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	<updated>2026-05-15T02:21:15Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Urban_Shadows_Ashes_of_The_Archmage&amp;diff=480042</id>
		<title>Urban Shadows Ashes of The Archmage</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Urban_Shadows_Ashes_of_The_Archmage&amp;diff=480042"/>
		<updated>2025-04-20T06:55:57Z</updated>

		<summary type="html">&lt;p&gt;Moonset: Created page with &amp;quot;The landing page for the Urban Shadows game, ashes of the Archmage.  The sudden, violent death of the city’s most powerful sorcerer, the Archmage Ambrose Finch, has left the supernatural factions scrambling for power. Leylines are unstable, old alliances are crumbling, and every faction—from vampires to werewolves to fae and beyond—is maneuvering in the chaos. The streets are alive with danger, intrigue, and the lingering echoes of the Archmage’s last spell.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The landing page for the Urban Shadows game, ashes of the Archmage.&lt;br /&gt;
&lt;br /&gt;
The sudden, violent death of the city’s most powerful sorcerer, the Archmage Ambrose Finch, has left the supernatural factions scrambling for power. Leylines are unstable, old alliances are crumbling, and every faction—from vampires to werewolves to fae and beyond—is maneuvering in the chaos. The streets are alive with danger, intrigue, and the lingering echoes of the Archmage’s last spell.&lt;/div&gt;</summary>
		<author><name>Moonset</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Heat&amp;diff=344496</id>
		<title>Heat</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Heat&amp;diff=344496"/>
		<updated>2018-09-26T08:18:31Z</updated>

		<summary type="html">&lt;p&gt;Moonset: /* The Feuds */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Heat is indicative of the strength of the relationships (good or bad) between two fighters. It feeds into their feuds, and is all but required for truly stellar matches.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Heat Table ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! Ciaran Delaney&lt;br /&gt;
! Deadlift LeJardin&lt;br /&gt;
! Nina Crowley&lt;br /&gt;
! Troy Owens&lt;br /&gt;
! The Yardie Quincey Cornell&lt;br /&gt;
! The Yank &lt;br /&gt;
|-&lt;br /&gt;
| Ciaran Delaney&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Deadlift LeJardin&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Nina Crowley&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Troy Owens&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The Yardie&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The Yank&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Feuds ==&lt;br /&gt;
The rivalries and emnities between wrestlers are among the most compelling storytelling tools the genre has to offer. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! The Wrestler&lt;br /&gt;
! The Feud&lt;br /&gt;
|-&lt;br /&gt;
| Ciaran Delaney&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Deadlift LeJardin&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Nina Crowley&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Troy Owens&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The Yank&lt;br /&gt;
| &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Moonset</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Heat&amp;diff=344495</id>
		<title>Heat</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Heat&amp;diff=344495"/>
		<updated>2018-09-26T08:17:05Z</updated>

		<summary type="html">&lt;p&gt;Moonset: Created page with &amp;quot;Heat is indicative of the strength of the relationships (good or bad) between two fighters. It feeds into their feuds, and is all but required for truly stellar matches.   ==...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Heat is indicative of the strength of the relationships (good or bad) between two fighters. It feeds into their feuds, and is all but required for truly stellar matches.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Heat Table ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! Ciaran Delaney&lt;br /&gt;
! Deadlift LeJardin&lt;br /&gt;
! Nina Crowley&lt;br /&gt;
! Troy Owens&lt;br /&gt;
! The Yardie Quincey Cornell&lt;br /&gt;
! The Yank &lt;br /&gt;
|-&lt;br /&gt;
| Ciaran Delaney&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Deadlift LeJardin&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Nina Crowley&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Troy Owens&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The Yardie&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The Yank&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Feuds ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! The Wrestler&lt;br /&gt;
! The Feud&lt;br /&gt;
|-&lt;br /&gt;
| Deadlift LeJardin&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Nina Crowley&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Troy Owens&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The Yank&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Moonset</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=PrizeFighters&amp;diff=344494</id>
		<title>PrizeFighters</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=PrizeFighters&amp;diff=344494"/>
		<updated>2018-09-26T08:01:47Z</updated>

		<summary type="html">&lt;p&gt;Moonset: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Prizefighters is a British wrestling promotion, the appeal of which is its strong Kayfabe. The promotion carries a lot of the appearance of British crime movies, complete with all of the tropes associated with it. Within the fiction, Prizefighters is an underground fight club organised by a shadowy criminal organization known only as The Syndicate. The Syndicate is headed by an as-yet-unseen figure known as &amp;quot;The Boss&amp;quot;, while Prizefighters is directly managed by Mickey Church. &lt;br /&gt;
&lt;br /&gt;
== The Roster ==&lt;br /&gt;
&lt;br /&gt;
The Prizefighters roster is comprised of a wide variety of styles and gimmicks, each with their own [[heat]], and each feeding into the collective mythos.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Heels&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Yank&lt;br /&gt;
&lt;br /&gt;
[[&amp;quot;The Yardie&amp;quot; Quincey Cornell]]&lt;br /&gt;
&lt;br /&gt;
[[Dominic “Deadlift” Lejardin]]&lt;br /&gt;
&lt;br /&gt;
[[&amp;quot;The Unbreakable&amp;quot; Gino Cervante]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Faces&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Troy Owens&lt;br /&gt;
&lt;br /&gt;
[[&amp;quot;Knock Out&amp;quot; Phoenix Knig]]ht&lt;br /&gt;
&lt;br /&gt;
[[&amp;quot;The Boys&amp;quot; Anil and Dev Khan]]&lt;br /&gt;
&lt;br /&gt;
[[Nina Crowley]]&lt;/div&gt;</summary>
		<author><name>Moonset</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=PrizeFighters&amp;diff=344186</id>
		<title>PrizeFighters</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=PrizeFighters&amp;diff=344186"/>
		<updated>2018-09-20T16:52:58Z</updated>

		<summary type="html">&lt;p&gt;Moonset: /* The Roster */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Prizefighters is a British wrestling promotion, the appeal of which is its strong Kayfabe. The promotion carries a lot of the appearance of British crime movies, complete with all of the tropes associated with it. Within the fiction, Prizefighters is an underground fight club organised by a shadowy criminal organization known only as The Syndicate. The Syndicate is headed by an as-yet-unseen figure known as &amp;quot;The Boss&amp;quot;, while Prizefighters is directly managed by Mickey Church. &lt;br /&gt;
&lt;br /&gt;
== The Roster ==&lt;br /&gt;
&lt;br /&gt;
The Prizefighters roster is comprised of a wide variety of styles and gimmicks, each feeding into the collective mythos.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Heels&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Yank&lt;br /&gt;
&lt;br /&gt;
[[&amp;quot;The Yardie&amp;quot; Quincey Cornell]]&lt;br /&gt;
&lt;br /&gt;
Dominic “Deadlift” Lejardin&lt;br /&gt;
&lt;br /&gt;
[[&amp;quot;The Unbreakable&amp;quot; Gino Cervante]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Faces&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Troy Owens&lt;br /&gt;
&lt;br /&gt;
[[&amp;quot;Knock Out&amp;quot; Phoenix Knig]]ht&lt;br /&gt;
&lt;br /&gt;
[[&amp;quot;The Boys&amp;quot; Anil and Dev Khan]]&lt;br /&gt;
&lt;br /&gt;
[[Nina Crowley]]&lt;/div&gt;</summary>
		<author><name>Moonset</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=%22The_Unbreakable%22_Gino_Cervante&amp;diff=344104</id>
		<title>&quot;The Unbreakable&quot; Gino Cervante</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=%22The_Unbreakable%22_Gino_Cervante&amp;diff=344104"/>
		<updated>2018-09-18T22:19:05Z</updated>

		<summary type="html">&lt;p&gt;Moonset: /* Between the Ropes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gino Cervante is a fairly unassuming Italian gentleman whos reserved demeanour belies the fact that he is a true technician on the mat. In the past Cervante found work for The Syndicate as a hitman, gaining repute as a man who could take out any target without using any weapons at all. He is now employed by [[PrizeFighters]], working any match that he is booked in with neither fear nor mercy. He very rarely speaks, preferring to show his opponents his skill than talk about it.&lt;br /&gt;
&lt;br /&gt;
At 6&#039;3&amp;quot; and 215lbs Gino is slender for his height, and uses his long levers to dismantle his opponents. Cervante arrives at the ring in a brown three-piece pinstripe suit, removing the jacket, waistcoat, and shirt in order to fight in his undershirt. He wears his hair neatly slicked back, and wears a pair of smart brown oxfords.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Entrance ==&lt;br /&gt;
Cervante walks to the ring to the sound of Omerta by Lamb of God, appearing just as the opening monologue concludes. He calmly walks to the ring before removing his jacket and shirt, neatly folding them and handing them to an attendant. On entering the ring he stretches, ignoring both the audience and his opponent.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Between the Ropes ==&lt;br /&gt;
Gino Cervante is a master of stretches, locks, and manipulations. He very rarely performs any strikes, and even more rarely leaving his feet to perform aerial attacks. Cervante is acclaimed for reversing attacks, turning punches into arm-bars, kicks into ankle-locks, and throws into body-locks. He can perform devastating stretches from almost anywhere, ensuring that even if he is losing the match he still punishes his opponent.&lt;br /&gt;
&lt;br /&gt;
To finish off his opponent often employs a gogoplata that is referred to as the Omerta.&lt;/div&gt;</summary>
		<author><name>Moonset</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=%22The_Unbreakable%22_Gino_Cervante&amp;diff=344098</id>
		<title>&quot;The Unbreakable&quot; Gino Cervante</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=%22The_Unbreakable%22_Gino_Cervante&amp;diff=344098"/>
		<updated>2018-09-18T16:37:05Z</updated>

