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	<id>https://wiki.rpg.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Maledicta</id>
	<title>RPGnet - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.rpg.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Maledicta"/>
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	<updated>2026-05-15T02:21:40Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=James_Finch&amp;diff=476917</id>
		<title>James Finch</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=James_Finch&amp;diff=476917"/>
		<updated>2025-02-21T02:25:14Z</updated>

		<summary type="html">&lt;p&gt;Maledicta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Agent Name:&#039;&#039;&#039; James Theodore Finch&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Code Name:&#039;&#039;&#039; TBD&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Profession:&#039;&#039;&#039; Crime scene investigator, Washington State Patrol&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Nationality:&#039;&#039;&#039; American&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Sex (Age):&#039;&#039;&#039; Male (41)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Education:&#039;&#039;&#039; Master in Anthropology, Washington State University Vancouver&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
!x5&lt;br /&gt;
!What Others Notice&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Constitution&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dexterity&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Intelligence&#039;&#039;&#039;&lt;br /&gt;
|17&lt;br /&gt;
|85&lt;br /&gt;
|Analytical&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Power&#039;&#039;&#039;&lt;br /&gt;
|13&lt;br /&gt;
|65&lt;br /&gt;
|Strong-Willed&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Charisma&#039;&#039;&#039;&lt;br /&gt;
|12&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Derived Attributes==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Current&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hit Points (HP)&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Willpower (WP)&#039;&#039;&#039;&lt;br /&gt;
|13&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sanity (SAN)&#039;&#039;&#039;&lt;br /&gt;
|99&lt;br /&gt;
|65&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Breaking Point (BP)&#039;&#039;&#039;&lt;br /&gt;
|52&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Incidents of SAN loss without going insane==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violence&#039;&#039;&#039;&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Helplessness&#039;&#039;&#039;&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Bonds=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
|-&lt;br /&gt;
|Marcus, ex-boyfriend (Vancouver) &lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|Keith, widowed father (Vancouver)&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|truth_seeker_71, another user on a nice folklore forum&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|Mrs Donovan, elderly neighbour who I suspect is more than she seems&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Motivations and Mental Disorders==&lt;br /&gt;
&lt;br /&gt;
Disorder:&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Total&lt;br /&gt;
|&lt;br /&gt;
|Total&lt;br /&gt;
|&lt;br /&gt;
|Total&lt;br /&gt;
|-&lt;br /&gt;
|Accounting (10%)&lt;br /&gt;
|&lt;br /&gt;
|First Aid (10%)&lt;br /&gt;
|&lt;br /&gt;
|Science (0%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Alertness (20%) &lt;br /&gt;
|&lt;br /&gt;
|Forensics (0%) &lt;br /&gt;
|60&lt;br /&gt;
|Search (20%) &lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|Anthropology (0%)&lt;br /&gt;
|70&lt;br /&gt;
|Heavy Weapons (0%)&lt;br /&gt;
|&lt;br /&gt;
|SIGINT (0%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Archeology (0%)&lt;br /&gt;
|40&lt;br /&gt;
|History (10%)&lt;br /&gt;
|60&lt;br /&gt;
|Stealth (10%) &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Art (0%):&lt;br /&gt;
|Drawing 40&lt;br /&gt;
|HUMINT (10%) &lt;br /&gt;
|&lt;br /&gt;
|Surgery (0%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Artillery (0%)&lt;br /&gt;
|&lt;br /&gt;
|Law (0%) &lt;br /&gt;
|20&lt;br /&gt;
|Survival (10%) &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Athletics (30%) &lt;br /&gt;
|&lt;br /&gt;
|Medicine (0%)&lt;br /&gt;
|&lt;br /&gt;
|Swim (20%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bureaucracy (10%) &lt;br /&gt;
|40&lt;br /&gt;
|Melee Weapons (30%)&lt;br /&gt;
|&lt;br /&gt;
|Unarmed Combat (40%) &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Computer Science (0%)&lt;br /&gt;
|&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot;|Military Science (0%)&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:bottom;&amp;quot;|&lt;br /&gt;
|Unnatural (0%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Craft (0%) &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Criminology (10%) &lt;br /&gt;
|30&lt;br /&gt;
|Navigate (10%) &lt;br /&gt;
|&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&#039;&#039;Foreign Languages and Other Skills:&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Demolitions (0%)&lt;br /&gt;
|&lt;br /&gt;
|Occult (10%) &lt;br /&gt;
|40&lt;br /&gt;
|Language (Lushootseed/Puget Sound Salish)&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Disguise (10%)&lt;br /&gt;
|&lt;br /&gt;
|Persuade (20%) &lt;br /&gt;
|40&lt;br /&gt;
|Language (German)&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Dodge (30%) &lt;br /&gt;
| &lt;br /&gt;
|Pharmacy (0%)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Drive Auto (20%) &lt;br /&gt;
|&lt;br /&gt;
|Pilot (0%):&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Drive Heavy Machine (10%)&lt;br /&gt;
|&lt;br /&gt;
|Psychotherapy (10%)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Firearms (20%) &lt;br /&gt;
|&lt;br /&gt;
|Ride (10%) &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Physical Injuries and Ailments=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further&lt;br /&gt;
&lt;br /&gt;
=Armor and Equipment=&lt;br /&gt;
ID card, flashlight, notebook and pen, laptop and charger, specimen bags, tweezers, assorted archaeological tools&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Skill %&lt;br /&gt;
|Weapon&lt;br /&gt;
|Base Range&lt;br /&gt;
|Damage&lt;br /&gt;
|Armor Piercing&lt;br /&gt;
|Kill Damage&lt;br /&gt;
|Kill Radius&lt;br /&gt;
|Shots&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Personal Details, Work Performance, Special Training and Other Notes=&lt;br /&gt;
&lt;br /&gt;
James, or Jamie to almost anyone except his dad, hails from Vancouver, a town situated in south-west  Washington State that belongs to the Portland metropolitan area. After he completed his studies in cultural and forensic anthropology, he relocated to Olympia, leaving behind his widowed father and his ex-boyfriend Marcus, who had opted for a career in academia. Jamie is somewhat of an introvert, but friendly enough when engaging in social activities. One of his favourite topics is strange disappearances, such as the case of D.B. Cooper.&lt;/div&gt;</summary>
		<author><name>Maledicta</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=James_Finch&amp;diff=476916</id>
		<title>James Finch</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=James_Finch&amp;diff=476916"/>
		<updated>2025-02-21T02:21:39Z</updated>

		<summary type="html">&lt;p&gt;Maledicta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Agent Name:&#039;&#039;&#039; James Theodore Finch&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Code Name:&#039;&#039;&#039; TBD&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Profession:&#039;&#039;&#039; Crime scene investigator, Washington State Patrol&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Nationality:&#039;&#039;&#039; American&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Sex (Age):&#039;&#039;&#039; Male (41)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Education:&#039;&#039;&#039; Master in Anthropology, Washington State University Vancouver&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
!x5&lt;br /&gt;
!What Others Notice&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Constitution&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dexterity&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Intelligence&#039;&#039;&#039;&lt;br /&gt;
|17&lt;br /&gt;
|85&lt;br /&gt;
|Analytical&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Power&#039;&#039;&#039;&lt;br /&gt;
|13&lt;br /&gt;
|65&lt;br /&gt;
|Strong-Willed&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Charisma&#039;&#039;&#039;&lt;br /&gt;
|12&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Derived Attributes==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Current&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hit Points (HP)&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Willpower (WP)&#039;&#039;&#039;&lt;br /&gt;
|13&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sanity (SAN)&#039;&#039;&#039;&lt;br /&gt;
|99&lt;br /&gt;
|65&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Breaking Point (BP)&#039;&#039;&#039;&lt;br /&gt;
|52&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Incidents of SAN loss without going insane==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violence&#039;&#039;&#039;&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Helplessness&#039;&#039;&#039;&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Bonds=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
|-&lt;br /&gt;
|Ex-boyfriend Marcus (Vancouver) &lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|Father Keith (Vancouver)&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|truth_seeker_71, another user on a nice folklore forum&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|Mrs Donovan, elderly neighbour who I suspect is more than she seems&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Motivations and Mental Disorders==&lt;br /&gt;
&lt;br /&gt;
Disorder:&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Total&lt;br /&gt;
|&lt;br /&gt;
|Total&lt;br /&gt;
|&lt;br /&gt;
|Total&lt;br /&gt;
|-&lt;br /&gt;
|Accounting (10%)&lt;br /&gt;
|&lt;br /&gt;
|First Aid (10%)&lt;br /&gt;
|&lt;br /&gt;
|Science (0%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Alertness (20%) &lt;br /&gt;
|&lt;br /&gt;
|Forensics (0%) &lt;br /&gt;
|60&lt;br /&gt;
|Search (20%) &lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|Anthropology (0%)&lt;br /&gt;
|70&lt;br /&gt;
|Heavy Weapons (0%)&lt;br /&gt;
|&lt;br /&gt;
|SIGINT (0%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Archeology (0%)&lt;br /&gt;
|40&lt;br /&gt;
|History (10%)&lt;br /&gt;
|60&lt;br /&gt;
|Stealth (10%) &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Art (0%):&lt;br /&gt;
|Drawing 40&lt;br /&gt;
|HUMINT (10%) &lt;br /&gt;
|&lt;br /&gt;
|Surgery (0%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Artillery (0%)&lt;br /&gt;
|&lt;br /&gt;
|Law (0%) &lt;br /&gt;
|20&lt;br /&gt;
|Survival (10%) &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Athletics (30%) &lt;br /&gt;
|&lt;br /&gt;
|Medicine (0%)&lt;br /&gt;
|&lt;br /&gt;
|Swim (20%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bureaucracy (10%) &lt;br /&gt;
|40&lt;br /&gt;
|Melee Weapons (30%)&lt;br /&gt;
|&lt;br /&gt;
|Unarmed Combat (40%) &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Computer Science (0%)&lt;br /&gt;
|&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot;|Military Science (0%)&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:bottom;&amp;quot;|&lt;br /&gt;
|Unnatural (0%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Craft (0%) &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Criminology (10%) &lt;br /&gt;
|30&lt;br /&gt;
|Navigate (10%) &lt;br /&gt;
|&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&#039;&#039;Foreign Languages and Other Skills:&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Demolitions (0%)&lt;br /&gt;
|&lt;br /&gt;
|Occult (10%) &lt;br /&gt;
|40&lt;br /&gt;
|Language (Lushootseed/Puget Sound Salish)&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Disguise (10%)&lt;br /&gt;
|&lt;br /&gt;
|Persuade (20%) &lt;br /&gt;
|40&lt;br /&gt;
|Language (German)&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Dodge (30%) &lt;br /&gt;
| &lt;br /&gt;
|Pharmacy (0%)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Drive Auto (20%) &lt;br /&gt;
|&lt;br /&gt;
|Pilot (0%):&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Drive Heavy Machine (10%)&lt;br /&gt;
|&lt;br /&gt;
|Psychotherapy (10%)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Firearms (20%) &lt;br /&gt;
|&lt;br /&gt;
|Ride (10%) &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Physical Injuries and Ailments=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further&lt;br /&gt;
&lt;br /&gt;
=Armor and Equipment=&lt;br /&gt;
ID card, flashlight, notebook and pen, laptop and charger, specimen bags, tweezers, assorted archaeological tools&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Skill %&lt;br /&gt;
|Weapon&lt;br /&gt;
|Base Range&lt;br /&gt;
|Damage&lt;br /&gt;
|Armor Piercing&lt;br /&gt;
|Kill Damage&lt;br /&gt;
|Kill Radius&lt;br /&gt;
|Shots&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Personal Details, Work Performance, Special Training and Other Notes=&lt;br /&gt;
&lt;br /&gt;
James, or Jamie to almost anyone except his dad, hails from Vancouver, a town situated in south-west  Washington State that belongs to the Portland metropolitan area. After he completed his studies in cultural and forensic anthropology, he relocated to Olympia, leaving behind his widowed father and his ex-boyfriend Marcus, who had opted for a career in academia. Jamie is somewhat of an introvert, but friendly enough when engaging in social activities. One of his favourite topics is strange disappearances, such as the case of D.B. Cooper.&lt;/div&gt;</summary>
		<author><name>Maledicta</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=James_Finch&amp;diff=476914</id>
		<title>James Finch</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=James_Finch&amp;diff=476914"/>
		<updated>2025-02-21T01:42:00Z</updated>

		<summary type="html">&lt;p&gt;Maledicta: Created page with &amp;quot;{|  | colspan=&amp;quot;2&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Agent Name:&amp;#039;&amp;#039;&amp;#039; James Theodore Finch | colspan=&amp;quot;2&amp;quot; |  |- | colspan=&amp;quot;2&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Code Name:&amp;#039;&amp;#039;&amp;#039; TBD | colspan=&amp;quot;2&amp;quot; |  |- | colspan=&amp;quot;2&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Profession:&amp;#039;&amp;#039;&amp;#039; Crime scene investigator, Washington State Patrol | colspan=&amp;quot;2&amp;quot; |  |- | colspan=&amp;quot;2&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Nationality:&amp;#039;&amp;#039;&amp;#039; American | colspan=&amp;quot;2&amp;quot; |  |- | colspan=&amp;quot;2&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Sex (Age):&amp;#039;&amp;#039;&amp;#039; Male (41) | colspan=&amp;quot;2&amp;quot; | |- | colspan=&amp;quot;2&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Education:&amp;#039;&amp;#039;&amp;#039; Master in Anthropology, Washington State University Vancouver | colspan=&amp;quot;2&amp;quot; |...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Agent Name:&#039;&#039;&#039; James Theodore Finch&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Code Name:&#039;&#039;&#039; TBD&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Profession:&#039;&#039;&#039; Crime scene investigator, Washington State Patrol&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Nationality:&#039;&#039;&#039; American&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Sex (Age):&#039;&#039;&#039; Male (41)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Education:&#039;&#039;&#039; Master in Anthropology, Washington State University Vancouver&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
!x5&lt;br /&gt;
!What Others Notice&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Constitution&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dexterity&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Intelligence&#039;&#039;&#039;&lt;br /&gt;
|17&lt;br /&gt;
|85&lt;br /&gt;
|Analytical&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Power&#039;&#039;&#039;&lt;br /&gt;
|13&lt;br /&gt;
|65&lt;br /&gt;
|Strong-Willed&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Charisma&#039;&#039;&#039;&lt;br /&gt;
|12&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Derived Attributes==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Current&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hit Points (HP)&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Willpower (WP)&#039;&#039;&#039;&lt;br /&gt;
|13&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sanity (SAN)&#039;&#039;&#039;&lt;br /&gt;
|99&lt;br /&gt;
|65&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Breaking Point (BP)&#039;&#039;&#039;&lt;br /&gt;
|52&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Incidents of SAN loss without going insane==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violence&#039;&#039;&#039;&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Helplessness&#039;&#039;&#039;&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Bonds=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
|-&lt;br /&gt;
|Ex-boyfriend Marcus (Vancouver) &lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|Father Keith (Vancouver)&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|truth_seeker_71, another user on a nice folklore forum&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|Mrs Donovan, elderly neighbour who I suspect is more than she seems&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Motivations and Mental Disorders==&lt;br /&gt;
&lt;br /&gt;
Disorder:&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Total&lt;br /&gt;
|&lt;br /&gt;
|Total&lt;br /&gt;
|&lt;br /&gt;
|Total&lt;br /&gt;
|-&lt;br /&gt;
|Accounting (10%)&lt;br /&gt;
|&lt;br /&gt;
|First Aid (10%)&lt;br /&gt;
|60&lt;br /&gt;
|Science (Psychology) (0%)&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|Alertness (20%) &lt;br /&gt;
|60&lt;br /&gt;
|Forensics (0%) &lt;br /&gt;
|&lt;br /&gt;
|Search (20%) &lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Anthropology (0%)&lt;br /&gt;
|&lt;br /&gt;
|Heavy Weapons (0%)&lt;br /&gt;
|&lt;br /&gt;
|SIGINT (0%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Archeology (0%)&lt;br /&gt;
|&lt;br /&gt;
|History (10%)&lt;br /&gt;
|&lt;br /&gt;
|Stealth (10%) &lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Art (0%):&lt;br /&gt;
|&lt;br /&gt;
|HUMINT (10%) &lt;br /&gt;
|70&lt;br /&gt;
|Surgery (0%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Artillery (0%)&lt;br /&gt;
|&lt;br /&gt;
|Law (0%) &lt;br /&gt;
|&lt;br /&gt;
|Survival (10%) &lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|Athletics (30%) &lt;br /&gt;
|&lt;br /&gt;
|Medicine (0%)&lt;br /&gt;
|60&lt;br /&gt;
|Swim (20%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bureaucracy (10%) &lt;br /&gt;
|50&lt;br /&gt;
|Melee Weapons (30%)&lt;br /&gt;
|&lt;br /&gt;
|Unarmed Combat (40%) &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Computer Science (0%)&lt;br /&gt;
|&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot;|Military Science (0%)&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:bottom;&amp;quot;|&lt;br /&gt;
|Unnatural (0%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Craft (0%) &lt;br /&gt;
|&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&#039;&#039;Foreign Languages and Other Skills:&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Criminology (10%) &lt;br /&gt;
|&lt;br /&gt;
|Navigate (10%) &lt;br /&gt;
|&lt;br /&gt;
|Language &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Demolitions (0%)&lt;br /&gt;
|&lt;br /&gt;
|Occult (10%) &lt;br /&gt;
|&lt;br /&gt;
|Language (Japanese)&lt;br /&gt;
|20%&lt;br /&gt;
|-&lt;br /&gt;
|Disguise (10%)&lt;br /&gt;
|&lt;br /&gt;
|Persuade (20%) &lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dodge (30%) &lt;br /&gt;
| &lt;br /&gt;
|Pharmacy (0%)&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Drive Auto (20%) &lt;br /&gt;
|&lt;br /&gt;
|Pilot (0%):&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Drive Heavy Machine (10%)&lt;br /&gt;
|&lt;br /&gt;
|Psychotherapy (10%)&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Firearms (20%) &lt;br /&gt;
|40&lt;br /&gt;
|Ride (10%) &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Physical Injuries and Ailments=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further&lt;br /&gt;
&lt;br /&gt;
=Armor and Equipment=&lt;br /&gt;
&lt;br /&gt;
Police badge and identification card, medium pistol, deer rifle, spare ammo, suppressor, telescopic sight, hi-vis hunting vest, hunting knife, radio, vest with identification, gloves, binoculars, high-power flashlight, first aid kit, pharmaceuticals.&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Skill %&lt;br /&gt;
|Weapon&lt;br /&gt;
|Base Range&lt;br /&gt;
|Damage&lt;br /&gt;
|Armor Piercing&lt;br /&gt;
|Kill Damage&lt;br /&gt;
|Kill Radius&lt;br /&gt;
|Shots&lt;br /&gt;
|-&lt;br /&gt;
|Firearms 40%&lt;br /&gt;
|H&amp;amp;K VP9 Tactical, 9mm&lt;br /&gt;
|15M&lt;br /&gt;
|1d10&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|Firearms 40%&lt;br /&gt;
|Proof Research MTR&lt;br /&gt;
|150M&lt;br /&gt;
|1D112+2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Personal Details, Work Performance, Special Training and Other Notes=&lt;br /&gt;
&lt;br /&gt;
Jin is a Japanese American who relocated out of Seattle way back, drawn by the call of the wild. In his free time, there&#039;s nothing he likes so much as hiking up in the mountains with his deer rifle. As a psychologist, he provides both counselling and expert support to the WSP.&lt;/div&gt;</summary>
		<author><name>Maledicta</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Year_of_the_Monkey&amp;diff=379369</id>
		<title>Year of the Monkey</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Year_of_the_Monkey&amp;diff=379369"/>
		<updated>2020-04-25T21:15:29Z</updated>

		<summary type="html">&lt;p&gt;Maledicta: /* Mechanical Character Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Delta Green: Year of the Monkey&lt;br /&gt;
&lt;br /&gt;
A Delta Green game set in the year 1968 when everything went bananas. &lt;br /&gt;
&lt;br /&gt;
Format swiped from Iustum.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
Test edit for new system&lt;br /&gt;
&lt;br /&gt;
===Threads===&lt;br /&gt;
&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/interest-recruitment-delta-green-the-year-the-locusts-ate.861304// Recruitment]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/delta-green-year-of-the-monkey.862305// IC]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/delta-green-year-of-the-monkey.862214/ OOC]&lt;br /&gt;
&lt;br /&gt;
===Character Aids===&lt;br /&gt;
&lt;br /&gt;
*[[Blank Investigator Sheet]]&lt;br /&gt;
*[https://drive.google.com/file/d/0B0NZYPhTQdtVZE1IWFZ3RG1FdEE/view 800 Pregenerated Characters]&lt;br /&gt;
&lt;br /&gt;
==Mechanical Character Information==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Investigator&lt;br /&gt;
! Player&lt;br /&gt;
! Hit Points&lt;br /&gt;
! Sanity (Breaking Point)&lt;br /&gt;
! Willpower&lt;br /&gt;
! Violence Adaptation&lt;br /&gt;
! Helplessness Adaptation&lt;br /&gt;
! Wounds&lt;br /&gt;
! Disorders&lt;br /&gt;
|-&lt;br /&gt;
| [[James Dewey]]&lt;br /&gt;
| pstjmack&lt;br /&gt;
| 10&lt;br /&gt;
| 60 (48)&lt;br /&gt;
| 12&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Daniel Covington]]&lt;br /&gt;
| Custom&lt;br /&gt;
| 13&lt;br /&gt;
| 55 (48)&lt;br /&gt;
| 12&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[D.B. Rooney]]&lt;br /&gt;
| Regular Guy&lt;br /&gt;
| 11&lt;br /&gt;
| 65 (51)&lt;br /&gt;
| 14&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Sophia Allman]]&lt;br /&gt;
| Daxian&lt;br /&gt;
| 9&lt;br /&gt;
| 65 (56)&lt;br /&gt;
| 14&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Maledicta&#039;s Psychiatrist|Jimmy Partridge, MD]]&lt;br /&gt;
| Maledicta&lt;br /&gt;
| 10&lt;br /&gt;
| 60 (47)&lt;br /&gt;
| 13&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Investigative Leads==&lt;br /&gt;
&lt;br /&gt;
===Ivan Berkman===&lt;br /&gt;
&lt;br /&gt;
[[Year_of_the_Monkey:Berkman_Autopsy| Berkman Autopsy Report]]&lt;br /&gt;
&lt;br /&gt;
==Important NPCs==&lt;br /&gt;
*&#039;&#039;St. John Markham&#039;&#039;: Delta Green case handler for Task Force Jubilee. [https://i.imgur.com/PrSQnEJs.jpg Image]&lt;br /&gt;
*&#039;&#039;Ivan Berkman&#039;&#039;: Delta Green friendly found dead in San Francisco&#039;s Chinatown [https://imgur.com/0cT4BWP Image]&lt;/div&gt;</summary>
		<author><name>Maledicta</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Maledicta%27s_Psychiatrist&amp;diff=379214</id>
		<title>Maledicta&#039;s Psychiatrist</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Maledicta%27s_Psychiatrist&amp;diff=379214"/>
		<updated>2020-04-16T14:23:47Z</updated>

		<summary type="html">&lt;p&gt;Maledicta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Agent Name:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | James &amp;quot;Jimmy&amp;quot; Partridge, M.D&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Code Name:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Profession:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Physician (Psychiatrist)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Nationality:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | American&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Sex (Age):&#039;&#039;&#039; &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Male (34)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Education:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Stanford University School of Medicine&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
!x5&lt;br /&gt;
!What Others Notice&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Constitution&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dexterity&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Intelligence&#039;&#039;&#039;&lt;br /&gt;
|17&lt;br /&gt;
|85&lt;br /&gt;
|Analytical&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Power&#039;&#039;&#039;&lt;br /&gt;
|13&lt;br /&gt;
|65&lt;br /&gt;
|Resolved&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Charisma&#039;&#039;&#039;&lt;br /&gt;
|12&lt;br /&gt;
|60&lt;br /&gt;
|Trustworthy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Derived Attributes==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Current&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hit Points (HP)&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Willpower (WP)&#039;&#039;&#039;&lt;br /&gt;
|13&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sanity (SAN)&#039;&#039;&#039;&lt;br /&gt;
|60&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Breaking Point (BP)&#039;&#039;&#039;&lt;br /&gt;
|47&lt;br /&gt;
|47&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Incidents of SAN loss without going insane==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violence&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|&#039;&#039;adapted&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Helplessness&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|&#039;&#039;adapted&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Bonds=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
|-&lt;br /&gt;
|Paul, boyfriend of 10 years&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|Charlene &#039;Charlie&#039; Banks M.D., former study colleague&lt;br /&gt;
|13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Motivations and Mental Disorders==&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Total&lt;br /&gt;
|&lt;br /&gt;
|Total&lt;br /&gt;
|&lt;br /&gt;
|Total&lt;br /&gt;
|-&lt;br /&gt;
|Accounting (10%)&lt;br /&gt;
|&lt;br /&gt;
|First Aid (10%)&lt;br /&gt;
|60&lt;br /&gt;
|Science (Biology) (0%)&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|Alertness (20%) &lt;br /&gt;
|40&lt;br /&gt;
|Forensics (0%)&lt;br /&gt;
|&lt;br /&gt;
|Search (20%)&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Anthropology (0%)&lt;br /&gt;
|&lt;br /&gt;
|Heavy Machinery (10%) &lt;br /&gt;
|&lt;br /&gt;
|SIGINT (0%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Archaeology (0%) &lt;br /&gt;
|&lt;br /&gt;
|Heavy Weapons (0%)&lt;br /&gt;
|&lt;br /&gt;
|Stealth (10%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Art (0%) &lt;br /&gt;
|&lt;br /&gt;
|History (10%) &lt;br /&gt;
|&lt;br /&gt;
|Surgery (0%) &lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Artillery (0%)&lt;br /&gt;
|&lt;br /&gt;
|HUMINT (10%)&lt;br /&gt;
|50&lt;br /&gt;
|Survival (10%) &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Athletics (30%)&lt;br /&gt;
|&lt;br /&gt;
|Law (0%)&lt;br /&gt;
|25&lt;br /&gt;
|Swim (20%) &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bureaucracy (10%)&lt;br /&gt;
|50&lt;br /&gt;
|Medicine (0%):&lt;br /&gt;
|85&lt;br /&gt;
|Unarmed Combat (40%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Craft (0%) &lt;br /&gt;
|&lt;br /&gt;
|Melee Weapons (30%)&lt;br /&gt;
|&lt;br /&gt;
|Unnatural (0%) &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Criminology (10%)&lt;br /&gt;
|&lt;br /&gt;
|Military Science (0%) &lt;br /&gt;
|&lt;br /&gt;
|Foreign Languages and Other Skills:&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Demolitions (0%)&lt;br /&gt;
|&lt;br /&gt;
|Navigate (10%) &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Disguise (10%) &lt;br /&gt;
|&lt;br /&gt;
|Occult (10%)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dodge (30%)&lt;br /&gt;
|&lt;br /&gt;
|Persuade (20%)&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Drive (20%)&lt;br /&gt;
|&lt;br /&gt;
|Pharmacy (0%) &lt;br /&gt;
|70&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Firearms (20%)&lt;br /&gt;
|&lt;br /&gt;
|Psychotherapy (10%)&lt;br /&gt;
|80&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Physical Injuries and Ailments=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further&lt;br /&gt;
&lt;br /&gt;
=Armor and Equipment=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Skill %&lt;br /&gt;
|Base Range&lt;br /&gt;
|Damage&lt;br /&gt;
|Armor Piercing&lt;br /&gt;
|Kill Damage&lt;br /&gt;
|Kill Radius&lt;br /&gt;
|Shots&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Personal Details, Work Performance, Special Training and Other Notes=&lt;/div&gt;</summary>
		<author><name>Maledicta</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Maledicta%27s_Psychiatrist&amp;diff=378936</id>
		<title>Maledicta&#039;s Psychiatrist</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Maledicta%27s_Psychiatrist&amp;diff=378936"/>
		<updated>2020-04-03T17:44:51Z</updated>

		<summary type="html">&lt;p&gt;Maledicta: Created page with &amp;quot;{|  | colspan=&amp;quot;2&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Agent Name:&amp;#039;&amp;#039;&amp;#039; | colspan=&amp;quot;2&amp;quot; |  |- | colspan=&amp;quot;2&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Code Name:&amp;#039;&amp;#039;&amp;#039; | colspan=&amp;quot;2&amp;quot; |  |- | colspan=&amp;quot;2&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Profession:&amp;#039;&amp;#039;&amp;#039; | colspan=&amp;quot;2&amp;quot; | Physician (Psy...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Agent Name:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Code Name:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Profession:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Physician (Psychiatrist)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Nationality:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | American&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Sex (Age):&#039;&#039;&#039; &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Male (34)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Education:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Stanford University School of Medicine&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
!x5&lt;br /&gt;
!What Others Notice&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Constitution&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dexterity&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Intelligence&#039;&#039;&#039;&lt;br /&gt;
|16&lt;br /&gt;
|80&lt;br /&gt;
|Analytical&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Power&#039;&#039;&#039;&lt;br /&gt;
|13&lt;br /&gt;
|65&lt;br /&gt;
|Resolved&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Charisma&#039;&#039;&#039;&lt;br /&gt;
|13&lt;br /&gt;
|65&lt;br /&gt;
|Trustworthy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Derived Attributes==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Current&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hit Points (HP)&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Willpower (WP)&#039;&#039;&#039;&lt;br /&gt;
|13&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sanity (SAN)&#039;&#039;&#039;&lt;br /&gt;
|65&lt;br /&gt;
|65&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Breaking Point (BP)&#039;&#039;&#039;&lt;br /&gt;
|52&lt;br /&gt;
|52&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Incidents of SAN loss without going insane==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violence&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|&#039;&#039;adapted&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Helplessness&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|&#039;&#039;adapted&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Bonds=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
|-&lt;br /&gt;
|Paul, boyfriend of 10 years&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|Charlene &#039;Charlie&#039; Banks M.D., former study colleague&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|Henry, father&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Motivations and Mental Disorders==&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Total&lt;br /&gt;
|&lt;br /&gt;
|Total&lt;br /&gt;
|&lt;br /&gt;
|Total&lt;br /&gt;
|-&lt;br /&gt;
|Accounting (10%)&lt;br /&gt;
|&lt;br /&gt;
|First Aid (10%)&lt;br /&gt;
|60&lt;br /&gt;
|Science (Biology) (0%)&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|Alertness (20%) &lt;br /&gt;
|40&lt;br /&gt;
|Forensics (0%)&lt;br /&gt;
|&lt;br /&gt;
|Search (20%)&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Anthropology (0%)&lt;br /&gt;
|&lt;br /&gt;
|Heavy Machinery (10%) &lt;br /&gt;
|&lt;br /&gt;
|SIGINT (0%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Archaeology (0%) &lt;br /&gt;
|&lt;br /&gt;
|Heavy Weapons (0%)&lt;br /&gt;
|&lt;br /&gt;
|Stealth (10%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Art (0%) &lt;br /&gt;
|&lt;br /&gt;
|History (10%) &lt;br /&gt;
|&lt;br /&gt;
|Surgery (0%) &lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Artillery (0%)&lt;br /&gt;
|&lt;br /&gt;
|HUMINT (10%)&lt;br /&gt;
|50&lt;br /&gt;
|Survival (10%) &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Athletics (30%)&lt;br /&gt;
|&lt;br /&gt;
|Law (0%)&lt;br /&gt;
|20&lt;br /&gt;
|Swim (20%) &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bureaucracy (10%)&lt;br /&gt;
|50&lt;br /&gt;
|Medicine (0%):&lt;br /&gt;
|80&lt;br /&gt;
|Unarmed Combat (40%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Craft (0%) &lt;br /&gt;
|&lt;br /&gt;
|Melee Weapons (30%)&lt;br /&gt;
|&lt;br /&gt;
|Unnatural (0%) &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Criminology (10%)&lt;br /&gt;
|&lt;br /&gt;
|Military Science (0%) &lt;br /&gt;
|&lt;br /&gt;
|Foreign Languages and Other Skills:&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Demolitions (0%)&lt;br /&gt;
|&lt;br /&gt;
|Navigate (10%) &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Disguise (10%) &lt;br /&gt;
|&lt;br /&gt;
|Occult (10%)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dodge (30%)&lt;br /&gt;
|&lt;br /&gt;
|Persuade (20%)&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Drive (20%)&lt;br /&gt;
|&lt;br /&gt;
|Pharmacy (0%) &lt;br /&gt;
|70&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Firearms (20%)&lt;br /&gt;
|&lt;br /&gt;
|Psychotherapy (10%)&lt;br /&gt;
|80&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Physical Injuries and Ailments=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further&lt;br /&gt;
&lt;br /&gt;
=Armor and Equipment=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Skill %&lt;br /&gt;
|Base Range&lt;br /&gt;
|Damage&lt;br /&gt;
|Armor Piercing&lt;br /&gt;
|Kill Damage&lt;br /&gt;
|Kill Radius&lt;br /&gt;
|Shots&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Personal Details, Work Performance, Special Training and Other Notes=&lt;/div&gt;</summary>
		<author><name>Maledicta</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mr_Town&amp;diff=374912</id>
		<title>Mr Town</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mr_Town&amp;diff=374912"/>
		<updated>2019-12-08T14:00:12Z</updated>

