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	<id>https://wiki.rpg.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Migueldeluis</id>
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	<updated>2026-05-16T03:19:21Z</updated>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=OGRE:Main_Page&amp;diff=133397</id>
		<title>OGRE:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=OGRE:Main_Page&amp;diff=133397"/>
		<updated>2009-12-22T19:18:20Z</updated>

		<summary type="html">&lt;p&gt;Migueldeluis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* (Expand these sections into pages as needed)&lt;br /&gt;
* (We need a logo image)&lt;br /&gt;
* (Please check spelling, grammar and style. Don&#039;t hesitate to edit as needed)&lt;br /&gt;
* (Everybody is welcome to edit or add)&lt;br /&gt;
* (NEW PROPOSALS (e.g. changing a rule, or the name of attribute) SHOULD BE MADE IN ITALICS, NEXT TO THE ORIGINAL TEXT, WITHOUT DELETING IT)&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
The Open Game-Book Rules Engine&#039;s purpose is to create a set of flexible rules for game-books. When completed, these rules, will allow any author to create their own game-books concentrating on the fiction and the game themselves, without having to design a rule systems. The reader-player, in the other hand, will benefit for having one set of familiar rules.&lt;br /&gt;
&lt;br /&gt;
OGRE uses normal, six sided dice, as these are the most commonly available.&lt;br /&gt;
&lt;br /&gt;
== Game-book defined ==&lt;br /&gt;
&lt;br /&gt;
From the Wikipedia  entry on Gamebooks. [http://en.wikipedia.org/wiki/Gamebook]&lt;br /&gt;
&lt;br /&gt;
At the end of a text section, the reader is usually presented with a choice of narrative branches that they may follow, with each option containing a reference to the number of the paragraph that should be read next if the option is chosen. The reader may eventually reach a concluding paragraph which will bring the narrative to an end. In most gamebooks only one (or if more than this, a distinct minority) of the concluding paragraphs will end the narrative with a &amp;quot;successful&amp;quot; ending, with the others ending the narrative with a &amp;quot;failure&amp;quot; ending.[3]&lt;br /&gt;
&lt;br /&gt;
Gamebooks are usually written in the second person with the reader assuming the role of a fictional character. The titles are usually published in series containing several books, although individual gamebooks have also been published. While the books in many series are stand-alone narratives, others continue the narrative from the previous books in the series.&lt;br /&gt;
&lt;br /&gt;
There are three types of gamebooks. The first is the branching-plot novel (an example of this is the Choose Your Own Adventure series of gamebooks), which require the reader to make choices but are otherwise like a regular novel. The second type is the role-playing game solitaire adventure (an example of this is the Tunnels and Trolls series of gamebooks), which combines the branching-plot novel with the rules of a role-playing game, allowing the game to be played without a Gamemaster but requiring the purchase of separate manuals.&#039;&#039;&#039; The third type is the adventure gamebook (an example of this is the Fighting Fantasy series of gamebooks), which combines the branching-plot novel with simple role-playing rules included with each book.[4]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The OGRE system is of the this third kind of Gamebooks.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
The player-reader will, usually, play 1 character.&lt;br /&gt;
&lt;br /&gt;
=== Attributes ===&lt;br /&gt;
&lt;br /&gt;
# Vigor (Strength and Health ) &lt;br /&gt;
# Grace (Agility and Dexterity)&lt;br /&gt;
# Perception.&lt;br /&gt;
# Magic.&lt;br /&gt;
# Mental (IQ and Education)&lt;br /&gt;
&lt;br /&gt;
Typical Values: 4 to 24, for those using 4 dice.&lt;br /&gt;
&lt;br /&gt;
==== Creating Attributes: ====&lt;br /&gt;
&lt;br /&gt;
* Standard &amp;quot;Medieval Fantasy&amp;quot; Hero 12 + 2 dice each&lt;br /&gt;
&lt;br /&gt;
* Standard &amp;quot;Young Adult Fiction&amp;quot; Hero (from 12 to 15 y/o) 8 + 2 dice each, perhaps more in Magic.&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Realistic&amp;quot; fiction 4 + 3 dice each&lt;br /&gt;
&lt;br /&gt;
(Of course, the Author can use the name he or she chooses.)&lt;br /&gt;
&lt;br /&gt;
== License ==&lt;br /&gt;
&lt;br /&gt;
