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	<updated>2026-05-15T08:16:18Z</updated>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Ireneus.jpg&amp;diff=116433</id>
		<title>File:Ireneus.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Ireneus.jpg&amp;diff=116433"/>
		<updated>2009-08-06T23:23:21Z</updated>

		<summary type="html">&lt;p&gt;Metalith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Metalith</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Teresius-Harbinger_Clad_in_Raiments_of_Silk_and_Faint_Smiles&amp;diff=115902</id>
		<title>Character:Teresius-Harbinger Clad in Raiments of Silk and Faint Smiles</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Teresius-Harbinger_Clad_in_Raiments_of_Silk_and_Faint_Smiles&amp;diff=115902"/>
		<updated>2009-08-02T01:26:10Z</updated>

		<summary type="html">&lt;p&gt;Metalith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Name: Teresius-Harbinger Clad in Raiments of Silk and Smiles&amp;lt;br&amp;gt;&lt;br /&gt;
Player: Tito&amp;lt;br&amp;gt;&lt;br /&gt;
Caste: Scourge&amp;lt;br&amp;gt;&lt;br /&gt;
Concept: Courtesan Assassin&amp;lt;br&amp;gt;&lt;br /&gt;
Motivation: To enslave the Dragon-Blooded&amp;lt;br&amp;gt;&lt;br /&gt;
Urge: Pyrian Urge: Kill anyone who opposes the practice of slavery&amp;lt;br&amp;gt;&lt;br /&gt;
Email: metalith@gmail.com&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Attribute==&lt;br /&gt;
&lt;br /&gt;
Physical&lt;br /&gt;
&lt;br /&gt;
Strength: 3&amp;lt;br&amp;gt;&lt;br /&gt;
Dexterity: 4&amp;lt;br&amp;gt;&lt;br /&gt;
Stamina: 4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Social&lt;br /&gt;
&lt;br /&gt;
Charisma: 2&amp;lt;br&amp;gt;&lt;br /&gt;
Manipulation: 3&amp;lt;br&amp;gt;&lt;br /&gt;
Appearence: 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mental&lt;br /&gt;
&lt;br /&gt;
Perception: 3&amp;lt;br&amp;gt;&lt;br /&gt;
Intelligence: 2&amp;lt;br&amp;gt;&lt;br /&gt;
Wits: 4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
===Caste Abilities===&lt;br /&gt;
&lt;br /&gt;
*Athletics: 2&lt;br /&gt;
*Awareness: 3&lt;br /&gt;
*Dodge: 3&lt;br /&gt;
*Larceny: 1&lt;br /&gt;
*Stealth: 2&lt;br /&gt;
&lt;br /&gt;
===Favored Abilites===&lt;br /&gt;
&lt;br /&gt;
*Martial Arts: 5&lt;br /&gt;
*Integrity: 3&lt;br /&gt;
*Performance: 2&lt;br /&gt;
*Resistance: 3&lt;br /&gt;
*socialize: 2&lt;br /&gt;
&lt;br /&gt;
===Non-Favored Abilities===&lt;br /&gt;
&lt;br /&gt;
*Lore: 1&lt;br /&gt;
*Linguistics: 2 (Native: Riverspeak, Others: Old Realm, Flametongue)&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
*Backing (&#039;&#039;Adorjan&#039;&#039;): 1&lt;br /&gt;
*Influence(&#039;&#039;Adorjan&#039;&#039;): 1&lt;br /&gt;
*Cult: 3&lt;br /&gt;
*Artifact: 4 (Infernal Relic: Starmetal Perfected Kata Brackers)&lt;br /&gt;
*Artifact: 1 (Infernal Relic: Starmetal Seven Jeweled Peacock Fan)&lt;br /&gt;
*Artifact: 2 (Silken Armor)&lt;br /&gt;
*Celestial Sifu: 3 (Celestial Master of Dreaming Pearl Courtesan Style, Laughing Wound Style and Ebon Dragon Style.  Terrestrial Master of First Pulse Style, Night Breeze Style, White Viel Style and Five Dragon Style)&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
&lt;br /&gt;
===Malfeas Charms===&lt;br /&gt;
&lt;br /&gt;
*Hardened Devil Body&lt;br /&gt;
&lt;br /&gt;
===Adorjan Charms===&lt;br /&gt;
&lt;br /&gt;
*Wind-Born Stride&lt;br /&gt;
*Death-Dealing Journey&lt;br /&gt;
*Who Strikes the Wind?&lt;br /&gt;
*Joy in Violence Approach&lt;br /&gt;
*Self as Cyclone Stance&lt;br /&gt;
&lt;br /&gt;
===Martial Arts Charms===&lt;br /&gt;
&lt;br /&gt;
*Demure Carp Feint&lt;br /&gt;
*Pearlescent Filigree Defense&lt;br /&gt;
*Lethal Paper Fan Attack&lt;br /&gt;
*Dreaming Pearl Courtesan Form&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
&lt;br /&gt;
O O O O O O&lt;br /&gt;
_ _ _ _ _ _&lt;br /&gt;
&lt;br /&gt;
==Virtue==&lt;br /&gt;
&lt;br /&gt;
*Compassion: 1&lt;br /&gt;
*Conviction: 2&lt;br /&gt;
*Temperance: 3&lt;br /&gt;
*Valor: 3&lt;br /&gt;
&lt;br /&gt;
==Weapon==&lt;br /&gt;
&lt;br /&gt;
Punch&lt;br /&gt;
&lt;br /&gt;
Kick&lt;br /&gt;
&lt;br /&gt;
Clinch&lt;br /&gt;
&lt;br /&gt;
Infernal Relic: Starmetal Seven Jeweled Peacock Fan &lt;br /&gt;
&lt;br /&gt;
==Armor==&lt;br /&gt;
&lt;br /&gt;
*Silken Armor - Soak +5L/+3B Hardness 0 Mobility 0 Fatigue 0 Attune 2&lt;br /&gt;
&lt;br /&gt;
==Soak==&lt;br /&gt;
&lt;br /&gt;
*Bashing Soak: 7&lt;br /&gt;
*Lethal Soak: 7&lt;br /&gt;
*Aggravated Soak: 5&lt;br /&gt;
&lt;br /&gt;
==DV==&lt;br /&gt;
&lt;br /&gt;
*Dodge DV: 6&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
&lt;br /&gt;
*Essence: 3&lt;br /&gt;
&lt;br /&gt;
*Personal Essence: 17/17&lt;br /&gt;
*Peripheral Essence: 24/36&lt;br /&gt;
*Committed Essence: 12&lt;br /&gt;
&lt;br /&gt;
==Health==&lt;br /&gt;
&lt;br /&gt;
*-0&lt;br /&gt;
*-1, -1&lt;br /&gt;
*-2, -2, -2, -2, -2&lt;br /&gt;
*-4, -4&lt;br /&gt;
*Incapacitated &lt;br /&gt;
&lt;br /&gt;
==Limit &amp;amp; Torment==&lt;br /&gt;
&lt;br /&gt;
*0/10&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
How old are you? He is 23 years old.&lt;br /&gt;
&lt;br /&gt;
What was your family life like? He was raised as a family member of the Guild.  His family was callouse and used to money and power.&lt;br /&gt;
&lt;br /&gt;
Where does he come from? He grew up in Nexus.&lt;br /&gt;
&lt;br /&gt;
What evil act did he commit to persuade an Infernal Exaltation that he would make a suitable vessel who could advance the Yozi&#039;s plans? He attempted to overthrow the Immaculate Order&#039;s presence in the city.  Since they had been hurting business.  However with their power over martial arts they were able to destroy the hired thugs and tracked it back to him.  &lt;br /&gt;
&lt;br /&gt;
Are there any sparks of humanity left within him or is he utterly without moral compunction? He has vestigates of humanity left.  To understand the rules that people regulate themselves by and knows which he can bend or break but if it wasn&#039;t for that he wouldn&#039;t bother with humanity.&lt;br /&gt;
&lt;br /&gt;
How has power changed you? He has tested true power and thirsts for more.  &lt;br /&gt;
&lt;br /&gt;
What do you think of mortals? Mortals are tools, to use, abuse or throw away as necessity and situations demand.  Mortals can be a source of additional power and he will be glad to accept their prayers for as long as they think it will help them.&lt;br /&gt;
&lt;br /&gt;
What motivates you? Vengance.  The Dragon-Blooded are brute-ish thugs who believe that mastery of the elements somehow makes them better then anyone else.  After Exalting as a GSP, Teresius understands how truly wrong they are and plans on showing them.&lt;br /&gt;
&lt;br /&gt;
Who or what do you worship?  He honors his patron but has no inclination or desire to worship anyone or anything besides himself.&lt;br /&gt;
&lt;br /&gt;
What would drive him to be a hero?  It would require something rekindling the spark of humanity he still has left.  Finding something of his old life that he still has a tie to or showing him that he can get his desires through more heroic means.&lt;/div&gt;</summary>
		<author><name>Metalith</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Litheroy-The_Smiling_Sage&amp;diff=115810</id>
		<title>Character:Litheroy-The Smiling Sage</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Litheroy-The_Smiling_Sage&amp;diff=115810"/>
		<updated>2009-07-31T22:57:01Z</updated>

		<summary type="html">&lt;p&gt;Metalith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Player_character]]&lt;br /&gt;
Game: [[Once_more_with_feeling|Once More, With Feeling!]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Name:&#039;&#039;&#039;  Litheroy - The Smiling Sage&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Caste:&#039;&#039;&#039;  Night Caste, Solar Exalt&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039;  Divine Fool&lt;br /&gt;
&lt;br /&gt;
[[Image:Litheroy.jpg|right|thumb]]&lt;br /&gt;
&lt;br /&gt;
Litheroy is a lithe young man.  He barely looks out of his upper teens.  His skin has a healthy tan but looks like he would be easily fair skinned once taken out of sunlight for to long.  He has long black hair that is tied into a ponytail behind him.  He wears a simple white karate gi that doesn&#039;t seem to offer anything in protection nor inhibit his movements.&lt;br /&gt;
&lt;br /&gt;
http://public4.tektek.org/img/av/0907/d29/2251/eb26776.png &lt;br /&gt;
&lt;br /&gt;
==Motivation==&lt;br /&gt;
*To stop the Wyld Hunts once and for all&lt;br /&gt;
&lt;br /&gt;
==Intimacies==&lt;br /&gt;
*His Mentor and Sifu (positive)&lt;br /&gt;
*Wyld Hunts (negative)&lt;br /&gt;
&lt;br /&gt;
==Anima==&lt;br /&gt;
Night Caste: One mote surcharge, per charm, obvious or not, to prevent the motes spent from counting towards the Night&#039;s anima banner. The difficulty of the muting effect is equal to the Night&#039;s permanent essence AND cloaks the exalt from the eyes of heaven (Outside of Fate) for the duration.&lt;br /&gt;
&lt;br /&gt;
Golden six-winged Seraphim in flowing white robes.  Accompanied by soft music and rhythmic chimes as if following along to some great symphony.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Physical Attributes===&lt;br /&gt;
* Strength 4&lt;br /&gt;
* Dexterity 5&lt;br /&gt;
* Stamina 5&lt;br /&gt;
===Social Attributes===&lt;br /&gt;
* Charisma 4&lt;br /&gt;
* Manipulation 3&lt;br /&gt;
* Appearance 3&lt;br /&gt;
===Mental Attributes===&lt;br /&gt;
* Perception 5&lt;br /&gt;
* Intelligence 3&lt;br /&gt;
* Wits 5&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Caste Abilities===&lt;br /&gt;
* Athletics 3&lt;br /&gt;
* Awareness 4&lt;br /&gt;
* Dodge 4&lt;br /&gt;
* Larceny 3&lt;br /&gt;
* Stealth 5&lt;br /&gt;
&lt;br /&gt;
===Favored Abilities===&lt;br /&gt;
* Martial Arts 5 (Fighting Unarmed +2)&lt;br /&gt;
* Integrity 5&lt;br /&gt;
* Presence 3&lt;br /&gt;
* Resistance 3&lt;br /&gt;
* Lore 3&lt;br /&gt;
* Medicine 3&lt;br /&gt;
* Socialize 3&lt;br /&gt;
&lt;br /&gt;
===Unfavored Abilities===&lt;br /&gt;
* Linguistics 2 (Native: Riverspeak, Others: Old Realm, Foresttongue)&lt;br /&gt;
* Survival 1&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
===Artifact 4 - Blue Jade Perfected Kata Bracers===&lt;br /&gt;
* Acquired from an Elder Ex-Immaculate Sifu and Mentor Lazarus - Strikes with the Dragons&lt;br /&gt;
&lt;br /&gt;
===Solar Manse 4 - Seven Leaping Dragon Stone===&lt;br /&gt;
* While traveling through the East, Litheroy came across an old abandoned ruin long overgrown by foliage.  At the heart of the ruins he found this old manse dedicated to the Unconquered Sun.  From the outside it appears wasted away but the manse itself still looks like new within.&lt;br /&gt;
&lt;br /&gt;
===Wood Manse 2 - The Monkey Stone===&lt;br /&gt;
* Litheroy discovered the Wood Aspected Manse some time ago.  Hidden inside a sacred grove of trees.  &lt;br /&gt;
&lt;br /&gt;
===Mentor 2 | Sifu 4===&lt;br /&gt;
* Glorious Raiments of the Dusk Gold Faction Chosen of Ending posing as Elder Ex-Immaculate Monk Sifu and Mentor Lazarus - Strikes with the Dragons.  &lt;br /&gt;
**Master of the Terrestrial Martial Arts Styles&lt;br /&gt;
***???&lt;br /&gt;
**Master of the Celestial Martial Arts Styles&lt;br /&gt;
***Celestial Monkey Style&lt;br /&gt;
***Dreaming Pearl Courtesan Style&lt;br /&gt;
***Dark Messiah Style&lt;br /&gt;
***Violet Bier of Sorrow Style&lt;br /&gt;
***Earth Dragon Style&lt;br /&gt;
**Master of the Sidereal Styles&lt;br /&gt;
***Prismatic Arrangement of Creation Style&lt;br /&gt;
***Obsidian Shards of Infinity Style&lt;br /&gt;
***Border of Kaleidoscopic Logic Style&lt;br /&gt;
&lt;br /&gt;
===Resources 3===&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
===Martial Arts Charms===&lt;br /&gt;
*Monkey Tail Distraction Strike&lt;br /&gt;
**Make a Martial Arts.  Target makes a reflexive (Perception+Awareness) difficulty equal to martial artist&#039;s Essence.  If failure the target does not apply his Dodge or Parry DV.  If successful the target defends normally.  Then Join Battle rolls begin.&lt;br /&gt;
***Scroll of the Monk pg. 85&lt;br /&gt;
&lt;br /&gt;
*Flowing Mirror of Opposition Technique&lt;br /&gt;
**Opponents suffer a -2 Accuracy.  The martial arts adds his Essence to join battle rolls and subtracting one tick from the Speed of his attacks.&lt;br /&gt;
***Scroll of the Monk pg. 85&lt;br /&gt;
&lt;br /&gt;
*Body of War Meditation&lt;br /&gt;
**Mediates for 20 minutes.  Spent 4 motes for increase Strength or Stamina by 1 or spend 6 motes to increase Dexterity by 1.  Can not be used in combat.&lt;br /&gt;
***Scroll of the Monk pg. 85-86&lt;br /&gt;
&lt;br /&gt;
*Withering Paw Strike&lt;br /&gt;
**Martial artist makes a Dexterity+Martial Arts roll at a difficulty 1 without the -2 penalty to disarm.  Target&#039;s DV applies but penalty equal to Martial Arts Essence.  &lt;br /&gt;
***Scroll of the Monk pg. 86&lt;br /&gt;
&lt;br /&gt;
*Celestial Monkey Style&lt;br /&gt;
**For the scene the martial arts does not need to make Virtue Tests.  He is immune to all forms of natural mental influence, gaining a +1 to resist unnatural mental influences.  He does not gain Limit from using Willpower to resist.&lt;br /&gt;
***Scroll of the Monk pg. 86&lt;br /&gt;
&lt;br /&gt;
*Walking in the Footsteps of Ten Thousand Thing&lt;br /&gt;
**After spending a scene watching an opponent fight and then meditating then making a roll.  Extra successes become bonuses on martial arts attack.&lt;br /&gt;
***Scroll of the Monk pg. 86&lt;br /&gt;
&lt;br /&gt;
*Four Halo Golden Monkey Palm&lt;br /&gt;
**Make a martial arts attack against the head, sternum, stomach or groin.  If attack succeeds, that target receives additional lethal damage equal to a specific virtue.&lt;br /&gt;
***Scroll of the Monk pg. 86-87&lt;br /&gt;
&lt;br /&gt;
===Resistance Charms===&lt;br /&gt;
*Essence-Gathering Temper&lt;br /&gt;
**Rolls 2 die per damage dice that exceeds his Hardness.  Each success up to his stamina yields Essence worth of motes.  can not exceed more then 20 motes during a single action.&lt;br /&gt;
***Exalted pg. 207&lt;br /&gt;
&lt;br /&gt;
*Willpower-Enhancing Spirit&lt;br /&gt;
**For each health level lost roll one-die.  For each success restores a point of willpower.&lt;br /&gt;
***Exalted pg. 207-208&lt;br /&gt;
&lt;br /&gt;
*Ox-Body Technique&lt;br /&gt;
**Grant additional health levels (one -1 and two -2)&lt;br /&gt;
***Exalted pg. 208&lt;br /&gt;
&lt;br /&gt;
*Ox-Body Technique&lt;br /&gt;
**Grant additional health levels (one -1 and two -2)&lt;br /&gt;
***Exalted pg. 208&lt;br /&gt;
&lt;br /&gt;
*Ox-Body Technique&lt;br /&gt;
**Grant additional health levels (one -1 and two -2)&lt;br /&gt;
***Exalted pg. 208&lt;br /&gt;
&lt;br /&gt;
===Athletic Charms===&lt;br /&gt;
*Increasing Strength Exercise&lt;br /&gt;
**Adds one dot to the character&#039;s strength per 3 motes spent.  &lt;br /&gt;
***Exalted pg. 225&lt;br /&gt;
&lt;br /&gt;
*Graceful Crane Stance&lt;br /&gt;
**Automatically succeed on valid Athletic actions to keep his balance.  &lt;br /&gt;
***Exalted pg. 222-223&lt;br /&gt;
&lt;br /&gt;
===Dodge Charms===&lt;br /&gt;
*Shadow Over Water&lt;br /&gt;
**Ignore all penalties to Dodge DV.&lt;br /&gt;
***Exalted pg. 227&lt;br /&gt;
&lt;br /&gt;
*Reflex Sidestep Technique&lt;br /&gt;
**This charm responds to an unexpected attack.  The attack is no loner unexpected.&lt;br /&gt;
***Exalted pg. 227&lt;br /&gt;
&lt;br /&gt;
===Stealth Charms===&lt;br /&gt;
*Easily Overlooked Presence Method&lt;br /&gt;
**It causes Awareness and Investigation rolls to notice the Solar automatically fail, unless the Solar is in battle or has a +2 or greater bonus from circumstances&lt;br /&gt;
***Exalted pg. 230&lt;br /&gt;
&lt;br /&gt;
*Mental Invisibility Technique&lt;br /&gt;
**Roll [Dex or Mani]+Stealth, adds Essence automatic successes.  Exerts an unnatural mental influence if it exceeds the target&#039;s MDV.  The target must spend 4 Willpower to resist or 1 if someone draws attention to the Solar&lt;br /&gt;
***Exalted pg. 230&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
* Essence: 5&lt;br /&gt;
** Personal: 23/23&lt;br /&gt;
** Peripheral: 38/54&lt;br /&gt;
** Committed: 16&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
&lt;br /&gt;
0 0 0 0 0 0 0 0&amp;lt;br&amp;gt;&lt;br /&gt;
_ _ _ _ _ _ _ _&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Health==&lt;br /&gt;
&lt;br /&gt;
*-0&lt;br /&gt;
*-1, -1, -1, -1, -1&lt;br /&gt;
*-2, -2, -2, -2, -2&lt;br /&gt;
*-2, -2, -2&lt;br /&gt;
*-4&lt;br /&gt;
*Incapacitated &lt;br /&gt;
&lt;br /&gt;
==DVs==&lt;br /&gt;
&lt;br /&gt;
*Dodge DV - 7&lt;br /&gt;
*Parry DV - 6&lt;br /&gt;
*Form Punch Parry DV - 9&lt;br /&gt;
*Form Kick Parry DV - 8&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Compassion: 2&lt;br /&gt;
* Conviction: 3&lt;br /&gt;
* Temperance: 3&lt;br /&gt;
* Valor: 3&lt;br /&gt;
&lt;br /&gt;
==Limit Break==&lt;br /&gt;
===Temperance===&lt;br /&gt;
====Overindulgence====&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
List your stuff here, including combat stats if you have weapons&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Punch - Speed 5   Accuracy 15   Damage 4B   Defense +2   Rate 3&amp;lt;br&amp;gt;&lt;br /&gt;
Kick - Speed 5   Accuracy 14   Damage 7B   Defense -2   Rate 2&amp;lt;br&amp;gt;&lt;br /&gt;
Clinch - Speed 6   Accuracy 14   Damage 4B   Defense 0   Rate 1&amp;lt;br&amp;gt;&lt;br /&gt;
Form Punch - Speed 5   Accuracy 20   Damage 9L/B   Defense +7   Rate 5&amp;lt;br&amp;gt;&lt;br /&gt;
Form Kick - Speed 5   Accuracy 19   Damage 12L/B   Defense +3   Rate 4&amp;lt;br&amp;gt;&lt;br /&gt;
Form Clinch - Speed 6   Accuracy 19   Damage 9L/B   Defense +5  Rate 3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Merits and Flaws==&lt;br /&gt;
====Merit====&lt;br /&gt;
Omnidexterity -3pts &lt;br /&gt;
&lt;br /&gt;
====Flaws====&lt;br /&gt;
Known Anathema +7pts&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Questions &amp;amp; Answers&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;How old are you?&#039;&#039;&#039; Litheroy is 18 years old.  He Exalted 5 years when he was 13 years old.&lt;br /&gt;
** &#039;&#039;&#039;What was your family life like?&#039;&#039;&#039; Litheroy was orphaned from a young age at 10 years.  The memories he has were happy and joyful.  After his family was killed due to the Fair Folk attack, he turned to thievery to sustain himself.  Stealing a few fruits and other small things to subsist on. &lt;br /&gt;
** &#039;&#039;&#039;Where are you from? Originally?&#039;&#039;&#039; Litheroy was born in Greyfalls.&lt;br /&gt;
** &#039;&#039;&#039;How were you Exalted?&#039;&#039;&#039; Litheroy had been homeless for several years and knew the secret trails and roads that someone like himself could use.  One night during Calibration he heard some commotion from nearby his current sleeping place.  What he found was someone being attacked, one of the few friends an orphan child could have.  He tried to assist but was no match for the adults.  He Exalted and using his new found powers he was able to best the adults but doing so outed him as an Anathema and within several days a Wyld Hunt forced him to feel Greyfalls and&lt;br /&gt;
** &#039;&#039;&#039;When did you meet your companions?&#039;&#039;&#039; He will be meeting them shortly :)&lt;br /&gt;
** &#039;&#039;&#039;How has power changed you?&#039;&#039;&#039; He has become more cavalier about the world.  The world is a great open place, and to be enjoyed and protected.  Power is a useful tool but other then that he could take it or leave it.&lt;br /&gt;
** &#039;&#039;&#039;What do you think of mortals?&#039;&#039;&#039; People are interesting.  So many of them want different and contrasting things.  Worst of all many people are to serious sometimes a little deflation will work to ease the world.&lt;br /&gt;
** &#039;&#039;&#039;What motivates you to be a hero?&#039;&#039;&#039; He sees the world as too serious.  Something needs to be done to return joy to the world.&lt;br /&gt;
** &#039;&#039;&#039;Who or what do you worship?&#039;&#039;&#039; He honors the Unconquered Sun.  &lt;br /&gt;
** &#039;&#039;&#039;What would drive you to commit murder?&#039;&#039;&#039; Self defense would be the most likely reason he would kill anyone.  If you are talking premeditated murder of someone else would probably require that person killing someone he cared about.&lt;/div&gt;</summary>
		<author><name>Metalith</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Litheroy-The_Smiling_Sage&amp;diff=115805</id>
		<title>Character:Litheroy-The Smiling Sage</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Litheroy-The_Smiling_Sage&amp;diff=115805"/>
		<updated>2009-07-31T20:36:36Z</updated>

		<summary type="html">&lt;p&gt;Metalith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Player_character]]&lt;br /&gt;
Game: [[Once_more_with_feeling|Once More, With Feeling!]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Name:&#039;&#039;&#039;  Litheroy - The Smiling Sage&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Caste:&#039;&#039;&#039;  Night Caste, Solar Exalt&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039;  Divine Fool&lt;br /&gt;
&lt;br /&gt;
[[Image:Litheroy.jpg|right|thumb]]&lt;br /&gt;
&lt;br /&gt;
Litheroy is a lithe young man.  He barely looks out of his upper teens.  His skin has a healthy tan but looks like he would be easily fair skinned once taken out of sunlight for to long.  He has long black hair that is tied into a ponytail behind him.  He wears a simple white karate gi that doesn&#039;t seem to offer anything in protection nor inhibit his movements.&lt;br /&gt;
&lt;br /&gt;
http://public4.tektek.org/img/av/0907/d29/2251/eb26776.png &lt;br /&gt;
&lt;br /&gt;
==Motivation==&lt;br /&gt;
*To stop the Wyld Hunts once and for all&lt;br /&gt;
&lt;br /&gt;
==Intimacies==&lt;br /&gt;
*His Mentor and Sifu (positive)&lt;br /&gt;
*Wyld Hunts (negative)&lt;br /&gt;
&lt;br /&gt;
==Anima==&lt;br /&gt;
Night Caste: One mote surcharge, per charm, obvious or not, to prevent the motes spent from counting towards the Night&#039;s anima banner. The difficulty of the muting effect is equal to the Night&#039;s permanent essence AND cloaks the exalt from the eyes of heaven (Outside of Fate) for the duration.&lt;br /&gt;
&lt;br /&gt;
Golden six-winged Seraphim in flowing white robes.  Accompanied by soft music and rhythmic chimes as if following along to some great symphony.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Physical Attributes===&lt;br /&gt;
* Strength 4&lt;br /&gt;
* Dexterity 5&lt;br /&gt;
* Stamina 5&lt;br /&gt;
===Social Attributes===&lt;br /&gt;
* Charisma 4&lt;br /&gt;
* Manipulation 3&lt;br /&gt;
* Appearance 3&lt;br /&gt;
===Mental Attributes===&lt;br /&gt;
* Perception 5&lt;br /&gt;
* Intelligence 3&lt;br /&gt;
* Wits 5&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Caste Abilities===&lt;br /&gt;
* Athletics 3&lt;br /&gt;
* Awareness 4&lt;br /&gt;
* Dodge 4&lt;br /&gt;
* Larceny 3&lt;br /&gt;
* Stealth 5&lt;br /&gt;
&lt;br /&gt;
===Favored Abilities===&lt;br /&gt;
* Martial Arts 5 (Fighting Unarmed +2)&lt;br /&gt;
* Integrity 5&lt;br /&gt;
* Presence 3&lt;br /&gt;
* Resistance 3&lt;br /&gt;
* Lore 3&lt;br /&gt;
* Medicine 3&lt;br /&gt;
* Socialize 3&lt;br /&gt;
&lt;br /&gt;
===Unfavored Abilities===&lt;br /&gt;
* Linguistics 2 (Native: Riverspeak, Others: Old Realm, Foresttongue)&lt;br /&gt;
* Survival 1&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
===Artifact 4 - Blue Jade Perfected Kata Bracers===&lt;br /&gt;
* Acquired from an Elder Ex-Immaculate Sifu and Mentor Lazarus - Strikes with the Dragons&lt;br /&gt;
&lt;br /&gt;
===Solar Manse 4 - Seven Leaping Dragon Stone===&lt;br /&gt;
* While traveling through the East, Litheroy came across an old abandoned ruin long overgrown by foliage.  At the heart of the ruins he found this old manse dedicated to the Unconquered Sun.  From the outside it appears wasted away but the manse itself still looks like new within.&lt;br /&gt;
&lt;br /&gt;
===Wood Manse 2 - The Monkey Stone===&lt;br /&gt;
* Litheroy discovered the Wood Aspected Manse some time ago.  Hidden inside a sacred grove of trees.  &lt;br /&gt;
&lt;br /&gt;
===Mentor 2 | Sifu 4===&lt;br /&gt;
* Glorious Raiments of the Dusk Gold Faction Chosen of Ending posing as Elder Ex-Immaculate Monk Sifu and Mentor Lazarus - Strikes with the Dragons.  &lt;br /&gt;
**Master of the Terrestrial Martial Arts Styles&lt;br /&gt;
***???&lt;br /&gt;
**Master of the Celestial Martial Arts Styles&lt;br /&gt;
***Celestial Monkey Style&lt;br /&gt;
***Dreaming Pearl Courtesan Style&lt;br /&gt;
***Dark Messiah Style&lt;br /&gt;
***Violet Bier of Sorrow Style&lt;br /&gt;
***Earth Dragon Style&lt;br /&gt;
**Master of the Sidereal Styles&lt;br /&gt;
***Prismatic Arrangement of Creation Style&lt;br /&gt;
***Obsidian Shards of Infinity Style&lt;br /&gt;
***Border of Kaleidoscopic Logic Style&lt;br /&gt;
&lt;br /&gt;
===Resources 3===&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
===Martial Arts Charms===&lt;br /&gt;
*Monkey Tail Distraction Strike&lt;br /&gt;
**Make a Martial Arts.  Target makes a reflexive (Perception+Awareness) difficulty equal to martial artist&#039;s Essence.  If failure the target does not apply his Dodge or Parry DV.  If successful the target defends normally.  Then Join Battle rolls begin.&lt;br /&gt;
***Scroll of the Monk pg. 85&lt;br /&gt;
&lt;br /&gt;
*Flowing Mirror of Opposition Technique&lt;br /&gt;
**Opponents suffer a -2 Accuracy.  The martial arts adds his Essence to join battle rolls and subtracting one tick from the Speed of his attacks.&lt;br /&gt;
***Scroll of the Monk pg. 85&lt;br /&gt;
&lt;br /&gt;
*Body of War Meditation&lt;br /&gt;
**Mediates for 20 minutes.  Spent 4 motes for increase Strength or Stamina by 1 or spend 6 motes to increase Dexterity by 1.  Can not be used in combat.&lt;br /&gt;
***Scroll of the Monk pg. 85-86&lt;br /&gt;
&lt;br /&gt;
*Withering Paw Strike&lt;br /&gt;
**Martial artist makes a Dexterity+Martial Arts roll at a difficulty 1 without the -2 penalty to disarm.  Target&#039;s DV applies but penalty equal to Martial Arts Essence.  &lt;br /&gt;
***Scroll of the Monk pg. 86&lt;br /&gt;
&lt;br /&gt;
*Celestial Monkey Style&lt;br /&gt;
**For the scene the martial arts does not need to make Virtue Tests.  He is immune to all forms of natural mental influence, gaining a +1 to resist unnatural mental influences.  He does not gain Limit from using Willpower to resist.&lt;br /&gt;
***Scroll of the Monk pg. 86&lt;br /&gt;
&lt;br /&gt;
*Walking in the Footsteps of Ten Thousand Thing&lt;br /&gt;
**After spending a scene watching an opponent fight and then meditating then making a roll.  Extra successes become bonuses on martial arts attack.&lt;br /&gt;
***Scroll of the Monk pg. 86&lt;br /&gt;
&lt;br /&gt;
*Four Halo Golden Monkey Palm&lt;br /&gt;
**Make a martial arts attack against the head, sternum, stomach or groin.  If attack succeeds, that target receives additional lethal damage equal to a specific virtue.&lt;br /&gt;
***Scroll of the Monk pg. 86-87&lt;br /&gt;
&lt;br /&gt;
===Resistance Charms===&lt;br /&gt;
*Essence-Gathering Temper&lt;br /&gt;
**Rolls 2 die per damage dice that exceeds his Hardness.  Each success up to his stamina yields Essence worth of motes.  can not exceed more then 20 motes during a single action.&lt;br /&gt;
***Exalted pg. 207&lt;br /&gt;
&lt;br /&gt;
*Willpower-Enhancing Spirit&lt;br /&gt;
**For each health level lost roll one-die.  For each success restores a point of willpower.&lt;br /&gt;
***Exalted pg. 207-208&lt;br /&gt;
&lt;br /&gt;
*Ox-Body Technique&lt;br /&gt;
**Grant additional health levels (one -1 and two -2)&lt;br /&gt;
***Exalted pg. 208&lt;br /&gt;
&lt;br /&gt;
*Ox-Body Technique&lt;br /&gt;
**Grant additional health levels (one -1 and two -2)&lt;br /&gt;
***Exalted pg. 208&lt;br /&gt;
&lt;br /&gt;
*Ox-Body Technique&lt;br /&gt;
**Grant additional health levels (one -1 and two -2)&lt;br /&gt;
***Exalted pg. 208&lt;br /&gt;
&lt;br /&gt;
===Athletic Charms===&lt;br /&gt;
*Increasing Strength Exercise&lt;br /&gt;
**Adds one dot to the character&#039;s strength per 3 motes spent.  &lt;br /&gt;
***Exalted pg. 225&lt;br /&gt;
&lt;br /&gt;
*Graceful Crane Stance&lt;br /&gt;
**Automatically succeed on valid Athletic actions to keep his balance.  &lt;br /&gt;
***Exalted pg. 222-223&lt;br /&gt;
&lt;br /&gt;
===Dodge Charms===&lt;br /&gt;
*Shadow Over Water&lt;br /&gt;
**Ignore all penalties to Dodge DV.&lt;br /&gt;
***Exalted pg. 227&lt;br /&gt;
&lt;br /&gt;
*Reflex Sidestep Technique&lt;br /&gt;
**This charm responds to an unexpected attack.  The attack is no loner unexpected.&lt;br /&gt;
***Exalted pg. 227&lt;br /&gt;
&lt;br /&gt;
===Stealth Charms===&lt;br /&gt;
*Easily Overlooked Presence Method&lt;br /&gt;
**It causes Awareness and Investigation rolls to notice the Solar automatically fail, unless the Solar is in battle or has a +2 or greater bonus from circumstances&lt;br /&gt;
***Exalted pg. 230&lt;br /&gt;
&lt;br /&gt;
*Mental Invisibility Technique&lt;br /&gt;
**Roll [Dex or Mani]+Stealth, adds Essence automatic successes.  Exerts an unnatural mental influence if it exceeds the target&#039;s MDV.  The target must spend 4 Willpower to resist or 1 if someone draws attention to the Solar&lt;br /&gt;
***Exalted pg. 230&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
* Essence: 5&lt;br /&gt;
** Personal: 23/23&lt;br /&gt;
** Peripheral: 38/54&lt;br /&gt;
** Committed: 16&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
&lt;br /&gt;
0 0 0 0 0 0 0 0&amp;lt;br&amp;gt;&lt;br /&gt;
_ _ _ _ _ _ _ _&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Health==&lt;br /&gt;
&lt;br /&gt;
*-0&lt;br /&gt;
*-1, -1, -1, -1, -1&lt;br /&gt;
*-2, -2, -2, -2, -2&lt;br /&gt;
*-2, -2, -2&lt;br /&gt;
*-4&lt;br /&gt;
*Incapacitated &lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Compassion: 2&lt;br /&gt;
* Conviction: 3&lt;br /&gt;
* Temperance: 3&lt;br /&gt;
* Valor: 3&lt;br /&gt;
&lt;br /&gt;
==Limit Break==&lt;br /&gt;
===Temperance===&lt;br /&gt;
====Overindulgence====&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
List your stuff here, including combat stats if you have weapons&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Punch - Speed 5   Accuracy 15   Damage 4B   Defense +2   Rate 3&amp;lt;br&amp;gt;&lt;br /&gt;
Kick - Speed 5   Accuracy 14   Damage 7B   Defense -2   Rate 2&amp;lt;br&amp;gt;&lt;br /&gt;
Clinch - Speed 6   Accuracy 14   Damage 4B   Defense 0   Rate 1&amp;lt;br&amp;gt;&lt;br /&gt;
Form Punch - Speed 5   Accuracy 20   Damage 9L/B   Defense +7   Rate 5&amp;lt;br&amp;gt;&lt;br /&gt;
Form Kick - Speed 5   Accuracy 19   Damage 12L/B   Defense +3   Rate 4&amp;lt;br&amp;gt;&lt;br /&gt;
Form Clinch - Speed 6   Accuracy 19   Damage 9L/B   Defense +5  Rate 3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Merits and Flaws==&lt;br /&gt;
====Merit====&lt;br /&gt;
Omnidexterity -3pts &lt;br /&gt;
&lt;br /&gt;
====Flaws====&lt;br /&gt;
Known Anathema +7pts&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Questions &amp;amp; Answers&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;How old are you?&#039;&#039;&#039; Litheroy is 18 years old.  He Exalted 5 years when he was 13 years old.&lt;br /&gt;
** &#039;&#039;&#039;What was your family life like?&#039;&#039;&#039; Litheroy was orphaned from a young age at 10 years.  The memories he has were happy and joyful.  After his family was killed due to the Fair Folk attack, he turned to thievery to sustain himself.  Stealing a few fruits and other small things to subsist on. &lt;br /&gt;
** &#039;&#039;&#039;Where are you from? Originally?&#039;&#039;&#039; Litheroy was born in Greyfalls.&lt;br /&gt;
** &#039;&#039;&#039;How were you Exalted?&#039;&#039;&#039; Litheroy had been homeless for several years and knew the secret trails and roads that someone like himself could use.  One night during Calibration he heard some commotion from nearby his current sleeping place.  What he found was someone being attacked, one of the few friends an orphan child could have.  He tried to assist but was no match for the adults.  He Exalted and using his new found powers he was able to best the adults but doing so outed him as an Anathema and within several days a Wyld Hunt forced him to feel Greyfalls and&lt;br /&gt;
** &#039;&#039;&#039;When did you meet your companions?&#039;&#039;&#039; He will be meeting them shortly :)&lt;br /&gt;
** &#039;&#039;&#039;How has power changed you?&#039;&#039;&#039; He has become more cavalier about the world.  The world is a great open place, and to be enjoyed and protected.  Power is a useful tool but other then that he could take it or leave it.&lt;br /&gt;
** &#039;&#039;&#039;What do you think of mortals?&#039;&#039;&#039; People are interesting.  So many of them want different and contrasting things.  Worst of all many people are to serious sometimes a little deflation will work to ease the world.&lt;br /&gt;
** &#039;&#039;&#039;What motivates you to be a hero?&#039;&#039;&#039; He sees the world as too serious.  Something needs to be done to return joy to the world.&lt;br /&gt;
** &#039;&#039;&#039;Who or what do you worship?&#039;&#039;&#039; He honors the Unconquered Sun.  &lt;br /&gt;
** &#039;&#039;&#039;What would drive you to commit murder?&#039;&#039;&#039; Self defense would be the most likely reason he would kill anyone.  If you are talking premeditated murder of someone else would probably require that person killing someone he cared about.&lt;/div&gt;</summary>
		<author><name>Metalith</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Litheroy.jpg&amp;diff=115804</id>
		<title>File:Litheroy.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Litheroy.jpg&amp;diff=115804"/>
		<updated>2009-07-31T20:33:57Z</updated>

		<summary type="html">&lt;p&gt;Metalith: http://media.animegalleries.net/albums/media/188/gw_wufei011.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://media.animegalleries.net/albums/media/188/gw_wufei011.jpg&lt;/div&gt;</summary>
		<author><name>Metalith</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Litheroy-The_Smiling_Sage&amp;diff=115803</id>
		<title>Character:Litheroy-The Smiling Sage</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Litheroy-The_Smiling_Sage&amp;diff=115803"/>
		<updated>2009-07-31T20:25:46Z</updated>

