || 0&lt;br /&gt;
|-&lt;br /&gt;
|Description: || Very androgynous. Blue eyes, freckles, disheveled short blond hair. &lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Attributes&lt;br /&gt;
|-&lt;br /&gt;
|Agility || d8&lt;br /&gt;
|-&lt;br /&gt;
|Smarts || d8&lt;br /&gt;
|-&lt;br /&gt;
|Spirit || d10&lt;br /&gt;
|-&lt;br /&gt;
|Strength || d10&lt;br /&gt;
|-&lt;br /&gt;
|Vigor || d12&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Secondary Statistics&lt;br /&gt;
|-&lt;br /&gt;
|Pace || 8&amp;quot; with d8 running die&lt;br /&gt;
|-&lt;br /&gt;
|Parry || 8&lt;br /&gt;
|-&lt;br /&gt;
|Toughness || 22(12)&lt;br /&gt;
|-&lt;br /&gt;
|Bennies || 4/3&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 240px&amp;quot;;&lt;br /&gt;
|-&lt;br /&gt;
|+Edges&lt;br /&gt;
|-&lt;br /&gt;
|Arcane Background (Super Powers) || 60 points of powers.&lt;br /&gt;
|-&lt;br /&gt;
|Combat Reflexes || +2 to recover from Shaken or Stunned. &lt;br /&gt;
|-&lt;br /&gt;
|Dodge || -2 to all ranged attacks against the character, unless the victim of a surprise attack and caught completely unaware. Does not stack with Cover.&lt;br /&gt;
|-&lt;br /&gt;
|Frenzy || As a limited action, a character with Frenzy may roll a second Fighting die with any one of their Fighting attacks for the turn. The extra die may be allocated to the same or different targets as they see fit.&lt;br /&gt;
|-&lt;br /&gt;
|Iron Jaw || +2 to Soak or recover from Knockout Blows.&lt;br /&gt;
|-&lt;br /&gt;
|Nerves of Steel (Improved) || Ignore 2 points of wound penalties.&lt;br /&gt;
|-&lt;br /&gt;
|Take the Hit || Free reroll on Soak rolls or rolls to resist Knockout Blows.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 240px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Hindrances&lt;br /&gt;
|-&lt;br /&gt;
|Code of Honor || Major || A knight without honor is no knight at all.&lt;br /&gt;
|-&lt;br /&gt;
|Death Wish || Minor || &#039;&#039;&amp;quot;Heroes are meant to die for unicorns.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Loyal || Minor || Faithful and dependable.&lt;br /&gt;
|-&lt;br /&gt;
|Stubborn || Minor || Slow to back down or to change opinions once they are formed.&lt;br /&gt;
|-&lt;br /&gt;
|Suspicious || Minor || Cynical and mistrustful of the intentions of others.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 700px&amp;quot;;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|+Skills&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skill&#039;&#039;&#039; || &#039;&#039;&#039;Attribute&#039;&#039;&#039; || &#039;&#039;&#039;Rank&#039;&#039;&#039; || &#039;&#039;&#039;Modifiers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Academics || Smarts || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Athletics || Agility || d10 || &lt;br /&gt;
|-&lt;br /&gt;
|Battle || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Boating || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Common Knowledge || Smarts || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Driving || Agility || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Electronics || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Fighting || Agility || d12 || &lt;br /&gt;
|-&lt;br /&gt;
|Focus || Spirit || d8 || &lt;br /&gt;
|-&lt;br /&gt;
|Gambling || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Hacking || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Healing || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Intimidation || Spirit || d8 || &lt;br /&gt;
|-&lt;br /&gt;
|Notice || Smarts || d8 || &lt;br /&gt;
|-&lt;br /&gt;
|Occult || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Performance || Spirit || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Persuasion || Spirit || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Piloting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Repair || Smarts || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Research || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Riding || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Science || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Shooting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Stealth || Agility || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Survival || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Taunt || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Thievery || Agility || - || &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 710px&amp;quot;; &lt;br /&gt;
|+Powers&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor&#039;&#039;&#039;|| 5 || Device || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Knightly shining armor.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fearless&#039;&#039;&#039;|| 2 || None || Notes.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Healing&#039;&#039;&#039;|| 6 || Requires Touch. Refresh. Selective || &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Leaping&#039;&#039;&#039;|| 2 || None || Notes.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Jump 4” (8 yards) vertically, 8” (16 yards) horizontally. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Melee Attack&#039;&#039;&#039;|| 10 || Strength+2d6 damage and Special Weapon (Longsword +2d6, AP 6, Heavy Weapon, Device). || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Martial prowess and a special sword named Ascalon.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mind Shield&#039;&#039;&#039;|| 1 || None || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| -2 to &#039;&#039;mind control&#039;&#039; and &#039;&#039;mind reading&#039;&#039; attempts against the character. Further, if the super successfully resists an attempt to read or control their mind, the enemy psychic suffers Fatigue. With a raise on the resistance roll, the foe is Stunned as well. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pace&#039;&#039;&#039;|| 3 || Strider. || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Super Attribute&#039;&#039;&#039;|| 12 || None || Notes &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Agility +1, Spirit +1, Strength +2, Vigor +2.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Super Edge&#039;&#039;&#039;|| 12 || None || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Combat Reflexes, Dodge, Frenzy, Improved Nerves of Steel, Iron Jaw, Take the Hit.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Super Skill&#039;&#039;&#039;|| 7 || None || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Athletics +2, Fighting +3, Focus +1, Intimidation +1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Toughness&#039;&#039;&#039;|| 2 || None || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Grit and determination.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 240px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Miscellaneous&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Languages:&#039;&#039;&#039; Fluent in both English and German.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Equipment:&#039;&#039;&#039; Knightly armor, knightly longsword (Str+1d8+4d6, AP 6, Heavy Weapon), large cape (Persuasion +1, reduce damage of fire based attacks by 4, +2 to be grappled).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 400px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Trust, Distrust, or Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trust&#039;&#039;&#039;||No one on Gilgamesh Base.|| Trusted individuals gain +1 to Support, Intimidation, Persuasion, or Taunt rolls towards you and they may give you bennies as if they had Common Bond.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Distrust&#039;&#039;&#039;|| Hayley, Sloan, Wraith. || You cannot benefit from Support rolls from Distrusted individuals or receive bennies from them (even if they have Common Bond), and they take -2 to Persuasion rolls to influence you.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Neutral&#039;&#039;&#039;|| All persons on Gilgamesh Base not specified above.|| No mechanical or narrative effects.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;Personal Information&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Age:&#039;&#039;&#039; 17 &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Height:&#039;&#039;&#039; 5&#039;10&amp;quot; (179 cm)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Weight:&#039;&#039;&#039; 137 lbs (62.1 kg)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Handedness:&#039;&#039;&#039; Left&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Birthday:&#039;&#039;&#039; December 29(?)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Blood type:&#039;&#039;&#039; AB&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gender:&#039;&#039;&#039; Female(?)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hometown:&#039;&#039;&#039; Brooklyn, NY.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Lupine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=NX_PC01&amp;diff=480293</id>
		<title>NX PC01</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=NX_PC01&amp;diff=480293"/>
		<updated>2025-04-25T20:26:09Z</updated>

		<summary type="html">&lt;p&gt;Lupine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Neon_Xtinction| Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
== Gavin L. Reiher/Lionheart ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: solid 1px; width: 720px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| &lt;br /&gt;
|-valign=&amp;quot;center&amp;quot;; style=&amp;quot;margin-left; auto; margin-right: 0px;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| [[File:GavinImage1(2).PNG|352px|bottom]] &lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;At last one came running, and told them all was lost: that the powers of darkness had besieged the Heavenly Mansions, that Odin was to die, and evil triumph.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“I have been grossly deceived,” cried the virtuous person.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“All is lost now,” said the priest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“I wonder if it is too late to make it up with the devil?” said the virtuous person.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“Oh, I hope not,” said the priest. “And at any rate we can but try. But what are you doing with your axe?” says he to the rover.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“I am off to die with Odin,” said the rover.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Source: &amp;quot;Faith, Half Faith, and No Faith At All&amp;quot; by Robert Louis Stevenson.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|+Background&lt;br /&gt;
|-&lt;br /&gt;
|Character Name:  || Gavin Lawrence Reiher&lt;br /&gt;
|-&lt;br /&gt;
|Codename: || Lionheart &lt;br /&gt;
|-&lt;br /&gt;
|Role: || Stalwart knight/Tough melee bruiser&lt;br /&gt;
|-&lt;br /&gt;
|Rank: || Novice&lt;br /&gt;
|-&lt;br /&gt;
|XP Total: || 0&lt;br /&gt;
|-&lt;br /&gt;
|Description: || Very androgynous. Blue eyes, freckles, disheveled short blond hair. &lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Attributes&lt;br /&gt;
|-&lt;br /&gt;
|Agility || d8&lt;br /&gt;
|-&lt;br /&gt;
|Smarts || d8&lt;br /&gt;
|-&lt;br /&gt;
|Spirit || d10&lt;br /&gt;
|-&lt;br /&gt;
|Strength || d10&lt;br /&gt;
|-&lt;br /&gt;
|Vigor || d12&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Secondary Statistics&lt;br /&gt;
|-&lt;br /&gt;
|Pace || 8&amp;quot; with d8 running die&lt;br /&gt;
|-&lt;br /&gt;
|Parry || 8&lt;br /&gt;
|-&lt;br /&gt;
|Toughness || 22(12)&lt;br /&gt;
|-&lt;br /&gt;
|Bennies || 4/3&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 240px&amp;quot;;&lt;br /&gt;
|-&lt;br /&gt;
|+Edges&lt;br /&gt;
|-&lt;br /&gt;
|Arcane Background (Super Powers) || 60 points of powers.&lt;br /&gt;
|-&lt;br /&gt;
|Combat Reflexes || +2 to recover from Shaken or Stunned. &lt;br /&gt;
|-&lt;br /&gt;
|Dodge || -2 to all ranged attacks against the character, unless the victim of a surprise attack and caught completely unaware. Does not stack with Cover.&lt;br /&gt;
|-&lt;br /&gt;
|Frenzy || As a limited action, a character with Frenzy may roll a second Fighting die with any one of their Fighting attacks for the turn. The extra die may be allocated to the same or different targets as they see fit.&lt;br /&gt;
|-&lt;br /&gt;
|Iron Jaw || +2 to Soak or recover from Knockout Blows.&lt;br /&gt;
|-&lt;br /&gt;
|Nerves of Steel (Improved) || Ignore 2 points of wound penalties.&lt;br /&gt;
|-&lt;br /&gt;
|Take the Hit || Free reroll on Soak rolls or rolls to resist Knockout Blows.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 240px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Hindrances&lt;br /&gt;
|-&lt;br /&gt;
|Code of Honor || Major || A knight without honor is no knight at all.&lt;br /&gt;
|-&lt;br /&gt;
|Death Wish || Minor || &#039;&#039;&amp;quot;Heroes are meant to die for unicorns.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Loyal || Minor || Faithful and dependable.&lt;br /&gt;
|-&lt;br /&gt;
|Stubborn || Minor || Slow to back down or to change opinions once they are formed.&lt;br /&gt;
|-&lt;br /&gt;
|Suspicious || Minor || Cynical and mistrustful of the intentions of others.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 700px&amp;quot;;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|+Skills&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skill&#039;&#039;&#039; || &#039;&#039;&#039;Attribute&#039;&#039;&#039; || &#039;&#039;&#039;Rank&#039;&#039;&#039; || &#039;&#039;&#039;Modifiers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Academics || Smarts || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Athletics || Agility || d10 || &lt;br /&gt;
|-&lt;br /&gt;
|Battle || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Boating || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Common Knowledge || Smarts || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Driving || Agility || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Electronics || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Fighting || Agility || d12 || &lt;br /&gt;
|-&lt;br /&gt;
|Focus || Spirit || d8 || &lt;br /&gt;
|-&lt;br /&gt;
|Gambling || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Hacking || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Healing || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Intimidation || Spirit || d8 || &lt;br /&gt;
|-&lt;br /&gt;
|Notice || Smarts || d8 || &lt;br /&gt;
|-&lt;br /&gt;
|Occult || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Performance || Spirit || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Persuasion || Spirit || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Piloting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Repair || Smarts || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Research || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Riding || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Science || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Shooting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Stealth || Agility || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Survival || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Taunt || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Thievery || Agility || - || &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 710px&amp;quot;; &lt;br /&gt;
|+Powers&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor&#039;&#039;&#039;|| 5 || Device || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Knightly shining armor.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fearless&#039;&#039;&#039;|| 2 || None || Notes.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Healing&#039;&#039;&#039;|| 6 || Requires Touch. Refresh. Selective || &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Leaping&#039;&#039;&#039;|| 2 || None || Notes.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Jump 4” (8 yards) vertically, 8” (16 yards) horizontally. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Melee Attack&#039;&#039;&#039;|| 10 || Strength+2d6 damage and Special Weapon (Longsword +2d6, AP 6, Heavy Weapon, Device). || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Martial prowess and a special sword named Ascalon.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mind Shield&#039;&#039;&#039;|| 1 || None || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| -2 to &#039;&#039;mind control&#039;&#039; and &#039;&#039;mind reading&#039;&#039; attempts against the character. Further, if the super successfully resists an attempt to read or control their mind, the enemy psychic suffers Fatigue. With a raise on the resistance roll, the foe is Stunned as well. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pace&#039;&#039;&#039;|| 3 || Strider. || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Super Attribute&#039;&#039;&#039;|| 12 || None || Notes &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Agility +1, Spirit +1, Strength +2, Vigor +2.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Super Edge&#039;&#039;&#039;|| 12 || None || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Combat Reflexes, Dodge, Frenzy, Improved Nerves of Steel, Iron Jaw, Take the Hit.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Super Skill&#039;&#039;&#039;|| 7 || None || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Athletics +2, Fighting +3, Focus +1, Intimidation +1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Toughness&#039;&#039;&#039;|| 2 || None || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Grit and determination.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 240px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Miscellaneous&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Languages:&#039;&#039;&#039; Fluent in both English and German.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Equipment:&#039;&#039;&#039; Knightly armor, knightly longsword (Str+1d8+4d6, AP 6, Heavy Weapon), large cape (Persuasion +1, reduce damage of fire based attacks by 4, +2 to be grappled).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 400px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Trust, Distrust, or Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trust&#039;&#039;&#039;||No one on Gilgamesh Base.|| Trusted individuals gain +1 to Support, Intimidation, Persuasion, or Taunt rolls towards you and they may give you bennies as if they had Common Bond.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Distrust&#039;&#039;&#039;|| Hayley, Sloan, Wraith? || You cannot benefit from Support rolls from Distrusted individuals or receive bennies from them (even if they have Common Bond), and they take -2 to Persuasion rolls to influence you.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Neutral&#039;&#039;&#039;|| All persons on Gilgamesh Base not specified above.|| No mechanical or narrative effects.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;Personal Information&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Age:&#039;&#039;&#039; 17 &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Height:&#039;&#039;&#039; 5&#039;10&amp;quot; (179 cm)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Weight:&#039;&#039;&#039; 137 lbs (62.1 kg)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Handedness:&#039;&#039;&#039; Left&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Birthday:&#039;&#039;&#039; December 29(?)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Blood type:&#039;&#039;&#039; AB&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hometown:&#039;&#039;&#039; Brooklyn, NY.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Lupine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=NX_PC01&amp;diff=480292</id>
		<title>NX PC01</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=NX_PC01&amp;diff=480292"/>
		<updated>2025-04-25T20:25:37Z</updated>

