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		<id>https://wiki.rpg.net/index.php?title=Major_Projects&amp;diff=184784</id>
		<title>Major Projects</title>
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		<updated>2011-06-29T00:07:58Z</updated>

		<summary type="html">&lt;p&gt;Mariusle: Added The Freelancers to generic backgrounds&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you are working on a major project which you expect to span 6+ pages, please enter it alphabetically in the appropriate section of this page. Use a level 3 header, so that you&#039;ll appear in the table of contents, include a link to your project&#039;s main page, then briefly describe your project. &lt;br /&gt;
&lt;br /&gt;
==Game Systems==&lt;br /&gt;
This is a list of original game systems being developed at the RPGnetWiki.&lt;br /&gt;
&lt;br /&gt;
===Æther===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Æther: Main Page|Æther]]&lt;br /&gt;
&lt;br /&gt;
Did you think Earth was the only world? The world of Æther is closer than you think, a fantastic world of magic, and faeries, castles and wonder. . . and dark powers trying to conquer two worlds. Æther is a campaign setting using the &#039;&#039;&#039;GURPS&#039;&#039;&#039; rules set. Characters must leap between worlds countering threats to both worlds and facing evil spirits, dragons, and both wonderful and terrible magics.&lt;br /&gt;
&lt;br /&gt;
===Alter Aeon===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Alter_Aeon]]&lt;br /&gt;
Dare you enter the world the world of Alter Aeon. Classic text based RPG with extensive quest, communication, and game play options. Online 24/7. Broadband NOT REQUIRED!&lt;br /&gt;
&lt;br /&gt;
===Ancient &amp;amp; Deadly===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Ancient_And_Deadly| Ancient &amp;amp; Deadly]]&lt;br /&gt;
&lt;br /&gt;
===BASH! Basic Action Super Heroes===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[BASH:Main_Page|BASH!]]&lt;br /&gt;
&lt;br /&gt;
===Basic FANGS: Fantasy Adventure Network Gaming System===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[FANGS:_Main Page|FANGS]]&lt;br /&gt;
&lt;br /&gt;
Version 1.6.1 of a classless skill-based [[RPG]] system, with some minimal compatibility with [[d20 System|d20]] modules. By Christopher Allen and Steve Perrin.&lt;br /&gt;
&lt;br /&gt;
===B-Grade===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;[[B-Grade]]&lt;br /&gt;
&lt;br /&gt;
B-Grade is an rpg where the players take on the role of B-Grade movie characters such as vampires, mummys, martians, leprechauns, deformed hunchbacks, and wolfmen...they fight secretly for allied forces in 1935 at the brink of what will become world war 2...adventures focus on thwarting the schemes of cthulhuan occultists, far east criminal geniuses, mad scientists, double agents and facist governments...finding themselves in locations such as prehistoric dinosaur islands, archaelogical dig-sites, and secret military installations...fighting against foes such as japanese robots, radioactive mutants, sadistic superhuman nazis and legions of ninjas. Uses a heavily customised version of the One roll Engine (ORE) system.&lt;br /&gt;
&lt;br /&gt;
===CP2020===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[CP2020:Main_Page|CP2020]]&lt;br /&gt;
&lt;br /&gt;
Miscellaneous resources for running a Cyberpunk 2020 campaign.&lt;br /&gt;
&lt;br /&gt;
===Dice &amp;amp; Glory===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Dice&amp;amp;Glory:Main_Page]]&lt;br /&gt;
&lt;br /&gt;
First Edition of a universal game system using skeletal character classes and a &amp;quot;buy&amp;quot; based experience point system and skill based magic and psionic systems. By Robert A Neri Jr.&lt;br /&gt;
&lt;br /&gt;
===Do Not Go Gentle===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Do Not Go Gentle: Main Page]]&lt;br /&gt;
&lt;br /&gt;
Post war superhero game, rules-lite. By Asklepios.&lt;br /&gt;
&lt;br /&gt;
===Fabuland===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Fabuland:_Main Page|Fabuland]]&lt;br /&gt;
&lt;br /&gt;
A furry rpg aimed at children with a system based on the ideas presented in the Rough Quests RPGnet column.&lt;br /&gt;
&lt;br /&gt;
===Flamepunk===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Flamepunk:Main Page|Flamepunk]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Cyberpunk meets pyromancy&#039;&#039; in this detailed and complete game. &#039;&#039;Blazers&#039;&#039;, grab your obsidian deck and run the flameweb to take down the &#039;&#039;Church of Holy Flame&#039;&#039;. &#039;&#039;Burners&#039;&#039;, tool up with pyrecaster, ashblade and stonecarve armour, and take on the &#039;&#039;Guild Hellforged&#039;&#039;. &#039;&#039;Binders&#039;&#039; catch yourself an elemental, fetter in to a flesh-tattoo then go hand to hand against the &#039;&#039;Hadar Shadows&#039;&#039;. It&#039;s all here, and you can take the burn back to the Man. Hope you brough something fireproof...&lt;br /&gt;
&lt;br /&gt;
===Gangwars===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Gangwars:Main_Page|Gangwars]]&lt;br /&gt;
&lt;br /&gt;
A classless d20 based system emphasizing skills and traits, with similarities to the shadowrun setting.&lt;br /&gt;
&lt;br /&gt;
===Hyperborean Mice===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[HyperboreanMice:Main_Page|Hyperborean Mice]]&lt;br /&gt;
&lt;br /&gt;
Gritty Swords &amp;amp; Sorcery action... as performed by talking mice and rats. Available from Lulu.&lt;br /&gt;
&lt;br /&gt;
===Irradiated Fur===&lt;br /&gt;
&amp;lt;b&amp;gt;Page:&amp;lt;/b&amp;gt;  [[IrradiatedFur:Main Page|Irradiated Fur]]&lt;br /&gt;
&lt;br /&gt;
A simplistic anthropomorphic apocalyptic one-shot game system.&lt;br /&gt;
===FableScape===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[FableScape|FableScape]] &lt;br /&gt;
&lt;br /&gt;
An RPG taking place in the made up world of Morasadell {More-isa-dell.}The gama is in a Mythology/Fantasy/Simi-Shonen Genre Game. The Wiki-Page is is under-constuction.&lt;br /&gt;
&lt;br /&gt;
===Fantasy Rules for Fate 3.0===&lt;br /&gt;
&#039;&#039;&#039;Page:  &#039;&#039;&#039; [[Geos:Fate-Fudge_Rules|Fantasy Fate 3.0]]&lt;br /&gt;
&lt;br /&gt;
Geos is a standalone fantasy gameworld, using a variation on the [http://www.faterpg.com/ Fate 3.0] rules.  The main magic system is based on Atlas Games&#039; [http://www.atlas-games.com/arsmagica/ Ars Magica].  The system is primarily narrativist, with secondary emphasis on gamist and simulationist perspectives.&lt;br /&gt;
&lt;br /&gt;
===Land of Xel===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Land_of_Xel|Land of Xel]]&lt;br /&gt;
&lt;br /&gt;
Under construction RPG system. The Land of Xel is a fantasy RPG with a mix of technology, magic, and metal. The land is divided into four different factions each with its own internal strife and outward aggression.&lt;br /&gt;
&lt;br /&gt;
===Legends===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Legends: Main Page]]&lt;br /&gt;
&lt;br /&gt;
Epic fantasy roleplaying. Work in progress. By Asklepios.&lt;br /&gt;
&lt;br /&gt;
===Leviathan: The Tempest===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[http://wiki.rpg.net/index.php/LeviathanTempest:Main_Page| Leviathan: The Tempest]]&lt;br /&gt;
&lt;br /&gt;
A new setting for the nWoD where players take the roll of hybrids between humanity and primordial gods of evolution and chaos. Described by one contributor as being a game where you play &amp;quot;The Mayor of Innsmouth&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
===Lexicon, an RPG===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Original Lexicon post]]&lt;br /&gt;
&lt;br /&gt;
A copy of the page that introduced the Lexicon wiki-based RPG to the world.  Originally written by Neel Krishnaswami; taken from his blog &amp;quot;The 20 x 20 Room&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Mano a Mano===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Mano a Mano]]&lt;br /&gt;
&lt;br /&gt;
A simple, generic system. Mano a Mano is well-suited for combat-intensive games with non-humanoid characters.&lt;br /&gt;