		<summary type="html">&lt;p&gt;Metalith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Player_character]]&lt;br /&gt;
Game: [[Once_more_with_feeling|Once More, With Feeling!]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Name:&#039;&#039;&#039;  Litheroy - The Smiling Sage&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Caste:&#039;&#039;&#039;  Night Caste, Solar Exalt&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039;  Divine Fool&lt;br /&gt;
&lt;br /&gt;
Litheroy is a lithe young man.  He barely looks out of his upper teens.  His skin has a healthy tan but looks like he would be easily fair skinned once taken out of sunlight for to long.  He has long black hair that is tied into a ponytail behind him.  He wears a simple white karate gi that doesn&#039;t seem to offer anything in protection nor inhibit his movements.&lt;br /&gt;
&lt;br /&gt;
http://media.animegalleries.net/albums/media/188/gw_wufei011.jpg http://public4.tektek.org/img/av/0907/d29/2251/eb26776.png &lt;br /&gt;
&lt;br /&gt;
==Motivation==&lt;br /&gt;
*To stop the Wyld Hunts once and for all&lt;br /&gt;
&lt;br /&gt;
==Intimacies==&lt;br /&gt;
*His Mentor and Sifu (positive)&lt;br /&gt;
*Wyld Hunts (negative)&lt;br /&gt;
&lt;br /&gt;
==Anima==&lt;br /&gt;
Night Caste: One mote surcharge, per charm, obvious or not, to prevent the motes spent from counting towards the Night&#039;s anima banner. The difficulty of the muting effect is equal to the Night&#039;s permanent essence AND cloaks the exalt from the eyes of heaven (Outside of Fate) for the duration.&lt;br /&gt;
&lt;br /&gt;
Golden six-winged Seraphim in flowing white robes.  Accompanied by soft music and rhythmic chimes as if following along to some great symphony.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Physical Attributes===&lt;br /&gt;
* Strength 4&lt;br /&gt;
* Dexterity 5&lt;br /&gt;
* Stamina 5&lt;br /&gt;
===Social Attributes===&lt;br /&gt;
* Charisma 4&lt;br /&gt;
* Manipulation 3&lt;br /&gt;
* Appearance 3&lt;br /&gt;
===Mental Attributes===&lt;br /&gt;
* Perception 5&lt;br /&gt;
* Intelligence 3&lt;br /&gt;
* Wits 5&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Caste Abilities===&lt;br /&gt;
* Athletics 3&lt;br /&gt;
* Awareness 4&lt;br /&gt;
* Dodge 4&lt;br /&gt;
* Larceny 3&lt;br /&gt;
* Stealth 5&lt;br /&gt;
&lt;br /&gt;
===Favored Abilities===&lt;br /&gt;
* Martial Arts 5 (Fighting Unarmed +2)&lt;br /&gt;
* Integrity 5&lt;br /&gt;
* Presence 3&lt;br /&gt;
* Resistance 3&lt;br /&gt;
* Lore 3&lt;br /&gt;
* Medicine 3&lt;br /&gt;
* Socialize 3&lt;br /&gt;
&lt;br /&gt;
===Unfavored Abilities===&lt;br /&gt;
* Linguistics 2 (Native: Riverspeak, Others: Old Realm, Foresttongue)&lt;br /&gt;
* Survival 1&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
===Artifact 4 - Blue Jade Perfected Kata Bracers===&lt;br /&gt;
* Acquired from an Elder Ex-Immaculate Sifu and Mentor Lazarus - Strikes with the Dragons&lt;br /&gt;
&lt;br /&gt;
===Solar Manse 4 - Seven Leaping Dragon Stone===&lt;br /&gt;
* While traveling through the East, Litheroy came across an old abandoned ruin long overgrown by foliage.  At the heart of the ruins he found this old manse dedicated to the Unconquered Sun.  From the outside it appears wasted away but the manse itself still looks like new within.&lt;br /&gt;
&lt;br /&gt;
===Wood Manse 2 - The Monkey Stone===&lt;br /&gt;
* Litheroy discovered the Wood Aspected Manse some time ago.  Hidden inside a sacred grove of trees.  &lt;br /&gt;
&lt;br /&gt;
===Mentor 2 | Sifu 4===&lt;br /&gt;
* Glorious Raiments of the Dusk Gold Faction Chosen of Ending posing as Elder Ex-Immaculate Monk Sifu and Mentor Lazarus - Strikes with the Dragons.  &lt;br /&gt;
**Master of the Terrestrial Martial Arts Styles&lt;br /&gt;
***???&lt;br /&gt;
**Master of the Celestial Martial Arts Styles&lt;br /&gt;
***Celestial Monkey Style&lt;br /&gt;
***Dreaming Pearl Courtesan Style&lt;br /&gt;
***Dark Messiah Style&lt;br /&gt;
***Violet Bier of Sorrow Style&lt;br /&gt;
***Earth Dragon Style&lt;br /&gt;
**Master of the Sidereal Styles&lt;br /&gt;
***Prismatic Arrangement of Creation Style&lt;br /&gt;
***Obsidian Shards of Infinity Style&lt;br /&gt;
***Border of Kaleidoscopic Logic Style&lt;br /&gt;
&lt;br /&gt;
===Resources 3===&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
===Martial Arts Charms===&lt;br /&gt;
*Monkey Tail Distraction Strike&lt;br /&gt;
**Make a Martial Arts.  Target makes a reflexive (Perception+Awareness) difficulty equal to martial artist&#039;s Essence.  If failure the target does not apply his Dodge or Parry DV.  If successful the target defends normally.  Then Join Battle rolls begin.&lt;br /&gt;
***Scroll of the Monk pg. 85&lt;br /&gt;
&lt;br /&gt;
*Flowing Mirror of Opposition Technique&lt;br /&gt;
**Opponents suffer a -2 Accuracy.  The martial arts adds his Essence to join battle rolls and subtracting one tick from the Speed of his attacks.&lt;br /&gt;
***Scroll of the Monk pg. 85&lt;br /&gt;
&lt;br /&gt;
*Body of War Meditation&lt;br /&gt;
**Mediates for 20 minutes.  Spent 4 motes for increase Strength or Stamina by 1 or spend 6 motes to increase Dexterity by 1.  Can not be used in combat.&lt;br /&gt;
***Scroll of the Monk pg. 85-86&lt;br /&gt;
&lt;br /&gt;
*Withering Paw Strike&lt;br /&gt;
**Martial artist makes a Dexterity+Martial Arts roll at a difficulty 1 without the -2 penalty to disarm.  Target&#039;s DV applies but penalty equal to Martial Arts Essence.  &lt;br /&gt;
***Scroll of the Monk pg. 86&lt;br /&gt;
&lt;br /&gt;
*Celestial Monkey Style&lt;br /&gt;
**For the scene the martial arts does not need to make Virtue Tests.  He is immune to all forms of natural mental influence, gaining a +1 to resist unnatural mental influences.  He does not gain Limit from using Willpower to resist.&lt;br /&gt;
***Scroll of the Monk pg. 86&lt;br /&gt;
&lt;br /&gt;
*Walking in the Footsteps of Ten Thousand Thing&lt;br /&gt;
**After spending a scene watching an opponent fight and then meditating then making a roll.  Extra successes become bonuses on martial arts attack.&lt;br /&gt;
***Scroll of the Monk pg. 86&lt;br /&gt;
&lt;br /&gt;
*Four Halo Golden Monkey Palm&lt;br /&gt;
**Make a martial arts attack against the head, sternum, stomach or groin.  If attack succeeds, that target receives additional lethal damage equal to a specific virtue.&lt;br /&gt;
***Scroll of the Monk pg. 86-87&lt;br /&gt;
&lt;br /&gt;
===Resistance Charms===&lt;br /&gt;
*Essence-Gathering Temper&lt;br /&gt;
**Rolls 2 die per damage dice that exceeds his Hardness.  Each success up to his stamina yields Essence worth of motes.  can not exceed more then 20 motes during a single action.&lt;br /&gt;
***Exalted pg. 207&lt;br /&gt;
&lt;br /&gt;
*Willpower-Enhancing Spirit&lt;br /&gt;
**For each health level lost roll one-die.  For each success restores a point of willpower.&lt;br /&gt;
***Exalted pg. 207-208&lt;br /&gt;
&lt;br /&gt;
*Ox-Body Technique&lt;br /&gt;
**Grant additional health levels (one -1 and two -2)&lt;br /&gt;
***Exalted pg. 208&lt;br /&gt;
&lt;br /&gt;
*Ox-Body Technique&lt;br /&gt;
**Grant additional health levels (one -1 and two -2)&lt;br /&gt;
***Exalted pg. 208&lt;br /&gt;
&lt;br /&gt;
*Ox-Body Technique&lt;br /&gt;
**Grant additional health levels (one -1 and two -2)&lt;br /&gt;
***Exalted pg. 208&lt;br /&gt;
&lt;br /&gt;
===Athletic Charms===&lt;br /&gt;
*Increasing Strength Exercise&lt;br /&gt;
**Adds one dot to the character&#039;s strength per 3 motes spent.  &lt;br /&gt;
***Exalted pg. 225&lt;br /&gt;
&lt;br /&gt;
*Graceful Crane Stance&lt;br /&gt;
**Automatically succeed on valid Athletic actions to keep his balance.  &lt;br /&gt;
***Exalted pg. 222-223&lt;br /&gt;
&lt;br /&gt;
===Dodge Charms===&lt;br /&gt;
*Shadow Over Water&lt;br /&gt;
**Ignore all penalties to Dodge DV.&lt;br /&gt;
***Exalted pg. 227&lt;br /&gt;
&lt;br /&gt;
*Reflex Sidestep Technique&lt;br /&gt;
**This charm responds to an unexpected attack.  The attack is no loner unexpected.&lt;br /&gt;
***Exalted pg. 227&lt;br /&gt;
&lt;br /&gt;
===Stealth Charms===&lt;br /&gt;
*Easily Overlooked Presence Method&lt;br /&gt;
**It causes Awareness and Investigation rolls to notice the Solar automatically fail, unless the Solar is in battle or has a +2 or greater bonus from circumstances&lt;br /&gt;
***Exalted pg. 230&lt;br /&gt;
&lt;br /&gt;
*Mental Invisibility Technique&lt;br /&gt;
**Roll [Dex or Mani]+Stealth, adds Essence automatic successes.  Exerts an unnatural mental influence if it exceeds the target&#039;s MDV.  The target must spend 4 Willpower to resist or 1 if someone draws attention to the Solar&lt;br /&gt;
***Exalted pg. 230&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
* Essence: 5&lt;br /&gt;
** Personal: 23/23&lt;br /&gt;
** Peripheral: 38/54&lt;br /&gt;
** Committed: 16&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
&lt;br /&gt;
0 0 0 0 0 0 0 0&amp;lt;br&amp;gt;&lt;br /&gt;
_ _ _ _ _ _ _ _&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Health==&lt;br /&gt;
&lt;br /&gt;
*-0&lt;br /&gt;
*-1, -1, -1, -1, -1&lt;br /&gt;
*-2, -2, -2, -2, -2&lt;br /&gt;
*-2, -2, -2&lt;br /&gt;
*-4&lt;br /&gt;
*Incapacitated &lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Compassion: 2&lt;br /&gt;
* Conviction: 3&lt;br /&gt;
* Temperance: 3&lt;br /&gt;
* Valor: 3&lt;br /&gt;
&lt;br /&gt;
==Limit Break==&lt;br /&gt;
===Temperance===&lt;br /&gt;
====Overindulgence====&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
List your stuff here, including combat stats if you have weapons&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Punch - Speed 5   Accuracy 15   Damage 4B   Defense +2   Rate 3&amp;lt;br&amp;gt;&lt;br /&gt;
Kick - Speed 5   Accuracy 14   Damage 7B   Defense -2   Rate 2&amp;lt;br&amp;gt;&lt;br /&gt;
Clinch - Speed 6   Accuracy 14   Damage 4B   Defense 0   Rate 1&amp;lt;br&amp;gt;&lt;br /&gt;
Form Punch - Speed 5   Accuracy 20   Damage 9L/B   Defense +7   Rate 5&amp;lt;br&amp;gt;&lt;br /&gt;
Form Kick - Speed 5   Accuracy 19   Damage 12L/B   Defense +3   Rate 4&amp;lt;br&amp;gt;&lt;br /&gt;
Form Clinch - Speed 6   Accuracy 19   Damage 9L/B   Defense +5  Rate 3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Merits and Flaws==&lt;br /&gt;
====Merit====&lt;br /&gt;
Omnidexterity -3pts &lt;br /&gt;
&lt;br /&gt;
====Flaws====&lt;br /&gt;
Known Anathema +7pts&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Questions &amp;amp; Answers&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;How old are you?&#039;&#039;&#039; Litheroy is 18 years old.  He Exalted 5 years when he was 13 years old.&lt;br /&gt;
** &#039;&#039;&#039;What was your family life like?&#039;&#039;&#039; Litheroy was orphaned from a young age at 10 years.  The memories he has were happy and joyful.  After his family was killed due to the Fair Folk attack, he turned to thievery to sustain himself.  Stealing a few fruits and other small things to subsist on. &lt;br /&gt;
** &#039;&#039;&#039;Where are you from? Originally?&#039;&#039;&#039; Litheroy was born in Greyfalls.&lt;br /&gt;
** &#039;&#039;&#039;How were you Exalted?&#039;&#039;&#039; Litheroy had been homeless for several years and knew the secret trails and roads that someone like himself could use.  One night during Calibration he heard some commotion from nearby his current sleeping place.  What he found was someone being attacked, one of the few friends an orphan child could have.  He tried to assist but was no match for the adults.  He Exalted and using his new found powers he was able to best the adults but doing so outed him as an Anathema and within several days a Wyld Hunt forced him to feel Greyfalls and&lt;br /&gt;
** &#039;&#039;&#039;When did you meet your companions?&#039;&#039;&#039; He will be meeting them shortly :)&lt;br /&gt;
** &#039;&#039;&#039;How has power changed you?&#039;&#039;&#039; He has become more cavalier about the world.  The world is a great open place, and to be enjoyed and protected.  Power is a useful tool but other then that he could take it or leave it.&lt;br /&gt;
** &#039;&#039;&#039;What do you think of mortals?&#039;&#039;&#039; People are interesting.  So many of them want different and contrasting things.  Worst of all many people are to serious sometimes a little deflation will work to ease the world.&lt;br /&gt;
** &#039;&#039;&#039;What motivates you to be a hero?&#039;&#039;&#039; He sees the world as too serious.  Something needs to be done to return joy to the world.&lt;br /&gt;
** &#039;&#039;&#039;Who or what do you worship?&#039;&#039;&#039; He honors the Unconquered Sun.  &lt;br /&gt;
** &#039;&#039;&#039;What would drive you to commit murder?&#039;&#039;&#039; Self defense would be the most likely reason he would kill anyone.  If you are talking premeditated murder of someone else would probably require that person killing someone he cared about.&lt;/div&gt;</summary>
		<author><name>Metalith</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Litheroy-The_Smiling_Sage&amp;diff=115800</id>
		<title>Character:Litheroy-The Smiling Sage</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Litheroy-The_Smiling_Sage&amp;diff=115800"/>
		<updated>2009-07-31T20:20:20Z</updated>

		<summary type="html">&lt;p&gt;Metalith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Player_character]]&lt;br /&gt;
Game: [[Once_more_with_feeling|Once More, With Feeling!]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Name:&#039;&#039;&#039;  Litheroy - The Smiling Sage&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Caste:&#039;&#039;&#039;  Night Caste, Solar Exalt&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039;  Divine Fool&lt;br /&gt;
&lt;br /&gt;
Litheroy is a lithe young man.  He barely looks out of his upper teens.  His skin has a healthy tan but looks like he would be easily fair skinned once taken out of sunlight for to long.  He has long black hair that is tied into a ponytail behind him.  He wears a simple white karate gi that doesn&#039;t seem to offer anything in protection nor inhibit his movements.&lt;br /&gt;
&lt;br /&gt;
http://media.animegalleries.net/albums/media/188/gw_wufei011.jpg&lt;br /&gt;
&lt;br /&gt;
==Motivation==&lt;br /&gt;
*To stop the Wyld Hunts once and for all&lt;br /&gt;
&lt;br /&gt;
==Intimacies==&lt;br /&gt;
*His Mentor and Sifu (positive)&lt;br /&gt;
*Wyld Hunts (negative)&lt;br /&gt;
&lt;br /&gt;
==Anima==&lt;br /&gt;
Night Caste: One mote surcharge, per charm, obvious or not, to prevent the motes spent from counting towards the Night&#039;s anima banner. The difficulty of the muting effect is equal to the Night&#039;s permanent essence AND cloaks the exalt from the eyes of heaven (Outside of Fate) for the duration.&lt;br /&gt;
&lt;br /&gt;
Golden six-winged Seraphim in flowing white robes.  Accompanied by soft music and rhythmic chimes as if following along to some great symphony.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Physical Attributes===&lt;br /&gt;
* Strength 4&lt;br /&gt;
* Dexterity 5&lt;br /&gt;
* Stamina 5&lt;br /&gt;
===Social Attributes===&lt;br /&gt;
* Charisma 4&lt;br /&gt;
* Manipulation 3&lt;br /&gt;
* Appearance 3&lt;br /&gt;
===Mental Attributes===&lt;br /&gt;
* Perception 5&lt;br /&gt;
* Intelligence 3&lt;br /&gt;
* Wits 5&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Caste Abilities===&lt;br /&gt;
* Athletics 3&lt;br /&gt;
* Awareness 4&lt;br /&gt;
* Dodge 4&lt;br /&gt;
* Larceny 3&lt;br /&gt;
* Stealth 5&lt;br /&gt;
&lt;br /&gt;
===Favored Abilities===&lt;br /&gt;
* Martial Arts 5 (Fighting Unarmed +2)&lt;br /&gt;
* Integrity 5&lt;br /&gt;
* Presence 3&lt;br /&gt;
* Resistance 3&lt;br /&gt;
* Lore 3&lt;br /&gt;
* Medicine 3&lt;br /&gt;
* Socialize 3&lt;br /&gt;
&lt;br /&gt;
===Unfavored Abilities===&lt;br /&gt;
* Linguistics 2 (Native: Riverspeak, Others: Old Realm, Foresttongue)&lt;br /&gt;
* Survival 1&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
===Artifact 4 - Blue Jade Perfected Kata Bracers===&lt;br /&gt;
* Acquired from an Elder Ex-Immaculate Sifu and Mentor Lazarus - Strikes with the Dragons&lt;br /&gt;
&lt;br /&gt;
===Solar Manse 4 - Seven Leaping Dragon Stone===&lt;br /&gt;
* While traveling through the East, Litheroy came across an old abandoned ruin long overgrown by foliage.  At the heart of the ruins he found this old manse dedicated to the Unconquered Sun.  From the outside it appears wasted away but the manse itself still looks like new within.&lt;br /&gt;
&lt;br /&gt;
===Wood Manse 2 - The Monkey Stone===&lt;br /&gt;
* Litheroy discovered the Wood Aspected Manse some time ago.  Hidden inside a sacred grove of trees.  &lt;br /&gt;
&lt;br /&gt;
===Mentor 2 | Sifu 4===&lt;br /&gt;
* Glorious Raiments of the Dusk Gold Faction Chosen of Ending posing as Elder Ex-Immaculate Monk Sifu and Mentor Lazarus - Strikes with the Dragons.  &lt;br /&gt;
**Master of the Terrestrial Martial Arts Styles&lt;br /&gt;
***???&lt;br /&gt;
**Master of the Celestial Martial Arts Styles&lt;br /&gt;
***Celestial Monkey Style&lt;br /&gt;
***Dreaming Pearl Courtesan Style&lt;br /&gt;
***Dark Messiah Style&lt;br /&gt;
***Violet Bier of Sorrow Style&lt;br /&gt;
***Earth Dragon Style&lt;br /&gt;
**Master of the Sidereal Styles&lt;br /&gt;
***Prismatic Arrangement of Creation Style&lt;br /&gt;
***Obsidian Shards of Infinity Style&lt;br /&gt;
***Border of Kaleidoscopic Logic Style&lt;br /&gt;
&lt;br /&gt;
===Resources 3===&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
===Martial Arts Charms===&lt;br /&gt;
*Monkey Tail Distraction Strike&lt;br /&gt;
**Make a Martial Arts.  Target makes a reflexive (Perception+Awareness) difficulty equal to martial artist&#039;s Essence.  If failure the target does not apply his Dodge or Parry DV.  If successful the target defends normally.  Then Join Battle rolls begin.&lt;br /&gt;
***Scroll of the Monk pg. 85&lt;br /&gt;
&lt;br /&gt;
*Flowing Mirror of Opposition Technique&lt;br /&gt;
**Opponents suffer a -2 Accuracy.  The martial arts adds his Essence to join battle rolls and subtracting one tick from the Speed of his attacks.&lt;br /&gt;
***Scroll of the Monk pg. 85&lt;br /&gt;
&lt;br /&gt;
*Body of War Meditation&lt;br /&gt;
**Mediates for 20 minutes.  Spent 4 motes for increase Strength or Stamina by 1 or spend 6 motes to increase Dexterity by 1.  Can not be used in combat.&lt;br /&gt;
***Scroll of the Monk pg. 85-86&lt;br /&gt;
&lt;br /&gt;
*Withering Paw Strike&lt;br /&gt;
**Martial artist makes a Dexterity+Martial Arts roll at a difficulty 1 without the -2 penalty to disarm.  Target&#039;s DV applies but penalty equal to Martial Arts Essence.  &lt;br /&gt;
***Scroll of the Monk pg. 86&lt;br /&gt;
&lt;br /&gt;
*Celestial Monkey Style&lt;br /&gt;
**For the scene the martial arts does not need to make Virtue Tests.  He is immune to all forms of natural mental influence, gaining a +1 to resist unnatural mental influences.  He does not gain Limit from using Willpower to resist.&lt;br /&gt;
***Scroll of the Monk pg. 86&lt;br /&gt;
&lt;br /&gt;
*Walking in the Footsteps of Ten Thousand Thing&lt;br /&gt;
**After spending a scene watching an opponent fight and then meditating then making a roll.  Extra successes become bonuses on martial arts attack.&lt;br /&gt;
***Scroll of the Monk pg. 86&lt;br /&gt;
&lt;br /&gt;
*Four Halo Golden Monkey Palm&lt;br /&gt;
**Make a martial arts attack against the head, sternum, stomach or groin.  If attack succeeds, that target receives additional lethal damage equal to a specific virtue.&lt;br /&gt;
***Scroll of the Monk pg. 86-87&lt;br /&gt;
&lt;br /&gt;
===Resistance Charms===&lt;br /&gt;
*Essence-Gathering Temper&lt;br /&gt;
**Rolls 2 die per damage dice that exceeds his Hardness.  Each success up to his stamina yields Essence worth of motes.  can not exceed more then 20 motes during a single action.&lt;br /&gt;
***Exalted pg. 207&lt;br /&gt;
&lt;br /&gt;
*Willpower-Enhancing Spirit&lt;br /&gt;
**For each health level lost roll one-die.  For each success restores a point of willpower.&lt;br /&gt;
***Exalted pg. 207-208&lt;br /&gt;
&lt;br /&gt;
*Ox-Body Technique&lt;br /&gt;
**Grant additional health levels (one -1 and two -2)&lt;br /&gt;
***Exalted pg. 208&lt;br /&gt;
&lt;br /&gt;
*Ox-Body Technique&lt;br /&gt;
**Grant additional health levels (one -1 and two -2)&lt;br /&gt;
***Exalted pg. 208&lt;br /&gt;
&lt;br /&gt;
*Ox-Body Technique&lt;br /&gt;
**Grant additional health levels (one -1 and two -2)&lt;br /&gt;
***Exalted pg. 208&lt;br /&gt;
&lt;br /&gt;
===Athletic Charms===&lt;br /&gt;
*Increasing Strength Exercise&lt;br /&gt;
**Adds one dot to the character&#039;s strength per 3 motes spent.  &lt;br /&gt;
***Exalted pg. 225&lt;br /&gt;
&lt;br /&gt;
*Graceful Crane Stance&lt;br /&gt;
**Automatically succeed on valid Athletic actions to keep his balance.  &lt;br /&gt;
***Exalted pg. 222-223&lt;br /&gt;
&lt;br /&gt;
===Dodge Charms===&lt;br /&gt;
*Shadow Over Water&lt;br /&gt;
**Ignore all penalties to Dodge DV.&lt;br /&gt;
***Exalted pg. 227&lt;br /&gt;
&lt;br /&gt;
*Reflex Sidestep Technique&lt;br /&gt;
**This charm responds to an unexpected attack.  The attack is no loner unexpected.&lt;br /&gt;
***Exalted pg. 227&lt;br /&gt;
&lt;br /&gt;
===Stealth Charms===&lt;br /&gt;
*Easily Overlooked Presence Method&lt;br /&gt;
**It causes Awareness and Investigation rolls to notice the Solar automatically fail, unless the Solar is in battle or has a +2 or greater bonus from circumstances&lt;br /&gt;
***Exalted pg. 230&lt;br /&gt;
&lt;br /&gt;
*Mental Invisibility Technique&lt;br /&gt;
**Roll [Dex or Mani]+Stealth, adds Essence automatic successes.  Exerts an unnatural mental influence if it exceeds the target&#039;s MDV.  The target must spend 4 Willpower to resist or 1 if someone draws attention to the Solar&lt;br /&gt;
***Exalted pg. 230&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
* Essence: 5&lt;br /&gt;
** Personal: 23/23&lt;br /&gt;
** Peripheral: 38/54&lt;br /&gt;
** Committed: 16&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
&lt;br /&gt;
0 0 0 0 0 0 0 0&amp;lt;br&amp;gt;&lt;br /&gt;
_ _ _ _ _ _ _ _&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Health==&lt;br /&gt;
&lt;br /&gt;
*-0&lt;br /&gt;
*-1, -1, -1, -1, -1&lt;br /&gt;
*-2, -2, -2, -2, -2&lt;br /&gt;
*-2, -2, -2&lt;br /&gt;
*-4&lt;br /&gt;
*Incapacitated &lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Compassion: 2&lt;br /&gt;
* Conviction: 3&lt;br /&gt;
* Temperance: 3&lt;br /&gt;
* Valor: 3&lt;br /&gt;
&lt;br /&gt;
==Limit Break==&lt;br /&gt;
===Temperance===&lt;br /&gt;
====Overindulgence====&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
List your stuff here, including combat stats if you have weapons&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Punch - Speed 5   Accuracy 15   Damage 4B   Defense +2   Rate 3&amp;lt;br&amp;gt;&lt;br /&gt;
Kick - Speed 5   Accuracy 14   Damage 7B   Defense -2   Rate 2&amp;lt;br&amp;gt;&lt;br /&gt;
Clinch - Speed 6   Accuracy 14   Damage 4B   Defense 0   Rate 1&amp;lt;br&amp;gt;&lt;br /&gt;
Form Punch - Speed 5   Accuracy 20   Damage 9L/B   Defense +7   Rate 5&amp;lt;br&amp;gt;&lt;br /&gt;
Form Kick - Speed 5   Accuracy 19   Damage 12L/B   Defense +3   Rate 4&amp;lt;br&amp;gt;&lt;br /&gt;
Form Clinch - Speed 6   Accuracy 19   Damage 9L/B   Defense +5  Rate 3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Merits and Flaws==&lt;br /&gt;
====Merit====&lt;br /&gt;
Omnidexterity -3pts &lt;br /&gt;
&lt;br /&gt;
====Flaws====&lt;br /&gt;
Known Anathema +7pts&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Questions &amp;amp; Answers&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;How old are you?&#039;&#039;&#039; Litheroy is 18 years old.  He Exalted 5 years when he was 13 years old.&lt;br /&gt;
** &#039;&#039;&#039;What was your family life like?&#039;&#039;&#039; Litheroy was orphaned from a young age at 10 years.  The memories he has were happy and joyful.  After his family was killed due to the Fair Folk attack, he turned to thievery to sustain himself.  Stealing a few fruits and other small things to subsist on. &lt;br /&gt;
** &#039;&#039;&#039;Where are you from? Originally?&#039;&#039;&#039; Litheroy was born in Greyfalls.&lt;br /&gt;
** &#039;&#039;&#039;How were you Exalted?&#039;&#039;&#039; Litheroy had been homeless for several years and knew the secret trails and roads that someone like himself could use.  One night during Calibration he heard some commotion from nearby his current sleeping place.  What he found was someone being attacked, one of the few friends an orphan child could have.  He tried to assist but was no match for the adults.  He Exalted and using his new found powers he was able to best the adults but doing so outed him as an Anathema and within several days a Wyld Hunt forced him to feel Greyfalls and&lt;br /&gt;
** &#039;&#039;&#039;When did you meet your companions?&#039;&#039;&#039; He will be meeting them shortly :)&lt;br /&gt;
** &#039;&#039;&#039;How has power changed you?&#039;&#039;&#039; He has become more cavalier about the world.  The world is a great open place, and to be enjoyed and protected.  Power is a useful tool but other then that he could take it or leave it.&lt;br /&gt;
** &#039;&#039;&#039;What do you think of mortals?&#039;&#039;&#039; People are interesting.  So many of them want different and contrasting things.  Worst of all many people are to serious sometimes a little deflation will work to ease the world.&lt;br /&gt;
** &#039;&#039;&#039;What motivates you to be a hero?&#039;&#039;&#039; He sees the world as too serious.  Something needs to be done to return joy to the world.&lt;br /&gt;
** &#039;&#039;&#039;Who or what do you worship?&#039;&#039;&#039; He honors the Unconquered Sun.  &lt;br /&gt;
** &#039;&#039;&#039;What would drive you to commit murder?&#039;&#039;&#039; Self defense would be the most likely reason he would kill anyone.  If you are talking premeditated murder of someone else would probably require that person killing someone he cared about.&lt;/div&gt;</summary>
		<author><name>Metalith</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Death_Veiled_in_Silk&amp;diff=115795</id>
		<title>Character:Death Veiled in Silk</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Death_Veiled_in_Silk&amp;diff=115795"/>
		<updated>2009-07-31T19:18:14Z</updated>

		<summary type="html">&lt;p&gt;Metalith: /* Type */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Player_character]]&lt;br /&gt;
&#039;&#039;&#039;Capadocious - Death Veiled in Silk&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Capadocious.gif|right]]&lt;br /&gt;
Character in [[The Perfect Harmony of Fate]], played by Tito.&lt;br /&gt;
&lt;br /&gt;
Chosen of: Ending&amp;lt;br&amp;gt;&lt;br /&gt;
Concept: Velvet Covered Iron Fist&amp;lt;br&amp;gt;&lt;br /&gt;
Allegiance: Nominally Copper&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Description needs to be written&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Iconic Anima==&lt;br /&gt;
A deep purple-blue light&lt;br /&gt;
&lt;br /&gt;
==Motivation==&lt;br /&gt;
To take part in the games of Divinity&lt;br /&gt;
&lt;br /&gt;
==Intimacies==&lt;br /&gt;
To enjoy life&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Mental===&lt;br /&gt;
*Intelligence ••&lt;br /&gt;
*Perception •••&lt;br /&gt;
*Wits •••&lt;br /&gt;
===Physical===&lt;br /&gt;
*Dexterity ••••&lt;br /&gt;
*Stamina •••••&lt;br /&gt;
*Strength ••&lt;br /&gt;
===Social===&lt;br /&gt;
*Appearance ••&lt;br /&gt;
*Charisma •••&lt;br /&gt;
*Manipulation ••••&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
===Auspicious Abilities===&lt;br /&gt;
&lt;br /&gt;
Awareness: ••• &lt;br /&gt;
&lt;br /&gt;
Bureaucracy: ••• &lt;br /&gt;
&lt;br /&gt;
Integrity: ••• &lt;br /&gt;
&lt;br /&gt;
Martial Arts: ••••• &lt;br /&gt;
&lt;br /&gt;
Medicine: • &lt;br /&gt;
&lt;br /&gt;
===Favoured Abilities===&lt;br /&gt;
&lt;br /&gt;
Resistance: •••&lt;br /&gt;
&lt;br /&gt;
Performance: ••&lt;br /&gt;
&lt;br /&gt;
Socialize: ••&lt;br /&gt;
&lt;br /&gt;
Melee: •••&lt;br /&gt;
&lt;br /&gt;
===Unfavoured Abilities===&lt;br /&gt;
&lt;br /&gt;
Dodge: ••&lt;br /&gt;
&lt;br /&gt;
Linguistics: •• (Native: Riverspeak Others: Old Realm, High Realm)&lt;br /&gt;
&lt;br /&gt;
Lore: •••&lt;br /&gt;
&lt;br /&gt;
Occult: ••&lt;br /&gt;
&lt;br /&gt;
Stealth: •••&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
===Type===&lt;br /&gt;
Artifact: •••• (Perfected Kata Bracers)(When he activates a Form-type Charm, he adds his Essence to the accuracy, damage and defense of his unarmed attacks and of attacks made with the active Form-type Charm’s particular weapons. He may choose to inflict bashing or lethal damage at will and he may parry lethal attacks unarmed. In addition, Starmetal eases the flow of martial Essence for Sidereals, reducing the cost of activating Charms of the same style by two motes (minimum 1)&lt;br /&gt;
&lt;br /&gt;
Artifact: •• (Seven Jeweled Peacock Fans)&lt;br /&gt;
&lt;br /&gt;
Connections: • (Bureau of Heaven)&lt;br /&gt;
&lt;br /&gt;
Celestial Manse: ••• (*Precision of Form Gemstone)(The brilliantly iridescent, egg-shaped opal reduces the essence cost to use all Martial Arts Charms of a particular style by 2 motes after the character activates that style&#039;s Form-type Charm. This effect can not reduce the mote cost of a Charm to less then half its original value. The bearer also cannot activate any Charms of another martial arts style until she abandons the Form she has already chosen. A character could abandon one Form, however, and then activate the Form-type Charm of another martial arts style, gaining the mote discount for all Charms of that style.)&lt;br /&gt;
&lt;br /&gt;
Salary: •••&lt;br /&gt;
&lt;br /&gt;
Sifu: ••• (Master of the Celestial Styles of Dreaming Pearl Courtesan Style, Celestial Monkey Style, and Silver-Voiced Nightingale Style. Master of Sidereal Styles of Prismatic Arrangement of Creation Style and Obsidian Shards of Infinity Style)&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
===Ability===&lt;br /&gt;
&lt;br /&gt;
====Resistance Charms====&lt;br /&gt;
*Ox-Body Technique&lt;br /&gt;
**Grants the character one additional -0 health level&lt;br /&gt;
***Manual of Exalted Power: Sidereals, page 127&lt;br /&gt;
&lt;br /&gt;
*Optimistic Security Practice&lt;br /&gt;
**This charm raises his bashing, lethal and aggravated soak by an amount equal to his Essence.  In addition, opponents whose Essence is lower then the Sidereal&#039;s Compassion must spend one Willpower point any time they take an action intended to damage or disable him. (This expenditure must be separate from Willpower spent form Willpower spent for bonus successes or to channel Virtues.) If an opponent does not do so, the action fails automatically.&lt;br /&gt;
***Manual of Exalted Power: Sidereals, page 129&lt;br /&gt;
&lt;br /&gt;
====Melee Charms====&lt;br /&gt;
*Harmony of Blows&lt;br /&gt;
**Can make two more attacks using Archery, Martial Arts, Melee or Thrown, ignoring multiple-action penalties and his attacks’ listed Rate.&lt;br /&gt;
***Manual of Exalted Power: Sidereals, page 155&lt;br /&gt;
&lt;br /&gt;
====Stealth Charms====&lt;br /&gt;
*Soft Presence Practice&lt;br /&gt;
**While the charm is active, divide the number of motes spent by two for the purposes of calculating the effect on the character&#039;s anima. &lt;br /&gt;
***Manual of Exalted Power: Sidereals, page 170-171&lt;br /&gt;
&lt;br /&gt;
====Integrity Charms====&lt;br /&gt;
*First Integrity Excellency.&lt;br /&gt;
**Add dice to rolls involving Integrity.&lt;br /&gt;
***Manual of Exalted Power: Sidereals, page 126. &lt;br /&gt;
&lt;br /&gt;
*Slick Essence Replenishment.&lt;br /&gt;
**When a character with this Charm channels Willpower through the Virtue that pertains to the Charm and succeeds on his action, she gets back (Virtue x 2) motes of Essence.  The character can also use the required additional Ability to gain a smaller Essence replenishment in his action using the Ability supports the theme of the Virtue in a situation where something important is at stake.&lt;br /&gt;
***Manual of Exalted Power: Sidereals, page 178&lt;br /&gt;
&lt;br /&gt;
====Martial Arts Charms====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Violet Bier of Sorrow Style&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Secrets of Future Strife&lt;br /&gt;
**Doubles base Join Battle pool &lt;br /&gt;
***Manual of Exalted Power: Sidereals, page 180.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Pearl Dreaming Courtesan Style&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Demure Carp Feint&lt;br /&gt;
**The character opens the fans waving it in a distracting way (need not be a war fan).  While using this Charm, the Exalt adds either his Essence or +2 (whichever is greater) to their DVs.&lt;br /&gt;
***Scroll of the Monk, page 88&lt;br /&gt;
&lt;br /&gt;
*Pearlescent Filigree Defense&lt;br /&gt;
** Each mote spent adds one to the character&#039;s lethal soak and two to the character&#039;s bashing soak. (This bonus does not count as armour, but as a form of natural soak.) The character can not spend more mots of Essence to fuel this Charm then he has dots in Essence.&lt;br /&gt;
***Scroll of the Monk, page 88&lt;br /&gt;
&lt;br /&gt;
*Lethal Paper Fan Attack&lt;br /&gt;
**The character treats all paper fans (or other similar props such as brushes or mirros) as wind-fire wheels.  He treats all sashes, long hems, sleeves and so on as seven-section staves.  The damage these weapons inflict is lethal, though their appearance does not change.  In addition, if the character uses an actual war fan or other accountment that has been properly constructed for use in the martial arts, the character may enhance the weapon&#039;s Speed, Accuracy, Damage or Defense by an amount equal to his Essence.  (pick any value when activating the Charm.)  If the player picks Speed, a value equal to the character&#039;s Essence is subtracted from the weapon Speed rating.  The result of doing so can be no less then 1, however.  Sashes, cloak-hems and other clothing turned into weighted ropes and then enhanced by this Charm deal less damage then they would empowered by the Charm alone-but the character can wield them with much greater Speed, Accuracy or Defense&lt;br /&gt;
***Scroll of the Monk, page 88-89&lt;br /&gt;
&lt;br /&gt;
*Dreaming Pearl Courtesan Form&lt;br /&gt;
**The sensual martial artist&#039;s props and robes take on a life of their own, enhancing and complementing his movements.  The martial arts controls one prop per dot of Essence he has (deciding his prop to animate when he activates the Charm.)  If the martial arts wishes to change the props, he must drop the present invocation of this Charm and reactivate it.  While using this Charm, the character&#039;s Martial Arts score is add to all Presence and Socialize rolls, including those required for social combat and the activations of Charms.&lt;br /&gt;
***Scroll of the Monk, page 89&lt;br /&gt;
&lt;br /&gt;
*Flurry of August Leaves Concentration&lt;br /&gt;
**The martial artist with this Charm casts his fans or sashes into the air, making them swoop and slash out at an opponent before obediently returning to him.  If he activates this Charm while using the Dreaming Pearl Courtesan Form, the martial arts can have as many props as that Charm allows to make multiple attacks against one target.  This Charm allows the martial arts to strike a target up to (Martial Arts x5) yards away.  The Exalt rolls a single normal Martial Arts attack, regardless of how many weapons the character control.  Successes from the roll, penalized by the target&#039;s DV, apply to all the weapons simultaneously, and the damage is calculated normally as if he had performed the attack manually.  The opponent does suffer an onslaught penalty to his DV for being attacked by multiple props, but each prop applies its damage separately.&lt;br /&gt;
***Scroll of the Monk, page 89&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
*Permanent Essence: 3&lt;br /&gt;
*Personal motes: 12/12&lt;br /&gt;
*Peripheral motes: 21/33&lt;br /&gt;
*Committed: 12&lt;br /&gt;
*Willpower: 6/6&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
*Compassion •&lt;br /&gt;
*Conviction ••&lt;br /&gt;
*Temperance •••&lt;br /&gt;
*Valour •••&lt;br /&gt;
&lt;br /&gt;
===Limit Break===&lt;br /&gt;
*0/10&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
===Artifacts===&lt;br /&gt;
&lt;br /&gt;
*Pair of Seven-Jewel Peacock Fans (Starmetal)&lt;br /&gt;
&lt;br /&gt;
These war fans are half-again as large as normal and reinforced with a magical material. they are called &amp;quot;seven-jeweled&amp;quot; because their join is set with that many gemstones. Skilled warriors can use them to subdue by precisely lashing out with them when closed, to kill by closing the razor sharp inside edge on veins and disarm by capturing or flicking weapons out of opponent&#039;s hands. They are Artifact 1 alone, but 2 for a matched Pair.&lt;br /&gt;
&lt;br /&gt;
Speed 5 Accuracy +4 Damage +8B/+4L Defense +3 Rate 3 Tags D,M&lt;br /&gt;
&lt;br /&gt;
*Starmetal Perfected Kata Bracers&lt;br /&gt;
&lt;br /&gt;
When he activates a Form-type Charm, he adds his Essence to the accuracy, damage and defense of his unarmed attacks and of attacks made with the active Form-type Charm’s particular weapons. He may choose to inflict bashing or lethal damage at will and he may parry lethal attacks unarmed. In addition, Starmetal eases the flow of martial Essence for Sidereals, reducing the cost of activating Charms of the same style by two motes (minimum 1)&lt;br /&gt;
&lt;br /&gt;
===Mundane===&lt;br /&gt;
&lt;br /&gt;
Several Silk Sashes and a Silk Kimono&lt;br /&gt;
&lt;br /&gt;
==Defenses==&lt;br /&gt;
===Physical===&lt;br /&gt;
*Dodge DV: 6&lt;br /&gt;
*Parry (Martial Arts - Fans) DV: 6&lt;br /&gt;
*Parry (Martial Arts - Fists) DV: 6&lt;br /&gt;
*Parry (Melee - Fans) DV: : 6&lt;br /&gt;
&lt;br /&gt;
===Mental===&lt;br /&gt;
*Dodge MDV: 6&lt;br /&gt;
*Parry MDV: ?&lt;br /&gt;
&lt;br /&gt;
==Colleges==&lt;br /&gt;
===Jupiter===&lt;br /&gt;
&lt;br /&gt;
===Mars===&lt;br /&gt;
&lt;br /&gt;
===Mercury===&lt;br /&gt;
&lt;br /&gt;
===Saturn===&lt;br /&gt;
&lt;br /&gt;
*The Sword: ••••&lt;br /&gt;
 &lt;br /&gt;
===Venus===&lt;br /&gt;
&lt;br /&gt;
*The Musician: ••&lt;br /&gt;
*The Peacock: •&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
The person who would become Capadocious exalted later in his life almost 16 when discovered. The Exaltation he possess original belonged to a Chosen who was not fated to die for several millennia. But was killed in a large battle during Calibration when Yozi cultists had summoned several very power 2nd level demons. With his former Exaltation&#039;s death. The other quickly examined the Loom to find out if a replacement could be located so much sooner. The strands of fate pointed to him and the Sidereals came.&lt;br /&gt;
&lt;br /&gt;
Upon meeting Capadocious they wondered if the Loom had made a mistake. He was the son of a power member of the Guild. His mother ran several brothels and courtesans from which she would spread her web of manipulation and deceit. The youth had grown up in a world surrounded by vice, excess and intrigue. A world which he had become quite suited to. The Sidereals that had come to collect him wondered how such a youth was fated to be a Chosen of Ending but did as they were told.&lt;br /&gt;
&lt;br /&gt;
Needless to say he was not at all impressed or interested in the situation. He enjoyed the life that he had, needless to say it took some convincing but with Sidereal abilities they got the youth to come. Upon arriving in Yu-Shun his attitude changed completely. He was overwhelmed by the sights and sounds and quickly explored every inch someone of his ability could get into.&lt;br /&gt;
&lt;br /&gt;
He took to the lessons he was given but still seemed out of place in the Violet Bier. He attitude and demeanor were more indulgent then the normal Chosen of Ending. Unlike some of the others, Capadocious had taken a view of life that he enjoyed, &amp;quot;Live, Drink and be Merry. For tomorrow we die.&amp;quot; He Exalted 1 year to the day his predecessor had passed. After receiving his Exaultation, did some others realize that while unconventional, Capadocius was just as capable as any other Chosen of Ending. Maybe more so, since he prefers to get any job done, so he can spend his time at the Cerulean Lute as he can manage.&lt;br /&gt;
&lt;br /&gt;
==Health Levels==&lt;br /&gt;
*-0&lt;br /&gt;
*-0&lt;br /&gt;
*-1&lt;br /&gt;
*-1&lt;br /&gt;
*-2&lt;br /&gt;
*-2&lt;br /&gt;
*-4&lt;br /&gt;
*Incapacitated&lt;br /&gt;
Wounds are designated as &#039;&#039;bashing&#039;&#039;, &#039;&#039;&#039;lethal&#039;&#039;&#039; or &amp;lt;strike&amp;gt;aggravated&amp;lt;/strike&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Soak==&lt;br /&gt;
*Bashing: 5&lt;br /&gt;
*Lethal: 2&lt;br /&gt;
&lt;br /&gt;
==XP==&lt;br /&gt;
===Gained===&lt;br /&gt;
0&lt;br /&gt;
===Spent===&lt;br /&gt;
0&lt;br /&gt;
===Unspent===&lt;br /&gt;
0&lt;/div&gt;</summary>
		<author><name>Metalith</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Litheroy-The_Smiling_Sage&amp;diff=115607</id>
		<title>Character:Litheroy-The Smiling Sage</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Litheroy-The_Smiling_Sage&amp;diff=115607"/>
		<updated>2009-07-30T07:51:19Z</updated>