		<summary type="html">&lt;p&gt;Lupine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Neon_Xtinction| Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
== Gavin L. Reiher/Lionheart ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: solid 1px; width: 720px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| &lt;br /&gt;
|-valign=&amp;quot;center&amp;quot;; style=&amp;quot;margin-left; auto; margin-right: 0px;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| [[File:GavinImage1(2).PNG|352px|bottom]] &lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;At last one came running, and told them all was lost: that the powers of darkness had besieged the Heavenly Mansions, that Odin was to die, and evil triumph.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“I have been grossly deceived,” cried the virtuous person.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“All is lost now,” said the priest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“I wonder if it is too late to make it up with the devil?” said the virtuous person.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“Oh, I hope not,” said the priest. “And at any rate we can but try. But what are you doing with your axe?” says he to the rover.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“I am off to die with Odin,” said the rover.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Source: &amp;quot;Faith, Half Faith, and No Faith At All&amp;quot; by Robert Louis Stevenson.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|+Background&lt;br /&gt;
|-&lt;br /&gt;
|Character Name:  || Gavin Lawrence Reiher&lt;br /&gt;
|-&lt;br /&gt;
|Codename: || Lionheart &lt;br /&gt;
|-&lt;br /&gt;
|Role: || Stalwart knight/Tough melee bruiser&lt;br /&gt;
|-&lt;br /&gt;
|Rank: || Novice&lt;br /&gt;
|-&lt;br /&gt;
|XP Total: || 0&lt;br /&gt;
|-&lt;br /&gt;
|Description: || Very androgynous. Blue eyes, freckles, disheveled short blond hair. &lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Attributes&lt;br /&gt;
|-&lt;br /&gt;
|Agility || d8&lt;br /&gt;
|-&lt;br /&gt;
|Smarts || d8&lt;br /&gt;
|-&lt;br /&gt;
|Spirit || d10&lt;br /&gt;
|-&lt;br /&gt;
|Strength || d10&lt;br /&gt;
|-&lt;br /&gt;
|Vigor || d12&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Secondary Statistics&lt;br /&gt;
|-&lt;br /&gt;
|Pace || 8&amp;quot; with d8 running die&lt;br /&gt;
|-&lt;br /&gt;
|Parry || 8&lt;br /&gt;
|-&lt;br /&gt;
|Toughness || 22(12)&lt;br /&gt;
|-&lt;br /&gt;
|Bennies || 4/3&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 240px&amp;quot;;&lt;br /&gt;
|-&lt;br /&gt;
|+Edges&lt;br /&gt;
|-&lt;br /&gt;
|Arcane Background (Super Powers) || 60 points of powers.&lt;br /&gt;
|-&lt;br /&gt;
|Combat Reflexes || +2 to recover from Shaken or Stunned. &lt;br /&gt;
|-&lt;br /&gt;
|Dodge || -2 to all ranged attacks against the character, unless the victim of a surprise attack and caught completely unaware. Does not stack with Cover.&lt;br /&gt;
|-&lt;br /&gt;
|Frenzy || As a limited action, a character with Frenzy may roll a second Fighting die with any one of their Fighting attacks for the turn. The extra die may be allocated to the same or different targets as they see fit.&lt;br /&gt;
|-&lt;br /&gt;
|Iron Jaw || +2 to Soak or recover from Knockout Blows.&lt;br /&gt;
|-&lt;br /&gt;
|Nerves of Steel (Improved) || Ignore 2 points of wound penalties.&lt;br /&gt;
|-&lt;br /&gt;
|Take the Hit || Free reroll on Soak rolls or rolls to resist Knockout Blows.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 240px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Hindrances&lt;br /&gt;
|-&lt;br /&gt;
|Code of Honor || Major || A knight without honor is no knight at all.&lt;br /&gt;
|-&lt;br /&gt;
|Death Wish || Minor || &#039;&#039;&amp;quot;Heroes are meant to die for unicorns.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Loyal || Minor || Faithful and dependable.&lt;br /&gt;
|-&lt;br /&gt;
|Stubborn || Minor || Slow to back down or to change opinions once they are formed.&lt;br /&gt;
|-&lt;br /&gt;
|Suspicious || Minor || Cynical and mistrustful of the intentions of others.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 700px&amp;quot;;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|+Skills&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skill&#039;&#039;&#039; || &#039;&#039;&#039;Attribute&#039;&#039;&#039; || &#039;&#039;&#039;Rank&#039;&#039;&#039; || &#039;&#039;&#039;Modifiers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Academics || Smarts || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Athletics || Agility || d10 || &lt;br /&gt;
|-&lt;br /&gt;
|Battle || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Boating || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Common Knowledge || Smarts || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Driving || Agility || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Electronics || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Fighting || Agility || d12 || &lt;br /&gt;
|-&lt;br /&gt;
|Focus || Spirit || d8 || &lt;br /&gt;
|-&lt;br /&gt;
|Gambling || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Hacking || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Healing || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Intimidation || Spirit || d8 || &lt;br /&gt;
|-&lt;br /&gt;
|Notice || Smarts || d8 || &lt;br /&gt;
|-&lt;br /&gt;
|Occult || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Performance || Spirit || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Persuasion || Spirit || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Piloting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Repair || Smarts || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Research || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Riding || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Science || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Shooting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Stealth || Agility || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Survival || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Taunt || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Thievery || Agility || - || &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 710px&amp;quot;; &lt;br /&gt;
|+Powers&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor&#039;&#039;&#039;|| 5 || Device || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Knightly shining armor.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fearless&#039;&#039;&#039;|| 2 || None || Notes.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Healing&#039;&#039;&#039;|| 6 || Requires Touch. Refresh. Selective || &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Leaping&#039;&#039;&#039;|| 2 || None || Notes.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Jump 4” (8 yards) vertically, 8” (16 yards) horizontally. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Melee Attack&#039;&#039;&#039;|| 10 || Strength+2d6 damage and Special Weapon (Longsword +2d6, AP 6, Heavy Weapon, Device). || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Martial prowess and a special sword named Ascalon.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mind Shield&#039;&#039;&#039;|| 1 || None || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| -2 to &#039;&#039;mind control&#039;&#039; and &#039;&#039;mind reading&#039;&#039; attempts against the character. Further, if the super successfully resists an attempt to read or control their mind, the enemy psychic suffers Fatigue. With a raise on the resistance roll, the foe is Stunned as well. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pace&#039;&#039;&#039;|| 3 || Strider. || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Super Attribute&#039;&#039;&#039;|| 12 || None || Notes &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Agility +1, Spirit +1, Strength +2, Vigor +2.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Super Edge&#039;&#039;&#039;|| 12 || None || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Combat Reflexes, Dodge, Frenzy, Improved Nerves of Steel, Iron Jaw, Take the Hit.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Super Skill&#039;&#039;&#039;|| 7 || None || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Athletics +2, Fighting +3, Focus +1, Intimidation +1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Toughness&#039;&#039;&#039;|| 2 || None || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Grit and determination.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 240px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Miscellaneous&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Languages:&#039;&#039;&#039; Fluent in both English and German.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Equipment:&#039;&#039;&#039; Knightly armor, knightly longsword (Str+1d8+4d6, AP 6, Heavy Weapon), large cape (Persuasion +1, reduce damage of fire based attacks by 4, +2 to be grappled).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 400px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Trust, Distrust, or Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trust&#039;&#039;&#039;||No one on Gilgamesh Base.|| Trusted individuals gain +1 to Support, Intimidation, Persuasion, or Taunt rolls towards you and they may give you bennies as if they had Common Bond.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Distrust&#039;&#039;&#039;|| Hayley, Sloan, Wraith? || You cannot benefit from Support rolls from Distrusted individuals or receive bennies from them (even if they have Common Bond), and they take -2 to Persuasion rolls to influence you.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Neutral&#039;&#039;&#039;|| All persons on Gilgamesh Base not specified above.|| No mechanical effects.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;Personal Information&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Age:&#039;&#039;&#039; 17 &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Height:&#039;&#039;&#039; 5&#039;10&amp;quot; (179 cm)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Weight:&#039;&#039;&#039; 137 lbs (62.1 kg)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Handedness:&#039;&#039;&#039; Left&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Birthday:&#039;&#039;&#039; December 29(?)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Blood type:&#039;&#039;&#039; AB&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hometown:&#039;&#039;&#039; Brooklyn, NY.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Lupine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=NX_PC01&amp;diff=480181</id>
		<title>NX PC01</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=NX_PC01&amp;diff=480181"/>
		<updated>2025-04-22T16:29:27Z</updated>

		<summary type="html">&lt;p&gt;Lupine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Neon_Xtinction| Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
== Gavin L. Reiher/Lionheart ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: solid 1px; width: 720px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| &lt;br /&gt;
|-valign=&amp;quot;center&amp;quot;; style=&amp;quot;margin-left; auto; margin-right: 0px;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| [[File:GavinImage1(2).PNG|352px|bottom]] &lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;At last one came running, and told them all was lost: that the powers of darkness had besieged the Heavenly Mansions, that Odin was to die, and evil triumph.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“I have been grossly deceived,” cried the virtuous person.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“All is lost now,” said the priest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“I wonder if it is too late to make it up with the devil?” said the virtuous person.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“Oh, I hope not,” said the priest. “And at any rate we can but try. But what are you doing with your axe?” says he to the rover.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“I am off to die with Odin,” said the rover.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Source: &amp;quot;Faith, Half Faith, and No Faith At All&amp;quot; by Robert Louis Stevenson.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|+Background&lt;br /&gt;
|-&lt;br /&gt;
|Character Name:  || Gavin Lawrence Reiher&lt;br /&gt;
|-&lt;br /&gt;
|Codename: || Lionheart &lt;br /&gt;
|-&lt;br /&gt;
|Role: || Stalwart knight/Tough melee bruiser&lt;br /&gt;
|-&lt;br /&gt;
|Rank: || Novice&lt;br /&gt;
|-&lt;br /&gt;
|XP Total: || 0&lt;br /&gt;
|-&lt;br /&gt;
|Description: || Very androgynous. Blue eyes, freckles, disheveled short blond hair. &lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Attributes&lt;br /&gt;
|-&lt;br /&gt;
|Agility || d8&lt;br /&gt;
|-&lt;br /&gt;
|Smarts || d8&lt;br /&gt;
|-&lt;br /&gt;
|Spirit || d10&lt;br /&gt;
|-&lt;br /&gt;
|Strength || d10&lt;br /&gt;
|-&lt;br /&gt;
|Vigor || d12&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Secondary Statistics&lt;br /&gt;
|-&lt;br /&gt;
|Pace || 8&amp;quot; with d8 running die&lt;br /&gt;
|-&lt;br /&gt;
|Parry || 8&lt;br /&gt;
|-&lt;br /&gt;
|Toughness || 22(12)&lt;br /&gt;
|-&lt;br /&gt;
|Bennies || 4/3&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 240px&amp;quot;;&lt;br /&gt;
|-&lt;br /&gt;
|+Edges&lt;br /&gt;
|-&lt;br /&gt;
|Arcane Background (Super Powers) || 60 points of powers.&lt;br /&gt;
|-&lt;br /&gt;
|Combat Reflexes || +2 to recover from Shaken or Stunned. &lt;br /&gt;
|-&lt;br /&gt;
|Dodge || -2 to all ranged attacks against the character, unless the victim of a surprise attack and caught completely unaware. Does not stack with Cover.&lt;br /&gt;
|-&lt;br /&gt;
|Frenzy || As a limited action, a character with Frenzy may roll a second Fighting die with any one of their Fighting attacks for the turn. The extra die may be allocated to the same or different targets as they see fit.&lt;br /&gt;
|-&lt;br /&gt;
|Iron Jaw || +2 to Soak or recover from Knockout Blows.&lt;br /&gt;
|-&lt;br /&gt;
|Nerves of Steel (Improved) || Ignore 2 points of wound penalties.&lt;br /&gt;
|-&lt;br /&gt;
|Take the Hit || Free reroll on Soak rolls or rolls to resist Knockout Blows.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 240px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Hindrances&lt;br /&gt;
|-&lt;br /&gt;
|Code of Honor || Major || A knight without honor is no knight at all.&lt;br /&gt;
|-&lt;br /&gt;
|Death Wish || Minor || &#039;&#039;&amp;quot;Heroes are meant to die for unicorns.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Loyal || Minor || Faithful and dependable.&lt;br /&gt;
|-&lt;br /&gt;
|Stubborn || Minor || Slow to back down or to change opinions once they are formed.&lt;br /&gt;
|-&lt;br /&gt;
|Suspicious || Minor || Cynical and mistrustful of the intentions of others.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 700px&amp;quot;;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|+Skills&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skill&#039;&#039;&#039; || &#039;&#039;&#039;Attribute&#039;&#039;&#039; || &#039;&#039;&#039;Rank&#039;&#039;&#039; || &#039;&#039;&#039;Modifiers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Academics || Smarts || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Athletics || Agility || d10 || &lt;br /&gt;
|-&lt;br /&gt;
|Battle || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Boating || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Common Knowledge || Smarts || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Driving || Agility || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Electronics || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Fighting || Agility || d12 || &lt;br /&gt;
|-&lt;br /&gt;
|Focus || Spirit || d8 || &lt;br /&gt;
|-&lt;br /&gt;
|Gambling || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Hacking || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Healing || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Intimidation || Spirit || d8 || &lt;br /&gt;
|-&lt;br /&gt;
|Notice || Smarts || d8 || &lt;br /&gt;
|-&lt;br /&gt;
|Occult || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Performance || Spirit || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Persuasion || Spirit || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Piloting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Repair || Smarts || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Research || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Riding || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Science || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Shooting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Stealth || Agility || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Survival || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Taunt || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Thievery || Agility || - || &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 710px&amp;quot;; &lt;br /&gt;
|+Powers&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor&#039;&#039;&#039;|| 5 || Device || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Knightly shining armor.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fearless&#039;&#039;&#039;|| 2 || None || Notes.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Healing&#039;&#039;&#039;|| 6 || Requires Touch. Refresh. Selective || &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Leaping&#039;&#039;&#039;|| 2 || None || Notes.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Jump 4” (8 yards) vertically, 8” (16 yards) horizontally. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Melee Attack&#039;&#039;&#039;|| 10 || Strength+2d6 damage and Special Weapon (Longsword +2d6, AP 6, Heavy Weapon, Device). || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Martial prowess and a special sword named Ascalon.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mind Shield&#039;&#039;&#039;|| 1 || None || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| -2 to &#039;&#039;mind control&#039;&#039; and &#039;&#039;mind reading&#039;&#039; attempts against the character. Further, if the super successfully resists an attempt to read or control their mind, the enemy psychic suffers Fatigue. With a raise on the resistance roll, the foe is Stunned as well. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pace&#039;&#039;&#039;|| 3 || Strider. || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Super Attribute&#039;&#039;&#039;|| 12 || None || Notes &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Agility +1, Spirit +1, Strength +2, Vigor +2.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Super Edge&#039;&#039;&#039;|| 12 || None || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Combat Reflexes, Dodge, Frenzy, Improved Nerves of Steel, Iron Jaw, Take the Hit.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Super Skill&#039;&#039;&#039;|| 7 || None || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Athletics +2, Fighting +3, Focus +1, Intimidation +1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Toughness&#039;&#039;&#039;|| 2 || None || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Grit and determination.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 240px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Miscellaneous&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Languages:&#039;&#039;&#039; Fluent in both English and German.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Equipment:&#039;&#039;&#039; Knightly armor, knightly longsword (Str+1d8+4d6, AP 6, Heavy Weapon), large cape (Persuasion +1, reduce damage of fire based attacks by 4, +2 to be grappled).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 400px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Trust, Distrust, or Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trust&#039;&#039;&#039;||No one on Gilgamesh Base.|| Trusted individuals gain +1 to Support, Intimidation, Persuasion, or Taunt rolls towards you and they may give you bennies as if they had Common Bond.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Distrust&#039;&#039;&#039;|| Hayley. || You cannot benefit from Support rolls from Distrusted individuals or receive bennies from them (even if they have Common Bond), and they take -2 to Persuasion rolls to influence you.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Neutral&#039;&#039;&#039;|| All persons on Gilgamesh Base not specified above.|| No mechanical effects.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;Personal Information&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Age:&#039;&#039;&#039; 17 &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Height:&#039;&#039;&#039; 5&#039;10&amp;quot; (179 cm)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Weight:&#039;&#039;&#039; 137 lbs (62.1 kg)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Handedness:&#039;&#039;&#039; Left&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Birthday:&#039;&#039;&#039; December 29(?)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Blood type:&#039;&#039;&#039; AB&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hometown:&#039;&#039;&#039; Brooklyn, NY.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Lupine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:GavinImage1(2).PNG&amp;diff=480180</id>
		<title>File:GavinImage1(2).PNG</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:GavinImage1(2).PNG&amp;diff=480180"/>
		<updated>2025-04-22T16:28:22Z</updated>

		<summary type="html">&lt;p&gt;Lupine: Lupine uploaded a new version of File:GavinImage1(2).PNG&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Lupine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=NX_PC01&amp;diff=480163</id>
		<title>NX PC01</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=NX_PC01&amp;diff=480163"/>
		<updated>2025-04-21T23:26:48Z</updated>

