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	<updated>2026-05-15T03:09:47Z</updated>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hectar&amp;diff=379159</id>
		<title>Hectar</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hectar&amp;diff=379159"/>
		<updated>2020-04-14T17:45:04Z</updated>

		<summary type="html">&lt;p&gt;MixterAsh: /* Personal Data */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[The_Great_Castlemourn_Campaign | Back to Main]]&lt;br /&gt;
&lt;br /&gt;
[[File:Hectar.jpg|200px|thumb|right|Ser Hectar Vaerlys]]&lt;br /&gt;
&lt;br /&gt;
==Glory 1509==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glory this Session&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
50 for fighting the sea dragons&lt;br /&gt;
&lt;br /&gt;
133 for defeating the strange knights&lt;br /&gt;
&lt;br /&gt;
25 for helping to defeat the tree monster&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
&lt;br /&gt;
Hectar had a privileged upbringing and a (mostly) loving and supportive family. He squired for his uncle Baktas, and achieved his knighthood by winning the squires&#039; joust at a tourney when he was 19. Two years later, in the wake of his father&#039;s death, and the power struggle between his uncles for the late Lord Vaerlys&#039; Lord Vraezor position, he fled his homeland to seek his own path, not wanting a part of the growing family in-fighting. &lt;br /&gt;
&lt;br /&gt;
He made his way to the coast, taking up small mercenary jobs, and eventually joined a pirate crew, having been seduced by an alluring Captain who tantalised him with romanticised tales about life on the sea and the promise of vast personal wealth. He did well for himself for a while, but when the relationship came to an abrupt and messy end, he found himself back on dry land permanently again. The circumstances of his ejection from the crew can only be speculated upon, but any suggestion that it was the fault of Hectar&#039;s own roving eyes are vehemently denied, though he invariably refuses to offer his own interpretation.&lt;br /&gt;
&lt;br /&gt;
So, the once proud and noble son of one of Asmrel&#039;s most powerful Houses returns to mercenary work, but with a new goal - to rebuild the wreck of his good name without becoming an abstinent bore in the process.&lt;br /&gt;
&lt;br /&gt;
==Personal Data==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Age: 24&lt;br /&gt;
&lt;br /&gt;
Son Number: 4&lt;br /&gt;
&lt;br /&gt;
Homeland: Asmrel&lt;br /&gt;
&lt;br /&gt;
Culture: Asmran&lt;br /&gt;
&lt;br /&gt;
Religion: The Seven&lt;br /&gt;
&lt;br /&gt;
Father: Lord Ottel Vaerlys (deceased)&lt;br /&gt;
&lt;br /&gt;
Father&#039;s Class: Lord Vraezor&lt;br /&gt;
&lt;br /&gt;
Lord: Lord Sir Kentyn Vaerlys&lt;br /&gt;
&lt;br /&gt;
Current Class: Mercenary Knight&lt;br /&gt;
&lt;br /&gt;
Current Home: None&lt;br /&gt;
&lt;br /&gt;
Coat of Arms: &lt;br /&gt;
&lt;br /&gt;
[[File:Coa.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
&lt;br /&gt;
{| {{table}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;SIZ&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;DEX&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;STR&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;CON&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;APP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 11||13||12||12||17&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Dmg&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Heal&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Move&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;HP&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Unc&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 4d6||2||2||23||6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Distinquishing Features&#039;&#039;&#039;&lt;br /&gt;
Tall, Accent (Asmran), Piercing eyes.&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
&lt;br /&gt;
Chaste 7/13 Lustful&lt;br /&gt;
&lt;br /&gt;
Energetic 13/7 Lazy&lt;br /&gt;
&lt;br /&gt;
Forgiving 10/10 Vengeful&lt;br /&gt;
&lt;br /&gt;
Generous 10/10 Selfish&lt;br /&gt;
&lt;br /&gt;
Honest 8/12 Deceitful&lt;br /&gt;
&lt;br /&gt;
Just 13/7 Arbitrary&lt;br /&gt;
&lt;br /&gt;
Merciful 10/10 Cruel&lt;br /&gt;
&lt;br /&gt;
Modest 8/12 Proud&lt;br /&gt;
&lt;br /&gt;
Pious 5/15 Worldly &lt;br /&gt;
&lt;br /&gt;
Prudent 10/13 Reckless&lt;br /&gt;
&lt;br /&gt;
Temperate 4/16 &#039;&#039;&#039;Indulgent&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Trusting 9/11 Suspicious&lt;br /&gt;
&lt;br /&gt;
Valorous 15/5 Cowardly&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Suspicious (Ghandalar and Luuthaven) 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Chivalry: ?&lt;br /&gt;
*Religious: No&lt;br /&gt;
*Famous Traits in bold&lt;br /&gt;
&lt;br /&gt;
==Passions==&lt;br /&gt;
&lt;br /&gt;
* = check for advancement&lt;br /&gt;
&lt;br /&gt;
Honor 15&lt;br /&gt;
&lt;br /&gt;
Hospitality 15 *&lt;br /&gt;
&lt;br /&gt;
Love (Family) 15&lt;br /&gt;
&lt;br /&gt;
Loyalty (Asmrel) 15&lt;br /&gt;
&lt;br /&gt;
==Possessions==&lt;br /&gt;
&lt;br /&gt;
Chain Mail Armour (10 points)&lt;br /&gt;
&lt;br /&gt;
2 spears&lt;br /&gt;
&lt;br /&gt;
Shield&lt;br /&gt;
&lt;br /&gt;
Sword&lt;br /&gt;
&lt;br /&gt;
Dagger&lt;br /&gt;
&lt;br /&gt;
5 lances&lt;br /&gt;
&lt;br /&gt;
Fine clothing worth 1L&lt;br /&gt;
&lt;br /&gt;
Personal gear&lt;br /&gt;
&lt;br /&gt;
Travel gear&lt;br /&gt;
&lt;br /&gt;
War gear. &lt;br /&gt;
&lt;br /&gt;
3L to buy an okay combat horse (a rouncy) and a packhorse (a sumpter).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Horses&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Non-Combat Skills==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Awareness (5) 15&lt;br /&gt;
&lt;br /&gt;
Boating (5)&lt;br /&gt;
&lt;br /&gt;
Compose (0)&lt;br /&gt;
&lt;br /&gt;
Courtesy (2) 3&lt;br /&gt;
&lt;br /&gt;
Crown Tongue (0)&lt;br /&gt;
&lt;br /&gt;
Dancing (4) 5&lt;br /&gt;
&lt;br /&gt;
Faerie Lore (2)&lt;br /&gt;
&lt;br /&gt;
Falconry (3)&lt;br /&gt;
&lt;br /&gt;
First Aid (2) 3&lt;br /&gt;
&lt;br /&gt;
Folklore (2) 3&lt;br /&gt;
&lt;br /&gt;
Gaming (4)&lt;br /&gt;
&lt;br /&gt;
Heraldry (2)&lt;br /&gt;
&lt;br /&gt;
High Fashion (5) 15 (replaces Flirting. Can be used in place of Worldly and Pious)&lt;br /&gt;
&lt;br /&gt;
Hunting (2) 10&lt;br /&gt;
&lt;br /&gt;
Intrigue (4) 5&lt;br /&gt;
&lt;br /&gt;
Orate (2) 3&lt;br /&gt;
&lt;br /&gt;
Play (Harp) (2)&lt;br /&gt;
&lt;br /&gt;
Read (Far Tongue) (0)&lt;br /&gt;
&lt;br /&gt;
Recognize (2) &lt;br /&gt;
&lt;br /&gt;
Religion (The Seven) (2)&lt;br /&gt;
&lt;br /&gt;
Romance (5) 6&lt;br /&gt;
&lt;br /&gt;
Singing (4)&lt;br /&gt;
&lt;br /&gt;
Stewardship (2)&lt;br /&gt;
&lt;br /&gt;
Swimming (2) 3&lt;br /&gt;
&lt;br /&gt;
Tourney (2) 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Combat Skills==&lt;br /&gt;
&lt;br /&gt;
* = check for advancement&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Battle (4) 10&lt;br /&gt;
&lt;br /&gt;
Horsemanship (3) 14&lt;br /&gt;
&lt;br /&gt;
Sword (4) 15&lt;br /&gt;
&lt;br /&gt;
Lance (3) 10 *&lt;br /&gt;
&lt;br /&gt;
Spear (2) 5&lt;br /&gt;
&lt;br /&gt;
Dagger (5) 6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Family==&lt;br /&gt;
===Army===&lt;br /&gt;
&lt;br /&gt;
*Old Knights&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
*Middle Age Knights&lt;br /&gt;
**Lord Sir Baktus Vaerlys (uncle, married)&lt;br /&gt;
**Sir Maronz Vaerlys (uncle, married)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Young Knights:&lt;br /&gt;
**Sir Kentyn Vaerlys (older brother)&lt;br /&gt;
**Sir Frynn Vaerlys (older brother)&lt;br /&gt;
**Sir Gilvon Vaerlys (paternal cousin)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Other Men: 13&lt;br /&gt;
*Levy: ?&lt;br /&gt;
&lt;br /&gt;
===Family===&lt;br /&gt;
&lt;br /&gt;
*Marriage&lt;br /&gt;
&lt;br /&gt;
*Father&lt;br /&gt;
**Ottel Vaerlys (deceased)&lt;br /&gt;
&lt;br /&gt;
*Mother&lt;br /&gt;
**Mryve Vaerlys (née Jerayne)&lt;br /&gt;
&lt;br /&gt;
*Father&#039;s Siblings&lt;br /&gt;
**Lord Sir Baktus Vaerlys&lt;br /&gt;
**Sir Maronz Vaerlys&lt;br /&gt;
&lt;br /&gt;
*Mother&#039;s Siblings&lt;br /&gt;
**Seyll Lekhret (aunt, married)&lt;br /&gt;
**Kaurt Jerayne (uncle, unmarried)&lt;br /&gt;
**Nomys Jerayne (uncle, unmarried)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Own Siblings&lt;br /&gt;
**Lord Sir Kentyn Vaerlys (older brother, knighted, married)&lt;br /&gt;
**Brother Alaryc Vaerlys (older brother, priest, unmarried)&lt;br /&gt;
**Sir Frynn Vaerlys (older brother, knighted, unmarried)&lt;br /&gt;
**Chekha Vaerlys (younger sister, married)&lt;br /&gt;
**Beatryss Vaerlyss (younger sister, unmarried)&lt;br /&gt;
&lt;br /&gt;
*Children&lt;br /&gt;
&lt;br /&gt;
==XP Checks==&lt;/div&gt;</summary>
		<author><name>MixterAsh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Firefly:_Leaf_On_The_Wind_-_Companion&amp;diff=360015</id>
		<title>Firefly: Leaf On The Wind - Companion</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Firefly:_Leaf_On_The_Wind_-_Companion&amp;diff=360015"/>
		<updated>2019-04-29T23:30:02Z</updated>

		<summary type="html">&lt;p&gt;MixterAsh: /* Background/Bio */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Ada Vell :: Registered Companion=&lt;br /&gt;
&lt;br /&gt;
==Attributes [[file:d6a.png|32px|d6]][[File:Arrow02.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;|| Physical [[file:d6a.png|24px|d6]] || Mental [[file:d8a.png|24px|d8]] || Social [[file:d10a.png|24px|d10]] ||&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Trained Skills [[file:d6a.png|32px|d6]][[File:Arrow02.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;Craft&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Influence&#039;&#039;&#039; [[file:d12a.png|24px|d12]]&lt;br /&gt;
* &#039;&#039;Seduce&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
* &#039;&#039;Persuade&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Know&#039;&#039;&#039; [[file:d12a.png|24px|d12]]&lt;br /&gt;
* &#039;&#039;Culture&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
* &#039;&#039;Etiquette&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notice&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
* &#039;&#039;Searching&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
* &#039;&#039;Empathy&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Perform&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sneak&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shoot&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treat&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
==Untrained Skills [[file:d4a.png|30px|d4]]==&lt;br /&gt;
| Drive [[file:d4a.png|16px|d4]] | Fight [[file:d4a.png|16px|d4]] |Fix [[file:d4a.png|16px|d4]] | Fly [[file:d4a.png|16px|d4]] |Focus [[file:d4a.png|16px|d4]] |  Labor [[file:d4a.png|16px|d4]] | Move [[file:d4a.png|16px|d4]] | Operate [[file:d4a.png|16px|d4]] | Survive  [[file:d4a.png|16px|d4]] | Throw  [[file:d4a.png|16px|d4]] | Trick [[file:d4a.png|16px|d4]] |&lt;br /&gt;
&lt;br /&gt;
==Distinctions/Triggers [[file:d8a.png|32px|d8]]==&lt;br /&gt;
&#039;&#039;&#039;Registered Companion -&#039;&#039;&#039; &#039;&#039;You have an active license in the Companion Registry, which opens doors and brings you business.&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Step Back -&#039;&#039;&#039; &amp;lt;u&amp;gt;Roll [[file:d4a.png|16px|d4]] Instead of [[file:d8a.png|18px|d8]] for 1 PP&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;I Know Your Ways -&#039;&#039;&#039; Spend 1 Plot Point to step up or double Influence when you are attempting to follow proper etiquette or put someone at ease.&lt;br /&gt;
&lt;br /&gt;
[Highlighted Skills: &#039;&#039;Know/Influence/Perform&#039;&#039;]&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Caring -&#039;&#039;&#039; &#039;&#039;You’ve a courage and tenacity in carin’ for others that most folk don’t. You’re the light in their darkness.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Step Back -&#039;&#039;&#039; &amp;lt;u&amp;gt;Roll [[file:d4a.png|16px|d4]] Instead of [[file:d8a.png|18px|d8]] for 1 PP&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Heal the Wounded Heart -&#039;&#039;&#039; Spend 1 Plot Point to step back another character&#039;s emotional or relationship-based Complication.&lt;br /&gt;
&lt;br /&gt;
[Highlighted Skills: &#039;&#039;Notice/Influence/Treat&#039;&#039;]&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Trained Singer -&#039;&#039;&#039; &#039;&#039;Your voice is one of the sweetest things in the &#039;Verse.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Step Back -&#039;&#039;&#039; &amp;lt;u&amp;gt;Roll [[file:d4a.png|16px|d4]] Instead of [[file:d8a.png|18px|d8]] for 1 PP&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Highlighted Skills: &#039;&#039;Craft/Notice/Perform&#039;&#039;]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Signature Assets [[file:d6a.png|32px|d6]][[File:Arrow02.png|24px]]==&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
==Background/Bio==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Birthplace:&#039;&#039;&#039; Londinium  &#039;&#039;&#039;Allegiance:&#039;&#039;&#039; Unaligned&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Height:&#039;&#039;&#039; 173 centimeters (5&#039; 8&amp;quot;) | &#039;&#039;&#039;Weight:&#039;&#039;&#039; 72 kilos (160 lbs) | &#039;&#039;&#039;Age:&#039;&#039;&#039; 29 standard years &lt;br /&gt;
&lt;br /&gt;
Born to an affluent family, the youngest of three children, Ada was raised in comfort and love. She showed intellectual and social aptitude from a young age, and was sent to train as a companion aged 12. She became a licensed companion aged 19. By then, the war was raging, but being in the capital provided some shielding from its horrors. It was during this time that she achieved popularity with the social elite who were rich enough to avoid going to war, particularly Isiah Larimere, the son of the prominent politician, Maxius Larimere, who grew very attached to her. This attachment was what eventually led her to flee her home planet though, when he grew violently possessive, kidnapped her, and threatened to use his father&#039;s influence to ruin her reputation. He was blacklisted by the Guild for doing so, but she was too traumatised to take up new work for over a year after her ordeal. Living in hiding with her mentor and close friend, Sylva Proux, she slowly recovered her confidence. Eventually, she felt able to return to her work as a Companion, though not before taking up some training in self-defense. She did not intend to repeat her previous error of judgement.&lt;br /&gt;
She has weathered her self-imposed exile relatively well, with her mentor and friends helping her to build a new life.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Ada has a slender frame and moves gracefully. Her face is intelligent and her whole being is dedicated to the sensual. She has long, mahogany-coloured hair and keen hazel eyes. She takes care to always dress well, enjoying luxurious fabrics and fine jewellery, much of her wardrobe consisting of lavish gifts from past clients.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Ada Vell.jpg]]&lt;br /&gt;
&lt;br /&gt;
=[[Firefly: Leaf On The Wind - Main Page | Return to Main Page]]=&lt;/div&gt;</summary>
		<author><name>MixterAsh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Ada_Vell.jpg&amp;diff=360014</id>
		<title>File:Ada Vell.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Ada_Vell.jpg&amp;diff=360014"/>
		<updated>2019-04-29T23:28:54Z</updated>

		<summary type="html">&lt;p&gt;MixterAsh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>MixterAsh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Firefly:_Leaf_On_The_Wind_-_Companion&amp;diff=360013</id>
		<title>Firefly: Leaf On The Wind - Companion</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Firefly:_Leaf_On_The_Wind_-_Companion&amp;diff=360013"/>
		<updated>2019-04-29T23:28:01Z</updated>

		<summary type="html">&lt;p&gt;MixterAsh: /* Background/Bio */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Ada Vell :: Registered Companion=&lt;br /&gt;
&lt;br /&gt;
==Attributes [[file:d6a.png|32px|d6]][[File:Arrow02.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;|| Physical [[file:d6a.png|24px|d6]] || Mental [[file:d8a.png|24px|d8]] || Social [[file:d10a.png|24px|d10]] ||&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Trained Skills [[file:d6a.png|32px|d6]][[File:Arrow02.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;Craft&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Influence&#039;&#039;&#039; [[file:d12a.png|24px|d12]]&lt;br /&gt;
* &#039;&#039;Seduce&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
* &#039;&#039;Persuade&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Know&#039;&#039;&#039; [[file:d12a.png|24px|d12]]&lt;br /&gt;
* &#039;&#039;Culture&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
* &#039;&#039;Etiquette&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notice&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
* &#039;&#039;Searching&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
* &#039;&#039;Empathy&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Perform&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sneak&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shoot&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treat&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
==Untrained Skills [[file:d4a.png|30px|d4]]==&lt;br /&gt;
| Drive [[file:d4a.png|16px|d4]] | Fight [[file:d4a.png|16px|d4]] |Fix [[file:d4a.png|16px|d4]] | Fly [[file:d4a.png|16px|d4]] |Focus [[file:d4a.png|16px|d4]] |  Labor [[file:d4a.png|16px|d4]] | Move [[file:d4a.png|16px|d4]] | Operate [[file:d4a.png|16px|d4]] | Survive  [[file:d4a.png|16px|d4]] | Throw  [[file:d4a.png|16px|d4]] | Trick [[file:d4a.png|16px|d4]] |&lt;br /&gt;
&lt;br /&gt;
==Distinctions/Triggers [[file:d8a.png|32px|d8]]==&lt;br /&gt;
&#039;&#039;&#039;Registered Companion -&#039;&#039;&#039; &#039;&#039;You have an active license in the Companion Registry, which opens doors and brings you business.&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Step Back -&#039;&#039;&#039; &amp;lt;u&amp;gt;Roll [[file:d4a.png|16px|d4]] Instead of [[file:d8a.png|18px|d8]] for 1 PP&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;I Know Your Ways -&#039;&#039;&#039; Spend 1 Plot Point to step up or double Influence when you are attempting to follow proper etiquette or put someone at ease.&lt;br /&gt;
&lt;br /&gt;
[Highlighted Skills: &#039;&#039;Know/Influence/Perform&#039;&#039;]&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Caring -&#039;&#039;&#039; &#039;&#039;You’ve a courage and tenacity in carin’ for others that most folk don’t. You’re the light in their darkness.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Step Back -&#039;&#039;&#039; &amp;lt;u&amp;gt;Roll [[file:d4a.png|16px|d4]] Instead of [[file:d8a.png|18px|d8]] for 1 PP&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Heal the Wounded Heart -&#039;&#039;&#039; Spend 1 Plot Point to step back another character&#039;s emotional or relationship-based Complication.&lt;br /&gt;
&lt;br /&gt;
[Highlighted Skills: &#039;&#039;Notice/Influence/Treat&#039;&#039;]&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Trained Singer -&#039;&#039;&#039; &#039;&#039;Your voice is one of the sweetest things in the &#039;Verse.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Step Back -&#039;&#039;&#039; &amp;lt;u&amp;gt;Roll [[file:d4a.png|16px|d4]] Instead of [[file:d8a.png|18px|d8]] for 1 PP&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Highlighted Skills: &#039;&#039;Craft/Notice/Perform&#039;&#039;]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Signature Assets [[file:d6a.png|32px|d6]][[File:Arrow02.png|24px]]==&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
==Background/Bio==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Birthplace:&#039;&#039;&#039; Londinium  &#039;&#039;&#039;Allegiance:&#039;&#039;&#039; Unaligned&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Height:&#039;&#039;&#039; 173 centimeters (5&#039; 8&amp;quot;) | &#039;&#039;&#039;Weight:&#039;&#039;&#039; 72 kilos (160 lbs) | &#039;&#039;&#039;Age:&#039;&#039;&#039; 29 standard years &lt;br /&gt;
&lt;br /&gt;
Born to an affluent family, the youngest of three children, Ada was raised in comfort and love. She showed intellectual and social aptitude from a young age, and was sent to train as a companion aged 12. She became a licensed companion aged 19. By then, the war was raging, but being in the capital provided some shielding from its horrors. It was during this time that she achieved popularity with the social elite who were rich enough to avoid going to war, particularly Isiah Larimere, the son of the prominent politician, Maxius Larimere, who grew very attached to her. This attachment was what eventually led her to flee her home planet though, when he grew violently possessive, kidnapped her, and threatened to use his father&#039;s influence to ruin her reputation. He was blacklisted by the Guild for doing so, but she was too traumatised to take up new work for over a year after her ordeal. Living in hiding with her mentor and close friend, Sylva Proux, she slowly recovered her confidence. Eventually, she felt able to return to her work as a Companion, though not before taking up some training in self-defense. She did not intend to repeat her previous error of judgement.&lt;br /&gt;
She has weathered her self-imposed exile relatively well, with her mentor and friends helping her to build a new life.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Ada has a slender frame and moves gracefully. Her face is intelligent and her whole being is dedicated to the sensual. She has long, mahogany-coloured hair and keen hazel eyes. She takes care to always dress well, enjoying luxurious fabrics and fine jewellery, much of her wardrobe consisting of lavish gifts from past clients.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Ada_Vell.jpg]]&lt;br /&gt;
&lt;br /&gt;
=[[Firefly: Leaf On The Wind - Main Page | Return to Main Page]]=&lt;/div&gt;</summary>
		<author><name>MixterAsh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Firefly:_Leaf_On_The_Wind_-_Companion&amp;diff=360007</id>
		<title>Firefly: Leaf On The Wind - Companion</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Firefly:_Leaf_On_The_Wind_-_Companion&amp;diff=360007"/>
		<updated>2019-04-29T22:46:41Z</updated>

		<summary type="html">&lt;p&gt;MixterAsh: /* Background/Bio */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Ada Vell :: Registered Companion=&lt;br /&gt;
&lt;br /&gt;
==Attributes [[file:d6a.png|32px|d6]][[File:Arrow02.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;|| Physical [[file:d6a.png|24px|d6]] || Mental [[file:d8a.png|24px|d8]] || Social [[file:d10a.png|24px|d10]] ||&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Trained Skills [[file:d6a.png|32px|d6]][[File:Arrow02.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;Craft&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Influence&#039;&#039;&#039; [[file:d12a.png|24px|d12]]&lt;br /&gt;
* &#039;&#039;Seduce&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
* &#039;&#039;Persuade&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Know&#039;&#039;&#039; [[file:d12a.png|24px|d12]]&lt;br /&gt;
* &#039;&#039;Culture&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
* &#039;&#039;Etiquette&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notice&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
* &#039;&#039;Searching&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
* &#039;&#039;Empathy&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Perform&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sneak&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shoot&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treat&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
==Untrained Skills [[file:d4a.png|30px|d4]]==&lt;br /&gt;
| Drive [[file:d4a.png|16px|d4]] | Fight [[file:d4a.png|16px|d4]] |Fix [[file:d4a.png|16px|d4]] | Fly [[file:d4a.png|16px|d4]] |Focus [[file:d4a.png|16px|d4]] |  Labor [[file:d4a.png|16px|d4]] | Move [[file:d4a.png|16px|d4]] | Operate [[file:d4a.png|16px|d4]] | Survive  [[file:d4a.png|16px|d4]] | Throw  [[file:d4a.png|16px|d4]] | Trick [[file:d4a.png|16px|d4]] |&lt;br /&gt;
&lt;br /&gt;
==Distinctions/Triggers [[file:d8a.png|32px|d8]]==&lt;br /&gt;
&#039;&#039;&#039;Registered Companion -&#039;&#039;&#039; &#039;&#039;You have an active license in the Companion Registry, which opens doors and brings you business.&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Step Back -&#039;&#039;&#039; &amp;lt;u&amp;gt;Roll [[file:d4a.png|16px|d4]] Instead of [[file:d8a.png|18px|d8]] for 1 PP&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;I Know Your Ways -&#039;&#039;&#039; Spend 1 Plot Point to step up or double Influence when you are attempting to follow proper etiquette or put someone at ease.&lt;br /&gt;
&lt;br /&gt;
[Highlighted Skills: &#039;&#039;Know/Influence/Perform&#039;&#039;]&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Caring -&#039;&#039;&#039; &#039;&#039;You’ve a courage and tenacity in carin’ for others that most folk don’t. You’re the light in their darkness.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Step Back -&#039;&#039;&#039; &amp;lt;u&amp;gt;Roll [[file:d4a.png|16px|d4]] Instead of [[file:d8a.png|18px|d8]] for 1 PP&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Heal the Wounded Heart -&#039;&#039;&#039; Spend 1 Plot Point to step back another character&#039;s emotional or relationship-based Complication.&lt;br /&gt;
&lt;br /&gt;
[Highlighted Skills: &#039;&#039;Notice/Influence/Treat&#039;&#039;]&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Trained Singer -&#039;&#039;&#039; &#039;&#039;Your voice is one of the sweetest things in the &#039;Verse.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Step Back -&#039;&#039;&#039; &amp;lt;u&amp;gt;Roll [[file:d4a.png|16px|d4]] Instead of [[file:d8a.png|18px|d8]] for 1 PP&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Highlighted Skills: &#039;&#039;Craft/Notice/Perform&#039;&#039;]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Signature Assets [[file:d6a.png|32px|d6]][[File:Arrow02.png|24px]]==&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
==Background/Bio==&lt;br /&gt;
&lt;br /&gt;
Born to an affluent family, the youngest of three children, Ada was raised in comfort and love. She showed intellectual and social aptitude from a young age, and was sent to train as a companion aged 12. She became a licensed companion aged 19. By then, the war was raging, but being in the capital provided some shielding from its horrors. It was during this time that she achieved popularity with the social elite who were rich enough to avoid going to war, particularly Isiah Larimere, the son of the prominent politician, Maxius Larimere, who grew very attached to her. This attachment was what eventually led her to flee her home planet though, when he grew violently possessive, kidnapped her, and threatened to use his father&#039;s influence to ruin her reputation. He was blacklisted by the Guild for doing so, but she was too traumatised to take up new work for over a year after her ordeal. Living in hiding with her mentor and close friend, Sylva Proux, she slowly recovered her confidence. Eventually, she felt able to return to her work as a Companion, though not before taking up some training in self-defense. She did not intend to repeat her previous error of judgement.&lt;br /&gt;
She has weathered her self-imposed exile relatively well, with her mentor and friends helping her to build a new life.&lt;br /&gt;
&lt;br /&gt;
=[[Firefly: Leaf On The Wind - Main Page | Return to Main Page]]=&lt;/div&gt;</summary>
		<author><name>MixterAsh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Firefly:_Leaf_On_The_Wind_-_Main_Page&amp;diff=360002</id>
		<title>Firefly: Leaf On The Wind - Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Firefly:_Leaf_On_The_Wind_-_Main_Page&amp;diff=360002"/>
		<updated>2019-04-29T22:42:18Z</updated>

		<summary type="html">&lt;p&gt;MixterAsh: /* Character Files/Meta-Currencies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=CREW DATA=&lt;br /&gt;
You are welcome to use the following [[Firefly:_Leaf_On_The_Wind_-_Template | Template]] for your character sheet or replace it with your own format. Just make sure skills, distinctions, and signature assets are clearly labeled with their appropriate die notation as well as which distinction triggers are active and available for use.&lt;br /&gt;
&lt;br /&gt;
==Character Files/Meta-Currencies==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Character&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Role&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Played by&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Plot Points&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| [[file:d6a.png|24px|d6]]&lt;br /&gt;
| [[file:d8a.png|24px|d8]]&lt;br /&gt;
| [[file:d10a.png|24px|d10]]&lt;br /&gt;
| [[file:d12a.png|24px|d12]]&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;EP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Veritas Jones]]&#039;&#039;&#039;&lt;br /&gt;
| First Mate &lt;br /&gt;
| &#039;&#039;[https://forum.rpg.net/member.php?83596-Atlictoatl Atlictoatl]&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
! 1&lt;br /&gt;
|&lt;br /&gt;
! &lt;br /&gt;
!&lt;br /&gt;
! &lt;br /&gt;
! &lt;br /&gt;
|&lt;br /&gt;
! 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Firefly:_Leaf_On_The_Wind_-_Companion | Ada Vell]]&#039;&#039;&#039;&lt;br /&gt;
| Companion&lt;br /&gt;
| &#039;&#039;[https://forum.rpg.net/index.php?members/mixterash.69045/ MixerAsh]&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
! 1&lt;br /&gt;
|&lt;br /&gt;
! &lt;br /&gt;
! &lt;br /&gt;
! &lt;br /&gt;
! &lt;br /&gt;
|&lt;br /&gt;
! &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Firefly:_Leaf_On_The_Wind_-_Infiltrator | Huáng Xiùlán]]&#039;&#039;&#039;&lt;br /&gt;
| Infiltrator&lt;br /&gt;
| &#039;&#039;[https://forum.rpg.net/member.php?62862-squidheadjax squidheadjax]&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
! 1&lt;br /&gt;
|&lt;br /&gt;
! &lt;br /&gt;
! &lt;br /&gt;
! &lt;br /&gt;
! &lt;br /&gt;
|&lt;br /&gt;
! 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Firefly:_Leaf_On_The_Wind_-_Captain | Manuel &amp;quot;Mel&amp;quot; Krause]]&#039;&#039;&#039;&lt;br /&gt;
| Captain&lt;br /&gt;
| &#039;&#039;[https://forum.rpg.net/member.php?144471-Muskrat Muskrat]&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
! 1&lt;br /&gt;
|&lt;br /&gt;
! &lt;br /&gt;
! &lt;br /&gt;
! &lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
! 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Firefly:_Leaf_On_The_Wind_-_Mechanic | Becca Quinn]]&#039;&#039;&#039;&lt;br /&gt;
| Mechanic&lt;br /&gt;
| &#039;&#039;[https://forum.rpg.net/member.php?30042-ncc2010 ncc2010]&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
! 1&lt;br /&gt;
|&lt;br /&gt;
! &lt;br /&gt;
! &lt;br /&gt;
! &lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
! 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Firefly:_Leaf_On_The_Wind_-_Pilot | Mike Constantine]]&#039;&#039;&#039;&lt;br /&gt;
| Pilot&lt;br /&gt;
| &#039;&#039;[https://forum.rpg.net/member.php?115244-camk4evr camk4evr]&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
! 1&lt;br /&gt;
|&lt;br /&gt;
! &lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
! 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Declan_Dority | Declan Dority]]&#039;&#039;&#039;&lt;br /&gt;
| Hacker&lt;br /&gt;
| &#039;&#039;[https://forum.rpg.net/member.php?9231-Iustum Iustum]&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
! 1&lt;br /&gt;
|&lt;br /&gt;
! &lt;br /&gt;
! &lt;br /&gt;
! &lt;br /&gt;
! &lt;br /&gt;
|&lt;br /&gt;
! &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;GM&#039;&#039;&#039;&lt;br /&gt;
| Shenanigans&lt;br /&gt;
| &#039;&#039;[https://forum.rpg.net/member.php?70442-brahnamin brahnamin]&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
! 7&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
! 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Complications/Assets==&lt;br /&gt;
&amp;lt;U&amp;gt;&#039;&#039;&#039;COMPLICATIONS&#039;&#039;&#039;&amp;lt;/U&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Cursed Ship&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &#039;&#039;All&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;U&amp;gt;&#039;&#039;&#039;SCENE ASSETS&#039;&#039;&#039;&amp;lt;/U&amp;gt; - (Assets with 2 PP invested will be marked with an [E] to denote episode assets).&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=SHIP DATA=&lt;br /&gt;
The Liúlàng Zhě (The Wanderer) is a Mayfly class survey/salvage vessel with an uncontested title appropriated by the crew at the end of the Unification War.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Liúlàng Zhě (The Wanderer)]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=EPISODE/NPC DATA=&lt;br /&gt;
&#039;&#039;&#039;[[Leaf on the Wind]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Current Episode/NPCs]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Archived Episodes/PCs/NPCs]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=METAGAME TOOLS=&lt;br /&gt;
==Threads==&lt;br /&gt;
&amp;lt;u&amp;gt;[https://forum.rpg.net/showthread.php?834631-Recruitment-Firefly-Leaf-on-the-Wind Recruitment Thread]&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;[https://forum.rpg.net/index.php?threads/firefly-leaf-on-the-wind.834907/ OOC Thread]&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;[https://forum.rpg.net/index.php?threads/firefly-leaf-on-the-wind.834925/ IC Thread]&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
&amp;lt;u&amp;gt;[http://fireflycharactergen.azurewebsites.net/ Online Character Generator]&amp;lt;/u&amp;gt; Make your own Firefly character. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;[http://orokos.com/roll/?action=roll Orokos]&amp;lt;/u&amp;gt; Online Dice Roller.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;[https://forum.rpg.net/showthread.php?709532-Grand-Central-Absences-Station Absences Thread]&amp;lt;/u&amp;gt; If you can&#039;t post for whatever reason let us know here or in OOC.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;[http://www.drivethrurpg.com/product/128012/Firefly-RolePlaying-Game-Corebook Firefly RPG (PDF)]&amp;lt;/u&amp;gt; You can play in this game without your own copy of the Firefly RPG, but if you&#039;d like to pick it up, the PDF is available at DriveThruRPG for &#039;&#039;&#039;$19.99&#039;&#039;&#039; at the time of this posting. (I am not affiliated with Margaret Weis Productions, and receive no compensation of any kind from any purchase of this product).&lt;br /&gt;
&lt;br /&gt;
==Expectations==&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Post Frequency&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
* I am asking for a &#039;&#039;&#039;daily&#039;&#039;&#039; posting commitment for this game as a general rule, with the understanding that posting might be less frequent on weekends and holidays.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Post Absences&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
* If you will NOT be able to post, for whatever reason, please ping us in OOC so we know what is going on or post to the &amp;lt;u&amp;gt;[https://forum.rpg.net/showthread.php?709532-Grand-Central-Absences-Station Absences Thread]&amp;lt;/u&amp;gt; (I pretty much check that thing every time it lights up).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Post Formatting&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
* Please bold your character&#039;s name at the top of each IC post &#039;&#039;&#039;OR&#039;&#039;&#039; bold the first instance of your character&#039;s name in the body of the post. We all game with lots of folk, sometimes with the same players in different games; this just makes it easier to keep track of which character we&#039;re addressing.&lt;br /&gt;
&lt;br /&gt;
* If you are addressing another PC in your post it is helpful to bold their character name as well so it stands out for them.&lt;br /&gt;
&lt;br /&gt;
* OOC blocks are fine for showing dice rolls and brief OOC comments directly related to a particular post. Please sblock if you need to include large blocks of text related to your IC post. All other OOC content should go in the OOC thread itself.&lt;br /&gt;
&lt;br /&gt;
* Please link all dice rolls back to your dice roller.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;PVP&#039;&#039;&#039;&amp;lt;/U&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While the core game implies a fairly significant amount of player vs player conflict, I prefer not to run games that lean heavily to that assumption. If you wan&#039;t to do something that directly acts against another player there are two options. &lt;br /&gt;
* Unilateral Permission: The other player agrees to your action. No rolls are needed. Just RP it out.&lt;br /&gt;
* Limited Permission: The other player doesn&#039;t agree that it is an automatic thing, but does agree to let the dice decide.&lt;br /&gt;
Note: If the players involved do not agree to PVP, it doesn&#039;t happen. Move on with something else.&lt;br /&gt;
&lt;br /&gt;
==Players to PM for Re-Recruit==&lt;br /&gt;
* &amp;lt;strike&amp;gt;[https://forum.rpg.net/index.php?members/angille.63637/ angille]&amp;lt;/strike&amp;gt; &#039;&#039;&#039;Invited 10/15&#039;&#039;&#039;&lt;br /&gt;
* [https://forum.rpg.net/member.php?69045-MixterAsh MixterAsh] &#039;&#039;&#039;Invited 4/24&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>MixterAsh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Firefly:_Leaf_On_The_Wind_-_Companion&amp;diff=360000</id>
		<title>Firefly: Leaf On The Wind - Companion</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Firefly:_Leaf_On_The_Wind_-_Companion&amp;diff=360000"/>
		<updated>2019-04-29T22:41:47Z</updated>

