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	<updated>2026-07-30T11:08:16Z</updated>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Byzantium:_Nightmares_Undreamed_Of&amp;diff=342782</id>
		<title>Byzantium: Nightmares Undreamed Of</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Byzantium:_Nightmares_Undreamed_Of&amp;diff=342782"/>
		<updated>2018-08-19T23:50:11Z</updated>

		<summary type="html">&lt;p&gt;Mercurial Sea: /* Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:The Nightmares Underneath]] [[Category:OSR]]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/showthread.php?831951-Recruitment-The-Nightmares-Underneath-Byzantium-Nightmares-Undreamed-Of Recruitment] | [https://forum.rpg.net/showthread.php?832876-The-Nightmares-Underneath-Byzantium-Nightmares-Undreamed-Of OOC]&lt;br /&gt;
&lt;br /&gt;
[[File:Old warrior Ethiopia photo by Izidor Gašperlin.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
*Sod Oddson, Champion of Chaos, Spells 4/4, Init -1, AC X, Disposition 10/10, weapon 1 attack +X, weapon 2 attack +X&lt;br /&gt;
*[[Ophelia Basilea Saraphis]], Bard, Spells 3/3, Init +0, AC X, Disposition 7/7, weapon 1 attack +X, weapon 2 attack +X&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
[[Sample Byzantium Character Sheet]]&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Align&lt;br /&gt;
!Profession&lt;br /&gt;
!Hit Die&lt;br /&gt;
!Cha&lt;br /&gt;
!Dex&lt;br /&gt;
!Fer&lt;br /&gt;
!Hlth&lt;br /&gt;
!Int&lt;br /&gt;
!Will&lt;br /&gt;
!Social Class&lt;br /&gt;
!Motivation&lt;br /&gt;
!Background&lt;br /&gt;
!Defining Aspect&lt;br /&gt;
!Secret&lt;br /&gt;
|-&lt;br /&gt;
|Sod Oddson&lt;br /&gt;
| Chaotic&lt;br /&gt;
| Champion&lt;br /&gt;
|d8&lt;br /&gt;
| 07&lt;br /&gt;
| 08&lt;br /&gt;
| 17&lt;br /&gt;
| 09&lt;br /&gt;
| 17&lt;br /&gt;
| 12&lt;br /&gt;
|08&lt;br /&gt;
| expensive tastes + debts&lt;br /&gt;
| Sellsword from a Distant Isle&lt;br /&gt;
| Curious Mocker&lt;br /&gt;
| Renegade Lawgiver&lt;br /&gt;
|-&lt;br /&gt;
|Ophelia Basilea Saraphis&lt;br /&gt;
|Good&lt;br /&gt;
|Bard &lt;br /&gt;
|d6&lt;br /&gt;
|15&lt;br /&gt;
|12&lt;br /&gt;
|05&lt;br /&gt;
|10&lt;br /&gt;
|12&lt;br /&gt;
|11&lt;br /&gt;
|13&lt;br /&gt;
|learn companions&#039; fate&lt;br /&gt;
|Aristocrat, Adventurer, Artiste&lt;br /&gt;
|I Sing the Endless Song of Serenity&lt;br /&gt;
|Five Went Below and Only She Returned&lt;br /&gt;
|-&lt;br /&gt;
|Unnamed&lt;br /&gt;
|?&lt;br /&gt;
|Spellslinger&lt;br /&gt;
|d6&lt;br /&gt;
|16&lt;br /&gt;
|17&lt;br /&gt;
|11&lt;br /&gt;
|10&lt;br /&gt;
|13&lt;br /&gt;
|05&lt;br /&gt;
|16&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Byzantium==&lt;br /&gt;
&lt;br /&gt;
==Factions==&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
&lt;br /&gt;
==Rumors and Leads==&lt;br /&gt;
&lt;br /&gt;
==Notable Posts==&lt;br /&gt;
*[https://forum.rpg.net/showthread.php?831951-Recruitment-The-Nightmares-Underneath-Byzantium-Nightmares-Undreamed-Of&amp;amp;p=22040891#post22040891 On the Subject of Chaos in Society], including setting information for the game&lt;br /&gt;
*[https://forum.rpg.net/showthread.php?831951-Recruitment-The-Nightmares-Underneath-Byzantium-Nightmares-Undreamed-Of&amp;amp;p=22040913#post22040913 On the Subject of Culture in Byzantium]&lt;br /&gt;
&lt;br /&gt;
==House Rules==&lt;br /&gt;
====Chargen====&lt;br /&gt;
*Players who lack any 13s or better in the starting attribute array for their character may either swap one set of attributes (per normal) or advance one of their Primary Attributes to 13.&lt;br /&gt;
&lt;br /&gt;
====Contacts====&lt;br /&gt;
