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	<id>https://wiki.rpg.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mortaneus</id>
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	<updated>2026-05-15T03:09:09Z</updated>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=DnD4eCM&amp;diff=131947</id>
		<title>DnD4eCM</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=DnD4eCM&amp;diff=131947"/>
		<updated>2009-11-29T07:15:13Z</updated>

		<summary type="html">&lt;p&gt;Mortaneus: /* Screenshot */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
Hey, everyone!  Mortaneus here.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve been running a 4e game for a while now, and I use my laptop as my GM screen.&lt;br /&gt;
&lt;br /&gt;
As such, I&#039;ve spent a decent amount of time examining the various digital assistant offerings out there. I&#039;ve mainly been using Virtual Combat Cards, MasterPlan, and OneNote to do what I want to do.&lt;br /&gt;
&lt;br /&gt;
All are excellent offerings. However, none of them have exactly the feature set I want while running a fight. Since I prefer to fix rather than complain, I went about writing my own (being a programmer myself).&lt;br /&gt;
&lt;br /&gt;
This is the result.  Enjoy!&lt;br /&gt;
&lt;br /&gt;
==Main Features==&lt;br /&gt;
* Paste Monsters directly from the WotC Monster Builder using the Copy-to-Rich Text option&lt;br /&gt;
* Load PCs directly from Character Builder Files&lt;br /&gt;
* Shows full stat-blocks for every combatant on the main screen&lt;br /&gt;
* Automatically saves a library of every entered monster/PC to speed preparation&lt;br /&gt;
* Load and Save encounter rosters to save time at the table&lt;br /&gt;
* Tracks most combat data for the GM:&lt;br /&gt;
** Initiative order&lt;br /&gt;
** Hit points (including temporary)&lt;br /&gt;
** Power-expenditure (including recharge rolls)&lt;br /&gt;
** Lingering Effects&lt;br /&gt;
** Saving Throws&lt;br /&gt;
&lt;br /&gt;
==Current Version==&lt;br /&gt;
[http://dl.dropbox.com/u/2955834/DnD4e%20Combat%20Manager/DnD4e%20Combat%20Manager%20v1.6.0.zip DnD4e Combat Manager v1.6.0]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Version 1.6.0===&lt;br /&gt;
* Added a tabbed section to the Statblock-edit window to give more room for data.&lt;br /&gt;
* You can now manually preset effects that a PC or Monster can generate, and they will appear on the &#039;Add Effect&#039; window.  These must be manually set up on the Statblock-edit window on one of the new tabs, and will be saved normally.  This will allow commonly created effects to be pre-entered for the major combatants of an encounter, saving the GM some typing time when adding effects during play.&lt;br /&gt;
* &#039;Notes&#039; tab has been added to the Statblock-edit window for entry of Tactics, Monster Knowledge, etc.  It will appear in the statblock summary, and is saved as normal.&lt;br /&gt;
* When &#039;Save Encounter&#039; is used on a currently active encounter, all combat data is now saved.&lt;br /&gt;
* Added Right-Click menu to the main initiative list for quick access of Move-to-Top, Ready, and Delay options.&lt;br /&gt;
* Improved parsing of Aura powers from rich text (mainly to handle weird formats, such as the Kyuss monsters)&lt;br /&gt;
* Fixed a bug with adding effects to PCs before combat begins&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Screenshot==&lt;br /&gt;
http://i45.tinypic.com/98h8j7.jpg&lt;br /&gt;
&lt;br /&gt;
(accurate as of v1.6.0)&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
* Windows XP and later only&lt;br /&gt;
* Requires [http://www.microsoft.com/downloads/details.aspx?FamilyId=333325FD-AE52-4E35-B531-508D977D32A6&amp;amp;displaylang=en .NET Framework 3.5 or later] (if you have the Character Builder or Monster Builder installed, you have this)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Version History==&lt;br /&gt;
&lt;br /&gt;
===Version 1.5===&lt;br /&gt;
&lt;br /&gt;
====Version 1.5.3====&lt;br /&gt;
* PC hit points will no longer automatically refresh when the fight is done&lt;br /&gt;
* Added &#039;Party&#039; Menu with new Short/Extended Rest options&lt;br /&gt;
* Added &#039;Select Current&#039; hotkey to quickly pick the currently active fighter&lt;br /&gt;
* Modified hotkeys for quicker access&lt;br /&gt;
* Unlocked some frame-separators to allow for more customization of the main window&lt;br /&gt;
&lt;br /&gt;
====Version 1.5.2====&lt;br /&gt;
* Updated for new version of Monster Builder&lt;br /&gt;
:: Please note that the monster-type keywords (such as Undead, Fey, etc) will be missing.  The new monster builder does not include these in the Rich Text, so they will be missing when pasted to this application.  &lt;br /&gt;