		<summary type="html">&lt;p&gt;MixterAsh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Ada Vell :: Registered Companion=&lt;br /&gt;
&lt;br /&gt;
==Attributes [[file:d6a.png|32px|d6]][[File:Arrow02.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;|| Physical [[file:d6a.png|24px|d6]] || Mental [[file:d8a.png|24px|d8]] || Social [[file:d10a.png|24px|d10]] ||&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Trained Skills [[file:d6a.png|32px|d6]][[File:Arrow02.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;Craft&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Influence&#039;&#039;&#039; [[file:d12a.png|24px|d12]]&lt;br /&gt;
* &#039;&#039;Seduce&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
* &#039;&#039;Persuade&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Know&#039;&#039;&#039; [[file:d12a.png|24px|d12]]&lt;br /&gt;
* &#039;&#039;Culture&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
* &#039;&#039;Etiquette&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notice&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
* &#039;&#039;Searching&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
* &#039;&#039;Empathy&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Perform&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sneak&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shoot&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treat&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
==Untrained Skills [[file:d4a.png|30px|d4]]==&lt;br /&gt;
| Drive [[file:d4a.png|16px|d4]] | Fight [[file:d4a.png|16px|d4]] |Fix [[file:d4a.png|16px|d4]] | Fly [[file:d4a.png|16px|d4]] |Focus [[file:d4a.png|16px|d4]] |  Labor [[file:d4a.png|16px|d4]] | Move [[file:d4a.png|16px|d4]] | Operate [[file:d4a.png|16px|d4]] | Survive  [[file:d4a.png|16px|d4]] | Throw  [[file:d4a.png|16px|d4]] | Trick [[file:d4a.png|16px|d4]] |&lt;br /&gt;
&lt;br /&gt;
==Distinctions/Triggers [[file:d8a.png|32px|d8]]==&lt;br /&gt;
&#039;&#039;&#039;Registered Companion -&#039;&#039;&#039; &#039;&#039;You have an active license in the Companion Registry, which opens doors and brings you business.&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Step Back -&#039;&#039;&#039; &amp;lt;u&amp;gt;Roll [[file:d4a.png|16px|d4]] Instead of [[file:d8a.png|18px|d8]] for 1 PP&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;I Know Your Ways -&#039;&#039;&#039; Spend 1 Plot Point to step up or double Influence when you are attempting to follow proper etiquette or put someone at ease.&lt;br /&gt;
&lt;br /&gt;
[Highlighted Skills: &#039;&#039;Know/Influence/Perform&#039;&#039;]&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Caring -&#039;&#039;&#039; &#039;&#039;You’ve a courage and tenacity in carin’ for others that most folk don’t. You’re the light in their darkness.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Step Back -&#039;&#039;&#039; &amp;lt;u&amp;gt;Roll [[file:d4a.png|16px|d4]] Instead of [[file:d8a.png|18px|d8]] for 1 PP&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Heal the Wounded Heart -&#039;&#039;&#039; Spend 1 Plot Point to step back another character&#039;s emotional or relationship-based Complication.&lt;br /&gt;
&lt;br /&gt;
[Highlighted Skills: &#039;&#039;Notice/Influence/Treat&#039;&#039;]&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Trained Singer -&#039;&#039;&#039; &#039;&#039;Your voice is one of the sweetest things in the &#039;Verse.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Step Back -&#039;&#039;&#039; &amp;lt;u&amp;gt;Roll [[file:d4a.png|16px|d4]] Instead of [[file:d8a.png|18px|d8]] for 1 PP&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Highlighted Skills: &#039;&#039;Craft/Notice/Perform&#039;&#039;]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Signature Assets [[file:d6a.png|32px|d6]][[File:Arrow02.png|24px]]==&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
==Background/Bio==&lt;br /&gt;
Describe your character here&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=[[Firefly: Leaf On The Wind - Main Page | Return to Main Page]]=&lt;/div&gt;</summary>
		<author><name>MixterAsh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Trystane_Lyandre&amp;diff=347983</id>
		<title>Trystane Lyandre</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Trystane_Lyandre&amp;diff=347983"/>
		<updated>2018-12-08T17:37:07Z</updated>

		<summary type="html">&lt;p&gt;MixterAsh: /* Attributes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/Byzantium:_Nightmares_Undreamed_Of Byzantium: Nightmares Undreamed Of]&lt;br /&gt;
&lt;br /&gt;
[[File:TrystaneLyandre.jpg|200px|thumb|right|Trystane Lyandre]]&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alignment&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Good&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Profession&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Champion&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
2 (2000/4000)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:TrystaneLyandre.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motivation:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Acceptance/Absolution&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
Primary Attributes: &lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Charisma&lt;br /&gt;
!Dexterity&lt;br /&gt;
!Ferocity&lt;br /&gt;
!Health&lt;br /&gt;
!Intelligence&lt;br /&gt;
!Willpower&lt;br /&gt;
!Social Class&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|13&lt;br /&gt;
|11&lt;br /&gt;
|18&lt;br /&gt;
|9&lt;br /&gt;
|9&lt;br /&gt;
|Middle&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Background Aspect====&lt;br /&gt;
&lt;br /&gt;
[[Faith and Service]] - Trystane has come from a monastic upbringing, and was formerly a town watchman, charged with protecting his community. He has a sense of duty in his heart to protect the vulnerable and fight evil.&lt;br /&gt;
&lt;br /&gt;
====Defining Aspect====&lt;br /&gt;
&lt;br /&gt;
[[Light Lost in Darkness]] - Trystane broke his vow of chastity and neglected his duty, bringing calamity upon his community and bringing about his banishment. He struggles with his faith in the wake of this event, and with the conflicting desires of his soul.&lt;br /&gt;
&lt;br /&gt;
====Secret Aspect====&lt;br /&gt;
&lt;br /&gt;
[[Seeking Redemption, But...]] - Trystane wants to redeem himself for his past transgressions that cut him off from everything he knew, but he is still under the constant temptation of his earthly desires, and sometimes they win.&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
*Hit Die &#039;&#039;&#039;1d8&#039;&#039;&#039;&lt;br /&gt;
*Initiative: &lt;br /&gt;
*Speed:&lt;br /&gt;
*AC:&lt;br /&gt;
*Disposition:&lt;br /&gt;
*Psychic Armor:&lt;br /&gt;
====Weapons====&lt;br /&gt;
*Weapon 1 Attack +X to hit&lt;br /&gt;
*Weapon 2 Attack +Y to hit&lt;br /&gt;
&lt;br /&gt;
===Restrictions===&lt;br /&gt;
&lt;br /&gt;
• You can’t be of neutral alignment. &lt;br /&gt;
• You must display your alignment prominently, or else you cannot use any of your special abilities.&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You adhere to some kind of code&#039;&#039;&#039;, philosophy, or religion &#039;&#039;&#039;that reflects and promotes your alignment&#039;&#039;&#039;. It may be practical or mostly theoretical—either way, you are well-versed in its tenets, skilled both at arguing its ideology and performing its rituals. &#039;&#039;&#039;When you use this training in a risky manner, you must roll equal to or lower than one of your attribute scores on a d20 to successfully perform your task&#039;&#039;&#039;. Th e GM will tell you which attribute score to use. You may also be skilled in other areas, depending on your past and how you came to become a champion. Discuss your character’s identity with the GM, either before or during the game. You may need to elaborate on how and where you learned a skill when you perform an appropriate action during play.&lt;br /&gt;
&lt;br /&gt;
===Special Abilities===&lt;br /&gt;
&lt;br /&gt;
• Add your level to your attack rolls. &lt;br /&gt;
&lt;br /&gt;
• During a rest, you can give anyone else who shares your alignment advantage when they re-roll their Disposition or Psychic Armour. &lt;br /&gt;
&lt;br /&gt;
• You always know when magic in your presence requires or targets your alignment. &lt;br /&gt;
&lt;br /&gt;
• You always know when someone in your presence shares your alignment. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
• You have additional special abilities that depend on your alignment:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
• As a complicated combat action, you may give your Disposition away to your allies. For each point of Disposition you lose, one other character who can see, hear, or touch you gains 2 points of Disposition. However much Disposition you choose to lose, up to your total current score, you may distribute amongst other characters as you see fit.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&#039;&#039;Memorized X/Y&#039;&#039;&lt;br /&gt;
*Imbuement&lt;br /&gt;
*Spells&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&#039;&#039;Key: (t)-tiny item, (s)-small encumbering, (r)-regular encumbering, (#)-value of item encumbrance&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Limits: Encumbering Items: X/(4+Health modifier) | Small Items X/Health Attribute&lt;br /&gt;
&lt;br /&gt;
*Worn&lt;br /&gt;
&lt;br /&gt;
Robes&lt;br /&gt;
&lt;br /&gt;
a waterproof woollen cloak&lt;br /&gt;
&lt;br /&gt;
1 pouch attached to a belt&lt;br /&gt;
&lt;br /&gt;
a dagger&lt;br /&gt;
&lt;br /&gt;
a firm baton&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Backpack&lt;br /&gt;
&lt;br /&gt;
1d6 doses of medicinal drugs (analgesic, fatal if overdosed)&lt;br /&gt;
 &lt;br /&gt;
50 feet of silk rope and mountain climbing gear (including a pickaxe and a dozen iron spikes)&lt;br /&gt;
&lt;br /&gt;
a lantern&lt;br /&gt;
&lt;br /&gt;
a pole for lighting street lanterns&lt;br /&gt;
&lt;br /&gt;
a whistle&lt;br /&gt;
&lt;br /&gt;
a horn that lets out a melancholy bellow when blown&lt;br /&gt;
&lt;br /&gt;
1d6 doses of antitoxin and 1d6 uses of bandages&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Coinpurse&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
===Special Moves===&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
&lt;br /&gt;
===Q&amp;amp;A===&lt;/div&gt;</summary>
		<author><name>MixterAsh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Trystane_Lyandre&amp;diff=347982</id>
		<title>Trystane Lyandre</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Trystane_Lyandre&amp;diff=347982"/>
		<updated>2018-12-08T17:36:17Z</updated>

		<summary type="html">&lt;p&gt;MixterAsh: /* Special Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/Byzantium:_Nightmares_Undreamed_Of Byzantium: Nightmares Undreamed Of]&lt;br /&gt;
&lt;br /&gt;
[[File:TrystaneLyandre.jpg|200px|thumb|right|Trystane Lyandre]]&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alignment&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Good&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Profession&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Champion&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
2 (2000/4000)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:TrystaneLyandre.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motivation:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Acceptance/Absolution&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
Primary Attributes: &lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Charisma&lt;br /&gt;
!Dexterity&lt;br /&gt;
!Ferocity&lt;br /&gt;
!Health&lt;br /&gt;
!Intelligence&lt;br /&gt;
!Willpower&lt;br /&gt;
!Social Class&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|13&lt;br /&gt;
|9&lt;br /&gt;
|15&lt;br /&gt;
|9&lt;br /&gt;
|9&lt;br /&gt;
|Middle&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Background Aspect====&lt;br /&gt;
&lt;br /&gt;
[[Faith and Service]] - Trystane has come from a monastic upbringing, and was formerly a town watchman, charged with protecting his community. He has a sense of duty in his heart to protect the vulnerable and fight evil.&lt;br /&gt;
&lt;br /&gt;
====Defining Aspect====&lt;br /&gt;
&lt;br /&gt;
[[Light Lost in Darkness]] - Trystane broke his vow of chastity and neglected his duty, bringing calamity upon his community and bringing about his banishment. He struggles with his faith in the wake of this event, and with the conflicting desires of his soul.&lt;br /&gt;
&lt;br /&gt;
====Secret Aspect====&lt;br /&gt;
&lt;br /&gt;
[[Seeking Redemption, But...]] - Trystane wants to redeem himself for his past transgressions that cut him off from everything he knew, but he is still under the constant temptation of his earthly desires, and sometimes they win.&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
*Hit Die &#039;&#039;&#039;1d8&#039;&#039;&#039;&lt;br /&gt;
*Initiative: &lt;br /&gt;
*Speed:&lt;br /&gt;
*AC:&lt;br /&gt;
*Disposition:&lt;br /&gt;
*Psychic Armor:&lt;br /&gt;
====Weapons====&lt;br /&gt;
*Weapon 1 Attack +X to hit&lt;br /&gt;
*Weapon 2 Attack +Y to hit&lt;br /&gt;
&lt;br /&gt;
===Restrictions===&lt;br /&gt;
&lt;br /&gt;
• You can’t be of neutral alignment. &lt;br /&gt;
• You must display your alignment prominently, or else you cannot use any of your special abilities.&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You adhere to some kind of code&#039;&#039;&#039;, philosophy, or religion &#039;&#039;&#039;that reflects and promotes your alignment&#039;&#039;&#039;. It may be practical or mostly theoretical—either way, you are well-versed in its tenets, skilled both at arguing its ideology and performing its rituals. &#039;&#039;&#039;When you use this training in a risky manner, you must roll equal to or lower than one of your attribute scores on a d20 to successfully perform your task&#039;&#039;&#039;. Th e GM will tell you which attribute score to use. You may also be skilled in other areas, depending on your past and how you came to become a champion. Discuss your character’s identity with the GM, either before or during the game. You may need to elaborate on how and where you learned a skill when you perform an appropriate action during play.&lt;br /&gt;
&lt;br /&gt;
===Special Abilities===&lt;br /&gt;
&lt;br /&gt;
• Add your level to your attack rolls. &lt;br /&gt;
&lt;br /&gt;
• During a rest, you can give anyone else who shares your alignment advantage when they re-roll their Disposition or Psychic Armour. &lt;br /&gt;
&lt;br /&gt;
• You always know when magic in your presence requires or targets your alignment. &lt;br /&gt;
&lt;br /&gt;
• You always know when someone in your presence shares your alignment. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
• You have additional special abilities that depend on your alignment:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
• As a complicated combat action, you may give your Disposition away to your allies. For each point of Disposition you lose, one other character who can see, hear, or touch you gains 2 points of Disposition. However much Disposition you choose to lose, up to your total current score, you may distribute amongst other characters as you see fit.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&#039;&#039;Memorized X/Y&#039;&#039;&lt;br /&gt;
*Imbuement&lt;br /&gt;
*Spells&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&#039;&#039;Key: (t)-tiny item, (s)-small encumbering, (r)-regular encumbering, (#)-value of item encumbrance&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Limits: Encumbering Items: X/(4+Health modifier) | Small Items X/Health Attribute&lt;br /&gt;
&lt;br /&gt;
*Worn&lt;br /&gt;
&lt;br /&gt;
Robes&lt;br /&gt;
&lt;br /&gt;
a waterproof woollen cloak&lt;br /&gt;
&lt;br /&gt;
1 pouch attached to a belt&lt;br /&gt;
&lt;br /&gt;
a dagger&lt;br /&gt;
&lt;br /&gt;
a firm baton&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Backpack&lt;br /&gt;
&lt;br /&gt;
1d6 doses of medicinal drugs (analgesic, fatal if overdosed)&lt;br /&gt;
 &lt;br /&gt;
50 feet of silk rope and mountain climbing gear (including a pickaxe and a dozen iron spikes)&lt;br /&gt;
&lt;br /&gt;
a lantern&lt;br /&gt;
&lt;br /&gt;
a pole for lighting street lanterns&lt;br /&gt;
&lt;br /&gt;
a whistle&lt;br /&gt;
&lt;br /&gt;
a horn that lets out a melancholy bellow when blown&lt;br /&gt;
&lt;br /&gt;
1d6 doses of antitoxin and 1d6 uses of bandages&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Coinpurse&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
===Special Moves===&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
&lt;br /&gt;
===Q&amp;amp;A===&lt;/div&gt;</summary>
		<author><name>MixterAsh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Trystane_Lyandre&amp;diff=347981</id>
		<title>Trystane Lyandre</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Trystane_Lyandre&amp;diff=347981"/>
		<updated>2018-12-08T17:35:44Z</updated>

		<summary type="html">&lt;p&gt;MixterAsh: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/Byzantium:_Nightmares_Undreamed_Of Byzantium: Nightmares Undreamed Of]&lt;br /&gt;
&lt;br /&gt;
[[File:TrystaneLyandre.jpg|200px|thumb|right|Trystane Lyandre]]&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alignment&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Good&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Profession&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Champion&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
2 (2000/4000)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:TrystaneLyandre.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motivation:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Acceptance/Absolution&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
Primary Attributes: &lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Charisma&lt;br /&gt;
!Dexterity&lt;br /&gt;
!Ferocity&lt;br /&gt;
!Health&lt;br /&gt;
!Intelligence&lt;br /&gt;
!Willpower&lt;br /&gt;
!Social Class&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|13&lt;br /&gt;
|9&lt;br /&gt;
|15&lt;br /&gt;
|9&lt;br /&gt;
|9&lt;br /&gt;
|Middle&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Background Aspect====&lt;br /&gt;
&lt;br /&gt;
[[Faith and Service]] - Trystane has come from a monastic upbringing, and was formerly a town watchman, charged with protecting his community. He has a sense of duty in his heart to protect the vulnerable and fight evil.&lt;br /&gt;
&lt;br /&gt;
====Defining Aspect====&lt;br /&gt;
&lt;br /&gt;
[[Light Lost in Darkness]] - Trystane broke his vow of chastity and neglected his duty, bringing calamity upon his community and bringing about his banishment. He struggles with his faith in the wake of this event, and with the conflicting desires of his soul.&lt;br /&gt;
&lt;br /&gt;
====Secret Aspect====&lt;br /&gt;
&lt;br /&gt;
[[Seeking Redemption, But...]] - Trystane wants to redeem himself for his past transgressions that cut him off from everything he knew, but he is still under the constant temptation of his earthly desires, and sometimes they win.&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
*Hit Die &#039;&#039;&#039;1d8&#039;&#039;&#039;&lt;br /&gt;
*Initiative: &lt;br /&gt;
*Speed:&lt;br /&gt;
*AC:&lt;br /&gt;
*Disposition:&lt;br /&gt;
*Psychic Armor:&lt;br /&gt;
====Weapons====&lt;br /&gt;
*Weapon 1 Attack +X to hit&lt;br /&gt;
*Weapon 2 Attack +Y to hit&lt;br /&gt;
&lt;br /&gt;
===Restrictions===&lt;br /&gt;
&lt;br /&gt;
• You can’t be of neutral alignment. &lt;br /&gt;
• You must display your alignment prominently, or else you cannot use any of your special abilities.&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You adhere to some kind of code&#039;&#039;&#039;, philosophy, or religion &#039;&#039;&#039;that reflects and promotes your alignment&#039;&#039;&#039;. It may be practical or mostly theoretical—either way, you are well-versed in its tenets, skilled both at arguing its ideology and performing its rituals. &#039;&#039;&#039;When you use this training in a risky manner, you must roll equal to or lower than one of your attribute scores on a d20 to successfully perform your task&#039;&#039;&#039;. Th e GM will tell you which attribute score to use. You may also be skilled in other areas, depending on your past and how you came to become a champion. Discuss your character’s identity with the GM, either before or during the game. You may need to elaborate on how and where you learned a skill when you perform an appropriate action during play.&lt;br /&gt;
&lt;br /&gt;
===Special Abilities===&lt;br /&gt;
&lt;br /&gt;
• Add your level to your attack rolls. &lt;br /&gt;
• During a rest, you can give anyone else who shares your alignment advantage when they re-roll their Disposition or Psychic Armour. &lt;br /&gt;
• You always know when magic in your presence requires or targets your alignment. &lt;br /&gt;
• You always know when someone in your presence shares your alignment. &lt;br /&gt;
&lt;br /&gt;
• You have additional special abilities that depend on your alignment:&lt;br /&gt;
&lt;br /&gt;
• As a complicated combat action, you may give your Disposition away to your allies. For each point of Disposition you lose, one other character who can see, hear, or touch you gains 2 points of Disposition. However much Disposition you choose to lose, up to your total current score, you may distribute amongst other characters as you see fit.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&#039;&#039;Memorized X/Y&#039;&#039;&lt;br /&gt;
*Imbuement&lt;br /&gt;
*Spells&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&#039;&#039;Key: (t)-tiny item, (s)-small encumbering, (r)-regular encumbering, (#)-value of item encumbrance&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Limits: Encumbering Items: X/(4+Health modifier) | Small Items X/Health Attribute&lt;br /&gt;
&lt;br /&gt;
*Worn&lt;br /&gt;
&lt;br /&gt;
Robes&lt;br /&gt;
&lt;br /&gt;
a waterproof woollen cloak&lt;br /&gt;
&lt;br /&gt;
1 pouch attached to a belt&lt;br /&gt;
&lt;br /&gt;
a dagger&lt;br /&gt;
&lt;br /&gt;
a firm baton&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Backpack&lt;br /&gt;
&lt;br /&gt;
1d6 doses of medicinal drugs (analgesic, fatal if overdosed)&lt;br /&gt;
 &lt;br /&gt;
50 feet of silk rope and mountain climbing gear (including a pickaxe and a dozen iron spikes)&lt;br /&gt;
&lt;br /&gt;
a lantern&lt;br /&gt;
&lt;br /&gt;
a pole for lighting street lanterns&lt;br /&gt;
&lt;br /&gt;
a whistle&lt;br /&gt;
&lt;br /&gt;
a horn that lets out a melancholy bellow when blown&lt;br /&gt;
&lt;br /&gt;
1d6 doses of antitoxin and 1d6 uses of bandages&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Coinpurse&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
===Special Moves===&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
&lt;br /&gt;
===Q&amp;amp;A===&lt;/div&gt;</summary>
		<author><name>MixterAsh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Trystane_Lyandre&amp;diff=347980</id>
		<title>Trystane Lyandre</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Trystane_Lyandre&amp;diff=347980"/>
		<updated>2018-12-08T17:35:10Z</updated>

		<summary type="html">&lt;p&gt;MixterAsh: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/Byzantium:_Nightmares_Undreamed_Of Byzantium: Nightmares Undreamed Of]&lt;br /&gt;
&lt;br /&gt;
[[File:TrystaneLyandre.jpg|200px|thumb|right|Trystane Lyandre]]&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alignment&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Good&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Profession&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Champion&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
2 (2000/4000)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:TrystaneLyandre.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motivation:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Acceptance/Absolution&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
Primary Attributes: &lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Charisma&lt;br /&gt;
!Dexterity&lt;br /&gt;
!Ferocity&lt;br /&gt;
!Health&lt;br /&gt;
!Intelligence&lt;br /&gt;
!Willpower&lt;br /&gt;
!Social Class&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|13&lt;br /&gt;
|9&lt;br /&gt;
|15&lt;br /&gt;
|9&lt;br /&gt;
|9&lt;br /&gt;
|Middle&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Background Aspect====&lt;br /&gt;
&lt;br /&gt;
[[Faith and Service]] - Trystane has come from a monastic upbringing, and was formerly a town watchman, charged with protecting his community. He has a sense of duty in his heart to protect the vulnerable and fight evil.&lt;br /&gt;
&lt;br /&gt;
====Defining Aspect====&lt;br /&gt;
&lt;br /&gt;
[[Light Lost in Darkness]] - Trystane broke his vow of chastity and neglected his duty, bringing calamity upon his community and bringing about his banishment. He struggles with his faith in the wake of this event, and with the conflicting desires of his soul.&lt;br /&gt;
&lt;br /&gt;
====Secret Aspect====&lt;br /&gt;
&lt;br /&gt;
[[Seeking Redemption, But...]] - Trystane wants to redeem himself for his past transgressions that cut him off from everything he knew, but he is still under the constant temptation of his earthly desires, and sometimes they win.&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
*Hit Die &#039;&#039;&#039;1d8&#039;&#039;&#039;&lt;br /&gt;
*Initiative: &lt;br /&gt;
*Speed:&lt;br /&gt;
*AC:&lt;br /&gt;
*Disposition:&lt;br /&gt;
*Psychic Armor:&lt;br /&gt;
====Weapons====&lt;br /&gt;
*Weapon 1 Attack +X to hit&lt;br /&gt;
*Weapon 2 Attack +Y to hit&lt;br /&gt;
&lt;br /&gt;
===Restrictions===&lt;br /&gt;
&lt;br /&gt;
• You can’t be of neutral alignment. &lt;br /&gt;
• You must display your alignment prominently, or else you cannot use any of your special abilities.&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You adhere to some kind of code&#039;&#039;&#039;, philosophy, or religion &#039;&#039;&#039;that reflects and promotes your alignment&#039;&#039;&#039;. It may be practical or mostly theoretical—either way, you are well-versed in its tenets, skilled both at arguing its ideology and performing its rituals. &#039;&#039;&#039;When you use this training in a risky manner, you must roll equal to or lower than one of your attribute scores on a d20 to successfully perform your task&#039;&#039;&#039;. Th e GM will tell you which attribute score to use. You may also be skilled in other areas, depending on your past and how you came to become a champion. Discuss your character’s identity with the GM, either before or during the game. You may need to elaborate on how and where you learned a skill when you perform an appropriate action during play.&lt;br /&gt;
&lt;br /&gt;
===Special Abilities===&lt;br /&gt;
&lt;br /&gt;
• Add your level to your attack rolls. &lt;br /&gt;
• During a rest, you can give anyone else who shares your alignment advantage when they re-roll their Disposition or Psychic Armour. &lt;br /&gt;
• You always know when magic in your presence requires or targets your alignment. &lt;br /&gt;
• You always know when someone in your presence shares your alignment. &lt;br /&gt;
&lt;br /&gt;
• You have additional special abilities that depend on your alignment:&lt;br /&gt;
&lt;br /&gt;
• As a complicated combat action, you may give your Disposition away to your allies. For each point of Disposition you lose, one other character who can see, hear, or touch you gains 2 points of Disposition. However much Disposition you choose to lose, up to your total current score, you may distribute amongst other characters as you see fit.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&#039;&#039;Memorized X/Y&#039;&#039;&lt;br /&gt;
*Imbuement&lt;br /&gt;
*Spells&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&#039;&#039;Key: (t)-tiny item, (s)-small encumbering, (r)-regular encumbering, (#)-value of item encumbrance&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Limits: Encumbering Items: X/(4+Health modifier) | Small Items X/Health Attribute&lt;br /&gt;
&lt;br /&gt;
*Worn&lt;br /&gt;
Robes&lt;br /&gt;
a waterproof woollen cloak&lt;br /&gt;
1 pouch attached to a belt&lt;br /&gt;
a dagger&lt;br /&gt;
a firm baton&lt;br /&gt;
&lt;br /&gt;
*Backpack&lt;br /&gt;
1d6 doses of medicinal drugs (analgesic, fatal if overdosed) &lt;br /&gt;
50 feet of silk rope and mountain climbing gear (including a pickaxe and a dozen iron spikes)&lt;br /&gt;
a lantern&lt;br /&gt;
a pole for lighting street lanterns&lt;br /&gt;
a whistle&lt;br /&gt;
a horn that lets out a melancholy bellow when blown&lt;br /&gt;
1d6 doses of antitoxin and 1d6 uses of bandages&lt;br /&gt;
&lt;br /&gt;
*Coinpurse&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
===Special Moves===&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
&lt;br /&gt;
===Q&amp;amp;A===&lt;/div&gt;</summary>
		<author><name>MixterAsh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Trystane_Lyandre&amp;diff=347979</id>
		<title>Trystane Lyandre</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Trystane_Lyandre&amp;diff=347979"/>
		<updated>2018-12-08T17:31:01Z</updated>

		<summary type="html">&lt;p&gt;MixterAsh: /* Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/Byzantium:_Nightmares_Undreamed_Of Byzantium: Nightmares Undreamed Of]&lt;br /&gt;
&lt;br /&gt;
[[File:TrystaneLyandre.jpg|200px|thumb|right|Trystane Lyandre]]&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alignment&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Good&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Profession&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Champion&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
2 (2000/4000)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:TrystaneLyandre.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motivation:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Acceptance/Absolution&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
Primary Attributes: &lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Charisma&lt;br /&gt;
!Dexterity&lt;br /&gt;
!Ferocity&lt;br /&gt;
!Health&lt;br /&gt;
!Intelligence&lt;br /&gt;
!Willpower&lt;br /&gt;
!Social Class&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|13&lt;br /&gt;
|9&lt;br /&gt;
|15&lt;br /&gt;
|9&lt;br /&gt;
|9&lt;br /&gt;
|Middle&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Background Aspect====&lt;br /&gt;
&lt;br /&gt;
[[Faith and Service]] - Trystane has come from a monastic upbringing, and was formerly a town watchman, charged with protecting his community. He has a sense of duty in his heart to protect the vulnerable and fight evil.&lt;br /&gt;
&lt;br /&gt;
====Defining Aspect====&lt;br /&gt;
&lt;br /&gt;
[[Light Lost in Darkness]] - Trystane broke his vow of chastity and neglected his duty, bringing calamity upon his community and bringing about his banishment. He struggles with his faith in the wake of this event, and with the conflicting desires of his soul.&lt;br /&gt;
&lt;br /&gt;
====Secret Aspect====&lt;br /&gt;
&lt;br /&gt;
[[Seeking Redemption, But...]] - Trystane wants to redeem himself for his past transgressions that cut him off from everything he knew, but he is still under the constant temptation of his earthly desires, and sometimes they win.&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
*Hit Die &#039;&#039;&#039;1d8&#039;&#039;&#039;&lt;br /&gt;
*Initiative: &lt;br /&gt;
*Speed:&lt;br /&gt;
*AC:&lt;br /&gt;
*Disposition:&lt;br /&gt;
*Psychic Armor:&lt;br /&gt;
====Weapons====&lt;br /&gt;
*Weapon 1 Attack +X to hit&lt;br /&gt;
*Weapon 2 Attack +Y to hit&lt;br /&gt;
&lt;br /&gt;
===Restrictions===&lt;br /&gt;
&lt;br /&gt;
• You can’t be of neutral alignment. &lt;br /&gt;
• You must display your alignment prominently, or else you cannot use any of your special abilities.&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You adhere to some kind of code&#039;&#039;&#039;, philosophy, or religion &#039;&#039;&#039;that reflects and promotes your alignment&#039;&#039;&#039;. It may be practical or mostly theoretical—either way, you are well-versed in its tenets, skilled both at arguing its ideology and performing its rituals. &#039;&#039;&#039;When you use this training in a risky manner, you must roll equal to or lower than one of your attribute scores on a d20 to successfully perform your task&#039;&#039;&#039;. Th e GM will tell you which attribute score to use. You may also be skilled in other areas, depending on your past and how you came to become a champion. Discuss your character’s identity with the GM, either before or during the game. You may need to elaborate on how and where you learned a skill when you perform an appropriate action during play.&lt;br /&gt;
&lt;br /&gt;
===Special Abilities===&lt;br /&gt;
&lt;br /&gt;
• Add your level to your attack rolls. &lt;br /&gt;
• During a rest, you can give anyone else who shares your alignment advantage when they re-roll their Disposition or Psychic Armour. &lt;br /&gt;
• You always know when magic in your presence requires or targets your alignment. &lt;br /&gt;
• You always know when someone in your presence shares your alignment. &lt;br /&gt;
&lt;br /&gt;
• You have additional special abilities that depend on your alignment:&lt;br /&gt;
&lt;br /&gt;
• As a complicated combat action, you may give your Disposition away to your allies. For each point of Disposition you lose, one other character who can see, hear, or touch you gains 2 points of Disposition. However much Disposition you choose to lose, up to your total current score, you may distribute amongst other characters as you see fit.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&#039;&#039;Memorized X/Y&#039;&#039;&lt;br /&gt;
*Imbuement&lt;br /&gt;
*Spells&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&#039;&#039;Key: (t)-tiny item, (s)-small encumbering, (r)-regular encumbering, (#)-value of item encumbrance&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Limits: Encumbering Items: X/(4+Health modifier) | Small Items X/Health Attribute&lt;br /&gt;
&lt;br /&gt;
*Worn&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Backpack&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Coinpurse&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
===Special Moves===&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
&lt;br /&gt;
===Q&amp;amp;A===&lt;/div&gt;</summary>
		<author><name>MixterAsh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Trystane_Lyandre&amp;diff=347978</id>
		<title>Trystane Lyandre</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Trystane_Lyandre&amp;diff=347978"/>
		<updated>2018-12-08T17:23:17Z</updated>

