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	<id>https://wiki.rpg.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mentifisto</id>
	<title>RPGnet - User contributions [en]</title>
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	<updated>2026-05-15T10:47:51Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=User_talk:Knockwood&amp;diff=179390</id>
		<title>User talk:Knockwood</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User_talk:Knockwood&amp;diff=179390"/>
		<updated>2011-05-13T22:30:50Z</updated>

		<summary type="html">&lt;p&gt;Mentifisto: /* Spambots */ +&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Thanks Knockwood for clearing up the vandalism edits. Much appreciated.&lt;br /&gt;
&lt;br /&gt;
It looks like there&#039;s (unfortunately) a lot of wiki spam here.  I haven&#039;t tried it myself, but if you&#039;re in charge, maybe [http://www.ioerror.us/software/bad-behavior/installing-and-using-bad-behavior/on-mediawiki/ Bad Behavior] would help cut down on the automated stuff?  --[[User:GargoyleMT|GargoyleMT]] 11:18, 8 February 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
== We try. ==&lt;br /&gt;
&lt;br /&gt;
I do look through the new edits and eliminate whatever spam I see.  There is a lot less spam than there &#039;&#039;could&#039;&#039; be on here, I dare say. (Check out the Blocked IPs list sometime).&lt;br /&gt;
&lt;br /&gt;
Actually, this is as good a place as any to clarify one thing: I am the Czar, but I work from &amp;quot;outside&amp;quot; in that I don&#039;t have access to the &#039;&#039;machine&#039;&#039;, just the Wiki.  [[ShannonA]] can tweak the machine, and I&#039;ve already asked for some anti-spam provisions.&lt;br /&gt;
&lt;br /&gt;
Then again, anything would probably help... --[[User:Knockwood|Lord Knockwood the Mad]] 14:07, 8 February 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
==Blocked Words==&lt;br /&gt;
Hi there!  is there a way to block full words but not partials?  I added text that was refused because, said the message, it contained the banned keyword &amp;quot;c_i_a_l_i_s&amp;quot;.  Turned out it was &amp;quot;s_o_c_i_a_l_i_s_t&amp;quot;!  (It still won&#039;t let me type it here, of course.)  :-}&lt;br /&gt;
&lt;br /&gt;
Other than that, thanks for all the good work!  -- [[User:Mechante Anemone|Mechante Anemone]], 16:34, 16 March 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
== WS:Main_Page ==&lt;br /&gt;
&lt;br /&gt;
I removed the actual cover images to be behind a link as they were quite large and had a link to the index page there.  Headers for all the pages under WS include a link to the index page or to the main page with the cover images.&lt;br /&gt;
If you have a preferred style of main page, feel free to change it. --[[User:Curufea|Curufea]] 20:00, 12 June 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
== LOL Funny Image on your User Page and a Request ==&lt;br /&gt;
&lt;br /&gt;
I have to say I really had a good laugh at the image you have on your user-page. I showed it to one of the people I game with, he had a good laugh too. Do you remember where you got it?&lt;br /&gt;
&lt;br /&gt;
On another note: I have started a new Fantasy Setting sourcebook on this Wiki called &#039;&#039;&#039;[[Wisrtum:Main_Page|Wisrtum]]&#039;&#039;&#039;. It really is in its infancy. Before it gets much larger, I&#039;d like to know if I am organizing and presenting the information in the best possible way. I&#039;ve contributed to Wikipedia and Wikisource before, but I&#039;ve never done anything quite like this. Could you please look it over and give me some pointers. Also, if you wish to contribute material, that would be appreciated!&lt;br /&gt;
&lt;br /&gt;
Thanks,&lt;br /&gt;
&lt;br /&gt;
&amp;amp;mdash;&#039;&#039;WikiJeff&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Thanks for the Feedback, Question ==&lt;br /&gt;
&lt;br /&gt;
Knockwood,&lt;br /&gt;
&lt;br /&gt;
Thanks for the feedback. I&#039;ve implimented much of what you pointed out, especially the catigorization, which should help with organization and indexing. I should be moving forward with the geogrophy section soon. Then, I&#039;ll start in on the &amp;quot;staple races&amp;quot; such as dwarves, elves and so on.&lt;br /&gt;
&lt;br /&gt;
Could you look at the index link on Wisrtum&#039;s main page, though. It seems the only way I can create a link for the index is to do an external link like so [ foobarURL description ]. I can&#039;t just make this link work lik other, normal wiki-links.&lt;br /&gt;
&lt;br /&gt;
Thanks,&lt;br /&gt;
&lt;br /&gt;
&amp;amp;mdash;Jeff&lt;br /&gt;
&lt;br /&gt;
== ERROR ==&lt;br /&gt;
&lt;br /&gt;
Also,&lt;br /&gt;
&lt;br /&gt;
Every page update (or page creation) spits out the same error, but the content is posted into the Wiki&#039;s database:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
A database query syntax error has occurred. This may indicate a bug in the software. The last attempted database query was:&lt;br /&gt;
&lt;br /&gt;
    (SQL query hidden)&lt;br /&gt;
&lt;br /&gt;
from within function &amp;quot;SearchMySQL4::update&amp;quot;. MySQL returned error &amp;quot;1016: Can&#039;t open file: &#039;searchindex.MYI&#039;. (errno: 145) (localhost)&amp;quot;.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please look into this.&lt;br /&gt;
&lt;br /&gt;
Thanks,&lt;br /&gt;
&lt;br /&gt;
&amp;amp;mdash;Jeff&lt;br /&gt;
&lt;br /&gt;
: Getting the same error message myself [[User_talk:AusRPGer|(1)]] --[[User:AusRPGer|AusRPGer]] 17:57, 23 November 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
== Thanks for the Help ==&lt;br /&gt;
&lt;br /&gt;
Knockwood,&lt;br /&gt;
&lt;br /&gt;
Thanks for the help you&#039;ve given me. I&#039;ve added all content pages to the Wisrtum catagory. I&#039;ll use your pipe-trick to re-arrange the resulting list as you suggest a bit later. Soon, I&#039;ll be adding some serious content, which will (with luck) draw some people into the wiki.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve totally revamped the main page to Wisrtum, it now looks a &#039;&#039;lot&#039;&#039; more friendly -- I barrowed much code from Wikipedia and Wikisource main pages, and hacked the tar out of them. The main page now now looks nice. Btw, you (or whomever) changed the boarder to pastel-purple did so while I was playing arround with the code to the main page... I had a few seconds of serious confusion (followed by a good chuckle) thanks to you!&lt;br /&gt;
&lt;br /&gt;
One question: If I add a catagory to template pages, will that screw things up for pages that call the template?&lt;br /&gt;
&lt;br /&gt;
Ketcha Latter,&lt;br /&gt;
&lt;br /&gt;
&amp;amp;mdash;Jeff&lt;br /&gt;
&lt;br /&gt;
== Question about Protecting Content ==&lt;br /&gt;
&lt;br /&gt;
Knockwood,&lt;br /&gt;
&lt;br /&gt;
I&#039;d like to upload some content, and then protect it from editing. The purpose of wiki-fication of the content is to aid in hyperlinking, not editing. Does the RGPNet Wiki have the content protection plugin enabled? It&#039;s a standard part of the Media Wiki software now. If it&#039;s enabled could you tell me how to protect the content I desire to?&lt;br /&gt;
&lt;br /&gt;
Thank You,&lt;br /&gt;
&lt;br /&gt;
&amp;amp;mdash;WikiJeff&lt;br /&gt;
&lt;br /&gt;
== RPG Motivational Posters Archive ==&lt;br /&gt;
&lt;br /&gt;
Are we also going to archive the &amp;quot;Take it Tangacy&amp;quot; posters from this thread too? [[User:Roguebfl|Roguebfl]] 21:53, 20 October 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
== Spammer ==&lt;br /&gt;
&lt;br /&gt;
66.240.221.36 seams to be added a seaming random string of numbers to a lot of posts (this is one type of spam I can&#039;t understand at all) --[[User:Roguebfl|Roguebfl]] 15:34, 26 November 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
== Error in the spam block list ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m seeing this error at the top of pages I&#039;ve submitted. I know about this error because it used to occur on the wikia wiki frequently. The problem is there is a limit to how big the spam blacklist can be, and you need to delete old entries. [[User:Tjoneslo|Tjoneslo]] 07:18, 27 February 2007 (PST)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Warning&amp;lt;/b&amp;gt;:  preg_match(): Compilation failed: regular expression too large at offset 0 in &amp;lt;b&amp;gt;/var/www/rpgnet/wiki/extensions/SpamBlacklist/SpamBlacklist_body.php&amp;lt;/b&amp;gt; on line &amp;lt;b&amp;gt;150&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: This error in the spamblock has reasserted it&#039;s ugly head once again. [[User:Tjoneslo|Tjoneslo]] 15:39, 27 April 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
== Vandalized page I can&#039;t fix ==&lt;br /&gt;
&lt;br /&gt;
[[1001 and more Things that the worst party in Eberron is forbidden from doing]] has been vadalized by our deleter or one of  his friends. I&#039;ve tried three times to revert deletion, but can&#039;t for some reason. Can you do this. Thanks. [[User:Tjoneslo|Tjoneslo]] 11:15, 26 April 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
[[750 things Mr. Welch can no longer do in a RPG]] has been vandalized by a random troll. The page is too big to diff (I get timed out on the diff). Thank. [[User:Tjoneslo|Tjoneslo]] 11:35, 27 July 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
== Adding Captcha ==&lt;br /&gt;
&lt;br /&gt;
Have you thought about adding a CAPTCHA system to RPGNet to stop the annoying deleter and some of the other spammers? [http://www.mediawiki.org/wiki/Extension:ConfirmEdit ConfirmEdit] is the default one. But there is also [http://www.mediawiki.org/wiki/Extension:ReCAPTCHA ReCAPTCHA]. I like the second one, because it forces the Spammer to do some useful work when adding their annoying links. They both look like they work in Wiki 1.6. I realize you can&#039;t do these changes, but perhaps you can direct me to the person who can. [[User:Tjoneslo|Tjoneslo]] 09:59, 11 July 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
== Update the Spam BlackList ==&lt;br /&gt;
&lt;br /&gt;
This wiki has a spam blacklist extension installed and presumably working. You can slow our spammer fiend by adding the below text to this page: [[MediaWiki:Spam-blacklist]], assuming you have access: &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
125mb\.com&lt;br /&gt;
t35\.com&lt;br /&gt;
somee\.com&lt;br /&gt;
ifrance\.com&lt;br /&gt;
freeweb7\.com&lt;br /&gt;
rigour\.info&lt;br /&gt;
dlyaoleg\.info&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: And look, he&#039;s gone. The bot was posting about every 15 minutes to half hour. Only suggestion would be to move the line &amp;quot;#&amp;lt;/pre&amp;gt; &amp;lt;!-- jangan ubah baris ini --&amp;gt;&amp;quot; to the end of the page to make the list readable. I knew there was a simple solution to this problem. [[User:Tjoneslo|Tjoneslo]] 03:56, 25 August 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
::Oops, too soon. one more to add. [[User:Tjoneslo|Tjoneslo]] 05:32, 25 August 2007 (PDT)&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
110mb\.com&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== GORT ==&lt;br /&gt;
&lt;br /&gt;
I created a bot user named GORT to affect the spam reversion changes. The advantage of GORT is his changes are generally invisible to the Recent Changes list. The disadvantage is GORT&#039;s changes are largely invisible to the Recent Changes list. You need to click the &amp;quot;Show Bots&amp;quot; links to see the changes. I wanted to tell you this because I was this evening cleaning up today&#039;s spammer when you came in as well. I didn&#039;t want you to think I&#039;ve been slacking. [[User:Tjoneslo|Tjoneslo]] 16:32, 2 October 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
:GORT is actually me, logged in as GORT. He went to maintenance mode this past week because I&#039;ve been without net access. I&#039;ve got Python (and wiki pybot code), and when I have some spare time, I&#039;ll look into creating a real bot to do this work. [[User:Tjoneslo|Tjoneslo]] 05:26, 3 October 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
== New Spammer Trick ==&lt;br /&gt;
&lt;br /&gt;
Our favorite bot spammer has discovered a new trick (or perhaps we&#039;ve gained a new &amp;quot;friend&amp;quot;). The idea is they double team an article, the first IP replacing a title with an URL, the second deleting the text on the page. This leaves only a blank page with a spam URL and disrupts the use of the &amp;quot;rollback&amp;quot; functionality. [[User:Tjoneslo|Tjoneslo]] 07:04, 19 October 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
==STOLEN PICTURES ON USER PAGE==&lt;br /&gt;
&lt;br /&gt;
Knockwood, you don&#039;t have permission from Neolucky, Kami, or Klar to use their pictures for your &amp;quot;motivational pictures.&amp;quot; The &amp;quot;succubus&amp;quot; &amp;quot;furry trust&amp;quot; and &amp;quot;Male/Female players&amp;quot; pictures are being used without permission. Yvie Schroeder has already tried to remove the offending pictures by request of those artists and you reverted the page. Please take the pictures down or we will ask for moderator action against you.&lt;br /&gt;
&lt;br /&gt;
:Sorry about that--since there are people out there who simply irrationally hate deviantArt, and no explanation given for the removal, I interpreted the initial removal as vandalism and reverted it.  That said, a simple note to me here would have sufficed... --[[User:Knockwood|Lord Knockwood the Mad]] 17:13, 25 November 2008 (PST)&lt;br /&gt;
&lt;br /&gt;
==Page lockdown==&lt;br /&gt;
Would it be possible to have [[Character:_Rowan_Marmalade|Rowan Marmalade]] locked so only registered users can edit it? It&#039;s getting targeted by spammers.&lt;br /&gt;
: GORT has blocked the page. [[User:GORT|GORT]] 16:30, 19 October 2009 (PDT)&lt;br /&gt;
:: Thanks.&lt;br /&gt;
Actually, would it be possible to have that done to all pages linked from the body of [[Once_more_with_feeling]] and subpages thereof? The spammers seem to be targeting that game for some reason. [[User:Andrensath|Andrensath]] 17:36, 22 October 2009 (NZDT)&lt;br /&gt;
&lt;br /&gt;
==Spambots==&lt;br /&gt;
Hi. The wiki is still being attacked; tried reverting all the edits so far but they keep coming. I recommend that the IPs are individually blocked for now, since they seem to begin spamming hours afterwards as well. [[User:Mentifisto|Mentifisto]] 15:46, 13 May 2011 (UTC)&lt;br /&gt;
:[[Motivational_Posters-2:1801-1900]] needs to be deleted too. [[User:Mentifisto|Mentifisto]] 22:30, 13 May 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Mentifisto</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=YKAdventures:Rignariom&amp;diff=179389</id>
		<title>YKAdventures:Rignariom</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=YKAdventures:Rignariom&amp;diff=179389"/>
		<updated>2011-05-13T22:26:00Z</updated>

		<summary type="html">&lt;p&gt;Mentifisto: Undo revision 179212 by 210.175.233.53 (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Stormbringer Fifth]]&lt;br /&gt;
[[Category:Elric]]&lt;br /&gt;
&lt;br /&gt;
{{YKAdventures}}&lt;br /&gt;
&lt;br /&gt;
{{YKAdventuresNorth}}&lt;br /&gt;
&lt;br /&gt;
The NPCs, Locations and Items in this article are intended to be set&lt;br /&gt;
in the city-state of Rignariom, in the country of Vilmir (see &#039;&#039;Atlas&#039;&#039;&lt;br /&gt;
pg. 22-23).&lt;br /&gt;
&lt;br /&gt;
==Background Information==&lt;br /&gt;
&lt;br /&gt;
Like all of Vilmir&#039;s cities, Rignariom is a place of lawful order. It&lt;br /&gt;
was once the capitol of the entire country, and its history is a&lt;br /&gt;
honorable one. But, the order of Rignariom is slowly starting to break&lt;br /&gt;
down; refuges from the growing wasteland, Dinner-of-Dust, line the&lt;br /&gt;
roads leading in to Rignariom, and gradually trickle into the&lt;br /&gt;
city. Grey Defenders stand watch more vigilantly than ever. Heretics&lt;br /&gt;
preach in the market. Slowly the lawful strictures of four hundred&lt;br /&gt;
years are descending into chaos. See &#039;&#039;Atlas of the Young Kingdoms Vol. 1&#039;&#039;&lt;br /&gt;
pg. 22-23 for more&lt;br /&gt;
complete notes on the Duchy of Rignariom, with the city itself&lt;br /&gt;
highlighted on the last page. See &#039;&#039;Atlas&#039;&#039; pg. 27-33 for notes on&lt;br /&gt;
Vilmirian society in general.&lt;br /&gt;
&lt;br /&gt;
==NPCs of Note==&lt;br /&gt;
&lt;br /&gt;
This section includes notes on a minor NPC located with Rignariom who&lt;br /&gt;
can help provide interesting adventures hooks. Also take note of the&lt;br /&gt;
following NPCs detailed in &#039;&#039;Atlas&#039;&#039;: Prince Hervis (pg. 34) and Estele&lt;br /&gt;
Regardus (pg. 35).&lt;br /&gt;
&lt;br /&gt;
===Roclin Silverblade===&lt;br /&gt;
&lt;br /&gt;
Thirteen generations ago Roclin Silverblade&#039;s ancestor fought in Vil&lt;br /&gt;
Valario&#039;s army, to help drive out the Melnibonean oppressors. After&lt;br /&gt;
the rebellion ended he settled in Vil Valario&#039;s new capitol,&lt;br /&gt;
Rignarioum, and served as an honorable Grey Defender. As did his son,&lt;br /&gt;
and his son, and his son. Even when the capitol moved to Jadmar in 106&lt;br /&gt;
Y.K. the Silverblades stayed in Rignarioum and each son pledged his&lt;br /&gt;
sword to the Grey Defenders when he came of age. So the tradition has&lt;br /&gt;
passed down to Roclin Silverblade.&lt;br /&gt;
&lt;br /&gt;
Roclin served well in the Grey Defenders for eight years, rising to&lt;br /&gt;
the rank of Tensword. Then came the Night of Black Sands when a score&lt;br /&gt;
inhuman creatures entered the city from the direction of&lt;br /&gt;
Dinner-of-Dust and wreaked havoc among the populace. Roclin was&lt;br /&gt;
gravely hurt fighting one of these creatures, and his wound was&lt;br /&gt;
infected with the dark sand that flecked the skin of those&lt;br /&gt;
monstrosities. The wound took months to heal, and even after the&lt;br /&gt;
physical hurts were gone Roclin began to notice changes in his mind.&lt;br /&gt;
&lt;br /&gt;
At first Roclin could resist the urges that came upon him, but they&lt;br /&gt;
grow ever stronger, especially at night. He has found himself drawn to&lt;br /&gt;
certain secret ceremonies to the chaos god Slortar the Old. He has&lt;br /&gt;
found himself participating in debaucheries, disfiguring innocents,&lt;br /&gt;
and even aiding in murder. Roclin is completely aware of his actions&lt;br /&gt;
but he fears too much for his life, and for his family&#039;s reputation,&lt;br /&gt;
to do anything about the doom that has set up him. The recent spate of&lt;br /&gt;
suicides among warriors who fought on the Night of Black Sands implies&lt;br /&gt;
that others do not have the same qualms.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Description: A robust looking-man in his mid-twenties. Always&lt;br /&gt;
clean-shaven and neat, Roclin appears a pillar of the community.&lt;br /&gt;
Roclin&#039;s brown hair and eyes would make him indistinguishable in a&lt;br /&gt;
crowd if not for the neat uniform of a Tensword that he typically&lt;br /&gt;
wears. Several decorations for bravery are sewn on to it.&lt;br /&gt;
&lt;br /&gt;
Chaos 39*, Balance 7, Law 37&lt;br /&gt;
&lt;br /&gt;
* Increases by 1 a week. The further it exceeds Roclin&#039;s Law score,&lt;br /&gt;
  the more deeply he falls into the thrall of Slortar the Old.&lt;br /&gt;
&lt;br /&gt;
STR 14          CON 14          SIZ 13          INT  9          POW 10&lt;br /&gt;
DEX 12          APP 10                                          HP  14&lt;br /&gt;
&lt;br /&gt;
Damage Bonus: +1d4&lt;br /&gt;
&lt;br /&gt;
Weapons:&lt;br /&gt;
Silverblade** 90%, Damage 1D8+3+1D4&lt;br /&gt;
Small Shield 90%, Damage KB+1D3+1D4, 20 hp&lt;br /&gt;
Dagger 75%, Damage 1D4+2+1D4&lt;br /&gt;
&lt;br /&gt;
** A family heirloom. This finely made broadsword normally does 1D8+3+DB&lt;br /&gt;
   damage. Against demons it does 1D8+3+1D8+DB. The blade of this sword&lt;br /&gt;
   is extremely reflective.&lt;br /&gt;
&lt;br /&gt;
Armor: Leather &amp;amp; Rings 1D6+1&lt;br /&gt;
&lt;br /&gt;
Spells: none&lt;br /&gt;
&lt;br /&gt;
Skills: Bargain 40%, Dodge 52%, Hide 43%, Insight 59%, Lead Troops&lt;br /&gt;
54%, Move Quietly 33%, Oratory 57%, Search 75%, Track 24%, Young&lt;br /&gt;
Kingdoms 27%&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Story Ideas:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Roclin becomes obsessive about destroying the handful of other people who share his affliction but have opted to live. He hires the adventurers to slay certain &amp;quot;chaos cultists&amp;quot; in the cities. Most of these are indeed people doing despicable things, but Roclin wrongfully assumes that everyone wounded on the Night of Black Sands was infected by this chaotic disease, and thus some of the people he wishes killed are actually innocent.&lt;br /&gt;
* Rightfully believing that Dinner-of-Dust is more than just the result of mismanaged crops, Roclin hires adventurers to go into the area. Deep in the wasteland they will find a portal to a chaotic realm. However even getting to the portal will be difficult, for chaos monstrosities are moving into the area of Dinner-of-Dust, among them the infectious Black Sand Men, and the Sand Giants (see below). And afterward the adventurers will need to determine a way to collapse the portal.&lt;br /&gt;
* Eventually the other infected men will be slain, and Roclin will be left alone to practice his ever-increasing atrocities. The city government of Rignorium will hire the adventurers to find the culprit behind a particular gruesome slaying in the Nobles District. What will they do when they find a Grey Defender is the culprit? Will city officials believe them? Roclin will be so corrupt by this point that he will not be above using all of his power, reputation, and prestige to defeat those who are attempting to unveil him.&lt;br /&gt;
&lt;br /&gt;
==Places of Note==&lt;br /&gt;
&lt;br /&gt;
As is noted in &#039;&#039;Atlas&#039;&#039;, Rignorium was the capitol of Vilmir until 106&lt;br /&gt;
Y.K. Thus it is an place of old and important history. Beyond the&lt;br /&gt;
large Ducal Palace and the associated Nobles&#039; District, &#039;&#039;Atlas&#039;&#039; also&lt;br /&gt;
makes specific note of the Temple of Goldar (p. 23) and Valarion Park&lt;br /&gt;
(p. 23). Special note should also be made of the Dinner-of-Dust&lt;br /&gt;
(p. 26) a wasteland lying near to the city of Rignorium. Below is&lt;br /&gt;
detailed one more place of interest in Rignorium: The Vision Chamber&lt;br /&gt;
of Vil Valario.&lt;br /&gt;
&lt;br /&gt;
===The Vision Chamber of Vil Valario===&lt;br /&gt;
&lt;br /&gt;
Some histories report that Vil Valario was mad, but in truth he was&lt;br /&gt;
only touched by the gods, acting out their desires upon the Earth. He&lt;br /&gt;
often had visions sent to him by the Lords of Law, but they were&lt;br /&gt;
erratic and irregular until Vil Valario constructed his capitol in&lt;br /&gt;
Rignariom. Deep below the city Vil Valario made a Vision Chamber, and&lt;br /&gt;
it was the perfect place for communing with his gods.&lt;br /&gt;
&lt;br /&gt;
The Vision Chamber lies far beneath the Ducal Palace, which was in&lt;br /&gt;
turn built atop parts of Vil Valario&#039;s original &amp;quot;palace&amp;quot; (which was&lt;br /&gt;
small and cramped, in honesty). Most passages down to the chamber are&lt;br /&gt;
unused, even bricked up, but a few paths to the chamber still exist,&lt;br /&gt;
taking tortuous and labyrinthine routes. Some of these passages end in&lt;br /&gt;
the Ducal Palace, while others emerge into the basements of houses in&lt;br /&gt;
the Nobles&#039; District. No living man knows of the Vision Chamber or its&lt;br /&gt;
properties.&lt;br /&gt;
&lt;br /&gt;
The actual Vision Chamber is shaped as a perfectly regular pyramid,&lt;br /&gt;
with a three-sided base. Each edge is precisely nine meters. There are&lt;br /&gt;
three entrances to the pyramid, one in the center of each triangular&lt;br /&gt;
wall. The fourth triangle, forming the floor, is unbroken. The walls&lt;br /&gt;
and floor of the Chamber are all made of odd, shining metals, not&lt;br /&gt;
native to the Young Kingdoms. A metallurgist could determine that each&lt;br /&gt;
wall is made from a subtly different substance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties of the Vision Chamber:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The chamber has abnormal gravity, abruptly heavier and lighter in different parts of the pyramid. Any physical exertion will require Dexterity rolls every round; failure indicates the round was wasted, and with a failed Luck roll the individual takes 1d3 damage from striking a wall or floor.  &lt;br /&gt;
* When an individual achieves an unconcious state in this room, gravity&#039;s hold on him weakens then disappears. The individual slowly floats to the precise middle of the room and becomes the focus of all of its energies. This usually is the result of meditation (a skill), but may also result from sleep or excessive damage. If the individual is awakened too quickly (always the case with sleep; never the case with meditation) he will fall, taking 1d6 damage.&lt;br /&gt;
* An unconscious person becomes the focus of the energies of the pyramid, and thus the focus of the thoughts of the Lords of Law. If he successfully rolls Luck he is visited with a vision straight from the White lords. It is most frequently a quest or a geas, but may also be a piece of necessary information. This increases the individual&#039;s Law association by 1 point. If the individual chooses to ignore a quest/geas he is cursed by the Lords of Law; treat his POW as -3 for all future Luck rolls. If he chooses to attempt it and succeeds, his law association increases by another 2 points, and the Lords of Law may decide to reward him further.&lt;br /&gt;
* The unearthly metals of the pyramid are drawn from four different planes of law. Each metal could be used as a necessary component in a spell to open a gate to its plane of origination; a spell would need to be found on its own, but once it was located that same spell could be used on each of the four metals. The metals may have other Lawful properties as the gamemaster desires. Taking the metal from the pyramid will destroy its properties of Vision.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Story Ideas:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* A noble in Rignorium is hiring adventurers to explore the strange hole in his basement. It leads through the labyrinth of old passages under the palace, and eventually to the Vision Chamber of Vil Valario. Adventurers might accidently stumble into the Ducal Palace, and be forced to explain themselves with their blades, could stumble across old traps left by Vil Valario, or might discover ancient items, creatures of Law, or Melnibonean relics.&lt;br /&gt;
* A noble of Rignorium discovers the Vision Chambers and decides it is a perfect punishment for criminals, for it forces them to do Good Works. For whatever reason the adventurers are thrown into the chambers. Afterward they are faced with a set of quests for law. Alternatively, they may turn to the Lords of Chaos in order to try and break their geases.&lt;br /&gt;
* A vision in the chamber portrays Vil Valario slain by crony of the young church of Law in Vilmir and demands he be avenged.&lt;br /&gt;
&lt;br /&gt;
==Items of Note==&lt;br /&gt;
&lt;br /&gt;
===The Regalia of Vil Valario===&lt;br /&gt;
&lt;br /&gt;
In the middle of Valarion Park stands a statue of Vil Valario. Only&lt;br /&gt;
the Duke and the most trusted nobles know that, buried just a few feet&lt;br /&gt;
below that statue, are ancient, historical artifacts, the Regalia of&lt;br /&gt;
Vil Valario: his Sword of Smiting, his Whip of Scourging, and his&lt;br /&gt;
blood-red Circlet of Rulership. The Circlet was taken from the dead&lt;br /&gt;
Valario&#039;s own brow, and the Sword from his weapon belt. The triad was&lt;br /&gt;
completed when an old sage came to Rignorium bearing the very Whip&lt;br /&gt;
which Valario had once used to scourge himself when he was a hermit.&lt;br /&gt;
Using great rituals of Law, these three items were buried beneath the&lt;br /&gt;
statue, to bring strength, penitence, and righteousness to the city of&lt;br /&gt;
Rignorium.&lt;br /&gt;
&lt;br /&gt;
Unknown to any the &amp;quot;sage&amp;quot; was a spy for Melnibone, and the whip he&lt;br /&gt;
bore was in actuality an artifact of his masters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties of the Regalia:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Great rites of Law were conducted when the Regalia were buried, and as&lt;br /&gt;
a result each item of the triad exudes an influence over the entire&lt;br /&gt;
town. The actual effect of the items on any one person are minor, but&lt;br /&gt;
on the population as a whole they have a great impact.&lt;br /&gt;
&lt;br /&gt;
* The Sword of Smiting gives strength to the people of Rignorium. It increases their bravery, and makes them unafraid to face danger. In addition, it makes them indomitable, able to bow beneath even the worst burden without breaking.&lt;br /&gt;
* The Circlet of Rulership gives justice to the people of Rignorium. Nobles decide rightly when peasants approach them for justice; peasants behave lawfully.&lt;br /&gt;
* The Melnibonean Whip of Torture gives cruelty to the people of Rignorium. While the people of Rignorium are just, due to the Circlet&#039;s influence, they are also uncaring and cruel -- as proscribed by the law.&lt;br /&gt;
&lt;br /&gt;
A great deal of the power of these items is bound up in the rituals&lt;br /&gt;
that interred them, but they still have some power of their own. If&lt;br /&gt;
the items were moved elsewhere they would retain their effects, but at&lt;br /&gt;
a much reduced level. The wielder of any item and his companions would&lt;br /&gt;
definitely be influenced by its aura. If the items were interred&lt;br /&gt;
elsewhere, they might affect a city block or so, but not an entire&lt;br /&gt;
city unless the rituals of Law were learned and conducted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Story Ideas:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The adventurers learn of a great &amp;quot;treasure&amp;quot; beneath the statue of Vil Valario in Rignorium. How exactly do they acquire these sacred relics, hidden in the middle of a busy city? Further, if the items are recovered what do the adventerers do with them, and what affect do they have on the adventurers?&lt;br /&gt;
* The nobles of Rignorium have learned of the malignant effect of the whip. It must be utterly destroyed in order to forever remove its taint from the city. Adventurers will be hired to take it to a certain oasis deep in the Sighing Desert. It must first be cleansed in that oasis, and then burned, all while certain lawful chants are sung over it.&lt;br /&gt;
* Having destroyed the Melnibonean Whip of Torture, the nobles now seek Vil Valario&#039;s true Whip of Scourging, for with only two items of power the magic that once influenced the city is weakened considerably. Unfortunately, though the Whip still exists, it lies in a treasure chamber in Melnibone.&lt;br /&gt;
&lt;br /&gt;
==Creatures of Note==&lt;br /&gt;
&lt;br /&gt;
Though some blame the wasteland, Dinner-of-Dust, upon bad farming,&lt;br /&gt;
drought, overgrazing, or even goats, this is untrue. Through they&lt;br /&gt;
would be surprised by the revelation, the clergy of Vilmir speak the&lt;br /&gt;
truth when they say Dinner-of-Dust is the result of Chaotic magics. A&lt;br /&gt;
hole exists in the middle of the desert, a gaping wound in the fabric&lt;br /&gt;
of reality. It leads to another plane, one of chaos ascendant, and&lt;br /&gt;
that is the true source of this wasteland. Many creatures seep through&lt;br /&gt;
from that other place. The Black Sand Men have already been mentioned,&lt;br /&gt;
but much worse lies beyond the portal, waiting to get in.&lt;br /&gt;
&lt;br /&gt;
===Dust Giants, Monstrosities from Another Plane===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At first it seemed just an eddy in the growing sandstorm, a patch of solid black outlined in grey, but then it began to take on distinctive features, utterly inhuman. It was a great giant, made of sand, and as it lurched forward a dry thirst fell upon the entire camp...&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
--The Chronicle of the Black Sword&lt;br /&gt;
&lt;br /&gt;
The Dust Giant is a powerful entity from a chaos plane of dry, parched&lt;br /&gt;
deserts, utterly without water. It is not unique, but the number of&lt;br /&gt;
Dust Giants is thankfully small. They seem uncontrollable even to the&lt;br /&gt;
Lords of Chaos, and thus the few of these creatures that have stumbled&lt;br /&gt;
upon the Young Kingdoms have done so utterly by accident.&lt;br /&gt;
&lt;br /&gt;
At a distance the Dust Giant appears as a dark patch of sand. Since a&lt;br /&gt;
sandstorm tends to surround it, it is typically hard to make out. The&lt;br /&gt;
form of the Giant is inhuman. Its main body is a barrel-like torso. A&lt;br /&gt;
varying number of long limbs emerge from both the bottom and top of&lt;br /&gt;
this torso, roughly forming arms and legs. Sensory apparatus is&lt;br /&gt;
scattered chaotically across the Giant&#039;s torso, orifices and lenses&lt;br /&gt;
giving the impression of eyes, noses, and ears, though none appearing&lt;br /&gt;
precisely like their human equivalent. They tend to move about the&lt;br /&gt;
Giant&#039;s changing, sandy exterior. The Giant has no mouth; it draws the&lt;br /&gt;
watery life from people with its tentacles.&lt;br /&gt;
&lt;br /&gt;
Though Dust Giants are not mindless they are quite single-minded.&lt;br /&gt;
Their prime desire while in the Young Kingdoms seems to be to collect&lt;br /&gt;
water: from lakes, rivers, and even the bodies of men.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Dust Giants, Single-Minded Destroyers&lt;br /&gt;
&lt;br /&gt;
Character.      Rolls   Averages&lt;br /&gt;
&lt;br /&gt;
STR             10D8    45&lt;br /&gt;
CON             10D8    45&lt;br /&gt;
SIZ             10D8    45&lt;br /&gt;
INT             1D8     4-5&lt;br /&gt;
POW             5D8     22-23&lt;br /&gt;
DEX             2D8     9&lt;br /&gt;
MOV lumber-2D8          av. HP 45*&lt;br /&gt;
&lt;br /&gt;
* Adventurers may attack individual tentacles rather than the main&lt;br /&gt;
  body. Each has 5 HP, but damage done to them does not hurt the main&lt;br /&gt;
  body (the Sand Giant just regrows them). Still, this may free a&lt;br /&gt;
  grappled victim.&lt;br /&gt;
&lt;br /&gt;
Av. Damage Bonus: +5D6&lt;br /&gt;
&lt;br /&gt;
Weapons**: Grapple 50%, hold for next round&lt;br /&gt;
Suck Water 100%, only if held - drains 1D4 CON, which is restored at 1&lt;br /&gt;
  point per day if the victim survives&lt;br /&gt;
&lt;br /&gt;
** At any time a Dust Giant will have 2D8 &amp;quot;arms&amp;quot;. Each one may attack,&lt;br /&gt;
   though no more than two may attack any individual foe.&lt;br /&gt;
&lt;br /&gt;
Armor: may only be damaged by magical weapons or weapons of&lt;br /&gt;
  law. Against them, has 8 points of armor.&lt;br /&gt;
&lt;br /&gt;
Skills: Sense Water 75%, Track 50%&lt;br /&gt;
&lt;br /&gt;
Magical Powers: SANDSTORM. At all times the Sand Giant is surrounded&lt;br /&gt;
  by a great sandstorm. This cuts visibility almost to zero, reducing&lt;br /&gt;
  all visual-related skills (including combative ones) by half. In&lt;br /&gt;
  addition, the sand may get into delicate items and destroy them, at&lt;br /&gt;
  the gamemaster&#039;s whim -- items of law are particular vulnerable due&lt;br /&gt;
  to their intricacy.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mentifisto</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Homebrew_Campaign_Settings&amp;diff=179375</id>
		<title>Homebrew Campaign Settings</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Homebrew_Campaign_Settings&amp;diff=179375"/>
		<updated>2011-05-13T21:55:11Z</updated>