		<summary type="html">&lt;p&gt;Maledicta: /* Nicholas Daly (Mr Town) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Mr Town =&lt;br /&gt;
&lt;br /&gt;
Concept: Avid buerocrat&lt;br /&gt;
&lt;br /&gt;
Player: Maledicta&lt;br /&gt;
&lt;br /&gt;
Virtue: Efficient&lt;br /&gt;
&lt;br /&gt;
Vice: Controlling&lt;br /&gt;
&lt;br /&gt;
Incarnation: Psychopomp&lt;br /&gt;
&lt;br /&gt;
Agenda: none&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
Mental:   Intelligence 3, Wits 3, Resolve 2&lt;br /&gt;
&lt;br /&gt;
Physical: Strength 2, Dexterity 2, Stamina 2&lt;br /&gt;
&lt;br /&gt;
Social:   Presence 2, Manipulation 2, Composure 3&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
Mental:   Academics 3 (Law), Computer 2, Investigation 2, Occult 1, Politics 3 (Bureaucracy, Local Politics)&lt;br /&gt;
&lt;br /&gt;
Physical: Larceny 1, Stealth 3 (Moving Quietly - Cover-threatening)&lt;br /&gt;
&lt;br /&gt;
Social:   Empathy 2, Persuasion 2, Socialize 2, Subterfuge 2&lt;br /&gt;
&lt;br /&gt;
== Merits ==&lt;br /&gt;
&lt;br /&gt;
Advance Form 1&lt;br /&gt;
&lt;br /&gt;
Bolthole 3&lt;br /&gt;
&lt;br /&gt;
Good Time Management 1&lt;br /&gt;
&lt;br /&gt;
== Cover Merits ==&lt;br /&gt;
&lt;br /&gt;
Contacts 2&lt;br /&gt;
&lt;br /&gt;
Professional Training 2&lt;br /&gt;
&lt;br /&gt;
Resources 2&lt;br /&gt;
&lt;br /&gt;
Safe Place 1&lt;br /&gt;
&lt;br /&gt;
Striking Looks 1&lt;br /&gt;
&lt;br /&gt;
== Demonic Form Abilities ==&lt;br /&gt;
&lt;br /&gt;
Inhuman Intelligence&lt;br /&gt;
&lt;br /&gt;
Unyielding Vice&lt;br /&gt;
&lt;br /&gt;
Clairvoyant Sight&lt;br /&gt;
&lt;br /&gt;
Electric Jolt&lt;br /&gt;
&lt;br /&gt;
Spatial Distortion&lt;br /&gt;
&lt;br /&gt;
Dataform&lt;br /&gt;
&lt;br /&gt;
Amorphous&lt;br /&gt;
&lt;br /&gt;
== Embeds ==&lt;br /&gt;
&lt;br /&gt;
Common Misconception&lt;br /&gt;
&lt;br /&gt;
Diversion&lt;br /&gt;
&lt;br /&gt;
Efficiency&lt;br /&gt;
&lt;br /&gt;
Password Entropy&lt;br /&gt;
&lt;br /&gt;
Fungible Knowledge&lt;br /&gt;
&lt;br /&gt;
Social Dynamics&lt;br /&gt;
&lt;br /&gt;
Deep Cover&lt;br /&gt;
&lt;br /&gt;
== Other Traits ==&lt;br /&gt;
&lt;br /&gt;
Primum 2&lt;br /&gt;
&lt;br /&gt;
Willpower 5 [ ][ ][ ][ ][ ]&lt;br /&gt;
&lt;br /&gt;
Aether 11 [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]&lt;br /&gt;
&lt;br /&gt;
Cover Rating (Nicholas Daly) 7&lt;br /&gt;
&lt;br /&gt;
Cover Rating (Julian Alexander Shaw) 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Size 5&lt;br /&gt;
&lt;br /&gt;
Speed 9&lt;br /&gt;
&lt;br /&gt;
Defense 2&lt;br /&gt;
&lt;br /&gt;
Armor 0&lt;br /&gt;
&lt;br /&gt;
Initiative Mod 5&lt;/div&gt;</summary>
		<author><name>Maledicta</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mr_Town&amp;diff=374911</id>
		<title>Mr Town</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mr_Town&amp;diff=374911"/>
		<updated>2019-12-08T13:55:58Z</updated>

		<summary type="html">&lt;p&gt;Maledicta: /* Other Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Nicholas Daly (Mr Town) =&lt;br /&gt;
&lt;br /&gt;
Concept: Avid buerocrat&lt;br /&gt;
&lt;br /&gt;
Player: Maledicta&lt;br /&gt;
&lt;br /&gt;
Virtue: Efficient&lt;br /&gt;
&lt;br /&gt;
Vice: Controlling&lt;br /&gt;
&lt;br /&gt;
Incarnation: Psychopomp&lt;br /&gt;
&lt;br /&gt;
Agenda: none&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
Mental:   Intelligence 3, Wits 3, Resolve 2&lt;br /&gt;
&lt;br /&gt;
Physical: Strength 2, Dexterity 2, Stamina 2&lt;br /&gt;
&lt;br /&gt;
Social:   Presence 2, Manipulation 2, Composure 3&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
Mental:   Academics 3 (Law), Computer 2, Investigation 2, Occult 1, Politics 3 (Bureaucracy, Local Politics)&lt;br /&gt;
&lt;br /&gt;
Physical: Larceny 1, Stealth 3 (Moving Quietly - Cover-threatening)&lt;br /&gt;
&lt;br /&gt;
Social:   Empathy 2, Persuasion 2, Socialize 2, Subterfuge 2&lt;br /&gt;
&lt;br /&gt;
== Merits ==&lt;br /&gt;
&lt;br /&gt;
Advance Form 1&lt;br /&gt;
&lt;br /&gt;
Bolthole 3&lt;br /&gt;
&lt;br /&gt;
Good Time Management 1&lt;br /&gt;
&lt;br /&gt;
== Cover Merits ==&lt;br /&gt;
&lt;br /&gt;
Contacts 2&lt;br /&gt;
&lt;br /&gt;
Professional Training 2&lt;br /&gt;
&lt;br /&gt;
Resources 2&lt;br /&gt;
&lt;br /&gt;
Safe Place 1&lt;br /&gt;
&lt;br /&gt;
Striking Looks 1&lt;br /&gt;
&lt;br /&gt;
== Demonic Form Abilities ==&lt;br /&gt;
&lt;br /&gt;
Inhuman Intelligence&lt;br /&gt;
&lt;br /&gt;
Unyielding Vice&lt;br /&gt;
&lt;br /&gt;
Clairvoyant Sight&lt;br /&gt;
&lt;br /&gt;
Electric Jolt&lt;br /&gt;
&lt;br /&gt;
Spatial Distortion&lt;br /&gt;
&lt;br /&gt;
Dataform&lt;br /&gt;
&lt;br /&gt;
Amorphous&lt;br /&gt;
&lt;br /&gt;
== Embeds ==&lt;br /&gt;
&lt;br /&gt;
Common Misconception&lt;br /&gt;
&lt;br /&gt;
Diversion&lt;br /&gt;
&lt;br /&gt;
Efficiency&lt;br /&gt;
&lt;br /&gt;
Password Entropy&lt;br /&gt;
&lt;br /&gt;
Fungible Knowledge&lt;br /&gt;
&lt;br /&gt;
Social Dynamics&lt;br /&gt;
&lt;br /&gt;
Deep Cover&lt;br /&gt;
&lt;br /&gt;
== Other Traits ==&lt;br /&gt;
&lt;br /&gt;
Primum 2&lt;br /&gt;
&lt;br /&gt;
Willpower 5 [ ][ ][ ][ ][ ]&lt;br /&gt;
&lt;br /&gt;
Aether 11 [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Size 5&lt;br /&gt;
&lt;br /&gt;
Speed 9&lt;br /&gt;
&lt;br /&gt;
Defense 2&lt;br /&gt;
&lt;br /&gt;
Armor 0&lt;br /&gt;
&lt;br /&gt;
Initiative Mod 5&lt;/div&gt;</summary>
		<author><name>Maledicta</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mr_Town&amp;diff=374910</id>
		<title>Mr Town</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mr_Town&amp;diff=374910"/>
		<updated>2019-12-08T13:55:34Z</updated>

		<summary type="html">&lt;p&gt;Maledicta: /* Other Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Nicholas Daly (Mr Town) =&lt;br /&gt;
&lt;br /&gt;
Concept: Avid buerocrat&lt;br /&gt;
&lt;br /&gt;
Player: Maledicta&lt;br /&gt;
&lt;br /&gt;
Virtue: Efficient&lt;br /&gt;
&lt;br /&gt;
Vice: Controlling&lt;br /&gt;
&lt;br /&gt;
Incarnation: Psychopomp&lt;br /&gt;
&lt;br /&gt;
Agenda: none&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
Mental:   Intelligence 3, Wits 3, Resolve 2&lt;br /&gt;
&lt;br /&gt;
Physical: Strength 2, Dexterity 2, Stamina 2&lt;br /&gt;
&lt;br /&gt;
Social:   Presence 2, Manipulation 2, Composure 3&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
Mental:   Academics 3 (Law), Computer 2, Investigation 2, Occult 1, Politics 3 (Bureaucracy, Local Politics)&lt;br /&gt;
&lt;br /&gt;
Physical: Larceny 1, Stealth 3 (Moving Quietly - Cover-threatening)&lt;br /&gt;
&lt;br /&gt;
Social:   Empathy 2, Persuasion 2, Socialize 2, Subterfuge 2&lt;br /&gt;
&lt;br /&gt;
== Merits ==&lt;br /&gt;
&lt;br /&gt;
Advance Form 1&lt;br /&gt;
&lt;br /&gt;
Bolthole 3&lt;br /&gt;
&lt;br /&gt;
Good Time Management 1&lt;br /&gt;
&lt;br /&gt;
== Cover Merits ==&lt;br /&gt;
&lt;br /&gt;
Contacts 2&lt;br /&gt;
&lt;br /&gt;
Professional Training 2&lt;br /&gt;
&lt;br /&gt;
Resources 2&lt;br /&gt;
&lt;br /&gt;
Safe Place 1&lt;br /&gt;
&lt;br /&gt;
Striking Looks 1&lt;br /&gt;
&lt;br /&gt;
== Demonic Form Abilities ==&lt;br /&gt;
&lt;br /&gt;
Inhuman Intelligence&lt;br /&gt;
&lt;br /&gt;
Unyielding Vice&lt;br /&gt;
&lt;br /&gt;
Clairvoyant Sight&lt;br /&gt;
&lt;br /&gt;
Electric Jolt&lt;br /&gt;
&lt;br /&gt;
Spatial Distortion&lt;br /&gt;
&lt;br /&gt;
Dataform&lt;br /&gt;
&lt;br /&gt;
Amorphous&lt;br /&gt;
&lt;br /&gt;
== Embeds ==&lt;br /&gt;
&lt;br /&gt;
Common Misconception&lt;br /&gt;
&lt;br /&gt;
Diversion&lt;br /&gt;
&lt;br /&gt;
Efficiency&lt;br /&gt;
&lt;br /&gt;
Password Entropy&lt;br /&gt;
&lt;br /&gt;
Fungible Knowledge&lt;br /&gt;
&lt;br /&gt;
Social Dynamics&lt;br /&gt;
&lt;br /&gt;
Deep Cover&lt;br /&gt;
&lt;br /&gt;
== Other Traits ==&lt;br /&gt;
&lt;br /&gt;
Primum 2&lt;br /&gt;
&lt;br /&gt;
Willpower 5 [ ][ ][ ][ ][ ]&lt;br /&gt;
&lt;br /&gt;
Aether 11 [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Size 5&lt;br /&gt;
&lt;br /&gt;
Speed 9&lt;br /&gt;
&lt;br /&gt;
Defense 2&lt;br /&gt;
&lt;br /&gt;
Armor 0&lt;br /&gt;
&lt;br /&gt;
Initiative Mod 5&lt;/div&gt;</summary>
		<author><name>Maledicta</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mr_Town&amp;diff=374909</id>
		<title>Mr Town</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mr_Town&amp;diff=374909"/>
		<updated>2019-12-08T13:55:00Z</updated>

		<summary type="html">&lt;p&gt;Maledicta: /* Embeds */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Nicholas Daly (Mr Town) =&lt;br /&gt;
&lt;br /&gt;
Concept: Avid buerocrat&lt;br /&gt;
&lt;br /&gt;
Player: Maledicta&lt;br /&gt;
&lt;br /&gt;
Virtue: Efficient&lt;br /&gt;
&lt;br /&gt;
Vice: Controlling&lt;br /&gt;
&lt;br /&gt;
Incarnation: Psychopomp&lt;br /&gt;
&lt;br /&gt;
Agenda: none&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
Mental:   Intelligence 3, Wits 3, Resolve 2&lt;br /&gt;
&lt;br /&gt;
Physical: Strength 2, Dexterity 2, Stamina 2&lt;br /&gt;
&lt;br /&gt;
Social:   Presence 2, Manipulation 2, Composure 3&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
Mental:   Academics 3 (Law), Computer 2, Investigation 2, Occult 1, Politics 3 (Bureaucracy, Local Politics)&lt;br /&gt;
&lt;br /&gt;
Physical: Larceny 1, Stealth 3 (Moving Quietly - Cover-threatening)&lt;br /&gt;
&lt;br /&gt;
Social:   Empathy 2, Persuasion 2, Socialize 2, Subterfuge 2&lt;br /&gt;
&lt;br /&gt;
== Merits ==&lt;br /&gt;
&lt;br /&gt;
Advance Form 1&lt;br /&gt;
&lt;br /&gt;
Bolthole 3&lt;br /&gt;
&lt;br /&gt;
Good Time Management 1&lt;br /&gt;
&lt;br /&gt;
== Cover Merits ==&lt;br /&gt;
&lt;br /&gt;
Contacts 2&lt;br /&gt;
&lt;br /&gt;
Professional Training 2&lt;br /&gt;
&lt;br /&gt;
Resources 2&lt;br /&gt;
&lt;br /&gt;
Safe Place 1&lt;br /&gt;
&lt;br /&gt;
Striking Looks 1&lt;br /&gt;
&lt;br /&gt;
== Demonic Form Abilities ==&lt;br /&gt;
&lt;br /&gt;
Inhuman Intelligence&lt;br /&gt;
&lt;br /&gt;
Unyielding Vice&lt;br /&gt;
&lt;br /&gt;
Clairvoyant Sight&lt;br /&gt;
&lt;br /&gt;
Electric Jolt&lt;br /&gt;
&lt;br /&gt;
Spatial Distortion&lt;br /&gt;
&lt;br /&gt;
Dataform&lt;br /&gt;
&lt;br /&gt;
Amorphous&lt;br /&gt;
&lt;br /&gt;
== Embeds ==&lt;br /&gt;
&lt;br /&gt;
Common Misconception&lt;br /&gt;
&lt;br /&gt;
Diversion&lt;br /&gt;
&lt;br /&gt;
Efficiency&lt;br /&gt;
&lt;br /&gt;
Password Entropy&lt;br /&gt;
&lt;br /&gt;
Fungible Knowledge&lt;br /&gt;
&lt;br /&gt;
Social Dynamics&lt;br /&gt;
&lt;br /&gt;
Deep Cover&lt;br /&gt;
&lt;br /&gt;
== Other Traits ==&lt;br /&gt;
&lt;br /&gt;
Primum 1&lt;br /&gt;
&lt;br /&gt;
Willpower 5 [x][ ][ ][ ][ ]&lt;br /&gt;
&lt;br /&gt;
Aether 10 [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Size 5&lt;br /&gt;
&lt;br /&gt;
Speed 9&lt;br /&gt;
&lt;br /&gt;
Defense 2&lt;br /&gt;
&lt;br /&gt;
Armor 0&lt;br /&gt;
&lt;br /&gt;
Initiative Mod 5&lt;/div&gt;</summary>
		<author><name>Maledicta</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mr_Town&amp;diff=374908</id>
		<title>Mr Town</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mr_Town&amp;diff=374908"/>
		<updated>2019-12-08T13:54:18Z</updated>

		<summary type="html">&lt;p&gt;Maledicta: /* Demonic Form Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Nicholas Daly (Mr Town) =&lt;br /&gt;
&lt;br /&gt;
Concept: Avid buerocrat&lt;br /&gt;
&lt;br /&gt;
Player: Maledicta&lt;br /&gt;
&lt;br /&gt;
Virtue: Efficient&lt;br /&gt;
&lt;br /&gt;
Vice: Controlling&lt;br /&gt;
&lt;br /&gt;
Incarnation: Psychopomp&lt;br /&gt;
&lt;br /&gt;
Agenda: none&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
Mental:   Intelligence 3, Wits 3, Resolve 2&lt;br /&gt;
&lt;br /&gt;
Physical: Strength 2, Dexterity 2, Stamina 2&lt;br /&gt;
&lt;br /&gt;
Social:   Presence 2, Manipulation 2, Composure 3&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
Mental:   Academics 3 (Law), Computer 2, Investigation 2, Occult 1, Politics 3 (Bureaucracy, Local Politics)&lt;br /&gt;
&lt;br /&gt;
Physical: Larceny 1, Stealth 3 (Moving Quietly - Cover-threatening)&lt;br /&gt;
&lt;br /&gt;
Social:   Empathy 2, Persuasion 2, Socialize 2, Subterfuge 2&lt;br /&gt;
&lt;br /&gt;
== Merits ==&lt;br /&gt;
&lt;br /&gt;
Advance Form 1&lt;br /&gt;
&lt;br /&gt;
Bolthole 3&lt;br /&gt;
&lt;br /&gt;
Good Time Management 1&lt;br /&gt;
&lt;br /&gt;
== Cover Merits ==&lt;br /&gt;
&lt;br /&gt;
Contacts 2&lt;br /&gt;
&lt;br /&gt;
Professional Training 2&lt;br /&gt;
&lt;br /&gt;
Resources 2&lt;br /&gt;
&lt;br /&gt;
Safe Place 1&lt;br /&gt;
&lt;br /&gt;
Striking Looks 1&lt;br /&gt;
&lt;br /&gt;
== Demonic Form Abilities ==&lt;br /&gt;
&lt;br /&gt;
Inhuman Intelligence&lt;br /&gt;
&lt;br /&gt;
Unyielding Vice&lt;br /&gt;
&lt;br /&gt;
Clairvoyant Sight&lt;br /&gt;
&lt;br /&gt;
Electric Jolt&lt;br /&gt;
&lt;br /&gt;
Spatial Distortion&lt;br /&gt;
&lt;br /&gt;
Dataform&lt;br /&gt;
&lt;br /&gt;
Amorphous&lt;br /&gt;
&lt;br /&gt;
== Embeds ==&lt;br /&gt;
&lt;br /&gt;
Common Misconception&lt;br /&gt;
&lt;br /&gt;
Diversion&lt;br /&gt;
&lt;br /&gt;
Efficiency&lt;br /&gt;
&lt;br /&gt;
Password Entropy&lt;br /&gt;
&lt;br /&gt;
== Other Traits ==&lt;br /&gt;
&lt;br /&gt;
Primum 1&lt;br /&gt;
&lt;br /&gt;
Willpower 5 [x][ ][ ][ ][ ]&lt;br /&gt;
&lt;br /&gt;
Aether 10 [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Size 5&lt;br /&gt;
&lt;br /&gt;
Speed 9&lt;br /&gt;
&lt;br /&gt;
Defense 2&lt;br /&gt;
&lt;br /&gt;
Armor 0&lt;br /&gt;
&lt;br /&gt;
Initiative Mod 5&lt;/div&gt;</summary>
		<author><name>Maledicta</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mr_Town&amp;diff=374907</id>
		<title>Mr Town</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mr_Town&amp;diff=374907"/>
		<updated>2019-12-08T13:52:38Z</updated>

		<summary type="html">&lt;p&gt;Maledicta: /* Merits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Nicholas Daly (Mr Town) =&lt;br /&gt;
&lt;br /&gt;
Concept: Avid buerocrat&lt;br /&gt;
&lt;br /&gt;
Player: Maledicta&lt;br /&gt;
&lt;br /&gt;
Virtue: Efficient&lt;br /&gt;
&lt;br /&gt;
Vice: Controlling&lt;br /&gt;
&lt;br /&gt;
Incarnation: Psychopomp&lt;br /&gt;
&lt;br /&gt;
Agenda: none&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
Mental:   Intelligence 3, Wits 3, Resolve 2&lt;br /&gt;
&lt;br /&gt;
Physical: Strength 2, Dexterity 2, Stamina 2&lt;br /&gt;
&lt;br /&gt;
Social:   Presence 2, Manipulation 2, Composure 3&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
Mental:   Academics 3 (Law), Computer 2, Investigation 2, Occult 1, Politics 3 (Bureaucracy, Local Politics)&lt;br /&gt;
&lt;br /&gt;
Physical: Larceny 1, Stealth 3 (Moving Quietly - Cover-threatening)&lt;br /&gt;
&lt;br /&gt;
Social:   Empathy 2, Persuasion 2, Socialize 2, Subterfuge 2&lt;br /&gt;
&lt;br /&gt;
== Merits ==&lt;br /&gt;
&lt;br /&gt;
Advance Form 1&lt;br /&gt;
&lt;br /&gt;
Bolthole 3&lt;br /&gt;
&lt;br /&gt;
Good Time Management 1&lt;br /&gt;
&lt;br /&gt;
== Cover Merits ==&lt;br /&gt;
&lt;br /&gt;
Contacts 2&lt;br /&gt;
&lt;br /&gt;
Professional Training 2&lt;br /&gt;
&lt;br /&gt;
Resources 2&lt;br /&gt;
&lt;br /&gt;
Safe Place 1&lt;br /&gt;
&lt;br /&gt;
Striking Looks 1&lt;br /&gt;
&lt;br /&gt;
== Demonic Form Abilities ==&lt;br /&gt;
&lt;br /&gt;
Inhuman Intelligence&lt;br /&gt;
&lt;br /&gt;
Advanced Optics&lt;br /&gt;
&lt;br /&gt;
Radio Suite&lt;br /&gt;
&lt;br /&gt;
Clairvoyant Sight&lt;br /&gt;
&lt;br /&gt;
Electric Jolt&lt;br /&gt;
&lt;br /&gt;
Urban Fluidity&lt;br /&gt;
&lt;br /&gt;
Dataform&lt;br /&gt;
&lt;br /&gt;
== Embeds ==&lt;br /&gt;
&lt;br /&gt;
Common Misconception&lt;br /&gt;
&lt;br /&gt;
Diversion&lt;br /&gt;
&lt;br /&gt;
Efficiency&lt;br /&gt;
&lt;br /&gt;
Password Entropy&lt;br /&gt;
&lt;br /&gt;
== Other Traits ==&lt;br /&gt;
&lt;br /&gt;
Primum 1&lt;br /&gt;
&lt;br /&gt;
Willpower 5 [x][ ][ ][ ][ ]&lt;br /&gt;
&lt;br /&gt;
Aether 10 [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Size 5&lt;br /&gt;
&lt;br /&gt;
Speed 9&lt;br /&gt;
&lt;br /&gt;
Defense 2&lt;br /&gt;
&lt;br /&gt;
Armor 0&lt;br /&gt;
&lt;br /&gt;
Initiative Mod 5&lt;/div&gt;</summary>
		<author><name>Maledicta</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Parks_And_Requiem&amp;diff=374757</id>
		<title>Parks And Requiem</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Parks_And_Requiem&amp;diff=374757"/>
		<updated>2019-12-05T11:19:36Z</updated>

		<summary type="html">&lt;p&gt;Maledicta: /* Player Characters (PCs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Founded in 1835, Shermer Illinois is the seventeenth largest city in the state, with a population of over 73,000. An hour northwest of Chicago, it&#039;s a vibrant community recently voted the fourth best suburb in Illinois!&lt;br /&gt;
&lt;br /&gt;
Notable features of Shermer include:&lt;br /&gt;
*Shermer University, a liberal arts college famous for it&#039;s Pottery curriculum!&lt;br /&gt;
*Avalon Hills, the fifth largest open air mall in the country! Over 120 stores!&lt;br /&gt;
*Over eight square miles of pristine nature preserve, including a herd of real buffalo!&lt;br /&gt;
*A city government filled with Supernatural creatures of every description!&lt;br /&gt;
&lt;br /&gt;
(Admittedly, that last part didn&#039;t make it into the brochures.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;&#039;&#039;Shermer Illinois - A Town for Everyone!&#039;&#039;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Characters =&lt;br /&gt;
&lt;br /&gt;
== Player Characters (PCs) ==&lt;br /&gt;
&lt;br /&gt;
* [https://forum.rpg.net/index.php?members/maledicta.158912/ Maledicta] as &#039;&#039;&#039;[[Mr Town | Nicholas Daly]], City Clerk&#039;&#039;&#039; AND &#039;&#039;&#039;[[Mr Town | Julian Shaw]], Civics Teacher.&#039;&#039;&#039; ([https://forum.rpg.net/index.php?threads/nwod-parks-and-requiem.844246/post-22972538 Character Sheet])&lt;br /&gt;
* [https://forum.rpg.net/index.php?members/meriss.39739/ Meriss] as &#039;&#039;&#039;[[John Smith | John Smith]], FBI Liason.&#039;&#039;&#039; ([https://forum.rpg.net/index.php?threads/nwod-parks-and-requiem.844246/post-22601871 Character Sheet])&lt;br /&gt;
* [https://forum.rpg.net/index.php?members/mrprim.71711/ MrPrim] as &#039;&#039;&#039;[[Edony | &amp;lt;s&amp;gt;Edony Marguerite&amp;lt;/s&amp;gt; Eddie Mags]], Intern.&#039;&#039;&#039; ([https://docs.google.com/document/d/1pSfjKeJZFiWKD79wqlMu0CqinIvksMgmDq5EbQyVFmA/edit?usp=sharing Character Sheet])&lt;br /&gt;
* [https://forum.rpg.net/index.php?members/rook-s.2947/ Rook S] as &#039;&#039;&#039;[[Digby | John Diggory]], Data Scientist.&#039;&#039;&#039; ([https://docs.google.com/document/d/1VxrAnXyDYyUTdnUjlaOP0bdeuX9CvKc4CVhf6MTBBzg/edit?usp=drivesdk Character Sheet])&lt;br /&gt;
* [https://forum.rpg.net/index.php?members/squidheadjax.62862/ squidheadjax] as &#039;&#039;&#039;[[Melissa | Melissa Fritschle]], City Planner.&#039;&#039;&#039; ([https://drive.google.com/file/d/1BkNx90q3gbIFw2wSQKX8sV4YwUyq4mff/view Character Sheet])&lt;br /&gt;
&lt;br /&gt;
== Retired Player Characters ==&lt;br /&gt;
&lt;br /&gt;
* [https://forum.rpg.net/index.php?members/totenblume.164560/ totenblume] as &#039;&#039;&#039;[[Shelly | Shelly Last]], Assistant to the Mayor.&#039;&#039;&#039; ([https://forum.rpg.net/index.php?threads/nwod-parks-and-requiem.844246/post-22584695v Character Sheet])&lt;br /&gt;
*[https://forum.rpg.net/index.php?members/pandorym.151691/ Pandorym] as &#039;&#039;&#039;[[Krushyu | Nikolai Krushyu]], Health Inspector.&#039;&#039;&#039; ([https://forum.rpg.net/index.php?goto/post&amp;amp;id=22798371 Character Sheet])&lt;br /&gt;
*[https://forum.rpg.net/index.php?members/timestitch.179590/ TimeStitch] as &#039;&#039;&#039;[[Steve White | Steve White]]&#039;&#039;&#039;, City Treasurer.&#039;&#039;&#039; ([https://drive.google.com/open?id=1FTQdjHuep34i3irzKd6yVfno2JoRJONd Character Sheet])([https://docs.google.com/document/d/1-xWfuiCrdxGlAmrgc5CW3YuvvC5b8TBFaVZZHPcRs18/edit?usp=sharing Backstory])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mortal NPCs ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Jumpin&#039;&amp;quot; John Ehrlenmeyer,&#039;&#039;&#039; Mayor of Shermer. Dumb but charismatic.&lt;br /&gt;
* &#039;&#039;&#039;Karen Krieger,&#039;&#039;&#039; local pain in the ass. MLM Boss Babe, Quantum Physicist, Mother, Busybody.&lt;br /&gt;
* &#039;&#039;&#039;Judy Hoeps,&#039;&#039;&#039; Graduate pottery student at Shermer University. Budding Pyrokinetic. Melissa&#039;s girlfriend.&lt;br /&gt;
* &#039;&#039;&#039;Veronica Sawyer,&#039;&#039;&#039; Junior at Shermer High, playing the role of Christine in the fall musical.&lt;br /&gt;
* &#039;&#039;&#039;Angelina Ziegler,&#039;&#039;&#039; Chicago stage performer. Currently Nikolas Krushyu&#039;s &amp;quot;main squeeze.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Shermer PD ===&lt;br /&gt;
* Chief Alton Brown (AB to his friends... of which you are not one.)&lt;br /&gt;
* Lieutenant Justin Wilson&lt;br /&gt;
* Officer Geoffrey Fieri (known as Guy to fucking idiots.)&lt;br /&gt;
&lt;br /&gt;
== The Esohumans of Shermer ==&lt;br /&gt;
=== Kindred ===&lt;br /&gt;
* Johann Stadtler, ancient Ventrue who mostly wants the kids to get off his lawn and is still adapting to the 1950s.&lt;br /&gt;
* Spot, Gangrel hippie who keeps trying to hang out with werewolves&lt;br /&gt;
* Livinia Aster, emo girl, probably Mekhet, who constantly advocates for extended library hours (even though that&#039;s not Melissa&#039;s department) and zoning for more bookstores (even though that&#039;s not how it works) because &#039;that&#039;s where to find cute nerdy necks&#039;&lt;br /&gt;
* Greg Bundt, the other local Ventrue, who was Director of Sanitation in the late 60s until he retired after a scandal where he showed up to city hall stoned off his gourd too many nights. Still has a taste for second-hand psychedelics, as it were, clashing with teetotaler Stadtler (who is thought to have engineered his removal).&lt;br /&gt;
* Nellie Pitchford, Nosferatu social media maven and professional conspiracy theorist. Currently on a kick about governments putting flouride in the water to make human blood less nourishing and making her ghouls drink raw water, but that probably won&#039;t last long before she moves onto the next thing.&lt;br /&gt;
* Amy Clark, Gangrel catlady and largest single donor to the local animal shelters. Advocates drinking only from vegan humans. Melissa&#039;s closest friend among the local Kindred.&lt;br /&gt;
=== Changelings ===&lt;br /&gt;
* Cynthia Margate of Spring - a sweet old woman who gives out precisely one size of knitted kitten sweatshirts as gifts. She always decorates for the meetings with homemade decorations. She’s more than a little nosy and knows a surprising amount about the Courts back in Chicago where her grandson and “his new wife the ‘dancer’” lives. Her eyes are two birds that nest in the holes in her empty sockets.&lt;br /&gt;
&lt;br /&gt;
* Todd Barghest of Summer - As far as anyone can tell, he lives full-time in Chicago and is a stock trader. He has not shown up for a single meeting since Helena started coming. He usually texts her the day of each meeting (after having confirmed the calendar appointment weeks before) declaring that he’s swamped and really wishes he could be there.&lt;br /&gt;
&lt;br /&gt;
* Scratchings-Eyebite Honestguy of Fall - Scratchings-Eyebite is two and a half feet tall, with needle sharp teeth and grabby little hands. He lives in a giant mushroom under a bridge. He spends his days trying to pay for socks with pebbles and challenging catfish to riddle contests. He is obviously a Gentry spy, but he is so comically bad at it that no one holds it against him.&lt;br /&gt;
&lt;br /&gt;
* Neville Norwuich of Winter - the rule-follower, the paper pusher, Neville believes his talents as a contract lawyer are wasted in Shermer, both in the normal world and on this council. He sends detailed reports every day to his superiors in Chicago, methodically documenting every piece of “important news” in Shermer. He is… not someone you want to talk to in a party, unless you really want to hear about zoning laws and his recent issues with his neighbor’s birds (which is to say the birds that nest in his neighbor’s tree that don’t actually belong to anyone at all).&lt;br /&gt;
&lt;br /&gt;
* Jayden “Goatboy” McAllister (it was his nickname before he became a satyr), leader of Shermer’s worst punk band.&lt;br /&gt;
&lt;br /&gt;
* Olivia the Grump works for (and secretly lives in) the dump. She smells awful.&lt;br /&gt;
&lt;br /&gt;
* Colin Jamison owns a house made of candy. The exterminators fees are obscene.&lt;br /&gt;
&lt;br /&gt;
=== Mages ===&lt;br /&gt;
* Buffalo Sue (aka Sue Grafton, aka The Herdmistress). Formerly an OmniLab Scientist, now Herdmistress of the Great Prairie Herd. Mage, Free Council Thrysus. Lives in a secret hovel in the Omnilab grounds. Enjoys margaritas and karaoke.&lt;br /&gt;
&lt;br /&gt;
* Professor Kickflip (aka James Patterson, aka Lord of the Grind). A professional skateboarder in the 80s, now a PE coach at Randall Poffo Junior High. Mage, Adamantine Obrimos. Three time X-games gold medalist. Wielder of Soulgrinder, a Runic Skateboard of frightening potency. Looks like Gandalf and Tony Hawk had a baby.&lt;br /&gt;
&lt;br /&gt;
* Magdalena La Maldonata (aka Joan Collins, aka The Westside Witch). A strip mall fortune teller and Time Mage. Free Council Acanthus. Lives the goth lifestyle without irony. Swears a lot, even by Mage standards. Digby&#039;s Wife.&lt;br /&gt;
&lt;br /&gt;
* Smiley (aka Dean Koontz, aka The Spymaster). Looks like a drunken scumbum, acts like a drunken scumbum. Actually a terrifying former covert ops specialist for the Iron Pyramid. Unholy master of interrogation and mind magic. Claims to be retired, but no one&#039;s actually sure if a Seer can retire - not even Smiley. Looks exactly like Matthew McConnaughey if he gave up on life.&lt;br /&gt;
&lt;br /&gt;
=== Unchained ===&lt;br /&gt;
&lt;br /&gt;
* Sharon Krieger (aka Ms Boots). Her present Cover is that of Karen Krieger&#039;s identical twin sister. Sharon &#039;was away&#039; in Paris for many years but moved home to support her sister during the divorce. She teaches French at the High School and drives a Puegeot. Her true form is that of a one-winged clockwork angel. Currently dating John Smith in all her Covers.&lt;br /&gt;
&lt;br /&gt;
* Judge Good (aka Mr Law). 18th Circuit Court Judge for DuPage County and unofficial judge for all esohuman infractions. Presents as a wise, white-haired old man. His true form is unknown at present.&lt;br /&gt;
&lt;br /&gt;
=== Werewolves ===&lt;br /&gt;
* Luther Watson, High School football coach for over 25 years, now retired. A Bone Shadow Elodoth who left the hunt when he met his true love Shirley. Presently on a European tour after winning the Guatemalan Lottery.&lt;br /&gt;
&lt;br /&gt;
= Stuff to Add =&lt;br /&gt;
&lt;br /&gt;
== People ==&lt;br /&gt;
The Smith Family&lt;br /&gt;
* Jacob Smith, Retired&lt;br /&gt;
* Marian Smith, Retired&lt;br /&gt;
** Michael Smith, &lt;br /&gt;
** Jean Smith, Homemaker, New Age enthusiast&lt;br /&gt;
*** John Smith, FBI agent&lt;br /&gt;
** Martin Smith, lawyer&lt;br /&gt;
* Robert Mason, &lt;br /&gt;
** Stella Mason nee Smith&lt;br /&gt;
*** Steve Mason&lt;br /&gt;
*** Virginia &amp;quot;Ginny&amp;quot; Mason&lt;br /&gt;
&lt;br /&gt;
=== Students ===&lt;br /&gt;
* Veronica Sawyer. Christine in the musical. Harrassed by a ghost.&lt;br /&gt;
* Derek Ainsworth. The disappeared boy. Was playing the Phantom.&lt;br /&gt;
** Henry, Angela, Joanne and Beatrix Ainsworth - his family.&lt;br /&gt;
==== The Breakfast Hunters ====&lt;br /&gt;
* Sarah Epstein&lt;br /&gt;
* Andrew Lincoln&lt;br /&gt;
* Will Hebert, the camera kid&lt;br /&gt;
* Michaelah Richards, claims she saw bigfoot&lt;br /&gt;
* Emily Ratcliffe, Livinia&#039;s prey&lt;br /&gt;
&lt;br /&gt;
Shermer PD, Karen and her son, Bob the Ghoul, Judge Good, Ranger Parks&lt;br /&gt;
&lt;br /&gt;
== Places ==&lt;br /&gt;
OmniLab, City Hall, Old City Hall, Smith Homestead, Shermer Police Station, The Chilis of the Damned, The Pig and Whistle, Noo Soosh, Whips &#039;n&#039; Clips, The Blue Lagoon&lt;br /&gt;
&lt;br /&gt;
== Things ==&lt;br /&gt;
El Detonarbisonte&lt;/div&gt;</summary>
		<author><name>Maledicta</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Patrick_Baumann&amp;diff=333115</id>
		<title>Patrick Baumann</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Patrick_Baumann&amp;diff=333115"/>
		<updated>2018-02-01T22:45:45Z</updated>