		<summary type="html">&lt;p&gt;Moonset: Created page with &amp;quot;Gino Cervante is a fairly unassuming Italian gentleman whos reserved demeanour belies the fact that he is a true technician on the mat. In the past Cervante found work for The...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gino Cervante is a fairly unassuming Italian gentleman whos reserved demeanour belies the fact that he is a true technician on the mat. In the past Cervante found work for The Syndicate as a hitman, gaining repute as a man who could take out any target without using any weapons at all. He is now employed by [[PrizeFighters]], working any match that he is booked in with neither fear nor mercy. He very rarely speaks, preferring to show his opponents his skill than talk about it.&lt;br /&gt;
&lt;br /&gt;
At 6&#039;3&amp;quot; and 215lbs Gino is slender for his height, and uses his long levers to dismantle his opponents. Cervante arrives at the ring in a brown three-piece pinstripe suit, removing the jacket, waistcoat, and shirt in order to fight in his undershirt. He wears his hair neatly slicked back, and wears a pair of smart brown oxfords.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Entrance ==&lt;br /&gt;
Cervante walks to the ring to the sound of Omerta by Lamb of God, appearing just as the opening monologue concludes. He calmly walks to the ring before removing his jacket and shirt, neatly folding them and handing them to an attendant. On entering the ring he stretches, ignoring both the audience and his opponent.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Between the Ropes ==&lt;br /&gt;
Gino Cervante is a master of stretches, locks, and manipulations. He very rarely performs any strikes, and even more rarely leaving his feet to perform aerial attacks. Cervante is acclaimed for reversing attacks, turning punches into arm-bars, kicks into ankle-locks, and throws into body-locks. He can perform devastating stretches from almost anywhere, ensuring that even if he is losing the match he still punishes his opponent.&lt;br /&gt;
&lt;br /&gt;
To finish off his opponent often employs a gogoplata that is referred to as the Omerta:&lt;/div&gt;</summary>
		<author><name>Moonset</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=PrizeFighters&amp;diff=343922</id>
		<title>PrizeFighters</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=PrizeFighters&amp;diff=343922"/>
		<updated>2018-09-14T08:47:39Z</updated>

		<summary type="html">&lt;p&gt;Moonset: /* The Roster */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Prizefighters is a British wrestling promotion, the appeal of which is its strong Kayfabe. The promotion carries a lot of the appearance of British crime movies, complete with all of the tropes associated with it. Within the fiction, Prizefighters is an underground fight club organised by a shadowy criminal organization known only as The Syndicate. The Syndicate is headed by an as-yet-unseen figure known as &amp;quot;The Boss&amp;quot;, while Prizefighters is directly managed by Mickey Church. &lt;br /&gt;
&lt;br /&gt;
== The Roster ==&lt;br /&gt;
&lt;br /&gt;
The Prizefighters roster is comprised of a wide variety of styles and gimmicks, each feeding into the collective mythos.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Heels&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Yank&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Yardie&amp;quot; Quincey Cornell&lt;br /&gt;
&lt;br /&gt;
Dominic “Deadlift” Lejardin&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Unbreakable&amp;quot; Gino Cervante&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Faces&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Troy Owens&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Knock Out&amp;quot; Phoenix Knight&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Boys&amp;quot; Anil and Dev Khan&lt;/div&gt;</summary>
		<author><name>Moonset</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=PrizeFighters&amp;diff=343921</id>
		<title>PrizeFighters</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=PrizeFighters&amp;diff=343921"/>
		<updated>2018-09-14T08:46:14Z</updated>

		<summary type="html">&lt;p&gt;Moonset: Created page with &amp;quot;Prizefighters is a British wrestling promotion, the appeal of which is its strong Kayfabe. The promotion carries a lot of the appearance of British crime movies, complete with...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Prizefighters is a British wrestling promotion, the appeal of which is its strong Kayfabe. The promotion carries a lot of the appearance of British crime movies, complete with all of the tropes associated with it. Within the fiction, Prizefighters is an underground fight club organised by a shadowy criminal organization known only as The Syndicate. The Syndicate is headed by an as-yet-unseen figure known as &amp;quot;The Boss&amp;quot;, while Prizefighters is directly managed by Mickey Church. &lt;br /&gt;
&lt;br /&gt;
== The Roster ==&lt;br /&gt;
&lt;br /&gt;
The Prizefighters roster is comprised of a wide variety of styles and gimmicks, each feeding into the collective mythos.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Heels&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Yank&lt;br /&gt;
&amp;quot;The Yardie&amp;quot; Quincey Cornell&lt;br /&gt;
&lt;br /&gt;
Dominic “Deadlift” Lejardin&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Unbreakable&amp;quot; Gino Cervante&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Faces&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Troy Owens&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Knock Out&amp;quot; Phoenix Knight&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Boys&amp;quot; Anil and Dev Khan&lt;/div&gt;</summary>
		<author><name>Moonset</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Holding_Nerrith_Gamma_Main_Page&amp;diff=324068</id>
		<title>Holding Nerrith Gamma Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Holding_Nerrith_Gamma_Main_Page&amp;diff=324068"/>
		<updated>2017-07-30T11:51:31Z</updated>

		<summary type="html">&lt;p&gt;Moonset: /* Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Holding Nerrith Gamma =&lt;br /&gt;
&lt;br /&gt;
Holding Nerrith Gamma is an Only War campaign surrounding the first company of Imperial Guardsmen sent to reclaim the lost hive-world of [[Hive World Nerrith|Nerrith]]. The world underwent a series of calamities and treacheries and the God Emperor&#039;s servants were either killed or converted to the Ruinous Powers. The [[24th_Nehal_Light_Infantry|24th Nehal Light Infantry]] forward company has been deployed to the planet in order to secure a bulkhead for a future Imperial Guard force. Drawn from the Schola Progenium on Nehal, the regiment is specialised in rapid deployments, breaking through enemy fortifications, and delivering a fusillade of deadly accurate fire. &lt;br /&gt;
&lt;br /&gt;
===Player Characters===&lt;br /&gt;
The Player Characters are...&lt;br /&gt;
&lt;br /&gt;
[[Thoren Keeghan]] Operator (TheLioness)&lt;br /&gt;
&lt;br /&gt;
[[Octavion Cudan]] Sergeant &lt;br /&gt;
&lt;br /&gt;
[[Hieth Maxim]] Operator&lt;br /&gt;
&lt;br /&gt;
[[Mort]] Ogryn (BitRunr)&lt;br /&gt;
&lt;br /&gt;
[[Aguilar Raakinen]] Weapon Specialist (BitRunr)&lt;br /&gt;
&lt;br /&gt;
[[Tiberius Argyle]] Weapon Specialist (Gilgameshlord)&lt;br /&gt;
&lt;br /&gt;
[[ Haldorn Magaroth]] Heavy Gunner (Gilgameshlord)&lt;br /&gt;
&lt;br /&gt;
[[Erik Aden]] Commissar (EnigmaticOne)&lt;br /&gt;
&lt;br /&gt;
[[Michel Sendel]] (EnigmaticOne)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character&lt;br /&gt;
! Speciality&lt;br /&gt;
! Player&lt;br /&gt;
|-&lt;br /&gt;
| [[Aguilar Raakinen]]&lt;br /&gt;
| Weapon Specialist&lt;br /&gt;
| BitRunr&lt;br /&gt;
|-&lt;br /&gt;
| [[Mort]]&lt;br /&gt;
| Ogryn&lt;br /&gt;
| BitRunr&lt;br /&gt;
|-&lt;br /&gt;
| [[Michel Sendel]]&lt;br /&gt;
| Medic&lt;br /&gt;
| EnigmaticOne&lt;br /&gt;
|-&lt;br /&gt;
|[[Erik Aden]]&lt;br /&gt;
| Commissar &lt;br /&gt;
| EnigmaticOne&lt;br /&gt;
|-&lt;br /&gt;
| [[Tiberius Argyle]]&lt;br /&gt;
| Weapon Specialist&lt;br /&gt;
| Gilgameshlord&lt;br /&gt;
|-&lt;br /&gt;
| [[ Haldorn Magaroth]]&lt;br /&gt;
| Heavy Gunner&lt;br /&gt;
| Gilgameshlord&lt;br /&gt;
|-&lt;br /&gt;
| [[Hieth Maxim]]&lt;br /&gt;
| Operator&lt;br /&gt;
| Karl Green&lt;br /&gt;
|-&lt;br /&gt;
| [[Octavion Cudan]]&lt;br /&gt;
| Sergeant&lt;br /&gt;
| Karl Green&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| RoseStarThorn&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Priest?&lt;br /&gt;
| RoseStarThorn&lt;br /&gt;
|-&lt;br /&gt;
| [[Thoren Keeghan]]&lt;br /&gt;
| Operator&lt;br /&gt;
| TheLioness&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Priest?&lt;br /&gt;
| TheLioness&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Moonset</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Holding_Nerrith_Gamma_Main_Page&amp;diff=324064</id>
		<title>Holding Nerrith Gamma Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Holding_Nerrith_Gamma_Main_Page&amp;diff=324064"/>
		<updated>2017-07-30T10:51:18Z</updated>