&lt;br /&gt;
===Marvel Universe Game===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[MUG:Main Page]]&lt;br /&gt;
&lt;br /&gt;
A giant game of What If? featuring your favorite marvel characters. Eschews individual character control for a more collaborative storytelling environment.&lt;br /&gt;
&lt;br /&gt;
===Mini mam===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Mini mam]]&lt;br /&gt;
&lt;br /&gt;
An extremely simple fantasy RPG system, derived from older versions of Mano a Mano. Mini mam is designed for absolute beginners to role-playing games and gamers who have a need for a system so simple that it doesn&#039;t require a character sheet.&lt;br /&gt;
&lt;br /&gt;
===McMercenaries===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[McMercenaries:Orientation]]&lt;br /&gt;
&lt;br /&gt;
A game and setting of corporate warfare in the all-too-near future.&lt;br /&gt;
Input is encouraged!&lt;br /&gt;
&lt;br /&gt;
===Morturi Te Salutant===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Morturi Te Salutant: Main Page]]&lt;br /&gt;
&lt;br /&gt;
Gladiatorial mini-skirmish game. By Asklepios.&lt;br /&gt;
&lt;br /&gt;
===Nexus D20===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [http://www.wiki.garrowolf.net/index.php?title=Main_Page Nexus D20]&lt;br /&gt;
&lt;br /&gt;
An alternate D20 system designed to solve all of those aspects of D20 that irritated people. It has a skill based feat system and a Class Framework instead of a hundred classes that allows players to create any kind of character they want. It has support for many different settings and technology levels. It allows you to play in settings that you like but in a system that makes more sense. All actions are based on one dice roll instead of many that slow games down. Combat is very fast and easy to resolve but extremely deadly forcing your players to actually seek cover instead of standing around and taking it. It has a totally different magic system based on a smaller set of powers with each spell a feat within the powers. &lt;br /&gt;
&lt;br /&gt;
===nWoD Fantasy===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[NWoD_Fantasy:Main_Page]]&lt;br /&gt;
&lt;br /&gt;
A modification of Whitewolf&#039;s nWoD system into a fantasy setting similar to that of Dungeons and Dragons.&lt;br /&gt;
&lt;br /&gt;
===Ogre===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Ogre:Main_Page|Open, Generic Roleplaying Environment]] &lt;br /&gt;
&lt;br /&gt;
A generic rpg system without classes, general levels and with continuous initiative based on the OGC content.&lt;br /&gt;
&lt;br /&gt;
===OpenD20===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Opend20:_Main_Page|OpenD20]] &lt;br /&gt;
&lt;br /&gt;
A classless skills based [[d20 System|d20]] derivative.  Designed for elegant simplicity.  The intention is to create a more universal [[RPG]] system by getting input from the online community (are you reading this? Then that means YOU!)&lt;br /&gt;
&lt;br /&gt;
===Open Game Repository===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[OGR:Main Page|Open Game Repository]]&lt;br /&gt;
&lt;br /&gt;
A repository for various rules released under the [[Open Game License]]. This is intended to include everything from the SRD, games distributed by third parties, and home-brew rules. &lt;br /&gt;
&lt;br /&gt;
===SAMSARA===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Samsara:Main Page|SAMSARA]]&lt;br /&gt;
&lt;br /&gt;
A fairly rules-lite system of mechanics based around the resolution of contests.  Designed to be modular and eminently tweakable.&lt;br /&gt;
&lt;br /&gt;
===Scratch RPS===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Scratch|Scratch Role-Playing System]]&lt;br /&gt;
&lt;br /&gt;
The Scratch Role-Playing System (Scratch RPS) is a simple set of RPG rules used in the [http://gameartsguild.com/squawk Squawk Role-Playing Game]. Stats for Scratch characters can be as simple as a few abilities and ability levels which are added to rolls when those abilities are used. The Scratch RPS has a few basic rules and many optional rules.&lt;br /&gt;
&lt;br /&gt;
===Scum===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Scum: Main Page]]&lt;br /&gt;
&lt;br /&gt;
Brutal and random game of playing chavs and scum in 21st century Britain. By Asklepios.&lt;br /&gt;
&lt;br /&gt;
===Serenity===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Serenity:Main Page|Serenity]]&lt;br /&gt;
&lt;br /&gt;
Miscellaneous resources for running a Serenity/Firefly campaign.&lt;br /&gt;
&lt;br /&gt;
===Shattered Prism===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[ShatteredPrism:Main_Page|Shattered Prism]]&lt;br /&gt;
&lt;br /&gt;
In-Development RPG series. Shattered Prism is intended to be a series of related RPGs using a unified rules system, set within a predominately Sci-Fi galaxy.&lt;br /&gt;
&lt;br /&gt;
===Star Wars Saga===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Star Wars Saga:_Main Page|Star Wars Saga]]&lt;br /&gt;
&lt;br /&gt;
Miscellaneous resources for running a SW Saga campaign.&lt;br /&gt;
&lt;br /&gt;
===Symphony of Stars===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[SymphonyofStars]]&lt;br /&gt;
&lt;br /&gt;
An Experiment in Cooperative Game Design via Actual Play.&lt;br /&gt;
&lt;br /&gt;
===Texas===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Texas:_Main_Page|Texas]]&lt;br /&gt;
&lt;br /&gt;
A rules light poker-based game system. Designed to emulate the genre of Spaghetti Westerns, in the Sergio Leone / Clint Eastwood style. By Asklepios.&lt;br /&gt;
&lt;br /&gt;
===24 Hour RPGs===&lt;br /&gt;
&amp;lt;b&amp;gt;Page:&amp;lt;/b&amp;gt;  [[List of 24 Hour RPGs by rating]]&lt;br /&gt;
&lt;br /&gt;
A listing of all the quickie RPGs created as part of the [http://www.24hourrpg.com/ 24 Hour RPG] event/contest.&lt;br /&gt;
&lt;br /&gt;
===Wiki RPG===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Wiki RPG]]&lt;br /&gt;
&lt;br /&gt;
The goal of the Wiki RPG project is to create computer based role playing games collaboratively.  &lt;br /&gt;
Games are both edited in the browser (via this Wiki) and played in the browser (the Wiki HTML pages are downloaded and the game code is interpreted by a JavaScript game engine).&lt;br /&gt;
&lt;br /&gt;
===WikiHow RPG===&lt;br /&gt;
&#039;&#039;&#039;Page&#039;&#039;&#039; [[WikiHow RPG]]&lt;br /&gt;
&lt;br /&gt;
A system of Roleplaying where you make a persona on WIkiHow.com and roleplay it.&lt;br /&gt;
&lt;br /&gt;
===Xia===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Xia: Main Page|Xia]]&lt;br /&gt;
&lt;br /&gt;
Wushu heroes kick ass in fantasy ancient China! A detailed and complete roleplaying game designed for playing wuxia style games of kung fu action. By Asklepios.&lt;br /&gt;
&lt;br /&gt;
==Game Design Resources==&lt;br /&gt;
&lt;br /&gt;
===System design grab-bags===&lt;br /&gt;
&#039;&#039;&#039;Page&#039;&#039;&#039;: [[System_grab-bags:Main_page]]&lt;br /&gt;
&lt;br /&gt;
A collection of all kinds of game mechanics used in different systems.&lt;br /&gt;
&lt;br /&gt;
===Character Role Catalog===&lt;br /&gt;
&lt;br /&gt;
The [[Character Role Catalog]] is an attempt to list the roles characters can play in roleplaying games.  The page also contains some theory on these roles.&lt;br /&gt;
&lt;br /&gt;
===Aspects List===&lt;br /&gt;
&lt;br /&gt;
The [[Aspects_List|Aspects List]] is a catalog of useful aspects that can be of use to narrators and players playing RPGs such as FATE, Houses of the Blooded, Universalis, etc.&lt;br /&gt;
&lt;br /&gt;
==Generic Backgrounds==&lt;br /&gt;
This is a list of generic backgrounds, not tied to any game system, that are being developed at the RPGnetWiki.&lt;br /&gt;
&lt;br /&gt;
===Across the Spiral Arms===&lt;br /&gt;
Spiral arms is a space opera setting, designed to emulate many of the common Anime tropes. As such it&#039;s got a lot of drama, a lot of scope, and very little science included.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Page:&#039;&#039;&#039; [[SpiralArms:_Main_Page|Across the Spiral Arms]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Adventure! RPG Campaigns===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Adventure!_RPG_Campaigns:Main_Page|Adventure! RPG Campaigns: Main Page]]&lt;br /&gt;