		<summary type="html">&lt;p&gt;MixterAsh: /* Attributes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/Byzantium:_Nightmares_Undreamed_Of Byzantium: Nightmares Undreamed Of]&lt;br /&gt;
&lt;br /&gt;
[[File:TrystaneLyandre.jpg|200px|thumb|right|Trystane Lyandre]]&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alignment&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Good&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Profession&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Champion&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
(XP/next XP)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:TrystaneLyandre.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motivation:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Acceptance/Absolution&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
Primary Attributes: &lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Charisma&lt;br /&gt;
!Dexterity&lt;br /&gt;
!Ferocity&lt;br /&gt;
!Health&lt;br /&gt;
!Intelligence&lt;br /&gt;
!Willpower&lt;br /&gt;
!Social Class&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|13&lt;br /&gt;
|9&lt;br /&gt;
|15&lt;br /&gt;
|9&lt;br /&gt;
|9&lt;br /&gt;
|Middle&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Background Aspect====&lt;br /&gt;
&lt;br /&gt;
[[Faith and Service]] - Trystane has come from a monastic upbringing, and was formerly a town watchman, charged with protecting his community. He has a sense of duty in his heart to protect the vulnerable and fight evil.&lt;br /&gt;
&lt;br /&gt;
====Defining Aspect====&lt;br /&gt;
&lt;br /&gt;
[[Light Lost in Darkness]] - Trystane broke his vow of chastity and neglected his duty, bringing calamity upon his community and bringing about his banishment. He struggles with his faith in the wake of this event, and with the conflicting desires of his soul.&lt;br /&gt;
&lt;br /&gt;
====Secret Aspect====&lt;br /&gt;
&lt;br /&gt;
[[Seeking Redemption, But...]] - Trystane wants to redeem himself for his past transgressions that cut him off from everything he knew, but he is still under the constant temptation of his earthly desires, and sometimes they win.&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
*Hit Die dX&lt;br /&gt;
*Initiative: &lt;br /&gt;
*Speed:&lt;br /&gt;
*AC:&lt;br /&gt;
*Disposition:&lt;br /&gt;
*Psychic Armor:&lt;br /&gt;
====Weapons====&lt;br /&gt;
*Weapon 1 Attack +X to hit&lt;br /&gt;
*Weapon 2 Attack +Y to hit&lt;br /&gt;
&lt;br /&gt;
===Restrictions===&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
===Special Abilities===&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&#039;&#039;Memorized X/Y&#039;&#039;&lt;br /&gt;
*Imbuement&lt;br /&gt;
*Spells&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&#039;&#039;Key: (t)-tiny item, (s)-small encumbering, (r)-regular encumbering, (#)-value of item encumbrance&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Limits: Encumbering Items: X/(4+Health modifier) | Small Items X/Health Attribute&lt;br /&gt;
&lt;br /&gt;
*Worn&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Backpack&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Coinpurse&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
===Special Moves===&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
&lt;br /&gt;
===Q&amp;amp;A===&lt;/div&gt;</summary>
		<author><name>MixterAsh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Trystane_Lyandre&amp;diff=347977</id>
		<title>Trystane Lyandre</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Trystane_Lyandre&amp;diff=347977"/>
		<updated>2018-12-08T17:17:29Z</updated>

		<summary type="html">&lt;p&gt;MixterAsh: /* Name */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/Byzantium:_Nightmares_Undreamed_Of Byzantium: Nightmares Undreamed Of]&lt;br /&gt;
&lt;br /&gt;
[[File:TrystaneLyandre.jpg|200px|thumb|right|Trystane Lyandre]]&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alignment&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Good&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Profession&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Champion&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
(XP/next XP)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:TrystaneLyandre.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motivation:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Acceptance/Absolution&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
Primary Attributes: &lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Charisma&lt;br /&gt;
!Dexterity&lt;br /&gt;
!Ferocity&lt;br /&gt;
!Health&lt;br /&gt;
!Intelligence&lt;br /&gt;
!Willpower&lt;br /&gt;
!Social Class&lt;br /&gt;
|-&lt;br /&gt;
|01&lt;br /&gt;
|02&lt;br /&gt;
|03&lt;br /&gt;
|04&lt;br /&gt;
|05&lt;br /&gt;
|06&lt;br /&gt;
|07&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Name of Background Aspect====&lt;br /&gt;
text&lt;br /&gt;
====Name of Defining Aspect====&lt;br /&gt;
text&lt;br /&gt;
====Name of Secret Aspect====&lt;br /&gt;
text&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
*Hit Die dX&lt;br /&gt;
*Initiative: &lt;br /&gt;
*Speed:&lt;br /&gt;
*AC:&lt;br /&gt;
*Disposition:&lt;br /&gt;
*Psychic Armor:&lt;br /&gt;
====Weapons====&lt;br /&gt;
*Weapon 1 Attack +X to hit&lt;br /&gt;
*Weapon 2 Attack +Y to hit&lt;br /&gt;
&lt;br /&gt;
===Restrictions===&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
===Special Abilities===&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&#039;&#039;Memorized X/Y&#039;&#039;&lt;br /&gt;
*Imbuement&lt;br /&gt;
*Spells&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&#039;&#039;Key: (t)-tiny item, (s)-small encumbering, (r)-regular encumbering, (#)-value of item encumbrance&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Limits: Encumbering Items: X/(4+Health modifier) | Small Items X/Health Attribute&lt;br /&gt;
&lt;br /&gt;
*Worn&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Backpack&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Coinpurse&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
===Special Moves===&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
&lt;br /&gt;
===Q&amp;amp;A===&lt;/div&gt;</summary>
		<author><name>MixterAsh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Trystane_Lyandre&amp;diff=347976</id>
		<title>Trystane Lyandre</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Trystane_Lyandre&amp;diff=347976"/>
		<updated>2018-12-08T17:13:54Z</updated>

		<summary type="html">&lt;p&gt;MixterAsh: /* Name */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/Byzantium:_Nightmares_Undreamed_Of Byzantium: Nightmares Undreamed Of]&lt;br /&gt;
&lt;br /&gt;
[[File:TrystaneLyandre.jpg|200px|thumb|right|Trystane Lyandre]]&lt;br /&gt;
&lt;br /&gt;
==Name==&lt;br /&gt;
&#039;&#039;&#039;Alignment Profession Level&#039;&#039;&#039; (XP/next XP)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:TrystaneLyandre.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motivation:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
Primary Attributes: &lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Charisma&lt;br /&gt;
!Dexterity&lt;br /&gt;
!Ferocity&lt;br /&gt;
!Health&lt;br /&gt;
!Intelligence&lt;br /&gt;
!Willpower&lt;br /&gt;
!Social Class&lt;br /&gt;
|-&lt;br /&gt;
|01&lt;br /&gt;
|02&lt;br /&gt;
|03&lt;br /&gt;
|04&lt;br /&gt;
|05&lt;br /&gt;
|06&lt;br /&gt;
|07&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Name of Background Aspect====&lt;br /&gt;
text&lt;br /&gt;
====Name of Defining Aspect====&lt;br /&gt;
text&lt;br /&gt;
====Name of Secret Aspect====&lt;br /&gt;
text&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
*Hit Die dX&lt;br /&gt;
*Initiative: &lt;br /&gt;
*Speed:&lt;br /&gt;
*AC:&lt;br /&gt;
*Disposition:&lt;br /&gt;
*Psychic Armor:&lt;br /&gt;
====Weapons====&lt;br /&gt;
*Weapon 1 Attack +X to hit&lt;br /&gt;
*Weapon 2 Attack +Y to hit&lt;br /&gt;
&lt;br /&gt;
===Restrictions===&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
===Special Abilities===&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&#039;&#039;Memorized X/Y&#039;&#039;&lt;br /&gt;
*Imbuement&lt;br /&gt;
*Spells&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&#039;&#039;Key: (t)-tiny item, (s)-small encumbering, (r)-regular encumbering, (#)-value of item encumbrance&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Limits: Encumbering Items: X/(4+Health modifier) | Small Items X/Health Attribute&lt;br /&gt;
&lt;br /&gt;
*Worn&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Backpack&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Coinpurse&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
===Special Moves===&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
&lt;br /&gt;
===Q&amp;amp;A===&lt;/div&gt;</summary>
		<author><name>MixterAsh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Trystane_Lyandre&amp;diff=347975</id>
		<title>Trystane Lyandre</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Trystane_Lyandre&amp;diff=347975"/>
		<updated>2018-12-08T17:11:41Z</updated>

		<summary type="html">&lt;p&gt;MixterAsh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/Byzantium:_Nightmares_Undreamed_Of Byzantium: Nightmares Undreamed Of]&lt;br /&gt;
&lt;br /&gt;
[[File:TrystaneLyandre.jpg|200px|thumb|right|Trystane Lyandre]]&lt;br /&gt;
&lt;br /&gt;
==Name==&lt;br /&gt;
&#039;&#039;&#039;Alignment Profession Level&#039;&#039;&#039; (XP/next XP)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motivation:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
Primary Attributes: &lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Charisma&lt;br /&gt;
!Dexterity&lt;br /&gt;
!Ferocity&lt;br /&gt;
!Health&lt;br /&gt;
!Intelligence&lt;br /&gt;
!Willpower&lt;br /&gt;
!Social Class&lt;br /&gt;
|-&lt;br /&gt;
|01&lt;br /&gt;
|02&lt;br /&gt;
|03&lt;br /&gt;
|04&lt;br /&gt;
|05&lt;br /&gt;
|06&lt;br /&gt;
|07&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Name of Background Aspect====&lt;br /&gt;
text&lt;br /&gt;
====Name of Defining Aspect====&lt;br /&gt;
text&lt;br /&gt;
====Name of Secret Aspect====&lt;br /&gt;
text&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
*Hit Die dX&lt;br /&gt;
*Initiative: &lt;br /&gt;
*Speed:&lt;br /&gt;
*AC:&lt;br /&gt;
*Disposition:&lt;br /&gt;
*Psychic Armor:&lt;br /&gt;
====Weapons====&lt;br /&gt;
*Weapon 1 Attack +X to hit&lt;br /&gt;
*Weapon 2 Attack +Y to hit&lt;br /&gt;
&lt;br /&gt;
===Restrictions===&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
===Special Abilities===&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&#039;&#039;Memorized X/Y&#039;&#039;&lt;br /&gt;
*Imbuement&lt;br /&gt;
*Spells&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&#039;&#039;Key: (t)-tiny item, (s)-small encumbering, (r)-regular encumbering, (#)-value of item encumbrance&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Limits: Encumbering Items: X/(4+Health modifier) | Small Items X/Health Attribute&lt;br /&gt;
&lt;br /&gt;
*Worn&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Backpack&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Coinpurse&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
===Special Moves===&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
&lt;br /&gt;
===Q&amp;amp;A===&lt;/div&gt;</summary>
		<author><name>MixterAsh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Trystane_Lyandre&amp;diff=347974</id>
		<title>Trystane Lyandre</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Trystane_Lyandre&amp;diff=347974"/>
		<updated>2018-12-08T17:11:24Z</updated>

		<summary type="html">&lt;p&gt;MixterAsh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/Byzantium:_Nightmares_Undreamed_Of Byzantium: Nightmares Undreamed Of]&lt;br /&gt;
&lt;br /&gt;
[[File:TrystaneLyandre.jpeg|200px|thumb|right|Trystane Lyandre]]&lt;br /&gt;
&lt;br /&gt;
==Name==&lt;br /&gt;
&#039;&#039;&#039;Alignment Profession Level&#039;&#039;&#039; (XP/next XP)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motivation:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
Primary Attributes: &lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Charisma&lt;br /&gt;
!Dexterity&lt;br /&gt;
!Ferocity&lt;br /&gt;
!Health&lt;br /&gt;
!Intelligence&lt;br /&gt;
!Willpower&lt;br /&gt;
!Social Class&lt;br /&gt;
|-&lt;br /&gt;
|01&lt;br /&gt;
|02&lt;br /&gt;
|03&lt;br /&gt;
|04&lt;br /&gt;
|05&lt;br /&gt;
|06&lt;br /&gt;
|07&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Name of Background Aspect====&lt;br /&gt;
text&lt;br /&gt;
====Name of Defining Aspect====&lt;br /&gt;
text&lt;br /&gt;
====Name of Secret Aspect====&lt;br /&gt;
text&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
*Hit Die dX&lt;br /&gt;
*Initiative: &lt;br /&gt;
*Speed:&lt;br /&gt;
*AC:&lt;br /&gt;
*Disposition:&lt;br /&gt;
*Psychic Armor:&lt;br /&gt;
====Weapons====&lt;br /&gt;
*Weapon 1 Attack +X to hit&lt;br /&gt;
*Weapon 2 Attack +Y to hit&lt;br /&gt;
&lt;br /&gt;
===Restrictions===&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
===Special Abilities===&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&#039;&#039;Memorized X/Y&#039;&#039;&lt;br /&gt;
*Imbuement&lt;br /&gt;
*Spells&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&#039;&#039;Key: (t)-tiny item, (s)-small encumbering, (r)-regular encumbering, (#)-value of item encumbrance&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Limits: Encumbering Items: X/(4+Health modifier) | Small Items X/Health Attribute&lt;br /&gt;
&lt;br /&gt;
*Worn&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Backpack&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Coinpurse&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
===Special Moves===&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
&lt;br /&gt;
===Q&amp;amp;A===&lt;/div&gt;</summary>
		<author><name>MixterAsh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Trystane_Lyandre&amp;diff=347973</id>
		<title>Trystane Lyandre</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Trystane_Lyandre&amp;diff=347973"/>
		<updated>2018-12-08T17:10:32Z</updated>

		<summary type="html">&lt;p&gt;MixterAsh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/Byzantium:_Nightmares_Undreamed_Of Byzantium: Nightmares Undreamed Of]&lt;br /&gt;
&lt;br /&gt;
[[File:TrystaneLyandre.png|200px|thumb|right|Trystane Lyandre]]&lt;br /&gt;
&lt;br /&gt;
==Name==&lt;br /&gt;
&#039;&#039;&#039;Alignment Profession Level&#039;&#039;&#039; (XP/next XP)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motivation:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
Primary Attributes: &lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Charisma&lt;br /&gt;
!Dexterity&lt;br /&gt;
!Ferocity&lt;br /&gt;
!Health&lt;br /&gt;
!Intelligence&lt;br /&gt;
!Willpower&lt;br /&gt;
!Social Class&lt;br /&gt;
|-&lt;br /&gt;
|01&lt;br /&gt;
|02&lt;br /&gt;
|03&lt;br /&gt;
|04&lt;br /&gt;
|05&lt;br /&gt;
|06&lt;br /&gt;
|07&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Name of Background Aspect====&lt;br /&gt;
text&lt;br /&gt;
====Name of Defining Aspect====&lt;br /&gt;
text&lt;br /&gt;
====Name of Secret Aspect====&lt;br /&gt;
text&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
*Hit Die dX&lt;br /&gt;
*Initiative: &lt;br /&gt;
*Speed:&lt;br /&gt;
*AC:&lt;br /&gt;
*Disposition:&lt;br /&gt;
*Psychic Armor:&lt;br /&gt;
====Weapons====&lt;br /&gt;
*Weapon 1 Attack +X to hit&lt;br /&gt;
*Weapon 2 Attack +Y to hit&lt;br /&gt;
&lt;br /&gt;
===Restrictions===&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
===Special Abilities===&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&#039;&#039;Memorized X/Y&#039;&#039;&lt;br /&gt;
*Imbuement&lt;br /&gt;
*Spells&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&#039;&#039;Key: (t)-tiny item, (s)-small encumbering, (r)-regular encumbering, (#)-value of item encumbrance&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Limits: Encumbering Items: X/(4+Health modifier) | Small Items X/Health Attribute&lt;br /&gt;
&lt;br /&gt;
*Worn&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Backpack&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Coinpurse&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
===Special Moves===&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
&lt;br /&gt;
===Q&amp;amp;A===&lt;/div&gt;</summary>
		<author><name>MixterAsh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Trystane_Lyandre&amp;diff=347972</id>
		<title>Trystane Lyandre</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Trystane_Lyandre&amp;diff=347972"/>
		<updated>2018-12-08T17:06:31Z</updated>

		<summary type="html">&lt;p&gt;MixterAsh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/Byzantium:_Nightmares_Undreamed_Of Byzantium: Nightmares Undreamed Of]&lt;br /&gt;
&lt;br /&gt;
[[File:Trystane.jpeg|200px|thumb|right|Trystane Lyandre]]&lt;br /&gt;
&lt;br /&gt;
==Name==&lt;br /&gt;
&#039;&#039;&#039;Alignment Profession Level&#039;&#039;&#039; (XP/next XP)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motivation:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
Primary Attributes: &lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Charisma&lt;br /&gt;
!Dexterity&lt;br /&gt;
!Ferocity&lt;br /&gt;
!Health&lt;br /&gt;
!Intelligence&lt;br /&gt;
!Willpower&lt;br /&gt;
!Social Class&lt;br /&gt;
|-&lt;br /&gt;
|01&lt;br /&gt;
|02&lt;br /&gt;
|03&lt;br /&gt;
|04&lt;br /&gt;
|05&lt;br /&gt;
|06&lt;br /&gt;
|07&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Name of Background Aspect====&lt;br /&gt;
text&lt;br /&gt;
====Name of Defining Aspect====&lt;br /&gt;
text&lt;br /&gt;
====Name of Secret Aspect====&lt;br /&gt;
text&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
*Hit Die dX&lt;br /&gt;
*Initiative: &lt;br /&gt;
*Speed:&lt;br /&gt;
*AC:&lt;br /&gt;
*Disposition:&lt;br /&gt;
*Psychic Armor:&lt;br /&gt;
====Weapons====&lt;br /&gt;
*Weapon 1 Attack +X to hit&lt;br /&gt;
*Weapon 2 Attack +Y to hit&lt;br /&gt;
&lt;br /&gt;
===Restrictions===&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
===Special Abilities===&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&#039;&#039;Memorized X/Y&#039;&#039;&lt;br /&gt;
*Imbuement&lt;br /&gt;
*Spells&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&#039;&#039;Key: (t)-tiny item, (s)-small encumbering, (r)-regular encumbering, (#)-value of item encumbrance&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Limits: Encumbering Items: X/(4+Health modifier) | Small Items X/Health Attribute&lt;br /&gt;
&lt;br /&gt;
*Worn&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Backpack&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Coinpurse&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
===Special Moves===&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
&lt;br /&gt;
===Q&amp;amp;A===&lt;/div&gt;</summary>
		<author><name>MixterAsh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Trystane_Lyandre&amp;diff=347971</id>
		<title>Trystane Lyandre</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Trystane_Lyandre&amp;diff=347971"/>
		<updated>2018-12-08T17:06:04Z</updated>

		<summary type="html">&lt;p&gt;MixterAsh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/Byzantium:_Nightmares_Undreamed_Of Byzantium: Nightmares Undreamed Of]&lt;br /&gt;
&lt;br /&gt;
[[File:Trystane.jpg|200px|thumb|right|Trystane Lyandre]]&lt;br /&gt;
&lt;br /&gt;
==Name==&lt;br /&gt;
&#039;&#039;&#039;Alignment Profession Level&#039;&#039;&#039; (XP/next XP)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motivation:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
Primary Attributes: &lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Charisma&lt;br /&gt;
!Dexterity&lt;br /&gt;
!Ferocity&lt;br /&gt;
!Health&lt;br /&gt;
!Intelligence&lt;br /&gt;
!Willpower&lt;br /&gt;
!Social Class&lt;br /&gt;
|-&lt;br /&gt;
|01&lt;br /&gt;
|02&lt;br /&gt;
|03&lt;br /&gt;
|04&lt;br /&gt;
|05&lt;br /&gt;
|06&lt;br /&gt;
|07&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Name of Background Aspect====&lt;br /&gt;
text&lt;br /&gt;
====Name of Defining Aspect====&lt;br /&gt;
text&lt;br /&gt;
====Name of Secret Aspect====&lt;br /&gt;
text&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
*Hit Die dX&lt;br /&gt;
*Initiative: &lt;br /&gt;
*Speed:&lt;br /&gt;
*AC:&lt;br /&gt;
*Disposition:&lt;br /&gt;
*Psychic Armor:&lt;br /&gt;
====Weapons====&lt;br /&gt;
*Weapon 1 Attack +X to hit&lt;br /&gt;
*Weapon 2 Attack +Y to hit&lt;br /&gt;
&lt;br /&gt;
===Restrictions===&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
===Special Abilities===&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&#039;&#039;Memorized X/Y&#039;&#039;&lt;br /&gt;
*Imbuement&lt;br /&gt;
*Spells&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&#039;&#039;Key: (t)-tiny item, (s)-small encumbering, (r)-regular encumbering, (#)-value of item encumbrance&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Limits: Encumbering Items: X/(4+Health modifier) | Small Items X/Health Attribute&lt;br /&gt;
&lt;br /&gt;
*Worn&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Backpack&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Coinpurse&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
===Special Moves===&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
&lt;br /&gt;
===Q&amp;amp;A===&lt;/div&gt;</summary>
		<author><name>MixterAsh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hectar&amp;diff=341929</id>
		<title>Hectar</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hectar&amp;diff=341929"/>
		<updated>2018-08-03T02:50:33Z</updated>

		<summary type="html">&lt;p&gt;MixterAsh: /* Personal Data */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[The_Great_Castlemourn_Campaign | Back to Main]]&lt;br /&gt;
&lt;br /&gt;
[[File:Hectar.jpg|200px|thumb|right|Ser Hectar Vaerlys]]&lt;br /&gt;
&lt;br /&gt;
==Glory 1301==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glory this Session&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
&lt;br /&gt;
Hectar had a privileged upbringing and a (mostly) loving and supportive family. He squired for his uncle Baktas, and achieved his knighthood by winning the squires&#039; joust at a tourney when he was 19. Two years later, in the wake of his father&#039;s death, and the power struggle between his uncles for the late Lord Vaerlys&#039; Lord Vraezor position, he fled his homeland to seek his own path, not wanting a part of the growing family in-fighting. &lt;br /&gt;
&lt;br /&gt;
He made his way to the coast, taking up small mercenary jobs, and eventually joined a pirate crew, having been seduced by an alluring Captain who tantalised him with romanticised tales about life on the sea and the promise of vast personal wealth. He did well for himself for a while, but when the relationship came to an abrupt and messy end, he found himself back on dry land permanently again. The circumstances of his ejection from the crew can only be speculated upon, but any suggestion that it was the fault of Hectar&#039;s own roving eyes are vehemently denied, though he invariably refuses to offer his own interpretation.&lt;br /&gt;
&lt;br /&gt;
So, the once proud and noble son of one of Asmrel&#039;s most powerful Houses returns to mercenary work, but with a new goal - to rebuild the wreck of his good name without becoming an abstinent bore in the process.&lt;br /&gt;
&lt;br /&gt;
==Personal Data==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Age: 24&lt;br /&gt;
&lt;br /&gt;
Son Number: 4&lt;br /&gt;
&lt;br /&gt;
Homeland: Asmrel&lt;br /&gt;
&lt;br /&gt;
Culture: Asmran&lt;br /&gt;
&lt;br /&gt;
Religion: The Seven&lt;br /&gt;
&lt;br /&gt;
Father: Lord Ottel Vaerlys (deceased)&lt;br /&gt;
&lt;br /&gt;
Father&#039;s Class: Lord Vraezor&lt;br /&gt;
&lt;br /&gt;
Lord: None&lt;br /&gt;
&lt;br /&gt;
Current Class: Mercenary Knight&lt;br /&gt;
&lt;br /&gt;
Current Home: None&lt;br /&gt;
&lt;br /&gt;
Coat of Arms: &lt;br /&gt;
&lt;br /&gt;
[[File:Coa.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
&lt;br /&gt;
{| {{table}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;SIZ&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;DEX&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;STR&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;CON&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;APP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 11||13||12||12||17&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Dmg&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Heal&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Move&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;HP&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Unc&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 4d6||2||2||23||6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Distinquishing Features&#039;&#039;&#039;&lt;br /&gt;
Tall, Accent (Asmran), Piercing eyes.&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
&lt;br /&gt;
Chaste 7/13 Lustful&lt;br /&gt;
&lt;br /&gt;
Energetic 13/7 Lazy&lt;br /&gt;
&lt;br /&gt;
Forgiving 10/10 Vengeful&lt;br /&gt;
&lt;br /&gt;
Generous 10/10 Selfish&lt;br /&gt;
&lt;br /&gt;
Honest 8/12 Deceitful&lt;br /&gt;
&lt;br /&gt;
Just 13/7 Arbitrary&lt;br /&gt;
&lt;br /&gt;
Merciful 10/10 Cruel&lt;br /&gt;
&lt;br /&gt;
Modest 8/12 Proud&lt;br /&gt;
&lt;br /&gt;
Pious 5/15 Worldly &lt;br /&gt;
&lt;br /&gt;
Prudent 10/13 Reckless&lt;br /&gt;
&lt;br /&gt;
Temperate 4/16 &#039;&#039;&#039;Indulgent&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Trusting 10/10 Suspicious&lt;br /&gt;
&lt;br /&gt;
Valorous 15/5 Cowardly&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Suspicious (Ghandalar and Luuthaven) 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Chivalry: ?&lt;br /&gt;
*Religious: No&lt;br /&gt;
*Famous Traits in bold&lt;br /&gt;
&lt;br /&gt;
==Passions==&lt;br /&gt;
&lt;br /&gt;
Honor 15&lt;br /&gt;
&lt;br /&gt;
Hospitality 15&lt;br /&gt;
&lt;br /&gt;
Love (Family) 15&lt;br /&gt;
&lt;br /&gt;
Loyalty (Asmrel) 15&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Possessions==&lt;br /&gt;
&lt;br /&gt;
Chain Mail Armour (10 points)&lt;br /&gt;
&lt;br /&gt;
2 spears&lt;br /&gt;
&lt;br /&gt;
Shield&lt;br /&gt;
&lt;br /&gt;
Sword&lt;br /&gt;
&lt;br /&gt;
Dagger&lt;br /&gt;
&lt;br /&gt;
5 lances&lt;br /&gt;
&lt;br /&gt;
Fine clothing worth 1L&lt;br /&gt;
&lt;br /&gt;
Personal gear&lt;br /&gt;
&lt;br /&gt;
Travel gear&lt;br /&gt;
&lt;br /&gt;
War gear. &lt;br /&gt;
&lt;br /&gt;
3L to buy an okay combat horse (a rouncy) and a packhorse (a sumpter).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Horses&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Non-Combat Skills==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Awareness (5) 15&lt;br /&gt;
&lt;br /&gt;
Boating (5)&lt;br /&gt;
&lt;br /&gt;
Compose (0)&lt;br /&gt;
&lt;br /&gt;
Courtesy (2) 3&lt;br /&gt;
&lt;br /&gt;
Crown Tongue (0)&lt;br /&gt;
&lt;br /&gt;
Dancing (4) 5&lt;br /&gt;
&lt;br /&gt;
Faerie Lore (2)&lt;br /&gt;
&lt;br /&gt;
Falconry (3)&lt;br /&gt;
&lt;br /&gt;
First Aid (2) 3&lt;br /&gt;
&lt;br /&gt;
Folklore (2) 3&lt;br /&gt;
&lt;br /&gt;
Gaming (4)&lt;br /&gt;
&lt;br /&gt;
Heraldry (2)&lt;br /&gt;
&lt;br /&gt;
High Fashion (5) 15 (replaces Flirting. Can be used in place of Worldly and Pious)&lt;br /&gt;
&lt;br /&gt;
Hunting (2) 10&lt;br /&gt;
&lt;br /&gt;
Intrigue (4) 5&lt;br /&gt;
&lt;br /&gt;
Orate (2) 3&lt;br /&gt;
&lt;br /&gt;
Play (Harp) (2)&lt;br /&gt;
&lt;br /&gt;
Read (Far Tongue) (0)&lt;br /&gt;
&lt;br /&gt;
Recognize (2) &lt;br /&gt;
&lt;br /&gt;
Religion (The Seven) (2)&lt;br /&gt;
&lt;br /&gt;
Romance (5) 6&lt;br /&gt;
&lt;br /&gt;
Singing (4)&lt;br /&gt;
&lt;br /&gt;
Stewardship (2)&lt;br /&gt;
&lt;br /&gt;
Swimming (2) 3&lt;br /&gt;
&lt;br /&gt;
Tourney (2) 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Combat Skills==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Battle (4) 10&lt;br /&gt;
&lt;br /&gt;
Horsemanship (3) 14&lt;br /&gt;
&lt;br /&gt;
Sword (4) 15&lt;br /&gt;
&lt;br /&gt;
Lance (3) 10&lt;br /&gt;
&lt;br /&gt;
Spear (2) 5&lt;br /&gt;
&lt;br /&gt;
Dagger (5) 6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Family==&lt;br /&gt;
===Army===&lt;br /&gt;
&lt;br /&gt;
*Old Knights&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
*Middle Age Knights&lt;br /&gt;
**Lord Sir Baktus Vaerlys (uncle, married)&lt;br /&gt;
**Sir Maronz Vaerlys (uncle, married)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Young Knights:&lt;br /&gt;
**Sir Kentyn Vaerlys (older brother)&lt;br /&gt;
**Sir Frynn Vaerlys (older brother)&lt;br /&gt;
**Sir Gilvon Vaerlys (paternal cousin)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Other Men: 13&lt;br /&gt;
*Levy: ?&lt;br /&gt;
&lt;br /&gt;
===Family===&lt;br /&gt;
&lt;br /&gt;
*Marriage&lt;br /&gt;
&lt;br /&gt;
*Father&lt;br /&gt;
**Ottel Vaerlys (deceased)&lt;br /&gt;
&lt;br /&gt;
*Mother&lt;br /&gt;
**Mryve Vaerlys (née Jerayne)&lt;br /&gt;
&lt;br /&gt;
*Father&#039;s Siblings&lt;br /&gt;
**Lord Sir Baktus Vaerlys&lt;br /&gt;
**Sir Maronz Vaerlys&lt;br /&gt;
&lt;br /&gt;
*Mother&#039;s Siblings&lt;br /&gt;
**Seyll Lekhret (aunt, married)&lt;br /&gt;
**Kaurt Jerayne (uncle, unmarried)&lt;br /&gt;
**Nomys Jerayne (uncle, unmarried)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Own Siblings&lt;br /&gt;
**Lord Sir Kentyn Vaerlys (older brother, knighted, married)&lt;br /&gt;
**Brother Alaryc Vaerlys (older brother, priest, unmarried)&lt;br /&gt;
**Sir Frynn Vaerlys (older brother, knighted, unmarried)&lt;br /&gt;
**Chekha Vaerlys (younger sister, married)&lt;br /&gt;
**Beatryss Vaerlyss (younger sister, unmarried)&lt;br /&gt;
&lt;br /&gt;
*Children&lt;br /&gt;
&lt;br /&gt;
==XP Checks==&lt;/div&gt;</summary>
		<author><name>MixterAsh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hectar&amp;diff=341928</id>
		<title>Hectar</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hectar&amp;diff=341928"/>
		<updated>2018-08-03T02:49:57Z</updated>