* Added support for multiple-file-select when opening encounters, and when importing from Character Builder from the Library screen.  The &#039;CB Import&#039; button on the actual StatBlock-edit window is still only single-file-select, for obvious reasons.&lt;br /&gt;
&lt;br /&gt;
====Version 1.5.1====&lt;br /&gt;
* Corrected problem when importing certain beholders eye-powers&lt;br /&gt;
* Negative skill totals should now correctly import without +- problem&lt;br /&gt;
* Fixed a problem with certain older Character Builder formats (the &amp;quot;(&amp;quot; in an XML name problem)&lt;br /&gt;
* &amp;quot;End of Source&#039;s Next Turn&amp;quot; effects should now properly end if the source delays&lt;br /&gt;
* Modified settings to attempt to account for increased system-font size (this may or may not fix the problem)&lt;br /&gt;
&lt;br /&gt;
====Version 1.5.0====&lt;br /&gt;
&lt;br /&gt;
* Importing from Character Builder now active!&lt;br /&gt;
:: (look for the CB Load button the library window and on the StatBlock edit window)&lt;br /&gt;
* Cleaned up the Damage/Healing number-box logic&lt;br /&gt;
* Second Wind and Action Point will now automatically appear as powers for PCs/Heroes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Version 1.4===&lt;br /&gt;
&lt;br /&gt;
====Version 1.4.2====&lt;br /&gt;
* Reworked Initiative and Damage tabs to be more distinctive&lt;br /&gt;
** Changed initiative and damage/heal entry boxes to be numeric up-down boxes&lt;br /&gt;
** Added 5 and +5 to damage/heal tab for fast values&lt;br /&gt;
** Added Surge and Maximum to damage/heal tab for fast values&lt;br /&gt;
** Removed Slay button to make room (just hit Max then Damage and it&#039;ll do the same thing)&lt;br /&gt;
* Added Feat line to Stat Block&lt;br /&gt;
* Healing Surge value will display in statblock for PCs&lt;br /&gt;
* Altered Ready functionality to conform to the rules (it doesn&#039;t remove from the initiative structure anymore, just marks as *Rdy*.  This will clear when next turn starts, or is moved to start of list)&lt;br /&gt;
* Several overhauls and cleanups to &#039;Start of Turn&#039; functionality&lt;br /&gt;
* Changing a statblock in the library will now update current combatants&lt;br /&gt;
* Changed &#039;Undo Turn&#039; button to &#039;Back Up&#039;, and reworked functionality (still doesn&#039;t undo damage/healing dealt)&lt;br /&gt;
* Moved &#039;Remove Fighter&#039; button to Initiative tab&lt;br /&gt;
* Removed &#039;Roll Initiatives&#039; and &#039;Reset Encounter&#039; buttons from main screen.  They are menu options under the &#039;Combat&#039; menu, and don&#039;t need to be front-and-center, since they&#039;re only accessed twice a fight.&lt;br /&gt;
&lt;br /&gt;
====Version 1.4.1====&lt;br /&gt;
* Added dropdown on Effect screen with pre-loaded effect names&lt;br /&gt;
* Effects with the name &#039;Marked&#039; are now unique per target. Adding a new one will overlay a prexisting one.&lt;br /&gt;
* Inactive combatants will no longer prompt to recharge powers&lt;br /&gt;
* Reworked the Rich Text import logic for more accurate checking of what it is reading. For example, the Skeleton power Speed of the Dead will no longer get eaten by the Speed line.&lt;br /&gt;
* Fixed a few problems with the updating logic for the power list on the individual statblock window.&lt;br /&gt;
* Bloody condition will now show on equal to or less than Bloody value, rather than less than.&lt;br /&gt;
&lt;br /&gt;
====Version 1.4.0====&lt;br /&gt;
* Added automated saving throws (will prompt)&lt;br /&gt;
* Added automated power recharge (will prompt)&lt;br /&gt;
* Modified minimum window size to accommodate smaller desktop widths&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Version 1.3===&lt;br /&gt;
&lt;br /&gt;
====Version 1.3.3====&lt;br /&gt;
* PCs will no longer drop to the &#039;Inactive&#039; category, so that proper death save timing will be obvious.&lt;br /&gt;
* Fixed a crashing problem due to the new &#039;save notes&#039; code.&lt;br /&gt;
&lt;br /&gt;
====Version 1.3.2====&lt;br /&gt;
* Effects will now automatically drop off targets if they are of the &#039;Until start/end&#039; variety. (automatic power recharge, saving throws, etc are in the works)&lt;br /&gt;
* Changing the selection on the main list with the arrow keys now works&lt;br /&gt;
* Both Global and Individual notes are now saved with the encounter&lt;br /&gt;
&lt;br /&gt;
====Version 1.3.1====&lt;br /&gt;
* Now handles &#039;small font&#039; and &#039;large font&#039; format of new version of Monster Builder.&lt;br /&gt;
* Propertly imports skills (weren&#039;t being copied-to-RTF in previous MB)&lt;br /&gt;
* Properly imports and saves Immunities (weren&#039;t included in previous MB)&lt;br /&gt;
* Properly imports and saves Source book info (wasn&#039;t included in previous MB)&lt;br /&gt;
