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	<id>https://wiki.rpg.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Malificent</id>
	<title>RPGnet - User contributions [en]</title>
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	<updated>2026-05-15T03:10:47Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Valentine_Quick&amp;diff=277249</id>
		<title>Valentine Quick</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Valentine_Quick&amp;diff=277249"/>
		<updated>2015-02-03T17:52:36Z</updated>

		<summary type="html">&lt;p&gt;Malificent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FFCharDetail&lt;br /&gt;
|name=Valentine Quick&lt;br /&gt;
|image=Valentine-quick-250.jpg&lt;br /&gt;
|firstAppearance=An Auspicious Start(S01,E01)&lt;br /&gt;
|themeSong=&amp;quot;Coronation&amp;quot; (Ilan Eshkeri, &#039;&#039;&#039;Stardust&#039;&#039;&#039;)&lt;br /&gt;
|actor=Joseph Gordon-Levitt&lt;br /&gt;
|fullName=Valentine Quick&lt;br /&gt;
|legalStatus=Core Citizen&lt;br /&gt;
|aliases=No known aliases&lt;br /&gt;
|age=31&lt;br /&gt;
|birthplace=Paquin|&lt;br /&gt;
|favoredWeapon=Pistol&lt;br /&gt;
|abilities_physicalDie=8&lt;br /&gt;
|abilities_mentalDie=8&lt;br /&gt;
|abilities_socialDie=8&lt;br /&gt;
|distinctions_role_name=Casino Floor Manager&lt;br /&gt;
|distinctions_role_triggers@0_name=Eye for Trouble&lt;br /&gt;
|distinctions_role_triggers@0_text=When you observe a crowd, step up or double Notice to catch someone up to no good. Spend 1 PP to do both.&lt;br /&gt;
|distinctions_role_triggers@1_name=Eye of the Storm&lt;br /&gt;
|distinctions_role_triggers@1_text=In a chaotic situation, Step Up or Double your Focus Die. Spend a PP to do both.&lt;br /&gt;
|distinctions_background_name=Ship&#039;s Captain&lt;br /&gt;
|distinctions_background_triggers@0_name=Protect the Crew&lt;br /&gt;
|distinctions_background_triggers@0_text=When a Crewmember in the same scene as you acquires a Complication, spend 1PP to take it away and step it back.&lt;br /&gt;
|distinctions_background_triggers@1_name=Lead the Crew&lt;br /&gt;
|distinctions_background_triggers@1_text=When one of your crew directly follows one of your orders, spend 1 PP and give that Crewmember an Asset equal to your Influence die rating.&lt;br /&gt;
|distinctions_personality_name=Cool Under Pressure&lt;br /&gt;
|distinctions_personality_triggers@0_name=Sea of Calm&lt;br /&gt;
|distinctions_personality_triggers@0_text=Spend 1 PP to use a Complication as an Asset for one Action; step up the Complication afterward.&lt;br /&gt;
|distinctions_personality_triggers@1_name=Got It in One&lt;br /&gt;
|distinctions_personality_triggers@1_text=Spend 1 PP to roll your Focus and add it to your total.&lt;br /&gt;
|skills@0_name:Craft_die=4&lt;br /&gt;
|skills@0_name:Craft_specializations@0=&lt;br /&gt;
|skills@0_name:Craft_specializations@1=&lt;br /&gt;
|skills@1_name:Drive_die=4&lt;br /&gt;
|skills@1_name:Drive_specializations@0=&lt;br /&gt;
|skills@1_name:Drive_specializations@1=&lt;br /&gt;
|skills@2_name:Fight_die=6&lt;br /&gt;
|skills@2_name:Fight_specializations@0=&lt;br /&gt;
|skills@2_name:Fight_specializations@1=&lt;br /&gt;
|skills@3_name:Fix_die=4&lt;br /&gt;
|skills@3_name:Fix_specializations@0=&lt;br /&gt;
|skills@3_name:Fix_specializations@1=&lt;br /&gt;
|skills@4_name:Fly_die=6&lt;br /&gt;
|skills@4_name:Fly_specializations@0=Shuttle&lt;br /&gt;
|skills@4_name:Fly_specializations@1=&lt;br /&gt;
|skills@5_name:Focus_die=10&lt;br /&gt;
|skills@5_name:Focus_specializations@0=Intimidation&lt;br /&gt;
|skills@5_name:Focus_specializations@1=&lt;br /&gt;
|skills@6_name:Influence_die=12&lt;br /&gt;
|skills@6_name:Influence_specializations@0=Defusing&lt;br /&gt;
|skills@6_name:Influence_specializations@1=Negotiation&lt;br /&gt;
|skills@6_name:Influence_specializations@2=&lt;br /&gt;
|skills@7_name:Know_die=6&lt;br /&gt;
|skills@7_name:Know_specializations@0=High Society&lt;br /&gt;
|skills@7_name:Know_specializations@1=Gaming&lt;br /&gt;
|skills@7_name:Know_specializations@2=&lt;br /&gt;
|skills@8_name:Labor_die=6&lt;br /&gt;
|skills@8_name:Labor_specializations@0=Ranching&lt;br /&gt;
|skills@8_name:Labor_specializations@1=&lt;br /&gt;
|skills@9_name:Move_die=6&lt;br /&gt;
|skills@9_name:Move_specializations@0=&lt;br /&gt;
|skills@9_name:Move_specializations@1=&lt;br /&gt;
|skills@10_name:Notice_die=10&lt;br /&gt;
|skills@10_name:Notice_specializations@0=Reading People&lt;br /&gt;
|skills@10_name:Notice_specializations@1=&lt;br /&gt;
|skills@11_name:Operate_die=6&lt;br /&gt;
|skills@11_name:Operate_specializations@0=Ship Systems&lt;br /&gt;
|skills@11_name:Operate_specializations@1=&lt;br /&gt;
|skills@12_name:Perform_die=4&lt;br /&gt;
|skills@12_name:Perform_specializations@0=&lt;br /&gt;
|skills@12_name:Perform_specializations@1=&lt;br /&gt;
|skills@13_name:Shoot_die=8&lt;br /&gt;
|skills@13_name:Shoot_specializations@0=&lt;br /&gt;
|skills@13_name:Shoot_specializations@1=&lt;br /&gt;
|skills@14_name:Sneak_die=6&lt;br /&gt;
|skills@14_name:Sneak_specializations@0=&lt;br /&gt;
|skills@14_name:Sneak_specializations@1=&lt;br /&gt;
|skills@15_name:Survive_die=6&lt;br /&gt;
|skills@15_name:Survive_specializations@0=&lt;br /&gt;
|skills@15_name:Survive_specializations@1=&lt;br /&gt;
|skills@16_name:Throw_die=4&lt;br /&gt;
|skills@16_name:Throw_specializations@0=&lt;br /&gt;
|skills@16_name:Throw_specializations@1=&lt;br /&gt;
|skills@17_name:Treat_die=6&lt;br /&gt;
|skills@17_name:Treat_specializations@0=&lt;br /&gt;
|skills@17_name:Treat_specializations@1=&lt;br /&gt;
|skills@18_name:Trick_die=8&lt;br /&gt;
|skills@18_name:Trick_specializations@0=Sleight of Hand&lt;br /&gt;
|skills@18_name:Trick_specializations@1=&lt;br /&gt;
|sigAssets@0_name=Black Rose&lt;br /&gt;
|sigAssets@0_die=8&lt;br /&gt;
|sigAssets@0_triggers@0_name=Big Damn Gun&lt;br /&gt;
|sigAssets@0_triggers@0_description=Step up your Intimidate but count 1s and 2s as jinxes.&lt;br /&gt;
|sigAssets@0_triggers@1_name=&lt;br /&gt;
|sigAssets@0_triggers@1_description=&lt;br /&gt;
|sigAssets@1_name=&lt;br /&gt;
|sigAssets@1_die=&lt;br /&gt;
|sigAssets@1_triggers@0_name=&lt;br /&gt;
|sigAssets@1_triggers@0_description=&lt;br /&gt;
|sigAssets@1_triggers@1_name=&lt;br /&gt;
|sigAssets@1_triggers@1_description=&lt;br /&gt;
|sigAssets@2_name=&lt;br /&gt;
|sigAssets@2_die=&lt;br /&gt;
|sigAssets@2_triggers@0_name=&lt;br /&gt;
|sigAssets@2_triggers@0_description=&lt;br /&gt;
|sigAssets@2_triggers@1_name=&lt;br /&gt;
|sigAssets@2_triggers@1_description=&lt;br /&gt;
|relationship@0_character=Rachel McAlister&lt;br /&gt;
|relationship@0_image=Ross-McAlister.jpg&lt;br /&gt;
|relationship@0_asset_name=All the History&lt;br /&gt;
|relationship@0_asset_description=When Rachel&#039;s history with Delilah gives him insight into a decision&lt;br /&gt;
|relationship@0_complication_name=Judgment from the Pilot&#039;s Cabin&lt;br /&gt;
|relationship@0_complication_description=When Rachel judges Val by how his father did things&lt;br /&gt;
|relationship@1_character=Grace Tian&lt;br /&gt;
|relationship@1_image=Tian.jpeg&lt;br /&gt;
|relationship@1_asset_name=Order Squared&lt;br /&gt;
|relationship@1_asset_description=When the crew follows an order Val gives by way of Tian&lt;br /&gt;
|relationship@1_complication_name=We&#039;re in Public&lt;br /&gt;
|relationship@1_complication_description=When Tian questions an order in front of non-crew&lt;br /&gt;
|relationship@2_character=Viktoria Tikhonova&lt;br /&gt;
|relationship@2_image=VictoriaT.jpg&lt;br /&gt;
|relationship@2_asset_name=Let&#039;s Go!&lt;br /&gt;
|relationship@2_asset_description=When Val relies on Vikki&#039;s crush/enthusiasm to bolster his faith&lt;br /&gt;
|relationship@2_complication_name=Abusing the Privilege&lt;br /&gt;
|relationship@2_complication_description=When Val abuses Vikki&#039;s crush as a way to get things done&lt;br /&gt;
|relationship@3_character=Tony &amp;quot;Poco&amp;quot; Malloy&lt;br /&gt;
|relationship@3_image=Giamatti.jpg&lt;br /&gt;
|relationship@3_asset_name=Got Your Back&lt;br /&gt;
|relationship@3_asset_description=When Poco stands by him during a less than legal transaction or situation&lt;br /&gt;
|relationship@3_complication_name=Practically Criminal&lt;br /&gt;
|relationship@3_complication_description=Undermines or questions Val&#039;s decisions because of practical self-interest&lt;br /&gt;
|spent_s01e01=Focus (d8)&lt;br /&gt;
|spent_s01e02=Focus (d8)&lt;br /&gt;
|spent_s01e03=Focus (d8)&lt;br /&gt;
|spent_s01e04=Trigger (Quick&#039;s Debt)&lt;br /&gt;
|spent_s01e05=Trigger (Quick&#039;s Debt)&lt;br /&gt;
|spent_s01e06=Delilah Signature Asset (Casino)&lt;br /&gt;
|spent_s01e07=Delilah Signature Asset (Casino)&lt;br /&gt;
|spent_s01e08=Trigger (Got It in One)&lt;br /&gt;
|spent_s01e09=Trigger (Got It in One)&lt;br /&gt;
|spent_s01e10=Fly (d6)&lt;br /&gt;
|spent_s01e11=Fly (d6)&lt;br /&gt;
|spent_s01e12=Signature Asset Trigger (Big Damn Gun)&lt;br /&gt;
|spent_s01e13=Trick (d6)&lt;br /&gt;
|spent_s01e14=Trick (d6)&lt;br /&gt;
|spent_s02e01=Sleight of Hand (Trick)&lt;br /&gt;
|spent_s02e02=Trigger (Eye of the Storm)&lt;br /&gt;
|spent_s02e03=Trigger (Eye of the Storm)&lt;br /&gt;
|spent_s02e04=Gaming (Knowledge)&lt;br /&gt;
|spent_s02e05=Shuttle (Fly)&lt;br /&gt;
|spent_s02e06=Trick (d8)&lt;br /&gt;
|spent_s02e07=Trick (d8)&lt;br /&gt;
|spent_s02e08=Trick (d8)&lt;br /&gt;
|spent_s02e09=Swap Out Distinction&lt;br /&gt;
|spent_s02e10=Trigger (Lead the Crew)&lt;br /&gt;
|spent_s02e11=Trigger (Lead the Crew)&lt;br /&gt;
|spent_s02e12=Influence (d10)&lt;br /&gt;
|spent_s02e13=Influence (d10)&lt;br /&gt;
|spent_s02e14=Influence (d10)&lt;br /&gt;
|spent_s02e15=Sneak (d6)&lt;br /&gt;
|spent_s02e16=Sneak (d6)&lt;br /&gt;
|spent_s02e17=Fight (d6)&lt;br /&gt;
|spent_s02e18=Fight (d6)&lt;br /&gt;
|spent_s02e19=Intimidation (Focus)&lt;br /&gt;
|spent_s03e01=Influence (d12)&lt;br /&gt;
|spent_s03e02=Influence (d12)&lt;br /&gt;
|spent_s03e03=Influence (d12)&lt;br /&gt;
|spent_s03e04=Reading People (Notice)&lt;br /&gt;
|spent_s03e05=&lt;br /&gt;
|spent_s03e06=&lt;br /&gt;
|spent_s03e07=&lt;br /&gt;
|spent_s03e08=&lt;br /&gt;
|spent_s03e09=&lt;br /&gt;
|spent_s03e10=&lt;br /&gt;
|spent_s03e11=&lt;br /&gt;
|spent_s03e12=&lt;br /&gt;
|spent_s03e13=&lt;br /&gt;
|spent_s03e14=&lt;br /&gt;
|spent_s03e15=&lt;br /&gt;
|spent_s03e16=&lt;br /&gt;
|spent_s03e17=&lt;br /&gt;
|spent_s03e18=&lt;br /&gt;
|spent_s03e19=&lt;br /&gt;
|spent_s03e20=&lt;br /&gt;
}}&lt;br /&gt;
=Background=&lt;br /&gt;
Valentine Quick never really knew his father well, but the man who was never there left a huge imprint regardless. His mother, Delilah, was left to raise Valentine on her own for as long as Val could remember. She did the best she could to raise a boy as opposite from the wandering man she had briefly been in love. Valentine (Val to his friends) grew up to be a hard working straightforward man. Once grown up, he became a floor manager at a local casino after working his way through the lower ranks. His mother, no longer able to support herself due to health issues, relies on Val&#039;s monthly check that he sends back to her.&lt;br /&gt;
&lt;br /&gt;
He&#039;s dabbled in relationships over the last few years, but hasn&#039;t found the woman yet that he wants to settle down with.&lt;br /&gt;
&lt;br /&gt;
=Personality=&lt;br /&gt;
Val&#039;s calm, cool, and collected nature serves him well as a casino floor manager, where he has to deal with a wide range of situations quickly, efficiently, and quietly. He rarely gives direct orders to his subordinates, but on the occasions that he does, Val expects them to snap to without question. He&#039;s not without a sense of humor, but it is dry and observed infrequently. His one sore point is his father, Lazarus Quick, who abandoned him and his mother early on.&lt;br /&gt;
&lt;br /&gt;
=Physical Description=&lt;br /&gt;
Black hair usually slicked back slightly with just hair product to keep things in place. Handsome in a polished way, Val dresses well without being ostentatious. He doesn&#039;t follow fashion, but rather dresses in tried and true but inexpensive suits. He&#039;s slim, athletic, but not built. He rarely smiles but when he does, it lights up the room.&lt;br /&gt;
&lt;br /&gt;
=Conversations=&lt;br /&gt;
&lt;br /&gt;
=== Season 1 ===&lt;br /&gt;
*&#039;&#039;&#039;[[Practical/Math]]&#039;&#039;&#039; - (RP: Valentine/Vikki)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Making The Rounds]]&#039;&#039;&#039; - (RP: Valentine/Tian)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Feeling Things Out]]&#039;&#039;&#039; - (RP: Valentine/Rachel)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[It Might Fly Apart Anyway]]&#039;&#039;&#039; - (RP: Valentine/Poco)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Navigating the Catch-22s]]&#039;&#039;&#039; - (RP: Valentine and Tian)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Waves In Motion]]&#039;&#039;&#039; - (RP: Vikki and Valentine)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Necessities of Command]]&#039;&#039;&#039; - (RP: Vikki and Valentine)&amp;lt;br&amp;gt; &lt;br /&gt;
*&#039;&#039;&#039;[[Getting *One* Thing Right]]&#039;&#039;&#039; - (RP: Tian and Valentine)&amp;lt;br&amp;gt; &lt;br /&gt;
*&#039;&#039;&#039;[[A Matter of Communication]]&#039;&#039;&#039; - (RP: Vikki and Valentine)&lt;br /&gt;
&lt;br /&gt;
=== Season 2 ===&lt;br /&gt;
*&#039;&#039;&#039;[[Never Be Mine]]&#039;&#039;&#039; - (RP: Vikki and Valentine)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Stories=&lt;br /&gt;
=== Background ===&lt;br /&gt;
*&#039;&#039;&#039;[[Just Another Night at the Golden Dragon]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Love Endures]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Season One Hiatus===&lt;br /&gt;
* &#039;&#039;&#039;[[Pieces in Motion]]&#039;&#039;&#039; - (RP: Valentine and Mary Ann Valmont)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
=== Background ===&lt;br /&gt;
*&#039;&#039;&#039;[[A Lawyerly Conversation]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[What in the Gorram Hell is a HWN?]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Character Sheet=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Links =&lt;br /&gt;
Return to [[Firefly-RPG]] Homepage &amp;lt;br&amp;gt;&lt;br /&gt;
Return to [[Delilah_Crew|the Crew]] Page&lt;/div&gt;</summary>
		<author><name>Malificent</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Valentine_Quick&amp;diff=276991</id>
		<title>Valentine Quick</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Valentine_Quick&amp;diff=276991"/>
		<updated>2015-01-30T14:32:43Z</updated>

		<summary type="html">&lt;p&gt;Malificent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FFCharDetail&lt;br /&gt;
|name=Valentine Quick&lt;br /&gt;
|image=Valentine-quick-250.jpg&lt;br /&gt;
|firstAppearance=An Auspicious Start(S01,E01)&lt;br /&gt;
|themeSong=&amp;quot;Coronation&amp;quot; (Ilan Eshkeri, &#039;&#039;&#039;Stardust&#039;&#039;&#039;)&lt;br /&gt;
|actor=Joseph Gordon-Levitt&lt;br /&gt;
|fullName=Valentine Quick&lt;br /&gt;
|legalStatus=Core Citizen&lt;br /&gt;
|aliases=No known aliases&lt;br /&gt;
|age=31&lt;br /&gt;
|birthplace=Paquin|&lt;br /&gt;
|favoredWeapon=Pistol&lt;br /&gt;
|abilities_physicalDie=8&lt;br /&gt;
|abilities_mentalDie=8&lt;br /&gt;
|abilities_socialDie=8&lt;br /&gt;
|distinctions_role_name=Casino Floor Manager&lt;br /&gt;
|distinctions_role_triggers@0_name=Eye for Trouble&lt;br /&gt;
|distinctions_role_triggers@0_text=When you observe a crowd, step up or double Notice to catch someone up to no good. Spend 1 PP to do both.&lt;br /&gt;
|distinctions_role_triggers@1_name=Eye of the Storm&lt;br /&gt;
|distinctions_role_triggers@1_text=In a chaotic situation, Step Up or Double your Focus Die. Spend a PP to do both.&lt;br /&gt;
|distinctions_background_name=Ship&#039;s Captain&lt;br /&gt;
|distinctions_background_triggers@0_name=Protect the Crew&lt;br /&gt;
|distinctions_background_triggers@0_text=When a Crewmember in the same scene as you acquires a Complication, spend 1PP to take it away and step it back.&lt;br /&gt;
|distinctions_background_triggers@1_name=Lead the Crew&lt;br /&gt;
|distinctions_background_triggers@1_text=When one of your crew directly follows one of your orders, spend 1 PP and give that Crewmember an Asset equal to your Influence die rating.&lt;br /&gt;
|distinctions_personality_name=Cool Under Pressure&lt;br /&gt;
|distinctions_personality_triggers@0_name=Sea of Calm&lt;br /&gt;
|distinctions_personality_triggers@0_text=Spend 1 PP to use a Complication as an Asset for one Action; step up the Complication afterward.&lt;br /&gt;
|distinctions_personality_triggers@1_name=Got It in One&lt;br /&gt;
|distinctions_personality_triggers@1_text=Spend 1 PP to roll your Focus and add it to your total.&lt;br /&gt;
|skills@0_name:Craft_die=4&lt;br /&gt;
|skills@0_name:Craft_specializations@0=&lt;br /&gt;
|skills@0_name:Craft_specializations@1=&lt;br /&gt;
|skills@1_name:Drive_die=4&lt;br /&gt;
|skills@1_name:Drive_specializations@0=&lt;br /&gt;
|skills@1_name:Drive_specializations@1=&lt;br /&gt;
|skills@2_name:Fight_die=6&lt;br /&gt;
|skills@2_name:Fight_specializations@0=&lt;br /&gt;
|skills@2_name:Fight_specializations@1=&lt;br /&gt;
|skills@3_name:Fix_die=4&lt;br /&gt;
|skills@3_name:Fix_specializations@0=&lt;br /&gt;
|skills@3_name:Fix_specializations@1=&lt;br /&gt;
|skills@4_name:Fly_die=6&lt;br /&gt;
|skills@4_name:Fly_specializations@0=Shuttle&lt;br /&gt;
|skills@4_name:Fly_specializations@1=&lt;br /&gt;
|skills@5_name:Focus_die=10&lt;br /&gt;
|skills@5_name:Focus_specializations@0=&lt;br /&gt;
|skills@5_name:Focus_specializations@1=&lt;br /&gt;
|skills@6_name:Influence_die=10&lt;br /&gt;
|skills@6_name:Influence_specializations@0=Defusing&lt;br /&gt;
|skills@6_name:Influence_specializations@1=Negotiation&lt;br /&gt;
|skills@6_name:Influence_specializations@2=&lt;br /&gt;
|skills@7_name:Know_die=6&lt;br /&gt;
|skills@7_name:Know_specializations@0=High Society&lt;br /&gt;
|skills@7_name:Know_specializations@1=Gaming&lt;br /&gt;
|skills@7_name:Know_specializations@2=&lt;br /&gt;
|skills@8_name:Labor_die=6&lt;br /&gt;
|skills@8_name:Labor_specializations@0=Ranching&lt;br /&gt;
|skills@8_name:Labor_specializations@1=&lt;br /&gt;
|skills@9_name:Move_die=6&lt;br /&gt;
|skills@9_name:Move_specializations@0=&lt;br /&gt;
|skills@9_name:Move_specializations@1=&lt;br /&gt;
|skills@10_name:Notice_die=10&lt;br /&gt;
|skills@10_name:Notice_specializations@0=&lt;br /&gt;
|skills@10_name:Notice_specializations@1=&lt;br /&gt;
|skills@11_name:Operate_die=6&lt;br /&gt;
|skills@11_name:Operate_specializations@0=Ship Systems&lt;br /&gt;
|skills@11_name:Operate_specializations@1=&lt;br /&gt;
|skills@12_name:Perform_die=4&lt;br /&gt;
|skills@12_name:Perform_specializations@0=&lt;br /&gt;
|skills@12_name:Perform_specializations@1=&lt;br /&gt;
|skills@13_name:Shoot_die=8&lt;br /&gt;
|skills@13_name:Shoot_specializations@0=&lt;br /&gt;
|skills@13_name:Shoot_specializations@1=&lt;br /&gt;
|skills@14_name:Sneak_die=6&lt;br /&gt;
|skills@14_name:Sneak_specializations@0=&lt;br /&gt;
|skills@14_name:Sneak_specializations@1=&lt;br /&gt;
|skills@15_name:Survive_die=6&lt;br /&gt;
|skills@15_name:Survive_specializations@0=&lt;br /&gt;
|skills@15_name:Survive_specializations@1=&lt;br /&gt;
|skills@16_name:Throw_die=4&lt;br /&gt;
|skills@16_name:Throw_specializations@0=&lt;br /&gt;
|skills@16_name:Throw_specializations@1=&lt;br /&gt;
|skills@17_name:Treat_die=6&lt;br /&gt;
|skills@17_name:Treat_specializations@0=&lt;br /&gt;
|skills@17_name:Treat_specializations@1=&lt;br /&gt;
|skills@18_name:Trick_die=8&lt;br /&gt;
|skills@18_name:Trick_specializations@0=Sleight of Hand&lt;br /&gt;
|skills@18_name:Trick_specializations@1=&lt;br /&gt;
|sigAssets@0_name=Black Rose&lt;br /&gt;
|sigAssets@0_die=8&lt;br /&gt;
|sigAssets@0_triggers@0_name=Big Damn Gun&lt;br /&gt;
|sigAssets@0_triggers@0_description=Step up your Intimidate but count 1s and 2s as jinxes.&lt;br /&gt;
|sigAssets@0_triggers@1_name=&lt;br /&gt;
|sigAssets@0_triggers@1_description=&lt;br /&gt;
|sigAssets@1_name=&lt;br /&gt;
|sigAssets@1_die=&lt;br /&gt;
|sigAssets@1_triggers@0_name=&lt;br /&gt;
|sigAssets@1_triggers@0_description=&lt;br /&gt;
|sigAssets@1_triggers@1_name=&lt;br /&gt;
|sigAssets@1_triggers@1_description=&lt;br /&gt;
|sigAssets@2_name=&lt;br /&gt;
|sigAssets@2_die=&lt;br /&gt;
|sigAssets@2_triggers@0_name=&lt;br /&gt;
|sigAssets@2_triggers@0_description=&lt;br /&gt;
|sigAssets@2_triggers@1_name=&lt;br /&gt;
|sigAssets@2_triggers@1_description=&lt;br /&gt;
|relationship@0_character=&lt;br /&gt;
|relationship@0_image=&lt;br /&gt;
|relationship@0_asset_name=&lt;br /&gt;
|relationship@0_asset_description=&lt;br /&gt;
|relationship@0_complication_name=&lt;br /&gt;
|relationship@0_complication_description=&lt;br /&gt;
|relationship@1_character=&lt;br /&gt;
|relationship@1_image=&lt;br /&gt;
|relationship@1_asset_name=&lt;br /&gt;
|relationship@1_asset_description=&lt;br /&gt;
|relationship@1_complication_name=&lt;br /&gt;
|relationship@1_complication_description=&lt;br /&gt;
|relationship@2_character=&lt;br /&gt;
|relationship@2_image=&lt;br /&gt;
|relationship@2_asset_name=&lt;br /&gt;
|relationship@2_asset_description=&lt;br /&gt;
|relationship@2_complication_name=&lt;br /&gt;
|relationship@2_complication_description=&lt;br /&gt;
|relationship@3_character=&lt;br /&gt;
|relationship@3_image=&lt;br /&gt;
|relationship@3_asset_name=&lt;br /&gt;
|relationship@3_asset_description=&lt;br /&gt;
|relationship@3_complication_name=&lt;br /&gt;
|relationship@3_complication_description=&lt;br /&gt;
|spent_s01e01=Focus (d8)&lt;br /&gt;
|spent_s01e02=Focus (d8)&lt;br /&gt;
|spent_s01e03=Focus (d8)&lt;br /&gt;
|spent_s01e04=Trigger (Quick&#039;s Debt)&lt;br /&gt;
|spent_s01e05=Trigger (Quick&#039;s Debt)&lt;br /&gt;
|spent_s01e06=Delilah Signature Asset (Casino)&lt;br /&gt;
|spent_s01e07=Delilah Signature Asset (Casino)&lt;br /&gt;
|spent_s01e08=Trigger (Got It in One)&lt;br /&gt;
|spent_s01e09=Trigger (Got It in One)&lt;br /&gt;
|spent_s01e10=Fly (d6)&lt;br /&gt;
|spent_s01e11=Fly (d6)&lt;br /&gt;
|spent_s01e12=Signature Asset Trigger (Big Damn Gun)&lt;br /&gt;
|spent_s01e13=Trick (d6)&lt;br /&gt;
|spent_s01e14=Trick (d6)&lt;br /&gt;
|spent_s02e01=Sleight of Hand (Trick)&lt;br /&gt;
|spent_s02e02=Trigger (Eye of the Storm)&lt;br /&gt;
|spent_s02e03=Trigger (Eye of the Storm)&lt;br /&gt;
|spent_s02e04=Gaming (Knowledge)&lt;br /&gt;
|spent_s02e05=Shuttle (Fly)&lt;br /&gt;
|spent_s02e06=Trick (d8)&lt;br /&gt;
|spent_s02e07=Trick (d8)&lt;br /&gt;
|spent_s02e08=Trick (d8)&lt;br /&gt;
|spent_s02e09=Swap Out Distinction&lt;br /&gt;
|spent_s02e10=Trigger (Lead the Crew)&lt;br /&gt;
|spent_s02e11=Trigger (Lead the Crew)&lt;br /&gt;
|spent_s02e12=Influence (d10)&lt;br /&gt;
|spent_s02e13=Influence (d10)&lt;br /&gt;
|spent_s02e14=Influence (d10)&lt;br /&gt;
|spent_s02e15=Sneak (d6)&lt;br /&gt;
|spent_s02e16=Sneak (d6)&lt;br /&gt;
|spent_s02e17=Fight (d6)&lt;br /&gt;
|spent_s02e18=Fight (d6)&lt;br /&gt;
|spent_s02e19=&lt;br /&gt;
|spent_s03e01=&lt;br /&gt;
|spent_s03e02=&lt;br /&gt;
|spent_s03e03=&lt;br /&gt;
|spent_s03e04=&lt;br /&gt;
|spent_s03e05=&lt;br /&gt;
|spent_s03e06=&lt;br /&gt;
|spent_s03e07=&lt;br /&gt;
|spent_s03e08=&lt;br /&gt;
|spent_s03e09=&lt;br /&gt;
|spent_s03e10=&lt;br /&gt;
|spent_s03e11=&lt;br /&gt;
|spent_s03e12=&lt;br /&gt;
|spent_s03e13=&lt;br /&gt;
|spent_s03e14=&lt;br /&gt;
|spent_s03e15=&lt;br /&gt;
|spent_s03e16=&lt;br /&gt;
|spent_s03e17=&lt;br /&gt;
|spent_s03e18=&lt;br /&gt;
|spent_s03e19=&lt;br /&gt;
|spent_s03e20=&lt;br /&gt;
}}&lt;br /&gt;
=Background=&lt;br /&gt;
Valentine Quick never really knew his father well, but the man who was never there left a huge imprint regardless. His mother, Delilah, was left to raise Valentine on her own for as long as Val could remember. She did the best she could to raise a boy as opposite from the wandering man she had briefly been in love. Valentine (Val to his friends) grew up to be a hard working straightforward man. Once grown up, he became a floor manager at a local casino after working his way through the lower ranks. His mother, no longer able to support herself due to health issues, relies on Val&#039;s monthly check that he sends back to her.&lt;br /&gt;
&lt;br /&gt;
He&#039;s dabbled in relationships over the last few years, but hasn&#039;t found the woman yet that he wants to settle down with.&lt;br /&gt;
&lt;br /&gt;
=Personality=&lt;br /&gt;
Val&#039;s calm, cool, and collected nature serves him well as a casino floor manager, where he has to deal with a wide range of situations quickly, efficiently, and quietly. He rarely gives direct orders to his subordinates, but on the occasions that he does, Val expects them to snap to without question. He&#039;s not without a sense of humor, but it is dry and observed infrequently. His one sore point is his father, Lazarus Quick, who abandoned him and his mother early on.&lt;br /&gt;
&lt;br /&gt;
=Physical Description=&lt;br /&gt;
Black hair usually slicked back slightly with just hair product to keep things in place. Handsome in a polished way, Val dresses well without being ostentatious. He doesn&#039;t follow fashion, but rather dresses in tried and true but inexpensive suits. He&#039;s slim, athletic, but not built. He rarely smiles but when he does, it lights up the room.&lt;br /&gt;
&lt;br /&gt;
=Conversations=&lt;br /&gt;
&lt;br /&gt;
=== Season 1 ===&lt;br /&gt;
*&#039;&#039;&#039;[[Practical/Math]]&#039;&#039;&#039; - (RP: Valentine/Vikki)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Making The Rounds]]&#039;&#039;&#039; - (RP: Valentine/Tian)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Feeling Things Out]]&#039;&#039;&#039; - (RP: Valentine/Rachel)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[It Might Fly Apart Anyway]]&#039;&#039;&#039; - (RP: Valentine/Poco)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Navigating the Catch-22s]]&#039;&#039;&#039; - (RP: Valentine and Tian)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Waves In Motion]]&#039;&#039;&#039; - (RP: Vikki and Valentine)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Necessities of Command]]&#039;&#039;&#039; - (RP: Vikki and Valentine)&amp;lt;br&amp;gt; &lt;br /&gt;
*&#039;&#039;&#039;[[Getting *One* Thing Right]]&#039;&#039;&#039; - (RP: Tian and Valentine)&amp;lt;br&amp;gt; &lt;br /&gt;
*&#039;&#039;&#039;[[A Matter of Communication]]&#039;&#039;&#039; - (RP: Vikki and Valentine)&lt;br /&gt;
&lt;br /&gt;
=== Season 2 ===&lt;br /&gt;
*&#039;&#039;&#039;[[Never Be Mine]]&#039;&#039;&#039; - (RP: Vikki and Valentine)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Stories=&lt;br /&gt;
=== Background ===&lt;br /&gt;
*&#039;&#039;&#039;[[Just Another Night at the Golden Dragon]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Love Endures]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Season One Hiatus===&lt;br /&gt;
* &#039;&#039;&#039;[[Pieces in Motion]]&#039;&#039;&#039; - (RP: Valentine and Mary Ann Valmont)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
=== Background ===&lt;br /&gt;
*&#039;&#039;&#039;[[A Lawyerly Conversation]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[What in the Gorram Hell is a HWN?]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Character Sheet=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Links =&lt;br /&gt;
Return to [[Firefly-RPG]] Homepage &amp;lt;br&amp;gt;&lt;br /&gt;
Return to [[Delilah_Crew|the Crew]] Page&lt;/div&gt;</summary>
		<author><name>Malificent</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Valentine_Quick&amp;diff=275739</id>
		<title>Valentine Quick</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Valentine_Quick&amp;diff=275739"/>
		<updated>2015-01-14T21:02:53Z</updated>

		<summary type="html">&lt;p&gt;Malificent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FFCharDetail&lt;br /&gt;
|name=Valentine Quick&lt;br /&gt;
|image=Valentine-quick-250.jpg&lt;br /&gt;
|firstAppearance=An Auspicious Start(S01,E01)&lt;br /&gt;
|themeSong=&amp;quot;Coronation&amp;quot; (Ilan Eshkeri, &#039;&#039;&#039;Stardust&#039;&#039;&#039;)&lt;br /&gt;
|actor=Joseph Gordon-Levitt&lt;br /&gt;
|fullName=Valentine Quick&lt;br /&gt;
|legalStatus=Core Citizen&lt;br /&gt;
|aliases=No known aliases&lt;br /&gt;
|age=31&lt;br /&gt;
|birthplace=Paquin|&lt;br /&gt;
|favoredWeapon=Pistol&lt;br /&gt;
|abilities_physicalDie=8&lt;br /&gt;
|abilities_mentalDie=8&lt;br /&gt;
|abilities_socialDie=8&lt;br /&gt;
|distinctions_role_name=Casino Floor Manager&lt;br /&gt;
|distinctions_role_triggers@0_name=Eye for Trouble&lt;br /&gt;
|distinctions_role_triggers@0_text=When you observe a crowd, step up or double Notice to catch someone up to no good. Spend 1 PP to do both.&lt;br /&gt;
|distinctions_role_triggers@1_name=Eye of the Storm&lt;br /&gt;
|distinctions_role_triggers@1_text=In a chaotic situation, Step Up or Double your Focus Die. Spend a PP to do both.&lt;br /&gt;
|distinctions_background_name=Ship&#039;s Captain&lt;br /&gt;
|distinctions_background_triggers@0_name=Protect the Crew&lt;br /&gt;
|distinctions_background_triggers@0_text=When a Crewmember in the same scene as you acquires a Complication, spend 1PP to take it away and step it back.&lt;br /&gt;
|distinctions_background_triggers@1_name=Lead the Crew&lt;br /&gt;
|distinctions_background_triggers@1_text=When one of your crew directly follows one of your orders, spend 1 PP and give that Crewmember an Asset equal to your Influence die rating.&lt;br /&gt;
|distinctions_personality_name=Cool Under Pressure&lt;br /&gt;
|distinctions_personality_triggers@0_name=Sea of Calm&lt;br /&gt;
|distinctions_personality_triggers@0_text=Spend 1 PP to use a Complication as an Asset for one Action; step up the Complication afterward.&lt;br /&gt;
|distinctions_personality_triggers@1_name=Got It in One&lt;br /&gt;
|distinctions_personality_triggers@1_text=Spend 1 PP to roll your Focus and add it to your total.&lt;br /&gt;
|skills@0_name:Craft_die=4&lt;br /&gt;
|skills@0_name:Craft_specializations@0=&lt;br /&gt;
|skills@0_name:Craft_specializations@1=&lt;br /&gt;
|skills@1_name:Drive_die=4&lt;br /&gt;
|skills@1_name:Drive_specializations@0=&lt;br /&gt;
|skills@1_name:Drive_specializations@1=&lt;br /&gt;
|skills@2_name:Fight_die=6&lt;br /&gt;
|skills@2_name:Fight_specializations@0=&lt;br /&gt;
|skills@2_name:Fight_specializations@1=&lt;br /&gt;
|skills@3_name:Fix_die=4&lt;br /&gt;
|skills@3_name:Fix_specializations@0=&lt;br /&gt;
|skills@3_name:Fix_specializations@1=&lt;br /&gt;
|skills@4_name:Fly_die=6&lt;br /&gt;
|skills@4_name:Fly_specializations@0=Shuttle&lt;br /&gt;
|skills@4_name:Fly_specializations@1=&lt;br /&gt;
|skills@5_name:Focus_die=10&lt;br /&gt;
|skills@5_name:Focus_specializations@0=&lt;br /&gt;
|skills@5_name:Focus_specializations@1=&lt;br /&gt;
|skills@6_name:Influence_die=10&lt;br /&gt;
|skills@6_name:Influence_specializations@0=Defusing&lt;br /&gt;
|skills@6_name:Influence_specializations@1=Negotiation&lt;br /&gt;
|skills@6_name:Influence_specializations@2=&lt;br /&gt;
|skills@7_name:Know_die=6&lt;br /&gt;
|skills@7_name:Know_specializations@0=High Society&lt;br /&gt;
|skills@7_name:Know_specializations@1=Gaming&lt;br /&gt;
|skills@7_name:Know_specializations@2=&lt;br /&gt;
|skills@8_name:Labor_die=6&lt;br /&gt;
|skills@8_name:Labor_specializations@0=Ranching&lt;br /&gt;
|skills@8_name:Labor_specializations@1=&lt;br /&gt;
|skills@9_name:Move_die=6&lt;br /&gt;
|skills@9_name:Move_specializations@0=&lt;br /&gt;
|skills@9_name:Move_specializations@1=&lt;br /&gt;
|skills@10_name:Notice_die=10&lt;br /&gt;
|skills@10_name:Notice_specializations@0=&lt;br /&gt;
|skills@10_name:Notice_specializations@1=&lt;br /&gt;
|skills@11_name:Operate_die=6&lt;br /&gt;
|skills@11_name:Operate_specializations@0=Ship Systems&lt;br /&gt;
|skills@11_name:Operate_specializations@1=&lt;br /&gt;
|skills@12_name:Perform_die=4&lt;br /&gt;
|skills@12_name:Perform_specializations@0=&lt;br /&gt;
|skills@12_name:Perform_specializations@1=&lt;br /&gt;
|skills@13_name:Shoot_die=8&lt;br /&gt;
|skills@13_name:Shoot_specializations@0=&lt;br /&gt;
|skills@13_name:Shoot_specializations@1=&lt;br /&gt;
|skills@14_name:Sneak_die=6&lt;br /&gt;
|skills@14_name:Sneak_specializations@0=&lt;br /&gt;
|skills@14_name:Sneak_specializations@1=&lt;br /&gt;
|skills@15_name:Survive_die=6&lt;br /&gt;
|skills@15_name:Survive_specializations@0=&lt;br /&gt;
|skills@15_name:Survive_specializations@1=&lt;br /&gt;
|skills@16_name:Throw_die=4&lt;br /&gt;
|skills@16_name:Throw_specializations@0=&lt;br /&gt;
|skills@16_name:Throw_specializations@1=&lt;br /&gt;
|skills@17_name:Treat_die=6&lt;br /&gt;
|skills@17_name:Treat_specializations@0=&lt;br /&gt;
|skills@17_name:Treat_specializations@1=&lt;br /&gt;
|skills@18_name:Trick_die=8&lt;br /&gt;
|skills@18_name:Trick_specializations@0=Sleight of Hand&lt;br /&gt;
|skills@18_name:Trick_specializations@1=&lt;br /&gt;
|sigAssets@0_name=Black Rose&lt;br /&gt;
|sigAssets@0_die=8&lt;br /&gt;
|sigAssets@0_triggers@0_name=Big Damn Gun&lt;br /&gt;
|sigAssets@0_triggers@0_description=Step up your Intimidate but count 1s and 2s as jinxes.&lt;br /&gt;
|sigAssets@0_triggers@1_name=&lt;br /&gt;
|sigAssets@0_triggers@1_description=&lt;br /&gt;
|sigAssets@1_name=&lt;br /&gt;
|sigAssets@1_die=&lt;br /&gt;
|sigAssets@1_triggers@0_name=&lt;br /&gt;
|sigAssets@1_triggers@0_description=&lt;br /&gt;
|sigAssets@1_triggers@1_name=&lt;br /&gt;
|sigAssets@1_triggers@1_description=&lt;br /&gt;
|sigAssets@2_name=&lt;br /&gt;
|sigAssets@2_die=&lt;br /&gt;
|sigAssets@2_triggers@0_name=&lt;br /&gt;
|sigAssets@2_triggers@0_description=&lt;br /&gt;
|sigAssets@2_triggers@1_name=&lt;br /&gt;
|sigAssets@2_triggers@1_description=&lt;br /&gt;
|spent_s01e01=Focus (d8)&lt;br /&gt;
|spent_s01e02=Focus (d8)&lt;br /&gt;
|spent_s01e03=Focus (d8)&lt;br /&gt;
|spent_s01e04=Trigger (Quick&#039;s Debt)&lt;br /&gt;
|spent_s01e05=Trigger (Quick&#039;s Debt)&lt;br /&gt;
|spent_s01e06=Delilah Signature Asset (Casino)&lt;br /&gt;
|spent_s01e07=Delilah Signature Asset (Casino)&lt;br /&gt;
|spent_s01e08=Trigger (Got It in One)&lt;br /&gt;
|spent_s01e09=Trigger (Got It in One)&lt;br /&gt;
|spent_s01e10=Fly (d6)&lt;br /&gt;
|spent_s01e11=Fly (d6)&lt;br /&gt;
|spent_s01e12=Signature Asset Trigger (Big Damn Gun)&lt;br /&gt;
|spent_s01e13=Trick (d6)&lt;br /&gt;
|spent_s01e14=Trick (d6)&lt;br /&gt;
|spent_s02e01=Sleight of Hand (Trick)&lt;br /&gt;
|spent_s02e02=Trigger (Eye of the Storm)&lt;br /&gt;
|spent_s02e03=Trigger (Eye of the Storm)&lt;br /&gt;
|spent_s02e04=Gaming (Knowledge)&lt;br /&gt;
|spent_s02e05=Shuttle (Fly)&lt;br /&gt;
|spent_s02e06=Trick (d8)&lt;br /&gt;
|spent_s02e07=Trick (d8)&lt;br /&gt;
|spent_s02e08=Trick (d8)&lt;br /&gt;
|spent_s02e09=Swap Out Distinction&lt;br /&gt;
|spent_s02e10=Trigger (Lead the Crew)&lt;br /&gt;
|spent_s02e11=Trigger (Lead the Crew)&lt;br /&gt;
|spent_s02e12=Influence (d10)&lt;br /&gt;
|spent_s02e13=Influence (d10)&lt;br /&gt;
|spent_s02e14=Influence (d10)&lt;br /&gt;
|spent_s02e15=Sneak (d6)&lt;br /&gt;
|spent_s02e16=Sneak (d6)&lt;br /&gt;
|spent_s02e17=Fight (d6)&lt;br /&gt;
|spent_s02e18=Fight (d6)&lt;br /&gt;
|spent_s02e19=&lt;br /&gt;
|spent_s03e01=&lt;br /&gt;
|spent_s03e02=&lt;br /&gt;
|spent_s03e03=&lt;br /&gt;
|spent_s03e04=&lt;br /&gt;
|spent_s03e05=&lt;br /&gt;
|spent_s03e06=&lt;br /&gt;
|spent_s03e07=&lt;br /&gt;
|spent_s03e08=&lt;br /&gt;
|spent_s03e09=&lt;br /&gt;
|spent_s03e10=&lt;br /&gt;
|spent_s03e11=&lt;br /&gt;
|spent_s03e12=&lt;br /&gt;
|spent_s03e13=&lt;br /&gt;
|spent_s03e14=&lt;br /&gt;
|spent_s03e15=&lt;br /&gt;
|spent_s03e16=&lt;br /&gt;
|spent_s03e17=&lt;br /&gt;
|spent_s03e18=&lt;br /&gt;
|spent_s03e19=&lt;br /&gt;
|spent_s03e20=&lt;br /&gt;
}}&lt;br /&gt;
=Background=&lt;br /&gt;
Valentine Quick never really knew his father well, but the man who was never there left a huge imprint regardless. His mother, Delilah, was left to raise Valentine on her own for as long as Val could remember. She did the best she could to raise a boy as opposite from the wandering man she had briefly been in love. Valentine (Val to his friends) grew up to be a hard working straightforward man. Once grown up, he became a floor manager at a local casino after working his way through the lower ranks. His mother, no longer able to support herself due to health issues, relies on Val&#039;s monthly check that he sends back to her.&lt;br /&gt;
&lt;br /&gt;
He&#039;s dabbled in relationships over the last few years, but hasn&#039;t found the woman yet that he wants to settle down with.&lt;br /&gt;
&lt;br /&gt;
=Personality=&lt;br /&gt;
Val&#039;s calm, cool, and collected nature serves him well as a casino floor manager, where he has to deal with a wide range of situations quickly, efficiently, and quietly. He rarely gives direct orders to his subordinates, but on the occasions that he does, Val expects them to snap to without question. He&#039;s not without a sense of humor, but it is dry and observed infrequently. His one sore point is his father, Lazarus Quick, who abandoned him and his mother early on.&lt;br /&gt;
&lt;br /&gt;
=Physical Description=&lt;br /&gt;
Black hair usually slicked back slightly with just hair product to keep things in place. Handsome in a polished way, Val dresses well without being ostentatious. He doesn&#039;t follow fashion, but rather dresses in tried and true but inexpensive suits. He&#039;s slim, athletic, but not built. He rarely smiles but when he does, it lights up the room.&lt;br /&gt;
&lt;br /&gt;
=Conversations=&lt;br /&gt;
&lt;br /&gt;
=== Season 1 ===&lt;br /&gt;
*&#039;&#039;&#039;[[Practical/Math]]&#039;&#039;&#039; - (RP: Valentine/Vikki)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Making The Rounds]]&#039;&#039;&#039; - (RP: Valentine/Tian)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Feeling Things Out]]&#039;&#039;&#039; - (RP: Valentine/Rachel)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[It Might Fly Apart Anyway]]&#039;&#039;&#039; - (RP: Valentine/Poco)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Navigating the Catch-22s]]&#039;&#039;&#039; - (RP: Valentine and Tian)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Waves In Motion]]&#039;&#039;&#039; - (RP: Vikki and Valentine)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Necessities of Command]]&#039;&#039;&#039; - (RP: Vikki and Valentine)&amp;lt;br&amp;gt; &lt;br /&gt;
*&#039;&#039;&#039;[[Getting *One* Thing Right]]&#039;&#039;&#039; - (RP: Tian and Valentine)&amp;lt;br&amp;gt; &lt;br /&gt;
*&#039;&#039;&#039;[[A Matter of Communication]]&#039;&#039;&#039; - (RP: Vikki and Valentine)&lt;br /&gt;
&lt;br /&gt;
=== Season 2 ===&lt;br /&gt;
*&#039;&#039;&#039;[[Never Be Mine]]&#039;&#039;&#039; - (RP: Vikki and Valentine)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Stories=&lt;br /&gt;
=== Background ===&lt;br /&gt;
*&#039;&#039;&#039;[[Just Another Night at the Golden Dragon]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Love Endures]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Season One Hiatus===&lt;br /&gt;
* &#039;&#039;&#039;[[Pieces in Motion]]&#039;&#039;&#039; - (RP: Valentine and Mary Ann Valmont)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
=== Background ===&lt;br /&gt;
*&#039;&#039;&#039;[[A Lawyerly Conversation]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[What in the Gorram Hell is a HWN?]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Character Sheet=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Links =&lt;br /&gt;
Return to [[Firefly-RPG]] Homepage &amp;lt;br&amp;gt;&lt;br /&gt;
Return to [[Delilah_Crew|the Crew]] Page&lt;/div&gt;</summary>
		<author><name>Malificent</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Delilah_Crew_Relationship_Map&amp;diff=275267</id>
		<title>Delilah Crew Relationship Map</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Delilah_Crew_Relationship_Map&amp;diff=275267"/>
		<updated>2015-01-07T23:16:07Z</updated>

