<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.rpg.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Max</id>
	<title>RPGnet - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.rpg.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Max"/>
	<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php/Special:Contributions/Max"/>
	<updated>2026-07-27T22:31:39Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Dunstan_Raines&amp;diff=486722</id>
		<title>Dunstan Raines</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Dunstan_Raines&amp;diff=486722"/>
		<updated>2026-06-07T01:26:15Z</updated>

		<summary type="html">&lt;p&gt;Max: /* Gear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;right&amp;quot; style=&amp;quot;border-style: solid; border-color: white; border-width: 0px 0px 0px 20px&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;#dddddd&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Attributes&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; | Agility || width=&amp;quot;40px&amp;quot; | d8&lt;br /&gt;
|- bgcolor=&amp;quot;#eeeeee&amp;quot;&lt;br /&gt;
| Smarts || d8&lt;br /&gt;
|-&lt;br /&gt;
| Spirit || d8&lt;br /&gt;
|- bgcolor=&amp;quot;#eeeeee&amp;quot;&lt;br /&gt;
| Strength || d6&lt;br /&gt;
|-&lt;br /&gt;
| Vigor || d6&lt;br /&gt;
|- bgcolor=&amp;quot;#dddddd&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Skills&lt;br /&gt;
|-&lt;br /&gt;
| Academics || d4&lt;br /&gt;
|- bgcolor=&amp;quot;#eeeeee&amp;quot;&lt;br /&gt;
| Athletics || d6&lt;br /&gt;
|-&lt;br /&gt;
| Battle || d6&lt;br /&gt;
|- bgcolor=&amp;quot;#eeeeee&amp;quot;&lt;br /&gt;
| Common Knowledge || d6&lt;br /&gt;
|-&lt;br /&gt;
| Fighting || d8&lt;br /&gt;
|- bgcolor=&amp;quot;#eeeeee&amp;quot;&lt;br /&gt;
| Notice || d8&lt;br /&gt;
|-&lt;br /&gt;
| Persuasion || d4&lt;br /&gt;
|- bgcolor=&amp;quot;#eeeeee&amp;quot;&lt;br /&gt;
| Riding || d4&lt;br /&gt;
|-&lt;br /&gt;
| Shooting || d8&lt;br /&gt;
|- bgcolor=&amp;quot;#eeeeee&amp;quot;&lt;br /&gt;
| Stealth || d6&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | &#039;&#039;&#039;&#039;&#039;Notes:&#039;&#039;&#039; +2 to recover from being Shaken. Free reroll on any Persuasion roll. Free reroll on any Support roll.&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#dddddd&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Derived Stats&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pace&#039;&#039;&#039; || 6&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;#eeeeee&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Parry&#039;&#039;&#039; || 6&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Toughness&#039;&#039;&#039; || 6 (1)&lt;br /&gt;
|- bgcolor=&amp;quot;#dddddd&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Edges&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | Charismatic, Combat Reflexes, Command, Courage Under Fire, Inspire, Linguist (Arabic, French, German, Russian), Natural Leader, Rank (Officer), Reliable&lt;br /&gt;
|- bgcolor=&amp;quot;#dddddd&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Hindrances &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | Heroic (Major), Loyal (Minor), Stubborn (Minor)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd Lieutenant Dunstan Achilles &amp;quot;Danny&amp;quot; Raines&#039;&#039;&#039; is a player character in the PbP game [[A Flash of Weird]].&lt;br /&gt;
&lt;br /&gt;
Tall, dark man in his late twenties with a calm manner, easy smile, and boyish good looks only accentuated by the scar across his left eye (he has many more, just none as prominent). Moderate drinker, terrible poet, reads a lot.&lt;br /&gt;
&lt;br /&gt;
Raines has spent all his adult life serving with various British and British-adjacent militaries all over the Old World, from the Indian Army through the Expeditionary Force to the Cossack hosts, owing to a combination of restless feet, indiscriminate curiosity, and a natural draw to a life of violence - a character flaw, he readily admits, but one he tries his best to use for good. Though an excellent leader, his career has been held back by a certain touch of irreverence, often inconvenient sense of fairness, and reluctance to risk ever advancing beyond active fighting duty; on the other hand, the same qualities make him all the more popular with the troops and keep him where he really wants to be so, ultimately, everybody wins!&lt;br /&gt;
&lt;br /&gt;
== Gear ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align: center; border-style: solid; border-color: white; border-width: 0px 0px 0px 0px&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;#dddddd&amp;quot;&lt;br /&gt;
! width=&amp;quot;240px&amp;quot; | Weapon !! width=&amp;quot;80px&amp;quot; | Range !! width=&amp;quot;80px&amp;quot; | Damage !! width=&amp;quot;40px&amp;quot; | AP !! width=&amp;quot;40px&amp;quot; | RoF !! width=&amp;quot;60px&amp;quot; | Shots !! width=&amp;quot;60px&amp;quot; | Min Str !! width=&amp;quot;60px&amp;quot; | Weight&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Pattern 1881 dragoon shashka || - || Str+d6 || - || - || - || d6 || 2&lt;br /&gt;
|- bgcolor=&amp;quot;#eeeeee&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Webley Revolver Mk V || 12/24/48 || 2d6+1 || 1 || 1 || 6 || d4 || 3&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Short Magazine Lee-Enfield Mk III&amp;lt;br&amp;gt; &#039;&#039;&#039;&#039;&#039;Notes:&#039;&#039;&#039; Snapfire&#039;&#039; || 24/48/96 || 2d8 || 1 || 1 || 10 || d6 || 9&lt;br /&gt;
|- bgcolor=&amp;quot;#dddddd&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Other gear&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
* 50 rounds of .303 British in stripper clips in a 1903 bandolier, 50 spare in pack&lt;br /&gt;
* 36 rounds of .455 Webley in speedloaders on belt, 64 spare in pack&lt;br /&gt;
* binoculars, cigarettes, fur-lined greatcoat (Armor 1), jackknife, lighter, pocket journal and pencil&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Experience ==&lt;br /&gt;
&lt;br /&gt;
; Novice&lt;br /&gt;
* 1: +Smarts&lt;br /&gt;
* 2: Linguist&lt;br /&gt;
* 3: Reliable&lt;br /&gt;
; Seasoned&lt;br /&gt;
* 4: Rank (Officer)&lt;br /&gt;
* 5: Command&lt;br /&gt;
* 6: Courage Under Fire&lt;br /&gt;
* 7: Inspire&lt;br /&gt;
; Veteran&lt;br /&gt;
* 8: Natural Leader&lt;br /&gt;
* 9: Combat Reflexes&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Max</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Dunstan_Raines&amp;diff=486690</id>
		<title>Dunstan Raines</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Dunstan_Raines&amp;diff=486690"/>
		<updated>2026-06-04T16:43:06Z</updated>

		<summary type="html">&lt;p&gt;Max: /* Gear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;right&amp;quot; style=&amp;quot;border-style: solid; border-color: white; border-width: 0px 0px 0px 20px&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;#dddddd&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Attributes&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; | Agility || width=&amp;quot;40px&amp;quot; | d8&lt;br /&gt;
|- bgcolor=&amp;quot;#eeeeee&amp;quot;&lt;br /&gt;
| Smarts || d8&lt;br /&gt;
|-&lt;br /&gt;
| Spirit || d8&lt;br /&gt;
|- bgcolor=&amp;quot;#eeeeee&amp;quot;&lt;br /&gt;
| Strength || d6&lt;br /&gt;
|-&lt;br /&gt;
| Vigor || d6&lt;br /&gt;
|- bgcolor=&amp;quot;#dddddd&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Skills&lt;br /&gt;
|-&lt;br /&gt;
| Academics || d4&lt;br /&gt;
|- bgcolor=&amp;quot;#eeeeee&amp;quot;&lt;br /&gt;
| Athletics || d6&lt;br /&gt;
|-&lt;br /&gt;
| Battle || d6&lt;br /&gt;
|- bgcolor=&amp;quot;#eeeeee&amp;quot;&lt;br /&gt;
| Common Knowledge || d6&lt;br /&gt;
|-&lt;br /&gt;
| Fighting || d8&lt;br /&gt;
|- bgcolor=&amp;quot;#eeeeee&amp;quot;&lt;br /&gt;
| Notice || d8&lt;br /&gt;
|-&lt;br /&gt;
| Persuasion || d4&lt;br /&gt;
|- bgcolor=&amp;quot;#eeeeee&amp;quot;&lt;br /&gt;
| Riding || d4&lt;br /&gt;
|-&lt;br /&gt;
| Shooting || d8&lt;br /&gt;
|- bgcolor=&amp;quot;#eeeeee&amp;quot;&lt;br /&gt;
| Stealth || d6&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | &#039;&#039;&#039;&#039;&#039;Notes:&#039;&#039;&#039; +2 to recover from being Shaken. Free reroll on any Persuasion roll. Free reroll on any Support roll.&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#dddddd&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Derived Stats&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pace&#039;&#039;&#039; || 6&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;#eeeeee&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Parry&#039;&#039;&#039; || 6&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Toughness&#039;&#039;&#039; || 6 (1)&lt;br /&gt;
|- bgcolor=&amp;quot;#dddddd&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Edges&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | Charismatic, Combat Reflexes, Command, Courage Under Fire, Inspire, Linguist (Arabic, French, German, Russian), Natural Leader, Rank (Officer), Reliable&lt;br /&gt;
|- bgcolor=&amp;quot;#dddddd&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Hindrances &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | Heroic (Major), Loyal (Minor), Stubborn (Minor)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd Lieutenant Dunstan Achilles &amp;quot;Danny&amp;quot; Raines&#039;&#039;&#039; is a player character in the PbP game [[A Flash of Weird]].&lt;br /&gt;
&lt;br /&gt;
Tall, dark man in his late twenties with a calm manner, easy smile, and boyish good looks only accentuated by the scar across his left eye (he has many more, just none as prominent). Moderate drinker, terrible poet, reads a lot.&lt;br /&gt;
&lt;br /&gt;
Raines has spent all his adult life serving with various British and British-adjacent militaries all over the Old World, from the Indian Army through the Expeditionary Force to the Cossack hosts, owing to a combination of restless feet, indiscriminate curiosity, and a natural draw to a life of violence - a character flaw, he readily admits, but one he tries his best to use for good. Though an excellent leader, his career has been held back by a certain touch of irreverence, often inconvenient sense of fairness, and reluctance to risk ever advancing beyond active fighting duty; on the other hand, the same qualities make him all the more popular with the troops and keep him where he really wants to be so, ultimately, everybody wins!&lt;br /&gt;
&lt;br /&gt;
== Gear ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align: center; border-style: solid; border-color: white; border-width: 0px 0px 0px 0px&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;#dddddd&amp;quot;&lt;br /&gt;
! width=&amp;quot;240px&amp;quot; | Weapon !! width=&amp;quot;80px&amp;quot; | Range !! width=&amp;quot;80px&amp;quot; | Damage !! width=&amp;quot;40px&amp;quot; | AP !! width=&amp;quot;40px&amp;quot; | RoF !! width=&amp;quot;60px&amp;quot; | Shots !! width=&amp;quot;60px&amp;quot; | Min Str !! width=&amp;quot;60px&amp;quot; | Weight&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Pattern 1881 dragoon shashka || - || Str+d6 || - || - || - || d6 || 2&lt;br /&gt;
|- bgcolor=&amp;quot;#eeeeee&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Webley Revolver Mk V || 12/24/48 || 2d6+1 || 1 || 1 || 6 || d4 || 3&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Short Magazine Lee-Enfield Mk III&amp;lt;br&amp;gt; &#039;&#039;&#039;&#039;&#039;Notes:&#039;&#039;&#039; Snapfire&#039;&#039; || 24/48/96 || 2d8 || 1 || 1 || 10 || d6 || 9&lt;br /&gt;
|- bgcolor=&amp;quot;#dddddd&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Other gear&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; | 50 rounds of .303 British in stripper clips in a 1903 bandolier, 50 spare in pack;&amp;lt;br&amp;gt; 36 rounds of .455 Webley in speedloaders in underarm harness, 64 spare in pack;&amp;lt;br&amp;gt; binoculars, cigarettes, fur-lined greatcoat (Armor 1), jackknife, lighter, pocket journal and pencil&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Experience ==&lt;br /&gt;
&lt;br /&gt;
; Novice&lt;br /&gt;
* 1: +Smarts&lt;br /&gt;
* 2: Linguist&lt;br /&gt;
* 3: Reliable&lt;br /&gt;
; Seasoned&lt;br /&gt;
* 4: Rank (Officer)&lt;br /&gt;
* 5: Command&lt;br /&gt;
* 6: Courage Under Fire&lt;br /&gt;
* 7: Inspire&lt;br /&gt;
; Veteran&lt;br /&gt;
* 8: Natural Leader&lt;br /&gt;
* 9: Combat Reflexes&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Max</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Dunstan_Raines&amp;diff=486689</id>
		<title>Dunstan Raines</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Dunstan_Raines&amp;diff=486689"/>
		<updated>2026-06-04T16:42:08Z</updated>

		<summary type="html">&lt;p&gt;Max: /* Gear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;right&amp;quot; style=&amp;quot;border-style: solid; border-color: white; border-width: 0px 0px 0px 20px&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;#dddddd&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Attributes&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; | Agility || width=&amp;quot;40px&amp;quot; | d8&lt;br /&gt;
|- bgcolor=&amp;quot;#eeeeee&amp;quot;&lt;br /&gt;
| Smarts || d8&lt;br /&gt;
|-&lt;br /&gt;
| Spirit || d8&lt;br /&gt;
|- bgcolor=&amp;quot;#eeeeee&amp;quot;&lt;br /&gt;
| Strength || d6&lt;br /&gt;
|-&lt;br /&gt;
| Vigor || d6&lt;br /&gt;
|- bgcolor=&amp;quot;#dddddd&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Skills&lt;br /&gt;
|-&lt;br /&gt;
| Academics || d4&lt;br /&gt;
|- bgcolor=&amp;quot;#eeeeee&amp;quot;&lt;br /&gt;
| Athletics || d6&lt;br /&gt;
|-&lt;br /&gt;
| Battle || d6&lt;br /&gt;
|- bgcolor=&amp;quot;#eeeeee&amp;quot;&lt;br /&gt;
| Common Knowledge || d6&lt;br /&gt;
|-&lt;br /&gt;
| Fighting || d8&lt;br /&gt;
|- bgcolor=&amp;quot;#eeeeee&amp;quot;&lt;br /&gt;
| Notice || d8&lt;br /&gt;
|-&lt;br /&gt;
| Persuasion || d4&lt;br /&gt;
|- bgcolor=&amp;quot;#eeeeee&amp;quot;&lt;br /&gt;
| Riding || d4&lt;br /&gt;
|-&lt;br /&gt;
| Shooting || d8&lt;br /&gt;
|- bgcolor=&amp;quot;#eeeeee&amp;quot;&lt;br /&gt;
| Stealth || d6&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | &#039;&#039;&#039;&#039;&#039;Notes:&#039;&#039;&#039; +2 to recover from being Shaken. Free reroll on any Persuasion roll. Free reroll on any Support roll.&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#dddddd&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Derived Stats&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pace&#039;&#039;&#039; || 6&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;#eeeeee&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Parry&#039;&#039;&#039; || 6&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Toughness&#039;&#039;&#039; || 6 (1)&lt;br /&gt;
|- bgcolor=&amp;quot;#dddddd&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Edges&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | Charismatic, Combat Reflexes, Command, Courage Under Fire, Inspire, Linguist (Arabic, French, German, Russian), Natural Leader, Rank (Officer), Reliable&lt;br /&gt;
|- bgcolor=&amp;quot;#dddddd&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Hindrances &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | Heroic (Major), Loyal (Minor), Stubborn (Minor)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd Lieutenant Dunstan Achilles &amp;quot;Danny&amp;quot; Raines&#039;&#039;&#039; is a player character in the PbP game [[A Flash of Weird]].&lt;br /&gt;
&lt;br /&gt;
Tall, dark man in his late twenties with a calm manner, easy smile, and boyish good looks only accentuated by the scar across his left eye (he has many more, just none as prominent). Moderate drinker, terrible poet, reads a lot.&lt;br /&gt;
&lt;br /&gt;
Raines has spent all his adult life serving with various British and British-adjacent militaries all over the Old World, from the Indian Army through the Expeditionary Force to the Cossack hosts, owing to a combination of restless feet, indiscriminate curiosity, and a natural draw to a life of violence - a character flaw, he readily admits, but one he tries his best to use for good. Though an excellent leader, his career has been held back by a certain touch of irreverence, often inconvenient sense of fairness, and reluctance to risk ever advancing beyond active fighting duty; on the other hand, the same qualities make him all the more popular with the troops and keep him where he really wants to be so, ultimately, everybody wins!&lt;br /&gt;
&lt;br /&gt;
== Gear ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align: center; border-style: solid; border-color: white; border-width: 0px 0px 0px 0px&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;#dddddd&amp;quot;&lt;br /&gt;
! width=&amp;quot;240px&amp;quot; | Weapon !! width=&amp;quot;80px&amp;quot; | Range !! width=&amp;quot;80px&amp;quot; | Damage !! width=&amp;quot;40px&amp;quot; | AP !! width=&amp;quot;40px&amp;quot; | RoF !! width=&amp;quot;60px&amp;quot; | Shots !! width=&amp;quot;60px&amp;quot; | Min Str !! width=&amp;quot;60px&amp;quot; | Weight&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Pattern 1881 dragoon shashka || - || Str+d6 || - || - || - || d6 || 2&lt;br /&gt;
|- bgcolor=&amp;quot;#eeeeee&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Webley Revolver Mk V || 12/24/48 || 2d6+1 || 1 || 1 || 6 || d4 || 3&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Short Magazine Lee-Enfield Mk III&amp;lt;br&amp;gt; &#039;&#039;&#039;&#039;&#039;Notes:&#039;&#039;&#039; Snapfire&#039;&#039; || 24/48/96 || 2d8 || 1 || 1 || 10 || d6 || 9&lt;br /&gt;
|- bgcolor=&amp;quot;#dddddd&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Other gear&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; | 50 rounds of .303 British in stripper clips in a 1903 bandolier, 50 spare in pack; 36 rounds of .455 Webley in speedloaders in underarm harness, 64 spare in pack; binoculars, cigarettes, fur-lined greatcoat (Armor 1), jackknife, lighter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Experience ==&lt;br /&gt;
&lt;br /&gt;
; Novice&lt;br /&gt;
* 1: +Smarts&lt;br /&gt;
* 2: Linguist&lt;br /&gt;
* 3: Reliable&lt;br /&gt;
; Seasoned&lt;br /&gt;
* 4: Rank (Officer)&lt;br /&gt;
* 5: Command&lt;br /&gt;
* 6: Courage Under Fire&lt;br /&gt;
* 7: Inspire&lt;br /&gt;
; Veteran&lt;br /&gt;
* 8: Natural Leader&lt;br /&gt;
* 9: Combat Reflexes&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Max</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=A_Flash_of_Weird&amp;diff=486667</id>
		<title>A Flash of Weird</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=A_Flash_of_Weird&amp;diff=486667"/>
		<updated>2026-06-03T09:01:29Z</updated>

		<summary type="html">&lt;p&gt;Max: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game: SWADE&lt;br /&gt;
&lt;br /&gt;
Setting: Weird War I&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/swade-weird-war-i-recruitment-development.935417/ Recruitment thread]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/swade-weird-war-1-a-flash-of-weird.936247/ OOC thread]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/swade-weird-war-1-a-flash-of-weird.936248/ IC thread]&lt;br /&gt;
&lt;br /&gt;
== Scenario ==&lt;br /&gt;
&lt;br /&gt;
August 8, 1916&lt;br /&gt;
&lt;br /&gt;
You are part of a multi-national Allied unit that specializes, and has experience in, the weird things that have been occurring here and there during the war. When someone screams and insists they saw something horrible or strange, you know that there&#039;s a possibility they&#039;re telling the truth.&lt;br /&gt;
&lt;br /&gt;
Russian command and forces on the eastern front have been particularly perturbed by the supernatural things they&#039;ve seen during the course of the war. A particular Russian general, Brusilov, was even documented to use supernatural means in a June offensive on the Eastern Front a couple months earlier, causing much discontent and laying the supernatural more bare.&lt;br /&gt;
&lt;br /&gt;
It&#039;s another Russian general that has sent you to Romania to investigate a weird fog that has settled in a forested valley in the Carpathian Mountains. There, nestled in the mountains itself, is a mysterious castle whose history has been lost to time. The fog is thickest near the castle itself, and in the tiny forest villages and guard towers scattered throughout the valley there have been reports of attacks by mysterious assailants. Some villages have gone silent, and those who have gotten a hint of the attackers report them wearing vaguely Roman-esque style helmets, the ones with the red crests arching along the top, while they fire from the concealment of the primeval trees.&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
&lt;br /&gt;
; Initiative&lt;br /&gt;
* Everyone draws initiative cards as normal to give the possibility of effects to trigger&lt;br /&gt;
* Each side&#039;s Initiative is the average value of their cards, starting from Aces which are 13 down to Twos which are 2.  Each side may be separated into groups that have their own roll and go in their own order.  Highest average goes first.  Jokers can act whenever they want.&lt;br /&gt;
** Hesitant is handled either with the first point or second point below, player&#039;s choice, with the most likely handling to be the first point for simplicity.&lt;br /&gt;
*** Hesitant characters always goes last in the Initiative order&lt;br /&gt;
*** Hesitant characters draw two cards and choose the lowest, as normal, but in initiative they only act after the character/group that drew the higher card.&lt;br /&gt;
&lt;br /&gt;
; Gear&lt;br /&gt;
* Weird War I equipment allotment, plus $50 for equipment that can fit in a backpack. Some flexibility here for the taste and experience level of the characters.&lt;br /&gt;
&lt;br /&gt;
; Setting Rules&lt;br /&gt;
* Creative Combat&lt;br /&gt;
&lt;br /&gt;
; Fear and Sanity&lt;br /&gt;
* Sanity and Fear works as presented in the Weird War I player&#039;s book, with the addition that the player of a failed Fear roll also rolls on the core SWADE Fear table&lt;br /&gt;
* Some characters may be extra hardened against Fear and their mechanical bonuses against Fear stack.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
[[Artie_Vance | Artie Vance]] (Eplov)&lt;br /&gt;
&lt;br /&gt;
[[Dunstan Raines]] (Max)&lt;br /&gt;
&lt;br /&gt;
[[James Francis Swallow]] (Elfwine)&lt;br /&gt;
&lt;br /&gt;
[[Jacqueline &#039;Jack&#039; Féral]] (Stormraven)&lt;br /&gt;
&lt;br /&gt;
[[James (Jamie) O&#039;Sullivan]] (Maledicta)&lt;/div&gt;</summary>
		<author><name>Max</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Dunstan_Raines&amp;diff=486540</id>
		<title>Dunstan Raines</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Dunstan_Raines&amp;diff=486540"/>
		<updated>2026-05-26T21:03:54Z</updated>

		<summary type="html">&lt;p&gt;Max: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;right&amp;quot; style=&amp;quot;border-style: solid; border-color: white; border-width: 0px 0px 0px 20px&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;#dddddd&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Attributes&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; | Agility || width=&amp;quot;40px&amp;quot; | d8&lt;br /&gt;
|- bgcolor=&amp;quot;#eeeeee&amp;quot;&lt;br /&gt;
| Smarts || d8&lt;br /&gt;
|-&lt;br /&gt;
| Spirit || d8&lt;br /&gt;
|- bgcolor=&amp;quot;#eeeeee&amp;quot;&lt;br /&gt;
| Strength || d6&lt;br /&gt;
|-&lt;br /&gt;
| Vigor || d6&lt;br /&gt;
|- bgcolor=&amp;quot;#dddddd&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Skills&lt;br /&gt;
|-&lt;br /&gt;
| Academics || d4&lt;br /&gt;
|- bgcolor=&amp;quot;#eeeeee&amp;quot;&lt;br /&gt;
| Athletics || d6&lt;br /&gt;
|-&lt;br /&gt;
| Battle || d6&lt;br /&gt;
|- bgcolor=&amp;quot;#eeeeee&amp;quot;&lt;br /&gt;
| Common Knowledge || d6&lt;br /&gt;
|-&lt;br /&gt;
| Fighting || d8&lt;br /&gt;
|- bgcolor=&amp;quot;#eeeeee&amp;quot;&lt;br /&gt;
| Notice || d8&lt;br /&gt;
|-&lt;br /&gt;
| Persuasion || d4&lt;br /&gt;
|- bgcolor=&amp;quot;#eeeeee&amp;quot;&lt;br /&gt;
| Riding || d4&lt;br /&gt;
|-&lt;br /&gt;
| Shooting || d8&lt;br /&gt;
|- bgcolor=&amp;quot;#eeeeee&amp;quot;&lt;br /&gt;
| Stealth || d6&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | &#039;&#039;&#039;&#039;&#039;Notes:&#039;&#039;&#039; +2 to recover from being Shaken. Free reroll on any Persuasion roll. Free reroll on any Support roll.&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#dddddd&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Derived Stats&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pace&#039;&#039;&#039; || 6&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;#eeeeee&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Parry&#039;&#039;&#039; || 6&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Toughness&#039;&#039;&#039; || 6 (1)&lt;br /&gt;
|- bgcolor=&amp;quot;#dddddd&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Edges&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | Charismatic, Combat Reflexes, Command, Courage Under Fire, Inspire, Linguist (Arabic, French, German, Russian), Natural Leader, Rank (Officer), Reliable&lt;br /&gt;
|- bgcolor=&amp;quot;#dddddd&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Hindrances &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | Heroic (Major), Loyal (Minor), Stubborn (Minor)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd Lieutenant Dunstan Achilles &amp;quot;Danny&amp;quot; Raines&#039;&#039;&#039; is a player character in the PbP game [[A Flash of Weird]].&lt;br /&gt;
&lt;br /&gt;
Tall, dark man in his late twenties with a calm manner, easy smile, and boyish good looks only accentuated by the scar across his left eye (he has many more, just none as prominent). Moderate drinker, terrible poet, reads a lot.&lt;br /&gt;
&lt;br /&gt;
Raines has spent all his adult life serving with various British and British-adjacent militaries all over the Old World, from the Indian Army through the Expeditionary Force to the Cossack hosts, owing to a combination of restless feet, indiscriminate curiosity, and a natural draw to a life of violence - a character flaw, he readily admits, but one he tries his best to use for good. Though an excellent leader, his career has been held back by a certain touch of irreverence, often inconvenient sense of fairness, and reluctance to risk ever advancing beyond active fighting duty; on the other hand, the same qualities make him all the more popular with the troops and keep him where he really wants to be so, ultimately, everybody wins!&lt;br /&gt;
&lt;br /&gt;
== Gear ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align: center; border-style: solid; border-color: white; border-width: 0px 0px 0px 0px&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;#dddddd&amp;quot;&lt;br /&gt;
! width=&amp;quot;240px&amp;quot; | Weapon !! width=&amp;quot;80px&amp;quot; | Range !! width=&amp;quot;80px&amp;quot; | Damage !! width=&amp;quot;40px&amp;quot; | AP !! width=&amp;quot;40px&amp;quot; | RoF !! width=&amp;quot;60px&amp;quot; | Shots !! width=&amp;quot;60px&amp;quot; | Min Str !! width=&amp;quot;60px&amp;quot; | Weight&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Pattern 1881 dragoon shashka || - || Str+d6 || - || - || - || d6 || 2&lt;br /&gt;
|- bgcolor=&amp;quot;#eeeeee&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Webley Revolver Mk V || 12/24/48 || 2d6+1 || 1 || 1 || 6 || d4 || 3&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Short Magazine Lee-Enfield Mk III&amp;lt;br&amp;gt; &#039;&#039;&#039;&#039;&#039;Notes:&#039;&#039;&#039; Snapfire&#039;&#039; || 24/48/96 || 2d8 || 1 || 1 || 10 || d6 || 9&lt;br /&gt;
|- bgcolor=&amp;quot;#dddddd&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Other gear&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; | binoculars, cigarettes, fur-lined greatcoat (Armor 1), jackknife, lighter, 6 Prideaux speedloaders&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Experience ==&lt;br /&gt;
&lt;br /&gt;
; Novice&lt;br /&gt;
* 1: +Smarts&lt;br /&gt;
* 2: Linguist&lt;br /&gt;
* 3: Reliable&lt;br /&gt;
; Seasoned&lt;br /&gt;
* 4: Rank (Officer)&lt;br /&gt;
* 5: Command&lt;br /&gt;
* 6: Courage Under Fire&lt;br /&gt;
* 7: Inspire&lt;br /&gt;
; Veteran&lt;br /&gt;
* 8: Natural Leader&lt;br /&gt;
* 9: Combat Reflexes&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Max</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Dunstan_Raines&amp;diff=486539</id>
		<title>Dunstan Raines</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Dunstan_Raines&amp;diff=486539"/>
		<updated>2026-05-26T20:43:55Z</updated>

