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	<id>https://wiki.rpg.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Marc+G.</id>
	<title>RPGnet - User contributions [en]</title>
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	<updated>2026-05-15T03:32:54Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Gustav_Hengsbach&amp;diff=469942</id>
		<title>Gustav Hengsbach</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Gustav_Hengsbach&amp;diff=469942"/>
		<updated>2024-09-19T03:20:19Z</updated>

		<summary type="html">&lt;p&gt;Marc G.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
=Gustav Hengsbach, Fahrender Erforscher=&lt;br /&gt;
[[File:GustavMarkedByFae.jpg|500px|right]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
| [[Gustav - Plane]]&lt;br /&gt;
| [[Gustav - Notes and Story Record]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! &#039;&#039;&#039;Hard&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Keen&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Calm&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Daring&#039;&#039;&#039;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
! &#039;&#039;&#039;Stress&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;XP&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Vice&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| +1&lt;br /&gt;
| +1&lt;br /&gt;
| -1&lt;br /&gt;
| +1&lt;br /&gt;
| 1/10&lt;br /&gt;
| 4&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! &#039;&#039;&#039;Triggers&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;(cost)&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Vents&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| If you fought at all.&lt;br /&gt;
| 1 Stress&lt;br /&gt;
| Tear up work (remove 1 Progress mark)&lt;br /&gt;
|-&lt;br /&gt;
| If you were wrong&lt;br /&gt;
| 1 Stress&lt;br /&gt;
| Make decisions for the team.&lt;br /&gt;
|-&lt;br /&gt;
| ... and it got someone hurt&lt;br /&gt;
| 2 Stress&lt;br /&gt;
| Spend money you don’t have.&lt;br /&gt;
|-&lt;br /&gt;
| If your plane lost a vital part.&lt;br /&gt;
| 1 Stress&lt;br /&gt;
| Lock yourself in to your work.&lt;br /&gt;
|-&lt;br /&gt;
| If there was a fire&lt;br /&gt;
| 1 Stress&lt;br /&gt;
| Deride the intelligence of others.&lt;br /&gt;
|-&lt;br /&gt;
| If you were injured&lt;br /&gt;
| 1 Stress&lt;br /&gt;
| Steal or plagiarize work.&lt;br /&gt;
|-&lt;br /&gt;
| If your ego was injured&lt;br /&gt;
| 1 Stress&lt;br /&gt;
| Make a roll without a skill you could have used.&lt;br /&gt;
|-&lt;br /&gt;
| If you didn’t learn anything&lt;br /&gt;
| 1 Stress&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! &#039;&#039;&#039;Comrades&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Trust?&#039;&#039;&#039;&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|&lt;br /&gt;
! &#039;&#039;&#039;Familiar Vices&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Kat&lt;br /&gt;
| Y&lt;br /&gt;
| Caffeine&lt;br /&gt;
|-&lt;br /&gt;
| Tresa&lt;br /&gt;
| N&lt;br /&gt;
| Gluttony&lt;br /&gt;
|-&lt;br /&gt;
| Sabrina&lt;br /&gt;
| N&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Geb&lt;br /&gt;
| N&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
{| class=”wikitable”&lt;br /&gt;
|+&lt;br /&gt;
| &#039;&#039;Physical Education&#039;&#039; 0&lt;br /&gt;
| &#039;&#039;Arts &amp;amp; Literature&#039;&#039; 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Clinical Psychology&#039;&#039; 0&lt;br /&gt;
| &#039;&#039;Engineering&#039;&#039; 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Politics &amp;amp; Law&#039;&#039; 0&lt;br /&gt;
| &#039;&#039;History &amp;amp; Mythology&#039;&#039; 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Biology &amp;amp; Medicine&#039;&#039; 3&lt;br /&gt;
| &#039;&#039;Economics &amp;amp; Business&#039;&#039; 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dissertation Progress==&lt;br /&gt;
===&amp;quot;Towards a Benign Dispersal and Delivery Mechanism for Anti- and Countertoxin Agents&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:Progress0.webp|300px]]&lt;br /&gt;
&lt;br /&gt;
==Moves==&lt;br /&gt;
&lt;br /&gt;
===Thesis (Core)===&lt;br /&gt;
Once per routine, if you give up on something the rest of the team is doing to work on your Dissertation, mark 1 Stress and tally 1 for Dissertation Progress.&lt;br /&gt;
When you present your thesis, roll 2d10+Progress. On a 16+, you may choose to retire to academia as your Destiny. Your comrades can all use your Skills for rolls, providing they can contact you. Otherwise, erase all your Dissertation progress.&lt;br /&gt;
&lt;br /&gt;
===Know It All===&lt;br /&gt;
When you offer an explanation, speak it and roll +Keen. On a 16+, it’s true. On a 11-15, you’re mostly right: pick another player to tell the rest of the story. The team takes +2 forward if they use this information. On a miss, you’re very wrong.&lt;br /&gt;
&lt;br /&gt;
===Curiosity (Intimacy)===&lt;br /&gt;
When you put aside your work for somebody, each of you asks another a personal question. You do not need to answer, or answer honestly, but each question answered honestly gives everyone 1 XP. Nobody can be asked more than one question. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you use this move in the air, anyone who is honest gets +1 XP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Slipstream Mastery==&lt;br /&gt;
&lt;br /&gt;
[ ] [ ] [ ]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;U&amp;gt;Victories&amp;lt;/U&amp;gt;: Aircraft shot down, crashed, or lured to their destruction.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;U&amp;gt;Passive&amp;lt;/U&amp;gt;: Each move taken past the first adds +2 Hits (for the purposes of Crits only) when you Open Fire.&lt;br /&gt;
&lt;br /&gt;
===Slippery Customer===&lt;br /&gt;
You may roll Dogfight to escape any aircraft attacking you before you Take Fire, even if you would normally just Take Fire, so long as you aren’t rolling two Dogfights in a row.&lt;br /&gt;
&lt;br /&gt;
==Personal Effects==&lt;br /&gt;
[[File:HerzogbrunnUniversity.jpg|200px|right]]&lt;br /&gt;
&#039;&#039;&#039;Assets:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 3 Thaler&lt;br /&gt;
* Sterile and cutting-edge medical tools.&lt;br /&gt;
* A collection of useful reference books.&lt;br /&gt;
* A set of high-quality engineering tools.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Baggage:&#039;&#039;&#039;&lt;br /&gt;
* Crippling debt. - As of the last register of accounts, Gustav owes the university 393 Thaler for tuition, room, board, texts, research materials, lab fees, deferred interest, and his plane.&lt;br /&gt;
* Extensive and updated world maps.&lt;br /&gt;
* A research task outside your speciality.- Despite Gustav’s focus in the biological sciences, he has been seconded to the Unterdekan der Elektrizität to gather notes and if possible schematics on some sort of rumored new form of generator.&lt;/div&gt;</summary>
		<author><name>Marc G.</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Gustav_Hengsbach&amp;diff=469340</id>
		<title>Gustav Hengsbach</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Gustav_Hengsbach&amp;diff=469340"/>
		<updated>2024-09-12T01:41:35Z</updated>

		<summary type="html">&lt;p&gt;Marc G.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
=Gustav Hengsbach, Fahrender Erforscher=&lt;br /&gt;
[[File:GustavMarkedByFae.jpg|500px|right]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
| [[Gustav - Plane]]&lt;br /&gt;
| [[Gustav - Notes and Story Record]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! &#039;&#039;&#039;Hard&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Keen&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Calm&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Daring&#039;&#039;&#039;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
! &#039;&#039;&#039;Stress&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;XP&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Vice&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| +1&lt;br /&gt;
| +1&lt;br /&gt;
| -1&lt;br /&gt;
| +1&lt;br /&gt;
| 2/10&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! &#039;&#039;&#039;Triggers&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;(cost)&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Vents&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| If you fought at all.&lt;br /&gt;
| 1 Stress&lt;br /&gt;
| Tear up work (remove 1 Progress mark)&lt;br /&gt;
|-&lt;br /&gt;
| If you were wrong&lt;br /&gt;
| 1 Stress&lt;br /&gt;
| Make decisions for the team.&lt;br /&gt;
|-&lt;br /&gt;
| ... and it got someone hurt&lt;br /&gt;
| 2 Stress&lt;br /&gt;
| Spend money you don’t have.&lt;br /&gt;
|-&lt;br /&gt;
| If your plane lost a vital part.&lt;br /&gt;
| 1 Stress&lt;br /&gt;
| Lock yourself in to your work.&lt;br /&gt;
|-&lt;br /&gt;
| If there was a fire&lt;br /&gt;
| 1 Stress&lt;br /&gt;
| Deride the intelligence of others.&lt;br /&gt;
|-&lt;br /&gt;
| If you were injured&lt;br /&gt;
| 1 Stress&lt;br /&gt;
| Steal or plagiarize work.&lt;br /&gt;
|-&lt;br /&gt;
| If your ego was injured&lt;br /&gt;
| 1 Stress&lt;br /&gt;
| Make a roll without a skill you could have used.&lt;br /&gt;
|-&lt;br /&gt;
| If you didn’t learn anything&lt;br /&gt;
| 1 Stress&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! &#039;&#039;&#039;Comrades&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Trust?&#039;&#039;&#039;&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|&lt;br /&gt;
! &#039;&#039;&#039;Familiar Vices&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Kat&lt;br /&gt;
| Y&lt;br /&gt;
| Caffeine&lt;br /&gt;
|-&lt;br /&gt;
| Tresa&lt;br /&gt;
| N&lt;br /&gt;
| Gluttony&lt;br /&gt;
|-&lt;br /&gt;
| Sabrina&lt;br /&gt;
| N&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Geb&lt;br /&gt;
| N&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
{| class=”wikitable”&lt;br /&gt;
|+&lt;br /&gt;
| &#039;&#039;Physical Education&#039;&#039; 0&lt;br /&gt;
| &#039;&#039;Arts &amp;amp; Literature&#039;&#039; 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Clinical Psychology&#039;&#039; 0&lt;br /&gt;
| &#039;&#039;Engineering&#039;&#039; 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Politics &amp;amp; Law&#039;&#039; 0&lt;br /&gt;
| &#039;&#039;History &amp;amp; Mythology&#039;&#039; 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Biology &amp;amp; Medicine&#039;&#039; 3&lt;br /&gt;
| &#039;&#039;Economics &amp;amp; Business&#039;&#039; 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dissertation Progress==&lt;br /&gt;
===&amp;quot;Towards a Benign Dispersal and Delivery Mechanism for Anti- and Countertoxin Agents&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:Progress0.webp|300px]]&lt;br /&gt;
&lt;br /&gt;
==Moves==&lt;br /&gt;
&lt;br /&gt;
===Thesis (Core)===&lt;br /&gt;
Once per routine, if you give up on something the rest of the team is doing to work on your Dissertation, mark 1 Stress and tally 1 for Dissertation Progress.&lt;br /&gt;
When you present your thesis, roll 2d10+Progress. On a 16+, you may choose to retire to academia as your Destiny. Your comrades can all use your Skills for rolls, providing they can contact you. Otherwise, erase all your Dissertation progress.&lt;br /&gt;
&lt;br /&gt;
===Know It All===&lt;br /&gt;
When you offer an explanation, speak it and roll +Keen. On a 16+, it’s true. On a 11-15, you’re mostly right: pick another player to tell the rest of the story. The team takes +2 forward if they use this information. On a miss, you’re very wrong.&lt;br /&gt;
&lt;br /&gt;
===Curiosity (Intimacy)===&lt;br /&gt;
When you put aside your work for somebody, each of you asks another a personal question. You do not need to answer, or answer honestly, but each question answered honestly gives everyone 1 XP. Nobody can be asked more than one question. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you use this move in the air, anyone who is honest gets +1 XP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Slipstream Mastery==&lt;br /&gt;
&lt;br /&gt;
[ ] [ ] [ ]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;U&amp;gt;Victories&amp;lt;/U&amp;gt;: Aircraft shot down, crashed, or lured to their destruction.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;U&amp;gt;Passive&amp;lt;/U&amp;gt;: Each move taken past the first adds +2 Hits (for the purposes of Crits only) when you Open Fire.&lt;br /&gt;
&lt;br /&gt;
===Slippery Customer===&lt;br /&gt;
You may roll Dogfight to escape any aircraft attacking you before you Take Fire, even if you would normally just Take Fire, so long as you aren’t rolling two Dogfights in a row.&lt;br /&gt;
&lt;br /&gt;
==Personal Effects==&lt;br /&gt;
[[File:HerzogbrunnUniversity.jpg|200px|right]]&lt;br /&gt;
&#039;&#039;&#039;Assets:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 3 Thaler&lt;br /&gt;
* Sterile and cutting-edge medical tools.&lt;br /&gt;
* A collection of useful reference books.&lt;br /&gt;
* A set of high-quality engineering tools.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Baggage:&#039;&#039;&#039;&lt;br /&gt;
* Crippling debt. - As of the last register of accounts, Gustav owes the university 393 Thaler for tuition, room, board, texts, research materials, lab fees, deferred interest, and his plane.&lt;br /&gt;
* Extensive and updated world maps.&lt;br /&gt;
* A research task outside your speciality.- Despite Gustav’s focus in the biological sciences, he has been seconded to the Unterdekan der Elektrizität to gather notes and if possible schematics on some sort of rumored new form of generator.&lt;/div&gt;</summary>
		<author><name>Marc G.</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Gustav_Hengsbach&amp;diff=468395</id>
		<title>Gustav Hengsbach</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Gustav_Hengsbach&amp;diff=468395"/>
		<updated>2024-08-30T17:41:58Z</updated>

		<summary type="html">&lt;p&gt;Marc G.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
=Gustav Hengsbach, Fahrender Erforscher=&lt;br /&gt;
[[File:GustavMarkedByFae.jpg|500px|right]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
| [[Gustav - Plane]]&lt;br /&gt;
| [[Gustav - Notes and Story Record]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! &#039;&#039;&#039;Hard&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Keen&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Calm&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Daring&#039;&#039;&#039;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
! &#039;&#039;&#039;Stress&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;XP&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Vice&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| +1&lt;br /&gt;
| +1&lt;br /&gt;
| -1&lt;br /&gt;
| +1&lt;br /&gt;
| 4/10&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! &#039;&#039;&#039;Triggers&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;(cost)&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Vents&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| If you fought at all.&lt;br /&gt;
| 1 Stress&lt;br /&gt;
| Tear up work (remove 1 Progress mark)&lt;br /&gt;
|-&lt;br /&gt;
| If you were wrong&lt;br /&gt;
| 1 Stress&lt;br /&gt;
| Make decisions for the team.&lt;br /&gt;
|-&lt;br /&gt;
| ... and it got someone hurt&lt;br /&gt;
| 2 Stress&lt;br /&gt;
| Spend money you don’t have.&lt;br /&gt;
|-&lt;br /&gt;
| If your plane lost a vital part.&lt;br /&gt;
| 1 Stress&lt;br /&gt;
| Lock yourself in to your work.&lt;br /&gt;
|-&lt;br /&gt;
| If there was a fire&lt;br /&gt;
| 1 Stress&lt;br /&gt;
| Deride the intelligence of others.&lt;br /&gt;
|-&lt;br /&gt;
| If you were injured&lt;br /&gt;
| 1 Stress&lt;br /&gt;
| Steal or plagiarize work.&lt;br /&gt;
|-&lt;br /&gt;
| If your ego was injured&lt;br /&gt;
| 1 Stress&lt;br /&gt;
| Make a roll without a skill you could have used.&lt;br /&gt;
|-&lt;br /&gt;
| If you didn’t learn anything&lt;br /&gt;
| 1 Stress&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! &#039;&#039;&#039;Comrades&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Trust?&#039;&#039;&#039;&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|&lt;br /&gt;
! &#039;&#039;&#039;Familiar Vices&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Kat&lt;br /&gt;
| Y&lt;br /&gt;
| Caffeine&lt;br /&gt;
|-&lt;br /&gt;
| Tresa&lt;br /&gt;
| N&lt;br /&gt;
| Gluttony&lt;br /&gt;
|-&lt;br /&gt;
| Sabrina&lt;br /&gt;
| N&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Geb&lt;br /&gt;
| N&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
{| class=”wikitable”&lt;br /&gt;
|+&lt;br /&gt;
| &#039;&#039;Physical Education&#039;&#039; 0&lt;br /&gt;
| &#039;&#039;Arts &amp;amp; Literature&#039;&#039; 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Clinical Psychology&#039;&#039; 0&lt;br /&gt;
| &#039;&#039;Engineering&#039;&#039; 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Politics &amp;amp; Law&#039;&#039; 0&lt;br /&gt;
| &#039;&#039;History &amp;amp; Mythology&#039;&#039; 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Biology &amp;amp; Medicine&#039;&#039; 3&lt;br /&gt;
| &#039;&#039;Economics &amp;amp; Business&#039;&#039; 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dissertation Progress==&lt;br /&gt;
===&amp;quot;Towards a Benign Dispersal and Delivery Mechanism for Anti- and Countertoxin Agents&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:Progress0.webp|300px]]&lt;br /&gt;
&lt;br /&gt;
==Moves==&lt;br /&gt;
&lt;br /&gt;
===Thesis (Core)===&lt;br /&gt;
Once per routine, if you give up on something the rest of the team is doing to work on your Dissertation, mark 1 Stress and tally 1 for Dissertation Progress.&lt;br /&gt;
When you present your thesis, roll 2d10+Progress. On a 16+, you may choose to retire to academia as your Destiny. Your comrades can all use your Skills for rolls, providing they can contact you. Otherwise, erase all your Dissertation progress.&lt;br /&gt;
&lt;br /&gt;
===Know It All===&lt;br /&gt;
When you offer an explanation, speak it and roll +Keen. On a 16+, it’s true. On a 11-15, you’re mostly right: pick another player to tell the rest of the story. The team takes +2 forward if they use this information. On a miss, you’re very wrong.&lt;br /&gt;
&lt;br /&gt;
===Curiosity (Intimacy)===&lt;br /&gt;
When you put aside your work for somebody, each of you asks another a personal question. You do not need to answer, or answer honestly, but each question answered honestly gives everyone 1 XP. Nobody can be asked more than one question. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you use this move in the air, anyone who is honest gets +1 XP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Slipstream Mastery==&lt;br /&gt;
&lt;br /&gt;
[ ] [ ] [ ]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;U&amp;gt;Victories&amp;lt;/U&amp;gt;: Aircraft shot down, crashed, or lured to their destruction.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;U&amp;gt;Passive&amp;lt;/U&amp;gt;: Each move taken past the first adds +2 Hits (for the purposes of Crits only) when you Open Fire.&lt;br /&gt;
&lt;br /&gt;
===Slippery Customer===&lt;br /&gt;
You may roll Dogfight to escape any aircraft attacking you before you Take Fire, even if you would normally just Take Fire, so long as you aren’t rolling two Dogfights in a row.&lt;br /&gt;
&lt;br /&gt;
==Personal Effects==&lt;br /&gt;
[[File:HerzogbrunnUniversity.jpg|200px|right]]&lt;br /&gt;
&#039;&#039;&#039;Assets:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 3 Thaler&lt;br /&gt;
* Sterile and cutting-edge medical tools.&lt;br /&gt;
* A collection of useful reference books.&lt;br /&gt;
* A set of high-quality engineering tools.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Baggage:&#039;&#039;&#039;&lt;br /&gt;
* Crippling debt. - As of the last register of accounts, Gustav owes the university 393 Thaler for tuition, room, board, texts, research materials, lab fees, deferred interest, and his plane.&lt;br /&gt;
* Extensive and updated world maps.&lt;br /&gt;
* A research task outside your speciality.- Despite Gustav’s focus in the biological sciences, he has been seconded to the Unterdekan der Elektrizität to gather notes and if possible schematics on some sort of rumored new form of generator.&lt;/div&gt;</summary>
		<author><name>Marc G.</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Children_of_the_Sky&amp;diff=468203</id>
		<title>Children of the Sky</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Children_of_the_Sky&amp;diff=468203"/>
		<updated>2024-08-25T17:44:16Z</updated>

		<summary type="html">&lt;p&gt;Marc G.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[File:FC_Banner02.jpg]]&lt;br /&gt;
&lt;br /&gt;
This is the wiki page for the Flying Circus game &amp;quot;Children of the Sky&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/flying-circus-children-of-the-sky.915734/ IC thread]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/flying-circus-children-of-the-sky.915601/ OOC thread]&lt;br /&gt;
&lt;br /&gt;
[[CotS Story so far]]&lt;br /&gt;
&lt;br /&gt;
=Map=&lt;br /&gt;
[[Himmilgard|The Euler Valley]]&lt;br /&gt;
&lt;br /&gt;
=Houserules=&lt;br /&gt;
* None so far&lt;br /&gt;
&lt;br /&gt;
==Battle Status==&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1E_DDfQ9rdlguGbPPRSR6AWyCM81ZYHRl49b3hr6lHoY/edit#gid=0 Current Combat Tracker]&lt;br /&gt;
&lt;br /&gt;
==Example Combat Manoeuvres==&lt;br /&gt;
[[FC_Combat_Manoevres| Example images]]&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
==Current==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Picture&lt;br /&gt;
! &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Survivor.jpg]]&lt;br /&gt;
|&lt;br /&gt;
Garen Erik &amp;quot;Geb&amp;quot;Bauer, the Survivor&lt;br /&gt;
&lt;br /&gt;
[[Children_of_The_Sky:_Garen__Erik_Bauer|Pilot Dossier]] &lt;br /&gt;
&lt;br /&gt;
[[The_Mouser|Plane page]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Played by Leliel&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
||[[File:SabrinaWitchPilot.jpg|250px]]&lt;br /&gt;
|&#039;&#039;&#039;Sabrina von Pützlow&#039;&#039;&#039; the Witch&lt;br /&gt;
[[Sabrina von Pützlow|Pilot Dossier]]&lt;br /&gt;
&lt;br /&gt;
[[Sabrina_-_Plane|Plane page]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Played by Falkus&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
||[[File:kat_schaefer_portrait.jpg|250px]]&lt;br /&gt;
|&#039;&#039;&#039;Katrina &#039;Kat&#039; Schaefer&#039;&#039;&#039;   the Farmer&lt;br /&gt;
[[Katrina_Schaefer|Pilot Dossier]]&lt;br /&gt;
&lt;br /&gt;
[[Kat_-_Plane|Plane page]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Played by Garyfury&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
||[[File:GustavMarkedByFae.jpg|250px]]&lt;br /&gt;
|&#039;&#039;&#039;Gustav Hengsbach, F.E.&#039;&#039;&#039; the Student&lt;br /&gt;
[[Gustav Hengsbach|Pilot Dossier]]&lt;br /&gt;
&lt;br /&gt;
[[Gustav_-_Plane|Plane page]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Played by Marc G.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Freckled_Tresa_Bauer_in_a_Dress.jpg|200px]]&lt;br /&gt;
|&#039;&#039;&#039;Tresa Bauer&#039;&#039;&#039; the Farmer&lt;br /&gt;
[[Tresa_Bauer|Pilot Dossier]]&lt;br /&gt;
&lt;br /&gt;
[[Tresa_plane|Plane page]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Played by Dersen Lowery&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Trust Tracker===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|Geb trusts &lt;br /&gt;
| Kat&lt;br /&gt;
|-&lt;br /&gt;
|Kat trusts &lt;br /&gt;
| Geb, Sabrina, Tresa&lt;br /&gt;
|-&lt;br /&gt;
|Sabrina trusts &lt;br /&gt;
| Geb, Kat&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Retired===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|[[File:FC_retired.png|250px]]&lt;br /&gt;
|&#039;&#039;&#039;Ezekiel &amp;quot;Zeke&amp;quot; Morgenthau&#039;&#039;&#039;, the Fisher &amp;lt;br&amp;gt; [[Ezekiel_&amp;quot;Zeke&amp;quot;_Morgenthau | Pilot Dossier]] &amp;lt;br&amp;gt; &#039;&#039;played by Talisman&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
||[[File:FC_retired.png|250px]]&lt;br /&gt;
|&#039;&#039;&#039;Einhard Walther Garen v. Ostenthal&#039;&#039;&#039; the Soldier &amp;lt;br&amp;gt; [[Garen_von_Ostenthal |Pilot Dossier]] &amp;lt;br&amp;gt; &#039;&#039;Played by Elfwine&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Company Tracker=&lt;br /&gt;
[[Sonnenfalken|The Sonnenfalken]]&lt;br /&gt;
&lt;br /&gt;
=NPCs=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chrisjen.png|150px]]&lt;br /&gt;
|&#039;&#039;&#039;Still to come&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Marc G.</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:GustavMarkedByFae.jpg&amp;diff=468202</id>
		<title>File:GustavMarkedByFae.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:GustavMarkedByFae.jpg&amp;diff=468202"/>
		<updated>2024-08-25T17:43:25Z</updated>

		<summary type="html">&lt;p&gt;Marc G.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Marc G.</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Gustav_Hengsbach&amp;diff=468201</id>
		<title>Gustav Hengsbach</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Gustav_Hengsbach&amp;diff=468201"/>
		<updated>2024-08-25T17:43:14Z</updated>

		<summary type="html">&lt;p&gt;Marc G.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
=Gustav Hengsbach, Fahrender Erforscher=&lt;br /&gt;
[[File:GustavMarkedByFae.jpg|500px|right]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
| [[Gustav - Plane]]&lt;br /&gt;
| [[Gustav - Notes and Story Record]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! &#039;&#039;&#039;Hard&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Keen&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Calm&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Daring&#039;&#039;&#039;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
! &#039;&#039;&#039;Stress&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;XP&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Vice&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| +1&lt;br /&gt;
| +1&lt;br /&gt;
| -1&lt;br /&gt;
| +1&lt;br /&gt;
| 4/10&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! &#039;&#039;&#039;Triggers&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;(cost)&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Vents&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| If you fought at all.&lt;br /&gt;
| 1 Stress&lt;br /&gt;
| Tear up work (remove 1 Progress mark)&lt;br /&gt;
|-&lt;br /&gt;
| If you were wrong&lt;br /&gt;
| 1 Stress&lt;br /&gt;
| Make decisions for the team.&lt;br /&gt;
|-&lt;br /&gt;
| ... and it got someone hurt&lt;br /&gt;
| 2 Stress&lt;br /&gt;
| Spend money you don’t have.&lt;br /&gt;
|-&lt;br /&gt;
| If your plane lost a vital part.&lt;br /&gt;
| 1 Stress&lt;br /&gt;
| Lock yourself in to your work.&lt;br /&gt;
|-&lt;br /&gt;
| If there was a fire&lt;br /&gt;
| 1 Stress&lt;br /&gt;
| Deride the intelligence of others.&lt;br /&gt;
|-&lt;br /&gt;
| If you were injured&lt;br /&gt;
| 1 Stress&lt;br /&gt;
| Steal or plagiarize work.&lt;br /&gt;
|-&lt;br /&gt;
| If your ego was injured&lt;br /&gt;
| 1 Stress&lt;br /&gt;
| Make a roll without a skill you could have used.&lt;br /&gt;
|-&lt;br /&gt;
| If you didn’t learn anything&lt;br /&gt;
| 1 Stress&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! &#039;&#039;&#039;Comrades&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Trust?&#039;&#039;&#039;&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|&lt;br /&gt;
! &#039;&#039;&#039;Familiar Vices&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Kat&lt;br /&gt;
| N&lt;br /&gt;
| Caffeine&lt;br /&gt;
|-&lt;br /&gt;
| Tresa&lt;br /&gt;
| N&lt;br /&gt;
| Gluttony&lt;br /&gt;
|-&lt;br /&gt;
| Sabrina&lt;br /&gt;
| N&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Geb&lt;br /&gt;
| N&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
{| class=”wikitable”&lt;br /&gt;
|+&lt;br /&gt;
| &#039;&#039;Physical Education&#039;&#039; 0&lt;br /&gt;
| &#039;&#039;Arts &amp;amp; Literature&#039;&#039; 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Clinical Psychology&#039;&#039; 0&lt;br /&gt;
| &#039;&#039;Engineering&#039;&#039; 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Politics &amp;amp; Law&#039;&#039; 0&lt;br /&gt;
| &#039;&#039;History &amp;amp; Mythology&#039;&#039; 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Biology &amp;amp; Medicine&#039;&#039; 3&lt;br /&gt;
| &#039;&#039;Economics &amp;amp; Business&#039;&#039; 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dissertation Progress==&lt;br /&gt;
===&amp;quot;Towards a Benign Dispersal and Delivery Mechanism for Anti- and Countertoxin Agents&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:Progress0.webp|300px]]&lt;br /&gt;
&lt;br /&gt;
==Moves==&lt;br /&gt;
&lt;br /&gt;
===Thesis (Core)===&lt;br /&gt;
Once per routine, if you give up on something the rest of the team is doing to work on your Dissertation, mark 1 Stress and tally 1 for Dissertation Progress.&lt;br /&gt;
When you present your thesis, roll 2d10+Progress. On a 16+, you may choose to retire to academia as your Destiny. Your comrades can all use your Skills for rolls, providing they can contact you. Otherwise, erase all your Dissertation progress.&lt;br /&gt;
&lt;br /&gt;
===Know It All===&lt;br /&gt;
When you offer an explanation, speak it and roll +Keen. On a 16+, it’s true. On a 11-15, you’re mostly right: pick another player to tell the rest of the story. The team takes +2 forward if they use this information. On a miss, you’re very wrong.&lt;br /&gt;
&lt;br /&gt;
===Curiosity (Intimacy)===&lt;br /&gt;
When you put aside your work for somebody, each of you asks another a personal question. You do not need to answer, or answer honestly, but each question answered honestly gives everyone 1 XP. Nobody can be asked more than one question. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you use this move in the air, anyone who is honest gets +1 XP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Slipstream Mastery==&lt;br /&gt;
&lt;br /&gt;
[ ] [ ] [ ]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;U&amp;gt;Victories&amp;lt;/U&amp;gt;: Aircraft shot down, crashed, or lured to their destruction.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;U&amp;gt;Passive&amp;lt;/U&amp;gt;: Each move taken past the first adds +2 Hits (for the purposes of Crits only) when you Open Fire.&lt;br /&gt;
&lt;br /&gt;
===Slippery Customer===&lt;br /&gt;
You may roll Dogfight to escape any aircraft attacking you before you Take Fire, even if you would normally just Take Fire, so long as you aren’t rolling two Dogfights in a row.&lt;br /&gt;
&lt;br /&gt;
==Personal Effects==&lt;br /&gt;
[[File:HerzogbrunnUniversity.jpg|200px|right]]&lt;br /&gt;
&#039;&#039;&#039;Assets:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 3 Thaler&lt;br /&gt;
* Sterile and cutting-edge medical tools.&lt;br /&gt;
* A collection of useful reference books.&lt;br /&gt;
* A set of high-quality engineering tools.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Baggage:&#039;&#039;&#039;&lt;br /&gt;
* Crippling debt. - As of the last register of accounts, Gustav owes the university 393 Thaler for tuition, room, board, texts, research materials, lab fees, deferred interest, and his plane.&lt;br /&gt;
* Extensive and updated world maps.&lt;br /&gt;
* A research task outside your speciality.- Despite Gustav’s focus in the biological sciences, he has been seconded to the Unterdekan der Elektrizität to gather notes and if possible schematics on some sort of rumored new form of generator.&lt;/div&gt;</summary>
		<author><name>Marc G.</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Gustav_Hengsbach&amp;diff=468200</id>
		<title>Gustav Hengsbach</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Gustav_Hengsbach&amp;diff=468200"/>
		<updated>2024-08-25T17:39:29Z</updated>

		<summary type="html">&lt;p&gt;Marc G.: /* Gustav Hengsbach, Fahrender Erforscher */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
=Gustav Hengsbach, Fahrender Erforscher=&lt;br /&gt;
[[File:GustavStudentPilot.jpg|500px|right]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
| [[Gustav - Plane]]&lt;br /&gt;
| [[Gustav - Notes and Story Record]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! &#039;&#039;&#039;Hard&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Keen&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Calm&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Daring&#039;&#039;&#039;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
! &#039;&#039;&#039;Stress&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;XP&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Vice&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| +1&lt;br /&gt;
| +1&lt;br /&gt;
| -1&lt;br /&gt;
| +1&lt;br /&gt;
| 4/10&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! &#039;&#039;&#039;Triggers&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;(cost)&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Vents&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| If you fought at all.&lt;br /&gt;
| 1 Stress&lt;br /&gt;
| Tear up work (remove 1 Progress mark)&lt;br /&gt;
|-&lt;br /&gt;
| If you were wrong&lt;br /&gt;
| 1 Stress&lt;br /&gt;
| Make decisions for the team.&lt;br /&gt;
|-&lt;br /&gt;
| ... and it got someone hurt&lt;br /&gt;
| 2 Stress&lt;br /&gt;
| Spend money you don’t have.&lt;br /&gt;
|-&lt;br /&gt;
| If your plane lost a vital part.&lt;br /&gt;
| 1 Stress&lt;br /&gt;
| Lock yourself in to your work.&lt;br /&gt;
|-&lt;br /&gt;
| If there was a fire&lt;br /&gt;
| 1 Stress&lt;br /&gt;
| Deride the intelligence of others.&lt;br /&gt;
|-&lt;br /&gt;
| If you were injured&lt;br /&gt;
| 1 Stress&lt;br /&gt;
| Steal or plagiarize work.&lt;br /&gt;
|-&lt;br /&gt;
| If your ego was injured&lt;br /&gt;
| 1 Stress&lt;br /&gt;
| Make a roll without a skill you could have used.&lt;br /&gt;
|-&lt;br /&gt;
| If you didn’t learn anything&lt;br /&gt;
| 1 Stress&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! &#039;&#039;&#039;Comrades&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Trust?&#039;&#039;&#039;&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|&lt;br /&gt;
! &#039;&#039;&#039;Familiar Vices&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Kat&lt;br /&gt;
| N&lt;br /&gt;
| Caffeine&lt;br /&gt;
|-&lt;br /&gt;
| Tresa&lt;br /&gt;
| N&lt;br /&gt;
| Gluttony&lt;br /&gt;
|-&lt;br /&gt;
| Sabrina&lt;br /&gt;
| N&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Geb&lt;br /&gt;
| N&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
{| class=”wikitable”&lt;br /&gt;
|+&lt;br /&gt;
| &#039;&#039;Physical Education&#039;&#039; 0&lt;br /&gt;
| &#039;&#039;Arts &amp;amp; Literature&#039;&#039; 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Clinical Psychology&#039;&#039; 0&lt;br /&gt;
| &#039;&#039;Engineering&#039;&#039; 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Politics &amp;amp; Law&#039;&#039; 0&lt;br /&gt;
| &#039;&#039;History &amp;amp; Mythology&#039;&#039; 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Biology &amp;amp; Medicine&#039;&#039; 3&lt;br /&gt;
| &#039;&#039;Economics &amp;amp; Business&#039;&#039; 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dissertation Progress==&lt;br /&gt;
===&amp;quot;Towards a Benign Dispersal and Delivery Mechanism for Anti- and Countertoxin Agents&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:Progress0.webp|300px]]&lt;br /&gt;
&lt;br /&gt;
==Moves==&lt;br /&gt;
&lt;br /&gt;
===Thesis (Core)===&lt;br /&gt;
Once per routine, if you give up on something the rest of the team is doing to work on your Dissertation, mark 1 Stress and tally 1 for Dissertation Progress.&lt;br /&gt;
When you present your thesis, roll 2d10+Progress. On a 16+, you may choose to retire to academia as your Destiny. Your comrades can all use your Skills for rolls, providing they can contact you. Otherwise, erase all your Dissertation progress.&lt;br /&gt;
&lt;br /&gt;
===Know It All===&lt;br /&gt;
When you offer an explanation, speak it and roll +Keen. On a 16+, it’s true. On a 11-15, you’re mostly right: pick another player to tell the rest of the story. The team takes +2 forward if they use this information. On a miss, you’re very wrong.&lt;br /&gt;
&lt;br /&gt;
===Curiosity (Intimacy)===&lt;br /&gt;
When you put aside your work for somebody, each of you asks another a personal question. You do not need to answer, or answer honestly, but each question answered honestly gives everyone 1 XP. Nobody can be asked more than one question. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you use this move in the air, anyone who is honest gets +1 XP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Slipstream Mastery==&lt;br /&gt;
&lt;br /&gt;
[ ] [ ] [ ]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;U&amp;gt;Victories&amp;lt;/U&amp;gt;: Aircraft shot down, crashed, or lured to their destruction.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;U&amp;gt;Passive&amp;lt;/U&amp;gt;: Each move taken past the first adds +2 Hits (for the purposes of Crits only) when you Open Fire.&lt;br /&gt;
&lt;br /&gt;
===Slippery Customer===&lt;br /&gt;
You may roll Dogfight to escape any aircraft attacking you before you Take Fire, even if you would normally just Take Fire, so long as you aren’t rolling two Dogfights in a row.&lt;br /&gt;
&lt;br /&gt;
==Personal Effects==&lt;br /&gt;
[[File:HerzogbrunnUniversity.jpg|200px|right]]&lt;br /&gt;
&#039;&#039;&#039;Assets:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 3 Thaler&lt;br /&gt;
* Sterile and cutting-edge medical tools.&lt;br /&gt;
* A collection of useful reference books.&lt;br /&gt;
* A set of high-quality engineering tools.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Baggage:&#039;&#039;&#039;&lt;br /&gt;
* Crippling debt. - As of the last register of accounts, Gustav owes the university 393 Thaler for tuition, room, board, texts, research materials, lab fees, deferred interest, and his plane.&lt;br /&gt;
* Extensive and updated world maps.&lt;br /&gt;
* A research task outside your speciality.- Despite Gustav’s focus in the biological sciences, he has been seconded to the Unterdekan der Elektrizität to gather notes and if possible schematics on some sort of rumored new form of generator.&lt;/div&gt;</summary>
		<author><name>Marc G.</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Gustav_Hengsbach&amp;diff=468091</id>
		<title>Gustav Hengsbach</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Gustav_Hengsbach&amp;diff=468091"/>
		<updated>2024-08-23T02:46:26Z</updated>

		<summary type="html">&lt;p&gt;Marc G.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
=Gustav Hengsbach, Fahrender Erforscher=&lt;br /&gt;
[[File:GustavStudentPilot.jpg|500px|right]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
| [[Gustav - Plane]]&lt;br /&gt;
| [[Gustav - Notes and Story Record]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! &#039;&#039;&#039;Hard&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Keen&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Calm&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Daring&#039;&#039;&#039;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
! &#039;&#039;&#039;Stress&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;XP&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Vice&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| +1&lt;br /&gt;
| +1&lt;br /&gt;
| -1&lt;br /&gt;
| +1&lt;br /&gt;
| 4/10&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! &#039;&#039;&#039;Triggers&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;(cost)&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Vents&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| If you fought at all.&lt;br /&gt;
| 1 Stress&lt;br /&gt;
| Tear up work (remove 1 Progress mark)&lt;br /&gt;
|-&lt;br /&gt;
| If you were wrong&lt;br /&gt;
| 1 Stress&lt;br /&gt;
| Make decisions for the team.&lt;br /&gt;
|-&lt;br /&gt;
| ... and it got someone hurt&lt;br /&gt;
| 2 Stress&lt;br /&gt;
| Spend money you don’t have.&lt;br /&gt;
|-&lt;br /&gt;
| If your plane lost a vital part.&lt;br /&gt;
| 1 Stress&lt;br /&gt;
| Lock yourself in to your work.&lt;br /&gt;
|-&lt;br /&gt;
| If there was a fire&lt;br /&gt;
| 1 Stress&lt;br /&gt;
| Deride the intelligence of others.&lt;br /&gt;
|-&lt;br /&gt;
| If you were injured&lt;br /&gt;
| 1 Stress&lt;br /&gt;
| Steal or plagiarize work.&lt;br /&gt;
|-&lt;br /&gt;
| If your ego was injured&lt;br /&gt;
| 1 Stress&lt;br /&gt;
| Make a roll without a skill you could have used.&lt;br /&gt;
|-&lt;br /&gt;
| If you didn’t learn anything&lt;br /&gt;
| 1 Stress&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! &#039;&#039;&#039;Comrades&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Trust?&#039;&#039;&#039;&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|&lt;br /&gt;
! &#039;&#039;&#039;Familiar Vices&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Kat&lt;br /&gt;
| ?&lt;br /&gt;
| Caffeine&lt;br /&gt;
|-&lt;br /&gt;
| Tresa&lt;br /&gt;
| ?&lt;br /&gt;
| Gluttony&lt;br /&gt;
|-&lt;br /&gt;
| Sabrina&lt;br /&gt;
| ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Geb&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
{| class=”wikitable”&lt;br /&gt;
|+&lt;br /&gt;
| &#039;&#039;Physical Education&#039;&#039; 0&lt;br /&gt;
| &#039;&#039;Arts &amp;amp; Literature&#039;&#039; 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Clinical Psychology&#039;&#039; 0&lt;br /&gt;
| &#039;&#039;Engineering&#039;&#039; 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Politics &amp;amp; Law&#039;&#039; 0&lt;br /&gt;
| &#039;&#039;History &amp;amp; Mythology&#039;&#039; 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Biology &amp;amp; Medicine&#039;&#039; 3&lt;br /&gt;
| &#039;&#039;Economics &amp;amp; Business&#039;&#039; 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dissertation Progress==&lt;br /&gt;
===&amp;quot;Towards a Benign Dispersal and Delivery Mechanism for Anti- and Countertoxin Agents&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:Progress0.webp|300px]]&lt;br /&gt;
&lt;br /&gt;
==Moves==&lt;br /&gt;
&lt;br /&gt;
===Thesis (Core)===&lt;br /&gt;
Once per routine, if you give up on something the rest of the team is doing to work on your Dissertation, mark 1 Stress and tally 1 for Dissertation Progress.&lt;br /&gt;
When you present your thesis, roll 2d10+Progress. On a 16+, you may choose to retire to academia as your Destiny. Your comrades can all use your Skills for rolls, providing they can contact you. Otherwise, erase all your Dissertation progress.&lt;br /&gt;
&lt;br /&gt;
===Know It All===&lt;br /&gt;
When you offer an explanation, speak it and roll +Keen. On a 16+, it’s true. On a 11-15, you’re mostly right: pick another player to tell the rest of the story. The team takes +2 forward if they use this information. On a miss, you’re very wrong.&lt;br /&gt;
&lt;br /&gt;
===Curiosity (Intimacy)===&lt;br /&gt;
When you put aside your work for somebody, each of you asks another a personal question. You do not need to answer, or answer honestly, but each question answered honestly gives everyone 1 XP. Nobody can be asked more than one question. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you use this move in the air, anyone who is honest gets +1 XP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Slipstream Mastery==&lt;br /&gt;
&lt;br /&gt;
[ ] [ ] [ ]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;U&amp;gt;Victories&amp;lt;/U&amp;gt;: Aircraft shot down, crashed, or lured to their destruction.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;U&amp;gt;Passive&amp;lt;/U&amp;gt;: Each move taken past the first adds +2 Hits (for the purposes of Crits only) when you Open Fire.&lt;br /&gt;
&lt;br /&gt;
===Slippery Customer===&lt;br /&gt;
You may roll Dogfight to escape any aircraft attacking you before you Take Fire, even if you would normally just Take Fire, so long as you aren’t rolling two Dogfights in a row.&lt;br /&gt;
&lt;br /&gt;
==Personal Effects==&lt;br /&gt;
[[File:HerzogbrunnUniversity.jpg|200px|right]]&lt;br /&gt;
&#039;&#039;&#039;Assets:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 3 Thaler&lt;br /&gt;
* Sterile and cutting-edge medical tools.&lt;br /&gt;
* A collection of useful reference books.&lt;br /&gt;
* A set of high-quality engineering tools.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Baggage:&#039;&#039;&#039;&lt;br /&gt;
* Crippling debt. - As of the last register of accounts, Gustav owes the university 393 Thaler for tuition, room, board, texts, research materials, lab fees, deferred interest, and his plane.&lt;br /&gt;
* Extensive and updated world maps.&lt;br /&gt;
* A research task outside your speciality.- Despite Gustav’s focus in the biological sciences, he has been seconded to the Unterdekan der Elektrizität to gather notes and if possible schematics on some sort of rumored new form of generator.&lt;/div&gt;</summary>
		<author><name>Marc G.</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Gustav_Hengsbach&amp;diff=468086</id>
		<title>Gustav Hengsbach</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Gustav_Hengsbach&amp;diff=468086"/>
		<updated>2024-08-23T01:13:33Z</updated>

