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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kakita_Daisetsu&amp;diff=304579</id>
		<title>Kakita Daisetsu</title>
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		<updated>2016-07-28T20:37:42Z</updated>

		<summary type="html">&lt;p&gt;Marikir: Created page with &amp;quot; == Kakita Daisetsu == Crane Duelist    &amp;#039;&amp;#039;&amp;#039;AIR&amp;#039;&amp;#039;&amp;#039; 3  Reflexes 3   Awareness 2 +1 (12 pts)  &amp;#039;&amp;#039;&amp;#039;EARTH&amp;#039;&amp;#039;&amp;#039; 2  Stamina 2  Willpower 2  &amp;#039;&amp;#039;&amp;#039;FIRE&amp;#039;&amp;#039;&amp;#039; 2  Agility 3  Intelligence 2   &amp;#039;&amp;#039;&amp;#039;...&amp;quot;&lt;/p&gt;
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== Kakita Daisetsu ==&lt;br /&gt;
Crane Duelist&lt;br /&gt;
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&#039;&#039;&#039;AIR&#039;&#039;&#039; 3&lt;br /&gt;
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Reflexes 3 &lt;br /&gt;
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Awareness 2 +1 (12 pts)&lt;br /&gt;
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&#039;&#039;&#039;EARTH&#039;&#039;&#039; 2&lt;br /&gt;
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Stamina 2&lt;br /&gt;
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Willpower 2&lt;br /&gt;
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&#039;&#039;&#039;FIRE&#039;&#039;&#039; 2&lt;br /&gt;
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Agility 3&lt;br /&gt;
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Intelligence 2 &lt;br /&gt;
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&#039;&#039;&#039;WATER&#039;&#039;&#039; 2&lt;br /&gt;
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Strength 2&lt;br /&gt;
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Perception 3 &lt;br /&gt;
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&#039;&#039;&#039;VOID&#039;&#039;&#039; 3 (+18 Points) &lt;br /&gt;
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Honour 6.5&lt;br /&gt;
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Glory 1.0&lt;br /&gt;
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Status 1.0&lt;br /&gt;
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&#039;&#039;&#039;School Skills&#039;&#039;&#039;&lt;br /&gt;
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Etiquette AWA 1&lt;br /&gt;
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Iaijutsu REF 1 + 2 (5 pts) 3&lt;br /&gt;
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Investigation PER 1 + 1 (2 pts) 2 &lt;br /&gt;
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Kenjutsu AGI 1 + 1 (2 pts) 2&lt;br /&gt;
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Kyujutsu REF 1&lt;br /&gt;
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Sincerity AWA 1&lt;br /&gt;
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Tea Ceremony VOID 1&lt;br /&gt;
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&#039;&#039;&#039;Other Skills&lt;br /&gt;
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Athletics STR +1 (1 pt) 1&lt;br /&gt;
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Battle PER  +1 (1 pt) 1&lt;br /&gt;
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Courtier AWA +1 (1 pt) 1&lt;br /&gt;
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Defense REF +2 (3 pts) 2&lt;br /&gt;
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Horsemanship AGI +1 (1 pt) 1&lt;br /&gt;
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Jiujutsu AGI  +1 (1 pt) 1&lt;br /&gt;
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Meditation VOID +1 (1 pt) 1&lt;br /&gt;
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&#039;&#039;&#039;Techniques&#039;&#039;&#039;&lt;br /&gt;
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Rank 1: The Way of the Crane. Add twice Iaijutsu Skill to all Initiative rolls. Gain a bonus of +1k1 plus your School Rank to the total of all attack and Focus rolls while assuming the Center Stance. This bonus also applies during the Combat Round following one in which you assume the Center Stance.&lt;br /&gt;
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&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Disadvantages&#039;&#039;&#039;&lt;br /&gt;
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Disbeliever 3 pts&lt;br /&gt;
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Idealistic 2 pts&lt;br /&gt;
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Overconfident 3 pts&lt;br /&gt;
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&#039;&#039;&#039;Outfit&#039;&#039;&#039;&lt;br /&gt;
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Light Armour&lt;br /&gt;
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Sturdy Clothing&lt;br /&gt;
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Daisho&lt;br /&gt;
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Han-Kyu Bow&lt;br /&gt;
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Travelling Pack&lt;br /&gt;
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10 Koku&lt;br /&gt;
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&#039;&#039;&#039;Background&#039;&#039;&#039;&lt;br /&gt;
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A traditionally raised Kakita, Daisetsu grew up learning every story he could about famous duels.  He always imagined himself watching these legendary events as an observer.  He imagined the stillness.  And then the sound of movement.  Soon enough, his imaginations began to feature himself in the visions.  He himself standing before dark figure, before his pure and focused move struck them down.&lt;br /&gt;
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He threw himself into his training, learning all he could.  He focused on bettering his form, on perfecting the stillness needed.  &lt;br /&gt;
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During his training, someone noted that he seemed fascinated by learning more and more about something, investigating always.  As such, his name was passed to the magistrates.  A polite inquiry to his family resulted in his current assignment.&lt;br /&gt;
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At least, that&#039;s what he&#039;s been told.&lt;/div&gt;</summary>
		<author><name>Marikir</name></author>
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