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	<id>https://wiki.rpg.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mirumoto+Ookami</id>
	<title>RPGnet - User contributions [en]</title>
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	<updated>2026-05-15T05:13:59Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Homebrew_Spells_Discussion&amp;diff=14730</id>
		<title>Homebrew Spells Discussion</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Homebrew_Spells_Discussion&amp;diff=14730"/>
		<updated>2005-12-11T03:04:11Z</updated>

		<summary type="html">&lt;p&gt;Mirumoto Ookami: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[Spells_and_Kiho|Spells and Kih&amp;amp;#333;]].&lt;br /&gt;
&lt;br /&gt;
Here we will post those spells we devise, and comment them so they&#039;re improved and balanced.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stone Hurlant (Earth spell)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;1st Edition system&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Basic TN:&#039;&#039;&#039; 15&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Casting time:&#039;&#039;&#039; 3 actions&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lenght:&#039;&#039;&#039; instant&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concentration:&#039;&#039;&#039; n/a&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mastery:&#039;&#039;&#039; 4&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Raises:&#039;&#039;&#039; Casting time, damage, number of targets&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EFFECT:&#039;&#039;&#039; This spell hurls against the target a bunch of jade rocks, the size of a fist each and with sharp edges, with a DR equal to half the caster&#039;s Earth, round up. Against a creature tainted by Shadowlands or otherwise vulnerable to jade, DR is equal to caster&#039;s Earth. The spell may hit one extra target per Raise.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;2nd/3rd Edition system&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mastery Rank:&#039;&#039;&#039; 2&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lenght:&#039;&#039;&#039; Instant&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Range:&#039;&#039;&#039; 15m (50 &#039;&#039;shaku&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Area of effect:&#039;&#039;&#039; one target&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Raises:&#039;&#039;&#039; Damage, number of targets&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EFFECT:&#039;&#039;&#039; Same as above, deals XkX wounds where X is equal to half caster&#039;s Earth, or equal to caster&#039;s Earth if target is Tainted.&lt;br /&gt;
:--[[Mirumoto_Ookami|Mirumoto Ookami, the White Wolf]]. Originally written by Mirumoto Tatsutaki&lt;/div&gt;</summary>
		<author><name>Mirumoto Ookami</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Homebrew_Spells_Discussion&amp;diff=14729</id>
		<title>Homebrew Spells Discussion</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Homebrew_Spells_Discussion&amp;diff=14729"/>
		<updated>2005-12-11T02:44:01Z</updated>

		<summary type="html">&lt;p&gt;Mirumoto Ookami: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[Spells_and_Kiho|Spells and Kih&amp;amp;#333;]].&lt;br /&gt;
=Homebrew spells - Discussion=&lt;br /&gt;
Here we will post those spells we devise, and comment them so they&#039;re improved and balanced.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stone Hurlant (Earth spell)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;1st Edition system&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Basic TN:&#039;&#039;&#039; 15&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Casting time:&#039;&#039;&#039; 3 actions&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lenght:&#039;&#039;&#039; instant&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concentration:&#039;&#039;&#039; n/a&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mastery:&#039;&#039;&#039; 4&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Raises:&#039;&#039;&#039; Casting time, damage, number of targets&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EFFECT:&#039;&#039;&#039; This spell hurls against the target a bunch of jade rocks, the size of a fist each and with sharp edges, with a DR equal to half the caster&#039;s Earth, round up. Against a creature tainted by Shadowlands or otherwise vulnerable to jade, DR is equal to caster&#039;s Earth. The spell may hit one extra target per Raise.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;2nd/3rd Edition system&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mastery Rank:&#039;&#039;&#039; 2&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lenght:&#039;&#039;&#039; Instant&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Range:&#039;&#039;&#039; 15m (50 &#039;&#039;shaku&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Area of effect:&#039;&#039;&#039; one target&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Raises:&#039;&#039;&#039; Damage, number of targets&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EFFECT:&#039;&#039;&#039; Same as above, deals XkX wounds where X is equal to half caster&#039;s Earth, or equal to caster&#039;s Earth if target is Tainted.&lt;br /&gt;
:--[[Mirumoto_Ookami|Mirumoto Ookami, the White Wolf]]. Originally written by Mirumoto Tatsutaki&lt;/div&gt;</summary>
		<author><name>Mirumoto Ookami</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Spells_and_Kiho&amp;diff=14728</id>
		<title>Spells and Kiho</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Spells_and_Kiho&amp;diff=14728"/>
		<updated>2005-12-11T02:26:05Z</updated>