* Added functionality to Statblock display to show recharge as dice, as in standard statblocks&lt;br /&gt;
&lt;br /&gt;
====Version 1.3.0====&lt;br /&gt;
* Layout re-do of the Main screen&lt;br /&gt;
* Added Effect tracking (manual removal, currently)&lt;br /&gt;
* Added Power Usage tracking (also manual, for the moment)&lt;br /&gt;
* Added Global Notes field (not saved)&lt;br /&gt;
* Miscellaneous bug fixes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Version 1.2===&lt;br /&gt;
&lt;br /&gt;
====Version 1.2.2====&lt;br /&gt;
* Added prompt for required information on Statblock screen&lt;br /&gt;
* Modified tab-order on Statblock screen to account for PC checkbox.&lt;br /&gt;
&lt;br /&gt;
====Version 1.2.1====&lt;br /&gt;
* Corrected problem with changes on Library screen, cased by 1.2 fix:  &amp;quot;Added edit message to prevent overwrite of other entries when changing names&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Version 1.2.0====&lt;br /&gt;
* Main Screen&lt;br /&gt;
** Rewrote Initiative List logic for greater consistency&lt;br /&gt;
** Modified XP display on Initiative list to show XP/Lvl for 5 PCs if no PCs present in list&lt;br /&gt;
** Added &#039;Inactive&#039; section to initiative list&lt;br /&gt;
** Added popup-tooltips to many items&lt;br /&gt;
** Made &#039;Load Encounter&#039; clear current encounter first, and added &#039;Import Encounter&#039; to load without clearing&lt;br /&gt;
** Modified Reserve group to sort PCs above NPCs&lt;br /&gt;
** Modified HP display to show HP even on inactive targets&lt;br /&gt;
* Library Screen&lt;br /&gt;
** Added new filter to Library Window for Role &lt;br /&gt;
** Added edit message to prevent overwrite of other entries when changing names&lt;br /&gt;
** Moved PCs to top of list by adding *&#039;s before their names&lt;br /&gt;
** Fixed multiselect problem between main list and add list&lt;br /&gt;
** Placed &#039;Add to Battle&#039; buttons on top of both lists for ease of use&lt;br /&gt;
* Statblock Screen&lt;br /&gt;
** Added PC checkbox linked to &#039;Hero&#039; option on Role dropdown&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Version 1.1===&lt;br /&gt;
* Main Screen&lt;br /&gt;
** Changed &#039;Compendium&#039; to &#039;Library&#039;&lt;br /&gt;
** Unified Damage and Healing # field&lt;br /&gt;
** Removed &#039;Encounter Name&#039; from main screen - was buggy and not worth fixing&lt;br /&gt;
* Library Screen&lt;br /&gt;
** Added Level-range filters&lt;br /&gt;
** Redid &#039;Add to Battle&#039; display, added encounter XP readouts for added entries&lt;br /&gt;
** Added multi-select/delete capability&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Version 1.0===&lt;br /&gt;
* Original Public Release&lt;/div&gt;</summary>
		<author><name>Mortaneus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=DnD4eCM&amp;diff=131946</id>
		<title>DnD4eCM</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=DnD4eCM&amp;diff=131946"/>
		<updated>2009-11-29T07:02:27Z</updated>

		<summary type="html">&lt;p&gt;Mortaneus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
Hey, everyone!  Mortaneus here.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve been running a 4e game for a while now, and I use my laptop as my GM screen.&lt;br /&gt;
&lt;br /&gt;
As such, I&#039;ve spent a decent amount of time examining the various digital assistant offerings out there. I&#039;ve mainly been using Virtual Combat Cards, MasterPlan, and OneNote to do what I want to do.&lt;br /&gt;
&lt;br /&gt;
All are excellent offerings. However, none of them have exactly the feature set I want while running a fight. Since I prefer to fix rather than complain, I went about writing my own (being a programmer myself).&lt;br /&gt;
&lt;br /&gt;
This is the result.  Enjoy!&lt;br /&gt;
&lt;br /&gt;
==Main Features==&lt;br /&gt;
* Paste Monsters directly from the WotC Monster Builder using the Copy-to-Rich Text option&lt;br /&gt;
* Load PCs directly from Character Builder Files&lt;br /&gt;
* Shows full stat-blocks for every combatant on the main screen&lt;br /&gt;
* Automatically saves a library of every entered monster/PC to speed preparation&lt;br /&gt;
* Load and Save encounter rosters to save time at the table&lt;br /&gt;
* Tracks most combat data for the GM:&lt;br /&gt;
** Initiative order&lt;br /&gt;
** Hit points (including temporary)&lt;br /&gt;
** Power-expenditure (including recharge rolls)&lt;br /&gt;
** Lingering Effects&lt;br /&gt;
** Saving Throws&lt;br /&gt;
&lt;br /&gt;
==Current Version==&lt;br /&gt;
[http://dl.dropbox.com/u/2955834/DnD4e%20Combat%20Manager/DnD4e%20Combat%20Manager%20v1.6.0.zip DnD4e Combat Manager v1.6.0]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Version 1.6.0===&lt;br /&gt;
* Added a tabbed section to the Statblock-edit window to give more room for data.&lt;br /&gt;