		<summary type="html">&lt;p&gt;Malificent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;1&amp;quot; &lt;br /&gt;
|align=&amp;quot;center&amp;quot; valign=&amp;quot;center&amp;quot; height=120px width=&amp;quot;17%&amp;quot;|&#039;&#039;&#039;Crew Member&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; width=&amp;quot;16%&amp;quot;|[[Image:Levitt-quick.jpg|100px]]&amp;lt;br&amp;gt; [[Valentine Quick]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; width=&amp;quot;16%&amp;quot;|[[Image:Ross-McAlister.jpg|75px|]]&amp;lt;br&amp;gt; [[Rachel McAlister]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; width=&amp;quot;16%&amp;quot;|[[Image:Giamatti.jpg|85px|]]&amp;lt;br&amp;gt; [[Tony Malloy| Tony &amp;quot;Poco&amp;quot; Malloy]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; width=&amp;quot;16%&amp;quot;|[[Image:Tian.jpeg|75px]]&amp;lt;br&amp;gt; [[Grace Tian]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; width=&amp;quot;16%&amp;quot;|[[Image:VictoriaT.jpg|75px]]&amp;lt;br&amp;gt;[[Viktoria Tikhonova]] &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
! [[Image:Levitt-quick.jpg|100px]]&amp;lt;br&amp;gt; [[Valentine Quick]]&lt;br /&gt;
||N/A&lt;br /&gt;
||&#039;&#039;&#039;Asset: &#039;&#039;&#039; &#039;&#039;All the History:&#039;&#039; When Rachel&#039;s history with Delilah gives him insight into a decision&amp;lt;br&amp;gt; &#039;&#039;&#039;Complication: &#039;&#039;&#039; &#039;&#039;Judgment from the Pilot&#039;s Cabin:&#039;&#039;  When Rachel judges Val by how his father did things&lt;br /&gt;
||&#039;&#039;&#039;Asset: &#039;&#039;&#039; &#039;&#039;Got Your Back:&#039;&#039; When Poco stands by him during a less than legal transaction or situation&amp;lt;br&amp;gt; &#039;&#039;&#039;Complication: &#039;&#039;&#039; &#039;&#039;Practically Criminal:&#039;&#039;  Undermines or questions Val&#039;s decision because of practical self-interest&lt;br /&gt;
||&#039;&#039;&#039;Asset: &#039;&#039;&#039; &#039;&#039;Order Squared:&#039;&#039; When the crew follows an order Val gives by way of Tian &amp;lt;br&amp;gt; &#039;&#039;&#039;Complication: &#039;&#039;&#039; &#039;&#039;We&#039;re in Public: When Tian questions an order in front of non-crew &#039;&#039;  &lt;br /&gt;
||&#039;&#039;&#039;Asset: &#039;&#039;&#039; &#039;&#039;Let&#039;s Go!:&#039;&#039; When Val relies on Vikki&#039;s crush/enthusiasm to bolster his faith&amp;lt;br&amp;gt; &#039;&#039;&#039;Complication: &#039;&#039;&#039; &#039;&#039;Abusing the Privilege:&#039;&#039;  When Val abuses Vikki&#039;s crush as a way to get things done.&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
![[Image:Ross-McAlister.jpg|75px|]]&amp;lt;br&amp;gt; [[Rachel McAlister]]&lt;br /&gt;
||&#039;&#039;&#039;Asset: &#039;&#039;&#039; &#039;&#039;Like a son:&#039;&#039; When Rachel&#039;s love and promise to his father awakens her inner lioness&amp;lt;br&amp;gt; &#039;&#039;&#039;Complication: &#039;&#039;&#039; &#039;&#039;Momma Knows Best:&#039;&#039;  When Rachel treats Val like a little boy&lt;br /&gt;
||N/A&lt;br /&gt;
||&#039;&#039;&#039;Asset: &#039;&#039;&#039; &#039;&#039;Two Old Sailors&#039;&#039; When Rachel&#039;s shared spacer history reminds her of something useful in a past adventure&amp;lt;br&amp;gt; &#039;&#039;&#039;Complication: &#039;&#039;&#039; &#039;&#039;Multiplier:&#039;&#039;  When Rachel and Poco magnify each other&#039;s worst traits&lt;br /&gt;
||&#039;&#039;&#039;Asset: &#039;&#039;&#039; &#039;&#039;Mommas:&#039;&#039; When Rachel and Tian share the momma intuition link&amp;lt;br&amp;gt; &#039;&#039;&#039;Complication: &#039;&#039;&#039; &#039;&#039;Lead Mare:&#039;&#039;  When Rachel and Tian butt heads over decisions&lt;br /&gt;
||&#039;&#039;&#039;Asset: &#039;&#039;&#039; &#039;&#039;Love for Delilah&#039;&#039; When Vikki groks the wonder that is the ship and gets Delilah&#039;s soul&amp;lt;br&amp;gt; &#039;&#039;&#039;Complication: &#039;&#039;&#039; &#039;&#039;Talk a lot Don&#039;tcha:&#039;&#039;  When Rachel tunes out most of what Vikki says&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
![[Image:Giamatti.jpg|85px|]]&amp;lt;br&amp;gt; [[Tony Malloy| Tony &amp;quot;Poco&amp;quot; Malloy]] &lt;br /&gt;
||&#039;&#039;&#039;Asset:&#039;&#039;&#039;&amp;lt;br&amp;gt; &#039;&#039;&#039;Complication:&#039;&#039;&#039;&lt;br /&gt;
||&#039;&#039;&#039;Asset:&#039;&#039;&#039;&amp;lt;br&amp;gt; &#039;&#039;&#039;Complication:&#039;&#039;&#039;&lt;br /&gt;
||N/A&lt;br /&gt;
||&#039;&#039;&#039;Asset:&#039;&#039;&#039;&amp;lt;br&amp;gt; &#039;&#039;&#039;Complication:&#039;&#039;&#039;&lt;br /&gt;
||&#039;&#039;&#039;Asset:&#039;&#039;&#039;&amp;lt;br&amp;gt; &#039;&#039;&#039;Complication:&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot; &lt;br /&gt;
![[Image:Tian.jpeg|75px]]&amp;lt;br&amp;gt; [[Grace Tian]]&lt;br /&gt;
||&#039;&#039;&#039;Asset: &#039;&#039;&#039; &#039;&#039;Captain&#039;s Number One:&#039;&#039; When Val backs her decisions as XO&amp;lt;br&amp;gt; &#039;&#039;&#039;Complication: &#039;&#039;&#039; &#039;&#039;Contagious Indecision:&#039;&#039;  When Val waffles about a decision that needs to be made&lt;br /&gt;
||&#039;&#039;&#039;Asset: &#039;&#039;&#039; &#039;&#039;No Words Required:&#039;&#039; When intentions are communicated with a single look&amp;lt;br&amp;gt; &#039;&#039;&#039;Complication: &#039;&#039;&#039; &#039;&#039;You Ain&#039;t the Boss of Me:&#039;&#039; When Rachel challenges or disobeys an order&lt;br /&gt;
||&#039;&#039;&#039;Asset: &#039;&#039;&#039; &#039;&#039;Silent Partner:&#039;&#039; When Poco willingly helps Tian&#039;s altruism&amp;lt;br&amp;gt; &#039;&#039;&#039;Complication: &#039;&#039;&#039; &#039;&#039;I&#039;m Going To Hit You:&#039;&#039; When Poco&#039;s self-interest conflicts with Tian&#039;s intentions&lt;br /&gt;
||N/A&lt;br /&gt;
||&#039;&#039;&#039;Asset: &#039;&#039;&#039; &#039;&#039;Optimist Prime:&#039;&#039; When Viki&#039;s viewpoint helps Tian see the bright side&amp;lt;br&amp;gt; &#039;&#039;&#039;Complication: &#039;&#039;&#039; &#039;&#039;Tuning Out:&#039;&#039; When Viki’s prattle goes on too long&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
![[Image:VictoriaT.jpg|75px]]&amp;lt;br&amp;gt;[[Viktoria Tikhonova]] &lt;br /&gt;
||&#039;&#039;&#039;Asset: &#039;&#039;Starry-Eyed Crush&#039;&#039;&#039;&#039;&#039; - When Valentine asks Vikki to do anything&amp;lt;br&amp;gt; &#039;&#039;&#039;Complication: &#039;&#039;Crushed with Disappointment&#039;&#039;&#039;&#039;&#039; - When Valentine asks or does something that runs counter to her idealistic perception of &#039;&#039;him&#039;&#039;&lt;br /&gt;
||&#039;&#039;&#039;Asset: &#039;&#039;Kindred Spirits&#039;&#039;&#039;&#039;&#039; - When Rachel and Vikki share in their empathy for &#039;&#039;Delilah&#039;&#039;&amp;lt;br&amp;gt; &#039;&#039;&#039;Complication: &#039;&#039;Spirits Misaligned&#039;&#039;&#039;&#039;&#039; - When Rachel does anything that Vikki feels is hurting &#039;&#039;Delilah&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
||&#039;&#039;&#039;Asset: &#039;&#039;Favorite Brother/Uncle&#039;&#039;&#039;&#039;&#039; - When Poco asks Vikki for her help or opinion &amp;lt;br&amp;gt; &#039;&#039;&#039;Complication: &#039;&#039;Stop Being a Jerk!&#039;&#039;&#039;&#039;&#039; - Whenever Poco does/orders something that seems mean or shady&lt;br /&gt;
||&#039;&#039;&#039;Asset: &#039;&#039;Mother/Daughter/Sister&#039;&#039;&#039;&#039;&#039; - Whenever Tian treats her like a sister or an adult &amp;lt;br&amp;gt; &#039;&#039;&#039;Complication: &#039;&#039;Mother Hen&#039;&#039;&#039;&#039;&#039; - Vikki&#039;s worry over Tian&#039;s state of health (mental or physical)&lt;br /&gt;
||N/A&lt;br /&gt;
|}&lt;br /&gt;
== Relationship Triggers ==&lt;br /&gt;
Each Character can create/define a &amp;quot;relationship&amp;quot; with any other. This represent your relationships with the other crew. In each case, you define the circumstances when it is an &#039;&#039;&#039;asset&#039;&#039;&#039;, and when it is a &#039;&#039;&#039;complication&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
When it is an Asset, you can spend a plot point and get a stepped up asset D8 (it doesn&#039;t count as an asset unless you spend the point)&amp;lt;br&amp;gt;&lt;br /&gt;
When it is a complication, you can declare it so and create a D6 Complication or step it up, and get a plot point.&amp;lt;br&amp;gt;&lt;br /&gt;
You can continue to get plot points by stepping up the complication (once per scene)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Delilah_Crew]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Firefly-RPG]]&lt;/div&gt;</summary>
		<author><name>Malificent</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Delilah_Crew_Relationship_Map&amp;diff=275177</id>
		<title>Delilah Crew Relationship Map</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Delilah_Crew_Relationship_Map&amp;diff=275177"/>
		<updated>2015-01-05T21:25:43Z</updated>

		<summary type="html">&lt;p&gt;Malificent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;1&amp;quot; &lt;br /&gt;
|align=&amp;quot;center&amp;quot; valign=&amp;quot;center&amp;quot; height=120px width=&amp;quot;17%&amp;quot;|&#039;&#039;&#039;Crew Member&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; width=&amp;quot;16%&amp;quot;|[[Image:Levitt-quick.jpg|100px]]&amp;lt;br&amp;gt; [[Valentine Quick]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; width=&amp;quot;16%&amp;quot;|[[Image:Ross-McAlister.jpg|75px|]]&amp;lt;br&amp;gt; [[Rachel McAlister]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; width=&amp;quot;16%&amp;quot;|[[Image:Giamatti.jpg|85px|]]&amp;lt;br&amp;gt; [[Tony Malloy| Tony &amp;quot;Poco&amp;quot; Malloy]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; width=&amp;quot;16%&amp;quot;|[[Image:Tian.jpeg|75px]]&amp;lt;br&amp;gt; [[Grace Tian]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; width=&amp;quot;16%&amp;quot;|[[Image:VictoriaT.jpg|75px]]&amp;lt;br&amp;gt;[[Viktoria Tikhonova]] &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
! [[Image:Levitt-quick.jpg|100px]]&amp;lt;br&amp;gt; [[Valentine Quick]]&lt;br /&gt;
||N/A&lt;br /&gt;
||&#039;&#039;&#039;Asset: &#039;&#039;&#039; &#039;&#039;All the History:&#039;&#039; When Rachel&#039;s history with Delilah gives him insight into a decision&amp;lt;br&amp;gt; &#039;&#039;&#039;Complication: &#039;&#039;&#039; &#039;&#039;Judgment from the Pilot&#039;s Cabin:&#039;&#039;  When Rachel judges Val by how his father did things&lt;br /&gt;
||&#039;&#039;&#039;Asset: &#039;&#039;&#039; &#039;&#039;Got Your Back:&#039;&#039; When Poco stands by him during a less than legal transaction or situation&amp;lt;br&amp;gt; &#039;&#039;&#039;Complication: &#039;&#039;&#039; &#039;&#039;Practically Criminal:&#039;&#039;  Undermines or questions Val&#039;s decision because of practical self-interest&lt;br /&gt;
||&#039;&#039;&#039;Asset: &#039;&#039;&#039; &#039;&#039;Order Squared:&#039;&#039; When the crew follows an order Val gives by way of Tian &amp;lt;br&amp;gt; &#039;&#039;&#039;Complication: &#039;&#039;&#039; &#039;&#039;We&#039;re in Public: When Tian questions an order in front of non-crew &#039;&#039;  &lt;br /&gt;
||&#039;&#039;&#039;Asset: &#039;&#039;&#039; &#039;&#039;Let&#039;s Go!:&#039;&#039; When Val relies on Vikki&#039;s crush/enthusiasm to bolster his faith&amp;lt;br&amp;gt; &#039;&#039;&#039;Complication: &#039;&#039;&#039; &#039;&#039;Abusing the Privilege:&#039;&#039;  When Val abuses Vikki&#039;s crush as a way to get things done.&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
![[Image:Ross-McAlister.jpg|75px|]]&amp;lt;br&amp;gt; [[Rachel McAlister]]&lt;br /&gt;
||&#039;&#039;&#039;Asset:&#039;&#039;&#039;&amp;lt;br&amp;gt; &#039;&#039;&#039;Complication:&#039;&#039;&#039;&lt;br /&gt;
||N/A&lt;br /&gt;
||&#039;&#039;&#039;Asset:&#039;&#039;&#039;&amp;lt;br&amp;gt; &#039;&#039;&#039;Complication:&#039;&#039;&#039;&lt;br /&gt;
||&#039;&#039;&#039;Asset:&#039;&#039;&#039;&amp;lt;br&amp;gt; &#039;&#039;&#039;Complication:&#039;&#039;&#039;&lt;br /&gt;
||&#039;&#039;&#039;Asset:&#039;&#039;&#039;&amp;lt;br&amp;gt; &#039;&#039;&#039;Complication:&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
![[Image:Giamatti.jpg|85px|]]&amp;lt;br&amp;gt; [[Tony Malloy| Tony &amp;quot;Poco&amp;quot; Malloy]] &lt;br /&gt;
||&#039;&#039;&#039;Asset:&#039;&#039;&#039;&amp;lt;br&amp;gt; &#039;&#039;&#039;Complication:&#039;&#039;&#039;&lt;br /&gt;
||&#039;&#039;&#039;Asset:&#039;&#039;&#039;&amp;lt;br&amp;gt; &#039;&#039;&#039;Complication:&#039;&#039;&#039;&lt;br /&gt;
||N/A&lt;br /&gt;
||&#039;&#039;&#039;Asset:&#039;&#039;&#039;&amp;lt;br&amp;gt; &#039;&#039;&#039;Complication:&#039;&#039;&#039;&lt;br /&gt;
||&#039;&#039;&#039;Asset:&#039;&#039;&#039;&amp;lt;br&amp;gt; &#039;&#039;&#039;Complication:&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot; &lt;br /&gt;
![[Image:Tian.jpeg|75px]]&amp;lt;br&amp;gt; [[Grace Tian]]&lt;br /&gt;
||&#039;&#039;&#039;Asset: &#039;&#039;&#039; &#039;&#039;Captain&#039;s Number One:&#039;&#039; When Val backs her decisions as XO&amp;lt;br&amp;gt; &#039;&#039;&#039;Complication: &#039;&#039;&#039; &#039;&#039;Contagious Indecision:&#039;&#039;  When Val waffles about a decision that needs to be made&lt;br /&gt;
||&#039;&#039;&#039;Asset: &#039;&#039;&#039; &#039;&#039;No Words Required:&#039;&#039; When intentions are communicated with a single look&amp;lt;br&amp;gt; &#039;&#039;&#039;Complication: &#039;&#039;&#039; &#039;&#039;You Ain&#039;t the Boss of Me:&#039;&#039; When Rachel challenges or disobeys an order&lt;br /&gt;
||&#039;&#039;&#039;Asset: &#039;&#039;&#039; &#039;&#039;Silent Partner:&#039;&#039; When Poco willingly helps Tian&#039;s altruism&amp;lt;br&amp;gt; &#039;&#039;&#039;Complication: &#039;&#039;&#039; &#039;&#039;I&#039;m Going To Hit You:&#039;&#039; When Poco&#039;s self-interest conflicts with Tian&#039;s intentions&lt;br /&gt;
||N/A&lt;br /&gt;
||&#039;&#039;&#039;Asset: &#039;&#039;&#039; &#039;&#039;Optimist Prime:&#039;&#039; When Viki&#039;s viewpoint helps Tian see the bright side&amp;lt;br&amp;gt; &#039;&#039;&#039;Complication: &#039;&#039;&#039; &#039;&#039;Tuning Out:&#039;&#039; When Viki’s prattle goes on too long&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
![[Image:VictoriaT.jpg|75px]]&amp;lt;br&amp;gt;[[Viktoria Tikhonova]] &lt;br /&gt;
||&#039;&#039;&#039;Asset: &#039;&#039;Starry-Eyed Crush&#039;&#039;&#039;&#039;&#039; - When Valentine asks Vikki to do anything&amp;lt;br&amp;gt; &#039;&#039;&#039;Complication: &#039;&#039;Crushed with Disappointment&#039;&#039;&#039;&#039;&#039; - When Valentine asks or does something that runs counter to her idealistic perception of &#039;&#039;him&#039;&#039;&lt;br /&gt;
||&#039;&#039;&#039;Asset: &#039;&#039;Kindred Spirits&#039;&#039;&#039;&#039;&#039; - When Rachel and Vikki share in their empathy for &#039;&#039;Delilah&#039;&#039;&amp;lt;br&amp;gt; &#039;&#039;&#039;Complication: &#039;&#039;Spirits Misaligned&#039;&#039;&#039;&#039;&#039; - When Rachel does anything that Vikki feels is hurting &#039;&#039;Delilah&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
||&#039;&#039;&#039;Asset: &#039;&#039;Favorite Brother/Uncle&#039;&#039;&#039;&#039;&#039; - When Poco asks Vikki for her help or opinion &amp;lt;br&amp;gt; &#039;&#039;&#039;Complication: &#039;&#039;Stop Being a Jerk!&#039;&#039;&#039;&#039;&#039; - Whenever Poco does/orders something that seems mean or shady&lt;br /&gt;
||&#039;&#039;&#039;Asset: &#039;&#039;Mother/Daughter/Sister&#039;&#039;&#039;&#039;&#039; - Whenever Tian treats her like a sister or an adult &amp;lt;br&amp;gt; &#039;&#039;&#039;Complication: &#039;&#039;Mother Hen&#039;&#039;&#039;&#039;&#039; - Vikki&#039;s worry over Tian&#039;s state of health (mental or physical)&lt;br /&gt;
||N/A&lt;br /&gt;
|}&lt;br /&gt;
== Relationship Triggers ==&lt;br /&gt;
Each Character can create/define a &amp;quot;relationship&amp;quot; with any other. This represent your relationships with the other crew. In each case, you define the circumstances when it is an &#039;&#039;&#039;asset&#039;&#039;&#039;, and when it is a &#039;&#039;&#039;complication&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
When it is an Asset, you can spend a plot point and get a stepped up asset D8 (it doesn&#039;t count as an asset unless you spend the point)&amp;lt;br&amp;gt;&lt;br /&gt;
When it is a complication, you can declare it so and create a D6 Complication or step it up, and get a plot point.&amp;lt;br&amp;gt;&lt;br /&gt;
You can continue to get plot points by stepping up the complication (once per scene)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Delilah_Crew]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Firefly-RPG]]&lt;/div&gt;</summary>
		<author><name>Malificent</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Valentine_Quick&amp;diff=274256</id>
		<title>Valentine Quick</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Valentine_Quick&amp;diff=274256"/>
		<updated>2014-12-15T19:17:59Z</updated>

		<summary type="html">&lt;p&gt;Malificent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FFCharDetail&lt;br /&gt;
|name=Valentine Quick&lt;br /&gt;
|image=Valentine-quick-250.jpg&lt;br /&gt;
|firstAppearance=An Auspicious Start(S01,E01)&lt;br /&gt;
|themeSong=&amp;quot;Coronation&amp;quot; (Ilan Eshkeri, &#039;&#039;&#039;Stardust&#039;&#039;&#039;)&lt;br /&gt;
|actor=Joseph Gordon-Levitt&lt;br /&gt;
|fullName=Valentine Quick&lt;br /&gt;
|legalStatus=Core Citizen&lt;br /&gt;
|aliases=No known aliases&lt;br /&gt;
|age=31&lt;br /&gt;
|birthplace=Paquin|&lt;br /&gt;
|favoredWeapon=Pistol&lt;br /&gt;
|abilities_physicalDie=8&lt;br /&gt;
|abilities_mentalDie=8&lt;br /&gt;
|abilities_socialDie=8&lt;br /&gt;
|distinctions_role_name=Casino Floor Manager&lt;br /&gt;
|distinctions_role_triggers@0_name=Eye for Trouble&lt;br /&gt;
|distinctions_role_triggers@0_text=When you observe a crowd, step up or double Notice to catch someone up to no good. Spend 1 PP to do both.&lt;br /&gt;
|distinctions_role_triggers@1_name=Eye of the Storm&lt;br /&gt;
|distinctions_role_triggers@1_text=In a chaotic situation, Step Up or Double your Focus Die. Spend a PP to do both.&lt;br /&gt;
|distinctions_background_name=Ship&#039;s Captain&lt;br /&gt;
|distinctions_background_triggers@0_name=Protect the Crew&lt;br /&gt;
|distinctions_background_triggers@0_text=When a Crewmember in the same scene as you acquires a Complication, spend 1PP to take it away and step it back.&lt;br /&gt;
|distinctions_background_triggers@1_name=Lead the Crew&lt;br /&gt;
|distinctions_background_triggers@1_text=When one of your crew directly follows one of your orders, spend 1 PP and give that Crewmember an Asset equal to your Influence die rating.&lt;br /&gt;
|distinctions_personality_name=Cool Under Pressure&lt;br /&gt;
|distinctions_personality_triggers@0_name=Sea of Calm&lt;br /&gt;
|distinctions_personality_triggers@0_text=Spend 1 PP to use a Complication as an Asset for one Action; step up the Complication afterward.&lt;br /&gt;
|distinctions_personality_triggers@1_name=Got It in One&lt;br /&gt;
|distinctions_personality_triggers@1_text=Spend 1 PP to roll your Focus and add it to your total.&lt;br /&gt;
|skills@0_name:Craft_die=4&lt;br /&gt;
|skills@0_name:Craft_specializations@0=&lt;br /&gt;
|skills@0_name:Craft_specializations@1=&lt;br /&gt;
|skills@1_name:Drive_die=4&lt;br /&gt;
|skills@1_name:Drive_specializations@0=&lt;br /&gt;
|skills@1_name:Drive_specializations@1=&lt;br /&gt;
|skills@2_name:Fight_die=6&lt;br /&gt;
|skills@2_name:Fight_specializations@0=&lt;br /&gt;
|skills@2_name:Fight_specializations@1=&lt;br /&gt;
|skills@3_name:Fix_die=4&lt;br /&gt;
|skills@3_name:Fix_specializations@0=&lt;br /&gt;
|skills@3_name:Fix_specializations@1=&lt;br /&gt;
|skills@4_name:Fly_die=6&lt;br /&gt;
|skills@4_name:Fly_specializations@0=Shuttle&lt;br /&gt;
|skills@4_name:Fly_specializations@1=&lt;br /&gt;
|skills@5_name:Focus_die=10&lt;br /&gt;
|skills@5_name:Focus_specializations@0=&lt;br /&gt;
|skills@5_name:Focus_specializations@1=&lt;br /&gt;
|skills@6_name:Influence_die=10&lt;br /&gt;
|skills@6_name:Influence_specializations@0=Defusing&lt;br /&gt;
|skills@6_name:Influence_specializations@1=Negotiation&lt;br /&gt;
|skills@6_name:Influence_specializations@2=&lt;br /&gt;
|skills@7_name:Know_die=6&lt;br /&gt;
|skills@7_name:Know_specializations@0=High Society&lt;br /&gt;
|skills@7_name:Know_specializations@1=Gaming&lt;br /&gt;
|skills@7_name:Know_specializations@2=&lt;br /&gt;
|skills@8_name:Labor_die=6&lt;br /&gt;
|skills@8_name:Labor_specializations@0=Ranching&lt;br /&gt;
|skills@8_name:Labor_specializations@1=&lt;br /&gt;
|skills@9_name:Move_die=6&lt;br /&gt;
|skills@9_name:Move_specializations@0=&lt;br /&gt;
|skills@9_name:Move_specializations@1=&lt;br /&gt;
|skills@10_name:Notice_die=10&lt;br /&gt;
|skills@10_name:Notice_specializations@0=&lt;br /&gt;
|skills@10_name:Notice_specializations@1=&lt;br /&gt;
|skills@11_name:Operate_die=6&lt;br /&gt;
|skills@11_name:Operate_specializations@0=Ship Systems&lt;br /&gt;
|skills@11_name:Operate_specializations@1=&lt;br /&gt;
|skills@12_name:Perform_die=4&lt;br /&gt;
|skills@12_name:Perform_specializations@0=&lt;br /&gt;
|skills@12_name:Perform_specializations@1=&lt;br /&gt;
|skills@13_name:Shoot_die=8&lt;br /&gt;
|skills@13_name:Shoot_specializations@0=&lt;br /&gt;
|skills@13_name:Shoot_specializations@1=&lt;br /&gt;
|skills@14_name:Sneak_die=6&lt;br /&gt;
|skills@14_name:Sneak_specializations@0=&lt;br /&gt;
|skills@14_name:Sneak_specializations@1=&lt;br /&gt;
|skills@15_name:Survive_die=6&lt;br /&gt;
|skills@15_name:Survive_specializations@0=&lt;br /&gt;
|skills@15_name:Survive_specializations@1=&lt;br /&gt;
|skills@16_name:Throw_die=4&lt;br /&gt;
|skills@16_name:Throw_specializations@0=&lt;br /&gt;
|skills@16_name:Throw_specializations@1=&lt;br /&gt;
|skills@17_name:Treat_die=6&lt;br /&gt;
|skills@17_name:Treat_specializations@0=&lt;br /&gt;
|skills@17_name:Treat_specializations@1=&lt;br /&gt;
|skills@18_name:Trick_die=8&lt;br /&gt;
|skills@18_name:Trick_specializations@0=Sleight of Hand&lt;br /&gt;
|skills@18_name:Trick_specializations@1=&lt;br /&gt;
|sigAssets@0_name=Black Rose&lt;br /&gt;
|sigAssets@0_die=8&lt;br /&gt;
|sigAssets@0_triggers@0_name=Big Damn Gun&lt;br /&gt;
|sigAssets@0_triggers@0_description=Step up your Intimidate but count 1s and 2s as jinxes.&lt;br /&gt;
|sigAssets@0_triggers@1_name=&lt;br /&gt;
|sigAssets@0_triggers@1_description=&lt;br /&gt;
|sigAssets@1_name=&lt;br /&gt;
|sigAssets@1_die=&lt;br /&gt;
|sigAssets@1_triggers@0_name=&lt;br /&gt;
|sigAssets@1_triggers@0_description=&lt;br /&gt;
|sigAssets@1_triggers@1_name=&lt;br /&gt;
|sigAssets@1_triggers@1_description=&lt;br /&gt;
|sigAssets@2_name=&lt;br /&gt;
|sigAssets@2_die=&lt;br /&gt;
|sigAssets@2_triggers@0_name=&lt;br /&gt;
|sigAssets@2_triggers@0_description=&lt;br /&gt;
|sigAssets@2_triggers@1_name=&lt;br /&gt;
|sigAssets@2_triggers@1_description=&lt;br /&gt;
|spent_s01e01=Focus (d8)&lt;br /&gt;
|spent_s01e02=Focus (d8)&lt;br /&gt;
|spent_s01e03=Focus (d8)&lt;br /&gt;
|spent_s01e04=Trigger (Quick&#039;s Debt)&lt;br /&gt;
|spent_s01e05=Trigger (Quick&#039;s Debt)&lt;br /&gt;
|spent_s01e06=Delilah Signature Asset (Casino)&lt;br /&gt;
|spent_s01e07=Delilah Signature Asset (Casino)&lt;br /&gt;
|spent_s01e08=Trigger (Got It in One)&lt;br /&gt;
|spent_s01e09=Trigger (Got It in One)&lt;br /&gt;
|spent_s01e10=Fly (d6)&lt;br /&gt;
|spent_s01e11=Fly (d6)&lt;br /&gt;
|spent_s01e12=Signature Asset Trigger (Big Damn Gun)&lt;br /&gt;
|spent_s01e13=Trick (d6)&lt;br /&gt;
|spent_s01e14=Trick (d6)&lt;br /&gt;
|spent_s02e01=Sleight of Hand (Trick)&lt;br /&gt;
|spent_s02e02=Trigger (Eye of the Storm)&lt;br /&gt;
|spent_s02e03=Trigger (Eye of the Storm)&lt;br /&gt;
|spent_s02e04=Gaming (Knowledge)&lt;br /&gt;
|spent_s02e05=Shuttle (Fly)&lt;br /&gt;
|spent_s02e06=Trick (d8)&lt;br /&gt;
|spent_s02e07=Trick (d8)&lt;br /&gt;
|spent_s02e08=Trick (d8)&lt;br /&gt;
|spent_s02e09=Swap Out Distinction&lt;br /&gt;
|spent_s02e10=Trigger (Lead the Crew)&lt;br /&gt;
|spent_s02e11=Trigger (Lead the Crew)&lt;br /&gt;
|spent_s02e12=Influence (d10)&lt;br /&gt;
|spent_s02e13=Influence (d10)&lt;br /&gt;
|spent_s02e14=Influence (d10)&lt;br /&gt;
|spent_s02e15=Sneak (d6)&lt;br /&gt;
|spent_s02e16=Sneak (d6)&lt;br /&gt;
|spent_s02e17=Fight (d6)&lt;br /&gt;
|spent_s02e18=Fight (d6)&lt;br /&gt;
|spent_s02e19=&lt;br /&gt;
|spent_s02e20=&lt;br /&gt;
}}&lt;br /&gt;
=Background=&lt;br /&gt;
Valentine Quick never really knew his father well, but the man who was never there left a huge imprint regardless. His mother, Delilah, was left to raise Valentine on her own for as long as Val could remember. She did the best she could to raise a boy as opposite from the wandering man she had briefly been in love. Valentine (Val to his friends) grew up to be a hard working straightforward man. Once grown up, he became a floor manager at a local casino after working his way through the lower ranks. His mother, no longer able to support herself due to health issues, relies on Val&#039;s monthly check that he sends back to her.&lt;br /&gt;
&lt;br /&gt;
He&#039;s dabbled in relationships over the last few years, but hasn&#039;t found the woman yet that he wants to settle down with.&lt;br /&gt;
&lt;br /&gt;
=Personality=&lt;br /&gt;
Val&#039;s calm, cool, and collected nature serves him well as a casino floor manager, where he has to deal with a wide range of situations quickly, efficiently, and quietly. He rarely gives direct orders to his subordinates, but on the occasions that he does, Val expects them to snap to without question. He&#039;s not without a sense of humor, but it is dry and observed infrequently. His one sore point is his father, Lazarus Quick, who abandoned him and his mother early on.&lt;br /&gt;
&lt;br /&gt;
=Physical Description=&lt;br /&gt;
Black hair usually slicked back slightly with just hair product to keep things in place. Handsome in a polished way, Val dresses well without being ostentatious. He doesn&#039;t follow fashion, but rather dresses in tried and true but inexpensive suits. He&#039;s slim, athletic, but not built. He rarely smiles but when he does, it lights up the room.&lt;br /&gt;
&lt;br /&gt;
=Conversations=&lt;br /&gt;
&lt;br /&gt;
=== Season 1 ===&lt;br /&gt;
*&#039;&#039;&#039;[[Practical/Math]]&#039;&#039;&#039; - (RP: Valentine/Vikki)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Making The Rounds]]&#039;&#039;&#039; - (RP: Valentine/Tian)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Feeling Things Out]]&#039;&#039;&#039; - (RP: Valentine/Rachel)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[It Might Fly Apart Anyway]]&#039;&#039;&#039; - (RP: Valentine/Poco)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Navigating the Catch-22s]]&#039;&#039;&#039; - (RP: Valentine and Tian)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Waves In Motion]]&#039;&#039;&#039; - (RP: Vikki and Valentine)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Necessities of Command]]&#039;&#039;&#039; - (RP: Vikki and Valentine)&amp;lt;br&amp;gt; &lt;br /&gt;
*&#039;&#039;&#039;[[Getting *One* Thing Right]]&#039;&#039;&#039; - (RP: Tian and Valentine)&amp;lt;br&amp;gt; &lt;br /&gt;
*&#039;&#039;&#039;[[A Matter of Communication]]&#039;&#039;&#039; - (RP: Vikki and Valentine)&lt;br /&gt;
&lt;br /&gt;
=== Season 2 ===&lt;br /&gt;
*&#039;&#039;&#039;[[Never Be Mine]]&#039;&#039;&#039; - (RP: Vikki and Valentine)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Stories=&lt;br /&gt;
=== Background ===&lt;br /&gt;
*&#039;&#039;&#039;[[Just Another Night at the Golden Dragon]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Love Endures]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Season One Hiatus===&lt;br /&gt;
* &#039;&#039;&#039;[[Pieces in Motion]]&#039;&#039;&#039; - (RP: Valentine and Mary Ann Valmont)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
=== Background ===&lt;br /&gt;
*&#039;&#039;&#039;[[A Lawyerly Conversation]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[What in the Gorram Hell is a HWN?]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Character Sheet=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Links =&lt;br /&gt;
Return to [[Firefly-RPG]] Homepage &amp;lt;br&amp;gt;&lt;br /&gt;
Return to [[Delilah_Crew|the Crew]] Page&lt;/div&gt;</summary>
		<author><name>Malificent</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Valentine_Quick&amp;diff=274255</id>
		<title>Valentine Quick</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Valentine_Quick&amp;diff=274255"/>
		<updated>2014-12-15T19:15:58Z</updated>

		<summary type="html">&lt;p&gt;Malificent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FFCharDetail&lt;br /&gt;
|name=Valentine Quick&lt;br /&gt;
|image=Valentine-quick-250.jpg&lt;br /&gt;
|firstAppearance=An Auspicious Start(S01,E01)&lt;br /&gt;
|themeSong=&amp;quot;Coronation&amp;quot; (Ilan Eshkeri, &#039;&#039;&#039;Stardust&#039;&#039;&#039;)&lt;br /&gt;
|actor=Joseph Gordon-Levitt&lt;br /&gt;
|fullName=Valentine Quick&lt;br /&gt;
|legalStatus=Core Citizen&lt;br /&gt;
|aliases=No known aliases&lt;br /&gt;
|age=31&lt;br /&gt;
|birthplace=Paquin|&lt;br /&gt;
|favoredWeapon=Pistol&lt;br /&gt;
|abilities_physicalDie=8&lt;br /&gt;
|abilities_mentalDie=8&lt;br /&gt;
|abilities_socialDie=8&lt;br /&gt;
|distinctions_role_name=Casino Floor Manager&lt;br /&gt;
|distinctions_role_triggers@0_name=Eye for Trouble&lt;br /&gt;
|distinctions_role_triggers@0_text=When you observe a crowd, step up or double Notice to catch someone up to no good. Spend 1 PP to do both.&lt;br /&gt;
|distinctions_role_triggers@1_name=Eye of the Storm&lt;br /&gt;
|distinctions_role_triggers@1_text=In a chaotic situation, Step Up or Double your Focus Die. Spend a PP to do both.&lt;br /&gt;
|distinctions_background_name=Ship&#039;s Captain&lt;br /&gt;
|distinctions_background_triggers@0_name=Protect the Crew&lt;br /&gt;
|distinctions_background_triggers@0_text=When a Crewmember in the same scene as you acquires a Complication, spend 1PP to take it away and step it back.&lt;br /&gt;
|distinctions_background_triggers@1_name=Lead the Crew&lt;br /&gt;
|distinctions_background_triggers@1_text=When one of your crew directly follows one of your orders, spend 1 PP and give that Crewmember an Asset equal to your Influence die rating.&lt;br /&gt;
|distinctions_personality_name=Cool Under Pressure&lt;br /&gt;
|distinctions_personality_triggers@0_name=Sea of Calm&lt;br /&gt;
|distinctions_personality_triggers@0_text=Spend 1 PP to use a Complication as an Asset for one Action; step up the Complication afterward.&lt;br /&gt;
|distinctions_personality_triggers@1_name=Got It in One&lt;br /&gt;
|distinctions_personality_triggers@1_text=Spend 1 PP to roll your Focus and add it to your total.&lt;br /&gt;
|skills@0_name:Craft_die=4&lt;br /&gt;
|skills@0_name:Craft_specializations@0=&lt;br /&gt;
|skills@0_name:Craft_specializations@1=&lt;br /&gt;
|skills@1_name:Drive_die=4&lt;br /&gt;
|skills@1_name:Drive_specializations@0=&lt;br /&gt;
|skills@1_name:Drive_specializations@1=&lt;br /&gt;
|skills@2_name:Fight_die=6&lt;br /&gt;
|skills@2_name:Fight_specializations@0=&lt;br /&gt;
|skills@2_name:Fight_specializations@1=&lt;br /&gt;
|skills@3_name:Fix_die=4&lt;br /&gt;
|skills@3_name:Fix_specializations@0=&lt;br /&gt;
|skills@3_name:Fix_specializations@1=&lt;br /&gt;
|skills@4_name:Fly_die=6&lt;br /&gt;
|skills@4_name:Fly_specializations@0=Shuttle&lt;br /&gt;
|skills@4_name:Fly_specializations@1=&lt;br /&gt;
|skills@5_name:Focus_die=10&lt;br /&gt;
|skills@5_name:Focus_specializations@0=&lt;br /&gt;
|skills@5_name:Focus_specializations@1=&lt;br /&gt;
|skills@6_name:Influence_die=10&lt;br /&gt;
|skills@6_name:Influence_specializations@0=Defusing&lt;br /&gt;
|skills@6_name:Influence_specializations@1=Negotiation&lt;br /&gt;
|skills@6_name:Influence_specializations@2=&lt;br /&gt;
|skills@7_name:Know_die=6&lt;br /&gt;
|skills@7_name:Know_specializations@0=High Society&lt;br /&gt;
|skills@7_name:Know_specializations@1=Gaming&lt;br /&gt;
|skills@8_name:Labor_die=6&lt;br /&gt;
|skills@8_name:Labor_specializations@0=Ranching&lt;br /&gt;
|skills@8_name:Labor_specializations@1=&lt;br /&gt;
|skills@9_name:Move_die=6&lt;br /&gt;
|skills@9_name:Move_specializations@0=&lt;br /&gt;
|skills@9_name:Move_specializations@1=&lt;br /&gt;
|skills@10_name:Notice_die=10&lt;br /&gt;
|skills@10_name:Notice_specializations@0=&lt;br /&gt;
|skills@10_name:Notice_specializations@1=&lt;br /&gt;
|skills@11_name:Operate_die=6&lt;br /&gt;
|skills@11_name:Operate_specializations@0=Ship Systems&lt;br /&gt;
|skills@11_name:Operate_specializations@1=&lt;br /&gt;
|skills@12_name:Perform_die=4&lt;br /&gt;
|skills@12_name:Perform_specializations@0=&lt;br /&gt;
|skills@12_name:Perform_specializations@1=&lt;br /&gt;
|skills@13_name:Shoot_die=8&lt;br /&gt;
|skills@13_name:Shoot_specializations@0=&lt;br /&gt;
|skills@13_name:Shoot_specializations@1=&lt;br /&gt;
|skills@14_name:Sneak_die=6&lt;br /&gt;
|skills@14_name:Sneak_specializations@0=&lt;br /&gt;
|skills@14_name:Sneak_specializations@1=&lt;br /&gt;
|skills@15_name:Survive_die=6&lt;br /&gt;
|skills@15_name:Survive_specializations@0=&lt;br /&gt;
|skills@15_name:Survive_specializations@1=&lt;br /&gt;
|skills@16_name:Throw_die=4&lt;br /&gt;
|skills@16_name:Throw_specializations@0=&lt;br /&gt;
|skills@16_name:Throw_specializations@1=&lt;br /&gt;
|skills@17_name:Treat_die=6&lt;br /&gt;
|skills@17_name:Treat_specializations@0=&lt;br /&gt;
|skills@17_name:Treat_specializations@1=&lt;br /&gt;
|skills@18_name:Trick_die=8&lt;br /&gt;
|skills@18_name:Trick_specializations@0=Sleight of Hand&lt;br /&gt;
|skills@18_name:Trick_specializations@1=&lt;br /&gt;
|sigAssets@0_name=Black Rose&lt;br /&gt;
|sigAssets@0_die=8&lt;br /&gt;
|sigAssets@0_triggers@0_name=Big Damn Gun&lt;br /&gt;
|sigAssets@0_triggers@0_description=Step up your Intimidate but count 1s and 2s as jinxes.&lt;br /&gt;
|sigAssets@0_triggers@1_name=&lt;br /&gt;
|sigAssets@0_triggers@1_description=&lt;br /&gt;
|sigAssets@1_name=&lt;br /&gt;
|sigAssets@1_die=&lt;br /&gt;
|sigAssets@1_triggers@0_name=&lt;br /&gt;
|sigAssets@1_triggers@0_description=&lt;br /&gt;
|sigAssets@1_triggers@1_name=&lt;br /&gt;
|sigAssets@1_triggers@1_description=&lt;br /&gt;
|sigAssets@2_name=&lt;br /&gt;
|sigAssets@2_die=&lt;br /&gt;
|sigAssets@2_triggers@0_name=&lt;br /&gt;
|sigAssets@2_triggers@0_description=&lt;br /&gt;
|sigAssets@2_triggers@1_name=&lt;br /&gt;
|sigAssets@2_triggers@1_description=&lt;br /&gt;
|spent_s01e01=Focus (d8)&lt;br /&gt;
|spent_s01e02=Focus (d8)&lt;br /&gt;
|spent_s01e03=Focus (d8)&lt;br /&gt;
|spent_s01e04=Trigger (Quick&#039;s Debt)&lt;br /&gt;
|spent_s01e05=Trigger (Quick&#039;s Debt)&lt;br /&gt;
|spent_s01e06=Delilah Signature Asset (Casino)&lt;br /&gt;
|spent_s01e07=Delilah Signature Asset (Casino)&lt;br /&gt;
|spent_s01e08=Trigger (Got It in One)&lt;br /&gt;
|spent_s01e09=Trigger (Got It in One)&lt;br /&gt;
|spent_s01e10=Fly (d6)&lt;br /&gt;
|spent_s01e11=Fly (d6)&lt;br /&gt;
|spent_s01e12=Signature Asset Trigger (Big Damn Gun)&lt;br /&gt;
|spent_s01e13=Trick (d6)&lt;br /&gt;
|spent_s01e14=Trick (d6)&lt;br /&gt;
|spent_s02e01=Sleight of Hand (Trick)&lt;br /&gt;
|spent_s02e02=Trigger (Eye of the Storm)&lt;br /&gt;
|spent_s02e03=Trigger (Eye of the Storm)&lt;br /&gt;
|spent_s02e04=Gaming (Knowledge)&lt;br /&gt;
|spent_s02e05=Shuttle (Fly)&lt;br /&gt;
|spent_s02e06=Trick (d8)&lt;br /&gt;
|spent_s02e07=Trick (d8)&lt;br /&gt;
|spent_s02e08=Trick (d8)&lt;br /&gt;
|spent_s02e09=Swap Out Distinction&lt;br /&gt;
|spent_s02e10=Trigger (Lead the Crew)&lt;br /&gt;
|spent_s02e11=Trigger (Lead the Crew)&lt;br /&gt;
|spent_s02e12=Influence (d10)&lt;br /&gt;
|spent_s02e13=Influence (d10)&lt;br /&gt;
|spent_s02e14=Influence (d10)&lt;br /&gt;
|spent_s02e15=Sneak (d6)&lt;br /&gt;
|spent_s02e16=Sneak (d6)&lt;br /&gt;
|spent_s02e17=Fight (d6)&lt;br /&gt;
|spent_s02e18=Fight (d6)&lt;br /&gt;
|spent_s02e19=&lt;br /&gt;
|spent_s02e20=&lt;br /&gt;
}}&lt;br /&gt;
=Background=&lt;br /&gt;
Valentine Quick never really knew his father well, but the man who was never there left a huge imprint regardless. His mother, Delilah, was left to raise Valentine on her own for as long as Val could remember. She did the best she could to raise a boy as opposite from the wandering man she had briefly been in love. Valentine (Val to his friends) grew up to be a hard working straightforward man. Once grown up, he became a floor manager at a local casino after working his way through the lower ranks. His mother, no longer able to support herself due to health issues, relies on Val&#039;s monthly check that he sends back to her.&lt;br /&gt;
&lt;br /&gt;
He&#039;s dabbled in relationships over the last few years, but hasn&#039;t found the woman yet that he wants to settle down with.&lt;br /&gt;
&lt;br /&gt;
=Personality=&lt;br /&gt;
Val&#039;s calm, cool, and collected nature serves him well as a casino floor manager, where he has to deal with a wide range of situations quickly, efficiently, and quietly. He rarely gives direct orders to his subordinates, but on the occasions that he does, Val expects them to snap to without question. He&#039;s not without a sense of humor, but it is dry and observed infrequently. His one sore point is his father, Lazarus Quick, who abandoned him and his mother early on.&lt;br /&gt;
&lt;br /&gt;
=Physical Description=&lt;br /&gt;
Black hair usually slicked back slightly with just hair product to keep things in place. Handsome in a polished way, Val dresses well without being ostentatious. He doesn&#039;t follow fashion, but rather dresses in tried and true but inexpensive suits. He&#039;s slim, athletic, but not built. He rarely smiles but when he does, it lights up the room.&lt;br /&gt;
&lt;br /&gt;
=Conversations=&lt;br /&gt;
&lt;br /&gt;
=== Season 1 ===&lt;br /&gt;
*&#039;&#039;&#039;[[Practical/Math]]&#039;&#039;&#039; - (RP: Valentine/Vikki)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Making The Rounds]]&#039;&#039;&#039; - (RP: Valentine/Tian)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Feeling Things Out]]&#039;&#039;&#039; - (RP: Valentine/Rachel)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[It Might Fly Apart Anyway]]&#039;&#039;&#039; - (RP: Valentine/Poco)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Navigating the Catch-22s]]&#039;&#039;&#039; - (RP: Valentine and Tian)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Waves In Motion]]&#039;&#039;&#039; - (RP: Vikki and Valentine)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Necessities of Command]]&#039;&#039;&#039; - (RP: Vikki and Valentine)&amp;lt;br&amp;gt; &lt;br /&gt;
*&#039;&#039;&#039;[[Getting *One* Thing Right]]&#039;&#039;&#039; - (RP: Tian and Valentine)&amp;lt;br&amp;gt; &lt;br /&gt;
*&#039;&#039;&#039;[[A Matter of Communication]]&#039;&#039;&#039; - (RP: Vikki and Valentine)&lt;br /&gt;
&lt;br /&gt;
=== Season 2 ===&lt;br /&gt;
*&#039;&#039;&#039;[[Never Be Mine]]&#039;&#039;&#039; - (RP: Vikki and Valentine)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Stories=&lt;br /&gt;
=== Background ===&lt;br /&gt;
*&#039;&#039;&#039;[[Just Another Night at the Golden Dragon]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Love Endures]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Season One Hiatus===&lt;br /&gt;
* &#039;&#039;&#039;[[Pieces in Motion]]&#039;&#039;&#039; - (RP: Valentine and Mary Ann Valmont)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
=== Background ===&lt;br /&gt;
*&#039;&#039;&#039;[[A Lawyerly Conversation]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[What in the Gorram Hell is a HWN?]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Character Sheet=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Links =&lt;br /&gt;
Return to [[Firefly-RPG]] Homepage &amp;lt;br&amp;gt;&lt;br /&gt;
Return to [[Delilah_Crew|the Crew]] Page&lt;/div&gt;</summary>
		<author><name>Malificent</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Valentine_Quick&amp;diff=271962</id>
		<title>Valentine Quick</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Valentine_Quick&amp;diff=271962"/>
		<updated>2014-10-18T19:14:10Z</updated>

		<summary type="html">&lt;p&gt;Malificent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FFCharDetail&lt;br /&gt;
|name=Valentine Quick&lt;br /&gt;
|image=Valentine-quick-250.jpg&lt;br /&gt;
|firstAppearance=An Auspicious Start(S01,E01)&lt;br /&gt;
|themeSong=&amp;quot;Coronation&amp;quot; (Ilan Eshkeri, &#039;&#039;&#039;Stardust&#039;&#039;&#039;)&lt;br /&gt;
|actor=Joseph Gordon-Levitt&lt;br /&gt;
|fullName=Valentine Quick&lt;br /&gt;
|legalStatus=Core Citizen&lt;br /&gt;
|aliases=No known aliases&lt;br /&gt;
|age=31&lt;br /&gt;
|birthplace=Paquin|&lt;br /&gt;
|favoredWeapon=Pistol&lt;br /&gt;
|abilities_physicalDie=8&lt;br /&gt;
|abilities_mentalDie=8&lt;br /&gt;
|abilities_socialDie=8&lt;br /&gt;
|distinctions_role_name=Casino Floor Manager&lt;br /&gt;
|distinctions_role_triggers@0_name=Eye for Trouble&lt;br /&gt;
|distinctions_role_triggers@0_text=When you observe a crowd, step up or double Notice to catch someone up to no good. Spend 1 PP to do both.&lt;br /&gt;
|distinctions_role_triggers@1_name=Eye of the Storm&lt;br /&gt;
|distinctions_role_triggers@1_text=In a chaotic situation, Step Up or Double your Focus Die. Spend a PP to do both.&lt;br /&gt;
|distinctions_background_name=Ship&#039;s Captain&lt;br /&gt;
|distinctions_background_triggers@0_name=Protect the Crew&lt;br /&gt;
|distinctions_background_triggers@0_text=When a Crewmember in the same scene as you acquires a Complication, spend 1PP to take it away and step it back.&lt;br /&gt;
|distinctions_background_triggers@1_name=Lead the Crew&lt;br /&gt;
|distinctions_background_triggers@1_text=When one of your crew directly follows one of your orders, spend 1 PP and give that Crewmember an Asset equal to your Influence die rating.&lt;br /&gt;
|distinctions_personality_name=Cool Under Pressure&lt;br /&gt;
|distinctions_personality_triggers@0_name=Sea of Calm&lt;br /&gt;
|distinctions_personality_triggers@0_text=Spend 1 PP to use a Complication as an Asset for one Action; step up the Complication afterward.&lt;br /&gt;
|distinctions_personality_triggers@1_name=Got It in One&lt;br /&gt;
|distinctions_personality_triggers@1_text=Spend 1 PP to roll your Focus and add it to your total.&lt;br /&gt;
|skills@0_name:Craft_die=4&lt;br /&gt;
|skills@0_name:Craft_specializations@0=&lt;br /&gt;
|skills@0_name:Craft_specializations@1=&lt;br /&gt;
|skills@1_name:Drive_die=4&lt;br /&gt;
|skills@1_name:Drive_specializations@0=&lt;br /&gt;
|skills@1_name:Drive_specializations@1=&lt;br /&gt;
|skills@2_name:Fight_die=4&lt;br /&gt;
|skills@2_name:Fight_specializations@0=&lt;br /&gt;
|skills@2_name:Fight_specializations@1=&lt;br /&gt;
|skills@3_name:Fix_die=4&lt;br /&gt;
|skills@3_name:Fix_specializations@0=&lt;br /&gt;
|skills@3_name:Fix_specializations@1=&lt;br /&gt;
|skills@4_name:Fly_die=6&lt;br /&gt;
|skills@4_name:Fly_specializations@0=Shuttle&lt;br /&gt;
|skills@4_name:Fly_specializations@1=&lt;br /&gt;
|skills@5_name:Focus_die=10&lt;br /&gt;
|skills@5_name:Focus_specializations@0=&lt;br /&gt;
|skills@5_name:Focus_specializations@1=&lt;br /&gt;
|skills@6_name:Influence_die=8&lt;br /&gt;
|skills@6_name:Influence_specializations@0=Defusing&lt;br /&gt;
|skills@6_name:Influence_specializations@1=Negotiation&lt;br /&gt;
|skills@6_name:Influence_specializations@2=&lt;br /&gt;
|skills@7_name:Know_die=6&lt;br /&gt;
|skills@7_name:Know_specializations@0=High Society&lt;br /&gt;
|skills@7_name:Know_specializations@1=Gaming&lt;br /&gt;
|skills@8_name:Labor_die=6&lt;br /&gt;
|skills@8_name:Labor_specializations@0=Ranching&lt;br /&gt;
|skills@8_name:Labor_specializations@1=&lt;br /&gt;
|skills@9_name:Move_die=6&lt;br /&gt;
|skills@9_name:Move_specializations@0=&lt;br /&gt;
|skills@9_name:Move_specializations@1=&lt;br /&gt;
|skills@10_name:Notice_die=10&lt;br /&gt;
|skills@10_name:Notice_specializations@0=&lt;br /&gt;
|skills@10_name:Notice_specializations@1=&lt;br /&gt;
|skills@11_name:Operate_die=6&lt;br /&gt;
|skills@11_name:Operate_specializations@0=Ship Systems&lt;br /&gt;
|skills@11_name:Operate_specializations@1=&lt;br /&gt;
|skills@12_name:Perform_die=4&lt;br /&gt;
|skills@12_name:Perform_specializations@0=&lt;br /&gt;
|skills@12_name:Perform_specializations@1=&lt;br /&gt;
|skills@13_name:Shoot_die=8&lt;br /&gt;
|skills@13_name:Shoot_specializations@0=&lt;br /&gt;
|skills@13_name:Shoot_specializations@1=&lt;br /&gt;
|skills@14_name:Sneak_die=4&lt;br /&gt;
|skills@14_name:Sneak_specializations@0=&lt;br /&gt;
|skills@14_name:Sneak_specializations@1=&lt;br /&gt;
|skills@15_name:Survive_die=6&lt;br /&gt;
|skills@15_name:Survive_specializations@0=&lt;br /&gt;
|skills@15_name:Survive_specializations@1=&lt;br /&gt;
|skills@16_name:Throw_die=4&lt;br /&gt;
|skills@16_name:Throw_specializations@0=&lt;br /&gt;
|skills@16_name:Throw_specializations@1=&lt;br /&gt;
|skills@17_name:Treat_die=6&lt;br /&gt;
|skills@17_name:Treat_specializations@0=&lt;br /&gt;
|skills@17_name:Treat_specializations@1=&lt;br /&gt;
|skills@18_name:Trick_die=8&lt;br /&gt;
|skills@18_name:Trick_specializations@0=Sleight of Hand&lt;br /&gt;
|skills@18_name:Trick_specializations@1=&lt;br /&gt;
|sigAssets@0_name=Black Rose&lt;br /&gt;
|sigAssets@0_die=8&lt;br /&gt;
|sigAssets@0_triggers@0_name=Big Damn Gun&lt;br /&gt;
|sigAssets@0_triggers@0_description=Step up your Intimidate but count 1s and 2s as jinxes.&lt;br /&gt;
|sigAssets@0_triggers@1_name=&lt;br /&gt;
|sigAssets@0_triggers@1_description=&lt;br /&gt;
|sigAssets@1_name=&lt;br /&gt;
|sigAssets@1_die=&lt;br /&gt;
|sigAssets@1_triggers@0_name=&lt;br /&gt;
|sigAssets@1_triggers@0_description=&lt;br /&gt;
|sigAssets@1_triggers@1_name=&lt;br /&gt;
|sigAssets@1_triggers@1_description=&lt;br /&gt;
|sigAssets@2_name=&lt;br /&gt;
|sigAssets@2_die=&lt;br /&gt;
|sigAssets@2_triggers@0_name=&lt;br /&gt;
|sigAssets@2_triggers@0_description=&lt;br /&gt;
|sigAssets@2_triggers@1_name=&lt;br /&gt;
|sigAssets@2_triggers@1_description=&lt;br /&gt;
|spent_s01e01=Focus (d8)&lt;br /&gt;
|spent_s01e02=Focus (d8)&lt;br /&gt;
|spent_s01e03=Focus (d8)&lt;br /&gt;
|spent_s01e04=Trigger (Quick&#039;s Debt)&lt;br /&gt;
|spent_s01e05=Trigger (Quick&#039;s Debt)&lt;br /&gt;
|spent_s01e06=Delilah Signature Asset (Casino)&lt;br /&gt;
|spent_s01e07=Delilah Signature Asset (Casino)&lt;br /&gt;
|spent_s01e08=Trigger (Got It in One)&lt;br /&gt;
|spent_s01e09=Trigger (Got It in One)&lt;br /&gt;
|spent_s01e10=Fly (d6)&lt;br /&gt;
|spent_s01e11=Fly (d6)&lt;br /&gt;
|spent_s01e12=Signature Asset Trigger (Big Damn Gun)&lt;br /&gt;
|spent_s01e13=Trick (d6)&lt;br /&gt;
|spent_s01e14=Trick (d6)&lt;br /&gt;
|spent_s02e01=Sleight of Hand (Trick)&lt;br /&gt;
|spent_s02e02=Trigger (Eye of the Storm)&lt;br /&gt;
|spent_s02e03=Trigger (Eye of the Storm)&lt;br /&gt;
|spent_s02e04=Gaming (Knowledge)&lt;br /&gt;
|spent_s02e05=Shuttle (Fly)&lt;br /&gt;
|spent_s02e06=Trick (d8)&lt;br /&gt;
|spent_s02e07=Trick (d8)&lt;br /&gt;
|spent_s02e08=Trick (d8)&lt;br /&gt;
|spent_s02e09=Swap Out Distinction&lt;br /&gt;
|spent_s02e10=Trigger (Lead the Crew)&lt;br /&gt;
|spent_s02e11=Trigger (Lead the Crew)&lt;br /&gt;
|spent_s02e12=&lt;br /&gt;
|spent_s02e13=&lt;br /&gt;
|spent_s02e14=&lt;br /&gt;
|spent_s02e15=&lt;br /&gt;
|spent_s02e16=&lt;br /&gt;
|spent_s02e17=&lt;br /&gt;
|spent_s02e18=&lt;br /&gt;
|spent_s02e19=&lt;br /&gt;
|spent_s02e20=&lt;br /&gt;
}}&lt;br /&gt;
=Background=&lt;br /&gt;
Valentine Quick never really knew his father well, but the man who was never there left a huge imprint regardless. His mother, Delilah, was left to raise Valentine on her own for as long as Val could remember. She did the best she could to raise a boy as opposite from the wandering man she had briefly been in love. Valentine (Val to his friends) grew up to be a hard working straightforward man. Once grown up, he became a floor manager at a local casino after working his way through the lower ranks. His mother, no longer able to support herself due to health issues, relies on Val&#039;s monthly check that he sends back to her.&lt;br /&gt;
&lt;br /&gt;
He&#039;s dabbled in relationships over the last few years, but hasn&#039;t found the woman yet that he wants to settle down with.&lt;br /&gt;
&lt;br /&gt;
=Personality=&lt;br /&gt;
Val&#039;s calm, cool, and collected nature serves him well as a casino floor manager, where he has to deal with a wide range of situations quickly, efficiently, and quietly. He rarely gives direct orders to his subordinates, but on the occasions that he does, Val expects them to snap to without question. He&#039;s not without a sense of humor, but it is dry and observed infrequently. His one sore point is his father, Lazarus Quick, who abandoned him and his mother early on.&lt;br /&gt;
&lt;br /&gt;
=Physical Description=&lt;br /&gt;
Black hair usually slicked back slightly with just hair product to keep things in place. Handsome in a polished way, Val dresses well without being ostentatious. He doesn&#039;t follow fashion, but rather dresses in tried and true but inexpensive suits. He&#039;s slim, athletic, but not built. He rarely smiles but when he does, it lights up the room.&lt;br /&gt;
&lt;br /&gt;
=Conversations=&lt;br /&gt;
&lt;br /&gt;
=== Season 1 ===&lt;br /&gt;
*&#039;&#039;&#039;[[Practical/Math]]&#039;&#039;&#039; - (RP: Valentine/Vikki)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Making The Rounds]]&#039;&#039;&#039; - (RP: Valentine/Tian)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Feeling Things Out]]&#039;&#039;&#039; - (RP: Valentine/Rachel)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[It Might Fly Apart Anyway]]&#039;&#039;&#039; - (RP: Valentine/Poco)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Navigating the Catch-22s]]&#039;&#039;&#039; - (RP: Valentine and Tian)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Waves In Motion]]&#039;&#039;&#039; - (RP: Vikki and Valentine)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Necessities of Command]]&#039;&#039;&#039; - (RP: Vikki and Valentine)&amp;lt;br&amp;gt; &lt;br /&gt;
*&#039;&#039;&#039;[[Getting *One* Thing Right]]&#039;&#039;&#039; - (RP: Tian and Valentine)&amp;lt;br&amp;gt; &lt;br /&gt;
*&#039;&#039;&#039;[[A Matter of Communication]]&#039;&#039;&#039; - (RP: Vikki and Valentine)&lt;br /&gt;
&lt;br /&gt;
=== Season 2 ===&lt;br /&gt;
*&#039;&#039;&#039;[[Never Be Mine]]&#039;&#039;&#039; - (RP: Vikki and Valentine)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Stories=&lt;br /&gt;
=== Background ===&lt;br /&gt;
*&#039;&#039;&#039;[[Just Another Night at the Golden Dragon]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Love Endures]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Season One Hiatus===&lt;br /&gt;
* &#039;&#039;&#039;[[Pieces in Motion]]&#039;&#039;&#039; - (RP: Valentine and Mary Ann Valmont)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
=== Background ===&lt;br /&gt;
*&#039;&#039;&#039;[[A Lawyerly Conversation]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[What in the Gorram Hell is a HWN?]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Character Sheet=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Links =&lt;br /&gt;
Return to [[Firefly-RPG]] Homepage &amp;lt;br&amp;gt;&lt;br /&gt;
Return to [[Delilah_Crew|the Crew]] Page&lt;/div&gt;</summary>
		<author><name>Malificent</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Valentine_Quick&amp;diff=271961</id>
		<title>Valentine Quick</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Valentine_Quick&amp;diff=271961"/>
		<updated>2014-10-18T19:06:58Z</updated>