&lt;br /&gt;
A page open for game groups to provide details and resource on individual campaigns based on the Adventure! roleplaying game.&lt;br /&gt;
&lt;br /&gt;
===Alvatia: Game Setting===&lt;br /&gt;
Alvatia is a fantasy game setting originally developed for use with [[FANGS:_Main Page|FANGS]], however, is quite suitable as a generic low-magic fantasy setting.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Page:&#039;&#039;&#039; [[ALVATIA:_Main_Page|Alvatia]]&amp;lt;br&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Page:&#039;&#039;&#039; [[ALVATIA:_Ingsby_-_Village_and_Manor|The Village and Manor of Ingsby]]&lt;br /&gt;
** &#039;&#039;&#039;Page:&#039;&#039;&#039; [[ALVATIA:_City_of_Wedburgh|City_of_Wedburgh]]&lt;br /&gt;
&lt;br /&gt;
===AMBER===&lt;br /&gt;
Page: [[Amber RPG:_Main Page]] &amp;lt;br&amp;gt; A page open for game groups to provide details and resource on individual campaigns based on the RPG for the Amber Setting.&lt;br /&gt;
&lt;br /&gt;
===Ars Nova===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Ars Nova]]&lt;br /&gt;
&lt;br /&gt;
14th century historical fantasy setting&lt;br /&gt;
&lt;br /&gt;
===Athanatos: A Transhumanist Fantasy Setting===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[ATHANATOS:_Main_Page|Athanatos]]&lt;br /&gt;
&lt;br /&gt;
A fantasy setting where powerful magics have allowed souls to stay connected to the material plane even after the death of the body.&lt;br /&gt;
&lt;br /&gt;
===Basilicus===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Basilicus]]&lt;br /&gt;
&lt;br /&gt;
A massive open content wiki project featuring worldbuilding in several genres, free fiction, and other invaluable resources.&lt;br /&gt;
&lt;br /&gt;
===Chaos Diceless===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Chaos_Diceless|Chaos Diceless]]&lt;br /&gt;
&lt;br /&gt;
Chaos, Rebma, The New Pattern and all these places you have never visited or re-invented a thousand times. They&#039;re here.&lt;br /&gt;
&lt;br /&gt;
A repository of Courts and places for ADRPG.&lt;br /&gt;
&lt;br /&gt;
===Conan RPG Campaigns===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Conan_RPG_Campaigns:Main_Page|Conan RPG Campaigns: Main Page]]&lt;br /&gt;
&lt;br /&gt;
A page open for game groups to provide details and resource on individual campaigns based on the sword and sorcery setting of Conan and the Hyborian world.&lt;br /&gt;
&lt;br /&gt;
===Contribute Your Eerie Event===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Eerie Event]]&lt;br /&gt;
&lt;br /&gt;
Following up on the thread from rpg.net, this is a Wiki designed to collate weird events for use in a variety of horror games.&lt;br /&gt;
&lt;br /&gt;
===Covenant, West Virginia===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Covenant]]&lt;br /&gt;
&lt;br /&gt;
A hyper-historical, modern day setting in the style of Lost. Contributions needed!&lt;br /&gt;
&lt;br /&gt;
===Diaspora Adaptations: Diaspora Does Dallas===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[DiasporaAdaptations:Main_Page]]&lt;br /&gt;
&lt;br /&gt;
A hub page for write-ups using &#039;&#039;Diaspora&#039;&#039; to build settings and characters for shows like &#039;&#039;Cowboy Bebop&#039;&#039; and &#039;&#039;Planetes&#039;&#039;, together with webcomics like &#039;&#039;A Miracle of Science&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Dinosaurs and Prehistoric Animals===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Dinosaurs and Prehistoric Animals]]&lt;br /&gt;
&lt;br /&gt;
Information about prehistoric creatures for use in RPGs, simulations or just &amp;quot;playing dinosaurs&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Encyclopedia Galactica===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Encyclopedia_Galactica:Main_Page]]&lt;br /&gt;
&lt;br /&gt;
A hard sci-fi collection of solar systems, planets, lifeforms and sentient societies, suitable as a GM resource or as a subtrate for any sci-fi or fantasy campaign.&lt;br /&gt;
&lt;br /&gt;
===Eternal Empire===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[EternalEmpire:Main_Page|Eternal Empire]]&lt;br /&gt;
&lt;br /&gt;
Eternal Empire is a synthesis of Dark Fantasy and Science Fiction with a lenghty background that emphasizes the roles of religion, social structures, language, and race on both individuals and societies.&lt;br /&gt;
&lt;br /&gt;
===EverQuest rpg===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[EverQuest rpg:Main Page|EQrpg Main]]&lt;br /&gt;
&lt;br /&gt;
The EverQuest Role-Playing Game system is built on the d20 Open GL rules, and based in the world of Norrath, of the online rpg EverQuest.&lt;br /&gt;
&lt;br /&gt;
===Fantasy City Project===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Fantasy_City_Project:Main_Page|Fantasy City Project]]&lt;br /&gt;
&lt;br /&gt;
Shared development of a generic fantasy city, its locations, NPCs, organizations and adventure seeds.&lt;br /&gt;
&lt;br /&gt;
===Federal Space===&lt;br /&gt;
&#039;&#039;&#039;Page: &#039;&#039;&#039; [[FederalSpace:Main_Page]]&lt;br /&gt;
&lt;br /&gt;
Shadowjack&#039;s alternative-universe variation of Star Trek, lensed in the direction of harder science, more consistent worldbuilding, and uniforms with hats. &lt;br /&gt;
&lt;br /&gt;
===Geos===&lt;br /&gt;
&#039;&#039;&#039;Page: &#039;&#039;&#039; [[Geos:Main Page|Geos]] &lt;br /&gt;
&lt;br /&gt;
Geos is a fantasy gameworld, based loosely on 13th century Europe.  The current incarnation is skewed towards more realistic fantasy - while folk magic is common, actual wizards and faeries are hard to find.&lt;br /&gt;
&lt;br /&gt;
===The Gift===&lt;br /&gt;
&#039;&#039;&#039;Page&#039;&#039;&#039; [[The_Gift:Main_Page|The Gift]]&lt;br /&gt;
&lt;br /&gt;
Mages have been Earth&#039;s top predators for as long as their history records, secretly enslaving humanity to further their own ends. Their power has only ever been limited by their ability to cooperate and the little gods have been free to do with this world whatever they desired. So, throughout history, they have made war on one another.&lt;br /&gt;
&lt;br /&gt;
===HarnWorld===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[HarnWorld:Main_Page|HarnWorld]]&lt;br /&gt;
&lt;br /&gt;
A compilation for adventuring the world of Kethira and Harn island in particular.&lt;br /&gt;
&lt;br /&gt;
===Infinite Horizons===&lt;br /&gt;
&#039;&#039;&#039;Page&#039;&#039;&#039; [[Infinite_Horizons:Main_Page|Infinite Horizons]]&lt;br /&gt;
&lt;br /&gt;
A sandbox Space Opera universe for GURPS, drawing heavily on Firefly and Mass Effect.&lt;br /&gt;
&lt;br /&gt;
===Lineage===&lt;br /&gt;
&#039;&#039;&#039;Page&#039;&#039;&#039; [[Lineage:Main_Page|Lineage]]&lt;br /&gt;
&lt;br /&gt;
There is no higher purpose for mankind, laid down from above. The mages have always known that. Heaven exists, but it cares nothing for humanity, not even to rule it. Hell is more attentive. The demons like it when we suffer and a demon can make a human suffer forever. Faced with a meaningless universe, will the mages stand up to defend humanity, or will they fight for personal power and glory?&lt;br /&gt;
&lt;br /&gt;
===Meamnar===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Meamnar:Main_Page|Meamnar]]&lt;br /&gt;
&lt;br /&gt;
A classic campaign setting constructed for the d20 game system.&lt;br /&gt;
&lt;br /&gt;
===Magipunk===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Magipunk:Main_Page|Magipunk]]&lt;br /&gt;
&lt;br /&gt;
A weird fantasy game of urban dystopia and rapidly changing social conflict -- cyberpunk crossed with swords and sorcery.&lt;br /&gt;
&lt;br /&gt;
===Marvel Realtime===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Marvel_Realtime:Main_Page|Marvel Realtime]]&lt;br /&gt;
&lt;br /&gt;
Extrapolating what the Marvel Universe might look like if time advanced normally.&lt;br /&gt;
&lt;br /&gt;
===Meanwhile, Back Home...===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[MEANWHILE:_Main_Page|Meanwhile, Back Home...]]&lt;br /&gt;