		<summary type="html">&lt;p&gt;Max: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;right&amp;quot; style=&amp;quot;border-style: solid; border-color: white; border-width: 0px 0px 0px 20px&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;#dddddd&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Attributes&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; | Agility || width=&amp;quot;40px&amp;quot; | d8&lt;br /&gt;
|- bgcolor=&amp;quot;#eeeeee&amp;quot;&lt;br /&gt;
| Smarts || d8&lt;br /&gt;
|-&lt;br /&gt;
| Spirit || d8&lt;br /&gt;
|- bgcolor=&amp;quot;#eeeeee&amp;quot;&lt;br /&gt;
| Strength || d6&lt;br /&gt;
|-&lt;br /&gt;
| Vigor || d6&lt;br /&gt;
|- bgcolor=&amp;quot;#dddddd&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Skills&lt;br /&gt;
|-&lt;br /&gt;
| Academics || d4&lt;br /&gt;
|- bgcolor=&amp;quot;#eeeeee&amp;quot;&lt;br /&gt;
| Athletics || d6&lt;br /&gt;
|-&lt;br /&gt;
| Battle || d6&lt;br /&gt;
|- bgcolor=&amp;quot;#eeeeee&amp;quot;&lt;br /&gt;
| Common Knowledge || d6&lt;br /&gt;
|-&lt;br /&gt;
| Fighting || d8&lt;br /&gt;
|- bgcolor=&amp;quot;#eeeeee&amp;quot;&lt;br /&gt;
| Notice || d8&lt;br /&gt;
|-&lt;br /&gt;
| Persuasion || d4&lt;br /&gt;
|- bgcolor=&amp;quot;#eeeeee&amp;quot;&lt;br /&gt;
| Riding || d4&lt;br /&gt;
|-&lt;br /&gt;
| Shooting || d8&lt;br /&gt;
|- bgcolor=&amp;quot;#eeeeee&amp;quot;&lt;br /&gt;
| Stealth || d6&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | &#039;&#039;&#039;&#039;&#039;Notes:&#039;&#039;&#039; +2 to recover from being Shaken. Free reroll on any Persuasion roll. Free reroll on any Support roll.&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#dddddd&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Derived Stats&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pace&#039;&#039;&#039; || 6&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;#eeeeee&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Parry&#039;&#039;&#039; || 6&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Toughness&#039;&#039;&#039; || 6 (1)&lt;br /&gt;
|- bgcolor=&amp;quot;#dddddd&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Edges&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | Charismatic, Combat Reflexes, Command, Courage Under Fire, Inspire, Linguist (Arabic, French, German, Russian), Natural Leader, Rank (Officer), Reliable&lt;br /&gt;
|- bgcolor=&amp;quot;#dddddd&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Hindrances &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | Heroic (Major), Loyal (Minor), Stubborn (Minor)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd Lieutenant Dunstan Achilles &amp;quot;Danny&amp;quot; Raines&#039;&#039;&#039; is a player character in the PbP game [[A Flash of Weird]].&lt;br /&gt;
&lt;br /&gt;
Tall, dark man in his late twenties with a calm manner, easy smile, and boyish good looks only accentuated by the scar across his left eye (he has many more, just none as prominent). Moderate drinker, terrible poet, reads a lot.&lt;br /&gt;
&lt;br /&gt;
Raines has spent all his adult life serving with various British and British-adjacent militaries all over the Old World, from the Indian Army through the Expeditionary Force to the Cossack hosts, owing to a combination of restless feet, indiscriminate curiosity, and a natural draw to a life of violence - a character flaw, he readily admits, but one he tries his best to use for good. Though an excellent leader, his career has been held back by a certain touch of irreverence, often inconvenient sense of fairness, and reluctance to risk ever advancing beyond active fighting duty; on the other hand, the same qualities make him all the more popular with the troops and keep him where he really wants to be so, ultimately, everybody wins!&lt;br /&gt;
&lt;br /&gt;
=== Gear ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align: center; border-style: solid; border-color: white; border-width: 0px 0px 0px 0px&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;#dddddd&amp;quot;&lt;br /&gt;
! width=&amp;quot;240px&amp;quot; | Weapon !! width=&amp;quot;80px&amp;quot; | Range !! width=&amp;quot;80px&amp;quot; | Damage !! width=&amp;quot;40px&amp;quot; | AP !! width=&amp;quot;40px&amp;quot; | RoF !! width=&amp;quot;60px&amp;quot; | Shots !! width=&amp;quot;60px&amp;quot; | Min Str !! width=&amp;quot;60px&amp;quot; | Weight&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Pattern 1881 dragoon shashka || - || Str+d6 || - || - || - || d6 || 2&lt;br /&gt;
|- bgcolor=&amp;quot;#eeeeee&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Webley Revolver Mk V || 12/24/48 || 2d6+1 || 1 || 1 || 6 || d4 || 3&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Short Magazine Lee-Enfield Mk III&amp;lt;br&amp;gt; &#039;&#039;&#039;&#039;&#039;Notes:&#039;&#039;&#039; Snapfire&#039;&#039; || 24/48/96 || 2d8 || 1 || 1 || 10 || d6 || 9&lt;br /&gt;
|- bgcolor=&amp;quot;#dddddd&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Other gear&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; | binoculars, cigarettes, fur-lined greatcoat (Armor 1), jackknife, lighter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Experience ===&lt;br /&gt;
&lt;br /&gt;
; Novice&lt;br /&gt;
: 1: +Smarts&lt;br /&gt;
: 2: Linguist&lt;br /&gt;
: 3: Reliable&lt;br /&gt;
; Seasoned&lt;br /&gt;
: 4: Rank (Officer)&lt;br /&gt;
: 5: Command&lt;br /&gt;
: 6: Courage Under Fire&lt;br /&gt;
: 7: Inspire&lt;br /&gt;
; Veteran&lt;br /&gt;
: 8: Natural Leader&lt;br /&gt;
: 9: Combat Reflexes&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Max</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Dunstan_Raines&amp;diff=486538</id>
		<title>Dunstan Raines</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Dunstan_Raines&amp;diff=486538"/>
		<updated>2026-05-26T20:33:25Z</updated>

		<summary type="html">&lt;p&gt;Max: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;right&amp;quot; style=&amp;quot;border-style: solid; border-color: white; border-width: 0px 0px 0px 20px&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;#dddddd&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Attributes&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; | Agility || width=&amp;quot;40px&amp;quot; | d8&lt;br /&gt;
|- bgcolor=&amp;quot;#eeeeee&amp;quot;&lt;br /&gt;
| Smarts || d8&lt;br /&gt;
|-&lt;br /&gt;
| Spirit || d8&lt;br /&gt;
|- bgcolor=&amp;quot;#eeeeee&amp;quot;&lt;br /&gt;
| Strength || d6&lt;br /&gt;
|-&lt;br /&gt;
| Vigor || d6&lt;br /&gt;
|- bgcolor=&amp;quot;#dddddd&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Skills&lt;br /&gt;
|-&lt;br /&gt;
| Academics || d4&lt;br /&gt;
|- bgcolor=&amp;quot;#eeeeee&amp;quot;&lt;br /&gt;
| Athletics || d6&lt;br /&gt;
|-&lt;br /&gt;
| Battle || d6&lt;br /&gt;
|- bgcolor=&amp;quot;#eeeeee&amp;quot;&lt;br /&gt;
| Common Knowledge || d6&lt;br /&gt;
|-&lt;br /&gt;
| Fighting || d8&lt;br /&gt;
|- bgcolor=&amp;quot;#eeeeee&amp;quot;&lt;br /&gt;
| Notice || d8&lt;br /&gt;
|-&lt;br /&gt;
| Persuasion || d4&lt;br /&gt;
|- bgcolor=&amp;quot;#eeeeee&amp;quot;&lt;br /&gt;
| Riding || d4&lt;br /&gt;
|-&lt;br /&gt;
| Shooting || d8&lt;br /&gt;
|- bgcolor=&amp;quot;#eeeeee&amp;quot;&lt;br /&gt;
| Stealth || d6&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | &#039;&#039;&#039;&#039;&#039;Notes:&#039;&#039;&#039; +2 to recover from being Shaken. Free reroll on any Persuasion roll. Free reroll on any Support roll.&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#dddddd&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Derived Stats&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pace&#039;&#039;&#039; || 6&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;#eeeeee&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Parry&#039;&#039;&#039; || 6&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Toughness&#039;&#039;&#039; || 6 (1)&lt;br /&gt;
|- bgcolor=&amp;quot;#dddddd&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Edges&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | Charismatic, Combat Reflexes, Command, Courage Under Fire, Inspire, Linguist (Arabic, French, German, Russian), Natural Leader, Rank (Officer), Reliable&lt;br /&gt;
|- bgcolor=&amp;quot;#dddddd&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Hindrances &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | Heroic (Major), Loyal (Minor), Stubborn (Minor)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2nd Lieutenant Dunstan Achilles &amp;quot;Danny&amp;quot; Raines ==&lt;br /&gt;
A player character in the PbP game [[A Flash of Weird]].&lt;br /&gt;
&lt;br /&gt;
Tall, dark man in his late twenties with a calm manner, easy smile, and boyish good looks only accentuated by the scar across his left eye (he has many more, just none as prominent). Moderate drinker, terrible poet, reads a lot.&lt;br /&gt;
&lt;br /&gt;
Raines has spent all his adult life serving with various British and British-adjacent militaries all over the Old World, from the Indian Army through the Expeditionary Force to the Cossack hosts, owing to a combination of restless feet, indiscriminate curiosity, and a natural draw to a life of violence - a severe character flaw, he readily admits, but one he tries his best to use for good. Though an excellent leader, his career has been held back by a certain touch of irreverence, often inconvenient sense of fairness, and reluctance to risk ever advancing beyond active fighting duty; but then, the same qualities make him all the more popular with the troops and keep him where he really wants to be so, ultimately, everybody wins!&lt;br /&gt;
&lt;br /&gt;
== Gear ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align: center; border-style: solid; border-color: white; border-width: 0px 0px 0px 0px&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;#dddddd&amp;quot;&lt;br /&gt;
! width=&amp;quot;240px&amp;quot; | Weapon !! width=&amp;quot;80px&amp;quot; | Range !! width=&amp;quot;80px&amp;quot; | Damage !! width=&amp;quot;40px&amp;quot; | AP !! width=&amp;quot;40px&amp;quot; | RoF !! width=&amp;quot;60px&amp;quot; | Shots !! width=&amp;quot;60px&amp;quot; | Min Str !! width=&amp;quot;60px&amp;quot; | Weight&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Pattern 1881 dragoon shashka || - || Str+d6 || - || - || - || d6 || 2&lt;br /&gt;
|- bgcolor=&amp;quot;#eeeeee&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Webley Revolver Mk V || 12/24/48 || 2d6+1 || 1 || 1 || 6 || d4 || 3&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Short Magazine Lee-Enfield Mk III&amp;lt;br&amp;gt; &#039;&#039;&#039;&#039;&#039;Notes:&#039;&#039;&#039; Snapfire&#039;&#039; || 24/48/96 || 2d8 || 1 || 1 || 10 || d6 || 9&lt;br /&gt;
|- bgcolor=&amp;quot;#dddddd&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Other gear&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; | binoculars, cigarettes, fur-lined greatcoat (Armor 1), jackknife, lighter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Experience ==&lt;br /&gt;
&lt;br /&gt;
; Novice&lt;br /&gt;
: 1: +Smarts&lt;br /&gt;
: 2: Linguist&lt;br /&gt;
: 3: Reliable&lt;br /&gt;
; Seasoned&lt;br /&gt;
: 4: Rank (Officer)&lt;br /&gt;
: 5: Command&lt;br /&gt;
: 6: Courage Under Fire&lt;br /&gt;
: 7: Inspire&lt;br /&gt;
; Veteran&lt;br /&gt;
: 8: Natural Leader&lt;br /&gt;
: 9: Combat Reflexes&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Max</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Dunstan_Raines&amp;diff=486536</id>
		<title>Dunstan Raines</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Dunstan_Raines&amp;diff=486536"/>
		<updated>2026-05-26T20:11:20Z</updated>

		<summary type="html">&lt;p&gt;Max: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;left&amp;quot; style=&amp;quot;border-style: solid; border-color: white; border-width: 0px 20px 0px 0px&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;#dddddd&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Attributes&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; | Agility || width=&amp;quot;40px&amp;quot; | d8&lt;br /&gt;
|- bgcolor=&amp;quot;#eeeeee&amp;quot;&lt;br /&gt;
| Smarts || d8&lt;br /&gt;
|-&lt;br /&gt;
| Spirit || d8&lt;br /&gt;
|- bgcolor=&amp;quot;#eeeeee&amp;quot;&lt;br /&gt;
| Strength || d6&lt;br /&gt;
|-&lt;br /&gt;
| Vigor || d6&lt;br /&gt;
|- bgcolor=&amp;quot;#dddddd&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Skills&lt;br /&gt;
|-&lt;br /&gt;
| Academics || d4&lt;br /&gt;
|- bgcolor=&amp;quot;#eeeeee&amp;quot;&lt;br /&gt;
| Athletics || d6&lt;br /&gt;
|-&lt;br /&gt;
| Battle || d6&lt;br /&gt;
|- bgcolor=&amp;quot;#eeeeee&amp;quot;&lt;br /&gt;
| Common Knowledge || d6&lt;br /&gt;
|-&lt;br /&gt;
| Fighting || d8&lt;br /&gt;
|- bgcolor=&amp;quot;#eeeeee&amp;quot;&lt;br /&gt;
| Notice || d8&lt;br /&gt;
|-&lt;br /&gt;
| Persuasion || d4&lt;br /&gt;
|- bgcolor=&amp;quot;#eeeeee&amp;quot;&lt;br /&gt;
| Riding || d4&lt;br /&gt;
|-&lt;br /&gt;
| Shooting || d8&lt;br /&gt;
|- bgcolor=&amp;quot;#eeeeee&amp;quot;&lt;br /&gt;
| Stealth || d6&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | &#039;&#039;&#039;&#039;&#039;Notes:&#039;&#039;&#039; Spirit +2 to recover from being Shaken. One free reroll on any Persuasion roll. One free reroll on any Support roll.&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#dddddd&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Derived Stats&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pace&#039;&#039;&#039; || 6&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;#eeeeee&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Parry&#039;&#039;&#039; || 6&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Toughness&#039;&#039;&#039; || 6 (1)&lt;br /&gt;
&lt;br /&gt;
|- bgcolor=&amp;quot;#dddddd&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Edges&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | Charismatic, Combat Reflexes, Command, Courage Under Fire, Inspire, Linguist (Arabic, French, German, Russian), Natural Leader, Rank (Officer), Reliable&lt;br /&gt;
|- bgcolor=&amp;quot;#dddddd&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Hindrances &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | Heroic (Major), Loyal (Minor), Stubborn (Minor)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd Lieutenant Dunstan Achilles &amp;quot;Danny&amp;quot; Raines&#039;&#039;&#039;, a PC in the PbP game [[A Flash of Weird]].&lt;br /&gt;
&lt;br /&gt;
Tall, dark man in his late twenties with a calm manner, easy smile, and boyish good looks only accentuated by the scar across his left eye (he has many more, just none as prominent). Moderate drinker, terrible poet, reads a lot.&lt;br /&gt;
&lt;br /&gt;
Raines has spent all his adult life serving with various British and British-adjacent militaries all over the Old World, from the Indian Army through the Expeditionary Force to the Cossack hosts, owing to a combination of restless feet, indiscriminate curiosity, and a natural draw to a life of violence - a severe character flaw, he readily admits, but one he tries his best to use for good. Though an excellent leader, his career has been held back by a certain touch of irreverence, often inconvenient sense of fairness, and reluctance to risk ever advancing beyond active fighting duty; but then, the same qualities make him all the more popular with the troops and keep him where he really wants to be so, ultimately, everybody wins!&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align: center; border-style: solid; border-color: white; border-width: 20px 20px 0px 0px&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;#dddddd&amp;quot;&lt;br /&gt;
! width=&amp;quot;240px&amp;quot; | Weapon !! width=&amp;quot;80px&amp;quot; | Range !! width=&amp;quot;80px&amp;quot; | Damage !! width=&amp;quot;40px&amp;quot; | AP !! width=&amp;quot;40px&amp;quot; | RoF !! width=&amp;quot;60px&amp;quot; | Shots !! width=&amp;quot;60px&amp;quot; | Min Str !! width=&amp;quot;60px&amp;quot; | Weight&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Pattern 1881 dragoon shashka || - || Str+d6 || - || - || - || d6 || 2&lt;br /&gt;
|- bgcolor=&amp;quot;#eeeeee&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Webley Revolver Mk V || 12/24/48 || 2d6+1 || 1 || 1 || 6 || d4 || 3&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Short Magazine Lee-Enfield Mk III&amp;lt;br&amp;gt; &#039;&#039;&#039;&#039;&#039;Notes:&#039;&#039;&#039; Snapfire&#039;&#039; || 24/48/96 || 2d8 || 1 || 1 || 10 || d6 || 9&lt;br /&gt;
|- bgcolor=&amp;quot;#dddddd&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Other gear&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; | binoculars, cigarettes, fur-lined greatcoat (Armor 1), jackknife, lighter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Experience ==&lt;br /&gt;
&lt;br /&gt;
; Novice&lt;br /&gt;
: 1: +Smarts&lt;br /&gt;
: 2: Linguist&lt;br /&gt;
: 3: Reliable&lt;br /&gt;
; Seasoned&lt;br /&gt;
: 4: Rank (Officer)&lt;br /&gt;
: 5: Command&lt;br /&gt;
: 6: Courage Under Fire&lt;br /&gt;
: 7: Inspire&lt;br /&gt;
; Veteran&lt;br /&gt;
: 8: Natural Leader&lt;br /&gt;
: 9: Combat Reflexes&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Max</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Dunstan_Raines&amp;diff=486468</id>
		<title>Dunstan Raines</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Dunstan_Raines&amp;diff=486468"/>
		<updated>2026-05-25T22:12:08Z</updated>

		<summary type="html">&lt;p&gt;Max: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;2nd Lieutenant Dunstan Achilles &amp;quot;Danny&amp;quot; Raines&#039;&#039;&#039;, a PC in the PbP game [[A Flash of Weird]].&lt;br /&gt;
&lt;br /&gt;
Tall, dark man in his late twenties with a calm manner, easy smile, and boyish good looks only accentuated by the scar across his left eye (he has many more, just none as prominent). Moderate drinker, terrible poet, reads a lot.&lt;br /&gt;
&lt;br /&gt;
Raines has spent all his adult life serving with various British and British-adjacent militaries all over the Old World, from the Indian Army through the Expeditionary Force to the Cossack hosts, owing to a combination of restless feet, indiscriminate curiosity, and a natural draw to a life of violence - a severe character flaw, he readily admits, but one he tries his best to use for good. Though an excellent leader, his career has been held back by a certain touch of irreverence, often inconvenient sense of fairness, and reluctance to risk ever advancing beyond active fighting duty; but then, the same qualities make him all the more popular with the troops and keep him where he really wants to be so, ultimately, everybody wins!&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;left&amp;quot; style=&amp;quot;border-style: solid; border-color: white; border-width: 20px 20px 0px 0px&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;#dddddd&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Attributes !! width=&amp;quot;20px&amp;quot; bgcolor=&amp;quot;#ffffff&amp;quot; rowspan=&amp;quot;11&amp;quot; | !! width=&amp;quot;240px&amp;quot; colspan=&amp;quot;2&amp;quot; | Skills&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; | Agility || width=&amp;quot;40px&amp;quot; | d8 || width=&amp;quot;200px&amp;quot; | Academics || width=&amp;quot;40px&amp;quot; | d4&lt;br /&gt;
|- bgcolor=&amp;quot;#eeeeee&amp;quot;&lt;br /&gt;
| Smarts || d8 || &#039;&#039;Athletics&#039;&#039; || d6&lt;br /&gt;
|-&lt;br /&gt;
| Spirit || d8 || Battle || d6&lt;br /&gt;
|- bgcolor=&amp;quot;#eeeeee&amp;quot;&lt;br /&gt;
| Strength || d6 || &#039;&#039;Common Knowledge&#039;&#039; || d6&lt;br /&gt;
|-&lt;br /&gt;
| Vigor || d6 || Fighting || d8&lt;br /&gt;
|- bgcolor=&amp;quot;#eeeeee&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;#ffffff&amp;quot; colspan=&amp;quot;2&amp;quot; | || &#039;&#039;Notice&#039;&#039; || d8&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#ffffff&amp;quot; colspan=&amp;quot;2&amp;quot; | || &#039;&#039;Persuasion&#039;&#039; || d4&lt;br /&gt;
|- bgcolor=&amp;quot;#eeeeee&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Pace&#039;&#039;&#039; || 6&amp;quot; || Riding || d4&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Parry&#039;&#039;&#039; || 6 || Shooting || d8&lt;br /&gt;
|- bgcolor=&amp;quot;#eeeeee&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Toughness&#039;&#039;&#039; || 6 (1) || &#039;&#039;Stealth&#039;&#039; || d6&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | &#039;&#039;Notes:&#039;&#039; Spirit +2 to recover from being Shaken. One free reroll on any Persuasion roll. One free reroll on any Support roll.&lt;br /&gt;
|- bgcolor=&amp;quot;#dddddd&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Edges&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | Charismatic, Combat Reflexes, Command, Courage Under Fire, Inspire, Linguist (Arabic, French, German, Russian), Natural Leader, Rank (Officer), Reliable&lt;br /&gt;
|- bgcolor=&amp;quot;#dddddd&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Hindrances &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | Heroic (Major), Loyal (Minor), Stubborn (Minor)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align: center; border-style: solid; border-color: white; border-width: 20px 20px 0px 0px&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;#dddddd&amp;quot;&lt;br /&gt;
! width=&amp;quot;240px&amp;quot; | Weapon !! width=&amp;quot;80px&amp;quot; | Range !! width=&amp;quot;80px&amp;quot; | Damage !! width=&amp;quot;40px&amp;quot; | AP !! width=&amp;quot;40px&amp;quot; | RoF !! width=&amp;quot;60px&amp;quot; | Shots !! width=&amp;quot;60px&amp;quot; | Min Str !! width=&amp;quot;60px&amp;quot; | Weight&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Pattern 1881 dragoon shashka || - || Str+d6 || - || - || - || d6 || 2&lt;br /&gt;
|- bgcolor=&amp;quot;#eeeeee&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Webley Revolver Mk V || 12/24/48 || 2d6+1 || 1 || 1 || 6 || d4 || 3&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Short Magazine Lee-Enfield Mk III&amp;lt;br&amp;gt; &#039;&#039;Notes:&#039;&#039; Snapfire || 24/48/96 || 2d8 || 1 || 1 || 10 || d6 || 9&lt;br /&gt;
|- bgcolor=&amp;quot;#dddddd&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Other gear&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; | binoculars, cigarettes, fur-lined greatcoat (Armor 1), jackknife, lighter&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Experience ===&lt;br /&gt;
&lt;br /&gt;
; Novice&lt;br /&gt;
: 1: +Smarts&lt;br /&gt;
: 2: Linguist&lt;br /&gt;
: 3: Reliable&lt;br /&gt;
; Seasoned&lt;br /&gt;
: 4: Rank (Officer)&lt;br /&gt;
: 5: Command&lt;br /&gt;
: 6: Courage Under Fire&lt;br /&gt;
: 7: Inspire&lt;br /&gt;
; Veteran&lt;br /&gt;
: 8: Natural Leader&lt;br /&gt;
: 9: Combat Reflexes&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Max</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Dunstan_Raines&amp;diff=486467</id>
		<title>Dunstan Raines</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Dunstan_Raines&amp;diff=486467"/>
		<updated>2026-05-25T21:45:37Z</updated>

		<summary type="html">&lt;p&gt;Max: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;2nd Lieutenant Dunstan Achilles &amp;quot;Danny&amp;quot; Raines&#039;&#039;&#039;, a PC in the PbP game [[A Flash of Weird]].&lt;br /&gt;
&lt;br /&gt;
Tall, dark man in his late twenties with a calm manner, easy smile, and boyish good looks only accentuated by the scar across his left eye (he has many more, just none as prominent). Moderate drinker, terrible poet, reads a lot.&lt;br /&gt;
&lt;br /&gt;
Raines has spent all his adult life serving with various British and British-adjacent militaries all over the Old World, from the Indian Army through the Expeditionary Force to the Cossack hosts, owing to a combination of restless feet, indiscriminate curiosity, and a natural draw to a life of violence - a severe character flaw, he readily admits, but one he tries his best to use for good. Though an excellent leader, his career has been held back by a certain touch of irreverence, often inconvenient sense of fairness, and reluctance to risk ever advancing beyond active fighting duty; but then, the same qualities make him all the more popular with the troops and keep him where he really wants to be so, ultimately, everybody wins!&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;left&amp;quot; style=&amp;quot;border-style:solid; border-width:20px; border-color:white&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;#dddddd&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Attributes !! width=&amp;quot;20px&amp;quot; bgcolor=&amp;quot;#ffffff&amp;quot; rowspan=&amp;quot;11&amp;quot; | !! width=&amp;quot;240px&amp;quot; colspan=&amp;quot;2&amp;quot; | Skills&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; | Agility || width=&amp;quot;40px&amp;quot; | d8 || width=&amp;quot;200px&amp;quot; | Academics || width=&amp;quot;40px&amp;quot; | d4&lt;br /&gt;
|- bgcolor=&amp;quot;#eeeeee&amp;quot;&lt;br /&gt;
| Smarts || d8 || &#039;&#039;Athletics&#039;&#039; || d6&lt;br /&gt;
|-&lt;br /&gt;
| Spirit || d8 || Battle || d6&lt;br /&gt;
|- bgcolor=&amp;quot;#eeeeee&amp;quot;&lt;br /&gt;
| Strength || d6 || &#039;&#039;Common Knowledge&#039;&#039; || d6&lt;br /&gt;
|-&lt;br /&gt;
| Vigor || d6 || Fighting || d8&lt;br /&gt;
|- bgcolor=&amp;quot;#eeeeee&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;#ffffff&amp;quot; colspan=&amp;quot;2&amp;quot; | || &#039;&#039;Notice&#039;&#039; || d8&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#ffffff&amp;quot; colspan=&amp;quot;2&amp;quot; | || &#039;&#039;Persuasion&#039;&#039; || d4&lt;br /&gt;
|- bgcolor=&amp;quot;#eeeeee&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Pace&#039;&#039;&#039; || 6&amp;quot; || Riding || d4&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Parry&#039;&#039;&#039; || 6 || Shooting || d8&lt;br /&gt;
|- bgcolor=&amp;quot;#eeeeee&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Toughness&#039;&#039;&#039; || 6 (1) || &#039;&#039;Stealth&#039;&#039; || d6&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | &#039;&#039;&#039;Notes:&#039;&#039;&#039; Spirit +2 to recover from being Shaken. One free reroll on any Persuasion roll. One free reroll on any Support roll.&lt;br /&gt;
|- bgcolor=&amp;quot;#dddddd&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Edges&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | Charismatic, Combat Reflexes, Command, Courage Under Fire, Inspire, Linguist (Arabic, French, German, Russian), Natural Leader, Rank (Officer), Reliable&lt;br /&gt;
|- bgcolor=&amp;quot;#dddddd&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Hindrances &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | Heroic (Major), Loyal (Minor), Stubborn (Minor)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot; style=&amp;quot;border-style:solid; border-width:20px; border-color:white&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;#dddddd&amp;quot;&lt;br /&gt;
! width=&amp;quot;240px&amp;quot; | Weapon !! width=&amp;quot;80px&amp;quot; | Range !! width=&amp;quot;80px&amp;quot; | Damage !! width=&amp;quot;40px&amp;quot; | AP !! width=&amp;quot;40px&amp;quot; | RoF !! width=&amp;quot;60px&amp;quot; | Shots !! width=&amp;quot;60px&amp;quot; | Min Str !! width=&amp;quot;60px&amp;quot; | Weight&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Pattern 1881 dragoon shashka || - || Str+d6 || - || - || - || d6 || 2&lt;br /&gt;
|- bgcolor=&amp;quot;#eeeeee&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Webley Revolver Mk V || 12/24/48 || 2d6+1 || 1 || 1 || 6 || d4 || 3&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Short Magazine Lee-Enfield Mk III &#039;&#039;&#039;&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&#039;&#039;&#039;|| 24/48/96 || 2d8 || 1 || 1 || 10 || d6 || 9&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&#039;&#039;&#039; Snapfire penalty.&lt;br /&gt;
|- bgcolor=&amp;quot;#dddddd&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Other gear&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; | binoculars, cigarettes, fur-lined greatcoat (Armor 1), jackknife, lighter&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Experience ==&lt;br /&gt;
&lt;br /&gt;
; Novice&lt;br /&gt;
: 1: +Smarts&lt;br /&gt;
: 2: Linguist&lt;br /&gt;
: 3: Reliable&lt;br /&gt;
; Seasoned&lt;br /&gt;
: 4: Rank (Officer)&lt;br /&gt;
: 5: Command&lt;br /&gt;
: 6: Courage Under Fire&lt;br /&gt;
: 7: Inspire&lt;br /&gt;
; Veteran&lt;br /&gt;
: 8: Natural Leader&lt;br /&gt;
: 9: Combat Reflexes&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Max</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=A_Flash_of_Weird&amp;diff=486450</id>
		<title>A Flash of Weird</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=A_Flash_of_Weird&amp;diff=486450"/>
		<updated>2026-05-25T19:03:18Z</updated>

		<summary type="html">&lt;p&gt;Max: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game: SWADE&lt;br /&gt;
&lt;br /&gt;
Setting: Weird War I&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/swade-weird-war-i-recruitment-development.935417/ Recruitment thread]&lt;br /&gt;
&lt;br /&gt;
== Scenario ==&lt;br /&gt;
&lt;br /&gt;
You are part of a multi-national Allied unit that specializes, and has experience in, the weird things that have been occurring here and there during the war. When someone screams and insists they saw something horrible or strange, you know that there&#039;s a possibility they&#039;re telling the truth.&lt;br /&gt;
&lt;br /&gt;
Russian command and forces on the eastern front have been particularly perturbed by the supernatural things they&#039;ve seen during the course of the war. A particular Russian general, Brusilov, was even documented to use supernatural means in a June offensive on the Eastern Front a couple months earlier, causing much discontent and laying the supernatural more bare.&lt;br /&gt;
&lt;br /&gt;
It&#039;s another Russian general that has sent you to Romania to investigate a weird fog that has settled in a forested valley in the Carpathian Mountains. There, nestled in the mountains itself, is a mysterious castle whose history has been lost to time. The fog is thickest near the castle itself, and in the tiny forest villages and guard towers scattered throughout the valley there have been reports of attacks by mysterious assailants. Some villages have gone silent, and those who have gotten a hint of the attackers report them wearing vaguely Roman-esque style helmets, the ones with the red crests arching along the top, while they fire from the concealment of the primeval trees.&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
&lt;br /&gt;
; Initiative&lt;br /&gt;
* Everyone draws initiative cards as normal to give the possibility of effects to trigger&lt;br /&gt;
* Each side&#039;s Initiative is the average value of their cards, starting from Aces which are 13 down to Twos which are 2.  Each side may be separated into groups that have their own roll and go in their own order.  Highest average goes first.  Jokers can act whenever they want.&lt;br /&gt;
** Hesitant is handled either with the first point or second point below, player&#039;s choice, with the most likely handling to be the first point for simplicity.&lt;br /&gt;
*** Hesitant characters always goes last in the Initiative order&lt;br /&gt;
*** Hesitant characters draw two cards and choose the lowest, as normal, but in initiative they only act after the character/group that drew the higher card.&lt;br /&gt;
&lt;br /&gt;
; Gear&lt;br /&gt;
* Weird War I equipment allotment, plus $50 for equipment that can fit in a backpack. Some flexibility here for the taste and experience level of the characters.&lt;br /&gt;
&lt;br /&gt;
; Setting Rules&lt;br /&gt;
* Creative Combat&lt;br /&gt;
&lt;br /&gt;
; Fear and Sanity&lt;br /&gt;
* Sanity and Fear works as presented in the Weird War I player&#039;s book, with the addition that the player of a failed Fear roll also rolls on the core SWADE Fear table&lt;br /&gt;
* Some characters may be extra hardened against Fear and their mechanical bonuses against Fear stack.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
[[Artie_Vance | Artie Vance]] (Eplov)&lt;br /&gt;
&lt;br /&gt;
[[Dunstan Raines]] (Max)&lt;br /&gt;
&lt;br /&gt;
[[James Francis Swallow]] (Elfwine)&lt;br /&gt;
&lt;br /&gt;
[[Jacqueline &#039;Jack&#039; Féral]] (Stormraven)&lt;/div&gt;</summary>
		<author><name>Max</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=A_Flash_of_Weird&amp;diff=486449</id>
		<title>A Flash of Weird</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=A_Flash_of_Weird&amp;diff=486449"/>
		<updated>2026-05-25T19:02:01Z</updated>