		<summary type="html">&lt;p&gt;Malificent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FFCharDetail&lt;br /&gt;
|name=Valentine Quick&lt;br /&gt;
|image=Valentine-quick-250.jpg&lt;br /&gt;
|firstAppearance=An Auspicious Start(S01,E01)&lt;br /&gt;
|themeSong=&amp;quot;Coronation&amp;quot; (Ilan Eshkeri, &#039;&#039;&#039;Stardust&#039;&#039;&#039;)&lt;br /&gt;
|actor=Joseph Gordon-Levitt&lt;br /&gt;
|fullName=Valentine Quick&lt;br /&gt;
|legalStatus=Core Citizen&lt;br /&gt;
|aliases=No known aliases&lt;br /&gt;
|age=31&lt;br /&gt;
|birthplace=Paquin|&lt;br /&gt;
|favoredWeapon=Pistol&lt;br /&gt;
|abilities_physicalDie=8&lt;br /&gt;
|abilities_mentalDie=8&lt;br /&gt;
|abilities_socialDie=8&lt;br /&gt;
|distinctions_role_name=Casino Floor Manager&lt;br /&gt;
|distinctions_role_triggers@0_name=Eye for Trouble&lt;br /&gt;
|distinctions_role_triggers@0_text=When you observe a crowd, step up or double Notice to catch someone up to no good. Spend 1 PP to do both.&lt;br /&gt;
|distinctions_role_triggers@1_name=Eye of the Storm&lt;br /&gt;
|distinctions_role_triggers@1_text=In a chaotic situation, Step Up or Double your Focus Die. Spend a PP to do both.&lt;br /&gt;
|distinctions_background_name=Dysfunctional Family Ties&lt;br /&gt;
|distinctions_background_triggers@0_name=Quick&#039;s Debt&lt;br /&gt;
|distinctions_background_triggers@0_text=Give yourself a plot point when you take on a complication as a result of your family&#039;s past actions.&lt;br /&gt;
|distinctions_background_triggers@1_name=&lt;br /&gt;
|distinctions_background_triggers@1_text=&lt;br /&gt;
|distinctions_personality_name=Cool Under Pressure&lt;br /&gt;
|distinctions_personality_triggers@0_name=Sea of Calm&lt;br /&gt;
|distinctions_personality_triggers@0_text=Spend 1 PP to use a Complication as an Asset for one Action; step up the Complication afterward.&lt;br /&gt;
|distinctions_personality_triggers@1_name=Got It in One&lt;br /&gt;
|distinctions_personality_triggers@1_text=Spend 1 PP to roll your Focus and add it to your total.&lt;br /&gt;
|skills@0_name:Craft_die=4&lt;br /&gt;
|skills@0_name:Craft_specializations@0=&lt;br /&gt;
|skills@0_name:Craft_specializations@1=&lt;br /&gt;
|skills@1_name:Drive_die=4&lt;br /&gt;
|skills@1_name:Drive_specializations@0=&lt;br /&gt;
|skills@1_name:Drive_specializations@1=&lt;br /&gt;
|skills@2_name:Fight_die=4&lt;br /&gt;
|skills@2_name:Fight_specializations@0=&lt;br /&gt;
|skills@2_name:Fight_specializations@1=&lt;br /&gt;
|skills@3_name:Fix_die=4&lt;br /&gt;
|skills@3_name:Fix_specializations@0=&lt;br /&gt;
|skills@3_name:Fix_specializations@1=&lt;br /&gt;
|skills@4_name:Fly_die=6&lt;br /&gt;
|skills@4_name:Fly_specializations@0=Shuttle&lt;br /&gt;
|skills@4_name:Fly_specializations@1=&lt;br /&gt;
|skills@5_name:Focus_die=10&lt;br /&gt;
|skills@5_name:Focus_specializations@0=&lt;br /&gt;
|skills@5_name:Focus_specializations@1=&lt;br /&gt;
|skills@6_name:Influence_die=8&lt;br /&gt;
|skills@6_name:Influence_specializations@0=Defusing&lt;br /&gt;
|skills@6_name:Influence_specializations@1=Negotiation&lt;br /&gt;
|skills@6_name:Influence_specializations@2=&lt;br /&gt;
|skills@7_name:Know_die=6&lt;br /&gt;
|skills@7_name:Know_specializations@0=High Society&lt;br /&gt;
|skills@7_name:Know_specializations@1=Gaming&lt;br /&gt;
|skills@8_name:Labor_die=6&lt;br /&gt;
|skills@8_name:Labor_specializations@0=Ranching&lt;br /&gt;
|skills@8_name:Labor_specializations@1=&lt;br /&gt;
|skills@9_name:Move_die=6&lt;br /&gt;
|skills@9_name:Move_specializations@0=&lt;br /&gt;
|skills@9_name:Move_specializations@1=&lt;br /&gt;
|skills@10_name:Notice_die=10&lt;br /&gt;
|skills@10_name:Notice_specializations@0=&lt;br /&gt;
|skills@10_name:Notice_specializations@1=&lt;br /&gt;
|skills@11_name:Operate_die=6&lt;br /&gt;
|skills@11_name:Operate_specializations@0=Ship Systems&lt;br /&gt;
|skills@11_name:Operate_specializations@1=&lt;br /&gt;
|skills@12_name:Perform_die=4&lt;br /&gt;
|skills@12_name:Perform_specializations@0=&lt;br /&gt;
|skills@12_name:Perform_specializations@1=&lt;br /&gt;
|skills@13_name:Shoot_die=8&lt;br /&gt;
|skills@13_name:Shoot_specializations@0=&lt;br /&gt;
|skills@13_name:Shoot_specializations@1=&lt;br /&gt;
|skills@14_name:Sneak_die=4&lt;br /&gt;
|skills@14_name:Sneak_specializations@0=&lt;br /&gt;
|skills@14_name:Sneak_specializations@1=&lt;br /&gt;
|skills@15_name:Survive_die=6&lt;br /&gt;
|skills@15_name:Survive_specializations@0=&lt;br /&gt;
|skills@15_name:Survive_specializations@1=&lt;br /&gt;
|skills@16_name:Throw_die=4&lt;br /&gt;
|skills@16_name:Throw_specializations@0=&lt;br /&gt;
|skills@16_name:Throw_specializations@1=&lt;br /&gt;
|skills@17_name:Treat_die=6&lt;br /&gt;
|skills@17_name:Treat_specializations@0=&lt;br /&gt;
|skills@17_name:Treat_specializations@1=&lt;br /&gt;
|skills@18_name:Trick_die=8&lt;br /&gt;
|skills@18_name:Trick_specializations@0=Sleight of Hand&lt;br /&gt;
|skills@18_name:Trick_specializations@1=&lt;br /&gt;
|sigAssets@0_name=Black Rose&lt;br /&gt;
|sigAssets@0_die=8&lt;br /&gt;
|sigAssets@0_triggers@0_name=Big Damn Gun&lt;br /&gt;
|sigAssets@0_triggers@0_description=Step up your Intimidate but count 1s and 2s as jinxes.&lt;br /&gt;
|sigAssets@0_triggers@1_name=&lt;br /&gt;
|sigAssets@0_triggers@1_description=&lt;br /&gt;
|sigAssets@1_name=&lt;br /&gt;
|sigAssets@1_die=&lt;br /&gt;
|sigAssets@1_triggers@0_name=&lt;br /&gt;
|sigAssets@1_triggers@0_description=&lt;br /&gt;
|sigAssets@1_triggers@1_name=&lt;br /&gt;
|sigAssets@1_triggers@1_description=&lt;br /&gt;
|sigAssets@2_name=&lt;br /&gt;
|sigAssets@2_die=&lt;br /&gt;
|sigAssets@2_triggers@0_name=&lt;br /&gt;
|sigAssets@2_triggers@0_description=&lt;br /&gt;
|sigAssets@2_triggers@1_name=&lt;br /&gt;
|sigAssets@2_triggers@1_description=&lt;br /&gt;
|spent_s01e01=Focus (d8)&lt;br /&gt;
|spent_s01e02=Focus (d8)&lt;br /&gt;
|spent_s01e03=Focus (d8)&lt;br /&gt;
|spent_s01e04=Trigger (Quick&#039;s Debt)&lt;br /&gt;
|spent_s01e05=Trigger (Quick&#039;s Debt)&lt;br /&gt;
|spent_s01e06=Delilah Signature Asset (Casino)&lt;br /&gt;
|spent_s01e07=Delilah Signature Asset (Casino)&lt;br /&gt;
|spent_s01e08=Trigger (Got It in One)&lt;br /&gt;
|spent_s01e09=Trigger (Got It in One)&lt;br /&gt;
|spent_s01e10=Fly (d6)&lt;br /&gt;
|spent_s01e11=Fly (d6)&lt;br /&gt;
|spent_s01e12=Signature Asset Trigger (Big Damn Gun)&lt;br /&gt;
|spent_s01e13=Trick (d6)&lt;br /&gt;
|spent_s01e14=Trick (d6)&lt;br /&gt;
|spent_s02e01=Sleight of Hand (Trick)&lt;br /&gt;
|spent_s02e02=Trigger (Eye of the Storm)&lt;br /&gt;
|spent_s02e03=Trigger (Eye of the Storm)&lt;br /&gt;
|spent_s02e04=Gaming (Knowledge)&lt;br /&gt;
|spent_s02e05=Shuttle (Fly)&lt;br /&gt;
|spent_s02e06=Trick (d8)&lt;br /&gt;
|spent_s02e07=Trick (d8)&lt;br /&gt;
|spent_s02e08=Trick (d8)&lt;br /&gt;
|spent_s02e09=Swap Out Distinction&lt;br /&gt;
|spent_s02e10=&lt;br /&gt;
|spent_s02e11=&lt;br /&gt;
|spent_s02e12=&lt;br /&gt;
|spent_s02e13=&lt;br /&gt;
|spent_s02e14=&lt;br /&gt;
|spent_s02e15=&lt;br /&gt;
|spent_s02e16=&lt;br /&gt;
|spent_s02e17=&lt;br /&gt;
|spent_s02e18=&lt;br /&gt;
|spent_s02e19=&lt;br /&gt;
|spent_s02e20=&lt;br /&gt;
}}&lt;br /&gt;
=Background=&lt;br /&gt;
Valentine Quick never really knew his father well, but the man who was never there left a huge imprint regardless. His mother, Delilah, was left to raise Valentine on her own for as long as Val could remember. She did the best she could to raise a boy as opposite from the wandering man she had briefly been in love. Valentine (Val to his friends) grew up to be a hard working straightforward man. Once grown up, he became a floor manager at a local casino after working his way through the lower ranks. His mother, no longer able to support herself due to health issues, relies on Val&#039;s monthly check that he sends back to her.&lt;br /&gt;
&lt;br /&gt;
He&#039;s dabbled in relationships over the last few years, but hasn&#039;t found the woman yet that he wants to settle down with.&lt;br /&gt;
&lt;br /&gt;
=Personality=&lt;br /&gt;
Val&#039;s calm, cool, and collected nature serves him well as a casino floor manager, where he has to deal with a wide range of situations quickly, efficiently, and quietly. He rarely gives direct orders to his subordinates, but on the occasions that he does, Val expects them to snap to without question. He&#039;s not without a sense of humor, but it is dry and observed infrequently. His one sore point is his father, Lazarus Quick, who abandoned him and his mother early on.&lt;br /&gt;
&lt;br /&gt;
=Physical Description=&lt;br /&gt;
Black hair usually slicked back slightly with just hair product to keep things in place. Handsome in a polished way, Val dresses well without being ostentatious. He doesn&#039;t follow fashion, but rather dresses in tried and true but inexpensive suits. He&#039;s slim, athletic, but not built. He rarely smiles but when he does, it lights up the room.&lt;br /&gt;
&lt;br /&gt;
=Conversations=&lt;br /&gt;
&lt;br /&gt;
=== Season 1 ===&lt;br /&gt;
*&#039;&#039;&#039;[[Practical/Math]]&#039;&#039;&#039; - (RP: Valentine/Vikki)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Making The Rounds]]&#039;&#039;&#039; - (RP: Valentine/Tian)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Feeling Things Out]]&#039;&#039;&#039; - (RP: Valentine/Rachel)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[It Might Fly Apart Anyway]]&#039;&#039;&#039; - (RP: Valentine/Poco)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Navigating the Catch-22s]]&#039;&#039;&#039; - (RP: Valentine and Tian)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Waves In Motion]]&#039;&#039;&#039; - (RP: Vikki and Valentine)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Necessities of Command]]&#039;&#039;&#039; - (RP: Vikki and Valentine)&amp;lt;br&amp;gt; &lt;br /&gt;
*&#039;&#039;&#039;[[Getting *One* Thing Right]]&#039;&#039;&#039; - (RP: Tian and Valentine)&amp;lt;br&amp;gt; &lt;br /&gt;
*&#039;&#039;&#039;[[A Matter of Communication]]&#039;&#039;&#039; - (RP: Vikki and Valentine)&lt;br /&gt;
&lt;br /&gt;
=== Season 2 ===&lt;br /&gt;
*&#039;&#039;&#039;[[Never Be Mine]]&#039;&#039;&#039; - (RP: Vikki and Valentine)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Stories=&lt;br /&gt;
=== Background ===&lt;br /&gt;
*&#039;&#039;&#039;[[Just Another Night at the Golden Dragon]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Love Endures]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Season One Hiatus===&lt;br /&gt;
* &#039;&#039;&#039;[[Pieces in Motion]]&#039;&#039;&#039; - (RP: Valentine and Mary Ann Valmont)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
=== Background ===&lt;br /&gt;
*&#039;&#039;&#039;[[A Lawyerly Conversation]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[What in the Gorram Hell is a HWN?]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Character Sheet=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Links =&lt;br /&gt;
Return to [[Firefly-RPG]] Homepage &amp;lt;br&amp;gt;&lt;br /&gt;
Return to [[Delilah_Crew|the Crew]] Page&lt;/div&gt;</summary>
		<author><name>Malificent</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Valentine_Quick&amp;diff=271491</id>
		<title>Valentine Quick</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Valentine_Quick&amp;diff=271491"/>
		<updated>2014-10-08T02:48:41Z</updated>

		<summary type="html">&lt;p&gt;Malificent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FFCharDetail&lt;br /&gt;
|name=Valentine Quick&lt;br /&gt;
|image=Valentine-quick-250.jpg&lt;br /&gt;
|firstAppearance=An Auspicious Start(S01,E01)&lt;br /&gt;
|themeSong=&amp;quot;Coronation&amp;quot; (Ilan Eshkeri, &#039;&#039;&#039;Stardust&#039;&#039;&#039;)&lt;br /&gt;
|actor=Joseph Gordon-Levitt&lt;br /&gt;
|fullName=Valentine Quick&lt;br /&gt;
|legalStatus=Core Citizen&lt;br /&gt;
|aliases=No known aliases&lt;br /&gt;
|age=31&lt;br /&gt;
|birthplace=Paquin|&lt;br /&gt;
|favoredWeapon=Pistol&lt;br /&gt;
|abilities_physicalDie=8&lt;br /&gt;
|abilities_mentalDie=8&lt;br /&gt;
|abilities_socialDie=8&lt;br /&gt;
|distinctions_role_name=Casino Floor Manager&lt;br /&gt;
|distinctions_role_triggers@0_name=Eye for Trouble&lt;br /&gt;
|distinctions_role_triggers@0_text=When you observe a crowd, step up or double Notice to catch someone up to no good. Spend 1 PP to do both.&lt;br /&gt;
|distinctions_role_triggers@1_name=Eye of the Storm&lt;br /&gt;
|distinctions_role_triggers@1_text=In a chaotic situation, Step Up or Double your Focus Die. Spend a PP to do both.&lt;br /&gt;
|distinctions_background_name=Dysfunctional Family Ties&lt;br /&gt;
|distinctions_background_triggers@0_name=Quick&#039;s Debt&lt;br /&gt;
|distinctions_background_triggers@0_text=Give yourself a plot point when you take on a complication as a result of your family&#039;s past actions.&lt;br /&gt;
|distinctions_background_triggers@1_name=&lt;br /&gt;
|distinctions_background_triggers@1_text=&lt;br /&gt;
|distinctions_personality_name=Cool Under Pressure&lt;br /&gt;
|distinctions_personality_triggers@0_name=Sea of Calm&lt;br /&gt;
|distinctions_personality_triggers@0_text=Spend 1 PP to use a Complication as an Asset for one Action; step up the Complication afterward.&lt;br /&gt;
|distinctions_personality_triggers@1_name=Got It in One&lt;br /&gt;
|distinctions_personality_triggers@1_text=Spend 1 PP to roll your Focus and add it to your total.&lt;br /&gt;
|skills@0_name:Craft_die=4&lt;br /&gt;
|skills@0_name:Craft_specializations@0=&lt;br /&gt;
|skills@0_name:Craft_specializations@1=&lt;br /&gt;
|skills@1_name:Drive_die=4&lt;br /&gt;
|skills@1_name:Drive_specializations@0=&lt;br /&gt;
|skills@1_name:Drive_specializations@1=&lt;br /&gt;
|skills@2_name:Fight_die=4&lt;br /&gt;
|skills@2_name:Fight_specializations@0=&lt;br /&gt;
|skills@2_name:Fight_specializations@1=&lt;br /&gt;
|skills@3_name:Fix_die=4&lt;br /&gt;
|skills@3_name:Fix_specializations@0=&lt;br /&gt;
|skills@3_name:Fix_specializations@1=&lt;br /&gt;
|skills@4_name:Fly_die=6&lt;br /&gt;
|skills@4_name:Fly_specializations@0=Shuttle&lt;br /&gt;
|skills@4_name:Fly_specializations@1=&lt;br /&gt;
|skills@5_name:Focus_die=10&lt;br /&gt;
|skills@5_name:Focus_specializations@0=&lt;br /&gt;
|skills@5_name:Focus_specializations@1=&lt;br /&gt;
|skills@6_name:Influence_die=8&lt;br /&gt;
|skills@6_name:Influence_specializations@0=Defusing&lt;br /&gt;
|skills@6_name:Influence_specializations@1=Negotiation&lt;br /&gt;
|skills@6_name:Influence_specializations@2=&lt;br /&gt;
|skills@7_name:Know_die=6&lt;br /&gt;
|skills@7_name:Know_specializations@0=High Society&lt;br /&gt;
|skills@7_name:Know_specializations@1=Gaming&lt;br /&gt;
|skills@8_name:Labor_die=6&lt;br /&gt;
|skills@8_name:Labor_specializations@0=Ranching&lt;br /&gt;
|skills@8_name:Labor_specializations@1=&lt;br /&gt;
|skills@9_name:Move_die=6&lt;br /&gt;
|skills@9_name:Move_specializations@0=&lt;br /&gt;
|skills@9_name:Move_specializations@1=&lt;br /&gt;
|skills@10_name:Notice_die=10&lt;br /&gt;
|skills@10_name:Notice_specializations@0=&lt;br /&gt;
|skills@10_name:Notice_specializations@1=&lt;br /&gt;
|skills@11_name:Operate_die=6&lt;br /&gt;
|skills@11_name:Operate_specializations@0=Ship Systems&lt;br /&gt;
|skills@11_name:Operate_specializations@1=&lt;br /&gt;
|skills@12_name:Perform_die=4&lt;br /&gt;
|skills@12_name:Perform_specializations@0=&lt;br /&gt;
|skills@12_name:Perform_specializations@1=&lt;br /&gt;
|skills@13_name:Shoot_die=8&lt;br /&gt;
|skills@13_name:Shoot_specializations@0=&lt;br /&gt;
|skills@13_name:Shoot_specializations@1=&lt;br /&gt;
|skills@14_name:Sneak_die=4&lt;br /&gt;
|skills@14_name:Sneak_specializations@0=&lt;br /&gt;
|skills@14_name:Sneak_specializations@1=&lt;br /&gt;
|skills@15_name:Survive_die=6&lt;br /&gt;
|skills@15_name:Survive_specializations@0=&lt;br /&gt;
|skills@15_name:Survive_specializations@1=&lt;br /&gt;
|skills@16_name:Throw_die=4&lt;br /&gt;
|skills@16_name:Throw_specializations@0=&lt;br /&gt;
|skills@16_name:Throw_specializations@1=&lt;br /&gt;
|skills@17_name:Treat_die=6&lt;br /&gt;
|skills@17_name:Treat_specializations@0=&lt;br /&gt;
|skills@17_name:Treat_specializations@1=&lt;br /&gt;
|skills@18_name:Trick_die=8&lt;br /&gt;
|skills@18_name:Trick_specializations@0=Sleight of Hand&lt;br /&gt;
|skills@18_name:Trick_specializations@1=&lt;br /&gt;
|sigAssets@0_name=Black Rose&lt;br /&gt;
|sigAssets@0_die=8&lt;br /&gt;
|sigAssets@0_triggers@0_name=Big Damn Gun&lt;br /&gt;
|sigAssets@0_triggers@0_description=Step up your Intimidate but count 1s and 2s as jinxes.&lt;br /&gt;
|sigAssets@0_triggers@1_name=&lt;br /&gt;
|sigAssets@0_triggers@1_description=&lt;br /&gt;
|sigAssets@1_name=&lt;br /&gt;
|sigAssets@1_die=&lt;br /&gt;
|sigAssets@1_triggers@0_name=&lt;br /&gt;
|sigAssets@1_triggers@0_description=&lt;br /&gt;
|sigAssets@1_triggers@1_name=&lt;br /&gt;
|sigAssets@1_triggers@1_description=&lt;br /&gt;
|sigAssets@2_name=&lt;br /&gt;
|sigAssets@2_die=&lt;br /&gt;
|sigAssets@2_triggers@0_name=&lt;br /&gt;
|sigAssets@2_triggers@0_description=&lt;br /&gt;
|sigAssets@2_triggers@1_name=&lt;br /&gt;
|sigAssets@2_triggers@1_description=&lt;br /&gt;
|spent_s01e01=Focus (d8)&lt;br /&gt;
|spent_s01e02=Focus (d8)&lt;br /&gt;
|spent_s01e03=Focus (d8)&lt;br /&gt;
|spent_s01e04=Trigger (Quick&#039;s Debt)&lt;br /&gt;
|spent_s01e05=Trigger (Quick&#039;s Debt)&lt;br /&gt;
|spent_s01e06=Delilah Signature Asset (Casino)&lt;br /&gt;
|spent_s01e07=Delilah Signature Asset (Casino)&lt;br /&gt;
|spent_s01e08=Trigger (Got It in One)&lt;br /&gt;
|spent_s01e09=Trigger (Got It in One)&lt;br /&gt;
|spent_s01e10=Fly (d6)&lt;br /&gt;
|spent_s01e11=Fly (d6)&lt;br /&gt;
|spent_s01e12=Signature Asset Trigger (Big Damn Gun)&lt;br /&gt;
|spent_s01e13=Trick (d6)&lt;br /&gt;
|spent_s01e14=Trick (d6)&lt;br /&gt;
|spent_s02e01=Sleight of Hand (Trick)&lt;br /&gt;
|spent_s02e02=Trigger (Eye of the Storm)&lt;br /&gt;
|spent_s02e03=Trigger (Eye of the Storm)&lt;br /&gt;
|spent_s02e04=Gaming (Knowledge)&lt;br /&gt;
|spent_s02e05=Shuttle (Fly)&lt;br /&gt;
|spent_s02e06=Trick (d8)&lt;br /&gt;
|spent_s02e07=Trick (d8)&lt;br /&gt;
|spent_s02e08=Trick (d8)&lt;br /&gt;
|spent_s02e09=&lt;br /&gt;
|spent_s02e10=&lt;br /&gt;
|spent_s02e11=&lt;br /&gt;
|spent_s02e12=&lt;br /&gt;
|spent_s02e13=&lt;br /&gt;
|spent_s02e14=&lt;br /&gt;
|spent_s02e15=&lt;br /&gt;
|spent_s02e16=&lt;br /&gt;
|spent_s02e17=&lt;br /&gt;
|spent_s02e18=&lt;br /&gt;
|spent_s02e19=&lt;br /&gt;
|spent_s02e20=&lt;br /&gt;
}}&lt;br /&gt;
=Background=&lt;br /&gt;
Valentine Quick never really knew his father well, but the man who was never there left a huge imprint regardless. His mother, Delilah, was left to raise Valentine on her own for as long as Val could remember. She did the best she could to raise a boy as opposite from the wandering man she had briefly been in love. Valentine (Val to his friends) grew up to be a hard working straightforward man. Once grown up, he became a floor manager at a local casino after working his way through the lower ranks. His mother, no longer able to support herself due to health issues, relies on Val&#039;s monthly check that he sends back to her.&lt;br /&gt;
&lt;br /&gt;
He&#039;s dabbled in relationships over the last few years, but hasn&#039;t found the woman yet that he wants to settle down with.&lt;br /&gt;
&lt;br /&gt;
=Personality=&lt;br /&gt;
Val&#039;s calm, cool, and collected nature serves him well as a casino floor manager, where he has to deal with a wide range of situations quickly, efficiently, and quietly. He rarely gives direct orders to his subordinates, but on the occasions that he does, Val expects them to snap to without question. He&#039;s not without a sense of humor, but it is dry and observed infrequently. His one sore point is his father, Lazarus Quick, who abandoned him and his mother early on.&lt;br /&gt;
&lt;br /&gt;
=Physical Description=&lt;br /&gt;
Black hair usually slicked back slightly with just hair product to keep things in place. Handsome in a polished way, Val dresses well without being ostentatious. He doesn&#039;t follow fashion, but rather dresses in tried and true but inexpensive suits. He&#039;s slim, athletic, but not built. He rarely smiles but when he does, it lights up the room.&lt;br /&gt;
&lt;br /&gt;
=Conversations=&lt;br /&gt;
&lt;br /&gt;
=== Season 1 ===&lt;br /&gt;
*&#039;&#039;&#039;[[Practical/Math]]&#039;&#039;&#039; - (RP: Valentine/Vikki)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Making The Rounds]]&#039;&#039;&#039; - (RP: Valentine/Tian)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Feeling Things Out]]&#039;&#039;&#039; - (RP: Valentine/Rachel)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[It Might Fly Apart Anyway]]&#039;&#039;&#039; - (RP: Valentine/Poco)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Navigating the Catch-22s]]&#039;&#039;&#039; - (RP: Valentine and Tian)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Waves In Motion]]&#039;&#039;&#039; - (RP: Vikki and Valentine)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Necessities of Command]]&#039;&#039;&#039; - (RP: Vikki and Valentine)&amp;lt;br&amp;gt; &lt;br /&gt;
*&#039;&#039;&#039;[[Getting *One* Thing Right]]&#039;&#039;&#039; - (RP: Tian and Valentine)&amp;lt;br&amp;gt; &lt;br /&gt;
*&#039;&#039;&#039;[[A Matter of Communication]]&#039;&#039;&#039; - (RP: Vikki and Valentine)&lt;br /&gt;
&lt;br /&gt;
=== Season 2 ===&lt;br /&gt;
*&#039;&#039;&#039;[[Never Be Mine]]&#039;&#039;&#039; - (RP: Vikki and Valentine)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Stories=&lt;br /&gt;
=== Background ===&lt;br /&gt;
*&#039;&#039;&#039;[[Just Another Night at the Golden Dragon]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Love Endures]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Season One Hiatus===&lt;br /&gt;
* &#039;&#039;&#039;[[Pieces in Motion]]&#039;&#039;&#039; - (RP: Valentine and Mary Ann Valmont)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
=== Background ===&lt;br /&gt;
*&#039;&#039;&#039;[[A Lawyerly Conversation]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[What in the Gorram Hell is a HWN?]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Character Sheet=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Links =&lt;br /&gt;
Return to [[Firefly-RPG]] Homepage &amp;lt;br&amp;gt;&lt;br /&gt;
Return to [[Delilah_Crew|the Crew]] Page&lt;/div&gt;</summary>
		<author><name>Malificent</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Valentine_Quick&amp;diff=268593</id>
		<title>Valentine Quick</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Valentine_Quick&amp;diff=268593"/>
		<updated>2014-08-19T00:12:44Z</updated>

		<summary type="html">&lt;p&gt;Malificent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FFCharDetail&lt;br /&gt;
|name=Valentine Quick&lt;br /&gt;
|image=Valentine-quick-250.jpg&lt;br /&gt;
|firstAppearance=An Auspicious Start(S01,E01)&lt;br /&gt;
|themeSong=&amp;quot;Coronation&amp;quot; (Ilan Eshkeri, &#039;&#039;&#039;Stardust&#039;&#039;&#039;)&lt;br /&gt;
|actor=Joseph Gordon-Levitt&lt;br /&gt;
|fullName=Valentine Quick&lt;br /&gt;
|legalStatus=Core Citizen&lt;br /&gt;
|aliases=No known aliases&lt;br /&gt;
|age=31&lt;br /&gt;
|birthplace=Paquin|&lt;br /&gt;
|favoredWeapon=Pistol&lt;br /&gt;
|abilities_physicalDie=8&lt;br /&gt;
|abilities_mentalDie=8&lt;br /&gt;
|abilities_socialDie=8&lt;br /&gt;
|distinctions_role_name=Casino Floor Manager&lt;br /&gt;
|distinctions_role_triggers@0_name=Eye for Trouble&lt;br /&gt;
|distinctions_role_triggers@0_text=When you observe a crowd, step up or double Notice to catch someone up to no good. Spend 1 PP to do both.&lt;br /&gt;
|distinctions_role_triggers@1_name=Eye of the Storm&lt;br /&gt;
|distinctions_role_triggers@1_text=In a chaotic situation, Step Up or Double your Focus Die. Spend a PP to do both.&lt;br /&gt;
|distinctions_background_name=Dysfunctional Family Ties&lt;br /&gt;
|distinctions_background_triggers@0_name=Quick&#039;s Debt&lt;br /&gt;
|distinctions_background_triggers@0_text=Give yourself a plot point when you take on a complication as a result of your family&#039;s past actions.&lt;br /&gt;
|distinctions_background_triggers@1_name=&lt;br /&gt;
|distinctions_background_triggers@1_text=&lt;br /&gt;
|distinctions_personality_name=Cool Under Pressure&lt;br /&gt;
|distinctions_personality_triggers@0_name=Sea of Calm&lt;br /&gt;
|distinctions_personality_triggers@0_text=Spend 1 PP to use a Complication as an Asset for one Action; step up the Complication afterward.&lt;br /&gt;
|distinctions_personality_triggers@1_name=Got It in One&lt;br /&gt;
|distinctions_personality_triggers@1_text=Spend 1 PP to roll your Focus and add it to your total.&lt;br /&gt;
|skills@0_name:Craft_die=4&lt;br /&gt;
|skills@0_name:Craft_specializations@0=&lt;br /&gt;
|skills@0_name:Craft_specializations@1=&lt;br /&gt;
|skills@1_name:Drive_die=4&lt;br /&gt;
|skills@1_name:Drive_specializations@0=&lt;br /&gt;
|skills@1_name:Drive_specializations@1=&lt;br /&gt;
|skills@2_name:Fight_die=4&lt;br /&gt;
|skills@2_name:Fight_specializations@0=&lt;br /&gt;
|skills@2_name:Fight_specializations@1=&lt;br /&gt;
|skills@3_name:Fix_die=4&lt;br /&gt;
|skills@3_name:Fix_specializations@0=&lt;br /&gt;
|skills@3_name:Fix_specializations@1=&lt;br /&gt;
|skills@4_name:Fly_die=6&lt;br /&gt;
|skills@4_name:Fly_specializations@0=&lt;br /&gt;
|skills@4_name:Fly_specializations@1=&lt;br /&gt;
|skills@5_name:Focus_die=10&lt;br /&gt;
|skills@5_name:Focus_specializations@0=&lt;br /&gt;
|skills@5_name:Focus_specializations@1=&lt;br /&gt;
|skills@6_name:Influence_die=8&lt;br /&gt;
|skills@6_name:Influence_specializations@0=Defusing&lt;br /&gt;
|skills@6_name:Influence_specializations@1=Negotiation&lt;br /&gt;
|skills@6_name:Influence_specializations@2=&lt;br /&gt;
|skills@7_name:Know_die=6&lt;br /&gt;
|skills@7_name:Know_specializations@0=High Society&lt;br /&gt;
|skills@7_name:Know_specializations@1=&lt;br /&gt;
|skills@8_name:Labor_die=6&lt;br /&gt;
|skills@8_name:Labor_specializations@0=Ranching&lt;br /&gt;
|skills@8_name:Labor_specializations@1=&lt;br /&gt;
|skills@9_name:Move_die=6&lt;br /&gt;
|skills@9_name:Move_specializations@0=&lt;br /&gt;
|skills@9_name:Move_specializations@1=&lt;br /&gt;
|skills@10_name:Notice_die=10&lt;br /&gt;
|skills@10_name:Notice_specializations@0=&lt;br /&gt;
|skills@10_name:Notice_specializations@1=&lt;br /&gt;
|skills@11_name:Operate_die=6&lt;br /&gt;
|skills@11_name:Operate_specializations@0=Ship Systems&lt;br /&gt;
|skills@11_name:Operate_specializations@1=&lt;br /&gt;
|skills@12_name:Perform_die=4&lt;br /&gt;
|skills@12_name:Perform_specializations@0=&lt;br /&gt;
|skills@12_name:Perform_specializations@1=&lt;br /&gt;
|skills@13_name:Shoot_die=8&lt;br /&gt;
|skills@13_name:Shoot_specializations@0=&lt;br /&gt;
|skills@13_name:Shoot_specializations@1=&lt;br /&gt;
|skills@14_name:Sneak_die=4&lt;br /&gt;
|skills@14_name:Sneak_specializations@0=&lt;br /&gt;
|skills@14_name:Sneak_specializations@1=&lt;br /&gt;
|skills@15_name:Survive_die=6&lt;br /&gt;
|skills@15_name:Survive_specializations@0=&lt;br /&gt;
|skills@15_name:Survive_specializations@1=&lt;br /&gt;
|skills@16_name:Throw_die=4&lt;br /&gt;
|skills@16_name:Throw_specializations@0=&lt;br /&gt;
|skills@16_name:Throw_specializations@1=&lt;br /&gt;
|skills@17_name:Treat_die=6&lt;br /&gt;
|skills@17_name:Treat_specializations@0=&lt;br /&gt;
|skills@17_name:Treat_specializations@1=&lt;br /&gt;
|skills@18_name:Trick_die=6&lt;br /&gt;
|skills@18_name:Trick_specializations@0=Sleight of Hand&lt;br /&gt;
|skills@18_name:Trick_specializations@1=&lt;br /&gt;
|sigAssets@0_name=Black Rose&lt;br /&gt;
|sigAssets@0_die=8&lt;br /&gt;
|sigAssets@0_triggers@0_name=Big Damn Gun&lt;br /&gt;
|sigAssets@0_triggers@0_description=Step up your Intimidate but count 1s and 2s as jinxes.&lt;br /&gt;
|sigAssets@0_triggers@1_name=&lt;br /&gt;
|sigAssets@0_triggers@1_description=&lt;br /&gt;
|sigAssets@1_name=&lt;br /&gt;
|sigAssets@1_die=&lt;br /&gt;
|sigAssets@1_triggers@0_name=&lt;br /&gt;
|sigAssets@1_triggers@0_description=&lt;br /&gt;
|sigAssets@1_triggers@1_name=&lt;br /&gt;
|sigAssets@1_triggers@1_description=&lt;br /&gt;
|sigAssets@2_name=&lt;br /&gt;
|sigAssets@2_die=&lt;br /&gt;
|sigAssets@2_triggers@0_name=&lt;br /&gt;
|sigAssets@2_triggers@0_description=&lt;br /&gt;
|sigAssets@2_triggers@1_name=&lt;br /&gt;
|sigAssets@2_triggers@1_description=&lt;br /&gt;
|spent_s01e01=Focus (d8)&lt;br /&gt;
|spent_s01e02=Focus (d8)&lt;br /&gt;
|spent_s01e03=Focus (d8)&lt;br /&gt;
|spent_s01e04=Trigger (Quick&#039;s Debt)&lt;br /&gt;
|spent_s01e05=Trigger (Quick&#039;s Debt)&lt;br /&gt;
|spent_s01e06=Delilah Signature Asset (Casino)&lt;br /&gt;
|spent_s01e07=Delilah Signature Asset (Casino)&lt;br /&gt;
|spent_s01e08=Trigger (Got It in One)&lt;br /&gt;
|spent_s01e09=Trigger (Got It in One)&lt;br /&gt;
|spent_s01e10=Fly (d6)&lt;br /&gt;
|spent_s01e11=Fly (d6)&lt;br /&gt;
|spent_s01e12=Signature Asset Trigger (Big Damn Gun)&lt;br /&gt;
|spent_s01e13=Trick (d6)&lt;br /&gt;
|spent_s01e14=Trick (d6)&lt;br /&gt;
|spent_s02e01=Sleight of Hand (Trick)&lt;br /&gt;
|spent_s02e02=Trigger (Eye of the Storm)&lt;br /&gt;
|spent_s02e03=Trigger (Eye of the Storm)&lt;br /&gt;
|spent_s02e04=&lt;br /&gt;
|spent_s02e05=&lt;br /&gt;
|spent_s02e06=&lt;br /&gt;
|spent_s02e07=&lt;br /&gt;
|spent_s02e08=&lt;br /&gt;
|spent_s02e09=&lt;br /&gt;
|spent_s02e10=&lt;br /&gt;
|spent_s02e11=&lt;br /&gt;
|spent_s02e12=&lt;br /&gt;
|spent_s02e13=&lt;br /&gt;
|spent_s02e14=&lt;br /&gt;
|spent_s02e15=&lt;br /&gt;
|spent_s02e16=&lt;br /&gt;
|spent_s02e17=&lt;br /&gt;
|spent_s02e18=&lt;br /&gt;
|spent_s02e19=&lt;br /&gt;
|spent_s02e20=&lt;br /&gt;
}}&lt;br /&gt;
=Background=&lt;br /&gt;
Valentine Quick never really knew his father well, but the man who was never there left a huge imprint regardless. His mother, Delilah, was left to raise Valentine on her own for as long as Val could remember. She did the best she could to raise a boy as opposite from the wandering man she had briefly been in love. Valentine (Val to his friends) grew up to be a hard working straightforward man. Once grown up, he became a floor manager at a local casino after working his way through the lower ranks. His mother, no longer able to support herself due to health issues, relies on Val&#039;s monthly check that he sends back to her.&lt;br /&gt;
&lt;br /&gt;
He&#039;s dabbled in relationships over the last few years, but hasn&#039;t found the woman yet that he wants to settle down with.&lt;br /&gt;
&lt;br /&gt;
=Personality=&lt;br /&gt;
Val&#039;s calm, cool, and collected nature serves him well as a casino floor manager, where he has to deal with a wide range of situations quickly, efficiently, and quietly. He rarely gives direct orders to his subordinates, but on the occasions that he does, Val expects them to snap to without question. He&#039;s not without a sense of humor, but it is dry and observed infrequently. His one sore point is his father, Lazarus Quick, who abandoned him and his mother early on.&lt;br /&gt;
&lt;br /&gt;
=Physical Description=&lt;br /&gt;
Black hair usually slicked back slightly with just hair product to keep things in place. Handsome in a polished way, Val dresses well without being ostentatious. He doesn&#039;t follow fashion, but rather dresses in tried and true but inexpensive suits. He&#039;s slim, athletic, but not built. He rarely smiles but when he does, it lights up the room.&lt;br /&gt;
&lt;br /&gt;
=Conversations=&lt;br /&gt;
&lt;br /&gt;
=== Season 1 ===&lt;br /&gt;
*&#039;&#039;&#039;[[Practical/Math]]&#039;&#039;&#039; - (RP: Valentine/Vikki)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Making The Rounds]]&#039;&#039;&#039; - (RP: Valentine/Tian)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Feeling Things Out]]&#039;&#039;&#039; - (RP: Valentine/Rachel)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[It Might Fly Apart Anyway]]&#039;&#039;&#039; - (RP: Valentine/Poco)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Navigating the Catch-22s]]&#039;&#039;&#039; - (RP: Valentine and Tian)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Waves In Motion]]&#039;&#039;&#039; - (RP: Vikki and Valentine)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Necessities of Command]]&#039;&#039;&#039; - (RP: Vikki and Valentine)&amp;lt;br&amp;gt; &lt;br /&gt;
*&#039;&#039;&#039;[[Getting *One* Thing Right]]&#039;&#039;&#039; - (RP: Tian and Valentine)&amp;lt;br&amp;gt; &lt;br /&gt;
*&#039;&#039;&#039;[[A Matter of Communication]]&#039;&#039;&#039; - (RP: Vikki and Valentine)&lt;br /&gt;
&lt;br /&gt;
=== Season 2 ===&lt;br /&gt;
*&#039;&#039;&#039;[[Never Be Mine]]&#039;&#039;&#039; - (RP: Vikki and Valentine)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Stories=&lt;br /&gt;
=== Background ===&lt;br /&gt;
*&#039;&#039;&#039;[[Just Another Night at the Golden Dragon]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Love Endures]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Season One Hiatus===&lt;br /&gt;
* &#039;&#039;&#039;[[Pieces in Motion]]&#039;&#039;&#039; - (RP: Valentine and Mary Ann Valmont)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
=== Background ===&lt;br /&gt;
*&#039;&#039;&#039;[[A Lawyerly Conversation]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[What in the Gorram Hell is a HWN?]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Character Sheet=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Links =&lt;br /&gt;
Return to [[Firefly-RPG]] Homepage &amp;lt;br&amp;gt;&lt;br /&gt;
Return to [[Delilah_Crew|the Crew]] Page&lt;/div&gt;</summary>
		<author><name>Malificent</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Valentine_Quick&amp;diff=268592</id>
		<title>Valentine Quick</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Valentine_Quick&amp;diff=268592"/>
		<updated>2014-08-19T00:09:55Z</updated>

