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	<updated>2026-05-15T08:46:53Z</updated>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Sigma_Tau_Sector&amp;diff=434140</id>
		<title>Sigma Tau Sector</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Sigma_Tau_Sector&amp;diff=434140"/>
		<updated>2023-03-10T22:51:27Z</updated>

		<summary type="html">&lt;p&gt;MonsterMash: /* Setting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Campaign Setup]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;rstites&#039;s SWN Game&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Thread Links:&#039;&#039;&#039;&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/recruitment-sigma-tau-sector-stars-without-number.900854/ Recruitment Thread]  &lt;br /&gt;
[https://forum.rpg.net/index.php?threads/sigma-tau-sector.901336// OOC]&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/sigma-tau-sector.901337/ In Character Thread I]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[ST :Character Sheet|Character Sheet Starter]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[ST: Gadreel Azrian|Gadreel Azrian]]&#039;&#039;&#039; Warrior, Former Soldier of the Destis Confederacy/Scout played by Naed Yar&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[ST: Ivan Butler|Ivan Butler]]&#039;&#039;&#039; Expert, Captain and Merchant played by MonsterMash.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Spencer Jeffries]]&#039;&#039;&#039; Expert, Ship&#039;s Engineer played by Black Adder LXX.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[ST: Cassandra Tettius|Cassandra Tettius]]&#039;&#039;&#039; Expert Scholar, renegade from Cardinale, played by Hituro.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[ST: Rocinante|Rocinante]]&#039;&#039;&#039; A real workhorse of a free trader.&lt;br /&gt;
* &#039;&#039;&#039;[[ST: Rocinante Cargo|Rocinante Cargo]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[ST :HD Smith|HD Smith]]&#039;&#039;&#039; Expert Vagabond out of Sigma Squared [Albann system]. Former fighter pilot.&lt;br /&gt;
* &#039;&#039;&#039;[[ST: Mersiel Rainer|Mersiel Rainer]]&#039;&#039;&#039;  Expert/Warrior Adventurer, Combat Medic played by The Conquering Potato.&lt;br /&gt;
* &#039;&#039;&#039;[[ST:_Verity_Land|Verity Land]]&#039;&#039;&#039; Expert/Warrior Adventurer, Rebel Peasant Hacker played by Ninevehn.&lt;br /&gt;
&lt;br /&gt;
==Party Logistics==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[ST: Combat Tracker|Combat Tracker]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[ST: Marching Order|Marching Order]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[ST: Calendar|Calendar]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[ST: Loot|Books and Finances]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[ST: Troops|Ancillary Characters]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[ST: Trade HQs|Trade HQs]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Detis Confederacy&#039;&#039;&#039; consists of 5 systems bound together through trade treaties and some shared defense and governance, lying on the edge of the Sigma Squared Sector. &lt;br /&gt;
*Recent exploration into the Sigma Tau Sector has found a moon of the third planet of the Reni (0002) system that can maintain a small outpost settlement, with a communications detachment on the second largest moon of the fifth planet, a gas giant. The third planet is entirely made of barren mountains and badlands with a corrosive atmosphere that breaks down the best suits available, so can&#039;t sustain any life itself. Only limited exploration of the surface has happened due to this.&lt;br /&gt;
&lt;br /&gt;
*The outpost is a joint effort between a number of large corporations and trade organizations, plus government sponsorship, from the Detis Confederacy. It is a rough and tumble place though, with only a thousand residents at the moment, and no more than a few thousand permanent residents ever able to be supported. Supplies have to be transported in at that moment. A small port that includes ship repair facilities and upgrades is under construction, but it will be some time before it&#039;s operational. Three systems are within range of a Spike-2 drive from the outpost, but as of now, nobody has visited them from the Confederacy.&lt;br /&gt;
&lt;br /&gt;
[[File:Tau SS named.png]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[ST: Reni|Reni (0002)]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[ST: Wuey|Wuey (0004)]]&#039;&#039;&#039;&lt;br /&gt;
Wuey is an Ocean World with a human inhabitable atmosphere with a large population.&lt;br /&gt;
There&#039;s speculation that it might have been a great vacation spot once, but nobody &lt;br /&gt;
really knows. It&#039;s just fun speculation. Weapons regulated so no open carry. Mainly a &lt;br /&gt;
farming planet now so good place to import tech. Existing government, but possible rebel groups looking to trade for weapons.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Urooh (0008)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[ST: Paplo|Paplo (0103)]]&#039;&#039;&#039;&lt;br /&gt;
A world of interconnected city domes on the surface of a rough world with an &lt;br /&gt;
invasive atmosphere that makes the surface both toxic, as well as very difficult &lt;br /&gt;
to be on longterm even with suits as they have to cycle the atmosphere. &lt;br /&gt;
The settlements there are isolationist and have not been open to initial attempts at contact.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dibru (0202)&#039;&#039;&#039;&lt;br /&gt;
There&#039;s two civilizations in the system, one human, and the other not. They don&#039;t appear to be friendly with each other, and this group&#039;s ship was warned away, so they didn&#039;t land. (They were a basic survey ship, who found the updated path to the system, that you can now &lt;br /&gt;
access at the base. They weren&#039;t in a position to do much but accept that and leave, and had no incentive to stay around.) That system is critical as it&#039;s the key to opening up the rest of the sector, but it also appears like it&#039;ll require some work to figure out the situation there and manage it.&lt;br /&gt;
Largest base is human on a moon of large gas giant sending warning message and having a couple of patrol boats. 2nd, 3rd, and 4th planets in the system are all inhabited with decent sized populations, though only two have atmospheres.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Que (0206)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Acemmog (0207)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Virocs (0302)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Kil (0303)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Chotren (0304)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Egisol (0306)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Boint (0307)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Kadsict (0406)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Inocs (0407)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Siog (0408)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Rovuc (0503)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Vlit (0505)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Shad (0603)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Juks (0608)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Cor (0609)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Qir (0700)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Huechiff (0701)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Dobeh (0702)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Owals (0708)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
* &#039;&#039;&#039;[[ST: Character Creation |Character Creation]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[ST: Combat Synopsis |Combat Synopsis]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[ST: House Rules |House Rules]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>MonsterMash</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ST:_Loot&amp;diff=433841</id>
		<title>ST: Loot</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ST:_Loot&amp;diff=433841"/>
		<updated>2023-03-02T20:35:16Z</updated>

		<summary type="html">&lt;p&gt;MonsterMash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[Sigma Tau Sector]]&lt;br /&gt;
&lt;br /&gt;
* Debts:&lt;br /&gt;
** Rocinante 850K&lt;br /&gt;
** 2 Loads of fuel (Reni) 1K&lt;br /&gt;
** 2 loads fuel (Wuey) 1k&lt;br /&gt;
** 15T Energy Small Arms 150K&lt;br /&gt;
** 40T Projectile Small Arms 200K&lt;br /&gt;
** 40T Industrial Tools 400K&lt;br /&gt;
** 1T Medical Supplies 25K&lt;br /&gt;
** 4T Spare Ship Parts 100K&lt;br /&gt;
** Storefront L1 with Corporate Security,minor  60k&lt;br /&gt;
** 10T Fine Liquor 100K&lt;br /&gt;
** 5T Native Art (Wuey) 50K&lt;br /&gt;
&lt;br /&gt;
** Total Debt: 1876K outstanding&lt;br /&gt;
&lt;br /&gt;
** payments to crew 70k&lt;br /&gt;
&lt;br /&gt;
* Upcoming: 42K5 6 month maintenance&lt;br /&gt;
&lt;br /&gt;
* Income:&lt;br /&gt;
** 10T Industrial Tools @18K/T - 180K&lt;br /&gt;
** 10T Industrial Tools @16K/T - 160K&lt;br /&gt;
** 5T Energy Weapons (rebels) @125K/T = 125K&lt;br /&gt;
** 5t native art @14k/T = 70k&lt;br /&gt;
** 10T fine liqour @18k/t = 180k&lt;br /&gt;
&lt;br /&gt;
** Total Income 465K&lt;/div&gt;</summary>
		<author><name>MonsterMash</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ordo,_halfling_messenger&amp;diff=433840</id>
		<title>Ordo, halfling messenger</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ordo,_halfling_messenger&amp;diff=433840"/>
		<updated>2023-03-02T20:11:28Z</updated>

		<summary type="html">&lt;p&gt;MonsterMash: /* Attributes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Character in the [[Town of the Damned (a Fleaux Adventure)]]&lt;br /&gt;
*Level: 2&lt;br /&gt;
*Origin: halfling&lt;br /&gt;
*Background: Grew up in the street +1 Dex&lt;br /&gt;
*Profession: Messenger&lt;br /&gt;
*Crime: being an agitator&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
*Strength: 8&lt;br /&gt;
*Dexterity: 12&lt;br /&gt;
*Erudition: 10&lt;br /&gt;
*Charisma: 11&lt;br /&gt;
*Guts: 9&lt;br /&gt;
*Melee: 9&lt;br /&gt;
*Shooting: 9&lt;br /&gt;
----&lt;br /&gt;
*Hit Points: 9 / 9&lt;br /&gt;
----&lt;br /&gt;
*Willpower: ud4 / ud6 &lt;br /&gt;
----&lt;br /&gt;
*Damage dice: d4 unarmed, d6 armed&lt;br /&gt;
*Protection: no armour&lt;br /&gt;
&lt;br /&gt;
==Talents==&lt;br /&gt;
* You can choose the move action twice without rolling Willpower. &lt;br /&gt;
* You are able to memorise everything you hear with a successful Willpower roll, +1 Charisma&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Ordo grew up in the Iron Kingdom as the child of a poor family, learning to live by his wits on the streets. &lt;br /&gt;
&lt;br /&gt;
Ordo got caught up in a riot against the Order of Penitents when he was delivering a message for one of the smuggling gangs of halflings.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Hanger&lt;br /&gt;
*Knife&lt;br /&gt;
*47 shillings&lt;br /&gt;
* 1 florin (worth 6 shillings)&lt;br /&gt;
*Frying pan&lt;br /&gt;
*Crossbow* and ud4 bolts&lt;br /&gt;
*4 polished, interesting-patterned stones&lt;/div&gt;</summary>
		<author><name>MonsterMash</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ST:_Ivan_Butler&amp;diff=433676</id>
		<title>ST: Ivan Butler</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ST:_Ivan_Butler&amp;diff=433676"/>
		<updated>2023-02-24T20:00:53Z</updated>

		<summary type="html">&lt;p&gt;MonsterMash: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[Sigma Tau Sector]]&lt;br /&gt;
&lt;br /&gt;
*Name: Ivan Butler&lt;br /&gt;
*Class: Expert             &lt;br /&gt;
*Level: 3                &lt;br /&gt;
*XP:  7&lt;br /&gt;
*Age: 27      &lt;br /&gt;
*Languages: Mandate          &lt;br /&gt;
*Background: Ivan comes from Terleen, a minor world in the Detis confederacy where his family was one of the main merchant groups. However their rivals led by the Jorgensens combined against them into a cartel to try and force them out of business. By bribing officials and staging fake pirate raids against the &lt;br /&gt;
Butler&#039;s ships the cartel has reduced them to only a minor player and Ivan has headed out to earn money to get back and upset the cartel&#039;s macinations. &lt;br /&gt;
*Description: Ivan is a lightly built man of average height with fashionably cut black hair. &lt;br /&gt;
*Goal: Ivan wants to make enough money to go back and buy out the businesses of his family&#039;s hated rivals, the Jorgensens.       &lt;br /&gt;
&lt;br /&gt;
==Attributes:==&lt;br /&gt;
*Strength       08  (0)  &lt;br /&gt;
*Dexterity      09  &lt;br /&gt;
*Constitution   10 &lt;br /&gt;
*Intelligence   11&lt;br /&gt;
*Wisdom         14  (+1)  &lt;br /&gt;
*Charisma       14  (+1)&lt;br /&gt;
&lt;br /&gt;
===Other Stats===&lt;br /&gt;
*Movement Rate: 10m&lt;br /&gt;
* HP: 8&lt;br /&gt;
* Psi Points:&lt;br /&gt;
* System Strain:&lt;br /&gt;
* AC: 13&lt;br /&gt;
* Attacks: +1&lt;br /&gt;
* Saves:&lt;br /&gt;
** Evasion:13&lt;br /&gt;
** Mental:11&lt;br /&gt;
** Physical:13&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
* Administer-0&lt;br /&gt;
* Connect-0&lt;br /&gt;
* Exert&lt;br /&gt;
* Fix&lt;br /&gt;
* Heal&lt;br /&gt;
* Know-2&lt;br /&gt;
* Lead-1&lt;br /&gt;
* Notice&lt;br /&gt;
* Perform&lt;br /&gt;
* Pilot&lt;br /&gt;
* Program&lt;br /&gt;
* Punch&lt;br /&gt;
* Shoot-0&lt;br /&gt;
* Sneak&lt;br /&gt;
* Stab&lt;br /&gt;
* Survive&lt;br /&gt;
* Talk-0&lt;br /&gt;
* Trade-0&lt;br /&gt;
* Work&lt;br /&gt;
* Stealth&lt;br /&gt;
&lt;br /&gt;
===Foci===&lt;br /&gt;
* Connected-1: You are remarkably good at making friends and forging ties with people around you. Wherever you go, you always seem to know somebody useful to your ends. Gain connect as a bonus skill. If you&#039;ve spent at least a week in a not-entirely-hostile location, you&#039;ll have built a web of contacts willing to do favors for you that are no more than mildly illegal. You can call in one favor per game day and the GM decides how far they&#039;ll go for you.&lt;br /&gt;
* Connected-2: Once per game session, if it&#039;s not entirely implausible, you meet someone you know who is willing to do modest favors for you. You an decide  when and where you want to meet this person, but the GM decides who they are and what they can do for you.&lt;br /&gt;
* Star Captain-1: Gain lead as a bonus skill. Your ship gains 2 extra command points at the start of each turn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Class Abilities===&lt;br /&gt;
* Once per scene, you can reroll a failed skill check, taking the new roll if it’s better.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
Package: Civilian &lt;br /&gt;
* Readied:&lt;br /&gt;
**Compad (1)&lt;br /&gt;
**Laser Pistol (1)&lt;br /&gt;
**&lt;br /&gt;
* Stowed:&lt;br /&gt;
**Secure Clothing (AC13) (1)&lt;br /&gt;
**3typeA power cell (1)&lt;br /&gt;
**&lt;br /&gt;
* Money:&lt;br /&gt;
**515 credits&lt;/div&gt;</summary>
		<author><name>MonsterMash</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ST:_Ivan_Butler&amp;diff=433675</id>
		<title>ST: Ivan Butler</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ST:_Ivan_Butler&amp;diff=433675"/>
		<updated>2023-02-24T19:58:11Z</updated>

		<summary type="html">&lt;p&gt;MonsterMash: /* Attributes: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[Sigma Tau Sector]]&lt;br /&gt;
&lt;br /&gt;
*Name: Ivan Butler&lt;br /&gt;
*Class: Expert             &lt;br /&gt;
*Level: 3                &lt;br /&gt;
*XP:  7&lt;br /&gt;
*Age: 27      &lt;br /&gt;
*Languages: Mandate          &lt;br /&gt;
*Background: Ivan comes from Terleen, a minor world in the Detis confederacy where his family was one of the main merchant groups. However their rivals led by the Jorgensens combined against them into a cartel to try and force them out of business. By bribing officials and staging fake pirate raids against the &lt;br /&gt;
Butler&#039;s ships the cartel has reduced them to only a minor player and Ivan has headed out to earn money to get back and upset the cartel&#039;s macinations. &lt;br /&gt;
*Description: Ivan is a lightly built man of average height with fashionably cut black hair. &lt;br /&gt;
*Goal: Ivan wants to make enough money to go back and buy out the businesses of his family&#039;s hated rivals, the Jorgensens.       &lt;br /&gt;
&lt;br /&gt;
==Attributes:==&lt;br /&gt;
*Strength       08  (0)  &lt;br /&gt;
*Dexterity      09  &lt;br /&gt;
*Constitution   10 &lt;br /&gt;
*Intelligence   11&lt;br /&gt;
*Wisdom         14  (+1)  &lt;br /&gt;
*Charisma       14  (+1)&lt;br /&gt;
&lt;br /&gt;
===Other Stats===&lt;br /&gt;
*Movement Rate: 10m&lt;br /&gt;
* HP: 8&lt;br /&gt;
* Psi Points:&lt;br /&gt;
* System Strain:&lt;br /&gt;
* AC: 13&lt;br /&gt;
* Attacks: +1&lt;br /&gt;
* Saves:&lt;br /&gt;
** Evasion:13&lt;br /&gt;
** Mental:11&lt;br /&gt;
** Physical:13&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
* Administer&lt;br /&gt;
* Connect-0&lt;br /&gt;
* Exert&lt;br /&gt;
* Fix&lt;br /&gt;
* Heal&lt;br /&gt;
* Know-0&lt;br /&gt;
* Lead-1&lt;br /&gt;
* Notice&lt;br /&gt;
* Perform&lt;br /&gt;
* Pilot&lt;br /&gt;
* Program&lt;br /&gt;
* Punch&lt;br /&gt;
* Shoot-0&lt;br /&gt;
* Sneak&lt;br /&gt;
* Stab&lt;br /&gt;
* Survive&lt;br /&gt;
* Talk-0&lt;br /&gt;
* Trade-0&lt;br /&gt;
* Work&lt;br /&gt;
* Stealth&lt;br /&gt;
&lt;br /&gt;
===Foci===&lt;br /&gt;
* Connected-1: You are remarkably good at making friends and forging ties with people around you. Wherever you go, you always seem to know somebody useful to your ends. Gain connect as a bonus skill. If you&#039;ve spent at least a week in a not-entirely-hostile location, you&#039;ll have built a web of contacts willing to do favors for you that are no more than mildly illegal. You can call in one favor per game day and the GM decides how far they&#039;ll go for you.&lt;br /&gt;
* Connected-2: Once per game session, if it&#039;s not entirely implausible, you meet someone you know who is willing to do modest favors for you. You an decide  when and where you want to meet this person, but the GM decides who they are and what they can do for you.&lt;br /&gt;
* Star Captain-1: Gain lead as a bonus skill. Your ship gains 2 extra command points at the start of each turn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Class Abilities===&lt;br /&gt;
* Once per scene, you can reroll a failed skill check, taking the new roll if it’s better.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
Package: Civilian &lt;br /&gt;
* Readied:&lt;br /&gt;
**Compad (1)&lt;br /&gt;
**Laser Pistol (1)&lt;br /&gt;
**&lt;br /&gt;
* Stowed:&lt;br /&gt;
**Secure Clothing (AC13) (1)&lt;br /&gt;
**3typeA power cell (1)&lt;br /&gt;
**&lt;br /&gt;
* Money:&lt;br /&gt;
**515 credits&lt;/div&gt;</summary>
		<author><name>MonsterMash</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ST:_Ivan_Butler&amp;diff=433674</id>
		<title>ST: Ivan Butler</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ST:_Ivan_Butler&amp;diff=433674"/>
		<updated>2023-02-24T19:51:46Z</updated>