Proposed: Creative Commons -SA -by (Commercial usage OK, Modifications OK)&lt;br /&gt;
&lt;br /&gt;
== Section: Examples ==&lt;br /&gt;
--[[User:Migueldeluis|Migueldeluis]] 12:48, 7 December 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Migueldeluis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=OGRE:Main_Page&amp;diff=132541</id>
		<title>OGRE:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=OGRE:Main_Page&amp;diff=132541"/>
		<updated>2009-12-07T15:34:58Z</updated>

		<summary type="html">&lt;p&gt;Migueldeluis: /* Introduction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* (Expand these sections into pages as needed)&lt;br /&gt;
* (We need a logo image)&lt;br /&gt;
* (Please check spelling, grammar and style. Don&#039;t hesitate to edit as needed)&lt;br /&gt;
* (Everybody is welcome to edit or add)&lt;br /&gt;
* (NEW PROPOSALS (e.g. changing a rule, or the name of attribute) SHOULD BE MADE IN ITALICS, NEXT TO THE ORIGINAL TEXT, WITHOUT DELETING IT)&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
The Open Game-Book Rules Engine&#039;s purpose is to create a set of flexible rules for game-books. When completed, these rules, will allow any author to create their own game-books concentrating on the fiction and the game themselves, without having to design a rule systems. The reader-player, in the other hand, will benefit for having one set of familiar rules.&lt;br /&gt;
&lt;br /&gt;
OGRE uses normal, six sided dice, as these are the most commonly available.&lt;br /&gt;
&lt;br /&gt;
== Section 1 Game-book defined ==&lt;br /&gt;
&lt;br /&gt;
From the Wikipedia  entry on Gamebooks. [http://en.wikipedia.org/wiki/Gamebook]&lt;br /&gt;
&lt;br /&gt;
At the end of a text section, the reader is usually presented with a choice of narrative branches that they may follow, with each option containing a reference to the number of the paragraph that should be read next if the option is chosen. The reader may eventually reach a concluding paragraph which will bring the narrative to an end. In most gamebooks only one (or if more than this, a distinct minority) of the concluding paragraphs will end the narrative with a &amp;quot;successful&amp;quot; ending, with the others ending the narrative with a &amp;quot;failure&amp;quot; ending.[3]&lt;br /&gt;
&lt;br /&gt;
Gamebooks are usually written in the second person with the reader assuming the role of a fictional character. The titles are usually published in series containing several books, although individual gamebooks have also been published. While the books in many series are stand-alone narratives, others continue the narrative from the previous books in the series.&lt;br /&gt;
&lt;br /&gt;
There are three types of gamebooks. The first is the branching-plot novel (an example of this is the Choose Your Own Adventure series of gamebooks), which require the reader to make choices but are otherwise like a regular novel. The second type is the role-playing game solitaire adventure (an example of this is the Tunnels and Trolls series of gamebooks), which combines the branching-plot novel with the rules of a role-playing game, allowing the game to be played without a Gamemaster but requiring the purchase of separate manuals.&#039;&#039;&#039; The third type is the adventure gamebook (an example of this is the Fighting Fantasy series of gamebooks), which combines the branching-plot novel with simple role-playing rules included with each book.[4]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The OGRE system is of the this third kind of Gamebooks.&lt;br /&gt;
&lt;br /&gt;
== Section 2 Characters ==&lt;br /&gt;
&lt;br /&gt;
The player-reader will, usually, play 1 character.&lt;br /&gt;
&lt;br /&gt;
=== Attributes ===&lt;br /&gt;
&lt;br /&gt;
# Vigor (Strength and Health ) &lt;br /&gt;
# Grace (Agility and Dexterity)&lt;br /&gt;
# Perception.&lt;br /&gt;
# Magic.&lt;br /&gt;
# Mental (IQ and Education)&lt;br /&gt;
&lt;br /&gt;
Typical Values: 4 to 24, for those using 4 dice.&lt;br /&gt;
&lt;br /&gt;
==== Creating Attributes: ====&lt;br /&gt;
&lt;br /&gt;
* Standard &amp;quot;Medieval Fantasy&amp;quot; Hero 12 + 2 dice each&lt;br /&gt;
&lt;br /&gt;
* Standard &amp;quot;Young Adult Fiction&amp;quot; Hero (from 12 to 15 y/o) 8 + 2 dice each, perhaps more in Magic.&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Realistic&amp;quot; fiction 4 + 3 dice each&lt;br /&gt;
&lt;br /&gt;
(Of course, the Author can use the name he or she chooses.)&lt;br /&gt;
&lt;br /&gt;
== Section: License ==&lt;br /&gt;