		<summary type="html">&lt;p&gt;Max: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game: SWADE&lt;br /&gt;
&lt;br /&gt;
Setting: Weird War I&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/swade-weird-war-i-recruitment-development.935417/ Recruitment thread]&lt;br /&gt;
&lt;br /&gt;
== Scenario ==&lt;br /&gt;
&lt;br /&gt;
You are part of a multi-national Allied unit that specializes, and has experience in, the weird things that have been occurring here and there during the war. When someone screams and insists they saw something horrible or strange, you know that there&#039;s a possibility they&#039;re telling the truth.&lt;br /&gt;
&lt;br /&gt;
Russian command and forces on the eastern front have been particularly perturbed by the supernatural things they&#039;ve seen during the course of the war. A particular Russian general, Brusilov, was even documented to use supernatural means in a June offensive on the Eastern Front a couple months earlier, causing much discontent and laying the supernatural more bare.&lt;br /&gt;
&lt;br /&gt;
It&#039;s another Russian general that has sent you to Romania to investigate a weird fog that has settled in a forested valley in the Carpathian Mountains. There, nestled in the mountains itself, is a mysterious castle whose history has been lost to time. The fog is thickest near the castle itself, and in the tiny forest villages and guard towers scattered throughout the valley there have been reports of attacks by mysterious assailants. Some villages have gone silent, and those who have gotten a hint of the attackers report them wearing vaguely Roman-esque style helmets, the ones with the red crests arching along the top, while they fire from the concealment of the primeval trees.&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
&lt;br /&gt;
; Initiative&lt;br /&gt;
* Everyone draws initiative cards as normal to give the possibility of effects to trigger&lt;br /&gt;
* Each side&#039;s Initiative is the average value of their cards, starting from Aces which are 13 down to Twos which are 2.  Each side may be separated into groups that have their own roll and go in their own order.  Highest average goes first.  Jokers can act whenever they want.&lt;br /&gt;
** Hesitant is handled either with the first point or second point below, player&#039;s choice, with the most likely handling to be the first point for simplicity.&lt;br /&gt;
*** Hesitant characters always goes last in the Initiative order&lt;br /&gt;
*** Hesitant characters draw two cards and choose the lowest, as normal, but in initiative they only act after the character/group that drew the higher card.&lt;br /&gt;
&lt;br /&gt;
; Gear&lt;br /&gt;
* Weird War I equipment allotment, plus $50 for equipment that can fit in a backpack. Some flexibility here for the taste and experience level of the characters.&lt;br /&gt;
&lt;br /&gt;
; Setting Rules&lt;br /&gt;
* Creative Combat&lt;br /&gt;
&lt;br /&gt;
; Fear and Sanity&lt;br /&gt;
* Sanity and Fear works as presented in the Weird War I player&#039;s book, with the addition that the player of a failed Fear roll also rolls on the core SWADE Fear table&lt;br /&gt;
* Some characters may be extra hardened against Fear and their mechanical bonuses against Fear stack.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
[[Artie_Vance | Artie Vance]]&lt;br /&gt;
&lt;br /&gt;
[[Dunstan Raines]]&lt;br /&gt;
&lt;br /&gt;
[[James Francis Swallow]]&lt;br /&gt;
&lt;br /&gt;
[[Jacqueline &#039;Jack&#039; Féral]]&lt;/div&gt;</summary>
		<author><name>Max</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Dunstan_Raines&amp;diff=486435</id>
		<title>Dunstan Raines</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Dunstan_Raines&amp;diff=486435"/>
		<updated>2026-05-24T06:00:33Z</updated>

		<summary type="html">&lt;p&gt;Max: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;2nd Lieutenant Dunstan Achilles &amp;quot;Danny&amp;quot; Raines&#039;&#039;&#039;, a PC in the PbP game [[A Flash of Weird]].&lt;br /&gt;
&lt;br /&gt;
Tall, dark man in his late twenties with a calm manner, easy smile, and boyish good looks only accentuated by the scar across his left eye (he has many more, just none as prominent). Moderate drinker, terrible poet, reads a lot.&lt;br /&gt;
&lt;br /&gt;
Raines has spent all his adult life serving with various British and British-adjacent militaries all over the Old World, from the Indian Army through the Expeditionary Force to the Cossack hosts, owing to a combination of restless feet, indiscriminate curiosity, and a natural draw to a life of violence - a severe character flaw, he readily admits, but one he tries his best to use for good. Though an excellent leader, his career has been held back by a certain touch of irreverence, often inconvenient sense of fairness, and reluctance to risk ever advancing beyond active fighting duty; but then, the same qualities make him all the more popular with the troops and keep him where he really wants to be so, ultimately, everybody wins!&lt;br /&gt;
&lt;br /&gt;
; Attributes&lt;br /&gt;
: Agility d8, Smarts d8, Spirit d8, Strength d6, Vigor d6&lt;br /&gt;
&lt;br /&gt;
; Skills&lt;br /&gt;
: Academics d4, Athletics d6, Battle d6, Common Knowledge d6, Fighting d8, Notice d8, Persuasion d4, Riding d4, Shooting d8, Stealth d6&lt;br /&gt;
: (free reroll on Persuasion and Support rolls)&lt;br /&gt;
&lt;br /&gt;
; Edges&lt;br /&gt;
: Charismatic (human bonus edge), Combat Reflexes, Command, Courage Under Fire, Inspire, Linguist (Arabic, French, German, Russian), Natural Leader, Rank (Officer), Reliable&lt;br /&gt;
&lt;br /&gt;
; Hindrances&lt;br /&gt;
: Heroic (Major), Loyal (Minor), Stubborn (Minor)&lt;br /&gt;
&lt;br /&gt;
; Derived Stats&lt;br /&gt;
: Pace 6&amp;quot;, Parry 6, Toughness 6 (1)&lt;br /&gt;
&lt;br /&gt;
; Gear&lt;br /&gt;
: fur-lined greatcoat (Armor 1)&lt;br /&gt;
: binoculars&lt;br /&gt;
: cigarettes&lt;br /&gt;
: lighter&lt;br /&gt;
: jackknife (Str+d4, Weight 1)&lt;br /&gt;
: Pattern 1881 dragoon shashka (Str+d6, Weight 2)&lt;br /&gt;
: Webley Revolver Mk V (12/24/48, 2d6+1, AP 1, RoF 1, Shots 6, Weight 3)&lt;br /&gt;
: Short Magazine Lee-Enfield Mk III (24/48/96, 2d8, AP 2, RoF 1, Shots 10, Weight 9)&lt;br /&gt;
&lt;br /&gt;
=== Experience ===&lt;br /&gt;
; Novice&lt;br /&gt;
: 1: +Smarts&lt;br /&gt;
: 2: Linguist&lt;br /&gt;
: 3: Reliable&lt;br /&gt;
; Seasoned&lt;br /&gt;
: 4: Rank (Officer)&lt;br /&gt;
: 5: Command&lt;br /&gt;
: 6: Courage Under Fire&lt;br /&gt;
: 7: Inspire&lt;br /&gt;
; Veteran&lt;br /&gt;
: 8: Natural Leader&lt;br /&gt;
: 9: Combat Reflexes&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Max</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Girasola_McMasterson&amp;diff=486434</id>
		<title>Girasola McMasterson</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Girasola_McMasterson&amp;diff=486434"/>
		<updated>2026-05-24T05:51:29Z</updated>

		<summary type="html">&lt;p&gt;Max: /* Gear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Girasola001.png | right ]]&lt;br /&gt;
&lt;br /&gt;
A player character in [[SWADE: Out of the Badlands]].&lt;br /&gt;
&lt;br /&gt;
Girasola, or Sunny to friends and family, is an odd ray of sunshine. Surprisingly tall, kinda lanky, perpetually listless; she doesn&#039;t talk often and gets wicked sarcastic when she does, but she actually really likes people and is very chill and friendly as long as you don&#039;t make her run or work or anything silly like that. She suffers from a congenital lung condition that makes her easily winded and gets worse the longer she stays out of the Dust, which she keeps in check by carrying a pouch of Dust on her that she uses like snuff.&lt;br /&gt;
&lt;br /&gt;
A duster girl born to duster parents, Sunny grew up hunting weird game in the badlands, knows the wild better than anyone and speaks Ting like a Dustling. She loves to travel, and originally got herself hired onto [[Airship:_The_Black_Sheep | the Black Sheep]] &#039;cos it saves her a bunch of walking.&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- bgcolor=&amp;quot;#dddddd&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Attributes || width=&amp;quot;20px&amp;quot; rowspan=&amp;quot;10&amp;quot; bgcolor=&amp;quot;ffffff&amp;quot; | !! colspan=&amp;quot;2&amp;quot; | Skills&lt;br /&gt;
|- bgcolor=&amp;quot;#eeeeee&amp;quot;&lt;br /&gt;
| Agility || width=&amp;quot;60px&amp;quot; | d8 || &#039;&#039;Athletics&#039;&#039; || width=&amp;quot;60px&amp;quot; | d6&lt;br /&gt;
|-&lt;br /&gt;
| Smarts || d8 || &#039;&#039;Common Knowledge&#039;&#039; || d8&lt;br /&gt;
|- bgcolor=&amp;quot;#eeeeee&amp;quot;&lt;br /&gt;
| Spirit || d6 || Fighting || d6&lt;br /&gt;
|-&lt;br /&gt;
| Strength || d6 &#039;&#039;&#039;&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&#039;&#039;&#039; || &#039;&#039;Notice&#039;&#039; || d8+2&lt;br /&gt;
|- bgcolor=&amp;quot;#eeeeee&amp;quot;&lt;br /&gt;
| Vigor || d6(-2) &#039;&#039;&#039;&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&#039;&#039;&#039; || &#039;&#039;Persuasion&#039;&#039; || d4(-2) &#039;&#039;&#039;&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| || || &#039;&#039;Piloting&#039;&#039; || d4&lt;br /&gt;
|- bgcolor=&amp;quot;#eeeeee&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Pace&#039;&#039;&#039; || 6 || Shooting || d8&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Parry&#039;&#039;&#039; || 5 || &#039;&#039;Stealth&#039;&#039; || d8(+2) &#039;&#039;&#039;&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#eeeeee&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Toughness&#039;&#039;&#039; || 6 (1) || Survival || d8(+2) &#039;&#039;&#039;&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;5px&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | &#039;&#039;&#039;&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&#039;&#039;&#039; Strength increased one die type for Encumbrance and Min Str.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | &#039;&#039;&#039;&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&#039;&#039;&#039; Vigor -2 to resist fatigue; +4 to resist the Dust; free reroll to resist environmental hazards.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | &#039;&#039;&#039;&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;&#039;&#039;&#039; Persuasion -2 when dealing with settled people.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | &#039;&#039;&#039;&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;&#039;&#039;&#039; Stealth and Survival +2 in the wild.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hindrances ==&lt;br /&gt;
&lt;br /&gt;
Anemic (minor), Habit (major, Dust), Illiterate (minor), Outsider (minor, Duster)&lt;br /&gt;
&lt;br /&gt;
== Edges ==&lt;br /&gt;
&lt;br /&gt;
Alertness, Soldier, Woodsman&lt;br /&gt;
&lt;br /&gt;
== Special Abilities ==&lt;br /&gt;
&lt;br /&gt;
Environmental Resistance (Dust)&lt;br /&gt;
&lt;br /&gt;
== Gear ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;#dddddd&amp;quot;&lt;br /&gt;
! width=&amp;quot;240px&amp;quot; | Weapon !! width=&amp;quot;80px&amp;quot; | Range !! width=&amp;quot;80px&amp;quot; | Damage !! width=&amp;quot;40px&amp;quot; | AP !! width=&amp;quot;40px&amp;quot; | RoF !! width=&amp;quot;60px&amp;quot; | Shots !! width=&amp;quot;60px&amp;quot; | Min Str !! width=&amp;quot;60px&amp;quot; | Weight&lt;br /&gt;
|- bgcolor=&amp;quot;#eeeeee&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Big knife || - || Str+d6 || - || - || - || d6 || 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Heavy revolver (.45) || 12/24/48 || 2d6+1 || 1 || 1 || 6 || d4 || 4&lt;br /&gt;
|- bgcolor=&amp;quot;#eeeeee&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Long rifle (.50) with scope &#039;&#039;&#039;&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&#039;&#039;&#039;|| 30/60/120 || 2d10 || 2 || 1 || 1 || d8 || 13&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;5px&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&#039;&#039;&#039; Snapfire; scope cancels 2 additional points of penalties when aiming.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Billowing poncho, shadowy hat, tough boots (Armor 1, weight 5)&lt;br /&gt;
&lt;br /&gt;
Canteen, dozen .45 pistol rounds, dozen .50 rifle rounds, flute, jackknife, jerky, lucky dice, matches, pouch of Dust, telescope (weight ~6)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total weight:&#039;&#039;&#039; ~30 lb&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wealth:&#039;&#039;&#039; d6&lt;br /&gt;
&lt;br /&gt;
== Ancestry (Duster) ==&lt;br /&gt;
&lt;br /&gt;
You&#039;re a Duster, at home in the badlands. You look human, but you&#039;re really not. Life in the wilds has changed you on a fundamental level, and you and your crew and your airship are the lynchpins that hold society together. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Adaptable:&#039;&#039;&#039; Gain one free Novice edge that you meet the requirements for. (Chose Alertness)&lt;br /&gt;
* &#039;&#039;&#039;Attribute Increase (Player&#039;s Choice):&#039;&#039;&#039; One attribute (Agility, Smarts, Spirit, Strength, or Vigor) starts at d6 and that attribute die&#039;s maximum is d12+1. (Chose Agility.)&lt;br /&gt;
* &#039;&#039;&#039;Environmental Resistance (Dust):&#039;&#039;&#039; Dusters get +4 to resist the negative effects of Dust that plagues the badlands.&lt;br /&gt;
* &#039;&#039;&#039;Outsider:&#039;&#039;&#039; Dusters appear human on the surface - mostly - but settled folk can sense something is off with them. Persuasion rolls are made at -2 vs settled humans.&lt;br /&gt;
&lt;br /&gt;
== Experience ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank:&#039;&#039;&#039; Novice&lt;br /&gt;
&lt;br /&gt;
; Advances&lt;br /&gt;
: &#039;&#039;&#039;1:&#039;&#039;&#039; gained Woodsman&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Back to [[SWADE: Out of the Badlands]].&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Max</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Duncan_Raines&amp;diff=486431</id>
		<title>Duncan Raines</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Duncan_Raines&amp;diff=486431"/>
		<updated>2026-05-24T03:57:31Z</updated>

		<summary type="html">&lt;p&gt;Max: Max moved page Duncan Raines to Dunstan Raines: Misspelled title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Dunstan Raines]]&lt;/div&gt;</summary>
		<author><name>Max</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Dunstan_Raines&amp;diff=486430</id>
		<title>Dunstan Raines</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Dunstan_Raines&amp;diff=486430"/>
		<updated>2026-05-24T03:57:31Z</updated>

		<summary type="html">&lt;p&gt;Max: Max moved page Duncan Raines to Dunstan Raines: Misspelled title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;2nd Lieutenant Dunstan Achilles &amp;quot;Danny&amp;quot; Raines&#039;&#039;&#039;, a PC in the PbP game [[A Flash of Weird]].&lt;br /&gt;
&lt;br /&gt;
Tall, dark man in his late twenties with a calm manner, easy smile, and boyish good looks only accentuated by the scar across his left eye (he has many more, just none as prominent). Moderate drinker, terrible poet, reads a lot.&lt;br /&gt;
&lt;br /&gt;
Raines has spent all his adult life serving with various British and British-adjacent militaries all over the Old World, from the Indian Army through the Expeditionary Force to the Cossack hosts, owing to a combination of restless feet, indiscriminate curiosity, and a natural draw to a life of violence - a severe character flaw, he readily admits, but one he tries his best to use for good. Though an excellent leader, his career has been held back by a certain touch of irreverence, often inconvenient sense of fairness, and reluctance to risk ever advancing beyond active fighting duty; but then, the same qualities make him all the more popular with the troops and keep him where he really wants to be so, ultimately, everybody wins!&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
d8 Agility&lt;br /&gt;
d8 Smarts&lt;br /&gt;
d8 Spirit&lt;br /&gt;
d6 Strength&lt;br /&gt;
d6 Vigor&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
d4 Academics&lt;br /&gt;
d6 Athletics&lt;br /&gt;
d6 Battle&lt;br /&gt;
d6 Common Knowledge&lt;br /&gt;
d8 Fighting&lt;br /&gt;
d8 Notice&lt;br /&gt;
d4 Persuasion&lt;br /&gt;
d4 Riding&lt;br /&gt;
d8 Shooting&lt;br /&gt;
d6 Stealth&lt;br /&gt;
(free reroll on Persuasion and Support rolls)&lt;br /&gt;
&lt;br /&gt;
== Edges ==&lt;br /&gt;
Charismatic (human bonus edge)&lt;br /&gt;
Combat Reflexes&lt;br /&gt;
Command&lt;br /&gt;
Courage Under Fire&lt;br /&gt;
Inspire&lt;br /&gt;
Linguist (Arabic, French, German, Russian)&lt;br /&gt;
Natural Leader&lt;br /&gt;
Rank (Officer)&lt;br /&gt;
Reliable&lt;br /&gt;
&lt;br /&gt;
== Hindrances ==&lt;br /&gt;
Heroic (Major)&lt;br /&gt;
Loyal (Minor)&lt;br /&gt;
Stubborn (Minor)&lt;br /&gt;
&lt;br /&gt;
Pace 6&amp;quot;&lt;br /&gt;
Parry 6&lt;br /&gt;
Toughness 5&lt;br /&gt;
&lt;br /&gt;
== Gear ==&lt;br /&gt;
fur-lined greatcoat&lt;br /&gt;
binoculars&lt;br /&gt;
cigarettes&lt;br /&gt;
lighter&lt;br /&gt;
jackknife (Str+d4, Weight 1)&lt;br /&gt;
Pattern 1881 dragoon shashka (Str+d6, Weight 2)&lt;br /&gt;
Webley Revolver Mk V (12/24/48, 2d6+1, AP 1, RoF 1, Shots 6, Weight 3)&lt;br /&gt;
Short Magazine Lee-Enfield Mk III (24/48/96, 2d8, AP 2, RoF 1, Shots 10, Weight 9)&lt;br /&gt;
&lt;br /&gt;
== Experience ==&lt;br /&gt;
; Novice&lt;br /&gt;
: 1: +Smarts&lt;br /&gt;
: 2: Linguist&lt;br /&gt;
: 3: Reliable&lt;br /&gt;
; Seasoned&lt;br /&gt;
: 4: Rank (Officer)&lt;br /&gt;
: 5: Command&lt;br /&gt;
: 6: Courage Under Fire&lt;br /&gt;
: 7: Inspire&lt;br /&gt;
; Veteran&lt;br /&gt;
: 8: Natural Leader&lt;br /&gt;
: 9: Combat Reflexes&lt;/div&gt;</summary>
		<author><name>Max</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Dunstan_Raines&amp;diff=486429</id>
		<title>Dunstan Raines</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Dunstan_Raines&amp;diff=486429"/>
		<updated>2026-05-24T03:56:44Z</updated>

		<summary type="html">&lt;p&gt;Max: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;2nd Lieutenant Dunstan Achilles &amp;quot;Danny&amp;quot; Raines&amp;#039;&amp;#039;&amp;#039;, a PC in the PbP game A Flash of Weird.  Tall, dark man in his late twenties with a calm manner, easy smile, and boyish good looks only accentuated by the scar across his left eye (he has many more, just none as prominent). Moderate drinker, terrible poet, reads a lot.  Raines has spent all his adult life serving with various British and British-adjacent militaries all over the Old World, from the Indian Army throu...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;2nd Lieutenant Dunstan Achilles &amp;quot;Danny&amp;quot; Raines&#039;&#039;&#039;, a PC in the PbP game [[A Flash of Weird]].&lt;br /&gt;
&lt;br /&gt;
Tall, dark man in his late twenties with a calm manner, easy smile, and boyish good looks only accentuated by the scar across his left eye (he has many more, just none as prominent). Moderate drinker, terrible poet, reads a lot.&lt;br /&gt;
&lt;br /&gt;
Raines has spent all his adult life serving with various British and British-adjacent militaries all over the Old World, from the Indian Army through the Expeditionary Force to the Cossack hosts, owing to a combination of restless feet, indiscriminate curiosity, and a natural draw to a life of violence - a severe character flaw, he readily admits, but one he tries his best to use for good. Though an excellent leader, his career has been held back by a certain touch of irreverence, often inconvenient sense of fairness, and reluctance to risk ever advancing beyond active fighting duty; but then, the same qualities make him all the more popular with the troops and keep him where he really wants to be so, ultimately, everybody wins!&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
d8 Agility&lt;br /&gt;
d8 Smarts&lt;br /&gt;
d8 Spirit&lt;br /&gt;
d6 Strength&lt;br /&gt;
d6 Vigor&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
d4 Academics&lt;br /&gt;
d6 Athletics&lt;br /&gt;
d6 Battle&lt;br /&gt;
d6 Common Knowledge&lt;br /&gt;
d8 Fighting&lt;br /&gt;
d8 Notice&lt;br /&gt;
d4 Persuasion&lt;br /&gt;
d4 Riding&lt;br /&gt;
d8 Shooting&lt;br /&gt;
d6 Stealth&lt;br /&gt;
(free reroll on Persuasion and Support rolls)&lt;br /&gt;
&lt;br /&gt;
== Edges ==&lt;br /&gt;
Charismatic (human bonus edge)&lt;br /&gt;
Combat Reflexes&lt;br /&gt;
Command&lt;br /&gt;
Courage Under Fire&lt;br /&gt;
Inspire&lt;br /&gt;
Linguist (Arabic, French, German, Russian)&lt;br /&gt;
Natural Leader&lt;br /&gt;
Rank (Officer)&lt;br /&gt;
Reliable&lt;br /&gt;
&lt;br /&gt;
== Hindrances ==&lt;br /&gt;
Heroic (Major)&lt;br /&gt;
Loyal (Minor)&lt;br /&gt;
Stubborn (Minor)&lt;br /&gt;
&lt;br /&gt;
Pace 6&amp;quot;&lt;br /&gt;
Parry 6&lt;br /&gt;
Toughness 5&lt;br /&gt;
&lt;br /&gt;
== Gear ==&lt;br /&gt;
fur-lined greatcoat&lt;br /&gt;
binoculars&lt;br /&gt;
cigarettes&lt;br /&gt;
lighter&lt;br /&gt;
jackknife (Str+d4, Weight 1)&lt;br /&gt;
Pattern 1881 dragoon shashka (Str+d6, Weight 2)&lt;br /&gt;
Webley Revolver Mk V (12/24/48, 2d6+1, AP 1, RoF 1, Shots 6, Weight 3)&lt;br /&gt;
Short Magazine Lee-Enfield Mk III (24/48/96, 2d8, AP 2, RoF 1, Shots 10, Weight 9)&lt;br /&gt;
&lt;br /&gt;
== Experience ==&lt;br /&gt;
; Novice&lt;br /&gt;
: 1: +Smarts&lt;br /&gt;
: 2: Linguist&lt;br /&gt;
: 3: Reliable&lt;br /&gt;
; Seasoned&lt;br /&gt;
: 4: Rank (Officer)&lt;br /&gt;
: 5: Command&lt;br /&gt;
: 6: Courage Under Fire&lt;br /&gt;
: 7: Inspire&lt;br /&gt;
; Veteran&lt;br /&gt;
: 8: Natural Leader&lt;br /&gt;
: 9: Combat Reflexes&lt;/div&gt;</summary>
		<author><name>Max</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=A_Flash_of_Weird&amp;diff=486427</id>
		<title>A Flash of Weird</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=A_Flash_of_Weird&amp;diff=486427"/>
		<updated>2026-05-24T03:47:13Z</updated>

		<summary type="html">&lt;p&gt;Max: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game: SWADE&lt;br /&gt;
&lt;br /&gt;
Setting: Weird War I&lt;br /&gt;
&lt;br /&gt;
== Scenario ==&lt;br /&gt;
&lt;br /&gt;
You are part of a multil-national Allied unit that specializes, and has experience in, the weird things that have been occurring here and there during the war. When someone screams and insists they saw something horrible or strange, you know that there&#039;s a possibility they&#039;re telling the truth.&lt;br /&gt;
&lt;br /&gt;
Russian command and forces on the eastern front have been particularly perturbed by the supernatural things they&#039;ve seen during the course of the war. A particular Russian general, Brusilov, was even documented to use supernatural means in a June offensive on the Eastern Front a couple months earlier, causing much discontent and laying the supernatural more bare.&lt;br /&gt;
&lt;br /&gt;
It&#039;s another Russian general that has sent you to Romania to investigate a weird fog that has settled in a forested valley in the Carpathian Mountains. There, nestled in the mountains itself, is a mysterious castle whose history has been lost to time. The fog is thickest near the castle itself, and in the tiny forest villages and guard towers scattered throughout the valley there have been reports of attacks by mysterious assailants. Some villages have gone silent, and those who have gotten a hint of the attackers report them wearing vaguely Roman-esque style helmets, the ones with the red crests arching along the top, while they fire from the concealment of the primeval trees.&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
&lt;br /&gt;
* Initiative&lt;br /&gt;
** Everyone draws initiative cards as normal to give the possibility of effects to trigger&lt;br /&gt;
** Each side&#039;s Initiative is the average value of their cards, starting from Aces which are 13 down to Twos which are 2.  Each side may be separated into groups that have their own roll and go in their own order.  Highest average goes first.  Jokers can act whenever they want.&lt;br /&gt;
*** Hesitant is handled either with the first point or second point below, player&#039;s choice, with the most likely handling to be the first point for simplicity.&lt;br /&gt;
**** Hesitant characters always goes last in the Initiative order&lt;br /&gt;
**** Hesitant characters draw two cards and choose the lowest, as normal, but in initiative they only act after the character/group that drew the higher card.&lt;br /&gt;
* Gear&lt;br /&gt;
** Weird War I equipment allotment, plus $50 for equipment that can fit in a backpack. Some flexibility here for the taste and experience level of the characters.&lt;br /&gt;
* Setting Rules&lt;br /&gt;
** Creative Combat&lt;br /&gt;
* Fear and Sanity&lt;br /&gt;
** Sanity and Fear works as presented in the Weird War I player&#039;s book, with the addition that the player of a failed Fear roll also rolls on the core SWADE Fear table&lt;br /&gt;
** Some characters may be extra hardened against Fear and their mechanical bonuses against Fear stack.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
[[Artie_Vance | Artie Vance]]&lt;br /&gt;
&lt;br /&gt;
[[Dunstan Raines]]&lt;/div&gt;</summary>
		<author><name>Max</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=A_Flash_of_Weird&amp;diff=486426</id>
		<title>A Flash of Weird</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=A_Flash_of_Weird&amp;diff=486426"/>
		<updated>2026-05-24T03:46:34Z</updated>

		<summary type="html">&lt;p&gt;Max: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game: SWADE&lt;br /&gt;
&lt;br /&gt;
Setting: Weird War I&lt;br /&gt;
&lt;br /&gt;
== Scenario ==&lt;br /&gt;
&lt;br /&gt;
You are part of a multil-national Allied unit that specializes, and has experience in, the weird things that have been occurring here and there during the war. When someone screams and insists they saw something horrible or strange, you know that there&#039;s a possibility they&#039;re telling the truth.&lt;br /&gt;
&lt;br /&gt;
Russian command and forces on the eastern front have been particularly perturbed by the supernatural things they&#039;ve seen during the course of the war. A particular Russian general, Brusilov, was even documented to use supernatural means in a June offensive on the Eastern Front a couple months earlier, causing much discontent and laying the supernatural more bare.&lt;br /&gt;
&lt;br /&gt;
It&#039;s another Russian general that has sent you to Romania to investigate a weird fog that has settled in a forested valley in the Carpathian Mountains. There, nestled in the mountains itself, is a mysterious castle whose history has been lost to time. The fog is thickest near the castle itself, and in the tiny forest villages and guard towers scattered throughout the valley there have been reports of attacks by mysterious assailants. Some villages have gone silent, and those who have gotten a hint of the attackers report them wearing vaguely Roman-esque style helmets, the ones with the red crests arching along the top, while they fire from the concealment of the primeval trees.&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
&lt;br /&gt;
* Initiative&lt;br /&gt;
** Everyone draws initiative cards as normal to give the possibility of effects to trigger&lt;br /&gt;
** Each side&#039;s Initiative is the average value of their cards, starting from Aces which are 13 down to Twos which are 2.  Each side may be separated into groups that have their own roll and go in their own order.  Highest average goes first.  Jokers can act whenever they want.&lt;br /&gt;
*** Hesitant is handled either with the first point or second point below, player&#039;s choice, with the most likely handling to be the first point for simplicity.&lt;br /&gt;
**** Hesitant characters always goes last in the Initiative order&lt;br /&gt;
**** Hesitant characters draw two cards and choose the lowest, as normal, but in initiative they only act after the character/group that drew the higher card.&lt;br /&gt;
* Gear&lt;br /&gt;
** Weird War I equipment allotment, plus $50 for equipment that can fit in a backpack. Some flexibility here for the taste and experience level of the characters.&lt;br /&gt;
* Setting Rules&lt;br /&gt;
** Creative Combat&lt;br /&gt;
* Fear and Sanity&lt;br /&gt;
** Sanity and Fear works as presented in the Weird War I player&#039;s book, with the addition that the player of a failed Fear roll also rolls on the core SWADE Fear table&lt;br /&gt;
** Some characters may be extra hardened against Fear and their mechanical bonuses against Fear stack.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
[[Artie_Vance | Artie Vance]]&lt;br /&gt;
&lt;br /&gt;
[[Duncan Raines]]&lt;/div&gt;</summary>
		<author><name>Max</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ToG_Necessary_Evil&amp;diff=485284</id>
		<title>ToG Necessary Evil</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ToG_Necessary_Evil&amp;diff=485284"/>
		<updated>2026-02-04T21:57:49Z</updated>