		<summary type="html">&lt;p&gt;Moonset: /* Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Holding Nerrith Gamma =&lt;br /&gt;
&lt;br /&gt;
Holding Nerrith Gamma is an Only War campaign surrounding the first company of Imperial Guardsmen sent to reclaim the lost hive-world of [[Hive World Nerrith|Nerrith]]. The world underwent a series of calamities and treacheries and the God Emperor&#039;s servants were either killed or converted to the Ruinous Powers. The [[24th_Nehal_Light_Infantry|24th Nehal Light Infantry]] forward company has been deployed to the planet in order to secure a bulkhead for a future Imperial Guard force. Drawn from the Schola Progenium on Nehal, the regiment is specialised in rapid deployments, breaking through enemy fortifications, and delivering a fusillade of deadly accurate fire. &lt;br /&gt;
&lt;br /&gt;
===Player Characters===&lt;br /&gt;
The Player Characters are...&lt;br /&gt;
&lt;br /&gt;
[[Thoren Keeghan]] Operator (TheLioness)&lt;br /&gt;
&lt;br /&gt;
[[Octavion Cudan]] Sergeant &lt;br /&gt;
&lt;br /&gt;
[[Hieth Maxim]] Operator&lt;br /&gt;
&lt;br /&gt;
[[Mort]] Ogryn (BitRunr)&lt;br /&gt;
&lt;br /&gt;
[[Aguilar Raakinen]] Weapon Specialist (BitRunr)&lt;br /&gt;
&lt;br /&gt;
[[Tiberius Argyle]] Weapon Specialist (Gilgameshlord)&lt;br /&gt;
&lt;br /&gt;
[[ Haldorn Magaroth]] Heavy Gunner (Gilgameshlord)&lt;br /&gt;
&lt;br /&gt;
[[Erik Aden]] Commissar (EnigmaticOne)&lt;br /&gt;
&lt;br /&gt;
[[Michel Sendel]] (EnigmaticOne)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character&lt;br /&gt;
! Speciality&lt;br /&gt;
! Player&lt;br /&gt;
|-&lt;br /&gt;
| [[Aguilar Raakinen]]&lt;br /&gt;
| Weapon Specialist&lt;br /&gt;
| BitRunr&lt;br /&gt;
|-&lt;br /&gt;
| [[Mort]]&lt;br /&gt;
| Ogryn&lt;br /&gt;
| BitRunr&lt;br /&gt;
|-&lt;br /&gt;
| [[Michel Sendel]]&lt;br /&gt;
| Medic&lt;br /&gt;
| EnigmaticOne&lt;br /&gt;
|-&lt;br /&gt;
|[[Erik Aden]]&lt;br /&gt;
| Commissar &lt;br /&gt;
| EnigmaticOne&lt;br /&gt;
|-&lt;br /&gt;
| [[Tiberius Argyle]]&lt;br /&gt;
| Weapon Specialist&lt;br /&gt;
| Gilgameshlord&lt;br /&gt;
|-&lt;br /&gt;
| [[ Haldorn Magaroth]]&lt;br /&gt;
| Heavy Gunner&lt;br /&gt;
| Gilgameshlord&lt;br /&gt;
|-&lt;br /&gt;
| [[Hieth Maxim]]&lt;br /&gt;
| Operator&lt;br /&gt;
| Karl Green&lt;br /&gt;
|-&lt;br /&gt;
| [[Octavion Cudan]]&lt;br /&gt;
| Sergeant&lt;br /&gt;
| Karl Green&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| RoseStarThorn&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Priest?&lt;br /&gt;
| RoseStarThorn&lt;br /&gt;
|-&lt;br /&gt;
| Thoren Keeghan&lt;br /&gt;
| Operator&lt;br /&gt;
| TheLioness&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Priest?&lt;br /&gt;
| TheLioness&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Moonset</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Holding_Nerrith_Gamma_Main_Page&amp;diff=324063</id>
		<title>Holding Nerrith Gamma Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Holding_Nerrith_Gamma_Main_Page&amp;diff=324063"/>
		<updated>2017-07-30T10:50:50Z</updated>

		<summary type="html">&lt;p&gt;Moonset: /* Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Holding Nerrith Gamma =&lt;br /&gt;
&lt;br /&gt;
Holding Nerrith Gamma is an Only War campaign surrounding the first company of Imperial Guardsmen sent to reclaim the lost hive-world of [[Hive World Nerrith|Nerrith]]. The world underwent a series of calamities and treacheries and the God Emperor&#039;s servants were either killed or converted to the Ruinous Powers. The [[24th_Nehal_Light_Infantry|24th Nehal Light Infantry]] forward company has been deployed to the planet in order to secure a bulkhead for a future Imperial Guard force. Drawn from the Schola Progenium on Nehal, the regiment is specialised in rapid deployments, breaking through enemy fortifications, and delivering a fusillade of deadly accurate fire. &lt;br /&gt;
&lt;br /&gt;
===Player Characters===&lt;br /&gt;
The Player Characters are...&lt;br /&gt;
&lt;br /&gt;
[[Thoren Keeghan]] Operator (TheLioness)&lt;br /&gt;
&lt;br /&gt;
[[Octavion Cudan]] Sergeant &lt;br /&gt;
&lt;br /&gt;
[[Hieth Maxim]] Operator&lt;br /&gt;
&lt;br /&gt;
[[Mort]] Ogryn (BitRunr)&lt;br /&gt;
&lt;br /&gt;
[[Aguilar Raakinen]] Weapon Specialist (BitRunr)&lt;br /&gt;
&lt;br /&gt;
[[Tiberius Argyle]] Weapon Specialist (Gilgameshlord)&lt;br /&gt;
&lt;br /&gt;
[[ Haldorn Magaroth]] Heavy Gunner (Gilgameshlord)&lt;br /&gt;
&lt;br /&gt;
[[Erik Aden]] Commissar (EnigmaticOne)&lt;br /&gt;
&lt;br /&gt;
[[Michel Sendel]] (EnigmaticOne)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character&lt;br /&gt;
! Speciality&lt;br /&gt;
! Player&lt;br /&gt;
|-&lt;br /&gt;
| [[Aguilar Raakinen]]&lt;br /&gt;
| Weapon Specialist&lt;br /&gt;
| BitRunr&lt;br /&gt;
|-&lt;br /&gt;
| [[Mort]]&lt;br /&gt;
| Ogryn&lt;br /&gt;
| BitRunr&lt;br /&gt;
|-&lt;br /&gt;
| [[Michel Sendel]]&lt;br /&gt;
| Medic&lt;br /&gt;
| EnigmaticOne&lt;br /&gt;
|-&lt;br /&gt;
|[[Erik Aden]]&lt;br /&gt;
| Commissar &lt;br /&gt;
| EnigmaticOne&lt;br /&gt;
|-&lt;br /&gt;
| [[Tiberius Argyle]]&lt;br /&gt;
| Weapon Specialist&lt;br /&gt;
| Gilgameshlord&lt;br /&gt;
|-&lt;br /&gt;
| [[ Haldorn Magaroth]]&lt;br /&gt;
| Heavy Gunner&lt;br /&gt;
| Gilgameshlord&lt;br /&gt;
|-&lt;br /&gt;
| [[Hieth Maxim]]&lt;br /&gt;
| Operator&lt;br /&gt;
| Karl Green&lt;br /&gt;
|-&lt;br /&gt;
| [[Octavion Cudan]]&lt;br /&gt;
| Sergeant&lt;br /&gt;
| Karl Green&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| RoseStarThorn&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Priest?&lt;br /&gt;
| RoseStarThorn&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Thoren Keeghan&lt;br /&gt;
| TheLioness&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Priest?&lt;br /&gt;
| TheLioness&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Moonset</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Holding_Nerrith_Gamma_Main_Page&amp;diff=323771</id>
		<title>Holding Nerrith Gamma Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Holding_Nerrith_Gamma_Main_Page&amp;diff=323771"/>
		<updated>2017-07-27T16:26:32Z</updated>

		<summary type="html">&lt;p&gt;Moonset: /* Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Holding Nerrith Gamma =&lt;br /&gt;
&lt;br /&gt;
Holding Nerrith Gamma is an Only War campaign surrounding the first company of Imperial Guardsmen sent to reclaim the lost hive-world of [[Hive World Nerrith|Nerrith]]. The world underwent a series of calamities and treacheries and the God Emperor&#039;s servants were either killed or converted to the Ruinous Powers. The [[24th_Nehal_Light_Infantry|24th Nehal Light Infantry]] forward company has been deployed to the planet in order to secure a bulkhead for a future Imperial Guard force. Drawn from the Schola Progenium on Nehal, the regiment is specialised in rapid deployments, breaking through enemy fortifications, and delivering a fusillade of deadly accurate fire. &lt;br /&gt;
&lt;br /&gt;
===Player Characters===&lt;br /&gt;
The Player Characters are...&lt;br /&gt;
&lt;br /&gt;
[[Thoren Keeghan]] Operator&lt;br /&gt;
&lt;br /&gt;
[[Octavion Cudan]] Sergeant &lt;br /&gt;
&lt;br /&gt;
[[Hieth Maxim]] Operator&lt;/div&gt;</summary>
		<author><name>Moonset</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Holding_Nerrith_Gamma_Main_Page&amp;diff=323767</id>
		<title>Holding Nerrith Gamma Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Holding_Nerrith_Gamma_Main_Page&amp;diff=323767"/>
		<updated>2017-07-27T15:56:32Z</updated>

		<summary type="html">&lt;p&gt;Moonset: /* Holding Nerrith Gamma */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Holding Nerrith Gamma =&lt;br /&gt;
&lt;br /&gt;
Holding Nerrith Gamma is an Only War campaign surrounding the first company of Imperial Guardsmen sent to reclaim the lost hive-world of [[Hive World Nerrith|Nerrith]]. The world underwent a series of calamities and treacheries and the God Emperor&#039;s servants were either killed or converted to the Ruinous Powers. The [[24th_Nehal_Light_Infantry|24th Nehal Light Infantry]] forward company has been deployed to the planet in order to secure a bulkhead for a future Imperial Guard force. Drawn from the Schola Progenium on Nehal, the regiment is specialised in rapid deployments, breaking through enemy fortifications, and delivering a fusillade of deadly accurate fire. &lt;br /&gt;
&lt;br /&gt;
===Player Characters===&lt;br /&gt;
The Player Characters are...&lt;br /&gt;
&lt;br /&gt;
[[Thoren Keeghan]]&lt;/div&gt;</summary>
		<author><name>Moonset</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Thoren_Keeghan&amp;diff=323766</id>
		<title>Thoren Keeghan</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Thoren_Keeghan&amp;diff=323766"/>
		<updated>2017-07-27T15:54:42Z</updated>