		<summary type="html">&lt;p&gt;Malificent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FFCharDetail&lt;br /&gt;
|name=Valentine Quick&lt;br /&gt;
|image=Valentine-quick-250.jpg&lt;br /&gt;
|firstAppearance=An Auspicious Start(S01,E01)&lt;br /&gt;
|themeSong=&amp;quot;Coronation&amp;quot; (Ilan Eshkeri, &#039;&#039;&#039;Stardust&#039;&#039;&#039;)&lt;br /&gt;
|actor=Joseph Gordon-Levitt&lt;br /&gt;
|fullName=Valentine Quick&lt;br /&gt;
|legalStatus=Core Citizen&lt;br /&gt;
|aliases=No known aliases&lt;br /&gt;
|age=31&lt;br /&gt;
|birthplace=Paquin|&lt;br /&gt;
|favoredWeapon=Pistol&lt;br /&gt;
|abilities_physicalDie=8&lt;br /&gt;
|abilities_mentalDie=8&lt;br /&gt;
|abilities_socialDie=8&lt;br /&gt;
|distinctions_role_name=Casino Floor Manager&lt;br /&gt;
|distinctions_role_triggers@0_name=Eye for Trouble&lt;br /&gt;
|distinctions_role_triggers@0_text=When you observe a crowd, step up or double Notice to catch someone up to no good. Spend 1 PP to do both.&lt;br /&gt;
|distinctions_role_triggers@1_name=Eye of the Storm&lt;br /&gt;
|distinctions_role_triggers@1_text=In a chaotic situation, Step Up or Double your Focus Die. Spend a PP to do both.&lt;br /&gt;
|distinctions_background_name=Dysfunctional Family Ties&lt;br /&gt;
|distinctions_background_triggers@0_name=Quick&#039;s Debt&lt;br /&gt;
|distinctions_background_triggers@0_text=Give yourself a plot point when you take on a complication as a result of your family&#039;s past actions.&lt;br /&gt;
|distinctions_background_triggers@1_name=&lt;br /&gt;
|distinctions_background_triggers@1_text=&lt;br /&gt;
|distinctions_personality_name=Cool Under Pressure&lt;br /&gt;
|distinctions_personality_triggers@0_name=Sea of Calm&lt;br /&gt;
|distinctions_personality_triggers@0_text=Spend 1 PP to use a Complication as an Asset for one Action; step up the Complication afterward.&lt;br /&gt;
|distinctions_personality_triggers@1_name=Got It in One&lt;br /&gt;
|distinctions_personality_triggers@1_text=Spend 1 PP to roll your Focus and add it to your total.&lt;br /&gt;
|skills@0_name:Craft_die=4&lt;br /&gt;
|skills@0_name:Craft_specializations@0=&lt;br /&gt;
|skills@0_name:Craft_specializations@1=&lt;br /&gt;
|skills@1_name:Drive_die=4&lt;br /&gt;
|skills@1_name:Drive_specializations@0=&lt;br /&gt;
|skills@1_name:Drive_specializations@1=&lt;br /&gt;
|skills@2_name:Fight_die=4&lt;br /&gt;
|skills@2_name:Fight_specializations@0=&lt;br /&gt;
|skills@2_name:Fight_specializations@1=&lt;br /&gt;
|skills@3_name:Fix_die=4&lt;br /&gt;
|skills@3_name:Fix_specializations@0=&lt;br /&gt;
|skills@3_name:Fix_specializations@1=&lt;br /&gt;
|skills@4_name:Fly_die=6&lt;br /&gt;
|skills@4_name:Fly_specializations@0=&lt;br /&gt;
|skills@4_name:Fly_specializations@1=&lt;br /&gt;
|skills@5_name:Focus_die=10&lt;br /&gt;
|skills@5_name:Focus_specializations@0=&lt;br /&gt;
|skills@5_name:Focus_specializations@1=&lt;br /&gt;
|skills@6_name:Influence_die=8&lt;br /&gt;
|skills@6_name:Influence_specializations@0=Defusing&lt;br /&gt;
|skills@6_name:Influence_specializations@1=Negotiation&lt;br /&gt;
|skills@6_name:Influence_specializations@2=&lt;br /&gt;
|skills@7_name:Know_die=6&lt;br /&gt;
|skills@7_name:Know_specializations@0=High Society&lt;br /&gt;
|skills@7_name:Know_specializations@1=&lt;br /&gt;
|skills@8_name:Labor_die=6&lt;br /&gt;
|skills@8_name:Labor_specializations@0=Ranching&lt;br /&gt;
|skills@8_name:Labor_specializations@1=&lt;br /&gt;
|skills@9_name:Move_die=6&lt;br /&gt;
|skills@9_name:Move_specializations@0=&lt;br /&gt;
|skills@9_name:Move_specializations@1=&lt;br /&gt;
|skills@10_name:Notice_die=10&lt;br /&gt;
|skills@10_name:Notice_specializations@0=&lt;br /&gt;
|skills@10_name:Notice_specializations@1=&lt;br /&gt;
|skills@11_name:Operate_die=6&lt;br /&gt;
|skills@11_name:Operate_specializations@0=Ship Systems&lt;br /&gt;
|skills@11_name:Operate_specializations@1=&lt;br /&gt;
|skills@12_name:Perform_die=4&lt;br /&gt;
|skills@12_name:Perform_specializations@0=&lt;br /&gt;
|skills@12_name:Perform_specializations@1=&lt;br /&gt;
|skills@13_name:Shoot_die=8&lt;br /&gt;
|skills@13_name:Shoot_specializations@0=&lt;br /&gt;
|skills@13_name:Shoot_specializations@1=&lt;br /&gt;
|skills@14_name:Sneak_die=4&lt;br /&gt;
|skills@14_name:Sneak_specializations@0=&lt;br /&gt;
|skills@14_name:Sneak_specializations@1=&lt;br /&gt;
|skills@15_name:Survive_die=6&lt;br /&gt;
|skills@15_name:Survive_specializations@0=&lt;br /&gt;
|skills@15_name:Survive_specializations@1=&lt;br /&gt;
|skills@16_name:Throw_die=4&lt;br /&gt;
|skills@16_name:Throw_specializations@0=&lt;br /&gt;
|skills@16_name:Throw_specializations@1=&lt;br /&gt;
|skills@17_name:Treat_die=6&lt;br /&gt;
|skills@17_name:Treat_specializations@0=&lt;br /&gt;
|skills@17_name:Treat_specializations@1=&lt;br /&gt;
|skills@18_name:Trick_die=6&lt;br /&gt;
|skills@18_name:Trick_specializations@0=Sleight of Hand&lt;br /&gt;
|skills@18_name:Trick_specializations@1=&lt;br /&gt;
|sigAssets@0_name=Black Rose&lt;br /&gt;
|sigAssets@0_die=8&lt;br /&gt;
|sigAssets@0_triggers@0_name=Big Damn Gun&lt;br /&gt;
|sigAssets@0_triggers@0_description=Step up your Intimidate but count 1s and 2s as jinxes.&lt;br /&gt;
|sigAssets@0_triggers@1_name=&lt;br /&gt;
|sigAssets@0_triggers@1_description=&lt;br /&gt;
|sigAssets@1_name=&lt;br /&gt;
|sigAssets@1_die=&lt;br /&gt;
|sigAssets@1_triggers@0_name=&lt;br /&gt;
|sigAssets@1_triggers@0_description=&lt;br /&gt;
|sigAssets@1_triggers@1_name=&lt;br /&gt;
|sigAssets@1_triggers@1_description=&lt;br /&gt;
|sigAssets@2_name=&lt;br /&gt;
|sigAssets@2_die=&lt;br /&gt;
|sigAssets@2_triggers@0_name=&lt;br /&gt;
|sigAssets@2_triggers@0_description=&lt;br /&gt;
|sigAssets@2_triggers@1_name=&lt;br /&gt;
|sigAssets@2_triggers@1_description=&lt;br /&gt;
|spent_s01e01=Focus (d8)&lt;br /&gt;
|spent_s01e02=Focus (d8)&lt;br /&gt;
|spent_s01e03=Focus (d8)&lt;br /&gt;
|spent_s01e04=Trigger (Quick&#039;s Debt)&lt;br /&gt;
|spent_s01e05=Trigger (Quick&#039;s Debt)&lt;br /&gt;
|spent_s01e06=Delilah Signature Asset (Casino)&lt;br /&gt;
|spent_s01e07=Delilah Signature Asset (Casino)&lt;br /&gt;
|spent_s01e08=Trigger (Got It in One)&lt;br /&gt;
|spent_s01e09=Trigger (Got It in One)&lt;br /&gt;
|spent_s01e10=Fly (d6)&lt;br /&gt;
|spent_s01e11=Fly (d6)&lt;br /&gt;
|spent_s01e12=Signature Asset Trigger (Big Damn Gun)&lt;br /&gt;
|spent_s01e13=Trick (d6)&lt;br /&gt;
|spent_s01e14=Trick (d6)&lt;br /&gt;
|spent_s02e01=Sleight of Hand (Trick)&lt;br /&gt;
|spent_s02e02=Trigger (Eye of the Storm)&lt;br /&gt;
|spent_s02e03=Trigger (Eye of the Storm)&lt;br /&gt;
|spent_s02e04=&lt;br /&gt;
|spent_s02e05=&lt;br /&gt;
|spent_s02e06=&lt;br /&gt;
|spent_s02e07=&lt;br /&gt;
|spent_s02e08=&lt;br /&gt;
|spent_s02e09=&lt;br /&gt;
|spent_s02e10=&lt;br /&gt;
|spent_s02e11=&lt;br /&gt;
|spent_s02e12=&lt;br /&gt;
|spent_s02e13=&lt;br /&gt;
|spent_s02e14=&lt;br /&gt;
|spent_s02e15=&lt;br /&gt;
|spent_s02e16=&lt;br /&gt;
|spent_s02e17=&lt;br /&gt;
|spent_s02e18=&lt;br /&gt;
|spent_s02e19=&lt;br /&gt;
|spent_s02e20=&lt;br /&gt;
}}&lt;br /&gt;
=Background=&lt;br /&gt;
Valentine Quick never really knew his father well, but the man who was never there left a huge imprint regardless. His mother, Delilah, was left to raise Valentine on her own for as long as Val could remember. She did the best she could to raise a boy as opposite from the wandering man she had briefly been in love. Valentine (Val to his friends) grew up to be a hard working straightforward man. Once grown up, he became a floor manager at a local casino after working his way through the lower ranks. His mother, no longer able to support herself due to health issues, relies on Val&#039;s monthly check that he sends back to her.&lt;br /&gt;
&lt;br /&gt;
He&#039;s dabbled in relationships over the last few years, but hasn&#039;t found the woman yet that he wants to settle down with.&lt;br /&gt;
&lt;br /&gt;
=Personality=&lt;br /&gt;
Val&#039;s calm, cool, and collected nature serves him well as a casino floor manager, where he has to deal with a wide range of situations quickly, efficiently, and quietly. He rarely gives direct orders to his subordinates, but on the occasions that he does, Val expects them to snap to without question. He&#039;s not without a sense of humor, but it is dry and observed infrequently. His one sore point is his father, Lazarus Quick, who abandoned him and his mother early on.&lt;br /&gt;
&lt;br /&gt;
=Physical Description=&lt;br /&gt;
Black hair usually slicked back slightly with just hair product to keep things in place. Handsome in a polished way, Val dresses well without being ostentatious. He doesn&#039;t follow fashion, but rather dresses in tried and true but inexpensive suits. He&#039;s slim, athletic, but not built. He rarely smiles but when he does, it lights up the room.&lt;br /&gt;
&lt;br /&gt;
=Conversations=&lt;br /&gt;
&lt;br /&gt;
=== Season 1 ===&lt;br /&gt;
*&#039;&#039;&#039;[[Practical/Math]]&#039;&#039;&#039; - (RP: Valentine/Vikki)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Making The Rounds]]&#039;&#039;&#039; - (RP: Valentine/Tian)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Feeling Things Out]]&#039;&#039;&#039; - (RP: Valentine/Rachel)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[It Might Fly Apart Anyway]]&#039;&#039;&#039; - (RP: Valentine/Poco)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Navigating the Catch-22s]]&#039;&#039;&#039; - (RP: Valentine and Tian)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Waves In Motion]]&#039;&#039;&#039; - (RP: Vikki and Valentine)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Necessities of Command]]&#039;&#039;&#039; - (RP: Vikki and Valentine)&amp;lt;br&amp;gt; &lt;br /&gt;
*&#039;&#039;&#039;[[Getting *One* Thing Right]]&#039;&#039;&#039; - (RP: Tian and Valentine)&amp;lt;br&amp;gt; &lt;br /&gt;
*&#039;&#039;&#039;[[A Matter of Communication]]&#039;&#039;&#039; - (RP: Vikki and Valentine)&lt;br /&gt;
&lt;br /&gt;
=Stories=&lt;br /&gt;
=== Background ===&lt;br /&gt;
*&#039;&#039;&#039;[[Just Another Night at the Golden Dragon]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Love Endures]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Season One Hiatus===&lt;br /&gt;
* &#039;&#039;&#039;[[Pieces in Motion]]&#039;&#039;&#039; - (RP: Valentine and Mary Ann Valmont)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
=== Background ===&lt;br /&gt;
*&#039;&#039;&#039;[[A Lawyerly Conversation]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[What in the Gorram Hell is a HWN?]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Character Sheet=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Links =&lt;br /&gt;
Return to [[Firefly-RPG]] Homepage &amp;lt;br&amp;gt;&lt;br /&gt;
Return to [[Delilah_Crew|the Crew]] Page&lt;/div&gt;</summary>
		<author><name>Malificent</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Valentine_Quick&amp;diff=268591</id>
		<title>Valentine Quick</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Valentine_Quick&amp;diff=268591"/>
		<updated>2014-08-19T00:08:59Z</updated>

		<summary type="html">&lt;p&gt;Malificent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FFCharDetail&lt;br /&gt;
|name=Valentine Quick&lt;br /&gt;
|image=Valentine-quick-250.jpg&lt;br /&gt;
|firstAppearance=An Auspicious Start(S01,E01)&lt;br /&gt;
|themeSong=&amp;quot;Coronation&amp;quot; (Ilan Eshkeri, &#039;&#039;&#039;Stardust&#039;&#039;&#039;)&lt;br /&gt;
|actor=Joseph Gordon-Levitt&lt;br /&gt;
|fullName=Valentine Quick&lt;br /&gt;
|legalStatus=Core Citizen&lt;br /&gt;
|aliases=No known aliases&lt;br /&gt;
|age=31&lt;br /&gt;
|birthplace=Paquin|&lt;br /&gt;
|favoredWeapon=Pistol&lt;br /&gt;
|abilities_physicalDie=8&lt;br /&gt;
|abilities_mentalDie=8&lt;br /&gt;
|abilities_socialDie=8&lt;br /&gt;
|distinctions_role_name=Casino Floor Manager&lt;br /&gt;
|distinctions_role_triggers@0_name=Eye for Trouble&lt;br /&gt;
|distinctions_role_triggers@0_text=When you observe a crowd, step up or double Notice to catch someone up to no good. Spend 1 PP to do both.&lt;br /&gt;
|distinctions_role_triggers@1_name=Eye of the Storm&lt;br /&gt;
|distinctions_role_triggers@1_text=In a chaotic situation, Step Up or Double your Focus Die. Spend a PP to do both.&lt;br /&gt;
|distinctions_background_name=Dysfunctional Family Ties&lt;br /&gt;
|distinctions_background_triggers@0_name=Quick&#039;s Debt&lt;br /&gt;
|distinctions_background_triggers@0_text=Give yourself a plot point when you take on a complication as a result of your family&#039;s past actions.&lt;br /&gt;
|distinctions_background_triggers@1_name=&lt;br /&gt;
|distinctions_background_triggers@1_text=&lt;br /&gt;
|distinctions_personality_name=Cool Under Pressure&lt;br /&gt;
|distinctions_personality_triggers@0_name=Sea of Calm&lt;br /&gt;
|distinctions_personality_triggers@0_text=Spend 1 PP to use a Complication as an Asset for one Action; step up the Complication afterward.&lt;br /&gt;
|distinctions_personality_triggers@1_name=Got It in One&lt;br /&gt;
|distinctions_personality_triggers@1_text=Spend 1 PP to roll your Focus and add it to your total.&lt;br /&gt;
|skills@0_name:Craft_die=4&lt;br /&gt;
|skills@0_name:Craft_specializations@0=&lt;br /&gt;
|skills@0_name:Craft_specializations@1=&lt;br /&gt;
|skills@1_name:Drive_die=4&lt;br /&gt;
|skills@1_name:Drive_specializations@0=&lt;br /&gt;
|skills@1_name:Drive_specializations@1=&lt;br /&gt;
|skills@2_name:Fight_die=4&lt;br /&gt;
|skills@2_name:Fight_specializations@0=&lt;br /&gt;
|skills@2_name:Fight_specializations@1=&lt;br /&gt;
|skills@3_name:Fix_die=4&lt;br /&gt;
|skills@3_name:Fix_specializations@0=&lt;br /&gt;
|skills@3_name:Fix_specializations@1=&lt;br /&gt;
|skills@4_name:Fly_die=6&lt;br /&gt;
|skills@4_name:Fly_specializations@0=&lt;br /&gt;
|skills@4_name:Fly_specializations@1=&lt;br /&gt;
|skills@5_name:Focus_die=10&lt;br /&gt;
|skills@5_name:Focus_specializations@0=&lt;br /&gt;
|skills@5_name:Focus_specializations@1=&lt;br /&gt;
|skills@6_name:Influence_die=8&lt;br /&gt;
|skills@6_name:Influence_specializations@0=Defusing&lt;br /&gt;
|skills@6_name:Influence_specializations@1=Negotiation&lt;br /&gt;
|skills@6_name:Influence_specializations@2=&lt;br /&gt;
|skills@7_name:Know_die=6&lt;br /&gt;
|skills@7_name:Know_specializations@0=High Society&lt;br /&gt;
|skills@7_name:Know_specializations@1=&lt;br /&gt;
|skills@8_name:Labor_die=6&lt;br /&gt;
|skills@8_name:Labor_specializations@0=Ranching&lt;br /&gt;
|skills@8_name:Labor_specializations@1=&lt;br /&gt;
|skills@9_name:Move_die=6&lt;br /&gt;
|skills@9_name:Move_specializations@0=&lt;br /&gt;
|skills@9_name:Move_specializations@1=&lt;br /&gt;
|skills@10_name:Notice_die=10&lt;br /&gt;
|skills@10_name:Notice_specializations@0=&lt;br /&gt;
|skills@10_name:Notice_specializations@1=&lt;br /&gt;
|skills@11_name:Operate_die=6&lt;br /&gt;
|skills@11_name:Operate_specializations@0=Ship Systems&lt;br /&gt;
|skills@11_name:Operate_specializations@1=&lt;br /&gt;
|skills@12_name:Perform_die=4&lt;br /&gt;
|skills@12_name:Perform_specializations@0=&lt;br /&gt;
|skills@12_name:Perform_specializations@1=&lt;br /&gt;
|skills@13_name:Shoot_die=8&lt;br /&gt;
|skills@13_name:Shoot_specializations@0=&lt;br /&gt;
|skills@13_name:Shoot_specializations@1=&lt;br /&gt;
|skills@14_name:Sneak_die=4&lt;br /&gt;
|skills@14_name:Sneak_specializations@0=&lt;br /&gt;
|skills@14_name:Sneak_specializations@1=&lt;br /&gt;
|skills@15_name:Survive_die=6&lt;br /&gt;
|skills@15_name:Survive_specializations@0=&lt;br /&gt;
|skills@15_name:Survive_specializations@1=&lt;br /&gt;
|skills@16_name:Throw_die=4&lt;br /&gt;
|skills@16_name:Throw_specializations@0=&lt;br /&gt;
|skills@16_name:Throw_specializations@1=&lt;br /&gt;
|skills@17_name:Treat_die=6&lt;br /&gt;
|skills@17_name:Treat_specializations@0=&lt;br /&gt;
|skills@17_name:Treat_specializations@1=&lt;br /&gt;
|skills@18_name:Trick_die=6&lt;br /&gt;
|skills@18_name:Trick_specializations@0=Sleight of Hand&lt;br /&gt;
|skills@18_name:Trick_specializations@1=&lt;br /&gt;
|sigAssets@0_name=Black Rose&lt;br /&gt;
|sigAssets@0_die=8&lt;br /&gt;
|sigAssets@0_triggers@0_name=Big Damn Gun&lt;br /&gt;
|sigAssets@0_triggers@0_description=Step up your Intimidate but count 1s and 2s as jinxes.&lt;br /&gt;
|sigAssets@0_triggers@1_name=&lt;br /&gt;
|sigAssets@0_triggers@1_description=&lt;br /&gt;
|sigAssets@1_name=&lt;br /&gt;
|sigAssets@1_die=&lt;br /&gt;
|sigAssets@1_triggers@0_name=&lt;br /&gt;
|sigAssets@1_triggers@0_description=&lt;br /&gt;
|sigAssets@1_triggers@1_name=&lt;br /&gt;
|sigAssets@1_triggers@1_description=&lt;br /&gt;
|sigAssets@2_name=&lt;br /&gt;
|sigAssets@2_die=&lt;br /&gt;
|sigAssets@2_triggers@0_name=&lt;br /&gt;
|sigAssets@2_triggers@0_description=&lt;br /&gt;
|sigAssets@2_triggers@1_name=&lt;br /&gt;
|sigAssets@2_triggers@1_description=&lt;br /&gt;
|spent_s01e01=Focus (d8)&lt;br /&gt;
|spent_s01e02=Focus (d8)&lt;br /&gt;
|spent_s01e03=Focus (d8)&lt;br /&gt;
|spent_s01e04=Trigger (Quick&#039;s Debt)&lt;br /&gt;
|spent_s01e05=Trigger (Quick&#039;s Debt)&lt;br /&gt;
|spent_s01e06=Delilah Signature Asset (Casino)&lt;br /&gt;
|spent_s01e07=Delilah Signature Asset (Casino)&lt;br /&gt;
|spent_s01e08=Trigger (Got It in One)&lt;br /&gt;
|spent_s01e09=Trigger (Got It in One)&lt;br /&gt;
|spent_s01e10=Fly (d6)&lt;br /&gt;
|spent_s01e11=Fly (d6)&lt;br /&gt;
|spent_s01e12=Signature Asset Trigger (Big Damn Gun)&lt;br /&gt;
|spent_s01e13=Trick (d6)&lt;br /&gt;
|spent_s01e14=Trick (d6)&lt;br /&gt;
|spent_s02e01=Sleight of Hand (Trick)&lt;br /&gt;
|spent_s02e02=&lt;br /&gt;
|spent_s02e03=&lt;br /&gt;
|spent_s02e04=&lt;br /&gt;
|spent_s02e05=&lt;br /&gt;
|spent_s02e06=&lt;br /&gt;
|spent_s02e07=&lt;br /&gt;
|spent_s02e08=&lt;br /&gt;
|spent_s02e09=&lt;br /&gt;
|spent_s02e10=&lt;br /&gt;
|spent_s02e11=&lt;br /&gt;
|spent_s02e12=&lt;br /&gt;
|spent_s02e13=&lt;br /&gt;
|spent_s02e14=&lt;br /&gt;
|spent_s02e15=&lt;br /&gt;
|spent_s02e16=&lt;br /&gt;
|spent_s02e17=&lt;br /&gt;
|spent_s02e18=&lt;br /&gt;
|spent_s02e19=&lt;br /&gt;
|spent_s02e20=&lt;br /&gt;
}}&lt;br /&gt;
=Background=&lt;br /&gt;
Valentine Quick never really knew his father well, but the man who was never there left a huge imprint regardless. His mother, Delilah, was left to raise Valentine on her own for as long as Val could remember. She did the best she could to raise a boy as opposite from the wandering man she had briefly been in love. Valentine (Val to his friends) grew up to be a hard working straightforward man. Once grown up, he became a floor manager at a local casino after working his way through the lower ranks. His mother, no longer able to support herself due to health issues, relies on Val&#039;s monthly check that he sends back to her.&lt;br /&gt;
&lt;br /&gt;
He&#039;s dabbled in relationships over the last few years, but hasn&#039;t found the woman yet that he wants to settle down with.&lt;br /&gt;
&lt;br /&gt;
=Personality=&lt;br /&gt;
Val&#039;s calm, cool, and collected nature serves him well as a casino floor manager, where he has to deal with a wide range of situations quickly, efficiently, and quietly. He rarely gives direct orders to his subordinates, but on the occasions that he does, Val expects them to snap to without question. He&#039;s not without a sense of humor, but it is dry and observed infrequently. His one sore point is his father, Lazarus Quick, who abandoned him and his mother early on.&lt;br /&gt;
&lt;br /&gt;
=Physical Description=&lt;br /&gt;
Black hair usually slicked back slightly with just hair product to keep things in place. Handsome in a polished way, Val dresses well without being ostentatious. He doesn&#039;t follow fashion, but rather dresses in tried and true but inexpensive suits. He&#039;s slim, athletic, but not built. He rarely smiles but when he does, it lights up the room.&lt;br /&gt;
&lt;br /&gt;
=Conversations=&lt;br /&gt;
&lt;br /&gt;
=== Season 1 ===&lt;br /&gt;
*&#039;&#039;&#039;[[Practical/Math]]&#039;&#039;&#039; - (RP: Valentine/Vikki)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Making The Rounds]]&#039;&#039;&#039; - (RP: Valentine/Tian)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Feeling Things Out]]&#039;&#039;&#039; - (RP: Valentine/Rachel)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[It Might Fly Apart Anyway]]&#039;&#039;&#039; - (RP: Valentine/Poco)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Navigating the Catch-22s]]&#039;&#039;&#039; - (RP: Valentine and Tian)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Waves In Motion]]&#039;&#039;&#039; - (RP: Vikki and Valentine)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Necessities of Command]]&#039;&#039;&#039; - (RP: Vikki and Valentine)&amp;lt;br&amp;gt; &lt;br /&gt;
*&#039;&#039;&#039;[[Getting *One* Thing Right]]&#039;&#039;&#039; - (RP: Tian and Valentine)&amp;lt;br&amp;gt; &lt;br /&gt;
*&#039;&#039;&#039;[[A Matter of Communication]]&#039;&#039;&#039; - (RP: Vikki and Valentine)&lt;br /&gt;
&lt;br /&gt;
=Stories=&lt;br /&gt;
=== Background ===&lt;br /&gt;
*&#039;&#039;&#039;[[Just Another Night at the Golden Dragon]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Love Endures]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Season One Hiatus===&lt;br /&gt;
* &#039;&#039;&#039;[[Pieces in Motion]]&#039;&#039;&#039; - (RP: Valentine and Mary Ann Valmont)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
=== Background ===&lt;br /&gt;
*&#039;&#039;&#039;[[A Lawyerly Conversation]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[What in the Gorram Hell is a HWN?]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Character Sheet=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Links =&lt;br /&gt;
Return to [[Firefly-RPG]] Homepage &amp;lt;br&amp;gt;&lt;br /&gt;
Return to [[Delilah_Crew|the Crew]] Page&lt;/div&gt;</summary>
		<author><name>Malificent</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Viktoria_Tikhonova&amp;diff=267598</id>
		<title>Viktoria Tikhonova</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Viktoria_Tikhonova&amp;diff=267598"/>
		<updated>2014-07-30T18:28:54Z</updated>

		<summary type="html">&lt;p&gt;Malificent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FFCharDetail&lt;br /&gt;
|name=Viktoria Aleksievna Tikhonova&lt;br /&gt;
|image=VictoriaT.jpg&lt;br /&gt;
|firstAppearance=Pilot Episode&lt;br /&gt;
|themeSong=&lt;br /&gt;
|actor=Olga Kurylenko&lt;br /&gt;
|fullName=Viktoria Aleksievna Tikhonova&lt;br /&gt;
|legalStatus=Core Citizen&lt;br /&gt;
|aliases=&lt;br /&gt;
|age=26&lt;br /&gt;
|birthplace=Birth Records Sealed&lt;br /&gt;
|favoredWeapon=&lt;br /&gt;
|abilities_physicalDie=8&lt;br /&gt;
|abilities_mentalDie=8&lt;br /&gt;
|abilities_socialDie=8&lt;br /&gt;
|distinctions_role_name=Maker&lt;br /&gt;
|distinctions_role_triggers@0_name=Genius Inventor&lt;br /&gt;
|distinctions_role_triggers@0_text=Spend 1 PP to create a d8 Asset when you fiddle with existing equipment for that scene.&lt;br /&gt;
|distinctions_role_triggers@1_name=&lt;br /&gt;
|distinctions_role_triggers@1_text=&lt;br /&gt;
|distinctions_background_name=Highly Educated&lt;br /&gt;
|distinctions_background_triggers@0_name=Trivial Pursuits&lt;br /&gt;
|distinctions_background_triggers@0_text=When you spend a plot point to create an Asset related to some class you took, step it up.&lt;br /&gt;
|distinctions_background_triggers@1_name=Conversational Dissertation&lt;br /&gt;
|distinctions_background_triggers@1_text=Step up or double Trick for an Action when you just keep talking. Take or step up an Annoying Complication after the roll.&lt;br /&gt;
|distinctions_personality_name=Naïve Idealist&lt;br /&gt;
|distinctions_personality_triggers@0_name=Lighthearted&lt;br /&gt;
|distinctions_personality_triggers@0_text=Spend 1 PP to make light of a situation and step back a Crewmember’s Complication on account of your positive outlook.&lt;br /&gt;
|distinctions_personality_triggers@1_name=If At First You Don&#039;t Succeed... &lt;br /&gt;
|distinctions_personality_triggers@1_text=Spend a Plot Point to reroll when you fail to raise the stakes, take on a complication frustrated equal to the highest die you faced.&lt;br /&gt;
|skills@0_name:Craft_die=12&lt;br /&gt;
|skills@0_name:Craft_specializations@0=Low Tech&lt;br /&gt;
|skills@0_name:Craft_specializations@1=&lt;br /&gt;
|skills@1_name:Drive_die=4&lt;br /&gt;
|skills@1_name:Drive_specializations@0=&lt;br /&gt;
|skills@1_name:Drive_specializations@1=&lt;br /&gt;
|skills@2_name:Fight_die=4&lt;br /&gt;
|skills@2_name:Fight_specializations@0=&lt;br /&gt;
|skills@2_name:Fight_specializations@1=&lt;br /&gt;
|skills@3_name:Fix_die=10&lt;br /&gt;
|skills@3_name:Fix_specializations@0=Jerry-Rig&lt;br /&gt;
|skills@3_name:Fix_specializations@1=&lt;br /&gt;
|skills@4_name:Fly_die=4&lt;br /&gt;
|skills@4_name:Fly_specializations@0=&lt;br /&gt;
|skills@4_name:Fly_specializations@1=&lt;br /&gt;
|skills@5_name:Focus_die=8&lt;br /&gt;
|skills@5_name:Focus_specializations@0=&lt;br /&gt;
|skills@5_name:Focus_specializations@1=&lt;br /&gt;
|skills@6_name:Influence_die=6&lt;br /&gt;
|skills@6_name:Influence_specializations@0=&lt;br /&gt;
|skills@6_name:Influence_specializations@1=&lt;br /&gt;
|skills@7_name:Know_die=12&lt;br /&gt;
|skills@7_name:Know_specializations@0=Wrong Side of the Tracks&lt;br /&gt;
|skills@7_name:Know_specializations@1=History&lt;br /&gt;
|skills@7_name:Know_specializations@2=&lt;br /&gt;
|skills@8_name:Labor_die=4&lt;br /&gt;
|skills@8_name:Labor_specializations@0=&lt;br /&gt;
|skills@8_name:Labor_specializations@1=&lt;br /&gt;
|skills@9_name:Move_die=4&lt;br /&gt;
|skills@9_name:Move_specializations@0=&lt;br /&gt;
|skills@9_name:Move_specializations@1=&lt;br /&gt;
|skills@10_name:Notice_die=6&lt;br /&gt;
|skills@10_name:Notice_specializations@0=&lt;br /&gt;
|skills@10_name:Notice_specializations@1=&lt;br /&gt;
|skills@11_name:Operate_die=8&lt;br /&gt;
|skills@11_name:Operate_specializations@0=&lt;br /&gt;
|skills@11_name:Operate_specializations@1=&lt;br /&gt;
|skills@12_name:Perform_die=4&lt;br /&gt;
|skills@12_name:Perform_specializations@0=&lt;br /&gt;
|skills@12_name:Perform_specializations@1=&lt;br /&gt;
|skills@13_name:Shoot_die=4&lt;br /&gt;
|skills@13_name:Shoot_specializations@0=&lt;br /&gt;
|skills@13_name:Shoot_specializations@1=&lt;br /&gt;
|skills@14_name:Sneak_die=4&lt;br /&gt;
|skills@14_name:Sneak_specializations@0=&lt;br /&gt;
|skills@14_name:Sneak_specializations@1=&lt;br /&gt;
|skills@15_name:Survive_die=4&lt;br /&gt;
|skills@15_name:Survive_specializations@0=&lt;br /&gt;
|skills@15_name:Survive_specializations@1=&lt;br /&gt;
|skills@16_name:Throw_die=4&lt;br /&gt;
|skills@16_name:Throw_specializations@0=&lt;br /&gt;
|skills@16_name:Throw_specializations@1=&lt;br /&gt;
|skills@17_name:Treat_die=6&lt;br /&gt;
|skills@17_name:Treat_specializations@0=&lt;br /&gt;
|skills@17_name:Treat_specializations@1=&lt;br /&gt;
|skills@18_name:Trick_die=4&lt;br /&gt;
|skills@18_name:Trick_specializations@0=&lt;br /&gt;
|skills@18_name:Trick_specializations@1=&lt;br /&gt;
|sigAssets@0_name=Messenger Bag&lt;br /&gt;
|sigAssets@0_die=8&lt;br /&gt;
|sigAssets@0_triggers@0_name=&lt;br /&gt;
|sigAssets@0_triggers@0_description=&lt;br /&gt;
|sigAssets@0_triggers@1_name=&lt;br /&gt;
|sigAssets@0_triggers@1_description=&lt;br /&gt;
|sigAssets@1_name=&lt;br /&gt;
|sigAssets@1_die=&lt;br /&gt;
|sigAssets@1_triggers@0_name=&lt;br /&gt;
|sigAssets@1_triggers@0_description=&lt;br /&gt;
|sigAssets@1_triggers@1_name=&lt;br /&gt;
|sigAssets@1_triggers@1_description=&lt;br /&gt;
|sigAssets@2_name=&lt;br /&gt;
|sigAssets@2_die=&lt;br /&gt;
|sigAssets@2_triggers@0_name=&lt;br /&gt;
|sigAssets@2_triggers@0_description=&lt;br /&gt;
|sigAssets@2_triggers@1_name=&lt;br /&gt;
|sigAssets@2_triggers@1_description=&lt;br /&gt;
|spent_s01e01=Delilah Signature Asset (Machine Shop)&lt;br /&gt;
|spent_s01e02=Delilah Signature Asset (Machine Shop)&lt;br /&gt;
|spent_s01e03=Delilah Signature Asset (Turbo Boost)&lt;br /&gt;
|spent_s01e04=Trick (d6)&lt;br /&gt;
|spent_s01e05=Trick (d6)&lt;br /&gt;
|spent_s01e06=Trigger (Conversational Dissertation)&lt;br /&gt;
|spent_s01e07=Trigger (Conversational Dissertation)&lt;br /&gt;
|spent_s01e08=Trigger (If At First You Don&#039;t Succeed...)&lt;br /&gt;
|spent_s01e09=Trigger (If At First You Don&#039;t Succeed...)&lt;br /&gt;
|spent_s01e10=Trigger (Lighthearted)&lt;br /&gt;
|spent_s01e11=Trigger (Lighthearted)&lt;br /&gt;
|spent_s01e12=&lt;br /&gt;
|spent_s01e13=&lt;br /&gt;
|spent_s01e14=&lt;br /&gt;
|spent_s02e01=&lt;br /&gt;
|spent_s02e02=&lt;br /&gt;
|spent_s02e03=&lt;br /&gt;
|spent_s02e04=&lt;br /&gt;
|spent_s02e05=&lt;br /&gt;
|spent_s02e06=&lt;br /&gt;
|spent_s02e07=&lt;br /&gt;
|spent_s02e08=&lt;br /&gt;
|spent_s02e09=&lt;br /&gt;
|spent_s02e10=&lt;br /&gt;
|spent_s02e11=&lt;br /&gt;
|spent_s02e12=&lt;br /&gt;
|spent_s02e13=&lt;br /&gt;
|spent_s02e14=&lt;br /&gt;
|spent_s02e15=&lt;br /&gt;
|spent_s02e16=&lt;br /&gt;
|spent_s02e17=&lt;br /&gt;
|spent_s02e18=&lt;br /&gt;
|spent_s02e19=&lt;br /&gt;
|spent_s02e20=&lt;br /&gt;
|relationship@0_character=&lt;br /&gt;
|relationship@0_image=&lt;br /&gt;
|relationship@0_description=&lt;br /&gt;
|relationship@1_character=&lt;br /&gt;
|relationship@1_image=&lt;br /&gt;
|relationship@1_description=&lt;br /&gt;
|relationship@2_character=&lt;br /&gt;
|relationship@2_image=&lt;br /&gt;
|relationship@2_description=&lt;br /&gt;
|relationship@3_character=&lt;br /&gt;
|relationship@3_image=&lt;br /&gt;
|relationship@3_description=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;&#039;&#039;Background&#039;&#039;&#039;&#039;&#039;==&lt;br /&gt;
Viktoria Aleksievna Tikhonova was orphaned soon after she turned three and placed in a foster home. It was a good fit and soon after her fourth birthday she was legally adopted by her foster family. Of her origins, she knows nothing save her first name. Her birth records were sealed by the state. After she was adopted, Vikki took the name of her adoptive family, Tikhonov, and never looked back. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Tikhonovs are solid blue collar workers. Aleksi Ivanovich is a fabricator at a ship yard, making parts big and small, for commercial utility ships. Elena Antonovna is a cafeteria cook at an elementary grade school. After several years of trying without success to have children of their own, they turned to adoption and found Vikki. Even before they took her home, they knew she was the daughter they&#039;d been fated to have. Their humble circumstances required frugality out of  necessity but the Tikhonovs were lavish with their love. Their devotion was unconditional, their support unstinting. Viki was not in the child services system for long but during her short stay, she&#039;d seen enough: jaded teens languishing in the system, foster children demoralized from multiple failed adoptions. The Tiknonovs had saved her from such a fate and for this, and so much more, she was and ever will be grateful.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;&#039;&#039;Physical Appearance&#039;&#039;&#039;&#039;&#039;==&lt;br /&gt;
A little over medium height, slim, wiry, and infused with seemingly endless energy, Vikki can nevertheless blend into the background with her common coloring of brown hair and brown eyes. She keeps her hair short, just brushing her shoulders at its longest, and it is usually pulled back in a ponytail to keep it neat. She prefers to be well-scrubbed over being dirty and tries always to be presentable without being overly fussy. In dress she tends toward the simple and serviceable, neither expensive nor poorly made, in styles and colors that carefully avoid being dated or requiring high maintenance. She has a favorite messenger bag, in which she carries her beloved data pad and notebooks, and a cap she prefers over other headgear. Both are obviously old but wear like iron.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;&#039;&#039;Psychological Profile&#039;&#039;&#039;&#039;&#039;==&lt;br /&gt;
Sunny, optimistic, idealistic, ever ready to see the good in people, Vikki occasionally appears naïve.  She believes that attitude is a little thing that makes a big difference. Therefore she refuses to allow pessimism or despair to dominate her thinking or poison her outlook. She&#039;s also quite aware that being upbeat or wishing things better does not make it so. One must back up one&#039;s optimism with work, no matter how hard that work might be. She is conscientious, meticulous, and persevering, yet is wise enough to avoid perfectionism. She possesses a restless, hungry, curious mind and does what she can to gainfully employ it. Usually this means she&#039;s reading if she&#039;s not studying or inventing something. If unable to do that, she at least tries to stay occupied in pursuits not likely to annoy others. Her results are often mixed in that area but she tries nevertheless. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
No one is perfect and even Vikki has her weaknesses: in the case of her parents, she&#039;s tried very hard to repay them for their devotion and the sacrifices they&#039;ve made on her behalf. She is determined to elevate them from their current circumstances so that they may retire in comfort. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;&#039;&#039;Distinctions &amp;amp; Triggers, Specialties &amp;amp; Signature Assets&#039;&#039;&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;Distinctions&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
All distinctions can be Triggered as a d4 to earn 1 PP.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Maker&#039;&#039;&#039; (Craft, Fix, Operate)&lt;br /&gt;
**&#039;&#039;Genius Inventor&#039;&#039;: Spend 1 PP to create a d8 Asset from existing equipment for that scene.&lt;br /&gt;
*&#039;&#039;&#039;Highly Educated&#039;&#039;&#039; (Focus, Know, Operate)&lt;br /&gt;
**&#039;&#039;Trivial Pursuit&#039;&#039;: Spend 1 PP to create an Asset related to a class taken, step it up.&lt;br /&gt;
*&#039;&#039;&#039;Naïve Idealist&#039;&#039;&#039; (Focus, Treat, Influence)&lt;br /&gt;
**&#039;&#039;No Triggers as of Yet&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Specialties&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Craft&#039;&#039;&#039; &lt;br /&gt;
**&#039;&#039;Low Tech&#039;&#039;: Able to come up with solutions that are low tech or use low tech materials and/or equipment. &lt;br /&gt;
*&#039;&#039;&#039;Fix&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Jerry Rig&#039;&#039;: Able to throw things together on the fly and/or from parts that are usually (but not always) designed for different purposes.&lt;br /&gt;
*&#039;&#039;&#039;Know&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Wrong Side of the Tracks&#039;&#039;: From a blue collar background and familiar with life in the lower/less privileged classes, enabling the character to interact with/navigate that level of society more easily.&lt;br /&gt;
**&#039;&#039;History&#039;&#039;: Knowledge of history, enabling application of historical examples and lessons toward present-day situations or solutions to problems &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Signature Assets&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Messenger Bag: d8&#039;&#039;&#039; - Messenger bag allows character to keep tools and items with her that would prove useful in situations, as long as they are a) reasonably logical for their inclusion in the bag, b) are logical/justifiable in their use and c) can reasonably fit in the bag. NO bags of holding!&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;&#039;&#039;RPs &amp;amp; Journal Entries&#039;&#039;&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;PROLOGUE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;December 2524, Ariel&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;[[Coffee and Convictions]]&#039;&#039;&#039;&#039;&#039; - (RP: Vikki and Sonia Chen)&lt;br /&gt;
*&#039;&#039;&#039;December 2524, Ariel&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;[[Food for Thought]]&#039;&#039;&#039;&#039;&#039; - (Journal/RP: Vikki and Sonia) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FEBRUARY, 2525&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;01 Feb 2525, off Persephone&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;[[Learning Curve]]&#039;&#039;&#039;&#039;&#039; - (Journal: Vikki)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;02 Feb 2525, off Persephone&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;[[Practical/Math]]&#039;&#039;&#039;&#039;&#039; - (RP: Vikki and Valentine)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Return to [[Firefly-RPG|&#039;&#039;&#039;Homepage&#039;&#039;&#039;]] | [[Delilah_Crew|&#039;&#039;&#039;Crew Page&#039;&#039;&#039;]] | [[Delilah Episodes|&#039;&#039;&#039;Episodes&#039;&#039;&#039;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Malificent</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Valentine_Quick&amp;diff=267597</id>
		<title>Valentine Quick</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Valentine_Quick&amp;diff=267597"/>
		<updated>2014-07-30T17:17:34Z</updated>

		<summary type="html">&lt;p&gt;Malificent: /* Season One Hiatus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FFCharDetail&lt;br /&gt;
|name=Valentine Quick&lt;br /&gt;
|image=Valentine-quick-250.jpg&lt;br /&gt;
|firstAppearance=An Auspicious Start(S01,E01)&lt;br /&gt;
|themeSong=&amp;quot;Coronation&amp;quot; (Ilan Eshkeri, &#039;&#039;&#039;Stardust&#039;&#039;&#039;)&lt;br /&gt;
|actor=Joseph Gordon-Levitt&lt;br /&gt;
|fullName=Valentine Quick&lt;br /&gt;
|legalStatus=Core Citizen&lt;br /&gt;
|aliases=No known aliases&lt;br /&gt;
|age=31&lt;br /&gt;
|birthplace=Paquin|&lt;br /&gt;
|favoredWeapon=Pistol&lt;br /&gt;
|abilities_physicalDie=8&lt;br /&gt;
|abilities_mentalDie=8&lt;br /&gt;
|abilities_socialDie=8&lt;br /&gt;
|distinctions_role_name=Casino Floor Manager&lt;br /&gt;
|distinctions_role_triggers@0_name=Eye for Trouble&lt;br /&gt;
|distinctions_role_triggers@0_text=When you observe a crowd, step up or double Notice to catch someone up to no good. Spend 1 PP to do both.&lt;br /&gt;
|distinctions_role_triggers@1_name=&lt;br /&gt;
|distinctions_role_triggers@1_text=&lt;br /&gt;
|distinctions_background_name=Dysfunctional Family Ties&lt;br /&gt;
|distinctions_background_triggers@0_name=Quick&#039;s Debt&lt;br /&gt;
|distinctions_background_triggers@0_text=Give yourself a plot point when you take on a complication as a result of your family&#039;s past actions.&lt;br /&gt;
|distinctions_background_triggers@1_name=&lt;br /&gt;
|distinctions_background_triggers@1_text=&lt;br /&gt;
|distinctions_personality_name=Cool Under Pressure&lt;br /&gt;
|distinctions_personality_triggers@0_name=Sea of Calm&lt;br /&gt;
|distinctions_personality_triggers@0_text=Spend 1 PP to use a Complication as an Asset for one Action; step up the Complication afterward.&lt;br /&gt;
|distinctions_personality_triggers@1_name=Got It in One&lt;br /&gt;
|distinctions_personality_triggers@1_text=Spend 1 PP to roll your Focus and add it to your total.&lt;br /&gt;
|skills@0_name:Craft_die=4&lt;br /&gt;
|skills@0_name:Craft_specializations@0=&lt;br /&gt;
|skills@0_name:Craft_specializations@1=&lt;br /&gt;
|skills@1_name:Drive_die=4&lt;br /&gt;
|skills@1_name:Drive_specializations@0=&lt;br /&gt;
|skills@1_name:Drive_specializations@1=&lt;br /&gt;
|skills@2_name:Fight_die=4&lt;br /&gt;
|skills@2_name:Fight_specializations@0=&lt;br /&gt;
|skills@2_name:Fight_specializations@1=&lt;br /&gt;
|skills@3_name:Fix_die=4&lt;br /&gt;
|skills@3_name:Fix_specializations@0=&lt;br /&gt;
|skills@3_name:Fix_specializations@1=&lt;br /&gt;
|skills@4_name:Fly_die=6&lt;br /&gt;
|skills@4_name:Fly_specializations@0=&lt;br /&gt;
|skills@4_name:Fly_specializations@1=&lt;br /&gt;
|skills@5_name:Focus_die=10&lt;br /&gt;
|skills@5_name:Focus_specializations@0=&lt;br /&gt;
|skills@5_name:Focus_specializations@1=&lt;br /&gt;
|skills@6_name:Influence_die=8&lt;br /&gt;
|skills@6_name:Influence_specializations@0=Defusing&lt;br /&gt;
|skills@6_name:Influence_specializations@1=Negotiation&lt;br /&gt;
|skills@6_name:Influence_specializations@2=&lt;br /&gt;
|skills@7_name:Know_die=6&lt;br /&gt;
|skills@7_name:Know_specializations@0=High Society&lt;br /&gt;
|skills@7_name:Know_specializations@1=&lt;br /&gt;
|skills@8_name:Labor_die=6&lt;br /&gt;
|skills@8_name:Labor_specializations@0=Ranching&lt;br /&gt;
|skills@8_name:Labor_specializations@1=&lt;br /&gt;
|skills@9_name:Move_die=6&lt;br /&gt;
|skills@9_name:Move_specializations@0=&lt;br /&gt;
|skills@9_name:Move_specializations@1=&lt;br /&gt;
|skills@10_name:Notice_die=10&lt;br /&gt;
|skills@10_name:Notice_specializations@0=&lt;br /&gt;
|skills@10_name:Notice_specializations@1=&lt;br /&gt;
|skills@11_name:Operate_die=6&lt;br /&gt;
|skills@11_name:Operate_specializations@0=Ship Systems&lt;br /&gt;
|skills@11_name:Operate_specializations@1=&lt;br /&gt;
|skills@12_name:Perform_die=4&lt;br /&gt;
|skills@12_name:Perform_specializations@0=&lt;br /&gt;
|skills@12_name:Perform_specializations@1=&lt;br /&gt;
|skills@13_name:Shoot_die=8&lt;br /&gt;
|skills@13_name:Shoot_specializations@0=&lt;br /&gt;
|skills@13_name:Shoot_specializations@1=&lt;br /&gt;
|skills@14_name:Sneak_die=4&lt;br /&gt;
|skills@14_name:Sneak_specializations@0=&lt;br /&gt;
|skills@14_name:Sneak_specializations@1=&lt;br /&gt;
|skills@15_name:Survive_die=6&lt;br /&gt;
|skills@15_name:Survive_specializations@0=&lt;br /&gt;
|skills@15_name:Survive_specializations@1=&lt;br /&gt;
|skills@16_name:Throw_die=4&lt;br /&gt;
|skills@16_name:Throw_specializations@0=&lt;br /&gt;
|skills@16_name:Throw_specializations@1=&lt;br /&gt;
|skills@17_name:Treat_die=6&lt;br /&gt;
|skills@17_name:Treat_specializations@0=&lt;br /&gt;
|skills@17_name:Treat_specializations@1=&lt;br /&gt;
|skills@18_name:Trick_die=6&lt;br /&gt;
|skills@18_name:Trick_specializations@0=&lt;br /&gt;
|skills@18_name:Trick_specializations@1=&lt;br /&gt;
|sigAssets@0_name=Black Rose&lt;br /&gt;
|sigAssets@0_die=8&lt;br /&gt;
|sigAssets@0_triggers@0_name=Big Damn Gun&lt;br /&gt;
|sigAssets@0_triggers@0_description=Step up your Intimidate but count 1s and 2s as jinxes.&lt;br /&gt;
|sigAssets@0_triggers@1_name=&lt;br /&gt;
|sigAssets@0_triggers@1_description=&lt;br /&gt;
|sigAssets@1_name=&lt;br /&gt;
|sigAssets@1_die=&lt;br /&gt;
|sigAssets@1_triggers@0_name=&lt;br /&gt;
|sigAssets@1_triggers@0_description=&lt;br /&gt;
|sigAssets@1_triggers@1_name=&lt;br /&gt;
|sigAssets@1_triggers@1_description=&lt;br /&gt;
|sigAssets@2_name=&lt;br /&gt;
|sigAssets@2_die=&lt;br /&gt;
|sigAssets@2_triggers@0_name=&lt;br /&gt;
|sigAssets@2_triggers@0_description=&lt;br /&gt;
|sigAssets@2_triggers@1_name=&lt;br /&gt;
|sigAssets@2_triggers@1_description=&lt;br /&gt;
|spent_s01e01=Focus (d8)&lt;br /&gt;
|spent_s01e02=Focus (d8)&lt;br /&gt;
|spent_s01e03=Focus (d8)&lt;br /&gt;
|spent_s01e04=Trigger (Quick&#039;s Debt)&lt;br /&gt;
|spent_s01e05=Trigger (Quick&#039;s Debt)&lt;br /&gt;
|spent_s01e06=Delilah Signature Asset (Casino)&lt;br /&gt;
|spent_s01e07=Delilah Signature Asset (Casino)&lt;br /&gt;
|spent_s01e08=Trigger (Got It in One)&lt;br /&gt;
|spent_s01e09=Trigger (Got It in One)&lt;br /&gt;
|spent_s01e10=Fly (d6)&lt;br /&gt;
|spent_s01e11=Fly (d6)&lt;br /&gt;
|spent_s01e12=Signature Asset Trigger (Big Damn Gun)&lt;br /&gt;
|spent_s01e13=Trick (d6)&lt;br /&gt;
|spent_s01e14=Trick (d6)&lt;br /&gt;
|spent_s02e01=&lt;br /&gt;
|spent_s02e02=&lt;br /&gt;
|spent_s02e03=&lt;br /&gt;
|spent_s02e04=&lt;br /&gt;
|spent_s02e05=&lt;br /&gt;
|spent_s02e06=&lt;br /&gt;
|spent_s02e07=&lt;br /&gt;
|spent_s02e08=&lt;br /&gt;
|spent_s02e09=&lt;br /&gt;
|spent_s02e10=&lt;br /&gt;
|spent_s02e11=&lt;br /&gt;
|spent_s02e12=&lt;br /&gt;
|spent_s02e13=&lt;br /&gt;
|spent_s02e14=&lt;br /&gt;
|spent_s02e15=&lt;br /&gt;
|spent_s02e16=&lt;br /&gt;
|spent_s02e17=&lt;br /&gt;
|spent_s02e18=&lt;br /&gt;
|spent_s02e19=&lt;br /&gt;
|spent_s02e20=&lt;br /&gt;
}}&lt;br /&gt;
=Background=&lt;br /&gt;
Valentine Quick never really knew his father well, but the man who was never there left a huge imprint regardless. His mother, Delilah, was left to raise Valentine on her own for as long as Val could remember. She did the best she could to raise a boy as opposite from the wandering man she had briefly been in love. Valentine (Val to his friends) grew up to be a hard working straightforward man. Once grown up, he became a floor manager at a local casino after working his way through the lower ranks. His mother, no longer able to support herself due to health issues, relies on Val&#039;s monthly check that he sends back to her.&lt;br /&gt;
&lt;br /&gt;
He&#039;s dabbled in relationships over the last few years, but hasn&#039;t found the woman yet that he wants to settle down with.&lt;br /&gt;
&lt;br /&gt;
=Personality=&lt;br /&gt;
Val&#039;s calm, cool, and collected nature serves him well as a casino floor manager, where he has to deal with a wide range of situations quickly, efficiently, and quietly. He rarely gives direct orders to his subordinates, but on the occasions that he does, Val expects them to snap to without question. He&#039;s not without a sense of humor, but it is dry and observed infrequently. His one sore point is his father, Lazarus Quick, who abandoned him and his mother early on.&lt;br /&gt;
&lt;br /&gt;
=Physical Description=&lt;br /&gt;
Black hair usually slicked back slightly with just hair product to keep things in place. Handsome in a polished way, Val dresses well without being ostentatious. He doesn&#039;t follow fashion, but rather dresses in tried and true but inexpensive suits. He&#039;s slim, athletic, but not built. He rarely smiles but when he does, it lights up the room.&lt;br /&gt;
&lt;br /&gt;
=Conversations=&lt;br /&gt;
&lt;br /&gt;
=== Season 1 ===&lt;br /&gt;
*&#039;&#039;&#039;[[Practical/Math]]&#039;&#039;&#039; - (RP: Valentine/Vikki)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Making The Rounds]]&#039;&#039;&#039; - (RP: Valentine/Tian)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Feeling Things Out]]&#039;&#039;&#039; - (RP: Valentine/Rachel)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[It Might Fly Apart Anyway]]&#039;&#039;&#039; - (RP: Valentine/Poco)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Navigating the Catch-22s]]&#039;&#039;&#039; - (RP: Valentine and Tian)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Waves In Motion]]&#039;&#039;&#039; - (RP: Vikki and Valentine)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Necessities of Command]]&#039;&#039;&#039; - (RP: Vikki and Valentine)&amp;lt;br&amp;gt; &lt;br /&gt;
*&#039;&#039;&#039;[[Getting *One* Thing Right]]&#039;&#039;&#039; - (RP: Tian and Valentine)&amp;lt;br&amp;gt; &lt;br /&gt;
*&#039;&#039;&#039;[[A Matter of Communication]]&#039;&#039;&#039; - (RP: Vikki and Valentine)&lt;br /&gt;
&lt;br /&gt;
=Stories=&lt;br /&gt;
=== Background ===&lt;br /&gt;
*&#039;&#039;&#039;[[Just Another Night at the Golden Dragon]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Love Endures]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Season One Hiatus===&lt;br /&gt;
* &#039;&#039;&#039;[[Pieces in Motion]]&#039;&#039;&#039; - (RP: Valentine and Mary Ann Valmont)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
=== Background ===&lt;br /&gt;
*&#039;&#039;&#039;[[A Lawyerly Conversation]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[What in the Gorram Hell is a HWN?]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Character Sheet=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Links =&lt;br /&gt;
Return to [[Firefly-RPG]] Homepage &amp;lt;br&amp;gt;&lt;br /&gt;
Return to [[Delilah_Crew|the Crew]] Page&lt;/div&gt;</summary>
		<author><name>Malificent</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Valentine_Quick&amp;diff=267596</id>
		<title>Valentine Quick</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Valentine_Quick&amp;diff=267596"/>
		<updated>2014-07-30T17:17:11Z</updated>