		<summary type="html">&lt;p&gt;MixterAsh: /* Backstory */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[The_Great_Castlemourn_Campaign | Back to Main]]&lt;br /&gt;
&lt;br /&gt;
[[File:Hectar.jpg|200px|thumb|right|Ser Hectar Vaerlys]]&lt;br /&gt;
&lt;br /&gt;
==Glory 1301==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glory this Session&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
&lt;br /&gt;
Hectar had a privileged upbringing and a (mostly) loving and supportive family. He squired for his uncle Baktas, and achieved his knighthood by winning the squires&#039; joust at a tourney when he was 19. Two years later, in the wake of his father&#039;s death, and the power struggle between his uncles for the late Lord Vaerlys&#039; Lord Vraezor position, he fled his homeland to seek his own path, not wanting a part of the growing family in-fighting. &lt;br /&gt;
&lt;br /&gt;
He made his way to the coast, taking up small mercenary jobs, and eventually joined a pirate crew, having been seduced by an alluring Captain who tantalised him with romanticised tales about life on the sea and the promise of vast personal wealth. He did well for himself for a while, but when the relationship came to an abrupt and messy end, he found himself back on dry land permanently again. The circumstances of his ejection from the crew can only be speculated upon, but any suggestion that it was the fault of Hectar&#039;s own roving eyes are vehemently denied, though he invariably refuses to offer his own interpretation.&lt;br /&gt;
&lt;br /&gt;
So, the once proud and noble son of one of Asmrel&#039;s most powerful Houses returns to mercenary work, but with a new goal - to rebuild the wreck of his good name without becoming an abstinent bore in the process.&lt;br /&gt;
&lt;br /&gt;
==Personal Data==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Age: 24&lt;br /&gt;
&lt;br /&gt;
Son Number: 4&lt;br /&gt;
&lt;br /&gt;
Homeland: Asmrel&lt;br /&gt;
&lt;br /&gt;
Culture: Asmran&lt;br /&gt;
&lt;br /&gt;
Religion: The Seven&lt;br /&gt;
&lt;br /&gt;
Father: Lord Ottel Vaerlys&lt;br /&gt;
&lt;br /&gt;
Father&#039;s Class: Lord Vraezor&lt;br /&gt;
&lt;br /&gt;
Lord: None&lt;br /&gt;
&lt;br /&gt;
Current Class: Mercenary Knight&lt;br /&gt;
&lt;br /&gt;
Current Home: None&lt;br /&gt;
&lt;br /&gt;
Coat of Arms: &lt;br /&gt;
&lt;br /&gt;
[[File:Coa.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
&lt;br /&gt;
{| {{table}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;SIZ&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;DEX&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;STR&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;CON&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;APP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 11||13||12||12||17&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Dmg&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Heal&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Move&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;HP&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Unc&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 4d6||2||2||23||6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Distinquishing Features&#039;&#039;&#039;&lt;br /&gt;
Tall, Accent (Asmran), Piercing eyes.&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
&lt;br /&gt;
Chaste 7/13 Lustful&lt;br /&gt;
&lt;br /&gt;
Energetic 13/7 Lazy&lt;br /&gt;
&lt;br /&gt;
Forgiving 10/10 Vengeful&lt;br /&gt;
&lt;br /&gt;
Generous 10/10 Selfish&lt;br /&gt;
&lt;br /&gt;
Honest 8/12 Deceitful&lt;br /&gt;
&lt;br /&gt;
Just 13/7 Arbitrary&lt;br /&gt;
&lt;br /&gt;
Merciful 10/10 Cruel&lt;br /&gt;
&lt;br /&gt;
Modest 8/12 Proud&lt;br /&gt;
&lt;br /&gt;
Pious 5/15 Worldly &lt;br /&gt;
&lt;br /&gt;
Prudent 10/13 Reckless&lt;br /&gt;
&lt;br /&gt;
Temperate 4/16 &#039;&#039;&#039;Indulgent&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Trusting 10/10 Suspicious&lt;br /&gt;
&lt;br /&gt;
Valorous 15/5 Cowardly&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Suspicious (Ghandalar and Luuthaven) 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Chivalry: ?&lt;br /&gt;
*Religious: No&lt;br /&gt;
*Famous Traits in bold&lt;br /&gt;
&lt;br /&gt;
==Passions==&lt;br /&gt;
&lt;br /&gt;
Honor 15&lt;br /&gt;
&lt;br /&gt;
Hospitality 15&lt;br /&gt;
&lt;br /&gt;
Love (Family) 15&lt;br /&gt;
&lt;br /&gt;
Loyalty (Asmrel) 15&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Possessions==&lt;br /&gt;
&lt;br /&gt;
Chain Mail Armour (10 points)&lt;br /&gt;
&lt;br /&gt;
2 spears&lt;br /&gt;
&lt;br /&gt;
Shield&lt;br /&gt;
&lt;br /&gt;
Sword&lt;br /&gt;
&lt;br /&gt;
Dagger&lt;br /&gt;
&lt;br /&gt;
5 lances&lt;br /&gt;
&lt;br /&gt;
Fine clothing worth 1L&lt;br /&gt;
&lt;br /&gt;
Personal gear&lt;br /&gt;
&lt;br /&gt;
Travel gear&lt;br /&gt;
&lt;br /&gt;
War gear. &lt;br /&gt;
&lt;br /&gt;
3L to buy an okay combat horse (a rouncy) and a packhorse (a sumpter).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Horses&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Non-Combat Skills==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Awareness (5) 15&lt;br /&gt;
&lt;br /&gt;
Boating (5)&lt;br /&gt;
&lt;br /&gt;
Compose (0)&lt;br /&gt;
&lt;br /&gt;
Courtesy (2) 3&lt;br /&gt;
&lt;br /&gt;
Crown Tongue (0)&lt;br /&gt;
&lt;br /&gt;
Dancing (4) 5&lt;br /&gt;
&lt;br /&gt;
Faerie Lore (2)&lt;br /&gt;
&lt;br /&gt;
Falconry (3)&lt;br /&gt;
&lt;br /&gt;
First Aid (2) 3&lt;br /&gt;
&lt;br /&gt;
Folklore (2) 3&lt;br /&gt;
&lt;br /&gt;
Gaming (4)&lt;br /&gt;
&lt;br /&gt;
Heraldry (2)&lt;br /&gt;
&lt;br /&gt;
High Fashion (5) 15 (replaces Flirting. Can be used in place of Worldly and Pious)&lt;br /&gt;
&lt;br /&gt;
Hunting (2) 10&lt;br /&gt;
&lt;br /&gt;
Intrigue (4) 5&lt;br /&gt;
&lt;br /&gt;
Orate (2) 3&lt;br /&gt;
&lt;br /&gt;
Play (Harp) (2)&lt;br /&gt;
&lt;br /&gt;
Read (Far Tongue) (0)&lt;br /&gt;
&lt;br /&gt;
Recognize (2) &lt;br /&gt;
&lt;br /&gt;
Religion (The Seven) (2)&lt;br /&gt;
&lt;br /&gt;
Romance (5) 6&lt;br /&gt;
&lt;br /&gt;
Singing (4)&lt;br /&gt;
&lt;br /&gt;
Stewardship (2)&lt;br /&gt;
&lt;br /&gt;
Swimming (2) 3&lt;br /&gt;
&lt;br /&gt;
Tourney (2) 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Combat Skills==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Battle (4) 10&lt;br /&gt;
&lt;br /&gt;
Horsemanship (3) 14&lt;br /&gt;
&lt;br /&gt;
Sword (4) 15&lt;br /&gt;
&lt;br /&gt;
Lance (3) 10&lt;br /&gt;
&lt;br /&gt;
Spear (2) 5&lt;br /&gt;
&lt;br /&gt;
Dagger (5) 6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Family==&lt;br /&gt;
===Army===&lt;br /&gt;
&lt;br /&gt;
*Old Knights&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
*Middle Age Knights&lt;br /&gt;
**Lord Sir Baktus Vaerlys (uncle, married)&lt;br /&gt;
**Sir Maronz Vaerlys (uncle, married)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Young Knights:&lt;br /&gt;
**Sir Kentyn Vaerlys (older brother)&lt;br /&gt;
**Sir Frynn Vaerlys (older brother)&lt;br /&gt;
**Sir Gilvon Vaerlys (paternal cousin)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Other Men: 13&lt;br /&gt;
*Levy: ?&lt;br /&gt;
&lt;br /&gt;
===Family===&lt;br /&gt;
&lt;br /&gt;
*Marriage&lt;br /&gt;
&lt;br /&gt;
*Father&lt;br /&gt;
**Ottel Vaerlys (deceased)&lt;br /&gt;
&lt;br /&gt;
*Mother&lt;br /&gt;
**Mryve Vaerlys (née Jerayne)&lt;br /&gt;
&lt;br /&gt;
*Father&#039;s Siblings&lt;br /&gt;
**Lord Sir Baktus Vaerlys&lt;br /&gt;
**Sir Maronz Vaerlys&lt;br /&gt;
&lt;br /&gt;
*Mother&#039;s Siblings&lt;br /&gt;
**Seyll Lekhret (aunt, married)&lt;br /&gt;
**Kaurt Jerayne (uncle, unmarried)&lt;br /&gt;
**Nomys Jerayne (uncle, unmarried)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Own Siblings&lt;br /&gt;
**Lord Sir Kentyn Vaerlys (older brother, knighted, married)&lt;br /&gt;
**Brother Alaryc Vaerlys (older brother, priest, unmarried)&lt;br /&gt;
**Sir Frynn Vaerlys (older brother, knighted, unmarried)&lt;br /&gt;
**Chekha Vaerlys (younger sister, married)&lt;br /&gt;
**Beatryss Vaerlyss (younger sister, unmarried)&lt;br /&gt;
&lt;br /&gt;
*Children&lt;br /&gt;
&lt;br /&gt;
==XP Checks==&lt;/div&gt;</summary>
		<author><name>MixterAsh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hectar&amp;diff=341927</id>
		<title>Hectar</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hectar&amp;diff=341927"/>
		<updated>2018-08-03T02:46:39Z</updated>

		<summary type="html">&lt;p&gt;MixterAsh: /* Family */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[The_Great_Castlemourn_Campaign | Back to Main]]&lt;br /&gt;
&lt;br /&gt;
[[File:Hectar.jpg|200px|thumb|right|Ser Hectar Vaerlys]]&lt;br /&gt;
&lt;br /&gt;
==Glory 1301==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glory this Session&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
&lt;br /&gt;
Hectar had a privileged upbringing and a (mostly) loving and supportive family. He squired for his uncle Baktas, and achieved his knighthood by winning the squires&#039; joust at a tourney when he was 19. Two years later, in the wake of his father&#039;s death, and the power struggle between his uncles for the late Lord Vaerlys&#039; Lord Vraezor position, he fled his homeland to seek his own path, not wanting a part of the growing family in-fighting. &lt;br /&gt;
&lt;br /&gt;
He made his way to the coast, taking up small mercenary jobs, and eventually joined a pirate crew, having been seduced by an alluring Captain who tantalised him with romanticised tales about life on the sea and the promise of vast personal wealth. He did well for himself for a while, but when the relationship came to an abrupt and messy end, he found himself back on dry land permanently again. The circumstances of his ejection from the crew can only be speculated upon, but any suggestion that it was the fault of Hectar&#039;s own roving eyes are vehemently denied, though he invariably fails to offer his own interpretation.&lt;br /&gt;
&lt;br /&gt;
So, the once proud and noble son of one of Asmrel&#039;s most powerful Houses returns to mercenary work, but with a new goal - to rebuild the wreck of his good name.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Personal Data==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Age: 24&lt;br /&gt;
&lt;br /&gt;
Son Number: 4&lt;br /&gt;
&lt;br /&gt;
Homeland: Asmrel&lt;br /&gt;
&lt;br /&gt;
Culture: Asmran&lt;br /&gt;
&lt;br /&gt;
Religion: The Seven&lt;br /&gt;
&lt;br /&gt;
Father: Lord Ottel Vaerlys&lt;br /&gt;
&lt;br /&gt;
Father&#039;s Class: Lord Vraezor&lt;br /&gt;
&lt;br /&gt;
Lord: None&lt;br /&gt;
&lt;br /&gt;
Current Class: Mercenary Knight&lt;br /&gt;
&lt;br /&gt;
Current Home: None&lt;br /&gt;
&lt;br /&gt;
Coat of Arms: &lt;br /&gt;
&lt;br /&gt;
[[File:Coa.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
&lt;br /&gt;
{| {{table}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;SIZ&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;DEX&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;STR&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;CON&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;APP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 11||13||12||12||17&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Dmg&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Heal&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Move&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;HP&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Unc&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 4d6||2||2||23||6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Distinquishing Features&#039;&#039;&#039;&lt;br /&gt;
Tall, Accent (Asmran), Piercing eyes.&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
&lt;br /&gt;
Chaste 7/13 Lustful&lt;br /&gt;
&lt;br /&gt;
Energetic 13/7 Lazy&lt;br /&gt;
&lt;br /&gt;
Forgiving 10/10 Vengeful&lt;br /&gt;
&lt;br /&gt;
Generous 10/10 Selfish&lt;br /&gt;
&lt;br /&gt;
Honest 8/12 Deceitful&lt;br /&gt;
&lt;br /&gt;
Just 13/7 Arbitrary&lt;br /&gt;
&lt;br /&gt;
Merciful 10/10 Cruel&lt;br /&gt;
&lt;br /&gt;
Modest 8/12 Proud&lt;br /&gt;
&lt;br /&gt;
Pious 5/15 Worldly &lt;br /&gt;
&lt;br /&gt;
Prudent 10/13 Reckless&lt;br /&gt;
&lt;br /&gt;
Temperate 4/16 &#039;&#039;&#039;Indulgent&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Trusting 10/10 Suspicious&lt;br /&gt;
&lt;br /&gt;
Valorous 15/5 Cowardly&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Suspicious (Ghandalar and Luuthaven) 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Chivalry: ?&lt;br /&gt;
*Religious: No&lt;br /&gt;
*Famous Traits in bold&lt;br /&gt;
&lt;br /&gt;
==Passions==&lt;br /&gt;
&lt;br /&gt;
Honor 15&lt;br /&gt;
&lt;br /&gt;
Hospitality 15&lt;br /&gt;
&lt;br /&gt;
Love (Family) 15&lt;br /&gt;
&lt;br /&gt;
Loyalty (Asmrel) 15&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Possessions==&lt;br /&gt;
&lt;br /&gt;
Chain Mail Armour (10 points)&lt;br /&gt;
&lt;br /&gt;
2 spears&lt;br /&gt;
&lt;br /&gt;
Shield&lt;br /&gt;
&lt;br /&gt;
Sword&lt;br /&gt;
&lt;br /&gt;
Dagger&lt;br /&gt;
&lt;br /&gt;
5 lances&lt;br /&gt;
&lt;br /&gt;
Fine clothing worth 1L&lt;br /&gt;
&lt;br /&gt;
Personal gear&lt;br /&gt;
&lt;br /&gt;
Travel gear&lt;br /&gt;
&lt;br /&gt;
War gear. &lt;br /&gt;
&lt;br /&gt;
3L to buy an okay combat horse (a rouncy) and a packhorse (a sumpter).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Horses&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Non-Combat Skills==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Awareness (5) 15&lt;br /&gt;
&lt;br /&gt;
Boating (5)&lt;br /&gt;
&lt;br /&gt;
Compose (0)&lt;br /&gt;
&lt;br /&gt;
Courtesy (2) 3&lt;br /&gt;
&lt;br /&gt;
Crown Tongue (0)&lt;br /&gt;
&lt;br /&gt;
Dancing (4) 5&lt;br /&gt;
&lt;br /&gt;
Faerie Lore (2)&lt;br /&gt;
&lt;br /&gt;
Falconry (3)&lt;br /&gt;
&lt;br /&gt;
First Aid (2) 3&lt;br /&gt;
&lt;br /&gt;
Folklore (2) 3&lt;br /&gt;
&lt;br /&gt;
Gaming (4)&lt;br /&gt;
&lt;br /&gt;
Heraldry (2)&lt;br /&gt;
&lt;br /&gt;
High Fashion (5) 15 (replaces Flirting. Can be used in place of Worldly and Pious)&lt;br /&gt;
&lt;br /&gt;
Hunting (2) 10&lt;br /&gt;
&lt;br /&gt;
Intrigue (4) 5&lt;br /&gt;
&lt;br /&gt;
Orate (2) 3&lt;br /&gt;
&lt;br /&gt;
Play (Harp) (2)&lt;br /&gt;
&lt;br /&gt;
Read (Far Tongue) (0)&lt;br /&gt;
&lt;br /&gt;
Recognize (2) &lt;br /&gt;
&lt;br /&gt;
Religion (The Seven) (2)&lt;br /&gt;
&lt;br /&gt;
Romance (5) 6&lt;br /&gt;
&lt;br /&gt;
Singing (4)&lt;br /&gt;
&lt;br /&gt;
Stewardship (2)&lt;br /&gt;
&lt;br /&gt;
Swimming (2) 3&lt;br /&gt;
&lt;br /&gt;
Tourney (2) 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Combat Skills==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Battle (4) 10&lt;br /&gt;
&lt;br /&gt;
Horsemanship (3) 14&lt;br /&gt;
&lt;br /&gt;
Sword (4) 15&lt;br /&gt;
&lt;br /&gt;
Lance (3) 10&lt;br /&gt;
&lt;br /&gt;
Spear (2) 5&lt;br /&gt;
&lt;br /&gt;
Dagger (5) 6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Family==&lt;br /&gt;
===Army===&lt;br /&gt;
&lt;br /&gt;
*Old Knights&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
*Middle Age Knights&lt;br /&gt;
**Lord Sir Baktus Vaerlys (uncle, married)&lt;br /&gt;
**Sir Maronz Vaerlys (uncle, married)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Young Knights:&lt;br /&gt;
**Sir Kentyn Vaerlys (older brother)&lt;br /&gt;
**Sir Frynn Vaerlys (older brother)&lt;br /&gt;
**Sir Gilvon Vaerlys (paternal cousin)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Other Men: 13&lt;br /&gt;
*Levy: ?&lt;br /&gt;
&lt;br /&gt;
===Family===&lt;br /&gt;
&lt;br /&gt;
*Marriage&lt;br /&gt;
&lt;br /&gt;
*Father&lt;br /&gt;
**Ottel Vaerlys (deceased)&lt;br /&gt;
&lt;br /&gt;
*Mother&lt;br /&gt;
**Mryve Vaerlys (née Jerayne)&lt;br /&gt;
&lt;br /&gt;
*Father&#039;s Siblings&lt;br /&gt;
**Lord Sir Baktus Vaerlys&lt;br /&gt;
**Sir Maronz Vaerlys&lt;br /&gt;
&lt;br /&gt;
*Mother&#039;s Siblings&lt;br /&gt;
**Seyll Lekhret (aunt, married)&lt;br /&gt;
**Kaurt Jerayne (uncle, unmarried)&lt;br /&gt;
**Nomys Jerayne (uncle, unmarried)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Own Siblings&lt;br /&gt;
**Lord Sir Kentyn Vaerlys (older brother, knighted, married)&lt;br /&gt;
**Brother Alaryc Vaerlys (older brother, priest, unmarried)&lt;br /&gt;
**Sir Frynn Vaerlys (older brother, knighted, unmarried)&lt;br /&gt;
**Chekha Vaerlys (younger sister, married)&lt;br /&gt;
**Beatryss Vaerlyss (younger sister, unmarried)&lt;br /&gt;
&lt;br /&gt;
*Children&lt;br /&gt;
&lt;br /&gt;
==XP Checks==&lt;/div&gt;</summary>
		<author><name>MixterAsh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hectar&amp;diff=341926</id>
		<title>Hectar</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hectar&amp;diff=341926"/>
		<updated>2018-08-03T02:45:51Z</updated>

		<summary type="html">&lt;p&gt;MixterAsh: /* Army */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[The_Great_Castlemourn_Campaign | Back to Main]]&lt;br /&gt;
&lt;br /&gt;
[[File:Hectar.jpg|200px|thumb|right|Ser Hectar Vaerlys]]&lt;br /&gt;
&lt;br /&gt;
==Glory 1301==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glory this Session&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
&lt;br /&gt;
Hectar had a privileged upbringing and a (mostly) loving and supportive family. He squired for his uncle Baktas, and achieved his knighthood by winning the squires&#039; joust at a tourney when he was 19. Two years later, in the wake of his father&#039;s death, and the power struggle between his uncles for the late Lord Vaerlys&#039; Lord Vraezor position, he fled his homeland to seek his own path, not wanting a part of the growing family in-fighting. &lt;br /&gt;
&lt;br /&gt;
He made his way to the coast, taking up small mercenary jobs, and eventually joined a pirate crew, having been seduced by an alluring Captain who tantalised him with romanticised tales about life on the sea and the promise of vast personal wealth. He did well for himself for a while, but when the relationship came to an abrupt and messy end, he found himself back on dry land permanently again. The circumstances of his ejection from the crew can only be speculated upon, but any suggestion that it was the fault of Hectar&#039;s own roving eyes are vehemently denied, though he invariably fails to offer his own interpretation.&lt;br /&gt;
&lt;br /&gt;
So, the once proud and noble son of one of Asmrel&#039;s most powerful Houses returns to mercenary work, but with a new goal - to rebuild the wreck of his good name.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Personal Data==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Age: 24&lt;br /&gt;
&lt;br /&gt;
Son Number: 4&lt;br /&gt;
&lt;br /&gt;
Homeland: Asmrel&lt;br /&gt;
&lt;br /&gt;
Culture: Asmran&lt;br /&gt;
&lt;br /&gt;
Religion: The Seven&lt;br /&gt;
&lt;br /&gt;
Father: Lord Ottel Vaerlys&lt;br /&gt;
&lt;br /&gt;
Father&#039;s Class: Lord Vraezor&lt;br /&gt;
&lt;br /&gt;
Lord: None&lt;br /&gt;
&lt;br /&gt;
Current Class: Mercenary Knight&lt;br /&gt;
&lt;br /&gt;
Current Home: None&lt;br /&gt;
&lt;br /&gt;
Coat of Arms: &lt;br /&gt;
&lt;br /&gt;
[[File:Coa.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
&lt;br /&gt;
{| {{table}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;SIZ&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;DEX&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;STR&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;CON&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;APP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 11||13||12||12||17&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Dmg&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Heal&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Move&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;HP&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Unc&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 4d6||2||2||23||6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Distinquishing Features&#039;&#039;&#039;&lt;br /&gt;
Tall, Accent (Asmran), Piercing eyes.&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
&lt;br /&gt;
Chaste 7/13 Lustful&lt;br /&gt;
&lt;br /&gt;
Energetic 13/7 Lazy&lt;br /&gt;
&lt;br /&gt;
Forgiving 10/10 Vengeful&lt;br /&gt;
&lt;br /&gt;
Generous 10/10 Selfish&lt;br /&gt;
&lt;br /&gt;
Honest 8/12 Deceitful&lt;br /&gt;
&lt;br /&gt;
Just 13/7 Arbitrary&lt;br /&gt;
&lt;br /&gt;
Merciful 10/10 Cruel&lt;br /&gt;
&lt;br /&gt;
Modest 8/12 Proud&lt;br /&gt;
&lt;br /&gt;
Pious 5/15 Worldly &lt;br /&gt;
&lt;br /&gt;
Prudent 10/13 Reckless&lt;br /&gt;
&lt;br /&gt;
Temperate 4/16 &#039;&#039;&#039;Indulgent&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Trusting 10/10 Suspicious&lt;br /&gt;
&lt;br /&gt;
Valorous 15/5 Cowardly&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Suspicious (Ghandalar and Luuthaven) 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Chivalry: ?&lt;br /&gt;
*Religious: No&lt;br /&gt;
*Famous Traits in bold&lt;br /&gt;
&lt;br /&gt;
==Passions==&lt;br /&gt;
&lt;br /&gt;
Honor 15&lt;br /&gt;
&lt;br /&gt;
Hospitality 15&lt;br /&gt;
&lt;br /&gt;
Love (Family) 15&lt;br /&gt;
&lt;br /&gt;
Loyalty (Asmrel) 15&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Possessions==&lt;br /&gt;
&lt;br /&gt;
Chain Mail Armour (10 points)&lt;br /&gt;
&lt;br /&gt;
2 spears&lt;br /&gt;
&lt;br /&gt;
Shield&lt;br /&gt;
&lt;br /&gt;
Sword&lt;br /&gt;
&lt;br /&gt;
Dagger&lt;br /&gt;
&lt;br /&gt;
5 lances&lt;br /&gt;
&lt;br /&gt;
Fine clothing worth 1L&lt;br /&gt;
&lt;br /&gt;
Personal gear&lt;br /&gt;
&lt;br /&gt;
Travel gear&lt;br /&gt;
&lt;br /&gt;
War gear. &lt;br /&gt;
&lt;br /&gt;
3L to buy an okay combat horse (a rouncy) and a packhorse (a sumpter).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Horses&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Non-Combat Skills==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Awareness (5) 15&lt;br /&gt;
&lt;br /&gt;
Boating (5)&lt;br /&gt;
&lt;br /&gt;
Compose (0)&lt;br /&gt;
&lt;br /&gt;
Courtesy (2) 3&lt;br /&gt;
&lt;br /&gt;
Crown Tongue (0)&lt;br /&gt;
&lt;br /&gt;
Dancing (4) 5&lt;br /&gt;
&lt;br /&gt;
Faerie Lore (2)&lt;br /&gt;
&lt;br /&gt;
Falconry (3)&lt;br /&gt;
&lt;br /&gt;
First Aid (2) 3&lt;br /&gt;
&lt;br /&gt;
Folklore (2) 3&lt;br /&gt;
&lt;br /&gt;
Gaming (4)&lt;br /&gt;
&lt;br /&gt;
Heraldry (2)&lt;br /&gt;
&lt;br /&gt;
High Fashion (5) 15 (replaces Flirting. Can be used in place of Worldly and Pious)&lt;br /&gt;
&lt;br /&gt;
Hunting (2) 10&lt;br /&gt;
&lt;br /&gt;
Intrigue (4) 5&lt;br /&gt;
&lt;br /&gt;
Orate (2) 3&lt;br /&gt;
&lt;br /&gt;
Play (Harp) (2)&lt;br /&gt;
&lt;br /&gt;
Read (Far Tongue) (0)&lt;br /&gt;
&lt;br /&gt;
Recognize (2) &lt;br /&gt;
&lt;br /&gt;
Religion (The Seven) (2)&lt;br /&gt;
&lt;br /&gt;
Romance (5) 6&lt;br /&gt;
&lt;br /&gt;
Singing (4)&lt;br /&gt;
&lt;br /&gt;
Stewardship (2)&lt;br /&gt;
&lt;br /&gt;
Swimming (2) 3&lt;br /&gt;
&lt;br /&gt;
Tourney (2) 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Combat Skills==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Battle (4) 10&lt;br /&gt;
&lt;br /&gt;
Horsemanship (3) 14&lt;br /&gt;
&lt;br /&gt;
Sword (4) 15&lt;br /&gt;
&lt;br /&gt;
Lance (3) 10&lt;br /&gt;
&lt;br /&gt;
Spear (2) 5&lt;br /&gt;
&lt;br /&gt;
Dagger (5) 6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Family==&lt;br /&gt;
===Army===&lt;br /&gt;
&lt;br /&gt;
*Old Knights&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
*Middle Age Knights&lt;br /&gt;
**Lord Sir Baktus Vaerlys (uncle, married)&lt;br /&gt;
**Sir Maronz Vaerlys (uncle, married)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Young Knights:&lt;br /&gt;
**Sir Kentyn Vaerlys (older brother)&lt;br /&gt;
**Sir Frynn Vaerlys (older brother)&lt;br /&gt;
**Sir Gilvon Vaerlys (paternal cousin)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Other Men: 13&lt;br /&gt;
*Levy: ?&lt;br /&gt;
&lt;br /&gt;
===Family===&lt;br /&gt;
&lt;br /&gt;
*Marriage&lt;br /&gt;
&lt;br /&gt;
*Father&lt;br /&gt;
**Ottel Vaerlys (deceased)&lt;br /&gt;
&lt;br /&gt;
*Mother&lt;br /&gt;
**Mryve Vaerlys&lt;br /&gt;
&lt;br /&gt;
*Father&#039;s Siblings&lt;br /&gt;
**Lord Sir Baktus Vaerlys&lt;br /&gt;
**Sir Maronz Vaerlys&lt;br /&gt;
&lt;br /&gt;
*Mother&#039;s Siblings&lt;br /&gt;
**Seyll Lekhret (aunt, married)&lt;br /&gt;
**Kaurt Jerayne (uncle, unmarried)&lt;br /&gt;
**Nomys Jerayne (uncle, unmarried)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Own Siblings&lt;br /&gt;
**Lord Sir Kentyn Vaerlys (older brother, knighted, married)&lt;br /&gt;
**Brother Alaryc Vaerlys (older brother, priest, unmarried)&lt;br /&gt;
**Sir Frynn Vaerlys (older brother, knighted, unmarried)&lt;br /&gt;
**Chekha Vaerlys (younger sister, married)&lt;br /&gt;
**Beatryss Vaerlyss (younger sister, unmarried)&lt;br /&gt;
&lt;br /&gt;
*Children&lt;br /&gt;
&lt;br /&gt;
==XP Checks==&lt;/div&gt;</summary>
		<author><name>MixterAsh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hectar&amp;diff=341925</id>
		<title>Hectar</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hectar&amp;diff=341925"/>
		<updated>2018-08-03T02:45:41Z</updated>

		<summary type="html">&lt;p&gt;MixterAsh: /* Family */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[The_Great_Castlemourn_Campaign | Back to Main]]&lt;br /&gt;
&lt;br /&gt;
[[File:Hectar.jpg|200px|thumb|right|Ser Hectar Vaerlys]]&lt;br /&gt;
&lt;br /&gt;
==Glory 1301==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glory this Session&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
&lt;br /&gt;
Hectar had a privileged upbringing and a (mostly) loving and supportive family. He squired for his uncle Baktas, and achieved his knighthood by winning the squires&#039; joust at a tourney when he was 19. Two years later, in the wake of his father&#039;s death, and the power struggle between his uncles for the late Lord Vaerlys&#039; Lord Vraezor position, he fled his homeland to seek his own path, not wanting a part of the growing family in-fighting. &lt;br /&gt;
&lt;br /&gt;
He made his way to the coast, taking up small mercenary jobs, and eventually joined a pirate crew, having been seduced by an alluring Captain who tantalised him with romanticised tales about life on the sea and the promise of vast personal wealth. He did well for himself for a while, but when the relationship came to an abrupt and messy end, he found himself back on dry land permanently again. The circumstances of his ejection from the crew can only be speculated upon, but any suggestion that it was the fault of Hectar&#039;s own roving eyes are vehemently denied, though he invariably fails to offer his own interpretation.&lt;br /&gt;
&lt;br /&gt;
So, the once proud and noble son of one of Asmrel&#039;s most powerful Houses returns to mercenary work, but with a new goal - to rebuild the wreck of his good name.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Personal Data==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Age: 24&lt;br /&gt;
&lt;br /&gt;
Son Number: 4&lt;br /&gt;
&lt;br /&gt;
Homeland: Asmrel&lt;br /&gt;
&lt;br /&gt;
Culture: Asmran&lt;br /&gt;
&lt;br /&gt;
Religion: The Seven&lt;br /&gt;
&lt;br /&gt;
Father: Lord Ottel Vaerlys&lt;br /&gt;
&lt;br /&gt;
Father&#039;s Class: Lord Vraezor&lt;br /&gt;
&lt;br /&gt;
Lord: None&lt;br /&gt;
&lt;br /&gt;
Current Class: Mercenary Knight&lt;br /&gt;
&lt;br /&gt;
Current Home: None&lt;br /&gt;
&lt;br /&gt;
Coat of Arms: &lt;br /&gt;
&lt;br /&gt;
[[File:Coa.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
&lt;br /&gt;
{| {{table}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;SIZ&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;DEX&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;STR&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;CON&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;APP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 11||13||12||12||17&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Dmg&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Heal&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Move&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;HP&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Unc&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 4d6||2||2||23||6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Distinquishing Features&#039;&#039;&#039;&lt;br /&gt;
Tall, Accent (Asmran), Piercing eyes.&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
&lt;br /&gt;
Chaste 7/13 Lustful&lt;br /&gt;
&lt;br /&gt;
Energetic 13/7 Lazy&lt;br /&gt;
&lt;br /&gt;
Forgiving 10/10 Vengeful&lt;br /&gt;
&lt;br /&gt;
Generous 10/10 Selfish&lt;br /&gt;
&lt;br /&gt;
Honest 8/12 Deceitful&lt;br /&gt;
&lt;br /&gt;
Just 13/7 Arbitrary&lt;br /&gt;
&lt;br /&gt;
Merciful 10/10 Cruel&lt;br /&gt;
&lt;br /&gt;
Modest 8/12 Proud&lt;br /&gt;
&lt;br /&gt;
Pious 5/15 Worldly &lt;br /&gt;
&lt;br /&gt;
Prudent 10/13 Reckless&lt;br /&gt;
&lt;br /&gt;
Temperate 4/16 &#039;&#039;&#039;Indulgent&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Trusting 10/10 Suspicious&lt;br /&gt;
&lt;br /&gt;
Valorous 15/5 Cowardly&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Suspicious (Ghandalar and Luuthaven) 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Chivalry: ?&lt;br /&gt;
*Religious: No&lt;br /&gt;
*Famous Traits in bold&lt;br /&gt;
&lt;br /&gt;
==Passions==&lt;br /&gt;
&lt;br /&gt;
Honor 15&lt;br /&gt;
&lt;br /&gt;
Hospitality 15&lt;br /&gt;
&lt;br /&gt;
Love (Family) 15&lt;br /&gt;
&lt;br /&gt;
Loyalty (Asmrel) 15&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Possessions==&lt;br /&gt;
&lt;br /&gt;
Chain Mail Armour (10 points)&lt;br /&gt;
&lt;br /&gt;
2 spears&lt;br /&gt;
&lt;br /&gt;
Shield&lt;br /&gt;
&lt;br /&gt;
Sword&lt;br /&gt;
&lt;br /&gt;
Dagger&lt;br /&gt;
&lt;br /&gt;
5 lances&lt;br /&gt;
&lt;br /&gt;
Fine clothing worth 1L&lt;br /&gt;
&lt;br /&gt;
Personal gear&lt;br /&gt;
&lt;br /&gt;
Travel gear&lt;br /&gt;
&lt;br /&gt;
War gear. &lt;br /&gt;
&lt;br /&gt;
3L to buy an okay combat horse (a rouncy) and a packhorse (a sumpter).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Horses&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Non-Combat Skills==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Awareness (5) 15&lt;br /&gt;
&lt;br /&gt;
Boating (5)&lt;br /&gt;
&lt;br /&gt;
Compose (0)&lt;br /&gt;
&lt;br /&gt;
Courtesy (2) 3&lt;br /&gt;
&lt;br /&gt;
Crown Tongue (0)&lt;br /&gt;
&lt;br /&gt;
Dancing (4) 5&lt;br /&gt;
&lt;br /&gt;
Faerie Lore (2)&lt;br /&gt;
&lt;br /&gt;
Falconry (3)&lt;br /&gt;
&lt;br /&gt;
First Aid (2) 3&lt;br /&gt;
&lt;br /&gt;
Folklore (2) 3&lt;br /&gt;
&lt;br /&gt;
Gaming (4)&lt;br /&gt;
&lt;br /&gt;
Heraldry (2)&lt;br /&gt;
&lt;br /&gt;
High Fashion (5) 15 (replaces Flirting. Can be used in place of Worldly and Pious)&lt;br /&gt;
&lt;br /&gt;
Hunting (2) 10&lt;br /&gt;
&lt;br /&gt;
Intrigue (4) 5&lt;br /&gt;
&lt;br /&gt;
Orate (2) 3&lt;br /&gt;
&lt;br /&gt;
Play (Harp) (2)&lt;br /&gt;
&lt;br /&gt;
Read (Far Tongue) (0)&lt;br /&gt;
&lt;br /&gt;
Recognize (2) &lt;br /&gt;
&lt;br /&gt;
Religion (The Seven) (2)&lt;br /&gt;
&lt;br /&gt;
Romance (5) 6&lt;br /&gt;
&lt;br /&gt;
Singing (4)&lt;br /&gt;
&lt;br /&gt;
Stewardship (2)&lt;br /&gt;
&lt;br /&gt;
Swimming (2) 3&lt;br /&gt;
&lt;br /&gt;
Tourney (2) 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Combat Skills==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Battle (4) 10&lt;br /&gt;
&lt;br /&gt;
Horsemanship (3) 14&lt;br /&gt;
&lt;br /&gt;
Sword (4) 15&lt;br /&gt;
&lt;br /&gt;
Lance (3) 10&lt;br /&gt;
&lt;br /&gt;
Spear (2) 5&lt;br /&gt;
&lt;br /&gt;
Dagger (5) 6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Family==&lt;br /&gt;
===Army===&lt;br /&gt;
&lt;br /&gt;
*Old Knights&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
*Middle Age Knights&lt;br /&gt;
**Lord Baktus Vaerlys (uncle, married)&lt;br /&gt;
**Sir Maronz Vaerlys (uncle, married)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Young Knights:&lt;br /&gt;
**Sir Kentyn Vaerlys (older brother)&lt;br /&gt;
**Sir Frynn Vaerlys (older brother)&lt;br /&gt;
**Sir Gilvon Vaerlys (paternal cousin)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Other Men: 13&lt;br /&gt;
*Levy: ?&lt;br /&gt;
&lt;br /&gt;
===Family===&lt;br /&gt;
&lt;br /&gt;
*Marriage&lt;br /&gt;
&lt;br /&gt;
*Father&lt;br /&gt;
**Ottel Vaerlys (deceased)&lt;br /&gt;
&lt;br /&gt;
*Mother&lt;br /&gt;
**Mryve Vaerlys&lt;br /&gt;
&lt;br /&gt;
*Father&#039;s Siblings&lt;br /&gt;
**Lord Sir Baktus Vaerlys&lt;br /&gt;
**Sir Maronz Vaerlys&lt;br /&gt;
&lt;br /&gt;
*Mother&#039;s Siblings&lt;br /&gt;
**Seyll Lekhret (aunt, married)&lt;br /&gt;
**Kaurt Jerayne (uncle, unmarried)&lt;br /&gt;
**Nomys Jerayne (uncle, unmarried)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Own Siblings&lt;br /&gt;
**Lord Sir Kentyn Vaerlys (older brother, knighted, married)&lt;br /&gt;
**Brother Alaryc Vaerlys (older brother, priest, unmarried)&lt;br /&gt;
**Sir Frynn Vaerlys (older brother, knighted, unmarried)&lt;br /&gt;
**Chekha Vaerlys (younger sister, married)&lt;br /&gt;
**Beatryss Vaerlyss (younger sister, unmarried)&lt;br /&gt;
&lt;br /&gt;
*Children&lt;br /&gt;
&lt;br /&gt;
==XP Checks==&lt;/div&gt;</summary>
		<author><name>MixterAsh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hectar&amp;diff=341924</id>
		<title>Hectar</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hectar&amp;diff=341924"/>
		<updated>2018-08-03T02:40:19Z</updated>