* You can now manually preset effects that a PC or Monster can generate, and they will appear on the &#039;Add Effect&#039; window.  These must be manually set up on the Statblock-edit window on one of the new tabs, and will be saved normally.  This will allow commonly created effects to be pre-entered for the major combatants of an encounter, saving the GM some typing time when adding effects during play.&lt;br /&gt;
* &#039;Notes&#039; tab has been added to the Statblock-edit window for entry of Tactics, Monster Knowledge, etc.  It will appear in the statblock summary, and is saved as normal.&lt;br /&gt;
* When &#039;Save Encounter&#039; is used on a currently active encounter, all combat data is now saved.&lt;br /&gt;
* Added Right-Click menu to the main initiative list for quick access of Move-to-Top, Ready, and Delay options.&lt;br /&gt;
* Improved parsing of Aura powers from rich text (mainly to handle weird formats, such as the Kyuss monsters)&lt;br /&gt;
* Fixed a bug with adding effects to PCs before combat begins&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Screenshot==&lt;br /&gt;
http://i35.tinypic.com/1z3mp84.jpg&lt;br /&gt;
&lt;br /&gt;
(accurate as of v1.4.2)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
* Windows XP and later only&lt;br /&gt;
* Requires [http://www.microsoft.com/downloads/details.aspx?FamilyId=333325FD-AE52-4E35-B531-508D977D32A6&amp;amp;displaylang=en .NET Framework 3.5 or later] (if you have the Character Builder or Monster Builder installed, you have this)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Version History==&lt;br /&gt;
&lt;br /&gt;
===Version 1.5===&lt;br /&gt;
&lt;br /&gt;
====Version 1.5.3====&lt;br /&gt;
* PC hit points will no longer automatically refresh when the fight is done&lt;br /&gt;
* Added &#039;Party&#039; Menu with new Short/Extended Rest options&lt;br /&gt;
* Added &#039;Select Current&#039; hotkey to quickly pick the currently active fighter&lt;br /&gt;
* Modified hotkeys for quicker access&lt;br /&gt;
* Unlocked some frame-separators to allow for more customization of the main window&lt;br /&gt;
&lt;br /&gt;
====Version 1.5.2====&lt;br /&gt;
* Updated for new version of Monster Builder&lt;br /&gt;
:: Please note that the monster-type keywords (such as Undead, Fey, etc) will be missing.  The new monster builder does not include these in the Rich Text, so they will be missing when pasted to this application.  &lt;br /&gt;
* Added support for multiple-file-select when opening encounters, and when importing from Character Builder from the Library screen.  The &#039;CB Import&#039; button on the actual StatBlock-edit window is still only single-file-select, for obvious reasons.&lt;br /&gt;
&lt;br /&gt;
====Version 1.5.1====&lt;br /&gt;
* Corrected problem when importing certain beholders eye-powers&lt;br /&gt;
* Negative skill totals should now correctly import without +- problem&lt;br /&gt;
* Fixed a problem with certain older Character Builder formats (the &amp;quot;(&amp;quot; in an XML name problem)&lt;br /&gt;
* &amp;quot;End of Source&#039;s Next Turn&amp;quot; effects should now properly end if the source delays&lt;br /&gt;
* Modified settings to attempt to account for increased system-font size (this may or may not fix the problem)&lt;br /&gt;
&lt;br /&gt;
====Version 1.5.0====&lt;br /&gt;
&lt;br /&gt;
* Importing from Character Builder now active!&lt;br /&gt;
:: (look for the CB Load button the library window and on the StatBlock edit window)&lt;br /&gt;
* Cleaned up the Damage/Healing number-box logic&lt;br /&gt;
* Second Wind and Action Point will now automatically appear as powers for PCs/Heroes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Version 1.4===&lt;br /&gt;
&lt;br /&gt;
====Version 1.4.2====&lt;br /&gt;
* Reworked Initiative and Damage tabs to be more distinctive&lt;br /&gt;
** Changed initiative and damage/heal entry boxes to be numeric up-down boxes&lt;br /&gt;
** Added 5 and +5 to damage/heal tab for fast values&lt;br /&gt;
** Added Surge and Maximum to damage/heal tab for fast values&lt;br /&gt;
** Removed Slay button to make room (just hit Max then Damage and it&#039;ll do the same thing)&lt;br /&gt;
* Added Feat line to Stat Block&lt;br /&gt;
* Healing Surge value will display in statblock for PCs&lt;br /&gt;
* Altered Ready functionality to conform to the rules (it doesn&#039;t remove from the initiative structure anymore, just marks as *Rdy*.  This will clear when next turn starts, or is moved to start of list)&lt;br /&gt;
* Several overhauls and cleanups to &#039;Start of Turn&#039; functionality&lt;br /&gt;
* Changing a statblock in the library will now update current combatants&lt;br /&gt;
* Changed &#039;Undo Turn&#039; button to &#039;Back Up&#039;, and reworked functionality (still doesn&#039;t undo damage/healing dealt)&lt;br /&gt;