		<summary type="html">&lt;p&gt;Malificent: /* Stories */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FFCharDetail&lt;br /&gt;
|name=Valentine Quick&lt;br /&gt;
|image=Valentine-quick-250.jpg&lt;br /&gt;
|firstAppearance=An Auspicious Start(S01,E01)&lt;br /&gt;
|themeSong=&amp;quot;Coronation&amp;quot; (Ilan Eshkeri, &#039;&#039;&#039;Stardust&#039;&#039;&#039;)&lt;br /&gt;
|actor=Joseph Gordon-Levitt&lt;br /&gt;
|fullName=Valentine Quick&lt;br /&gt;
|legalStatus=Core Citizen&lt;br /&gt;
|aliases=No known aliases&lt;br /&gt;
|age=31&lt;br /&gt;
|birthplace=Paquin|&lt;br /&gt;
|favoredWeapon=Pistol&lt;br /&gt;
|abilities_physicalDie=8&lt;br /&gt;
|abilities_mentalDie=8&lt;br /&gt;
|abilities_socialDie=8&lt;br /&gt;
|distinctions_role_name=Casino Floor Manager&lt;br /&gt;
|distinctions_role_triggers@0_name=Eye for Trouble&lt;br /&gt;
|distinctions_role_triggers@0_text=When you observe a crowd, step up or double Notice to catch someone up to no good. Spend 1 PP to do both.&lt;br /&gt;
|distinctions_role_triggers@1_name=&lt;br /&gt;
|distinctions_role_triggers@1_text=&lt;br /&gt;
|distinctions_background_name=Dysfunctional Family Ties&lt;br /&gt;
|distinctions_background_triggers@0_name=Quick&#039;s Debt&lt;br /&gt;
|distinctions_background_triggers@0_text=Give yourself a plot point when you take on a complication as a result of your family&#039;s past actions.&lt;br /&gt;
|distinctions_background_triggers@1_name=&lt;br /&gt;
|distinctions_background_triggers@1_text=&lt;br /&gt;
|distinctions_personality_name=Cool Under Pressure&lt;br /&gt;
|distinctions_personality_triggers@0_name=Sea of Calm&lt;br /&gt;
|distinctions_personality_triggers@0_text=Spend 1 PP to use a Complication as an Asset for one Action; step up the Complication afterward.&lt;br /&gt;
|distinctions_personality_triggers@1_name=Got It in One&lt;br /&gt;
|distinctions_personality_triggers@1_text=Spend 1 PP to roll your Focus and add it to your total.&lt;br /&gt;
|skills@0_name:Craft_die=4&lt;br /&gt;
|skills@0_name:Craft_specializations@0=&lt;br /&gt;
|skills@0_name:Craft_specializations@1=&lt;br /&gt;
|skills@1_name:Drive_die=4&lt;br /&gt;
|skills@1_name:Drive_specializations@0=&lt;br /&gt;
|skills@1_name:Drive_specializations@1=&lt;br /&gt;
|skills@2_name:Fight_die=4&lt;br /&gt;
|skills@2_name:Fight_specializations@0=&lt;br /&gt;
|skills@2_name:Fight_specializations@1=&lt;br /&gt;
|skills@3_name:Fix_die=4&lt;br /&gt;
|skills@3_name:Fix_specializations@0=&lt;br /&gt;
|skills@3_name:Fix_specializations@1=&lt;br /&gt;
|skills@4_name:Fly_die=6&lt;br /&gt;
|skills@4_name:Fly_specializations@0=&lt;br /&gt;
|skills@4_name:Fly_specializations@1=&lt;br /&gt;
|skills@5_name:Focus_die=10&lt;br /&gt;
|skills@5_name:Focus_specializations@0=&lt;br /&gt;
|skills@5_name:Focus_specializations@1=&lt;br /&gt;
|skills@6_name:Influence_die=8&lt;br /&gt;
|skills@6_name:Influence_specializations@0=Defusing&lt;br /&gt;
|skills@6_name:Influence_specializations@1=Negotiation&lt;br /&gt;
|skills@6_name:Influence_specializations@2=&lt;br /&gt;
|skills@7_name:Know_die=6&lt;br /&gt;
|skills@7_name:Know_specializations@0=High Society&lt;br /&gt;
|skills@7_name:Know_specializations@1=&lt;br /&gt;
|skills@8_name:Labor_die=6&lt;br /&gt;
|skills@8_name:Labor_specializations@0=Ranching&lt;br /&gt;
|skills@8_name:Labor_specializations@1=&lt;br /&gt;
|skills@9_name:Move_die=6&lt;br /&gt;
|skills@9_name:Move_specializations@0=&lt;br /&gt;
|skills@9_name:Move_specializations@1=&lt;br /&gt;
|skills@10_name:Notice_die=10&lt;br /&gt;
|skills@10_name:Notice_specializations@0=&lt;br /&gt;
|skills@10_name:Notice_specializations@1=&lt;br /&gt;
|skills@11_name:Operate_die=6&lt;br /&gt;
|skills@11_name:Operate_specializations@0=Ship Systems&lt;br /&gt;
|skills@11_name:Operate_specializations@1=&lt;br /&gt;
|skills@12_name:Perform_die=4&lt;br /&gt;
|skills@12_name:Perform_specializations@0=&lt;br /&gt;
|skills@12_name:Perform_specializations@1=&lt;br /&gt;
|skills@13_name:Shoot_die=8&lt;br /&gt;
|skills@13_name:Shoot_specializations@0=&lt;br /&gt;
|skills@13_name:Shoot_specializations@1=&lt;br /&gt;
|skills@14_name:Sneak_die=4&lt;br /&gt;
|skills@14_name:Sneak_specializations@0=&lt;br /&gt;
|skills@14_name:Sneak_specializations@1=&lt;br /&gt;
|skills@15_name:Survive_die=6&lt;br /&gt;
|skills@15_name:Survive_specializations@0=&lt;br /&gt;
|skills@15_name:Survive_specializations@1=&lt;br /&gt;
|skills@16_name:Throw_die=4&lt;br /&gt;
|skills@16_name:Throw_specializations@0=&lt;br /&gt;
|skills@16_name:Throw_specializations@1=&lt;br /&gt;
|skills@17_name:Treat_die=6&lt;br /&gt;
|skills@17_name:Treat_specializations@0=&lt;br /&gt;
|skills@17_name:Treat_specializations@1=&lt;br /&gt;
|skills@18_name:Trick_die=6&lt;br /&gt;
|skills@18_name:Trick_specializations@0=&lt;br /&gt;
|skills@18_name:Trick_specializations@1=&lt;br /&gt;
|sigAssets@0_name=Black Rose&lt;br /&gt;
|sigAssets@0_die=8&lt;br /&gt;
|sigAssets@0_triggers@0_name=Big Damn Gun&lt;br /&gt;
|sigAssets@0_triggers@0_description=Step up your Intimidate but count 1s and 2s as jinxes.&lt;br /&gt;
|sigAssets@0_triggers@1_name=&lt;br /&gt;
|sigAssets@0_triggers@1_description=&lt;br /&gt;
|sigAssets@1_name=&lt;br /&gt;
|sigAssets@1_die=&lt;br /&gt;
|sigAssets@1_triggers@0_name=&lt;br /&gt;
|sigAssets@1_triggers@0_description=&lt;br /&gt;
|sigAssets@1_triggers@1_name=&lt;br /&gt;
|sigAssets@1_triggers@1_description=&lt;br /&gt;
|sigAssets@2_name=&lt;br /&gt;
|sigAssets@2_die=&lt;br /&gt;
|sigAssets@2_triggers@0_name=&lt;br /&gt;
|sigAssets@2_triggers@0_description=&lt;br /&gt;
|sigAssets@2_triggers@1_name=&lt;br /&gt;
|sigAssets@2_triggers@1_description=&lt;br /&gt;
|spent_s01e01=Focus (d8)&lt;br /&gt;
|spent_s01e02=Focus (d8)&lt;br /&gt;
|spent_s01e03=Focus (d8)&lt;br /&gt;
|spent_s01e04=Trigger (Quick&#039;s Debt)&lt;br /&gt;
|spent_s01e05=Trigger (Quick&#039;s Debt)&lt;br /&gt;
|spent_s01e06=Delilah Signature Asset (Casino)&lt;br /&gt;
|spent_s01e07=Delilah Signature Asset (Casino)&lt;br /&gt;
|spent_s01e08=Trigger (Got It in One)&lt;br /&gt;
|spent_s01e09=Trigger (Got It in One)&lt;br /&gt;
|spent_s01e10=Fly (d6)&lt;br /&gt;
|spent_s01e11=Fly (d6)&lt;br /&gt;
|spent_s01e12=Signature Asset Trigger (Big Damn Gun)&lt;br /&gt;
|spent_s01e13=Trick (d6)&lt;br /&gt;
|spent_s01e14=Trick (d6)&lt;br /&gt;
|spent_s02e01=&lt;br /&gt;
|spent_s02e02=&lt;br /&gt;
|spent_s02e03=&lt;br /&gt;
|spent_s02e04=&lt;br /&gt;
|spent_s02e05=&lt;br /&gt;
|spent_s02e06=&lt;br /&gt;
|spent_s02e07=&lt;br /&gt;
|spent_s02e08=&lt;br /&gt;
|spent_s02e09=&lt;br /&gt;
|spent_s02e10=&lt;br /&gt;
|spent_s02e11=&lt;br /&gt;
|spent_s02e12=&lt;br /&gt;
|spent_s02e13=&lt;br /&gt;
|spent_s02e14=&lt;br /&gt;
|spent_s02e15=&lt;br /&gt;
|spent_s02e16=&lt;br /&gt;
|spent_s02e17=&lt;br /&gt;
|spent_s02e18=&lt;br /&gt;
|spent_s02e19=&lt;br /&gt;
|spent_s02e20=&lt;br /&gt;
}}&lt;br /&gt;
=Background=&lt;br /&gt;
Valentine Quick never really knew his father well, but the man who was never there left a huge imprint regardless. His mother, Delilah, was left to raise Valentine on her own for as long as Val could remember. She did the best she could to raise a boy as opposite from the wandering man she had briefly been in love. Valentine (Val to his friends) grew up to be a hard working straightforward man. Once grown up, he became a floor manager at a local casino after working his way through the lower ranks. His mother, no longer able to support herself due to health issues, relies on Val&#039;s monthly check that he sends back to her.&lt;br /&gt;
&lt;br /&gt;
He&#039;s dabbled in relationships over the last few years, but hasn&#039;t found the woman yet that he wants to settle down with.&lt;br /&gt;
&lt;br /&gt;
=Personality=&lt;br /&gt;
Val&#039;s calm, cool, and collected nature serves him well as a casino floor manager, where he has to deal with a wide range of situations quickly, efficiently, and quietly. He rarely gives direct orders to his subordinates, but on the occasions that he does, Val expects them to snap to without question. He&#039;s not without a sense of humor, but it is dry and observed infrequently. His one sore point is his father, Lazarus Quick, who abandoned him and his mother early on.&lt;br /&gt;
&lt;br /&gt;
=Physical Description=&lt;br /&gt;
Black hair usually slicked back slightly with just hair product to keep things in place. Handsome in a polished way, Val dresses well without being ostentatious. He doesn&#039;t follow fashion, but rather dresses in tried and true but inexpensive suits. He&#039;s slim, athletic, but not built. He rarely smiles but when he does, it lights up the room.&lt;br /&gt;
&lt;br /&gt;
=Conversations=&lt;br /&gt;
&lt;br /&gt;
=== Season 1 ===&lt;br /&gt;
*&#039;&#039;&#039;[[Practical/Math]]&#039;&#039;&#039; - (RP: Valentine/Vikki)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Making The Rounds]]&#039;&#039;&#039; - (RP: Valentine/Tian)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Feeling Things Out]]&#039;&#039;&#039; - (RP: Valentine/Rachel)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[It Might Fly Apart Anyway]]&#039;&#039;&#039; - (RP: Valentine/Poco)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Navigating the Catch-22s]]&#039;&#039;&#039; - (RP: Valentine and Tian)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Waves In Motion]]&#039;&#039;&#039; - (RP: Vikki and Valentine)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Necessities of Command]]&#039;&#039;&#039; - (RP: Vikki and Valentine)&amp;lt;br&amp;gt; &lt;br /&gt;
*&#039;&#039;&#039;[[Getting *One* Thing Right]]&#039;&#039;&#039; - (RP: Tian and Valentine)&amp;lt;br&amp;gt; &lt;br /&gt;
*&#039;&#039;&#039;[[A Matter of Communication]]&#039;&#039;&#039; - (RP: Vikki and Valentine)&lt;br /&gt;
&lt;br /&gt;
=Stories=&lt;br /&gt;
=== Background ===&lt;br /&gt;
*&#039;&#039;&#039;[[Just Another Night at the Golden Dragon]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Love Endures]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Season One Hiatus===&lt;br /&gt;
*&#039;&#039;&#039;26 Apr 2525&#039;&#039;&#039; - &#039;&#039;&#039;[[Pieces in Motion]]&#039;&#039;&#039; - (RP: Valentine and Mary Ann Valmont)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
=== Background ===&lt;br /&gt;
*&#039;&#039;&#039;[[A Lawyerly Conversation]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[What in the Gorram Hell is a HWN?]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Character Sheet=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Links =&lt;br /&gt;
Return to [[Firefly-RPG]] Homepage &amp;lt;br&amp;gt;&lt;br /&gt;
Return to [[Delilah_Crew|the Crew]] Page&lt;/div&gt;</summary>
		<author><name>Malificent</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Last_Voyage_of_Delilah,_Season_One&amp;diff=267595</id>
		<title>Last Voyage of Delilah, Season One</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Last_Voyage_of_Delilah,_Season_One&amp;diff=267595"/>
		<updated>2014-07-30T17:16:29Z</updated>

		<summary type="html">&lt;p&gt;Malificent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 16pt;color: #004277;&amp;quot;&amp;gt; &#039;&#039;&#039;&#039;&#039;ACQUISTION: Feb 2525 - Apr 2525&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;01 Feb 2525&#039;&#039;&#039; - [[Last Voyage of Delilah, Episode 101: An Auspicious Start|&#039;&#039;&#039;Episode 101: An Auspicious Start&#039;&#039;&#039;]] ––– The crew meet at the Eavestown Docks after each fleeing Triad thugs for different reasons. [[Fred_PiperJr|Freddie Piper]] is shot and killed. They escape and manage to repair &#039;&#039;Delilah&#039;&#039; enough to fly, but discover a dangerous treasure aboard.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;01 Feb 2525, off Persephone&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;[[Learning Curve]]&#039;&#039;&#039;&#039;&#039; - (Journal: Vikki)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;02 Feb 2525, off Persephone&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;[[Practical/Math]]&#039;&#039;&#039;&#039;&#039; - (RP: Valentine and Vikki)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;02 Feb 2525, off Persephone&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;[[Making The Rounds]]&#039;&#039;&#039;&#039;&#039; - (RP: Valentine and Tian)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;02 Feb 2525, off Persephone&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;[[Feeling Things Out]]&#039;&#039;&#039;&#039;&#039; - (RP: Valentine and Rachel)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;02 Feb 2525, off Persephone&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;[[It Might Fly Apart Anyway]]&#039;&#039;&#039;&#039;&#039; - (RP: Poco and Valentine)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;03 Feb 2525&#039;&#039;&#039; - [[Last Voyage of Delilah, Episode 102: The Wolf You Feed|&#039;&#039;&#039;Episode 102: The Wolf You Feed&#039;&#039;&#039;]] ––– Valentine wins free of predators and moral dilemmas in the Black but becomes trapped by both once on the dirt of Anson&#039;s World.&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;06 Feb 2525&#039;&#039;&#039; - [[Last Voyage of Delilah, Episode 103: The Wolf That Wins|&#039;&#039;&#039;Episode 103: The Wolf That Wins&#039;&#039;&#039;]] ––– A peaceful solution to the Paderborn situation wins in the end, but paranoia and doubt manage a victory, too.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;?? Feb 2525&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;[[Navigating the Catch-22s]]&#039;&#039;&#039;&#039;&#039; - (RP: Valentine and Tian)&lt;br /&gt;
&#039;&#039;&#039;09 Feb 2525&#039;&#039;&#039; - [[Last Voyage of Delilah, Episode 104: Home Fires Burning|&#039;&#039;&#039;Episode 104: Home Fires Burning&#039;&#039;&#039;]] ––– Valentine goes home to Paquin to settle outstanding debts ... and finds himself embroiled in new ones.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;12 Feb 2525&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;[[Paved With Good Intentions]]&#039;&#039;&#039;&#039;&#039; - (RP: Vikki and Katarina Selezneva)&lt;br /&gt;
*&#039;&#039;&#039;12 Feb 2525&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;[[The Best You Can Do]]&#039;&#039;&#039;&#039;&#039; - (RP: Tian and Vikki)&lt;br /&gt;
&#039;&#039;&#039;12 Feb 2525&#039;&#039;&#039; - [[Last Voyage of Delilah, Episode 105: Beaumonde Shell Game|&#039;&#039;&#039;Episode 105: Beaumonde Shell Game&#039;&#039;&#039;]] ––– Valentine must fulfill his duty to his cargo and his crew without incurring casualties to either.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;23 Feb 2525&#039;&#039;&#039; - [[Last Voyage of Delilah, Episode 106: Newhall, New Directions|&#039;&#039;&#039;Episode 106: Newhall, New Directions&#039;&#039;&#039;]] ––– Valentine draws closer to Beylix and desired freedom, only to find himself mired in an unexpected situation on Newhall.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;28 Feb 2525&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;[[Mysteries Wrapped In A Conundrum]]&#039;&#039;&#039;&#039;&#039; - (RP: Tian and Nuri)&lt;br /&gt;
*&#039;&#039;&#039;28 Feb 2525&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;[[Difficult Decisions]]&#039;&#039;&#039;&#039;&#039; - (RP: Tian and Valentine)&lt;br /&gt;
*&#039;&#039;&#039;28 Feb 2525&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;[[Waves In Motion]]&#039;&#039;&#039;&#039;&#039; - (RP: Vikki and Valentine)&lt;br /&gt;
*&#039;&#039;&#039;09 Mar 2525&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;[[A Glimpse Inside]]&#039;&#039;&#039;&#039;&#039; - (RP: Tian and Poco)&lt;br /&gt;
&#039;&#039;&#039;10 Mar 2525&#039;&#039;&#039; - [[Last Voyage of Delilah, Episode 107: Junkyard Dogs|&#039;&#039;&#039;Episode 107: Junkyard Dogs&#039;&#039;&#039;]] ––– The crew rescues a struggling town harrassed by mauraders and Valentine had to decide where he will go from there.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;10 Mar 2525&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;[[With Friends Like These]]&#039;&#039;&#039;&#039;&#039; - (RP: Poco)&lt;br /&gt;
*&#039;&#039;&#039;14 Mar 2525&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;[[Midnight Overture]]&#039;&#039;&#039;&#039;&#039; - (RP: Vikki and Nuri)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;14 Mar 2525&#039;&#039;&#039; - [[Last Voyage of Delilah, Episode 108: Clementine Run|&#039;&#039;&#039;Episode 108: Clementine Run&#039;&#039;&#039;]] ––– Valentine finally commits to &#039;&#039;Delilah&#039;&#039; and her crew. He takes on his first job as the official Captain ... and of course, it goes a little sideways.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;26 Mar 2525&#039;&#039;&#039; - [[Last Voyage of Delilah, Episode 109: Sophian Secrets|&#039;&#039;&#039;Episode 109: Sophian Secrets&#039;&#039;&#039;]] ––– Nuri&#039;s post-op recovery takes a downward turn and the crew scrambles to find a hospital that can treat her. The search leads them to Sophie but not before they become tangled in secrets along the way and on the ground.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;01 Apr 2525&#039;&#039;&#039; - [[Last Voyage of Delilah, Episode 110: Confidence Games|&#039;&#039;&#039;Episode 110: Confidence Games&#039;&#039;&#039;]] ––– Valentine manages a quid pro quo to the benefit of the crew on Sophie but discovers Poco and Rachel pulling an end run around him on Beaumonde. A complication from Tian&#039;s past shows up just before the crew takes off for Rockhaven Waypoint in the Halo&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;?? Apr 2525&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;[[Tea&#039;s Proper but a Beer, Well ...]]&#039;&#039;&#039;&#039;&#039; - (RP: Tian and Rachel)&lt;br /&gt;
*&#039;&#039;&#039;05 Apr 2525&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;[[Necessities of Command]]&#039;&#039;&#039;&#039;&#039; - (RP: Vikki and Valentine)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;05 Apr 2525&#039;&#039;&#039; - [[Last Voyage of Delilah, Episode 111: A Rock and a Hard Place|&#039;&#039;&#039;Episode 111: A Rock and a Hard Place&#039;&#039;&#039;]] ––– The crew arrives at Rockhaven Waypoint to find it embroiled in dangerous stalemated battle for control of the station, stranding several uninvolved ships and crews, while representatives of Corone Mining look on.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;09 Apr 2525&#039;&#039;&#039; - [[Last Voyage of Delilah, Episode 112: &#039;&#039;Artemis&#039;&#039; Artifice|&#039;&#039;&#039;Episode 112: &#039;&#039;Artemis&#039;&#039; Artifice&#039;&#039;&#039;]] ––– We rendezvous with our cargo&#039;s clients ... but things don&#039;t go smooth with the transfer. Val has to pull a gun to win the crew free of entanglements, making an enemy of the CPA along the way and throwing Tian into a maelstrom of doubt.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;15/16 Apr 2525&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;[[Getting *One* Thing Right]]&#039;&#039;&#039;&#039;&#039; - (RP: Tian and Valentine)&lt;br /&gt;
*&#039;&#039;&#039;?? Apr 2525&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;[[Coming to Terms]]&#039;&#039;&#039;&#039;&#039; - (RP: Tian and Rachel)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;17 Apr 2525&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;[[A Matter of Communication]]&#039;&#039;&#039;&#039;&#039; - (RP: Vikki and Valentine)&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;18 Apr 2525&#039;&#039;&#039; - [[The Last Voyage of Delilah, Episode 113: Nowhere to Run, Nowhere to Hide, Part 1|&#039;&#039;&#039;Episode 113: Nowhere to Run, Nowhere to Hide, Part 1&#039;&#039;&#039;]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;20 Apr 2525&#039;&#039;&#039; - [[The Last Voyage of Delilah, Episode 114: Nowhere to Run, Nowhere to Hide, Part 2|&#039;&#039;&#039;Episode 114: Nowhere to Run, Nowhere to Hide, Part 2&#039;&#039;&#039;]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Season One Hiatus===&lt;br /&gt;
*&#039;&#039;&#039;26 Apr 2525&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;[[Pieces in Motion]]&#039;&#039;&#039;&#039;&#039; - (RP: Valentine and Mary Ann Valmont)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Return to [[Delilah Episodes|&#039;&#039;&#039;Episodes&#039;&#039;&#039;]] | [[Delilah Special Features Index|&#039;&#039;&#039;Special Features Index&#039;&#039;&#039;]] | [[Firefly-RPG|&#039;&#039;&#039;Firefly-RPG Homepage&#039;&#039;&#039;]] | [[Delilah_Crew|&#039;&#039;&#039;Crew Page&#039;&#039;&#039;]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Malificent</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Grace_Tian&amp;diff=267588</id>
		<title>Grace Tian</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Grace_Tian&amp;diff=267588"/>
		<updated>2014-07-30T15:26:30Z</updated>

		<summary type="html">&lt;p&gt;Malificent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FFCharDetail&lt;br /&gt;
|name=Grace Tian&lt;br /&gt;
|image=Tian2.jpg&lt;br /&gt;
|firstAppearance=Pilot Episode&lt;br /&gt;
|themeSong=&amp;quot;Oblivion,&amp;quot; M83&lt;br /&gt;
|actor=Teryl Rothery&lt;br /&gt;
|fullName=Grace Tian Serena&amp;lt;br&amp;gt;(Western: Tian Serena Grace)&lt;br /&gt;
|legalStatus=Core Citizen&lt;br /&gt;
|aliases=&lt;br /&gt;
|age=50&lt;br /&gt;
|birthplace=Core&lt;br /&gt;
|favoredWeapon=N/A&lt;br /&gt;
|abilities_physicalDie=8&lt;br /&gt;
|abilities_mentalDie=8&lt;br /&gt;
|abilities_socialDie=8&lt;br /&gt;
|distinctions_role_name=Veteran Doctor&lt;br /&gt;
|distinctions_role_triggers@0_name=Less that Ideal Circumstances&lt;br /&gt;
|distinctions_role_triggers@0_text=Step back any complications to a Treat roll based on distractions, lack of equipment, hygiene, or similar problems.&lt;br /&gt;
|distinctions_role_triggers@1_name=&lt;br /&gt;
|distinctions_role_triggers@1_text=&lt;br /&gt;
|distinctions_background_name=Treason Suspect&lt;br /&gt;
|distinctions_background_triggers@0_name=Don&#039;t I Know You?&lt;br /&gt;
|distinctions_background_triggers@0_text=Get a Plot Point when you get a complication arising from Federal personnel&#039;s or aligned people&#039;s suspicions.&lt;br /&gt;
|distinctions_background_triggers@1_name=&lt;br /&gt;
|distinctions_background_triggers@1_text=&lt;br /&gt;
|distinctions_personality_name=Seeking Atonement&lt;br /&gt;
|distinctions_personality_triggers@0_name=Nightmares&lt;br /&gt;
|distinctions_personality_triggers@0_text=Start every Episode with an Exhausted d6 Complication. Step it up to reroll the dice on an Action. Once it exceeds d12, you are out until given medical treatment.&lt;br /&gt;
|distinctions_personality_triggers@1_name=Blood, Toil, Tears and Sweat&lt;br /&gt;
|distinctions_personality_triggers@1_text=Spend 1 PP to add your labor to your next roll in addition to any other Skill you are using.&lt;br /&gt;
|skills@0_name:Craft_die=4&lt;br /&gt;
|skills@0_name:Craft_specializations@0=&lt;br /&gt;
|skills@0_name:Craft_specializations@1=&lt;br /&gt;
|skills@1_name:Drive_die=4&lt;br /&gt;
|skills@1_name:Drive_specializations@0=&lt;br /&gt;
|skills@1_name:Drive_specializations@1=&lt;br /&gt;
|skills@2_name:Fight_die=4&lt;br /&gt;
|skills@2_name:Fight_specializations@0=&lt;br /&gt;
|skills@2_name:Fight_specializations@1=&lt;br /&gt;
|skills@3_name:Fix_die=4&lt;br /&gt;
|skills@3_name:Fix_specializations@0=&lt;br /&gt;
|skills@3_name:Fix_specializations@1=&lt;br /&gt;
|skills@4_name:Fly_die=4&lt;br /&gt;
|skills@4_name:Fly_specializations@0=&lt;br /&gt;
|skills@4_name:Fly_specializations@1=&lt;br /&gt;
|skills@5_name:Focus_die=8&lt;br /&gt;
|skills@5_name:Focus_specializations@0=&lt;br /&gt;
|skills@5_name:Focus_specializations@1=&lt;br /&gt;
|skills@6_name:Influence_die=8&lt;br /&gt;
|skills@6_name:Influence_specializations@0=&lt;br /&gt;
|skills@6_name:Influence_specializations@1=&lt;br /&gt;
|skills@7_name:Know_die=8&lt;br /&gt;
|skills@7_name:Know_specializations@0=Military Society&lt;br /&gt;
|skills@7_name:Know_specializations@1=&lt;br /&gt;
|skills@8_name:Labor_die=8&lt;br /&gt;
|skills@8_name:Labor_specializations@0=&lt;br /&gt;
|skills@8_name:Labor_specializations@1=&lt;br /&gt;
|skills@9_name:Move_die=6&lt;br /&gt;
|skills@9_name:Move_specializations@0=&lt;br /&gt;
|skills@9_name:Move_specializations@1=&lt;br /&gt;
|skills@10_name:Notice_die=8&lt;br /&gt;
|skills@10_name:Notice_specializations@0=Being Watched&lt;br /&gt;
|skills@10_name:Notice_specializations@1=&lt;br /&gt;
|skills@11_name:Operate_die=4&lt;br /&gt;
|skills@11_name:Operate_specializations@0=&lt;br /&gt;
|skills@11_name:Operate_specializations@1=&lt;br /&gt;
|skills@12_name:Perform_die=4&lt;br /&gt;
|skills@12_name:Perform_specializations@0=&lt;br /&gt;
|skills@12_name:Perform_specializations@1=&lt;br /&gt;
|skills@13_name:Shoot_die=6&lt;br /&gt;
|skills@13_name:Shoot_specializations@0=&lt;br /&gt;
|skills@13_name:Shoot_specializations@1=&lt;br /&gt;
|skills@14_name:Sneak_die=8&lt;br /&gt;
|skills@14_name:Sneak_specializations@0=&lt;br /&gt;
|skills@14_name:Sneak_specializations@1=&lt;br /&gt;
|skills@15_name:Survive_die=4&lt;br /&gt;
|skills@15_name:Survive_specializations@0=&lt;br /&gt;
|skills@15_name:Survive_specializations@1=&lt;br /&gt;
|skills@16_name:Throw_die=4&lt;br /&gt;
|skills@16_name:Throw_specializations@0=&lt;br /&gt;
|skills@16_name:Throw_specializations@1=&lt;br /&gt;
|skills@17_name:Treat_die=12&lt;br /&gt;
|skills@17_name:Treat_specializations@0=Trauma Medicine&lt;br /&gt;
|skills@17_name:Treat_specializations@1=&lt;br /&gt;
|skills@18_name:Trick_die=6&lt;br /&gt;
|skills@18_name:Trick_specializations@0=&lt;br /&gt;
|skills@18_name:Trick_specializations@1=&lt;br /&gt;
|sigAssets@0_name=Clinic in a Can&lt;br /&gt;
|sigAssets@0_die=8&lt;br /&gt;
|sigAssets@0_triggers@0_name=&lt;br /&gt;
|sigAssets@0_triggers@0_description=&lt;br /&gt;
|sigAssets@0_triggers@1_name=&lt;br /&gt;
|sigAssets@0_triggers@1_description=&lt;br /&gt;
|sigAssets@1_name=Academy Med Bag&lt;br /&gt;
|sigAssets@1_die=8&lt;br /&gt;
|sigAssets@1_triggers@0_name=&lt;br /&gt;
|sigAssets@1_triggers@0_description=&lt;br /&gt;
|sigAssets@1_triggers@1_name=&lt;br /&gt;
|sigAssets@1_triggers@1_description=&lt;br /&gt;
|sigAssets@2_name=&lt;br /&gt;
|sigAssets@2_die=&lt;br /&gt;
|sigAssets@2_triggers@0_name=&lt;br /&gt;
|sigAssets@2_triggers@0_description=&lt;br /&gt;
|sigAssets@2_triggers@1_name=&lt;br /&gt;
|sigAssets@2_triggers@1_description=&lt;br /&gt;
|spent_s01e01=Delilah Medbay&lt;br /&gt;
|spent_s01e02=Delilah Medbay&lt;br /&gt;
|spent_s01e03=Focus (d6)&lt;br /&gt;
|spent_s01e04=Focus (d6)&lt;br /&gt;
|spent_s01e05=Focus (d8)&lt;br /&gt;
|spent_s01e06=Focus (d8)&lt;br /&gt;
|spent_s01e07=Focus (d8)&lt;br /&gt;
|spent_s01e08=Trigger (Blood, Toil, Tears and Sweat)&lt;br /&gt;
|spent_s01e09=Trigger (Blood, Toil, Tears and Sweat)&lt;br /&gt;
|spent_s01e10=Trigger (Less than Ideal Circumstances)&lt;br /&gt;
|spent_s01e11=Trigger (Less than Ideal Circumstances)&lt;br /&gt;
|spent_s01e12=Notice Specialty (Being Watched)&lt;br /&gt;
|spent_s01e13=(unspent)&lt;br /&gt;
|spent_s01e14=(unspent)&lt;br /&gt;
|spent_s02e01=&lt;br /&gt;
|spent_s02e02=&lt;br /&gt;
|spent_s02e03=&lt;br /&gt;
|spent_s02e04=&lt;br /&gt;
|spent_s02e05=&lt;br /&gt;
|spent_s02e06=&lt;br /&gt;
|spent_s02e07=&lt;br /&gt;
|spent_s02e08=&lt;br /&gt;
|spent_s02e09=&lt;br /&gt;
|spent_s02e10=&lt;br /&gt;
|spent_s02e11=&lt;br /&gt;
|spent_s02e12=&lt;br /&gt;
|spent_s02e13=&lt;br /&gt;
|spent_s02e14=&lt;br /&gt;
|spent_s02e15=&lt;br /&gt;
|spent_s02e16=&lt;br /&gt;
|spent_s02e17=&lt;br /&gt;
|spent_s02e18=&lt;br /&gt;
|spent_s02e19=&lt;br /&gt;
|spent_s02e20=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;&#039;&#039;Background&#039;&#039;&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Raised in an upper-middle-class family on Ariel, Tian -- one of four children -- was a cheerful child and a bright student. She showed talent early on for maths and sciences, a situation that her teachers noted and nurtured. By the time secondary school came around, Tian was excelling in her courses and received a scholarship to university as well as another to medical school from the Alliance Navy, both of which she deferred in favor of enlisting when the first UWar began. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:DavidSpencer.jpg|100px|thumbnail|left|David Spencer]] Tian joined the Alliance navy and trained as a combat medic. It was a job she loved; there was adventure and adrenaline, and she was serving. The war took her out to Highgate, and there she met Danny Spencer after a convoy she was traveling with was ambushed. Battlefield romances being what they are, it was something of a whirlwind courtship. They were married quickly and Tian was pregnant even faster after that (rather unexpectedly, thankyousomuch!) She was sent Coreward as soon as that happened and Danny stayed on the front lines. She took the opportunity to go ahead and get her university degree and begin medical school. Danny returned whenever he could get leave, but it was difficult. Then he was killed near the end of the war, having only seen his son once, leaving Tian to raise David by herself.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She chose at that time to remain in the navy, helping soldiers recover from injuries and go home to their own loved ones as a way to both honor and grieve for her husband. She continued in what amounted to a reasonably &#039;normal&#039; life, raising her son, and watching with pride as he took his own oath and joined the navy. When the second U-War began, Tian was assigned to Vandenburg&#039;s hospital, placed on the short list for Captain, and groomed to take over the running of the base&#039;s hospital.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All that changed when the Independents took Boros. Tian evacuated all the patients and staff who could get out when the call came but she volunteered herself to stay and take care of those who couldn&#039;t be moved. Several of her staff also remained. They were held at Vandenburg for nearly three months, treated well enough in that time, and for Tian it changed the way she saw certain things. She struggled with her feelings about the planetary bombardment of a civilian population, the soldier and the doctor within her at war over the how and why of those actions, the rightness of them. After being traded back to the Alliance in a prisoner trade, she found herself unable to reconcile what happened in her own head. In addition to facing possible actions from the military (she should have tried to escape, etc.) she was also facing a medical review board (which cleared her of all actions on that front) and a bit of a crisis of faith. After seeing posters for the Interplanetary Restoration Program, Tian finally came to the decision that she could be more help out there than she really could in White Sun and chose to put in her retirement papers.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;&#039;&#039;Physical Appearance&#039;&#039;&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Tian.jpeg|150px|left]] &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;She is a petite woman, perhaps all of 5&#039;2 in her stocking feet though that&#039;s hard to tell because always wears sturdy shoes with at least a two-inch heel. She carries herself with the subtle kind of authority and calm demeanor that comes of a lifetime of military and hospital service, deep brown eyes alert and aware of the area around her without seeming overly anxious about it. She has dark brown hair streaked with subtle shades of blonde and red that she wears in a short style that would be severe if it weren&#039;t for the wisps that play around her face and seems to be a quiet woman with a ready smile and a sparkle to her brown eyes.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;&#039;&#039;Psychological Profile&#039;&#039;&#039;&#039;&#039;==&lt;br /&gt;
Tian is a compassionate woman who knows how to temper her empathy with pragmatism. She is a consummate professional when it comes to her medical skills, but beneath that cool exterior she is a generally happy person who enjoys life. It has always been clear too that her son comes first. She is a loving albeit somewhat strict parent, and she is proud of her son for choosing to follow in his father&#039;s footsteps. Having lost her husband in the first U-War, Tian could have become bitter and left military service but instead she was driven to keep other families from suffering the kind of loss that she and her son faced and continued on in the Alliance Navy, taking care of every soldier who came under her care not just with professional courtesy but genuine kindness.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;Notes from the files of psychologist Cmdr. Ian Rothschild:&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Report Entered into Alliance Navy Medical Service Records&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Patient: Lt. Cmdr Grace Tian, MD&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After a full six-week required course of treatment, I find the following:&lt;br /&gt;
&lt;br /&gt;
1) Dr. Grace is suffering mild anxiety and post-traumatic stress that I would expect to see in any of our soldiers returning from battle. She is coping with nightmares of the navy&#039;s retreat from Vandenburg and also reports flashback bad dreams of her husband&#039;s death in the U-War but is dealing with them in a healthy manner consistent with her personality. Her time in captivity with the enemy was, by her own accounts and those of personnel who were with her at the time, respectful and polite. She has no unmanageable trauma from her time as a POW.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
2) Although she is reluctant to speak on the matter, Dr. Grace has begun to show signs of questioning the decisions made by superiors. Her demeanor remains at all times professional when speaking of her ordeal, but there are times when she speaks of patients she treated or particular situations on the ground wherein there is a shift in tone, a dilation of the eyes. She is forthright on the matter of her own decisions -- she remained at Vandenburg to continue to care for Alliance personnel who could not be evacuated and takes pride in that choice.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
At this time, Dr. Grace is being released from care and cleared to resume her usual duties. It is my recommendation, however, that she be observed at regular intervals and any actions that deviate from the norm followed up. It is difficult to determine whether she has been compromised by her time as a POW or if she is merely reacting with empathy to the injuries and deaths she has witnessed. Because her job does not bring her into contact with classified materials, I do not believe full surveillance is required but there is an undercurrent to her responses that bears watching.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;&#039;&#039;RPs &amp;amp; Journal Entries&#039;&#039;&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Pre-Game&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
First UWar&amp;lt;br&amp;gt;&lt;br /&gt;
[[Crossroads]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Second UWar&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lowering of the Colors]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sound Retreat]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Salute the Colors]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Folding the Flag]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Firefly-RPG|Return to Firefly-RPG]]&amp;lt;br&amp;gt;&lt;br /&gt;
Return to [[Delilah_Crew|the Crew]] Page&lt;/div&gt;</summary>
		<author><name>Malificent</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Valentine_Quick&amp;diff=267424</id>
		<title>Valentine Quick</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Valentine_Quick&amp;diff=267424"/>
		<updated>2014-07-26T19:55:25Z</updated>

		<summary type="html">&lt;p&gt;Malificent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FFCharDetail&lt;br /&gt;
|name=Valentine Quick&lt;br /&gt;
|image=Valentine-quick-250.jpg&lt;br /&gt;
|firstAppearance=An Auspicious Start(S01,E01)&lt;br /&gt;
|themeSong=&amp;quot;Coronation&amp;quot; (Ilan Eshkeri, &#039;&#039;&#039;Stardust&#039;&#039;&#039;)&lt;br /&gt;
|actor=Joseph Gordon-Levitt&lt;br /&gt;
|fullName=Valentine Quick&lt;br /&gt;
|legalStatus=Core Citizen&lt;br /&gt;
|aliases=No known aliases&lt;br /&gt;
|age=31&lt;br /&gt;
|birthplace=Paquin|&lt;br /&gt;
|favoredWeapon=Pistol&lt;br /&gt;
|abilities_physicalDie=8&lt;br /&gt;
|abilities_mentalDie=8&lt;br /&gt;
|abilities_socialDie=8&lt;br /&gt;
|distinctions_role_name=Casino Floor Manager&lt;br /&gt;
|distinctions_role_triggers@0_name=Eye for Trouble&lt;br /&gt;
|distinctions_role_triggers@0_text=When you observe a crowd, step up or double Notice to catch someone up to no good. Spend 1 PP to do both.&lt;br /&gt;
|distinctions_role_triggers@1_name=&lt;br /&gt;
|distinctions_role_triggers@1_text=&lt;br /&gt;
|distinctions_background_name=Dysfunctional Family Ties&lt;br /&gt;
|distinctions_background_triggers@0_name=Quick&#039;s Debt&lt;br /&gt;
|distinctions_background_triggers@0_text=Give yourself a plot point when you take on a complication as a result of your family&#039;s past actions.&lt;br /&gt;
|distinctions_background_triggers@1_name=&lt;br /&gt;
|distinctions_background_triggers@1_text=&lt;br /&gt;
|distinctions_personality_name=Cool Under Pressure&lt;br /&gt;
|distinctions_personality_triggers@0_name=Sea of Calm&lt;br /&gt;
|distinctions_personality_triggers@0_text=Spend 1 PP to use a Complication as an Asset for one Action; step up the Complication afterward.&lt;br /&gt;
|distinctions_personality_triggers@1_name=Got It in One&lt;br /&gt;
|distinctions_personality_triggers@1_text=Spend 1 PP to roll your Focus and add it to your total.&lt;br /&gt;
|skills@0_name:Craft_die=4&lt;br /&gt;
|skills@0_name:Craft_specializations@0=&lt;br /&gt;
|skills@0_name:Craft_specializations@1=&lt;br /&gt;
|skills@1_name:Drive_die=4&lt;br /&gt;
|skills@1_name:Drive_specializations@0=&lt;br /&gt;
|skills@1_name:Drive_specializations@1=&lt;br /&gt;
|skills@2_name:Fight_die=4&lt;br /&gt;
|skills@2_name:Fight_specializations@0=&lt;br /&gt;
|skills@2_name:Fight_specializations@1=&lt;br /&gt;
|skills@3_name:Fix_die=4&lt;br /&gt;
|skills@3_name:Fix_specializations@0=&lt;br /&gt;
|skills@3_name:Fix_specializations@1=&lt;br /&gt;
|skills@4_name:Fly_die=6&lt;br /&gt;
|skills@4_name:Fly_specializations@0=&lt;br /&gt;
|skills@4_name:Fly_specializations@1=&lt;br /&gt;
|skills@5_name:Focus_die=10&lt;br /&gt;
|skills@5_name:Focus_specializations@0=&lt;br /&gt;
|skills@5_name:Focus_specializations@1=&lt;br /&gt;
|skills@6_name:Influence_die=8&lt;br /&gt;
|skills@6_name:Influence_specializations@0=Defusing&lt;br /&gt;
|skills@6_name:Influence_specializations@1=Negotiation&lt;br /&gt;
|skills@6_name:Influence_specializations@2=&lt;br /&gt;
|skills@7_name:Know_die=6&lt;br /&gt;
|skills@7_name:Know_specializations@0=High Society&lt;br /&gt;
|skills@7_name:Know_specializations@1=&lt;br /&gt;
|skills@8_name:Labor_die=6&lt;br /&gt;
|skills@8_name:Labor_specializations@0=Ranching&lt;br /&gt;
|skills@8_name:Labor_specializations@1=&lt;br /&gt;
|skills@9_name:Move_die=6&lt;br /&gt;
|skills@9_name:Move_specializations@0=&lt;br /&gt;
|skills@9_name:Move_specializations@1=&lt;br /&gt;
|skills@10_name:Notice_die=10&lt;br /&gt;
|skills@10_name:Notice_specializations@0=&lt;br /&gt;
|skills@10_name:Notice_specializations@1=&lt;br /&gt;
|skills@11_name:Operate_die=6&lt;br /&gt;
|skills@11_name:Operate_specializations@0=Ship Systems&lt;br /&gt;
|skills@11_name:Operate_specializations@1=&lt;br /&gt;
|skills@12_name:Perform_die=4&lt;br /&gt;
|skills@12_name:Perform_specializations@0=&lt;br /&gt;
|skills@12_name:Perform_specializations@1=&lt;br /&gt;
|skills@13_name:Shoot_die=8&lt;br /&gt;
|skills@13_name:Shoot_specializations@0=&lt;br /&gt;
|skills@13_name:Shoot_specializations@1=&lt;br /&gt;
|skills@14_name:Sneak_die=4&lt;br /&gt;
|skills@14_name:Sneak_specializations@0=&lt;br /&gt;
|skills@14_name:Sneak_specializations@1=&lt;br /&gt;
|skills@15_name:Survive_die=6&lt;br /&gt;
|skills@15_name:Survive_specializations@0=&lt;br /&gt;
|skills@15_name:Survive_specializations@1=&lt;br /&gt;
|skills@16_name:Throw_die=4&lt;br /&gt;
|skills@16_name:Throw_specializations@0=&lt;br /&gt;
|skills@16_name:Throw_specializations@1=&lt;br /&gt;
|skills@17_name:Treat_die=6&lt;br /&gt;
|skills@17_name:Treat_specializations@0=&lt;br /&gt;
|skills@17_name:Treat_specializations@1=&lt;br /&gt;
|skills@18_name:Trick_die=6&lt;br /&gt;
|skills@18_name:Trick_specializations@0=&lt;br /&gt;
|skills@18_name:Trick_specializations@1=&lt;br /&gt;
|sigAssets@0_name=Black Rose&lt;br /&gt;
|sigAssets@0_die=8&lt;br /&gt;
|sigAssets@0_triggers@0_name=Big Damn Gun&lt;br /&gt;
|sigAssets@0_triggers@0_description=Step up your Intimidate but count 1s and 2s as jinxes.&lt;br /&gt;
|sigAssets@0_triggers@1_name=&lt;br /&gt;
|sigAssets@0_triggers@1_description=&lt;br /&gt;
|sigAssets@1_name=&lt;br /&gt;
|sigAssets@1_die=&lt;br /&gt;
|sigAssets@1_triggers@0_name=&lt;br /&gt;
|sigAssets@1_triggers@0_description=&lt;br /&gt;
|sigAssets@1_triggers@1_name=&lt;br /&gt;
|sigAssets@1_triggers@1_description=&lt;br /&gt;
|sigAssets@2_name=&lt;br /&gt;
|sigAssets@2_die=&lt;br /&gt;
|sigAssets@2_triggers@0_name=&lt;br /&gt;
|sigAssets@2_triggers@0_description=&lt;br /&gt;
|sigAssets@2_triggers@1_name=&lt;br /&gt;
|sigAssets@2_triggers@1_description=&lt;br /&gt;
|spent_s01e01=Focus (d8)&lt;br /&gt;
|spent_s01e02=Focus (d8)&lt;br /&gt;
|spent_s01e03=Focus (d8)&lt;br /&gt;
|spent_s01e04=Trigger (Quick&#039;s Debt)&lt;br /&gt;
|spent_s01e05=Trigger (Quick&#039;s Debt)&lt;br /&gt;
|spent_s01e06=Delilah Signature Asset (Casino)&lt;br /&gt;
|spent_s01e07=Delilah Signature Asset (Casino)&lt;br /&gt;
|spent_s01e08=Trigger (Got It in One)&lt;br /&gt;
|spent_s01e09=Trigger (Got It in One)&lt;br /&gt;
|spent_s01e10=Fly (d6)&lt;br /&gt;
|spent_s01e11=Fly (d6)&lt;br /&gt;
|spent_s01e12=Signature Asset Trigger (Big Damn Gun)&lt;br /&gt;
|spent_s01e13=Trick (d6)&lt;br /&gt;
|spent_s01e14=Trick (d6)&lt;br /&gt;
|spent_s02e01=&lt;br /&gt;
|spent_s02e02=&lt;br /&gt;
|spent_s02e03=&lt;br /&gt;
|spent_s02e04=&lt;br /&gt;
|spent_s02e05=&lt;br /&gt;
|spent_s02e06=&lt;br /&gt;
|spent_s02e07=&lt;br /&gt;
|spent_s02e08=&lt;br /&gt;
|spent_s02e09=&lt;br /&gt;
|spent_s02e10=&lt;br /&gt;
|spent_s02e11=&lt;br /&gt;
|spent_s02e12=&lt;br /&gt;
|spent_s02e13=&lt;br /&gt;
|spent_s02e14=&lt;br /&gt;
|spent_s02e15=&lt;br /&gt;
|spent_s02e16=&lt;br /&gt;
|spent_s02e17=&lt;br /&gt;
|spent_s02e18=&lt;br /&gt;
|spent_s02e19=&lt;br /&gt;
|spent_s02e20=&lt;br /&gt;
}}&lt;br /&gt;
=Background=&lt;br /&gt;
Valentine Quick never really knew his father well, but the man who was never there left a huge imprint regardless. His mother, Delilah, was left to raise Valentine on her own for as long as Val could remember. She did the best she could to raise a boy as opposite from the wandering man she had briefly been in love. Valentine (Val to his friends) grew up to be a hard working straightforward man. Once grown up, he became a floor manager at a local casino after working his way through the lower ranks. His mother, no longer able to support herself due to health issues, relies on Val&#039;s monthly check that he sends back to her.&lt;br /&gt;
&lt;br /&gt;
He&#039;s dabbled in relationships over the last few years, but hasn&#039;t found the woman yet that he wants to settle down with.&lt;br /&gt;
&lt;br /&gt;
=Personality=&lt;br /&gt;
Val&#039;s calm, cool, and collected nature serves him well as a casino floor manager, where he has to deal with a wide range of situations quickly, efficiently, and quietly. He rarely gives direct orders to his subordinates, but on the occasions that he does, Val expects them to snap to without question. He&#039;s not without a sense of humor, but it is dry and observed infrequently. His one sore point is his father, Lazarus Quick, who abandoned him and his mother early on.&lt;br /&gt;
&lt;br /&gt;
=Physical Description=&lt;br /&gt;
Black hair usually slicked back slightly with just hair product to keep things in place. Handsome in a polished way, Val dresses well without being ostentatious. He doesn&#039;t follow fashion, but rather dresses in tried and true but inexpensive suits. He&#039;s slim, athletic, but not built. He rarely smiles but when he does, it lights up the room.&lt;br /&gt;
&lt;br /&gt;
=Conversations=&lt;br /&gt;
&lt;br /&gt;
=== Season 1 ===&lt;br /&gt;
*&#039;&#039;&#039;[[Practical/Math]]&#039;&#039;&#039; - (RP: Valentine/Vikki)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Making The Rounds]]&#039;&#039;&#039; - (RP: Valentine/Tian)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Feeling Things Out]]&#039;&#039;&#039; - (RP: Valentine/Rachel)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[It Might Fly Apart Anyway]]&#039;&#039;&#039; - (RP: Valentine/Poco)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Navigating the Catch-22s]]&#039;&#039;&#039; - (RP: Valentine and Tian)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Waves In Motion]]&#039;&#039;&#039; - (RP: Vikki and Valentine)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Necessities of Command]]&#039;&#039;&#039; - (RP: Vikki and Valentine)&amp;lt;br&amp;gt; &lt;br /&gt;
*&#039;&#039;&#039;[[Getting *One* Thing Right]]&#039;&#039;&#039; - (RP: Tian and Valentine)&amp;lt;br&amp;gt; &lt;br /&gt;
*&#039;&#039;&#039;[[A Matter of Communication]]&#039;&#039;&#039; - (RP: Vikki and Valentine)&lt;br /&gt;
&lt;br /&gt;
=Stories=&lt;br /&gt;
=== Background ===&lt;br /&gt;
*&#039;&#039;&#039;[[Just Another Night at the Golden Dragon]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Love Endures]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
=== Background ===&lt;br /&gt;
*&#039;&#039;&#039;[[A Lawyerly Conversation]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[What in the Gorram Hell is a HWN?]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Character Sheet=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Links =&lt;br /&gt;
Return to [[Firefly-RPG]] Homepage &amp;lt;br&amp;gt;&lt;br /&gt;
Return to [[Delilah_Crew|the Crew]] Page&lt;/div&gt;</summary>
		<author><name>Malificent</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Valentine_Quick&amp;diff=266509</id>
		<title>Valentine Quick</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Valentine_Quick&amp;diff=266509"/>
		<updated>2014-07-02T00:31:29Z</updated>