		<summary type="html">&lt;p&gt;MixterAsh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[The_Great_Castlemourn_Campaign | Back to Main]]&lt;br /&gt;
&lt;br /&gt;
[[File:Hectar.jpg|200px|thumb|right|Ser Hectar Vaerlys]]&lt;br /&gt;
&lt;br /&gt;
==Glory 1301==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glory this Session&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
&lt;br /&gt;
Hectar had a privileged upbringing and a (mostly) loving and supportive family. He squired for his uncle Baktas, and achieved his knighthood by winning the squires&#039; joust at a tourney when he was 19. Two years later, in the wake of his father&#039;s death, and the power struggle between his uncles for the late Lord Vaerlys&#039; Lord Vraezor position, he fled his homeland to seek his own path, not wanting a part of the growing family in-fighting. &lt;br /&gt;
&lt;br /&gt;
He made his way to the coast, taking up small mercenary jobs, and eventually joined a pirate crew, having been seduced by an alluring Captain who tantalised him with romanticised tales about life on the sea and the promise of vast personal wealth. He did well for himself for a while, but when the relationship came to an abrupt and messy end, he found himself back on dry land permanently again. The circumstances of his ejection from the crew can only be speculated upon, but any suggestion that it was the fault of Hectar&#039;s own roving eyes are vehemently denied, though he invariably fails to offer his own interpretation.&lt;br /&gt;
&lt;br /&gt;
So, the once proud and noble son of one of Asmrel&#039;s most powerful Houses returns to mercenary work, but with a new goal - to rebuild the wreck of his good name.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Personal Data==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Age: 24&lt;br /&gt;
&lt;br /&gt;
Son Number: 4&lt;br /&gt;
&lt;br /&gt;
Homeland: Asmrel&lt;br /&gt;
&lt;br /&gt;
Culture: Asmran&lt;br /&gt;
&lt;br /&gt;
Religion: The Seven&lt;br /&gt;
&lt;br /&gt;
Father: Lord Ottel Vaerlys&lt;br /&gt;
&lt;br /&gt;
Father&#039;s Class: Lord Vraezor&lt;br /&gt;
&lt;br /&gt;
Lord: None&lt;br /&gt;
&lt;br /&gt;
Current Class: Mercenary Knight&lt;br /&gt;
&lt;br /&gt;
Current Home: None&lt;br /&gt;
&lt;br /&gt;
Coat of Arms: &lt;br /&gt;
&lt;br /&gt;
[[File:Coa.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
&lt;br /&gt;
{| {{table}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;SIZ&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;DEX&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;STR&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;CON&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;APP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 11||13||12||12||17&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Dmg&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Heal&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Move&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;HP&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Unc&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 4d6||2||2||23||6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Distinquishing Features&#039;&#039;&#039;&lt;br /&gt;
Tall, Accent (Asmran), Piercing eyes.&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
&lt;br /&gt;
Chaste 7/13 Lustful&lt;br /&gt;
&lt;br /&gt;
Energetic 13/7 Lazy&lt;br /&gt;
&lt;br /&gt;
Forgiving 10/10 Vengeful&lt;br /&gt;
&lt;br /&gt;
Generous 10/10 Selfish&lt;br /&gt;
&lt;br /&gt;
Honest 8/12 Deceitful&lt;br /&gt;
&lt;br /&gt;
Just 13/7 Arbitrary&lt;br /&gt;
&lt;br /&gt;
Merciful 10/10 Cruel&lt;br /&gt;
&lt;br /&gt;
Modest 8/12 Proud&lt;br /&gt;
&lt;br /&gt;
Pious 5/15 Worldly &lt;br /&gt;
&lt;br /&gt;
Prudent 10/13 Reckless&lt;br /&gt;
&lt;br /&gt;
Temperate 4/16 &#039;&#039;&#039;Indulgent&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Trusting 10/10 Suspicious&lt;br /&gt;
&lt;br /&gt;
Valorous 15/5 Cowardly&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Suspicious (Ghandalar and Luuthaven) 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Chivalry: ?&lt;br /&gt;
*Religious: No&lt;br /&gt;
*Famous Traits in bold&lt;br /&gt;
&lt;br /&gt;
==Passions==&lt;br /&gt;
&lt;br /&gt;
Honor 15&lt;br /&gt;
&lt;br /&gt;
Hospitality 15&lt;br /&gt;
&lt;br /&gt;
Love (Family) 15&lt;br /&gt;
&lt;br /&gt;
Loyalty (Asmrel) 15&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Possessions==&lt;br /&gt;
&lt;br /&gt;
Chain Mail Armour (10 points)&lt;br /&gt;
&lt;br /&gt;
2 spears&lt;br /&gt;
&lt;br /&gt;
Shield&lt;br /&gt;
&lt;br /&gt;
Sword&lt;br /&gt;
&lt;br /&gt;
Dagger&lt;br /&gt;
&lt;br /&gt;
5 lances&lt;br /&gt;
&lt;br /&gt;
Fine clothing worth 1L&lt;br /&gt;
&lt;br /&gt;
Personal gear&lt;br /&gt;
&lt;br /&gt;
Travel gear&lt;br /&gt;
&lt;br /&gt;
War gear. &lt;br /&gt;
&lt;br /&gt;
3L to buy an okay combat horse (a rouncy) and a packhorse (a sumpter).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Horses&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Non-Combat Skills==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Awareness (5) 15&lt;br /&gt;
&lt;br /&gt;
Boating (5)&lt;br /&gt;
&lt;br /&gt;
Compose (0)&lt;br /&gt;
&lt;br /&gt;
Courtesy (2) 3&lt;br /&gt;
&lt;br /&gt;
Crown Tongue (0)&lt;br /&gt;
&lt;br /&gt;
Dancing (4) 5&lt;br /&gt;
&lt;br /&gt;
Faerie Lore (2)&lt;br /&gt;
&lt;br /&gt;
Falconry (3)&lt;br /&gt;
&lt;br /&gt;
First Aid (2) 3&lt;br /&gt;
&lt;br /&gt;
Folklore (2) 3&lt;br /&gt;
&lt;br /&gt;
Gaming (4)&lt;br /&gt;
&lt;br /&gt;
Heraldry (2)&lt;br /&gt;
&lt;br /&gt;
High Fashion (5) 15 (replaces Flirting. Can be used in place of Worldly and Pious)&lt;br /&gt;
&lt;br /&gt;
Hunting (2) 10&lt;br /&gt;
&lt;br /&gt;
Intrigue (4) 5&lt;br /&gt;
&lt;br /&gt;
Orate (2) 3&lt;br /&gt;
&lt;br /&gt;
Play (Harp) (2)&lt;br /&gt;
&lt;br /&gt;
Read (Far Tongue) (0)&lt;br /&gt;
&lt;br /&gt;
Recognize (2) &lt;br /&gt;
&lt;br /&gt;
Religion (The Seven) (2)&lt;br /&gt;
&lt;br /&gt;
Romance (5) 6&lt;br /&gt;
&lt;br /&gt;
Singing (4)&lt;br /&gt;
&lt;br /&gt;
Stewardship (2)&lt;br /&gt;
&lt;br /&gt;
Swimming (2) 3&lt;br /&gt;
&lt;br /&gt;
Tourney (2) 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Combat Skills==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Battle (4) 10&lt;br /&gt;
&lt;br /&gt;
Horsemanship (3) 14&lt;br /&gt;
&lt;br /&gt;
Sword (4) 15&lt;br /&gt;
&lt;br /&gt;
Lance (3) 10&lt;br /&gt;
&lt;br /&gt;
Spear (2) 5&lt;br /&gt;
&lt;br /&gt;
Dagger (5) 6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Family==&lt;br /&gt;
===Army===&lt;br /&gt;
&lt;br /&gt;
*Old Knights&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
*Middle Age Knights&lt;br /&gt;
**Lord Baktus Vaerlys (uncle, married)&lt;br /&gt;
**Sir Maronz Vaerlys (uncle, married)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Young Knights:&lt;br /&gt;
**Sir Kentyn Vaerlys (older brother)&lt;br /&gt;
**Sir Frynn Vaerlys (older brother)&lt;br /&gt;
**Sir Gilvon Vaerlys (paternal cousin)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Other Men: 13&lt;br /&gt;
*Levy: ?&lt;br /&gt;
&lt;br /&gt;
===Family===&lt;br /&gt;
&lt;br /&gt;
*Marriage&lt;br /&gt;
&lt;br /&gt;
*Father&lt;br /&gt;
**Ottel Vaerlys (deceased)&lt;br /&gt;
&lt;br /&gt;
*Mother&lt;br /&gt;
**Mryve Vaerlys&lt;br /&gt;
&lt;br /&gt;
*Father&#039;s Siblings&lt;br /&gt;
**Lord Baktus Vaerlys&lt;br /&gt;
**Sir Maronz Vaerlys&lt;br /&gt;
&lt;br /&gt;
*Mother&#039;s Siblings&lt;br /&gt;
**Seyll Lekhret (aunt, married)&lt;br /&gt;
**Kaurt Jerayne (uncle, unmarried)&lt;br /&gt;
**Nomys Jerayne (uncle, unmarried)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Own Siblings&lt;br /&gt;
**Sir Kentyn Vaerlys (older brother, knighted, married)&lt;br /&gt;
**Brother Alaryc Vaerlys (older brother, priest, unmarried)&lt;br /&gt;
**Sir Frynn Vaerlys (older brother, knighted, unmarried)&lt;br /&gt;
**Chekha Vaerlys (younger sister, married)&lt;br /&gt;
**Beatryss Vaerlyss (younger sister, unmarried)&lt;br /&gt;
&lt;br /&gt;
*Children&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==XP Checks==&lt;/div&gt;</summary>
		<author><name>MixterAsh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hectar&amp;diff=341918</id>
		<title>Hectar</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hectar&amp;diff=341918"/>
		<updated>2018-08-02T17:48:56Z</updated>

		<summary type="html">&lt;p&gt;MixterAsh: Created page with &amp;quot; Back to Main  Hectar Vaerlys  ==Glory 1301==  &amp;#039;&amp;#039;&amp;#039;Glory this Session&amp;#039;&amp;#039;&amp;#039;   ==Personal Data== &amp;lt;div styl...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[The_Great_Castlemourn_Campaign | Back to Main]]&lt;br /&gt;
&lt;br /&gt;
[[File:Hectar.jpg|200px|thumb|right|Hectar Vaerlys]]&lt;br /&gt;
&lt;br /&gt;
==Glory 1301==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glory this Session&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Personal Data==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Age: 24&lt;br /&gt;
&lt;br /&gt;
Son Number: 4&lt;br /&gt;
&lt;br /&gt;
Homeland: Asmrel&lt;br /&gt;
&lt;br /&gt;
Culture: Asmrel&lt;br /&gt;
&lt;br /&gt;
Religion: The Seven&lt;br /&gt;
&lt;br /&gt;
Father: Lord Ottel Vaerlys&lt;br /&gt;
&lt;br /&gt;
Father&#039;s Class: Lord Vraezor&lt;br /&gt;
&lt;br /&gt;
Lord: &lt;br /&gt;
&lt;br /&gt;
Current Class: &lt;br /&gt;
&lt;br /&gt;
Current Home: &lt;br /&gt;
&lt;br /&gt;
Coat of Arms: &lt;br /&gt;
&lt;br /&gt;
[[File:Coa.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
&lt;br /&gt;
{| {{table}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;SIZ&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;DEX&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;STR&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;CON&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;APP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 11||13||12||12||17&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Dmg&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Heal&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Move&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;HP&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Unc&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 4d6||2||2||23||6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Distinquishing Features&#039;&#039;&#039;&lt;br /&gt;
Tall, Accent (Asmrel), Piercing eyes.&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
&lt;br /&gt;
Chaste 7/13 Lustful&lt;br /&gt;
&lt;br /&gt;
Energetic 13/7 Lazy&lt;br /&gt;
&lt;br /&gt;
Forgiving 10/10 Vengeful&lt;br /&gt;
&lt;br /&gt;
Generous 10/10 Selfish&lt;br /&gt;
&lt;br /&gt;
Honest 8/12 Deceitful&lt;br /&gt;
&lt;br /&gt;
Just 13/7 Arbitrary&lt;br /&gt;
&lt;br /&gt;
Merciful 10/10 Cruel&lt;br /&gt;
&lt;br /&gt;
Modest 8/12 Proud&lt;br /&gt;
&lt;br /&gt;
Pious 5/15 Worldly &lt;br /&gt;
&lt;br /&gt;
Prudent 10/13 Reckless&lt;br /&gt;
&lt;br /&gt;
Temperate 4/16 Indulgent &lt;br /&gt;
&lt;br /&gt;
Trusting 10/10 Suspicious&lt;br /&gt;
&lt;br /&gt;
Valorous 15/5 Cowardly&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Suspicious (Ghandalar and Luuthaven) 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Chivalry: &lt;br /&gt;
*Religious: &lt;br /&gt;
*Famous Traits in bold&lt;br /&gt;
&lt;br /&gt;
==Passions==&lt;br /&gt;
&lt;br /&gt;
Honor 15&lt;br /&gt;
&lt;br /&gt;
Hospitality 15&lt;br /&gt;
&lt;br /&gt;
Love (Family) 15&lt;br /&gt;
&lt;br /&gt;
Loyalty (Asmrel) 15&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Possessions==&lt;br /&gt;
&lt;br /&gt;
Chain Mail Armour (10 points)&lt;br /&gt;
&lt;br /&gt;
2 spears&lt;br /&gt;
&lt;br /&gt;
Shield&lt;br /&gt;
&lt;br /&gt;
Sword&lt;br /&gt;
&lt;br /&gt;
Dagger&lt;br /&gt;
&lt;br /&gt;
5 lances&lt;br /&gt;
&lt;br /&gt;
Fine clothing worth 1L&lt;br /&gt;
&lt;br /&gt;
Personal gear&lt;br /&gt;
&lt;br /&gt;
Travel gear&lt;br /&gt;
&lt;br /&gt;
War gear. &lt;br /&gt;
&lt;br /&gt;
3L to buy an okay combat horse (a rouncy) and a packhorse (a sumpter).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Horses&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Non-Combat Skills==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Awareness (5) 15&lt;br /&gt;
&lt;br /&gt;
Boating (5)&lt;br /&gt;
&lt;br /&gt;
Compose (0)&lt;br /&gt;
&lt;br /&gt;
Courtesy (2) 3&lt;br /&gt;
&lt;br /&gt;
Crown Tongue (0)&lt;br /&gt;
&lt;br /&gt;
Dancing (4) 5&lt;br /&gt;
&lt;br /&gt;
Faerie Lore (2)&lt;br /&gt;
&lt;br /&gt;
Falconry (3)&lt;br /&gt;
&lt;br /&gt;
First Aid (2) 3&lt;br /&gt;
&lt;br /&gt;
Folklore (2) 3&lt;br /&gt;
&lt;br /&gt;
Gaming (4)&lt;br /&gt;
&lt;br /&gt;
Heraldry (2)&lt;br /&gt;
&lt;br /&gt;
High Fashion (5) 15 (replaces Flirting. Can be used in place of Worldly and Pious)&lt;br /&gt;
&lt;br /&gt;
Hunting (2) 10&lt;br /&gt;
&lt;br /&gt;
Intrigue (4) 5&lt;br /&gt;
&lt;br /&gt;
Orate (2) 3&lt;br /&gt;
&lt;br /&gt;
Play (Harp) (2)&lt;br /&gt;
&lt;br /&gt;
Read (Far Tongue) (0)&lt;br /&gt;
&lt;br /&gt;
Recognize (2) &lt;br /&gt;
&lt;br /&gt;
Religion (The Seven) (2)&lt;br /&gt;
&lt;br /&gt;
Romance (5) 6&lt;br /&gt;
&lt;br /&gt;
Singing (4)&lt;br /&gt;
&lt;br /&gt;
Stewardship (2)&lt;br /&gt;
&lt;br /&gt;
Swimming (2) 3&lt;br /&gt;
&lt;br /&gt;
Tourney (2) 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Combat Skills==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Battle (4) 10&lt;br /&gt;
&lt;br /&gt;
Horsemanship (3) 14&lt;br /&gt;
&lt;br /&gt;
Sword (4) 15&lt;br /&gt;
&lt;br /&gt;
Lance (3) 10&lt;br /&gt;
&lt;br /&gt;
Spear (2) 5&lt;br /&gt;
&lt;br /&gt;
Dagger (5) 6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Family==&lt;br /&gt;
&lt;br /&gt;
===Army===&lt;br /&gt;
&lt;br /&gt;
*Old Knights: 0&lt;br /&gt;
&lt;br /&gt;
*Middle Age Knights: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Young Knights: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Other Men: &lt;br /&gt;
*Levy: &lt;br /&gt;
&lt;br /&gt;
===Family===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Father&#039;s Siblings&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Mother&#039;s Siblings&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Own Siblings&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Children&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==XP Checks==&lt;/div&gt;</summary>
		<author><name>MixterAsh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Hectar.jpg&amp;diff=341916</id>
		<title>File:Hectar.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Hectar.jpg&amp;diff=341916"/>
		<updated>2018-08-02T17:42:45Z</updated>

		<summary type="html">&lt;p&gt;MixterAsh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>MixterAsh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Coa.png&amp;diff=341915</id>
		<title>File:Coa.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Coa.png&amp;diff=341915"/>
		<updated>2018-08-02T17:30:47Z</updated>

		<summary type="html">&lt;p&gt;MixterAsh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>MixterAsh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Orphan_Of_Ages:PCs:Nathan_Stone&amp;diff=339820</id>
		<title>The Orphan Of Ages:PCs:Nathan Stone</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Orphan_Of_Ages:PCs:Nathan_Stone&amp;diff=339820"/>
		<updated>2018-06-22T03:55:16Z</updated>

		<summary type="html">&lt;p&gt;MixterAsh: /* Dr Nathan Stone */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Dr Nathan Stone=&lt;br /&gt;
&lt;br /&gt;
[[File:Nathan_Stone.png|200px|thumb|left|Nathan]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Player: MixterAsh&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
&lt;br /&gt;
When Nathan was young his mother was seldom around. That wasn&#039;t to say she wasn&#039;t important. She&#039;d visit every season. Sometimes for a few days, sometimes a whole week, and when she was there it was the best part of his life. She radiated love and warmth.&lt;br /&gt;
&lt;br /&gt;
The rest of the time, Nathan was watched by his aunt and uncle. They loved him, but not like his mother did.&lt;br /&gt;
&lt;br /&gt;
And, of course, when his mother was gone, he would dream of her. They happened often, maybe even every night but he couldn&#039;t always remember them on waking. There were dreams of his mother in strange places talking about things he couldn&#039;t understand with strange people, taking long drives, and once shooting a screaming man in the head. Mostly, however, she was just sleeping in the dreams. It may be strange to dream of your mom sleeping, but it was comforting somehow. Certainly better than the time the horrible skittering things came after her in another dream.&lt;br /&gt;
&lt;br /&gt;
The last time Nathan saw his mother was when he was eleven. The dreams stopped a few weeks later.&lt;br /&gt;
&lt;br /&gt;
His aunt and uncle didn&#039;t know what happened to his mother. They continued to raise him and love him, and everything became normal. His mother had left money behind, so Nathan could go to college where he studied psychology and got shot dead by a maladjusted young man going through a violent breakdown. The shooter injured eight people and killed three people, the last being himself. Nathan was the only one of the three to come back from the dead.&lt;br /&gt;
&lt;br /&gt;
Nathan wished he could remember what he saw while the bullet was in his heart. He couldn&#039;t remember anything, because his brain wasn&#039;t working during those three minutes and thirty three seconds. But he knows something happened. Sometimes he thinks he can remember horrible things... and his mother. His mother pulling him back.&lt;br /&gt;
&lt;br /&gt;
A month later a woman found him. She was followed by a dozen people, ranging from children clinging to her dress to scary young people hanging back and watching with hands close to hidden weapons. The woman radiated love, like his mother had. He hadn&#039;t felt it in so long. She brushed his cheek and everything for a moment was fine, all the fear, all the confusion, all the doubt gone. She introduced herself as Simone and spoke with a french accent:&lt;br /&gt;
&amp;quot;For now on I am here for you child. You are reborn, and so you are mine, as I promised your mother.&amp;quot; She kissed him on the forehead. Anointing him, he realized. She told him that his mother had died in 2007, said that she chose death so that her children might live. She sounded horribly sad.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Children? As in... plural?&amp;quot; Nathan said.&lt;br /&gt;
&lt;br /&gt;
The woman smiled, &amp;quot;It was not safe to keep you together. Perhaps now...&amp;quot; she trailed off wistfully, then shook her head. Her hand reached to the child hiding behind her skirts without looking or apparently thinking, and tousled her hair. &amp;quot;You will find each other if you&#039;re meant to.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nathan felt like he was standing at the edge of a precipice, and something strange and chaotic waited below. He knew his mother was strange, he had known that since he was little... but everything was stranger now. &lt;br /&gt;
&lt;br /&gt;
The woman left with a promise to keep in touch and keep an eye on him.&lt;br /&gt;
&lt;br /&gt;
The dreams started again that night. No longer about his mother, but about strangers. Men and women he had never met... again, they were mostly sleeping in the dreams, but sometimes they were out on late nights... or up late fucking. It all felt too real to be a dream, and left Nathan feeling like a voyeur. But it was better than the other dreams... the one&#039;s where he woke up screaming and couldn&#039;t remember why. He still had those sometimes. He also sometimes saw figures that he was sure were ghosts, or perhaps something darker.&lt;br /&gt;
&lt;br /&gt;
Simone and her entourage came on occasion, to check on him. Whenever he asked to know more, however, Simone shook her head and said, &amp;quot;It was your mother&#039;s wish that you be safe. I would have you make your own choices, and your own pursuits, but I will not break my promise to her.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Things reached some kind of normality. Life went on. Nathan graduated, began to practice, and the strange woman who knew his mother became an acquaintance who occasionally provided wisdom and comfort, and frustration whenever he wanted answers. At least she told him about his mother. Not what she did or about her other children, but who she was as a person.&lt;br /&gt;
Then, five years ago, a woman calling herself Echidna showed up asking for his cooperation in something and/or his blood. She was clearly a madwoman, but she also knew things about his mother. Not much, but she knew people who knew more. The exchange became simple: cooperation in this madness for answers.&lt;br /&gt;
&lt;br /&gt;
So it was that Nathan found himself breaking into a holy site in Washington DC with a group of women calling themselves the Daughters of Gaia, led by a woman called Rhea who supposedly knew his mother, to help bury a set of bones that were supposedly his mother&#039;s. It got weirder when they cut open his left nipple to bleed on the bones while chanting something in Greek. He wasn&#039;t the only one to pour nipple blood on the bones. There was a woman maybe six years younger than him covered in tattoos and piercings. Nathan had seen her in his dreams, and she was supposedly his sister. Or half-sister, maybe. Nathan&#039;s mom apparently had at least a dozen children, probably more, probably by different fathers. Even Rhea had never met any of the supposed fathers.&lt;br /&gt;
It was an... awkward way to meet a sibling. Worse is that he&#039;d dreamed about her fucking more than once. But, it was a start. It turned out that Rhea had dreamed of him too, ever since she died from a heroine overdose, came back and was visited by a strange woman named Simone.&lt;br /&gt;
&lt;br /&gt;
And Rhea answered their questions, and the world opened up...&lt;br /&gt;
&lt;br /&gt;
Short version: Nathan&#039;s mother was the Godwalker before she did something (even her old acolytes seem unclear on exactly what) that killed her... but guaranteed the survival of her children (at least once... no one has tried for a second one). &lt;br /&gt;
And ever since that power took effect, he&#039;s been having weird dreams connecting to other children, and seeing entities from the otherworld.&lt;br /&gt;
One of his mother&#039;s former acolytes takes a protective role, and the other drags him into crazy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept&#039;&#039;&#039; – Occultist psychiatrist&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Age&#039;&#039;&#039; – 35&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnatural Trigger&#039;&#039;&#039; – Literally came back from the dead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cabal Relation&#039;&#039;&#039; - Guru&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wound Threshold&#039;&#039;&#039; – 50&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clout&#039;&#039;&#039; - Son of a Godwalker, Resurrected, Respected Medical Professional.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance&#039;&#039;&#039; - Nathan is a conventionally attractive white man. 6&#039;1&amp;quot;, athletic build, dresses well, wears thick-rimmed glasses. Scar on chest from a bloodletting ritual. Recent ex-smoker, so fidgets with his hands a lot.&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
&lt;br /&gt;
Obsession: Fully understand mother and her legacy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rage&#039;&#039;&#039;: Violence toward the vulnerable&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fear&#039;&#039;&#039;: Losing grip on reality (Self)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Noble&#039;&#039;&#039;: Genuine intimacy&lt;br /&gt;
&lt;br /&gt;
===Helplessness===&lt;br /&gt;
&#039;&#039;&#039;Hardened&#039;&#039;&#039;: 3&lt;br /&gt;
&lt;br /&gt;
Fitness: 50&lt;br /&gt;
&lt;br /&gt;
Dodge: 30&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Failed&#039;&#039;&#039;: 1&lt;br /&gt;
&lt;br /&gt;
Protegé: Empty&lt;br /&gt;
&lt;br /&gt;
===Isolation===&lt;br /&gt;
&#039;&#039;&#039;Hardened&#039;&#039;&#039;: 4&lt;br /&gt;
&lt;br /&gt;
Status: 45&lt;br /&gt;
&lt;br /&gt;
Pursuit: 35&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Failed&#039;&#039;&#039;:  1&lt;br /&gt;
&lt;br /&gt;
Favorite: Erica&lt;br /&gt;
&lt;br /&gt;
===Self===&lt;br /&gt;
&#039;&#039;&#039;Hardened&#039;&#039;&#039;:  4&lt;br /&gt;
&lt;br /&gt;
Knowledge: 45&lt;br /&gt;
&lt;br /&gt;
Lie: 35&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Failed&#039;&#039;&#039;:  1&lt;br /&gt;
&lt;br /&gt;
Responsibility: Empty&lt;br /&gt;
&lt;br /&gt;
===Unnatural===&lt;br /&gt;
&#039;&#039;&#039;Hardened&#039;&#039;&#039;: 2&lt;br /&gt;
&lt;br /&gt;
Notice: 55&lt;br /&gt;
&lt;br /&gt;
Secrets: 25&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Failed&#039;&#039;&#039;:  1&lt;br /&gt;
&lt;br /&gt;
Guru: Rhea&lt;br /&gt;
&lt;br /&gt;
===Violence===&lt;br /&gt;
&#039;&#039;&#039;Hardened&#039;&#039;&#039;: 5&lt;br /&gt;
&lt;br /&gt;
Connect: 40&lt;br /&gt;
&lt;br /&gt;
Struggle: 40&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Failed&#039;&#039;&#039;: 2&lt;br /&gt;
&lt;br /&gt;
Mentor: Simone&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Repressed Psychiatrist===&lt;br /&gt;
70 (mundane)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Of course I can...  Be great with people, Fit into a medical environment, Impart wisdom&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Subs for:&#039;&#039;&#039; Knowledge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feature&#039;&#039;&#039;: Medical&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feature&#039;&#039;&#039;: Therapeutic&lt;br /&gt;
&lt;br /&gt;
===New Blood===&lt;br /&gt;
50 (unnatural)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Of course I can... Get help from one of my Sisters, Blend into the background, Investigate and collate information&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Subs for:&#039;&#039;&#039; Status&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feature&#039;&#039;&#039;: Evaluate Unnatural&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feature&#039;&#039;&#039;: Protects Isolation&lt;br /&gt;
&lt;br /&gt;
===Back From The Dead===&lt;br /&gt;
40 (supernatural)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Of course I can... &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Subs for:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feature&#039;&#039;&#039;: Vague Information (by sleeping on a problem and succeeding on the roll, Nathan&#039;s weird dreams of his siblings and the half remembered afterlife provides strange insights) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feature&#039;&#039;&#039;: Specific Information - As a result of being killed and coming back to life, can see demons and revenants. (permanent effect from Clout - Resurrected)&lt;/div&gt;</summary>
		<author><name>MixterAsh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Nathan_Stone.png&amp;diff=339819</id>
		<title>File:Nathan Stone.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Nathan_Stone.png&amp;diff=339819"/>
		<updated>2018-06-22T03:54:47Z</updated>

		<summary type="html">&lt;p&gt;MixterAsh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>MixterAsh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Orphan_Of_Ages:PCs:Nathan_Stone&amp;diff=339817</id>
		<title>The Orphan Of Ages:PCs:Nathan Stone</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Orphan_Of_Ages:PCs:Nathan_Stone&amp;diff=339817"/>
		<updated>2018-06-22T03:52:16Z</updated>