		<summary type="html">&lt;p&gt;MonsterMash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[Sigma Tau Sector]]&lt;br /&gt;
&lt;br /&gt;
*Name: Ivan Butler&lt;br /&gt;
*Class: Expert             &lt;br /&gt;
*Level: 3                &lt;br /&gt;
*XP:  7&lt;br /&gt;
*Age: 27      &lt;br /&gt;
*Languages: Mandate          &lt;br /&gt;
*Background: Ivan comes from Terleen, a minor world in the Detis confederacy where his family was one of the main merchant groups. However their rivals led by the Jorgensens combined against them into a cartel to try and force them out of business. By bribing officials and staging fake pirate raids against the &lt;br /&gt;
Butler&#039;s ships the cartel has reduced them to only a minor player and Ivan has headed out to earn money to get back and upset the cartel&#039;s macinations. &lt;br /&gt;
*Description: Ivan is a lightly built man of average height with fashionably cut black hair. &lt;br /&gt;
*Goal: Ivan wants to make enough money to go back and buy out the businesses of his family&#039;s hated rivals, the Jorgensens.       &lt;br /&gt;
&lt;br /&gt;
==Attributes:==&lt;br /&gt;
*Strength       07  (-1)  &lt;br /&gt;
*Dexterity      09  &lt;br /&gt;
*Constitution   10 &lt;br /&gt;
*Intelligence   11&lt;br /&gt;
*Wisdom         14  (+1)  &lt;br /&gt;
*Charisma       14  (+1)&lt;br /&gt;
&lt;br /&gt;
===Other Stats===&lt;br /&gt;
*Movement Rate: 10m&lt;br /&gt;
* HP: 8&lt;br /&gt;
* Psi Points:&lt;br /&gt;
* System Strain:&lt;br /&gt;
* AC: 13&lt;br /&gt;
* Attacks: +1&lt;br /&gt;
* Saves:&lt;br /&gt;
** Evasion:14&lt;br /&gt;
** Mental:12&lt;br /&gt;
** Physical:14&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
* Administer&lt;br /&gt;
* Connect-0&lt;br /&gt;
* Exert&lt;br /&gt;
* Fix&lt;br /&gt;
* Heal&lt;br /&gt;
* Know-0&lt;br /&gt;
* Lead-1&lt;br /&gt;
* Notice&lt;br /&gt;
* Perform&lt;br /&gt;
* Pilot&lt;br /&gt;
* Program&lt;br /&gt;
* Punch&lt;br /&gt;
* Shoot-0&lt;br /&gt;
* Sneak&lt;br /&gt;
* Stab&lt;br /&gt;
* Survive&lt;br /&gt;
* Talk-0&lt;br /&gt;
* Trade-0&lt;br /&gt;
* Work&lt;br /&gt;
* Stealth&lt;br /&gt;
&lt;br /&gt;
===Foci===&lt;br /&gt;
* Connected-1: You are remarkably good at making friends and forging ties with people around you. Wherever you go, you always seem to know somebody useful to your ends. Gain connect as a bonus skill. If you&#039;ve spent at least a week in a not-entirely-hostile location, you&#039;ll have built a web of contacts willing to do favors for you that are no more than mildly illegal. You can call in one favor per game day and the GM decides how far they&#039;ll go for you.&lt;br /&gt;
* Connected-2: Once per game session, if it&#039;s not entirely implausible, you meet someone you know who is willing to do modest favors for you. You an decide  when and where you want to meet this person, but the GM decides who they are and what they can do for you.&lt;br /&gt;
* Star Captain-1: Gain lead as a bonus skill. Your ship gains 2 extra command points at the start of each turn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Class Abilities===&lt;br /&gt;
* Once per scene, you can reroll a failed skill check, taking the new roll if it’s better.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
Package: Civilian &lt;br /&gt;
* Readied:&lt;br /&gt;
**Compad (1)&lt;br /&gt;
**Laser Pistol (1)&lt;br /&gt;
**&lt;br /&gt;
* Stowed:&lt;br /&gt;
**Secure Clothing (AC13) (1)&lt;br /&gt;
**3typeA power cell (1)&lt;br /&gt;
**&lt;br /&gt;
* Money:&lt;br /&gt;
**515 credits&lt;/div&gt;</summary>
		<author><name>MonsterMash</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=G2W:_Giorgios&amp;diff=433513</id>
		<title>G2W: Giorgios</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=G2W:_Giorgios&amp;diff=433513"/>
		<updated>2023-02-21T17:01:42Z</updated>

		<summary type="html">&lt;p&gt;MonsterMash: /* Foci */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[Gateway to the West:Main_Page]]&lt;br /&gt;
&lt;br /&gt;
*Name: Giorgios&lt;br /&gt;
*Class: Expert             &lt;br /&gt;
*Level: 1                 &lt;br /&gt;
*XP:  0&lt;br /&gt;
*Age: 30    &lt;br /&gt;
*Languages:   Native, trade tongue       &lt;br /&gt;
*Background:  Wanderer         &lt;br /&gt;
*Description:           &lt;br /&gt;
&lt;br /&gt;
==Attributes:==&lt;br /&gt;
*Strength       12&lt;br /&gt;
*Dexterity      14  (+1)&lt;br /&gt;
*Constitution   11  (+)  &lt;br /&gt;
*Intelligence   11&lt;br /&gt;
*Wisdom         10  (+0)&lt;br /&gt;
*Charisma       10&lt;br /&gt;
&lt;br /&gt;
===Other Stats===&lt;br /&gt;
*Movement Rate:&lt;br /&gt;
* HP: 6&lt;br /&gt;
* System Strain:&lt;br /&gt;
* AC: 14&lt;br /&gt;
* BAB: +0&lt;br /&gt;
* Attacks:&lt;br /&gt;
** Short Sword 1d6, &lt;br /&gt;
** Light&lt;br /&gt;
** Dagger 1d4&lt;br /&gt;
* Saves:&lt;br /&gt;
** Evasion: 14&lt;br /&gt;
** Mental: 15&lt;br /&gt;
** Physical: 15&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
* Administer&lt;br /&gt;
* Connect-0&lt;br /&gt;
* Convince&lt;br /&gt;
* Craft(smith)-0&lt;br /&gt;
* Exert&lt;br /&gt;
* Heal&lt;br /&gt;
* Know&lt;br /&gt;
* Lead&lt;br /&gt;
* Magic&lt;br /&gt;
* Notice-0&lt;br /&gt;
* Perform&lt;br /&gt;
* Pray&lt;br /&gt;
* Punch&lt;br /&gt;
* Ride&lt;br /&gt;
* Sail&lt;br /&gt;
* Shoot&lt;br /&gt;
* Sneak-0&lt;br /&gt;
* Stab-0&lt;br /&gt;
* Survive-0&lt;br /&gt;
* Trade&lt;br /&gt;
* Work&lt;br /&gt;
&lt;br /&gt;
===Foci===&lt;br /&gt;
* Alert-1 Gain Notice as a bonus skill. You cannot be surprised, nor can others use the Execution Attack option on you. If the GM rolls initiative by sides, you can add a +1 bonus to your side’s initiative roll, though multiple Alert PCs don’t stack this bonus. If you roll initiative individually, you can roll it twice and take the better result.&lt;br /&gt;
* Cultured-1 You can fluently speak all the common languages of your native region and convey at least basic information in the uncommon or esoteric ones. You can learn a new language with only a week’s practice with a native speaker. Once per game day, your polished ways automatically gain a minor favor from an NPC that would not put them to significant expense or risk, assuming the NPC isn’t hostile to you.&lt;br /&gt;
&lt;br /&gt;
===Magic Powers===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Class Abilities===&lt;br /&gt;
* Masterful Expertise - Once per scene reroll a non-combat skill check as an instant action&lt;br /&gt;
* Quick Learner +1 skill point per level&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
* Readied: (4/6)&lt;br /&gt;
** Light spear (1it)&lt;br /&gt;
** Buff coat (0it)&lt;br /&gt;
** Small shield (1it)&lt;br /&gt;
** Short sword(1it)&lt;br /&gt;
** Dagger(1it)&lt;br /&gt;
&lt;br /&gt;
* Stowed: (7/12)&lt;br /&gt;
** Backpack(0it)&lt;br /&gt;
** Rope and grappling hook(2it)&lt;br /&gt;
** 1 Week rations (4it)&lt;br /&gt;
** tinder box and 3 torches(1it)&lt;br /&gt;
** Waterskin (1it)&lt;br /&gt;
* Money:&lt;br /&gt;
** 0&lt;br /&gt;
**&lt;/div&gt;</summary>
		<author><name>MonsterMash</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=G2W:_Giorgios&amp;diff=433512</id>
		<title>G2W: Giorgios</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=G2W:_Giorgios&amp;diff=433512"/>
		<updated>2023-02-21T16:57:35Z</updated>

		<summary type="html">&lt;p&gt;MonsterMash: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[Gateway to the West:Main_Page]]&lt;br /&gt;
&lt;br /&gt;
*Name: Giorgios&lt;br /&gt;
*Class: Expert             &lt;br /&gt;
*Level: 1                 &lt;br /&gt;
*XP:  0&lt;br /&gt;
*Age: 30    &lt;br /&gt;
*Languages:   Native, trade tongue       &lt;br /&gt;
*Background:  Wanderer         &lt;br /&gt;
*Description:           &lt;br /&gt;
&lt;br /&gt;
==Attributes:==&lt;br /&gt;
*Strength       12&lt;br /&gt;
*Dexterity      14  (+1)&lt;br /&gt;
*Constitution   11  (+)  &lt;br /&gt;
*Intelligence   11&lt;br /&gt;
*Wisdom         10  (+0)&lt;br /&gt;
*Charisma       10&lt;br /&gt;
&lt;br /&gt;
===Other Stats===&lt;br /&gt;
*Movement Rate:&lt;br /&gt;
* HP: 6&lt;br /&gt;
* System Strain:&lt;br /&gt;
* AC: 14&lt;br /&gt;
* BAB: +0&lt;br /&gt;
* Attacks:&lt;br /&gt;
** Short Sword 1d6, &lt;br /&gt;
** Light&lt;br /&gt;
** Dagger 1d4&lt;br /&gt;
* Saves:&lt;br /&gt;
** Evasion: 14&lt;br /&gt;
** Mental: 15&lt;br /&gt;
** Physical: 15&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
* Administer&lt;br /&gt;
* Connect-0&lt;br /&gt;
* Convince&lt;br /&gt;
* Craft(smith)-0&lt;br /&gt;
* Exert&lt;br /&gt;
* Heal&lt;br /&gt;
* Know&lt;br /&gt;
* Lead&lt;br /&gt;
* Magic&lt;br /&gt;
* Notice-0&lt;br /&gt;
* Perform&lt;br /&gt;
* Pray&lt;br /&gt;
* Punch&lt;br /&gt;
* Ride&lt;br /&gt;
* Sail&lt;br /&gt;
* Shoot&lt;br /&gt;
* Sneak-0&lt;br /&gt;
* Stab-0&lt;br /&gt;
* Survive-0&lt;br /&gt;
* Trade&lt;br /&gt;
* Work&lt;br /&gt;
&lt;br /&gt;
===Foci===&lt;br /&gt;
* Alert-1&lt;br /&gt;
* Cultured-1&lt;br /&gt;
&lt;br /&gt;
===Magic Powers===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Class Abilities===&lt;br /&gt;
* Masterful Expertise - Once per scene reroll a non-combat skill check as an instant action&lt;br /&gt;
* Quick Learner +1 skill point per level&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
* Readied: (4/6)&lt;br /&gt;
** Light spear (1it)&lt;br /&gt;
** Buff coat (0it)&lt;br /&gt;
** Small shield (1it)&lt;br /&gt;
** Short sword(1it)&lt;br /&gt;
** Dagger(1it)&lt;br /&gt;
&lt;br /&gt;
* Stowed: (7/12)&lt;br /&gt;
** Backpack(0it)&lt;br /&gt;
** Rope and grappling hook(2it)&lt;br /&gt;
** 1 Week rations (4it)&lt;br /&gt;
** tinder box and 3 torches(1it)&lt;br /&gt;
** Waterskin (1it)&lt;br /&gt;
* Money:&lt;br /&gt;
** 0&lt;br /&gt;
**&lt;/div&gt;</summary>
		<author><name>MonsterMash</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=G2W:_Giorgios&amp;diff=433409</id>
		<title>G2W: Giorgios</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=G2W:_Giorgios&amp;diff=433409"/>
		<updated>2023-02-17T12:20:23Z</updated>

		<summary type="html">&lt;p&gt;MonsterMash: /* Other Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[Gateway to the West:Main_Page]]&lt;br /&gt;
&lt;br /&gt;
*Name: Giorgios&lt;br /&gt;
*Class: Expert             &lt;br /&gt;
*Level: 1                 &lt;br /&gt;
*XP:  0&lt;br /&gt;
*Age: 30    &lt;br /&gt;
*Languages:   Native, trade tongue       &lt;br /&gt;
*Background:  Wanderer         &lt;br /&gt;
*Description:           &lt;br /&gt;
&lt;br /&gt;
==Attributes:==&lt;br /&gt;
*Strength       12&lt;br /&gt;
*Dexterity      14  (+1)&lt;br /&gt;
*Constitution   11  (+)  &lt;br /&gt;
*Intelligence   11&lt;br /&gt;
*Wisdom         10  (+0)&lt;br /&gt;
*Charisma       10&lt;br /&gt;
&lt;br /&gt;
===Other Stats===&lt;br /&gt;
*Movement Rate:&lt;br /&gt;
* HP: 6&lt;br /&gt;
* System Strain:&lt;br /&gt;
* AC: 14&lt;br /&gt;
* BAB: +0&lt;br /&gt;
* Attacks:&lt;br /&gt;
** Short Sword 1d6, &lt;br /&gt;
** Light&lt;br /&gt;
** Dagger 1d4&lt;br /&gt;
* Saves:&lt;br /&gt;
** Evasion: 14&lt;br /&gt;
** Mental: 15&lt;br /&gt;
** Physical: 15&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
* Administer&lt;br /&gt;
* Connect-0&lt;br /&gt;
* Convince&lt;br /&gt;
* Craft(smith)-0&lt;br /&gt;
* Exert&lt;br /&gt;
* Heal&lt;br /&gt;
* Know&lt;br /&gt;
* Lead&lt;br /&gt;
* Magic&lt;br /&gt;
* Notice-0&lt;br /&gt;
* Perform&lt;br /&gt;
* Pray&lt;br /&gt;
* Punch&lt;br /&gt;
* Ride&lt;br /&gt;
* Sail&lt;br /&gt;
* Shoot&lt;br /&gt;
* Sneak-0&lt;br /&gt;
* Stab-0&lt;br /&gt;
* Survive-0&lt;br /&gt;
* Trade&lt;br /&gt;
* Work&lt;br /&gt;
&lt;br /&gt;
===Foci===&lt;br /&gt;
* Alert-1&lt;br /&gt;
* Cultured-1&lt;br /&gt;
&lt;br /&gt;
===Magic Powers===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Class Abilities===&lt;br /&gt;
* Masterful Expertise - Once per scene reroll a non-combat skill check as an instant action&lt;br /&gt;
* Quick Learner +1 skill point per level&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
* Readied: (4/6)&lt;br /&gt;
** Light spear (1it)&lt;br /&gt;
** Buff coat (0it)&lt;br /&gt;
** Small shield (1it)&lt;br /&gt;
** Short sword(1it)&lt;br /&gt;
** Dagger(1it)&lt;br /&gt;
&lt;br /&gt;
* Stowed: (7/12)&lt;br /&gt;
** Backpack(0it)&lt;br /&gt;
** Rope and grappling hook(2it)&lt;br /&gt;
** 1 Week rations (4it)&lt;br /&gt;
** tinder box and 3 torches(1it)&lt;br /&gt;
** Waterskin (1it)&lt;br /&gt;
* Money:&lt;br /&gt;
**&lt;br /&gt;
**&lt;/div&gt;</summary>
		<author><name>MonsterMash</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=G2W:_Giorgios&amp;diff=433408</id>
		<title>G2W: Giorgios</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=G2W:_Giorgios&amp;diff=433408"/>
		<updated>2023-02-17T11:47:31Z</updated>

