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	<id>https://wiki.rpg.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Morrig</id>
	<title>RPGnet - User contributions [en]</title>
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	<updated>2026-05-15T11:06:20Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Raz&amp;diff=165092</id>
		<title>Raz</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Raz&amp;diff=165092"/>
		<updated>2010-12-01T15:37:46Z</updated>

		<summary type="html">&lt;p&gt;Morrig: /* Current Status */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Player_character]]&lt;br /&gt;
Raz is a Ta&#039;ashim Assassin of unknown descent. He appears in the &#039;&#039;Dragon Warriors: The Scoured Lands&#039;&#039; PBP campaign as a player character played by [[User:Morrig|Morrig]].&lt;br /&gt;
&lt;br /&gt;
==Character History==&lt;br /&gt;
Raz&#039;s earliest memories were of a tough daily struggle to survive, scavenging, scrounging, fighting &lt;br /&gt;
for food and shelter in the slums of the city. Abandoned by parents whom he could not remember, Raz &lt;br /&gt;
roamed the streets, living by the sleight of his hands and the quickness of his wits. By the age of &lt;br /&gt;
10, Raz had gathered a small band of about 6 other kids who acknowledged him as their leader, and who &lt;br /&gt;
followed him about. Collectively, the gang was known as &amp;quot;Al-intiqaam&amp;quot;, or &amp;quot;Retribution&amp;quot; in the &lt;br /&gt;
Nascerine language.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There was a strange black-garbed man, a foreigner, who came into the slums one day. He gathered up &lt;br /&gt;
several of the street children, gave them food, clothing, and a roof over their little heads. At the &lt;br /&gt;
end of one week in which the stranger carefully observed each child he took in, some of the children &lt;br /&gt;
were put back into the streets. Some however, were given a choice of a lifetime - serve &amp;quot;The Sect&amp;quot; in &lt;br /&gt;
exchange for a chance to improve their lot in life, or return to the slums from where they came from. &lt;br /&gt;
Raz, seeing his chance at making something of his miserable and pathetic life, threw in his lot with &lt;br /&gt;
&amp;quot;The Sect&amp;quot; and never looked back, henceforth leaving his life in the slums behind forever. Together &lt;br /&gt;
with several others who made the same decision, Raz was brought to a secret location in another part &lt;br /&gt;
of the city. There under the strict watchful eyes of the black-garbed stranger who was joined by &lt;br /&gt;
several other similarly dressed men and women with stern impassive faces, they began their brutal &lt;br /&gt;
training to become deadly shadow warriors of the sect of the Marijah Assassins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It&#039;s been 12 years since. Of the original group who began the training, only a handful survived to &lt;br /&gt;
finally take their place as full members of the sect. Raz who had performed excellently throughout the &lt;br /&gt;
training, was the 1st of his batch to be honored with his very 1st mission - He is to travel far north &lt;br /&gt;
to the frigid wastelands of Krath. There, he is to track down and kill a deserter, bringing the &lt;br /&gt;
traitor&#039;s head back with him when he returns to the sect.&lt;br /&gt;
&lt;br /&gt;
==Current Status==&lt;br /&gt;
:Pay!!! And a new mission...&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Health Points&#039;&#039;&#039;: 9 / 9&lt;br /&gt;
:&#039;&#039;&#039;Experience&#039;&#039;&#039;: 30 / 60&lt;br /&gt;
&lt;br /&gt;
==Character Profile==&lt;br /&gt;
:&#039;&#039;&#039;Name&#039;&#039;&#039;: Ez&#039;Raz the Viper&lt;br /&gt;
:&#039;&#039;&#039;Background&#039;&#039;&#039;: Ta&#039;ashim, Marijah Assassin&lt;br /&gt;
:&#039;&#039;&#039;Languages&#039;&#039;&#039;: Nascerine (native, literate), Low Cabbandari (fluent, illiterate), Kurlish (basic, illiterate)&lt;br /&gt;
:&#039;&#039;&#039;Profession&#039;&#039;&#039;: Assassin&lt;br /&gt;
:&#039;&#039;&#039;Rank&#039;&#039;&#039;: 2&lt;br /&gt;
:&#039;&#039;&#039;Experience&#039;&#039;&#039;: 30&lt;br /&gt;
&lt;br /&gt;
==Primary Attributes==&lt;br /&gt;
:&#039;&#039;&#039;Strength&#039;&#039;&#039;: 14&lt;br /&gt;
:&#039;&#039;&#039;Reflexes&#039;&#039;&#039;: 17&lt;br /&gt;
:&#039;&#039;&#039;Intelligence&#039;&#039;&#039;: 11&lt;br /&gt;
:&#039;&#039;&#039;Psychic Talent&#039;&#039;&#039;: 11&lt;br /&gt;
:&#039;&#039;&#039;Looks&#039;&#039;&#039;: 10&lt;br /&gt;
&lt;br /&gt;
==Secondary Attributes==&lt;br /&gt;
===Combat Factors===&lt;br /&gt;
:&#039;&#039;&#039;Attack&#039;&#039;&#039;: 16&lt;br /&gt;
:&#039;&#039;&#039;Defence&#039;&#039;&#039;: 7&lt;br /&gt;
:&#039;&#039;&#039;Evasion&#039;&#039;&#039;: 7&lt;br /&gt;
:&#039;&#039;&#039;Health Points&#039;&#039;&#039; (at full health): 9&lt;br /&gt;
===Magical Combat Factors===&lt;br /&gt;
:&#039;&#039;&#039;Magical Defence&#039;&#039;&#039;: 4&lt;br /&gt;
===Stealth &amp;amp; Perception===&lt;br /&gt;
:&#039;&#039;&#039;Stealth&#039;&#039;&#039;: 20&lt;br /&gt;
:&#039;&#039;&#039;Perception&#039;&#039;&#039;: 9&lt;br /&gt;
&lt;br /&gt;
==Treasures &amp;amp; Cash==&lt;br /&gt;
:&#039;&#039;&#039;Gold Crowns&#039;&#039;&#039;: 0&lt;br /&gt;
:&#039;&#039;&#039;Silver Florins&#039;&#039;&#039;: 44&lt;br /&gt;
:&#039;&#039;&#039;Copper Pennies&#039;&#039;&#039;: 11&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
*Alchemy (50%)&lt;br /&gt;
*Armor Piercing&lt;br /&gt;
*Meditation (Light)&lt;br /&gt;
*Pick Lock (40%)&lt;br /&gt;
*Meditation (Darkness)&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
===Weapons===&lt;br /&gt;
*dagger (d4+1,3)&lt;br /&gt;
*staff (d6+1,3)&lt;br /&gt;
*sword (d8+1,4)&lt;br /&gt;
*crossbow (d10,4)&lt;br /&gt;
&lt;br /&gt;
===Others===&lt;br /&gt;
*backpack&lt;br /&gt;
*hand lantern&lt;br /&gt;
*flint &amp;amp; tinder&lt;br /&gt;
*rope (10m)&lt;br /&gt;
*waterskin&lt;br /&gt;
*rations (7 days)&lt;br /&gt;
*lockpicks&lt;br /&gt;
*climbing gear&lt;br /&gt;
*case with 4 quarrels&lt;br /&gt;
*green bladed dirk&lt;br /&gt;
*a scrap of parchment with an etching of a voluptuous young woman&lt;br /&gt;
*a large iron key&lt;br /&gt;
*a large black foul smelling feather wrapped in a piece of green fabric&lt;br /&gt;
*a green cloak (Kalugen&#039;s guard uniform)&lt;br /&gt;
*piece of old vellum stamped with a hydra symbol (Kalugen&#039;s crest)&lt;br /&gt;
*receipt for supplies&lt;br /&gt;
*Kalugen&#039;s pennant with battalion symbols&lt;/div&gt;</summary>
		<author><name>Morrig</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kazahk_of_Ereworn&amp;diff=164683</id>
		<title>Kazahk of Ereworn</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kazahk_of_Ereworn&amp;diff=164683"/>
		<updated>2010-11-26T18:33:37Z</updated>

		<summary type="html">&lt;p&gt;Morrig: /* Current Status */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Player_character]]&lt;br /&gt;
Kazahk is a Erewornian Sorceror of peasant descent. He appears in the &#039;&#039;Dragon Warriors: The Elven Crystals&#039;&#039; PBP campaign as a player character played by [[User:Morrig|Morrig]].&lt;br /&gt;
&lt;br /&gt;
==Character History==&lt;br /&gt;
Kazahk was born to simple farmers in a tiny village in Ereworn, just south of the great forest of Gallow Wood. &lt;br /&gt;
The villagers led a relatively peaceful if hard life, being so poor that they were largely ignored by &lt;br /&gt;
marauding bandit bands who frequent the area. To the superstitious folk of the village, the forest to the &lt;br /&gt;
north held great mystery and fear. Rumors abound of a demon-man named Hasulfang with dreadful magical powers &lt;br /&gt;
who lives in the forest near its southern edge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One day while out gathering firewood, the 8-year-old Kazahk ventured too far into the dark forest and was &lt;br /&gt;
attacked by a pack of foxes intent on having him for a meal. A fearsome stream of fire sudden flared up, &lt;br /&gt;
setting several of the predators on fire and driving away the remaining, leaving the boy shaken but unhurt. &lt;br /&gt;
Opening his eyes cautiously, the young Kazahk looked up and saw only a grey robed old man with a long bushy &lt;br /&gt;
white beard standing before him leaning on a strange-looking staff. The young Kazahk correctly deduced his &lt;br /&gt;
savior to be Hasulfang, quickly impressing the old sorceror with his keen mind and unusual fearlessness. It &lt;br /&gt;
turned out that Hasulfang was no &amp;quot;demon-man&amp;quot;, but a rather skilled sorceror who fled to Ereworn to escape &lt;br /&gt;
powerful enemies in his homeland of Krath. The rumours about a demon-man while not started by Hasulfang, &lt;br /&gt;
were rather welcomed by him since it caused the villagers to avoid the forest where he made his dwelling and &lt;br /&gt;
leave him alone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Recognizing Kazahk&#039;s talent for the occult, Hasulfang, with the help of a rather spectacular display of &lt;br /&gt;
magical pyrotechnics, impressed the boy into becoming his apprentice. Over the next 12 years, unknown to the &lt;br /&gt;
rest of the villagers, Hasulfang took up the boy&#039;s education, training him in the secrets of the arcane arts, &lt;br /&gt;
teaching him to read and write, passing on knowledge about the history and lore of the Lands of Legend. &lt;br /&gt;
Kazahk proved to be a gifted student, learning quickly, mastering everything Hasulfang had to teach.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In Kazahk&#039;s 20th year, a plague of Black Death swept over the village and surrounding areas, killing his &lt;br /&gt;
family and wiping out more than 3/4 of the village&#039;s population. Those who survived drifted away to other &lt;br /&gt;
places looking for safe havens still untouched by the plague. Having no place to go, Kazahk moved in to live &lt;br /&gt;
with his master, the now aged Hasulfang increasingly weakened by old age. Hasulfang eventually died of old &lt;br /&gt;
age 2 years later, leaving his meager possessions to Kazahk. There being nothing left for him in the place of &lt;br /&gt;
his birth, Kazahk, now a young man of about 22, decided to venture forth into the world to seek his fortune &lt;br /&gt;
by his wit and arcane abilities.&lt;br /&gt;
&lt;br /&gt;
==Current Status==&lt;br /&gt;
:On the trail of the unicorn...&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Health Points&#039;&#039;&#039;: 7 / 7&lt;br /&gt;
:&#039;&#039;&#039;Magic Points&#039;&#039;&#039;: 1 / 4&lt;br /&gt;
:&#039;&#039;&#039;Experience&#039;&#039;&#039;: 0 / 30&lt;br /&gt;
&lt;br /&gt;
==Character Profile==&lt;br /&gt;
:&#039;&#039;&#039;Name&#039;&#039;&#039;: Kazahk of Ereworn&lt;br /&gt;
:&#039;&#039;&#039;Background&#039;&#039;&#039;: Ereworn, Peasant&lt;br /&gt;
:&#039;&#039;&#039;Languages&#039;&#039;&#039;: Visic (native, literate), Low/High Cabbandari (intermediate, literate), Bacchile (fluent, literate)&lt;br /&gt;
:&#039;&#039;&#039;Profession&#039;&#039;&#039;: Sorceror&lt;br /&gt;
:&#039;&#039;&#039;Rank&#039;&#039;&#039;: 1&lt;br /&gt;
:&#039;&#039;&#039;Experience&#039;&#039;&#039;: 0&lt;br /&gt;
&lt;br /&gt;
==Primary Attributes==&lt;br /&gt;
:&#039;&#039;&#039;Strength&#039;&#039;&#039;: 11&lt;br /&gt;
:&#039;&#039;&#039;Reflexes&#039;&#039;&#039;: 14&lt;br /&gt;
:&#039;&#039;&#039;Intelligence&#039;&#039;&#039;: 17&lt;br /&gt;
:&#039;&#039;&#039;Psychic Talent&#039;&#039;&#039;: 14&lt;br /&gt;
:&#039;&#039;&#039;Looks&#039;&#039;&#039;: 11&lt;br /&gt;
&lt;br /&gt;
==Secondary Attributes==&lt;br /&gt;
===Combat Factors===&lt;br /&gt;
:&#039;&#039;&#039;Attack&#039;&#039;&#039;: 12&lt;br /&gt;
:&#039;&#039;&#039;Defence&#039;&#039;&#039;: 7&lt;br /&gt;
:&#039;&#039;&#039;Evasion&#039;&#039;&#039;: 4&lt;br /&gt;
:&#039;&#039;&#039;Health Points&#039;&#039;&#039; (at full health): 7&lt;br /&gt;
===Magical Combat Factors===&lt;br /&gt;
:&#039;&#039;&#039;Magical Attack&#039;&#039;&#039;: 17&lt;br /&gt;
:&#039;&#039;&#039;Magical Defence&#039;&#039;&#039;: 7&lt;br /&gt;
:&#039;&#039;&#039;Magic Points&#039;&#039;&#039; (when fully rested): 4&lt;br /&gt;
===Stealth &amp;amp; Perception===&lt;br /&gt;
:&#039;&#039;&#039;Stealth&#039;&#039;&#039;: 13&lt;br /&gt;
:&#039;&#039;&#039;Perception&#039;&#039;&#039;: 5&lt;br /&gt;
&lt;br /&gt;
==Treasures &amp;amp; Cash==&lt;br /&gt;
:&#039;&#039;&#039;Gold Crowns&#039;&#039;&#039;: 1&lt;br /&gt;
:&#039;&#039;&#039;Silver Florins&#039;&#039;&#039;: 4&lt;br /&gt;
:&#039;&#039;&#039;Copper Pennies&#039;&#039;&#039;: 0&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
===Weapons===&lt;br /&gt;
*dagger (d4,3)&lt;br /&gt;
*staff (d6,3)&lt;br /&gt;
===Others===&lt;br /&gt;
*backpack&lt;br /&gt;
*lantern&lt;br /&gt;
*flint &amp;amp; tinder&lt;br /&gt;
*rope (10m)&lt;br /&gt;
*waterskin&lt;br /&gt;
*rations (5 days)&lt;br /&gt;
*replenish potion x2&lt;br /&gt;
*sparkling gem the size of a large pebble&lt;br /&gt;
*crumbled scrap of old vellum&lt;/div&gt;</summary>
		<author><name>Morrig</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Raz&amp;diff=164623</id>
		<title>Raz</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Raz&amp;diff=164623"/>
		<updated>2010-11-25T15:16:53Z</updated>

		<summary type="html">&lt;p&gt;Morrig: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Player_character]]&lt;br /&gt;
Raz is a Ta&#039;ashim Assassin of unknown descent. He appears in the &#039;&#039;Dragon Warriors: The Scoured Lands&#039;&#039; PBP campaign as a player character played by [[User:Morrig|Morrig]].&lt;br /&gt;
&lt;br /&gt;
==Character History==&lt;br /&gt;
Raz&#039;s earliest memories were of a tough daily struggle to survive, scavenging, scrounging, fighting &lt;br /&gt;
for food and shelter in the slums of the city. Abandoned by parents whom he could not remember, Raz &lt;br /&gt;
roamed the streets, living by the sleight of his hands and the quickness of his wits. By the age of &lt;br /&gt;
10, Raz had gathered a small band of about 6 other kids who acknowledged him as their leader, and who &lt;br /&gt;
followed him about. Collectively, the gang was known as &amp;quot;Al-intiqaam&amp;quot;, or &amp;quot;Retribution&amp;quot; in the &lt;br /&gt;
Nascerine language.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There was a strange black-garbed man, a foreigner, who came into the slums one day. He gathered up &lt;br /&gt;
several of the street children, gave them food, clothing, and a roof over their little heads. At the &lt;br /&gt;
end of one week in which the stranger carefully observed each child he took in, some of the children &lt;br /&gt;
were put back into the streets. Some however, were given a choice of a lifetime - serve &amp;quot;The Sect&amp;quot; in &lt;br /&gt;
exchange for a chance to improve their lot in life, or return to the slums from where they came from. &lt;br /&gt;
Raz, seeing his chance at making something of his miserable and pathetic life, threw in his lot with &lt;br /&gt;
&amp;quot;The Sect&amp;quot; and never looked back, henceforth leaving his life in the slums behind forever. Together &lt;br /&gt;
with several others who made the same decision, Raz was brought to a secret location in another part &lt;br /&gt;
of the city. There under the strict watchful eyes of the black-garbed stranger who was joined by &lt;br /&gt;
several other similarly dressed men and women with stern impassive faces, they began their brutal &lt;br /&gt;
training to become deadly shadow warriors of the sect of the Marijah Assassins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It&#039;s been 12 years since. Of the original group who began the training, only a handful survived to &lt;br /&gt;
finally take their place as full members of the sect. Raz who had performed excellently throughout the &lt;br /&gt;
training, was the 1st of his batch to be honored with his very 1st mission - He is to travel far north &lt;br /&gt;
to the frigid wastelands of Krath. There, he is to track down and kill a deserter, bringing the &lt;br /&gt;
traitor&#039;s head back with him when he returns to the sect.&lt;br /&gt;
&lt;br /&gt;
==Current Status==&lt;br /&gt;
:Back at the North Tower...trouble?&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Health Points&#039;&#039;&#039;: 9 / 9&lt;br /&gt;
:&#039;&#039;&#039;Experience&#039;&#039;&#039;: 30 / 60&lt;br /&gt;
&lt;br /&gt;
==Character Profile==&lt;br /&gt;
:&#039;&#039;&#039;Name&#039;&#039;&#039;: Ez&#039;Raz the Viper&lt;br /&gt;
:&#039;&#039;&#039;Background&#039;&#039;&#039;: Ta&#039;ashim, Marijah Assassin&lt;br /&gt;
:&#039;&#039;&#039;Languages&#039;&#039;&#039;: Nascerine (native, literate), Low Cabbandari (fluent, illiterate), Kurlish (basic, illiterate)&lt;br /&gt;
:&#039;&#039;&#039;Profession&#039;&#039;&#039;: Assassin&lt;br /&gt;
:&#039;&#039;&#039;Rank&#039;&#039;&#039;: 2&lt;br /&gt;
:&#039;&#039;&#039;Experience&#039;&#039;&#039;: 30&lt;br /&gt;
&lt;br /&gt;
==Primary Attributes==&lt;br /&gt;
:&#039;&#039;&#039;Strength&#039;&#039;&#039;: 14&lt;br /&gt;
:&#039;&#039;&#039;Reflexes&#039;&#039;&#039;: 17&lt;br /&gt;
:&#039;&#039;&#039;Intelligence&#039;&#039;&#039;: 11&lt;br /&gt;
:&#039;&#039;&#039;Psychic Talent&#039;&#039;&#039;: 11&lt;br /&gt;
:&#039;&#039;&#039;Looks&#039;&#039;&#039;: 10&lt;br /&gt;
&lt;br /&gt;
==Secondary Attributes==&lt;br /&gt;
===Combat Factors===&lt;br /&gt;
:&#039;&#039;&#039;Attack&#039;&#039;&#039;: 16&lt;br /&gt;
:&#039;&#039;&#039;Defence&#039;&#039;&#039;: 7&lt;br /&gt;
:&#039;&#039;&#039;Evasion&#039;&#039;&#039;: 7&lt;br /&gt;
:&#039;&#039;&#039;Health Points&#039;&#039;&#039; (at full health): 9&lt;br /&gt;
===Magical Combat Factors===&lt;br /&gt;
:&#039;&#039;&#039;Magical Defence&#039;&#039;&#039;: 4&lt;br /&gt;
===Stealth &amp;amp; Perception===&lt;br /&gt;
:&#039;&#039;&#039;Stealth&#039;&#039;&#039;: 20&lt;br /&gt;
:&#039;&#039;&#039;Perception&#039;&#039;&#039;: 9&lt;br /&gt;
&lt;br /&gt;
==Treasures &amp;amp; Cash==&lt;br /&gt;
:&#039;&#039;&#039;Gold Crowns&#039;&#039;&#039;: 0&lt;br /&gt;
:&#039;&#039;&#039;Silver Florins&#039;&#039;&#039;: 19&lt;br /&gt;
:&#039;&#039;&#039;Copper Pennies&#039;&#039;&#039;: 11&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
*Alchemy (50%)&lt;br /&gt;
*Armor Piercing&lt;br /&gt;
*Meditation (Light)&lt;br /&gt;
*Pick Lock (40%)&lt;br /&gt;
*Meditation (Darkness)&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
===Weapons===&lt;br /&gt;
*dagger (d4+1,3)&lt;br /&gt;
*staff (d6+1,3)&lt;br /&gt;
*sword (d8+1,4)&lt;br /&gt;
*crossbow (d10,4)&lt;br /&gt;
&lt;br /&gt;
===Others===&lt;br /&gt;
*backpack&lt;br /&gt;
*hand lantern&lt;br /&gt;
*flint &amp;amp; tinder&lt;br /&gt;
*rope (10m)&lt;br /&gt;
*waterskin&lt;br /&gt;
*rations (7 days)&lt;br /&gt;
*lockpicks&lt;br /&gt;
*climbing gear&lt;br /&gt;
*case with 4 quarrels&lt;br /&gt;
*green bladed dirk&lt;br /&gt;
*a scrap of parchment with an etching of a voluptuous young woman&lt;br /&gt;
*a large iron key&lt;br /&gt;
*a large black foul smelling feather wrapped in a piece of green fabric&lt;br /&gt;
*a green cloak (Kalugen&#039;s guard uniform)&lt;br /&gt;
*piece of old vellum stamped with a hydra symbol (Kalugen&#039;s crest)&lt;br /&gt;
*receipt for supplies&lt;br /&gt;
*Kalugen&#039;s pennant with battalion symbols&lt;/div&gt;</summary>
		<author><name>Morrig</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Raz&amp;diff=164622</id>
		<title>Raz</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Raz&amp;diff=164622"/>
		<updated>2010-11-25T15:11:59Z</updated>