* Moved &#039;Remove Fighter&#039; button to Initiative tab&lt;br /&gt;
* Removed &#039;Roll Initiatives&#039; and &#039;Reset Encounter&#039; buttons from main screen.  They are menu options under the &#039;Combat&#039; menu, and don&#039;t need to be front-and-center, since they&#039;re only accessed twice a fight.&lt;br /&gt;
&lt;br /&gt;
====Version 1.4.1====&lt;br /&gt;
* Added dropdown on Effect screen with pre-loaded effect names&lt;br /&gt;
* Effects with the name &#039;Marked&#039; are now unique per target. Adding a new one will overlay a prexisting one.&lt;br /&gt;
* Inactive combatants will no longer prompt to recharge powers&lt;br /&gt;
* Reworked the Rich Text import logic for more accurate checking of what it is reading. For example, the Skeleton power Speed of the Dead will no longer get eaten by the Speed line.&lt;br /&gt;
* Fixed a few problems with the updating logic for the power list on the individual statblock window.&lt;br /&gt;
* Bloody condition will now show on equal to or less than Bloody value, rather than less than.&lt;br /&gt;
&lt;br /&gt;
====Version 1.4.0====&lt;br /&gt;
* Added automated saving throws (will prompt)&lt;br /&gt;
* Added automated power recharge (will prompt)&lt;br /&gt;
* Modified minimum window size to accommodate smaller desktop widths&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Version 1.3===&lt;br /&gt;
&lt;br /&gt;
====Version 1.3.3====&lt;br /&gt;
* PCs will no longer drop to the &#039;Inactive&#039; category, so that proper death save timing will be obvious.&lt;br /&gt;
* Fixed a crashing problem due to the new &#039;save notes&#039; code.&lt;br /&gt;
&lt;br /&gt;
====Version 1.3.2====&lt;br /&gt;
* Effects will now automatically drop off targets if they are of the &#039;Until start/end&#039; variety. (automatic power recharge, saving throws, etc are in the works)&lt;br /&gt;
* Changing the selection on the main list with the arrow keys now works&lt;br /&gt;
* Both Global and Individual notes are now saved with the encounter&lt;br /&gt;
&lt;br /&gt;
====Version 1.3.1====&lt;br /&gt;
* Now handles &#039;small font&#039; and &#039;large font&#039; format of new version of Monster Builder.&lt;br /&gt;
* Propertly imports skills (weren&#039;t being copied-to-RTF in previous MB)&lt;br /&gt;
* Properly imports and saves Immunities (weren&#039;t included in previous MB)&lt;br /&gt;
* Properly imports and saves Source book info (wasn&#039;t included in previous MB)&lt;br /&gt;
* Added functionality to Statblock display to show recharge as dice, as in standard statblocks&lt;br /&gt;
&lt;br /&gt;
====Version 1.3.0====&lt;br /&gt;
* Layout re-do of the Main screen&lt;br /&gt;
* Added Effect tracking (manual removal, currently)&lt;br /&gt;
* Added Power Usage tracking (also manual, for the moment)&lt;br /&gt;
* Added Global Notes field (not saved)&lt;br /&gt;
* Miscellaneous bug fixes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Version 1.2===&lt;br /&gt;
&lt;br /&gt;
====Version 1.2.2====&lt;br /&gt;
* Added prompt for required information on Statblock screen&lt;br /&gt;
* Modified tab-order on Statblock screen to account for PC checkbox.&lt;br /&gt;
&lt;br /&gt;
====Version 1.2.1====&lt;br /&gt;
* Corrected problem with changes on Library screen, cased by 1.2 fix:  &amp;quot;Added edit message to prevent overwrite of other entries when changing names&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Version 1.2.0====&lt;br /&gt;
* Main Screen&lt;br /&gt;
** Rewrote Initiative List logic for greater consistency&lt;br /&gt;
** Modified XP display on Initiative list to show XP/Lvl for 5 PCs if no PCs present in list&lt;br /&gt;
** Added &#039;Inactive&#039; section to initiative list&lt;br /&gt;
** Added popup-tooltips to many items&lt;br /&gt;
** Made &#039;Load Encounter&#039; clear current encounter first, and added &#039;Import Encounter&#039; to load without clearing&lt;br /&gt;
** Modified Reserve group to sort PCs above NPCs&lt;br /&gt;
** Modified HP display to show HP even on inactive targets&lt;br /&gt;
* Library Screen&lt;br /&gt;
** Added new filter to Library Window for Role &lt;br /&gt;
** Added edit message to prevent overwrite of other entries when changing names&lt;br /&gt;
** Moved PCs to top of list by adding *&#039;s before their names&lt;br /&gt;
** Fixed multiselect problem between main list and add list&lt;br /&gt;
** Placed &#039;Add to Battle&#039; buttons on top of both lists for ease of use&lt;br /&gt;
* Statblock Screen&lt;br /&gt;
** Added PC checkbox linked to &#039;Hero&#039; option on Role dropdown&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Version 1.1===&lt;br /&gt;
* Main Screen&lt;br /&gt;