		<summary type="html">&lt;p&gt;MonsterMash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[Gateway to the West:Main_Page]]&lt;br /&gt;
&lt;br /&gt;
*Name: Giorgios&lt;br /&gt;
*Class: Expert             &lt;br /&gt;
*Level: 1                 &lt;br /&gt;
*XP:  0&lt;br /&gt;
*Age: 30    &lt;br /&gt;
*Languages:   Native, trade tongue       &lt;br /&gt;
*Background:  Wanderer         &lt;br /&gt;
*Description:           &lt;br /&gt;
&lt;br /&gt;
==Attributes:==&lt;br /&gt;
*Strength       12&lt;br /&gt;
*Dexterity      14  (+1)&lt;br /&gt;
*Constitution   11  (+)  &lt;br /&gt;
*Intelligence   11&lt;br /&gt;
*Wisdom         10  (+0)&lt;br /&gt;
*Charisma       10&lt;br /&gt;
&lt;br /&gt;
===Other Stats===&lt;br /&gt;
*Movement Rate:&lt;br /&gt;
* HP: 6&lt;br /&gt;
* System Strain:&lt;br /&gt;
* AC: 14&lt;br /&gt;
* BAB: +0&lt;br /&gt;
* Attacks:&lt;br /&gt;
&lt;br /&gt;
* Saves:&lt;br /&gt;
** Evasion: 14&lt;br /&gt;
** Mental: 15&lt;br /&gt;
** Physical: 15&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
* Administer&lt;br /&gt;
* Connect-0&lt;br /&gt;
* Convince&lt;br /&gt;
* Craft(smith)-0&lt;br /&gt;
* Exert&lt;br /&gt;
* Heal&lt;br /&gt;
* Know&lt;br /&gt;
* Lead&lt;br /&gt;
* Magic&lt;br /&gt;
* Notice-0&lt;br /&gt;
* Perform&lt;br /&gt;
* Pray&lt;br /&gt;
* Punch&lt;br /&gt;
* Ride&lt;br /&gt;
* Sail&lt;br /&gt;
* Shoot&lt;br /&gt;
* Sneak-0&lt;br /&gt;
* Stab-0&lt;br /&gt;
* Survive-0&lt;br /&gt;
* Trade&lt;br /&gt;
* Work&lt;br /&gt;
&lt;br /&gt;
===Foci===&lt;br /&gt;
* Alert-1&lt;br /&gt;
* Cultured-1&lt;br /&gt;
&lt;br /&gt;
===Magic Powers===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Class Abilities===&lt;br /&gt;
* Masterful Expertise - Once per scene reroll a non-combat skill check as an instant action&lt;br /&gt;
* Quick Learner +1 skill point per level&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
* Readied: (4/6)&lt;br /&gt;
** Light spear (1it)&lt;br /&gt;
** Buff coat (0it)&lt;br /&gt;
** Small shield (1it)&lt;br /&gt;
** Short sword(1it)&lt;br /&gt;
** Dagger(1it)&lt;br /&gt;
&lt;br /&gt;
* Stowed: (7/12)&lt;br /&gt;
** Backpack(0it)&lt;br /&gt;
** Rope and grappling hook(2it)&lt;br /&gt;
** 1 Week rations (4it)&lt;br /&gt;
** tinder box and 3 torches(1it)&lt;br /&gt;
** Waterskin (1it)&lt;br /&gt;
* Money:&lt;br /&gt;
**&lt;br /&gt;
**&lt;/div&gt;</summary>
		<author><name>MonsterMash</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=G2W:_Giorgios&amp;diff=433394</id>
		<title>G2W: Giorgios</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=G2W:_Giorgios&amp;diff=433394"/>
		<updated>2023-02-15T21:05:08Z</updated>

		<summary type="html">&lt;p&gt;MonsterMash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[Gateway to the West:Main_Page]]&lt;br /&gt;
&lt;br /&gt;
*Name: Giorgios&lt;br /&gt;
*Class: Expert             &lt;br /&gt;
*Level: 1                 &lt;br /&gt;
*XP:  0&lt;br /&gt;
*Age: 30    &lt;br /&gt;
*Languages:   Native, trade tongue       &lt;br /&gt;
*Background:  Wanderer         &lt;br /&gt;
*Description:           &lt;br /&gt;
&lt;br /&gt;
==Attributes:==&lt;br /&gt;
*Strength       12&lt;br /&gt;
*Dexterity      14  (+1)&lt;br /&gt;
*Constitution   11  (+)  &lt;br /&gt;
*Intelligence   11&lt;br /&gt;
*Wisdom         10  (+0)&lt;br /&gt;
*Charisma       10&lt;br /&gt;
&lt;br /&gt;
===Other Stats===&lt;br /&gt;
*Movement Rate:&lt;br /&gt;
* HP: 6&lt;br /&gt;
* System Strain:&lt;br /&gt;
* AC: 14&lt;br /&gt;
* BAB: +0&lt;br /&gt;
* Attacks:&lt;br /&gt;
* Saves:&lt;br /&gt;
** Evasion: 14&lt;br /&gt;
** Mental: 15&lt;br /&gt;
** Physical: 15&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
* Administer&lt;br /&gt;
* Connect-0&lt;br /&gt;
* Convince&lt;br /&gt;
* Craft(smith)-0&lt;br /&gt;
* Exert&lt;br /&gt;
* Heal&lt;br /&gt;
* Know&lt;br /&gt;
* Lead&lt;br /&gt;
* Magic&lt;br /&gt;
* Notice-0&lt;br /&gt;
* Perform&lt;br /&gt;
* Pray&lt;br /&gt;
* Punch&lt;br /&gt;
* Ride&lt;br /&gt;
* Sail&lt;br /&gt;
* Shoot&lt;br /&gt;
* Sneak-0&lt;br /&gt;
* Stab-0&lt;br /&gt;
* Survive-0&lt;br /&gt;
* Trade&lt;br /&gt;
* Work&lt;br /&gt;
&lt;br /&gt;
===Foci===&lt;br /&gt;
* Alert-1&lt;br /&gt;
* Cultured-1&lt;br /&gt;
&lt;br /&gt;
===Magic Powers===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Class Abilities===&lt;br /&gt;
* Masterful Expertise - Once per scene reroll a non-combat skill check as an instant action&lt;br /&gt;
* Quick Learner +1 skill point per level&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
* Readied: (6)&lt;br /&gt;
** Light spear (1it)&lt;br /&gt;
** Buff coat (0it)&lt;br /&gt;
** Small shield (1it)&lt;br /&gt;
** Short sword(1it)&lt;br /&gt;
** Short sword(1it)&lt;br /&gt;
&lt;br /&gt;
* Stowed:&lt;br /&gt;
** (it)&lt;br /&gt;
** (it)&lt;br /&gt;
**&lt;br /&gt;
* Money:&lt;br /&gt;
**&lt;/div&gt;</summary>
		<author><name>MonsterMash</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=G2W:_Giorgios&amp;diff=433179</id>
		<title>G2W: Giorgios</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=G2W:_Giorgios&amp;diff=433179"/>
		<updated>2023-02-11T08:57:19Z</updated>

		<summary type="html">&lt;p&gt;MonsterMash: /* Other Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[Gateway to the West:Main_Page]]&lt;br /&gt;
&lt;br /&gt;
*Name: Giorgios&lt;br /&gt;
*Class: Expert             &lt;br /&gt;
*Level: 1                 &lt;br /&gt;
*XP:  0&lt;br /&gt;
*Age: 30    &lt;br /&gt;
*Languages:   Native, trade tongue       &lt;br /&gt;
*Background:  Wanderer         &lt;br /&gt;
*Description:           &lt;br /&gt;
&lt;br /&gt;
==Attributes:==&lt;br /&gt;
*Strength       12&lt;br /&gt;
*Dexterity      14  (+1)&lt;br /&gt;
*Constitution   11  (+)  &lt;br /&gt;
*Intelligence   11&lt;br /&gt;
*Wisdom         10  (+0)&lt;br /&gt;
*Charisma       10&lt;br /&gt;
&lt;br /&gt;
===Other Stats===&lt;br /&gt;
*Movement Rate:&lt;br /&gt;
* HP: 6&lt;br /&gt;
* System Strain:&lt;br /&gt;
* AC:&lt;br /&gt;
* BAB: +0&lt;br /&gt;
* Attacks:&lt;br /&gt;
* Saves:&lt;br /&gt;
** Evasion: 14&lt;br /&gt;
** Mental: 15&lt;br /&gt;
** Physical: 15&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
* Administer&lt;br /&gt;
* Connect-0&lt;br /&gt;
* Convince&lt;br /&gt;
* Craft(smith)-0&lt;br /&gt;
* Exert&lt;br /&gt;
* Heal&lt;br /&gt;
* Know&lt;br /&gt;
* Lead&lt;br /&gt;
* Magic&lt;br /&gt;
* Notice-0&lt;br /&gt;
* Perform&lt;br /&gt;
* Pray&lt;br /&gt;
* Punch&lt;br /&gt;
* Ride&lt;br /&gt;
* Sail&lt;br /&gt;
* Shoot&lt;br /&gt;
* Sneak-0&lt;br /&gt;
* Stab-0&lt;br /&gt;
* Survive-0&lt;br /&gt;
* Trade&lt;br /&gt;
* Work&lt;br /&gt;
&lt;br /&gt;
===Foci===&lt;br /&gt;
* Alert-1&lt;br /&gt;
* Cultured-1&lt;br /&gt;
&lt;br /&gt;
===Magic Powers===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Class Abilities===&lt;br /&gt;
* Masterful Expertise - Once per scene reroll a non-combat skill check as an instant action&lt;br /&gt;
* Quick Learner +1 skill point per level&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
* Readied:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
* Stowed:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
* Money:&lt;br /&gt;
**&lt;/div&gt;</summary>
		<author><name>MonsterMash</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=G2W:_Giorgios&amp;diff=433178</id>
		<title>G2W: Giorgios</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=G2W:_Giorgios&amp;diff=433178"/>
		<updated>2023-02-11T08:56:12Z</updated>

		<summary type="html">&lt;p&gt;MonsterMash: /* Other Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[Gateway to the West:Main_Page]]&lt;br /&gt;
&lt;br /&gt;
*Name: Giorgios&lt;br /&gt;
*Class: Expert             &lt;br /&gt;
*Level: 1                 &lt;br /&gt;
*XP:  0&lt;br /&gt;
*Age: 30    &lt;br /&gt;
*Languages:   Native, trade tongue       &lt;br /&gt;
*Background:  Wanderer         &lt;br /&gt;
*Description:           &lt;br /&gt;
&lt;br /&gt;
==Attributes:==&lt;br /&gt;
*Strength       12&lt;br /&gt;
*Dexterity      14  (+1)&lt;br /&gt;
*Constitution   11  (+)  &lt;br /&gt;
*Intelligence   11&lt;br /&gt;
*Wisdom         10  (+0)&lt;br /&gt;
*Charisma       10&lt;br /&gt;
&lt;br /&gt;
===Other Stats===&lt;br /&gt;
*Movement Rate:&lt;br /&gt;
* HP: 6&lt;br /&gt;
* System Strain:&lt;br /&gt;
* AC:&lt;br /&gt;
* Attacks:&lt;br /&gt;
* Saves:&lt;br /&gt;
** Evasion: 14&lt;br /&gt;
** Mental: 15&lt;br /&gt;
** Physical: 15&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
* Administer&lt;br /&gt;
* Connect-0&lt;br /&gt;
* Convince&lt;br /&gt;
* Craft(smith)-0&lt;br /&gt;
* Exert&lt;br /&gt;
* Heal&lt;br /&gt;
* Know&lt;br /&gt;
* Lead&lt;br /&gt;
* Magic&lt;br /&gt;
* Notice-0&lt;br /&gt;
* Perform&lt;br /&gt;
* Pray&lt;br /&gt;
* Punch&lt;br /&gt;
* Ride&lt;br /&gt;
* Sail&lt;br /&gt;
* Shoot&lt;br /&gt;
* Sneak-0&lt;br /&gt;
* Stab-0&lt;br /&gt;
* Survive-0&lt;br /&gt;
* Trade&lt;br /&gt;
* Work&lt;br /&gt;
&lt;br /&gt;
===Foci===&lt;br /&gt;
* Alert-1&lt;br /&gt;
* Cultured-1&lt;br /&gt;
&lt;br /&gt;
===Magic Powers===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Class Abilities===&lt;br /&gt;
* Masterful Expertise - Once per scene reroll a non-combat skill check as an instant action&lt;br /&gt;
* Quick Learner +1 skill point per level&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
* Readied:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
* Stowed:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
* Money:&lt;br /&gt;
**&lt;/div&gt;</summary>
		<author><name>MonsterMash</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=G2W:_Giorgios&amp;diff=433177</id>
		<title>G2W: Giorgios</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=G2W:_Giorgios&amp;diff=433177"/>
		<updated>2023-02-11T08:54:14Z</updated>

		<summary type="html">&lt;p&gt;MonsterMash: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[Gateway to the West:Main_Page]]&lt;br /&gt;
&lt;br /&gt;
*Name: Giorgios&lt;br /&gt;
*Class: Expert             &lt;br /&gt;
*Level: 1                 &lt;br /&gt;
*XP:  0&lt;br /&gt;
*Age: 30    &lt;br /&gt;
*Languages:   Native, trade tongue       &lt;br /&gt;
*Background:  Wanderer         &lt;br /&gt;
*Description:           &lt;br /&gt;
&lt;br /&gt;
==Attributes:==&lt;br /&gt;
*Strength       12&lt;br /&gt;
*Dexterity      14  (+1)&lt;br /&gt;
*Constitution   11  (+)  &lt;br /&gt;
*Intelligence   11&lt;br /&gt;
*Wisdom         10  (+0)&lt;br /&gt;
*Charisma       10&lt;br /&gt;
&lt;br /&gt;
===Other Stats===&lt;br /&gt;
*Movement Rate:&lt;br /&gt;
* HP: 6&lt;br /&gt;
* System Strain:&lt;br /&gt;
* AC:&lt;br /&gt;
* Attacks:&lt;br /&gt;
* Saves:&lt;br /&gt;
** Evasion:&lt;br /&gt;
** Mental:&lt;br /&gt;
** Physical:&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
* Administer&lt;br /&gt;
* Connect-0&lt;br /&gt;
* Convince&lt;br /&gt;
* Craft(smith)-0&lt;br /&gt;
* Exert&lt;br /&gt;
* Heal&lt;br /&gt;
* Know&lt;br /&gt;
* Lead&lt;br /&gt;
* Magic&lt;br /&gt;
* Notice-0&lt;br /&gt;
* Perform&lt;br /&gt;
* Pray&lt;br /&gt;
* Punch&lt;br /&gt;
* Ride&lt;br /&gt;
* Sail&lt;br /&gt;
* Shoot&lt;br /&gt;
* Sneak-0&lt;br /&gt;
* Stab-0&lt;br /&gt;
* Survive-0&lt;br /&gt;
* Trade&lt;br /&gt;
* Work&lt;br /&gt;
&lt;br /&gt;
===Foci===&lt;br /&gt;
* Alert-1&lt;br /&gt;
* Cultured-1&lt;br /&gt;
&lt;br /&gt;
===Magic Powers===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Class Abilities===&lt;br /&gt;
* Masterful Expertise - Once per scene reroll a non-combat skill check as an instant action&lt;br /&gt;
* Quick Learner +1 skill point per level&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
* Readied:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
* Stowed:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
* Money:&lt;br /&gt;
**&lt;/div&gt;</summary>
		<author><name>MonsterMash</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=G2W:_Giorgios&amp;diff=433142</id>
		<title>G2W: Giorgios</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=G2W:_Giorgios&amp;diff=433142"/>
		<updated>2023-02-09T22:37:40Z</updated>

		<summary type="html">&lt;p&gt;MonsterMash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[Gateway to the West:Main_Page]]&lt;br /&gt;
&lt;br /&gt;
*Name: Giorgios&lt;br /&gt;
*Class: Expert             &lt;br /&gt;
*Level: 1                 &lt;br /&gt;
*XP:  0&lt;br /&gt;
*Age: 30    &lt;br /&gt;
*Languages:   Native, trade tongue       &lt;br /&gt;
*Background:  Wanderer         &lt;br /&gt;
*Description:           &lt;br /&gt;
&lt;br /&gt;
==Attributes:==&lt;br /&gt;
*Strength       12&lt;br /&gt;
*Dexterity      14  (+1)&lt;br /&gt;
*Constitution   11  (+)  &lt;br /&gt;
*Intelligence   11&lt;br /&gt;
*Wisdom         10  (+0)&lt;br /&gt;
*Charisma       10&lt;br /&gt;
&lt;br /&gt;
===Other Stats===&lt;br /&gt;
*Movement Rate:&lt;br /&gt;
* HP: 6&lt;br /&gt;
* System Strain:&lt;br /&gt;
* AC:&lt;br /&gt;
* Attacks:&lt;br /&gt;
* Saves:&lt;br /&gt;
** Evasion:&lt;br /&gt;
** Mental:&lt;br /&gt;
** Physical:&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
* Administer&lt;br /&gt;
* Connect-0&lt;br /&gt;
* Convince&lt;br /&gt;
* Craft(smith)-0&lt;br /&gt;
* Exert&lt;br /&gt;
* Heal&lt;br /&gt;
* Know&lt;br /&gt;
* Lead&lt;br /&gt;
* Magic&lt;br /&gt;
* Notice-0&lt;br /&gt;
* Perform&lt;br /&gt;
* Pray&lt;br /&gt;
* Punch&lt;br /&gt;
* Ride&lt;br /&gt;
* Sail&lt;br /&gt;
* Shoot-0&lt;br /&gt;
* Sneak-0&lt;br /&gt;
* Stab&lt;br /&gt;
* Survive-0&lt;br /&gt;
* Trade&lt;br /&gt;
* Work&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Foci===&lt;br /&gt;
* Alert-1&lt;br /&gt;
* Cultured-1&lt;br /&gt;
&lt;br /&gt;
===Magic Powers===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Class Abilities===&lt;br /&gt;
* Masterful Expertise - Once per scene reroll a non-combat skill check as an instant action&lt;br /&gt;
* Quick Learner +1 skill point per level&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
* Readied:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
* Stowed:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
* Money:&lt;br /&gt;
**&lt;/div&gt;</summary>
		<author><name>MonsterMash</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=G2W:_Giorgios&amp;diff=433140</id>
		<title>G2W: Giorgios</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=G2W:_Giorgios&amp;diff=433140"/>
		<updated>2023-02-09T21:32:32Z</updated>