		<summary type="html">&lt;p&gt;Morrig: /* Current Status */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Player_character]]&lt;br /&gt;
Raz is a Ta&#039;ashim Assassin of unknown descent. He appears in the &#039;&#039;Dragon Warriors: The Scoured Lands&#039;&#039; PBP campaign as a player character played by [[User:Morrig|Morrig]].&lt;br /&gt;
&lt;br /&gt;
==Character History==&lt;br /&gt;
Raz&#039;s earliest memories were of a tough daily struggle to survive, scavenging, scrounging, fighting &lt;br /&gt;
for food and shelter in the slums of the city. Abandoned by parents whom he could not remember, Raz &lt;br /&gt;
roamed the streets, living by the sleight of his hands and the quickness of his wits. By the age of &lt;br /&gt;
10, Raz had gathered a small band of about 6 other kids who acknowledged him as their leader, and who &lt;br /&gt;
followed him about. Collectively, the gang was known as &amp;quot;Al-intiqaam&amp;quot;, or &amp;quot;Retribution&amp;quot; in the &lt;br /&gt;
Nascerine language.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There was a strange black-garbed man, a foreigner, who came into the slums one day. He gathered up &lt;br /&gt;
several of the street children, gave them food, clothing, and a roof over their little heads. At the &lt;br /&gt;
end of one week in which the stranger carefully observed each child he took in, some of the children &lt;br /&gt;
were put back into the streets. Some however, were given a choice of a lifetime - serve &amp;quot;The Sect&amp;quot; in &lt;br /&gt;
exchange for a chance to improve their lot in life, or return to the slums from where they came from. &lt;br /&gt;
Raz, seeing his chance at making something of his miserable and pathetic life, threw in his lot with &lt;br /&gt;
&amp;quot;The Sect&amp;quot; and never looked back, henceforth leaving his life in the slums behind forever. Together &lt;br /&gt;
with several others who made the same decision, Raz was brought to a secret location in another part &lt;br /&gt;
of the city. There under the strict watchful eyes of the black-garbed stranger who was joined by &lt;br /&gt;
several other similarly dressed men and women with stern impassive faces, they began their brutal &lt;br /&gt;
training to become deadly shadow warriors of the sect of the Marijah Assassins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It&#039;s been 12 years since. Of the original group who began the training, only a handful survived to &lt;br /&gt;
finally take their place as full members of the sect. Raz who had performed excellently throughout the &lt;br /&gt;
training, was the 1st of his batch to be honored with his very 1st mission - He is to travel far north &lt;br /&gt;
to the frigid wastelands of Krath. There, he is to track down and kill a deserter, bringing the &lt;br /&gt;
traitor&#039;s head back with him when he returns to the sect.&lt;br /&gt;
&lt;br /&gt;
==Current Status==&lt;br /&gt;
:Rest &amp;amp; Recovery at the South Tower...&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Health Points&#039;&#039;&#039;: 9 / 9&lt;br /&gt;
:&#039;&#039;&#039;Experience&#039;&#039;&#039;: 30 / 60&lt;br /&gt;
&lt;br /&gt;
==Character Profile==&lt;br /&gt;
:&#039;&#039;&#039;Name&#039;&#039;&#039;: Ez&#039;Raz the Viper&lt;br /&gt;
:&#039;&#039;&#039;Background&#039;&#039;&#039;: Ta&#039;ashim, Marijah Assassin&lt;br /&gt;
:&#039;&#039;&#039;Languages&#039;&#039;&#039;: Nascerine (native, literate), Low Cabbandari (fluent, illiterate), Kurlish (basic, illiterate)&lt;br /&gt;
:&#039;&#039;&#039;Profession&#039;&#039;&#039;: Assassin&lt;br /&gt;
:&#039;&#039;&#039;Rank&#039;&#039;&#039;: 1&lt;br /&gt;
:&#039;&#039;&#039;Experience&#039;&#039;&#039;: 0&lt;br /&gt;
&lt;br /&gt;
==Primary Attributes==&lt;br /&gt;
:&#039;&#039;&#039;Strength&#039;&#039;&#039;: 14&lt;br /&gt;
:&#039;&#039;&#039;Reflexes&#039;&#039;&#039;: 17&lt;br /&gt;
:&#039;&#039;&#039;Intelligence&#039;&#039;&#039;: 11&lt;br /&gt;
:&#039;&#039;&#039;Psychic Talent&#039;&#039;&#039;: 11&lt;br /&gt;
:&#039;&#039;&#039;Looks&#039;&#039;&#039;: 10&lt;br /&gt;
&lt;br /&gt;
==Secondary Attributes==&lt;br /&gt;
===Combat Factors===&lt;br /&gt;
:&#039;&#039;&#039;Attack&#039;&#039;&#039;: 15&lt;br /&gt;
:&#039;&#039;&#039;Defence&#039;&#039;&#039;: 7&lt;br /&gt;
:&#039;&#039;&#039;Evasion&#039;&#039;&#039;: 7&lt;br /&gt;
:&#039;&#039;&#039;Health Points&#039;&#039;&#039; (at full health): 8&lt;br /&gt;
===Magical Combat Factors===&lt;br /&gt;
:&#039;&#039;&#039;Magical Defence&#039;&#039;&#039;: 3&lt;br /&gt;
===Stealth &amp;amp; Perception===&lt;br /&gt;
:&#039;&#039;&#039;Stealth&#039;&#039;&#039;: 19&lt;br /&gt;
:&#039;&#039;&#039;Perception&#039;&#039;&#039;: 8&lt;br /&gt;
&lt;br /&gt;
==Treasures &amp;amp; Cash==&lt;br /&gt;
:&#039;&#039;&#039;Gold Crowns&#039;&#039;&#039;: 0&lt;br /&gt;
:&#039;&#039;&#039;Silver Florins&#039;&#039;&#039;: 19&lt;br /&gt;
:&#039;&#039;&#039;Copper Pennies&#039;&#039;&#039;: 11&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
*Alchemy (50%)&lt;br /&gt;
*Armor Piercing&lt;br /&gt;
*Meditation (Light)&lt;br /&gt;
*Pick Lock (40%)&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
===Weapons===&lt;br /&gt;
*dagger (d4+1,3)&lt;br /&gt;
*staff (d6+1,3)&lt;br /&gt;
*sword (d8+1,4)&lt;br /&gt;
*crossbow (d10,4)&lt;br /&gt;
&lt;br /&gt;
===Others===&lt;br /&gt;
*backpack&lt;br /&gt;
*hand lantern&lt;br /&gt;
*flint &amp;amp; tinder&lt;br /&gt;
*rope (10m)&lt;br /&gt;
*waterskin&lt;br /&gt;
*rations (7 days)&lt;br /&gt;
*lockpicks&lt;br /&gt;
*climbing gear&lt;br /&gt;
*case with 4 quarrels&lt;br /&gt;
*green bladed dirk&lt;br /&gt;
*a scrap of parchment with an etching of a voluptuous young woman&lt;br /&gt;
*a large iron key&lt;br /&gt;
*a large black foul smelling feather wrapped in a piece of green fabric&lt;br /&gt;
*a green cloak (Kalugen&#039;s guard uniform)&lt;br /&gt;
*piece of old vellum stamped with a hydra symbol (Kalugen&#039;s crest)&lt;br /&gt;
*receipt for supplies&lt;br /&gt;
*Kalugen&#039;s pennant with battalion symbols&lt;/div&gt;</summary>
		<author><name>Morrig</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Raz&amp;diff=163157</id>
		<title>Raz</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Raz&amp;diff=163157"/>
		<updated>2010-11-14T09:09:57Z</updated>

		<summary type="html">&lt;p&gt;Morrig: /* Others */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Player_character]]&lt;br /&gt;
Raz is a Ta&#039;ashim Assassin of unknown descent. He appears in the &#039;&#039;Dragon Warriors: The Scoured Lands&#039;&#039; PBP campaign as a player character played by [[User:Morrig|Morrig]].&lt;br /&gt;
&lt;br /&gt;
==Character History==&lt;br /&gt;
Raz&#039;s earliest memories were of a tough daily struggle to survive, scavenging, scrounging, fighting &lt;br /&gt;
for food and shelter in the slums of the city. Abandoned by parents whom he could not remember, Raz &lt;br /&gt;
roamed the streets, living by the sleight of his hands and the quickness of his wits. By the age of &lt;br /&gt;
10, Raz had gathered a small band of about 6 other kids who acknowledged him as their leader, and who &lt;br /&gt;
followed him about. Collectively, the gang was known as &amp;quot;Al-intiqaam&amp;quot;, or &amp;quot;Retribution&amp;quot; in the &lt;br /&gt;
Nascerine language.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There was a strange black-garbed man, a foreigner, who came into the slums one day. He gathered up &lt;br /&gt;
several of the street children, gave them food, clothing, and a roof over their little heads. At the &lt;br /&gt;
end of one week in which the stranger carefully observed each child he took in, some of the children &lt;br /&gt;
were put back into the streets. Some however, were given a choice of a lifetime - serve &amp;quot;The Sect&amp;quot; in &lt;br /&gt;
exchange for a chance to improve their lot in life, or return to the slums from where they came from. &lt;br /&gt;
Raz, seeing his chance at making something of his miserable and pathetic life, threw in his lot with &lt;br /&gt;
&amp;quot;The Sect&amp;quot; and never looked back, henceforth leaving his life in the slums behind forever. Together &lt;br /&gt;
with several others who made the same decision, Raz was brought to a secret location in another part &lt;br /&gt;
of the city. There under the strict watchful eyes of the black-garbed stranger who was joined by &lt;br /&gt;
several other similarly dressed men and women with stern impassive faces, they began their brutal &lt;br /&gt;
training to become deadly shadow warriors of the sect of the Marijah Assassins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It&#039;s been 12 years since. Of the original group who began the training, only a handful survived to &lt;br /&gt;
finally take their place as full members of the sect. Raz who had performed excellently throughout the &lt;br /&gt;
training, was the 1st of his batch to be honored with his very 1st mission - He is to travel far north &lt;br /&gt;
to the frigid wastelands of Krath. There, he is to track down and kill a deserter, bringing the &lt;br /&gt;
traitor&#039;s head back with him when he returns to the sect.&lt;br /&gt;
&lt;br /&gt;
==Current Status==&lt;br /&gt;
:Rest &amp;amp; Recovery at the South Tower...&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Health Points&#039;&#039;&#039;: 8 / 8&lt;br /&gt;
:&#039;&#039;&#039;Experience&#039;&#039;&#039;: 12 / 30&lt;br /&gt;
&lt;br /&gt;
==Character Profile==&lt;br /&gt;
:&#039;&#039;&#039;Name&#039;&#039;&#039;: Ez&#039;Raz the Viper&lt;br /&gt;
:&#039;&#039;&#039;Background&#039;&#039;&#039;: Ta&#039;ashim, Marijah Assassin&lt;br /&gt;
:&#039;&#039;&#039;Languages&#039;&#039;&#039;: Nascerine (native, literate), Low Cabbandari (fluent, illiterate), Kurlish (basic, illiterate)&lt;br /&gt;
:&#039;&#039;&#039;Profession&#039;&#039;&#039;: Assassin&lt;br /&gt;
:&#039;&#039;&#039;Rank&#039;&#039;&#039;: 1&lt;br /&gt;
:&#039;&#039;&#039;Experience&#039;&#039;&#039;: 0&lt;br /&gt;
&lt;br /&gt;
==Primary Attributes==&lt;br /&gt;
:&#039;&#039;&#039;Strength&#039;&#039;&#039;: 14&lt;br /&gt;
:&#039;&#039;&#039;Reflexes&#039;&#039;&#039;: 17&lt;br /&gt;
:&#039;&#039;&#039;Intelligence&#039;&#039;&#039;: 11&lt;br /&gt;
:&#039;&#039;&#039;Psychic Talent&#039;&#039;&#039;: 11&lt;br /&gt;
:&#039;&#039;&#039;Looks&#039;&#039;&#039;: 10&lt;br /&gt;
&lt;br /&gt;
==Secondary Attributes==&lt;br /&gt;
===Combat Factors===&lt;br /&gt;
:&#039;&#039;&#039;Attack&#039;&#039;&#039;: 15&lt;br /&gt;
:&#039;&#039;&#039;Defence&#039;&#039;&#039;: 7&lt;br /&gt;
:&#039;&#039;&#039;Evasion&#039;&#039;&#039;: 7&lt;br /&gt;
:&#039;&#039;&#039;Health Points&#039;&#039;&#039; (at full health): 8&lt;br /&gt;
===Magical Combat Factors===&lt;br /&gt;
:&#039;&#039;&#039;Magical Defence&#039;&#039;&#039;: 3&lt;br /&gt;
===Stealth &amp;amp; Perception===&lt;br /&gt;
:&#039;&#039;&#039;Stealth&#039;&#039;&#039;: 19&lt;br /&gt;
:&#039;&#039;&#039;Perception&#039;&#039;&#039;: 8&lt;br /&gt;
&lt;br /&gt;
==Treasures &amp;amp; Cash==&lt;br /&gt;
:&#039;&#039;&#039;Gold Crowns&#039;&#039;&#039;: 0&lt;br /&gt;
:&#039;&#039;&#039;Silver Florins&#039;&#039;&#039;: 19&lt;br /&gt;
:&#039;&#039;&#039;Copper Pennies&#039;&#039;&#039;: 11&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
*Alchemy (50%)&lt;br /&gt;
*Armor Piercing&lt;br /&gt;
*Meditation (Light)&lt;br /&gt;
*Pick Lock (40%)&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
===Weapons===&lt;br /&gt;
*dagger (d4+1,3)&lt;br /&gt;
*staff (d6+1,3)&lt;br /&gt;
*sword (d8+1,4)&lt;br /&gt;
*crossbow (d10,4)&lt;br /&gt;
&lt;br /&gt;
===Others===&lt;br /&gt;
*backpack&lt;br /&gt;
*hand lantern&lt;br /&gt;
*flint &amp;amp; tinder&lt;br /&gt;
*rope (10m)&lt;br /&gt;
*waterskin&lt;br /&gt;
*rations (7 days)&lt;br /&gt;
*lockpicks&lt;br /&gt;
*climbing gear&lt;br /&gt;
*case with 4 quarrels&lt;br /&gt;
*green bladed dirk&lt;br /&gt;
*a scrap of parchment with an etching of a voluptuous young woman&lt;br /&gt;
*a large iron key&lt;br /&gt;
*a large black foul smelling feather wrapped in a piece of green fabric&lt;br /&gt;
*a green cloak (Kalugen&#039;s guard uniform)&lt;br /&gt;
*piece of old vellum stamped with a hydra symbol (Kalugen&#039;s crest)&lt;br /&gt;
*receipt for supplies&lt;br /&gt;
*Kalugen&#039;s pennant with battalion symbols&lt;/div&gt;</summary>
		<author><name>Morrig</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kazahk_of_Ereworn&amp;diff=162650</id>
		<title>Kazahk of Ereworn</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kazahk_of_Ereworn&amp;diff=162650"/>
		<updated>2010-11-08T15:26:25Z</updated>

		<summary type="html">&lt;p&gt;Morrig: /* Current Status */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Player_character]]&lt;br /&gt;
Kazahk is a Erewornian Sorceror of peasant descent. He appears in the &#039;&#039;Dragon Warriors: The Elven Crystals&#039;&#039; PBP campaign as a player character played by [[User:Morrig|Morrig]].&lt;br /&gt;
&lt;br /&gt;
==Character History==&lt;br /&gt;
Kazahk was born to simple farmers in a tiny village in Ereworn, just south of the great forest of Gallow Wood. &lt;br /&gt;
The villagers led a relatively peaceful if hard life, being so poor that they were largely ignored by &lt;br /&gt;
marauding bandit bands who frequent the area. To the superstitious folk of the village, the forest to the &lt;br /&gt;
north held great mystery and fear. Rumors abound of a demon-man named Hasulfang with dreadful magical powers &lt;br /&gt;
who lives in the forest near its southern edge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One day while out gathering firewood, the 8-year-old Kazahk ventured too far into the dark forest and was &lt;br /&gt;
attacked by a pack of foxes intent on having him for a meal. A fearsome stream of fire sudden flared up, &lt;br /&gt;
setting several of the predators on fire and driving away the remaining, leaving the boy shaken but unhurt. &lt;br /&gt;
Opening his eyes cautiously, the young Kazahk looked up and saw only a grey robed old man with a long bushy &lt;br /&gt;
white beard standing before him leaning on a strange-looking staff. The young Kazahk correctly deduced his &lt;br /&gt;
savior to be Hasulfang, quickly impressing the old sorceror with his keen mind and unusual fearlessness. It &lt;br /&gt;
turned out that Hasulfang was no &amp;quot;demon-man&amp;quot;, but a rather skilled sorceror who fled to Ereworn to escape &lt;br /&gt;
powerful enemies in his homeland of Krath. The rumours about a demon-man while not started by Hasulfang, &lt;br /&gt;
were rather welcomed by him since it caused the villagers to avoid the forest where he made his dwelling and &lt;br /&gt;
leave him alone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Recognizing Kazahk&#039;s talent for the occult, Hasulfang, with the help of a rather spectacular display of &lt;br /&gt;
magical pyrotechnics, impressed the boy into becoming his apprentice. Over the next 12 years, unknown to the &lt;br /&gt;
rest of the villagers, Hasulfang took up the boy&#039;s education, training him in the secrets of the arcane arts, &lt;br /&gt;
teaching him to read and write, passing on knowledge about the history and lore of the Lands of Legend. &lt;br /&gt;
Kazahk proved to be a gifted student, learning quickly, mastering everything Hasulfang had to teach.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In Kazahk&#039;s 20th year, a plague of Black Death swept over the village and surrounding areas, killing his &lt;br /&gt;
family and wiping out more than 3/4 of the village&#039;s population. Those who survived drifted away to other &lt;br /&gt;
places looking for safe havens still untouched by the plague. Having no place to go, Kazahk moved in to live &lt;br /&gt;
with his master, the now aged Hasulfang increasingly weakened by old age. Hasulfang eventually died of old &lt;br /&gt;
age 2 years later, leaving his meager possessions to Kazahk. There being nothing left for him in the place of &lt;br /&gt;
his birth, Kazahk, now a young man of about 22, decided to venture forth into the world to seek his fortune &lt;br /&gt;
by his wit and arcane abilities.&lt;br /&gt;
&lt;br /&gt;
==Current Status==&lt;br /&gt;
:Fighting black riders in the mist...&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Health Points&#039;&#039;&#039;: 7 / 7&lt;br /&gt;
:&#039;&#039;&#039;Magic Points&#039;&#039;&#039;: 1 / 4&lt;br /&gt;
:&#039;&#039;&#039;Experience&#039;&#039;&#039;: 0 / 30&lt;br /&gt;
&lt;br /&gt;
==Character Profile==&lt;br /&gt;
:&#039;&#039;&#039;Name&#039;&#039;&#039;: Kazahk of Ereworn&lt;br /&gt;
:&#039;&#039;&#039;Background&#039;&#039;&#039;: Ereworn, Peasant&lt;br /&gt;
:&#039;&#039;&#039;Languages&#039;&#039;&#039;: Visic (native, literate), Low/High Cabbandari (intermediate, literate), Bacchile (fluent, literate)&lt;br /&gt;
:&#039;&#039;&#039;Profession&#039;&#039;&#039;: Sorceror&lt;br /&gt;
:&#039;&#039;&#039;Rank&#039;&#039;&#039;: 1&lt;br /&gt;
:&#039;&#039;&#039;Experience&#039;&#039;&#039;: 0&lt;br /&gt;
&lt;br /&gt;
==Primary Attributes==&lt;br /&gt;
:&#039;&#039;&#039;Strength&#039;&#039;&#039;: 11&lt;br /&gt;
:&#039;&#039;&#039;Reflexes&#039;&#039;&#039;: 14&lt;br /&gt;
:&#039;&#039;&#039;Intelligence&#039;&#039;&#039;: 17&lt;br /&gt;
:&#039;&#039;&#039;Psychic Talent&#039;&#039;&#039;: 14&lt;br /&gt;
:&#039;&#039;&#039;Looks&#039;&#039;&#039;: 11&lt;br /&gt;
&lt;br /&gt;
==Secondary Attributes==&lt;br /&gt;
===Combat Factors===&lt;br /&gt;
:&#039;&#039;&#039;Attack&#039;&#039;&#039;: 12&lt;br /&gt;
:&#039;&#039;&#039;Defence&#039;&#039;&#039;: 7&lt;br /&gt;
:&#039;&#039;&#039;Evasion&#039;&#039;&#039;: 4&lt;br /&gt;
:&#039;&#039;&#039;Health Points&#039;&#039;&#039; (at full health): 7&lt;br /&gt;
===Magical Combat Factors===&lt;br /&gt;
:&#039;&#039;&#039;Magical Attack&#039;&#039;&#039;: 17&lt;br /&gt;
:&#039;&#039;&#039;Magical Defence&#039;&#039;&#039;: 7&lt;br /&gt;
:&#039;&#039;&#039;Magic Points&#039;&#039;&#039; (when fully rested): 4&lt;br /&gt;
===Stealth &amp;amp; Perception===&lt;br /&gt;
:&#039;&#039;&#039;Stealth&#039;&#039;&#039;: 13&lt;br /&gt;
:&#039;&#039;&#039;Perception&#039;&#039;&#039;: 5&lt;br /&gt;
&lt;br /&gt;
==Treasures &amp;amp; Cash==&lt;br /&gt;
:&#039;&#039;&#039;Gold Crowns&#039;&#039;&#039;: 1&lt;br /&gt;
:&#039;&#039;&#039;Silver Florins&#039;&#039;&#039;: 4&lt;br /&gt;
:&#039;&#039;&#039;Copper Pennies&#039;&#039;&#039;: 0&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
===Weapons===&lt;br /&gt;
*dagger (d4,3)&lt;br /&gt;
*staff (d6,3)&lt;br /&gt;
===Others===&lt;br /&gt;
*backpack&lt;br /&gt;
*lantern&lt;br /&gt;
*flint &amp;amp; tinder&lt;br /&gt;
*rope (10m)&lt;br /&gt;
*waterskin&lt;br /&gt;
*rations (5 days)&lt;br /&gt;
*replenish potion x2&lt;br /&gt;
*sparkling gem the size of a large pebble&lt;br /&gt;
*crumbled scrap of old vellum&lt;/div&gt;</summary>
		<author><name>Morrig</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Raz&amp;diff=162561</id>
		<title>Raz</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Raz&amp;diff=162561"/>
		<updated>2010-11-07T11:10:58Z</updated>

		<summary type="html">&lt;p&gt;Morrig: /* Character Profile */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Player_character]]&lt;br /&gt;
Raz is a Ta&#039;ashim Assassin of unknown descent. He appears in the &#039;&#039;Dragon Warriors: The Scoured Lands&#039;&#039; PBP campaign as a player character played by [[User:Morrig|Morrig]].&lt;br /&gt;
&lt;br /&gt;
==Character History==&lt;br /&gt;
Raz&#039;s earliest memories were of a tough daily struggle to survive, scavenging, scrounging, fighting &lt;br /&gt;
for food and shelter in the slums of the city. Abandoned by parents whom he could not remember, Raz &lt;br /&gt;
roamed the streets, living by the sleight of his hands and the quickness of his wits. By the age of &lt;br /&gt;
10, Raz had gathered a small band of about 6 other kids who acknowledged him as their leader, and who &lt;br /&gt;
followed him about. Collectively, the gang was known as &amp;quot;Al-intiqaam&amp;quot;, or &amp;quot;Retribution&amp;quot; in the &lt;br /&gt;
Nascerine language.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There was a strange black-garbed man, a foreigner, who came into the slums one day. He gathered up &lt;br /&gt;
several of the street children, gave them food, clothing, and a roof over their little heads. At the &lt;br /&gt;
end of one week in which the stranger carefully observed each child he took in, some of the children &lt;br /&gt;
were put back into the streets. Some however, were given a choice of a lifetime - serve &amp;quot;The Sect&amp;quot; in &lt;br /&gt;
exchange for a chance to improve their lot in life, or return to the slums from where they came from. &lt;br /&gt;
Raz, seeing his chance at making something of his miserable and pathetic life, threw in his lot with &lt;br /&gt;
&amp;quot;The Sect&amp;quot; and never looked back, henceforth leaving his life in the slums behind forever. Together &lt;br /&gt;
with several others who made the same decision, Raz was brought to a secret location in another part &lt;br /&gt;
of the city. There under the strict watchful eyes of the black-garbed stranger who was joined by &lt;br /&gt;
several other similarly dressed men and women with stern impassive faces, they began their brutal &lt;br /&gt;
training to become deadly shadow warriors of the sect of the Marijah Assassins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It&#039;s been 12 years since. Of the original group who began the training, only a handful survived to &lt;br /&gt;
finally take their place as full members of the sect. Raz who had performed excellently throughout the &lt;br /&gt;
training, was the 1st of his batch to be honored with his very 1st mission - He is to travel far north &lt;br /&gt;
to the frigid wastelands of Krath. There, he is to track down and kill a deserter, bringing the &lt;br /&gt;
traitor&#039;s head back with him when he returns to the sect.&lt;br /&gt;
&lt;br /&gt;
==Current Status==&lt;br /&gt;
:Rest &amp;amp; Recovery at the South Tower...&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Health Points&#039;&#039;&#039;: 8 / 8&lt;br /&gt;
:&#039;&#039;&#039;Experience&#039;&#039;&#039;: 12 / 30&lt;br /&gt;
&lt;br /&gt;
==Character Profile==&lt;br /&gt;
:&#039;&#039;&#039;Name&#039;&#039;&#039;: Ez&#039;Raz the Viper&lt;br /&gt;
:&#039;&#039;&#039;Background&#039;&#039;&#039;: Ta&#039;ashim, Marijah Assassin&lt;br /&gt;
:&#039;&#039;&#039;Languages&#039;&#039;&#039;: Nascerine (native, literate), Low Cabbandari (fluent, illiterate), Kurlish (basic, illiterate)&lt;br /&gt;
:&#039;&#039;&#039;Profession&#039;&#039;&#039;: Assassin&lt;br /&gt;
:&#039;&#039;&#039;Rank&#039;&#039;&#039;: 1&lt;br /&gt;
:&#039;&#039;&#039;Experience&#039;&#039;&#039;: 0&lt;br /&gt;
&lt;br /&gt;
==Primary Attributes==&lt;br /&gt;
:&#039;&#039;&#039;Strength&#039;&#039;&#039;: 14&lt;br /&gt;
:&#039;&#039;&#039;Reflexes&#039;&#039;&#039;: 17&lt;br /&gt;
:&#039;&#039;&#039;Intelligence&#039;&#039;&#039;: 11&lt;br /&gt;
:&#039;&#039;&#039;Psychic Talent&#039;&#039;&#039;: 11&lt;br /&gt;
:&#039;&#039;&#039;Looks&#039;&#039;&#039;: 10&lt;br /&gt;
&lt;br /&gt;
==Secondary Attributes==&lt;br /&gt;
===Combat Factors===&lt;br /&gt;
:&#039;&#039;&#039;Attack&#039;&#039;&#039;: 15&lt;br /&gt;
:&#039;&#039;&#039;Defence&#039;&#039;&#039;: 7&lt;br /&gt;
:&#039;&#039;&#039;Evasion&#039;&#039;&#039;: 7&lt;br /&gt;
:&#039;&#039;&#039;Health Points&#039;&#039;&#039; (at full health): 8&lt;br /&gt;
===Magical Combat Factors===&lt;br /&gt;
:&#039;&#039;&#039;Magical Defence&#039;&#039;&#039;: 3&lt;br /&gt;
===Stealth &amp;amp; Perception===&lt;br /&gt;
:&#039;&#039;&#039;Stealth&#039;&#039;&#039;: 19&lt;br /&gt;
:&#039;&#039;&#039;Perception&#039;&#039;&#039;: 8&lt;br /&gt;
&lt;br /&gt;
==Treasures &amp;amp; Cash==&lt;br /&gt;
:&#039;&#039;&#039;Gold Crowns&#039;&#039;&#039;: 0&lt;br /&gt;
:&#039;&#039;&#039;Silver Florins&#039;&#039;&#039;: 19&lt;br /&gt;
:&#039;&#039;&#039;Copper Pennies&#039;&#039;&#039;: 11&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
*Alchemy (50%)&lt;br /&gt;
*Armor Piercing&lt;br /&gt;
*Meditation (Light)&lt;br /&gt;
*Pick Lock (40%)&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
===Weapons===&lt;br /&gt;
*dagger (d4+1,3)&lt;br /&gt;
*staff (d6+1,3)&lt;br /&gt;
*sword (d8+1,4)&lt;br /&gt;
*crossbow (d10,4)&lt;br /&gt;
&lt;br /&gt;
===Others===&lt;br /&gt;
*backpack&lt;br /&gt;
*hand lantern&lt;br /&gt;
*flint &amp;amp; tinder&lt;br /&gt;
*rope (10m)&lt;br /&gt;
*waterskin&lt;br /&gt;
*rations (7 days)&lt;br /&gt;
*lockpicks&lt;br /&gt;
*climbing gear&lt;br /&gt;
*case with 4 quarrels&lt;br /&gt;
*green bladed dirk&lt;br /&gt;
*a scrap of parchment with an etching of a voluptuous young woman&lt;br /&gt;
*a large iron key&lt;br /&gt;
*a large black foul smelling feather wrapped in a piece of green fabric&lt;/div&gt;</summary>
		<author><name>Morrig</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Raz&amp;diff=162560</id>
		<title>Raz</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Raz&amp;diff=162560"/>
		<updated>2010-11-07T11:10:10Z</updated>