You each start play with a number of Contacts = 1 + CHA modifier (negative modifiers result in bonus Contacts automatically beginning on the lower end of the Reaction table). You can declare your unused Contacts at any time during play. You will have the opportunity to make additional Contacts in play, and can make a Between Adventures move in some extended downtime situations to generate more open Contacts if your current open Contacts are exhausted. When you activate a Contact, I&#039;ll roll against the Reaction and Seeing a Man About a Dog tables (TNU 137-138) to determine their current opinion of you and their ability to render the aid you desire. (With the exception that free Contacts generated by negative CHA will at best have a neutral Reaction).&lt;br /&gt;
&lt;br /&gt;
====Spells====&lt;br /&gt;
&#039;&#039;Variations&#039;&#039; are a new feature in &#039;&#039;The Nameless Grimoire&#039;&#039;. I&#039;ll be treating Variations as a variation on the spell that can be cast spontaneously, if the spell is mastered and memorized.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Imbuements:&#039;&#039; You may select one spell you have mastered, and receive a narrative effect for possessing mastery in it that we negotiate. So, for instance, selecting Open as your Imbuement might mean that your character can always open small, unlocked containers within 10&#039; of them with the motion of a finger. Selecting Perfect Orientation might mean that your character can always orient to true north and the direction &#039;up&#039;. Characters will have the opportunity to acquire additional Imbuements, both as a result of attaining new specific levels and through narrative devices.&lt;/div&gt;</summary>
		<author><name>Mercurial Sea</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ophelia_Basilea_Saraphis&amp;diff=342781</id>
		<title>Ophelia Basilea Saraphis</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ophelia_Basilea_Saraphis&amp;diff=342781"/>
		<updated>2018-08-19T23:50:06Z</updated>

		<summary type="html">&lt;p&gt;Mercurial Sea: Created page with &amp;quot;==Ophelia Basilea Saraphis== Good Bard 2 (2000/4000)&amp;lt;br&amp;gt;  Appearance: Ophelia has coppery skin and long, curly, black hair, with patches of glittering, midnight blue scales th...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Ophelia Basilea Saraphis==&lt;br /&gt;
Good Bard 2 (2000/4000)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Appearance: Ophelia has coppery skin and long, curly, black hair, with patches of glittering, midnight blue scales that display her heritage. She dresses richly, in flowing fabrics and jewelry. Her eyes, once bright blue and slitted like a snake’s are as black as night.&lt;br /&gt;
&lt;br /&gt;
Motivation: Ophelia seeks to learn the fate of her first adventuring companions so she can beg forgiveness or otherwise find absolution.&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
Primary Attributes: &lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Charisma&lt;br /&gt;
!Dexterity&lt;br /&gt;
!Ferocity&lt;br /&gt;
!Health&lt;br /&gt;
!Intelligence&lt;br /&gt;
!Willpower&lt;br /&gt;
|Social Class&lt;br /&gt;
|-&lt;br /&gt;
|15 (+1)&lt;br /&gt;
|12 (0)&lt;br /&gt;
|5 (-2)&lt;br /&gt;
|10 (0)&lt;br /&gt;
|12 (0)&lt;br /&gt;
|11 (0)&lt;br /&gt;
|13 (+1)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Background Aspect====&lt;br /&gt;
&#039;&#039;Aristocrat, Adventurer, Artiste.&#039;&#039; Ophelia is the “wild child” of her family, a rebellious young dreamer who prefers adventure and the company of dangerous people to the tedium of refined society.&lt;br /&gt;
====Defining Aspect====&lt;br /&gt;
&#039;&#039;I Sing the Endless Song of Serenity.&#039;&#039; Ophelia has been ravaged by terror, grief, and guilt. Now, very little disrupts her poise, and she tries to lend tranquility and strength to those around her.&lt;br /&gt;
====Secret Aspect====&lt;br /&gt;