		<summary type="html">&lt;p&gt;Max: /* Warhawk */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:necessaryevil.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
== Setting ==&lt;br /&gt;
&lt;br /&gt;
[[ToG_Necessary_Evil-Fall_of_the_Superheroes|Fall of the Superheroes]]&lt;br /&gt;
&lt;br /&gt;
[[ToG_Necessary_Evil-Star_City| Star City]]&lt;br /&gt;
&lt;br /&gt;
== PCs ==&lt;br /&gt;
&lt;br /&gt;
[[ToG_Necessary_Evil_-_Ape_Maximus|&#039;&#039;&#039;Ape Maximus&#039;&#039;&#039;]], ancient warlord turned psionic ape (Archer)&lt;br /&gt;
&lt;br /&gt;
[[ToG_Necessary_Evil_-_Count_Umbre|&#039;&#039;&#039;Count Umbre&#039;&#039;&#039;]], posh immortal vampire (Leliel)&lt;br /&gt;
&lt;br /&gt;
[[ToG_Necessary_Evil_-_Power_Prince|&#039;&#039;&#039;Power Prince&#039;&#039;&#039;]], cult-made superman; &amp;quot;bestest&amp;quot; at everything (Fred)&lt;br /&gt;
&lt;br /&gt;
[[ToG_Necessary_Evil_-_Vicious_Kid|&#039;&#039;&#039;Vicious Kid&#039;&#039;&#039;]], morphing alien ball of spikes and pain (Unka Josh)&lt;br /&gt;
&lt;br /&gt;
[[ToG_Necessary_Evil_-_Xanathor|&#039;&#039;&#039;Xanathor&#039;&#039;&#039;]], immortal skull-faced supergenius (Max)&lt;br /&gt;
&lt;br /&gt;
[[ToG_Necessary_Evil_-_Oracle|&#039;&#039;&#039;Oracle&#039;&#039;&#039;]], brilliant psychic visionary and technological wunderkind (The Watcher)&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
&lt;br /&gt;
[[ToG_Necessary_Evil_-_NPCs| Necessary Evil NPCs]]&lt;br /&gt;
&lt;br /&gt;
In order of appearance:&lt;br /&gt;
&lt;br /&gt;
=== Ragnarok ===&lt;br /&gt;
&lt;br /&gt;
The world&#039;s most-wanted terrorist!! And for good reason: the armor-clad madman had attempted to dominate or destroy the world repeatedly for over a century! But despite blowing up cities, taking world leaders hostage and unleashing vast armies of robotic terminators or ultra-destructive kaiju on humanity, he has never been captured once! While his identity remained a mystery, there were rumors in the criminal underground that he was once a benevolent polymath who led the U.S. into the 19th-century Industrial Revolution but was driven mad by his own unbelievable intellect! Now, the dark tyrant of international terror was rumored to be leading a global offensive against the extraterrestrial invaders. An offensive that was gaining ground, no matter how hard the aliens fought against it!&lt;br /&gt;
&lt;br /&gt;
Ragnarok is currently presumed dead.&lt;br /&gt;
&lt;br /&gt;
=== Cadre ===&lt;br /&gt;
&lt;br /&gt;
Major Christine MacAllister, U.S. Army, retired. The only woman to ever qualify for Delta Force. The only person to ever steal $500 million in gold from the NYC Fed. By herself. A highly-trained military operative with the unique ability to replicate herself. Capable, dangerous and beautiful - like a Brazilian rainbow boa. A one-woman army, codename: Cadre.&lt;br /&gt;
&lt;br /&gt;
=== Bug ===&lt;br /&gt;
&lt;br /&gt;
AKA Marisol Alvarado, a true &amp;quot;operator&amp;quot; - anytime someone needs information that is impossible to get, Bug can get it. Very well-known in the Star City underground among those who traffic in information. Also a self-styled &amp;quot;revolutionary&amp;quot; with many underworld and political connections. Exceptional psychological manipulator. Said to have a superhuman ability to identify and track electronic communication.&lt;br /&gt;
&lt;br /&gt;
=== Noppera-bō ===&lt;br /&gt;
&lt;br /&gt;
Japan&#039;s most elusive thief, the faceless wonder has allied himself with OMEGA.&lt;br /&gt;
&lt;br /&gt;
=== Gaia ===&lt;br /&gt;
&lt;br /&gt;
An evil misandric witch from the first century A.D. who was buried alive by witchers. In 2000, she was freed by a coven of witches and ever since, Gaia has been terrorizing Great Britain and Europe using her black magic to weaken modern governments. She hates men, but has pursued them (to be her slaves) in the past - Count Umbre was one of her targets (she tried to establish a &amp;quot;Kingdom of Darkness&amp;quot; with &#039;&#039;&#039;Umbre&#039;&#039;&#039;, but the European superteam, the Union, and the British hero, Captain Cross, stopped them). She also teamed with &#039;&#039;&#039;Xanathor&#039;&#039;&#039; in an attempt to enslave the Atlanteans, but the duo was defeated by the Atlantean, king of Atlantis, and a group of Atlantean scientists called the Minotaur. Gaia says she loves, but there is no love in her dark semi-undead heart. She is a powerful sorceress filled with hatred who will never end her war against the &amp;quot;kingdoms of Man&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Dr. Jason Lee ===&lt;br /&gt;
&lt;br /&gt;
Dad of the &#039;&#039;&#039;Vicious Kid&#039;&#039;&#039;, inventor of the A.R.M. or Astronomical Recovery Mechanism, and newly discovered metahuman. Rescued from the Queensgate maximum security prison by our daring villains on their very first mission for OMEGA.&lt;br /&gt;
&lt;br /&gt;
=== Warhawk ===&lt;br /&gt;
&lt;br /&gt;
Star City&#039;s liaison to the U.S. military and longtime champion of truth, justice and the American Way, possibly Earth&#039;s last living superhero! One of the most formidable combatants in the world, capable of taking down entire armies in minutes. He has nigh-impervious battle armor, highly-destructive energy projection weapons, supersonic propulsion and - at least prior to the invasion - a communication link with U.S. military forces. Not present at the ceremony where the invading aliens took out Earth&#039;s superheroes, he now acts as the personal bodyguard to &#039;&#039;&#039;the First Family&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Mastermind ===&lt;br /&gt;
&lt;br /&gt;
The world&#039;s deadliest assassin, &amp;quot;killer of killers&amp;quot;, an orphan trained in warfare by the U.S. government who takes contracts on any target (corporate CEOs, heads of state, even superhumans) and always completes a contract. Feared by everyone - except the alien invaders.&lt;br /&gt;
&lt;br /&gt;
=== The First Family ===&lt;br /&gt;
&lt;br /&gt;
Including &#039;&#039;&#039;Christine Michaels&#039;&#039;&#039;, the widowed former First Lady of the pre-conquest USA; her daughter, &#039;&#039;&#039;Rachel&#039;&#039;&#039;; and Rachel&#039;s three-year-old son. Currently safe in OMEGA custody.&lt;br /&gt;
&lt;br /&gt;
== Former PCs ==&lt;br /&gt;
&lt;br /&gt;
[[ToG_Necessary_Evil_-_Chimera|&#039;&#039;&#039;Chimera&#039;&#039;&#039;]], immortality obsessed mad scientist turned eldritch cyborg (Eplov)&lt;br /&gt;
&lt;br /&gt;
[[ToG_Necessary_Evil_-_Lord_Gryphon|&#039;&#039;&#039;Lord Gryphon&#039;&#039;&#039;]], ancient anthro-griffin warrior from another realm (Talisman)&lt;br /&gt;
&lt;br /&gt;
[[ToG_Necessary_Evil_-_Tiger_Beetle|&#039;&#039;&#039;Tiger Beetle&#039;&#039;&#039;]], speedster antihero with a heart of chrome (Mystic101)&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/necessary-evil-mutants-masterminds-3e.926235/ Recruitment Thread] - [https://forum.rpg.net/index.php?threads/interest-re-recruitment-necessary-evil.926845/ Re-Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/necessary-evil-m-m3e.926538/ In Character Thread]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/necessary-evil-m-m3e.926318/ Out of Character Thread]&lt;br /&gt;
&lt;br /&gt;
== Lines and Veils ==&lt;br /&gt;
&lt;br /&gt;
; Lines (won&#039;t show up in-game, not even &amp;quot;off screen&amp;quot;)&lt;br /&gt;
: Animal cruelty&lt;br /&gt;
: Non-consensual sexual activities&lt;br /&gt;
&lt;br /&gt;
; Veils (can be referenced, but not explicitly shown)&lt;br /&gt;
: Grotesque violence (innards being pulled out and such)&lt;br /&gt;
: Consensual sexual activities&lt;br /&gt;
: Sadistic torture&lt;/div&gt;</summary>
		<author><name>Max</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ToG_Necessary_Evil&amp;diff=485283</id>
		<title>ToG Necessary Evil</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ToG_Necessary_Evil&amp;diff=485283"/>
		<updated>2026-02-04T17:10:48Z</updated>

		<summary type="html">&lt;p&gt;Max: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:necessaryevil.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
== Setting ==&lt;br /&gt;
&lt;br /&gt;
[[ToG_Necessary_Evil-Fall_of_the_Superheroes|Fall of the Superheroes]]&lt;br /&gt;
&lt;br /&gt;
[[ToG_Necessary_Evil-Star_City| Star City]]&lt;br /&gt;
&lt;br /&gt;
== PCs ==&lt;br /&gt;
&lt;br /&gt;
[[ToG_Necessary_Evil_-_Ape_Maximus|&#039;&#039;&#039;Ape Maximus&#039;&#039;&#039;]], ancient warlord turned psionic ape (Archer)&lt;br /&gt;
&lt;br /&gt;
[[ToG_Necessary_Evil_-_Count_Umbre|&#039;&#039;&#039;Count Umbre&#039;&#039;&#039;]], posh immortal vampire (Leliel)&lt;br /&gt;
&lt;br /&gt;
[[ToG_Necessary_Evil_-_Power_Prince|&#039;&#039;&#039;Power Prince&#039;&#039;&#039;]], cult-made superman; &amp;quot;bestest&amp;quot; at everything (Fred)&lt;br /&gt;
&lt;br /&gt;
[[ToG_Necessary_Evil_-_Vicious_Kid|&#039;&#039;&#039;Vicious Kid&#039;&#039;&#039;]], morphing alien ball of spikes and pain (Unka Josh)&lt;br /&gt;
&lt;br /&gt;
[[ToG_Necessary_Evil_-_Xanathor|&#039;&#039;&#039;Xanathor&#039;&#039;&#039;]], immortal skull-faced supergenius (Max)&lt;br /&gt;
&lt;br /&gt;
[[ToG_Necessary_Evil_-_Oracle|&#039;&#039;&#039;Oracle&#039;&#039;&#039;]], brilliant psychic visionary and technological wunderkind (The Watcher)&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
&lt;br /&gt;
[[ToG_Necessary_Evil_-_NPCs| Necessary Evil NPCs]]&lt;br /&gt;
&lt;br /&gt;
In order of appearance:&lt;br /&gt;
&lt;br /&gt;
=== Ragnarok ===&lt;br /&gt;
&lt;br /&gt;
The world&#039;s most-wanted terrorist!! And for good reason: the armor-clad madman had attempted to dominate or destroy the world repeatedly for over a century! But despite blowing up cities, taking world leaders hostage and unleashing vast armies of robotic terminators or ultra-destructive kaiju on humanity, he has never been captured once! While his identity remained a mystery, there were rumors in the criminal underground that he was once a benevolent polymath who led the U.S. into the 19th-century Industrial Revolution but was driven mad by his own unbelievable intellect! Now, the dark tyrant of international terror was rumored to be leading a global offensive against the extraterrestrial invaders. An offensive that was gaining ground, no matter how hard the aliens fought against it!&lt;br /&gt;
&lt;br /&gt;
Ragnarok is currently presumed dead.&lt;br /&gt;
&lt;br /&gt;
=== Cadre ===&lt;br /&gt;
&lt;br /&gt;
Major Christine MacAllister, U.S. Army, retired. The only woman to ever qualify for Delta Force. The only person to ever steal $500 million in gold from the NYC Fed. By herself. A highly-trained military operative with the unique ability to replicate herself. Capable, dangerous and beautiful - like a Brazilian rainbow boa. A one-woman army, codename: Cadre.&lt;br /&gt;
&lt;br /&gt;
=== Bug ===&lt;br /&gt;
&lt;br /&gt;
AKA Marisol Alvarado, a true &amp;quot;operator&amp;quot; - anytime someone needs information that is impossible to get, Bug can get it. Very well-known in the Star City underground among those who traffic in information. Also a self-styled &amp;quot;revolutionary&amp;quot; with many underworld and political connections. Exceptional psychological manipulator. Said to have a superhuman ability to identify and track electronic communication.&lt;br /&gt;
&lt;br /&gt;
=== Noppera-bō ===&lt;br /&gt;
&lt;br /&gt;
Japan&#039;s most elusive thief, the faceless wonder has allied himself with OMEGA.&lt;br /&gt;
&lt;br /&gt;
=== Gaia ===&lt;br /&gt;
&lt;br /&gt;
An evil misandric witch from the first century A.D. who was buried alive by witchers. In 2000, she was freed by a coven of witches and ever since, Gaia has been terrorizing Great Britain and Europe using her black magic to weaken modern governments. She hates men, but has pursued them (to be her slaves) in the past - Count Umbre was one of her targets (she tried to establish a &amp;quot;Kingdom of Darkness&amp;quot; with &#039;&#039;&#039;Umbre&#039;&#039;&#039;, but the European superteam, the Union, and the British hero, Captain Cross, stopped them). She also teamed with &#039;&#039;&#039;Xanathor&#039;&#039;&#039; in an attempt to enslave the Atlanteans, but the duo was defeated by the Atlantean, king of Atlantis, and a group of Atlantean scientists called the Minotaur. Gaia says she loves, but there is no love in her dark semi-undead heart. She is a powerful sorceress filled with hatred who will never end her war against the &amp;quot;kingdoms of Man&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Dr. Jason Lee ===&lt;br /&gt;
&lt;br /&gt;
Dad of the &#039;&#039;&#039;Vicious Kid&#039;&#039;&#039;, inventor of the A.R.M. or Astronomical Recovery Mechanism, and newly discovered metahuman. Rescued from the Queensgate maximum security prison by our daring villains on their very first mission for OMEGA.&lt;br /&gt;
&lt;br /&gt;
=== Warhawk ===&lt;br /&gt;
&lt;br /&gt;
Star City&#039;s liaison to the U.S. military and longtime champion of truth, justice and the American Way, possibly Earth&#039;s last living superhero! One of the most formidable combatants in the world, capable of taking down entire armies in minutes. He has nigh-impervious battle armor, highly-destructive energy projection weapons, supersonic propulsion and - at least prior to the invasion - a communication link with U.S. military forces.&lt;br /&gt;
&lt;br /&gt;
Not present at the ceremony where the invading aliens took out Earth&#039;s superheroes, he now acts as the personal bodyguard to &#039;&#039;&#039;the First Family&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Mastermind ===&lt;br /&gt;
&lt;br /&gt;
The world&#039;s deadliest assassin, &amp;quot;killer of killers&amp;quot;, an orphan trained in warfare by the U.S. government who takes contracts on any target (corporate CEOs, heads of state, even superhumans) and always completes a contract. Feared by everyone - except the alien invaders.&lt;br /&gt;
&lt;br /&gt;
=== The First Family ===&lt;br /&gt;
&lt;br /&gt;
Including &#039;&#039;&#039;Christine Michaels&#039;&#039;&#039;, the widowed former First Lady of the pre-conquest USA; her daughter, &#039;&#039;&#039;Rachel&#039;&#039;&#039;; and Rachel&#039;s three-year-old son. Currently safe in OMEGA custody.&lt;br /&gt;
&lt;br /&gt;
== Former PCs ==&lt;br /&gt;
&lt;br /&gt;
[[ToG_Necessary_Evil_-_Chimera|&#039;&#039;&#039;Chimera&#039;&#039;&#039;]], immortality obsessed mad scientist turned eldritch cyborg (Eplov)&lt;br /&gt;
&lt;br /&gt;
[[ToG_Necessary_Evil_-_Lord_Gryphon|&#039;&#039;&#039;Lord Gryphon&#039;&#039;&#039;]], ancient anthro-griffin warrior from another realm (Talisman)&lt;br /&gt;
&lt;br /&gt;
[[ToG_Necessary_Evil_-_Tiger_Beetle|&#039;&#039;&#039;Tiger Beetle&#039;&#039;&#039;]], speedster antihero with a heart of chrome (Mystic101)&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/necessary-evil-mutants-masterminds-3e.926235/ Recruitment Thread] - [https://forum.rpg.net/index.php?threads/interest-re-recruitment-necessary-evil.926845/ Re-Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/necessary-evil-m-m3e.926538/ In Character Thread]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/necessary-evil-m-m3e.926318/ Out of Character Thread]&lt;br /&gt;
&lt;br /&gt;
== Lines and Veils ==&lt;br /&gt;
&lt;br /&gt;
; Lines (won&#039;t show up in-game, not even &amp;quot;off screen&amp;quot;)&lt;br /&gt;
: Animal cruelty&lt;br /&gt;
: Non-consensual sexual activities&lt;br /&gt;
&lt;br /&gt;
; Veils (can be referenced, but not explicitly shown)&lt;br /&gt;
: Grotesque violence (innards being pulled out and such)&lt;br /&gt;
: Consensual sexual activities&lt;br /&gt;
: Sadistic torture&lt;/div&gt;</summary>
		<author><name>Max</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ToG_Necessary_Evil&amp;diff=485282</id>
		<title>ToG Necessary Evil</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ToG_Necessary_Evil&amp;diff=485282"/>
		<updated>2026-02-04T16:57:46Z</updated>

		<summary type="html">&lt;p&gt;Max: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:necessaryevil.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
== Setting ==&lt;br /&gt;
&lt;br /&gt;
[[ToG_Necessary_Evil-Fall_of_the_Superheroes|Fall of the Superheroes]]&lt;br /&gt;
&lt;br /&gt;
[[ToG_Necessary_Evil-Star_City| Star City]]&lt;br /&gt;
&lt;br /&gt;
== PCs ==&lt;br /&gt;
&lt;br /&gt;
[[ToG_Necessary_Evil_-_Ape_Maximus|&#039;&#039;&#039;Ape Maximus&#039;&#039;&#039;]], ancient warlord turned psionic ape (Archer)&lt;br /&gt;
&lt;br /&gt;
[[ToG_Necessary_Evil_-_Count_Umbre|&#039;&#039;&#039;Count Umbre&#039;&#039;&#039;]], posh immortal vampire (Leliel)&lt;br /&gt;
&lt;br /&gt;
[[ToG_Necessary_Evil_-_Power_Prince|&#039;&#039;&#039;Power Prince&#039;&#039;&#039;]], cult-made superman; &amp;quot;bestest&amp;quot; at everything (Fred)&lt;br /&gt;
&lt;br /&gt;
[[ToG_Necessary_Evil_-_Vicious_Kid|&#039;&#039;&#039;Vicious Kid&#039;&#039;&#039;]], morphing alien ball of spikes and pain (Unka Josh)&lt;br /&gt;
&lt;br /&gt;
[[ToG_Necessary_Evil_-_Xanathor|&#039;&#039;&#039;Xanathor&#039;&#039;&#039;]], immortal skull-faced supergenius (Max)&lt;br /&gt;
&lt;br /&gt;
[[ToG_Necessary_Evil_-_Oracle|&#039;&#039;&#039;Oracle&#039;&#039;&#039;]], brilliant psychic visionary and technological wunderkind (The Watcher)&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
&lt;br /&gt;
[[ToG_Necessary_Evil_-_NPCs| Necessary Evil NPCs]]&lt;br /&gt;
&lt;br /&gt;
In order of appearance:&lt;br /&gt;
&lt;br /&gt;
=== Ragnarok ===&lt;br /&gt;
&lt;br /&gt;
The world&#039;s most-wanted terrorist!! And for good reason: the armor-clad madman had attempted to dominate or destroy the world repeatedly for over a century! But despite blowing up cities, taking world leaders hostage and unleashing vast armies of robotic terminators or ultra-destructive kaiju on humanity, he has never been captured once! While his identity remained a mystery, there were rumors in the criminal underground that he was once a benevolent polymath who led the U.S. into the 19th-century Industrial Revolution but was driven mad by his own unbelievable intellect! Now, the dark tyrant of international terror was rumored to be leading a global offensive against the extraterrestrial invaders. An offensive that was gaining ground, no matter how hard the aliens fought against it!&lt;br /&gt;
&lt;br /&gt;
Ragnarok is currently presumed dead.&lt;br /&gt;
&lt;br /&gt;
=== Cadre ===&lt;br /&gt;
&lt;br /&gt;
Major Christine MacAllister, U.S. Army, retired. The only woman to ever qualify for Delta Force. The only person to ever steal $500 million in gold from the NYC Fed. By herself. A highly-trained military operative with the unique ability to replicate herself. Capable, dangerous and beautiful - like a Brazilian rainbow boa. A one-woman army, codename: Cadre.&lt;br /&gt;
&lt;br /&gt;
=== Bug ===&lt;br /&gt;
&lt;br /&gt;
AKA Marisol Alvarado, a true &amp;quot;operator&amp;quot; - anytime someone needs information that is impossible to get, Bug can get it. Very well-known in the Star City underground among those who traffic in information. Also a self-styled &amp;quot;revolutionary&amp;quot; with many underworld and political connections. Exceptional psychological manipulator. Said to have a superhuman ability to identify and track electronic communication.&lt;br /&gt;
&lt;br /&gt;
=== Noppera-bō ===&lt;br /&gt;
&lt;br /&gt;
Japan&#039;s most elusive thief, the faceless wonder has allied himself with OMEGA.&lt;br /&gt;
&lt;br /&gt;
=== Gaia ===&lt;br /&gt;
&lt;br /&gt;
An evil misandric witch from the first century A.D. who was buried alive by witchers. In 2000, she was freed by a coven of witches and ever since, Gaia has been terrorizing Great Britain and Europe using her black magic to weaken modern governments. She hates men, but has pursued them (to be her slaves) in the past - Count Umbre was one of her targets (she tried to establish a &amp;quot;Kingdom of Darkness&amp;quot; with &#039;&#039;&#039;Umbre&#039;&#039;&#039;, but the European superteam, the Union, and the British hero, Captain Cross, stopped them). She also teamed with &#039;&#039;&#039;Xanathor&#039;&#039;&#039; in an attempt to enslave the Atlanteans, but the duo was defeated by the Atlantean, king of Atlantis, and a group of Atlantean scientists called the Minotaur. Gaia says she loves, but there is no love in her dark semi-undead heart. She is a powerful sorceress filled with hatred who will never end her war against the &amp;quot;kingdoms of Man&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Dr. Jason Lee ===&lt;br /&gt;
&lt;br /&gt;
Dad of the &#039;&#039;&#039;Vicious Kid&#039;&#039;&#039;, inventor of the A.R.M. or Astronomical Recovery Mechanism, and newly discovered metahuman. Rescued from the Queensgate maximum security prison by our daring villains on their very first mission for OMEGA.&lt;br /&gt;
&lt;br /&gt;
=== Warhawk ===&lt;br /&gt;
&lt;br /&gt;
Star City&#039;s liaison to the U.S. military and longtime champion of truth, justice and the American Way, possibly Earth&#039;s last living superhero! One of the most formidable combatants in the world, capable of taking down entire armies in minutes. He has nigh-impervious battle armor, highly-destructive energy projection weapons, supersonic propulsion and - at least prior to the invasion - a communication link with U.S. military forces.&lt;br /&gt;
&lt;br /&gt;
Not present at the ceremony where the invading aliens took out Earth&#039;s superheroes, he now acts as the personal bodyguard to &#039;&#039;&#039;the First Family&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Mastermind ===&lt;br /&gt;
&lt;br /&gt;
The world&#039;s deadliest assassin, &amp;quot;killer of killers&amp;quot;, an orphan trained in warfare by the U.S. government who takes contracts on any target (corporate CEOs, heads of state, even superhumans) and always completes a contract. Feared by everyone - except the alien invaders.&lt;br /&gt;
&lt;br /&gt;
=== The First Family ===&lt;br /&gt;
&lt;br /&gt;
Including &#039;&#039;&#039;Christine Michaels&#039;&#039;&#039;, the former First Lady of the pre-conquest USA; &lt;br /&gt;
&lt;br /&gt;
== Former PCs ==&lt;br /&gt;
&lt;br /&gt;
[[ToG_Necessary_Evil_-_Chimera|&#039;&#039;&#039;Chimera&#039;&#039;&#039;]], immortality obsessed mad scientist turned eldritch cyborg (Eplov)&lt;br /&gt;
&lt;br /&gt;
[[ToG_Necessary_Evil_-_Lord_Gryphon|&#039;&#039;&#039;Lord Gryphon&#039;&#039;&#039;]], ancient anthro-griffin warrior from another realm (Talisman)&lt;br /&gt;
&lt;br /&gt;
[[ToG_Necessary_Evil_-_Tiger_Beetle|&#039;&#039;&#039;Tiger Beetle&#039;&#039;&#039;]], speedster antihero with a heart of chrome (Mystic101)&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/necessary-evil-mutants-masterminds-3e.926235/ Recruitment Thread] - [https://forum.rpg.net/index.php?threads/interest-re-recruitment-necessary-evil.926845/ Re-Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/necessary-evil-m-m3e.926538/ In Character Thread]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/necessary-evil-m-m3e.926318/ Out of Character Thread]&lt;br /&gt;
&lt;br /&gt;
== Lines and Veils ==&lt;br /&gt;
&lt;br /&gt;
; Lines (won&#039;t show up in-game, not even &amp;quot;off screen&amp;quot;)&lt;br /&gt;
: Animal cruelty&lt;br /&gt;
: Non-consensual sexual activities&lt;br /&gt;
&lt;br /&gt;
; Veils (can be referenced, but not explicitly shown)&lt;br /&gt;
: Grotesque violence (innards being pulled out and such)&lt;br /&gt;
: Consensual sexual activities&lt;br /&gt;
: Sadistic torture&lt;/div&gt;</summary>
		<author><name>Max</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ToG_Necessary_Evil&amp;diff=485281</id>
		<title>ToG Necessary Evil</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ToG_Necessary_Evil&amp;diff=485281"/>
		<updated>2026-02-04T16:48:46Z</updated>

		<summary type="html">&lt;p&gt;Max: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:necessaryevil.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
== Setting ==&lt;br /&gt;
&lt;br /&gt;
[[ToG_Necessary_Evil-Fall_of_the_Superheroes|Fall of the Superheroes]]&lt;br /&gt;
&lt;br /&gt;
[[ToG_Necessary_Evil-Star_City| Star City]]&lt;br /&gt;
&lt;br /&gt;
== PCs ==&lt;br /&gt;
&lt;br /&gt;
[[ToG_Necessary_Evil_-_Ape_Maximus|&#039;&#039;&#039;Ape Maximus&#039;&#039;&#039;]], ancient warlord turned psionic ape (Archer)&lt;br /&gt;
&lt;br /&gt;
[[ToG_Necessary_Evil_-_Count_Umbre|&#039;&#039;&#039;Count Umbre&#039;&#039;&#039;]], posh immortal vampire (Leliel)&lt;br /&gt;
&lt;br /&gt;
[[ToG_Necessary_Evil_-_Power_Prince|&#039;&#039;&#039;Power Prince&#039;&#039;&#039;]], cult-made superman; &amp;quot;bestest&amp;quot; at everything (Fred)&lt;br /&gt;
&lt;br /&gt;
[[ToG_Necessary_Evil_-_Vicious_Kid|&#039;&#039;&#039;Vicious Kid&#039;&#039;&#039;]], morphing alien ball of spikes and pain (Unka Josh)&lt;br /&gt;
&lt;br /&gt;
[[ToG_Necessary_Evil_-_Xanathor|&#039;&#039;&#039;Xanathor&#039;&#039;&#039;]], immortal skull-faced supergenius (Max)&lt;br /&gt;
&lt;br /&gt;
[[ToG_Necessary_Evil_-_Oracle|&#039;&#039;&#039;Oracle&#039;&#039;&#039;]], brilliant psychic visionary and technological wunderkind (The Watcher)&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
&lt;br /&gt;
[[ToG_Necessary_Evil_-_NPCs| Necessary Evil NPCs]]&lt;br /&gt;
&lt;br /&gt;
In order of appearance:&lt;br /&gt;
&lt;br /&gt;
=== Ragnarok ===&lt;br /&gt;
&lt;br /&gt;
The world&#039;s most-wanted terrorist!! And for good reason: the armor-clad madman had attempted to dominate or destroy the world repeatedly for over a century! But despite blowing up cities, taking world leaders hostage and unleashing vast armies of robotic terminators or ultra-destructive kaiju on humanity, he has never been captured once! While his identity remained a mystery, there were rumors in the criminal underground that he was once a benevolent polymath who led the U.S. into the 19th-century Industrial Revolution but was driven mad by his own unbelievable intellect! Now, the dark tyrant of international terror was rumored to be leading a global offensive against the extraterrestrial invaders. An offensive that was gaining ground, no matter how hard the aliens fought against it!&lt;br /&gt;
&lt;br /&gt;
Ragnarok is currently presumed dead.&lt;br /&gt;
&lt;br /&gt;
=== Cadre ===&lt;br /&gt;
&lt;br /&gt;
Major Christine MacAllister, U.S. Army, retired. The only woman to ever qualify for Delta Force. The only person to ever steal $500 million in gold from the NYC Fed. By herself. A highly-trained military operative with the unique ability to replicate herself. Capable, dangerous and beautiful - like a Brazilian rainbow boa. A one-woman army, codename: Cadre.&lt;br /&gt;
&lt;br /&gt;
=== Bug ===&lt;br /&gt;
&lt;br /&gt;
AKA Marisol Alvarado, a true &amp;quot;operator&amp;quot; - anytime someone needs information that is impossible to get, Bug can get it. Very well-known in the Star City underground among those who traffic in information. Also a self-styled &amp;quot;revolutionary&amp;quot; with many underworld and political connections. Exceptional psychological manipulator. Said to have a superhuman ability to identify and track electronic communication.&lt;br /&gt;
&lt;br /&gt;
=== Noppera-bō ===&lt;br /&gt;
&lt;br /&gt;
Japan&#039;s most elusive thief, the faceless wonder has allied himself with OMEGA.&lt;br /&gt;
&lt;br /&gt;
=== Gaia ===&lt;br /&gt;
&lt;br /&gt;
An evil misandric witch from the first century A.D. who was buried alive by witchers. In 2000, she was freed by a coven of witches and ever since, Gaia has been terrorizing Great Britain and Europe using her black magic to weaken modern governments. She hates men, but has pursued them (to be her slaves) in the past - Count Umbre was one of her targets (she tried to establish a &amp;quot;Kingdom of Darkness&amp;quot; with &#039;&#039;&#039;Umbre&#039;&#039;&#039;, but the European superteam, the Union, and the British hero, Captain Cross, stopped them). She also teamed with &#039;&#039;&#039;Xanathor&#039;&#039;&#039; in an attempt to enslave the Atlanteans, but the duo was defeated by the Atlantean, king of Atlantis, and a group of Atlantean scientists called the Minotaur. Gaia says she loves, but there is no love in her dark semi-undead heart. She is a powerful sorceress filled with hatred who will never end her war against the &amp;quot;kingdoms of Man&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Dr. Jason Lee ===&lt;br /&gt;
&lt;br /&gt;
Dad of the &#039;&#039;&#039;Vicious Kid&#039;&#039;&#039;, inventor of the A.R.M. or Astronomical Recovery Mechanism, and newly discovered metahuman. Rescued from the Queensgate maximum security prison by our daring villains on their very first mission for OMEGA.&lt;br /&gt;
&lt;br /&gt;
=== Warhawk ===&lt;br /&gt;
&lt;br /&gt;
Star City&#039;s liaison to the U.S. military and longtime champion of truth, justice and the American Way, possibly Earth&#039;s last living superhero! One of the most formidable combatants in the world, capable of taking down entire armies in minutes. He has nigh-impervious battle armor, highly-destructive energy projection weapons, supersonic propulsion and - at least prior to the invasion - a communication link with U.S. military forces.&lt;br /&gt;
&lt;br /&gt;
Not present at the ceremony where the invading aliens took out Earth&#039;s superheroes, he now acts as the personal bodyguard to &#039;&#039;&#039;the First Family&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Mastermind ===&lt;br /&gt;
&lt;br /&gt;
The world&#039;s deadliest assassin, &amp;quot;killer of killers&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
=== The First Family ===&lt;br /&gt;
&lt;br /&gt;
Including &#039;&#039;&#039;Christine Michaels&#039;&#039;&#039;, the former First Lady of the pre-conquest USA; &lt;br /&gt;
&lt;br /&gt;
== Former PCs ==&lt;br /&gt;
&lt;br /&gt;
[[ToG_Necessary_Evil_-_Chimera|&#039;&#039;&#039;Chimera&#039;&#039;&#039;]], immortality obsessed mad scientist turned eldritch cyborg (Eplov)&lt;br /&gt;
&lt;br /&gt;
[[ToG_Necessary_Evil_-_Lord_Gryphon|&#039;&#039;&#039;Lord Gryphon&#039;&#039;&#039;]], ancient anthro-griffin warrior from another realm (Talisman)&lt;br /&gt;
&lt;br /&gt;
[[ToG_Necessary_Evil_-_Tiger_Beetle|&#039;&#039;&#039;Tiger Beetle&#039;&#039;&#039;]], speedster antihero with a heart of chrome (Mystic101)&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/necessary-evil-mutants-masterminds-3e.926235/ Recruitment Thread] - [https://forum.rpg.net/index.php?threads/interest-re-recruitment-necessary-evil.926845/ Re-Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/necessary-evil-m-m3e.926538/ In Character Thread]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/necessary-evil-m-m3e.926318/ Out of Character Thread]&lt;br /&gt;
&lt;br /&gt;
== Lines and Veils ==&lt;br /&gt;
&lt;br /&gt;
; Lines (won&#039;t show up in-game, not even &amp;quot;off screen&amp;quot;)&lt;br /&gt;
: Animal cruelty&lt;br /&gt;
: Non-consensual sexual activities&lt;br /&gt;
&lt;br /&gt;
; Veils (can be referenced, but not explicitly shown)&lt;br /&gt;
: Grotesque violence (innards being pulled out and such)&lt;br /&gt;
: Consensual sexual activities&lt;br /&gt;
: Sadistic torture&lt;/div&gt;</summary>
		<author><name>Max</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ToG_Necessary_Evil_-_Xanathor&amp;diff=485280</id>
		<title>ToG Necessary Evil - Xanathor</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ToG_Necessary_Evil_-_Xanathor&amp;diff=485280"/>
		<updated>2026-02-04T15:41:30Z</updated>