		<summary type="html">&lt;p&gt;Morrig: /* Current Status */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Player_character]]&lt;br /&gt;
Raz is a Ta&#039;ashim Assassin of unknown descent. He appears in the &#039;&#039;Dragon Warriors: The Scoured Lands&#039;&#039; PBP campaign as a player character played by [[User:Morrig|Morrig]].&lt;br /&gt;
&lt;br /&gt;
==Character History==&lt;br /&gt;
Raz&#039;s earliest memories were of a tough daily struggle to survive, scavenging, scrounging, fighting &lt;br /&gt;
for food and shelter in the slums of the city. Abandoned by parents whom he could not remember, Raz &lt;br /&gt;
roamed the streets, living by the sleight of his hands and the quickness of his wits. By the age of &lt;br /&gt;
10, Raz had gathered a small band of about 6 other kids who acknowledged him as their leader, and who &lt;br /&gt;
followed him about. Collectively, the gang was known as &amp;quot;Al-intiqaam&amp;quot;, or &amp;quot;Retribution&amp;quot; in the &lt;br /&gt;
Nascerine language.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There was a strange black-garbed man, a foreigner, who came into the slums one day. He gathered up &lt;br /&gt;
several of the street children, gave them food, clothing, and a roof over their little heads. At the &lt;br /&gt;
end of one week in which the stranger carefully observed each child he took in, some of the children &lt;br /&gt;
were put back into the streets. Some however, were given a choice of a lifetime - serve &amp;quot;The Sect&amp;quot; in &lt;br /&gt;
exchange for a chance to improve their lot in life, or return to the slums from where they came from. &lt;br /&gt;
Raz, seeing his chance at making something of his miserable and pathetic life, threw in his lot with &lt;br /&gt;
&amp;quot;The Sect&amp;quot; and never looked back, henceforth leaving his life in the slums behind forever. Together &lt;br /&gt;
with several others who made the same decision, Raz was brought to a secret location in another part &lt;br /&gt;
of the city. There under the strict watchful eyes of the black-garbed stranger who was joined by &lt;br /&gt;
several other similarly dressed men and women with stern impassive faces, they began their brutal &lt;br /&gt;
training to become deadly shadow warriors of the sect of the Marijah Assassins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It&#039;s been 12 years since. Of the original group who began the training, only a handful survived to &lt;br /&gt;
finally take their place as full members of the sect. Raz who had performed excellently throughout the &lt;br /&gt;
training, was the 1st of his batch to be honored with his very 1st mission - He is to travel far north &lt;br /&gt;
to the frigid wastelands of Krath. There, he is to track down and kill a deserter, bringing the &lt;br /&gt;
traitor&#039;s head back with him when he returns to the sect.&lt;br /&gt;
&lt;br /&gt;
==Current Status==&lt;br /&gt;
:Rest &amp;amp; Recovery at the South Tower...&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Health Points&#039;&#039;&#039;: 8 / 8&lt;br /&gt;
:&#039;&#039;&#039;Experience&#039;&#039;&#039;: 12 / 30&lt;br /&gt;
&lt;br /&gt;
==Character Profile==&lt;br /&gt;
:&#039;&#039;&#039;Name&#039;&#039;&#039;: Ez&#039;Raz the Viper&lt;br /&gt;
:&#039;&#039;&#039;Background&#039;&#039;&#039;: Ta&#039;ashim, Marijah Assassin&lt;br /&gt;
:&#039;&#039;&#039;Languages&#039;&#039;&#039;: Nascerine (native, literate), Low Cabbandari (intermediate, illiterate), Kurlish (basic, illiterate)&lt;br /&gt;
:&#039;&#039;&#039;Profession&#039;&#039;&#039;: Assassin&lt;br /&gt;
:&#039;&#039;&#039;Rank&#039;&#039;&#039;: 1&lt;br /&gt;
:&#039;&#039;&#039;Experience&#039;&#039;&#039;: 0&lt;br /&gt;
&lt;br /&gt;
==Primary Attributes==&lt;br /&gt;
:&#039;&#039;&#039;Strength&#039;&#039;&#039;: 14&lt;br /&gt;
:&#039;&#039;&#039;Reflexes&#039;&#039;&#039;: 17&lt;br /&gt;
:&#039;&#039;&#039;Intelligence&#039;&#039;&#039;: 11&lt;br /&gt;
:&#039;&#039;&#039;Psychic Talent&#039;&#039;&#039;: 11&lt;br /&gt;
:&#039;&#039;&#039;Looks&#039;&#039;&#039;: 10&lt;br /&gt;
&lt;br /&gt;
==Secondary Attributes==&lt;br /&gt;
===Combat Factors===&lt;br /&gt;
:&#039;&#039;&#039;Attack&#039;&#039;&#039;: 15&lt;br /&gt;
:&#039;&#039;&#039;Defence&#039;&#039;&#039;: 7&lt;br /&gt;
:&#039;&#039;&#039;Evasion&#039;&#039;&#039;: 7&lt;br /&gt;
:&#039;&#039;&#039;Health Points&#039;&#039;&#039; (at full health): 8&lt;br /&gt;
===Magical Combat Factors===&lt;br /&gt;
:&#039;&#039;&#039;Magical Defence&#039;&#039;&#039;: 3&lt;br /&gt;
===Stealth &amp;amp; Perception===&lt;br /&gt;
:&#039;&#039;&#039;Stealth&#039;&#039;&#039;: 19&lt;br /&gt;
:&#039;&#039;&#039;Perception&#039;&#039;&#039;: 8&lt;br /&gt;
&lt;br /&gt;
==Treasures &amp;amp; Cash==&lt;br /&gt;
:&#039;&#039;&#039;Gold Crowns&#039;&#039;&#039;: 0&lt;br /&gt;
:&#039;&#039;&#039;Silver Florins&#039;&#039;&#039;: 19&lt;br /&gt;
:&#039;&#039;&#039;Copper Pennies&#039;&#039;&#039;: 11&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
*Alchemy (50%)&lt;br /&gt;
*Armor Piercing&lt;br /&gt;
*Meditation (Light)&lt;br /&gt;
*Pick Lock (40%)&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
===Weapons===&lt;br /&gt;
*dagger (d4+1,3)&lt;br /&gt;
*staff (d6+1,3)&lt;br /&gt;
*sword (d8+1,4)&lt;br /&gt;
*crossbow (d10,4)&lt;br /&gt;
&lt;br /&gt;
===Others===&lt;br /&gt;
*backpack&lt;br /&gt;
*hand lantern&lt;br /&gt;
*flint &amp;amp; tinder&lt;br /&gt;
*rope (10m)&lt;br /&gt;
*waterskin&lt;br /&gt;
*rations (7 days)&lt;br /&gt;
*lockpicks&lt;br /&gt;
*climbing gear&lt;br /&gt;
*case with 4 quarrels&lt;br /&gt;
*green bladed dirk&lt;br /&gt;
*a scrap of parchment with an etching of a voluptuous young woman&lt;br /&gt;
*a large iron key&lt;br /&gt;
*a large black foul smelling feather wrapped in a piece of green fabric&lt;/div&gt;</summary>
		<author><name>Morrig</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Raz&amp;diff=162143</id>
		<title>Raz</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Raz&amp;diff=162143"/>
		<updated>2010-11-04T06:28:13Z</updated>

		<summary type="html">&lt;p&gt;Morrig: /* Current Status */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Player_character]]&lt;br /&gt;
Raz is a Ta&#039;ashim Assassin of unknown descent. He appears in the &#039;&#039;Dragon Warriors: The Scoured Lands&#039;&#039; PBP campaign as a player character played by [[User:Morrig|Morrig]].&lt;br /&gt;
&lt;br /&gt;
==Character History==&lt;br /&gt;
Raz&#039;s earliest memories were of a tough daily struggle to survive, scavenging, scrounging, fighting &lt;br /&gt;
for food and shelter in the slums of the city. Abandoned by parents whom he could not remember, Raz &lt;br /&gt;
roamed the streets, living by the sleight of his hands and the quickness of his wits. By the age of &lt;br /&gt;
10, Raz had gathered a small band of about 6 other kids who acknowledged him as their leader, and who &lt;br /&gt;
followed him about. Collectively, the gang was known as &amp;quot;Al-intiqaam&amp;quot;, or &amp;quot;Retribution&amp;quot; in the &lt;br /&gt;
Nascerine language.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There was a strange black-garbed man, a foreigner, who came into the slums one day. He gathered up &lt;br /&gt;
several of the street children, gave them food, clothing, and a roof over their little heads. At the &lt;br /&gt;
end of one week in which the stranger carefully observed each child he took in, some of the children &lt;br /&gt;
were put back into the streets. Some however, were given a choice of a lifetime - serve &amp;quot;The Sect&amp;quot; in &lt;br /&gt;
exchange for a chance to improve their lot in life, or return to the slums from where they came from. &lt;br /&gt;
Raz, seeing his chance at making something of his miserable and pathetic life, threw in his lot with &lt;br /&gt;
&amp;quot;The Sect&amp;quot; and never looked back, henceforth leaving his life in the slums behind forever. Together &lt;br /&gt;
with several others who made the same decision, Raz was brought to a secret location in another part &lt;br /&gt;
of the city. There under the strict watchful eyes of the black-garbed stranger who was joined by &lt;br /&gt;
several other similarly dressed men and women with stern impassive faces, they began their brutal &lt;br /&gt;
training to become deadly shadow warriors of the sect of the Marijah Assassins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It&#039;s been 12 years since. Of the original group who began the training, only a handful survived to &lt;br /&gt;
finally take their place as full members of the sect. Raz who had performed excellently throughout the &lt;br /&gt;
training, was the 1st of his batch to be honored with his very 1st mission - He is to travel far north &lt;br /&gt;
to the frigid wastelands of Krath. There, he is to track down and kill a deserter, bringing the &lt;br /&gt;
traitor&#039;s head back with him when he returns to the sect.&lt;br /&gt;
&lt;br /&gt;
==Current Status==&lt;br /&gt;
:At the south tower...&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Health Points&#039;&#039;&#039;: 4 / 8&lt;br /&gt;
:&#039;&#039;&#039;Experience&#039;&#039;&#039;: 0 / 30&lt;br /&gt;
&lt;br /&gt;
==Character Profile==&lt;br /&gt;
:&#039;&#039;&#039;Name&#039;&#039;&#039;: Ez&#039;Raz the Viper&lt;br /&gt;
:&#039;&#039;&#039;Background&#039;&#039;&#039;: Ta&#039;ashim, Marijah Assassin&lt;br /&gt;
:&#039;&#039;&#039;Languages&#039;&#039;&#039;: Nascerine (native, literate), Low Cabbandari (intermediate, illiterate), Kurlish (basic, illiterate)&lt;br /&gt;
:&#039;&#039;&#039;Profession&#039;&#039;&#039;: Assassin&lt;br /&gt;
:&#039;&#039;&#039;Rank&#039;&#039;&#039;: 1&lt;br /&gt;
:&#039;&#039;&#039;Experience&#039;&#039;&#039;: 0&lt;br /&gt;
&lt;br /&gt;
==Primary Attributes==&lt;br /&gt;
:&#039;&#039;&#039;Strength&#039;&#039;&#039;: 14&lt;br /&gt;
:&#039;&#039;&#039;Reflexes&#039;&#039;&#039;: 17&lt;br /&gt;
:&#039;&#039;&#039;Intelligence&#039;&#039;&#039;: 11&lt;br /&gt;
:&#039;&#039;&#039;Psychic Talent&#039;&#039;&#039;: 11&lt;br /&gt;
:&#039;&#039;&#039;Looks&#039;&#039;&#039;: 10&lt;br /&gt;
&lt;br /&gt;
==Secondary Attributes==&lt;br /&gt;
===Combat Factors===&lt;br /&gt;
:&#039;&#039;&#039;Attack&#039;&#039;&#039;: 15&lt;br /&gt;
:&#039;&#039;&#039;Defence&#039;&#039;&#039;: 7&lt;br /&gt;
:&#039;&#039;&#039;Evasion&#039;&#039;&#039;: 7&lt;br /&gt;
:&#039;&#039;&#039;Health Points&#039;&#039;&#039; (at full health): 8&lt;br /&gt;
===Magical Combat Factors===&lt;br /&gt;
:&#039;&#039;&#039;Magical Defence&#039;&#039;&#039;: 3&lt;br /&gt;
===Stealth &amp;amp; Perception===&lt;br /&gt;
:&#039;&#039;&#039;Stealth&#039;&#039;&#039;: 19&lt;br /&gt;
:&#039;&#039;&#039;Perception&#039;&#039;&#039;: 8&lt;br /&gt;
&lt;br /&gt;
==Treasures &amp;amp; Cash==&lt;br /&gt;
:&#039;&#039;&#039;Gold Crowns&#039;&#039;&#039;: 0&lt;br /&gt;
:&#039;&#039;&#039;Silver Florins&#039;&#039;&#039;: 19&lt;br /&gt;
:&#039;&#039;&#039;Copper Pennies&#039;&#039;&#039;: 11&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
*Alchemy (50%)&lt;br /&gt;
*Armor Piercing&lt;br /&gt;
*Meditation (Light)&lt;br /&gt;
*Pick Lock (40%)&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
===Weapons===&lt;br /&gt;
*dagger (d4+1,3)&lt;br /&gt;
*staff (d6+1,3)&lt;br /&gt;
*sword (d8+1,4)&lt;br /&gt;
*crossbow (d10,4)&lt;br /&gt;
&lt;br /&gt;
===Others===&lt;br /&gt;
*backpack&lt;br /&gt;
*hand lantern&lt;br /&gt;
*flint &amp;amp; tinder&lt;br /&gt;
*rope (10m)&lt;br /&gt;
*waterskin&lt;br /&gt;
*rations (7 days)&lt;br /&gt;
*lockpicks&lt;br /&gt;
*climbing gear&lt;br /&gt;
*case with 4 quarrels&lt;br /&gt;
*green bladed dirk&lt;br /&gt;
*a scrap of parchment with an etching of a voluptuous young woman&lt;br /&gt;
*a large iron key&lt;br /&gt;
*a large black foul smelling feather wrapped in a piece of green fabric&lt;/div&gt;</summary>
		<author><name>Morrig</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Raz&amp;diff=159868</id>
		<title>Raz</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Raz&amp;diff=159868"/>
		<updated>2010-10-15T12:10:48Z</updated>

		<summary type="html">&lt;p&gt;Morrig: /* Current Status */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Player_character]]&lt;br /&gt;
Raz is a Ta&#039;ashim Assassin of unknown descent. He appears in the &#039;&#039;Dragon Warriors: The Scoured Lands&#039;&#039; PBP campaign as a player character played by [[User:Morrig|Morrig]].&lt;br /&gt;
&lt;br /&gt;
==Character History==&lt;br /&gt;
Raz&#039;s earliest memories were of a tough daily struggle to survive, scavenging, scrounging, fighting &lt;br /&gt;
for food and shelter in the slums of the city. Abandoned by parents whom he could not remember, Raz &lt;br /&gt;
roamed the streets, living by the sleight of his hands and the quickness of his wits. By the age of &lt;br /&gt;
10, Raz had gathered a small band of about 6 other kids who acknowledged him as their leader, and who &lt;br /&gt;
followed him about. Collectively, the gang was known as &amp;quot;Al-intiqaam&amp;quot;, or &amp;quot;Retribution&amp;quot; in the &lt;br /&gt;
Nascerine language.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There was a strange black-garbed man, a foreigner, who came into the slums one day. He gathered up &lt;br /&gt;
several of the street children, gave them food, clothing, and a roof over their little heads. At the &lt;br /&gt;
end of one week in which the stranger carefully observed each child he took in, some of the children &lt;br /&gt;
were put back into the streets. Some however, were given a choice of a lifetime - serve &amp;quot;The Sect&amp;quot; in &lt;br /&gt;
exchange for a chance to improve their lot in life, or return to the slums from where they came from. &lt;br /&gt;
Raz, seeing his chance at making something of his miserable and pathetic life, threw in his lot with &lt;br /&gt;
&amp;quot;The Sect&amp;quot; and never looked back, henceforth leaving his life in the slums behind forever. Together &lt;br /&gt;
with several others who made the same decision, Raz was brought to a secret location in another part &lt;br /&gt;
of the city. There under the strict watchful eyes of the black-garbed stranger who was joined by &lt;br /&gt;
several other similarly dressed men and women with stern impassive faces, they began their brutal &lt;br /&gt;
training to become deadly shadow warriors of the sect of the Marijah Assassins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It&#039;s been 12 years since. Of the original group who began the training, only a handful survived to &lt;br /&gt;
finally take their place as full members of the sect. Raz who had performed excellently throughout the &lt;br /&gt;
training, was the 1st of his batch to be honored with his very 1st mission - He is to travel far north &lt;br /&gt;
to the frigid wastelands of Krath. There, he is to track down and kill a deserter, bringing the &lt;br /&gt;
traitor&#039;s head back with him when he returns to the sect.&lt;br /&gt;
&lt;br /&gt;
==Current Status==&lt;br /&gt;
:Fighting some ugly and incredibly strong hags in the mountains...&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Health Points&#039;&#039;&#039;: 4 / 8&lt;br /&gt;
:&#039;&#039;&#039;Experience&#039;&#039;&#039;: 0 / 30&lt;br /&gt;
&lt;br /&gt;
==Character Profile==&lt;br /&gt;
:&#039;&#039;&#039;Name&#039;&#039;&#039;: Ez&#039;Raz the Viper&lt;br /&gt;
:&#039;&#039;&#039;Background&#039;&#039;&#039;: Ta&#039;ashim, Marijah Assassin&lt;br /&gt;
:&#039;&#039;&#039;Languages&#039;&#039;&#039;: Nascerine (native, literate), Low Cabbandari (intermediate, illiterate), Kurlish (basic, illiterate)&lt;br /&gt;
:&#039;&#039;&#039;Profession&#039;&#039;&#039;: Assassin&lt;br /&gt;
:&#039;&#039;&#039;Rank&#039;&#039;&#039;: 1&lt;br /&gt;
:&#039;&#039;&#039;Experience&#039;&#039;&#039;: 0&lt;br /&gt;
&lt;br /&gt;
==Primary Attributes==&lt;br /&gt;
:&#039;&#039;&#039;Strength&#039;&#039;&#039;: 14&lt;br /&gt;
:&#039;&#039;&#039;Reflexes&#039;&#039;&#039;: 17&lt;br /&gt;
:&#039;&#039;&#039;Intelligence&#039;&#039;&#039;: 11&lt;br /&gt;
:&#039;&#039;&#039;Psychic Talent&#039;&#039;&#039;: 11&lt;br /&gt;
:&#039;&#039;&#039;Looks&#039;&#039;&#039;: 10&lt;br /&gt;
&lt;br /&gt;
==Secondary Attributes==&lt;br /&gt;
===Combat Factors===&lt;br /&gt;
:&#039;&#039;&#039;Attack&#039;&#039;&#039;: 15&lt;br /&gt;
:&#039;&#039;&#039;Defence&#039;&#039;&#039;: 7&lt;br /&gt;
:&#039;&#039;&#039;Evasion&#039;&#039;&#039;: 7&lt;br /&gt;
:&#039;&#039;&#039;Health Points&#039;&#039;&#039; (at full health): 8&lt;br /&gt;
===Magical Combat Factors===&lt;br /&gt;
:&#039;&#039;&#039;Magical Defence&#039;&#039;&#039;: 3&lt;br /&gt;
===Stealth &amp;amp; Perception===&lt;br /&gt;
:&#039;&#039;&#039;Stealth&#039;&#039;&#039;: 19&lt;br /&gt;
:&#039;&#039;&#039;Perception&#039;&#039;&#039;: 8&lt;br /&gt;
&lt;br /&gt;
==Treasures &amp;amp; Cash==&lt;br /&gt;
:&#039;&#039;&#039;Gold Crowns&#039;&#039;&#039;: 0&lt;br /&gt;
:&#039;&#039;&#039;Silver Florins&#039;&#039;&#039;: 19&lt;br /&gt;
:&#039;&#039;&#039;Copper Pennies&#039;&#039;&#039;: 11&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
*Alchemy (50%)&lt;br /&gt;
*Armor Piercing&lt;br /&gt;
*Meditation (Light)&lt;br /&gt;
*Pick Lock (40%)&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
===Weapons===&lt;br /&gt;
*dagger (d4+1,3)&lt;br /&gt;
*staff (d6+1,3)&lt;br /&gt;
*sword (d8+1,4)&lt;br /&gt;
*crossbow (d10,4)&lt;br /&gt;
&lt;br /&gt;
===Others===&lt;br /&gt;
*backpack&lt;br /&gt;
*hand lantern&lt;br /&gt;
*flint &amp;amp; tinder&lt;br /&gt;
*rope (10m)&lt;br /&gt;
*waterskin&lt;br /&gt;
*rations (7 days)&lt;br /&gt;
*lockpicks&lt;br /&gt;
*climbing gear&lt;br /&gt;
*case with 5 quarrels&lt;br /&gt;
*green bladed dirk&lt;br /&gt;
*a scrap of parchment with an etching of a voluptuous young woman&lt;br /&gt;
*a large iron key&lt;br /&gt;
*a large black foul smelling feather wrapped in a piece of green fabric&lt;/div&gt;</summary>
		<author><name>Morrig</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kazahk_of_Ereworn&amp;diff=158060</id>
		<title>Kazahk of Ereworn</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kazahk_of_Ereworn&amp;diff=158060"/>
		<updated>2010-09-24T06:36:30Z</updated>

		<summary type="html">&lt;p&gt;Morrig: /* Others */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Player_character]]&lt;br /&gt;
Kazahk is a Erewornian Sorceror of peasant descent. He appears in the &#039;&#039;Dragon Warriors: The Elven Crystals&#039;&#039; PBP campaign as a player character played by [[User:Morrig|Morrig]].&lt;br /&gt;
&lt;br /&gt;
==Character History==&lt;br /&gt;
Kazahk was born to simple farmers in a tiny village in Ereworn, just south of the great forest of Gallow Wood. &lt;br /&gt;
The villagers led a relatively peaceful if hard life, being so poor that they were largely ignored by &lt;br /&gt;
marauding bandit bands who frequent the area. To the superstitious folk of the village, the forest to the &lt;br /&gt;
north held great mystery and fear. Rumors abound of a demon-man named Hasulfang with dreadful magical powers &lt;br /&gt;
who lives in the forest near its southern edge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One day while out gathering firewood, the 8-year-old Kazahk ventured too far into the dark forest and was &lt;br /&gt;
attacked by a pack of foxes intent on having him for a meal. A fearsome stream of fire sudden flared up, &lt;br /&gt;
setting several of the predators on fire and driving away the remaining, leaving the boy shaken but unhurt. &lt;br /&gt;
Opening his eyes cautiously, the young Kazahk looked up and saw only a grey robed old man with a long bushy &lt;br /&gt;
white beard standing before him leaning on a strange-looking staff. The young Kazahk correctly deduced his &lt;br /&gt;
savior to be Hasulfang, quickly impressing the old sorceror with his keen mind and unusual fearlessness. It &lt;br /&gt;
turned out that Hasulfang was no &amp;quot;demon-man&amp;quot;, but a rather skilled sorceror who fled to Ereworn to escape &lt;br /&gt;
powerful enemies in his homeland of Krath. The rumours about a demon-man while not started by Hasulfang, &lt;br /&gt;
were rather welcomed by him since it caused the villagers to avoid the forest where he made his dwelling and &lt;br /&gt;
leave him alone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Recognizing Kazahk&#039;s talent for the occult, Hasulfang, with the help of a rather spectacular display of &lt;br /&gt;
magical pyrotechnics, impressed the boy into becoming his apprentice. Over the next 12 years, unknown to the &lt;br /&gt;
rest of the villagers, Hasulfang took up the boy&#039;s education, training him in the secrets of the arcane arts, &lt;br /&gt;
teaching him to read and write, passing on knowledge about the history and lore of the Lands of Legend. &lt;br /&gt;
Kazahk proved to be a gifted student, learning quickly, mastering everything Hasulfang had to teach.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In Kazahk&#039;s 20th year, a plague of Black Death swept over the village and surrounding areas, killing his &lt;br /&gt;
family and wiping out more than 3/4 of the village&#039;s population. Those who survived drifted away to other &lt;br /&gt;
places looking for safe havens still untouched by the plague. Having no place to go, Kazahk moved in to live &lt;br /&gt;
with his master, the now aged Hasulfang increasingly weakened by old age. Hasulfang eventually died of old &lt;br /&gt;
age 2 years later, leaving his meager possessions to Kazahk. There being nothing left for him in the place of &lt;br /&gt;
his birth, Kazahk, now a young man of about 22, decided to venture forth into the world to seek his fortune &lt;br /&gt;
by his wit and arcane abilities.&lt;br /&gt;
&lt;br /&gt;
==Current Status==&lt;br /&gt;
:Pursuing Old Ned into Gallows Wood forest.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Health Points&#039;&#039;&#039;: 7 / 7&lt;br /&gt;
:&#039;&#039;&#039;Magic Points&#039;&#039;&#039;: 4 / 4&lt;br /&gt;
:&#039;&#039;&#039;Experience&#039;&#039;&#039;: 0 / 30&lt;br /&gt;
&lt;br /&gt;
==Character Profile==&lt;br /&gt;
:&#039;&#039;&#039;Name&#039;&#039;&#039;: Kazahk of Ereworn&lt;br /&gt;
:&#039;&#039;&#039;Background&#039;&#039;&#039;: Ereworn, Peasant&lt;br /&gt;
:&#039;&#039;&#039;Languages&#039;&#039;&#039;: Visic (native, literate), Low/High Cabbandari (intermediate, literate), Bacchile (fluent, literate)&lt;br /&gt;
:&#039;&#039;&#039;Profession&#039;&#039;&#039;: Sorceror&lt;br /&gt;
:&#039;&#039;&#039;Rank&#039;&#039;&#039;: 1&lt;br /&gt;
:&#039;&#039;&#039;Experience&#039;&#039;&#039;: 0&lt;br /&gt;
&lt;br /&gt;
==Primary Attributes==&lt;br /&gt;
:&#039;&#039;&#039;Strength&#039;&#039;&#039;: 11&lt;br /&gt;
:&#039;&#039;&#039;Reflexes&#039;&#039;&#039;: 14&lt;br /&gt;
:&#039;&#039;&#039;Intelligence&#039;&#039;&#039;: 17&lt;br /&gt;
:&#039;&#039;&#039;Psychic Talent&#039;&#039;&#039;: 14&lt;br /&gt;
:&#039;&#039;&#039;Looks&#039;&#039;&#039;: 11&lt;br /&gt;
&lt;br /&gt;
==Secondary Attributes==&lt;br /&gt;
===Combat Factors===&lt;br /&gt;
:&#039;&#039;&#039;Attack&#039;&#039;&#039;: 12&lt;br /&gt;
:&#039;&#039;&#039;Defence&#039;&#039;&#039;: 7&lt;br /&gt;
:&#039;&#039;&#039;Evasion&#039;&#039;&#039;: 4&lt;br /&gt;
:&#039;&#039;&#039;Health Points&#039;&#039;&#039; (at full health): 7&lt;br /&gt;
===Magical Combat Factors===&lt;br /&gt;
:&#039;&#039;&#039;Magical Attack&#039;&#039;&#039;: 17&lt;br /&gt;
:&#039;&#039;&#039;Magical Defence&#039;&#039;&#039;: 7&lt;br /&gt;
:&#039;&#039;&#039;Magic Points&#039;&#039;&#039; (when fully rested): 4&lt;br /&gt;
===Stealth &amp;amp; Perception===&lt;br /&gt;
:&#039;&#039;&#039;Stealth&#039;&#039;&#039;: 13&lt;br /&gt;
:&#039;&#039;&#039;Perception&#039;&#039;&#039;: 5&lt;br /&gt;
&lt;br /&gt;
==Treasures &amp;amp; Cash==&lt;br /&gt;
:&#039;&#039;&#039;Gold Crowns&#039;&#039;&#039;: 1&lt;br /&gt;
:&#039;&#039;&#039;Silver Florins&#039;&#039;&#039;: 4&lt;br /&gt;
:&#039;&#039;&#039;Copper Pennies&#039;&#039;&#039;: 0&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
===Weapons===&lt;br /&gt;
*dagger (d4,3)&lt;br /&gt;
*staff (d6,3)&lt;br /&gt;
===Others===&lt;br /&gt;
*backpack&lt;br /&gt;
*lantern&lt;br /&gt;
*flint &amp;amp; tinder&lt;br /&gt;
*rope (10m)&lt;br /&gt;
*waterskin&lt;br /&gt;
*rations (5 days)&lt;br /&gt;
*replenish potion x2&lt;/div&gt;</summary>
		<author><name>Morrig</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kazahk_of_Ereworn&amp;diff=158059</id>
		<title>Kazahk of Ereworn</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kazahk_of_Ereworn&amp;diff=158059"/>
		<updated>2010-09-24T06:35:55Z</updated>