&lt;br /&gt;
A (mostly) humourous Alien Contact setting focusing on Earth.&lt;br /&gt;
&lt;br /&gt;
===Midnight RPG Campaigns===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Midnight RPG Campaigns: Main Page]]&lt;br /&gt;
&lt;br /&gt;
Midnight RPG Campaigns, is a wiki open for game groups to provide details and resource on individual campaigns based on the D20 Dungeons &amp;amp; Dragons MIDNIGHT Setting published by Fantasy Flight Games.&lt;br /&gt;
&lt;br /&gt;
===Necromunda Bible===&lt;br /&gt;
&#039;&#039;&#039;page:&#039;&#039;&#039; [[Necomunda_Bible]]&lt;br /&gt;
&lt;br /&gt;
Necromunda Bible - Is an [[OpenGamingResource]] intended to create a one stop shop for everything Necromunda. Including: New gangs, Fluff, Campaign Ideas and other user generated material based around the Necromunda board game.&lt;br /&gt;
&lt;br /&gt;
=== New Space ===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[New_Space:Main_Page|New Space]]&lt;br /&gt;
&lt;br /&gt;
Originally designed for the SpaceMaster: Privateers game, New Space is an original background set in an Alternate World where the Valacantha invaded Earth during World War II.  It was a big mistake.  Mankind has made the Valacantha flee beyond the Orion Spur and have colonized a fraction of the worlds left behind.&lt;br /&gt;
&lt;br /&gt;
===Paradise City===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Paradise_City:Main_Page|Paradise City]]&lt;br /&gt;
&lt;br /&gt;
Paradise City, Nevada, is a &amp;quot;cyberpunk&amp;quot; setting designed for use with GURPS.  The city is huge and contains a wide variety of urban environments, most of them dangerous.&lt;br /&gt;
&lt;br /&gt;
===Pokethulhu RPG Campaigns===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Pokethulhu RPG Campaigns: Main Page]] &amp;lt;br&amp;gt; Pokethulhu RPG Campaigns, is a wiki open for game groups to provide details and resource on individual campaigns based on the Pokethulhu RPG.  The game is written and designed by [http://en.wikipedia.org/wiki/S._John_Ross S. John Ross] and currently published (in its 3rd Edition) as a free game available from [http://en.wikipedia.org/wiki/Cumberland_Games_and_Diversions Cumberland Games and Diversions]. &lt;br /&gt;
&lt;br /&gt;
===Post-Future===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Post-Future:Main_Page|Post Future]]&lt;br /&gt;
&lt;br /&gt;
Your favorite setting, cast forward into a darker future.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Prometheus Project ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Prometheus_Project:Main_Page|Prometheus Project]]&lt;br /&gt;
&lt;br /&gt;
A user created, non game system specific, Bronze age setting composed of numerous city states united by trade and divided by politics, religion and war.&lt;br /&gt;
&lt;br /&gt;
=== Skein of Worlds ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Skein_of_Worlds:Main_Page|Skein of Worlds]]&lt;br /&gt;
&lt;br /&gt;
A medieval fantasy setting in which the universe really is infinite, and just about anything is possible. Primarily for D&amp;amp;D 3.x, but contains very little system specific details.&lt;br /&gt;
&lt;br /&gt;
===Stardust &amp;amp; Aether Winds===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Stardust&amp;amp;AetherWinds:Main_Page|Stardust &amp;amp; Aether Winds]]&lt;br /&gt;
&lt;br /&gt;
A simple little fantasy setting designed as a spin on the Swashbuckling Sailing Ships in Spaaaace!&lt;br /&gt;
&lt;br /&gt;
===Tekumel===&lt;br /&gt;
&lt;br /&gt;
Welcome to MAR Barker&#039;s gloriously baroque world of Tekumel, one of the oldest and most detailed FRP settings. This site will include some general background info, and material specific to &#039;The Shrine of Petrified Wisdom&#039; campaign.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Tekumel]]&lt;br /&gt;
&lt;br /&gt;
===The Freelancers===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[The_Freelancers]]&lt;br /&gt;
A campaign set in the roaring twenties. The Freelancers are a group of persons in the Bureau of Investigations special &amp;quot;Freelancers&amp;quot;-unit. Based on RMSS-system, but contains mainly generic material.&lt;br /&gt;
&lt;br /&gt;
===TRaiders===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Traiders]]&lt;br /&gt;
&lt;br /&gt;
Surviving and thriving after the collapse of the global economy.&lt;br /&gt;
&lt;br /&gt;
===Triptych: The Elemental Realms===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[TRIPTYCH|Triptych]]&lt;br /&gt;
&lt;br /&gt;
A new mythology for modern magic games. Original elemental creatures wanted. &amp;lt;br&amp;gt;&lt;br /&gt;
Encompasses three parallel worlds: The Great Gale, The White Waste, and the Blasted Lands.&lt;br /&gt;
&lt;br /&gt;
===The Twin Cities of Glass===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[TheTwinCitiesOfGlass:Main_Page|The Twin Cities of Glass]]&lt;br /&gt;
&lt;br /&gt;
A fantasy setting of fantastic places. &lt;br /&gt;
Encompasses three cities: Narcissus the City of Mirrors, Diaphane the Crystal City, and Iridos the Spectrum City; and the surrounding kingdoms.&lt;br /&gt;
&lt;br /&gt;
===24-Hour RPG Settings===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[24HourSettings]]&lt;br /&gt;
&lt;br /&gt;
A new GM challenge set up by Knockwood: similar to the 24-Hour RPG, but focusing on &#039;&#039;settings&#039;&#039; rather than rules. (New, Jan 2008)&lt;br /&gt;
&lt;br /&gt;
===Ubantu:  Bantu/African version of GURPS Banestorm===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Ubantu:Contents]]&lt;br /&gt;
&lt;br /&gt;
This a continent based on Bantu mythology, a kind of African setting based on serious anthropology and mythography. It is designed as an add-in content in the GURPS Banestorm world (3e), with an empire than can take on and possibly win against Megalos.&lt;br /&gt;
&lt;br /&gt;
===Wisrtum: Wiki-Based Classic Fantasy Setting===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Wisrtum:Main_Page|Wisrtum]]&lt;br /&gt;
&lt;br /&gt;
This is a &#039;&#039;classic fantasy&#039;&#039; setting, intended to be creativly developed by the community without care for what RPG-System might be used to play it. The community can then produce ports of the source material to whatever game system they wish, as needed.&lt;br /&gt;
&lt;br /&gt;
===The World===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[TROS in the Hammer|The World at &#039;TROS in the Hammer&#039;]]&lt;br /&gt;
&lt;br /&gt;
A post-apocalyptic, fairly dark and gritty fantasy setting with several unique cultures and shamanic magic.  Currently for use with the Riddle of Steel, but very little game specific stuff.&lt;br /&gt;
&lt;br /&gt;
==GM Resources==&lt;br /&gt;
Everything needed to make a [[GM]]&#039;s life easier&lt;br /&gt;
&lt;br /&gt;
===General Resources and Links===&lt;br /&gt;
These are generic resources covering various topics that might be of use to game masters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Free_Adventures|Free Adventures]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Free_RPGs|Free RPGs]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Free_Software|Free Software]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[RESOURCES:_Npcs|Npcs]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[RESOURCES:_Gaming_Websites|Gaming Websites]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Non_Gaming_Websites|Non Gaming Websites]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Cool_Fight_Locations|Cool Fight Locations]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Stereotype_List|Stereotype List]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Great_Quotes_List|Great Quotes of RPGNet]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Aspects_List|Aspects List]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===How to Run Game X===&lt;br /&gt;
A continuation of the thread of the same name from RPOpen--game-specific advice on how to GM.  Additional contributions are welcome!  [[How_to_Run:Main_Page|The main page is here]], and [[:Category:How_to_Run|the category page is here.]]&lt;br /&gt;