		<summary type="html">&lt;p&gt;Marc G.: /* Gustav Hengsbach, Fahrender Erforscher */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
=Gustav Hengsbach, Fahrender Erforscher=&lt;br /&gt;
[[File:GustavStudentPilot.jpg|500px|right]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
| [[Gustav - Plane]]&lt;br /&gt;
| [[Gustav - Notes and Story Record]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! &#039;&#039;&#039;Hard&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Keen&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Calm&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Daring&#039;&#039;&#039;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
! &#039;&#039;&#039;Stress&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;XP&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Vice&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| +1&lt;br /&gt;
| +1&lt;br /&gt;
| -2&lt;br /&gt;
| +1&lt;br /&gt;
| 0/10&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! &#039;&#039;&#039;Triggers&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;(cost)&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Vents&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| If you fought at all.&lt;br /&gt;
| 1 Stress&lt;br /&gt;
| Tear up work (remove 1 Progress mark)&lt;br /&gt;
|-&lt;br /&gt;
| If you were wrong&lt;br /&gt;
| 1 Stress&lt;br /&gt;
| Make decisions for the team.&lt;br /&gt;
|-&lt;br /&gt;
| ... and it got someone hurt&lt;br /&gt;
| 2 Stress&lt;br /&gt;
| Spend money you don’t have.&lt;br /&gt;
|-&lt;br /&gt;
| If your plane lost a vital part.&lt;br /&gt;
| 1 Stress&lt;br /&gt;
| Lock yourself in to your work.&lt;br /&gt;
|-&lt;br /&gt;
| If there was a fire&lt;br /&gt;
| 1 Stress&lt;br /&gt;
| Deride the intelligence of others.&lt;br /&gt;
|-&lt;br /&gt;
| If you were injured&lt;br /&gt;
| 1 Stress&lt;br /&gt;
| Steal or plagiarize work.&lt;br /&gt;
|-&lt;br /&gt;
| If your ego was injured&lt;br /&gt;
| 1 Stress&lt;br /&gt;
| Make a roll without a skill you could have used.&lt;br /&gt;
|-&lt;br /&gt;
| If you didn’t learn anything&lt;br /&gt;
| 1 Stress&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! &#039;&#039;&#039;Comrades&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Trust?&#039;&#039;&#039;&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|&lt;br /&gt;
! &#039;&#039;&#039;Familiar Vices&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Kat&lt;br /&gt;
| ?&lt;br /&gt;
| Caffeine&lt;br /&gt;
|-&lt;br /&gt;
| Tresa&lt;br /&gt;
| ?&lt;br /&gt;
| Gluttony&lt;br /&gt;
|-&lt;br /&gt;
| Sabrina&lt;br /&gt;
| ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Geb&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
{| class=”wikitable”&lt;br /&gt;
|+&lt;br /&gt;
| &#039;&#039;Physical Education&#039;&#039; 0&lt;br /&gt;
| &#039;&#039;Arts &amp;amp; Literature&#039;&#039; 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Clinical Psychology&#039;&#039; 0&lt;br /&gt;
| &#039;&#039;Engineering&#039;&#039; 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Politics &amp;amp; Law&#039;&#039; 0&lt;br /&gt;
| &#039;&#039;History &amp;amp; Mythology&#039;&#039; 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Biology &amp;amp; Medicine&#039;&#039; 3&lt;br /&gt;
| &#039;&#039;Economics &amp;amp; Business&#039;&#039; 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dissertation Progress==&lt;br /&gt;
===&amp;quot;Towards a Benign Dispersal and Delivery Mechanism for Anti- and Countertoxin Agents&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:Progress0.webp|300px]]&lt;br /&gt;
&lt;br /&gt;
==Moves==&lt;br /&gt;
&lt;br /&gt;
===Thesis (Core)===&lt;br /&gt;
Once per routine, if you give up on something the rest of the team is doing to work on your Dissertation, mark 1 Stress and tally 1 for Dissertation Progress.&lt;br /&gt;
When you present your thesis, roll 2d10+Progress. On a 16+, you may choose to retire to academia as your Destiny. Your comrades can all use your Skills for rolls, providing they can contact you. Otherwise, erase all your Dissertation progress.&lt;br /&gt;
&lt;br /&gt;
===Know It All===&lt;br /&gt;
When you offer an explanation, speak it and roll +Keen. On a 16+, it’s true. On a 11-15, you’re mostly right: pick another player to tell the rest of the story. The team takes +2 forward if they use this information. On a miss, you’re very wrong.&lt;br /&gt;
&lt;br /&gt;
===Curiosity (Intimacy)===&lt;br /&gt;
When you put aside your work for somebody, each of you asks another a personal question. You do not need to answer, or answer honestly, but each question answered honestly gives everyone 1 XP. Nobody can be asked more than one question. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you use this move in the air, anyone who is honest gets +1 XP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Slipstream Mastery==&lt;br /&gt;
&lt;br /&gt;
[ ] [ ] [ ]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;U&amp;gt;Victories&amp;lt;/U&amp;gt;: Aircraft shot down, crashed, or lured to their destruction.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;U&amp;gt;Passive&amp;lt;/U&amp;gt;: Each move taken past the first adds +2 Hits (for the purposes of Crits only) when you Open Fire.&lt;br /&gt;
&lt;br /&gt;
===Slippery Customer===&lt;br /&gt;
You may roll Dogfight to escape any aircraft attacking you before you Take Fire, even if you would normally just Take Fire, so long as you aren’t rolling two Dogfights in a row.&lt;br /&gt;
&lt;br /&gt;
==Personal Effects==&lt;br /&gt;
[[File:HerzogbrunnUniversity.jpg|200px|right]]&lt;br /&gt;
&#039;&#039;&#039;Assets:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 3 Thaler&lt;br /&gt;
* Sterile and cutting-edge medical tools.&lt;br /&gt;
* A collection of useful reference books.&lt;br /&gt;
* A set of high-quality engineering tools.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Baggage:&#039;&#039;&#039;&lt;br /&gt;
* Crippling debt. - As of the last register of accounts, Gustav owes the university 393 Thaler for tuition, room, board, texts, research materials, lab fees, deferred interest, and his plane.&lt;br /&gt;
* Extensive and updated world maps.&lt;br /&gt;
* A research task outside your speciality.- Despite Gustav’s focus in the biological sciences, he has been seconded to the Unterdekan der Elektrizität to gather notes and if possible schematics on some sort of rumored new form of generator.&lt;/div&gt;</summary>
		<author><name>Marc G.</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Gustav_-_Notes_and_Story_Record&amp;diff=467180</id>
		<title>Gustav - Notes and Story Record</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Gustav_-_Notes_and_Story_Record&amp;diff=467180"/>
		<updated>2024-07-31T00:02:25Z</updated>

		<summary type="html">&lt;p&gt;Marc G.: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;School&amp;#039;&amp;#039;&amp;#039;: Herzogbrunn University  &amp;#039;&amp;#039;&amp;#039;People&amp;#039;&amp;#039;&amp;#039;: Stadter  &amp;#039;&amp;#039;&amp;#039;Expectations&amp;#039;&amp;#039;&amp;#039;: Masculine, hard-working, dedicated, hands stained from chalk and ink, lab coat under his flyin...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;School&#039;&#039;&#039;: Herzogbrunn University&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;People&#039;&#039;&#039;: Stadter&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Expectations&#039;&#039;&#039;: Masculine, hard-working, dedicated, hands stained from chalk and ink, lab coat under his flying leathers.&lt;br /&gt;
&lt;br /&gt;
===Character History===&lt;br /&gt;
&lt;br /&gt;
    I was taught to fly by the University militia team - &#039;&#039;I scored just high enough on the aptitude tests to make the cutoff, and didn&#039;t significantly damage my plane during training, which was enough to certify me into the rotation.&#039;&#039;&lt;br /&gt;
    I love my school because it&#039;s so orderly and advanced&lt;br /&gt;
    I&#039;m pursuing my thesis so I can pursue important research and be remembered forever&lt;br /&gt;
&lt;br /&gt;
===Questions===&lt;br /&gt;
&lt;br /&gt;
    Did you seek out your school and education, or were you born there? - &#039;&#039;I was born at the University (technically within the outer-town, but it&#039;s really the same thing), and was enrolled in youth classes since I could walk.&#039;&#039;&lt;br /&gt;
    How do the professors abuse their power? - &#039;&#039;&#039;Note: Gustav does not know any of this -&amp;gt;&#039;&#039;&#039; The department heads and senior professors conduct no actual work on their own, but instead both claim the work of their underlings and dispatch &#039;researchers&#039; to &#039;discover&#039; advancements from elsewhere and bring them back to the University. It is one such mission that Gustav has been sent on, with the added indignity that the reason he was selected was that the Unterdekan der Naturwissenschaften lost 2 graduate students and a postdoc in a game of baccarat.&lt;br /&gt;
    To whom are you deep in debt for your education? - &#039;&#039;Herzogbrunn has raised and provided for me my whole life, and equipped me with the means to be part of the vanguard leading Himmergard to a brighter future, I owe them more than I could ever repay.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Marc G.</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Gustav_-_Plane&amp;diff=467164</id>
		<title>Gustav - Plane</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Gustav_-_Plane&amp;diff=467164"/>
		<updated>2024-07-30T22:19:09Z</updated>

		<summary type="html">&lt;p&gt;Marc G.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Gernsback Experiment 012==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upkeep&#039;&#039;&#039; 2 Thaler&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Used&#039;&#039;&#039;: Sluggish (-5 to Handling)&amp;lt;/br&amp;gt;&lt;br /&gt;
[https://docs.google.com/drawings/d/12moHHDT4drAN7zONCfye3j7_iXHzS6h1cxvWarsvjds/edit Dashboard]&lt;br /&gt;
&lt;br /&gt;
[[File:Gernsback12.jpg|700px|center]]&lt;/div&gt;</summary>
		<author><name>Marc G.</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Gustav_-_Plane&amp;diff=467042</id>
		<title>Gustav - Plane</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Gustav_-_Plane&amp;diff=467042"/>
		<updated>2024-07-28T03:10:35Z</updated>

		<summary type="html">&lt;p&gt;Marc G.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Gernsback Experiment 012==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upkeep&#039;&#039;&#039; 2 Thaler&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Used&#039;&#039;&#039;: Sluggish (-5 to Handling)&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Gernsback12.jpg|700px|center]]&lt;/div&gt;</summary>
		<author><name>Marc G.</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Gernsback12.jpg&amp;diff=467041</id>
		<title>File:Gernsback12.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Gernsback12.jpg&amp;diff=467041"/>
		<updated>2024-07-28T03:09:11Z</updated>

		<summary type="html">&lt;p&gt;Marc G.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Marc G.</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Gustav_-_Plane&amp;diff=467040</id>
		<title>Gustav - Plane</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Gustav_-_Plane&amp;diff=467040"/>
		<updated>2024-07-28T03:08:44Z</updated>

		<summary type="html">&lt;p&gt;Marc G.: Created page with &amp;quot;==Gernsback Experiment 012==  right &amp;#039;&amp;#039;&amp;#039;Upkeep&amp;#039;&amp;#039;&amp;#039; 2 Thaler&amp;lt;/br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Used&amp;#039;&amp;#039;&amp;#039;: Sluggish (-5 to Handling)&amp;lt;/br&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Gernsback Experiment 012==&lt;br /&gt;
&lt;br /&gt;
[[File:Gernsback12.jpg|400px|right]]&lt;br /&gt;
&#039;&#039;&#039;Upkeep&#039;&#039;&#039; 2 Thaler&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Used&#039;&#039;&#039;: Sluggish (-5 to Handling)&amp;lt;/br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Marc G.</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Gustav_Hengsbach&amp;diff=467039</id>
		<title>Gustav Hengsbach</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Gustav_Hengsbach&amp;diff=467039"/>
		<updated>2024-07-28T00:03:14Z</updated>

		<summary type="html">&lt;p&gt;Marc G.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
=Gustav Hengsbach, Fahrender Erforscher=&lt;br /&gt;
[[File:GustavStudentPilot.jpg|500px|right]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
| [[Gustav - Plane]]&lt;br /&gt;
| [[Gustav - Notes and Story Record]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! &#039;&#039;&#039;Hard&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Keen&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Calm&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Daring&#039;&#039;&#039;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
! &#039;&#039;&#039;Stress&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;XP&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Vice&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| +1&lt;br /&gt;
| +1&lt;br /&gt;
| -2&lt;br /&gt;
| +1&lt;br /&gt;
| 0/10&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! &#039;&#039;&#039;Triggers&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;(cost)&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Vents&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| If you fought at all.&lt;br /&gt;
| 1 Stress&lt;br /&gt;
| Tear up work (remove 1 Progress mark)&lt;br /&gt;
|-&lt;br /&gt;
| If you were wrong&lt;br /&gt;
| 1 Stress&lt;br /&gt;
| Make decisions for the team.&lt;br /&gt;
|-&lt;br /&gt;
| ... and it got someone hurt&lt;br /&gt;
| 2 Stress&lt;br /&gt;
| Spend money you don’t have.&lt;br /&gt;
|-&lt;br /&gt;
| If your plane lost a vital part.&lt;br /&gt;
| 1 Stress&lt;br /&gt;
| Lock yourself in to your work.&lt;br /&gt;
|-&lt;br /&gt;
| If there was a fire&lt;br /&gt;
| 1 Stress&lt;br /&gt;
| Deride the intelligence of others.&lt;br /&gt;
|-&lt;br /&gt;
| If you were injured&lt;br /&gt;
| 1 Stress&lt;br /&gt;
| Steal or plagiarize work.&lt;br /&gt;
|-&lt;br /&gt;
| If your ego was injured&lt;br /&gt;
| 1 Stress&lt;br /&gt;
| Make a roll without a skill you could have used.&lt;br /&gt;
|-&lt;br /&gt;
| If you didn’t learn anything&lt;br /&gt;
| 1 Stress&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! &#039;&#039;&#039;Comrades&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Trust?&#039;&#039;&#039;&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|&lt;br /&gt;
! &#039;&#039;&#039;Familiar Vices&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Kat&lt;br /&gt;
| ?&lt;br /&gt;
| Caffeine&lt;br /&gt;
|-&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| Gluttony&lt;br /&gt;
|-&lt;br /&gt;
| Sabrina&lt;br /&gt;
| ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Garen&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
{| class=”wikitable”&lt;br /&gt;
|+&lt;br /&gt;
| &#039;&#039;Physical Education&#039;&#039; 0&lt;br /&gt;
| &#039;&#039;Arts &amp;amp; Literature&#039;&#039; 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Clinical Psychology&#039;&#039; 0&lt;br /&gt;
| &#039;&#039;Engineering&#039;&#039; 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Politics &amp;amp; Law&#039;&#039; 0&lt;br /&gt;
| &#039;&#039;History &amp;amp; Mythology&#039;&#039; 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Biology &amp;amp; Medicine&#039;&#039; 3&lt;br /&gt;
| &#039;&#039;Economics &amp;amp; Business&#039;&#039; 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dissertation Progress==&lt;br /&gt;
===&amp;quot;Towards a Benign Dispersal and Delivery Mechanism for Anti- and Countertoxin Agents&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:Progress0.webp|300px]]&lt;br /&gt;
&lt;br /&gt;
==Moves==&lt;br /&gt;
&lt;br /&gt;
===Thesis (Core)===&lt;br /&gt;
Once per routine, if you give up on something the rest of the team is doing to work on your Dissertation, mark 1 Stress and tally 1 for Dissertation Progress.&lt;br /&gt;
When you present your thesis, roll 2d10+Progress. On a 16+, you may choose to retire to academia as your Destiny. Your comrades can all use your Skills for rolls, providing they can contact you. Otherwise, erase all your Dissertation progress.&lt;br /&gt;
&lt;br /&gt;
===Know It All===&lt;br /&gt;
When you offer an explanation, speak it and roll +Keen. On a 16+, it’s true. On a 11-15, you’re mostly right: pick another player to tell the rest of the story. The team takes +2 forward if they use this information. On a miss, you’re very wrong.&lt;br /&gt;
&lt;br /&gt;
===Curiosity (Intimacy)===&lt;br /&gt;
When you put aside your work for somebody, each of you asks another a personal question. You do not need to answer, or answer honestly, but each question answered honestly gives everyone 1 XP. Nobody can be asked more than one question. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you use this move in the air, anyone who is honest gets +1 XP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Slipstream Mastery==&lt;br /&gt;
&lt;br /&gt;
[ ] [ ] [ ]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;U&amp;gt;Victories&amp;lt;/U&amp;gt;: Aircraft shot down, crashed, or lured to their destruction.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;U&amp;gt;Passive&amp;lt;/U&amp;gt;: Each move taken past the first adds +2 Hits (for the purposes of Crits only) when you Open Fire.&lt;br /&gt;
&lt;br /&gt;
===Slippery Customer===&lt;br /&gt;
You may roll Dogfight to escape any aircraft attacking you before you Take Fire, even if you would normally just Take Fire, so long as you aren’t rolling two Dogfights in a row.&lt;br /&gt;
&lt;br /&gt;
==Personal Effects==&lt;br /&gt;
[[File:HerzogbrunnUniversity.jpg|200px|right]]&lt;br /&gt;
&#039;&#039;&#039;Assets:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 3 Thaler&lt;br /&gt;
* Sterile and cutting-edge medical tools.&lt;br /&gt;
* A collection of useful reference books.&lt;br /&gt;
* A set of high-quality engineering tools.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Baggage:&#039;&#039;&#039;&lt;br /&gt;
* Crippling debt. - As of the last register of accounts, Gustav owes the university 393 Thaler for tuition, room, board, texts, research materials, lab fees, deferred interest, and his plane.&lt;br /&gt;
* Extensive and updated world maps.&lt;br /&gt;
* A research task outside your speciality.- Despite Gustav’s focus in the biological sciences, he has been seconded to the Unterdekan der Elektrizität to gather notes and if possible schematics on some sort of rumored new form of generator.&lt;/div&gt;</summary>
		<author><name>Marc G.</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:HerzogbrunnUniversity.jpg&amp;diff=467038</id>
		<title>File:HerzogbrunnUniversity.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:HerzogbrunnUniversity.jpg&amp;diff=467038"/>
		<updated>2024-07-28T00:02:24Z</updated>

		<summary type="html">&lt;p&gt;Marc G.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Marc G.</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Gustav_Hengsbach&amp;diff=467037</id>
		<title>Gustav Hengsbach</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Gustav_Hengsbach&amp;diff=467037"/>
		<updated>2024-07-28T00:01:16Z</updated>

		<summary type="html">&lt;p&gt;Marc G.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
=Gustav Hengsbach, Fahrender Erforscher=&lt;br /&gt;
[[File:GustavStudentPilot.jpg|500px|right]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
| [[Gustav - Plane]]&lt;br /&gt;
| [[Gustav - Notes and Story Record]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! &#039;&#039;&#039;Hard&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Keen&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Calm&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Daring&#039;&#039;&#039;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
! &#039;&#039;&#039;Stress&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;XP&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Vice&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| +1&lt;br /&gt;
| +1&lt;br /&gt;
| -2&lt;br /&gt;
| +1&lt;br /&gt;
| 0/10&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! &#039;&#039;&#039;Triggers&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;(cost)&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Vents&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| If you fought at all.&lt;br /&gt;
| 1 Stress&lt;br /&gt;
| Tear up work (remove 1 Progress mark)&lt;br /&gt;
|-&lt;br /&gt;
| If you were wrong&lt;br /&gt;
| 1 Stress&lt;br /&gt;
| Make decisions for the team.&lt;br /&gt;
|-&lt;br /&gt;
| ... and it got someone hurt&lt;br /&gt;
| 2 Stress&lt;br /&gt;
| Spend money you don’t have.&lt;br /&gt;
|-&lt;br /&gt;
| If your plane lost a vital part.&lt;br /&gt;
| 1 Stress&lt;br /&gt;
| Lock yourself in to your work.&lt;br /&gt;
|-&lt;br /&gt;
| If there was a fire&lt;br /&gt;
| 1 Stress&lt;br /&gt;
| Deride the intelligence of others.&lt;br /&gt;
|-&lt;br /&gt;
| If you were injured&lt;br /&gt;
| 1 Stress&lt;br /&gt;
| Steal or plagiarize work.&lt;br /&gt;
|-&lt;br /&gt;
| If your ego was injured&lt;br /&gt;
| 1 Stress&lt;br /&gt;
| Make a roll without a skill you could have used.&lt;br /&gt;
|-&lt;br /&gt;
| If you didn’t learn anything&lt;br /&gt;
| 1 Stress&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! &#039;&#039;&#039;Comrades&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Trust?&#039;&#039;&#039;&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|&lt;br /&gt;
! &#039;&#039;&#039;Familiar Vices&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Kat&lt;br /&gt;
| ?&lt;br /&gt;
| Caffeine&lt;br /&gt;
|-&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| Gluttony&lt;br /&gt;
|-&lt;br /&gt;
| Sabrina&lt;br /&gt;
| ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Garen&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
{| class=”wikitable”&lt;br /&gt;
|+&lt;br /&gt;
| &#039;&#039;Physical Education&#039;&#039; 0&lt;br /&gt;
| &#039;&#039;Arts &amp;amp; Literature&#039;&#039; 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Clinical Psychology&#039;&#039; 0&lt;br /&gt;
| &#039;&#039;Engineering&#039;&#039; 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Politics &amp;amp; Law&#039;&#039; 0&lt;br /&gt;
| &#039;&#039;History &amp;amp; Mythology&#039;&#039; 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Biology &amp;amp; Medicine&#039;&#039; 3&lt;br /&gt;
| &#039;&#039;Economics &amp;amp; Business&#039;&#039; 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dissertation Progress==&lt;br /&gt;
===&amp;quot;Towards a Benign Dispersal and Delivery Mechanism for Anti- and Countertoxin Agents&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:Progress0.webp|300px]]&lt;br /&gt;
&lt;br /&gt;
==Moves==&lt;br /&gt;
&lt;br /&gt;
===Thesis (Core)===&lt;br /&gt;
Once per routine, if you give up on something the rest of the team is doing to work on your Dissertation, mark 1 Stress and tally 1 for Dissertation Progress.&lt;br /&gt;
When you present your thesis, roll 2d10+Progress. On a 16+, you may choose to retire to academia as your Destiny. Your comrades can all use your Skills for rolls, providing they can contact you. Otherwise, erase all your Dissertation progress.&lt;br /&gt;
&lt;br /&gt;
===Know It All===&lt;br /&gt;
When you offer an explanation, speak it and roll +Keen. On a 16+, it’s true. On a 11-15, you’re mostly right: pick another player to tell the rest of the story. The team takes +2 forward if they use this information. On a miss, you’re very wrong.&lt;br /&gt;
&lt;br /&gt;
===Curiosity (Intimacy)===&lt;br /&gt;
When you put aside your work for somebody, each of you asks another a personal question. You do not need to answer, or answer honestly, but each question answered honestly gives everyone 1 XP. Nobody can be asked more than one question. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you use this move in the air, anyone who is honest gets +1 XP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Slipstream Mastery==&lt;br /&gt;
&lt;br /&gt;
[ ] [ ] [ ]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;U&amp;gt;Victories&amp;lt;/U&amp;gt;: Aircraft shot down, crashed, or lured to their destruction.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;U&amp;gt;Passive&amp;lt;/U&amp;gt;: Each move taken past the first adds +2 Hits (for the purposes of Crits only) when you Open Fire.&lt;br /&gt;
&lt;br /&gt;
===Slippery Customer===&lt;br /&gt;
You may roll Dogfight to escape any aircraft attacking you before you Take Fire, even if you would normally just Take Fire, so long as you aren’t rolling two Dogfights in a row.&lt;br /&gt;
&lt;br /&gt;
==Personal Effects==&lt;br /&gt;
[[File:HerzogbrunnUniversity.jpg|200px]]&lt;br /&gt;
&#039;&#039;&#039;Assets:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 3 Thaler&lt;br /&gt;
* Sterile and cutting-edge medical tools.&lt;br /&gt;
* A collection of useful reference books.&lt;br /&gt;
* A set of high-quality engineering tools.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Baggage:&#039;&#039;&#039;&lt;br /&gt;
* Crippling debt. - As of the last register of accounts, Gustav owes the university 393 Thaler for tuition, room, board, texts, research materials, lab fees, deferred interest, and his plane.&lt;br /&gt;
* Extensive and updated world maps.&lt;br /&gt;
* A research task outside your speciality.- Despite Gustav’s focus in the biological sciences, he has been seconded to the Unterdekan der Elektrizität to gather notes and if possible schematics on some sort of rumored new form of generator.&lt;/div&gt;</summary>
		<author><name>Marc G.</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Progress0.webp&amp;diff=467036</id>
		<title>File:Progress0.webp</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Progress0.webp&amp;diff=467036"/>
		<updated>2024-07-27T23:52:54Z</updated>

		<summary type="html">&lt;p&gt;Marc G.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Marc G.</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Gustav_Hengsbach&amp;diff=467035</id>
		<title>Gustav Hengsbach</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Gustav_Hengsbach&amp;diff=467035"/>
		<updated>2024-07-27T23:52:44Z</updated>

		<summary type="html">&lt;p&gt;Marc G.: /* &amp;quot;Towards a Benign Dispersal and Delivery Mechanism for Anti- and Countertoxin Agents&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
=Gustav Hengsbach, Fahrender Erforscher=&lt;br /&gt;
[[File:GustavStudentPilot.jpg|500px|right]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
| [[Gustav - Plane]]&lt;br /&gt;
| [[Gustav - Notes and Story Record]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! &#039;&#039;&#039;Hard&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Keen&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Calm&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Daring&#039;&#039;&#039;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
! &#039;&#039;&#039;Stress&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;XP&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Vice&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| +1&lt;br /&gt;
| +1&lt;br /&gt;
| -2&lt;br /&gt;
| +1&lt;br /&gt;
| 0/10&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! &#039;&#039;&#039;Triggers&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;(cost)&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Vents&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| If you fought at all.&lt;br /&gt;
| 1 Stress&lt;br /&gt;
| Tear up work (remove 1 Progress mark)&lt;br /&gt;
|-&lt;br /&gt;
| If you were wrong&lt;br /&gt;
| 1 Stress&lt;br /&gt;
| Make decisions for the team.&lt;br /&gt;
|-&lt;br /&gt;
| ... and it got someone hurt&lt;br /&gt;
| 2 Stress&lt;br /&gt;
| Spend money you don’t have.&lt;br /&gt;
|-&lt;br /&gt;
| If your plane lost a vital part.&lt;br /&gt;
| 1 Stress&lt;br /&gt;
| Lock yourself in to your work.&lt;br /&gt;
|-&lt;br /&gt;
| If there was a fire&lt;br /&gt;
| 1 Stress&lt;br /&gt;
| Deride the intelligence of others.&lt;br /&gt;
|-&lt;br /&gt;
| If you were injured&lt;br /&gt;
| 1 Stress&lt;br /&gt;
| Steal or plagiarize work.&lt;br /&gt;
|-&lt;br /&gt;
| If your ego was injured&lt;br /&gt;
| 1 Stress&lt;br /&gt;
| Make a roll without a skill you could have used.&lt;br /&gt;
|-&lt;br /&gt;
| If you didn’t learn anything&lt;br /&gt;
| 1 Stress&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! &#039;&#039;&#039;Comrades&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Trust?&#039;&#039;&#039;&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|&lt;br /&gt;
! &#039;&#039;&#039;Familiar Vices&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Kat&lt;br /&gt;
| ?&lt;br /&gt;
| Caffeine&lt;br /&gt;
|-&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| Gluttony&lt;br /&gt;
|-&lt;br /&gt;
| Sabrina&lt;br /&gt;
| ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Garen&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
{| class=”wikitable”&lt;br /&gt;
|+&lt;br /&gt;
| &#039;&#039;Physical Education&#039;&#039; 0&lt;br /&gt;
| &#039;&#039;Arts &amp;amp; Literature&#039;&#039; 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Clinical Psychology&#039;&#039; 0&lt;br /&gt;
| &#039;&#039;Engineering&#039;&#039; 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Politics &amp;amp; Law&#039;&#039; 0&lt;br /&gt;
| &#039;&#039;History &amp;amp; Mythology&#039;&#039; 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Biology &amp;amp; Medicine&#039;&#039; 3&lt;br /&gt;
| &#039;&#039;Economics &amp;amp; Business&#039;&#039; 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dissertation Progress==&lt;br /&gt;
===&amp;quot;Towards a Benign Dispersal and Delivery Mechanism for Anti- and Countertoxin Agents&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:Progress0.webp|300px]]&lt;br /&gt;
&lt;br /&gt;
==Moves==&lt;br /&gt;
&lt;br /&gt;
===Thesis (Core)===&lt;br /&gt;
Once per routine, if you give up on something the rest of the team is doing to work on your Dissertation, mark 1 Stress and tally 1 for Dissertation Progress.&lt;br /&gt;
When you present your thesis, roll 2d10+Progress. On a 16+, you may choose to retire to academia as your Destiny. Your comrades can all use your Skills for rolls, providing they can contact you. Otherwise, erase all your Dissertation progress.&lt;br /&gt;
&lt;br /&gt;
===Know It All===&lt;br /&gt;
When you offer an explanation, speak it and roll +Keen. On a 16+, it’s true. On a 11-15, you’re mostly right: pick another player to tell the rest of the story. The team takes +2 forward if they use this information. On a miss, you’re very wrong.&lt;br /&gt;
&lt;br /&gt;
===Curiosity (Intimacy)===&lt;br /&gt;
When you put aside your work for somebody, each of you asks another a personal question. You do not need to answer, or answer honestly, but each question answered honestly gives everyone 1 XP. Nobody can be asked more than one question. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you use this move in the air, anyone who is honest gets +1 XP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Slipstream Mastery==&lt;br /&gt;
&lt;br /&gt;
[ ] [ ] [ ]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;U&amp;gt;Victories&amp;lt;/U&amp;gt;: Aircraft shot down, crashed, or lured to their destruction.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;U&amp;gt;Passive&amp;lt;/U&amp;gt;: Each move taken past the first adds +2 Hits (for the purposes of Crits only) when you Open Fire.&lt;br /&gt;
&lt;br /&gt;
===Slippery Customer===&lt;br /&gt;
You may roll Dogfight to escape any aircraft attacking you before you Take Fire, even if you would normally just Take Fire, so long as you aren’t rolling two Dogfights in a row.&lt;br /&gt;
&lt;br /&gt;
==Personal Effects==&lt;br /&gt;
(picture of university)&lt;br /&gt;
&#039;&#039;&#039;Assets:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 0 Thaler&lt;br /&gt;
* Sterile and cutting-edge medical tools.&lt;br /&gt;
* A collection of useful reference books.&lt;br /&gt;
* A set of high-quality engineering tools.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Baggage:&#039;&#039;&#039;&lt;br /&gt;
* Crippling debt. - As of the last register of accounts, Gustav owes the university 393 Thaler for tuition, room, board, texts, research materials, lab fees, deferred interest, and his plane.&lt;br /&gt;
* Extensive and updated world maps.&lt;br /&gt;
* A research task outside your speciality.- Despite Gustav’s focus in the biological sciences, he has been seconded to the Unterdekan der Elektrizität to gather notes and if possible schematics on some sort of rumored new form of generator.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other:&#039;&#039;&#039;&lt;br /&gt;
*&lt;/div&gt;</summary>
		<author><name>Marc G.</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Gustav_Hengsbach&amp;diff=467034</id>
		<title>Gustav Hengsbach</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Gustav_Hengsbach&amp;diff=467034"/>
		<updated>2024-07-27T23:52:11Z</updated>

		<summary type="html">&lt;p&gt;Marc G.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
=Gustav Hengsbach, Fahrender Erforscher=&lt;br /&gt;
[[File:GustavStudentPilot.jpg|500px|right]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
| [[Gustav - Plane]]&lt;br /&gt;
| [[Gustav - Notes and Story Record]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! &#039;&#039;&#039;Hard&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Keen&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Calm&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Daring&#039;&#039;&#039;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
! &#039;&#039;&#039;Stress&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;XP&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Vice&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| +1&lt;br /&gt;
| +1&lt;br /&gt;
| -2&lt;br /&gt;
| +1&lt;br /&gt;
| 0/10&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! &#039;&#039;&#039;Triggers&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;(cost)&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Vents&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| If you fought at all.&lt;br /&gt;
| 1 Stress&lt;br /&gt;
| Tear up work (remove 1 Progress mark)&lt;br /&gt;
|-&lt;br /&gt;
| If you were wrong&lt;br /&gt;
| 1 Stress&lt;br /&gt;
| Make decisions for the team.&lt;br /&gt;
|-&lt;br /&gt;
| ... and it got someone hurt&lt;br /&gt;
| 2 Stress&lt;br /&gt;
| Spend money you don’t have.&lt;br /&gt;
|-&lt;br /&gt;
| If your plane lost a vital part.&lt;br /&gt;
| 1 Stress&lt;br /&gt;
| Lock yourself in to your work.&lt;br /&gt;
|-&lt;br /&gt;
| If there was a fire&lt;br /&gt;
| 1 Stress&lt;br /&gt;
| Deride the intelligence of others.&lt;br /&gt;
|-&lt;br /&gt;
| If you were injured&lt;br /&gt;
| 1 Stress&lt;br /&gt;
| Steal or plagiarize work.&lt;br /&gt;
|-&lt;br /&gt;
| If your ego was injured&lt;br /&gt;
| 1 Stress&lt;br /&gt;
| Make a roll without a skill you could have used.&lt;br /&gt;
|-&lt;br /&gt;
| If you didn’t learn anything&lt;br /&gt;
| 1 Stress&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! &#039;&#039;&#039;Comrades&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Trust?&#039;&#039;&#039;&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|&lt;br /&gt;
! &#039;&#039;&#039;Familiar Vices&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Kat&lt;br /&gt;
| ?&lt;br /&gt;
| Caffeine&lt;br /&gt;
|-&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| Gluttony&lt;br /&gt;
|-&lt;br /&gt;
| Sabrina&lt;br /&gt;
| ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Garen&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
{| class=”wikitable”&lt;br /&gt;
|+&lt;br /&gt;
| &#039;&#039;Physical Education&#039;&#039; 0&lt;br /&gt;
| &#039;&#039;Arts &amp;amp; Literature&#039;&#039; 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Clinical Psychology&#039;&#039; 0&lt;br /&gt;
| &#039;&#039;Engineering&#039;&#039; 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Politics &amp;amp; Law&#039;&#039; 0&lt;br /&gt;
| &#039;&#039;History &amp;amp; Mythology&#039;&#039; 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Biology &amp;amp; Medicine&#039;&#039; 3&lt;br /&gt;
| &#039;&#039;Economics &amp;amp; Business&#039;&#039; 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dissertation Progress==&lt;br /&gt;
===&amp;quot;Towards a Benign Dispersal and Delivery Mechanism for Anti- and Countertoxin Agents&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:Progress0.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
==Moves==&lt;br /&gt;
&lt;br /&gt;
===Thesis (Core)===&lt;br /&gt;
Once per routine, if you give up on something the rest of the team is doing to work on your Dissertation, mark 1 Stress and tally 1 for Dissertation Progress.&lt;br /&gt;
When you present your thesis, roll 2d10+Progress. On a 16+, you may choose to retire to academia as your Destiny. Your comrades can all use your Skills for rolls, providing they can contact you. Otherwise, erase all your Dissertation progress.&lt;br /&gt;
&lt;br /&gt;
===Know It All===&lt;br /&gt;
When you offer an explanation, speak it and roll +Keen. On a 16+, it’s true. On a 11-15, you’re mostly right: pick another player to tell the rest of the story. The team takes +2 forward if they use this information. On a miss, you’re very wrong.&lt;br /&gt;
&lt;br /&gt;
===Curiosity (Intimacy)===&lt;br /&gt;
When you put aside your work for somebody, each of you asks another a personal question. You do not need to answer, or answer honestly, but each question answered honestly gives everyone 1 XP. Nobody can be asked more than one question. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you use this move in the air, anyone who is honest gets +1 XP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Slipstream Mastery==&lt;br /&gt;
&lt;br /&gt;
[ ] [ ] [ ]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;U&amp;gt;Victories&amp;lt;/U&amp;gt;: Aircraft shot down, crashed, or lured to their destruction.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;U&amp;gt;Passive&amp;lt;/U&amp;gt;: Each move taken past the first adds +2 Hits (for the purposes of Crits only) when you Open Fire.&lt;br /&gt;
&lt;br /&gt;
===Slippery Customer===&lt;br /&gt;
You may roll Dogfight to escape any aircraft attacking you before you Take Fire, even if you would normally just Take Fire, so long as you aren’t rolling two Dogfights in a row.&lt;br /&gt;
&lt;br /&gt;
==Personal Effects==&lt;br /&gt;
(picture of university)&lt;br /&gt;
&#039;&#039;&#039;Assets:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 0 Thaler&lt;br /&gt;
* Sterile and cutting-edge medical tools.&lt;br /&gt;
* A collection of useful reference books.&lt;br /&gt;
* A set of high-quality engineering tools.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Baggage:&#039;&#039;&#039;&lt;br /&gt;
* Crippling debt. - As of the last register of accounts, Gustav owes the university 393 Thaler for tuition, room, board, texts, research materials, lab fees, deferred interest, and his plane.&lt;br /&gt;
* Extensive and updated world maps.&lt;br /&gt;
* A research task outside your speciality.- Despite Gustav’s focus in the biological sciences, he has been seconded to the Unterdekan der Elektrizität to gather notes and if possible schematics on some sort of rumored new form of generator.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other:&#039;&#039;&#039;&lt;br /&gt;
*&lt;/div&gt;</summary>
		<author><name>Marc G.</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Gustav_Hengsbach&amp;diff=467033</id>
		<title>Gustav Hengsbach</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Gustav_Hengsbach&amp;diff=467033"/>
		<updated>2024-07-27T23:50:28Z</updated>

		<summary type="html">&lt;p&gt;Marc G.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
=Gustav Hengsbach, Fahrender Erforscher=&lt;br /&gt;
[[File:GustavStudentPilot.jpg|500px|right]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
| [[Gustav - Plane]]&lt;br /&gt;
| [[Gustav - Notes and Story Record]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! &#039;&#039;&#039;Hard&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Keen&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Calm&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Daring&#039;&#039;&#039;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
! &#039;&#039;&#039;Stress&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;XP&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Vice&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| +1&lt;br /&gt;
| +1&lt;br /&gt;
| -2&lt;br /&gt;
| +1&lt;br /&gt;
| 0/10&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! &#039;&#039;&#039;Triggers&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;(cost)&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Vents&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| If you fought at all.&lt;br /&gt;
| 1 Stress&lt;br /&gt;
| Tear up work (remove 1 Progress mark)&lt;br /&gt;
|-&lt;br /&gt;
| If you were wrong&lt;br /&gt;
| 1 Stress&lt;br /&gt;
| Make decisions for the team.&lt;br /&gt;
|-&lt;br /&gt;
| ... and it got someone hurt&lt;br /&gt;
| 2 Stress&lt;br /&gt;
| Spend money you don’t have.&lt;br /&gt;
|-&lt;br /&gt;
| If your plane lost a vital part.&lt;br /&gt;
| 1 Stress&lt;br /&gt;
| Lock yourself in to your work.&lt;br /&gt;
|-&lt;br /&gt;
| If there was a fire&lt;br /&gt;
| 1 Stress&lt;br /&gt;
| Deride the intelligence of others.&lt;br /&gt;
|-&lt;br /&gt;
| If you were injured&lt;br /&gt;
| 1 Stress&lt;br /&gt;
| Steal or plagiarize work.&lt;br /&gt;
|-&lt;br /&gt;
| If your ego was injured&lt;br /&gt;
| 1 Stress&lt;br /&gt;
| Make a roll without a skill you could have used.&lt;br /&gt;
|-&lt;br /&gt;
| If you didn’t learn anything&lt;br /&gt;
| 1 Stress&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! &#039;&#039;&#039;Comrades&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Trust?&#039;&#039;&#039;&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|&lt;br /&gt;
! &#039;&#039;&#039;Familiar Vices&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Kat&lt;br /&gt;
| ?&lt;br /&gt;
| Caffeine&lt;br /&gt;
|-&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| Gluttony&lt;br /&gt;
|-&lt;br /&gt;
| Sabrina&lt;br /&gt;
| ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Garen&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
{| class=”wikitable”&lt;br /&gt;
|+&lt;br /&gt;
| &#039;&#039;Physical Education&#039;&#039; 0&lt;br /&gt;
| &#039;&#039;Arts &amp;amp; Literature&#039;&#039; 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Clinical Psychology&#039;&#039; 0&lt;br /&gt;
| &#039;&#039;Engineering&#039;&#039; 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Politics &amp;amp; Law&#039;&#039; 0&lt;br /&gt;
| &#039;&#039;History &amp;amp; Mythology&#039;&#039; 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Biology &amp;amp; Medicine&#039;&#039; 3&lt;br /&gt;
| &#039;&#039;Economics &amp;amp; Business&#039;&#039; 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dissertation Progress==&lt;br /&gt;
===&amp;quot;Towards a Benign Dispersal and Delivery Mechanism for Anti- and Countertoxin Agents&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[Progress0.jpg|Zero]]&lt;br /&gt;
&lt;br /&gt;
==Moves==&lt;br /&gt;
&lt;br /&gt;
===Thesis (Core)===&lt;br /&gt;
Once per routine, if you give up on something the rest of the team is doing to work on your Dissertation, mark 1 Stress and tally 1 for Dissertation Progress.&lt;br /&gt;
When you present your thesis, roll 2d10+Progress. On a 16+, you may choose to retire to academia as your Destiny. Your comrades can all use your Skills for rolls, providing they can contact you. Otherwise, erase all your Dissertation progress.&lt;br /&gt;
&lt;br /&gt;
===Know It All===&lt;br /&gt;
When you offer an explanation, speak it and roll +Keen. On a 16+, it’s true. On a 11-15, you’re mostly right: pick another player to tell the rest of the story. The team takes +2 forward if they use this information. On a miss, you’re very wrong.&lt;br /&gt;
&lt;br /&gt;
===Curiosity (Intimacy)===&lt;br /&gt;
When you put aside your work for somebody, each of you asks another a personal question. You do not need to answer, or answer honestly, but each question answered honestly gives everyone 1 XP. Nobody can be asked more than one question. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you use this move in the air, anyone who is honest gets +1 XP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Slipstream Mastery==&lt;br /&gt;
&lt;br /&gt;
[ ] [ ] [ ]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;U&amp;gt;Victories&amp;lt;/U&amp;gt;: Aircraft shot down, crashed, or lured to their destruction.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;U&amp;gt;Passive&amp;lt;/U&amp;gt;: Each move taken past the first adds +2 Hits (for the purposes of Crits only) when you Open Fire.&lt;br /&gt;
&lt;br /&gt;
===Slippery Customer===&lt;br /&gt;
You may roll Dogfight to escape any aircraft attacking you before you Take Fire, even if you would normally just Take Fire, so long as you aren’t rolling two Dogfights in a row.&lt;br /&gt;
&lt;br /&gt;
==Personal Effects==&lt;br /&gt;
(picture of university)&lt;br /&gt;
&#039;&#039;&#039;Assets:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 0 Thaler&lt;br /&gt;
* Sterile and cutting-edge medical tools.&lt;br /&gt;
* A collection of useful reference books.&lt;br /&gt;
* A set of high-quality engineering tools.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Baggage:&#039;&#039;&#039;&lt;br /&gt;
* Crippling debt. - As of the last register of accounts, Gustav owes the university 393 Thaler for tuition, room, board, texts, research materials, lab fees, deferred interest, and his plane.&lt;br /&gt;
* Extensive and updated world maps.&lt;br /&gt;
* A research task outside your speciality.- Despite Gustav’s focus in the biological sciences, he has been seconded to the Unterdekan der Elektrizität to gather notes and if possible schematics on some sort of rumored new form of generator.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other:&#039;&#039;&#039;&lt;br /&gt;
*&lt;/div&gt;</summary>
		<author><name>Marc G.</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Gustav_Hengsbach&amp;diff=467032</id>
		<title>Gustav Hengsbach</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Gustav_Hengsbach&amp;diff=467032"/>
		<updated>2024-07-27T23:49:09Z</updated>