		<summary type="html">&lt;p&gt;Lupine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Neon_Xtinction| Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
== Gavin L. Reiher/Lionheart ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: solid 1px; width: 720px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| &lt;br /&gt;
|-valign=&amp;quot;center&amp;quot;; style=&amp;quot;margin-left; auto; margin-right: 0px;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| [[File:GavinImage1(2).PNG|335px|bottom]] &lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;At last one came running, and told them all was lost: that the powers of darkness had besieged the Heavenly Mansions, that Odin was to die, and evil triumph.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“I have been grossly deceived,” cried the virtuous person.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“All is lost now,” said the priest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“I wonder if it is too late to make it up with the devil?” said the virtuous person.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“Oh, I hope not,” said the priest. “And at any rate we can but try. But what are you doing with your axe?” says he to the rover.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“I am off to die with Odin,” said the rover.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Source: &amp;quot;Faith, Half Faith, and No Faith At All&amp;quot; by Robert Louis Stevenson.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|+Background&lt;br /&gt;
|-&lt;br /&gt;
|Character Name:  || Gavin Lawrence Reiher&lt;br /&gt;
|-&lt;br /&gt;
|Codename: || Lionheart &lt;br /&gt;
|-&lt;br /&gt;
|Role: || Stalwart knight/Tough melee bruiser&lt;br /&gt;
|-&lt;br /&gt;
|Rank: || Novice&lt;br /&gt;
|-&lt;br /&gt;
|XP Total: || 0&lt;br /&gt;
|-&lt;br /&gt;
|Description: || Very androgynous. Blue eyes, freckles, disheveled short blond hair. &lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Attributes&lt;br /&gt;
|-&lt;br /&gt;
|Agility || d8&lt;br /&gt;
|-&lt;br /&gt;
|Smarts || d8&lt;br /&gt;
|-&lt;br /&gt;
|Spirit || d10&lt;br /&gt;
|-&lt;br /&gt;
|Strength || d10&lt;br /&gt;
|-&lt;br /&gt;
|Vigor || d12&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Secondary Statistics&lt;br /&gt;
|-&lt;br /&gt;
|Pace || 8&amp;quot; with d8 running die&lt;br /&gt;
|-&lt;br /&gt;
|Parry || 8&lt;br /&gt;
|-&lt;br /&gt;
|Toughness || 22(12)&lt;br /&gt;
|-&lt;br /&gt;
|Bennies || 4/3&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 240px&amp;quot;;&lt;br /&gt;
|-&lt;br /&gt;
|+Edges&lt;br /&gt;
|-&lt;br /&gt;
|Arcane Background (Super Powers) || 60 points of powers.&lt;br /&gt;
|-&lt;br /&gt;
|Combat Reflexes || +2 to recover from Shaken or Stunned. &lt;br /&gt;
|-&lt;br /&gt;
|Dodge || -2 to all ranged attacks against the character, unless the victim of a surprise attack and caught completely unaware. Does not stack with Cover.&lt;br /&gt;
|-&lt;br /&gt;
|Frenzy || As a limited action, a character with Frenzy may roll a second Fighting die with any one of their Fighting attacks for the turn. The extra die may be allocated to the same or different targets as they see fit.&lt;br /&gt;
|-&lt;br /&gt;
|Iron Jaw || +2 to Soak or recover from Knockout Blows.&lt;br /&gt;
|-&lt;br /&gt;
|Nerves of Steel (Improved) || Ignore 2 points of wound penalties.&lt;br /&gt;
|-&lt;br /&gt;
|Take the Hit || Free reroll on Soak rolls or rolls to resist Knockout Blows.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 240px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Hindrances&lt;br /&gt;
|-&lt;br /&gt;
|Code of Honor || Major || A knight without honor is no knight at all.&lt;br /&gt;
|-&lt;br /&gt;
|Death Wish || Minor || &#039;&#039;&amp;quot;Heroes are meant to die for unicorns.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Loyal || Minor || Faithful and dependable.&lt;br /&gt;
|-&lt;br /&gt;
|Stubborn || Minor || Slow to back down or to change opinions once they are formed.&lt;br /&gt;
|-&lt;br /&gt;
|Suspicious || Minor || Cynical and mistrustful of the intentions of others.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 700px&amp;quot;;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|+Skills&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skill&#039;&#039;&#039; || &#039;&#039;&#039;Attribute&#039;&#039;&#039; || &#039;&#039;&#039;Rank&#039;&#039;&#039; || &#039;&#039;&#039;Modifiers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Academics || Smarts || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Athletics || Agility || d10 || &lt;br /&gt;
|-&lt;br /&gt;
|Battle || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Boating || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Common Knowledge || Smarts || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Driving || Agility || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Electronics || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Fighting || Agility || d12 || &lt;br /&gt;
|-&lt;br /&gt;
|Focus || Spirit || d8 || &lt;br /&gt;
|-&lt;br /&gt;
|Gambling || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Hacking || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Healing || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Intimidation || Spirit || d8 || &lt;br /&gt;
|-&lt;br /&gt;
|Notice || Smarts || d8 || &lt;br /&gt;
|-&lt;br /&gt;
|Occult || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Performance || Spirit || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Persuasion || Spirit || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Piloting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Repair || Smarts || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Research || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Riding || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Science || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Shooting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Stealth || Agility || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Survival || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Taunt || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Thievery || Agility || - || &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 710px&amp;quot;; &lt;br /&gt;
|+Powers&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor&#039;&#039;&#039;|| 5 || Device || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Knightly shining armor.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fearless&#039;&#039;&#039;|| 2 || None || Notes.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Healing&#039;&#039;&#039;|| 6 || Requires Touch. Refresh. Selective || &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Leaping&#039;&#039;&#039;|| 2 || None || Notes.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Jump 4” (8 yards) vertically, 8” (16 yards) horizontally. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Melee Attack&#039;&#039;&#039;|| 10 || Strength+2d6 damage and Special Weapon (Longsword +2d6, AP 6, Heavy Weapon, Device). || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Martial prowess and a special sword named Ascalon.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mind Shield&#039;&#039;&#039;|| 1 || None || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| -2 to &#039;&#039;mind control&#039;&#039; and &#039;&#039;mind reading&#039;&#039; attempts against the character. Further, if the super successfully resists an attempt to read or control their mind, the enemy psychic suffers Fatigue. With a raise on the resistance roll, the foe is Stunned as well. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pace&#039;&#039;&#039;|| 3 || Strider. || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Super Attribute&#039;&#039;&#039;|| 12 || None || Notes &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Agility +1, Spirit +1, Strength +2, Vigor +2.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Super Edge&#039;&#039;&#039;|| 12 || None || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Combat Reflexes, Dodge, Frenzy, Improved Nerves of Steel, Iron Jaw, Take the Hit.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Super Skill&#039;&#039;&#039;|| 7 || None || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Athletics +2, Fighting +3, Focus +1, Intimidation +1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Toughness&#039;&#039;&#039;|| 2 || None || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Grit and determination.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 240px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Miscellaneous&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Languages:&#039;&#039;&#039; Fluent in both English and German.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Equipment:&#039;&#039;&#039; Knightly armor, knightly longsword (Str+1d8+4d6, AP 6, Heavy Weapon), large cape (Persuasion +1, reduce damage of fire based attacks by 4, +2 to be grappled).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 400px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Trust, Distrust, or Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trust&#039;&#039;&#039;||No one on Gilgamesh Base.|| Trusted individuals gain +1 to Support, Intimidation, Persuasion, or Taunt rolls towards you and they may give you bennies as if they had Common Bond.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Distrust&#039;&#039;&#039;|| Hayley. || You cannot benefit from Support rolls from Distrusted individuals or receive bennies from them (even if they have Common Bond), and they take -2 to Persuasion rolls to influence you.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Neutral&#039;&#039;&#039;|| All persons on Gilgamesh Base not specified above.|| No mechanical effects.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;Personal Information&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Age:&#039;&#039;&#039; 17 &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Height:&#039;&#039;&#039; 5&#039;10&amp;quot; (179 cm)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Weight:&#039;&#039;&#039; 137 lbs (62.1 kg)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Handedness:&#039;&#039;&#039; Left&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Birthday:&#039;&#039;&#039; December 29(?)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Blood type:&#039;&#039;&#039; AB&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hometown:&#039;&#039;&#039; Brooklyn, NY.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Lupine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:GavinImage1(2).PNG&amp;diff=480104</id>
		<title>File:GavinImage1(2).PNG</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:GavinImage1(2).PNG&amp;diff=480104"/>
		<updated>2025-04-21T04:29:29Z</updated>

		<summary type="html">&lt;p&gt;Lupine: Lupine reverted File:GavinImage1(2).PNG to an old version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Lupine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:GavinImage1(2).PNG&amp;diff=480103</id>
		<title>File:GavinImage1(2).PNG</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:GavinImage1(2).PNG&amp;diff=480103"/>
		<updated>2025-04-21T04:29:14Z</updated>

		<summary type="html">&lt;p&gt;Lupine: Lupine reverted File:GavinImage1(2).PNG to an old version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Lupine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=NX_PC01&amp;diff=480102</id>
		<title>NX PC01</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=NX_PC01&amp;diff=480102"/>
		<updated>2025-04-21T04:28:52Z</updated>

		<summary type="html">&lt;p&gt;Lupine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Neon_Xtinction| Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
== Gavin L. Reiher/Lionheart ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: solid 1px; width: 720px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| &lt;br /&gt;
|-valign=&amp;quot;center&amp;quot;; style=&amp;quot;margin-left; auto; margin-right: 0px;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| [[File:GavinImage1(2).PNG|x{height343}px|bottom]] &lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;At last one came running, and told them all was lost: that the powers of darkness had besieged the Heavenly Mansions, that Odin was to die, and evil triumph.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“I have been grossly deceived,” cried the virtuous person.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“All is lost now,” said the priest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“I wonder if it is too late to make it up with the devil?” said the virtuous person.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“Oh, I hope not,” said the priest. “And at any rate we can but try. But what are you doing with your axe?” says he to the rover.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“I am off to die with Odin,” said the rover.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Source: &amp;quot;Faith, Half Faith, and No Faith At All&amp;quot; by Robert Louis Stevenson.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|+Background&lt;br /&gt;
|-&lt;br /&gt;
|Character Name:  || Gavin Lawrence Reiher&lt;br /&gt;
|-&lt;br /&gt;
|Codename: || Lionheart &lt;br /&gt;
|-&lt;br /&gt;
|Role: || Stalwart knight/Tough melee bruiser&lt;br /&gt;
|-&lt;br /&gt;
|Rank: || Novice&lt;br /&gt;
|-&lt;br /&gt;
|XP Total: || 0&lt;br /&gt;
|-&lt;br /&gt;
|Description: || Very androgynous. Blue eyes, freckles, disheveled short blond hair. &lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Attributes&lt;br /&gt;
|-&lt;br /&gt;
|Agility || d8&lt;br /&gt;
|-&lt;br /&gt;
|Smarts || d8&lt;br /&gt;
|-&lt;br /&gt;
|Spirit || d10&lt;br /&gt;
|-&lt;br /&gt;
|Strength || d10&lt;br /&gt;
|-&lt;br /&gt;
|Vigor || d12&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Secondary Statistics&lt;br /&gt;
|-&lt;br /&gt;
|Pace || 8&amp;quot; with d8 running die&lt;br /&gt;
|-&lt;br /&gt;
|Parry || 8&lt;br /&gt;
|-&lt;br /&gt;
|Toughness || 22(12)&lt;br /&gt;
|-&lt;br /&gt;
|Bennies || 4/3&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 240px&amp;quot;;&lt;br /&gt;
|-&lt;br /&gt;
|+Edges&lt;br /&gt;
|-&lt;br /&gt;
|Arcane Background (Super Powers) || 60 points of powers.&lt;br /&gt;
|-&lt;br /&gt;
|Combat Reflexes || +2 to recover from Shaken or Stunned. &lt;br /&gt;
|-&lt;br /&gt;
|Dodge || -2 to all ranged attacks against the character, unless the victim of a surprise attack and caught completely unaware. Does not stack with Cover.&lt;br /&gt;
|-&lt;br /&gt;
|Frenzy || As a limited action, a character with Frenzy may roll a second Fighting die with any one of their Fighting attacks for the turn. The extra die may be allocated to the same or different targets as they see fit.&lt;br /&gt;
|-&lt;br /&gt;
|Iron Jaw || +2 to Soak or recover from Knockout Blows.&lt;br /&gt;
|-&lt;br /&gt;
|Nerves of Steel (Improved) || Ignore 2 points of wound penalties.&lt;br /&gt;
|-&lt;br /&gt;
|Take the Hit || Free reroll on Soak rolls or rolls to resist Knockout Blows.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 240px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Hindrances&lt;br /&gt;
|-&lt;br /&gt;
|Code of Honor || Major || A knight without honor is no knight at all.&lt;br /&gt;
|-&lt;br /&gt;
|Death Wish || Minor || &#039;&#039;&amp;quot;Heroes are meant to die for unicorns.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Loyal || Minor || Faithful and dependable.&lt;br /&gt;
|-&lt;br /&gt;
|Stubborn || Minor || Slow to back down or to change opinions once they are formed.&lt;br /&gt;
|-&lt;br /&gt;
|Suspicious || Minor || Cynical and mistrustful of the intentions of others.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 700px&amp;quot;;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|+Skills&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skill&#039;&#039;&#039; || &#039;&#039;&#039;Attribute&#039;&#039;&#039; || &#039;&#039;&#039;Rank&#039;&#039;&#039; || &#039;&#039;&#039;Modifiers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Academics || Smarts || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Athletics || Agility || d10 || &lt;br /&gt;
|-&lt;br /&gt;
|Battle || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Boating || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Common Knowledge || Smarts || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Driving || Agility || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Electronics || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Fighting || Agility || d12 || &lt;br /&gt;
|-&lt;br /&gt;
|Focus || Spirit || d8 || &lt;br /&gt;
|-&lt;br /&gt;
|Gambling || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Hacking || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Healing || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Intimidation || Spirit || d8 || &lt;br /&gt;
|-&lt;br /&gt;
|Notice || Smarts || d8 || &lt;br /&gt;
|-&lt;br /&gt;
|Occult || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Performance || Spirit || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Persuasion || Spirit || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Piloting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Repair || Smarts || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Research || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Riding || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Science || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Shooting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Stealth || Agility || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Survival || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Taunt || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Thievery || Agility || - || &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 710px&amp;quot;; &lt;br /&gt;
|+Powers&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor&#039;&#039;&#039;|| 5 || Device || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Knightly shining armor.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fearless&#039;&#039;&#039;|| 2 || None || Notes.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Healing&#039;&#039;&#039;|| 6 || Requires Touch. Refresh. Selective || &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Leaping&#039;&#039;&#039;|| 2 || None || Notes.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Jump 4” (8 yards) vertically, 8” (16 yards) horizontally. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Melee Attack&#039;&#039;&#039;|| 10 || Strength+2d6 damage and Special Weapon (Longsword +2d6, AP 6, Heavy Weapon, Device). || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Martial prowess and a special sword named Ascalon.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mind Shield&#039;&#039;&#039;|| 1 || None || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| -2 to &#039;&#039;mind control&#039;&#039; and &#039;&#039;mind reading&#039;&#039; attempts against the character. Further, if the super successfully resists an attempt to read or control their mind, the enemy psychic suffers Fatigue. With a raise on the resistance roll, the foe is Stunned as well. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pace&#039;&#039;&#039;|| 3 || Strider. || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Super Attribute&#039;&#039;&#039;|| 12 || None || Notes &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Agility +1, Spirit +1, Strength +2, Vigor +2.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Super Edge&#039;&#039;&#039;|| 12 || None || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Combat Reflexes, Dodge, Frenzy, Improved Nerves of Steel, Iron Jaw, Take the Hit.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Super Skill&#039;&#039;&#039;|| 7 || None || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Athletics +2, Fighting +3, Focus +1, Intimidation +1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Toughness&#039;&#039;&#039;|| 2 || None || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Grit and determination.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 240px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Miscellaneous&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Languages:&#039;&#039;&#039; Fluent in both English and German.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Equipment:&#039;&#039;&#039; Knightly armor, knightly longsword (Str+1d8+4d6, AP 6, Heavy Weapon), large cape (Persuasion +1, reduce damage of fire based attacks by 4, +2 to be grappled).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 400px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Trust, Distrust, or Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trust&#039;&#039;&#039;||No one on Gilgamesh Base.|| Trusted individuals gain +1 to Support, Intimidation, Persuasion, or Taunt rolls towards you and they may give you bennies as if they had Common Bond.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Distrust&#039;&#039;&#039;|| Hayley. || You cannot benefit from Support rolls from Distrusted individuals or receive bennies from them (even if they have Common Bond), and they take -2 to Persuasion rolls to influence you.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Neutral&#039;&#039;&#039;|| All persons on Gilgamesh Base not specified above.|| No mechanical effects.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;Personal Information&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Age:&#039;&#039;&#039; 17 &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Height:&#039;&#039;&#039; 5&#039;10&amp;quot; (179 cm)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Weight:&#039;&#039;&#039; 137 lbs (62.1 kg)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Handedness:&#039;&#039;&#039; Left&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Birthday:&#039;&#039;&#039; December 29(?)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Blood type:&#039;&#039;&#039; AB&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hometown:&#039;&#039;&#039; Brooklyn, NY.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Lupine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:GavinImage1(2).PNG&amp;diff=480101</id>
		<title>File:GavinImage1(2).PNG</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:GavinImage1(2).PNG&amp;diff=480101"/>
		<updated>2025-04-21T04:27:49Z</updated>

		<summary type="html">&lt;p&gt;Lupine: Lupine uploaded a new version of File:GavinImage1(2).PNG&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Lupine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Neon_Xtinction&amp;diff=480096</id>
		<title>Neon Xtinction</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Neon_Xtinction&amp;diff=480096"/>
		<updated>2025-04-21T00:18:39Z</updated>