		<summary type="html">&lt;p&gt;MixterAsh: /* Backstory */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Dr Nathan Stone=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Player: MixterAsh&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
&lt;br /&gt;
When Nathan was young his mother was seldom around. That wasn&#039;t to say she wasn&#039;t important. She&#039;d visit every season. Sometimes for a few days, sometimes a whole week, and when she was there it was the best part of his life. She radiated love and warmth.&lt;br /&gt;
&lt;br /&gt;
The rest of the time, Nathan was watched by his aunt and uncle. They loved him, but not like his mother did.&lt;br /&gt;
&lt;br /&gt;
And, of course, when his mother was gone, he would dream of her. They happened often, maybe even every night but he couldn&#039;t always remember them on waking. There were dreams of his mother in strange places talking about things he couldn&#039;t understand with strange people, taking long drives, and once shooting a screaming man in the head. Mostly, however, she was just sleeping in the dreams. It may be strange to dream of your mom sleeping, but it was comforting somehow. Certainly better than the time the horrible skittering things came after her in another dream.&lt;br /&gt;
&lt;br /&gt;
The last time Nathan saw his mother was when he was eleven. The dreams stopped a few weeks later.&lt;br /&gt;
&lt;br /&gt;
His aunt and uncle didn&#039;t know what happened to his mother. They continued to raise him and love him, and everything became normal. His mother had left money behind, so Nathan could go to college where he studied psychology and got shot dead by a maladjusted young man going through a violent breakdown. The shooter injured eight people and killed three people, the last being himself. Nathan was the only one of the three to come back from the dead.&lt;br /&gt;
&lt;br /&gt;
Nathan wished he could remember what he saw while the bullet was in his heart. He couldn&#039;t remember anything, because his brain wasn&#039;t working during those three minutes and thirty three seconds. But he knows something happened. Sometimes he thinks he can remember horrible things... and his mother. His mother pulling him back.&lt;br /&gt;
&lt;br /&gt;
A month later a woman found him. She was followed by a dozen people, ranging from children clinging to her dress to scary young people hanging back and watching with hands close to hidden weapons. The woman radiated love, like his mother had. He hadn&#039;t felt it in so long. She brushed his cheek and everything for a moment was fine, all the fear, all the confusion, all the doubt gone. She introduced herself as Simone and spoke with a french accent:&lt;br /&gt;
&amp;quot;For now on I am here for you child. You are reborn, and so you are mine, as I promised your mother.&amp;quot; She kissed him on the forehead. Anointing him, he realized. She told him that his mother had died in 2007, said that she chose death so that her children might live. She sounded horribly sad.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Children? As in... plural?&amp;quot; Nathan said.&lt;br /&gt;
&lt;br /&gt;
The woman smiled, &amp;quot;It was not safe to keep you together. Perhaps now...&amp;quot; she trailed off wistfully, then shook her head. Her hand reached to the child hiding behind her skirts without looking or apparently thinking, and tousled her hair. &amp;quot;You will find each other if you&#039;re meant to.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nathan felt like he was standing at the edge of a precipice, and something strange and chaotic waited below. He knew his mother was strange, he had known that since he was little... but everything was stranger now. &lt;br /&gt;
&lt;br /&gt;
The woman left with a promise to keep in touch and keep an eye on him.&lt;br /&gt;
&lt;br /&gt;
The dreams started again that night. No longer about his mother, but about strangers. Men and women he had never met... again, they were mostly sleeping in the dreams, but sometimes they were out on late nights... or up late fucking. It all felt too real to be a dream, and left Nathan feeling like a voyeur. But it was better than the other dreams... the one&#039;s where he woke up screaming and couldn&#039;t remember why. He still had those sometimes. He also sometimes saw figures that he was sure were ghosts, or perhaps something darker.&lt;br /&gt;
&lt;br /&gt;
Simone and her entourage came on occasion, to check on him. Whenever he asked to know more, however, Simone shook her head and said, &amp;quot;It was your mother&#039;s wish that you be safe. I would have you make your own choices, and your own pursuits, but I will not break my promise to her.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Things reached some kind of normality. Life went on. Nathan graduated, began to practice, and the strange woman who knew his mother became an acquaintance who occasionally provided wisdom and comfort, and frustration whenever he wanted answers. At least she told him about his mother. Not what she did or about her other children, but who she was as a person.&lt;br /&gt;
Then, five years ago, a woman calling herself Echidna showed up asking for his cooperation in something and/or his blood. She was clearly a madwoman, but she also knew things about his mother. Not much, but she knew people who knew more. The exchange became simple: cooperation in this madness for answers.&lt;br /&gt;
&lt;br /&gt;
So it was that Nathan found himself breaking into a holy site in Washington DC with a group of women calling themselves the Daughters of Gaia, led by a woman called Rhea who supposedly knew his mother, to help bury a set of bones that were supposedly his mother&#039;s. It got weirder when they cut open his left nipple to bleed on the bones while chanting something in Greek. He wasn&#039;t the only one to pour nipple blood on the bones. There was a woman maybe six years younger than him covered in tattoos and piercings. Nathan had seen her in his dreams, and she was supposedly his sister. Or half-sister, maybe. Nathan&#039;s mom apparently had at least a dozen children, probably more, probably by different fathers. Even Rhea had never met any of the supposed fathers.&lt;br /&gt;
It was an... awkward way to meet a sibling. Worse is that he&#039;d dreamed about her fucking more than once. But, it was a start. It turned out that Rhea had dreamed of him too, ever since she died from a heroine overdose, came back and was visited by a strange woman named Simone.&lt;br /&gt;
&lt;br /&gt;
And Rhea answered their questions, and the world opened up...&lt;br /&gt;
&lt;br /&gt;
Short version: Nathan&#039;s mother was the Godwalker before she did something (even her old acolytes seem unclear on exactly what) that killed her... but guaranteed the survival of her children (at least once... no one has tried for a second one). &lt;br /&gt;
And ever since that power took effect, he&#039;s been having weird dreams connecting to other children, and seeing entities from the otherworld.&lt;br /&gt;
One of his mother&#039;s former acolytes takes a protective role, and the other drags him into crazy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept&#039;&#039;&#039; – Occultist psychiatrist&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Age&#039;&#039;&#039; – 35&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnatural Trigger&#039;&#039;&#039; – Literally came back from the dead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cabal Relation&#039;&#039;&#039; - Guru&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wound Threshold&#039;&#039;&#039; – 50&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clout&#039;&#039;&#039; - Son of a Godwalker, Resurrected, Respected Medical Professional.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance&#039;&#039;&#039; - Nathan is a conventionally attractive white man. 6&#039;1&amp;quot;, athletic build, dresses well, wears thick-rimmed glasses. Scar on chest from a bloodletting ritual. Recent ex-smoker, so fidgets with his hands a lot.&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
&lt;br /&gt;
Obsession: Fully understand mother and her legacy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rage&#039;&#039;&#039;: Violence toward the vulnerable&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fear&#039;&#039;&#039;: Losing grip on reality (Self)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Noble&#039;&#039;&#039;: Genuine intimacy&lt;br /&gt;
&lt;br /&gt;
===Helplessness===&lt;br /&gt;
&#039;&#039;&#039;Hardened&#039;&#039;&#039;: 3&lt;br /&gt;
&lt;br /&gt;
Fitness: 50&lt;br /&gt;
&lt;br /&gt;
Dodge: 30&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Failed&#039;&#039;&#039;: 1&lt;br /&gt;
&lt;br /&gt;
Protegé: Empty&lt;br /&gt;
&lt;br /&gt;
===Isolation===&lt;br /&gt;
&#039;&#039;&#039;Hardened&#039;&#039;&#039;: 4&lt;br /&gt;
&lt;br /&gt;
Status: 45&lt;br /&gt;
&lt;br /&gt;
Pursuit: 35&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Failed&#039;&#039;&#039;:  1&lt;br /&gt;
&lt;br /&gt;
Favorite: Erica&lt;br /&gt;
&lt;br /&gt;
===Self===&lt;br /&gt;
&#039;&#039;&#039;Hardened&#039;&#039;&#039;:  4&lt;br /&gt;
&lt;br /&gt;
Knowledge: 45&lt;br /&gt;
&lt;br /&gt;
Lie: 35&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Failed&#039;&#039;&#039;:  1&lt;br /&gt;
&lt;br /&gt;
Responsibility: Empty&lt;br /&gt;
&lt;br /&gt;
===Unnatural===&lt;br /&gt;
&#039;&#039;&#039;Hardened&#039;&#039;&#039;: 2&lt;br /&gt;
&lt;br /&gt;
Notice: 55&lt;br /&gt;
&lt;br /&gt;
Secrets: 25&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Failed&#039;&#039;&#039;:  1&lt;br /&gt;
&lt;br /&gt;
Guru: Rhea&lt;br /&gt;
&lt;br /&gt;
===Violence===&lt;br /&gt;
&#039;&#039;&#039;Hardened&#039;&#039;&#039;: 5&lt;br /&gt;
&lt;br /&gt;
Connect: 40&lt;br /&gt;
&lt;br /&gt;
Struggle: 40&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Failed&#039;&#039;&#039;: 2&lt;br /&gt;
&lt;br /&gt;
Mentor: Simone&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Repressed Psychiatrist===&lt;br /&gt;
70 (mundane)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Of course I can...  Be great with people, Fit into a medical environment, Impart wisdom&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Subs for:&#039;&#039;&#039; Knowledge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feature&#039;&#039;&#039;: Medical&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feature&#039;&#039;&#039;: Therapeutic&lt;br /&gt;
&lt;br /&gt;
===New Blood===&lt;br /&gt;
50 (unnatural)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Of course I can... Get help from one of my Sisters, Blend into the background, Investigate and collate information&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Subs for:&#039;&#039;&#039; Status&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feature&#039;&#039;&#039;: Evaluate Unnatural&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feature&#039;&#039;&#039;: Protects Isolation&lt;br /&gt;
&lt;br /&gt;
===Back From The Dead===&lt;br /&gt;
40 (supernatural)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Of course I can... &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Subs for:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feature&#039;&#039;&#039;: Vague Information (by sleeping on a problem and succeeding on the roll, Nathan&#039;s weird dreams of his siblings and the half remembered afterlife provides strange insights) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feature&#039;&#039;&#039;: Specific Information - As a result of being killed and coming back to life, can see demons and revenants. (permanent effect from Clout - Resurrected)&lt;/div&gt;</summary>
		<author><name>MixterAsh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Orphan_Of_Ages:PCs:Nathan_Stone&amp;diff=339816</id>
		<title>The Orphan Of Ages:PCs:Nathan Stone</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Orphan_Of_Ages:PCs:Nathan_Stone&amp;diff=339816"/>
		<updated>2018-06-22T03:50:37Z</updated>

		<summary type="html">&lt;p&gt;MixterAsh: /* Backstory */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Dr Nathan Stone=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Player: MixterAsh&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
&lt;br /&gt;
When Nathan was young his mother was seldom around. That wasn&#039;t to say she wasn&#039;t important. She&#039;d visit every season. Sometimes for a few days, sometimes a whole week, and when she was there it was the best part of his life. She radiated love and warmth.&lt;br /&gt;
&lt;br /&gt;
The rest of the time, Nathan was watched by his aunt and uncle. They loved him, but not like his mother did.&lt;br /&gt;
&lt;br /&gt;
And, of course, when his mother was gone, he would dream of her. They happened often, maybe even every night but he couldn&#039;t always remember them on waking. There were dreams of his mother in strange places talking about things he couldn&#039;t understand with strange people, taking long drives, and once shooting a screaming man in the head. Mostly, however, she was just sleeping in the dreams. It may be strange to dream of your mom sleeping, but it was comforting somehow. Certainly better than the time the horrible skittering things came after her in another dream.&lt;br /&gt;
&lt;br /&gt;
The last time Nathan saw his mother was when he was eleven. The dreams stopped a few weeks later.&lt;br /&gt;
&lt;br /&gt;
His aunt and uncle didn&#039;t know what happened to his mother. They continued to raise him and love him, and everything became normal. His mother had left money behind, so Nathan could go to college where he studied psychology and got shot dead by a maladjusted young man going through a violent breakdown. The shooter injured eight people and killed three people, the last being himself. Nathan was the only one of the three to come back from the dead.&lt;br /&gt;
&lt;br /&gt;
Nathan wished he could remember what he saw while the bullet was in his heart. He couldn&#039;t remember anything, because his brain wasn&#039;t working during those three minutes and thirty three seconds. But he knows something happened. Sometimes he thinks he can remember horrible things... and his mother. His mother pulling him back.&lt;br /&gt;
&lt;br /&gt;
A month later a woman found him. She was followed by a dozen people, ranging from children clinging to her dress to scary young people hanging back and watching with hands close to hidden weapons. The woman radiated love, like his mother had. He hadn&#039;t felt it in so long. She brushed his cheek and everything for a moment was fine, all the fear, all the confusion, all the doubt gone. She introduced herself as Simone and spoke with a french accent:&lt;br /&gt;
&amp;quot;For now on I am here for you child. You are reborn, and so you are mine, as I promised your mother.&amp;quot; She kissed him on the forehead. Anointing him, he realized. She told him that his mother had died in 2007, said that she chose death so that her children might live. She sounded horribly sad.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Children? As in... plural?&amp;quot; Nathan said.&lt;br /&gt;
&lt;br /&gt;
The woman smiled, &amp;quot;It was not safe to keep you together. Perhaps now...&amp;quot; she trailed off wistfully, then shook her head. Her hand reached to the child hiding behind her skirts without looking or apparently thinking, and tousled her hair. &amp;quot;You will find each other if you&#039;re meant to.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nathan felt like he was standing at the edge of a precipice, and something strange and chaotic waited below. He knew his mother was strange, he had known that since he was little... but everything was stranger now. &lt;br /&gt;
&lt;br /&gt;
The woman left with a promise to keep in touch and keep an eye on him.&lt;br /&gt;
&lt;br /&gt;
The dreams started again that night. No longer about his mother, but about strangers. Men and women he had never met... again, they were mostly sleeping in the dreams, but sometimes they were out on late nights... or up late fucking. It all felt too real to be a dream, and left Nathan feeling like a voyeur. But it was better than the other dreams... the one&#039;s where he woke up screaming and couldn&#039;t remember why. He still had those sometimes. He also sometimes saw figures that he was sure were ghosts, or perhaps something darker.&lt;br /&gt;
&lt;br /&gt;
Simone and her entourage came on occasion, to check on him. Whenever he asked to know more, however, Simone shook her head and said, &amp;quot;It was your mother&#039;s wish that you be safe. I would have you make your own choices, and your own pursuits, but I will not break my promise to her.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Things reached some kind of normality. Life went on. Nathan graduated, began to practice, and the strange woman who knew his mother became an acquaintance who occasionally provided wisdom and comfort, and frustration whenever he wanted answers. At least she told him about his mother. Not what she did or about her other children, but who she was as a person.&lt;br /&gt;
Then, five years ago, a woman calling herself Echidna showed up asking for his cooperation in something and/or his blood. She was clearly a madwoman, but she also knew things about his mother. Not much, but she knew people who knew more. The exchange became simple: cooperation in this madness for answers.&lt;br /&gt;
&lt;br /&gt;
So it was that Nathan found himself breaking into a holy site in Washington DC with a group of women calling themselves the Daughters of Gaia, led by a woman called Rhea who supposedly knew his mother, to help bury a set of bones that were supposedly his mother&#039;s. It got weirder when they cut open his left nipple to bleed on the bones while chanting something in Greek. He wasn&#039;t the only one to pour nipple blood on the bones. There was a woman maybe six years younger than him covered in tattoos and piercings. Nathan had seen her in his dreams, and she was supposedly his sister. Or half-sister, maybe. Nathan&#039;s mom apparently had at least a dozen children, probably more, probably by different fathers. Even Rhea had never met any of the supposed fathers.&lt;br /&gt;
It was an... awkward way to meet a sibling. Worse is that he&#039;d dreamed about her fucking more than once. But, it was a start. It turned out that Rhea had dreamed of him too, ever since she died from a heroine overdose, came back and was visited by a strange woman named Simone.&lt;br /&gt;
&lt;br /&gt;
And Rhea answered their questions, and the world opened up...&lt;br /&gt;
&lt;br /&gt;
Short version: Nathan&#039;s mother was the Godwalker before she did something (even her old acolytes seem unclear on exactly what) that killed her... but guaranteed the survival of her children (at least once... no one has tried for a second one). &lt;br /&gt;
And ever since that power took effect, he&#039;s been having weird dreams connecting to other children, and seeing entities from the otherworld.&lt;br /&gt;
One of his mother&#039;s former acolytes takes a protective role, and the other drags him into crazy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept&#039;&#039;&#039; – Occultist psychiatrist&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Age&#039;&#039;&#039; – 35&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnatural Trigger&#039;&#039;&#039; – Literally came back from the dead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cabal Relation&#039;&#039;&#039; - Guru&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wound Threshold&#039;&#039;&#039; – 50&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clout&#039;&#039;&#039; - Son of a Godwalker, Resurrected, Respected Medical Professional.&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
&lt;br /&gt;
Obsession: Fully understand mother and her legacy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rage&#039;&#039;&#039;: Violence toward the vulnerable&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fear&#039;&#039;&#039;: Losing grip on reality (Self)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Noble&#039;&#039;&#039;: Genuine intimacy&lt;br /&gt;
&lt;br /&gt;
===Helplessness===&lt;br /&gt;
&#039;&#039;&#039;Hardened&#039;&#039;&#039;: 3&lt;br /&gt;
&lt;br /&gt;
Fitness: 50&lt;br /&gt;
&lt;br /&gt;
Dodge: 30&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Failed&#039;&#039;&#039;: 1&lt;br /&gt;
&lt;br /&gt;
Protegé: Empty&lt;br /&gt;
&lt;br /&gt;
===Isolation===&lt;br /&gt;
&#039;&#039;&#039;Hardened&#039;&#039;&#039;: 4&lt;br /&gt;
&lt;br /&gt;
Status: 45&lt;br /&gt;
&lt;br /&gt;
Pursuit: 35&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Failed&#039;&#039;&#039;:  1&lt;br /&gt;
&lt;br /&gt;
Favorite: Erica&lt;br /&gt;
&lt;br /&gt;
===Self===&lt;br /&gt;
&#039;&#039;&#039;Hardened&#039;&#039;&#039;:  4&lt;br /&gt;
&lt;br /&gt;
Knowledge: 45&lt;br /&gt;
&lt;br /&gt;
Lie: 35&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Failed&#039;&#039;&#039;:  1&lt;br /&gt;
&lt;br /&gt;
Responsibility: Empty&lt;br /&gt;
&lt;br /&gt;
===Unnatural===&lt;br /&gt;
&#039;&#039;&#039;Hardened&#039;&#039;&#039;: 2&lt;br /&gt;
&lt;br /&gt;
Notice: 55&lt;br /&gt;
&lt;br /&gt;
Secrets: 25&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Failed&#039;&#039;&#039;:  1&lt;br /&gt;
&lt;br /&gt;
Guru: Rhea&lt;br /&gt;
&lt;br /&gt;
===Violence===&lt;br /&gt;
&#039;&#039;&#039;Hardened&#039;&#039;&#039;: 5&lt;br /&gt;
&lt;br /&gt;
Connect: 40&lt;br /&gt;
&lt;br /&gt;
Struggle: 40&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Failed&#039;&#039;&#039;: 2&lt;br /&gt;
&lt;br /&gt;
Mentor: Simone&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Repressed Psychiatrist===&lt;br /&gt;
70 (mundane)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Of course I can...  Be great with people, Fit into a medical environment, Impart wisdom&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Subs for:&#039;&#039;&#039; Knowledge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feature&#039;&#039;&#039;: Medical&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feature&#039;&#039;&#039;: Therapeutic&lt;br /&gt;
&lt;br /&gt;
===New Blood===&lt;br /&gt;
50 (unnatural)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Of course I can... Get help from one of my Sisters, Blend into the background, Investigate and collate information&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Subs for:&#039;&#039;&#039; Status&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feature&#039;&#039;&#039;: Evaluate Unnatural&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feature&#039;&#039;&#039;: Protects Isolation&lt;br /&gt;
&lt;br /&gt;
===Back From The Dead===&lt;br /&gt;
40 (supernatural)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Of course I can... &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Subs for:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feature&#039;&#039;&#039;: Vague Information (by sleeping on a problem and succeeding on the roll, Nathan&#039;s weird dreams of his siblings and the half remembered afterlife provides strange insights) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feature&#039;&#039;&#039;: Specific Information - As a result of being killed and coming back to life, can see demons and revenants. (permanent effect from Clout - Resurrected)&lt;/div&gt;</summary>
		<author><name>MixterAsh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Orphan_Of_Ages:PCs:Nathan_Stone&amp;diff=339815</id>
		<title>The Orphan Of Ages:PCs:Nathan Stone</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Orphan_Of_Ages:PCs:Nathan_Stone&amp;diff=339815"/>
		<updated>2018-06-22T03:50:05Z</updated>

		<summary type="html">&lt;p&gt;MixterAsh: /* Back From The Dead */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Dr Nathan Stone=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Player: MixterAsh&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
&lt;br /&gt;
When Nathan was young his mother was seldom around. That wasn&#039;t to say she wasn&#039;t important. She&#039;d visit every season. Sometimes for a few days, sometimes a whole week, and when she was there it was the best part of his life. She radiated love and warmth.&lt;br /&gt;
&lt;br /&gt;
The rest of the time, Nathan was watched by his aunt and uncle. They loved him, but not like his mother did.&lt;br /&gt;
&lt;br /&gt;
And, of course, when his mother was gone, he would dream of her. They happened often, maybe even every night but he couldn&#039;t always remember them on waking. There were dreams of his mother in strange places talking about things he couldn&#039;t understand with strange people, taking long drives, and once shooting a screaming man in the head. Mostly, however, she was just sleeping in the dreams. It may be strange to dream of your mom sleeping, but it was comforting somehow. Certainly better than the time the horrible skittering things came after her in another dream.&lt;br /&gt;
&lt;br /&gt;
The last time Nathan saw his mother was when he was eleven. The dreams stopped a few weeks later.&lt;br /&gt;
&lt;br /&gt;
His aunt and uncle didn&#039;t know what happened to his mother. They continued to raise him and love him, and everything became normal. His mother had left money behind, so Nathan could go to college where he studied psychology and got shot dead by a maladjusted young man going through a violent breakdown. The shooter injured eight people and killed three people, the last being himself. Nathan was the only one of the three to come back from the dead.&lt;br /&gt;
&lt;br /&gt;
Nathan wished he could remember what he saw while the bullet was in his heart. He couldn&#039;t remember anything, because his brain wasn&#039;t working during those three minutes and thirty three seconds. But he knows something happened. Sometimes he thinks he can remember horrible things... and his mother. His mother pulling him back.&lt;br /&gt;
&lt;br /&gt;
A month later a woman found him. She was followed by a dozen people, ranging from children clinging to her dress to scary young people hanging back and watching with hands close to hidden weapons. The woman radiated love, like his mother had. He hadn&#039;t felt it in so long. She brushed his cheek and everything for a moment was fine, all the fear, all the confusion, all the doubt gone. She introduced herself as Simone and spoke with a french accent:&lt;br /&gt;
&amp;quot;For now on I am here for you child. You are reborn, and so you are mine, as I promised your mother.&amp;quot; She kissed him on the forehead. Anointing him, he realized. She told him that his mother had died in 2007, said that she chose death so that her children might live. She sounded horribly sad.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Children? As in... plural?&amp;quot; Nathan said.&lt;br /&gt;
&lt;br /&gt;
The woman smiled, &amp;quot;It was not safe to keep you together. Perhaps now...&amp;quot; she trailed off wistfully, then shook her head. Her hand reached to the child hiding behind her skirts without looking or apparently thinking, and tousled her hair. &amp;quot;You will find each other if you&#039;re meant to.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nathan felt like he was standing at the edge of a precipice, and something strange and chaotic waited below. He knew his mother was strange, he had known that since he was little... but everything was stranger now. &lt;br /&gt;
&lt;br /&gt;
The woman left with a promise to keep in touch and keep an eye on him.&lt;br /&gt;
&lt;br /&gt;
The dreams started again that night. No longer about his mother, but about strangers. Men and women he had never met... again, they were mostly sleeping in the dreams, but sometimes they were out on late nights... or up late fucking. It all felt too real to be a dream, and left Nathan feeling like a voyeur. But it was better than the other dreams... the one&#039;s where he woke up screaming and couldn&#039;t remember why. He still had those sometimes. He also sometimes saw figures that he was sure were ghosts, or perhaps something darker.&lt;br /&gt;
&lt;br /&gt;
Simone and her entourage came on occasion, to check on him. Whenever he asked to know more, however, Simone shook her head and said, &amp;quot;It was your mother&#039;s wish that you be safe. I would have you make your own choices, and your own pursuits, but I will not break my promise to her.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Things reached some kind of normality. Life went on. Nathan graduated, began to practice, and the strange woman who knew his mother became an acquaintance who occasionally provided wisdom and comfort, and frustration whenever he wanted answers. At least she told him about his mother. Not what she did or about her other children, but who she was as a person.&lt;br /&gt;
Then, five years ago, a woman calling herself Echidna showed up asking for his cooperation in something and/or his blood. She was clearly a madwoman, but she also knew things about his mother. Not much, but she knew people who knew more. The exchange became simple: cooperation in this madness for answers.&lt;br /&gt;
&lt;br /&gt;
So it was that Nathan found himself breaking into a holy site in Washington DC with a group of women calling themselves the Daughters of Gaia, led by a woman called Rhea who supposedly knew his mother, to help bury a set of bones that were supposedly his mother&#039;s. It got weirder when they cut open his left nipple to bleed on the bones while chanting something in Greek. He wasn&#039;t the only one to pour nipple blood on the bones. There was a woman maybe six years younger than him covered in tattoos and piercings. Nathan had seen her in his dreams, and she was supposedly his sister. Or half-sister, maybe. Nathan&#039;s mom apparently had at least a dozen children, probably more, probably by different fathers. Even Rhea had never met any of the supposed fathers.&lt;br /&gt;
It was an... awkward way to meet a sibling. Worse is that he&#039;d dreamed about her fucking more than once. But, it was a start. It turned out that Rhea had dreamed of him too, ever since she died from a heroine overdose, came back and was visited by a strange woman named Simone.&lt;br /&gt;
&lt;br /&gt;
And Rhea answered their questions, and the world opened up...&lt;br /&gt;
&lt;br /&gt;
Short version: Nathan&#039;s mother was the Godwalker before she did something (even her old acolytes seem unclear on exactly what) that killed her... but guaranteed the survival of her children (at least once... no one has tried for a second one). &lt;br /&gt;
And ever since that power took effect, he&#039;s been having weird dreams connecting to other children, and seeing entities from the otherworld.&lt;br /&gt;
One of his mother&#039;s former acolytes takes a protective role, and the other drags him into crazy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept&#039;&#039;&#039; – Occultist psychiatrist&lt;br /&gt;
&#039;&#039;&#039;Age&#039;&#039;&#039; – 35&lt;br /&gt;
&#039;&#039;&#039;Unnatural Trigger&#039;&#039;&#039; – Literally came back from the dead.&lt;br /&gt;
&#039;&#039;&#039;Cabal Relation&#039;&#039;&#039; - Guru&lt;br /&gt;
&#039;&#039;&#039;Wound Threshold&#039;&#039;&#039; – 50&lt;br /&gt;
&#039;&#039;&#039;Clout&#039;&#039;&#039; - Son of a Godwalker, Resurrected, Respected Medical Professional.&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
&lt;br /&gt;
Obsession: Fully understand mother and her legacy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rage&#039;&#039;&#039;: Violence toward the vulnerable&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fear&#039;&#039;&#039;: Losing grip on reality (Self)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Noble&#039;&#039;&#039;: Genuine intimacy&lt;br /&gt;
&lt;br /&gt;
===Helplessness===&lt;br /&gt;
&#039;&#039;&#039;Hardened&#039;&#039;&#039;: 3&lt;br /&gt;
&lt;br /&gt;
Fitness: 50&lt;br /&gt;
&lt;br /&gt;
Dodge: 30&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Failed&#039;&#039;&#039;: 1&lt;br /&gt;
&lt;br /&gt;
Protegé: Empty&lt;br /&gt;
&lt;br /&gt;
===Isolation===&lt;br /&gt;
&#039;&#039;&#039;Hardened&#039;&#039;&#039;: 4&lt;br /&gt;
&lt;br /&gt;
Status: 45&lt;br /&gt;
&lt;br /&gt;
Pursuit: 35&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Failed&#039;&#039;&#039;:  1&lt;br /&gt;
&lt;br /&gt;
Favorite: Erica&lt;br /&gt;
&lt;br /&gt;
===Self===&lt;br /&gt;
&#039;&#039;&#039;Hardened&#039;&#039;&#039;:  4&lt;br /&gt;
&lt;br /&gt;
Knowledge: 45&lt;br /&gt;
&lt;br /&gt;
Lie: 35&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Failed&#039;&#039;&#039;:  1&lt;br /&gt;
&lt;br /&gt;
Responsibility: Empty&lt;br /&gt;
&lt;br /&gt;
===Unnatural===&lt;br /&gt;
&#039;&#039;&#039;Hardened&#039;&#039;&#039;: 2&lt;br /&gt;
&lt;br /&gt;
Notice: 55&lt;br /&gt;
&lt;br /&gt;
Secrets: 25&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Failed&#039;&#039;&#039;:  1&lt;br /&gt;
&lt;br /&gt;
Guru: Rhea&lt;br /&gt;
&lt;br /&gt;
===Violence===&lt;br /&gt;
&#039;&#039;&#039;Hardened&#039;&#039;&#039;: 5&lt;br /&gt;
&lt;br /&gt;
Connect: 40&lt;br /&gt;
&lt;br /&gt;
Struggle: 40&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Failed&#039;&#039;&#039;: 2&lt;br /&gt;
&lt;br /&gt;
Mentor: Simone&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Repressed Psychiatrist===&lt;br /&gt;
70 (mundane)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Of course I can...  Be great with people, Fit into a medical environment, Impart wisdom&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Subs for:&#039;&#039;&#039; Knowledge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feature&#039;&#039;&#039;: Medical&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feature&#039;&#039;&#039;: Therapeutic&lt;br /&gt;
&lt;br /&gt;
===New Blood===&lt;br /&gt;
50 (unnatural)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Of course I can... Get help from one of my Sisters, Blend into the background, Investigate and collate information&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Subs for:&#039;&#039;&#039; Status&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feature&#039;&#039;&#039;: Evaluate Unnatural&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feature&#039;&#039;&#039;: Protects Isolation&lt;br /&gt;
&lt;br /&gt;
===Back From The Dead===&lt;br /&gt;
40 (supernatural)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Of course I can... &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Subs for:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feature&#039;&#039;&#039;: Vague Information (by sleeping on a problem and succeeding on the roll, Nathan&#039;s weird dreams of his siblings and the half remembered afterlife provides strange insights) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feature&#039;&#039;&#039;: Specific Information - As a result of being killed and coming back to life, can see demons and revenants. (permanent effect from Clout - Resurrected)&lt;/div&gt;</summary>
		<author><name>MixterAsh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Orphan_Of_Ages:PCs:Nathan_Stone&amp;diff=339814</id>
		<title>The Orphan Of Ages:PCs:Nathan Stone</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Orphan_Of_Ages:PCs:Nathan_Stone&amp;diff=339814"/>
		<updated>2018-06-22T03:49:53Z</updated>