		<summary type="html">&lt;p&gt;Marc G.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
=Gustav Hengsbach, Fahrender Erforscher=&lt;br /&gt;
[[File:GustavStudentPilot.jpg|500px|right]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
| [[Gustav - Plane]]&lt;br /&gt;
| [[Gustav - Notes and Story Record]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! &#039;&#039;&#039;Hard&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Keen&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Calm&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Daring&#039;&#039;&#039;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
! &#039;&#039;&#039;Stress&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;XP&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Vice&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| +1&lt;br /&gt;
| +1&lt;br /&gt;
| -2&lt;br /&gt;
| +1&lt;br /&gt;
| 0/10&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! &#039;&#039;&#039;Triggers&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;(cost)&#039;&#039;&#039;&lt;br /&gt;
|rowspan=&amp;quot;7&amp;quot;|&lt;br /&gt;
! &#039;&#039;&#039;Vents&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| If you fought at all.&lt;br /&gt;
| 1 Stress&lt;br /&gt;
| Tear up work (remove 1 Progress mark)&lt;br /&gt;
|-&lt;br /&gt;
| If you were wrong&lt;br /&gt;
| 1 Stress&lt;br /&gt;
| Make decisions for the team.&lt;br /&gt;
|-&lt;br /&gt;
| ... and it got someone hurt&lt;br /&gt;
| 2 Stress&lt;br /&gt;
| Spend money you don’t have.&lt;br /&gt;
|-&lt;br /&gt;
| If your plane lost a vital part.&lt;br /&gt;
| 1 Stress&lt;br /&gt;
| Lock yourself in to your work.&lt;br /&gt;
|-&lt;br /&gt;
| If there was a fire&lt;br /&gt;
| 1 Stress&lt;br /&gt;
| Deride the intelligence of others.&lt;br /&gt;
|-&lt;br /&gt;
| If you were injured&lt;br /&gt;
| 1 Stress&lt;br /&gt;
| Steal or plagiarize work.&lt;br /&gt;
|-&lt;br /&gt;
| If your ego was injured&lt;br /&gt;
|1 Stress&lt;br /&gt;
| Make a roll without a skill you could have used.&lt;br /&gt;
|-&lt;br /&gt;
| If you didn’t learn anything&lt;br /&gt;
| 1 Stress&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! &#039;&#039;&#039;Comrades&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Trust?&#039;&#039;&#039;&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|&lt;br /&gt;
! &#039;&#039;&#039;Familiar Vices&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Kat&lt;br /&gt;
| ?&lt;br /&gt;
| Caffeine&lt;br /&gt;
|-&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| Gluttony&lt;br /&gt;
|-&lt;br /&gt;
| Sabrina&lt;br /&gt;
| ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Garen&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
{| class=”wikitable”&lt;br /&gt;
|+&lt;br /&gt;
| &#039;&#039;Physical Education&#039;&#039; 0&lt;br /&gt;
| &#039;&#039;Arts &amp;amp; Literature&#039;&#039; 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Clinical Psychology&#039;&#039; 0&lt;br /&gt;
| &#039;&#039;Engineering&#039;&#039; 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Politics &amp;amp; Law&#039;&#039; 0&lt;br /&gt;
| &#039;&#039;History &amp;amp; Mythology&#039;&#039; 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Biology &amp;amp; Medicine&#039;&#039; 3&lt;br /&gt;
| &#039;&#039;Economics &amp;amp; Business&#039;&#039; 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dissertation Progress==&lt;br /&gt;
===&amp;quot;Towards a Benign Dispersal and Delivery Mechanism for Anti- and Countertoxin Agents&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[Progress0.jpg|Zero]]&lt;br /&gt;
&lt;br /&gt;
==Moves==&lt;br /&gt;
&lt;br /&gt;
===Thesis (Core)===&lt;br /&gt;
Once per routine, if you give up on something the rest of the team is doing to work on your Dissertation, mark 1 Stress and tally 1 for Dissertation Progress.&lt;br /&gt;
When you present your thesis, roll 2d10+Progress. On a 16+, you may choose to retire to academia as your Destiny. Your comrades can all use your Skills for rolls, providing they can contact you. Otherwise, erase all your Dissertation progress.&lt;br /&gt;
&lt;br /&gt;
===Know It All===&lt;br /&gt;
When you offer an explanation, speak it and roll +Keen. On a 16+, it’s true. On a 11-15, you’re mostly right: pick another player to tell the rest of the story. The team takes +2 forward if they use this information. On a miss, you’re very wrong.&lt;br /&gt;
&lt;br /&gt;
===Curiosity (Intimacy)===&lt;br /&gt;
When you put aside your work for somebody, each of you asks another a personal question. You do not need to answer, or answer honestly, but each question answered honestly gives everyone 1 XP. Nobody can be asked more than one question. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you use this move in the air, anyone who is honest gets +1 XP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Slipstream Mastery==&lt;br /&gt;
&lt;br /&gt;
[ ] [ ] [ ]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;U&amp;gt;Victories&amp;lt;/U&amp;gt;: Aircraft shot down, crashed, or lured to their destruction.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;U&amp;gt;Passive&amp;lt;/U&amp;gt;: Each move taken past the first adds +2 Hits (for the purposes of Crits only) when you Open Fire.&lt;br /&gt;
&lt;br /&gt;
===Slippery Customer===&lt;br /&gt;
You may roll Dogfight to escape any aircraft attacking you before you Take Fire, even if you would normally just Take Fire, so long as you aren’t rolling two Dogfights in a row.&lt;br /&gt;
&lt;br /&gt;
==Personal Effects==&lt;br /&gt;
(picture of university)&lt;br /&gt;
&#039;&#039;&#039;Assets:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 0 Thaler&lt;br /&gt;
* Sterile and cutting-edge medical tools.&lt;br /&gt;
* A collection of useful reference books.&lt;br /&gt;
* A set of high-quality engineering tools.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Baggage:&#039;&#039;&#039;&lt;br /&gt;
* Crippling debt. - As of the last register of accounts, Gustav owes the university 393 Thaler for tuition, room, board, texts, research materials, lab fees, deferred interest, and his plane.&lt;br /&gt;
* Extensive and updated world maps.&lt;br /&gt;
* A research task outside your speciality.- Despite Gustav’s focus in the biological sciences, he has been seconded to the Unterdekan der Elektrizität to gather notes and if possible schematics on some sort of rumored new form of generator.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other:&#039;&#039;&#039;&lt;br /&gt;
*&lt;/div&gt;</summary>
		<author><name>Marc G.</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Gustav_Hengsbach&amp;diff=467031</id>
		<title>Gustav Hengsbach</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Gustav_Hengsbach&amp;diff=467031"/>
		<updated>2024-07-27T23:47:00Z</updated>

		<summary type="html">&lt;p&gt;Marc G.: Created page with &amp;quot;__NOTOC__ =Gustav Hengsbach, Fahrender Erforscher= right  {| class=&amp;quot;wikitable&amp;quot; |+ | Gustav - Plane | Gustav - Notes and Story Rec...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
=Gustav Hengsbach, Fahrender Erforscher=&lt;br /&gt;
[[File:GustavHengsbachPilot.jpg|500px|right]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
| [[Gustav - Plane]]&lt;br /&gt;
| [[Gustav - Notes and Story Record]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! &#039;&#039;&#039;Hard&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Keen&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Calm&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Daring&#039;&#039;&#039;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
! &#039;&#039;&#039;Stress&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;XP&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Vice&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| +1&lt;br /&gt;
| +1&lt;br /&gt;
| -2&lt;br /&gt;
| +1&lt;br /&gt;
| 0/10&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! &#039;&#039;&#039;Triggers&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;(cost)&#039;&#039;&#039;&lt;br /&gt;
|rowspan=&amp;quot;7&amp;quot;|&lt;br /&gt;
! &#039;&#039;&#039;Vents&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| If you fought at all.&lt;br /&gt;
| 1 Stress&lt;br /&gt;
| Tear up work (remove 1 Progress mark)&lt;br /&gt;
|-&lt;br /&gt;
| If you were wrong&lt;br /&gt;
| 1 Stress&lt;br /&gt;
| Make decisions for the team.&lt;br /&gt;
|-&lt;br /&gt;
| ... and it got someone hurt&lt;br /&gt;
| 2 Stress&lt;br /&gt;
| Spend money you don’t have.&lt;br /&gt;
|-&lt;br /&gt;
| If your plane lost a vital part.&lt;br /&gt;
| 1 Stress&lt;br /&gt;
| Lock yourself in to your work.&lt;br /&gt;
|-&lt;br /&gt;
| If there was a fire&lt;br /&gt;
| 1 Stress&lt;br /&gt;
| Deride the intelligence of others.&lt;br /&gt;
|-&lt;br /&gt;
| If you were injured&lt;br /&gt;
| 1 Stress&lt;br /&gt;
| Steal or plagiarize work.&lt;br /&gt;
|-&lt;br /&gt;
| If your ego was injured&lt;br /&gt;
|1 Stress&lt;br /&gt;
| Make a roll without a skill you could have used.&lt;br /&gt;
|-&lt;br /&gt;
| If you didn’t learn anything&lt;br /&gt;
| 1 Stress&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! &#039;&#039;&#039;Comrades&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Trust?&#039;&#039;&#039;&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|&lt;br /&gt;
! &#039;&#039;&#039;Familiar Vices&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Kat&lt;br /&gt;
| ?&lt;br /&gt;
| Caffeine&lt;br /&gt;
|-&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| Gluttony&lt;br /&gt;
|-&lt;br /&gt;
| Sabrina&lt;br /&gt;
| ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Garen&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
{| class=”wikitable”&lt;br /&gt;
|+&lt;br /&gt;
| “”Physical Education”” 0&lt;br /&gt;
| “”Arts &amp;amp; Literature”” 1&lt;br /&gt;
|-&lt;br /&gt;
| “”Clinical Psychology”” 0&lt;br /&gt;
| “”Engineering”” 0&lt;br /&gt;
|-&lt;br /&gt;
| “”Politics &amp;amp; Law”” 0&lt;br /&gt;
| “”History &amp;amp; Mythology”” 1&lt;br /&gt;
|-&lt;br /&gt;
| “”Biology &amp;amp; Medicine”” 3&lt;br /&gt;
| “”Economics &amp;amp; Business”” 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dissertation Progress==&lt;br /&gt;
===&amp;quot;Towards a Benign Dispersal and Delivery Mechanism for Anti- and Countertoxin Agents&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[Progress0.jpg|Zero]]&lt;br /&gt;
&lt;br /&gt;
==Moves==&lt;br /&gt;
&lt;br /&gt;
===Thesis (Core)===&lt;br /&gt;
Once per routine, if you give up on something the rest of the team is doing to work on your Dissertation, mark 1 Stress and tally 1 for Dissertation Progress.&lt;br /&gt;
When you present your thesis, roll 2d10+Progress. On a 16+, you may choose to retire to academia as your Destiny. Your comrades can all use your Skills for rolls, providing they can contact you. Otherwise, erase all your Dissertation progress.&lt;br /&gt;
&lt;br /&gt;
===Know It All===&lt;br /&gt;
When you offer an explanation, speak it and roll +Keen. On a 16+, it’s true. On a 11-15, you’re mostly right: pick another player to tell the rest of the story. The team takes +2 forward if they use this information. On a miss, you’re very wrong.&lt;br /&gt;
&lt;br /&gt;
===Curiosity (Intimacy)===&lt;br /&gt;
When you put aside your work for somebody, each of you asks another a personal question. You do not need to answer, or answer honestly, but each question answered honestly gives everyone 1 XP. Nobody can be asked more than one question. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you use this move in the air, anyone who is honest gets +1 XP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Slipstream Mastery==&lt;br /&gt;
&lt;br /&gt;
[ ] [ ] [ ]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;U&amp;gt;Victories&amp;lt;/U&amp;gt;: Aircraft shot down, crashed, or lured to their destruction.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;U&amp;gt;Passive&amp;lt;/U&amp;gt;: Each move taken past the first adds +2 Hits (for the purposes of Crits only) when you Open Fire.&lt;br /&gt;
&lt;br /&gt;
===Slippery Customer===&lt;br /&gt;
You may roll Dogfight to escape any aircraft attacking you before you Take Fire, even if you would normally just Take Fire, so long as you aren’t rolling two Dogfights in a row.&lt;br /&gt;
&lt;br /&gt;
==Personal Effects==&lt;br /&gt;
(picture of university)&lt;br /&gt;
&#039;&#039;&#039;Assets:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 0 Thaler&lt;br /&gt;
* Sterile and cutting-edge medical tools.&lt;br /&gt;
* A collection of useful reference books.&lt;br /&gt;
* A set of high-quality engineering tools.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Baggage:&#039;&#039;&#039;&lt;br /&gt;
* Crippling debt. - As of the last register of accounts, Gustav owes the university 393 Thaler for tuition, room, board, texts, research materials, lab fees, deferred interest, and his plane.&lt;br /&gt;
* Extensive and updated world maps.&lt;br /&gt;
* A research task outside your speciality.- Despite Gustav’s focus in the biological sciences, he has been seconded to the Unterdekan der Elektrizität to gather notes and if possible schematics on some sort of rumored new form of generator.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other:&#039;&#039;&#039;&lt;br /&gt;
*&lt;/div&gt;</summary>
		<author><name>Marc G.</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:GustavStudentPilot.jpg&amp;diff=467030</id>
		<title>File:GustavStudentPilot.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:GustavStudentPilot.jpg&amp;diff=467030"/>
		<updated>2024-07-27T23:43:03Z</updated>

		<summary type="html">&lt;p&gt;Marc G.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Marc G.</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Children_of_the_Sky&amp;diff=467029</id>
		<title>Children of the Sky</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Children_of_the_Sky&amp;diff=467029"/>
		<updated>2024-07-27T23:39:46Z</updated>

		<summary type="html">&lt;p&gt;Marc G.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[File:FC_Banner02.jpg]]&lt;br /&gt;
&lt;br /&gt;
This is the wiki page for the Flying Circus game &amp;quot;Children of the Sky&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/flying-circus-children-of-the-sky.915734/ IC thread]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/flying-circus-children-of-the-sky.915601/ OOC thread]&lt;br /&gt;
&lt;br /&gt;
[[CotS Story so far]]&lt;br /&gt;
&lt;br /&gt;
=Map=&lt;br /&gt;
[[Himmilgard|The Euler Valley]]&lt;br /&gt;
&lt;br /&gt;
=Houserules=&lt;br /&gt;
* None so far&lt;br /&gt;
&lt;br /&gt;
==Battle Status==&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1E_DDfQ9rdlguGbPPRSR6AWyCM81ZYHRl49b3hr6lHoY/edit#gid=0 Current Combat Tracker]&lt;br /&gt;
&lt;br /&gt;
==Example Combat Manoeuvres==&lt;br /&gt;
[[FC_Combat_Manoevres| Example images]]&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
==Current==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Picture&lt;br /&gt;
! &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Survivor.jpg]]&lt;br /&gt;
|&lt;br /&gt;
Garen Erik &amp;quot;Geb&amp;quot;Bauer, the Survivor&lt;br /&gt;
&lt;br /&gt;
[[Children_of_The_Sky:_Garen__Erik_Bauer|Pilot Dossier]] &lt;br /&gt;
&lt;br /&gt;
[[The_Mouser|Plane page]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Played by Leliel&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
||[[File:SabrinaWitchPilot.jpg|250px]]&lt;br /&gt;
|&#039;&#039;&#039;Sabrina von Pützlow&#039;&#039;&#039; the Witch&lt;br /&gt;
[[Sabrina von Pützlow|Pilot Dossier]]&lt;br /&gt;
&lt;br /&gt;
[[Sabrina_-_Plane|Plane page]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Played by Falkus&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
||[[File:kat_schaefer_portrait.jpg|250px]]&lt;br /&gt;
|&#039;&#039;&#039;Katrina &#039;Kat&#039; Schaefer&#039;&#039;&#039;   the Farmer&lt;br /&gt;
[[Katrina_Schaefer|Pilot Dossier]]&lt;br /&gt;
&lt;br /&gt;
[[Kat_-_Plane|Plane page]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Played by Garyfury&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
||[[File:GustavStudentPilot.jpg|250px]]&lt;br /&gt;
|&#039;&#039;&#039;Gustav Hengsbach, F.E.&#039;&#039;&#039; the Student&lt;br /&gt;
[[Gustav Hengsbach|Pilot Dossier]]&lt;br /&gt;
&lt;br /&gt;
[[Gustav_-_Plane|Plane page]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Played by Marc G.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Trust Tracker===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom; color:#e76700;&amp;quot;|&#039;&#039;Across is who you trust, down is who trusts you~&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#ffffff; color:#333333;&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-weight:normal;&amp;quot; | &lt;br /&gt;
! Geb&amp;lt;br /&amp;gt;&lt;br /&gt;
! Garen&lt;br /&gt;
! Sabrina&lt;br /&gt;
! Kat&lt;br /&gt;
! Zeke &amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight:bold; background-color:#ffffff; color:#333333;&amp;quot; | Geb&lt;br /&gt;
| style=&amp;quot;background-color:#333333;&amp;quot; | &lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight:bold; background-color:#ffffff; color:#333333;&amp;quot; | Garen&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background-color:#333333;&amp;quot; | &lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight:bold; background-color:#ffffff; color:#333333;&amp;quot; | Sabrina&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background-color:#333333;&amp;quot; | &lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight:bold; background-color:#ffffff; color:#333333;&amp;quot; | Kat&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
| Yes&lt;br /&gt;
|  style=&amp;quot;background-color:#333333;&amp;quot; |&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight:bold; background-color:#ffffff; color:#333333;&amp;quot; | Zeke&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
|  style=&amp;quot;background-color:#333333;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Retired===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|[[File:FC_retired.png|250px]]&lt;br /&gt;
|&#039;&#039;&#039;Ezekiel &amp;quot;Zeke&amp;quot; Morgenthau&#039;&#039;&#039;, the Fisher &amp;lt;br&amp;gt; [[Ezekiel_&amp;quot;Zeke&amp;quot;_Morgenthau | Pilot Dossier]] &amp;lt;br&amp;gt; &#039;&#039;played by Talisman&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
||[[File:FC_retired.png|250px]]&lt;br /&gt;
|&#039;&#039;&#039;Einhard Walther Garen v. Ostenthal&#039;&#039;&#039; the Soldier &amp;lt;br&amp;gt; [[Garen_von_Ostenthal |Pilot Dossier]] &amp;lt;br&amp;gt; &#039;&#039;Played by Elfwine&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Company Tracker=&lt;br /&gt;
[[Sonnenfalken|The Sonnenfalken]]&lt;br /&gt;
&lt;br /&gt;
=NPCs=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chrisjen.png|150px]]&lt;br /&gt;
|&#039;&#039;&#039;Still to come&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Marc G.</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Gateway_to_the_West:Main_Page&amp;diff=441893</id>
		<title>Gateway to the West:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Gateway_to_the_West:Main_Page&amp;diff=441893"/>
		<updated>2023-08-19T22:04:20Z</updated>

		<summary type="html">&lt;p&gt;Marc G.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;display:flex;flex-direction:row;justify-content:space-between;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sulldawga&#039;s WWN game&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Thread Links&#039;&#039;&#039;: [https://forum.rpg.net/index.php?threads/closed-recruitment-gateway-to-the-west.907300 Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:WWN_Wiki_art.jpg|500px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[G2W: Character Sheet Starter|Character Sheet Starter]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[G2W: Metuta|Metuta]]&#039;&#039;&#039; (Hituro) HP: 7/7 | System Strain 0/14 | AC 11 | Bow to hit d20+2, d8+1 dmg&lt;br /&gt;
* &#039;&#039;&#039;[[G2W: Giorgios|Giorgios]]&#039;&#039;&#039; (Monster Mash) HP: 6/6 | System Strain 0/11 | AC 14 | Short sword to hit d20+1, d6+1 dmg, Shock 2&amp;lt;16&lt;br /&gt;
* &#039;&#039;&#039;[[G2W: Osborn|Osborn]]&#039;&#039;&#039; (Koren n&#039;Rhys) HP: 7/7 | System Strain 0/11 | AC 14 | Small bow to hit 1d20+2, 1d6+1 dmg, No Shock&lt;br /&gt;
* &#039;&#039;&#039;[[G2W: Timbeo Tam|Timbeo Tam]]&#039;&#039;&#039; (thirdkingdom) HP: 8/8 | System Strain 0/9 | AC 15 | Short sword to hit d20+3, d6+3 dmg, Shock 2&amp;lt;16&lt;br /&gt;
* &#039;&#039;&#039;[[G2W: Shal Rocca|Shal Rocca]]&#039;&#039;&#039; (Marc G.) HP: 14/14 | System Strain 0/9 | AC 13 | Heavy spear to hit d20+3, d10+1 dmg, Shock 3&amp;lt;15&lt;br /&gt;
* &#039;&#039;&#039;[[G2W: Eughan|Eughan]]&#039;&#039;&#039; (Hedonismbot) HP: 10/10 | System Strain 0/16 | AC 13 | Heavy Spear to hit 1d20+3, d10+0 dmg, Shock 2&amp;lt;15.&lt;br /&gt;
&lt;br /&gt;
===Combat Tracker===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Char !! HP !! Strain !! Spells !! Effort&lt;br /&gt;
|-&lt;br /&gt;
| Metuta     || 7/7 || 0/14 || 0/1 || 0/4&lt;br /&gt;
|-&lt;br /&gt;
| Giorgios   || 6/6 || 0/11 || ||&lt;br /&gt;
|-&lt;br /&gt;
| Osborn    || 7/7 || 0/11 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Timbeo Tam || 8/8 || 0/9  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Shal Rocca || 14/14 || 0/9  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Eughan || 10/10 || 0/16  ||  || 0/2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Quick Skill Reference===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Char !! Skills&lt;br /&gt;
|-&lt;br /&gt;
| Metuta     || Heal, &#039;&#039;&#039;Magic 1&#039;&#039;&#039;, Ride, Shoot, Survive&lt;br /&gt;
|-&lt;br /&gt;
| Giorgios   || Connect, Craft (smith), Notice, Sneak, Stab, Survive&lt;br /&gt;
|-&lt;br /&gt;
| Osborn     || Connect, &#039;&#039;&#039;Notice 1&#039;&#039;&#039;, &#039;&#039;&#039;Shoot 1&#039;&#039;&#039;, &#039;&#039;&#039;Sneak 1&#039;&#039;&#039;, Stab&lt;br /&gt;
|-&lt;br /&gt;
| Timbeo Tam || Lead, Notice, Shoot, &#039;&#039;&#039;Stab 1&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Shal Rocca || Connect, Convince, &#039;&#039;&#039;Craft 1&#039;&#039;&#039;, Exert, Heal, Know, Ride, &#039;&#039;&#039;Stab 1&#039;&#039;&#039;, Trade&lt;br /&gt;
|-&lt;br /&gt;
| Eughan || Convince, &#039;&#039;&#039;Exert 1&#039;&#039;&#039;, Notice, &#039;&#039;&#039;Punch 1&#039;&#039;&#039;, &#039;&#039;&#039;Sneak 1&#039;&#039;&#039;, Survive, Trade&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Encumbrance Ape==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Metuta&#039;&#039;&#039;&lt;br /&gt;
{{:G2W:_Metuta}}&lt;br /&gt;
*Movement: 30&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Giorgios&#039;&#039;&#039;&lt;br /&gt;
*Readied Items:&lt;br /&gt;
*Stowed Gear: &lt;br /&gt;
*Treasure: &lt;br /&gt;
*Total Stowed:&lt;br /&gt;
*Movement: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Osborn&#039;&#039;&#039;&lt;br /&gt;
* Readied: (5/6)&lt;br /&gt;
** Short Sword (Str/Dex, 1d6 dmg, Shock 2/AC 15, Enc 1)&lt;br /&gt;
** Bow, Small (Dex, 1d6 dmg, No Shock, Rng 50/300, Enc 1)&lt;br /&gt;
** Dagger (Str/Dex, 1d4 dmg, Shock 1/AC 15, Rng 30/60, Enc 1)&lt;br /&gt;
** Linothorax - Base AC 13 (1 enc)&lt;br /&gt;
** Arrows, 20 (Enc 1)&lt;br /&gt;
** Backpack&lt;br /&gt;
&lt;br /&gt;
* Stowed: (12/13)&lt;br /&gt;
** One man tent (1 enc)&lt;br /&gt;
** Bedroll (1 enc)&lt;br /&gt;
** Rations, 7 days (4 enc)&lt;br /&gt;
** Waterskin (1 enc)&lt;br /&gt;
** Tinder Box (-)&lt;br /&gt;
** Torches, 3 (1 enc)&lt;br /&gt;
** Sacks, 2 (2 enc)&lt;br /&gt;
** Rope, 50&#039; (2 enc)&lt;br /&gt;
&lt;br /&gt;
* Money: 88 sp, 4 cp&lt;br /&gt;
*Treasure:&lt;br /&gt;
*Movement: 30&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Timbeo&#039;&#039;&#039;&lt;br /&gt;
* Readied (6/8)&lt;br /&gt;
**Pieced Armor (AC 14)&lt;br /&gt;
**Large shield (+1 AC)&lt;br /&gt;
**Short Sword (1d6+2 damage, Shock 3/AC 15)&lt;br /&gt;
**Dagger (1d4+2 damage, Shock 2/AC 15)&lt;br /&gt;
**Backpack&lt;br /&gt;
&lt;br /&gt;
* Stowed (9/16)&lt;br /&gt;
**Tinder box and (3) torches (1 enc)&lt;br /&gt;
** One man tent (1 enc)&lt;br /&gt;
** Blanket (1 enc)&lt;br /&gt;
** Bedroll (1 enc)&lt;br /&gt;
** Rations, 1 week (Enc 4)&lt;br /&gt;
** Waterskin (Enc 1)&lt;br /&gt;
* Money: 15 sp&lt;br /&gt;
*Treasure: &lt;br /&gt;
*Total Stowed:&lt;br /&gt;
*Movement: 30&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shal&#039;&#039;&#039;&lt;br /&gt;
* Readied (6/7)&lt;br /&gt;
**Pieced Armor (AC 14)&lt;br /&gt;
**Heavy Spear (1d10+1 damage, Shock 2/AC 15)&lt;br /&gt;
**Dagger (1d4+1 damage, Shock 1/AC 15)&lt;br /&gt;
**Common clothes&lt;br /&gt;
**Backpack&lt;br /&gt;
*Stowed (13/15)&lt;br /&gt;
**6 days food (3)&lt;br /&gt;
**Waterskin (1)&lt;br /&gt;
**Metal flask (crude spirits) (1)&lt;br /&gt;
**Tent (2)&lt;br /&gt;
**Bedroll (1)&lt;br /&gt;
**Tinderbox (0)&lt;br /&gt;
**4 Torches (2)&lt;br /&gt;
**Bundle of new armor(3)&lt;br /&gt;
*Treasure:&lt;br /&gt;
**24 sp, 8 cp&lt;br /&gt;
*Movement: 30&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eughan&#039;&#039;&#039;&lt;br /&gt;
* Readied (6/6)&lt;br /&gt;
** 3x Daggers (Enc 1)&lt;br /&gt;
**Spear, Heavy (Enc 2)&lt;br /&gt;
**Heavy Bow (Enc 2)&lt;br /&gt;
**Arrows, 20 (Enc 1)&lt;br /&gt;
* Stowed (12/12)&lt;br /&gt;
** 3x Daggers (Enc 1)&lt;br /&gt;
** Arrows, 40 (Enc 2)&lt;br /&gt;
** Tinder box (* enc)&lt;br /&gt;
** Rations, 1 week (Enc 4)&lt;br /&gt;
** Waterskin (Enc 1)&lt;br /&gt;
** Bedroll (Enc 1)&lt;br /&gt;
** 1 person tent (Enc 1)&lt;br /&gt;
*Treasure:&lt;br /&gt;
** sp: 94 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treasure to be distributed&#039;&#039;&#039;&lt;br /&gt;
* Tarnished bracelets / armlets (50 sp total)&lt;br /&gt;
* 904 sp (local)&lt;br /&gt;
* 122 sp (foreign - hand w/ arrows | crown )&lt;br /&gt;
* silver torc (50 sp)&lt;br /&gt;
* 3 silver armbands (75 sp each)&lt;br /&gt;
* silver and gem crown, orb, and scepter (4000 total)&lt;br /&gt;
* greatsword&lt;br /&gt;
* mail shirt&lt;br /&gt;
* treasure map&lt;br /&gt;
* special longsword&lt;br /&gt;
* special cuirass and greaves&lt;br /&gt;
&lt;br /&gt;
==Character Generation Guidelines==&lt;br /&gt;
*PCs start at 1st level but we&#039;ll be using the Fast Levelling option from WWN&lt;br /&gt;
*If it&#039;s within the WWN rulebook or the Atlas of the Latter Earth, it&#039;s fair game&lt;br /&gt;
*4d6, drop 1 is allowed if you want to roll your stats; otherwise, use RAW&lt;br /&gt;
*Feel free to assign stats to whichever attribute you like&lt;br /&gt;
*Max HP at level 1&lt;br /&gt;
**Reroll all HP each time you level up; if you roll lower than the previous total, add one HP instead&lt;br /&gt;
*Start with the maximum 180 sp&lt;br /&gt;
&lt;br /&gt;
==Roll of the Departed==&lt;br /&gt;
* &#039;&#039;&#039;[[G2W: Arthan|Arthan]]&#039;&#039;&#039; (Koren n&#039;Rhys)&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/closed-recruitment-gateway-to-the-west.907300/post-24695738 The town of Ket]&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/images/a/a9/Town_of_Ket.png Map of town of Ket]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/closed-recruitment-gateway-to-the-west.907300/post-24692112 Languages]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/closed-recruitment-gateway-to-the-west.907300/post-24692133 Religion]&lt;br /&gt;
&lt;br /&gt;
[[Regional Background]]&lt;br /&gt;
&lt;br /&gt;
[[History of the Kingdom of Caral]]&lt;br /&gt;
&lt;br /&gt;
[[Spring Festival]]&lt;br /&gt;
&lt;br /&gt;
==Rumors==&lt;br /&gt;
* [https://forum.rpg.net/index.php?threads/gateway-to-the-west-1-crossing-the-moche.907686/post-24717777 Post 30] From Elder Visant - &amp;quot;There are three regions immediately to the west. To the northwest is the Forest of Nen. Directly to the west is a region dominated by the Blackwater Swamp. And the area around the Falkenhorn is called the Hallastor Hills. From the little I have learned, I believe one of the shrines, dedicated to a Chaotic deity, is somewhere in the Hallastor Hills. The soldiers who explored that area have told stories of a region, at least a mile wide, where it never stops raining. Could that be the location? The soldiers did not linger so who can say?&amp;quot;&lt;br /&gt;
* [https://forum.rpg.net/index.php?threads/gateway-to-the-west-1-crossing-the-moche.907686/post-24727963 Post 49] From the Temple of Pem - Hundreds of years ago, there was a settlement of elves living in a town called Thilrenthalas, in the foothills of the Falkenhorn. They lived in peace with the more numerous humans of the area but apparently some terrible fate befell them and the settlement was wiped out. The scroll is not clear what evil destroyed the elves. It talks of winged lizards but everyone knows dragons are just a fairy tale meant to scare children and fools. It also mentions something called an Urd, which is apparently a kobold with wings protruding from its back. Of course, kobolds are as real as dragons so who knows what to make of the scroll, but if the elves were wiped out around the time the humans retreated across the Moche, there may still be treasure in the ruins! Arthan notes the ruins are in the hills to the NW of the mountain.&lt;br /&gt;
* [https://forum.rpg.net/index.php?threads/gateway-to-the-west-1-crossing-the-moche.907686/post-24728066 Post 51] From Fort-Captain Nisus - &amp;quot;Look here now, son. The woods to the northwest, they&#039;ve got all sorts of dangerous creatures in there which are preventing my soldiers from expanding the perimeter around Fort Progress. In the south end, I can deal with regular sized snakes but they got these rattlers as big as a horse! Same thing with the spiders. They jump out of holes, grab a man lickity-split, and pull it back in the hole afore anyone can react. And up north, they got these spider-men that weave webs like regular spiders but they&#039;re six feet tall! You go up north and clean out them forests, I&#039;ll pay you a bounty for every giant snake, giant spider, or... err, spider-man. Just get &#039;em out of there before they eat every scout in my troop!&amp;quot; &#039;&#039;&#039;and&#039;&#039;&#039; &amp;quot;Look here now, kid. I like the cut of your jib. Let me line you up with a money making opportunity. You heard of Axe Beaks? Nasty creatures, chop your hand off as soon as look at you. But... hold up now, hear me out. You get one early and train it, it&#039;s better than a horse. Close to the same speed but it&#039;ll watch your back out there in the badlands. Anyway, you go straight west, past Fort Illumination, my soldiers tell me there&#039;s a couple herds of wild ones. Grab some young ones, train &#039;em up, you&#039;ll be riding in style. Just do me a favor when you&#039;re out there, see? We found some fields that look like someone&#039;s been growing vegetables. These green banana-shaped things, &#039;cept when you peel &#039;em, they got some juicy yellow kernels on the inside. Supposed to be good eating. Anyways, if there&#039;s someone out there growing food, it&#039;s probably bandits or the like, so keep your eyes open. I pay bounties for bandits too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Custom Rules==&lt;br /&gt;
[[Pointcrawl Rules]]&lt;br /&gt;
*Shelter and Weather&lt;br /&gt;
**The gist is, generally speaking, you&#039;re going to want tents. Blankets for sure, at least until the summer.&lt;br /&gt;
**Penalties here will follow the WWN rules for Starving, Thirsting and Freezing&lt;br /&gt;
*Disease and Illness&lt;br /&gt;
**The Heal skill will be valuable here&lt;br /&gt;
*Food, Gear, and Supplies&lt;br /&gt;
**Near the river, I will be handwaving the availability of water but food will be important&lt;br /&gt;
**This does not apply in mountain areas, nor swamps unless you want to make lots of disease checks&lt;br /&gt;
**The further away from the river you travel, the more likely that water will be a concern&lt;br /&gt;
***I will give you some in-game warnings of this&lt;br /&gt;
**If you want to hunt or fish for food, we&#039;re using the Foraging rules in WWN&lt;br /&gt;
*Traveling through a Hex&lt;br /&gt;
**Because this is a pointcrawl and not a hexcrawl, there&#039;s going to be a little more handwaving from me. I expect that you will be going off in random directions at first, but will soon default to known paths, discovered roads, following rivers and streams, etc&lt;br /&gt;
**I am tracking miles traveled but not studiously marking sub-hexes explored or anything like that&lt;br /&gt;
**I will allow the WWN rule of &amp;quot;to lightly explore a standard six-mile hex for points of interest takes a full day of scouting&amp;quot; but emphasis on &amp;quot;lightly&amp;quot;&lt;br /&gt;
**I will initially provide a hexmap that has hex type (e.g., Plains, Hills) but no more detail.&lt;br /&gt;
**I am going to roll for random encounters every six miles traveled (with allowances for extra checks if the party remains in one place for too long)&lt;br /&gt;
***My encounter table gives only a 1 in 6 chance of encountering any given &amp;quot;monster&amp;quot;, with the other 5 in 6 representing tracks, spoor, etc.&lt;br /&gt;
*Upkeep&lt;br /&gt;
**Typical &amp;quot;upkeep rules&amp;quot; where you choose a level of comfort and pay that much up front each month.&lt;br /&gt;
**Use the amounts from the Services and Living Expenses table on p 34 of the rules.&lt;br /&gt;
*Wilderness Travel Gear&lt;br /&gt;
**One man tent - 20 sp (1 enc)&lt;br /&gt;
**Blanket - 1 sp (1 enc)&lt;br /&gt;
**Bedroll - 5 sp (1 enc)&lt;br /&gt;
**Wilderness Travel Gear bundle - 40 sp (5 enc)&lt;br /&gt;
***one man tent&lt;br /&gt;
***bedroll&lt;br /&gt;
***blanket&lt;br /&gt;
***cooking utensils&lt;br /&gt;
***small hammer&lt;br /&gt;
***shovel&lt;br /&gt;
***waterskin&lt;br /&gt;
***tinder box&lt;/div&gt;</summary>
		<author><name>Marc G.</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Gateway_to_the_West:Main_Page&amp;diff=441749</id>
		<title>Gateway to the West:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Gateway_to_the_West:Main_Page&amp;diff=441749"/>
		<updated>2023-08-05T01:23:16Z</updated>