		<summary type="html">&lt;p&gt;Maledicta: /* Aspirations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Patrick_baumann_final.png]]&lt;br /&gt;
&lt;br /&gt;
Concept: By-the-book cop on a personal mission &lt;br /&gt;
&lt;br /&gt;
Virtue: Diligent &lt;br /&gt;
&lt;br /&gt;
Vice: Dogmatic&lt;br /&gt;
&lt;br /&gt;
Patrick is a Police Commissioner &#039;&#039;(Kriminaloberkommissar)&#039;&#039; working for Germany&#039;s Federal Criminal Police Office &#039;&#039;(Bundeskriminalamt, BKA)&#039;&#039;. Some time ago, his younger sister Effie Baumann vanished after travelling to Sunport. The local police investigated, but apparently nothing came of the investigation and the young woman was eventually declared dead. Patrick, however, refused to believe this and took a leave of absence to travel to Sunport himself. He hopes to be able to find his sister with the help of Mael Benavides, last scion of the rich and influential Benavides family, who might harbor some secrets of his own...&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;amp;nbsp; !!style=&amp;quot;width:25%&amp;quot;| Mental !!style=&amp;quot;width:25%&amp;quot;| Physical !!style=&amp;quot;width:25%&amp;quot;| Social&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Power&#039;&#039;&#039;     || Intelligence 3 || Strength 2      || Presence 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Finesse&#039;&#039;&#039;   || Wits 3         || Dexterity 2     || Manipulation 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Resistance&#039;&#039;&#039;|| Resolve 2      || Stamina 2       || Composure 3            &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Academics 2&lt;br /&gt;
&lt;br /&gt;
Computer 2&lt;br /&gt;
&lt;br /&gt;
Investigation 3 (Surveillance)&lt;br /&gt;
&lt;br /&gt;
Medicine 1&lt;br /&gt;
&lt;br /&gt;
Politics 2 (Bureaucracy)&lt;br /&gt;
&lt;br /&gt;
Science 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Athletics 1&lt;br /&gt;
&lt;br /&gt;
Firearms 2&lt;br /&gt;
&lt;br /&gt;
Larceny 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Empathy 3 (Lies)&lt;br /&gt;
&lt;br /&gt;
Persuasion 2&lt;br /&gt;
&lt;br /&gt;
Socialize 1&lt;br /&gt;
&lt;br /&gt;
Subterfuge 1&lt;br /&gt;
&lt;br /&gt;
== Merits ==&lt;br /&gt;
&lt;br /&gt;
Allies 2 (Benavides Family)&lt;br /&gt;
&lt;br /&gt;
Contacts (Local police) 1&lt;br /&gt;
&lt;br /&gt;
Language (English) 1&lt;br /&gt;
&lt;br /&gt;
Language (Spanish) 1&lt;br /&gt;
&lt;br /&gt;
Mind of a Madman 2&lt;br /&gt;
&lt;br /&gt;
Resources 2&lt;br /&gt;
&lt;br /&gt;
Trained Observer 1&lt;br /&gt;
&lt;br /&gt;
== Other Traits ==&lt;br /&gt;
&lt;br /&gt;
Size 5&lt;br /&gt;
&lt;br /&gt;
Speed 9&lt;br /&gt;
&lt;br /&gt;
Defense 3&lt;br /&gt;
&lt;br /&gt;
Initiative Mod 5&lt;br /&gt;
&lt;br /&gt;
Health 7&lt;br /&gt;
&lt;br /&gt;
Willpower 5&lt;br /&gt;
&lt;br /&gt;
Integrity 7&lt;br /&gt;
&lt;br /&gt;
Beats 1&lt;br /&gt;
&lt;br /&gt;
== Aspirations ==&lt;br /&gt;
&lt;br /&gt;
Find out what happened to my sister Effie (Longterm)&lt;br /&gt;
&lt;br /&gt;
Spend an evening in a local bar or night club&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
Light Pistol (Heckler &amp;amp; Koch P30, Dmg. 1, Ranges 20/40/80, Clip 15, Initiative 0, Strength 2, Size 1)&lt;br /&gt;
&lt;br /&gt;
Flashlight (Die bonus +1, Durability 2, Size 1, Structure 3)&lt;br /&gt;
&lt;br /&gt;
Laptop PC (Dice Bonus +2, Durability 2, Size 2, Structure 2)&lt;br /&gt;
&lt;br /&gt;
Smartphone (Dice Bonus +2, Durability 2, Size 1, Structure 1)&lt;/div&gt;</summary>
		<author><name>Maledicta</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Patrick_Baumann&amp;diff=333114</id>
		<title>Patrick Baumann</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Patrick_Baumann&amp;diff=333114"/>
		<updated>2018-02-01T22:44:05Z</updated>

		<summary type="html">&lt;p&gt;Maledicta: /* Other Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Patrick_baumann_final.png]]&lt;br /&gt;
&lt;br /&gt;
Concept: By-the-book cop on a personal mission &lt;br /&gt;
&lt;br /&gt;
Virtue: Diligent &lt;br /&gt;
&lt;br /&gt;
Vice: Dogmatic&lt;br /&gt;
&lt;br /&gt;
Patrick is a Police Commissioner &#039;&#039;(Kriminaloberkommissar)&#039;&#039; working for Germany&#039;s Federal Criminal Police Office &#039;&#039;(Bundeskriminalamt, BKA)&#039;&#039;. Some time ago, his younger sister Effie Baumann vanished after travelling to Sunport. The local police investigated, but apparently nothing came of the investigation and the young woman was eventually declared dead. Patrick, however, refused to believe this and took a leave of absence to travel to Sunport himself. He hopes to be able to find his sister with the help of Mael Benavides, last scion of the rich and influential Benavides family, who might harbor some secrets of his own...&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;amp;nbsp; !!style=&amp;quot;width:25%&amp;quot;| Mental !!style=&amp;quot;width:25%&amp;quot;| Physical !!style=&amp;quot;width:25%&amp;quot;| Social&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Power&#039;&#039;&#039;     || Intelligence 3 || Strength 2      || Presence 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Finesse&#039;&#039;&#039;   || Wits 3         || Dexterity 2     || Manipulation 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Resistance&#039;&#039;&#039;|| Resolve 2      || Stamina 2       || Composure 3            &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Academics 2&lt;br /&gt;
&lt;br /&gt;
Computer 2&lt;br /&gt;
&lt;br /&gt;
Investigation 3 (Surveillance)&lt;br /&gt;
&lt;br /&gt;
Medicine 1&lt;br /&gt;
&lt;br /&gt;
Politics 2 (Bureaucracy)&lt;br /&gt;
&lt;br /&gt;
Science 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Athletics 1&lt;br /&gt;
&lt;br /&gt;
Firearms 2&lt;br /&gt;
&lt;br /&gt;
Larceny 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Empathy 3 (Lies)&lt;br /&gt;
&lt;br /&gt;
Persuasion 2&lt;br /&gt;
&lt;br /&gt;
Socialize 1&lt;br /&gt;
&lt;br /&gt;
Subterfuge 1&lt;br /&gt;
&lt;br /&gt;
== Merits ==&lt;br /&gt;
&lt;br /&gt;
Allies 2 (Benavides Family)&lt;br /&gt;
&lt;br /&gt;
Contacts (Local police) 1&lt;br /&gt;
&lt;br /&gt;
Language (English) 1&lt;br /&gt;
&lt;br /&gt;
Language (Spanish) 1&lt;br /&gt;
&lt;br /&gt;
Mind of a Madman 2&lt;br /&gt;
&lt;br /&gt;
Resources 2&lt;br /&gt;
&lt;br /&gt;
Trained Observer 1&lt;br /&gt;
&lt;br /&gt;
== Other Traits ==&lt;br /&gt;
&lt;br /&gt;
Size 5&lt;br /&gt;
&lt;br /&gt;
Speed 9&lt;br /&gt;
&lt;br /&gt;
Defense 3&lt;br /&gt;
&lt;br /&gt;
Initiative Mod 5&lt;br /&gt;
&lt;br /&gt;
Health 7&lt;br /&gt;
&lt;br /&gt;
Willpower 5&lt;br /&gt;
&lt;br /&gt;
Integrity 7&lt;br /&gt;
&lt;br /&gt;
Beats 1&lt;br /&gt;
&lt;br /&gt;
== Aspirations ==&lt;br /&gt;
&lt;br /&gt;
Find out what happened to my sister Effie (Longterm)&lt;br /&gt;
&lt;br /&gt;
Ask Mael Benavides for help&lt;br /&gt;
&lt;br /&gt;
Spend an evening in a local bar or night club&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
Light Pistol (Heckler &amp;amp; Koch P30, Dmg. 1, Ranges 20/40/80, Clip 15, Initiative 0, Strength 2, Size 1)&lt;br /&gt;
&lt;br /&gt;
Flashlight (Die bonus +1, Durability 2, Size 1, Structure 3)&lt;br /&gt;
&lt;br /&gt;
Laptop PC (Dice Bonus +2, Durability 2, Size 2, Structure 2)&lt;br /&gt;
&lt;br /&gt;
Smartphone (Dice Bonus +2, Durability 2, Size 1, Structure 1)&lt;/div&gt;</summary>
		<author><name>Maledicta</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Patrick_Baumann&amp;diff=332027</id>
		<title>Patrick Baumann</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Patrick_Baumann&amp;diff=332027"/>
		<updated>2018-01-17T12:41:38Z</updated>

		<summary type="html">&lt;p&gt;Maledicta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Concept: By-the-book cop on a personal mission &lt;br /&gt;
&lt;br /&gt;
Virtue: Diligent &lt;br /&gt;
&lt;br /&gt;
Vice: Dogmatic&lt;br /&gt;
&lt;br /&gt;
Patrick is a Police Commissioner &#039;&#039;(Kriminaloberkommissar)&#039;&#039; working for Germany&#039;s Federal Criminal Police Office &#039;&#039;(Bundeskriminalamt, BKA)&#039;&#039;. Some time ago, his younger sister Effie Baumann vanished after travelling to Sunport. The local police investigated, but apparently nothing came of the investigation and the young woman was eventually declared dead. Patrick, however, refused to believe this and took a leave of absence to travel to Sunport himself. He hopes to be able to find his sister with the help of Mael Benavides, last scion of the rich and influential Benavides family, who might harbor some secrets of his own...&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;amp;nbsp; !!style=&amp;quot;width:25%&amp;quot;| Mental !!style=&amp;quot;width:25%&amp;quot;| Physical !!style=&amp;quot;width:25%&amp;quot;| Social&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Power&#039;&#039;&#039;     || Intelligence 3 || Strength 2      || Presence 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Finesse&#039;&#039;&#039;   || Wits 3         || Dexterity 2     || Manipulation 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Resistance&#039;&#039;&#039;|| Resolve 2      || Stamina 2       || Composure 3            &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Academics 2&lt;br /&gt;
&lt;br /&gt;
Computer 2&lt;br /&gt;
&lt;br /&gt;
Investigation 3 (Surveillance)&lt;br /&gt;
&lt;br /&gt;
Medicine 1&lt;br /&gt;
&lt;br /&gt;
Politics 2 (Bureaucracy)&lt;br /&gt;
&lt;br /&gt;
Science 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Athletics 1&lt;br /&gt;
&lt;br /&gt;
Firearms 2&lt;br /&gt;
&lt;br /&gt;
Larceny 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Empathy 3 (Lies)&lt;br /&gt;
&lt;br /&gt;
Persuasion 2&lt;br /&gt;
&lt;br /&gt;
Socialize 1&lt;br /&gt;
&lt;br /&gt;
Subterfuge 1&lt;br /&gt;
&lt;br /&gt;
== Merits ==&lt;br /&gt;
&lt;br /&gt;
Allies 2 (Benavides Family)&lt;br /&gt;
&lt;br /&gt;
Contacts (Local police) 1&lt;br /&gt;
&lt;br /&gt;
Language (English) 1&lt;br /&gt;
&lt;br /&gt;
Language (Spanish) 1&lt;br /&gt;
&lt;br /&gt;
Mind of a Madman 2&lt;br /&gt;
&lt;br /&gt;
Resources 2&lt;br /&gt;
&lt;br /&gt;
Trained Observer 1&lt;br /&gt;
&lt;br /&gt;
== Other Traits ==&lt;br /&gt;
&lt;br /&gt;
Size 5&lt;br /&gt;
&lt;br /&gt;
Speed 9&lt;br /&gt;
&lt;br /&gt;
Defense 3&lt;br /&gt;
&lt;br /&gt;
Initiative Mod 5&lt;br /&gt;
&lt;br /&gt;
Health 7&lt;br /&gt;
&lt;br /&gt;
Willpower 5&lt;br /&gt;
&lt;br /&gt;
Integrity 7&lt;br /&gt;
&lt;br /&gt;
== Aspirations ==&lt;br /&gt;
&lt;br /&gt;
Find out what happened to my sister Effie (Longterm)&lt;br /&gt;
&lt;br /&gt;
Ask Mael Benavides for help&lt;br /&gt;
&lt;br /&gt;
Spend an evening in a local bar or night club&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
Light Pistol (Heckler &amp;amp; Koch P30, Dmg. 1, Ranges 20/40/80, Clip 15, Initiative 0, Strength 2, Size 1)&lt;br /&gt;
&lt;br /&gt;
Flashlight (Die bonus +1, Durability 2, Size 1, Structure 3)&lt;br /&gt;
&lt;br /&gt;
Laptop PC (Dice Bonus +2, Durability 2, Size 2, Structure 2)&lt;br /&gt;
&lt;br /&gt;
Smartphone (Dice Bonus +2, Durability 2, Size 1, Structure 1)&lt;/div&gt;</summary>
		<author><name>Maledicta</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Patrick_Baumann&amp;diff=331901</id>
		<title>Patrick Baumann</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Patrick_Baumann&amp;diff=331901"/>
		<updated>2018-01-14T21:56:03Z</updated>

		<summary type="html">&lt;p&gt;Maledicta: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Concept: By-the-book cop on a personal mission &lt;br /&gt;
&lt;br /&gt;
Virtue: Diligent &lt;br /&gt;
&lt;br /&gt;
Vice: Dogmatic&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;amp;nbsp; !!style=&amp;quot;width:25%&amp;quot;| Mental !!style=&amp;quot;width:25%&amp;quot;| Physical !!style=&amp;quot;width:25%&amp;quot;| Social&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Power&#039;&#039;&#039;     || Intelligence 3 || Strength 2      || Presence 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Finesse&#039;&#039;&#039;   || Wits 3         || Dexterity 2     || Manipulation 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Resistance&#039;&#039;&#039;|| Resolve 2      || Stamina 2       || Composure 3            &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Academics 2&lt;br /&gt;
&lt;br /&gt;
Computer 2&lt;br /&gt;
&lt;br /&gt;
Investigation 3 (Surveillance)&lt;br /&gt;
&lt;br /&gt;
Medicine 1&lt;br /&gt;
&lt;br /&gt;
Politics 2 (Bureaucracy)&lt;br /&gt;
&lt;br /&gt;
Science 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Athletics 1&lt;br /&gt;
&lt;br /&gt;
Firearms 2&lt;br /&gt;
&lt;br /&gt;
Larceny 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Empathy 3 (Lies)&lt;br /&gt;
&lt;br /&gt;
Persuasion 2&lt;br /&gt;
&lt;br /&gt;
Socialize 1&lt;br /&gt;
&lt;br /&gt;
Subterfuge 1&lt;br /&gt;
&lt;br /&gt;
== Merits ==&lt;br /&gt;
&lt;br /&gt;
Allies 2 (Benavides Family)&lt;br /&gt;
&lt;br /&gt;
Contacts (Local police) 1&lt;br /&gt;
&lt;br /&gt;
Language (English) 1&lt;br /&gt;
&lt;br /&gt;
Language (Spanish) 1&lt;br /&gt;
&lt;br /&gt;
Mind of a Madman 2&lt;br /&gt;
&lt;br /&gt;
Resources 2&lt;br /&gt;
&lt;br /&gt;
Trained Observer 1&lt;br /&gt;
&lt;br /&gt;
== Other Traits ==&lt;br /&gt;
&lt;br /&gt;
Size 5&lt;br /&gt;
&lt;br /&gt;
Speed 9&lt;br /&gt;
&lt;br /&gt;
Defense 3&lt;br /&gt;
&lt;br /&gt;
Initiative Mod 5&lt;br /&gt;
&lt;br /&gt;
Health 7&lt;br /&gt;
&lt;br /&gt;
Willpower 5&lt;br /&gt;
&lt;br /&gt;
Integrity 7&lt;br /&gt;
&lt;br /&gt;
== Aspirations ==&lt;br /&gt;
&lt;br /&gt;
Find out what happened to my sister Effie (Longterm)&lt;br /&gt;
&lt;br /&gt;
Ask Mael Benavides for help&lt;br /&gt;
&lt;br /&gt;
Spend an evening in a local bar or night club&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
Light Pistol (Heckler &amp;amp; Koch P30, Dmg. 1, Ranges 20/40/80, Clip 15, Initiative 0, Strength 2, Size 1)&lt;br /&gt;
&lt;br /&gt;
Flashlight (Die bonus +1, Durability 2, Size 1, Structure 3)&lt;br /&gt;
&lt;br /&gt;
Laptop PC (Dice Bonus +2, Durability 2, Size 2, Structure 2)&lt;br /&gt;
&lt;br /&gt;
Smartphone (Dice Bonus +2, Durability 2, Size 1, Structure 1)&lt;/div&gt;</summary>
		<author><name>Maledicta</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Patrick_Baumann&amp;diff=331900</id>
		<title>Patrick Baumann</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Patrick_Baumann&amp;diff=331900"/>
		<updated>2018-01-14T21:51:12Z</updated>

		<summary type="html">&lt;p&gt;Maledicta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Concept: By-the-book cop on a personal mission &lt;br /&gt;
&lt;br /&gt;
Virtue: Diligent &lt;br /&gt;
&lt;br /&gt;
Vice: Dogmatic&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;amp;nbsp; !!style=&amp;quot;width:25%&amp;quot;| Mental !!style=&amp;quot;width:25%&amp;quot;| Physical !!style=&amp;quot;width:25%&amp;quot;| Social&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Power&#039;&#039;&#039;     || Intelligence 3 || Strength 2      || Presence 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Finesse&#039;&#039;&#039;   || Wits 3         || Dexterity 2     || Manipulation 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Resistance&#039;&#039;&#039;|| Resolve 2      || Stamina 2       || Composure 3            &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Academics 2&lt;br /&gt;
&lt;br /&gt;
Computer 2&lt;br /&gt;
&lt;br /&gt;
Investigation 3 (Surveillance)&lt;br /&gt;
&lt;br /&gt;
Medicine 1&lt;br /&gt;
&lt;br /&gt;
Politics 2 (Bureaucracy)&lt;br /&gt;
&lt;br /&gt;
Science 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Athletics 1&lt;br /&gt;
&lt;br /&gt;
Drive 1&lt;br /&gt;
&lt;br /&gt;
Firearms 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Empathy 3 (Lies)&lt;br /&gt;
&lt;br /&gt;
Persuasion 2&lt;br /&gt;
&lt;br /&gt;
Socialize 1&lt;br /&gt;
&lt;br /&gt;
Subterfuge 1&lt;br /&gt;
&lt;br /&gt;
== Merits ==&lt;br /&gt;
&lt;br /&gt;
Allies 2 (Benavides Family)&lt;br /&gt;
&lt;br /&gt;
Contacts (Local police) 1&lt;br /&gt;
&lt;br /&gt;
Language (English) 1&lt;br /&gt;
&lt;br /&gt;
Language (Spanish) 1&lt;br /&gt;
&lt;br /&gt;
Mind of a Madman 2&lt;br /&gt;
&lt;br /&gt;
Resources 2&lt;br /&gt;
&lt;br /&gt;
Trained Observer 1&lt;br /&gt;
&lt;br /&gt;
== Other Traits ==&lt;br /&gt;
&lt;br /&gt;
Size 5&lt;br /&gt;
&lt;br /&gt;
Speed 9&lt;br /&gt;
&lt;br /&gt;
Defense 3&lt;br /&gt;
&lt;br /&gt;
Initiative Mod 5&lt;br /&gt;
&lt;br /&gt;
Health 7&lt;br /&gt;
&lt;br /&gt;
Willpower 5&lt;br /&gt;
&lt;br /&gt;
Integrity 7&lt;br /&gt;
&lt;br /&gt;
== Aspirations ==&lt;br /&gt;
&lt;br /&gt;
Find out what happened to my sister Effie (Longterm)&lt;br /&gt;
&lt;br /&gt;
Ask Mael Benavides for help&lt;br /&gt;
&lt;br /&gt;
Spend an evening in a local bar or night club&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
Light Pistol (Heckler &amp;amp; Koch P30, Dmg. 1, Ranges 20/40/80, Clip 15, Initiative 0, Strength 2, Size 1)&lt;br /&gt;
&lt;br /&gt;
Flashlight (Die bonus +1, Durability 2, Size 1, Structure 3)&lt;br /&gt;
&lt;br /&gt;
Laptop PC (Dice Bonus +2, Durability 2, Size 2, Structure 2)&lt;br /&gt;
&lt;br /&gt;
Smartphone (Dice Bonus +2, Durability 2, Size 1, Structure 1)&lt;/div&gt;</summary>
		<author><name>Maledicta</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Patrick_Baumann&amp;diff=331899</id>
		<title>Patrick Baumann</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Patrick_Baumann&amp;diff=331899"/>
		<updated>2018-01-14T21:30:07Z</updated>

		<summary type="html">&lt;p&gt;Maledicta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Concept: By-the-book cop on a personal mission &lt;br /&gt;
&lt;br /&gt;
Virtue: Diligent &lt;br /&gt;
&lt;br /&gt;
Vice: Dogmatic&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;amp;nbsp; !!style=&amp;quot;width:25%&amp;quot;| Mental !!style=&amp;quot;width:25%&amp;quot;| Physical !!style=&amp;quot;width:25%&amp;quot;| Social&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Power&#039;&#039;&#039;     || Intelligence 3 || Strength 2      || Presence 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Finesse&#039;&#039;&#039;   || Wits 3         || Dexterity 2     || Manipulation 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Resistance&#039;&#039;&#039;|| Resolve 2      || Stamina 2       || Composure 3            &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Academics 2&lt;br /&gt;
&lt;br /&gt;
Computer 2&lt;br /&gt;
&lt;br /&gt;
Investigation 3 (Surveillance)&lt;br /&gt;
&lt;br /&gt;
Medicine 1&lt;br /&gt;
&lt;br /&gt;
Politics 2 (Bureaucracy)&lt;br /&gt;
&lt;br /&gt;
Science 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Athletics 1&lt;br /&gt;
&lt;br /&gt;
Drive 1&lt;br /&gt;
&lt;br /&gt;
Firearms 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Empathy 3 (Lies)&lt;br /&gt;
&lt;br /&gt;
Persuasion 2&lt;br /&gt;
&lt;br /&gt;
Socialize 1&lt;br /&gt;
&lt;br /&gt;
Subterfuge 1&lt;br /&gt;
&lt;br /&gt;
== Merits ==&lt;br /&gt;
&lt;br /&gt;
Allies 2 (Benavides Family)&lt;br /&gt;
&lt;br /&gt;
Contacts (Local police) 1&lt;br /&gt;
&lt;br /&gt;
Language (English) 1&lt;br /&gt;
&lt;br /&gt;
Language (Spanish) 1&lt;br /&gt;
&lt;br /&gt;
Mind of a Madman 2&lt;br /&gt;
&lt;br /&gt;
Resources 2&lt;br /&gt;
&lt;br /&gt;
Trained Observer 1&lt;br /&gt;
&lt;br /&gt;
== Other Traits ==&lt;br /&gt;
&lt;br /&gt;
Size 5&lt;br /&gt;
&lt;br /&gt;
Speed 9&lt;br /&gt;
&lt;br /&gt;
Defense 3&lt;br /&gt;
&lt;br /&gt;
Initiative Mod 5&lt;br /&gt;
&lt;br /&gt;
Health 7&lt;br /&gt;
&lt;br /&gt;
Willpower 5&lt;br /&gt;
&lt;br /&gt;
Integrity 7&lt;br /&gt;
&lt;br /&gt;
== Aspirations ==&lt;br /&gt;
&lt;br /&gt;
Find out what happened to my sister Effie (Longterm)&lt;br /&gt;
&lt;br /&gt;
Ask Mael Benavides for help&lt;br /&gt;
&lt;br /&gt;
Spend an evening in a local bar or night club&lt;/div&gt;</summary>
		<author><name>Maledicta</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Patrick_Baumann&amp;diff=331898</id>
		<title>Patrick Baumann</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Patrick_Baumann&amp;diff=331898"/>
		<updated>2018-01-14T21:21:13Z</updated>

		<summary type="html">&lt;p&gt;Maledicta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Concept: By-the-book cop on a personal mission &lt;br /&gt;
&lt;br /&gt;
Virtue: Diligent &lt;br /&gt;
&lt;br /&gt;
Vice: Dogmatic&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;amp;nbsp; !!style=&amp;quot;width:25%&amp;quot;| Mental !!style=&amp;quot;width:25%&amp;quot;| Physical !!style=&amp;quot;width:25%&amp;quot;| Social&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Power&#039;&#039;&#039;     || Intelligence 3 || Strength 2      || Presence 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Finesse&#039;&#039;&#039;   || Wits 3         || Dexterity 2     || Manipulation 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Resistance&#039;&#039;&#039;|| Resolve 2      || Stamina 2       || Composure 3            &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Academics 2&lt;br /&gt;
&lt;br /&gt;
Computer 2&lt;br /&gt;
&lt;br /&gt;
Investigation 3 (Surveillance)&lt;br /&gt;
&lt;br /&gt;
Medicine 1&lt;br /&gt;
&lt;br /&gt;
Politics 2 (Bureaucracy)&lt;br /&gt;
&lt;br /&gt;
Science 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Athletics 1&lt;br /&gt;
&lt;br /&gt;
Drive 1&lt;br /&gt;
&lt;br /&gt;
Firearms 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Empathy 3 (Lies)&lt;br /&gt;
&lt;br /&gt;
Persuasion 2&lt;br /&gt;
&lt;br /&gt;
Socialize 1&lt;br /&gt;
&lt;br /&gt;
Subterfuge 1&lt;/div&gt;</summary>
		<author><name>Maledicta</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Patrick_Baumann&amp;diff=331897</id>
		<title>Patrick Baumann</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Patrick_Baumann&amp;diff=331897"/>
		<updated>2018-01-14T21:09:37Z</updated>

		<summary type="html">&lt;p&gt;Maledicta: Created page with &amp;quot;{| class=&amp;quot;wikitable&amp;quot; |- !&amp;amp;nbsp; !!style=&amp;quot;width:25%&amp;quot;| Mental !!style=&amp;quot;width:25%&amp;quot;| Physical !!style=&amp;quot;width:25%&amp;quot;| Social |- | &amp;#039;&amp;#039;&amp;#039;Power&amp;#039;&amp;#039;&amp;#039;     || Intelligence 3 || Strength 2...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;amp;nbsp; !!style=&amp;quot;width:25%&amp;quot;| Mental !!style=&amp;quot;width:25%&amp;quot;| Physical !!style=&amp;quot;width:25%&amp;quot;| Social&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Power&#039;&#039;&#039;     || Intelligence 3 || Strength 2      || Presence 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Finesse&#039;&#039;&#039;   || Wits 3         || Dexterity 2     || Manipulation 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Resistance&#039;&#039;&#039;|| Resolve 2      || Stamina 2       || Composure 3            &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Maledicta</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Take_Back_What%27s_Yours:S%C3%A9bastien_Laroche&amp;diff=330335</id>
		<title>Take Back What&#039;s Yours:Sébastien Laroche</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Take_Back_What%27s_Yours:S%C3%A9bastien_Laroche&amp;diff=330335"/>
		<updated>2017-11-29T23:49:16Z</updated>

		<summary type="html">&lt;p&gt;Maledicta: /* Touchstones */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sébastien ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Sebastien.png]]&lt;br /&gt;
&lt;br /&gt;
Clan: Mekhet&lt;br /&gt;
&lt;br /&gt;
Covenant: Unaligned (formerly Invictus)&lt;br /&gt;
&lt;br /&gt;
Mask: Conformist&lt;br /&gt;
&lt;br /&gt;
Dirge: Spy&lt;br /&gt;
&lt;br /&gt;
Beats: [x] [x] [x] [] []&lt;br /&gt;
&lt;br /&gt;
Experience Points: 3 (3 spent)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Background: Sébastien was born in 1928 as the youngest son to a fairly well-off merchant family of Cajun ancestry. Even though he had 4 siblings, 3 of which were girls, his parents were able to ensure that he received a good education. Sébastien&#039;s father couldn&#039;t have been more proud when he chose a career in civil service while his older brother would inherit the family business. Joining the FBI in 1951, he quickly rose through its ranks through his sharp wits and diligence. When he had completed his training, he was assigned to infiltrate the teaching staff at Tulane University and investigate rumours of anti-American activity.&lt;br /&gt;
&lt;br /&gt;
However, the paranoid climate of the Cold War made the people in charge suspicious of more than just Communists. The so-called lavender scare[https://en.wikipedia.org/wiki/Lavender_scare] made men such as Sébastien, who felt attracted to their own sex rather than the opposite one, feel increasingly unwelcome in many branches of the United States&#039; civil service. Sébastien never found out who informed on him, but he suspects to this day that his Sire had something to do with it.&lt;br /&gt;
&lt;br /&gt;
His career in ruins and disowned by his family, he accepted the older vampire&#039;s offer: slowly fade from the mortal world&#039;s awareness and gain access to another, wider world of darkness and secrets. Sébastien served his maker as investigator and spymaster for over a decade, as was custom within the Invictus, slowly gathering influence for himself. When he was finally released, he was already deeply entrenched in the Kindreds&#039; intrigues. At that time, the only thing still connecting him to his mortal life was his brother, who had stuck with him even as his shameful secret identity as a lover of men was exposed.&lt;br /&gt;
&lt;br /&gt;
Eventually though, someone must have decided that he had his fingers in too many pies. His sources slowly dried up, his agents burned, he frantically tried to salvage what he could, but it was too little, too late...&lt;br /&gt;
&lt;br /&gt;
=Status=&lt;br /&gt;
Health: 7&lt;br /&gt;
&lt;br /&gt;
Willpower: 5&lt;br /&gt;
&lt;br /&gt;
Blood Potency: 1&lt;br /&gt;
&lt;br /&gt;
Vitae: 10&lt;br /&gt;
&lt;br /&gt;
Humanity: 7&lt;br /&gt;
&lt;br /&gt;
Size: 5&lt;br /&gt;
&lt;br /&gt;
Defense: 2&lt;br /&gt;
&lt;br /&gt;
Speed: 9&lt;br /&gt;
&lt;br /&gt;
Armor: 0&lt;br /&gt;
&lt;br /&gt;
Initiative Modifier: 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Aspirations=&lt;br /&gt;
Do something for Geoffrey that doesn&#039;t involve physical violence&lt;br /&gt;
&lt;br /&gt;
Gather information about Belmont&lt;br /&gt;
&lt;br /&gt;
Spend at least half an evening socializing with mortals&lt;br /&gt;
&lt;br /&gt;
=Banes=&lt;br /&gt;
The Tenebrous Curse (When the Mekhet reaches Humanity 6, choose a bane. This bane counts toward the three banes a vampire is allowed, so a Mekhet is less able to mitigate detachment. As well, consider a Mekhet&#039;s Humanity to be one dot lower for all Humanity-based banes.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Touchstones=&lt;br /&gt;
His brother&#039;s grave on Green Lawn Cemetery (Humanity 6)&lt;br /&gt;
&lt;br /&gt;
=Disciplines=&lt;br /&gt;
Auspex&lt;br /&gt;
*Beast&#039;s Hackles&lt;br /&gt;
*Uncanny Perception&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dominate&lt;br /&gt;
*Mesmerize&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Obfuscate&lt;br /&gt;
*Face in the Crowd&lt;br /&gt;
*Touch of Shadow&lt;br /&gt;
*Cloak of Night&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
Mental&lt;br /&gt;
*Intelligence 4&lt;br /&gt;
*Wits 3&lt;br /&gt;
*Resolve 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Physical&lt;br /&gt;
*Strength 2&lt;br /&gt;
*Dexterity 2&lt;br /&gt;
*Stamina 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Social&lt;br /&gt;
*Presence 2&lt;br /&gt;
*Manipulation 3&lt;br /&gt;
*Composure 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
Mental&lt;br /&gt;
*Academics 3&lt;br /&gt;
*Computer 1&lt;br /&gt;
*Investigation 3 (Cryptography; Asset Skill)&lt;br /&gt;
*Occult 2&lt;br /&gt;
*Politics 2 (Local)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Physical&lt;br /&gt;
*Firearms 1&lt;br /&gt;
*Larceny 1&lt;br /&gt;
*Stealth 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Social&lt;br /&gt;
*Empathy 1&lt;br /&gt;
*Expression 1&lt;br /&gt;
*Intimidation 2&lt;br /&gt;
*Persuasion 1&lt;br /&gt;
*Socialize 2&lt;br /&gt;
*Subterfuge 3 (Doublespeak; Asset Skill)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Merits=&lt;br /&gt;
Status&lt;br /&gt;
*City 1&lt;br /&gt;
*Clan 1&lt;br /&gt;
&lt;br /&gt;
Contacts 1&lt;br /&gt;
*Local law enforcement (from PT, dormant)&lt;br /&gt;
&lt;br /&gt;
Contacts 1 &lt;br /&gt;
*Teaching staff at Tulane University (from PT, dormant)&lt;br /&gt;
&lt;br /&gt;
Language (French) 1&lt;br /&gt;
&lt;br /&gt;
Professional Training (Spy) 2&lt;br /&gt;
&lt;br /&gt;
Resources 3 (Dividends from anonymous investments)&lt;br /&gt;
&lt;br /&gt;
Retainer 2 (Personal assistant with Computer skills)&lt;br /&gt;
&lt;br /&gt;
Safe Place 3 (Secret lair somewhere beneath the French Quarter, with access to the river)&lt;br /&gt;
&lt;br /&gt;
Safe Place 1 (contributed to communal Safe Place)&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
Clothes (for various occasions)&lt;br /&gt;
&lt;br /&gt;
Desktop PC (no internet connection)&lt;br /&gt;
&lt;br /&gt;
Telephone (landline)&lt;br /&gt;
&lt;br /&gt;
Wall safe (Dice Bonus +3, Durability 2, Size 3, Structure 5, Cost 3)&lt;br /&gt;
	&lt;br /&gt;
:Revolver, lt (S&amp;amp;W M10, Dmg 1, Ranges 20/40/80, Clip 6, Init 0, Str 2, Size 1, Cost 2) - Old service weapon, in good repair but kept mainly for nostalgic reasons &lt;br /&gt;
	&lt;br /&gt;
:Pistol, lt (SIG Sauer P226, Dmg 1, Ranges 20/40/80, Clip 18, Init 0, Str 2, Size 1, Cost 3)&lt;br /&gt;
	&lt;br /&gt;
:Handcuffs (Dice Bonus +2, Durability 4, Size 1, Structure 4, Cost 1)&lt;br /&gt;
	&lt;br /&gt;
:Cash money&lt;/div&gt;</summary>
		<author><name>Maledicta</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Take_Back_What%27s_Yours:S%C3%A9bastien_Laroche&amp;diff=330334</id>
		<title>Take Back What&#039;s Yours:Sébastien Laroche</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Take_Back_What%27s_Yours:S%C3%A9bastien_Laroche&amp;diff=330334"/>
		<updated>2017-11-29T23:48:37Z</updated>