** Changed &#039;Compendium&#039; to &#039;Library&#039;&lt;br /&gt;
** Unified Damage and Healing # field&lt;br /&gt;
** Removed &#039;Encounter Name&#039; from main screen - was buggy and not worth fixing&lt;br /&gt;
* Library Screen&lt;br /&gt;
** Added Level-range filters&lt;br /&gt;
** Redid &#039;Add to Battle&#039; display, added encounter XP readouts for added entries&lt;br /&gt;
** Added multi-select/delete capability&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Version 1.0===&lt;br /&gt;
* Original Public Release&lt;/div&gt;</summary>
		<author><name>Mortaneus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=DnD4eCM&amp;diff=129386</id>
		<title>DnD4eCM</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=DnD4eCM&amp;diff=129386"/>
		<updated>2009-11-11T21:56:32Z</updated>

		<summary type="html">&lt;p&gt;Mortaneus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
Hey, everyone!  Mortaneus here.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve been running a 4e game for a while now, and I use my laptop as my GM screen.&lt;br /&gt;
&lt;br /&gt;
As such, I&#039;ve spent a decent amount of time examining the various digital assistant offerings out there. I&#039;ve mainly been using Virtual Combat Cards, MasterPlan, and OneNote to do what I want to do.&lt;br /&gt;
&lt;br /&gt;
All are excellent offerings. However, none of them have exactly the feature set I want while running a fight. Since I prefer to fix rather than complain, I went about writing my own (being a programmer myself).&lt;br /&gt;
&lt;br /&gt;
This is the result.  Enjoy!&lt;br /&gt;
&lt;br /&gt;
==Main Features==&lt;br /&gt;
* Paste Monsters directly from the WotC Monster Builder using the Copy-to-Rich Text option&lt;br /&gt;
* Load PCs directly from Character Builder Files&lt;br /&gt;
* Shows full stat-blocks for every combatant on the main screen&lt;br /&gt;
* Automatically saves a library of every entered monster/PC to speed preparation&lt;br /&gt;
* Load and Save encounter rosters to save time at the table&lt;br /&gt;
* Tracks most combat data for the GM:&lt;br /&gt;
** Initiative order&lt;br /&gt;
** Hit points (including temporary)&lt;br /&gt;
** Power-expenditure (including recharge rolls)&lt;br /&gt;
** Lingering Effects&lt;br /&gt;
** Saving Throws&lt;br /&gt;
&lt;br /&gt;
==Current Version==&lt;br /&gt;
[http://dl.dropbox.com/u/2955834/DnD4e%20Combat%20Manager/DnD4e%20Combat%20Manager%20v1.5.3.zip DnD4e Combat Manager v1.5.3]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Version 1.5.3===&lt;br /&gt;
* PC hit points will no longer automatically refresh when the fight is done&lt;br /&gt;
* Added &#039;Party&#039; Menu with new Short/Extended Rest options&lt;br /&gt;
* Added &#039;Select Current&#039; hotkey to quickly pick the currently active fighter&lt;br /&gt;
* Modified hotkeys for quicker access&lt;br /&gt;
* Unlocked some frame-separators to allow for more customization of the main window&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Screenshot==&lt;br /&gt;
http://i35.tinypic.com/1z3mp84.jpg&lt;br /&gt;
&lt;br /&gt;
(accurate as of v1.4.2)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
* Windows XP and later only&lt;br /&gt;
* Requires [http://www.microsoft.com/downloads/details.aspx?FamilyId=333325FD-AE52-4E35-B531-508D977D32A6&amp;amp;displaylang=en .NET Framework 3.5 or later] (if you have the Character Builder or Monster Builder installed, you have this)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Version History==&lt;br /&gt;
&lt;br /&gt;
===Version 1.5===&lt;br /&gt;
&lt;br /&gt;
====Version 1.5.2====&lt;br /&gt;
* Updated for new version of Monster Builder&lt;br /&gt;
:: Please note that the monster-type keywords (such as Undead, Fey, etc) will be missing.  The new monster builder does not include these in the Rich Text, so they will be missing when pasted to this application.  &lt;br /&gt;
* Added support for multiple-file-select when opening encounters, and when importing from Character Builder from the Library screen.  The &#039;CB Import&#039; button on the actual StatBlock-edit window is still only single-file-select, for obvious reasons.&lt;br /&gt;
&lt;br /&gt;
====Version 1.5.1====&lt;br /&gt;
* Corrected problem when importing certain beholders eye-powers&lt;br /&gt;
* Negative skill totals should now correctly import without +- problem&lt;br /&gt;
* Fixed a problem with certain older Character Builder formats (the &amp;quot;(&amp;quot; in an XML name problem)&lt;br /&gt;
* &amp;quot;End of Source&#039;s Next Turn&amp;quot; effects should now properly end if the source delays&lt;br /&gt;
* Modified settings to attempt to account for increased system-font size (this may or may not fix the problem)&lt;br /&gt;
&lt;br /&gt;
====Version 1.5.0====&lt;br /&gt;
&lt;br /&gt;
* Importing from Character Builder now active!&lt;br /&gt;