		<summary type="html">&lt;p&gt;Marc G.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;display:flex;flex-direction:row;justify-content:space-between;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sulldawga&#039;s WWN game&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Thread Links&#039;&#039;&#039;: [https://forum.rpg.net/index.php?threads/closed-recruitment-gateway-to-the-west.907300 Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:WWN_Wiki_art.jpg|500px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[G2W: Character Sheet Starter|Character Sheet Starter]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[G2W: Metuta|Metuta]]&#039;&#039;&#039; (Hituro) HP: 7/7 | System Strain 0/14 | AC 11 | Bow to hit d20+2, d8+1 dmg&lt;br /&gt;
* &#039;&#039;&#039;[[G2W: Giorgios|Giorgios]]&#039;&#039;&#039; (Monster Mash) HP: 6/6 | System Strain 0/11 | AC 14 | Short sword to hit d20+1, d6+1 dmg, Shock 2&amp;lt;16&lt;br /&gt;
* &#039;&#039;&#039;[[G2W: Arthan|Arthan]]&#039;&#039;&#039; (Koren n&#039;Rhys) HP: 6/6 | System Strain 0/12 | Effort: 1/1 | AC 11 | Staff to hit d20+1, d6+1 dmg, Shock 2&amp;lt;13&lt;br /&gt;
* &#039;&#039;&#039;[[G2W: Timbeo Tam|Timbeo Tam]]&#039;&#039;&#039; (thirdkingdom) HP: 8/8 | System Strain 0/9 | AC 15 | Short sword to hit d20+3, d6+3 dmg, Shock 2&amp;lt;16&lt;br /&gt;
* &#039;&#039;&#039;[[G2W: Shal Rocca|Shal Rocca]]&#039;&#039;&#039; (Marc G.) HP: 14/14 | System Strain 0/9 | AC 13 | Heavy spear to hit d20+3, d10+1 dmg, Shock 3&amp;lt;15&lt;br /&gt;
* &#039;&#039;&#039;[[G2W: Eughan|Eughan]]&#039;&#039;&#039; (Hedonismbot) HP: 9/9 | System Strain 0/16 | AC 13 | Heavy Spear to hit 1d20+1, d10+0 dmg, Shock 2&amp;lt;15.&lt;br /&gt;
&lt;br /&gt;
===Combat Tracker===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Char !! HP !! Strain !! Spells !! Effort&lt;br /&gt;
|-&lt;br /&gt;
| Metuta     || 7/7 || 0/14 || 0/1 || 0/4&lt;br /&gt;
|-&lt;br /&gt;
| Giorgios   || 6/6 || 0/11 || ||&lt;br /&gt;
|-&lt;br /&gt;
| Arthan     || 1/6 || 0/12 || 0/1 || 0/1&lt;br /&gt;
|-&lt;br /&gt;
| Timbeo Tam || 8/8 || 0/9  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Shal Rocca || 14/14 || 0/9  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Eughan || 7/9 || 0/16  ||  ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Quick Skill Reference===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Char !! Skills&lt;br /&gt;
|-&lt;br /&gt;
| Metuta     || Heal, &#039;&#039;&#039;Magic 1&#039;&#039;&#039;, Ride, Shoot, Survive&lt;br /&gt;
|-&lt;br /&gt;
| Giorgios   || Connect, Craft (smith), Notice, Sneak, Stab, Survive&lt;br /&gt;
|-&lt;br /&gt;
| Arthan     || Administer, Know, Magic, Notice, Pray, Sneak, Stab&lt;br /&gt;
|-&lt;br /&gt;
| Timbeo Tam || Lead, Notice, Shoot, &#039;&#039;&#039;Stab 1&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Shal Rocca || Connect, Convince, &#039;&#039;&#039;Craft 1&#039;&#039;&#039;, Exert, Heal, Know, Ride, &#039;&#039;&#039;Stab 1&#039;&#039;&#039;, Trade&lt;br /&gt;
|-&lt;br /&gt;
| Eughan || Survive, &#039;&#039;&#039;Exert 1&#039;&#039;&#039;, Sneak, Punch, Trade, Convince&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Encumbrance Ape==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Metuta&#039;&#039;&#039;&lt;br /&gt;
{{:G2W:_Metuta}}&lt;br /&gt;
*Movement: 30&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Giorgios&#039;&#039;&#039;&lt;br /&gt;
*Readied Items:&lt;br /&gt;
*Stowed Gear: &lt;br /&gt;
*Treasure: &lt;br /&gt;
*Total Stowed:&lt;br /&gt;
*Movement: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arthan&#039;&#039;&#039;&lt;br /&gt;
*Readied Items (3/6):&lt;br /&gt;
** (2) Daggers (1d4 dmg, Shock 1/AC 15, Rng 30/60, Enc 2)&lt;br /&gt;
** Staff (1d6 dmg, Shock 1/AC 13, Enc 1)&lt;br /&gt;
** Clothes, Common&lt;br /&gt;
** Backpack&lt;br /&gt;
*Stowed Gear (12/12):&lt;br /&gt;
** One man tent (1 enc)&lt;br /&gt;
** Blanket (1 enc)&lt;br /&gt;
** Bedroll (1 enc)&lt;br /&gt;
** Lantern (Enc 1)&lt;br /&gt;
** Tinder box (Enc *)&lt;br /&gt;
** (2) Flasks of Oil, 1 pint (Enc 1)&lt;br /&gt;
** Writing kit &amp;amp; 20 sheets of paper (Enc 1)&lt;br /&gt;
** Rations, 1 week (Enc 4)&lt;br /&gt;
** Waterskin (Enc 1)&lt;br /&gt;
** Healers Pouch (Enc 1)&lt;br /&gt;
** Cartographer&#039;s Tools&lt;br /&gt;
*Treasure:&lt;br /&gt;
**42 sp&lt;br /&gt;
*Total Stowed:&lt;br /&gt;
*Movement: 130&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Timbeo&#039;&#039;&#039;&lt;br /&gt;
* Readied (6/8)&lt;br /&gt;
**Pieced Armor (AC 14)&lt;br /&gt;
**Large shield (+1 AC)&lt;br /&gt;
**Short Sword (1d6+2 damage, Shock 3/AC 15)&lt;br /&gt;
**Dagger (1d4+2 damage, Shock 2/AC 15)&lt;br /&gt;
**Backpack&lt;br /&gt;
&lt;br /&gt;
* Stowed (9/16)&lt;br /&gt;
**Tinder box and (3) torches (1 enc)&lt;br /&gt;
** One man tent (1 enc)&lt;br /&gt;
** Blanket (1 enc)&lt;br /&gt;
** Bedroll (1 enc)&lt;br /&gt;
**Rations, 1 week (Enc 4)&lt;br /&gt;
**Waterskin (Enc 1)&lt;br /&gt;
* Money: 15 sp&lt;br /&gt;
*Treasure: &lt;br /&gt;
*Total Stowed:&lt;br /&gt;
*Movement: 30&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shal&#039;&#039;&#039;&lt;br /&gt;
* Readied (6/7)&lt;br /&gt;
**Pieced Armor (AC 14)&lt;br /&gt;
**Heavy Spear (1d10+1 damage, Shock 2/AC 15)&lt;br /&gt;
**Dagger (1d4+1 damage, Shock 1/AC 15)&lt;br /&gt;
**Common clothes&lt;br /&gt;
**Backpack&lt;br /&gt;
*Stowed (13/15)&lt;br /&gt;
**6 days food (3)&lt;br /&gt;
**Waterskin (1)&lt;br /&gt;
**Metal flask (crude spirits) (1)&lt;br /&gt;
**Tent (2)&lt;br /&gt;
**Bedroll (1)&lt;br /&gt;
**Tinderbox (0)&lt;br /&gt;
**4 Torches (2)&lt;br /&gt;
**Bundle of new armor(3)&lt;br /&gt;
*Treasure:&lt;br /&gt;
**24 sp, 8 cp&lt;br /&gt;
*Movement: 30&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eughan&#039;&#039;&#039;&lt;br /&gt;
* Readied (6/6)&lt;br /&gt;
** 3x Daggers (Enc 1)&lt;br /&gt;
**Spear, Heavy (Enc 2)&lt;br /&gt;
**Heavy Bow (Enc 2)&lt;br /&gt;
**Arrows, 20 (Enc 1)&lt;br /&gt;
* Stowed (12/12)&lt;br /&gt;
** 3x Daggers (Enc 1)&lt;br /&gt;
** Arrows, 40 (Enc 2)&lt;br /&gt;
** Tinder box (* enc)&lt;br /&gt;
** Rations, 1 week (Enc 4)&lt;br /&gt;
** Waterskin (Enc 1)&lt;br /&gt;
** Bedroll (Enc 1)&lt;br /&gt;
** 1 person tent (Enc 1)&lt;br /&gt;
*Treasure:&lt;br /&gt;
** sp: 94 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treasure to be distributed&#039;&#039;&#039;&lt;br /&gt;
Tarnished bracelets / armlets (50 sp total)&lt;br /&gt;
34 sp (local)&lt;br /&gt;
122 sp (foreign - hand w/ arrows | crown )&lt;br /&gt;
silver torc (50 sp)&lt;br /&gt;
3 silver armbands (75 sp each)&lt;br /&gt;
&lt;br /&gt;
==Character Generation Guidelines==&lt;br /&gt;
*PCs start at 1st level but we&#039;ll be using the Fast Levelling option from WWN&lt;br /&gt;
*If it&#039;s within the WWN rulebook or the Atlas of the Latter Earth, it&#039;s fair game&lt;br /&gt;
*4d6, drop 1 is allowed if you want to roll your stats; otherwise, use RAW&lt;br /&gt;
*Feel free to assign stats to whichever attribute you like&lt;br /&gt;
*Max HP at level 1&lt;br /&gt;
**Reroll all HP each time you level up; if you roll lower than the previous total, add one HP instead&lt;br /&gt;
*Start with the maximum 180 sp&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/closed-recruitment-gateway-to-the-west.907300/post-24695738 The town of Ket]&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/images/a/a9/Town_of_Ket.png Map of town of Ket]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/closed-recruitment-gateway-to-the-west.907300/post-24692112 Languages]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/closed-recruitment-gateway-to-the-west.907300/post-24692133 Religion]&lt;br /&gt;
&lt;br /&gt;
[[Regional Background]]&lt;br /&gt;
&lt;br /&gt;
[[History of the Kingdom of Caral]]&lt;br /&gt;
&lt;br /&gt;
[[Spring Festival]]&lt;br /&gt;
&lt;br /&gt;
==Rumors==&lt;br /&gt;
* [https://forum.rpg.net/index.php?threads/gateway-to-the-west-1-crossing-the-moche.907686/post-24717777 Post 30] From Elder Visant - &amp;quot;There are three regions immediately to the west. To the northwest is the Forest of Nen. Directly to the west is a region dominated by the Blackwater Swamp. And the area around the Falkenhorn is called the Hallastor Hills. From the little I have learned, I believe one of the shrines, dedicated to a Chaotic deity, is somewhere in the Hallastor Hills. The soldiers who explored that area have told stories of a region, at least a mile wide, where it never stops raining. Could that be the location? The soldiers did not linger so who can say?&amp;quot;&lt;br /&gt;
* [https://forum.rpg.net/index.php?threads/gateway-to-the-west-1-crossing-the-moche.907686/post-24727963 Post 49] From the Temple of Pem - Hundreds of years ago, there was a settlement of elves living in a town called Thilrenthalas, in the foothills of the Falkenhorn. They lived in peace with the more numerous humans of the area but apparently some terrible fate befell them and the settlement was wiped out. The scroll is not clear what evil destroyed the elves. It talks of winged lizards but everyone knows dragons are just a fairy tale meant to scare children and fools. It also mentions something called an Urd, which is apparently a kobold with wings protruding from its back. Of course, kobolds are as real as dragons so who knows what to make of the scroll, but if the elves were wiped out around the time the humans retreated across the Moche, there may still be treasure in the ruins! Arthan notes the ruins are in the hills to the NW of the mountain.&lt;br /&gt;
* [https://forum.rpg.net/index.php?threads/gateway-to-the-west-1-crossing-the-moche.907686/post-24728066 Post 51] From Fort-Captain Nisus - &amp;quot;Look here now, son. The woods to the northwest, they&#039;ve got all sorts of dangerous creatures in there which are preventing my soldiers from expanding the perimeter around Fort Progress. In the south end, I can deal with regular sized snakes but they got these rattlers as big as a horse! Same thing with the spiders. They jump out of holes, grab a man lickity-split, and pull it back in the hole afore anyone can react. And up north, they got these spider-men that weave webs like regular spiders but they&#039;re six feet tall! You go up north and clean out them forests, I&#039;ll pay you a bounty for every giant snake, giant spider, or... err, spider-man. Just get &#039;em out of there before they eat every scout in my troop!&amp;quot; &#039;&#039;&#039;and&#039;&#039;&#039; &amp;quot;Look here now, kid. I like the cut of your jib. Let me line you up with a money making opportunity. You heard of Axe Beaks? Nasty creatures, chop your hand off as soon as look at you. But... hold up now, hear me out. You get one early and train it, it&#039;s better than a horse. Close to the same speed but it&#039;ll watch your back out there in the badlands. Anyway, you go straight west, past Fort Illumination, my soldiers tell me there&#039;s a couple herds of wild ones. Grab some young ones, train &#039;em up, you&#039;ll be riding in style. Just do me a favor when you&#039;re out there, see? We found some fields that look like someone&#039;s been growing vegetables. These green banana-shaped things, &#039;cept when you peel &#039;em, they got some juicy yellow kernels on the inside. Supposed to be good eating. Anyways, if there&#039;s someone out there growing food, it&#039;s probably bandits or the like, so keep your eyes open. I pay bounties for bandits too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Custom Rules==&lt;br /&gt;
[[Pointcrawl Rules]]&lt;br /&gt;
*Shelter and Weather&lt;br /&gt;
**The gist is, generally speaking, you&#039;re going to want tents. Blankets for sure, at least until the summer.&lt;br /&gt;
**Penalties here will follow the WWN rules for Starving, Thirsting and Freezing&lt;br /&gt;
*Disease and Illness&lt;br /&gt;
**The Heal skill will be valuable here&lt;br /&gt;
*Food, Gear, and Supplies&lt;br /&gt;
**Near the river, I will be handwaving the availability of water but food will be important&lt;br /&gt;
**This does not apply in mountain areas, nor swamps unless you want to make lots of disease checks&lt;br /&gt;
**The further away from the river you travel, the more likely that water will be a concern&lt;br /&gt;
***I will give you some in-game warnings of this&lt;br /&gt;
**If you want to hunt or fish for food, we&#039;re using the Foraging rules in WWN&lt;br /&gt;
*Traveling through a Hex&lt;br /&gt;
**Because this is a pointcrawl and not a hexcrawl, there&#039;s going to be a little more handwaving from me. I expect that you will be going off in random directions at first, but will soon default to known paths, discovered roads, following rivers and streams, etc&lt;br /&gt;
**I am tracking miles traveled but not studiously marking sub-hexes explored or anything like that&lt;br /&gt;
**I will allow the WWN rule of &amp;quot;to lightly explore a standard six-mile hex for points of interest takes a full day of scouting&amp;quot; but emphasis on &amp;quot;lightly&amp;quot;&lt;br /&gt;
**I will initially provide a hexmap that has hex type (e.g., Plains, Hills) but no more detail.&lt;br /&gt;
**I am going to roll for random encounters every six miles traveled (with allowances for extra checks if the party remains in one place for too long)&lt;br /&gt;
***My encounter table gives only a 1 in 6 chance of encountering any given &amp;quot;monster&amp;quot;, with the other 5 in 6 representing tracks, spoor, etc.&lt;br /&gt;
*Upkeep&lt;br /&gt;
**Typical &amp;quot;upkeep rules&amp;quot; where you choose a level of comfort and pay that much up front each month.&lt;br /&gt;
**Use the amounts from the Services and Living Expenses table on p 34 of the rules.&lt;br /&gt;
*Wilderness Travel Gear&lt;br /&gt;
**One man tent - 20 sp (1 enc)&lt;br /&gt;
**Blanket - 1 sp (1 enc)&lt;br /&gt;
**Bedroll - 5 sp (1 enc)&lt;br /&gt;
**Wilderness Travel Gear bundle - 40 sp (5 enc)&lt;br /&gt;
***one man tent&lt;br /&gt;
***bedroll&lt;br /&gt;
***blanket&lt;br /&gt;
***cooking utensils&lt;br /&gt;
***small hammer&lt;br /&gt;
***shovel&lt;br /&gt;
***waterskin&lt;br /&gt;
***tinder box&lt;/div&gt;</summary>
		<author><name>Marc G.</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=G2W:_Shal_Rocca&amp;diff=441748</id>
		<title>G2W: Shal Rocca</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=G2W:_Shal_Rocca&amp;diff=441748"/>
		<updated>2023-08-05T01:21:52Z</updated>

		<summary type="html">&lt;p&gt;Marc G.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[Gateway to the West:Main_Page]]&lt;br /&gt;
&lt;br /&gt;
*Name: Shal Rocca&lt;br /&gt;
*Class: Adventurer (Partial Warrior/Partial Expert)    &lt;br /&gt;
*Level: 2            &lt;br /&gt;
*XP: 4/6 &lt;br /&gt;
*Age: 24     &lt;br /&gt;
*Languages: Common          &lt;br /&gt;
*Background: Soldier     &lt;br /&gt;
*Description: The oldest son of a once prosperous merchant family, reduced to genteel poverty due to political upheaval. Briefly served in his town&#039;s militia before striking out on his own to earn back a fortune for his family.&lt;br /&gt;
&lt;br /&gt;
==Attributes:==&lt;br /&gt;
*Strength       15  (+1)&lt;br /&gt;
*Dexterity      05  (-1)&lt;br /&gt;
*Constitution   09    &lt;br /&gt;
*Intelligence   14  (+1)  &lt;br /&gt;
*Wisdom         08&lt;br /&gt;
*Charisma       14  (+1)&lt;br /&gt;
&lt;br /&gt;
==Other Stats:==&lt;br /&gt;
*Movement Rate: 30&amp;quot;&lt;br /&gt;
* HP: 14&lt;br /&gt;
* System Strain: 9&lt;br /&gt;
* AC: 13&lt;br /&gt;
* Attacks: Heavy Spear +4 to hit, 1d10+1 dmg, Shock 3/AC15 &lt;br /&gt;
* Saves: &lt;br /&gt;
** Evasion: 15&lt;br /&gt;
** Mental: 14&lt;br /&gt;
** Physical: 14&lt;br /&gt;
&lt;br /&gt;
==Skills:==&lt;br /&gt;
* Administer&lt;br /&gt;
* &#039;&#039;&#039;Connect&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Convince&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Craft +1&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Exert&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Heal&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Know&#039;&#039;&#039;&lt;br /&gt;
* Lead&lt;br /&gt;
* Magic&lt;br /&gt;
* Notice&lt;br /&gt;
* Perform&lt;br /&gt;
* Pray&lt;br /&gt;
* Punch&lt;br /&gt;
* &#039;&#039;&#039;Ride&#039;&#039;&#039;&lt;br /&gt;
* Sail&lt;br /&gt;
* Shoot&lt;br /&gt;
* Sneak&lt;br /&gt;
* &#039;&#039;&#039;Stab +1&#039;&#039;&#039;&lt;br /&gt;
* Survive&lt;br /&gt;
* &#039;&#039;&#039;Trade&#039;&#039;&#039;&lt;br /&gt;
* Work&lt;br /&gt;
&lt;br /&gt;
==Magic Powers:==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class Abilities:==&lt;br /&gt;
Quick Learner - 1 extra skill point when advancing, must be spent on non-combat skills.&lt;br /&gt;
&lt;br /&gt;
==Foci:==&lt;br /&gt;
&lt;br /&gt;
*Dealmaker&lt;br /&gt;
**With a half-hour of effort in an inhabited area, find a buyer or seller for any reasonable good or service.&lt;br /&gt;
&lt;br /&gt;
*Lucky &lt;br /&gt;
**Once per week, something that would&#039;ve killed me doesn&#039;t happen.&lt;br /&gt;
**Roll twice take the best on any rolls related to games of chance&lt;br /&gt;
&lt;br /&gt;
*Shocking Assault&lt;br /&gt;
**Deal shock damage as if enemy has AC 10&lt;br /&gt;
&lt;br /&gt;
*Artisan&lt;br /&gt;
**Craft skill is one higher for making and maintaining mods. Mods take 1 less salvage (min 1). Can craft in any field.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
* Readied (6/7)&lt;br /&gt;
**Pieced Armor (AC 14)&lt;br /&gt;
**Heavy Spear (1d10+1 damage, Shock 2/AC 15)&lt;br /&gt;
**Dagger (1d4+1 damage, Shock 1/AC 15)&lt;br /&gt;
**Common clothes&lt;br /&gt;
**Backpack&lt;br /&gt;
*Stowed (12/15)&lt;br /&gt;
**7 days food (4)&lt;br /&gt;
**Waterskin (1)&lt;br /&gt;
**Metal flask (crude spirits) (1)&lt;br /&gt;
**Tent (2)&lt;br /&gt;
**Bedroll (1)&lt;br /&gt;
**Blanket (1)&lt;br /&gt;
**Tinderbox (0)&lt;br /&gt;
**6 Torches (2)&lt;br /&gt;
*Treasure:&lt;br /&gt;
**24 sp, 8 cp&lt;/div&gt;</summary>
		<author><name>Marc G.</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Gateway_to_the_West:Main_Page&amp;diff=441615</id>
		<title>Gateway to the West:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Gateway_to_the_West:Main_Page&amp;diff=441615"/>
		<updated>2023-07-29T00:44:58Z</updated>

		<summary type="html">&lt;p&gt;Marc G.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;display:flex;flex-direction:row;justify-content:space-between;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sulldawga&#039;s WWN game&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Thread Links&#039;&#039;&#039;: [https://forum.rpg.net/index.php?threads/closed-recruitment-gateway-to-the-west.907300 Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:WWN_Wiki_art.jpg|500px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[G2W: Character Sheet Starter|Character Sheet Starter]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[G2W: Metuta|Metuta]]&#039;&#039;&#039; (Hituro) HP: 7/7 | System Strain 0/14 | AC 11 | Bow to hit d20+2, d8+1 dmg&lt;br /&gt;
* &#039;&#039;&#039;[[G2W: Giorgios|Giorgios]]&#039;&#039;&#039; (Monster Mash) HP: 6/6 | System Strain 0/11 | AC 14 | Short sword to hit d20+1, d6+1 dmg, Shock 2&amp;lt;16&lt;br /&gt;
* &#039;&#039;&#039;[[G2W: Arthan|Arthan]]&#039;&#039;&#039; (Koren n&#039;Rhys) HP: 6/6 | System Strain 0/12 | Effort: 1/1 | AC 11 | Staff to hit d20+1, d6+1 dmg, Shock 2&amp;lt;13&lt;br /&gt;
* &#039;&#039;&#039;[[G2W: Timbeo Tam|Timbeo Tam]]&#039;&#039;&#039; (thirdkingdom) HP: 8/8 | System Strain 0/9 | AC 15 | Short sword to hit d20+3, d6+3 dmg, Shock 2&amp;lt;16&lt;br /&gt;
* &#039;&#039;&#039;[[G2W: Shal Rocca|Shal Rocca]]&#039;&#039;&#039; (Marc G.) HP: 8/8 | System Strain 0/9 | AC 13 | Heavy spear to hit d20+3, d10+1 dmg, Shock 2&amp;lt;15&lt;br /&gt;
* &#039;&#039;&#039;[[G2W: Eughan|Eughan]]&#039;&#039;&#039; (Hedonismbot) HP: 9/9 | System Strain 0/16 | AC 13 | Heavy Spear to hit 1d20+1, d10+0 dmg, Shock 2&amp;lt;15.&lt;br /&gt;
&lt;br /&gt;
===Combat Tracker===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Char !! HP !! Strain !! Spells !! Effort&lt;br /&gt;
|-&lt;br /&gt;
| Metuta     || 7/7 || 0/14 || 0/1 || 0/4&lt;br /&gt;
|-&lt;br /&gt;
| Giorgios   || 6/6 || 0/11 || ||&lt;br /&gt;
|-&lt;br /&gt;
| Arthan     || 1/6 || 0/12 || 0/1 || 0/1&lt;br /&gt;
|-&lt;br /&gt;
| Timbeo Tam || 8/8 || 0/9  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Shal Rocca || 8/8 || 0/9  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Eughan || 7/9 || 0/16  ||  ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Quick Skill Reference===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Char !! Skills&lt;br /&gt;
|-&lt;br /&gt;
| Metuta     || Heal, &#039;&#039;&#039;Magic 1&#039;&#039;&#039;, Ride, Shoot, Survive&lt;br /&gt;
|-&lt;br /&gt;
| Giorgios   || Connect, Craft (smith), Notice, Sneak, Stab, Survive&lt;br /&gt;
|-&lt;br /&gt;
| Arthan     || Administer, Know, Magic, Notice, Pray, Sneak, Stab&lt;br /&gt;
|-&lt;br /&gt;
| Timbeo Tam || Lead, Notice, Shoot, &#039;&#039;&#039;Stab 1&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Shal Rocca || Convince, Exert, Ride, &#039;&#039;&#039;Stab 1&#039;&#039;&#039;, Trade&lt;br /&gt;
|-&lt;br /&gt;
| Eughan || Survive, &#039;&#039;&#039;Exert 1&#039;&#039;&#039;, Sneak, Punch, Trade, Convince&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Encumbrance Ape==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Metuta&#039;&#039;&#039;&lt;br /&gt;
{{:G2W:_Metuta}}&lt;br /&gt;
*Movement: 30&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Giorgios&#039;&#039;&#039;&lt;br /&gt;
*Readied Items:&lt;br /&gt;
*Stowed Gear: &lt;br /&gt;
*Treasure: &lt;br /&gt;
*Total Stowed:&lt;br /&gt;
*Movement: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arthan&#039;&#039;&#039;&lt;br /&gt;
*Readied Items (3/6):&lt;br /&gt;
** (2) Daggers (1d4 dmg, Shock 1/AC 15, Rng 30/60, Enc 2)&lt;br /&gt;
** Staff (1d6 dmg, Shock 1/AC 13, Enc 1)&lt;br /&gt;
** Clothes, Common&lt;br /&gt;
** Backpack&lt;br /&gt;
*Stowed Gear (12/12):&lt;br /&gt;
** One man tent (1 enc)&lt;br /&gt;
** Blanket (1 enc)&lt;br /&gt;
** Bedroll (1 enc)&lt;br /&gt;
** Lantern (Enc 1)&lt;br /&gt;
** Tinder box (Enc *)&lt;br /&gt;
** (2) Flasks of Oil, 1 pint (Enc 1)&lt;br /&gt;
** Writing kit &amp;amp; 20 sheets of paper (Enc 1)&lt;br /&gt;
** Rations, 1 week (Enc 4)&lt;br /&gt;
** Waterskin (Enc 1)&lt;br /&gt;
** Healers Pouch (Enc 1)&lt;br /&gt;
** Cartographer&#039;s Tools&lt;br /&gt;
*Treasure:&lt;br /&gt;
**42 sp&lt;br /&gt;
*Total Stowed:&lt;br /&gt;
*Movement: 130&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Timbeo&#039;&#039;&#039;&lt;br /&gt;
* Readied (6/8)&lt;br /&gt;
**Pieced Armor (AC 14)&lt;br /&gt;
**Large shield (+1 AC)&lt;br /&gt;
**Short Sword (1d6+2 damage, Shock 3/AC 15)&lt;br /&gt;
**Dagger (1d4+2 damage, Shock 2/AC 15)&lt;br /&gt;
**Backpack&lt;br /&gt;
&lt;br /&gt;
* Stowed (9/16)&lt;br /&gt;
**Tinder box and (3) torches (1 enc)&lt;br /&gt;
** One man tent (1 enc)&lt;br /&gt;
** Blanket (1 enc)&lt;br /&gt;
** Bedroll (1 enc)&lt;br /&gt;
**Rations, 1 week (Enc 4)&lt;br /&gt;
**Waterskin (Enc 1)&lt;br /&gt;
* Money: 15 sp&lt;br /&gt;
*Treasure: &lt;br /&gt;
*Total Stowed:&lt;br /&gt;
*Movement: 30&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shal&#039;&#039;&#039;&lt;br /&gt;
* Readied (6/7)&lt;br /&gt;
**Pieced Armor (AC 14)&lt;br /&gt;
**Heavy Spear (1d10+1 damage, Shock 2/AC 15)&lt;br /&gt;
**Dagger (1d4+1 damage, Shock 1/AC 15)&lt;br /&gt;
**Common clothes&lt;br /&gt;
**Backpack&lt;br /&gt;
*Stowed (13/15)&lt;br /&gt;
**6 days food (3)&lt;br /&gt;
**Waterskin (1)&lt;br /&gt;
**Metal flask (crude spirits) (1)&lt;br /&gt;
**Tent (2)&lt;br /&gt;
**Bedroll (1)&lt;br /&gt;
**Tinderbox (0)&lt;br /&gt;
**4 Torches (2)&lt;br /&gt;
**Bundle of new armor(3)&lt;br /&gt;
*Treasure:&lt;br /&gt;
**24 sp, 8 cp&lt;br /&gt;
*Movement: 30&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eughan&#039;&#039;&#039;&lt;br /&gt;
* Readied (6/6)&lt;br /&gt;
** 3x Daggers (Enc 1)&lt;br /&gt;
**Spear, Heavy (Enc 2)&lt;br /&gt;
**Heavy Bow (Enc 2)&lt;br /&gt;
**Arrows, 20 (Enc 1)&lt;br /&gt;
* Stowed (12/12)&lt;br /&gt;
** 3x Daggers (Enc 1)&lt;br /&gt;
** Arrows, 40 (Enc 2)&lt;br /&gt;
** Tinder box (* enc)&lt;br /&gt;
** Rations, 1 week (Enc 4)&lt;br /&gt;
** Waterskin (Enc 1)&lt;br /&gt;
** Bedroll (Enc 1)&lt;br /&gt;
** 1 person tent (Enc 1)&lt;br /&gt;
*Treasure:&lt;br /&gt;
** sp: 94 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treasure to be distributed&#039;&#039;&#039;&lt;br /&gt;
Tarnished bracelets / armlets (50 sp total)&lt;br /&gt;
34 sp (local)&lt;br /&gt;
122 sp (foreign - hand w/ arrows | crown )&lt;br /&gt;
silver torc (50 sp)&lt;br /&gt;
3 silver armbands (75 sp each)&lt;br /&gt;
&lt;br /&gt;
==Character Generation Guidelines==&lt;br /&gt;
*PCs start at 1st level but we&#039;ll be using the Fast Levelling option from WWN&lt;br /&gt;
*If it&#039;s within the WWN rulebook or the Atlas of the Latter Earth, it&#039;s fair game&lt;br /&gt;
*4d6, drop 1 is allowed if you want to roll your stats; otherwise, use RAW&lt;br /&gt;
*Feel free to assign stats to whichever attribute you like&lt;br /&gt;
*Max HP at level 1&lt;br /&gt;
**Reroll all HP each time you level up; if you roll lower than the previous total, add one HP instead&lt;br /&gt;
*Start with the maximum 180 sp&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/closed-recruitment-gateway-to-the-west.907300/post-24695738 The town of Ket]&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/images/a/a9/Town_of_Ket.png Map of town of Ket]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/closed-recruitment-gateway-to-the-west.907300/post-24692112 Languages]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/closed-recruitment-gateway-to-the-west.907300/post-24692133 Religion]&lt;br /&gt;
&lt;br /&gt;
[[Regional Background]]&lt;br /&gt;
&lt;br /&gt;
[[History of the Kingdom of Caral]]&lt;br /&gt;
&lt;br /&gt;
[[Spring Festival]]&lt;br /&gt;
&lt;br /&gt;
==Rumors==&lt;br /&gt;
* [https://forum.rpg.net/index.php?threads/gateway-to-the-west-1-crossing-the-moche.907686/post-24717777 Post 30] From Elder Visant - &amp;quot;There are three regions immediately to the west. To the northwest is the Forest of Nen. Directly to the west is a region dominated by the Blackwater Swamp. And the area around the Falkenhorn is called the Hallastor Hills. From the little I have learned, I believe one of the shrines, dedicated to a Chaotic deity, is somewhere in the Hallastor Hills. The soldiers who explored that area have told stories of a region, at least a mile wide, where it never stops raining. Could that be the location? The soldiers did not linger so who can say?&amp;quot;&lt;br /&gt;
* [https://forum.rpg.net/index.php?threads/gateway-to-the-west-1-crossing-the-moche.907686/post-24727963 Post 49] From the Temple of Pem - Hundreds of years ago, there was a settlement of elves living in a town called Thilrenthalas, in the foothills of the Falkenhorn. They lived in peace with the more numerous humans of the area but apparently some terrible fate befell them and the settlement was wiped out. The scroll is not clear what evil destroyed the elves. It talks of winged lizards but everyone knows dragons are just a fairy tale meant to scare children and fools. It also mentions something called an Urd, which is apparently a kobold with wings protruding from its back. Of course, kobolds are as real as dragons so who knows what to make of the scroll, but if the elves were wiped out around the time the humans retreated across the Moche, there may still be treasure in the ruins! Arthan notes the ruins are in the hills to the NW of the mountain.&lt;br /&gt;
* [https://forum.rpg.net/index.php?threads/gateway-to-the-west-1-crossing-the-moche.907686/post-24728066 Post 51] From Fort-Captain Nisus - &amp;quot;Look here now, son. The woods to the northwest, they&#039;ve got all sorts of dangerous creatures in there which are preventing my soldiers from expanding the perimeter around Fort Progress. In the south end, I can deal with regular sized snakes but they got these rattlers as big as a horse! Same thing with the spiders. They jump out of holes, grab a man lickity-split, and pull it back in the hole afore anyone can react. And up north, they got these spider-men that weave webs like regular spiders but they&#039;re six feet tall! You go up north and clean out them forests, I&#039;ll pay you a bounty for every giant snake, giant spider, or... err, spider-man. Just get &#039;em out of there before they eat every scout in my troop!&amp;quot; &#039;&#039;&#039;and&#039;&#039;&#039; &amp;quot;Look here now, kid. I like the cut of your jib. Let me line you up with a money making opportunity. You heard of Axe Beaks? Nasty creatures, chop your hand off as soon as look at you. But... hold up now, hear me out. You get one early and train it, it&#039;s better than a horse. Close to the same speed but it&#039;ll watch your back out there in the badlands. Anyway, you go straight west, past Fort Illumination, my soldiers tell me there&#039;s a couple herds of wild ones. Grab some young ones, train &#039;em up, you&#039;ll be riding in style. Just do me a favor when you&#039;re out there, see? We found some fields that look like someone&#039;s been growing vegetables. These green banana-shaped things, &#039;cept when you peel &#039;em, they got some juicy yellow kernels on the inside. Supposed to be good eating. Anyways, if there&#039;s someone out there growing food, it&#039;s probably bandits or the like, so keep your eyes open. I pay bounties for bandits too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Custom Rules==&lt;br /&gt;
[[Pointcrawl Rules]]&lt;br /&gt;
*Shelter and Weather&lt;br /&gt;
**The gist is, generally speaking, you&#039;re going to want tents. Blankets for sure, at least until the summer.&lt;br /&gt;
**Penalties here will follow the WWN rules for Starving, Thirsting and Freezing&lt;br /&gt;
*Disease and Illness&lt;br /&gt;
**The Heal skill will be valuable here&lt;br /&gt;
*Food, Gear, and Supplies&lt;br /&gt;
**Near the river, I will be handwaving the availability of water but food will be important&lt;br /&gt;
**This does not apply in mountain areas, nor swamps unless you want to make lots of disease checks&lt;br /&gt;
**The further away from the river you travel, the more likely that water will be a concern&lt;br /&gt;
***I will give you some in-game warnings of this&lt;br /&gt;
**If you want to hunt or fish for food, we&#039;re using the Foraging rules in WWN&lt;br /&gt;
*Traveling through a Hex&lt;br /&gt;
**Because this is a pointcrawl and not a hexcrawl, there&#039;s going to be a little more handwaving from me. I expect that you will be going off in random directions at first, but will soon default to known paths, discovered roads, following rivers and streams, etc&lt;br /&gt;
**I am tracking miles traveled but not studiously marking sub-hexes explored or anything like that&lt;br /&gt;
**I will allow the WWN rule of &amp;quot;to lightly explore a standard six-mile hex for points of interest takes a full day of scouting&amp;quot; but emphasis on &amp;quot;lightly&amp;quot;&lt;br /&gt;
**I will initially provide a hexmap that has hex type (e.g., Plains, Hills) but no more detail.&lt;br /&gt;
**I am going to roll for random encounters every six miles traveled (with allowances for extra checks if the party remains in one place for too long)&lt;br /&gt;
***My encounter table gives only a 1 in 6 chance of encountering any given &amp;quot;monster&amp;quot;, with the other 5 in 6 representing tracks, spoor, etc.&lt;br /&gt;
*Upkeep&lt;br /&gt;
**Typical &amp;quot;upkeep rules&amp;quot; where you choose a level of comfort and pay that much up front each month.&lt;br /&gt;
**Use the amounts from the Services and Living Expenses table on p 34 of the rules.&lt;br /&gt;
*Wilderness Travel Gear&lt;br /&gt;
**One man tent - 20 sp (1 enc)&lt;br /&gt;
**Blanket - 1 sp (1 enc)&lt;br /&gt;
**Bedroll - 5 sp (1 enc)&lt;br /&gt;
**Wilderness Travel Gear bundle - 40 sp (5 enc)&lt;br /&gt;
***one man tent&lt;br /&gt;
***bedroll&lt;br /&gt;
***blanket&lt;br /&gt;
***cooking utensils&lt;br /&gt;
***small hammer&lt;br /&gt;
***shovel&lt;br /&gt;
***waterskin&lt;br /&gt;
***tinder box&lt;/div&gt;</summary>
		<author><name>Marc G.</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Gateway_to_the_West:Main_Page&amp;diff=441392</id>
		<title>Gateway to the West:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Gateway_to_the_West:Main_Page&amp;diff=441392"/>
		<updated>2023-07-13T04:33:13Z</updated>

		<summary type="html">&lt;p&gt;Marc G.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;display:flex;flex-direction:row;justify-content:space-between;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sulldawga&#039;s WWN game&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Thread Links&#039;&#039;&#039;: [https://forum.rpg.net/index.php?threads/closed-recruitment-gateway-to-the-west.907300 Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:WWN_Wiki_art.jpg|500px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[G2W: Character Sheet Starter|Character Sheet Starter]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[G2W: Metuta|Metuta]]&#039;&#039;&#039; (Hituro) HP: 7/7 | System Strain 0/14 | AC 11 | Bow to hit d20+2, d8+1 dmg&lt;br /&gt;
* &#039;&#039;&#039;[[G2W: Giorgios|Giorgios]]&#039;&#039;&#039; (Monster Mash) HP: 6/6 | System Strain 0/11 | AC 14 | Short sword to hit d20+1, d6+1 dmg, Shock 2&amp;lt;16&lt;br /&gt;
* &#039;&#039;&#039;[[G2W: Arthan|Arthan]]&#039;&#039;&#039; (Koren n&#039;Rhys) HP: 6/6 | System Strain 0/12 | Effort: 1/1 | AC 11 | Staff to hit d20+1, d6+1 dmg, Shock 2&amp;lt;13&lt;br /&gt;
* &#039;&#039;&#039;[[G2W: Timbeo Tam|Timbeo Tam]]&#039;&#039;&#039; (thirdkingdom) HP: 8/8 | System Strain 0/9 | AC 15 | Short sword to hit d20+3, d6+3 dmg, Shock 2&amp;lt;16&lt;br /&gt;
* &#039;&#039;&#039;[[G2W: Shal Rocca|Shal Rocca]]&#039;&#039;&#039; (Marc G.) HP: 8/8 | System Strain 0/9 | AC 13 | Heavy spear to hit d20+3, d10+1 dmg, Shock 2&amp;lt;15&lt;br /&gt;
* &#039;&#039;&#039;[[G2W: Eughan|Eughan]]&#039;&#039;&#039; (Hedonismbot) HP: 9/9 | System Strain 0/16 | AC 13 | Heavy Spear to hit 1d20+1, d10+0 dmg, Shock 2&amp;lt;15.&lt;br /&gt;
&lt;br /&gt;
===Combat Tracker===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Char !! HP !! Strain !! Spells !! Effort&lt;br /&gt;
|-&lt;br /&gt;
| Metuta     || 7/7 || 0/14 || 0/1 || 0/4&lt;br /&gt;
|-&lt;br /&gt;
| Giorgios   || 6/6 || 0/11 || ||&lt;br /&gt;
|-&lt;br /&gt;
| Arthan     || 6/6 || 0/12 || 0/1 || 0/1&lt;br /&gt;
|-&lt;br /&gt;
| Timbeo Tam || 8/8 || 0/9  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Shal Rocca || 8/8 || 0/9  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Eughan || 7/9 || 0/16  ||  ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Quick Skill Reference===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Char !! Skills&lt;br /&gt;
|-&lt;br /&gt;
| Metuta     || Heal, &#039;&#039;&#039;Magic 1&#039;&#039;&#039;, Ride, Shoot, Survive&lt;br /&gt;
|-&lt;br /&gt;
| Giorgios   || Connect, Craft (smith), Notice, Sneak, Stab, Survive&lt;br /&gt;
|-&lt;br /&gt;
| Arthan     || Administer, Know, Magic, Notice, Pray, Sneak, Stab&lt;br /&gt;
|-&lt;br /&gt;
| Timbeo Tam || Lead, Notice, Shoot, &#039;&#039;&#039;Stab 1&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Shal Rocca || Convince, Exert, Ride, &#039;&#039;&#039;Stab 1&#039;&#039;&#039;, Trade&lt;br /&gt;
|-&lt;br /&gt;
| Eughan || Survive, &#039;&#039;&#039;Exert 1&#039;&#039;&#039;, Sneak, Punch, Trade, Convince&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Encumbrance Ape==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Metuta&#039;&#039;&#039;&lt;br /&gt;
{{:G2W:_Metuta}}&lt;br /&gt;
*Movement: 30&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Giorgios&#039;&#039;&#039;&lt;br /&gt;
*Readied Items:&lt;br /&gt;
*Stowed Gear: &lt;br /&gt;
*Treasure: &lt;br /&gt;
*Total Stowed:&lt;br /&gt;
*Movement: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arthan&#039;&#039;&#039;&lt;br /&gt;
*Readied Items (3/6):&lt;br /&gt;
** (2) Daggers (1d4 dmg, Shock 1/AC 15, Rng 30/60, Enc 2)&lt;br /&gt;
** Staff (1d6 dmg, Shock 1/AC 13, Enc 1)&lt;br /&gt;
** Clothes, Common&lt;br /&gt;
** Backpack&lt;br /&gt;
*Stowed Gear (12/12):&lt;br /&gt;
** One man tent (1 enc)&lt;br /&gt;
** Blanket (1 enc)&lt;br /&gt;
** Bedroll (1 enc)&lt;br /&gt;
** Lantern (Enc 1)&lt;br /&gt;
** Tinder box (Enc *)&lt;br /&gt;
** (2) Flasks of Oil, 1 pint (Enc 1)&lt;br /&gt;
** Writing kit &amp;amp; 20 sheets of paper (Enc 1)&lt;br /&gt;
** Rations, 1 week (Enc 4)&lt;br /&gt;
** Waterskin (Enc 1)&lt;br /&gt;
** Healers Pouch (Enc 1)&lt;br /&gt;
** Cartographer&#039;s Tools&lt;br /&gt;
*Treasure:&lt;br /&gt;
**42 sp&lt;br /&gt;
*Total Stowed:&lt;br /&gt;
*Movement: 130&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Timbeo&#039;&#039;&#039;&lt;br /&gt;
* Readied (6/8)&lt;br /&gt;
**Pieced Armor (AC 14)&lt;br /&gt;
**Large shield (+1 AC)&lt;br /&gt;
**Short Sword (1d6+2 damage, Shock 3/AC 15)&lt;br /&gt;
**Dagger (1d4+2 damage, Shock 2/AC 15)&lt;br /&gt;
**Backpack&lt;br /&gt;
&lt;br /&gt;
* Stowed (9/16)&lt;br /&gt;
**Tinder box and (3) torches (1 enc)&lt;br /&gt;
** One man tent (1 enc)&lt;br /&gt;
** Blanket (1 enc)&lt;br /&gt;
** Bedroll (1 enc)&lt;br /&gt;
**Rations, 1 week (Enc 4)&lt;br /&gt;
**Waterskin (Enc 1)&lt;br /&gt;
* Money: 15 sp&lt;br /&gt;
*Treasure: &lt;br /&gt;
*Total Stowed:&lt;br /&gt;
*Movement: 30&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shal&#039;&#039;&#039;&lt;br /&gt;
* Readied (7/7)&lt;br /&gt;
**Pieced Armor (AC 14)&lt;br /&gt;
**Heavy Spear (1d10+1 damage, Shock 2/AC 15)&lt;br /&gt;
**Dagger (1d4+1 damage, Shock 1/AC 15)&lt;br /&gt;
**Common clothes&lt;br /&gt;
**Stone arm (1)&lt;br /&gt;
**Backpack&lt;br /&gt;
*Stowed (13/15)&lt;br /&gt;
**6 days food (3)&lt;br /&gt;
**Waterskin (1)&lt;br /&gt;
**Metal flask (crude spirits) (1)&lt;br /&gt;
**Tent (2)&lt;br /&gt;
**Bedroll (1)&lt;br /&gt;
**Tinderbox (0)&lt;br /&gt;
**4 Torches (2)&lt;br /&gt;
**Bundle of new armor(3)&lt;br /&gt;
*Treasure:&lt;br /&gt;
**24 sp, 8 cp&lt;br /&gt;
*Movement: 30&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eughan&#039;&#039;&#039;&lt;br /&gt;
* Readied (6/6)&lt;br /&gt;
** 3x Daggers (Enc 1)&lt;br /&gt;
**Spear, Heavy (Enc 2)&lt;br /&gt;
**Heavy Bow (Enc 2)&lt;br /&gt;
**Arrows, 20 (Enc 1)&lt;br /&gt;
* Stowed (12/12)&lt;br /&gt;
** 3x Daggers (Enc 1)&lt;br /&gt;
** Arrows, 40 (Enc 2)&lt;br /&gt;
** Tinder box (* enc)&lt;br /&gt;
** Rations, 1 week (Enc 4)&lt;br /&gt;
** Waterskin (Enc 1)&lt;br /&gt;
** Bedroll (Enc 1)&lt;br /&gt;
** 1 person tent (Enc 1)&lt;br /&gt;
*Treasure:&lt;br /&gt;
** sp: 94 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treasure to be distributed&#039;&#039;&#039;&lt;br /&gt;
Tarnished bracelets / armlets (50 sp total)&lt;br /&gt;
34 sp (local)&lt;br /&gt;
122 sp (foreign - hand w/ arrows | crown )&lt;br /&gt;
silver torc (50 sp)&lt;br /&gt;
3 silver armbands (75 sp each)&lt;br /&gt;
&lt;br /&gt;
==Character Generation Guidelines==&lt;br /&gt;
*PCs start at 1st level but we&#039;ll be using the Fast Levelling option from WWN&lt;br /&gt;
*If it&#039;s within the WWN rulebook or the Atlas of the Latter Earth, it&#039;s fair game&lt;br /&gt;
*4d6, drop 1 is allowed if you want to roll your stats; otherwise, use RAW&lt;br /&gt;
*Feel free to assign stats to whichever attribute you like&lt;br /&gt;
*Max HP at level 1&lt;br /&gt;
**Reroll all HP each time you level up; if you roll lower than the previous total, add one HP instead&lt;br /&gt;
*Start with the maximum 180 sp&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/closed-recruitment-gateway-to-the-west.907300/post-24695738 The town of Ket]&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/images/a/a9/Town_of_Ket.png Map of town of Ket]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/closed-recruitment-gateway-to-the-west.907300/post-24692112 Languages]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/closed-recruitment-gateway-to-the-west.907300/post-24692133 Religion]&lt;br /&gt;
&lt;br /&gt;
[[Regional Background]]&lt;br /&gt;
&lt;br /&gt;
[[History of the Kingdom of Caral]]&lt;br /&gt;
&lt;br /&gt;
[[Spring Festival]]&lt;br /&gt;
&lt;br /&gt;
==Rumors==&lt;br /&gt;
* [https://forum.rpg.net/index.php?threads/gateway-to-the-west-1-crossing-the-moche.907686/post-24717777 Post 30] From Elder Visant - &amp;quot;There are three regions immediately to the west. To the northwest is the Forest of Nen. Directly to the west is a region dominated by the Blackwater Swamp. And the area around the Falkenhorn is called the Hallastor Hills. From the little I have learned, I believe one of the shrines, dedicated to a Chaotic deity, is somewhere in the Hallastor Hills. The soldiers who explored that area have told stories of a region, at least a mile wide, where it never stops raining. Could that be the location? The soldiers did not linger so who can say?&amp;quot;&lt;br /&gt;
* [https://forum.rpg.net/index.php?threads/gateway-to-the-west-1-crossing-the-moche.907686/post-24727963 Post 49] From the Temple of Pem - Hundreds of years ago, there was a settlement of elves living in a town called Thilrenthalas, in the foothills of the Falkenhorn. They lived in peace with the more numerous humans of the area but apparently some terrible fate befell them and the settlement was wiped out. The scroll is not clear what evil destroyed the elves. It talks of winged lizards but everyone knows dragons are just a fairy tale meant to scare children and fools. It also mentions something called an Urd, which is apparently a kobold with wings protruding from its back. Of course, kobolds are as real as dragons so who knows what to make of the scroll, but if the elves were wiped out around the time the humans retreated across the Moche, there may still be treasure in the ruins! Arthan notes the ruins are in the hills to the NW of the mountain.&lt;br /&gt;
* [https://forum.rpg.net/index.php?threads/gateway-to-the-west-1-crossing-the-moche.907686/post-24728066 Post 51] From Fort-Captain Nisus - &amp;quot;Look here now, son. The woods to the northwest, they&#039;ve got all sorts of dangerous creatures in there which are preventing my soldiers from expanding the perimeter around Fort Progress. In the south end, I can deal with regular sized snakes but they got these rattlers as big as a horse! Same thing with the spiders. They jump out of holes, grab a man lickity-split, and pull it back in the hole afore anyone can react. And up north, they got these spider-men that weave webs like regular spiders but they&#039;re six feet tall! You go up north and clean out them forests, I&#039;ll pay you a bounty for every giant snake, giant spider, or... err, spider-man. Just get &#039;em out of there before they eat every scout in my troop!&amp;quot; &#039;&#039;&#039;and&#039;&#039;&#039; &amp;quot;Look here now, kid. I like the cut of your jib. Let me line you up with a money making opportunity. You heard of Axe Beaks? Nasty creatures, chop your hand off as soon as look at you. But... hold up now, hear me out. You get one early and train it, it&#039;s better than a horse. Close to the same speed but it&#039;ll watch your back out there in the badlands. Anyway, you go straight west, past Fort Illumination, my soldiers tell me there&#039;s a couple herds of wild ones. Grab some young ones, train &#039;em up, you&#039;ll be riding in style. Just do me a favor when you&#039;re out there, see? We found some fields that look like someone&#039;s been growing vegetables. These green banana-shaped things, &#039;cept when you peel &#039;em, they got some juicy yellow kernels on the inside. Supposed to be good eating. Anyways, if there&#039;s someone out there growing food, it&#039;s probably bandits or the like, so keep your eyes open. I pay bounties for bandits too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Custom Rules==&lt;br /&gt;
[[Pointcrawl Rules]]&lt;br /&gt;
*Shelter and Weather&lt;br /&gt;
**The gist is, generally speaking, you&#039;re going to want tents. Blankets for sure, at least until the summer.&lt;br /&gt;
**Penalties here will follow the WWN rules for Starving, Thirsting and Freezing&lt;br /&gt;
*Disease and Illness&lt;br /&gt;
**The Heal skill will be valuable here&lt;br /&gt;
*Food, Gear, and Supplies&lt;br /&gt;
**Near the river, I will be handwaving the availability of water but food will be important&lt;br /&gt;
**This does not apply in mountain areas, nor swamps unless you want to make lots of disease checks&lt;br /&gt;
**The further away from the river you travel, the more likely that water will be a concern&lt;br /&gt;
***I will give you some in-game warnings of this&lt;br /&gt;
**If you want to hunt or fish for food, we&#039;re using the Foraging rules in WWN&lt;br /&gt;
*Traveling through a Hex&lt;br /&gt;
**Because this is a pointcrawl and not a hexcrawl, there&#039;s going to be a little more handwaving from me. I expect that you will be going off in random directions at first, but will soon default to known paths, discovered roads, following rivers and streams, etc&lt;br /&gt;
**I am tracking miles traveled but not studiously marking sub-hexes explored or anything like that&lt;br /&gt;
**I will allow the WWN rule of &amp;quot;to lightly explore a standard six-mile hex for points of interest takes a full day of scouting&amp;quot; but emphasis on &amp;quot;lightly&amp;quot;&lt;br /&gt;
**I will initially provide a hexmap that has hex type (e.g., Plains, Hills) but no more detail.&lt;br /&gt;
**I am going to roll for random encounters every six miles traveled (with allowances for extra checks if the party remains in one place for too long)&lt;br /&gt;
***My encounter table gives only a 1 in 6 chance of encountering any given &amp;quot;monster&amp;quot;, with the other 5 in 6 representing tracks, spoor, etc.&lt;br /&gt;
*Upkeep&lt;br /&gt;
**Typical &amp;quot;upkeep rules&amp;quot; where you choose a level of comfort and pay that much up front each month.&lt;br /&gt;
**Use the amounts from the Services and Living Expenses table on p 34 of the rules.&lt;br /&gt;
*Wilderness Travel Gear&lt;br /&gt;
**One man tent - 20 sp (1 enc)&lt;br /&gt;
**Blanket - 1 sp (1 enc)&lt;br /&gt;
**Bedroll - 5 sp (1 enc)&lt;br /&gt;
**Wilderness Travel Gear bundle - 40 sp (5 enc)&lt;br /&gt;
***one man tent&lt;br /&gt;
***bedroll&lt;br /&gt;
***blanket&lt;br /&gt;
***cooking utensils&lt;br /&gt;
***small hammer&lt;br /&gt;
***shovel&lt;br /&gt;
***waterskin&lt;br /&gt;
***tinder box&lt;/div&gt;</summary>
		<author><name>Marc G.</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Gateway_to_the_West:Main_Page&amp;diff=441391</id>
		<title>Gateway to the West:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Gateway_to_the_West:Main_Page&amp;diff=441391"/>
		<updated>2023-07-13T04:28:07Z</updated>