		<summary type="html">&lt;p&gt;Max: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Xanathor2.png|right|thumb|400px]]&lt;br /&gt;
&lt;br /&gt;
[[ToG_Necessary_Evil| Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
An undying witch-lord of an antediluvian race, imprisoned in another world by Atlantean heroes untold ages ago when he sought to conquer their realm. After endless aeons of captivity, the seals of his sub-dimensional oubliette were finally broken by the ravages of the V&#039;sori invasion, setting him free again to vent his long overdue wrath on ancient enemy and new rival alike!&lt;br /&gt;
&lt;br /&gt;
Xanathor is a brooding, scheming megalomaniac, mercurial, grandiloquent, theatrical - nay, &#039;&#039;operatic&#039;&#039; - and absolutely obsessed with chewing the scenery. Nothing was ever thrust upon him, no fate forced his hand; he chose the villain life and loves every minute of it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power Level:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power Points:&#039;&#039;&#039; Abilities 38 + Defenses 38 + Skills 24 + Advantages 10 + Powers 45 = 155/156&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
Strength 2, Stamina 2, Agility 0, Dexterity 0, Fighting 0, Intellect 15, Awareness 0, Presence 0&lt;br /&gt;
&lt;br /&gt;
== Defense ==&lt;br /&gt;
&lt;br /&gt;
Dodge 10 (+10), Parry 10 (+10), Toughness 0 (+2, +10 with the serpent staff), Fortitude 8 (+10), Will 10 (+10)&lt;br /&gt;
&lt;br /&gt;
== Offense ==&lt;br /&gt;
&lt;br /&gt;
Initiative 0 (+0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Serpent Staff&#039;&#039;&#039; - ranged attack +10, Strength 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unarmed&#039;&#039;&#039; - close attack +0, Strength 2&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
Athletics 3 (+5), Deception 20 (+20 mastery), Expertise: Magic 5 (+20 mastery), Expertise: everything else 0 (+15), Intimidation 20 (+20 mastery), Investigation 0 (+15), Technology 0 (+15), Treatment 0 (+15)&lt;br /&gt;
&lt;br /&gt;
== Advantages ==&lt;br /&gt;
&lt;br /&gt;
Favored Foe (Atlanteans), Favored Foe (K&#039;tharen), Favored Foe (V&#039;sori), Fearless, Jack-of-All-Trades, Ritualist, Skill Mastery (Expertise: Magic), Skill Mastery (Deception), Skill Mastery (Intimidation), Well-Informed&lt;br /&gt;
&lt;br /&gt;
== Powers ==&lt;br /&gt;
&lt;br /&gt;
; Deathless&lt;br /&gt;
: Immortality 10 (limited while killing weapon left in -1/rank) 10pp&lt;br /&gt;
: Immunity 1: ageing 1pp&lt;br /&gt;
: Immunity 10: life support (limited to half effect -1/rank) 5pp&lt;br /&gt;
: Regeneration 1 (persistent +1/rank) 2pp&lt;br /&gt;
&lt;br /&gt;
; Flying Disk (easily removable -4, indestructible +1) 5pp&lt;br /&gt;
: Environment 1: Light 1pp&lt;br /&gt;
: Feature 1: concert quality sound system 1pp&lt;br /&gt;
: Flight 6 (platform -1/rank) 6pp&lt;br /&gt;
&lt;br /&gt;
; Serpent Staff (easily removable -14, indestructible +1) 20pp&lt;br /&gt;
: Move Object 10 (accurate +5, damaging +1/rank; concentration -1/rank) 25pp&lt;br /&gt;
: Protection 8 (sustained) 8pp&lt;br /&gt;
&lt;br /&gt;
; Soothseer Amulet (removable -1) 2pp&lt;br /&gt;
: Senses 3: regular sight is analytical, counters invisibility 3pp&lt;br /&gt;
&lt;br /&gt;
== Complications ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemy: aliens&#039;&#039;&#039; - Get the hell off of &#039;&#039;my&#039;&#039; property.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemy: Atlanteans&#039;&#039;&#039; - For the impudence of their forefathers, they will pay! They will &#039;&#039;all&#039;&#039; pay! Ahahahahahahaha!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Incorrigible Ham&#039;&#039;&#039; - He &#039;&#039;will&#039;&#039; monologue, he &#039;&#039;will&#039;&#039; gloat, he absolutely &#039;&#039;will&#039;&#039; delay your inevitable demise to explain his master plan in indulgent detail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motivation: take over the world&#039;&#039;&#039; - Of course!&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Max</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ToG_Necessary_Evil_-_Xanathor&amp;diff=485279</id>
		<title>ToG Necessary Evil - Xanathor</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ToG_Necessary_Evil_-_Xanathor&amp;diff=485279"/>
		<updated>2026-02-04T13:27:47Z</updated>

		<summary type="html">&lt;p&gt;Max: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Xanathor2.png|right|thumb|400px]]&lt;br /&gt;
&lt;br /&gt;
[[ToG_Necessary_Evil| Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
An undying witch-lord of an antediluvian race, imprisoned in another world by Atlantean heroes untold ages ago when he sought to conquer their realm. After endless aeons of captivity, the seals of his sub-dimensional oubliette were finally broken by the ravages of the V&#039;sori invasion, setting him free again to vent his long overdue wrath on ancient enemy and new rival alike!&lt;br /&gt;
&lt;br /&gt;
Xanathor is a brooding, scheming megalomaniac, mercurial, grandiloquent, theatrical - nay, &#039;&#039;operatic&#039;&#039; - and absolutely obsessed with chewing the scenery. Nothing was ever thrust upon him, no fate forced his hand; he chose the villain life and loves every minute of it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power Level:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power Points:&#039;&#039;&#039; Abilities 38 + Defenses 38 + Skills 19 + Advantages 10 + Powers 45 = 150/150&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
Strength 2, Stamina 2, Agility 0, Dexterity 0, Fighting 0, Intellect 15, Awareness 0, Presence 0&lt;br /&gt;
&lt;br /&gt;
== Defense ==&lt;br /&gt;
&lt;br /&gt;
Dodge 10 (+10), Parry 10 (+10), Toughness 0 (+2, +10 with the serpent staff), Fortitude 8 (+10), Will 10 (+10)&lt;br /&gt;
&lt;br /&gt;
== Offense ==&lt;br /&gt;
&lt;br /&gt;
Initiative 0 (+0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Serpent Staff&#039;&#039;&#039; - ranged attack +10, Strength 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unarmed&#039;&#039;&#039; - close attack +0, Strength 2&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
Athletics 3 (+5), Deception 15 (+15 mastery), Expertise: Magic 5 (+20 mastery), Expertise: everything else 0 (+15), Intimidation 15 (+15 mastery), Investigation 0 (+15), Technology 0 (+15), Treatment 0 (+15)&lt;br /&gt;
&lt;br /&gt;
== Advantages ==&lt;br /&gt;
&lt;br /&gt;
Favored Foe (Atlanteans), Favored Foe (K&#039;tharen), Favored Foe (V&#039;sori), Fearless, Jack-of-All-Trades, Ritualist, Skill Mastery (Expertise: Magic), Skill Mastery (Deception), Skill Mastery (Intimidation), Well-Informed&lt;br /&gt;
&lt;br /&gt;
== Powers ==&lt;br /&gt;
&lt;br /&gt;
; Deathless&lt;br /&gt;
: Immortality 10 (limited while killing weapon left in -1/rank) 10pp&lt;br /&gt;
: Immunity 1: ageing 1pp&lt;br /&gt;
: Immunity 10: life support (limited to half effect -1/rank) 5pp&lt;br /&gt;
: Regeneration 1 (persistent +1/rank) 2pp&lt;br /&gt;
&lt;br /&gt;
; Flying Disk (easily removable -4, indestructible +1) 5pp&lt;br /&gt;
: Environment 1: Light 1pp&lt;br /&gt;
: Feature 1: concert quality sound system 1pp&lt;br /&gt;
: Flight 6 (platform -1/rank) 6pp&lt;br /&gt;
&lt;br /&gt;
; Serpent Staff (easily removable -14, indestructible +1) 20pp&lt;br /&gt;
: Move Object 10 (accurate +5, damaging +1/rank; concentration -1/rank) 25pp&lt;br /&gt;
: Protection 8 (sustained) 8pp&lt;br /&gt;
&lt;br /&gt;
; Soothseer Amulet (removable -1) 2pp&lt;br /&gt;
: Senses 3: regular sight is analytical, counters invisibility 3pp&lt;br /&gt;
&lt;br /&gt;
== Complications ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemy: aliens&#039;&#039;&#039; - Get the hell off of &#039;&#039;my&#039;&#039; property.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemy: Atlanteans&#039;&#039;&#039; - For the impudence of their forefathers, they will pay! They will &#039;&#039;all&#039;&#039; pay! Ahahahahahahaha!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Incorrigible Ham&#039;&#039;&#039; - He &#039;&#039;will&#039;&#039; monologue, he &#039;&#039;will&#039;&#039; gloat, he absolutely &#039;&#039;will&#039;&#039; delay your inevitable demise to explain his master plan in indulgent detail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motivation: take over the world&#039;&#039;&#039; - Of course!&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Max</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ToG_Necessary_Evil_-_Xanathor&amp;diff=485278</id>
		<title>ToG Necessary Evil - Xanathor</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ToG_Necessary_Evil_-_Xanathor&amp;diff=485278"/>
		<updated>2026-02-04T13:22:55Z</updated>

		<summary type="html">&lt;p&gt;Max: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Xanathor2.png|right|thumb|400px]]&lt;br /&gt;
&lt;br /&gt;
[[ToG_Necessary_Evil| Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
An undying witch-lord of an antediluvian race, imprisoned in another world by Atlantean heroes untold ages ago when he sought to conquer their realm. After endless aeons of captivity, the seals of his sub-dimensional oubliette were finally broken by the ravages of the V&#039;sori invasion, setting him free again to vent his long overdue wrath on ancient enemy and new rival alike!&lt;br /&gt;
&lt;br /&gt;
Xanathor is a brooding, scheming megalomaniac, mercurial, grandiloquent, theatrical - nay, &#039;&#039;operatic&#039;&#039; - and absolutely obsessed with chewing the scenery. Nothing was ever thrust upon him, no fate forced his hand; he chose the villain life and loves every minute of it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power Level:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power Points:&#039;&#039;&#039; Abilities 38 + Defenses 38 + Skills 19 + Advantages 10 + Powers 45 = 150/151&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
Strength 2, Stamina 2, Agility 0, Dexterity 0, Fighting 0, Intellect 15, Awareness 0, Presence 0&lt;br /&gt;
&lt;br /&gt;
== Defense ==&lt;br /&gt;
&lt;br /&gt;
Dodge 10 (+10), Parry 10 (+10), Toughness 0 (+2, +10 with the serpent staff), Fortitude 8 (+10), Will 10 (+10)&lt;br /&gt;
&lt;br /&gt;
== Offense ==&lt;br /&gt;
&lt;br /&gt;
Initiative 0 (+0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Serpent Staff&#039;&#039;&#039; - ranged attack +10, Strength 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unarmed&#039;&#039;&#039; - close attack +0, Strength 2&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
Athletics 3 (+5), Deception 15 (+15 mastery), Expertise: Magic 5 (+20 mastery), Expertise: everything else 0 (+15), Intimidation 15 (+15 mastery), Investigation 0 (+15), Technology 0 (+15), Treatment 0 (+15)&lt;br /&gt;
&lt;br /&gt;
== Advantages ==&lt;br /&gt;
&lt;br /&gt;
Favored Foe (Atlanteans), Favored Foe (K&#039;tharen), Favored Foe (V&#039;sori), Fearless, Jack-of-All-Trades, Ritualist, Skill Mastery (Expertise: Magic), Skill Mastery (Deception), Skill Mastery (Intimidation), Well-Informed&lt;br /&gt;
&lt;br /&gt;
== Powers ==&lt;br /&gt;
&lt;br /&gt;
; Deathless&lt;br /&gt;
: Immortality 10 (limited while killing weapon left in -1/rank) 10pp&lt;br /&gt;
: Immunity 1: ageing 1pp&lt;br /&gt;
: Immunity 10: life support (limited to half effect -1/rank) 5pp&lt;br /&gt;
: Regeneration 1 (persistent +1/rank) 2pp&lt;br /&gt;
&lt;br /&gt;
; Flying Disk (easily removable -4, indestructible +1) 5pp&lt;br /&gt;
: Environment 1: Light 1pp&lt;br /&gt;
: Feature 1: concert quality sound system 1pp&lt;br /&gt;
: Flight 6 (platform -1/rank) 6pp&lt;br /&gt;
&lt;br /&gt;
; Serpent Staff (easily removable -14, indestructible +1) 20pp&lt;br /&gt;
: Move Object 10 (accurate +5, damaging +1/rank; concentration -1/rank) 25pp&lt;br /&gt;
: Protection 8 (sustained) 8pp&lt;br /&gt;
&lt;br /&gt;
; Soothseer Amulet (removable -1) 2pp&lt;br /&gt;
: Senses 3: regular sight is analytical, counters invisibility 3pp&lt;br /&gt;
&lt;br /&gt;
== Complications ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemy: aliens&#039;&#039;&#039; - Get the hell off of &#039;&#039;my&#039;&#039; property.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemy: Atlanteans&#039;&#039;&#039; - For the impudence of their forefathers, they will pay! They will &#039;&#039;all&#039;&#039; pay! Ahahahahahahaha!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Incorrigible Ham&#039;&#039;&#039; - He &#039;&#039;will&#039;&#039; monologue, he &#039;&#039;will&#039;&#039; gloat, he absolutely &#039;&#039;will&#039;&#039; delay your inevitable demise to explain his master plan in indulgent detail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motivation: take over the world&#039;&#039;&#039; - Of course!&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Max</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ToG_Necessary_Evil_-_Xanathor&amp;diff=485120</id>
		<title>ToG Necessary Evil - Xanathor</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ToG_Necessary_Evil_-_Xanathor&amp;diff=485120"/>
		<updated>2026-01-13T11:18:43Z</updated>

		<summary type="html">&lt;p&gt;Max: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Xanathor2.png|right|thumb|400px]]&lt;br /&gt;
&lt;br /&gt;
[[ToG_Necessary_Evil| Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
An undying witch-lord of an antediluvian race, imprisoned in another world by Atlantean heroes untold ages ago when he sought to conquer their realm. After endless aeons of captivity, the seals of his subdimensional oubliette were finally broken by the ravages of the V&#039;sori invasion, setting him free again to vent his long overdue wrath on ancient enemy and new rival alike!&lt;br /&gt;
&lt;br /&gt;
Xanathor is a brooding, scheming megalomaniac, mercurial, grandiloquent, theatrical - nay, &#039;&#039;operatic&#039;&#039; - and absolutely obsessed with chewing the scenery. Nothing was ever thrust upon him, no fate forced his hand; he chose the villain life and loves every minute of it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power Level:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power Points:&#039;&#039;&#039; Abilities 38 + Defenses 38 + Skills 19 + Advantages 10 + Powers 45 = 150&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
Strength 2, Stamina 2, Agility 0, Dexterity 0, Fighting 0, Intellect 15, Awareness 0, Presence 0&lt;br /&gt;
&lt;br /&gt;
== Defense ==&lt;br /&gt;
&lt;br /&gt;
Dodge 10 (+10), Parry 10 (+10), Toughness 0 (+2, +10 with the serpent staff), Fortitude 8 (+10), Will 10 (+10)&lt;br /&gt;
&lt;br /&gt;
== Offense ==&lt;br /&gt;
&lt;br /&gt;
Initiative 0 (+0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Serpent Staff&#039;&#039;&#039; - ranged attack +10, Strength 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unarmed&#039;&#039;&#039; - close attack +0, Strength 2&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
Athletics 3 (+5), Deception 15 (+15 mastery), Expertise: Magic 5 (+20 mastery), Expertise: everything else 0 (+15), Intimidation 15 (+15 mastery), Investigation 0 (+15), Technology 0 (+15), Treatment 0 (+15)&lt;br /&gt;
&lt;br /&gt;
== Advantages ==&lt;br /&gt;
&lt;br /&gt;
Favored Foe (Atlanteans), Favored Foe (K&#039;tharen), Favored Foe (V&#039;sori), Fearless, Jack-of-All-Trades, Ritualist, Skill Mastery (Expertise: Magic), Skill Mastery (Deception), Skill Mastery (Intimidation), Well-Informed&lt;br /&gt;
&lt;br /&gt;
== Powers ==&lt;br /&gt;
&lt;br /&gt;
; Deathless&lt;br /&gt;
: Immortality 10 (limited while killing weapon left in -1/rank) 10pp&lt;br /&gt;
: Immunity 1: aging 1pp&lt;br /&gt;
: Immunity 10: life support (limited to half effect -1/rank) 5pp&lt;br /&gt;
: Regeneration 1 (persistent +1/rank) 2pp&lt;br /&gt;
&lt;br /&gt;
; Flying Disk (easily removable -4, indestructible +1) 5pp&lt;br /&gt;
: Environment 1: Light 1pp&lt;br /&gt;
: Feature 1: concert quality sound system 1pp&lt;br /&gt;
: Flight 6 (platform -1/rank) 6pp&lt;br /&gt;
&lt;br /&gt;
; Serpent Staff (easily removable -14, indestructible +1) 20pp&lt;br /&gt;
: Move Object 10 (accurate +5, damaging +1/rank; concentration) 25pp&lt;br /&gt;
: Protection 8 (sustained) 8pp&lt;br /&gt;
&lt;br /&gt;
; Soothseer Amulet (removable -1) 2pp&lt;br /&gt;
: Senses 3: regular sight is analytical, counters invisibility 3pp&lt;br /&gt;
&lt;br /&gt;
== Complications ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemy: aliens&#039;&#039;&#039; - Get the hell off of &#039;&#039;my&#039;&#039; property.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemy: Atlanteans&#039;&#039;&#039; - For the impudence of their forefathers, they will pay! They will &#039;&#039;all&#039;&#039; pay! Ahahahahahahaha!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Incorrigible Ham&#039;&#039;&#039; - He &#039;&#039;will&#039;&#039; monologue, he &#039;&#039;will&#039;&#039; gloat, he absolutely &#039;&#039;will&#039;&#039; delay your inevitable demise to explain his master plan in indulgent detail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motivation: take over the world&#039;&#039;&#039; - Of course!&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Max</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ToG_Necessary_Evil_-_Count_Umbre&amp;diff=484871</id>
		<title>ToG Necessary Evil - Count Umbre</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ToG_Necessary_Evil_-_Count_Umbre&amp;diff=484871"/>
		<updated>2025-12-14T18:17:10Z</updated>

		<summary type="html">&lt;p&gt;Max: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ToG_Necessary_Evil| Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power Level:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power Points:&#039;&#039;&#039; Abilities 62, Defenses 0, Skills 3, Advantages 15, Powers 70 = 150&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
Strength 6, Stamina -, Agility 10, Dexterity -2, Fighting 10, Intellect 0, Awareness 10, Presence 2&lt;br /&gt;
&lt;br /&gt;
== Defense ==&lt;br /&gt;
&lt;br /&gt;
Dodge 10, Parry 10, Toughness 6, Fortitude -, Will 10&lt;br /&gt;
&lt;br /&gt;
== Offense ==&lt;br /&gt;
&lt;br /&gt;
Initiative +10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unarmed Strike:&#039;&#039;&#039; close attack +10, Toughness DC 21&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Hunger:&#039;&#039;&#039; grab-based Weaken Stamina 10, Fortitude DC 20&lt;br /&gt;
&lt;br /&gt;
; Bat Swarm &lt;br /&gt;
: Rather than a single creature, this is a swarm of bats, represented as a single entity. The swarm is immune to direct physical attack, although area effects and energy attacks still work against it. It attacks by engulfing targets and using its Affliction, which represents numerous bites. Targets Immune to Fortitude effects or with any rank of Impervious Toughness can ignore the swarm&#039;s attack. A bat swarm that is incapacitated if dispersed.&lt;br /&gt;
: &#039;&#039;&#039;Abilities:&#039;&#039;&#039; Strength -, Stamina 0, Agility 2, Dexterity –2, Fight 0, Intelligence -5, Awareness 2, Presence -3 &#039;&#039;(no effective Strength due to Insubstantial effect)&#039;&#039;&lt;br /&gt;
: &#039;&#039;&#039;Defense:&#039;&#039;&#039; Dodge 2, Parry 0, Fortitude 0, Toughness 0, Will -&lt;br /&gt;
: &#039;&#039;&#039;Offense:&#039;&#039;&#039; Initiative +2, Affliction in 120ft radius sphere vs. Parry DC 20 (Dazed/Stunned/Incapacitated)&lt;br /&gt;
: &#039;&#039;&#039;Powers:&#039;&#039;&#039; Affliction 10 (vs. Parry, Dazed/Stunned/Incapacitated; burst area 3), Insubstantial 2 (swarm; permanent, innate), Flight 6 (120 MPH)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
Expertise: History 6 (+6)&lt;br /&gt;
&lt;br /&gt;
== Advantages ==&lt;br /&gt;
&lt;br /&gt;
All-Out Attack, Benefit 4 (Wealth 4), Favored Environment (the dark), Fearless, Improved Grab, Improved Hold, Languages (English), Move-by Action, Power Attack, Tracking, Trance, Uncanny Dodge&lt;br /&gt;
&lt;br /&gt;
== Powers &amp;amp; Devices ==&lt;br /&gt;
&lt;br /&gt;
; Nocturnal 4pp&lt;br /&gt;
: Senses 2 (Darkvision; linked to Concealment)&lt;br /&gt;
: Concealment 2 (normal vision; limited to shadows, linked to Darkvision)&lt;br /&gt;
&lt;br /&gt;
; Nosferatu 36pp&lt;br /&gt;
: Immunity 30 (Fortitude effects; linked to Protection)&lt;br /&gt;
: Protection 6 (linked to Immunity)&lt;br /&gt;
&lt;br /&gt;
; Supernatural 13pp&lt;br /&gt;
: Flight 4 (subtle 2, alternate effect 3)&lt;br /&gt;
: Alt - Movement 2 (Wall-Crawling 2)&lt;br /&gt;
: Alt - Insubstantial 2 (gaseous form; increased action to Move)&lt;br /&gt;
: Alt - Morph 2 (nocturnal animals)&lt;br /&gt;
&lt;br /&gt;
; Swarm 17pp&lt;br /&gt;
: Summon 1 (active, controlled, horde, mental link, multiple minions 6 [64], slow [takes 10 rounds to arrive], alternate effect 2)&lt;br /&gt;
: &#039;&#039;&#039;Alt - The Hunger&#039;&#039;&#039;&lt;br /&gt;
: Weaken Stamina 10 (vs. Fortitude; grab-based, linked to Regeneration)&lt;br /&gt;
: Regeneration 10 (limited to Weaken, linked to Weaken)&lt;br /&gt;
: &#039;&#039;&#039;Alt - Domination&#039;&#039;&#039;&lt;br /&gt;
: Affliction 10 (vs. Will, Entranced/Compelled; Perception area [sight], selective, limited degree, unreliable [only 5 uses daily])&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
Commlink (gained in-game)&lt;br /&gt;
&lt;br /&gt;
== Complications ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motivation: Control&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Addiction: blood&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemy: aliens&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power Loss&#039;&#039;&#039; - being staked through the heart&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reputation&#039;&#039;&#039; - murderous criminal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weakness&#039;&#039;&#039; - 10 turns of direct sunlight can destroy him completely&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cupar Sandru d&#039;Umbre&#039;&#039;&#039;, The Cupbearer of Darkness, is someone who regards the typical idea of a vampire as an Eastern European aristocrat with a strong accent and a widow&#039;s peak as mildly quaint - that is not a popular hairstyle in Romania and he enjoys his mustache, thank you very much. But it&#039;s too accurate for him to find it more upsetting than Mexicans do Speedy Gonzales, it&#039;s actually rather endearing.&lt;br /&gt;
&lt;br /&gt;
Technically a boyar meant to ensure his superiors were not poisoned rather than a count (it came from a pun and mishearing on his actual title that he found rather funny - Umbre is no technophobe and he loves classic horror movies as ironic tragic comedies, growing quite impressed with Lugosi), Umbre is a fairly typical mildly elder vampire by his own admittance. His whole purpose in life is to help maintain, and occasionally expand, his line&#039;s domain, and secure enough mortals and contacts to support them.&lt;br /&gt;
&lt;br /&gt;
True, vampires are more distinctly linked to magic than they are to some mysterious power of undead blood, and creating another (especially one with a soul as opposed to a shambling near-mindless corpse) is a bit more involved, but the Karnstein clan - what many Europeans would consider to be &amp;quot;classic&amp;quot; vampires - are indeed classy, predatory sorts that mostly recruit from old money, or people they don&#039;t mind sharing old money, and consider themselves to be natural feudal lords of the mortals around them. If you ask them, they don&#039;t even qualify as &amp;quot;evil&amp;quot;, which is why they aren&#039;t repulsed by holy symbols and have reflections. They simply have an extra requirement to their sharecroppers when seeing a share of their crops. That the world has ceased to acknowledge the planet is a chaotic, dangerous place that requires the strong to rule the weak to protect them is not their problem, which is why Sandru d&#039;Umbre got so very frustrated when that irritating little vagabond, Nick Wilde the Gunsmoke Mage, started harassing his family and lands when pursuing a business partner of theirs, and followed him home on occasion to vent his displeasure at the intrusion.&lt;br /&gt;
&lt;br /&gt;
Really, he wasn&#039;t even that upset with Wilde - the more he realized the man was more akin to a knight-errant and wandering adventurer than a bandit, the more he came to respect him as a fellow noble protecting his people, albeit one on a rather lower social stratum than himself. That the Gunsmoke Mage was one of many, many victims of the V&#039;sori deeply upset him - the man deserved to die heroically defending the weak or at least being offered patronage into the Karnstein clan, not stabbed in the back by alien treachery! Thus, even beyond the fact he recognizes his herd will be put in danger by the ultimate invasion and that in the upheaval a good portion of Star City is prime to he seized by his house, he also seeks to avenge his old rival&#039;s honor.&lt;br /&gt;
&lt;br /&gt;
The vampire is a monster of the night, after all. Traitors and mutineers have long since strayed into it.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Max</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ToG_Necessary_Evil_-_Vicious_Kid&amp;diff=484817</id>
		<title>ToG Necessary Evil - Vicious Kid</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ToG_Necessary_Evil_-_Vicious_Kid&amp;diff=484817"/>
		<updated>2025-12-12T20:02:36Z</updated>