		<summary type="html">&lt;p&gt;Maledicta: /* Aspirations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sébastien ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Sebastien.png]]&lt;br /&gt;
&lt;br /&gt;
Clan: Mekhet&lt;br /&gt;
&lt;br /&gt;
Covenant: Unaligned (formerly Invictus)&lt;br /&gt;
&lt;br /&gt;
Mask: Conformist&lt;br /&gt;
&lt;br /&gt;
Dirge: Spy&lt;br /&gt;
&lt;br /&gt;
Beats: [x] [x] [x] [] []&lt;br /&gt;
&lt;br /&gt;
Experience Points: 3 (3 spent)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Background: Sébastien was born in 1928 as the youngest son to a fairly well-off merchant family of Cajun ancestry. Even though he had 4 siblings, 3 of which were girls, his parents were able to ensure that he received a good education. Sébastien&#039;s father couldn&#039;t have been more proud when he chose a career in civil service while his older brother would inherit the family business. Joining the FBI in 1951, he quickly rose through its ranks through his sharp wits and diligence. When he had completed his training, he was assigned to infiltrate the teaching staff at Tulane University and investigate rumours of anti-American activity.&lt;br /&gt;
&lt;br /&gt;
However, the paranoid climate of the Cold War made the people in charge suspicious of more than just Communists. The so-called lavender scare[https://en.wikipedia.org/wiki/Lavender_scare] made men such as Sébastien, who felt attracted to their own sex rather than the opposite one, feel increasingly unwelcome in many branches of the United States&#039; civil service. Sébastien never found out who informed on him, but he suspects to this day that his Sire had something to do with it.&lt;br /&gt;
&lt;br /&gt;
His career in ruins and disowned by his family, he accepted the older vampire&#039;s offer: slowly fade from the mortal world&#039;s awareness and gain access to another, wider world of darkness and secrets. Sébastien served his maker as investigator and spymaster for over a decade, as was custom within the Invictus, slowly gathering influence for himself. When he was finally released, he was already deeply entrenched in the Kindreds&#039; intrigues. At that time, the only thing still connecting him to his mortal life was his brother, who had stuck with him even as his shameful secret identity as a lover of men was exposed.&lt;br /&gt;
&lt;br /&gt;
Eventually though, someone must have decided that he had his fingers in too many pies. His sources slowly dried up, his agents burned, he frantically tried to salvage what he could, but it was too little, too late...&lt;br /&gt;
&lt;br /&gt;
=Status=&lt;br /&gt;
Health: 7&lt;br /&gt;
&lt;br /&gt;
Willpower: 5&lt;br /&gt;
&lt;br /&gt;
Blood Potency: 1&lt;br /&gt;
&lt;br /&gt;
Vitae: 10&lt;br /&gt;
&lt;br /&gt;
Humanity: 7&lt;br /&gt;
&lt;br /&gt;
Size: 5&lt;br /&gt;
&lt;br /&gt;
Defense: 2&lt;br /&gt;
&lt;br /&gt;
Speed: 9&lt;br /&gt;
&lt;br /&gt;
Armor: 0&lt;br /&gt;
&lt;br /&gt;
Initiative Modifier: 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Aspirations=&lt;br /&gt;
Do something for Geoffrey that doesn&#039;t involve physical violence&lt;br /&gt;
&lt;br /&gt;
Gather information about Belmont&lt;br /&gt;
&lt;br /&gt;
Spend at least half an evening socializing with mortals&lt;br /&gt;
&lt;br /&gt;
=Banes=&lt;br /&gt;
The Tenebrous Curse (When the Mekhet reaches Humanity 6, choose a bane. This bane counts toward the three banes a vampire is allowed, so a Mekhet is less able to mitigate detachment. As well, consider a Mekhet&#039;s Humanity to be one dot lower for all Humanity-based banes.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Touchstones=&lt;br /&gt;
His older brother (Humanity 6)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Disciplines=&lt;br /&gt;
Auspex&lt;br /&gt;
*Beast&#039;s Hackles&lt;br /&gt;
*Uncanny Perception&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dominate&lt;br /&gt;
*Mesmerize&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Obfuscate&lt;br /&gt;
*Face in the Crowd&lt;br /&gt;
*Touch of Shadow&lt;br /&gt;
*Cloak of Night&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
Mental&lt;br /&gt;
*Intelligence 4&lt;br /&gt;
*Wits 3&lt;br /&gt;
*Resolve 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Physical&lt;br /&gt;
*Strength 2&lt;br /&gt;
*Dexterity 2&lt;br /&gt;
*Stamina 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Social&lt;br /&gt;
*Presence 2&lt;br /&gt;
*Manipulation 3&lt;br /&gt;
*Composure 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
Mental&lt;br /&gt;
*Academics 3&lt;br /&gt;
*Computer 1&lt;br /&gt;
*Investigation 3 (Cryptography; Asset Skill)&lt;br /&gt;
*Occult 2&lt;br /&gt;
*Politics 2 (Local)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Physical&lt;br /&gt;
*Firearms 1&lt;br /&gt;
*Larceny 1&lt;br /&gt;
*Stealth 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Social&lt;br /&gt;
*Empathy 1&lt;br /&gt;
*Expression 1&lt;br /&gt;
*Intimidation 2&lt;br /&gt;
*Persuasion 1&lt;br /&gt;
*Socialize 2&lt;br /&gt;
*Subterfuge 3 (Doublespeak; Asset Skill)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Merits=&lt;br /&gt;
Status&lt;br /&gt;
*City 1&lt;br /&gt;
*Clan 1&lt;br /&gt;
&lt;br /&gt;
Contacts 1&lt;br /&gt;
*Local law enforcement (from PT, dormant)&lt;br /&gt;
&lt;br /&gt;
Contacts 1 &lt;br /&gt;
*Teaching staff at Tulane University (from PT, dormant)&lt;br /&gt;
&lt;br /&gt;
Language (French) 1&lt;br /&gt;
&lt;br /&gt;
Professional Training (Spy) 2&lt;br /&gt;
&lt;br /&gt;
Resources 3 (Dividends from anonymous investments)&lt;br /&gt;
&lt;br /&gt;
Retainer 2 (Personal assistant with Computer skills)&lt;br /&gt;
&lt;br /&gt;
Safe Place 3 (Secret lair somewhere beneath the French Quarter, with access to the river)&lt;br /&gt;
&lt;br /&gt;
Safe Place 1 (contributed to communal Safe Place)&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
Clothes (for various occasions)&lt;br /&gt;
&lt;br /&gt;
Desktop PC (no internet connection)&lt;br /&gt;
&lt;br /&gt;
Telephone (landline)&lt;br /&gt;
&lt;br /&gt;
Wall safe (Dice Bonus +3, Durability 2, Size 3, Structure 5, Cost 3)&lt;br /&gt;
	&lt;br /&gt;
:Revolver, lt (S&amp;amp;W M10, Dmg 1, Ranges 20/40/80, Clip 6, Init 0, Str 2, Size 1, Cost 2) - Old service weapon, in good repair but kept mainly for nostalgic reasons &lt;br /&gt;
	&lt;br /&gt;
:Pistol, lt (SIG Sauer P226, Dmg 1, Ranges 20/40/80, Clip 18, Init 0, Str 2, Size 1, Cost 3)&lt;br /&gt;
	&lt;br /&gt;
:Handcuffs (Dice Bonus +2, Durability 4, Size 1, Structure 4, Cost 1)&lt;br /&gt;
	&lt;br /&gt;
:Cash money&lt;/div&gt;</summary>
		<author><name>Maledicta</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Take_Back_What%27s_Yours:S%C3%A9bastien_Laroche&amp;diff=330333</id>
		<title>Take Back What&#039;s Yours:Sébastien Laroche</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Take_Back_What%27s_Yours:S%C3%A9bastien_Laroche&amp;diff=330333"/>
		<updated>2017-11-29T23:46:42Z</updated>

		<summary type="html">&lt;p&gt;Maledicta: /* Sébastien */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sébastien ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Sebastien.png]]&lt;br /&gt;
&lt;br /&gt;
Clan: Mekhet&lt;br /&gt;
&lt;br /&gt;
Covenant: Unaligned (formerly Invictus)&lt;br /&gt;
&lt;br /&gt;
Mask: Conformist&lt;br /&gt;
&lt;br /&gt;
Dirge: Spy&lt;br /&gt;
&lt;br /&gt;
Beats: [x] [x] [x] [] []&lt;br /&gt;
&lt;br /&gt;
Experience Points: 3 (3 spent)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Background: Sébastien was born in 1928 as the youngest son to a fairly well-off merchant family of Cajun ancestry. Even though he had 4 siblings, 3 of which were girls, his parents were able to ensure that he received a good education. Sébastien&#039;s father couldn&#039;t have been more proud when he chose a career in civil service while his older brother would inherit the family business. Joining the FBI in 1951, he quickly rose through its ranks through his sharp wits and diligence. When he had completed his training, he was assigned to infiltrate the teaching staff at Tulane University and investigate rumours of anti-American activity.&lt;br /&gt;
&lt;br /&gt;
However, the paranoid climate of the Cold War made the people in charge suspicious of more than just Communists. The so-called lavender scare[https://en.wikipedia.org/wiki/Lavender_scare] made men such as Sébastien, who felt attracted to their own sex rather than the opposite one, feel increasingly unwelcome in many branches of the United States&#039; civil service. Sébastien never found out who informed on him, but he suspects to this day that his Sire had something to do with it.&lt;br /&gt;
&lt;br /&gt;
His career in ruins and disowned by his family, he accepted the older vampire&#039;s offer: slowly fade from the mortal world&#039;s awareness and gain access to another, wider world of darkness and secrets. Sébastien served his maker as investigator and spymaster for over a decade, as was custom within the Invictus, slowly gathering influence for himself. When he was finally released, he was already deeply entrenched in the Kindreds&#039; intrigues. At that time, the only thing still connecting him to his mortal life was his brother, who had stuck with him even as his shameful secret identity as a lover of men was exposed.&lt;br /&gt;
&lt;br /&gt;
Eventually though, someone must have decided that he had his fingers in too many pies. His sources slowly dried up, his agents burned, he frantically tried to salvage what he could, but it was too little, too late...&lt;br /&gt;
&lt;br /&gt;
=Status=&lt;br /&gt;
Health: 7&lt;br /&gt;
&lt;br /&gt;
Willpower: 5&lt;br /&gt;
&lt;br /&gt;
Blood Potency: 1&lt;br /&gt;
&lt;br /&gt;
Vitae: 10&lt;br /&gt;
&lt;br /&gt;
Humanity: 7&lt;br /&gt;
&lt;br /&gt;
Size: 5&lt;br /&gt;
&lt;br /&gt;
Defense: 2&lt;br /&gt;
&lt;br /&gt;
Speed: 9&lt;br /&gt;
&lt;br /&gt;
Armor: 0&lt;br /&gt;
&lt;br /&gt;
Initiative Modifier: 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Aspirations=&lt;br /&gt;
Find out where my brother is living now&lt;br /&gt;
&lt;br /&gt;
Try to find out who entered the Hostelry (and how they did it)&lt;br /&gt;
&lt;br /&gt;
Do something for Geoffrey that doesn&#039;t involve physical violence&lt;br /&gt;
&lt;br /&gt;
=Banes=&lt;br /&gt;
The Tenebrous Curse (When the Mekhet reaches Humanity 6, choose a bane. This bane counts toward the three banes a vampire is allowed, so a Mekhet is less able to mitigate detachment. As well, consider a Mekhet&#039;s Humanity to be one dot lower for all Humanity-based banes.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Touchstones=&lt;br /&gt;
His older brother (Humanity 6)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Disciplines=&lt;br /&gt;
Auspex&lt;br /&gt;
*Beast&#039;s Hackles&lt;br /&gt;
*Uncanny Perception&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dominate&lt;br /&gt;
*Mesmerize&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Obfuscate&lt;br /&gt;
*Face in the Crowd&lt;br /&gt;
*Touch of Shadow&lt;br /&gt;
*Cloak of Night&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
Mental&lt;br /&gt;
*Intelligence 4&lt;br /&gt;
*Wits 3&lt;br /&gt;
*Resolve 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Physical&lt;br /&gt;
*Strength 2&lt;br /&gt;
*Dexterity 2&lt;br /&gt;
*Stamina 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Social&lt;br /&gt;
*Presence 2&lt;br /&gt;
*Manipulation 3&lt;br /&gt;
*Composure 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
Mental&lt;br /&gt;
*Academics 3&lt;br /&gt;
*Computer 1&lt;br /&gt;
*Investigation 3 (Cryptography; Asset Skill)&lt;br /&gt;
*Occult 2&lt;br /&gt;
*Politics 2 (Local)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Physical&lt;br /&gt;
*Firearms 1&lt;br /&gt;
*Larceny 1&lt;br /&gt;
*Stealth 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Social&lt;br /&gt;
*Empathy 1&lt;br /&gt;
*Expression 1&lt;br /&gt;
*Intimidation 2&lt;br /&gt;
*Persuasion 1&lt;br /&gt;
*Socialize 2&lt;br /&gt;
*Subterfuge 3 (Doublespeak; Asset Skill)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Merits=&lt;br /&gt;
Status&lt;br /&gt;
*City 1&lt;br /&gt;
*Clan 1&lt;br /&gt;
&lt;br /&gt;
Contacts 1&lt;br /&gt;
*Local law enforcement (from PT, dormant)&lt;br /&gt;
&lt;br /&gt;
Contacts 1 &lt;br /&gt;
*Teaching staff at Tulane University (from PT, dormant)&lt;br /&gt;
&lt;br /&gt;
Language (French) 1&lt;br /&gt;
&lt;br /&gt;
Professional Training (Spy) 2&lt;br /&gt;
&lt;br /&gt;
Resources 3 (Dividends from anonymous investments)&lt;br /&gt;
&lt;br /&gt;
Retainer 2 (Personal assistant with Computer skills)&lt;br /&gt;
&lt;br /&gt;
Safe Place 3 (Secret lair somewhere beneath the French Quarter, with access to the river)&lt;br /&gt;
&lt;br /&gt;
Safe Place 1 (contributed to communal Safe Place)&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
Clothes (for various occasions)&lt;br /&gt;
&lt;br /&gt;
Desktop PC (no internet connection)&lt;br /&gt;
&lt;br /&gt;
Telephone (landline)&lt;br /&gt;
&lt;br /&gt;
Wall safe (Dice Bonus +3, Durability 2, Size 3, Structure 5, Cost 3)&lt;br /&gt;
	&lt;br /&gt;
:Revolver, lt (S&amp;amp;W M10, Dmg 1, Ranges 20/40/80, Clip 6, Init 0, Str 2, Size 1, Cost 2) - Old service weapon, in good repair but kept mainly for nostalgic reasons &lt;br /&gt;
	&lt;br /&gt;
:Pistol, lt (SIG Sauer P226, Dmg 1, Ranges 20/40/80, Clip 18, Init 0, Str 2, Size 1, Cost 3)&lt;br /&gt;
	&lt;br /&gt;
:Handcuffs (Dice Bonus +2, Durability 4, Size 1, Structure 4, Cost 1)&lt;br /&gt;
	&lt;br /&gt;
:Cash money&lt;/div&gt;</summary>
		<author><name>Maledicta</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Take_Back_What%27s_Yours:S%C3%A9bastien_Laroche&amp;diff=330332</id>
		<title>Take Back What&#039;s Yours:Sébastien Laroche</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Take_Back_What%27s_Yours:S%C3%A9bastien_Laroche&amp;diff=330332"/>
		<updated>2017-11-29T23:46:21Z</updated>

		<summary type="html">&lt;p&gt;Maledicta: /* Merits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sébastien ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Sebastien.png]]&lt;br /&gt;
&lt;br /&gt;
Clan: Mekhet&lt;br /&gt;
&lt;br /&gt;
Covenant: Unaligned (formerly Invictus)&lt;br /&gt;
&lt;br /&gt;
Mask: Conformist&lt;br /&gt;
&lt;br /&gt;
Dirge: Spy&lt;br /&gt;
&lt;br /&gt;
Beats: [x] [] [] [] []&lt;br /&gt;
&lt;br /&gt;
Experience Points: 3 (3 spent)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Background: Sébastien was born in 1928 as the youngest son to a fairly well-off merchant family of Cajun ancestry. Even though he had 4 siblings, 3 of which were girls, his parents were able to ensure that he received a good education. Sébastien&#039;s father couldn&#039;t have been more proud when he chose a career in civil service while his older brother would inherit the family business. Joining the FBI in 1951, he quickly rose through its ranks through his sharp wits and diligence. When he had completed his training, he was assigned to infiltrate the teaching staff at Tulane University and investigate rumours of anti-American activity.&lt;br /&gt;
&lt;br /&gt;
However, the paranoid climate of the Cold War made the people in charge suspicious of more than just Communists. The so-called lavender scare[https://en.wikipedia.org/wiki/Lavender_scare] made men such as Sébastien, who felt attracted to their own sex rather than the opposite one, feel increasingly unwelcome in many branches of the United States&#039; civil service. Sébastien never found out who informed on him, but he suspects to this day that his Sire had something to do with it.&lt;br /&gt;
&lt;br /&gt;
His career in ruins and disowned by his family, he accepted the older vampire&#039;s offer: slowly fade from the mortal world&#039;s awareness and gain access to another, wider world of darkness and secrets. Sébastien served his maker as investigator and spymaster for over a decade, as was custom within the Invictus, slowly gathering influence for himself. When he was finally released, he was already deeply entrenched in the Kindreds&#039; intrigues. At that time, the only thing still connecting him to his mortal life was his brother, who had stuck with him even as his shameful secret identity as a lover of men was exposed.&lt;br /&gt;
&lt;br /&gt;
Eventually though, someone must have decided that he had his fingers in too many pies. His sources slowly dried up, his agents burned, he frantically tried to salvage what he could, but it was too little, too late...&lt;br /&gt;
&lt;br /&gt;
=Status=&lt;br /&gt;
Health: 7&lt;br /&gt;
&lt;br /&gt;
Willpower: 5&lt;br /&gt;
&lt;br /&gt;
Blood Potency: 1&lt;br /&gt;
&lt;br /&gt;
Vitae: 10&lt;br /&gt;
&lt;br /&gt;
Humanity: 7&lt;br /&gt;
&lt;br /&gt;
Size: 5&lt;br /&gt;
&lt;br /&gt;
Defense: 2&lt;br /&gt;
&lt;br /&gt;
Speed: 9&lt;br /&gt;
&lt;br /&gt;
Armor: 0&lt;br /&gt;
&lt;br /&gt;
Initiative Modifier: 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Aspirations=&lt;br /&gt;
Find out where my brother is living now&lt;br /&gt;
&lt;br /&gt;
Try to find out who entered the Hostelry (and how they did it)&lt;br /&gt;
&lt;br /&gt;
Do something for Geoffrey that doesn&#039;t involve physical violence&lt;br /&gt;
&lt;br /&gt;
=Banes=&lt;br /&gt;
The Tenebrous Curse (When the Mekhet reaches Humanity 6, choose a bane. This bane counts toward the three banes a vampire is allowed, so a Mekhet is less able to mitigate detachment. As well, consider a Mekhet&#039;s Humanity to be one dot lower for all Humanity-based banes.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Touchstones=&lt;br /&gt;
His older brother (Humanity 6)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Disciplines=&lt;br /&gt;
Auspex&lt;br /&gt;
*Beast&#039;s Hackles&lt;br /&gt;
*Uncanny Perception&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dominate&lt;br /&gt;
*Mesmerize&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Obfuscate&lt;br /&gt;
*Face in the Crowd&lt;br /&gt;
*Touch of Shadow&lt;br /&gt;
*Cloak of Night&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
Mental&lt;br /&gt;
*Intelligence 4&lt;br /&gt;
*Wits 3&lt;br /&gt;
*Resolve 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Physical&lt;br /&gt;
*Strength 2&lt;br /&gt;
*Dexterity 2&lt;br /&gt;
*Stamina 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Social&lt;br /&gt;
*Presence 2&lt;br /&gt;
*Manipulation 3&lt;br /&gt;
*Composure 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
Mental&lt;br /&gt;
*Academics 3&lt;br /&gt;
*Computer 1&lt;br /&gt;
*Investigation 3 (Cryptography; Asset Skill)&lt;br /&gt;
*Occult 2&lt;br /&gt;
*Politics 2 (Local)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Physical&lt;br /&gt;
*Firearms 1&lt;br /&gt;
*Larceny 1&lt;br /&gt;
*Stealth 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Social&lt;br /&gt;
*Empathy 1&lt;br /&gt;
*Expression 1&lt;br /&gt;
*Intimidation 2&lt;br /&gt;
*Persuasion 1&lt;br /&gt;
*Socialize 2&lt;br /&gt;
*Subterfuge 3 (Doublespeak; Asset Skill)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Merits=&lt;br /&gt;
Status&lt;br /&gt;
*City 1&lt;br /&gt;
*Clan 1&lt;br /&gt;
&lt;br /&gt;
Contacts 1&lt;br /&gt;
*Local law enforcement (from PT, dormant)&lt;br /&gt;
&lt;br /&gt;
Contacts 1 &lt;br /&gt;
*Teaching staff at Tulane University (from PT, dormant)&lt;br /&gt;
&lt;br /&gt;
Language (French) 1&lt;br /&gt;
&lt;br /&gt;
Professional Training (Spy) 2&lt;br /&gt;
&lt;br /&gt;
Resources 3 (Dividends from anonymous investments)&lt;br /&gt;
&lt;br /&gt;
Retainer 2 (Personal assistant with Computer skills)&lt;br /&gt;
&lt;br /&gt;
Safe Place 3 (Secret lair somewhere beneath the French Quarter, with access to the river)&lt;br /&gt;
&lt;br /&gt;
Safe Place 1 (contributed to communal Safe Place)&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
Clothes (for various occasions)&lt;br /&gt;
&lt;br /&gt;
Desktop PC (no internet connection)&lt;br /&gt;
&lt;br /&gt;
Telephone (landline)&lt;br /&gt;
&lt;br /&gt;
Wall safe (Dice Bonus +3, Durability 2, Size 3, Structure 5, Cost 3)&lt;br /&gt;
	&lt;br /&gt;
:Revolver, lt (S&amp;amp;W M10, Dmg 1, Ranges 20/40/80, Clip 6, Init 0, Str 2, Size 1, Cost 2) - Old service weapon, in good repair but kept mainly for nostalgic reasons &lt;br /&gt;
	&lt;br /&gt;
:Pistol, lt (SIG Sauer P226, Dmg 1, Ranges 20/40/80, Clip 18, Init 0, Str 2, Size 1, Cost 3)&lt;br /&gt;
	&lt;br /&gt;
:Handcuffs (Dice Bonus +2, Durability 4, Size 1, Structure 4, Cost 1)&lt;br /&gt;
	&lt;br /&gt;
:Cash money&lt;/div&gt;</summary>
		<author><name>Maledicta</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Take_Back_What%27s_Yours:S%C3%A9bastien_Laroche&amp;diff=330043</id>
		<title>Take Back What&#039;s Yours:Sébastien Laroche</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Take_Back_What%27s_Yours:S%C3%A9bastien_Laroche&amp;diff=330043"/>
		<updated>2017-11-21T21:09:22Z</updated>

		<summary type="html">&lt;p&gt;Maledicta: /* Aspirations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sébastien ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Sebastien.png]]&lt;br /&gt;
&lt;br /&gt;
Clan: Mekhet&lt;br /&gt;
&lt;br /&gt;
Covenant: Unaligned (formerly Invictus)&lt;br /&gt;
&lt;br /&gt;
Mask: Conformist&lt;br /&gt;
&lt;br /&gt;
Dirge: Spy&lt;br /&gt;
&lt;br /&gt;
Beats: [x] [] [] [] []&lt;br /&gt;
&lt;br /&gt;
Experience Points: 3 (3 spent)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Background: Sébastien was born in 1928 as the youngest son to a fairly well-off merchant family of Cajun ancestry. Even though he had 4 siblings, 3 of which were girls, his parents were able to ensure that he received a good education. Sébastien&#039;s father couldn&#039;t have been more proud when he chose a career in civil service while his older brother would inherit the family business. Joining the FBI in 1951, he quickly rose through its ranks through his sharp wits and diligence. When he had completed his training, he was assigned to infiltrate the teaching staff at Tulane University and investigate rumours of anti-American activity.&lt;br /&gt;
&lt;br /&gt;
However, the paranoid climate of the Cold War made the people in charge suspicious of more than just Communists. The so-called lavender scare[https://en.wikipedia.org/wiki/Lavender_scare] made men such as Sébastien, who felt attracted to their own sex rather than the opposite one, feel increasingly unwelcome in many branches of the United States&#039; civil service. Sébastien never found out who informed on him, but he suspects to this day that his Sire had something to do with it.&lt;br /&gt;
&lt;br /&gt;
His career in ruins and disowned by his family, he accepted the older vampire&#039;s offer: slowly fade from the mortal world&#039;s awareness and gain access to another, wider world of darkness and secrets. Sébastien served his maker as investigator and spymaster for over a decade, as was custom within the Invictus, slowly gathering influence for himself. When he was finally released, he was already deeply entrenched in the Kindreds&#039; intrigues. At that time, the only thing still connecting him to his mortal life was his brother, who had stuck with him even as his shameful secret identity as a lover of men was exposed.&lt;br /&gt;
&lt;br /&gt;
Eventually though, someone must have decided that he had his fingers in too many pies. His sources slowly dried up, his agents burned, he frantically tried to salvage what he could, but it was too little, too late...&lt;br /&gt;
&lt;br /&gt;
=Status=&lt;br /&gt;
Health: 7&lt;br /&gt;
&lt;br /&gt;
Willpower: 5&lt;br /&gt;
&lt;br /&gt;
Blood Potency: 1&lt;br /&gt;
&lt;br /&gt;
Vitae: 10&lt;br /&gt;
&lt;br /&gt;
Humanity: 7&lt;br /&gt;
&lt;br /&gt;
Size: 5&lt;br /&gt;
&lt;br /&gt;
Defense: 2&lt;br /&gt;
&lt;br /&gt;
Speed: 9&lt;br /&gt;
&lt;br /&gt;
Armor: 0&lt;br /&gt;
&lt;br /&gt;
Initiative Modifier: 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Aspirations=&lt;br /&gt;
Find out where my brother is living now&lt;br /&gt;
&lt;br /&gt;
Try to find out who entered the Hostelry (and how they did it)&lt;br /&gt;
&lt;br /&gt;
Do something for Geoffrey that doesn&#039;t involve physical violence&lt;br /&gt;
&lt;br /&gt;
=Banes=&lt;br /&gt;
The Tenebrous Curse (When the Mekhet reaches Humanity 6, choose a bane. This bane counts toward the three banes a vampire is allowed, so a Mekhet is less able to mitigate detachment. As well, consider a Mekhet&#039;s Humanity to be one dot lower for all Humanity-based banes.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Touchstones=&lt;br /&gt;
His older brother (Humanity 6)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Disciplines=&lt;br /&gt;
Auspex&lt;br /&gt;
*Beast&#039;s Hackles&lt;br /&gt;
*Uncanny Perception&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dominate&lt;br /&gt;
*Mesmerize&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Obfuscate&lt;br /&gt;
*Face in the Crowd&lt;br /&gt;
*Touch of Shadow&lt;br /&gt;
*Cloak of Night&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
Mental&lt;br /&gt;
*Intelligence 4&lt;br /&gt;
*Wits 3&lt;br /&gt;
*Resolve 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Physical&lt;br /&gt;
*Strength 2&lt;br /&gt;
*Dexterity 2&lt;br /&gt;
*Stamina 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Social&lt;br /&gt;
*Presence 2&lt;br /&gt;
*Manipulation 3&lt;br /&gt;
*Composure 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
Mental&lt;br /&gt;
*Academics 3&lt;br /&gt;
*Computer 1&lt;br /&gt;
*Investigation 3 (Cryptography; Asset Skill)&lt;br /&gt;
*Occult 2&lt;br /&gt;
*Politics 2 (Local)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Physical&lt;br /&gt;
*Firearms 1&lt;br /&gt;
*Larceny 1&lt;br /&gt;
*Stealth 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Social&lt;br /&gt;
*Empathy 1&lt;br /&gt;
*Expression 1&lt;br /&gt;
*Intimidation 2&lt;br /&gt;
*Persuasion 1&lt;br /&gt;
*Socialize 2&lt;br /&gt;
*Subterfuge 3 (Doublespeak; Asset Skill)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Merits=&lt;br /&gt;
Status&lt;br /&gt;
*City 1&lt;br /&gt;
*Clan 1&lt;br /&gt;
&lt;br /&gt;
Contacts 1&lt;br /&gt;
*Local law enforcement (from PT, dormant)&lt;br /&gt;
&lt;br /&gt;
Contacts 1 &lt;br /&gt;
*Teaching staff at Tulane University (from PT, dormant)&lt;br /&gt;
&lt;br /&gt;
Language (French) 1&lt;br /&gt;
&lt;br /&gt;
Professional Training (Spy) 2&lt;br /&gt;
&lt;br /&gt;
Resources 3 (Dividends from anonymous investments)&lt;br /&gt;
&lt;br /&gt;
Safe Place 3 (Secret lair somewhere beneath the French Quarter, with access to the river)&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
Clothes (for various occasions)&lt;br /&gt;
&lt;br /&gt;
Desktop PC (no internet connection)&lt;br /&gt;
&lt;br /&gt;
Telephone (landline)&lt;br /&gt;
&lt;br /&gt;
Wall safe (Dice Bonus +3, Durability 2, Size 3, Structure 5, Cost 3)&lt;br /&gt;
	&lt;br /&gt;
:Revolver, lt (S&amp;amp;W M10, Dmg 1, Ranges 20/40/80, Clip 6, Init 0, Str 2, Size 1, Cost 2) - Old service weapon, in good repair but kept mainly for nostalgic reasons &lt;br /&gt;
	&lt;br /&gt;
:Pistol, lt (SIG Sauer P226, Dmg 1, Ranges 20/40/80, Clip 18, Init 0, Str 2, Size 1, Cost 3)&lt;br /&gt;
	&lt;br /&gt;
:Handcuffs (Dice Bonus +2, Durability 4, Size 1, Structure 4, Cost 1)&lt;br /&gt;
	&lt;br /&gt;
:Cash money&lt;/div&gt;</summary>
		<author><name>Maledicta</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Take_Back_What%27s_Yours:S%C3%A9bastien_Laroche&amp;diff=330042</id>
		<title>Take Back What&#039;s Yours:Sébastien Laroche</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Take_Back_What%27s_Yours:S%C3%A9bastien_Laroche&amp;diff=330042"/>
		<updated>2017-11-21T21:02:21Z</updated>