		<summary type="html">&lt;p&gt;Malificent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FFCharDetail&lt;br /&gt;
|name=Valentine Quick&lt;br /&gt;
|image=Valentine-quick-250.jpg&lt;br /&gt;
|firstAppearance=An Auspicious Start(S01,E01)&lt;br /&gt;
|themeSong=&amp;quot;Coronation&amp;quot; (Ilan Eshkeri, &#039;&#039;&#039;Stardust&#039;&#039;&#039;)&lt;br /&gt;
|actor=Joseph Gordon-Levitt&lt;br /&gt;
|fullName=Valentine Quick&lt;br /&gt;
|legalStatus=Core Citizen&lt;br /&gt;
|aliases=No known aliases&lt;br /&gt;
|age=31&lt;br /&gt;
|birthplace=Paquin|&lt;br /&gt;
|favoredWeapon=Pistol&lt;br /&gt;
|abilities_physicalDie=8&lt;br /&gt;
|abilities_mentalDie=8&lt;br /&gt;
|abilities_socialDie=8&lt;br /&gt;
|distinctions_role_name=Casino Floor Manager&lt;br /&gt;
|distinctions_role_triggers@0_name=Eye for Trouble&lt;br /&gt;
|distinctions_role_triggers@0_text=When you observe a crowd, step up or double Notice to catch someone up to no good. Spend 1 PP to do both.&lt;br /&gt;
|distinctions_role_triggers@1_name=&lt;br /&gt;
|distinctions_role_triggers@1_text=&lt;br /&gt;
|distinctions_background_name=Dysfunctional Family Ties&lt;br /&gt;
|distinctions_background_triggers@0_name=Quick&#039;s Debt&lt;br /&gt;
|distinctions_background_triggers@0_text=Give yourself a plot point when you take on a complication as a result of your family&#039;s past actions.&lt;br /&gt;
|distinctions_background_triggers@1_name=&lt;br /&gt;
|distinctions_background_triggers@1_text=&lt;br /&gt;
|distinctions_personality_name=Cool Under Pressure&lt;br /&gt;
|distinctions_personality_triggers@0_name=Sea of Calm&lt;br /&gt;
|distinctions_personality_triggers@0_text=Spend 1 PP to use a Complication as an Asset for one Action; step up the Complication afterward.&lt;br /&gt;
|distinctions_personality_triggers@1_name=Got It in One&lt;br /&gt;
|distinctions_personality_triggers@1_text=Spend 1 PP to roll your Focus and add it to your total.&lt;br /&gt;
|skills@0_name:Craft_die=4&lt;br /&gt;
|skills@0_name:Craft_specializations@0=&lt;br /&gt;
|skills@0_name:Craft_specializations@1=&lt;br /&gt;
|skills@1_name:Drive_die=4&lt;br /&gt;
|skills@1_name:Drive_specializations@0=&lt;br /&gt;
|skills@1_name:Drive_specializations@1=&lt;br /&gt;
|skills@2_name:Fight_die=4&lt;br /&gt;
|skills@2_name:Fight_specializations@0=&lt;br /&gt;
|skills@2_name:Fight_specializations@1=&lt;br /&gt;
|skills@3_name:Fix_die=4&lt;br /&gt;
|skills@3_name:Fix_specializations@0=&lt;br /&gt;
|skills@3_name:Fix_specializations@1=&lt;br /&gt;
|skills@4_name:Fly_die=4&lt;br /&gt;
|skills@4_name:Fly_specializations@0=&lt;br /&gt;
|skills@4_name:Fly_specializations@1=&lt;br /&gt;
|skills@5_name:Focus_die=10&lt;br /&gt;
|skills@5_name:Focus_specializations@0=&lt;br /&gt;
|skills@5_name:Focus_specializations@1=&lt;br /&gt;
|skills@6_name:Influence_die=8&lt;br /&gt;
|skills@6_name:Influence_specializations@0=Defusing&lt;br /&gt;
|skills@6_name:Influence_specializations@1=Negotiation&lt;br /&gt;
|skills@6_name:Influence_specializations@2=&lt;br /&gt;
|skills@7_name:Know_die=6&lt;br /&gt;
|skills@7_name:Know_specializations@0=High Society&lt;br /&gt;
|skills@7_name:Know_specializations@1=&lt;br /&gt;
|skills@8_name:Labor_die=6&lt;br /&gt;
|skills@8_name:Labor_specializations@0=Ranching&lt;br /&gt;
|skills@8_name:Labor_specializations@1=&lt;br /&gt;
|skills@9_name:Move_die=6&lt;br /&gt;
|skills@9_name:Move_specializations@0=&lt;br /&gt;
|skills@9_name:Move_specializations@1=&lt;br /&gt;
|skills@10_name:Notice_die=10&lt;br /&gt;
|skills@10_name:Notice_specializations@0=&lt;br /&gt;
|skills@10_name:Notice_specializations@1=&lt;br /&gt;
|skills@11_name:Operate_die=6&lt;br /&gt;
|skills@11_name:Operate_specializations@0=Ship Systems&lt;br /&gt;
|skills@11_name:Operate_specializations@1=&lt;br /&gt;
|skills@12_name:Perform_die=4&lt;br /&gt;
|skills@12_name:Perform_specializations@0=&lt;br /&gt;
|skills@12_name:Perform_specializations@1=&lt;br /&gt;
|skills@13_name:Shoot_die=8&lt;br /&gt;
|skills@13_name:Shoot_specializations@0=&lt;br /&gt;
|skills@13_name:Shoot_specializations@1=&lt;br /&gt;
|skills@14_name:Sneak_die=4&lt;br /&gt;
|skills@14_name:Sneak_specializations@0=&lt;br /&gt;
|skills@14_name:Sneak_specializations@1=&lt;br /&gt;
|skills@15_name:Survive_die=6&lt;br /&gt;
|skills@15_name:Survive_specializations@0=&lt;br /&gt;
|skills@15_name:Survive_specializations@1=&lt;br /&gt;
|skills@16_name:Throw_die=4&lt;br /&gt;
|skills@16_name:Throw_specializations@0=&lt;br /&gt;
|skills@16_name:Throw_specializations@1=&lt;br /&gt;
|skills@17_name:Treat_die=6&lt;br /&gt;
|skills@17_name:Treat_specializations@0=&lt;br /&gt;
|skills@17_name:Treat_specializations@1=&lt;br /&gt;
|skills@18_name:Trick_die=4&lt;br /&gt;
|skills@18_name:Trick_specializations@0=&lt;br /&gt;
|skills@18_name:Trick_specializations@1=&lt;br /&gt;
|sigAssets@0_name=Black Rose&lt;br /&gt;
|sigAssets@0_die=8&lt;br /&gt;
|sigAssets@0_triggers@0_name=Big Damn Gun&lt;br /&gt;
|sigAssets@0_triggers@0_description=Step up your Intimidate but count 1s and 2s as jinxes.&lt;br /&gt;
|sigAssets@0_triggers@1_name=&lt;br /&gt;
|sigAssets@0_triggers@1_description=&lt;br /&gt;
|sigAssets@1_name=&lt;br /&gt;
|sigAssets@1_die=&lt;br /&gt;
|sigAssets@1_triggers@0_name=&lt;br /&gt;
|sigAssets@1_triggers@0_description=&lt;br /&gt;
|sigAssets@1_triggers@1_name=&lt;br /&gt;
|sigAssets@1_triggers@1_description=&lt;br /&gt;
|sigAssets@2_name=&lt;br /&gt;
|sigAssets@2_die=&lt;br /&gt;
|sigAssets@2_triggers@0_name=&lt;br /&gt;
|sigAssets@2_triggers@0_description=&lt;br /&gt;
|sigAssets@2_triggers@1_name=&lt;br /&gt;
|sigAssets@2_triggers@1_description=&lt;br /&gt;
|spent_s01e01=Focus (d8)&lt;br /&gt;
|spent_s01e02=Focus (d8)&lt;br /&gt;
|spent_s01e03=Focus (d8)&lt;br /&gt;
|spent_s01e04=Trigger (Quick&#039;s Debt)&lt;br /&gt;
|spent_s01e05=Trigger (Quick&#039;s Debt)&lt;br /&gt;
|spent_s01e06=Delilah Signature Asset (Casino)&lt;br /&gt;
|spent_s01e07=Delilah Signature Asset (Casino)&lt;br /&gt;
|spent_s01e08=Trigger (Got It in One)&lt;br /&gt;
|spent_s01e09=Trigger (Got It in One)&lt;br /&gt;
|spent_s01e10=&lt;br /&gt;
|spent_s01e11=&lt;br /&gt;
|spent_s01e12=Signature Asset Trigger (Big Damn Gun)&lt;br /&gt;
|spent_s01e13=&lt;br /&gt;
|spent_s01e14=&lt;br /&gt;
|spent_s02e01=&lt;br /&gt;
|spent_s02e02=&lt;br /&gt;
|spent_s02e03=&lt;br /&gt;
|spent_s02e04=&lt;br /&gt;
|spent_s02e05=&lt;br /&gt;
|spent_s02e06=&lt;br /&gt;
|spent_s02e07=&lt;br /&gt;
|spent_s02e08=&lt;br /&gt;
|spent_s02e09=&lt;br /&gt;
|spent_s02e10=&lt;br /&gt;
|spent_s02e11=&lt;br /&gt;
|spent_s02e12=&lt;br /&gt;
|spent_s02e13=&lt;br /&gt;
|spent_s02e14=&lt;br /&gt;
|spent_s02e15=&lt;br /&gt;
|spent_s02e16=&lt;br /&gt;
|spent_s02e17=&lt;br /&gt;
|spent_s02e18=&lt;br /&gt;
|spent_s02e19=&lt;br /&gt;
|spent_s02e20=&lt;br /&gt;
}}&lt;br /&gt;
=Background=&lt;br /&gt;
Valentine Quick never really knew his father well, but the man who was never there left a huge imprint regardless. His mother, Delilah, was left to raise Valentine on her own for as long as Val could remember. She did the best she could to raise a boy as opposite from the wandering man she had briefly been in love. Valentine (Val to his friends) grew up to be a hard working straightforward man. Once grown up, he became a floor manager at a local casino after working his way through the lower ranks. His mother, no longer able to support herself due to health issues, relies on Val&#039;s monthly check that he sends back to her.&lt;br /&gt;
&lt;br /&gt;
He&#039;s dabbled in relationships over the last few years, but hasn&#039;t found the woman yet that he wants to settle down with.&lt;br /&gt;
&lt;br /&gt;
=Personality=&lt;br /&gt;
Val&#039;s calm, cool, and collected nature serves him well as a casino floor manager, where he has to deal with a wide range of situations quickly, efficiently, and quietly. He rarely gives direct orders to his subordinates, but on the occasions that he does, Val expects them to snap to without question. He&#039;s not without a sense of humor, but it is dry and observed infrequently. His one sore point is his father, Lazarus Quick, who abandoned him and his mother early on.&lt;br /&gt;
&lt;br /&gt;
=Physical Description=&lt;br /&gt;
Black hair usually slicked back slightly with just hair product to keep things in place. Handsome in a polished way, Val dresses well without being ostentatious. He doesn&#039;t follow fashion, but rather dresses in tried and true but inexpensive suits. He&#039;s slim, athletic, but not built. He rarely smiles but when he does, it lights up the room.&lt;br /&gt;
&lt;br /&gt;
=Conversations=&lt;br /&gt;
&lt;br /&gt;
=== Season 1 ===&lt;br /&gt;
*&#039;&#039;&#039;[[Practical/Math]]&#039;&#039;&#039; - (RP: Valentine/Vikki)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Making The Rounds]]&#039;&#039;&#039; - (RP: Valentine/Tian)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Feeling Things Out]]&#039;&#039;&#039; - (RP: Valentine/Rachel)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[It Might Fly Apart Anyway]]&#039;&#039;&#039; - (RP: Valentine/Poco)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Navigating the Catch-22s]]&#039;&#039;&#039; - (RP: Valentine and Tian)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Waves In Motion]]&#039;&#039;&#039; - (RP: Vikki and Valentine)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Necessities of Command]]&#039;&#039;&#039; - (RP: Vikki and Valentine)&amp;lt;br&amp;gt; &lt;br /&gt;
*&#039;&#039;&#039;[[Getting *One* Thing Right]]&#039;&#039;&#039; - (RP: Tian and Valentine)&amp;lt;br&amp;gt; &lt;br /&gt;
*&#039;&#039;&#039;[[A Matter of Communication]]&#039;&#039;&#039; - (RP: Vikki and Valentine)&lt;br /&gt;
&lt;br /&gt;
=Stories=&lt;br /&gt;
=== Background ===&lt;br /&gt;
*&#039;&#039;&#039;[[Just Another Night at the Golden Dragon]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Love Endures]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
=== Background ===&lt;br /&gt;
*&#039;&#039;&#039;[[A Lawyerly Conversation]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[What in the Gorram Hell is a HWN?]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Character Sheet=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Links =&lt;br /&gt;
Return to [[Firefly-RPG]] Homepage &amp;lt;br&amp;gt;&lt;br /&gt;
Return to [[Delilah_Crew|the Crew]] Page&lt;/div&gt;</summary>
		<author><name>Malificent</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Delilah_Crew_Relationship_Map&amp;diff=265227</id>
		<title>Delilah Crew Relationship Map</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Delilah_Crew_Relationship_Map&amp;diff=265227"/>
		<updated>2014-06-11T02:36:18Z</updated>

		<summary type="html">&lt;p&gt;Malificent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;1&amp;quot; &lt;br /&gt;
|align=&amp;quot;center&amp;quot; valign=&amp;quot;center&amp;quot; height=120px width=&amp;quot;17%&amp;quot;|&#039;&#039;&#039;Crew Member&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; width=&amp;quot;16%&amp;quot;|[[Image:Levitt-quick.jpg|100px]]&amp;lt;br&amp;gt; [[Valentine Quick]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; width=&amp;quot;16%&amp;quot;|[[Image:Ross-McAlister.jpg|75px|]]&amp;lt;br&amp;gt; [[Rachel McAlister]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; width=&amp;quot;16%&amp;quot;|[[Image:Giamatti.jpg|85px|]]&amp;lt;br&amp;gt; [[Tony Malloy| Tony &amp;quot;Poco&amp;quot; Malloy]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; width=&amp;quot;16%&amp;quot;|[[Image:Tian.jpeg|75px]]&amp;lt;br&amp;gt; [[Grace Tian]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; width=&amp;quot;16%&amp;quot;|[[Image:VictoriaT.jpg|75px]]&amp;lt;br&amp;gt;[[Viktoria Tikhonova]] &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[Image:Levitt-quick.jpg|100px]]&amp;lt;br&amp;gt; [[Valentine Quick]]&lt;br /&gt;
||N/A&lt;br /&gt;
||Val doesn&#039;t understand Rachel&#039;s motivations or how she thinks at all.&lt;br /&gt;
||Val doesn&#039;t trust Poco not to throw them all under the bus if it benefits him.&lt;br /&gt;
||Val towards Tian.&lt;br /&gt;
||Val considers Vikki his safe space, where he doesn&#039;t have to worry about drama and mistrust.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
![[Image:Ross-McAlister.jpg|75px|]]&amp;lt;br&amp;gt; [[Rachel McAlister]]&lt;br /&gt;
||Rachel towards Val&lt;br /&gt;
||N/A&lt;br /&gt;
||Rachel towards Poco&lt;br /&gt;
||Rachel towards Tian &lt;br /&gt;
||Rachel towards Vikki&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
![[Image:Giamatti.jpg|85px|]]&amp;lt;br&amp;gt; [[Tony Malloy| Tony &amp;quot;Poco&amp;quot; Malloy]] &lt;br /&gt;
||Poco towards Val&lt;br /&gt;
||Poco towards Rachel&lt;br /&gt;
||N/A&lt;br /&gt;
||Poco towards Tian&lt;br /&gt;
||Poco towards Vikki&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
![[Image:Tian.jpeg|75px]]&amp;lt;br&amp;gt; [[Grace Tian]]&lt;br /&gt;
||Tian towards Val&lt;br /&gt;
||Tian towards Rachel&lt;br /&gt;
||Tian towards Poco&lt;br /&gt;
||N/A&lt;br /&gt;
||Tian towards Vikki&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
![[Image:VictoriaT.jpg|75px]]&amp;lt;br&amp;gt;[[Viktoria Tikhonova]] &lt;br /&gt;
||Vikki towards Val&lt;br /&gt;
||Vikki towards Rachel&lt;br /&gt;
||Vikki towards Poco&lt;br /&gt;
||Vikki towards Tian&lt;br /&gt;
||N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Delilah_Crew]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Firefly-RPG]]&lt;/div&gt;</summary>
		<author><name>Malificent</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Delilah_Crew_Relationship_Map&amp;diff=265204</id>
		<title>Delilah Crew Relationship Map</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Delilah_Crew_Relationship_Map&amp;diff=265204"/>
		<updated>2014-06-11T01:27:23Z</updated>

		<summary type="html">&lt;p&gt;Malificent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;1&amp;quot; &lt;br /&gt;
|align=&amp;quot;center&amp;quot; valign=&amp;quot;center&amp;quot; height=120px width=&amp;quot;17%&amp;quot;|&#039;&#039;&#039;Crew Member&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; width=&amp;quot;16%&amp;quot;|[[Image:Levitt-quick.jpg|100px]]&amp;lt;br&amp;gt; [[Valentine Quick]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; width=&amp;quot;16%&amp;quot;|[[Image:Ross-McAlister.jpg|75px|]]&amp;lt;br&amp;gt; [[Rachel McAlister]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; width=&amp;quot;16%&amp;quot;|[[Image:Giamatti.jpg|85px|]]&amp;lt;br&amp;gt; [[Tony Malloy| Tony &amp;quot;Poco&amp;quot; Malloy]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; width=&amp;quot;16%&amp;quot;|[[Image:Tian.jpeg|75px]]&amp;lt;br&amp;gt; [[Grace Tian]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; width=&amp;quot;16%&amp;quot;|[[Image:VictoriaT.jpg|75px]]&amp;lt;br&amp;gt;[[Viktoria Tikhonova]] &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[Image:Levitt-quick.jpg|100px]]&amp;lt;br&amp;gt; [[Valentine Quick]]&lt;br /&gt;
||N/A&lt;br /&gt;
||Val doesn&#039;t understand Rachel&#039;s motivations or how she thinks at all.&lt;br /&gt;
||Val doesn&#039;t trust Poco not to throw them all under the bus if it benefits him.&lt;br /&gt;
||Val towards Tian.&lt;br /&gt;
||Val towards Vikki&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
![[Image:Ross-McAlister.jpg|75px|]]&amp;lt;br&amp;gt; [[Rachel McAlister]]&lt;br /&gt;
||Rachel towards Val&lt;br /&gt;
||N/A&lt;br /&gt;
||Rachel towards Poco&lt;br /&gt;
||Rachel towards Tian &lt;br /&gt;
||Rachel towards Vikki&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
![[Image:Giamatti.jpg|85px|]]&amp;lt;br&amp;gt; [[Tony Malloy| Tony &amp;quot;Poco&amp;quot; Malloy]] &lt;br /&gt;
||Poco towards Val&lt;br /&gt;
||Poco towards Rachel&lt;br /&gt;
||N/A&lt;br /&gt;
||Poco towards Tian&lt;br /&gt;
||Poco towards Vikki&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
![[Image:Tian.jpeg|75px]]&amp;lt;br&amp;gt; [[Grace Tian]]&lt;br /&gt;
||Tian towards Val&lt;br /&gt;
||Tian towards Rachel&lt;br /&gt;
||Tian towards Poco&lt;br /&gt;
||N/A&lt;br /&gt;
||Tian towards Vikki&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
![[Image:VictoriaT.jpg|75px]]&amp;lt;br&amp;gt;[[Viktoria Tikhonova]] &lt;br /&gt;
||Vikki towards Val&lt;br /&gt;
||Vikki towards Rachel&lt;br /&gt;
||Vikki towards Poco&lt;br /&gt;
||Vikki towards Tian&lt;br /&gt;
||N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Delilah_Crew]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Firefly-RPG]]&lt;/div&gt;</summary>
		<author><name>Malificent</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Valentine_Quick&amp;diff=263740</id>
		<title>Valentine Quick</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Valentine_Quick&amp;diff=263740"/>
		<updated>2014-05-14T01:22:19Z</updated>

		<summary type="html">&lt;p&gt;Malificent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FFCharDetail&lt;br /&gt;
|name=Valentine Quick&lt;br /&gt;
|image=Valentine-quick-250.jpg&lt;br /&gt;
|firstAppearance=An Auspicious Start(S01,E01)&lt;br /&gt;
|themeSong=&amp;quot;Coronation&amp;quot; (Ilan Eshkeri, &#039;&#039;&#039;Stardust&#039;&#039;&#039;)&lt;br /&gt;
|actor=Joseph Gordon-Levitt&lt;br /&gt;
|fullName=Valentine Quick&lt;br /&gt;
|legalStatus=Core Citizen&lt;br /&gt;
|aliases=No known aliases&lt;br /&gt;
|age=31&lt;br /&gt;
|birthplace=Paquin|&lt;br /&gt;
|favoredWeapon=Pistol&lt;br /&gt;
|abilities_physicalDie=8&lt;br /&gt;
|abilities_mentalDie=8&lt;br /&gt;
|abilities_socialDie=8&lt;br /&gt;
|distinctions_role_name=Casino Floor Manager&lt;br /&gt;
|distinctions_role_triggers@0_name=Eye for Trouble&lt;br /&gt;
|distinctions_role_triggers@0_text=When you observe a crowd, step up or double Notice to catch someone up to no good. Spend 1 PP to do both.&lt;br /&gt;
|distinctions_background_name=Dysfunctional Family Ties&lt;br /&gt;
|distinctions_background_triggers@0_name=Quick&#039;s Debt&lt;br /&gt;
|distinctions_background_triggers@0_text=Give yourself a plot point when you take on a complication as a result of your family&#039;s past actions.&lt;br /&gt;
|distinctions_personality_name=Cool Under Pressure&lt;br /&gt;
|distinctions_personality_triggers@0_name=Sea of Calm&lt;br /&gt;
|distinctions_personality_triggers@0_text=Spend 1 PP to use a Complication as an Asset for one Action; step up the Complication afterward.&lt;br /&gt;
|skills@0_name:Craft_die=4&lt;br /&gt;
|skills@0_name:Craft_specializations@0=&lt;br /&gt;
|skills@0_name:Craft_specializations@1=&lt;br /&gt;
|skills@1_name:Drive_die=4&lt;br /&gt;
|skills@1_name:Drive_specializations@0=&lt;br /&gt;
|skills@1_name:Drive_specializations@1=&lt;br /&gt;
|skills@2_name:Fight_die=4&lt;br /&gt;
|skills@2_name:Fight_specializations@0=&lt;br /&gt;
|skills@2_name:Fight_specializations@1=&lt;br /&gt;
|skills@3_name:Fix_die=4&lt;br /&gt;
|skills@3_name:Fix_specializations@0=&lt;br /&gt;
|skills@3_name:Fix_specializations@1=&lt;br /&gt;
|skills@4_name:Fly_die=4&lt;br /&gt;
|skills@4_name:Fly_specializations@0=&lt;br /&gt;
|skills@4_name:Fly_specializations@1=&lt;br /&gt;
|skills@5_name:Focus_die=10&lt;br /&gt;
|skills@5_name:Focus_specializations@0=&lt;br /&gt;
|skills@5_name:Focus_specializations@1=&lt;br /&gt;
|skills@6_name:Influence_die=8&lt;br /&gt;
|skills@6_name:Influence_specializations@0=Defusing&lt;br /&gt;
|skills@6_name:Influence_specializations@1=&lt;br /&gt;
|skills@7_name:Know_die=6&lt;br /&gt;
|skills@7_name:Know_specializations@0=High Society&lt;br /&gt;
|skills@7_name:Know_specializations@1=&lt;br /&gt;
|skills@8_name:Labor_die=6&lt;br /&gt;
|skills@8_name:Labor_specializations@0=Ranching&lt;br /&gt;
|skills@8_name:Labor_specializations@1=&lt;br /&gt;
|skills@9_name:Move_die=6&lt;br /&gt;
|skills@9_name:Move_specializations@0=&lt;br /&gt;
|skills@9_name:Move_specializations@1=&lt;br /&gt;
|skills@10_name:Notice_die=10&lt;br /&gt;
|skills@10_name:Notice_specializations@0=&lt;br /&gt;
|skills@10_name:Notice_specializations@1=&lt;br /&gt;
|skills@11_name:Operate_die=6&lt;br /&gt;
|skills@11_name:Operate_specializations@0=Ship Systems&lt;br /&gt;
|skills@11_name:Operate_specializations@1=&lt;br /&gt;
|skills@12_name:Perform_die=4&lt;br /&gt;
|skills@12_name:Perform_specializations@0=&lt;br /&gt;
|skills@12_name:Perform_specializations@1=&lt;br /&gt;
|skills@13_name:Shoot_die=8&lt;br /&gt;
|skills@13_name:Shoot_specializations@0=&lt;br /&gt;
|skills@13_name:Shoot_specializations@1=&lt;br /&gt;
|skills@14_name:Sneak_die=4&lt;br /&gt;
|skills@14_name:Sneak_specializations@0=&lt;br /&gt;
|skills@14_name:Sneak_specializations@1=&lt;br /&gt;
|skills@15_name:Survive_die=6&lt;br /&gt;
|skills@15_name:Survive_specializations@0=&lt;br /&gt;
|skills@15_name:Survive_specializations@1=&lt;br /&gt;
|skills@16_name:Throw_die=4&lt;br /&gt;
|skills@16_name:Throw_specializations@0=&lt;br /&gt;
|skills@16_name:Throw_specializations@1=&lt;br /&gt;
|skills@17_name:Treat_die=6&lt;br /&gt;
|skills@17_name:Treat_specializations@0=&lt;br /&gt;
|skills@17_name:Treat_specializations@1=&lt;br /&gt;
|skills@18_name:Trick_die=4&lt;br /&gt;
|skills@18_name:Trick_specializations@0=&lt;br /&gt;
|skills@18_name:Trick_specializations@1=&lt;br /&gt;
|sigAssets@0_name=Black Rose&lt;br /&gt;
|sigAssets@0_die=8&lt;br /&gt;
|sigAssets@1_name=&lt;br /&gt;
|sigAssets@1_die=&lt;br /&gt;
|sigAssets@2_name=&lt;br /&gt;
|sigAssets@2_die=&lt;br /&gt;
}}&lt;br /&gt;
=Background=&lt;br /&gt;
Valentine Quick never really knew his father well, but the man who was never there left a huge imprint regardless. His mother, Delilah, was left to raise Valentine on her own for as long as Val could remember. She did the best she could to raise a boy as opposite from the wandering man she had briefly been in love. Valentine (Val to his friends) grew up to be a hard working straightforward man. Once grown up, he became a floor manager at a local casino after working his way through the lower ranks. His mother, no longer able to support herself due to health issues, relies on Val&#039;s monthly check that he sends back to her.&lt;br /&gt;
&lt;br /&gt;
He&#039;s dabbled in relationships over the last few years, but hasn&#039;t found the woman yet that he wants to settle down with.&lt;br /&gt;
&lt;br /&gt;
=Personality=&lt;br /&gt;
Val&#039;s calm, cool, and collected nature serves him well as a casino floor manager, where he has to deal with a wide range of situations quickly, efficiently, and quietly. He rarely gives direct orders to his subordinates, but on the occasions that he does, Val expects them to snap to without question. He&#039;s not without a sense of humor, but it is dry and observed infrequently. His one sore point is his father, Lazarus Quick, who abandoned him and his mother early on.&lt;br /&gt;
&lt;br /&gt;
=Physical Description=&lt;br /&gt;
Black hair usually slicked back slightly with just hair product to keep things in place. Handsome in a polished way, Val dresses well without being ostentatious. He doesn&#039;t follow fashion, but rather dresses in tried and true but inexpensive suits. He&#039;s slim, athletic, but not built. He rarely smiles but when he does, it lights up the room.&lt;br /&gt;
&lt;br /&gt;
=Conversations=&lt;br /&gt;
&lt;br /&gt;
=== Season 1 ===&lt;br /&gt;
*&#039;&#039;&#039;[[Practical/Math]]&#039;&#039;&#039; - (RP: Valentine/Vikki)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Making The Rounds]]&#039;&#039;&#039; - (RP: Valentine/Tian)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Feeling Things Out]]&#039;&#039;&#039; - (RP: Valentine/Rachel)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[It Might Fly Apart Anyway]]&#039;&#039;&#039; - (RP: Valentine/Poco)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Navigating the Catch-22s]]&#039;&#039;&#039; - (RP: Valentine and Tian)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Waves In Motion]]&#039;&#039;&#039; - (RP: Vikki and Valentine)&lt;br /&gt;
&lt;br /&gt;
=Stories=&lt;br /&gt;
=== Background ===&lt;br /&gt;
*&#039;&#039;&#039;[[Just Another Night at the Golden Dragon]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Love Endures]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
=== Background ===&lt;br /&gt;
*&#039;&#039;&#039;[[A Lawyerly Conversation]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[What in the Gorram Hell is a HWN?]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Character Sheet=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Links =&lt;br /&gt;
Return to [[Firefly-RPG]] Homepage &amp;lt;br&amp;gt;&lt;br /&gt;
Return to [[Delilah_Crew|the Crew]] Page&lt;/div&gt;</summary>
		<author><name>Malificent</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Valentine_Quick&amp;diff=263171</id>
		<title>Valentine Quick</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Valentine_Quick&amp;diff=263171"/>
		<updated>2014-05-03T01:46:17Z</updated>

		<summary type="html">&lt;p&gt;Malificent: /* Season 1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FFCharDetail&lt;br /&gt;
|name=Valentine Quick&lt;br /&gt;
|image=Valentine-quick-250.jpg&lt;br /&gt;
|firstAppearance=An Auspicious Start(S01,E01)&lt;br /&gt;
|themeSong=&amp;quot;Coronation&amp;quot; (Ilan Eshkeri, &#039;&#039;&#039;Stardust&#039;&#039;&#039;)&lt;br /&gt;
|actor=Joseph Gordon-Levitt&lt;br /&gt;
|fullName=Valentine Quick&lt;br /&gt;
|legalStatus=Core Citizen&lt;br /&gt;
|aliases=No known aliases&lt;br /&gt;
|age=31&lt;br /&gt;
|birthplace=Paquin|&lt;br /&gt;
|favoredWeapon=Pistol&lt;br /&gt;
|abilities_physicalDie=8&lt;br /&gt;
|abilities_mentalDie=8&lt;br /&gt;
|abilities_socialDie=8&lt;br /&gt;
|distinctions_role_name=Casino Floor Manager&lt;br /&gt;
|distinctions_role_triggers@0_name=Eye for Trouble&lt;br /&gt;
|distinctions_role_triggers@0_text=When you observe a crowd, step up or double Notice to catch someone up to no good. Spend 1 PP to do both.&lt;br /&gt;
|distinctions_background_name=Dysfunctional Family Ties&lt;br /&gt;
|distinctions_background_triggers@0_name=&lt;br /&gt;
|distinctions_background_triggers@0_text=&lt;br /&gt;
|distinctions_personality_name=Cool Under Pressure&lt;br /&gt;
|distinctions_personality_triggers@0_name=Sea of Calm&lt;br /&gt;
|distinctions_personality_triggers@0_text=Spend 1 PP to use a Complication as an Asset for one Action; step up the Complication afterward.&lt;br /&gt;
|skills@0_name:Craft_die=4&lt;br /&gt;
|skills@0_name:Craft_specializations@0=&lt;br /&gt;
|skills@0_name:Craft_specializations@1=&lt;br /&gt;
|skills@1_name:Drive_die=4&lt;br /&gt;
|skills@1_name:Drive_specializations@0=&lt;br /&gt;
|skills@1_name:Drive_specializations@1=&lt;br /&gt;
|skills@2_name:Fight_die=4&lt;br /&gt;
|skills@2_name:Fight_specializations@0=&lt;br /&gt;
|skills@2_name:Fight_specializations@1=&lt;br /&gt;
|skills@3_name:Fix_die=4&lt;br /&gt;
|skills@3_name:Fix_specializations@0=&lt;br /&gt;
|skills@3_name:Fix_specializations@1=&lt;br /&gt;
|skills@4_name:Fly_die=4&lt;br /&gt;
|skills@4_name:Fly_specializations@0=&lt;br /&gt;
|skills@4_name:Fly_specializations@1=&lt;br /&gt;
|skills@5_name:Focus_die=8&lt;br /&gt;
|skills@5_name:Focus_specializations@0=&lt;br /&gt;
|skills@5_name:Focus_specializations@1=&lt;br /&gt;
|skills@6_name:Influence_die=8&lt;br /&gt;
|skills@6_name:Influence_specializations@0=Defusing&lt;br /&gt;
|skills@6_name:Influence_specializations@1=&lt;br /&gt;
|skills@7_name:Know_die=6&lt;br /&gt;
|skills@7_name:Know_specializations@0=High Society&lt;br /&gt;
|skills@7_name:Know_specializations@1=&lt;br /&gt;
|skills@8_name:Labor_die=6&lt;br /&gt;
|skills@8_name:Labor_specializations@0=Ranching&lt;br /&gt;
|skills@8_name:Labor_specializations@1=&lt;br /&gt;
|skills@9_name:Move_die=6&lt;br /&gt;
|skills@9_name:Move_specializations@0=&lt;br /&gt;
|skills@9_name:Move_specializations@1=&lt;br /&gt;
|skills@10_name:Notice_die=10&lt;br /&gt;
|skills@10_name:Notice_specializations@0=&lt;br /&gt;
|skills@10_name:Notice_specializations@1=&lt;br /&gt;
|skills@11_name:Operate_die=6&lt;br /&gt;
|skills@11_name:Operate_specializations@0=Ship Systems&lt;br /&gt;
|skills@11_name:Operate_specializations@1=&lt;br /&gt;
|skills@12_name:Perform_die=4&lt;br /&gt;
|skills@12_name:Perform_specializations@0=&lt;br /&gt;
|skills@12_name:Perform_specializations@1=&lt;br /&gt;
|skills@13_name:Shoot_die=8&lt;br /&gt;
|skills@13_name:Shoot_specializations@0=&lt;br /&gt;
|skills@13_name:Shoot_specializations@1=&lt;br /&gt;
|skills@14_name:Sneak_die=4&lt;br /&gt;
|skills@14_name:Sneak_specializations@0=&lt;br /&gt;
|skills@14_name:Sneak_specializations@1=&lt;br /&gt;
|skills@15_name:Survive_die=6&lt;br /&gt;
|skills@15_name:Survive_specializations@0=&lt;br /&gt;
|skills@15_name:Survive_specializations@1=&lt;br /&gt;
|skills@16_name:Throw_die=4&lt;br /&gt;
|skills@16_name:Throw_specializations@0=&lt;br /&gt;
|skills@16_name:Throw_specializations@1=&lt;br /&gt;
|skills@17_name:Treat_die=6&lt;br /&gt;
|skills@17_name:Treat_specializations@0=&lt;br /&gt;
|skills@17_name:Treat_specializations@1=&lt;br /&gt;
|skills@18_name:Trick_die=4&lt;br /&gt;
|skills@18_name:Trick_specializations@0=&lt;br /&gt;
|skills@18_name:Trick_specializations@1=&lt;br /&gt;
|sigAssets@0_name=Black Rose&lt;br /&gt;
|sigAssets@0_die=8&lt;br /&gt;
|sigAssets@1_name=&lt;br /&gt;
|sigAssets@1_die=&lt;br /&gt;
|sigAssets@2_name=&lt;br /&gt;
|sigAssets@2_die=&lt;br /&gt;
}}&lt;br /&gt;
=Background=&lt;br /&gt;
Valentine Quick never really knew his father well, but the man who was never there left a huge imprint regardless. His mother, Delilah, was left to raise Valentine on her own for as long as Val could remember. She did the best she could to raise a boy as opposite from the wandering man she had briefly been in love. Valentine (Val to his friends) grew up to be a hard working straightforward man. Once grown up, he became a floor manager at a local casino after working his way through the lower ranks. His mother, no longer able to support herself due to health issues, relies on Val&#039;s monthly check that he sends back to her.&lt;br /&gt;
&lt;br /&gt;
He&#039;s dabbled in relationships over the last few years, but hasn&#039;t found the woman yet that he wants to settle down with.&lt;br /&gt;
&lt;br /&gt;
=Personality=&lt;br /&gt;
Val&#039;s calm, cool, and collected nature serves him well as a casino floor manager, where he has to deal with a wide range of situations quickly, efficiently, and quietly. He rarely gives direct orders to his subordinates, but on the occasions that he does, Val expects them to snap to without question. He&#039;s not without a sense of humor, but it is dry and observed infrequently. His one sore point is his father, Lazarus Quick, who abandoned him and his mother early on.&lt;br /&gt;
&lt;br /&gt;
=Physical Description=&lt;br /&gt;
Black hair usually slicked back slightly with just hair product to keep things in place. Handsome in a polished way, Val dresses well without being ostentatious. He doesn&#039;t follow fashion, but rather dresses in tried and true but inexpensive suits. He&#039;s slim, athletic, but not built. He rarely smiles but when he does, it lights up the room.&lt;br /&gt;
&lt;br /&gt;
=Conversations=&lt;br /&gt;
&lt;br /&gt;
=== Season 1 ===&lt;br /&gt;
*&#039;&#039;&#039;[[Practical/Math]]&#039;&#039;&#039; - (RP: Valentine/Vikki)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Making The Rounds]]&#039;&#039;&#039; - (RP: Valentine/Tian)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Feeling Things Out]]&#039;&#039;&#039; - (RP: Valentine/Rachel)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[It Might Fly Apart Anyway]]&#039;&#039;&#039; - (RP: Valentine/Poco)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Navigating the Catch-22s]]&#039;&#039;&#039; - (RP: Valentine and Tian)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Waves In Motion]]&#039;&#039;&#039; - (RP: Vikki and Valentine)&lt;br /&gt;
&lt;br /&gt;
=Stories=&lt;br /&gt;
=== Background ===&lt;br /&gt;
*&#039;&#039;&#039;[[Just Another Night at the Golden Dragon]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Love Endures]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
=== Background ===&lt;br /&gt;
*&#039;&#039;&#039;[[A Lawyerly Conversation]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[What in the Gorram Hell is a HWN?]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Character Sheet=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Links =&lt;br /&gt;
Return to [[Firefly-RPG]] Homepage &amp;lt;br&amp;gt;&lt;br /&gt;
Return to [[Delilah_Crew|the Crew]] Page&lt;/div&gt;</summary>
		<author><name>Malificent</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Valentine_Quick&amp;diff=262043</id>
		<title>Valentine Quick</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Valentine_Quick&amp;diff=262043"/>
		<updated>2014-04-02T18:51:28Z</updated>

		<summary type="html">&lt;p&gt;Malificent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FFCharDetail&lt;br /&gt;
|name=Valentine Quick&lt;br /&gt;
|image=Valentine-quick-250.jpg&lt;br /&gt;
|firstAppearance=An Auspicious Start(S01,E01)&lt;br /&gt;
|themeSong=&amp;quot;Coronation&amp;quot; (Ilan Eshkeri, &#039;&#039;&#039;Stardust&#039;&#039;&#039;)&lt;br /&gt;
|actor=Joseph Gordon-Levitt&lt;br /&gt;
|fullName=Valentine Quick&lt;br /&gt;
|legalStatus=Core Citizen&lt;br /&gt;
|aliases=No known aliases&lt;br /&gt;
|age=31&lt;br /&gt;
|birthplace=Paquin|&lt;br /&gt;
|favoredWeapon=Pistol&lt;br /&gt;
|abilities_physicalDie=8&lt;br /&gt;
|abilities_mentalDie=8&lt;br /&gt;
|abilities_socialDie=8&lt;br /&gt;
|distinctions_role_name=Casino Floor Manager&lt;br /&gt;
|distinctions_role_triggers@0_name=Eye for Trouble&lt;br /&gt;
|distinctions_role_triggers@0_text=When you observe a crowd, step up or double Notice to catch someone up to no good. Spend 1 PP to do both.&lt;br /&gt;
|distinctions_background_name=Dysfunctional Family Ties&lt;br /&gt;
|distinctions_background_triggers@0_name=&lt;br /&gt;
|distinctions_background_triggers@0_text=&lt;br /&gt;
|distinctions_personality_name=Cool Under Pressure&lt;br /&gt;
|distinctions_personality_triggers@0_name=Sea of Calm&lt;br /&gt;
|distinctions_personality_triggers@0_text=Spend 1 PP to use a Complication as an Asset for one Action; step up the Complication afterward.&lt;br /&gt;
|skills@0_name:Craft_die=4&lt;br /&gt;
|skills@0_name:Craft_specializations@0=&lt;br /&gt;
|skills@0_name:Craft_specializations@1=&lt;br /&gt;
|skills@1_name:Drive_die=4&lt;br /&gt;
|skills@1_name:Drive_specializations@0=&lt;br /&gt;
|skills@1_name:Drive_specializations@1=&lt;br /&gt;
|skills@2_name:Fight_die=4&lt;br /&gt;
|skills@2_name:Fight_specializations@0=&lt;br /&gt;
|skills@2_name:Fight_specializations@1=&lt;br /&gt;
|skills@3_name:Fix_die=4&lt;br /&gt;
|skills@3_name:Fix_specializations@0=&lt;br /&gt;
|skills@3_name:Fix_specializations@1=&lt;br /&gt;
|skills@4_name:Fly_die=4&lt;br /&gt;
|skills@4_name:Fly_specializations@0=&lt;br /&gt;
|skills@4_name:Fly_specializations@1=&lt;br /&gt;
|skills@5_name:Focus_die=8&lt;br /&gt;
|skills@5_name:Focus_specializations@0=&lt;br /&gt;
|skills@5_name:Focus_specializations@1=&lt;br /&gt;
|skills@6_name:Influence_die=8&lt;br /&gt;
|skills@6_name:Influence_specializations@0=Defusing&lt;br /&gt;
|skills@6_name:Influence_specializations@1=&lt;br /&gt;
|skills@7_name:Know_die=6&lt;br /&gt;
|skills@7_name:Know_specializations@0=High Society&lt;br /&gt;
|skills@7_name:Know_specializations@1=&lt;br /&gt;
|skills@8_name:Labor_die=6&lt;br /&gt;
|skills@8_name:Labor_specializations@0=Ranching&lt;br /&gt;
|skills@8_name:Labor_specializations@1=&lt;br /&gt;
|skills@9_name:Move_die=6&lt;br /&gt;
|skills@9_name:Move_specializations@0=&lt;br /&gt;
|skills@9_name:Move_specializations@1=&lt;br /&gt;
|skills@10_name:Notice_die=10&lt;br /&gt;
|skills@10_name:Notice_specializations@0=&lt;br /&gt;
|skills@10_name:Notice_specializations@1=&lt;br /&gt;
|skills@11_name:Operate_die=6&lt;br /&gt;
|skills@11_name:Operate_specializations@0=Ship Systems&lt;br /&gt;
|skills@11_name:Operate_specializations@1=&lt;br /&gt;
|skills@12_name:Perform_die=4&lt;br /&gt;
|skills@12_name:Perform_specializations@0=&lt;br /&gt;
|skills@12_name:Perform_specializations@1=&lt;br /&gt;
|skills@13_name:Shoot_die=8&lt;br /&gt;
|skills@13_name:Shoot_specializations@0=&lt;br /&gt;
|skills@13_name:Shoot_specializations@1=&lt;br /&gt;
|skills@14_name:Sneak_die=4&lt;br /&gt;
|skills@14_name:Sneak_specializations@0=&lt;br /&gt;
|skills@14_name:Sneak_specializations@1=&lt;br /&gt;
|skills@15_name:Survive_die=6&lt;br /&gt;
|skills@15_name:Survive_specializations@0=&lt;br /&gt;
|skills@15_name:Survive_specializations@1=&lt;br /&gt;
|skills@16_name:Throw_die=4&lt;br /&gt;
|skills@16_name:Throw_specializations@0=&lt;br /&gt;
|skills@16_name:Throw_specializations@1=&lt;br /&gt;
|skills@17_name:Treat_die=6&lt;br /&gt;
|skills@17_name:Treat_specializations@0=&lt;br /&gt;
|skills@17_name:Treat_specializations@1=&lt;br /&gt;
|skills@18_name:Trick_die=4&lt;br /&gt;
|skills@18_name:Trick_specializations@0=&lt;br /&gt;
|skills@18_name:Trick_specializations@1=&lt;br /&gt;
|sigAssets@0_name=Black Rose&lt;br /&gt;
|sigAssets@0_die=8&lt;br /&gt;
|sigAssets@1_name=&lt;br /&gt;
|sigAssets@1_die=&lt;br /&gt;
|sigAssets@2_name=&lt;br /&gt;
|sigAssets@2_die=&lt;br /&gt;
}}&lt;br /&gt;
=Background=&lt;br /&gt;
Valentine Quick never really knew his father well, but the man who was never there left a huge imprint regardless. His mother, Delilah, was left to raise Valentine on her own for as long as Val could remember. She did the best she could to raise a boy as opposite from the wandering man she had briefly been in love. Valentine (Val to his friends) grew up to be a hard working straightforward man. Once grown up, he became a floor manager at a local casino after working his way through the lower ranks. His mother, no longer able to support herself due to health issues, relies on Val&#039;s monthly check that he sends back to her.&lt;br /&gt;
&lt;br /&gt;
He&#039;s dabbled in relationships over the last few years, but hasn&#039;t found the woman yet that he wants to settle down with.&lt;br /&gt;
&lt;br /&gt;
=Personality=&lt;br /&gt;
Val&#039;s calm, cool, and collected nature serves him well as a casino floor manager, where he has to deal with a wide range of situations quickly, efficiently, and quietly. He rarely gives direct orders to his subordinates, but on the occasions that he does, Val expects them to snap to without question. He&#039;s not without a sense of humor, but it is dry and observed infrequently. His one sore point is his father, Lazarus Quick, who abandoned him and his mother early on.&lt;br /&gt;
&lt;br /&gt;
=Physical Description=&lt;br /&gt;
Black hair usually slicked back slightly with just hair product to keep things in place. Handsome in a polished way, Val dresses well without being ostentatious. He doesn&#039;t follow fashion, but rather dresses in tried and true but inexpensive suits. He&#039;s slim, athletic, but not built. He rarely smiles but when he does, it lights up the room.&lt;br /&gt;
&lt;br /&gt;
=Conversations=&lt;br /&gt;
&lt;br /&gt;
=== Season 1 ===&lt;br /&gt;
*&#039;&#039;&#039;[[Practical/Math]]&#039;&#039;&#039; - (RP: Valentine/Vikki)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Making The Rounds]]&#039;&#039;&#039; - (RP: Valentine/Tian)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Feeling Things Out]]&#039;&#039;&#039; - (RP: Valentine/Rachel)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[It Might Fly Apart Anyway]]&#039;&#039;&#039; - (RP: Valentine/Poco)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Stories=&lt;br /&gt;
=== Background ===&lt;br /&gt;
*&#039;&#039;&#039;[[Just Another Night at the Golden Dragon]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Love Endures]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
=== Background ===&lt;br /&gt;
*&#039;&#039;&#039;[[A Lawyerly Conversation]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[What in the Gorram Hell is a HWN?]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Character Sheet=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Links =&lt;br /&gt;
Return to [[Firefly-RPG]] Homepage &amp;lt;br&amp;gt;&lt;br /&gt;
Return to [[Delilah_Crew|the Crew]] Page&lt;/div&gt;</summary>
		<author><name>Malificent</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Valentine-quick-250.jpg&amp;diff=262042</id>
		<title>File:Valentine-quick-250.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Valentine-quick-250.jpg&amp;diff=262042"/>
		<updated>2014-04-02T18:51:08Z</updated>

		<summary type="html">&lt;p&gt;Malificent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Malificent</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Valentine-quick.jpg&amp;diff=262041</id>
		<title>File:Valentine-quick.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Valentine-quick.jpg&amp;diff=262041"/>
		<updated>2014-04-02T18:50:45Z</updated>

		<summary type="html">&lt;p&gt;Malificent: Malificent uploaded a new version of &amp;amp;quot;File:Valentine-quick.jpg&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Malificent</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Valentine_Quick&amp;diff=262040</id>
		<title>Valentine Quick</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Valentine_Quick&amp;diff=262040"/>
		<updated>2014-04-02T18:48:19Z</updated>

		<summary type="html">&lt;p&gt;Malificent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FFCharDetail&lt;br /&gt;
|name=Valentine Quick&lt;br /&gt;
|image=Valentine-quick.jpg&lt;br /&gt;
|firstAppearance=An Auspicious Start(S01,E01)&lt;br /&gt;
|themeSong=&amp;quot;Coronation&amp;quot; (Ilan Eshkeri, &#039;&#039;&#039;Stardust&#039;&#039;&#039;)&lt;br /&gt;
|actor=Joseph Gordon-Levitt&lt;br /&gt;
|fullName=Valentine Quick&lt;br /&gt;
|legalStatus=Core Citizen&lt;br /&gt;
|aliases=No known aliases&lt;br /&gt;
|age=31&lt;br /&gt;
|birthplace=Paquin|&lt;br /&gt;
|favoredWeapon=Pistol&lt;br /&gt;
|abilities_physicalDie=8&lt;br /&gt;
|abilities_mentalDie=8&lt;br /&gt;
|abilities_socialDie=8&lt;br /&gt;
|distinctions_role_name=Casino Floor Manager&lt;br /&gt;
|distinctions_role_triggers@0_name=Eye for Trouble&lt;br /&gt;
|distinctions_role_triggers@0_text=When you observe a crowd, step up or double Notice to catch someone up to no good. Spend 1 PP to do both.&lt;br /&gt;
|distinctions_background_name=Dysfunctional Family Ties&lt;br /&gt;
|distinctions_background_triggers@0_name=&lt;br /&gt;
|distinctions_background_triggers@0_text=&lt;br /&gt;
|distinctions_personality_name=Cool Under Pressure&lt;br /&gt;
|distinctions_personality_triggers@0_name=Sea of Calm&lt;br /&gt;
|distinctions_personality_triggers@0_text=Spend 1 PP to use a Complication as an Asset for one Action; step up the Complication afterward.&lt;br /&gt;
|skills@0_name:Craft_die=4&lt;br /&gt;
|skills@0_name:Craft_specializations@0=&lt;br /&gt;
|skills@0_name:Craft_specializations@1=&lt;br /&gt;
|skills@1_name:Drive_die=4&lt;br /&gt;
|skills@1_name:Drive_specializations@0=&lt;br /&gt;
|skills@1_name:Drive_specializations@1=&lt;br /&gt;
|skills@2_name:Fight_die=4&lt;br /&gt;
|skills@2_name:Fight_specializations@0=&lt;br /&gt;
|skills@2_name:Fight_specializations@1=&lt;br /&gt;
|skills@3_name:Fix_die=4&lt;br /&gt;
|skills@3_name:Fix_specializations@0=&lt;br /&gt;
|skills@3_name:Fix_specializations@1=&lt;br /&gt;
|skills@4_name:Fly_die=4&lt;br /&gt;
|skills@4_name:Fly_specializations@0=&lt;br /&gt;
|skills@4_name:Fly_specializations@1=&lt;br /&gt;
|skills@5_name:Focus_die=8&lt;br /&gt;
|skills@5_name:Focus_specializations@0=&lt;br /&gt;
|skills@5_name:Focus_specializations@1=&lt;br /&gt;
|skills@6_name:Influence_die=8&lt;br /&gt;
|skills@6_name:Influence_specializations@0=Defusing&lt;br /&gt;
|skills@6_name:Influence_specializations@1=&lt;br /&gt;
|skills@7_name:Know_die=6&lt;br /&gt;
|skills@7_name:Know_specializations@0=High Society&lt;br /&gt;
|skills@7_name:Know_specializations@1=&lt;br /&gt;
|skills@8_name:Labor_die=6&lt;br /&gt;
|skills@8_name:Labor_specializations@0=Ranching&lt;br /&gt;
|skills@8_name:Labor_specializations@1=&lt;br /&gt;
|skills@9_name:Move_die=6&lt;br /&gt;
|skills@9_name:Move_specializations@0=&lt;br /&gt;
|skills@9_name:Move_specializations@1=&lt;br /&gt;
|skills@10_name:Notice_die=10&lt;br /&gt;
|skills@10_name:Notice_specializations@0=&lt;br /&gt;
|skills@10_name:Notice_specializations@1=&lt;br /&gt;
|skills@11_name:Operate_die=6&lt;br /&gt;
|skills@11_name:Operate_specializations@0=Ship Systems&lt;br /&gt;
|skills@11_name:Operate_specializations@1=&lt;br /&gt;
|skills@12_name:Perform_die=4&lt;br /&gt;
|skills@12_name:Perform_specializations@0=&lt;br /&gt;
|skills@12_name:Perform_specializations@1=&lt;br /&gt;
|skills@13_name:Shoot_die=8&lt;br /&gt;
|skills@13_name:Shoot_specializations@0=&lt;br /&gt;
|skills@13_name:Shoot_specializations@1=&lt;br /&gt;
|skills@14_name:Sneak_die=4&lt;br /&gt;
|skills@14_name:Sneak_specializations@0=&lt;br /&gt;
|skills@14_name:Sneak_specializations@1=&lt;br /&gt;
|skills@15_name:Survive_die=6&lt;br /&gt;
|skills@15_name:Survive_specializations@0=&lt;br /&gt;
|skills@15_name:Survive_specializations@1=&lt;br /&gt;
|skills@16_name:Throw_die=4&lt;br /&gt;
|skills@16_name:Throw_specializations@0=&lt;br /&gt;
|skills@16_name:Throw_specializations@1=&lt;br /&gt;
|skills@17_name:Treat_die=6&lt;br /&gt;
|skills@17_name:Treat_specializations@0=&lt;br /&gt;
|skills@17_name:Treat_specializations@1=&lt;br /&gt;
|skills@18_name:Trick_die=4&lt;br /&gt;
|skills@18_name:Trick_specializations@0=&lt;br /&gt;
|skills@18_name:Trick_specializations@1=&lt;br /&gt;
|sigAssets@0_name=Black Rose&lt;br /&gt;
|sigAssets@0_die=8&lt;br /&gt;
|sigAssets@1_name=&lt;br /&gt;
|sigAssets@1_die=&lt;br /&gt;
|sigAssets@2_name=&lt;br /&gt;
|sigAssets@2_die=&lt;br /&gt;
}}&lt;br /&gt;
=Background=&lt;br /&gt;
Valentine Quick never really knew his father well, but the man who was never there left a huge imprint regardless. His mother, Delilah, was left to raise Valentine on her own for as long as Val could remember. She did the best she could to raise a boy as opposite from the wandering man she had briefly been in love. Valentine (Val to his friends) grew up to be a hard working straightforward man. Once grown up, he became a floor manager at a local casino after working his way through the lower ranks. His mother, no longer able to support herself due to health issues, relies on Val&#039;s monthly check that he sends back to her.&lt;br /&gt;
&lt;br /&gt;
He&#039;s dabbled in relationships over the last few years, but hasn&#039;t found the woman yet that he wants to settle down with.&lt;br /&gt;
&lt;br /&gt;
=Personality=&lt;br /&gt;
Val&#039;s calm, cool, and collected nature serves him well as a casino floor manager, where he has to deal with a wide range of situations quickly, efficiently, and quietly. He rarely gives direct orders to his subordinates, but on the occasions that he does, Val expects them to snap to without question. He&#039;s not without a sense of humor, but it is dry and observed infrequently. His one sore point is his father, Lazarus Quick, who abandoned him and his mother early on.&lt;br /&gt;
&lt;br /&gt;
=Physical Description=&lt;br /&gt;
Black hair usually slicked back slightly with just hair product to keep things in place. Handsome in a polished way, Val dresses well without being ostentatious. He doesn&#039;t follow fashion, but rather dresses in tried and true but inexpensive suits. He&#039;s slim, athletic, but not built. He rarely smiles but when he does, it lights up the room.&lt;br /&gt;
&lt;br /&gt;
=Conversations=&lt;br /&gt;
&lt;br /&gt;
=== Season 1 ===&lt;br /&gt;
*&#039;&#039;&#039;[[Practical/Math]]&#039;&#039;&#039; - (RP: Valentine/Vikki)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Making The Rounds]]&#039;&#039;&#039; - (RP: Valentine/Tian)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Feeling Things Out]]&#039;&#039;&#039; - (RP: Valentine/Rachel)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[It Might Fly Apart Anyway]]&#039;&#039;&#039; - (RP: Valentine/Poco)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Stories=&lt;br /&gt;
=== Background ===&lt;br /&gt;
*&#039;&#039;&#039;[[Just Another Night at the Golden Dragon]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Love Endures]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
=== Background ===&lt;br /&gt;
*&#039;&#039;&#039;[[A Lawyerly Conversation]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[What in the Gorram Hell is a HWN?]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Character Sheet=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Links =&lt;br /&gt;
Return to [[Firefly-RPG]] Homepage &amp;lt;br&amp;gt;&lt;br /&gt;
Return to [[Delilah_Crew|the Crew]] Page&lt;/div&gt;</summary>
		<author><name>Malificent</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Valentine_Quick&amp;diff=262039</id>
		<title>Valentine Quick</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Valentine_Quick&amp;diff=262039"/>
		<updated>2014-04-02T18:37:20Z</updated>