		<summary type="html">&lt;p&gt;Lupine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:NX_background.png|center]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
As far back as records have been kept, there have always been those with extraordinary abilities. Heroes and demigods, legends and myths, their exploits are woven through history. They are supers, men and women born with - or gifted - incredible powers, to be used for good or evil as they see fit.&lt;br /&gt;
&lt;br /&gt;
Likewise, monsters have always been a part of human history - enormous beasts, terrible predators, and hybrids that belong to no sane world. Some were clearly allegorical, representing fears, sins, and natural disasters, but some truly existed, endangering humanity with their terrible power. But when a monster threatens, heroes rise to stop it.&lt;br /&gt;
&lt;br /&gt;
In 1954 the first kaiju, Dakkuma, emerged in Japan and proceeded to lay waste to the city of Okinawa. The monstrous reptile-arthropod hybrid was soon engaged by Captain Cosmic, the world’s preeminent (and most powerful) superhero. Their battle lasted for three days, covered hundreds of miles, and ended with Captain Cosmic tired but triumphant and Dakkuma apparently dead at the bottom of the Marianas Trench.&lt;br /&gt;
&lt;br /&gt;
Since then, the kaiju have become a constant threat to humanity: building-sized monstrosities resembling no form of natural life, but with traits of reptiles, insects, crustaceans, and stranger things, possibly massive strength, limitless endurance, and strange and alien powers. They appear without warning, often from the sea or from large stretches of wilderness, and seem driven to crush and destroy the cities of humanity. Since the appearance and fall of Dakkuma there have been many more, and of late their attacks have increased in frequency and intensity.&lt;br /&gt;
&lt;br /&gt;
Coinciding with the rise of the kaiju, supers - always a rare presence in the world - have become more common, and have demonstrated increasingly potent powers. Though none has yet come to light who can match the powers of Captain Cosmic, the masked vigilantes and super-athletes of old have given way to supers with far greater powers, including flight, elemental control, strength and toughness almost equal that of a kaiju, and more exotic abilities.&lt;br /&gt;
&lt;br /&gt;
Project Gilgamesh was founded to make use of these young heroes and their talents. The brainchild of TITAN, the Tactical Initiative for Threat Anomaly Neutralization, Project Gilgamesh recruits teenagers who demonstrate extraordinary superhuman abilities with the aim of training them into a fighting force capable of defending humanity against the increasing threat of the kaiju.&lt;br /&gt;
&lt;br /&gt;
The first recruits for Project Gilgamesh have been gathered.&lt;br /&gt;
&lt;br /&gt;
This is their story.&lt;br /&gt;
&lt;br /&gt;
==The Heroes==&lt;br /&gt;
[[File:NX_silhouettes.png]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|&#039;&#039;&#039;Character&#039;&#039;&#039;&amp;lt;br&amp;gt; &#039;&#039;&#039;Codename&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;role&#039;&#039; &amp;lt;br&amp;gt; player name || &#039;&#039;&#039;Pace&#039;&#039;&#039;||&#039;&#039;&#039;Parry&#039;&#039;&#039; || &#039;&#039;&#039;Toughness&#039;&#039;&#039; || &#039;&#039;&#039;Edges&#039;&#039;&#039;  || &#039;&#039;&#039;Hindrances&#039;&#039;&#039; || &#039;&#039;&#039;Attributes&#039;&#039;&#039; || &#039;&#039;&#039;Super Powers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[NX_PC01| &#039;&#039;&#039;Gavin Lawrence Reiher&#039;&#039;&#039;]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Lionheart&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;super-knight&#039;&#039; &amp;lt;br&amp;gt; Elfwine || 8&amp;quot; || 8 || 22(12) || AB: Super Powers &amp;lt;br&amp;gt; Combat Reflexes &amp;lt;br&amp;gt; Dodge &amp;lt;br&amp;gt; Frenzy &amp;lt;br&amp;gt; Iron Jaw &amp;lt;br&amp;gt; Nerves of Steel (Improved) &amp;lt;br&amp;gt; Take the Hit &amp;lt;br&amp;gt; || Code of Honor &amp;lt;br&amp;gt; Death Wish &amp;lt;br&amp;gt; Loyal &amp;lt;br&amp;gt; Stubborn &amp;lt;br&amp;gt; Suspicious (Minor) || Agility d8 &amp;lt;br&amp;gt; Smarts d8 &amp;lt;br&amp;gt; Spirit d10 &amp;lt;br&amp;gt; Strength d10 &amp;lt;br&amp;gt; Vigor d12 ||Armor +12 &amp;lt;br&amp;gt; Fearless &amp;lt;br&amp;gt; Healing (Requires Touch. Refresh. Selective) &amp;lt;br&amp;gt; Leaping (4&amp;quot; horizontal/8&amp;quot; vertical) &amp;lt;br&amp;gt; Melee Attack (see sheet) &amp;lt;br&amp;gt; Mind Shield &amp;lt;br&amp;gt; Pace (Strider) &amp;lt;br&amp;gt; Super Attribute (+1 Agility, +1 Spirit +2 Strength, +2 Vigor) &amp;lt;br&amp;gt; Super Edge (Combat Reflexes, Dodge, Frenzy, Improved Nerves of Steel, Iron Jaw, Take the Hit) &amp;lt;br&amp;gt; Super Skill (Athletics +2, Fighting +3, Focus +1, Intimidation +1) &amp;lt;br&amp;gt; Toughness +2 &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[NX_PC02| &#039;&#039;&#039;Hayley Elliot&#039;&#039;&#039;]] &amp;lt;br&amp;gt; &#039;&#039;&#039;The Electrician&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;electricity manipulator&#039;&#039; &amp;lt;br&amp;gt; ferretribution || 6&amp;quot; || 2 || 5 or 13(8) with equipment || AB: Super Powers &amp;lt;br&amp;gt; McGyver || Driven (Major) &amp;lt;br&amp;gt; Curious (Minor) &amp;lt;br&amp;gt; Big Mouth (Minor) &amp;lt;br&amp;gt; Bad Eyes (Minor) || Agility d6 &amp;lt;br&amp;gt; Smarts d8 &amp;lt;br&amp;gt; Spirit d10 &amp;lt;br&amp;gt; Strength d4 &amp;lt;br&amp;gt; Vigor d6 || Energy Control (electricity) &amp;lt;br&amp;gt; Env. Resistance (electricity) &amp;lt;br&amp;gt; Illusion &amp;lt;br&amp;gt; Interface &amp;lt;br&amp;gt; Invisibility &amp;lt;br&amp;gt; Machine Control &amp;lt;br&amp;gt; Ranged Attack &amp;lt;br&amp;gt; Wall Walker&lt;br /&gt;
|-&lt;br /&gt;
|[[NX_PC03| &#039;&#039;&#039;Marko Mandl&#039;&#039;&#039;]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Cytokine&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;minion commander, plasma&#039;&#039; &amp;lt;br&amp;gt; Leliel || 6&amp;quot; || 4 || 9 (4) ||AB: Super Powers &amp;lt;br&amp;gt;  Investigator &amp;lt;br&amp;gt; Team Player || Alien Form &amp;lt;br&amp;gt;  Driven (minor, Needs to understand what his mother is doing) &amp;lt;br&amp;gt; Heroic &amp;lt;br&amp;gt; Outsider (minor, Looks like a small version of an infamous kaiju) || Agility d4 &amp;lt;br&amp;gt; Smarts d8 &amp;lt;br&amp;gt; Spirit d8 &amp;lt;br&amp;gt; Strength d4 &amp;lt;br&amp;gt; Vigor d6 ||Telekinesis (5): Fine Control 3, Range 2 &amp;lt;br&amp;gt; The Brood (Minions) (3) (13): Summonable 4, Super Powers 3&amp;lt;br&amp;gt;Levitation (Flight) (4)&amp;lt;br&amp;gt;Chitinous Membrane (Armor) (2)&lt;br /&gt;
&amp;lt;br&amp;gt;Plasma Burst (Attack, Ranged) (3): Cone 1 &amp;lt;br&amp;gt;Plasma Reconstruction (Healing): Restoration 2, Fatigue 2, Requires Touch -2 &amp;lt;br&amp;gt; Plasma Manipulation (Energy Control): Selective 2&amp;lt;br&amp;gt;Kaiju Physiology (Altered Form) &amp;lt;br&amp;gt; Brood Contamination (Poison) (2): Strong 2, Contingent (Enemy must be hit with a Plasma Burst or Plasma Manipulation) 0 (4) &amp;lt;b&amp;gt; Doesn&#039;t Breathe&lt;br /&gt;
|-&lt;br /&gt;
|[[NX_PC04| &#039;&#039;&#039;Millicent &#039;Mills&#039; Astor&#039;&#039;&#039;]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Frostfire&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;blaster, elementalist&#039;&#039; &amp;lt;br&amp;gt; Stormraven || 6&amp;quot;/180&amp;quot; || 2 || 21 (16) || AB: Super Powers &amp;lt;br&amp;gt; Attractive &amp;lt;br&amp;gt; Scholar (Academics) || Curious &amp;lt;br&amp;gt; Heroic &amp;lt;br&amp;gt; Phobia: Claustrophobic &amp;lt;br&amp;gt; Quirk: Speaks in gaming terms &amp;lt;br&amp;gt; || Agility d6 &amp;lt;br&amp;gt; Smarts d10 &amp;lt;br&amp;gt; Spirit d8 &amp;lt;br&amp;gt; Strength d4 &amp;lt;br&amp;gt; Vigor d6 ||Armor 8 &amp;lt;br&amp;gt; Dodge 5 &amp;lt;br&amp;gt; Energy Control (cold) &amp;lt;br&amp;gt; Env. Resistance (cold, fire) &amp;lt;br&amp;gt; Flight &amp;lt;br&amp;gt; Obscure &amp;lt;br&amp;gt; Ranged Attack 4d6, AP 10&lt;br /&gt;
|-&lt;br /&gt;
|[[NX_PC05| &#039;&#039;&#039; &#039;Jane Doe&#039; &#039;&#039;&#039;]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Wraith&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;melee ghost&#039;&#039; &amp;lt;br&amp;gt; Kaiya || 6&amp;quot; || 7 || 17 ||AB: Super Powers &amp;lt;br&amp;gt; Brawler || Distinctive Appearance &amp;lt;br&amp;gt; Heroic &amp;lt;br&amp;gt; Mute &amp;lt;br&amp;gt; Thin-Skinned || Agility d10 &amp;lt;br&amp;gt; Smarts d6 &amp;lt;br&amp;gt; Spirit d6 &amp;lt;br&amp;gt; Strength d8 &amp;lt;br&amp;gt; Vigor d8 || Flight (1,200 MPH) &amp;lt;br&amp;gt; Regeneration (1/round; Regrowth) &amp;lt;br&amp;gt; Intangibility (Affect Others) &amp;lt;br&amp;gt; Toughness (+8) &amp;lt;br&amp;gt; Undead &amp;lt;br&amp;gt; Melee Attack (+3d6; Heavy Weapon) &amp;lt;br&amp;gt; Super Attribute (Agility +1) &amp;lt;br&amp;gt; Ageless &amp;lt;br&amp;gt; Mind Shield&lt;br /&gt;
|-&lt;br /&gt;
|[[NX_PC06| &#039;&#039;&#039;Sloan Snyder&#039;&#039;&#039;]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Kid Kaiju&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;growing brick&#039;&#039; &amp;lt;br&amp;gt; mysstic101 || 6&amp;quot; &amp;lt;br&amp;gt; or 10&amp;quot; || 6 || 8(2) &amp;lt;br&amp;gt; or 10(2) &amp;lt;br&amp;gt; or 15 &amp;lt;br&amp;gt; or 17 || AB: Super Powers &amp;lt;br&amp;gt; Berserk &amp;lt;br&amp;gt; Best There Is &amp;lt;br&amp;gt; Combat Reflexes &amp;lt;br&amp;gt; Frenzy &amp;lt;br&amp;gt; Improved Frenzy &amp;lt;br&amp;gt; Iron Jaw &amp;lt;br&amp;gt; Menacing || Loyal: teammates (minor) &amp;lt;br&amp;gt; Ruthless: makes hard calls (minor) &amp;lt;br&amp;gt; Shamed: past collateral dmg (major) &amp;lt;br&amp;gt; Ugly: looks like a kaiju (major) || Agility d8 &amp;lt;br&amp;gt; Smarts d4 &amp;lt;br&amp;gt; Spirit d8 &amp;lt;br&amp;gt; Strength d6 &amp;lt;br&amp;gt; (or d8) &amp;lt;br&amp;gt; (or d12+6) &amp;lt;br&amp;gt; (or d12+7) &amp;lt;br&amp;gt; Vigor d8 ||Growth 9: 50&#039; tall, 164 tons, Durable, Swat, can be mistaken for Kaiju &amp;lt;br&amp;gt; Altered Form 3: No fall dmg, 1/2 collision, 1/2 knockback &amp;lt;br&amp;gt; Hardy 2: 2nd Shaken doesn&#039;t Wound &amp;lt;br&amp;gt; Leaping 3: 8&amp;quot; vertical/16&amp;quot; horizontal, Death From Above &amp;lt;br&amp;gt; Melee Attack +3d6 (Claws +2d6), +2 climbing, Heavy Weapon &amp;lt;br&amp;gt; Super Attribute 2 (Agility d6-&amp;gt;d8, Vigor d6-&amp;gt;d8) &amp;lt;br&amp;gt; Super Edge 3 (Combat Reflexes, Frenzy, Improved Frenzy)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other Characters==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|+Other Recruits and Retired Heroes&lt;br /&gt;
|-&lt;br /&gt;
!Character &amp;lt;br&amp;gt; Codename &amp;lt;br&amp;gt; role !! Appearance !! Personality !! Powers !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Matteo Centori &#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Hotshot&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Big guy&#039;&#039; || Blond, handsome, thousand-dollar smile || Arrogant, petty, charming  || Pilots a kaiju-sized mech || Famous, wealthy, glory-hound&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Jaylinn Hart&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Heartfire&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Fire elementalist&#039;&#039; || Short blonde hair, sharkish grin || Confident, competitive || Heat projection, fire manipulation|| In a one-sided competition with Mills&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rebecca &#039;Becky&#039; Fairfield&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Backfire&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Luck manipulator&#039;&#039; || Dark hair and eyes, withdrawn, rarely smiles || Lonely, bitter || Incredible luck and accuracy, bad luck to enemies || Convinced she causes bad luck to others&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Patrick Anderson&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Panorama&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Time/space warper&#039;&#039;|| Brown hair, wholesome jock features || Outwardly happy, inwardly jaded and fatalistic || Time/space warping, cannot inflict direct damage&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Honey Sue Beauregard&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Southern Bell&#039;&#039;&#039; &amp;lt;br&amp;gt; Sonic projector || Pretty, dark blonde hair, freckles || Flirty and casual || Powerful sonic shrieks and sound manipulation&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rudy Duckett&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Rustbucket&#039;&#039;&#039; &amp;lt;br&amp;gt; Manipulate and rust metal || Curly ginger hair, very pale || Enthusiastic, clumsy, inefficient with powers || Causes rust and decay, warp and destroy metals&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|+Project Gilgamesh Staff&lt;br /&gt;
|-&lt;br /&gt;
!Character &amp;lt;br&amp;gt; role !! Appearance !! Personality !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Director Charles Sexton&#039;&#039;&#039;  &amp;lt;br&amp;gt; &#039;&#039;Director of Project Gilgamesh&#039;&#039; ||  White male, late 50s, &amp;lt;br&amp;gt; cross between a military officer and a corporate CEO || Professional, reserved || Wealthy and influential&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sachiko Brooks&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Communications Officer&#039;&#039; || Half-Asian female, late 20s, &amp;lt;br&amp;gt; green eyes, brown hair, very pretty || Friendly, extroverted || Endlessly cheerful and optimistic&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Victor Rand&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Chief Engineer&#039;&#039; || White male, late 60s, scarred and weathered, &amp;lt;br&amp;gt; walks with a cane due to severe limp || Blunt and surly || Absolute wizard with anything mechanical&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dr. August Frey&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Psychiatrist and counselor&#039;&#039; || White NB, late 30s, long angular face || Calm and non-judgmental || Willing to talk about anything, any time&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dr. Elena Voss&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Head scientist&#039;&#039; || White female, late 40s, severe features and graying hair || Crisp, professional, occasionally harsh || Brilliant scientist, relentless enemy of kaiju&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Commander Samuel &amp;quot;Ironclad&amp;quot; Kessler&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Tactical Advisor&#039;&#039; || Black male, late 50s, scarred but unbroken, &amp;lt;br&amp;gt; always wears reflective aviator glasses || Brusque, no-nonsense || Ex-military head of training and tactics&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Kiana &amp;quot;Wavebreaker&amp;quot; Torres&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Pilot and aquatics specialist&#039;&#039; || Hawaiian/Latino female, late 20s, always smiling || Upbeat and enthusiastic || Low-tier superpowers, formerly the minor hero Wavebreaker&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Captain Fiona Harkness&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Chief of Security&#039;&#039; || White female, mid-30s, flaming red hair and freckles, &amp;lt;br&amp;gt; never wears makeup || All business except when drinking or singing, then gets very emotional || Concerned with base security above all else&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Keiko Nakamura&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Chef and quartermaster&#039;&#039; || Japanese female, late 50s, short and pudgy || Mothers &#039;&#039;everyone,&#039;&#039; no exceptions || Very competent and utterly fearless&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Amara Singh&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Training coordinator&#039;&#039; || Indian female, mid 30s, tall and athletic || Cautious but encouraging || Former Olympic athlete, has a slight limp due to a kaiju attack&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dr. Maxim Vostrikov&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Xenobiologist&#039;&#039; || White male, early 30s, black hair and hunched posture || Socially awkward, slightly arrogant || Assistant to Dr. Voss, fascinated by kaiju&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|+Other NPCs&lt;br /&gt;
|-&lt;br /&gt;
!Character &amp;lt;br&amp;gt; Codename &amp;lt;br&amp;gt; role !! Personality !! Powers !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Daniel Rutherford&#039;&#039;&#039; &amp;lt;br&amp;gt; Captain Cosmic &amp;lt;br&amp;gt; &#039;&#039;The Man of the Future&#039;&#039; ||  Confident, heroic. || Flight, invulnerability, super-strength, energy blasts || World&#039;s most powerful superhero&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Known Kaiju==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;status&#039;&#039;|| &#039;&#039;&#039;Description&#039;&#039;&#039; || &#039;&#039;&#039;Known Powers&#039;&#039;&#039; || &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dakkuma&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;deceased&#039;&#039; ||  Monstrous, hexapedal hybrid of insect and reptile || Sonic roar, laser eye-beams || Defeated by Captain Cosmic, left in the Marianas Trench&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
&lt;br /&gt;
===Setting Rules===&lt;br /&gt;
*&#039;&#039;&#039;An Arm And A Leg:&#039;&#039;&#039; If a Wild Card has no bennies, they can still choose to make a Soak roll. Regardless of the results of the Soak roll they immediately gain an appropriate hindrance: One Arm, One Eye, or Slow (Major). This Hindrance lasts until the end of the next session and cannot be healed otherwise.&lt;br /&gt;
*&#039;&#039;&#039;Combined Attacks:&#039;&#039;&#039; Support an ally’s attack to deal +2 damage, +4 with a raise&lt;br /&gt;
*&#039;&#039;&#039;Comic Book Combat:&#039;&#039;&#039; Combined Attacks, Knockback, Power Stunts, Synergy&lt;br /&gt;
*&#039;&#039;&#039;Conviction:&#039;&#039;&#039; Heroes gain Conviction Tokens that can be used to add a d6 to all Trait and damage rolls for one round.&lt;br /&gt;
*&#039;&#039;&#039;Expanded Conviction:&#039;&#039;&#039; In addition to the standard uses, Conviction can be spent to:&lt;br /&gt;
**Reroll a Critical Failure.&lt;br /&gt;
**Force an enemy to reroll a single Trait roll and use the new roll.&lt;br /&gt;
**Negate a Benny used by another character.&lt;br /&gt;
**Conviction may be gifted to another character who is Trusted (see below) for immediate use.&lt;br /&gt;
*&#039;&#039;&#039;Death &amp;amp; Defeat:&#039;&#039;&#039; A Wild Card who is incapacitated by lethal damage gets an immediate Vigor roll to potentially recover.&lt;br /&gt;
*&#039;&#039;&#039;Larger Than Life:&#039;&#039;&#039; Wild Cards may take one additional Major or Minor hindrance, gaining points for it normally. This extra hindrance must be a mental/social hindrance.&lt;br /&gt;
*&#039;&#039;&#039;Mega-Destruction:&#039;&#039;&#039; Superpowers and kaiju attacks cause massive property damage.&lt;br /&gt;
*&#039;&#039;&#039;More Skill Points:&#039;&#039;&#039; Heroes start with 15 skill points instead of 12.&lt;br /&gt;
*&#039;&#039;&#039;Never Surrender:&#039;&#039;&#039; Incapacitated Wild Cards are dealt initiative cards normally. On a Joker they regain consciousness and rejoin the fray.&lt;br /&gt;
*&#039;&#039;&#039;No Finishing Moves:&#039;&#039;&#039; Downed Wild Cards are immune to Finishing Moves&lt;br /&gt;
*&#039;&#039;&#039;Popcorn Initiative:&#039;&#039;&#039; Players may post in whatever order, as they are available to do so. The GM will have NPCs act whenever it makes sense. The edges Quick and Level-Headed, and the hindrance Hesitant, do not exist. Cards will still be drawn for the sake of Jokers and complications.&lt;br /&gt;
*&#039;&#039;&#039;Throwdown:&#039;&#039;&#039; Ignore the Unarmed Defender rule.&lt;br /&gt;
&lt;br /&gt;
===Stress===&lt;br /&gt;
When characters become severely upset or emotionally hurt they may become &#039;&#039;&#039;Stressed.&#039;&#039;&#039; Stress is a mental status effect that applies whenever it is logical - whenever a character receives terrible news, experiences a traumatizing event, or suffers a great emotional blow. The GM may declare that a character has become Stressed as appropriate; the player may voluntarily choose to become Stressed as well. If the player chooses to become Stressed, they gain a benny.&lt;br /&gt;
&lt;br /&gt;
A Stressed character subtracts 1 from all Smarts- and Spirit-based Trait rolls, and cannot spend bennies to unshake - they must succeed on a Spirit roll to do so. &lt;br /&gt;
&lt;br /&gt;
If a character would become Stressed when they already have the Stressed status, they instead gain a temporary hindrance appropriate to the situation and their personality. This hindrance persists until removed; see below.&lt;br /&gt;
&lt;br /&gt;
Stressed is a special status effect in that it does not fade naturally; instead, a character must make a &#039;&#039;&#039;Spirit roll at -2&#039;&#039;&#039; to clear it. This roll can be made only once per day, after a period of rest (typically in the morning after a night’s sleep).&lt;br /&gt;
&lt;br /&gt;
There is a second way to clear Stress: with the help of a friend. Another character (who is not Distrusted) can spend time with the Stressed character, helping them relax and work through their issue. This can take a variety of forms, from a conversation to guided meditation to recreation of various sorts, and takes about an hour. At the end of this time the Stressed character makes a &#039;&#039;&#039;Spirit roll at -2&#039;&#039;&#039; while their friend rolls to &#039;&#039;&#039;Support.&#039;&#039;&#039; This can only be attempted once per 24 hours. If the Spirit roll is a critical failure, the Stressed character gains a temporary hindrance if they did not already have one!&lt;br /&gt;
&lt;br /&gt;
If a character is afflicted with both Stress and a temporary hindrance, a success on the Spirit roll removes the Stressed condition but not the hindrance; a raise removes both. If the Stressed condition is removed, the hindrance can be removed the same way (but not until the next normal opportunity). The hindrance remains until removed, and if the character becomes Stressed again, that status must be cleared before they can attempt to remove the hindrance.&lt;br /&gt;
&lt;br /&gt;
===Trust and Distrust===&lt;br /&gt;
The characters in Neon Xtinction may work together, but that doesn’t mean they always like or trust each other. The heroes are emotional teenagers figuring out how things work, and relationships can be important. To reflect this, each character may decide which of their teammates and colleagues they trust, distrust, or have no strong opinions on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trust:&#039;&#039;&#039; When you trust another character, you feel positively disposed toward them. In general, you will prefer to spend time with them, value their opinions, and trust them with your secrets.&lt;br /&gt;
&lt;br /&gt;
When someone you trust makes a test to Support you, or any Intimidation, Persuasion or Taunt roll to influence you, they add 1 to the Trait roll. In addition, a character you trust can give you bennies as if they had the Common Bond edge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neutral:&#039;&#039;&#039; The default state, with no bonuses, penalties, or special rules. Unless otherwise noted, all characters are assumed to be Neutral toward one another.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Distrust:&#039;&#039;&#039; When you distrust another character you are negatively disposed toward them. You prefer to avoid them and have little faith in their opinions or abilities; you certainly won’t share your secrets with them. &lt;br /&gt;
&lt;br /&gt;
You gain no benefit from Support tests by a character you Distrust, cannot accept bennies from them (even if they have Common Bond), and they subtract 2 from all Persuasion rolls made to influence you.&lt;br /&gt;
&lt;br /&gt;
Note that the choice to trust or distrust someone is wholly up to the individual, and can be changed for any reason or none. Note also that trust is not automatically reciprocated; it is entirely possible for one hero to trust another, but the second hero regards them neutrally or even distrusts them.&lt;br /&gt;
&lt;br /&gt;
A character may decide to change their opinion on another character at any time, but not more than once per day.&lt;/div&gt;</summary>
		<author><name>Lupine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Neon_Xtinction&amp;diff=480095</id>
		<title>Neon Xtinction</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Neon_Xtinction&amp;diff=480095"/>
		<updated>2025-04-21T00:18:25Z</updated>