:: (look for the CB Load button the library window and on the StatBlock edit window)&lt;br /&gt;
* Cleaned up the Damage/Healing number-box logic&lt;br /&gt;
* Second Wind and Action Point will now automatically appear as powers for PCs/Heroes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Version 1.4===&lt;br /&gt;
&lt;br /&gt;
====Version 1.4.2====&lt;br /&gt;
* Reworked Initiative and Damage tabs to be more distinctive&lt;br /&gt;
** Changed initiative and damage/heal entry boxes to be numeric up-down boxes&lt;br /&gt;
** Added 5 and +5 to damage/heal tab for fast values&lt;br /&gt;
** Added Surge and Maximum to damage/heal tab for fast values&lt;br /&gt;
** Removed Slay button to make room (just hit Max then Damage and it&#039;ll do the same thing)&lt;br /&gt;
* Added Feat line to Stat Block&lt;br /&gt;
* Healing Surge value will display in statblock for PCs&lt;br /&gt;
* Altered Ready functionality to conform to the rules (it doesn&#039;t remove from the initiative structure anymore, just marks as *Rdy*.  This will clear when next turn starts, or is moved to start of list)&lt;br /&gt;
* Several overhauls and cleanups to &#039;Start of Turn&#039; functionality&lt;br /&gt;
* Changing a statblock in the library will now update current combatants&lt;br /&gt;
* Changed &#039;Undo Turn&#039; button to &#039;Back Up&#039;, and reworked functionality (still doesn&#039;t undo damage/healing dealt)&lt;br /&gt;
* Moved &#039;Remove Fighter&#039; button to Initiative tab&lt;br /&gt;
* Removed &#039;Roll Initiatives&#039; and &#039;Reset Encounter&#039; buttons from main screen.  They are menu options under the &#039;Combat&#039; menu, and don&#039;t need to be front-and-center, since they&#039;re only accessed twice a fight.&lt;br /&gt;
&lt;br /&gt;
====Version 1.4.1====&lt;br /&gt;
* Added dropdown on Effect screen with pre-loaded effect names&lt;br /&gt;
* Effects with the name &#039;Marked&#039; are now unique per target. Adding a new one will overlay a prexisting one.&lt;br /&gt;
* Inactive combatants will no longer prompt to recharge powers&lt;br /&gt;
* Reworked the Rich Text import logic for more accurate checking of what it is reading. For example, the Skeleton power Speed of the Dead will no longer get eaten by the Speed line.&lt;br /&gt;
* Fixed a few problems with the updating logic for the power list on the individual statblock window.&lt;br /&gt;
* Bloody condition will now show on equal to or less than Bloody value, rather than less than.&lt;br /&gt;
&lt;br /&gt;
====Version 1.4.0====&lt;br /&gt;
* Added automated saving throws (will prompt)&lt;br /&gt;
* Added automated power recharge (will prompt)&lt;br /&gt;
* Modified minimum window size to accommodate smaller desktop widths&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Version 1.3===&lt;br /&gt;
&lt;br /&gt;
====Version 1.3.3====&lt;br /&gt;
* PCs will no longer drop to the &#039;Inactive&#039; category, so that proper death save timing will be obvious.&lt;br /&gt;
* Fixed a crashing problem due to the new &#039;save notes&#039; code.&lt;br /&gt;
&lt;br /&gt;
====Version 1.3.2====&lt;br /&gt;
* Effects will now automatically drop off targets if they are of the &#039;Until start/end&#039; variety. (automatic power recharge, saving throws, etc are in the works)&lt;br /&gt;
* Changing the selection on the main list with the arrow keys now works&lt;br /&gt;
* Both Global and Individual notes are now saved with the encounter&lt;br /&gt;
&lt;br /&gt;
====Version 1.3.1====&lt;br /&gt;
* Now handles &#039;small font&#039; and &#039;large font&#039; format of new version of Monster Builder.&lt;br /&gt;
* Propertly imports skills (weren&#039;t being copied-to-RTF in previous MB)&lt;br /&gt;
* Properly imports and saves Immunities (weren&#039;t included in previous MB)&lt;br /&gt;
* Properly imports and saves Source book info (wasn&#039;t included in previous MB)&lt;br /&gt;
* Added functionality to Statblock display to show recharge as dice, as in standard statblocks&lt;br /&gt;
&lt;br /&gt;
====Version 1.3.0====&lt;br /&gt;
* Layout re-do of the Main screen&lt;br /&gt;
* Added Effect tracking (manual removal, currently)&lt;br /&gt;
* Added Power Usage tracking (also manual, for the moment)&lt;br /&gt;
* Added Global Notes field (not saved)&lt;br /&gt;
* Miscellaneous bug fixes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Version 1.2===&lt;br /&gt;
&lt;br /&gt;
====Version 1.2.2====&lt;br /&gt;
* Added prompt for required information on Statblock screen&lt;br /&gt;
* Modified tab-order on Statblock screen to account for PC checkbox.&lt;br /&gt;
&lt;br /&gt;
====Version 1.2.1====&lt;br /&gt;
* Corrected problem with changes on Library screen, cased by 1.2 fix:  &amp;quot;Added edit message to prevent overwrite of other entries when changing names&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Version 1.2.0====&lt;br /&gt;