		<summary type="html">&lt;p&gt;Maledicta: /* Sébastien */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sébastien ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Sebastien.png]]&lt;br /&gt;
&lt;br /&gt;
Clan: Mekhet&lt;br /&gt;
&lt;br /&gt;
Covenant: Unaligned (formerly Invictus)&lt;br /&gt;
&lt;br /&gt;
Mask: Conformist&lt;br /&gt;
&lt;br /&gt;
Dirge: Spy&lt;br /&gt;
&lt;br /&gt;
Beats: [x] [] [] [] []&lt;br /&gt;
&lt;br /&gt;
Experience Points: 3 (3 spent)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Background: Sébastien was born in 1928 as the youngest son to a fairly well-off merchant family of Cajun ancestry. Even though he had 4 siblings, 3 of which were girls, his parents were able to ensure that he received a good education. Sébastien&#039;s father couldn&#039;t have been more proud when he chose a career in civil service while his older brother would inherit the family business. Joining the FBI in 1951, he quickly rose through its ranks through his sharp wits and diligence. When he had completed his training, he was assigned to infiltrate the teaching staff at Tulane University and investigate rumours of anti-American activity.&lt;br /&gt;
&lt;br /&gt;
However, the paranoid climate of the Cold War made the people in charge suspicious of more than just Communists. The so-called lavender scare[https://en.wikipedia.org/wiki/Lavender_scare] made men such as Sébastien, who felt attracted to their own sex rather than the opposite one, feel increasingly unwelcome in many branches of the United States&#039; civil service. Sébastien never found out who informed on him, but he suspects to this day that his Sire had something to do with it.&lt;br /&gt;
&lt;br /&gt;
His career in ruins and disowned by his family, he accepted the older vampire&#039;s offer: slowly fade from the mortal world&#039;s awareness and gain access to another, wider world of darkness and secrets. Sébastien served his maker as investigator and spymaster for over a decade, as was custom within the Invictus, slowly gathering influence for himself. When he was finally released, he was already deeply entrenched in the Kindreds&#039; intrigues. At that time, the only thing still connecting him to his mortal life was his brother, who had stuck with him even as his shameful secret identity as a lover of men was exposed.&lt;br /&gt;
&lt;br /&gt;
Eventually though, someone must have decided that he had his fingers in too many pies. His sources slowly dried up, his agents burned, he frantically tried to salvage what he could, but it was too little, too late...&lt;br /&gt;
&lt;br /&gt;
=Status=&lt;br /&gt;
Health: 7&lt;br /&gt;
&lt;br /&gt;
Willpower: 5&lt;br /&gt;
&lt;br /&gt;
Blood Potency: 1&lt;br /&gt;
&lt;br /&gt;
Vitae: 10&lt;br /&gt;
&lt;br /&gt;
Humanity: 7&lt;br /&gt;
&lt;br /&gt;
Size: 5&lt;br /&gt;
&lt;br /&gt;
Defense: 2&lt;br /&gt;
&lt;br /&gt;
Speed: 9&lt;br /&gt;
&lt;br /&gt;
Armor: 0&lt;br /&gt;
&lt;br /&gt;
Initiative Modifier: 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Aspirations=&lt;br /&gt;
Find out where my brother is living now&lt;br /&gt;
&lt;br /&gt;
Investigate the new spymistress, Marianne Marlowe&lt;br /&gt;
&lt;br /&gt;
Find a mortal suitable for turning them into a ghoul&lt;br /&gt;
&lt;br /&gt;
=Banes=&lt;br /&gt;
The Tenebrous Curse (When the Mekhet reaches Humanity 6, choose a bane. This bane counts toward the three banes a vampire is allowed, so a Mekhet is less able to mitigate detachment. As well, consider a Mekhet&#039;s Humanity to be one dot lower for all Humanity-based banes.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Touchstones=&lt;br /&gt;
His older brother (Humanity 6)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Disciplines=&lt;br /&gt;
Auspex&lt;br /&gt;
*Beast&#039;s Hackles&lt;br /&gt;
*Uncanny Perception&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dominate&lt;br /&gt;
*Mesmerize&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Obfuscate&lt;br /&gt;
*Face in the Crowd&lt;br /&gt;
*Touch of Shadow&lt;br /&gt;
*Cloak of Night&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
Mental&lt;br /&gt;
*Intelligence 4&lt;br /&gt;
*Wits 3&lt;br /&gt;
*Resolve 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Physical&lt;br /&gt;
*Strength 2&lt;br /&gt;
*Dexterity 2&lt;br /&gt;
*Stamina 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Social&lt;br /&gt;
*Presence 2&lt;br /&gt;
*Manipulation 3&lt;br /&gt;
*Composure 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
Mental&lt;br /&gt;
*Academics 3&lt;br /&gt;
*Computer 1&lt;br /&gt;
*Investigation 3 (Cryptography; Asset Skill)&lt;br /&gt;
*Occult 2&lt;br /&gt;
*Politics 2 (Local)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Physical&lt;br /&gt;
*Firearms 1&lt;br /&gt;
*Larceny 1&lt;br /&gt;
*Stealth 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Social&lt;br /&gt;
*Empathy 1&lt;br /&gt;
*Expression 1&lt;br /&gt;
*Intimidation 2&lt;br /&gt;
*Persuasion 1&lt;br /&gt;
*Socialize 2&lt;br /&gt;
*Subterfuge 3 (Doublespeak; Asset Skill)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Merits=&lt;br /&gt;
Status&lt;br /&gt;
*City 1&lt;br /&gt;
*Clan 1&lt;br /&gt;
&lt;br /&gt;
Contacts 1&lt;br /&gt;
*Local law enforcement (from PT, dormant)&lt;br /&gt;
&lt;br /&gt;
Contacts 1 &lt;br /&gt;
*Teaching staff at Tulane University (from PT, dormant)&lt;br /&gt;
&lt;br /&gt;
Language (French) 1&lt;br /&gt;
&lt;br /&gt;
Professional Training (Spy) 2&lt;br /&gt;
&lt;br /&gt;
Resources 3 (Dividends from anonymous investments)&lt;br /&gt;
&lt;br /&gt;
Safe Place 3 (Secret lair somewhere beneath the French Quarter, with access to the river)&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
Clothes (for various occasions)&lt;br /&gt;
&lt;br /&gt;
Desktop PC (no internet connection)&lt;br /&gt;
&lt;br /&gt;
Telephone (landline)&lt;br /&gt;
&lt;br /&gt;
Wall safe (Dice Bonus +3, Durability 2, Size 3, Structure 5, Cost 3)&lt;br /&gt;
	&lt;br /&gt;
:Revolver, lt (S&amp;amp;W M10, Dmg 1, Ranges 20/40/80, Clip 6, Init 0, Str 2, Size 1, Cost 2) - Old service weapon, in good repair but kept mainly for nostalgic reasons &lt;br /&gt;
	&lt;br /&gt;
:Pistol, lt (SIG Sauer P226, Dmg 1, Ranges 20/40/80, Clip 18, Init 0, Str 2, Size 1, Cost 3)&lt;br /&gt;
	&lt;br /&gt;
:Handcuffs (Dice Bonus +2, Durability 4, Size 1, Structure 4, Cost 1)&lt;br /&gt;
	&lt;br /&gt;
:Cash money&lt;/div&gt;</summary>
		<author><name>Maledicta</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Take_Back_What%27s_Yours:S%C3%A9bastien_Laroche&amp;diff=329033</id>
		<title>Take Back What&#039;s Yours:Sébastien Laroche</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Take_Back_What%27s_Yours:S%C3%A9bastien_Laroche&amp;diff=329033"/>
		<updated>2017-11-04T20:55:23Z</updated>

		<summary type="html">&lt;p&gt;Maledicta: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sébastien ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Sebastien.png]]&lt;br /&gt;
&lt;br /&gt;
Clan: Mekhet&lt;br /&gt;
&lt;br /&gt;
Covenant: Unaligned (formerly Invictus)&lt;br /&gt;
&lt;br /&gt;
Mask: Conformist&lt;br /&gt;
&lt;br /&gt;
Dirge: Spy&lt;br /&gt;
&lt;br /&gt;
Beats: [] [] [] [] []&lt;br /&gt;
&lt;br /&gt;
Experience Points: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Background: Sébastien was born in 1928 as the youngest son to a fairly well-off merchant family of Cajun ancestry. Even though he had 4 siblings, 3 of which were girls, his parents were able to ensure that he received a good education. Sébastien&#039;s father couldn&#039;t have been more proud when he chose a career in civil service while his older brother would inherit the family business. Joining the FBI in 1951, he quickly rose through its ranks through his sharp wits and diligence. When he had completed his training, he was assigned to infiltrate the teaching staff at Tulane University and investigate rumours of anti-American activity.&lt;br /&gt;
&lt;br /&gt;
However, the paranoid climate of the Cold War made the people in charge suspicious of more than just Communists. The so-called lavender scare[https://en.wikipedia.org/wiki/Lavender_scare] made men such as Sébastien, who felt attracted to their own sex rather than the opposite one, feel increasingly unwelcome in many branches of the United States&#039; civil service. Sébastien never found out who informed on him, but he suspects to this day that his Sire had something to do with it.&lt;br /&gt;
&lt;br /&gt;
His career in ruins and disowned by his family, he accepted the older vampire&#039;s offer: slowly fade from the mortal world&#039;s awareness and gain access to another, wider world of darkness and secrets. Sébastien served his maker as investigator and spymaster for over a decade, as was custom within the Invictus, slowly gathering influence for himself. When he was finally released, he was already deeply entrenched in the Kindreds&#039; intrigues. At that time, the only thing still connecting him to his mortal life was his brother, who had stuck with him even as his shameful secret identity as a lover of men was exposed.&lt;br /&gt;
&lt;br /&gt;
Eventually though, someone must have decided that he had his fingers in too many pies. His sources slowly dried up, his agents burned, he frantically tried to salvage what he could, but it was too little, too late...&lt;br /&gt;
&lt;br /&gt;
=Status=&lt;br /&gt;
Health: 7&lt;br /&gt;
&lt;br /&gt;
Willpower: 5&lt;br /&gt;
&lt;br /&gt;
Blood Potency: 1&lt;br /&gt;
&lt;br /&gt;
Vitae: 10&lt;br /&gt;
&lt;br /&gt;
Humanity: 7&lt;br /&gt;
&lt;br /&gt;
Size: 5&lt;br /&gt;
&lt;br /&gt;
Defense: 2&lt;br /&gt;
&lt;br /&gt;
Speed: 9&lt;br /&gt;
&lt;br /&gt;
Armor: 0&lt;br /&gt;
&lt;br /&gt;
Initiative Modifier: 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Aspirations=&lt;br /&gt;
Find out where my brother is living now&lt;br /&gt;
&lt;br /&gt;
Investigate the new spymistress, Marianne Marlowe&lt;br /&gt;
&lt;br /&gt;
Find a mortal suitable for turning them into a ghoul&lt;br /&gt;
&lt;br /&gt;
=Banes=&lt;br /&gt;
The Tenebrous Curse (When the Mekhet reaches Humanity 6, choose a bane. This bane counts toward the three banes a vampire is allowed, so a Mekhet is less able to mitigate detachment. As well, consider a Mekhet&#039;s Humanity to be one dot lower for all Humanity-based banes.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Touchstones=&lt;br /&gt;
His older brother (Humanity 6)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Disciplines=&lt;br /&gt;
Auspex&lt;br /&gt;
*Beast&#039;s Hackles&lt;br /&gt;
*Uncanny Perception&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dominate&lt;br /&gt;
*Mesmerize&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Obfuscate&lt;br /&gt;
*Face in the Crowd&lt;br /&gt;
*Touch of Shadow&lt;br /&gt;
*Cloak of Night&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
Mental&lt;br /&gt;
*Intelligence 4&lt;br /&gt;
*Wits 3&lt;br /&gt;
*Resolve 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Physical&lt;br /&gt;
*Strength 2&lt;br /&gt;
*Dexterity 2&lt;br /&gt;
*Stamina 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Social&lt;br /&gt;
*Presence 2&lt;br /&gt;
*Manipulation 3&lt;br /&gt;
*Composure 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
Mental&lt;br /&gt;
*Academics 3&lt;br /&gt;
*Computer 1&lt;br /&gt;
*Investigation 3 (Cryptography; Asset Skill)&lt;br /&gt;
*Occult 2&lt;br /&gt;
*Politics 2 (Local)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Physical&lt;br /&gt;
*Firearms 1&lt;br /&gt;
*Larceny 1&lt;br /&gt;
*Stealth 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Social&lt;br /&gt;
*Empathy 1&lt;br /&gt;
*Expression 1&lt;br /&gt;
*Intimidation 2&lt;br /&gt;
*Persuasion 1&lt;br /&gt;
*Socialize 2&lt;br /&gt;
*Subterfuge 3 (Doublespeak; Asset Skill)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Merits=&lt;br /&gt;
Status&lt;br /&gt;
*City 1&lt;br /&gt;
*Clan 1&lt;br /&gt;
&lt;br /&gt;
Contacts 1&lt;br /&gt;
*Local law enforcement (from PT, dormant)&lt;br /&gt;
&lt;br /&gt;
Contacts 1 &lt;br /&gt;
*Teaching staff at Tulane University (from PT, dormant)&lt;br /&gt;
&lt;br /&gt;
Language (French) 1&lt;br /&gt;
&lt;br /&gt;
Professional Training (Spy) 2&lt;br /&gt;
&lt;br /&gt;
Resources 3 (Dividends from anonymous investments)&lt;br /&gt;
&lt;br /&gt;
Safe Place 3 (Secret lair somewhere beneath the French Quarter, with access to the river)&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
Clothes (for various occasions)&lt;br /&gt;
&lt;br /&gt;
Desktop PC (no internet connection)&lt;br /&gt;
&lt;br /&gt;
Telephone (landline)&lt;br /&gt;
&lt;br /&gt;
Wall safe (Dice Bonus +3, Durability 2, Size 3, Structure 5, Cost 3)&lt;br /&gt;
	&lt;br /&gt;
:Revolver, lt (S&amp;amp;W M10, Dmg 1, Ranges 20/40/80, Clip 6, Init 0, Str 2, Size 1, Cost 2) - Old service weapon, in good repair but kept mainly for nostalgic reasons &lt;br /&gt;
	&lt;br /&gt;
:Pistol, lt (SIG Sauer P226, Dmg 1, Ranges 20/40/80, Clip 18, Init 0, Str 2, Size 1, Cost 3)&lt;br /&gt;
	&lt;br /&gt;
:Handcuffs (Dice Bonus +2, Durability 4, Size 1, Structure 4, Cost 1)&lt;br /&gt;
	&lt;br /&gt;
:Cash money&lt;/div&gt;</summary>
		<author><name>Maledicta</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Take_Back_What%27s_Yours:S%C3%A9bastien_Laroche&amp;diff=328991</id>
		<title>Take Back What&#039;s Yours:Sébastien Laroche</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Take_Back_What%27s_Yours:S%C3%A9bastien_Laroche&amp;diff=328991"/>
		<updated>2017-11-03T14:18:07Z</updated>

		<summary type="html">&lt;p&gt;Maledicta: /* Sébastien */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sébastien ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Sebastien.png]]&lt;br /&gt;
&lt;br /&gt;
Clan: Mekhet&lt;br /&gt;
&lt;br /&gt;
Covenant: Unaligned (formerly Invictus)&lt;br /&gt;
&lt;br /&gt;
Mask: Conformist&lt;br /&gt;
&lt;br /&gt;
Dirge: Spy&lt;br /&gt;
&lt;br /&gt;
Beats: [] [] [] [] []&lt;br /&gt;
&lt;br /&gt;
Experience Points: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Background: Sébastien was born in 1928 as the youngest son to a fairly well-off merchant family of Cajun ancestry. Even though he had 4 siblings, 3 of which were girls, his parents were able to ensure that he received a good education. Sébastien&#039;s father couldn&#039;t have been more proud when he chose a career in civil service while his older brother would inherit the family business. Joining the FBI in 1951, he quickly rose through its ranks through his sharp wits and diligence. When he had completed his training, he was assigned to infiltrate the teaching staff at Tulane University and investigate rumours of anti-American activity.&lt;br /&gt;
&lt;br /&gt;
However, the paranoid climate of the Cold War made the people in charge suspicious of more than just Communists. The so-called lavender scare[https://en.wikipedia.org/wiki/Lavender_scare] made men such as Sébastien, who felt attracted to their own sex rather than the opposite one, feel increasingly unwelcome in many branches of the United States&#039; civil service. Sébastien never found out who informed on him, but he suspects to this day that his Sire had something to do with it.&lt;br /&gt;
&lt;br /&gt;
His career in ruins and disowned by his family, he accepted the older vampire&#039;s offer: slowly fade from the mortal world&#039;s awareness and gain access to another, wider world of darkness and secrets. Sébastien served his maker as investigator and spymaster for over a decade, as was custom within the Invictus, slowly gathering influence for himself. When he was finally released, he was already deeply entrenched in the Kindreds&#039; intrigues. At that time, the only thing still connecting him to his mortal life was his brother, who had stuck with him even as his shameful secret identity as a lover of men was exposed.&lt;br /&gt;
&lt;br /&gt;
Eventually though, someone must have decided that he had his fingers in too many pies. His sources slowly dried up, his agents burned, he frantically tried to salvage what he could, but it was too little, too late...&lt;br /&gt;
&lt;br /&gt;
=Status=&lt;br /&gt;
Health: 7&lt;br /&gt;
&lt;br /&gt;
Willpower: 5&lt;br /&gt;
&lt;br /&gt;
Blood Potency: 1&lt;br /&gt;
&lt;br /&gt;
Vitae: 10&lt;br /&gt;
&lt;br /&gt;
Humanity: 7&lt;br /&gt;
&lt;br /&gt;
Size: 5&lt;br /&gt;
&lt;br /&gt;
Defense: 2&lt;br /&gt;
&lt;br /&gt;
Speed: 9&lt;br /&gt;
&lt;br /&gt;
Armor: 0&lt;br /&gt;
&lt;br /&gt;
Initiative Modifier: 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Aspirations=&lt;br /&gt;
Find out where my brother is living now&lt;br /&gt;
&lt;br /&gt;
Investigate the new spymistress, Marianne Marlowe&lt;br /&gt;
&lt;br /&gt;
Find a mortal suitable for turning them into a ghoul&lt;br /&gt;
&lt;br /&gt;
=Banes=&lt;br /&gt;
The Tenebrous Curse (When the Mekhet reaches Humanity 6, choose a bane. This bane counts toward the three banes a vampire is allowed, so a Mekhet is less able to mitigate detachment. As well, consider a Mekhet&#039;s Humanity to be one dot lower for all Humanity-based banes.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Touchstones=&lt;br /&gt;
His older brother (Humanity 6)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Disciplines=&lt;br /&gt;
Auspex&lt;br /&gt;
*Beast&#039;s Hackles&lt;br /&gt;
*Uncanny Perception&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dominate&lt;br /&gt;
*Mesmerize&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Obfuscate&lt;br /&gt;
*Face in the Crowd&lt;br /&gt;
*Touch of Shadow&lt;br /&gt;
*Cloak of Night&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
Mental&lt;br /&gt;
*Intelligence 4&lt;br /&gt;
*Wits 3&lt;br /&gt;
*Resolve 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Physical&lt;br /&gt;
*Strength 2&lt;br /&gt;
*Dexterity 2&lt;br /&gt;
*Stamina 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Social&lt;br /&gt;
*Presence 2&lt;br /&gt;
*Manipulation 3&lt;br /&gt;
*Composure 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
Mental&lt;br /&gt;
*Academics 3&lt;br /&gt;
*Computer 1&lt;br /&gt;
*Investigation 3 (Cryptography; Asset Skill)&lt;br /&gt;
*Occult 2&lt;br /&gt;
*Politics 2 (Local)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Physical&lt;br /&gt;
*Firearms 1&lt;br /&gt;
*Larceny 1&lt;br /&gt;
*Stealth 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Social&lt;br /&gt;
*Empathy 1&lt;br /&gt;
*Expression 1&lt;br /&gt;
*Intimidation 2&lt;br /&gt;
*Persuasion 1&lt;br /&gt;
*Socialize 2&lt;br /&gt;
*Subterfuge 3 (Doublespeak; Asset Skill)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Merits=&lt;br /&gt;
Status&lt;br /&gt;
*City 1&lt;br /&gt;
*Clan 1&lt;br /&gt;
&lt;br /&gt;
Contacts 1&lt;br /&gt;
*Local law enforcement (from PT, dormant)&lt;br /&gt;
&lt;br /&gt;
Contacts 1 &lt;br /&gt;
*Teaching staff at Tulane University (from PT, dormant)&lt;br /&gt;
&lt;br /&gt;
Language (French) 1&lt;br /&gt;
&lt;br /&gt;
Professional Training (Spy) 2&lt;br /&gt;
&lt;br /&gt;
Resources 3 (Dividends from anonymous investments)&lt;br /&gt;
&lt;br /&gt;
Safe Place 3 (Secret lair somewhere beneath the French Quarter, with access to the river)&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
Not yet specified&lt;/div&gt;</summary>
		<author><name>Maledicta</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Take_Back_What%27s_Yours:S%C3%A9bastien_Laroche&amp;diff=328852</id>
		<title>Take Back What&#039;s Yours:Sébastien Laroche</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Take_Back_What%27s_Yours:S%C3%A9bastien_Laroche&amp;diff=328852"/>
		<updated>2017-11-02T00:17:38Z</updated>

		<summary type="html">&lt;p&gt;Maledicta: /* Sébastien */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sébastien ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Sebastien.png]]&lt;br /&gt;
&lt;br /&gt;
Clan: Mekhet&lt;br /&gt;
&lt;br /&gt;
Covenant: Unaligned (formerly Invictus)&lt;br /&gt;
&lt;br /&gt;
Mask: Conformist&lt;br /&gt;
&lt;br /&gt;
Dirge: Spy&lt;br /&gt;
&lt;br /&gt;
Beats: [] [] [] [] []&lt;br /&gt;
&lt;br /&gt;
Experience Points: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Background: Sébastien was born in 1928 as the youngest son to a fairly well-off merchant family of Cajun ancestry. Even though he had 4 siblings, 3 of which were girls, his parents were able to ensure that he received a good education. Sébastien&#039;s father couldn&#039;t have been more proud when he chose a career in civil service while his older brother would inherit the family business. Joining the FBI in 1951, he quickly rose through its ranks through his sharp wits and diligence. When he had completed his training, he was assigned to infiltrate the teaching staff at Tulane University and investigate rumours of anti-American activity.&lt;br /&gt;
&lt;br /&gt;
However, the paranoid climate of the Cold War made the people in charge suspicious of more than just Communists. The co-called lavender scare[https://en.wikipedia.org/wiki/Lavender_scare] made men such as Sébastien, who felt attracted to their own sex rather than the opposite one, feel increasingly unwelcome in many branches of the United States&#039; civil service. Sébastien never found out who informed on him, but he suspects to this day that his Sire had something to do with it.&lt;br /&gt;
&lt;br /&gt;
His career in ruins and disowned by his family, he accepted the older vampire&#039;s offer: slowly fade from the mortal world&#039;s awareness and gain access to another, wider world of darkness and secrets. Sébastien served his maker as investigator and spymaster for over a decade, as was custom within the Invictus, slowly gathering influence for himself. When he was finally released, he was already deeply entrenched in the Kindreds&#039; intrigues. At that time, the only thing still connecting him to his mortal life was his brother, who had stuck with him even as his shameful secret identity as a lover of men was exposed.&lt;br /&gt;
&lt;br /&gt;
Eventually though, someone must have decided that he had his fingers in too many pies. His sources slowly dried up, his agents burned, he frantically tried to salvage what he could, but it was too little, too late...&lt;br /&gt;
&lt;br /&gt;
=Status=&lt;br /&gt;
Health: 7&lt;br /&gt;
&lt;br /&gt;
Willpower: 5&lt;br /&gt;
&lt;br /&gt;
Blood Potency: 1&lt;br /&gt;
&lt;br /&gt;
Vitae: 10&lt;br /&gt;
&lt;br /&gt;
Humanity: 7&lt;br /&gt;
&lt;br /&gt;
Size: 5&lt;br /&gt;
&lt;br /&gt;
Defense: 2&lt;br /&gt;
&lt;br /&gt;
Speed: 9&lt;br /&gt;
&lt;br /&gt;
Armor: 0&lt;br /&gt;
&lt;br /&gt;
Initiative Modifier: 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Aspirations=&lt;br /&gt;
Find out where my brother is living now&lt;br /&gt;
&lt;br /&gt;
Investigate the new spymistress, Marianne Marlowe&lt;br /&gt;
&lt;br /&gt;
Find a mortal suitable for turning them into a ghoul&lt;br /&gt;
&lt;br /&gt;
=Banes=&lt;br /&gt;
The Tenebrous Curse (When the Mekhet reaches Humanity 6, choose a bane. This bane counts toward the three banes a vampire is allowed, so a Mekhet is less able to mitigate detachment. As well, consider a Mekhet&#039;s Humanity to be one dot lower for all Humanity-based banes.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Touchstones=&lt;br /&gt;
His older brother (Humanity 6)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Disciplines=&lt;br /&gt;
Auspex&lt;br /&gt;
*Beast&#039;s Hackles&lt;br /&gt;
*Uncanny Perception&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dominate&lt;br /&gt;
*Mesmerize&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Obfuscate&lt;br /&gt;
*Face in the Crowd&lt;br /&gt;
*Touch of Shadow&lt;br /&gt;
*Cloak of Night&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
Mental&lt;br /&gt;
*Intelligence 4&lt;br /&gt;
*Wits 3&lt;br /&gt;
*Resolve 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Physical&lt;br /&gt;
*Strength 2&lt;br /&gt;
*Dexterity 2&lt;br /&gt;
*Stamina 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Social&lt;br /&gt;
*Presence 2&lt;br /&gt;
*Manipulation 3&lt;br /&gt;
*Composure 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
Mental&lt;br /&gt;
*Academics 3&lt;br /&gt;
*Computer 1&lt;br /&gt;
*Investigation 3 (Cryptography; Asset Skill)&lt;br /&gt;
*Occult 2&lt;br /&gt;
*Politics 2 (Local)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Physical&lt;br /&gt;
*Firearms 1&lt;br /&gt;
*Larceny 1&lt;br /&gt;
*Stealth 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Social&lt;br /&gt;
*Empathy 1&lt;br /&gt;
*Expression 1&lt;br /&gt;
*Intimidation 2&lt;br /&gt;
*Persuasion 1&lt;br /&gt;
*Socialize 2&lt;br /&gt;
*Subterfuge 3 (Doublespeak; Asset Skill)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Merits=&lt;br /&gt;
Status&lt;br /&gt;
*City 1&lt;br /&gt;
*Clan 1&lt;br /&gt;
&lt;br /&gt;
Contacts 1&lt;br /&gt;
*Local law enforcement (from PT, dormant)&lt;br /&gt;
&lt;br /&gt;
Contacts 1 &lt;br /&gt;
*Teaching staff at Tulane University (from PT, dormant)&lt;br /&gt;
&lt;br /&gt;
Language (French) 1&lt;br /&gt;
&lt;br /&gt;
Professional Training (Spy) 2&lt;br /&gt;
&lt;br /&gt;
Resources 3 (Dividends from anonymous investments)&lt;br /&gt;
&lt;br /&gt;
Safe Place 3 (Secret lair somewhere beneath the French Quarter, with access to the river)&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
Not yet specified&lt;/div&gt;</summary>
		<author><name>Maledicta</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Take_Back_What%27s_Yours:S%C3%A9bastien_Laroche&amp;diff=328841</id>
		<title>Take Back What&#039;s Yours:Sébastien Laroche</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Take_Back_What%27s_Yours:S%C3%A9bastien_Laroche&amp;diff=328841"/>
		<updated>2017-11-01T23:00:36Z</updated>

		<summary type="html">&lt;p&gt;Maledicta: /* Merits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sébastien ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Sebastien.png]]&lt;br /&gt;
&lt;br /&gt;
Clan: Mekhet&lt;br /&gt;
&lt;br /&gt;
Covenant: Unaligned (formerly Invictus)&lt;br /&gt;
&lt;br /&gt;
Mask: Conformist&lt;br /&gt;
&lt;br /&gt;
Dirge: Spy&lt;br /&gt;
&lt;br /&gt;
Beats: [] [] [] [] []&lt;br /&gt;
&lt;br /&gt;
Experience Points: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Background: Sébastien was born in 1928 as the youngest son to a fairly well-off merchant family of Cajun ancestry. Even though he had 4 siblings, 3 of which were girls, his parents were able to ensure that he received a good education. Sébastien&#039;s father couldn&#039;t have been more proud when he chose a career in civil service while his older brother would inherit the family business. Joining the FBI in 1951, he quickly rose through its ranks through his sharp wits and diligence. When he had completed his training, he was assigned to infiltrate the teaching staff at Tulane University and investigate rumours of anti-American activity.&lt;br /&gt;
&lt;br /&gt;
However, the paranoid climate of the Cold War made the people in charge suspicious of more than just Communists. The co-called lavender scare[https://en.wikipedia.org/wiki/Lavender_scare] made men such as Sébastien, who felt attracted to their own sex rather than the opposite one, feel increasingly unwelcome in many branches of the United States&#039; civil service. Sébastien never found out who informed on him, but he suspects to this day that his Sire had something to do with it.&lt;br /&gt;
&lt;br /&gt;
His career in ruins and disowned by his family, he accepted the older vampire&#039;s offer: slowly fade from the mortal world&#039;s awareness and gain access to another, wider world of darkness and secrets. Sébastien served his maker as investigator and spymaster for over a decade, as was custom within the Invictus, slowly gathering influence for himself. When he was finally released, he was already deeply entrenched in the Kindreds&#039; intrigues. At that time, the only thing still connecting him to his mortal life was his brother, who stuck with him even as his shameful secret identity as a lover of men was exposed.&lt;br /&gt;
&lt;br /&gt;
Eventually though, someone must have decided that he had his fingers in too many pies. His sources slowly dried up, his agents burned, he frantically tried to salvage what he could, but it was too little, too late...&lt;br /&gt;
&lt;br /&gt;
=Status=&lt;br /&gt;
Health: 7&lt;br /&gt;
&lt;br /&gt;
Willpower: 5&lt;br /&gt;
&lt;br /&gt;
Blood Potency: 1&lt;br /&gt;
&lt;br /&gt;
Vitae: 10&lt;br /&gt;
&lt;br /&gt;
Humanity: 7&lt;br /&gt;
&lt;br /&gt;
Size: 5&lt;br /&gt;
&lt;br /&gt;
Defense: 2&lt;br /&gt;
&lt;br /&gt;
Speed: 9&lt;br /&gt;
&lt;br /&gt;
Armor: 0&lt;br /&gt;
&lt;br /&gt;
Initiative Modifier: 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Aspirations=&lt;br /&gt;
Find out where my brother is living now&lt;br /&gt;
&lt;br /&gt;
Investigate the new spymistress, Marianne Marlowe&lt;br /&gt;
&lt;br /&gt;
Find a mortal suitable for turning them into a ghoul&lt;br /&gt;
&lt;br /&gt;
=Banes=&lt;br /&gt;
The Tenebrous Curse (When the Mekhet reaches Humanity 6, choose a bane. This bane counts toward the three banes a vampire is allowed, so a Mekhet is less able to mitigate detachment. As well, consider a Mekhet&#039;s Humanity to be one dot lower for all Humanity-based banes.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Touchstones=&lt;br /&gt;
His older brother (Humanity 6)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Disciplines=&lt;br /&gt;
Auspex&lt;br /&gt;
*Beast&#039;s Hackles&lt;br /&gt;
*Uncanny Perception&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dominate&lt;br /&gt;
*Mesmerize&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Obfuscate&lt;br /&gt;
*Face in the Crowd&lt;br /&gt;
*Touch of Shadow&lt;br /&gt;
*Cloak of Night&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
Mental&lt;br /&gt;
*Intelligence 4&lt;br /&gt;
*Wits 3&lt;br /&gt;
*Resolve 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Physical&lt;br /&gt;
*Strength 2&lt;br /&gt;
*Dexterity 2&lt;br /&gt;
*Stamina 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Social&lt;br /&gt;
*Presence 2&lt;br /&gt;
*Manipulation 3&lt;br /&gt;
*Composure 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
Mental&lt;br /&gt;
*Academics 3&lt;br /&gt;
*Computer 1&lt;br /&gt;
*Investigation 3 (Cryptography; Asset Skill)&lt;br /&gt;
*Occult 2&lt;br /&gt;
*Politics 2 (Local)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Physical&lt;br /&gt;
*Firearms 1&lt;br /&gt;
*Larceny 1&lt;br /&gt;
*Stealth 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Social&lt;br /&gt;
*Empathy 1&lt;br /&gt;
*Expression 1&lt;br /&gt;
*Intimidation 2&lt;br /&gt;
*Persuasion 1&lt;br /&gt;
*Socialize 2&lt;br /&gt;
*Subterfuge 3 (Doublespeak; Asset Skill)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Merits=&lt;br /&gt;
Status&lt;br /&gt;
*City 1&lt;br /&gt;
*Clan 1&lt;br /&gt;
&lt;br /&gt;
Contacts 1&lt;br /&gt;
*Local law enforcement (from PT, dormant)&lt;br /&gt;
&lt;br /&gt;
Contacts 1 &lt;br /&gt;
*Teaching staff at Tulane University (from PT, dormant)&lt;br /&gt;
&lt;br /&gt;
Language (French) 1&lt;br /&gt;
&lt;br /&gt;
Professional Training (Spy) 2&lt;br /&gt;
&lt;br /&gt;
Resources 3 (Dividends from anonymous investments)&lt;br /&gt;
&lt;br /&gt;
Safe Place 3 (Secret lair somewhere beneath the French Quarter, with access to the river)&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
Not yet specified&lt;/div&gt;</summary>
		<author><name>Maledicta</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Take_Back_What%27s_Yours:S%C3%A9bastien_Laroche&amp;diff=328840</id>
		<title>Take Back What&#039;s Yours:Sébastien Laroche</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Take_Back_What%27s_Yours:S%C3%A9bastien_Laroche&amp;diff=328840"/>
		<updated>2017-11-01T22:58:58Z</updated>