		<summary type="html">&lt;p&gt;Metalith: /* Essence */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Player_character]]&lt;br /&gt;
Game: [[Once_more_with_feeling|Once More, With Feeling!]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Name:&#039;&#039;&#039;  Litheroy - The Smiling Sage&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Caste:&#039;&#039;&#039;  Night Caste, Solar Exalt&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039;  Divine Fool&lt;br /&gt;
&lt;br /&gt;
Litheroy is a lithe young man.  He barely looks out of his upper teens.  His skin has a healthy tan but looks like he would be easily fair skinned once taken out of sunlight for to long.  He has long black hair that is tied into a ponytail behind him.  He wears a simple white karate gi that doesn&#039;t seem to offer anything in protection nor inhibit his movements.&lt;br /&gt;
&lt;br /&gt;
http://public4.tektek.org/img/av/0907/d29/2251/eb26776.png &lt;br /&gt;
&lt;br /&gt;
==Motivation==&lt;br /&gt;
*To stop the Wyld Hunts once and for all&lt;br /&gt;
&lt;br /&gt;
==Intimacies==&lt;br /&gt;
*His Mentor and Sifu (positive)&lt;br /&gt;
*Wyld Hunts (negative)&lt;br /&gt;
&lt;br /&gt;
==Anima==&lt;br /&gt;
Night Caste: One mote surcharge, per charm, obvious or not, to prevent the motes spent from counting towards the Night&#039;s anima banner. The difficulty of the muting effect is equal to the Night&#039;s permanent essence AND cloaks the exalt from the eyes of heaven (Outside of Fate) for the duration.&lt;br /&gt;
&lt;br /&gt;
Golden six-winged Seraphim in flowing white robes.  Accompanied by soft music and rhythmic chimes as if following along to some great symphony.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Physical Attributes===&lt;br /&gt;
* Strength 4&lt;br /&gt;
* Dexterity 5&lt;br /&gt;
* Stamina 5&lt;br /&gt;
===Social Attributes===&lt;br /&gt;
* Charisma 4&lt;br /&gt;
* Manipulation 3&lt;br /&gt;
* Appearance 3&lt;br /&gt;
===Mental Attributes===&lt;br /&gt;
* Perception 5&lt;br /&gt;
* Intelligence 3&lt;br /&gt;
* Wits 5&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Caste Abilities===&lt;br /&gt;
* Athletics 3&lt;br /&gt;
* Awareness 4&lt;br /&gt;
* Dodge 4&lt;br /&gt;
* Larceny 3&lt;br /&gt;
* Stealth 5&lt;br /&gt;
&lt;br /&gt;
===Favored Abilities===&lt;br /&gt;
* Martial Arts 5 (Fighting Unarmed +2)&lt;br /&gt;
* Integrity 5&lt;br /&gt;
* Presence 3&lt;br /&gt;
* Resistance 3&lt;br /&gt;
* Lore 3&lt;br /&gt;
* Medicine 3&lt;br /&gt;
* Socialize 3&lt;br /&gt;
&lt;br /&gt;
===Unfavored Abilities===&lt;br /&gt;
* Linguistics 2 (Native: Riverspeak, Others: Old Realm, Foresttongue)&lt;br /&gt;
* Survival 1&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
===Artifact 4 - Blue Jade Perfected Kata Bracers===&lt;br /&gt;
* Acquired from an Elder Ex-Immaculate Sifu and Mentor Lazarus - Strikes with the Dragons&lt;br /&gt;
&lt;br /&gt;
===Solar Manse 4 - Seven Leaping Dragon Stone===&lt;br /&gt;
* While traveling through the East, Litheroy came across an old abandoned ruin long overgrown by foliage.  At the heart of the ruins he found this old manse dedicated to the Unconquered Sun.  From the outside it appears wasted away but the manse itself still looks like new within.&lt;br /&gt;
&lt;br /&gt;
===Wood Manse 2 - The Monkey Stone===&lt;br /&gt;
* Litheroy discovered the Wood Aspected Manse some time ago.  Hidden inside a sacred grove of trees.  &lt;br /&gt;
&lt;br /&gt;
===Mentor 2 | Sifu 4===&lt;br /&gt;
* Glorious Raiments of the Dusk Gold Faction Chosen of Ending posing as Elder Ex-Immaculate Monk Sifu and Mentor Lazarus - Strikes with the Dragons.  &lt;br /&gt;
**Master of the Terrestrial Martial Arts Styles&lt;br /&gt;
***???&lt;br /&gt;
**Master of the Celestial Martial Arts Styles&lt;br /&gt;
***Celestial Monkey Style&lt;br /&gt;
***Dreaming Pearl Courtesan Style&lt;br /&gt;
***Dark Messiah Style&lt;br /&gt;
***Violet Bier of Sorrow Style&lt;br /&gt;
***Earth Dragon Style&lt;br /&gt;
**Master of the Sidereal Styles&lt;br /&gt;
***Prismatic Arrangement of Creation Style&lt;br /&gt;
***Obsidian Shards of Infinity Style&lt;br /&gt;
***Border of Kaleidoscopic Logic Style&lt;br /&gt;
&lt;br /&gt;
===Resources 3===&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
===Martial Arts Charms===&lt;br /&gt;
*Monkey Tail Distraction Strike&lt;br /&gt;
**Make a Martial Arts.  Target makes a reflexive (Perception+Awareness) difficulty equal to martial artist&#039;s Essence.  If failure the target does not apply his Dodge or Parry DV.  If successful the target defends normally.  Then Join Battle rolls begin.&lt;br /&gt;
***Scroll of the Monk pg. 85&lt;br /&gt;
&lt;br /&gt;
*Flowing Mirror of Opposition Technique&lt;br /&gt;
**Opponents suffer a -2 Accuracy.  The martial arts adds his Essence to join battle rolls and subtracting one tick from the Speed of his attacks.&lt;br /&gt;
***Scroll of the Monk pg. 85&lt;br /&gt;
&lt;br /&gt;
*Body of War Meditation&lt;br /&gt;
**Mediates for 20 minutes.  Spent 4 motes for increase Strength or Stamina by 1 or spend 6 motes to increase Dexterity by 1.  Can not be used in combat.&lt;br /&gt;
***Scroll of the Monk pg. 85-86&lt;br /&gt;
&lt;br /&gt;
*Withering Paw Strike&lt;br /&gt;
**Martial artist makes a Dexterity+Martial Arts roll at a difficulty 1 without the -2 penalty to disarm.  Target&#039;s DV applies but penalty equal to Martial Arts Essence.  &lt;br /&gt;
***Scroll of the Monk pg. 86&lt;br /&gt;
&lt;br /&gt;
*Celestial Monkey Style&lt;br /&gt;
**For the scene the martial arts does not need to make Virtue Tests.  He is immune to all forms of natural mental influence, gaining a +1 to resist unnatural mental influences.  He does not gain Limit from using Willpower to resist.&lt;br /&gt;
***Scroll of the Monk pg. 86&lt;br /&gt;
&lt;br /&gt;
*Walking in the Footsteps of Ten Thousand Thing&lt;br /&gt;
**After spending a scene watching an opponent fight and then meditating then making a roll.  Extra successes become bonuses on martial arts attack.&lt;br /&gt;
***Scroll of the Monk pg. 86&lt;br /&gt;
&lt;br /&gt;
*Four Halo Golden Monkey Palm&lt;br /&gt;
**Make a martial arts attack against the head, sternum, stomach or groin.  If attack succeeds, that target receives additional lethal damage equal to a specific virtue.&lt;br /&gt;
***Scroll of the Monk pg. 86-87&lt;br /&gt;
&lt;br /&gt;
===Resistance Charms===&lt;br /&gt;
*Essence-Gathering Temper&lt;br /&gt;
**Rolls 2 die per damage dice that exceeds his Hardness.  Each success up to his stamina yields Essence worth of motes.  can not exceed more then 20 motes during a single action.&lt;br /&gt;
***Exalted pg. 207&lt;br /&gt;
&lt;br /&gt;
*Willpower-Enhancing Spirit&lt;br /&gt;
**For each health level lost roll one-die.  For each success restores a point of willpower.&lt;br /&gt;
***Exalted pg. 207-208&lt;br /&gt;
&lt;br /&gt;
*Ox-Body Technique&lt;br /&gt;
**Grant additional health levels (one -1 and two -2)&lt;br /&gt;
***Exalted pg. 208&lt;br /&gt;
&lt;br /&gt;
*Ox-Body Technique&lt;br /&gt;
**Grant additional health levels (one -1 and two -2)&lt;br /&gt;
***Exalted pg. 208&lt;br /&gt;
&lt;br /&gt;
*Ox-Body Technique&lt;br /&gt;
**Grant additional health levels (one -1 and two -2)&lt;br /&gt;
***Exalted pg. 208&lt;br /&gt;
&lt;br /&gt;
===Athletic Charms===&lt;br /&gt;
*Increasing Strength Exercise&lt;br /&gt;
**Adds one dot to the character&#039;s strength per 3 motes spent.  &lt;br /&gt;
***Exalted pg. 225&lt;br /&gt;
&lt;br /&gt;
*Graceful Crane Stance&lt;br /&gt;
**Automatically succeed on valid Athletic actions to keep his balance.  &lt;br /&gt;
***Exalted pg. 222-223&lt;br /&gt;
&lt;br /&gt;
===Dodge Charms===&lt;br /&gt;
*Shadow Over Water&lt;br /&gt;
**Ignore all penalties to Dodge DV.&lt;br /&gt;
***Exalted pg. 227&lt;br /&gt;
&lt;br /&gt;
*Reflex Sidestep Technique&lt;br /&gt;
**This charm responds to an unexpected attack.  The attack is no loner unexpected.&lt;br /&gt;
***Exalted pg. 227&lt;br /&gt;
&lt;br /&gt;
===Stealth Charms===&lt;br /&gt;
*Easily Overlooked Presence Method&lt;br /&gt;
**It causes Awareness and Investigation rolls to notice the Solar automatically fail, unless the Solar is in battle or has a +2 or greater bonus from circumstances&lt;br /&gt;
***Exalted pg. 230&lt;br /&gt;
&lt;br /&gt;
*Mental Invisibility Technique&lt;br /&gt;
**Roll [Dex or Mani]+Stealth, adds Essence automatic successes.  Exerts an unnatural mental influence if it exceeds the target&#039;s MDV.  The target must spend 4 Willpower to resist or 1 if someone draws attention to the Solar&lt;br /&gt;
***Exalted pg. 230&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
* Essence: 5&lt;br /&gt;
** Personal: 23/23&lt;br /&gt;
** Peripheral: 38/54&lt;br /&gt;
** Committed: 16&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
&lt;br /&gt;
0 0 0 0 0 0 0 0&amp;lt;br&amp;gt;&lt;br /&gt;
_ _ _ _ _ _ _ _&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Health==&lt;br /&gt;
&lt;br /&gt;
*-0&lt;br /&gt;
*-1, -1, -1, -1, -1&lt;br /&gt;
*-2, -2, -2, -2, -2&lt;br /&gt;
*-2, -2, -2&lt;br /&gt;
*-4&lt;br /&gt;
*Incapacitated &lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Compassion: 2&lt;br /&gt;
* Conviction: 3&lt;br /&gt;
* Temperance: 3&lt;br /&gt;
* Valor: 3&lt;br /&gt;
&lt;br /&gt;
==Limit Break==&lt;br /&gt;
===Temperance===&lt;br /&gt;
====Overindulgence====&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
List your stuff here, including combat stats if you have weapons&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Punch - Speed 5   Accuracy 15   Damage 4B   Defense +2   Rate 3&amp;lt;br&amp;gt;&lt;br /&gt;
Kick - Speed 5   Accuracy 14   Damage 7B   Defense -2   Rate 2&amp;lt;br&amp;gt;&lt;br /&gt;
Clinch - Speed 6   Accuracy 14   Damage 4B   Defense 0   Rate 1&amp;lt;br&amp;gt;&lt;br /&gt;
Form Punch - Speed 5   Accuracy 20   Damage 9L/B   Defense +7   Rate 5&amp;lt;br&amp;gt;&lt;br /&gt;
Form Kick - Speed 5   Accuracy 19   Damage 12L/B   Defense +3   Rate 4&amp;lt;br&amp;gt;&lt;br /&gt;
Form Clinch - Speed 6   Accuracy 19   Damage 9L/B   Defense +5  Rate 3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Merits and Flaws==&lt;br /&gt;
====Merit====&lt;br /&gt;
Omnidexterity -3pts &lt;br /&gt;
&lt;br /&gt;
====Flaws====&lt;br /&gt;
Known Anathema +7pts&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Questions &amp;amp; Answers&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;How old are you?&#039;&#039;&#039; Litheroy is 18 years old.  He Exalted 5 years when he was 13 years old.&lt;br /&gt;
** &#039;&#039;&#039;What was your family life like?&#039;&#039;&#039; Litheroy was orphaned from a young age at 10 years.  The memories he has were happy and joyful.  After his family was killed due to the Fair Folk attack, he turned to thievery to sustain himself.  Stealing a few fruits and other small things to subsist on. &lt;br /&gt;
** &#039;&#039;&#039;Where are you from? Originally?&#039;&#039;&#039; Litheroy was born in Greyfalls.&lt;br /&gt;
** &#039;&#039;&#039;How were you Exalted?&#039;&#039;&#039; Litheroy had been homeless for several years and knew the secret trails and roads that someone like himself could use.  One night during Calibration he heard some commotion from nearby his current sleeping place.  What he found was someone being attacked, one of the few friends an orphan child could have.  He tried to assist but was no match for the adults.  He Exalted and using his new found powers he was able to best the adults but doing so outed him as an Anathema and within several days a Wyld Hunt forced him to feel Greyfalls and&lt;br /&gt;
** &#039;&#039;&#039;When did you meet your companions?&#039;&#039;&#039; He will be meeting them shortly :)&lt;br /&gt;
** &#039;&#039;&#039;How has power changed you?&#039;&#039;&#039; He has become more cavalier about the world.  The world is a great open place, and to be enjoyed and protected.  Power is a useful tool but other then that he could take it or leave it.&lt;br /&gt;
** &#039;&#039;&#039;What do you think of mortals?&#039;&#039;&#039; People are interesting.  So many of them want different and contrasting things.  Worst of all many people are to serious sometimes a little deflation will work to ease the world.&lt;br /&gt;
** &#039;&#039;&#039;What motivates you to be a hero?&#039;&#039;&#039; He sees the world as too serious.  Something needs to be done to return joy to the world.&lt;br /&gt;
** &#039;&#039;&#039;Who or what do you worship?&#039;&#039;&#039; He honors the Unconquered Sun.  &lt;br /&gt;
** &#039;&#039;&#039;What would drive you to commit murder?&#039;&#039;&#039; Self defense would be the most likely reason he would kill anyone.  If you are talking premeditated murder of someone else would probably require that person killing someone he cared about.&lt;/div&gt;</summary>
		<author><name>Metalith</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Litheroy-The_Smiling_Sage&amp;diff=115579</id>
		<title>Character:Litheroy-The Smiling Sage</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Litheroy-The_Smiling_Sage&amp;diff=115579"/>
		<updated>2009-07-30T03:59:09Z</updated>

		<summary type="html">&lt;p&gt;Metalith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Player_character]]&lt;br /&gt;
Game: [[Once_more_with_feeling|Once More, With Feeling!]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Name:&#039;&#039;&#039;  Litheroy - The Smiling Sage&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Caste:&#039;&#039;&#039;  Night Caste, Solar Exalt&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039;  Divine Fool&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Litheroy is a lithe young man.  He barely looks out of his upper teens.  His skin has a healthy tan but looks like he would be easily fair skinned once taken out of sunlight for to long.  He has long black hair that is tied into a ponytail behind him.  He wears a simple white karate gi that doesn&#039;t seem to offer anything in protection nor inhibit his movements.  &lt;br /&gt;
http://public4.tektek.org/img/av/0907/d29/2251/eb26776.png &lt;br /&gt;
&lt;br /&gt;
==Motivation==&lt;br /&gt;
*To stop the Wyld Hunts once and for all&lt;br /&gt;
&lt;br /&gt;
==Intimacies==&lt;br /&gt;
*His Mentor and Sifu (positive)&lt;br /&gt;
*Wyld Hunts (negative)&lt;br /&gt;
&lt;br /&gt;
==Anima==&lt;br /&gt;
Night Caste: One mote surcharge, per charm, obvious or not, to prevent the motes spent from counting towards the Night&#039;s anima banner. The difficulty of the muting effect is equal to the Night&#039;s permanent essence AND cloaks the exalt from the eyes of heaven (Outside of Fate) for the duration.&lt;br /&gt;
&lt;br /&gt;
Golden six-winged Seraphim in flowing white robes.  Accompanied by soft music and rhythmic chimes as if following along to some great symphony.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Physical Attributes===&lt;br /&gt;
* Strength 4&lt;br /&gt;
* Dexterity 5&lt;br /&gt;
* Stamina 5&lt;br /&gt;
===Social Attributes===&lt;br /&gt;
* Charisma 4&lt;br /&gt;
* Manipulation 3&lt;br /&gt;
* Appearance 3&lt;br /&gt;
===Mental Attributes===&lt;br /&gt;
* Perception 5&lt;br /&gt;
* Intelligence 3&lt;br /&gt;
* Wits 5&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Caste Abilities===&lt;br /&gt;
* Athletics 3&lt;br /&gt;
* Awareness 4&lt;br /&gt;
* Dodge 4&lt;br /&gt;
* Larceny 3&lt;br /&gt;
* Stealth 5&lt;br /&gt;
&lt;br /&gt;
===Favored Abilities===&lt;br /&gt;
* Martial Arts 5 (Fighting Unarmed +2)&lt;br /&gt;
* Integrity 5&lt;br /&gt;
* Presence 3&lt;br /&gt;
* Resistance 3&lt;br /&gt;
* Lore 3&lt;br /&gt;
* Medicine 3&lt;br /&gt;
* Socialize 3&lt;br /&gt;
&lt;br /&gt;
===Unfavored Abilities===&lt;br /&gt;
* Linguistics 2 (Native: Riverspeak, Others: Old Realm, Foresttongue)&lt;br /&gt;
* Survival 1&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
===Artifact 4 - Blue Jade Perfected Kata Bracers===&lt;br /&gt;
* Acquired from an Elder Ex-Immaculate Sifu and Mentor Lazarus - Strikes with the Dragons&lt;br /&gt;
&lt;br /&gt;
===Solar Manse 4 - Seven Leaping Dragon Stone===&lt;br /&gt;
* While traveling through the East, Litheroy came across an old abandoned ruin long overgrown by foliage.  At the heart of the ruins he found this old manse dedicated to the Unconquered Sun.  From the outside it appears wasted away but the manse itself still looks like new within.&lt;br /&gt;
&lt;br /&gt;
===Wood Manse 2 - The Monkey Stone===&lt;br /&gt;
* Litheroy discovered the Wood Aspected Manse some time ago.  Hidden inside a sacred grove of trees.  &lt;br /&gt;
&lt;br /&gt;
===Mentor 2 | Sifu 4===&lt;br /&gt;
* Glorious Raiments of the Dusk Gold Faction Chosen of Ending posing as Elder Ex-Immaculate Monk Sifu and Mentor Lazarus - Strikes with the Dragons.  &lt;br /&gt;
**Master of the Terrestrial Martial Arts Styles&lt;br /&gt;
***???&lt;br /&gt;
**Master of the Celestial Martial Arts Styles&lt;br /&gt;
***Celestial Monkey Style&lt;br /&gt;
***Dreaming Pearl Courtesan Style&lt;br /&gt;
***Dark Messiah Style&lt;br /&gt;
***Violet Bier of Sorrow Style&lt;br /&gt;
***Earth Dragon Style&lt;br /&gt;
**Master of the Sidereal Styles&lt;br /&gt;
***Prismatic Arrangement of Creation Style&lt;br /&gt;
***Obsidian Shards of Infinity Style&lt;br /&gt;
***Border of Kaleidoscopic Logic Style&lt;br /&gt;
&lt;br /&gt;
===Resources 3===&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
===Martial Arts Charms===&lt;br /&gt;
*Monkey Tail Distraction Strike&lt;br /&gt;
**Make a Martial Arts.  Target makes a reflexive (Perception+Awareness) difficulty equal to martial artist&#039;s Essence.  If failure the target does not apply his Dodge or Parry DV.  If successful the target defends normally.  Then Join Battle rolls begin.&lt;br /&gt;
***Scroll of the Monk pg. 85&lt;br /&gt;
&lt;br /&gt;
*Flowing Mirror of Opposition Technique&lt;br /&gt;
**Opponents suffer a -2 Accuracy.  The martial arts adds his Essence to join battle rolls and subtracting one tick from the Speed of his attacks.&lt;br /&gt;
***Scroll of the Monk pg. 85&lt;br /&gt;
&lt;br /&gt;
*Body of War Meditation&lt;br /&gt;
**Mediates for 20 minutes.  Spent 4 motes for increase Strength or Stamina by 1 or spend 6 motes to increase Dexterity by 1.  Can not be used in combat.&lt;br /&gt;
***Scroll of the Monk pg. 85-86&lt;br /&gt;
&lt;br /&gt;
*Withering Paw Strike&lt;br /&gt;
**Martial artist makes a Dexterity+Martial Arts roll at a difficulty 1 without the -2 penalty to disarm.  Target&#039;s DV applies but penalty equal to Martial Arts Essence.  &lt;br /&gt;
***Scroll of the Monk pg. 86&lt;br /&gt;
&lt;br /&gt;
*Celestial Monkey Style&lt;br /&gt;
**For the scene the martial arts does not need to make Virtue Tests.  He is immune to all forms of natural mental influence, gaining a +1 to resist unnatural mental influences.  He does not gain Limit from using Willpower to resist.&lt;br /&gt;
***Scroll of the Monk pg. 86&lt;br /&gt;
&lt;br /&gt;
*Walking in the Footsteps of Ten Thousand Thing&lt;br /&gt;
**After spending a scene watching an opponent fight and then meditating then making a roll.  Extra successes become bonuses on martial arts attack.&lt;br /&gt;
***Scroll of the Monk pg. 86&lt;br /&gt;
&lt;br /&gt;
*Four Halo Golden Monkey Palm&lt;br /&gt;
**Make a martial arts attack against the head, sternum, stomach or groin.  If attack succeeds, that target receives additional lethal damage equal to a specific virtue.&lt;br /&gt;
***Scroll of the Monk pg. 86-87&lt;br /&gt;
&lt;br /&gt;
===Resistance Charms===&lt;br /&gt;
*Essence-Gathering Temper&lt;br /&gt;
**Rolls 2 die per damage dice that exceeds his Hardness.  Each success up to his stamina yields Essence worth of motes.  can not exceed more then 20 motes during a single action.&lt;br /&gt;
***Exalted pg. 207&lt;br /&gt;
&lt;br /&gt;
*Willpower-Enhancing Spirit&lt;br /&gt;
**For each health level lost roll one-die.  For each success restores a point of willpower.&lt;br /&gt;
***Exalted pg. 207-208&lt;br /&gt;
&lt;br /&gt;
*Ox-Body Technique&lt;br /&gt;
**Grant additional health levels (one -1 and two -2)&lt;br /&gt;
***Exalted pg. 208&lt;br /&gt;
&lt;br /&gt;
*Ox-Body Technique&lt;br /&gt;
**Grant additional health levels (one -1 and two -2)&lt;br /&gt;
***Exalted pg. 208&lt;br /&gt;
&lt;br /&gt;
*Ox-Body Technique&lt;br /&gt;
**Grant additional health levels (one -1 and two -2)&lt;br /&gt;
***Exalted pg. 208&lt;br /&gt;
&lt;br /&gt;
===Athletic Charms===&lt;br /&gt;
*Increasing Strength Exercise&lt;br /&gt;
**Adds one dot to the character&#039;s strength per 3 motes spent.  &lt;br /&gt;
***Exalted pg. 225&lt;br /&gt;
&lt;br /&gt;
*Graceful Crane Stance&lt;br /&gt;
**Automatically succeed on valid Athletic actions to keep his balance.  &lt;br /&gt;
***Exalted pg. 222-223&lt;br /&gt;
&lt;br /&gt;
===Dodge Charms===&lt;br /&gt;
*Shadow Over Water&lt;br /&gt;
**Ignore all penalties to Dodge DV.&lt;br /&gt;
***Exalted pg. 227&lt;br /&gt;
&lt;br /&gt;
*Reflex Sidestep Technique&lt;br /&gt;
**This charm responds to an unexpected attack.  The attack is no loner unexpected.&lt;br /&gt;
***Exalted pg. 227&lt;br /&gt;
&lt;br /&gt;
===Stealth Charms===&lt;br /&gt;
*Easily Overlooked Presence Method&lt;br /&gt;
**It causes Awareness and Investigation rolls to notice the Solar automatically fail, unless the Solar is in battle or has a +2 or greater bonus from circumstances&lt;br /&gt;
***Exalted pg. 230&lt;br /&gt;
&lt;br /&gt;
*Mental Invisibility Technique&lt;br /&gt;
**Roll [Dex or Mani]+Stealth, adds Essence automatic successes.  Exerts an unnatural mental influence if it exceeds the target&#039;s MDV.  The target must spend 4 Willpower to resist or 1 if someone draws attention to the Solar&lt;br /&gt;
***Exalted pg. 230&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
* Essence: 5&lt;br /&gt;
** Personal: 23/23&lt;br /&gt;
** Peripheral: 37/54&lt;br /&gt;
** Committed: 17&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
&lt;br /&gt;
0 0 0 0 0 0 0 0&amp;lt;br&amp;gt;&lt;br /&gt;
_ _ _ _ _ _ _ _&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Health==&lt;br /&gt;
&lt;br /&gt;
*-0&lt;br /&gt;
*-1, -1, -1, -1, -1&lt;br /&gt;
*-2, -2, -2, -2, -2&lt;br /&gt;
*-2, -2, -2&lt;br /&gt;
*-4&lt;br /&gt;
*Incapacitated &lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Compassion: 2&lt;br /&gt;
* Conviction: 3&lt;br /&gt;
* Temperance: 3&lt;br /&gt;
* Valor: 3&lt;br /&gt;
&lt;br /&gt;
==Limit Break==&lt;br /&gt;
===Temperance===&lt;br /&gt;
====Overindulgence====&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
List your stuff here, including combat stats if you have weapons&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Punch - Speed 5   Accuracy 15   Damage 4B   Defense +2   Rate 3&amp;lt;br&amp;gt;&lt;br /&gt;
Kick - Speed 5   Accuracy 14   Damage 7B   Defense -2   Rate 2&amp;lt;br&amp;gt;&lt;br /&gt;
Clinch - Speed 6   Accuracy 14   Damage 4B   Defense 0   Rate 1&amp;lt;br&amp;gt;&lt;br /&gt;
Form Punch - Speed 5   Accuracy 20   Damage 9L/B   Defense +7   Rate 5&amp;lt;br&amp;gt;&lt;br /&gt;
Form Kick - Speed 5   Accuracy 19   Damage 12L/B   Defense +3   Rate 4&amp;lt;br&amp;gt;&lt;br /&gt;
Form Clinch - Speed 6   Accuracy 19   Damage 9L/B   Defense +5  Rate 3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Merits and Flaws==&lt;br /&gt;
====Merit====&lt;br /&gt;
Omnidexterity -3pts &lt;br /&gt;
&lt;br /&gt;
====Flaws====&lt;br /&gt;
Known Anathema +7pts&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Questions &amp;amp; Answers&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;How old are you?&#039;&#039;&#039; Litheroy is 18 years old.  He Exalted 5 years when he was 13 years old.&lt;br /&gt;
** &#039;&#039;&#039;What was your family life like?&#039;&#039;&#039; Litheroy was orphaned from a young age at 10 years.  The memories he has were happy and joyful.  After his family was killed due to the Fair Folk attack, he turned to thievery to sustain himself.  Stealing a few fruits and other small things to subsist on. &lt;br /&gt;
** &#039;&#039;&#039;Where are you from? Originally?&#039;&#039;&#039; Litheroy was born in Greyfalls.&lt;br /&gt;
** &#039;&#039;&#039;How were you Exalted?&#039;&#039;&#039; Litheroy had been homeless for several years and knew the secret trails and roads that someone like himself could use.  One night during Calibration he heard some commotion from nearby his current sleeping place.  What he found was someone being attacked, one of the few friends an orphan child could have.  He tried to assist but was no match for the adults.  He Exalted and using his new found powers he was able to best the adults but doing so outed him as an Anathema and within several days a Wyld Hunt forced him to feel Greyfalls and&lt;br /&gt;
** &#039;&#039;&#039;When did you meet your companions?&#039;&#039;&#039; He will be meeting them shortly :)&lt;br /&gt;
** &#039;&#039;&#039;How has power changed you?&#039;&#039;&#039; He has become more cavalier about the world.  The world is a great open place, and to be enjoyed and protected.  Power is a useful tool but other then that he could take it or leave it.&lt;br /&gt;
** &#039;&#039;&#039;What do you think of mortals?&#039;&#039;&#039; People are interesting.  So many of them want different and contrasting things.  Worst of all many people are to serious sometimes a little deflation will work to ease the world.&lt;br /&gt;
** &#039;&#039;&#039;What motivates you to be a hero?&#039;&#039;&#039; He sees the world as too serious.  Something needs to be done to return joy to the world.&lt;br /&gt;
** &#039;&#039;&#039;Who or what do you worship?&#039;&#039;&#039; He honors the Unconquered Sun.  &lt;br /&gt;
** &#039;&#039;&#039;What would drive you to commit murder?&#039;&#039;&#039; Self defense would be the most likely reason he would kill anyone.  If you are talking premeditated murder of someone else would probably require that person killing someone he cared about.&lt;/div&gt;</summary>
		<author><name>Metalith</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Litheroy-The_Smiling_Sage&amp;diff=115549</id>
		<title>Character:Litheroy-The Smiling Sage</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Litheroy-The_Smiling_Sage&amp;diff=115549"/>
		<updated>2009-07-30T00:15:12Z</updated>

		<summary type="html">&lt;p&gt;Metalith: /* Backgrounds */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Player_character]]&lt;br /&gt;
Game: [[Once_more_with_feeling|Once More, With Feeling!]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Name:&#039;&#039;&#039;  Litheroy - The Smiling Sage&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Caste:&#039;&#039;&#039;  Night Caste, Solar Exalt&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039;  Divine Fool&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Litheroy is a lithe young man.  He barely looks out of his upper teens.  His skin has a healthy tan but looks like he would be easily fair skinned once taken out of sunlight for to long.  He has long black hair that is tied into a ponytail behind him.  He wears a simple white karate gi that doesn&#039;t seem to offer anything in protection nor inhibit his movements.  &lt;br /&gt;
&lt;br /&gt;
==Motivation==&lt;br /&gt;
*To stop the Wyld Hunts once and for all&lt;br /&gt;
&lt;br /&gt;
==Intimacies==&lt;br /&gt;
*His Mentor and Sifu (positive)&lt;br /&gt;
*Wyld Hunts (negative)&lt;br /&gt;
&lt;br /&gt;
==Anima==&lt;br /&gt;
Night Caste: One mote surcharge, per charm, obvious or not, to prevent the motes spent from counting towards the Night&#039;s anima banner. The difficulty of the muting effect is equal to the Night&#039;s permanent essence AND cloaks the exalt from the eyes of heaven (Outside of Fate) for the duration.&lt;br /&gt;
&lt;br /&gt;
Golden six-winged Seraphim in flowing white robes.  Accompanied by soft music and rhythmic chimes as if following along to some great symphony.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Physical Attributes===&lt;br /&gt;
* Strength 4&lt;br /&gt;
* Dexterity 5&lt;br /&gt;
* Stamina 5&lt;br /&gt;
===Social Attributes===&lt;br /&gt;
* Charisma 4&lt;br /&gt;
* Manipulation 3&lt;br /&gt;
* Appearance 3&lt;br /&gt;
===Mental Attributes===&lt;br /&gt;
* Perception 5&lt;br /&gt;
* Intelligence 3&lt;br /&gt;
* Wits 5&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Caste Abilities===&lt;br /&gt;
* Athletics 3&lt;br /&gt;
* Awareness 4&lt;br /&gt;
* Dodge 4&lt;br /&gt;
* Larceny 3&lt;br /&gt;
* Stealth 5&lt;br /&gt;
&lt;br /&gt;
===Favored Abilities===&lt;br /&gt;
* Martial Arts 5 (Fighting Unarmed +2)&lt;br /&gt;
* Integrity 5&lt;br /&gt;
* Presence 3&lt;br /&gt;
* Resistance 3&lt;br /&gt;
* Lore 3&lt;br /&gt;
* Medicine 3&lt;br /&gt;
* Socialize 3&lt;br /&gt;
&lt;br /&gt;
===Unfavored Abilities===&lt;br /&gt;
* Linguistics 2 (Native: Riverspeak, Others: Old Realm, Foresttongue)&lt;br /&gt;
* Survival 1&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
===Artifact 4 - Blue Jade Perfected Kata Bracers===&lt;br /&gt;
* Acquired from an Elder Ex-Immaculate Sifu and Mentor Lazarus - Strikes with the Dragons&lt;br /&gt;
&lt;br /&gt;
===Solar Manse 4 - Seven Leaping Dragon Stone===&lt;br /&gt;
* While traveling through the East, Litheroy came across an old abandoned ruin long overgrown by foliage.  At the heart of the ruins he found this old manse dedicated to the Unconquered Sun.  From the outside it appears wasted away but the manse itself still looks like new within.&lt;br /&gt;
&lt;br /&gt;
===Wood Manse 2 - The Monkey Stone===&lt;br /&gt;
* Litheroy discovered the Wood Aspected Manse some time ago.  Hidden inside a sacred grove of trees.  &lt;br /&gt;
&lt;br /&gt;
===Mentor 2 | Sifu 4===&lt;br /&gt;
* Glorious Raiments of the Dusk Gold Faction Chosen of Ending posing as Elder Ex-Immaculate Monk Sifu and Mentor Lazarus - Strikes with the Dragons.  &lt;br /&gt;
**Master of the Terrestrial Martial Arts Styles&lt;br /&gt;
***???&lt;br /&gt;
**Master of the Celestial Martial Arts Styles&lt;br /&gt;
***Celestial Monkey Style&lt;br /&gt;
***Dreaming Pearl Courtesan Style&lt;br /&gt;
***Dark Messiah Style&lt;br /&gt;
***Violet Bier of Sorrow Style&lt;br /&gt;
***Earth Dragon Style&lt;br /&gt;
**Master of the Sidereal Styles&lt;br /&gt;
***Prismatic Arrangement of Creation Style&lt;br /&gt;
***Obsidian Shards of Infinity Style&lt;br /&gt;
***Border of Kaleidoscopic Logic Style&lt;br /&gt;
&lt;br /&gt;
===Resources 3===&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
===Martial Arts Charms===&lt;br /&gt;
*Monkey Tail Distraction Strike&lt;br /&gt;
**Make a Martial Arts.  Target makes a reflexive (Perception+Awareness) difficulty equal to martial artist&#039;s Essence.  If failure the target does not apply his Dodge or Parry DV.  If successful the target defends normally.  Then Join Battle rolls begin.&lt;br /&gt;
***Scroll of the Monk pg. 85&lt;br /&gt;
&lt;br /&gt;
*Flowing Mirror of Opposition Technique&lt;br /&gt;
**Opponents suffer a -2 Accuracy.  The martial arts adds his Essence to join battle rolls and subtracting one tick from the Speed of his attacks.&lt;br /&gt;
***Scroll of the Monk pg. 85&lt;br /&gt;
&lt;br /&gt;
*Body of War Meditation&lt;br /&gt;
**Mediates for 20 minutes.  Spent 4 motes for increase Strength or Stamina by 1 or spend 6 motes to increase Dexterity by 1.  Can not be used in combat.&lt;br /&gt;
***Scroll of the Monk pg. 85-86&lt;br /&gt;
&lt;br /&gt;
*Withering Paw Strike&lt;br /&gt;
**Martial artist makes a Dexterity+Martial Arts roll at a difficulty 1 without the -2 penalty to disarm.  Target&#039;s DV applies but penalty equal to Martial Arts Essence.  &lt;br /&gt;
***Scroll of the Monk pg. 86&lt;br /&gt;
&lt;br /&gt;
*Celestial Monkey Style&lt;br /&gt;
**For the scene the martial arts does not need to make Virtue Tests.  He is immune to all forms of natural mental influence, gaining a +1 to resist unnatural mental influences.  He does not gain Limit from using Willpower to resist.&lt;br /&gt;
***Scroll of the Monk pg. 86&lt;br /&gt;
&lt;br /&gt;
*Walking in the Footsteps of Ten Thousand Thing&lt;br /&gt;
**After spending a scene watching an opponent fight and then meditating then making a roll.  Extra successes become bonuses on martial arts attack.&lt;br /&gt;
***Scroll of the Monk pg. 86&lt;br /&gt;
&lt;br /&gt;
*Four Halo Golden Monkey Palm&lt;br /&gt;
**Make a martial arts attack against the head, sternum, stomach or groin.  If attack succeeds, that target receives additional lethal damage equal to a specific virtue.&lt;br /&gt;
***Scroll of the Monk pg. 86-87&lt;br /&gt;
&lt;br /&gt;
===Resistance Charms===&lt;br /&gt;
*Essence-Gathering Temper&lt;br /&gt;
**Rolls 2 die per damage dice that exceeds his Hardness.  Each success up to his stamina yields Essence worth of motes.  can not exceed more then 20 motes during a single action.&lt;br /&gt;
***Exalted pg. 207&lt;br /&gt;
&lt;br /&gt;
*Willpower-Enhancing Spirit&lt;br /&gt;
**For each health level lost roll one-die.  For each success restores a point of willpower.&lt;br /&gt;
***Exalted pg. 207-208&lt;br /&gt;
&lt;br /&gt;
*Ox-Body Technique&lt;br /&gt;
**Grant additional health levels (one -1 and two -2)&lt;br /&gt;
***Exalted pg. 208&lt;br /&gt;
&lt;br /&gt;
*Ox-Body Technique&lt;br /&gt;
**Grant additional health levels (one -1 and two -2)&lt;br /&gt;
***Exalted pg. 208&lt;br /&gt;
&lt;br /&gt;
*Ox-Body Technique&lt;br /&gt;
**Grant additional health levels (one -1 and two -2)&lt;br /&gt;
***Exalted pg. 208&lt;br /&gt;
&lt;br /&gt;
===Athletic Charms===&lt;br /&gt;
*Increasing Strength Exercise&lt;br /&gt;
**Adds one dot to the character&#039;s strength per 3 motes spent.  &lt;br /&gt;
***Exalted pg. 225&lt;br /&gt;
&lt;br /&gt;
*Graceful Crane Stance&lt;br /&gt;
**Automatically succeed on valid Athletic actions to keep his balance.  &lt;br /&gt;
***Exalted pg. 222-223&lt;br /&gt;
&lt;br /&gt;
===Dodge Charms===&lt;br /&gt;
*Shadow Over Water&lt;br /&gt;
**Ignore all penalties to Dodge DV.&lt;br /&gt;
***Exalted pg. 227&lt;br /&gt;
&lt;br /&gt;
*Reflex Sidestep Technique&lt;br /&gt;
**This charm responds to an unexpected attack.  The attack is no loner unexpected.&lt;br /&gt;
***Exalted pg. 227&lt;br /&gt;
&lt;br /&gt;
===Stealth Charms===&lt;br /&gt;
*Easily Overlooked Presence Method&lt;br /&gt;
**It causes Awareness and Investigation rolls to notice the Solar automatically fail, unless the Solar is in battle or has a +2 or greater bonus from circumstances&lt;br /&gt;
***Exalted pg. 230&lt;br /&gt;
&lt;br /&gt;
*Mental Invisibility Technique&lt;br /&gt;
**Roll [Dex or Mani]+Stealth, adds Essence automatic successes.  Exerts an unnatural mental influence if it exceeds the target&#039;s MDV.  The target must spend 4 Willpower to resist or 1 if someone draws attention to the Solar&lt;br /&gt;
***Exalted pg. 230&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
* Essence: 5&lt;br /&gt;
** Personal: 23/23&lt;br /&gt;
** Peripheral: 37/54&lt;br /&gt;
** Committed: 17&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
&lt;br /&gt;
0 0 0 0 0 0 0 0&amp;lt;br&amp;gt;&lt;br /&gt;
_ _ _ _ _ _ _ _&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Health==&lt;br /&gt;
&lt;br /&gt;
*-0&lt;br /&gt;
*-1, -1, -1, -1, -1&lt;br /&gt;
*-2, -2, -2, -2, -2&lt;br /&gt;
*-2, -2, -2&lt;br /&gt;
*-4&lt;br /&gt;
*Incapacitated &lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Compassion: 2&lt;br /&gt;
* Conviction: 3&lt;br /&gt;
* Temperance: 3&lt;br /&gt;
* Valor: 3&lt;br /&gt;
&lt;br /&gt;
==Limit Break==&lt;br /&gt;
===Temperance===&lt;br /&gt;
====Overindulgence====&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
List your stuff here, including combat stats if you have weapons&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Punch - Speed 5   Accuracy 15   Damage 4B   Defense +2   Rate 3&amp;lt;br&amp;gt;&lt;br /&gt;
Kick - Speed 5   Accuracy 14   Damage 7B   Defense -2   Rate 2&amp;lt;br&amp;gt;&lt;br /&gt;
Clinch - Speed 6   Accuracy 14   Damage 4B   Defense 0   Rate 1&amp;lt;br&amp;gt;&lt;br /&gt;
Form Punch - Speed 5   Accuracy 20   Damage 9L/B   Defense +7   Rate 5&amp;lt;br&amp;gt;&lt;br /&gt;
Form Kick - Speed 5   Accuracy 19   Damage 12L/B   Defense +3   Rate 4&amp;lt;br&amp;gt;&lt;br /&gt;
Form Clinch - Speed 6   Accuracy 19   Damage 9L/B   Defense +5  Rate 3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Merits and Flaws==&lt;br /&gt;
====Merit====&lt;br /&gt;
Omnidexterity -3pts &lt;br /&gt;
&lt;br /&gt;
====Flaws====&lt;br /&gt;
Known Anathema +7pts&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Questions &amp;amp; Answers&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;How old are you?&#039;&#039;&#039; Litheroy is 18 years old.  He Exalted 5 years when he was 13 years old.&lt;br /&gt;
** &#039;&#039;&#039;What was your family life like?&#039;&#039;&#039; Litheroy was orphaned from a young age at 10 years.  The memories he has were happy and joyful.  After his family was killed due to the Fair Folk attack, he turned to thievery to sustain himself.  Stealing a few fruits and other small things to subsist on. &lt;br /&gt;
** &#039;&#039;&#039;Where are you from? Originally?&#039;&#039;&#039; Litheroy was born in Greyfalls.&lt;br /&gt;
** &#039;&#039;&#039;How were you Exalted?&#039;&#039;&#039; Litheroy had been homeless for several years and knew the secret trails and roads that someone like himself could use.  One night during Calibration he heard some commotion from nearby his current sleeping place.  What he found was someone being attacked, one of the few friends an orphan child could have.  He tried to assist but was no match for the adults.  He Exalted and using his new found powers he was able to best the adults but doing so outed him as an Anathema and within several days a Wyld Hunt forced him to feel Greyfalls and&lt;br /&gt;
** &#039;&#039;&#039;When did you meet your companions?&#039;&#039;&#039; He will be meeting them shortly :)&lt;br /&gt;
** &#039;&#039;&#039;How has power changed you?&#039;&#039;&#039; He has become more cavalier about the world.  The world is a great open place, and to be enjoyed and protected.  Power is a useful tool but other then that he could take it or leave it.&lt;br /&gt;
** &#039;&#039;&#039;What do you think of mortals?&#039;&#039;&#039; People are interesting.  So many of them want different and contrasting things.  Worst of all many people are to serious sometimes a little deflation will work to ease the world.&lt;br /&gt;
** &#039;&#039;&#039;What motivates you to be a hero?&#039;&#039;&#039; He sees the world as too serious.  Something needs to be done to return joy to the world.&lt;br /&gt;
** &#039;&#039;&#039;Who or what do you worship?&#039;&#039;&#039; He honors the Unconquered Sun.  &lt;br /&gt;
** &#039;&#039;&#039;What would drive you to commit murder?&#039;&#039;&#039; Self defense would be the most likely reason he would kill anyone.  If you are talking premeditated murder of someone else would probably require that person killing someone he cared about.&lt;/div&gt;</summary>
		<author><name>Metalith</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Litheroy-The_Smiling_Sage&amp;diff=115548</id>
		<title>Character:Litheroy-The Smiling Sage</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Litheroy-The_Smiling_Sage&amp;diff=115548"/>
		<updated>2009-07-29T23:46:40Z</updated>