		<summary type="html">&lt;p&gt;Max: Created page with &amp;quot; Back to Main Page  &amp;#039;&amp;#039;&amp;#039;Power Level:&amp;#039;&amp;#039;&amp;#039; 10  &amp;#039;&amp;#039;&amp;#039;Power Points:&amp;#039;&amp;#039;&amp;#039; Abilities 48 + Defenses 13 + Skills 16 + Advantages 7 + Powers 66 = 150  == Abilities [48] ==  Strength 7, Stamina 10, Agility 2, Dexterity 0, Fighting 0, Intellect 0, Awareness 5, Presence 0  == Defenses [13] ==  Parry 5/+5, Dodge 3/+5, Toughness */+15, Fortitude 0/+10, Will 5/+10  == Skills [16] ==  Close Combat (Unarmed) 10/+10, Deception 4/+4, Expertise (Streetwise) 4/+4, Perception...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ToG_Necessary_Evil| Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power Level:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power Points:&#039;&#039;&#039; Abilities 48 + Defenses 13 + Skills 16 + Advantages 7 + Powers 66 = 150&lt;br /&gt;
&lt;br /&gt;
== Abilities [48] ==&lt;br /&gt;
&lt;br /&gt;
Strength 7, Stamina 10, Agility 2, Dexterity 0, Fighting 0, Intellect 0, Awareness 5, Presence 0&lt;br /&gt;
&lt;br /&gt;
== Defenses [13] ==&lt;br /&gt;
&lt;br /&gt;
Parry 5/+5, Dodge 3/+5, Toughness */+15, Fortitude 0/+10, Will 5/+10&lt;br /&gt;
&lt;br /&gt;
== Skills [16] ==&lt;br /&gt;
&lt;br /&gt;
Close Combat (Unarmed) 10/+10, Deception 4/+4, Expertise (Streetwise) 4/+4, Perception 4/+9, Insight 3/+8, Sleight of Hand 3/+3, Stealth 4/+6&lt;br /&gt;
&lt;br /&gt;
== Advantages [7] ==&lt;br /&gt;
&lt;br /&gt;
Fast Grab, Fearless, Improved Hold, Languages (ASL, XX?!?!?), Luck 2&lt;br /&gt;
&lt;br /&gt;
== Powers [66] ==&lt;br /&gt;
&lt;br /&gt;
; Optional Hearing [1]&lt;br /&gt;
: Immunity 2 (Verbal-Communication based effects, Sustained, Quirk: While active, Kelly cannot hear at all)&lt;br /&gt;
&lt;br /&gt;
; Learning To Hunt Fins [2]&lt;br /&gt;
: Senses 2 (Sight Counters Invisibility)&lt;br /&gt;
&lt;br /&gt;
; Boneless Body [8]&lt;br /&gt;
: Elongation 3&lt;br /&gt;
: Insubstantial 1&lt;br /&gt;
&lt;br /&gt;
; Alien Anatomy [12]&lt;br /&gt;
: Protection 5&lt;br /&gt;
: Immunity 7 (Suffocation, Low Pressure, Cold, Radiation, Poison, Disease)&lt;br /&gt;
&lt;br /&gt;
; Shapeshifting [43]&lt;br /&gt;
: Morph 4 (Quirk: Same color scheme, can&#039;t really look like normal animals)&lt;br /&gt;
: Shapeshifting 3&lt;br /&gt;
&lt;br /&gt;
=== Common Forms ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Horrifying Tentacled Form:&#039;&#039;&#039; Extra Limbs 8, Str-Based Damage 3, Improved Critical (Unarmed) 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chase Form:&#039;&#039;&#039; Speed 5, Str-Based Damage 3, Improved Critical (Strength) 4, Senses 3: Darkvision, Tracking (Sight)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flyer:&#039;&#039;&#039; Flight 5 (Winged), Enhanced Feat: Move-By Action, Str-Based Damage 3, Improved Critical (Unarmed) 3, Senses 3: Darkvision, Extended Sight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stealth Form:&#039;&#039;&#039; Concealment 4 (All Visual, Blending), Remote Sensing (Visual) 2, Speed 5, Movement 1: Slithering&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spikey Death Ball:&#039;&#039;&#039; Str-Based Damage 3, Improved Critical (Unarmed) 4. Damage 2 (Reaction)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Thousand Fists:&#039;&#039;&#039; Str-Based Damage 3, Multiattack (Str Damage) 10, Enhanced Feat: All-Out Attack, Enhanced Feat: Power Attack&lt;br /&gt;
&lt;br /&gt;
== Complications ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motive: Survival&#039;&#039;&#039; - The Kid wants to survive, and knows that there&#039;s safety in numbers; they also know that if the V&#039;sorri had any idea of what a K&#039;nid was, they might be tempted to glass a continent to be sure of eliminating the threat. (Not that one K&#039;nid would be a threat, but in a few generations...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reputation:&#039;&#039;&#039; The Vicious Kid is a known criminal with a distinctive appearance, and known for being violent, too.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reputation: K&#039;nid&#039;&#039;&#039; - Any V&#039;sori who has learned anything about the star Vermes and the Khanid will know what the Kid is, and what that implies, including the potential that the Kid, when fully grown, could start reproducing. One K&#039;nid might be a small danger, but thousands of them...&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
60,000,000 light years from Earth, in the Virgo cluster, lies the star Vermes. Vermes has many planets; they were once inhabited by a wide array of life forms, but one of them, the Khanid, wished to conquer the other planets; to this end, they created a biological weapon, an artificial life-form that lived in the vacuum of space, The creatures were horrifying, shapeshifters that could enter any structure through the smallest of cracks and devour anything inside. But the Khanid had made them too well—their creations were fully sapient, able to defeat the holds that they had been created with and soon were likely to wipe out every other form of life in the entire solar system.&lt;br /&gt;
&lt;br /&gt;
On Earth, researchers Jason and Travis Lee had developed a deep-space warp probe that they hoped would bring them a sample of matter of some kind of life from deep space—the Virgo Cluster, in fact. They came away with the &amp;quot;egg&amp;quot; of one of the XX?!?!? (As space dwellers, they have no spoken language, and their creators never really named them. Their victims named them for a shortening of the Khanid name — K&#039;nid — but the name means nothing to the creatures themselves.) They kept the egg, and when it hatched, attempted to raise the being as their own child.&lt;br /&gt;
&lt;br /&gt;
This had mixed success. The child they named &amp;quot;Kelly Lee&amp;quot; was clever, precocious, and able to mimic a humanoid form in a relatively short period of time, later learning ASL as a way to communicate with humans. But Kelly&#039;s instincts were still dangerous; her hunger was still ever-present. She was still fond of her adoptive parents but ran away from home to explore her predatory nature. She was taken in by the supervillain Fagin, who kept a stable of young superbeings who he trained as criminals, exploiting them in many ways for his own purposes, calling her the Vicious Kid. He often talked freely around her since she was, at the time, deaf, but did not realize that she eventually figured out how to make simple eardrums to understand human spoken language. This was a fatal error; Kelly realized how completely he was exploiting the children, and she retaliated by eating him. Like most of the other children, she struck out on her own, and then the world ended...&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Max</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ToG_Necessary_Evil&amp;diff=484815</id>
		<title>ToG Necessary Evil</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ToG_Necessary_Evil&amp;diff=484815"/>
		<updated>2025-12-12T15:45:17Z</updated>

		<summary type="html">&lt;p&gt;Max: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:necessaryevil.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
== Setting ==&lt;br /&gt;
&lt;br /&gt;
[[ToG_Necessary_Evil-Fall_of_the_Superheroes|Fall of the Superheroes]]&lt;br /&gt;
&lt;br /&gt;
[[ToG_Necessary_Evil-Star_City| Star City]]&lt;br /&gt;
&lt;br /&gt;
== PCs ==&lt;br /&gt;
&lt;br /&gt;
[[ToG_Necessary_Evil_-_Ape_Maximus|&#039;&#039;&#039;Ape Maximus&#039;&#039;&#039;]], ancient warlord turned psionic ape (Archer)&lt;br /&gt;
&lt;br /&gt;
[[ToG_Necessary_Evil_-_Count_Umbre|&#039;&#039;&#039;Count Umbre&#039;&#039;&#039;]], posh immortal vampire (Leliel)&lt;br /&gt;
&lt;br /&gt;
[[ToG_Necessary_Evil_-_Power_Prince|&#039;&#039;&#039;Power Prince&#039;&#039;&#039;]], cult-made superman; &amp;quot;bestest&amp;quot; at everything (Fred)&lt;br /&gt;
&lt;br /&gt;
[[ToG_Necessary_Evil_-_Vicious_Kid|&#039;&#039;&#039;Vicious Kid&#039;&#039;&#039;]], morphing alien ball of spikes and pain (Unka Josh)&lt;br /&gt;
&lt;br /&gt;
[[ToG_Necessary_Evil_-_Xanathor|&#039;&#039;&#039;Xanathor&#039;&#039;&#039;]], immortal skull-faced supergenius (Max)&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
&lt;br /&gt;
[[ToG_Necessary_Evil_-_NPCs| Necessary Evil NPCs]]&lt;br /&gt;
&lt;br /&gt;
=== Cadre ===&lt;br /&gt;
&lt;br /&gt;
Major Christine MacAllister, U.S. Army, retired. The only woman to ever qualify for Delta Force. The only person to ever steal $500 million in gold from the NYC Fed. By herself. A highly-trained military operative with the unique ability to replicate herself. Capable, dangerous and beautiful - like a Brazilian rainbow boa. A one-woman army, codename: Cadre.&lt;br /&gt;
&lt;br /&gt;
=== Ragnarok ===&lt;br /&gt;
&lt;br /&gt;
The world&#039;s most-wanted terrorist!! And for good reason: the armor-clad madman had attempted to dominate or destroy the world repeatedly for over a century! But despite blowing up cities, taking world leaders hostage and unleashing vast armies of robotic terminators or ultra-destructive kaiju on humanity, he has never been captured once! While his identity remained a mystery, there were rumors in the criminal underground that he was once a benevolent polymath who led the U.S. into the 19th-century Industrial Revolution but was driven mad by his own unbelievable intellect! Now, the dark tyrant of international terror was rumored to be leading a global offensive against the extraterrestrial invaders. An offensive that was gaining ground, no matter how hard the aliens fought against it!&lt;br /&gt;
&lt;br /&gt;
== Former PCs ==&lt;br /&gt;
&lt;br /&gt;
[[ToG_Necessary_Evil_-_Chimera|&#039;&#039;&#039;Chimera&#039;&#039;&#039;]], immortality obsessed mad scientist turned eldritch cyborg (Eplov)&lt;br /&gt;
&lt;br /&gt;
[[ToG_Necessary_Evil_-_Lord_Gryphon|&#039;&#039;&#039;Lord Gryphon&#039;&#039;&#039;]], ancient anthro-griffin warrior from another realm (Talisman)&lt;br /&gt;
&lt;br /&gt;
[[ToG_Necessary_Evil_-_Tiger_Beetle|&#039;&#039;&#039;Tiger Beetle&#039;&#039;&#039;]], speedster antihero with a heart of chrome (Mystic101)&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/necessary-evil-mutants-masterminds-3e.926235/ Recruitment Thread] - [https://forum.rpg.net/index.php?threads/interest-re-recruitment-necessary-evil.926845/ Re-Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/necessary-evil-m-m3e.926538/ In Character Thread]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/necessary-evil-m-m3e.926318/ Out of Character Thread]&lt;br /&gt;
&lt;br /&gt;
== Lines and Veils ==&lt;br /&gt;
&lt;br /&gt;
; Lines (won&#039;t show up in-game, not even &amp;quot;off screen&amp;quot;)&lt;br /&gt;
: Animal cruelty&lt;br /&gt;
: Non-consensual sexual activities&lt;br /&gt;
&lt;br /&gt;
; Veils (can be referenced, but not explicitly shown)&lt;br /&gt;
: Grotesque violence (innards being pulled out and such)&lt;br /&gt;
: Consensual sexual activities&lt;br /&gt;
: Sadistic torture&lt;/div&gt;</summary>
		<author><name>Max</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ToG_Necessary_Evil_-_Xanathor&amp;diff=484813</id>
		<title>ToG Necessary Evil - Xanathor</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ToG_Necessary_Evil_-_Xanathor&amp;diff=484813"/>
		<updated>2025-12-12T14:32:28Z</updated>

		<summary type="html">&lt;p&gt;Max: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Xanathor2.png|right|thumb|400px]]&lt;br /&gt;
&lt;br /&gt;
[[ToG_Necessary_Evil| Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
An undying witch-lord of an antediluvian race, imprisoned in another world by Atlantean heroes untold ages ago when he sought to conquer their realm. After endless aeons of captivity, the seals of his subdimensional oubliette were finally broken by the ravages of the V&#039;sori invasion, setting him free again to vent his long overdue wrath on ancient enemy and new rival alike!&lt;br /&gt;
&lt;br /&gt;
Xanathor is a brooding, scheming megalomaniac, mercurial, grandiloquent, theatrical - nay, &#039;&#039;operatic&#039;&#039; - and absolutely obsessed with chewing the scenery. Nothing was ever thrust upon him, no fate forced his hand; he chose the villain life and loves every minute of it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power Level:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power Points:&#039;&#039;&#039; Abilities 38 + Defenses 38 + Skills 19 + Advantages 10 + Powers 45 = 150&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
Strength 2, Stamina 2, Agility 0, Dexterity 0, Fighting 0, Intellect 15, Awareness 0, Presence 0&lt;br /&gt;
&lt;br /&gt;
== Defense ==&lt;br /&gt;
&lt;br /&gt;
Dodge 10 (+10), Parry 10 (+10), Toughness 0 (+2, +10 with the serpent staff), Fortitude 8 (+10), Will 10 (+10)&lt;br /&gt;
&lt;br /&gt;
== Offense ==&lt;br /&gt;
&lt;br /&gt;
Initiative 0 (+0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Serpent Staff&#039;&#039;&#039; - ranged attack +10, Strength 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unarmed&#039;&#039;&#039; - close attack +0, Strength 2&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
Athletics 3 (+5), Deception 15 (+15 mastery), Expertise: Magic 5 (+20 mastery), Expertise: everything else 0 (+15), Intimidation 15 (+15 mastery), Investigation 0 (+15), Technology 0 (+15), Treatment 0 (+15)&lt;br /&gt;
&lt;br /&gt;
== Advantages ==&lt;br /&gt;
&lt;br /&gt;
Favored Foe (Atlanteans), Favored Foe (K&#039;tharen), Favored Foe (V&#039;sori), Fearless, Jack-of-All-Trades, Ritualist, Skill Mastery (Expertise: Magic), Skill Mastery (Deception), Skill Mastery (Intimidation), Well-Informed&lt;br /&gt;
&lt;br /&gt;
== Powers ==&lt;br /&gt;
&lt;br /&gt;
; Deathless 18pp&lt;br /&gt;
: Immortality 10 (limited while killing weapon left in)&lt;br /&gt;
: Immunity 1 (aging)&lt;br /&gt;
: Immunity 10 (life support; limited to half effect)&lt;br /&gt;
: Regeneration 1 (persistent)&lt;br /&gt;
&lt;br /&gt;
; Flying Disk (easily removable, indestructible) 5pp&lt;br /&gt;
: Environment 1 (Light)&lt;br /&gt;
: Feature 1 (concert quality sound system)&lt;br /&gt;
: Flight 6 (platform)&lt;br /&gt;
&lt;br /&gt;
; Serpent Staff (easily removable, indestructible) 20pp&lt;br /&gt;
: Move Object 10 (accurate 5, damaging; concentration)&lt;br /&gt;
: Protection 8 (sustained)&lt;br /&gt;
&lt;br /&gt;
; Soothseer Amulet (removable) 2pp&lt;br /&gt;
: Senses 3 (sight; analytical, counters invisibility)&lt;br /&gt;
&lt;br /&gt;
== Complications ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemy: aliens&#039;&#039;&#039; - Get the hell off of &#039;&#039;my&#039;&#039; property.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemy: Atlanteans&#039;&#039;&#039; - For the impudence of their forefathers, they will pay! They will &#039;&#039;all&#039;&#039; pay! Ahahahahahahaha!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Incorrigible Ham&#039;&#039;&#039; - He &#039;&#039;will&#039;&#039; monologue, he &#039;&#039;will&#039;&#039; gloat, he absolutely &#039;&#039;will&#039;&#039; delay your inevitable demise to explain his master plan in indulgent detail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motivation: take over the world&#039;&#039;&#039; - Of course!&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Max</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ToG_Necessary_Evil_-_Count_Umbre&amp;diff=484808</id>
		<title>ToG Necessary Evil - Count Umbre</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ToG_Necessary_Evil_-_Count_Umbre&amp;diff=484808"/>
		<updated>2025-12-12T04:32:15Z</updated>

		<summary type="html">&lt;p&gt;Max: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ToG_Necessary_Evil| Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power Level:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power Points:&#039;&#039;&#039; Abilities 58, Defenses 0, Skills 3, Advantages 15, Powers 70 = 146&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
Strength 6, Stamina -, Agility 10, Dexterity -2, Fighting 10, Intellect 0, Awareness 10, Presence 0&lt;br /&gt;
&lt;br /&gt;
== Defense ==&lt;br /&gt;
&lt;br /&gt;
Dodge 10, Parry 10, Toughness 6, Fortitude -, Will 10&lt;br /&gt;
&lt;br /&gt;
== Offense ==&lt;br /&gt;
&lt;br /&gt;
Initiative +10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unarmed Strike:&#039;&#039;&#039; close attack +10, Toughness DC 21&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Hunger:&#039;&#039;&#039; grab-based Weaken Stamina 10, Fortitude DC 20&lt;br /&gt;
&lt;br /&gt;
; Bat Swarm &lt;br /&gt;
: Rather than a single creature, this is a swarm of bats, represented as a single entity. The swarm is immune to direct physical attack, although area effects and energy attacks still work against it. It attacks by engulfing targets and using its Affliction, which represents numerous bites. Targets Immune to Fortitude effects or with any rank of Impervious Toughness can ignore the swarm&#039;s attack. A bat swarm that is incapacitated if dispersed.&lt;br /&gt;
: &#039;&#039;&#039;Abilities:&#039;&#039;&#039; Strength -, Stamina 0, Agility 2, Dexterity –2, Fight 0, Intelligence -5, Awareness 2, Presence -3 &#039;&#039;(no effective Strength due to Insubstantial effect)&#039;&#039;&lt;br /&gt;
: &#039;&#039;&#039;Defense:&#039;&#039;&#039; Dodge 2, Parry 0, Fortitude 0, Toughness 0, Will -&lt;br /&gt;
: &#039;&#039;&#039;Offense:&#039;&#039;&#039; Initiative +2, Affliction in 120ft radius sphere vs. Parry DC 20 (Dazed/Stunned/Incapacitated)&lt;br /&gt;
: &#039;&#039;&#039;Powers:&#039;&#039;&#039; Affliction 10 (vs. Parry, Dazed/Stunned/Incapacitated; burst area 3), Insubstantial 2 (swarm; permanent, innate), Flight 6 (120 MPH)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
Expertise: History 6 (+6)&lt;br /&gt;
&lt;br /&gt;
== Advantages ==&lt;br /&gt;
&lt;br /&gt;
All-Out Attack, Benefit 4 (Wealth 4), Favored Environment (the dark), Fearless, Improved Grab, Improved Hold, Languages (English), Move-by Action, Power Attack, Tracking, Trance, Uncanny Dodge&lt;br /&gt;
&lt;br /&gt;
== Powers &amp;amp; Devices ==&lt;br /&gt;
&lt;br /&gt;
; Nocturnal 4pp&lt;br /&gt;
: Senses 2 (Darkvision; linked to Concealment)&lt;br /&gt;
: Concealment 2 (normal vision; limited to shadows, linked to Darkvision)&lt;br /&gt;
&lt;br /&gt;
; Nosferatu 36pp&lt;br /&gt;
: Immunity 30 (Fortitude effects; linked to Protection)&lt;br /&gt;
: Protection 6 (linked to Immunity)&lt;br /&gt;
&lt;br /&gt;
; Supernatural 13pp&lt;br /&gt;
: Flight 4 (subtle 2, alternate effect 3)&lt;br /&gt;
: Alt - Movement 2 (Wall-Crawling 2)&lt;br /&gt;
: Alt - Insubstantial 2 (gaseous form; increased action to Move)&lt;br /&gt;
: Alt - Morph 2 (nocturnal animals)&lt;br /&gt;
&lt;br /&gt;
; Swarm 17pp&lt;br /&gt;
: Summon 1 (active, controlled, horde, mental link, multiple minions 6 [64], slow [takes 10 rounds to arrive], alternate effect 2)&lt;br /&gt;
: &#039;&#039;&#039;Alt - The Hunger&#039;&#039;&#039;&lt;br /&gt;
: Weaken Stamina 10 (vs. Fortitude; grab-based, linked to Regeneration)&lt;br /&gt;
: Regeneration 10 (limited to Weaken, linked to Weaken)&lt;br /&gt;
: &#039;&#039;&#039;Alt - Domination&#039;&#039;&#039;&lt;br /&gt;
: Affliction 10 (vs. Will, Entranced/Compelled; Perception area [sight], selective, limited degree, unreliable [only 5 uses daily])&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
Commlink (gained in-game)&lt;br /&gt;
&lt;br /&gt;
== Complications ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motivation: Control&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Addiction: blood&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemy: aliens&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power Loss&#039;&#039;&#039; - being staked through the heart&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reputation&#039;&#039;&#039; - murderous criminal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weakness&#039;&#039;&#039; - 10 turns of direct sunlight can destroy him completely&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cupar Sandru d&#039;Umbre&#039;&#039;&#039;, The Cupbearer of Darkness, is someone who regards the typical idea of a vampire as an Eastern European aristocrat with a strong accent and a widow&#039;s peak as mildly quaint - that is not a popular hairstyle in Romania and he enjoys his mustache, thank you very much. But it&#039;s too accurate for him to find it more upsetting than Mexicans do Speedy Gonzales, it&#039;s actually rather endearing.&lt;br /&gt;
&lt;br /&gt;
Technically a boyar meant to ensure his superiors were not poisoned rather than a count (it came from a pun and mishearing on his actual title that he found rather funny - Umbre is no technophobe and he loves classic horror movies as ironic tragic comedies, growing quite impressed with Lugosi), Umbre is a fairly typical mildly elder vampire by his own admittance. His whole purpose in life is to help maintain, and occasionally expand, his line&#039;s domain, and secure enough mortals and contacts to support them.&lt;br /&gt;
&lt;br /&gt;
True, vampires are more distinctly linked to magic than they are to some mysterious power of undead blood, and creating another (especially one with a soul as opposed to a shambling near-mindless corpse) is a bit more involved, but the Karnstein clan - what many Europeans would consider to be &amp;quot;classic&amp;quot; vampires - are indeed classy, predatory sorts that mostly recruit from old money, or people they don&#039;t mind sharing old money, and consider themselves to be natural feudal lords of the mortals around them. If you ask them, they don&#039;t even qualify as &amp;quot;evil&amp;quot;, which is why they aren&#039;t repulsed by holy symbols and have reflections. They simply have an extra requirement to their sharecroppers when seeing a share of their crops. That the world has ceased to acknowledge the planet is a chaotic, dangerous place that requires the strong to rule the weak to protect them is not their problem, which is why Sandru d&#039;Umbre got so very frustrated when that irritating little vagabond, Nick Wilde the Gunsmoke Mage, started harassing his family and lands when pursuing a business partner of theirs, and followed him home on occasion to vent his displeasure at the intrusion.&lt;br /&gt;
&lt;br /&gt;
Really, he wasn&#039;t even that upset with Wilde - the more he realized the man was more akin to a knight-errant and wandering adventurer than a bandit, the more he came to respect him as a fellow noble protecting his people, albeit one on a rather lower social stratum than himself. That the Gunsmoke Mage was one of many, many victims of the V&#039;sori deeply upset him - the man deserved to die heroically defending the weak or at least being offered patronage into the Karnstein clan, not stabbed in the back by alien treachery! Thus, even beyond the fact he recognizes his herd will be put in danger by the ultimate invasion and that in the upheaval a good portion of Star City is prime to he seized by his house, he also seeks to avenge his old rival&#039;s honor.&lt;br /&gt;
&lt;br /&gt;
The vampire is a monster of the night, after all. Traitors and mutineers have long since strayed into it.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Max</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ToG_Necessary_Evil_-_Count_Umbre&amp;diff=484807</id>
		<title>ToG Necessary Evil - Count Umbre</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ToG_Necessary_Evil_-_Count_Umbre&amp;diff=484807"/>
		<updated>2025-12-12T04:29:13Z</updated>

		<summary type="html">&lt;p&gt;Max: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ToG_Necessary_Evil| Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power Level:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power Points:&#039;&#039;&#039; Abilities 58, Defenses 0, Skills 3, Advantages 15, Powers 70 = 146&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
Strength 6, Stamina -, Agility 10, Dexterity -2, Fighting 10, Intellect 0, Awareness 10, Presence 0&lt;br /&gt;
&lt;br /&gt;
== Defense ==&lt;br /&gt;
&lt;br /&gt;
Dodge 10, Parry 10, Toughness 6, Fortitude -, Will 10&lt;br /&gt;
&lt;br /&gt;
== Offense ==&lt;br /&gt;
&lt;br /&gt;
Initiative +10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unarmed Strike:&#039;&#039;&#039; close attack +10, Toughness DC 21&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Hunger:&#039;&#039;&#039; grab-based Weaken Stamina 10, Fortitude DC 20&lt;br /&gt;
&lt;br /&gt;
; Bat Swarm &lt;br /&gt;
: Rather than a single creature, this is a swarm of bats, represented as a single entity. The swarm is immune to direct physical attack, although area effects and energy attacks still work against it. It attacks by engulfing targets and using its Affliction, which represents numerous bites. Targets Immune to Fortitude effects or with any rank of Impervious Toughness can ignore the swarm&#039;s attack. A bat swarm that is incapacitated if dispersed.&lt;br /&gt;
: &#039;&#039;&#039;Abilities:&#039;&#039;&#039; Strength -, Stamina 0, Agility 2, Dexterity –2, Fight 0, Intelligence -5, Awareness 2, Presence -3 &#039;&#039;(no effective Strength due to Insubstantial effect)&#039;&#039;&lt;br /&gt;
: &#039;&#039;&#039;Defense:&#039;&#039;&#039; Dodge 2, Parry 0, Fortitude 0, Toughness 0, Will -&lt;br /&gt;
: &#039;&#039;&#039;Offense:&#039;&#039;&#039; Initiative +2, Affliction in 120ft radius sphere vs. Parry DC 20 (Dazed/Stunned/Incapacitated)&lt;br /&gt;
: &#039;&#039;&#039;Powers:&#039;&#039;&#039; Affliction 10 (vs. Parry, Dazed/Stunned/Incapacitated; burst area 3), Insubstantial 2 (swarm; permanent, innate), Flight 6 (120 MPH)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
Expertise: History 6 (+6)&lt;br /&gt;
&lt;br /&gt;
== Advantages ==&lt;br /&gt;
&lt;br /&gt;
All-Out Attack, Benefit 4 (Wealth 4), Favored Environment (the dark), Fearless, Improved Grab, Improved Hold, Languages (English), Move-by Action, Power Attack, Tracking, Trance, Uncanny Dodge&lt;br /&gt;
&lt;br /&gt;
== Powers &amp;amp; Devices ==&lt;br /&gt;
&lt;br /&gt;
; Nocturnal 4pp&lt;br /&gt;
: Senses 2 (Darkvision; linked to Concealment)&lt;br /&gt;
: Concealment 2 (normal vision; limited to shadows, linked to Darkvision)&lt;br /&gt;
&lt;br /&gt;
; Nosferatu 36pp&lt;br /&gt;
: Immunity 30 (Fortitude effects; linked to Protection)&lt;br /&gt;
: Protection 6 (linked to Immunity)&lt;br /&gt;
&lt;br /&gt;
; Supernatural 13pp&lt;br /&gt;
: Flight 4 (subtle 2, alternate effect 3)&lt;br /&gt;
: Alt - Movement 2 (Wall-Crawling 2)&lt;br /&gt;
: Alt - Insubstantial 2 (gaseous form; increased action to Move)&lt;br /&gt;
: Alt - Morph 2 (nocturnal animals)&lt;br /&gt;
&lt;br /&gt;
; Swarm 17pp&lt;br /&gt;
: Summon 1 (active, controlled, horde, mental link, multiple minions 6 [64], slow [takes 10 rounds to arrive], alternate effect 2)&lt;br /&gt;
: &#039;&#039;&#039;Alt - The Hunger&#039;&#039;&#039;&lt;br /&gt;
: Weaken Stamina 10 (vs. Fortitude; grab-based, linked to Regeneration)&lt;br /&gt;
: Regeneration 10 (limited to Weaken, linked to Weaken)&lt;br /&gt;
: &#039;&#039;&#039;Alt - Domination&#039;&#039;&#039;&lt;br /&gt;
: Affliction 10 (vs. Will, Entranced/Compelled; Perception area [sight], selective, limited degree, unreliable [only 5 uses daily])&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
Commlink (gained in-game)&lt;br /&gt;
&lt;br /&gt;
== Complications ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motivation: Control&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Addiction: blood&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemy: aliens&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power Loss&#039;&#039;&#039; - being staked through the heart&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reputation&#039;&#039;&#039; - murderous criminal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weakness&#039;&#039;&#039; - 10 turns of direct sunlight can destroy him completely&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cupar Sandru d&#039;Umbre&#039;&#039;&#039;, The Cupbearer of Darkness, is someone who regards the typical idea of a vampire as an Eastern European aristocrat with a strong accent and a widow&#039;s peak as mildly quaint - that is not a popular hairstyle in Romania and he enjoys his mustache, thank you very much. But it&#039;s too accurate for him to find it more upsetting than Mexicans do Speedy Gonzales, it&#039;s actually rather endearing.&lt;br /&gt;
&lt;br /&gt;
Technically a boyar meant to ensure his superiors were not poisoned rather than a count (it came from a pun and mishearing on his actual title that he found rather funny - Umbre is no technophobe and he loves classic horror movies as ironic tragic comedies, growing quite impressed with Lugosi), Umbre is a fairly typical mildly elder vampire by his own admittance. His whole purpose in life is to help maintain, and occasionally expand, his line&#039;s domain, and secure enough mortals and contacts to support them.&lt;br /&gt;
&lt;br /&gt;
True, vampires are more distinctly linked to magic than they are to some mysterious power of undead blood, and creating another (especially one with a soul as opposed to a shambling near-mindless corpse) is a bit more involved, but the Karnstein clan - what many Europeans would consider to be &amp;quot;classic&amp;quot; vampires - are indeed classy, predatory sorts that mostly recruit from old money, or people they don&#039;t mind sharing old money, and consider themselves to be natural feudal lords of the mortals around them. If you ask them, they don&#039;t even qualify as &amp;quot;evil&amp;quot;, which is why they aren&#039;t repulsed by holy symbols and have reflections. They simply have an extra requirement to their sharecroppers when seeing a share of their crops. That the world has ceased to acknowledge the planet is a chaotic, dangerous place that requires the strong to rule the weak to protect them is not their problem, which is why Sandru d&#039;Umbre got so very frustrated when that irritating little vagabond, Nick Wilde the Gunsmoke Mage, started harassing his family and lands when pursuing a business partner of theirs, and followed him home on occasion to vent his displeasure at the intrusion.&lt;br /&gt;
&lt;br /&gt;
Really, he wasn&#039;t even that upset with Wilde - the more he realized the man was more akin to a knight-errant and wandering adventurer than a bandit, the more he came to respect him as a fellow noble protecting his people, albeit one on a rather lower social stratum than himself. That the Gunsmoke Mage was one of many, many victims of the V&#039;sori deeply upset him - the man deserved to die heroically defending the weak or at least being offered patronage into the Karnstein clan, not stabbed in the back by alien treachery! Thus, even beyond the fact he recognizes his herd will be put in danger by the ultimate invasion and that in the upheaval a good portion of Star City is prime to he seized by his house, he also seeks to avenge his old rival&#039;s honor.&lt;br /&gt;
&lt;br /&gt;
The vampire is a monster of the night, after all. Traitors and mutineers have long since strayed into it.&lt;/div&gt;</summary>
		<author><name>Max</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ToG_Necessary_Evil_-_Xanathor&amp;diff=484798</id>
		<title>ToG Necessary Evil - Xanathor</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ToG_Necessary_Evil_-_Xanathor&amp;diff=484798"/>
		<updated>2025-12-11T20:04:22Z</updated>