&#039;&#039;Five Went Below and Only I Returned.&#039;&#039; Ophelia was the only survivor of her first delve into an incursion. She praises the companions who gave their lives so she might escape. In truth, she bargained those lives to save her own.&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
*Hit Die d6&lt;br /&gt;
*Initiative: 2d6&lt;br /&gt;
*AC: 13&lt;br /&gt;
*Disposition: 2d6 (7)&lt;br /&gt;
*Psychic Armor: 0&lt;br /&gt;
&lt;br /&gt;
*Short Bow Attack +0 to hit&lt;br /&gt;
*Throwing Knife Attack +0 to hit&lt;br /&gt;
&lt;br /&gt;
===Restrictions===&lt;br /&gt;
You can’t be of evil alignment.&lt;br /&gt;
You can’t cast spells when you use a shield or wear a suit of plate.&lt;br /&gt;
===Skills===&lt;br /&gt;
tbd&lt;br /&gt;
===Special Abilities===&lt;br /&gt;
As a complicated combat action, you may give your Disposition away to your allies. For each point of Disposition you lose, one other character who can see, hear, or touch you gains 2 points of Disposition. However much Disposition you choose to lose, up to your total current score, you may distribute amongst other characters as you see fit.&lt;br /&gt;
&lt;br /&gt;
When you re-roll your Disposition, any allies who also re-roll their Disposition get advantage. You may decide who is an ally and who is not at any time.&lt;br /&gt;
&lt;br /&gt;
You have mastery over 1 spell per level, plus spells equal to your Charisma modifier. If the total of your level and modifier is less than 1, you have mastery of no spells. When you cast a spell that you have mastered, roll against your Charisma score instead of your Intelligence in order to control it (when casting a spell from a formula you have not mastered, roll against Intelligence as normal).&lt;br /&gt;
===Spells===&lt;br /&gt;
*Imbuement&lt;br /&gt;
*Detect Magic - Level 1 Divination | Range: Senses | Effect: Caster only | Duration: 1 thing per caster level or 1 turn per caster level&lt;br /&gt;
::By concentrating on someone, something, or somewhere that you can see, hear, or touch, you may detect whether it has any magical properties or not. By concentrating on a location, you may also detect someone or something that is both hidden and magical. This spell does not identify the precise nature of the magic. Once you have detected a number of magical things equal to caster level, the spell ends.&lt;br /&gt;
*Find Poison - Level 1 Divination spell | Range: Senses | Effect: Caster only | Duration: 1 day per caster level&lt;br /&gt;
::For the duration of the spell, you can tell if anything that you can see, hear, or touch is poisonous and how strong that poison is. You can find poisonous plants in the woods, or determine if food is poisoned. &lt;br /&gt;
*Illusory Terrain - Level 4 Illusion spell | Range: Senses | Effect: 1 terrain feature | Duration: Until dispelled&lt;br /&gt;
::This spell causes one feature of the terrain to become hidden or appear as something else, whatever you desire. This illusion is dispelled when touched by someone.&lt;br /&gt;
===Equipment===&lt;br /&gt;
*Worn&lt;br /&gt;
**Throwing knives (3, s)&lt;br /&gt;
**Heavy leather jerkin (light armor, enc. 1)&lt;br /&gt;
**&lt;br /&gt;
*Backpack&lt;br /&gt;
**Dagger (s)&lt;br /&gt;
**Rope (50’)&lt;br /&gt;
**Grappling hook (s)&lt;br /&gt;
**Climbing gear&lt;br /&gt;
**Torches (12)&lt;br /&gt;
**Chalk (12, t)&lt;br /&gt;
**Tinderbox (s)&lt;br /&gt;
**Vial of Holy Water (1, s)&lt;br /&gt;
**Hand mirror (s)&lt;br /&gt;
**Scribe’s Tools&lt;br /&gt;
**Musical instruments (3)&lt;br /&gt;
**Books (well-made spellbook, book of poetry, a history of the old serpentine empire)&lt;br /&gt;
*Coinpurse&lt;br /&gt;
**125 cyphers&lt;br /&gt;
&lt;br /&gt;
===Special Moves===&lt;br /&gt;
Breath Weapon&lt;br /&gt;
===Notes===&lt;br /&gt;
&lt;br /&gt;
===Q&amp;amp;A===&lt;/div&gt;</summary>
		<author><name>Mercurial Sea</name></author>
	</entry>
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