		<summary type="html">&lt;p&gt;Morrig: /* Treasures &amp;amp; Cash */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Player_character]]&lt;br /&gt;
Kazahk is a Erewornian Sorceror of peasant descent. He appears in the &#039;&#039;Dragon Warriors: The Elven Crystals&#039;&#039; PBP campaign as a player character played by [[User:Morrig|Morrig]].&lt;br /&gt;
&lt;br /&gt;
==Character History==&lt;br /&gt;
Kazahk was born to simple farmers in a tiny village in Ereworn, just south of the great forest of Gallow Wood. &lt;br /&gt;
The villagers led a relatively peaceful if hard life, being so poor that they were largely ignored by &lt;br /&gt;
marauding bandit bands who frequent the area. To the superstitious folk of the village, the forest to the &lt;br /&gt;
north held great mystery and fear. Rumors abound of a demon-man named Hasulfang with dreadful magical powers &lt;br /&gt;
who lives in the forest near its southern edge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One day while out gathering firewood, the 8-year-old Kazahk ventured too far into the dark forest and was &lt;br /&gt;
attacked by a pack of foxes intent on having him for a meal. A fearsome stream of fire sudden flared up, &lt;br /&gt;
setting several of the predators on fire and driving away the remaining, leaving the boy shaken but unhurt. &lt;br /&gt;
Opening his eyes cautiously, the young Kazahk looked up and saw only a grey robed old man with a long bushy &lt;br /&gt;
white beard standing before him leaning on a strange-looking staff. The young Kazahk correctly deduced his &lt;br /&gt;
savior to be Hasulfang, quickly impressing the old sorceror with his keen mind and unusual fearlessness. It &lt;br /&gt;
turned out that Hasulfang was no &amp;quot;demon-man&amp;quot;, but a rather skilled sorceror who fled to Ereworn to escape &lt;br /&gt;
powerful enemies in his homeland of Krath. The rumours about a demon-man while not started by Hasulfang, &lt;br /&gt;
were rather welcomed by him since it caused the villagers to avoid the forest where he made his dwelling and &lt;br /&gt;
leave him alone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Recognizing Kazahk&#039;s talent for the occult, Hasulfang, with the help of a rather spectacular display of &lt;br /&gt;
magical pyrotechnics, impressed the boy into becoming his apprentice. Over the next 12 years, unknown to the &lt;br /&gt;
rest of the villagers, Hasulfang took up the boy&#039;s education, training him in the secrets of the arcane arts, &lt;br /&gt;
teaching him to read and write, passing on knowledge about the history and lore of the Lands of Legend. &lt;br /&gt;
Kazahk proved to be a gifted student, learning quickly, mastering everything Hasulfang had to teach.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In Kazahk&#039;s 20th year, a plague of Black Death swept over the village and surrounding areas, killing his &lt;br /&gt;
family and wiping out more than 3/4 of the village&#039;s population. Those who survived drifted away to other &lt;br /&gt;
places looking for safe havens still untouched by the plague. Having no place to go, Kazahk moved in to live &lt;br /&gt;
with his master, the now aged Hasulfang increasingly weakened by old age. Hasulfang eventually died of old &lt;br /&gt;
age 2 years later, leaving his meager possessions to Kazahk. There being nothing left for him in the place of &lt;br /&gt;
his birth, Kazahk, now a young man of about 22, decided to venture forth into the world to seek his fortune &lt;br /&gt;
by his wit and arcane abilities.&lt;br /&gt;
&lt;br /&gt;
==Current Status==&lt;br /&gt;
:Pursuing Old Ned into Gallows Wood forest.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Health Points&#039;&#039;&#039;: 7 / 7&lt;br /&gt;
:&#039;&#039;&#039;Magic Points&#039;&#039;&#039;: 4 / 4&lt;br /&gt;
:&#039;&#039;&#039;Experience&#039;&#039;&#039;: 0 / 30&lt;br /&gt;
&lt;br /&gt;
==Character Profile==&lt;br /&gt;
:&#039;&#039;&#039;Name&#039;&#039;&#039;: Kazahk of Ereworn&lt;br /&gt;
:&#039;&#039;&#039;Background&#039;&#039;&#039;: Ereworn, Peasant&lt;br /&gt;
:&#039;&#039;&#039;Languages&#039;&#039;&#039;: Visic (native, literate), Low/High Cabbandari (intermediate, literate), Bacchile (fluent, literate)&lt;br /&gt;
:&#039;&#039;&#039;Profession&#039;&#039;&#039;: Sorceror&lt;br /&gt;
:&#039;&#039;&#039;Rank&#039;&#039;&#039;: 1&lt;br /&gt;
:&#039;&#039;&#039;Experience&#039;&#039;&#039;: 0&lt;br /&gt;
&lt;br /&gt;
==Primary Attributes==&lt;br /&gt;
:&#039;&#039;&#039;Strength&#039;&#039;&#039;: 11&lt;br /&gt;
:&#039;&#039;&#039;Reflexes&#039;&#039;&#039;: 14&lt;br /&gt;
:&#039;&#039;&#039;Intelligence&#039;&#039;&#039;: 17&lt;br /&gt;
:&#039;&#039;&#039;Psychic Talent&#039;&#039;&#039;: 14&lt;br /&gt;
:&#039;&#039;&#039;Looks&#039;&#039;&#039;: 11&lt;br /&gt;
&lt;br /&gt;
==Secondary Attributes==&lt;br /&gt;
===Combat Factors===&lt;br /&gt;
:&#039;&#039;&#039;Attack&#039;&#039;&#039;: 12&lt;br /&gt;
:&#039;&#039;&#039;Defence&#039;&#039;&#039;: 7&lt;br /&gt;
:&#039;&#039;&#039;Evasion&#039;&#039;&#039;: 4&lt;br /&gt;
:&#039;&#039;&#039;Health Points&#039;&#039;&#039; (at full health): 7&lt;br /&gt;
===Magical Combat Factors===&lt;br /&gt;
:&#039;&#039;&#039;Magical Attack&#039;&#039;&#039;: 17&lt;br /&gt;
:&#039;&#039;&#039;Magical Defence&#039;&#039;&#039;: 7&lt;br /&gt;
:&#039;&#039;&#039;Magic Points&#039;&#039;&#039; (when fully rested): 4&lt;br /&gt;
===Stealth &amp;amp; Perception===&lt;br /&gt;
:&#039;&#039;&#039;Stealth&#039;&#039;&#039;: 13&lt;br /&gt;
:&#039;&#039;&#039;Perception&#039;&#039;&#039;: 5&lt;br /&gt;
&lt;br /&gt;
==Treasures &amp;amp; Cash==&lt;br /&gt;
:&#039;&#039;&#039;Gold Crowns&#039;&#039;&#039;: 1&lt;br /&gt;
:&#039;&#039;&#039;Silver Florins&#039;&#039;&#039;: 4&lt;br /&gt;
:&#039;&#039;&#039;Copper Pennies&#039;&#039;&#039;: 0&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
===Weapons===&lt;br /&gt;
*dagger (d4,3)&lt;br /&gt;
*staff (d6,3)&lt;br /&gt;
===Others===&lt;br /&gt;
*backpack&lt;br /&gt;
*lantern&lt;br /&gt;
*flint &amp;amp; tinder&lt;br /&gt;
*rope (10m)&lt;br /&gt;
*waterskin&lt;br /&gt;
*rations (7 days)&lt;br /&gt;
*replenish potion x2&lt;/div&gt;</summary>
		<author><name>Morrig</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Raz&amp;diff=157938</id>
		<title>Raz</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Raz&amp;diff=157938"/>
		<updated>2010-09-22T13:11:44Z</updated>

		<summary type="html">&lt;p&gt;Morrig: /* Others */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Player_character]]&lt;br /&gt;
Raz is a Ta&#039;ashim Assassin of unknown descent. He appears in the &#039;&#039;Dragon Warriors: The Scoured Lands&#039;&#039; PBP campaign as a player character played by [[User:Morrig|Morrig]].&lt;br /&gt;
&lt;br /&gt;
==Character History==&lt;br /&gt;
Raz&#039;s earliest memories were of a tough daily struggle to survive, scavenging, scrounging, fighting &lt;br /&gt;
for food and shelter in the slums of the city. Abandoned by parents whom he could not remember, Raz &lt;br /&gt;
roamed the streets, living by the sleight of his hands and the quickness of his wits. By the age of &lt;br /&gt;
10, Raz had gathered a small band of about 6 other kids who acknowledged him as their leader, and who &lt;br /&gt;
followed him about. Collectively, the gang was known as &amp;quot;Al-intiqaam&amp;quot;, or &amp;quot;Retribution&amp;quot; in the &lt;br /&gt;
Nascerine language.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There was a strange black-garbed man, a foreigner, who came into the slums one day. He gathered up &lt;br /&gt;
several of the street children, gave them food, clothing, and a roof over their little heads. At the &lt;br /&gt;
end of one week in which the stranger carefully observed each child he took in, some of the children &lt;br /&gt;
were put back into the streets. Some however, were given a choice of a lifetime - serve &amp;quot;The Sect&amp;quot; in &lt;br /&gt;
exchange for a chance to improve their lot in life, or return to the slums from where they came from. &lt;br /&gt;
Raz, seeing his chance at making something of his miserable and pathetic life, threw in his lot with &lt;br /&gt;
&amp;quot;The Sect&amp;quot; and never looked back, henceforth leaving his life in the slums behind forever. Together &lt;br /&gt;
with several others who made the same decision, Raz was brought to a secret location in another part &lt;br /&gt;
of the city. There under the strict watchful eyes of the black-garbed stranger who was joined by &lt;br /&gt;
several other similarly dressed men and women with stern impassive faces, they began their brutal &lt;br /&gt;
training to become deadly shadow warriors of the sect of the Marijah Assassins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It&#039;s been 12 years since. Of the original group who began the training, only a handful survived to &lt;br /&gt;
finally take their place as full members of the sect. Raz who had performed excellently throughout the &lt;br /&gt;
training, was the 1st of his batch to be honored with his very 1st mission - He is to travel far north &lt;br /&gt;
to the frigid wastelands of Krath. There, he is to track down and kill a deserter, bringing the &lt;br /&gt;
traitor&#039;s head back with him when he returns to the sect.&lt;br /&gt;
&lt;br /&gt;
==Current Status==&lt;br /&gt;
:On the road to Kalugen Keep.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Health Points&#039;&#039;&#039;: 8 / 8&lt;br /&gt;
:&#039;&#039;&#039;Experience&#039;&#039;&#039;: 0 / 30&lt;br /&gt;
&lt;br /&gt;
==Character Profile==&lt;br /&gt;
:&#039;&#039;&#039;Name&#039;&#039;&#039;: Ez&#039;Raz the Viper&lt;br /&gt;
:&#039;&#039;&#039;Background&#039;&#039;&#039;: Ta&#039;ashim, Marijah Assassin&lt;br /&gt;
:&#039;&#039;&#039;Languages&#039;&#039;&#039;: Nascerine (native, literate), Low Cabbandari (intermediate, illiterate), Kurlish (basic, illiterate)&lt;br /&gt;
:&#039;&#039;&#039;Profession&#039;&#039;&#039;: Assassin&lt;br /&gt;
:&#039;&#039;&#039;Rank&#039;&#039;&#039;: 1&lt;br /&gt;
:&#039;&#039;&#039;Experience&#039;&#039;&#039;: 0&lt;br /&gt;
&lt;br /&gt;
==Primary Attributes==&lt;br /&gt;
:&#039;&#039;&#039;Strength&#039;&#039;&#039;: 14&lt;br /&gt;
:&#039;&#039;&#039;Reflexes&#039;&#039;&#039;: 17&lt;br /&gt;
:&#039;&#039;&#039;Intelligence&#039;&#039;&#039;: 11&lt;br /&gt;
:&#039;&#039;&#039;Psychic Talent&#039;&#039;&#039;: 11&lt;br /&gt;
:&#039;&#039;&#039;Looks&#039;&#039;&#039;: 10&lt;br /&gt;
&lt;br /&gt;
==Secondary Attributes==&lt;br /&gt;
===Combat Factors===&lt;br /&gt;
:&#039;&#039;&#039;Attack&#039;&#039;&#039;: 15&lt;br /&gt;
:&#039;&#039;&#039;Defence&#039;&#039;&#039;: 7&lt;br /&gt;
:&#039;&#039;&#039;Evasion&#039;&#039;&#039;: 7&lt;br /&gt;
:&#039;&#039;&#039;Health Points&#039;&#039;&#039; (at full health): 8&lt;br /&gt;
===Magical Combat Factors===&lt;br /&gt;
:&#039;&#039;&#039;Magical Defence&#039;&#039;&#039;: 3&lt;br /&gt;
===Stealth &amp;amp; Perception===&lt;br /&gt;
:&#039;&#039;&#039;Stealth&#039;&#039;&#039;: 19&lt;br /&gt;
:&#039;&#039;&#039;Perception&#039;&#039;&#039;: 8&lt;br /&gt;
&lt;br /&gt;
==Treasures &amp;amp; Cash==&lt;br /&gt;
:&#039;&#039;&#039;Gold Crowns&#039;&#039;&#039;: 0&lt;br /&gt;
:&#039;&#039;&#039;Silver Florins&#039;&#039;&#039;: 19&lt;br /&gt;
:&#039;&#039;&#039;Copper Pennies&#039;&#039;&#039;: 11&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
*Alchemy (50%)&lt;br /&gt;
*Armor Piercing&lt;br /&gt;
*Meditation (Light)&lt;br /&gt;
*Pick Lock (40%)&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
===Weapons===&lt;br /&gt;
*dagger (d4+1,3)&lt;br /&gt;
*staff (d6+1,3)&lt;br /&gt;
*sword (d8+1,4)&lt;br /&gt;
*crossbow (d10,4)&lt;br /&gt;
&lt;br /&gt;
===Others===&lt;br /&gt;
*backpack&lt;br /&gt;
*hand lantern&lt;br /&gt;
*flint &amp;amp; tinder&lt;br /&gt;
*rope (10m)&lt;br /&gt;
*waterskin&lt;br /&gt;
*rations (7 days)&lt;br /&gt;
*lockpicks&lt;br /&gt;
*climbing gear&lt;br /&gt;
*case with 5 quarrels&lt;br /&gt;
*green bladed dirk&lt;br /&gt;
*a scrap of parchment with an etching of a voluptuous young woman&lt;br /&gt;
*a large iron key&lt;br /&gt;
*a large black foul smelling feather wrapped in a piece of green fabric&lt;/div&gt;</summary>
		<author><name>Morrig</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Raz&amp;diff=157937</id>
		<title>Raz</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Raz&amp;diff=157937"/>
		<updated>2010-09-22T13:10:32Z</updated>

		<summary type="html">&lt;p&gt;Morrig: /* Treasures &amp;amp; Cash */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Player_character]]&lt;br /&gt;
Raz is a Ta&#039;ashim Assassin of unknown descent. He appears in the &#039;&#039;Dragon Warriors: The Scoured Lands&#039;&#039; PBP campaign as a player character played by [[User:Morrig|Morrig]].&lt;br /&gt;
&lt;br /&gt;
==Character History==&lt;br /&gt;
Raz&#039;s earliest memories were of a tough daily struggle to survive, scavenging, scrounging, fighting &lt;br /&gt;
for food and shelter in the slums of the city. Abandoned by parents whom he could not remember, Raz &lt;br /&gt;
roamed the streets, living by the sleight of his hands and the quickness of his wits. By the age of &lt;br /&gt;
10, Raz had gathered a small band of about 6 other kids who acknowledged him as their leader, and who &lt;br /&gt;
followed him about. Collectively, the gang was known as &amp;quot;Al-intiqaam&amp;quot;, or &amp;quot;Retribution&amp;quot; in the &lt;br /&gt;
Nascerine language.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There was a strange black-garbed man, a foreigner, who came into the slums one day. He gathered up &lt;br /&gt;
several of the street children, gave them food, clothing, and a roof over their little heads. At the &lt;br /&gt;
end of one week in which the stranger carefully observed each child he took in, some of the children &lt;br /&gt;
were put back into the streets. Some however, were given a choice of a lifetime - serve &amp;quot;The Sect&amp;quot; in &lt;br /&gt;
exchange for a chance to improve their lot in life, or return to the slums from where they came from. &lt;br /&gt;
Raz, seeing his chance at making something of his miserable and pathetic life, threw in his lot with &lt;br /&gt;
&amp;quot;The Sect&amp;quot; and never looked back, henceforth leaving his life in the slums behind forever. Together &lt;br /&gt;
with several others who made the same decision, Raz was brought to a secret location in another part &lt;br /&gt;
of the city. There under the strict watchful eyes of the black-garbed stranger who was joined by &lt;br /&gt;
several other similarly dressed men and women with stern impassive faces, they began their brutal &lt;br /&gt;
training to become deadly shadow warriors of the sect of the Marijah Assassins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It&#039;s been 12 years since. Of the original group who began the training, only a handful survived to &lt;br /&gt;
finally take their place as full members of the sect. Raz who had performed excellently throughout the &lt;br /&gt;
training, was the 1st of his batch to be honored with his very 1st mission - He is to travel far north &lt;br /&gt;
to the frigid wastelands of Krath. There, he is to track down and kill a deserter, bringing the &lt;br /&gt;
traitor&#039;s head back with him when he returns to the sect.&lt;br /&gt;
&lt;br /&gt;
==Current Status==&lt;br /&gt;
:On the road to Kalugen Keep.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Health Points&#039;&#039;&#039;: 8 / 8&lt;br /&gt;
:&#039;&#039;&#039;Experience&#039;&#039;&#039;: 0 / 30&lt;br /&gt;
&lt;br /&gt;
==Character Profile==&lt;br /&gt;
:&#039;&#039;&#039;Name&#039;&#039;&#039;: Ez&#039;Raz the Viper&lt;br /&gt;
:&#039;&#039;&#039;Background&#039;&#039;&#039;: Ta&#039;ashim, Marijah Assassin&lt;br /&gt;
:&#039;&#039;&#039;Languages&#039;&#039;&#039;: Nascerine (native, literate), Low Cabbandari (intermediate, illiterate), Kurlish (basic, illiterate)&lt;br /&gt;
:&#039;&#039;&#039;Profession&#039;&#039;&#039;: Assassin&lt;br /&gt;
:&#039;&#039;&#039;Rank&#039;&#039;&#039;: 1&lt;br /&gt;
:&#039;&#039;&#039;Experience&#039;&#039;&#039;: 0&lt;br /&gt;
&lt;br /&gt;
==Primary Attributes==&lt;br /&gt;
:&#039;&#039;&#039;Strength&#039;&#039;&#039;: 14&lt;br /&gt;
:&#039;&#039;&#039;Reflexes&#039;&#039;&#039;: 17&lt;br /&gt;
:&#039;&#039;&#039;Intelligence&#039;&#039;&#039;: 11&lt;br /&gt;
:&#039;&#039;&#039;Psychic Talent&#039;&#039;&#039;: 11&lt;br /&gt;
:&#039;&#039;&#039;Looks&#039;&#039;&#039;: 10&lt;br /&gt;
&lt;br /&gt;
==Secondary Attributes==&lt;br /&gt;
===Combat Factors===&lt;br /&gt;
:&#039;&#039;&#039;Attack&#039;&#039;&#039;: 15&lt;br /&gt;
:&#039;&#039;&#039;Defence&#039;&#039;&#039;: 7&lt;br /&gt;
:&#039;&#039;&#039;Evasion&#039;&#039;&#039;: 7&lt;br /&gt;
:&#039;&#039;&#039;Health Points&#039;&#039;&#039; (at full health): 8&lt;br /&gt;
===Magical Combat Factors===&lt;br /&gt;
:&#039;&#039;&#039;Magical Defence&#039;&#039;&#039;: 3&lt;br /&gt;
===Stealth &amp;amp; Perception===&lt;br /&gt;
:&#039;&#039;&#039;Stealth&#039;&#039;&#039;: 19&lt;br /&gt;
:&#039;&#039;&#039;Perception&#039;&#039;&#039;: 8&lt;br /&gt;
&lt;br /&gt;
==Treasures &amp;amp; Cash==&lt;br /&gt;
:&#039;&#039;&#039;Gold Crowns&#039;&#039;&#039;: 0&lt;br /&gt;
:&#039;&#039;&#039;Silver Florins&#039;&#039;&#039;: 19&lt;br /&gt;
:&#039;&#039;&#039;Copper Pennies&#039;&#039;&#039;: 11&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
*Alchemy (50%)&lt;br /&gt;
*Armor Piercing&lt;br /&gt;
*Meditation (Light)&lt;br /&gt;
*Pick Lock (40%)&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
===Weapons===&lt;br /&gt;
*dagger (d4+1,3)&lt;br /&gt;
*staff (d6+1,3)&lt;br /&gt;
*sword (d8+1,4)&lt;br /&gt;
*crossbow (d10,4)&lt;br /&gt;
&lt;br /&gt;
===Others===&lt;br /&gt;
*backpack&lt;br /&gt;
*hand lantern&lt;br /&gt;
*flint &amp;amp; tinder&lt;br /&gt;
*rope (10m)&lt;br /&gt;
*waterskin&lt;br /&gt;
*rations (7 days)&lt;br /&gt;
*lockpicks&lt;br /&gt;
*climbing gear&lt;br /&gt;
*case with 5 quarrels&lt;/div&gt;</summary>
		<author><name>Morrig</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kazahk_of_Ereworn&amp;diff=157492</id>
		<title>Kazahk of Ereworn</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kazahk_of_Ereworn&amp;diff=157492"/>
		<updated>2010-09-16T17:27:11Z</updated>