		<summary type="html">&lt;p&gt;Lupine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:NX_background.png|center]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
As far back as records have been kept, there have always been those with extraordinary abilities. Heroes and demigods, legends and myths, their exploits are woven through history. They are supers, men and women born with - or gifted - incredible powers, to be used for good or evil as they see fit.&lt;br /&gt;
&lt;br /&gt;
Likewise, monsters have always been a part of human history - enormous beasts, terrible predators, and hybrids that belong to no sane world. Some were clearly allegorical, representing fears, sins, and natural disasters, but some truly existed, endangering humanity with their terrible power. But when a monster threatens, heroes rise to stop it.&lt;br /&gt;
&lt;br /&gt;
In 1954 the first kaiju, Dakkuma, emerged in Japan and proceeded to lay waste to the city of Okinawa. The monstrous reptile-arthropod hybrid was soon engaged by Captain Cosmic, the world’s preeminent (and most powerful) superhero. Their battle lasted for three days, covered hundreds of miles, and ended with Captain Cosmic tired but triumphant and Dakkuma apparently dead at the bottom of the Marianas Trench.&lt;br /&gt;
&lt;br /&gt;
Since then, the kaiju have become a constant threat to humanity: building-sized monstrosities resembling no form of natural life, but with traits of reptiles, insects, crustaceans, and stranger things, possibly massive strength, limitless endurance, and strange and alien powers. They appear without warning, often from the sea or from large stretches of wilderness, and seem driven to crush and destroy the cities of humanity. Since the appearance and fall of Dakkuma there have been many more, and of late their attacks have increased in frequency and intensity.&lt;br /&gt;
&lt;br /&gt;
Coinciding with the rise of the kaiju, supers - always a rare presence in the world - have become more common, and have demonstrated increasingly potent powers. Though none has yet come to light who can match the powers of Captain Cosmic, the masked vigilantes and super-athletes of old have given way to supers with far greater powers, including flight, elemental control, strength and toughness almost equal that of a kaiju, and more exotic abilities.&lt;br /&gt;
&lt;br /&gt;
Project Gilgamesh was founded to make use of these young heroes and their talents. The brainchild of TITAN, the Tactical Initiative for Threat Anomaly Neutralization, Project Gilgamesh recruits teenagers who demonstrate extraordinary superhuman abilities with the aim of training them into a fighting force capable of defending humanity against the increasing threat of the kaiju.&lt;br /&gt;
&lt;br /&gt;
The first recruits for Project Gilgamesh have been gathered.&lt;br /&gt;
&lt;br /&gt;
This is their story.&lt;br /&gt;
&lt;br /&gt;
==The Heroes==&lt;br /&gt;
[[File:NX_silhouettes.png]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|&#039;&#039;&#039;Character&#039;&#039;&#039;&amp;lt;br&amp;gt; &#039;&#039;&#039;Codename&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;role&#039;&#039; &amp;lt;br&amp;gt; player name || &#039;&#039;&#039;Pace&#039;&#039;&#039;||&#039;&#039;&#039;Parry&#039;&#039;&#039; || &#039;&#039;&#039;Toughness&#039;&#039;&#039; || &#039;&#039;&#039;Edges&#039;&#039;&#039;  || &#039;&#039;&#039;Hindrances&#039;&#039;&#039; || &#039;&#039;&#039;Attributes&#039;&#039;&#039; || &#039;&#039;&#039;Super Powers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[NX_PC01| &#039;&#039;&#039;Gavin Lawrence Reiher&#039;&#039;&#039;]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Lionheart&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;super-knight&#039;&#039; &amp;lt;br&amp;gt; Elfwine || 8&amp;quot; || 8 || 22(12) || AB: Super Powers &amp;lt;br&amp;gt; Combat Reflexes &amp;lt;br&amp;gt; Dodge &amp;lt;br&amp;gt; Frenzy &amp;lt;br&amp;gt; Iron Jaw &amp;lt;br&amp;gt; Nerves of Steel (Improved) &amp;lt;br&amp;gt; Take the Hit &amp;lt;br&amp;gt; || Code of Honor &amp;lt;br&amp;gt; Death Wish (Minor) &amp;lt;br&amp;gt; Loyal &amp;lt;br&amp;gt; Stubborn &amp;lt;br&amp;gt; Suspicious (Minor) || Agility d8 &amp;lt;br&amp;gt; Smarts d8 &amp;lt;br&amp;gt; Spirit d10 &amp;lt;br&amp;gt; Strength d10 &amp;lt;br&amp;gt; Vigor d12 ||Armor +12 &amp;lt;br&amp;gt; Fearless &amp;lt;br&amp;gt; Healing (Requires Touch. Refresh. Selective) &amp;lt;br&amp;gt; Leaping (4&amp;quot; horizontal/8&amp;quot; vertical) &amp;lt;br&amp;gt; Melee Attack (see sheet) &amp;lt;br&amp;gt; Mind Shield &amp;lt;br&amp;gt; Pace (Strider) &amp;lt;br&amp;gt; Super Attribute (+1 Agility, +1 Spirit +2 Strength, +2 Vigor) &amp;lt;br&amp;gt; Super Edge (Combat Reflexes, Dodge, Frenzy, Improved Nerves of Steel, Iron Jaw, Take the Hit) &amp;lt;br&amp;gt; Super Skill (Athletics +2, Fighting +3, Focus +1, Intimidation +1) &amp;lt;br&amp;gt; Toughness +2 &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[NX_PC02| &#039;&#039;&#039;Hayley Elliot&#039;&#039;&#039;]] &amp;lt;br&amp;gt; &#039;&#039;&#039;The Electrician&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;electricity manipulator&#039;&#039; &amp;lt;br&amp;gt; ferretribution || 6&amp;quot; || 2 || 5 or 13(8) with equipment || AB: Super Powers &amp;lt;br&amp;gt; McGyver || Driven (Major) &amp;lt;br&amp;gt; Curious (Minor) &amp;lt;br&amp;gt; Big Mouth (Minor) &amp;lt;br&amp;gt; Bad Eyes (Minor) || Agility d6 &amp;lt;br&amp;gt; Smarts d8 &amp;lt;br&amp;gt; Spirit d10 &amp;lt;br&amp;gt; Strength d4 &amp;lt;br&amp;gt; Vigor d6 || Energy Control (electricity) &amp;lt;br&amp;gt; Env. Resistance (electricity) &amp;lt;br&amp;gt; Illusion &amp;lt;br&amp;gt; Interface &amp;lt;br&amp;gt; Invisibility &amp;lt;br&amp;gt; Machine Control &amp;lt;br&amp;gt; Ranged Attack &amp;lt;br&amp;gt; Wall Walker&lt;br /&gt;
|-&lt;br /&gt;
|[[NX_PC03| &#039;&#039;&#039;Marko Mandl&#039;&#039;&#039;]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Cytokine&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;minion commander, plasma&#039;&#039; &amp;lt;br&amp;gt; Leliel || 6&amp;quot; || 4 || 9 (4) ||AB: Super Powers &amp;lt;br&amp;gt;  Investigator &amp;lt;br&amp;gt; Team Player || Alien Form &amp;lt;br&amp;gt;  Driven (minor, Needs to understand what his mother is doing) &amp;lt;br&amp;gt; Heroic &amp;lt;br&amp;gt; Outsider (minor, Looks like a small version of an infamous kaiju) || Agility d4 &amp;lt;br&amp;gt; Smarts d8 &amp;lt;br&amp;gt; Spirit d8 &amp;lt;br&amp;gt; Strength d4 &amp;lt;br&amp;gt; Vigor d6 ||Telekinesis (5): Fine Control 3, Range 2 &amp;lt;br&amp;gt; The Brood (Minions) (3) (13): Summonable 4, Super Powers 3&amp;lt;br&amp;gt;Levitation (Flight) (4)&amp;lt;br&amp;gt;Chitinous Membrane (Armor) (2)&lt;br /&gt;
&amp;lt;br&amp;gt;Plasma Burst (Attack, Ranged) (3): Cone 1 &amp;lt;br&amp;gt;Plasma Reconstruction (Healing): Restoration 2, Fatigue 2, Requires Touch -2 &amp;lt;br&amp;gt; Plasma Manipulation (Energy Control): Selective 2&amp;lt;br&amp;gt;Kaiju Physiology (Altered Form) &amp;lt;br&amp;gt; Brood Contamination (Poison) (2): Strong 2, Contingent (Enemy must be hit with a Plasma Burst or Plasma Manipulation) 0 (4) &amp;lt;b&amp;gt; Doesn&#039;t Breathe&lt;br /&gt;
|-&lt;br /&gt;
|[[NX_PC04| &#039;&#039;&#039;Millicent &#039;Mills&#039; Astor&#039;&#039;&#039;]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Frostfire&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;blaster, elementalist&#039;&#039; &amp;lt;br&amp;gt; Stormraven || 6&amp;quot;/180&amp;quot; || 2 || 21 (16) || AB: Super Powers &amp;lt;br&amp;gt; Attractive &amp;lt;br&amp;gt; Scholar (Academics) || Curious &amp;lt;br&amp;gt; Heroic &amp;lt;br&amp;gt; Phobia: Claustrophobic &amp;lt;br&amp;gt; Quirk: Speaks in gaming terms &amp;lt;br&amp;gt; || Agility d6 &amp;lt;br&amp;gt; Smarts d10 &amp;lt;br&amp;gt; Spirit d8 &amp;lt;br&amp;gt; Strength d4 &amp;lt;br&amp;gt; Vigor d6 ||Armor 8 &amp;lt;br&amp;gt; Dodge 5 &amp;lt;br&amp;gt; Energy Control (cold) &amp;lt;br&amp;gt; Env. Resistance (cold, fire) &amp;lt;br&amp;gt; Flight &amp;lt;br&amp;gt; Obscure &amp;lt;br&amp;gt; Ranged Attack 4d6, AP 10&lt;br /&gt;
|-&lt;br /&gt;
|[[NX_PC05| &#039;&#039;&#039; &#039;Jane Doe&#039; &#039;&#039;&#039;]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Wraith&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;melee ghost&#039;&#039; &amp;lt;br&amp;gt; Kaiya || 6&amp;quot; || 7 || 17 ||AB: Super Powers &amp;lt;br&amp;gt; Brawler || Distinctive Appearance &amp;lt;br&amp;gt; Heroic &amp;lt;br&amp;gt; Mute &amp;lt;br&amp;gt; Thin-Skinned || Agility d10 &amp;lt;br&amp;gt; Smarts d6 &amp;lt;br&amp;gt; Spirit d6 &amp;lt;br&amp;gt; Strength d8 &amp;lt;br&amp;gt; Vigor d8 || Flight (1,200 MPH) &amp;lt;br&amp;gt; Regeneration (1/round; Regrowth) &amp;lt;br&amp;gt; Intangibility (Affect Others) &amp;lt;br&amp;gt; Toughness (+8) &amp;lt;br&amp;gt; Undead &amp;lt;br&amp;gt; Melee Attack (+3d6; Heavy Weapon) &amp;lt;br&amp;gt; Super Attribute (Agility +1) &amp;lt;br&amp;gt; Ageless &amp;lt;br&amp;gt; Mind Shield&lt;br /&gt;
|-&lt;br /&gt;
|[[NX_PC06| &#039;&#039;&#039;Sloan Snyder&#039;&#039;&#039;]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Kid Kaiju&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;growing brick&#039;&#039; &amp;lt;br&amp;gt; mysstic101 || 6&amp;quot; &amp;lt;br&amp;gt; or 10&amp;quot; || 6 || 8(2) &amp;lt;br&amp;gt; or 10(2) &amp;lt;br&amp;gt; or 15 &amp;lt;br&amp;gt; or 17 || AB: Super Powers &amp;lt;br&amp;gt; Berserk &amp;lt;br&amp;gt; Best There Is &amp;lt;br&amp;gt; Combat Reflexes &amp;lt;br&amp;gt; Frenzy &amp;lt;br&amp;gt; Improved Frenzy &amp;lt;br&amp;gt; Iron Jaw &amp;lt;br&amp;gt; Menacing || Loyal: teammates (minor) &amp;lt;br&amp;gt; Ruthless: makes hard calls (minor) &amp;lt;br&amp;gt; Shamed: past collateral dmg (major) &amp;lt;br&amp;gt; Ugly: looks like a kaiju (major) || Agility d8 &amp;lt;br&amp;gt; Smarts d4 &amp;lt;br&amp;gt; Spirit d8 &amp;lt;br&amp;gt; Strength d6 &amp;lt;br&amp;gt; (or d8) &amp;lt;br&amp;gt; (or d12+6) &amp;lt;br&amp;gt; (or d12+7) &amp;lt;br&amp;gt; Vigor d8 ||Growth 9: 50&#039; tall, 164 tons, Durable, Swat, can be mistaken for Kaiju &amp;lt;br&amp;gt; Altered Form 3: No fall dmg, 1/2 collision, 1/2 knockback &amp;lt;br&amp;gt; Hardy 2: 2nd Shaken doesn&#039;t Wound &amp;lt;br&amp;gt; Leaping 3: 8&amp;quot; vertical/16&amp;quot; horizontal, Death From Above &amp;lt;br&amp;gt; Melee Attack +3d6 (Claws +2d6), +2 climbing, Heavy Weapon &amp;lt;br&amp;gt; Super Attribute 2 (Agility d6-&amp;gt;d8, Vigor d6-&amp;gt;d8) &amp;lt;br&amp;gt; Super Edge 3 (Combat Reflexes, Frenzy, Improved Frenzy)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other Characters==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|+Other Recruits and Retired Heroes&lt;br /&gt;
|-&lt;br /&gt;
!Character &amp;lt;br&amp;gt; Codename &amp;lt;br&amp;gt; role !! Appearance !! Personality !! Powers !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Matteo Centori &#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Hotshot&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Big guy&#039;&#039; || Blond, handsome, thousand-dollar smile || Arrogant, petty, charming  || Pilots a kaiju-sized mech || Famous, wealthy, glory-hound&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Jaylinn Hart&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Heartfire&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Fire elementalist&#039;&#039; || Short blonde hair, sharkish grin || Confident, competitive || Heat projection, fire manipulation|| In a one-sided competition with Mills&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rebecca &#039;Becky&#039; Fairfield&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Backfire&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Luck manipulator&#039;&#039; || Dark hair and eyes, withdrawn, rarely smiles || Lonely, bitter || Incredible luck and accuracy, bad luck to enemies || Convinced she causes bad luck to others&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Patrick Anderson&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Panorama&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Time/space warper&#039;&#039;|| Brown hair, wholesome jock features || Outwardly happy, inwardly jaded and fatalistic || Time/space warping, cannot inflict direct damage&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Honey Sue Beauregard&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Southern Bell&#039;&#039;&#039; &amp;lt;br&amp;gt; Sonic projector || Pretty, dark blonde hair, freckles || Flirty and casual || Powerful sonic shrieks and sound manipulation&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rudy Duckett&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Rustbucket&#039;&#039;&#039; &amp;lt;br&amp;gt; Manipulate and rust metal || Curly ginger hair, very pale || Enthusiastic, clumsy, inefficient with powers || Causes rust and decay, warp and destroy metals&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|+Project Gilgamesh Staff&lt;br /&gt;
|-&lt;br /&gt;
!Character &amp;lt;br&amp;gt; role !! Appearance !! Personality !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Director Charles Sexton&#039;&#039;&#039;  &amp;lt;br&amp;gt; &#039;&#039;Director of Project Gilgamesh&#039;&#039; ||  White male, late 50s, &amp;lt;br&amp;gt; cross between a military officer and a corporate CEO || Professional, reserved || Wealthy and influential&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sachiko Brooks&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Communications Officer&#039;&#039; || Half-Asian female, late 20s, &amp;lt;br&amp;gt; green eyes, brown hair, very pretty || Friendly, extroverted || Endlessly cheerful and optimistic&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Victor Rand&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Chief Engineer&#039;&#039; || White male, late 60s, scarred and weathered, &amp;lt;br&amp;gt; walks with a cane due to severe limp || Blunt and surly || Absolute wizard with anything mechanical&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dr. August Frey&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Psychiatrist and counselor&#039;&#039; || White NB, late 30s, long angular face || Calm and non-judgmental || Willing to talk about anything, any time&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dr. Elena Voss&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Head scientist&#039;&#039; || White female, late 40s, severe features and graying hair || Crisp, professional, occasionally harsh || Brilliant scientist, relentless enemy of kaiju&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Commander Samuel &amp;quot;Ironclad&amp;quot; Kessler&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Tactical Advisor&#039;&#039; || Black male, late 50s, scarred but unbroken, &amp;lt;br&amp;gt; always wears reflective aviator glasses || Brusque, no-nonsense || Ex-military head of training and tactics&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Kiana &amp;quot;Wavebreaker&amp;quot; Torres&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Pilot and aquatics specialist&#039;&#039; || Hawaiian/Latino female, late 20s, always smiling || Upbeat and enthusiastic || Low-tier superpowers, formerly the minor hero Wavebreaker&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Captain Fiona Harkness&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Chief of Security&#039;&#039; || White female, mid-30s, flaming red hair and freckles, &amp;lt;br&amp;gt; never wears makeup || All business except when drinking or singing, then gets very emotional || Concerned with base security above all else&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Keiko Nakamura&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Chef and quartermaster&#039;&#039; || Japanese female, late 50s, short and pudgy || Mothers &#039;&#039;everyone,&#039;&#039; no exceptions || Very competent and utterly fearless&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Amara Singh&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Training coordinator&#039;&#039; || Indian female, mid 30s, tall and athletic || Cautious but encouraging || Former Olympic athlete, has a slight limp due to a kaiju attack&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dr. Maxim Vostrikov&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Xenobiologist&#039;&#039; || White male, early 30s, black hair and hunched posture || Socially awkward, slightly arrogant || Assistant to Dr. Voss, fascinated by kaiju&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|+Other NPCs&lt;br /&gt;
|-&lt;br /&gt;
!Character &amp;lt;br&amp;gt; Codename &amp;lt;br&amp;gt; role !! Personality !! Powers !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Daniel Rutherford&#039;&#039;&#039; &amp;lt;br&amp;gt; Captain Cosmic &amp;lt;br&amp;gt; &#039;&#039;The Man of the Future&#039;&#039; ||  Confident, heroic. || Flight, invulnerability, super-strength, energy blasts || World&#039;s most powerful superhero&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Known Kaiju==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;status&#039;&#039;|| &#039;&#039;&#039;Description&#039;&#039;&#039; || &#039;&#039;&#039;Known Powers&#039;&#039;&#039; || &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dakkuma&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;deceased&#039;&#039; ||  Monstrous, hexapedal hybrid of insect and reptile || Sonic roar, laser eye-beams || Defeated by Captain Cosmic, left in the Marianas Trench&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
&lt;br /&gt;
===Setting Rules===&lt;br /&gt;
*&#039;&#039;&#039;An Arm And A Leg:&#039;&#039;&#039; If a Wild Card has no bennies, they can still choose to make a Soak roll. Regardless of the results of the Soak roll they immediately gain an appropriate hindrance: One Arm, One Eye, or Slow (Major). This Hindrance lasts until the end of the next session and cannot be healed otherwise.&lt;br /&gt;
*&#039;&#039;&#039;Combined Attacks:&#039;&#039;&#039; Support an ally’s attack to deal +2 damage, +4 with a raise&lt;br /&gt;
*&#039;&#039;&#039;Comic Book Combat:&#039;&#039;&#039; Combined Attacks, Knockback, Power Stunts, Synergy&lt;br /&gt;
*&#039;&#039;&#039;Conviction:&#039;&#039;&#039; Heroes gain Conviction Tokens that can be used to add a d6 to all Trait and damage rolls for one round.&lt;br /&gt;
*&#039;&#039;&#039;Expanded Conviction:&#039;&#039;&#039; In addition to the standard uses, Conviction can be spent to:&lt;br /&gt;
**Reroll a Critical Failure.&lt;br /&gt;
**Force an enemy to reroll a single Trait roll and use the new roll.&lt;br /&gt;
**Negate a Benny used by another character.&lt;br /&gt;
**Conviction may be gifted to another character who is Trusted (see below) for immediate use.&lt;br /&gt;
*&#039;&#039;&#039;Death &amp;amp; Defeat:&#039;&#039;&#039; A Wild Card who is incapacitated by lethal damage gets an immediate Vigor roll to potentially recover.&lt;br /&gt;
*&#039;&#039;&#039;Larger Than Life:&#039;&#039;&#039; Wild Cards may take one additional Major or Minor hindrance, gaining points for it normally. This extra hindrance must be a mental/social hindrance.&lt;br /&gt;
*&#039;&#039;&#039;Mega-Destruction:&#039;&#039;&#039; Superpowers and kaiju attacks cause massive property damage.&lt;br /&gt;
*&#039;&#039;&#039;More Skill Points:&#039;&#039;&#039; Heroes start with 15 skill points instead of 12.&lt;br /&gt;
*&#039;&#039;&#039;Never Surrender:&#039;&#039;&#039; Incapacitated Wild Cards are dealt initiative cards normally. On a Joker they regain consciousness and rejoin the fray.&lt;br /&gt;
*&#039;&#039;&#039;No Finishing Moves:&#039;&#039;&#039; Downed Wild Cards are immune to Finishing Moves&lt;br /&gt;
*&#039;&#039;&#039;Popcorn Initiative:&#039;&#039;&#039; Players may post in whatever order, as they are available to do so. The GM will have NPCs act whenever it makes sense. The edges Quick and Level-Headed, and the hindrance Hesitant, do not exist. Cards will still be drawn for the sake of Jokers and complications.&lt;br /&gt;
*&#039;&#039;&#039;Throwdown:&#039;&#039;&#039; Ignore the Unarmed Defender rule.&lt;br /&gt;
&lt;br /&gt;
===Stress===&lt;br /&gt;
When characters become severely upset or emotionally hurt they may become &#039;&#039;&#039;Stressed.&#039;&#039;&#039; Stress is a mental status effect that applies whenever it is logical - whenever a character receives terrible news, experiences a traumatizing event, or suffers a great emotional blow. The GM may declare that a character has become Stressed as appropriate; the player may voluntarily choose to become Stressed as well. If the player chooses to become Stressed, they gain a benny.&lt;br /&gt;
&lt;br /&gt;
A Stressed character subtracts 1 from all Smarts- and Spirit-based Trait rolls, and cannot spend bennies to unshake - they must succeed on a Spirit roll to do so. &lt;br /&gt;
&lt;br /&gt;
If a character would become Stressed when they already have the Stressed status, they instead gain a temporary hindrance appropriate to the situation and their personality. This hindrance persists until removed; see below.&lt;br /&gt;
&lt;br /&gt;
Stressed is a special status effect in that it does not fade naturally; instead, a character must make a &#039;&#039;&#039;Spirit roll at -2&#039;&#039;&#039; to clear it. This roll can be made only once per day, after a period of rest (typically in the morning after a night’s sleep).&lt;br /&gt;
&lt;br /&gt;
There is a second way to clear Stress: with the help of a friend. Another character (who is not Distrusted) can spend time with the Stressed character, helping them relax and work through their issue. This can take a variety of forms, from a conversation to guided meditation to recreation of various sorts, and takes about an hour. At the end of this time the Stressed character makes a &#039;&#039;&#039;Spirit roll at -2&#039;&#039;&#039; while their friend rolls to &#039;&#039;&#039;Support.&#039;&#039;&#039; This can only be attempted once per 24 hours. If the Spirit roll is a critical failure, the Stressed character gains a temporary hindrance if they did not already have one!&lt;br /&gt;
&lt;br /&gt;
If a character is afflicted with both Stress and a temporary hindrance, a success on the Spirit roll removes the Stressed condition but not the hindrance; a raise removes both. If the Stressed condition is removed, the hindrance can be removed the same way (but not until the next normal opportunity). The hindrance remains until removed, and if the character becomes Stressed again, that status must be cleared before they can attempt to remove the hindrance.&lt;br /&gt;
&lt;br /&gt;
===Trust and Distrust===&lt;br /&gt;
The characters in Neon Xtinction may work together, but that doesn’t mean they always like or trust each other. The heroes are emotional teenagers figuring out how things work, and relationships can be important. To reflect this, each character may decide which of their teammates and colleagues they trust, distrust, or have no strong opinions on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trust:&#039;&#039;&#039; When you trust another character, you feel positively disposed toward them. In general, you will prefer to spend time with them, value their opinions, and trust them with your secrets.&lt;br /&gt;
&lt;br /&gt;
When someone you trust makes a test to Support you, or any Intimidation, Persuasion or Taunt roll to influence you, they add 1 to the Trait roll. In addition, a character you trust can give you bennies as if they had the Common Bond edge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neutral:&#039;&#039;&#039; The default state, with no bonuses, penalties, or special rules. Unless otherwise noted, all characters are assumed to be Neutral toward one another.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Distrust:&#039;&#039;&#039; When you distrust another character you are negatively disposed toward them. You prefer to avoid them and have little faith in their opinions or abilities; you certainly won’t share your secrets with them. &lt;br /&gt;
&lt;br /&gt;
You gain no benefit from Support tests by a character you Distrust, cannot accept bennies from them (even if they have Common Bond), and they subtract 2 from all Persuasion rolls made to influence you.&lt;br /&gt;
&lt;br /&gt;
Note that the choice to trust or distrust someone is wholly up to the individual, and can be changed for any reason or none. Note also that trust is not automatically reciprocated; it is entirely possible for one hero to trust another, but the second hero regards them neutrally or even distrusts them.&lt;br /&gt;
&lt;br /&gt;
A character may decide to change their opinion on another character at any time, but not more than once per day.&lt;/div&gt;</summary>
		<author><name>Lupine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=NX_PC01&amp;diff=480080</id>
		<title>NX PC01</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=NX_PC01&amp;diff=480080"/>
		<updated>2025-04-20T22:35:00Z</updated>