		<summary type="html">&lt;p&gt;Max: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Xanathor2.png|right|thumb|400px]]&lt;br /&gt;
&lt;br /&gt;
[[ToG_Necessary_Evil| Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
An undying witch-lord of an antediluvian race, imprisoned in another world by Atlantean heroes untold ages ago when he sought to conquer their realm. After endless aeons of captivity, the seals of his subdimensional oubliette were finally broken by the ravages of the V&#039;sori invasion, setting him free again to vent his long overdue wrath on ancient enemy and new rival alike!&lt;br /&gt;
&lt;br /&gt;
Xanathor is a brooding, scheming megalomaniac, mercurial, grandiloquent, theatrical - nay, &#039;&#039;operatic&#039;&#039; - and absolutely obsessed with chewing the scenery. Nothing was ever thrust upon him, no fate forced his hand; he chose the villain life and loves every minute of it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power Level:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power Points:&#039;&#039;&#039; Abilities 38 + Defenses 38 + Skills 19 + Advantages 10 + Powers 45 = 150&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
Strength 2, Stamina 2, Agility 0, Dexterity 0, Fighting 0, Intellect 15, Awareness 0, Presence 0&lt;br /&gt;
&lt;br /&gt;
== Defense ==&lt;br /&gt;
&lt;br /&gt;
Dodge 10 (+10), Parry 10 (+10), Toughness 0 (+2, +10 with the serpent staff), Fortitude 8 (+10), Will 10 (+10)&lt;br /&gt;
&lt;br /&gt;
== Offense ==&lt;br /&gt;
&lt;br /&gt;
Initiative 0 (+0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Serpent Staff&#039;&#039;&#039; - ranged attack +10, Strength 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unarmed&#039;&#039;&#039; - close attack +0, Strength 2&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
Athletics 3 (+5), Deception 15 (+15), Expertise: Magic 5 (+20), Expertise: everything else 0 (+15), Intimidation 15 (+15), Investigation 0 (+15), Technology 0 (+15), Treatment 0 (+15)&lt;br /&gt;
&lt;br /&gt;
== Advantages ==&lt;br /&gt;
&lt;br /&gt;
Favored Foe (Atlanteans), Favored Foe (K&#039;tharen), Favored Foe (V&#039;sori), Fearless, Jack-of-All-Trades, Ritualist, Skill Mastery (Expertise: Magic), Skill Mastery (Deception), Skill Mastery (Intimidation), Well-Informed&lt;br /&gt;
&lt;br /&gt;
== Powers ==&lt;br /&gt;
&lt;br /&gt;
; Deathless 18pp&lt;br /&gt;
: Immortality 10 (limited while killing weapon left in)&lt;br /&gt;
: Immunity 1 (aging)&lt;br /&gt;
: Immunity 10 (life support; limited to half effect)&lt;br /&gt;
: Regeneration 1 (persistent)&lt;br /&gt;
&lt;br /&gt;
; Flying Disk (easily removable, indestructible) 5pp&lt;br /&gt;
: Environment 1 (Light)&lt;br /&gt;
: Feature 1 (concert quality sound system)&lt;br /&gt;
: Flight 6 (platform)&lt;br /&gt;
&lt;br /&gt;
; Serpent Staff (easily removable, indestructible) 20pp&lt;br /&gt;
: Move Object 10 (accurate 5, damaging; concentration)&lt;br /&gt;
: Protection 8 (sustained)&lt;br /&gt;
&lt;br /&gt;
; Soothseer Amulet (removable) 2pp&lt;br /&gt;
: Senses 3 (sight; analytical, counters invisibility)&lt;br /&gt;
&lt;br /&gt;
== Complications ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemy: aliens&#039;&#039;&#039; - Get the hell off of &#039;&#039;my&#039;&#039; property.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemy: Atlanteans&#039;&#039;&#039; - For the impudence of their forefathers, they will pay! They will &#039;&#039;all&#039;&#039; pay! Ahahahahahahaha!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Incorrigible Ham&#039;&#039;&#039; - He &#039;&#039;will&#039;&#039; monologue, he &#039;&#039;will&#039;&#039; gloat, he absolutely &#039;&#039;will&#039;&#039; delay your inevitable demise to explain his master plan in indulgent detail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motivation: take over the world&#039;&#039;&#039; - Of course!&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Max</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ToG_Necessary_Evil_-_Xanathor&amp;diff=484796</id>
		<title>ToG Necessary Evil - Xanathor</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ToG_Necessary_Evil_-_Xanathor&amp;diff=484796"/>
		<updated>2025-12-11T16:46:11Z</updated>

		<summary type="html">&lt;p&gt;Max: Undo revision 484786 by Max (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Xanathor.png|right|thumb|400px]]&lt;br /&gt;
&lt;br /&gt;
[[ToG_Necessary_Evil| Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
An undying sorcerer-scientist of an antediluvian race, once imprisoned by Atlantean heroes when he sought to conquer their realm. After aeons of captivity his subdimensional oubliette was finally broken by the ravages of the V&#039;sori invasion, setting him free again to vent his long overdue wrath on ancient enemy and new rival alike.&lt;br /&gt;
&lt;br /&gt;
Xanathor is a brooding, scheming megalomaniac, mercurial, grandiloquent, theatrical - nay, &#039;&#039;operatic&#039;&#039; - and absolutely obsessed with chewing the scenery. Nothing was ever thrust upon him, no fate forced his hand; he chose the villain life and loves every minute of it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power Level:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power Points:&#039;&#039;&#039; Abilities 38 + Defenses 38 + Skills 20 + Advantages 9 + Powers 45 = 150&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
Strength 2, Stamina 2, Agility 0, Dexterity 0, Fighting 0, Intellect 15, Awareness 0, Presence 0&lt;br /&gt;
&lt;br /&gt;
== Defense ==&lt;br /&gt;
&lt;br /&gt;
Dodge 10 (+10), Parry 10 (+10), Toughness 0 (+2, +10 with the serpent staff), Fortitude 8 (+10), Will 10 (+10)&lt;br /&gt;
&lt;br /&gt;
== Offense ==&lt;br /&gt;
&lt;br /&gt;
Initiative 0 (+0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Serpent Staff&#039;&#039;&#039; - ranged attack +10, Strength 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unarmed&#039;&#039;&#039; - close attack +0, Strength 2&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
Athletics 0 (+2), Deception 15 (+15), Expertise: Magic 5 (+20), Expertise: Science 5 (+20), Expertise: everything else 0 (+15), Intimidation 15 (+15), Investigation 0 (+15), Technology 0 (+15), Treatment 0 (+15)&lt;br /&gt;
&lt;br /&gt;
== Advantages ==&lt;br /&gt;
&lt;br /&gt;
Artificer, Eidetic Memory, Favored Foe: Atlanteans, Favored Foe: K&#039;tharen, Favored Foe: V&#039;sori, Fearless, Jack-of-All-Trades, Ritualist, Well-Informed&lt;br /&gt;
&lt;br /&gt;
== Powers ==&lt;br /&gt;
&lt;br /&gt;
; Deathless 18pp&lt;br /&gt;
: Immortality 10 (limited while killing weapon left in)&lt;br /&gt;
: Immunity 1 (ageing)&lt;br /&gt;
: Immunity 10 (life support; limited to half effect)&lt;br /&gt;
: Regeneration 1 (persistent)&lt;br /&gt;
&lt;br /&gt;
; Flying Disk (easily removable, indestructible) 5pp&lt;br /&gt;
: Environment 1 (light)&lt;br /&gt;
: Flight 6 (platform)&lt;br /&gt;
: Feature 1 (amplifies the rider&#039;s voice like a concert quality sound system)&lt;br /&gt;
&lt;br /&gt;
; Serpent Staff (easily removable, indestructible) 20pp&lt;br /&gt;
: Move Object 10 (accurate 5, damaging; concentration)&lt;br /&gt;
: Protection 8 (sustained)&lt;br /&gt;
&lt;br /&gt;
; Soothseer Oculus (removable) 2pp&lt;br /&gt;
: Senses 3 (sight; analytical, counters invisibility)&lt;br /&gt;
&lt;br /&gt;
== Complications ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemy: aliens&#039;&#039;&#039; - Get the hell off of &#039;&#039;my&#039;&#039; property.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemy: Atlanteans&#039;&#039;&#039; - For the impudence of their forefathers, they will pay! They will &#039;&#039;all&#039;&#039; pay! Ahahahahahahaha!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemy: law enforcement&#039;&#039;&#039; - Fools and servants of jumped-up fools who seek only to obstruct their betters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Incorrigible Ham&#039;&#039;&#039; - He &#039;&#039;will&#039;&#039; monologue, he &#039;&#039;will&#039;&#039; gloat, he absolutely &#039;&#039;will&#039;&#039; delay your inevitable demise to explain his master plan in indulgent detail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motivation: take over the world&#039;&#039;&#039; - Of course!&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Max</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ToG_Necessary_Evil_-_Xanathor&amp;diff=484795</id>
		<title>ToG Necessary Evil - Xanathor</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ToG_Necessary_Evil_-_Xanathor&amp;diff=484795"/>
		<updated>2025-12-11T16:45:50Z</updated>

		<summary type="html">&lt;p&gt;Max: Undo revision 484790 by Max (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Xanathor2.png|right|thumb|400px]]&lt;br /&gt;
&lt;br /&gt;
[[ToG_Necessary_Evil| Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
An undying sorcerer-scientist of an antediluvian race, once imprisoned by Atlantean heroes when he sought to conquer their realm. After aeons of captivity his subdimensional oubliette was finally broken by the ravages of the V&#039;sori invasion, setting him free again to vent his long overdue wrath on ancient enemy and new rival alike.&lt;br /&gt;
&lt;br /&gt;
Xanathor is a brooding, scheming megalomaniac, mercurial, grandiloquent, theatrical - nay, &#039;&#039;operatic&#039;&#039; - and absolutely obsessed with chewing the scenery. Nothing was ever thrust upon him, no fate forced his hand; he chose the villain life and loves every minute of it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power Level:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power Points:&#039;&#039;&#039; Abilities 38 + Defenses 38 + Skills 19 + Advantages 10 + Powers 45 = 150&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
Strength 2, Stamina 2, Agility 0, Dexterity 0, Fighting 0, Intellect 15, Awareness 0, Presence 0&lt;br /&gt;
&lt;br /&gt;
== Defense ==&lt;br /&gt;
&lt;br /&gt;
Dodge 10 (+10), Parry 10 (+10), Toughness 0 (+2, +10 with the serpent staff), Fortitude 8 (+10), Will 10 (+10)&lt;br /&gt;
&lt;br /&gt;
== Offense ==&lt;br /&gt;
&lt;br /&gt;
Initiative 0 (+0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Serpent Staff&#039;&#039;&#039; - ranged attack +10, Strength 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unarmed&#039;&#039;&#039; - close attack +0, Strength 2&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
Athletics 3 (+5), Deception 15 (+15), Expertise: Magic 5 (+20), Expertise: everything else 0 (+15), Intimidation 15 (+15), Investigation 0 (+15), Technology 0 (+15), Treatment 0 (+15)&lt;br /&gt;
&lt;br /&gt;
== Advantages ==&lt;br /&gt;
&lt;br /&gt;
Artificer, Favored Foe: Atlanteans, Favored Foe: K&#039;tharen, Favored Foe: V&#039;sori, Fearless, Jack-of-All-Trades, Ritualist, Skill Mastery (Expertise: Magic), Takedown, Well-Informed&lt;br /&gt;
&lt;br /&gt;
== Powers ==&lt;br /&gt;
&lt;br /&gt;
; Deathless 18pp&lt;br /&gt;
: Immortality 10 (limited while killing weapon left in)&lt;br /&gt;
: Immunity 1 (aging)&lt;br /&gt;
: Immunity 10 (life support; limited to half effect)&lt;br /&gt;
: Regeneration 1 (persistent)&lt;br /&gt;
&lt;br /&gt;
; Flying Disk (easily removable, indestructible) 5pp&lt;br /&gt;
: Environment 1 (light)&lt;br /&gt;
: Feature 1 (amplifies the rider&#039;s voice like a concert quality sound system)&lt;br /&gt;
: Flight 6 (platform)&lt;br /&gt;
&lt;br /&gt;
; Serpent Staff (easily removable, indestructible) 20pp&lt;br /&gt;
: Move Object 10 (accurate 5, damaging; concentration)&lt;br /&gt;
: Protection 8 (sustained)&lt;br /&gt;
&lt;br /&gt;
; Soothseer Oculus (removable) 2pp&lt;br /&gt;
: Senses 3 (sight; analytical, counters invisibility)&lt;br /&gt;
&lt;br /&gt;
== Complications ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemy: aliens&#039;&#039;&#039; - Get the hell off of &#039;&#039;my&#039;&#039; property.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemy: Atlanteans&#039;&#039;&#039; - For the impudence of their forefathers, they will pay! They will &#039;&#039;all&#039;&#039; pay! Ahahahahahahaha!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Incorrigible Ham&#039;&#039;&#039; - He &#039;&#039;will&#039;&#039; monologue, he &#039;&#039;will&#039;&#039; gloat, he absolutely &#039;&#039;will&#039;&#039; delay your inevitable demise to explain his master plan in indulgent detail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motivation: take over the world&#039;&#039;&#039; - Of course!&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Max</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ToG_Necessary_Evil_-_Xanathor&amp;diff=484790</id>
		<title>ToG Necessary Evil - Xanathor</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ToG_Necessary_Evil_-_Xanathor&amp;diff=484790"/>
		<updated>2025-12-10T15:51:20Z</updated>

		<summary type="html">&lt;p&gt;Max: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Xanathor.png|right|thumb|400px]]&lt;br /&gt;
&lt;br /&gt;
[[ToG_Necessary_Evil| Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
An undying witch-lord of an antediluvian race, imprisoned in another world by Atlantean heroes untold ages ago when he sought to conquer their realm. After endless aeons of captivity, the seals of his subdimensional oubliette were finally broken by the ravages of the V&#039;sori invasion, setting him free again to vent his long overdue wrath on ancient enemy and new rival alike!&lt;br /&gt;
&lt;br /&gt;
Xanathor is a brooding, scheming megalomaniac, mercurial, grandiloquent, theatrical - nay, &#039;&#039;operatic&#039;&#039; - and absolutely obsessed with chewing the scenery. Nothing was ever thrust upon him, no fate forced his hand; he chose the villain life and loves every minute of it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power Level:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power Points:&#039;&#039;&#039; Abilities 38 + Defenses 38 + Skills 19 + Advantages 10 + Powers 45 = 150&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
Strength 2, Stamina 2, Agility 0, Dexterity 0, Fighting 0, Intellect 15, Awareness 0, Presence 0&lt;br /&gt;
&lt;br /&gt;
== Defense ==&lt;br /&gt;
&lt;br /&gt;
Dodge 10 (+10), Parry 10 (+10), Toughness 0 (+2, +10 with the serpent staff), Fortitude 8 (+10), Will 10 (+10)&lt;br /&gt;
&lt;br /&gt;
== Offense ==&lt;br /&gt;
&lt;br /&gt;
Initiative 0 (+0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Serpent Staff&#039;&#039;&#039; - ranged attack +10, Strength 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unarmed&#039;&#039;&#039; - close attack +0, Strength 2&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
Athletics 3 (+5), Deception 15 (+15), Expertise: Magic 5 (+20), Expertise: everything else 0 (+15), Intimidation 15 (+15), Investigation 0 (+15), Technology 0 (+15), Treatment 0 (+15)&lt;br /&gt;
&lt;br /&gt;
== Advantages ==&lt;br /&gt;
&lt;br /&gt;
Artificer, Favored Foe: Atlanteans, Favored Foe: K&#039;tharen, Favored Foe: V&#039;sori, Fearless, Jack-of-All-Trades, Ritualist, Skill Mastery (Expertise: Magic), Takedown, Well-Informed&lt;br /&gt;
&lt;br /&gt;
== Powers ==&lt;br /&gt;
&lt;br /&gt;
; Deathless 18pp&lt;br /&gt;
: Immortality 10 (limited while killing weapon left in)&lt;br /&gt;
: Immunity 1 (aging)&lt;br /&gt;
: Immunity 10 (life support; limited to half effect)&lt;br /&gt;
: Regeneration 1 (persistent)&lt;br /&gt;
&lt;br /&gt;
; Flying Disk (easily removable, indestructible) 5pp&lt;br /&gt;
: Environment 1 (light)&lt;br /&gt;
: Feature 1 (amplifies the rider&#039;s voice like a concert quality sound system)&lt;br /&gt;
: Flight 6 (platform)&lt;br /&gt;
&lt;br /&gt;
; Serpent Staff (easily removable, indestructible) 20pp&lt;br /&gt;
: Move Object 10 (accurate 5, damaging; concentration)&lt;br /&gt;
: Protection 8 (sustained)&lt;br /&gt;
&lt;br /&gt;
; Soothseer Amulet (removable) 2pp&lt;br /&gt;
: Senses 3 (sight; analytical, counters invisibility)&lt;br /&gt;
&lt;br /&gt;
== Complications ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemy: aliens&#039;&#039;&#039; - Get the hell off of &#039;&#039;my&#039;&#039; property.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemy: Atlanteans&#039;&#039;&#039; - For the impudence of their forefathers, they will pay! They will &#039;&#039;all&#039;&#039; pay! Ahahahahahahaha!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Incorrigible Ham&#039;&#039;&#039; - He &#039;&#039;will&#039;&#039; monologue, he &#039;&#039;will&#039;&#039; gloat, he absolutely &#039;&#039;will&#039;&#039; delay your inevitable demise to explain his master plan in indulgent detail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motivation: take over the world&#039;&#039;&#039; - Of course!&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Max</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ToG_Necessary_Evil_-_Xanathor&amp;diff=484786</id>
		<title>ToG Necessary Evil - Xanathor</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ToG_Necessary_Evil_-_Xanathor&amp;diff=484786"/>
		<updated>2025-12-09T19:02:54Z</updated>

		<summary type="html">&lt;p&gt;Max: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Xanathor2.png|right|thumb|400px]]&lt;br /&gt;
&lt;br /&gt;
[[ToG_Necessary_Evil| Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
An undying sorcerer-scientist of an antediluvian race, once imprisoned by Atlantean heroes when he sought to conquer their realm. After aeons of captivity his subdimensional oubliette was finally broken by the ravages of the V&#039;sori invasion, setting him free again to vent his long overdue wrath on ancient enemy and new rival alike.&lt;br /&gt;
&lt;br /&gt;
Xanathor is a brooding, scheming megalomaniac, mercurial, grandiloquent, theatrical - nay, &#039;&#039;operatic&#039;&#039; - and absolutely obsessed with chewing the scenery. Nothing was ever thrust upon him, no fate forced his hand; he chose the villain life and loves every minute of it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power Level:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power Points:&#039;&#039;&#039; Abilities 38 + Defenses 38 + Skills 19 + Advantages 10 + Powers 45 = 150&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
Strength 2, Stamina 2, Agility 0, Dexterity 0, Fighting 0, Intellect 15, Awareness 0, Presence 0&lt;br /&gt;
&lt;br /&gt;
== Defense ==&lt;br /&gt;
&lt;br /&gt;
Dodge 10 (+10), Parry 10 (+10), Toughness 0 (+2, +10 with the serpent staff), Fortitude 8 (+10), Will 10 (+10)&lt;br /&gt;
&lt;br /&gt;
== Offense ==&lt;br /&gt;
&lt;br /&gt;
Initiative 0 (+0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Serpent Staff&#039;&#039;&#039; - ranged attack +10, Strength 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unarmed&#039;&#039;&#039; - close attack +0, Strength 2&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
Athletics 3 (+5), Deception 15 (+15), Expertise: Magic 5 (+20), Expertise: everything else 0 (+15), Intimidation 15 (+15), Investigation 0 (+15), Technology 0 (+15), Treatment 0 (+15)&lt;br /&gt;
&lt;br /&gt;
== Advantages ==&lt;br /&gt;
&lt;br /&gt;
Artificer, Favored Foe: Atlanteans, Favored Foe: K&#039;tharen, Favored Foe: V&#039;sori, Fearless, Jack-of-All-Trades, Ritualist, Skill Mastery (Expertise: Magic), Takedown, Well-Informed&lt;br /&gt;
&lt;br /&gt;
== Powers ==&lt;br /&gt;
&lt;br /&gt;
; Deathless 18pp&lt;br /&gt;
: Immortality 10 (limited while killing weapon left in)&lt;br /&gt;
: Immunity 1 (aging)&lt;br /&gt;
: Immunity 10 (life support; limited to half effect)&lt;br /&gt;
: Regeneration 1 (persistent)&lt;br /&gt;
&lt;br /&gt;
; Flying Disk (easily removable, indestructible) 5pp&lt;br /&gt;
: Environment 1 (light)&lt;br /&gt;
: Feature 1 (amplifies the rider&#039;s voice like a concert quality sound system)&lt;br /&gt;
: Flight 6 (platform)&lt;br /&gt;
&lt;br /&gt;
; Serpent Staff (easily removable, indestructible) 20pp&lt;br /&gt;
: Move Object 10 (accurate 5, damaging; concentration)&lt;br /&gt;
: Protection 8 (sustained)&lt;br /&gt;
&lt;br /&gt;
; Soothseer Oculus (removable) 2pp&lt;br /&gt;
: Senses 3 (sight; analytical, counters invisibility)&lt;br /&gt;
&lt;br /&gt;
== Complications ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemy: aliens&#039;&#039;&#039; - Get the hell off of &#039;&#039;my&#039;&#039; property.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemy: Atlanteans&#039;&#039;&#039; - For the impudence of their forefathers, they will pay! They will &#039;&#039;all&#039;&#039; pay! Ahahahahahahaha!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Incorrigible Ham&#039;&#039;&#039; - He &#039;&#039;will&#039;&#039; monologue, he &#039;&#039;will&#039;&#039; gloat, he absolutely &#039;&#039;will&#039;&#039; delay your inevitable demise to explain his master plan in indulgent detail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motivation: take over the world&#039;&#039;&#039; - Of course!&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Max</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Xanathor2.png&amp;diff=484785</id>
		<title>File:Xanathor2.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Xanathor2.png&amp;diff=484785"/>
		<updated>2025-12-09T19:02:31Z</updated>

		<summary type="html">&lt;p&gt;Max: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Max</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ToG_Necessary_Evil&amp;diff=484784</id>
		<title>ToG Necessary Evil</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ToG_Necessary_Evil&amp;diff=484784"/>
		<updated>2025-12-09T17:46:21Z</updated>

		<summary type="html">&lt;p&gt;Max: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:necessaryevil.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
[[ToG_Necessary_Evil-Fall_of_the_Superheroes|Fall of the Superheroes]]&lt;br /&gt;
&lt;br /&gt;
[[ToG_Necessary_Evil-Star_City| Star City]]&lt;br /&gt;
&lt;br /&gt;
==PCs==&lt;br /&gt;
&lt;br /&gt;
[[ToG_Necessary_Evil_-_Chimera|&#039;&#039;&#039;Chimera&#039;&#039;&#039;]], immortality obsessed mad scientist turned eldritch cyborg (Eplov)&lt;br /&gt;
&lt;br /&gt;
[[ToG_Necessary_Evil_-_Tiger_Beetle|&#039;&#039;&#039;Tiger Beetle&#039;&#039;&#039;]], speedster antihero with a heart of chrome (Mystic101)&lt;br /&gt;
&lt;br /&gt;
[[ToG_Necessary_Evil_-_Ape_Maximus|&#039;&#039;&#039;Ape Maximus&#039;&#039;&#039;]], ancient warlord turned psionic ape (Archer)&lt;br /&gt;
&lt;br /&gt;
[[ToG_Necessary_Evil_-_Count_Umbre|&#039;&#039;&#039;Count Umbre&#039;&#039;&#039;]], posh immortal vampire (Leliel)&lt;br /&gt;
&lt;br /&gt;
[[ToG_Necessary_Evil_-_Power_Prince|&#039;&#039;&#039;Power Prince&#039;&#039;&#039;]], cult-made superman; &amp;quot;bestest&amp;quot; at everything (Fred)&lt;br /&gt;
&lt;br /&gt;
[[ToG_Necessary_Evil_-_Lord_Gryphon|&#039;&#039;&#039;Lord Gryphon&#039;&#039;&#039;]], ancient anthro-griffin warrior from another realm (Talisman)&lt;br /&gt;
&lt;br /&gt;
[[ToG_Necessary_Evil_-_Vicious_Kid|&#039;&#039;&#039;Vicious Kid&#039;&#039;&#039;]], morphing alien ball of spikes and pain (Unka Josh)&lt;br /&gt;
&lt;br /&gt;
[[ToG_Necessary_Evil_-_Xanathor|&#039;&#039;&#039;Xanathor&#039;&#039;&#039;]], immortal skull-faced supergenius (Max)&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
[[ToG_Necessary_Evil_-_NPCs| Necessary Evil NPCs]]&lt;br /&gt;
&lt;br /&gt;
==Former PCs==&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/necessary-evil-mutants-masterminds-3e.926235/ Recruitment Thread] - [https://forum.rpg.net/index.php?threads/interest-re-recruitment-necessary-evil.926845/ Re-Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/necessary-evil-m-m3e.926538/ In Character Thread]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/necessary-evil-m-m3e.926318/ Out of Character Thread]&lt;br /&gt;
&lt;br /&gt;
==Lines and Veils==&lt;br /&gt;
&#039;&#039;&#039;Lines (won&#039;t show up in-game, not even &amp;quot;off screen&amp;quot;)&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Animal cruelty&amp;lt;br&amp;gt;&lt;br /&gt;
Non-consensual sexual activities&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Veils (can be referenced, but not explicitly shown)&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Grotesque violence (innards being pulled out and such)&amp;lt;br&amp;gt;&lt;br /&gt;
Consensual sexual activities&amp;lt;br&amp;gt;&lt;br /&gt;
Sadistic torture&lt;/div&gt;</summary>
		<author><name>Max</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ToG_Necessary_Evil_-_Xanathor&amp;diff=479044</id>
		<title>ToG Necessary Evil - Xanathor</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ToG_Necessary_Evil_-_Xanathor&amp;diff=479044"/>
		<updated>2025-04-01T19:34:30Z</updated>

		<summary type="html">&lt;p&gt;Max: /* Complications */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Xanathor.png|right|thumb|400px]]&lt;br /&gt;
&lt;br /&gt;
[[ToG_Necessary_Evil| Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
An undying sorcerer-scientist of an antediluvian race, once imprisoned by Atlantean heroes when he sought to conquer their realm. After aeons of captivity his subdimensional oubliette was finally broken by the ravages of the V&#039;sori invasion, setting him free again to vent his long overdue wrath on ancient enemy and new rival alike.&lt;br /&gt;
&lt;br /&gt;
Xanathor is a brooding, scheming megalomaniac, mercurial, grandiloquent, theatrical - nay, &#039;&#039;operatic&#039;&#039; - and absolutely obsessed with chewing the scenery. Nothing was ever thrust upon him, no fate forced his hand; he chose the villain life and loves every minute of it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power Level:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power Points:&#039;&#039;&#039; Abilities 38 + Defenses 38 + Skills 20 + Advantages 9 + Powers 45 = 150&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
Strength 2, Stamina 2, Agility 0, Dexterity 0, Fighting 0, Intellect 15, Awareness 0, Presence 0&lt;br /&gt;
&lt;br /&gt;
== Defense ==&lt;br /&gt;
&lt;br /&gt;
Dodge 10 (+10), Parry 10 (+10), Toughness 0 (+2, +10 with the serpent staff), Fortitude 8 (+10), Will 10 (+10)&lt;br /&gt;
&lt;br /&gt;
== Offense ==&lt;br /&gt;
&lt;br /&gt;
Initiative 0 (+0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Serpent Staff&#039;&#039;&#039; - ranged attack +10, Strength 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unarmed&#039;&#039;&#039; - close attack +0, Strength 2&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
Athletics 0 (+2), Deception 15 (+15), Expertise: Magic 5 (+20), Expertise: Science 5 (+20), Expertise: everything else 0 (+15), Intimidation 15 (+15), Investigation 0 (+15), Technology 0 (+15), Treatment 0 (+15)&lt;br /&gt;
&lt;br /&gt;
== Advantages ==&lt;br /&gt;
&lt;br /&gt;
Artificer, Eidetic Memory, Favored Foe: Atlanteans, Favored Foe: K&#039;tharen, Favored Foe: V&#039;sori, Fearless, Jack-of-All-Trades, Ritualist, Well-Informed&lt;br /&gt;
&lt;br /&gt;
== Powers ==&lt;br /&gt;
&lt;br /&gt;
; Deathless 18pp&lt;br /&gt;
: Immortality 10 (limited while killing weapon left in)&lt;br /&gt;
: Immunity 1 (ageing)&lt;br /&gt;
: Immunity 10 (life support; limited to half effect)&lt;br /&gt;
: Regeneration 1 (persistent)&lt;br /&gt;
&lt;br /&gt;
; Flying Disk (easily removable, indestructible) 5pp&lt;br /&gt;
: Environment 1 (light)&lt;br /&gt;
: Flight 6 (platform)&lt;br /&gt;
: Feature 1 (amplifies the rider&#039;s voice like a concert quality sound system)&lt;br /&gt;
&lt;br /&gt;
; Serpent Staff (easily removable, indestructible) 20pp&lt;br /&gt;
: Move Object 10 (accurate 5, damaging; concentration)&lt;br /&gt;
: Protection 8 (sustained)&lt;br /&gt;
&lt;br /&gt;
; Soothseer Oculus (removable) 2pp&lt;br /&gt;
: Senses 3 (sight; analytical, counters invisibility)&lt;br /&gt;
&lt;br /&gt;
== Complications ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemy: aliens&#039;&#039;&#039; - Get the hell off of &#039;&#039;my&#039;&#039; property.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemy: Atlanteans&#039;&#039;&#039; - For the impudence of their forefathers, they will pay! They will &#039;&#039;all&#039;&#039; pay! Ahahahahahahaha!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemy: law enforcement&#039;&#039;&#039; - Fools and servants of jumped-up fools who seek only to obstruct their betters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Incorrigible Ham&#039;&#039;&#039; - He &#039;&#039;will&#039;&#039; monologue, he &#039;&#039;will&#039;&#039; gloat, he absolutely &#039;&#039;will&#039;&#039; delay your inevitable demise to explain his master plan in indulgent detail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motivation: take over the world&#039;&#039;&#039; - Of course!&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Max</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ToG_Necessary_Evil_-_Xanathor&amp;diff=479023</id>
		<title>ToG Necessary Evil - Xanathor</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ToG_Necessary_Evil_-_Xanathor&amp;diff=479023"/>
		<updated>2025-04-01T12:25:41Z</updated>