&lt;br /&gt;
===XXX: GROK IT!===&lt;br /&gt;
A resource page with links to various &amp;quot;review&amp;quot; guides, formatted in a style similar to &amp;quot;[http://en.wikipedia.org/wiki/For_Dummies For Dummies]&amp;quot; books.  Topics include games and game related material.&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Page:&#039;&#039;&#039; [[RESOURCES: GROK IT! Guide Reviews]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Short Adventures===&lt;br /&gt;
A resource page with short [[adventure]]s that [[GM]]s can drop into games to fill a night of play. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Short_Adventures]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Campaign Setups===&lt;br /&gt;
A resource page filled with thumbnail designs for [[campaign]]s, campaign ideas, and outlines to help jump-start a game. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Campaign_Setups]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===War Stories===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[War_Stories|War Stories]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tales of things that have happened during your gaming sessions which can amuse other gamers or serve as inspiration for GMs.&lt;br /&gt;
&lt;br /&gt;
===Game Meta-Info and Logs===&lt;br /&gt;
&lt;br /&gt;
This is where GMs can put information relating to their &#039;&#039;specific&#039;&#039; games, such as character sheets, logs, plot threads, et cetera.&lt;br /&gt;
&lt;br /&gt;
[[Game Info Page]].&lt;br /&gt;
&lt;br /&gt;
===Mission Generator===&lt;br /&gt;
&lt;br /&gt;
A random generic [[Mission Generator]].&lt;br /&gt;
&lt;br /&gt;
===Open Game Systems===&lt;br /&gt;
&lt;br /&gt;
A [[Open_Game_Systems|List of Games]] available under an [http://en.wikipedia.org/wiki/Open_license Open License] and thus usable for your own published games.&lt;br /&gt;
&lt;br /&gt;
== LARP Resources ==&lt;br /&gt;
&lt;br /&gt;
=== Gender Neutral Character Names ===&lt;br /&gt;
&lt;br /&gt;
A list of [[LARP:Gender Neutral Character Names|gender neutral names]] for those times when you don&#039;t know who will be playing a character.&lt;br /&gt;
&lt;br /&gt;
=== LARP Scenarios ===&lt;br /&gt;
&lt;br /&gt;
A list of [[LARP Scenarios|LARP scenarios]] that are available for purchase or free download from various sources.&lt;br /&gt;
&lt;br /&gt;
== RPGnet Meta-resources ==&lt;br /&gt;
&lt;br /&gt;
===The &amp;quot;Create a Character&amp;quot; Challenge===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[The &amp;quot;Create a Character&amp;quot; Challenge]]&lt;br /&gt;
&lt;br /&gt;
The challenge: Create one character for each game you own! &amp;lt;br&amp;gt; View the thread created by &amp;quot;chaldfont&amp;quot; [http://forum.rpg.net/showthread.php?t=345113 HERE].&lt;br /&gt;
&lt;br /&gt;
===Overly Honest RPG Book Covers===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Overly Honest RPG Book Covers]]&lt;br /&gt;
&lt;br /&gt;
An archive of the hilarious images generated by the RPGnet thread of the same name.   &amp;lt;br&amp;gt; View the thread created by &amp;quot;Neko Ewen&amp;quot;  [http://forum.rpg.net/showthread.php?t=193489 HERE].&lt;br /&gt;
&lt;br /&gt;
===Number Lists===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Number Lists]]&lt;br /&gt;
&lt;br /&gt;
A collection of various open-ended lists that have sprung up over time and added to by various users, presented here in a more read-friendly format.&lt;br /&gt;
&lt;br /&gt;
===RPG Motivational Posters===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Motivational_Posters:Main_Page]]&lt;br /&gt;
&lt;br /&gt;
A collection of the posters from the Ultra-Thread on Roleplaying Open, &amp;quot;[http://forum.rpg.net/showthread.php?t=264472 RPG Motivational Posters]&amp;quot;  Still being transferred--please check the Template page before contributing!&lt;br /&gt;
&lt;br /&gt;
===RPGnet Thread Archive===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Forum_Archive:Main_Page|Forums Archive]]&lt;br /&gt;
&lt;br /&gt;
A user created archive of classic threads, in the spirit of the old &amp;quot;Best Of Forums&amp;quot; page.  Organized by forum, and alphabetics.&lt;br /&gt;
&lt;br /&gt;
=== RPGnet Gatherings ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Gatherings|RPGnet_Gatherings]]&lt;br /&gt;
&lt;br /&gt;
For information regarding any official meetups, gatherings and get togethers of RPGnet members.&lt;br /&gt;
&lt;br /&gt;
=== Tangency Timeline ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Tangency_Timeline|Tangency Timeline]]&lt;br /&gt;
&lt;br /&gt;
A timeline of important dates in the history of Tangency.&lt;br /&gt;
&lt;br /&gt;
=== Let&#039;s Play Threads ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Lets_Play|Let&#039;s Play Threads]]&lt;br /&gt;
&lt;br /&gt;
An archive of Let&#039;s Play threads from Video Games Open&lt;br /&gt;
&lt;br /&gt;
=== Video Games Open Community Resources ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[VGO Community Resources]]&lt;br /&gt;
&lt;br /&gt;
A collection of community resources, threads and links for the readers of VGO.&lt;br /&gt;
&lt;br /&gt;
==System Supplements==&lt;br /&gt;
This is a list of supplements for specific [[game system]]s. Please be sure to list which game system your [[supplement]] is for if you include something in this section. (If you prefer to search by system then look at the [[Special:Categories]] page.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For ease of use, this section has been moved to a sub-page, Please see [[Major_Projects/System_Supplements|here]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Terminology ==&lt;br /&gt;
These are guides to common rpg terminology.&lt;br /&gt;
&lt;br /&gt;
===Game title abbreviation===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Game_title_abbreviations]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a collection of abbreviations used for various games and game lines.&lt;br /&gt;
&lt;br /&gt;
===RPG Lexica===&lt;br /&gt;
&lt;br /&gt;
A collection of [[RPG_Lexica:Main_Page|Gamer Jargon]]--terms used by the &#039;&#039;players&#039;&#039; as opposed to the game&#039;s authors and designers.&lt;br /&gt;
Still very much a work in progress... please contribute!&lt;br /&gt;
&lt;br /&gt;
===What&#039;s in a (GM&#039;s) Name?===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Referee]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a collection of various game master names for different games&lt;br /&gt;
&lt;br /&gt;
==MMORPG Guilds==&lt;br /&gt;
&lt;br /&gt;
[[Blacksky Company]] (WoW Kirin Tor Horde)&lt;br /&gt;
&lt;br /&gt;
[[Pig and Whistle Society]] (WoW Kirin Tor Alliance)&lt;br /&gt;
&lt;br /&gt;
[[Meta Forces]] (CoH/CoV)&lt;br /&gt;
&lt;br /&gt;
[[Versus Gloria Omnis]] (Eve Online)&lt;br /&gt;
&lt;br /&gt;
===Where Did I Come From?===&lt;br /&gt;
A game where an orphan kills his parents by travelling in time!&lt;br /&gt;
====BOO====&lt;/div&gt;</summary>
		<author><name>Mariusle</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Freelancers:Main_Page&amp;diff=184780</id>
		<title>The Freelancers:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Freelancers:Main_Page&amp;diff=184780"/>
		<updated>2011-06-28T23:58:07Z</updated>

		<summary type="html">&lt;p&gt;Mariusle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Pulp]]&lt;br /&gt;
The Freelancers is a pulp campaign, set in the 1920s. The material on this page is mainly generic, but the campaign uses a modified version of Rolemaster Standard System (RMSS).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= About the campaign =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General information&#039;&#039;&#039;&lt;br /&gt;
The campaign is loosely based on real characters, history and events. This is done just to create a historical backbone, and all events, characters and places will be subject to creative adaptation to the campaign. As an example, the PCs are based on real persons, but made into characters that fit the story. If the historical evidence conflicts with the story, then the story takes precedence. If historical facts can add flavor to the story, then it is gratefully accepted. You get it - it is historically based fiction.&lt;br /&gt;