		<summary type="html">&lt;p&gt;Metalith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Player_character]]&lt;br /&gt;
Game: [[Once_more_with_feeling|Once More, With Feeling!]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Name:&#039;&#039;&#039;  Litheroy - The Smiling Sage&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Caste:&#039;&#039;&#039;  Night Caste, Solar Exalt&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039;  Divine Fool&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Litheroy is a lithe young man.  He barely looks out of his upper teens.  His skin has a healthy tan but looks like he would be easily fair skinned once taken out of sunlight for to long.  He has long black hair that is tied into a ponytail behind him.  He wears a simple white karate gi that doesn&#039;t seem to offer anything in protection nor inhibit his movements.  &lt;br /&gt;
&lt;br /&gt;
==Motivation==&lt;br /&gt;
*To stop the Wyld Hunts once and for all&lt;br /&gt;
&lt;br /&gt;
==Intimacies==&lt;br /&gt;
*His Mentor and Sifu (positive)&lt;br /&gt;
*Wyld Hunts (negative)&lt;br /&gt;
&lt;br /&gt;
==Anima==&lt;br /&gt;
Night Caste: One mote surcharge, per charm, obvious or not, to prevent the motes spent from counting towards the Night&#039;s anima banner. The difficulty of the muting effect is equal to the Night&#039;s permanent essence AND cloaks the exalt from the eyes of heaven (Outside of Fate) for the duration.&lt;br /&gt;
&lt;br /&gt;
Golden six-winged Seraphim in flowing white robes.  Accompanied by soft music and rhythmic chimes as if following along to some great symphony.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Physical Attributes===&lt;br /&gt;
* Strength 4&lt;br /&gt;
* Dexterity 5&lt;br /&gt;
* Stamina 5&lt;br /&gt;
===Social Attributes===&lt;br /&gt;
* Charisma 4&lt;br /&gt;
* Manipulation 3&lt;br /&gt;
* Appearance 3&lt;br /&gt;
===Mental Attributes===&lt;br /&gt;
* Perception 5&lt;br /&gt;
* Intelligence 3&lt;br /&gt;
* Wits 5&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Caste Abilities===&lt;br /&gt;
* Athletics 3&lt;br /&gt;
* Awareness 4&lt;br /&gt;
* Dodge 4&lt;br /&gt;
* Larceny 3&lt;br /&gt;
* Stealth 5&lt;br /&gt;
&lt;br /&gt;
===Favored Abilities===&lt;br /&gt;
* Martial Arts 5 (Fighting Unarmed +2)&lt;br /&gt;
* Integrity 5&lt;br /&gt;
* Presence 3&lt;br /&gt;
* Resistance 3&lt;br /&gt;
* Lore 3&lt;br /&gt;
* Medicine 3&lt;br /&gt;
* Socialize 3&lt;br /&gt;
&lt;br /&gt;
===Unfavored Abilities===&lt;br /&gt;
* Linguistics 2 (Native: Riverspeak, Others: Old Realm, Foresttongue)&lt;br /&gt;
* Survival 1&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
===Artifact 1 - Orichalcum Hearthstone Amulet===&lt;br /&gt;
&lt;br /&gt;
===Artifact 4 - Blue Jade Perfected Kata Bracers===&lt;br /&gt;
* Acquired from an Elder Ex-Immaculate Sifu and Mentor Lazarus - Strikes with the Dragons&lt;br /&gt;
&lt;br /&gt;
===Cult 2 - Cult of the Illuminated===&lt;br /&gt;
* Several cells of the cult have learned about Smiling Sage and honor him with prayers.  Whenever he meets those he tries to persuaded them not to, but his humbleness doesn&#039;t see to stop them.&lt;br /&gt;
&lt;br /&gt;
===Solar Manse 4 - Seven Leaping Dragon Stone===&lt;br /&gt;
* While traveling through the East, Litheroy came across an old abandoned ruin long overgrown by foliage.  At the heart of the ruins he found this old manse dedicated to the Unconquered Sun.  From the outside it appears wasted away but the manse itself still looks like new within.&lt;br /&gt;
&lt;br /&gt;
===Wood Manse 2 - The Monkey Stone===&lt;br /&gt;
* Litheroy discovered the Wood Aspected Manse some time ago.  Hidden inside a sacred grove of trees.  &lt;br /&gt;
&lt;br /&gt;
===Mentor 2 | Sifu 4===&lt;br /&gt;
* Glorious Raiments of the Dusk Gold Faction Chosen of Ending posing as Elder Ex-Immaculate Monk Sifu and Mentor Lazarus - Strikes with the Dragons.  &lt;br /&gt;
**Master of the Terrestrial Martial Arts Styles&lt;br /&gt;
***???&lt;br /&gt;
**Master of the Celestial Martial Arts Styles&lt;br /&gt;
***Celestial Monkey Style&lt;br /&gt;
***Dreaming Pearl Courtesan Style&lt;br /&gt;
***Dark Messiah Style&lt;br /&gt;
***Violet Bier of Sorrow Style&lt;br /&gt;
***Earth Dragon Style&lt;br /&gt;
**Master of the Sidereal Styles&lt;br /&gt;
***Prismatic Arrangement of Creation Style&lt;br /&gt;
***Obsidian Shards of Infinity Style&lt;br /&gt;
***Border of Kaleidoscopic Logic Style&lt;br /&gt;
&lt;br /&gt;
===Resources 3===&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
===Martial Arts Charms===&lt;br /&gt;
*Monkey Tail Distraction Strike&lt;br /&gt;
**Make a Martial Arts.  Target makes a reflexive (Perception+Awareness) difficulty equal to martial artist&#039;s Essence.  If failure the target does not apply his Dodge or Parry DV.  If successful the target defends normally.  Then Join Battle rolls begin.&lt;br /&gt;
***Scroll of the Monk pg. 85&lt;br /&gt;
&lt;br /&gt;
*Flowing Mirror of Opposition Technique&lt;br /&gt;
**Opponents suffer a -2 Accuracy.  The martial arts adds his Essence to join battle rolls and subtracting one tick from the Speed of his attacks.&lt;br /&gt;
***Scroll of the Monk pg. 85&lt;br /&gt;
&lt;br /&gt;
*Body of War Meditation&lt;br /&gt;
**Mediates for 20 minutes.  Spent 4 motes for increase Strength or Stamina by 1 or spend 6 motes to increase Dexterity by 1.  Can not be used in combat.&lt;br /&gt;
***Scroll of the Monk pg. 85-86&lt;br /&gt;
&lt;br /&gt;
*Withering Paw Strike&lt;br /&gt;
**Martial artist makes a Dexterity+Martial Arts roll at a difficulty 1 without the -2 penalty to disarm.  Target&#039;s DV applies but penalty equal to Martial Arts Essence.  &lt;br /&gt;
***Scroll of the Monk pg. 86&lt;br /&gt;
&lt;br /&gt;
*Celestial Monkey Style&lt;br /&gt;
**For the scene the martial arts does not need to make Virtue Tests.  He is immune to all forms of natural mental influence, gaining a +1 to resist unnatural mental influences.  He does not gain Limit from using Willpower to resist.&lt;br /&gt;
***Scroll of the Monk pg. 86&lt;br /&gt;
&lt;br /&gt;
*Walking in the Footsteps of Ten Thousand Thing&lt;br /&gt;
**After spending a scene watching an opponent fight and then meditating then making a roll.  Extra successes become bonuses on martial arts attack.&lt;br /&gt;
***Scroll of the Monk pg. 86&lt;br /&gt;
&lt;br /&gt;
*Four Halo Golden Monkey Palm&lt;br /&gt;
**Make a martial arts attack against the head, sternum, stomach or groin.  If attack succeeds, that target receives additional lethal damage equal to a specific virtue.&lt;br /&gt;
***Scroll of the Monk pg. 86-87&lt;br /&gt;
&lt;br /&gt;
===Resistance Charms===&lt;br /&gt;
*Essence-Gathering Temper&lt;br /&gt;
**Rolls 2 die per damage dice that exceeds his Hardness.  Each success up to his stamina yields Essence worth of motes.  can not exceed more then 20 motes during a single action.&lt;br /&gt;
***Exalted pg. 207&lt;br /&gt;
&lt;br /&gt;
*Willpower-Enhancing Spirit&lt;br /&gt;
**For each health level lost roll one-die.  For each success restores a point of willpower.&lt;br /&gt;
***Exalted pg. 207-208&lt;br /&gt;
&lt;br /&gt;
*Ox-Body Technique&lt;br /&gt;
**Grant additional health levels (one -1 and two -2)&lt;br /&gt;
***Exalted pg. 208&lt;br /&gt;
&lt;br /&gt;
*Ox-Body Technique&lt;br /&gt;
**Grant additional health levels (one -1 and two -2)&lt;br /&gt;
***Exalted pg. 208&lt;br /&gt;
&lt;br /&gt;
*Ox-Body Technique&lt;br /&gt;
**Grant additional health levels (one -1 and two -2)&lt;br /&gt;
***Exalted pg. 208&lt;br /&gt;
&lt;br /&gt;
===Athletic Charms===&lt;br /&gt;
*Increasing Strength Exercise&lt;br /&gt;
**Adds one dot to the character&#039;s strength per 3 motes spent.  &lt;br /&gt;
***Exalted pg. 225&lt;br /&gt;
&lt;br /&gt;
*Graceful Crane Stance&lt;br /&gt;
**Automatically succeed on valid Athletic actions to keep his balance.  &lt;br /&gt;
***Exalted pg. 222-223&lt;br /&gt;
&lt;br /&gt;
===Dodge Charms===&lt;br /&gt;
*Shadow Over Water&lt;br /&gt;
**Ignore all penalties to Dodge DV.&lt;br /&gt;
***Exalted pg. 227&lt;br /&gt;
&lt;br /&gt;
*Reflex Sidestep Technique&lt;br /&gt;
**This charm responds to an unexpected attack.  The attack is no loner unexpected.&lt;br /&gt;
***Exalted pg. 227&lt;br /&gt;
&lt;br /&gt;
===Stealth Charms===&lt;br /&gt;
*Easily Overlooked Presence Method&lt;br /&gt;
**It causes Awareness and Investigation rolls to notice the Solar automatically fail, unless the Solar is in battle or has a +2 or greater bonus from circumstances&lt;br /&gt;
***Exalted pg. 230&lt;br /&gt;
&lt;br /&gt;
*Mental Invisibility Technique&lt;br /&gt;
**Roll [Dex or Mani]+Stealth, adds Essence automatic successes.  Exerts an unnatural mental influence if it exceeds the target&#039;s MDV.  The target must spend 4 Willpower to resist or 1 if someone draws attention to the Solar&lt;br /&gt;
***Exalted pg. 230&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
* Essence: 5&lt;br /&gt;
** Personal: 23/23&lt;br /&gt;
** Peripheral: 37/54&lt;br /&gt;
** Committed: 17&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
&lt;br /&gt;
0 0 0 0 0 0 0 0&amp;lt;br&amp;gt;&lt;br /&gt;
_ _ _ _ _ _ _ _&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Health==&lt;br /&gt;
&lt;br /&gt;
*-0&lt;br /&gt;
*-1, -1, -1, -1, -1&lt;br /&gt;
*-2, -2, -2, -2, -2&lt;br /&gt;
*-2, -2, -2&lt;br /&gt;
*-4&lt;br /&gt;
*Incapacitated &lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Compassion: 2&lt;br /&gt;
* Conviction: 3&lt;br /&gt;
* Temperance: 3&lt;br /&gt;
* Valor: 3&lt;br /&gt;
&lt;br /&gt;
==Limit Break==&lt;br /&gt;
===Temperance===&lt;br /&gt;
====Overindulgence====&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
List your stuff here, including combat stats if you have weapons&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Punch - Speed 5   Accuracy 15   Damage 4B   Defense +2   Rate 3&amp;lt;br&amp;gt;&lt;br /&gt;
Kick - Speed 5   Accuracy 14   Damage 7B   Defense -2   Rate 2&amp;lt;br&amp;gt;&lt;br /&gt;
Clinch - Speed 6   Accuracy 14   Damage 4B   Defense 0   Rate 1&amp;lt;br&amp;gt;&lt;br /&gt;
Form Punch - Speed 5   Accuracy 20   Damage 9L/B   Defense +7   Rate 5&amp;lt;br&amp;gt;&lt;br /&gt;
Form Kick - Speed 5   Accuracy 19   Damage 12L/B   Defense +3   Rate 4&amp;lt;br&amp;gt;&lt;br /&gt;
Form Clinch - Speed 6   Accuracy 19   Damage 9L/B   Defense +5  Rate 3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Merits and Flaws==&lt;br /&gt;
====Merit====&lt;br /&gt;
Omnidexterity -3pts &lt;br /&gt;
&lt;br /&gt;
====Flaws====&lt;br /&gt;
Known Anathema +7pts&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Questions &amp;amp; Answers&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;How old are you?&#039;&#039;&#039; Litheroy is 18 years old.  He Exalted 5 years when he was 13 years old.&lt;br /&gt;
** &#039;&#039;&#039;What was your family life like?&#039;&#039;&#039; Litheroy was orphaned from a young age at 10 years.  The memories he has were happy and joyful.  After his family was killed due to the Fair Folk attack, he turned to thievery to sustain himself.  Stealing a few fruits and other small things to subsist on. &lt;br /&gt;
** &#039;&#039;&#039;Where are you from? Originally?&#039;&#039;&#039; Litheroy was born in Greyfalls.&lt;br /&gt;
** &#039;&#039;&#039;How were you Exalted?&#039;&#039;&#039; Litheroy had been homeless for several years and knew the secret trails and roads that someone like himself could use.  One night during Calibration he heard some commotion from nearby his current sleeping place.  What he found was someone being attacked, one of the few friends an orphan child could have.  He tried to assist but was no match for the adults.  He Exalted and using his new found powers he was able to best the adults but doing so outed him as an Anathema and within several days a Wyld Hunt forced him to feel Greyfalls and&lt;br /&gt;
** &#039;&#039;&#039;When did you meet your companions?&#039;&#039;&#039; He will be meeting them shortly :)&lt;br /&gt;
** &#039;&#039;&#039;How has power changed you?&#039;&#039;&#039; He has become more cavalier about the world.  The world is a great open place, and to be enjoyed and protected.  Power is a useful tool but other then that he could take it or leave it.&lt;br /&gt;
** &#039;&#039;&#039;What do you think of mortals?&#039;&#039;&#039; People are interesting.  So many of them want different and contrasting things.  Worst of all many people are to serious sometimes a little deflation will work to ease the world.&lt;br /&gt;
** &#039;&#039;&#039;What motivates you to be a hero?&#039;&#039;&#039; He sees the world as too serious.  Something needs to be done to return joy to the world.&lt;br /&gt;
** &#039;&#039;&#039;Who or what do you worship?&#039;&#039;&#039; He honors the Unconquered Sun.  &lt;br /&gt;
** &#039;&#039;&#039;What would drive you to commit murder?&#039;&#039;&#039; Self defense would be the most likely reason he would kill anyone.  If you are talking premeditated murder of someone else would probably require that person killing someone he cared about.&lt;/div&gt;</summary>
		<author><name>Metalith</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Litheroy-The_Smiling_Sage&amp;diff=115547</id>
		<title>Character:Litheroy-The Smiling Sage</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Litheroy-The_Smiling_Sage&amp;diff=115547"/>
		<updated>2009-07-29T23:36:39Z</updated>

		<summary type="html">&lt;p&gt;Metalith: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Player_character]]&lt;br /&gt;
Game: [[Once_more_with_feeling|Once More, With Feeling!]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Name:&#039;&#039;&#039;  Litheroy - The Smiling Sage&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Caste:&#039;&#039;&#039;  Night Caste, Solar Exalt&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039;  Divine Fool&lt;br /&gt;
&lt;br /&gt;
==Motivation==&lt;br /&gt;
*To stop the Wyld Hunts once and for all&lt;br /&gt;
&lt;br /&gt;
==Intimacies==&lt;br /&gt;
*His Mentor and Sifu (positive)&lt;br /&gt;
*Wyld Hunts (negative)&lt;br /&gt;
&lt;br /&gt;
==Anima==&lt;br /&gt;
Night Caste: One mote surcharge, per charm, obvious or not, to prevent the motes spent from counting towards the Night&#039;s anima banner. The difficulty of the muting effect is equal to the Night&#039;s permanent essence AND cloaks the exalt from the eyes of heaven (Outside of Fate) for the duration.&lt;br /&gt;
&lt;br /&gt;
Golden six-winged Seraphim in flowing white robes.  Accompanied by soft music and rhythmic chimes as if following along to some great symphony.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Physical Attributes===&lt;br /&gt;
* Strength 4&lt;br /&gt;
* Dexterity 5&lt;br /&gt;
* Stamina 5&lt;br /&gt;
===Social Attributes===&lt;br /&gt;
* Charisma 4&lt;br /&gt;
* Manipulation 3&lt;br /&gt;
* Appearance 3&lt;br /&gt;
===Mental Attributes===&lt;br /&gt;
* Perception 5&lt;br /&gt;
* Intelligence 3&lt;br /&gt;
* Wits 5&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Caste Abilities===&lt;br /&gt;
* Athletics 3&lt;br /&gt;
* Awareness 4&lt;br /&gt;
* Dodge 4&lt;br /&gt;
* Larceny 3&lt;br /&gt;
* Stealth 5&lt;br /&gt;
&lt;br /&gt;
===Favored Abilities===&lt;br /&gt;
* Martial Arts 5 (Fighting Unarmed +2)&lt;br /&gt;
* Integrity 5&lt;br /&gt;
* Presence 3&lt;br /&gt;
* Resistance 3&lt;br /&gt;
* Lore 3&lt;br /&gt;
* Medicine 3&lt;br /&gt;
* Socialize 3&lt;br /&gt;
&lt;br /&gt;
===Unfavored Abilities===&lt;br /&gt;
* Linguistics 2 (Native: Riverspeak, Others: Old Realm, Foresttongue)&lt;br /&gt;
* Survival 1&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
===Artifact 1 - Orichalcum Hearthstone Amulet===&lt;br /&gt;
&lt;br /&gt;
===Artifact 4 - Blue Jade Perfected Kata Bracers===&lt;br /&gt;
* Acquired from an Elder Ex-Immaculate Sifu and Mentor Lazarus - Strikes with the Dragons&lt;br /&gt;
&lt;br /&gt;
===Cult 2 - Cult of the Illuminated===&lt;br /&gt;
* Several cells of the cult have learned about Smiling Sage and honor him with prayers.  Whenever he meets those he tries to persuaded them not to, but his humbleness doesn&#039;t see to stop them.&lt;br /&gt;
&lt;br /&gt;
===Solar Manse 4 - Seven Leaping Dragon Stone===&lt;br /&gt;
* While traveling through the East, Litheroy came across an old abandoned ruin long overgrown by foliage.  At the heart of the ruins he found this old manse dedicated to the Unconquered Sun.  From the outside it appears wasted away but the manse itself still looks like new within.&lt;br /&gt;
&lt;br /&gt;
===Wood Manse 2 - The Monkey Stone===&lt;br /&gt;
* Litheroy discovered the Wood Aspected Manse some time ago.  Hidden inside a sacred grove of trees.  &lt;br /&gt;
&lt;br /&gt;
===Mentor 2 | Sifu 4===&lt;br /&gt;
* Glorious Raiments of the Dusk Gold Faction Chosen of Ending posing as Elder Ex-Immaculate Monk Sifu and Mentor Lazarus - Strikes with the Dragons.  &lt;br /&gt;
**Master of the Terrestrial Martial Arts Styles&lt;br /&gt;
***???&lt;br /&gt;
**Master of the Celestial Martial Arts Styles&lt;br /&gt;
***Celestial Monkey Style&lt;br /&gt;
***Dreaming Pearl Courtesan Style&lt;br /&gt;
***Dark Messiah Style&lt;br /&gt;
***Violet Bier of Sorrow Style&lt;br /&gt;
***Earth Dragon Style&lt;br /&gt;
**Master of the Sidereal Styles&lt;br /&gt;
***Prismatic Arrangement of Creation Style&lt;br /&gt;
***Obsidian Shards of Infinity Style&lt;br /&gt;
***Border of Kaleidoscopic Logic Style&lt;br /&gt;
&lt;br /&gt;
===Resources 3===&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
===Martial Arts Charms===&lt;br /&gt;
*Monkey Tail Distraction Strike&lt;br /&gt;
**Make a Martial Arts.  Target makes a reflexive (Perception+Awareness) difficulty equal to martial artist&#039;s Essence.  If failure the target does not apply his Dodge or Parry DV.  If successful the target defends normally.  Then Join Battle rolls begin.&lt;br /&gt;
***Scroll of the Monk pg. 85&lt;br /&gt;
&lt;br /&gt;
*Flowing Mirror of Opposition Technique&lt;br /&gt;
**Opponents suffer a -2 Accuracy.  The martial arts adds his Essence to join battle rolls and subtracting one tick from the Speed of his attacks.&lt;br /&gt;
***Scroll of the Monk pg. 85&lt;br /&gt;
&lt;br /&gt;
*Body of War Meditation&lt;br /&gt;
**Mediates for 20 minutes.  Spent 4 motes for increase Strength or Stamina by 1 or spend 6 motes to increase Dexterity by 1.  Can not be used in combat.&lt;br /&gt;
***Scroll of the Monk pg. 85-86&lt;br /&gt;
&lt;br /&gt;
*Withering Paw Strike&lt;br /&gt;
**Martial artist makes a Dexterity+Martial Arts roll at a difficulty 1 without the -2 penalty to disarm.  Target&#039;s DV applies but penalty equal to Martial Arts Essence.  &lt;br /&gt;
***Scroll of the Monk pg. 86&lt;br /&gt;
&lt;br /&gt;
*Celestial Monkey Style&lt;br /&gt;
**For the scene the martial arts does not need to make Virtue Tests.  He is immune to all forms of natural mental influence, gaining a +1 to resist unnatural mental influences.  He does not gain Limit from using Willpower to resist.&lt;br /&gt;
***Scroll of the Monk pg. 86&lt;br /&gt;
&lt;br /&gt;
*Walking in the Footsteps of Ten Thousand Thing&lt;br /&gt;
**After spending a scene watching an opponent fight and then meditating then making a roll.  Extra successes become bonuses on martial arts attack.&lt;br /&gt;
***Scroll of the Monk pg. 86&lt;br /&gt;
&lt;br /&gt;
*Four Halo Golden Monkey Palm&lt;br /&gt;
**Make a martial arts attack against the head, sternum, stomach or groin.  If attack succeeds, that target receives additional lethal damage equal to a specific virtue.&lt;br /&gt;
***Scroll of the Monk pg. 86-87&lt;br /&gt;
&lt;br /&gt;
===Resistance Charms===&lt;br /&gt;
*Essence-Gathering Temper&lt;br /&gt;
**Rolls 2 die per damage dice that exceeds his Hardness.  Each success up to his stamina yields Essence worth of motes.  can not exceed more then 20 motes during a single action.&lt;br /&gt;
***Exalted pg. 207&lt;br /&gt;
&lt;br /&gt;
*Willpower-Enhancing Spirit&lt;br /&gt;
**For each health level lost roll one-die.  For each success restores a point of willpower.&lt;br /&gt;
***Exalted pg. 207-208&lt;br /&gt;
&lt;br /&gt;
*Ox-Body Technique&lt;br /&gt;
**Grant additional health levels (one -1 and two -2)&lt;br /&gt;
***Exalted pg. 208&lt;br /&gt;
&lt;br /&gt;
*Ox-Body Technique&lt;br /&gt;
**Grant additional health levels (one -1 and two -2)&lt;br /&gt;
***Exalted pg. 208&lt;br /&gt;
&lt;br /&gt;
*Ox-Body Technique&lt;br /&gt;
**Grant additional health levels (one -1 and two -2)&lt;br /&gt;
***Exalted pg. 208&lt;br /&gt;
&lt;br /&gt;
===Athletic Charms===&lt;br /&gt;
*Increasing Strength Exercise&lt;br /&gt;
**Adds one dot to the character&#039;s strength per 3 motes spent.  &lt;br /&gt;
***Exalted pg. 225&lt;br /&gt;
&lt;br /&gt;
*Graceful Crane Stance&lt;br /&gt;
**Automatically succeed on valid Athletic actions to keep his balance.  &lt;br /&gt;
***Exalted pg. 222-223&lt;br /&gt;
&lt;br /&gt;
===Dodge Charms===&lt;br /&gt;
*Shadow Over Water&lt;br /&gt;
**Ignore all penalties to Dodge DV.&lt;br /&gt;
***Exalted pg. 227&lt;br /&gt;
&lt;br /&gt;
*Reflex Sidestep Technique&lt;br /&gt;
**This charm responds to an unexpected attack.  The attack is no loner unexpected.&lt;br /&gt;
***Exalted pg. 227&lt;br /&gt;
&lt;br /&gt;
===Stealth Charms===&lt;br /&gt;
*Easily Overlooked Presence Method&lt;br /&gt;
**It causes Awareness and Investigation rolls to notice the Solar automatically fail, unless the Solar is in battle or has a +2 or greater bonus from circumstances&lt;br /&gt;
***Exalted pg. 230&lt;br /&gt;
&lt;br /&gt;
*Mental Invisibility Technique&lt;br /&gt;
**Roll [Dex or Mani]+Stealth, adds Essence automatic successes.  Exerts an unnatural mental influence if it exceeds the target&#039;s MDV.  The target must spend 4 Willpower to resist or 1 if someone draws attention to the Solar&lt;br /&gt;
***Exalted pg. 230&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
* Essence: 5&lt;br /&gt;
** Personal: 23/23&lt;br /&gt;
** Peripheral: 37/54&lt;br /&gt;
** Committed: 17&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
&lt;br /&gt;
0 0 0 0 0 0 0 0&amp;lt;br&amp;gt;&lt;br /&gt;
_ _ _ _ _ _ _ _&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Health==&lt;br /&gt;
&lt;br /&gt;
*-0&lt;br /&gt;
*-1, -1, -1, -1, -1&lt;br /&gt;
*-2, -2, -2, -2, -2&lt;br /&gt;
*-2, -2, -2&lt;br /&gt;
*-4&lt;br /&gt;
*Incapacitated &lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Compassion: 2&lt;br /&gt;
* Conviction: 3&lt;br /&gt;
* Temperance: 3&lt;br /&gt;
* Valor: 3&lt;br /&gt;
&lt;br /&gt;
==Limit Break==&lt;br /&gt;
===Temperance===&lt;br /&gt;
====Overindulgence====&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
List your stuff here, including combat stats if you have weapons&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Punch - Speed 5   Accuracy 15   Damage 4B   Defense +2   Rate 3&amp;lt;br&amp;gt;&lt;br /&gt;
Kick - Speed 5   Accuracy 14   Damage 7B   Defense -2   Rate 2&amp;lt;br&amp;gt;&lt;br /&gt;
Clinch - Speed 6   Accuracy 14   Damage 4B   Defense 0   Rate 1&amp;lt;br&amp;gt;&lt;br /&gt;
Form Punch - Speed 5   Accuracy 20   Damage 9L/B   Defense +7   Rate 5&amp;lt;br&amp;gt;&lt;br /&gt;
Form Kick - Speed 5   Accuracy 19   Damage 12L/B   Defense +3   Rate 4&amp;lt;br&amp;gt;&lt;br /&gt;
Form Clinch - Speed 6   Accuracy 19   Damage 9L/B   Defense +5  Rate 3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Merits and Flaws==&lt;br /&gt;
====Merit====&lt;br /&gt;
Omnidexterity -3pts &lt;br /&gt;
&lt;br /&gt;
====Flaws====&lt;br /&gt;
Known Anathema +7pts&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Questions &amp;amp; Answers&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;How old are you?&#039;&#039;&#039; Litheroy is 18 years old.  He Exalted 5 years when he was 13 years old.&lt;br /&gt;
** &#039;&#039;&#039;What was your family life like?&#039;&#039;&#039; Litheroy was orphaned from a young age at 10 years.  The memories he has were happy and joyful.  After his family was killed due to the Fair Folk attack, he turned to thievery to sustain himself.  Stealing a few fruits and other small things to subsist on. &lt;br /&gt;
** &#039;&#039;&#039;Where are you from? Originally?&#039;&#039;&#039; Litheroy was born in Greyfalls.&lt;br /&gt;
** &#039;&#039;&#039;How were you Exalted?&#039;&#039;&#039; Litheroy had been homeless for several years and knew the secret trails and roads that someone like himself could use.  One night during Calibration he heard some commotion from nearby his current sleeping place.  What he found was someone being attacked, one of the few friends an orphan child could have.  He tried to assist but was no match for the adults.  He Exalted and using his new found powers he was able to best the adults but doing so outed him as an Anathema and within several days a Wyld Hunt forced him to feel Greyfalls and&lt;br /&gt;
** &#039;&#039;&#039;When did you meet your companions?&#039;&#039;&#039; He will be meeting them shortly :)&lt;br /&gt;
** &#039;&#039;&#039;How has power changed you?&#039;&#039;&#039; He has become more cavalier about the world.  The world is a great open place, and to be enjoyed and protected.  Power is a useful tool but other then that he could take it or leave it.&lt;br /&gt;
** &#039;&#039;&#039;What do you think of mortals?&#039;&#039;&#039; People are interesting.  So many of them want different and contrasting things.  Worst of all many people are to serious sometimes a little deflation will work to ease the world.&lt;br /&gt;
** &#039;&#039;&#039;What motivates you to be a hero?&#039;&#039;&#039; He sees the world as too serious.  Something needs to be done to return joy to the world.&lt;br /&gt;
** &#039;&#039;&#039;Who or what do you worship?&#039;&#039;&#039; He honors the Unconquered Sun.  &lt;br /&gt;
** &#039;&#039;&#039;What would drive you to commit murder?&#039;&#039;&#039; Self defense would be the most likely reason he would kill anyone.  If you are talking premeditated murder of someone else would probably require that person killing someone he cared about.&lt;/div&gt;</summary>
		<author><name>Metalith</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Litheroy-The_Smiling_Sage&amp;diff=115546</id>
		<title>Character:Litheroy-The Smiling Sage</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Litheroy-The_Smiling_Sage&amp;diff=115546"/>
		<updated>2009-07-29T23:35:40Z</updated>

		<summary type="html">&lt;p&gt;Metalith: /* Essence */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Player_character]]&lt;br /&gt;
Game: [[Once_more_with_feeling|Once More, With Feeling!]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Name:&#039;&#039;&#039;  Litheroy - The Smiling Sage&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Caste:&#039;&#039;&#039;  Night Caste, Solar Exalt&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039;  Divine Fool&lt;br /&gt;
&lt;br /&gt;
==Motivation==&lt;br /&gt;
*To stop the Wyld Hunts once and for all&lt;br /&gt;
&lt;br /&gt;
==Intimacies==&lt;br /&gt;
*His Mentor and Sifu (positive)&lt;br /&gt;
*Wyld Hunts (negative)&lt;br /&gt;
&lt;br /&gt;
==Anima==&lt;br /&gt;
Night Caste: One mote surcharge, per charm, obvious or not, to prevent the motes spent from counting towards the Night&#039;s anima banner. The difficulty of the muting effect is equal to the Night&#039;s permanent essence AND cloaks the exalt from the eyes of heaven (Outside of Fate) for the duration.&lt;br /&gt;
&lt;br /&gt;
Golden six-winged Seraphim in flowing white robes.  Accompanied by soft music and rhythmic chimes as if following along to some great symphony.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Physical Attributes===&lt;br /&gt;
* Strength 4&lt;br /&gt;
* Dexterity 5&lt;br /&gt;
* Stamina 5&lt;br /&gt;
===Social Attributes===&lt;br /&gt;
* Charisma 4&lt;br /&gt;
* Manipulation 3&lt;br /&gt;
* Appearance 3&lt;br /&gt;
===Mental Attributes===&lt;br /&gt;
* Perception 5&lt;br /&gt;
* Intelligence 3&lt;br /&gt;
* Wits 5&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Caste Abilities===&lt;br /&gt;
* Athletics 3&lt;br /&gt;
* Awareness 4&lt;br /&gt;
* Dodge 4&lt;br /&gt;
* Larceny 3&lt;br /&gt;
* Stealth 5&lt;br /&gt;
&lt;br /&gt;
===Favored Abilities===&lt;br /&gt;
* Martial Arts 5 (Fighting Unarmed +2)&lt;br /&gt;
* Integrity 5&lt;br /&gt;
* Presence 3&lt;br /&gt;
* Resistance 3&lt;br /&gt;
* Lore 3&lt;br /&gt;
* Medicine 3&lt;br /&gt;
* Socialize 3&lt;br /&gt;
&lt;br /&gt;
===Unfavored Abilities===&lt;br /&gt;
* Linguistics 2 (Native: Riverspeak, Others: Old Realm, Foresttongue)&lt;br /&gt;
* Survival 1&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
===Artifact 1 - Orichalcum Hearthstone Amulet===&lt;br /&gt;
&lt;br /&gt;
===Artifact 4 - Blue Jade Perfected Kata Bracers===&lt;br /&gt;
* Acquired from an Elder Ex-Immaculate Sifu and Mentor Lazarus - Strikes with the Dragons&lt;br /&gt;
&lt;br /&gt;
===Cult 2 - Cult of the Illuminated===&lt;br /&gt;
* Several cells of the cult have learned about Smiling Sage and honor him with prayers.  Whenever he meets those he tries to persuaded them not to, but his humbleness doesn&#039;t see to stop them.&lt;br /&gt;
&lt;br /&gt;
===Solar Manse 4 - Seven Leaping Dragon Stone===&lt;br /&gt;
* While traveling through the East, Litheroy came across an old abandoned ruin long overgrown by foliage.  At the heart of the ruins he found this old manse dedicated to the Unconquered Sun.  From the outside it appears wasted away but the manse itself still looks like new within.&lt;br /&gt;
&lt;br /&gt;
===Wood Manse 2 - The Monkey Stone===&lt;br /&gt;
* Litheroy discovered the Wood Aspected Manse some time ago.  Hidden inside a sacred grove of trees.  &lt;br /&gt;
&lt;br /&gt;
===Mentor 2 | Sifu 4===&lt;br /&gt;
* Glorious Raiments of the Dusk Gold Faction Chosen of Ending posing as Elder Ex-Immaculate Monk Sifu and Mentor Lazarus - Strikes with the Dragons.  &lt;br /&gt;
**Master of the Terrestrial Martial Arts Styles&lt;br /&gt;
***???&lt;br /&gt;
**Master of the Celestial Martial Arts Styles&lt;br /&gt;
***Celestial Monkey Style&lt;br /&gt;
***Dreaming Pearl Courtesan Style&lt;br /&gt;
***Dark Messiah Style&lt;br /&gt;
***Violet Bier of Sorrow Style&lt;br /&gt;
***Earth Dragon Style&lt;br /&gt;
**Master of the Sidereal Styles&lt;br /&gt;
***Prismatic Arrangement of Creation Style&lt;br /&gt;
***Obsidian Shards of Infinity Style&lt;br /&gt;
***Border of Kaleidoscopic Logic Style&lt;br /&gt;
&lt;br /&gt;
===Resources 3===&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
===Martial Arts Charms===&lt;br /&gt;
*Monkey Tail Distraction Strike&lt;br /&gt;
**Make a Martial Arts.  Target makes a reflexive (Perception+Awareness) difficulty equal to martial artist&#039;s Essence.  If failure the target does not apply his Dodge or Parry DV.  If successful the target defends normally.  Then Join Battle rolls begin.&lt;br /&gt;
***Scroll of the Monk pg. 85&lt;br /&gt;
&lt;br /&gt;
*Flowing Mirror of Opposition Technique&lt;br /&gt;
**Opponents suffer a -2 Accuracy.  The martial arts adds his Essence to join battle rolls and subtracting one tick from the Speed of his attacks.&lt;br /&gt;
***Scroll of the Monk pg. 85&lt;br /&gt;
&lt;br /&gt;
*Body of War Meditation&lt;br /&gt;
**Mediates for 20 minutes.  Spent 4 motes for increase Strength or Stamina by 1 or spend 6 motes to increase Dexterity by 1.  Can not be used in combat.&lt;br /&gt;
***Scroll of the Monk pg. 85-86&lt;br /&gt;
&lt;br /&gt;
*Withering Paw Strike&lt;br /&gt;
**Martial artist makes a Dexterity+Martial Arts roll at a difficulty 1 without the -2 penalty to disarm.  Target&#039;s DV applies but penalty equal to Martial Arts Essence.  &lt;br /&gt;
***Scroll of the Monk pg. 86&lt;br /&gt;
&lt;br /&gt;
*Celestial Monkey Style&lt;br /&gt;
**For the scene the martial arts does not need to make Virtue Tests.  He is immune to all forms of natural mental influence, gaining a +1 to resist unnatural mental influences.  He does not gain Limit from using Willpower to resist.&lt;br /&gt;
***Scroll of the Monk pg. 86&lt;br /&gt;
&lt;br /&gt;
*Walking in the Footsteps of Ten Thousand Thing&lt;br /&gt;
**After spending a scene watching an opponent fight and then meditating then making a roll.  Extra successes become bonuses on martial arts attack.&lt;br /&gt;
***Scroll of the Monk pg. 86&lt;br /&gt;
&lt;br /&gt;
*Four Halo Golden Monkey Palm&lt;br /&gt;
**Make a martial arts attack against the head, sternum, stomach or groin.  If attack succeeds, that target receives additional lethal damage equal to a specific virtue.&lt;br /&gt;
***Scroll of the Monk pg. 86-87&lt;br /&gt;
&lt;br /&gt;
===Resistance Charms===&lt;br /&gt;
*Essence-Gathering Temper&lt;br /&gt;
**Rolls 2 die per damage dice that exceeds his Hardness.  Each success up to his stamina yields Essence worth of motes.  can not exceed more then 20 motes during a single action.&lt;br /&gt;
***Exalted pg. 207&lt;br /&gt;
&lt;br /&gt;
*Willpower-Enhancing Spirit&lt;br /&gt;
**For each health level lost roll one-die.  For each success restores a point of willpower.&lt;br /&gt;
***Exalted pg. 207-208&lt;br /&gt;
&lt;br /&gt;
*Ox-Body Technique&lt;br /&gt;
**Grant additional health levels (one -1 and two -2)&lt;br /&gt;
***Exalted pg. 208&lt;br /&gt;
&lt;br /&gt;
*Ox-Body Technique&lt;br /&gt;
**Grant additional health levels (one -1 and two -2)&lt;br /&gt;
***Exalted pg. 208&lt;br /&gt;
&lt;br /&gt;
*Ox-Body Technique&lt;br /&gt;
**Grant additional health levels (one -1 and two -2)&lt;br /&gt;
***Exalted pg. 208&lt;br /&gt;
&lt;br /&gt;
===Athletic Charms===&lt;br /&gt;
*Increasing Strength Exercise&lt;br /&gt;
**Adds one dot to the character&#039;s strength per 3 motes spent.  &lt;br /&gt;
***Exalted pg. 225&lt;br /&gt;
&lt;br /&gt;
*Graceful Crane Stance&lt;br /&gt;
**Automatically succeed on valid Athletic actions to keep his balance.  &lt;br /&gt;
***Exalted pg. 222-223&lt;br /&gt;
&lt;br /&gt;
===Dodge Charms===&lt;br /&gt;
*Shadow Over Water&lt;br /&gt;
**Ignore all penalties to Dodge DV.&lt;br /&gt;
***Exalted pg. 227&lt;br /&gt;
&lt;br /&gt;
*Reflex Sidestep Technique&lt;br /&gt;
**This charm responds to an unexpected attack.  The attack is no loner unexpected.&lt;br /&gt;
***Exalted pg. 227&lt;br /&gt;
&lt;br /&gt;
===Stealth Charms===&lt;br /&gt;
*Easily Overlooked Presence Method&lt;br /&gt;
**It causes Awareness and Investigation rolls to notice the Solar automatically fail, unless the Solar is in battle or has a +2 or greater bonus from circumstances&lt;br /&gt;
***Exalted pg. 230&lt;br /&gt;
&lt;br /&gt;
*Mental Invisibility Technique&lt;br /&gt;
**Roll [Dex or Mani]+Stealth, adds Essence automatic successes.  Exerts an unnatural mental influence if it exceeds the target&#039;s MDV.  The target must spend 4 Willpower to resist or 1 if someone draws attention to the Solar&lt;br /&gt;
***Exalted pg. 230&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
* Essence: 5&lt;br /&gt;
** Personal: 23/23&lt;br /&gt;
** Peripheral: 37/54&lt;br /&gt;
** Committed: 17&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
&lt;br /&gt;
0 0 0 0 0 0 0 0&amp;lt;br&amp;gt;&lt;br /&gt;
_ _ _ _ _ _ _ _&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Health==&lt;br /&gt;
&lt;br /&gt;
*-0&lt;br /&gt;
*-1, -1, -1, -1, -1&lt;br /&gt;
*-2, -2, -2, -2, -2&lt;br /&gt;
*-2, -2, -2&lt;br /&gt;
*-4&lt;br /&gt;
*Incapacitated &lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Compassion: 2&lt;br /&gt;
* Conviction: 3&lt;br /&gt;
* Temperance: 3&lt;br /&gt;
* Valor: 3&lt;br /&gt;
&lt;br /&gt;
==Limit Break==&lt;br /&gt;
===Temperance===&lt;br /&gt;
====Overindulgence====&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
List your stuff here, including combat stats if you have weapons&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Punch - Speed 5   Accuracy 11   Damage 4B   Defense +2   Rate 3&amp;lt;br&amp;gt;&lt;br /&gt;
Kick - Speed 5   Accuracy 10   Damage 7B   Defense -2   Rate 2&amp;lt;br&amp;gt;&lt;br /&gt;
Clinch - Speed 6   Accuracy 10   Damage 4B   Defense 0   Rate 1&amp;lt;br&amp;gt;&lt;br /&gt;
Form Punch - Speed 5   Accuracy 16   Damage 9L/B   Defense +7   Rate 5&amp;lt;br&amp;gt;&lt;br /&gt;
Form Kick - Speed 5   Accuracy 15   Damage 12L/B   Defense +3   Rate 4&amp;lt;br&amp;gt;&lt;br /&gt;
Form Clinch - Speed 6   Accuracy 15   Damage 9L/B   Defense +5  Rate 3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Merits and Flaws==&lt;br /&gt;
====Merit====&lt;br /&gt;
Omnidexterity -3pts &lt;br /&gt;
&lt;br /&gt;
====Flaws====&lt;br /&gt;
Known Anathema +7pts&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Questions &amp;amp; Answers&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;How old are you?&#039;&#039;&#039; Litheroy is 18 years old.  He Exalted 5 years when he was 13 years old.&lt;br /&gt;
** &#039;&#039;&#039;What was your family life like?&#039;&#039;&#039; Litheroy was orphaned from a young age at 10 years.  The memories he has were happy and joyful.  After his family was killed due to the Fair Folk attack, he turned to thievery to sustain himself.  Stealing a few fruits and other small things to subsist on. &lt;br /&gt;
** &#039;&#039;&#039;Where are you from? Originally?&#039;&#039;&#039; Litheroy was born in Greyfalls.&lt;br /&gt;
** &#039;&#039;&#039;How were you Exalted?&#039;&#039;&#039; Litheroy had been homeless for several years and knew the secret trails and roads that someone like himself could use.  One night during Calibration he heard some commotion from nearby his current sleeping place.  What he found was someone being attacked, one of the few friends an orphan child could have.  He tried to assist but was no match for the adults.  He Exalted and using his new found powers he was able to best the adults but doing so outed him as an Anathema and within several days a Wyld Hunt forced him to feel Greyfalls and&lt;br /&gt;
** &#039;&#039;&#039;When did you meet your companions?&#039;&#039;&#039; He will be meeting them shortly :)&lt;br /&gt;
** &#039;&#039;&#039;How has power changed you?&#039;&#039;&#039; He has become more cavalier about the world.  The world is a great open place, and to be enjoyed and protected.  Power is a useful tool but other then that he could take it or leave it.&lt;br /&gt;
** &#039;&#039;&#039;What do you think of mortals?&#039;&#039;&#039; People are interesting.  So many of them want different and contrasting things.  Worst of all many people are to serious sometimes a little deflation will work to ease the world.&lt;br /&gt;
** &#039;&#039;&#039;What motivates you to be a hero?&#039;&#039;&#039; He sees the world as too serious.  Something needs to be done to return joy to the world.&lt;br /&gt;
** &#039;&#039;&#039;Who or what do you worship?&#039;&#039;&#039; He honors the Unconquered Sun.  &lt;br /&gt;
** &#039;&#039;&#039;What would drive you to commit murder?&#039;&#039;&#039; Self defense would be the most likely reason he would kill anyone.  If you are talking premeditated murder of someone else would probably require that person killing someone he cared about.&lt;/div&gt;</summary>
		<author><name>Metalith</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Litheroy-The_Smiling_Sage&amp;diff=115545</id>
		<title>Character:Litheroy-The Smiling Sage</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Litheroy-The_Smiling_Sage&amp;diff=115545"/>
		<updated>2009-07-29T23:34:19Z</updated>