		<summary type="html">&lt;p&gt;Mentifisto: Undo revision 179373 by 188.142.49.254 (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Resources]]&lt;br /&gt;
&lt;br /&gt;
These are various homebrew campaign settings that can be found on the web.&amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;gt; Note 1: When links no longer function, website description and url may be deleted. Feel free to add them back if they are found again somewhere else on the Internet. (Ah, if Heptovania could ever be put online again... sigh!)&amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;gt; Note 2: This page is only intended for listing links to homebrew settings, with a single line of description. Hate or rave texts do not belong here and will be deleted.&lt;br /&gt;
&lt;br /&gt;
=== M20 ===&lt;br /&gt;
*[http://www.koboldenterprise.com/?cat=22 &amp;lt;b&amp;gt;Calistis&amp;lt;/b&amp;gt;] - &amp;lt;i&amp;gt;update&amp;lt;/i&amp;gt;: A fantasy world without magic, but full of unique races, and packed full of zombie infestation. &lt;br /&gt;
=== D20 ===&lt;br /&gt;
*[http://www.diasexmachina.com/Games.htm &amp;lt;b&amp;gt;Amethyst&amp;lt;/b&amp;gt;] - &amp;lt;i&amp;gt;update&amp;lt;/i&amp;gt;: A fantasy set in the real world where technology and magic exist but do not mix and openly break one another down.  For d20 with a lot of new rules.&lt;br /&gt;
*[http://www.breminor.com/default.htm &amp;lt;b&amp;gt;Breminor&amp;lt;/b&amp;gt;] - A well detailed fantasy world, with nice website and written stories, usable with d20.&lt;br /&gt;
*[http://www.wideopenwest.com/~jdyal/dh/ &amp;lt;b&amp;gt;Dark Heritage&amp;lt;/b&amp;gt;] - Swashbuckling in a grim setting infused with blasphemous cults and horrible demons. D20 + houserules.&lt;br /&gt;
*[http://athas.org/ &amp;lt;b&amp;gt;Dark Sun - Athas.org&amp;lt;/b&amp;gt;] - Not a homebrew, but excellent free material for running a d20 Dark Sun campaign.&lt;br /&gt;
*[http://www.eyrurpg.com/ &amp;lt;b&amp;gt;Eyru&amp;lt;/b&amp;gt;] - A world of fantasy inspired by the Iron Age Celtic cultures, for d20.&lt;br /&gt;
*[http://karanblade.chi-town.com/ &amp;lt;b&amp;gt;Karanblade&amp;lt;/b&amp;gt;] - A Brazilian campaign setting for AD&amp;amp;D and d20, entirely in Portuguese/Brazilian.&lt;br /&gt;
*[http://www.korinth.com/ &amp;lt;b&amp;gt;Korinth &amp;amp; Elindra&amp;lt;/b&amp;gt;] - Two different settings for d20.&lt;br /&gt;
*[http://murchadslegacy.pbwiki.com/ &amp;lt;b&amp;gt;Murchad&#039;s Legacy&amp;lt;/b&amp;gt;] - An entirely OGC campaign setting in the &amp;quot;knights and castles&amp;quot; tradition using the d20 ruleset, and to which you may contribute.&lt;br /&gt;
*[http://www.mythosa.net/ &amp;lt;b&amp;gt;Mythosa&amp;lt;/b&amp;gt;] - Realms of Darkness and Legend, for d20. Several PDF files for download.&lt;br /&gt;
*[http://webpages.charter.net/wpeacock/palaestra/index.htm &amp;lt;b&amp;gt;Palaestra&amp;lt;/b&amp;gt;] - A fantasy setting with a &amp;quot;Byzance against Faery&amp;quot; theme, for d20.&lt;br /&gt;
*[http://home.comcast.net/~joemoon5/tian/ &amp;lt;b&amp;gt;Scroll of Tian&amp;lt;/b&amp;gt;] - A world of deserts, jungles and high magic, for d20.&lt;br /&gt;
*[http://www.terra-viejo.net/ &amp;lt;b&amp;gt;Terra-Viejo&amp;lt;/b&amp;gt;] - An alternate-Earth fantasy world, for d20.&lt;br /&gt;
*[http://hyboria.xoth.net/index.htm &amp;lt;b&amp;gt;The Hyborian Age&amp;lt;/b&amp;gt;] - Conan&#039;s world (not the Mongoose Publishing version) for d20.&lt;br /&gt;
*[http://www.thekyngdoms.com/ &amp;lt;b&amp;gt;The Kyngdoms&amp;lt;/b&amp;gt;] - A very large and detailed fantasy world with a very in depth history and huge color map, for d20.&lt;br /&gt;
*[http://www.geocities.com/TimesSquare/Realm/9675/ &amp;lt;b&amp;gt;The Northland&amp;lt;/b&amp;gt;] - A typical fantasy setting, probably for AD&amp;amp;D or d20.&lt;br /&gt;
*[http://www.oriental.hardpoints.de/ &amp;lt;b&amp;gt;The Oriental Hardpoint&amp;lt;/b&amp;gt;] - An Asian/Oriental campaign setting, for d20.&lt;br /&gt;
*[http://urbis.wikidot.com/ &amp;lt;b&amp;gt;Urbis&amp;lt;/b&amp;gt;] - A World of Cities, for d20. A world currently going through a magical industrial revolution, with vast city-states dominating the landscape.&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Valgora_(D20_Modern_Campaign_Setting) Valgora] - A Living campaign setting for the [http://www.dandwiki.com/wiki/Organization_of_Gamers_&amp;amp;_Roleplaying_Enthusiasts_(3.5e_Other) Organization of Gamers &amp;amp; Roleplaying Enthusiasts].&lt;br /&gt;
&lt;br /&gt;
=== Basic Dungeons &amp;amp; Dragons/Rules Cyclopedia  ===&lt;br /&gt;
*[http://www.tridrpg.org/ &amp;lt;b&amp;gt;World of Trid&amp;lt;/b&amp;gt;] - This campaign setting harkens back to the fledging days of the Moldvey Basic D&amp;amp;D box set, and continued to the Rules Cyclopedia, published in the 1990’s.&lt;br /&gt;
*[http://www.enworld.org/Inzeladun/ &amp;lt;b&amp;gt;Inzeladun&amp;lt;/b&amp;gt;] - The &amp;quot;Conan flavored&amp;quot; homebrew setting by Vincent Darlage (who later wrote for Mongoose&#039;s Conan d20), for D&amp;amp;D.&lt;br /&gt;
*[http://www.sulerin.com/index.asp &amp;lt;b&amp;gt;Sulerin&amp;lt;/b&amp;gt;] - A really extensive D&amp;amp;D world.&lt;br /&gt;
&lt;br /&gt;
=== Dungeons &amp;amp; Dragons 1st Edition ===&lt;br /&gt;
*[http://pagesperso-orange.fr/bcv/anglais/aquila.htm &amp;lt;b&amp;gt;Aquila&amp;lt;/b&amp;gt;] - An old AD&amp;amp;D setting. &lt;br /&gt;
*[http://www.freemode.net/dage/ &amp;lt;b&amp;gt;Dage&amp;lt;/b&amp;gt;] - An old Earth-like Dark Ages fantasy world, for AD&amp;amp;D.&lt;br /&gt;
*[http://karanblade.chi-town.com/ &amp;lt;b&amp;gt;Karanblade&amp;lt;/b&amp;gt;] - A Brazilian campaign setting for AD&amp;amp;D and d20, entirely in Portuguese/Brazilian.&lt;br /&gt;
*[http://www.pryce.net/realmsofadventure/ &amp;lt;b&amp;gt;Realms of Adventure&amp;lt;/b&amp;gt;] - An AD&amp;amp;D fantasy setting.&lt;br /&gt;
*[http://www.geocities.com/TimesSquare/Realm/9675/ &amp;lt;b&amp;gt;The Northland&amp;lt;/b&amp;gt;] - A typical fantasy setting, probably for AD&amp;amp;D or d20.&lt;br /&gt;
&lt;br /&gt;
=== Dungeons &amp;amp; Dragons 2nd Edition ===&lt;br /&gt;
*[http://www.andurin.com/index.php &amp;lt;b&amp;gt;Andurin&amp;lt;/b&amp;gt;] - A fantasy world, for 3e and 2e, that takes its inspiration from many sources: Conan, Elric, Thieves&#039; World, Elder Scrolls&#039; Morrowind, and the Wheel of Time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[http://users.chariot.net.au/~marcof/ &amp;lt;b&amp;gt;Beyond Heroes&amp;lt;/b&amp;gt;] - A site dedicated to heroic roleplaying of all eras including fantasy, pulp, modern and future with my own magic system and compatible with OD&amp;amp;D, AD&amp;amp;D 1E and 2E, and Palladium.&lt;br /&gt;
&lt;br /&gt;
*[http://maragtorok.com/wiki/ &amp;lt;b&amp;gt;Marag Torok&amp;lt;/b&amp;gt;] - A world in which magic is finite and the cultures of man contest to control it.  Some areas are richly detailed and some still need a lot of work.&lt;br /&gt;
&lt;br /&gt;
=== Dungeons &amp;amp; Dragons 3rd Edition ===&lt;br /&gt;
*[http://www.andurin.com/index.php &amp;lt;b&amp;gt;Andurin&amp;lt;/b&amp;gt;] - A fantasy world, for 3e and 2e, that takes its inspiration from many sources: Conan, Elric, Thieves&#039; World, Elder Scrolls&#039; Morrowind, and the Wheel of Time.&lt;br /&gt;
&lt;br /&gt;
=== Dungeons &amp;amp; Dragons 3.5 Edition ===&lt;br /&gt;
*[http://www.aquerra.com &amp;lt;b&amp;gt;Aquerra&amp;lt;/b&amp;gt;] - A low-to-moderate magic campaign setting for D&amp;amp;D3.5e.&lt;br /&gt;
*[http://games.groups.yahoo.com/group/DnD3VanishedLands/ &amp;lt;b&amp;gt;Vanished Lands&amp;lt;/b&amp;gt;] - A heroic fantasy setting for D&amp;amp;D3.5 and related campaigns. (This one is a Yahoogroup page rather than a setting website.)&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Valgora &amp;lt;b&amp;gt;Valgora&amp;lt;/b&amp;gt;] - A living campaign setting for the [http://www.dandwiki.com/wiki/Organization_of_Gamers_&amp;amp;_Roleplaying_Enthusiasts_(3.5e_Other) Organization of Gamers &amp;amp; Roleplaying Enthusiasts]&lt;br /&gt;
*[http://deismaar.pbwiki.com/ &amp;lt;b&amp;gt;World of Deismaar&amp;lt;/b&amp;gt;] - Here is a low magic, politically-charged world that is entirely humanocentric. For D&amp;amp;D3.5&lt;br /&gt;
*[http://www.aerynath.com/ &amp;lt;b&amp;gt;Lost Isles of Aerynath&amp;lt;/b&amp;gt;] - A dark, grim world that is filled with more realistic views ingrained into fantasy (Ex. Racism, Caste System). For D&amp;amp;D3.5&lt;br /&gt;
&lt;br /&gt;
=== Dungeons &amp;amp; Dragons 4th Edition ===&lt;br /&gt;
*[http://www.shanecase.com/everwyld/ &amp;lt;b&amp;gt;Everwyld&amp;lt;/b&amp;gt;] - A Fantasy setting for D&amp;amp;D4e.&lt;br /&gt;
*[http://www.farlandworld.com/ &amp;lt;b&amp;gt;Farland&amp;lt;/b&amp;gt;] - An extensive and rich setting with a nice website, formerly for d20, now for 4e.&lt;br /&gt;
*[http://www.spellbooksoftware.com/4windsbar/ &amp;lt;b&amp;gt;Four Winds Bar&amp;lt;/b&amp;gt;] The Nexus of Crises, The Origin of Storms, a 4th Ed Campaign and setting.&lt;br /&gt;
&lt;br /&gt;
=== FUDGE ===&lt;br /&gt;
*[http://www.agyris.net/&amp;lt;b&amp;gt;Agyris&amp;lt;/b&amp;gt;] - Very well done and original website for this Fudge setting.&lt;br /&gt;
&lt;br /&gt;
=== Generic, Homebrew or Unspecified ===&lt;br /&gt;
*[http://www.creativeconclave.co.uk &amp;lt;b&amp;gt;Conclave&amp;lt;/b&amp;gt;] - Collaborative world-building with influences including Ming and Qing China, Polynesia, the Dutch East India Company and high fantasy.&lt;br /&gt;
*[http://www.belandir.com/fargoth/ &amp;lt;b&amp;gt;Fargoth&amp;lt;/b&amp;gt;] - The Fargoth World Building Project is a collaborative effort to design a generic fantasy setting for any game system.&lt;br /&gt;
*[http://www.gwenthia.org/ &amp;lt;b&amp;gt;Gwenthia&amp;lt;/b&amp;gt;] - A shared fantasy world developed primarily for RPGs, and being delivered through wiki, ftp site, and published documents.&lt;br /&gt;
*[http://johnwright281.tripod.com/ &amp;lt;b&amp;gt;Ilshara: Lands of Exile&amp;lt;/b&amp;gt;] - A well done campaign setting, with PDFs for download, for Castles &amp;amp; Crusades.&lt;br /&gt;
*[http://www.jhendor.de/ &amp;lt;b&amp;gt;Jhendor&amp;lt;/b&amp;gt;] - A fantasy world with no specific RPG tied to it, but that was originally used for a Runequest campaign.&lt;br /&gt;
*[http://miscellaneousdebris.sitesled.com/gamefiles/bronzerev.pdf &amp;lt;B&amp;gt;Karthum&amp;lt;/B&amp;gt;] - A swords and sorcery mini-setting with its own rule set. &amp;lt;I&amp;gt;This is a direct link to the PDF&amp;lt;/I&amp;gt;.&lt;br /&gt;
*[http://www.r4bid.net/LoreWeaver/HomeIndex &amp;lt;b&amp;gt;LoreWeaver&amp;lt;/b&amp;gt;] - A campaign world on Wiki, and published under a Creative Commons License.&lt;br /&gt;
*[http://www.geocities.com/TimesSquare/Fortress/6394/ &amp;lt;b&amp;gt;Maelstrom&amp;lt;/b&amp;gt;] - This setting also provides great blasons, castles maps, etc.&lt;br /&gt;
*[http://www.melnworld.com/englanniksi/main.php3 &amp;lt;b&amp;gt;Meln&amp;lt;/b&amp;gt;] - A campaign setting for any fantasy RPG system.&lt;br /&gt;
*[http://www.necroz.com/MeshalCRS/index.html &amp;lt;b&amp;gt;Meshal&amp;lt;/b&amp;gt;] - A Chinese general system with it&#039;s campaign setting Erovan.&lt;br /&gt;
*[http://www.worlddreambank.org/P/PLANETS.HTM &amp;lt;b&amp;gt;Planetocopia&amp;lt;/b&amp;gt;] - Several descriptions of planets and their inhabitants. Wasn&#039;t done for RPGs, but would be a very good source of inspiration for exotic homebrew worlds.&lt;br /&gt;
*[http://www.santharia.com/ &amp;lt;b&amp;gt;Santharia&amp;lt;/b&amp;gt;] - Another massive fantasy world, heavily TOLKIEN inspired, with beautiful website, lots of stuff, and online RPG.&lt;br /&gt;
*[http://carnelian.game-host.org/~ken/coast.html &amp;lt;b&amp;gt;Tales of the Carnelian Coast&amp;lt;/b&amp;gt;] - A well detailed setting with its own game system.&lt;br /&gt;
*[http://www.tekumel.com/ &amp;lt;b&amp;gt;Tekumel&amp;lt;/b&amp;gt;] - The first homebrew ever, that became a published setting of several books, this is the extensive world created by the Professor M.A.R. Barker.&lt;br /&gt;
*[http://teleleli.blogspot.com &amp;lt;b&amp;gt;Teleleli&amp;lt;/b&amp;gt;] - A fantasy setting based on sword and sorcery, fairy tales, and Terry Pratchett/Lewis Carroll-style humour, with very little high fantasy or epic fantasy influence.&lt;br /&gt;
*[http://pencil-pushers.net/?page_id=76 &amp;lt;b&amp;gt;The Last Dominion&amp;lt;/b&amp;gt;] - A dark fantasy setting that almost - but not quite - transcends the barrier into mature audiences. Great art and beautiful maps, no specific game system. &lt;br /&gt;
*[http://www.zompist.com/virtuver.htm &amp;lt;b&amp;gt;Virtual Verduria&amp;lt;/b&amp;gt;] - A peculiar fantasy world, some humans from Earth stumbled upon by accident long ago.&lt;br /&gt;
*[http://www.hoboes.com/html/RPG/Gods//Highland/ &amp;lt;b&amp;gt;World of Highland&amp;lt;/b&amp;gt;] - An alternate-Earth fantasy setting, with its own RPG system.&lt;br /&gt;
*[http://www.khoras.net/ &amp;lt;b&amp;gt;World of Khoras&amp;lt;/b&amp;gt;] - Probably the most extensive campaign setting on the web! For any fantasy RPG system.&lt;br /&gt;
&lt;br /&gt;
=== GURPS ===&lt;br /&gt;
*[http://wiki.rpg.net/index.php/The_Gift:Main_Page &amp;lt;b&amp;gt;The Gift&amp;lt;/b&amp;gt;] PCs play mages living the modern world, coping with power, mage society and supernatural peril.&lt;br /&gt;
*[http://www.kalyr.com/kalyr.htm &amp;lt;b&amp;gt;Kalyr&amp;lt;/b&amp;gt;] - A GURPS game world where humans are slaves imported to an alien planet.&lt;br /&gt;
*[http://wiki.rpg.net/index.php/Lineage:Main_Page &amp;lt;b&amp;gt;Lineage&amp;lt;/b&amp;gt;] Join the Mage Houses and fight for wealth and power in the modern USA.  Or join The Rebellion and declare war on Heaven and Hell themselves.&lt;br /&gt;
*[http://wiki.rpg.net/index.php/Paradise_City:Main_Page &amp;lt;b&amp;gt;Paradise City&amp;lt;/b&amp;gt;] A cyberpunk setting with extended catalogs of weapons and cyberware.&lt;br /&gt;
&lt;br /&gt;
=== HARP ===&lt;br /&gt;
*[http://www.aecyr-grene.org/index.shtml &amp;lt;b&amp;gt;Aecyr Grene&amp;lt;/b&amp;gt;] - A fantasy campaign setting for HARP.&lt;br /&gt;
*[http://burningheaven.bravehost.com &amp;lt;b&amp;gt;Burning Heaven - Niĝsasa Anšar&amp;lt;/b&amp;gt;] - An exotic &amp;amp; weird fantasy campaign setting for HARP (and BRP).&lt;br /&gt;
*[http://marth.bravehost.com &amp;lt;b&amp;gt;Marth Ice World&amp;lt;/b&amp;gt;] - A dark &amp;amp; grim fantasy setting for HARP (and D20).&lt;br /&gt;
&lt;br /&gt;
=== Risus/EZ20 ===&lt;br /&gt;
*[http://miscellaneousdebris.sitesled.com/gamefiles/ktattoo.pdf &amp;lt;B&amp;gt;Kumquat Tattoo&amp;lt;/B&amp;gt;] -- Efffin&#039; metal fantasy for Risus (with conversions for EZ20). This is a &amp;lt;I&amp;gt;direct link to the PDF&amp;lt;/I&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== True20 Adventure Roleplaying ===&lt;br /&gt;
*[http://taharqa.org/PaxThumanus/ &amp;lt;b&amp;gt;Pax Thumanus&amp;lt;/b&amp;gt;] - A classical Swords and Sorcery setting for True20.&lt;br /&gt;
*[http://suwarnabumi.wikidot.com/ &amp;lt;b&amp;gt;Suwarnabumi&amp;lt;/b&amp;gt;] - An original fantasy setting set against the backdrop of Southeast Asian culture, mythology, and history.&lt;br /&gt;
*[http://www.flagonwiththedragon.com/wiki/index.php?title=The_True_Crescent_and_Cross &amp;lt;b&amp;gt;The True Crescent and Cross&amp;lt;/b&amp;gt;] - A campaign setting based in a mythical version of the Kingdom of Jerusalem in the 1130.&lt;br /&gt;
&lt;br /&gt;
=== T.W.E.R.P.S. ===&lt;br /&gt;
&lt;br /&gt;
*[http://miscellaneousdebris.sitesled.com/gamefiles/Weirdlands2.pdf &amp;lt;b&amp;gt;The Weirdlands&amp;lt;/b&amp;gt;] - A. . . uhm. . . &amp;lt;i&amp;gt;weird&amp;lt;/i&amp;gt; setting for use with The World&#039;s Easiest Role Playing System. &amp;lt;I&amp;gt;This is a direct link to the PDF.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== vsM Engine ===&lt;br /&gt;
*[http://miscellaneousdebris.sitesled.com/gamefiles/vselves.pdf &amp;lt;B&amp;gt;vs. Elves&amp;lt;/b&amp;gt;] - A baroque fantasy setting for the vsM Engine. &amp;lt;I&amp;gt;This ia a direct link to the PDF&amp;lt;/I&amp;gt;.&lt;/div&gt;</summary>
		<author><name>Mentifisto</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Peripatetica_-_Journal_entry_and_RP_log&amp;diff=179370</id>
		<title>Peripatetica - Journal entry and RP log</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Peripatetica_-_Journal_entry_and_RP_log&amp;diff=179370"/>
		<updated>2011-05-13T21:51:47Z</updated>

		<summary type="html">&lt;p&gt;Mentifisto: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mentifisto</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Chaos_Diceless&amp;diff=179369</id>
		<title>Chaos Diceless</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Chaos_Diceless&amp;diff=179369"/>
		<updated>2011-05-13T21:51:07Z</updated>

		<summary type="html">&lt;p&gt;Mentifisto: Undo revision 179353 by 217.11.22.146 (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;I knew. From snatches of legend, bits of family gossip, and from a general feeling which came over me, I knew the place to which I had come. It was with full certainty as to identity that I raised my eyes to look upon the Courts of Chaos.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
(Prince Corwin of Amber in &#039;&#039;The Hand of Oberon&#039;&#039;, Roger Zelazny)&lt;br /&gt;
&lt;br /&gt;
[[Image:Diceless_chaos.png|frame|Chaos Diceless]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= About the project =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Chaos Diceless&#039;&#039; is a project related to &#039;&#039;[http://en.wikipedia.org/wiki/Amber_Diceless_Roleplaying Amber Diceless Role-Playing Game]&#039;&#039; (ADRPG). ADRPG is a narrative role-playing game written by [http://en.wikipedia.org/wiki/Erick_Wujcik Eric Wujcik]], based based on [http://en.wikipedia.org/wiki/Roger_Zelazny Roger Zelazny]&#039;s Chronicles of [http://en.wikipedia.org/wiki/Amber_%28fictional_realm%29 Amber] and depicting the power struggles between god-like princes of a magical realm, as well as their wars against the enemy realm of Chaos, the ultimate price of which being the control over all of Shadows. That is, the whole of existence.&lt;br /&gt;
&lt;br /&gt;
In the game, players take the role of such god-like princes and take a part in the royal family&#039;s intrigues and squabbles. While the foremost members of this royal family are described at length in both Roger Zelazny&#039;s novels and ADRPG, the equally important -- and equally playable -- Courts of Chaos stay unknown and remain to be invented by players and Game-Masters alike, as well as the Courts of Rebma, the Golden Circle, and possible important worlds&lt;br /&gt;
&lt;br /&gt;
The objective of &#039;&#039;Chaos Diceless&#039;&#039; is to explore possible versions of Chaos and other Courts. Do not expect to find one single canonical official version of Chaos. What you will find here are ideas to be taken, left or adapted. Rumors. Several hypothesis for each place, each organization, each character, each event. Food for inspiration.&lt;br /&gt;
&lt;br /&gt;
The idea for this project originated on [http://www.guardiansorder.com Guardians of Order]&#039;s [http://www.guardiansorder.com/boards/forumdisplay.php?f=21 Amber Forums].&lt;br /&gt;
&lt;br /&gt;
= The Courts =&lt;br /&gt;
== Courts of Chaos ==&lt;br /&gt;
&lt;br /&gt;
* [[CD:Chaos:Description|The Courts of Chaos]]&lt;br /&gt;
* [[CD:Chaos:History|History and events of the Courts of Chaos]]&lt;br /&gt;
* [[CD:Chaos:Figures|Figures of the Courts of Chaos]]&lt;br /&gt;
* [[CD:Chaos:Places|Places of the Courts of Chaos]]&lt;br /&gt;
* [[CD:Chaos:Things|Things, artifacts, familiars, armies and trinkets of the Courts of Chaos]]&lt;br /&gt;
&lt;br /&gt;
== Courts of Rebma ==&lt;br /&gt;
&lt;br /&gt;
* [[CD:Rebma:Description|The Courts of Rebma]]&lt;br /&gt;
* [[CD:Rebma:History|History and events of the Courts of Rebma]]&lt;br /&gt;
* [[CD:Rebma:Figures|Figures of the Courts of Rebma]]&lt;br /&gt;
* [[CD:Rebma:Places|Places of the Courts of Rebma]]&lt;br /&gt;
* [[CD:Rebma:Things|Things, artifacts, familiars, armies and trinkets of the Courts of Rebma]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Others ==&lt;br /&gt;
&lt;br /&gt;
= Contributing = &lt;br /&gt;
== How to contribute ==&lt;br /&gt;
&lt;br /&gt;
Please first manifest yourself in the &lt;br /&gt;
[http://www.guardiansorder.com/boards/showthread.php?p=1466 Chaos Diceless organization thread]. This is not a strict obligation but this might help people to describe their intents and coordinate efforts.&lt;br /&gt;
&lt;br /&gt;
Otherwise, this is a Wiki, using Wikimedia&#039;s engine and Wikipedia&#039;s conventions. You will need to learn how to use these tools.&lt;br /&gt;
&lt;br /&gt;
Content should be added under &#039;The Courts&#039; section, and the pages reachable from that section. Please prefix any new page with CD:, to avoid confusion with other projects hosted on this Wiki.&lt;br /&gt;
&lt;br /&gt;
== Guidelines ==&lt;br /&gt;
=== Objective of the project ===&lt;br /&gt;
The objective of this project is not to produce a definitive guide to any place or any population, nor an extension module. Neither is it to produce a compatibility layer between campaigns, nor a collection of campaign logs and NPCs. Rather, as in the original ADRPG, we wish to present well-constructed hypothesis on each place described, based on Roger Zelazny&#039;s work whenever that work is available. In particular, each place and each character shall be described (at least) three times, based on three different hypothesis.&lt;br /&gt;
&lt;br /&gt;
Everything is optional. Worse than that -- everything is inspiration-fodder. Nothing is canonical per se. &lt;br /&gt;
&lt;br /&gt;
=== Extent of the project ===&lt;br /&gt;
The original idea of the project is to focus on the Courts of Chaos. Descriptions of other Courts (e.g. Rebma, Kashfa) and places (e.g. The Fountain of Fire, Yggdrasil, Amber City, Corwin&#039;s Pattern) are also welcome. Completely invented Courts (e.g. [http://home.comcast.net/~arrefmak/egb.htm The Empire of the Gleaming Banner], The Court of Ys) have less priority than Courts mentioned in the novels and in the game, but are welcome nonetheless. &lt;br /&gt;
&lt;br /&gt;
You may introduce new rules, especially new powers. However, the objective of &#039;&#039;Diceless Chaos&#039;&#039; is not to discuss rules, so keep it short.&lt;br /&gt;
&lt;br /&gt;
=== Sources ===&lt;br /&gt;
We attempt to stay compliant with all the novels and short stories of the &#039;&#039;Chronicles of Amber&#039;&#039;, as well as with the ADRPG book. This is, however, not a strict obligation.&lt;br /&gt;
&lt;br /&gt;
Where we contradict or ignore them, we should mark this clearly. We accept versions of Chaos based on either first series, second series or short stories, as well as from your imagination, provided they are clearly labelled as such.&lt;br /&gt;
&lt;br /&gt;
John Betancourt&#039;s prequels to the &#039;&#039;Chronicles of Amber&#039;&#039; may also constitute interesting sources. In this project, they are, however, considered less important than Roger Zelazny&#039;s work.&lt;br /&gt;
&lt;br /&gt;
=== Quoting ===&lt;br /&gt;
&lt;br /&gt;
Short quotes of Roger Zelazny&#039;s (or other author&#039;s) works should be acceptable under most country&#039;s laws, provided the work is correctly attributed. Indeed, the usage of such short quotes are encouraged. To the best of our knowledge, there is no commonly-accepted limit to the size and number of such quotes. Use your intelligence to draw boundaries.&lt;br /&gt;
&lt;br /&gt;
You are also encouraged to invent quotes from non-existing books, so as to provide &amp;quot;in-character&amp;quot; descriptions, provided you attribute these quotes to the appropriate author (i.e. you).&lt;br /&gt;
&lt;br /&gt;
=== Experience of Amber ===&lt;br /&gt;
&lt;br /&gt;
Having read the &#039;&#039;Chronicles of Amber&#039;&#039; and played ADRPG are not prerequisites but are encouraged. If you have never read the &#039;&#039;Chronicles of Amber&#039;&#039; or played ADRPG and if you have interesting ideas for &#039;&#039;Chaos Diceless&#039;&#039;, please consider reading the novels and/or asking for opinions on the [http://www.guardiansorder.com/boards/showthread.php?p=1466 Chaos Diceless organization thread].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Tie-ins ===&lt;br /&gt;
&lt;br /&gt;
You are encouraged to add links between your contributions and those of others. Maybe your NPC and that other NPC are lovers (according to rumors or Merlin&#039;s understanding) ? Maybe some battle introduced by another contributor took place, but didn&#039;t end as she pretends.&lt;br /&gt;
&lt;br /&gt;
Be creative !&lt;br /&gt;
&lt;br /&gt;
== Licenses ==&lt;br /&gt;
&lt;br /&gt;
All the content of the &#039;&#039;Chaos Diceless&#039;&#039; project is available under two licenses.&lt;br /&gt;
* The Attribution-ShareAlike license (see Project:Copyrights), as per the rules of RPGnetWiki. In summary, it means that you can contribute, use everything you want for your personal use and redistribute &#039;&#039;Chaos Diceless&#039;&#039; provided you attribute the work to the authors and keep everything unchanged.&lt;br /&gt;
* A special license granted to whoever holds rights of publication of a role-playing game based on Roger Zelazny&#039;s &#039;&#039;Chronicles of Amber&#039;&#039;&lt;br /&gt;
(currently, to the best of our knowledge, this is true only of &#039;&#039;Guardians of Orders&#039;&#039;). This second license is written in the hope that some or all of &#039;&#039;Chaos Diceless&#039;&#039; may be, one day, published as a part of a new edition or a supplement of ADRPG.&lt;br /&gt;
&lt;br /&gt;
Should you contribute any content to &#039;&#039;Chaos Diceless&#039;&#039;, that content will be implicitly considered released under both licenses. Please make sure that you have read and understand these licenses.&lt;br /&gt;
&lt;br /&gt;
=== Chaos Diceless Publication License ===&lt;br /&gt;
&lt;br /&gt;
(draft)&lt;br /&gt;
&lt;br /&gt;
In the following, &amp;quot;The Editor&amp;quot; represents any person, institution or company holding rights of publication for a role-playing game, a role-playing game supplement, either on paper or on any other medium or a computer or video game or computer/video game supplement based on Roger Zelazny&#039;s &#039;&#039;Chronicles of Amber&#039;&#039;. &#039;&#039;The Game&#039;&#039; represents any role-playing game or role-playing game supplement or computer game, video game or computer/video game supplement based on Roger Zelazny&#039;s &#039;&#039;Chronicles of Amber&#039;&#039; and published by the Editor. &amp;quot;The Authors&amp;quot; represents all the contributors to &#039;&#039;Chaos Diceless&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Only the content of &#039;&#039;Chaos Diceless&#039;&#039; which has been created by the Authors is covered by this license. In particular, this does not contain Wikimedia&#039;s or RPGnetWiki&#039;s tools.&lt;br /&gt;
&lt;br /&gt;
The Editor is allowed to reproduce &#039;&#039;Chaos Diceless&#039;&#039; in its totality or in part, to integrate it in &#039;&#039;the Game&#039;&#039; and to modify it as necessary for such integration. Such permitted modifications include but are not limited to extraction of quotes, extraction of subsets, adaptation of style, spelling, contents or typography, modification of names of places, characters or events.&lt;br /&gt;
&lt;br /&gt;
In counterpart, the Editor must attribute the work on &#039;&#039;Chaos Diceless&#039;&#039; to its respective authors, for instance by listing the names of all Authors or all Authors having contributed to the section of &#039;&#039;Chaos Diceless&#039;&#039; used in The Game, in a credits page. Whenever the name of an Author prove unreasonably difficult to find, that Author&#039;s RPGnetWiki&#039;s User Name will be considered sufficient. Additionally, whenever modifications to &#039;&#039;Chaos Diceless&#039;&#039; have been effected by the Editor during the inclusion in &#039;&#039;The Game&#039;&#039;, these modifications must be briefly summarized.&lt;br /&gt;
&lt;br /&gt;
= Authors =&lt;br /&gt;
If you have contributed something to &#039;&#039;Chaos Diceless&#039;&#039;, please inscribe your User Name here.&lt;br /&gt;
* [[Yoric]], project initiator&lt;/div&gt;</summary>
		<author><name>Mentifisto</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=SoF_Exalted/New_Advantages&amp;diff=179368</id>
		<title>SoF Exalted/New Advantages</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=SoF_Exalted/New_Advantages&amp;diff=179368"/>
		<updated>2011-05-13T21:50:21Z</updated>

		<summary type="html">&lt;p&gt;Mentifisto: Undo revision 179360 by 112.216.29.242 (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page will contain all the new Advantages created in the process of this adaptation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Expert Advantages=&lt;br /&gt;
&lt;br /&gt;
 As per page 87 of SoF, all Expert Advantages cost 1 Advantage Points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Heroic Advantages=&lt;br /&gt;
&lt;br /&gt;
 As per page 88 of SoF, all Heroic Advantages cost 2 Advantage Points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Enhanced Essence==&lt;br /&gt;
&lt;br /&gt;
You gain two more stress boxes for each set of stress boxes on your Essence Stress Track. You may take this Advantage multiple times, each time adding one additional stress box. Note that the exact form may vary depending on your character type; for Dragon Blooded this is &amp;quot;breeding&amp;quot;, for God-Blooded &amp;quot;inheritance&amp;quot; and so on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==x Essence==&lt;br /&gt;
&lt;br /&gt;
Any time you take Essence stress that forces you to suffer a Consequence, and it overflows into the next set of stress boxes, reduce the amount of stress that overflows by 2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Signature Item==&lt;br /&gt;
&lt;br /&gt;
Select an item you have obtained by taking a Resource Specialty Aspect (see SoF pg. 86). This item no longer costs a Fate Point to bring into the scene. In addition, it does not cost you a Fate Point the first time you invoke the Aspect associated with this item in a scene. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Strongman==&lt;br /&gt;
&lt;br /&gt;
You are extremely strong, gaining the Aspect &#039;&#039;Incredibly Strong&#039;&#039;. You also gain a +2 bonus on all Strength-based Maneuvers and special actions as well as non-conflict related Strength rolls. In addition you are considered one size category larger for the purposes of determining your lifting capacity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Power Advantages=&lt;br /&gt;
&lt;br /&gt;
 For more details on Power Advantages, please see page 89 of SoF.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Deadly Beastman Transformation==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Enhanced Endurance==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sample Power Aspect&#039;&#039;&#039;: Iron Constitution Technique&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base AP Cost&#039;&#039;&#039;: 2AP&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Activation&#039;&#039;&#039;: Fate Point&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Activation Time&#039;&#039;&#039;: Free Action&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration&#039;&#039;&#039;: Scene&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Requires a Power Source&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You gain the ability to become inhumanly durable, gaining the Aspect &#039;&#039;Enhanced Endurance&#039;&#039; when this power is activated, as well as the following benefits:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stress Boxes&#039;&#039;&#039;: +2 Stress boxes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Rolls&#039;&#039;&#039;: For other uses of Enhanced Endurance, you gain a +3 bonus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Modifiers&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+2 (Passive)&#039;&#039;&#039;: Your Enhanced Endurance is &amp;quot;always on&amp;quot; and you do not need to activate it.&lt;br /&gt;
&lt;br /&gt;
 See page 177 of the SoF rulebook for more details. This is a &amp;quot;half-powered&amp;quot; Super Endurance.&lt;br /&gt;
 This may not be stacked with Super Endurance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Enhanced Strength==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sample Power Aspect&#039;&#039;&#039;: Five Dragon Musculature&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base AP Cost&#039;&#039;&#039;: 2AP&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Activation&#039;&#039;&#039;: Fate Point&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Activation Time&#039;&#039;&#039;: Free Action&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration&#039;&#039;&#039;: Scene&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Requires a Power Source&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You gain the ability to become inhumanly strong, gaining the Aspect &#039;&#039;Enhanced Strength&#039;&#039; when this power is activated, as well as the following benefits:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stress Boxes&#039;&#039;&#039;: +1 Stress box.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Rolls&#039;&#039;&#039;: +3 WR to uanrmed punches and kicks or adds +3 to the WR of melee weapons. For other uses of Enhanced Strength, you gain a +3 bonus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Modifiers&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+2 (Passive)&#039;&#039;&#039;: Your Enhanced Strength is &amp;quot;always on&amp;quot; and you do not need to activate it.&lt;br /&gt;
&lt;br /&gt;
 See page 178 of the SoF rulebook for more details. This is a &amp;quot;half-powered&amp;quot; Super Strength.&lt;br /&gt;
 This may not be stacked with Super Strength.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Inhuman Strength==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sample Power Aspect&#039;&#039;&#039;: Supernatural Brawn&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base AP Cost&#039;&#039;&#039;: 2AP&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Activation&#039;&#039;&#039;: Fate Point&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Activation Time&#039;&#039;&#039;: Free Action&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration&#039;&#039;&#039;: Scene&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Requires a Power Source&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You gain the ability to become inhumanly strong, gaining the Aspect &#039;&#039;Inhuman Strength&#039;&#039; when this power is activated. You also gain a +5 bonus on all Strength-based Maneuvers and special actions as well as non-conflict related Strength rolls. In addition you are considered one size category larger for the purposes of determining your lifting capacity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Modifiers&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+2 (Passive)&#039;&#039;&#039;: Your Inhuman Strength is &amp;quot;always on&amp;quot; and you do not need to activate it.&lt;br /&gt;
&lt;br /&gt;
 See page 178 of the SoF rulebook for more details. This is another &amp;quot;half-powered&amp;quot; Super Strength.&lt;br /&gt;
 This may be stacked with either Enhanced Strength or Super Strength.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Lunar Shifting==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sample Power Aspect&#039;&#039;&#039;: Wildshaping Trickster&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base AP Cost&#039;&#039;&#039;: 5AP&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Activation&#039;&#039;&#039;: Fate Point each time you change&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Activation Time&#039;&#039;&#039;: One Turn&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration&#039;&#039;&#039;: Permanent until you change back&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base Template&#039;&#039;&#039;: Morph (5AP), Morph Suite (+3), Tell (-1), Heart&#039;s Blood/No Unique Forms (-1), Anima Banner restriction (-1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Requires a Power Source and the Essence Affinity Ability. Must be a Lunar.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is an augmentation of the Morph Power to fit the specifics of how Lunars use it. Only Lunars may take this Power. All other types must take regular Morph and/or Shapeshifting.&lt;br /&gt;
&lt;br /&gt;
Lunar shifting only allows transformation in natural animals (ranging from size categories -2 to 1). They cannot, for example, turn into a cloak, anvil or tree. Nor can they (without paying for the Modifier below) turn into a fire elemental. You shift into an exact likeness of any creature from which you have drunk the heart&#039;s blood.&lt;br /&gt;
&lt;br /&gt;
When in your alternative forms, you take on the Physical Abilities, senses and any physical Advantages or Aspects from that form, replacing your own.&lt;br /&gt;
&lt;br /&gt;
The Tell is a visible facet in every form that marks out the particular Lunar. It might be a blaze of colour or a forked tongue that appears in all their forms and cannot be hidden. Someone who knows to look for your Tell gains a +2 on their Perception roll to identify you in an alternative form.&lt;br /&gt;
&lt;br /&gt;
If your anima banner is active, you may only shift into your totem animal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Modifiers&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+1 (Changeling)&#039;&#039;&#039;: You may take on the forms of other humans, once you have drunk of their heart&#039;s blood. As with animal forms, you take on their Physical Abilities, Advantages and Aspects in place of your own.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+2 (Monstrous Shifting)&#039;&#039;&#039;: You are not limited merely to the forms of natural animals, but can take on the forms of anything living.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+1 (Scale Shifting)&#039;&#039;&#039;: You may take the forms of animals up to two size categories larger than your natural form.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+2 (Scale Mastery)&#039;&#039;&#039;: You may take the forms of animals up to three size categories bigger or smaller (ie from -3 to 3). Insects and dinosaurs are now within your range. Note this replaces Scale Shifting.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;-2 (Restricted Forms)&#039;&#039;&#039;: If you want to restrict the number of forms available to a Lunar, they start with their totem form plus Essence additional forms. Adding new forms beyond this costs 2XP for animal forms and 1XP for human forms.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+1 (Additional Forms)&#039;&#039;&#039;: If you are using the Restricted Forms option, this adds five more animal forms to your suite (or two humans in place of each animal). You may take this modifier more than once.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 See pages 149-150 of the SoF rulebook for more details.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Robust Defense==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sample Power Aspect&#039;&#039;&#039;: Tough as Oak&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base AP Cost&#039;&#039;&#039;: 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Activation&#039;&#039;&#039;: None&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You are incredibly solid, so much so that you can trust to your natural toughness to ward off blows. Use Endurance to defend against physical attacks. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Modifiers&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+1 (Improved Resilience)&#039;&#039;&#039;: For every additional AP you spend on this Power, add +1 to your Endurance for the purposes of defense rolls.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[SoF_Exalted |Back to Main Page]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mentifisto</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Forum_Archive:F-Stops_and_Apertures&amp;diff=179203</id>
		<title>Forum Archive:F-Stops and Apertures</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Forum_Archive:F-Stops_and_Apertures&amp;diff=179203"/>
		<updated>2011-05-13T16:45:46Z</updated>