&lt;br /&gt;
The genre is Pulp - and the campaign will try to mix in various elements of the pulp genre where it is appropriate. Some of these elements are spiritualism, conspiracies, weird technology, chases, gadgets, heroes, evil villains, narrow escapes, mystery, action and other clichés. And hopefully a lot of Pow! Clang! Swoosh! and Bang!.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The year is 1926, and [http://en.wikipedia.org/wiki/J._Edgar_Hoover J. Edgar Hoover] is the Director of the Bureau of Investigation (now FBI). The Freelancers is a project initiated to use civil resources to manage operations that falls into &amp;quot;unclear&amp;quot; jurisdictions. Hoover has given special agent Walter C. Mobray the task of running the first group of &amp;quot;Freelancers&amp;quot;. Going trough a wide variety of potential persons, Mobray has selected [http://en.wikipedia.org/wiki/Harry_Hartz Harry Hartz], a racecar-driver and mechanic, [http://en.wikipedia.org/wiki/Clarence_Chamberlin Clarence Chamberlin] - pilot, and [http://familytreemaker.genealogy.com/users/c/a/d/Hylas-H-Cade/WEBSITE-0001/UHP-0065.html Grover C. Hall] - journalist, to participate in the group.&lt;br /&gt;
&lt;br /&gt;
The Freelancers-project is not an officially sanctioned project, but a personal initiative from Hoover. As such, the project members have no special juridical rights, but then again, they don&#039;t have any special regulations to follow.. Special agent Mobray has informally been told to evaluate each action the group decides to take, and answers directly to Mr. Hoover. If actions are necessary to maintain the national security, Mobray has been granted the right not to file charges even to more serious criminal acts. In fewer words - The Freelancers are a pulp &amp;quot;Black ops&amp;quot;-unit..&lt;br /&gt;
&lt;br /&gt;
[http://wiki.rpg.net/index.php/The_Freelancers:Characters Characters]&lt;br /&gt;
&lt;br /&gt;
[http://wiki.rpg.net/index.php/The_Freelancers:Persons_of_Interest Persons of Interest (POIs)]&lt;br /&gt;
&lt;br /&gt;
[http://wiki.rpg.net/index.php/The_Freelancers:Places Places and locations]&lt;br /&gt;
&lt;br /&gt;
[http://wiki.rpg.net/index.php/The_Freelancers:Organizations Organizations]&lt;br /&gt;
&lt;br /&gt;
[http://wiki.rpg.net/index.php/The_Freelancers:Resources Resources]&lt;br /&gt;
&lt;br /&gt;
[http://wiki.rpg.net/index.php/The_Freelancers:Houserules Houserules]&lt;/div&gt;</summary>
		<author><name>Mariusle</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Freelancers:Persons_of_Interest&amp;diff=184779</id>
		<title>The Freelancers:Persons of Interest</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Freelancers:Persons_of_Interest&amp;diff=184779"/>
		<updated>2011-06-28T23:55:20Z</updated>

		<summary type="html">&lt;p&gt;Mariusle: Created page with &amp;quot; == J. Edgar Hoover == Director of the Bureau of Investigation (BOI).  == [http://en.wikipedia.org/wiki/Hubert_Work Hubert Work] == Secretary of the Interior  == John Evans == Re...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== J. Edgar Hoover ==&lt;br /&gt;
Director of the Bureau of Investigation (BOI).&lt;br /&gt;
&lt;br /&gt;
== [http://en.wikipedia.org/wiki/Hubert_Work Hubert Work] ==&lt;br /&gt;
Secretary of the Interior&lt;br /&gt;
&lt;br /&gt;
== John Evans ==&lt;br /&gt;
Republican politician, warehouse-owner, Board member of the Patent Office.&lt;br /&gt;
&lt;br /&gt;
== [http://en.wikipedia.org/wiki/Oliver_Joseph_Lodge Oliver Lodge] ==&lt;br /&gt;
British physician, spiritualist and inventor.&lt;br /&gt;
&lt;br /&gt;
== [http://en.wikipedia.org/wiki/William_Thomas_Stead William Stead] ==&lt;br /&gt;
Journalist, writer and reformer. Clairvoyant.&lt;br /&gt;
&lt;br /&gt;
== Al Capone ==&lt;br /&gt;
Nuff said.&lt;br /&gt;
&lt;br /&gt;
== Spike O&#039;Donnell ==&lt;br /&gt;
Leader of the O&#039;Donnell gang in Chicago.&lt;/div&gt;</summary>
		<author><name>Mariusle</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Freelancers:Main_Page&amp;diff=184777</id>
		<title>The Freelancers:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Freelancers:Main_Page&amp;diff=184777"/>
		<updated>2011-06-28T23:44:42Z</updated>

		<summary type="html">&lt;p&gt;Mariusle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Freelancers is a pulp campaign, set in the 1920s. The material on this page is mainly generic, but the campaign uses a modified version of Rolemaster Standard System (RMSS).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= About the campaign =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General information&#039;&#039;&#039;&lt;br /&gt;
The campaign is loosely based on real characters, history and events. This is done just to create a historical backbone, and all events, characters and places will be subject to creative adaptation to the campaign. As an example, the PCs are based on real persons, but made into characters that fit the story. If the historical evidence conflicts with the story, then the story takes precedence. If historical facts can add flavor to the story, then it is gratefully accepted. You get it - it is historically based fiction.&lt;br /&gt;
&lt;br /&gt;
The genre is Pulp - and the campaign will try to mix in various elements of the pulp genre where it is appropriate. Some of these elements are spiritualism, conspiracies, weird technology, chases, gadgets, heroes, evil villains, narrow escapes, mystery, action and other clichés. And hopefully a lot of Pow! Clang! Swoosh! and Bang!.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The year is 1926, and [http://en.wikipedia.org/wiki/J._Edgar_Hoover J. Edgar Hoover] is the Director of the Bureau of Investigation (now FBI). The Freelancers is a project initiated to use civil resources to manage operations that falls into &amp;quot;unclear&amp;quot; jurisdictions. Hoover has given special agent Walter C. Mobray the task of running the first group of &amp;quot;Freelancers&amp;quot;. Going trough a wide variety of potential persons, Mobray has selected [http://en.wikipedia.org/wiki/Harry_Hartz Harry Hartz], a racecar-driver and mechanic, [http://en.wikipedia.org/wiki/Clarence_Chamberlin Clarence Chamberlin] - pilot, and [http://familytreemaker.genealogy.com/users/c/a/d/Hylas-H-Cade/WEBSITE-0001/UHP-0065.html Grover C. Hall] - journalist, to participate in the group.&lt;br /&gt;
&lt;br /&gt;
The Freelancers-project is not an officially sanctioned project, but a personal initiative from Hoover. As such, the project members have no special juridical rights, but then again, they don&#039;t have any special regulations to follow.. Special agent Mobray has informally been told to evaluate each action the group decides to take, and answers directly to Mr. Hoover. If actions are necessary to maintain the national security, Mobray has been granted the right not to file charges even to more serious criminal acts. In fewer words - The Freelancers are a pulp &amp;quot;Black ops&amp;quot;-unit..&lt;br /&gt;
&lt;br /&gt;
[http://wiki.rpg.net/index.php/The_Freelancers:Characters Characters]&lt;br /&gt;
&lt;br /&gt;
[http://wiki.rpg.net/index.php/The_Freelancers:Persons_of_Interest Persons of Interest (POIs)]&lt;br /&gt;
&lt;br /&gt;
[http://wiki.rpg.net/index.php/The_Freelancers:Places Places and locations]&lt;br /&gt;
&lt;br /&gt;
[http://wiki.rpg.net/index.php/The_Freelancers:Organizations Organizations]&lt;br /&gt;
&lt;br /&gt;
[http://wiki.rpg.net/index.php/The_Freelancers:Resources Resources]&lt;br /&gt;
&lt;br /&gt;
[http://wiki.rpg.net/index.php/The_Freelancers:Houserules Houserules]&lt;/div&gt;</summary>
		<author><name>Mariusle</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TheFreelancers:Main_Page&amp;diff=184776</id>
		<title>TheFreelancers:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TheFreelancers:Main_Page&amp;diff=184776"/>
		<updated>2011-06-28T23:43:59Z</updated>