		<summary type="html">&lt;p&gt;Marc G.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;display:flex;flex-direction:row;justify-content:space-between;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sulldawga&#039;s WWN game&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Thread Links&#039;&#039;&#039;: [https://forum.rpg.net/index.php?threads/closed-recruitment-gateway-to-the-west.907300 Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:WWN_Wiki_art.jpg|500px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[G2W: Character Sheet Starter|Character Sheet Starter]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[G2W: Metuta|Metuta]]&#039;&#039;&#039; (Hituro) HP: 7/7 | System Strain 0/14 | AC 11 | Bow to hit d20+2, d8+1 dmg&lt;br /&gt;
* &#039;&#039;&#039;[[G2W: Giorgios|Giorgios]]&#039;&#039;&#039; (Monster Mash) HP: 6/6 | System Strain 0/11 | AC 14 | Short sword to hit d20+1, d6+1 dmg, Shock 2&amp;lt;16&lt;br /&gt;
* &#039;&#039;&#039;[[G2W: Arthan|Arthan]]&#039;&#039;&#039; (Koren n&#039;Rhys) HP: 6/6 | System Strain 0/12 | Effort: 1/1 | AC 11 | Staff to hit d20+1, d6+1 dmg, Shock 2&amp;lt;13&lt;br /&gt;
* &#039;&#039;&#039;[[G2W: Timbeo Tam|Timbeo Tam]]&#039;&#039;&#039; (thirdkingdom) HP: 8/8 | System Strain 0/9 | AC 15 | Short sword to hit d20+3, d6+3 dmg, Shock 2&amp;lt;16&lt;br /&gt;
* &#039;&#039;&#039;[[G2W: Shal Rocca|Shal Rocca]]&#039;&#039;&#039; (Marc G.) HP: 8/8 | System Strain 0/9 | AC 13 | Heavy spear to hit d20+3, d10+1 dmg, Shock 2&amp;lt;15&lt;br /&gt;
* &#039;&#039;&#039;[[G2W: Eughan|Eughan]]&#039;&#039;&#039; (Hedonismbot) HP: 9/9 | System Strain 0/16 | AC 13 | Heavy Spear to hit 1d20+1, d10+0 dmg, Shock 2&amp;lt;15.&lt;br /&gt;
&lt;br /&gt;
===Combat Tracker===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Char !! HP !! Strain !! Spells !! Effort&lt;br /&gt;
|-&lt;br /&gt;
| Metuta     || 7/7 || 0/14 || 0/1 || 0/4&lt;br /&gt;
|-&lt;br /&gt;
| Giorgios   || 6/6 || 0/11 || ||&lt;br /&gt;
|-&lt;br /&gt;
| Arthan     || 6/6 || 0/12 || 0/1 || 0/1&lt;br /&gt;
|-&lt;br /&gt;
| Timbeo Tam || 8/8 || 0/9  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Shal Rocca || 8/8 || 0/9  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Eughan || 7/9 || 0/16  ||  ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Quick Skill Reference===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Char !! Skills&lt;br /&gt;
|-&lt;br /&gt;
| Metuta     || Heal, &#039;&#039;&#039;Magic 1&#039;&#039;&#039;, Ride, Shoot, Survive&lt;br /&gt;
|-&lt;br /&gt;
| Giorgios   || Connect, Craft (smith), Notice, Sneak, Stab, Survive&lt;br /&gt;
|-&lt;br /&gt;
| Arthan     || Administer, Know, Magic, Notice, Pray, Sneak, Stab&lt;br /&gt;
|-&lt;br /&gt;
| Timbeo Tam || Lead, Notice, Shoot, &#039;&#039;&#039;Stab 1&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Shal Rocca || Convince, Exert, Ride, &#039;&#039;&#039;Stab 1&#039;&#039;&#039;, Trade&lt;br /&gt;
|-&lt;br /&gt;
| Eughan || Survive, &#039;&#039;&#039;Exert 1&#039;&#039;&#039;, Sneak, Punch, Trade, Convince&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Encumbrance Ape==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Metuta&#039;&#039;&#039;&lt;br /&gt;
{{:G2W:_Metuta}}&lt;br /&gt;
*Movement: 30&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Giorgios&#039;&#039;&#039;&lt;br /&gt;
*Readied Items:&lt;br /&gt;
*Stowed Gear: &lt;br /&gt;
*Treasure: &lt;br /&gt;
*Total Stowed:&lt;br /&gt;
*Movement: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arthan&#039;&#039;&#039;&lt;br /&gt;
*Readied Items (3/6):&lt;br /&gt;
** (2) Daggers (1d4 dmg, Shock 1/AC 15, Rng 30/60, Enc 2)&lt;br /&gt;
** Staff (1d6 dmg, Shock 1/AC 13, Enc 1)&lt;br /&gt;
** Clothes, Common&lt;br /&gt;
** Backpack&lt;br /&gt;
*Stowed Gear (12/12):&lt;br /&gt;
** One man tent (1 enc)&lt;br /&gt;
** Blanket (1 enc)&lt;br /&gt;
** Bedroll (1 enc)&lt;br /&gt;
** Lantern (Enc 1)&lt;br /&gt;
** Tinder box (Enc *)&lt;br /&gt;
** (2) Flasks of Oil, 1 pint (Enc 1)&lt;br /&gt;
** Writing kit &amp;amp; 20 sheets of paper (Enc 1)&lt;br /&gt;
** Rations, 1 week (Enc 4)&lt;br /&gt;
** Waterskin (Enc 1)&lt;br /&gt;
** Healers Pouch (Enc 1)&lt;br /&gt;
** Cartographer&#039;s Tools&lt;br /&gt;
*Treasure:&lt;br /&gt;
**42 sp&lt;br /&gt;
*Total Stowed:&lt;br /&gt;
*Movement: 130&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Timbeo&#039;&#039;&#039;&lt;br /&gt;
* Readied (6/8)&lt;br /&gt;
**Pieced Armor (AC 14)&lt;br /&gt;
**Large shield (+1 AC)&lt;br /&gt;
**Short Sword (1d6+2 damage, Shock 3/AC 15)&lt;br /&gt;
**Dagger (1d4+2 damage, Shock 2/AC 15)&lt;br /&gt;
**Backpack&lt;br /&gt;
&lt;br /&gt;
* Stowed (9/16)&lt;br /&gt;
**Tinder box and (3) torches (1 enc)&lt;br /&gt;
** One man tent (1 enc)&lt;br /&gt;
** Blanket (1 enc)&lt;br /&gt;
** Bedroll (1 enc)&lt;br /&gt;
**Rations, 1 week (Enc 4)&lt;br /&gt;
**Waterskin (Enc 1)&lt;br /&gt;
* Money: 15 sp&lt;br /&gt;
*Treasure: &lt;br /&gt;
*Total Stowed:&lt;br /&gt;
*Movement: 30&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shal&#039;&#039;&#039;&lt;br /&gt;
* Readied (6/7)&lt;br /&gt;
**Pieced Armor (AC 14)&lt;br /&gt;
**Heavy Spear (1d10+1 damage, Shock 2/AC 15)&lt;br /&gt;
**Dagger (1d4+1 damage, Shock 1/AC 15)&lt;br /&gt;
**Common clothes&lt;br /&gt;
**Backpack&lt;br /&gt;
*Stowed (14/15)&lt;br /&gt;
**6 days food (3)&lt;br /&gt;
**Waterskin (1)&lt;br /&gt;
**Metal flask (crude spirits) (1)&lt;br /&gt;
**Tent (2)&lt;br /&gt;
**Bedroll (1)&lt;br /&gt;
**Stone arm (1)&lt;br /&gt;
**Tinderbox (0)&lt;br /&gt;
**4 Torches (2)&lt;br /&gt;
**Bundle of new armor(3)&lt;br /&gt;
*Treasure:&lt;br /&gt;
**24 sp, 8 cp&lt;br /&gt;
*Movement: 30&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eughan&#039;&#039;&#039;&lt;br /&gt;
* Readied (6/6)&lt;br /&gt;
** 3x Daggers (Enc 1)&lt;br /&gt;
**Spear, Heavy (Enc 2)&lt;br /&gt;
**Heavy Bow (Enc 2)&lt;br /&gt;
**Arrows, 20 (Enc 1)&lt;br /&gt;
* Stowed (12/12)&lt;br /&gt;
** 3x Daggers (Enc 1)&lt;br /&gt;
** Arrows, 40 (Enc 2)&lt;br /&gt;
** Tinder box (* enc)&lt;br /&gt;
** Rations, 1 week (Enc 4)&lt;br /&gt;
** Waterskin (Enc 1)&lt;br /&gt;
** Bedroll (Enc 1)&lt;br /&gt;
** 1 person tent (Enc 1)&lt;br /&gt;
*Treasure:&lt;br /&gt;
** sp: 94 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treasure to be distributed&#039;&#039;&#039;&lt;br /&gt;
Tarnished bracelets / armlets (50 sp total)&lt;br /&gt;
34 sp (local)&lt;br /&gt;
122 sp (foreign - hand w/ arrows | crown )&lt;br /&gt;
silver torc (50 sp)&lt;br /&gt;
3 silver armbands (75 sp each)&lt;br /&gt;
&lt;br /&gt;
==Character Generation Guidelines==&lt;br /&gt;
*PCs start at 1st level but we&#039;ll be using the Fast Levelling option from WWN&lt;br /&gt;
*If it&#039;s within the WWN rulebook or the Atlas of the Latter Earth, it&#039;s fair game&lt;br /&gt;
*4d6, drop 1 is allowed if you want to roll your stats; otherwise, use RAW&lt;br /&gt;
*Feel free to assign stats to whichever attribute you like&lt;br /&gt;
*Max HP at level 1&lt;br /&gt;
**Reroll all HP each time you level up; if you roll lower than the previous total, add one HP instead&lt;br /&gt;
*Start with the maximum 180 sp&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/closed-recruitment-gateway-to-the-west.907300/post-24695738 The town of Ket]&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/images/a/a9/Town_of_Ket.png Map of town of Ket]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/closed-recruitment-gateway-to-the-west.907300/post-24692112 Languages]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/closed-recruitment-gateway-to-the-west.907300/post-24692133 Religion]&lt;br /&gt;
&lt;br /&gt;
[[Regional Background]]&lt;br /&gt;
&lt;br /&gt;
[[History of the Kingdom of Caral]]&lt;br /&gt;
&lt;br /&gt;
[[Spring Festival]]&lt;br /&gt;
&lt;br /&gt;
==Rumors==&lt;br /&gt;
* [https://forum.rpg.net/index.php?threads/gateway-to-the-west-1-crossing-the-moche.907686/post-24717777 Post 30] From Elder Visant - &amp;quot;There are three regions immediately to the west. To the northwest is the Forest of Nen. Directly to the west is a region dominated by the Blackwater Swamp. And the area around the Falkenhorn is called the Hallastor Hills. From the little I have learned, I believe one of the shrines, dedicated to a Chaotic deity, is somewhere in the Hallastor Hills. The soldiers who explored that area have told stories of a region, at least a mile wide, where it never stops raining. Could that be the location? The soldiers did not linger so who can say?&amp;quot;&lt;br /&gt;
* [https://forum.rpg.net/index.php?threads/gateway-to-the-west-1-crossing-the-moche.907686/post-24727963 Post 49] From the Temple of Pem - Hundreds of years ago, there was a settlement of elves living in a town called Thilrenthalas, in the foothills of the Falkenhorn. They lived in peace with the more numerous humans of the area but apparently some terrible fate befell them and the settlement was wiped out. The scroll is not clear what evil destroyed the elves. It talks of winged lizards but everyone knows dragons are just a fairy tale meant to scare children and fools. It also mentions something called an Urd, which is apparently a kobold with wings protruding from its back. Of course, kobolds are as real as dragons so who knows what to make of the scroll, but if the elves were wiped out around the time the humans retreated across the Moche, there may still be treasure in the ruins! Arthan notes the ruins are in the hills to the NW of the mountain.&lt;br /&gt;
* [https://forum.rpg.net/index.php?threads/gateway-to-the-west-1-crossing-the-moche.907686/post-24728066 Post 51] From Fort-Captain Nisus - &amp;quot;Look here now, son. The woods to the northwest, they&#039;ve got all sorts of dangerous creatures in there which are preventing my soldiers from expanding the perimeter around Fort Progress. In the south end, I can deal with regular sized snakes but they got these rattlers as big as a horse! Same thing with the spiders. They jump out of holes, grab a man lickity-split, and pull it back in the hole afore anyone can react. And up north, they got these spider-men that weave webs like regular spiders but they&#039;re six feet tall! You go up north and clean out them forests, I&#039;ll pay you a bounty for every giant snake, giant spider, or... err, spider-man. Just get &#039;em out of there before they eat every scout in my troop!&amp;quot; &#039;&#039;&#039;and&#039;&#039;&#039; &amp;quot;Look here now, kid. I like the cut of your jib. Let me line you up with a money making opportunity. You heard of Axe Beaks? Nasty creatures, chop your hand off as soon as look at you. But... hold up now, hear me out. You get one early and train it, it&#039;s better than a horse. Close to the same speed but it&#039;ll watch your back out there in the badlands. Anyway, you go straight west, past Fort Illumination, my soldiers tell me there&#039;s a couple herds of wild ones. Grab some young ones, train &#039;em up, you&#039;ll be riding in style. Just do me a favor when you&#039;re out there, see? We found some fields that look like someone&#039;s been growing vegetables. These green banana-shaped things, &#039;cept when you peel &#039;em, they got some juicy yellow kernels on the inside. Supposed to be good eating. Anyways, if there&#039;s someone out there growing food, it&#039;s probably bandits or the like, so keep your eyes open. I pay bounties for bandits too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Custom Rules==&lt;br /&gt;
[[Pointcrawl Rules]]&lt;br /&gt;
*Shelter and Weather&lt;br /&gt;
**The gist is, generally speaking, you&#039;re going to want tents. Blankets for sure, at least until the summer.&lt;br /&gt;
**Penalties here will follow the WWN rules for Starving, Thirsting and Freezing&lt;br /&gt;
*Disease and Illness&lt;br /&gt;
**The Heal skill will be valuable here&lt;br /&gt;
*Food, Gear, and Supplies&lt;br /&gt;
**Near the river, I will be handwaving the availability of water but food will be important&lt;br /&gt;
**This does not apply in mountain areas, nor swamps unless you want to make lots of disease checks&lt;br /&gt;
**The further away from the river you travel, the more likely that water will be a concern&lt;br /&gt;
***I will give you some in-game warnings of this&lt;br /&gt;
**If you want to hunt or fish for food, we&#039;re using the Foraging rules in WWN&lt;br /&gt;
*Traveling through a Hex&lt;br /&gt;
**Because this is a pointcrawl and not a hexcrawl, there&#039;s going to be a little more handwaving from me. I expect that you will be going off in random directions at first, but will soon default to known paths, discovered roads, following rivers and streams, etc&lt;br /&gt;
**I am tracking miles traveled but not studiously marking sub-hexes explored or anything like that&lt;br /&gt;
**I will allow the WWN rule of &amp;quot;to lightly explore a standard six-mile hex for points of interest takes a full day of scouting&amp;quot; but emphasis on &amp;quot;lightly&amp;quot;&lt;br /&gt;
**I will initially provide a hexmap that has hex type (e.g., Plains, Hills) but no more detail.&lt;br /&gt;
**I am going to roll for random encounters every six miles traveled (with allowances for extra checks if the party remains in one place for too long)&lt;br /&gt;
***My encounter table gives only a 1 in 6 chance of encountering any given &amp;quot;monster&amp;quot;, with the other 5 in 6 representing tracks, spoor, etc.&lt;br /&gt;
*Upkeep&lt;br /&gt;
**Typical &amp;quot;upkeep rules&amp;quot; where you choose a level of comfort and pay that much up front each month.&lt;br /&gt;
**Use the amounts from the Services and Living Expenses table on p 34 of the rules.&lt;br /&gt;
*Wilderness Travel Gear&lt;br /&gt;
**One man tent - 20 sp (1 enc)&lt;br /&gt;
**Blanket - 1 sp (1 enc)&lt;br /&gt;
**Bedroll - 5 sp (1 enc)&lt;br /&gt;
**Wilderness Travel Gear bundle - 40 sp (5 enc)&lt;br /&gt;
***one man tent&lt;br /&gt;
***bedroll&lt;br /&gt;
***blanket&lt;br /&gt;
***cooking utensils&lt;br /&gt;
***small hammer&lt;br /&gt;
***shovel&lt;br /&gt;
***waterskin&lt;br /&gt;
***tinder box&lt;/div&gt;</summary>
		<author><name>Marc G.</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Gateway_to_the_West:Main_Page&amp;diff=440214</id>
		<title>Gateway to the West:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Gateway_to_the_West:Main_Page&amp;diff=440214"/>
		<updated>2023-06-19T20:56:29Z</updated>

		<summary type="html">&lt;p&gt;Marc G.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;display:flex;flex-direction:row;justify-content:space-between;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sulldawga&#039;s WWN game&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Thread Links&#039;&#039;&#039;: [https://forum.rpg.net/index.php?threads/closed-recruitment-gateway-to-the-west.907300 Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:WWN_Wiki_art.jpg|500px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[G2W: Character Sheet Starter|Character Sheet Starter]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[G2W: Metuta|Metuta]]&#039;&#039;&#039; (Hituro) HP: 7/7 | System Strain 0/14 | AC 11 | Bow to hit d20+2, d8+1 dmg&lt;br /&gt;
* &#039;&#039;&#039;[[G2W: Giorgios|Giorgios]]&#039;&#039;&#039; (Monster Mash) HP: 6/6 | System Strain 0/11 | AC 14 | Short sword to hit d20+1, d6+1 dmg, Shock 2&amp;lt;16&lt;br /&gt;
* &#039;&#039;&#039;[[G2W: Arthan|Arthan]]&#039;&#039;&#039; (Koren n&#039;Rhys) HP: 6/6 | System Strain 0/12 | Effort: 1/1 | AC 11 | Staff to hit d20+1, d6+1 dmg, Shock 2&amp;lt;13&lt;br /&gt;
* &#039;&#039;&#039;[[G2W: Timbeo Tam|Timbeo Tam]]&#039;&#039;&#039; (thirdkingdom) HP: 8/8 | System Strain 0/9 | AC 15 | Short sword to hit d20+3, d6+3 dmg, Shock 2&amp;lt;16&lt;br /&gt;
* &#039;&#039;&#039;[[G2W: Shal Rocca|Shal Rocca]]&#039;&#039;&#039; (Marc G.) HP: 8/8 | System Strain 0/9 | AC 13 | Heavy spear to hit d20+3, d10+1 dmg, Shock 2&amp;lt;15&lt;br /&gt;
* &#039;&#039;&#039;[[G2W: Eughan|Eughan]]&#039;&#039;&#039; (Hedonismbot) HP: 9/9 | System Strain 0/16 | AC 13 | Heavy Spear to hit 1d20+1, d10+0 dmg, Shock 2&amp;lt;15.&lt;br /&gt;
&lt;br /&gt;
===Combat Tracker===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Char !! HP !! Strain !! Spells !! Effort&lt;br /&gt;
|-&lt;br /&gt;
| Metuta     || 7/7 || 0/14 || 0/1 || 0/4&lt;br /&gt;
|-&lt;br /&gt;
| Giorgios   || 6/6 || 0/11 || ||&lt;br /&gt;
|-&lt;br /&gt;
| Arthan     || 6/6 || 0/12 || 0/1 || 0/1&lt;br /&gt;
|-&lt;br /&gt;
| Timbeo Tam || 8/8 || 0/9  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Shal Rocca || 8/8 || 0/9  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Eughan || 7/9 || 0/16  ||  ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Quick Skill Reference===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Char !! Skills&lt;br /&gt;
|-&lt;br /&gt;
| Metuta     || Heal, &#039;&#039;&#039;Magic 1&#039;&#039;&#039;, Ride, Shoot, Survive&lt;br /&gt;
|-&lt;br /&gt;
| Giorgios   || Connect, Craft (smith), Notice, Sneak, Stab, Survive&lt;br /&gt;
|-&lt;br /&gt;
| Arthan     || Administer, Know, Magic, Notice, Pray, Sneak, Stab&lt;br /&gt;
|-&lt;br /&gt;
| Timbeo Tam || Lead, Notice, Shoot, &#039;&#039;&#039;Stab 1&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Shal Rocca || Convince, Exert, Ride, &#039;&#039;&#039;Stab 1&#039;&#039;&#039;, Trade&lt;br /&gt;
|-&lt;br /&gt;
| Eughan || Survive, &#039;&#039;&#039;Exert 1&#039;&#039;&#039;, Sneak, Punch, Trade, Convince&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Encumbrance Ape==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Metuta&#039;&#039;&#039;&lt;br /&gt;
{{:G2W:_Metuta}}&lt;br /&gt;
*Movement: 30&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Giorgios&#039;&#039;&#039;&lt;br /&gt;
*Readied Items:&lt;br /&gt;
*Stowed Gear: &lt;br /&gt;
*Treasure: &lt;br /&gt;
*Total Stowed:&lt;br /&gt;
*Movement: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arthan&#039;&#039;&#039;&lt;br /&gt;
*Readied Items (3/6):&lt;br /&gt;
** (2) Daggers (1d4 dmg, Shock 1/AC 15, Rng 30/60, Enc 2)&lt;br /&gt;
** Staff (1d6 dmg, Shock 1/AC 13, Enc 1)&lt;br /&gt;
** Clothes, Common&lt;br /&gt;
** Backpack&lt;br /&gt;
*Stowed Gear (12/12):&lt;br /&gt;
** One man tent (1 enc)&lt;br /&gt;
** Blanket (1 enc)&lt;br /&gt;
** Bedroll (1 enc)&lt;br /&gt;
** Lantern (Enc 1)&lt;br /&gt;
** Tinder box (Enc *)&lt;br /&gt;
** (2) Flasks of Oil, 1 pint (Enc 1)&lt;br /&gt;
** Writing kit &amp;amp; 20 sheets of paper (Enc 1)&lt;br /&gt;
** Rations, 1 week (Enc 4)&lt;br /&gt;
** Waterskin (Enc 1)&lt;br /&gt;
** Healers Pouch (Enc 1)&lt;br /&gt;
** Cartographer&#039;s Tools&lt;br /&gt;
*Treasure:&lt;br /&gt;
**42 sp&lt;br /&gt;
*Total Stowed:&lt;br /&gt;
*Movement: 130&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Timbeo&#039;&#039;&#039;&lt;br /&gt;
* Readied (6/8)&lt;br /&gt;
**Pieced Armor (AC 14)&lt;br /&gt;
**Large shield (+1 AC)&lt;br /&gt;
**Short Sword (1d6+2 damage, Shock 3/AC 15)&lt;br /&gt;
**Dagger (1d4+2 damage, Shock 2/AC 15)&lt;br /&gt;
**Backpack&lt;br /&gt;
&lt;br /&gt;
* Stowed (9/16)&lt;br /&gt;
**Tinder box and (3) torches (1 enc)&lt;br /&gt;
** One man tent (1 enc)&lt;br /&gt;
** Blanket (1 enc)&lt;br /&gt;
** Bedroll (1 enc)&lt;br /&gt;
**Rations, 1 week (Enc 4)&lt;br /&gt;
**Waterskin (Enc 1)&lt;br /&gt;
* Money: 15 sp&lt;br /&gt;
*Treasure: &lt;br /&gt;
*Total Stowed:&lt;br /&gt;
*Movement: 30&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shal&#039;&#039;&#039;&lt;br /&gt;
* Readied (7/7)&lt;br /&gt;
**Pieced Armor (AC 14)&lt;br /&gt;
**Heavy Spear (1d10+1 damage, Shock 2/AC 15)&lt;br /&gt;
**Dagger (1d4+1 damage, Shock 1/AC 15)&lt;br /&gt;
**Common clothes&lt;br /&gt;
**Backpack&lt;br /&gt;
**Torch (lit)&lt;br /&gt;
*Stowed (12/15)&lt;br /&gt;
**7 days food (4)&lt;br /&gt;
**Waterskin (1)&lt;br /&gt;
**Metal flask (crude spirits) (1)&lt;br /&gt;
**Tent (2)&lt;br /&gt;
**Bedroll (1)&lt;br /&gt;
**Stone arm (1)&lt;br /&gt;
**Tinderbox (0)&lt;br /&gt;
**4 Torches (2)&lt;br /&gt;
*Treasure:&lt;br /&gt;
**24 sp, 8 cp&lt;br /&gt;
*Movement: 30&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eughan&#039;&#039;&#039;&lt;br /&gt;
* Readied (6/6)&lt;br /&gt;
** 3x Daggers (Enc 1)&lt;br /&gt;
**Spear, Heavy (Enc 2)&lt;br /&gt;
**Heavy Bow (Enc 2)&lt;br /&gt;
**Arrows, 20 (Enc 1)&lt;br /&gt;
* Stowed (12/12)&lt;br /&gt;
** 3x Daggers (Enc 1)&lt;br /&gt;
** Arrows, 40 (Enc 2)&lt;br /&gt;
** Tinder box (* enc)&lt;br /&gt;
** Rations, 1 week (Enc 4)&lt;br /&gt;
** Waterskin (Enc 1)&lt;br /&gt;
** Bedroll (Enc 1)&lt;br /&gt;
** 1 person tent (Enc 1)&lt;br /&gt;
*Treasure:&lt;br /&gt;
** sp: 94 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treasure to be distributed&#039;&#039;&#039;&lt;br /&gt;
Tarnished bracelets / armlets (50 sp total)&lt;br /&gt;
34 sp (local)&lt;br /&gt;
122 sp (foreign - hand w/ arrows | crown )&lt;br /&gt;
silver torc (50 sp)&lt;br /&gt;
3 silver armbands (75 sp each)&lt;br /&gt;
&lt;br /&gt;
==Character Generation Guidelines==&lt;br /&gt;
*PCs start at 1st level but we&#039;ll be using the Fast Levelling option from WWN&lt;br /&gt;
*If it&#039;s within the WWN rulebook or the Atlas of the Latter Earth, it&#039;s fair game&lt;br /&gt;
*4d6, drop 1 is allowed if you want to roll your stats; otherwise, use RAW&lt;br /&gt;
*Feel free to assign stats to whichever attribute you like&lt;br /&gt;
*Max HP at level 1&lt;br /&gt;
**Reroll all HP each time you level up; if you roll lower than the previous total, add one HP instead&lt;br /&gt;
*Start with the maximum 180 sp&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/closed-recruitment-gateway-to-the-west.907300/post-24695738 The town of Ket]&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/images/a/a9/Town_of_Ket.png Map of town of Ket]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/closed-recruitment-gateway-to-the-west.907300/post-24692112 Languages]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/closed-recruitment-gateway-to-the-west.907300/post-24692133 Religion]&lt;br /&gt;
&lt;br /&gt;
[[Regional Background]]&lt;br /&gt;
&lt;br /&gt;
[[History of the Kingdom of Caral]]&lt;br /&gt;
&lt;br /&gt;
[[Spring Festival]]&lt;br /&gt;
&lt;br /&gt;
==Rumors==&lt;br /&gt;
* [https://forum.rpg.net/index.php?threads/gateway-to-the-west-1-crossing-the-moche.907686/post-24717777 Post 30] From Elder Visant - &amp;quot;There are three regions immediately to the west. To the northwest is the Forest of Nen. Directly to the west is a region dominated by the Blackwater Swamp. And the area around the Falkenhorn is called the Hallastor Hills. From the little I have learned, I believe one of the shrines, dedicated to a Chaotic deity, is somewhere in the Hallastor Hills. The soldiers who explored that area have told stories of a region, at least a mile wide, where it never stops raining. Could that be the location? The soldiers did not linger so who can say?&amp;quot;&lt;br /&gt;
* [https://forum.rpg.net/index.php?threads/gateway-to-the-west-1-crossing-the-moche.907686/post-24727963 Post 49] From the Temple of Pem - Hundreds of years ago, there was a settlement of elves living in a town called Thilrenthalas, in the foothills of the Falkenhorn. They lived in peace with the more numerous humans of the area but apparently some terrible fate befell them and the settlement was wiped out. The scroll is not clear what evil destroyed the elves. It talks of winged lizards but everyone knows dragons are just a fairy tale meant to scare children and fools. It also mentions something called an Urd, which is apparently a kobold with wings protruding from its back. Of course, kobolds are as real as dragons so who knows what to make of the scroll, but if the elves were wiped out around the time the humans retreated across the Moche, there may still be treasure in the ruins! Arthan notes the ruins are in the hills to the NW of the mountain.&lt;br /&gt;
* [https://forum.rpg.net/index.php?threads/gateway-to-the-west-1-crossing-the-moche.907686/post-24728066 Post 51] From Fort-Captain Nisus - &amp;quot;Look here now, son. The woods to the northwest, they&#039;ve got all sorts of dangerous creatures in there which are preventing my soldiers from expanding the perimeter around Fort Progress. In the south end, I can deal with regular sized snakes but they got these rattlers as big as a horse! Same thing with the spiders. They jump out of holes, grab a man lickity-split, and pull it back in the hole afore anyone can react. And up north, they got these spider-men that weave webs like regular spiders but they&#039;re six feet tall! You go up north and clean out them forests, I&#039;ll pay you a bounty for every giant snake, giant spider, or... err, spider-man. Just get &#039;em out of there before they eat every scout in my troop!&amp;quot; &#039;&#039;&#039;and&#039;&#039;&#039; &amp;quot;Look here now, kid. I like the cut of your jib. Let me line you up with a money making opportunity. You heard of Axe Beaks? Nasty creatures, chop your hand off as soon as look at you. But... hold up now, hear me out. You get one early and train it, it&#039;s better than a horse. Close to the same speed but it&#039;ll watch your back out there in the badlands. Anyway, you go straight west, past Fort Illumination, my soldiers tell me there&#039;s a couple herds of wild ones. Grab some young ones, train &#039;em up, you&#039;ll be riding in style. Just do me a favor when you&#039;re out there, see? We found some fields that look like someone&#039;s been growing vegetables. These green banana-shaped things, &#039;cept when you peel &#039;em, they got some juicy yellow kernels on the inside. Supposed to be good eating. Anyways, if there&#039;s someone out there growing food, it&#039;s probably bandits or the like, so keep your eyes open. I pay bounties for bandits too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Custom Rules==&lt;br /&gt;
[[Pointcrawl Rules]]&lt;br /&gt;
*Shelter and Weather&lt;br /&gt;
**The gist is, generally speaking, you&#039;re going to want tents. Blankets for sure, at least until the summer.&lt;br /&gt;
**Penalties here will follow the WWN rules for Starving, Thirsting and Freezing&lt;br /&gt;
*Disease and Illness&lt;br /&gt;
**The Heal skill will be valuable here&lt;br /&gt;
*Food, Gear, and Supplies&lt;br /&gt;
**Near the river, I will be handwaving the availability of water but food will be important&lt;br /&gt;
**This does not apply in mountain areas, nor swamps unless you want to make lots of disease checks&lt;br /&gt;
**The further away from the river you travel, the more likely that water will be a concern&lt;br /&gt;
***I will give you some in-game warnings of this&lt;br /&gt;
**If you want to hunt or fish for food, we&#039;re using the Foraging rules in WWN&lt;br /&gt;
*Traveling through a Hex&lt;br /&gt;
**Because this is a pointcrawl and not a hexcrawl, there&#039;s going to be a little more handwaving from me. I expect that you will be going off in random directions at first, but will soon default to known paths, discovered roads, following rivers and streams, etc&lt;br /&gt;
**I am tracking miles traveled but not studiously marking sub-hexes explored or anything like that&lt;br /&gt;
**I will allow the WWN rule of &amp;quot;to lightly explore a standard six-mile hex for points of interest takes a full day of scouting&amp;quot; but emphasis on &amp;quot;lightly&amp;quot;&lt;br /&gt;
**I will initially provide a hexmap that has hex type (e.g., Plains, Hills) but no more detail.&lt;br /&gt;
**I am going to roll for random encounters every six miles traveled (with allowances for extra checks if the party remains in one place for too long)&lt;br /&gt;
***My encounter table gives only a 1 in 6 chance of encountering any given &amp;quot;monster&amp;quot;, with the other 5 in 6 representing tracks, spoor, etc.&lt;br /&gt;
*Upkeep&lt;br /&gt;
**Typical &amp;quot;upkeep rules&amp;quot; where you choose a level of comfort and pay that much up front each month.&lt;br /&gt;
**Use the amounts from the Services and Living Expenses table on p 34 of the rules.&lt;br /&gt;
*Wilderness Travel Gear&lt;br /&gt;
**One man tent - 20 sp (1 enc)&lt;br /&gt;
**Blanket - 1 sp (1 enc)&lt;br /&gt;
**Bedroll - 5 sp (1 enc)&lt;br /&gt;
**Wilderness Travel Gear bundle - 40 sp (5 enc)&lt;br /&gt;
***one man tent&lt;br /&gt;
***bedroll&lt;br /&gt;
***blanket&lt;br /&gt;
***cooking utensils&lt;br /&gt;
***small hammer&lt;br /&gt;
***shovel&lt;br /&gt;
***waterskin&lt;br /&gt;
***tinder box&lt;/div&gt;</summary>
		<author><name>Marc G.</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Gateway_to_the_West:Main_Page&amp;diff=438391</id>
		<title>Gateway to the West:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Gateway_to_the_West:Main_Page&amp;diff=438391"/>
		<updated>2023-06-01T21:47:29Z</updated>

