<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.rpg.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=MirkeTheMeek</id>
	<title>RPGnet - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.rpg.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=MirkeTheMeek"/>
	<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php/Special:Contributions/MirkeTheMeek"/>
	<updated>2026-05-16T03:42:56Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Basilisk_Hill_Breakdown:Zelquin&amp;diff=458184</id>
		<title>Basilisk Hill Breakdown:Zelquin</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Basilisk_Hill_Breakdown:Zelquin&amp;diff=458184"/>
		<updated>2024-04-23T19:10:47Z</updated>

		<summary type="html">&lt;p&gt;MirkeTheMeek: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Basilisk_Hill_Breakdown]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
&#039;&#039;&#039;Human Monk/ 6th&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;XP:&#039;&#039;&#039; 50,000/90,000&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alignment&#039;&#039;&#039; - Neutral&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Full PC&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Henchmen&lt;br /&gt;
*henchmen 1&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
STR - 12 (Open doors 2-in-6)&amp;lt;br /&amp;gt;&lt;br /&gt;
INT - 16 (+2 additional languages &amp;amp; skills)&amp;lt;br /&amp;gt;&lt;br /&gt;
WIS - 9&amp;lt;br /&amp;gt;&lt;br /&gt;
DEX - 12&amp;lt;br /&amp;gt;&lt;br /&gt;
CON - 10&amp;lt;br /&amp;gt;&lt;br /&gt;
CHA - 10 (4 retainers max, loyalty is 7)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&#039;&#039;&#039;Languages&#039;&#039;&#039;&lt;br /&gt;
* Alignment &lt;br /&gt;
* Common&lt;br /&gt;
* add lang 1&lt;br /&gt;
* add lang 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General Skills&#039;&#039;&#039;&lt;br /&gt;
*Alchemy (Int) - Skilled (10+) - ID, isolate, &amp;amp; work with alchemical substances. (Hex 17.23, pg 9)&lt;br /&gt;
*Survival - Herbalism (Int?) - Expert (5+) - Use plants and natural ingredients for medicinal/magical purposes. (Hex 17.23, pg 10)&lt;br /&gt;
*Athletics -&lt;br /&gt;
*:Acrobatics (Dex) - Skilled (10+) (Hex 17.23, pg 9)&lt;br /&gt;
*:Climbing (Str) - Skilled (10+) (Hex 17.23, pg 9)&lt;br /&gt;
*:Jumping (Str)- Skilled (10+) (Hex 17.23, pg 9)&lt;br /&gt;
*:Running (Con) - Skilled (10+) (Hex 17.23, pg 9)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class Abilities&#039;&#039;&#039;&lt;br /&gt;
* May wear any armor and use spells but wearing armor can restrict the Disciplines that can be used.&lt;br /&gt;
* At 1st level, select one weapon type to focus in; gain +1 hit/damage using weapon.&lt;br /&gt;
* At 4th level an unarmed strike funtions as a magical weapon for purpose of damaging creatures that can only be hit by magical/silver weapons.&lt;br /&gt;
* Can Climb Walls as a thief of same level when wearing leather armor or less.&lt;br /&gt;
* Sworn vow of poverty and humility; can only possess that they and a mount can carry, 90% of the treasure earned must be donated back to their order or to others in need.&lt;br /&gt;
* Starts with three Combat Maneuvers (Hex 17.22) and gain an additional maneuver at levels 5, 9, and 13.&lt;br /&gt;
* Starts with three skills, plus any bonus from high INT; gain a new skill at levels 3, 5, 7, 9, 11, and 13.&lt;br /&gt;
* Starts with one Knack; gains a new Knack at levels 5, 9, and 13.&lt;br /&gt;
* Starts with two Disciplines, gain additional one every odd level. Each Discipline takes a number of feats to use.  Regain feats by sleeping at least 4 hours then meditating for one hour.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disciplines&#039;&#039;&#039;&lt;br /&gt;
* Acrobatics (1 feat, UA) - Can jump 15&#039; vert, 30&#039; hor, automatically succeed on Dex check to avoid slipping.&lt;br /&gt;
* Iron Will (2 feats, R) - Roll with advantage against charm, hold, fear, confusion, and other mind-affecting spells, and avoid Sleep spells.&lt;br /&gt;
* Trance (1 feat) - enter into suspended animation which slows poison onset times five-fold or stay mobile and hold breath for five minutes plus slow poison onset time three-fold.&lt;br /&gt;
* Freedom of Movement (1 feat, UA) - Cannot be held by grapples, restraints, web or entangle spells. Use another feat if there is not enough movement to escape spell area of effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Knacks&#039;&#039;&#039;&lt;br /&gt;
* Apprentice Thief: Disable, Sneak, Spot (8 points to spend on improvements)&lt;br /&gt;
* Divine Champion (1/3 Cleric caster): 1/round, use action and expend spell slot to turn undead with chance equal to the spell expended.&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&#039;&#039;&#039;AC:&#039;&#039;&#039; 6 [13]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;HP:&#039;&#039;&#039; 22 (36 max)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Movement Rate:&#039;&#039;&#039; 120&#039;/40&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Initiative Modifier:&#039;&#039;&#039; 0&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attacks&#039;&#039;&#039;&lt;br /&gt;
*Primary Melee Attack: &lt;br /&gt;
*Primary Ranged Attack: &lt;br /&gt;
&#039;&#039;&#039;Combat Maneuvers&#039;&#039;&#039;&lt;br /&gt;
*Disarm: On a successful roll the target drops one weapon, requiring they spend next attack to pick it up. (DEX, Skilled, 10+, 8+ if using their weapon focus)&lt;br /&gt;
*Defensive Stance: Cannot attack during round, roll for every physical attack against target, success causes -2 penalty on attack. (INT, Skilled, 8, 6+ if using their weapon focus)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Saves:&#039;&#039;&#039;&lt;br /&gt;
*Petrification &amp;amp; Paralysis - 12&lt;br /&gt;
*Poison &amp;amp; Death - 9&lt;br /&gt;
*Blast &amp;amp; Breath - 14&lt;br /&gt;
*Staves &amp;amp; Wands - 10&lt;br /&gt;
*Spells - 12&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&#039;&#039;&#039;Gear, Armor, Weapons:&#039;&#039;&#039; Total Encumbrance ~xxx coins&lt;br /&gt;
*item&lt;br /&gt;
*item&lt;br /&gt;
*item&lt;br /&gt;
&lt;br /&gt;
Money:&lt;br /&gt;
*On Hand:&lt;br /&gt;
*With Factor:&lt;/div&gt;</summary>
		<author><name>MirkeTheMeek</name></author>
	</entry>
</feed>