		<summary type="html">&lt;p&gt;Mariusle: moved TheFreelancers:Main Page to The Freelancers:Main Page: Better naming&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[The Freelancers:Main Page]]&lt;/div&gt;</summary>
		<author><name>Mariusle</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Freelancers:Main_Page&amp;diff=184775</id>
		<title>The Freelancers:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Freelancers:Main_Page&amp;diff=184775"/>
		<updated>2011-06-28T23:43:59Z</updated>

		<summary type="html">&lt;p&gt;Mariusle: moved TheFreelancers:Main Page to The Freelancers:Main Page: Better naming&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Freelancers is a pulp campaign, set in the 1920s. The material on this page is mainly generic, but the campaign uses a modified version of Rolemaster Standard System (RMSS).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= About the campaign =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General information&#039;&#039;&#039;&lt;br /&gt;
The campaign is loosely based on real characters, history and events. This is done just to create a historical backbone, and all events, characters and places will be subject to creative adaptation to the campaign. As an example, the PCs are based on real persons, but made into characters that fit the story. If the historical evidence conflicts with the story, then the story takes precedence. If historical facts can add flavor to the story, then it is gratefully accepted. You get it - it is historically based fiction.&lt;br /&gt;
&lt;br /&gt;
The genre is Pulp - and the campaign will try to mix in various elements of the pulp genre where it is appropriate. Some of these elements are spiritualism, conspiracies, weird technology, chases, gadgets, heroes, evil villains, narrow escapes, mystery, action and other clichés. And hopefully a lot of Pow! Clang! Swoosh! and Bang!.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The year is 1926, and [http://en.wikipedia.org/wiki/J._Edgar_Hoover J. Edgar Hoover] is the Director of the Bureau of Investigation (now FBI). The Freelancers is a project initiated to use civil resources to manage operations that falls into &amp;quot;unclear&amp;quot; jurisdictions. Hoover has given special agent Walter C. Mobray the task of running the first group of &amp;quot;Freelancers&amp;quot;. Going trough a wide variety of potential persons, Mobray has selected [http://en.wikipedia.org/wiki/Harry_Hartz Harry Hartz], a racecar-driver and mechanic, [http://en.wikipedia.org/wiki/Clarence_Chamberlin Clarence Chamberlin] - pilot, and [http://familytreemaker.genealogy.com/users/c/a/d/Hylas-H-Cade/WEBSITE-0001/UHP-0065.html Grover C. Hall] - journalist, to participate in the group.&lt;br /&gt;
&lt;br /&gt;
The Freelancers-project is not an officially sanctioned project, but a personal initiative from Hoover. As such, the project members have no special juridical rights, but then again, they don&#039;t have any special regulations to follow.. Special agent Mobray has informally been told to evaluate each action the group decides to take, and answers directly to Mr. Hoover. If actions are necessary to maintain the national security, Mobray has been granted the right not to file charges even to more serious criminal acts. In fewer words - The Freelancers are a pulp &amp;quot;Black ops&amp;quot;-unit..&lt;br /&gt;
&lt;br /&gt;
[http://wiki.rpg.net/index.php/TheFreelancers:Characters Characters]&lt;br /&gt;
&lt;br /&gt;
[http://wiki.rpg.net/index.php/TheFreelancers:Persons_of_Interest Persons of Interest (POIs)]&lt;br /&gt;
&lt;br /&gt;
[http://wiki.rpg.net/index.php/TheFreelancers:Places Places and locations]&lt;br /&gt;
&lt;br /&gt;
[http://wiki.rpg.net/index.php/TheFreelancers:Organizations Organizations]&lt;br /&gt;
&lt;br /&gt;
[http://wiki.rpg.net/index.php/TheFreelancers:Resources Resources]&lt;br /&gt;
&lt;br /&gt;
[http://wiki.rpg.net/index.php/TheFreelancers:Houserules Houserules]&lt;/div&gt;</summary>
		<author><name>Mariusle</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Freelancers:Main_Page&amp;diff=184774</id>
		<title>The Freelancers:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Freelancers:Main_Page&amp;diff=184774"/>
		<updated>2011-06-28T23:43:03Z</updated>

		<summary type="html">&lt;p&gt;Mariusle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Freelancers is a pulp campaign, set in the 1920s. The material on this page is mainly generic, but the campaign uses a modified version of Rolemaster Standard System (RMSS).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= About the campaign =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General information&#039;&#039;&#039;&lt;br /&gt;
The campaign is loosely based on real characters, history and events. This is done just to create a historical backbone, and all events, characters and places will be subject to creative adaptation to the campaign. As an example, the PCs are based on real persons, but made into characters that fit the story. If the historical evidence conflicts with the story, then the story takes precedence. If historical facts can add flavor to the story, then it is gratefully accepted. You get it - it is historically based fiction.&lt;br /&gt;
&lt;br /&gt;
The genre is Pulp - and the campaign will try to mix in various elements of the pulp genre where it is appropriate. Some of these elements are spiritualism, conspiracies, weird technology, chases, gadgets, heroes, evil villains, narrow escapes, mystery, action and other clichés. And hopefully a lot of Pow! Clang! Swoosh! and Bang!.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The year is 1926, and [http://en.wikipedia.org/wiki/J._Edgar_Hoover J. Edgar Hoover] is the Director of the Bureau of Investigation (now FBI). The Freelancers is a project initiated to use civil resources to manage operations that falls into &amp;quot;unclear&amp;quot; jurisdictions. Hoover has given special agent Walter C. Mobray the task of running the first group of &amp;quot;Freelancers&amp;quot;. Going trough a wide variety of potential persons, Mobray has selected [http://en.wikipedia.org/wiki/Harry_Hartz Harry Hartz], a racecar-driver and mechanic, [http://en.wikipedia.org/wiki/Clarence_Chamberlin Clarence Chamberlin] - pilot, and [http://familytreemaker.genealogy.com/users/c/a/d/Hylas-H-Cade/WEBSITE-0001/UHP-0065.html Grover C. Hall] - journalist, to participate in the group.&lt;br /&gt;
&lt;br /&gt;
The Freelancers-project is not an officially sanctioned project, but a personal initiative from Hoover. As such, the project members have no special juridical rights, but then again, they don&#039;t have any special regulations to follow.. Special agent Mobray has informally been told to evaluate each action the group decides to take, and answers directly to Mr. Hoover. If actions are necessary to maintain the national security, Mobray has been granted the right not to file charges even to more serious criminal acts. In fewer words - The Freelancers are a pulp &amp;quot;Black ops&amp;quot;-unit..&lt;br /&gt;
&lt;br /&gt;
[http://wiki.rpg.net/index.php/TheFreelancers:Characters Characters]&lt;br /&gt;
&lt;br /&gt;
[http://wiki.rpg.net/index.php/TheFreelancers:Persons_of_Interest Persons of Interest (POIs)]&lt;br /&gt;
&lt;br /&gt;
[http://wiki.rpg.net/index.php/TheFreelancers:Places Places and locations]&lt;br /&gt;
&lt;br /&gt;
[http://wiki.rpg.net/index.php/TheFreelancers:Organizations Organizations]&lt;br /&gt;
&lt;br /&gt;
[http://wiki.rpg.net/index.php/TheFreelancers:Resources Resources]&lt;br /&gt;
&lt;br /&gt;
[http://wiki.rpg.net/index.php/TheFreelancers:Houserules Houserules]&lt;/div&gt;</summary>
		<author><name>Mariusle</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Freelancers:Main_Page&amp;diff=184773</id>
		<title>The Freelancers:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Freelancers:Main_Page&amp;diff=184773"/>
		<updated>2011-06-28T23:42:36Z</updated>

		<summary type="html">&lt;p&gt;Mariusle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Freelancers is a pulp campaign, set in the 1920s. The material on this page is mainly generic, but the campaign uses a modified version of Rolemaster Standard System (RMSS).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= About the campaign =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General information&#039;&#039;&#039;&lt;br /&gt;