		<summary type="html">&lt;p&gt;Malificent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FFCharDetail&lt;br /&gt;
|name=Valentine Quick&lt;br /&gt;
|image=Valentine-quick.jpg&lt;br /&gt;
|firstAppearance=An Auspicious Start(S01E01)&lt;br /&gt;
|themeSong=Not Decided&lt;br /&gt;
|actor=Joseph Gordon-Levitt&lt;br /&gt;
|fullName=Valentine Quick&lt;br /&gt;
|legalStatus=Core Citizen&lt;br /&gt;
|aliases=No known aliases&lt;br /&gt;
|age=31&lt;br /&gt;
|birthplace=Paquin|&lt;br /&gt;
|favoredWeapon=Pistol&lt;br /&gt;
|abilities_physicalDie=8&lt;br /&gt;
|abilities_mentalDie=8&lt;br /&gt;
|abilities_socialDie=8&lt;br /&gt;
|distinctions_role_name=Casino Floor Manager&lt;br /&gt;
|distinctions_role_triggers@0_name=Eye for Trouble&lt;br /&gt;
|distinctions_role_triggers@0_text=When you observe a crowd, step up or double Notice to catch someone up to no good. Spend 1 PP to do both.&lt;br /&gt;
|distinctions_background_name=Dysfunctional Family Ties&lt;br /&gt;
|distinctions_background_triggers@0_name=&lt;br /&gt;
|distinctions_background_triggers@0_text=&lt;br /&gt;
|distinctions_personality_name=Cool Under Pressure&lt;br /&gt;
|distinctions_personality_triggers@0_name=Sea of Calm&lt;br /&gt;
|distinctions_personality_triggers@0_text=Spend 1 PP to use a Complication as an Asset for one Action; step up the Complication afterward.&lt;br /&gt;
|skills@0_name:Craft_die=4&lt;br /&gt;
|skills@0_name:Craft_specializations@0=&lt;br /&gt;
|skills@0_name:Craft_specializations@1=&lt;br /&gt;
|skills@1_name:Drive_die=4&lt;br /&gt;
|skills@1_name:Drive_specializations@0=&lt;br /&gt;
|skills@1_name:Drive_specializations@1=&lt;br /&gt;
|skills@2_name:Fight_die=4&lt;br /&gt;
|skills@2_name:Fight_specializations@0=&lt;br /&gt;
|skills@2_name:Fight_specializations@1=&lt;br /&gt;
|skills@3_name:Fix_die=4&lt;br /&gt;
|skills@3_name:Fix_specializations@0=&lt;br /&gt;
|skills@3_name:Fix_specializations@1=&lt;br /&gt;
|skills@4_name:Fly_die=4&lt;br /&gt;
|skills@4_name:Fly_specializations@0=&lt;br /&gt;
|skills@4_name:Fly_specializations@1=&lt;br /&gt;
|skills@5_name:Focus_die=8&lt;br /&gt;
|skills@5_name:Focus_specializations@0=&lt;br /&gt;
|skills@5_name:Focus_specializations@1=&lt;br /&gt;
|skills@6_name:Influence_die=8&lt;br /&gt;
|skills@6_name:Influence_specializations@0=Defusing&lt;br /&gt;
|skills@6_name:Influence_specializations@1=&lt;br /&gt;
|skills@7_name:Know_die=6&lt;br /&gt;
|skills@7_name:Know_specializations@0=High Society&lt;br /&gt;
|skills@7_name:Know_specializations@1=&lt;br /&gt;
|skills@8_name:Labor_die=6&lt;br /&gt;
|skills@8_name:Labor_specializations@0=Ranching&lt;br /&gt;
|skills@8_name:Labor_specializations@1=&lt;br /&gt;
|skills@9_name:Move_die=6&lt;br /&gt;
|skills@9_name:Move_specializations@0=&lt;br /&gt;
|skills@9_name:Move_specializations@1=&lt;br /&gt;
|skills@10_name:Notice_die=10&lt;br /&gt;
|skills@10_name:Notice_specializations@0=&lt;br /&gt;
|skills@10_name:Notice_specializations@1=&lt;br /&gt;
|skills@11_name:Operate_die=6&lt;br /&gt;
|skills@11_name:Operate_specializations@0=Ship Systems&lt;br /&gt;
|skills@11_name:Operate_specializations@1=&lt;br /&gt;
|skills@12_name:Perform_die=4&lt;br /&gt;
|skills@12_name:Perform_specializations@0=&lt;br /&gt;
|skills@12_name:Perform_specializations@1=&lt;br /&gt;
|skills@13_name:Shoot_die=8&lt;br /&gt;
|skills@13_name:Shoot_specializations@0=&lt;br /&gt;
|skills@13_name:Shoot_specializations@1=&lt;br /&gt;
|skills@14_name:Sneak_die=4&lt;br /&gt;
|skills@14_name:Sneak_specializations@0=&lt;br /&gt;
|skills@14_name:Sneak_specializations@1=&lt;br /&gt;
|skills@15_name:Survive_die=6&lt;br /&gt;
|skills@15_name:Survive_specializations@0=&lt;br /&gt;
|skills@15_name:Survive_specializations@1=&lt;br /&gt;
|skills@16_name:Throw_die=4&lt;br /&gt;
|skills@16_name:Throw_specializations@0=&lt;br /&gt;
|skills@16_name:Throw_specializations@1=&lt;br /&gt;
|skills@17_name:Treat_die=6&lt;br /&gt;
|skills@17_name:Treat_specializations@0=&lt;br /&gt;
|skills@17_name:Treat_specializations@1=&lt;br /&gt;
|skills@18_name:Trick_die=4&lt;br /&gt;
|skills@18_name:Trick_specializations@0=&lt;br /&gt;
|skills@18_name:Trick_specializations@1=&lt;br /&gt;
|sigAssets@0_name=Black Rose&lt;br /&gt;
|sigAssets@0_die=8&lt;br /&gt;
|sigAssets@1_name=&lt;br /&gt;
|sigAssets@1_die=&lt;br /&gt;
|sigAssets@2_name=&lt;br /&gt;
|sigAssets@2_die=&lt;br /&gt;
}}&lt;br /&gt;
=Background=&lt;br /&gt;
Valentine Quick never really knew his father well, but the man who was never there left a huge imprint regardless. His mother, Delilah, was left to raise Valentine on her own for as long as Val could remember. She did the best she could to raise a boy as opposite from the wandering man she had briefly been in love. Valentine (Val to his friends) grew up to be a hard working straightforward man. Once grown up, he became a floor manager at a local casino after working his way through the lower ranks. His mother, no longer able to support herself due to health issues, relies on Val&#039;s monthly check that he sends back to her.&lt;br /&gt;
&lt;br /&gt;
He&#039;s dabbled in relationships over the last few years, but hasn&#039;t found the woman yet that he wants to settle down with.&lt;br /&gt;
&lt;br /&gt;
=Personality=&lt;br /&gt;
Val&#039;s calm, cool, and collected nature serves him well as a casino floor manager, where he has to deal with a wide range of situations quickly, efficiently, and quietly. He rarely gives direct orders to his subordinates, but on the occasions that he does, Val expects them to snap to without question. He&#039;s not without a sense of humor, but it is dry and observed infrequently. His one sore point is his father, Lazarus Quick, who abandoned him and his mother early on.&lt;br /&gt;
&lt;br /&gt;
=Physical Description=&lt;br /&gt;
Black hair usually slicked back slightly with just hair product to keep things in place. Handsome in a polished way, Val dresses well without being ostentatious. He doesn&#039;t follow fashion, but rather dresses in tried and true but inexpensive suits. He&#039;s slim, athletic, but not built. He rarely smiles but when he does, it lights up the room.&lt;br /&gt;
&lt;br /&gt;
=Conversations=&lt;br /&gt;
&lt;br /&gt;
=== Season 1 ===&lt;br /&gt;
*&#039;&#039;&#039;[[Practical/Math]]&#039;&#039;&#039; - (RP: Valentine/Vikki)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Making The Rounds]]&#039;&#039;&#039; - (RP: Valentine/Tian)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Feeling Things Out]]&#039;&#039;&#039; - (RP: Valentine/Rachel)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[It Might Fly Apart Anyway]]&#039;&#039;&#039; - (RP: Valentine/Poco)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Stories=&lt;br /&gt;
=== Background ===&lt;br /&gt;
*&#039;&#039;&#039;[[Just Another Night at the Golden Dragon]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Love Endures]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
=== Background ===&lt;br /&gt;
*&#039;&#039;&#039;[[A Lawyerly Conversation]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[What in the Gorram Hell is a HWN?]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Character Sheet=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Links =&lt;br /&gt;
Return to [[Firefly-RPG]] Homepage &amp;lt;br&amp;gt;&lt;br /&gt;
Return to [[Delilah_Crew|the Crew]] Page&lt;/div&gt;</summary>
		<author><name>Malificent</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Valentine-quick.jpg&amp;diff=262038</id>
		<title>File:Valentine-quick.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Valentine-quick.jpg&amp;diff=262038"/>
		<updated>2014-04-02T18:35:17Z</updated>

		<summary type="html">&lt;p&gt;Malificent: Malificent uploaded a new version of &amp;amp;quot;File:Valentine-quick.jpg&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Malificent</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Valentine-quick.jpg&amp;diff=262037</id>
		<title>File:Valentine-quick.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Valentine-quick.jpg&amp;diff=262037"/>
		<updated>2014-04-02T18:33:50Z</updated>

		<summary type="html">&lt;p&gt;Malificent: Malificent uploaded a new version of &amp;amp;quot;File:Valentine-quick.jpg&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Malificent</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Valentine_Quick&amp;diff=262036</id>
		<title>Valentine Quick</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Valentine_Quick&amp;diff=262036"/>
		<updated>2014-04-02T18:16:37Z</updated>

		<summary type="html">&lt;p&gt;Malificent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FFCharDetail&lt;br /&gt;
|name=Valentine Quick&lt;br /&gt;
|image=Valentine-quick.jpg&lt;br /&gt;
|firstAppearance=Pilot Episode&lt;br /&gt;
|themeSong=Not Decided&lt;br /&gt;
|actor=Joseph Gordon-Levitt&lt;br /&gt;
|fullName=Valentine Quick&lt;br /&gt;
|legalStatus=Core Citizen&lt;br /&gt;
|aliases=No known aliases&lt;br /&gt;
|age=31&lt;br /&gt;
|birthplace=Paquin|&lt;br /&gt;
|favoredWeapon=Pistol&lt;br /&gt;
|abilities_physicalDie=8&lt;br /&gt;
|abilities_mentalDie=8&lt;br /&gt;
|abilities_socialDie=8&lt;br /&gt;
|distinctions_role_name=Casino Floor Manager&lt;br /&gt;
|distinctions_role_triggers@0_name=Eye for Trouble&lt;br /&gt;
|distinctions_role_triggers@0_text=When you observe a crowd, step up or double Notice to catch someone up to no good. Spend 1 PP to do both.&lt;br /&gt;
|distinctions_background_name=Dysfunctional Family Ties&lt;br /&gt;
|distinctions_background_triggers@0_name=&lt;br /&gt;
|distinctions_background_triggers@0_text=&lt;br /&gt;
|distinctions_personality_name=Cool Under Pressure&lt;br /&gt;
|distinctions_personality_triggers@0_name=Sea of Calm&lt;br /&gt;
|distinctions_personality_triggers@0_text=Spend 1 PP to use a Complication as an Asset for one Action; step up the Complication afterward.&lt;br /&gt;
|skills@0_name:Craft_die=4&lt;br /&gt;
|skills@0_name:Craft_specializations@0=&lt;br /&gt;
|skills@0_name:Craft_specializations@1=&lt;br /&gt;
|skills@1_name:Drive_die=4&lt;br /&gt;
|skills@1_name:Drive_specializations@0=&lt;br /&gt;
|skills@1_name:Drive_specializations@1=&lt;br /&gt;
|skills@2_name:Fight_die=4&lt;br /&gt;
|skills@2_name:Fight_specializations@0=&lt;br /&gt;
|skills@2_name:Fight_specializations@1=&lt;br /&gt;
|skills@3_name:Fix_die=4&lt;br /&gt;
|skills@3_name:Fix_specializations@0=&lt;br /&gt;
|skills@3_name:Fix_specializations@1=&lt;br /&gt;
|skills@4_name:Fly_die=4&lt;br /&gt;
|skills@4_name:Fly_specializations@0=&lt;br /&gt;
|skills@4_name:Fly_specializations@1=&lt;br /&gt;
|skills@5_name:Focus_die=8&lt;br /&gt;
|skills@5_name:Focus_specializations@0=&lt;br /&gt;
|skills@5_name:Focus_specializations@1=&lt;br /&gt;
|skills@6_name:Influence_die=8&lt;br /&gt;
|skills@6_name:Influence_specializations@0=Defusing&lt;br /&gt;
|skills@6_name:Influence_specializations@1=&lt;br /&gt;
|skills@7_name:Know_die=6&lt;br /&gt;
|skills@7_name:Know_specializations@0=High Society&lt;br /&gt;
|skills@7_name:Know_specializations@1=&lt;br /&gt;
|skills@8_name:Labor_die=6&lt;br /&gt;
|skills@8_name:Labor_specializations@0=Ranching&lt;br /&gt;
|skills@8_name:Labor_specializations@1=&lt;br /&gt;
|skills@9_name:Move_die=6&lt;br /&gt;
|skills@9_name:Move_specializations@0=&lt;br /&gt;
|skills@9_name:Move_specializations@1=&lt;br /&gt;
|skills@10_name:Notice_die=10&lt;br /&gt;
|skills@10_name:Notice_specializations@0=&lt;br /&gt;
|skills@10_name:Notice_specializations@1=&lt;br /&gt;
|skills@11_name:Operate_die=6&lt;br /&gt;
|skills@11_name:Operate_specializations@0=Ship Systems&lt;br /&gt;
|skills@11_name:Operate_specializations@1=&lt;br /&gt;
|skills@12_name:Perform_die=4&lt;br /&gt;
|skills@12_name:Perform_specializations@0=&lt;br /&gt;
|skills@12_name:Perform_specializations@1=&lt;br /&gt;
|skills@13_name:Shoot_die=8&lt;br /&gt;
|skills@13_name:Shoot_specializations@0=&lt;br /&gt;
|skills@13_name:Shoot_specializations@1=&lt;br /&gt;
|skills@14_name:Sneak_die=4&lt;br /&gt;
|skills@14_name:Sneak_specializations@0=&lt;br /&gt;
|skills@14_name:Sneak_specializations@1=&lt;br /&gt;
|skills@15_name:Survive_die=6&lt;br /&gt;
|skills@15_name:Survive_specializations@0=&lt;br /&gt;
|skills@15_name:Survive_specializations@1=&lt;br /&gt;
|skills@16_name:Throw_die=4&lt;br /&gt;
|skills@16_name:Throw_specializations@0=&lt;br /&gt;
|skills@16_name:Throw_specializations@1=&lt;br /&gt;
|skills@17_name:Treat_die=6&lt;br /&gt;
|skills@17_name:Treat_specializations@0=&lt;br /&gt;
|skills@17_name:Treat_specializations@1=&lt;br /&gt;
|skills@18_name:Trick_die=4&lt;br /&gt;
|skills@18_name:Trick_specializations@0=&lt;br /&gt;
|skills@18_name:Trick_specializations@1=&lt;br /&gt;
|sigAssets@0_name=Black Rose&lt;br /&gt;
|sigAssets@0_die=8&lt;br /&gt;
|sigAssets@1_name=&lt;br /&gt;
|sigAssets@1_die=&lt;br /&gt;
|sigAssets@2_name=&lt;br /&gt;
|sigAssets@2_die=&lt;br /&gt;
}}&lt;br /&gt;
=Background=&lt;br /&gt;
Valentine Quick never really knew his father well, but the man who was never there left a huge imprint regardless. His mother, Delilah, was left to raise Valentine on her own for as long as Val could remember. She did the best she could to raise a boy as opposite from the wandering man she had briefly been in love. Valentine (Val to his friends) grew up to be a hard working straightforward man. Once grown up, he became a floor manager at a local casino after working his way through the lower ranks. His mother, no longer able to support herself due to health issues, relies on Val&#039;s monthly check that he sends back to her.&lt;br /&gt;
&lt;br /&gt;
He&#039;s dabbled in relationships over the last few years, but hasn&#039;t found the woman yet that he wants to settle down with.&lt;br /&gt;
&lt;br /&gt;
=Personality=&lt;br /&gt;
Val&#039;s calm, cool, and collected nature serves him well as a casino floor manager, where he has to deal with a wide range of situations quickly, efficiently, and quietly. He rarely gives direct orders to his subordinates, but on the occasions that he does, Val expects them to snap to without question. He&#039;s not without a sense of humor, but it is dry and observed infrequently. His one sore point is his father, Lazarus Quick, who abandoned him and his mother early on.&lt;br /&gt;
&lt;br /&gt;
=Physical Description=&lt;br /&gt;
Black hair usually slicked back slightly with just hair product to keep things in place. Handsome in a polished way, Val dresses well without being ostentatious. He doesn&#039;t follow fashion, but rather dresses in tried and true but inexpensive suits. He&#039;s slim, athletic, but not built. He rarely smiles but when he does, it lights up the room.&lt;br /&gt;
&lt;br /&gt;
=Conversations=&lt;br /&gt;
&lt;br /&gt;
=== Season 1 ===&lt;br /&gt;
*&#039;&#039;&#039;[[Practical/Math]]&#039;&#039;&#039; - (RP: Valentine/Vikki)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Making The Rounds]]&#039;&#039;&#039; - (RP: Valentine/Tian)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Feeling Things Out]]&#039;&#039;&#039; - (RP: Valentine/Rachel)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[It Might Fly Apart Anyway]]&#039;&#039;&#039; - (RP: Valentine/Poco)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Stories=&lt;br /&gt;
=== Background ===&lt;br /&gt;
*&#039;&#039;&#039;[[Just Another Night at the Golden Dragon]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Love Endures]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
=== Background ===&lt;br /&gt;
*&#039;&#039;&#039;[[A Lawyerly Conversation]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[What in the Gorram Hell is a HWN?]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Character Sheet=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Links =&lt;br /&gt;
Return to [[Firefly-RPG]] Homepage &amp;lt;br&amp;gt;&lt;br /&gt;
Return to [[Delilah_Crew|the Crew]] Page&lt;/div&gt;</summary>
		<author><name>Malificent</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Valentine_Quick&amp;diff=262035</id>
		<title>Valentine Quick</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Valentine_Quick&amp;diff=262035"/>
		<updated>2014-04-02T18:10:46Z</updated>

		<summary type="html">&lt;p&gt;Malificent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FFCharDetail&lt;br /&gt;
|name=Valentine Quick&lt;br /&gt;
|image=Valentine-quick.jpg&lt;br /&gt;
|CrewPosition=Captain/Owner&lt;br /&gt;
|firstAppearance=101&lt;br /&gt;
|themeSong=Not Decided&lt;br /&gt;
|actor=Joseph Gordon-Levitt&lt;br /&gt;
|fullName=Valentine Quick&lt;br /&gt;
|legalStatus=Core Citizen&lt;br /&gt;
|aliases=No known aliases&lt;br /&gt;
|age=31&lt;br /&gt;
|birthplace=Paquin|&lt;br /&gt;
|favoredWeapon=Pistol&lt;br /&gt;
|abilities_physicalDie=8&lt;br /&gt;
|abilities_mentalDie=8&lt;br /&gt;
|abilities_socialDie=8&lt;br /&gt;
|distinctions_role_name=Casino Floor Manager&lt;br /&gt;
|distinctions_role_triggers@0_name=Eye for Trouble&lt;br /&gt;
|distinctions_role_triggers@0_text=When you observe a crowd, step up or double Notice to catch someone up to no good. Spend 1 PP to do both.&lt;br /&gt;
|distinctions_background_name=Dysfunctional Family Ties&lt;br /&gt;
|distinctions_background_triggers@0_name=&lt;br /&gt;
|distinctions_background_triggers@0_text=&lt;br /&gt;
|distinctions_personality_name=Cool Under Pressure&lt;br /&gt;
|distinctions_personality_triggers@0_name=Sea of Calm&lt;br /&gt;
|distinctions_personality_triggers@0_text=Spend 1 PP to use a Complication as an Asset for one Action; step up the Complication afterward.&lt;br /&gt;
|skills@0_name:Craft_die=4&lt;br /&gt;
|skills@0_name:Craft_specializations@0=&lt;br /&gt;
|skills@0_name:Craft_specializations@1=&lt;br /&gt;
|skills@1_name:Drive_die=4&lt;br /&gt;
|skills@1_name:Drive_specializations@0=&lt;br /&gt;
|skills@1_name:Drive_specializations@1=&lt;br /&gt;
|skills@2_name:Fight_die=4&lt;br /&gt;
|skills@2_name:Fight_specializations@0=&lt;br /&gt;
|skills@2_name:Fight_specializations@1=&lt;br /&gt;
|skills@3_name:Fix_die=4&lt;br /&gt;
|skills@3_name:Fix_specializations@0=&lt;br /&gt;
|skills@3_name:Fix_specializations@1=&lt;br /&gt;
|skills@4_name:Fly_die=4&lt;br /&gt;
|skills@4_name:Fly_specializations@0=&lt;br /&gt;
|skills@4_name:Fly_specializations@1=&lt;br /&gt;
|skills@5_name:Focus_die=8&lt;br /&gt;
|skills@5_name:Focus_specializations@0=&lt;br /&gt;
|skills@5_name:Focus_specializations@1=&lt;br /&gt;
|skills@6_name:Influence_die=8&lt;br /&gt;
|skills@6_name:Influence_specializations@0=Defusing&lt;br /&gt;
|skills@6_name:Influence_specializations@1=&lt;br /&gt;
|skills@7_name:Know_die=6&lt;br /&gt;
|skills@7_name:Know_specializations@0=High Society&lt;br /&gt;
|skills@7_name:Know_specializations@1=&lt;br /&gt;
|skills@8_name:Labor_die=6&lt;br /&gt;
|skills@8_name:Labor_specializations@0=Ranching&lt;br /&gt;
|skills@8_name:Labor_specializations@1=&lt;br /&gt;
|skills@9_name:Move_die=6&lt;br /&gt;
|skills@9_name:Move_specializations@0=&lt;br /&gt;
|skills@9_name:Move_specializations@1=&lt;br /&gt;
|skills@10_name:Notice_die=10&lt;br /&gt;
|skills@10_name:Notice_specializations@0=&lt;br /&gt;
|skills@10_name:Notice_specializations@1=&lt;br /&gt;
|skills@11_name:Operate_die=6&lt;br /&gt;
|skills@11_name:Operate_specializations@0=Ship Systems&lt;br /&gt;
|skills@11_name:Operate_specializations@1=&lt;br /&gt;
|skills@12_name:Perform_die=4&lt;br /&gt;
|skills@12_name:Perform_specializations@0=&lt;br /&gt;
|skills@12_name:Perform_specializations@1=&lt;br /&gt;
|skills@13_name:Shoot_die=8&lt;br /&gt;
|skills@13_name:Shoot_specializations@0=&lt;br /&gt;
|skills@13_name:Shoot_specializations@1=&lt;br /&gt;
|skills@14_name:Sneak_die=4&lt;br /&gt;
|skills@14_name:Sneak_specializations@0=&lt;br /&gt;
|skills@14_name:Sneak_specializations@1=&lt;br /&gt;
|skills@15_name:Survive_die=6&lt;br /&gt;
|skills@15_name:Survive_specializations@0=&lt;br /&gt;
|skills@15_name:Survive_specializations@1=&lt;br /&gt;
|skills@16_name:Throw_die=4&lt;br /&gt;
|skills@16_name:Throw_specializations@0=&lt;br /&gt;
|skills@16_name:Throw_specializations@1=&lt;br /&gt;
|skills@17_name:Treat_die=6&lt;br /&gt;
|skills@17_name:Treat_specializations@0=&lt;br /&gt;
|skills@17_name:Treat_specializations@1=&lt;br /&gt;
|skills@18_name:Trick_die=4&lt;br /&gt;
|skills@18_name:Trick_specializations@0=&lt;br /&gt;
|skills@18_name:Trick_specializations@1=&lt;br /&gt;
|sigAssets@0_name=Black Rose&lt;br /&gt;
|sigAssets@0_die=8&lt;br /&gt;
|sigAssets@1_name=&lt;br /&gt;
|sigAssets@1_die=&lt;br /&gt;
|sigAssets@2_name=&lt;br /&gt;
|sigAssets@2_die=&lt;br /&gt;
}}&lt;br /&gt;
=Background=&lt;br /&gt;
Valentine Quick never really knew his father well, but the man who was never there left a huge imprint regardless. His mother, Delilah, was left to raise Valentine on her own for as long as Val could remember. She did the best she could to raise a boy as opposite from the wandering man she had briefly been in love. Valentine (Val to his friends) grew up to be a hard working straightforward man. Once grown up, he became a floor manager at a local casino after working his way through the lower ranks. His mother, no longer able to support herself due to health issues, relies on Val&#039;s monthly check that he sends back to her.&lt;br /&gt;
&lt;br /&gt;
He&#039;s dabbled in relationships over the last few years, but hasn&#039;t found the woman yet that he wants to settle down with.&lt;br /&gt;
&lt;br /&gt;
=Personality=&lt;br /&gt;
Val&#039;s calm, cool, and collected nature serves him well as a casino floor manager, where he has to deal with a wide range of situations quickly, efficiently, and quietly. He rarely gives direct orders to his subordinates, but on the occasions that he does, Val expects them to snap to without question. He&#039;s not without a sense of humor, but it is dry and observed infrequently. His one sore point is his father, Lazarus Quick, who abandoned him and his mother early on.&lt;br /&gt;
&lt;br /&gt;
=Physical Description=&lt;br /&gt;
Black hair usually slicked back slightly with just hair product to keep things in place. Handsome in a polished way, Val dresses well without being ostentatious. He doesn&#039;t follow fashion, but rather dresses in tried and true but inexpensive suits. He&#039;s slim, athletic, but not built. He rarely smiles but when he does, it lights up the room.&lt;br /&gt;
&lt;br /&gt;
=Conversations=&lt;br /&gt;
&lt;br /&gt;
=== Season 1 ===&lt;br /&gt;
*&#039;&#039;&#039;[[Practical/Math]]&#039;&#039;&#039; - (RP: Valentine/Vikki)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Making The Rounds]]&#039;&#039;&#039; - (RP: Valentine/Tian)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Feeling Things Out]]&#039;&#039;&#039; - (RP: Valentine/Rachel)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[It Might Fly Apart Anyway]]&#039;&#039;&#039; - (RP: Valentine/Poco)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Stories=&lt;br /&gt;
=== Background ===&lt;br /&gt;
*&#039;&#039;&#039;[[Just Another Night at the Golden Dragon]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Love Endures]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
=== Background ===&lt;br /&gt;
*&#039;&#039;&#039;[[A Lawyerly Conversation]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[What in the Gorram Hell is a HWN?]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Character Sheet=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Links =&lt;br /&gt;
Return to [[Firefly-RPG]] Homepage &amp;lt;br&amp;gt;&lt;br /&gt;
Return to [[Delilah_Crew|the Crew]] Page&lt;/div&gt;</summary>
		<author><name>Malificent</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Valentine_Quick&amp;diff=262034</id>
		<title>Valentine Quick</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Valentine_Quick&amp;diff=262034"/>
		<updated>2014-04-02T18:04:41Z</updated>

		<summary type="html">&lt;p&gt;Malificent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FFCharDetail|&lt;br /&gt;
CrewPosition= Captain/Owner|&lt;br /&gt;
Image=[[image:Valentine-quick.jpg|280 px]]|&lt;br /&gt;
First=101|&lt;br /&gt;
Theme=|&lt;br /&gt;
actor=Joseph Gordon-Levitt|&lt;br /&gt;
Full Name=Valentine Quick|&lt;br /&gt;
Identity=No Criminal Record|&lt;br /&gt;
Aliases=No known aliases|&lt;br /&gt;
Age=31|&lt;br /&gt;
Birthplace= Paquin|&lt;br /&gt;
FavoredWeapon= Pistol|&lt;br /&gt;
|abilities_physicalDie=8&lt;br /&gt;
|abilities_mentalDie=8&lt;br /&gt;
|abilities_socialDie=8&lt;br /&gt;
|distinctions_role_name=Casino Floor Manager&lt;br /&gt;
|distinctions_role_triggers@0_name=Eye for Trouble&lt;br /&gt;
|distinctions_role_triggers@0_text=When you observe a crowd, step up or double Notice to catch someone up to no good. Spend 1 PP to do both.&lt;br /&gt;
|distinctions_background_name=Dysfunctional Family Ties&lt;br /&gt;
|distinctions_background_triggers@0_name=&lt;br /&gt;
|distinctions_background_triggers@0_text=&lt;br /&gt;
|distinctions_personality_name=Cool Under Pressure&lt;br /&gt;
|distinctions_personality_triggers@0_name=Sea of Calm&lt;br /&gt;
|distinctions_personality_triggers@0_text=Spend 1 PP to use a Complication as an Asset for one Action; step up the Complication afterward.&lt;br /&gt;
|skills@0_name:Craft_die=4&lt;br /&gt;
|skills@0_name:Craft_specializations@0=&lt;br /&gt;
|skills@0_name:Craft_specializations@1=&lt;br /&gt;
|skills@1_name:Drive_die=4&lt;br /&gt;
|skills@1_name:Drive_specializations@0=&lt;br /&gt;
|skills@1_name:Drive_specializations@1=&lt;br /&gt;
|skills@2_name:Fight_die=4&lt;br /&gt;
|skills@2_name:Fight_specializations@0=&lt;br /&gt;
|skills@2_name:Fight_specializations@1=&lt;br /&gt;
|skills@3_name:Fix_die=4&lt;br /&gt;
|skills@3_name:Fix_specializations@0=&lt;br /&gt;
|skills@3_name:Fix_specializations@1=&lt;br /&gt;
|skills@4_name:Fly_die=4&lt;br /&gt;
|skills@4_name:Fly_specializations@0=&lt;br /&gt;
|skills@4_name:Fly_specializations@1=&lt;br /&gt;
|skills@5_name:Focus_die=8&lt;br /&gt;
|skills@5_name:Focus_specializations@0=&lt;br /&gt;
|skills@5_name:Focus_specializations@1=&lt;br /&gt;
|skills@6_name:Influence_die=8&lt;br /&gt;
|skills@6_name:Influence_specializations@0=Defusing&lt;br /&gt;
|skills@6_name:Influence_specializations@1=&lt;br /&gt;
|skills@7_name:Know_die=6&lt;br /&gt;
|skills@7_name:Know_specializations@0=High Society&lt;br /&gt;
|skills@7_name:Know_specializations@1=&lt;br /&gt;
|skills@8_name:Labor_die=6&lt;br /&gt;
|skills@8_name:Labor_specializations@0=Ranching&lt;br /&gt;
|skills@8_name:Labor_specializations@1=&lt;br /&gt;
|skills@9_name:Move_die=6&lt;br /&gt;
|skills@9_name:Move_specializations@0=&lt;br /&gt;
|skills@9_name:Move_specializations@1=&lt;br /&gt;
|skills@10_name:Notice_die=10&lt;br /&gt;
|skills@10_name:Notice_specializations@0=&lt;br /&gt;
|skills@10_name:Notice_specializations@1=&lt;br /&gt;
|skills@11_name:Operate_die=6&lt;br /&gt;
|skills@11_name:Operate_specializations@0=Ship Systems&lt;br /&gt;
|skills@11_name:Operate_specializations@1=&lt;br /&gt;
|skills@12_name:Perform_die=4&lt;br /&gt;
|skills@12_name:Perform_specializations@0=&lt;br /&gt;
|skills@12_name:Perform_specializations@1=&lt;br /&gt;
|skills@13_name:Shoot_die=8&lt;br /&gt;
|skills@13_name:Shoot_specializations@0=&lt;br /&gt;
|skills@13_name:Shoot_specializations@1=&lt;br /&gt;
|skills@14_name:Sneak_die=4&lt;br /&gt;
|skills@14_name:Sneak_specializations@0=&lt;br /&gt;
|skills@14_name:Sneak_specializations@1=&lt;br /&gt;
|skills@15_name:Survive_die=6&lt;br /&gt;
|skills@15_name:Survive_specializations@0=&lt;br /&gt;
|skills@15_name:Survive_specializations@1=&lt;br /&gt;
|skills@16_name:Throw_die=4&lt;br /&gt;
|skills@16_name:Throw_specializations@0=&lt;br /&gt;
|skills@16_name:Throw_specializations@1=&lt;br /&gt;
|skills@17_name:Treat_die=6&lt;br /&gt;
|skills@17_name:Treat_specializations@0=&lt;br /&gt;
|skills@17_name:Treat_specializations@1=&lt;br /&gt;
|skills@18_name:Trick_die=4&lt;br /&gt;
|skills@18_name:Trick_specializations@0=&lt;br /&gt;
|skills@18_name:Trick_specializations@1=&lt;br /&gt;
|sigAssets@0_name=Black Rose&lt;br /&gt;
|sigAssets@0_die=8&lt;br /&gt;
|sigAssets@1_name=&lt;br /&gt;
|sigAssets@1_die=&lt;br /&gt;
|sigAssets@2_name=&lt;br /&gt;
|sigAssets@2_die=&lt;br /&gt;
}}&lt;br /&gt;
=Background=&lt;br /&gt;
Valentine Quick never really knew his father well, but the man who was never there left a huge imprint regardless. His mother, Delilah, was left to raise Valentine on her own for as long as Val could remember. She did the best she could to raise a boy as opposite from the wandering man she had briefly been in love. Valentine (Val to his friends) grew up to be a hard working straightforward man. Once grown up, he became a floor manager at a local casino after working his way through the lower ranks. His mother, no longer able to support herself due to health issues, relies on Val&#039;s monthly check that he sends back to her.&lt;br /&gt;
&lt;br /&gt;
He&#039;s dabbled in relationships over the last few years, but hasn&#039;t found the woman yet that he wants to settle down with.&lt;br /&gt;
&lt;br /&gt;
=Personality=&lt;br /&gt;
Val&#039;s calm, cool, and collected nature serves him well as a casino floor manager, where he has to deal with a wide range of situations quickly, efficiently, and quietly. He rarely gives direct orders to his subordinates, but on the occasions that he does, Val expects them to snap to without question. He&#039;s not without a sense of humor, but it is dry and observed infrequently. His one sore point is his father, Lazarus Quick, who abandoned him and his mother early on.&lt;br /&gt;
&lt;br /&gt;
=Physical Description=&lt;br /&gt;
Black hair usually slicked back slightly with just hair product to keep things in place. Handsome in a polished way, Val dresses well without being ostentatious. He doesn&#039;t follow fashion, but rather dresses in tried and true but inexpensive suits. He&#039;s slim, athletic, but not built. He rarely smiles but when he does, it lights up the room.&lt;br /&gt;
&lt;br /&gt;
=Conversations=&lt;br /&gt;
&lt;br /&gt;
=== Season 1 ===&lt;br /&gt;
*&#039;&#039;&#039;[[Practical/Math]]&#039;&#039;&#039; - (RP: Valentine/Vikki)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Making The Rounds]]&#039;&#039;&#039; - (RP: Valentine/Tian)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Feeling Things Out]]&#039;&#039;&#039; - (RP: Valentine/Rachel)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[It Might Fly Apart Anyway]]&#039;&#039;&#039; - (RP: Valentine/Poco)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Stories=&lt;br /&gt;
=== Background ===&lt;br /&gt;
*&#039;&#039;&#039;[[Just Another Night at the Golden Dragon]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Love Endures]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
=== Background ===&lt;br /&gt;
*&#039;&#039;&#039;[[A Lawyerly Conversation]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[What in the Gorram Hell is a HWN?]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Character Sheet=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Links =&lt;br /&gt;
Return to [[Firefly-RPG]] Homepage &amp;lt;br&amp;gt;&lt;br /&gt;
Return to [[Delilah_Crew|the Crew]] Page&lt;/div&gt;</summary>
		<author><name>Malificent</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=What_in_the_Gorram_Hell_is_a_HWN%3F&amp;diff=260885</id>
		<title>What in the Gorram Hell is a HWN?</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=What_in_the_Gorram_Hell_is_a_HWN%3F&amp;diff=260885"/>
		<updated>2014-03-17T00:55:41Z</updated>

		<summary type="html">&lt;p&gt;Malificent: Created page with &amp;quot;Valentine Quick had mixed feelings as he stepped out of the doorway of the &amp;#039;&amp;#039;Single Shot&amp;#039;&amp;#039;. The small spaceship earned most of its money (from what Val gathered) by doing pass...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Valentine Quick had mixed feelings as he stepped out of the doorway of the &#039;&#039;Single Shot&#039;&#039;. The small spaceship earned most of its money (from what Val gathered) by doing passenger only runs just like the one Val had needed to get from Paquin to Persephone. If asked, he wouldn&#039;t have been able to say how long it had been since he last been in space. The last times had been with his father when he was just a boy and those memories were fuzzy, like a vision caught out of the corner of his eye. And on a trip to dispose of the last portion of his father left in his life, Val didn&#039;t want those memories upsetting the apple cart and making what he had to do harder. He just wanted to sell the ship (he refused to think of it as Delilah, because he was already tied to one thing named Delilah) and be done with it all. So, other than conversations with the Captain and the rest of the passengers over dinner (handled like any other client transaction - polite and professional), Val spent most of his time in his cabin reading and keeping to himself.&lt;br /&gt;
&lt;br /&gt;
Harrison Berger&#039;s office was in what seemed to be the old town section. Val had done some research on the Cortex and he knew that the city was somewhat stratified, with a high end polished, modern section. This section that the taxi traveled through was brick and mortar older buildings, still in good shape but clearly not filled with Persephone&#039;s upper crust. After tipping the taxi driver, Val stepped out of the taxi and read the office listings for the building he was in. Bail bondsmen, bounty hunters, penny stock brokers, translators...in other words, small time bureaucrats much like the lawyer that his father would&#039;ve chosen.&lt;br /&gt;
&lt;br /&gt;
The door to number 4578 had the title “Rimward Personnel Retrieval.” It was a clean office with a small waiting room. A dangerous looking bald man with a trickle of blood coming from his temple was sitting on a couch in manacles. A pretty red headed secretary addressed Val as he came in and inquired for Hamilton Berger.&lt;br /&gt;
&lt;br /&gt;
“Sorry, he’s in 4578a, down the corridor.”&lt;br /&gt;
&lt;br /&gt;
That office door had several metal name plates attached to it. The top one said “Hamilton Berger, Esq.” Beneath that, each on it’s own plaque. &lt;br /&gt;
&lt;br /&gt;
Solicitor&lt;br /&gt;
Notary Public &lt;br /&gt;
Realtor &lt;br /&gt;
Private Detective &lt;br /&gt;
Licensed Lobbyist &lt;br /&gt;
Registered Private Accountant&lt;br /&gt;
Licensed Importer/exporter &lt;br /&gt;
Registered Horse Breeder&lt;br /&gt;
Member of the Federated Press Corps&lt;br /&gt;
&lt;br /&gt;
Val couldn&#039;t decide if the list of titles was impressive or foolish. Perhaps a little of both. Val sharply rapped on the office door and then called through the door, &amp;quot;Mr. Berger, it&#039;s Valentine Quick. May I come in so that we might get this business settled?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A gruff voice called back. “One moment.” There was some noises in the background,  sounded like maybe some hasty cleaning. The door creaked open. There stood a large man, probably 6’6” and 250lbs. He wore a vest and his sleeves were unbuttoned hanging loosely from his hairy arms. &lt;br /&gt;
&lt;br /&gt;
“Mr. Quick. Good to meet you. Sorry it is under these unfortunate circumstances.”&lt;br /&gt;
&lt;br /&gt;
He bade Val enter and pointed to a rather nice leather bound chair across from a cluttered desk.  &amp;quot;Sorry about the mess, my secretary is on maternity leave, can’t find a thing,” he lied.&lt;br /&gt;
&lt;br /&gt;
Val just nodded. He wouldn&#039;t have been surprised to find that Mr. Berger&#039;s secretary had been on maternity leave for five years, but that was neither here or nor there. He didn&#039;t need to live in this office - just conduct the business, get the sale done, and be on his way back home. Val took the seat that Berger had pointed to and sat down. Regardless of the mess, the chair at least was comfortable.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, hopefully, we can get this situation dealt with efficiently. I&#039;m not looking to make a large profit off the sale of the ship, so hopefully that will speed things up.&amp;quot; He honestly didn&#039;t care if they made a profit at all, but that gave him some room to give.&lt;br /&gt;
&lt;br /&gt;
Berger a took the seat opposite him,and dug around in a small stack of paper. Eventually  he withdrew a brown folder held shut with some elastic. Some documents both official and hand writing emerged. He pushed one fairly clean looking sheet over to Val. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sign and finger print this one, taking possession of your father’s effects. Once you’ve imprinted them, it will let you scroll to the following pages. I assure you this is the standard form.” Indeed written in clear English and Chinese across the top with the AUP seals were the words standard probate and inheritance forms. “Now, as to selling the ship. There is a bit of a snag.” He paused waiting for Val to finish signing so he’d have his full attention.&lt;br /&gt;
&lt;br /&gt;
Val signed the document, pressing his finger for the print where instructed. He was part way through scanning the document when he heard Berger&#039;s last statement and his head slowly came up from where he had been staring at the words. &amp;quot;A snag? What kind of snag are we referring to, Mr. Berger?&amp;quot; His eyes narrowed, focusing in on the lawyer&#039;s face.&lt;br /&gt;
&lt;br /&gt;
“Well.” Berger hesitated for a moment. Val recognized the look of someone used to giving bad news and sometimes getting blamed for it. “Nothing too bad. It has a Hazardous Waste Notice on it, and that has scared away most of the likely paying customers. Ships like this, built almost a century ago, well, they haven’t held up so well, and that is that. Now, if you could get the HWN removed, well then you could find a buyer no problem.”&lt;br /&gt;
&lt;br /&gt;
A Hazardous Waste Notice? &amp;quot;This notice....is it because of the condition the ship is in or because of something the ship carried or is carrying? And what is involved in getting the HWN removed?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
“Well... it appears the ship has a fairly substantial residue of...Anhydrous Tetrahydrazine.. a by-product of the old engine design, it’s caustic, flammable, and poisonous to breath. About twenty five years ago there was a class action suit against Trans-Universal, the builder. Most people accepted a buy-out that included scrapping. Your father took the cash and used some of it for a neutralizing coating that would allow him to continue flying the ship. So, with the HWN, no insurance company will cover it, with no insurance no bank will lend anyone money to purchase said ship. Really it isn&#039;t worth much. Probably best to sell it for scrap...”&lt;br /&gt;
&lt;br /&gt;
Val found himself, against all logic, somewhat torn by that idea. Which was strange, because he been about to suggest it to Mr. Berger himself. Warring emotions briefly grabbed hold of him until he pushed them back down. He sat on the edge of his chair, giving the lawyer his full attention. &amp;quot;Is scrapping the ship something your...&amp;quot; a subtle pause gave the word more officialness that it perhaps deserved, &amp;quot;&#039;&#039;&#039;office&#039;&#039;&#039; could handle for me? You would, of course, take a percentage of whatever money was made.&amp;quot; If any, Val thought ruefully.&lt;br /&gt;
&lt;br /&gt;
Berger gave a sort of polite laugh, then looked seriously into Val’s eyes. “Well. Here is the thing. With a HWN on your ship no scrapper will touch it without some kind of lien or collateral. If they crack open the hull, and the residue is worse than they thought, they’d be on the hook for it. So, do you have any property or assets we could hedge against this?” He looked apologetic, but was conveying that this problem was not simply going away. &lt;br /&gt;
&lt;br /&gt;
How like his father, to turn what should have been a gift into a burden. Even from the grave, Lazarus Quick worked to make his son&#039;s life more difficult. &amp;quot;No, I don&#039;t have any property or assets. I rent my apartment and any savings has gone to family matters.&amp;quot; Val paused, thinking through his options for a minute. &amp;quot;And I assume I can&#039;t just leave the ship where it is. Docking fees and such.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
“You can’t just dump toxic waste on a Core planet and run. No in fact, since they&#039;ve had it inspected, they will need to a certificate of disposal or you might find yourself bound by law.” He looked a little sheepish. “I probably should have mentioned that earlier. This is pretty serious. The good news, is that it did pass flight inspection. Not quite sure how that happened, maybe your dad knew someone in the Inspectors Office.” He brought a couple more papers out. “Now, we could file the paper work for a bankruptcy, and then your payments for the disposal would be staggered, or you could serve a period of indenture... maybe your current employer would be amenable to that? Or if you could get a loan for this much..” He slid a slip of paper with a number far to large to be accurate. “Then I have a contact who’d be willing to accept the risk.”&lt;br /&gt;
&lt;br /&gt;
Val&#039;s eyes widened slightly as he saw the number. He quickly ran through the numbers in his head - Val was good at quick sums and divisions. Lots of practice, after all. Staggered in payments he could &amp;quot;afford&amp;quot;, he would be paying for the rest of his life. The period of indenture was not an option. The ownership of the Golden Dragon didn&#039;t believe in owing anything to anyone, especially not the people they already owned. Berger&#039;s second statement floated back into his head. Passed flight inspection. &amp;quot;How much, do you would think it would take to buy off this HWN thing. It certainly would be less than that insanity you just passed over to me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Val had the beginnings of an insane idea. It might get him out of this, if he could make it right with the casino, buy some extra time. But it all depended on the amount of credits about to come out of Mr. Berger&#039;s mouth.&lt;br /&gt;
&lt;br /&gt;
“Unfortunately, the paperwork has reached the central computers. If your dad had contacted me before this got processed, I might have been able to slow it down, maybe even stop it. But once, it is in, it is difficult to remove.” He looked a bit askance, then followed up.&lt;br /&gt;
&lt;br /&gt;
“Now, there is one other way... The Alliance is so officious and there is a bit of a thing going wrong now about corruption, but not everywhere in the Verse is so... concerned about all the details. I reckon you could have the ship taken out of the Alliance, have it scrapped at an Alliance recognized yard, say maybe on Beylix, lot cheaper there, then here. They write you up a certificate. The likelihood of a challenge is slim.” He smiled at his own ingenuity. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Outside the Alliance.&#039;&#039; Val perhaps should have thought of that himself, but his trip here had been his first in space in over a decade. Perhaps, he thought to himself, he could be forgiven for not thinking about alternatives outside the immediate area. &#039;&#039;Beylix.&#039;&#039; He knew nothing about the place and he certainly couldn&#039;t fly the ship there himself. He ran his hand through his black locks briefly before exhaling deeply. He might still be able to put this right. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Mr. Berger, do you have any idea how much it might cost to hire any personnel to fly this ship to Beylix?&amp;quot; Val didn&#039;t have much money and he hated to lose what was left to scrap the ship, but better losing it to that than losing the money to bankruptcy proceedings.&lt;br /&gt;
&lt;br /&gt;
“The pilot, goes by McAlister, asked me to have you speak with her before you settled on any new crew or other plans. I believe most of the rest of the crew disappeared when they didn&#039;t get their pay checks. Still, I think you can find her on the ship.” He then handed Val a slip with the berth number. &lt;br /&gt;
&lt;br /&gt;
Something about that name struck a brief chord, and then vanished. He mentally shrugged. He was just surprised that the pilot had stuck around. It had been some time since his father&#039;s death. Hadn&#039;t she needed to take on other jobs? Maybe there was something (many things) he didn&#039;t understand about how space-faring jobs worked. Val took the slip from Mr. Berger and then put his hand out to shake Mr. Berger&#039;s. &amp;quot;I do wish you had said something about the HWN before I had signed the documents, but I&#039;m not one to shoot the messenger. I find myself wearing the messenger&#039;s shoes more often than not at my current place of employment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tomorrow, after he settled in, he&#039;d go see this McAlister person and hope against all hopes that she&#039;d be willing to fly him to Beylix for less than what he had remaining in his account. He had to get lucky at some point, right?&lt;br /&gt;
&lt;br /&gt;
= Links =&lt;br /&gt;
Return to [[Valentine_Quick|Valentine Quick&#039;s Page]]&amp;lt;br&amp;gt;&lt;br /&gt;
Return to [[Firefly-RPG]] Homepage &amp;lt;br&amp;gt;&lt;br /&gt;
Return to [[Delilah_Crew|the Crew]] Page&lt;/div&gt;</summary>
		<author><name>Malificent</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Valentine_Quick&amp;diff=260884</id>
		<title>Valentine Quick</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Valentine_Quick&amp;diff=260884"/>
		<updated>2014-03-17T00:52:53Z</updated>