		<summary type="html">&lt;p&gt;Mentifisto: Undo revision 179199 by 81.18.164.91 (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Part of the [[Forum_Archive:Main_Page|RPGnet Forum Archive]].&lt;br /&gt;
&lt;br /&gt;
===#===&lt;br /&gt;
===A===&lt;br /&gt;
===B===&lt;br /&gt;
===C===&lt;br /&gt;
===D===&lt;br /&gt;
===E===&lt;br /&gt;
===F===&lt;br /&gt;
===G===&lt;br /&gt;
===H===&lt;br /&gt;
===I===&lt;br /&gt;
===J===&lt;br /&gt;
===K===&lt;br /&gt;
===L===&lt;br /&gt;
===M===&lt;br /&gt;
===N===&lt;br /&gt;
===O===&lt;br /&gt;
===P===&lt;br /&gt;
===Q===&lt;br /&gt;
===R===&lt;br /&gt;
===S===&lt;br /&gt;
===T===&lt;br /&gt;
===U===&lt;br /&gt;
===V===&lt;br /&gt;
===W===&lt;br /&gt;
===X===&lt;br /&gt;
===Y===&lt;br /&gt;
===Z===&lt;/div&gt;</summary>
		<author><name>Mentifisto</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=VGO_Community_Resources&amp;diff=179201</id>
		<title>VGO Community Resources</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=VGO_Community_Resources&amp;diff=179201"/>
		<updated>2011-05-13T16:45:32Z</updated>

		<summary type="html">&lt;p&gt;Mentifisto: Undo revision 179198 by 50.17.7.85 (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Introduction ===&lt;br /&gt;
&lt;br /&gt;
This page is a collection of resources gathered by the various posters and participants in the Video Games Open forum. Many of the links here lead to various forum threads. This information was originally found in the VGO community resources thread, so it may be outdated.&lt;br /&gt;
&lt;br /&gt;
Need something added and don&#039;t feel comfortable editing the wiki? [http://forum.rpg.net/member.php?u=5674 PM Kredoc] and I can help.&lt;br /&gt;
&lt;br /&gt;
=== Friend Names and Codes ===&lt;br /&gt;
* [[Steam IDs]]&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=337554 Xbox Live Gamertags]&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=351562 PS3 Friends]&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=297253 Wii Friend Codes]&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=528252 Starcraft 2 Friend Names]&lt;br /&gt;
&lt;br /&gt;
=== MMO Resources ===&lt;br /&gt;
&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=238864 Master list of RPG.net MMO Guilds &amp;amp; Players]&lt;br /&gt;
&lt;br /&gt;
==== City of Heroes / Villains ====&lt;br /&gt;
&lt;br /&gt;
* [[Meta Forces]] is a Hero SG&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=529767 Thread One (closed)]&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=552216 Thread Two (current)]&lt;br /&gt;
&lt;br /&gt;
==== Eve Online ====&lt;br /&gt;
&lt;br /&gt;
* [[Versus Gloria Omnis]] is an Eve corporation&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=437296 Eve Online resources thread]&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=437294 Versus Gloria Omnis recruitment thread]&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=369662 Eve discussion thread one (closed)]&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=437283 Eve discussion thread two (closed)]&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=530134 Eve discussion thread three (closed) ]&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=566237 Eve discussion thread four (current) ]&lt;br /&gt;
&lt;br /&gt;
==== RIFT ====&lt;br /&gt;
&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=562974 The Invisible College guild thread]&lt;br /&gt;
&lt;br /&gt;
==== World of Warcraft ====&lt;br /&gt;
&lt;br /&gt;
* [[Blacksky Company]] is a Horde guild on the Kirin Tor server&lt;br /&gt;
* [[Pig and Whistle Society]] is an Alliance guild on the Kirin Tor server&lt;br /&gt;
&lt;br /&gt;
=== Specific Game Discussions ===&lt;br /&gt;
&lt;br /&gt;
==== Minecraft ====&lt;br /&gt;
&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=542019 Minecraft general discussion one (closed) ]&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=562635 Minecraft general discussion two (current) ]&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=540308 Elysium server discussion (current) ]&lt;br /&gt;
&lt;br /&gt;
=== Trade / Sell and Recommendation Threads ===&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=363053 Swap unwanted PC and video games]&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=344231 Nintendo DS recommendations]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Games]] [[Category:MMO]]&lt;/div&gt;</summary>
		<author><name>Mentifisto</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Cael&amp;diff=179200</id>
		<title>Character:Cael</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Cael&amp;diff=179200"/>
		<updated>2011-05-13T16:44:48Z</updated>

		<summary type="html">&lt;p&gt;Mentifisto: Undo revision 179195 by 175.139.142.26 (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Cael&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Character in [[Once_more_with_feeling|Once More, With Feeling!]], played by Segev.&amp;lt;br&amp;gt;&lt;br /&gt;
Caste: Casteless&amp;lt;br&amp;gt;&lt;br /&gt;
Concept: Street Urchin from Nexus&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A child of no more than a decade, Cael is scrawny and agile, with skinny arms and legs and clever fingers that make those with scrip guard their wallets. Outside of the East, his blue hair might be unusual; here in Nexus, it&#039;s the sharp point of his ears that is more noteworthy. He must have spent too much time in one of the Wyld Zones that blight the poorest sectors of the teeming metropolis. His clothing is ragged, little more than a loin- or breech-cloth hidden under an all-concealing but tattered cape. It&#039;s hard to tell and changes depending on what scraps he can find as others get too soiled to wear. The color of the fabric is long washed out to dingy gray, though it might once have been red, long before it fell into this orphan&#039;s hands. He seems even smaller than his diminutive stature would require due to a habit of walking somewhat hunched, defensively; close examination of his back&#039;s outline under the draping cloth of a cape hints at either a pack or strange deformity concealed beneath. The most noteworthy thing, however, is the wooden flute he clutches tightly in one hand. It isn&#039;t exactly &#039;&#039;fine,&#039;&#039; but it is definitely the most valuable thing he seems to own. One might wonder from whom he stole it, especially when a glimpse is caught of the beautiful golden cord that dangles from one end. Cael is often accompanied by one or two handfuls of fellow urchins, though, so actually confronting him before he can scatter into a crowd is unlikely. Despite his obvious poverty, however, someone who manages to observe him for any length of time will note that he seems relatively happy...if often tragically too knowing for a child of his age.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Motivation==&lt;br /&gt;
&lt;br /&gt;
To protect the weak from bullies, even if he has to build a safe haven for them, himself.&lt;br /&gt;
&lt;br /&gt;
==Intimacies==&lt;br /&gt;
&lt;br /&gt;
* His gang of fellow street urchins&lt;br /&gt;
* His flute (an ultimately useful tube with an attached orichalcum spell capturing cord)&lt;br /&gt;
* His identity (and therefore childhood)&lt;br /&gt;
* His summoned demon and elemental friends&lt;br /&gt;
* The Neverborn (Pity)&lt;br /&gt;
&lt;br /&gt;
==Unnatural Intimacies==&lt;br /&gt;
&lt;br /&gt;
* [[Character:Starcc_Antonee,_the_Adamant_Man|Starcc Antonee]], his Solar Mate.&lt;br /&gt;
* [[Character:_Rowan_Marmalade|Rowan Marmalade]], his other Solar Mate.&lt;br /&gt;
* Radiance is awesome and he wants to be just like him!&lt;br /&gt;
&lt;br /&gt;
==Anima==&lt;br /&gt;
As a Casteless Lunar, Cael&#039;s anima power is variable based on the phase of the moon.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
His totemic anima banner is a pure white unfolding orchid out of which is emerging a pale hummingbird with plumage nearly colorful under its white purity.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
&lt;br /&gt;
PHYSICAL:&amp;lt;br&amp;gt;&lt;br /&gt;
Strength 3&amp;lt;br&amp;gt;&lt;br /&gt;
Dexterity 5 (in and around buildings +3)&amp;lt;br&amp;gt;&lt;br /&gt;
Stamina 6 (controlling own body +3) (3 bp on +1 stamina, 1 bp on +2 dots of specialty, 15 exp to get to stamina 6)&amp;lt;br&amp;gt;&lt;br /&gt;
SOCIAL:&amp;lt;br&amp;gt;&lt;br /&gt;
Charisma 4 (12 exp)&amp;lt;br&amp;gt;&lt;br /&gt;
Manipulation 3&amp;lt;br&amp;gt;&lt;br /&gt;
Appearance 4 (Precious +1)&amp;lt;br&amp;gt;&lt;br /&gt;
MENTAL:&amp;lt;br&amp;gt;&lt;br /&gt;
Perception 4 (trouble sense +1)&amp;lt;br&amp;gt;Intelligence 5 (old things +1, magic creatures +1 (3 exp))&amp;lt;br&amp;gt;Wits 5 (streetwise +1)&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
===Caste Abilities===&lt;br /&gt;
(Inapplicable)&lt;br /&gt;
&lt;br /&gt;
===Favored Abilities===&lt;br /&gt;
*Larceny 4 (2 bonus points, 5 experience points)&lt;br /&gt;
*Survival 3 (2 bonus points)&lt;br /&gt;
*Occult 5 (4 bonus points)&lt;br /&gt;
&lt;br /&gt;
===Unfavored Abilities===&lt;br /&gt;
&lt;br /&gt;
====War====&lt;br /&gt;
&lt;br /&gt;
*Archery 3&lt;br /&gt;
*Athletics 2&lt;br /&gt;
*Awareness 2&lt;br /&gt;
*Dodge 2&lt;br /&gt;
*Integrity 5&lt;br /&gt;
*Martial Arts 5&lt;br /&gt;
*Resistance 2&lt;br /&gt;
&lt;br /&gt;
====Life====&lt;br /&gt;
&lt;br /&gt;
*Performance 3&lt;br /&gt;
*Presence 2 (2 exp)&lt;br /&gt;
*Socialize 1&lt;br /&gt;
*Stealth 5&lt;br /&gt;
&lt;br /&gt;
====Wisdom====&lt;br /&gt;
&lt;br /&gt;
*Investigation 3&lt;br /&gt;
*Lore 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
&lt;br /&gt;
===Cult 1===&lt;br /&gt;
Since his Exaltation, Cael has done no small amount of &amp;quot;robin hood&amp;quot; style vigilantism, protecting the weak and innocent from the strong and thuggish in the streets of Nexus. While he&#039;s only one little boy in a vast, vast city, some sectors of the poorest parts of Nexus whisper with rumors of the Bronze Beast which tolerates no bullies, and some have begun to privately pray for his protection when they must venture through the most dangerous parts of the city.&lt;br /&gt;
&lt;br /&gt;
===Followers 2 (1 bonus point)===&lt;br /&gt;
Cael was a part of a small (roughly seven or so) gang of kids before he took his second breath. Shortly before his exaltation, the gang lost its leader. Cael has taken on that role since becoming a Steward, and, under his protection, it has grown to nearly twenty members.&lt;br /&gt;
&lt;br /&gt;
===Contacts 3: Nexus Underworld (3 bonus points)===&lt;br /&gt;
This could use more elaboration, but in short, he&#039;s a street urchin with a number of his fellows who count on him. Of &#039;&#039;course&#039;&#039; he knows a lot of people who know people.&lt;br /&gt;
&lt;br /&gt;
===Manse 1: Memorial Iron (1 bonus point)===&lt;br /&gt;
One of six Manses built (actually, &#039;&#039;grown&#039;&#039;) into the sewers of Nexus, this is probably the least. It is the one he has found on his own, however, and he&#039;s quite pleased with it. Mechanically, it lets him recover one extra point of Willpower every time he sleeps.&lt;br /&gt;
&lt;br /&gt;
===Manse 3: Freedom Stone (3 bonus points)===&lt;br /&gt;
Under the streets of Nexus, grown into its sewer system via arcane roots and carefully-laid weaving that mysteriously survive the harsh fluids that flow through them, is a network of six manses. Cael was led to this one&#039;s hearthstone room by Luna herself as he received his Exaltation. He found another within the last few months, and he knows roughly where the other four are, though he is nervous about hunting them down, for fear of &#039;&#039;other&#039;&#039; things he might discover (though he won&#039;t admit this). He is disconcerted enough by the knowledge that he just &#039;&#039;has&#039;&#039; with no memory of learning it; he isn&#039;t sure he wants to bring more of it to the surface on purpose.&lt;br /&gt;
&lt;br /&gt;
===Ally 3: Berengiere (3 bonus points)===&lt;br /&gt;
The Weaver of Voices was a dear, dear friend to his predecessor, and this friendship has carried over, even though Cael is only now discovering it.&lt;br /&gt;
&lt;br /&gt;
===Ally 3: Unknown (3 bonus points)===&lt;br /&gt;
&lt;br /&gt;
===Ally 3: Unknown (3 bonus points)===&lt;br /&gt;
Every now and again, he has a hint of nostalgia or a recollection that &amp;quot;an old friend&amp;quot; could help him with precisely some situation in which he finds himself. Moments later, as he instinctively tries to think of who it might be, other emotions associated with them that make him nervous cause him to shy away, and think of other things to drown out this knowledge.&lt;br /&gt;
&lt;br /&gt;
===Ally 2: Unspeakable Rite of the Lady of Words (6 exp)===&lt;br /&gt;
He and she swore an oath of friendship. What this will mean for him and his new friend in the future remains to be seen.&lt;br /&gt;
&lt;br /&gt;
===Artifact 4:  &amp;quot;Shattering Whispering Sighs&amp;quot;===&lt;br /&gt;
(12 exp spent; originally stolen from Dusk Caste Ever-Dying Lord&#039;s Sacrifice of Silence)&lt;br /&gt;
* Gloves of Martial Readiness, of Soulsteel Construction&lt;br /&gt;
* Speed 5, Accuracy +3, Damage +8L, Defense +4, Rate 4&lt;br /&gt;
* Clinch Enhancer, Martial Arts Weapon, Piercing&lt;br /&gt;
* Invisible Essence Shield (4 motes) (Scene Length) (Reflexive Action) (+3 DV)&lt;br /&gt;
* Attunement:  10 motes&lt;br /&gt;
&lt;br /&gt;
===Artifact 2:  &amp;quot;Discrete Essence Armor&amp;quot;===&lt;br /&gt;
(6 exp spent; originally stolen from Dusk Caste Ever-Dying Lord&#039;s Sacrifice of Silence)&lt;br /&gt;
* of Soulsteel Construction&lt;br /&gt;
* Attunement:  5 motes&lt;br /&gt;
&lt;br /&gt;
===Artifact 3: Ultimately Useful Tube===&lt;br /&gt;
The second item he found belonging to him as heir to his Exaltation, this lay beside his sick and dying friend, Emari, when he returned to her immediately after taking his Second Breath. He is unsure where it came from, and somewhat fearful to examine his strange knowledge to see if he knows, but he knows it&#039;s his; it was a gift. It is actually two artifacts; the orichalcum spell capturing cord (below) is affixed to it and an inextricable part of it. Three of its seven flute-holes double as hearthstone sockets, and a further three contain yellow crystals. (One hole remains open even with all three hearthstone sockets filled; what goes there, if anything, is a mystery.)&lt;br /&gt;
&lt;br /&gt;
===Artifact 5: Orichalcum Spell Capturing Cord===&lt;br /&gt;
Affixed to his ultimately useful tube, this greater portion of the combined artifact usually bears a single knot. He has never yet been targeted by hostile sorcery, but he typically keeps a casting of Invulnerable Skin of Bronze knotted into it, so he can call it up at a moment&#039;s notice (and without flaring his anima).&lt;br /&gt;
&lt;br /&gt;
===Artifact 2: Yasal Crystal (2 bonus points)===&lt;br /&gt;
Fitted into one of the non-Hearthstone socket holes in his flute, this crystal contains a Need Fire (RoGD I p. 121-2) that he conjured for the purpose. He is on his fourth or fifth one, as he periodically releases them if they express desire to be released.&lt;br /&gt;
&lt;br /&gt;
===Artifact 1: Yasal Crystal (1 bonus point)===&lt;br /&gt;
This lower quality crystal is only capable of holding a spirit of up to Essence 2, but is also fitted into one of the flute-holes for convenience. A trio of Naneke (CoCD: Malfeas p. 347-9) rotate in and out of it, spending their free time skulking about the libraries of Nexus.&lt;br /&gt;
&lt;br /&gt;
===Artifact 1: Yasal Crystal (1 bonus point)===&lt;br /&gt;
Another low-quality crystal, filling the penultimate of the four non-Hearthstone Socket flute-holes, this crystal can also hold Essence 2 spirits. Cael rotates what gets stored in it; a favorite trick is to coax a Least God of some trinket he owns to let him use its Hurry Home ability.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Solar Bond 5: [[Character:Starcc_Antonee,_the_Adamant_Man|Starcc Antonee]] (free)===&lt;br /&gt;
&lt;br /&gt;
===Whispers 2 (6 exp)===&lt;br /&gt;
(A residue of his tapping of the Profane Abjuration&#039;s and Evocation of the Twelve Angry Beasts&#039;s memories)&lt;br /&gt;
&lt;br /&gt;
==Knacks==&lt;br /&gt;
*Humble Mouse Shape (p. 131)&lt;br /&gt;
*Emerald Grasshopper Form (p. 131)&lt;br /&gt;
*Prey&#039;s Skin Disguise (p. 131)&lt;br /&gt;
*Green Sun Child (p. 133, 11 exp)&lt;br /&gt;
*Life of the Hummingbird (p. 134)&lt;br /&gt;
*Hybrid Body Rearrangement x2 (p. 135, 11 exp)&lt;br /&gt;
**Eyes of Night (lets him see in the dark, gives red irises and slitted pupils)&lt;br /&gt;
**Heightened Hearing (+2 dice to Awareness based on hearing)&lt;br /&gt;
**Extra Arms (gives another set of arms, reduces multi-action penalties by 1)&lt;br /&gt;
**Lidless Demon Eye (+1 on Awareness rolls, lets him see dematerialized and invisible things, All-Encompassing Sorcerer&#039;s Sight)&lt;br /&gt;
**(4 mutation points worth still to choose)&lt;br /&gt;
*Deadly Beastman Transformation (p. 136)&lt;br /&gt;
**Small (Eliminates the bonus to Strength and Stamina, adds +1 to DVs, makes his DBT form as small as he normally is)&lt;br /&gt;
**Feathers (+1L/+1B soak, keeps warm)&lt;br /&gt;
**Chameleon (feathers change colors to match surroundings, +2 to Stealth rolls)&lt;br /&gt;
**Glider (feathers buzz like insect wings, holding him aloft)&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
===Dexterity===&lt;br /&gt;
*Graceful Crane Stance (p. 149)&lt;br /&gt;
*Light-Footed Mountain Goat Stance (p. 149)&lt;br /&gt;
*Finding the Needle&#039;s Eye (p.150)&lt;br /&gt;
*Instinct-Driven Beast Movement (p. 152, 10 exp spent)&lt;br /&gt;
*Diligent Hive Imitation (p. 154)&lt;br /&gt;
*Wasp Sting Blur (p. 154) (bought with 10 exp)&lt;br /&gt;
*Golden Tiger Stance (p. 151, 10 exp spent)&lt;br /&gt;
*Wind-Dancing Method (p. 151, 10 exp spent)&lt;br /&gt;
*Furious Warder Approach (Hundredfold Facets of Enlightenment p. 37, 10 exp spent)&lt;br /&gt;
&lt;br /&gt;
===Stamina===&lt;br /&gt;
*Ox-Body Technique: 4 extra -2 health levels (p. 156)&lt;br /&gt;
*Bruise-Relief Method (p. 159)&lt;br /&gt;
*Halting the Scarlet Flow (p. 160)&lt;br /&gt;
*Armor-Forming Technique (p. 160)&lt;br /&gt;
*Stone Rhino&#039;s Skin (p. 160)&lt;br /&gt;
*Invulnerable Moonsilver Carapace (p. 160-1)&lt;br /&gt;
*Central Mastery Technique (p. 157-8, 10 exp)&lt;br /&gt;
*Western Mastery Technique (p. 157-8, 10 exp)&lt;br /&gt;
*External Hide Perfection (p. 158, 10 exp)&lt;br /&gt;
*Five Corners Adaptability (p. 39 of hundredfold facets, 10 exp)&lt;br /&gt;
*Custom Charm That Still Needs a Name: protects others against environmental effects (10 exp)&lt;br /&gt;
&lt;br /&gt;
===Charisma===&lt;br /&gt;
*Glance-Oration Technique (p. 177)&lt;br /&gt;
*Hard-Nosed Denial Stance (12 exp spent; check book for proper placement)&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
*Perfect Symmetry (p. 176, 12 exp)&lt;br /&gt;
*New Friend Aroma (p. 177, 12 exp)&lt;br /&gt;
*Irresistible Silver Spirit (p. 177, 12 exp)&lt;br /&gt;
&lt;br /&gt;
===Intelligence===&lt;br /&gt;
* Lessons in the Blood (p. 189, 10 exp)&lt;br /&gt;
* Knowing the Enemy as Oneself (Custom, 10 exp)&lt;br /&gt;
** Learned foe: Evocation of the Twelve Angry Beasts (1 exp)&lt;br /&gt;
** Learned ally: Invisible Crow Hunter (1 exp)&lt;br /&gt;
** Learned ally: Lilijana (1 exp)&lt;br /&gt;
** Learned ally: Solitary Talon (1 exp)&lt;br /&gt;
** Learned mentor: Splendor (1 exp)&lt;br /&gt;
** Learned friend: Dancing Wraith (1 exp)&lt;br /&gt;
*Terrestrial Circle Sorcery (p. 190)&lt;br /&gt;
**Demon of the First Circle (p. 252-3 Core)&lt;br /&gt;
**Summon Elemental (p. 254 Core)&lt;br /&gt;
**Invulnerable Skin of Bronze (p. 254 Core)&lt;br /&gt;
**Wood Dragon&#039;s Claw (p. 254 Core)&lt;br /&gt;
**Droning Suggestion (p. 44 White Treatise)&lt;br /&gt;
**Infallible Messenger (p. 254 Core, 10 exp for this and the next two.)&lt;br /&gt;
**Private Plaza of Downcast Eyes (p. 55-6 White Treatise)&lt;br /&gt;
**Mists of Eventide (p. 53-4 White Treatise)&lt;br /&gt;
&lt;br /&gt;
===Wits===&lt;br /&gt;
*Many-Armed Monkey Style (p. 193, 12 exp)&lt;br /&gt;
&lt;br /&gt;
===Charms from Yasal Crystals===&lt;br /&gt;
This isn&#039;t all of them, but these are the ones he&#039;s used:&lt;br /&gt;
*Host of Spirits (p. 155 Rolls of Glorious Divinity I)&lt;br /&gt;
*Domain Manipulation Scenario (p. 154 Rolls of Glorious Divinity I)&lt;br /&gt;
*Blessed Fire Body (p. 163-4 Rolls of Glorious Divinity I)&lt;br /&gt;
&lt;br /&gt;
==Thaumaturgy==&lt;br /&gt;
&lt;br /&gt;
Cael knows 3 specific procedures. (1 bonus point)&lt;br /&gt;
===Summon Need Fire (Adept Rank, Charisma, difficulty 3, 3 hours)===&lt;br /&gt;
(1 exp)&lt;br /&gt;
Summons a Need Fire (p. 121-2 Rolls of Glorious Divinity I) to burn for the purpose it was created.&lt;br /&gt;
&lt;br /&gt;
===Beckon Berengiere===&lt;br /&gt;
He seems to regard this Second Circle Demon in the manner of a beloved aunt. More unusually, she seems to return the regard, doting on him as one might a nephew.&lt;br /&gt;
&lt;br /&gt;
===Beckon===&lt;br /&gt;
&lt;br /&gt;
===Beckon===&lt;br /&gt;
Cael knows how to call his Allies...he just hasn&#039;t worked up the courage.&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
Essence: 5 (36 exp)&amp;lt;br&amp;gt;&lt;br /&gt;
Personal: 6/25 (16 committed to various soak-enhancers)&amp;lt;br&amp;gt; &lt;br /&gt;
Peripheral: 4/60 (5 committed to Ultimately Useful Tube) (5 committed to Discrete Essence Armor) (10 committed to Shattered Whispered Sighs) (30 committed to Furious Warden Approach)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
3/10&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
Compassion: 5 (3 bonus points)&amp;lt;br&amp;gt;&lt;br /&gt;
Conviction: 3 (6 exp spent)&amp;lt;br&amp;gt;&lt;br /&gt;
Temperance: 1&amp;lt;br&amp;gt;&lt;br /&gt;
Valor: 5 (3 bonus points)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Limit Break===&lt;br /&gt;
Curse of the Mother Hen (p. 122)&lt;br /&gt;
* 0 limit&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
===Right Wood Dragon&#039;s Claw===&lt;br /&gt;
Speed 5; Accuracy 14; Damage (8 or 10)L; Parry DV 12, Rate 0&amp;lt;br&amp;gt;&lt;br /&gt;
The damage is 8L normally, or 10L if Invulnerable Skin of Bronze is up.&lt;br /&gt;
&lt;br /&gt;
===Left Wood Dragon&#039;s Claw===&lt;br /&gt;
Speed 5; Accuracy 23; Damage (5 or 7)L; Parry DV 6; Rate 3&lt;br /&gt;
&lt;br /&gt;
===Ultimately Useful Tube with attached golden cord===&lt;br /&gt;
====Stick====&lt;br /&gt;
Speed 4; Accuracy 14; Damage 6B; Parry DV 7; Rate 3; Martial Arts weapon&lt;br /&gt;
====Blowgun====&lt;br /&gt;
Speed 5, Accuracy 13; Damage 1L; Rate 2; Range 30; Piercing; Poison&amp;lt;br&amp;gt;&lt;br /&gt;
Each shot costs 1m.&amp;lt;br&amp;gt;&lt;br /&gt;
The blue end shoots a sleeping venom: Toxicity 3M; Tolerance -/-; Penalty -0; victims fall asleep for 1 hour if they fail to resist.&amp;lt;br&amp;gt;&lt;br /&gt;
The red end shoots Arrow Frog Venom: p. 131 Core&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
He&#039;s eleven. At least, that&#039;s his best guess. He doesn&#039;t really remember ever having parents, nor does he remember adults looking out for him, but he knows his birthday is the seventh day of Ascending Fire, and he&#039;s been keeping track of his age for as long as he can remember. He hasn&#039;t really thought about it in too much detail.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
He goes by &amp;quot;Cael,&amp;quot; though he couldn&#039;t tell you who gave him that name. He&#039;s also been called &amp;quot;little bird&amp;quot; for his dexterity, his somewhat irritating habit of never knowing when to stop asking questions, and his constant childish energy. Cael has spent his life - what he can remember of it, anyway - on the streets, with friends his own age or alone, with bigger kids and sometimes even working for or running away from bigger beggars, adult thieves, and the like. The streets of Nexus are the only home he&#039;s ever known, but he knows them quite well.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Within the last few years, he&#039;s fallen in with a small gang of seven or so (it fluctuates) other kids, ranging from half his age up to a youth who claims to be nearly twice that, though his voice hasn&#039;t changed. Cael believes him, anyway, since Twining Vines is a Wood-Aspected Dragonblood, and says it&#039;s normal for Dragonbloods to grow up slowly. Nobody&#039;s quite sure what that means, other than he probably should be a noble, even though he&#039;s not. Twining Vines, for obvious reasons, took the leadership role in their little gang of urchins.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It was a particularly daring plan of Twining Vines&#039;s that led their group to start infiltrating and robbing local temples and merchant&#039;s houses. The youngest posed as beggars, or as servants&#039; children, and scouted out places, while the older ones - Cael&#039;s age or so - learned more...advanced means of larceny. The oldest kid besides Twining Vines, Emari, was also the fastest, so she was responsible for distracting any guards.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
At least, that was the plan. They only pulled off two heists successfully - not even enough to blip on the radar of the major powers of Nexus, truth be told - before a third blew up in their collective face. A raid on an Immaculate temple went very, very poorly when they had the misfortune of trying it when a bookkeeping error scheduled visiting Realm Immaculates on a pilgrimage and Lookshy soldiers on seasonal patrol both passed through at the same time. Thanks to the Abbot&#039;s miraculous efforts, peace was kept between the two contingents, but so many young Dragonblooded out to prove themselves proved disastrous for the raiding whelps. Not only were they easily detected, but the rival groups made a contest out of rounding them up, keeping score by the number they caught. Emari was the only one fast enough to escape, though Cael almost made it by himself, since he was on roof-watch. It was only thanks to his almost getting away that Emari was close enough to turn back and, with some quick wit, turn the two rival Dragonblooded hotheads who had caught the boy against each other long enough for 14-year-old Emari and then-10-year-old Cael to escape into the sewers of Nexus.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
They got lost down there for a couple of days. Ironically, it was Cael who helped keep Emari from starving, as he was better at hunting down the sewer rats and finding discarded flammables to burn them. Unfortunately, sewers make for less-than-sanitary conditions, and they both fell very ill. While a nearly-delirious Cael stumbled through the seemingly-deliberately-twisting passages of the sewers, looking for something slow enough to catch to bring back for himself and the feverish and unconcious Emari, he met a very nice lady who offered him help. She was still bloody from her kill - he couldn&#039;t tell what it was - but offered it to him if he could catch it again. So he chased it when it got up, even though he couldn&#039;t tell what it was, and several times he had to squeeze through places it shouldn&#039;t have fit. As he ran, he didn&#039;t notice at first, but he started to feel better. And the tunnels, normally so dark, were illuminated in a silver glow. It wasn&#039;t until he fever broke mid-stride that he realized it wasn&#039;t hallucination, but was coming from him.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The creature led him into a dead end, undistinguished from others in these sewers save for the pretty little gem in the wall. He knew what it was without quite knowing how, just as he now knew what he had become, again without quite knowing how. The young Lunar claimed the hearthstone of one of the Undermanses of Nexus, and turned to kneel before his goddess. The silver-horned huntress laid a hand on his brow, and placed a bloody finger on his lips. &amp;quot;Hurry back to your friend; if you can save her, you can save most of the others.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The hummingbird flew with all its might back to Emari, now knowing all the secret ways of the manse to which he had become attuned. Though he brought little food, she was too sick to eat. He knew not medicine, though his mind was sharper than ever before, filled with knowledge he had never learned. He knew the name of a being who could help her, so he called to it, from sundown to midnight, until it arrived. The enormous, glass-bodied bug happily agreed to see forevermore to Emari&#039;s health, and vanished within her body.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Within hours, the girl was awake, and famished. Cael showed her his new Caste-mark, and his new form (a hummingbird), and assured her it meant that not only could they go back up top, but they could find food and even rescue their friends.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It didn&#039;t take long to plan the more careful infiltration of the Immaculate Temple a second time. This being Nexus, with no real jails, that was where they knew their friends would be held. Emari and Cael ultimately rescued 4 of the 5 kids who were caught. They had been put to work as scullery servants in the Temple, though none liked the harsh discipline, even for the semi-regular (if meager) meals. Twining Vines had disappeared when they were captured, and wasn&#039;t kept with any of them. No one knew what had become of him, though the monks had been overheard commenting about &amp;quot;proper education.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In the little over a year since then, Cael has become the new leader of his little gang, which has only grown. The increasing demand for mouths to feed becomes stressful at times, though so far, between hunting vermin and organized pickpocketing, they&#039;ve kept their nearly one score number healthy enough. Emari, for her part, has never been healthier, though her appetite has grown significantly. Cael&#039;s gang is immensely proud of their &amp;quot;monster boss&amp;quot; and his usually-massive arm, and for his part, Cael finds himself curious about subjects he never even considered before, and knowing esoteric things that he has no idea how he knows. He knows he&#039;s a Lunar, though he knows little about what that means. He knows of demons, and gods, and has made minor pacts with some of the local small gods to help his gang out. He understands the manse system that runs beneath Nexus, twined about its sewers, and has used them to become a master cat-burglar when times grow truly thin. He even knows he has an ancient friend whose name he fears to say aloud, though he has not yet found the courage to spend a moonless night communing with him.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
He hasn&#039;t yet met another Lunar, and all of his own blood hunts have been for stray animals, vermin, and insects. He is especially fond of the mosquito form he picked up a few months ago, as it makes sampling blood for temporary forms much easier. He desperately wants to protect his gang, and to take in any other urchins who might need his protection. He loathes bullies and thuggish thieves who take with violence, especially from the smaller people amongst the poor of Nexus. His fondest dream would be establishing a place of safety for all, but he knows his sewer-manses are nigh-uninhabitable, being unfit for human life. They nearly killed Emari, after all, and would have, had the silver-horned huntress not blessed him.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In order to give context to some of the strange things he just knows, he is working up his courage to summon his ancient ally. His strange knowledge tells him that, for him, it is safe, but his years of growing up hearing snippets of Immaculate philosophy and of general horror stories of over-ambitious Thaumaturges who thought just that makes him wary. He does have an urge to try out his full strength, but he hasn&#039;t yet found occasion to do so. It would be horribly obvious, and would cause more trouble for his gang than it is worth. Though it has been useful to allow rumors of the &amp;quot;brass-and-silver horror&amp;quot; that protects the urchins of his borough, so he has terrorized more than a few thugs when they sought to pick on his gang. It&#039;s how several of the newer members have joined.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Give at least one short paragraph&lt;br /&gt;
&lt;br /&gt;
==Merits and Flaws==&lt;br /&gt;
&lt;br /&gt;
===Child (-3 points)===&lt;br /&gt;
A -1 to -3 internal penalty in social situations with adults, depending on their attitudes towards kids. Generally treated like a kid (which is fine, since he &#039;&#039;is&#039;&#039; one).&lt;br /&gt;
===Small (-3 points)===&lt;br /&gt;
Can&#039;t reach the top shelves. -1 effective Strength for using weapons and tools; loses 1 -1 health level.&lt;br /&gt;
&lt;br /&gt;
==Goals and Motivations==&lt;br /&gt;
&lt;br /&gt;
==Health Levels==&lt;br /&gt;
-0 [_]&amp;lt;br&amp;gt;&lt;br /&gt;
-1 [_]&amp;lt;br&amp;gt;&lt;br /&gt;
-2 [_] [_] [_] [_] [_] [_]&amp;lt;br&amp;gt;&lt;br /&gt;
-4 [_]&amp;lt;br&amp;gt;&lt;br /&gt;
Incapacitated: [_]&amp;lt;br&amp;gt;&lt;br /&gt;
Dying: [_] [_] [_] [_] [_] [_] [_]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Experience Points==&lt;br /&gt;
Spent: 340&amp;lt;br&amp;gt;&lt;br /&gt;
Current: 4&amp;lt;br&amp;gt;&lt;br /&gt;
Reserved: 82 (for Essence 6 and 7, need 17 more in this pool)&amp;lt;br&amp;gt;&lt;br /&gt;
Total: 426&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mentifisto</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User_talk:Knockwood&amp;diff=179186</id>
		<title>User talk:Knockwood</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User_talk:Knockwood&amp;diff=179186"/>
		<updated>2011-05-13T15:46:06Z</updated>