		<summary type="html">&lt;p&gt;Moonset: Created page with &amp;quot; ====Character Sheet====  NAME: Thoren Keeghan  SPECIALTY: Operator  REGIMENT: The 24th Nehal Light Infantry (Homeworld: Schola Progenium; Commander: Maverick; Type: Light Inf...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
====Character Sheet====&lt;br /&gt;
&lt;br /&gt;
NAME: Thoren Keeghan&lt;br /&gt;
&lt;br /&gt;
SPECIALTY: Operator&lt;br /&gt;
&lt;br /&gt;
REGIMENT: The 24th Nehal Light Infantry (Homeworld: Schola Progenium; Commander: Maverick; Type: Light Infantry; Training/Disciplines: Sharpshooters, Infiltrators, Sappers. Condemned)&lt;br /&gt;
&lt;br /&gt;
Weapon Skill (WS): 25&lt;br /&gt;
&lt;br /&gt;
Ballistic Skill (BS): 33&lt;br /&gt;
&lt;br /&gt;
Strength (S): 25&lt;br /&gt;
&lt;br /&gt;
Toughness (T): 30&lt;br /&gt;
&lt;br /&gt;
Agility (AG): 40&lt;br /&gt;
&lt;br /&gt;
Intelligence (INT): 42&lt;br /&gt;
&lt;br /&gt;
Perception (PER): 30&lt;br /&gt;
&lt;br /&gt;
Willpower (WP): 38&lt;br /&gt;
&lt;br /&gt;
Fellowship (FEL): 30&lt;br /&gt;
&lt;br /&gt;
WOUNDS: 9&lt;br /&gt;
&lt;br /&gt;
FATE POINTS:  1&lt;br /&gt;
&lt;br /&gt;
MOVEMENT: 4/HM 8/FM 12/C 24/R&lt;br /&gt;
&lt;br /&gt;
XP SPENT: Dodge (200XP), Rapid Reload (200XP), Lightning Reflexes (200XP)&lt;br /&gt;
&lt;br /&gt;
APTITUDES: &lt;br /&gt;
&lt;br /&gt;
Ballistic Skill&lt;br /&gt;
&lt;br /&gt;
Agility&lt;br /&gt;
&lt;br /&gt;
Fellowship&lt;br /&gt;
&lt;br /&gt;
Field Craft&lt;br /&gt;
&lt;br /&gt;
Intelligence&lt;br /&gt;
&lt;br /&gt;
Tech &lt;br /&gt;
&lt;br /&gt;
Perception&lt;br /&gt;
&lt;br /&gt;
SKILLS: &lt;br /&gt;
&lt;br /&gt;
Common Lore; Imperial Guard, Imperium, War, Tech&lt;br /&gt;
&lt;br /&gt;
Linguistics; Low Gothic High Gothic&lt;br /&gt;
&lt;br /&gt;
Navigate (Surface)&lt;br /&gt;
&lt;br /&gt;
Operate (Surface)&lt;br /&gt;
&lt;br /&gt;
Security&lt;br /&gt;
&lt;br /&gt;
Stealth&lt;br /&gt;
&lt;br /&gt;
Tech Use (+10)&lt;br /&gt;
&lt;br /&gt;
Trade; Technomat&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
TALENTS: &lt;br /&gt;
&lt;br /&gt;
Unshakeable Faith&lt;br /&gt;
&lt;br /&gt;
Resistance to Fear&lt;br /&gt;
&lt;br /&gt;
Sprint&lt;br /&gt;
&lt;br /&gt;
Deadeye Shot&lt;br /&gt;
&lt;br /&gt;
Blind Fighting&lt;br /&gt;
&lt;br /&gt;
Weapon Training: Las weapons&lt;br /&gt;
&lt;br /&gt;
Technical Knock&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SPECIAL GEAR: &lt;br /&gt;
&lt;br /&gt;
Auspex scanner&lt;br /&gt;
&lt;br /&gt;
Common Craftsmanship mind impulse unit&lt;br /&gt;
&lt;br /&gt;
Combi-tool&lt;br /&gt;
&lt;br /&gt;
Data-slate&lt;br /&gt;
&lt;br /&gt;
Lascutter&lt;/div&gt;</summary>
		<author><name>Moonset</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Holding_Nerrith_Gamma_Main_Page&amp;diff=323765</id>
		<title>Holding Nerrith Gamma Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Holding_Nerrith_Gamma_Main_Page&amp;diff=323765"/>
		<updated>2017-07-27T15:52:09Z</updated>

		<summary type="html">&lt;p&gt;Moonset: /* Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Holding Nerrith Gamma =&lt;br /&gt;
&lt;br /&gt;
Holding Nerrith Gamma is an Only War campaign surrounding the first company of Imperial Guardsmen sent to reclaim the lost hive-world of [[Hive World Nerrith|Nerrith]]. The world underwent a series of calamities and treacheries and the God Emperor&#039;s servants were either killed or converted to the Ruinous Powers. The [[24th_Nehal_Light_Infantry|24th Nehal Light Infantry]] forward company has been deployed to the planet in order to secure a bulkhead for a future Imperial Guard force. Drawn from the Schola Progenium on Nehal, the regiment is specialised in rapid deployments, breaking through enemy fortifications, and delivering a fusillade of deadly accurate fire. &lt;br /&gt;
&lt;br /&gt;
===Player Characters===&lt;br /&gt;
The Player Characters are...&lt;br /&gt;
&lt;br /&gt;
Thoren Keeghan&lt;/div&gt;</summary>
		<author><name>Moonset</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Holding_Nerrith_Gamma_Main_Page&amp;diff=323764</id>
		<title>Holding Nerrith Gamma Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Holding_Nerrith_Gamma_Main_Page&amp;diff=323764"/>
		<updated>2017-07-27T15:49:56Z</updated>

		<summary type="html">&lt;p&gt;Moonset: /* Holding Nerrith Gamma */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Holding Nerrith Gamma =&lt;br /&gt;
&lt;br /&gt;
Holding Nerrith Gamma is an Only War campaign surrounding the first company of Imperial Guardsmen sent to reclaim the lost hive-world of [[Hive World Nerrith|Nerrith]]. The world underwent a series of calamities and treacheries and the God Emperor&#039;s servants were either killed or converted to the Ruinous Powers. The [[24th_Nehal_Light_Infantry|24th Nehal Light Infantry]] forward company has been deployed to the planet in order to secure a bulkhead for a future Imperial Guard force. Drawn from the Schola Progenium on Nehal, the regiment is specialised in rapid deployments, breaking through enemy fortifications, and delivering a fusillade of deadly accurate fire. &lt;br /&gt;
&lt;br /&gt;
===Player Characters===&lt;br /&gt;
The Player Characters are...&lt;br /&gt;
Thoren Keeghan&lt;/div&gt;</summary>
		<author><name>Moonset</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Holding_Nerrith_Gamma_Main_Page&amp;diff=323763</id>
		<title>Holding Nerrith Gamma Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Holding_Nerrith_Gamma_Main_Page&amp;diff=323763"/>
		<updated>2017-07-27T15:45:08Z</updated>

		<summary type="html">&lt;p&gt;Moonset: /* Holding Nerrith Gamma */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Holding Nerrith Gamma =&lt;br /&gt;
&lt;br /&gt;
Holding Nerrith Gamma is an Only War campaign surrounding the first company of Imperial Guardsmen sent to reclaim the lost hive-world of [[Hive World Nerrith|Nerrith]]. The world underwent a series of calamities and treacheries and the God Emperor&#039;s servants were either killed or converted to the Ruinous Powers. The [[24th_Nehal_Light_Infantry|]24th Nehal Light Infantry] forward company has been deployed to the planet in order to secure a bulkhead for a future Imperial Guard force. Drawn from the Schola Progenium on Nehal, the regiment is specialised in rapid deployments, breaking through enemy fortifications, and delivering a fusillade of deadly accurate fire. &lt;br /&gt;
&lt;br /&gt;
===Player Characters===&lt;br /&gt;
The Player Characters are...&lt;br /&gt;
Thoren Keeghan&lt;/div&gt;</summary>
		<author><name>Moonset</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Holding_Nerrith_Gamma_Main_Page&amp;diff=323762</id>
		<title>Holding Nerrith Gamma Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Holding_Nerrith_Gamma_Main_Page&amp;diff=323762"/>
		<updated>2017-07-27T15:43:42Z</updated>

		<summary type="html">&lt;p&gt;Moonset: /* Holding Nerrith Gamma */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Holding Nerrith Gamma =&lt;br /&gt;
&lt;br /&gt;
Holding Nerrith Gamma is an Only War campaign surrounding the first company of Imperial Guardsmen sent to reclaim the lost hive-world of [[Hive World Nerrith|Nerrith]]. The world underwent a series of calamities and treacheries and the God Emperor&#039;s servants were either killed or converted to the Ruinous Powers. The [[24th Nehal light infantry|24th Nehal Light Infantry]] forward company has been deployed to the planet in order to secure a bulkhead for a future Imperial Guard force. Drawn from the Schola Progenium on Nehal, the regiment is specialised in rapid deployments, breaking through enemy fortifications, and delivering a fusillade of deadly accurate fire. &lt;br /&gt;
&lt;br /&gt;
===Player Characters===&lt;br /&gt;
The Player Characters are...&lt;br /&gt;
Thoren Keeghan&lt;/div&gt;</summary>
		<author><name>Moonset</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Holding_Nerrith_Gamma_Main_Page&amp;diff=323761</id>
		<title>Holding Nerrith Gamma Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Holding_Nerrith_Gamma_Main_Page&amp;diff=323761"/>
		<updated>2017-07-27T15:42:11Z</updated>

		<summary type="html">&lt;p&gt;Moonset: /* Holding Nerrith Gamma */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Holding Nerrith Gamma =&lt;br /&gt;
&lt;br /&gt;
Holding Nerrith Gamma is an Only War campaign surrounding the first company of Imperial Guardsmen sent to reclaim the lost hive-world of [[Hive World Nerrith|Nerrith]]. The world underwent a series of calamities and treacheries and the God Emperor&#039;s servants were either killed or converted to the Ruinous Powers. The [[24th Nehal light infantry]] forward company has been deployed to the planet in order to secure a bulkhead for a future Imperial Guard force. Drawn from the Schola Progenium on Nehal, the regiment is specialised in rapid deployments, breaking through enemy fortifications, and delivering a fusillade of deadly accurate fire. &lt;br /&gt;
&lt;br /&gt;
===Player Characters===&lt;br /&gt;
The Player Characters are...&lt;br /&gt;
Thoren Keeghan&lt;/div&gt;</summary>
		<author><name>Moonset</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Holding_Nerrith_Gamma_Main_Page&amp;diff=323760</id>
		<title>Holding Nerrith Gamma Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Holding_Nerrith_Gamma_Main_Page&amp;diff=323760"/>
		<updated>2017-07-27T15:41:27Z</updated>