		<summary type="html">&lt;p&gt;Max: /* Complications */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Xanathor.png|right|thumb|400px]]&lt;br /&gt;
&lt;br /&gt;
[[ToG_Necessary_Evil| Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
An undying sorcerer-scientist of an antediluvian race, once imprisoned by Atlantean heroes when he sought to conquer their realm. After aeons of captivity his subdimensional oubliette was finally broken by the ravages of the V&#039;sori invasion, setting him free again to vent his long overdue wrath on ancient enemy and new rival alike.&lt;br /&gt;
&lt;br /&gt;
Xanathor is a brooding, scheming megalomaniac, mercurial, grandiloquent, theatrical - nay, &#039;&#039;operatic&#039;&#039; - and absolutely obsessed with chewing the scenery. Nothing was ever thrust upon him, no fate forced his hand; he chose the villain life and loves every minute of it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power Level:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power Points:&#039;&#039;&#039; Abilities 38 + Defenses 38 + Skills 20 + Advantages 9 + Powers 45 = 150&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
Strength 2, Stamina 2, Agility 0, Dexterity 0, Fighting 0, Intellect 15, Awareness 0, Presence 0&lt;br /&gt;
&lt;br /&gt;
== Defense ==&lt;br /&gt;
&lt;br /&gt;
Dodge 10 (+10), Parry 10 (+10), Toughness 0 (+2, +10 with the serpent staff), Fortitude 8 (+10), Will 10 (+10)&lt;br /&gt;
&lt;br /&gt;
== Offense ==&lt;br /&gt;
&lt;br /&gt;
Initiative 0 (+0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Serpent Staff&#039;&#039;&#039; - ranged attack +10, Strength 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unarmed&#039;&#039;&#039; - close attack +0, Strength 2&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
Athletics 0 (+2), Deception 15 (+15), Expertise: Magic 5 (+20), Expertise: Science 5 (+20), Expertise: everything else 0 (+15), Intimidation 15 (+15), Investigation 0 (+15), Technology 0 (+15), Treatment 0 (+15)&lt;br /&gt;
&lt;br /&gt;
== Advantages ==&lt;br /&gt;
&lt;br /&gt;
Artificer, Eidetic Memory, Favored Foe: Atlanteans, Favored Foe: K&#039;tharen, Favored Foe: V&#039;sori, Fearless, Jack-of-All-Trades, Ritualist, Well-Informed&lt;br /&gt;
&lt;br /&gt;
== Powers ==&lt;br /&gt;
&lt;br /&gt;
; Deathless 18pp&lt;br /&gt;
: Immortality 10 (limited while killing weapon left in)&lt;br /&gt;
: Immunity 1 (ageing)&lt;br /&gt;
: Immunity 10 (life support; limited to half effect)&lt;br /&gt;
: Regeneration 1 (persistent)&lt;br /&gt;
&lt;br /&gt;
; Flying Disk (easily removable, indestructible) 5pp&lt;br /&gt;
: Environment 1 (light)&lt;br /&gt;
: Flight 6 (platform)&lt;br /&gt;
: Feature 1 (amplifies the rider&#039;s voice like a concert quality sound system)&lt;br /&gt;
&lt;br /&gt;
; Serpent Staff (easily removable, indestructible) 20pp&lt;br /&gt;
: Move Object 10 (accurate 5, damaging; concentration)&lt;br /&gt;
: Protection 8 (sustained)&lt;br /&gt;
&lt;br /&gt;
; Soothseer Oculus (removable) 2pp&lt;br /&gt;
: Senses 3 (sight; analytical, counters invisibility)&lt;br /&gt;
&lt;br /&gt;
== Complications ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemy: aliens&#039;&#039;&#039; - Get the hell off of &#039;&#039;my&#039;&#039; property.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemy: Atlanteans&#039;&#039;&#039; - For the impudence of their forefathers, they will pay! They will &#039;&#039;all&#039;&#039; pay! Ahahahahahahaha!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemy: law enforcement&#039;&#039;&#039; - Fools and servants of jumped-up fools, seeking but to obstruct their betters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Incorrigible Ham&#039;&#039;&#039; - He &#039;&#039;will&#039;&#039; monologue, he &#039;&#039;will&#039;&#039; gloat, he &#039;&#039;will&#039;&#039; delay your inevitable demise to explain his master plan in indulgent detail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motivation: Take Over the World&#039;&#039;&#039; - Of course!&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Max</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ToG_Necessary_Evil_-_Xanathor&amp;diff=479022</id>
		<title>ToG Necessary Evil - Xanathor</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ToG_Necessary_Evil_-_Xanathor&amp;diff=479022"/>
		<updated>2025-04-01T11:18:07Z</updated>

		<summary type="html">&lt;p&gt;Max: /* Complications */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Xanathor.png|right|thumb|400px]]&lt;br /&gt;
&lt;br /&gt;
[[ToG_Necessary_Evil| Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
An undying sorcerer-scientist of an antediluvian race, once imprisoned by Atlantean heroes when he sought to conquer their realm. After aeons of captivity his subdimensional oubliette was finally broken by the ravages of the V&#039;sori invasion, setting him free again to vent his long overdue wrath on ancient enemy and new rival alike.&lt;br /&gt;
&lt;br /&gt;
Xanathor is a brooding, scheming megalomaniac, mercurial, grandiloquent, theatrical - nay, &#039;&#039;operatic&#039;&#039; - and absolutely obsessed with chewing the scenery. Nothing was ever thrust upon him, no fate forced his hand; he chose the villain life and loves every minute of it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power Level:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power Points:&#039;&#039;&#039; Abilities 38 + Defenses 38 + Skills 20 + Advantages 9 + Powers 45 = 150&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
Strength 2, Stamina 2, Agility 0, Dexterity 0, Fighting 0, Intellect 15, Awareness 0, Presence 0&lt;br /&gt;
&lt;br /&gt;
== Defense ==&lt;br /&gt;
&lt;br /&gt;
Dodge 10 (+10), Parry 10 (+10), Toughness 0 (+2, +10 with the serpent staff), Fortitude 8 (+10), Will 10 (+10)&lt;br /&gt;
&lt;br /&gt;
== Offense ==&lt;br /&gt;
&lt;br /&gt;
Initiative 0 (+0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Serpent Staff&#039;&#039;&#039; - ranged attack +10, Strength 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unarmed&#039;&#039;&#039; - close attack +0, Strength 2&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
Athletics 0 (+2), Deception 15 (+15), Expertise: Magic 5 (+20), Expertise: Science 5 (+20), Expertise: everything else 0 (+15), Intimidation 15 (+15), Investigation 0 (+15), Technology 0 (+15), Treatment 0 (+15)&lt;br /&gt;
&lt;br /&gt;
== Advantages ==&lt;br /&gt;
&lt;br /&gt;
Artificer, Eidetic Memory, Favored Foe: Atlanteans, Favored Foe: K&#039;tharen, Favored Foe: V&#039;sori, Fearless, Jack-of-All-Trades, Ritualist, Well-Informed&lt;br /&gt;
&lt;br /&gt;
== Powers ==&lt;br /&gt;
&lt;br /&gt;
; Deathless 18pp&lt;br /&gt;
: Immortality 10 (limited while killing weapon left in)&lt;br /&gt;
: Immunity 1 (ageing)&lt;br /&gt;
: Immunity 10 (life support; limited to half effect)&lt;br /&gt;
: Regeneration 1 (persistent)&lt;br /&gt;
&lt;br /&gt;
; Flying Disk (easily removable, indestructible) 5pp&lt;br /&gt;
: Environment 1 (light)&lt;br /&gt;
: Flight 6 (platform)&lt;br /&gt;
: Feature 1 (amplifies the rider&#039;s voice like a concert quality sound system)&lt;br /&gt;
&lt;br /&gt;
; Serpent Staff (easily removable, indestructible) 20pp&lt;br /&gt;
: Move Object 10 (accurate 5, damaging; concentration)&lt;br /&gt;
: Protection 8 (sustained)&lt;br /&gt;
&lt;br /&gt;
; Soothseer Oculus (removable) 2pp&lt;br /&gt;
: Senses 3 (sight; analytical, counters invisibility)&lt;br /&gt;
&lt;br /&gt;
== Complications ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemy: aliens&#039;&#039;&#039; - Get the hell off &#039;&#039;my property.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemy: Atlanteans&#039;&#039;&#039; - For the impudence of their forefathers, they will pay! They will &#039;&#039;all&#039;&#039; pay! Ahahahahahahaha!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemy: law enforcement&#039;&#039;&#039; - Fools and servants of jumped-up fools, seeking but to obstruct their betters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Incorrigible Ham&#039;&#039;&#039; - He &#039;&#039;will&#039;&#039; monologue, he &#039;&#039;will&#039;&#039; gloat, he &#039;&#039;will&#039;&#039; delay your inevitable demise to explain his master plan in indulgent detail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motivation: Take Over the World&#039;&#039;&#039; - Of course!&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Max</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ToG_Necessary_Evil&amp;diff=478874</id>
		<title>ToG Necessary Evil</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ToG_Necessary_Evil&amp;diff=478874"/>
		<updated>2025-03-30T10:26:57Z</updated>

		<summary type="html">&lt;p&gt;Max: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:necessaryevil.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
[[ToG_Necessary_Evil-Fall_of_the_Superheroes|Fall of the Superheroes]]&lt;br /&gt;
&lt;br /&gt;
[[ToG_Necessary_Evil-Star_City| Star City]]&lt;br /&gt;
&lt;br /&gt;
==PCs==&lt;br /&gt;
&lt;br /&gt;
[[ToG_Necessary_Evil_-_Chimera|&#039;&#039;&#039;Chimera&#039;&#039;&#039;]], immortality obsessed mad scientist turned eldritch cyborg (Eplov)&lt;br /&gt;
&lt;br /&gt;
[[ToG_Necessary_Evil_-_Tiger_Beetle|&#039;&#039;&#039;Tiger Beetle&#039;&#039;&#039;]], speedster antihero with a heart of chrome (Mystic101)&lt;br /&gt;
&lt;br /&gt;
[[ToG_Necessary_Evil_-_Ape_Maximus|&#039;&#039;&#039;Ape Maximus&#039;&#039;&#039;]], ancient warlord turned psionic ape (Archer)&lt;br /&gt;
&lt;br /&gt;
[[ToG_Necessary_Evil_-_Count_Umbre|&#039;&#039;&#039;Count Umbre&#039;&#039;&#039;]], posh immortal vampire (Leliel)&lt;br /&gt;
&lt;br /&gt;
[[ToG_Necessary_Evil_-_Power_Prince|&#039;&#039;&#039;Power Prince&#039;&#039;&#039;]], cult-made superman; &amp;quot;bestest&amp;quot; at everything (Fred)&lt;br /&gt;
&lt;br /&gt;
[[ToG_Necessary_Evil_-_Lord_Gryphon|&#039;&#039;&#039;Lord Gryphon&#039;&#039;&#039;]], ancient anthro-griffin warrior from another realm (Talisman)&lt;br /&gt;
&lt;br /&gt;
[[ToG_Necessary_Evil_-_Vicious_Kid|&#039;&#039;&#039;Vicious Kid&#039;&#039;&#039;]], morphing alien ball of spikes and pain (Unka Josh)&lt;br /&gt;
&lt;br /&gt;
[[ToG_Necessary_Evil_-_Xanathor|&#039;&#039;&#039;Xanathor&#039;&#039;&#039;]], immortal skull-faced supergenius (Max)&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
[[ToG_Necessary_Evil_-_NPCs| Necessary Evil NPCs]]&lt;br /&gt;
&lt;br /&gt;
==Former PCs==&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/necessary-evil-mutants-masterminds-3e.926235/ Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/necessary-evil-m-m3e.926538/ In Character Thread]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/necessary-evil-m-m3e.926318/ Out of Character Thread]&lt;br /&gt;
&lt;br /&gt;
==Lines and Veils==&lt;br /&gt;
&#039;&#039;&#039;Lines (won&#039;t show up in-game, not even &amp;quot;off screen&amp;quot;)&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Animal cruelty&amp;lt;br&amp;gt;&lt;br /&gt;
Non-consensual sexual activities&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Veils (can be referenced, but not explicitly shown)&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Grotesque violence (innards being pulled out and such)&amp;lt;br&amp;gt;&lt;br /&gt;
Consensual sexual activities&amp;lt;br&amp;gt;&lt;br /&gt;
Sadistic torture&lt;/div&gt;</summary>
		<author><name>Max</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Xanathor&amp;diff=478873</id>
		<title>Xanathor</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Xanathor&amp;diff=478873"/>
		<updated>2025-03-30T10:26:11Z</updated>

		<summary type="html">&lt;p&gt;Max: Max moved page Xanathor to ToG Necessary Evil - Xanathor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[ToG Necessary Evil - Xanathor]]&lt;/div&gt;</summary>
		<author><name>Max</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ToG_Necessary_Evil_-_Xanathor&amp;diff=478872</id>
		<title>ToG Necessary Evil - Xanathor</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ToG_Necessary_Evil_-_Xanathor&amp;diff=478872"/>
		<updated>2025-03-30T10:26:11Z</updated>

		<summary type="html">&lt;p&gt;Max: Max moved page Xanathor to ToG Necessary Evil - Xanathor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Xanathor.png|right|thumb|400px]]&lt;br /&gt;
&lt;br /&gt;
[[ToG_Necessary_Evil| Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
An undying sorcerer-scientist of an antediluvian race, once imprisoned by Atlantean heroes when he sought to conquer their realm. After aeons of captivity his subdimensional oubliette was finally broken by the ravages of the V&#039;sori invasion, setting him free again to vent his long overdue wrath on ancient enemy and new rival alike.&lt;br /&gt;
&lt;br /&gt;
Xanathor is a brooding, scheming megalomaniac, mercurial, grandiloquent, theatrical - nay, &#039;&#039;operatic&#039;&#039; - and absolutely obsessed with chewing the scenery. Nothing was ever thrust upon him, no fate forced his hand; he chose the villain life and loves every minute of it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power Level:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power Points:&#039;&#039;&#039; Abilities 38 + Defenses 38 + Skills 20 + Advantages 9 + Powers 45 = 150&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
Strength 2, Stamina 2, Agility 0, Dexterity 0, Fighting 0, Intellect 15, Awareness 0, Presence 0&lt;br /&gt;
&lt;br /&gt;
== Defense ==&lt;br /&gt;
&lt;br /&gt;
Dodge 10 (+10), Parry 10 (+10), Toughness 0 (+2, +10 with the serpent staff), Fortitude 8 (+10), Will 10 (+10)&lt;br /&gt;
&lt;br /&gt;
== Offense ==&lt;br /&gt;
&lt;br /&gt;
Initiative 0 (+0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Serpent Staff&#039;&#039;&#039; - ranged attack +10, Strength 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unarmed&#039;&#039;&#039; - close attack +0, Strength 2&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
Athletics 0 (+2), Deception 15 (+15), Expertise: Magic 5 (+20), Expertise: Science 5 (+20), Expertise: everything else 0 (+15), Intimidation 15 (+15), Investigation 0 (+15), Technology 0 (+15), Treatment 0 (+15)&lt;br /&gt;
&lt;br /&gt;
== Advantages ==&lt;br /&gt;
&lt;br /&gt;
Artificer, Eidetic Memory, Favored Foe: Atlanteans, Favored Foe: K&#039;tharen, Favored Foe: V&#039;sori, Fearless, Jack-of-All-Trades, Ritualist, Well-Informed&lt;br /&gt;
&lt;br /&gt;
== Powers ==&lt;br /&gt;
&lt;br /&gt;
; Deathless 18pp&lt;br /&gt;
: Immortality 10 (limited while killing weapon left in)&lt;br /&gt;
: Immunity 1 (ageing)&lt;br /&gt;
: Immunity 10 (life support; limited to half effect)&lt;br /&gt;
: Regeneration 1 (persistent)&lt;br /&gt;
&lt;br /&gt;
; Flying Disk (easily removable, indestructible) 5pp&lt;br /&gt;
: Environment 1 (light)&lt;br /&gt;
: Flight 6 (platform)&lt;br /&gt;
: Feature 1 (amplifies the rider&#039;s voice like a concert quality sound system)&lt;br /&gt;
&lt;br /&gt;
; Serpent Staff (easily removable, indestructible) 20pp&lt;br /&gt;
: Move Object 10 (accurate 5, damaging; concentration)&lt;br /&gt;
: Protection 8 (sustained)&lt;br /&gt;
&lt;br /&gt;
; Soothseer Oculus (removable) 2pp&lt;br /&gt;
: Senses 3 (sight; analytical, counters invisibility)&lt;br /&gt;
&lt;br /&gt;
== Complications ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemy: Atlanteans&#039;&#039;&#039; - For the impudence of their forefathers, they will pay! They will &#039;&#039;all&#039;&#039; pay! Ahahahahahahaha!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Incorrigible Ham&#039;&#039;&#039; - He &#039;&#039;will&#039;&#039; monologue, he &#039;&#039;will&#039;&#039; gloat, he &#039;&#039;will&#039;&#039; delay your inevitable demise to explain his master plan in indulgent detail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motivation: Take Over the World&#039;&#039;&#039; - Of course!&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Max</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ToG_Necessary_Evil_-_Xanathor&amp;diff=478871</id>
		<title>ToG Necessary Evil - Xanathor</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ToG_Necessary_Evil_-_Xanathor&amp;diff=478871"/>
		<updated>2025-03-30T10:24:59Z</updated>

		<summary type="html">&lt;p&gt;Max: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Xanathor.png|right|thumb|400px]]&lt;br /&gt;
&lt;br /&gt;
[[ToG_Necessary_Evil| Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
An undying sorcerer-scientist of an antediluvian race, once imprisoned by Atlantean heroes when he sought to conquer their realm. After aeons of captivity his subdimensional oubliette was finally broken by the ravages of the V&#039;sori invasion, setting him free again to vent his long overdue wrath on ancient enemy and new rival alike.&lt;br /&gt;
&lt;br /&gt;
Xanathor is a brooding, scheming megalomaniac, mercurial, grandiloquent, theatrical - nay, &#039;&#039;operatic&#039;&#039; - and absolutely obsessed with chewing the scenery. Nothing was ever thrust upon him, no fate forced his hand; he chose the villain life and loves every minute of it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power Level:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power Points:&#039;&#039;&#039; Abilities 38 + Defenses 38 + Skills 20 + Advantages 9 + Powers 45 = 150&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
Strength 2, Stamina 2, Agility 0, Dexterity 0, Fighting 0, Intellect 15, Awareness 0, Presence 0&lt;br /&gt;
&lt;br /&gt;
== Defense ==&lt;br /&gt;
&lt;br /&gt;
Dodge 10 (+10), Parry 10 (+10), Toughness 0 (+2, +10 with the serpent staff), Fortitude 8 (+10), Will 10 (+10)&lt;br /&gt;
&lt;br /&gt;
== Offense ==&lt;br /&gt;
&lt;br /&gt;
Initiative 0 (+0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Serpent Staff&#039;&#039;&#039; - ranged attack +10, Strength 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unarmed&#039;&#039;&#039; - close attack +0, Strength 2&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
Athletics 0 (+2), Deception 15 (+15), Expertise: Magic 5 (+20), Expertise: Science 5 (+20), Expertise: everything else 0 (+15), Intimidation 15 (+15), Investigation 0 (+15), Technology 0 (+15), Treatment 0 (+15)&lt;br /&gt;
&lt;br /&gt;
== Advantages ==&lt;br /&gt;
&lt;br /&gt;
Artificer, Eidetic Memory, Favored Foe: Atlanteans, Favored Foe: K&#039;tharen, Favored Foe: V&#039;sori, Fearless, Jack-of-All-Trades, Ritualist, Well-Informed&lt;br /&gt;
&lt;br /&gt;
== Powers ==&lt;br /&gt;
&lt;br /&gt;
; Deathless 18pp&lt;br /&gt;
: Immortality 10 (limited while killing weapon left in)&lt;br /&gt;
: Immunity 1 (ageing)&lt;br /&gt;
: Immunity 10 (life support; limited to half effect)&lt;br /&gt;
: Regeneration 1 (persistent)&lt;br /&gt;
&lt;br /&gt;
; Flying Disk (easily removable, indestructible) 5pp&lt;br /&gt;
: Environment 1 (light)&lt;br /&gt;
: Flight 6 (platform)&lt;br /&gt;
: Feature 1 (amplifies the rider&#039;s voice like a concert quality sound system)&lt;br /&gt;
&lt;br /&gt;
; Serpent Staff (easily removable, indestructible) 20pp&lt;br /&gt;
: Move Object 10 (accurate 5, damaging; concentration)&lt;br /&gt;
: Protection 8 (sustained)&lt;br /&gt;
&lt;br /&gt;
; Soothseer Oculus (removable) 2pp&lt;br /&gt;
: Senses 3 (sight; analytical, counters invisibility)&lt;br /&gt;
&lt;br /&gt;
== Complications ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemy: Atlanteans&#039;&#039;&#039; - For the impudence of their forefathers, they will pay! They will &#039;&#039;all&#039;&#039; pay! Ahahahahahahaha!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Incorrigible Ham&#039;&#039;&#039; - He &#039;&#039;will&#039;&#039; monologue, he &#039;&#039;will&#039;&#039; gloat, he &#039;&#039;will&#039;&#039; delay your inevitable demise to explain his master plan in indulgent detail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motivation: Take Over the World&#039;&#039;&#039; - Of course!&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Max</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ToG_Necessary_Evil_Xanathor&amp;diff=478855</id>
		<title>ToG Necessary Evil Xanathor</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ToG_Necessary_Evil_Xanathor&amp;diff=478855"/>
		<updated>2025-03-29T23:09:07Z</updated>

		<summary type="html">&lt;p&gt;Max: Max moved page ToG Necessary Evil Xanathor to Xanathor over redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Xanathor]]&lt;/div&gt;</summary>
		<author><name>Max</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ToG_Necessary_Evil_-_Xanathor&amp;diff=478854</id>
		<title>ToG Necessary Evil - Xanathor</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ToG_Necessary_Evil_-_Xanathor&amp;diff=478854"/>
		<updated>2025-03-29T23:09:07Z</updated>

		<summary type="html">&lt;p&gt;Max: Max moved page ToG Necessary Evil Xanathor to Xanathor over redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Xanathor.png|right|thumb|400px]]&lt;br /&gt;
&lt;br /&gt;
An undying sorcerer-scientist of an antediluvian race, once imprisoned by Atlantean heroes when he sought to conquer their realm. After aeons of captivity his subdimensional oubliette was finally broken by the ravages of the V&#039;sori invasion, setting him free again to vent his long overdue wrath on ancient enemy and new rival alike.&lt;br /&gt;
&lt;br /&gt;
Xanathor is a brooding, scheming megalomaniac, mercurial, grandiloquent, theatrical - nay, &#039;&#039;operatic&#039;&#039; - and absolutely obsessed with chewing the scenery. Nothing was ever thrust upon him, no fate forced his hand; he chose the villain life and loves every minute of it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power Level:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power Points:&#039;&#039;&#039; Abilities 38 + Defenses 38 + Skills 20 + Advantages 9 + Powers 45 = 150&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
Strength 2, Stamina 2, Agility 0, Dexterity 0, Fighting 0, Intellect 15, Awareness 0, Presence 0&lt;br /&gt;
&lt;br /&gt;
== Defense ==&lt;br /&gt;
&lt;br /&gt;
Dodge 10 (+10), Parry 10 (+10), Toughness 0 (+2, +10 with the serpent staff), Fortitude 8 (+10), Will 10 (+10)&lt;br /&gt;
&lt;br /&gt;
== Offense ==&lt;br /&gt;
&lt;br /&gt;
Initiative 0 (+0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Serpent Staff&#039;&#039;&#039; - ranged attack +10, Strength 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unarmed&#039;&#039;&#039; - close attack +0, Strength 2&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
Athletics 0 (+2), Deception 15 (+15), Expertise: Magic 5 (+20), Expertise: Science 5 (+20), Expertise: everything else 0 (+15), Intimidation 15 (+15), Investigation 0 (+15), Technology 0 (+15), Treatment 0 (+15)&lt;br /&gt;
&lt;br /&gt;
== Advantages ==&lt;br /&gt;
&lt;br /&gt;
Artificer, Eidetic Memory, Favored Foe: Atlanteans, Favored Foe: K&#039;tharen, Favored Foe: V&#039;sori, Fearless, Jack-of-All-Trades, Ritualist, Well-Informed&lt;br /&gt;
&lt;br /&gt;
== Powers ==&lt;br /&gt;
&lt;br /&gt;
; Deathless 18pp&lt;br /&gt;
: Immortality 10 (limited while killing weapon left in)&lt;br /&gt;
: Immunity 1 (ageing)&lt;br /&gt;
: Immunity 10 (life support; limited to half effect)&lt;br /&gt;
: Regeneration 1 (persistent)&lt;br /&gt;
&lt;br /&gt;
; Flying Disk (easily removable, indestructible) 5pp&lt;br /&gt;
: Environment 1 (light)&lt;br /&gt;
: Flight 6 (platform)&lt;br /&gt;
: Feature 1 (amplifies the rider&#039;s voice like a concert quality sound system)&lt;br /&gt;
&lt;br /&gt;
; Serpent Staff (easily removable, indestructible) 20pp&lt;br /&gt;
: Move Object 10 (accurate 5, damaging; concentration)&lt;br /&gt;
: Protection 8 (sustained)&lt;br /&gt;
&lt;br /&gt;
; Soothseer Oculus (removable) 2pp&lt;br /&gt;
: Senses 3 (sight; analytical, counters invisibility)&lt;br /&gt;
&lt;br /&gt;
== Complications ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemy: Atlanteans&#039;&#039;&#039; - For the impudence of their forefathers, they will pay! They will &#039;&#039;all&#039;&#039; pay! Ahahahahahahaha!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Incorrigible Ham&#039;&#039;&#039; - He &#039;&#039;will&#039;&#039; monologue, he &#039;&#039;will&#039;&#039; gloat, he &#039;&#039;will&#039;&#039; delay your inevitable demise to explain his master plan in indulgent detail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motivation: Take Over the World&#039;&#039;&#039; - Of course!&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Max</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ToG_Necessary_Evil_-_Xanathor&amp;diff=478852</id>
		<title>ToG Necessary Evil - Xanathor</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ToG_Necessary_Evil_-_Xanathor&amp;diff=478852"/>
		<updated>2025-03-29T23:07:41Z</updated>

		<summary type="html">&lt;p&gt;Max: Max moved page Xanathor to ToG Necessary Evil Xanathor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Xanathor.png|right|thumb|400px]]&lt;br /&gt;
&lt;br /&gt;
An undying sorcerer-scientist of an antediluvian race, once imprisoned by Atlantean heroes when he sought to conquer their realm. After aeons of captivity his subdimensional oubliette was finally broken by the ravages of the V&#039;sori invasion, setting him free again to vent his long overdue wrath on ancient enemy and new rival alike.&lt;br /&gt;
&lt;br /&gt;
Xanathor is a brooding, scheming megalomaniac, mercurial, grandiloquent, theatrical - nay, &#039;&#039;operatic&#039;&#039; - and absolutely obsessed with chewing the scenery. Nothing was ever thrust upon him, no fate forced his hand; he chose the villain life and loves every minute of it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power Level:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power Points:&#039;&#039;&#039; Abilities 38 + Defenses 38 + Skills 20 + Advantages 9 + Powers 45 = 150&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
Strength 2, Stamina 2, Agility 0, Dexterity 0, Fighting 0, Intellect 15, Awareness 0, Presence 0&lt;br /&gt;
&lt;br /&gt;
== Defense ==&lt;br /&gt;
&lt;br /&gt;
Dodge 10 (+10), Parry 10 (+10), Toughness 0 (+2, +10 with the serpent staff), Fortitude 8 (+10), Will 10 (+10)&lt;br /&gt;
&lt;br /&gt;
== Offense ==&lt;br /&gt;
&lt;br /&gt;
Initiative 0 (+0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Serpent Staff&#039;&#039;&#039; - ranged attack +10, Strength 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unarmed&#039;&#039;&#039; - close attack +0, Strength 2&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
Athletics 0 (+2), Deception 15 (+15), Expertise: Magic 5 (+20), Expertise: Science 5 (+20), Expertise: everything else 0 (+15), Intimidation 15 (+15), Investigation 0 (+15), Technology 0 (+15), Treatment 0 (+15)&lt;br /&gt;
&lt;br /&gt;
== Advantages ==&lt;br /&gt;
&lt;br /&gt;
Artificer, Eidetic Memory, Favored Foe: Atlanteans, Favored Foe: K&#039;tharen, Favored Foe: V&#039;sori, Fearless, Jack-of-All-Trades, Ritualist, Well-Informed&lt;br /&gt;
&lt;br /&gt;
== Powers ==&lt;br /&gt;
&lt;br /&gt;
; Deathless 18pp&lt;br /&gt;
: Immortality 10 (limited while killing weapon left in)&lt;br /&gt;
: Immunity 1 (ageing)&lt;br /&gt;
: Immunity 10 (life support; limited to half effect)&lt;br /&gt;
: Regeneration 1 (persistent)&lt;br /&gt;
&lt;br /&gt;
; Flying Disk (easily removable, indestructible) 5pp&lt;br /&gt;
: Environment 1 (light)&lt;br /&gt;
: Flight 6 (platform)&lt;br /&gt;
: Feature 1 (amplifies the rider&#039;s voice like a concert quality sound system)&lt;br /&gt;
&lt;br /&gt;
; Serpent Staff (easily removable, indestructible) 20pp&lt;br /&gt;
: Move Object 10 (accurate 5, damaging; concentration)&lt;br /&gt;
: Protection 8 (sustained)&lt;br /&gt;
&lt;br /&gt;
; Soothseer Oculus (removable) 2pp&lt;br /&gt;
: Senses 3 (sight; analytical, counters invisibility)&lt;br /&gt;
&lt;br /&gt;
== Complications ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemy: Atlanteans&#039;&#039;&#039; - For the impudence of their forefathers, they will pay! They will &#039;&#039;all&#039;&#039; pay! Ahahahahahahaha!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Incorrigible Ham&#039;&#039;&#039; - He &#039;&#039;will&#039;&#039; monologue, he &#039;&#039;will&#039;&#039; gloat, he &#039;&#039;will&#039;&#039; delay your inevitable demise to explain his master plan in indulgent detail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motivation: Take Over the World&#039;&#039;&#039; - Of course!&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Max</name></author>
	</entry>
</feed>