		<summary type="html">&lt;p&gt;Marc G.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;display:flex;flex-direction:row;justify-content:space-between;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sulldawga&#039;s WWN game&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Thread Links&#039;&#039;&#039;: [https://forum.rpg.net/index.php?threads/closed-recruitment-gateway-to-the-west.907300 Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:WWN_Wiki_art.jpg|500px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[G2W: Character Sheet Starter|Character Sheet Starter]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[G2W: Metuta|Metuta]]&#039;&#039;&#039; (Hituro) HP: 7/7 | System Strain 0/14 | AC 11 | Bow to hit d20+2, d8+1 dmg&lt;br /&gt;
* &#039;&#039;&#039;[[G2W: Giorgios|Giorgios]]&#039;&#039;&#039; (Monster Mash) HP: 6/6 | System Strain 0/11 | AC 14 | Short sword to hit d20+1, d6+1 dmg, Shock 2&amp;lt;16&lt;br /&gt;
* &#039;&#039;&#039;[[G2W: Arthan|Arthan]]&#039;&#039;&#039; (Koren n&#039;Rhys) HP: 6/6 | System Strain 0/12 | Effort: 1/1 | AC 11 | Staff to hit d20+1, d6+1 dmg, Shock 2&amp;lt;13&lt;br /&gt;
* &#039;&#039;&#039;[[G2W: Timbeo Tam|Timbeo Tam]]&#039;&#039;&#039; (thirdkingdom) HP: 8/8 | System Strain 0/9 | AC 15 | Short sword to hit d20+3, d6+3 dmg, Shock 2&amp;lt;16&lt;br /&gt;
* &#039;&#039;&#039;[[G2W: Shal Rocca|Shal Rocca]]&#039;&#039;&#039; (Marc G.) HP: 8/8 | System Strain 0/9 | AC 13 | Heavy spear to hit d20+3, d10+1 dmg, Shock 2&amp;lt;15&lt;br /&gt;
* &#039;&#039;&#039;[[G2W: Eughan|Eughan]]&#039;&#039;&#039; (Hedonismbot) HP: 9/9 | System Strain 0/16 | AC 13 | Heavy Spear to hit 1d20+1, d10+0 dmg, Shock 2&amp;lt;15.&lt;br /&gt;
&lt;br /&gt;
===Combat Tracker===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Char !! HP !! Strain !! Spells !! Effort&lt;br /&gt;
|-&lt;br /&gt;
| Metuta     || 7/7 || 0/14 || 0/1 || 0/4&lt;br /&gt;
|-&lt;br /&gt;
| Giorgios   || 6/6 || 0/11 || ||&lt;br /&gt;
|-&lt;br /&gt;
| Arthan     || 6/6 || 0/12 || 0/1 || 0/1&lt;br /&gt;
|-&lt;br /&gt;
| Timbeo Tam || 8/8 || 0/9  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Shal Rocca || 8/8 || 0/9  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Eughan || 7/9 || 0/16  ||  ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Quick Skill Reference===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Char !! Skills&lt;br /&gt;
|-&lt;br /&gt;
| Metuta     || Heal, &#039;&#039;&#039;Magic 1&#039;&#039;&#039;, Ride, Shoot, Survive&lt;br /&gt;
|-&lt;br /&gt;
| Giorgios   || Connect, Craft (smith), Notice, Sneak, Stab, Survive&lt;br /&gt;
|-&lt;br /&gt;
| Arthan     || Administer, Know, Magic, Notice, Pray, Sneak, Stab&lt;br /&gt;
|-&lt;br /&gt;
| Timbeo Tam || Lead, Notice, Shoot, &#039;&#039;&#039;Stab 1&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Shal Rocca || Convince, Exert, Ride, &#039;&#039;&#039;Stab 1&#039;&#039;&#039;, Trade&lt;br /&gt;
|-&lt;br /&gt;
| Eughan || Survive, &#039;&#039;&#039;Exert 1&#039;&#039;&#039;, Sneak, Punch, Trade, Convince&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Encumbrance Ape==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Metuta&#039;&#039;&#039;&lt;br /&gt;
{{:G2W:_Metuta}}&lt;br /&gt;
*Movement: 30&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Giorgios&#039;&#039;&#039;&lt;br /&gt;
*Readied Items:&lt;br /&gt;
*Stowed Gear: &lt;br /&gt;
*Treasure: &lt;br /&gt;
*Total Stowed:&lt;br /&gt;
*Movement: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arthan&#039;&#039;&#039;&lt;br /&gt;
*Readied Items (3/6):&lt;br /&gt;
** (2) Daggers (1d4 dmg, Shock 1/AC 15, Rng 30/60, Enc 2)&lt;br /&gt;
** Staff (1d6 dmg, Shock 1/AC 13, Enc 1)&lt;br /&gt;
** Clothes, Common&lt;br /&gt;
** Backpack&lt;br /&gt;
*Stowed Gear (12/12):&lt;br /&gt;
** One man tent (1 enc)&lt;br /&gt;
** Blanket (1 enc)&lt;br /&gt;
** Bedroll (1 enc)&lt;br /&gt;
** Lantern (Enc 1)&lt;br /&gt;
** Tinder box (Enc *)&lt;br /&gt;
** (2) Flasks of Oil, 1 pint (Enc 1)&lt;br /&gt;
** Writing kit &amp;amp; 20 sheets of paper (Enc 1)&lt;br /&gt;
** Rations, 1 week (Enc 4)&lt;br /&gt;
** Waterskin (Enc 1)&lt;br /&gt;
** Healers Pouch (Enc 1)&lt;br /&gt;
** Cartographer&#039;s Tools&lt;br /&gt;
*Treasure:&lt;br /&gt;
**42 sp&lt;br /&gt;
*Total Stowed:&lt;br /&gt;
*Movement: 130&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Timbeo&#039;&#039;&#039;&lt;br /&gt;
* Readied (6/8)&lt;br /&gt;
**Pieced Armor (AC 14)&lt;br /&gt;
**Large shield (+1 AC)&lt;br /&gt;
**Short Sword (1d6+2 damage, Shock 3/AC 15)&lt;br /&gt;
**Dagger (1d4+2 damage, Shock 2/AC 15)&lt;br /&gt;
**Backpack&lt;br /&gt;
&lt;br /&gt;
* Stowed (9/16)&lt;br /&gt;
**Tinder box and (3) torches (1 enc)&lt;br /&gt;
** One man tent (1 enc)&lt;br /&gt;
** Blanket (1 enc)&lt;br /&gt;
** Bedroll (1 enc)&lt;br /&gt;
**Rations, 1 week (Enc 4)&lt;br /&gt;
**Waterskin (Enc 1)&lt;br /&gt;
* Money: 15 sp&lt;br /&gt;
*Treasure: &lt;br /&gt;
*Total Stowed:&lt;br /&gt;
*Movement: 30&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shal&#039;&#039;&#039;&lt;br /&gt;
* Readied (7/7)&lt;br /&gt;
**Pieced Armor (AC 14)&lt;br /&gt;
**Heavy Spear (1d10+1 damage, Shock 2/AC 15)&lt;br /&gt;
**Dagger (1d4+1 damage, Shock 1/AC 15)&lt;br /&gt;
**Common clothes&lt;br /&gt;
**Backpack&lt;br /&gt;
**Torch (lit)&lt;br /&gt;
*Stowed (12/15)&lt;br /&gt;
**7 days food (4)&lt;br /&gt;
**Waterskin (1)&lt;br /&gt;
**Metal flask (crude spirits) (1)&lt;br /&gt;
**Tent (2)&lt;br /&gt;
**Bedroll (1)&lt;br /&gt;
**Blanket (1)&lt;br /&gt;
**Tinderbox (0)&lt;br /&gt;
**4 Torches (2)&lt;br /&gt;
*Treasure:&lt;br /&gt;
**24 sp, 8 cp&lt;br /&gt;
*Movement: 30&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eughan&#039;&#039;&#039;&lt;br /&gt;
* Readied (6/6)&lt;br /&gt;
** 3x Daggers (Enc 1)&lt;br /&gt;
**Spear, Heavy (Enc 2)&lt;br /&gt;
**Heavy Bow (Enc 2)&lt;br /&gt;
**Arrows, 20 (Enc 1)&lt;br /&gt;
* Stowed (12/12)&lt;br /&gt;
** 3x Daggers (Enc 1)&lt;br /&gt;
** Arrows, 40 (Enc 2)&lt;br /&gt;
** Tinder box (* enc)&lt;br /&gt;
** Rations, 1 week (Enc 4)&lt;br /&gt;
** Waterskin (Enc 1)&lt;br /&gt;
** Bedroll (Enc 1)&lt;br /&gt;
** 1 person tent (Enc 1)&lt;br /&gt;
*Treasure:&lt;br /&gt;
** sp: 94 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Character Generation Guidelines==&lt;br /&gt;
*PCs start at 1st level but we&#039;ll be using the Fast Levelling option from WWN&lt;br /&gt;
*If it&#039;s within the WWN rulebook or the Atlas of the Latter Earth, it&#039;s fair game&lt;br /&gt;
*4d6, drop 1 is allowed if you want to roll your stats; otherwise, use RAW&lt;br /&gt;
*Feel free to assign stats to whichever attribute you like&lt;br /&gt;
*Max HP at level 1&lt;br /&gt;
**Reroll all HP each time you level up; if you roll lower than the previous total, add one HP instead&lt;br /&gt;
*Start with the maximum 180 sp&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/closed-recruitment-gateway-to-the-west.907300/post-24695738 The town of Ket]&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/images/a/a9/Town_of_Ket.png Map of town of Ket]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/closed-recruitment-gateway-to-the-west.907300/post-24692112 Languages]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/closed-recruitment-gateway-to-the-west.907300/post-24692133 Religion]&lt;br /&gt;
&lt;br /&gt;
==Rumors==&lt;br /&gt;
* [https://forum.rpg.net/index.php?threads/gateway-to-the-west-1-crossing-the-moche.907686/post-24717777 Post 30] From Elder Visant - &amp;quot;There are three regions immediately to the west. To the northwest is the Forest of Nen. Directly to the west is a region dominated by the Blackwater Swamp. And the area around the Falkenhorn is called the Hallastor Hills. From the little I have learned, I believe one of the shrines, dedicated to a Chaotic deity, is somewhere in the Hallastor Hills. The soldiers who explored that area have told stories of a region, at least a mile wide, where it never stops raining. Could that be the location? The soldiers did not linger so who can say?&amp;quot;&lt;br /&gt;
* [https://forum.rpg.net/index.php?threads/gateway-to-the-west-1-crossing-the-moche.907686/post-24727963 Post 49] From the Temple of Pem - Hundreds of years ago, there was a settlement of elves living in a town called Thilrenthalas, in the foothills of the Falkenhorn. They lived in peace with the more numerous humans of the area but apparently some terrible fate befell them and the settlement was wiped out. The scroll is not clear what evil destroyed the elves. It talks of winged lizards but everyone knows dragons are just a fairy tale meant to scare children and fools. It also mentions something called an Urd, which is apparently a kobold with wings protruding from its back. Of course, kobolds are as real as dragons so who knows what to make of the scroll, but if the elves were wiped out around the time the humans retreated across the Moche, there may still be treasure in the ruins! Arthan notes the ruins are in the hills to the NW of the mountain.&lt;br /&gt;
* [https://forum.rpg.net/index.php?threads/gateway-to-the-west-1-crossing-the-moche.907686/post-24728066 Post 51] From Fort-Captain Nisus - &amp;quot;Look here now, son. The woods to the northwest, they&#039;ve got all sorts of dangerous creatures in there which are preventing my soldiers from expanding the perimeter around Fort Progress. In the south end, I can deal with regular sized snakes but they got these rattlers as big as a horse! Same thing with the spiders. They jump out of holes, grab a man lickity-split, and pull it back in the hole afore anyone can react. And up north, they got these spider-men that weave webs like regular spiders but they&#039;re six feet tall! You go up north and clean out them forests, I&#039;ll pay you a bounty for every giant snake, giant spider, or... err, spider-man. Just get &#039;em out of there before they eat every scout in my troop!&amp;quot; &#039;&#039;&#039;and&#039;&#039;&#039; &amp;quot;Look here now, kid. I like the cut of your jib. Let me line you up with a money making opportunity. You heard of Axe Beaks? Nasty creatures, chop your hand off as soon as look at you. But... hold up now, hear me out. You get one early and train it, it&#039;s better than a horse. Close to the same speed but it&#039;ll watch your back out there in the badlands. Anyway, you go straight west, past Fort Illumination, my soldiers tell me there&#039;s a couple herds of wild ones. Grab some young ones, train &#039;em up, you&#039;ll be riding in style. Just do me a favor when you&#039;re out there, see? We found some fields that look like someone&#039;s been growing vegetables. These green banana-shaped things, &#039;cept when you peel &#039;em, they got some juicy yellow kernels on the inside. Supposed to be good eating. Anyways, if there&#039;s someone out there growing food, it&#039;s probably bandits or the like, so keep your eyes open. I pay bounties for bandits too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Custom Rules==&lt;br /&gt;
*Shelter and Weather&lt;br /&gt;
**The gist is, generally speaking, you&#039;re going to want tents. Blankets for sure, at least until the summer.&lt;br /&gt;
**Penalties here will follow the WWN rules for Starving, Thirsting and Freezing&lt;br /&gt;
*Disease and Illness&lt;br /&gt;
**The Heal skill will be valuable here&lt;br /&gt;
*Food, Gear, and Supplies&lt;br /&gt;
**Near the river, I will be handwaving the availability of water but food will be important&lt;br /&gt;
**This does not apply in mountain areas, nor swamps unless you want to make lots of disease checks&lt;br /&gt;
**The further away from the river you travel, the more likely that water will be a concern&lt;br /&gt;
***I will give you some in-game warnings of this&lt;br /&gt;
**If you want to hunt or fish for food, we&#039;re using the Foraging rules in WWN&lt;br /&gt;
*Traveling through a Hex&lt;br /&gt;
**Because this is a pointcrawl and not a hexcrawl, there&#039;s going to be a little more handwaving from me. I expect that you will be going off in random directions at first, but will soon default to known paths, discovered roads, following rivers and streams, etc&lt;br /&gt;
**I am tracking miles traveled but not studiously marking sub-hexes explored or anything like that&lt;br /&gt;
**I will allow the WWN rule of &amp;quot;to lightly explore a standard six-mile hex for points of interest takes a full day of scouting&amp;quot; but emphasis on &amp;quot;lightly&amp;quot;&lt;br /&gt;
**I will initially provide a hexmap that has hex type (e.g., Plains, Hills) but no more detail.&lt;br /&gt;
**I am going to roll for random encounters every six miles traveled (with allowances for extra checks if the party remains in one place for too long)&lt;br /&gt;
***My encounter table gives only a 1 in 6 chance of encountering any given &amp;quot;monster&amp;quot;, with the other 5 in 6 representing tracks, spoor, etc.&lt;br /&gt;
*Upkeep&lt;br /&gt;
**Typical &amp;quot;upkeep rules&amp;quot; where you choose a level of comfort and pay that much up front each month.&lt;br /&gt;
**Use the amounts from the Services and Living Expenses table on p 34 of the rules.&lt;br /&gt;
*Wilderness Travel Gear&lt;br /&gt;
**One man tent - 20 sp (1 enc)&lt;br /&gt;
**Blanket - 1 sp (1 enc)&lt;br /&gt;
**Bedroll - 5 sp (1 enc)&lt;br /&gt;
**Wilderness Travel Gear bundle - 40 sp (5 enc)&lt;br /&gt;
***one man tent&lt;br /&gt;
***bedroll&lt;br /&gt;
***blanket&lt;br /&gt;
***cooking utensils&lt;br /&gt;
***small hammer&lt;br /&gt;
***shovel&lt;br /&gt;
***waterskin&lt;br /&gt;
***tinder box&lt;/div&gt;</summary>
		<author><name>Marc G.</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Gateway_to_the_West:Main_Page&amp;diff=436908</id>
		<title>Gateway to the West:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Gateway_to_the_West:Main_Page&amp;diff=436908"/>
		<updated>2023-05-05T01:14:19Z</updated>

		<summary type="html">&lt;p&gt;Marc G.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;display:flex;flex-direction:row;justify-content:space-between;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sulldawga&#039;s WWN game&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Thread Links&#039;&#039;&#039;: [https://forum.rpg.net/index.php?threads/closed-recruitment-gateway-to-the-west.907300 Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:WWN_Wiki_art.jpg|500px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[G2W: Character Sheet Starter|Character Sheet Starter]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[G2W: Metuta|Metuta]]&#039;&#039;&#039; (Hituro) HP: 7/7 | System Strain 0/14 | AC 11 | Bow to hit d20+2, d8+1 dmg&lt;br /&gt;
* &#039;&#039;&#039;[[G2W: Giorgios|Giorgios]]&#039;&#039;&#039; (Monster Mash) HP: 6/6 | System Strain 0/11 | AC 14 | Short sword to hit d20+1, d6+1 dmg, Shock 2&amp;lt;16&lt;br /&gt;
* &#039;&#039;&#039;[[G2W: Arthan|Arthan]]&#039;&#039;&#039; (Koren n&#039;Rhys) HP: 6/6 | System Strain 0/12 | Effort: 1/1 | AC 11 | Staff to hit d20+1, d6+1 dmg, Shock 2&amp;lt;13&lt;br /&gt;
* &#039;&#039;&#039;[[G2W: Timbeo Tam|Timbeo Tam]]&#039;&#039;&#039; (thirdkingdom) HP: 8/8 | System Strain 0/9 | AC 15 | Short sword to hit d20+3, d6+3 dmg, Shock 2&amp;lt;16&lt;br /&gt;
* &#039;&#039;&#039;[[G2W: Shal Rocca|Shal Rocca]]&#039;&#039;&#039; (Marc G.) HP: 8/8 | System Strain 0/9 | AC 13 | Heavy spear to hit d20+3, d10+1 dmg, Shock 2&amp;lt;15&lt;br /&gt;
* &#039;&#039;&#039;[[G2W: Eughan|Eughan]]&#039;&#039;&#039; (Hedonismbot) HP: 9/9 | System Strain 0/16 | AC 13 | Heavy Spear to hit 1d20+1, d10+0 dmg, Shock 2&amp;lt;15.&lt;br /&gt;
&lt;br /&gt;
===Combat Tracker===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Char !! HP !! Strain !! Spells !! Effort&lt;br /&gt;
|-&lt;br /&gt;
| Metuta     || 7/7 || 0/14 || 0/1 || 0/4&lt;br /&gt;
|-&lt;br /&gt;
| Giorgios   || 6/6 || 0/11 || ||&lt;br /&gt;
|-&lt;br /&gt;
| Arthan     || 6/6 || 0/12 || 0/1 || 0/1&lt;br /&gt;
|-&lt;br /&gt;
| Timbeo Tam || 8/8 || 0/9  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Shal Rocca || 8/8 || 0/9  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Eughan || 9/9 || 0/16  ||  ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Quick Skill Reference===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Char !! Skills&lt;br /&gt;
|-&lt;br /&gt;
| Metuta     || Heal, &#039;&#039;&#039;Magic 1&#039;&#039;&#039;, Ride, Shoot, Survive&lt;br /&gt;
|-&lt;br /&gt;
| Giorgios   || Connect, Craft (smith), Notice, Sneak, Stab, Survive&lt;br /&gt;
|-&lt;br /&gt;
| Arthan     || Administer, Know, Magic, Notice, Pray, Sneak, Stab&lt;br /&gt;
|-&lt;br /&gt;
| Timbeo Tam || Lead, Notice, Shoot, &#039;&#039;&#039;Stab 1&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Shal Rocca || Convince, Exert, Ride, &#039;&#039;&#039;Stab 1&#039;&#039;&#039;, Trade&lt;br /&gt;
|-&lt;br /&gt;
| Eughan || Survive, &#039;&#039;&#039;Exert 1&#039;&#039;&#039;, Sneak, Punch, Trade, Convince&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Encumbrance Ape==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Metuta&#039;&#039;&#039;&lt;br /&gt;
{{:G2W:_Metuta}}&lt;br /&gt;
*Movement: 30&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Giorgios&#039;&#039;&#039;&lt;br /&gt;
*Readied Items:&lt;br /&gt;
*Stowed Gear: &lt;br /&gt;
*Treasure: &lt;br /&gt;
*Total Stowed:&lt;br /&gt;
*Movement: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arthan&#039;&#039;&#039;&lt;br /&gt;
*Readied Items (3/6):&lt;br /&gt;
** (2) Daggers (1d4 dmg, Shock 1/AC 15, Rng 30/60, Enc 2)&lt;br /&gt;
** Staff (1d6 dmg, Shock 1/AC 13, Enc 1)&lt;br /&gt;
** Clothes, Common&lt;br /&gt;
** Backpack&lt;br /&gt;
*Stowed Gear (12/12):&lt;br /&gt;
** One man tent (1 enc)&lt;br /&gt;
** Blanket (1 enc)&lt;br /&gt;
** Bedroll (1 enc)&lt;br /&gt;
** Lantern (Enc 1)&lt;br /&gt;
** Tinder box (Enc *)&lt;br /&gt;
** (2) Flasks of Oil, 1 pint (Enc 1)&lt;br /&gt;
** Writing kit &amp;amp; 20 sheets of paper (Enc 1)&lt;br /&gt;
** Rations, 1 week (Enc 4)&lt;br /&gt;
** Waterskin (Enc 1)&lt;br /&gt;
** Healers Pouch (Enc 1)&lt;br /&gt;
** Cartographer&#039;s Tools&lt;br /&gt;
*Treasure:&lt;br /&gt;
**42 sp&lt;br /&gt;
*Total Stowed:&lt;br /&gt;
*Movement: 130&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Timbeo&#039;&#039;&#039;&lt;br /&gt;
* Readied (6/8)&lt;br /&gt;
**Pieced Armor (AC 14)&lt;br /&gt;
**Large shield (+1 AC)&lt;br /&gt;
**Short Sword (1d6+2 damage, Shock 3/AC 15)&lt;br /&gt;
**Dagger (1d4+2 damage, Shock 2/AC 15)&lt;br /&gt;
**Backpack&lt;br /&gt;
&lt;br /&gt;
* Stowed (9/16)&lt;br /&gt;
**Tinder box and (3) torches (1 enc)&lt;br /&gt;
** One man tent (1 enc)&lt;br /&gt;
** Blanket (1 enc)&lt;br /&gt;
** Bedroll (1 enc)&lt;br /&gt;
**Rations, 1 week (Enc 4)&lt;br /&gt;
**Waterskin (Enc 1)&lt;br /&gt;
* Money: 15 sp&lt;br /&gt;
*Treasure: &lt;br /&gt;
*Total Stowed:&lt;br /&gt;
*Movement: 30&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shal&#039;&#039;&#039;&lt;br /&gt;
* Readied (6/7)&lt;br /&gt;
**Pieced Armor (AC 14)&lt;br /&gt;
**Heavy Spear (1d10+1 damage, Shock 2/AC 15)&lt;br /&gt;
**Dagger (1d4+1 damage, Shock 1/AC 15)&lt;br /&gt;
**Common clothes&lt;br /&gt;
**Backpack&lt;br /&gt;
*Stowed (12/15)&lt;br /&gt;
**7 days food (4)&lt;br /&gt;
**Waterskin (1)&lt;br /&gt;
**Metal flask (crude spirits) (1)&lt;br /&gt;
**Tent (2)&lt;br /&gt;
**Bedroll (1)&lt;br /&gt;
**Blanket (1)&lt;br /&gt;
**Tinderbox (0)&lt;br /&gt;
**6 Torches (2)&lt;br /&gt;
*Treasure:&lt;br /&gt;
**24 sp, 8 cp&lt;br /&gt;
*Movement: 30&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eughan&#039;&#039;&#039;&lt;br /&gt;
* Readied (6/6)&lt;br /&gt;
** 3x Daggers (Enc 1)&lt;br /&gt;
**Spear, Heavy (Enc 2)&lt;br /&gt;
**Heavy Bow (Enc 2)&lt;br /&gt;
**Arrows, 20 (Enc 1)&lt;br /&gt;
* Stowed (12/12)&lt;br /&gt;
** 3x Daggers (Enc 1)&lt;br /&gt;
** Arrows, 40 (Enc 2)&lt;br /&gt;
** Tinder box (* enc)&lt;br /&gt;
** Rations, 1 week (Enc 4)&lt;br /&gt;
** Waterskin (Enc 1)&lt;br /&gt;
** Bedroll (Enc 1)&lt;br /&gt;
** 1 person tent (Enc 1)&lt;br /&gt;
*Treasure:&lt;br /&gt;
** sp: 94 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Character Generation Guidelines==&lt;br /&gt;
*PCs start at 1st level but we&#039;ll be using the Fast Levelling option from WWN&lt;br /&gt;
*If it&#039;s within the WWN rulebook or the Atlas of the Latter Earth, it&#039;s fair game&lt;br /&gt;
*4d6, drop 1 is allowed if you want to roll your stats; otherwise, use RAW&lt;br /&gt;
*Feel free to assign stats to whichever attribute you like&lt;br /&gt;
*Max HP at level 1&lt;br /&gt;
**Reroll all HP each time you level up; if you roll lower than the previous total, add one HP instead&lt;br /&gt;
*Start with the maximum 180 sp&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/closed-recruitment-gateway-to-the-west.907300/post-24695738 The town of Ket]&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/images/a/a9/Town_of_Ket.png Map of town of Ket]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/closed-recruitment-gateway-to-the-west.907300/post-24692112 Languages]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/closed-recruitment-gateway-to-the-west.907300/post-24692133 Religion]&lt;br /&gt;
&lt;br /&gt;
==Rumors==&lt;br /&gt;
* [https://forum.rpg.net/index.php?threads/gateway-to-the-west-1-crossing-the-moche.907686/post-24717777 Post 30] From Elder Visant - &amp;quot;There are three regions immediately to the west. To the northwest is the Forest of Nen. Directly to the west is a region dominated by the Blackwater Swamp. And the area around the Falkenhorn is called the Hallastor Hills. From the little I have learned, I believe one of the shrines, dedicated to a Chaotic deity, is somewhere in the Hallastor Hills. The soldiers who explored that area have told stories of a region, at least a mile wide, where it never stops raining. Could that be the location? The soldiers did not linger so who can say?&amp;quot;&lt;br /&gt;
* [https://forum.rpg.net/index.php?threads/gateway-to-the-west-1-crossing-the-moche.907686/post-24727963 Post 49] From the Temple of Pem - Hundreds of years ago, there was a settlement of elves living in a town called Thilrenthalas, in the foothills of the Falkenhorn. They lived in peace with the more numerous humans of the area but apparently some terrible fate befell them and the settlement was wiped out. The scroll is not clear what evil destroyed the elves. It talks of winged lizards but everyone knows dragons are just a fairy tale meant to scare children and fools. It also mentions something called an Urd, which is apparently a kobold with wings protruding from its back. Of course, kobolds are as real as dragons so who knows what to make of the scroll, but if the elves were wiped out around the time the humans retreated across the Moche, there may still be treasure in the ruins! Arthan notes the ruins are in the hills to the NW of the mountain.&lt;br /&gt;
* [https://forum.rpg.net/index.php?threads/gateway-to-the-west-1-crossing-the-moche.907686/post-24728066 Post 51] From Fort-Captain Nisus - &amp;quot;Look here now, son. The woods to the northwest, they&#039;ve got all sorts of dangerous creatures in there which are preventing my soldiers from expanding the perimeter around Fort Progress. In the south end, I can deal with regular sized snakes but they got these rattlers as big as a horse! Same thing with the spiders. They jump out of holes, grab a man lickity-split, and pull it back in the hole afore anyone can react. And up north, they got these spider-men that weave webs like regular spiders but they&#039;re six feet tall! You go up north and clean out them forests, I&#039;ll pay you a bounty for every giant snake, giant spider, or... err, spider-man. Just get &#039;em out of there before they eat every scout in my troop!&amp;quot; &#039;&#039;&#039;and&#039;&#039;&#039; &amp;quot;Look here now, kid. I like the cut of your jib. Let me line you up with a money making opportunity. You heard of Axe Beaks? Nasty creatures, chop your hand off as soon as look at you. But... hold up now, hear me out. You get one early and train it, it&#039;s better than a horse. Close to the same speed but it&#039;ll watch your back out there in the badlands. Anyway, you go straight west, past Fort Illumination, my soldiers tell me there&#039;s a couple herds of wild ones. Grab some young ones, train &#039;em up, you&#039;ll be riding in style. Just do me a favor when you&#039;re out there, see? We found some fields that look like someone&#039;s been growing vegetables. These green banana-shaped things, &#039;cept when you peel &#039;em, they got some juicy yellow kernels on the inside. Supposed to be good eating. Anyways, if there&#039;s someone out there growing food, it&#039;s probably bandits or the like, so keep your eyes open. I pay bounties for bandits too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Custom Rules==&lt;br /&gt;
*Shelter and Weather&lt;br /&gt;
**The gist is, generally speaking, you&#039;re going to want tents. Blankets for sure, at least until the summer.&lt;br /&gt;
**Penalties here will follow the WWN rules for Starving, Thirsting and Freezing&lt;br /&gt;
*Disease and Illness&lt;br /&gt;
**The Heal skill will be valuable here&lt;br /&gt;
*Food, Gear, and Supplies&lt;br /&gt;
**Near the river, I will be handwaving the availability of water but food will be important&lt;br /&gt;
**This does not apply in mountain areas, nor swamps unless you want to make lots of disease checks&lt;br /&gt;
**The further away from the river you travel, the more likely that water will be a concern&lt;br /&gt;
***I will give you some in-game warnings of this&lt;br /&gt;
**If you want to hunt or fish for food, we&#039;re using the Foraging rules in WWN&lt;br /&gt;
*Traveling through a Hex&lt;br /&gt;
**Because this is a pointcrawl and not a hexcrawl, there&#039;s going to be a little more handwaving from me. I expect that you will be going off in random directions at first, but will soon default to known paths, discovered roads, following rivers and streams, etc&lt;br /&gt;
**I am tracking miles traveled but not studiously marking sub-hexes explored or anything like that&lt;br /&gt;
**I will allow the WWN rule of &amp;quot;to lightly explore a standard six-mile hex for points of interest takes a full day of scouting&amp;quot; but emphasis on &amp;quot;lightly&amp;quot;&lt;br /&gt;
**I will initially provide a hexmap that has hex type (e.g., Plains, Hills) but no more detail.&lt;br /&gt;
**I am going to roll for random encounters every six miles traveled (with allowances for extra checks if the party remains in one place for too long)&lt;br /&gt;
***My encounter table gives only a 1 in 6 chance of encountering any given &amp;quot;monster&amp;quot;, with the other 5 in 6 representing tracks, spoor, etc.&lt;br /&gt;
*Upkeep&lt;br /&gt;
**Typical &amp;quot;upkeep rules&amp;quot; where you choose a level of comfort and pay that much up front each month.&lt;br /&gt;
**Use the amounts from the Services and Living Expenses table on p 34 of the rules.&lt;br /&gt;
*Wilderness Travel Gear&lt;br /&gt;
**One man tent - 20 sp (1 enc)&lt;br /&gt;
**Blanket - 1 sp (1 enc)&lt;br /&gt;
**Bedroll - 5 sp (1 enc)&lt;br /&gt;
**Wilderness Travel Gear bundle - 40 sp (5 enc)&lt;br /&gt;
***one man tent&lt;br /&gt;
***bedroll&lt;br /&gt;
***blanket&lt;br /&gt;
***cooking utensils&lt;br /&gt;
***small hammer&lt;br /&gt;
***shovel&lt;br /&gt;
***waterskin&lt;br /&gt;
***tinder box&lt;/div&gt;</summary>
		<author><name>Marc G.</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=G2W:_Shal_Rocca&amp;diff=436892</id>
		<title>G2W: Shal Rocca</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=G2W:_Shal_Rocca&amp;diff=436892"/>
		<updated>2023-05-03T00:35:27Z</updated>

		<summary type="html">&lt;p&gt;Marc G.: Created page with &amp;quot;- Main Page; Gateway to the West:Main_Page  *Name: Shal Rocca *Class: Adventurer (Partial Warrior/Partial Expert)     *Level: 1             *XP: 0/3  *Age: 24      *Langua...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[Gateway to the West:Main_Page]]&lt;br /&gt;
&lt;br /&gt;
*Name: Shal Rocca&lt;br /&gt;
*Class: Adventurer (Partial Warrior/Partial Expert)    &lt;br /&gt;
*Level: 1            &lt;br /&gt;
*XP: 0/3 &lt;br /&gt;
*Age: 24     &lt;br /&gt;
*Languages: Common          &lt;br /&gt;
*Background: Soldier     &lt;br /&gt;
*Description: The oldest son of a once prosperous merchant family, reduced to genteel poverty due to political upheaval. Briefly served in his town&#039;s militia before striking out on his own to earn back a fortune for his family.&lt;br /&gt;
&lt;br /&gt;
==Attributes:==&lt;br /&gt;
*Strength       15  (+1)&lt;br /&gt;
*Dexterity      05  (-1)&lt;br /&gt;
*Constitution   09    &lt;br /&gt;
*Intelligence   13  &lt;br /&gt;
*Wisdom         08&lt;br /&gt;
*Charisma       14  (+1)&lt;br /&gt;
&lt;br /&gt;
==Other Stats:==&lt;br /&gt;
*Movement Rate: 30&amp;quot;&lt;br /&gt;
* HP: 8&lt;br /&gt;
* System Strain: 9&lt;br /&gt;
* AC: 13&lt;br /&gt;
* Attacks: Heavy Spear +3 to hit, 1d10+1 dmg, Shock 2/AC15 &lt;br /&gt;
* Saves: &lt;br /&gt;
** Evasion: 15&lt;br /&gt;
** Mental: 14&lt;br /&gt;
** Physical: 14&lt;br /&gt;
&lt;br /&gt;
==Skills:==&lt;br /&gt;
* Administer&lt;br /&gt;
* Connect&lt;br /&gt;
* &#039;&#039;&#039;Convince&#039;&#039;&#039;&lt;br /&gt;
* Craft&lt;br /&gt;
* &#039;&#039;&#039;Exert&#039;&#039;&#039;&lt;br /&gt;
* Heal&lt;br /&gt;
* Know&lt;br /&gt;
* Lead&lt;br /&gt;
* Magic&lt;br /&gt;
* Notice&lt;br /&gt;
* Perform&lt;br /&gt;
* Pray&lt;br /&gt;
* Punch&lt;br /&gt;
* &#039;&#039;&#039;Ride&#039;&#039;&#039;&lt;br /&gt;
* Sail&lt;br /&gt;
* Shoot&lt;br /&gt;
* Sneak&lt;br /&gt;
* &#039;&#039;&#039;Stab +1&#039;&#039;&#039;&lt;br /&gt;
* Survive&lt;br /&gt;
* &#039;&#039;&#039;Trade&#039;&#039;&#039;&lt;br /&gt;
* Trade&lt;br /&gt;
* Work&lt;br /&gt;
&lt;br /&gt;
==Magic Powers:==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class Abilities:==&lt;br /&gt;
Quick Learner - 1 extra skill point when advancing, must be spent on non-combat skills.&lt;br /&gt;
&lt;br /&gt;
==Foci:==&lt;br /&gt;
&lt;br /&gt;
*Dealmaker&lt;br /&gt;
**With a half-hour of effort in an inhabited area, find a buyer or seller for any reasonable good or service.&lt;br /&gt;
&lt;br /&gt;
*Lucky &lt;br /&gt;
**Once per week, something that would&#039;ve killed me doesn&#039;t happen.&lt;br /&gt;
**Roll twice take the best on any rolls related to games of chance&lt;br /&gt;
&lt;br /&gt;
*Shocking Assault&lt;br /&gt;
**Deal shock damage as if enemy has AC 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
* Readied (6/7)&lt;br /&gt;
**Pieced Armor (AC 14)&lt;br /&gt;
**Heavy Spear (1d10+1 damage, Shock 2/AC 15)&lt;br /&gt;
**Dagger (1d4+1 damage, Shock 1/AC 15)&lt;br /&gt;
**Common clothes&lt;br /&gt;
**Backpack&lt;br /&gt;
*Stowed (12/15)&lt;br /&gt;
**7 days food (4)&lt;br /&gt;
**Waterskin (1)&lt;br /&gt;
**Metal flask (crude spirits) (1)&lt;br /&gt;
**Tent (2)&lt;br /&gt;
**Bedroll (1)&lt;br /&gt;
**Blanket (1)&lt;br /&gt;
**Tinderbox (0)&lt;br /&gt;
**6 Torches (2)&lt;br /&gt;
*Treasure:&lt;br /&gt;
**24 sp, 8 cp&lt;/div&gt;</summary>
		<author><name>Marc G.</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Gateway_to_the_West:Main_Page&amp;diff=436883</id>
		<title>Gateway to the West:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Gateway_to_the_West:Main_Page&amp;diff=436883"/>
		<updated>2023-05-02T15:58:27Z</updated>

		<summary type="html">&lt;p&gt;Marc G.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;display:flex;flex-direction:row;justify-content:space-between;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sulldawga&#039;s WWN game&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Thread Links&#039;&#039;&#039;: [https://forum.rpg.net/index.php?threads/closed-recruitment-gateway-to-the-west.907300 Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:WWN_Wiki_art.jpg|500px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[G2W: Character Sheet Starter|Character Sheet Starter]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[G2W: Metuta|Metuta]]&#039;&#039;&#039; (Hituro) HP: 7/7 | System Strain 0/14 | AC 11 | Bow to hit d20+2, d8+1 dmg&lt;br /&gt;
* &#039;&#039;&#039;[[G2W: Giorgios|Giorgios]]&#039;&#039;&#039; (Monster Mash) HP: 6/6 | System Strain 0/11 | AC 14 | Short sword to hit d20+1, d6+1 dmg, Shock 2&amp;lt;16&lt;br /&gt;
* &#039;&#039;&#039;[[G2W: Arthan|Arthan]]&#039;&#039;&#039; (Koren n&#039;Rhys) HP: 6/6 | System Strain 1/12 | Effort: 1/1 | AC 11 | Staff to hit d20+1, d6+1 dmg, Shock 2&amp;lt;13&lt;br /&gt;
* &#039;&#039;&#039;[[G2W: Timbeo Tam|Timbeo Tam]]&#039;&#039;&#039; (thirdkingdom) HP: 8/8 | System Strain 0/9 | AC 15 | Short sword to hit d20+3, d6+3 dmg, Shock 2&amp;lt;16&lt;br /&gt;
* &#039;&#039;&#039;[[G2W: Shal Rocca|Shal Rocca]]&#039;&#039;&#039; (Marc G.) HP: 8/8 | System Strain 0/9 | AC 13 | Heavy spear to hit d20+2, d10+1 dmg, Shock 2&amp;lt;16&lt;br /&gt;
&lt;br /&gt;
===Combat Tracker===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Char !! HP !! Strain !! Spells !! Effort&lt;br /&gt;
|-&lt;br /&gt;
| Metuta     || 7/7 || 0/14 || 0/1 || 0/4&lt;br /&gt;
|-&lt;br /&gt;
| Giorgios   || 6/6 || 0/11 || ||&lt;br /&gt;
|-&lt;br /&gt;
| Arthan     || 6/6 || 0/12 || 0/1 || 0/1&lt;br /&gt;
|-&lt;br /&gt;
| Timbeo Tam || 8/8 || 0/9  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Shal Rocca || 8/8 || 0/9  ||  ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Quick Skill Reference===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Char !! Skills&lt;br /&gt;
|-&lt;br /&gt;
| Metuta     || Heal, &#039;&#039;&#039;Magic 1&#039;&#039;&#039;, Ride, Shoot, Survive&lt;br /&gt;
|-&lt;br /&gt;
| Giorgios   || Connect, Craft (smith), Notice, Sneak, Stab, Survive&lt;br /&gt;
|-&lt;br /&gt;
| Arthan     || Administer, Know, Magic, Notice, Pray, Sneak, Stab&lt;br /&gt;
|-&lt;br /&gt;
| Timbeo Tam || Lead, Notice, Shoot, &#039;&#039;&#039;Stab 1&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Shal Rocca || Convince, Exert, Ride, &#039;&#039;&#039;Stab 1&#039;&#039;&#039;, Trade&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Encumbrance Ape==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Metuta&#039;&#039;&#039;&lt;br /&gt;
{{:G2W:_Metuta}}&lt;br /&gt;
*Movement: 30&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Giorgios&#039;&#039;&#039;&lt;br /&gt;
*Readied Items:&lt;br /&gt;
*Stowed Gear: &lt;br /&gt;
*Treasure: &lt;br /&gt;
*Total Stowed:&lt;br /&gt;
*Movement: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arthan&#039;&#039;&#039;&lt;br /&gt;
*Readied Items (3/6):&lt;br /&gt;
** (2) Daggers (1d4 dmg, Shock 1/AC 15, Rng 30/60, Enc 2)&lt;br /&gt;
** Staff (1d6 dmg, Shock 1/AC 13, Enc 1)&lt;br /&gt;
** Clothes, Common&lt;br /&gt;
** Backpack&lt;br /&gt;
*Stowed Gear (12/12):&lt;br /&gt;
** One man tent (1 enc)&lt;br /&gt;
** Blanket (1 enc)&lt;br /&gt;
** Bedroll (1 enc)&lt;br /&gt;
** Lantern (Enc 1)&lt;br /&gt;
** Tinder box (Enc *)&lt;br /&gt;
** (2) Flasks of Oil, 1 pint (Enc 1)&lt;br /&gt;
** Writing kit &amp;amp; 20 sheets of paper (Enc 1)&lt;br /&gt;
** Rations, 1 week (Enc 4)&lt;br /&gt;
** Waterskin (Enc 1)&lt;br /&gt;
** Healers Pouch (Enc 1)&lt;br /&gt;
** Cartographer&#039;s Tools&lt;br /&gt;
*Treasure:&lt;br /&gt;
**42 sp&lt;br /&gt;
*Total Stowed:&lt;br /&gt;
*Movement: 130&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Timbeo&#039;&#039;&#039;&lt;br /&gt;
* Readied (6/8)&lt;br /&gt;
**Pieced Armor (AC 14)&lt;br /&gt;
**Large shield (+1 AC)&lt;br /&gt;
**Short Sword (1d6+2 damage, Shock 3/AC 15)&lt;br /&gt;
**Dagger (1d4+2 damage, Shock 2/AC 15)&lt;br /&gt;
**Backpack&lt;br /&gt;
&lt;br /&gt;
* Stowed (9/16)&lt;br /&gt;
**Tinder box and (3) torches (1 enc)&lt;br /&gt;
** One man tent (1 enc)&lt;br /&gt;
** Blanket (1 enc)&lt;br /&gt;
** Bedroll (1 enc)&lt;br /&gt;
**Rations, 1 week (Enc 4)&lt;br /&gt;
**Waterskin (Enc 1)&lt;br /&gt;
* Money: 15 sp&lt;br /&gt;
*Treasure: &lt;br /&gt;
*Total Stowed:&lt;br /&gt;
*Movement: 30&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shal&#039;&#039;&#039;&lt;br /&gt;
* Readied (6/7)&lt;br /&gt;
**Pieced Armor (AC 14)&lt;br /&gt;
**Heavy Spear (1d10+1 damage, Shock 2/AC 15)&lt;br /&gt;
**Dagger (1d4+1 damage, Shock 1/AC 15)&lt;br /&gt;
**Common clothes&lt;br /&gt;
**Backpack&lt;br /&gt;
*Stowed (12/15)&lt;br /&gt;
**7 days food (4)&lt;br /&gt;
**Waterskin (1)&lt;br /&gt;
**Metal flask (crude spirits) (1)&lt;br /&gt;
**Tent (2)&lt;br /&gt;
**Bedroll (1)&lt;br /&gt;
**Blanket (1)&lt;br /&gt;
**Tinderbox (0)&lt;br /&gt;
**6 Torches (2)&lt;br /&gt;
*Treasure:&lt;br /&gt;
**24 sp, 8 cp&lt;br /&gt;
*Movement: 30&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Character Generation Guidelines==&lt;br /&gt;
*PCs start at 1st level but we&#039;ll be using the Fast Levelling option from WWN&lt;br /&gt;
*If it&#039;s within the WWN rulebook or the Atlas of the Latter Earth, it&#039;s fair game&lt;br /&gt;
*4d6, drop 1 is allowed if you want to roll your stats; otherwise, use RAW&lt;br /&gt;
*Feel free to assign stats to whichever attribute you like&lt;br /&gt;
*Max HP at level 1&lt;br /&gt;
**Reroll all HP each time you level up; if you roll lower than the previous total, add one HP instead&lt;br /&gt;
*Start with the maximum 180 sp&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/closed-recruitment-gateway-to-the-west.907300/post-24695738 The town of Ket]&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/images/a/a9/Town_of_Ket.png Map of town of Ket]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/closed-recruitment-gateway-to-the-west.907300/post-24692112 Languages]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/closed-recruitment-gateway-to-the-west.907300/post-24692133 Religion]&lt;br /&gt;
&lt;br /&gt;
==Rumors==&lt;br /&gt;
* [https://forum.rpg.net/index.php?threads/gateway-to-the-west-1-crossing-the-moche.907686/post-24717777 Post 30] From Elder Visant - &amp;quot;There are three regions immediately to the west. To the northwest is the Forest of Nen. Directly to the west is a region dominated by the Blackwater Swamp. And the area around the Falkenhorn is called the Hallastor Hills. From the little I have learned, I believe one of the shrines, dedicated to a Chaotic deity, is somewhere in the Hallastor Hills. The soldiers who explored that area have told stories of a region, at least a mile wide, where it never stops raining. Could that be the location? The soldiers did not linger so who can say?&amp;quot;&lt;br /&gt;
* [https://forum.rpg.net/index.php?threads/gateway-to-the-west-1-crossing-the-moche.907686/post-24727963 Post 49] From the Temple of Pem - Hundreds of years ago, there was a settlement of elves living in a town called Thilrenthalas, in the foothills of the Falkenhorn. They lived in peace with the more numerous humans of the area but apparently some terrible fate befell them and the settlement was wiped out. The scroll is not clear what evil destroyed the elves. It talks of winged lizards but everyone knows dragons are just a fairy tale meant to scare children and fools. It also mentions something called an Urd, which is apparently a kobold with wings protruding from its back. Of course, kobolds are as real as dragons so who knows what to make of the scroll, but if the elves were wiped out around the time the humans retreated across the Moche, there may still be treasure in the ruins! Arthan notes the ruins are in the hills to the NW of the mountain.&lt;br /&gt;
* [https://forum.rpg.net/index.php?threads/gateway-to-the-west-1-crossing-the-moche.907686/post-24728066 Post 51] From Fort-Captain Nisus - &amp;quot;Look here now, son. The woods to the northwest, they&#039;ve got all sorts of dangerous creatures in there which are preventing my soldiers from expanding the perimeter around Fort Progress. In the south end, I can deal with regular sized snakes but they got these rattlers as big as a horse! Same thing with the spiders. They jump out of holes, grab a man lickity-split, and pull it back in the hole afore anyone can react. And up north, they got these spider-men that weave webs like regular spiders but they&#039;re six feet tall! You go up north and clean out them forests, I&#039;ll pay you a bounty for every giant snake, giant spider, or... err, spider-man. Just get &#039;em out of there before they eat every scout in my troop!&amp;quot; &#039;&#039;&#039;and&#039;&#039;&#039; &amp;quot;Look here now, kid. I like the cut of your jib. Let me line you up with a money making opportunity. You heard of Axe Beaks? Nasty creatures, chop your hand off as soon as look at you. But... hold up now, hear me out. You get one early and train it, it&#039;s better than a horse. Close to the same speed but it&#039;ll watch your back out there in the badlands. Anyway, you go straight west, past Fort Illumination, my soldiers tell me there&#039;s a couple herds of wild ones. Grab some young ones, train &#039;em up, you&#039;ll be riding in style. Just do me a favor when you&#039;re out there, see? We found some fields that look like someone&#039;s been growing vegetables. These green banana-shaped things, &#039;cept when you peel &#039;em, they got some juicy yellow kernels on the inside. Supposed to be good eating. Anyways, if there&#039;s someone out there growing food, it&#039;s probably bandits or the like, so keep your eyes open. I pay bounties for bandits too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Custom Rules==&lt;br /&gt;
*Shelter and Weather&lt;br /&gt;
**The gist is, generally speaking, you&#039;re going to want tents. Blankets for sure, at least until the summer.&lt;br /&gt;
**Penalties here will follow the WWN rules for Starving, Thirsting and Freezing&lt;br /&gt;
*Disease and Illness&lt;br /&gt;
**The Heal skill will be valuable here&lt;br /&gt;
*Food, Gear, and Supplies&lt;br /&gt;
**Near the river, I will be handwaving the availability of water but food will be important&lt;br /&gt;
**This does not apply in mountain areas, nor swamps unless you want to make lots of disease checks&lt;br /&gt;
**The further away from the river you travel, the more likely that water will be a concern&lt;br /&gt;
***I will give you some in-game warnings of this&lt;br /&gt;
**If you want to hunt or fish for food, we&#039;re using the Foraging rules in WWN&lt;br /&gt;
*Traveling through a Hex&lt;br /&gt;
**Because this is a pointcrawl and not a hexcrawl, there&#039;s going to be a little more handwaving from me. I expect that you will be going off in random directions at first, but will soon default to known paths, discovered roads, following rivers and streams, etc&lt;br /&gt;
**I am tracking miles traveled but not studiously marking sub-hexes explored or anything like that&lt;br /&gt;
**I will allow the WWN rule of &amp;quot;to lightly explore a standard six-mile hex for points of interest takes a full day of scouting&amp;quot; but emphasis on &amp;quot;lightly&amp;quot;&lt;br /&gt;
**I will initially provide a hexmap that has hex type (e.g., Plains, Hills) but no more detail.&lt;br /&gt;
**I am going to roll for random encounters every six miles traveled (with allowances for extra checks if the party remains in one place for too long)&lt;br /&gt;
***My encounter table gives only a 1 in 6 chance of encountering any given &amp;quot;monster&amp;quot;, with the other 5 in 6 representing tracks, spoor, etc.&lt;br /&gt;
*Upkeep&lt;br /&gt;
**Typical &amp;quot;upkeep rules&amp;quot; where you choose a level of comfort and pay that much up front each month.&lt;br /&gt;
**Use the amounts from the Services and Living Expenses table on p 34 of the rules.&lt;br /&gt;
*Wilderness Travel Gear&lt;br /&gt;
**One man tent - 20 sp (1 enc)&lt;br /&gt;
**Blanket - 1 sp (1 enc)&lt;br /&gt;
**Bedroll - 5 sp (1 enc)&lt;br /&gt;
**Wilderness Travel Gear bundle - 40 sp (5 enc)&lt;br /&gt;
***one man tent&lt;br /&gt;
***bedroll&lt;br /&gt;
***blanket&lt;br /&gt;
***cooking utensils&lt;br /&gt;
***small hammer&lt;br /&gt;
***shovel&lt;br /&gt;
***waterskin&lt;br /&gt;
***tinder box&lt;/div&gt;</summary>
		<author><name>Marc G.</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=OSRIC_Borderlands&amp;diff=375071</id>
		<title>OSRIC Borderlands</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=OSRIC_Borderlands&amp;diff=375071"/>
		<updated>2019-12-12T22:26:30Z</updated>