		<summary type="html">&lt;p&gt;Mirumoto Ookami: /* Spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[L5R_Player_Resources|Player Resources]].&lt;br /&gt;
=Spells and Kiho=&lt;br /&gt;
Here you can find a list of new and updated spells for shugenja, tsukai, jakla or whoever might need some extra mystical prowess.  New kiho may be found here as well, in addition to new kiho Feats for d20.&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
[[3.5_L5R_New_Spells|New d20 Spells]]&lt;br /&gt;
* New spells created for d20 L5R as part of my [[Shisumos_3.5_L5R Update|3.5 Update Project]] - Shisumo&lt;br /&gt;
&lt;br /&gt;
[[3.5_L5R_Spell_List|3.5 Shugenja Spell List]]&lt;br /&gt;
* Also for my Update project, a master list of all spells available to shugenja, adapted from various sources and balanced for 3.5 usage. - Shisumo&lt;br /&gt;
&lt;br /&gt;
[[Third_Edition_L5R_Spell_List|Third Edition L5R Spell List]]&lt;br /&gt;
* Spells from the Third Edition of Legend of the Five Rings rpg.&lt;br /&gt;
&lt;br /&gt;
[[Homebrew_Spells_Discussion|Homebrew Spells - Discussion]]&lt;br /&gt;
* Development of new Spells, and comments. Post here your spells. - Ookami&lt;br /&gt;
===Secret Spells===&lt;br /&gt;
[[3.5_Mantis_Secret_Spells|d20 Mantis Secret Spells]]&lt;br /&gt;
* Secret spells of the Mantis, part of the 3.5 [[Shisumos_3.5_L5R_Update|Update Project]]. - Shisumo&lt;br /&gt;
&lt;br /&gt;
==Kiho==&lt;br /&gt;
[[3.5_L5R_Kiho|Kiho Feats for 3.5 d20]]&lt;br /&gt;
* A list of all available generic kiho Feats, updated to 3.5 with the help of &#039;&#039;&#039;The Complete Warrior&#039;&#039;&#039;. - Shisumo&lt;/div&gt;</summary>
		<author><name>Mirumoto Ookami</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Order_of_Isashi&amp;diff=14716</id>
		<title>The Order of Isashi</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Order_of_Isashi&amp;diff=14716"/>
		<updated>2005-12-10T16:50:12Z</updated>

		<summary type="html">&lt;p&gt;Mirumoto Ookami: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Legend of the Five Rings]]&lt;br /&gt;
Return to [[Ronin Schools|R&amp;amp;#333;nin Schools]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Honor&amp;lt;/u&amp;gt;: 2.0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Outfit&amp;lt;/u&amp;gt;: Same as Traditional Priest, but without the armor.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Benefit&amp;lt;/u&amp;gt;: +1 Perception&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Skills&amp;lt;/u&amp;gt;: Calligraphy, Herbalism, Medicine, Meditation, any 3 skills.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Beginning Spells&amp;lt;/u&amp;gt;: &#039;&#039;As with all of the other original R&amp;amp;#333;nin Schools, there are none listed.  Considering the Trait Bonus, and their Technique, 3 Water, 2 Earth and 1 Air seem reasonable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technique: Isashi&#039;s Gift&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When casting a spell which heals or negates damage, poison or illness, gain 2 Free Raises.&lt;br /&gt;
&lt;br /&gt;
--[[User:Daermon|Daermon]] 03:46, 16 Jul 2005 (PDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Discussion==&lt;br /&gt;
&#039;&#039;I think a good option for 2nd/3rd Ed would be replace the Free Raises with an Affinity, or Affinity and a Free Raise. An appropiate Deficency could be for &amp;quot;&#039;&#039;any spell which actively tries to wound or kill a creature&#039;&#039;&amp;quot;. This would include &#039;&#039;Jade Tomb&#039;&#039; and perhaps the elemental weapons, but I think that dissuasive spells like &#039;&#039;Castle of Fire&#039;&#039; and &#039;&#039;Evil Ward&#039;&#039; wouldn&#039;t be affected. ¿Any opinion?&#039;&#039; --[[User:Mirumoto Ookami|Ookami, the White Wolf]]&lt;/div&gt;</summary>
		<author><name>Mirumoto Ookami</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Order_of_Isashi&amp;diff=14715</id>
		<title>The Order of Isashi</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Order_of_Isashi&amp;diff=14715"/>
		<updated>2005-12-10T16:48:54Z</updated>