		<summary type="html">&lt;p&gt;Lupine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Neon_Xtinction| Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
== Gavin L. Reiher/Lionheart ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: solid 1px; width: 720px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| &lt;br /&gt;
|-valign=&amp;quot;center&amp;quot;; style=&amp;quot;margin-left; auto; margin-right: 0px;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| [[File:GavinImage1.PNG|x{height341}px|bottom]] &lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;At last one came running, and told them all was lost: that the powers of darkness had besieged the Heavenly Mansions, that Odin was to die, and evil triumph.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“I have been grossly deceived,” cried the virtuous person.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“All is lost now,” said the priest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“I wonder if it is too late to make it up with the devil?” said the virtuous person.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“Oh, I hope not,” said the priest. “And at any rate we can but try. But what are you doing with your axe?” says he to the rover.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“I am off to die with Odin,” said the rover.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Source: &amp;quot;Faith, Half Faith, and No Faith At All&amp;quot; by Robert Louis Stevenson.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|+Background&lt;br /&gt;
|-&lt;br /&gt;
|Character Name:  || Gavin Lawrence Reiher&lt;br /&gt;
|-&lt;br /&gt;
|Codename: || Lionheart &lt;br /&gt;
|-&lt;br /&gt;
|Role: || Stalwart knight/Tough melee bruiser&lt;br /&gt;
|-&lt;br /&gt;
|Rank: || Novice&lt;br /&gt;
|-&lt;br /&gt;
|XP Total: || 0&lt;br /&gt;
|-&lt;br /&gt;
|Description: || Very androgynous. Blue eyes, freckles, disheveled short blond hair. &lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Attributes&lt;br /&gt;
|-&lt;br /&gt;
|Agility || d8&lt;br /&gt;
|-&lt;br /&gt;
|Smarts || d8&lt;br /&gt;
|-&lt;br /&gt;
|Spirit || d10&lt;br /&gt;
|-&lt;br /&gt;
|Strength || d10&lt;br /&gt;
|-&lt;br /&gt;
|Vigor || d12&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Secondary Statistics&lt;br /&gt;
|-&lt;br /&gt;
|Pace || 8&amp;quot; with d8 running die&lt;br /&gt;
|-&lt;br /&gt;
|Parry || 8&lt;br /&gt;
|-&lt;br /&gt;
|Toughness || 22(12)&lt;br /&gt;
|-&lt;br /&gt;
|Bennies || 4/3&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 240px&amp;quot;;&lt;br /&gt;
|-&lt;br /&gt;
|+Edges&lt;br /&gt;
|-&lt;br /&gt;
|Arcane Background (Super Powers) || 60 points of powers.&lt;br /&gt;
|-&lt;br /&gt;
|Combat Reflexes || +2 to recover from Shaken or Stunned. &lt;br /&gt;
|-&lt;br /&gt;
|Dodge || -2 to all ranged attacks against the character, unless the victim of a surprise attack and caught completely unaware. Does not stack with Cover.&lt;br /&gt;
|-&lt;br /&gt;
|Frenzy || As a limited action, a character with Frenzy may roll a second Fighting die with any one of their Fighting attacks for the turn. The extra die may be allocated to the same or different targets as they see fit.&lt;br /&gt;
|-&lt;br /&gt;
|Iron Jaw || +2 to Soak or recover from Knockout Blows.&lt;br /&gt;
|-&lt;br /&gt;
|Nerves of Steel (Improved) || Ignore 2 points of wound penalties.&lt;br /&gt;
|-&lt;br /&gt;
|Take the Hit || Free reroll on Soak rolls or rolls to resist Knockout Blows.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 240px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Hindrances&lt;br /&gt;
|-&lt;br /&gt;
|Code of Honor || Major || A knight without honor is no knight at all.&lt;br /&gt;
|-&lt;br /&gt;
|Death Wish || Minor || &#039;&#039;&amp;quot;Heroes are meant to die for unicorns.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Loyal || Minor || Faithful and dependable.&lt;br /&gt;
|-&lt;br /&gt;
|Stubborn || Minor || Slow to back down or to change opinions once they are formed.&lt;br /&gt;
|-&lt;br /&gt;
|Suspicious || Minor || Cynical and mistrustful of the intentions of others.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 700px&amp;quot;;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|+Skills&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skill&#039;&#039;&#039; || &#039;&#039;&#039;Attribute&#039;&#039;&#039; || &#039;&#039;&#039;Rank&#039;&#039;&#039; || &#039;&#039;&#039;Modifiers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Academics || Smarts || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Athletics || Agility || d10 || &lt;br /&gt;
|-&lt;br /&gt;
|Battle || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Boating || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Common Knowledge || Smarts || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Driving || Agility || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Electronics || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Fighting || Agility || d12 || &lt;br /&gt;
|-&lt;br /&gt;
|Focus || Spirit || d8 || &lt;br /&gt;
|-&lt;br /&gt;
|Gambling || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Hacking || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Healing || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Intimidation || Spirit || d8 || &lt;br /&gt;
|-&lt;br /&gt;
|Notice || Smarts || d8 || &lt;br /&gt;
|-&lt;br /&gt;
|Occult || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Performance || Spirit || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Persuasion || Spirit || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Piloting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Repair || Smarts || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Research || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Riding || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Science || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Shooting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Stealth || Agility || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Survival || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Taunt || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Thievery || Agility || - || &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 710px&amp;quot;; &lt;br /&gt;
|+Powers&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor&#039;&#039;&#039;|| 5 || Device || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Knightly shining armor.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fearless&#039;&#039;&#039;|| 2 || None || Notes.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Healing&#039;&#039;&#039;|| 6 || Requires Touch. Refresh. Selective || &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Leaping&#039;&#039;&#039;|| 2 || None || Notes.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Jump 4” (8 yards) vertically, 8” (16 yards) horizontally. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Melee Attack&#039;&#039;&#039;|| 10 || Strength+2d6 damage and Special Weapon (Longsword +2d6, AP 6, Heavy Weapon, Device). || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Martial prowess and a special sword named Ascalon.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mind Shield&#039;&#039;&#039;|| 1 || None || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| -2 to &#039;&#039;mind control&#039;&#039; and &#039;&#039;mind reading&#039;&#039; attempts against the character. Further, if the super successfully resists an attempt to read or control their mind, the enemy psychic suffers Fatigue. With a raise on the resistance roll, the foe is Stunned as well. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pace&#039;&#039;&#039;|| 3 || Strider. || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Super Attribute&#039;&#039;&#039;|| 12 || None || Notes &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Agility +1, Spirit +1, Strength +2, Vigor +2.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Super Edge&#039;&#039;&#039;|| 12 || None || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Combat Reflexes, Dodge, Frenzy, Improved Nerves of Steel, Iron Jaw, Take the Hit.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Super Skill&#039;&#039;&#039;|| 7 || None || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Athletics +2, Fighting +3, Focus +1, Intimidation +1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Toughness&#039;&#039;&#039;|| 2 || None || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Grit and determination.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 240px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Miscellaneous&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Languages:&#039;&#039;&#039; Fluent in both English and German.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Equipment:&#039;&#039;&#039; Knightly armor, knightly longsword (Str+1d8+4d6, AP 6, Heavy Weapon), large cape (Persuasion +1, reduce damage of fire based attacks by 4, +2 to be grappled).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 400px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Trust, Distrust, or Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trust&#039;&#039;&#039;||No one on Gilgamesh Base.|| Trusted individuals gain +1 to Support, Intimidation, Persuasion, or Taunt rolls towards you and they may give you bennies as if they had Common Bond.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Distrust&#039;&#039;&#039;|| Hayley. || You cannot benefit from Support rolls from Distrusted individuals or receive bennies from them (even if they have Common Bond), and they take -2 to Persuasion rolls to influence you.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Neutral&#039;&#039;&#039;|| All persons on Gilgamesh Base not specified above.|| No mechanical effects.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;Personal Information&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Age:&#039;&#039;&#039; 17 &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Height:&#039;&#039;&#039; 5&#039;10&amp;quot; (179 cm)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Weight:&#039;&#039;&#039; 137 lbs (62.1 kg)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Handedness:&#039;&#039;&#039; Left&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Birthday:&#039;&#039;&#039; December 29(?)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Blood type:&#039;&#039;&#039; AB&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hometown:&#039;&#039;&#039; Brooklyn, NY.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Lupine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=NX_PC01&amp;diff=480079</id>
		<title>NX PC01</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=NX_PC01&amp;diff=480079"/>
		<updated>2025-04-20T22:34:50Z</updated>