		<summary type="html">&lt;p&gt;Maledicta: /* Sébastien */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sébastien ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Sebastien.png]]&lt;br /&gt;
&lt;br /&gt;
Clan: Mekhet&lt;br /&gt;
&lt;br /&gt;
Covenant: Unaligned (formerly Invictus)&lt;br /&gt;
&lt;br /&gt;
Mask: Conformist&lt;br /&gt;
&lt;br /&gt;
Dirge: Spy&lt;br /&gt;
&lt;br /&gt;
Beats: [] [] [] [] []&lt;br /&gt;
&lt;br /&gt;
Experience Points: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Background: Sébastien was born in 1928 as the youngest son to a fairly well-off merchant family of Cajun ancestry. Even though he had 4 siblings, 3 of which were girls, his parents were able to ensure that he received a good education. Sébastien&#039;s father couldn&#039;t have been more proud when he chose a career in civil service while his older brother would inherit the family business. Joining the FBI in 1951, he quickly rose through its ranks through his sharp wits and diligence. When he had completed his training, he was assigned to infiltrate the teaching staff at Tulane University and investigate rumours of anti-American activity.&lt;br /&gt;
&lt;br /&gt;
However, the paranoid climate of the Cold War made the people in charge suspicious of more than just Communists. The co-called lavender scare[https://en.wikipedia.org/wiki/Lavender_scare] made men such as Sébastien, who felt attracted to their own sex rather than the opposite one, feel increasingly unwelcome in many branches of the United States&#039; civil service. Sébastien never found out who informed on him, but he suspects to this day that his Sire had something to do with it.&lt;br /&gt;
&lt;br /&gt;
His career in ruins and disowned by his family, he accepted the older vampire&#039;s offer: slowly fade from the mortal world&#039;s awareness and gain access to another, wider world of darkness and secrets. Sébastien served his maker as investigator and spymaster for over a decade, as was custom within the Invictus, slowly gathering influence for himself. When he was finally released, he was already deeply entrenched in the Kindreds&#039; intrigues. At that time, the only thing still connecting him to his mortal life was his brother, who stuck with him even as his shameful secret identity as a lover of men was exposed.&lt;br /&gt;
&lt;br /&gt;
Eventually though, someone must have decided that he had his fingers in too many pies. His sources slowly dried up, his agents burned, he frantically tried to salvage what he could, but it was too little, too late...&lt;br /&gt;
&lt;br /&gt;
=Status=&lt;br /&gt;
Health: 7&lt;br /&gt;
&lt;br /&gt;
Willpower: 5&lt;br /&gt;
&lt;br /&gt;
Blood Potency: 1&lt;br /&gt;
&lt;br /&gt;
Vitae: 10&lt;br /&gt;
&lt;br /&gt;
Humanity: 7&lt;br /&gt;
&lt;br /&gt;
Size: 5&lt;br /&gt;
&lt;br /&gt;
Defense: 2&lt;br /&gt;
&lt;br /&gt;
Speed: 9&lt;br /&gt;
&lt;br /&gt;
Armor: 0&lt;br /&gt;
&lt;br /&gt;
Initiative Modifier: 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Aspirations=&lt;br /&gt;
Find out where my brother is living now&lt;br /&gt;
&lt;br /&gt;
Investigate the new spymistress, Marianne Marlowe&lt;br /&gt;
&lt;br /&gt;
Find a mortal suitable for turning them into a ghoul&lt;br /&gt;
&lt;br /&gt;
=Banes=&lt;br /&gt;
The Tenebrous Curse (When the Mekhet reaches Humanity 6, choose a bane. This bane counts toward the three banes a vampire is allowed, so a Mekhet is less able to mitigate detachment. As well, consider a Mekhet&#039;s Humanity to be one dot lower for all Humanity-based banes.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Touchstones=&lt;br /&gt;
His older brother (Humanity 6)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Disciplines=&lt;br /&gt;
Auspex&lt;br /&gt;
*Beast&#039;s Hackles&lt;br /&gt;
*Uncanny Perception&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dominate&lt;br /&gt;
*Mesmerize&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Obfuscate&lt;br /&gt;
*Face in the Crowd&lt;br /&gt;
*Touch of Shadow&lt;br /&gt;
*Cloak of Night&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
Mental&lt;br /&gt;
*Intelligence 4&lt;br /&gt;
*Wits 3&lt;br /&gt;
*Resolve 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Physical&lt;br /&gt;
*Strength 2&lt;br /&gt;
*Dexterity 2&lt;br /&gt;
*Stamina 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Social&lt;br /&gt;
*Presence 2&lt;br /&gt;
*Manipulation 3&lt;br /&gt;
*Composure 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
Mental&lt;br /&gt;
*Academics 3&lt;br /&gt;
*Computer 1&lt;br /&gt;
*Investigation 3 (Cryptography; Asset Skill)&lt;br /&gt;
*Occult 2&lt;br /&gt;
*Politics 2 (Local)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Physical&lt;br /&gt;
*Firearms 1&lt;br /&gt;
*Larceny 1&lt;br /&gt;
*Stealth 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Social&lt;br /&gt;
*Empathy 1&lt;br /&gt;
*Expression 1&lt;br /&gt;
*Intimidation 2&lt;br /&gt;
*Persuasion 1&lt;br /&gt;
*Socialize 2&lt;br /&gt;
*Subterfuge 3 (Doublespeak; Asset Skill)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Merits=&lt;br /&gt;
Status&lt;br /&gt;
*City 1&lt;br /&gt;
*Clan 1&lt;br /&gt;
&lt;br /&gt;
Contacts 1&lt;br /&gt;
*(TBA, from PT)&lt;br /&gt;
&lt;br /&gt;
Contacts 1 &lt;br /&gt;
*(TBA, from PT)&lt;br /&gt;
&lt;br /&gt;
Language (French) 1&lt;br /&gt;
&lt;br /&gt;
Professional Training (Spy) 2&lt;br /&gt;
&lt;br /&gt;
Resources 3 (Dividends from anonymous investments)&lt;br /&gt;
&lt;br /&gt;
Safe Place 3 (Secret lair somewhere beneath the French Quarter, with access to the river)&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
Not yet specified&lt;/div&gt;</summary>
		<author><name>Maledicta</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Take_Back_What%27s_Yours:S%C3%A9bastien_Laroche&amp;diff=328800</id>
		<title>Take Back What&#039;s Yours:Sébastien Laroche</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Take_Back_What%27s_Yours:S%C3%A9bastien_Laroche&amp;diff=328800"/>
		<updated>2017-11-01T20:53:35Z</updated>

		<summary type="html">&lt;p&gt;Maledicta: /* Merits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sébastien ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Sebastien.png]]&lt;br /&gt;
&lt;br /&gt;
Clan: Mekhet&lt;br /&gt;
&lt;br /&gt;
Covenant: Unaligned (formerly Invictus)&lt;br /&gt;
&lt;br /&gt;
Mask: Conformist&lt;br /&gt;
&lt;br /&gt;
Dirge: Spy&lt;br /&gt;
&lt;br /&gt;
Beats: [] [] [] [] []&lt;br /&gt;
&lt;br /&gt;
Experience Points: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Background: Sébastien was born in 1928 as the youngest son to a fairly well-off merchant family of Cajun ancestry. Even though he had 4 siblings, 3 of which were girls, his parents were able to ensure that he received a good education. Sébastien&#039;s father couldn&#039;t have been more proud when he chose a career in civil service while his older brother would inherit the family business. Joining the recently formed CIA in 1951, he quickly rose through its ranks through his sharp wits and diligence. When he had completed his training, he was assigned to infiltrate the teaching staff at Tulane University and investigate rumours of anti-American activity.&lt;br /&gt;
&lt;br /&gt;
However, the paranoid climate of the Cold War made the people in charge suspicious of more than just Communists. The co-called lavender scare[https://en.wikipedia.org/wiki/Lavender_scare] made men such as Sébastien, who felt attracted to their own sex rather than the opposite one, feel increasingly unwelcome in many branches of the United States&#039; civil service. Sébastien never found out who informed on him, but he suspects to this day that his Sire had something to do with it.&lt;br /&gt;
&lt;br /&gt;
His career in ruins and disowned by his family, he accepted the older vampire&#039;s offer: slowly fade from the mortal world&#039;s awareness and gain access to another, wider world of darkness and secrets. Sébastien served his maker as investigator and spymaster for over a decade, as was custom within the Invictus, slowly gathering influence for himself. When he was finally released, he was already deeply entrenched in the Kindreds&#039; intrigues. At that time, the only thing still connecting him to his mortal life was his brother, who stuck with him even as his shameful secret identity as a lover of men was exposed.&lt;br /&gt;
&lt;br /&gt;
Eventually though, someone must have decided that he had his fingers in too many pies. His sources slowly dried up, his agents burned, he frantically tried to salvage what he could, but it was too little, too late...&lt;br /&gt;
&lt;br /&gt;
=Status=&lt;br /&gt;
Health: 7&lt;br /&gt;
&lt;br /&gt;
Willpower: 5&lt;br /&gt;
&lt;br /&gt;
Blood Potency: 1&lt;br /&gt;
&lt;br /&gt;
Vitae: 10&lt;br /&gt;
&lt;br /&gt;
Humanity: 7&lt;br /&gt;
&lt;br /&gt;
Size: 5&lt;br /&gt;
&lt;br /&gt;
Defense: 2&lt;br /&gt;
&lt;br /&gt;
Speed: 9&lt;br /&gt;
&lt;br /&gt;
Armor: 0&lt;br /&gt;
&lt;br /&gt;
Initiative Modifier: 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Aspirations=&lt;br /&gt;
Find out where my brother is living now&lt;br /&gt;
&lt;br /&gt;
Investigate the new spymistress, Marianne Marlowe&lt;br /&gt;
&lt;br /&gt;
Find a mortal suitable for turning them into a ghoul&lt;br /&gt;
&lt;br /&gt;
=Banes=&lt;br /&gt;
The Tenebrous Curse (When the Mekhet reaches Humanity 6, choose a bane. This bane counts toward the three banes a vampire is allowed, so a Mekhet is less able to mitigate detachment. As well, consider a Mekhet&#039;s Humanity to be one dot lower for all Humanity-based banes.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Touchstones=&lt;br /&gt;
His older brother (Humanity 6)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Disciplines=&lt;br /&gt;
Auspex&lt;br /&gt;
*Beast&#039;s Hackles&lt;br /&gt;
*Uncanny Perception&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dominate&lt;br /&gt;
*Mesmerize&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Obfuscate&lt;br /&gt;
*Face in the Crowd&lt;br /&gt;
*Touch of Shadow&lt;br /&gt;
*Cloak of Night&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
Mental&lt;br /&gt;
*Intelligence 4&lt;br /&gt;
*Wits 3&lt;br /&gt;
*Resolve 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Physical&lt;br /&gt;
*Strength 2&lt;br /&gt;
*Dexterity 2&lt;br /&gt;
*Stamina 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Social&lt;br /&gt;
*Presence 2&lt;br /&gt;
*Manipulation 3&lt;br /&gt;
*Composure 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
Mental&lt;br /&gt;
*Academics 3&lt;br /&gt;
*Computer 1&lt;br /&gt;
*Investigation 3 (Cryptography; Asset Skill)&lt;br /&gt;
*Occult 2&lt;br /&gt;
*Politics 2 (Local)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Physical&lt;br /&gt;
*Firearms 1&lt;br /&gt;
*Larceny 1&lt;br /&gt;
*Stealth 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Social&lt;br /&gt;
*Empathy 1&lt;br /&gt;
*Expression 1&lt;br /&gt;
*Intimidation 2&lt;br /&gt;
*Persuasion 1&lt;br /&gt;
*Socialize 2&lt;br /&gt;
*Subterfuge 3 (Doublespeak; Asset Skill)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Merits=&lt;br /&gt;
Status&lt;br /&gt;
*City 1&lt;br /&gt;
*Clan 1&lt;br /&gt;
&lt;br /&gt;
Contacts 1&lt;br /&gt;
*(TBA, from PT)&lt;br /&gt;
&lt;br /&gt;
Contacts 1 &lt;br /&gt;
*(TBA, from PT)&lt;br /&gt;
&lt;br /&gt;
Language (French) 1&lt;br /&gt;
&lt;br /&gt;
Professional Training (Spy) 2&lt;br /&gt;
&lt;br /&gt;
Resources 3 (Dividends from anonymous investments)&lt;br /&gt;
&lt;br /&gt;
Safe Place 3 (Secret lair somewhere beneath the French Quarter, with access to the river)&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
Not yet specified&lt;/div&gt;</summary>
		<author><name>Maledicta</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Take_Back_What%27s_Yours:S%C3%A9bastien_Laroche&amp;diff=328756</id>
		<title>Take Back What&#039;s Yours:Sébastien Laroche</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Take_Back_What%27s_Yours:S%C3%A9bastien_Laroche&amp;diff=328756"/>
		<updated>2017-10-31T23:22:50Z</updated>

		<summary type="html">&lt;p&gt;Maledicta: /* Sébastien */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sébastien ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Sebastien.png]]&lt;br /&gt;
&lt;br /&gt;
Clan: Mekhet&lt;br /&gt;
&lt;br /&gt;
Covenant: Unaligned (formerly Invictus)&lt;br /&gt;
&lt;br /&gt;
Mask: Conformist&lt;br /&gt;
&lt;br /&gt;
Dirge: Spy&lt;br /&gt;
&lt;br /&gt;
Beats: [] [] [] [] []&lt;br /&gt;
&lt;br /&gt;
Experience Points: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Background: Sébastien was born in 1928 as the youngest son to a fairly well-off merchant family of Cajun ancestry. Even though he had 4 siblings, 3 of which were girls, his parents were able to ensure that he received a good education. Sébastien&#039;s father couldn&#039;t have been more proud when he chose a career in civil service while his older brother would inherit the family business. Joining the recently formed CIA in 1951, he quickly rose through its ranks through his sharp wits and diligence. When he had completed his training, he was assigned to infiltrate the teaching staff at Tulane University and investigate rumours of anti-American activity.&lt;br /&gt;
&lt;br /&gt;
However, the paranoid climate of the Cold War made the people in charge suspicious of more than just Communists. The co-called lavender scare[https://en.wikipedia.org/wiki/Lavender_scare] made men such as Sébastien, who felt attracted to their own sex rather than the opposite one, feel increasingly unwelcome in many branches of the United States&#039; civil service. Sébastien never found out who informed on him, but he suspects to this day that his Sire had something to do with it.&lt;br /&gt;
&lt;br /&gt;
His career in ruins and disowned by his family, he accepted the older vampire&#039;s offer: slowly fade from the mortal world&#039;s awareness and gain access to another, wider world of darkness and secrets. Sébastien served his maker as investigator and spymaster for over a decade, as was custom within the Invictus, slowly gathering influence for himself. When he was finally released, he was already deeply entrenched in the Kindreds&#039; intrigues. At that time, the only thing still connecting him to his mortal life was his brother, who stuck with him even as his shameful secret identity as a lover of men was exposed.&lt;br /&gt;
&lt;br /&gt;
Eventually though, someone must have decided that he had his fingers in too many pies. His sources slowly dried up, his agents burned, he frantically tried to salvage what he could, but it was too little, too late...&lt;br /&gt;
&lt;br /&gt;
=Status=&lt;br /&gt;
Health: 7&lt;br /&gt;
&lt;br /&gt;
Willpower: 5&lt;br /&gt;
&lt;br /&gt;
Blood Potency: 1&lt;br /&gt;
&lt;br /&gt;
Vitae: 10&lt;br /&gt;
&lt;br /&gt;
Humanity: 7&lt;br /&gt;
&lt;br /&gt;
Size: 5&lt;br /&gt;
&lt;br /&gt;
Defense: 2&lt;br /&gt;
&lt;br /&gt;
Speed: 9&lt;br /&gt;
&lt;br /&gt;
Armor: 0&lt;br /&gt;
&lt;br /&gt;
Initiative Modifier: 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Aspirations=&lt;br /&gt;
Find out where my brother is living now&lt;br /&gt;
&lt;br /&gt;
Investigate the new spymistress, Marianne Marlowe&lt;br /&gt;
&lt;br /&gt;
Find a mortal suitable for turning them into a ghoul&lt;br /&gt;
&lt;br /&gt;
=Banes=&lt;br /&gt;
The Tenebrous Curse (When the Mekhet reaches Humanity 6, choose a bane. This bane counts toward the three banes a vampire is allowed, so a Mekhet is less able to mitigate detachment. As well, consider a Mekhet&#039;s Humanity to be one dot lower for all Humanity-based banes.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Touchstones=&lt;br /&gt;
His older brother (Humanity 6)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Disciplines=&lt;br /&gt;
Auspex&lt;br /&gt;
*Beast&#039;s Hackles&lt;br /&gt;
*Uncanny Perception&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dominate&lt;br /&gt;
*Mesmerize&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Obfuscate&lt;br /&gt;
*Face in the Crowd&lt;br /&gt;
*Touch of Shadow&lt;br /&gt;
*Cloak of Night&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
Mental&lt;br /&gt;
*Intelligence 4&lt;br /&gt;
*Wits 3&lt;br /&gt;
*Resolve 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Physical&lt;br /&gt;
*Strength 2&lt;br /&gt;
*Dexterity 2&lt;br /&gt;
*Stamina 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Social&lt;br /&gt;
*Presence 2&lt;br /&gt;
*Manipulation 3&lt;br /&gt;
*Composure 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
Mental&lt;br /&gt;
*Academics 3&lt;br /&gt;
*Computer 1&lt;br /&gt;
*Investigation 3 (Cryptography; Asset Skill)&lt;br /&gt;
*Occult 2&lt;br /&gt;
*Politics 2 (Local)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Physical&lt;br /&gt;
*Firearms 1&lt;br /&gt;
*Larceny 1&lt;br /&gt;
*Stealth 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Social&lt;br /&gt;
*Empathy 1&lt;br /&gt;
*Expression 1&lt;br /&gt;
*Intimidation 2&lt;br /&gt;
*Persuasion 1&lt;br /&gt;
*Socialize 2&lt;br /&gt;
*Subterfuge 3 (Doublespeak; Asset Skill)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Merits=&lt;br /&gt;
Status&lt;br /&gt;
*City 1&lt;br /&gt;
*Clan 1&lt;br /&gt;
&lt;br /&gt;
Contacts 1&lt;br /&gt;
*(TBA, from PT)&lt;br /&gt;
&lt;br /&gt;
Contacts 1 &lt;br /&gt;
*(TBA, from PT)&lt;br /&gt;
&lt;br /&gt;
Language (French) 1&lt;br /&gt;
&lt;br /&gt;
Professional Training (Spy) 2&lt;br /&gt;
&lt;br /&gt;
Resources 3&lt;br /&gt;
&lt;br /&gt;
Safe Place 3 (Not yet specified)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
Not yet specified&lt;/div&gt;</summary>
		<author><name>Maledicta</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Take_Back_What%27s_Yours:S%C3%A9bastien_Laroche&amp;diff=328755</id>
		<title>Take Back What&#039;s Yours:Sébastien Laroche</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Take_Back_What%27s_Yours:S%C3%A9bastien_Laroche&amp;diff=328755"/>
		<updated>2017-10-31T23:22:25Z</updated>

		<summary type="html">&lt;p&gt;Maledicta: /* Sébastien */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sébastien ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Sebastien.png]]&lt;br /&gt;
&lt;br /&gt;
Clan: Mekhet&lt;br /&gt;
&lt;br /&gt;
Covenant: Unaligned (formerly Invictus)&lt;br /&gt;
&lt;br /&gt;
Mask: Conformist&lt;br /&gt;
&lt;br /&gt;
Dirge: Spy&lt;br /&gt;
&lt;br /&gt;
Beats: [] [] [] [] []&lt;br /&gt;
&lt;br /&gt;
Experience Points: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Background: Sébastien was born in 1928 as the youngest son to a fairly well-off merchant family of Cajun ancestry. Even though he had 4 siblings, 3 of which were girls, his parents were able to ensure that he received a good education. Sébastien&#039;s father couldn&#039;t have been more proud when he chose a career in civil service while his older brother would inherit the family business. Joining the recently formed CIA in 1951, he quickly rose through its ranks through his sharp wits and diligence. When he had completed his training, he was assigned to infiltrate the teaching staff at Tulane University and investigate rumours of anti-American activity.&lt;br /&gt;
&lt;br /&gt;
However, the paranoid climate of the Cold War made the people in charge suspicious of more than just Communists. The co-called [https://en.wikipedia.org/wiki/Lavender_scare] made men such as Sébastien, who felt attracted to their own sex rather than the opposite one, feel increasingly unwelcome in many branches of the United States&#039; civil service. Sébastien never found out who informed on him, but he suspects to this day that his Sire had something to do with it.&lt;br /&gt;
&lt;br /&gt;
His career in ruins and disowned by his family, he accepted the older vampire&#039;s offer: slowly fade from the mortal world&#039;s awareness and gain access to another, wider world of darkness and secrets. Sébastien served his maker as investigator and spymaster for over a decade, as was custom within the Invictus, slowly gathering influence for himself. When he was finally released, he was already deeply entrenched in the Kindreds&#039; intrigues. At that time, the only thing still connecting him to his mortal life was his brother, who stuck with him even as his shameful secret identity as a lover of men was exposed.&lt;br /&gt;
&lt;br /&gt;
Eventually though, someone must have decided that he had his fingers in too many pies. His sources slowly dried up, his agents burned, he frantically tried to salvage what he could, but it was too little, too late...&lt;br /&gt;
&lt;br /&gt;
=Status=&lt;br /&gt;
Health: 7&lt;br /&gt;
&lt;br /&gt;
Willpower: 5&lt;br /&gt;
&lt;br /&gt;
Blood Potency: 1&lt;br /&gt;
&lt;br /&gt;
Vitae: 10&lt;br /&gt;
&lt;br /&gt;
Humanity: 7&lt;br /&gt;
&lt;br /&gt;
Size: 5&lt;br /&gt;
&lt;br /&gt;
Defense: 2&lt;br /&gt;
&lt;br /&gt;
Speed: 9&lt;br /&gt;
&lt;br /&gt;
Armor: 0&lt;br /&gt;
&lt;br /&gt;
Initiative Modifier: 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Aspirations=&lt;br /&gt;
Find out where my brother is living now&lt;br /&gt;
&lt;br /&gt;
Investigate the new spymistress, Marianne Marlowe&lt;br /&gt;
&lt;br /&gt;
Find a mortal suitable for turning them into a ghoul&lt;br /&gt;
&lt;br /&gt;
=Banes=&lt;br /&gt;
The Tenebrous Curse (When the Mekhet reaches Humanity 6, choose a bane. This bane counts toward the three banes a vampire is allowed, so a Mekhet is less able to mitigate detachment. As well, consider a Mekhet&#039;s Humanity to be one dot lower for all Humanity-based banes.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Touchstones=&lt;br /&gt;
His older brother (Humanity 6)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Disciplines=&lt;br /&gt;
Auspex&lt;br /&gt;
*Beast&#039;s Hackles&lt;br /&gt;
*Uncanny Perception&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dominate&lt;br /&gt;
*Mesmerize&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Obfuscate&lt;br /&gt;
*Face in the Crowd&lt;br /&gt;
*Touch of Shadow&lt;br /&gt;
*Cloak of Night&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
Mental&lt;br /&gt;
*Intelligence 4&lt;br /&gt;
*Wits 3&lt;br /&gt;
*Resolve 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Physical&lt;br /&gt;
*Strength 2&lt;br /&gt;
*Dexterity 2&lt;br /&gt;
*Stamina 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Social&lt;br /&gt;
*Presence 2&lt;br /&gt;
*Manipulation 3&lt;br /&gt;
*Composure 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
Mental&lt;br /&gt;
*Academics 3&lt;br /&gt;
*Computer 1&lt;br /&gt;
*Investigation 3 (Cryptography; Asset Skill)&lt;br /&gt;
*Occult 2&lt;br /&gt;
*Politics 2 (Local)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Physical&lt;br /&gt;
*Firearms 1&lt;br /&gt;
*Larceny 1&lt;br /&gt;
*Stealth 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Social&lt;br /&gt;
*Empathy 1&lt;br /&gt;
*Expression 1&lt;br /&gt;
*Intimidation 2&lt;br /&gt;
*Persuasion 1&lt;br /&gt;
*Socialize 2&lt;br /&gt;
*Subterfuge 3 (Doublespeak; Asset Skill)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Merits=&lt;br /&gt;
Status&lt;br /&gt;
*City 1&lt;br /&gt;
*Clan 1&lt;br /&gt;
&lt;br /&gt;
Contacts 1&lt;br /&gt;
*(TBA, from PT)&lt;br /&gt;
&lt;br /&gt;
Contacts 1 &lt;br /&gt;
*(TBA, from PT)&lt;br /&gt;
&lt;br /&gt;
Language (French) 1&lt;br /&gt;
&lt;br /&gt;
Professional Training (Spy) 2&lt;br /&gt;
&lt;br /&gt;
Resources 3&lt;br /&gt;
&lt;br /&gt;
Safe Place 3 (Not yet specified)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
Not yet specified&lt;/div&gt;</summary>
		<author><name>Maledicta</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Take_Back_What%27s_Yours:S%C3%A9bastien_Laroche&amp;diff=328750</id>
		<title>Take Back What&#039;s Yours:Sébastien Laroche</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Take_Back_What%27s_Yours:S%C3%A9bastien_Laroche&amp;diff=328750"/>
		<updated>2017-10-31T22:06:55Z</updated>

		<summary type="html">&lt;p&gt;Maledicta: /* Aspirations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sébastien ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Sebastien.png]]&lt;br /&gt;
&lt;br /&gt;
Clan: Mekhet&lt;br /&gt;
&lt;br /&gt;
Covenant: Unaligned (formerly Invictus)&lt;br /&gt;
&lt;br /&gt;
Mask: Conformist&lt;br /&gt;
&lt;br /&gt;
Dirge: Spy&lt;br /&gt;
&lt;br /&gt;
Beats: [] [] [] [] []&lt;br /&gt;
&lt;br /&gt;
Experience Points: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Background: Sébastien was born in 1928 as the youngest son to a fairly well-off merchant family of Cajun ancestry. Even though he had 4 siblings, 3 of which were girls, his parents were able to ensure that he received a good education. Sébastien&#039;s father couldn&#039;t have been more proud when he chose a career in civil service while his older brother would inherit the family business. Joining the recently formed CIA in 1951, he quickly rose through its ranks through his sharp wits and diligence.&lt;br /&gt;
&lt;br /&gt;
However, the paranoid climate of the Cold War gave rise to the witch hunts of McCarthyism, and the co-called lavender scare made men such as Sébastien, who felt attracted to their own sex rather than the opposite one, feel increasingly unwelcome in many branches of the United States&#039; civil service. Sébastien never found out who sold him out, but he suspects to this day that his Sire had something to do with it.&lt;br /&gt;
&lt;br /&gt;
His career in ruins and disowned by his family, he accepted the older vampire&#039;s offer: slowly fade from the mortal world&#039;s awareness and gain access to another, wider world of darkness and secrets. Sébastien served his maker as investigator and spymaster for over a decade, as was custom within the Invictus, slowly gathering influence for himself. When he was finally released, he was already deeply entrenched in the Kindreds&#039; intrigues. At that time, the only thing still connecting him to his mortal life was his brother, who stuck with him even as his shameful secret identity as a lover of men was exposed.&lt;br /&gt;
&lt;br /&gt;
Eventually though, someone must have decided that he had his fingers in too many pies. His sources slowly dried up, his agents burned, he frantically tried to salvage what he could, but it was too little, too late...&lt;br /&gt;
&lt;br /&gt;
=Status=&lt;br /&gt;
Health: 7&lt;br /&gt;
&lt;br /&gt;
Willpower: 5&lt;br /&gt;
&lt;br /&gt;
Blood Potency: 1&lt;br /&gt;
&lt;br /&gt;
Vitae: 10&lt;br /&gt;
&lt;br /&gt;
Humanity: 7&lt;br /&gt;
&lt;br /&gt;
Size: 5&lt;br /&gt;
&lt;br /&gt;
Defense: 2&lt;br /&gt;
&lt;br /&gt;
Speed: 9&lt;br /&gt;
&lt;br /&gt;
Armor: 0&lt;br /&gt;
&lt;br /&gt;
Initiative Modifier: 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Aspirations=&lt;br /&gt;
Find out where my brother is living now&lt;br /&gt;
&lt;br /&gt;
Investigate the new spymistress, Marianne Marlowe&lt;br /&gt;
&lt;br /&gt;
Find a mortal suitable for turning them into a ghoul&lt;br /&gt;
&lt;br /&gt;
=Banes=&lt;br /&gt;
The Tenebrous Curse (When the Mekhet reaches Humanity 6, choose a bane. This bane counts toward the three banes a vampire is allowed, so a Mekhet is less able to mitigate detachment. As well, consider a Mekhet&#039;s Humanity to be one dot lower for all Humanity-based banes.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Touchstones=&lt;br /&gt;
His older brother (Humanity 6)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Disciplines=&lt;br /&gt;
Auspex&lt;br /&gt;
*Beast&#039;s Hackles&lt;br /&gt;
*Uncanny Perception&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dominate&lt;br /&gt;
*Mesmerize&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Obfuscate&lt;br /&gt;
*Face in the Crowd&lt;br /&gt;
*Touch of Shadow&lt;br /&gt;
*Cloak of Night&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
Mental&lt;br /&gt;
*Intelligence 4&lt;br /&gt;
*Wits 3&lt;br /&gt;
*Resolve 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Physical&lt;br /&gt;
*Strength 2&lt;br /&gt;
*Dexterity 2&lt;br /&gt;
*Stamina 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Social&lt;br /&gt;
*Presence 2&lt;br /&gt;
*Manipulation 3&lt;br /&gt;
*Composure 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
Mental&lt;br /&gt;
*Academics 3&lt;br /&gt;
*Computer 1&lt;br /&gt;
*Investigation 3 (Cryptography; Asset Skill)&lt;br /&gt;
*Occult 2&lt;br /&gt;
*Politics 2 (Local)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Physical&lt;br /&gt;
*Firearms 1&lt;br /&gt;
*Larceny 1&lt;br /&gt;
*Stealth 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Social&lt;br /&gt;
*Empathy 1&lt;br /&gt;
*Expression 1&lt;br /&gt;
*Intimidation 2&lt;br /&gt;
*Persuasion 1&lt;br /&gt;
*Socialize 2&lt;br /&gt;
*Subterfuge 3 (Doublespeak; Asset Skill)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Merits=&lt;br /&gt;
Status&lt;br /&gt;
*City 1&lt;br /&gt;
*Clan 1&lt;br /&gt;
&lt;br /&gt;
Contacts 1&lt;br /&gt;
*(TBA, from PT)&lt;br /&gt;
&lt;br /&gt;
Contacts 1 &lt;br /&gt;
*(TBA, from PT)&lt;br /&gt;
&lt;br /&gt;
Language (French) 1&lt;br /&gt;
&lt;br /&gt;
Professional Training (Spy) 2&lt;br /&gt;
&lt;br /&gt;
Resources 3&lt;br /&gt;
&lt;br /&gt;
Safe Place 3 (Not yet specified)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
Not yet specified&lt;/div&gt;</summary>
		<author><name>Maledicta</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Take_Back_What%27s_Yours:S%C3%A9bastien_Laroche&amp;diff=328749</id>
		<title>Take Back What&#039;s Yours:Sébastien Laroche</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Take_Back_What%27s_Yours:S%C3%A9bastien_Laroche&amp;diff=328749"/>
		<updated>2017-10-31T22:05:06Z</updated>