		<summary type="html">&lt;p&gt;Moonset: /* Holding Nerrith Gamma */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Holding Nerrith Gamma =&lt;br /&gt;
&lt;br /&gt;
Holding Nerrith Gamma is an Only War campaign surrounding the first company of Imperial Guardsmen sent to reclaim the lost hive-world of [[Hive World Nerrith|Nerrith]]. The world underwent a series of calamities and treacheries and the God Emperor&#039;s servants were either killed or converted to the Ruinous Powers. The [24th Nehal light infantry] forward company has been deployed to the planet in order to secure a bulkhead for a future Imperial Guard force. Drawn from the Schola Progenium on Nehal, the regiment is specialised in rapid deployments, breaking through enemy fortifications, and delivering a fusillade of deadly accurate fire. &lt;br /&gt;
&lt;br /&gt;
===Player Characters===&lt;br /&gt;
The Player Characters are...&lt;br /&gt;
Thoren Keeghan&lt;/div&gt;</summary>
		<author><name>Moonset</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Holding_Nerrith_Gamma_Main_Page&amp;diff=323759</id>
		<title>Holding Nerrith Gamma Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Holding_Nerrith_Gamma_Main_Page&amp;diff=323759"/>
		<updated>2017-07-27T15:40:29Z</updated>

		<summary type="html">&lt;p&gt;Moonset: /* Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Holding Nerrith Gamma =&lt;br /&gt;
&lt;br /&gt;
Holding Nerrith Gamma is an Only War campaign surrounding the first company of Imperial Guardsmen sent to reclaim the lost hive-world of [[Hive World Nerrith|Nerrith]]. The world underwent a series of calamities and treacheries and the God Emperor&#039;s servants were either killed or converted to the Ruinous Powers. The 24th Nehal light infantry forward company has been deployed to the planet in order to secure a bulkhead for a future Imperial Guard force. Drawn from the Schola Progenium on Nehal, the regiment is specialised in rapid deployments, breaking through enemy fortifications, and delivering a fusillade of deadly accurate fire. &lt;br /&gt;
&lt;br /&gt;
===Player Characters===&lt;br /&gt;
The Player Characters are...&lt;br /&gt;
Thoren Keeghan&lt;/div&gt;</summary>
		<author><name>Moonset</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Holding_Nerrith_Gamma_Main_Page&amp;diff=323758</id>
		<title>Holding Nerrith Gamma Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Holding_Nerrith_Gamma_Main_Page&amp;diff=323758"/>
		<updated>2017-07-27T15:33:17Z</updated>

		<summary type="html">&lt;p&gt;Moonset: /* The 24th Nehal Light Infantry */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Holding Nerrith Gamma =&lt;br /&gt;
&lt;br /&gt;
Holding Nerrith Gamma is an Only War campaign surrounding the first company of Imperial Guardsmen sent to reclaim the lost hive-world of [[Hive World Nerrith|Nerrith]]. The world underwent a series of calamities and treacheries and the God Emperor&#039;s servants were either killed or converted to the Ruinous Powers. The 24th Nehal light infantry forward company has been deployed to the planet in order to secure a bulkhead for a future Imperial Guard force. Drawn from the Schola Progenium on Nehal, the regiment is specialised in rapid deployments, breaking through enemy fortifications, and delivering a fusillade of deadly accurate fire. &lt;br /&gt;
&lt;br /&gt;
===Player Characters===&lt;br /&gt;
The Player Characters are...&lt;/div&gt;</summary>
		<author><name>Moonset</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=24th_Nehal_Light_Infantry&amp;diff=323757</id>
		<title>24th Nehal Light Infantry</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=24th_Nehal_Light_Infantry&amp;diff=323757"/>
		<updated>2017-07-27T15:32:09Z</updated>

		<summary type="html">&lt;p&gt;Moonset: Created page with &amp;quot;Nehal is a planet almost unique in the Calixis Sector, having been given over almost entirely to the Schola Progenium. Every inch of the planet&amp;#039;s surface is dedicated to train...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Nehal is a planet almost unique in the Calixis Sector, having been given over almost entirely to the Schola Progenium. Every inch of the planet&#039;s surface is dedicated to training the Imperium&#039;s finest soldiers. Hundreds of orphans, their parents lost in the endless war that consumes the galaxy, land in the planet&#039;s spaceports before spending the rest of their lives dedicated to slaying the Emperor&#039;s foes. By the time they leave the planet again they are highly-trained Stormtroopers, fanatical Sisters of Battle, or dedicated Guardsmen. &lt;br /&gt;
&lt;br /&gt;
Every possible training environment in the sector has been recreated on Nehal, from the great hive-spire used for urban warfare drills, to the continent-wide jungle used for wilderness survival exercises. Due to this rigorous regime troops trained on Nehal are famed for being able to quickly adapt to any situation, delivering the Emperor&#039;s Justice to foes under any circumstances.&lt;br /&gt;
&lt;br /&gt;
===The 24th Nehal Light Infantry===&lt;br /&gt;
The 24th Nehal Light Infantry is a regiment dedicated to moving quickly, penetrating enemy lines and causing as much chaos as possible before disappearing from under their enemies noses. They are trained in battlefield engineering, enabling them to break through fortifications in order to move through even the densest enemy encampments.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====24th Light Infantry Training====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Schola Progenium&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Characteristic Modifiers: +3 to Willpower, and +3 to either Weapon Skill or Ballistic Skill.&lt;br /&gt;
&lt;br /&gt;
Skills: All Progena characters are Trained in Common Lore (Imperial Guard), Common Lore (Imperium), Common Lore (War), and Linguistics (High Gothic, Low Gothic).&lt;br /&gt;
&lt;br /&gt;
Only In Death Does Duty End: Those that pass through the Schola Progenium are drilled each and every day by hardened drill abbots, and all are expected to defend the Emperor’s domain with their lives if necessary. All Progena characters start with one of the following Talents: Air of Authority or Unshakeable Faith.&lt;br /&gt;
&lt;br /&gt;
Starting Wounds: Progena characters begin play with +1 starting Wound.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maverick Commander&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The regiment’s commander is something of a rebel, regarded as ill-disciplined and unpredictable by his peers, but his attitude and his daring make him beloved by his men, who see their leader as one of them, rather than one of “the officers.” So long as he leads, they will follow him anywhere. &lt;br /&gt;
&lt;br /&gt;
Starting Talents: Resistance (Fear)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Light Infantry&#039;&#039;&#039; &lt;br /&gt;
Lightly-equipped infantry units are key to the complex tactical manoeuvres required on the battlefields of the 41st Millennium. Lacking the firepower to effectively fight on the front lines, their talents are better employed in dense terrain, where they can lay ambushes and engage in short-lived skirmishes. &lt;br /&gt;
&lt;br /&gt;
Characteristics: +3 Agility, –3 Toughness&lt;br /&gt;
&lt;br /&gt;
Starting Skills: Navigate (Surface)&lt;br /&gt;
&lt;br /&gt;
Starting Talents: Sprint&lt;br /&gt;
&lt;br /&gt;
Standard Kit: One lascarbine and four charge packs per Player Character (Main Weapon), one flak vest and flak helmet per Player Character, two frag grenades and two smoke grenades per Player Character.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sharpshooters&#039;&#039;&#039;&lt;br /&gt;
The regiment has a well-earned reputation for producing deadly marksmen, and every soldier is expected to be able to demonstrate great proficiency with a lasgun, at the very least. Such regiments commonly produce some of the finest snipers in the Imperial Guard, and even the common soldier can be&lt;br /&gt;
relied upon to fell foe after foe with a storm of precise shots.&lt;br /&gt;
&lt;br /&gt;
Starting Aptitude: Ballistic Skill&lt;br /&gt;
&lt;br /&gt;
Starting Talents: Deadeye Shot&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infiltrators&#039;&#039;&#039;&lt;br /&gt;
This regiment uses stealth, cunning, and every &#039;&#039;ruse de guerre&#039;&#039; known to military science to sow fear and havoc among the enemies of the Imperium. Well versed in clandestine warfare, infltrators carry out missions that most hardened Storm Troopers would not undertake lightly.&lt;br /&gt;
&lt;br /&gt;
Starting Skill: Stealth&lt;br /&gt;
&lt;br /&gt;
Starting Talents: Blind Fighting&lt;br /&gt;
&lt;br /&gt;
Special: Infiltrators are extremely adept at slipping past the enemy, and use every distraction and dirty trick in the book to this end. When two or more characters from a Squad with this Doctrine are called upon to make a Stealth Test, one of the characters making the Test may choose to make his Test at a –10 penalty. If he succeeds, one other character making the Test may use the first character’s Agility Characteristic for the Test instead of his own. The characters must be within 10 metres of one another to use this ability.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sappers&#039;&#039;&#039;&lt;br /&gt;
This regiment specialises in combat engineer duties including erecting fortifications, building bridges and other structures, demolitions work, setting or clearing minefields and tunnelling under enemy emplacements. While the soldiers lack the knowledge and ability of Tech-Priest Enginseers. they are trained to construct, build, and fortify, although they perform such tasks almost purely by rote. The Imperial Guard utilise many prefabricated structures, designed to be erected and emplaced with minimal time and skill. Sappers often go beyond the theoretical limits of their duties and abilities learning to use whatever is to hand when resources become scarce. While such actions might violate Departmento Munitorum edicts  they are often overlooked by officers so long as the results are worthwhile. &lt;br /&gt;
&lt;br /&gt;
Characteristics: +2 Intelligence &lt;br /&gt;
&lt;br /&gt;
Starting Skills: Security, Tech-Use, Trade (Technomat) &lt;br /&gt;
&lt;br /&gt;
Starting Talents: Technical Knock Standard &lt;br /&gt;
&lt;br /&gt;
Regimental Kit: One lascutter per Player Character &lt;br /&gt;
&lt;br /&gt;
Special: Sappers are trained to both build and disassemble fortifications, undermine walls, and similar duties. Characters from this regiment gain a +10 bonus to Tech-Use and Trade (Technomat) Tests to construct or disassemble a structure. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Condemned&#039;&#039;&#039;&lt;br /&gt;
Members of this regiment suffer a –20 penalty to all Fellowship-based Tests made when interacting with members of other Imperial Guard regiments, their own commanding officers, the Departmento Munitorum, and other officials both local and Imperial who would have likely heard of the regiment’s reputation. Additionally, its members suffer –20 penalty to all Logistics Tests. Further, this group is always assigned to the most dangerous missions on a given battlefront, and is rarely given respites between its missions to recuperate and reorganise at the Game Master’s discretion. Finally, at the Game Master’s discretion, any given Squad from a regiment with this Drawback might be assigned an Imperial Guard Commissar (see page 374 of the only War Core Rulebook) to oversee its actions.&lt;br /&gt;
&lt;br /&gt;
Talents: Choose one of the following: Berserk Charge, Cold Hearted, Frenzy, or Paranoia.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Standard Kit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
•	 One uniform&lt;br /&gt;
&lt;br /&gt;
•	 One set of poor weather gear&lt;br /&gt;
&lt;br /&gt;
•	 One las carbine(Main Weapon), and two charge packs&lt;br /&gt;
&lt;br /&gt;
•	 One knife&lt;br /&gt;
&lt;br /&gt;
•	 One flak vest&lt;br /&gt;
&lt;br /&gt;
•	 One Flak helmet&lt;br /&gt;
&lt;br /&gt;
•	 One rucksack or sling bag&lt;br /&gt;
&lt;br /&gt;
•	 One set of basic tools&lt;br /&gt;
&lt;br /&gt;
•	 One mess kit and one water canteen&lt;br /&gt;
&lt;br /&gt;
•	 One blanket and one sleep bag&lt;br /&gt;
&lt;br /&gt;
•	 One rechargeable lamp pack&lt;br /&gt;
&lt;br /&gt;
•	 One grooming kit&lt;br /&gt;
&lt;br /&gt;
•	 One set of cognomen tags or equivalent identification&lt;br /&gt;
&lt;br /&gt;
•	 One primer or instructional handbook&lt;br /&gt;
&lt;br /&gt;
•	 Combat sustenance rations, two weeks’ supply&lt;br /&gt;
&lt;br /&gt;
•	 One Lascutter&lt;br /&gt;
&lt;br /&gt;
•	 Two frag grenades&lt;br /&gt;
&lt;br /&gt;
•	 Two smoke grenades&lt;br /&gt;
&lt;br /&gt;
•	 One targeter &lt;br /&gt;
&lt;br /&gt;
•	 One demolition charge&lt;br /&gt;
&lt;br /&gt;
•	 One grapnel and line&lt;br /&gt;
&lt;br /&gt;
•	 One set filtration plugs&lt;/div&gt;</summary>
		<author><name>Moonset</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Holding_Nerrith_Gamma_Main_Page&amp;diff=323676</id>
		<title>Holding Nerrith Gamma Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Holding_Nerrith_Gamma_Main_Page&amp;diff=323676"/>
		<updated>2017-07-25T20:30:10Z</updated>