		<summary type="html">&lt;p&gt;Metalith: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Player_character]]&lt;br /&gt;
Game: [[Once_more_with_feeling|Once More, With Feeling!]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Name:&#039;&#039;&#039;  Litheroy - The Smiling Sage&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Caste:&#039;&#039;&#039;  Night Caste, Solar Exalt&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039;  Divine Fool&lt;br /&gt;
&lt;br /&gt;
==Motivation==&lt;br /&gt;
*To stop the Wyld Hunts once and for all&lt;br /&gt;
&lt;br /&gt;
==Intimacies==&lt;br /&gt;
*His Mentor and Sifu (positive)&lt;br /&gt;
*Wyld Hunts (negative)&lt;br /&gt;
&lt;br /&gt;
==Anima==&lt;br /&gt;
Night Caste: One mote surcharge, per charm, obvious or not, to prevent the motes spent from counting towards the Night&#039;s anima banner. The difficulty of the muting effect is equal to the Night&#039;s permanent essence AND cloaks the exalt from the eyes of heaven (Outside of Fate) for the duration.&lt;br /&gt;
&lt;br /&gt;
Golden six-winged Seraphim in flowing white robes.  Accompanied by soft music and rhythmic chimes as if following along to some great symphony.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Physical Attributes===&lt;br /&gt;
* Strength 4&lt;br /&gt;
* Dexterity 5&lt;br /&gt;
* Stamina 5&lt;br /&gt;
===Social Attributes===&lt;br /&gt;
* Charisma 4&lt;br /&gt;
* Manipulation 3&lt;br /&gt;
* Appearance 3&lt;br /&gt;
===Mental Attributes===&lt;br /&gt;
* Perception 5&lt;br /&gt;
* Intelligence 3&lt;br /&gt;
* Wits 5&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Caste Abilities===&lt;br /&gt;
* Athletics 3&lt;br /&gt;
* Awareness 4&lt;br /&gt;
* Dodge 4&lt;br /&gt;
* Larceny 3&lt;br /&gt;
* Stealth 5&lt;br /&gt;
&lt;br /&gt;
===Favored Abilities===&lt;br /&gt;
* Martial Arts 5 (Fighting Unarmed +2)&lt;br /&gt;
* Integrity 5&lt;br /&gt;
* Presence 3&lt;br /&gt;
* Resistance 3&lt;br /&gt;
* Lore 3&lt;br /&gt;
* Medicine 3&lt;br /&gt;
* Socialize 3&lt;br /&gt;
&lt;br /&gt;
===Unfavored Abilities===&lt;br /&gt;
* Linguistics 2 (Native: Riverspeak, Others: Old Realm, Foresttongue)&lt;br /&gt;
* Survival 1&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
===Artifact 1 - Orichalcum Hearthstone Amulet===&lt;br /&gt;
&lt;br /&gt;
===Artifact 4 - Blue Jade Perfected Kata Bracers===&lt;br /&gt;
* Acquired from an Elder Ex-Immaculate Sifu and Mentor Lazarus - Strikes with the Dragons&lt;br /&gt;
&lt;br /&gt;
===Cult 2 - Cult of the Illuminated===&lt;br /&gt;
* Several cells of the cult have learned about Smiling Sage and honor him with prayers.  Whenever he meets those he tries to persuaded them not to, but his humbleness doesn&#039;t see to stop them.&lt;br /&gt;
&lt;br /&gt;
===Solar Manse 4 - Seven Leaping Dragon Stone===&lt;br /&gt;
* While traveling through the East, Litheroy came across an old abandoned ruin long overgrown by foliage.  At the heart of the ruins he found this old manse dedicated to the Unconquered Sun.  From the outside it appears wasted away but the manse itself still looks like new within.&lt;br /&gt;
&lt;br /&gt;
===Wood Manse 2 - The Monkey Stone===&lt;br /&gt;
* Litheroy discovered the Wood Aspected Manse some time ago.  Hidden inside a sacred grove of trees.  &lt;br /&gt;
&lt;br /&gt;
===Mentor 2 | Sifu 4===&lt;br /&gt;
* Glorious Raiments of the Dusk Gold Faction Chosen of Ending posing as Elder Ex-Immaculate Monk Sifu and Mentor Lazarus - Strikes with the Dragons.  &lt;br /&gt;
**Master of the Terrestrial Martial Arts Styles&lt;br /&gt;
***???&lt;br /&gt;
**Master of the Celestial Martial Arts Styles&lt;br /&gt;
***Celestial Monkey Style&lt;br /&gt;
***Dreaming Pearl Courtesan Style&lt;br /&gt;
***Dark Messiah Style&lt;br /&gt;
***Violet Bier of Sorrow Style&lt;br /&gt;
***Earth Dragon Style&lt;br /&gt;
**Master of the Sidereal Styles&lt;br /&gt;
***Prismatic Arrangement of Creation Style&lt;br /&gt;
***Obsidian Shards of Infinity Style&lt;br /&gt;
***Border of Kaleidoscopic Logic Style&lt;br /&gt;
&lt;br /&gt;
===Resources 3===&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
===Martial Arts Charms===&lt;br /&gt;
*Monkey Tail Distraction Strike&lt;br /&gt;
**Make a Martial Arts.  Target makes a reflexive (Perception+Awareness) difficulty equal to martial artist&#039;s Essence.  If failure the target does not apply his Dodge or Parry DV.  If successful the target defends normally.  Then Join Battle rolls begin.&lt;br /&gt;
***Scroll of the Monk pg. 85&lt;br /&gt;
&lt;br /&gt;
*Flowing Mirror of Opposition Technique&lt;br /&gt;
**Opponents suffer a -2 Accuracy.  The martial arts adds his Essence to join battle rolls and subtracting one tick from the Speed of his attacks.&lt;br /&gt;
***Scroll of the Monk pg. 85&lt;br /&gt;
&lt;br /&gt;
*Body of War Meditation&lt;br /&gt;
**Mediates for 20 minutes.  Spent 4 motes for increase Strength or Stamina by 1 or spend 6 motes to increase Dexterity by 1.  Can not be used in combat.&lt;br /&gt;
***Scroll of the Monk pg. 85-86&lt;br /&gt;
&lt;br /&gt;
*Withering Paw Strike&lt;br /&gt;
**Martial artist makes a Dexterity+Martial Arts roll at a difficulty 1 without the -2 penalty to disarm.  Target&#039;s DV applies but penalty equal to Martial Arts Essence.  &lt;br /&gt;
***Scroll of the Monk pg. 86&lt;br /&gt;
&lt;br /&gt;
*Celestial Monkey Style&lt;br /&gt;
**For the scene the martial arts does not need to make Virtue Tests.  He is immune to all forms of natural mental influence, gaining a +1 to resist unnatural mental influences.  He does not gain Limit from using Willpower to resist.&lt;br /&gt;
***Scroll of the Monk pg. 86&lt;br /&gt;
&lt;br /&gt;
*Walking in the Footsteps of Ten Thousand Thing&lt;br /&gt;
**After spending a scene watching an opponent fight and then meditating then making a roll.  Extra successes become bonuses on martial arts attack.&lt;br /&gt;
***Scroll of the Monk pg. 86&lt;br /&gt;
&lt;br /&gt;
*Four Halo Golden Monkey Palm&lt;br /&gt;
**Make a martial arts attack against the head, sternum, stomach or groin.  If attack succeeds, that target receives additional lethal damage equal to a specific virtue.&lt;br /&gt;
***Scroll of the Monk pg. 86-87&lt;br /&gt;
&lt;br /&gt;
===Resistance Charms===&lt;br /&gt;
*Essence-Gathering Temper&lt;br /&gt;
**Rolls 2 die per damage dice that exceeds his Hardness.  Each success up to his stamina yields Essence worth of motes.  can not exceed more then 20 motes during a single action.&lt;br /&gt;
***Exalted pg. 207&lt;br /&gt;
&lt;br /&gt;
*Willpower-Enhancing Spirit&lt;br /&gt;
**For each health level lost roll one-die.  For each success restores a point of willpower.&lt;br /&gt;
***Exalted pg. 207-208&lt;br /&gt;
&lt;br /&gt;
*Ox-Body Technique&lt;br /&gt;
**Grant additional health levels (one -1 and two -2)&lt;br /&gt;
***Exalted pg. 208&lt;br /&gt;
&lt;br /&gt;
*Ox-Body Technique&lt;br /&gt;
**Grant additional health levels (one -1 and two -2)&lt;br /&gt;
***Exalted pg. 208&lt;br /&gt;
&lt;br /&gt;
*Ox-Body Technique&lt;br /&gt;
**Grant additional health levels (one -1 and two -2)&lt;br /&gt;
***Exalted pg. 208&lt;br /&gt;
&lt;br /&gt;
===Athletic Charms===&lt;br /&gt;
*Increasing Strength Exercise&lt;br /&gt;
**Adds one dot to the character&#039;s strength per 3 motes spent.  &lt;br /&gt;
***Exalted pg. 225&lt;br /&gt;
&lt;br /&gt;
*Graceful Crane Stance&lt;br /&gt;
**Automatically succeed on valid Athletic actions to keep his balance.  &lt;br /&gt;
***Exalted pg. 222-223&lt;br /&gt;
&lt;br /&gt;
===Dodge Charms===&lt;br /&gt;
*Shadow Over Water&lt;br /&gt;
**Ignore all penalties to Dodge DV.&lt;br /&gt;
***Exalted pg. 227&lt;br /&gt;
&lt;br /&gt;
*Reflex Sidestep Technique&lt;br /&gt;
**This charm responds to an unexpected attack.  The attack is no loner unexpected.&lt;br /&gt;
***Exalted pg. 227&lt;br /&gt;
&lt;br /&gt;
===Stealth Charms===&lt;br /&gt;
*Easily Overlooked Presence Method&lt;br /&gt;
**It causes Awareness and Investigation rolls to notice the Solar automatically fail, unless the Solar is in battle or has a +2 or greater bonus from circumstances&lt;br /&gt;
***Exalted pg. 230&lt;br /&gt;
&lt;br /&gt;
*Mental Invisibility Technique&lt;br /&gt;
**Roll [Dex or Mani]+Stealth, adds Essence automatic successes.  Exerts an unnatural mental influence if it exceeds the target&#039;s MDV.  The target must spend 4 Willpower to resist or 1 if someone draws attention to the Solar&lt;br /&gt;
***Exalted pg. 230&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
* Essence: 5&lt;br /&gt;
** Personal: 23/23&lt;br /&gt;
** Peripheral: 36/54&lt;br /&gt;
** Committed: 18&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
&lt;br /&gt;
0 0 0 0 0 0 0 0&amp;lt;br&amp;gt;&lt;br /&gt;
_ _ _ _ _ _ _ _&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Health==&lt;br /&gt;
&lt;br /&gt;
*-0&lt;br /&gt;
*-1, -1, -1, -1, -1&lt;br /&gt;
*-2, -2, -2, -2, -2&lt;br /&gt;
*-2, -2, -2&lt;br /&gt;
*-4&lt;br /&gt;
*Incapacitated &lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Compassion: 2&lt;br /&gt;
* Conviction: 3&lt;br /&gt;
* Temperance: 3&lt;br /&gt;
* Valor: 3&lt;br /&gt;
&lt;br /&gt;
==Limit Break==&lt;br /&gt;
===Temperance===&lt;br /&gt;
====Overindulgence====&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
List your stuff here, including combat stats if you have weapons&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Punch - Speed 5   Accuracy 11   Damage 4B   Defense +2   Rate 3&amp;lt;br&amp;gt;&lt;br /&gt;
Kick - Speed 5   Accuracy 10   Damage 7B   Defense -2   Rate 2&amp;lt;br&amp;gt;&lt;br /&gt;
Clinch - Speed 6   Accuracy 10   Damage 4B   Defense 0   Rate 1&amp;lt;br&amp;gt;&lt;br /&gt;
Form Punch - Speed 5   Accuracy 16   Damage 9L/B   Defense +7   Rate 5&amp;lt;br&amp;gt;&lt;br /&gt;
Form Kick - Speed 5   Accuracy 15   Damage 12L/B   Defense +3   Rate 4&amp;lt;br&amp;gt;&lt;br /&gt;
Form Clinch - Speed 6   Accuracy 15   Damage 9L/B   Defense +5  Rate 3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Merits and Flaws==&lt;br /&gt;
====Merit====&lt;br /&gt;
Omnidexterity -3pts &lt;br /&gt;
&lt;br /&gt;
====Flaws====&lt;br /&gt;
Known Anathema +7pts&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Questions &amp;amp; Answers&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;How old are you?&#039;&#039;&#039; Litheroy is 18 years old.  He Exalted 5 years when he was 13 years old.&lt;br /&gt;
** &#039;&#039;&#039;What was your family life like?&#039;&#039;&#039; Litheroy was orphaned from a young age at 10 years.  The memories he has were happy and joyful.  After his family was killed due to the Fair Folk attack, he turned to thievery to sustain himself.  Stealing a few fruits and other small things to subsist on. &lt;br /&gt;
** &#039;&#039;&#039;Where are you from? Originally?&#039;&#039;&#039; Litheroy was born in Greyfalls.&lt;br /&gt;
** &#039;&#039;&#039;How were you Exalted?&#039;&#039;&#039; Litheroy had been homeless for several years and knew the secret trails and roads that someone like himself could use.  One night during Calibration he heard some commotion from nearby his current sleeping place.  What he found was someone being attacked, one of the few friends an orphan child could have.  He tried to assist but was no match for the adults.  He Exalted and using his new found powers he was able to best the adults but doing so outed him as an Anathema and within several days a Wyld Hunt forced him to feel Greyfalls and&lt;br /&gt;
** &#039;&#039;&#039;When did you meet your companions?&#039;&#039;&#039; He will be meeting them shortly :)&lt;br /&gt;
** &#039;&#039;&#039;How has power changed you?&#039;&#039;&#039; He has become more cavalier about the world.  The world is a great open place, and to be enjoyed and protected.  Power is a useful tool but other then that he could take it or leave it.&lt;br /&gt;
** &#039;&#039;&#039;What do you think of mortals?&#039;&#039;&#039; People are interesting.  So many of them want different and contrasting things.  Worst of all many people are to serious sometimes a little deflation will work to ease the world.&lt;br /&gt;
** &#039;&#039;&#039;What motivates you to be a hero?&#039;&#039;&#039; He sees the world as too serious.  Something needs to be done to return joy to the world.&lt;br /&gt;
** &#039;&#039;&#039;Who or what do you worship?&#039;&#039;&#039; He honors the Unconquered Sun.  &lt;br /&gt;
** &#039;&#039;&#039;What would drive you to commit murder?&#039;&#039;&#039; Self defense would be the most likely reason he would kill anyone.  If you are talking premeditated murder of someone else would probably require that person killing someone he cared about.&lt;/div&gt;</summary>
		<author><name>Metalith</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Litheroy-The_Smiling_Sage&amp;diff=115544</id>
		<title>Character:Litheroy-The Smiling Sage</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Litheroy-The_Smiling_Sage&amp;diff=115544"/>
		<updated>2009-07-29T23:32:27Z</updated>

		<summary type="html">&lt;p&gt;Metalith: /* Mentor 2 | Sifu 4 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Player_character]]&lt;br /&gt;
Game: [[Once_more_with_feeling|Once More, With Feeling!]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Name:&#039;&#039;&#039;  Litheroy - The Smiling Sage&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Caste:&#039;&#039;&#039;  Night Caste, Solar Exalt&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039;  Divine Fool&lt;br /&gt;
&lt;br /&gt;
==Motivation==&lt;br /&gt;
*To stop the Wyld Hunts once and for all&lt;br /&gt;
&lt;br /&gt;
==Intimacies==&lt;br /&gt;
*His Mentor and Sifu (positive)&lt;br /&gt;
*Wyld Hunts (negative)&lt;br /&gt;
&lt;br /&gt;
==Anima==&lt;br /&gt;
Night Caste: One mote surcharge, per charm, obvious or not, to prevent the motes spent from counting towards the Night&#039;s anima banner. The difficulty of the muting effect is equal to the Night&#039;s permanent essence AND cloaks the exalt from the eyes of heaven (Outside of Fate) for the duration.&lt;br /&gt;
&lt;br /&gt;
Golden six-winged Seraphim in flowing white robes.  Accompanied by soft music and rhythmic chimes as if following along to some great symphony.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Physical Attributes===&lt;br /&gt;
* Strength 4&lt;br /&gt;
* Dexterity 5&lt;br /&gt;
* Stamina 5&lt;br /&gt;
===Social Attributes===&lt;br /&gt;
* Charisma 4&lt;br /&gt;
* Manipulation 3&lt;br /&gt;
* Appearance 3&lt;br /&gt;
===Mental Attributes===&lt;br /&gt;
* Perception 5&lt;br /&gt;
* Intelligence 3&lt;br /&gt;
* Wits 5&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Caste Abilities===&lt;br /&gt;
* Athletics 3&lt;br /&gt;
* Awareness 4&lt;br /&gt;
* Dodge 4&lt;br /&gt;
* Larceny 3&lt;br /&gt;
* Stealth 5&lt;br /&gt;
&lt;br /&gt;
===Favored Abilities===&lt;br /&gt;
* Martial Arts 5 (Fighting Unarmed +2)&lt;br /&gt;
* Integrity 5&lt;br /&gt;
* Presence 3&lt;br /&gt;
* Resistance 3&lt;br /&gt;
* Lore 3&lt;br /&gt;
* Medicine 3&lt;br /&gt;
* Socialize 3&lt;br /&gt;
&lt;br /&gt;
===Unfavored Abilities===&lt;br /&gt;
* Linguistics 2 (Native: Riverspeak, Others: Old Realm, Foresttongue)&lt;br /&gt;
* Survival 1&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
===Artifact 1 - Orichalcum Hearthstone Amulet===&lt;br /&gt;
&lt;br /&gt;
===Artifact 4 - Blue Jade Perfected Kata Bracers===&lt;br /&gt;
* Acquired from an Elder Ex-Immaculate Sifu and Mentor Lazarus - Strikes with the Dragons&lt;br /&gt;
&lt;br /&gt;
===Cult 2 - Cult of the Illuminated===&lt;br /&gt;
* Several cells of the cult have learned about Smiling Sage and honor him with prayers.  Whenever he meets those he tries to persuaded them not to, but his humbleness doesn&#039;t see to stop them.&lt;br /&gt;
&lt;br /&gt;
===Solar Manse 4 - Seven Leaping Dragon Stone===&lt;br /&gt;
* While traveling through the East, Litheroy came across an old abandoned ruin long overgrown by foliage.  At the heart of the ruins he found this old manse dedicated to the Unconquered Sun.  From the outside it appears wasted away but the manse itself still looks like new within.&lt;br /&gt;
&lt;br /&gt;
===Wood Manse 2 - The Monkey Stone===&lt;br /&gt;
* Litheroy discovered the Wood Aspected Manse some time ago.  Hidden inside a sacred grove of trees.  &lt;br /&gt;
&lt;br /&gt;
===Mentor 2 | Sifu 4===&lt;br /&gt;
* Glorious Raiments of the Dusk Gold Faction Chosen of Ending posing as Elder Ex-Immaculate Monk Sifu and Mentor Lazarus - Strikes with the Dragons.  &lt;br /&gt;
**Master of the Terrestrial Martial Arts Styles&lt;br /&gt;
***???&lt;br /&gt;
**Master of the Celestial Martial Arts Styles&lt;br /&gt;
***Celestial Monkey Style&lt;br /&gt;
***Dreaming Pearl Courtesan Style&lt;br /&gt;
***Dark Messiah Style&lt;br /&gt;
***Violet Bier of Sorrow Style&lt;br /&gt;
***Earth Dragon Style&lt;br /&gt;
**Master of the Sidereal Styles&lt;br /&gt;
***Prismatic Arrangement of Creation Style&lt;br /&gt;
***Obsidian Shards of Infinity Style&lt;br /&gt;
***Border of Kaleidoscopic Logic Style&lt;br /&gt;
&lt;br /&gt;
===Resources 3===&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
===Martial Arts Charms===&lt;br /&gt;
*Monkey Tail Distraction Strike&lt;br /&gt;
**Make a Martial Arts.  Target makes a reflexive (Perception+Awareness) difficulty equal to martial artist&#039;s Essence.  If failure the target does not apply his Dodge or Parry DV.  If successful the target defends normally.  Then Join Battle rolls begin.&lt;br /&gt;
***Scroll of the Monk pg. 85&lt;br /&gt;
&lt;br /&gt;
*Flowing Mirror of Opposition Technique&lt;br /&gt;
**Opponents suffer a -2 Accuracy.  The martial arts adds his Essence to join battle rolls and subtracting one tick from the Speed of his attacks.&lt;br /&gt;
***Scroll of the Monk pg. 85&lt;br /&gt;
&lt;br /&gt;
*Body of War Meditation&lt;br /&gt;
**Mediates for 20 minutes.  Spent 4 motes for increase Strength or Stamina by 1 or spend 6 motes to increase Dexterity by 1.  Can not be used in combat.&lt;br /&gt;
***Scroll of the Monk pg. 85-86&lt;br /&gt;
&lt;br /&gt;
*Withering Paw Strike&lt;br /&gt;
**Martial artist makes a Dexterity+Martial Arts roll at a difficulty 1 without the -2 penalty to disarm.  Target&#039;s DV applies but penalty equal to Martial Arts Essence.  &lt;br /&gt;
***Scroll of the Monk pg. 86&lt;br /&gt;
&lt;br /&gt;
*Celestial Monkey Style&lt;br /&gt;
**For the scene the martial arts does not need to make Virtue Tests.  He is immune to all forms of natural mental influence, gaining a +1 to resist unnatural mental influences.  He does not gain Limit from using Willpower to resist.&lt;br /&gt;
***Scroll of the Monk pg. 86&lt;br /&gt;
&lt;br /&gt;
*Walking in the Footsteps of Ten Thousand Thing&lt;br /&gt;
**After spending a scene watching an opponent fight and then meditating then making a roll.  Extra successes become bonuses on martial arts attack.&lt;br /&gt;
***Scroll of the Monk pg. 86&lt;br /&gt;
&lt;br /&gt;
*Four Halo Golden Monkey Palm&lt;br /&gt;
**Make a martial arts attack against the head, sternum, stomach or groin.  If attack succeeds, that target receives additional lethal damage equal to a specific virtue.&lt;br /&gt;
***Scroll of the Monk pg. 86-87&lt;br /&gt;
&lt;br /&gt;
===Resistance Charms===&lt;br /&gt;
*Essence-Gathering Temper&lt;br /&gt;
**Rolls 2 die per damage dice that exceeds his Hardness.  Each success up to his stamina yields Essence worth of motes.  can not exceed more then 20 motes during a single action.&lt;br /&gt;
***Exalted pg. 207&lt;br /&gt;
&lt;br /&gt;
*Willpower-Enhancing Spirit&lt;br /&gt;
**For each health level lost roll one-die.  For each success restores a point of willpower.&lt;br /&gt;
***Exalted pg. 207-208&lt;br /&gt;
&lt;br /&gt;
*Ox-Body Technique&lt;br /&gt;
**Grant additional health levels (one -1 and two -2)&lt;br /&gt;
***Exalted pg. 208&lt;br /&gt;
&lt;br /&gt;
*Ox-Body Technique&lt;br /&gt;
**Grant additional health levels (one -1 and two -2)&lt;br /&gt;
***Exalted pg. 208&lt;br /&gt;
&lt;br /&gt;
*Ox-Body Technique&lt;br /&gt;
**Grant additional health levels (one -1 and two -2)&lt;br /&gt;
***Exalted pg. 208&lt;br /&gt;
&lt;br /&gt;
===Athletic Charms===&lt;br /&gt;
*Increasing Strength Exercise&lt;br /&gt;
**Adds one dot to the character&#039;s strength per 3 motes spent.  &lt;br /&gt;
***Exalted pg. 225&lt;br /&gt;
&lt;br /&gt;
*Graceful Crane Stance&lt;br /&gt;
**Automatically succeed on valid Athletic actions to keep his balance.  &lt;br /&gt;
***Exalted pg. 222-223&lt;br /&gt;
&lt;br /&gt;
===Dodge Charms===&lt;br /&gt;
*Shadow Over Water&lt;br /&gt;
**Ignore all penalties to Dodge DV.&lt;br /&gt;
***Exalted pg. 227&lt;br /&gt;
&lt;br /&gt;
*Reflex Sidestep Technique&lt;br /&gt;
**This charm responds to an unexpected attack.  The attack is no loner unexpected.&lt;br /&gt;
***Exalted pg. 227&lt;br /&gt;
&lt;br /&gt;
===Stealth Charms===&lt;br /&gt;
*Easily Overlooked Presence Method&lt;br /&gt;
**It causes Awareness and Investigation rolls to notice the Solar automatically fail, unless the Solar is in battle or has a +2 or greater bonus from circumstances&lt;br /&gt;
***Exalted pg. 230&lt;br /&gt;
&lt;br /&gt;
*Mental Invisibility Technique&lt;br /&gt;
**Roll [Dex or Mani]+Stealth, adds Essence automatic successes.  Exerts an unnatural mental influence if it exceeds the target&#039;s MDV.  The target must spend 4 Willpower to resist or 1 if someone draws attention to the Solar&lt;br /&gt;
***Exalted pg. 230&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
* Essence: 5&lt;br /&gt;
** Personal: 23/23&lt;br /&gt;
** Peripheral: 36/54&lt;br /&gt;
** Committed: 18&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
&lt;br /&gt;
0 0 0 0 0 0 0 0&amp;lt;br&amp;gt;&lt;br /&gt;
_ _ _ _ _ _ _ _&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Health==&lt;br /&gt;
&lt;br /&gt;
*-0&lt;br /&gt;
*-1, -1, -1, -1, -1&lt;br /&gt;
*-2, -2, -2, -2, -2&lt;br /&gt;
*-2, -2, -2&lt;br /&gt;
*-4&lt;br /&gt;
*Incapacitated &lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Compassion: 2&lt;br /&gt;
* Conviction: 3&lt;br /&gt;
* Temperance: 3&lt;br /&gt;
* Valor: 3&lt;br /&gt;
&lt;br /&gt;
==Limit Break==&lt;br /&gt;
===Temperance===&lt;br /&gt;
====Overindulgence====&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
List your stuff here, including combat stats if you have weapons&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Punch - Speed 5   Accuracy 11   Damage 4B   Defense +2   Rate 3&amp;lt;br&amp;gt;&lt;br /&gt;
Kick - Speed 5   Accuracy 10   Damage 7B   Defense -2   Rate 2&amp;lt;br&amp;gt;&lt;br /&gt;
Clinch - Speed 6   Accuracy 10   Damage 4B   Defense 0   Rate 1&amp;lt;br&amp;gt;&lt;br /&gt;
Form Punch - Speed 5   Accuracy 16   Damage 9L/B   Defense +7   Rate 5&amp;lt;br&amp;gt;&lt;br /&gt;
Form Kick - Speed 5   Accuracy 15   Damage 12L/B   Defense +3   Rate 4&amp;lt;br&amp;gt;&lt;br /&gt;
Form Clinch - Speed 6   Accuracy 15   Damage 9L/B   Defense +5  Rate 3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Merits and Flaws==&lt;br /&gt;
====Merit====&lt;br /&gt;
Omnidexterity -3pts &lt;br /&gt;
&lt;br /&gt;
====Flaws====&lt;br /&gt;
Known Anathema +7pts&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Questions &amp;amp; Answers&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;How old are you?&#039;&#039;&#039; Litheroy is 18 years old.  He Exalted 5 years when he was 13 years old.&lt;br /&gt;
** &#039;&#039;&#039;What was your family life like?&#039;&#039;&#039; Litheroy was orphaned from a young age at 10 years.  The memories he has were happy and joyful.  After his family was killed due to the Fair Folk attack, he turned to thievery to sustain himself.  Stealing a few fruits and other small things to subsit on. &lt;br /&gt;
** &#039;&#039;&#039;Where are you from? Originally?&#039;&#039;&#039; Litheroy was born in Greyfalls.&lt;br /&gt;
** &#039;&#039;&#039;How were you Exalted?&#039;&#039;&#039; Litheroy had been homeless for several years and knew the secret trails and roads that someone like himself could use.  One night during Calibration he heard some commotion from nearby his current sleeping place.  What he found was someone being attacked, one of the few friends an orphan child could have.  He tried to assist but was no match for the adults.  He Exalted and using his new found powers he was able to best the adults but doing so outted him as an Anathema and within several days a Wyld Hunt forced him to feel Grayfalls and&lt;br /&gt;
** &#039;&#039;&#039;When did you meet your companions?&#039;&#039;&#039; He will be meeting them shortly :)&lt;br /&gt;
** &#039;&#039;&#039;How has power changed you?&#039;&#039;&#039; He has become more cavalier about the world.  The world is a great open place, and to be enjoyed and protected.  Power is a useful tool but other then that he could take it or leave it.&lt;br /&gt;
** &#039;&#039;&#039;What do you think of mortals?&#039;&#039;&#039; People are interesting.  So many of them want different and contrasting things.  Worst of all many people are to serious sometimes a little deflation will work to ease the world.&lt;br /&gt;
** &#039;&#039;&#039;What motivates you to be a hero?&#039;&#039;&#039; He sees the world as too serious.  Something needs to be done to return joy to the world.&lt;br /&gt;
** &#039;&#039;&#039;Who or what do you worship?&#039;&#039;&#039; He honors the Unconquered Sun.  &lt;br /&gt;
** &#039;&#039;&#039;What would drive you to commit murder?&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Metalith</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Litheroy-The_Smiling_Sage&amp;diff=115543</id>
		<title>Character:Litheroy-The Smiling Sage</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Litheroy-The_Smiling_Sage&amp;diff=115543"/>
		<updated>2009-07-29T23:31:46Z</updated>

		<summary type="html">&lt;p&gt;Metalith: /* Artifact 4 - Blue Jade Perfected Kata Bracers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Player_character]]&lt;br /&gt;
Game: [[Once_more_with_feeling|Once More, With Feeling!]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Name:&#039;&#039;&#039;  Litheroy - The Smiling Sage&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Caste:&#039;&#039;&#039;  Night Caste, Solar Exalt&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039;  Divine Fool&lt;br /&gt;
&lt;br /&gt;
==Motivation==&lt;br /&gt;
*To stop the Wyld Hunts once and for all&lt;br /&gt;
&lt;br /&gt;
==Intimacies==&lt;br /&gt;
*His Mentor and Sifu (positive)&lt;br /&gt;
*Wyld Hunts (negative)&lt;br /&gt;
&lt;br /&gt;
==Anima==&lt;br /&gt;
Night Caste: One mote surcharge, per charm, obvious or not, to prevent the motes spent from counting towards the Night&#039;s anima banner. The difficulty of the muting effect is equal to the Night&#039;s permanent essence AND cloaks the exalt from the eyes of heaven (Outside of Fate) for the duration.&lt;br /&gt;
&lt;br /&gt;
Golden six-winged Seraphim in flowing white robes.  Accompanied by soft music and rhythmic chimes as if following along to some great symphony.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Physical Attributes===&lt;br /&gt;
* Strength 4&lt;br /&gt;
* Dexterity 5&lt;br /&gt;
* Stamina 5&lt;br /&gt;
===Social Attributes===&lt;br /&gt;
* Charisma 4&lt;br /&gt;
* Manipulation 3&lt;br /&gt;
* Appearance 3&lt;br /&gt;
===Mental Attributes===&lt;br /&gt;
* Perception 5&lt;br /&gt;
* Intelligence 3&lt;br /&gt;
* Wits 5&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Caste Abilities===&lt;br /&gt;
* Athletics 3&lt;br /&gt;
* Awareness 4&lt;br /&gt;
* Dodge 4&lt;br /&gt;
* Larceny 3&lt;br /&gt;
* Stealth 5&lt;br /&gt;
&lt;br /&gt;
===Favored Abilities===&lt;br /&gt;
* Martial Arts 5 (Fighting Unarmed +2)&lt;br /&gt;
* Integrity 5&lt;br /&gt;
* Presence 3&lt;br /&gt;
* Resistance 3&lt;br /&gt;
* Lore 3&lt;br /&gt;
* Medicine 3&lt;br /&gt;
* Socialize 3&lt;br /&gt;
&lt;br /&gt;
===Unfavored Abilities===&lt;br /&gt;
* Linguistics 2 (Native: Riverspeak, Others: Old Realm, Foresttongue)&lt;br /&gt;
* Survival 1&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
===Artifact 1 - Orichalcum Hearthstone Amulet===&lt;br /&gt;
&lt;br /&gt;
===Artifact 4 - Blue Jade Perfected Kata Bracers===&lt;br /&gt;
* Acquired from an Elder Ex-Immaculate Sifu and Mentor Lazarus - Strikes with the Dragons&lt;br /&gt;
&lt;br /&gt;
===Cult 2 - Cult of the Illuminated===&lt;br /&gt;
* Several cells of the cult have learned about Smiling Sage and honor him with prayers.  Whenever he meets those he tries to persuaded them not to, but his humbleness doesn&#039;t see to stop them.&lt;br /&gt;
&lt;br /&gt;
===Solar Manse 4 - Seven Leaping Dragon Stone===&lt;br /&gt;
* While traveling through the East, Litheroy came across an old abandoned ruin long overgrown by foliage.  At the heart of the ruins he found this old manse dedicated to the Unconquered Sun.  From the outside it appears wasted away but the manse itself still looks like new within.&lt;br /&gt;
&lt;br /&gt;
===Wood Manse 2 - The Monkey Stone===&lt;br /&gt;
* Litheroy discovered the Wood Aspected Manse some time ago.  Hidden inside a sacred grove of trees.  &lt;br /&gt;
&lt;br /&gt;
===Mentor 2 | Sifu 4===&lt;br /&gt;
* Glorious Raiments of the Dusk Gold Faction Chosen of Ending posing as Elder Ex-Immaculate Monk Sifu and Mentor Lazarus - Strikes with the Dragons.  &lt;br /&gt;
**Master of the Celestial Martial Arts Styles&lt;br /&gt;
***Celestial Monkey Style&lt;br /&gt;
***Dreaming Pearl Courtesan Style&lt;br /&gt;
***Dark Messiah Style&lt;br /&gt;
***Violet Bier of Sorrow Style&lt;br /&gt;
***Earth Dragon Style&lt;br /&gt;
**Master of the Sidereal Styles&lt;br /&gt;
***Prismatic Arrangement of Creation Style&lt;br /&gt;
***Obsidian Shards of Infinity Style&lt;br /&gt;
***Border of Kaleidoscopic Logic Style&lt;br /&gt;
&lt;br /&gt;
===Resources 3===&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
===Martial Arts Charms===&lt;br /&gt;
*Monkey Tail Distraction Strike&lt;br /&gt;
**Make a Martial Arts.  Target makes a reflexive (Perception+Awareness) difficulty equal to martial artist&#039;s Essence.  If failure the target does not apply his Dodge or Parry DV.  If successful the target defends normally.  Then Join Battle rolls begin.&lt;br /&gt;
***Scroll of the Monk pg. 85&lt;br /&gt;
&lt;br /&gt;
*Flowing Mirror of Opposition Technique&lt;br /&gt;
**Opponents suffer a -2 Accuracy.  The martial arts adds his Essence to join battle rolls and subtracting one tick from the Speed of his attacks.&lt;br /&gt;
***Scroll of the Monk pg. 85&lt;br /&gt;
&lt;br /&gt;
*Body of War Meditation&lt;br /&gt;
**Mediates for 20 minutes.  Spent 4 motes for increase Strength or Stamina by 1 or spend 6 motes to increase Dexterity by 1.  Can not be used in combat.&lt;br /&gt;
***Scroll of the Monk pg. 85-86&lt;br /&gt;
&lt;br /&gt;
*Withering Paw Strike&lt;br /&gt;
**Martial artist makes a Dexterity+Martial Arts roll at a difficulty 1 without the -2 penalty to disarm.  Target&#039;s DV applies but penalty equal to Martial Arts Essence.  &lt;br /&gt;
***Scroll of the Monk pg. 86&lt;br /&gt;
&lt;br /&gt;
*Celestial Monkey Style&lt;br /&gt;
**For the scene the martial arts does not need to make Virtue Tests.  He is immune to all forms of natural mental influence, gaining a +1 to resist unnatural mental influences.  He does not gain Limit from using Willpower to resist.&lt;br /&gt;
***Scroll of the Monk pg. 86&lt;br /&gt;
&lt;br /&gt;
*Walking in the Footsteps of Ten Thousand Thing&lt;br /&gt;
**After spending a scene watching an opponent fight and then meditating then making a roll.  Extra successes become bonuses on martial arts attack.&lt;br /&gt;
***Scroll of the Monk pg. 86&lt;br /&gt;
&lt;br /&gt;
*Four Halo Golden Monkey Palm&lt;br /&gt;
**Make a martial arts attack against the head, sternum, stomach or groin.  If attack succeeds, that target receives additional lethal damage equal to a specific virtue.&lt;br /&gt;
***Scroll of the Monk pg. 86-87&lt;br /&gt;
&lt;br /&gt;
===Resistance Charms===&lt;br /&gt;
*Essence-Gathering Temper&lt;br /&gt;
**Rolls 2 die per damage dice that exceeds his Hardness.  Each success up to his stamina yields Essence worth of motes.  can not exceed more then 20 motes during a single action.&lt;br /&gt;
***Exalted pg. 207&lt;br /&gt;
&lt;br /&gt;
*Willpower-Enhancing Spirit&lt;br /&gt;
**For each health level lost roll one-die.  For each success restores a point of willpower.&lt;br /&gt;
***Exalted pg. 207-208&lt;br /&gt;
&lt;br /&gt;
*Ox-Body Technique&lt;br /&gt;
**Grant additional health levels (one -1 and two -2)&lt;br /&gt;
***Exalted pg. 208&lt;br /&gt;
&lt;br /&gt;
*Ox-Body Technique&lt;br /&gt;
**Grant additional health levels (one -1 and two -2)&lt;br /&gt;
***Exalted pg. 208&lt;br /&gt;
&lt;br /&gt;
*Ox-Body Technique&lt;br /&gt;
**Grant additional health levels (one -1 and two -2)&lt;br /&gt;
***Exalted pg. 208&lt;br /&gt;
&lt;br /&gt;
===Athletic Charms===&lt;br /&gt;
*Increasing Strength Exercise&lt;br /&gt;
**Adds one dot to the character&#039;s strength per 3 motes spent.  &lt;br /&gt;
***Exalted pg. 225&lt;br /&gt;
&lt;br /&gt;
*Graceful Crane Stance&lt;br /&gt;
**Automatically succeed on valid Athletic actions to keep his balance.  &lt;br /&gt;
***Exalted pg. 222-223&lt;br /&gt;
&lt;br /&gt;
===Dodge Charms===&lt;br /&gt;
*Shadow Over Water&lt;br /&gt;
**Ignore all penalties to Dodge DV.&lt;br /&gt;
***Exalted pg. 227&lt;br /&gt;
&lt;br /&gt;
*Reflex Sidestep Technique&lt;br /&gt;
**This charm responds to an unexpected attack.  The attack is no loner unexpected.&lt;br /&gt;
***Exalted pg. 227&lt;br /&gt;
&lt;br /&gt;
===Stealth Charms===&lt;br /&gt;
*Easily Overlooked Presence Method&lt;br /&gt;
**It causes Awareness and Investigation rolls to notice the Solar automatically fail, unless the Solar is in battle or has a +2 or greater bonus from circumstances&lt;br /&gt;
***Exalted pg. 230&lt;br /&gt;
&lt;br /&gt;
*Mental Invisibility Technique&lt;br /&gt;
**Roll [Dex or Mani]+Stealth, adds Essence automatic successes.  Exerts an unnatural mental influence if it exceeds the target&#039;s MDV.  The target must spend 4 Willpower to resist or 1 if someone draws attention to the Solar&lt;br /&gt;
***Exalted pg. 230&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
* Essence: 5&lt;br /&gt;
** Personal: 23/23&lt;br /&gt;
** Peripheral: 36/54&lt;br /&gt;
** Committed: 18&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
&lt;br /&gt;
0 0 0 0 0 0 0 0&amp;lt;br&amp;gt;&lt;br /&gt;
_ _ _ _ _ _ _ _&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Health==&lt;br /&gt;
&lt;br /&gt;
*-0&lt;br /&gt;
*-1, -1, -1, -1, -1&lt;br /&gt;
*-2, -2, -2, -2, -2&lt;br /&gt;
*-2, -2, -2&lt;br /&gt;
*-4&lt;br /&gt;
*Incapacitated &lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Compassion: 2&lt;br /&gt;
* Conviction: 3&lt;br /&gt;
* Temperance: 3&lt;br /&gt;
* Valor: 3&lt;br /&gt;
&lt;br /&gt;
==Limit Break==&lt;br /&gt;
===Temperance===&lt;br /&gt;
====Overindulgence====&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
List your stuff here, including combat stats if you have weapons&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Punch - Speed 5   Accuracy 11   Damage 4B   Defense +2   Rate 3&amp;lt;br&amp;gt;&lt;br /&gt;
Kick - Speed 5   Accuracy 10   Damage 7B   Defense -2   Rate 2&amp;lt;br&amp;gt;&lt;br /&gt;
Clinch - Speed 6   Accuracy 10   Damage 4B   Defense 0   Rate 1&amp;lt;br&amp;gt;&lt;br /&gt;
Form Punch - Speed 5   Accuracy 16   Damage 9L/B   Defense +7   Rate 5&amp;lt;br&amp;gt;&lt;br /&gt;
Form Kick - Speed 5   Accuracy 15   Damage 12L/B   Defense +3   Rate 4&amp;lt;br&amp;gt;&lt;br /&gt;
Form Clinch - Speed 6   Accuracy 15   Damage 9L/B   Defense +5  Rate 3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Merits and Flaws==&lt;br /&gt;
====Merit====&lt;br /&gt;
Omnidexterity -3pts &lt;br /&gt;
&lt;br /&gt;
====Flaws====&lt;br /&gt;
Known Anathema +7pts&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Questions &amp;amp; Answers&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;How old are you?&#039;&#039;&#039; Litheroy is 18 years old.  He Exalted 5 years when he was 13 years old.&lt;br /&gt;
** &#039;&#039;&#039;What was your family life like?&#039;&#039;&#039; Litheroy was orphaned from a young age at 10 years.  The memories he has were happy and joyful.  After his family was killed due to the Fair Folk attack, he turned to thievery to sustain himself.  Stealing a few fruits and other small things to subsit on. &lt;br /&gt;
** &#039;&#039;&#039;Where are you from? Originally?&#039;&#039;&#039; Litheroy was born in Greyfalls.&lt;br /&gt;
** &#039;&#039;&#039;How were you Exalted?&#039;&#039;&#039; Litheroy had been homeless for several years and knew the secret trails and roads that someone like himself could use.  One night during Calibration he heard some commotion from nearby his current sleeping place.  What he found was someone being attacked, one of the few friends an orphan child could have.  He tried to assist but was no match for the adults.  He Exalted and using his new found powers he was able to best the adults but doing so outted him as an Anathema and within several days a Wyld Hunt forced him to feel Grayfalls and&lt;br /&gt;
** &#039;&#039;&#039;When did you meet your companions?&#039;&#039;&#039; He will be meeting them shortly :)&lt;br /&gt;
** &#039;&#039;&#039;How has power changed you?&#039;&#039;&#039; He has become more cavalier about the world.  The world is a great open place, and to be enjoyed and protected.  Power is a useful tool but other then that he could take it or leave it.&lt;br /&gt;
** &#039;&#039;&#039;What do you think of mortals?&#039;&#039;&#039; People are interesting.  So many of them want different and contrasting things.  Worst of all many people are to serious sometimes a little deflation will work to ease the world.&lt;br /&gt;
** &#039;&#039;&#039;What motivates you to be a hero?&#039;&#039;&#039; He sees the world as too serious.  Something needs to be done to return joy to the world.&lt;br /&gt;
** &#039;&#039;&#039;Who or what do you worship?&#039;&#039;&#039; He honors the Unconquered Sun.  &lt;br /&gt;
** &#039;&#039;&#039;What would drive you to commit murder?&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Metalith</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Litheroy-The_Smiling_Sage&amp;diff=115537</id>
		<title>Character:Litheroy-The Smiling Sage</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Litheroy-The_Smiling_Sage&amp;diff=115537"/>
		<updated>2009-07-29T23:19:23Z</updated>