		<summary type="html">&lt;p&gt;MonsterMash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[Gateway to the West:Main_Page]]&lt;br /&gt;
&lt;br /&gt;
*Name: Giorgios&lt;br /&gt;
*Class:              &lt;br /&gt;
*Level: 1                 &lt;br /&gt;
*XP:  0&lt;br /&gt;
*Age: 30    &lt;br /&gt;
*Languages:          &lt;br /&gt;
*Background:  Wanderer         &lt;br /&gt;
*Description:           &lt;br /&gt;
&lt;br /&gt;
==Attributes:==&lt;br /&gt;
*Strength       12&lt;br /&gt;
*Dexterity      14  (+1)&lt;br /&gt;
*Constitution   11  (+)  &lt;br /&gt;
*Intelligence   11&lt;br /&gt;
*Wisdom         10  (+0)&lt;br /&gt;
*Charisma       10&lt;br /&gt;
&lt;br /&gt;
===Other Stats===&lt;br /&gt;
*Movement Rate:&lt;br /&gt;
* HP: 6&lt;br /&gt;
* System Strain:&lt;br /&gt;
* AC:&lt;br /&gt;
* Attacks:&lt;br /&gt;
* Saves:&lt;br /&gt;
** Evasion:&lt;br /&gt;
** Mental:&lt;br /&gt;
** Physical:&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
* Administer&lt;br /&gt;
* Connect-0&lt;br /&gt;
* Convince&lt;br /&gt;
* Craft(smith)-0&lt;br /&gt;
* Exert&lt;br /&gt;
* Heal&lt;br /&gt;
* Know&lt;br /&gt;
* Lead&lt;br /&gt;
* Magic&lt;br /&gt;
* Notice-0&lt;br /&gt;
* Perform&lt;br /&gt;
* Pray&lt;br /&gt;
* Punch&lt;br /&gt;
* Ride&lt;br /&gt;
* Sail&lt;br /&gt;
* Shoot-0&lt;br /&gt;
* Sneak-0&lt;br /&gt;
* Stab&lt;br /&gt;
* Survive-0&lt;br /&gt;
* Trade&lt;br /&gt;
* Work&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Foci===&lt;br /&gt;
* Alert-1&lt;br /&gt;
* Cultured-1&lt;br /&gt;
&lt;br /&gt;
===Magic Powers===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Class Abilities===&lt;br /&gt;
* Masterful Expertise - Once per scene reroll a non-combat skill check as an instant action&lt;br /&gt;
* Quick Learner +1 skill point per level&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
* Readied:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
* Stowed:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
* Money:&lt;br /&gt;
**&lt;/div&gt;</summary>
		<author><name>MonsterMash</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=G2W:_Giorgios&amp;diff=433139</id>
		<title>G2W: Giorgios</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=G2W:_Giorgios&amp;diff=433139"/>
		<updated>2023-02-09T21:08:50Z</updated>

		<summary type="html">&lt;p&gt;MonsterMash: Created page with &amp;quot;- Main Page; Gateway to the West:Main_Page  *Name: Giorgios *Class:               *Level: 1                  *XP:  0 *Age: 30     *Languages:           *Background:  Wande...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[Gateway to the West:Main_Page]]&lt;br /&gt;
&lt;br /&gt;
*Name: Giorgios&lt;br /&gt;
*Class:              &lt;br /&gt;
*Level: 1                 &lt;br /&gt;
*XP:  0&lt;br /&gt;
*Age: 30    &lt;br /&gt;
*Languages:          &lt;br /&gt;
*Background:  Wanderer         &lt;br /&gt;
*Description:           &lt;br /&gt;
&lt;br /&gt;
==Attributes:==&lt;br /&gt;
*Strength       12&lt;br /&gt;
*Dexterity      14  (+1)&lt;br /&gt;
*Constitution   11  (+)  &lt;br /&gt;
*Intelligence   11&lt;br /&gt;
*Wisdom         10  (+0)&lt;br /&gt;
*Charisma       10&lt;br /&gt;
&lt;br /&gt;
===Other Stats===&lt;br /&gt;
*Movement Rate:&lt;br /&gt;
* HP: 6&lt;br /&gt;
* System Strain:&lt;br /&gt;
* AC:&lt;br /&gt;
* Attacks:&lt;br /&gt;
* Saves:&lt;br /&gt;
** Evasion:&lt;br /&gt;
** Mental:&lt;br /&gt;
** Physical:&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
* Administer&lt;br /&gt;
* Connect&lt;br /&gt;
* Convince&lt;br /&gt;
* Craft&lt;br /&gt;
* Exert&lt;br /&gt;
* Heal&lt;br /&gt;
* Know&lt;br /&gt;
* Lead&lt;br /&gt;
* Magic&lt;br /&gt;
* Notice -0&lt;br /&gt;
* Perform&lt;br /&gt;
* Pray&lt;br /&gt;
* Punch&lt;br /&gt;
* Ride&lt;br /&gt;
* Sail&lt;br /&gt;
* Shoot&lt;br /&gt;
* Sneak&lt;br /&gt;
* Stab&lt;br /&gt;
* Survive-0&lt;br /&gt;
* Trade&lt;br /&gt;
* Trade&lt;br /&gt;
* Work&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Foci==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Magic Powers===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Class Abilities===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
* Readied:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
* Stowed:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
* Money:&lt;br /&gt;
**&lt;/div&gt;</summary>
		<author><name>MonsterMash</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Gateway_to_the_West:Main_Page&amp;diff=433138</id>
		<title>Gateway to the West:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Gateway_to_the_West:Main_Page&amp;diff=433138"/>
		<updated>2023-02-09T20:38:56Z</updated>

		<summary type="html">&lt;p&gt;MonsterMash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;sulldawga&#039;s WWN game&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Thread Links&#039;&#039;&#039;: [https://forum.rpg.net/index.php?threads/closed-recruitment-gateway-to-the-west.907300 Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[G2W: Character Sheet Starter|Character Sheet Starter]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[G2W: Metuta|Metuta]]&#039;&#039;&#039; — played by Hituro&lt;br /&gt;
* &#039;&#039;&#039;[[G2W: Giorgios|Giorgios]]&#039;&#039;&#039; - played by Monster Mash&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
==Custom Rules==&lt;/div&gt;</summary>
		<author><name>MonsterMash</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ST:_Ivan_Butler&amp;diff=432177</id>
		<title>ST: Ivan Butler</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ST:_Ivan_Butler&amp;diff=432177"/>
		<updated>2022-12-20T22:45:48Z</updated>

		<summary type="html">&lt;p&gt;MonsterMash: /* Attributes: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[Sigma Tau Sector]]&lt;br /&gt;
&lt;br /&gt;
*Name: Ivan Butler&lt;br /&gt;
*Class: Expert             &lt;br /&gt;
*Level: 2                 &lt;br /&gt;
*XP:  4&lt;br /&gt;
*Age: 27      &lt;br /&gt;
*Languages: Mandate          &lt;br /&gt;
*Background: Ivan comes from Terleen, a minor world in the Detis confederacy where his family was one of the main merchant groups. However their rivals led by the Jorgensens combined against them into a cartel to try and force them out of business. By bribing officials and staging fake pirate raids against the &lt;br /&gt;
Butler&#039;s ships the cartel has reduced them to only a minor player and Ivan has headed out to earn money to get back and upset the cartel&#039;s macinations. &lt;br /&gt;
*Description: Ivan is a lightly built man of average height with fashionably cut black hair. &lt;br /&gt;
*Goal: Ivan wants to make enough money to go back and buy out the businesses of his family&#039;s hated rivals, the Jorgensens.       &lt;br /&gt;
&lt;br /&gt;
==Attributes:==&lt;br /&gt;
*Strength       07  (-1)  &lt;br /&gt;
*Dexterity      09  &lt;br /&gt;
*Constitution   10 &lt;br /&gt;
*Intelligence   11&lt;br /&gt;
*Wisdom         14  (+1)  &lt;br /&gt;
*Charisma       14  (+1)&lt;br /&gt;
&lt;br /&gt;
===Other Stats===&lt;br /&gt;
*Movement Rate: 10m&lt;br /&gt;
* HP: 8&lt;br /&gt;
* Psi Points:&lt;br /&gt;
* System Strain:&lt;br /&gt;
* AC: 13&lt;br /&gt;
* Attacks: +1&lt;br /&gt;
* Saves:&lt;br /&gt;
** Evasion:14&lt;br /&gt;
** Mental:12&lt;br /&gt;
** Physical:14&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
* Administer&lt;br /&gt;
* Connect-0&lt;br /&gt;
* Exert&lt;br /&gt;
* Fix&lt;br /&gt;
* Heal&lt;br /&gt;
* Know-0&lt;br /&gt;
* Lead-1&lt;br /&gt;
* Notice&lt;br /&gt;
* Perform&lt;br /&gt;
* Pilot&lt;br /&gt;
* Program&lt;br /&gt;
* Punch&lt;br /&gt;
* Shoot-0&lt;br /&gt;
* Sneak&lt;br /&gt;
* Stab&lt;br /&gt;
* Survive&lt;br /&gt;
* Talk-0&lt;br /&gt;
* Trade-0&lt;br /&gt;
* Work&lt;br /&gt;
* Stealth&lt;br /&gt;
&lt;br /&gt;
===Foci===&lt;br /&gt;
* Connected-1: You are remarkably good at making friends and forging ties with people around you. Wherever you go, you always seem to know somebody useful to your ends. Gain connect as a bonus skill. If you&#039;ve spent at least a week in a not-entirely-hostile location, you&#039;ll have built a web of contacts willing to do favors for you that are no more than mildly illegal. You can call in one favor per game day and the GM decides how far they&#039;ll go for you.&lt;br /&gt;
* Connected-2: Once per game session, if it&#039;s not entirely implausible, you meet someone you know who is willing to do modest favors for you. You an decide  when and where you want to meet this person, but the GM decides who they are and what they can do for you.&lt;br /&gt;
* Star Captain-1: Gain lead as a bonus skill. Your ship gains 2 extra command points at the start of each turn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Class Abilities===&lt;br /&gt;
* Once per scene, you can reroll a failed skill check, taking the new roll if it’s better.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
Package: Civilian &lt;br /&gt;
* Readied:&lt;br /&gt;
**Compad (1)&lt;br /&gt;
**Laser Pistol (1)&lt;br /&gt;
**&lt;br /&gt;
* Stowed:&lt;br /&gt;
**Secure Clothing (AC13) (1)&lt;br /&gt;
**3typeA power cell (1)&lt;br /&gt;
**&lt;br /&gt;
* Money:&lt;br /&gt;
**515 credits&lt;/div&gt;</summary>
		<author><name>MonsterMash</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ordo,_halfling_messenger&amp;diff=431545</id>
		<title>Ordo, halfling messenger</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ordo,_halfling_messenger&amp;diff=431545"/>
		<updated>2022-12-04T19:22:50Z</updated>

		<summary type="html">&lt;p&gt;MonsterMash: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Character in the [[Town of the Damned (a Fleaux Adventure)]]&lt;br /&gt;
*Level: 1&lt;br /&gt;
*Origin: halfling&lt;br /&gt;
*Background: Grew up in the street +1 Dex&lt;br /&gt;
*Profession: Messenger&lt;br /&gt;
*Crime: being an agitator&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
*Strength: 8&lt;br /&gt;
*Dexterity: 12&lt;br /&gt;
*Erudition: 10&lt;br /&gt;
*Charisma: 11&lt;br /&gt;
*Guts: 8&lt;br /&gt;
*Melee: 9&lt;br /&gt;
*Shooting: 9&lt;br /&gt;
----&lt;br /&gt;
*Hit Points: 3 / 8&lt;br /&gt;
----&lt;br /&gt;
*Willpower: ud4 / ud6 &lt;br /&gt;
----&lt;br /&gt;
*Damage dice: d4 unarmed, d6 armed&lt;br /&gt;
*Protection: no armour&lt;br /&gt;
&lt;br /&gt;
==Talents==&lt;br /&gt;
* You can choose the move action twice without rolling Willpower. &lt;br /&gt;
* You are able to memorise everything you hear with a successful Willpower roll, +1 Charisma&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Ordo grew up in the Iron Kingdom as the child of a poor family, learning to live by his wits on the streets. &lt;br /&gt;
&lt;br /&gt;
Ordo got caught up in a riot against the Order of Penitents when he was delivering a message for one of the smuggling gangs of halflings.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Hanger&lt;br /&gt;
*Knife&lt;br /&gt;
*47 shillings&lt;br /&gt;
* 1 florin (worth 6 shillings)&lt;br /&gt;
*Frying pan&lt;br /&gt;
*Crossbow* and ud4 bolts&lt;br /&gt;
*4 polished, interesting-patterned stones&lt;/div&gt;</summary>
		<author><name>MonsterMash</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ordo,_halfling_messenger&amp;diff=431385</id>
		<title>Ordo, halfling messenger</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ordo,_halfling_messenger&amp;diff=431385"/>
		<updated>2022-11-25T12:35:17Z</updated>

		<summary type="html">&lt;p&gt;MonsterMash: /* Attributes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Character in the [[Town of the Damned (a Fleaux Adventure)]]&lt;br /&gt;
*Level: 1&lt;br /&gt;
*Origin: halfling&lt;br /&gt;
*Background: Grew up in the street +1 Dex&lt;br /&gt;
*Profession: Messenger&lt;br /&gt;
*Crime: being an agitator&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
*Strength: 8&lt;br /&gt;
*Dexterity: 12&lt;br /&gt;
*Erudition: 10&lt;br /&gt;
*Charisma: 11&lt;br /&gt;
*Guts: 8&lt;br /&gt;
*Melee: 9&lt;br /&gt;
*Shooting: 9&lt;br /&gt;
----&lt;br /&gt;
*Hit Points: 3 / 8&lt;br /&gt;
----&lt;br /&gt;
*Willpower: ud4 / ud6 &lt;br /&gt;
----&lt;br /&gt;
*Damage dice: d4 unarmed, d6 armed&lt;br /&gt;
*Protection: no armour&lt;br /&gt;
&lt;br /&gt;
==Talents==&lt;br /&gt;
* You can choose the move action twice without rolling Willpower. &lt;br /&gt;
* You are able to memorise everything you hear with a successful Willpower roll, +1 Charisma&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Ordo grew up in the Iron Kingdom as the child of a poor family, learning to live by his wits on the streets. &lt;br /&gt;
&lt;br /&gt;
Ordo got caught up in a riot against the Order of Penitents when he was delivering a message for one of the smuggling gangs of halflings.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Hanger&lt;br /&gt;
*Knife&lt;br /&gt;
*47 shillings&lt;br /&gt;
* 1 florin (worth 6 shillings)&lt;br /&gt;
*Frying pan&lt;br /&gt;
*Crossbow* and ud6 bolts&lt;br /&gt;
*4 polished, interesting-patterned stones&lt;/div&gt;</summary>
		<author><name>MonsterMash</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ST:_Wuey&amp;diff=430695</id>
		<title>ST: Wuey</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ST:_Wuey&amp;diff=430695"/>
		<updated>2022-11-07T22:18:14Z</updated>

		<summary type="html">&lt;p&gt;MonsterMash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[Sigma Tau Sector]]&lt;br /&gt;
&lt;br /&gt;
* System&lt;br /&gt;
** Wuey - large ocean world&lt;br /&gt;
** 6 other planets - all either gas or inert rock with no signs of life,&lt;br /&gt;
&lt;br /&gt;
* Wuey&lt;br /&gt;
** Large warm ocean world, with many islands throughout, but none large. It also appears to have a number of artificial floating islands to help support the hundreds of millions of inhabitants on the planet. Verity is able to verify that it has post tech levels of technology, including a number ships in orbit. &lt;br /&gt;
&lt;br /&gt;
** There are a number of different types of settlements on Wuey. It has hundreds of millions of inhabitants, but little land. However, it has a rich and bountiful ocean. The land is preserved for farming and natural use as much as possible, so cities tend to be built under ground, or partially submerged in the water, so those cities do exist.This was once, largely a vacation planet, with it&#039;s endless beaches and warm weather. That largely broke down post-Scream. It&#039;s fairly isolated, so have fallen back into supporting themselves. The world teams with ocean delicacies and grows a substantial amount of crops on the their limited land masses. There is a chance you could export food from here to elsewhere, if you have a market for it. They avoid giving away weaknesses, but it seems they lack in mineral resources and also are getting low on their manufacturing and technology for much of their equipment. They haven&#039;t slipped back at this point, but that&#039;s certainly a possibility in the future.&lt;br /&gt;
&lt;br /&gt;
* Political&lt;br /&gt;
** Planetary Government has patrol ships as standard. Weapons are regulated on the planet, especially in the government sector here. Firearms (or energy weapons) are forbidden for citizens and yourselves.Even a combat knife is technically forbidden, though you can hide things away if you wish. This city, or set of interconnected cities, is the largest on the planet and the planetary government.&lt;br /&gt;
&lt;br /&gt;
** The rebels are the descendants of an original pastoral colony who became, and remain, an underclass in society. They were forced to become the waitstaff, maintenance workers, etc. for the entrepreneurs who turned the planet into a resort planet. It wasn&#039;t direct force so much as gentrification which pushed prices up and pushed the locals to desperation to survive. It continues to this day, despite the planet reverting to more of a pastoral planet post-scream that a small group of elites control the wealth, the government, and most of the resources, while the majority are a worker underclass that supports them. It isn&#039;t formalized anywhere, but does appear to be a defaco standard on the planet.&lt;br /&gt;
&lt;br /&gt;
** There&#039;s been a pretty large uprising in recent decades that has liberated much of the planet to the far side from here. With numbers and a lack of incoming technology from outside, it&#039;s given them a chance to take back lands and declare their own government. The majority of the planet still goes on under the united government who has access to space, and will definitely gain ascendancy as they establish trade agreements and gain access to outside resources. Your additional research shows that everyone who gains financially from business ownership is part of the smaller ruling class, though even there only a minority of that class has access to real wealth and power.&lt;/div&gt;</summary>
		<author><name>MonsterMash</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Sigma_Tau_Sector&amp;diff=430694</id>
		<title>Sigma Tau Sector</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Sigma_Tau_Sector&amp;diff=430694"/>
		<updated>2022-11-07T22:00:01Z</updated>