&lt;br /&gt;
Proposed: Creative Commons -SA -by (Commercial usage OK, Modifications OK)&lt;br /&gt;
&lt;br /&gt;
== Section: Examples ==&lt;br /&gt;
--[[User:Migueldeluis|Migueldeluis]] 12:48, 7 December 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Migueldeluis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=OGRE:Main_Page&amp;diff=132540</id>
		<title>OGRE:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=OGRE:Main_Page&amp;diff=132540"/>
		<updated>2009-12-07T15:33:49Z</updated>

		<summary type="html">&lt;p&gt;Migueldeluis: /* Attributes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* (Expand these sections into pages as needed)&lt;br /&gt;
* (We need a logo image)&lt;br /&gt;
* (Please check spelling, grammar and style. Don&#039;t hesitate to edit as needed)&lt;br /&gt;
* (Everybody is welcome to edit or add)&lt;br /&gt;
* (NEW PROPOSALS (e.g. changing a rule, or the name of attribute) SHOULD BE MADE IN ITALICS, NEXT TO THE ORIGINAL TEXT, WITHOUT DELETING IT)&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
The Open Game-Book Rules Engine&#039;s purpose is to create a set of flexible rules for game-books. When completed, these rules, will allow any author to create their own game-books concentrating on the fiction and the game themselves, without having to design a rule systems. The reader-player, in the other hand, will benefit for having one set of familiar rules. &lt;br /&gt;
&lt;br /&gt;
== Section 1 Game-book defined ==&lt;br /&gt;
&lt;br /&gt;
From the Wikipedia  entry on Gamebooks. [http://en.wikipedia.org/wiki/Gamebook]&lt;br /&gt;
&lt;br /&gt;
At the end of a text section, the reader is usually presented with a choice of narrative branches that they may follow, with each option containing a reference to the number of the paragraph that should be read next if the option is chosen. The reader may eventually reach a concluding paragraph which will bring the narrative to an end. In most gamebooks only one (or if more than this, a distinct minority) of the concluding paragraphs will end the narrative with a &amp;quot;successful&amp;quot; ending, with the others ending the narrative with a &amp;quot;failure&amp;quot; ending.[3]&lt;br /&gt;
&lt;br /&gt;
Gamebooks are usually written in the second person with the reader assuming the role of a fictional character. The titles are usually published in series containing several books, although individual gamebooks have also been published. While the books in many series are stand-alone narratives, others continue the narrative from the previous books in the series.&lt;br /&gt;
&lt;br /&gt;
There are three types of gamebooks. The first is the branching-plot novel (an example of this is the Choose Your Own Adventure series of gamebooks), which require the reader to make choices but are otherwise like a regular novel. The second type is the role-playing game solitaire adventure (an example of this is the Tunnels and Trolls series of gamebooks), which combines the branching-plot novel with the rules of a role-playing game, allowing the game to be played without a Gamemaster but requiring the purchase of separate manuals.&#039;&#039;&#039; The third type is the adventure gamebook (an example of this is the Fighting Fantasy series of gamebooks), which combines the branching-plot novel with simple role-playing rules included with each book.[4]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The OGRE system is of the this third kind of Gamebooks.&lt;br /&gt;
&lt;br /&gt;
== Section 2 Characters ==&lt;br /&gt;
&lt;br /&gt;
The player-reader will, usually, play 1 character.&lt;br /&gt;
&lt;br /&gt;
=== Attributes ===&lt;br /&gt;
&lt;br /&gt;
# Vigor (Strength and Health ) &lt;br /&gt;
# Grace (Agility and Dexterity)&lt;br /&gt;
# Perception.&lt;br /&gt;
# Magic.&lt;br /&gt;
# Mental (IQ and Education)&lt;br /&gt;
&lt;br /&gt;
Typical Values: 4 to 24, for those using 4 dice.&lt;br /&gt;
&lt;br /&gt;
==== Creating Attributes: ====&lt;br /&gt;
&lt;br /&gt;
* Standard &amp;quot;Medieval Fantasy&amp;quot; Hero 12 + 2 dice each&lt;br /&gt;
&lt;br /&gt;
* Standard &amp;quot;Young Adult Fiction&amp;quot; Hero (from 12 to 15 y/o) 8 + 2 dice each, perhaps more in Magic.&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Realistic&amp;quot; fiction 4 + 3 dice each&lt;br /&gt;
&lt;br /&gt;
(Of course, the Author can use the name he or she chooses.)&lt;br /&gt;
&lt;br /&gt;
== Section: License ==&lt;br /&gt;
&lt;br /&gt;