		<summary type="html">&lt;p&gt;Mentifisto: Spambots&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Thanks Knockwood for clearing up the vandalism edits. Much appreciated.&lt;br /&gt;
&lt;br /&gt;
It looks like there&#039;s (unfortunately) a lot of wiki spam here.  I haven&#039;t tried it myself, but if you&#039;re in charge, maybe [http://www.ioerror.us/software/bad-behavior/installing-and-using-bad-behavior/on-mediawiki/ Bad Behavior] would help cut down on the automated stuff?  --[[User:GargoyleMT|GargoyleMT]] 11:18, 8 February 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
== We try. ==&lt;br /&gt;
&lt;br /&gt;
I do look through the new edits and eliminate whatever spam I see.  There is a lot less spam than there &#039;&#039;could&#039;&#039; be on here, I dare say. (Check out the Blocked IPs list sometime).&lt;br /&gt;
&lt;br /&gt;
Actually, this is as good a place as any to clarify one thing: I am the Czar, but I work from &amp;quot;outside&amp;quot; in that I don&#039;t have access to the &#039;&#039;machine&#039;&#039;, just the Wiki.  [[ShannonA]] can tweak the machine, and I&#039;ve already asked for some anti-spam provisions.&lt;br /&gt;
&lt;br /&gt;
Then again, anything would probably help... --[[User:Knockwood|Lord Knockwood the Mad]] 14:07, 8 February 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
==Blocked Words==&lt;br /&gt;
Hi there!  is there a way to block full words but not partials?  I added text that was refused because, said the message, it contained the banned keyword &amp;quot;c_i_a_l_i_s&amp;quot;.  Turned out it was &amp;quot;s_o_c_i_a_l_i_s_t&amp;quot;!  (It still won&#039;t let me type it here, of course.)  :-}&lt;br /&gt;
&lt;br /&gt;
Other than that, thanks for all the good work!  -- [[User:Mechante Anemone|Mechante Anemone]], 16:34, 16 March 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
== WS:Main_Page ==&lt;br /&gt;
&lt;br /&gt;
I removed the actual cover images to be behind a link as they were quite large and had a link to the index page there.  Headers for all the pages under WS include a link to the index page or to the main page with the cover images.&lt;br /&gt;
If you have a preferred style of main page, feel free to change it. --[[User:Curufea|Curufea]] 20:00, 12 June 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
== LOL Funny Image on your User Page and a Request ==&lt;br /&gt;
&lt;br /&gt;
I have to say I really had a good laugh at the image you have on your user-page. I showed it to one of the people I game with, he had a good laugh too. Do you remember where you got it?&lt;br /&gt;
&lt;br /&gt;
On another note: I have started a new Fantasy Setting sourcebook on this Wiki called &#039;&#039;&#039;[[Wisrtum:Main_Page|Wisrtum]]&#039;&#039;&#039;. It really is in its infancy. Before it gets much larger, I&#039;d like to know if I am organizing and presenting the information in the best possible way. I&#039;ve contributed to Wikipedia and Wikisource before, but I&#039;ve never done anything quite like this. Could you please look it over and give me some pointers. Also, if you wish to contribute material, that would be appreciated!&lt;br /&gt;
&lt;br /&gt;
Thanks,&lt;br /&gt;
&lt;br /&gt;
&amp;amp;mdash;&#039;&#039;WikiJeff&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Thanks for the Feedback, Question ==&lt;br /&gt;
&lt;br /&gt;
Knockwood,&lt;br /&gt;
&lt;br /&gt;
Thanks for the feedback. I&#039;ve implimented much of what you pointed out, especially the catigorization, which should help with organization and indexing. I should be moving forward with the geogrophy section soon. Then, I&#039;ll start in on the &amp;quot;staple races&amp;quot; such as dwarves, elves and so on.&lt;br /&gt;
&lt;br /&gt;
Could you look at the index link on Wisrtum&#039;s main page, though. It seems the only way I can create a link for the index is to do an external link like so [ foobarURL description ]. I can&#039;t just make this link work lik other, normal wiki-links.&lt;br /&gt;
&lt;br /&gt;
Thanks,&lt;br /&gt;
&lt;br /&gt;
&amp;amp;mdash;Jeff&lt;br /&gt;
&lt;br /&gt;
== ERROR ==&lt;br /&gt;
&lt;br /&gt;
Also,&lt;br /&gt;
&lt;br /&gt;
Every page update (or page creation) spits out the same error, but the content is posted into the Wiki&#039;s database:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
A database query syntax error has occurred. This may indicate a bug in the software. The last attempted database query was:&lt;br /&gt;
&lt;br /&gt;
    (SQL query hidden)&lt;br /&gt;
&lt;br /&gt;
from within function &amp;quot;SearchMySQL4::update&amp;quot;. MySQL returned error &amp;quot;1016: Can&#039;t open file: &#039;searchindex.MYI&#039;. (errno: 145) (localhost)&amp;quot;.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please look into this.&lt;br /&gt;
&lt;br /&gt;
Thanks,&lt;br /&gt;
&lt;br /&gt;
&amp;amp;mdash;Jeff&lt;br /&gt;
&lt;br /&gt;
: Getting the same error message myself [[User_talk:AusRPGer|(1)]] --[[User:AusRPGer|AusRPGer]] 17:57, 23 November 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
== Thanks for the Help ==&lt;br /&gt;
&lt;br /&gt;
Knockwood,&lt;br /&gt;
&lt;br /&gt;
Thanks for the help you&#039;ve given me. I&#039;ve added all content pages to the Wisrtum catagory. I&#039;ll use your pipe-trick to re-arrange the resulting list as you suggest a bit later. Soon, I&#039;ll be adding some serious content, which will (with luck) draw some people into the wiki.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve totally revamped the main page to Wisrtum, it now looks a &#039;&#039;lot&#039;&#039; more friendly -- I barrowed much code from Wikipedia and Wikisource main pages, and hacked the tar out of them. The main page now now looks nice. Btw, you (or whomever) changed the boarder to pastel-purple did so while I was playing arround with the code to the main page... I had a few seconds of serious confusion (followed by a good chuckle) thanks to you!&lt;br /&gt;
&lt;br /&gt;
One question: If I add a catagory to template pages, will that screw things up for pages that call the template?&lt;br /&gt;
&lt;br /&gt;
Ketcha Latter,&lt;br /&gt;
&lt;br /&gt;
&amp;amp;mdash;Jeff&lt;br /&gt;
&lt;br /&gt;
== Question about Protecting Content ==&lt;br /&gt;
&lt;br /&gt;
Knockwood,&lt;br /&gt;
&lt;br /&gt;
I&#039;d like to upload some content, and then protect it from editing. The purpose of wiki-fication of the content is to aid in hyperlinking, not editing. Does the RGPNet Wiki have the content protection plugin enabled? It&#039;s a standard part of the Media Wiki software now. If it&#039;s enabled could you tell me how to protect the content I desire to?&lt;br /&gt;
&lt;br /&gt;
Thank You,&lt;br /&gt;
&lt;br /&gt;
&amp;amp;mdash;WikiJeff&lt;br /&gt;
&lt;br /&gt;
== RPG Motivational Posters Archive ==&lt;br /&gt;
&lt;br /&gt;
Are we also going to archive the &amp;quot;Take it Tangacy&amp;quot; posters from this thread too? [[User:Roguebfl|Roguebfl]] 21:53, 20 October 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
== Spammer ==&lt;br /&gt;
&lt;br /&gt;
66.240.221.36 seams to be added a seaming random string of numbers to a lot of posts (this is one type of spam I can&#039;t understand at all) --[[User:Roguebfl|Roguebfl]] 15:34, 26 November 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
== Error in the spam block list ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m seeing this error at the top of pages I&#039;ve submitted. I know about this error because it used to occur on the wikia wiki frequently. The problem is there is a limit to how big the spam blacklist can be, and you need to delete old entries. [[User:Tjoneslo|Tjoneslo]] 07:18, 27 February 2007 (PST)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Warning&amp;lt;/b&amp;gt;:  preg_match(): Compilation failed: regular expression too large at offset 0 in &amp;lt;b&amp;gt;/var/www/rpgnet/wiki/extensions/SpamBlacklist/SpamBlacklist_body.php&amp;lt;/b&amp;gt; on line &amp;lt;b&amp;gt;150&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: This error in the spamblock has reasserted it&#039;s ugly head once again. [[User:Tjoneslo|Tjoneslo]] 15:39, 27 April 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
== Vandalized page I can&#039;t fix ==&lt;br /&gt;
&lt;br /&gt;
[[1001 and more Things that the worst party in Eberron is forbidden from doing]] has been vadalized by our deleter or one of  his friends. I&#039;ve tried three times to revert deletion, but can&#039;t for some reason. Can you do this. Thanks. [[User:Tjoneslo|Tjoneslo]] 11:15, 26 April 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
[[750 things Mr. Welch can no longer do in a RPG]] has been vandalized by a random troll. The page is too big to diff (I get timed out on the diff). Thank. [[User:Tjoneslo|Tjoneslo]] 11:35, 27 July 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
== Adding Captcha ==&lt;br /&gt;
&lt;br /&gt;
Have you thought about adding a CAPTCHA system to RPGNet to stop the annoying deleter and some of the other spammers? [http://www.mediawiki.org/wiki/Extension:ConfirmEdit ConfirmEdit] is the default one. But there is also [http://www.mediawiki.org/wiki/Extension:ReCAPTCHA ReCAPTCHA]. I like the second one, because it forces the Spammer to do some useful work when adding their annoying links. They both look like they work in Wiki 1.6. I realize you can&#039;t do these changes, but perhaps you can direct me to the person who can. [[User:Tjoneslo|Tjoneslo]] 09:59, 11 July 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
== Update the Spam BlackList ==&lt;br /&gt;
&lt;br /&gt;
This wiki has a spam blacklist extension installed and presumably working. You can slow our spammer fiend by adding the below text to this page: [[MediaWiki:Spam-blacklist]], assuming you have access: &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
125mb\.com&lt;br /&gt;
t35\.com&lt;br /&gt;
somee\.com&lt;br /&gt;
ifrance\.com&lt;br /&gt;
freeweb7\.com&lt;br /&gt;
rigour\.info&lt;br /&gt;
dlyaoleg\.info&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: And look, he&#039;s gone. The bot was posting about every 15 minutes to half hour. Only suggestion would be to move the line &amp;quot;#&amp;lt;/pre&amp;gt; &amp;lt;!-- jangan ubah baris ini --&amp;gt;&amp;quot; to the end of the page to make the list readable. I knew there was a simple solution to this problem. [[User:Tjoneslo|Tjoneslo]] 03:56, 25 August 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
::Oops, too soon. one more to add. [[User:Tjoneslo|Tjoneslo]] 05:32, 25 August 2007 (PDT)&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
110mb\.com&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== GORT ==&lt;br /&gt;
&lt;br /&gt;
I created a bot user named GORT to affect the spam reversion changes. The advantage of GORT is his changes are generally invisible to the Recent Changes list. The disadvantage is GORT&#039;s changes are largely invisible to the Recent Changes list. You need to click the &amp;quot;Show Bots&amp;quot; links to see the changes. I wanted to tell you this because I was this evening cleaning up today&#039;s spammer when you came in as well. I didn&#039;t want you to think I&#039;ve been slacking. [[User:Tjoneslo|Tjoneslo]] 16:32, 2 October 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
:GORT is actually me, logged in as GORT. He went to maintenance mode this past week because I&#039;ve been without net access. I&#039;ve got Python (and wiki pybot code), and when I have some spare time, I&#039;ll look into creating a real bot to do this work. [[User:Tjoneslo|Tjoneslo]] 05:26, 3 October 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
== New Spammer Trick ==&lt;br /&gt;
&lt;br /&gt;
Our favorite bot spammer has discovered a new trick (or perhaps we&#039;ve gained a new &amp;quot;friend&amp;quot;). The idea is they double team an article, the first IP replacing a title with an URL, the second deleting the text on the page. This leaves only a blank page with a spam URL and disrupts the use of the &amp;quot;rollback&amp;quot; functionality. [[User:Tjoneslo|Tjoneslo]] 07:04, 19 October 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
==STOLEN PICTURES ON USER PAGE==&lt;br /&gt;
&lt;br /&gt;
Knockwood, you don&#039;t have permission from Neolucky, Kami, or Klar to use their pictures for your &amp;quot;motivational pictures.&amp;quot; The &amp;quot;succubus&amp;quot; &amp;quot;furry trust&amp;quot; and &amp;quot;Male/Female players&amp;quot; pictures are being used without permission. Yvie Schroeder has already tried to remove the offending pictures by request of those artists and you reverted the page. Please take the pictures down or we will ask for moderator action against you.&lt;br /&gt;
&lt;br /&gt;
:Sorry about that--since there are people out there who simply irrationally hate deviantArt, and no explanation given for the removal, I interpreted the initial removal as vandalism and reverted it.  That said, a simple note to me here would have sufficed... --[[User:Knockwood|Lord Knockwood the Mad]] 17:13, 25 November 2008 (PST)&lt;br /&gt;
&lt;br /&gt;
==Page lockdown==&lt;br /&gt;
Would it be possible to have [[Character:_Rowan_Marmalade|Rowan Marmalade]] locked so only registered users can edit it? It&#039;s getting targeted by spammers.&lt;br /&gt;
: GORT has blocked the page. [[User:GORT|GORT]] 16:30, 19 October 2009 (PDT)&lt;br /&gt;
:: Thanks.&lt;br /&gt;
Actually, would it be possible to have that done to all pages linked from the body of [[Once_more_with_feeling]] and subpages thereof? The spammers seem to be targeting that game for some reason. [[User:Andrensath|Andrensath]] 17:36, 22 October 2009 (NZDT)&lt;br /&gt;
&lt;br /&gt;
==Spambots==&lt;br /&gt;
Hi. The wiki is still being attacked; tried reverting all the edits so far but they keep coming. I recommend that the IPs are individually blocked for now, since they seem to begin spamming hours afterwards as well. [[User:Mentifisto|Mentifisto]] 15:46, 13 May 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Mentifisto</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Homebrew_Campaign_Settings&amp;diff=179185</id>
		<title>Homebrew Campaign Settings</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Homebrew_Campaign_Settings&amp;diff=179185"/>
		<updated>2011-05-13T15:40:51Z</updated>

		<summary type="html">&lt;p&gt;Mentifisto: Undo revision 179184 by 88.191.118.7 (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Resources]]&lt;br /&gt;
&lt;br /&gt;
These are various homebrew campaign settings that can be found on the web.&amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;gt; Note 1: When links no longer function, website description and url may be deleted. Feel free to add them back if they are found again somewhere else on the Internet. (Ah, if Heptovania could ever be put online again... sigh!)&amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;gt; Note 2: This page is only intended for listing links to homebrew settings, with a single line of description. Hate or rave texts do not belong here and will be deleted.&lt;br /&gt;
&lt;br /&gt;
=== M20 ===&lt;br /&gt;
*[http://www.koboldenterprise.com/?cat=22 &amp;lt;b&amp;gt;Calistis&amp;lt;/b&amp;gt;] - &amp;lt;i&amp;gt;update&amp;lt;/i&amp;gt;: A fantasy world without magic, but full of unique races, and packed full of zombie infestation. &lt;br /&gt;
=== D20 ===&lt;br /&gt;
*[http://www.diasexmachina.com/Games.htm &amp;lt;b&amp;gt;Amethyst&amp;lt;/b&amp;gt;] - &amp;lt;i&amp;gt;update&amp;lt;/i&amp;gt;: A fantasy set in the real world where technology and magic exist but do not mix and openly break one another down.  For d20 with a lot of new rules.&lt;br /&gt;
*[http://www.breminor.com/default.htm &amp;lt;b&amp;gt;Breminor&amp;lt;/b&amp;gt;] - A well detailed fantasy world, with nice website and written stories, usable with d20.&lt;br /&gt;
*[http://www.wideopenwest.com/~jdyal/dh/ &amp;lt;b&amp;gt;Dark Heritage&amp;lt;/b&amp;gt;] - Swashbuckling in a grim setting infused with blasphemous cults and horrible demons. D20 + houserules.&lt;br /&gt;
*[http://athas.org/ &amp;lt;b&amp;gt;Dark Sun - Athas.org&amp;lt;/b&amp;gt;] - Not a homebrew, but excellent free material for running a d20 Dark Sun campaign.&lt;br /&gt;
*[http://www.eyrurpg.com/ &amp;lt;b&amp;gt;Eyru&amp;lt;/b&amp;gt;] - A world of fantasy inspired by the Iron Age Celtic cultures, for d20.&lt;br /&gt;
*[http://karanblade.chi-town.com/ &amp;lt;b&amp;gt;Karanblade&amp;lt;/b&amp;gt;] - A Brazilian campaign setting for AD&amp;amp;D and d20, entirely in Portuguese/Brazilian.&lt;br /&gt;
*[http://www.korinth.com/ &amp;lt;b&amp;gt;Korinth &amp;amp; Elindra&amp;lt;/b&amp;gt;] - Two different settings for d20.&lt;br /&gt;
*[http://murchadslegacy.pbwiki.com/ &amp;lt;b&amp;gt;Murchad&#039;s Legacy&amp;lt;/b&amp;gt;] - An entirely OGC campaign setting in the &amp;quot;knights and castles&amp;quot; tradition using the d20 ruleset, and to which you may contribute.&lt;br /&gt;
*[http://www.mythosa.net/ &amp;lt;b&amp;gt;Mythosa&amp;lt;/b&amp;gt;] - Realms of Darkness and Legend, for d20. Several PDF files for download.&lt;br /&gt;
*[http://webpages.charter.net/wpeacock/palaestra/index.htm &amp;lt;b&amp;gt;Palaestra&amp;lt;/b&amp;gt;] - A fantasy setting with a &amp;quot;Byzance against Faery&amp;quot; theme, for d20.&lt;br /&gt;
*[http://home.comcast.net/~joemoon5/tian/ &amp;lt;b&amp;gt;Scroll of Tian&amp;lt;/b&amp;gt;] - A world of deserts, jungles and high magic, for d20.&lt;br /&gt;
*[http://www.terra-viejo.net/ &amp;lt;b&amp;gt;Terra-Viejo&amp;lt;/b&amp;gt;] - An alternate-Earth fantasy world, for d20.&lt;br /&gt;
*[http://hyboria.xoth.net/index.htm &amp;lt;b&amp;gt;The Hyborian Age&amp;lt;/b&amp;gt;] - Conan&#039;s world (not the Mongoose Publishing version) for d20.&lt;br /&gt;
*[http://www.thekyngdoms.com/ &amp;lt;b&amp;gt;The Kyngdoms&amp;lt;/b&amp;gt;] - A very large and detailed fantasy world with a very in depth history and huge color map, for d20.&lt;br /&gt;
*[http://www.geocities.com/TimesSquare/Realm/9675/ &amp;lt;b&amp;gt;The Northland&amp;lt;/b&amp;gt;] - A typical fantasy setting, probably for AD&amp;amp;D or d20.&lt;br /&gt;
*[http://www.oriental.hardpoints.de/ &amp;lt;b&amp;gt;The Oriental Hardpoint&amp;lt;/b&amp;gt;] - An Asian/Oriental campaign setting, for d20.&lt;br /&gt;
*[http://urbis.wikidot.com/ &amp;lt;b&amp;gt;Urbis&amp;lt;/b&amp;gt;] - A World of Cities, for d20. A world currently going through a magical industrial revolution, with vast city-states dominating the landscape.&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Valgora_(D20_Modern_Campaign_Setting) Valgora] - A Living campaign setting for the [http://www.dandwiki.com/wiki/Organization_of_Gamers_&amp;amp;_Roleplaying_Enthusiasts_(3.5e_Other) Organization of Gamers &amp;amp; Roleplaying Enthusiasts].&lt;br /&gt;
&lt;br /&gt;
=== Basic Dungeons &amp;amp; Dragons/Rules Cyclopedia  ===&lt;br /&gt;
*[http://www.tridrpg.org/ &amp;lt;b&amp;gt;World of Trid&amp;lt;/b&amp;gt;] - This campaign setting harkens back to the fledging days of the Moldvey Basic D&amp;amp;D box set, and continued to the Rules Cyclopedia, published in the 1990’s.&lt;br /&gt;
*[http://www.enworld.org/Inzeladun/ &amp;lt;b&amp;gt;Inzeladun&amp;lt;/b&amp;gt;] - The &amp;quot;Conan flavored&amp;quot; homebrew setting by Vincent Darlage (who later wrote for Mongoose&#039;s Conan d20), for D&amp;amp;D.&lt;br /&gt;
*[http://www.sulerin.com/index.asp &amp;lt;b&amp;gt;Sulerin&amp;lt;/b&amp;gt;] - A really extensive D&amp;amp;D world.&lt;br /&gt;
&lt;br /&gt;
=== Dungeons &amp;amp; Dragons 1st Edition ===&lt;br /&gt;
*[http://pagesperso-orange.fr/bcv/anglais/aquila.htm &amp;lt;b&amp;gt;Aquila&amp;lt;/b&amp;gt;] - An old AD&amp;amp;D setting. &lt;br /&gt;
*[http://www.freemode.net/dage/ &amp;lt;b&amp;gt;Dage&amp;lt;/b&amp;gt;] - An old Earth-like Dark Ages fantasy world, for AD&amp;amp;D.&lt;br /&gt;
*[http://karanblade.chi-town.com/ &amp;lt;b&amp;gt;Karanblade&amp;lt;/b&amp;gt;] - A Brazilian campaign setting for AD&amp;amp;D and d20, entirely in Portuguese/Brazilian.&lt;br /&gt;
*[http://www.pryce.net/realmsofadventure/ &amp;lt;b&amp;gt;Realms of Adventure&amp;lt;/b&amp;gt;] - An AD&amp;amp;D fantasy setting.&lt;br /&gt;
*[http://www.geocities.com/TimesSquare/Realm/9675/ &amp;lt;b&amp;gt;The Northland&amp;lt;/b&amp;gt;] - A typical fantasy setting, probably for AD&amp;amp;D or d20.&lt;br /&gt;
&lt;br /&gt;
=== Dungeons &amp;amp; Dragons 2nd Edition ===&lt;br /&gt;
*[http://www.andurin.com/index.php &amp;lt;b&amp;gt;Andurin&amp;lt;/b&amp;gt;] - A fantasy world, for 3e and 2e, that takes its inspiration from many sources: Conan, Elric, Thieves&#039; World, Elder Scrolls&#039; Morrowind, and the Wheel of Time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[http://users.chariot.net.au/~marcof/ &amp;lt;b&amp;gt;Beyond Heroes&amp;lt;/b&amp;gt;] - A site dedicated to heroic roleplaying of all eras including fantasy, pulp, modern and future with my own magic system and compatible with OD&amp;amp;D, AD&amp;amp;D 1E and 2E, and Palladium.&lt;br /&gt;
&lt;br /&gt;
*[http://maragtorok.com/wiki/ &amp;lt;b&amp;gt;Marag Torok&amp;lt;/b&amp;gt;] - A world in which magic is finite and the cultures of man contest to control it.  Some areas are richly detailed and some still need a lot of work.&lt;br /&gt;
&lt;br /&gt;
=== Dungeons &amp;amp; Dragons 3rd Edition ===&lt;br /&gt;
*[http://www.andurin.com/index.php &amp;lt;b&amp;gt;Andurin&amp;lt;/b&amp;gt;] - A fantasy world, for 3e and 2e, that takes its inspiration from many sources: Conan, Elric, Thieves&#039; World, Elder Scrolls&#039; Morrowind, and the Wheel of Time.&lt;br /&gt;
&lt;br /&gt;
=== Dungeons &amp;amp; Dragons 3.5 Edition ===&lt;br /&gt;
*[http://www.aquerra.com &amp;lt;b&amp;gt;Aquerra&amp;lt;/b&amp;gt;] - A low-to-moderate magic campaign setting for D&amp;amp;D3.5e.&lt;br /&gt;
*[http://games.groups.yahoo.com/group/DnD3VanishedLands/ &amp;lt;b&amp;gt;Vanished Lands&amp;lt;/b&amp;gt;] - A heroic fantasy setting for D&amp;amp;D3.5 and related campaigns. (This one is a Yahoogroup page rather than a setting website.)&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Valgora &amp;lt;b&amp;gt;Valgora&amp;lt;/b&amp;gt;] - A living campaign setting for the [http://www.dandwiki.com/wiki/Organization_of_Gamers_&amp;amp;_Roleplaying_Enthusiasts_(3.5e_Other) Organization of Gamers &amp;amp; Roleplaying Enthusiasts]&lt;br /&gt;
*[http://deismaar.pbwiki.com/ &amp;lt;b&amp;gt;World of Deismaar&amp;lt;/b&amp;gt;] - Here is a low magic, politically-charged world that is entirely humanocentric. For D&amp;amp;D3.5&lt;br /&gt;
*[http://www.aerynath.com/ &amp;lt;b&amp;gt;Lost Isles of Aerynath&amp;lt;/b&amp;gt;] - A dark, grim world that is filled with more realistic views ingrained into fantasy (Ex. Racism, Caste System). For D&amp;amp;D3.5&lt;br /&gt;
&lt;br /&gt;
=== Dungeons &amp;amp; Dragons 4th Edition ===&lt;br /&gt;
*[http://www.shanecase.com/everwyld/ &amp;lt;b&amp;gt;Everwyld&amp;lt;/b&amp;gt;] - A Fantasy setting for D&amp;amp;D4e.&lt;br /&gt;
*[http://www.farlandworld.com/ &amp;lt;b&amp;gt;Farland&amp;lt;/b&amp;gt;] - An extensive and rich setting with a nice website, formerly for d20, now for 4e.&lt;br /&gt;
*[http://www.spellbooksoftware.com/4windsbar/ &amp;lt;b&amp;gt;Four Winds Bar&amp;lt;/b&amp;gt;] The Nexus of Crises, The Origin of Storms, a 4th Ed Campaign and setting.&lt;br /&gt;
&lt;br /&gt;
=== FUDGE ===&lt;br /&gt;
*[http://www.agyris.net/&amp;lt;b&amp;gt;Agyris&amp;lt;/b&amp;gt;] - Very well done and original website for this Fudge setting.&lt;br /&gt;
&lt;br /&gt;
=== Generic, Homebrew or Unspecified ===&lt;br /&gt;
*[http://www.creativeconclave.co.uk &amp;lt;b&amp;gt;Conclave&amp;lt;/b&amp;gt;] - Collaborative world-building with influences including Ming and Qing China, Polynesia, the Dutch East India Company and high fantasy.&lt;br /&gt;
*[http://www.belandir.com/fargoth/ &amp;lt;b&amp;gt;Fargoth&amp;lt;/b&amp;gt;] - The Fargoth World Building Project is a collaborative effort to design a generic fantasy setting for any game system.&lt;br /&gt;
*[http://www.gwenthia.org/ &amp;lt;b&amp;gt;Gwenthia&amp;lt;/b&amp;gt;] - A shared fantasy world developed primarily for RPGs, and being delivered through wiki, ftp site, and published documents.&lt;br /&gt;
*[http://johnwright281.tripod.com/ &amp;lt;b&amp;gt;Ilshara: Lands of Exile&amp;lt;/b&amp;gt;] - A well done campaign setting, with PDFs for download, for Castles &amp;amp; Crusades.&lt;br /&gt;
*[http://www.jhendor.de/ &amp;lt;b&amp;gt;Jhendor&amp;lt;/b&amp;gt;] - A fantasy world with no specific RPG tied to it, but that was originally used for a Runequest campaign.&lt;br /&gt;
*[http://miscellaneousdebris.sitesled.com/gamefiles/bronzerev.pdf &amp;lt;B&amp;gt;Karthum&amp;lt;/B&amp;gt;] - A swords and sorcery mini-setting with its own rule set. &amp;lt;I&amp;gt;This is a direct link to the PDF&amp;lt;/I&amp;gt;.&lt;br /&gt;
*[http://www.r4bid.net/LoreWeaver/HomeIndex &amp;lt;b&amp;gt;LoreWeaver&amp;lt;/b&amp;gt;] - A campaign world on Wiki, and published under a Creative Commons License.&lt;br /&gt;
*[http://www.geocities.com/TimesSquare/Fortress/6394/ &amp;lt;b&amp;gt;Maelstrom&amp;lt;/b&amp;gt;] - This setting also provides great blasons, castles maps, etc.&lt;br /&gt;
*[http://www.melnworld.com/englanniksi/main.php3 &amp;lt;b&amp;gt;Meln&amp;lt;/b&amp;gt;] - A campaign setting for any fantasy RPG system.&lt;br /&gt;
*[http://www.necroz.com/MeshalCRS/index.html &amp;lt;b&amp;gt;Meshal&amp;lt;/b&amp;gt;] - A Chinese general system with it&#039;s campaign setting Erovan.&lt;br /&gt;
*[http://www.worlddreambank.org/P/PLANETS.HTM &amp;lt;b&amp;gt;Planetocopia&amp;lt;/b&amp;gt;] - Several descriptions of planets and their inhabitants. Wasn&#039;t done for RPGs, but would be a very good source of inspiration for exotic homebrew worlds.&lt;br /&gt;
*[http://www.santharia.com/ &amp;lt;b&amp;gt;Santharia&amp;lt;/b&amp;gt;] - Another massive fantasy world, heavily TOLKIEN inspired, with beautiful website, lots of stuff, and online RPG.&lt;br /&gt;
*[http://carnelian.game-host.org/~ken/coast.html &amp;lt;b&amp;gt;Tales of the Carnelian Coast&amp;lt;/b&amp;gt;] - A well detailed setting with its own game system.&lt;br /&gt;
*[http://www.tekumel.com/ &amp;lt;b&amp;gt;Tekumel&amp;lt;/b&amp;gt;] - The first homebrew ever, that became a published setting of several books, this is the extensive world created by the Professor M.A.R. Barker.&lt;br /&gt;
*[http://teleleli.blogspot.com &amp;lt;b&amp;gt;Teleleli&amp;lt;/b&amp;gt;] - A fantasy setting based on sword and sorcery, fairy tales, and Terry Pratchett/Lewis Carroll-style humour, with very little high fantasy or epic fantasy influence.&lt;br /&gt;
*[http://pencil-pushers.net/?page_id=76 &amp;lt;b&amp;gt;The Last Dominion&amp;lt;/b&amp;gt;] - A dark fantasy setting that almost - but not quite - transcends the barrier into mature audiences. Great art and beautiful maps, no specific game system. &lt;br /&gt;
*[http://www.zompist.com/virtuver.htm &amp;lt;b&amp;gt;Virtual Verduria&amp;lt;/b&amp;gt;] - A peculiar fantasy world, some humans from Earth stumbled upon by accident long ago.&lt;br /&gt;
*[http://www.hoboes.com/html/RPG/Gods//Highland/ &amp;lt;b&amp;gt;World of Highland&amp;lt;/b&amp;gt;] - An alternate-Earth fantasy setting, with its own RPG system.&lt;br /&gt;
*[http://www.khoras.net/ &amp;lt;b&amp;gt;World of Khoras&amp;lt;/b&amp;gt;] - Probably the most extensive campaign setting on the web! For any fantasy RPG system.&lt;br /&gt;
&lt;br /&gt;
=== GURPS ===&lt;br /&gt;
*[http://wiki.rpg.net/index.php/The_Gift:Main_Page &amp;lt;b&amp;gt;The Gift&amp;lt;/b&amp;gt;] PCs play mages living the modern world, coping with power, mage society and supernatural peril.&lt;br /&gt;
*[http://www.kalyr.com/kalyr.htm &amp;lt;b&amp;gt;Kalyr&amp;lt;/b&amp;gt;] - A GURPS game world where humans are slaves imported to an alien planet.&lt;br /&gt;
*[http://wiki.rpg.net/index.php/Lineage:Main_Page &amp;lt;b&amp;gt;Lineage&amp;lt;/b&amp;gt;] Join the Mage Houses and fight for wealth and power in the modern USA.  Or join The Rebellion and declare war on Heaven and Hell themselves.&lt;br /&gt;
*[http://wiki.rpg.net/index.php/Paradise_City:Main_Page &amp;lt;b&amp;gt;Paradise City&amp;lt;/b&amp;gt;] A cyberpunk setting with extended catalogs of weapons and cyberware.&lt;br /&gt;
&lt;br /&gt;
=== HARP ===&lt;br /&gt;
*[http://www.aecyr-grene.org/index.shtml &amp;lt;b&amp;gt;Aecyr Grene&amp;lt;/b&amp;gt;] - A fantasy campaign setting for HARP.&lt;br /&gt;
*[http://burningheaven.bravehost.com &amp;lt;b&amp;gt;Burning Heaven - Niĝsasa Anšar&amp;lt;/b&amp;gt;] - An exotic &amp;amp; weird fantasy campaign setting for HARP (and BRP).&lt;br /&gt;
*[http://marth.bravehost.com &amp;lt;b&amp;gt;Marth Ice World&amp;lt;/b&amp;gt;] - A dark &amp;amp; grim fantasy setting for HARP (and D20).&lt;br /&gt;
&lt;br /&gt;
=== Risus/EZ20 ===&lt;br /&gt;
*[http://miscellaneousdebris.sitesled.com/gamefiles/ktattoo.pdf &amp;lt;B&amp;gt;Kumquat Tattoo&amp;lt;/B&amp;gt;] -- Efffin&#039; metal fantasy for Risus (with conversions for EZ20). This is a &amp;lt;I&amp;gt;direct link to the PDF&amp;lt;/I&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== True20 Adventure Roleplaying ===&lt;br /&gt;
*[http://taharqa.org/PaxThumanus/ &amp;lt;b&amp;gt;Pax Thumanus&amp;lt;/b&amp;gt;] - A classical Swords and Sorcery setting for True20.&lt;br /&gt;
*[http://suwarnabumi.wikidot.com/ &amp;lt;b&amp;gt;Suwarnabumi&amp;lt;/b&amp;gt;] - An original fantasy setting set against the backdrop of Southeast Asian culture, mythology, and history.&lt;br /&gt;
*[http://www.flagonwiththedragon.com/wiki/index.php?title=The_True_Crescent_and_Cross &amp;lt;b&amp;gt;The True Crescent and Cross&amp;lt;/b&amp;gt;] - A campaign setting based in a mythical version of the Kingdom of Jerusalem in the 1130.&lt;br /&gt;
&lt;br /&gt;
=== T.W.E.R.P.S. ===&lt;br /&gt;
&lt;br /&gt;
*[http://miscellaneousdebris.sitesled.com/gamefiles/Weirdlands2.pdf &amp;lt;b&amp;gt;The Weirdlands&amp;lt;/b&amp;gt;] - A. . . uhm. . . &amp;lt;i&amp;gt;weird&amp;lt;/i&amp;gt; setting for use with The World&#039;s Easiest Role Playing System. &amp;lt;I&amp;gt;This is a direct link to the PDF.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== vsM Engine ===&lt;br /&gt;
*[http://miscellaneousdebris.sitesled.com/gamefiles/vselves.pdf &amp;lt;B&amp;gt;vs. Elves&amp;lt;/b&amp;gt;] - A baroque fantasy setting for the vsM Engine. &amp;lt;I&amp;gt;This ia a direct link to the PDF&amp;lt;/I&amp;gt;.&lt;/div&gt;</summary>
		<author><name>Mentifisto</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Talk:Motivational_Posters:Main_Page&amp;diff=179181</id>
		<title>Talk:Motivational Posters:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Talk:Motivational_Posters:Main_Page&amp;diff=179181"/>
		<updated>2011-05-13T15:32:37Z</updated>

		<summary type="html">&lt;p&gt;Mentifisto: Undo revision 179164 by 209.121.191.5 (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Psst: Traveller needs its own category..... ;) [[User:Spica|Spica]] 10:02, 17 June 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
== Thanks! ==&lt;br /&gt;
&lt;br /&gt;
You have definitely, ultimately, positively won the internet! Thanks for setting this up!&lt;br /&gt;
&lt;br /&gt;
Steffen, UK&lt;br /&gt;
&lt;br /&gt;
: Thanks for the vote of support. I&#039;d hope I was not doing this only for my enjoyment. [[User:Tjoneslo|Tjoneslo]] 08:00, 4 September 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
== New Meme Categories==&lt;br /&gt;
&lt;br /&gt;
This is a list of potential new meme categories for the posters. Critera for a meme category are: &lt;br /&gt;
#Needs to have more than 10 posters, but not more than 200 posters&lt;br /&gt;
#Posters created by more that 2 people &lt;br /&gt;
#Posters on more than one &amp;quot;page&amp;quot;&lt;br /&gt;
#Can be described to allow other to add posters to the Category. &lt;br /&gt;
&lt;br /&gt;
That is, ideas that show up repeatedly at different times. This can be use of pictures, ideas used, what people think of some posters, whatever can be described. &lt;br /&gt;
&lt;br /&gt;
===Probably candidates===&lt;br /&gt;
* Bad ass - Posters defining the classification of what is or is not a bad ass.&lt;br /&gt;
* Bards - The D&amp;amp;D character class provokes many posters&lt;br /&gt;
* Paladins - The D&amp;amp;D Character class second most likely to provoke a poster.&lt;br /&gt;
* LARP - to go with the Game Systems. Like crossovers LARPs can be good or really strange.&lt;br /&gt;
* Malkavians - The insane fishmalks provoke bicycles.&lt;br /&gt;
* Character Concepts - Ranging from the awesome to good to really bad to violence inducing.&lt;br /&gt;
* Riggers - One of the shadowrun player types, inspires all kinds of vehicle descriptions&lt;br /&gt;
* Alternate History - The weird histories where zeppelins still fly and mechs stomp about during WWII&lt;br /&gt;
* Catgirls - The mysterious attraction of the mixture of cats and girls...&lt;br /&gt;
* Random Encounters - Who know what will show up when dice determine the next encounter.&lt;br /&gt;
&lt;br /&gt;
===Potential Candidates===&lt;br /&gt;
* Rules lawyers - one of the styles of players. (are there others)&lt;br /&gt;
* Gamers - Poster commentary on the people who play the games...&lt;br /&gt;
* Japan - The source of much of the high weirdness that infects some of these posters. &lt;br /&gt;
* The Map - Posters showing how important a map is and can be. &lt;br /&gt;
* Adds/disadd - Posters talking about advantages and disadvantages as they are applied in game and to real life. &lt;br /&gt;
* Skills - Posters talking about various RPG skills, as applied in game and to real life. &lt;br /&gt;
* Kill it - This is a mash of the &amp;quot;It has stats so we can kill it&amp;quot;, &amp;quot;kill it and take its stuff&amp;quot;, and &amp;quot;Kill it with fire&amp;quot; memes&lt;br /&gt;
* Dice Rolls - Noting the effects of a natural 1 or natural 20 &lt;br /&gt;
* Rocks Fall - From the Something Positive comic: Rocks Fall, Everybody dies.&lt;br /&gt;
* Mary Sue - Posters about Mary Sue or the Gaming equivalent, the GMPC.&lt;br /&gt;
* Gamer Girls -Counterpoint posters to the rare breed: Women who game.&lt;br /&gt;
* Faces of Evil - Evil is known to have both a pretty face and an ugly one. &lt;br /&gt;
* Mecha - Images of Mechs, Mecha and mechanical walker tanks.&lt;br /&gt;
* Mooks - The faceless and useless minions of the big bad.&lt;br /&gt;
* Homebrew Monsters - The weirdness that comes from a GM&#039;s brain after their players have memorized the all the monster stats.&lt;br /&gt;
* Goggles - The Goggles do nothing!. (8 entries: 3540, 4449, 4575, 11430, 16037, 16189, 20520)&lt;br /&gt;
* Steampunk - The mixing of the victorian era steam technology with the cyberpunk sensibility of new technology. (9 entries: 4472, 4502, 4705, 11173, 11183, 20794x2, 20834, 20849)&lt;br /&gt;
* Tributes - little tributes to various people, usually folks who just died.&lt;br /&gt;
&lt;br /&gt;
===Overdone Candidates===&lt;br /&gt;
* Alignments - Poster on the D&amp;amp;D Alignments. This has been done at least two dozen times, plus the scattered additions. Though Batman alignment...&lt;br /&gt;
* Exalted Castes - Done almost as frequently as the Alignments.&lt;br /&gt;
* Vampire clans - next in the overdone classification.&lt;br /&gt;
* Star Trek - Posters using star trek screenshots and fan art. &lt;br /&gt;
* Star Wars - Posters using Star wars screenshots, props and fan art. &lt;br /&gt;
* Babylon 5 - Posters using Babylon 5 screenshots and fan art.&lt;br /&gt;
&lt;br /&gt;
== Poster Creator collections ==&lt;br /&gt;
&lt;br /&gt;
This is the list of poster creators needing creator collections. These people have created numerous posters and have done so over a long period of time. &lt;br /&gt;
&lt;br /&gt;
If you would like your name to be on this list, you need to register your RPGNet forum username in the RPGnet wiki. The preferred way of making a poster creator collection is to put the gallery on your wiki user page. &lt;br /&gt;
&lt;br /&gt;
* Animus000&lt;br /&gt;
* Bill_Coffin&lt;br /&gt;
* celebrityomnipath &lt;br /&gt;
* FeudalMan&lt;br /&gt;
* [[User: G-ForceTG|G-ForceTG]]&lt;br /&gt;
* Journ-O-LST-3&lt;br /&gt;
* leapetra&lt;br /&gt;
* LogicNinja &lt;br /&gt;
* [[User: LordBruticus|LordBruticus]]&lt;br /&gt;
* NotExactlyHuman&lt;br /&gt;
* ShiningDragon&lt;br /&gt;
* ShinyObject&lt;br /&gt;
* SnowLeopard&lt;br /&gt;
* Vain&lt;br /&gt;
* Xhaos01&lt;br /&gt;
* Ymdar&lt;br /&gt;
* Zensniper&lt;/div&gt;</summary>
		<author><name>Mentifisto</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Cael&amp;diff=179180</id>
		<title>Character:Cael</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Cael&amp;diff=179180"/>
		<updated>2011-05-13T15:32:03Z</updated>