		<summary type="html">&lt;p&gt;MonsterMash: /* Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Campaign Setup]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;rstites&#039;s SWN Game&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Thread Links:&#039;&#039;&#039;&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/recruitment-sigma-tau-sector-stars-without-number.900854/ Recruitment Thread]  &lt;br /&gt;
[https://forum.rpg.net/index.php?threads/sigma-tau-sector.901336// OOC]&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/sigma-tau-sector.901337/ In Character Thread I]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[ST :Character Sheet|Character Sheet Starter]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[ST: Gadreel Azrian|Gadreel Azrian]]&#039;&#039;&#039; Warrior, Former Soldier of the Destis Confederacy/Scout played by Naed Yar&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[ST: Ivan Butler|Ivan Butler]]&#039;&#039;&#039; Expert, Captain and Merchant played by MonsterMash.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Spencer Jeffries]]&#039;&#039;&#039; Expert, Ship&#039;s Engineer played by Black Adder LXX.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[ST:_Verity_Land|Verity Land]]&#039;&#039;&#039; Expert/Warrior Adventurer, Rebel Peasant Hacker played by Ninevehn.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[ST: Mersiel Rainer|Mersiel Rainer]]&#039;&#039;&#039;  Expert/Warrior Adventurer, Combat Medic played by The Conquering Potato.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[ST: Cassandra Tettius|Cassandra Tettius]]&#039;&#039;&#039; Expert Scholar, renegade from Cardinale, played by Hituro.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[ST: Cassandra Tettius]]&#039;&#039; Expert Scholar, renegade from Cardinale played by Hituro.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[ST: Rocinante|Rocinante]]&#039;&#039;&#039; A real workhorse of a free trader.&lt;br /&gt;
* &#039;&#039;&#039;[[ST: Rocinante Cargo|Rocinante Cargo]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[ST :HD Smith|HD Smith]]&#039;&#039;&#039; Expert Vagabond out of Sigma Squared [Albann system]. Former fighter pilot.&lt;br /&gt;
&lt;br /&gt;
==Party Logistics==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[ST: Combat Tracker|Combat Tracker]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[ST: Marching Order|Marching Order]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[ST: Calendar|Calendar]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[ST: Loot|Books and Finances]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[ST: Troops|Ancillary Characters]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[ST: Trade HQs|Trade HQs]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Detis Confederacy&#039;&#039;&#039; consists of 5 systems bound together through trade treaties and some shared defense and governance, lying on the edge of the Sigma Squared Sector. &lt;br /&gt;
*Recent exploration into the Sigma Tau Sector has found a moon of the third planet of the Reni (0002) system that can maintain a small outpost settlement, with a communications detachment on the second largest moon of the fifth planet, a gas giant. The third planet is entirely made of barren mountains and badlands with a corrosive atmosphere that breaks down the best suits available, so can&#039;t sustain any life itself. Only limited exploration of the surface has happened due to this.&lt;br /&gt;
&lt;br /&gt;
*The outpost is a joint effort between a number of large corporations and trade organizations, plus government sponsorship, from the Detis Confederacy. It is a rough and tumble place though, with only a thousand residents at the moment, and no more than a few thousand permanent residents ever able to be supported. Supplies have to be transported in at that moment. A small port that includes ship repair facilities and upgrades is under construction, but it will be some time before it&#039;s operational. Three systems are within range of a Spike-2 drive from the outpost, but as of now, nobody has visited them from the Confederacy.&lt;br /&gt;
&lt;br /&gt;
[[File:Tau SS named.png]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[ST: Reni|Reni (0002)]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[ST: Wuey|Wuey (0004)]]&#039;&#039;&#039;&lt;br /&gt;
Wuey is an Ocean World with a human inhabitable atmosphere with a large population.&lt;br /&gt;
There&#039;s speculation that it might have been a great vacation spot once, but nobody &lt;br /&gt;
really knows. It&#039;s just fun speculation. Weapons regulated so no open carry. Mainly a &lt;br /&gt;
farming planet now so good place to import tech. Existing government, but possible rebel groups looking to trade for weapons.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Urooh (0008)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[ST: Paplo|Paplo (0103)]]&#039;&#039;&#039;&lt;br /&gt;
A world of interconnected city domes on the surface of a rough world with an &lt;br /&gt;
invasive atmosphere that makes the surface both toxic, as well as very difficult &lt;br /&gt;
to be on longterm even with suits as they have to cycle the atmosphere. &lt;br /&gt;
The settlements there are isolationist and have not been open to initial attempts at contact.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dibru (0202)&#039;&#039;&#039;&lt;br /&gt;
There&#039;s two civilizations in the system, one human, and the other not. They don&#039;t appear &lt;br /&gt;
to be friendly with each other, and this group&#039;s ship was warned away, so they didn&#039;t land. &lt;br /&gt;
(They were a basic survey ship, who found the updated path to the system, that you can now &lt;br /&gt;
access at the base. They weren&#039;t in a position to do much but accept that and leave, and &lt;br /&gt;
had no incentive to stay around.) That system is critical as it&#039;s the key to opening up the &lt;br /&gt;
rest of the sector, but it also appears like it&#039;ll require some work to figure out the situation there and manage it.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Que (0206)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Acemmog (0207)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Virocs (0302)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Kil (0303)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Chotren (0304)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Egisol (0306)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Boint (0307)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Kadsict (0406)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Inocs (0407)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Siog (0408)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Rovuc (0503)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Vlit (0505)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Shad (0603)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Juks (0608)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Cor (0609)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Qir (0700)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Huechiff (0701)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Dobeh (0702)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Owals (0708)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
* &#039;&#039;&#039;[[ST: Character Creation |Character Creation]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[ST: Combat Synopsis |Combat Synopsis]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[ST: House Rules |House Rules]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>MonsterMash</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ST:_Ivan_Butler&amp;diff=430041</id>
		<title>ST: Ivan Butler</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ST:_Ivan_Butler&amp;diff=430041"/>
		<updated>2022-10-27T13:10:33Z</updated>

		<summary type="html">&lt;p&gt;MonsterMash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[Sigma Tau Sector]]&lt;br /&gt;
&lt;br /&gt;
*Name: Ivan Butler&lt;br /&gt;
*Class: Expert             &lt;br /&gt;
*Level: 2                 &lt;br /&gt;
*XP:  4&lt;br /&gt;
*Age: 27      &lt;br /&gt;
*Languages: Mandate          &lt;br /&gt;
*Background: Ivan comes from Terleen, a minor world in the Detis confederacy where his family was one of the main merchant groups. However their rivals led by the Jorgensens combined against them into a cartel to try and force them out of business. By bribing officials and staging fake pirate raids against the &lt;br /&gt;
Butler&#039;s ships the cartel has reduced them to only a minor player and Ivan has headed out to earn money to get back and upset the cartel&#039;s macinations. &lt;br /&gt;
*Description: Ivan is a lightly built man of average height with fashionably cut black hair. &lt;br /&gt;
*Goal: Ivan wants to make enough money to go back and buy out the businesses of his family&#039;s hated rivals, the Jorgensens.       &lt;br /&gt;
&lt;br /&gt;
==Attributes:==&lt;br /&gt;
*Strength       07  (-1)  &lt;br /&gt;
*Dexterity      09  &lt;br /&gt;
*Constitution   10 &lt;br /&gt;
*Intelligence   11&lt;br /&gt;
*Wisdom         14  (+2)  &lt;br /&gt;
*Charisma       14  (+2)&lt;br /&gt;
&lt;br /&gt;
===Other Stats===&lt;br /&gt;
*Movement Rate: 10m&lt;br /&gt;
* HP: 8&lt;br /&gt;
* Psi Points:&lt;br /&gt;
* System Strain:&lt;br /&gt;
* AC: 13&lt;br /&gt;
* Attacks: +1&lt;br /&gt;
* Saves:&lt;br /&gt;
** Evasion:14&lt;br /&gt;
** Mental:12&lt;br /&gt;
** Physical:14&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
* Administer&lt;br /&gt;
* Connect-0&lt;br /&gt;
* Exert&lt;br /&gt;
* Fix&lt;br /&gt;
* Heal&lt;br /&gt;
* Know-0&lt;br /&gt;
* Lead-1&lt;br /&gt;
* Notice&lt;br /&gt;
* Perform&lt;br /&gt;
* Pilot&lt;br /&gt;
* Program&lt;br /&gt;
* Punch&lt;br /&gt;
* Shoot-0&lt;br /&gt;
* Sneak&lt;br /&gt;
* Stab&lt;br /&gt;
* Survive&lt;br /&gt;
* Talk-0&lt;br /&gt;
* Trade-0&lt;br /&gt;
* Work&lt;br /&gt;
* Stealth&lt;br /&gt;
&lt;br /&gt;
===Foci===&lt;br /&gt;
* Connected-1: You are remarkably good at making friends and forging ties with people around you. Wherever you go, you always seem to know somebody useful to your ends. Gain connect as a bonus skill. If you&#039;ve spent at least a week in a not-entirely-hostile location, you&#039;ll have built a web of contacts willing to do favors for you that are no more than mildly illegal. You can call in one favor per game day and the GM decides how far they&#039;ll go for you.&lt;br /&gt;
* Connected-2: Once per game session, if it&#039;s not entirely implausible, you meet someone you know who is willing to do modest favors for you. You an decide  when and where you want to meet this person, but the GM decides who they are and what they can do for you.&lt;br /&gt;
* Star Captain-1: Gain lead as a bonus skill. Your ship gains 2 extra command points at the start of each turn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Class Abilities===&lt;br /&gt;
* Once per scene, you can reroll a failed skill check, taking the new roll if it’s better. &lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
Package: Civilian &lt;br /&gt;
* Readied:&lt;br /&gt;
**Compad (1)&lt;br /&gt;
**Laser Pistol (1)&lt;br /&gt;
**&lt;br /&gt;
* Stowed:&lt;br /&gt;
**Secure Clothing (AC13) (1)&lt;br /&gt;
**3typeA power cell (1)&lt;br /&gt;
**&lt;br /&gt;
* Money:&lt;br /&gt;
**515 credits&lt;/div&gt;</summary>
		<author><name>MonsterMash</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ST:_Combat_Tracker&amp;diff=429550</id>
		<title>ST: Combat Tracker</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ST:_Combat_Tracker&amp;diff=429550"/>
		<updated>2022-10-17T19:13:04Z</updated>

		<summary type="html">&lt;p&gt;MonsterMash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[Sigma Tau Sector]]&lt;br /&gt;
&lt;br /&gt;
    Character:                  Total  Current Armor Initiative  Move  Melee   Primary       Ranged   Primary            &lt;br /&gt;
                                  HP     HP    Class    Bonus    Rate  Bonus    Melee        Bonus     Ranged            &lt;br /&gt;
    &#039;&#039;&#039;[[Spencer Jeffries]]&#039;&#039;&#039;             14      14      13      +0       10     +2   Unarmed d8+1   +2    Laser Rifle 1d10*&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;[[ST: Ivan Butler|Ivan Butler]]&#039;&#039;&#039;                   8       8      13      +0       10      0    unarmed        +1    Laser Pistol 1d6&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;[[ST: Gadreel Azrian|Gadreel Azrian]]&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;[[ST:_Verity_Land|Verity Land]]&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;[[ST: Mersiel Rainer|Mersiel Rainer]]&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*weapon capable of burst fire: +2 to hit, +2 to damage - uses 3 rounds of ammunition&lt;/div&gt;</summary>
		<author><name>MonsterMash</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ST:_Combat_Tracker&amp;diff=429549</id>
		<title>ST: Combat Tracker</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ST:_Combat_Tracker&amp;diff=429549"/>
		<updated>2022-10-17T19:12:14Z</updated>

		<summary type="html">&lt;p&gt;MonsterMash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[Sigma Tau Sector]]&lt;br /&gt;
&lt;br /&gt;
    Character:                  Total  Current Armor Initiative  Move  Melee   Primary       Ranged   Primary            &lt;br /&gt;
                                  HP     HP    Class    Bonus    Rate  Bonus    Melee        Bonus     Ranged            &lt;br /&gt;
    &#039;&#039;&#039;[[Spencer Jeffries]]&#039;&#039;&#039;             14      14      13      +0       10     +2   Unarmed d8+1   +2    Laser Rifle 1d10*&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;[[ST: Ivan Butler|Ivan Butler]]&#039;&#039;&#039;                   8       8      13      +0        0      0      unarmed          +1    Laser Pistol 1d6&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;[[ST: Gadreel Azrian|Gadreel Azrian]]&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;[[ST:_Verity_Land|Verity Land]]&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;[[ST: Mersiel Rainer|Mersiel Rainer]]&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*weapon capable of burst fire: +2 to hit, +2 to damage - uses 3 rounds of ammunition&lt;/div&gt;</summary>
		<author><name>MonsterMash</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ST:_Combat_Tracker&amp;diff=429548</id>
		<title>ST: Combat Tracker</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ST:_Combat_Tracker&amp;diff=429548"/>
		<updated>2022-10-17T18:53:23Z</updated>

		<summary type="html">&lt;p&gt;MonsterMash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[Sigma Tau Sector]]&lt;br /&gt;
&lt;br /&gt;
    Character:                  Total  Current Armor Initiative  Move  Melee   Primary       Ranged   Primary            &lt;br /&gt;
                                  HP     HP    Class    Bonus    Rate  Bonus    Melee        Bonus     Ranged            &lt;br /&gt;
    &#039;&#039;&#039;[[Spencer Jeffries]]&#039;&#039;&#039;             14      14      13      +0       10     +2   Unarmed d8+1   +2    Laser Rifle 1d10*&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;[[ST: Ivan Butler|Ivan Butler]]&#039;&#039;&#039;           8       8      13      +0        0      0                  +1    Laser Pistol 1d6&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;[[ST: Gadreel Azrian|Gadreel Azrian]]&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;[[ST:_Verity_Land|Verity Land]]&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;[[ST: Mersiel Rainer|Mersiel Rainer]]&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*weapon capable of burst fire: +2 to hit, +2 to damage - uses 3 rounds of ammunition&lt;/div&gt;</summary>
		<author><name>MonsterMash</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ST:_Combat_Tracker&amp;diff=429547</id>
		<title>ST: Combat Tracker</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ST:_Combat_Tracker&amp;diff=429547"/>
		<updated>2022-10-17T18:46:26Z</updated>

		<summary type="html">&lt;p&gt;MonsterMash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[Sigma Tau Sector]]&lt;br /&gt;
&lt;br /&gt;
    Character:                  Total  Current Armor Initiative  Move  Melee   Primary       Ranged   Primary            &lt;br /&gt;
                                  HP     HP    Class    Bonus    Rate  Bonus    Melee        Bonus     Ranged            &lt;br /&gt;
    &#039;&#039;&#039;[[Spencer Jeffries]]&#039;&#039;&#039;             14      14      13      +0       10     +2   Unarmed d8+1   +2    Laser Rifle 1d10*&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;[[ST: Ivan Butler|Ivan Butler]]&#039;&#039;&#039;   8       8      13      +0        0                         +1    Laser Pistol 1d6&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;[[ST: Gadreel Azrian|Gadreel Azrian]]&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;[[ST:_Verity_Land|Verity Land]]&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;[[ST: Mersiel Rainer|Mersiel Rainer]]&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*weapon capable of burst fire: +2 to hit, +2 to damage - uses 3 rounds of ammunition&lt;/div&gt;</summary>
		<author><name>MonsterMash</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ST:_Rocinante_Cargo&amp;diff=429243</id>
		<title>ST: Rocinante Cargo</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ST:_Rocinante_Cargo&amp;diff=429243"/>
		<updated>2022-10-12T21:17:32Z</updated>

		<summary type="html">&lt;p&gt;MonsterMash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[Sigma Tau Sector]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Rocinante Cargo Bay - 120 tons total  &lt;br /&gt;
** 39 tons empty&lt;br /&gt;
** 4 tons Spare Parts &lt;br /&gt;
** 1 ton Postech Medical Supplies&lt;br /&gt;
** 20 tons Industrial Tools&lt;br /&gt;
** 40 tons Projectile Small Arms&lt;br /&gt;
** 10 tons Energy Small Arms.&lt;br /&gt;
** 10 tons fine liquor (compact -only uses 1 t space)&lt;br /&gt;
** 5 tons Native Artwork (Wuey)&lt;/div&gt;</summary>
		<author><name>MonsterMash</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ST:_Rocinante_Cargo&amp;diff=429242</id>
		<title>ST: Rocinante Cargo</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ST:_Rocinante_Cargo&amp;diff=429242"/>
		<updated>2022-10-12T21:16:00Z</updated>

		<summary type="html">&lt;p&gt;MonsterMash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[Sigma Tau Sector]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rocinante Cargo Bay - 120 tons total  &lt;br /&gt;
&lt;br /&gt;
** 39 tons empty&lt;br /&gt;
&lt;br /&gt;
** 4 tons Spare Parts &lt;br /&gt;
&lt;br /&gt;
** 1 ton Postech Medical Supplies&lt;br /&gt;
&lt;br /&gt;
** 20 tons Industrial Tools&lt;br /&gt;
&lt;br /&gt;
** 40 tons Projectile Small Arms&lt;br /&gt;
&lt;br /&gt;
** 10 tons Energy Small Arms.&lt;br /&gt;
&lt;br /&gt;
** 10 tons fine liquor (compact -only uses 1 t space)&lt;br /&gt;
&lt;br /&gt;
** 5 tons Native Artwork (Wuey)&lt;/div&gt;</summary>
		<author><name>MonsterMash</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ST:_Loot&amp;diff=429241</id>
		<title>ST: Loot</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ST:_Loot&amp;diff=429241"/>
		<updated>2022-10-12T21:10:31Z</updated>

		<summary type="html">&lt;p&gt;MonsterMash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[Sigma Tau Sector]]&lt;br /&gt;
&lt;br /&gt;
* Debts:&lt;br /&gt;
** Rocinante 850K&lt;br /&gt;
** 2 Loads of fuel (Reni) 1K&lt;br /&gt;
** 2 loads fuel (Wuey) 1k&lt;br /&gt;
** 15T Energy Small Arms 150K&lt;br /&gt;
** 40T Projectile Small Arms 200K&lt;br /&gt;
** 40T Industrial Tools 400K&lt;br /&gt;
** 1T Medical Supplies 25K&lt;br /&gt;
** 4T Spare Ship Parts 100K&lt;br /&gt;
** Storefront L1 with Corporate Security,minor  60k&lt;br /&gt;
** 10T Fine Liquor 100K&lt;br /&gt;
** 5T Native Art (Wuey) 50K&lt;br /&gt;
&lt;br /&gt;
** Total Debt: 1876K outstanding&lt;br /&gt;
&lt;br /&gt;
* Upcoming: 42K5 6 month maintenance&lt;br /&gt;
&lt;br /&gt;
* Income:&lt;br /&gt;
** 10T Industrial Tools @18K/T - 180K&lt;br /&gt;
** 10T Industrial Tools @16K/T - 160K&lt;br /&gt;
** 5T Energy Weapons (rebels) @125K/T = 125K&lt;br /&gt;
&lt;br /&gt;
** Total Income 465K&lt;/div&gt;</summary>
		<author><name>MonsterMash</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ST:_Rocinante_Cargo&amp;diff=429240</id>
		<title>ST: Rocinante Cargo</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ST:_Rocinante_Cargo&amp;diff=429240"/>
		<updated>2022-10-12T21:06:03Z</updated>