		<summary type="html">&lt;p&gt;Metalith: /* Mentor 2 | Sifu 4 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Player_character]]&lt;br /&gt;
Game: [[Once_more_with_feeling|Once More, With Feeling!]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Name:&#039;&#039;&#039;  Litheroy - The Smiling Sage&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Caste:&#039;&#039;&#039;  Night Caste, Solar Exalt&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039;  Divine Fool&lt;br /&gt;
&lt;br /&gt;
==Motivation==&lt;br /&gt;
*To stop the Wyld Hunts once and for all&lt;br /&gt;
&lt;br /&gt;
==Intimacies==&lt;br /&gt;
*His Mentor and Sifu (positive)&lt;br /&gt;
*Wyld Hunts (negative)&lt;br /&gt;
&lt;br /&gt;
==Anima==&lt;br /&gt;
Night Caste: One mote surcharge, per charm, obvious or not, to prevent the motes spent from counting towards the Night&#039;s anima banner. The difficulty of the muting effect is equal to the Night&#039;s permanent essence AND cloaks the exalt from the eyes of heaven (Outside of Fate) for the duration.&lt;br /&gt;
&lt;br /&gt;
Golden six-winged Seraphim in flowing white robes.  Accompanied by soft music and rhythmic chimes as if following along to some great symphony.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Physical Attributes===&lt;br /&gt;
* Strength 4&lt;br /&gt;
* Dexterity 5&lt;br /&gt;
* Stamina 5&lt;br /&gt;
===Social Attributes===&lt;br /&gt;
* Charisma 4&lt;br /&gt;
* Manipulation 3&lt;br /&gt;
* Appearance 3&lt;br /&gt;
===Mental Attributes===&lt;br /&gt;
* Perception 5&lt;br /&gt;
* Intelligence 3&lt;br /&gt;
* Wits 5&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Caste Abilities===&lt;br /&gt;
* Athletics 3&lt;br /&gt;
* Awareness 4&lt;br /&gt;
* Dodge 4&lt;br /&gt;
* Larceny 3&lt;br /&gt;
* Stealth 5&lt;br /&gt;
&lt;br /&gt;
===Favored Abilities===&lt;br /&gt;
* Martial Arts 5 (Fighting Unarmed +2)&lt;br /&gt;
* Integrity 5&lt;br /&gt;
* Presence 3&lt;br /&gt;
* Resistance 3&lt;br /&gt;
* Lore 3&lt;br /&gt;
* Medicine 3&lt;br /&gt;
* Socialize 3&lt;br /&gt;
&lt;br /&gt;
===Unfavored Abilities===&lt;br /&gt;
* Linguistics 2 (Native: Riverspeak, Others: Old Realm, Foresttongue)&lt;br /&gt;
* Survival 1&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
===Artifact 1 - Orichalcum Hearthstone Amulet===&lt;br /&gt;
&lt;br /&gt;
===Artifact 4 - Blue Jade Perfected Kata Bracers===&lt;br /&gt;
* Acquired from an Elder Ex-Immaculate monk who became Litheroy&#039;s mentor and teacher.    &lt;br /&gt;
&lt;br /&gt;
===Cult 2 - Cult of the Illuminated===&lt;br /&gt;
* Several cells of the cult have learned about Smiling Sage and honor him with prayers.  Whenever he meets those he tries to persuaded them not to, but his humbleness doesn&#039;t see to stop them.&lt;br /&gt;
&lt;br /&gt;
===Solar Manse 4 - Seven Leaping Dragon Stone===&lt;br /&gt;
* While traveling through the East, Litheroy came across an old abandoned ruin long overgrown by foliage.  At the heart of the ruins he found this old manse dedicated to the Unconquered Sun.  From the outside it appears wasted away but the manse itself still looks like new within.&lt;br /&gt;
&lt;br /&gt;
===Wood Manse 2 - The Monkey Stone===&lt;br /&gt;
* Litheroy discovered the Wood Aspected Manse some time ago.  Hidden inside a sacred grove of trees.  &lt;br /&gt;
&lt;br /&gt;
===Mentor 2 | Sifu 4===&lt;br /&gt;
* Glorious Raiments of the Dusk Gold Faction Chosen of Ending posing as Elder Ex-Immaculate Monk Sifu and Mentor Lazarus - Strikes with the Dragons.  &lt;br /&gt;
**Master of the Celestial Martial Arts Styles&lt;br /&gt;
***Celestial Monkey Style&lt;br /&gt;
***Dreaming Pearl Courtesan Style&lt;br /&gt;
***Dark Messiah Style&lt;br /&gt;
***Violet Bier of Sorrow Style&lt;br /&gt;
***Earth Dragon Style&lt;br /&gt;
**Master of the Sidereal Styles&lt;br /&gt;
***Prismatic Arrangement of Creation Style&lt;br /&gt;
***Obsidian Shards of Infinity Style&lt;br /&gt;
***Border of Kaleidoscopic Logic Style&lt;br /&gt;
&lt;br /&gt;
===Resources 3===&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
===Martial Arts Charms===&lt;br /&gt;
*Monkey Tail Distraction Strike&lt;br /&gt;
**Make a Martial Arts.  Target makes a reflexive (Perception+Awareness) difficulty equal to martial artist&#039;s Essence.  If failure the target does not apply his Dodge or Parry DV.  If successful the target defends normally.  Then Join Battle rolls begin.&lt;br /&gt;
***Scroll of the Monk pg. 85&lt;br /&gt;
&lt;br /&gt;
*Flowing Mirror of Opposition Technique&lt;br /&gt;
**Opponents suffer a -2 Accuracy.  The martial arts adds his Essence to join battle rolls and subtracting one tick from the Speed of his attacks.&lt;br /&gt;
***Scroll of the Monk pg. 85&lt;br /&gt;
&lt;br /&gt;
*Body of War Meditation&lt;br /&gt;
**Mediates for 20 minutes.  Spent 4 motes for increase Strength or Stamina by 1 or spend 6 motes to increase Dexterity by 1.  Can not be used in combat.&lt;br /&gt;
***Scroll of the Monk pg. 85-86&lt;br /&gt;
&lt;br /&gt;
*Withering Paw Strike&lt;br /&gt;
**Martial artist makes a Dexterity+Martial Arts roll at a difficulty 1 without the -2 penalty to disarm.  Target&#039;s DV applies but penalty equal to Martial Arts Essence.  &lt;br /&gt;
***Scroll of the Monk pg. 86&lt;br /&gt;
&lt;br /&gt;
*Celestial Monkey Style&lt;br /&gt;
**For the scene the martial arts does not need to make Virtue Tests.  He is immune to all forms of natural mental influence, gaining a +1 to resist unnatural mental influences.  He does not gain Limit from using Willpower to resist.&lt;br /&gt;
***Scroll of the Monk pg. 86&lt;br /&gt;
&lt;br /&gt;
*Walking in the Footsteps of Ten Thousand Thing&lt;br /&gt;
**After spending a scene watching an opponent fight and then meditating then making a roll.  Extra successes become bonuses on martial arts attack.&lt;br /&gt;
***Scroll of the Monk pg. 86&lt;br /&gt;
&lt;br /&gt;
*Four Halo Golden Monkey Palm&lt;br /&gt;
**Make a martial arts attack against the head, sternum, stomach or groin.  If attack succeeds, that target receives additional lethal damage equal to a specific virtue.&lt;br /&gt;
***Scroll of the Monk pg. 86-87&lt;br /&gt;
&lt;br /&gt;
===Resistance Charms===&lt;br /&gt;
*Essence-Gathering Temper&lt;br /&gt;
**Rolls 2 die per damage dice that exceeds his Hardness.  Each success up to his stamina yields Essence worth of motes.  can not exceed more then 20 motes during a single action.&lt;br /&gt;
***Exalted pg. 207&lt;br /&gt;
&lt;br /&gt;
*Willpower-Enhancing Spirit&lt;br /&gt;
**For each health level lost roll one-die.  For each success restores a point of willpower.&lt;br /&gt;
***Exalted pg. 207-208&lt;br /&gt;
&lt;br /&gt;
*Ox-Body Technique&lt;br /&gt;
**Grant additional health levels (one -1 and two -2)&lt;br /&gt;
***Exalted pg. 208&lt;br /&gt;
&lt;br /&gt;
*Ox-Body Technique&lt;br /&gt;
**Grant additional health levels (one -1 and two -2)&lt;br /&gt;
***Exalted pg. 208&lt;br /&gt;
&lt;br /&gt;
*Ox-Body Technique&lt;br /&gt;
**Grant additional health levels (one -1 and two -2)&lt;br /&gt;
***Exalted pg. 208&lt;br /&gt;
&lt;br /&gt;
===Athletic Charms===&lt;br /&gt;
*Increasing Strength Exercise&lt;br /&gt;
**Adds one dot to the character&#039;s strength per 3 motes spent.  &lt;br /&gt;
***Exalted pg. 225&lt;br /&gt;
&lt;br /&gt;
*Graceful Crane Stance&lt;br /&gt;
**Automatically succeed on valid Athletic actions to keep his balance.  &lt;br /&gt;
***Exalted pg. 222-223&lt;br /&gt;
&lt;br /&gt;
===Dodge Charms===&lt;br /&gt;
*Shadow Over Water&lt;br /&gt;
**Ignore all penalties to Dodge DV.&lt;br /&gt;
***Exalted pg. 227&lt;br /&gt;
&lt;br /&gt;
*Reflex Sidestep Technique&lt;br /&gt;
**This charm responds to an unexpected attack.  The attack is no loner unexpected.&lt;br /&gt;
***Exalted pg. 227&lt;br /&gt;
&lt;br /&gt;
===Stealth Charms===&lt;br /&gt;
*Easily Overlooked Presence Method&lt;br /&gt;
**It causes Awareness and Investigation rolls to notice the Solar automatically fail, unless the Solar is in battle or has a +2 or greater bonus from circumstances&lt;br /&gt;
***Exalted pg. 230&lt;br /&gt;
&lt;br /&gt;
*Mental Invisibility Technique&lt;br /&gt;
**Roll [Dex or Mani]+Stealth, adds Essence automatic successes.  Exerts an unnatural mental influence if it exceeds the target&#039;s MDV.  The target must spend 4 Willpower to resist or 1 if someone draws attention to the Solar&lt;br /&gt;
***Exalted pg. 230&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
* Essence: 5&lt;br /&gt;
** Personal: 23/23&lt;br /&gt;
** Peripheral: 36/54&lt;br /&gt;
** Committed: 18&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
&lt;br /&gt;
0 0 0 0 0 0 0 0&amp;lt;br&amp;gt;&lt;br /&gt;
_ _ _ _ _ _ _ _&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Health==&lt;br /&gt;
&lt;br /&gt;
*-0&lt;br /&gt;
*-1, -1, -1, -1, -1&lt;br /&gt;
*-2, -2, -2, -2, -2&lt;br /&gt;
*-2, -2, -2&lt;br /&gt;
*-4&lt;br /&gt;
*Incapacitated &lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Compassion: 2&lt;br /&gt;
* Conviction: 3&lt;br /&gt;
* Temperance: 3&lt;br /&gt;
* Valor: 3&lt;br /&gt;
&lt;br /&gt;
==Limit Break==&lt;br /&gt;
===Temperance===&lt;br /&gt;
====Overindulgence====&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
List your stuff here, including combat stats if you have weapons&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Punch - Speed 5   Accuracy 11   Damage 4B   Defense +2   Rate 3&amp;lt;br&amp;gt;&lt;br /&gt;
Kick - Speed 5   Accuracy 10   Damage 7B   Defense -2   Rate 2&amp;lt;br&amp;gt;&lt;br /&gt;
Clinch - Speed 6   Accuracy 10   Damage 4B   Defense 0   Rate 1&amp;lt;br&amp;gt;&lt;br /&gt;
Form Punch - Speed 5   Accuracy 16   Damage 9L/B   Defense +7   Rate 5&amp;lt;br&amp;gt;&lt;br /&gt;
Form Kick - Speed 5   Accuracy 15   Damage 12L/B   Defense +3   Rate 4&amp;lt;br&amp;gt;&lt;br /&gt;
Form Clinch - Speed 6   Accuracy 15   Damage 9L/B   Defense +5  Rate 3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Merits and Flaws==&lt;br /&gt;
====Merit====&lt;br /&gt;
Omnidexterity -3pts &lt;br /&gt;
&lt;br /&gt;
====Flaws====&lt;br /&gt;
Known Anathema +7pts&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Questions &amp;amp; Answers&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;How old are you?&#039;&#039;&#039; Litheroy is 18 years old.  He Exalted 5 years when he was 13 years old.&lt;br /&gt;
** &#039;&#039;&#039;What was your family life like?&#039;&#039;&#039; Litheroy was orphaned from a young age at 10 years.  The memories he has were happy and joyful.  After his family was killed due to the Fair Folk attack, he turned to thievery to sustain himself.  Stealing a few fruits and other small things to subsit on. &lt;br /&gt;
** &#039;&#039;&#039;Where are you from? Originally?&#039;&#039;&#039; Litheroy was born in Greyfalls.&lt;br /&gt;
** &#039;&#039;&#039;How were you Exalted?&#039;&#039;&#039; Litheroy had been homeless for several years and knew the secret trails and roads that someone like himself could use.  One night during Calibration he heard some commotion from nearby his current sleeping place.  What he found was someone being attacked, one of the few friends an orphan child could have.  He tried to assist but was no match for the adults.  He Exalted and using his new found powers he was able to best the adults but doing so outted him as an Anathema and within several days a Wyld Hunt forced him to feel Grayfalls and&lt;br /&gt;
** &#039;&#039;&#039;When did you meet your companions?&#039;&#039;&#039; He will be meeting them shortly :)&lt;br /&gt;
** &#039;&#039;&#039;How has power changed you?&#039;&#039;&#039; He has become more cavalier about the world.  The world is a great open place, and to be enjoyed and protected.  Power is a useful tool but other then that he could take it or leave it.&lt;br /&gt;
** &#039;&#039;&#039;What do you think of mortals?&#039;&#039;&#039; People are interesting.  So many of them want different and contrasting things.  Worst of all many people are to serious sometimes a little deflation will work to ease the world.&lt;br /&gt;
** &#039;&#039;&#039;What motivates you to be a hero?&#039;&#039;&#039; He sees the world as too serious.  Something needs to be done to return joy to the world.&lt;br /&gt;
** &#039;&#039;&#039;Who or what do you worship?&#039;&#039;&#039; He honors the Unconquered Sun.  &lt;br /&gt;
** &#039;&#039;&#039;What would drive you to commit murder?&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Metalith</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Litheroy-The_Smiling_Sage&amp;diff=115521</id>
		<title>Character:Litheroy-The Smiling Sage</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Litheroy-The_Smiling_Sage&amp;diff=115521"/>
		<updated>2009-07-29T22:30:05Z</updated>

		<summary type="html">&lt;p&gt;Metalith: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Player_character]]&lt;br /&gt;
Game: [[Once_more_with_feeling|Once More, With Feeling!]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Name:&#039;&#039;&#039;  Litheroy - The Smiling Sage&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Caste:&#039;&#039;&#039;  Night Caste, Solar Exalt&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039;  Divine Fool&lt;br /&gt;
&lt;br /&gt;
==Motivation==&lt;br /&gt;
*To stop the Wyld Hunts once and for all&lt;br /&gt;
&lt;br /&gt;
==Intimacies==&lt;br /&gt;
*His Mentor and Sifu (positive)&lt;br /&gt;
*Wyld Hunts (negative)&lt;br /&gt;
&lt;br /&gt;
==Anima==&lt;br /&gt;
Night Caste: One mote surcharge, per charm, obvious or not, to prevent the motes spent from counting towards the Night&#039;s anima banner. The difficulty of the muting effect is equal to the Night&#039;s permanent essence AND cloaks the exalt from the eyes of heaven (Outside of Fate) for the duration.&lt;br /&gt;
&lt;br /&gt;
Golden six-winged Seraphim in flowing white robes.  Accompanied by soft music and rhythmic chimes as if following along to some great symphony.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Physical Attributes===&lt;br /&gt;
* Strength 4&lt;br /&gt;
* Dexterity 5&lt;br /&gt;
* Stamina 5&lt;br /&gt;
===Social Attributes===&lt;br /&gt;
* Charisma 4&lt;br /&gt;
* Manipulation 3&lt;br /&gt;
* Appearance 3&lt;br /&gt;
===Mental Attributes===&lt;br /&gt;
* Perception 5&lt;br /&gt;
* Intelligence 3&lt;br /&gt;
* Wits 5&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Caste Abilities===&lt;br /&gt;
* Athletics 3&lt;br /&gt;
* Awareness 4&lt;br /&gt;
* Dodge 4&lt;br /&gt;
* Larceny 3&lt;br /&gt;
* Stealth 5&lt;br /&gt;
&lt;br /&gt;
===Favored Abilities===&lt;br /&gt;
* Martial Arts 5 (Fighting Unarmed +2)&lt;br /&gt;
* Integrity 5&lt;br /&gt;
* Presence 3&lt;br /&gt;
* Resistance 3&lt;br /&gt;
* Lore 3&lt;br /&gt;
* Medicine 3&lt;br /&gt;
* Socialize 3&lt;br /&gt;
&lt;br /&gt;
===Unfavored Abilities===&lt;br /&gt;
* Linguistics 2 (Native: Riverspeak, Others: Old Realm, Foresttongue)&lt;br /&gt;
* Survival 1&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
===Artifact 1 - Orichalcum Hearthstone Amulet===&lt;br /&gt;
&lt;br /&gt;
===Artifact 4 - Blue Jade Perfected Kata Bracers===&lt;br /&gt;
* Acquired from an Elder Ex-Immaculate monk who became Litheroy&#039;s mentor and teacher.    &lt;br /&gt;
&lt;br /&gt;
===Cult 2 - Cult of the Illuminated===&lt;br /&gt;
* Several cells of the cult have learned about Smiling Sage and honor him with prayers.  Whenever he meets those he tries to persuaded them not to, but his humbleness doesn&#039;t see to stop them.&lt;br /&gt;
&lt;br /&gt;
===Solar Manse 4 - Seven Leaping Dragon Stone===&lt;br /&gt;
* While traveling through the East, Litheroy came across an old abandoned ruin long overgrown by foliage.  At the heart of the ruins he found this old manse dedicated to the Unconquered Sun.  From the outside it appears wasted away but the manse itself still looks like new within.&lt;br /&gt;
&lt;br /&gt;
===Wood Manse 2 - The Monkey Stone===&lt;br /&gt;
* Litheroy discovered the Wood Aspected Manse some time ago.  Hidden inside a sacred grove of trees.  &lt;br /&gt;
&lt;br /&gt;
===Mentor 2 | Sifu 4===&lt;br /&gt;
* An Elder Ex-Immaculate Monk&lt;br /&gt;
&lt;br /&gt;
===Resources 3===&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
===Martial Arts Charms===&lt;br /&gt;
*Monkey Tail Distraction Strike&lt;br /&gt;
**Make a Martial Arts.  Target makes a reflexive (Perception+Awareness) difficulty equal to martial artist&#039;s Essence.  If failure the target does not apply his Dodge or Parry DV.  If successful the target defends normally.  Then Join Battle rolls begin.&lt;br /&gt;
***Scroll of the Monk pg. 85&lt;br /&gt;
&lt;br /&gt;
*Flowing Mirror of Opposition Technique&lt;br /&gt;
**Opponents suffer a -2 Accuracy.  The martial arts adds his Essence to join battle rolls and subtracting one tick from the Speed of his attacks.&lt;br /&gt;
***Scroll of the Monk pg. 85&lt;br /&gt;
&lt;br /&gt;
*Body of War Meditation&lt;br /&gt;
**Mediates for 20 minutes.  Spent 4 motes for increase Strength or Stamina by 1 or spend 6 motes to increase Dexterity by 1.  Can not be used in combat.&lt;br /&gt;
***Scroll of the Monk pg. 85-86&lt;br /&gt;
&lt;br /&gt;
*Withering Paw Strike&lt;br /&gt;
**Martial artist makes a Dexterity+Martial Arts roll at a difficulty 1 without the -2 penalty to disarm.  Target&#039;s DV applies but penalty equal to Martial Arts Essence.  &lt;br /&gt;
***Scroll of the Monk pg. 86&lt;br /&gt;
&lt;br /&gt;
*Celestial Monkey Style&lt;br /&gt;
**For the scene the martial arts does not need to make Virtue Tests.  He is immune to all forms of natural mental influence, gaining a +1 to resist unnatural mental influences.  He does not gain Limit from using Willpower to resist.&lt;br /&gt;
***Scroll of the Monk pg. 86&lt;br /&gt;
&lt;br /&gt;
*Walking in the Footsteps of Ten Thousand Thing&lt;br /&gt;
**After spending a scene watching an opponent fight and then meditating then making a roll.  Extra successes become bonuses on martial arts attack.&lt;br /&gt;
***Scroll of the Monk pg. 86&lt;br /&gt;
&lt;br /&gt;
*Four Halo Golden Monkey Palm&lt;br /&gt;
**Make a martial arts attack against the head, sternum, stomach or groin.  If attack succeeds, that target receives additional lethal damage equal to a specific virtue.&lt;br /&gt;
***Scroll of the Monk pg. 86-87&lt;br /&gt;
&lt;br /&gt;
===Resistance Charms===&lt;br /&gt;
*Essence-Gathering Temper&lt;br /&gt;
**Rolls 2 die per damage dice that exceeds his Hardness.  Each success up to his stamina yields Essence worth of motes.  can not exceed more then 20 motes during a single action.&lt;br /&gt;
***Exalted pg. 207&lt;br /&gt;
&lt;br /&gt;
*Willpower-Enhancing Spirit&lt;br /&gt;
**For each health level lost roll one-die.  For each success restores a point of willpower.&lt;br /&gt;
***Exalted pg. 207-208&lt;br /&gt;
&lt;br /&gt;
*Ox-Body Technique&lt;br /&gt;
**Grant additional health levels (one -1 and two -2)&lt;br /&gt;
***Exalted pg. 208&lt;br /&gt;
&lt;br /&gt;
*Ox-Body Technique&lt;br /&gt;
**Grant additional health levels (one -1 and two -2)&lt;br /&gt;
***Exalted pg. 208&lt;br /&gt;
&lt;br /&gt;
*Ox-Body Technique&lt;br /&gt;
**Grant additional health levels (one -1 and two -2)&lt;br /&gt;
***Exalted pg. 208&lt;br /&gt;
&lt;br /&gt;
===Athletic Charms===&lt;br /&gt;
*Increasing Strength Exercise&lt;br /&gt;
**Adds one dot to the character&#039;s strength per 3 motes spent.  &lt;br /&gt;
***Exalted pg. 225&lt;br /&gt;
&lt;br /&gt;
*Graceful Crane Stance&lt;br /&gt;
**Automatically succeed on valid Athletic actions to keep his balance.  &lt;br /&gt;
***Exalted pg. 222-223&lt;br /&gt;
&lt;br /&gt;
===Dodge Charms===&lt;br /&gt;
*Shadow Over Water&lt;br /&gt;
**Ignore all penalties to Dodge DV.&lt;br /&gt;
***Exalted pg. 227&lt;br /&gt;
&lt;br /&gt;
*Reflex Sidestep Technique&lt;br /&gt;
**This charm responds to an unexpected attack.  The attack is no loner unexpected.&lt;br /&gt;
***Exalted pg. 227&lt;br /&gt;
&lt;br /&gt;
===Stealth Charms===&lt;br /&gt;
*Easily Overlooked Presence Method&lt;br /&gt;
**It causes Awareness and Investigation rolls to notice the Solar automatically fail, unless the Solar is in battle or has a +2 or greater bonus from circumstances&lt;br /&gt;
***Exalted pg. 230&lt;br /&gt;
&lt;br /&gt;
*Mental Invisibility Technique&lt;br /&gt;
**Roll [Dex or Mani]+Stealth, adds Essence automatic successes.  Exerts an unnatural mental influence if it exceeds the target&#039;s MDV.  The target must spend 4 Willpower to resist or 1 if someone draws attention to the Solar&lt;br /&gt;
***Exalted pg. 230&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
* Essence: 5&lt;br /&gt;
** Personal: 23/23&lt;br /&gt;
** Peripheral: 36/54&lt;br /&gt;
** Committed: 18&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
&lt;br /&gt;
0 0 0 0 0 0 0 0&amp;lt;br&amp;gt;&lt;br /&gt;
_ _ _ _ _ _ _ _&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Health==&lt;br /&gt;
&lt;br /&gt;
*-0&lt;br /&gt;
*-1, -1, -1, -1, -1&lt;br /&gt;
*-2, -2, -2, -2, -2&lt;br /&gt;
*-2, -2, -2&lt;br /&gt;
*-4&lt;br /&gt;
*Incapacitated &lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Compassion: 2&lt;br /&gt;
* Conviction: 3&lt;br /&gt;
* Temperance: 3&lt;br /&gt;
* Valor: 3&lt;br /&gt;
&lt;br /&gt;
==Limit Break==&lt;br /&gt;
===Temperance===&lt;br /&gt;
====Overindulgence====&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
List your stuff here, including combat stats if you have weapons&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Punch - Speed 5   Accuracy 11   Damage 4B   Defense +2   Rate 3&amp;lt;br&amp;gt;&lt;br /&gt;
Kick - Speed 5   Accuracy 10   Damage 7B   Defense -2   Rate 2&amp;lt;br&amp;gt;&lt;br /&gt;
Clinch - Speed 6   Accuracy 10   Damage 4B   Defense 0   Rate 1&amp;lt;br&amp;gt;&lt;br /&gt;
Form Punch - Speed 5   Accuracy 16   Damage 9L/B   Defense +7   Rate 5&amp;lt;br&amp;gt;&lt;br /&gt;
Form Kick - Speed 5   Accuracy 15   Damage 12L/B   Defense +3   Rate 4&amp;lt;br&amp;gt;&lt;br /&gt;
Form Clinch - Speed 6   Accuracy 15   Damage 9L/B   Defense +5  Rate 3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Merits and Flaws==&lt;br /&gt;
====Merit====&lt;br /&gt;
Omnidexterity -3pts &lt;br /&gt;
&lt;br /&gt;
====Flaws====&lt;br /&gt;
Known Anathema +7pts&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Questions &amp;amp; Answers&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;How old are you?&#039;&#039;&#039; Litheroy is 18 years old.  He Exalted 5 years when he was 13 years old.&lt;br /&gt;
** &#039;&#039;&#039;What was your family life like?&#039;&#039;&#039; Litheroy was orphaned from a young age at 10 years.  The memories he has were happy and joyful.  After his family was killed due to the Fair Folk attack, he turned to thievery to sustain himself.  Stealing a few fruits and other small things to subsit on. &lt;br /&gt;
** &#039;&#039;&#039;Where are you from? Originally?&#039;&#039;&#039; Litheroy was born in Greyfalls.&lt;br /&gt;
** &#039;&#039;&#039;How were you Exalted?&#039;&#039;&#039; Litheroy had been homeless for several years and knew the secret trails and roads that someone like himself could use.  One night during Calibration he heard some commotion from nearby his current sleeping place.  What he found was someone being attacked, one of the few friends an orphan child could have.  He tried to assist but was no match for the adults.  He Exalted and using his new found powers he was able to best the adults but doing so outted him as an Anathema and within several days a Wyld Hunt forced him to feel Grayfalls and&lt;br /&gt;
** &#039;&#039;&#039;When did you meet your companions?&#039;&#039;&#039; He will be meeting them shortly :)&lt;br /&gt;
** &#039;&#039;&#039;How has power changed you?&#039;&#039;&#039; He has become more cavalier about the world.  The world is a great open place, and to be enjoyed and protected.  Power is a useful tool but other then that he could take it or leave it.&lt;br /&gt;
** &#039;&#039;&#039;What do you think of mortals?&#039;&#039;&#039; People are interesting.  So many of them want different and contrasting things.  Worst of all many people are to serious sometimes a little deflation will work to ease the world.&lt;br /&gt;
** &#039;&#039;&#039;What motivates you to be a hero?&#039;&#039;&#039; He sees the world as too serious.  Something needs to be done to return joy to the world.&lt;br /&gt;
** &#039;&#039;&#039;Who or what do you worship?&#039;&#039;&#039; He honors the Unconquered Sun.  &lt;br /&gt;
** &#039;&#039;&#039;What would drive you to commit murder?&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Metalith</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Litheroy-The_Smiling_Sage&amp;diff=115519</id>
		<title>Character:Litheroy-The Smiling Sage</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Litheroy-The_Smiling_Sage&amp;diff=115519"/>
		<updated>2009-07-29T21:17:07Z</updated>

		<summary type="html">&lt;p&gt;Metalith: /* Anima */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Player_character]]&lt;br /&gt;
Game: [[Once_more_with_feeling|Once More, With Feeling!]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Name:&#039;&#039;&#039;  Litheroy - The Smiling Sage&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Caste:&#039;&#039;&#039;  Night Caste, Solar Exalt&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039;  Divine Fool&lt;br /&gt;
&lt;br /&gt;
==Motivation==&lt;br /&gt;
*To stop the Wyld Hunts once and for all&lt;br /&gt;
&lt;br /&gt;
==Intimacies==&lt;br /&gt;
*His Mentor and Sifu (positive)&lt;br /&gt;
*Wyld Hunts (negative)&lt;br /&gt;
&lt;br /&gt;
==Anima==&lt;br /&gt;
Night Caste: One mote surcharge, per charm, obvious or not, to prevent the motes spent from counting towards the Night&#039;s anima banner. The difficulty of the muting effect is equal to the Night&#039;s permanent essence AND cloaks the exalt from the eyes of heaven (Outside of Fate) for the duration.&lt;br /&gt;
&lt;br /&gt;
Golden six-winged Seraphim in flowing white robes.  Accompanied by soft music and rhythmic chimes as if following along to some great symphony.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Physical Attributes===&lt;br /&gt;
* Strength 4&lt;br /&gt;
* Dexterity 5&lt;br /&gt;
* Stamina 5&lt;br /&gt;
===Social Attributes===&lt;br /&gt;
* Charisma 4&lt;br /&gt;
* Manipulation 3&lt;br /&gt;
* Appearance 3&lt;br /&gt;
===Mental Attributes===&lt;br /&gt;
* Perception 5&lt;br /&gt;
* Intelligence 3&lt;br /&gt;
* Wits 5&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Caste Abilities===&lt;br /&gt;
* Athletics 3&lt;br /&gt;
* Awareness 4&lt;br /&gt;
* Dodge 4&lt;br /&gt;
* Larceny 3&lt;br /&gt;
* Stealth 5&lt;br /&gt;
&lt;br /&gt;
===Favored Abilities===&lt;br /&gt;
* Martial Arts 5 (Fighting Unarmed +2)&lt;br /&gt;
* Integrity 5&lt;br /&gt;
* Presence 3&lt;br /&gt;
* Resistance 3&lt;br /&gt;
* Lore 3&lt;br /&gt;
* Medicine 3&lt;br /&gt;
* Socialize 3&lt;br /&gt;
&lt;br /&gt;
===Unfavored Abilities===&lt;br /&gt;
* Linguistics 2 (Native: Riverspeak, Others: Old Realm, Foresttongue)&lt;br /&gt;
* Survival 1&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
===Artifact 1 - Orichalcum Hearthstone Amulet===&lt;br /&gt;
&lt;br /&gt;
===Artifact 4 - Blue Jade Perfected Kata Bracers===&lt;br /&gt;
* Acquired from an Elder Ex-Immaculate monk who became Litheroy&#039;s mentor and teacher.    &lt;br /&gt;
&lt;br /&gt;
===Cult 2 - Cult of the Illuminated===&lt;br /&gt;
* Several cells of the cult have learned about Smiling Sage and honor him with prayers.  Whenever he meets those he tries to persuaded them not to, but his humbleness doesn&#039;t see to stop them.&lt;br /&gt;
&lt;br /&gt;
===Solar Manse 4 - Seven Leaping Dragon Stone===&lt;br /&gt;
* While traveling through the East, Litheroy came across an old abandoned ruin long overgrown by foliage.  At the heart of the ruins he found this old manse dedicated to the Unconquered Sun.  From the outside it appears wasted away but the manse itself still looks like new within.&lt;br /&gt;
&lt;br /&gt;
===Wood Manse 2 - The Monkey Stone===&lt;br /&gt;
* Litheroy discovered the Wood Aspected Manse some time ago.  Hidden inside a sacred grove of trees.  &lt;br /&gt;
&lt;br /&gt;
===Mentor 2 | Sifu 4===&lt;br /&gt;
* An Elder Ex-Immaculate Monk&lt;br /&gt;
&lt;br /&gt;
===Resources 3===&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
===Martial Arts Charms===&lt;br /&gt;
*Monkey Tail Distraction Strike&lt;br /&gt;
**Make a Martial Arts.  Target makes a reflexive (Perception+Awareness) difficulty equal to martial artist&#039;s Essence.  If failure the target does not apply his Dodge or Parry DV.  If successful the target defends normally.  Then Join Battle rolls begin.&lt;br /&gt;
***Scroll of the Monk pg. 85&lt;br /&gt;
&lt;br /&gt;
*Flowing Mirror of Opposition Technique&lt;br /&gt;
**Opponents suffer a -2 Accuracy.  The martial arts adds his Essence to join battle rolls and subtracting one tick from the Speed of his attacks.&lt;br /&gt;
***Scroll of the Monk pg. 85&lt;br /&gt;
&lt;br /&gt;
*Body of War Meditation&lt;br /&gt;
**Mediates for 20 minutes.  Spent 4 motes for increase Strength or Stamina by 1 or spend 6 motes to increase Dexterity by 1.  Can not be used in combat.&lt;br /&gt;
***Scroll of the Monk pg. 85-86&lt;br /&gt;
&lt;br /&gt;
*Withering Paw Strike&lt;br /&gt;
**Martial artist makes a Dexterity+Martial Arts roll at a difficulty 1 without the -2 penalty to disarm.  Target&#039;s DV applies but penalty equal to Martial Arts Essence.  &lt;br /&gt;
***Scroll of the Monk pg. 86&lt;br /&gt;
&lt;br /&gt;
*Celestial Monkey Style&lt;br /&gt;
**For the scene the martial arts does not need to make Virtue Tests.  He is immune to all forms of natural mental influence, gaining a +1 to resist unnatural mental influences.  He does not gain Limit from using Willpower to resist.&lt;br /&gt;
***Scroll of the Monk pg. 86&lt;br /&gt;
&lt;br /&gt;
*Walking in the Footsteps of Ten Thousand Thing&lt;br /&gt;
**After spending a scene watching an opponent fight and then meditating then making a roll.  Extra successes become bonuses on martial arts attack.&lt;br /&gt;
***Scroll of the Monk pg. 86&lt;br /&gt;
&lt;br /&gt;
*Four Halo Golden Monkey Palm&lt;br /&gt;
**Make a martial arts attack against the head, sternum, stomach or groin.  If attack succeeds, that target receives additional lethal damage equal to a specific virtue.&lt;br /&gt;
***Scroll of the Monk pg. 86-87&lt;br /&gt;
&lt;br /&gt;
===Resistance Charms===&lt;br /&gt;
*Essence-Gathering Temper&lt;br /&gt;
**Rolls 2 die per damage dice that exceeds his Hardness.  Each success up to his stamina yields Essence worth of motes.  can not exceed more then 20 motes during a single action.&lt;br /&gt;
***Exalted pg. 207&lt;br /&gt;
&lt;br /&gt;
*Willpower-Enhancing Spirit&lt;br /&gt;
**For each health level lost roll one-die.  For each success restores a point of willpower.&lt;br /&gt;
***Exalted pg. 207-208&lt;br /&gt;
&lt;br /&gt;
*Ox-Body Technique&lt;br /&gt;
**Grant additional health levels (one -1 and two -2)&lt;br /&gt;
***Exalted pg. 208&lt;br /&gt;
&lt;br /&gt;
*Ox-Body Technique&lt;br /&gt;
**Grant additional health levels (one -1 and two -2)&lt;br /&gt;
***Exalted pg. 208&lt;br /&gt;
&lt;br /&gt;
*Ox-Body Technique&lt;br /&gt;
**Grant additional health levels (one -1 and two -2)&lt;br /&gt;
***Exalted pg. 208&lt;br /&gt;
&lt;br /&gt;
===Athletic Charms===&lt;br /&gt;
*Increasing Strength Exercise&lt;br /&gt;
**Adds one dot to the character&#039;s strength per 3 motes spent.  &lt;br /&gt;
***Exalted pg. 225&lt;br /&gt;
&lt;br /&gt;
*Graceful Crane Stance&lt;br /&gt;
**Automatically succeed on valid Athletic actions to keep his balance.  &lt;br /&gt;
***Exalted pg. 222-223&lt;br /&gt;
&lt;br /&gt;
===Dodge Charms===&lt;br /&gt;
*Shadow Over Water&lt;br /&gt;
**Ignore all penalties to Dodge DV.&lt;br /&gt;
***Exalted pg. 227&lt;br /&gt;
&lt;br /&gt;
*Reflex Sidestep Technique&lt;br /&gt;
**This charm responds to an unexpected attack.  The attack is no loner unexpected.&lt;br /&gt;
***Exalted pg. 227&lt;br /&gt;
&lt;br /&gt;
===Stealth Charms===&lt;br /&gt;
*Easily Overlooked Presence Method&lt;br /&gt;
**It causes Awareness and Investigation rolls to notice the Solar automatically fail, unless the Solar is in battle or has a +2 or greater bonus from circumstances&lt;br /&gt;
***Exalted pg. 230&lt;br /&gt;
&lt;br /&gt;
*Mental Invisibility Technique&lt;br /&gt;
**Roll [Dex or Mani]+Stealth, adds Essence automatic successes.  Exerts an unnatural mental influence if it exceeds the target&#039;s MDV.  The target must spend 4 Willpower to resist or 1 if someone draws attention to the Solar&lt;br /&gt;
***Exalted pg. 230&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
* Essence: 5&lt;br /&gt;
** Personal: 23/23&lt;br /&gt;
** Peripheral: 36/54&lt;br /&gt;
** Committed: 18&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
&lt;br /&gt;
0 0 0 0 0 0 0 0&amp;lt;br&amp;gt;&lt;br /&gt;
_ _ _ _ _ _ _ _&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Health==&lt;br /&gt;
&lt;br /&gt;
*-0&lt;br /&gt;
*-1, -1, -1, -1, -1&lt;br /&gt;
*-2, -2, -2, -2, -2&lt;br /&gt;
*-2, -2, -2&lt;br /&gt;
*-4&lt;br /&gt;
*Incapacitated &lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Compassion: 2&lt;br /&gt;
* Conviction: 3&lt;br /&gt;
* Temperance: 3&lt;br /&gt;
* Valor: 3&lt;br /&gt;
&lt;br /&gt;
==Limit Break==&lt;br /&gt;
===Temperance===&lt;br /&gt;
====Overindulgence====&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
List your stuff here, including combat stats if you have weapons&lt;br /&gt;
&lt;br /&gt;
==Merits and Flaws==&lt;br /&gt;
====Merit====&lt;br /&gt;
Omnidexterity -3pts &lt;br /&gt;
&lt;br /&gt;
====Flaws====&lt;br /&gt;
Known Anathema +7pts&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Questions &amp;amp; Answers&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;How old are you?&#039;&#039;&#039; Litheroy is 18 years old.  He Exalted 5 years when he was 13 years old.&lt;br /&gt;
** &#039;&#039;&#039;What was your family life like?&#039;&#039;&#039; Litheroy was orphaned from a young age at 10 years.  The memories he has were happy and joyful.  After his family was killed due to the Fair Folk attack, he turned to thievery to sustain himself.  Stealing a few fruits and other small things to subsit on. &lt;br /&gt;
** &#039;&#039;&#039;Where are you from? Originally?&#039;&#039;&#039; Litheroy was born in Greyfalls.&lt;br /&gt;
** &#039;&#039;&#039;How were you Exalted?&#039;&#039;&#039; Litheroy had been homeless for several years and knew the secret trails and roads that someone like himself could use.  One night during Calibration he heard some commotion from nearby his current sleeping place.  What he found was someone being attacked, one of the few friends an orphan child could have.  He tried to assist but was no match for the adults.  He Exalted and using his new found powers he was able to best the adults but doing so outted him as an Anathema and within several days a Wyld Hunt forced him to feel Grayfalls and&lt;br /&gt;
** &#039;&#039;&#039;When did you meet your companions?&#039;&#039;&#039; He will be meeting them shortly :)&lt;br /&gt;
** &#039;&#039;&#039;How has power changed you?&#039;&#039;&#039; He has become more cavalier about the world.  The world is a great open place, and to be enjoyed and protected.  Power is a useful tool but other then that he could take it or leave it.&lt;br /&gt;
** &#039;&#039;&#039;What do you think of mortals?&#039;&#039;&#039; People are interesting.  So many of them want different and contrasting things.  Worst of all many people are to serious sometimes a little deflation will work to ease the world.&lt;br /&gt;
** &#039;&#039;&#039;What motivates you to be a hero?&#039;&#039;&#039; He sees the world as too serious.  Something needs to be done to return joy to the world.&lt;br /&gt;
** &#039;&#039;&#039;Who or what do you worship?&#039;&#039;&#039; He honors the Unconquered Sun.  &lt;br /&gt;
** &#039;&#039;&#039;What would drive you to commit murder?&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Metalith</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Litheroy-The_Smiling_Sage&amp;diff=115507</id>
		<title>Character:Litheroy-The Smiling Sage</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Litheroy-The_Smiling_Sage&amp;diff=115507"/>
		<updated>2009-07-29T20:49:19Z</updated>