		<summary type="html">&lt;p&gt;MixterAsh: /* Back From The Dead */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Dr Nathan Stone=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Player: MixterAsh&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
&lt;br /&gt;
When Nathan was young his mother was seldom around. That wasn&#039;t to say she wasn&#039;t important. She&#039;d visit every season. Sometimes for a few days, sometimes a whole week, and when she was there it was the best part of his life. She radiated love and warmth.&lt;br /&gt;
&lt;br /&gt;
The rest of the time, Nathan was watched by his aunt and uncle. They loved him, but not like his mother did.&lt;br /&gt;
&lt;br /&gt;
And, of course, when his mother was gone, he would dream of her. They happened often, maybe even every night but he couldn&#039;t always remember them on waking. There were dreams of his mother in strange places talking about things he couldn&#039;t understand with strange people, taking long drives, and once shooting a screaming man in the head. Mostly, however, she was just sleeping in the dreams. It may be strange to dream of your mom sleeping, but it was comforting somehow. Certainly better than the time the horrible skittering things came after her in another dream.&lt;br /&gt;
&lt;br /&gt;
The last time Nathan saw his mother was when he was eleven. The dreams stopped a few weeks later.&lt;br /&gt;
&lt;br /&gt;
His aunt and uncle didn&#039;t know what happened to his mother. They continued to raise him and love him, and everything became normal. His mother had left money behind, so Nathan could go to college where he studied psychology and got shot dead by a maladjusted young man going through a violent breakdown. The shooter injured eight people and killed three people, the last being himself. Nathan was the only one of the three to come back from the dead.&lt;br /&gt;
&lt;br /&gt;
Nathan wished he could remember what he saw while the bullet was in his heart. He couldn&#039;t remember anything, because his brain wasn&#039;t working during those three minutes and thirty three seconds. But he knows something happened. Sometimes he thinks he can remember horrible things... and his mother. His mother pulling him back.&lt;br /&gt;
&lt;br /&gt;
A month later a woman found him. She was followed by a dozen people, ranging from children clinging to her dress to scary young people hanging back and watching with hands close to hidden weapons. The woman radiated love, like his mother had. He hadn&#039;t felt it in so long. She brushed his cheek and everything for a moment was fine, all the fear, all the confusion, all the doubt gone. She introduced herself as Simone and spoke with a french accent:&lt;br /&gt;
&amp;quot;For now on I am here for you child. You are reborn, and so you are mine, as I promised your mother.&amp;quot; She kissed him on the forehead. Anointing him, he realized. She told him that his mother had died in 2007, said that she chose death so that her children might live. She sounded horribly sad.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Children? As in... plural?&amp;quot; Nathan said.&lt;br /&gt;
&lt;br /&gt;
The woman smiled, &amp;quot;It was not safe to keep you together. Perhaps now...&amp;quot; she trailed off wistfully, then shook her head. Her hand reached to the child hiding behind her skirts without looking or apparently thinking, and tousled her hair. &amp;quot;You will find each other if you&#039;re meant to.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nathan felt like he was standing at the edge of a precipice, and something strange and chaotic waited below. He knew his mother was strange, he had known that since he was little... but everything was stranger now. &lt;br /&gt;
&lt;br /&gt;
The woman left with a promise to keep in touch and keep an eye on him.&lt;br /&gt;
&lt;br /&gt;
The dreams started again that night. No longer about his mother, but about strangers. Men and women he had never met... again, they were mostly sleeping in the dreams, but sometimes they were out on late nights... or up late fucking. It all felt too real to be a dream, and left Nathan feeling like a voyeur. But it was better than the other dreams... the one&#039;s where he woke up screaming and couldn&#039;t remember why. He still had those sometimes. He also sometimes saw figures that he was sure were ghosts, or perhaps something darker.&lt;br /&gt;
&lt;br /&gt;
Simone and her entourage came on occasion, to check on him. Whenever he asked to know more, however, Simone shook her head and said, &amp;quot;It was your mother&#039;s wish that you be safe. I would have you make your own choices, and your own pursuits, but I will not break my promise to her.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Things reached some kind of normality. Life went on. Nathan graduated, began to practice, and the strange woman who knew his mother became an acquaintance who occasionally provided wisdom and comfort, and frustration whenever he wanted answers. At least she told him about his mother. Not what she did or about her other children, but who she was as a person.&lt;br /&gt;
Then, five years ago, a woman calling herself Echidna showed up asking for his cooperation in something and/or his blood. She was clearly a madwoman, but she also knew things about his mother. Not much, but she knew people who knew more. The exchange became simple: cooperation in this madness for answers.&lt;br /&gt;
&lt;br /&gt;
So it was that Nathan found himself breaking into a holy site in Washington DC with a group of women calling themselves the Daughters of Gaia, led by a woman called Rhea who supposedly knew his mother, to help bury a set of bones that were supposedly his mother&#039;s. It got weirder when they cut open his left nipple to bleed on the bones while chanting something in Greek. He wasn&#039;t the only one to pour nipple blood on the bones. There was a woman maybe six years younger than him covered in tattoos and piercings. Nathan had seen her in his dreams, and she was supposedly his sister. Or half-sister, maybe. Nathan&#039;s mom apparently had at least a dozen children, probably more, probably by different fathers. Even Rhea had never met any of the supposed fathers.&lt;br /&gt;
It was an... awkward way to meet a sibling. Worse is that he&#039;d dreamed about her fucking more than once. But, it was a start. It turned out that Rhea had dreamed of him too, ever since she died from a heroine overdose, came back and was visited by a strange woman named Simone.&lt;br /&gt;
&lt;br /&gt;
And Rhea answered their questions, and the world opened up...&lt;br /&gt;
&lt;br /&gt;
Short version: Nathan&#039;s mother was the Godwalker before she did something (even her old acolytes seem unclear on exactly what) that killed her... but guaranteed the survival of her children (at least once... no one has tried for a second one). &lt;br /&gt;
And ever since that power took effect, he&#039;s been having weird dreams connecting to other children, and seeing entities from the otherworld.&lt;br /&gt;
One of his mother&#039;s former acolytes takes a protective role, and the other drags him into crazy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept&#039;&#039;&#039; – Occultist psychiatrist&lt;br /&gt;
&#039;&#039;&#039;Age&#039;&#039;&#039; – 35&lt;br /&gt;
&#039;&#039;&#039;Unnatural Trigger&#039;&#039;&#039; – Literally came back from the dead.&lt;br /&gt;
&#039;&#039;&#039;Cabal Relation&#039;&#039;&#039; - Guru&lt;br /&gt;
&#039;&#039;&#039;Wound Threshold&#039;&#039;&#039; – 50&lt;br /&gt;
&#039;&#039;&#039;Clout&#039;&#039;&#039; - Son of a Godwalker, Resurrected, Respected Medical Professional.&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
&lt;br /&gt;
Obsession: Fully understand mother and her legacy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rage&#039;&#039;&#039;: Violence toward the vulnerable&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fear&#039;&#039;&#039;: Losing grip on reality (Self)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Noble&#039;&#039;&#039;: Genuine intimacy&lt;br /&gt;
&lt;br /&gt;
===Helplessness===&lt;br /&gt;
&#039;&#039;&#039;Hardened&#039;&#039;&#039;: 3&lt;br /&gt;
&lt;br /&gt;
Fitness: 50&lt;br /&gt;
&lt;br /&gt;
Dodge: 30&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Failed&#039;&#039;&#039;: 1&lt;br /&gt;
&lt;br /&gt;
Protegé: Empty&lt;br /&gt;
&lt;br /&gt;
===Isolation===&lt;br /&gt;
&#039;&#039;&#039;Hardened&#039;&#039;&#039;: 4&lt;br /&gt;
&lt;br /&gt;
Status: 45&lt;br /&gt;
&lt;br /&gt;
Pursuit: 35&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Failed&#039;&#039;&#039;:  1&lt;br /&gt;
&lt;br /&gt;
Favorite: Erica&lt;br /&gt;
&lt;br /&gt;
===Self===&lt;br /&gt;
&#039;&#039;&#039;Hardened&#039;&#039;&#039;:  4&lt;br /&gt;
&lt;br /&gt;
Knowledge: 45&lt;br /&gt;
&lt;br /&gt;
Lie: 35&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Failed&#039;&#039;&#039;:  1&lt;br /&gt;
&lt;br /&gt;
Responsibility: Empty&lt;br /&gt;
&lt;br /&gt;
===Unnatural===&lt;br /&gt;
&#039;&#039;&#039;Hardened&#039;&#039;&#039;: 2&lt;br /&gt;
&lt;br /&gt;
Notice: 55&lt;br /&gt;
&lt;br /&gt;
Secrets: 25&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Failed&#039;&#039;&#039;:  1&lt;br /&gt;
&lt;br /&gt;
Guru: Rhea&lt;br /&gt;
&lt;br /&gt;
===Violence===&lt;br /&gt;
&#039;&#039;&#039;Hardened&#039;&#039;&#039;: 5&lt;br /&gt;
&lt;br /&gt;
Connect: 40&lt;br /&gt;
&lt;br /&gt;
Struggle: 40&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Failed&#039;&#039;&#039;: 2&lt;br /&gt;
&lt;br /&gt;
Mentor: Simone&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Repressed Psychiatrist===&lt;br /&gt;
70 (mundane)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Of course I can...  Be great with people, Fit into a medical environment, Impart wisdom&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Subs for:&#039;&#039;&#039; Knowledge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feature&#039;&#039;&#039;: Medical&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feature&#039;&#039;&#039;: Therapeutic&lt;br /&gt;
&lt;br /&gt;
===New Blood===&lt;br /&gt;
50 (unnatural)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Of course I can... Get help from one of my Sisters, Blend into the background, Investigate and collate information&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Subs for:&#039;&#039;&#039; Status&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feature&#039;&#039;&#039;: Evaluate Unnatural&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feature&#039;&#039;&#039;: Protects Isolation&lt;br /&gt;
&lt;br /&gt;
===Back From The Dead===&lt;br /&gt;
40% (supernatural)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Of course I can... &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Subs for:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feature&#039;&#039;&#039;: Vague Information (by sleeping on a problem and succeeding on the roll, Nathan&#039;s weird dreams of his siblings and the half remembered afterlife provides strange insights) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feature&#039;&#039;&#039;: Specific Information - As a result of being killed and coming back to life, can see demons and revenants. (permanent effect from Clout - Resurrected)&lt;/div&gt;</summary>
		<author><name>MixterAsh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Orphan_Of_Ages:PCs:Nathan_Stone&amp;diff=339813</id>
		<title>The Orphan Of Ages:PCs:Nathan Stone</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Orphan_Of_Ages:PCs:Nathan_Stone&amp;diff=339813"/>
		<updated>2018-06-22T03:48:53Z</updated>

		<summary type="html">&lt;p&gt;MixterAsh: Created page with &amp;quot;=Dr Nathan Stone=  &amp;#039;&amp;#039;&amp;#039;Player: MixterAsh&amp;#039;&amp;#039;&amp;#039;  ==Backstory==  When Nathan was young his mother was seldom around. That wasn&amp;#039;t to say she wasn&amp;#039;t important. She&amp;#039;d visit every seaso...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Dr Nathan Stone=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Player: MixterAsh&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
&lt;br /&gt;
When Nathan was young his mother was seldom around. That wasn&#039;t to say she wasn&#039;t important. She&#039;d visit every season. Sometimes for a few days, sometimes a whole week, and when she was there it was the best part of his life. She radiated love and warmth.&lt;br /&gt;
&lt;br /&gt;
The rest of the time, Nathan was watched by his aunt and uncle. They loved him, but not like his mother did.&lt;br /&gt;
&lt;br /&gt;
And, of course, when his mother was gone, he would dream of her. They happened often, maybe even every night but he couldn&#039;t always remember them on waking. There were dreams of his mother in strange places talking about things he couldn&#039;t understand with strange people, taking long drives, and once shooting a screaming man in the head. Mostly, however, she was just sleeping in the dreams. It may be strange to dream of your mom sleeping, but it was comforting somehow. Certainly better than the time the horrible skittering things came after her in another dream.&lt;br /&gt;
&lt;br /&gt;
The last time Nathan saw his mother was when he was eleven. The dreams stopped a few weeks later.&lt;br /&gt;
&lt;br /&gt;
His aunt and uncle didn&#039;t know what happened to his mother. They continued to raise him and love him, and everything became normal. His mother had left money behind, so Nathan could go to college where he studied psychology and got shot dead by a maladjusted young man going through a violent breakdown. The shooter injured eight people and killed three people, the last being himself. Nathan was the only one of the three to come back from the dead.&lt;br /&gt;
&lt;br /&gt;
Nathan wished he could remember what he saw while the bullet was in his heart. He couldn&#039;t remember anything, because his brain wasn&#039;t working during those three minutes and thirty three seconds. But he knows something happened. Sometimes he thinks he can remember horrible things... and his mother. His mother pulling him back.&lt;br /&gt;
&lt;br /&gt;
A month later a woman found him. She was followed by a dozen people, ranging from children clinging to her dress to scary young people hanging back and watching with hands close to hidden weapons. The woman radiated love, like his mother had. He hadn&#039;t felt it in so long. She brushed his cheek and everything for a moment was fine, all the fear, all the confusion, all the doubt gone. She introduced herself as Simone and spoke with a french accent:&lt;br /&gt;
&amp;quot;For now on I am here for you child. You are reborn, and so you are mine, as I promised your mother.&amp;quot; She kissed him on the forehead. Anointing him, he realized. She told him that his mother had died in 2007, said that she chose death so that her children might live. She sounded horribly sad.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Children? As in... plural?&amp;quot; Nathan said.&lt;br /&gt;
&lt;br /&gt;
The woman smiled, &amp;quot;It was not safe to keep you together. Perhaps now...&amp;quot; she trailed off wistfully, then shook her head. Her hand reached to the child hiding behind her skirts without looking or apparently thinking, and tousled her hair. &amp;quot;You will find each other if you&#039;re meant to.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nathan felt like he was standing at the edge of a precipice, and something strange and chaotic waited below. He knew his mother was strange, he had known that since he was little... but everything was stranger now. &lt;br /&gt;
&lt;br /&gt;
The woman left with a promise to keep in touch and keep an eye on him.&lt;br /&gt;
&lt;br /&gt;
The dreams started again that night. No longer about his mother, but about strangers. Men and women he had never met... again, they were mostly sleeping in the dreams, but sometimes they were out on late nights... or up late fucking. It all felt too real to be a dream, and left Nathan feeling like a voyeur. But it was better than the other dreams... the one&#039;s where he woke up screaming and couldn&#039;t remember why. He still had those sometimes. He also sometimes saw figures that he was sure were ghosts, or perhaps something darker.&lt;br /&gt;
&lt;br /&gt;
Simone and her entourage came on occasion, to check on him. Whenever he asked to know more, however, Simone shook her head and said, &amp;quot;It was your mother&#039;s wish that you be safe. I would have you make your own choices, and your own pursuits, but I will not break my promise to her.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Things reached some kind of normality. Life went on. Nathan graduated, began to practice, and the strange woman who knew his mother became an acquaintance who occasionally provided wisdom and comfort, and frustration whenever he wanted answers. At least she told him about his mother. Not what she did or about her other children, but who she was as a person.&lt;br /&gt;
Then, five years ago, a woman calling herself Echidna showed up asking for his cooperation in something and/or his blood. She was clearly a madwoman, but she also knew things about his mother. Not much, but she knew people who knew more. The exchange became simple: cooperation in this madness for answers.&lt;br /&gt;
&lt;br /&gt;
So it was that Nathan found himself breaking into a holy site in Washington DC with a group of women calling themselves the Daughters of Gaia, led by a woman called Rhea who supposedly knew his mother, to help bury a set of bones that were supposedly his mother&#039;s. It got weirder when they cut open his left nipple to bleed on the bones while chanting something in Greek. He wasn&#039;t the only one to pour nipple blood on the bones. There was a woman maybe six years younger than him covered in tattoos and piercings. Nathan had seen her in his dreams, and she was supposedly his sister. Or half-sister, maybe. Nathan&#039;s mom apparently had at least a dozen children, probably more, probably by different fathers. Even Rhea had never met any of the supposed fathers.&lt;br /&gt;
It was an... awkward way to meet a sibling. Worse is that he&#039;d dreamed about her fucking more than once. But, it was a start. It turned out that Rhea had dreamed of him too, ever since she died from a heroine overdose, came back and was visited by a strange woman named Simone.&lt;br /&gt;
&lt;br /&gt;
And Rhea answered their questions, and the world opened up...&lt;br /&gt;
&lt;br /&gt;
Short version: Nathan&#039;s mother was the Godwalker before she did something (even her old acolytes seem unclear on exactly what) that killed her... but guaranteed the survival of her children (at least once... no one has tried for a second one). &lt;br /&gt;
And ever since that power took effect, he&#039;s been having weird dreams connecting to other children, and seeing entities from the otherworld.&lt;br /&gt;
One of his mother&#039;s former acolytes takes a protective role, and the other drags him into crazy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept&#039;&#039;&#039; – Occultist psychiatrist&lt;br /&gt;
&#039;&#039;&#039;Age&#039;&#039;&#039; – 35&lt;br /&gt;
&#039;&#039;&#039;Unnatural Trigger&#039;&#039;&#039; – Literally came back from the dead.&lt;br /&gt;
&#039;&#039;&#039;Cabal Relation&#039;&#039;&#039; - Guru&lt;br /&gt;
&#039;&#039;&#039;Wound Threshold&#039;&#039;&#039; – 50&lt;br /&gt;
&#039;&#039;&#039;Clout&#039;&#039;&#039; - Son of a Godwalker, Resurrected, Respected Medical Professional.&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
&lt;br /&gt;
Obsession: Fully understand mother and her legacy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rage&#039;&#039;&#039;: Violence toward the vulnerable&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fear&#039;&#039;&#039;: Losing grip on reality (Self)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Noble&#039;&#039;&#039;: Genuine intimacy&lt;br /&gt;
&lt;br /&gt;
===Helplessness===&lt;br /&gt;
&#039;&#039;&#039;Hardened&#039;&#039;&#039;: 3&lt;br /&gt;
&lt;br /&gt;
Fitness: 50&lt;br /&gt;
&lt;br /&gt;
Dodge: 30&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Failed&#039;&#039;&#039;: 1&lt;br /&gt;
&lt;br /&gt;
Protegé: Empty&lt;br /&gt;
&lt;br /&gt;
===Isolation===&lt;br /&gt;
&#039;&#039;&#039;Hardened&#039;&#039;&#039;: 4&lt;br /&gt;
&lt;br /&gt;
Status: 45&lt;br /&gt;
&lt;br /&gt;
Pursuit: 35&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Failed&#039;&#039;&#039;:  1&lt;br /&gt;
&lt;br /&gt;
Favorite: Erica&lt;br /&gt;
&lt;br /&gt;
===Self===&lt;br /&gt;
&#039;&#039;&#039;Hardened&#039;&#039;&#039;:  4&lt;br /&gt;
&lt;br /&gt;
Knowledge: 45&lt;br /&gt;
&lt;br /&gt;
Lie: 35&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Failed&#039;&#039;&#039;:  1&lt;br /&gt;
&lt;br /&gt;
Responsibility: Empty&lt;br /&gt;
&lt;br /&gt;
===Unnatural===&lt;br /&gt;
&#039;&#039;&#039;Hardened&#039;&#039;&#039;: 2&lt;br /&gt;
&lt;br /&gt;
Notice: 55&lt;br /&gt;
&lt;br /&gt;
Secrets: 25&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Failed&#039;&#039;&#039;:  1&lt;br /&gt;
&lt;br /&gt;
Guru: Rhea&lt;br /&gt;
&lt;br /&gt;
===Violence===&lt;br /&gt;
&#039;&#039;&#039;Hardened&#039;&#039;&#039;: 5&lt;br /&gt;
&lt;br /&gt;
Connect: 40&lt;br /&gt;
&lt;br /&gt;
Struggle: 40&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Failed&#039;&#039;&#039;: 2&lt;br /&gt;
&lt;br /&gt;
Mentor: Simone&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Repressed Psychiatrist===&lt;br /&gt;
70 (mundane)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Of course I can...  Be great with people, Fit into a medical environment, Impart wisdom&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Subs for:&#039;&#039;&#039; Knowledge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feature&#039;&#039;&#039;: Medical&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feature&#039;&#039;&#039;: Therapeutic&lt;br /&gt;
&lt;br /&gt;
===New Blood===&lt;br /&gt;
50 (unnatural)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Of course I can... Get help from one of my Sisters, Blend into the background, Investigate and collate information&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Subs for:&#039;&#039;&#039; Status&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feature&#039;&#039;&#039;: Evaluate Unnatural&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feature&#039;&#039;&#039;: Protects Isolation&lt;br /&gt;
&lt;br /&gt;
===Back From The Dead===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Of course I can... &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Subs for:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feature&#039;&#039;&#039;: Vague Information (by sleeping on a problem and succeeding on the roll, Nathan&#039;s weird dreams of his siblings and the half remembered afterlife provides strange insights) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feature&#039;&#039;&#039;: Specific Information - As a result of being killed and coming back to life, can see demons and revenants. (permanent effect from Clout - Resurrected)&lt;/div&gt;</summary>
		<author><name>MixterAsh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Orphan_Of_Ages:Main_Page&amp;diff=339812</id>
		<title>The Orphan Of Ages:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Orphan_Of_Ages:Main_Page&amp;diff=339812"/>
		<updated>2018-06-22T03:30:19Z</updated>

		<summary type="html">&lt;p&gt;MixterAsh: /* PCs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Unknown Armies]]&lt;br /&gt;
&lt;br /&gt;
= The Orphan of Ages =&lt;br /&gt;
&lt;br /&gt;
This is for the Unknown Armies 3e Campaign about hunting a neanderthal child through the Mother&#039;s tangled world.&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/showthread.php?828189-Interest-Recruitment-Unknown-Armies-3e-Mother-Game Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
== PCs ==&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php?title=The_Orphan_Of_Ages:PCs:Morgan_Hart_Williams Morgan Hart Williams]&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php?title=The_Orphan_Of_Ages:PCs:Emily_Reed Emily Reed]&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php?title=The_Orphan_Of_Ages:PCs:Erica_Raynor Erica Raynor]&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php?title=The_Orphan_Of_Ages:PCs:Nathan_Stone Nathan Stone]&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php?title=The_Orphan_Of_Ages:Locations:New_Tartessos New Tartessos]&lt;br /&gt;
&lt;br /&gt;
== Character Creation ==&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php?title=The_Orphan_Of_Ages:Character_Creation Steps Forward]&lt;br /&gt;
&lt;br /&gt;
[[Category:Unknown Armies]]&lt;/div&gt;</summary>
		<author><name>MixterAsh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Orphan_Of_Ages:Main_Page&amp;diff=339811</id>
		<title>The Orphan Of Ages:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Orphan_Of_Ages:Main_Page&amp;diff=339811"/>
		<updated>2018-06-22T03:29:54Z</updated>

		<summary type="html">&lt;p&gt;MixterAsh: /* PCs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Unknown Armies]]&lt;br /&gt;
&lt;br /&gt;
= The Orphan of Ages =&lt;br /&gt;
&lt;br /&gt;
This is for the Unknown Armies 3e Campaign about hunting a neanderthal child through the Mother&#039;s tangled world.&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/showthread.php?828189-Interest-Recruitment-Unknown-Armies-3e-Mother-Game Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
== PCs ==&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php?title=The_Orphan_Of_Ages:PCs:Morgan_Hart_Williams Morgan Hart Williams]&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php?title=The_Orphan_Of_Ages:PCs:Emily_Reed Emily Reed]&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php?title=The_Orphan_Of_Ages:PCs:Erica_Raynor Erica Raynor]&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php?title=The_Orphan_Of_Ages:PCs:Nathan Stone]&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php?title=The_Orphan_Of_Ages:Locations:New_Tartessos New Tartessos]&lt;br /&gt;
&lt;br /&gt;
== Character Creation ==&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php?title=The_Orphan_Of_Ages:Character_Creation Steps Forward]&lt;br /&gt;
&lt;br /&gt;
[[Category:Unknown Armies]]&lt;/div&gt;</summary>
		<author><name>MixterAsh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Orphan_Of_Ages:Main_Page&amp;diff=339810</id>
		<title>The Orphan Of Ages:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Orphan_Of_Ages:Main_Page&amp;diff=339810"/>
		<updated>2018-06-22T03:28:37Z</updated>

		<summary type="html">&lt;p&gt;MixterAsh: /* PCs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Unknown Armies]]&lt;br /&gt;
&lt;br /&gt;
= The Orphan of Ages =&lt;br /&gt;
&lt;br /&gt;
This is for the Unknown Armies 3e Campaign about hunting a neanderthal child through the Mother&#039;s tangled world.&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/showthread.php?828189-Interest-Recruitment-Unknown-Armies-3e-Mother-Game Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
== PCs ==&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php?title=The_Orphan_Of_Ages:PCs:Morgan_Hart_Williams Morgan Hart Williams]&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php?title=The_Orphan_Of_Ages:PCs:Emily_Reed Emily Reed]&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php?title=The_Orphan_Of_Ages:PCs:Erica_Raynor Erica Raynor]&lt;br /&gt;
&lt;br /&gt;
Nathan Stone&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php?title=The_Orphan_Of_Ages:Locations:New_Tartessos New Tartessos]&lt;br /&gt;
&lt;br /&gt;
== Character Creation ==&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php?title=The_Orphan_Of_Ages:Character_Creation Steps Forward]&lt;br /&gt;
&lt;br /&gt;
[[Category:Unknown Armies]]&lt;/div&gt;</summary>
		<author><name>MixterAsh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=MH_Silence_Jeremy&amp;diff=336559</id>
		<title>MH Silence Jeremy</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=MH_Silence_Jeremy&amp;diff=336559"/>
		<updated>2018-03-31T23:52:50Z</updated>

		<summary type="html">&lt;p&gt;MixterAsh: /* XP */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== &#039;&#039;&#039;Jeremy, the Vampire&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[File:Jeremy Quinn.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Look==&lt;br /&gt;
&lt;br /&gt;
Look - Smouldering&lt;br /&gt;
&lt;br /&gt;
Eyes - Hungry&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&lt;br /&gt;
Newly Reborn&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Hot &#039;&#039;&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Cold &#039;&#039;&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Volatile &#039;&#039;&#039;&#039;&#039; -1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Dark &#039;&#039;&#039;&#039;&#039; 0 (3 if using Marked For The Hunt)&lt;br /&gt;
&lt;br /&gt;
==Moves==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Feeding&#039;&#039;&#039; – You feed on hot blood, direct from the source. If this is the first time they’ve ever been fed upon, you both mark experience. When you feed, choose two:&lt;br /&gt;
•	You heal 1 Harm&lt;br /&gt;
•	You take 1 Forward&lt;br /&gt;
•	They definitely don’t die&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Marked for the Hunt&#039;&#039;&#039; – Feeding on someone establishes a preternatural bond. From that point forward, whenever you Gaze Into The Abyss concerning their whereabouts or well-being, roll as if you had Dark 3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Marked people&#039;&#039; - Lapis, Ianthe, Aurora&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sex Move:&#039;&#039;&#039; When you deny someone sexually, gain a String on them. When you have sex with someone, lose all Strings on them.&lt;br /&gt;
&lt;br /&gt;
==Carry Forward==&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
==Conditions==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bad Company&#039;&#039; - Known to associate with Lazarus Drake.&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
&lt;br /&gt;
Jeremy Claudius Quinn is the only scion of one of Silence’s oldest and wealthiest families, though the family bloodline is distinctly dwindling. Lawrence and Elizabeth Quinn are both busy lawyers, living in luxurious misery. Jeremy’s parents take little to do with him, and are permissive in general, with very little contact with any extended family, save for a grandmother who is equal parts Lucille Bluth and Olenna Tyrell, so he’s always been a tearaway, doing exactly as he pleases. However, becoming a vampire by accident has changed his life from one of mindless indulgence into one of having to always be in control. &lt;br /&gt;
&lt;br /&gt;
Jeremy is now pretty sure, after much contemplation, that he was turned by a charismatic older man he met at a LGBT+ club a few weeks into the new semester, who took him home and then threw him out rather abruptly in the morning. Jeremy woke up with a weird hunger churning inside him. The morning light felt irritating as he walked home, still distracted by his gnawing stomach and his annoyance at being kicked out of bed so early. &lt;br /&gt;
&lt;br /&gt;
Since then, no normal food has satiated him, and he’s felt less comfortable with sunlight than he before. He used to live for hot summer days in the park with friends, but now he wears shades a lot and avoids being outside for long periods. &lt;br /&gt;
&lt;br /&gt;
When he fed on a couple of fellow Sweet Water students out of desperate impulse and got kicked out of school for ‘attacking’ them, he realised what he was, and has since had to learn fast how to be more careful about getting blood, trying to keep it covert and quick. His parents&#039; hush money to the school kept his &#039;anti-social behaviour&#039; out of public knowledge, but he knows he likely won&#039;t be lucky enough to get off so lightly if it happens again. He tries to hold out as long as he can, but going from a life of partying and hedonism to restraining himself for survival is proving difficult.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NPCs Of Interest:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Riley&#039;&#039;&#039; - Vulnerable outcast. Friends with Aurora? &#039;Study partner&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mina&#039;&#039;&#039; - Seems to be Riley&#039;s friend, though not enough to check on her when she&#039;s upset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artemis&#039;&#039;&#039; - Knows my secret. Has (had?) a crush on me. Was transformed by Karlena &amp;amp; Chloe. Owes the Scion In Chains a play.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lazarus&#039;&#039;&#039; - Childhood friend. Difficult at times. Has some unspecified plan to become powerful.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Luna&#039;&#039;&#039; - Aurora&#039;s sister. Lazarus&#039; girlfriend, for now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Antonio Cavallo&#039;&#039;&#039; - Mechanic. Has a grandmother who knows about magic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nicholas Liddel&#039;&#039;&#039; - Silence&#039;s mayor. Possibly crooked. Drives a &#039;69 Maserati Ghibli Spyder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Birdman98&#039;&#039;&#039; - Online hookup. Vampire fetishist.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GalRenfield&#039;&#039;&#039; - Online contact. Vampire fetishist. Possible future prey.&lt;br /&gt;
&lt;br /&gt;
==Strings==&lt;br /&gt;
&lt;br /&gt;
1.	You’re beautiful. Gain a String on everyone.&lt;br /&gt;
&lt;br /&gt;
2.	Someone once saved your unlife. They gain 2 Strings on you.&lt;br /&gt;
Bryce - had one of her girls provide blood for Jeremy recently, after he was hit by a car (fleeing the &#039;incident&#039; that got him expelled from Sweet Water).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strings Jeremy has on others:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bryce - 1&lt;br /&gt;
&lt;br /&gt;
Wendy - 1&lt;br /&gt;
&lt;br /&gt;
Karlena - 1&lt;br /&gt;
&lt;br /&gt;
Chloe - 1&lt;br /&gt;
&lt;br /&gt;
Lapis (a.k.a. Bunny. One of Bryce&#039;s girls) - 1&lt;br /&gt;
&lt;br /&gt;
Hunter - 1&lt;br /&gt;
&lt;br /&gt;
Lazarus - 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strings others have on Jeremy:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bryce - 2&lt;br /&gt;
&lt;br /&gt;
==Darkest Self==&lt;br /&gt;
&lt;br /&gt;
Everyone is your pawn, your plaything. You hurt them and make them vulnerable, for sport – like a cat does with a mouse. Maybe you’ll even drain them dry, though you’ll certainly take your time first. You escape your Darkest Self when you’re put in your rightful place, by someone more powerful than you.&lt;br /&gt;
&lt;br /&gt;
==XP==&lt;br /&gt;
&lt;br /&gt;
● ● ● ● ○&lt;br /&gt;
&lt;br /&gt;
For pasting: ● ○&lt;br /&gt;
&lt;br /&gt;
==Harm==&lt;br /&gt;
&lt;br /&gt;
1 (from Gym - Friday)&lt;br /&gt;
&lt;br /&gt;
==Advancement==&lt;br /&gt;
&lt;br /&gt;
● Add 1 to any of your stats&lt;br /&gt;
&lt;br /&gt;
&amp;amp;Omicron; Take another Vampire Move&lt;br /&gt;
&lt;br /&gt;
&amp;amp;Omicron; Take another Vampire Move&lt;br /&gt;
&lt;br /&gt;
&amp;amp;Omicron; Take a Move from any Skin&lt;br /&gt;
&lt;br /&gt;
&amp;amp;Omicron; Take a Move from any Skin&lt;br /&gt;
&lt;br /&gt;
&amp;amp;Omicron; You’re in a &#039;&#039;&#039;Vampiric Coterie.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>MixterAsh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=MH_Silence_Jeremy&amp;diff=336558</id>
		<title>MH Silence Jeremy</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=MH_Silence_Jeremy&amp;diff=336558"/>
		<updated>2018-03-31T23:52:34Z</updated>

		<summary type="html">&lt;p&gt;MixterAsh: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== &#039;&#039;&#039;Jeremy, the Vampire&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[File:Jeremy Quinn.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Look==&lt;br /&gt;
&lt;br /&gt;
Look - Smouldering&lt;br /&gt;
&lt;br /&gt;
Eyes - Hungry&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&lt;br /&gt;
Newly Reborn&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Hot &#039;&#039;&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Cold &#039;&#039;&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Volatile &#039;&#039;&#039;&#039;&#039; -1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Dark &#039;&#039;&#039;&#039;&#039; 0 (3 if using Marked For The Hunt)&lt;br /&gt;
&lt;br /&gt;
==Moves==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Feeding&#039;&#039;&#039; – You feed on hot blood, direct from the source. If this is the first time they’ve ever been fed upon, you both mark experience. When you feed, choose two:&lt;br /&gt;
•	You heal 1 Harm&lt;br /&gt;
•	You take 1 Forward&lt;br /&gt;
•	They definitely don’t die&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Marked for the Hunt&#039;&#039;&#039; – Feeding on someone establishes a preternatural bond. From that point forward, whenever you Gaze Into The Abyss concerning their whereabouts or well-being, roll as if you had Dark 3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Marked people&#039;&#039; - Lapis, Ianthe, Aurora&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sex Move:&#039;&#039;&#039; When you deny someone sexually, gain a String on them. When you have sex with someone, lose all Strings on them.&lt;br /&gt;
&lt;br /&gt;
==Carry Forward==&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
==Conditions==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bad Company&#039;&#039; - Known to associate with Lazarus Drake.&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
&lt;br /&gt;
Jeremy Claudius Quinn is the only scion of one of Silence’s oldest and wealthiest families, though the family bloodline is distinctly dwindling. Lawrence and Elizabeth Quinn are both busy lawyers, living in luxurious misery. Jeremy’s parents take little to do with him, and are permissive in general, with very little contact with any extended family, save for a grandmother who is equal parts Lucille Bluth and Olenna Tyrell, so he’s always been a tearaway, doing exactly as he pleases. However, becoming a vampire by accident has changed his life from one of mindless indulgence into one of having to always be in control. &lt;br /&gt;
&lt;br /&gt;
Jeremy is now pretty sure, after much contemplation, that he was turned by a charismatic older man he met at a LGBT+ club a few weeks into the new semester, who took him home and then threw him out rather abruptly in the morning. Jeremy woke up with a weird hunger churning inside him. The morning light felt irritating as he walked home, still distracted by his gnawing stomach and his annoyance at being kicked out of bed so early. &lt;br /&gt;
&lt;br /&gt;
Since then, no normal food has satiated him, and he’s felt less comfortable with sunlight than he before. He used to live for hot summer days in the park with friends, but now he wears shades a lot and avoids being outside for long periods. &lt;br /&gt;
&lt;br /&gt;
When he fed on a couple of fellow Sweet Water students out of desperate impulse and got kicked out of school for ‘attacking’ them, he realised what he was, and has since had to learn fast how to be more careful about getting blood, trying to keep it covert and quick. His parents&#039; hush money to the school kept his &#039;anti-social behaviour&#039; out of public knowledge, but he knows he likely won&#039;t be lucky enough to get off so lightly if it happens again. He tries to hold out as long as he can, but going from a life of partying and hedonism to restraining himself for survival is proving difficult.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NPCs Of Interest:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Riley&#039;&#039;&#039; - Vulnerable outcast. Friends with Aurora? &#039;Study partner&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mina&#039;&#039;&#039; - Seems to be Riley&#039;s friend, though not enough to check on her when she&#039;s upset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artemis&#039;&#039;&#039; - Knows my secret. Has (had?) a crush on me. Was transformed by Karlena &amp;amp; Chloe. Owes the Scion In Chains a play.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lazarus&#039;&#039;&#039; - Childhood friend. Difficult at times. Has some unspecified plan to become powerful.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Luna&#039;&#039;&#039; - Aurora&#039;s sister. Lazarus&#039; girlfriend, for now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Antonio Cavallo&#039;&#039;&#039; - Mechanic. Has a grandmother who knows about magic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nicholas Liddel&#039;&#039;&#039; - Silence&#039;s mayor. Possibly crooked. Drives a &#039;69 Maserati Ghibli Spyder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Birdman98&#039;&#039;&#039; - Online hookup. Vampire fetishist.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GalRenfield&#039;&#039;&#039; - Online contact. Vampire fetishist. Possible future prey.&lt;br /&gt;
&lt;br /&gt;
==Strings==&lt;br /&gt;
&lt;br /&gt;
1.	You’re beautiful. Gain a String on everyone.&lt;br /&gt;
&lt;br /&gt;
2.	Someone once saved your unlife. They gain 2 Strings on you.&lt;br /&gt;
Bryce - had one of her girls provide blood for Jeremy recently, after he was hit by a car (fleeing the &#039;incident&#039; that got him expelled from Sweet Water).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strings Jeremy has on others:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bryce - 1&lt;br /&gt;
&lt;br /&gt;
Wendy - 1&lt;br /&gt;
&lt;br /&gt;
Karlena - 1&lt;br /&gt;
&lt;br /&gt;
Chloe - 1&lt;br /&gt;
&lt;br /&gt;
Lapis (a.k.a. Bunny. One of Bryce&#039;s girls) - 1&lt;br /&gt;
&lt;br /&gt;
Hunter - 1&lt;br /&gt;
&lt;br /&gt;
Lazarus - 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strings others have on Jeremy:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bryce - 2&lt;br /&gt;
&lt;br /&gt;
==Darkest Self==&lt;br /&gt;
&lt;br /&gt;
Everyone is your pawn, your plaything. You hurt them and make them vulnerable, for sport – like a cat does with a mouse. Maybe you’ll even drain them dry, though you’ll certainly take your time first. You escape your Darkest Self when you’re put in your rightful place, by someone more powerful than you.&lt;br /&gt;
&lt;br /&gt;
==XP==&lt;br /&gt;
&lt;br /&gt;
● ● ● ○ ○&lt;br /&gt;
&lt;br /&gt;
For pasting: ● ○&lt;br /&gt;
&lt;br /&gt;
==Harm==&lt;br /&gt;
&lt;br /&gt;
1 (from Gym - Friday)&lt;br /&gt;
&lt;br /&gt;
==Advancement==&lt;br /&gt;
&lt;br /&gt;
● Add 1 to any of your stats&lt;br /&gt;
&lt;br /&gt;
&amp;amp;Omicron; Take another Vampire Move&lt;br /&gt;
&lt;br /&gt;
&amp;amp;Omicron; Take another Vampire Move&lt;br /&gt;
&lt;br /&gt;
&amp;amp;Omicron; Take a Move from any Skin&lt;br /&gt;
&lt;br /&gt;
&amp;amp;Omicron; Take a Move from any Skin&lt;br /&gt;
&lt;br /&gt;
&amp;amp;Omicron; You’re in a &#039;&#039;&#039;Vampiric Coterie.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>MixterAsh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Thrice&amp;diff=336557</id>
		<title>Thrice</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Thrice&amp;diff=336557"/>
		<updated>2018-03-31T23:47:46Z</updated>