		<summary type="html">&lt;p&gt;Marc G.: /* Jarpa Fernweaver */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Introduction=&lt;br /&gt;
Welcome to the wiki page for Borderlands, an OSRIC campaign being run on rpg.net forums.&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
&lt;br /&gt;
==[[Jarpa Fernweaver]]==&lt;br /&gt;
Played by Marc G. &lt;br /&gt;
&lt;br /&gt;
Halfling Thief, 2st lvl&lt;br /&gt;
 AC 6, HP 5/8, THACO: 20&lt;br /&gt;
 Surprise: +1  Move: 60&lt;br /&gt;
 Short Sword: +0 to hit 1d6/1d8 damage&lt;br /&gt;
 -- Backstab: +4 to hit 2d6/2d8 damage&lt;br /&gt;
 Sling: +4 to hit, 1d4/1d4 damage, Range Increment 35&#039;&lt;br /&gt;
 RSW: 10 BW: 16 DPP: 13 (9 vs Poison) PP: 12 Sp: 11&lt;br /&gt;
&lt;br /&gt;
==[[User:Aikireikinu#Jahnk|Jahnk]]==&lt;br /&gt;
Played by Aikireikinu, &lt;br /&gt;
&lt;br /&gt;
Half-Orc Fighter, lvl. 2&lt;br /&gt;
 AC 3 (2 w/ shield) HP 13/13 THAC0: 19&lt;br /&gt;
 Move: 60&#039;&lt;br /&gt;
 Bastard Sword: +3 2d4/2d8 +6&lt;br /&gt;
 Dart: +0 1d3/1d2 +4 Range 15&#039;&lt;br /&gt;
 Club: +2 1d4/1d3 +4&lt;br /&gt;
 RSW: 16 BW: 17 DPP: 14 PP: 15 SP: 17&lt;br /&gt;
&lt;br /&gt;
==[[Vilandrien Starbrow]]==&lt;br /&gt;
played by Mitch&lt;br /&gt;
&lt;br /&gt;
Elven Fighter/Magic-User/Thief&lt;br /&gt;
 AC 7 HP 4/4 THAC0: 20&lt;br /&gt;
 Move: 90&#039;&lt;br /&gt;
 Attack 1: Long sword: 3/2, +2 to hit, 1d8+2/1d12+2&lt;br /&gt;
 Attack 2: Short bow: 2/1, +1 to hit, 1d6, 50’&lt;br /&gt;
 Attack 3: Short sword: 1d6/1d8&lt;br /&gt;
** Backstab: +4 to hit, double damage&lt;br /&gt;
 RSW: 11 BW: 15 DPP: 13 PP: 12 SP: 12&lt;br /&gt;
 (-1 Mental saves, 90% resist sleep/charm)&lt;br /&gt;
&lt;br /&gt;
===Eiseth the Owl===&lt;br /&gt;
Eiseth Zenunim Qodeshah will serve as Vilandrien&#039;s Familiar until 1220.IV.15 at 9 AM&lt;br /&gt;
&lt;br /&gt;
==[[Casald Rii]]==&lt;br /&gt;
played by thirdkingdom&lt;br /&gt;
&lt;br /&gt;
Human Fighter 1&lt;br /&gt;
 AC x, HP x/x&lt;br /&gt;
 Surprise: x  Move x&lt;br /&gt;
 Attack 1:&lt;br /&gt;
 Attack 2: &lt;br /&gt;
 RSW: x BW: x DPP: x PP: x Sp: x&lt;br /&gt;
&lt;br /&gt;
==[[Taren Rubysmith]]==&lt;br /&gt;
played by DannyK&lt;br /&gt;
&lt;br /&gt;
Dwarf Cleric 1&lt;br /&gt;
 AC x, HP x/x&lt;br /&gt;
 Surprise: x  Move x&lt;br /&gt;
 Attack 1:&lt;br /&gt;
 Attack 2: &lt;br /&gt;
 RSW: x BW: x DPP: x PP: x Sp: x&lt;br /&gt;
&lt;br /&gt;
==[[Brynn]]==&lt;br /&gt;
played by tomas&lt;br /&gt;
&lt;br /&gt;
Human Druid 1&lt;br /&gt;
AC 7, HP 4/4&lt;br /&gt;
 Surprise: 0  Move 120&lt;br /&gt;
 Attack 1:&lt;br /&gt;
 Attack 2: &lt;br /&gt;
 RSW: 14 BW: 16 DPP: 10 PP: 13 Sp: 15&lt;br /&gt;
&lt;br /&gt;
=Hirelings=&lt;br /&gt;
&lt;br /&gt;
Nodwick the Porter AC 8 (Leather) HP 4 Attack: 20/d6 (Staff) -- R 18 B 20 D 16 P 17 S 19 Monthly: 20sp + R &amp;amp; B&lt;br /&gt;
&lt;br /&gt;
Linden the Footman (DEX 16) AC 5 (Leather &amp;amp; Shield &amp;amp; Dex) HP 5 Attack: 20/d6 (Spear/Hand Axe) Thrown: 19 (Spear/Hand Axe) -- R 18 B 20 D 16 P 17 S 19 Monthly: 20sp + R &amp;amp; B&lt;br /&gt;
&lt;br /&gt;
Marfin the Footman AC 7 (Leather &amp;amp; Shield) HP 8 Attack: 20/d6 (Spear/Hand Axe) Thrown: 20 (Spear/Hand Axe) -- R 18 B 20 D 16 P 17 S 19 Monthly: 20sp + R &amp;amp; B&lt;br /&gt;
&lt;br /&gt;
=[[The Borderlands Ballad]]=&lt;br /&gt;
A simple experience reward tracker.&lt;br /&gt;
&lt;br /&gt;
=[[The Treasure Chest]]=&lt;br /&gt;
A repository for loot, unidentified items, and various stores.&lt;br /&gt;
&lt;br /&gt;
=[[The Borderlands Region]]=&lt;br /&gt;
&lt;br /&gt;
A plateau along the Spice Road between the Western Kingdoms and the Eastern Empire, the Borderlands are a cosmopolitan collection of people who gathered and thrived based on trade. Now, beset on every side by humanoids, the trade which gave the region such prosperity has dwindled, and the fate of the Borderlands hangs in balance.&lt;br /&gt;
&lt;br /&gt;
=House Rules=&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
&lt;br /&gt;
* If you play a non-human single-class, double the racial limit to that class. (An Elf is limited to Fighter 5 (Str 16 or below) to 7 (Str 18) - if you&#039;re a Fighter/Cleric that limit remains. If you&#039;re a Fighter, you are limited to lvl 10, 12, or 14)1&lt;br /&gt;
* Initiative by Side. This makes PbP a lot easier, as one side goes, the other side goes, and so on.&lt;br /&gt;
* Char gen: Roll 3d6 6 times. If the total of all 6 rolls is less than 54, promote the lowest roll (or one of them if there are ties) to 16. If it&#039;s still less than 54? Promote the lowest roll to 15. If you somehow still total less than 54? Promote the lowest roll to 14. Assign rolls to stat.&lt;br /&gt;
*Lost levels: Especially in Play-by-Post, lost levels represent an almost insurmountable set-back. You can choose to catch &amp;quot;Wraith Fever&amp;quot; and your character will lay helpless while they regain 100 exp x their previous level each day.&lt;br /&gt;
* Exp for monsters and treasure are awarded upon return to settlements. Magic items that are kept award 10% of their estimated value. Magic items that are sold award 100%.&lt;br /&gt;
* Training for higher levels does cost significant amounts of gold and time.&lt;br /&gt;
&lt;br /&gt;
==Two Handed Weapons==&lt;br /&gt;
&lt;br /&gt;
The following weapons are considered two-handed&lt;br /&gt;
&lt;br /&gt;
Flail, Heavy&lt;br /&gt;
Halberd&lt;br /&gt;
Hammer, War, Heavy&lt;br /&gt;
Morningstar &lt;br /&gt;
Pick, Heavy&lt;br /&gt;
Pole-arm&lt;br /&gt;
Staff&lt;br /&gt;
Sword Two-handed.&lt;br /&gt;
&lt;br /&gt;
==Spears and Tridents==&lt;br /&gt;
&lt;br /&gt;
Spears and tridents can be used one-handed and with a shield. However they cannot Set vs Charge if used one-handed.&lt;br /&gt;
&lt;br /&gt;
==Rations==&lt;br /&gt;
&lt;br /&gt;
The rules list the price per day. That is now the price per week.&lt;br /&gt;
&lt;br /&gt;
==Magical Healing==&lt;br /&gt;
&lt;br /&gt;
Magic Healing House Rule: If you&#039;re dropped to negative hit points but healed above 0 hits by magic you are still in a coma for 1-6 turns (10-60 minutes) but you are only &amp;quot;helpless&amp;quot; for one day. If you are fully healed by magic (which will get a lot harder to do as the HP totals go up) you require a full night&#039;s rest.&lt;br /&gt;
&lt;br /&gt;
==Level Drain==&lt;br /&gt;
&lt;br /&gt;
It&#039;s awful in a Play-by-Post. So while it will still happen, lost Exp is recovered at 1000 exp per full day of rest (Wraith Fever). 10% of the level drained exp lost will not be recovered and will have to be earned again.&lt;br /&gt;
&lt;br /&gt;
==Identify Spell==&lt;br /&gt;
&lt;br /&gt;
The section of the spell that reads: &#039;&#039;The spell must be cast within 1 hour/ caster level of the time a magic item first comes near the caster&#039;&#039; will be ignored.&lt;br /&gt;
&lt;br /&gt;
==Stowage and Animal Encumbrance==&lt;br /&gt;
&lt;br /&gt;
===Stowage===&lt;br /&gt;
&lt;br /&gt;
====Carried====&lt;br /&gt;
Small Pouch or Purse  2.5 lbs&lt;br /&gt;
&lt;br /&gt;
Large Pouch 5 lbs&lt;br /&gt;
&lt;br /&gt;
Small Sack 10 lbs&lt;br /&gt;
&lt;br /&gt;
Backpack 30 lbs&lt;br /&gt;
&lt;br /&gt;
Large Sack 40 lbs&lt;br /&gt;
&lt;br /&gt;
Waterskin 3 pints&lt;br /&gt;
&lt;br /&gt;
====Animal====&lt;br /&gt;
&lt;br /&gt;
Saddle Bags 50lb/pair&lt;br /&gt;
&lt;br /&gt;
Pack Saddle 300lbs&lt;br /&gt;
&lt;br /&gt;
Panniers 400lb/pair&lt;br /&gt;
&lt;br /&gt;
===Animal Encumbrance===&lt;br /&gt;
&lt;br /&gt;
Unencumbered, Max Carry, Pull&lt;br /&gt;
&lt;br /&gt;
Donkey 100/200/500&lt;br /&gt;
&lt;br /&gt;
Horse, Draft 400/700/2000&lt;br /&gt;
&lt;br /&gt;
Horse, Pack or Riding 300/500/1200&lt;br /&gt;
&lt;br /&gt;
Mule 300/500/1500&lt;br /&gt;
&lt;br /&gt;
Oxen 450/800/2200&lt;br /&gt;
&lt;br /&gt;
Pony 200/400/1000&lt;br /&gt;
&lt;br /&gt;
Warhorse, Light or Elven 200/400/*800&lt;br /&gt;
&lt;br /&gt;
Warhorse, Medium 300/600/*1200&lt;br /&gt;
&lt;br /&gt;
Warhorse, Heavy 500/700/*2000&lt;br /&gt;
&lt;br /&gt;
*Warhorses are not trained to pull loads, and are generally too expensive (and tempermental) to be good at it.&lt;/div&gt;</summary>
		<author><name>Marc G.</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=OSRIC_Borderlands&amp;diff=373581</id>
		<title>OSRIC Borderlands</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=OSRIC_Borderlands&amp;diff=373581"/>
		<updated>2019-11-11T23:04:43Z</updated>

		<summary type="html">&lt;p&gt;Marc G.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Introduction=&lt;br /&gt;
Welcome to the wiki page for Borderlands, an OSRIC campaign being run on rpg.net forums.&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
&lt;br /&gt;
==[[Jarpa Fernweaver]]==&lt;br /&gt;
Played by Marc G. &lt;br /&gt;
&lt;br /&gt;
Halfling Thief, 2st lvl&lt;br /&gt;
 AC 6, HP 8/8, THACO: 20&lt;br /&gt;
 Surprise: +1  Move: 60&lt;br /&gt;
 Short Sword: +0 to hit 1d6/1d8 damage&lt;br /&gt;
 -- Backstab: +4 to hit 2d6/2d8 damage&lt;br /&gt;
 Sling: +4 to hit, 1d4/1d4 damage, Range Increment 35&#039;&lt;br /&gt;
 RSW: 10 BW: 16 DPP: 13 (9 vs Poison) PP: 12 Sp: 11&lt;br /&gt;
&lt;br /&gt;
==[[User:Aikireikinu#Jahnk|Jahnk]]==&lt;br /&gt;
Played by Aikireikinu, &lt;br /&gt;
&lt;br /&gt;
Half-Orc Fighter, lvl. 1&lt;br /&gt;
 AC 4 (3 w/ shield) HP 9/9 THAC0: 20&lt;br /&gt;
 Move: 90&#039;&lt;br /&gt;
 Bastard Sword: +3 2d4/2d8 +6&lt;br /&gt;
 Dart: +0 1d3/1d2 +4 Range 15&#039;&lt;br /&gt;
 Club: +2 1d4/1d3 +4&lt;br /&gt;
 RSW: 18 BW: 20 DPP: 16 PP: 17 SP: 19&lt;br /&gt;
&lt;br /&gt;
==[[Vilandrien Starbrow]]==&lt;br /&gt;
played by Mitch&lt;br /&gt;
&lt;br /&gt;
Elven Fighter/Magic-User/Thief&lt;br /&gt;
 AC 7 HP 4/4 THAC0: 20&lt;br /&gt;
 Move: 90&#039;&lt;br /&gt;
 Attack 1: Long sword: 3/2, +2 to hit, 1d8+2/1d12+2&lt;br /&gt;
 Attack 2: Short bow: 2/1, +1 to hit, 1d6, 50’&lt;br /&gt;
 Attack 3: Short sword: 1d6/1d8&lt;br /&gt;
** Backstab: +4 to hit, double damage&lt;br /&gt;
 RSW: 11 BW: 15 DPP: 13 PP: 12 SP: 12&lt;br /&gt;
 (-1 Mental saves, 90% resist sleep/charm)&lt;br /&gt;
&lt;br /&gt;
===Eiseth the Owl===&lt;br /&gt;
Eiseth Zenunim Qodeshah will serve as Vilandrien&#039;s Familiar until 1220.IV.15 at 9 AM&lt;br /&gt;
&lt;br /&gt;
==[[Casald Rii]]==&lt;br /&gt;
played by thirdkingdom&lt;br /&gt;
&lt;br /&gt;
Human Fighter 1&lt;br /&gt;
 AC x, HP x/x&lt;br /&gt;
 Surprise: x  Move x&lt;br /&gt;
 Attack 1:&lt;br /&gt;
 Attack 2: &lt;br /&gt;
 RSW: x BW: x DPP: x PP: x Sp: x&lt;br /&gt;
&lt;br /&gt;
==[[Taren Rubysmith]]==&lt;br /&gt;
played by DannyK&lt;br /&gt;
&lt;br /&gt;
Dwarf Cleric 1&lt;br /&gt;
 AC x, HP x/x&lt;br /&gt;
 Surprise: x  Move x&lt;br /&gt;
 Attack 1:&lt;br /&gt;
 Attack 2: &lt;br /&gt;
 RSW: x BW: x DPP: x PP: x Sp: x&lt;br /&gt;
&lt;br /&gt;
==[[Brynn]]==&lt;br /&gt;
played by tomas&lt;br /&gt;
&lt;br /&gt;
Human Druid 1&lt;br /&gt;
AC 7, HP 4/4&lt;br /&gt;
 Surprise: 0  Move 120&lt;br /&gt;
 Attack 1:&lt;br /&gt;
 Attack 2: &lt;br /&gt;
 RSW: 14 BW: 16 DPP: 10 PP: 13 Sp: 15&lt;br /&gt;
&lt;br /&gt;
=Hirelings=&lt;br /&gt;
&lt;br /&gt;
Nodwick the Porter AC 8 (Leather) HP 4 Attack: 20/d6 (Staff) -- R 18 B 20 D 16 P 17 S 19 Monthly: 20sp + R &amp;amp; B&lt;br /&gt;
&lt;br /&gt;
Linden the Footman (DEX 16) AC 5 (Leather &amp;amp; Shield &amp;amp; Dex) HP 5 Attack: 20/d6 (Spear/Hand Axe) Thrown: 19 (Spear/Hand Axe) -- R 18 B 20 D 16 P 17 S 19 Monthly: 20sp + R &amp;amp; B&lt;br /&gt;
&lt;br /&gt;
Marfin the Footman AC 7 (Leather &amp;amp; Shield) HP 8 Attack: 20/d6 (Spear/Hand Axe) Thrown: 20 (Spear/Hand Axe) -- R 18 B 20 D 16 P 17 S 19 Monthly: 20sp + R &amp;amp; B&lt;br /&gt;
&lt;br /&gt;
=[[The Borderlands Ballad]]=&lt;br /&gt;
A simple experience reward tracker.&lt;br /&gt;
&lt;br /&gt;
=[[The Treasure Chest]]=&lt;br /&gt;
A repository for loot, unidentified items, and various stores.&lt;br /&gt;
&lt;br /&gt;
=[[The Borderlands Region]]=&lt;br /&gt;
&lt;br /&gt;
A plateau along the Spice Road between the Western Kingdoms and the Eastern Empire, the Borderlands are a cosmopolitan collection of people who gathered and thrived based on trade. Now, beset on every side by humanoids, the trade which gave the region such prosperity has dwindled, and the fate of the Borderlands hangs in balance.&lt;br /&gt;
&lt;br /&gt;
=House Rules=&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
&lt;br /&gt;
* If you play a non-human single-class, double the racial limit to that class. (An Elf is limited to Fighter 5 (Str 16 or below) to 7 (Str 18) - if you&#039;re a Fighter/Cleric that limit remains. If you&#039;re a Fighter, you are limited to lvl 10, 12, or 14)1&lt;br /&gt;
* Initiative by Side. This makes PbP a lot easier, as one side goes, the other side goes, and so on.&lt;br /&gt;
* Char gen: Roll 3d6 6 times. If the total of all 6 rolls is less than 54, promote the lowest roll (or one of them if there are ties) to 16. If it&#039;s still less than 54? Promote the lowest roll to 15. If you somehow still total less than 54? Promote the lowest roll to 14. Assign rolls to stat.&lt;br /&gt;
*Lost levels: Especially in Play-by-Post, lost levels represent an almost insurmountable set-back. You can choose to catch &amp;quot;Wraith Fever&amp;quot; and your character will lay helpless while they regain 100 exp x their previous level each day.&lt;br /&gt;
* Exp for monsters and treasure are awarded upon return to settlements. Magic items that are kept award 10% of their estimated value. Magic items that are sold award 100%.&lt;br /&gt;
* Training for higher levels does cost significant amounts of gold and time.&lt;br /&gt;
&lt;br /&gt;
==Two Handed Weapons==&lt;br /&gt;
&lt;br /&gt;
The following weapons are considered two-handed&lt;br /&gt;
&lt;br /&gt;
Flail, Heavy&lt;br /&gt;
Halberd&lt;br /&gt;
Hammer, War, Heavy&lt;br /&gt;
Morningstar &lt;br /&gt;
Pick, Heavy&lt;br /&gt;
Pole-arm&lt;br /&gt;
Staff&lt;br /&gt;
Sword Two-handed.&lt;br /&gt;
&lt;br /&gt;
==Spears and Tridents==&lt;br /&gt;
&lt;br /&gt;
Spears and tridents can be used one-handed and with a shield. However they cannot Set vs Charge if used one-handed.&lt;br /&gt;
&lt;br /&gt;
==Rations==&lt;br /&gt;
&lt;br /&gt;
The rules list the price per day. That is now the price per week.&lt;br /&gt;
&lt;br /&gt;
==Magical Healing==&lt;br /&gt;
&lt;br /&gt;
Magic Healing House Rule: If you&#039;re dropped to negative hit points but healed above 0 hits by magic you are still in a coma for 1-6 turns (10-60 minutes) but you are only &amp;quot;helpless&amp;quot; for one day. If you are fully healed by magic (which will get a lot harder to do as the HP totals go up) you require a full night&#039;s rest.&lt;br /&gt;
&lt;br /&gt;
==Level Drain==&lt;br /&gt;
&lt;br /&gt;
It&#039;s awful in a Play-by-Post. So while it will still happen, lost Exp is recovered at 1000 exp per full day of rest (Wraith Fever). 10% of the level drained exp lost will not be recovered and will have to be earned again.&lt;br /&gt;
&lt;br /&gt;
==Identify Spell==&lt;br /&gt;
&lt;br /&gt;
The section of the spell that reads: &#039;&#039;The spell must be cast within 1 hour/ caster level of the time a magic item first comes near the caster&#039;&#039; will be ignored.&lt;br /&gt;
&lt;br /&gt;
==Stowage and Animal Encumbrance==&lt;br /&gt;
&lt;br /&gt;
===Stowage===&lt;br /&gt;
&lt;br /&gt;
====Carried====&lt;br /&gt;
Small Pouch or Purse  2.5 lbs&lt;br /&gt;
&lt;br /&gt;
Large Pouch 5 lbs&lt;br /&gt;
&lt;br /&gt;
Small Sack 10 lbs&lt;br /&gt;
&lt;br /&gt;
Backpack 30 lbs&lt;br /&gt;
&lt;br /&gt;
Large Sack 40 lbs&lt;br /&gt;
&lt;br /&gt;
Waterskin 3 pints&lt;br /&gt;
&lt;br /&gt;
====Animal====&lt;br /&gt;
&lt;br /&gt;
Saddle Bags 50lb/pair&lt;br /&gt;
&lt;br /&gt;
Pack Saddle 300lbs&lt;br /&gt;
&lt;br /&gt;
Panniers 400lb/pair&lt;br /&gt;
&lt;br /&gt;
===Animal Encumbrance===&lt;br /&gt;
&lt;br /&gt;
Unencumbered, Max Carry, Pull&lt;br /&gt;
&lt;br /&gt;
Donkey 100/200/500&lt;br /&gt;
&lt;br /&gt;
Horse, Draft 400/700/2000&lt;br /&gt;
&lt;br /&gt;
Horse, Pack or Riding 300/500/1200&lt;br /&gt;
&lt;br /&gt;
Mule 300/500/1500&lt;br /&gt;
&lt;br /&gt;
Oxen 450/800/2200&lt;br /&gt;
&lt;br /&gt;
Pony 200/400/1000&lt;br /&gt;
&lt;br /&gt;
Warhorse, Light or Elven 200/400/*800&lt;br /&gt;
&lt;br /&gt;
Warhorse, Medium 300/600/*1200&lt;br /&gt;
&lt;br /&gt;
Warhorse, Heavy 500/700/*2000&lt;br /&gt;
&lt;br /&gt;
*Warhorses are not trained to pull loads, and are generally too expensive (and tempermental) to be good at it.&lt;/div&gt;</summary>
		<author><name>Marc G.</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Jarpa_Fernweaver&amp;diff=373580</id>
		<title>Jarpa Fernweaver</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Jarpa_Fernweaver&amp;diff=373580"/>
		<updated>2019-11-11T23:03:53Z</updated>

		<summary type="html">&lt;p&gt;Marc G.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[OSRIC_Borderlands]]&lt;br /&gt;
&#039;&#039;&#039;Jarpa Fernweaver&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Thief, Lvl 2, 2291/2500 XP, +10% Exp Bonus&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
   Strength: 12 - +10# - Open Doors 1-2 - BBLG 4%&lt;br /&gt;
   Dexterity: 16 - +1 Surprise / Missile Attack - -2 AC&lt;br /&gt;
   Constitution: 14 - RD 92% - SS 88%&lt;br /&gt;
   Intelligence: 9&lt;br /&gt;
   Wisdom: 8&lt;br /&gt;
   Charisma: 12&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Race and Class Abilities&#039;&#039;&#039;&lt;br /&gt;
   Stats: +1 Dex , -1 Str&lt;br /&gt;
   Languages: Common, dwarfish, gnome, goblin, halfling, orcish, Thieves&#039; Cant&lt;br /&gt;
   Infravision: 60&#039;&lt;br /&gt;
   Base Move: 90&#039;&lt;br /&gt;
   +4 to saves against magic or poison&lt;br /&gt;
   +3 to hit with bows or slings&lt;br /&gt;
   Age: 46&lt;br /&gt;
   Proficiencies: Short sword, sling&lt;br /&gt;
   Passable cook&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Thief Abilities&#039;&#039;&#039;:&lt;br /&gt;
   Climb Walls: 67%&lt;br /&gt;
   Find Traps: 29%&lt;br /&gt;
   Hear Noise: 18%&lt;br /&gt;
   Hide in Shadows: 40%&lt;br /&gt;
   Move Quietly: 40%&lt;br /&gt;
   Open Locks: 39%&lt;br /&gt;
   Pick Pockets: 44%&lt;br /&gt;
   Read Languages: 1%&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Personal Encumbrance&#039;&#039;&#039; (76.5):&lt;br /&gt;
   Short sword (3)&lt;br /&gt;
   Sling (0.5)&lt;br /&gt;
   2 Large Belt Pouch (4) (7.3/10)&lt;br /&gt;
     24 Sling stones (4)&lt;br /&gt;
     Coins (3.5)&lt;br /&gt;
   Leather Armor (15)&lt;br /&gt;
   Belt &lt;br /&gt;
   Woolen Tunic (1)&lt;br /&gt;
   Hose &lt;br /&gt;
   Backpack (10)(5/30)&lt;br /&gt;
     Waterskin (4 when full)&lt;br /&gt;
     Theives&#039; Tools (1)&lt;br /&gt;
     Flint &amp;amp; Steel &lt;br /&gt;
     4 Chalk &lt;br /&gt;
     Bone dice &lt;br /&gt;
   Large Sack (1) (24/40)&lt;br /&gt;
     6 Canopic Jars with lids&lt;br /&gt;
   Soft Boots (3)&lt;br /&gt;
   Cloak (2)&lt;br /&gt;
   Gloves (.5)&lt;br /&gt;
&lt;br /&gt;
   &#039;&#039;&#039;Mule Encumbrance&#039;&#039;&#039; (96) :&lt;br /&gt;
   Bit &amp;amp; Bridle (5)&lt;br /&gt;
   Pack saddle (20)&lt;br /&gt;
   2 Panniers (50) (22/400)&lt;br /&gt;
     Bedroll (5)&lt;br /&gt;
     Spare Clothes (4)&lt;br /&gt;
     6 days Standard Rations (12)&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Money&#039;&#039;&#039;:&lt;br /&gt;
   On hand:&lt;br /&gt;
   PP: 0&lt;br /&gt;
   GP: 29&lt;br /&gt;
   EP: 0&lt;br /&gt;
   SP: 5&lt;br /&gt;
   CP: 1&lt;br /&gt;
   Banked with Merchant Guild in Daren&#039;s Ferry:&lt;br /&gt;
   PP: 0&lt;br /&gt;
   GP: 225&lt;br /&gt;
   EP: 0&lt;br /&gt;
   SP: 0&lt;br /&gt;
   CP: 0&lt;/div&gt;</summary>
		<author><name>Marc G.</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Jarpa_Fernweaver&amp;diff=373306</id>
		<title>Jarpa Fernweaver</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Jarpa_Fernweaver&amp;diff=373306"/>
		<updated>2019-11-06T01:11:07Z</updated>

		<summary type="html">&lt;p&gt;Marc G.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[OSRIC_Borderlands]]&lt;br /&gt;
&#039;&#039;&#039;Jarpa Fernweaver&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Thief, Lvl 1, 2291/1250 XP, +10% Exp Bonus&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
   Strength: 12 - +10# - Open Doors 1-2 - BBLG 4%&lt;br /&gt;
   Dexterity: 16 - +1 Surprise / Missile Attack - -2 AC&lt;br /&gt;
   Constitution: 14 - RD 92% - SS 88%&lt;br /&gt;
   Intelligence: 9&lt;br /&gt;
   Wisdom: 8&lt;br /&gt;
   Charisma: 12&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Race and Class Abilities&#039;&#039;&#039;&lt;br /&gt;
   Stats: +1 Dex , -1 Str&lt;br /&gt;
   Languages: Common, dwarfish, gnome, goblin, halfling, orcish, Thieves&#039; Cant&lt;br /&gt;
   Infravision: 60&#039;&lt;br /&gt;
   Base Move: 90&#039;&lt;br /&gt;
   +4 to saves against magic or poison&lt;br /&gt;
   +3 to hit with bows or slings&lt;br /&gt;
   Age: 46&lt;br /&gt;
   Proficiencies: Short sword, sling&lt;br /&gt;
   Passable cook&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Thief Abilities&#039;&#039;&#039;:&lt;br /&gt;
   Climb Walls: 65%&lt;br /&gt;
   Find Traps: 25%&lt;br /&gt;
   Hear Noise: 15%&lt;br /&gt;
   Hide in Shadows: 35%&lt;br /&gt;
   Move Quietly: 35%&lt;br /&gt;
   Open Locks: 35%&lt;br /&gt;
   Pick Pockets: 40%&lt;br /&gt;
   Read Languages: 1%&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Personal Encumbrance&#039;&#039;&#039; (76.5):&lt;br /&gt;
   Short sword (3)&lt;br /&gt;
   Sling (0.5)&lt;br /&gt;
   2 Large Belt Pouch (4) (7.3/10)&lt;br /&gt;
     24 Sling stones (4)&lt;br /&gt;
     Coins (3.5)&lt;br /&gt;
   Leather Armor (15)&lt;br /&gt;
   Belt &lt;br /&gt;
   Woolen Tunic (1)&lt;br /&gt;
   Hose &lt;br /&gt;
   Backpack (10)(5/30)&lt;br /&gt;
     Waterskin (4 when full)&lt;br /&gt;
     Theives&#039; Tools (1)&lt;br /&gt;
     Flint &amp;amp; Steel &lt;br /&gt;
     4 Chalk &lt;br /&gt;
     Bone dice &lt;br /&gt;
   Large Sack (1) (24/40)&lt;br /&gt;
     6 Canopic Jars with lids&lt;br /&gt;
   Soft Boots (3)&lt;br /&gt;
   Cloak (2)&lt;br /&gt;
   Gloves (.5)&lt;br /&gt;
&lt;br /&gt;
   &#039;&#039;&#039;Mule Encumbrance&#039;&#039;&#039; (96) :&lt;br /&gt;
   Bit &amp;amp; Bridle (5)&lt;br /&gt;
   Pack saddle (20)&lt;br /&gt;
   2 Panniers (50) (22/400)&lt;br /&gt;
     Bedroll (5)&lt;br /&gt;
     Spare Clothes (4)&lt;br /&gt;
     6 days Standard Rations (12)&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Money&#039;&#039;&#039;:&lt;br /&gt;
   On hand:&lt;br /&gt;
   PP: 0&lt;br /&gt;
   GP: 29&lt;br /&gt;
   EP: 0&lt;br /&gt;
   SP: 5&lt;br /&gt;
   CP: 1&lt;br /&gt;
   Banked with Merchant Guild in Daren&#039;s Ferry:&lt;br /&gt;
   PP: 0&lt;br /&gt;
   GP: 225&lt;br /&gt;
   EP: 0&lt;br /&gt;
   SP: 0&lt;br /&gt;
   CP: 0&lt;/div&gt;</summary>
		<author><name>Marc G.</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=OSRIC_Borderlands&amp;diff=373305</id>
		<title>OSRIC Borderlands</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=OSRIC_Borderlands&amp;diff=373305"/>
		<updated>2019-11-06T01:09:54Z</updated>

		<summary type="html">&lt;p&gt;Marc G.: /* Jarpa Fernweaver */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Introduction=&lt;br /&gt;
Welcome to the wiki page for Borderlands, an OSRIC campaign being run on rpg.net forums.&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
&lt;br /&gt;
==[[Jarpa Fernweaver]]==&lt;br /&gt;
Played by Marc G. &lt;br /&gt;
&lt;br /&gt;
Halfling Thief, 1st lvl&lt;br /&gt;
 AC 6, HP 3/4, THACO: 20&lt;br /&gt;
 Surprise: +1  Move: 60&lt;br /&gt;
 Short Sword: +0 to hit 1d6/1d8 damage&lt;br /&gt;
 -- Backstab: +4 to hit 2d6/2d8 damage&lt;br /&gt;
 Sling: +4 to hit, 1d4/1d4 damage, Range Increment 35&#039;&lt;br /&gt;
 RSW: 10 BW: 16 DPP: 13 (9 vs Poison) PP: 12 Sp: 11&lt;br /&gt;
&lt;br /&gt;
==[[User:Aikireikinu#Jahnk|Jahnk]]==&lt;br /&gt;
Played by Aikireikinu, &lt;br /&gt;
&lt;br /&gt;
Half-Orc Fighter, lvl. 1&lt;br /&gt;
 AC 4 (3 w/ shield) HP 9/9 THAC0: 20&lt;br /&gt;
 Move: 90&#039;&lt;br /&gt;
 Bastard Sword: +3 2d4/2d8 +6&lt;br /&gt;
 Dart: +0 1d3/1d2 +4 Range 15&#039;&lt;br /&gt;
 Club: +2 1d4/1d3 +4&lt;br /&gt;
 RSW: 18 BW: 20 DPP: 16 PP: 17 SP: 19&lt;br /&gt;
&lt;br /&gt;
==[[Vilandrien Starbrow]]==&lt;br /&gt;
played by Mitch&lt;br /&gt;
&lt;br /&gt;
Elven Fighter/Magic-User/Thief&lt;br /&gt;
 AC 7 HP 4/4 THAC0: 20&lt;br /&gt;
 Move: 90&#039;&lt;br /&gt;
 Attack 1: Long sword: 3/2, +2 to hit, 1d8+2/1d12+2&lt;br /&gt;
 Attack 2: Short bow: 2/1, +1 to hit, 1d6, 50’&lt;br /&gt;
 Attack 3: Short sword: 1d6/1d8&lt;br /&gt;
** Backstab: +4 to hit, double damage&lt;br /&gt;
 RSW: 11 BW: 15 DPP: 13 PP: 12 SP: 12&lt;br /&gt;
 (-1 Mental saves, 90% resist sleep/charm)&lt;br /&gt;
&lt;br /&gt;
===Eiseth the Owl===&lt;br /&gt;
Eiseth Zenunim Qodeshah will serve as Vilandrien&#039;s Familiar until 1220.IV.15 at 9 AM&lt;br /&gt;
&lt;br /&gt;
==[[Casald Rii]]==&lt;br /&gt;
played by thirdkingdom&lt;br /&gt;
&lt;br /&gt;
Human Fighter 1&lt;br /&gt;
 AC x, HP x/x&lt;br /&gt;
 Surprise: x  Move x&lt;br /&gt;
 Attack 1:&lt;br /&gt;
 Attack 2: &lt;br /&gt;
 RSW: x BW: x DPP: x PP: x Sp: x&lt;br /&gt;
&lt;br /&gt;
==[[Taren Rubysmith]]==&lt;br /&gt;
played by DannyK&lt;br /&gt;
&lt;br /&gt;
Dwarf Cleric 1&lt;br /&gt;
 AC x, HP x/x&lt;br /&gt;
 Surprise: x  Move x&lt;br /&gt;
 Attack 1:&lt;br /&gt;
 Attack 2: &lt;br /&gt;
 RSW: x BW: x DPP: x PP: x Sp: x&lt;br /&gt;
&lt;br /&gt;
==[[Brynn]]==&lt;br /&gt;
played by tomas&lt;br /&gt;
&lt;br /&gt;
Human Druid 1&lt;br /&gt;
AC 7, HP 4/4&lt;br /&gt;
 Surprise: 0  Move 120&lt;br /&gt;
 Attack 1:&lt;br /&gt;
 Attack 2: &lt;br /&gt;
 RSW: 14 BW: 16 DPP: 10 PP: 13 Sp: 15&lt;br /&gt;
&lt;br /&gt;
=Hirelings=&lt;br /&gt;
&lt;br /&gt;
Nodwick the Porter AC 8 (Leather) HP 4 Attack: 20/d6 (Staff) -- R 18 B 20 D 16 P 17 S 19 Monthly: 20sp + R &amp;amp; B&lt;br /&gt;
&lt;br /&gt;
Linden the Footman (DEX 16) AC 5 (Leather &amp;amp; Shield &amp;amp; Dex) HP 5 Attack: 20/d6 (Spear/Hand Axe) Thrown: 19 (Spear/Hand Axe) -- R 18 B 20 D 16 P 17 S 19 Monthly: 20sp + R &amp;amp; B&lt;br /&gt;
&lt;br /&gt;
Marfin the Footman AC 7 (Leather &amp;amp; Shield) HP 8 Attack: 20/d6 (Spear/Hand Axe) Thrown: 20 (Spear/Hand Axe) -- R 18 B 20 D 16 P 17 S 19 Monthly: 20sp + R &amp;amp; B&lt;br /&gt;
&lt;br /&gt;
=[[The Borderlands Ballad]]=&lt;br /&gt;
A simple experience reward tracker.&lt;br /&gt;
&lt;br /&gt;
=[[The Treasure Chest]]=&lt;br /&gt;
A repository for loot, unidentified items, and various stores.&lt;br /&gt;
&lt;br /&gt;
=[[The Borderlands Region]]=&lt;br /&gt;
&lt;br /&gt;
A plateau along the Spice Road between the Western Kingdoms and the Eastern Empire, the Borderlands are a cosmopolitan collection of people who gathered and thrived based on trade. Now, beset on every side by humanoids, the trade which gave the region such prosperity has dwindled, and the fate of the Borderlands hangs in balance.&lt;br /&gt;
&lt;br /&gt;
=House Rules=&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
&lt;br /&gt;
* If you play a non-human single-class, double the racial limit to that class. (An Elf is limited to Fighter 5 (Str 16 or below) to 7 (Str 18) - if you&#039;re a Fighter/Cleric that limit remains. If you&#039;re a Fighter, you are limited to lvl 10, 12, or 14)1&lt;br /&gt;
* Initiative by Side. This makes PbP a lot easier, as one side goes, the other side goes, and so on.&lt;br /&gt;
* Char gen: Roll 3d6 6 times. If the total of all 6 rolls is less than 54, promote the lowest roll (or one of them if there are ties) to 16. If it&#039;s still less than 54? Promote the lowest roll to 15. If you somehow still total less than 54? Promote the lowest roll to 14. Assign rolls to stat.&lt;br /&gt;
*Lost levels: Especially in Play-by-Post, lost levels represent an almost insurmountable set-back. You can choose to catch &amp;quot;Wraith Fever&amp;quot; and your character will lay helpless while they regain 100 exp x their previous level each day.&lt;br /&gt;
* Exp for monsters and treasure are awarded upon return to settlements. Magic items that are kept award 10% of their estimated value. Magic items that are sold award 100%.&lt;br /&gt;
* Training for higher levels does cost significant amounts of gold and time.&lt;br /&gt;
&lt;br /&gt;
==Two Handed Weapons==&lt;br /&gt;
&lt;br /&gt;
The following weapons are considered two-handed&lt;br /&gt;
&lt;br /&gt;
Flail, Heavy&lt;br /&gt;
Halberd&lt;br /&gt;
Hammer, War, Heavy&lt;br /&gt;
Morningstar &lt;br /&gt;
Pick, Heavy&lt;br /&gt;
Pole-arm&lt;br /&gt;
Staff&lt;br /&gt;
Sword Two-handed.&lt;br /&gt;
&lt;br /&gt;
==Spears and Tridents==&lt;br /&gt;
&lt;br /&gt;
Spears and tridents can be used one-handed and with a shield. However they cannot Set vs Charge if used one-handed.&lt;br /&gt;
&lt;br /&gt;
==Rations==&lt;br /&gt;
&lt;br /&gt;
The rules list the price per day. That is now the price per week.&lt;br /&gt;
&lt;br /&gt;
==Magical Healing==&lt;br /&gt;
&lt;br /&gt;
Magic Healing House Rule: If you&#039;re dropped to negative hit points but healed above 0 hits by magic you are still in a coma for 1-6 turns (10-60 minutes) but you are only &amp;quot;helpless&amp;quot; for one day. If you are fully healed by magic (which will get a lot harder to do as the HP totals go up) you require a full night&#039;s rest.&lt;br /&gt;
&lt;br /&gt;
==Level Drain==&lt;br /&gt;
&lt;br /&gt;
It&#039;s awful in a Play-by-Post. So while it will still happen, lost Exp is recovered at 1000 exp per full day of rest (Wraith Fever). 10% of the level drained exp lost will not be recovered and will have to be earned again.&lt;br /&gt;
&lt;br /&gt;
==Identify Spell==&lt;br /&gt;
&lt;br /&gt;
The section of the spell that reads: &#039;&#039;The spell must be cast within 1 hour/ caster level of the time a magic item first comes near the caster&#039;&#039; will be ignored.&lt;br /&gt;
&lt;br /&gt;
==Stowage and Animal Encumbrance==&lt;br /&gt;
&lt;br /&gt;
===Stowage===&lt;br /&gt;
&lt;br /&gt;
====Carried====&lt;br /&gt;
Small Pouch or Purse  2.5 lbs&lt;br /&gt;
&lt;br /&gt;
Large Pouch 5 lbs&lt;br /&gt;
&lt;br /&gt;
Small Sack 10 lbs&lt;br /&gt;
&lt;br /&gt;
Backpack 30 lbs&lt;br /&gt;
&lt;br /&gt;
Large Sack 40 lbs&lt;br /&gt;
&lt;br /&gt;
Waterskin 3 pints&lt;br /&gt;
&lt;br /&gt;
====Animal====&lt;br /&gt;
&lt;br /&gt;
Saddle Bags 50lb/pair&lt;br /&gt;
&lt;br /&gt;
Pack Saddle 300lbs&lt;br /&gt;
&lt;br /&gt;
Panniers 400lb/pair&lt;br /&gt;
&lt;br /&gt;
===Animal Encumbrance===&lt;br /&gt;
&lt;br /&gt;
Unencumbered, Max Carry, Pull&lt;br /&gt;
&lt;br /&gt;
Donkey 100/200/500&lt;br /&gt;
&lt;br /&gt;
Horse, Draft 400/700/2000&lt;br /&gt;
&lt;br /&gt;
Horse, Pack or Riding 300/500/1200&lt;br /&gt;
&lt;br /&gt;
Mule 300/500/1500&lt;br /&gt;
&lt;br /&gt;
Oxen 450/800/2200&lt;br /&gt;
&lt;br /&gt;
Pony 200/400/1000&lt;br /&gt;
&lt;br /&gt;
Warhorse, Light or Elven 200/400/*800&lt;br /&gt;
&lt;br /&gt;
Warhorse, Medium 300/600/*1200&lt;br /&gt;
&lt;br /&gt;
Warhorse, Heavy 500/700/*2000&lt;br /&gt;
&lt;br /&gt;
*Warhorses are not trained to pull loads, and are generally too expensive (and tempermental) to be good at it.&lt;/div&gt;</summary>
		<author><name>Marc G.</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Jarpa_Fernweaver&amp;diff=371160</id>
		<title>Jarpa Fernweaver</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Jarpa_Fernweaver&amp;diff=371160"/>
		<updated>2019-09-19T22:53:18Z</updated>