		<summary type="html">&lt;p&gt;Lupine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Neon_Xtinction| Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
== Gavin L. Reiher/Lionheart ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: solid 1px; width: 720px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| &lt;br /&gt;
|-valign=&amp;quot;center&amp;quot;; style=&amp;quot;margin-left; auto; margin-right: 0px;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| [[File:GavinImage1.PNG|x{height341}px|bottom]] &lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;At last one came running, and told them all was lost: that the powers of darkness had besieged the Heavenly Mansions, that Odin was to die, and evil triumph.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“I have been grossly deceived,” cried the virtuous person.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“All is lost now,” said the priest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“I wonder if it is too late to make it up with the devil?” said the virtuous person.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“Oh, I hope not,” said the priest. “And at any rate we can but try. But what are you doing with your axe?” says he to the rover.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“I am off to die with Odin,” said the rover.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Source: &amp;quot;Faith, Half Faith, and No Faith At All&amp;quot; by Robert Louis Stevenson.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|+Background&lt;br /&gt;
|-&lt;br /&gt;
|Character Name:  || Gavin Lawrence Reiher&lt;br /&gt;
|-&lt;br /&gt;
|Codename: || Lionheart &lt;br /&gt;
|-&lt;br /&gt;
|Role: || Stalwart knight/Tough melee bruiser&lt;br /&gt;
|-&lt;br /&gt;
|Rank: || Novice&lt;br /&gt;
|-&lt;br /&gt;
|XP Total: || 0&lt;br /&gt;
|-&lt;br /&gt;
|Description: || Very androgynous. Blue eyes, freckles, disheveled short blond hair. &lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Attributes&lt;br /&gt;
|-&lt;br /&gt;
|Agility || d8&lt;br /&gt;
|-&lt;br /&gt;
|Smarts || d8&lt;br /&gt;
|-&lt;br /&gt;
|Spirit || d10&lt;br /&gt;
|-&lt;br /&gt;
|Strength || d10&lt;br /&gt;
|-&lt;br /&gt;
|Vigor || d12&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Secondary Statistics&lt;br /&gt;
|-&lt;br /&gt;
|Pace || 8&amp;quot; with d8 running die&lt;br /&gt;
|-&lt;br /&gt;
|Parry || 8&lt;br /&gt;
|-&lt;br /&gt;
|Toughness || 22(12)&lt;br /&gt;
|-&lt;br /&gt;
|Bennies || 4/3&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 240px&amp;quot;;&lt;br /&gt;
|-&lt;br /&gt;
|+Edges&lt;br /&gt;
|-&lt;br /&gt;
|Arcane Background (Super Powers) || 60 points of powers.&lt;br /&gt;
|-&lt;br /&gt;
|Combat Reflexes || +2 to recover from Shaken or Stunned. &lt;br /&gt;
|-&lt;br /&gt;
|Dodge || -2 to all ranged attacks against the character, unless the victim of a surprise attack and caught completely unaware. Does not stack with Cover.&lt;br /&gt;
|-&lt;br /&gt;
|Frenzy || As a limited action, a character with Frenzy may roll a second Fighting die with any one of their Fighting attacks for the turn. The extra die may be allocated to the same or different targets as they see fit.&lt;br /&gt;
|-&lt;br /&gt;
|Iron Jaw || +2 to Soak or recover from Knockout Blows.&lt;br /&gt;
|-&lt;br /&gt;
|Nerves of Steel (Improved) || Ignore 2 points of wound penalties.&lt;br /&gt;
|-&lt;br /&gt;
|Take the Hit || Free reroll on Soak rolls or rolls to resist Knockout Blows.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 240px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Hindrances&lt;br /&gt;
|-&lt;br /&gt;
|Code of Honor || Major || A knight without honor is no knight at all.&lt;br /&gt;
|-&lt;br /&gt;
|Death Wish || Minor || &#039;&#039;&amp;quot;(H)eroes are meant to die for unicorns.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Loyal || Minor || Faithful and dependable.&lt;br /&gt;
|-&lt;br /&gt;
|Stubborn || Minor || Slow to back down or to change opinions once they are formed.&lt;br /&gt;
|-&lt;br /&gt;
|Suspicious || Minor || Cynical and mistrustful of the intentions of others.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 700px&amp;quot;;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|+Skills&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skill&#039;&#039;&#039; || &#039;&#039;&#039;Attribute&#039;&#039;&#039; || &#039;&#039;&#039;Rank&#039;&#039;&#039; || &#039;&#039;&#039;Modifiers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Academics || Smarts || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Athletics || Agility || d10 || &lt;br /&gt;
|-&lt;br /&gt;
|Battle || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Boating || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Common Knowledge || Smarts || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Driving || Agility || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Electronics || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Fighting || Agility || d12 || &lt;br /&gt;
|-&lt;br /&gt;
|Focus || Spirit || d8 || &lt;br /&gt;
|-&lt;br /&gt;
|Gambling || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Hacking || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Healing || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Intimidation || Spirit || d8 || &lt;br /&gt;
|-&lt;br /&gt;
|Notice || Smarts || d8 || &lt;br /&gt;
|-&lt;br /&gt;
|Occult || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Performance || Spirit || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Persuasion || Spirit || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Piloting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Repair || Smarts || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Research || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Riding || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Science || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Shooting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Stealth || Agility || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Survival || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Taunt || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Thievery || Agility || - || &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 710px&amp;quot;; &lt;br /&gt;
|+Powers&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor&#039;&#039;&#039;|| 5 || Device || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Knightly shining armor.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fearless&#039;&#039;&#039;|| 2 || None || Notes.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Healing&#039;&#039;&#039;|| 6 || Requires Touch. Refresh. Selective || &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Leaping&#039;&#039;&#039;|| 2 || None || Notes.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Jump 4” (8 yards) vertically, 8” (16 yards) horizontally. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Melee Attack&#039;&#039;&#039;|| 10 || Strength+2d6 damage and Special Weapon (Longsword +2d6, AP 6, Heavy Weapon, Device). || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Martial prowess and a special sword named Ascalon.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mind Shield&#039;&#039;&#039;|| 1 || None || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| -2 to &#039;&#039;mind control&#039;&#039; and &#039;&#039;mind reading&#039;&#039; attempts against the character. Further, if the super successfully resists an attempt to read or control their mind, the enemy psychic suffers Fatigue. With a raise on the resistance roll, the foe is Stunned as well. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pace&#039;&#039;&#039;|| 3 || Strider. || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Super Attribute&#039;&#039;&#039;|| 12 || None || Notes &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Agility +1, Spirit +1, Strength +2, Vigor +2.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Super Edge&#039;&#039;&#039;|| 12 || None || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Combat Reflexes, Dodge, Frenzy, Improved Nerves of Steel, Iron Jaw, Take the Hit.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Super Skill&#039;&#039;&#039;|| 7 || None || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Athletics +2, Fighting +3, Focus +1, Intimidation +1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Toughness&#039;&#039;&#039;|| 2 || None || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Grit and determination.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 240px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Miscellaneous&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Languages:&#039;&#039;&#039; Fluent in both English and German.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Equipment:&#039;&#039;&#039; Knightly armor, knightly longsword (Str+1d8+4d6, AP 6, Heavy Weapon), large cape (Persuasion +1, reduce damage of fire based attacks by 4, +2 to be grappled).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 400px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Trust, Distrust, or Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trust&#039;&#039;&#039;||No one on Gilgamesh Base.|| Trusted individuals gain +1 to Support, Intimidation, Persuasion, or Taunt rolls towards you and they may give you bennies as if they had Common Bond.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Distrust&#039;&#039;&#039;|| Hayley. || You cannot benefit from Support rolls from Distrusted individuals or receive bennies from them (even if they have Common Bond), and they take -2 to Persuasion rolls to influence you.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Neutral&#039;&#039;&#039;|| All persons on Gilgamesh Base not specified above.|| No mechanical effects.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;Personal Information&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Age:&#039;&#039;&#039; 17 &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Height:&#039;&#039;&#039; 5&#039;10&amp;quot; (179 cm)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Weight:&#039;&#039;&#039; 137 lbs (62.1 kg)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Handedness:&#039;&#039;&#039; Left&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Birthday:&#039;&#039;&#039; December 29(?)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Blood type:&#039;&#039;&#039; AB&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hometown:&#039;&#039;&#039; Brooklyn, NY.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Lupine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=NX_PC01&amp;diff=480078</id>
		<title>NX PC01</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=NX_PC01&amp;diff=480078"/>
		<updated>2025-04-20T22:28:00Z</updated>