		<summary type="html">&lt;p&gt;MonsterMash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[Sigma Tau Sector]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rocinante Cargo Bay - 120 tons total  &lt;br /&gt;
&lt;br /&gt;
20 tons empty&lt;br /&gt;
&lt;br /&gt;
4 tons Spare Parts &lt;br /&gt;
&lt;br /&gt;
1 ton Postech Medical Supplies&lt;br /&gt;
&lt;br /&gt;
20 tons Industrial Tools&lt;br /&gt;
&lt;br /&gt;
40 tons Projectile Small Arms&lt;br /&gt;
&lt;br /&gt;
15 tons Energy Small Arms.&lt;/div&gt;</summary>
		<author><name>MonsterMash</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ST:_Ivan_Butler&amp;diff=428871</id>
		<title>ST: Ivan Butler</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ST:_Ivan_Butler&amp;diff=428871"/>
		<updated>2022-10-07T22:03:51Z</updated>

		<summary type="html">&lt;p&gt;MonsterMash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[Sigma Tau Sector]]&lt;br /&gt;
&lt;br /&gt;
*Name: Ivan Butler&lt;br /&gt;
*Class: Expert             &lt;br /&gt;
*Level: 2                 &lt;br /&gt;
*XP:  4&lt;br /&gt;
*Age: 27      &lt;br /&gt;
*Languages:          &lt;br /&gt;
*Background: Ivan comes from Terleen, a minor world in the Detis confederacy where his family was one of the main merchant groups. However their rivals led by the Jorgensens combined against them into a cartel to try and force them out of business. By bribing officials and staging fake pirate raids against the &lt;br /&gt;
Butler&#039;s ships the cartel has reduced them to only a minor player and Ivan has headed out to earn money to get back and upset the cartel&#039;s macinations. &lt;br /&gt;
*Description: Ivan is a lightly built man of average height with fashionably cut black hair. &lt;br /&gt;
*Goal: Ivan wants to make enough money to go back and buy out the businesses of his family&#039;s hated rivals, the Jorgensens.       &lt;br /&gt;
&lt;br /&gt;
==Attributes:==&lt;br /&gt;
*Strength       07  (-1)  &lt;br /&gt;
*Dexterity      09  &lt;br /&gt;
*Constitution   10 &lt;br /&gt;
*Intelligence   11&lt;br /&gt;
*Wisdom         14  (+2)  &lt;br /&gt;
*Charisma       14  (+2)&lt;br /&gt;
&lt;br /&gt;
===Other Stats===&lt;br /&gt;
*Movement Rate: 10m&lt;br /&gt;
* HP: 8&lt;br /&gt;
* Psi Points:&lt;br /&gt;
* System Strain:&lt;br /&gt;
* AC: 13&lt;br /&gt;
* Attacks: +1&lt;br /&gt;
* Saves:&lt;br /&gt;
** Evasion:14&lt;br /&gt;
** Mental:12&lt;br /&gt;
** Physical:14&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
* Administer&lt;br /&gt;
* Connect-0&lt;br /&gt;
* Exert&lt;br /&gt;
* Fix&lt;br /&gt;
* Heal&lt;br /&gt;
* Know-0&lt;br /&gt;
* Lead-1&lt;br /&gt;
* Notice&lt;br /&gt;
* Perform&lt;br /&gt;
* Pilot&lt;br /&gt;
* Program&lt;br /&gt;
* Punch&lt;br /&gt;
* Shoot-0&lt;br /&gt;
* Sneak&lt;br /&gt;
* Stab&lt;br /&gt;
* Survive&lt;br /&gt;
* Talk-0&lt;br /&gt;
* Trade-0&lt;br /&gt;
* Work&lt;br /&gt;
* Stealth&lt;br /&gt;
&lt;br /&gt;
===Foci===&lt;br /&gt;
* Connected-1: You are remarkably good at making friends and forging ties with people around you. Wherever you go, you always seem to know somebody useful to your ends. Gain connect as a bonus skill. If you&#039;ve spent at least a week in a not-entirely-hostile location, you&#039;ll have built a web of contacts willing to do favors for you that are no more than mildly illegal. You can call in one favor per game day and the GM decides how far they&#039;ll go for you.&lt;br /&gt;
* Connected-2: Once per game session, if it&#039;s not entirely implausible, you meet someone you know who is willing to do modest favors for you. You an decide  when and where you want to meet this person, but the GM decides who they are and what they can do for you.&lt;br /&gt;
* Star Captain-1: Gain lead as a bonus skill. Your ship gains 2 extra command points at the start of each turn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Class Abilities===&lt;br /&gt;
* Once per scene, you can reroll a failed skill check, taking the new roll if it’s better. &lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
Package: Civilian &lt;br /&gt;
* Readied:&lt;br /&gt;
**Compad (1)&lt;br /&gt;
**Laser Pistol (1)&lt;br /&gt;
**&lt;br /&gt;
* Stowed:&lt;br /&gt;
**Secure Clothing (AC13) (1)&lt;br /&gt;
**3typeA power cell (1)&lt;br /&gt;
**&lt;br /&gt;
* Money:&lt;br /&gt;
**515 credits&lt;/div&gt;</summary>
		<author><name>MonsterMash</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ST:_Wuey&amp;diff=428770</id>
		<title>ST: Wuey</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ST:_Wuey&amp;diff=428770"/>
		<updated>2022-10-04T21:22:28Z</updated>

		<summary type="html">&lt;p&gt;MonsterMash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[Sigma Tau Sector]]&lt;br /&gt;
&lt;br /&gt;
* System&lt;br /&gt;
** Wuey - large ocean world&lt;br /&gt;
** 6 other planters all either gas or inert rock with no signs of life,&lt;br /&gt;
&lt;br /&gt;
* Wuey&lt;br /&gt;
** The large world you&#039;re approach is warm, but not unbearably so, and with variation. It is indeed an ocean world, with many islands throughout, but none large. It also appears to have a number of artificial floating islands to help support the hundreds of millions of inhabitants on the planet. Verity is able to verify that it has post tech levels of technology, including a number ships in orbit. &lt;br /&gt;
&lt;br /&gt;
** There are a number of different types of settlements on Wuey. It has hundreds of millions of inhabitants, but little land. However, it has a rich and bountiful ocean. The land is preserved for farming and natural use as much as possible, so cities tend to be built under ground, or partially submerged in the water, so those cities do exist.This was once, largely a vacation planet, with it&#039;s endless beaches and warm weather. That largely broke down post-Scream. It&#039;s fairly isolated, so have fallen back into supporting themselves. The world teams with ocean delicacies and grows a substantial amount of crops on the their limited land masses. There is a chance you could export food from here to elsewhere, if you have a market for it. They avoid giving away weaknesses, but it seems they lack in mineral resources and also are getting low on their manufacturing and technology for much of their equipment. They haven&#039;t slipped back at this point, but that&#039;s certainly a possibility in the future.&lt;br /&gt;
&lt;br /&gt;
* Political&lt;br /&gt;
** Planetary Government has patrol ships as standard. Weapons are regulated on the planet, especially in the government sector here. Firearms (or energy weapons) are forbidden for citizens and yourselves.Even a combat knife is technically forbidden, though you can hide things away if you wish. This city, or set of interconnected cities, is the largest on the planet and the planetary government.&lt;br /&gt;
&lt;br /&gt;
** The rebels are the descendants of an original pastoral colony who became, and remain, an underclass in society. They were forced to become the waitstaff, maintenance workers, etc. for the entrepreneurs who turned the planet into a resort planet. It wasn&#039;t direct force so much as gentrification which pushed prices up and pushed the locals to desperation to survive. It continues to this day, despite the planet reverting to more of a pastoral planet post-scream that a small group of elites control the wealth, the government, and most of the resources, while the majority are a worker underclass that supports them. It isn&#039;t formalized anywhere, but does appear to be a defaco standard on the planet.&lt;br /&gt;
&lt;br /&gt;
** There&#039;s been a pretty large uprising in recent decades that has liberated much of the planet to the far side from here. With numbers and a lack of incoming technology from outside, it&#039;s given them a chance to take back lands and declare their own government. The majority of the planet still goes on under the united government who has access to space, and will definitely gain ascendancy as they establish trade agreements and gain access to outside resources. Your additional research shows that everyone who gains financially from business ownership is part of the smaller ruling class, though even there only a minority of that class has access to real wealth and power.&lt;/div&gt;</summary>
		<author><name>MonsterMash</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ST:_Troops&amp;diff=428680</id>
		<title>ST: Troops</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ST:_Troops&amp;diff=428680"/>
		<updated>2022-10-03T06:29:19Z</updated>

		<summary type="html">&lt;p&gt;MonsterMash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[Sigma Tau Sector]]&lt;br /&gt;
&lt;br /&gt;
* Wuey storefront&lt;br /&gt;
** Bo - local factor&lt;br /&gt;
** Yianna Terzis- security&lt;br /&gt;
** Javier Cordova - security&lt;br /&gt;
&lt;br /&gt;
* Government Wuey&lt;br /&gt;
** Mimi Xhu - trade department&lt;br /&gt;
&lt;br /&gt;
* Rebels Wuey&lt;br /&gt;
** Landin Kole - Freedom Pact&lt;/div&gt;</summary>
		<author><name>MonsterMash</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ST:_Loot&amp;diff=428537</id>
		<title>ST: Loot</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ST:_Loot&amp;diff=428537"/>
		<updated>2022-09-30T22:53:04Z</updated>

		<summary type="html">&lt;p&gt;MonsterMash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[Sigma Tau Sector]]&lt;br /&gt;
&lt;br /&gt;
* Debts:&lt;br /&gt;
** Rocinante 850K&lt;br /&gt;
** 2 Loads of fuel (Reni) 1K&lt;br /&gt;
** 2 loads fuel (Wuey) 1k&lt;br /&gt;
** 10T Energy Small Arms 150K&lt;br /&gt;
** 40T Projectile Small Arms 200K&lt;br /&gt;
** 20T Industrial Tools 400K&lt;br /&gt;
** 1T Medical Supplies 25K&lt;br /&gt;
** 4T Spare Ship Parts 100K&lt;br /&gt;
** Storefront L1 with Corporate Security,minor  60k&lt;br /&gt;
&lt;br /&gt;
** Total Debt: 1726K outstanding&lt;br /&gt;
&lt;br /&gt;
* Upcoming: 42K5 6 month maintenance&lt;br /&gt;
&lt;br /&gt;
* Income:&lt;br /&gt;
** 10T Industrial Tools @18K/T - 180K&lt;br /&gt;
** 10T Industrial Tools @16K/T - 160K&lt;br /&gt;
** 5T Energy Weapons (rebels) @125K/T = 125K&lt;br /&gt;
&lt;br /&gt;
** Total Income 465K&lt;/div&gt;</summary>
		<author><name>MonsterMash</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ST:_Troops&amp;diff=428536</id>
		<title>ST: Troops</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ST:_Troops&amp;diff=428536"/>
		<updated>2022-09-30T22:50:24Z</updated>

		<summary type="html">&lt;p&gt;MonsterMash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[Sigma Tau Sector]]&lt;br /&gt;
&lt;br /&gt;
* Wuey storefront&lt;br /&gt;
** Bo - local factor&lt;br /&gt;
** Yianna Terzis- security&lt;br /&gt;
** Javier Cordova - security&lt;br /&gt;
&lt;br /&gt;
* Government Wuey&lt;br /&gt;
** Mimi Xhu - trade department&lt;/div&gt;</summary>
		<author><name>MonsterMash</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ST:_Loot&amp;diff=428528</id>
		<title>ST: Loot</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ST:_Loot&amp;diff=428528"/>
		<updated>2022-09-30T22:10:27Z</updated>

		<summary type="html">&lt;p&gt;MonsterMash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[Sigma Tau Sector]]&lt;br /&gt;
&lt;br /&gt;
* Debts:&lt;br /&gt;
** Rocinante 850K&lt;br /&gt;
** 2 Loads of fuel (Reni) 1K&lt;br /&gt;
** 15T Energy Small Arms 150K&lt;br /&gt;
** 40T Projectile Small Arms 200K&lt;br /&gt;
** 40T Industrial Tools 400K&lt;br /&gt;
** 1T Medical Supplies 25K&lt;br /&gt;
** 4T Spare Ship Parts 100K&lt;br /&gt;
** Storefront L1 with Corporate Security,minor  60k&lt;br /&gt;
&lt;br /&gt;
** Total Debt: 1726K outstanding&lt;br /&gt;
&lt;br /&gt;
* Upcoming: 42K5 6 month maintenance&lt;br /&gt;
&lt;br /&gt;
* Income:&lt;br /&gt;
** 10T Industrial Tools @18K/T - 180K&lt;br /&gt;
** 10T Industrial Tools @16K/T - 160K&lt;br /&gt;
** 5T Energy Weapons (rebels) @125K/T = 125K&lt;br /&gt;
&lt;br /&gt;
** Total Income 465K&lt;/div&gt;</summary>
		<author><name>MonsterMash</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ST:_Wuey&amp;diff=427880</id>
		<title>ST: Wuey</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ST:_Wuey&amp;diff=427880"/>
		<updated>2022-09-21T02:58:16Z</updated>

		<summary type="html">&lt;p&gt;MonsterMash: Created page with &amp;quot;- Main Page; Sigma Tau Sector  Sensors show no signs of other life in the system of 7 planets. The others are either gas or inert rock. The large world you&amp;#039;re approach is...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[Sigma Tau Sector]]&lt;br /&gt;
&lt;br /&gt;
Sensors show no signs of other life in the system of 7 planets. The others are either gas or inert rock. The large world you&#039;re approach is warm, but not unbearably so, and with variation. It is indeed an ocean world, with many islands throughout, but none large. It also appears to have a number of artificial floating islands to help support the hundreds of millions of inhabitants on the planet. Verity is able to verify that it has post tech levels of technology, including a number ships in orbit. &lt;br /&gt;
&lt;br /&gt;
There are a number of different types of settlements on Wuey. It has hundreds of millions of inhabitants, but little land. However, it has a rich and bountiful ocean. The land is preserved for farming and natural use as much as possible, so cities tend to be built under ground, or partially submerged in the water, so those cities do exist.This was once, largely a vacation planet, with it&#039;s endless beaches and warm weather. That largely broke down post-Scream. It&#039;s fairly isolated, so have fallen back into supporting themselves. The world teams with ocean delicacies and grows a substantial amount of crops on the their limited land masses. There is a chance you could export food from here to elsewhere, if you have a market for it. They avoid giving away weaknesses, but it seems they lack in mineral resources and also are getting low on their manufacturing and technology for much of their equipment. They haven&#039;t slipped back at this point, but that&#039;s certainly a possibility in the future.&lt;br /&gt;
&lt;br /&gt;
Planetary Government has patrol ships as standard. Weapons are regulated on the planet, especially in the government sector here. Firearms (or energy weapons) are forbidden for citizens and yourselves.Even a combat knife is technically forbidden, though you can hide things away if you wish. This city, or set of interconnected cities, is the largest on the planet and the planetary government.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The rebels are the descendants of an original pastoral colony who became, and remain, an underclass in society. They were forced to become the waitstaff, maintenance workers, etc. for the entrepreneurs who turned the planet into a resort planet. It wasn&#039;t direct force so much as gentrification which pushed prices up and pushed the locals to desperation to survive. It continues to this day, despite the planet reverting to more of a pastoral planet post-scream that a small group of elites control the wealth, the government, and most of the resources, while the majority are a worker underclass that supports them. It isn&#039;t formalized anywhere, but does appear to be a defaco standard on the planet.&lt;br /&gt;
&lt;br /&gt;
There&#039;s been a pretty large uprising in recent decades that has liberated much of the planet to the far side from here. With numbers and a lack of incoming technology from outside, it&#039;s given them a chance to take back lands and declare their own government. The majority of the planet still goes on under the united government who has access to space, and will definitely gain ascendancy as they establish trade agreements and gain access to outside resources. Your additional research shows that everyone who gains financially from business ownership is part of the smaller ruling class, though even there only a minority of that class has access to real wealth and power.&lt;/div&gt;</summary>
		<author><name>MonsterMash</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Sigma_Tau_Sector&amp;diff=427879</id>
		<title>Sigma Tau Sector</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Sigma_Tau_Sector&amp;diff=427879"/>
		<updated>2022-09-21T02:45:39Z</updated>