		<summary type="html">&lt;p&gt;Moonset: /* The 24th Nehal Light Infantry */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Holding Nerrith Gamma =&lt;br /&gt;
&lt;br /&gt;
Holding Nerrith Gamma is an Only War campaign surrounding the first company of Imperial Guardsmen sent to reclaim the lost hive-world of [[Hive World Nerrith|Nerrith]]. The world underwent a series of calamities and treacheries and the God Emperor&#039;s servants were either killed or converted to the Ruinous Powers. The 24th Nehal light infantry forward company has been deployed to the planet in order to secure a bulkhead for a future Imperial Guard force. Drawn from the Schola Progenium on Nehal, the regiment is specialised in rapid deployments, breaking through enemy fortifications, and delivering a fusillade of deadly accurate fire. &lt;br /&gt;
&lt;br /&gt;
===The 24th Nehal Light Infantry===&lt;br /&gt;
&#039;&#039;&#039;Schola Progenium&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Characteristic Modifiers: +3 to Willpower, and +3 to either Weapon Skill or Ballistic Skill.&lt;br /&gt;
&lt;br /&gt;
Skills: All Progena characters are Trained in Common Lore (Imperial Guard), Common Lore (Imperium), Common Lore (War), and Linguistics (High Gothic, Low Gothic).&lt;br /&gt;
&lt;br /&gt;
Only In Death Does Duty End: Those that pass through the Schola Progenium are drilled each and every day by hardened drill abbots, and all are expected to defend the Emperor’s domain with their lives if necessary. All Progena characters start with one of the following Talents: Air of Authority or Unshakeable Faith.&lt;br /&gt;
&lt;br /&gt;
Starting Wounds: Progena characters begin play with +1 starting Wound.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maverick Commander&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The regiment’s commander is something of a rebel, regarded as ill-disciplined and unpredictable by his peers, but his attitude and his daring make him beloved by his men, who see their leader as one of them, rather than one of “the officers.” So long as he leads, they will follow him anywhere. &lt;br /&gt;
&lt;br /&gt;
Starting Talents: Resistance (Fear)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Light Infantry&#039;&#039;&#039; &lt;br /&gt;
Lightly-equipped infantry units are key to the complex tactical manoeuvres required on the battlefields of the 41st Millennium. Lacking the firepower to effectively fight on the front lines, their talents are better employed in dense terrain, where they can lay ambushes and engage in short-lived skirmishes. &lt;br /&gt;
&lt;br /&gt;
Characteristics: +3 Agility, –3 Toughness&lt;br /&gt;
&lt;br /&gt;
Starting Skills: Navigate (Surface)&lt;br /&gt;
&lt;br /&gt;
Starting Talents: Sprint&lt;br /&gt;
&lt;br /&gt;
Standard Kit: One lascarbine and four charge packs per Player Character (Main Weapon), one flak vest and flak helmet per Player Character, two frag grenades and two smoke grenades per Player Character.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sharpshooters&#039;&#039;&#039;&lt;br /&gt;
The regiment has a well-earned reputation for producing deadly marksmen, and every soldier is expected to be able to demonstrate great proficiency with a lasgun, at the very least. Such regiments commonly produce some of the finest snipers in the Imperial Guard, and even the common soldier can be&lt;br /&gt;
relied upon to fell foe after foe with a storm of precise shots.&lt;br /&gt;
&lt;br /&gt;
Starting Aptitude: Ballistic Skill&lt;br /&gt;
&lt;br /&gt;
Starting Talents: Deadeye Shot&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infiltrators&#039;&#039;&#039;&lt;br /&gt;
This regiment uses stealth, cunning, and every &#039;&#039;ruse de guerre&#039;&#039; known to military science to sow fear and havoc among the enemies of the Imperium. Well versed in clandestine warfare, infltrators carry out missions that most hardened Storm Troopers would not undertake lightly.&lt;br /&gt;
&lt;br /&gt;
Starting Skill: Stealth&lt;br /&gt;
&lt;br /&gt;
Starting Talents: Blind Fighting&lt;br /&gt;
&lt;br /&gt;
Special: Infiltrators are extremely adept at slipping past the enemy, and use every distraction and dirty trick in the book to this end. When two or more characters from a Squad with this Doctrine are called upon to make a Stealth Test, one of the characters making the Test may choose to make his Test at a –10 penalty. If he succeeds, one other character making the Test may use the first character’s Agility Characteristic for the Test instead of his own. The characters must be within 10 metres of one another to use this ability.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sappers&#039;&#039;&#039;&lt;br /&gt;
This regiment specialises in combat engineer duties including erecting fortifications, building bridges and other structures, demolitions work, setting or clearing minefields and tunnelling under enemy emplacements. While the soldiers lack the knowledge and ability of Tech-Priest Enginseers. they are trained to construct, build, and fortify, although they perform such tasks almost purely by rote. The Imperial Guard utilise many prefabricated structures, designed to be erected and emplaced with minimal time and skill. Sappers often go beyond the theoretical limits of their duties and abilities learning to use whatever is to hand when resources become scarce. While such actions might violate Departmento Munitorum edicts  they are often overlooked by officers so long as the results are worthwhile. &lt;br /&gt;
&lt;br /&gt;
Characteristics: +2 Intelligence &lt;br /&gt;
&lt;br /&gt;
Starting Skills: Security, Tech-Use, Trade (Technomat) &lt;br /&gt;
&lt;br /&gt;
Starting Talents: Technical Knock Standard &lt;br /&gt;
&lt;br /&gt;
Regimental Kit: One lascutter per Player Character &lt;br /&gt;
&lt;br /&gt;
Special: Sappers are trained to both build and disassemble fortifications, undermine walls, and similar duties. Characters from this regiment gain a +10 bonus to Tech-Use and Trade (Technomat) Tests to construct or disassemble a structure. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Condemned&#039;&#039;&#039;&lt;br /&gt;
Members of this regiment suffer a –20 penalty to all Fellowship-based Tests made when interacting with members of other Imperial Guard regiments, their own commanding officers, the Departmento Munitorum, and other officials both local and Imperial who would have likely heard of the regiment’s reputation. Additionally, its members suffer –20 penalty to all Logistics Tests. Further, this group is always assigned to the most dangerous missions on a given battlefront, and is rarely given respites between its missions to recuperate and reorganise at the Game Master’s discretion. Finally, at the Game Master’s discretion, any given Squad from a regiment with this Drawback might be assigned an Imperial Guard Commissar (see page 374 of the only War Core Rulebook) to oversee its actions.&lt;br /&gt;
&lt;br /&gt;
Talents: Choose one of the following: Berserk Charge, Cold Hearted, Frenzy, or Paranoia.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Standard Kit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
•	 One uniform&lt;br /&gt;
&lt;br /&gt;
•	 One set of poor weather gear&lt;br /&gt;
&lt;br /&gt;
•	 One las carbine(Main Weapon), and two charge packs&lt;br /&gt;
&lt;br /&gt;
•	 One knife&lt;br /&gt;
&lt;br /&gt;
•	 One flak vest&lt;br /&gt;
&lt;br /&gt;
•	 One Flak helmet&lt;br /&gt;
&lt;br /&gt;
•	 One rucksack or sling bag&lt;br /&gt;
&lt;br /&gt;
•	 One set of basic tools&lt;br /&gt;
&lt;br /&gt;
•	 One mess kit and one water canteen&lt;br /&gt;
&lt;br /&gt;
•	 One blanket and one sleep bag&lt;br /&gt;
&lt;br /&gt;
•	 One rechargeable lamp pack&lt;br /&gt;
&lt;br /&gt;
•	 One grooming kit&lt;br /&gt;
&lt;br /&gt;
•	 One set of cognomen tags or equivalent identification&lt;br /&gt;
&lt;br /&gt;
•	 One primer or instructional handbook&lt;br /&gt;
&lt;br /&gt;
•	 Combat sustenance rations, two weeks’ supply&lt;br /&gt;
&lt;br /&gt;
•	 One Lascutter&lt;br /&gt;
&lt;br /&gt;
•	 Two frag grenades&lt;br /&gt;
&lt;br /&gt;
•	 Two smoke grenades&lt;br /&gt;
&lt;br /&gt;
•	 One targeter &lt;br /&gt;
&lt;br /&gt;
•	 One demolition charge&lt;br /&gt;
&lt;br /&gt;
•	 One grapnel and line&lt;br /&gt;
&lt;br /&gt;
•	 One set filtration plugs&lt;br /&gt;
&lt;br /&gt;
===Player Characters===&lt;br /&gt;
The Player Characters are...&lt;/div&gt;</summary>
		<author><name>Moonset</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Holding_Nerrith_Gamma_Main_Page&amp;diff=323675</id>
		<title>Holding Nerrith Gamma Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Holding_Nerrith_Gamma_Main_Page&amp;diff=323675"/>
		<updated>2017-07-25T20:29:51Z</updated>