		<summary type="html">&lt;p&gt;Mentifisto: Undo revision 179155 by 217.169.176.180 (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Cael&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Character in [[Once_more_with_feeling|Once More, With Feeling!]], played by Segev.&amp;lt;br&amp;gt;&lt;br /&gt;
Caste: Casteless&amp;lt;br&amp;gt;&lt;br /&gt;
Concept: Street Urchin from Nexus&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A child of no more than a decade, Cael is scrawny and agile, with skinny arms and legs and clever fingers that make those with scrip guard their wallets. Outside of the East, his blue hair might be unusual; here in Nexus, it&#039;s the sharp point of his ears that is more noteworthy. He must have spent too much time in one of the Wyld Zones that blight the poorest sectors of the teeming metropolis. His clothing is ragged, little more than a loin- or breech-cloth hidden under an all-concealing but tattered cape. It&#039;s hard to tell and changes depending on what scraps he can find as others get too soiled to wear. The color of the fabric is long washed out to dingy gray, though it might once have been red, long before it fell into this orphan&#039;s hands. He seems even smaller than his diminutive stature would require due to a habit of walking somewhat hunched, defensively; close examination of his back&#039;s outline under the draping cloth of a cape hints at either a pack or strange deformity concealed beneath. The most noteworthy thing, however, is the wooden flute he clutches tightly in one hand. It isn&#039;t exactly &#039;&#039;fine,&#039;&#039; but it is definitely the most valuable thing he seems to own. One might wonder from whom he stole it, especially when a glimpse is caught of the beautiful golden cord that dangles from one end. Cael is often accompanied by one or two handfuls of fellow urchins, though, so actually confronting him before he can scatter into a crowd is unlikely. Despite his obvious poverty, however, someone who manages to observe him for any length of time will note that he seems relatively happy...if often tragically too knowing for a child of his age.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Motivation==&lt;br /&gt;
&lt;br /&gt;
To protect the weak from bullies, even if he has to build a safe haven for them, himself.&lt;br /&gt;
&lt;br /&gt;
==Intimacies==&lt;br /&gt;
&lt;br /&gt;
* His gang of fellow street urchins&lt;br /&gt;
* His flute (an ultimately useful tube with an attached orichalcum spell capturing cord)&lt;br /&gt;
* His identity (and therefore childhood)&lt;br /&gt;
* His summoned demon and elemental friends&lt;br /&gt;
* The Neverborn (Pity)&lt;br /&gt;
&lt;br /&gt;
==Unnatural Intimacies==&lt;br /&gt;
&lt;br /&gt;
* [[Character:Starcc_Antonee,_the_Adamant_Man|Starcc Antonee]], his Solar Mate.&lt;br /&gt;
* [[Character:_Rowan_Marmalade|Rowan Marmalade]], his other Solar Mate.&lt;br /&gt;
* Radiance is awesome and he wants to be just like him!&lt;br /&gt;
&lt;br /&gt;
==Anima==&lt;br /&gt;
As a Casteless Lunar, Cael&#039;s anima power is variable based on the phase of the moon.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
His totemic anima banner is a pure white unfolding orchid out of which is emerging a pale hummingbird with plumage nearly colorful under its white purity.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
&lt;br /&gt;
PHYSICAL:&amp;lt;br&amp;gt;&lt;br /&gt;
Strength 3&amp;lt;br&amp;gt;&lt;br /&gt;
Dexterity 5 (in and around buildings +3)&amp;lt;br&amp;gt;&lt;br /&gt;
Stamina 6 (controlling own body +3) (3 bp on +1 stamina, 1 bp on +2 dots of specialty, 15 exp to get to stamina 6)&amp;lt;br&amp;gt;&lt;br /&gt;
SOCIAL:&amp;lt;br&amp;gt;&lt;br /&gt;
Charisma 4 (12 exp)&amp;lt;br&amp;gt;&lt;br /&gt;
Manipulation 3&amp;lt;br&amp;gt;&lt;br /&gt;
Appearance 4 (Precious +1)&amp;lt;br&amp;gt;&lt;br /&gt;
MENTAL:&amp;lt;br&amp;gt;&lt;br /&gt;
Perception 4 (trouble sense +1)&amp;lt;br&amp;gt;Intelligence 5 (old things +1, magic creatures +1 (3 exp))&amp;lt;br&amp;gt;Wits 5 (streetwise +1)&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
===Caste Abilities===&lt;br /&gt;
(Inapplicable)&lt;br /&gt;
&lt;br /&gt;
===Favored Abilities===&lt;br /&gt;
*Larceny 4 (2 bonus points, 5 experience points)&lt;br /&gt;
*Survival 3 (2 bonus points)&lt;br /&gt;
*Occult 5 (4 bonus points)&lt;br /&gt;
&lt;br /&gt;
===Unfavored Abilities===&lt;br /&gt;
&lt;br /&gt;
====War====&lt;br /&gt;
&lt;br /&gt;
*Archery 3&lt;br /&gt;
*Athletics 2&lt;br /&gt;
*Awareness 2&lt;br /&gt;
*Dodge 2&lt;br /&gt;
*Integrity 5&lt;br /&gt;
*Martial Arts 5&lt;br /&gt;
*Resistance 2&lt;br /&gt;
&lt;br /&gt;
====Life====&lt;br /&gt;
&lt;br /&gt;
*Performance 3&lt;br /&gt;
*Presence 2 (2 exp)&lt;br /&gt;
*Socialize 1&lt;br /&gt;
*Stealth 5&lt;br /&gt;
&lt;br /&gt;
====Wisdom====&lt;br /&gt;
&lt;br /&gt;
*Investigation 3&lt;br /&gt;
*Lore 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
&lt;br /&gt;
===Cult 1===&lt;br /&gt;
Since his Exaltation, Cael has done no small amount of &amp;quot;robin hood&amp;quot; style vigilantism, protecting the weak and innocent from the strong and thuggish in the streets of Nexus. While he&#039;s only one little boy in a vast, vast city, some sectors of the poorest parts of Nexus whisper with rumors of the Bronze Beast which tolerates no bullies, and some have begun to privately pray for his protection when they must venture through the most dangerous parts of the city.&lt;br /&gt;
&lt;br /&gt;
===Followers 2 (1 bonus point)===&lt;br /&gt;
Cael was a part of a small (roughly seven or so) gang of kids before he took his second breath. Shortly before his exaltation, the gang lost its leader. Cael has taken on that role since becoming a Steward, and, under his protection, it has grown to nearly twenty members.&lt;br /&gt;
&lt;br /&gt;
===Contacts 3: Nexus Underworld (3 bonus points)===&lt;br /&gt;
This could use more elaboration, but in short, he&#039;s a street urchin with a number of his fellows who count on him. Of &#039;&#039;course&#039;&#039; he knows a lot of people who know people.&lt;br /&gt;
&lt;br /&gt;
===Manse 1: Memorial Iron (1 bonus point)===&lt;br /&gt;
One of six Manses built (actually, &#039;&#039;grown&#039;&#039;) into the sewers of Nexus, this is probably the least. It is the one he has found on his own, however, and he&#039;s quite pleased with it. Mechanically, it lets him recover one extra point of Willpower every time he sleeps.&lt;br /&gt;
&lt;br /&gt;
===Manse 3: Freedom Stone (3 bonus points)===&lt;br /&gt;
Under the streets of Nexus, grown into its sewer system via arcane roots and carefully-laid weaving that mysteriously survive the harsh fluids that flow through them, is a network of six manses. Cael was led to this one&#039;s hearthstone room by Luna herself as he received his Exaltation. He found another within the last few months, and he knows roughly where the other four are, though he is nervous about hunting them down, for fear of &#039;&#039;other&#039;&#039; things he might discover (though he won&#039;t admit this). He is disconcerted enough by the knowledge that he just &#039;&#039;has&#039;&#039; with no memory of learning it; he isn&#039;t sure he wants to bring more of it to the surface on purpose.&lt;br /&gt;
&lt;br /&gt;
===Ally 3: Berengiere (3 bonus points)===&lt;br /&gt;
The Weaver of Voices was a dear, dear friend to his predecessor, and this friendship has carried over, even though Cael is only now discovering it.&lt;br /&gt;
&lt;br /&gt;
===Ally 3: Unknown (3 bonus points)===&lt;br /&gt;
&lt;br /&gt;
===Ally 3: Unknown (3 bonus points)===&lt;br /&gt;
Every now and again, he has a hint of nostalgia or a recollection that &amp;quot;an old friend&amp;quot; could help him with precisely some situation in which he finds himself. Moments later, as he instinctively tries to think of who it might be, other emotions associated with them that make him nervous cause him to shy away, and think of other things to drown out this knowledge.&lt;br /&gt;
&lt;br /&gt;
===Ally 2: Unspeakable Rite of the Lady of Words (6 exp)===&lt;br /&gt;
He and she swore an oath of friendship. What this will mean for him and his new friend in the future remains to be seen.&lt;br /&gt;
&lt;br /&gt;
===Artifact 4:  &amp;quot;Shattering Whispering Sighs&amp;quot;===&lt;br /&gt;
(12 exp spent; originally stolen from Dusk Caste Ever-Dying Lord&#039;s Sacrifice of Silence)&lt;br /&gt;
* Gloves of Martial Readiness, of Soulsteel Construction&lt;br /&gt;
* Speed 5, Accuracy +3, Damage +8L, Defense +4, Rate 4&lt;br /&gt;
* Clinch Enhancer, Martial Arts Weapon, Piercing&lt;br /&gt;
* Invisible Essence Shield (4 motes) (Scene Length) (Reflexive Action) (+3 DV)&lt;br /&gt;
* Attunement:  10 motes&lt;br /&gt;
&lt;br /&gt;
===Artifact 2:  &amp;quot;Discrete Essence Armor&amp;quot;===&lt;br /&gt;
(6 exp spent; originally stolen from Dusk Caste Ever-Dying Lord&#039;s Sacrifice of Silence)&lt;br /&gt;
* of Soulsteel Construction&lt;br /&gt;
* Attunement:  5 motes&lt;br /&gt;
&lt;br /&gt;
===Artifact 3: Ultimately Useful Tube===&lt;br /&gt;
The second item he found belonging to him as heir to his Exaltation, this lay beside his sick and dying friend, Emari, when he returned to her immediately after taking his Second Breath. He is unsure where it came from, and somewhat fearful to examine his strange knowledge to see if he knows, but he knows it&#039;s his; it was a gift. It is actually two artifacts; the orichalcum spell capturing cord (below) is affixed to it and an inextricable part of it. Three of its seven flute-holes double as hearthstone sockets, and a further three contain yellow crystals. (One hole remains open even with all three hearthstone sockets filled; what goes there, if anything, is a mystery.)&lt;br /&gt;
&lt;br /&gt;
===Artifact 5: Orichalcum Spell Capturing Cord===&lt;br /&gt;
Affixed to his ultimately useful tube, this greater portion of the combined artifact usually bears a single knot. He has never yet been targeted by hostile sorcery, but he typically keeps a casting of Invulnerable Skin of Bronze knotted into it, so he can call it up at a moment&#039;s notice (and without flaring his anima).&lt;br /&gt;
&lt;br /&gt;
===Artifact 2: Yasal Crystal (2 bonus points)===&lt;br /&gt;
Fitted into one of the non-Hearthstone socket holes in his flute, this crystal contains a Need Fire (RoGD I p. 121-2) that he conjured for the purpose. He is on his fourth or fifth one, as he periodically releases them if they express desire to be released.&lt;br /&gt;
&lt;br /&gt;
===Artifact 1: Yasal Crystal (1 bonus point)===&lt;br /&gt;
This lower quality crystal is only capable of holding a spirit of up to Essence 2, but is also fitted into one of the flute-holes for convenience. A trio of Naneke (CoCD: Malfeas p. 347-9) rotate in and out of it, spending their free time skulking about the libraries of Nexus.&lt;br /&gt;
&lt;br /&gt;
===Artifact 1: Yasal Crystal (1 bonus point)===&lt;br /&gt;
Another low-quality crystal, filling the penultimate of the four non-Hearthstone Socket flute-holes, this crystal can also hold Essence 2 spirits. Cael rotates what gets stored in it; a favorite trick is to coax a Least God of some trinket he owns to let him use its Hurry Home ability.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Solar Bond 5: [[Character:Starcc_Antonee,_the_Adamant_Man|Starcc Antonee]] (free)===&lt;br /&gt;
&lt;br /&gt;
===Whispers 2 (6 exp)===&lt;br /&gt;
(A residue of his tapping of the Profane Abjuration&#039;s and Evocation of the Twelve Angry Beasts&#039;s memories)&lt;br /&gt;
&lt;br /&gt;
==Knacks==&lt;br /&gt;
*Humble Mouse Shape (p. 131)&lt;br /&gt;
*Emerald Grasshopper Form (p. 131)&lt;br /&gt;
*Prey&#039;s Skin Disguise (p. 131)&lt;br /&gt;
*Green Sun Child (p. 133, 11 exp)&lt;br /&gt;
*Life of the Hummingbird (p. 134)&lt;br /&gt;
*Hybrid Body Rearrangement x2 (p. 135, 11 exp)&lt;br /&gt;
**Eyes of Night (lets him see in the dark, gives red irises and slitted pupils)&lt;br /&gt;
**Heightened Hearing (+2 dice to Awareness based on hearing)&lt;br /&gt;
**Extra Arms (gives another set of arms, reduces multi-action penalties by 1)&lt;br /&gt;
**Lidless Demon Eye (+1 on Awareness rolls, lets him see dematerialized and invisible things, All-Encompassing Sorcerer&#039;s Sight)&lt;br /&gt;
**(4 mutation points worth still to choose)&lt;br /&gt;
*Deadly Beastman Transformation (p. 136)&lt;br /&gt;
**Small (Eliminates the bonus to Strength and Stamina, adds +1 to DVs, makes his DBT form as small as he normally is)&lt;br /&gt;
**Feathers (+1L/+1B soak, keeps warm)&lt;br /&gt;
**Chameleon (feathers change colors to match surroundings, +2 to Stealth rolls)&lt;br /&gt;
**Glider (feathers buzz like insect wings, holding him aloft)&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
===Dexterity===&lt;br /&gt;
*Graceful Crane Stance (p. 149)&lt;br /&gt;
*Light-Footed Mountain Goat Stance (p. 149)&lt;br /&gt;
*Finding the Needle&#039;s Eye (p.150)&lt;br /&gt;
*Instinct-Driven Beast Movement (p. 152, 10 exp spent)&lt;br /&gt;
*Diligent Hive Imitation (p. 154)&lt;br /&gt;
*Wasp Sting Blur (p. 154) (bought with 10 exp)&lt;br /&gt;
*Golden Tiger Stance (p. 151, 10 exp spent)&lt;br /&gt;
*Wind-Dancing Method (p. 151, 10 exp spent)&lt;br /&gt;
*Furious Warder Approach (Hundredfold Facets of Enlightenment p. 37, 10 exp spent)&lt;br /&gt;
&lt;br /&gt;
===Stamina===&lt;br /&gt;
*Ox-Body Technique: 4 extra -2 health levels (p. 156)&lt;br /&gt;
*Bruise-Relief Method (p. 159)&lt;br /&gt;
*Halting the Scarlet Flow (p. 160)&lt;br /&gt;
*Armor-Forming Technique (p. 160)&lt;br /&gt;
*Stone Rhino&#039;s Skin (p. 160)&lt;br /&gt;
*Invulnerable Moonsilver Carapace (p. 160-1)&lt;br /&gt;
*Central Mastery Technique (p. 157-8, 10 exp)&lt;br /&gt;
*Western Mastery Technique (p. 157-8, 10 exp)&lt;br /&gt;
*External Hide Perfection (p. 158, 10 exp)&lt;br /&gt;
*Five Corners Adaptability (p. 39 of hundredfold facets, 10 exp)&lt;br /&gt;
*Custom Charm That Still Needs a Name: protects others against environmental effects (10 exp)&lt;br /&gt;
&lt;br /&gt;
===Charisma===&lt;br /&gt;
*Glance-Oration Technique (p. 177)&lt;br /&gt;
*Hard-Nosed Denial Stance (12 exp spent; check book for proper placement)&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
*Perfect Symmetry (p. 176, 12 exp)&lt;br /&gt;
*New Friend Aroma (p. 177, 12 exp)&lt;br /&gt;
*Irresistible Silver Spirit (p. 177, 12 exp)&lt;br /&gt;
&lt;br /&gt;
===Intelligence===&lt;br /&gt;
* Lessons in the Blood (p. 189, 10 exp)&lt;br /&gt;
* Knowing the Enemy as Oneself (Custom, 10 exp)&lt;br /&gt;
** Learned foe: Evocation of the Twelve Angry Beasts (1 exp)&lt;br /&gt;
** Learned ally: Invisible Crow Hunter (1 exp)&lt;br /&gt;
** Learned ally: Lilijana (1 exp)&lt;br /&gt;
** Learned ally: Solitary Talon (1 exp)&lt;br /&gt;
** Learned mentor: Splendor (1 exp)&lt;br /&gt;
** Learned friend: Dancing Wraith (1 exp)&lt;br /&gt;
*Terrestrial Circle Sorcery (p. 190)&lt;br /&gt;
**Demon of the First Circle (p. 252-3 Core)&lt;br /&gt;
**Summon Elemental (p. 254 Core)&lt;br /&gt;
**Invulnerable Skin of Bronze (p. 254 Core)&lt;br /&gt;
**Wood Dragon&#039;s Claw (p. 254 Core)&lt;br /&gt;
**Droning Suggestion (p. 44 White Treatise)&lt;br /&gt;
**Infallible Messenger (p. 254 Core, 10 exp for this and the next two.)&lt;br /&gt;
**Private Plaza of Downcast Eyes (p. 55-6 White Treatise)&lt;br /&gt;
**Mists of Eventide (p. 53-4 White Treatise)&lt;br /&gt;
&lt;br /&gt;
===Wits===&lt;br /&gt;
*Many-Armed Monkey Style (p. 193, 12 exp)&lt;br /&gt;
&lt;br /&gt;
===Charms from Yasal Crystals===&lt;br /&gt;
This isn&#039;t all of them, but these are the ones he&#039;s used:&lt;br /&gt;
*Host of Spirits (p. 155 Rolls of Glorious Divinity I)&lt;br /&gt;
*Domain Manipulation Scenario (p. 154 Rolls of Glorious Divinity I)&lt;br /&gt;
*Blessed Fire Body (p. 163-4 Rolls of Glorious Divinity I)&lt;br /&gt;
&lt;br /&gt;
==Thaumaturgy==&lt;br /&gt;
&lt;br /&gt;
Cael knows 3 specific procedures. (1 bonus point)&lt;br /&gt;
===Summon Need Fire (Adept Rank, Charisma, difficulty 3, 3 hours)===&lt;br /&gt;
(1 exp)&lt;br /&gt;
Summons a Need Fire (p. 121-2 Rolls of Glorious Divinity I) to burn for the purpose it was created.&lt;br /&gt;
&lt;br /&gt;
===Beckon Berengiere===&lt;br /&gt;
He seems to regard this Second Circle Demon in the manner of a beloved aunt. More unusually, she seems to return the regard, doting on him as one might a nephew.&lt;br /&gt;
&lt;br /&gt;
===Beckon===&lt;br /&gt;
&lt;br /&gt;
===Beckon===&lt;br /&gt;
Cael knows how to call his Allies...he just hasn&#039;t worked up the courage.&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
Essence: 5 (36 exp)&amp;lt;br&amp;gt;&lt;br /&gt;
Personal: 6/25 (16 committed to various soak-enhancers)&amp;lt;br&amp;gt; &lt;br /&gt;
Peripheral: 4/60 (5 committed to Ultimately Useful Tube) (5 committed to Discrete Essence Armor) (10 committed to Shattered Whispered Sighs) (30 committed to Furious Warden Approach)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
3/10&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
Compassion: 5 (3 bonus points)&amp;lt;br&amp;gt;&lt;br /&gt;
Conviction: 3 (6 exp spent)&amp;lt;br&amp;gt;&lt;br /&gt;
Temperance: 1&amp;lt;br&amp;gt;&lt;br /&gt;
Valor: 5 (3 bonus points)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Limit Break===&lt;br /&gt;
Curse of the Mother Hen (p. 122)&lt;br /&gt;
* 0 limit&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
===Right Wood Dragon&#039;s Claw===&lt;br /&gt;
Speed 5; Accuracy 14; Damage (8 or 10)L; Parry DV 12, Rate 0&amp;lt;br&amp;gt;&lt;br /&gt;
The damage is 8L normally, or 10L if Invulnerable Skin of Bronze is up.&lt;br /&gt;
&lt;br /&gt;
===Left Wood Dragon&#039;s Claw===&lt;br /&gt;
Speed 5; Accuracy 23; Damage (5 or 7)L; Parry DV 6; Rate 3&lt;br /&gt;
&lt;br /&gt;
===Ultimately Useful Tube with attached golden cord===&lt;br /&gt;
====Stick====&lt;br /&gt;
Speed 4; Accuracy 14; Damage 6B; Parry DV 7; Rate 3; Martial Arts weapon&lt;br /&gt;
====Blowgun====&lt;br /&gt;
Speed 5, Accuracy 13; Damage 1L; Rate 2; Range 30; Piercing; Poison&amp;lt;br&amp;gt;&lt;br /&gt;
Each shot costs 1m.&amp;lt;br&amp;gt;&lt;br /&gt;
The blue end shoots a sleeping venom: Toxicity 3M; Tolerance -/-; Penalty -0; victims fall asleep for 1 hour if they fail to resist.&amp;lt;br&amp;gt;&lt;br /&gt;
The red end shoots Arrow Frog Venom: p. 131 Core&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
He&#039;s eleven. At least, that&#039;s his best guess. He doesn&#039;t really remember ever having parents, nor does he remember adults looking out for him, but he knows his birthday is the seventh day of Ascending Fire, and he&#039;s been keeping track of his age for as long as he can remember. He hasn&#039;t really thought about it in too much detail.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
He goes by &amp;quot;Cael,&amp;quot; though he couldn&#039;t tell you who gave him that name. He&#039;s also been called &amp;quot;little bird&amp;quot; for his dexterity, his somewhat irritating habit of never knowing when to stop asking questions, and his constant childish energy. Cael has spent his life - what he can remember of it, anyway - on the streets, with friends his own age or alone, with bigger kids and sometimes even working for or running away from bigger beggars, adult thieves, and the like. The streets of Nexus are the only home he&#039;s ever known, but he knows them quite well.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Within the last few years, he&#039;s fallen in with a small gang of seven or so (it fluctuates) other kids, ranging from half his age up to a youth who claims to be nearly twice that, though his voice hasn&#039;t changed. Cael believes him, anyway, since Twining Vines is a Wood-Aspected Dragonblood, and says it&#039;s normal for Dragonbloods to grow up slowly. Nobody&#039;s quite sure what that means, other than he probably should be a noble, even though he&#039;s not. Twining Vines, for obvious reasons, took the leadership role in their little gang of urchins.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It was a particularly daring plan of Twining Vines&#039;s that led their group to start infiltrating and robbing local temples and merchant&#039;s houses. The youngest posed as beggars, or as servants&#039; children, and scouted out places, while the older ones - Cael&#039;s age or so - learned more...advanced means of larceny. The oldest kid besides Twining Vines, Emari, was also the fastest, so she was responsible for distracting any guards.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
At least, that was the plan. They only pulled off two heists successfully - not even enough to blip on the radar of the major powers of Nexus, truth be told - before a third blew up in their collective face. A raid on an Immaculate temple went very, very poorly when they had the misfortune of trying it when a bookkeeping error scheduled visiting Realm Immaculates on a pilgrimage and Lookshy soldiers on seasonal patrol both passed through at the same time. Thanks to the Abbot&#039;s miraculous efforts, peace was kept between the two contingents, but so many young Dragonblooded out to prove themselves proved disastrous for the raiding whelps. Not only were they easily detected, but the rival groups made a contest out of rounding them up, keeping score by the number they caught. Emari was the only one fast enough to escape, though Cael almost made it by himself, since he was on roof-watch. It was only thanks to his almost getting away that Emari was close enough to turn back and, with some quick wit, turn the two rival Dragonblooded hotheads who had caught the boy against each other long enough for 14-year-old Emari and then-10-year-old Cael to escape into the sewers of Nexus.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
They got lost down there for a couple of days. Ironically, it was Cael who helped keep Emari from starving, as he was better at hunting down the sewer rats and finding discarded flammables to burn them. Unfortunately, sewers make for less-than-sanitary conditions, and they both fell very ill. While a nearly-delirious Cael stumbled through the seemingly-deliberately-twisting passages of the sewers, looking for something slow enough to catch to bring back for himself and the feverish and unconcious Emari, he met a very nice lady who offered him help. She was still bloody from her kill - he couldn&#039;t tell what it was - but offered it to him if he could catch it again. So he chased it when it got up, even though he couldn&#039;t tell what it was, and several times he had to squeeze through places it shouldn&#039;t have fit. As he ran, he didn&#039;t notice at first, but he started to feel better. And the tunnels, normally so dark, were illuminated in a silver glow. It wasn&#039;t until he fever broke mid-stride that he realized it wasn&#039;t hallucination, but was coming from him.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The creature led him into a dead end, undistinguished from others in these sewers save for the pretty little gem in the wall. He knew what it was without quite knowing how, just as he now knew what he had become, again without quite knowing how. The young Lunar claimed the hearthstone of one of the Undermanses of Nexus, and turned to kneel before his goddess. The silver-horned huntress laid a hand on his brow, and placed a bloody finger on his lips. &amp;quot;Hurry back to your friend; if you can save her, you can save most of the others.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The hummingbird flew with all its might back to Emari, now knowing all the secret ways of the manse to which he had become attuned. Though he brought little food, she was too sick to eat. He knew not medicine, though his mind was sharper than ever before, filled with knowledge he had never learned. He knew the name of a being who could help her, so he called to it, from sundown to midnight, until it arrived. The enormous, glass-bodied bug happily agreed to see forevermore to Emari&#039;s health, and vanished within her body.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Within hours, the girl was awake, and famished. Cael showed her his new Caste-mark, and his new form (a hummingbird), and assured her it meant that not only could they go back up top, but they could find food and even rescue their friends.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It didn&#039;t take long to plan the more careful infiltration of the Immaculate Temple a second time. This being Nexus, with no real jails, that was where they knew their friends would be held. Emari and Cael ultimately rescued 4 of the 5 kids who were caught. They had been put to work as scullery servants in the Temple, though none liked the harsh discipline, even for the semi-regular (if meager) meals. Twining Vines had disappeared when they were captured, and wasn&#039;t kept with any of them. No one knew what had become of him, though the monks had been overheard commenting about &amp;quot;proper education.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In the little over a year since then, Cael has become the new leader of his little gang, which has only grown. The increasing demand for mouths to feed becomes stressful at times, though so far, between hunting vermin and organized pickpocketing, they&#039;ve kept their nearly one score number healthy enough. Emari, for her part, has never been healthier, though her appetite has grown significantly. Cael&#039;s gang is immensely proud of their &amp;quot;monster boss&amp;quot; and his usually-massive arm, and for his part, Cael finds himself curious about subjects he never even considered before, and knowing esoteric things that he has no idea how he knows. He knows he&#039;s a Lunar, though he knows little about what that means. He knows of demons, and gods, and has made minor pacts with some of the local small gods to help his gang out. He understands the manse system that runs beneath Nexus, twined about its sewers, and has used them to become a master cat-burglar when times grow truly thin. He even knows he has an ancient friend whose name he fears to say aloud, though he has not yet found the courage to spend a moonless night communing with him.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
He hasn&#039;t yet met another Lunar, and all of his own blood hunts have been for stray animals, vermin, and insects. He is especially fond of the mosquito form he picked up a few months ago, as it makes sampling blood for temporary forms much easier. He desperately wants to protect his gang, and to take in any other urchins who might need his protection. He loathes bullies and thuggish thieves who take with violence, especially from the smaller people amongst the poor of Nexus. His fondest dream would be establishing a place of safety for all, but he knows his sewer-manses are nigh-uninhabitable, being unfit for human life. They nearly killed Emari, after all, and would have, had the silver-horned huntress not blessed him.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In order to give context to some of the strange things he just knows, he is working up his courage to summon his ancient ally. His strange knowledge tells him that, for him, it is safe, but his years of growing up hearing snippets of Immaculate philosophy and of general horror stories of over-ambitious Thaumaturges who thought just that makes him wary. He does have an urge to try out his full strength, but he hasn&#039;t yet found occasion to do so. It would be horribly obvious, and would cause more trouble for his gang than it is worth. Though it has been useful to allow rumors of the &amp;quot;brass-and-silver horror&amp;quot; that protects the urchins of his borough, so he has terrorized more than a few thugs when they sought to pick on his gang. It&#039;s how several of the newer members have joined.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Give at least one short paragraph&lt;br /&gt;
&lt;br /&gt;
==Merits and Flaws==&lt;br /&gt;
&lt;br /&gt;
===Child (-3 points)===&lt;br /&gt;
A -1 to -3 internal penalty in social situations with adults, depending on their attitudes towards kids. Generally treated like a kid (which is fine, since he &#039;&#039;is&#039;&#039; one).&lt;br /&gt;
===Small (-3 points)===&lt;br /&gt;
Can&#039;t reach the top shelves. -1 effective Strength for using weapons and tools; loses 1 -1 health level.&lt;br /&gt;
&lt;br /&gt;
==Goals and Motivations==&lt;br /&gt;
&lt;br /&gt;
==Health Levels==&lt;br /&gt;
-0 [_]&amp;lt;br&amp;gt;&lt;br /&gt;
-1 [_]&amp;lt;br&amp;gt;&lt;br /&gt;
-2 [_] [_] [_] [_] [_] [_]&amp;lt;br&amp;gt;&lt;br /&gt;
-4 [_]&amp;lt;br&amp;gt;&lt;br /&gt;
Incapacitated: [_]&amp;lt;br&amp;gt;&lt;br /&gt;
Dying: [_] [_] [_] [_] [_] [_] [_]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Experience Points==&lt;br /&gt;
Spent: 340&amp;lt;br&amp;gt;&lt;br /&gt;
Current: 4&amp;lt;br&amp;gt;&lt;br /&gt;
Reserved: 82 (for Essence 6 and 7, need 17 more in this pool)&amp;lt;br&amp;gt;&lt;br /&gt;
Total: 426&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mentifisto</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Forum_Archive:Tangency_Open&amp;diff=179179</id>
		<title>Forum Archive:Tangency Open</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Forum_Archive:Tangency_Open&amp;diff=179179"/>
		<updated>2011-05-13T15:31:39Z</updated>

		<summary type="html">&lt;p&gt;Mentifisto: Undo revision 179153 by 193.48.0.3 (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Part of the [[Forum_Archive:Main_Page|RPGnet Forum Archive]].&lt;br /&gt;
&lt;br /&gt;
===#===&lt;br /&gt;
===A===&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=64313 A man bursts into the room...]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=85312 A Strange And Incomplete Tale]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=141982 Adventures in LARP (or, I was a vampire in the JLA)]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=71693 As promised . . . ]&lt;br /&gt;
&lt;br /&gt;
===B===&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=78854  Behold your conqueror, human!]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=1044 Boost your status here!]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=152808 Burn this book!  Book titles that cause outrage]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=64892 But, it&#039;s a katana!]&lt;br /&gt;
&lt;br /&gt;
===C===&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?p=3985097 Classic Tangency: the Cliff Notes.]  ([[Forum_Archive:Tangency_Open:Cliff_Notes|Summary page]])&lt;br /&gt;
&lt;br /&gt;
===D===&lt;br /&gt;
[http://forum.rpg.net/showthread.php?s=&amp;amp;threadid=39529 Deviant Desires]&lt;br /&gt;
&lt;br /&gt;
===E===&lt;br /&gt;
===F===&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=65142 For the use of Tangency posters, I offer this handy visual tool:]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=124249 Fundies say the darndest things]&lt;br /&gt;
&lt;br /&gt;
===G===&lt;br /&gt;
===H===&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=227155 Have you ever had an image you were just dying to post in a message board thread...]&lt;br /&gt;
&lt;br /&gt;
===I===&lt;br /&gt;
===J===&lt;br /&gt;
===K===&lt;br /&gt;
===L===&lt;br /&gt;
===M===&lt;br /&gt;
===N===&lt;br /&gt;
===O===&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=126751 One Juxta to Rule Them All]&lt;br /&gt;
===P===&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=8142 PSA: What Is A Scree-Fise]&lt;br /&gt;
&lt;br /&gt;
===Q===&lt;br /&gt;
===R===&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=9882 RPGnetters Hypothetically Meeting]&lt;br /&gt;
&lt;br /&gt;
===S===&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showpost.php?p=4067531&amp;amp;postcount=69 The Saga of &amp;quot;Fat Bitch&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=133955 So post your pictures . . .]&lt;br /&gt;
&lt;br /&gt;
===T===&lt;br /&gt;
[http://forum.rpg.net/showthread.php?p=4342416 Tang-Speak]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=129642 The Good, The Bad, And The Ugly: The Complete Works Of Darth Tang]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=196915 There&#039;s a loud part downstairs (+ Gamer Market stories)]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=130421 Things I wish I could say to my family]&lt;br /&gt;
&lt;br /&gt;
===U===&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=175693 The (un)Official &amp;quot;TANGENCY SONG&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
===V===&lt;br /&gt;
===W===&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=233933 What&#039;s with &amp;quot;man what?&amp;quot; ?]&lt;br /&gt;
&lt;br /&gt;
===X===&lt;br /&gt;
===Y===&lt;br /&gt;
===Z===&lt;/div&gt;</summary>
		<author><name>Mentifisto</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Wren&amp;diff=179178</id>
		<title>Wren</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Wren&amp;diff=179178"/>
		<updated>2011-05-13T15:30:38Z</updated>