Proposed: Creative Commons -SA -by (Commercial usage OK, Modifications OK)&lt;br /&gt;
&lt;br /&gt;
== Section: Examples ==&lt;br /&gt;
--[[User:Migueldeluis|Migueldeluis]] 12:48, 7 December 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Migueldeluis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=OGRE:Main_Page&amp;diff=132539</id>
		<title>OGRE:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=OGRE:Main_Page&amp;diff=132539"/>
		<updated>2009-12-07T15:31:30Z</updated>

		<summary type="html">&lt;p&gt;Migueldeluis: /* Attributes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* (Expand these sections into pages as needed)&lt;br /&gt;
* (We need a logo image)&lt;br /&gt;
* (Please check spelling, grammar and style. Don&#039;t hesitate to edit as needed)&lt;br /&gt;
* (Everybody is welcome to edit or add)&lt;br /&gt;
* (NEW PROPOSALS (e.g. changing a rule, or the name of attribute) SHOULD BE MADE IN ITALICS, NEXT TO THE ORIGINAL TEXT, WITHOUT DELETING IT)&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
The Open Game-Book Rules Engine&#039;s purpose is to create a set of flexible rules for game-books. When completed, these rules, will allow any author to create their own game-books concentrating on the fiction and the game themselves, without having to design a rule systems. The reader-player, in the other hand, will benefit for having one set of familiar rules. &lt;br /&gt;
&lt;br /&gt;
== Section 1 Game-book defined ==&lt;br /&gt;
&lt;br /&gt;
From the Wikipedia  entry on Gamebooks. [http://en.wikipedia.org/wiki/Gamebook]&lt;br /&gt;
&lt;br /&gt;
At the end of a text section, the reader is usually presented with a choice of narrative branches that they may follow, with each option containing a reference to the number of the paragraph that should be read next if the option is chosen. The reader may eventually reach a concluding paragraph which will bring the narrative to an end. In most gamebooks only one (or if more than this, a distinct minority) of the concluding paragraphs will end the narrative with a &amp;quot;successful&amp;quot; ending, with the others ending the narrative with a &amp;quot;failure&amp;quot; ending.[3]&lt;br /&gt;
&lt;br /&gt;
Gamebooks are usually written in the second person with the reader assuming the role of a fictional character. The titles are usually published in series containing several books, although individual gamebooks have also been published. While the books in many series are stand-alone narratives, others continue the narrative from the previous books in the series.&lt;br /&gt;
&lt;br /&gt;
There are three types of gamebooks. The first is the branching-plot novel (an example of this is the Choose Your Own Adventure series of gamebooks), which require the reader to make choices but are otherwise like a regular novel. The second type is the role-playing game solitaire adventure (an example of this is the Tunnels and Trolls series of gamebooks), which combines the branching-plot novel with the rules of a role-playing game, allowing the game to be played without a Gamemaster but requiring the purchase of separate manuals.&#039;&#039;&#039; The third type is the adventure gamebook (an example of this is the Fighting Fantasy series of gamebooks), which combines the branching-plot novel with simple role-playing rules included with each book.[4]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The OGRE system is of the this third kind of Gamebooks.&lt;br /&gt;
&lt;br /&gt;
== Section 2 Characters ==&lt;br /&gt;
&lt;br /&gt;
The player-reader will, usually, play 1 character.&lt;br /&gt;
&lt;br /&gt;
=== Attributes ===&lt;br /&gt;
&lt;br /&gt;
1: Vigor (Strength and Health ) &lt;br /&gt;
2: Grace (Agility and Dexterity)&lt;br /&gt;
3: Perception.&lt;br /&gt;
4: Magic.&lt;br /&gt;
5: Mental (IQ and Education)&lt;br /&gt;
&lt;br /&gt;
Typical Values: 4 to 24, for those using 4 dice.&lt;br /&gt;
&lt;br /&gt;
==== Creating Attributes: ====&lt;br /&gt;
&lt;br /&gt;
* Standard &amp;quot;Medieval Fantasy&amp;quot; Hero 12 + 2 dice each&lt;br /&gt;
&lt;br /&gt;
* Standard &amp;quot;Young Adult Fiction&amp;quot; Hero (from 12 to 15 y/o) 8 + 2 dice each, perhaps more in Magic.&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Realistic&amp;quot; fiction 4 + 3 dice each&lt;br /&gt;
&lt;br /&gt;
(Of course, the Author can use the name he or she chooses.)&lt;br /&gt;
&lt;br /&gt;
== Section: License ==&lt;br /&gt;
&lt;br /&gt;
Proposed: Creative Commons -SA -by (Commercial usage OK, Modifications OK)&lt;br /&gt;