		<summary type="html">&lt;p&gt;MonsterMash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Campaign Setup]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;rstites&#039;s SWN Game&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Thread Links:&#039;&#039;&#039;&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/recruitment-sigma-tau-sector-stars-without-number.900854/ Recruitment Thread]  &lt;br /&gt;
[https://forum.rpg.net/index.php?threads/sigma-tau-sector.901336// OOC]&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/sigma-tau-sector.901337/ In Character Thread I]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[ST :Character Sheet|Character Sheet Starter]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Spencer Jeffries]]&#039;&#039;&#039; Expert, Ship&#039;s Engineer played by Black Adder LXX.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[ST: Ivan Butler|Ivan Butler]]&#039;&#039;&#039; Expert, Captain played by MonsterMash.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[ST: Gadreel Azrian|Gadreel Azrian]]&#039;&#039;&#039; Warrior, Former Soldier of the Destis Confederacy/Scout played by Naed Yar&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[ST:_Verity_Land|Verity Land]]&#039;&#039;&#039; Expert/Warrior Adventurer, Rebel Peasant Hacker played by Ninevehn.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[ST: Mersiel Rainer|Mersiel Rainer]]&#039;&#039;&#039;  Expert/Warrior Adventurer, Combat Medic played by The Conquering Potato.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[ST :HD Smith|HD Smith]]&#039;&#039;&#039; Expert Vagabond out of Sigma Squared [Albann system]. Former fighter pilot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[ST: Rocinante|Rocinante]]&#039;&#039;&#039; A real workhorse of a free trader.&lt;br /&gt;
* &#039;&#039;&#039;[[ST: Rocinante Cargo|Roinante Cargo]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Party Logistics==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[ST: Combat Tracker|Combat Tracker]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[ST: Marching Order|Marching Order]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[ST: Calendar|Calendar]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[ST: Loot|Books and Finances]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[ST: Troops|Ancillary Characters]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Detis Confederacy&#039;&#039;&#039; consists of 5 systems bound together through trade treaties and some shared defense and governance, lying on the edge of the Sigma Squared Sector. &lt;br /&gt;
*Recent exploration into the Sigma Tau Sector has found a moon of the third planet of the Reni (0002) system that can maintain a small outpost settlement, with a communications detachment on the second largest moon of the fifth planet, a gas giant. The third planet is entirely made of barren mountains and badlands with a corrosive atmosphere that breaks down the best suits available, so can&#039;t sustain any life itself. Only limited exploration of the surface has happened due to this.&lt;br /&gt;
&lt;br /&gt;
*The outpost is a joint effort between a number of large corporations and trade organizations, plus government sponsorship, from the Detis Confederacy. It is a rough and tumble place though, with only a thousand residents at the moment, and no more than a few thousand permanent residents ever able to be supported. Supplies have to be transported in at that moment. A small port that includes ship repair facilities and upgrades is under construction, but it will be some time before it&#039;s operational. Three systems are within range of a Spike-2 drive from the outpost, but as of now, nobody has visited them from the Confederacy.&lt;br /&gt;
&lt;br /&gt;
[[File:Tau SS named.png]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[ST: Reni|Reni (0002)]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[ST: Wuey|Wuey (0004)]]&#039;&#039;&#039;&lt;br /&gt;
Wuey is an Ocean World with a human inhabitable atmosphere with a large population.&lt;br /&gt;
There&#039;s speculation that it might have been a great vacation spot once, but nobody &lt;br /&gt;
really knows. It&#039;s just fun speculation. Weapons regulated so no open carry. Mainly a &lt;br /&gt;
farming planet now so good place to import tech. Existing government, but possible rebel groups looking to trade for weapons.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Urooh (0008)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Paplo (0103)&#039;&#039;&#039;&lt;br /&gt;
A world of interconnected city domes on the surface of a rough world with an &lt;br /&gt;
invasive atmosphere that makes the surface both toxic, as well as very difficult &lt;br /&gt;
to be on longterm even with suits as they have to cycle the atmosphere. &lt;br /&gt;
The settlements there are isolationist and have not been open to initial attempts at contact.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dibru (0202)&#039;&#039;&#039;&lt;br /&gt;
There&#039;s two civilizations in the system, one human, and the other not. They don&#039;t appear &lt;br /&gt;
to be friendly with each other, and this group&#039;s ship was warned away, so they didn&#039;t land. &lt;br /&gt;
(They were a basic survey ship, who found the updated path to the system, that you can now &lt;br /&gt;
access at the base. They weren&#039;t in a position to do much but accept that and leave, and &lt;br /&gt;
had no incentive to stay around.) That system is critical as it&#039;s the key to opening up the &lt;br /&gt;
rest of the sector, but it also appears like it&#039;ll require some work to figure out the situation there and manage it.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Que (0206)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Acemmog (0207)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Virocs (0302)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Kil (0303)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Chotren (0304)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Egisol (0306)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Boint (0307)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Kadsict (0406)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Inocs (0407)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Siog (0408)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Rovuc (0503)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Vlit (0505)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Shad (0603)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Juks (0608)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Cor (0609)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Qir (0700)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Huechiff (0701)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Dobeh (0702)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Owals (0708)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
* &#039;&#039;&#039;[[ST: Character Creation |Character Creation]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[ST: Combat Synopsis |Combat Synopsis]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[ST: House Rules |House Rules]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>MonsterMash</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Sigma_Tau_Sector&amp;diff=427224</id>
		<title>Sigma Tau Sector</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Sigma_Tau_Sector&amp;diff=427224"/>
		<updated>2022-09-13T18:37:35Z</updated>

		<summary type="html">&lt;p&gt;MonsterMash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Campaign Setup]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;rstites&#039;s SWN Game&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Thread Links:&#039;&#039;&#039;&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/recruitment-sigma-tau-sector-stars-without-number.900854/ Recruitment Thread]  &lt;br /&gt;
[https://forum.rpg.net/index.php?threads/sigma-tau-sector.901336// OOC]&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/sigma-tau-sector.901337/ In Character Thread I]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[ST :Character Sheet|Character Sheet Starter]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Spencer Jeffries]]&#039;&#039;&#039; Expert, Ship&#039;s Engineer played by Black Adder LXX.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[ST: Ivan Butler|Ivan Butler]]&#039;&#039;&#039; Expert, Captain played by MonsterMash.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[ST: Gadreel Azrian|Gadreel Azrian]]&#039;&#039;&#039; Warrior, Former Soldier of the Destis Confederacy/Scout played by Naed Yar&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[ST:_Verity_Land|Verity Land]]&#039;&#039;&#039; Expert/Warrior Adventurer, Rebel Peasant Hacker played by Ninevehn.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[ST: Mersiel Rainer|Mersiel Rainer]]&#039;&#039;&#039;  Expert/Warrior Adventurer, Combat Medic played by The Conquering Potato.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[ST :HD Smith|HD Smith]]&#039;&#039;&#039; Expert Vagabond out of Sigma Squared [Albann system]. Former fighter pilot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[ST: Rocinante|Rocinante]]&#039;&#039;&#039; A real workhorse of a free trader.&lt;br /&gt;
* &#039;&#039;&#039;[[ST: Rocinante Cargo|Roinante Cargo]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Party Logistics==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[ST: Combat Tracker|Combat Tracker]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[ST: Marching Order|Marching Order]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[ST: Calendar|Calendar]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[ST: Loot|Loot]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[ST: Troops|Mule Train &amp;amp; Troops]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Detis Confederacy&#039;&#039;&#039; consists of 5 systems bound together through trade treaties and some shared defense and governance, lying on the edge of the Sigma Squared Sector. &lt;br /&gt;
*Recent exploration into the Sigma Tau Sector has found a moon of the third planet of the Reni (0002) system that can maintain a small outpost settlement, with a communications detachment on the second largest moon of the fifth planet, a gas giant. The third planet is entirely made of barren mountains and badlands with a corrosive atmosphere that breaks down the best suits available, so can&#039;t sustain any life itself. Only limited exploration of the surface has happened due to this.&lt;br /&gt;
&lt;br /&gt;
*The outpost is a joint effort between a number of large corporations and trade organizations, plus government sponsorship, from the Detis Confederacy. It is a rough and tumble place though, with only a thousand residents at the moment, and no more than a few thousand permanent residents ever able to be supported. Supplies have to be transported in at that moment. A small port that includes ship repair facilities and upgrades is under construction, but it will be some time before it&#039;s operational. Three systems are within range of a Spike-2 drive from the outpost, but as of now, nobody has visited them from the Confederacy.&lt;br /&gt;
&lt;br /&gt;
[[File:Tau SS named.png]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[ST: Reni|Reni (0002)]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Wuey (0004)&#039;&#039;&#039;&lt;br /&gt;
Wuey is an Ocean World with a human inhabitable atmosphere with a large population.&lt;br /&gt;
There&#039;s speculation that it might have been a great vacation spot once, but nobody &lt;br /&gt;
really knows. It&#039;s just fun speculation. Weapons regulated so no open carry. Mainly a &lt;br /&gt;
farming planet now so good place to import tech. Existing government, but possible rebel groups looking to trade for weapons.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Urooh (0008)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Paplo (0103)&#039;&#039;&#039;&lt;br /&gt;
A world of interconnected city domes on the surface of a rough world with an &lt;br /&gt;
invasive atmosphere that makes the surface both toxic, as well as very difficult &lt;br /&gt;
to be on longterm even with suits as they have to cycle the atmosphere. &lt;br /&gt;
The settlements there are isolationist and have not been open to initial attempts at contact.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dibru (0202)&#039;&#039;&#039;&lt;br /&gt;
There&#039;s two civilizations in the system, one human, and the other not. They don&#039;t appear &lt;br /&gt;
to be friendly with each other, and this group&#039;s ship was warned away, so they didn&#039;t land. &lt;br /&gt;
(They were a basic survey ship, who found the updated path to the system, that you can now &lt;br /&gt;
access at the base. They weren&#039;t in a position to do much but accept that and leave, and &lt;br /&gt;
had no incentive to stay around.) That system is critical as it&#039;s the key to opening up the &lt;br /&gt;
rest of the sector, but it also appears like it&#039;ll require some work to figure out the situation there and manage it.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Que (0206)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Acemmog (0207)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Virocs (0302)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Kil (0303)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Chotren (0304)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Egisol (0306)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Boint (0307)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Kadsict (0406)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Inocs (0407)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Siog (0408)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Rovuc (0503)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Vlit (0505)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Shad (0603)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Juks (0608)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Cor (0609)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Qir (0700)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Huechiff (0701)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Dobeh (0702)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Owals (0708)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
* &#039;&#039;&#039;[[ST: Character Creation |Character Creation]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[ST: Combat Synopsis |Combat Synopsis]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[ST: House Rules |House Rules]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>MonsterMash</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ordo,_halfling_messenger&amp;diff=426899</id>
		<title>Ordo, halfling messenger</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ordo,_halfling_messenger&amp;diff=426899"/>
		<updated>2022-09-07T11:29:16Z</updated>

		<summary type="html">&lt;p&gt;MonsterMash: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Character in the [[Town of the Damned (a Fleaux Adventure)]]&lt;br /&gt;
*Level: 1&lt;br /&gt;
*Origin: halfling&lt;br /&gt;
*Background: Grew up in the street +1 Dex&lt;br /&gt;
*Profession: Messenger&lt;br /&gt;
*Crime: being an agitator&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
*Strength: 8&lt;br /&gt;
*Dexterity: 12&lt;br /&gt;
*Erudition: 10&lt;br /&gt;
*Charisma: 11&lt;br /&gt;
*Guts: 8&lt;br /&gt;
*Melee: 9&lt;br /&gt;
*Shooting: 9&lt;br /&gt;
----&lt;br /&gt;
*Hit Points: 7 / 8&lt;br /&gt;
----&lt;br /&gt;
*Willpower: ud4 / ud6 &lt;br /&gt;
----&lt;br /&gt;
*Damage dice: d4 unarmed, d6 armed&lt;br /&gt;
*Protection: no armour&lt;br /&gt;
&lt;br /&gt;
==Talents==&lt;br /&gt;
* You can choose the move action twice without rolling Willpower. &lt;br /&gt;
* You are able to memorise everything you hear with a successful Willpower roll, +1 Charisma&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Ordo grew up in the Iron Kingdom as the child of a poor family, learning to live by his wits on the streets. &lt;br /&gt;
&lt;br /&gt;
Ordo got caught up in a riot against the Order of Penitents when he was delivering a message for one of the smuggling gangs of halflings.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Hanger&lt;br /&gt;
*Knife&lt;br /&gt;
*47 shillings&lt;br /&gt;
* 1 florin (worth 6 shillings)&lt;br /&gt;
*Frying pan&lt;br /&gt;
*Crossbow* and ud6 bolts&lt;br /&gt;
*4 polished, interesting-patterned stones&lt;/div&gt;</summary>
		<author><name>MonsterMash</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Belchior,_o_Belo,_a_human_gigolo&amp;diff=426019</id>
		<title>Belchior, o Belo, a human gigolo</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Belchior,_o_Belo,_a_human_gigolo&amp;diff=426019"/>
		<updated>2022-08-24T08:26:20Z</updated>

		<summary type="html">&lt;p&gt;MonsterMash: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[image:Fleaux-Belchior.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Town_of_the_Damned_(a_Fleaux_Adventure)| Town of the Damned (a Fleaux Adventure) - main page]]&lt;br /&gt;
*Level: 1&lt;br /&gt;
*Origin: Human&lt;br /&gt;
*Background: grew up on the streets&lt;br /&gt;
*Profession: Gigolo&lt;br /&gt;
*Crime: accused of poisoning a sick person&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
*Strength: 8&lt;br /&gt;
*Dexterity: 11&lt;br /&gt;
*Erudition: 10&lt;br /&gt;
*Charisma: 10 &lt;br /&gt;
*Guts: 10&lt;br /&gt;
*Melee: 9&lt;br /&gt;
*Shooting: 11 &lt;br /&gt;
----&lt;br /&gt;
*Hit Points: 8 / 8&lt;br /&gt;
----&lt;br /&gt;
*Willpower: ud4 / ud6 &lt;br /&gt;
----&lt;br /&gt;
*Damage dice: d4 unarmed, d6 armed&lt;br /&gt;
*Protection: 0 (no armour)&lt;br /&gt;
&lt;br /&gt;
==Talents==&lt;br /&gt;
*Gigolo: advantage to Attribute rolls for fast exits and to avoid pursuit&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
*Appearance: Slightly overweight, build, one of the great beauties, with almost unsurpassed form and appearance - people notice you. Notably dazzling smile and cute nose.&lt;br /&gt;
*Personality: You put your interests, and those of your friends, above all else. Egotistical but cooperative in nature.   &lt;br /&gt;
&lt;br /&gt;
Belchior was the most &amp;quot;accomplished&amp;quot; gigolo of Pontesangre and had a comfortable life servicing the donas of the city. One day, though, he became infatuated with an elven maiden from one of the most powerful Pontesangrina families. His advances reciprocated by the young woman, Belchior was caught in the act of introducing her to the pleasures of the flesh and had to flee the city. Business in Fortaleza wasn&#039;t as brisk and Belchior found himself doing odd jobs to make ends meet, eventually falling with a group of never-do-wells like him.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Rapier&lt;br /&gt;
*Knife&lt;br /&gt;
*28 shillings&lt;/div&gt;</summary>
		<author><name>MonsterMash</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ordo,_halfling_messenger&amp;diff=426018</id>
		<title>Ordo, halfling messenger</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ordo,_halfling_messenger&amp;diff=426018"/>
		<updated>2022-08-24T08:25:49Z</updated>

		<summary type="html">&lt;p&gt;MonsterMash: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Character in the [[Town of the Damned (a Fleaux Adventure)]]&lt;br /&gt;
*Level: 1&lt;br /&gt;
*Origin: halfling&lt;br /&gt;
*Background: Grew up in the street +1 Dex&lt;br /&gt;
*Profession: Messenger&lt;br /&gt;
*Crime: being an agitator&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
*Strength: 8&lt;br /&gt;
*Dexterity: 12&lt;br /&gt;
*Erudition: 10&lt;br /&gt;
*Charisma: 11&lt;br /&gt;
*Guts: 8&lt;br /&gt;
*Melee: 9&lt;br /&gt;
*Shooting: 9&lt;br /&gt;
----&lt;br /&gt;
*Hit Points: 7 / 8&lt;br /&gt;
----&lt;br /&gt;
*Willpower: ud4 / ud6 &lt;br /&gt;
----&lt;br /&gt;
*Damage dice: d4 unarmed, d6 armed&lt;br /&gt;
*Protection: no armour&lt;br /&gt;
&lt;br /&gt;
==Talents==&lt;br /&gt;
* You can choose the move action twice without rolling Willpower. &lt;br /&gt;
* You are able to memorise everything you hear with a successful Willpower roll, +1 Charisma&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Ordo grew up in the Iron Kingdom as the child of a poor family, learning to live by his wits on the streets. &lt;br /&gt;
&lt;br /&gt;
Ordo got caught up in a riot against the Order of Penitents when he was delivering a message for one of the smuggling gangs of halflings.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Hanger&lt;br /&gt;
*Knife&lt;br /&gt;
*39 shillings&lt;br /&gt;
* 1 florin (worth 6 shillings)&lt;br /&gt;
*Frying pan&lt;br /&gt;
*Crossbow* and ud6 bolts&lt;br /&gt;
*4 polished, interesting-patterned stones&lt;/div&gt;</summary>
		<author><name>MonsterMash</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ST:_Ivan_Butler&amp;diff=425987</id>
		<title>ST: Ivan Butler</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ST:_Ivan_Butler&amp;diff=425987"/>
		<updated>2022-08-23T14:37:41Z</updated>

		<summary type="html">&lt;p&gt;MonsterMash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[Sigma Tau Sector]]&lt;br /&gt;
&lt;br /&gt;
*Name: Ivan Butler&lt;br /&gt;
*Class: Expert             &lt;br /&gt;
*Level: 1                 &lt;br /&gt;
*XP:  0&lt;br /&gt;
*Age: 27      &lt;br /&gt;
*Languages:          &lt;br /&gt;
*Background: Ivan comes from Terleen, a minor world in the Detis confederacy where his family was one of the main merchant groups. However their rivals led by the Jorgensens combined against them into a cartel to try and force them out of business. By bribing officials and staging fake pirate raids against the &lt;br /&gt;
Butler&#039;s ships the cartel has reduced them to only a minor player and Ivan has headed out to earn money to get back and upset the cartel&#039;s macinations. &lt;br /&gt;
*Description: Ivan is a lightly built man of average height with fashionably cut black hair. &lt;br /&gt;
*Goal: Ivan wants to make enough money to go back and buy out the businesses of his family&#039;s hated rivals, the Jorgensens.       &lt;br /&gt;
&lt;br /&gt;
==Attributes:==&lt;br /&gt;
*Strength       07  (-1)  &lt;br /&gt;
*Dexterity      09  &lt;br /&gt;
*Constitution   10 &lt;br /&gt;
*Intelligence   11&lt;br /&gt;
*Wisdom         14  (+2)  &lt;br /&gt;
*Charisma       14  (+2)&lt;br /&gt;
&lt;br /&gt;
===Other Stats===&lt;br /&gt;
*Movement Rate: 10m&lt;br /&gt;
* HP: 6&lt;br /&gt;
* Psi Points:&lt;br /&gt;
* System Strain:&lt;br /&gt;
* AC: 13&lt;br /&gt;
* Attacks: &lt;br /&gt;
* Saves:&lt;br /&gt;
** Evasion:15&lt;br /&gt;
** Mental:13&lt;br /&gt;
** Physical:15&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
* Administer&lt;br /&gt;
* Connect-0&lt;br /&gt;
* Exert&lt;br /&gt;
* Fix&lt;br /&gt;
* Heal&lt;br /&gt;
* Know-0&lt;br /&gt;
* Lead&lt;br /&gt;
* Notice&lt;br /&gt;
* Perform&lt;br /&gt;
* Pilot&lt;br /&gt;
* Program&lt;br /&gt;
* Punch&lt;br /&gt;
* Shoot&lt;br /&gt;
* Sneak&lt;br /&gt;
* Stab&lt;br /&gt;
* Survive&lt;br /&gt;
* Talk-0&lt;br /&gt;
* Trade-0&lt;br /&gt;
* Work&lt;br /&gt;
* Stealth&lt;br /&gt;
&lt;br /&gt;
===Foci===&lt;br /&gt;
* Connected-1: You are remarkably good at making friends and forging ties with people around you. Wherever you go, you always seem to know somebody useful to your ends. Gain connect as a bonus skill. If you&#039;ve spent at least a week in a not-entirely-hostile location, you&#039;ll have built a web of contacts willing to do favors for you that are no more than mildly illegal. You can call in one favor per game day and the GM decides how far they&#039;ll go for you.&lt;br /&gt;
* Connected-2: Once per game session, if it&#039;s not entirely implausible, you meet someone you know who is willing to do modest favors for you. You an decide  when and where you want to meet this person, but the GM decides who they are and what they can do for you.&lt;br /&gt;
&lt;br /&gt;
===Class Abilities===&lt;br /&gt;
* Once per scene, you can reroll a failed skill check, taking the new roll if it’s better. &lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
Package: Civilian &lt;br /&gt;
* Readied:&lt;br /&gt;
**Compad (1)&lt;br /&gt;
**Laser Pistol (1)&lt;br /&gt;
**&lt;br /&gt;
* Stowed:&lt;br /&gt;
**Secure Clothing (AC13) (1)&lt;br /&gt;
**3typeA power cell (1)&lt;br /&gt;
**&lt;br /&gt;
* Money:&lt;br /&gt;
**515 credits&lt;/div&gt;</summary>
		<author><name>MonsterMash</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ST:_Ivan_Butler&amp;diff=425986</id>
		<title>ST: Ivan Butler</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ST:_Ivan_Butler&amp;diff=425986"/>
		<updated>2022-08-23T14:35:02Z</updated>