		<summary type="html">&lt;p&gt;Mentifisto: Undo revision 179144 by 78.47.69.229 (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Lucas Marshall&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow Name:&#039;&#039;&#039; Wren&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virtue:&#039;&#039;&#039; Temperance&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vice:&#039;&#039;&#039; Gluttony&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Path:&#039;&#039;&#039; Thyrsus&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Order:&#039;&#039;&#039; Mysterium&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 21&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Awakened explorer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Str 2&lt;br /&gt;
Dex 3&lt;br /&gt;
Sta 3&lt;br /&gt;
&lt;br /&gt;
Int 2&lt;br /&gt;
Wits 3&lt;br /&gt;
Res 3&lt;br /&gt;
&lt;br /&gt;
Pre 2&lt;br /&gt;
Man 2&lt;br /&gt;
Com 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Skills:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Academics 1&lt;br /&gt;
&lt;br /&gt;
Computer 1&lt;br /&gt;
&lt;br /&gt;
Crafts 1&lt;br /&gt;
&lt;br /&gt;
*Investigation 2&lt;br /&gt;
&lt;br /&gt;
Medicine 1&lt;br /&gt;
&lt;br /&gt;
*Occult 2(legends)&lt;br /&gt;
&lt;br /&gt;
Politics&lt;br /&gt;
&lt;br /&gt;
Science&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Athletics 3(distance running)&lt;br /&gt;
&lt;br /&gt;
Brawl 2&lt;br /&gt;
&lt;br /&gt;
Drive&lt;br /&gt;
&lt;br /&gt;
Firearms&lt;br /&gt;
&lt;br /&gt;
Larceny&lt;br /&gt;
&lt;br /&gt;
Stealth 2&lt;br /&gt;
&lt;br /&gt;
*Survival 2&lt;br /&gt;
&lt;br /&gt;
Weaponry 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Animal Ken 1&lt;br /&gt;
&lt;br /&gt;
Empathy 1(Spirits)&lt;br /&gt;
&lt;br /&gt;
Expression&lt;br /&gt;
&lt;br /&gt;
Intimidation&lt;br /&gt;
&lt;br /&gt;
Persuasion 1&lt;br /&gt;
&lt;br /&gt;
Socialize 1&lt;br /&gt;
&lt;br /&gt;
Streetwise&lt;br /&gt;
&lt;br /&gt;
Subterfuge&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Merits:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
6 points on Gnosis 3&lt;br /&gt;
&lt;br /&gt;
High Speech 1&lt;br /&gt;
&lt;br /&gt;
Allies 3(local spirits)&lt;br /&gt;
&lt;br /&gt;
Kung Fu 3&lt;br /&gt;
&lt;br /&gt;
Order Status 1&lt;br /&gt;
&lt;br /&gt;
Resources 1&lt;br /&gt;
&lt;br /&gt;
Library 1(spirits)&lt;br /&gt;
&lt;br /&gt;
Sanctum 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Arcana:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Life 3&lt;br /&gt;
&lt;br /&gt;
Spirit 2&lt;br /&gt;
&lt;br /&gt;
Prime 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Advantages&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wisdom: 7&lt;br /&gt;
&lt;br /&gt;
Gnosis: 3&lt;br /&gt;
&lt;br /&gt;
Mana: 12(3/turn)(7 starting)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Size: 5&lt;br /&gt;
&lt;br /&gt;
Health: 8&lt;br /&gt;
&lt;br /&gt;
Willpower: 5&lt;br /&gt;
&lt;br /&gt;
Defense: 3&lt;br /&gt;
&lt;br /&gt;
Init.: +5&lt;br /&gt;
&lt;br /&gt;
Speed: 10&lt;br /&gt;
&lt;br /&gt;
Armor: 0/1(bashing only)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Background:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Born and raised in Coeur D’Alene, Idaho. After graduation, Wren attended EWU for a year before a camping accident cut short his mundane education. He was separated from the friends and wandered lost through the woods for hours calling for them. A loose branch slipped out from beneath him, sending Wren tumbling down a steep incline. Lying helpless at the bottom with a broken leg, Wren called and called for help. No one came, and as night fell, fear and despair set in. Without so much as a fire to keep warm, he endured that first night in a state of constant panic. Blind in the darkness, he had only the sounds of the forest and his own thudding heart to keep him company. Finally the sun rose and he called for help again. No one came. Wren managed to crawl around and find enough kindling to start a fire with his lighter, but his leg was getting worse. Hungry, terrified and alone, he spent yet another long night in the wilderness.&lt;br /&gt;
&lt;br /&gt;
This time, when Wren awoke, it was still nighttime. The fire had gone out. No pale moon shone in the starless sky. Yet he could see. He could hear the sounds that frightened him before with crystal clarity, feel every movement of the forest and its denizens through the earth like a pulse. In fact, the forest was pulsing, something deep within beating like a gigantic drum. It was beating in sync with Wren’s own heart. Guided by the scent of something familiar that he couldn’t place, Wren wandered into the forest again. This time, he wasn’t afraid.&lt;br /&gt;
&lt;br /&gt;
In the clearing ahead was the most gigantic tree Wren had ever seen. It was so wide it filled his field of vision, and so tall he could not even see the first of its branches. Upon its titanic roots, Wren found millions, countless millions, of names scratched into the surface. Everywhere there was a name, except one spot nearby. Acting on instincts he barely understood, Wren clawed his own name into the tree’s roots--and awoke next to the smoldering remains of the fire.&lt;br /&gt;
&lt;br /&gt;
The first thing he saw upon returning to the Fallen world was a wren. From a branch above him, it sang a powerful song for such a little bird. Wren has never forgotten that song, and took a shadow name in honor of the bird. He walked out of the forest under his own power that day and returned to the city. Eventually a local cabal found Wren, introduced him to the Consilium, where he joined the Mysterium and received his training. Since the Awakening, Wren has gained a reputation in the order, as a seeker of lore and eager explorer. He’s recovered items and knowledge from both the Shadow and the physical world, and happily pursues quests in either realm. Wren also receives further education through Mysterium scholars and libraries.&lt;br /&gt;
&lt;br /&gt;
Recently transferred to Chicago, hooked up with the local Mysterium and Consilium and joined a cabal there. He’s made allies of some spirits in the area, and uses both the spirits’ unique knowledge and his own abilities to aid the cabal’s endeavors. If things in the Shadow get too hectic, Wren will work towards setting them right and try to foster a resonance more compatible with the cabal’s goals. He’s also known for patching everyone up when things go wrong, and adding some muscle when the cabal needs it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Appearance:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Almost six feet tall, with green eyes and a wild shock black hair that looks perpetually windblown. Wren tends to walk quickly, with finely honed balance. He changes the color of his hair and eyes sometimes, appearing as a blonde-haired, blue-eyed young man.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Nimbus:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the background can be heard the loud, continuous song of a small bird. The sound of footsteps, the snap of a twig, becomes a crack of thunder. Witnesses can feel their own heartbeats and the pulse of those around them.&lt;br /&gt;
&lt;br /&gt;
XP:&lt;br /&gt;
&lt;br /&gt;
Crafts 1 - 3XP&lt;br /&gt;
&lt;br /&gt;
Spirit 2 - 12XP&lt;br /&gt;
&lt;br /&gt;
Allies 3 - 6XP&lt;br /&gt;
&lt;br /&gt;
Kung Fu 3- 6XP&lt;br /&gt;
&lt;br /&gt;
Order Status 1 - 2XP&lt;br /&gt;
&lt;br /&gt;
Resources 1 - 2XP&lt;br /&gt;
&lt;br /&gt;
Library 1 - 2XP&lt;br /&gt;
&lt;br /&gt;
Sanctum 1 - 2XP&lt;br /&gt;
&lt;br /&gt;
[http://wiki.rpg.net/index.php/TheChicagoChronicles:Main_Page The Chicago Chronicles]&lt;/div&gt;</summary>
		<author><name>Mentifisto</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Category:Beginning_Play&amp;diff=179177</id>
		<title>Category:Beginning Play</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Category:Beginning_Play&amp;diff=179177"/>
		<updated>2011-05-13T15:30:19Z</updated>

		<summary type="html">&lt;p&gt;Mentifisto: Undo revision 179142 by 200.68.9.226 (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[category:House Rules For v3.5]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reasons Why I Like to Play With Inexperienced Players&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=3 width=&amp;quot;50%&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Reason #&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;I like to play with new players because:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| their limitless imaginations are unencumbered by rules. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
| when they finally feel completely comfortable and relaxed playing, I feel accomplishment. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
| the emphasis is more on the story and the combat creates tension. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
| the game is more collaborative and immersive, as veteran players help new players same as the party&#039;s characters help each other.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
| they do not have to unlearn rules.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;background: blue; color: white&amp;quot; | abc&lt;br /&gt;
| def&lt;br /&gt;
| bgcolor=&amp;quot;red&amp;quot; | &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; ghi &amp;lt;/font&amp;gt;&lt;br /&gt;
| jkl&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Beginning Player Basics=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For the True Neophyte, this is a list of what every beginner should know before playing. For players of role playing games, knowing the rules is optional. However the heading Guide Books Consulted gives a list of not only the rule books used by the Dungeon Master in running the game but, also, the reference material used to create the realistic fantasy world the players&#039; characters will inhabit. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==What Materials Players Need to Play==&lt;br /&gt;
&lt;br /&gt;
Players should attend all games with their own &lt;br /&gt;
&lt;br /&gt;
1 - pencil &lt;br /&gt;
&lt;br /&gt;
2 - pencil sharpener &lt;br /&gt;
&lt;br /&gt;
3 - eraser &lt;br /&gt;
&lt;br /&gt;
4 - notepad for taking lots of notes and doing math &lt;br /&gt;
&lt;br /&gt;
5 - a set of polyhedral dice (one set of dice includes: 4-sided die, 6-sided die, 8-sided die, 10-sided die, 12-sided die, and 20-sided die) Dice are referred to as d4, d6, d8, d10, d12 and d20.&lt;br /&gt;
&lt;br /&gt;
All other materials will be provided by the Dungeon Master.  Dice can be provided to new players by the Dungeon Master on a short-term basis. However, it is best for each player to have his or her own personal set of dice.&lt;br /&gt;
&lt;br /&gt;
==Basic Rules==&lt;br /&gt;
&lt;br /&gt;
Roll d20, add the resulting number from that roll (1-20) to modifiers in an attempt to match or exceed a number that represents an in-game difficulty.  Two in-game difficulty terms often used are: &lt;br /&gt;
&lt;br /&gt;
1) &#039;&#039;&#039;Difficulty Class&#039;&#039;&#039; (DC) that is often associated with skills such as remaining balanced on a slippery surface, climbing a cliff, setting a trap, dismantling a trap, searching an area for clues, spotting anything suspicious while on watch, listening to hear a noise, etc.; and&lt;br /&gt;
&lt;br /&gt;
2) &#039;&#039;&#039;Armour Class&#039;&#039;&#039; (AC) that is associated with the difficulty to punch, kick, grapple, or otherwise attack an opponent. &lt;br /&gt;
&lt;br /&gt;
Both in-game difficulty numbers (&#039;&#039;&#039;DC&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;AC&#039;&#039;&#039;) are determined through a mathematical formula known by the Dungeon Master. &lt;br /&gt;
&lt;br /&gt;
Example.  The Player Character (PC) wants to dismantle a trap with a difficulty of 25. To be successful, the player must achieve a number of 25 or greater using the roll of a d20 plus any modifiers the PC may have for training, luck, natural abiility, assistance from others, etc.&lt;br /&gt;
&lt;br /&gt;
==Food and Drinks at The Game==&lt;br /&gt;
&lt;br /&gt;
A food break during the game will allow players to eat a meal brought from home or to order in a meal from a restaurant. Players are responsible to provide their own food and drink. A large pizza, for example, shared by four people also shares the cost 25%.&lt;br /&gt;
&lt;br /&gt;
Snacks and drinks at the table during play are understood, and expected, to be a &amp;quot;community property.&amp;quot; For example a bag of chips is contributed into a large bowl from which everyone eats the chips and a 2 liter bottle of drink is poured into individual glasses. Everyone offers the group a snack and/or drink in respect to the player team and the Dungeon Master.&lt;br /&gt;
&lt;br /&gt;
=Game Information For Experienced Players =&lt;br /&gt;
&lt;br /&gt;
==The Dungeon Master&#039;s Style of Play==&lt;br /&gt;
While this world can accommodate a simple game of Imaginary Melee Casino, it is unreasonable for experienced players to expect a game that is essentially random encounter rolling within the shell of an abstract seat-of-the-pants story telling. Not after all the work I have put into creating my version of The Flanaess. I would write a novel if I wanted that level of personal achievement.&lt;br /&gt;
&lt;br /&gt;
This world has been manipulated to trigger certain events, in a certain order in a certain time. The world is meant to have high character involvement with its NPCs and storyline. There is much to learn about the world and the campaign storyline that will bring the epic adventure of this world to the characters. Logically, this is a story about Celene and the Elven Nation. Had it been a story of The Great Kingdom, I would have started players in that region of Flanaess.  &lt;br /&gt;
&lt;br /&gt;
So get to know Celene well. This is not a demand but a necessary requirement for me to have fun role playing. If you want an Dungeon Master to roll dice on random charts, babysit the table of players and tabulate events that lead to risk and reward, hire a babysitter with a calculator. My job is to have fun too&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I have a style of play&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Player Back Story and History==&lt;br /&gt;
&lt;br /&gt;
The Player Character (PC) history is an interesting and important part of the role-playing experience. It provides inspiration and opportunity for the Dungeon Master (DM) to create continuous and personalised adventures for each and every player. &#039;&#039;&#039;Players are required to give the DM the PC history before the PC can reach the third level.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Information about the PC’s past is important. This information comes from the player’s imagination and it requires some thought from the player: what potential storylines do you want your game to play out? &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Who were the PC&#039;s parents&#039; and how many siblings does the PC have? Are they alive? Was the PC adopted? Who are the PC&#039;s childhood friends? What was the PC&#039;s childhood like? How did the PC receive 1st-level experience? Was the PC part of a guild or have a trade?  Why is the PC the type of character played: what is the career path and how did that path become a choice for the PC in the first place? Were the PC’s family connections supportive in locating work? Was the PC good at the job? &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are so many questions that could lead to future adventures that will be unique to the PC and the player during the course of the character’s life. These could turn out to be side quests created by the DM or they could fit into the main story.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
However some questions need time to answer. The player needs to be familiar with the world the PC inhabits.  Take as an example the PC’s education: did the PC attend school as a child? &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Answering such questions depends on the world the PC inhabits. Did moveable type exist or did a tutor mentor the child? Was a formal education even possible for children of less than noble birth?  What sort of government or economy existed to permit parents to school their children? What sort of education was received and is the knowledge immediately accessible – was writing learnt as a regional dialect for example? &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What is the purpose of schooling institutions in the PC’s world? &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Clearly some player experience with the DM’s world is necessary to answer these types of questions. Also, what player wants to invest too much story development in a character of first-level that dies before reaching the second or third level? These hardscrabble, low-level games of survival are an opportunity for the players to learn about the world where the PC inhabits.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
No character history is expected from the player until his or her PC reaches the second level of experience. &#039;&#039;&#039;But before the PC may advance to the third experience level, the player is required to give the PC history to the DM. PCs will not advance to the third level without a history.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A name and physical description for a new PC is mandatory. Let’s not go overboard.&lt;br /&gt;
&lt;br /&gt;
==What Hit Points Represent==&lt;br /&gt;
&lt;br /&gt;
===Damage And Death===&lt;br /&gt;
Death more often than not results from hemoraging from internal injuries, meaning that it is rare that one blow even from a sword slices the head off an enemy or thrusts deep into the heart of an opponent.&lt;br /&gt;
&lt;br /&gt;
==Player and Character Knowledge==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Guide Books Consulted== &lt;br /&gt;
Guide books are not necessarily the game rules, although they are usually in practice. The Dungeon Master is the one who fixes the actual game rules. The following list provides inspiration and guidelines.&lt;br /&gt;
&lt;br /&gt;
===CORE RULES FOR v3.5 D&amp;amp;D=== &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dungeon Master&#039;s Guide&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Player&#039;s Handbook&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Monster Manual 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Supplemental Reference Books Cited=== &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advanced Dungeons and Dragons Dungeon Master&#039;s Guide, first edition&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The World of Greyhawk Fantasy Game Setting Boxed Set 1983&#039;&#039;&#039;, which includes &lt;br /&gt;
an 80-page &#039;&#039;&#039;World of Greyhawk Guide&#039;&#039;&#039;; a 48-page &#039;&#039;&#039;Glossography&#039;&#039;&#039; to the Guide; and a two-piece 45&amp;quot; x 35&amp;quot; full-colour &#039;&#039;&#039;wall map&#039;&#039;&#039; of the land of Flanaess, being the eastern portion of the continent Oerik, of Oerth.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nobles and Nobility&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Life in a Medieval Castle&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gary Gygax&#039;s Living Fantasy&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes of Battle&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Libris Mortis&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dynasties and Demagogues&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crime And Punishment&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Mentifisto</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Game_Info_Page&amp;diff=179176</id>
		<title>Game Info Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Game_Info_Page&amp;diff=179176"/>
		<updated>2011-05-13T15:30:02Z</updated>

		<summary type="html">&lt;p&gt;Mentifisto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Game Meta-Page: Game-Specific Information=&lt;br /&gt;
&lt;br /&gt;
This is where GMs and players can put information on the specific games they&#039;re playing, either on the PBP forum, or on a chat room on MagicStar.net. (Games played elsewhere may be included, but ask first.)&lt;br /&gt;
&lt;br /&gt;
How to use this page:&lt;br /&gt;
&lt;br /&gt;
# Start by making a main page:&lt;br /&gt;
#* Think up a unique name for your game&#039;s pages&lt;br /&gt;
#* Create a new Wiki page with the name &amp;lt;game name&amp;gt;:Main_Page&lt;br /&gt;
# Create a link to the main page on this page, followed by a quick description of the game--including whether new players are being accepted.&lt;br /&gt;
# Link to the other pages of your game from the main page.&lt;br /&gt;
#* Be sure the other pages&#039; titles are of the form &amp;lt;game name&amp;gt;:&amp;lt;new page title&amp;gt; to avoid page clashes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes on This Page==&lt;br /&gt;
&lt;br /&gt;
This page is for information specific to &#039;&#039;one&#039;&#039; game, or possibly a small group of games that share information.  Settings you are explicitly asking other people to add to or play in go in the &#039;Generic Backgrounds&#039; section (off the main page); House rules that you want other GMs to try out and comment on go in the &#039;System Supplements&#039; section.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Games==&lt;br /&gt;
Freedom City Duo: For Phantom Stranger&#039;s Shoot for the Stars &amp;amp; Son of Kirk&#039;s Teen Freedom, two games coexisting in setting. [[Freedomcityduo:Main_page]]&lt;br /&gt;
&lt;br /&gt;
The City of Last Things: For comrade pointdexter&#039;s Unknown Armies game.[[The_City_of_Last_Things]]&lt;br /&gt;
&lt;br /&gt;
The Chicago Chronicles: A play-by-post game using The World of Darkness supplements, Mage: The Awakening, Vampire: The Requiem, and Werewolf: The Forsaken, all tied together around the city of Chicago.[[TheChicagoChronicles:Main_Page]]&lt;br /&gt;
&lt;br /&gt;
Shadow of a Doubt - An Amber Diceless RPG campaign, started in June 2006 in the Bay Area. GM Madeline Ferwerda.  [[AmberShadowOfADoubt:Main_Page]]&lt;br /&gt;
&lt;br /&gt;
In a Wicked Toronto - A place to put the info for a hopefully recurring  [http://artgraceguts.pbwiki.com/FrontPage In a Wicked Age] game held in Toronto by the [http://roleplayers.meetup.com/261/ Toronto Indie RPG group].  [[InAWickedToronto:Main_Page|In a Wicked Toronto]]&lt;br /&gt;
&lt;br /&gt;
[[Chancel Amyra]] - A Nobilis campaign, run by Random Nerd, played over IRC.&lt;br /&gt;
&lt;br /&gt;
[[Emberverse]] - A group of friends playing a table top campaign that uses [http://en.wikipedia.org/wiki/H%C3%A2rn Hârnmaster] rules to play out &amp;quot;the Change&amp;quot; outlined in S.M Stirling&#039;s [http://en.wikipedia.org/wiki/H%C3%A2rn Dies the Fire].&lt;/div&gt;</summary>
		<author><name>Mentifisto</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Forum_Archive:F-Stops_and_Apertures&amp;diff=179175</id>
		<title>Forum Archive:F-Stops and Apertures</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Forum_Archive:F-Stops_and_Apertures&amp;diff=179175"/>
		<updated>2011-05-13T15:29:38Z</updated>

		<summary type="html">&lt;p&gt;Mentifisto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Part of the [[Forum_Archive:Main_Page|RPGnet Forum Archive]].&lt;br /&gt;
&lt;br /&gt;
===#===&lt;br /&gt;
===A===&lt;br /&gt;
===B===&lt;br /&gt;
===C===&lt;br /&gt;
===D===&lt;br /&gt;
===E===&lt;br /&gt;
===F===&lt;br /&gt;
===G===&lt;br /&gt;
===H===&lt;br /&gt;
===I===&lt;br /&gt;
===J===&lt;br /&gt;
===K===&lt;br /&gt;
===L===&lt;br /&gt;
===M===&lt;br /&gt;
===N===&lt;br /&gt;
===O===&lt;br /&gt;
===P===&lt;br /&gt;
===Q===&lt;br /&gt;
===R===&lt;br /&gt;
===S===&lt;br /&gt;
===T===&lt;br /&gt;
===U===&lt;br /&gt;
===V===&lt;br /&gt;
===W===&lt;br /&gt;
===X===&lt;br /&gt;
===Y===&lt;br /&gt;
===Z===&lt;/div&gt;</summary>
		<author><name>Mentifisto</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Template:YKAdventuresNorth&amp;diff=179174</id>
		<title>Template:YKAdventuresNorth</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Template:YKAdventuresNorth&amp;diff=179174"/>
		<updated>2011-05-13T15:28:53Z</updated>

		<summary type="html">&lt;p&gt;Mentifisto: Undo revision 179136 by 113.28.121.29 (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This set of adventures is set in the Young Kingdom&#039;s northern continent. Chaosium&#039;s &#039;&#039;Atlas of the Young Kingdoms, Volume 1: The Northern Continent&#039;&#039; provides a wide variety of information on the lands of the Northern Continent, including: Vilmir; Ilmiora; the Weeping Waste; Nadsokor; Org and the Forest of Troos; the Sighing Desert; and Tanelorn. The Young Kingdoms Adventures articles on this area include a general article on [[YKAdventures:Ilmiora|Ilmiora]] as well as more information on the city-state of [[YKAdventures:Bakshaan|Bakshaan]] there and an article on the duchy of [[YKAdventures:Rignariom|Rignariom]] in Vilmir.&lt;/div&gt;</summary>
		<author><name>Mentifisto</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Motivational_Posters:Index2-1K&amp;diff=179173</id>
		<title>Motivational Posters:Index2-1K</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Motivational_Posters:Index2-1K&amp;diff=179173"/>
		<updated>2011-05-13T15:28:38Z</updated>

		<summary type="html">&lt;p&gt;Mentifisto: Undo revision 179135 by 207.87.111.50 (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[[Motivational_Posters-2:1001-1100|Posts 1001-1100]]&lt;br /&gt;
*[[Motivational_Posters-2:1101-1200|Posts 1101-1200]]&lt;br /&gt;
*[[Motivational_Posters-2:1201-1300|Posts 1201-1300]]&lt;br /&gt;
*[[Motivational_Posters-2:1301-1400|Posts 1301-1400]]&lt;br /&gt;
*[[Motivational_Posters-2:1401-1500|Posts 1401-1500]]&lt;br /&gt;
*[[Motivational_Posters-2:1501-1600|Posts 1501-1600]]&lt;br /&gt;
*[[Motivational_Posters-2:1601-1700|Posts 1601-1700]]&lt;br /&gt;
*[[Motivational_Posters-2:1701-1800|Posts 1701-1800]]&lt;br /&gt;
*[[Motivational_Posters-2:1801-1900|Posts 1801-1900]]&lt;br /&gt;
*[[Motivational_Posters-2:1901-2000|Posts 1901-2000]]&lt;br /&gt;
[[Motivational Posters:Main Page]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Motivational_Posters]]&lt;/div&gt;</summary>
		<author><name>Mentifisto</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Homebrew_Campaign_Settings&amp;diff=179172</id>
		<title>Homebrew Campaign Settings</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Homebrew_Campaign_Settings&amp;diff=179172"/>
		<updated>2011-05-13T15:27:56Z</updated>

		<summary type="html">&lt;p&gt;Mentifisto: Undo revision 179129 by 61.91.89.51 (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Resources]]&lt;br /&gt;
&lt;br /&gt;
These are various homebrew campaign settings that can be found on the web.&amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;gt; Note 1: When links no longer function, website description and url may be deleted. Feel free to add them back if they are found again somewhere else on the Internet. (Ah, if Heptovania could ever be put online again... sigh!)&amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;gt; Note 2: This page is only intended for listing links to homebrew settings, with a single line of description. Hate or rave texts do not belong here and will be deleted.&lt;br /&gt;
&lt;br /&gt;
=== M20 ===&lt;br /&gt;
*[http://www.koboldenterprise.com/?cat=22 &amp;lt;b&amp;gt;Calistis&amp;lt;/b&amp;gt;] - &amp;lt;i&amp;gt;update&amp;lt;/i&amp;gt;: A fantasy world without magic, but full of unique races, and packed full of zombie infestation. &lt;br /&gt;
=== D20 ===&lt;br /&gt;
*[http://www.diasexmachina.com/Games.htm &amp;lt;b&amp;gt;Amethyst&amp;lt;/b&amp;gt;] - &amp;lt;i&amp;gt;update&amp;lt;/i&amp;gt;: A fantasy set in the real world where technology and magic exist but do not mix and openly break one another down.  For d20 with a lot of new rules.&lt;br /&gt;
*[http://www.breminor.com/default.htm &amp;lt;b&amp;gt;Breminor&amp;lt;/b&amp;gt;] - A well detailed fantasy world, with nice website and written stories, usable with d20.&lt;br /&gt;
*[http://www.wideopenwest.com/~jdyal/dh/ &amp;lt;b&amp;gt;Dark Heritage&amp;lt;/b&amp;gt;] - Swashbuckling in a grim setting infused with blasphemous cults and horrible demons. D20 + houserules.&lt;br /&gt;
*[http://athas.org/ &amp;lt;b&amp;gt;Dark Sun - Athas.org&amp;lt;/b&amp;gt;] - Not a homebrew, but excellent free material for running a d20 Dark Sun campaign.&lt;br /&gt;
*[http://www.eyrurpg.com/ &amp;lt;b&amp;gt;Eyru&amp;lt;/b&amp;gt;] - A world of fantasy inspired by the Iron Age Celtic cultures, for d20.&lt;br /&gt;
*[http://karanblade.chi-town.com/ &amp;lt;b&amp;gt;Karanblade&amp;lt;/b&amp;gt;] - A Brazilian campaign setting for AD&amp;amp;D and d20, entirely in Portuguese/Brazilian.&lt;br /&gt;
*[http://www.korinth.com/ &amp;lt;b&amp;gt;Korinth &amp;amp; Elindra&amp;lt;/b&amp;gt;] - Two different settings for d20.&lt;br /&gt;
*[http://murchadslegacy.pbwiki.com/ &amp;lt;b&amp;gt;Murchad&#039;s Legacy&amp;lt;/b&amp;gt;] - An entirely OGC campaign setting in the &amp;quot;knights and castles&amp;quot; tradition using the d20 ruleset, and to which you may contribute.&lt;br /&gt;
*[http://www.mythosa.net/ &amp;lt;b&amp;gt;Mythosa&amp;lt;/b&amp;gt;] - Realms of Darkness and Legend, for d20. Several PDF files for download.&lt;br /&gt;
*[http://webpages.charter.net/wpeacock/palaestra/index.htm &amp;lt;b&amp;gt;Palaestra&amp;lt;/b&amp;gt;] - A fantasy setting with a &amp;quot;Byzance against Faery&amp;quot; theme, for d20.&lt;br /&gt;
*[http://home.comcast.net/~joemoon5/tian/ &amp;lt;b&amp;gt;Scroll of Tian&amp;lt;/b&amp;gt;] - A world of deserts, jungles and high magic, for d20.&lt;br /&gt;
*[http://www.terra-viejo.net/ &amp;lt;b&amp;gt;Terra-Viejo&amp;lt;/b&amp;gt;] - An alternate-Earth fantasy world, for d20.&lt;br /&gt;
*[http://hyboria.xoth.net/index.htm &amp;lt;b&amp;gt;The Hyborian Age&amp;lt;/b&amp;gt;] - Conan&#039;s world (not the Mongoose Publishing version) for d20.&lt;br /&gt;
*[http://www.thekyngdoms.com/ &amp;lt;b&amp;gt;The Kyngdoms&amp;lt;/b&amp;gt;] - A very large and detailed fantasy world with a very in depth history and huge color map, for d20.&lt;br /&gt;
*[http://www.geocities.com/TimesSquare/Realm/9675/ &amp;lt;b&amp;gt;The Northland&amp;lt;/b&amp;gt;] - A typical fantasy setting, probably for AD&amp;amp;D or d20.&lt;br /&gt;
*[http://www.oriental.hardpoints.de/ &amp;lt;b&amp;gt;The Oriental Hardpoint&amp;lt;/b&amp;gt;] - An Asian/Oriental campaign setting, for d20.&lt;br /&gt;
*[http://urbis.wikidot.com/ &amp;lt;b&amp;gt;Urbis&amp;lt;/b&amp;gt;] - A World of Cities, for d20. A world currently going through a magical industrial revolution, with vast city-states dominating the landscape.&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Valgora_(D20_Modern_Campaign_Setting) Valgora] - A Living campaign setting for the [http://www.dandwiki.com/wiki/Organization_of_Gamers_&amp;amp;_Roleplaying_Enthusiasts_(3.5e_Other) Organization of Gamers &amp;amp; Roleplaying Enthusiasts].&lt;br /&gt;
&lt;br /&gt;
=== Basic Dungeons &amp;amp; Dragons/Rules Cyclopedia  ===&lt;br /&gt;
*[http://www.tridrpg.org/ &amp;lt;b&amp;gt;World of Trid&amp;lt;/b&amp;gt;] - This campaign setting harkens back to the fledging days of the Moldvey Basic D&amp;amp;D box set, and continued to the Rules Cyclopedia, published in the 1990’s.&lt;br /&gt;
*[http://www.enworld.org/Inzeladun/ &amp;lt;b&amp;gt;Inzeladun&amp;lt;/b&amp;gt;] - The &amp;quot;Conan flavored&amp;quot; homebrew setting by Vincent Darlage (who later wrote for Mongoose&#039;s Conan d20), for D&amp;amp;D.&lt;br /&gt;
*[http://www.sulerin.com/index.asp &amp;lt;b&amp;gt;Sulerin&amp;lt;/b&amp;gt;] - A really extensive D&amp;amp;D world.&lt;br /&gt;
&lt;br /&gt;
=== Dungeons &amp;amp; Dragons 1st Edition ===&lt;br /&gt;
*[http://pagesperso-orange.fr/bcv/anglais/aquila.htm &amp;lt;b&amp;gt;Aquila&amp;lt;/b&amp;gt;] - An old AD&amp;amp;D setting. &lt;br /&gt;
*[http://www.freemode.net/dage/ &amp;lt;b&amp;gt;Dage&amp;lt;/b&amp;gt;] - An old Earth-like Dark Ages fantasy world, for AD&amp;amp;D.&lt;br /&gt;
*[http://karanblade.chi-town.com/ &amp;lt;b&amp;gt;Karanblade&amp;lt;/b&amp;gt;] - A Brazilian campaign setting for AD&amp;amp;D and d20, entirely in Portuguese/Brazilian.&lt;br /&gt;
*[http://www.pryce.net/realmsofadventure/ &amp;lt;b&amp;gt;Realms of Adventure&amp;lt;/b&amp;gt;] - An AD&amp;amp;D fantasy setting.&lt;br /&gt;
*[http://www.geocities.com/TimesSquare/Realm/9675/ &amp;lt;b&amp;gt;The Northland&amp;lt;/b&amp;gt;] - A typical fantasy setting, probably for AD&amp;amp;D or d20.&lt;br /&gt;
&lt;br /&gt;
=== Dungeons &amp;amp; Dragons 2nd Edition ===&lt;br /&gt;
*[http://www.andurin.com/index.php &amp;lt;b&amp;gt;Andurin&amp;lt;/b&amp;gt;] - A fantasy world, for 3e and 2e, that takes its inspiration from many sources: Conan, Elric, Thieves&#039; World, Elder Scrolls&#039; Morrowind, and the Wheel of Time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[http://users.chariot.net.au/~marcof/ &amp;lt;b&amp;gt;Beyond Heroes&amp;lt;/b&amp;gt;] - A site dedicated to heroic roleplaying of all eras including fantasy, pulp, modern and future with my own magic system and compatible with OD&amp;amp;D, AD&amp;amp;D 1E and 2E, and Palladium.&lt;br /&gt;
&lt;br /&gt;
*[http://maragtorok.com/wiki/ &amp;lt;b&amp;gt;Marag Torok&amp;lt;/b&amp;gt;] - A world in which magic is finite and the cultures of man contest to control it.  Some areas are richly detailed and some still need a lot of work.&lt;br /&gt;
&lt;br /&gt;
=== Dungeons &amp;amp; Dragons 3rd Edition ===&lt;br /&gt;
*[http://www.andurin.com/index.php &amp;lt;b&amp;gt;Andurin&amp;lt;/b&amp;gt;] - A fantasy world, for 3e and 2e, that takes its inspiration from many sources: Conan, Elric, Thieves&#039; World, Elder Scrolls&#039; Morrowind, and the Wheel of Time.&lt;br /&gt;
&lt;br /&gt;
=== Dungeons &amp;amp; Dragons 3.5 Edition ===&lt;br /&gt;
*[http://www.aquerra.com &amp;lt;b&amp;gt;Aquerra&amp;lt;/b&amp;gt;] - A low-to-moderate magic campaign setting for D&amp;amp;D3.5e.&lt;br /&gt;
*[http://games.groups.yahoo.com/group/DnD3VanishedLands/ &amp;lt;b&amp;gt;Vanished Lands&amp;lt;/b&amp;gt;] - A heroic fantasy setting for D&amp;amp;D3.5 and related campaigns. (This one is a Yahoogroup page rather than a setting website.)&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Valgora &amp;lt;b&amp;gt;Valgora&amp;lt;/b&amp;gt;] - A living campaign setting for the [http://www.dandwiki.com/wiki/Organization_of_Gamers_&amp;amp;_Roleplaying_Enthusiasts_(3.5e_Other) Organization of Gamers &amp;amp; Roleplaying Enthusiasts]&lt;br /&gt;
*[http://deismaar.pbwiki.com/ &amp;lt;b&amp;gt;World of Deismaar&amp;lt;/b&amp;gt;] - Here is a low magic, politically-charged world that is entirely humanocentric. For D&amp;amp;D3.5&lt;br /&gt;
*[http://www.aerynath.com/ &amp;lt;b&amp;gt;Lost Isles of Aerynath&amp;lt;/b&amp;gt;] - A dark, grim world that is filled with more realistic views ingrained into fantasy (Ex. Racism, Caste System). For D&amp;amp;D3.5&lt;br /&gt;
&lt;br /&gt;
=== Dungeons &amp;amp; Dragons 4th Edition ===&lt;br /&gt;
*[http://www.shanecase.com/everwyld/ &amp;lt;b&amp;gt;Everwyld&amp;lt;/b&amp;gt;] - A Fantasy setting for D&amp;amp;D4e.&lt;br /&gt;
*[http://www.farlandworld.com/ &amp;lt;b&amp;gt;Farland&amp;lt;/b&amp;gt;] - An extensive and rich setting with a nice website, formerly for d20, now for 4e.&lt;br /&gt;
*[http://www.spellbooksoftware.com/4windsbar/ &amp;lt;b&amp;gt;Four Winds Bar&amp;lt;/b&amp;gt;] The Nexus of Crises, The Origin of Storms, a 4th Ed Campaign and setting.&lt;br /&gt;
&lt;br /&gt;
=== FUDGE ===&lt;br /&gt;
*[http://www.agyris.net/&amp;lt;b&amp;gt;Agyris&amp;lt;/b&amp;gt;] - Very well done and original website for this Fudge setting.&lt;br /&gt;
&lt;br /&gt;
=== Generic, Homebrew or Unspecified ===&lt;br /&gt;
*[http://www.creativeconclave.co.uk &amp;lt;b&amp;gt;Conclave&amp;lt;/b&amp;gt;] - Collaborative world-building with influences including Ming and Qing China, Polynesia, the Dutch East India Company and high fantasy.&lt;br /&gt;
*[http://www.belandir.com/fargoth/ &amp;lt;b&amp;gt;Fargoth&amp;lt;/b&amp;gt;] - The Fargoth World Building Project is a collaborative effort to design a generic fantasy setting for any game system.&lt;br /&gt;
*[http://www.gwenthia.org/ &amp;lt;b&amp;gt;Gwenthia&amp;lt;/b&amp;gt;] - A shared fantasy world developed primarily for RPGs, and being delivered through wiki, ftp site, and published documents.&lt;br /&gt;
*[http://johnwright281.tripod.com/ &amp;lt;b&amp;gt;Ilshara: Lands of Exile&amp;lt;/b&amp;gt;] - A well done campaign setting, with PDFs for download, for Castles &amp;amp; Crusades.&lt;br /&gt;
*[http://www.jhendor.de/ &amp;lt;b&amp;gt;Jhendor&amp;lt;/b&amp;gt;] - A fantasy world with no specific RPG tied to it, but that was originally used for a Runequest campaign.&lt;br /&gt;
*[http://miscellaneousdebris.sitesled.com/gamefiles/bronzerev.pdf &amp;lt;B&amp;gt;Karthum&amp;lt;/B&amp;gt;] - A swords and sorcery mini-setting with its own rule set. &amp;lt;I&amp;gt;This is a direct link to the PDF&amp;lt;/I&amp;gt;.&lt;br /&gt;
*[http://www.r4bid.net/LoreWeaver/HomeIndex &amp;lt;b&amp;gt;LoreWeaver&amp;lt;/b&amp;gt;] - A campaign world on Wiki, and published under a Creative Commons License.&lt;br /&gt;
*[http://www.geocities.com/TimesSquare/Fortress/6394/ &amp;lt;b&amp;gt;Maelstrom&amp;lt;/b&amp;gt;] - This setting also provides great blasons, castles maps, etc.&lt;br /&gt;
*[http://www.melnworld.com/englanniksi/main.php3 &amp;lt;b&amp;gt;Meln&amp;lt;/b&amp;gt;] - A campaign setting for any fantasy RPG system.&lt;br /&gt;
*[http://www.necroz.com/MeshalCRS/index.html &amp;lt;b&amp;gt;Meshal&amp;lt;/b&amp;gt;] - A Chinese general system with it&#039;s campaign setting Erovan.&lt;br /&gt;
*[http://www.worlddreambank.org/P/PLANETS.HTM &amp;lt;b&amp;gt;Planetocopia&amp;lt;/b&amp;gt;] - Several descriptions of planets and their inhabitants. Wasn&#039;t done for RPGs, but would be a very good source of inspiration for exotic homebrew worlds.&lt;br /&gt;
*[http://www.santharia.com/ &amp;lt;b&amp;gt;Santharia&amp;lt;/b&amp;gt;] - Another massive fantasy world, heavily TOLKIEN inspired, with beautiful website, lots of stuff, and online RPG.&lt;br /&gt;
*[http://carnelian.game-host.org/~ken/coast.html &amp;lt;b&amp;gt;Tales of the Carnelian Coast&amp;lt;/b&amp;gt;] - A well detailed setting with its own game system.&lt;br /&gt;
*[http://www.tekumel.com/ &amp;lt;b&amp;gt;Tekumel&amp;lt;/b&amp;gt;] - The first homebrew ever, that became a published setting of several books, this is the extensive world created by the Professor M.A.R. Barker.&lt;br /&gt;
*[http://teleleli.blogspot.com &amp;lt;b&amp;gt;Teleleli&amp;lt;/b&amp;gt;] - A fantasy setting based on sword and sorcery, fairy tales, and Terry Pratchett/Lewis Carroll-style humour, with very little high fantasy or epic fantasy influence.&lt;br /&gt;
*[http://pencil-pushers.net/?page_id=76 &amp;lt;b&amp;gt;The Last Dominion&amp;lt;/b&amp;gt;] - A dark fantasy setting that almost - but not quite - transcends the barrier into mature audiences. Great art and beautiful maps, no specific game system. &lt;br /&gt;
*[http://www.zompist.com/virtuver.htm &amp;lt;b&amp;gt;Virtual Verduria&amp;lt;/b&amp;gt;] - A peculiar fantasy world, some humans from Earth stumbled upon by accident long ago.&lt;br /&gt;
*[http://www.hoboes.com/html/RPG/Gods//Highland/ &amp;lt;b&amp;gt;World of Highland&amp;lt;/b&amp;gt;] - An alternate-Earth fantasy setting, with its own RPG system.&lt;br /&gt;
*[http://www.khoras.net/ &amp;lt;b&amp;gt;World of Khoras&amp;lt;/b&amp;gt;] - Probably the most extensive campaign setting on the web! For any fantasy RPG system.&lt;br /&gt;
&lt;br /&gt;
=== GURPS ===&lt;br /&gt;
*[http://wiki.rpg.net/index.php/The_Gift:Main_Page &amp;lt;b&amp;gt;The Gift&amp;lt;/b&amp;gt;] PCs play mages living the modern world, coping with power, mage society and supernatural peril.&lt;br /&gt;
*[http://www.kalyr.com/kalyr.htm &amp;lt;b&amp;gt;Kalyr&amp;lt;/b&amp;gt;] - A GURPS game world where humans are slaves imported to an alien planet.&lt;br /&gt;
*[http://wiki.rpg.net/index.php/Lineage:Main_Page &amp;lt;b&amp;gt;Lineage&amp;lt;/b&amp;gt;] Join the Mage Houses and fight for wealth and power in the modern USA.  Or join The Rebellion and declare war on Heaven and Hell themselves.&lt;br /&gt;
*[http://wiki.rpg.net/index.php/Paradise_City:Main_Page &amp;lt;b&amp;gt;Paradise City&amp;lt;/b&amp;gt;] A cyberpunk setting with extended catalogs of weapons and cyberware.&lt;br /&gt;
&lt;br /&gt;
=== HARP ===&lt;br /&gt;
*[http://www.aecyr-grene.org/index.shtml &amp;lt;b&amp;gt;Aecyr Grene&amp;lt;/b&amp;gt;] - A fantasy campaign setting for HARP.&lt;br /&gt;
*[http://burningheaven.bravehost.com &amp;lt;b&amp;gt;Burning Heaven - Niĝsasa Anšar&amp;lt;/b&amp;gt;] - An exotic &amp;amp; weird fantasy campaign setting for HARP (and BRP).&lt;br /&gt;
*[http://marth.bravehost.com &amp;lt;b&amp;gt;Marth Ice World&amp;lt;/b&amp;gt;] - A dark &amp;amp; grim fantasy setting for HARP (and D20).&lt;br /&gt;
&lt;br /&gt;
=== Risus/EZ20 ===&lt;br /&gt;
*[http://miscellaneousdebris.sitesled.com/gamefiles/ktattoo.pdf &amp;lt;B&amp;gt;Kumquat Tattoo&amp;lt;/B&amp;gt;] -- Efffin&#039; metal fantasy for Risus (with conversions for EZ20). This is a &amp;lt;I&amp;gt;direct link to the PDF&amp;lt;/I&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== True20 Adventure Roleplaying ===&lt;br /&gt;
*[http://taharqa.org/PaxThumanus/ &amp;lt;b&amp;gt;Pax Thumanus&amp;lt;/b&amp;gt;] - A classical Swords and Sorcery setting for True20.&lt;br /&gt;
*[http://suwarnabumi.wikidot.com/ &amp;lt;b&amp;gt;Suwarnabumi&amp;lt;/b&amp;gt;] - An original fantasy setting set against the backdrop of Southeast Asian culture, mythology, and history.&lt;br /&gt;
*[http://www.flagonwiththedragon.com/wiki/index.php?title=The_True_Crescent_and_Cross &amp;lt;b&amp;gt;The True Crescent and Cross&amp;lt;/b&amp;gt;] - A campaign setting based in a mythical version of the Kingdom of Jerusalem in the 1130.&lt;br /&gt;
&lt;br /&gt;
=== T.W.E.R.P.S. ===&lt;br /&gt;
&lt;br /&gt;
*[http://miscellaneousdebris.sitesled.com/gamefiles/Weirdlands2.pdf &amp;lt;b&amp;gt;The Weirdlands&amp;lt;/b&amp;gt;] - A. . . uhm. . . &amp;lt;i&amp;gt;weird&amp;lt;/i&amp;gt; setting for use with The World&#039;s Easiest Role Playing System. &amp;lt;I&amp;gt;This is a direct link to the PDF.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== vsM Engine ===&lt;br /&gt;
*[http://miscellaneousdebris.sitesled.com/gamefiles/vselves.pdf &amp;lt;B&amp;gt;vs. Elves&amp;lt;/b&amp;gt;] - A baroque fantasy setting for the vsM Engine. &amp;lt;I&amp;gt;This ia a direct link to the PDF&amp;lt;/I&amp;gt;.&lt;/div&gt;</summary>
		<author><name>Mentifisto</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Role-playing_game&amp;diff=179171</id>
		<title>Role-playing game</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Role-playing_game&amp;diff=179171"/>
		<updated>2011-05-13T15:27:41Z</updated>