The campaign is loosely based on real characters, history and events. This is done just to create a historical backbone, and all events, characters and places will be subject to creative adaptation to the campaign. As an example, the PCs are based on real persons, but made into characters that fit the story. If the historical evidence conflicts with the story, then the story takes precedence. If historical facts can add flavor to the story, then it is gratefully accepted. You get it - it is historically based fiction.&lt;br /&gt;
&lt;br /&gt;
The genre is Pulp - and the campaign will try to mix in various elements of the pulp genre where it is appropriate. Some of these elements are spiritualism, conspiracies, weird technology, chases, gadgets, heroes, evil villains, narrow escapes, mystery, action and other clichés. And hopefully a lot of Pow! Clang! Swoosh! and Bang!.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The year is 1926, and [http://en.wikipedia.org/wiki/J._Edgar_Hoover J. Edgar Hoover] is the Director of the Bureau of Investigation (now FBI). The Freelancers is a project initiated to use civil resources to manage operations that falls into &amp;quot;unclear&amp;quot; jurisdictions. Hoover has given special agent Walter C. Mobray the task of running the first group of &amp;quot;Freelancers&amp;quot;. Going trough a wide variety of potential persons, Mobray has selected [http://en.wikipedia.org/wiki/Harry_Hartz Harry Hartz], a racecar-driver and mechanic, [http://en.wikipedia.org/wiki/Clarence_Chamberlin Clarence Chamberlin] - pilot, and [http://familytreemaker.genealogy.com/users/c/a/d/Hylas-H-Cade/WEBSITE-0001/UHP-0065.html Grover C. Hall] - journalist, to participate in the group.&lt;br /&gt;
&lt;br /&gt;
The Freelancers-project is not an officially sanctioned project, but a personal initiative from Hoover. As such, the project members have no special juridical rights, but then again, they don&#039;t have any special regulations to follow.. Special agent Mobray has informally been told to evaluate each action the group decides to take, and answers directly to Mr. Hoover. If actions are necessary to maintain the national security, Mobray has been granted the right not to file charges even to more serious criminal acts. In fewer words - The Freelancers are a pulp &amp;quot;Black ops&amp;quot;-unit..&lt;br /&gt;
&lt;br /&gt;
[http://wiki.rpg.net/index.php/TheFreelancers:Characters Characters]&lt;br /&gt;
[http://wiki.rpg.net/index.php/TheFreelancers:Persons_of_Interest Persons of Interest (POIs)]&lt;br /&gt;
[http://wiki.rpg.net/index.php/TheFreelancers:Places Places and locations]&lt;br /&gt;
[http://wiki.rpg.net/index.php/TheFreelancers:Organizations Organizations]&lt;br /&gt;
[http://wiki.rpg.net/index.php/TheFreelancers:Resources Resources]&lt;br /&gt;
[http://wiki.rpg.net/index.php/TheFreelancers:Houserules Houserules]&lt;/div&gt;</summary>
		<author><name>Mariusle</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TheFreelancers:Characters&amp;diff=184772</id>
		<title>TheFreelancers:Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TheFreelancers:Characters&amp;diff=184772"/>
		<updated>2011-06-28T23:36:13Z</updated>

		<summary type="html">&lt;p&gt;Mariusle: Created page with &amp;quot;The Freelancers currently consists of four adventurous heroes. Carefully selected by special agent Walter C. Mobray, they have all decided to be a part of the group. The characte...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Freelancers currently consists of four adventurous heroes. Carefully selected by special agent Walter C. Mobray, they have all decided to be a part of the group. The characters all have their own motivation for being Freelancers, and with their different backgrounds they are intent on solving anything that is thrown at them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Walter C. Mobray ==&lt;br /&gt;
&lt;br /&gt;
Profession: Fighter&lt;br /&gt;
Level: 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Clarence Chamberlin ==&lt;br /&gt;
&lt;br /&gt;
Profession: Rogue&lt;br /&gt;
Level: 5&lt;br /&gt;
&lt;br /&gt;
Pilot and adventurer.&lt;br /&gt;
&lt;br /&gt;
== Harry Hartz ==&lt;br /&gt;
&lt;br /&gt;
Profession: Technician&lt;br /&gt;
Level: 5&lt;br /&gt;
&lt;br /&gt;
Race-car-driver, mechanic and gadgeteer.&lt;br /&gt;
&lt;br /&gt;
== Grover C. Hall ==&lt;br /&gt;
&lt;br /&gt;
Profession: Academic&lt;br /&gt;
Level: 5&lt;br /&gt;
&lt;br /&gt;
Journalist, intellectual and know-it-all.&lt;/div&gt;</summary>
		<author><name>Mariusle</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Freelancers:Main_Page&amp;diff=184763</id>
		<title>The Freelancers:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Freelancers:Main_Page&amp;diff=184763"/>
		<updated>2011-06-28T23:24:01Z</updated>

		<summary type="html">&lt;p&gt;Mariusle: Created page with &amp;quot;The Freelancers is a pulp campaign, set in the 1920s. The material on this page is mainly generic, but the campaign uses a modified version of Rolemaster Standard System (RMSS). ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Freelancers is a pulp campaign, set in the 1920s. The material on this page is mainly generic, but the campaign uses a modified version of Rolemaster Standard System (RMSS).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= About the campaign =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General information&#039;&#039;&#039;&lt;br /&gt;
The campaign is loosely based on real characters, history and events. This is done just to create a historical backbone, and all events, characters and places will be subject to creative adaptation to the campaign. As an example, the PCs are based on real persons, but made into characters that fit the story. If the historical evidence conflicts with the story, then the story takes precedence. If historical facts can add flavor to the story, then it is gratefully accepted. You get it - it is historically based fiction.&lt;br /&gt;
&lt;br /&gt;
The genre is Pulp - and the campaign will try to mix in various elements of the pulp genre where it is appropriate. Some of these elements are spiritualism, conspiracies, weird technology, chases, gadgets, heroes, evil villains, narrow escapes, mystery, action and other clichés. And hopefully a lot of Pow! Clang! Swoosh! and Bang!.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The year is 1926, and [http://en.wikipedia.org/wiki/J._Edgar_Hoover J. Edgar Hoover] is the Director of the Bureau of Investigation (now FBI). The Freelancers is a project initiated to use civil resources to manage operations that falls into &amp;quot;unclear&amp;quot; jurisdictions. Hoover has given special agent Walter C. Mobray the task of running the first group of &amp;quot;Freelancers&amp;quot;. Going trough a wide variety of potential persons, Mobray has selected [http://en.wikipedia.org/wiki/Harry_Hartz Harry Hartz], a racecar-driver and mechanic, [http://en.wikipedia.org/wiki/Clarence_Chamberlin Clarence Chamberlin] - pilot, and [http://familytreemaker.genealogy.com/users/c/a/d/Hylas-H-Cade/WEBSITE-0001/UHP-0065.html Grover C. Hall] - journalist, to participate in the group.&lt;br /&gt;
&lt;br /&gt;
The Freelancers-project is not an officially sanctioned project, but a personal initiative from Hoover. As such, the project members have no special juridical rights, but then again, they don&#039;t have any special regulations to follow.. Special agent Mobray has informally been told to evaluate each action the group decides to take, and answers directly to Mr. Hoover. If actions are necessary to maintain the national security, Mobray has been granted the right not to file charges even to more serious criminal acts. In fewer words - The Freelancers are a pulp &amp;quot;Black ops&amp;quot;-unit..&lt;/div&gt;</summary>
		<author><name>Mariusle</name></author>
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