		<summary type="html">&lt;p&gt;Lupine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Neon_Xtinction| Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
== Gavin L. Reiher/Lionheart ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: solid 1px; width: 720px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| &lt;br /&gt;
|-valign=&amp;quot;center&amp;quot;; style=&amp;quot;margin-left; auto; margin-right: 0px;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| [[File:GavinImage1.PNG|x{height341}px|bottom]] &lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;At last one came running, and told them all was lost: that the powers of darkness had besieged the Heavenly Mansions, that Odin was to die, and evil triumph.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“I have been grossly deceived,” cried the virtuous person.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“All is lost now,” said the priest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“I wonder if it is too late to make it up with the devil?” said the virtuous person.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“Oh, I hope not,” said the priest. “And at any rate we can but try. But what are you doing with your axe?” says he to the rover.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“I am off to die with Odin,” said the rover.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Source: &amp;quot;Faith, Half Faith, and No Faith At All&amp;quot; by Robert Louis Stevenson.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|+Background&lt;br /&gt;
|-&lt;br /&gt;
|Character Name:  || Gavin Lawrence Reiher&lt;br /&gt;
|-&lt;br /&gt;
|Codename: || Lionheart &lt;br /&gt;
|-&lt;br /&gt;
|Role: || Stalwart knight/Tough melee bruiser&lt;br /&gt;
|-&lt;br /&gt;
|Rank: || Novice&lt;br /&gt;
|-&lt;br /&gt;
|XP Total: || 0&lt;br /&gt;
|-&lt;br /&gt;
|Description: || Very androgynous. Blue eyes, freckles, disheveled short blond hair. &lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Attributes&lt;br /&gt;
|-&lt;br /&gt;
|Agility || d8&lt;br /&gt;
|-&lt;br /&gt;
|Smarts || d8&lt;br /&gt;
|-&lt;br /&gt;
|Spirit || d10&lt;br /&gt;
|-&lt;br /&gt;
|Strength || d10&lt;br /&gt;
|-&lt;br /&gt;
|Vigor || d12&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Secondary Statistics&lt;br /&gt;
|-&lt;br /&gt;
|Pace || 8&amp;quot; with d8 running die&lt;br /&gt;
|-&lt;br /&gt;
|Parry || 8&lt;br /&gt;
|-&lt;br /&gt;
|Toughness || 22(12)&lt;br /&gt;
|-&lt;br /&gt;
|Bennies || 4/3&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 240px&amp;quot;;&lt;br /&gt;
|-&lt;br /&gt;
|+Edges&lt;br /&gt;
|-&lt;br /&gt;
|Arcane Background (Super Powers) || 60 points of powers.&lt;br /&gt;
|-&lt;br /&gt;
|Combat Reflexes || +2 to recover from Shaken or Stunned. &lt;br /&gt;
|-&lt;br /&gt;
|Dodge || -2 to all ranged attacks against the character, unless the victim of a surprise attack and caught completely unaware. Does not stack with Cover.&lt;br /&gt;
|-&lt;br /&gt;
|Frenzy || As a limited action, a character with Frenzy may roll a second Fighting die with any one of their Fighting attacks for the turn. The extra die may be allocated to the same or different targets as they see fit.&lt;br /&gt;
|-&lt;br /&gt;
|Iron Jaw || +2 to Soak or recover from Knockout Blows.&lt;br /&gt;
|-&lt;br /&gt;
|Nerves of Steel (Improved) || Ignore 2 points of wound penalties.&lt;br /&gt;
|-&lt;br /&gt;
|Take the Hit || Free reroll on Soak rolls or rolls to resist Knockout Blows.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 240px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Hindrances&lt;br /&gt;
|-&lt;br /&gt;
|Code of Honor || Major || A knight without honor is no knight at all.&lt;br /&gt;
|-&lt;br /&gt;
|Death Wish || Minor || &#039;&#039;&amp;quot;Heroes are meant to die for unicorns.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Loyal || Minor || Faithful and dependable.&lt;br /&gt;
|-&lt;br /&gt;
|Stubborn || Minor || Slow to back down or to change opinions once they are formed.&lt;br /&gt;
|-&lt;br /&gt;
|Suspicious || Minor || Cynical and mistrustful of the intentions of others.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 700px&amp;quot;;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|+Skills&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skill&#039;&#039;&#039; || &#039;&#039;&#039;Attribute&#039;&#039;&#039; || &#039;&#039;&#039;Rank&#039;&#039;&#039; || &#039;&#039;&#039;Modifiers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Academics || Smarts || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Athletics || Agility || d10 || &lt;br /&gt;
|-&lt;br /&gt;
|Battle || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Boating || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Common Knowledge || Smarts || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Driving || Agility || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Electronics || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Fighting || Agility || d12 || &lt;br /&gt;
|-&lt;br /&gt;
|Focus || Spirit || d8 || &lt;br /&gt;
|-&lt;br /&gt;
|Gambling || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Hacking || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Healing || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Intimidation || Spirit || d8 || &lt;br /&gt;
|-&lt;br /&gt;
|Notice || Smarts || d8 || &lt;br /&gt;
|-&lt;br /&gt;
|Occult || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Performance || Spirit || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Persuasion || Spirit || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Piloting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Repair || Smarts || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Research || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Riding || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Science || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Shooting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Stealth || Agility || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Survival || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Taunt || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Thievery || Agility || - || &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 710px&amp;quot;; &lt;br /&gt;
|+Powers&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor&#039;&#039;&#039;|| 5 || Device || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Knightly shining armor.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fearless&#039;&#039;&#039;|| 2 || None || Notes.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Healing&#039;&#039;&#039;|| 6 || Requires Touch. Refresh. Selective || &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Leaping&#039;&#039;&#039;|| 2 || None || Notes.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Jump 4” (8 yards) vertically, 8” (16 yards) horizontally. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Melee Attack&#039;&#039;&#039;|| 10 || Strength+2d6 damage and Special Weapon (Longsword +2d6, AP 6, Heavy Weapon, Device). || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Martial prowess and a special sword named Ascalon.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mind Shield&#039;&#039;&#039;|| 1 || None || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| -2 to &#039;&#039;mind control&#039;&#039; and &#039;&#039;mind reading&#039;&#039; attempts against the character. Further, if the super successfully resists an attempt to read or control their mind, the enemy psychic suffers Fatigue. With a raise on the resistance roll, the foe is Stunned as well. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pace&#039;&#039;&#039;|| 3 || Strider. || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Super Attribute&#039;&#039;&#039;|| 12 || None || Notes &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Agility +1, Spirit +1, Strength +2, Vigor +2.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Super Edge&#039;&#039;&#039;|| 12 || None || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Combat Reflexes, Dodge, Frenzy, Improved Nerves of Steel, Iron Jaw, Take the Hit.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Super Skill&#039;&#039;&#039;|| 7 || None || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Athletics +2, Fighting +3, Focus +1, Intimidation +1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Toughness&#039;&#039;&#039;|| 2 || None || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Grit and determination.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 240px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Miscellaneous&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Languages:&#039;&#039;&#039; Fluent in both English and German.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Equipment:&#039;&#039;&#039; Knightly armor, knightly longsword (Str+1d8+4d6, AP 6, Heavy Weapon), large cape (Persuasion +1, reduce damage of fire based attacks by 4, +2 to be grappled).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 400px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Trust, Distrust, or Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trust&#039;&#039;&#039;||No one on Gilgamesh Base.|| Trusted individuals gain +1 to Support, Intimidation, Persuasion, or Taunt rolls towards you and they may give you bennies as if they had Common Bond.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Distrust&#039;&#039;&#039;|| Hayley. || You cannot benefit from Support rolls from Distrusted individuals or receive bennies from them (even if they have Common Bond), and they take -2 to Persuasion rolls to influence you.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Neutral&#039;&#039;&#039;|| All persons on Gilgamesh Base not specified above.|| No mechanical effects.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;Personal Information&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Age:&#039;&#039;&#039; 17 &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Height:&#039;&#039;&#039; 5&#039;10&amp;quot; (179 cm)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Weight:&#039;&#039;&#039; 137 lbs (62.1 kg)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Handedness:&#039;&#039;&#039; Left&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Birthday:&#039;&#039;&#039; December 29(?)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Blood type:&#039;&#039;&#039; AB&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hometown:&#039;&#039;&#039; Brooklyn, NY.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Lupine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=NX_PC01&amp;diff=480064</id>
		<title>NX PC01</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=NX_PC01&amp;diff=480064"/>
		<updated>2025-04-20T18:55:05Z</updated>

		<summary type="html">&lt;p&gt;Lupine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Neon_Xtinction| Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
== Gavin L. Reiher/Lionheart ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: solid 1px; width: 720px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| &lt;br /&gt;
|-valign=&amp;quot;center&amp;quot;; style=&amp;quot;margin-left; auto; margin-right: 0px;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| [[File:GavinImage1.PNG|x{height341}px|bottom]] &lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;At last one came running, and told them all was lost: that the powers of darkness had besieged the Heavenly Mansions, that Odin was to die, and evil triumph.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“I have been grossly deceived,” cried the virtuous person.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“All is lost now,” said the priest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“I wonder if it is too late to make it up with the devil?” said the virtuous person.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“Oh, I hope not,” said the priest. “And at any rate we can but try. But what are you doing with your axe?” says he to the rover.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“I am off to die with Odin,” said the rover.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Source: &amp;quot;Faith, Half Faith, and No Faith At All&amp;quot; by Robert Louis Stevenson.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|+Background&lt;br /&gt;
|-&lt;br /&gt;
|Character Name:  || Gavin Lawrence Reiher&lt;br /&gt;
|-&lt;br /&gt;
|Codename: || Lionheart &lt;br /&gt;
|-&lt;br /&gt;
|Role: || Stalwart knight/Tough melee bruiser&lt;br /&gt;
|-&lt;br /&gt;
|Rank: || Novice&lt;br /&gt;
|-&lt;br /&gt;
|XP Total: || 0&lt;br /&gt;
|-&lt;br /&gt;
|Description: || Very androgynous. Blue eyes, freckles, disheveled short blond hair. &lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Attributes&lt;br /&gt;
|-&lt;br /&gt;
|Agility || d8&lt;br /&gt;
|-&lt;br /&gt;
|Smarts || d8&lt;br /&gt;
|-&lt;br /&gt;
|Spirit || d10&lt;br /&gt;
|-&lt;br /&gt;
|Strength || d10&lt;br /&gt;
|-&lt;br /&gt;
|Vigor || d12&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Secondary Statistics&lt;br /&gt;
|-&lt;br /&gt;
|Pace || 8&amp;quot; with d8 running die&lt;br /&gt;
|-&lt;br /&gt;
|Parry || 8&lt;br /&gt;
|-&lt;br /&gt;
|Toughness || 22(12)&lt;br /&gt;
|-&lt;br /&gt;
|Bennies || 4/3&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 240px&amp;quot;;&lt;br /&gt;
|-&lt;br /&gt;
|+Edges&lt;br /&gt;
|-&lt;br /&gt;
|Arcane Background (Super Powers) || 60 points of powers.&lt;br /&gt;
|-&lt;br /&gt;
|Combat Reflexes || +2 to recover from Shaken or Stunned. &lt;br /&gt;
|-&lt;br /&gt;
|Dodge || -2 to all ranged attacks against the character, unless the victim of a surprise attack and caught completely unaware. Does not stack with Cover.&lt;br /&gt;
|-&lt;br /&gt;
|Frenzy || As a limited action, a character with Frenzy may roll a second Fighting die with any one of their Fighting attacks for the turn. The extra die may be allocated to the same or different targets as they see fit.&lt;br /&gt;
|-&lt;br /&gt;
|Iron Jaw || +2 to Soak or recover from Knockout Blows.&lt;br /&gt;
|-&lt;br /&gt;
|Nerves of Steel (Improved) || Ignore 2 points of wound penalties.&lt;br /&gt;
|-&lt;br /&gt;
|Take the Hit || Free reroll on Soak rolls or rolls to resist Knockout Blows.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 240px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Hindrances&lt;br /&gt;
|-&lt;br /&gt;
|Code of Honor || Major || A knight without honor is no knight at all.&lt;br /&gt;
|-&lt;br /&gt;
|Hot Tempered || Minor || May need to roll Spirit with modifiers determined by the GM, failure causes the character to take -2 to Smarts and Smarts-based skill rolls until their anger cools. (to be swapped for a different hindrance)&lt;br /&gt;
|-&lt;br /&gt;
|Loyal || Minor || Faithful and dependable.&lt;br /&gt;
|-&lt;br /&gt;
|Stubborn || Minor || Slow to back down or to change opinions once they are formed.&lt;br /&gt;
|-&lt;br /&gt;
|Suspicious || Minor || Cynical and mistrustful of the intentions of others.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 700px&amp;quot;;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|+Skills&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skill&#039;&#039;&#039; || &#039;&#039;&#039;Attribute&#039;&#039;&#039; || &#039;&#039;&#039;Rank&#039;&#039;&#039; || &#039;&#039;&#039;Modifiers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Academics || Smarts || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Athletics || Agility || d10 || &lt;br /&gt;
|-&lt;br /&gt;
|Battle || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Boating || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Common Knowledge || Smarts || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Driving || Agility || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Electronics || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Fighting || Agility || d12 || &lt;br /&gt;
|-&lt;br /&gt;
|Focus || Spirit || d8 || &lt;br /&gt;
|-&lt;br /&gt;
|Gambling || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Hacking || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Healing || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Intimidation || Spirit || d8 || &lt;br /&gt;
|-&lt;br /&gt;
|Notice || Smarts || d8 || &lt;br /&gt;
|-&lt;br /&gt;
|Occult || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Performance || Spirit || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Persuasion || Spirit || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Piloting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Repair || Smarts || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Research || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Riding || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Science || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Shooting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Stealth || Agility || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Survival || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Taunt || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Thievery || Agility || - || &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 710px&amp;quot;; &lt;br /&gt;
|+Powers&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor&#039;&#039;&#039;|| 5 || Device || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Knightly shining armor.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fearless&#039;&#039;&#039;|| 2 || None || Notes.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Healing&#039;&#039;&#039;|| 6 || Requires Touch. Refresh. Selective || &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Leaping&#039;&#039;&#039;|| 2 || None || Notes.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Jump 4” (8 yards) vertically, 8” (16 yards) horizontally. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Melee Attack&#039;&#039;&#039;|| 10 || Strength+2d6 damage and Special Weapon (Longsword +2d6, AP 6, Heavy Weapon, Device). || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Martial prowess and a special sword named Ascalon.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mind Shield&#039;&#039;&#039;|| 1 || None || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| -2 to &#039;&#039;mind control&#039;&#039; and &#039;&#039;mind reading&#039;&#039; attempts against the character. Further, if the super successfully resists an attempt to read or control their mind, the enemy psychic suffers Fatigue. With a raise on the resistance roll, the foe is Stunned as well. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pace&#039;&#039;&#039;|| 3 || Strider. || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Super Attribute&#039;&#039;&#039;|| 12 || None || Notes &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Agility +1, Spirit +1, Strength +2, Vigor +2.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Super Edge&#039;&#039;&#039;|| 12 || None || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Combat Reflexes, Dodge, Frenzy, Improved Nerves of Steel, Iron Jaw, Take the Hit.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Super Skill&#039;&#039;&#039;|| 7 || None || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Athletics +2, Fighting +3, Focus +1, Intimidation +1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Toughness&#039;&#039;&#039;|| 2 || None || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Grit and determination.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 240px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Miscellaneous&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Languages:&#039;&#039;&#039; Fluent in both English and German.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Equipment:&#039;&#039;&#039; Knightly armor, knightly longsword (Str+1d8+4d6, AP 6, Heavy Weapon), large cape (Persuasion +1, reduce damage of fire based attacks by 4, +2 to be grappled).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 400px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Trust, Distrust, or Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trust&#039;&#039;&#039;||No one on Gilgamesh Base.|| Trusted individuals gain +1 to Support, Intimidation, Persuasion, or Taunt rolls towards you and they may give you bennies as if they had Common Bond.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Distrust&#039;&#039;&#039;|| Hayley. || You cannot benefit from Support rolls from Distrusted individuals or receive bennies from them (even if they have Common Bond), and they take -2 to Persuasion rolls to influence you.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Neutral&#039;&#039;&#039;|| All persons on Gilgamesh Base not specified above.|| No mechanical effects.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;Personal Information&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Age:&#039;&#039;&#039; 17 &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Height:&#039;&#039;&#039; 5&#039;10&amp;quot; (179 cm)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Weight:&#039;&#039;&#039; 137 lbs (62.1 kg)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Handedness:&#039;&#039;&#039; Left&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Birthday:&#039;&#039;&#039; December 29(?)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Blood type:&#039;&#039;&#039; AB&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hometown:&#039;&#039;&#039; Brooklyn, NY.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Lupine</name></author>
	</entry>
</feed>