		<summary type="html">&lt;p&gt;Morrig: /* Current Status */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Player_character]]&lt;br /&gt;
Kazahk is a Erewornian Sorceror of peasant descent. He appears in the &#039;&#039;Dragon Warriors: The Elven Crystals&#039;&#039; PBP campaign as a player character played by [[User:Morrig|Morrig]].&lt;br /&gt;
&lt;br /&gt;
==Character History==&lt;br /&gt;
Kazahk was born to simple farmers in a tiny village in Ereworn, just south of the great forest of Gallow Wood. &lt;br /&gt;
The villagers led a relatively peaceful if hard life, being so poor that they were largely ignored by &lt;br /&gt;
marauding bandit bands who frequent the area. To the superstitious folk of the village, the forest to the &lt;br /&gt;
north held great mystery and fear. Rumors abound of a demon-man named Hasulfang with dreadful magical powers &lt;br /&gt;
who lives in the forest near its southern edge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One day while out gathering firewood, the 8-year-old Kazahk ventured too far into the dark forest and was &lt;br /&gt;
attacked by a pack of foxes intent on having him for a meal. A fearsome stream of fire sudden flared up, &lt;br /&gt;
setting several of the predators on fire and driving away the remaining, leaving the boy shaken but unhurt. &lt;br /&gt;
Opening his eyes cautiously, the young Kazahk looked up and saw only a grey robed old man with a long bushy &lt;br /&gt;
white beard standing before him leaning on a strange-looking staff. The young Kazahk correctly deduced his &lt;br /&gt;
savior to be Hasulfang, quickly impressing the old sorceror with his keen mind and unusual fearlessness. It &lt;br /&gt;
turned out that Hasulfang was no &amp;quot;demon-man&amp;quot;, but a rather skilled sorceror who fled to Ereworn to escape &lt;br /&gt;
powerful enemies in his homeland of Krath. The rumours about a demon-man while not started by Hasulfang, &lt;br /&gt;
were rather welcomed by him since it caused the villagers to avoid the forest where he made his dwelling and &lt;br /&gt;
leave him alone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Recognizing Kazahk&#039;s talent for the occult, Hasulfang, with the help of a rather spectacular display of &lt;br /&gt;
magical pyrotechnics, impressed the boy into becoming his apprentice. Over the next 12 years, unknown to the &lt;br /&gt;
rest of the villagers, Hasulfang took up the boy&#039;s education, training him in the secrets of the arcane arts, &lt;br /&gt;
teaching him to read and write, passing on knowledge about the history and lore of the Lands of Legend. &lt;br /&gt;
Kazahk proved to be a gifted student, learning quickly, mastering everything Hasulfang had to teach.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In Kazahk&#039;s 20th year, a plague of Black Death swept over the village and surrounding areas, killing his &lt;br /&gt;
family and wiping out more than 3/4 of the village&#039;s population. Those who survived drifted away to other &lt;br /&gt;
places looking for safe havens still untouched by the plague. Having no place to go, Kazahk moved in to live &lt;br /&gt;
with his master, the now aged Hasulfang increasingly weakened by old age. Hasulfang eventually died of old &lt;br /&gt;
age 2 years later, leaving his meager possessions to Kazahk. There being nothing left for him in the place of &lt;br /&gt;
his birth, Kazahk, now a young man of about 22, decided to venture forth into the world to seek his fortune &lt;br /&gt;
by his wit and arcane abilities.&lt;br /&gt;
&lt;br /&gt;
==Current Status==&lt;br /&gt;
:Pursuing Old Ned into Gallows Wood forest.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Health Points&#039;&#039;&#039;: 7 / 7&lt;br /&gt;
:&#039;&#039;&#039;Magic Points&#039;&#039;&#039;: 4 / 4&lt;br /&gt;
:&#039;&#039;&#039;Experience&#039;&#039;&#039;: 0 / 30&lt;br /&gt;
&lt;br /&gt;
==Character Profile==&lt;br /&gt;
:&#039;&#039;&#039;Name&#039;&#039;&#039;: Kazahk of Ereworn&lt;br /&gt;
:&#039;&#039;&#039;Background&#039;&#039;&#039;: Ereworn, Peasant&lt;br /&gt;
:&#039;&#039;&#039;Languages&#039;&#039;&#039;: Visic (native, literate), Low/High Cabbandari (intermediate, literate), Bacchile (fluent, literate)&lt;br /&gt;
:&#039;&#039;&#039;Profession&#039;&#039;&#039;: Sorceror&lt;br /&gt;
:&#039;&#039;&#039;Rank&#039;&#039;&#039;: 1&lt;br /&gt;
:&#039;&#039;&#039;Experience&#039;&#039;&#039;: 0&lt;br /&gt;
&lt;br /&gt;
==Primary Attributes==&lt;br /&gt;
:&#039;&#039;&#039;Strength&#039;&#039;&#039;: 11&lt;br /&gt;
:&#039;&#039;&#039;Reflexes&#039;&#039;&#039;: 14&lt;br /&gt;
:&#039;&#039;&#039;Intelligence&#039;&#039;&#039;: 17&lt;br /&gt;
:&#039;&#039;&#039;Psychic Talent&#039;&#039;&#039;: 14&lt;br /&gt;
:&#039;&#039;&#039;Looks&#039;&#039;&#039;: 11&lt;br /&gt;
&lt;br /&gt;
==Secondary Attributes==&lt;br /&gt;
===Combat Factors===&lt;br /&gt;
:&#039;&#039;&#039;Attack&#039;&#039;&#039;: 12&lt;br /&gt;
:&#039;&#039;&#039;Defence&#039;&#039;&#039;: 7&lt;br /&gt;
:&#039;&#039;&#039;Evasion&#039;&#039;&#039;: 4&lt;br /&gt;
:&#039;&#039;&#039;Health Points&#039;&#039;&#039; (at full health): 7&lt;br /&gt;
===Magical Combat Factors===&lt;br /&gt;
:&#039;&#039;&#039;Magical Attack&#039;&#039;&#039;: 17&lt;br /&gt;
:&#039;&#039;&#039;Magical Defence&#039;&#039;&#039;: 7&lt;br /&gt;
:&#039;&#039;&#039;Magic Points&#039;&#039;&#039; (when fully rested): 4&lt;br /&gt;
===Stealth &amp;amp; Perception===&lt;br /&gt;
:&#039;&#039;&#039;Stealth&#039;&#039;&#039;: 13&lt;br /&gt;
:&#039;&#039;&#039;Perception&#039;&#039;&#039;: 5&lt;br /&gt;
&lt;br /&gt;
==Treasures &amp;amp; Cash==&lt;br /&gt;
:&#039;&#039;&#039;Gold Crowns&#039;&#039;&#039;: 1&lt;br /&gt;
:&#039;&#039;&#039;Silver Florins&#039;&#039;&#039;: 6&lt;br /&gt;
:&#039;&#039;&#039;Copper Pennies&#039;&#039;&#039;: 0&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
===Weapons===&lt;br /&gt;
*dagger (d4,3)&lt;br /&gt;
*staff (d6,3)&lt;br /&gt;
===Others===&lt;br /&gt;
*backpack&lt;br /&gt;
*lantern&lt;br /&gt;
*flint &amp;amp; tinder&lt;br /&gt;
*rope (10m)&lt;br /&gt;
*waterskin&lt;br /&gt;
*rations (7 days)&lt;br /&gt;
*replenish potion x2&lt;/div&gt;</summary>
		<author><name>Morrig</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kazahk_of_Ereworn&amp;diff=156730</id>
		<title>Kazahk of Ereworn</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kazahk_of_Ereworn&amp;diff=156730"/>
		<updated>2010-09-09T07:36:46Z</updated>

		<summary type="html">&lt;p&gt;Morrig: /* Current Status */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Player_character]]&lt;br /&gt;
Kazahk is a Erewornian Sorceror of peasant descent. He appears in the &#039;&#039;Dragon Warriors: The Elven Crystals&#039;&#039; PBP campaign as a player character played by [[User:Morrig|Morrig]].&lt;br /&gt;
&lt;br /&gt;
==Character History==&lt;br /&gt;
Kazahk was born to simple farmers in a tiny village in Ereworn, just south of the great forest of Gallow Wood. &lt;br /&gt;
The villagers led a relatively peaceful if hard life, being so poor that they were largely ignored by &lt;br /&gt;
marauding bandit bands who frequent the area. To the superstitious folk of the village, the forest to the &lt;br /&gt;
north held great mystery and fear. Rumors abound of a demon-man named Hasulfang with dreadful magical powers &lt;br /&gt;
who lives in the forest near its southern edge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One day while out gathering firewood, the 8-year-old Kazahk ventured too far into the dark forest and was &lt;br /&gt;
attacked by a pack of foxes intent on having him for a meal. A fearsome stream of fire sudden flared up, &lt;br /&gt;
setting several of the predators on fire and driving away the remaining, leaving the boy shaken but unhurt. &lt;br /&gt;
Opening his eyes cautiously, the young Kazahk looked up and saw only a grey robed old man with a long bushy &lt;br /&gt;
white beard standing before him leaning on a strange-looking staff. The young Kazahk correctly deduced his &lt;br /&gt;
savior to be Hasulfang, quickly impressing the old sorceror with his keen mind and unusual fearlessness. It &lt;br /&gt;
turned out that Hasulfang was no &amp;quot;demon-man&amp;quot;, but a rather skilled sorceror who fled to Ereworn to escape &lt;br /&gt;
powerful enemies in his homeland of Krath. The rumours about a demon-man while not started by Hasulfang, &lt;br /&gt;
were rather welcomed by him since it caused the villagers to avoid the forest where he made his dwelling and &lt;br /&gt;
leave him alone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Recognizing Kazahk&#039;s talent for the occult, Hasulfang, with the help of a rather spectacular display of &lt;br /&gt;
magical pyrotechnics, impressed the boy into becoming his apprentice. Over the next 12 years, unknown to the &lt;br /&gt;
rest of the villagers, Hasulfang took up the boy&#039;s education, training him in the secrets of the arcane arts, &lt;br /&gt;
teaching him to read and write, passing on knowledge about the history and lore of the Lands of Legend. &lt;br /&gt;
Kazahk proved to be a gifted student, learning quickly, mastering everything Hasulfang had to teach.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In Kazahk&#039;s 20th year, a plague of Black Death swept over the village and surrounding areas, killing his &lt;br /&gt;
family and wiping out more than 3/4 of the village&#039;s population. Those who survived drifted away to other &lt;br /&gt;
places looking for safe havens still untouched by the plague. Having no place to go, Kazahk moved in to live &lt;br /&gt;
with his master, the now aged Hasulfang increasingly weakened by old age. Hasulfang eventually died of old &lt;br /&gt;
age 2 years later, leaving his meager possessions to Kazahk. There being nothing left for him in the place of &lt;br /&gt;
his birth, Kazahk, now a young man of about 22, decided to venture forth into the world to seek his fortune &lt;br /&gt;
by his wit and arcane abilities.&lt;br /&gt;
&lt;br /&gt;
==Current Status==&lt;br /&gt;
:In the Village of Ereworn, in a tavern named &#039;&#039;The Horned Satyr&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Health Points&#039;&#039;&#039;: 7 / 7&lt;br /&gt;
:&#039;&#039;&#039;Magic Points&#039;&#039;&#039;: 4 / 4&lt;br /&gt;
:&#039;&#039;&#039;Experience&#039;&#039;&#039;: 0 / 30&lt;br /&gt;
&lt;br /&gt;
==Character Profile==&lt;br /&gt;
:&#039;&#039;&#039;Name&#039;&#039;&#039;: Kazahk of Ereworn&lt;br /&gt;
:&#039;&#039;&#039;Background&#039;&#039;&#039;: Ereworn, Peasant&lt;br /&gt;
:&#039;&#039;&#039;Languages&#039;&#039;&#039;: Visic (native, literate), Low/High Cabbandari (intermediate, literate), Bacchile (fluent, literate)&lt;br /&gt;
:&#039;&#039;&#039;Profession&#039;&#039;&#039;: Sorceror&lt;br /&gt;
:&#039;&#039;&#039;Rank&#039;&#039;&#039;: 1&lt;br /&gt;
:&#039;&#039;&#039;Experience&#039;&#039;&#039;: 0&lt;br /&gt;
&lt;br /&gt;
==Primary Attributes==&lt;br /&gt;
:&#039;&#039;&#039;Strength&#039;&#039;&#039;: 11&lt;br /&gt;
:&#039;&#039;&#039;Reflexes&#039;&#039;&#039;: 14&lt;br /&gt;
:&#039;&#039;&#039;Intelligence&#039;&#039;&#039;: 17&lt;br /&gt;
:&#039;&#039;&#039;Psychic Talent&#039;&#039;&#039;: 14&lt;br /&gt;
:&#039;&#039;&#039;Looks&#039;&#039;&#039;: 11&lt;br /&gt;
&lt;br /&gt;
==Secondary Attributes==&lt;br /&gt;
===Combat Factors===&lt;br /&gt;
:&#039;&#039;&#039;Attack&#039;&#039;&#039;: 12&lt;br /&gt;
:&#039;&#039;&#039;Defence&#039;&#039;&#039;: 7&lt;br /&gt;
:&#039;&#039;&#039;Evasion&#039;&#039;&#039;: 4&lt;br /&gt;
:&#039;&#039;&#039;Health Points&#039;&#039;&#039; (at full health): 7&lt;br /&gt;
===Magical Combat Factors===&lt;br /&gt;
:&#039;&#039;&#039;Magical Attack&#039;&#039;&#039;: 17&lt;br /&gt;
:&#039;&#039;&#039;Magical Defence&#039;&#039;&#039;: 7&lt;br /&gt;
:&#039;&#039;&#039;Magic Points&#039;&#039;&#039; (when fully rested): 4&lt;br /&gt;
===Stealth &amp;amp; Perception===&lt;br /&gt;
:&#039;&#039;&#039;Stealth&#039;&#039;&#039;: 13&lt;br /&gt;
:&#039;&#039;&#039;Perception&#039;&#039;&#039;: 5&lt;br /&gt;
&lt;br /&gt;
==Treasures &amp;amp; Cash==&lt;br /&gt;
:&#039;&#039;&#039;Gold Crowns&#039;&#039;&#039;: 1&lt;br /&gt;
:&#039;&#039;&#039;Silver Florins&#039;&#039;&#039;: 6&lt;br /&gt;
:&#039;&#039;&#039;Copper Pennies&#039;&#039;&#039;: 0&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
===Weapons===&lt;br /&gt;
*dagger (d4,3)&lt;br /&gt;
*staff (d6,3)&lt;br /&gt;
===Others===&lt;br /&gt;
*backpack&lt;br /&gt;
*lantern&lt;br /&gt;
*flint &amp;amp; tinder&lt;br /&gt;
*rope (10m)&lt;br /&gt;
*waterskin&lt;br /&gt;
*rations (7 days)&lt;br /&gt;
*replenish potion x2&lt;/div&gt;</summary>
		<author><name>Morrig</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kazahk_of_Ereworn&amp;diff=155055</id>
		<title>Kazahk of Ereworn</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kazahk_of_Ereworn&amp;diff=155055"/>
		<updated>2010-08-31T13:45:43Z</updated>

		<summary type="html">&lt;p&gt;Morrig: /* Treasures &amp;amp; Cash */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Player_character]]&lt;br /&gt;
Kazahk is a Erewornian Sorceror of peasant descent. He appears in the &#039;&#039;Dragon Warriors: The Elven Crystals&#039;&#039; PBP campaign as a player character played by [[User:Morrig|Morrig]].&lt;br /&gt;
&lt;br /&gt;
==Character History==&lt;br /&gt;
Kazahk was born to simple farmers in a tiny village in Ereworn, just south of the great forest of Gallow Wood. &lt;br /&gt;
The villagers led a relatively peaceful if hard life, being so poor that they were largely ignored by &lt;br /&gt;
marauding bandit bands who frequent the area. To the superstitious folk of the village, the forest to the &lt;br /&gt;
north held great mystery and fear. Rumors abound of a demon-man named Hasulfang with dreadful magical powers &lt;br /&gt;
who lives in the forest near its southern edge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One day while out gathering firewood, the 8-year-old Kazahk ventured too far into the dark forest and was &lt;br /&gt;
attacked by a pack of foxes intent on having him for a meal. A fearsome stream of fire sudden flared up, &lt;br /&gt;
setting several of the predators on fire and driving away the remaining, leaving the boy shaken but unhurt. &lt;br /&gt;
Opening his eyes cautiously, the young Kazahk looked up and saw only a grey robed old man with a long bushy &lt;br /&gt;
white beard standing before him leaning on a strange-looking staff. The young Kazahk correctly deduced his &lt;br /&gt;
savior to be Hasulfang, quickly impressing the old sorceror with his keen mind and unusual fearlessness. It &lt;br /&gt;
turned out that Hasulfang was no &amp;quot;demon-man&amp;quot;, but a rather skilled sorceror who fled to Ereworn to escape &lt;br /&gt;
powerful enemies in his homeland of Krath. The rumours about a demon-man while not started by Hasulfang, &lt;br /&gt;
were rather welcomed by him since it caused the villagers to avoid the forest where he made his dwelling and &lt;br /&gt;
leave him alone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Recognizing Kazahk&#039;s talent for the occult, Hasulfang, with the help of a rather spectacular display of &lt;br /&gt;
magical pyrotechnics, impressed the boy into becoming his apprentice. Over the next 12 years, unknown to the &lt;br /&gt;
rest of the villagers, Hasulfang took up the boy&#039;s education, training him in the secrets of the arcane arts, &lt;br /&gt;
teaching him to read and write, passing on knowledge about the history and lore of the Lands of Legend. &lt;br /&gt;
Kazahk proved to be a gifted student, learning quickly, mastering everything Hasulfang had to teach.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In Kazahk&#039;s 20th year, a plague of Black Death swept over the village and surrounding areas, killing his &lt;br /&gt;
family and wiping out more than 3/4 of the village&#039;s population. Those who survived drifted away to other &lt;br /&gt;
places looking for safe havens still untouched by the plague. Having no place to go, Kazahk moved in to live &lt;br /&gt;
with his master, the now aged Hasulfang increasingly weakened by old age. Hasulfang eventually died of old &lt;br /&gt;
age 2 years later, leaving his meager possessions to Kazahk. There being nothing left for him in the place of &lt;br /&gt;
his birth, Kazahk, now a young man of about 22, decided to venture forth into the world to seek his fortune &lt;br /&gt;
by his wit and arcane abilities.&lt;br /&gt;
&lt;br /&gt;
==Current Status==&lt;br /&gt;
:In the Village of Ereworn, in a tavern named &#039;&#039;The Horned Satyr&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Health Points&#039;&#039;&#039;: 7 / 7&lt;br /&gt;
:&#039;&#039;&#039;Magic Points&#039;&#039;&#039;: 1 / 4&lt;br /&gt;
:&#039;&#039;&#039;Experience&#039;&#039;&#039;: 0 / 30&lt;br /&gt;
&lt;br /&gt;
==Character Profile==&lt;br /&gt;
:&#039;&#039;&#039;Name&#039;&#039;&#039;: Kazahk of Ereworn&lt;br /&gt;
:&#039;&#039;&#039;Background&#039;&#039;&#039;: Ereworn, Peasant&lt;br /&gt;
:&#039;&#039;&#039;Languages&#039;&#039;&#039;: Visic (native, literate), Low/High Cabbandari (intermediate, literate), Bacchile (fluent, literate)&lt;br /&gt;
:&#039;&#039;&#039;Profession&#039;&#039;&#039;: Sorceror&lt;br /&gt;
:&#039;&#039;&#039;Rank&#039;&#039;&#039;: 1&lt;br /&gt;
:&#039;&#039;&#039;Experience&#039;&#039;&#039;: 0&lt;br /&gt;
&lt;br /&gt;
==Primary Attributes==&lt;br /&gt;
:&#039;&#039;&#039;Strength&#039;&#039;&#039;: 11&lt;br /&gt;
:&#039;&#039;&#039;Reflexes&#039;&#039;&#039;: 14&lt;br /&gt;
:&#039;&#039;&#039;Intelligence&#039;&#039;&#039;: 17&lt;br /&gt;
:&#039;&#039;&#039;Psychic Talent&#039;&#039;&#039;: 14&lt;br /&gt;
:&#039;&#039;&#039;Looks&#039;&#039;&#039;: 11&lt;br /&gt;
&lt;br /&gt;
==Secondary Attributes==&lt;br /&gt;
===Combat Factors===&lt;br /&gt;
:&#039;&#039;&#039;Attack&#039;&#039;&#039;: 12&lt;br /&gt;
:&#039;&#039;&#039;Defence&#039;&#039;&#039;: 7&lt;br /&gt;
:&#039;&#039;&#039;Evasion&#039;&#039;&#039;: 4&lt;br /&gt;
:&#039;&#039;&#039;Health Points&#039;&#039;&#039; (at full health): 7&lt;br /&gt;
===Magical Combat Factors===&lt;br /&gt;
:&#039;&#039;&#039;Magical Attack&#039;&#039;&#039;: 17&lt;br /&gt;
:&#039;&#039;&#039;Magical Defence&#039;&#039;&#039;: 7&lt;br /&gt;
:&#039;&#039;&#039;Magic Points&#039;&#039;&#039; (when fully rested): 4&lt;br /&gt;
===Stealth &amp;amp; Perception===&lt;br /&gt;
:&#039;&#039;&#039;Stealth&#039;&#039;&#039;: 13&lt;br /&gt;
:&#039;&#039;&#039;Perception&#039;&#039;&#039;: 5&lt;br /&gt;
&lt;br /&gt;
==Treasures &amp;amp; Cash==&lt;br /&gt;
:&#039;&#039;&#039;Gold Crowns&#039;&#039;&#039;: 1&lt;br /&gt;
:&#039;&#039;&#039;Silver Florins&#039;&#039;&#039;: 6&lt;br /&gt;
:&#039;&#039;&#039;Copper Pennies&#039;&#039;&#039;: 0&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
===Weapons===&lt;br /&gt;
*dagger (d4,3)&lt;br /&gt;
*staff (d6,3)&lt;br /&gt;
===Others===&lt;br /&gt;
*backpack&lt;br /&gt;
*lantern&lt;br /&gt;
*flint &amp;amp; tinder&lt;br /&gt;
*rope (10m)&lt;br /&gt;
*waterskin&lt;br /&gt;
*rations (7 days)&lt;br /&gt;
*replenish potion x2&lt;/div&gt;</summary>
		<author><name>Morrig</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kazahk_of_Ereworn&amp;diff=155054</id>
		<title>Kazahk of Ereworn</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kazahk_of_Ereworn&amp;diff=155054"/>
		<updated>2010-08-31T11:38:42Z</updated>

		<summary type="html">&lt;p&gt;Morrig: /* Treasures &amp;amp; Cash */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Player_character]]&lt;br /&gt;
Kazahk is a Erewornian Sorceror of peasant descent. He appears in the &#039;&#039;Dragon Warriors: The Elven Crystals&#039;&#039; PBP campaign as a player character played by [[User:Morrig|Morrig]].&lt;br /&gt;
&lt;br /&gt;
==Character History==&lt;br /&gt;
Kazahk was born to simple farmers in a tiny village in Ereworn, just south of the great forest of Gallow Wood. &lt;br /&gt;
The villagers led a relatively peaceful if hard life, being so poor that they were largely ignored by &lt;br /&gt;
marauding bandit bands who frequent the area. To the superstitious folk of the village, the forest to the &lt;br /&gt;
north held great mystery and fear. Rumors abound of a demon-man named Hasulfang with dreadful magical powers &lt;br /&gt;
who lives in the forest near its southern edge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One day while out gathering firewood, the 8-year-old Kazahk ventured too far into the dark forest and was &lt;br /&gt;
attacked by a pack of foxes intent on having him for a meal. A fearsome stream of fire sudden flared up, &lt;br /&gt;
setting several of the predators on fire and driving away the remaining, leaving the boy shaken but unhurt. &lt;br /&gt;
Opening his eyes cautiously, the young Kazahk looked up and saw only a grey robed old man with a long bushy &lt;br /&gt;
white beard standing before him leaning on a strange-looking staff. The young Kazahk correctly deduced his &lt;br /&gt;
savior to be Hasulfang, quickly impressing the old sorceror with his keen mind and unusual fearlessness. It &lt;br /&gt;
turned out that Hasulfang was no &amp;quot;demon-man&amp;quot;, but a rather skilled sorceror who fled to Ereworn to escape &lt;br /&gt;
powerful enemies in his homeland of Krath. The rumours about a demon-man while not started by Hasulfang, &lt;br /&gt;
were rather welcomed by him since it caused the villagers to avoid the forest where he made his dwelling and &lt;br /&gt;
leave him alone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Recognizing Kazahk&#039;s talent for the occult, Hasulfang, with the help of a rather spectacular display of &lt;br /&gt;
magical pyrotechnics, impressed the boy into becoming his apprentice. Over the next 12 years, unknown to the &lt;br /&gt;
rest of the villagers, Hasulfang took up the boy&#039;s education, training him in the secrets of the arcane arts, &lt;br /&gt;
teaching him to read and write, passing on knowledge about the history and lore of the Lands of Legend. &lt;br /&gt;
Kazahk proved to be a gifted student, learning quickly, mastering everything Hasulfang had to teach.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In Kazahk&#039;s 20th year, a plague of Black Death swept over the village and surrounding areas, killing his &lt;br /&gt;
family and wiping out more than 3/4 of the village&#039;s population. Those who survived drifted away to other &lt;br /&gt;
places looking for safe havens still untouched by the plague. Having no place to go, Kazahk moved in to live &lt;br /&gt;
with his master, the now aged Hasulfang increasingly weakened by old age. Hasulfang eventually died of old &lt;br /&gt;
age 2 years later, leaving his meager possessions to Kazahk. There being nothing left for him in the place of &lt;br /&gt;
his birth, Kazahk, now a young man of about 22, decided to venture forth into the world to seek his fortune &lt;br /&gt;
by his wit and arcane abilities.&lt;br /&gt;
&lt;br /&gt;
==Current Status==&lt;br /&gt;
:In the Village of Ereworn, in a tavern named &#039;&#039;The Horned Satyr&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Health Points&#039;&#039;&#039;: 7 / 7&lt;br /&gt;
:&#039;&#039;&#039;Magic Points&#039;&#039;&#039;: 1 / 4&lt;br /&gt;
:&#039;&#039;&#039;Experience&#039;&#039;&#039;: 0 / 30&lt;br /&gt;
&lt;br /&gt;
==Character Profile==&lt;br /&gt;
:&#039;&#039;&#039;Name&#039;&#039;&#039;: Kazahk of Ereworn&lt;br /&gt;
:&#039;&#039;&#039;Background&#039;&#039;&#039;: Ereworn, Peasant&lt;br /&gt;
:&#039;&#039;&#039;Languages&#039;&#039;&#039;: Visic (native, literate), Low/High Cabbandari (intermediate, literate), Bacchile (fluent, literate)&lt;br /&gt;
:&#039;&#039;&#039;Profession&#039;&#039;&#039;: Sorceror&lt;br /&gt;
:&#039;&#039;&#039;Rank&#039;&#039;&#039;: 1&lt;br /&gt;
:&#039;&#039;&#039;Experience&#039;&#039;&#039;: 0&lt;br /&gt;
&lt;br /&gt;
==Primary Attributes==&lt;br /&gt;
:&#039;&#039;&#039;Strength&#039;&#039;&#039;: 11&lt;br /&gt;
:&#039;&#039;&#039;Reflexes&#039;&#039;&#039;: 14&lt;br /&gt;
:&#039;&#039;&#039;Intelligence&#039;&#039;&#039;: 17&lt;br /&gt;
:&#039;&#039;&#039;Psychic Talent&#039;&#039;&#039;: 14&lt;br /&gt;
:&#039;&#039;&#039;Looks&#039;&#039;&#039;: 11&lt;br /&gt;
&lt;br /&gt;
==Secondary Attributes==&lt;br /&gt;
===Combat Factors===&lt;br /&gt;
:&#039;&#039;&#039;Attack&#039;&#039;&#039;: 12&lt;br /&gt;
:&#039;&#039;&#039;Defence&#039;&#039;&#039;: 7&lt;br /&gt;
:&#039;&#039;&#039;Evasion&#039;&#039;&#039;: 4&lt;br /&gt;
:&#039;&#039;&#039;Health Points&#039;&#039;&#039; (at full health): 7&lt;br /&gt;
===Magical Combat Factors===&lt;br /&gt;
:&#039;&#039;&#039;Magical Attack&#039;&#039;&#039;: 17&lt;br /&gt;
:&#039;&#039;&#039;Magical Defence&#039;&#039;&#039;: 7&lt;br /&gt;
:&#039;&#039;&#039;Magic Points&#039;&#039;&#039; (when fully rested): 4&lt;br /&gt;
===Stealth &amp;amp; Perception===&lt;br /&gt;
:&#039;&#039;&#039;Stealth&#039;&#039;&#039;: 13&lt;br /&gt;
:&#039;&#039;&#039;Perception&#039;&#039;&#039;: 5&lt;br /&gt;
&lt;br /&gt;
==Treasures &amp;amp; Cash==&lt;br /&gt;
:&#039;&#039;&#039;Gold Crowns&#039;&#039;&#039;: 4&lt;br /&gt;
:&#039;&#039;&#039;Silver Florins&#039;&#039;&#039;: 6&lt;br /&gt;
:&#039;&#039;&#039;Copper Pennies&#039;&#039;&#039;: 0&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
===Weapons===&lt;br /&gt;
*dagger (d4,3)&lt;br /&gt;
*staff (d6,3)&lt;br /&gt;
===Others===&lt;br /&gt;
*backpack&lt;br /&gt;
*lantern&lt;br /&gt;
*flint &amp;amp; tinder&lt;br /&gt;
*rope (10m)&lt;br /&gt;
*waterskin&lt;br /&gt;
*rations (7 days)&lt;br /&gt;
*replenish potion x2&lt;/div&gt;</summary>
		<author><name>Morrig</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kazahk_of_Ereworn&amp;diff=155053</id>
		<title>Kazahk of Ereworn</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kazahk_of_Ereworn&amp;diff=155053"/>
		<updated>2010-08-31T11:35:46Z</updated>