		<summary type="html">&lt;p&gt;Moonset: /* The 24th Nehal Light Infantry */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Holding Nerrith Gamma =&lt;br /&gt;
&lt;br /&gt;
Holding Nerrith Gamma is an Only War campaign surrounding the first company of Imperial Guardsmen sent to reclaim the lost hive-world of [[Hive World Nerrith|Nerrith]]. The world underwent a series of calamities and treacheries and the God Emperor&#039;s servants were either killed or converted to the Ruinous Powers. The 24th Nehal light infantry forward company has been deployed to the planet in order to secure a bulkhead for a future Imperial Guard force. Drawn from the Schola Progenium on Nehal, the regiment is specialised in rapid deployments, breaking through enemy fortifications, and delivering a fusillade of deadly accurate fire. &lt;br /&gt;
&lt;br /&gt;
===The 24th Nehal Light Infantry===&lt;br /&gt;
&#039;&#039;&#039;Schola Progenium&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Characteristic Modifiers: +3 to Willpower, and +3 to either Weapon Skill or Ballistic Skill.&lt;br /&gt;
&lt;br /&gt;
Skills: All Progena characters are Trained in Common Lore (Imperial Guard), Common Lore (Imperium), Common Lore (War), and Linguistics (High Gothic, Low Gothic).&lt;br /&gt;
&lt;br /&gt;
Only In Death Does Duty End: Those that pass through the Schola Progenium are drilled each and every day by hardened drill abbots, and all are expected to defend the Emperor’s domain with their lives if necessary. All Progena characters start with one of the following Talents: Air of Authority or Unshakeable Faith.&lt;br /&gt;
&lt;br /&gt;
Starting Wounds: Progena characters begin play with +1 starting Wound.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maverick Commander&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The regiment’s commander is something of a rebel, regarded as ill-disciplined and unpredictable by his peers, but his attitude and his daring make him beloved by his men, who see their leader as one of them, rather than one of “the officers.” So long as he leads, they will follow him anywhere. &lt;br /&gt;
&lt;br /&gt;
Starting Talents: Resistance (Fear)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Light Infantry&#039;&#039;&#039; &lt;br /&gt;
Lightly-equipped infantry units are key to the complex tactical manoeuvres required on the battlefields of the 41st Millennium. Lacking the firepower to effectively fight on the front lines, their talents are better employed in dense terrain, where they can lay ambushes and engage in short-lived skirmishes. &lt;br /&gt;
&lt;br /&gt;
Characteristics: +3 Agility, –3 Toughness&lt;br /&gt;
&lt;br /&gt;
Starting Skills: Navigate (Surface)&lt;br /&gt;
&lt;br /&gt;
Starting Talents: Sprint&lt;br /&gt;
&lt;br /&gt;
Standard Kit: One lascarbine and four charge packs per Player Character (Main Weapon), one flak vest and flak helmet per Player Character, two frag grenades and two smoke grenades per Player Character.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sharpshooters&#039;&#039;&#039;&lt;br /&gt;
The regiment has a well-earned reputation for producing deadly marksmen, and every soldier is expected to be able to demonstrate great proficiency with a lasgun, at the very least. Such regiments commonly produce some of the finest snipers in the Imperial Guard, and even the common soldier can be&lt;br /&gt;
relied upon to fell foe after foe with a storm of precise shots.&lt;br /&gt;
&lt;br /&gt;
Starting Aptitude: Ballistic Skill&lt;br /&gt;
&lt;br /&gt;
Starting Talents: Deadeye Shot&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infiltrators&#039;&#039;&#039;&lt;br /&gt;
This regiment uses stealth, cunning, and every &#039;&#039;ruse de guerre&#039;&#039; known to military science to sow fear and havoc among the enemies of the Imperium. Well versed in clandestine warfare, infltrators carry out missions that most hardened Storm Troopers would not undertake lightly.&lt;br /&gt;
&lt;br /&gt;
Starting Skill: Stealth&lt;br /&gt;
&lt;br /&gt;
Starting Talents: Blind Fighting&lt;br /&gt;
&lt;br /&gt;
Special: Infiltrators are extremely adept at slipping past the enemy, and use every distraction and dirty trick in the book to this end. When two or more characters from a Squad with this Doctrine are called upon to make a Stealth Test, one of the characters making the Test may choose to make his Test at a –10 penalty. If he succeeds, one other character making the Test may use the first character’s Agility Characteristic for the Test instead of his own. The characters must be within 10 metres of one another to use this ability.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sappers&#039;&#039;&#039;&lt;br /&gt;
This regiment specialises in combat engineer duties including erecting fortifications, building bridges and other structures, demolitions work, setting or clearing minefields and tunnelling under enemy emplacements. While the soldiers lack the knowledge and ability of Tech-Priest Enginseers. they are trained to construct, build, and fortify, although they perform such tasks almost purely by rote. The Imperial Guard utilise many prefabricated structures, designed to be erected and emplaced with minimal time and skill. Sappers often go beyond the theoretical limits of their duties and abilities learning to use whatever is to hand when resources become scarce. While such actions might violate Departmento Munitorum edicts  they are often overlooked by officers so long as the results are worthwhile. &lt;br /&gt;
&lt;br /&gt;
Characteristics: +2 Intelligence &lt;br /&gt;
&lt;br /&gt;
Starting Skills: Security, Tech-Use, Trade (Technomat) &lt;br /&gt;
&lt;br /&gt;
Starting Talents: Technical Knock Standard &lt;br /&gt;
&lt;br /&gt;
Regimental Kit: One lascutter per Player Character &lt;br /&gt;
&lt;br /&gt;
Special: Sappers are trained to both build and disassemble fortifications, undermine walls, and similar duties. Characters from this regiment gain a +10 bonus to Tech-Use and Trade (Technomat) Tests to construct or disassemble a structure. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Condemned&#039;&#039;&#039;&lt;br /&gt;
Members of this regiment suffer a –20 penalty to all Fellowship-based Tests made when interacting with members of other Imperial Guard regiments, their own commanding officers, the Departmento Munitorum, and other officials both local and Imperial who would have likely heard of the regiment’s reputation. Additionally, its members suffer –20 penalty to all Logistics Tests. Further, this group is always assigned to the most dangerous missions on a given battlefront, and is rarely given respites between its missions to recuperate and reorganise at the Game Master’s discretion. Finally, at the Game Master’s discretion, any given Squad from a regiment with this Drawback might be assigned an Imperial Guard Commissar (see page 374 of the only War Core Rulebook) to oversee its actions.&lt;br /&gt;
&lt;br /&gt;
Talents: Choose one of the following: Berserk Charge, Cold Hearted, Frenzy, or Paranoia.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Standard Kit&#039;&#039;&#039;&lt;br /&gt;
•	 One uniform&lt;br /&gt;
&lt;br /&gt;
•	 One set of poor weather gear&lt;br /&gt;
&lt;br /&gt;
•	 One las carbine(Main Weapon), and two charge packs&lt;br /&gt;
&lt;br /&gt;
•	 One knife&lt;br /&gt;
&lt;br /&gt;
•	 One flak vest&lt;br /&gt;
&lt;br /&gt;
•	 One Flak helmet&lt;br /&gt;
&lt;br /&gt;
•	 One rucksack or sling bag&lt;br /&gt;
&lt;br /&gt;
•	 One set of basic tools&lt;br /&gt;
&lt;br /&gt;
•	 One mess kit and one water canteen&lt;br /&gt;
&lt;br /&gt;
•	 One blanket and one sleep bag&lt;br /&gt;
&lt;br /&gt;
•	 One rechargeable lamp pack&lt;br /&gt;
&lt;br /&gt;
•	 One grooming kit&lt;br /&gt;
&lt;br /&gt;
•	 One set of cognomen tags or equivalent identification&lt;br /&gt;
&lt;br /&gt;
•	 One primer or instructional handbook&lt;br /&gt;
&lt;br /&gt;
•	 Combat sustenance rations, two weeks’ supply&lt;br /&gt;
&lt;br /&gt;
•	 One Lascutter&lt;br /&gt;
&lt;br /&gt;
•	 Two frag grenades&lt;br /&gt;
&lt;br /&gt;
•	 Two smoke grenades&lt;br /&gt;
&lt;br /&gt;
•	 One targeter &lt;br /&gt;
&lt;br /&gt;
•	 One demolition charge&lt;br /&gt;
&lt;br /&gt;
•	 One grapnel and line&lt;br /&gt;
&lt;br /&gt;
•	 One set filtration plugs&lt;br /&gt;
&lt;br /&gt;
===Player Characters===&lt;br /&gt;
The Player Characters are...&lt;/div&gt;</summary>
		<author><name>Moonset</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Holding_Nerrith_Gamma_Main_Page&amp;diff=323674</id>
		<title>Holding Nerrith Gamma Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Holding_Nerrith_Gamma_Main_Page&amp;diff=323674"/>
		<updated>2017-07-25T20:29:09Z</updated>