		<summary type="html">&lt;p&gt;Metalith: /* Intimacies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Player_character]]&lt;br /&gt;
Game: [[Once_more_with_feeling|Once More, With Feeling!]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Name:&#039;&#039;&#039;  Litheroy - The Smiling Sage&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Caste:&#039;&#039;&#039;  Night Caste, Solar Exalt&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039;  Divine Fool&lt;br /&gt;
&lt;br /&gt;
==Motivation==&lt;br /&gt;
*To stop the Wyld Hunts once and for all&lt;br /&gt;
&lt;br /&gt;
==Intimacies==&lt;br /&gt;
*His Mentor and Sifu (positive)&lt;br /&gt;
*Wyld Hunts (negative)&lt;br /&gt;
&lt;br /&gt;
==Anima==&lt;br /&gt;
Night Caste: One mote surcharge, per charm, obvious or not, to prevent the motes spent from counting towards the Night&#039;s anima banner. The difficulty of the muting effect is equal to the Night&#039;s permanent essence AND cloaks the exalt from the eyes of heaven (Outside of Fate) for the duration.&lt;br /&gt;
&lt;br /&gt;
Golden six-winged Seraphim in flowing white robes.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Physical Attributes===&lt;br /&gt;
* Strength 4&lt;br /&gt;
* Dexterity 5&lt;br /&gt;
* Stamina 5&lt;br /&gt;
===Social Attributes===&lt;br /&gt;
* Charisma 4&lt;br /&gt;
* Manipulation 3&lt;br /&gt;
* Appearance 3&lt;br /&gt;
===Mental Attributes===&lt;br /&gt;
* Perception 5&lt;br /&gt;
* Intelligence 3&lt;br /&gt;
* Wits 5&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Caste Abilities===&lt;br /&gt;
* Athletics 3&lt;br /&gt;
* Awareness 4&lt;br /&gt;
* Dodge 4&lt;br /&gt;
* Larceny 3&lt;br /&gt;
* Stealth 5&lt;br /&gt;
&lt;br /&gt;
===Favored Abilities===&lt;br /&gt;
* Martial Arts 5 (Fighting Unarmed +2)&lt;br /&gt;
* Integrity 5&lt;br /&gt;
* Presence 3&lt;br /&gt;
* Resistance 3&lt;br /&gt;
* Lore 3&lt;br /&gt;
* Medicine 3&lt;br /&gt;
* Socialize 3&lt;br /&gt;
&lt;br /&gt;
===Unfavored Abilities===&lt;br /&gt;
* Linguistics 2 (Native: Riverspeak, Others: Old Realm, Foresttongue)&lt;br /&gt;
* Survival 1&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
===Artifact 1 - Orichalcum Hearthstone Amulet===&lt;br /&gt;
&lt;br /&gt;
===Artifact 4 - Blue Jade Perfected Kata Bracers===&lt;br /&gt;
* Acquired from an Elder Ex-Immaculate monk who became Litheroy&#039;s mentor and teacher.    &lt;br /&gt;
&lt;br /&gt;
===Cult 2 - Cult of the Illuminated===&lt;br /&gt;
* Several cells of the cult have learned about Smiling Sage and honor him with prayers.  Whenever he meets those he tries to persuaded them not to, but his humbleness doesn&#039;t see to stop them.&lt;br /&gt;
&lt;br /&gt;
===Solar Manse 4 - Seven Leaping Dragon Stone===&lt;br /&gt;
* While traveling through the East, Litheroy came across an old abandoned ruin long overgrown by foliage.  At the heart of the ruins he found this old manse dedicated to the Unconquered Sun.  From the outside it appears wasted away but the manse itself still looks like new within.&lt;br /&gt;
&lt;br /&gt;
===Wood Manse 2 - The Monkey Stone===&lt;br /&gt;
* Litheroy discovered the Wood Aspected Manse some time ago.  Hidden inside a sacred grove of trees.  &lt;br /&gt;
&lt;br /&gt;
===Mentor 2 | Sifu 4===&lt;br /&gt;
* An Elder Ex-Immaculate Monk&lt;br /&gt;
&lt;br /&gt;
===Resources 3===&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
===Martial Arts Charms===&lt;br /&gt;
*Monkey Tail Distraction Strike&lt;br /&gt;
**Make a Martial Arts.  Target makes a reflexive (Perception+Awareness) difficulty equal to martial artist&#039;s Essence.  If failure the target does not apply his Dodge or Parry DV.  If successful the target defends normally.  Then Join Battle rolls begin.&lt;br /&gt;
***Scroll of the Monk pg. 85&lt;br /&gt;
&lt;br /&gt;
*Flowing Mirror of Opposition Technique&lt;br /&gt;
**Opponents suffer a -2 Accuracy.  The martial arts adds his Essence to join battle rolls and subtracting one tick from the Speed of his attacks.&lt;br /&gt;
***Scroll of the Monk pg. 85&lt;br /&gt;
&lt;br /&gt;
*Body of War Meditation&lt;br /&gt;
**Mediates for 20 minutes.  Spent 4 motes for increase Strength or Stamina by 1 or spend 6 motes to increase Dexterity by 1.  Can not be used in combat.&lt;br /&gt;
***Scroll of the Monk pg. 85-86&lt;br /&gt;
&lt;br /&gt;
*Withering Paw Strike&lt;br /&gt;
**Martial artist makes a Dexterity+Martial Arts roll at a difficulty 1 without the -2 penalty to disarm.  Target&#039;s DV applies but penalty equal to Martial Arts Essence.  &lt;br /&gt;
***Scroll of the Monk pg. 86&lt;br /&gt;
&lt;br /&gt;
*Celestial Monkey Style&lt;br /&gt;
**For the scene the martial arts does not need to make Virtue Tests.  He is immune to all forms of natural mental influence, gaining a +1 to resist unnatural mental influences.  He does not gain Limit from using Willpower to resist.&lt;br /&gt;
***Scroll of the Monk pg. 86&lt;br /&gt;
&lt;br /&gt;
*Walking in the Footsteps of Ten Thousand Thing&lt;br /&gt;
**After spending a scene watching an opponent fight and then meditating then making a roll.  Extra successes become bonuses on martial arts attack.&lt;br /&gt;
***Scroll of the Monk pg. 86&lt;br /&gt;
&lt;br /&gt;
*Four Halo Golden Monkey Palm&lt;br /&gt;
**Make a martial arts attack against the head, sternum, stomach or groin.  If attack succeeds, that target receives additional lethal damage equal to a specific virtue.&lt;br /&gt;
***Scroll of the Monk pg. 86-87&lt;br /&gt;
&lt;br /&gt;
===Resistance Charms===&lt;br /&gt;
*Essence-Gathering Temper&lt;br /&gt;
**Rolls 2 die per damage dice that exceeds his Hardness.  Each success up to his stamina yields Essence worth of motes.  can not exceed more then 20 motes during a single action.&lt;br /&gt;
***Exalted pg. 207&lt;br /&gt;
&lt;br /&gt;
*Willpower-Enhancing Spirit&lt;br /&gt;
**For each health level lost roll one-die.  For each success restores a point of willpower.&lt;br /&gt;
***Exalted pg. 207-208&lt;br /&gt;
&lt;br /&gt;
*Ox-Body Technique&lt;br /&gt;
**Grant additional health levels (one -1 and two -2)&lt;br /&gt;
***Exalted pg. 208&lt;br /&gt;
&lt;br /&gt;
*Ox-Body Technique&lt;br /&gt;
**Grant additional health levels (one -1 and two -2)&lt;br /&gt;
***Exalted pg. 208&lt;br /&gt;
&lt;br /&gt;
*Ox-Body Technique&lt;br /&gt;
**Grant additional health levels (one -1 and two -2)&lt;br /&gt;
***Exalted pg. 208&lt;br /&gt;
&lt;br /&gt;
===Athletic Charms===&lt;br /&gt;
*Increasing Strength Exercise&lt;br /&gt;
**Adds one dot to the character&#039;s strength per 3 motes spent.  &lt;br /&gt;
***Exalted pg. 225&lt;br /&gt;
&lt;br /&gt;
*Graceful Crane Stance&lt;br /&gt;
**Automatically succeed on valid Athletic actions to keep his balance.  &lt;br /&gt;
***Exalted pg. 222-223&lt;br /&gt;
&lt;br /&gt;
===Dodge Charms===&lt;br /&gt;
*Shadow Over Water&lt;br /&gt;
**Ignore all penalties to Dodge DV.&lt;br /&gt;
***Exalted pg. 227&lt;br /&gt;
&lt;br /&gt;
*Reflex Sidestep Technique&lt;br /&gt;
**This charm responds to an unexpected attack.  The attack is no loner unexpected.&lt;br /&gt;
***Exalted pg. 227&lt;br /&gt;
&lt;br /&gt;
===Stealth Charms===&lt;br /&gt;
*Easily Overlooked Presence Method&lt;br /&gt;
**It causes Awareness and Investigation rolls to notice the Solar automatically fail, unless the Solar is in battle or has a +2 or greater bonus from circumstances&lt;br /&gt;
***Exalted pg. 230&lt;br /&gt;
&lt;br /&gt;
*Mental Invisibility Technique&lt;br /&gt;
**Roll [Dex or Mani]+Stealth, adds Essence automatic successes.  Exerts an unnatural mental influence if it exceeds the target&#039;s MDV.  The target must spend 4 Willpower to resist or 1 if someone draws attention to the Solar&lt;br /&gt;
***Exalted pg. 230&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
* Essence: 5&lt;br /&gt;
** Personal: 23/23&lt;br /&gt;
** Peripheral: 36/54&lt;br /&gt;
** Committed: 18&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
&lt;br /&gt;
0 0 0 0 0 0 0 0&amp;lt;br&amp;gt;&lt;br /&gt;
_ _ _ _ _ _ _ _&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Health==&lt;br /&gt;
&lt;br /&gt;
*-0&lt;br /&gt;
*-1, -1, -1, -1, -1&lt;br /&gt;
*-2, -2, -2, -2, -2&lt;br /&gt;
*-2, -2, -2&lt;br /&gt;
*-4&lt;br /&gt;
*Incapacitated &lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Compassion: 2&lt;br /&gt;
* Conviction: 3&lt;br /&gt;
* Temperance: 3&lt;br /&gt;
* Valor: 3&lt;br /&gt;
&lt;br /&gt;
==Limit Break==&lt;br /&gt;
===Temperance===&lt;br /&gt;
====Overindulgence====&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
List your stuff here, including combat stats if you have weapons&lt;br /&gt;
&lt;br /&gt;
==Merits and Flaws==&lt;br /&gt;
====Merit====&lt;br /&gt;
Omnidexterity -3pts &lt;br /&gt;
&lt;br /&gt;
====Flaws====&lt;br /&gt;
Known Anathema +7pts&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Questions &amp;amp; Answers&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;How old are you?&#039;&#039;&#039; Litheroy is 18 years old.  He Exalted 5 years when he was 13 years old.&lt;br /&gt;
** &#039;&#039;&#039;What was your family life like?&#039;&#039;&#039; Litheroy was orphaned from a young age at 10 years.  The memories he has were happy and joyful.  After his family was killed due to the Fair Folk attack, he turned to thievery to sustain himself.  Stealing a few fruits and other small things to subsit on. &lt;br /&gt;
** &#039;&#039;&#039;Where are you from? Originally?&#039;&#039;&#039; Litheroy was born in Greyfalls.&lt;br /&gt;
** &#039;&#039;&#039;How were you Exalted?&#039;&#039;&#039; Litheroy had been homeless for several years and knew the secret trails and roads that someone like himself could use.  One night during Calibration he heard some commotion from nearby his current sleeping place.  What he found was someone being attacked, one of the few friends an orphan child could have.  He tried to assist but was no match for the adults.  He Exalted and using his new found powers he was able to best the adults but doing so outted him as an Anathema and within several days a Wyld Hunt forced him to feel Grayfalls and&lt;br /&gt;
** &#039;&#039;&#039;When did you meet your companions?&#039;&#039;&#039; He will be meeting them shortly :)&lt;br /&gt;
** &#039;&#039;&#039;How has power changed you?&#039;&#039;&#039; He has become more cavalier about the world.  The world is a great open place, and to be enjoyed and protected.  Power is a useful tool but other then that he could take it or leave it.&lt;br /&gt;
** &#039;&#039;&#039;What do you think of mortals?&#039;&#039;&#039; People are interesting.  So many of them want different and contrasting things.  Worst of all many people are to serious sometimes a little deflation will work to ease the world.&lt;br /&gt;
** &#039;&#039;&#039;What motivates you to be a hero?&#039;&#039;&#039; He sees the world as too serious.  Something needs to be done to return joy to the world.&lt;br /&gt;
** &#039;&#039;&#039;Who or what do you worship?&#039;&#039;&#039; He honors the Unconquered Sun.  &lt;br /&gt;
** &#039;&#039;&#039;What would drive you to commit murder?&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Metalith</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Litheroy-The_Smiling_Sage&amp;diff=115506</id>
		<title>Character:Litheroy-The Smiling Sage</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Litheroy-The_Smiling_Sage&amp;diff=115506"/>
		<updated>2009-07-29T20:48:33Z</updated>

		<summary type="html">&lt;p&gt;Metalith: /* Motivation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Player_character]]&lt;br /&gt;
Game: [[Once_more_with_feeling|Once More, With Feeling!]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Name:&#039;&#039;&#039;  Litheroy - The Smiling Sage&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Caste:&#039;&#039;&#039;  Night Caste, Solar Exalt&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039;  Divine Fool&lt;br /&gt;
&lt;br /&gt;
==Motivation==&lt;br /&gt;
*To stop the Wyld Hunts once and for all&lt;br /&gt;
&lt;br /&gt;
==Intimacies==&lt;br /&gt;
&lt;br /&gt;
==Anima==&lt;br /&gt;
Night Caste: One mote surcharge, per charm, obvious or not, to prevent the motes spent from counting towards the Night&#039;s anima banner. The difficulty of the muting effect is equal to the Night&#039;s permanent essence AND cloaks the exalt from the eyes of heaven (Outside of Fate) for the duration.&lt;br /&gt;
&lt;br /&gt;
Golden six-winged Seraphim in flowing white robes.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Physical Attributes===&lt;br /&gt;
* Strength 4&lt;br /&gt;
* Dexterity 5&lt;br /&gt;
* Stamina 5&lt;br /&gt;
===Social Attributes===&lt;br /&gt;
* Charisma 4&lt;br /&gt;
* Manipulation 3&lt;br /&gt;
* Appearance 3&lt;br /&gt;
===Mental Attributes===&lt;br /&gt;
* Perception 5&lt;br /&gt;
* Intelligence 3&lt;br /&gt;
* Wits 5&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Caste Abilities===&lt;br /&gt;
* Athletics 3&lt;br /&gt;
* Awareness 4&lt;br /&gt;
* Dodge 4&lt;br /&gt;
* Larceny 3&lt;br /&gt;
* Stealth 5&lt;br /&gt;
&lt;br /&gt;
===Favored Abilities===&lt;br /&gt;
* Martial Arts 5 (Fighting Unarmed +2)&lt;br /&gt;
* Integrity 5&lt;br /&gt;
* Presence 3&lt;br /&gt;
* Resistance 3&lt;br /&gt;
* Lore 3&lt;br /&gt;
* Medicine 3&lt;br /&gt;
* Socialize 3&lt;br /&gt;
&lt;br /&gt;
===Unfavored Abilities===&lt;br /&gt;
* Linguistics 2 (Native: Riverspeak, Others: Old Realm, Foresttongue)&lt;br /&gt;
* Survival 1&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
===Artifact 1 - Orichalcum Hearthstone Amulet===&lt;br /&gt;
&lt;br /&gt;
===Artifact 4 - Blue Jade Perfected Kata Bracers===&lt;br /&gt;
* Acquired from an Elder Ex-Immaculate monk who became Litheroy&#039;s mentor and teacher.    &lt;br /&gt;
&lt;br /&gt;
===Cult 2 - Cult of the Illuminated===&lt;br /&gt;
* Several cells of the cult have learned about Smiling Sage and honor him with prayers.  Whenever he meets those he tries to persuaded them not to, but his humbleness doesn&#039;t see to stop them.&lt;br /&gt;
&lt;br /&gt;
===Solar Manse 4 - Seven Leaping Dragon Stone===&lt;br /&gt;
* While traveling through the East, Litheroy came across an old abandoned ruin long overgrown by foliage.  At the heart of the ruins he found this old manse dedicated to the Unconquered Sun.  From the outside it appears wasted away but the manse itself still looks like new within.&lt;br /&gt;
&lt;br /&gt;
===Wood Manse 2 - The Monkey Stone===&lt;br /&gt;
* Litheroy discovered the Wood Aspected Manse some time ago.  Hidden inside a sacred grove of trees.  &lt;br /&gt;
&lt;br /&gt;
===Mentor 2 | Sifu 4===&lt;br /&gt;
* An Elder Ex-Immaculate Monk&lt;br /&gt;
&lt;br /&gt;
===Resources 3===&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
===Martial Arts Charms===&lt;br /&gt;
*Monkey Tail Distraction Strike&lt;br /&gt;
**Make a Martial Arts.  Target makes a reflexive (Perception+Awareness) difficulty equal to martial artist&#039;s Essence.  If failure the target does not apply his Dodge or Parry DV.  If successful the target defends normally.  Then Join Battle rolls begin.&lt;br /&gt;
***Scroll of the Monk pg. 85&lt;br /&gt;
&lt;br /&gt;
*Flowing Mirror of Opposition Technique&lt;br /&gt;
**Opponents suffer a -2 Accuracy.  The martial arts adds his Essence to join battle rolls and subtracting one tick from the Speed of his attacks.&lt;br /&gt;
***Scroll of the Monk pg. 85&lt;br /&gt;
&lt;br /&gt;
*Body of War Meditation&lt;br /&gt;
**Mediates for 20 minutes.  Spent 4 motes for increase Strength or Stamina by 1 or spend 6 motes to increase Dexterity by 1.  Can not be used in combat.&lt;br /&gt;
***Scroll of the Monk pg. 85-86&lt;br /&gt;
&lt;br /&gt;
*Withering Paw Strike&lt;br /&gt;
**Martial artist makes a Dexterity+Martial Arts roll at a difficulty 1 without the -2 penalty to disarm.  Target&#039;s DV applies but penalty equal to Martial Arts Essence.  &lt;br /&gt;
***Scroll of the Monk pg. 86&lt;br /&gt;
&lt;br /&gt;
*Celestial Monkey Style&lt;br /&gt;
**For the scene the martial arts does not need to make Virtue Tests.  He is immune to all forms of natural mental influence, gaining a +1 to resist unnatural mental influences.  He does not gain Limit from using Willpower to resist.&lt;br /&gt;
***Scroll of the Monk pg. 86&lt;br /&gt;
&lt;br /&gt;
*Walking in the Footsteps of Ten Thousand Thing&lt;br /&gt;
**After spending a scene watching an opponent fight and then meditating then making a roll.  Extra successes become bonuses on martial arts attack.&lt;br /&gt;
***Scroll of the Monk pg. 86&lt;br /&gt;
&lt;br /&gt;
*Four Halo Golden Monkey Palm&lt;br /&gt;
**Make a martial arts attack against the head, sternum, stomach or groin.  If attack succeeds, that target receives additional lethal damage equal to a specific virtue.&lt;br /&gt;
***Scroll of the Monk pg. 86-87&lt;br /&gt;
&lt;br /&gt;
===Resistance Charms===&lt;br /&gt;
*Essence-Gathering Temper&lt;br /&gt;
**Rolls 2 die per damage dice that exceeds his Hardness.  Each success up to his stamina yields Essence worth of motes.  can not exceed more then 20 motes during a single action.&lt;br /&gt;
***Exalted pg. 207&lt;br /&gt;
&lt;br /&gt;
*Willpower-Enhancing Spirit&lt;br /&gt;
**For each health level lost roll one-die.  For each success restores a point of willpower.&lt;br /&gt;
***Exalted pg. 207-208&lt;br /&gt;
&lt;br /&gt;
*Ox-Body Technique&lt;br /&gt;
**Grant additional health levels (one -1 and two -2)&lt;br /&gt;
***Exalted pg. 208&lt;br /&gt;
&lt;br /&gt;
*Ox-Body Technique&lt;br /&gt;
**Grant additional health levels (one -1 and two -2)&lt;br /&gt;
***Exalted pg. 208&lt;br /&gt;
&lt;br /&gt;
*Ox-Body Technique&lt;br /&gt;
**Grant additional health levels (one -1 and two -2)&lt;br /&gt;
***Exalted pg. 208&lt;br /&gt;
&lt;br /&gt;
===Athletic Charms===&lt;br /&gt;
*Increasing Strength Exercise&lt;br /&gt;
**Adds one dot to the character&#039;s strength per 3 motes spent.  &lt;br /&gt;
***Exalted pg. 225&lt;br /&gt;
&lt;br /&gt;
*Graceful Crane Stance&lt;br /&gt;
**Automatically succeed on valid Athletic actions to keep his balance.  &lt;br /&gt;
***Exalted pg. 222-223&lt;br /&gt;
&lt;br /&gt;
===Dodge Charms===&lt;br /&gt;
*Shadow Over Water&lt;br /&gt;
**Ignore all penalties to Dodge DV.&lt;br /&gt;
***Exalted pg. 227&lt;br /&gt;
&lt;br /&gt;
*Reflex Sidestep Technique&lt;br /&gt;
**This charm responds to an unexpected attack.  The attack is no loner unexpected.&lt;br /&gt;
***Exalted pg. 227&lt;br /&gt;
&lt;br /&gt;
===Stealth Charms===&lt;br /&gt;
*Easily Overlooked Presence Method&lt;br /&gt;
**It causes Awareness and Investigation rolls to notice the Solar automatically fail, unless the Solar is in battle or has a +2 or greater bonus from circumstances&lt;br /&gt;
***Exalted pg. 230&lt;br /&gt;
&lt;br /&gt;
*Mental Invisibility Technique&lt;br /&gt;
**Roll [Dex or Mani]+Stealth, adds Essence automatic successes.  Exerts an unnatural mental influence if it exceeds the target&#039;s MDV.  The target must spend 4 Willpower to resist or 1 if someone draws attention to the Solar&lt;br /&gt;
***Exalted pg. 230&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
* Essence: 5&lt;br /&gt;
** Personal: 23/23&lt;br /&gt;
** Peripheral: 36/54&lt;br /&gt;
** Committed: 18&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
&lt;br /&gt;
0 0 0 0 0 0 0 0&amp;lt;br&amp;gt;&lt;br /&gt;
_ _ _ _ _ _ _ _&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Health==&lt;br /&gt;
&lt;br /&gt;
*-0&lt;br /&gt;
*-1, -1, -1, -1, -1&lt;br /&gt;
*-2, -2, -2, -2, -2&lt;br /&gt;
*-2, -2, -2&lt;br /&gt;
*-4&lt;br /&gt;
*Incapacitated &lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Compassion: 2&lt;br /&gt;
* Conviction: 3&lt;br /&gt;
* Temperance: 3&lt;br /&gt;
* Valor: 3&lt;br /&gt;
&lt;br /&gt;
==Limit Break==&lt;br /&gt;
===Temperance===&lt;br /&gt;
====Overindulgence====&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
List your stuff here, including combat stats if you have weapons&lt;br /&gt;
&lt;br /&gt;
==Merits and Flaws==&lt;br /&gt;
====Merit====&lt;br /&gt;
Omnidexterity -3pts &lt;br /&gt;
&lt;br /&gt;
====Flaws====&lt;br /&gt;
Known Anathema +7pts&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Questions &amp;amp; Answers&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;How old are you?&#039;&#039;&#039; Litheroy is 18 years old.  He Exalted 5 years when he was 13 years old.&lt;br /&gt;
** &#039;&#039;&#039;What was your family life like?&#039;&#039;&#039; Litheroy was orphaned from a young age at 10 years.  The memories he has were happy and joyful.  After his family was killed due to the Fair Folk attack, he turned to thievery to sustain himself.  Stealing a few fruits and other small things to subsit on. &lt;br /&gt;
** &#039;&#039;&#039;Where are you from? Originally?&#039;&#039;&#039; Litheroy was born in Greyfalls.&lt;br /&gt;
** &#039;&#039;&#039;How were you Exalted?&#039;&#039;&#039; Litheroy had been homeless for several years and knew the secret trails and roads that someone like himself could use.  One night during Calibration he heard some commotion from nearby his current sleeping place.  What he found was someone being attacked, one of the few friends an orphan child could have.  He tried to assist but was no match for the adults.  He Exalted and using his new found powers he was able to best the adults but doing so outted him as an Anathema and within several days a Wyld Hunt forced him to feel Grayfalls and&lt;br /&gt;
** &#039;&#039;&#039;When did you meet your companions?&#039;&#039;&#039; He will be meeting them shortly :)&lt;br /&gt;
** &#039;&#039;&#039;How has power changed you?&#039;&#039;&#039; He has become more cavalier about the world.  The world is a great open place, and to be enjoyed and protected.  Power is a useful tool but other then that he could take it or leave it.&lt;br /&gt;
** &#039;&#039;&#039;What do you think of mortals?&#039;&#039;&#039; People are interesting.  So many of them want different and contrasting things.  Worst of all many people are to serious sometimes a little deflation will work to ease the world.&lt;br /&gt;
** &#039;&#039;&#039;What motivates you to be a hero?&#039;&#039;&#039; He sees the world as too serious.  Something needs to be done to return joy to the world.&lt;br /&gt;
** &#039;&#039;&#039;Who or what do you worship?&#039;&#039;&#039; He honors the Unconquered Sun.  &lt;br /&gt;
** &#039;&#039;&#039;What would drive you to commit murder?&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Metalith</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Once_more_with_feeling&amp;diff=115441</id>
		<title>Once more with feeling</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Once_more_with_feeling&amp;diff=115441"/>
		<updated>2009-07-29T06:33:55Z</updated>

		<summary type="html">&lt;p&gt;Metalith: /* Night Caste */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Once more, with feeling!=&lt;br /&gt;
[[Category:Exalted]][[Category:PBP]]&lt;br /&gt;
==Setting==&lt;br /&gt;
[http://forum.rpg.net./showthread.php?t=454431 The Recruitment Thread]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=456914 The Out-of-Character Thread]&lt;br /&gt;
&lt;br /&gt;
==Chapter Logs==&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=456922 Once More With Feeling! In Character Thread]&lt;br /&gt;
&lt;br /&gt;
==House Rules==&lt;br /&gt;
[[Once more with feeling/CharGenHouse|Character Generation House Rules]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Once more with feeling/Anima Banner House Rules|Anima Banner Changes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Once more with feeling/Current House Rules|Gameplay and Other House Rules]]&lt;br /&gt;
&lt;br /&gt;
==PCs==&lt;br /&gt;
[[Exalted:Character_Template|Character Template]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Solars===&lt;br /&gt;
====Dawn Caste====&lt;br /&gt;
* Andrensath as [[Character:Starcc Antonee, the Adamant Man|&#039;&#039;&#039;Starcc Antonee, the Adamant Man&#039;&#039;&#039;]], Dawn Caste &#039;&#039;Drunken Magitech Wielding Sorcerer&#039;&#039;, bonded to [[Character:Cael|&#039;&#039;&#039;Cael&#039;&#039;&#039;]]&lt;br /&gt;
* Dakkareth as [[Character:Nuwa|&#039;&#039;&#039;Nuwa&#039;&#039;&#039;]], Dawn Caste &#039;&#039;Sword Saint&#039;&#039;, bonded to [[Character:Dhiren|&#039;&#039;&#039;Dhiren&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
====Zenith Caste====&lt;br /&gt;
* Andrensath as [[Character:Solitary Talon of the Veiled Silverhawk Lady|&#039;&#039;&#039;Solitary Talon of the Veiled Silverhawk Lady&#039;&#039;&#039;]], Zenith Caste &#039;&#039;Singer, Musician, Fencer, and Lesbian Lecher&#039;&#039;, bonded to [[Character:Venomous Dragon Empress | &#039;&#039;&#039;Venomous Dragon Empress&#039;&#039;&#039;]].&lt;br /&gt;
* Taurus II as [[Character:Surely-Refulgent Anshu|&#039;&#039;&#039;Surely-Refulgent Anshu&#039;&#039;&#039;]], Zenith Caste &#039;&#039;Ex-Immaculate Monk&#039;&#039;, bonded to [[Character:Salamander|&#039;&#039;&#039;Salamander&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
====Twilight Caste====&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
====Night Caste====&lt;br /&gt;
* Commissar Mega as [[Character:Jarred Nemo|&#039;&#039;&#039;Jarred Nemo&#039;&#039;&#039;]], Night Caste &#039;&#039;Amnesiac&#039;&#039;, bonded to [[Character:Lutra Kawauso|&#039;&#039;&#039;Lutra Kawauso&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
*Metalith as [[Character:Litheroy-The Smiling Sage|&#039;&#039;&#039;Litheroy-The Smiling Sage&#039;&#039;&#039;]], Night Caste&lt;br /&gt;
&lt;br /&gt;
====Eclipse Caste====&lt;br /&gt;
* Lost Arts as [[Character:Ziyad Antarah|&#039;&#039;&#039;Ziyad Antarah&#039;&#039;&#039;]], Eclipse Caste &#039;&#039;Poet and Courtier&#039;&#039;.  Bonded to [[Character:Rhyming Cadence|&#039;&#039;&#039;Rhyming Cadence&#039;&#039;&#039;]] and [[Character:Rhythmic Harmony|&#039;&#039;&#039;Rhythmic Harmony&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
===The Lunars===&lt;br /&gt;
====Full Moon Caste====&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
====Changing Moon Caste====&lt;br /&gt;
* Myllinnia as [[Character:Silveria Arc|&#039;&#039;&#039;Silveria Arc&#039;&#039;&#039;]], Changing Moon &#039;&#039;Beautiful and Awesome Assassin (More like Troubleshooter) for Hire&#039;&#039;, bonded to [[Character:Ta&#039;an Aesin | &#039;&#039;&#039;Ta&#039;an Aesin&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
====No Moon Caste====&lt;br /&gt;
* drakensis as [[Character:Salamander|&#039;&#039;&#039;Salamander&#039;&#039;&#039;]], No Moon &#039;&#039;Rebellious Savant&#039;&#039;, bonded to [[Character:Surely-Refulgent Anshu|&#039;&#039;&#039;Surely Refulgent Anshu&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
====Casteless====&lt;br /&gt;
* Taurus II as [[Character:Dhiren|&#039;&#039;&#039;Dhiren&#039;&#039;&#039;]], Casteless &#039;&#039;Rescued Slave&#039;&#039;, bonded to [[Character:Nuwa|&#039;&#039;&#039;Nuwa&#039;&#039;&#039;]]&lt;br /&gt;
** Dhiren&#039;s familiar [[Character:Mahon|&#039;&#039;&#039;Mahon&#039;&#039;&#039;]], a young grizzly bear&lt;br /&gt;
* Segev as [[Character:Cael|&#039;&#039;&#039;Cael&#039;&#039;&#039;]], Casteless &#039;&#039;Street Urchin&#039;&#039;, bonded to [[Character:Starcc Antonee, the Adamant Man|&#039;&#039;&#039;Starcc Antonee, the Adamant Man&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
[[Once more with feeling/NPCs|NPCs in Once more, with feeling!]]&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
Add links to any cool stuff you think up for the game here.&lt;br /&gt;
&lt;br /&gt;
* [[Once more with feeling/Connections diagram|Connections Diagram]]&lt;br /&gt;
* Plague of Hats Charm Compendium - Featuring 164 Solar, 89 Abyssal, 72 Infernal, 80 Lunar, 39 Terrestrial and 29 Fair Folk Charms: &lt;br /&gt;
** [http://forum.rpg.net/showthread.php?t=455823 Page discussing it and containing download links]&lt;br /&gt;
* [http://fixalted.bazzalisk.org/index.php?title=Main_Page Fixalted Wiki] : For all your alternate, houserulings and rule fixing needs.&lt;br /&gt;
* [[Once more with feeling/Custom Charms|Custom Charms]] - For Charms designed by our players and approved by the ST for use in game&lt;br /&gt;
* [[Once_more_with_feeling/Map_of_Creation|Map of Creation]] (Warning: Big map.)&lt;/div&gt;</summary>
		<author><name>Metalith</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Death_Veiled_in_Silk&amp;diff=114493</id>
		<title>Character:Death Veiled in Silk</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Death_Veiled_in_Silk&amp;diff=114493"/>
		<updated>2009-07-19T16:20:30Z</updated>