		<summary type="html">&lt;p&gt;Morrig: /* Treasures &amp;amp; Cash */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Player_character]]&lt;br /&gt;
Kazahk is a Erewornian Sorceror of peasant descent. He appears in the &#039;&#039;Dragon Warriors: The Elven Crystals&#039;&#039; PBP campaign as a player character played by [[User:Morrig|Morrig]].&lt;br /&gt;
&lt;br /&gt;
==Character History==&lt;br /&gt;
Kazahk was born to simple farmers in a tiny village in Ereworn, just south of the great forest of Gallow Wood. &lt;br /&gt;
The villagers led a relatively peaceful if hard life, being so poor that they were largely ignored by &lt;br /&gt;
marauding bandit bands who frequent the area. To the superstitious folk of the village, the forest to the &lt;br /&gt;
north held great mystery and fear. Rumors abound of a demon-man named Hasulfang with dreadful magical powers &lt;br /&gt;
who lives in the forest near its southern edge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One day while out gathering firewood, the 8-year-old Kazahk ventured too far into the dark forest and was &lt;br /&gt;
attacked by a pack of foxes intent on having him for a meal. A fearsome stream of fire sudden flared up, &lt;br /&gt;
setting several of the predators on fire and driving away the remaining, leaving the boy shaken but unhurt. &lt;br /&gt;
Opening his eyes cautiously, the young Kazahk looked up and saw only a grey robed old man with a long bushy &lt;br /&gt;
white beard standing before him leaning on a strange-looking staff. The young Kazahk correctly deduced his &lt;br /&gt;
savior to be Hasulfang, quickly impressing the old sorceror with his keen mind and unusual fearlessness. It &lt;br /&gt;
turned out that Hasulfang was no &amp;quot;demon-man&amp;quot;, but a rather skilled sorceror who fled to Ereworn to escape &lt;br /&gt;
powerful enemies in his homeland of Krath. The rumours about a demon-man while not started by Hasulfang, &lt;br /&gt;
were rather welcomed by him since it caused the villagers to avoid the forest where he made his dwelling and &lt;br /&gt;
leave him alone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Recognizing Kazahk&#039;s talent for the occult, Hasulfang, with the help of a rather spectacular display of &lt;br /&gt;
magical pyrotechnics, impressed the boy into becoming his apprentice. Over the next 12 years, unknown to the &lt;br /&gt;
rest of the villagers, Hasulfang took up the boy&#039;s education, training him in the secrets of the arcane arts, &lt;br /&gt;
teaching him to read and write, passing on knowledge about the history and lore of the Lands of Legend. &lt;br /&gt;
Kazahk proved to be a gifted student, learning quickly, mastering everything Hasulfang had to teach.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In Kazahk&#039;s 20th year, a plague of Black Death swept over the village and surrounding areas, killing his &lt;br /&gt;
family and wiping out more than 3/4 of the village&#039;s population. Those who survived drifted away to other &lt;br /&gt;
places looking for safe havens still untouched by the plague. Having no place to go, Kazahk moved in to live &lt;br /&gt;
with his master, the now aged Hasulfang increasingly weakened by old age. Hasulfang eventually died of old &lt;br /&gt;
age 2 years later, leaving his meager possessions to Kazahk. There being nothing left for him in the place of &lt;br /&gt;
his birth, Kazahk, now a young man of about 22, decided to venture forth into the world to seek his fortune &lt;br /&gt;
by his wit and arcane abilities.&lt;br /&gt;
&lt;br /&gt;
==Current Status==&lt;br /&gt;
:In the Village of Ereworn, in a tavern named &#039;&#039;The Horned Satyr&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Health Points&#039;&#039;&#039;: 7 / 7&lt;br /&gt;
:&#039;&#039;&#039;Magic Points&#039;&#039;&#039;: 1 / 4&lt;br /&gt;
:&#039;&#039;&#039;Experience&#039;&#039;&#039;: 0 / 30&lt;br /&gt;
&lt;br /&gt;
==Character Profile==&lt;br /&gt;
:&#039;&#039;&#039;Name&#039;&#039;&#039;: Kazahk of Ereworn&lt;br /&gt;
:&#039;&#039;&#039;Background&#039;&#039;&#039;: Ereworn, Peasant&lt;br /&gt;
:&#039;&#039;&#039;Languages&#039;&#039;&#039;: Visic (native, literate), Low/High Cabbandari (intermediate, literate), Bacchile (fluent, literate)&lt;br /&gt;
:&#039;&#039;&#039;Profession&#039;&#039;&#039;: Sorceror&lt;br /&gt;
:&#039;&#039;&#039;Rank&#039;&#039;&#039;: 1&lt;br /&gt;
:&#039;&#039;&#039;Experience&#039;&#039;&#039;: 0&lt;br /&gt;
&lt;br /&gt;
==Primary Attributes==&lt;br /&gt;
:&#039;&#039;&#039;Strength&#039;&#039;&#039;: 11&lt;br /&gt;
:&#039;&#039;&#039;Reflexes&#039;&#039;&#039;: 14&lt;br /&gt;
:&#039;&#039;&#039;Intelligence&#039;&#039;&#039;: 17&lt;br /&gt;
:&#039;&#039;&#039;Psychic Talent&#039;&#039;&#039;: 14&lt;br /&gt;
:&#039;&#039;&#039;Looks&#039;&#039;&#039;: 11&lt;br /&gt;
&lt;br /&gt;
==Secondary Attributes==&lt;br /&gt;
===Combat Factors===&lt;br /&gt;
:&#039;&#039;&#039;Attack&#039;&#039;&#039;: 12&lt;br /&gt;
:&#039;&#039;&#039;Defence&#039;&#039;&#039;: 7&lt;br /&gt;
:&#039;&#039;&#039;Evasion&#039;&#039;&#039;: 4&lt;br /&gt;
:&#039;&#039;&#039;Health Points&#039;&#039;&#039; (at full health): 7&lt;br /&gt;
===Magical Combat Factors===&lt;br /&gt;
:&#039;&#039;&#039;Magical Attack&#039;&#039;&#039;: 17&lt;br /&gt;
:&#039;&#039;&#039;Magical Defence&#039;&#039;&#039;: 7&lt;br /&gt;
:&#039;&#039;&#039;Magic Points&#039;&#039;&#039; (when fully rested): 4&lt;br /&gt;
===Stealth &amp;amp; Perception===&lt;br /&gt;
:&#039;&#039;&#039;Stealth&#039;&#039;&#039;: 13&lt;br /&gt;
:&#039;&#039;&#039;Perception&#039;&#039;&#039;: 5&lt;br /&gt;
&lt;br /&gt;
==Treasures &amp;amp; Cash==&lt;br /&gt;
:&#039;&#039;&#039;Gold Crowns&#039;&#039;&#039;: 2&lt;br /&gt;
:&#039;&#039;&#039;Silver Florins&#039;&#039;&#039;: 6&lt;br /&gt;
:&#039;&#039;&#039;Copper Pennies&#039;&#039;&#039;: 0&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
===Weapons===&lt;br /&gt;
*dagger (d4,3)&lt;br /&gt;
*staff (d6,3)&lt;br /&gt;
===Others===&lt;br /&gt;
*backpack&lt;br /&gt;
*lantern&lt;br /&gt;
*flint &amp;amp; tinder&lt;br /&gt;
*rope (10m)&lt;br /&gt;
*waterskin&lt;br /&gt;
*rations (7 days)&lt;br /&gt;
*replenish potion x2&lt;/div&gt;</summary>
		<author><name>Morrig</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kazahk_of_Ereworn&amp;diff=155052</id>
		<title>Kazahk of Ereworn</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kazahk_of_Ereworn&amp;diff=155052"/>
		<updated>2010-08-31T11:34:38Z</updated>

		<summary type="html">&lt;p&gt;Morrig: /* Current Status */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Player_character]]&lt;br /&gt;
Kazahk is a Erewornian Sorceror of peasant descent. He appears in the &#039;&#039;Dragon Warriors: The Elven Crystals&#039;&#039; PBP campaign as a player character played by [[User:Morrig|Morrig]].&lt;br /&gt;
&lt;br /&gt;
==Character History==&lt;br /&gt;
Kazahk was born to simple farmers in a tiny village in Ereworn, just south of the great forest of Gallow Wood. &lt;br /&gt;
The villagers led a relatively peaceful if hard life, being so poor that they were largely ignored by &lt;br /&gt;
marauding bandit bands who frequent the area. To the superstitious folk of the village, the forest to the &lt;br /&gt;
north held great mystery and fear. Rumors abound of a demon-man named Hasulfang with dreadful magical powers &lt;br /&gt;
who lives in the forest near its southern edge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One day while out gathering firewood, the 8-year-old Kazahk ventured too far into the dark forest and was &lt;br /&gt;
attacked by a pack of foxes intent on having him for a meal. A fearsome stream of fire sudden flared up, &lt;br /&gt;
setting several of the predators on fire and driving away the remaining, leaving the boy shaken but unhurt. &lt;br /&gt;
Opening his eyes cautiously, the young Kazahk looked up and saw only a grey robed old man with a long bushy &lt;br /&gt;
white beard standing before him leaning on a strange-looking staff. The young Kazahk correctly deduced his &lt;br /&gt;
savior to be Hasulfang, quickly impressing the old sorceror with his keen mind and unusual fearlessness. It &lt;br /&gt;
turned out that Hasulfang was no &amp;quot;demon-man&amp;quot;, but a rather skilled sorceror who fled to Ereworn to escape &lt;br /&gt;
powerful enemies in his homeland of Krath. The rumours about a demon-man while not started by Hasulfang, &lt;br /&gt;
were rather welcomed by him since it caused the villagers to avoid the forest where he made his dwelling and &lt;br /&gt;
leave him alone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Recognizing Kazahk&#039;s talent for the occult, Hasulfang, with the help of a rather spectacular display of &lt;br /&gt;
magical pyrotechnics, impressed the boy into becoming his apprentice. Over the next 12 years, unknown to the &lt;br /&gt;
rest of the villagers, Hasulfang took up the boy&#039;s education, training him in the secrets of the arcane arts, &lt;br /&gt;
teaching him to read and write, passing on knowledge about the history and lore of the Lands of Legend. &lt;br /&gt;
Kazahk proved to be a gifted student, learning quickly, mastering everything Hasulfang had to teach.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In Kazahk&#039;s 20th year, a plague of Black Death swept over the village and surrounding areas, killing his &lt;br /&gt;
family and wiping out more than 3/4 of the village&#039;s population. Those who survived drifted away to other &lt;br /&gt;
places looking for safe havens still untouched by the plague. Having no place to go, Kazahk moved in to live &lt;br /&gt;
with his master, the now aged Hasulfang increasingly weakened by old age. Hasulfang eventually died of old &lt;br /&gt;
age 2 years later, leaving his meager possessions to Kazahk. There being nothing left for him in the place of &lt;br /&gt;
his birth, Kazahk, now a young man of about 22, decided to venture forth into the world to seek his fortune &lt;br /&gt;
by his wit and arcane abilities.&lt;br /&gt;
&lt;br /&gt;
==Current Status==&lt;br /&gt;
:In the Village of Ereworn, in a tavern named &#039;&#039;The Horned Satyr&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Health Points&#039;&#039;&#039;: 7 / 7&lt;br /&gt;
:&#039;&#039;&#039;Magic Points&#039;&#039;&#039;: 1 / 4&lt;br /&gt;
:&#039;&#039;&#039;Experience&#039;&#039;&#039;: 0 / 30&lt;br /&gt;
&lt;br /&gt;
==Character Profile==&lt;br /&gt;
:&#039;&#039;&#039;Name&#039;&#039;&#039;: Kazahk of Ereworn&lt;br /&gt;
:&#039;&#039;&#039;Background&#039;&#039;&#039;: Ereworn, Peasant&lt;br /&gt;
:&#039;&#039;&#039;Languages&#039;&#039;&#039;: Visic (native, literate), Low/High Cabbandari (intermediate, literate), Bacchile (fluent, literate)&lt;br /&gt;
:&#039;&#039;&#039;Profession&#039;&#039;&#039;: Sorceror&lt;br /&gt;
:&#039;&#039;&#039;Rank&#039;&#039;&#039;: 1&lt;br /&gt;
:&#039;&#039;&#039;Experience&#039;&#039;&#039;: 0&lt;br /&gt;
&lt;br /&gt;
==Primary Attributes==&lt;br /&gt;
:&#039;&#039;&#039;Strength&#039;&#039;&#039;: 11&lt;br /&gt;
:&#039;&#039;&#039;Reflexes&#039;&#039;&#039;: 14&lt;br /&gt;
:&#039;&#039;&#039;Intelligence&#039;&#039;&#039;: 17&lt;br /&gt;
:&#039;&#039;&#039;Psychic Talent&#039;&#039;&#039;: 14&lt;br /&gt;
:&#039;&#039;&#039;Looks&#039;&#039;&#039;: 11&lt;br /&gt;
&lt;br /&gt;
==Secondary Attributes==&lt;br /&gt;
===Combat Factors===&lt;br /&gt;
:&#039;&#039;&#039;Attack&#039;&#039;&#039;: 12&lt;br /&gt;
:&#039;&#039;&#039;Defence&#039;&#039;&#039;: 7&lt;br /&gt;
:&#039;&#039;&#039;Evasion&#039;&#039;&#039;: 4&lt;br /&gt;
:&#039;&#039;&#039;Health Points&#039;&#039;&#039; (at full health): 7&lt;br /&gt;
===Magical Combat Factors===&lt;br /&gt;
:&#039;&#039;&#039;Magical Attack&#039;&#039;&#039;: 17&lt;br /&gt;
:&#039;&#039;&#039;Magical Defence&#039;&#039;&#039;: 7&lt;br /&gt;
:&#039;&#039;&#039;Magic Points&#039;&#039;&#039; (when fully rested): 4&lt;br /&gt;
===Stealth &amp;amp; Perception===&lt;br /&gt;
:&#039;&#039;&#039;Stealth&#039;&#039;&#039;: 13&lt;br /&gt;
:&#039;&#039;&#039;Perception&#039;&#039;&#039;: 5&lt;br /&gt;
&lt;br /&gt;
==Treasures &amp;amp; Cash==&lt;br /&gt;
:&#039;&#039;&#039;Gold Crowns&#039;&#039;&#039;: 0&lt;br /&gt;
:&#039;&#039;&#039;Silver Florins&#039;&#039;&#039;: 5&lt;br /&gt;
:&#039;&#039;&#039;Copper Pennies&#039;&#039;&#039;: 0&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
===Weapons===&lt;br /&gt;
*dagger (d4,3)&lt;br /&gt;
*staff (d6,3)&lt;br /&gt;
===Others===&lt;br /&gt;
*backpack&lt;br /&gt;
*lantern&lt;br /&gt;
*flint &amp;amp; tinder&lt;br /&gt;
*rope (10m)&lt;br /&gt;
*waterskin&lt;br /&gt;
*rations (7 days)&lt;br /&gt;
*replenish potion x2&lt;/div&gt;</summary>
		<author><name>Morrig</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Raz&amp;diff=154077</id>
		<title>Raz</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Raz&amp;diff=154077"/>
		<updated>2010-08-22T13:56:43Z</updated>

		<summary type="html">&lt;p&gt;Morrig: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Player_character]]&lt;br /&gt;
Raz is a Ta&#039;ashim Assassin of unknown descent. He appears in the &#039;&#039;Dragon Warriors: The Scoured Lands&#039;&#039; PBP campaign as a player character played by [[User:Morrig|Morrig]].&lt;br /&gt;
&lt;br /&gt;
==Character History==&lt;br /&gt;
Raz&#039;s earliest memories were of a tough daily struggle to survive, scavenging, scrounging, fighting &lt;br /&gt;
for food and shelter in the slums of the city. Abandoned by parents whom he could not remember, Raz &lt;br /&gt;
roamed the streets, living by the sleight of his hands and the quickness of his wits. By the age of &lt;br /&gt;
10, Raz had gathered a small band of about 6 other kids who acknowledged him as their leader, and who &lt;br /&gt;
followed him about. Collectively, the gang was known as &amp;quot;Al-intiqaam&amp;quot;, or &amp;quot;Retribution&amp;quot; in the &lt;br /&gt;
Nascerine language.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There was a strange black-garbed man, a foreigner, who came into the slums one day. He gathered up &lt;br /&gt;
several of the street children, gave them food, clothing, and a roof over their little heads. At the &lt;br /&gt;
end of one week in which the stranger carefully observed each child he took in, some of the children &lt;br /&gt;
were put back into the streets. Some however, were given a choice of a lifetime - serve &amp;quot;The Sect&amp;quot; in &lt;br /&gt;
exchange for a chance to improve their lot in life, or return to the slums from where they came from. &lt;br /&gt;
Raz, seeing his chance at making something of his miserable and pathetic life, threw in his lot with &lt;br /&gt;
&amp;quot;The Sect&amp;quot; and never looked back, henceforth leaving his life in the slums behind forever. Together &lt;br /&gt;
with several others who made the same decision, Raz was brought to a secret location in another part &lt;br /&gt;
of the city. There under the strict watchful eyes of the black-garbed stranger who was joined by &lt;br /&gt;
several other similarly dressed men and women with stern impassive faces, they began their brutal &lt;br /&gt;
training to become deadly shadow warriors of the sect of the Marijah Assassins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It&#039;s been 12 years since. Of the original group who began the training, only a handful survived to &lt;br /&gt;
finally take their place as full members of the sect. Raz who had performed excellently throughout the &lt;br /&gt;
training, was the 1st of his batch to be honored with his very 1st mission - He is to travel far north &lt;br /&gt;
to the frigid wastelands of Krath. There, he is to track down and kill a deserter, bringing the &lt;br /&gt;
traitor&#039;s head back with him when he returns to the sect.&lt;br /&gt;
&lt;br /&gt;
==Current Status==&lt;br /&gt;
:On the road to Kalugen Keep.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Health Points&#039;&#039;&#039;: 8 / 8&lt;br /&gt;
:&#039;&#039;&#039;Experience&#039;&#039;&#039;: 0 / 30&lt;br /&gt;
&lt;br /&gt;
==Character Profile==&lt;br /&gt;
:&#039;&#039;&#039;Name&#039;&#039;&#039;: Ez&#039;Raz the Viper&lt;br /&gt;
:&#039;&#039;&#039;Background&#039;&#039;&#039;: Ta&#039;ashim, Marijah Assassin&lt;br /&gt;
:&#039;&#039;&#039;Languages&#039;&#039;&#039;: Nascerine (native, literate), Low Cabbandari (intermediate, illiterate), Kurlish (basic, illiterate)&lt;br /&gt;
:&#039;&#039;&#039;Profession&#039;&#039;&#039;: Assassin&lt;br /&gt;
:&#039;&#039;&#039;Rank&#039;&#039;&#039;: 1&lt;br /&gt;
:&#039;&#039;&#039;Experience&#039;&#039;&#039;: 0&lt;br /&gt;
&lt;br /&gt;
==Primary Attributes==&lt;br /&gt;
:&#039;&#039;&#039;Strength&#039;&#039;&#039;: 14&lt;br /&gt;
:&#039;&#039;&#039;Reflexes&#039;&#039;&#039;: 17&lt;br /&gt;
:&#039;&#039;&#039;Intelligence&#039;&#039;&#039;: 11&lt;br /&gt;
:&#039;&#039;&#039;Psychic Talent&#039;&#039;&#039;: 11&lt;br /&gt;
:&#039;&#039;&#039;Looks&#039;&#039;&#039;: 10&lt;br /&gt;
&lt;br /&gt;
==Secondary Attributes==&lt;br /&gt;
===Combat Factors===&lt;br /&gt;
:&#039;&#039;&#039;Attack&#039;&#039;&#039;: 15&lt;br /&gt;
:&#039;&#039;&#039;Defence&#039;&#039;&#039;: 7&lt;br /&gt;
:&#039;&#039;&#039;Evasion&#039;&#039;&#039;: 7&lt;br /&gt;
:&#039;&#039;&#039;Health Points&#039;&#039;&#039; (at full health): 8&lt;br /&gt;
===Magical Combat Factors===&lt;br /&gt;
:&#039;&#039;&#039;Magical Defence&#039;&#039;&#039;: 3&lt;br /&gt;
===Stealth &amp;amp; Perception===&lt;br /&gt;
:&#039;&#039;&#039;Stealth&#039;&#039;&#039;: 19&lt;br /&gt;
:&#039;&#039;&#039;Perception&#039;&#039;&#039;: 8&lt;br /&gt;
&lt;br /&gt;
==Treasures &amp;amp; Cash==&lt;br /&gt;
:&#039;&#039;&#039;Gold Crowns&#039;&#039;&#039;: 0&lt;br /&gt;
:&#039;&#039;&#039;Silver Florins&#039;&#039;&#039;: 19&lt;br /&gt;
:&#039;&#039;&#039;Copper Pennies&#039;&#039;&#039;: 0&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
*Alchemy (50%)&lt;br /&gt;
*Armor Piercing&lt;br /&gt;
*Meditation (Light)&lt;br /&gt;
*Pick Lock (40%)&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
===Weapons===&lt;br /&gt;
*dagger (d4+1,3)&lt;br /&gt;
*staff (d6+1,3)&lt;br /&gt;
*sword (d8+1,4)&lt;br /&gt;
*crossbow (d10,4)&lt;br /&gt;
&lt;br /&gt;
===Others===&lt;br /&gt;
*backpack&lt;br /&gt;
*hand lantern&lt;br /&gt;
*flint &amp;amp; tinder&lt;br /&gt;
*rope (10m)&lt;br /&gt;
*waterskin&lt;br /&gt;
*rations (7 days)&lt;br /&gt;
*lockpicks&lt;br /&gt;
*climbing gear&lt;br /&gt;
*case with 5 quarrels&lt;/div&gt;</summary>
		<author><name>Morrig</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Raz&amp;diff=154075</id>
		<title>Raz</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Raz&amp;diff=154075"/>
		<updated>2010-08-22T13:55:32Z</updated>