		<summary type="html">&lt;p&gt;Malificent: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FFChar|&lt;br /&gt;
CrewPosition= Captain/Owner|&lt;br /&gt;
Image=[[image:Valentine-quick.jpg|280 px]]|&lt;br /&gt;
First=101|&lt;br /&gt;
Theme=|&lt;br /&gt;
actor=Joseph Gordon-Levitt|&lt;br /&gt;
Full Name=Valentine Quick|&lt;br /&gt;
Identity=No Criminal Record|&lt;br /&gt;
Aliases=No known aliases|&lt;br /&gt;
Age=31|&lt;br /&gt;
Birthplace= Paquin|&lt;br /&gt;
FavoredWeapon= Pistol|&lt;br /&gt;
PhysicalDie= D8|&lt;br /&gt;
MentalDie=D8|&lt;br /&gt;
SocialDie=D8|&lt;br /&gt;
Role=[[Firefly Distinctions#Casino Floor Manager|Casino Floor Manager]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;&#039;&#039;Eye for Trouble&#039;&#039;&#039;&#039;&#039;: When you observe a crowd, step up or double Notice to catch someone up to no good. Spend 1 PP to do both.&lt;br /&gt;
&amp;lt;/small&amp;gt;|&lt;br /&gt;
Background=[[Firefly Distinctions#Dysfunctional Family Ties|Dysfunctional Family Ties]]|&lt;br /&gt;
Personality=[[Firefly Distinctions#Cool Under Pressure|Cool Under Pressure]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;&#039;&#039;Sea of Calm&#039;&#039;&#039;&#039;&#039;: Spend 1 PP to use a Complication as an Asset for one Action; step up the Complication afterward.&lt;br /&gt;
&amp;lt;/small&amp;gt;|&lt;br /&gt;
Skills=Craft D4, DriveD4, Fight D4, Fix D4, Fly D4, Focus D8, Influence D8 (Defusing D6), Know D6 (High Society D6), Labor D6 (Ranching D6), Move D6, Notice D10, Operate D6 (Ship Systems D6), Perform D4, Shoot D8, Sneak D4, Survive D6, Throw D4, Treat D6, Trick D4|&lt;br /&gt;
SigAssets= Fathers Gun D8|&lt;br /&gt;
}}&lt;br /&gt;
=Background=&lt;br /&gt;
Valentine Quick never really knew his father well, but the man who was never there left a huge imprint regardless. His mother, Delilah, was left to raise Valentine on her own for as long as Val could remember. She did the best she could to raise a boy as opposite from the wandering man she had briefly been in love. Valentine (Val to his friends) grew up to be a hard working straightforward man. Once grown up, he became a floor manager at a local casino after working his way through the lower ranks. His mother, no longer able to support herself due to health issues, relies on Val&#039;s monthly check that he sends back to her.&lt;br /&gt;
&lt;br /&gt;
He&#039;s dabbled in relationships over the last few years, but hasn&#039;t found the woman yet that he wants to settle down with.&lt;br /&gt;
&lt;br /&gt;
=Personality=&lt;br /&gt;
Val&#039;s calm, cool, and collected nature serves him well as a casino floor manager, where he has to deal with a wide range of situations quickly, efficiently, and quietly. He rarely gives direct orders to his subordinates, but on the occasions that he does, Val expects them to snap to without question. He&#039;s not without a sense of humor, but it is dry and observed infrequently. His one sore point is his father, Lazarus Quick, who abandoned him and his mother early on.&lt;br /&gt;
&lt;br /&gt;
=Physical Description=&lt;br /&gt;
Black hair usually slicked back slightly with just hair product to keep things in place. Handsome in a polished way, Val dresses well without being ostentatious. He doesn&#039;t follow fashion, but rather dresses in tried and true but inexpensive suits. He&#039;s slim, athletic, but not built. He rarely smiles but when he does, it lights up the room.&lt;br /&gt;
&lt;br /&gt;
=Conversations=&lt;br /&gt;
&lt;br /&gt;
=== Season 1 ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Stories=&lt;br /&gt;
=== Background ===&lt;br /&gt;
*&#039;&#039;&#039;[[Just Another Night at the Golden Dragon]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Love Endures]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
=== Background ===&lt;br /&gt;
*&#039;&#039;&#039;[[A Lawyerly Conversation]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[What in the Gorram Hell is a HWN?]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Character Sheet=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Links =&lt;br /&gt;
Return to [[Firefly-RPG]] Homepage &amp;lt;br&amp;gt;&lt;br /&gt;
Return to [[Delilah_Crew|the Crew]] Page&lt;/div&gt;</summary>
		<author><name>Malificent</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Delilah_Episodes&amp;diff=257647</id>
		<title>Delilah Episodes</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Delilah_Episodes&amp;diff=257647"/>
		<updated>2014-02-09T16:01:38Z</updated>

		<summary type="html">&lt;p&gt;Malificent: /* Valentine */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
== Seasons ==&lt;br /&gt;
===[[Season One | Season One - Last Voyage of Delilah]] 2525===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Background Stories ==&lt;br /&gt;
=== [[Delilah Background|Delilah]] ===&lt;br /&gt;
=== [[Viktoria Background|Viktoria]] ===&lt;br /&gt;
* &#039;&#039;&#039;[[Coffee and Convictions]]&#039;&#039;&#039; - Dec 2524, Ariel &amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[Food for Thought]]&#039;&#039;&#039; - Dec 2524, Ariel &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Tian Background|Tian]] ===&lt;br /&gt;
*&#039;&#039;&#039;[[Lowering of the Colors]]&#039;&#039;&#039; - 25 Aug 2523 Boros&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Valentine_Quick|Valentine]] ===&lt;br /&gt;
* &#039;&#039;&#039;[[Just Another Night at the Golden Dragon]]&#039;&#039;&#039; - Jan 2523, Paquin &amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[Love Endures]]&#039;&#039;&#039; - Dec 2524, Paquin &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Rachel Background|Rachel]] ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Return to [[Firefly-RPG]] Homepage&lt;/div&gt;</summary>
		<author><name>Malificent</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Delilah_Episodes&amp;diff=257645</id>
		<title>Delilah Episodes</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Delilah_Episodes&amp;diff=257645"/>
		<updated>2014-02-09T15:59:30Z</updated>

		<summary type="html">&lt;p&gt;Malificent: /* Valentine */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
== Seasons ==&lt;br /&gt;
===[[Season One | Season One - Last Voyage of Delilah]] 2525===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Background Stories ==&lt;br /&gt;
=== [[Delilah Background|Delilah]] ===&lt;br /&gt;
=== [[Viktoria Background|Viktoria]] ===&lt;br /&gt;
* &#039;&#039;&#039;[[Coffee and Convictions]]&#039;&#039;&#039; - Dec 2524, Ariel &amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[Food for Thought]]&#039;&#039;&#039; - Dec 2524, Ariel &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Tian Background|Tian]] ===&lt;br /&gt;
*&#039;&#039;&#039;[[Lowering of the Colors]]&#039;&#039;&#039; - 25 Aug 2523 Boros&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Valentine Background|Valentine]] ===&lt;br /&gt;
* &#039;&#039;&#039;[[Just Another Night at the Golden Dragon]]&#039;&#039;&#039; - Jan 2523, Paquin &amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[Love Endures]]&#039;&#039;&#039; - Dec 2524, Paquin &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Rachel Background|Rachel]] ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Return to [[Firefly-RPG]] Homepage&lt;/div&gt;</summary>
		<author><name>Malificent</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Just_Another_Night_at_the_Golden_Dragon&amp;diff=257615</id>
		<title>Just Another Night at the Golden Dragon</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Just_Another_Night_at_the_Golden_Dragon&amp;diff=257615"/>
		<updated>2014-02-09T03:05:40Z</updated>

		<summary type="html">&lt;p&gt;Malificent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It had been a very long day. &lt;br /&gt;
&lt;br /&gt;
Val was used to generally crazy days at the Golden Dragon, but this one had been a real doozy. One line of slot machines had gone completely bonkers, causing three grandmas on side-by-side machines to win jackpots, prompting a near riot of people to looking to get in on the action. One of his best waitresses, Anna, upset with a breakup with her boyfriend had accidentally spilled a drink on one of their whales in the high stakes area. Val had to simultaneously comp and apologize to the customer while trying keep Anna from going off the deep end (good waitresses were hard to find). And that had just been the early evening. &lt;br /&gt;
&lt;br /&gt;
The rest of the night hadn&#039;t been any quieter. A well dressed Asian gentleman had come to his station, demanding that he get see Mr. Jann immediately. He had been so insistent that Val had been forced to call Harrison over. He hated feeling like he couldn&#039;t handle a situation, but the gentleman refused to take no for an answer. But, of course, random people didn&#039;t just get come in and have a meeting with the owner of the casino. And to top the night off, two men had gotten into a knockdown brawl over a blackjack hand. One of them played against basic strategy and the other was convinced that he had cost him a key card that lost him a very big hand. Security had arrived quickly, but Val&#039;s job was to handle things until that point. He had ended up with a large cut over one eye and his suit was going to need dry-cleaning.&lt;br /&gt;
&lt;br /&gt;
At this hour, the back ways of the casino were pretty much quiet and empty of other life. Val was almost always one of the last to leave (and first to arrive) and that was the way he liked it. Walking down a hallway towards the employee living area, he noticed the cut on his eye was still dripping blood a little. He didn&#039;t want to ruin his suit any more than necessary, so he ducked in into a nearby bathroom to see if he could stop the bleeding. He looked at himself in the mirror as he blotted the cut with a paper towel. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Are you sure this what you want to be doing with your life?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It had been one of those mental rhetorical questions, but he took a minute to give it some serious consideration. But it didn&#039;t take long to come to an answer. Even on the rough nights, like this one, he enjoyed what he did. And better than that, he was good at what he did. If he kept at it, someday he might be in Harrison Dean&#039;s role, the top guy behind the owner. Not too shabby for a young man with nothing to his name before he had arrived at the Golden Dragon.&lt;br /&gt;
&lt;br /&gt;
The blood had stopped so he splashed a little water on his face. As he left the bathroom, he noticed an odd movement out of the corner of his eye. If the hallways hadn&#039;t been so empty, he might not have paid it any mind. But he knew security had been more busy than normal, so he felt some responsibility to make sure nothing untoward was going on. He turned the corner and saw two heavyset men carrying a large bag out of one of the unused storage rooms. It didn&#039;t take him long to realize from the way they were awkwardly carrying the bag (and the size) that it had a body in it. &lt;br /&gt;
&lt;br /&gt;
The men, seemingly hearing his approach turned to face him and the bag dropped awkwardly between them. As it did, an arm slipped out of the loosely zipped bag. Val&#039;s eyes had always been good and his time on the floor had only honed his attention to detail. So he almost immediately recognized the elaborate tiger tattoo on the wrist of the arm. The last time he had seen it, the man who it belonged to had been yelling for an audience with Mr. Jann. &lt;br /&gt;
&lt;br /&gt;
The men, who Valentine now recognized as part of Mr. Wei&#039;s personal security detail, looked Val up and down briefly. &amp;quot;We weren&#039;t here and neither were you. Isn&#039;t that right, Mr. Quick?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Val nodded. He pointed towards the arm dangling out of the bag. &amp;quot;Before we both vanish, you might want to get your cargo together.&amp;quot; He said it with all seriousness. His job security, after all, depended on things going smoothly.&lt;br /&gt;
&lt;br /&gt;
They briefly glanced at him as if to check to see whether he was joking with them, but then the man in the back nodded curtly and the man in front tucked the arm back into the bag and zipped it up tightly. They then lifted the bag (the body, he corrected himself) and headed towards a door that opened up on a private parking lot. Val didn&#039;t stay to watch, however, instead turning back around the corner into the hallway he had started on. &lt;br /&gt;
&lt;br /&gt;
That man certainly had been killed on direct order from Mr. Jann. Val knew that kind of thing didn&#039;t happen without Mr. Jann&#039;s knowledge. He had wanted to see the owner...and he had probably gotten his chance. Unfortunately for him.&lt;br /&gt;
&lt;br /&gt;
Val mentally shrugged as he opened the door to his apartment. Time to take a shower and get clean, send his suit to get cleaned up. &#039;&#039;Just another night at the Golden Dragon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Links =&lt;br /&gt;
Return to [[Valentine_Quick|Valentine Quick&#039;s Page]]&amp;lt;br&amp;gt;&lt;br /&gt;
Return to [[Firefly-RPG]] Homepage &amp;lt;br&amp;gt;&lt;br /&gt;
Return to [[Delilah_Crew|the Crew]] Page&lt;/div&gt;</summary>
		<author><name>Malificent</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Love_Endures&amp;diff=257610</id>
		<title>Love Endures</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Love_Endures&amp;diff=257610"/>
		<updated>2014-02-09T02:45:26Z</updated>

		<summary type="html">&lt;p&gt;Malificent: Created page with &amp;quot;Valentine stepped out of the taxi into the windy, rainy weather that always seemed to surround his mother&amp;#039;s apartment complex. Of course, it certainly wasn&amp;#039;t raining every wee...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Valentine stepped out of the taxi into the windy, rainy weather that always seemed to surround his mother&#039;s apartment complex. Of course, it certainly wasn&#039;t raining every week for all his visits. But the long train ride from the casino&#039;s living area always ended giving him too much time to think. Those thoughts often turned gloomy and the weather seemed happy to match his mood most days. Val knew he shouldn&#039;t dread these visits so much. He loved his mother. He&#039;d swear to it on a stack of bibles. But that didn&#039;t make the weekly visits more pleasant.&lt;br /&gt;
&lt;br /&gt;
The door to her apartment reflected the complex in general, the signs of wear showing the door&#039;s age and lack of maintenance. He knocked twice, curtly but firmly, the sound echoing down the empty dilapidated hallway. Val pulled the pocket watch from his left jacket pocket. 7pm, on the dot, as always. He put the watch back and pulled his keys from the other pocket. As if it knew the routine (&#039;&#039;and it ought to by now&#039;&#039;) the key easily came to his hands and several seconds later, he had the door open.&lt;br /&gt;
&lt;br /&gt;
His mother had not made any effort to clean since last week, Val noticed. Familiar looking scraps of paper littered the vinyl floor of the entryway. He bent down and picked one up. The Black Diamond casino logo sat in the upper left corner of the payout slip. His own casino had a similar system in use. The customer would put their money onto a card, which they could then use at any of the slot machines. The money on the card, of course, registered as points rather than credits. When they were done, they could take their payout slips and get cash back from automated machines across the casino. Another way of putting barriers between the customer and their ability to realize how much money they were actually losing. The amount on the slip he held in his hand was small, and he knew that meant his mother had most likely spent ten times that amount before deciding to cash out. He crumpled the slip into a small ball and started picking up a few of the others off the floor.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You just can&#039;t come in like that, son! I might not be decent.&amp;quot; His mother&#039;s voice, more shrill than normal, was coming from the kitchen. &lt;br /&gt;
&lt;br /&gt;
He sighed and called back, &amp;quot;If I didn&#039;t come in, you&#039;d leave me standing outside every week.&amp;quot; He threw most of the slips in the small trash can in the hallway, but kept one as he walked into the kitchen.&lt;br /&gt;
&lt;br /&gt;
The kitchen had seen better days. The walls, which he was sure had been a bright and cheerful yellow once upon a time, now were a sickly yellowish gray from age and from the smoke from the cigarette his mother constantly puffed on. He saw that the two cabinets closest to the entryway were still missing their handles, despite Val having called the management at least twice. Not that she used the cabinets anyway, he cynically reminded himself.&lt;br /&gt;
&lt;br /&gt;
Three or four tall stools stood beside the faux wooden counter that lined the kitchen and his mother, rail thin, sat perched on one of them. The ever present cigarette in her mouth, she had a mug sitting next to her and sitting next to the mug was a bottle of cheap tequila. Her clothes were faded, but unlike most of the apartment, his mother seemed to care about taking of her clothes. The striped blouse that she was wearing was one Val had bought her a few years ago for her birthday. While it wasn&#039;t as vibrant as it once was, it still looked to be in good shape, even though it now hung loose on her frame.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I didn&#039;t hear you knock,&amp;quot; his mother said, giving him an accusatory glance as she opened the tequila bottle and poured another dollop into her mug. &amp;quot;I was busy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Val left that statement alone as he walked into the kitchen to stand near the refrigerator across from where his mother sat. He held up the slip of paper. &amp;quot;I thought we agreed that you weren&#039;t going to the Black Diamond any more, mother.&amp;quot; He pulled the check from his right jacket pocket and held it up. &amp;quot;This is supposedly to be going towards food. You haven&#039;t been eating enough.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Her eyes flitted greedily towards the check, but she didn&#039;t move. &amp;quot;I buy food,&amp;quot; she said indigently. &amp;quot;You can&#039;t tell me I don&#039;t.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Val opened up the fridge to show empty shelves, with a couple half opened jars the only sign that the fridge had ever been used. &amp;quot;Strange, I don&#039;t see any.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You didn&#039;t say I had to buy it for here. I get it when I&#039;m out.&amp;quot; Her eyes kept darting between Val&#039;s face and the check in his hand. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;You mean when you&#039;re at the casino.&amp;quot; He sighed, but reached over and put the check down in front of her on the counter. &amp;quot;You need to stop spending all your money on the slots and try to take care of yourself.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She jerked the check away and glared at him. &amp;quot;I&#039;m your mother, Valentine Quick. It ain&#039;t your job to tell me what I can and can&#039;t do. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, as long as I&#039;m writing the check, I think I ought to have some say in how it gets spent.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That money&#039;s a gift and you know it.&amp;quot; His mother could be lawyer sharp when she wanted to be. She blew a puff of gray smoke that matched the color of her hairoff to the side. &amp;quot;Besides, like you have any right to talk. You act like me going to the casino to enjoy myself is some sort of sin, but if that&#039;s a sin, what&#039;s that make you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It always came down to that with her. Whether or not he enjoyed his job wasn&#039;t her business. &amp;quot;Please, mother. I do what I have to do to pay the bills and you know it.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The look on her face softened and she reached out and patted his hand. &amp;quot;I know, Val. You&#039;ve always been responsible since your dad left. Even when I wished you didn&#039;t have to be.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mention of his dad reminded him of the thing he had really come down here to say. He was willingly letting the usual arguments distract him because he didn&#039;t know how she&#039;d react. &amp;quot;Mom, I got a wave. Dad&#039;s dead.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Delilah Quick stared at him for a moment, seemingly lost in thought. And in that moment, Val could see the mother he remembered from his childhood, the optimistic tough-as-nails woman who hd run her own ranch right up to the moment that it had gotten repossessed. But over the years, the years since his dad had left their ranch and his family behind, Val had watched all of that vitality drain out of her straight into liquor bottles and no-hope slot machines. He had done his best to try and stop that transformation, but his mother had always been stubborn. Val always thought that the day that she had lost the ranch that she had decided that it wasn&#039;t worth trying and no amount of arguments from a 16 year old kid were going to change that. Even if that sixteen year old was her own son.&lt;br /&gt;
&lt;br /&gt;
But then the moment passed and the calculating look he was most familiar with settled back in. &amp;quot;Good riddance, I say. I don&#039;t suppose he left us anything.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He nodded slowly. &amp;quot;He did. He left me his ship, which has already cost me 120 credits in port fees on Persephone. I&#039;m going to sell it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He named it after me, you know.&amp;quot; Her voice was briefly wistful. &amp;quot;At least I&#039;ll get something out of it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He left it to me,&amp;quot; Val clarified again. &amp;quot;Maybe if I can get enough for it, I can move you into a better place.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hell with a better place,&amp;quot; his mom shouted at him from the narrow confines of the kitchen. &amp;quot;I want the money. It&#039;s gorram named after me, I deserve the money!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Valentine shook his hed as he slowly backed his way towards the exit of the kitchen. &amp;quot;I&#039;m not going to let you pour this money down the drain.&amp;quot; He could already see how this was going to go. The arguments had started getting uglier over the last year or so and this one had the chance to be epic if he didn&#039;t leave before it really got started.&lt;br /&gt;
&lt;br /&gt;
Her mug came flying through the air and shattered against the doorframe in a thousand pieces, splashing tequila over one of his better suit jackets. &amp;quot;The hell you won&#039;t! I&#039;m your mother, you&#039;ll do what I say. I sacrificed everything for you and that wastrel of a father of yours!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Val continued moving out towards the front door, out of sight of his mother in her kitchen. She was still cursing him and his father as he got ready to open the front door. He nearly had to shout to be heard. The neighbors would definitely hear it all, but it wasn&#039;t like it was anything new.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;m going to be gone for a week to Persephone to sell Dad&#039;s ship. I left you a little extra in that check.&amp;quot; He opened the front door and was stepping out when she sent out her last volley.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So you&#039;re abandoning me, huh? Just like your father, leaving when things get tough!&amp;quot; His mother always knew where to place the knife so that it hurt the most. But Val had gotten good over the years at letting it all fly past.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I love you too, mom,&amp;quot; he said quietly as he closed the door behind him.&lt;br /&gt;
&lt;br /&gt;
= Links =&lt;br /&gt;
Return to [[Valentine_Quick|Valentine Quick&#039;s Page]]&amp;lt;br&amp;gt;&lt;br /&gt;
Return to [[Firefly-RPG]] Homepage &amp;lt;br&amp;gt;&lt;br /&gt;
Return to [[Delilah_Crew|the Crew]] Page&lt;/div&gt;</summary>
		<author><name>Malificent</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Just_Another_Night_at_the_Golden_Dragon&amp;diff=257609</id>
		<title>Just Another Night at the Golden Dragon</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Just_Another_Night_at_the_Golden_Dragon&amp;diff=257609"/>
		<updated>2014-02-09T02:40:36Z</updated>

		<summary type="html">&lt;p&gt;Malificent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It had been a very long day. &lt;br /&gt;
&lt;br /&gt;
Val was used to generally crazy days at the Golden Dragon, but this one had been a real doozy. One line of slot machines had gone completely bonkers, causing three grandmas on side-by-side machines to win jackpots, prompting a near riot of people to looking to get in on the action. One of his best waitresses, Anna, upset with a breakup with her boyfriend had accidentally spilled a drink on one of their whales in the high stakes area. Val had to simultaneously comp and apologize to the customer while trying keep Anna from going off the deep end (good waitresses were hard to find). And that had just been the early evening. &lt;br /&gt;
&lt;br /&gt;
The rest of the night hadn&#039;t been any quieter. A well dressed Asian gentleman had come to his station, demanding that he get see Mr. Wei immediately. He had been so insistent that Val had been forced to call Harrison over. He hated feeling like he couldn&#039;t handle a situation, but the gentleman refused to take no for an answer. But, of course, random people didn&#039;t just get come in and have a meeting with the owner of the casino. And to top the night off, two men had gotten into a knockdown brawl over a blackjack hand. One of them played against basic strategy and the other was convinced that he had cost him a key card that lost him a very big hand. Security had arrived quickly, but Val&#039;s job was to handle things until that point. He had ended up with a large cut over one eye and his suit was going to need dry-cleaning.&lt;br /&gt;
&lt;br /&gt;
At this hour, the back ways of the casino were pretty much quiet and empty of other life. Val was almost always one of the last to leave (and first to arrive) and that was the way he liked it. Walking down a hallway towards the employee living area, he noticed the cut on his eye was still dripping blood a little. He didn&#039;t want to ruin his suit any more than necessary, so he ducked in into a nearby bathroom to see if he could stop the bleeding. He looked at himself in the mirror as he blotted the cut with a paper towel. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Are you sure this what you want to be doing with your life?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It had been one of those mental rhetorical questions, but he took a minute to give it some serious consideration. But it didn&#039;t take long to come to an answer. Even on the rough nights, like this one, he enjoyed what he did. And better than that, he was good at what he did. If he kept at it, someday he might be in Harrison Dean&#039;s role, the top guy behind the owner. Not too shabby for a young man with nothing to his name before he had arrived at the Golden Dragon.&lt;br /&gt;
&lt;br /&gt;
The blood had stopped so he splashed a little water on his face. As he left the bathroom, he noticed an odd movement out of the corner of his eye. If the hallways hadn&#039;t been so empty, he might not have paid it any mind. But he knew security had been more busy than normal, so he felt some responsibility to make sure nothing untoward was going on. He turned the corner and saw two heavyset men carrying a large bag out of one of the unused storage rooms. It didn&#039;t take him long to realize from the way they were awkwardly carrying the bag (and the size) that it had a body in it. &lt;br /&gt;
&lt;br /&gt;
The men, seemingly hearing his approach turned to face him and the bag dropped awkwardly between them. As it did, an arm slipped out of the loosely zipped bag. Val&#039;s eyes had always been good and his time on the floor had only honed his attention to detail. So he almost immediately recognized the elaborate tiger tattoo on the wrist of the arm. The last time he had seen it, the man who it belonged to had been yelling for an audience with Mr. Wei. &lt;br /&gt;
&lt;br /&gt;
The men, who Valentine now recognized as part of Mr. Wei&#039;s personal security detail, looked Val up and down briefly. &amp;quot;We weren&#039;t here and neither were you. Isn&#039;t that right, Mr. Quick?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Val nodded. He pointed towards the arm dangling out of the bag. &amp;quot;Before we both vanish, you might want to get your cargo together.&amp;quot; He said it with all seriousness. His job security, after all, depended on things going smoothly.&lt;br /&gt;
&lt;br /&gt;
They briefly glanced at him as if to check to see whether he was joking with them, but then the man in the back nodded curtly and the man in front tucked the arm back into the bag and zipped it up tightly. They then lifted the bag (the body, he corrected himself) and headed towards a door that opened up on a private parking lot. Val didn&#039;t stay to watch, however, instead turning back around the corner into the hallway he had started on. &lt;br /&gt;
&lt;br /&gt;
That man certainly had been killed on direct order from Mr. Wei. Val knew that kind of thing didn&#039;t happen with Mr. Wei&#039;s knowledge. He had wanted to see the owner...and he had probably gotten his chance. Unfortunately for him.&lt;br /&gt;
&lt;br /&gt;
Val mentally shrugged as he opened the door to his apartment. Time to take a shower and get clean, send his suit to get cleaned up. &#039;&#039;Just another night at the Golden Dragon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Links =&lt;br /&gt;
Return to [[Valentine_Quick|Valentine Quick&#039;s Page]]&amp;lt;br&amp;gt;&lt;br /&gt;
Return to [[Firefly-RPG]] Homepage &amp;lt;br&amp;gt;&lt;br /&gt;
Return to [[Delilah_Crew|the Crew]] Page&lt;/div&gt;</summary>
		<author><name>Malificent</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Just_Another_Night_at_the_Golden_Dragon&amp;diff=257608</id>
		<title>Just Another Night at the Golden Dragon</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Just_Another_Night_at_the_Golden_Dragon&amp;diff=257608"/>
		<updated>2014-02-09T02:39:37Z</updated>

		<summary type="html">&lt;p&gt;Malificent: Created page with &amp;quot;It had been a very long day.   Val was used to generally crazy days at the Golden Dragon, but this one had been a real doozy. One line of slot machines had gone completely bon...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It had been a very long day. &lt;br /&gt;
&lt;br /&gt;
Val was used to generally crazy days at the Golden Dragon, but this one had been a real doozy. One line of slot machines had gone completely bonkers, causing three grandmas on side-by-side machines to win jackpots, prompting a near riot of people to looking to get in on the action. One of his best waitresses, Anna, upset with a breakup with her boyfriend had accidentally spilled a drink on one of their whales in the high stakes area. Val had to simultaneously comp and apologize to the customer while trying keep Anna from going off the deep end (good waitresses were hard to find). And that had just been the early evening. &lt;br /&gt;
&lt;br /&gt;
The rest of the night hadn&#039;t been any quieter. A well dressed Asian gentleman had come to his station, demanding that he get see Mr. Wei immediately. He had been so insistent that Val had been forced to call Harrison over. He hated feeling like he couldn&#039;t handle a situation, but the gentleman refused to take no for an answer. But, of course, random people didn&#039;t just get come in and have a meeting with the owner of the casino. And to top the night off, two men had gotten into a knockdown brawl over a blackjack hand. One of them played against basic strategy and the other was convinced that he had cost him a key card that lost him a very big hand. Security had arrived quickly, but Val&#039;s job was to handle things until that point. He had ended up with a large cut over one eye and his suit was going to need dry-cleaning.&lt;br /&gt;
&lt;br /&gt;
At this hour, the back ways of the casino were pretty much quiet and empty of other life. Val was almost always one of the last to leave (and first to arrive) and that was the way he liked it. Walking down a hallway towards the employee living area, he noticed the cut on his eye was still dripping blood a little. He didn&#039;t want to ruin his suit any more than necessary, so he ducked in into a nearby bathroom to see if he could stop the bleeding. He looked at himself in the mirror as he blotted the cut with a paper towel. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Are you sure this what you want to be doing with your life?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It had been one of those mental rhetorical questions, but he took a minute to give it some serious consideration. But it didn&#039;t take long to come to an answer. Even on the rough nights, like this one, he enjoyed what he did. And better than that, he was good at what he did. If he kept at it, someday he might be in Harrison Dean&#039;s role, the top guy behind the owner. Not too shabby for a young man with nothing to his name before he had arrived at the Golden Dragon.&lt;br /&gt;
&lt;br /&gt;
The blood had stopped so he splashed a little water on his face. As he left the bathroom, he noticed an odd movement out of the corner of his eye. If the hallways hadn&#039;t been so empty, he might not have paid it any mind. But he knew security had been more busy than normal, so he felt some responsibility to make sure nothing untoward was going on. He turned the corner and saw two heavyset men carrying a large bag out of one of the unused storage rooms. It didn&#039;t take him long to realize from the way they were awkwardly carrying the bag (and the size) that it had a body in it. &lt;br /&gt;
&lt;br /&gt;
The men, seemingly hearing his approach turned to face him and the bag dropped awkwardly between them. As it did, an arm slipped out of the loosely zipped bag. Val&#039;s eyes had always been good and his time on the floor had only honed his attention to detail. So he almost immediately recognized the elaborate tiger tattoo on the wrist of the arm. The last time he had seen it, the man who it belonged to had been yelling for an audience with Mr. Wei. &lt;br /&gt;
&lt;br /&gt;
The men, who Valentine now recognized as part of Mr. Wei&#039;s personal security detail, looked Val up and down briefly. &amp;quot;We weren&#039;t here and neither were you. Isn&#039;t that right, Mr. Quick?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Val nodded. He pointed towards the arm dangling out of the bag. &amp;quot;Before we both vanish, you might want to get your cargo together.&amp;quot; He said it with all seriousness. His job security, after all, depended on things going smoothly.&lt;br /&gt;
&lt;br /&gt;
They briefly glanced at him as if to check to see whether he was joking with them, but then the man in the back nodded curtly and the man in front tucked the arm back into the bag and zipped it up tightly. They then lifted the bag (the body, he corrected himself) and headed towards a door that opened up on a private parking lot. Val didn&#039;t stay to watch, however, instead turning back around the corner into the hallway he had started on. &lt;br /&gt;
&lt;br /&gt;
That man certainly had been killed on direct order from Mr. Wei. Val knew that kind of thing didn&#039;t happen with Mr. Wei&#039;s knowledge. He had wanted to see the owner...and he had probably gotten his chance. Unfortunately for him.&lt;br /&gt;
&lt;br /&gt;
Val mentally shrugged as he opened the door to his apartment. Time to take a shower and get clean, send his suit to get cleaned up. &#039;&#039;Just another night at the Golden Dragon.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Malificent</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Player:_Andy&amp;diff=256475</id>
		<title>Player: Andy</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Player:_Andy&amp;diff=256475"/>
		<updated>2014-01-29T05:02:54Z</updated>

		<summary type="html">&lt;p&gt;Malificent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:AndyPlayerPic.jpg|thumbnail|right]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Andy&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 40&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bio:&#039;&#039;&#039; Web designer by trade, photographer and writer by love. My 11 year old daughter keeps me busy and happy.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Birthday:&#039;&#039;&#039; 14 November&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&#039;&#039;&#039;FAQ:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q.&#039;&#039;&#039; &#039;&#039;Why RPG gaming?&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A.&#039;&#039;&#039; I&#039;ve been gaming since I was a young&#039;un, and seriously gaming since college. I love the chance to write a story with other people, to play a character whose story has yet to unfold. I&#039;ve GM&#039;d before and enjoyed that too, from a different perspective. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q.&#039;&#039;&#039; &#039;&#039;What attracted you to this particular game setting?&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A.&#039;&#039;&#039; This is actually my 3rd Serenity game. There&#039;s something about getting to fly in the &#039;Verse and I have a deep fondness for both of my previous characters that I played in earlier games. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q.&#039;&#039;&#039; &#039;&#039;What has kept you interested in this particular game and setting?&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A.&#039;&#039;&#039; Players, players, players, and a kickass GM. There is about a thousand times more off camera role-playing that goes on in this game than in any other games I&#039;ve been in, and I&#039;m totally addicted to it. Like crack, but cheaper.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q.&#039;&#039;&#039; &#039;&#039;Which character in&#039;&#039; Mutineers &#039;&#039;do you play?&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A.&#039;&#039;&#039; I&#039;m Joshua Drake, current steward and (sort of replacement) for Christian. I also happen to be a Borrower - someone who borrows other people&#039;s identities to perform a variety of covert operations. At the beginning of the game, he&#039;s just escaped Blue Sun&#039;s grasp and is just beginning to live life on his own.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q.&#039;&#039;&#039; &#039;&#039;Where did you get the idea for your character?&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A.&#039;&#039;&#039; When I started, I just knew that I would need a character who might able to serve as the face of the party, since I was replacing a Companion. Steve suggested that he might be ready for a Reader, and the idea evolved into a character similar to what Joss did for one of his other shows, Dollhouse, where dolls could completely become someone else for a mission. The idea of having him isolated and coming into the real world naive and innocent was a fun one.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q.&#039;&#039;&#039; &#039;&#039;Name one way your character is not like you.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A.&#039;&#039;&#039; Well, besides the obvious fact that he is a mind reader, he&#039;s also a lot more naive and innocent than I am. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q.&#039;&#039;&#039; &#039;&#039;Name one way your character is like you.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A.&#039;&#039;&#039; His need to live life for each individual moment. I&#039;ve learned that you need to try and enjoy each moment for what it is, when it comes.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q.&#039;&#039;&#039; &#039;&#039;What&#039;s with Question Eight?&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A.&#039;&#039;&#039; There is no question eight.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q.&#039;&#039;&#039; &#039;&#039;Why are you diverging off format?&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A.&#039;&#039;&#039; You cannot hope to contain me - I am bigger than any interview format.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q.&#039;&#039;&#039; &#039;&#039;So...back on topic, what is it about the off-camera RP that is so addicting?&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A.&#039;&#039;&#039; Well, of course, mainly the other players - it wouldn&#039;t be kick-ass if they weren&#039;t. Once past that...First, the extension of the game. There was a time when I was able to game for 2 days straight. Of course, I can&#039;t do that anymore, but I can do these conversations that effectively work to do the same thing. Second, it lets me get back into writing, which I fell away from and now I&#039;m falling back into. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q.&#039;&#039;&#039; &#039;&#039;We will get back on format, damn you. Do you think you will tire of the game and the setting, and go on to something else entirely?&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A.&#039;&#039;&#039; I don&#039;t think I&#039;ll tired of the game by any means. I have very quickly become very good friends with the players of this game and it has become the centerpiece of my free time almost from day one. Heck, well before I showed up for an actual game session. I&#039;ve played in more settings and game types than you can count, and for me I&#039;d be happy to play in any of them with this group. So if we change settings, I&#039;m good with that. If not, I&#039;m happy to keep flyin&#039;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q.&#039;&#039;&#039; &#039;&#039;You say you fell away from writing and are just now falling back into it. Can you tell us a little about your initial foray into the craft?&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A.&#039;&#039;&#039; In college, I took a lot of creative writing courses, wrote a lot of short stories, only a couple of which are probably any good, and failed miserably at trying to get an idea big enough to write a novel around. Then life caused me to put it aside until now. The material I&#039;m writing for the game feels more polished than anything I might have done in college.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q.&#039;&#039;&#039; &#039;&#039;The character you play in the game, Joshua Drake, practices Aikido. Do you know Aikido, too?&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A.&#039;&#039;&#039;  Nope. I read a fantastic book called Mastery by George Leonard, which talks about how establishing mastery in anything requires learning to love the journey for itself - he&#039;s an aikido expert, so I stole it for Joshua. I don&#039;t think I have the physical prowess to do a martial art.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q.&#039;&#039;&#039; &#039;&#039;Since you have mentioned this game is story-heavy and spawns more than the usual amount of writing, do you have any long-term plans for your character in a writer/narrative sense?&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A.&#039;&#039;&#039;  You know, I&#039;m not sure. As a gamer, I like to see my character guided and surprised by the shared narrative, which makes it harder for me to make long term plans for his overall narrative. The whole Rina storyline was a complete surprise and I wouldn&#039;t change that. I&#039;d like to use him as a crucible for honing my writing skills (writing conversations and stories with him) and then maybe try and dip into some short stories separate from the game.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q.&#039;&#039;&#039; &#039;&#039;The game appears to take on some surprising themes for something that&#039;s supposed to be mere interactive entertainment: the nature of humanity, rights of self-determination, love, devotion, death, dedication to ideals. Isn&#039;t this all rather serious? Isn&#039;t this game supposed to be fun?&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A.&#039;&#039;&#039;  Are you kidding? Isn&#039;t that what we expect, nay, demand out of the best short stories, the best novels, the best TV shows, the best movies? We ingest those like we were popping pills and come back begging for more. In gaming, we don&#039;t just ingest them - we are *part* of them. It&#039;s a rush like no other and game nights reflect that - there is laughter and seriousness and just sheer awesomeness. And yes, more fun than any one human should be allowed to have.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q.&#039;&#039;&#039; &#039;&#039;So....the attraction to the game is the vicarious thrill of living an imaginary life? Like Walter Mitty? Only without Danny Kaye?&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A.&#039;&#039;&#039;  Sure, there is some of that. But it&#039;s more that that - it&#039;s getting to tell a story where you&#039;re not completely in control. It&#039;s the rush of acting plus the pure emotional power of writing and storytelling plus the adrenaline of improvisation in a tight little package. There is no art form quite like it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q.&#039;&#039;&#039; &#039;&#039;That&#039;s quite a description. Thank you for sharing your thoughts with us.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Return to [[Delilah_Crew|the Crew]] Page&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Malificent</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Player:_Andy&amp;diff=256474</id>
		<title>Player: Andy</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Player:_Andy&amp;diff=256474"/>
		<updated>2014-01-29T05:00:44Z</updated>

		<summary type="html">&lt;p&gt;Malificent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:AndyPlayerPic.jpg|thumbnail|right]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Andy&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 40&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bio:&#039;&#039;&#039; Web designer by trade, photographer and writer by love. My 11 year old daughter keeps me busy and happy.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Birthday:&#039;&#039;&#039; 14 November&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Return to [[Delilah_Crew|the Crew]] Page&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Malificent</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Player:_Andy&amp;diff=256473</id>
		<title>Player: Andy</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Player:_Andy&amp;diff=256473"/>
		<updated>2014-01-29T04:59:56Z</updated>

		<summary type="html">&lt;p&gt;Malificent: Replaced content with &amp;quot;right  &amp;#039;&amp;#039;&amp;#039;Name:&amp;#039;&amp;#039;&amp;#039; Andy&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Age:&amp;#039;&amp;#039;&amp;#039; 40&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Bio:&amp;#039;&amp;#039;&amp;#039; Web designer by trade, photographer and writer by love. My 11 year old daugh...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:AndyPlayerPic.jpg|thumbnail|right]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Andy&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 40&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bio:&#039;&#039;&#039; Web designer by trade, photographer and writer by love. My 11 year old daughter keeps me busy and happy.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Birthday:&#039;&#039;&#039; 14 November&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Back to &#039;&#039;&#039;[[CREW]]&#039;&#039;&#039; page.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Malificent</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Valentine_Quick&amp;diff=256472</id>
		<title>Valentine Quick</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Valentine_Quick&amp;diff=256472"/>
		<updated>2014-01-29T04:57:20Z</updated>

		<summary type="html">&lt;p&gt;Malificent: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MMChar|&lt;br /&gt;
CrewPosition= Captain/Owner|&lt;br /&gt;
Image=[[image:Valentine-quick.jpg|280 px]]|&lt;br /&gt;
First=215|&lt;br /&gt;
Theme=|&lt;br /&gt;
actor=Joseph Gordon-Levitt|&lt;br /&gt;
Concept=Casino Floor Manager|&lt;br /&gt;
Full Name=Valentine Quick|&lt;br /&gt;
Identity=No Criminal Record|&lt;br /&gt;
Aliases=No known aliases|&lt;br /&gt;
Age=31|&lt;br /&gt;
Birthplace= Paquin|&lt;br /&gt;
FavoredWeapon= Pistol|&lt;br /&gt;
}}&lt;br /&gt;
=Background=&lt;br /&gt;
Valentine Quick never really knew his father well, but the man who was never there left a huge imprint regardless. His mother, Delilah, was left to raise Valentine on her own for as long as Val could remember. She did the best she could to raise a boy as opposite from the wandering man she had briefly been in love. Valentine (Val to his friends) grew up to be a hard working straightforward man. Once grown up, he became a floor manager at a local casino after working his way through the lower ranks. His mother, no longer able to support herself due to health issues, relies on Val&#039;s monthly check that he sends back to her.&lt;br /&gt;
&lt;br /&gt;
He&#039;s dabbled in relationships over the last few years, but hasn&#039;t found the woman yet that he wants to settle down with.&lt;br /&gt;
&lt;br /&gt;
=Personality=&lt;br /&gt;
Val&#039;s calm, cool, and collected nature serves him well as a casino floor manager, where he has to deal with a wide range of situations quickly, efficiently, and quietly. He rarely gives direct orders to his subordinates, but on the occasions that he does, Val expects them to snap to without question. He&#039;s not without a sense of humor, but it is dry and observed infrequently. His one sore point is his father, Lazarus Quick, who abandoned him and his mother early on.&lt;br /&gt;
&lt;br /&gt;
=Physical Description=&lt;br /&gt;
Black hair usually slicked back slightly with just hair product to keep things in place. Handsome in a polished way, Val dresses well without being ostentatious. He doesn&#039;t follow fashion, but rather dresses in tried and true but inexpensive suits. He&#039;s slim, athletic, but not built. He rarely smiles but when he does, it lights up the room.&lt;br /&gt;
&lt;br /&gt;
=Conversations=&lt;br /&gt;
&lt;br /&gt;
=== Season 1 ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Stories=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
=== Background ===&lt;br /&gt;
*&#039;&#039;&#039;[[A Lawyerly Conversation]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Character Sheet=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Links =&lt;br /&gt;
Return to [[Firefly-RPG]] Homepage &amp;lt;br&amp;gt;&lt;br /&gt;
Return to [[Delilah_Crew|the Crew]] Page&lt;/div&gt;</summary>
		<author><name>Malificent</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Valentine_Quick&amp;diff=256470</id>
		<title>Valentine Quick</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Valentine_Quick&amp;diff=256470"/>
		<updated>2014-01-29T04:53:44Z</updated>

		<summary type="html">&lt;p&gt;Malificent: /* Miscellaneous */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MMChar|&lt;br /&gt;
CrewPosition= Captain/Owner|&lt;br /&gt;
Image=[[image:Valentine-quick.jpg|280 px]]|&lt;br /&gt;
First=215|&lt;br /&gt;
Theme=|&lt;br /&gt;
actor=Joseph Gordon-Levitt|&lt;br /&gt;
Concept=Casino Floor Manager|&lt;br /&gt;
Full Name=Valentine Quick|&lt;br /&gt;
Identity=No Criminal Record|&lt;br /&gt;
Aliases=No known aliases|&lt;br /&gt;
Age=31|&lt;br /&gt;
Birthplace= Paquin|&lt;br /&gt;
FavoredWeapon= Pistol|&lt;br /&gt;
}}&lt;br /&gt;
=Background=&lt;br /&gt;
Valentine Quick never really knew his father, but the man who was never there left a huge imprint regardless. His mother, left to raise Valentine on her own, did the best she could to raise a boy as opposite from the wandering man she had briefly been in love. Valentine (Val to his friends) grew up to be a hard working straightforward man. Once grown up, he became a floor manager at a local casino after working his way through the lower ranks. His mother, no longer able to support herself due to health issues, relies on Val&#039;s monthly check that he sends back to her.&lt;br /&gt;
&lt;br /&gt;
He&#039;s dabbled in relationships over the last few years, but hasn&#039;t found the woman yet that he wants to settle down with.&lt;br /&gt;
&lt;br /&gt;
=Personality=&lt;br /&gt;
Val&#039;s calm, cool, and collected nature serves him well as a casino floor manager, where he has to deal with a wide range of situations quickly, efficiently, and quietly. He rarely gives direct orders to his subordinates, but on the occasions that he does, Val expects them to snap to without question. He&#039;s not without a sense of humor, but it is dry and observed infrequently. His one sore point is his father, Lazarus Quick, who abandoned him and his mother early on.&lt;br /&gt;
&lt;br /&gt;
=Physical Description=&lt;br /&gt;
Black hair usually slicked back slightly with just hair product to keep things in place. Handsome in a polished way, Val dresses well without being ostentatious. He doesn&#039;t follow fashion, but rather dresses in tried and true but inexpensive suits. He&#039;s slim, athletic, but not built. He rarely smiles but when he does, it lights up the room.&lt;br /&gt;
&lt;br /&gt;
=Conversations=&lt;br /&gt;
&lt;br /&gt;
=== Season 1 ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Stories=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
=== Background ===&lt;br /&gt;
*&#039;&#039;&#039;[[A Lawyerly Conversation]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Character Sheet=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Links =&lt;br /&gt;
Return to [[Firefly-RPG]] Homepage &amp;lt;br&amp;gt;&lt;br /&gt;
Return to [[Delilah_Crew|the Crew]] Page&lt;/div&gt;</summary>
		<author><name>Malificent</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Valentine_Quick&amp;diff=256469</id>
		<title>Valentine Quick</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Valentine_Quick&amp;diff=256469"/>
		<updated>2014-01-29T04:53:29Z</updated>

		<summary type="html">&lt;p&gt;Malificent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MMChar|&lt;br /&gt;
CrewPosition= Captain/Owner|&lt;br /&gt;
Image=[[image:Valentine-quick.jpg|280 px]]|&lt;br /&gt;
First=215|&lt;br /&gt;
Theme=|&lt;br /&gt;
actor=Joseph Gordon-Levitt|&lt;br /&gt;
Concept=Casino Floor Manager|&lt;br /&gt;
Full Name=Valentine Quick|&lt;br /&gt;
Identity=No Criminal Record|&lt;br /&gt;
Aliases=No known aliases|&lt;br /&gt;
Age=31|&lt;br /&gt;
Birthplace= Paquin|&lt;br /&gt;
FavoredWeapon= Pistol|&lt;br /&gt;
}}&lt;br /&gt;
=Background=&lt;br /&gt;
Valentine Quick never really knew his father, but the man who was never there left a huge imprint regardless. His mother, left to raise Valentine on her own, did the best she could to raise a boy as opposite from the wandering man she had briefly been in love. Valentine (Val to his friends) grew up to be a hard working straightforward man. Once grown up, he became a floor manager at a local casino after working his way through the lower ranks. His mother, no longer able to support herself due to health issues, relies on Val&#039;s monthly check that he sends back to her.&lt;br /&gt;
&lt;br /&gt;
He&#039;s dabbled in relationships over the last few years, but hasn&#039;t found the woman yet that he wants to settle down with.&lt;br /&gt;
&lt;br /&gt;
=Personality=&lt;br /&gt;
Val&#039;s calm, cool, and collected nature serves him well as a casino floor manager, where he has to deal with a wide range of situations quickly, efficiently, and quietly. He rarely gives direct orders to his subordinates, but on the occasions that he does, Val expects them to snap to without question. He&#039;s not without a sense of humor, but it is dry and observed infrequently. His one sore point is his father, Lazarus Quick, who abandoned him and his mother early on.&lt;br /&gt;
&lt;br /&gt;
=Physical Description=&lt;br /&gt;
Black hair usually slicked back slightly with just hair product to keep things in place. Handsome in a polished way, Val dresses well without being ostentatious. He doesn&#039;t follow fashion, but rather dresses in tried and true but inexpensive suits. He&#039;s slim, athletic, but not built. He rarely smiles but when he does, it lights up the room.&lt;br /&gt;
&lt;br /&gt;
=Conversations=&lt;br /&gt;
&lt;br /&gt;
=== Season 1 ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Stories=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
=== Background ===&lt;br /&gt;
*&#039;&#039;&#039;[[A Lawyerly Conversation]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Character Sheet=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Links =&lt;br /&gt;
Return to [[Firefly-RPG]] Homepage &amp;lt;br&amp;gt;&lt;br /&gt;
Return to [[Delilah_Crew|the Crew]] Page&lt;/div&gt;</summary>
		<author><name>Malificent</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Valentine_Quick&amp;diff=256468</id>
		<title>Valentine Quick</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Valentine_Quick&amp;diff=256468"/>
		<updated>2014-01-29T04:52:48Z</updated>

		<summary type="html">&lt;p&gt;Malificent: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MMChar|&lt;br /&gt;
CrewPosition= Captain/Owner|&lt;br /&gt;
Image=[[image:Valentine-quick.jpg|280 px]]|&lt;br /&gt;
First=215|&lt;br /&gt;
Theme=|&lt;br /&gt;
actor=Joseph Gordon-Levitt|&lt;br /&gt;
Concept=Casino Floor Manager|&lt;br /&gt;
Full Name=Valentine Quick|&lt;br /&gt;
Identity=No Criminal Record|&lt;br /&gt;
Aliases=No known aliases|&lt;br /&gt;
Age=31|&lt;br /&gt;
Birthplace= Paquin|&lt;br /&gt;
FavoredWeapon= Pistol|&lt;br /&gt;
}}&lt;br /&gt;
=Background=&lt;br /&gt;
Valentine Quick never really knew his father, but the man who was never there left a huge imprint regardless. His mother, left to raise Valentine on her own, did the best she could to raise a boy as opposite from the wandering man she had briefly been in love. Valentine (Val to his friends) grew up to be a hard working straightforward man. Once grown up, he became a floor manager at a local casino after working his way through the lower ranks. His mother, no longer able to support herself due to health issues, relies on Val&#039;s monthly check that he sends back to her.&lt;br /&gt;
&lt;br /&gt;
He&#039;s dabbled in relationships over the last few years, but hasn&#039;t found the woman yet that he wants to settle down with.&lt;br /&gt;
&lt;br /&gt;
=Personality=&lt;br /&gt;
Val&#039;s calm, cool, and collected nature serves him well as a casino floor manager, where he has to deal with a wide range of situations quickly, efficiently, and quietly. He rarely gives direct orders to his subordinates, but on the occasions that he does, Val expects them to snap to without question. He&#039;s not without a sense of humor, but it is dry and observed infrequently. His one sore point is his father, Lazarus Quick, who abandoned him and his mother early on.&lt;br /&gt;
&lt;br /&gt;
=Physical Description=&lt;br /&gt;
Black hair usually slicked back slightly with just hair product to keep things in place. Handsome in a polished way, Val dresses well without being ostentatious. He doesn&#039;t follow fashion, but rather dresses in tried and true but inexpensive suits. He&#039;s slim, athletic, but not built. He rarely smiles but when he does, it lights up the room.&lt;br /&gt;
&lt;br /&gt;
=Conversations=&lt;br /&gt;
&lt;br /&gt;
=== Season 1 ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Stories=&lt;br /&gt;
=== Background ===&lt;br /&gt;
*&#039;&#039;&#039;[[A Lawyerly Conversation]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Character Sheet=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Links =&lt;br /&gt;
Return to [[Firefly-RPG]] Homepage &amp;lt;br&amp;gt;&lt;br /&gt;
Return to [[Delilah_Crew|the Crew]] Page&lt;/div&gt;</summary>
		<author><name>Malificent</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Valentine_Quick&amp;diff=256464</id>
		<title>Valentine Quick</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Valentine_Quick&amp;diff=256464"/>
		<updated>2014-01-29T04:31:24Z</updated>

		<summary type="html">&lt;p&gt;Malificent: /* Physical Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MMChar|&lt;br /&gt;
CrewPosition= Captain/Owner|&lt;br /&gt;
Image=[[image:Valentine-quick.jpg|280 px]]|&lt;br /&gt;
First=215|&lt;br /&gt;
Theme=|&lt;br /&gt;
actor=Joseph Gordon-Levitt|&lt;br /&gt;
Concept=Casino Floor Manager|&lt;br /&gt;
Full Name=Valentine Quick|&lt;br /&gt;
Identity=No Criminal Record|&lt;br /&gt;
Aliases=No known aliases|&lt;br /&gt;
Age=31|&lt;br /&gt;
Birthplace= Paquin|&lt;br /&gt;
FavoredWeapon= Pistol|&lt;br /&gt;
}}&lt;br /&gt;
=Background=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Personality=&lt;br /&gt;
Val&#039;s calm, cool, and collected nature serves him well as a casino floor manager, where he has to deal with a wide range of situations quickly, efficiently, and quietly. He rarely gives direct orders to his subordinates, but on the occasions that he does, Val expects them to snap to without question. He&#039;s not without a sense of humor, but it is dry and observed infrequently. His one sore point is his father, Lazarus Quick, who abandoned him and his mother early on.&lt;br /&gt;
&lt;br /&gt;
=Physical Description=&lt;br /&gt;
Black hair usually slicked back slightly with just hair product to keep things in place. Handsome in a polished way, Val dresses well without being ostentatious. He doesn&#039;t follow fashion, but rather dresses in tried and true but inexpensive suits. He&#039;s slim, athletic, but not built. He rarely smiles but when he does, it lights up the room.&lt;br /&gt;
&lt;br /&gt;
=Conversations=&lt;br /&gt;
&lt;br /&gt;
=== Season 1 ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Stories=&lt;br /&gt;
=== Background ===&lt;br /&gt;
*&#039;&#039;&#039;[[A Lawyerly Conversation]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Character Sheet=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Links =&lt;br /&gt;
Return to [[Firefly-RPG]] Homepage &amp;lt;br&amp;gt;&lt;br /&gt;
Return to [[Delilah_Crew|the Crew]] Page&lt;/div&gt;</summary>
		<author><name>Malificent</name></author>
	</entry>
</feed>