		<summary type="html">&lt;p&gt;Mentifisto: Undo revision 179127 by 209.190.189.228 (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &amp;lt;b&amp;gt;role-playing game&amp;lt;/b&amp;gt; is a game where the [[player]]s take on the roles of different [[character]]s within a fictional [[setting]] and go on [[adventure]]s.&lt;br /&gt;
&lt;br /&gt;
These games are the reason this wiki exists.&lt;br /&gt;
&lt;br /&gt;
[[Category:Terminology]]&lt;/div&gt;</summary>
		<author><name>Mentifisto</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=SoF_Exalted/New_Advantages&amp;diff=179169</id>
		<title>SoF Exalted/New Advantages</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=SoF_Exalted/New_Advantages&amp;diff=179169"/>
		<updated>2011-05-13T15:26:35Z</updated>

		<summary type="html">&lt;p&gt;Mentifisto: Undo revision 179121 by 193.23.51.5 (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page will contain all the new Advantages created in the process of this adaptation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Expert Advantages=&lt;br /&gt;
&lt;br /&gt;
 As per page 87 of SoF, all Expert Advantages cost 1 Advantage Points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Heroic Advantages=&lt;br /&gt;
&lt;br /&gt;
 As per page 88 of SoF, all Heroic Advantages cost 2 Advantage Points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Enhanced Essence==&lt;br /&gt;
&lt;br /&gt;
You gain two more stress boxes for each set of stress boxes on your Essence Stress Track. You may take this Advantage multiple times, each time adding one additional stress box. Note that the exact form may vary depending on your character type; for Dragon Blooded this is &amp;quot;breeding&amp;quot;, for God-Blooded &amp;quot;inheritance&amp;quot; and so on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==x Essence==&lt;br /&gt;
&lt;br /&gt;
Any time you take Essence stress that forces you to suffer a Consequence, and it overflows into the next set of stress boxes, reduce the amount of stress that overflows by 2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Signature Item==&lt;br /&gt;
&lt;br /&gt;
Select an item you have obtained by taking a Resource Specialty Aspect (see SoF pg. 86). This item no longer costs a Fate Point to bring into the scene. In addition, it does not cost you a Fate Point the first time you invoke the Aspect associated with this item in a scene. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Strongman==&lt;br /&gt;
&lt;br /&gt;
You are extremely strong, gaining the Aspect &#039;&#039;Incredibly Strong&#039;&#039;. You also gain a +2 bonus on all Strength-based Maneuvers and special actions as well as non-conflict related Strength rolls. In addition you are considered one size category larger for the purposes of determining your lifting capacity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Power Advantages=&lt;br /&gt;
&lt;br /&gt;
 For more details on Power Advantages, please see page 89 of SoF.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Enhanced Endurance==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sample Power Aspect&#039;&#039;&#039;: Iron Constitution Technique&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base AP Cost&#039;&#039;&#039;: 2AP&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Activation&#039;&#039;&#039;: Fate Point&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Activation Time&#039;&#039;&#039;: Free Action&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration&#039;&#039;&#039;: Scene&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Requires a Power Source&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You gain the ability to become inhumanly durable, gaining the Aspect &#039;&#039;Enhanced Endurance&#039;&#039; when this power is activated, as well as the following benefits:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stress Boxes&#039;&#039;&#039;: +2 Stress boxes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Rolls&#039;&#039;&#039;: For other uses of Enhanced Endurance, you gain a +3 bonus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Modifiers&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+2 (Passive)&#039;&#039;&#039;: Your Enhanced Endurance is &amp;quot;always on&amp;quot; and you do not need to activate it.&lt;br /&gt;
&lt;br /&gt;
 See page 177 of the SoF rulebook for more details. This is a &amp;quot;half-powered&amp;quot; Super Endurance.&lt;br /&gt;
 This may not be stacked with Super Endurance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Enhanced Strength==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sample Power Aspect&#039;&#039;&#039;: Five Dragon Musculature&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base AP Cost&#039;&#039;&#039;: 2AP&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Activation&#039;&#039;&#039;: Fate Point&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Activation Time&#039;&#039;&#039;: Free Action&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration&#039;&#039;&#039;: Scene&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Requires a Power Source&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You gain the ability to become inhumanly strong, gaining the Aspect &#039;&#039;Enhanced Strength&#039;&#039; when this power is activated, as well as the following benefits:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stress Boxes&#039;&#039;&#039;: +1 Stress box.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Rolls&#039;&#039;&#039;: +3 WR to uanrmed punches and kicks or adds +3 to the WR of melee weapons. For other uses of Enhanced Strength, you gain a +3 bonus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Modifiers&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+2 (Passive)&#039;&#039;&#039;: Your Enhanced Strength is &amp;quot;always on&amp;quot; and you do not need to activate it.&lt;br /&gt;
&lt;br /&gt;
 See page 178 of the SoF rulebook for more details. This is a &amp;quot;half-powered&amp;quot; Super Strength.&lt;br /&gt;
 This may not be stacked with Super Strength.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Inhuman Strength==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sample Power Aspect&#039;&#039;&#039;: Supernatural Brawn&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base AP Cost&#039;&#039;&#039;: 2AP&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Activation&#039;&#039;&#039;: Fate Point&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Activation Time&#039;&#039;&#039;: Free Action&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration&#039;&#039;&#039;: Scene&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Requires a Power Source&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You gain the ability to become inhumanly strong, gaining the Aspect &#039;&#039;Inhuman Strength&#039;&#039; when this power is activated. You also gain a +5 bonus on all Strength-based Maneuvers and special actions as well as non-conflict related Strength rolls. In addition you are considered one size category larger for the purposes of determining your lifting capacity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Modifiers&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+2 (Passive)&#039;&#039;&#039;: Your Inhuman Strength is &amp;quot;always on&amp;quot; and you do not need to activate it.&lt;br /&gt;
&lt;br /&gt;
 See page 178 of the SoF rulebook for more details. This is another &amp;quot;half-powered&amp;quot; Super Strength.&lt;br /&gt;
 This may be stacked with either Enhanced Strength or Super Strength.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Lunar Shifting==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sample Power Aspect&#039;&#039;&#039;: Wildshaping Trickster&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base AP Cost&#039;&#039;&#039;: 4AP&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Activation&#039;&#039;&#039;: Fate Point each time you change&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Activation Time&#039;&#039;&#039;: One Turn&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration&#039;&#039;&#039;: Permanent until you change back&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base Template&#039;&#039;&#039;: Shapeshifting (9AP), Rote Reliant (-2), Themed Shifting (-2), Tell (-1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Requires a Power Source and the Essence Affinity Ability&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is an augmentation of the Shapeshifting Power to fit the specifics of how Lunars use it. Other creatures with &#039;shifting powers may use the base Power differently.&lt;br /&gt;
&lt;br /&gt;
The Theme for Lunar shifting is natural animals and people. They cannot, for example, turn into a cloak, anvil or tree. Nor can they (without paying for the Modifier below) turn into a fire elemental.&lt;br /&gt;
&lt;br /&gt;
The Rotes in question here are specific animal forms; when changing into them, you take the Physical stats of a normal animal. You start with as many forms as your Essence x2. Each form requires that you have drunk their hearts-blood as well as paid 2XP to them add to your list. Adding human forms costs 1XP. The rules for custom forms on p173 still apply for beastman transformations.&lt;br /&gt;
&lt;br /&gt;
The Tell is a visible facet in every form that marks out the particular Lunar. It might be a blaze of colour or a forked tongue that appears in all their forms and cannot be hidden.&lt;br /&gt;
&lt;br /&gt;
You may also activate Transmogrification as a free action while changing, but these augmentations last only for the scene.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Modifiers&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+1 (Broader Shifting)&#039;&#039;&#039;: You are not limited merely to the forms of natural animals and your own half-beast forms, but can take on the forms of anything living with your Rotes.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+1 (Shapeshifting Mastery)&#039;&#039;&#039;: As per p173.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+1 (Mass Shifting)&#039;&#039;&#039;: As per p173. You may shift your size category up or down one for free, this Modifier is required to go beyond that. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 See page 173 of the SoF rulebook for more details.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Robust Defense==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sample Power Aspect&#039;&#039;&#039;: Tough as Oak&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base AP Cost&#039;&#039;&#039;: 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Activation&#039;&#039;&#039;: None&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You are incredibly solid, so much so that you can trust to your natural toughness to ward off blows. Use Endurance to defend against physical attacks. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Modifiers&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+1 (Improved Resilience)&#039;&#039;&#039;: For every additional AP you spend on this Power, add +1 to your Endurance for the purposes of defense rolls.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[SoF_Exalted |Back to Main Page]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mentifisto</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Peripatetica_-_Journal_entry_and_RP_log&amp;diff=179168</id>
		<title>Peripatetica - Journal entry and RP log</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Peripatetica_-_Journal_entry_and_RP_log&amp;diff=179168"/>
		<updated>2011-05-13T15:26:15Z</updated>

		<summary type="html">&lt;p&gt;Mentifisto: Undo revision 179120 by 210.175.233.53 (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mentifisto</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Talk:DnD4eCM&amp;diff=179167</id>
		<title>Talk:DnD4eCM</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Talk:DnD4eCM&amp;diff=179167"/>
		<updated>2011-05-13T15:25:15Z</updated>