		<summary type="html">&lt;p&gt;Maledicta: /* Sébastien */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sébastien ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Sebastien.png]]&lt;br /&gt;
&lt;br /&gt;
Clan: Mekhet&lt;br /&gt;
&lt;br /&gt;
Covenant: Unaligned (formerly Invictus)&lt;br /&gt;
&lt;br /&gt;
Mask: Conformist&lt;br /&gt;
&lt;br /&gt;
Dirge: Spy&lt;br /&gt;
&lt;br /&gt;
Beats: [] [] [] [] []&lt;br /&gt;
&lt;br /&gt;
Experience Points: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Background: Sébastien was born in 1928 as the youngest son to a fairly well-off merchant family of Cajun ancestry. Even though he had 4 siblings, 3 of which were girls, his parents were able to ensure that he received a good education. Sébastien&#039;s father couldn&#039;t have been more proud when he chose a career in civil service while his older brother would inherit the family business. Joining the recently formed CIA in 1951, he quickly rose through its ranks through his sharp wits and diligence.&lt;br /&gt;
&lt;br /&gt;
However, the paranoid climate of the Cold War gave rise to the witch hunts of McCarthyism, and the co-called lavender scare made men such as Sébastien, who felt attracted to their own sex rather than the opposite one, feel increasingly unwelcome in many branches of the United States&#039; civil service. Sébastien never found out who sold him out, but he suspects to this day that his Sire had something to do with it.&lt;br /&gt;
&lt;br /&gt;
His career in ruins and disowned by his family, he accepted the older vampire&#039;s offer: slowly fade from the mortal world&#039;s awareness and gain access to another, wider world of darkness and secrets. Sébastien served his maker as investigator and spymaster for over a decade, as was custom within the Invictus, slowly gathering influence for himself. When he was finally released, he was already deeply entrenched in the Kindreds&#039; intrigues. At that time, the only thing still connecting him to his mortal life was his brother, who stuck with him even as his shameful secret identity as a lover of men was exposed.&lt;br /&gt;
&lt;br /&gt;
Eventually though, someone must have decided that he had his fingers in too many pies. His sources slowly dried up, his agents burned, he frantically tried to salvage what he could, but it was too little, too late...&lt;br /&gt;
&lt;br /&gt;
=Status=&lt;br /&gt;
Health: 7&lt;br /&gt;
&lt;br /&gt;
Willpower: 5&lt;br /&gt;
&lt;br /&gt;
Blood Potency: 1&lt;br /&gt;
&lt;br /&gt;
Vitae: 10&lt;br /&gt;
&lt;br /&gt;
Humanity: 7&lt;br /&gt;
&lt;br /&gt;
Size: 5&lt;br /&gt;
&lt;br /&gt;
Defense: 2&lt;br /&gt;
&lt;br /&gt;
Speed: 9&lt;br /&gt;
&lt;br /&gt;
Armor: 0&lt;br /&gt;
&lt;br /&gt;
Initiative Modifier: 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Aspirations=&lt;br /&gt;
Find out who betrayed me&lt;br /&gt;
&lt;br /&gt;
Investigate the new spymistress, Marianne Marlowe&lt;br /&gt;
&lt;br /&gt;
Find a mortal suitable for turning them into a ghoul&lt;br /&gt;
&lt;br /&gt;
=Banes=&lt;br /&gt;
The Tenebrous Curse (When the Mekhet reaches Humanity 6, choose a bane. This bane counts toward the three banes a vampire is allowed, so a Mekhet is less able to mitigate detachment. As well, consider a Mekhet&#039;s Humanity to be one dot lower for all Humanity-based banes.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Touchstones=&lt;br /&gt;
His older brother (Humanity 6)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Disciplines=&lt;br /&gt;
Auspex&lt;br /&gt;
*Beast&#039;s Hackles&lt;br /&gt;
*Uncanny Perception&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dominate&lt;br /&gt;
*Mesmerize&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Obfuscate&lt;br /&gt;
*Face in the Crowd&lt;br /&gt;
*Touch of Shadow&lt;br /&gt;
*Cloak of Night&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
Mental&lt;br /&gt;
*Intelligence 4&lt;br /&gt;
*Wits 3&lt;br /&gt;
*Resolve 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Physical&lt;br /&gt;
*Strength 2&lt;br /&gt;
*Dexterity 2&lt;br /&gt;
*Stamina 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Social&lt;br /&gt;
*Presence 2&lt;br /&gt;
*Manipulation 3&lt;br /&gt;
*Composure 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
Mental&lt;br /&gt;
*Academics 3&lt;br /&gt;
*Computer 1&lt;br /&gt;
*Investigation 3 (Cryptography; Asset Skill)&lt;br /&gt;
*Occult 2&lt;br /&gt;
*Politics 2 (Local)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Physical&lt;br /&gt;
*Firearms 1&lt;br /&gt;
*Larceny 1&lt;br /&gt;
*Stealth 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Social&lt;br /&gt;
*Empathy 1&lt;br /&gt;
*Expression 1&lt;br /&gt;
*Intimidation 2&lt;br /&gt;
*Persuasion 1&lt;br /&gt;
*Socialize 2&lt;br /&gt;
*Subterfuge 3 (Doublespeak; Asset Skill)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Merits=&lt;br /&gt;
Status&lt;br /&gt;
*City 1&lt;br /&gt;
*Clan 1&lt;br /&gt;
&lt;br /&gt;
Contacts 1&lt;br /&gt;
*(TBA, from PT)&lt;br /&gt;
&lt;br /&gt;
Contacts 1 &lt;br /&gt;
*(TBA, from PT)&lt;br /&gt;
&lt;br /&gt;
Language (French) 1&lt;br /&gt;
&lt;br /&gt;
Professional Training (Spy) 2&lt;br /&gt;
&lt;br /&gt;
Resources 3&lt;br /&gt;
&lt;br /&gt;
Safe Place 3 (Not yet specified)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
Not yet specified&lt;/div&gt;</summary>
		<author><name>Maledicta</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Take_Back_What%27s_Yours:S%C3%A9bastien_Laroche&amp;diff=328731</id>
		<title>Take Back What&#039;s Yours:Sébastien Laroche</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Take_Back_What%27s_Yours:S%C3%A9bastien_Laroche&amp;diff=328731"/>
		<updated>2017-10-31T17:00:04Z</updated>

		<summary type="html">&lt;p&gt;Maledicta: /* Aspirations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sébastien ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Sebastien.png]]&lt;br /&gt;
&lt;br /&gt;
Clan: Mekhet&lt;br /&gt;
&lt;br /&gt;
Covenant: Unaligned (formerly Invictus)&lt;br /&gt;
&lt;br /&gt;
Mask: Conformist&lt;br /&gt;
&lt;br /&gt;
Dirge: Spy&lt;br /&gt;
&lt;br /&gt;
Beats: [] [] [] [] []&lt;br /&gt;
&lt;br /&gt;
Experience Points: 1&lt;br /&gt;
&lt;br /&gt;
=Status=&lt;br /&gt;
Health: 7&lt;br /&gt;
&lt;br /&gt;
Willpower: 5&lt;br /&gt;
&lt;br /&gt;
Blood Potency: 1&lt;br /&gt;
&lt;br /&gt;
Vitae: 10&lt;br /&gt;
&lt;br /&gt;
Humanity: 7&lt;br /&gt;
&lt;br /&gt;
Size: 5&lt;br /&gt;
&lt;br /&gt;
Defense: 2&lt;br /&gt;
&lt;br /&gt;
Speed: 9&lt;br /&gt;
&lt;br /&gt;
Armor: 0&lt;br /&gt;
&lt;br /&gt;
Initiative Modifier: 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Aspirations=&lt;br /&gt;
Find out who betrayed me&lt;br /&gt;
&lt;br /&gt;
Investigate the new spymistress, Marianne Marlowe&lt;br /&gt;
&lt;br /&gt;
Find a mortal suitable for turning them into a ghoul&lt;br /&gt;
&lt;br /&gt;
=Banes=&lt;br /&gt;
The Tenebrous Curse (When the Mekhet reaches Humanity 6, choose a bane. This bane counts toward the three banes a vampire is allowed, so a Mekhet is less able to mitigate detachment. As well, consider a Mekhet&#039;s Humanity to be one dot lower for all Humanity-based banes.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Touchstones=&lt;br /&gt;
His older brother (Humanity 6)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Disciplines=&lt;br /&gt;
Auspex&lt;br /&gt;
*Beast&#039;s Hackles&lt;br /&gt;
*Uncanny Perception&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dominate&lt;br /&gt;
*Mesmerize&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Obfuscate&lt;br /&gt;
*Face in the Crowd&lt;br /&gt;
*Touch of Shadow&lt;br /&gt;
*Cloak of Night&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
Mental&lt;br /&gt;
*Intelligence 4&lt;br /&gt;
*Wits 3&lt;br /&gt;
*Resolve 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Physical&lt;br /&gt;
*Strength 2&lt;br /&gt;
*Dexterity 2&lt;br /&gt;
*Stamina 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Social&lt;br /&gt;
*Presence 2&lt;br /&gt;
*Manipulation 3&lt;br /&gt;
*Composure 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
Mental&lt;br /&gt;
*Academics 3&lt;br /&gt;
*Computer 1&lt;br /&gt;
*Investigation 3 (Cryptography; Asset Skill)&lt;br /&gt;
*Occult 2&lt;br /&gt;
*Politics 2 (Local)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Physical&lt;br /&gt;
*Firearms 1&lt;br /&gt;
*Larceny 1&lt;br /&gt;
*Stealth 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Social&lt;br /&gt;
*Empathy 1&lt;br /&gt;
*Expression 1&lt;br /&gt;
*Intimidation 2&lt;br /&gt;
*Persuasion 1&lt;br /&gt;
*Socialize 2&lt;br /&gt;
*Subterfuge 3 (Doublespeak; Asset Skill)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Merits=&lt;br /&gt;
Status&lt;br /&gt;
*City 1&lt;br /&gt;
*Clan 1&lt;br /&gt;
&lt;br /&gt;
Contacts 1&lt;br /&gt;
*(TBA, from PT)&lt;br /&gt;
&lt;br /&gt;
Contacts 1 &lt;br /&gt;
*(TBA, from PT)&lt;br /&gt;
&lt;br /&gt;
Language (French) 1&lt;br /&gt;
&lt;br /&gt;
Professional Training (Spy) 2&lt;br /&gt;
&lt;br /&gt;
Resources 3&lt;br /&gt;
&lt;br /&gt;
Safe Place 3 (Not yet specified)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
Not yet specified&lt;/div&gt;</summary>
		<author><name>Maledicta</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Take_Back_What%27s_Yours:S%C3%A9bastien_Laroche&amp;diff=328730</id>
		<title>Take Back What&#039;s Yours:Sébastien Laroche</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Take_Back_What%27s_Yours:S%C3%A9bastien_Laroche&amp;diff=328730"/>
		<updated>2017-10-31T16:57:00Z</updated>

		<summary type="html">&lt;p&gt;Maledicta: /* Sébastien */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sébastien ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Sebastien.png]]&lt;br /&gt;
&lt;br /&gt;
Clan: Mekhet&lt;br /&gt;
&lt;br /&gt;
Covenant: Unaligned (formerly Invictus)&lt;br /&gt;
&lt;br /&gt;
Mask: Conformist&lt;br /&gt;
&lt;br /&gt;
Dirge: Spy&lt;br /&gt;
&lt;br /&gt;
Beats: [] [] [] [] []&lt;br /&gt;
&lt;br /&gt;
Experience Points: 1&lt;br /&gt;
&lt;br /&gt;
=Status=&lt;br /&gt;
Health: 7&lt;br /&gt;
&lt;br /&gt;
Willpower: 5&lt;br /&gt;
&lt;br /&gt;
Blood Potency: 1&lt;br /&gt;
&lt;br /&gt;
Vitae: 10&lt;br /&gt;
&lt;br /&gt;
Humanity: 7&lt;br /&gt;
&lt;br /&gt;
Size: 5&lt;br /&gt;
&lt;br /&gt;
Defense: 2&lt;br /&gt;
&lt;br /&gt;
Speed: 9&lt;br /&gt;
&lt;br /&gt;
Armor: 0&lt;br /&gt;
&lt;br /&gt;
Initiative Modifier: 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Aspirations=&lt;br /&gt;
Find out who betrayed me&lt;br /&gt;
&lt;br /&gt;
Build up a network of contacts among the local Kindred&lt;br /&gt;
&lt;br /&gt;
Find a mortal suitable for turning them into a ghoul&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Banes=&lt;br /&gt;
The Tenebrous Curse (When the Mekhet reaches Humanity 6, choose a bane. This bane counts toward the three banes a vampire is allowed, so a Mekhet is less able to mitigate detachment. As well, consider a Mekhet&#039;s Humanity to be one dot lower for all Humanity-based banes.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Touchstones=&lt;br /&gt;
His older brother (Humanity 6)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Disciplines=&lt;br /&gt;
Auspex&lt;br /&gt;
*Beast&#039;s Hackles&lt;br /&gt;
*Uncanny Perception&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dominate&lt;br /&gt;
*Mesmerize&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Obfuscate&lt;br /&gt;
*Face in the Crowd&lt;br /&gt;
*Touch of Shadow&lt;br /&gt;
*Cloak of Night&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
Mental&lt;br /&gt;
*Intelligence 4&lt;br /&gt;
*Wits 3&lt;br /&gt;
*Resolve 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Physical&lt;br /&gt;
*Strength 2&lt;br /&gt;
*Dexterity 2&lt;br /&gt;
*Stamina 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Social&lt;br /&gt;
*Presence 2&lt;br /&gt;
*Manipulation 3&lt;br /&gt;
*Composure 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
Mental&lt;br /&gt;
*Academics 3&lt;br /&gt;
*Computer 1&lt;br /&gt;
*Investigation 3 (Cryptography; Asset Skill)&lt;br /&gt;
*Occult 2&lt;br /&gt;
*Politics 2 (Local)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Physical&lt;br /&gt;
*Firearms 1&lt;br /&gt;
*Larceny 1&lt;br /&gt;
*Stealth 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Social&lt;br /&gt;
*Empathy 1&lt;br /&gt;
*Expression 1&lt;br /&gt;
*Intimidation 2&lt;br /&gt;
*Persuasion 1&lt;br /&gt;
*Socialize 2&lt;br /&gt;
*Subterfuge 3 (Doublespeak; Asset Skill)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Merits=&lt;br /&gt;
Status&lt;br /&gt;
*City 1&lt;br /&gt;
*Clan 1&lt;br /&gt;
&lt;br /&gt;
Contacts 1&lt;br /&gt;
*(TBA, from PT)&lt;br /&gt;
&lt;br /&gt;
Contacts 1 &lt;br /&gt;
*(TBA, from PT)&lt;br /&gt;
&lt;br /&gt;
Language (French) 1&lt;br /&gt;
&lt;br /&gt;
Professional Training (Spy) 2&lt;br /&gt;
&lt;br /&gt;
Resources 3&lt;br /&gt;
&lt;br /&gt;
Safe Place 3 (Not yet specified)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
Not yet specified&lt;/div&gt;</summary>
		<author><name>Maledicta</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Sebastien.png&amp;diff=328729</id>
		<title>File:Sebastien.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Sebastien.png&amp;diff=328729"/>
		<updated>2017-10-31T16:55:39Z</updated>

		<summary type="html">&lt;p&gt;Maledicta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Maledicta</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Take_Back_What%27s_Yours:S%C3%A9bastien_Laroche&amp;diff=328667</id>
		<title>Take Back What&#039;s Yours:Sébastien Laroche</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Take_Back_What%27s_Yours:S%C3%A9bastien_Laroche&amp;diff=328667"/>
		<updated>2017-10-30T15:40:31Z</updated>

		<summary type="html">&lt;p&gt;Maledicta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sébastien ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[Backstory Goes Here]&lt;br /&gt;
&lt;br /&gt;
Clan: Mekhet&lt;br /&gt;
&lt;br /&gt;
Covenant: Unaligned (formerly Invictus)&lt;br /&gt;
&lt;br /&gt;
Mask: Conformist&lt;br /&gt;
&lt;br /&gt;
Dirge: Spy&lt;br /&gt;
&lt;br /&gt;
Beats: [] [] [] [] []&lt;br /&gt;
&lt;br /&gt;
Experience Points: 0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Status=&lt;br /&gt;
Health: 7&lt;br /&gt;
&lt;br /&gt;
Willpower: 5&lt;br /&gt;
&lt;br /&gt;
Blood Potency: 1&lt;br /&gt;
&lt;br /&gt;
Vitae: 10&lt;br /&gt;
&lt;br /&gt;
Humanity: 7&lt;br /&gt;
&lt;br /&gt;
Size: 5&lt;br /&gt;
&lt;br /&gt;
Defense: 2&lt;br /&gt;
&lt;br /&gt;
Speed: 9&lt;br /&gt;
&lt;br /&gt;
Armor: 0&lt;br /&gt;
&lt;br /&gt;
Initiative Modifier: 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Aspirations=&lt;br /&gt;
Find out who betrayed me&lt;br /&gt;
&lt;br /&gt;
Build up a network of contacts among the local Kindred&lt;br /&gt;
&lt;br /&gt;
Find a mortal suitable for turning them into a ghoul&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Banes=&lt;br /&gt;
The Tenebrous Curse (When the Mekhet reaches Humanity 6, choose a bane. This bane counts toward the three banes a vampire is allowed, so a Mekhet is less able to mitigate detachment. As well, consider a Mekhet&#039;s Humanity to be one dot lower for all Humanity-based banes.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Touchstones=&lt;br /&gt;
His older brother (Humanity 6)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Disciplines=&lt;br /&gt;
Auspex&lt;br /&gt;
* Beast&#039;s Hackles&lt;br /&gt;
* Uncanny Perception&lt;br /&gt;
&lt;br /&gt;
Dominate&lt;br /&gt;
* Mesmerize&lt;br /&gt;
&lt;br /&gt;
Obfuscate&lt;br /&gt;
* Face in the Crowd&lt;br /&gt;
* Touch of Shadow&lt;br /&gt;
* Cloak of Night&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
Mental&lt;br /&gt;
*Intelligence 4&lt;br /&gt;
*Wits 3&lt;br /&gt;
*Resolve 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Physical&lt;br /&gt;
*Strength 2&lt;br /&gt;
*Dexterity 2&lt;br /&gt;
*Stamina 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Social&lt;br /&gt;
*Presence 2&lt;br /&gt;
*Manipulation 3&lt;br /&gt;
*Composure 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
Mental&lt;br /&gt;
*Academics 3&lt;br /&gt;
*Computer 1&lt;br /&gt;
*Investigation 3 (Cryptography; Asset Skill)&lt;br /&gt;
*Occult 2&lt;br /&gt;
*Politics 2 (Local)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Physical&lt;br /&gt;
*Firearms 1&lt;br /&gt;
*Larceny 1&lt;br /&gt;
*Stealth 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Social&lt;br /&gt;
*Empathy 1&lt;br /&gt;
*Expression 1&lt;br /&gt;
*Intimidation 2&lt;br /&gt;
*Persuasion 1&lt;br /&gt;
*Socialize 2&lt;br /&gt;
*Subterfuge 3 (Doublespeak; Asset Skill)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Merits=&lt;br /&gt;
City Status 1&lt;br /&gt;
&lt;br /&gt;
Clan Status (Mekhet) 1&lt;br /&gt;
&lt;br /&gt;
Contacts 1 (TBA, from PT)&lt;br /&gt;
&lt;br /&gt;
Contacts 1 (TBA, from PT)&lt;br /&gt;
&lt;br /&gt;
Language (French) 1&lt;br /&gt;
&lt;br /&gt;
Professional Training (Spy) 2&lt;br /&gt;
&lt;br /&gt;
Resources 3&lt;br /&gt;
&lt;br /&gt;
Safe Place 3 (Not yet specified)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
Not yet specified&lt;/div&gt;</summary>
		<author><name>Maledicta</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Take_Back_What%27s_Yours:S%C3%A9bastien_Laroche&amp;diff=328666</id>
		<title>Take Back What&#039;s Yours:Sébastien Laroche</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Take_Back_What%27s_Yours:S%C3%A9bastien_Laroche&amp;diff=328666"/>
		<updated>2017-10-30T15:18:18Z</updated>

		<summary type="html">&lt;p&gt;Maledicta: Created page with &amp;quot;== Sébastien ==  File:  [Backstory Goes Here]  Clan: Mekhet  Covenant: Unaligned (formerly Invictus)  Mask: Conformist  Dirge: Spy  Beats: [] [] [] [] []  Experience Poin...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sébastien ==&lt;br /&gt;
&lt;br /&gt;
[[File:]]&lt;br /&gt;
&lt;br /&gt;
[Backstory Goes Here]&lt;br /&gt;
&lt;br /&gt;
Clan: Mekhet&lt;br /&gt;
&lt;br /&gt;
Covenant: Unaligned (formerly Invictus)&lt;br /&gt;
&lt;br /&gt;
Mask: Conformist&lt;br /&gt;
&lt;br /&gt;
Dirge: Spy&lt;br /&gt;
&lt;br /&gt;
Beats: [] [] [] [] []&lt;br /&gt;
&lt;br /&gt;
Experience Points: 0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Status=&lt;br /&gt;
Health: 7&lt;br /&gt;
&lt;br /&gt;
Willpower: 5&lt;br /&gt;
&lt;br /&gt;
Blood Potency: 1&lt;br /&gt;
&lt;br /&gt;
Vitae: 10&lt;br /&gt;
&lt;br /&gt;
Humanity: 7&lt;br /&gt;
&lt;br /&gt;
Size: 5&lt;br /&gt;
&lt;br /&gt;
Defense: 2&lt;br /&gt;
&lt;br /&gt;
Speed: 9&lt;br /&gt;
&lt;br /&gt;
Armor: 0&lt;br /&gt;
&lt;br /&gt;
Initiative Modifier: 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Aspirations=&lt;br /&gt;
Find out who betrayed me&lt;br /&gt;
&lt;br /&gt;
Build up a network of contacts among the local Kindred&lt;br /&gt;
&lt;br /&gt;
Find a mortal suitable for turning them into a ghoul&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Banes=&lt;br /&gt;
The Tenebrous Curse (When the Mekhet reaches Humanity 6, choose a bane. This bane counts toward the three banes a vampire is allowed, so a Mekhet is less able to mitigate detachment. As well, consider a Mekhet&#039;s Humanity to be one dot lower for all Humanity-based banes.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Touchstones=&lt;br /&gt;
His older brother (Humanity 6)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Disciplines=&lt;br /&gt;
Auspex&lt;br /&gt;
* Beast&#039;s Hackles&lt;br /&gt;
* Uncanny Perception&lt;br /&gt;
&lt;br /&gt;
Dominate&lt;br /&gt;
* Mesmerize&lt;br /&gt;
&lt;br /&gt;
Obfuscate&lt;br /&gt;
* Face in the Crowd&lt;br /&gt;
* Touch of Shadow&lt;br /&gt;
* Cloak of Night&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
Mental&lt;br /&gt;
*Intelligence 4&lt;br /&gt;
*Wits 3&lt;br /&gt;
*Resolve 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Physical&lt;br /&gt;
*Strength 2&lt;br /&gt;
*Dexterity 2&lt;br /&gt;
*Stamina 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Social&lt;br /&gt;
*Presence 2&lt;br /&gt;
*Manipulation 3&lt;br /&gt;
*Composure 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
Mental&lt;br /&gt;
*Academics 3&lt;br /&gt;
*Computer 1&lt;br /&gt;
*Investigation 3 (Cryptography; Asset Skill)&lt;br /&gt;
*Occult 2&lt;br /&gt;
*Politics 2 (Local)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Physical&lt;br /&gt;
*Firearms 1&lt;br /&gt;
*Larceny 1&lt;br /&gt;
*Stealth 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Social&lt;br /&gt;
*Empathy 1&lt;br /&gt;
*Expression 1&lt;br /&gt;
*Intimidation 2&lt;br /&gt;
*Persuasion 1&lt;br /&gt;
*Socialize 2&lt;br /&gt;
*Subterfuge 3 (Doublespeak; Asset Skill)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Merits=&lt;br /&gt;
City Status 1&lt;br /&gt;
&lt;br /&gt;
Clan Status (Mekhet) 1&lt;br /&gt;
&lt;br /&gt;
Contacts 1 (TBA, from PT)&lt;br /&gt;
&lt;br /&gt;
Contacts 1 (TBA, from PT)&lt;br /&gt;
&lt;br /&gt;
Language (French) 1&lt;br /&gt;
&lt;br /&gt;
Professional Training (Spy) 2&lt;br /&gt;
&lt;br /&gt;
Resources 3&lt;br /&gt;
&lt;br /&gt;
Safe Place 3 (Not yet specified)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
Not yet specified&lt;/div&gt;</summary>
		<author><name>Maledicta</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Inglorious_Monsters:Valentine_Fletcher&amp;diff=316865</id>
		<title>Inglorious Monsters:Valentine Fletcher</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Inglorious_Monsters:Valentine_Fletcher&amp;diff=316865"/>
		<updated>2017-04-05T22:02:34Z</updated>

		<summary type="html">&lt;p&gt;Maledicta: /* Valentine Fletcher */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Valentine_Fletcher.jpg|thumb|Valentine Fletcher]]&lt;br /&gt;
&lt;br /&gt;
=Valentine Fletcher=&lt;br /&gt;
&lt;br /&gt;
Valentine Fletcher was born in 1911 as the youngest son to a family who had already too many mouths to feed in one of the poorer parts of London, England. Being nimble and clever and lacking access to formal education, it was not long before he began what he thought would become a rather successful career as a cat burglar. Fate, however, had other plans for him in store. He got a tip-off that a lady who was living on her own and was rumored to dabble in the occult would be an easy target for someone who knew what he was doing. This information was slightly inaccurate, however: not only was the lady not alone, she was also one of the Kindred. Impressed by how far the mortal thief had been able to come, she offered him a choice: be killed on the spot or accept the blood bond and work for her instead. Valentine chose the latter, and even though he was her subordinate, their arrangement proved mututally beneficial as the thief enjoyed enhanced physical abilities as well as certain other benefits the existence as a ghoul provided.&lt;br /&gt;
&lt;br /&gt;
Valentine had only been a ghoul for a couple of years when once again Europe stood at the brink of war. At first, his mistress paid little attention to what she thought of as &amp;quot;silly mortal squabbles&amp;quot;, but when it became apparent that the German madman would stop at nothing to bring his plans to fruitition and England would soon be drawn into the conflict as well, she finally decided to act. It was mostly Valentine, however, who organized not only the shipping of her most precious belongings but also the ship passage for the lady (securely stowed in a heavy wooden box) and himself. Everything went better than expected, and when both of them had finally settled in her new household in Cambridge, Massachusetts she rewarded him for his faithfulness by granting him the Embrace.&lt;br /&gt;
&lt;br /&gt;
In the years that led up to Valentine being recruited by the OSS, after his training and induction into the Ordo Dracul, he again acted mostly on his own, only forming temporary alliances in order to succesfully complete a heist. His loot consisted of items of an occult nature more often than not, either as requested by his sire or, as time went by, more and more owed to a growing curiosity for the occult in himself. Eventually the relationship to his sire cooled down a little since she either could not or would not teach him anymore. Looking for a new goal, recuitment by the OSS served him just fine, for the Nazis are rumored to have acquired not only a few interesting artifacts themselves... artifacts that are only waiting to be &amp;quot;repossessed&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mask:&#039;&#039;&#039; Competitor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dirge:&#039;&#039;&#039; Scholar&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan:&#039;&#039;&#039; Mekhet&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Covenant:&#039;&#039;&#039; The Ordo Dracul&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Thief of the Occult&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beats:&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Experiences:&#039;&#039;&#039; 8&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=Aspirations=&lt;br /&gt;
&lt;br /&gt;
Taste the vitae of another supernatural&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=Status=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Humanity:&#039;&#039;&#039; 7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blood Potency:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blood Pool (Max):&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Size:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense:&#039;&#039;&#039; 7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative Modifier:&#039;&#039;&#039; 7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; 11&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
&lt;br /&gt;
Intelligence 3&lt;br /&gt;
&lt;br /&gt;
Wits 3&lt;br /&gt;
&lt;br /&gt;
Resolve 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Strength 2&lt;br /&gt;
&lt;br /&gt;
Dexterity 4&lt;br /&gt;
&lt;br /&gt;
Stamina 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Presence 2&lt;br /&gt;
&lt;br /&gt;
Manipulation 2&lt;br /&gt;
&lt;br /&gt;
Composure 3&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
Academics 2&lt;br /&gt;
&lt;br /&gt;
Crafts 1&lt;br /&gt;
&lt;br /&gt;
Enigmas 2 (Conspiracies)&lt;br /&gt;
&lt;br /&gt;
Investigation 1&lt;br /&gt;
&lt;br /&gt;
Occult 2&lt;br /&gt;
&lt;br /&gt;
Politics 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Athletics 3&lt;br /&gt;
&lt;br /&gt;
Brawl 2&lt;br /&gt;
&lt;br /&gt;
Firearms 1&lt;br /&gt;
&lt;br /&gt;
Larceny 4 (Lockpicking)&lt;br /&gt;
&lt;br /&gt;
Stealth 3&lt;br /&gt;
&lt;br /&gt;
Weaponry 2 (Small Blades)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Socialize 1&lt;br /&gt;
&lt;br /&gt;
Streetwise 1&lt;br /&gt;
&lt;br /&gt;
Subterfuge 2&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=Merits=&lt;br /&gt;
&lt;br /&gt;
Acute Senses 1&lt;br /&gt;
&lt;br /&gt;
Fighting Finesse (Weaponry) 2&lt;br /&gt;
&lt;br /&gt;
Fighting Style: Light Weapons 2&lt;br /&gt;
&lt;br /&gt;
Multilingual 1&lt;br /&gt;
*French&lt;br /&gt;
*German&lt;br /&gt;
&lt;br /&gt;
Patient 1&lt;br /&gt;
&lt;br /&gt;
Resources 2&lt;br /&gt;
&lt;br /&gt;
Sleight of Hand 2&lt;br /&gt;
&lt;br /&gt;
Kindred Status (Ordo Dracul) 1&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=Disciplines=&lt;br /&gt;
&lt;br /&gt;
Celerity 1&lt;br /&gt;
&lt;br /&gt;
Obfuscate 1&lt;br /&gt;
&lt;br /&gt;
Coil of Ziva 1&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=Equipment and Gear=&lt;/div&gt;</summary>
		<author><name>Maledicta</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Inglorious_Monsters:Valentine_Fletcher&amp;diff=316864</id>
		<title>Inglorious Monsters:Valentine Fletcher</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Inglorious_Monsters:Valentine_Fletcher&amp;diff=316864"/>
		<updated>2017-04-05T22:01:42Z</updated>

		<summary type="html">&lt;p&gt;Maledicta: /* Aspirations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Valentine_Fletcher.jpg|thumb|Valentine Fletcher]]&lt;br /&gt;
&lt;br /&gt;
=Valentine Fletcher=&lt;br /&gt;
&lt;br /&gt;
Valentine Fletcher was born in 1911 as the youngest son to a family who had already too many mouths to feed in one of the poorer parts of London, England. Being nimble and clever and lacking access to formal education, it was not long before he began what he thought would become a rather successful career as a cat burglar. Fate, however, had other plans for him in store. He got a tip-off that a lady who was living on her own and was rumored to dabble in the occult would be an easy target for someone who knew what he was doing. This information was slightly inaccurate, however: not only was the lady not alone, she was also one of the Kindred. Impressed by how far the mortal thief had been able to come, she offered him a choice: be killed on the spot or accept the blood bond and work for her instead. Valentine chose the latter, and even though he was her subordinate, their arrangement proved mututally beneficial as the thief enjoyed enhanced physical abilities as well as certain other benefits the existence as a ghoul provided.&lt;br /&gt;
&lt;br /&gt;
Valentine had only been a ghoul for a couple of years when once again Europe stood at the brink of war. At first, his mistress paid little attention to what she thought of as &amp;quot;silly mortal squabbles&amp;quot;, but when it became apparent that the German madman would stop at nothing to bring his plans to fruitition and England would soon be drawn into the conflict as well, she finally decided to act. It was mostly Valentine, however, who organized not only the shipping of her most precious belongings but also the ship passage for the lady (securely stowed in a heavy wooden box) and himself. Everything went better than expected, and when both of them had finally settled in her new household in Cambridge, Massachusetts she rewarded him for his faithfulness by granting him the Embrace.&lt;br /&gt;
&lt;br /&gt;
In the years that led up to Valentine being recruited by the OSS, after his training and induction into the Ordo Dracul, he again acted mostly on his own, only forming temporary alliances in order to succesfully complete a heist. His loot consisted of items of an occult nature more often than not, either as requested by his sire or, as time went by, more and more owed to a growing curiosity for the occult in himself. Eventually the relationship to his sire cooled down a little since she either could not or would not teach him anymore. Looking for a new goal, recuitment by the OSS served him just fine, for the Nazis are rumored to have acquired not only a few interesting artifacts themselves... artifacts that are only waiting to be &amp;quot;repossessed&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mask:&#039;&#039;&#039; Competitor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dirge:&#039;&#039;&#039; Scholar&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan:&#039;&#039;&#039; Mekhet&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Covenant:&#039;&#039;&#039; The Ordo Dracul&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Thief of the Occult&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beats:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Experiences:&#039;&#039;&#039; 8&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=Aspirations=&lt;br /&gt;
&lt;br /&gt;
Taste the vitae of another supernatural&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=Status=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Humanity:&#039;&#039;&#039; 7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blood Potency:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blood Pool (Max):&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Size:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense:&#039;&#039;&#039; 7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative Modifier:&#039;&#039;&#039; 7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; 11&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
&lt;br /&gt;
Intelligence 3&lt;br /&gt;
&lt;br /&gt;
Wits 3&lt;br /&gt;
&lt;br /&gt;
Resolve 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Strength 2&lt;br /&gt;
&lt;br /&gt;
Dexterity 4&lt;br /&gt;
&lt;br /&gt;
Stamina 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Presence 2&lt;br /&gt;
&lt;br /&gt;
Manipulation 2&lt;br /&gt;
&lt;br /&gt;
Composure 3&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
Academics 2&lt;br /&gt;
&lt;br /&gt;
Crafts 1&lt;br /&gt;
&lt;br /&gt;
Enigmas 2 (Conspiracies)&lt;br /&gt;
&lt;br /&gt;
Investigation 1&lt;br /&gt;
&lt;br /&gt;
Occult 2&lt;br /&gt;
&lt;br /&gt;
Politics 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Athletics 3&lt;br /&gt;
&lt;br /&gt;
Brawl 2&lt;br /&gt;
&lt;br /&gt;
Firearms 1&lt;br /&gt;
&lt;br /&gt;
Larceny 4 (Lockpicking)&lt;br /&gt;
&lt;br /&gt;
Stealth 3&lt;br /&gt;
&lt;br /&gt;
Weaponry 2 (Small Blades)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Socialize 1&lt;br /&gt;
&lt;br /&gt;
Streetwise 1&lt;br /&gt;
&lt;br /&gt;
Subterfuge 2&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=Merits=&lt;br /&gt;
&lt;br /&gt;
Acute Senses 1&lt;br /&gt;
&lt;br /&gt;
Fighting Finesse (Weaponry) 2&lt;br /&gt;
&lt;br /&gt;
Fighting Style: Light Weapons 2&lt;br /&gt;
&lt;br /&gt;
Multilingual 1&lt;br /&gt;
*French&lt;br /&gt;
*German&lt;br /&gt;
&lt;br /&gt;
Patient 1&lt;br /&gt;
&lt;br /&gt;
Resources 2&lt;br /&gt;
&lt;br /&gt;
Sleight of Hand 2&lt;br /&gt;
&lt;br /&gt;
Kindred Status (Ordo Dracul) 1&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=Disciplines=&lt;br /&gt;
&lt;br /&gt;
Celerity 1&lt;br /&gt;
&lt;br /&gt;
Obfuscate 1&lt;br /&gt;
&lt;br /&gt;
Coil of Ziva 1&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=Equipment and Gear=&lt;/div&gt;</summary>
		<author><name>Maledicta</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Inglorious_Monsters:Valentine_Fletcher&amp;diff=315039</id>
		<title>Inglorious Monsters:Valentine Fletcher</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Inglorious_Monsters:Valentine_Fletcher&amp;diff=315039"/>
		<updated>2017-02-23T23:02:19Z</updated>