		<summary type="html">&lt;p&gt;Morrig: Created page with &amp;#039;Category:Player_character Raz is a Ta&amp;#039;ashim Assassin of unknown descent. He appears in the &amp;#039;&amp;#039;Dragon Warriors: The Scoured Lands&amp;#039;&amp;#039; PBP campaign as a player character played by…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Player_character]]&lt;br /&gt;
Raz is a Ta&#039;ashim Assassin of unknown descent. He appears in the &#039;&#039;Dragon Warriors: The Scoured Lands&#039;&#039; PBP campaign as a player character played by [[User:Morrig|Morrig]].&lt;br /&gt;
&lt;br /&gt;
==Character History==&lt;br /&gt;
Raz&#039;s earliest memories were of a tough daily struggle to survive, scavenging, scrounging, fighting &lt;br /&gt;
for food and shelter in the slums of the city. Abandoned by parents whom he could not remember, Raz &lt;br /&gt;
roamed the streets, living by the sleight of his hands and the quickness of his wits. By the age of &lt;br /&gt;
10, Raz had gathered a small band of about 6 other kids who acknowledged him as their leader, and who &lt;br /&gt;
followed him about. Collectively, the gang was known as &amp;quot;Al-intiqaam&amp;quot;, or &amp;quot;Retribution&amp;quot; in the &lt;br /&gt;
Nascerine language.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There was a strange black-garbed man, a foreigner, who came into the slums one day. He gathered up &lt;br /&gt;
several of the street children, gave them food, clothing, and a roof over their little heads. At the &lt;br /&gt;
end of one week in which the stranger carefully observed each child he took in, some of the children &lt;br /&gt;
were put back into the streets. Some however, were given a choice of a lifetime - serve &amp;quot;The Sect&amp;quot; in &lt;br /&gt;
exchange for a chance to improve their lot in life, or return to the slums from where they came from. &lt;br /&gt;
Raz, seeing his chance at making something of his miserable and pathetic life, threw in his lot with &lt;br /&gt;
&amp;quot;The Sect&amp;quot; and never looked back, henceforth leaving his life in the slums behind forever. Together &lt;br /&gt;
with several others who made the same decision, Raz was brought to a secret location in another part &lt;br /&gt;
of the city. There under the strict watchful eyes of the black-garbed stranger who was joined by &lt;br /&gt;
several other similarly dressed men and women with stern impassive faces, they began their brutal &lt;br /&gt;
training to become deadly shadow warriors of the sect of the Marijah Assassins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It&#039;s been 12 years since. Of the original group who began the training, only a handful survived to &lt;br /&gt;
finally take their place as full members of the sect. Raz who had performed excellently throughout the &lt;br /&gt;
training, was the 1st of his batch to be honored with his very 1st mission - He is to travel far north &lt;br /&gt;
to the frigid wastelands of Krath. There, he is to track down and kill a deserter, bringing the &lt;br /&gt;
traitor&#039;s head back with him when he returns to the sect.&lt;br /&gt;
&lt;br /&gt;
==Current Status==&lt;br /&gt;
:On the road to Kalugen Keep.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Health Points&#039;&#039;&#039;: 8 / 8&lt;br /&gt;
:&#039;&#039;&#039;Experience&#039;&#039;&#039;: 0 / 30&lt;br /&gt;
&lt;br /&gt;
==Character Profile==&lt;br /&gt;
:&#039;&#039;&#039;Name&#039;&#039;&#039;: Ez&#039;Raz the Viper&lt;br /&gt;
:&#039;&#039;&#039;Background&#039;&#039;&#039;: Ta&#039;ashim, Marijah Assassin&lt;br /&gt;
:&#039;&#039;&#039;Languages&#039;&#039;&#039;: Nascerine (native, literate), Low Cabbandari (intermediate, illiterate), Kurlish (basic, illiterate)&lt;br /&gt;
:&#039;&#039;&#039;Profession&#039;&#039;&#039;: Assassin&lt;br /&gt;
:&#039;&#039;&#039;Rank&#039;&#039;&#039;: 1&lt;br /&gt;
:&#039;&#039;&#039;Experience&#039;&#039;&#039;: 0&lt;br /&gt;
&lt;br /&gt;
==Primary Attributes==&lt;br /&gt;
:&#039;&#039;&#039;Strength&#039;&#039;&#039;: 14&lt;br /&gt;
:&#039;&#039;&#039;Reflexes&#039;&#039;&#039;: 17&lt;br /&gt;
:&#039;&#039;&#039;Intelligence&#039;&#039;&#039;: 11&lt;br /&gt;
:&#039;&#039;&#039;Psychic Talent&#039;&#039;&#039;: 11&lt;br /&gt;
:&#039;&#039;&#039;Looks&#039;&#039;&#039;: 10&lt;br /&gt;
&lt;br /&gt;
==Secondary Attributes==&lt;br /&gt;
===Combat Factors===&lt;br /&gt;
:&#039;&#039;&#039;Attack&#039;&#039;&#039;: 15&lt;br /&gt;
:&#039;&#039;&#039;Defence&#039;&#039;&#039;: 7&lt;br /&gt;
:&#039;&#039;&#039;Evasion&#039;&#039;&#039;: 7&lt;br /&gt;
:&#039;&#039;&#039;Health Points&#039;&#039;&#039; (at full health): 8&lt;br /&gt;
===Magical Combat Factors===&lt;br /&gt;
:&#039;&#039;&#039;Magical Defence&#039;&#039;&#039;: 3&lt;br /&gt;
===Stealth &amp;amp; Perception===&lt;br /&gt;
:&#039;&#039;&#039;Stealth&#039;&#039;&#039;: 19&lt;br /&gt;
:&#039;&#039;&#039;Perception&#039;&#039;&#039;: 8&lt;br /&gt;
&lt;br /&gt;
==Treasures &amp;amp; Cash==&lt;br /&gt;
:&#039;&#039;&#039;Gold Crowns&#039;&#039;&#039;: 0&lt;br /&gt;
:&#039;&#039;&#039;Silver Florins&#039;&#039;&#039;: 19&lt;br /&gt;
:&#039;&#039;&#039;Copper Pennies&#039;&#039;&#039;: 0&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
*Alchemy (50%)&lt;br /&gt;
*Armor Piercing&lt;br /&gt;
*Meditation (Light)&lt;br /&gt;
*Pick Lock (40%)&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
===Weapons===&lt;br /&gt;
*dagger (d4+1,3)&lt;br /&gt;
*staff (d6+1,3)&lt;br /&gt;
*sword (d8+1,4)&lt;br /&gt;
*crossbow (d10,4)&lt;br /&gt;
&lt;br /&gt;
===Others===&lt;br /&gt;
*backpack&lt;br /&gt;
*hand lantern&lt;br /&gt;
*flint &amp;amp; tinder&lt;br /&gt;
*rope (10m)&lt;br /&gt;
*waterskin&lt;br /&gt;
*rations (7 days)&lt;br /&gt;
*lockpicks&lt;br /&gt;
*climbing gear&lt;/div&gt;</summary>
		<author><name>Morrig</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kazahk_of_Ereworn&amp;diff=153850</id>
		<title>Kazahk of Ereworn</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kazahk_of_Ereworn&amp;diff=153850"/>
		<updated>2010-08-20T15:05:22Z</updated>

		<summary type="html">&lt;p&gt;Morrig: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Player_character]]&lt;br /&gt;
Kazahk is a Erewornian Sorceror of peasant descent. He appears in the &#039;&#039;Dragon Warriors: The Elven Crystals&#039;&#039; PBP campaign as a player character played by [[User:Morrig|Morrig]].&lt;br /&gt;
&lt;br /&gt;
==Character History==&lt;br /&gt;
Kazahk was born to simple farmers in a tiny village in Ereworn, just south of the great forest of Gallow Wood. &lt;br /&gt;
The villagers led a relatively peaceful if hard life, being so poor that they were largely ignored by &lt;br /&gt;
marauding bandit bands who frequent the area. To the superstitious folk of the village, the forest to the &lt;br /&gt;
north held great mystery and fear. Rumors abound of a demon-man named Hasulfang with dreadful magical powers &lt;br /&gt;
who lives in the forest near its southern edge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One day while out gathering firewood, the 8-year-old Kazahk ventured too far into the dark forest and was &lt;br /&gt;
attacked by a pack of foxes intent on having him for a meal. A fearsome stream of fire sudden flared up, &lt;br /&gt;
setting several of the predators on fire and driving away the remaining, leaving the boy shaken but unhurt. &lt;br /&gt;
Opening his eyes cautiously, the young Kazahk looked up and saw only a grey robed old man with a long bushy &lt;br /&gt;
white beard standing before him leaning on a strange-looking staff. The young Kazahk correctly deduced his &lt;br /&gt;
savior to be Hasulfang, quickly impressing the old sorceror with his keen mind and unusual fearlessness. It &lt;br /&gt;
turned out that Hasulfang was no &amp;quot;demon-man&amp;quot;, but a rather skilled sorceror who fled to Ereworn to escape &lt;br /&gt;
powerful enemies in his homeland of Krath. The rumours about a demon-man while not started by Hasulfang, &lt;br /&gt;
were rather welcomed by him since it caused the villagers to avoid the forest where he made his dwelling and &lt;br /&gt;
leave him alone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Recognizing Kazahk&#039;s talent for the occult, Hasulfang, with the help of a rather spectacular display of &lt;br /&gt;
magical pyrotechnics, impressed the boy into becoming his apprentice. Over the next 12 years, unknown to the &lt;br /&gt;
rest of the villagers, Hasulfang took up the boy&#039;s education, training him in the secrets of the arcane arts, &lt;br /&gt;
teaching him to read and write, passing on knowledge about the history and lore of the Lands of Legend. &lt;br /&gt;
Kazahk proved to be a gifted student, learning quickly, mastering everything Hasulfang had to teach.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In Kazahk&#039;s 20th year, a plague of Black Death swept over the village and surrounding areas, killing his &lt;br /&gt;
family and wiping out more than 3/4 of the village&#039;s population. Those who survived drifted away to other &lt;br /&gt;
places looking for safe havens still untouched by the plague. Having no place to go, Kazahk moved in to live &lt;br /&gt;
with his master, the now aged Hasulfang increasingly weakened by old age. Hasulfang eventually died of old &lt;br /&gt;
age 2 years later, leaving his meager possessions to Kazahk. There being nothing left for him in the place of &lt;br /&gt;
his birth, Kazahk, now a young man of about 22, decided to venture forth into the world to seek his fortune &lt;br /&gt;
by his wit and arcane abilities.&lt;br /&gt;
&lt;br /&gt;
==Current Status==&lt;br /&gt;
:In the Village of Ereworn, in a tavern named &#039;&#039;The Horned Satyr&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Health Points&#039;&#039;&#039;: 7 / 7&lt;br /&gt;
:&#039;&#039;&#039;Magic Points&#039;&#039;&#039;: 4 / 4&lt;br /&gt;
:&#039;&#039;&#039;Experience&#039;&#039;&#039;: 0 / 30&lt;br /&gt;
&lt;br /&gt;
==Character Profile==&lt;br /&gt;
:&#039;&#039;&#039;Name&#039;&#039;&#039;: Kazahk of Ereworn&lt;br /&gt;
:&#039;&#039;&#039;Background&#039;&#039;&#039;: Ereworn, Peasant&lt;br /&gt;
:&#039;&#039;&#039;Languages&#039;&#039;&#039;: Visic (native, literate), Low/High Cabbandari (intermediate, literate), Bacchile (fluent, literate)&lt;br /&gt;
:&#039;&#039;&#039;Profession&#039;&#039;&#039;: Sorceror&lt;br /&gt;
:&#039;&#039;&#039;Rank&#039;&#039;&#039;: 1&lt;br /&gt;
:&#039;&#039;&#039;Experience&#039;&#039;&#039;: 0&lt;br /&gt;
&lt;br /&gt;
==Primary Attributes==&lt;br /&gt;
:&#039;&#039;&#039;Strength&#039;&#039;&#039;: 11&lt;br /&gt;
:&#039;&#039;&#039;Reflexes&#039;&#039;&#039;: 14&lt;br /&gt;
:&#039;&#039;&#039;Intelligence&#039;&#039;&#039;: 17&lt;br /&gt;
:&#039;&#039;&#039;Psychic Talent&#039;&#039;&#039;: 14&lt;br /&gt;
:&#039;&#039;&#039;Looks&#039;&#039;&#039;: 11&lt;br /&gt;
&lt;br /&gt;
==Secondary Attributes==&lt;br /&gt;
===Combat Factors===&lt;br /&gt;
:&#039;&#039;&#039;Attack&#039;&#039;&#039;: 12&lt;br /&gt;
:&#039;&#039;&#039;Defence&#039;&#039;&#039;: 7&lt;br /&gt;
:&#039;&#039;&#039;Evasion&#039;&#039;&#039;: 4&lt;br /&gt;
:&#039;&#039;&#039;Health Points&#039;&#039;&#039; (at full health): 7&lt;br /&gt;
===Magical Combat Factors===&lt;br /&gt;
:&#039;&#039;&#039;Magical Attack&#039;&#039;&#039;: 17&lt;br /&gt;
:&#039;&#039;&#039;Magical Defence&#039;&#039;&#039;: 7&lt;br /&gt;
:&#039;&#039;&#039;Magic Points&#039;&#039;&#039; (when fully rested): 4&lt;br /&gt;
===Stealth &amp;amp; Perception===&lt;br /&gt;
:&#039;&#039;&#039;Stealth&#039;&#039;&#039;: 13&lt;br /&gt;
:&#039;&#039;&#039;Perception&#039;&#039;&#039;: 5&lt;br /&gt;
&lt;br /&gt;
==Treasures &amp;amp; Cash==&lt;br /&gt;
:&#039;&#039;&#039;Gold Crowns&#039;&#039;&#039;: 0&lt;br /&gt;
:&#039;&#039;&#039;Silver Florins&#039;&#039;&#039;: 5&lt;br /&gt;
:&#039;&#039;&#039;Copper Pennies&#039;&#039;&#039;: 0&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
===Weapons===&lt;br /&gt;
*dagger (d4,3)&lt;br /&gt;
*staff (d6,3)&lt;br /&gt;
===Others===&lt;br /&gt;
*backpack&lt;br /&gt;
*lantern&lt;br /&gt;
*flint &amp;amp; tinder&lt;br /&gt;
*rope (10m)&lt;br /&gt;
*waterskin&lt;br /&gt;
*rations (7 days)&lt;br /&gt;
*replenish potion x2&lt;/div&gt;</summary>
		<author><name>Morrig</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kazahk_of_Ereworn&amp;diff=153849</id>
		<title>Kazahk of Ereworn</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kazahk_of_Ereworn&amp;diff=153849"/>
		<updated>2010-08-20T15:03:59Z</updated>

		<summary type="html">&lt;p&gt;Morrig: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Player_character]]&lt;br /&gt;
Kazahk is a Erewornian Sorceror of peasant descent. He appears in the &#039;&#039;Dragon Warriors: The Elven Crystals&#039;&#039; PBP campaign as a player character played by [[User:Morrig]].&lt;br /&gt;
&lt;br /&gt;
==Character History==&lt;br /&gt;
Kazahk was born to simple farmers in a tiny village in Ereworn, just south of the great forest of Gallow Wood. &lt;br /&gt;
The villagers led a relatively peaceful if hard life, being so poor that they were largely ignored by &lt;br /&gt;
marauding bandit bands who frequent the area. To the superstitious folk of the village, the forest to the &lt;br /&gt;
north held great mystery and fear. Rumors abound of a demon-man named Hasulfang with dreadful magical powers &lt;br /&gt;
who lives in the forest near its southern edge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One day while out gathering firewood, the 8-year-old Kazahk ventured too far into the dark forest and was &lt;br /&gt;
attacked by a pack of foxes intent on having him for a meal. A fearsome stream of fire sudden flared up, &lt;br /&gt;
setting several of the predators on fire and driving away the remaining, leaving the boy shaken but unhurt. &lt;br /&gt;
Opening his eyes cautiously, the young Kazahk looked up and saw only a grey robed old man with a long bushy &lt;br /&gt;
white beard standing before him leaning on a strange-looking staff. The young Kazahk correctly deduced his &lt;br /&gt;
savior to be Hasulfang, quickly impressing the old sorceror with his keen mind and unusual fearlessness. It &lt;br /&gt;
turned out that Hasulfang was no &amp;quot;demon-man&amp;quot;, but a rather skilled sorceror who fled to Ereworn to escape &lt;br /&gt;
powerful enemies in his homeland of Krath. The rumours about a demon-man while not started by Hasulfang, &lt;br /&gt;
were rather welcomed by him since it caused the villagers to avoid the forest where he made his dwelling and &lt;br /&gt;
leave him alone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Recognizing Kazahk&#039;s talent for the occult, Hasulfang, with the help of a rather spectacular display of &lt;br /&gt;
magical pyrotechnics, impressed the boy into becoming his apprentice. Over the next 12 years, unknown to the &lt;br /&gt;
rest of the villagers, Hasulfang took up the boy&#039;s education, training him in the secrets of the arcane arts, &lt;br /&gt;
teaching him to read and write, passing on knowledge about the history and lore of the Lands of Legend. &lt;br /&gt;
Kazahk proved to be a gifted student, learning quickly, mastering everything Hasulfang had to teach.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In Kazahk&#039;s 20th year, a plague of Black Death swept over the village and surrounding areas, killing his &lt;br /&gt;
family and wiping out more than 3/4 of the village&#039;s population. Those who survived drifted away to other &lt;br /&gt;
places looking for safe havens still untouched by the plague. Having no place to go, Kazahk moved in to live &lt;br /&gt;
with his master, the now aged Hasulfang increasingly weakened by old age. Hasulfang eventually died of old &lt;br /&gt;
age 2 years later, leaving his meager possessions to Kazahk. There being nothing left for him in the place of &lt;br /&gt;
his birth, Kazahk, now a young man of about 22, decided to venture forth into the world to seek his fortune &lt;br /&gt;
by his wit and arcane abilities.&lt;br /&gt;
&lt;br /&gt;
==Current Status==&lt;br /&gt;
:In the Village of Ereworn, in a tavern named &#039;&#039;The Horned Satyr&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Health Points&#039;&#039;&#039;: 7 / 7&lt;br /&gt;
:&#039;&#039;&#039;Magic Points&#039;&#039;&#039;: 4 / 4&lt;br /&gt;
:&#039;&#039;&#039;Experience&#039;&#039;&#039;: 0 / 30&lt;br /&gt;
&lt;br /&gt;
==Character Profile==&lt;br /&gt;
:&#039;&#039;&#039;Name&#039;&#039;&#039;: Kazahk of Ereworn&lt;br /&gt;
:&#039;&#039;&#039;Background&#039;&#039;&#039;: Ereworn, Peasant&lt;br /&gt;
:&#039;&#039;&#039;Languages&#039;&#039;&#039;: Visic (native, literate), Low/High Cabbandari (intermediate, literate), Bacchile (fluent, literate)&lt;br /&gt;
:&#039;&#039;&#039;Profession&#039;&#039;&#039;: Sorceror&lt;br /&gt;
:&#039;&#039;&#039;Rank&#039;&#039;&#039;: 1&lt;br /&gt;
:&#039;&#039;&#039;Experience&#039;&#039;&#039;: 0&lt;br /&gt;
&lt;br /&gt;
==Primary Attributes==&lt;br /&gt;
:&#039;&#039;&#039;Strength&#039;&#039;&#039;: 11&lt;br /&gt;
:&#039;&#039;&#039;Reflexes&#039;&#039;&#039;: 14&lt;br /&gt;
:&#039;&#039;&#039;Intelligence&#039;&#039;&#039;: 17&lt;br /&gt;
:&#039;&#039;&#039;Psychic Talent&#039;&#039;&#039;: 14&lt;br /&gt;
:&#039;&#039;&#039;Looks&#039;&#039;&#039;: 11&lt;br /&gt;
&lt;br /&gt;
==Secondary Attributes==&lt;br /&gt;
===Combat Factors===&lt;br /&gt;
:&#039;&#039;&#039;Attack&#039;&#039;&#039;: 12&lt;br /&gt;
:&#039;&#039;&#039;Defence&#039;&#039;&#039;: 7&lt;br /&gt;
:&#039;&#039;&#039;Evasion&#039;&#039;&#039;: 4&lt;br /&gt;
:&#039;&#039;&#039;Health Points&#039;&#039;&#039; (at full health): 7&lt;br /&gt;
===Magical Combat Factors===&lt;br /&gt;
:&#039;&#039;&#039;Magical Attack&#039;&#039;&#039;: 17&lt;br /&gt;
:&#039;&#039;&#039;Magical Defence&#039;&#039;&#039;: 7&lt;br /&gt;
:&#039;&#039;&#039;Magic Points&#039;&#039;&#039; (when fully rested): 4&lt;br /&gt;
===Stealth &amp;amp; Perception===&lt;br /&gt;
:&#039;&#039;&#039;Stealth&#039;&#039;&#039;: 13&lt;br /&gt;
:&#039;&#039;&#039;Perception&#039;&#039;&#039;: 5&lt;br /&gt;
&lt;br /&gt;
==Treasures &amp;amp; Cash==&lt;br /&gt;
:&#039;&#039;&#039;Gold Crowns&#039;&#039;&#039;: 0&lt;br /&gt;
:&#039;&#039;&#039;Silver Florins&#039;&#039;&#039;: 5&lt;br /&gt;
:&#039;&#039;&#039;Copper Pennies&#039;&#039;&#039;: 0&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
===Weapons===&lt;br /&gt;
*dagger (d4,3)&lt;br /&gt;
*staff (d6,3)&lt;br /&gt;
===Others===&lt;br /&gt;
*backpack&lt;br /&gt;
*lantern&lt;br /&gt;
*flint &amp;amp; tinder&lt;br /&gt;
*rope (10m)&lt;br /&gt;
*waterskin&lt;br /&gt;
*rations (7 days)&lt;br /&gt;
*replenish potion x2&lt;/div&gt;</summary>
		<author><name>Morrig</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kazahk_of_Ereworn&amp;diff=153848</id>
		<title>Kazahk of Ereworn</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kazahk_of_Ereworn&amp;diff=153848"/>
		<updated>2010-08-20T15:02:39Z</updated>

		<summary type="html">&lt;p&gt;Morrig: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Player_character]]&lt;br /&gt;
&lt;br /&gt;
Kazahk is a Erewornian Sorceror of peasant descent. He appears in the &#039;&#039;Dragon Warriors: The Elven Crystals&#039;&#039; PBP campaign as a player character played by Morrig.&lt;br /&gt;
&lt;br /&gt;
==Character History==&lt;br /&gt;
Kazahk was born to simple farmers in a tiny village in Ereworn, just south of the great forest of Gallow Wood. &lt;br /&gt;
The villagers led a relatively peaceful if hard life, being so poor that they were largely ignored by &lt;br /&gt;
marauding bandit bands who frequent the area. To the superstitious folk of the village, the forest to the &lt;br /&gt;
north held great mystery and fear. Rumors abound of a demon-man named Hasulfang with dreadful magical powers &lt;br /&gt;
who lives in the forest near its southern edge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One day while out gathering firewood, the 8-year-old Kazahk ventured too far into the dark forest and was &lt;br /&gt;
attacked by a pack of foxes intent on having him for a meal. A fearsome stream of fire sudden flared up, &lt;br /&gt;
setting several of the predators on fire and driving away the remaining, leaving the boy shaken but unhurt. &lt;br /&gt;
Opening his eyes cautiously, the young Kazahk looked up and saw only a grey robed old man with a long bushy &lt;br /&gt;
white beard standing before him leaning on a strange-looking staff. The young Kazahk correctly deduced his &lt;br /&gt;
savior to be Hasulfang, quickly impressing the old sorceror with his keen mind and unusual fearlessness. It &lt;br /&gt;
turned out that Hasulfang was no &amp;quot;demon-man&amp;quot;, but a rather skilled sorceror who fled to Ereworn to escape &lt;br /&gt;
powerful enemies in his homeland of Krath. The rumours about a demon-man while not started by Hasulfang, &lt;br /&gt;
were rather welcomed by him since it caused the villagers to avoid the forest where he made his dwelling and &lt;br /&gt;
leave him alone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Recognizing Kazahk&#039;s talent for the occult, Hasulfang, with the help of a rather spectacular display of &lt;br /&gt;
magical pyrotechnics, impressed the boy into becoming his apprentice. Over the next 12 years, unknown to the &lt;br /&gt;
rest of the villagers, Hasulfang took up the boy&#039;s education, training him in the secrets of the arcane arts, &lt;br /&gt;
teaching him to read and write, passing on knowledge about the history and lore of the Lands of Legend. &lt;br /&gt;
Kazahk proved to be a gifted student, learning quickly, mastering everything Hasulfang had to teach.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In Kazahk&#039;s 20th year, a plague of Black Death swept over the village and surrounding areas, killing his &lt;br /&gt;
family and wiping out more than 3/4 of the village&#039;s population. Those who survived drifted away to other &lt;br /&gt;
places looking for safe havens still untouched by the plague. Having no place to go, Kazahk moved in to live &lt;br /&gt;
with his master, the now aged Hasulfang increasingly weakened by old age. Hasulfang eventually died of old &lt;br /&gt;
age 2 years later, leaving his meager possessions to Kazahk. There being nothing left for him in the place of &lt;br /&gt;
his birth, Kazahk, now a young man of about 22, decided to venture forth into the world to seek his fortune &lt;br /&gt;
by his wit and arcane abilities.&lt;br /&gt;
&lt;br /&gt;
==Current Status==&lt;br /&gt;
:In the Village of Ereworn, in a tavern named &#039;&#039;The Horned Satyr&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Health Points&#039;&#039;&#039;: 7 / 7&lt;br /&gt;
:&#039;&#039;&#039;Magic Points&#039;&#039;&#039;: 4 / 4&lt;br /&gt;
:&#039;&#039;&#039;Experience&#039;&#039;&#039;: 0 / 30&lt;br /&gt;
&lt;br /&gt;
==Character Profile==&lt;br /&gt;
:&#039;&#039;&#039;Name&#039;&#039;&#039;: Kazahk of Ereworn&lt;br /&gt;
:&#039;&#039;&#039;Background&#039;&#039;&#039;: Ereworn, Peasant&lt;br /&gt;
:&#039;&#039;&#039;Languages&#039;&#039;&#039;: Visic (native, literate), Low/High Cabbandari (intermediate, literate), Bacchile (fluent, literate)&lt;br /&gt;
:&#039;&#039;&#039;Profession&#039;&#039;&#039;: Sorceror&lt;br /&gt;
:&#039;&#039;&#039;Rank&#039;&#039;&#039;: 1&lt;br /&gt;
:&#039;&#039;&#039;Experience&#039;&#039;&#039;: 0&lt;br /&gt;
&lt;br /&gt;
==Primary Attributes==&lt;br /&gt;
:&#039;&#039;&#039;Strength&#039;&#039;&#039;: 11&lt;br /&gt;
:&#039;&#039;&#039;Reflexes&#039;&#039;&#039;: 14&lt;br /&gt;
:&#039;&#039;&#039;Intelligence&#039;&#039;&#039;: 17&lt;br /&gt;
:&#039;&#039;&#039;Psychic Talent&#039;&#039;&#039;: 14&lt;br /&gt;
:&#039;&#039;&#039;Looks&#039;&#039;&#039;: 11&lt;br /&gt;
&lt;br /&gt;
==Secondary Attributes==&lt;br /&gt;
===Combat Factors===&lt;br /&gt;
:&#039;&#039;&#039;Attack&#039;&#039;&#039;: 12&lt;br /&gt;
:&#039;&#039;&#039;Defence&#039;&#039;&#039;: 7&lt;br /&gt;
:&#039;&#039;&#039;Evasion&#039;&#039;&#039;: 4&lt;br /&gt;
:&#039;&#039;&#039;Health Points&#039;&#039;&#039; (at full health): 7&lt;br /&gt;
===Magical Combat Factors===&lt;br /&gt;
:&#039;&#039;&#039;Magical Attack&#039;&#039;&#039;: 17&lt;br /&gt;
:&#039;&#039;&#039;Magical Defence&#039;&#039;&#039;: 7&lt;br /&gt;
:&#039;&#039;&#039;Magic Points&#039;&#039;&#039; (when fully rested): 4&lt;br /&gt;
===Stealth &amp;amp; Perception===&lt;br /&gt;
:&#039;&#039;&#039;Stealth&#039;&#039;&#039;: 13&lt;br /&gt;
:&#039;&#039;&#039;Perception&#039;&#039;&#039;: 5&lt;br /&gt;
&lt;br /&gt;
==Treasures &amp;amp; Cash==&lt;br /&gt;
:&#039;&#039;&#039;Gold Crowns&#039;&#039;&#039;: 0&lt;br /&gt;
:&#039;&#039;&#039;Silver Florins&#039;&#039;&#039;: 5&lt;br /&gt;
:&#039;&#039;&#039;Copper Pennies&#039;&#039;&#039;: 0&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
===Weapons===&lt;br /&gt;
*dagger (d4,3)&lt;br /&gt;
*staff (d6,3)&lt;br /&gt;
===Others===&lt;br /&gt;
*backpack&lt;br /&gt;
*lantern&lt;br /&gt;
*flint &amp;amp; tinder&lt;br /&gt;
*rope (10m)&lt;br /&gt;
*waterskin&lt;br /&gt;
*rations (7 days)&lt;br /&gt;
*replenish potion x2&lt;/div&gt;</summary>
		<author><name>Morrig</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kazahk_of_Ereworn&amp;diff=153846</id>
		<title>Kazahk of Ereworn</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kazahk_of_Ereworn&amp;diff=153846"/>
		<updated>2010-08-20T14:58:59Z</updated>