		<summary type="html">&lt;p&gt;Mentifisto: Undo revision 179119 by 210.48.147.2 (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Excellent utility, some suggestions ==&lt;br /&gt;
&lt;br /&gt;
I have to agree that that your utility is by far the best rpg tool I have ever used. I would love a couple of add-ons if possible. I don&#039;t see this on sourceforge or other code community sites. Taht being said here are my ideas:&lt;br /&gt;
&lt;br /&gt;
Once you start an encounter it would be awesome if it recorded what you do each turn into an encounter log. Number two is can you have an actual hot seat for whose action it is and be able to track interrupts per turn. If you ever play with a warden/bard combo there is a ton of interrupts that can occur. Having it reset them or on a creatures when it comes back around like recharge powers would be cool. And number three is more of a question, I noticed with delay/ready actions I would screw up initive orders by not click next turn and then move to top. With players it would be nice to have move up/move down if I know someone is delaying one round for something instead of taking them out of intitive.&lt;br /&gt;
&lt;br /&gt;
Ditto on add some contact information I would love to send a personal thanks to you. I had my best session of Dming from 20 years experience from your utility. THANKS!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
So far, I have been using an excel sheet I designed with a few features to achieve the same purpose. This application is far superior. One can see that the programmer has been using the utility - because the features make sense and are really useable. The screen real estate is also sparingly used, which is good, except maybe on netbooks with only 600 vertical pixels avaibles.&lt;br /&gt;
&lt;br /&gt;
Some quick and humble suggestions, now. I see that some of them have already been voiced by other people.&lt;br /&gt;
&lt;br /&gt;
* Please provide some sort of contact information. I would like to send you a postcard to thank you for this great and very useful utility.&lt;br /&gt;
* Add cut and paste to the statblock library, so that vriants of creatures can be easily created from within your application, without a need to resort to DDI utilities (I have access to them, but not everybody has).&lt;br /&gt;
* Make it so that it is possible to highlight several creatures in the main tracker window, in order to modify them in bulk.&lt;br /&gt;
* Make the langage-dependant terms used in the app a separate XML file, so that non-programmer can help and localize it. A french version would be very handy, for instance.&lt;br /&gt;
&lt;br /&gt;
[[Special:Contributions/62.203.197.179|62.203.197.179]] 10:25, 21 March 2010 (UTC)&lt;br /&gt;
RTRT&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tork - I would like to add excelent tool.  Only few bugs are there - surge value don&#039;t adding any modifiers and missing surges per day and how many left. But everything is superb&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nice utility.&lt;br /&gt;
&lt;br /&gt;
A few things I think it needs to be complete:&lt;br /&gt;
&lt;br /&gt;
- Track healing surges (how many are available, total)&lt;br /&gt;
- Track magic item uses per day&lt;br /&gt;
- Track action points&lt;br /&gt;
- Allow granting of milestones&lt;br /&gt;
- Short/Extended Rest&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
David:  I think this is a great tool.  I would love to see it integrated with the tool being created over at: http://masterplan.habitualindolence.net/.  They have a lot of great features that this doesn&#039;t, but what they don&#039;t have is PC import from character builder files and they don&#039;t parse out the powers from the monsters.  They do however import all monsters from the compendium which I must say rocks.  So if the two could be integrated it would be amazing.&lt;br /&gt;
&lt;br /&gt;
It crashed when I tried to load. Debugger says:&lt;br /&gt;
&lt;br /&gt;
An unhandled exception of type &#039;System.InvalidOperationException&#039; occurred in Microsoft.VisualBasic.dll&lt;br /&gt;
&lt;br /&gt;
Additional information: An error occurred creating the form. See Exception.InnerException for details.  The error is: Font &#039;Arial Narrow&#039; does not support style &#039;Regular&#039;.&lt;br /&gt;
&lt;br /&gt;
WinXP64bSP3. I don&#039;t appear to have that font installed, and I can&#039;t find anywhere that I could get it that doesn&#039;t want to charge me $30 for a 10kB file.&lt;br /&gt;
&lt;br /&gt;
Update: Found it here: http://www.fontyukle.com/en/1,arial+narrow&lt;br /&gt;
&lt;br /&gt;
N8Ball: Minor suggestion here, would it be possible to add some more beneficial effects to the effects menu?  Like Attack bonus, Damage bonus or Defensive bonus.  Leaders hand these effects out regularly.  Great app, btw.&lt;br /&gt;
&lt;br /&gt;
== Knowledge Sharing Request==&lt;br /&gt;
&lt;br /&gt;
Would it be OK to share pre-generated encounters for Living Forgotten Realms modules via a Yahoo Group? As a convention manager I&#039;m planning on loading up every combat encounter of every module for my DMs at our local gaming convention into Combat Manager. Can we share the wealth?&lt;br /&gt;
&lt;br /&gt;
== Enhancement Requests ==&lt;br /&gt;
&lt;br /&gt;
I&amp;quot;m not sure if this is the right place to make a feature request, but I didn&#039;t see any other contact information on this page.  I&#039;d like to see the following enhancements:&lt;br /&gt;
&lt;br /&gt;
* ability to double-click on a power to toggle expended/available.&lt;br /&gt;
* ability to select multiple monsters in the encounter roster and perform bulk operations on them, such as rolling initiative (so the highlighted monsters share the same init count), sending to reserves, etc.&lt;br /&gt;
&lt;br /&gt;
I&amp;quot;ve got my own request. See, I primarily use this tool on a netbook during play, and the screen size is a little odd -- 1024 x 600, to be exact. What I end up with is the windows being cut off at the bottom, and the page for editing Compendium entries lacks resizing handles. This means that the OK button, while still present, is totally inaccessible without using the Tab key and hoping I get it right. Could you tweak the windows to allow resizing, maybe with scrolling up-and-down to allow for shorter displays?&lt;br /&gt;
&lt;br /&gt;
== Problem ==&lt;br /&gt;
&lt;br /&gt;
The reserve window has green blocks for pcs with no text and red blocks for monsters with no text. Powers window does not show list. Library does not show list. The line items are there, but text has the same color as the background. This seems to be the same for the reserve and power windows: text color = background color.  I am running Windows Vista on a Dell laptop.  Also, don&#039;t know if this is related, but the program produces the following error detail upon exiting:&lt;br /&gt;
&lt;br /&gt;
See the end of this message for details on invoking &lt;br /&gt;
just-in-time (JIT) debugging instead of this dialog box.&lt;br /&gt;
&lt;br /&gt;
-------------- Exception Text --------------&lt;br /&gt;
System.UnauthorizedAccessException: Access to the path &#039;C:\Program Files\DnD4e Combat Manager\statlibrary.dnd4.tmp&#039; is denied.&lt;br /&gt;
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)&lt;br /&gt;
   at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy)&lt;br /&gt;
   at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy)&lt;br /&gt;
   at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)&lt;br /&gt;
   at System.Xml.XmlWriter.Create(String outputFileName, XmlWriterSettings settings)&lt;br /&gt;
   at DnD4e_Combat_Manager.StatLibrary.SaveToFile(String filename)&lt;br /&gt;
   at DnD4e_Combat_Manager.frmTracker.frmTracker_FormClosing(Object sender, FormClosingEventArgs e)&lt;br /&gt;
   at System.Windows.Forms.Form.WmClose(Message&amp;amp; m)&lt;br /&gt;
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message&amp;amp; m)&lt;br /&gt;
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------- Loaded Assemblies --------------&lt;br /&gt;
mscorlib&lt;br /&gt;
    Assembly Version: 2.0.0.0&lt;br /&gt;
    Win32 Version: 2.0.50727.4062 (QFE.050727-4000)&lt;br /&gt;
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll&lt;br /&gt;
----------------------------------------&lt;br /&gt;
DnD4e Combat Manager&lt;br /&gt;
    Assembly Version: 1.6.0.0&lt;br /&gt;
    Win32 Version: 1.6.0.0&lt;br /&gt;
    CodeBase: file:///C:/Program%20Files/DnD4e%20Combat%20Manager/DnD4e%20Combat%20Manager.exe&lt;br /&gt;
----------------------------------------&lt;br /&gt;
Microsoft.VisualBasic&lt;br /&gt;
    Assembly Version: 8.0.0.0&lt;br /&gt;
    Win32 Version: 8.0.50727.3053 (netfxsp.050727-3000)&lt;br /&gt;
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll&lt;br /&gt;
----------------------------------------&lt;br /&gt;
System&lt;br /&gt;
    Assembly Version: 2.0.0.0&lt;br /&gt;
    Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)&lt;br /&gt;
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll&lt;br /&gt;
----------------------------------------&lt;br /&gt;
System.Windows.Forms&lt;br /&gt;
    Assembly Version: 2.0.0.0&lt;br /&gt;
    Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)&lt;br /&gt;
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll&lt;br /&gt;
----------------------------------------&lt;br /&gt;
System.Drawing&lt;br /&gt;
    Assembly Version: 2.0.0.0&lt;br /&gt;
    Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)&lt;br /&gt;
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll&lt;br /&gt;
----------------------------------------&lt;br /&gt;
System.Runtime.Remoting&lt;br /&gt;
    Assembly Version: 2.0.0.0&lt;br /&gt;
    Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)&lt;br /&gt;
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll&lt;br /&gt;
----------------------------------------&lt;br /&gt;
System.Configuration&lt;br /&gt;
    Assembly Version: 2.0.0.0&lt;br /&gt;
    Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)&lt;br /&gt;
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll&lt;br /&gt;
----------------------------------------&lt;br /&gt;
System.Xml&lt;br /&gt;
    Assembly Version: 2.0.0.0&lt;br /&gt;
    Win32 Version: 2.0.50727.3074 (QFE.050727-3000)&lt;br /&gt;
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll&lt;br /&gt;
----------------------------------------&lt;br /&gt;
System.Core&lt;br /&gt;
    Assembly Version: 3.5.0.0&lt;br /&gt;
    Win32 Version: 3.5.30729.1 built by: SP&lt;br /&gt;
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Core/3.5.0.0__b77a5c561934e089/System.Core.dll&lt;br /&gt;
----------------------------------------&lt;br /&gt;
&lt;br /&gt;
-------------- JIT Debugging --------------&lt;br /&gt;
To enable just-in-time (JIT) debugging, the .config file for this&lt;br /&gt;
application or computer (machine.config) must have the&lt;br /&gt;
jitDebugging value set in the system.windows.forms section.&lt;br /&gt;
The application must also be compiled with debugging&lt;br /&gt;
enabled.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;configuration&amp;gt;&lt;br /&gt;
    &amp;lt;system.windows.forms jitDebugging=&amp;quot;true&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;/configuration&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When JIT debugging is enabled, any unhandled exception&lt;br /&gt;
will be sent to the JIT debugger registered on the computer&lt;br /&gt;
rather than be handled by this dialog box.&lt;br /&gt;
--[[User:Astromath|Astromath]] 19:14, 3 December 2009 (PST)&lt;br /&gt;
&lt;br /&gt;
== Open source ==&lt;br /&gt;
&lt;br /&gt;
Hi there! I just recently discovered this application, and it looks like it&#039;s a tool I&#039;ll definitely be giving a shot at my next session.&lt;br /&gt;
&lt;br /&gt;
I happened to notice that it&#039;s a .NET application, and you have the source up for perusal, but you don&#039;t have the source under a license. I was considering perhaps contributing to the project, but without a license, I don&#039;t believe I could legitimately change your source without your permission.&lt;br /&gt;
&lt;br /&gt;
Some good license choices for open source apps are http://www.apache.org/licenses/ and http://www.gnu.org/copyleft/lesser.html&lt;br /&gt;
&lt;br /&gt;
If the lack of license was merely an oversight, you should consider placing the code on Github at http://www.github.com, which is completely free for open source applications. It also gives you a wiki, and an issue tracking system. --[[User:Adamjford|Adamjford]] 01:55, 10 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Adding monsters ==&lt;br /&gt;
&lt;br /&gt;
Wonderful tool, and I hope to use it.&lt;br /&gt;
&lt;br /&gt;
Alas, I am not a subscriber to D&amp;amp;D Insider and so do not have access to the monster builder.&lt;br /&gt;
Of course, I can add monsters simply by typing in the powers.  But, for example in Keep on the&lt;br /&gt;
Shadowfell, I have a myriad of Kobold types to enter with similar abilities.  It would be nice&lt;br /&gt;
to have a feature where I could copy and paste my own monsters to create similar monsters without&lt;br /&gt;
overwriting the existing entry in the library.&lt;br /&gt;
&lt;br /&gt;
== Suggestion ==&lt;br /&gt;
&lt;br /&gt;
Now that the PHB3 is out, I&#039;d suggest a spot for power points.&lt;br /&gt;
&lt;br /&gt;
Also, I like to load my characters daily magic items in as well. Every time they hit an even level, I repaste them from the cb. When I do this, I have to manually retype all of their magic items. It would be nice if we had a way to save info like this somewhere and just select them.&lt;br /&gt;
&lt;br /&gt;
Maybe an area to manually type and save power info would be nice. Just to keep the permanent text. I don&#039;t mind typing in the To Hit mod and Damage mod.&lt;br /&gt;
&lt;br /&gt;
== Suggestion 2==&lt;br /&gt;
Hello, your tool is a great utility. &lt;br /&gt;
In my opinion are missing a couple of things:&lt;br /&gt;
&lt;br /&gt;
  - Mile stones tracker&lt;br /&gt;
  - Surge tracker&lt;br /&gt;
&lt;br /&gt;
In my opinion should be enough to add some check box for the mile stones (I suppose 6, this means at least 12 encounters without long rest...) and a box I can put the number of surges, with the positive and negative button in order to increase and decrease the value.&lt;br /&gt;
&lt;br /&gt;
== Problem With Latest CB Version ==&lt;br /&gt;
&lt;br /&gt;
First off I have to say that this Tool Rocks. It is by far the best and most complete one I&#039;ve seen. I am no developer so I hope you keep it updated and moving forward. It is better then most of the Shit I&#039;ve seen WoC put out. If you can even post and address for donations I would gladly send something.&lt;br /&gt;
&lt;br /&gt;
Lately I have been having a problem with loading Characters from the Character builder. They load in but the stats are all empty. This happened after I updated the Character Builder. I assume they changed something in their file layout. I work around by entering in the info manually but that gets tiring. Has anyone else had this problem? Are their any other work arounds? &lt;br /&gt;
&lt;br /&gt;
Thanks&lt;br /&gt;
&lt;br /&gt;
Rich&lt;br /&gt;
&lt;br /&gt;
== Problem With Latest CB Version - replicated==&lt;br /&gt;
&lt;br /&gt;
Rich, I observe the same problem. &lt;br /&gt;
&lt;br /&gt;
Since the source is available, I could go as far as updating the application to correct the issue. It is indeed caused by an update to the file format used by the character builder. Until now, in the CB .xml file, the &#039;stat&#039; nodes used to have a &#039;name&#039; attribute: now they do not any more and the app cannot properly load the data. Instead, one can rely on the presence of an &#039;alias&#039; child node with the appropriate &#039;name&#039; attribute. The update is made easy by the fact that the code is very clean and easy to understand. I am sure that the author of this wonderful app will be able to adapt it easily once he knows about the need.  &lt;br /&gt;
&lt;br /&gt;
Thanks a lot,&lt;br /&gt;
&lt;br /&gt;
Armand&lt;br /&gt;
&lt;br /&gt;
== Ongoing damage ==&lt;br /&gt;
&lt;br /&gt;
I love this tool.  Been using VCC for a while now but this tool is so much easier to use, especially on my tablet PC.&lt;br /&gt;
&lt;br /&gt;
One thing I would like to see in the update would be two fields that open up when you select &amp;quot;Ongoing Damage&amp;quot;.  Damage Type, and amount.&lt;br /&gt;
&lt;br /&gt;
Unless I am missing something, I don&#039;t see anything that allows me to say, Ongoing damage, 5 poison.  For now, I just place it in the notes field (great idea BTW!)&lt;br /&gt;
&lt;br /&gt;
Dragon3y3&lt;br /&gt;
&lt;br /&gt;
== ongoing damage ==&lt;br /&gt;
&lt;br /&gt;
When you bring up Ongoing Damage from the drop down menu, You can type in &#039;poison 5&#039; or &#039;5 poison&#039; or whatever.&lt;br /&gt;
&lt;br /&gt;
Ongoing Damage&lt;br /&gt;
&lt;br /&gt;
Would be awesome if Ongoing Damage could be automatically deducted from hit points of target. Also, the reverse for benefits.  Would require some reworking of Effects screens.  &lt;br /&gt;
&lt;br /&gt;
And one massive THANK YOU for such an awesome tool!  You help make 4e ROCK!&lt;br /&gt;
&lt;br /&gt;
== Right-Click Marked! == (Implemented)&lt;br /&gt;
&lt;br /&gt;
Love this utility.  I never have to touch a pencil again.&lt;br /&gt;
&lt;br /&gt;
One common thing that I find is that my crew tends to mark enemies consistantly.  An option to be able to right click on a monster and have a &amp;quot;Marked until the end of current players next turn&amp;quot; would REALLY speed things up for me.&lt;br /&gt;
&lt;br /&gt;
Also I can confirm that since the last update the character imports are not working properly.&lt;br /&gt;
&lt;br /&gt;
~Krewl&lt;br /&gt;
&lt;br /&gt;
== cb fix ==&lt;br /&gt;
&lt;br /&gt;
A buddy of mine fixed the cb thing. It was a pretty simple fix. He hasn&#039;t uploaded it anywhere though.&lt;br /&gt;
&lt;br /&gt;
Edit - nm. He uploaded it:) Thanx DS&lt;br /&gt;
&lt;br /&gt;
== Character Builder Fix ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve posted a fix that takes care of the Character Builder file format change.  If the author doesn&#039;t return before Adventure Tools changes the format of Rich Text monsters, I&#039;ll try to update it again, with those changes, should the need arise.  --[[User:DarkSir|DarkSir]]&lt;br /&gt;
&lt;br /&gt;
== Problem with newest adventure tools paste rich text function(monster manual 3 Update) ==&lt;br /&gt;
&lt;br /&gt;
Does anyone have a fix for the paste rich text function.  It appears to be broken with the new adventure tools update for monster manual 3.  I&#039;d fix it but I dont have a dot NET delvelopment enviroment.  If anyone can help that would be awesome. -- Krieger&lt;br /&gt;
&lt;br /&gt;
I&#039;m looking it over.  I don&#039;t think I have the time to fix it tonight, but I&#039;ll try to take a look at it over the next couple of days, provided the author doesn&#039;t pop in before then. :)  -- [[User:DarkSir|DarkSir]]&lt;br /&gt;
:Re looking it over: Anyone have an update? As the new July 20 Adventure Tool Format has rendered this program 1.6.1a for those who&#039;ve upgraded to the new July 20 format completely unfunctional. And thus it&#039;s a significant issue now. -Gorstagg (7/27/2010)&lt;br /&gt;
&lt;br /&gt;
Cool.  Thanks. -- Krieger&lt;br /&gt;
&lt;br /&gt;
Another thanks for taking a look at this -- I&#039;ve been spoiled by this combat tracker and would really like to see it updated to use the new stat block format!!!&lt;br /&gt;
&lt;br /&gt;
Thanks for stepping up and helping out the community, DarkSir!  --hbunny&lt;br /&gt;
&lt;br /&gt;
DarkSir, you&#039;re my savior. This is my favorite out of all the combat trackers I&#039;ve tried, and I&#039;d begun to despair of the possibility of continuing to use it as WotC continues to update their formats! --SabreCat&lt;br /&gt;
&lt;br /&gt;
DarkSir - I&#039;m looking at the code now...I have to wonder if it would be better to rewrite the code to import the XML file that the Adventure tool creates, and use that moving forward.  There is alot of delicate fiddling going on with the RTF.  I also found a bug in the XML export in the adventure tools app.  It&#039;s not copying or dealing with recharge powers correctly.  It&#039;s almost like it doesn&#039;t care what the recharge value is.  -- Krieger&lt;br /&gt;
&lt;br /&gt;
:Re the Bug: I think the bug is more like this: I can&#039;t export non-customized monster as XML. When I &amp;quot;copy and edit&amp;quot;, the recharge values get lost right in the monster builder. Workaround is to insert Rechargs values by hand in monster builder. I haven&#039;t tested if this survives the export. -- Milf&lt;br /&gt;
&lt;br /&gt;
:Re the above: If it&#039;s possible to preserve the RTF paste option, fiddly as it may be code-wise, please do so! The usability benefit of that style is enormous. Compare the workflows:&lt;br /&gt;
:RTF: Right-click entry in Monster Builder. Choose Copy to Rich Text. Open the Statblock Library in DnD4eCM. Click the button to paste from RTF. Done.&lt;br /&gt;
:XML: Right-click entry in Monster Builder. Choose to save to XML. Give it a location and filename, save it. Open the Statblock Library in DnD4eCM. Click Import. Find the file and open it. Done.&lt;br /&gt;
:... that&#039;s a &#039;&#039;lot&#039;&#039; more clicking and juggling, thanks to having to deal with two file browser windows. It&#039;d triple (or more) the time and effort it takes to get a monster from one program to the other. -- SabreCat&lt;br /&gt;
:re the re: Actually you click on the monster you want, then go up to the top and click on right option (save as XML), choose the location, adjust the name if needed but it provides the name and format. Now if DnD4eCM added it to the library by pulling directly from a specific designated location, then it would be as simple as hitting add. If that&#039;s what DarkSir was thinking when he said what he did. And in that case the whole thing would be even quicker. - Gorstagg &lt;br /&gt;
&lt;br /&gt;
To Darksir, I&#039;m really looking forward to your fix, as this program is just essential to gameplay now. But I also happen to like the update from WoTC on the monster builder, and am anxiously waiting your fix! -Gorstagg&lt;br /&gt;
&lt;br /&gt;
== 1.6.1b ==&lt;br /&gt;
I posted an update to Combat Manager tonight (7/28/2010).  I stuck with the RTF import, as it IS much quicker than the XML import method suggested.  The change to the output format in Adventure tools necessitated a near complete rewrite of the power import code, as well as significant changes to the statblock code as well as the RTF handling code.  It&#039;s not pretty, but it works, I think.  If you find a monster that does not import properly, please leave a note on the discussion page of [[User:DarkSir|my page]].  I don&#039;t always get a notification if anything has been posted on this page, but I should be alerted fairly quickly if something is left on mine.  I will try to correct any errors as quickly as possible, as I&#039;m sure there&#039;s SOMETHING I missed.  Once I&#039;m fairly certain that the import function is complete, I&#039;ll post the source code so you can all point and laugh at my insane wiring job. --[[User:DarkSir|DarkSir]]&lt;br /&gt;
&lt;br /&gt;
I&#039;ll install the new version and test it tonight, but in the meantime THANK YOU SO MUCH!!!  We all know that this wasn&#039;t originally your program, and that you&#039;re doing this so that you (and we) can have a working tool that helps us DM.  So thanks, dude!&lt;br /&gt;
&lt;br /&gt;
Thanks for this, you rock SirDarkSir! - bryan&lt;br /&gt;
&lt;br /&gt;
This is the best CM I&#039;ve found for 4e and I&#039;m sure many people using it would be willing to help if you ever needed it just to keep this going.  Tracking all of this outside of this tool, is far more painful.  And, even though there&#039;s improvements to be made, it works very well (especially if the fixes for CB and AT work).  Thank you so much. - JMH&lt;br /&gt;
&lt;br /&gt;
I agree! This is the best tool I&#039;ve found so far. I&#039;m sure there are many of us quietly using this tool, so I wanted to be sure to express my gratitude. Thank you so very much! We appreciate you jumping in and using your skills to keep this excellent tool functional! - Vilael&lt;br /&gt;
&lt;br /&gt;
I too am using this tool, and it&#039;s also used by the other DM in our group. It&#039;s completely invaluable. It&#039;s something that should of been built by WotC to support their player&#039;s needs. But thanks to the originator of this and DarkSir for helping keep it up and running. - Gorstagg&lt;br /&gt;
&lt;br /&gt;
Amazing app that has made running my games a whole lot easier. Thanks for the fix - missed the tool last session :) - Sefotron&lt;br /&gt;
&lt;br /&gt;
== 1.6.1c ==&lt;br /&gt;
Fixed a bug that was pointed out to me yesterday, and implemented a couple of features that had been requested.  Still looking for monsters that don&#039;t import properly.  So far, so good :) --[[User:DarkSir|DarkSir]]&lt;br /&gt;
&lt;br /&gt;
Fantastic! Three cheers! --SabreCat&lt;br /&gt;
&lt;br /&gt;
Deathgaunt Lasher and Deathgaunt Madcaster give errors on import, but not always.&lt;br /&gt;
&lt;br /&gt;
Fixed the Madcaster error, though that&#039;s partly cause it&#039;s not entered correctly in Monster Builder.  It has an aura under Other Powers, rather than traits, and won&#039;t show up in the proper place, even though it DOES import without an error now.  Couldn&#039;t duplicate an error on the Lasher.  Will post the fix in the next release.  --[[User:DarkSir|DarkSir]]&lt;br /&gt;
* Reported the Madcaster error to WotC. Hoping for a fix in the September update.&lt;br /&gt;
&lt;br /&gt;
Are you still taking suggestions for features?  I&#039;d love a way to copy the initiative roster after it&#039;s rolled as text so I can paste it for all of the people to see in my online skype-gametable campaign.  Anyways, thanks so much for making it so this program&#039;s still useable with new WotC updates! -SP&lt;br /&gt;
&lt;br /&gt;
Thanks for a very nice program and the quick fix. Can&#039;t live without this program now. I have a small suggestions too. A way to assign the monsters on the list to the PCs, so it&#039;s possible to keep track of what Monsters attack what PC. (can get very confusing in larger battles) -Z&lt;br /&gt;
&lt;br /&gt;
Uh oh, here it comes, DarkSir. The wave of insatiable fans! ;) --SabreCat&lt;br /&gt;
&lt;br /&gt;
Indeed, I am legion, for we are many... -z&lt;br /&gt;
&lt;br /&gt;
== 1.6.2 to-do list ==&lt;br /&gt;
I will probably be posting 1.6.2 sometime early next week.  Mortaneus has kindly given the green-light for me to make further updates, and I didn&#039;t want to increment the actual version number until I knew he was cool with it.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s what&#039;s on my list of things to fix and add:&lt;br /&gt;
&lt;br /&gt;
* Badly formed monster powers in Adventure Tools could cause Combat Manager to crash.  This isn&#039;t guaranteeing that they&#039;re all fixed, but I did fix a couple of glaring ones. *done*&lt;br /&gt;
* Power Points for Psionic PCs that will work much like Action Points.  These will import from the Character Builder file, and can also be added to any entry in the library. *done* &lt;br /&gt;
* Ongoing damage popup.  At the beginning of any turn that has an effect with the word &amp;quot;Ongoing&amp;quot; in it, it will pop up, reminding you to apply ongoing damage. There will likely be a toggle for this feature. *done*&lt;br /&gt;
* Fix equipment naming on import.  Magic Weapons currently show as &amp;quot;Dagger Lifedrinker Weapon +1&amp;quot; or Leather Armor Magic Armor +1&amp;quot;  These will now show as &amp;quot;Lifedrinker Dagger +1&amp;quot; or &amp;quot;Magic Leather Armor +1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I have a few more things, but nothing that I will be able to release quite this quickly. These will be part of 1.7 (export initiative list to clipboard, some nice PC Power and Item related tools)&lt;br /&gt;
--[[User:DarkSir|DarkSir]]&lt;br /&gt;
&lt;br /&gt;
You rock!  Thanks for considering my request.  -SP&lt;br /&gt;
&lt;br /&gt;
Outstanding. And thank you for picking up this fantastic tool. And thanks to Mortaneus for giving you the truly important green light. -Gorstagg&lt;br /&gt;
&lt;br /&gt;
In addition to the Ongoing damage popup, creatures with regeneration powers should also have a popup because the regenerated HP are not automatically added at the beginning of their turns.  Of course not adding them automatically should be how it works since they will not always get the regen HP due to the regen being cancelled by appropriate attacks.  (fire\acid attacks on trolls ceases the regen until the beginning of it&#039;s next turn).  &lt;br /&gt;
&lt;br /&gt;
It would be a nice add on if CM notified you when a creature has &amp;quot;upon bloodied&amp;quot; or &amp;quot;upon death&amp;quot; attacks or effects when those trigger.  -Krewl&lt;br /&gt;
&lt;br /&gt;
Just a thought, would it be possible to have the CM parse attack entries and roll out attack and damage? Say a attack that does 13 vs. Will and does 2d10 damage, then have a popup window that displays what it rolled (just in case the auto-parse picked out the wrong thing) and the results. Then you could just select a monster, select one of their powers, and tell it to roll. -VoyRising&lt;br /&gt;
&lt;br /&gt;
== 1.7.0 Release ==&lt;br /&gt;
New release posted.  Added everything I mentioned earlier.  Things I still want to work on:&lt;br /&gt;
&lt;br /&gt;
* regeneration popup&lt;br /&gt;
* on bloodied on death popup triggers&lt;br /&gt;
* fix an xp calculating bug for users with regional settings that format numbers with spaces or periods&lt;br /&gt;
* track pc healing surges&lt;br /&gt;
&lt;br /&gt;
Comments and suggestions are welcome, as always.&lt;br /&gt;
&lt;br /&gt;
Tracking Healing Surges, would be a great thing. With us having the ability to just mark them off, or add them back from uses like Rituals like the Comrade&#039;s Succor one. But that would go a long way to making my day happy. But the other suggestion that I have is if there was a way to once a fight has completed, clear the round keepers, remove the monsters, and then update the characters as they heal, from a short rest. - Gorstagg&lt;br /&gt;
&lt;br /&gt;
The initiative listing is greatly appreciated.  There is one other thing that comes to mind, though.  I&#039;d love to be able to have the ability to remove or kill a combatant with the right-click menu.  Anyways, keep up the good work.  -SP&lt;br /&gt;
&lt;br /&gt;
Thank you again for the updates, fantastic work. The right-click to mark option is especially nice. Would it be possible, though, to add an &amp;quot;until end of encounter&amp;quot; option for groups with multiple types of mark mechanics? -VoyRising&lt;br /&gt;
&lt;br /&gt;
Yeah!  Speaking of, it&#039;d be nice to be able to add those striker &amp;quot;marks&amp;quot;, like oath of emnity, warlock&#039;s curse, and hunter&#039;s quarry.  Can&#039;t quite use the regular right-click &amp;quot;mark&amp;quot;, because for those, they do stack with other marks or &amp;quot;marks&amp;quot; of the striker kind.  If there could be a designation like &amp;quot;add striker mark&amp;quot; in the dialogue box or similar, that might be handy. -SP&lt;br /&gt;
&lt;br /&gt;
I can probably do that, I&#039;m just worried about overloading the right-click menu.  It&#039;ll have to clear the older marks made by the source.  Let me ponder that. -- DarkSir&lt;br /&gt;
&lt;br /&gt;
I&#039;ve located a character import bug, relating to magic items.  Have to track it down.  It doesn&#039;t happen often, so it shouldn&#039;t be too heavily duplicated, before I get it fixed.  -- DarkSir&lt;br /&gt;
&lt;br /&gt;
Can&#039;t thank you enough for the work you&#039;ve picked up on this - I rely heavily on this program for my campaign!  Something I noticed about the &#039;copy init to clipboard&#039; - the final list doesn&#039;t include the iteration of each creature (like Skeleton-01, Skeleton-02, etc.)...maybe was intentional, but just wanted to point it out. -- Salen&lt;br /&gt;
&lt;br /&gt;
Latest version crashes when importing any Monk from the character builder xml format. --Jimbodriven&lt;br /&gt;
&lt;br /&gt;
Likely the same error I mentioned above.  It has to do with the weapons that are being imported. That HAS been fixed in the next version that I will post soon. -- DarkSir&lt;br /&gt;
&lt;br /&gt;
* SUGGESTION - Make every window maximizable so that the program can work on netbooks.  As it stands, the only one I noticed is the Statblock View when you hit &amp;quot;Change&amp;quot; in the Statblock Library screen.  You could make the Description area slightly smaller and find a way to condense the stuff on the left and have it just fit on a 600 vertical resolution display.  Not sure about a 574 resolution display though.&lt;br /&gt;
&lt;br /&gt;
Yes, please! The bottom of the window for editing Library entries is always cut off on my netbook, I&#039;ve had to resort to clicking into the Bloody field and tabbing four times in order to save changes. Also, when deleting multiple entries from the Library, the bottom of the window can get cut off if you are deleting a large number of entries. - VoyRising&lt;br /&gt;
&lt;br /&gt;
I encountered an exception while trying to import a character from Character Builder (the exception is &amp;quot;Object reference not set to an instance of an object&amp;quot;). I&#039;m really not much of a programmer, but based on the details of the exception, I was able to determine it was choking while importing the LootTally section of the CB file XML. The character had a house-ruled piece of equipment, and once I deleted that out of the CB file XML, the import completed successfully. Is this the character import bug you referenced earlier in the 1.7.0 notes? Thanks for the great product. -- HenchmanNo21&lt;br /&gt;
&lt;br /&gt;
It is indeed. -- I&#039;ll put out a fix version on Thursday. -- DarkSir&lt;br /&gt;
&lt;br /&gt;
== 1.7.1 release ==&lt;br /&gt;
&lt;br /&gt;
Again, I wish to thank you for all your efforts, DarkSir. However, while you did indeed fix the house-ruled equipment, the bug persists with regard to house-ruled powers. Is there a quick fix for that perchance? :) -- Salen&lt;br /&gt;
&lt;br /&gt;
Is it giving a similar error?  I hadn&#039;t tried it with house-ruled powers...  -- DarkSir&lt;br /&gt;
&lt;br /&gt;
Yes, Sir, exact same error &amp;quot;Object reference not set to an instance of an object&amp;quot;  -- Salen&lt;br /&gt;
&lt;br /&gt;
Posted a quick fix.  No new version, just redownload it.  Thanks for catching that.  -- DarkSir&lt;br /&gt;
- once again, outstanding, thank you so much, and just in time for tonight&#039;s adventure!  --  Salen&lt;br /&gt;
&lt;br /&gt;
Nice work! Regarding near-future plans, watch out that you don&#039;t actually count Striker bonus-damage designation features as &amp;quot;marks&amp;quot;. That&#039;s a piece of shorthand that leads to a lot of confusion: somebody with Hunter&#039;s Quarry on them is not &amp;quot;marked&amp;quot; in the sense the game rules use the term. Best not to enshrine that mixup in the software! -- SabreCat&lt;br /&gt;
&lt;br /&gt;
Right, if I add the feature to track that at all, it will be in a different section from marks.  -- DarkSir&lt;br /&gt;
&lt;br /&gt;
Error note - Got a bard character with Fey Pact Initiate, took Fey Pact (gained Eyebite). Then also has a Master&#039;s Wand of Eyebite, and a Wand of Psychic Ravaging. In each of those cases it gives the character eyebite. I found that it doesn&#039;t worry about the one by the feat, but for the two wands, it says Eyebite already exists. And then fails to import the character. So going through the process of elimination, I removed the Wand of Eyebite and kept the rest the same. So items that generate powers that essentially duplicate the same thing (i.e. power) will crash, and will not let you import. Though removing the power does let you import it. - Gorstagg&lt;br /&gt;
&lt;br /&gt;
11/29/2010 - Gorstagg:  I&#039;ve fixed it so that it will not import the same power multiple times.  Do you think it would be better to import for each instance?  The current change will be in 1.7.2 -- DarkSir&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Is there a Checklist of how to set things up on my PC so I can help with the development efforts? - MadDad&lt;br /&gt;
&lt;br /&gt;
I just tried this last night, Monster powers (via RTF Copy/Paste were not showing up - anyone else having that?&lt;br /&gt;
&lt;br /&gt;
Thank you, DarkSir, for the quick update. I can now import a PC from Character Builder with a custom item, but I&#039;m having a different problem: with characters imported in that fashion in version 1.7.1, I can no longer get Compendium entries for powers to launch. The option is still there when I right-click on a power, but when I choose &amp;quot;View Compendium Entry&amp;quot;, nothing happens. If I place a PC imported using v1.7.0 in the party list, the Compendium entries launch fine. I looked at the statblocks in the statlibrary.dnd4 file, and they are identical for a PC that I imported using 1.7.0, and the same character imported using 1.7.1 (aside from a slight name change, so the new wouldn&#039;t overwrite the old). I downgraded DnD4eCM to v1.7.0, and the PC imported using v1.7.1 still does not launch the Compendium. For the time being, I&#039;ll just update PCs in the library by hand, rather than importing them. Thank you so much for the great product -- my game would be so much harder to run without it.  -- HenchmanNo21&lt;br /&gt;
&lt;br /&gt;
HenchmanNo21, that sounds like my fix stopped importing the URLs at all.  Could you look at statlibrary screen for one of those characters and tell me if ANY of the powers have a &amp;quot;URL&amp;quot; entry?  -- DarkSir&lt;br /&gt;
&lt;br /&gt;
Hello Darksir:&lt;br /&gt;
Thanks for all the updates, but I am now unable to upload CB files.  Running Win7-64bit and get this error on (almost) all my characters: (See screenshot)&lt;br /&gt;
[http://community.wizards.com/stefam/gallery/view_gallery.one?gal_id=1]&lt;br /&gt;
Thanks!&lt;br /&gt;
&lt;br /&gt;
Hmm, can you email me a CB file you&#039;re having trouble with?  darksir at dragonpro dot com  -- DarkSir&lt;br /&gt;
&lt;br /&gt;
Any chance the current source code can be linked from here again? I found that very useful. -- mattakaslash&lt;br /&gt;
&lt;br /&gt;
Still loving Combat Manager, liking it the more I use it and I love how often it&#039;s updated. It&#039;s so nice to use something in such active development!  &lt;br /&gt;
Two suggestions/feature requests/whatever.  This might be something for fairly far in the future, or it might already be on the slate for the next version, but I&#039;ve tried out a number of combat trackers before settling on Combat Manager, and it&#039;s the best but there were two really great feature in the first one I tried (Initracker: http://www.incompleteuserna.com/initracker/)  that none of the others, including Combat Manager, seem to have (CM is better in pretty much every other way).  First, if you designated a combatant as having ongoing damage, it would automatically take that damage out at the start of the turn (this is pretty much taken care of in CM with the addition of a reminder at the start of the turn, which is perhaps better anyway).  The second and even more useful feature it has, is tracking of resistances/vulnerabilities/immunities and typed damage.  That is to say when creating a combatant you could put in whatever vulnerabilities/resistances it had, and then when you were entering damage you could designate the type of damage (acid, fire, lighting etc), and it would automatically take into account those resistances/vulnerabilities.  I think if CM had those features it would do pretty much 99% of what I could possibly want from a combat tracker!  &lt;br /&gt;
Anyway, thank you again, I really really like CM and can&#039;t wait to see what&#039;s next! --DrOct&lt;br /&gt;
&lt;br /&gt;
Hi DarkSir, thanks for your reply. The power URL entries are in the statlibrary.dnd4 file for newly imported characters, just as they are for characters imported with v1.7.0. In fact, other than the name of the character (which I changed on the old version so I wouldn&#039;t overwrite it), the information between the opening and closing &amp;lt;statblock&amp;gt; tags is identical.&lt;br /&gt;
Hope that helps. I&#039;m completely baffled.  -- HenchmanNo21&lt;br /&gt;
&lt;br /&gt;
I just tried one other thing. I had been trying to View Compendium only on powers that initially show in the Powers window. I scrolled down to the bottom of the list, and the View Compendium entries for items that the character has all work. Also, I can view the Compendium entry for one power (Evil Eye of the Vistani), though I get an error from Wizards when the page loads (a problem on their end). That power is the second to last power in the list. I imported another character, and get a similar thing, though with that character, I can view the last two powers in the list (Dark One&#039;s Own Luck and Eldritch Rain), as well as all items. A third character allows me to view the last power, and all items. Just figured I&#039;d add to the mystery...  -- HenchmanNo21&lt;br /&gt;
&lt;br /&gt;
And now one more revelation -- I saved an encounter with the three newly-imported characters from the previous message, and one character imported in v1.7.0 (actually the same as one of the non-working characters, with a different name). When I look in the XML of the saved encounter, the &amp;lt;url&amp;gt; fields for powers are empty for the three new characters (except the few powers at the end of the list I could launch and all items), but are populated for the one old character.  -- HenchmanNo21&lt;br /&gt;
&lt;br /&gt;
Just a small thing. When you import a monster from Adventure tools with more that 999 XP value, the XP value shows up as the first digit. (ex. monster worth 2500 XP shows up with only 2 XP.) -- Z&lt;br /&gt;
&lt;br /&gt;
Z, I&#039;m not seeing that issue. I just imported a 1,200 XP monster and it came through OK. Are you in a region that uses a different thousands delimiter (e.g. 1.200 or 1 200 for the above)? That&#039;s been known to cause problems like that in Windows apps that haven&#039;t been internationalized. -- SabreCat&lt;br /&gt;
&lt;br /&gt;
To fix the issue of the missing digits on exp, you have to set in International and language option (control panel) the thousands delimiter to &amp;quot;,&amp;quot; and restart the applications (Adventure tools too) -- Guez&lt;br /&gt;
&lt;br /&gt;
Sorry for the lack of recent update, everyone.  I will be back on top of things at the beginning of November.  My schedule has been crazy lately, as I&#039;m getting married at the end of October.  Preparations for that have kept me pretty busy.  Z, the problem you&#039;re seeing is due to a regional setting, and the way that the Monster Builder exports the monster in RTF, with the numeric formatting.  I&#039;m working on a workaround for this.  HenchamnNo21, could you send me the character .dnd4e files for the characters you&#039;re having that issue with?  I&#039;d like to see if I can figure out what&#039;s happening. -- DarkSir&lt;br /&gt;
&lt;br /&gt;
No problem, DarkSir, and congratulations! Glad to hear from you, and especially that the delay was due to such happy circumstances. It&#039;s probably prudent to wait a bit before undertaking much on CM anyway, since it&#039;s not certain what WotC is doing next with the CB regarding Essentials and such. -- SabreCat&lt;br /&gt;
&lt;br /&gt;
Congrats, Darksir! I&#039;d be happy to send you the Character Builder files I&#039;m having issues with. Is there an e-mail address to which I should send them? Or is there some other method you&#039;d prefer for me to get them to you? -- HenchmanNo21&lt;br /&gt;
&lt;br /&gt;
HenchmanNo21:  darksir at dragonpro dot com  :)  -- DarkSir&lt;br /&gt;
&lt;br /&gt;
== Turn Progression when current Hits 0 HP ==&lt;br /&gt;
&lt;br /&gt;
If the monster dies while in the middle if it&#039;s turn in initiative, he is sent to the &amp;quot;Dead&amp;quot; stack in the list.  While this does shift the initiative list up, it does not initiate the &amp;quot;Start of Turn&amp;quot; actions.  So the recently added &amp;quot;Ongoing Damage Popup&amp;quot; does not get triggered and other effects like a readied action does not get cleared from that characters bar.  One way to possibly fix this, is to have a popup that informs the DM that the monster has died, and instead of moving down to the &amp;quot;Dead&amp;quot; stack immediately, have it move after the DM presses &amp;quot;Next&amp;quot;.  This will also give DM&#039;s the reminder to perform any actions for the creature that happen after they reach 0 HP.  ~Krewl&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I believe I have this lined out with 1.7.2 -- The next turn initiates properly when the active combatant dies mid-turn.  Let&#039;s see how that does.  I&#039;ll be releasing 1.7.2 hopefully within the day.  -- DarkSir&lt;br /&gt;
&lt;br /&gt;
== Character Builder now web-based tool as of November 16 ==&lt;br /&gt;
&lt;br /&gt;
Will we be able to import the data from CB after it goes web-based? --[[User:Astromath|Astromath]] 02:11, 3 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
WotC issued a notice today that the next release of Character Builder would be entirely web based.  While there are benefits to this, it also means that character files will be saved on your Wizards account.  Initially, there will not be an ability to export character builder files.  So the functionality of the Combat Manager will be reduced for a while, I&#039;m afraid.  Also, they don&#039;t sound like they plan to update Monster Builder until they can put out a web based version of IT, either.  -- DarkSir&lt;br /&gt;
&lt;br /&gt;
Well I agree that this decision on their end makes it difficult. At least the current incarnation of it will remain, and at least the manager will allow us to input the characters manually if needed. As far as the monsters, while it may not be updated the program still works at least. So, there&#039;s that. -- Gorstagg&lt;br /&gt;
&lt;br /&gt;
Ok, now that the new CB is out, I can get back into dealing with what we have to work with.  I&#039;m going to keep my hopes up that the character export options will be implemented soon.  I have no doubt that the format will change somewhat when it does.  Ah well, we&#039;ll deal with that as it comes. -- DarkSir&lt;br /&gt;
&lt;br /&gt;
== Latest Source Code? ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m interested in looking at the source code, but it has apparently vanished since last time I was here.&lt;br /&gt;
Is it possible to get a link to the latest source?&lt;br /&gt;
[[Special:Contributions/220.253.60.246|220.253.60.246]] 10:41, 22 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Version 1.7.2 ==&lt;br /&gt;
It&#039;s released.  Only a few bug fixes this time.  Looking at a few things that have been proposed/sent to me.  The online Character Builder has a semi-hidden workaround to let you export a character to a local file.  However, it isn&#039;t a complete character file, as it doesn&#039;t include the sections that the Combat Manager reads for powers and items.  Hopefully, when they actually add exports, they&#039;ll leave those sections in, as I&#039;m sure DnD4eCM isn&#039;t the only application that makes use of it. -- DarkSir&lt;br /&gt;
&lt;br /&gt;
Addendum:  I&#039;ve had several requests to add healing surge tracking.  Here&#039;s a screenshot of 1.7.3, which I&#039;ll release as soon as I&#039;ve tested it a bit. I welcome any comments or thoughts.&lt;br /&gt;
&lt;br /&gt;
http://www.fortsackville.com/dnd4ecm_screenshot_173.jpg &lt;br /&gt;
&lt;br /&gt;
-- DarkSir&lt;br /&gt;
&lt;br /&gt;
== Second Window Request ==&lt;br /&gt;
&lt;br /&gt;
I love this program it works great. However there is one request I have. Could you add a second window that displays the initiative order, HP %, as well as conditions? so you can display it to the players on a second monitor.&lt;br /&gt;
&lt;br /&gt;
I would second this request.  While the ability to copy the init to a clipboard is available, It would be nice to have the above information updating in real time on a second monitor.&lt;br /&gt;
&lt;br /&gt;
~Ktulu&lt;br /&gt;
&lt;br /&gt;
I&#039;ve been mulling this over, and would like to do it, but I need some input.  How much information do you guys think the window should share?  Personally, as a DM, I don&#039;t always tell my players how many combatants there are at the beginning of a fight, or what their opponents are called, for example.  Trying to think of a way to &amp;quot;control&amp;quot; this information a bit.  I&#039;m open to suggestions on this :)  -- DarkSir&lt;br /&gt;
&lt;br /&gt;
From my point of view, I think only combatants who&#039;ve rolled initiative should display.  Anything that&#039;s not in the active list of rolled shouldn&#039;t show up.&lt;br /&gt;
&lt;br /&gt;
I think having the monster&#039;s names are ok, since it&#039;s easy enough for the DM to change the name right before rolling, or during import, or even during the building.&lt;br /&gt;
&lt;br /&gt;
I would display:&lt;br /&gt;
&lt;br /&gt;
*the initiative count&lt;br /&gt;
*the % of health for each creature (not the actual HP) &lt;br /&gt;
*whether or not it&#039;s bloodied&lt;br /&gt;
*any conditions currently affecting (both creature and player, of course).&lt;br /&gt;
&lt;br /&gt;
I can&#039;t think of anything else I&#039;d display.  Have it populate in a second window, then it could be drug to a second screen for player display.&lt;br /&gt;
&lt;br /&gt;
~ Ktulu&lt;br /&gt;
&lt;br /&gt;
Here&#039;s my thought:&lt;br /&gt;
A percentage could be a giveaway.  I don&#039;t know about you, but my players would look at how much damage was done, figure out how much the percentage they did, and figure out the opponent&#039;s HP immediately.  So how about this:  Undamaged, &amp;lt;blank&amp;gt;, Bloodied, and Near Dead?&lt;br /&gt;
&lt;br /&gt;
This would all be in a slightly larger font, of course, so the creature name would be on the left, then the NAMES of any status effects, comma separated, on the right.&lt;br /&gt;
&lt;br /&gt;
Was also thinking about showing 10 or 12 lines.  The first two lines would be the prior two turns, in a lighter grey, the Current combatant in bold black, perhaps with a box around it, then the &amp;quot;On Deck&amp;quot; combatant a bit lighter below, and then the next 6 or 8 combatants again in a lighter grey, though still readable.  &lt;br /&gt;
&lt;br /&gt;
I&#039;ll play with it, of course, but that&#039;s just what I&#039;m looking at now.&lt;br /&gt;
&lt;br /&gt;
--DarkSir&lt;br /&gt;
&lt;br /&gt;
Initiative Window: &lt;br /&gt;
&lt;br /&gt;
I second Ktulu&#039;s suggestions. &lt;br /&gt;
Also if possible make the font re-sizable, some of my players need their eyes checked heh.&lt;br /&gt;
If bloodied put it under conditions, but also turn the Hitpoints into bold red. &lt;br /&gt;
Monsters that are in Reserve don&#039;t go into the window. &lt;br /&gt;
Have a little window on the bottom right where I can type notes as reminders for the players. &lt;br /&gt;
For the current combatant, why not use blue, same as the DM init tracker? Also for current combatant have the font for that blow up to 100% more size. The box is a good idea too. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I&#039;d imagine it&#039; look like this (My secondary monitor is 4:3 so not widescreen):&lt;br /&gt;
&lt;br /&gt;
Player 1 Hitpoints &lt;br /&gt;
Conditions (including bloodied)&lt;br /&gt;
Player 2 Hitpoints &lt;br /&gt;
Conditions (including bloodied)&lt;br /&gt;
&lt;br /&gt;
-- Bryan&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I think all comments above are good.  a percentage isn&#039;t required, was just a thought..  I think having the monster name go red and bold when bloodied is a good enough option.&lt;br /&gt;
&lt;br /&gt;
I would probably format it like this, though&lt;br /&gt;
&lt;br /&gt;
Init&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* 13  Player 1   Conditions (marked, bloodied, etc..) along with the specifics (save ends, next turn, etc..)&lt;br /&gt;
* 12  Monster 1  Conditions  (marked, bloodied, etc..) along with the specifics (save ends, next turn, etc..)&lt;br /&gt;
&lt;br /&gt;
~Ktulu&lt;br /&gt;
&lt;br /&gt;
Good suggestions.  Bear with me a bit, guys.  For the last 5 days, I&#039;ve been dealing with a busted furnace, and it&#039;s taking up most of my extra energy right now.  Plus I&#039;m likely to have to work some overtime to help pay for it, so I may not get much done REAL quick, but I&#039;m toying with it already, so bear with me :) --DarkSir&lt;br /&gt;
&lt;br /&gt;
Merry Christmas guys! Hope you got your furnace sorted out DarkSir! Best of luck!&lt;br /&gt;
&lt;br /&gt;
- Bryan&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
No pressure, DS!  Perceive our interest for the gratitude that it is!  Your continued work on the builder has helped to greatly improve my combat encounters.  I&#039;ll wait with anticipation for any updates that come along.&lt;br /&gt;
&lt;br /&gt;
Hope the floundering furnace was fantastically fixed!  Happy New Year!&lt;br /&gt;
&lt;br /&gt;
~Ktulu&lt;br /&gt;
&lt;br /&gt;
All great ideas. I think including a check-box menu at the top of the window with a list of things you can include/exclude from the second screen may be a good idea so the GM can keep some degree of secrecy when they want to. Another idea I had for the second screen was maybe it could list effects that are always active like the +2 to death save throws, or +2 to diplomacy checks, or any other constantly active racial or class ability/powers to help the players keep track of them. I figure it could pull this info from the character sheet when you upload it to the tracker. Hopefully your not freezing without a furnace and happy new years to you all.&lt;br /&gt;
&lt;br /&gt;
~OP Sinner Dragoon.&lt;br /&gt;
&lt;br /&gt;
== Online Character Builder ==&lt;br /&gt;
&lt;br /&gt;
DnD4eCM turns out to be compatible with the online character builder, now that they&#039;ve included the export function.  &lt;br /&gt;
&lt;br /&gt;
Also, if nobody minds, I plan to go through this discussion page and remove bug reports that have been corrected and feature requests that have been fulfilled, so this area is easier to read.  &lt;br /&gt;
&lt;br /&gt;
--DarkSir&lt;br /&gt;
&lt;br /&gt;
== Spam on main page ==&lt;br /&gt;
&lt;br /&gt;
Just a heads up, someone inserted some links to online drugs.  I&#039;ve gome through and removed them, but I wanted to let you know.&lt;br /&gt;
&lt;br /&gt;
:I saw that.  I went back and reverted the page to before the spams (the bastards removed a little bit of content for their junk). --[[User:Knockwood|Lord Knockwood the Mad]] 00:30, 4 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
They did it again.  Can someone check to make sure they didnt remove anything? - Krieger&lt;br /&gt;
&lt;br /&gt;
:Fixed -- DarkSir&lt;br /&gt;
&lt;br /&gt;
DarkSir - Is the latest version of the source available?  I wanted to take a look at something. thanks - Krieger&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
More drug spam - reverted it again. Seems OK. Please someone double-check though.  - Salen&lt;br /&gt;
&lt;br /&gt;
== Suggestions ==&lt;br /&gt;
&lt;br /&gt;
I would like to request that the initiative rolls be displayed to the left of the status window.  The one with &amp;quot;R&amp;quot;, &amp;quot;Name&amp;quot;, &amp;quot;Status&amp;quot; as headers.&lt;br /&gt;
Next request:  In the new/change window I would like to add &amp;quot;Trap&amp;quot;, &amp;quot;Hazard&amp;quot;, &amp;amp; &amp;quot;Puzzle&amp;quot; to the drop down box for monster/pc roles.--[[Special:Contributions/184.19.219.50|184.19.219.50]] 02:22, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I like the idea of the initiative rolls being displayed. And yes, I had planned on adding better support for Traps and Hazards and the like, but honestly, completely forgot to do it.  Thanks for the reminder :)  -- DarkSir&lt;br /&gt;
&lt;br /&gt;
I have a suggestion for an alternative option for displaying monsters. Currently, you provide the ability to link to the online Compendium entry for player powers. Would it be possible to add the Compendium URL to monster entries (for the overall monster, not individual powers)? That way, for newer creatures that aren&#039;t in the offline Monster Builder, we could input a minimum amount of info (defenses, initiative, hitpoints) and then reference the rest of it through the Compendium display. This shouldn&#039;t cause a problem with any copyright stuff, as it wouldn&#039;t actually extract and store any info from the Compendium, it would just allow you to view a link if you already have a subscription. --VoyRising&lt;br /&gt;
&lt;br /&gt;
== Question ==&lt;br /&gt;
&lt;br /&gt;
Sorry not sure where to ask this, so here goes.  When going from one encounter to another, what is the best way to set up the characters following the previous one - ie, when you prearrange a combat encounter, you cannot take account of the PC&#039;s health, or healing surges, these needed to be added in again?  So what is the best way to handle PC&#039;s ongoing resources like dailies, surges left etc.  &lt;br /&gt;
[...]&lt;br /&gt;
Ab&lt;br /&gt;
&lt;br /&gt;
Hi Ab! I use this simple method: I save an encounter with just the PCs, named it &amp;quot;Group x&amp;quot;, where x is the level.&lt;br /&gt;
When is time to have an encounter I import the encounter in which I saved the monsters.&lt;br /&gt;
When the combat is finished, &amp;quot;End Encounter&amp;quot;, then &amp;quot;remove all Monsters&amp;quot;, then &amp;quot;Take Short Rest&amp;quot;, then I listen to the player for the healing and apply surges, then I save again the encounter &amp;quot;Group X&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
When PC level up, or just when a PC changes some numbers for whatever reason (a new magic item, for example), I load from CB again the PCs, then save again in &amp;quot;Group x&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
I hope it&#039;s clear, bye&lt;br /&gt;
&lt;br /&gt;
Fiorux&lt;br /&gt;
&lt;br /&gt;
== Error - App crashing ==&lt;br /&gt;
&lt;br /&gt;
Every time I run the new version, I get an error. There was no specific error that comes up.  If you need a screenshot, I can provide one if needed.  I do have the 3.5 dot net installed, and this is a newly rebuilt netbook.  Any idea what might be wrong?&lt;br /&gt;
 -- Krieger&lt;br /&gt;
&lt;br /&gt;
*Update*  Turns out I had a bad .NET install when I rebuilt the netbook.  All is well now.  Thanks -- Krieger&lt;br /&gt;
&lt;br /&gt;
== Bugs / Requests since 1.8 ==&lt;br /&gt;
&lt;br /&gt;
Death Saving throws still not tracked correctly. Number of failed saves should not be reset to zero until a short/extended rest have been taken.&lt;br /&gt;
&lt;br /&gt;
Still no ability to track more than 1 Action Point per character.&lt;br /&gt;
&lt;br /&gt;
Request for 1 status duration to NOT be cleared when &#039;end encounter&#039; is selected (name it &amp;quot;persistent&amp;quot; or &amp;quot;permanent&amp;quot; or something similar). Most useful for tracking death penalties and/or diseases etc. Note: the following involves a lot more work, and isn&#039;t necessary; Perhaps also add a second effect named &amp;quot;Initial Disease&amp;quot; that doesn&#039;t do anything, except create a pop-up box at the end of combat that will require saves from those players that could possibly contract the disease. I&#039;m not a strong supporter of this, but I DO need a persistent effect badly.&lt;br /&gt;
&lt;br /&gt;
I love the new features. Suggestion: toggle the names in the left window to italic, or note when they aren&#039;t visible to the players, so we as DM&#039;s can see their status too. It would be GREAT if we could save an encounter with the visible status already set to &amp;quot;don&#039;t show to players&amp;quot; so when it&#039;s imported into the list, the non-visible creatures are already not visible. I can save their status once combat is started, but not in their &#039;default&#039; state in my saved encounter of baddies.&lt;br /&gt;
&lt;br /&gt;
Really liking the player view. I am seeing a big benefit if I could make an effect invisible to the players, so I can track it from my window, but not let the players know about that particular status effect.&lt;br /&gt;
&lt;br /&gt;
Thanks for all your work thus far! - Bartimus&lt;br /&gt;
&lt;br /&gt;
-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
Enjoying the new features!&lt;br /&gt;
&lt;br /&gt;
One thing I recently noticed that might be useful.  Sometimes it&#039;s easy to miss the &amp;quot;bloodied&amp;quot; word displaying. I wonder if it would be more beneficial to have monsters start out with a different color instead of red, and have the fill change to red when bloodied, as well?  Since I use a small netbook, it would help save some room while using the tool.  ~Ktulu&lt;/div&gt;</summary>
		<author><name>Mentifisto</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=SoF_Exalted&amp;diff=179166</id>
		<title>SoF Exalted</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=SoF_Exalted&amp;diff=179166"/>
		<updated>2011-05-13T15:23:26Z</updated>

		<summary type="html">&lt;p&gt;Mentifisto: Undo revision 179114 by 83.223.95.77 (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=An Exalted Conversion Using Strands of Fate=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Character Creation==&lt;br /&gt;
&lt;br /&gt;
[[SoF_Exalted/CC_Summary |Character Creation Summary]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[SoF_Exalted/Anima_Effects |Anima Effects]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[SoF_Exalted/Powers |Powers]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[SoF_Exalted/Supernatural_MA|Supernatural Martial Arts]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[SoF_Exalted/Mortal_Thaumaturgy |Mortal Thaumaturgy]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
&lt;br /&gt;
[[SoF_Exalted/New_Advantages |New Advantages]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[SoF_Exalted/Mass Combat |Mass Combat]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
&lt;br /&gt;
[[SoF_Exalted/Example_Characters |Example Characters]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.2shared.com/document/19JbzMnM/SoF_CS.html A PDF character sheet]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://forum.rpg.net/showthread.php?570196-FATE-SoF-Strands-of-Fate...for-Exalted Strands/Exalted thread on RPGnet]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://wiki.white-wolf.com/exalted/index.php?title=Main_Page The Exalted Wiki]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://voidstar.squarespace.com/strands-of-fate/ Void Star - Strands of Fate]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://forum.rpg.net/showthread.php?548867-FATE-Strands-of-Fate-Generic-FATE-Core-Rulebook The Strands mega-thread on RPGnet]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mentifisto</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=VGO_Community_Resources&amp;diff=179165</id>
		<title>VGO Community Resources</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=VGO_Community_Resources&amp;diff=179165"/>
		<updated>2011-05-13T15:22:56Z</updated>

		<summary type="html">&lt;p&gt;Mentifisto: rvv&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Introduction ===&lt;br /&gt;
&lt;br /&gt;
This page is a collection of resources gathered by the various posters and participants in the Video Games Open forum. Many of the links here lead to various forum threads. This information was originally found in the VGO community resources thread, so it may be outdated.&lt;br /&gt;
&lt;br /&gt;
Need something added and don&#039;t feel comfortable editing the wiki? [http://forum.rpg.net/member.php?u=5674 PM Kredoc] and I can help.&lt;br /&gt;
&lt;br /&gt;
=== Friend Names and Codes ===&lt;br /&gt;
* [[Steam IDs]]&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=337554 Xbox Live Gamertags]&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=351562 PS3 Friends]&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=297253 Wii Friend Codes]&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=528252 Starcraft 2 Friend Names]&lt;br /&gt;
&lt;br /&gt;
=== MMO Resources ===&lt;br /&gt;
&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=238864 Master list of RPG.net MMO Guilds &amp;amp; Players]&lt;br /&gt;
&lt;br /&gt;
==== City of Heroes / Villains ====&lt;br /&gt;
&lt;br /&gt;
* [[Meta Forces]] is a Hero SG&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=529767 Thread One (closed)]&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=552216 Thread Two (current)]&lt;br /&gt;
&lt;br /&gt;
==== Eve Online ====&lt;br /&gt;
&lt;br /&gt;
* [[Versus Gloria Omnis]] is an Eve corporation&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=437296 Eve Online resources thread]&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=437294 Versus Gloria Omnis recruitment thread]&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=369662 Eve discussion thread one (closed)]&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=437283 Eve discussion thread two (closed)]&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=530134 Eve discussion thread three (closed) ]&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=566237 Eve discussion thread four (current) ]&lt;br /&gt;
&lt;br /&gt;
==== RIFT ====&lt;br /&gt;
&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=562974 The Invisible College guild thread]&lt;br /&gt;
&lt;br /&gt;
==== World of Warcraft ====&lt;br /&gt;
&lt;br /&gt;
* [[Blacksky Company]] is a Horde guild on the Kirin Tor server&lt;br /&gt;
* [[Pig and Whistle Society]] is an Alliance guild on the Kirin Tor server&lt;br /&gt;
&lt;br /&gt;
=== Specific Game Discussions ===&lt;br /&gt;
&lt;br /&gt;
==== Minecraft ====&lt;br /&gt;
&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=542019 Minecraft general discussion one (closed) ]&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=562635 Minecraft general discussion two (current) ]&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=540308 Elysium server discussion (current) ]&lt;br /&gt;
&lt;br /&gt;
=== Trade / Sell and Recommendation Threads ===&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=363053 Swap unwanted PC and video games]&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=344231 Nintendo DS recommendations]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Games]] [[Category:MMO]]&lt;/div&gt;</summary>
		<author><name>Mentifisto</name></author>
	</entry>
</feed>