		<summary type="html">&lt;p&gt;MixterAsh: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== &#039;&#039;&#039;Thrice, The Bonepicker&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[File:Thrice.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Look==&lt;br /&gt;
&lt;br /&gt;
Woman, light skin, sturdy grey robes, strong face, bright eyes, rangy body.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Cool &#039;&#039;&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Hard &#039;&#039;&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Hot &#039;&#039;&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Sharp &#039;&#039;&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Weird &#039;&#039;&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Moves==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Canny&#039;&#039;&#039;: When you grasp outward into the world’s psychic maelstrom, roll +Sharp instead of +Weird.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Still-room&#039;&#039;&#039;: You get a still-room, a ceremonial space (cf) of healing. Bring your patients into it and you can contemplate, understand, and transform them like a mystic can contemplate and transform reality.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sex Move:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
If you and another character have sex, they choose 1: &lt;br /&gt;
• You get +1 to your history with them, and they get +1 to their history with you. &lt;br /&gt;
• You recover 1 spent devotion, but they get -1 to their history with you. &lt;br /&gt;
• You recover 1 spent devotion, and you must answer any one question they ask.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
•Which one of you do I see as doomed to self-&lt;br /&gt;
destruction? - &#039;&#039;&#039;Emon&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
• Which one of you put a hand in when it &lt;br /&gt;
mattered, and helped me save a life? - &#039;&#039;&#039;Nasus&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
• Which one of you has been beside me all &lt;br /&gt;
along, and has seen everything I’ve seen? - &#039;&#039;&#039;Lhorn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Carry Forward==&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
==Conditions==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Devotion==&lt;br /&gt;
&lt;br /&gt;
○ ○ ○ ○ ○&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
&lt;br /&gt;
The Bonepicker has a sacred duty to their community, and the skills and mantle are passed down from master to apprentice, only one of each at a time. Their tools are the mortar &amp;amp; pestle, the knife, the incense, the flame, and the water. They use many different plants and minerals for herbalism, fire &amp;amp; water for cleansing, knife and bandages for surgery, and their bare hands pressed to the earth or to a body for divination. They help bring people into the world, and usher them out. One hand in the world of the living, one in the world of the dead, both hands bloody.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Strings==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
The trappings of devotion, without an acolyte. &lt;br /&gt;
A small practical weapon. &lt;br /&gt;
Coin or goods worth 2 keep. &lt;br /&gt;
Clothing - flowing robes, sturdy boots, hooded cowl, adornments made from found items.&lt;br /&gt;
Small practical weapon - Dagger (deadly: infighting)&lt;br /&gt;
&lt;br /&gt;
==XP==&lt;br /&gt;
&lt;br /&gt;
○ ○ ○ ○ ○&lt;br /&gt;
&lt;br /&gt;
For pasting: ● ○&lt;br /&gt;
&lt;br /&gt;
==Harm==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Advancement==&lt;br /&gt;
&lt;br /&gt;
Get +1sharp (max sharp+3) &lt;br /&gt;
Get +1cool (max cool+2) &lt;br /&gt;
Get +1hard (max hard+2) Get +1hard (max hard+2) &lt;br /&gt;
Get +1weird (max weird+2) &lt;br /&gt;
Get a new bonepicker move Get a new bonepicker move &lt;br /&gt;
Get an acolyte (detail with the MC) Get a move from another playbook &lt;br /&gt;
Get a move from another playbook &lt;br /&gt;
--------------------------------&lt;br /&gt;
Get +1 to any stat (max stat+3) &lt;br /&gt;
Retire your character to safety &lt;br /&gt;
Create a second character to play &lt;br /&gt;
Change your character to a new playbook &lt;br /&gt;
Choose 3 basic moves and advance them &lt;br /&gt;
Advance the other 4 basic moves&lt;/div&gt;</summary>
		<author><name>MixterAsh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Thrice&amp;diff=336556</id>
		<title>Thrice</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Thrice&amp;diff=336556"/>
		<updated>2018-03-31T23:46:37Z</updated>

		<summary type="html">&lt;p&gt;MixterAsh: /* Backstory */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== &#039;&#039;&#039;Thrice, The Bonepicker&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[File:Thrice.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Look==&lt;br /&gt;
&lt;br /&gt;
Woman, light skin, sturdy grey robes, strong face, bright eyes, rangy body.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Cool &#039;&#039;&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Hard &#039;&#039;&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Hot &#039;&#039;&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Sharp &#039;&#039;&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Weird &#039;&#039;&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Moves==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Canny&#039;&#039;&#039;: When you grasp outward into the world’s psychic maelstrom, roll +Sharp instead of +Weird.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Still-room&#039;&#039;&#039;: You get a still-room, a ceremonial space (cf) of healing. Bring your patients into it and you can contemplate, understand, and transform them like a mystic can contemplate and transform reality.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sex Move:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
If you and another character have sex, they choose 1: &lt;br /&gt;
• You get +1 to your history with them, and they get +1 to their history with you. &lt;br /&gt;
• You recover 1 spent devotion, but they get -1 to their history with you. &lt;br /&gt;
• You recover 1 spent devotion, and you must answer any one question they ask.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
•Which one of you do I see as doomed to self-&lt;br /&gt;
destruction? - &#039;&#039;&#039;Lothaire&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
• Which one of you put a hand in when it &lt;br /&gt;
mattered, and helped me save a life? - &#039;&#039;&#039;Nasus&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
• Which one of you has been beside me all &lt;br /&gt;
along, and has seen everything I’ve seen? - &#039;&#039;&#039;Lhorn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Carry Forward==&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
==Conditions==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Devotion==&lt;br /&gt;
&lt;br /&gt;
○ ○ ○ ○ ○&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
&lt;br /&gt;
The Bonepicker has a sacred duty to their community, and the skills and mantle are passed down from master to apprentice, only one of each at a time. Their tools are the mortar &amp;amp; pestle, the knife, the incense, the flame, and the water. They use many different plants and minerals for herbalism, fire &amp;amp; water for cleansing, knife and bandages for surgery, and their bare hands pressed to the earth or to a body for divination. They help bring people into the world, and usher them out. One hand in the world of the living, one in the world of the dead, both hands bloody.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Strings==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
The trappings of devotion, without an acolyte. &lt;br /&gt;
A small practical weapon. &lt;br /&gt;
Coin or goods worth 2 keep. &lt;br /&gt;
Clothing - flowing robes, sturdy boots, hooded cowl, adornments made from found items.&lt;br /&gt;
Small practical weapon - Dagger (deadly: infighting)&lt;br /&gt;
&lt;br /&gt;
==XP==&lt;br /&gt;
&lt;br /&gt;
○ ○ ○ ○ ○&lt;br /&gt;
&lt;br /&gt;
For pasting: ● ○&lt;br /&gt;
&lt;br /&gt;
==Harm==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Advancement==&lt;br /&gt;
&lt;br /&gt;
Get +1sharp (max sharp+3) &lt;br /&gt;
Get +1cool (max cool+2) &lt;br /&gt;
Get +1hard (max hard+2) Get +1hard (max hard+2) &lt;br /&gt;
Get +1weird (max weird+2) &lt;br /&gt;
Get a new bonepicker move Get a new bonepicker move &lt;br /&gt;
Get an acolyte (detail with the MC) Get a move from another playbook &lt;br /&gt;
Get a move from another playbook &lt;br /&gt;
--------------------------------&lt;br /&gt;
Get +1 to any stat (max stat+3) &lt;br /&gt;
Retire your character to safety &lt;br /&gt;
Create a second character to play &lt;br /&gt;
Change your character to a new playbook &lt;br /&gt;
Choose 3 basic moves and advance them &lt;br /&gt;
Advance the other 4 basic moves&lt;/div&gt;</summary>
		<author><name>MixterAsh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Thrice&amp;diff=336555</id>
		<title>Thrice</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Thrice&amp;diff=336555"/>
		<updated>2018-03-31T23:45:50Z</updated>

		<summary type="html">&lt;p&gt;MixterAsh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== &#039;&#039;&#039;Thrice, The Bonepicker&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[File:Thrice.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Look==&lt;br /&gt;
&lt;br /&gt;
Woman, light skin, sturdy grey robes, strong face, bright eyes, rangy body.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Cool &#039;&#039;&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Hard &#039;&#039;&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Hot &#039;&#039;&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Sharp &#039;&#039;&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Weird &#039;&#039;&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Moves==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Canny&#039;&#039;&#039;: When you grasp outward into the world’s psychic maelstrom, roll +Sharp instead of +Weird.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Still-room&#039;&#039;&#039;: You get a still-room, a ceremonial space (cf) of healing. Bring your patients into it and you can contemplate, understand, and transform them like a mystic can contemplate and transform reality.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sex Move:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
If you and another character have sex, they choose 1: &lt;br /&gt;
• You get +1 to your history with them, and they get +1 to their history with you. &lt;br /&gt;
• You recover 1 spent devotion, but they get -1 to their history with you. &lt;br /&gt;
• You recover 1 spent devotion, and you must answer any one question they ask.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
•Which one of you do I see as doomed to self-&lt;br /&gt;
destruction? - &#039;&#039;&#039;Lothaire&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
• Which one of you put a hand in when it &lt;br /&gt;
mattered, and helped me save a life? - &#039;&#039;&#039;Nasus&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
• Which one of you has been beside me all &lt;br /&gt;
along, and has seen everything I’ve seen? - &#039;&#039;&#039;Lhorn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Carry Forward==&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
==Conditions==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Devotion==&lt;br /&gt;
&lt;br /&gt;
○ ○ ○ ○ ○&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Strings==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
The trappings of devotion, without an acolyte. &lt;br /&gt;
A small practical weapon. &lt;br /&gt;
Coin or goods worth 2 keep. &lt;br /&gt;
Clothing - flowing robes, sturdy boots, hooded cowl, adornments made from found items.&lt;br /&gt;
Small practical weapon - Dagger (deadly: infighting)&lt;br /&gt;
&lt;br /&gt;
==XP==&lt;br /&gt;
&lt;br /&gt;
○ ○ ○ ○ ○&lt;br /&gt;
&lt;br /&gt;
For pasting: ● ○&lt;br /&gt;
&lt;br /&gt;
==Harm==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Advancement==&lt;br /&gt;
&lt;br /&gt;
Get +1sharp (max sharp+3) &lt;br /&gt;
Get +1cool (max cool+2) &lt;br /&gt;
Get +1hard (max hard+2) Get +1hard (max hard+2) &lt;br /&gt;
Get +1weird (max weird+2) &lt;br /&gt;
Get a new bonepicker move Get a new bonepicker move &lt;br /&gt;
Get an acolyte (detail with the MC) Get a move from another playbook &lt;br /&gt;
Get a move from another playbook &lt;br /&gt;
--------------------------------&lt;br /&gt;
Get +1 to any stat (max stat+3) &lt;br /&gt;
Retire your character to safety &lt;br /&gt;
Create a second character to play &lt;br /&gt;
Change your character to a new playbook &lt;br /&gt;
Choose 3 basic moves and advance them &lt;br /&gt;
Advance the other 4 basic moves&lt;/div&gt;</summary>
		<author><name>MixterAsh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Thrice&amp;diff=336554</id>
		<title>Thrice</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Thrice&amp;diff=336554"/>
		<updated>2018-03-31T23:44:42Z</updated>

		<summary type="html">&lt;p&gt;MixterAsh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== &#039;&#039;&#039;Thrice, The Bonepicker&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[File:Thrice.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Look==&lt;br /&gt;
&lt;br /&gt;
Woman, light skin, sturdy grey robes, strong face, bright eyes, rangy body.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Cool &#039;&#039;&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Hard &#039;&#039;&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Hot &#039;&#039;&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Sharp &#039;&#039;&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Weird &#039;&#039;&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Moves==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Canny&#039;&#039;&#039;: When you grasp outward into the world’s psychic maelstrom, roll +Sharp instead of +Weird.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Still-room&#039;&#039;&#039;: You get a still-room, a ceremonial space (cf) of healing. Bring your patients into it and you can contemplate, understand, and transform them like a mystic can contemplate and transform reality.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sex Move:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
If you and another character have sex, they choose 1: &lt;br /&gt;
• You get +1 to your history with them, and they get +1 to their history with you. &lt;br /&gt;
• You recover 1 spent devotion, but they get -1 to their history with you. &lt;br /&gt;
• You recover 1 spent devotion, and you must answer any one question they ask&lt;br /&gt;
&lt;br /&gt;
==Carry Forward==&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
==Conditions==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Devotion==&lt;br /&gt;
&lt;br /&gt;
○ ○ ○ ○ ○&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Strings==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
The trappings of devotion, without an acolyte. &lt;br /&gt;
A small practical weapon. &lt;br /&gt;
Coin or goods worth 2 keep. &lt;br /&gt;
Clothing - flowing robes, sturdy boots, hooded cowl, adornments made from found items.&lt;br /&gt;
Small practical weapon - Dagger (deadly: infighting)&lt;br /&gt;
&lt;br /&gt;
==XP==&lt;br /&gt;
&lt;br /&gt;
○ ○ ○ ○ ○&lt;br /&gt;
&lt;br /&gt;
For pasting: ● ○&lt;br /&gt;
&lt;br /&gt;
==Harm==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Advancement==&lt;br /&gt;
&lt;br /&gt;
Get +1sharp (max sharp+3) &lt;br /&gt;
Get +1cool (max cool+2) &lt;br /&gt;
Get +1hard (max hard+2) Get +1hard (max hard+2) &lt;br /&gt;
Get +1weird (max weird+2) &lt;br /&gt;
Get a new bonepicker move Get a new bonepicker move &lt;br /&gt;
Get an acolyte (detail with the MC) Get a move from another playbook &lt;br /&gt;
Get a move from another playbook &lt;br /&gt;
--------------------------------&lt;br /&gt;
Get +1 to any stat (max stat+3) &lt;br /&gt;
Retire your character to safety &lt;br /&gt;
Create a second character to play &lt;br /&gt;
Change your character to a new playbook &lt;br /&gt;
Choose 3 basic moves and advance them &lt;br /&gt;
Advance the other 4 basic moves&lt;/div&gt;</summary>
		<author><name>MixterAsh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Thrice.jpg&amp;diff=336553</id>
		<title>File:Thrice.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Thrice.jpg&amp;diff=336553"/>
		<updated>2018-03-31T23:44:01Z</updated>

		<summary type="html">&lt;p&gt;MixterAsh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>MixterAsh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Thrice&amp;diff=336552</id>
		<title>Thrice</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Thrice&amp;diff=336552"/>
		<updated>2018-03-31T23:43:42Z</updated>

		<summary type="html">&lt;p&gt;MixterAsh: Created page with &amp;quot; == &amp;#039;&amp;#039;&amp;#039;Thrice, The Bonepicker&amp;#039;&amp;#039;&amp;#039; ==  File:   ==Look==  Woman, light skin, sturdy grey robes, strong face, bright eyes, rangy body.  ==Origin==    ==Stats==  &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Cool &amp;#039;&amp;#039;&amp;#039;&amp;#039;...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== &#039;&#039;&#039;Thrice, The Bonepicker&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[File:]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Look==&lt;br /&gt;
&lt;br /&gt;
Woman, light skin, sturdy grey robes, strong face, bright eyes, rangy body.&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Cool &#039;&#039;&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Hard &#039;&#039;&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Hot &#039;&#039;&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Sharp &#039;&#039;&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Weird &#039;&#039;&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Moves==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Canny&#039;&#039;&#039;: When you grasp outward into the world’s psychic maelstrom, roll +Sharp instead of +Weird.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Still-room&#039;&#039;&#039;: You get a still-room, a ceremonial space (cf) of healing. Bring your patients into it and you can contemplate, understand, and transform them like a mystic can contemplate and transform reality.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sex Move:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
If you and another character have sex, they choose 1: &lt;br /&gt;
• You get +1 to your history with them, and they get +1 to their history with you. &lt;br /&gt;
• You recover 1 spent devotion, but they get -1 to their history with you. &lt;br /&gt;
• You recover 1 spent devotion, and you must answer any one question they ask&lt;br /&gt;
&lt;br /&gt;
==Carry Forward==&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
==Conditions==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Devotion==&lt;br /&gt;
&lt;br /&gt;
○ ○ ○ ○ ○&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Strings==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
The trappings of devotion, without an acolyte. &lt;br /&gt;
A small practical weapon. &lt;br /&gt;
Coin or goods worth 2 keep. &lt;br /&gt;
Clothing - flowing robes, sturdy boots, hooded cowl, adornments made from found items.&lt;br /&gt;
Small practical weapon - Dagger (deadly: infighting)&lt;br /&gt;
&lt;br /&gt;
==XP==&lt;br /&gt;
&lt;br /&gt;
○ ○ ○ ○ ○&lt;br /&gt;
&lt;br /&gt;
For pasting: ● ○&lt;br /&gt;
&lt;br /&gt;
==Harm==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Advancement==&lt;br /&gt;
&lt;br /&gt;
Get +1sharp (max sharp+3) &lt;br /&gt;
Get +1cool (max cool+2) &lt;br /&gt;
Get +1hard (max hard+2) Get +1hard (max hard+2) &lt;br /&gt;
Get +1weird (max weird+2) &lt;br /&gt;
Get a new bonepicker move Get a new bonepicker move &lt;br /&gt;
Get an acolyte (detail with the MC) Get a move from another playbook &lt;br /&gt;
Get a move from another playbook &lt;br /&gt;
--------------------------------&lt;br /&gt;
Get +1 to any stat (max stat+3) &lt;br /&gt;
Retire your character to safety &lt;br /&gt;
Create a second character to play &lt;br /&gt;
Change your character to a new playbook &lt;br /&gt;
Choose 3 basic moves and advance them &lt;br /&gt;
Advance the other 4 basic moves&lt;/div&gt;</summary>
		<author><name>MixterAsh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Empire%27s_Epitaph:Main_Page&amp;diff=336551</id>
		<title>Empire&#039;s Epitaph:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Empire%27s_Epitaph:Main_Page&amp;diff=336551"/>
		<updated>2018-03-31T23:33:34Z</updated>

		<summary type="html">&lt;p&gt;MixterAsh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=PCs=&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Playbook&lt;br /&gt;
!Cool&lt;br /&gt;
!Hard&lt;br /&gt;
!Hot&lt;br /&gt;
!Sharp&lt;br /&gt;
!Weird&lt;br /&gt;
|-&lt;br /&gt;
|[[Lhorn]]&lt;br /&gt;
|The Mesmerast&lt;br /&gt;
| +1&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2&lt;br /&gt;
| +1&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Nasus]]&lt;br /&gt;
|The Annointed&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| +1&lt;br /&gt;
| =0&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
|[[Emon]]&lt;br /&gt;
|The Hocus&lt;br /&gt;
| +1&lt;br /&gt;
| -1&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| =0&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Thrice]]&lt;br /&gt;
|The Bonepicker&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| =0&lt;br /&gt;
| +1&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| -1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Places of Note=&lt;br /&gt;
&lt;br /&gt;
==The Wraithwood==&lt;br /&gt;
&lt;br /&gt;
Within the forest&#039;s borders life is twisted by the profaned waters of a once sacred spring. The foulness of the Wraithwood spreads as a slow, steady rot.&lt;br /&gt;
&lt;br /&gt;
==The Rain Fields==&lt;br /&gt;
&lt;br /&gt;
==The Spring&#039;s Villa==&lt;br /&gt;
&lt;br /&gt;
==Cave Temple==&lt;/div&gt;</summary>
		<author><name>MixterAsh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=MH_Silence_Jeremy&amp;diff=332709</id>
		<title>MH Silence Jeremy</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=MH_Silence_Jeremy&amp;diff=332709"/>
		<updated>2018-01-28T18:14:40Z</updated>

		<summary type="html">&lt;p&gt;MixterAsh: /* Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== &#039;&#039;&#039;Jeremy, the Vampire&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[File:Jeremy Quinn.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Look==&lt;br /&gt;
&lt;br /&gt;
Look - Smouldering&lt;br /&gt;
&lt;br /&gt;
Eyes - Hungry&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&lt;br /&gt;
Newly Reborn&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Hot &#039;&#039;&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Cold &#039;&#039;&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Volatile &#039;&#039;&#039;&#039;&#039; -1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Dark &#039;&#039;&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
==Moves==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Feeding&#039;&#039;&#039; – You feed on hot blood, direct from the source. If this is the first time they’ve ever been fed upon, you both mark experience. When you feed, choose two:&lt;br /&gt;
•	You heal 1 Harm&lt;br /&gt;
•	You take 1 Forward&lt;br /&gt;
•	They definitely don’t die&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Marked for the Hunt&#039;&#039;&#039; – Feeding on someone establishes a preternatural bond. From that point forward, whenever you Gaze Into The Abyss concerning their whereabouts or well-being, roll as if you had Dark 3.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sex Move:&#039;&#039;&#039; When you deny someone sexually, gain a String on them. When you have sex with someone, lose all Strings on them.&lt;br /&gt;
&lt;br /&gt;
==Carry Forward==&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
==Conditions==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;One of Them&#039;&#039; - Jeremy counts as part of Bryce&#039;s gang.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bad Company&#039;&#039; - Known to associate with Lazarus Drake.&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
&lt;br /&gt;
Jeremy Claudius Quinn is the only scion of one of Silence’s oldest and wealthiest families, though the family bloodline is distinctly dwindling. Lawrence and Elizabeth Quinn are both busy corporate lawyers, living in luxurious misery. Jeremy’s parents take little to do with him, and are permissive in general, with very little contact with any extended family, save for a grandmother who is equal parts Lucille Bluth and Olenna Tyrell, so he’s always been a tearaway, doing exactly as he pleases. However, becoming a vampire by accident has changed his life from one of mindless indulgence into one of having to always be in control. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jeremy has no idea who made him a vampire. At first, he&#039;d thought it was a punkish, very forward girl with whom he shared a quick knee-trembler in a bathroom stall at a DIY rock gig the weekend before the start of the new semester, but is now pretty sure, after much contemplation, that it was a charismatic older man he met at the LGBT+ club a few hours after the gig, who took him home and then threw him out rather abruptly in the morning. Jeremy woke up with a weird hunger churning inside him. The morning light felt irritating as he walked home, still distracted by his gnawing stomach and his annoyance at being kicked out of bed so early. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since then, no normal food has satiated him, and he’s felt less comfortable with sunlight than he before. He used to live for hot summer days in the park with friends, but now he wears shades a lot and avoids being outside for long periods. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When he fed on a couple of fellow Sweet Water students out of impulse and got kicked out of school for ‘attacking’ them, he realised what he was, and has since had to learn fast how to be more careful about getting blood, trying to keep it covert and quick. His parents&#039; hush money to the school kept his &#039;anti-social behaviour&#039; out of public knowledge, but he knows he likely won&#039;t be lucky enough to get off so lightly if it happens again. He tries to hold out as long as he can, but going from a life of partying and hedonism to restraining himself for survival is proving difficult.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NPCs Of Interest:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Riley&#039;&#039;&#039; - Vulnerable outcast. Under Aurora&#039;s wing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mina&#039;&#039;&#039; - Seems to be Riley&#039;s friend, though not enough to check on her when she&#039;s upset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ianthe&#039;&#039;&#039; - Smart, pretty, sexy. I like her. But I can&#039;t stay involved without being a puppet of Bryce.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wendy&#039;&#039;&#039; - Aurora&#039;s (ex)girlfriend. Moving away suddenly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hunter&#039;&#039;&#039; - Knows my secret. Has a crush on me.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lazarus&#039;&#039;&#039; - Childhood friend. Difficult at times.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Luna&#039;&#039;&#039; - Aurora&#039;s sister. Lazarus&#039; girlfriend, for now.&lt;br /&gt;
&lt;br /&gt;
==Strings==&lt;br /&gt;
&lt;br /&gt;
1.	You’re beautiful. Gain a String on everyone.&lt;br /&gt;
&lt;br /&gt;
2.	Someone once saved your unlife. They gain 2 Strings on you.&lt;br /&gt;
Bryce - had one of her girls provide blood for Jeremy recently, after he was hit by a car (fleeing the &#039;incident&#039; that got him expelled from Sweet Water.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strings Jeremy has on others:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bryce - 1&lt;br /&gt;
&lt;br /&gt;
Wendy - 1&lt;br /&gt;
&lt;br /&gt;
Karlena - 1&lt;br /&gt;
&lt;br /&gt;
Chloe - 1&lt;br /&gt;
&lt;br /&gt;
Aurora - 1&lt;br /&gt;
&lt;br /&gt;
Lapis (a.k.a. Bunny. One of Bryce&#039;s girls) - 1&lt;br /&gt;
&lt;br /&gt;
Hunter - 1&lt;br /&gt;
&lt;br /&gt;
Lazarus - 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strings others have on Jeremy:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bryce - 2&lt;br /&gt;
&lt;br /&gt;
==Darkest Self==&lt;br /&gt;
&lt;br /&gt;
Everyone is your pawn, your plaything. You hurt them and make them vulnerable, for sport – like a cat does with a mouse. Maybe you’ll even drain them dry, though you’ll certainly take your time first. You escape your Darkest Self when you’re put in your rightful place, by someone more powerful than you.&lt;br /&gt;
&lt;br /&gt;
==XP==&lt;br /&gt;
&lt;br /&gt;
○ ○ ○ ○ ○&lt;br /&gt;
&lt;br /&gt;
==Harm==&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
==Advancement==&lt;br /&gt;
&lt;br /&gt;
● Add 1 to any of your stats&lt;br /&gt;
&lt;br /&gt;
&amp;amp;Omicron; Take another Vampire Move&lt;br /&gt;
&lt;br /&gt;
&amp;amp;Omicron; Take another Vampire Move&lt;br /&gt;
&lt;br /&gt;
&amp;amp;Omicron; Take a Move from any Skin&lt;br /&gt;
&lt;br /&gt;
&amp;amp;Omicron; Take a Move from any Skin&lt;br /&gt;
&lt;br /&gt;
&amp;amp;Omicron; You’re in a &#039;&#039;&#039;Vampiric Coterie.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>MixterAsh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=MH_Silence_Jeremy&amp;diff=332708</id>
		<title>MH Silence Jeremy</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=MH_Silence_Jeremy&amp;diff=332708"/>
		<updated>2018-01-28T18:14:23Z</updated>

		<summary type="html">&lt;p&gt;MixterAsh: /* Advancement */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== &#039;&#039;&#039;Jeremy, the Vampire&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[File:Jeremy Quinn.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Look==&lt;br /&gt;
&lt;br /&gt;
Look - Smouldering&lt;br /&gt;
&lt;br /&gt;
Eyes - Hungry&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&lt;br /&gt;
Newly Reborn&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Hot &#039;&#039;&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Cold &#039;&#039;&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Volatile &#039;&#039;&#039;&#039;&#039; -1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Dark &#039;&#039;&#039;&#039;&#039; -1&lt;br /&gt;
&lt;br /&gt;
==Moves==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Feeding&#039;&#039;&#039; – You feed on hot blood, direct from the source. If this is the first time they’ve ever been fed upon, you both mark experience. When you feed, choose two:&lt;br /&gt;
•	You heal 1 Harm&lt;br /&gt;
•	You take 1 Forward&lt;br /&gt;
•	They definitely don’t die&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Marked for the Hunt&#039;&#039;&#039; – Feeding on someone establishes a preternatural bond. From that point forward, whenever you Gaze Into The Abyss concerning their whereabouts or well-being, roll as if you had Dark 3.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sex Move:&#039;&#039;&#039; When you deny someone sexually, gain a String on them. When you have sex with someone, lose all Strings on them.&lt;br /&gt;
&lt;br /&gt;
==Carry Forward==&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
==Conditions==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;One of Them&#039;&#039; - Jeremy counts as part of Bryce&#039;s gang.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bad Company&#039;&#039; - Known to associate with Lazarus Drake.&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
&lt;br /&gt;
Jeremy Claudius Quinn is the only scion of one of Silence’s oldest and wealthiest families, though the family bloodline is distinctly dwindling. Lawrence and Elizabeth Quinn are both busy corporate lawyers, living in luxurious misery. Jeremy’s parents take little to do with him, and are permissive in general, with very little contact with any extended family, save for a grandmother who is equal parts Lucille Bluth and Olenna Tyrell, so he’s always been a tearaway, doing exactly as he pleases. However, becoming a vampire by accident has changed his life from one of mindless indulgence into one of having to always be in control. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jeremy has no idea who made him a vampire. At first, he&#039;d thought it was a punkish, very forward girl with whom he shared a quick knee-trembler in a bathroom stall at a DIY rock gig the weekend before the start of the new semester, but is now pretty sure, after much contemplation, that it was a charismatic older man he met at the LGBT+ club a few hours after the gig, who took him home and then threw him out rather abruptly in the morning. Jeremy woke up with a weird hunger churning inside him. The morning light felt irritating as he walked home, still distracted by his gnawing stomach and his annoyance at being kicked out of bed so early. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since then, no normal food has satiated him, and he’s felt less comfortable with sunlight than he before. He used to live for hot summer days in the park with friends, but now he wears shades a lot and avoids being outside for long periods. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When he fed on a couple of fellow Sweet Water students out of impulse and got kicked out of school for ‘attacking’ them, he realised what he was, and has since had to learn fast how to be more careful about getting blood, trying to keep it covert and quick. His parents&#039; hush money to the school kept his &#039;anti-social behaviour&#039; out of public knowledge, but he knows he likely won&#039;t be lucky enough to get off so lightly if it happens again. He tries to hold out as long as he can, but going from a life of partying and hedonism to restraining himself for survival is proving difficult.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NPCs Of Interest:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Riley&#039;&#039;&#039; - Vulnerable outcast. Under Aurora&#039;s wing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mina&#039;&#039;&#039; - Seems to be Riley&#039;s friend, though not enough to check on her when she&#039;s upset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ianthe&#039;&#039;&#039; - Smart, pretty, sexy. I like her. But I can&#039;t stay involved without being a puppet of Bryce.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wendy&#039;&#039;&#039; - Aurora&#039;s (ex)girlfriend. Moving away suddenly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hunter&#039;&#039;&#039; - Knows my secret. Has a crush on me.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lazarus&#039;&#039;&#039; - Childhood friend. Difficult at times.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Luna&#039;&#039;&#039; - Aurora&#039;s sister. Lazarus&#039; girlfriend, for now.&lt;br /&gt;
&lt;br /&gt;
==Strings==&lt;br /&gt;
&lt;br /&gt;
1.	You’re beautiful. Gain a String on everyone.&lt;br /&gt;
&lt;br /&gt;
2.	Someone once saved your unlife. They gain 2 Strings on you.&lt;br /&gt;
Bryce - had one of her girls provide blood for Jeremy recently, after he was hit by a car (fleeing the &#039;incident&#039; that got him expelled from Sweet Water.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strings Jeremy has on others:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bryce - 1&lt;br /&gt;
&lt;br /&gt;
Wendy - 1&lt;br /&gt;
&lt;br /&gt;
Karlena - 1&lt;br /&gt;
&lt;br /&gt;
Chloe - 1&lt;br /&gt;
&lt;br /&gt;
Aurora - 1&lt;br /&gt;
&lt;br /&gt;
Lapis (a.k.a. Bunny. One of Bryce&#039;s girls) - 1&lt;br /&gt;
&lt;br /&gt;
Hunter - 1&lt;br /&gt;
&lt;br /&gt;
Lazarus - 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strings others have on Jeremy:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bryce - 2&lt;br /&gt;
&lt;br /&gt;
==Darkest Self==&lt;br /&gt;
&lt;br /&gt;
Everyone is your pawn, your plaything. You hurt them and make them vulnerable, for sport – like a cat does with a mouse. Maybe you’ll even drain them dry, though you’ll certainly take your time first. You escape your Darkest Self when you’re put in your rightful place, by someone more powerful than you.&lt;br /&gt;
&lt;br /&gt;
==XP==&lt;br /&gt;
&lt;br /&gt;
○ ○ ○ ○ ○&lt;br /&gt;
&lt;br /&gt;
==Harm==&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
==Advancement==&lt;br /&gt;
&lt;br /&gt;
● Add 1 to any of your stats&lt;br /&gt;
&lt;br /&gt;
&amp;amp;Omicron; Take another Vampire Move&lt;br /&gt;
&lt;br /&gt;
&amp;amp;Omicron; Take another Vampire Move&lt;br /&gt;
&lt;br /&gt;
&amp;amp;Omicron; Take a Move from any Skin&lt;br /&gt;
&lt;br /&gt;
&amp;amp;Omicron; Take a Move from any Skin&lt;br /&gt;
&lt;br /&gt;
&amp;amp;Omicron; You’re in a &#039;&#039;&#039;Vampiric Coterie.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>MixterAsh</name></author>
	</entry>
</feed>