		<summary type="html">&lt;p&gt;Maledicta: /* Disciplines */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Valentine_Fletcher.jpg|thumb|Valentine Fletcher]]&lt;br /&gt;
&lt;br /&gt;
=Valentine Fletcher=&lt;br /&gt;
&lt;br /&gt;
Valentine Fletcher was born in 1911 as the youngest son to a family who had already too many mouths to feed in one of the poorer parts of London, England. Being nimble and clever and lacking access to formal education, it was not long before he began what he thought would become a rather successful career as a cat burglar. Fate, however, had other plans for him in store. He got a tip-off that a lady who was living on her own and was rumored to dabble in the occult would be an easy target for someone who knew what he was doing. This information was slightly inaccurate, however: not only was the lady not alone, she was also one of the Kindred. Impressed by how far the mortal thief had been able to come, she offered him a choice: be killed on the spot or accept the blood bond and work for her instead. Valentine chose the latter, and even though he was her subordinate, their arrangement proved mututally beneficial as the thief enjoyed enhanced physical abilities as well as certain other benefits the existence as a ghoul provided.&lt;br /&gt;
&lt;br /&gt;
Valentine had only been a ghoul for a couple of years when once again Europe stood at the brink of war. At first, his mistress paid little attention to what she thought of as &amp;quot;silly mortal squabbles&amp;quot;, but when it became apparent that the German madman would stop at nothing to bring his plans to fruitition and England would soon be drawn into the conflict as well, she finally decided to act. It was mostly Valentine, however, who organized not only the shipping of her most precious belongings but also the ship passage for the lady (securely stowed in a heavy wooden box) and himself. Everything went better than expected, and when both of them had finally settled in her new household in Cambridge, Massachusetts she rewarded him for his faithfulness by granting him the Embrace.&lt;br /&gt;
&lt;br /&gt;
In the years that led up to Valentine being recruited by the OSS, after his training and induction into the Ordo Dracul, he again acted mostly on his own, only forming temporary alliances in order to succesfully complete a heist. His loot consisted of items of an occult nature more often than not, either as requested by his sire or, as time went by, more and more owed to a growing curiosity for the occult in himself. Eventually the relationship to his sire cooled down a little since she either could not or would not teach him anymore. Looking for a new goal, recuitment by the OSS served him just fine, for the Nazis are rumored to have acquired not only a few interesting artifacts themselves... artifacts that are only waiting to be &amp;quot;repossessed&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mask:&#039;&#039;&#039; Competitor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dirge:&#039;&#039;&#039; Scholar&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan:&#039;&#039;&#039; Mekhet&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Covenant:&#039;&#039;&#039; The Ordo Dracul&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Thief of the Occult&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beats:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Experiences:&#039;&#039;&#039; 8&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=Aspirations=&lt;br /&gt;
&lt;br /&gt;
Taste the vitae of another supernatural&lt;br /&gt;
&lt;br /&gt;
Steal something worthwhile&lt;br /&gt;
&lt;br /&gt;
Prove my worth to the other Monsters&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=Status=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Humanity:&#039;&#039;&#039; 7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blood Potency:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blood Pool (Max):&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Size:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense:&#039;&#039;&#039; 7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative Modifier:&#039;&#039;&#039; 7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; 11&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
&lt;br /&gt;
Intelligence 3&lt;br /&gt;
&lt;br /&gt;
Wits 3&lt;br /&gt;
&lt;br /&gt;
Resolve 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Strength 2&lt;br /&gt;
&lt;br /&gt;
Dexterity 4&lt;br /&gt;
&lt;br /&gt;
Stamina 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Presence 2&lt;br /&gt;
&lt;br /&gt;
Manipulation 2&lt;br /&gt;
&lt;br /&gt;
Composure 3&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
Academics 2&lt;br /&gt;
&lt;br /&gt;
Crafts 1&lt;br /&gt;
&lt;br /&gt;
Enigmas 2 (Conspiracies)&lt;br /&gt;
&lt;br /&gt;
Investigation 1&lt;br /&gt;
&lt;br /&gt;
Occult 2&lt;br /&gt;
&lt;br /&gt;
Politics 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Athletics 3&lt;br /&gt;
&lt;br /&gt;
Brawl 2&lt;br /&gt;
&lt;br /&gt;
Firearms 1&lt;br /&gt;
&lt;br /&gt;
Larceny 4 (Lockpicking)&lt;br /&gt;
&lt;br /&gt;
Stealth 3&lt;br /&gt;
&lt;br /&gt;
Weaponry 2 (Small Blades)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Socialize 1&lt;br /&gt;
&lt;br /&gt;
Streetwise 1&lt;br /&gt;
&lt;br /&gt;
Subterfuge 2&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=Merits=&lt;br /&gt;
&lt;br /&gt;
Acute Senses 1&lt;br /&gt;
&lt;br /&gt;
Fighting Finesse (Weaponry) 2&lt;br /&gt;
&lt;br /&gt;
Fighting Style: Light Weapons 2&lt;br /&gt;
&lt;br /&gt;
Multilingual 1&lt;br /&gt;
*French&lt;br /&gt;
*German&lt;br /&gt;
&lt;br /&gt;
Patient 1&lt;br /&gt;
&lt;br /&gt;
Resources 2&lt;br /&gt;
&lt;br /&gt;
Sleight of Hand 2&lt;br /&gt;
&lt;br /&gt;
Kindred Status (Ordo Dracul) 1&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=Disciplines=&lt;br /&gt;
&lt;br /&gt;
Celerity 1&lt;br /&gt;
&lt;br /&gt;
Obfuscate 1&lt;br /&gt;
&lt;br /&gt;
Coil of Ziva 1&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=Equipment and Gear=&lt;/div&gt;</summary>
		<author><name>Maledicta</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Inglorious_Monsters:Valentine_Fletcher&amp;diff=314839</id>
		<title>Inglorious Monsters:Valentine Fletcher</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Inglorious_Monsters:Valentine_Fletcher&amp;diff=314839"/>
		<updated>2017-02-20T23:29:36Z</updated>

		<summary type="html">&lt;p&gt;Maledicta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Valentine_Fletcher.jpg|thumb|Valentine Fletcher]]&lt;br /&gt;
&lt;br /&gt;
=Valentine Fletcher=&lt;br /&gt;
&lt;br /&gt;
Valentine Fletcher was born in 1911 as the youngest son to a family who had already too many mouths to feed in one of the poorer parts of London, England. Being nimble and clever and lacking access to formal education, it was not long before he began what he thought would become a rather successful career as a cat burglar. Fate, however, had other plans for him in store. He got a tip-off that a lady who was living on her own and was rumored to dabble in the occult would be an easy target for someone who knew what he was doing. This information was slightly inaccurate, however: not only was the lady not alone, she was also one of the Kindred. Impressed by how far the mortal thief had been able to come, she offered him a choice: be killed on the spot or accept the blood bond and work for her instead. Valentine chose the latter, and even though he was her subordinate, their arrangement proved mututally beneficial as the thief enjoyed enhanced physical abilities as well as certain other benefits the existence as a ghoul provided.&lt;br /&gt;
&lt;br /&gt;
Valentine had only been a ghoul for a couple of years when once again Europe stood at the brink of war. At first, his mistress paid little attention to what she thought of as &amp;quot;silly mortal squabbles&amp;quot;, but when it became apparent that the German madman would stop at nothing to bring his plans to fruitition and England would soon be drawn into the conflict as well, she finally decided to act. It was mostly Valentine, however, who organized not only the shipping of her most precious belongings but also the ship passage for the lady (securely stowed in a heavy wooden box) and himself. Everything went better than expected, and when both of them had finally settled in her new household in Cambridge, Massachusetts she rewarded him for his faithfulness by granting him the Embrace.&lt;br /&gt;
&lt;br /&gt;
In the years that led up to Valentine being recruited by the OSS, after his training and induction into the Ordo Dracul, he again acted mostly on his own, only forming temporary alliances in order to succesfully complete a heist. His loot consisted of items of an occult nature more often than not, either as requested by his sire or, as time went by, more and more owed to a growing curiosity for the occult in himself. Eventually the relationship to his sire cooled down a little since she either could not or would not teach him anymore. Looking for a new goal, recuitment by the OSS served him just fine, for the Nazis are rumored to have acquired not only a few interesting artifacts themselves... artifacts that are only waiting to be &amp;quot;repossessed&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mask:&#039;&#039;&#039; Competitor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dirge:&#039;&#039;&#039; Scholar&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan:&#039;&#039;&#039; Mekhet&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Covenant:&#039;&#039;&#039; The Ordo Dracul&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Thief of the Occult&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beats:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Experiences:&#039;&#039;&#039; 8&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=Aspirations=&lt;br /&gt;
&lt;br /&gt;
Taste the vitae of another supernatural&lt;br /&gt;
&lt;br /&gt;
Steal something worthwhile&lt;br /&gt;
&lt;br /&gt;
Prove my worth to the other Monsters&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=Status=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Humanity:&#039;&#039;&#039; 7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blood Potency:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blood Pool (Max):&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Size:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense:&#039;&#039;&#039; 7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative Modifier:&#039;&#039;&#039; 7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; 11&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
&lt;br /&gt;
Intelligence 3&lt;br /&gt;
&lt;br /&gt;
Wits 3&lt;br /&gt;
&lt;br /&gt;
Resolve 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Strength 2&lt;br /&gt;
&lt;br /&gt;
Dexterity 4&lt;br /&gt;
&lt;br /&gt;
Stamina 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Presence 2&lt;br /&gt;
&lt;br /&gt;
Manipulation 2&lt;br /&gt;
&lt;br /&gt;
Composure 3&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
Academics 2&lt;br /&gt;
&lt;br /&gt;
Crafts 1&lt;br /&gt;
&lt;br /&gt;
Enigmas 2 (Conspiracies)&lt;br /&gt;
&lt;br /&gt;
Investigation 1&lt;br /&gt;
&lt;br /&gt;
Occult 2&lt;br /&gt;
&lt;br /&gt;
Politics 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Athletics 3&lt;br /&gt;
&lt;br /&gt;
Brawl 2&lt;br /&gt;
&lt;br /&gt;
Firearms 1&lt;br /&gt;
&lt;br /&gt;
Larceny 4 (Lockpicking)&lt;br /&gt;
&lt;br /&gt;
Stealth 3&lt;br /&gt;
&lt;br /&gt;
Weaponry 2 (Small Blades)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Socialize 1&lt;br /&gt;
&lt;br /&gt;
Streetwise 1&lt;br /&gt;
&lt;br /&gt;
Subterfuge 2&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=Merits=&lt;br /&gt;
&lt;br /&gt;
Acute Senses 1&lt;br /&gt;
&lt;br /&gt;
Fighting Finesse (Weaponry) 2&lt;br /&gt;
&lt;br /&gt;
Fighting Style: Light Weapons 2&lt;br /&gt;
&lt;br /&gt;
Multilingual 1&lt;br /&gt;
*French&lt;br /&gt;
*German&lt;br /&gt;
&lt;br /&gt;
Patient 1&lt;br /&gt;
&lt;br /&gt;
Resources 2&lt;br /&gt;
&lt;br /&gt;
Sleight of Hand 2&lt;br /&gt;
&lt;br /&gt;
Kindred Status (Ordo Dracul) 1&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=Disciplines=&lt;br /&gt;
&lt;br /&gt;
Celerity 1&lt;br /&gt;
&lt;br /&gt;
Obfuscate 1&lt;br /&gt;
&lt;br /&gt;
Coil of the Ascendant 1&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=Equipment and Gear=&lt;/div&gt;</summary>
		<author><name>Maledicta</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Inglorious_Monsters:Valentine_Fletcher&amp;diff=314344</id>
		<title>Inglorious Monsters:Valentine Fletcher</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Inglorious_Monsters:Valentine_Fletcher&amp;diff=314344"/>
		<updated>2017-02-16T00:51:50Z</updated>

		<summary type="html">&lt;p&gt;Maledicta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Valentine_Fletcher.jpg|thumb|Valentine Fletcher]]&lt;br /&gt;
&lt;br /&gt;
=Valentine Fletcher=&lt;br /&gt;
&lt;br /&gt;
Valentine Fletcher was born in 1911 as the youngest son to a family who had already too many mouths to feed in one of the poorer parts of London, England. Being nimble and clever and lacking access to formal education, it was not long before he began what he thought would become a rather successful career as a cat burglar. Fate, however, had other plans for him in store. He got a tip-off that a lady who was living on her own and was rumored to dabble in the occult would be an easy target for someone who knew what he was doing. This information was slightly inaccurate, however: not only was the lady not alone, she was also one of the Kindred. Impressed by how far the mortal thief had been able to come, she offered him a choice: be killed on the spot or accept the blood bond and work for her instead. Valentine chose the latter, and even though he was her subordinate, their arrangement proved mututally beneficial as the thief enjoyed enhanced physical abilities as well as certain other benefits the existence as a ghoul provided.&lt;br /&gt;
&lt;br /&gt;
Valentine had only been a ghoul for a couple of years when once again Europe stood at the brink of war. At first, his mistress paid little attention to what she thought of as &amp;quot;silly mortal squabbles&amp;quot;, but when it became apparent that the German madman would stop at nothing to bring his plans to fruitition and England would soon be drawn into the conflict as well, she finally decided to act. It was mostly Valentine, however, who organized not only the shipping of her most precious belongings but also the ship passage for the lady (securely stowed in a heavy wooden box) and himself. Everything went better than expected, and when both of them had finally settled in her new household in Cambridge, Massachusetts she rewarded him for his faithfulness by granting him the Embrace.&lt;br /&gt;
&lt;br /&gt;
In the years that led up to Valentine being recruited by the OSS, after his training and induction into the Ordo Dracul, he again acted mostly on his own, only forming temporary alliances in order to succesfully complete a heist. His loot consisted of items of an occult nature more often than not, either as requested by his sire or, as time went by, more and more owed to a growing curiosity for the occult in himself. Eventually the relationship to his sire cooled down a little since she either could not or would not teach him anymore. Looking for a new goal, recuitment by the OSS served him just fine, for the Nazis are rumored to have acquired not only a few interesting artifacts themselves... artifacts that are only waiting to be &amp;quot;repossessed&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mask:&#039;&#039;&#039; Spy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dirge:&#039;&#039;&#039; Scholar&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan:&#039;&#039;&#039; Mekhet&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Covenant:&#039;&#039;&#039; The Ordo Dracul&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Thief of the Occult&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beats:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Experiences:&#039;&#039;&#039; 8&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=Aspirations=&lt;br /&gt;
&lt;br /&gt;
Taste the vitae of another supernatural&lt;br /&gt;
&lt;br /&gt;
Steal something worthwhile&lt;br /&gt;
&lt;br /&gt;
Prove my worth to the other Monsters&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=Status=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Humanity:&#039;&#039;&#039; 7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blood Potency:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blood Pool (Max):&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Size:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense:&#039;&#039;&#039; 7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative Modifier:&#039;&#039;&#039; 7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; 11&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
&lt;br /&gt;
Intelligence 3&lt;br /&gt;
&lt;br /&gt;
Wits 3&lt;br /&gt;
&lt;br /&gt;
Resolve 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Strength 2&lt;br /&gt;
&lt;br /&gt;
Dexterity 4&lt;br /&gt;
&lt;br /&gt;
Stamina 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Presence 2&lt;br /&gt;
&lt;br /&gt;
Manipulation 2&lt;br /&gt;
&lt;br /&gt;
Composure 3&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
Academics 2&lt;br /&gt;
&lt;br /&gt;
Crafts 1&lt;br /&gt;
&lt;br /&gt;
Enigmas 2 (Conspiracies)&lt;br /&gt;
&lt;br /&gt;
Investigation 1&lt;br /&gt;
&lt;br /&gt;
Occult 2&lt;br /&gt;
&lt;br /&gt;
Politics 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Athletics 3&lt;br /&gt;
&lt;br /&gt;
Brawl 2&lt;br /&gt;
&lt;br /&gt;
Firearms 1&lt;br /&gt;
&lt;br /&gt;
Larceny 4 (Lockpicking)&lt;br /&gt;
&lt;br /&gt;
Stealth 3&lt;br /&gt;
&lt;br /&gt;
Weaponry 2 (Small Blades)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Socialize 1&lt;br /&gt;
&lt;br /&gt;
Streetwise 1&lt;br /&gt;
&lt;br /&gt;
Subterfuge 2&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=Merits=&lt;br /&gt;
&lt;br /&gt;
Acute Senses 1&lt;br /&gt;
&lt;br /&gt;
Fighting Finesse (Weaponry) 2&lt;br /&gt;
&lt;br /&gt;
Fighting Style: Light Weapons 2&lt;br /&gt;
&lt;br /&gt;
Multilingual 1&lt;br /&gt;
*French&lt;br /&gt;
*German&lt;br /&gt;
&lt;br /&gt;
Patient 1&lt;br /&gt;
&lt;br /&gt;
Resources 2&lt;br /&gt;
&lt;br /&gt;
Sleight of Hand 2&lt;br /&gt;
&lt;br /&gt;
Kindred Status (Ordo Dracul) 1&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=Disciplines=&lt;br /&gt;
&lt;br /&gt;
Celerity 1&lt;br /&gt;
&lt;br /&gt;
Obfuscate 1&lt;br /&gt;
&lt;br /&gt;
Coil of the Ascendant 1&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=Equipment and Gear=&lt;/div&gt;</summary>
		<author><name>Maledicta</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Inglorious_Monsters:Valentine_Fletcher&amp;diff=314343</id>
		<title>Inglorious Monsters:Valentine Fletcher</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Inglorious_Monsters:Valentine_Fletcher&amp;diff=314343"/>
		<updated>2017-02-16T00:47:36Z</updated>

		<summary type="html">&lt;p&gt;Maledicta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Valentine Fletcher=&lt;br /&gt;
&lt;br /&gt;
Valentine Fletcher was born in 1911 as the youngest son to a family who had already too many mouths to feed in one of the poorer parts of London, England. Being nimble and clever and lacking access to formal education, it was not long before he began what he thought would become a rather successful career as a cat burglar. Fate, however, had other plans for him in store. He got a tip-off that a lady who was living on her own and was rumored to dabble in the occult would be an easy target for someone who knew what he was doing. This information was slightly inaccurate, however: not only was the lady not alone, she was also one of the Kindred. Impressed by how far the mortal thief had been able to come, she offered him a choice: be killed on the spot or accept the blood bond and work for her instead. Valentine chose the latter, and even though he was her subordinate, their arrangement proved mututally beneficial as the thief enjoyed enhanced physical abilities as well as certain other benefits the existence as a ghoul provided.&lt;br /&gt;
&lt;br /&gt;
Valentine had only been a ghoul for a couple of years when once again Europe stood at the brink of war. At first, his mistress paid little attention to what she thought of as &amp;quot;silly mortal squabbles&amp;quot;, but when it became apparent that the German madman would stop at nothing to bring his plans to fruitition and England would soon be drawn into the conflict as well, she finally decided to act. It was mostly Valentine, however, who organized not only the shipping of her most precious belongings but also the ship passage for the lady (securely stowed in a heavy wooden box) and himself. Everything went better than expected, and when both of them had finally settled in her new household in Cambridge, Massachusetts she rewarded him for his faithfulness by granting him the Embrace.&lt;br /&gt;
&lt;br /&gt;
In the years that led up to Valentine being recruited by the OSS, after his training and induction into the Ordo Dracul, he again acted mostly on his own, only forming temporary alliances in order to succesfully complete a heist. His loot consisted of items of an occult nature more often than not, either as requested by his sire or, as time went by, more and more owed to a growing curiosity for the occult in himself. Eventually the relationship to his sire cooled down a little since she either could not or would not teach him anymore. Looking for a new goal, recuitment by the OSS served him just fine, for the Nazis are rumored to have acquired not only a few interesting artifacts themselves... artifacts that are only waiting to be &amp;quot;repossessed&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mask:&#039;&#039;&#039; Spy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dirge:&#039;&#039;&#039; Scholar&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan:&#039;&#039;&#039; Mekhet&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Covenant:&#039;&#039;&#039; The Ordo Dracul&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Thief of the Occult&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beats:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Experiences:&#039;&#039;&#039; 8&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=Aspirations=&lt;br /&gt;
&lt;br /&gt;
Taste the vitae of another supernatural&lt;br /&gt;
&lt;br /&gt;
Steal something worthwhile&lt;br /&gt;
&lt;br /&gt;
Prove my worth to the other Monsters&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=Status=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Humanity:&#039;&#039;&#039; 7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blood Potency:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blood Pool (Max):&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Size:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense:&#039;&#039;&#039; 7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative Modifier:&#039;&#039;&#039; 7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; 11&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
&lt;br /&gt;
Intelligence 3&lt;br /&gt;
&lt;br /&gt;
Wits 3&lt;br /&gt;
&lt;br /&gt;
Resolve 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Strength 2&lt;br /&gt;
&lt;br /&gt;
Dexterity 4&lt;br /&gt;
&lt;br /&gt;
Stamina 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Presence 2&lt;br /&gt;
&lt;br /&gt;
Manipulation 2&lt;br /&gt;
&lt;br /&gt;
Composure 3&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
Academics 2&lt;br /&gt;
&lt;br /&gt;
Crafts 1&lt;br /&gt;
&lt;br /&gt;
Enigmas 2 (Conspiracies)&lt;br /&gt;
&lt;br /&gt;
Investigation 1&lt;br /&gt;
&lt;br /&gt;
Occult 2&lt;br /&gt;
&lt;br /&gt;
Politics 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Athletics 3&lt;br /&gt;
&lt;br /&gt;
Brawl 2&lt;br /&gt;
&lt;br /&gt;
Firearms 1&lt;br /&gt;
&lt;br /&gt;
Larceny 4 (Lockpicking)&lt;br /&gt;
&lt;br /&gt;
Stealth 3&lt;br /&gt;
&lt;br /&gt;
Weaponry 2 (Small Blades)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Socialize 1&lt;br /&gt;
&lt;br /&gt;
Streetwise 1&lt;br /&gt;
&lt;br /&gt;
Subterfuge 2&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=Merits=&lt;br /&gt;
&lt;br /&gt;
Acute Senses 1&lt;br /&gt;
&lt;br /&gt;
Fighting Finesse (Weaponry) 2&lt;br /&gt;
&lt;br /&gt;
Fighting Style: Light Weapons 2&lt;br /&gt;
&lt;br /&gt;
Multilingual 1&lt;br /&gt;
*French&lt;br /&gt;
*German&lt;br /&gt;
&lt;br /&gt;
Patient 1&lt;br /&gt;
&lt;br /&gt;
Resources 2&lt;br /&gt;
&lt;br /&gt;
Sleight of Hand 2&lt;br /&gt;
&lt;br /&gt;
Kindred Status (Ordo Dracul) 1&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=Disciplines=&lt;br /&gt;
&lt;br /&gt;
Celerity 1&lt;br /&gt;
&lt;br /&gt;
Obfuscate 1&lt;br /&gt;
&lt;br /&gt;
Coil of the Ascendant 1&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=Equipment and Gear=&lt;/div&gt;</summary>
		<author><name>Maledicta</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Inglorious_Monsters:Valentine_Fletcher&amp;diff=314342</id>
		<title>Inglorious Monsters:Valentine Fletcher</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Inglorious_Monsters:Valentine_Fletcher&amp;diff=314342"/>
		<updated>2017-02-16T00:34:15Z</updated>

		<summary type="html">&lt;p&gt;Maledicta: /* Valentine Fletcher */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Valentine Fletcher=&lt;br /&gt;
&lt;br /&gt;
Valentine Fletcher was born in 1911 as the youngest son to a family who had already too many mouths to feed in one of the poorer parts of London, England. Being nimble and clever and lacking access to formal education, it was not long before he began what he thought would become a rather successful career as a cat burglar. Fate, however, had other plans for him in store. He got a tip-off that a lady who was living on her own and was rumored to dabble in the occult would be an easy target for someone who knew what he was doing. This information was slightly inaccurate, however: not only was the lady not alone, she was also one of the Kindred. Impressed by how far the mortal thief had been able to come, she offered him a choice: be killed on the spot or accept the blood bond and work for her instead. Valentine chose the latter, and even though he was her subordinate, their arrangement proved mututally beneficial as the thief enjoyed enhanced physical abilities as well as certain other benefits the existence as a ghoul provided.&lt;br /&gt;
&lt;br /&gt;
Valentine had only been a ghoul for a couple of years when once again Europe stood at the brink of war. At first, his mistress paid little attention to what she thought of as &amp;quot;silly mortal squabbles&amp;quot;, but when it became apparent that the German madman would stop at nothing to bring his plans to fruitition and England would soon be drawn into the conflict as well, she finally decided to act. It was mostly Valentine, however, who organized not only the shipping of her most precious belongings but also the ship passage for the lady (securely stowed in a heavy wooden box) and himself. Everything went better than expected, and when both of them had finally settled in her new household in Cambridge, Massachusetts she rewarded him for his faithfulness by granting him the Embrace.&lt;br /&gt;
&lt;br /&gt;
In the years that led up to Valentine being recruited by the OSS, after his training and induction into the Ordo Dracul, he again acted mostly on his own, only forming temporary alliances in order to succesfully complete a heist. His loot consisted of items of an occult nature more often than not, either as requested by his sire or, as time went by, more and more owed to a growing curiosity for the occult in himself. Eventually the relationship to his sire cooled down a little since she either could not or would not teach him anymore. Looking for a new goal, recuitment by the OSS served him just fine, for the Nazis are rumored to have acquired not only a few interesting artifacts themselves... artifacts that are only waiting to be &amp;quot;repossessed&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Valentine_Fletcher.jpg|thumb|Valentine Fletcher]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mask:&#039;&#039;&#039; Spy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dirge:&#039;&#039;&#039; Scholar&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan:&#039;&#039;&#039; Mekhet&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Covenant:&#039;&#039;&#039; The Ordo Dracul&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Thief of the Occult&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beats:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Experiences:&#039;&#039;&#039; 8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=Aspirations=&lt;br /&gt;
&lt;br /&gt;
Taste the vitae of another supernatural&lt;br /&gt;
&lt;br /&gt;
Steal something worthwhile&lt;br /&gt;
&lt;br /&gt;
Look for the OSS&#039; information source&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=Status=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Humanity:&#039;&#039;&#039; 7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blood Potency:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blood Pool (Max):&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Size:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense:&#039;&#039;&#039; 7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative Modifier:&#039;&#039;&#039; 7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; 11&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
&lt;br /&gt;
Intelligence 3&lt;br /&gt;
&lt;br /&gt;
Wits 3&lt;br /&gt;
&lt;br /&gt;
Resolve 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Strength 2&lt;br /&gt;
&lt;br /&gt;
Dexterity 4&lt;br /&gt;
&lt;br /&gt;
Stamina 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Presence 2&lt;br /&gt;
&lt;br /&gt;
Manipulation 2&lt;br /&gt;
&lt;br /&gt;
Composure 3&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
Academics 2&lt;br /&gt;
&lt;br /&gt;
Crafts 1&lt;br /&gt;
&lt;br /&gt;
Enigmas 2 (Conspiracies)&lt;br /&gt;
&lt;br /&gt;
Investigation 1&lt;br /&gt;
&lt;br /&gt;
Occult 2&lt;br /&gt;
&lt;br /&gt;
Politics 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Athletics 3&lt;br /&gt;
&lt;br /&gt;
Brawl 2&lt;br /&gt;
&lt;br /&gt;
Firearms 1&lt;br /&gt;
&lt;br /&gt;
Larceny 4 (Lockpicking)&lt;br /&gt;
&lt;br /&gt;
Stealth 3&lt;br /&gt;
&lt;br /&gt;
Weaponry 2 (Small Blades)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Socialize 1&lt;br /&gt;
&lt;br /&gt;
Streetwise 1&lt;br /&gt;
&lt;br /&gt;
Subterfuge 2&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=Merits=&lt;br /&gt;
&lt;br /&gt;
Acute Senses 1&lt;br /&gt;
&lt;br /&gt;
Fighting Finesse (Weaponry) 2&lt;br /&gt;
&lt;br /&gt;
Fighting Style: Light Weapons 2&lt;br /&gt;
&lt;br /&gt;
Multilingual 1&lt;br /&gt;
*French&lt;br /&gt;
*German&lt;br /&gt;
&lt;br /&gt;
Patient 1&lt;br /&gt;
&lt;br /&gt;
Resources 2&lt;br /&gt;
&lt;br /&gt;
Sleight of Hand 2&lt;br /&gt;
&lt;br /&gt;
Kindred Status (Ordo Dracul) 1&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=Disciplines=&lt;br /&gt;
&lt;br /&gt;
Celerity 1&lt;br /&gt;
&lt;br /&gt;
Obfuscate 1&lt;br /&gt;
&lt;br /&gt;
Coil of the Ascendant 1&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=Equipment and Gear=&lt;/div&gt;</summary>
		<author><name>Maledicta</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Inglorious_Monsters:Valentine_Fletcher&amp;diff=314237</id>
		<title>Inglorious Monsters:Valentine Fletcher</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Inglorious_Monsters:Valentine_Fletcher&amp;diff=314237"/>
		<updated>2017-02-13T13:56:04Z</updated>

		<summary type="html">&lt;p&gt;Maledicta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Valentine Fletcher=&lt;br /&gt;
&lt;br /&gt;
Valentine Fletcher was born in 1911 as the youngest son to a family who had already too many mouths to feed in one of the poorer parts of London, England. Being nimble and clever and lacking access to formal education, it was not long before he began what he thought would become a rather successful career as a cat burglar. Fate, however, had other plans for him in store. He got a tip-off that a lady who was living on her own and was rumored to dabble in the occult would be an easy target for someone who knew what he was doing. This information was slightly inaccurate, however: not only was the lady not alone, she was also one of the Kindred. Impressed by how far the mortal thief had been able to come, she offered him a choice: be killed on the spot or accept the blood bond and work for her instead. Valentine chose the latter, and even though he was her subordinate, their arrangement proved mututally beneficial as the thief enjoyed enhanced physical abilities as well as certain other benefits the existence as a ghoul provided.&lt;br /&gt;
&lt;br /&gt;
Valentine had only been a ghoul for a couple of years when once again Europe stood at the brink of war. At first, his mistress paid little attention to what she thought of as &amp;quot;silly mortal squabbles&amp;quot;, but when it became apparent that the German madman would stop at nothing to bring his plans to fruitition and England would soon be drawn into the conflict as well, she finally decided to act. It was mostly Valentine, however, who organized not only the shipping of her most precious belongings but also the ship passage for the lady (securely stowed in a heavy wooden box) and himself. Everything went better than expected, and when both of them had finally settled in her new household in Cambridge, Massachusetts she rewarded him for his faithfulness by granting him the Embrace.&lt;br /&gt;
&lt;br /&gt;
In the years that led up to Valentine being recruited by the OSS, after his training and induction into the Ordo Dracul, he again acted mostly on his own, only forming temporary alliances in order to succesfully complete a heist. His loot consisted of items of an occult nature more often than not, either as requested by his sire or, as time went by, more and more owed to a growing curiosity for the occult in himself. Eventually the relationship to his sire cooled down a little since she either could not or would not teach him anymore. Looking for a new goal, recuitment by the OSS served him just fine, for the Nazis are rumored to have acquired not only a few interesting artifacts themselves... artifacts that are only waiting to be &amp;quot;repossessed&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Valentine_Fletcher.jpg|thumb|Valentine Fletcher]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mask:&#039;&#039;&#039; Spy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dirge:&#039;&#039;&#039; Scholar&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan:&#039;&#039;&#039; Mekhet&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Covenant:&#039;&#039;&#039; The Ordo Dracul&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Thief of the Occult&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beats:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Experiences:&#039;&#039;&#039; 8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beats:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=Aspirations=&lt;br /&gt;
&lt;br /&gt;
Taste the vitae of another supernatural&lt;br /&gt;
&lt;br /&gt;
Steal something worthwhile&lt;br /&gt;
&lt;br /&gt;
Look for the OSS&#039; information source&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=Status=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Humanity:&#039;&#039;&#039; 7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blood Potency:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blood Pool (Max):&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Size:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense:&#039;&#039;&#039; 7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative Modifier:&#039;&#039;&#039; 7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; 11&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
&lt;br /&gt;
Intelligence 3&lt;br /&gt;
&lt;br /&gt;
Wits 3&lt;br /&gt;
&lt;br /&gt;
Resolve 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Strength 2&lt;br /&gt;
&lt;br /&gt;
Dexterity 4&lt;br /&gt;
&lt;br /&gt;
Stamina 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Presence 2&lt;br /&gt;
&lt;br /&gt;
Manipulation 2&lt;br /&gt;
&lt;br /&gt;
Composure 3&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
Academics 2&lt;br /&gt;
&lt;br /&gt;
Crafts 1&lt;br /&gt;
&lt;br /&gt;
Enigmas 2 (Conspiracies)&lt;br /&gt;
&lt;br /&gt;
Investigation 1&lt;br /&gt;
&lt;br /&gt;
Occult 2&lt;br /&gt;
&lt;br /&gt;
Politics 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Athletics 3&lt;br /&gt;
&lt;br /&gt;
Brawl 2&lt;br /&gt;
&lt;br /&gt;
Firearms 1&lt;br /&gt;
&lt;br /&gt;
Larceny 4 (Lockpicking)&lt;br /&gt;
&lt;br /&gt;
Stealth 3&lt;br /&gt;
&lt;br /&gt;
Weaponry 2 (Small Blades)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Socialize 1&lt;br /&gt;
&lt;br /&gt;
Streetwise 1&lt;br /&gt;
&lt;br /&gt;
Subterfuge 2&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=Merits=&lt;br /&gt;
&lt;br /&gt;
Acute Senses 1&lt;br /&gt;
&lt;br /&gt;
Fighting Finesse (Weaponry) 2&lt;br /&gt;
&lt;br /&gt;
Fighting Style: Light Weapons 2&lt;br /&gt;
&lt;br /&gt;
Multilingual 1&lt;br /&gt;
*French&lt;br /&gt;
*German&lt;br /&gt;
&lt;br /&gt;
Patient 1&lt;br /&gt;
&lt;br /&gt;
Resources 2&lt;br /&gt;
&lt;br /&gt;
Sleight of Hand 2&lt;br /&gt;
&lt;br /&gt;
Kindred Status (Ordo Dracul) 1&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=Disciplines=&lt;br /&gt;
&lt;br /&gt;
Celerity 1&lt;br /&gt;
&lt;br /&gt;
Obfuscate 1&lt;br /&gt;
&lt;br /&gt;
Coil of the Ascendant 1&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=Equipment and Gear=&lt;/div&gt;</summary>
		<author><name>Maledicta</name></author>
	</entry>
</feed>