		<summary type="html">&lt;p&gt;Morrig: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Kazahk is a Erewornian Sorceror of peasant descent. He appears in the &#039;&#039;Dragon Warriors: The Elven Crystals&#039;&#039; PBP campaign as a player character played by Morrig.&lt;br /&gt;
&lt;br /&gt;
==Character History==&lt;br /&gt;
Kazahk was born to simple farmers in a tiny village in Ereworn, just south of the great forest of Gallow Wood. &lt;br /&gt;
The villagers led a relatively peaceful if hard life, being so poor that they were largely ignored by &lt;br /&gt;
marauding bandit bands who frequent the area. To the superstitious folk of the village, the forest to the &lt;br /&gt;
north held great mystery and fear. Rumors abound of a demon-man named Hasulfang with dreadful magical powers &lt;br /&gt;
who lives in the forest near its southern edge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One day while out gathering firewood, the 8-year-old Kazahk ventured too far into the dark forest and was &lt;br /&gt;
attacked by a pack of foxes intent on having him for a meal. A fearsome stream of fire sudden flared up, &lt;br /&gt;
setting several of the predators on fire and driving away the remaining, leaving the boy shaken but unhurt. &lt;br /&gt;
Opening his eyes cautiously, the young Kazahk looked up and saw only a grey robed old man with a long bushy &lt;br /&gt;
white beard standing before him leaning on a strange-looking staff. The young Kazahk correctly deduced his &lt;br /&gt;
savior to be Hasulfang, quickly impressing the old sorceror with his keen mind and unusual fearlessness. It &lt;br /&gt;
turned out that Hasulfang was no &amp;quot;demon-man&amp;quot;, but a rather skilled sorceror who fled to Ereworn to escape &lt;br /&gt;
powerful enemies in his homeland of Krath. The rumours about a demon-man while not started by Hasulfang, &lt;br /&gt;
were rather welcomed by him since it caused the villagers to avoid the forest where he made his dwelling and &lt;br /&gt;
leave him alone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Recognizing Kazahk&#039;s talent for the occult, Hasulfang, with the help of a rather spectacular display of &lt;br /&gt;
magical pyrotechnics, impressed the boy into becoming his apprentice. Over the next 12 years, unknown to the &lt;br /&gt;
rest of the villagers, Hasulfang took up the boy&#039;s education, training him in the secrets of the arcane arts, &lt;br /&gt;
teaching him to read and write, passing on knowledge about the history and lore of the Lands of Legend. &lt;br /&gt;
Kazahk proved to be a gifted student, learning quickly, mastering everything Hasulfang had to teach.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In Kazahk&#039;s 20th year, a plague of Black Death swept over the village and surrounding areas, killing his &lt;br /&gt;
family and wiping out more than 3/4 of the village&#039;s population. Those who survived drifted away to other &lt;br /&gt;
places looking for safe havens still untouched by the plague. Having no place to go, Kazahk moved in to live &lt;br /&gt;
with his master, the now aged Hasulfang increasingly weakened by old age. Hasulfang eventually died of old &lt;br /&gt;
age 2 years later, leaving his meager possessions to Kazahk. There being nothing left for him in the place of &lt;br /&gt;
his birth, Kazahk, now a young man of about 22, decided to venture forth into the world to seek his fortune &lt;br /&gt;
by his wit and arcane abilities.&lt;br /&gt;
&lt;br /&gt;
==Current Status==&lt;br /&gt;
:In the Village of Ereworn, in a tavern named &#039;&#039;The Horned Satyr&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Health Points&#039;&#039;&#039;: 7 / 7&lt;br /&gt;
:&#039;&#039;&#039;Magic Points&#039;&#039;&#039;: 4 / 4&lt;br /&gt;
:&#039;&#039;&#039;Experience&#039;&#039;&#039;: 0 / 30&lt;br /&gt;
&lt;br /&gt;
==Character Profile==&lt;br /&gt;
:&#039;&#039;&#039;Name&#039;&#039;&#039;: Kazahk of Ereworn&lt;br /&gt;
:&#039;&#039;&#039;Background&#039;&#039;&#039;: Ereworn, Peasant&lt;br /&gt;
:&#039;&#039;&#039;Languages&#039;&#039;&#039;: Visic (native, literate), Low/High Cabbandari (intermediate, literate), Bacchile (fluent, literate)&lt;br /&gt;
:&#039;&#039;&#039;Profession&#039;&#039;&#039;: Sorceror&lt;br /&gt;
:&#039;&#039;&#039;Rank&#039;&#039;&#039;: 1&lt;br /&gt;
:&#039;&#039;&#039;Experience&#039;&#039;&#039;: 0&lt;br /&gt;
&lt;br /&gt;
==Primary Attributes==&lt;br /&gt;
:&#039;&#039;&#039;Strength&#039;&#039;&#039;: 11&lt;br /&gt;
:&#039;&#039;&#039;Reflexes&#039;&#039;&#039;: 14&lt;br /&gt;
:&#039;&#039;&#039;Intelligence&#039;&#039;&#039;: 17&lt;br /&gt;
:&#039;&#039;&#039;Psychic Talent&#039;&#039;&#039;: 14&lt;br /&gt;
:&#039;&#039;&#039;Looks&#039;&#039;&#039;: 11&lt;br /&gt;
&lt;br /&gt;
==Secondary Attributes==&lt;br /&gt;
===Combat Factors===&lt;br /&gt;
:&#039;&#039;&#039;Attack&#039;&#039;&#039;: 12&lt;br /&gt;
:&#039;&#039;&#039;Defence&#039;&#039;&#039;: 7&lt;br /&gt;
:&#039;&#039;&#039;Evasion&#039;&#039;&#039;: 4&lt;br /&gt;
:&#039;&#039;&#039;Health Points&#039;&#039;&#039; (at full health): 7&lt;br /&gt;
===Magical Combat Factors===&lt;br /&gt;
:&#039;&#039;&#039;Magical Attack&#039;&#039;&#039;: 17&lt;br /&gt;
:&#039;&#039;&#039;Magical Defence&#039;&#039;&#039;: 7&lt;br /&gt;
:&#039;&#039;&#039;Magic Points&#039;&#039;&#039; (when fully rested): 4&lt;br /&gt;
===Stealth &amp;amp; Perception===&lt;br /&gt;
:&#039;&#039;&#039;Stealth&#039;&#039;&#039;: 13&lt;br /&gt;
:&#039;&#039;&#039;Perception&#039;&#039;&#039;: 5&lt;br /&gt;
&lt;br /&gt;
==Treasures &amp;amp; Cash==&lt;br /&gt;
:&#039;&#039;&#039;Gold Crowns&#039;&#039;&#039;: 0&lt;br /&gt;
:&#039;&#039;&#039;Silver Florins&#039;&#039;&#039;: 5&lt;br /&gt;
:&#039;&#039;&#039;Copper Pennies&#039;&#039;&#039;: 0&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
===Weapons===&lt;br /&gt;
*dagger (d4,3)&lt;br /&gt;
*staff (d6,3)&lt;br /&gt;
===Others===&lt;br /&gt;
*backpack&lt;br /&gt;
*lantern&lt;br /&gt;
*flint &amp;amp; tinder&lt;br /&gt;
*rope (10m)&lt;br /&gt;
*waterskin&lt;br /&gt;
*rations (7 days)&lt;br /&gt;
*replenish potion x2&lt;br /&gt;
&lt;br /&gt;
[[Category:Player_Character]]&lt;/div&gt;</summary>
		<author><name>Morrig</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kazahk_of_Ereworn&amp;diff=153845</id>
		<title>Kazahk of Ereworn</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kazahk_of_Ereworn&amp;diff=153845"/>
		<updated>2010-08-20T14:58:32Z</updated>

		<summary type="html">&lt;p&gt;Morrig: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Kazahk is a Erewornian Sorceror of peasant descent. He appears in the &#039;&#039;Dragon Warriors: The Elven Crystals&#039;&#039; PBP campaign as a player character played by Morrig.&lt;br /&gt;
&lt;br /&gt;
==Character History==&lt;br /&gt;
Kazahk was born to simple farmers in a tiny village in Ereworn, just south of the great forest of Gallow Wood. &lt;br /&gt;
The villagers led a relatively peaceful if hard life, being so poor that they were largely ignored by &lt;br /&gt;
marauding bandit bands who frequent the area. To the superstitious folk of the village, the forest to the &lt;br /&gt;
north held great mystery and fear. Rumors abound of a demon-man named Hasulfang with dreadful magical powers &lt;br /&gt;
who lives in the forest near its southern edge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One day while out gathering firewood, the 8-year-old Kazahk ventured too far into the dark forest and was &lt;br /&gt;
attacked by a pack of foxes intent on having him for a meal. A fearsome stream of fire sudden flared up, &lt;br /&gt;
setting several of the predators on fire and driving away the remaining, leaving the boy shaken but unhurt. &lt;br /&gt;
Opening his eyes cautiously, the young Kazahk looked up and saw only a grey robed old man with a long bushy &lt;br /&gt;
white beard standing before him leaning on a strange-looking staff. The young Kazahk correctly deduced his &lt;br /&gt;
savior to be Hasulfang, quickly impressing the old sorceror with his keen mind and unusual fearlessness. It &lt;br /&gt;
turned out that Hasulfang was no &amp;quot;demon-man&amp;quot;, but a rather skilled sorceror who fled to Ereworn to escape &lt;br /&gt;
powerful enemies in his homeland of Krath. The rumours about a demon-man while not started by Hasulfang, &lt;br /&gt;
were rather welcomed by him since it caused the villagers to avoid the forest where he made his dwelling and &lt;br /&gt;
leave him alone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Recognizing Kazahk&#039;s talent for the occult, Hasulfang, with the help of a rather spectacular display of &lt;br /&gt;
magical pyrotechnics, impressed the boy into becoming his apprentice. Over the next 12 years, unknown to the &lt;br /&gt;
rest of the villagers, Hasulfang took up the boy&#039;s education, training him in the secrets of the arcane arts, &lt;br /&gt;
teaching him to read and write, passing on knowledge about the history and lore of the Lands of Legend. &lt;br /&gt;
Kazahk proved to be a gifted student, learning quickly, mastering everything Hasulfang had to teach.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In Kazahk&#039;s 20th year, a plague of Black Death swept over the village and surrounding areas, killing his &lt;br /&gt;
family and wiping out more than 3/4 of the village&#039;s population. Those who survived drifted away to other &lt;br /&gt;
places looking for safe havens still untouched by the plague. Having no place to go, Kazahk moved in to live &lt;br /&gt;
with his master, the now aged Hasulfang increasingly weakened by old age. Hasulfang eventually died of old &lt;br /&gt;
age 2 years later, leaving his meager possessions to Kazahk. There being nothing left for him in the place of &lt;br /&gt;
his birth, Kazahk, now a young man of about 22, decided to venture forth into the world to seek his fortune &lt;br /&gt;
by his wit and arcane abilities.&lt;br /&gt;
&lt;br /&gt;
==Current Status==&lt;br /&gt;
:In the Village of Ereworn, in a tavern named &#039;&#039;The Horned Satyr&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Health Points&#039;&#039;&#039;: 7 / 7&lt;br /&gt;
:&#039;&#039;&#039;Magic Points&#039;&#039;&#039;: 4 / 4&lt;br /&gt;
:&#039;&#039;&#039;Experience&#039;&#039;&#039;: 0 / 30&lt;br /&gt;
&lt;br /&gt;
==Character Profile==&lt;br /&gt;
:&#039;&#039;&#039;Name&#039;&#039;&#039;: Kazahk of Ereworn&lt;br /&gt;
:&#039;&#039;&#039;Background&#039;&#039;&#039;: Ereworn, Peasant&lt;br /&gt;
:&#039;&#039;&#039;Languages&#039;&#039;&#039;: Visic (native, literate), Low/High Cabbandari (intermediate, literate), Bacchile (fluent, literate)&lt;br /&gt;
:&#039;&#039;&#039;Profession&#039;&#039;&#039;: Sorceror&lt;br /&gt;
:&#039;&#039;&#039;Rank&#039;&#039;&#039;: 1&lt;br /&gt;
:&#039;&#039;&#039;Experience&#039;&#039;&#039;: 0&lt;br /&gt;
&lt;br /&gt;
==Primary Attributes==&lt;br /&gt;
:&#039;&#039;&#039;Strength&#039;&#039;&#039;: 11&lt;br /&gt;
:&#039;&#039;&#039;Reflexes&#039;&#039;&#039;: 14&lt;br /&gt;
:&#039;&#039;&#039;Intelligence&#039;&#039;&#039;: 17&lt;br /&gt;
:&#039;&#039;&#039;Psychic Talent&#039;&#039;&#039;: 14&lt;br /&gt;
:&#039;&#039;&#039;Looks&#039;&#039;&#039;: 11&lt;br /&gt;
&lt;br /&gt;
==Secondary Attributes==&lt;br /&gt;
===Combat Factors===&lt;br /&gt;
:&#039;&#039;&#039;Attack&#039;&#039;&#039;: 12&lt;br /&gt;
:&#039;&#039;&#039;Defence&#039;&#039;&#039;: 7&lt;br /&gt;
:&#039;&#039;&#039;Evasion&#039;&#039;&#039;: 4&lt;br /&gt;
:&#039;&#039;&#039;Health Points&#039;&#039;&#039; (at full health): 7&lt;br /&gt;
===Magical Combat Factors===&lt;br /&gt;
:&#039;&#039;&#039;Magical Attack&#039;&#039;&#039;: 17&lt;br /&gt;
:&#039;&#039;&#039;Magical Defence&#039;&#039;&#039;: 7&lt;br /&gt;
:&#039;&#039;&#039;Magic Points&#039;&#039;&#039; (when fully rested): 4&lt;br /&gt;
===Stealth &amp;amp; Perception===&lt;br /&gt;
:&#039;&#039;&#039;Stealth&#039;&#039;&#039;: 13&lt;br /&gt;
:&#039;&#039;&#039;Perception&#039;&#039;&#039;: 5&lt;br /&gt;
&lt;br /&gt;
==Treasures &amp;amp; Cash==&lt;br /&gt;
:&#039;&#039;&#039;Gold Crowns&#039;&#039;&#039;: 0&lt;br /&gt;
:&#039;&#039;&#039;Silver Florins&#039;&#039;&#039;: 5&lt;br /&gt;
:&#039;&#039;&#039;Copper Pennies&#039;&#039;&#039;: 0&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
===Weapons===&lt;br /&gt;
*dagger (d4,3)&lt;br /&gt;
*staff (d6,3)&lt;br /&gt;
===Others===&lt;br /&gt;
*backpack&lt;br /&gt;
*lantern&lt;br /&gt;
*flint &amp;amp; tinder&lt;br /&gt;
*rope (10m)&lt;br /&gt;
*waterskin&lt;br /&gt;
*rations (7 days)&lt;br /&gt;
*replenish potion x2&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Character]]&lt;/div&gt;</summary>
		<author><name>Morrig</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kazahk_of_Ereworn&amp;diff=153844</id>
		<title>Kazahk of Ereworn</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kazahk_of_Ereworn&amp;diff=153844"/>
		<updated>2010-08-20T14:56:53Z</updated>

		<summary type="html">&lt;p&gt;Morrig: Created page with &amp;#039;Kazahk is a Erewornian Sorceror of peasant descent. He appears in the &amp;#039;&amp;#039;Dragon Warriors: The Elven Crystals&amp;#039;&amp;#039; PBP campaign as a player character played by Morrig.  ==Character Hi…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Kazahk is a Erewornian Sorceror of peasant descent. He appears in the &#039;&#039;Dragon Warriors: The Elven Crystals&#039;&#039; PBP campaign as a player character played by Morrig.&lt;br /&gt;
&lt;br /&gt;
==Character History==&lt;br /&gt;
Kazahk was born to simple farmers in a tiny village in Ereworn, just south of the great forest of Gallow Wood. &lt;br /&gt;
The villagers led a relatively peaceful if hard life, being so poor that they were largely ignored by &lt;br /&gt;
marauding bandit bands who frequent the area. To the superstitious folk of the village, the forest to the &lt;br /&gt;
north held great mystery and fear. Rumors abound of a demon-man named Hasulfang with dreadful magical powers &lt;br /&gt;
who lives in the forest near its southern edge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One day while out gathering firewood, the 8-year-old Kazahk ventured too far into the dark forest and was &lt;br /&gt;
attacked by a pack of foxes intent on having him for a meal. A fearsome stream of fire sudden flared up, &lt;br /&gt;
setting several of the predators on fire and driving away the remaining, leaving the boy shaken but unhurt. &lt;br /&gt;
Opening his eyes cautiously, the young Kazahk looked up and saw only a grey robed old man with a long bushy &lt;br /&gt;
white beard standing before him leaning on a strange-looking staff. The young Kazahk correctly deduced his &lt;br /&gt;
savior to be Hasulfang, quickly impressing the old sorceror with his keen mind and unusual fearlessness. It &lt;br /&gt;
turned out that Hasulfang was no &amp;quot;demon-man&amp;quot;, but a rather skilled sorceror who fled to Ereworn to escape &lt;br /&gt;
powerful enemies in his homeland of Krath. The rumours about a demon-man while not started by Hasulfang, &lt;br /&gt;
were rather welcomed by him since it caused the villagers to avoid the forest where he made his dwelling and &lt;br /&gt;
leave him alone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Recognizing Kazahk&#039;s talent for the occult, Hasulfang, with the help of a rather spectacular display of &lt;br /&gt;
magical pyrotechnics, impressed the boy into becoming his apprentice. Over the next 12 years, unknown to the &lt;br /&gt;
rest of the villagers, Hasulfang took up the boy&#039;s education, training him in the secrets of the arcane arts, &lt;br /&gt;
teaching him to read and write, passing on knowledge about the history and lore of the Lands of Legend. &lt;br /&gt;
Kazahk proved to be a gifted student, learning quickly, mastering everything Hasulfang had to teach.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In Kazahk&#039;s 20th year, a plague of Black Death swept over the village and surrounding areas, killing his &lt;br /&gt;
family and wiping out more than 3/4 of the village&#039;s population. Those who survived drifted away to other &lt;br /&gt;
places looking for safe havens still untouched by the plague. Having no place to go, Kazahk moved in to live &lt;br /&gt;
with his master, the now aged Hasulfang increasingly weakened by old age. Hasulfang eventually died of old &lt;br /&gt;
age 2 years later, leaving his meager possessions to Kazahk. There being nothing left for him in the place of &lt;br /&gt;
his birth, Kazahk, now a young man of about 22, decided to venture forth into the world to seek his fortune &lt;br /&gt;
by his wit and arcane abilities.&lt;br /&gt;
&lt;br /&gt;
==Current Status==&lt;br /&gt;
:In the Village of Ereworn, in a tavern named &#039;&#039;The Horned Satyr&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Health Points&#039;&#039;&#039;: 7 / 7&lt;br /&gt;
:&#039;&#039;&#039;Magic Points&#039;&#039;&#039;: 4 / 4&lt;br /&gt;
:&#039;&#039;&#039;Experience&#039;&#039;&#039;: 0 / 30&lt;br /&gt;
&lt;br /&gt;
==Character Profile==&lt;br /&gt;
:&#039;&#039;&#039;Name&#039;&#039;&#039;: Kazahk of Ereworn&lt;br /&gt;
:&#039;&#039;&#039;Background&#039;&#039;&#039;: Ereworn, Peasant&lt;br /&gt;
:&#039;&#039;&#039;Languages&#039;&#039;&#039;: Visic (native, literate), Low/High Cabbandari (intermediate, literate), Bacchile (fluent, literate)&lt;br /&gt;
:&#039;&#039;&#039;Profession&#039;&#039;&#039;: Sorceror&lt;br /&gt;
:&#039;&#039;&#039;Rank&#039;&#039;&#039;: 1&lt;br /&gt;
:&#039;&#039;&#039;Experience&#039;&#039;&#039;: 0&lt;br /&gt;
&lt;br /&gt;
==Primary Attributes==&lt;br /&gt;
:&#039;&#039;&#039;Strength&#039;&#039;&#039;: 11&lt;br /&gt;
:&#039;&#039;&#039;Reflexes&#039;&#039;&#039;: 14&lt;br /&gt;
:&#039;&#039;&#039;Intelligence&#039;&#039;&#039;: 17&lt;br /&gt;
:&#039;&#039;&#039;Psychic Talent&#039;&#039;&#039;: 14&lt;br /&gt;
:&#039;&#039;&#039;Looks&#039;&#039;&#039;: 11&lt;br /&gt;
&lt;br /&gt;
==Secondary Attributes==&lt;br /&gt;
===Combat Factors===&lt;br /&gt;
:&#039;&#039;&#039;Attack&#039;&#039;&#039;: 12&lt;br /&gt;
:&#039;&#039;&#039;Defence&#039;&#039;&#039;: 7&lt;br /&gt;
:&#039;&#039;&#039;Evasion&#039;&#039;&#039;: 4&lt;br /&gt;
:&#039;&#039;&#039;Health Points&#039;&#039;&#039; (at full health): 7&lt;br /&gt;
===Magical Combat Factors===&lt;br /&gt;
:&#039;&#039;&#039;Magical Attack&#039;&#039;&#039;: 17&lt;br /&gt;
:&#039;&#039;&#039;Magical Defence&#039;&#039;&#039;: 7&lt;br /&gt;
:&#039;&#039;&#039;Magic Points&#039;&#039;&#039; (when fully rested): 4&lt;br /&gt;
===Stealth &amp;amp; Perception===&lt;br /&gt;
:&#039;&#039;&#039;Stealth&#039;&#039;&#039;: 13&lt;br /&gt;
:&#039;&#039;&#039;Perception&#039;&#039;&#039;: 5&lt;br /&gt;
&lt;br /&gt;
==Treasures &amp;amp; Cash==&lt;br /&gt;
:&#039;&#039;&#039;Gold Crowns&#039;&#039;&#039;: 0&lt;br /&gt;
:&#039;&#039;&#039;Silver Florins&#039;&#039;&#039;: 5&lt;br /&gt;
:&#039;&#039;&#039;Copper Pennies&#039;&#039;&#039;: 0&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
===Weapons===&lt;br /&gt;
*dagger (d4,3)&lt;br /&gt;
*staff (d6,3)&lt;br /&gt;
===Others===&lt;br /&gt;
*backpack&lt;br /&gt;
*lantern&lt;br /&gt;
*flint &amp;amp; tinder&lt;br /&gt;
*rope (10m)&lt;br /&gt;
*waterskin&lt;br /&gt;
*rations (7 days)&lt;br /&gt;
*replenish potion x2&lt;/div&gt;</summary>
		<author><name>Morrig</name></author>
	</entry>
</feed>