		<summary type="html">&lt;p&gt;Moonset: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Holding Nerrith Gamma =&lt;br /&gt;
&lt;br /&gt;
Holding Nerrith Gamma is an Only War campaign surrounding the first company of Imperial Guardsmen sent to reclaim the lost hive-world of [[Hive World Nerrith|Nerrith]]. The world underwent a series of calamities and treacheries and the God Emperor&#039;s servants were either killed or converted to the Ruinous Powers. The 24th Nehal light infantry forward company has been deployed to the planet in order to secure a bulkhead for a future Imperial Guard force. Drawn from the Schola Progenium on Nehal, the regiment is specialised in rapid deployments, breaking through enemy fortifications, and delivering a fusillade of deadly accurate fire. &lt;br /&gt;
&lt;br /&gt;
===The 24th Nehal Light Infantry===&lt;br /&gt;
&#039;&#039;&#039;Schola Progenium&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Characteristic Modifiers: +3 to Willpower, and +3 to either Weapon Skill or Ballistic Skill.&lt;br /&gt;
&lt;br /&gt;
Skills: All Progena characters are Trained in Common Lore (Imperial Guard), Common Lore (Imperium), Common Lore (War), and Linguistics (High Gothic, Low Gothic).&lt;br /&gt;
&lt;br /&gt;
Only In Death Does Duty End: Those that pass through the Schola Progenium are drilled each and every day by hardened drill abbots, and all are expected to defend the Emperor’s domain with their lives if necessary. All Progena characters start with one of the following Talents: Air of Authority or Unshakeable Faith.&lt;br /&gt;
&lt;br /&gt;
Starting Wounds: Progena characters begin play with +1 starting Wound.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maverick Commander&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The regiment’s commander is something of a rebel, regarded as ill-disciplined and unpredictable by his peers, but his attitude and his daring make him beloved by his men, who see their leader as one of them, rather than one of “the officers.” So long as he leads, they will follow him anywhere. &lt;br /&gt;
&lt;br /&gt;
Starting Talents: Resistance (Fear)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Light Infantry&#039;&#039;&#039; &lt;br /&gt;
Lightly-equipped infantry units are key to the complex tactical manoeuvres required on the battlefields of the 41st Millennium. Lacking the firepower to effectively fight on the front lines, their talents are better employed in dense terrain, where they can lay ambushes and engage in short-lived skirmishes. &lt;br /&gt;
&lt;br /&gt;
Characteristics: +3 Agility, –3 Toughness&lt;br /&gt;
&lt;br /&gt;
Starting Skills: Navigate (Surface)&lt;br /&gt;
&lt;br /&gt;
Starting Talents: Sprint&lt;br /&gt;
&lt;br /&gt;
Standard Kit: One lascarbine and four charge packs per Player Character (Main Weapon), one flak vest and flak helmet per Player Character, two frag grenades and two smoke grenades per Player Character.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sharpshooters&#039;&#039;&#039;&lt;br /&gt;
The regiment has a well-earned reputation for producing deadly marksmen, and every soldier is expected to be able to demonstrate great proficiency with a lasgun, at the very least. Such regiments commonly produce some of the finest snipers in the Imperial Guard, and even the common soldier can be&lt;br /&gt;
relied upon to fell foe after foe with a storm of precise shots.&lt;br /&gt;
&lt;br /&gt;
Starting Aptitude: Ballistic Skill&lt;br /&gt;
&lt;br /&gt;
Starting Talents: Deadeye Shot&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infiltrators&#039;&#039;&#039;&lt;br /&gt;
This regiment uses stealth, cunning, and every &#039;&#039;ruse de guerre&#039;&#039; known to military science to sow fear and havoc among the enemies of the Imperium. Well versed in clandestine warfare, infltrators carry out missions that most hardened Storm Troopers would not undertake lightly.&lt;br /&gt;
&lt;br /&gt;
Starting Skill: Stealth&lt;br /&gt;
&lt;br /&gt;
Starting Talents: Blind Fighting&lt;br /&gt;
&lt;br /&gt;
Special: Infiltrators are extremely adept at slipping past the enemy, and use every distraction and dirty trick in the book to this end. When two or more characters from a Squad with this Doctrine are called upon to make a Stealth Test, one of the characters making the Test may choose to make his Test at a –10 penalty. If he succeeds, one other character making the Test may use the first character’s Agility Characteristic for the Test instead of his own. The characters must be within 10 metres of one another to use this ability.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sappers&#039;&#039;&#039;&lt;br /&gt;
This regiment specialises in combat engineer duties including erecting fortifications, building bridges and other structures, demolitions work, setting or clearing minefields and tunnelling under enemy emplacements. While the soldiers lack the knowledge and ability of Tech-Priest Enginseers. they are trained to construct, build, and fortify, although they perform such tasks almost purely by rote. The Imperial Guard utilise many prefabricated structures, designed to be erected and emplaced with minimal time and skill. Sappers often go beyond the theoretical limits of their duties and abilities learning to use whatever is to hand when resources become scarce. While such actions might violate Departmento Munitorum edicts  they are often overlooked by officers so long as the results are worthwhile. &lt;br /&gt;
&lt;br /&gt;
Characteristics: +2 Intelligence &lt;br /&gt;
&lt;br /&gt;
Starting Skills: Security, Tech-Use, Trade (Technomat) &lt;br /&gt;
&lt;br /&gt;
Starting Talents: Technical Knock Standard &lt;br /&gt;
&lt;br /&gt;
Regimental Kit: One lascutter per Player Character &lt;br /&gt;
&lt;br /&gt;
Special: Sappers are trained to both build and disassemble fortifications, undermine walls, and similar duties. Characters from this regiment gain a +10 bonus to Tech-Use and Trade (Technomat) Tests to construct or disassemble a structure. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Condemned&#039;&#039;&#039;&lt;br /&gt;
Members of this regiment suffer a –20 penalty to all Fellowship-based Tests made when interacting with members of other Imperial Guard regiments, their own commanding officers, the Departmento Munitorum, and other officials both local and Imperial who would have likely heard of the regiment’s reputation. Additionally, its members suffer –20 penalty to all Logistics Tests. Further, this group is always assigned to the most dangerous missions on a given battlefront, and is rarely given respites between its missions to recuperate and reorganise at the Game Master’s discretion. Finally, at the Game Master’s discretion, any given Squad from a regiment with this Drawback might be assigned an Imperial Guard Commissar (see page 374 of the only War Core Rulebook) to oversee its actions.&lt;br /&gt;
&lt;br /&gt;
Talents: Choose one of the following: Berserk Charge, Cold Hearted, Frenzy, or Paranoia.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Standard Kit&#039;&#039;&#039;&lt;br /&gt;
•	 One uniform&lt;br /&gt;
•	 One set of poor weather gear&lt;br /&gt;
•	 One las carbine(Main Weapon), and two charge packs&lt;br /&gt;
•	 One knife&lt;br /&gt;
•	 One flak vest&lt;br /&gt;
•	 One Flak helmet&lt;br /&gt;
•	 One rucksack or sling bag&lt;br /&gt;
•	 One set of basic tools&lt;br /&gt;
•	 One mess kit and one water canteen&lt;br /&gt;
•	 One blanket and one sleep bag&lt;br /&gt;
•	 One rechargeable lamp pack&lt;br /&gt;
•	 One grooming kit&lt;br /&gt;
•	 One set of cognomen tags or equivalent identification&lt;br /&gt;
•	 One primer or instructional handbook&lt;br /&gt;
•	 Combat sustenance rations, two weeks’ supply&lt;br /&gt;
•	 One Lascutter&lt;br /&gt;
•	 Two frag grenades&lt;br /&gt;
•	 Two smoke grenades&lt;br /&gt;
•	 One targeter &lt;br /&gt;
•	 One demolition charge&lt;br /&gt;
•	 One grapnel and line&lt;br /&gt;
•	 One set filtration plugs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Player Characters===&lt;br /&gt;
The Player Characters are...&lt;/div&gt;</summary>
		<author><name>Moonset</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hive_Nerrith_Gamma&amp;diff=323610</id>
		<title>Hive Nerrith Gamma</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hive_Nerrith_Gamma&amp;diff=323610"/>
		<updated>2017-07-21T17:43:20Z</updated>

		<summary type="html">&lt;p&gt;Moonset: Created page with &amp;quot;Hive Gamma is the largest of Nerrith&amp;#039;s hives, a towering edifice of rockcrete and adamantium with towers that reach above the choking smog that blocks o...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hive Gamma is the largest of [[Hive World Nerrith|Nerrith]]&#039;s hives, a towering edifice of rockcrete and adamantium with towers that reach above the choking smog that blocks out the sun. It once housed almost a billion human souls, from the dregs working the pumps in the hive sump, to the jewel-laden aristocrats at their galas in the spires. Now it is little more than a husk of its former glory, having experienced worst that Nerrith&#039;s revolution had to offer.&lt;br /&gt;
&lt;br /&gt;
During Nerrith&#039;s best years Hive Gamma served as the planet&#039;s primary armoury, stockpiling huge amounts of ordnance ready to be taken in the planet&#039;s Imperial tithe. While the furnaces of Hive Alpha smelted the raw ore, and the forges of Hive Delta produced millions of tons of parts&lt;/div&gt;</summary>
		<author><name>Moonset</name></author>
	</entry>
</feed>