		<summary type="html">&lt;p&gt;Mirumoto Ookami: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Legend of the Five Rings]]&lt;br /&gt;
Return to [[Ronin Schools]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Honor&amp;lt;/u&amp;gt;: 2.0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Outfit&amp;lt;/u&amp;gt;: Same as Traditional Priest, but without the armor.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Benefit&amp;lt;/u&amp;gt;: +1 Perception&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Skills&amp;lt;/u&amp;gt;: Calligraphy, Herbalism, Medicine, Meditation, any 3 skills.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Beginning Spells&amp;lt;/u&amp;gt;: &#039;&#039;As with all of the other original Ronin Schools, there are none listed.  Considering the Trait Bonus, and their Technique, 3 Water, 2 Earth and 1 Air seem reasonable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technique: Isashi&#039;s Gift&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When casting a spell which heals or negates damage, poison or illness, gain 2 Free Raises.&lt;br /&gt;
&lt;br /&gt;
--[[User:Daermon|Daermon]] 03:46, 16 Jul 2005 (PDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Discussion==&lt;br /&gt;
&#039;&#039;I think a good option for 2nd/3rd Ed would be replace the Free Raises with an Affinity, or Affinity and a Free Raise. An appropiate Deficency could be for &amp;quot;&#039;&#039;any spell which actively tries to wound or kill a creature&#039;&#039;&amp;quot;. This would include &#039;&#039;Jade Tomb&#039;&#039; and perhaps the elemental weapons, but I think that dissuasive spells like &#039;&#039;Castle of Fire&#039;&#039; and &#039;&#039;Evil Ward&#039;&#039; wouldn&#039;t be affected. ¿Any opinion?&#039;&#039; --[[User:Mirumoto Ookami|Ookami, the White Wolf]]&lt;/div&gt;</summary>
		<author><name>Mirumoto Ookami</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Combat_Reflexes&amp;diff=14713</id>
		<title>Combat Reflexes</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Combat_Reflexes&amp;diff=14713"/>
		<updated>2005-12-10T14:32:33Z</updated>

		<summary type="html">&lt;p&gt;Mirumoto Ookami: /* Discussion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Advantages_and_Disadvantages|(return to Advantages and Disadvantages)]]&lt;br /&gt;
&lt;br /&gt;
==Combat Reflexes Modifications==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Mortaneus&#039; Replacement for 3e)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Reflexes (3 points)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
: This advantage grants +5 to the total on all initiative rolls.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Discussion==&lt;br /&gt;
&#039;&#039;Just noting my opinion that I&#039;m sick of hearing about Combat reflexes. ;)&#039;&#039; --[[User:Daermon|Daermon]] 15:15, 15 Jul 2005 (PDT)&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;Thus my reason for the change.  It&#039;s simple, easily understood, makes the advantage still worth the points, and doesn&#039;t screw Kakita.&#039;&#039; --Mortaneus&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sorry, my reply came off more hostile than I intended.  I apologize for that.  And, to be honest, this looks like one of the few reasonable changes I&#039;ve yet to see.  However, how could it grant a Free Raise when Initiative doesn&#039;t have a TN?&#039;&#039; --[[User:Daermon|Daermon]] 19:18, 15 Jul 2005 (PDT)&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;It&#039;s fine.  :)  A free raise on a roll simply grants a +5 to the total, in the absence of anything else, like a TN.&#039;&#039; --Mortaneus&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Why not simply say +5 or +10 to TN then?&#039;&#039; --[[User:Daermon|Daermon]] 23:13, 15 Jul 2005 (PDT)&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;Consistency?  Hmm....true.  Changed.&#039;&#039; --Mortaneus&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Erm... we have Swift (cost +3) that grants +1k1 to Initiative rolls; then we have this CR (cost +3) that grants +5 to Initiative rolls. ¿Redundancy, anyone?&#039;&#039;&lt;br /&gt;
&#039;&#039;I&#039;d either rule it as some kind of upgrade for Swift, something like this:&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Combat Reflexes (6 points)&#039;&#039;&#039;&lt;br /&gt;
::This Advantage grants a +1k1 to Initiative rolls. Also, on Tides of Battle you get a +1k0 to your rolls.&lt;br /&gt;
::Combat Reflexes overrides Swift, and its cost is reduced to 3 points when replacing that Advantage.&lt;br /&gt;
&#039;&#039;¿Do you think it sounds reasonable?&#039;&#039; --[[User:Mirumoto Ookami|Ookami, the White Wolf]]&lt;/div&gt;</summary>
		<author><name>Mirumoto Ookami</name></author>
	</entry>
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