&lt;br /&gt;
== Section: Examples ==&lt;br /&gt;
--[[User:Migueldeluis|Migueldeluis]] 12:48, 7 December 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Migueldeluis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=OGRE:Main_Page&amp;diff=132538</id>
		<title>OGRE:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=OGRE:Main_Page&amp;diff=132538"/>
		<updated>2009-12-07T12:49:33Z</updated>

		<summary type="html">&lt;p&gt;Migueldeluis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* (Expand these sections into pages as needed)&lt;br /&gt;
* (We need a logo image)&lt;br /&gt;
* (Please check spelling, grammar and style. Don&#039;t hesitate to edit as needed)&lt;br /&gt;
* (Everybody is welcome to edit or add)&lt;br /&gt;
* (NEW PROPOSALS (e.g. changing a rule, or the name of attribute) SHOULD BE MADE IN ITALICS, NEXT TO THE ORIGINAL TEXT, WITHOUT DELETING IT)&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
The Open Game-Book Rules Engine&#039;s purpose is to create a set of flexible rules for game-books. When completed, these rules, will allow any author to create their own game-books concentrating on the fiction and the game themselves, without having to design a rule systems. The reader-player, in the other hand, will benefit for having one set of familiar rules. &lt;br /&gt;
&lt;br /&gt;
== Section 1 Game-book defined ==&lt;br /&gt;
&lt;br /&gt;
From the Wikipedia  entry on Gamebooks. [http://en.wikipedia.org/wiki/Gamebook]&lt;br /&gt;
&lt;br /&gt;
At the end of a text section, the reader is usually presented with a choice of narrative branches that they may follow, with each option containing a reference to the number of the paragraph that should be read next if the option is chosen. The reader may eventually reach a concluding paragraph which will bring the narrative to an end. In most gamebooks only one (or if more than this, a distinct minority) of the concluding paragraphs will end the narrative with a &amp;quot;successful&amp;quot; ending, with the others ending the narrative with a &amp;quot;failure&amp;quot; ending.[3]&lt;br /&gt;
&lt;br /&gt;
Gamebooks are usually written in the second person with the reader assuming the role of a fictional character. The titles are usually published in series containing several books, although individual gamebooks have also been published. While the books in many series are stand-alone narratives, others continue the narrative from the previous books in the series.&lt;br /&gt;
&lt;br /&gt;
There are three types of gamebooks. The first is the branching-plot novel (an example of this is the Choose Your Own Adventure series of gamebooks), which require the reader to make choices but are otherwise like a regular novel. The second type is the role-playing game solitaire adventure (an example of this is the Tunnels and Trolls series of gamebooks), which combines the branching-plot novel with the rules of a role-playing game, allowing the game to be played without a Gamemaster but requiring the purchase of separate manuals.&#039;&#039;&#039; The third type is the adventure gamebook (an example of this is the Fighting Fantasy series of gamebooks), which combines the branching-plot novel with simple role-playing rules included with each book.[4]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The OGRE system is of the this third kind of Gamebooks.&lt;br /&gt;
&lt;br /&gt;
== Section 2 Characters ==&lt;br /&gt;
&lt;br /&gt;
The player-reader will, usually, play 1 character.&lt;br /&gt;
&lt;br /&gt;
=== Attributes ===&lt;br /&gt;
&lt;br /&gt;
1. Vigor (Strength and Health ) &lt;br /&gt;
2. Grace (Agility and Dexterity)&lt;br /&gt;
3. Perception.&lt;br /&gt;
4. Magic.&lt;br /&gt;
5. Mental (IQ and Education)&lt;br /&gt;
&lt;br /&gt;
(Of course, the Author can use the name he or she chooses.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Section: License ==&lt;br /&gt;
&lt;br /&gt;
Proposed: Creative Commons -SA -by (Commercial usage OK, Modifications OK)&lt;br /&gt;
&lt;br /&gt;
== Section: Examples ==&lt;br /&gt;
--[[User:Migueldeluis|Migueldeluis]] 12:48, 7 December 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Migueldeluis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=OGRE:Main_Page&amp;diff=132537</id>
		<title>OGRE:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=OGRE:Main_Page&amp;diff=132537"/>
		<updated>2009-12-07T12:48:38Z</updated>