		<summary type="html">&lt;p&gt;MonsterMash: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[Sigma Tau Sector]]&lt;br /&gt;
&lt;br /&gt;
*Name: Ivan Butler&lt;br /&gt;
*Class: Expert             &lt;br /&gt;
*Level: 1                 &lt;br /&gt;
*XP:  0&lt;br /&gt;
*Age: 27      &lt;br /&gt;
*Languages:          &lt;br /&gt;
*Background: Ivan comes from Terleen, a minor world in the Detis confederacy where his family was one of the main merchant groups. However their rivals led by the Jorgensens combined against them into a cartel to try and force them out of business. By bribing officials and staging fake pirate raids against the &lt;br /&gt;
Butler&#039;s ships the cartel has reduced them to only a minor player and Ivan has headed out to earn money to get back and upset the cartel&#039;s macinations. &lt;br /&gt;
*Description:&lt;br /&gt;
*Goal: Ivan wants to make enough money to go back and buy out the businesses of his family&#039;s hated rivals, the Jorgensens.       &lt;br /&gt;
&lt;br /&gt;
==Attributes:==&lt;br /&gt;
*Strength       07  (-1)  &lt;br /&gt;
*Dexterity      09  &lt;br /&gt;
*Constitution   10 &lt;br /&gt;
*Intelligence   11&lt;br /&gt;
*Wisdom         14  (+2)  &lt;br /&gt;
*Charisma       14  (+2)&lt;br /&gt;
&lt;br /&gt;
===Other Stats===&lt;br /&gt;
*Movement Rate: 10m&lt;br /&gt;
* HP: 6&lt;br /&gt;
* Psi Points:&lt;br /&gt;
* System Strain:&lt;br /&gt;
* AC: 13&lt;br /&gt;
* Attacks: &lt;br /&gt;
* Saves:&lt;br /&gt;
** Evasion:15&lt;br /&gt;
** Mental:13&lt;br /&gt;
** Physical:15&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
* Administer&lt;br /&gt;
* Connect-0&lt;br /&gt;
* Exert&lt;br /&gt;
* Fix&lt;br /&gt;
* Heal&lt;br /&gt;
* Know-0&lt;br /&gt;
* Lead&lt;br /&gt;
* Notice&lt;br /&gt;
* Perform&lt;br /&gt;
* Pilot&lt;br /&gt;
* Program&lt;br /&gt;
* Punch&lt;br /&gt;
* Shoot&lt;br /&gt;
* Sneak&lt;br /&gt;
* Stab&lt;br /&gt;
* Survive&lt;br /&gt;
* Talk-0&lt;br /&gt;
* Trade-0&lt;br /&gt;
* Work&lt;br /&gt;
* Stealth&lt;br /&gt;
&lt;br /&gt;
===Foci===&lt;br /&gt;
* Connected-1: You are remarkably good at making friends and forging ties with people around you. Wherever you go, you always seem to know somebody useful to your ends. Gain connect as a bonus skill. If you&#039;ve spent at least a week in a not-entirely-hostile location, you&#039;ll have built a web of contacts willing to do favors for you that are no more than mildly illegal. You can call in one favor per game day and the GM decides how far they&#039;ll go for you.&lt;br /&gt;
* Connected-2: Once per game session, if it&#039;s not entirely implausible, you meet someone you know who is willing to do modest favors for you. You an decide  when and where you want to meet this person, but the GM decides who they are and what they can do for you.&lt;br /&gt;
&lt;br /&gt;
===Class Abilities===&lt;br /&gt;
* Once per scene, you can reroll a failed skill check, taking the new roll if it’s better. &lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
Package: Civilian &lt;br /&gt;
* Readied:&lt;br /&gt;
**Compad (1)&lt;br /&gt;
**Laser Pistol (1)&lt;br /&gt;
**&lt;br /&gt;
* Stowed:&lt;br /&gt;
**Secure Clothing (AC13) (1)&lt;br /&gt;
**3typeA power cell (1)&lt;br /&gt;
**&lt;br /&gt;
* Money:&lt;br /&gt;
**515 credits&lt;/div&gt;</summary>
		<author><name>MonsterMash</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ST:_Ivan_Butler&amp;diff=425825</id>
		<title>ST: Ivan Butler</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ST:_Ivan_Butler&amp;diff=425825"/>
		<updated>2022-08-20T16:11:16Z</updated>

		<summary type="html">&lt;p&gt;MonsterMash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[Sigma Tau Sector]]&lt;br /&gt;
&lt;br /&gt;
*Name: Ivan Butler&lt;br /&gt;
*Class: Expert             &lt;br /&gt;
*Level: 1                 &lt;br /&gt;
*XP:  0&lt;br /&gt;
*Age: 27      &lt;br /&gt;
*Languages:          &lt;br /&gt;
*Background: Ivan comes from Terleen, a minor world in the Detis confederacy where his family was one of the main merchant groups. However their rivals led by the Jorgensens combined against them into a cartel to try and force them out of business. By bribing officials and staging fake pirate raids against the &lt;br /&gt;
Butler&#039;s ships the cartel has reduced them to only a minor player and Ivan has headed out to earn money to get back and upset the cartel&#039;s macinations. &lt;br /&gt;
*Description:&lt;br /&gt;
*Goal: Ivan wants to make enough money to go back and buy out the businesses of his family&#039;s hated rivals, the Jorgensens.       &lt;br /&gt;
&lt;br /&gt;
==Attributes:==&lt;br /&gt;
*Strength       07  (-1)  &lt;br /&gt;
*Dexterity      09  &lt;br /&gt;
*Constitution   10 &lt;br /&gt;
*Intelligence   11&lt;br /&gt;
*Wisdom         14  (+2)  &lt;br /&gt;
*Charisma       14  (+2)&lt;br /&gt;
&lt;br /&gt;
===Other Stats===&lt;br /&gt;
*Movement Rate: 10m&lt;br /&gt;
* HP: 6&lt;br /&gt;
* Psi Points:&lt;br /&gt;
* System Strain:&lt;br /&gt;
* AC: 13&lt;br /&gt;
* Attacks: &lt;br /&gt;
* Saves:&lt;br /&gt;
** Evasion:15&lt;br /&gt;
** Mental:13&lt;br /&gt;
** Physical:15&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
* Administer&lt;br /&gt;
* Connect-0&lt;br /&gt;
* Exert&lt;br /&gt;
* Fix&lt;br /&gt;
* Heal&lt;br /&gt;
* Know-0&lt;br /&gt;
* Lead&lt;br /&gt;
* Notice&lt;br /&gt;
* Perform&lt;br /&gt;
* Pilot&lt;br /&gt;
* Program&lt;br /&gt;
* Punch&lt;br /&gt;
* Shoot&lt;br /&gt;
* Sneak&lt;br /&gt;
* Stab&lt;br /&gt;
* Survive&lt;br /&gt;
* Talk-0&lt;br /&gt;
* Trade-0&lt;br /&gt;
* Work&lt;br /&gt;
* Stealth&lt;br /&gt;
&lt;br /&gt;
===Foci===&lt;br /&gt;
* Connected-1: You are remarkably good at making friends and forging ties with people around you. Wherever you go, you always seem to know somebody useful to your ends. Gain connect as a bonus skill. If you&#039;ve spent at least a week in a not-entirely-hostile location, you&#039;ll have built a web of contacts willing to do favors for you that are no more than mildly illegal. You can call in one favor per game day and the GM decides how far they&#039;ll go for you.&lt;br /&gt;
* Connected-2: Once per game session, if it&#039;s not entirely implausible, you meet someone you know who is willing to do modest favors for you. You an decide  when and where you want to meet this person, but the GM decides who they are and what they can do for you.&lt;br /&gt;
&lt;br /&gt;
===Class Abilities===&lt;br /&gt;
* Once per scene, you can reroll a failed skill check, taking the new roll if it’s better. &lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
Package: Civilian &lt;br /&gt;
* Readied:&lt;br /&gt;
**Compad (1)&lt;br /&gt;
**Laser Pistol (1)&lt;br /&gt;
**&lt;br /&gt;
* Stowed:&lt;br /&gt;
**Secure Clothing (AC13) (1)&lt;br /&gt;
**3typeA power cell (1)&lt;br /&gt;
**&lt;br /&gt;
* Money:&lt;br /&gt;
**570&lt;/div&gt;</summary>
		<author><name>MonsterMash</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ST:_Ivan_Butler&amp;diff=425746</id>
		<title>ST: Ivan Butler</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ST:_Ivan_Butler&amp;diff=425746"/>
		<updated>2022-08-18T18:00:08Z</updated>

		<summary type="html">&lt;p&gt;MonsterMash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[Sigma Tau Sector]]&lt;br /&gt;
&lt;br /&gt;
*Name: Ivan Butler&lt;br /&gt;
*Class: Expert             &lt;br /&gt;
*Level: 1                 &lt;br /&gt;
*XP:  0&lt;br /&gt;
*Age: 27      &lt;br /&gt;
*Languages:          &lt;br /&gt;
*Background:           &lt;br /&gt;
*Description:&lt;br /&gt;
*Goal:            &lt;br /&gt;
&lt;br /&gt;
==Attributes:==&lt;br /&gt;
*Strength       07  (-1)  &lt;br /&gt;
*Dexterity      09  &lt;br /&gt;
*Constitution   10 &lt;br /&gt;
*Intelligence   11&lt;br /&gt;
*Wisdom         14  (+2)  &lt;br /&gt;
*Charisma       14  (+2)&lt;br /&gt;
&lt;br /&gt;
===Other Stats===&lt;br /&gt;
*Movement Rate: 10m&lt;br /&gt;
* HP: 6&lt;br /&gt;
* Psi Points:&lt;br /&gt;
* System Strain:&lt;br /&gt;
* AC: 13&lt;br /&gt;
* Attacks: &lt;br /&gt;
* Saves:&lt;br /&gt;
** Evasion:15&lt;br /&gt;
** Mental:13&lt;br /&gt;
** Physical:15&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
* Administer&lt;br /&gt;
* Connect-0&lt;br /&gt;
* Exert&lt;br /&gt;
* Fix&lt;br /&gt;
* Heal&lt;br /&gt;
* Know-0&lt;br /&gt;
* Lead&lt;br /&gt;
* Notice&lt;br /&gt;
* Perform&lt;br /&gt;
* Pilot&lt;br /&gt;
* Program&lt;br /&gt;
* Punch&lt;br /&gt;
* Shoot&lt;br /&gt;
* Sneak&lt;br /&gt;
* Stab&lt;br /&gt;
* Survive&lt;br /&gt;
* Talk-0&lt;br /&gt;
* Trade-0&lt;br /&gt;
* Work&lt;br /&gt;
* Stealth&lt;br /&gt;
&lt;br /&gt;
===Foci===&lt;br /&gt;
* Connected-2&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===Class Abilities===&lt;br /&gt;
* Once per scene, you can reroll a failed skill check, taking the new roll if it’s better. &lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
Package: Civilian &lt;br /&gt;
* Readied:&lt;br /&gt;
**Compad (1)&lt;br /&gt;
**Laser Pistol (1)&lt;br /&gt;
**&lt;br /&gt;
* Stowed:&lt;br /&gt;
**Secure Clothing (AC13) (1)&lt;br /&gt;
**3typeA power cell (1)&lt;br /&gt;
**&lt;br /&gt;
* Money:&lt;br /&gt;
**570&lt;/div&gt;</summary>
		<author><name>MonsterMash</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ST:_Ivan_Butler&amp;diff=425742</id>
		<title>ST: Ivan Butler</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ST:_Ivan_Butler&amp;diff=425742"/>
		<updated>2022-08-18T17:17:35Z</updated>

		<summary type="html">&lt;p&gt;MonsterMash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[Sigma Tau Sector]]&lt;br /&gt;
&lt;br /&gt;
*Name: Ivan Butler&lt;br /&gt;
*Class: Expert             &lt;br /&gt;
*Level: 1                 &lt;br /&gt;
*XP:  0&lt;br /&gt;
*Age: 27      &lt;br /&gt;
*Languages:          &lt;br /&gt;
*Background:           &lt;br /&gt;
*Description:           &lt;br /&gt;
&lt;br /&gt;
==Attributes:==&lt;br /&gt;
*Strength       07  (-1)  &lt;br /&gt;
*Dexterity      09  &lt;br /&gt;
*Constitution   10 &lt;br /&gt;
*Intelligence   11&lt;br /&gt;
*Wisdom         14  (+2)  &lt;br /&gt;
*Charisma       14  (+2)&lt;br /&gt;
&lt;br /&gt;
===Other Stats===&lt;br /&gt;
*Movement Rate: 10m&lt;br /&gt;
* HP: 6&lt;br /&gt;
* Psi Points:&lt;br /&gt;
* System Strain:&lt;br /&gt;
* AC: 13&lt;br /&gt;
* Attacks: &lt;br /&gt;
* Saves:&lt;br /&gt;
** Evasion:15&lt;br /&gt;
** Mental:13&lt;br /&gt;
** Physical:15&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
* Administer&lt;br /&gt;
* Connect-0&lt;br /&gt;
* Exert&lt;br /&gt;
* Fix&lt;br /&gt;
* Heal&lt;br /&gt;
* Know-0&lt;br /&gt;
* Lead&lt;br /&gt;
* Notice&lt;br /&gt;
* Perform&lt;br /&gt;
* Pilot&lt;br /&gt;
* Program&lt;br /&gt;
* Punch&lt;br /&gt;
* Shoot&lt;br /&gt;
* Sneak&lt;br /&gt;
* Stab&lt;br /&gt;
* Survive&lt;br /&gt;
* Talk-0&lt;br /&gt;
* Trade-0&lt;br /&gt;
* Work&lt;br /&gt;
* Stealth&lt;br /&gt;
&lt;br /&gt;
===Foci===&lt;br /&gt;
* Connected-2&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===Class Abilities===&lt;br /&gt;
* Once per scene, you can reroll a failed skill check, taking the new roll if it’s better. &lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
Package: Civilian &lt;br /&gt;
* Readied:&lt;br /&gt;
**Compad&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
* Stowed:&lt;br /&gt;
**Secure Clothing (AC13)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
* Money:&lt;br /&gt;
**&lt;/div&gt;</summary>
		<author><name>MonsterMash</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ST:_Ivan_Butler&amp;diff=425741</id>
		<title>ST: Ivan Butler</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ST:_Ivan_Butler&amp;diff=425741"/>
		<updated>2022-08-18T17:12:58Z</updated>

		<summary type="html">&lt;p&gt;MonsterMash: /* Other Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[Sigma Tau Sector]]&lt;br /&gt;
&lt;br /&gt;
*Name: Ivan Butler&lt;br /&gt;
*Class: Expert             &lt;br /&gt;
*Level: 1                 &lt;br /&gt;
*XP:  0&lt;br /&gt;
*Age: 27      &lt;br /&gt;
*Languages:          &lt;br /&gt;
*Background:           &lt;br /&gt;
*Description:           &lt;br /&gt;
&lt;br /&gt;
==Attributes:==&lt;br /&gt;
*Strength       07  (-1)  &lt;br /&gt;
*Dexterity      09  &lt;br /&gt;
*Constitution   10 &lt;br /&gt;
*Intelligence   11&lt;br /&gt;
*Wisdom         14  (+2)  &lt;br /&gt;
*Charisma       14  (+2)&lt;br /&gt;
&lt;br /&gt;
===Other Stats===&lt;br /&gt;
*Movement Rate: 10m&lt;br /&gt;
* HP: &lt;br /&gt;
* Psi Points:&lt;br /&gt;
* System Strain:&lt;br /&gt;
* AC: &lt;br /&gt;
* Attacks: &lt;br /&gt;
* Saves:&lt;br /&gt;
** Evasion:&lt;br /&gt;
** Mental:&lt;br /&gt;
** Physical:&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
* Administer&lt;br /&gt;
* Connect-0&lt;br /&gt;
* Exert&lt;br /&gt;
* Fix&lt;br /&gt;
* Heal&lt;br /&gt;
* Know-0&lt;br /&gt;
* Lead&lt;br /&gt;
* Notice&lt;br /&gt;
* Perform&lt;br /&gt;
* Pilot&lt;br /&gt;
* Program&lt;br /&gt;
* Punch&lt;br /&gt;
* Shoot&lt;br /&gt;
* Sneak&lt;br /&gt;
* Stab&lt;br /&gt;
* Survive&lt;br /&gt;
* Talk-0&lt;br /&gt;
* Trade-0&lt;br /&gt;
* Work&lt;br /&gt;
* Stealth&lt;br /&gt;
&lt;br /&gt;
===Foci===&lt;br /&gt;
* Connected-2&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===Class Abilities===&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
* Readied:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
* Stowed:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
* Money:&lt;br /&gt;
**&lt;/div&gt;</summary>
		<author><name>MonsterMash</name></author>
	</entry>
</feed>