		<summary type="html">&lt;p&gt;Metalith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Player_character]]&lt;br /&gt;
&#039;&#039;&#039;Capadocious - Death Veiled in Silk&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Capadocious.gif|right]]&lt;br /&gt;
Character in [[The Perfect Harmony of Fate]], played by Tito.&lt;br /&gt;
&lt;br /&gt;
Chosen of: Ending&amp;lt;br&amp;gt;&lt;br /&gt;
Concept: Velvet Covered Iron Fist&amp;lt;br&amp;gt;&lt;br /&gt;
Allegiance: Nominally Copper&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Description needs to be written&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Iconic Anima==&lt;br /&gt;
A deep purple-blue light&lt;br /&gt;
&lt;br /&gt;
==Motivation==&lt;br /&gt;
To take part in the games of Divinity&lt;br /&gt;
&lt;br /&gt;
==Intimacies==&lt;br /&gt;
To enjoy life&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Mental===&lt;br /&gt;
*Intelligence ••&lt;br /&gt;
*Perception •••&lt;br /&gt;
*Wits •••&lt;br /&gt;
===Physical===&lt;br /&gt;
*Dexterity ••••&lt;br /&gt;
*Stamina •••••&lt;br /&gt;
*Strength ••&lt;br /&gt;
===Social===&lt;br /&gt;
*Appearance ••&lt;br /&gt;
*Charisma •••&lt;br /&gt;
*Manipulation ••••&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
===Auspicious Abilities===&lt;br /&gt;
&lt;br /&gt;
Awareness: ••• &lt;br /&gt;
&lt;br /&gt;
Bureaucracy: ••• &lt;br /&gt;
&lt;br /&gt;
Integrity: ••• &lt;br /&gt;
&lt;br /&gt;
Martial Arts: ••••• &lt;br /&gt;
&lt;br /&gt;
Medicine: • &lt;br /&gt;
&lt;br /&gt;
===Favoured Abilities===&lt;br /&gt;
&lt;br /&gt;
Resistance: •••&lt;br /&gt;
&lt;br /&gt;
Performance: ••&lt;br /&gt;
&lt;br /&gt;
Socialize: ••&lt;br /&gt;
&lt;br /&gt;
Melee: •••&lt;br /&gt;
&lt;br /&gt;
===Unfavoured Abilities===&lt;br /&gt;
&lt;br /&gt;
Dodge: ••&lt;br /&gt;
&lt;br /&gt;
Linguistics: •• (Native: Riverspeak Others: Old Realm, High Realm)&lt;br /&gt;
&lt;br /&gt;
Lore: •••&lt;br /&gt;
&lt;br /&gt;
Occult: ••&lt;br /&gt;
&lt;br /&gt;
Stealth: •••&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
===Type===&lt;br /&gt;
Artifact: •••• (Perfected Kata Bracers)(When he activates a Form-type Charm, he adds hIS Essence to the accuracy, damage and defense of hIS unarmed attacks and of attacks made with the active Form-type Charm’s particular weapons. He may choose to inflict bashing or lethal damage at will and he may parry lethal attacks unarmed. In addition, Starmetal eases the flow of martial Essence for Sidereals, reducing the cost of activating Charms of the same style by two motes (minimum 1)&lt;br /&gt;
&lt;br /&gt;
Artifact: •• (Seven Jeweled Peacock Fans)&lt;br /&gt;
&lt;br /&gt;
Connections: • (Bureau of Heaven)&lt;br /&gt;
&lt;br /&gt;
Celestial Manse: ••• (*Precision of Form Gemstone)(The brilliantly iridescent, egg-shaped opal reduces the essence cost to use all Martial Arts Charms of a particular style by 2 motes after the character activates that style&#039;s Form-type Charm. This effect can not reduce the mote cost of a Charm to less then half its original value. The bearer also cannot activate any Charms of another martial arts style until she abandons the Form she has already chosen. A character could abandon one Form, however, and then activate the Form-type Charm of another martial arts style, gaining the mote discount for all Charms of that style.)&lt;br /&gt;
&lt;br /&gt;
Salary: •••&lt;br /&gt;
&lt;br /&gt;
Sifu: ••• (Master of the Celestial Styles of Dreaming Pearl Courtesan Style, Celestial Monkey Style, and Silver-Voiced Nightingale Style. Master of Sidereal Styles of Prismatic Arrangement of Creation Style and Obsidian Shards of Infinity Style)&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
===Ability===&lt;br /&gt;
&lt;br /&gt;
====Resistance Charms====&lt;br /&gt;
*Ox-Body Technique&lt;br /&gt;
**Grants the character one additional -0 health level&lt;br /&gt;
***Manual of Exalted Power: Sidereals, page 127&lt;br /&gt;
&lt;br /&gt;
*Optimistic Security Practice&lt;br /&gt;
**This charm raises his bashing, lethal and aggravated soak by an amount equal to his Essence.  In addition, opponents whose Essence is lower then the Sidereal&#039;s Compassion must spend one Willpower point any time they take an action intended to damage or disable him. (This expenditure must be separate from Willpower spent form Willpower spent for bonus successes or to channel Virtues.) If an opponent does not do so, the action fails automatically.&lt;br /&gt;
***Manual of Exalted Power: Sidereals, page 129&lt;br /&gt;
&lt;br /&gt;
====Melee Charms====&lt;br /&gt;
*Harmony of Blows&lt;br /&gt;
**Can make two more attacks using Archery, Martial Arts, Melee or Thrown, ignoring multiple-action penalties and his attacks’ listed Rate.&lt;br /&gt;
***Manual of Exalted Power: Sidereals, page 155&lt;br /&gt;
&lt;br /&gt;
====Stealth Charms====&lt;br /&gt;
*Soft Presence Practice&lt;br /&gt;
**While the charm is active, divide the number of motes spent by two for the purposes of calculating the effect on the character&#039;s anima. &lt;br /&gt;
***Manual of Exalted Power: Sidereals, page 170-171&lt;br /&gt;
&lt;br /&gt;
====Integrity Charms====&lt;br /&gt;
*First Integrity Excellency.&lt;br /&gt;
**Add dice to rolls involving Integrity.&lt;br /&gt;
***Manual of Exalted Power: Sidereals, page 126. &lt;br /&gt;
&lt;br /&gt;
*Slick Essence Replenishment.&lt;br /&gt;
**When a character with this Charm channels Willpower through the Virtue that pertains to the Charm and succeeds on his action, she gets back (Virtue x 2) motes of Essence.  The character can also use the required additional Ability to gain a smaller Essence replenishment in his action using the Ability supports the theme of the Virtue in a situation where something important is at stake.&lt;br /&gt;
***Manual of Exalted Power: Sidereals, page 178&lt;br /&gt;
&lt;br /&gt;
====Martial Arts Charms====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Violet Bier of Sorrow Style&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Secrets of Future Strife&lt;br /&gt;
**Doubles base Join Battle pool &lt;br /&gt;
***Manual of Exalted Power: Sidereals, page 180.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Pearl Dreaming Courtesan Style&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Demure Carp Feint&lt;br /&gt;
**The character opens the fans waving it in a distracting way (need not be a war fan).  While using this Charm, the Exalt adds either his Essence or +2 (whichever is greater) to their DVs.&lt;br /&gt;
***Scroll of the Monk, page 88&lt;br /&gt;
&lt;br /&gt;
*Pearlescent Filigree Defense&lt;br /&gt;
** Each mote spent adds one to the character&#039;s lethal soak and two to the character&#039;s bashing soak. (This bonus does not count as armour, but as a form of natural soak.) The character can not spend more mots of Essence to fuel this Charm then he has dots in Essence.&lt;br /&gt;
***Scroll of the Monk, page 88&lt;br /&gt;
&lt;br /&gt;
*Lethal Paper Fan Attack&lt;br /&gt;
**The character treats all paper fans (or other similar props such as brushes or mirros) as wind-fire wheels.  He treats all sashes, long hems, sleeves and so on as seven-section staves.  The damage these weapons inflict is lethal, though their appearance does not change.  In addition, if the character uses an actual war fan or other accountment that has been properly constructed for use in the martial arts, the character may enhance the weapon&#039;s Speed, Accuracy, Damage or Defense by an amount equal to his Essence.  (pick any value when activating the Charm.)  If the player picks Speed, a value equal to the character&#039;s Essence is subtracted from the weapon Speed rating.  The result of doing so can be no less then 1, however.  Sashes, cloak-hems and other clothing turned into weighted ropes and then enhanced by this Charm deal less damage then they would empowered by the Charm alone-but the character can wield them with much greater Speed, Accuracy or Defense&lt;br /&gt;
***Scroll of the Monk, page 88-89&lt;br /&gt;
&lt;br /&gt;
*Dreaming Pearl Courtesan Form&lt;br /&gt;
**The sensual martial artist&#039;s props and robes take on a life of their own, enhancing and complementing his movements.  The martial arts controls one prop per dot of Essence he has (deciding his prop to animate when he activates the Charm.)  If the martial arts wishes to change the props, he must drop the present invocation of this Charm and reactivate it.  While using this Charm, the character&#039;s Martial Arts score is add to all Presence and Socialize rolls, including those required for social combat and the activations of Charms.&lt;br /&gt;
***Scroll of the Monk, page 89&lt;br /&gt;
&lt;br /&gt;
*Flurry of August Leaves Concentration&lt;br /&gt;
**The martial artist with this Charm casts his fans or sashes into the air, making them swoop and slash out at an opponent before obediently returning to him.  If he activates this Charm while using the Dreaming Pearl Courtesan Form, the martial arts can have as many props as that Charm allows to make multiple attacks against one target.  This Charm allows the martial arts to strike a target up to (Martial Arts x5) yards away.  The Exalt rolls a single normal Martial Arts attack, regardless of how many weapons the character control.  Successes from the roll, penalized by the target&#039;s DV, apply to all the weapons simultaneously, and the damage is calculated normally as if he had performed the attack manually.  The opponent does suffer an onslaught penalty to his DV for being attacked by multiple props, but each prop applies its damage separately.&lt;br /&gt;
***Scroll of the Monk, page 89&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
*Permanent Essence: 3&lt;br /&gt;
*Personal motes: 12/12&lt;br /&gt;
*Peripheral motes: 21/33&lt;br /&gt;
*Committed: 12&lt;br /&gt;
*Willpower: 6/6&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
*Compassion •&lt;br /&gt;
*Conviction ••&lt;br /&gt;
*Temperance •••&lt;br /&gt;
*Valour •••&lt;br /&gt;
&lt;br /&gt;
===Limit Break===&lt;br /&gt;
*0/10&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
===Artifacts===&lt;br /&gt;
&lt;br /&gt;
*Pair of Seven-Jewel Peacock Fans (Starmetal)&lt;br /&gt;
&lt;br /&gt;
These war fans are half-again as large as normal and reinforced with a magical material. they are called &amp;quot;seven-jeweled&amp;quot; because their join is set with that many gemstones. Skilled warriors can use them to subdue by precisely lashing out with them when closed, to kill by closing the razor sharp inside edge on veins and disarm by capturing or flicking weapons out of opponent&#039;s hands. They are Artifact 1 alone, but 2 for a matched Pair.&lt;br /&gt;
&lt;br /&gt;
Speed 5 Accuracy +4 Damage +8B/+4L Defense +3 Rate 3 Tags D,M&lt;br /&gt;
&lt;br /&gt;
*Starmetal Perfected Kata Bracers&lt;br /&gt;
&lt;br /&gt;
When he activates a Form-type Charm, he adds his Essence to the accuracy, damage and defense of his unarmed attacks and of attacks made with the active Form-type Charm’s particular weapons. He may choose to inflict bashing or lethal damage at will and he may parry lethal attacks unarmed. In addition, Starmetal eases the flow of martial Essence for Sidereals, reducing the cost of activating Charms of the same style by two motes (minimum 1)&lt;br /&gt;
&lt;br /&gt;
===Mundane===&lt;br /&gt;
&lt;br /&gt;
Several Silk Sashes and a Silk Kimono&lt;br /&gt;
&lt;br /&gt;
==Defenses==&lt;br /&gt;
===Physical===&lt;br /&gt;
*Dodge DV: 6&lt;br /&gt;
*Parry (Martial Arts - Fans) DV: 6&lt;br /&gt;
*Parry (Martial Arts - Fists) DV: 6&lt;br /&gt;
*Parry (Melee - Fans) DV: : 6&lt;br /&gt;
&lt;br /&gt;
===Mental===&lt;br /&gt;
*Dodge MDV: 6&lt;br /&gt;
*Parry MDV: ?&lt;br /&gt;
&lt;br /&gt;
==Colleges==&lt;br /&gt;
===Jupiter===&lt;br /&gt;
&lt;br /&gt;
===Mars===&lt;br /&gt;
&lt;br /&gt;
===Mercury===&lt;br /&gt;
&lt;br /&gt;
===Saturn===&lt;br /&gt;
&lt;br /&gt;
*The Sword: ••••&lt;br /&gt;
 &lt;br /&gt;
===Venus===&lt;br /&gt;
&lt;br /&gt;
*The Musician: ••&lt;br /&gt;
*The Peacock: •&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
The person who would become Capadocious exalted later in his life almost 16 when discovered. The Exaltation he possess original belonged to a Chosen who was not fated to die for several millennia. But was killed in a large battle during Calibration when Yozi cultists had summoned several very power 2nd level demons. With his former Exaltation&#039;s death. The other quickly examined the Loom to find out if a replacement could be located so much sooner. The strands of fate pointed to him and the Sidereals came.&lt;br /&gt;
&lt;br /&gt;
Upon meeting Capadocious they wondered if the Loom had made a mistake. He was the son of a power member of the Guild. His mother ran several brothels and courtesans from which she would spread her web of manipulation and deceit. The youth had grown up in a world surrounded by vice, excess and intrigue. A world which he had become quite suited to. The Sidereals that had come to collect him wondered how such a youth was fated to be a Chosen of Ending but did as they were told.&lt;br /&gt;
&lt;br /&gt;
Needless to say he was not at all impressed or interested in the situation. He enjoyed the life that he had, needless to say it took some convincing but with Sidereal abilities they got the youth to come. Upon arriving in Yu-Shun his attitude changed completely. He was overwhelmed by the sights and sounds and quickly explored every inch someone of his ability could get into.&lt;br /&gt;
&lt;br /&gt;
He took to the lessons he was given but still seemed out of place in the Violet Bier. He attitude and demeanor were more indulgent then the normal Chosen of Ending. Unlike some of the others, Capadocious had taken a view of life that he enjoyed, &amp;quot;Live, Drink and be Merry. For tomorrow we die.&amp;quot; He Exalted 1 year to the day his predecessor had passed. After receiving his Exaultation, did some others realize that while unconventional, Capadocius was just as capable as any other Chosen of Ending. Maybe more so, since he prefers to get any job done, so he can spend his time at the Cerulean Lute as he can manage.&lt;br /&gt;
&lt;br /&gt;
==Health Levels==&lt;br /&gt;
*-0&lt;br /&gt;
*-0&lt;br /&gt;
*-1&lt;br /&gt;
*-1&lt;br /&gt;
*-2&lt;br /&gt;
*-2&lt;br /&gt;
*-4&lt;br /&gt;
*Incapacitated&lt;br /&gt;
Wounds are designated as &#039;&#039;bashing&#039;&#039;, &#039;&#039;&#039;lethal&#039;&#039;&#039; or &amp;lt;strike&amp;gt;aggravated&amp;lt;/strike&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Soak==&lt;br /&gt;
*Bashing: 5&lt;br /&gt;
*Lethal: 2&lt;br /&gt;
&lt;br /&gt;
==XP==&lt;br /&gt;
===Gained===&lt;br /&gt;
0&lt;br /&gt;
===Spent===&lt;br /&gt;
0&lt;br /&gt;
===Unspent===&lt;br /&gt;
0&lt;/div&gt;</summary>
		<author><name>Metalith</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Capadocious.gif&amp;diff=114492</id>
		<title>File:Capadocious.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Capadocious.gif&amp;diff=114492"/>
		<updated>2009-07-19T16:19:50Z</updated>

		<summary type="html">&lt;p&gt;Metalith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Metalith</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Death_Veiled_in_Silk&amp;diff=114457</id>
		<title>Character:Death Veiled in Silk</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Death_Veiled_in_Silk&amp;diff=114457"/>
		<updated>2009-07-19T00:21:04Z</updated>

		<summary type="html">&lt;p&gt;Metalith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Player_character]]&lt;br /&gt;
&#039;&#039;&#039;Capadocious - Death Veiled in Silk&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:.png|right]]&lt;br /&gt;
Character in [[The Perfect Harmony of Fate]], played by Tito.&lt;br /&gt;
&lt;br /&gt;
Chosen of: Ending&amp;lt;br&amp;gt;&lt;br /&gt;
Concept: Velvet Covered Iron Fist&amp;lt;br&amp;gt;&lt;br /&gt;
Allegiance: Nominally Copper&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Description needs to be written&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Iconic Anima==&lt;br /&gt;
A deep purple-blue light&lt;br /&gt;
&lt;br /&gt;
==Motivation==&lt;br /&gt;
To take part in the games of Divinity&lt;br /&gt;
&lt;br /&gt;
==Intimacies==&lt;br /&gt;
To enjoy life&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Mental===&lt;br /&gt;
*Intelligence ••&lt;br /&gt;
*Perception •••&lt;br /&gt;
*Wits •••&lt;br /&gt;
===Physical===&lt;br /&gt;
*Dexterity ••••&lt;br /&gt;
*Stamina •••••&lt;br /&gt;
*Strength ••&lt;br /&gt;
===Social===&lt;br /&gt;
*Appearance ••&lt;br /&gt;
*Charisma •••&lt;br /&gt;
*Manipulation ••••&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
===Auspicious Abilities===&lt;br /&gt;
&lt;br /&gt;
Awareness: ••• &lt;br /&gt;
&lt;br /&gt;
Bureaucracy: ••• &lt;br /&gt;
&lt;br /&gt;
Integrity: ••• &lt;br /&gt;
&lt;br /&gt;
Martial Arts: ••••• &lt;br /&gt;
&lt;br /&gt;
Medicine: • &lt;br /&gt;
&lt;br /&gt;
===Favoured Abilities===&lt;br /&gt;
&lt;br /&gt;
Resistance: •••&lt;br /&gt;
&lt;br /&gt;
Performance: ••&lt;br /&gt;
&lt;br /&gt;
Socialize: ••&lt;br /&gt;
&lt;br /&gt;
Melee: •••&lt;br /&gt;
&lt;br /&gt;
===Unfavoured Abilities===&lt;br /&gt;
&lt;br /&gt;
Dodge: ••&lt;br /&gt;
&lt;br /&gt;
Linguistics: •• (Native: Riverspeak Others: Old Realm, High Realm)&lt;br /&gt;
&lt;br /&gt;
Lore: •••&lt;br /&gt;
&lt;br /&gt;
Occult: ••&lt;br /&gt;
&lt;br /&gt;
Stealth: •••&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
===Type===&lt;br /&gt;
Artifact: •••• (Perfected Kata Bracers)(When he activates a Form-type Charm, he adds hIS Essence to the accuracy, damage and defense of hIS unarmed attacks and of attacks made with the active Form-type Charm’s particular weapons. He may choose to inflict bashing or lethal damage at will and he may parry lethal attacks unarmed. In addition, Starmetal eases the flow of martial Essence for Sidereals, reducing the cost of activating Charms of the same style by two motes (minimum 1)&lt;br /&gt;
&lt;br /&gt;
Artifact: •• (Seven Jeweled Peacock Fans)&lt;br /&gt;
&lt;br /&gt;
Connections: • (Bureau of Heaven)&lt;br /&gt;
&lt;br /&gt;
Celestial Manse: ••• (*Precision of Form Gemstone)(The brilliantly iridescent, egg-shaped opal reduces the essence cost to use all Martial Arts Charms of a particular style by 2 motes after the character activates that style&#039;s Form-type Charm. This effect can not reduce the mote cost of a Charm to less then half its original value. The bearer also cannot activate any Charms of another martial arts style until she abandons the Form she has already chosen. A character could abandon one Form, however, and then activate the Form-type Charm of another martial arts style, gaining the mote discount for all Charms of that style.)&lt;br /&gt;
&lt;br /&gt;
Salary: •••&lt;br /&gt;
&lt;br /&gt;
Sifu: ••• (Master of the Celestial Styles of Dreaming Pearl Courtesan Style, Celestial Monkey Style, and Silver-Voiced Nightingale Style. Master of Sidereal Styles of Prismatic Arrangement of Creation Style and Obsidian Shards of Infinity Style)&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
===Ability===&lt;br /&gt;
&lt;br /&gt;
====Resistance Charms====&lt;br /&gt;
*Ox-Body Technique&lt;br /&gt;
**Grants the character one additional -0 health level&lt;br /&gt;
***Manual of Exalted Power: Sidereals, page 127&lt;br /&gt;
&lt;br /&gt;
*Optimistic Security Practice&lt;br /&gt;
**This charm raises his bashing, lethal and aggravated soak by an amount equal to his Essence.  In addition, opponents whose Essence is lower then the Sidereal&#039;s Compassion must spend one Willpower point any time they take an action intended to damage or disable him. (This expenditure must be separate from Willpower spent form Willpower spent for bonus successes or to channel Virtues.) If an opponent does not do so, the action fails automatically.&lt;br /&gt;
***Manual of Exalted Power: Sidereals, page 129&lt;br /&gt;
&lt;br /&gt;
====Melee Charms====&lt;br /&gt;
*Harmony of Blows&lt;br /&gt;
**Can make two more attacks using Archery, Martial Arts, Melee or Thrown, ignoring multiple-action penalties and his attacks’ listed Rate.&lt;br /&gt;
***Manual of Exalted Power: Sidereals, page 155&lt;br /&gt;
&lt;br /&gt;
====Stealth Charms====&lt;br /&gt;
*Soft Presence Practice&lt;br /&gt;
**While the charm is active, divide the number of motes spent by two for the purposes of calculating the effect on the character&#039;s anima. &lt;br /&gt;
***Manual of Exalted Power: Sidereals, page 170-171&lt;br /&gt;
&lt;br /&gt;
====Integrity Charms====&lt;br /&gt;
*First Integrity Excellency.&lt;br /&gt;
**Add dice to rolls involving Integrity.&lt;br /&gt;
***Manual of Exalted Power: Sidereals, page 126. &lt;br /&gt;
&lt;br /&gt;
*Slick Essence Replenishment.&lt;br /&gt;
**When a character with this Charm channels Willpower through the Virtue that pertains to the Charm and succeeds on his action, she gets back (Virtue x 2) motes of Essence.  The character can also use the required additional Ability to gain a smaller Essence replenishment in his action using the Ability supports the theme of the Virtue in a situation where something important is at stake.&lt;br /&gt;
***Manual of Exalted Power: Sidereals, page 178&lt;br /&gt;
&lt;br /&gt;
====Martial Arts Charms====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Violet Bier of Sorrow Style&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Secrets of Future Strife&lt;br /&gt;
**Doubles base Join Battle pool &lt;br /&gt;
***Manual of Exalted Power: Sidereals, page 180.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Pearl Dreaming Courtesan Style&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Demure Carp Feint&lt;br /&gt;
**The character opens the fans waving it in a distracting way (need not be a war fan).  While using this Charm, the Exalt adds either his Essence or +2 (whichever is greater) to their DVs.&lt;br /&gt;
***Scroll of the Monk, page 88&lt;br /&gt;
&lt;br /&gt;
*Pearlescent Filigree Defense&lt;br /&gt;
** Each mote spent adds one to the character&#039;s lethal soak and two to the character&#039;s bashing soak. (This bonus does not count as armour, but as a form of natural soak.) The character can not spend more mots of Essence to fuel this Charm then he has dots in Essence.&lt;br /&gt;
***Scroll of the Monk, page 88&lt;br /&gt;
&lt;br /&gt;
*Lethal Paper Fan Attack&lt;br /&gt;
**The character treats all paper fans (or other similar props such as brushes or mirros) as wind-fire wheels.  He treats all sashes, long hems, sleeves and so on as seven-section staves.  The damage these weapons inflict is lethal, though their appearance does not change.  In addition, if the character uses an actual war fan or other accountment that has been properly constructed for use in the martial arts, the character may enhance the weapon&#039;s Speed, Accuracy, Damage or Defense by an amount equal to his Essence.  (pick any value when activating the Charm.)  If the player picks Speed, a value equal to the character&#039;s Essence is subtracted from the weapon Speed rating.  The result of doing so can be no less then 1, however.  Sashes, cloak-hems and other clothing turned into weighted ropes and then enhanced by this Charm deal less damage then they would empowered by the Charm alone-but the character can wield them with much greater Speed, Accuracy or Defense&lt;br /&gt;
***Scroll of the Monk, page 88-89&lt;br /&gt;
&lt;br /&gt;
*Dreaming Pearl Courtesan Form&lt;br /&gt;
**The sensual martial artist&#039;s props and robes take on a life of their own, enhancing and complementing his movements.  The martial arts controls one prop per dot of Essence he has (deciding his prop to animate when he activates the Charm.)  If the martial arts wishes to change the props, he must drop the present invocation of this Charm and reactivate it.  While using this Charm, the character&#039;s Martial Arts score is add to all Presence and Socialize rolls, including those required for social combat and the activations of Charms.&lt;br /&gt;
***Scroll of the Monk, page 89&lt;br /&gt;
&lt;br /&gt;
*Flurry of August Leaves Concentration&lt;br /&gt;
**The martial artist with this Charm casts his fans or sashes into the air, making them swoop and slash out at an opponent before obediently returning to him.  If he activates this Charm while using the Dreaming Pearl Courtesan Form, the martial arts can have as many props as that Charm allows to make multiple attacks against one target.  This Charm allows the martial arts to strike a target up to (Martial Arts x5) yards away.  The Exalt rolls a single normal Martial Arts attack, regardless of how many weapons the character control.  Successes from the roll, penalized by the target&#039;s DV, apply to all the weapons simultaneously, and the damage is calculated normally as if he had performed the attack manually.  The opponent does suffer an onslaught penalty to his DV for being attacked by multiple props, but each prop applies its damage separately.&lt;br /&gt;
***Scroll of the Monk, page 89&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
*Permanent Essence: 3&lt;br /&gt;
*Personal motes: 12/12&lt;br /&gt;
*Peripheral motes: 21/33&lt;br /&gt;
*Committed: 12&lt;br /&gt;
*Willpower: 6/6&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
*Compassion •&lt;br /&gt;
*Conviction ••&lt;br /&gt;
*Temperance •••&lt;br /&gt;
*Valour •••&lt;br /&gt;
&lt;br /&gt;
===Limit Break===&lt;br /&gt;
*0/10&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
===Artifacts===&lt;br /&gt;
&lt;br /&gt;
*Pair of Seven-Jewel Peacock Fans (Starmetal)&lt;br /&gt;
&lt;br /&gt;
These war fans are half-again as large as normal and reinforced with a magical material. they are called &amp;quot;seven-jeweled&amp;quot; because their join is set with that many gemstones. Skilled warriors can use them to subdue by precisely lashing out with them when closed, to kill by closing the razor sharp inside edge on veins and disarm by capturing or flicking weapons out of opponent&#039;s hands. They are Artifact 1 alone, but 2 for a matched Pair.&lt;br /&gt;
&lt;br /&gt;
Speed 5 Accuracy +4 Damage +8B/+4L Defense +3 Rate 3 Tags D,M&lt;br /&gt;
&lt;br /&gt;
*Starmetal Perfected Kata Bracers&lt;br /&gt;
&lt;br /&gt;
When he activates a Form-type Charm, he adds his Essence to the accuracy, damage and defense of his unarmed attacks and of attacks made with the active Form-type Charm’s particular weapons. He may choose to inflict bashing or lethal damage at will and he may parry lethal attacks unarmed. In addition, Starmetal eases the flow of martial Essence for Sidereals, reducing the cost of activating Charms of the same style by two motes (minimum 1)&lt;br /&gt;
&lt;br /&gt;
===Mundane===&lt;br /&gt;
&lt;br /&gt;
Several Silk Sashes and a Silk Kimono&lt;br /&gt;
&lt;br /&gt;
==Defenses==&lt;br /&gt;
===Physical===&lt;br /&gt;
*Dodge DV: 6&lt;br /&gt;
*Parry (Martial Arts - Fans) DV: 6&lt;br /&gt;
*Parry (Martial Arts - Fists) DV: 6&lt;br /&gt;
*Parry (Melee - Fans) DV: : 6&lt;br /&gt;
&lt;br /&gt;
===Mental===&lt;br /&gt;
*Dodge MDV: 6&lt;br /&gt;
*Parry MDV: ?&lt;br /&gt;
&lt;br /&gt;
==Colleges==&lt;br /&gt;
===Jupiter===&lt;br /&gt;
&lt;br /&gt;
===Mars===&lt;br /&gt;
&lt;br /&gt;
===Mercury===&lt;br /&gt;
&lt;br /&gt;
===Saturn===&lt;br /&gt;
&lt;br /&gt;
*The Sword: ••••&lt;br /&gt;
 &lt;br /&gt;
===Venus===&lt;br /&gt;
&lt;br /&gt;
*The Musician: ••&lt;br /&gt;
*The Peacock: •&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
The person who would become Capadocious exalted later in his life almost 16 when discovered. The Exaltation he possess original belonged to a Chosen who was not fated to die for several millennia. But was killed in a large battle during Calibration when Yozi cultists had summoned several very power 2nd level demons. With his former Exaltation&#039;s death. The other quickly examined the Loom to find out if a replacement could be located so much sooner. The strands of fate pointed to him and the Sidereals came.&lt;br /&gt;
&lt;br /&gt;
Upon meeting Capadocious they wondered if the Loom had made a mistake. He was the son of a power member of the Guild. His mother ran several brothels and courtesans from which she would spread her web of manipulation and deceit. The youth had grown up in a world surrounded by vice, excess and intrigue. A world which he had become quite suited to. The Sidereals that had come to collect him wondered how such a youth was fated to be a Chosen of Ending but did as they were told.&lt;br /&gt;
&lt;br /&gt;
Needless to say he was not at all impressed or interested in the situation. He enjoyed the life that he had, needless to say it took some convincing but with Sidereal abilities they got the youth to come. Upon arriving in Yu-Shun his attitude changed completely. He was overwhelmed by the sights and sounds and quickly explored every inch someone of his ability could get into.&lt;br /&gt;
&lt;br /&gt;
He took to the lessons he was given but still seemed out of place in the Violet Bier. He attitude and demeanor were more indulgent then the normal Chosen of Ending. Unlike some of the others, Capadocious had taken a view of life that he enjoyed, &amp;quot;Live, Drink and be Merry. For tomorrow we die.&amp;quot; He Exalted 1 year to the day his predecessor had passed. After receiving his Exaultation, did some others realize that while unconventional, Capadocius was just as capable as any other Chosen of Ending. Maybe more so, since he prefers to get any job done, so he can spend his time at the Cerulean Lute as he can manage.&lt;br /&gt;
&lt;br /&gt;
==Health Levels==&lt;br /&gt;
*-0&lt;br /&gt;
*-0&lt;br /&gt;
*-1&lt;br /&gt;
*-1&lt;br /&gt;
*-2&lt;br /&gt;
*-2&lt;br /&gt;
*-4&lt;br /&gt;
*Incapacitated&lt;br /&gt;
Wounds are designated as &#039;&#039;bashing&#039;&#039;, &#039;&#039;&#039;lethal&#039;&#039;&#039; or &amp;lt;strike&amp;gt;aggravated&amp;lt;/strike&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Soak==&lt;br /&gt;
*Bashing: 5&lt;br /&gt;
*Lethal: 2&lt;br /&gt;
&lt;br /&gt;
==XP==&lt;br /&gt;
===Gained===&lt;br /&gt;
0&lt;br /&gt;
===Spent===&lt;br /&gt;
0&lt;br /&gt;
===Unspent===&lt;br /&gt;
0&lt;/div&gt;</summary>
		<author><name>Metalith</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Death_Veiled_in_Silk&amp;diff=114456</id>
		<title>Character:Death Veiled in Silk</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Death_Veiled_in_Silk&amp;diff=114456"/>
		<updated>2009-07-19T00:20:43Z</updated>

		<summary type="html">&lt;p&gt;Metalith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Player_character]]&lt;br /&gt;
&#039;&#039;&#039;Capadocious - Death Veiled in Silk&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:.png|right]]&lt;br /&gt;
Character in [[The Perfect Harmony of Fate]], played by $Player.&lt;br /&gt;
&lt;br /&gt;
Chosen of: Ending&amp;lt;br&amp;gt;&lt;br /&gt;
Concept: Velvet Covered Iron Fist&amp;lt;br&amp;gt;&lt;br /&gt;
Allegiance: Nominally Copper&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Description needs to be written&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Iconic Anima==&lt;br /&gt;
A deep purple-blue light&lt;br /&gt;
&lt;br /&gt;
==Motivation==&lt;br /&gt;
To take part in the games of Divinity&lt;br /&gt;
&lt;br /&gt;
==Intimacies==&lt;br /&gt;
To enjoy life&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Mental===&lt;br /&gt;
*Intelligence ••&lt;br /&gt;
*Perception •••&lt;br /&gt;
*Wits •••&lt;br /&gt;
===Physical===&lt;br /&gt;
*Dexterity ••••&lt;br /&gt;
*Stamina •••••&lt;br /&gt;
*Strength ••&lt;br /&gt;
===Social===&lt;br /&gt;
*Appearance ••&lt;br /&gt;
*Charisma •••&lt;br /&gt;
*Manipulation ••••&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
===Auspicious Abilities===&lt;br /&gt;
&lt;br /&gt;
Awareness: ••• &lt;br /&gt;
&lt;br /&gt;
Bureaucracy: ••• &lt;br /&gt;
&lt;br /&gt;
Integrity: ••• &lt;br /&gt;
&lt;br /&gt;
Martial Arts: ••••• &lt;br /&gt;
&lt;br /&gt;
Medicine: • &lt;br /&gt;
&lt;br /&gt;
===Favoured Abilities===&lt;br /&gt;
&lt;br /&gt;
Resistance: •••&lt;br /&gt;
&lt;br /&gt;
Performance: ••&lt;br /&gt;
&lt;br /&gt;
Socialize: ••&lt;br /&gt;
&lt;br /&gt;
Melee: •••&lt;br /&gt;
&lt;br /&gt;
===Unfavoured Abilities===&lt;br /&gt;
&lt;br /&gt;
Dodge: ••&lt;br /&gt;
&lt;br /&gt;
Linguistics: •• (Native: Riverspeak Others: Old Realm, High Realm)&lt;br /&gt;
&lt;br /&gt;
Lore: •••&lt;br /&gt;
&lt;br /&gt;
Occult: ••&lt;br /&gt;
&lt;br /&gt;
Stealth: •••&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
===Type===&lt;br /&gt;
Artifact: •••• (Perfected Kata Bracers)(When he activates a Form-type Charm, he adds hIS Essence to the accuracy, damage and defense of hIS unarmed attacks and of attacks made with the active Form-type Charm’s particular weapons. He may choose to inflict bashing or lethal damage at will and he may parry lethal attacks unarmed. In addition, Starmetal eases the flow of martial Essence for Sidereals, reducing the cost of activating Charms of the same style by two motes (minimum 1)&lt;br /&gt;
&lt;br /&gt;
Artifact: •• (Seven Jeweled Peacock Fans)&lt;br /&gt;
&lt;br /&gt;
Connections: • (Bureau of Heaven)&lt;br /&gt;
&lt;br /&gt;
Celestial Manse: ••• (*Precision of Form Gemstone)(The brilliantly iridescent, egg-shaped opal reduces the essence cost to use all Martial Arts Charms of a particular style by 2 motes after the character activates that style&#039;s Form-type Charm. This effect can not reduce the mote cost of a Charm to less then half its original value. The bearer also cannot activate any Charms of another martial arts style until she abandons the Form she has already chosen. A character could abandon one Form, however, and then activate the Form-type Charm of another martial arts style, gaining the mote discount for all Charms of that style.)&lt;br /&gt;
&lt;br /&gt;
Salary: •••&lt;br /&gt;
&lt;br /&gt;
Sifu: ••• (Master of the Celestial Styles of Dreaming Pearl Courtesan Style, Celestial Monkey Style, and Silver-Voiced Nightingale Style. Master of Sidereal Styles of Prismatic Arrangement of Creation Style and Obsidian Shards of Infinity Style)&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
===Ability===&lt;br /&gt;
&lt;br /&gt;
====Resistance Charms====&lt;br /&gt;
*Ox-Body Technique&lt;br /&gt;
**Grants the character one additional -0 health level&lt;br /&gt;
***Manual of Exalted Power: Sidereals, page 127&lt;br /&gt;
&lt;br /&gt;
*Optimistic Security Practice&lt;br /&gt;
**This charm raises his bashing, lethal and aggravated soak by an amount equal to his Essence.  In addition, opponents whose Essence is lower then the Sidereal&#039;s Compassion must spend one Willpower point any time they take an action intended to damage or disable him. (This expenditure must be separate from Willpower spent form Willpower spent for bonus successes or to channel Virtues.) If an opponent does not do so, the action fails automatically.&lt;br /&gt;
***Manual of Exalted Power: Sidereals, page 129&lt;br /&gt;
&lt;br /&gt;
====Melee Charms====&lt;br /&gt;
*Harmony of Blows&lt;br /&gt;
**Can make two more attacks using Archery, Martial Arts, Melee or Thrown, ignoring multiple-action penalties and his attacks’ listed Rate.&lt;br /&gt;
***Manual of Exalted Power: Sidereals, page 155&lt;br /&gt;
&lt;br /&gt;
====Stealth Charms====&lt;br /&gt;
*Soft Presence Practice&lt;br /&gt;
**While the charm is active, divide the number of motes spent by two for the purposes of calculating the effect on the character&#039;s anima. &lt;br /&gt;
***Manual of Exalted Power: Sidereals, page 170-171&lt;br /&gt;
&lt;br /&gt;
====Integrity Charms====&lt;br /&gt;
*First Integrity Excellency.&lt;br /&gt;
**Add dice to rolls involving Integrity.&lt;br /&gt;
***Manual of Exalted Power: Sidereals, page 126. &lt;br /&gt;
&lt;br /&gt;
*Slick Essence Replenishment.&lt;br /&gt;
**When a character with this Charm channels Willpower through the Virtue that pertains to the Charm and succeeds on his action, she gets back (Virtue x 2) motes of Essence.  The character can also use the required additional Ability to gain a smaller Essence replenishment in his action using the Ability supports the theme of the Virtue in a situation where something important is at stake.&lt;br /&gt;
***Manual of Exalted Power: Sidereals, page 178&lt;br /&gt;
&lt;br /&gt;
====Martial Arts Charms====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Violet Bier of Sorrow Style&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Secrets of Future Strife&lt;br /&gt;
**Doubles base Join Battle pool &lt;br /&gt;
***Manual of Exalted Power: Sidereals, page 180.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Pearl Dreaming Courtesan Style&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Demure Carp Feint&lt;br /&gt;
**The character opens the fans waving it in a distracting way (need not be a war fan).  While using this Charm, the Exalt adds either his Essence or +2 (whichever is greater) to their DVs.&lt;br /&gt;
***Scroll of the Monk, page 88&lt;br /&gt;
&lt;br /&gt;
*Pearlescent Filigree Defense&lt;br /&gt;
** Each mote spent adds one to the character&#039;s lethal soak and two to the character&#039;s bashing soak. (This bonus does not count as armour, but as a form of natural soak.) The character can not spend more mots of Essence to fuel this Charm then he has dots in Essence.&lt;br /&gt;
***Scroll of the Monk, page 88&lt;br /&gt;
&lt;br /&gt;
*Lethal Paper Fan Attack&lt;br /&gt;
**The character treats all paper fans (or other similar props such as brushes or mirros) as wind-fire wheels.  He treats all sashes, long hems, sleeves and so on as seven-section staves.  The damage these weapons inflict is lethal, though their appearance does not change.  In addition, if the character uses an actual war fan or other accountment that has been properly constructed for use in the martial arts, the character may enhance the weapon&#039;s Speed, Accuracy, Damage or Defense by an amount equal to his Essence.  (pick any value when activating the Charm.)  If the player picks Speed, a value equal to the character&#039;s Essence is subtracted from the weapon Speed rating.  The result of doing so can be no less then 1, however.  Sashes, cloak-hems and other clothing turned into weighted ropes and then enhanced by this Charm deal less damage then they would empowered by the Charm alone-but the character can wield them with much greater Speed, Accuracy or Defense&lt;br /&gt;
***Scroll of the Monk, page 88-89&lt;br /&gt;
&lt;br /&gt;
*Dreaming Pearl Courtesan Form&lt;br /&gt;
**The sensual martial artist&#039;s props and robes take on a life of their own, enhancing and complementing his movements.  The martial arts controls one prop per dot of Essence he has (deciding his prop to animate when he activates the Charm.)  If the martial arts wishes to change the props, he must drop the present invocation of this Charm and reactivate it.  While using this Charm, the character&#039;s Martial Arts score is add to all Presence and Socialize rolls, including those required for social combat and the activations of Charms.&lt;br /&gt;
***Scroll of the Monk, page 89&lt;br /&gt;
&lt;br /&gt;
*Flurry of August Leaves Concentration&lt;br /&gt;
**The martial artist with this Charm casts his fans or sashes into the air, making them swoop and slash out at an opponent before obediently returning to him.  If he activates this Charm while using the Dreaming Pearl Courtesan Form, the martial arts can have as many props as that Charm allows to make multiple attacks against one target.  This Charm allows the martial arts to strike a target up to (Martial Arts x5) yards away.  The Exalt rolls a single normal Martial Arts attack, regardless of how many weapons the character control.  Successes from the roll, penalized by the target&#039;s DV, apply to all the weapons simultaneously, and the damage is calculated normally as if he had performed the attack manually.  The opponent does suffer an onslaught penalty to his DV for being attacked by multiple props, but each prop applies its damage separately.&lt;br /&gt;
***Scroll of the Monk, page 89&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
*Permanent Essence: 3&lt;br /&gt;
*Personal motes: 12/12&lt;br /&gt;
*Peripheral motes: 21/33&lt;br /&gt;
*Committed: 12&lt;br /&gt;
*Willpower: 6/6&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
*Compassion •&lt;br /&gt;
*Conviction ••&lt;br /&gt;
*Temperance •••&lt;br /&gt;
*Valour •••&lt;br /&gt;
&lt;br /&gt;
===Limit Break===&lt;br /&gt;
*0/10&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
===Artifacts===&lt;br /&gt;
&lt;br /&gt;
*Pair of Seven-Jewel Peacock Fans (Starmetal)&lt;br /&gt;
&lt;br /&gt;
These war fans are half-again as large as normal and reinforced with a magical material. they are called &amp;quot;seven-jeweled&amp;quot; because their join is set with that many gemstones. Skilled warriors can use them to subdue by precisely lashing out with them when closed, to kill by closing the razor sharp inside edge on veins and disarm by capturing or flicking weapons out of opponent&#039;s hands. They are Artifact 1 alone, but 2 for a matched Pair.&lt;br /&gt;
&lt;br /&gt;
Speed 5 Accuracy +4 Damage +8B/+4L Defense +3 Rate 3 Tags D,M&lt;br /&gt;
&lt;br /&gt;
*Starmetal Perfected Kata Bracers&lt;br /&gt;
&lt;br /&gt;
When he activates a Form-type Charm, he adds his Essence to the accuracy, damage and defense of his unarmed attacks and of attacks made with the active Form-type Charm’s particular weapons. He may choose to inflict bashing or lethal damage at will and he may parry lethal attacks unarmed. In addition, Starmetal eases the flow of martial Essence for Sidereals, reducing the cost of activating Charms of the same style by two motes (minimum 1)&lt;br /&gt;
&lt;br /&gt;
===Mundane===&lt;br /&gt;
&lt;br /&gt;
Several Silk Sashes and a Silk Kimono&lt;br /&gt;
&lt;br /&gt;
==Defenses==&lt;br /&gt;
===Physical===&lt;br /&gt;
*Dodge DV: 6&lt;br /&gt;
*Parry (Martial Arts - Fans) DV: 6&lt;br /&gt;
*Parry (Martial Arts - Fists) DV: 6&lt;br /&gt;
*Parry (Melee - Fans) DV: : 6&lt;br /&gt;
&lt;br /&gt;
===Mental===&lt;br /&gt;
*Dodge MDV: 6&lt;br /&gt;
*Parry MDV: ?&lt;br /&gt;
&lt;br /&gt;
==Colleges==&lt;br /&gt;
===Jupiter===&lt;br /&gt;
&lt;br /&gt;
===Mars===&lt;br /&gt;
&lt;br /&gt;
===Mercury===&lt;br /&gt;
&lt;br /&gt;
===Saturn===&lt;br /&gt;
&lt;br /&gt;
*The Sword: ••••&lt;br /&gt;
 &lt;br /&gt;
===Venus===&lt;br /&gt;
&lt;br /&gt;
*The Musician: ••&lt;br /&gt;
*The Peacock: •&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
The person who would become Capadocious exalted later in his life almost 16 when discovered. The Exaltation he possess original belonged to a Chosen who was not fated to die for several millennia. But was killed in a large battle during Calibration when Yozi cultists had summoned several very power 2nd level demons. With his former Exaltation&#039;s death. The other quickly examined the Loom to find out if a replacement could be located so much sooner. The strands of fate pointed to him and the Sidereals came.&lt;br /&gt;
&lt;br /&gt;
Upon meeting Capadocious they wondered if the Loom had made a mistake. He was the son of a power member of the Guild. His mother ran several brothels and courtesans from which she would spread her web of manipulation and deceit. The youth had grown up in a world surrounded by vice, excess and intrigue. A world which he had become quite suited to. The Sidereals that had come to collect him wondered how such a youth was fated to be a Chosen of Ending but did as they were told.&lt;br /&gt;
&lt;br /&gt;
Needless to say he was not at all impressed or interested in the situation. He enjoyed the life that he had, needless to say it took some convincing but with Sidereal abilities they got the youth to come. Upon arriving in Yu-Shun his attitude changed completely. He was overwhelmed by the sights and sounds and quickly explored every inch someone of his ability could get into.&lt;br /&gt;
&lt;br /&gt;
He took to the lessons he was given but still seemed out of place in the Violet Bier. He attitude and demeanor were more indulgent then the normal Chosen of Ending. Unlike some of the others, Capadocious had taken a view of life that he enjoyed, &amp;quot;Live, Drink and be Merry. For tomorrow we die.&amp;quot; He Exalted 1 year to the day his predecessor had passed. After receiving his Exaultation, did some others realize that while unconventional, Capadocius was just as capable as any other Chosen of Ending. Maybe more so, since he prefers to get any job done, so he can spend his time at the Cerulean Lute as he can manage.&lt;br /&gt;
&lt;br /&gt;
==Health Levels==&lt;br /&gt;
*-0&lt;br /&gt;
*-0&lt;br /&gt;
*-1&lt;br /&gt;
*-1&lt;br /&gt;
*-2&lt;br /&gt;
*-2&lt;br /&gt;
*-4&lt;br /&gt;
*Incapacitated&lt;br /&gt;
Wounds are designated as &#039;&#039;bashing&#039;&#039;, &#039;&#039;&#039;lethal&#039;&#039;&#039; or &amp;lt;strike&amp;gt;aggravated&amp;lt;/strike&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Soak==&lt;br /&gt;
*Bashing: 5&lt;br /&gt;
*Lethal: 2&lt;br /&gt;
&lt;br /&gt;
==XP==&lt;br /&gt;
===Gained===&lt;br /&gt;
0&lt;br /&gt;
===Spent===&lt;br /&gt;
0&lt;br /&gt;
===Unspent===&lt;br /&gt;
0&lt;/div&gt;</summary>
		<author><name>Metalith</name></author>
	</entry>
</feed>