		<summary type="html">&lt;p&gt;Marc G.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[OSRIC_Borderlands]]&lt;br /&gt;
&#039;&#039;&#039;Jarpa Fernweaver&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Thief, Lvl 1, 512/1250 XP, +10% Exp Bonus&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
   Strength: 12 - +10# - Open Doors 1-2 - BBLG 4%&lt;br /&gt;
   Dexterity: 16 - +1 Surprise / Missile Attack - -2 AC&lt;br /&gt;
   Constitution: 14 - RD 92% - SS 88%&lt;br /&gt;
   Intelligence: 9&lt;br /&gt;
   Wisdom: 8&lt;br /&gt;
   Charisma: 12&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Race and Class Abilities&#039;&#039;&#039;&lt;br /&gt;
   Stats: +1 Dex , -1 Str&lt;br /&gt;
   Languages: Common, dwarfish, gnome, goblin, halfling, orcish, Thieves&#039; Cant&lt;br /&gt;
   Infravision: 60&#039;&lt;br /&gt;
   Base Move: 90&#039;&lt;br /&gt;
   +4 to saves against magic or poison&lt;br /&gt;
   +3 to hit with bows or slings&lt;br /&gt;
   Age: 46&lt;br /&gt;
   Proficiencies: Short sword, sling&lt;br /&gt;
   Passable cook&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Thief Abilities&#039;&#039;&#039;:&lt;br /&gt;
   Climb Walls: 65%&lt;br /&gt;
   Find Traps: 25%&lt;br /&gt;
   Hear Noise: 15%&lt;br /&gt;
   Hide in Shadows: 35%&lt;br /&gt;
   Move Quietly: 35%&lt;br /&gt;
   Open Locks: 35%&lt;br /&gt;
   Pick Pockets: 40%&lt;br /&gt;
   Read Languages: 1%&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Personal Encumbrance&#039;&#039;&#039; (78.3):&lt;br /&gt;
   Short sword (3)&lt;br /&gt;
   Sling (0.5)&lt;br /&gt;
   2 Large Belt Pouch (4) (7.3/10)&lt;br /&gt;
     24 Sling stones (4)&lt;br /&gt;
     Coins (3.3)&lt;br /&gt;
   Leather Armor (15)&lt;br /&gt;
   Belt &lt;br /&gt;
   Woolen Tunic (1)&lt;br /&gt;
   Hose &lt;br /&gt;
   Backpack (10)(7/30)&lt;br /&gt;
     Waterskin (4 when full)&lt;br /&gt;
     1 day Standard Rations (2)&lt;br /&gt;
     Theives&#039; Tools (1)&lt;br /&gt;
     Flint &amp;amp; Steel &lt;br /&gt;
     4 Chalk &lt;br /&gt;
     Bone dice &lt;br /&gt;
   Large Sack (1) (24/40)&lt;br /&gt;
     6 Canopic Jars with lids&lt;br /&gt;
   Soft Boots (3)&lt;br /&gt;
   Cloak (2)&lt;br /&gt;
   Gloves (.5)&lt;br /&gt;
&lt;br /&gt;
   &#039;&#039;&#039;Mule Encumbrance&#039;&#039;&#039; (96) :&lt;br /&gt;
   Bit &amp;amp; Bridle (5)&lt;br /&gt;
   Pack saddle (20)&lt;br /&gt;
   2 Panniers (50) (22/400)&lt;br /&gt;
     Bedroll (5)&lt;br /&gt;
     Spare Clothes (4)&lt;br /&gt;
     6 days Standard Rations (12)&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Money&#039;&#039;&#039;:&lt;br /&gt;
   On hand:&lt;br /&gt;
   PP: 0&lt;br /&gt;
   GP: 30&lt;br /&gt;
   EP: 0&lt;br /&gt;
   SP: 2&lt;br /&gt;
   CP: 1&lt;br /&gt;
   Banked with Merchant Guild in Daren&#039;s Ferry:&lt;br /&gt;
   PP: 0&lt;br /&gt;
   GP: 225&lt;br /&gt;
   EP: 0&lt;br /&gt;
   SP: 0&lt;br /&gt;
   CP: 0&lt;/div&gt;</summary>
		<author><name>Marc G.</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Jarpa_Fernweaver&amp;diff=371036</id>
		<title>Jarpa Fernweaver</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Jarpa_Fernweaver&amp;diff=371036"/>
		<updated>2019-09-18T01:43:49Z</updated>

		<summary type="html">&lt;p&gt;Marc G.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[OSRIC_Borderlands]]&lt;br /&gt;
&#039;&#039;&#039;Jarpa Fernweaver&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Thief, Lvl 1, 512/1250 XP, +10% Exp Bonus&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
   Strength: 12 - +10# - Open Doors 1-2 - BBLG 4%&lt;br /&gt;
   Dexterity: 16 - +1 Surprise / Missile Attack - -2 AC&lt;br /&gt;
   Constitution: 14 - RD 92% - SS 88%&lt;br /&gt;
   Intelligence: 9&lt;br /&gt;
   Wisdom: 8&lt;br /&gt;
   Charisma: 12&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Race and Class Abilities&#039;&#039;&#039;&lt;br /&gt;
   Stats: +1 Dex , -1 Str&lt;br /&gt;
   Languages: Common, dwarfish, gnome, goblin, halfling, orcish, Thieves&#039; Cant&lt;br /&gt;
   Infravision: 60&#039;&lt;br /&gt;
   Base Move: 90&#039;&lt;br /&gt;
   +4 to saves against magic or poison&lt;br /&gt;
   +3 to hit with bows or slings&lt;br /&gt;
   Age: 46&lt;br /&gt;
   Proficiencies: Short sword, sling&lt;br /&gt;
   Passable cook&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Thief Abilities&#039;&#039;&#039;:&lt;br /&gt;
   Climb Walls: 65%&lt;br /&gt;
   Find Traps: 25%&lt;br /&gt;
   Hear Noise: 15%&lt;br /&gt;
   Hide in Shadows: 35%&lt;br /&gt;
   Move Quietly: 35%&lt;br /&gt;
   Open Locks: 35%&lt;br /&gt;
   Pick Pockets: 40%&lt;br /&gt;
   Read Languages: 1%&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Personal Encumbrance&#039;&#039;&#039; (54.3):&lt;br /&gt;
   Short sword (3)&lt;br /&gt;
   Sling (0.5)&lt;br /&gt;
   2 Large Belt Pouch (4) (7.3/10)&lt;br /&gt;
     24 Sling stones (4)&lt;br /&gt;
     Coins (3.3)&lt;br /&gt;
   Leather Armor (15)&lt;br /&gt;
   Belt &lt;br /&gt;
   Woolen Tunic (1)&lt;br /&gt;
   Hose &lt;br /&gt;
   Backpack (10)(7/30)&lt;br /&gt;
     Waterskin (4 when full)&lt;br /&gt;
     1 day Standard Rations (2)&lt;br /&gt;
     Theives&#039; Tools (1)&lt;br /&gt;
     Flint &amp;amp; Steel &lt;br /&gt;
     4 Chalk &lt;br /&gt;
     Bone dice &lt;br /&gt;
   Large Sack (1) (28/40)&lt;br /&gt;
     7 Canopic Jars with lids&lt;br /&gt;
   Soft Boots (3)&lt;br /&gt;
   Cloak (2)&lt;br /&gt;
   Gloves (.5)&lt;br /&gt;
&lt;br /&gt;
   &#039;&#039;&#039;Mule Encumbrance&#039;&#039;&#039; (96) :&lt;br /&gt;
   Bit &amp;amp; Bridle (5)&lt;br /&gt;
   Pack saddle (20)&lt;br /&gt;
   2 Panniers (50) (22/400)&lt;br /&gt;
     Bedroll (5)&lt;br /&gt;
     Spare Clothes (4)&lt;br /&gt;
     6 days Standard Rations (12)&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Money&#039;&#039;&#039;:&lt;br /&gt;
   On hand:&lt;br /&gt;
   PP: 0&lt;br /&gt;
   GP: 30&lt;br /&gt;
   EP: 0&lt;br /&gt;
   SP: 2&lt;br /&gt;
   CP: 1&lt;br /&gt;
   Banked with Merchant Guild in Daren&#039;s Ferry:&lt;br /&gt;
   PP: 0&lt;br /&gt;
   GP: 225&lt;br /&gt;
   EP: 0&lt;br /&gt;
   SP: 0&lt;br /&gt;
   CP: 0&lt;/div&gt;</summary>
		<author><name>Marc G.</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=OSRIC_Borderlands&amp;diff=370015</id>
		<title>OSRIC Borderlands</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=OSRIC_Borderlands&amp;diff=370015"/>
		<updated>2019-09-06T15:21:34Z</updated>

		<summary type="html">&lt;p&gt;Marc G.: /* Jarpa Fernweaver */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Introduction=&lt;br /&gt;
Welcome to the wiki page for Borderlands, an OSRIC campaign being run on rpg.net forums.&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
&lt;br /&gt;
==[[Jarpa Fernweaver]]==&lt;br /&gt;
Played by Marc G. &lt;br /&gt;
&lt;br /&gt;
Halfling Thief, 1st lvl&lt;br /&gt;
 AC 6, HP 2/4, THACO: 20&lt;br /&gt;
 Surprise: +1  Move: 60&lt;br /&gt;
 Short Sword: +0 to hit 1d6/1d8 damage&lt;br /&gt;
 -- Backstab: +4 to hit 2d6/2d8 damage&lt;br /&gt;
 Sling: +4 to hit, 1d4/1d4 damage, Range Increment 35&#039;&lt;br /&gt;
 RSW: 10 BW: 16 DPP: 13 (9 vs Poison) PP: 12 Sp: 11&lt;br /&gt;
&lt;br /&gt;
==[[User:Aikireikinu#Jahnk|Jahnk]]==&lt;br /&gt;
Played by Aikireikinu, &lt;br /&gt;
&lt;br /&gt;
Half-Orc Fighter, lvl. 1&lt;br /&gt;
 AC 4 (3 w/ shield) HP 9/9 THAC0: 20&lt;br /&gt;
 Move: 90&#039;&lt;br /&gt;
 Bastard Sword: +3 2d4/2d8 +6&lt;br /&gt;
 Dart: +0 1d3/1d2 +4 Range 15&#039;&lt;br /&gt;
 Club: +2 1d4/1d3 +4&lt;br /&gt;
 RSW: 18 BW: 20 DPP: 16 PP: 17 SP: 19&lt;br /&gt;
&lt;br /&gt;
==[[Vilandrien Starbrow]]==&lt;br /&gt;
played by Mitch&lt;br /&gt;
&lt;br /&gt;
Elven Fighter/Magic-User/Thief&lt;br /&gt;
 AC 7 HP 4/4 THAC0: 20&lt;br /&gt;
 Move: 90&#039;&lt;br /&gt;
 Attack 1: Long sword: 3/2, +2 to hit, 1d8+2/1d12+2&lt;br /&gt;
 Attack 2: Short bow: 2/1, +1 to hit, 1d6, 50’&lt;br /&gt;
 Attack 3: Short sword: 1d6/1d8&lt;br /&gt;
** Backstab: +4 to hit, double damage&lt;br /&gt;
 RSW: 11 BW: 15 DPP: 13 PP: 12 SP: 12&lt;br /&gt;
 (-1 Mental saves, 90% resist sleep/charm)&lt;br /&gt;
&lt;br /&gt;
==[[Casald Rii]]==&lt;br /&gt;
played by thirdkingdom&lt;br /&gt;
&lt;br /&gt;
Human Fighter 1&lt;br /&gt;
 AC x, HP x/x&lt;br /&gt;
 Surprise: x  Move x&lt;br /&gt;
 Attack 1:&lt;br /&gt;
 Attack 2: &lt;br /&gt;
 RSW: x BW: x DPP: x PP: x Sp: x&lt;br /&gt;
&lt;br /&gt;
==[[Taren Rubysmith]]==&lt;br /&gt;
played by DannyK&lt;br /&gt;
&lt;br /&gt;
Dwarf Cleric 1&lt;br /&gt;
 AC x, HP x/x&lt;br /&gt;
 Surprise: x  Move x&lt;br /&gt;
 Attack 1:&lt;br /&gt;
 Attack 2: &lt;br /&gt;
 RSW: x BW: x DPP: x PP: x Sp: x&lt;br /&gt;
&lt;br /&gt;
==[[Brynn]]==&lt;br /&gt;
played by tomas&lt;br /&gt;
&lt;br /&gt;
Human Druid 1&lt;br /&gt;
AC 7, HP 4/4&lt;br /&gt;
 Surprise: 0  Move 120&lt;br /&gt;
 Attack 1:&lt;br /&gt;
 Attack 2: &lt;br /&gt;
 RSW: 14 BW: 16 DPP: 10 PP: 13 Sp: 15&lt;br /&gt;
&lt;br /&gt;
=Hirelings=&lt;br /&gt;
&lt;br /&gt;
Nodwick the Porter AC 8 (Leather) HP 4 Attack: 20/d6 (Staff) -- R 18 B 20 D 16 P 17 S 19 Monthly: 20sp + R &amp;amp; B&lt;br /&gt;
&lt;br /&gt;
Linden the Footman (DEX 16) AC 5 (Leather &amp;amp; Shield &amp;amp; Dex) HP 5 Attack: 20/d6 (Spear/Hand Axe) Thrown: 19 (Spear/Hand Axe) -- R 18 B 20 D 16 P 17 S 19 Monthly: 20sp + R &amp;amp; B&lt;br /&gt;
&lt;br /&gt;
Marfin the Footman AC 7 (Leather &amp;amp; Shield) HP 8 Attack: 20/d6 (Spear/Hand Axe) Thrown: 20 (Spear/Hand Axe) -- R 18 B 20 D 16 P 17 S 19 Monthly: 20sp + R &amp;amp; B&lt;br /&gt;
&lt;br /&gt;
=[[The Borderlands Ballad]]=&lt;br /&gt;
A simple experience reward tracker.&lt;br /&gt;
&lt;br /&gt;
=[[The Treasure Chest]]=&lt;br /&gt;
A repository for loot, unidentified items, and various stores.&lt;br /&gt;
&lt;br /&gt;
=[[The Borderlands Region]]=&lt;br /&gt;
&lt;br /&gt;
A plateau along the Spice Road between the Western Kingdoms and the Eastern Empire, the Borderlands are a cosmopolitan collection of people who gathered and thrived based on trade. Now, beset on every side by humanoids, the trade which gave the region such prosperity has dwindled, and the fate of the Borderlands hangs in balance.&lt;br /&gt;
&lt;br /&gt;
=House Rules=&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
&lt;br /&gt;
* If you play a non-human single-class, double the racial limit to that class. (An Elf is limited to Fighter 5 (Str 16 or below) to 7 (Str 18) - if you&#039;re a Fighter/Cleric that limit remains. If you&#039;re a Fighter, you are limited to lvl 10, 12, or 14)1&lt;br /&gt;
* Initiative by Side. This makes PbP a lot easier, as one side goes, the other side goes, and so on.&lt;br /&gt;
* Char gen: Roll 3d6 6 times. If the total of all 6 rolls is less than 54, promote the lowest roll (or one of them if there are ties) to 16. If it&#039;s still less than 54? Promote the lowest roll to 15. If you somehow still total less than 54? Promote the lowest roll to 14. Assign rolls to stat.&lt;br /&gt;
*Lost levels: Especially in Play-by-Post, lost levels represent an almost insurmountable set-back. You can choose to catch &amp;quot;Wraith Fever&amp;quot; and your character will lay helpless while they regain 100 exp x their previous level each day.&lt;br /&gt;
* Exp for monsters and treasure are awarded upon return to settlements. Magic items that are kept award 10% of their estimated value. Magic items that are sold award 100%.&lt;br /&gt;
* Training for higher levels does cost significant amounts of gold and time.&lt;br /&gt;
&lt;br /&gt;
==Two Handed Weapons==&lt;br /&gt;
&lt;br /&gt;
The following weapons are considered two-handed&lt;br /&gt;
&lt;br /&gt;
Flail, Heavy&lt;br /&gt;
Halberd&lt;br /&gt;
Hammer, War, Heavy&lt;br /&gt;
Morningstar &lt;br /&gt;
Pick, Heavy&lt;br /&gt;
Pole-arm&lt;br /&gt;
Staff&lt;br /&gt;
Sword Two-handed.&lt;br /&gt;
&lt;br /&gt;
==Spears and Tridents==&lt;br /&gt;
&lt;br /&gt;
Spears and tridents can be used one-handed and with a shield. However they cannot Set vs Charge if used one-handed.&lt;br /&gt;
&lt;br /&gt;
==Rations==&lt;br /&gt;
&lt;br /&gt;
The rules list the price per day. That is now the price per week.&lt;br /&gt;
&lt;br /&gt;
==Magical Healing==&lt;br /&gt;
&lt;br /&gt;
Magic Healing House Rule: If you&#039;re dropped to negative hit points but healed above 0 hits by magic you are still in a coma for 1-6 turns (10-60 minutes) but you are only &amp;quot;helpless&amp;quot; for one day. If you are fully healed by magic (which will get a lot harder to do as the HP totals go up) you require a full night&#039;s rest.&lt;br /&gt;
&lt;br /&gt;
==Level Drain==&lt;br /&gt;
&lt;br /&gt;
It&#039;s awful in a Play-by-Post. So while it will still happen, lost Exp is recovered at 1000 exp per full day of rest (Wraith Fever). 10% of the level drained exp lost will not be recovered and will have to be earned again.&lt;br /&gt;
&lt;br /&gt;
==Identify Spell==&lt;br /&gt;
&lt;br /&gt;
The section of the spell that reads: &#039;&#039;The spell must be cast within 1 hour/ caster level of the time a magic item first comes near the caster&#039;&#039; will be ignored.&lt;br /&gt;
&lt;br /&gt;
==Stowage and Animal Encumbrance==&lt;br /&gt;
&lt;br /&gt;
===Stowage===&lt;br /&gt;
&lt;br /&gt;
====Carried====&lt;br /&gt;
Small Pouch or Purse  2.5 lbs&lt;br /&gt;
&lt;br /&gt;
Large Pouch 5 lbs&lt;br /&gt;
&lt;br /&gt;
Small Sack 10 lbs&lt;br /&gt;
&lt;br /&gt;
Backpack 30 lbs&lt;br /&gt;
&lt;br /&gt;
Large Sack 40 lbs&lt;br /&gt;
&lt;br /&gt;
Waterskin 3 pints&lt;br /&gt;
&lt;br /&gt;
====Animal====&lt;br /&gt;
&lt;br /&gt;
Saddle Bags 50lb/pair&lt;br /&gt;
&lt;br /&gt;
Pack Saddle 300lbs&lt;br /&gt;
&lt;br /&gt;
Panniers 400lb/pair&lt;br /&gt;
&lt;br /&gt;
===Animal Encumbrance===&lt;br /&gt;
&lt;br /&gt;
Unencumbered, Max Carry, Pull&lt;br /&gt;
&lt;br /&gt;
Donkey 100/200/500&lt;br /&gt;
&lt;br /&gt;
Horse, Draft 400/700/2000&lt;br /&gt;
&lt;br /&gt;
Horse, Pack or Riding 300/500/1200&lt;br /&gt;
&lt;br /&gt;
Mule 300/500/1500&lt;br /&gt;
&lt;br /&gt;
Oxen 450/800/2200&lt;br /&gt;
&lt;br /&gt;
Pony 200/400/1000&lt;br /&gt;
&lt;br /&gt;
Warhorse, Light or Elven 200/400/*800&lt;br /&gt;
&lt;br /&gt;
Warhorse, Medium 300/600/*1200&lt;br /&gt;
&lt;br /&gt;
Warhorse, Heavy 500/700/*2000&lt;br /&gt;
&lt;br /&gt;
*Warhorses are not trained to pull loads, and are generally too expensive (and tempermental) to be good at it.&lt;/div&gt;</summary>
		<author><name>Marc G.</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Jarpa_Fernweaver&amp;diff=369557</id>
		<title>Jarpa Fernweaver</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Jarpa_Fernweaver&amp;diff=369557"/>
		<updated>2019-08-26T18:03:51Z</updated>

		<summary type="html">&lt;p&gt;Marc G.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[OSRIC_Borderlands]]&lt;br /&gt;
&#039;&#039;&#039;Jarpa Fernweaver&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Thief, Lvl 1, 512/1250 XP, +10% Exp Bonus&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
   Strength: 12 - +10# - Open Doors 1-2 - BBLG 4%&lt;br /&gt;
   Dexterity: 16 - +1 Surprise / Missile Attack - -2 AC&lt;br /&gt;
   Constitution: 14 - RD 92% - SS 88%&lt;br /&gt;
   Intelligence: 9&lt;br /&gt;
   Wisdom: 8&lt;br /&gt;
   Charisma: 12&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Race and Class Abilities&#039;&#039;&#039;&lt;br /&gt;
   Stats: +1 Dex , -1 Str&lt;br /&gt;
   Languages: Common, dwarfish, gnome, goblin, halfling, orcish, Thieves&#039; Cant&lt;br /&gt;
   Infravision: 60&#039;&lt;br /&gt;
   Base Move: 90&#039;&lt;br /&gt;
   +4 to saves against magic or poison&lt;br /&gt;
   +3 to hit with bows or slings&lt;br /&gt;
   Age: 46&lt;br /&gt;
   Proficiencies: Short sword, sling&lt;br /&gt;
   Passable cook&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Thief Abilities&#039;&#039;&#039;:&lt;br /&gt;
   Climb Walls: 65%&lt;br /&gt;
   Find Traps: 25%&lt;br /&gt;
   Hear Noise: 15%&lt;br /&gt;
   Hide in Shadows: 35%&lt;br /&gt;
   Move Quietly: 35%&lt;br /&gt;
   Open Locks: 35%&lt;br /&gt;
   Pick Pockets: 40%&lt;br /&gt;
   Read Languages: 1%&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Personal Encumbrance&#039;&#039;&#039; (54.3):&lt;br /&gt;
   Short sword (3)&lt;br /&gt;
   Sling (0.5)&lt;br /&gt;
   2 Large Belt Pouch (4) (7.3/10)&lt;br /&gt;
     24 Sling stones (4)&lt;br /&gt;
     Coins (3.3)&lt;br /&gt;
   Leather Armor (15)&lt;br /&gt;
   Belt &lt;br /&gt;
   Woolen Tunic (1)&lt;br /&gt;
   Hose &lt;br /&gt;
   Backpack (10)(8/30)&lt;br /&gt;
     Waterskin (4 when full)&lt;br /&gt;
     1 day Standard Rations (2)&lt;br /&gt;
     Theives&#039; Tools (1)&lt;br /&gt;
     Flint &amp;amp; Steel &lt;br /&gt;
     4 Chalk &lt;br /&gt;
     Bone dice &lt;br /&gt;
     Large sack (1)&lt;br /&gt;
   Soft Boots (3)&lt;br /&gt;
   Cloak (2)&lt;br /&gt;
   Gloves (.5)&lt;br /&gt;
&lt;br /&gt;
   &#039;&#039;&#039;Mule Encumbrance&#039;&#039;&#039; (96) :&lt;br /&gt;
   Bit &amp;amp; Bridle (5)&lt;br /&gt;
   Pack saddle (20)&lt;br /&gt;
   2 Panniers (50) (22/400)&lt;br /&gt;
     Bedroll (5)&lt;br /&gt;
     Spare Clothes (4)&lt;br /&gt;
     6 days Standard Rations (12)&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Money&#039;&#039;&#039;:&lt;br /&gt;
   On hand:&lt;br /&gt;
   PP: 0&lt;br /&gt;
   GP: 30&lt;br /&gt;
   EP: 0&lt;br /&gt;
   SP: 2&lt;br /&gt;
   CP: 1&lt;br /&gt;
   Banked with Merchant Guild in Daren&#039;s Ferry:&lt;br /&gt;
   PP: 0&lt;br /&gt;
   GP: 225&lt;br /&gt;
   EP: 0&lt;br /&gt;
   SP: 0&lt;br /&gt;
   CP: 0&lt;/div&gt;</summary>
		<author><name>Marc G.</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Jarpa_Fernweaver&amp;diff=369524</id>
		<title>Jarpa Fernweaver</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Jarpa_Fernweaver&amp;diff=369524"/>
		<updated>2019-08-25T04:39:58Z</updated>

		<summary type="html">&lt;p&gt;Marc G.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[OSRIC_Borderlands]]&lt;br /&gt;
&#039;&#039;&#039;Jarpa Fernweaver&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Thief, Lvl 1, 512/1250 XP, +10% Exp Bonus&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
   Strength: 12 - +10# - Open Doors 1-2 - BBLG 4%&lt;br /&gt;
   Dexterity: 16 - +1 Surprise / Missile Attack - -2 AC&lt;br /&gt;
   Constitution: 14 - RD 92% - SS 88%&lt;br /&gt;
   Intelligence: 9&lt;br /&gt;
   Wisdom: 8&lt;br /&gt;
   Charisma: 12&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Race and Class Abilities&#039;&#039;&#039;&lt;br /&gt;
   Stats: +1 Dex , -1 Str&lt;br /&gt;
   Languages: Common, dwarfish, gnome, goblin, halfling, orcish, Thieves&#039; Cant&lt;br /&gt;
   Infravision: 60&#039;&lt;br /&gt;
   Base Move: 90&#039;&lt;br /&gt;
   +4 to saves against magic or poison&lt;br /&gt;
   +3 to hit with bows or slings&lt;br /&gt;
   Age: 46&lt;br /&gt;
   Proficiencies: Short sword, sling&lt;br /&gt;
   Passable cook&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Thief Abilities&#039;&#039;&#039;:&lt;br /&gt;
   Climb Walls: 65%&lt;br /&gt;
   Find Traps: 25%&lt;br /&gt;
   Hear Noise: 15%&lt;br /&gt;
   Hide in Shadows: 35%&lt;br /&gt;
   Move Quietly: 35%&lt;br /&gt;
   Open Locks: 35%&lt;br /&gt;
   Pick Pockets: 40%&lt;br /&gt;
   Read Languages: 1%&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Encumbrance&#039;&#039;&#039; (99.2):&lt;br /&gt;
   Short sword (3)&lt;br /&gt;
   Sling (0.5)&lt;br /&gt;
   2 Large Belt Pouch (4) (9/10)&lt;br /&gt;
     24 Sling stones (4)&lt;br /&gt;
     Coins (5)&lt;br /&gt;
   Leather Armor (15)&lt;br /&gt;
   Belt &lt;br /&gt;
   Woolen Tunic (1)&lt;br /&gt;
   Hose &lt;br /&gt;
   Backpack (10)(23/30)&lt;br /&gt;
     Bedroll (5)&lt;br /&gt;
     Waterskin (4 when full)&lt;br /&gt;
     5 days Standard Rations (10)&lt;br /&gt;
     Flint &amp;amp; Steel &lt;br /&gt;
     4 Chalk &lt;br /&gt;
     Bone dice &lt;br /&gt;
     Spare clothes (4)&lt;br /&gt;
   Sack, Large (1) (27.7/40)&lt;br /&gt;
     Coin (27.7)&lt;br /&gt;
   Soft Boots (3)&lt;br /&gt;
   Cloak (2)&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Money&#039;&#039;&#039;:&lt;br /&gt;
   PP: 0&lt;br /&gt;
   GP: 310&lt;br /&gt;
   EP: 0&lt;br /&gt;
   SP: 1&lt;br /&gt;
   CP: 16&lt;/div&gt;</summary>
		<author><name>Marc G.</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Jarpa_Fernweaver&amp;diff=369523</id>
		<title>Jarpa Fernweaver</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Jarpa_Fernweaver&amp;diff=369523"/>
		<updated>2019-08-25T04:38:58Z</updated>

		<summary type="html">&lt;p&gt;Marc G.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[OSRIC_Borderlands]]&lt;br /&gt;
&#039;&#039;&#039;Jarpa Fernweaver&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Thief, Lvl 1, 62/1250 XP, +10% Exp Bonus&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
   Strength: 12 - +10# - Open Doors 1-2 - BBLG 4%&lt;br /&gt;
   Dexterity: 16 - +1 Surprise / Missile Attack - -2 AC&lt;br /&gt;
   Constitution: 14 - RD 92% - SS 88%&lt;br /&gt;
   Intelligence: 9&lt;br /&gt;
   Wisdom: 8&lt;br /&gt;
   Charisma: 12&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Race and Class Abilities&#039;&#039;&#039;&lt;br /&gt;
   Stats: +1 Dex , -1 Str&lt;br /&gt;
   Languages: Common, dwarfish, gnome, goblin, halfling, orcish, Thieves&#039; Cant&lt;br /&gt;
   Infravision: 60&#039;&lt;br /&gt;
   Base Move: 90&#039;&lt;br /&gt;
   +4 to saves against magic or poison&lt;br /&gt;
   +3 to hit with bows or slings&lt;br /&gt;
   Age: 46&lt;br /&gt;
   Proficiencies: Short sword, sling&lt;br /&gt;
   Passable cook&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Thief Abilities&#039;&#039;&#039;:&lt;br /&gt;
   Climb Walls: 65%&lt;br /&gt;
   Find Traps: 25%&lt;br /&gt;
   Hear Noise: 15%&lt;br /&gt;
   Hide in Shadows: 35%&lt;br /&gt;
   Move Quietly: 35%&lt;br /&gt;
   Open Locks: 35%&lt;br /&gt;
   Pick Pockets: 40%&lt;br /&gt;
   Read Languages: 1%&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Encumbrance&#039;&#039;&#039; (99.2):&lt;br /&gt;
   Short sword (3)&lt;br /&gt;
   Sling (0.5)&lt;br /&gt;
   2 Large Belt Pouch (4) (9/10)&lt;br /&gt;
     24 Sling stones (4)&lt;br /&gt;
     Coins (5)&lt;br /&gt;
   Leather Armor (15)&lt;br /&gt;
   Belt &lt;br /&gt;
   Woolen Tunic (1)&lt;br /&gt;
   Hose &lt;br /&gt;
   Backpack (10)(23/30)&lt;br /&gt;
     Bedroll (5)&lt;br /&gt;
     Waterskin (4 when full)&lt;br /&gt;
     5 days Standard Rations (10)&lt;br /&gt;
     Flint &amp;amp; Steel &lt;br /&gt;
     4 Chalk &lt;br /&gt;
     Bone dice &lt;br /&gt;
     Spare clothes (4)&lt;br /&gt;
   Sack, Large (1) (27.7/40)&lt;br /&gt;
     Coin (27.7)&lt;br /&gt;
   Soft Boots (3)&lt;br /&gt;
   Cloak (2)&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Money&#039;&#039;&#039;:&lt;br /&gt;
   PP: 0&lt;br /&gt;
   GP: 310&lt;br /&gt;
   EP: 0&lt;br /&gt;
   SP: 1&lt;br /&gt;
   CP: 16&lt;/div&gt;</summary>
		<author><name>Marc G.</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Jarpa_Fernweaver&amp;diff=369231</id>
		<title>Jarpa Fernweaver</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Jarpa_Fernweaver&amp;diff=369231"/>
		<updated>2019-08-19T14:54:10Z</updated>

		<summary type="html">&lt;p&gt;Marc G.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[OSRIC_Borderlands]]&lt;br /&gt;
&#039;&#039;&#039;Jarpa Fernweaver&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Thief, Lvl 1, 62/1250 XP, +10% Exp Bonus&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
   Strength: 12 - +10# - Open Doors 1-2 - BBLG 4%&lt;br /&gt;
   Dexterity: 16 - +1 Surprise / Missile Attack - -2 AC&lt;br /&gt;
   Constitution: 14 - RD 92% - SS 88%&lt;br /&gt;
   Intelligence: 9&lt;br /&gt;
   Wisdom: 8&lt;br /&gt;
   Charisma: 12&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Race and Class Abilities&#039;&#039;&#039;&lt;br /&gt;
   Stats: +1 Dex , -1 Str&lt;br /&gt;
   Languages: Common, dwarfish, gnome, goblin, halfling, orcish, Thieves&#039; Cant&lt;br /&gt;
   Infravision: 60&#039;&lt;br /&gt;
   Base Move: 90&#039;&lt;br /&gt;
   +4 to saves against magic or poison&lt;br /&gt;
   +3 to hit with bows or slings&lt;br /&gt;
   Age: 46&lt;br /&gt;
   Proficiencies: Short sword, sling&lt;br /&gt;
   Passable cook&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Thief Abilities&#039;&#039;&#039;:&lt;br /&gt;
   Climb Walls: 65%&lt;br /&gt;
   Find Traps: 25%&lt;br /&gt;
   Hear Noise: 15%&lt;br /&gt;
   Hide in Shadows: 35%&lt;br /&gt;
   Move Quietly: 35%&lt;br /&gt;
   Open Locks: 35%&lt;br /&gt;
   Pick Pockets: 40%&lt;br /&gt;
   Read Languages: 1%&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Encumbrance&#039;&#039;&#039; (76.6):&lt;br /&gt;
   Short sword (3)&lt;br /&gt;
   Sling (0.5)&lt;br /&gt;
   2 Large Belt Pouch (4) (6.1/10)&lt;br /&gt;
     24 Sling stones (4)&lt;br /&gt;
     Coins&lt;br /&gt;
   Leather Armor (15)&lt;br /&gt;
   Belt &lt;br /&gt;
   Woolen Tunic (1)&lt;br /&gt;
   Hose &lt;br /&gt;
   Backpack (10)(19/30)&lt;br /&gt;
     Bedroll (5)&lt;br /&gt;
     Waterskin (4 when full)&lt;br /&gt;
     5 days Standard Rations (10)&lt;br /&gt;
     Flint &amp;amp; Steel &lt;br /&gt;
     4 Chalk &lt;br /&gt;
     Bone dice &lt;br /&gt;
   Sack, Large (1) (12/40)&lt;br /&gt;
     Barrow Amulets (12)&lt;br /&gt;
   Soft Boots (3)&lt;br /&gt;
   Cloak (2)&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Money&#039;&#039;&#039;:&lt;br /&gt;
   PP: 0&lt;br /&gt;
   GP: 10&lt;br /&gt;
   EP: 0&lt;br /&gt;
   SP: 4&lt;br /&gt;
   CP: 7&lt;/div&gt;</summary>
		<author><name>Marc G.</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Jarpa_Fernweaver&amp;diff=367892</id>
		<title>Jarpa Fernweaver</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Jarpa_Fernweaver&amp;diff=367892"/>
		<updated>2019-08-02T23:14:52Z</updated>

		<summary type="html">&lt;p&gt;Marc G.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[OSRIC_Borderlands]]&lt;br /&gt;
&#039;&#039;&#039;Jarpa Fernweaver&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Thief, Lvl 1, 62/1250 XP, +10% Exp Bonus&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
   Strength: 12 - +10# - Open Doors 1-2 - BBLG 4%&lt;br /&gt;
   Dexterity: 16 - +1 Surprise / Missile Attack - -2 AC&lt;br /&gt;
   Constitution: 14 - RD 92% - SS 88%&lt;br /&gt;
   Intelligence: 9&lt;br /&gt;
   Wisdom: 8&lt;br /&gt;
   Charisma: 12&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Race and Class Abilities&#039;&#039;&#039;&lt;br /&gt;
   Stats: +1 Dex , -1 Str&lt;br /&gt;
   Languages: Common, dwarfish, gnome, goblin, halfling, orcish, Thieves&#039; Cant&lt;br /&gt;
   Infravision: 60&#039;&lt;br /&gt;
   Base Move: 90&#039;&lt;br /&gt;
   +4 to saves against magic or poison&lt;br /&gt;
   +3 to hit with bows or slings&lt;br /&gt;
   Age: 46&lt;br /&gt;
   Proficiencies: Short sword, sling&lt;br /&gt;
   Passable cook&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Thief Abilities&#039;&#039;&#039;:&lt;br /&gt;
   Climb Walls: 65%&lt;br /&gt;
   Find Traps: 25%&lt;br /&gt;
   Hear Noise: 15%&lt;br /&gt;
   Hide in Shadows: 35%&lt;br /&gt;
   Move Quietly: 35%&lt;br /&gt;
   Open Locks: 35%&lt;br /&gt;
   Pick Pockets: 40%&lt;br /&gt;
   Read Languages: 1%&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Encumbrance&#039;&#039;&#039; (76.5):&lt;br /&gt;
   Short sword (3)&lt;br /&gt;
   Sling (0.5)&lt;br /&gt;
   2 Large Belt Pouch (4) (6/10)&lt;br /&gt;
     24 Sling stones (4)&lt;br /&gt;
     Coins&lt;br /&gt;
   Leather Armor (15)&lt;br /&gt;
   Belt &lt;br /&gt;
   Woolen Tunic (1)&lt;br /&gt;
   Hose &lt;br /&gt;
   Backpack (10)(19/30)&lt;br /&gt;
     Bedroll (5)&lt;br /&gt;
     Waterskin (4 when full)&lt;br /&gt;
     5 days Standard Rations (10)&lt;br /&gt;
     Flint &amp;amp; Steel &lt;br /&gt;
     4 Chalk &lt;br /&gt;
     Bone dice &lt;br /&gt;
   Sack, Large (1) (12/40)&lt;br /&gt;
     Barrow Amulets (12)&lt;br /&gt;
   Soft Boots (3)&lt;br /&gt;
   Cloak (2)&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Money&#039;&#039;&#039;:&lt;br /&gt;
   PP: 0&lt;br /&gt;
   GP: 12&lt;br /&gt;
   EP: 0&lt;br /&gt;
   SP: 1&lt;br /&gt;
   CP: 7&lt;/div&gt;</summary>
		<author><name>Marc G.</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Jarpa_Fernweaver&amp;diff=365266</id>
		<title>Jarpa Fernweaver</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Jarpa_Fernweaver&amp;diff=365266"/>
		<updated>2019-07-08T03:27:36Z</updated>

		<summary type="html">&lt;p&gt;Marc G.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[OSRIC_Borderlands]]&lt;br /&gt;
&#039;&#039;&#039;Jarpa Fernweaver&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Thief, Lvl 1, 62/1250 XP, +10% Exp Bonus&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
   Strength: 12 - +10# - Open Doors 1-2 - BBLG 4%&lt;br /&gt;
   Dexterity: 16 - +1 Surprise / Missile Attack - -2 AC&lt;br /&gt;
   Constitution: 14 - RD 92% - SS 88%&lt;br /&gt;
   Intelligence: 9&lt;br /&gt;
   Wisdom: 8&lt;br /&gt;
   Charisma: 12&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Race and Class Abilities&#039;&#039;&#039;&lt;br /&gt;
   Stats: +1 Dex , -1 Str&lt;br /&gt;
   Languages: Common, dwarfish, gnome, goblin, halfling, orcish, Thieves&#039; Cant&lt;br /&gt;
   Infravision: 60&#039;&lt;br /&gt;
   Base Move: 90&#039;&lt;br /&gt;
   +4 to saves against magic or poison&lt;br /&gt;
   +3 to hit with bows or slings&lt;br /&gt;
   Age: 46&lt;br /&gt;
   Proficiencies: Short sword, sling&lt;br /&gt;
   Passable cook&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Thief Abilities&#039;&#039;&#039;:&lt;br /&gt;
   Climb Walls: 65%&lt;br /&gt;
   Find Traps: 25%&lt;br /&gt;
   Hear Noise: 15%&lt;br /&gt;
   Hide in Shadows: 35%&lt;br /&gt;
   Move Quietly: 35%&lt;br /&gt;
   Open Locks: 35%&lt;br /&gt;
   Pick Pockets: 40%&lt;br /&gt;
   Read Languages: 1%&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Encumbrance&#039;&#039;&#039; (68.5):&lt;br /&gt;
   Short sword (3)&lt;br /&gt;
   Sling (0.5)&lt;br /&gt;
   2 Large Belt Pouch (4) (6/10)&lt;br /&gt;
     24 Sling stones (4)&lt;br /&gt;
     Coins&lt;br /&gt;
   Leather Armor (15)&lt;br /&gt;
   Belt &lt;br /&gt;
   Woolen Tunic (1)&lt;br /&gt;
   Hose &lt;br /&gt;
   Backpack (10)(24/30)&lt;br /&gt;
     Bedroll (5)&lt;br /&gt;
     Waterskin (4 when full)&lt;br /&gt;
     1 week Standard Rations (14)&lt;br /&gt;
     Flint &amp;amp; Steel &lt;br /&gt;
     4 Chalk &lt;br /&gt;
     Bone dice &lt;br /&gt;
     Sack, Large (1) (0/40)&lt;br /&gt;
   Soft Boots (3)&lt;br /&gt;
   Cloak (2)&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Money&#039;&#039;&#039;:&lt;br /&gt;
   PP: 0&lt;br /&gt;
   GP: 12&lt;br /&gt;
   EP: 0&lt;br /&gt;
   SP: 1&lt;br /&gt;
   CP: 7&lt;/div&gt;</summary>
		<author><name>Marc G.</name></author>
	</entry>
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