		<summary type="html">&lt;p&gt;Migueldeluis: Created page with &amp;#039;(Expand these sections into pages as needed) (We need a logo image) (Please check spelling, grammar and style. Don&amp;#039;t hesitate to edit as needed) (Everybody is welcome to edit or …&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Expand these sections into pages as needed)&lt;br /&gt;
(We need a logo image)&lt;br /&gt;
(Please check spelling, grammar and style. Don&#039;t hesitate to edit as needed)&lt;br /&gt;
(Everybody is welcome to edit or add)&lt;br /&gt;
(NEW PROPOSALS (e.g. changing a rule, or the name of attribute) SHOULD BE MADE IN ITALICS, NEXT TO THE ORIGINAL TEXT, WITHOUT DELETING IT)&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
The Open Game-Book Rules Engine&#039;s purpose is to create a set of flexible rules for game-books. When completed, these rules, will allow any author to create their own game-books concentrating on the fiction and the game themselves, without having to design a rule systems. The reader-player, in the other hand, will benefit for having one set of familiar rules. &lt;br /&gt;
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== Section 1: Game-book defined ==&lt;br /&gt;
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From the Wikipedia  entry on Gamebooks. [http://en.wikipedia.org/wiki/Gamebook]&lt;br /&gt;
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At the end of a text section, the reader is usually presented with a choice of narrative branches that they may follow, with each option containing a reference to the number of the paragraph that should be read next if the option is chosen. The reader may eventually reach a concluding paragraph which will bring the narrative to an end. In most gamebooks only one (or if more than this, a distinct minority) of the concluding paragraphs will end the narrative with a &amp;quot;successful&amp;quot; ending, with the others ending the narrative with a &amp;quot;failure&amp;quot; ending.[3]&lt;br /&gt;
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Gamebooks are usually written in the second person with the reader assuming the role of a fictional character. The titles are usually published in series containing several books, although individual gamebooks have also been published. While the books in many series are stand-alone narratives, others continue the narrative from the previous books in the series.&lt;br /&gt;
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There are three types of gamebooks. The first is the branching-plot novel (an example of this is the Choose Your Own Adventure series of gamebooks), which require the reader to make choices but are otherwise like a regular novel. The second type is the role-playing game solitaire adventure (an example of this is the Tunnels and Trolls series of gamebooks), which combines the branching-plot novel with the rules of a role-playing game, allowing the game to be played without a Gamemaster but requiring the purchase of separate manuals.&#039;&#039;&#039; The third type is the adventure gamebook (an example of this is the Fighting Fantasy series of gamebooks), which combines the branching-plot novel with simple role-playing rules included with each book.[4]&#039;&#039;&#039;&lt;br /&gt;
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The OGRE system is of the this third kind of Gamebooks.&lt;br /&gt;
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== Section 2: Characters ==&lt;br /&gt;
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The player-reader will, usually, play 1 character.&lt;br /&gt;
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=== Attributes ===&lt;br /&gt;
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1. Vigor (Strength and Health ) &lt;br /&gt;
2. Grace (Agility and Dexterity)&lt;br /&gt;
3. Perception.&lt;br /&gt;
4. Magic.&lt;br /&gt;
5. Mental (IQ and Education)&lt;br /&gt;
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(Of course, the Author can use the name he or she chooses.)&lt;br /&gt;
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== Section: License ==&lt;br /&gt;
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Proposed: Creative Commons -SA -by (Commercial usage OK, Modifications OK)&lt;br /&gt;
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== Section: Examples ==&lt;br /&gt;
--[[User:Migueldeluis|Migueldeluis]] 12:48, 7 December 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Migueldeluis</name></author>
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