* Main Screen&lt;br /&gt;
** Rewrote Initiative List logic for greater consistency&lt;br /&gt;
** Modified XP display on Initiative list to show XP/Lvl for 5 PCs if no PCs present in list&lt;br /&gt;
** Added &#039;Inactive&#039; section to initiative list&lt;br /&gt;
** Added popup-tooltips to many items&lt;br /&gt;
** Made &#039;Load Encounter&#039; clear current encounter first, and added &#039;Import Encounter&#039; to load without clearing&lt;br /&gt;
** Modified Reserve group to sort PCs above NPCs&lt;br /&gt;
** Modified HP display to show HP even on inactive targets&lt;br /&gt;
* Library Screen&lt;br /&gt;
** Added new filter to Library Window for Role &lt;br /&gt;
** Added edit message to prevent overwrite of other entries when changing names&lt;br /&gt;
** Moved PCs to top of list by adding *&#039;s before their names&lt;br /&gt;
** Fixed multiselect problem between main list and add list&lt;br /&gt;
** Placed &#039;Add to Battle&#039; buttons on top of both lists for ease of use&lt;br /&gt;
* Statblock Screen&lt;br /&gt;
** Added PC checkbox linked to &#039;Hero&#039; option on Role dropdown&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Version 1.1===&lt;br /&gt;
* Main Screen&lt;br /&gt;
** Changed &#039;Compendium&#039; to &#039;Library&#039;&lt;br /&gt;
** Unified Damage and Healing # field&lt;br /&gt;
** Removed &#039;Encounter Name&#039; from main screen - was buggy and not worth fixing&lt;br /&gt;
* Library Screen&lt;br /&gt;
** Added Level-range filters&lt;br /&gt;
** Redid &#039;Add to Battle&#039; display, added encounter XP readouts for added entries&lt;br /&gt;
** Added multi-select/delete capability&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Version 1.0===&lt;br /&gt;
* Original Public Release&lt;/div&gt;</summary>
		<author><name>Mortaneus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=DnD4eCM&amp;diff=129307</id>
		<title>DnD4eCM</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=DnD4eCM&amp;diff=129307"/>
		<updated>2009-11-11T07:04:16Z</updated>

		<summary type="html">&lt;p&gt;Mortaneus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
Hey, everyone!  Mortaneus here.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve been running a 4e game for a while now, and I use my laptop as my GM screen.&lt;br /&gt;
&lt;br /&gt;
As such, I&#039;ve spent a decent amount of time examining the various digital assistant offerings out there. I&#039;ve mainly been using Virtual Combat Cards, MasterPlan, and OneNote to do what I want to do.&lt;br /&gt;
&lt;br /&gt;
All are excellent offerings. However, none of them have exactly the feature set I want while running a fight. Since I prefer to fix rather than complain, I went about writing my own (being a programmer myself).&lt;br /&gt;
&lt;br /&gt;
This is the result.  Enjoy!&lt;br /&gt;
&lt;br /&gt;
==Main Features==&lt;br /&gt;
* Paste Monsters directly from the WotC Monster Builder using the Copy-to-Rich Text option&lt;br /&gt;
* Load PCs directly from Character Builder Files&lt;br /&gt;
* Shows full stat-blocks for every combatant on the main screen&lt;br /&gt;
* Automatically saves a library of every entered monster/PC to speed preparation&lt;br /&gt;
* Load and Save encounter rosters to save time at the table&lt;br /&gt;
* Tracks most combat data for the GM:&lt;br /&gt;
** Initiative order&lt;br /&gt;
** Hit points (including temporary)&lt;br /&gt;
** Power-expenditure (including recharge rolls)&lt;br /&gt;
** Lingering Effects&lt;br /&gt;
** Saving Throws&lt;br /&gt;
&lt;br /&gt;
==Current Version==&lt;br /&gt;
[http://cid-2f8cf7f213264374.skydrive.live.com/self.aspx/.Public/DnD4e%20Combat%20Manager%20v1.5.3.zip DnD4e Combat Manager v1.5.3]&lt;br /&gt;
&lt;br /&gt;
:: &#039;&#039;(note: Depending on your configuration, you may have to remove extra _&#039;s from the filename so it will properly unzip.  These are automatically placed by SkyDrive for some unknown reason)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Version 1.5.3===&lt;br /&gt;
* PC hit points will no longer automatically refresh when the fight is done&lt;br /&gt;
* Added &#039;Party&#039; Menu with new Short/Extended Rest options&lt;br /&gt;
* Added &#039;Select Current&#039; hotkey to quickly pick the currently active fighter&lt;br /&gt;
* Modified hotkeys for quicker access&lt;br /&gt;
* Unlocked some frame-separators to allow for more customization of the main window&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Screenshot==&lt;br /&gt;
http://i35.tinypic.com/1z3mp84.jpg&lt;br /&gt;
&lt;br /&gt;
(accurate as of v1.4.2)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
* Windows XP and later only&lt;br /&gt;
* Requires [http://www.microsoft.com/downloads/details.aspx?FamilyId=333325FD-AE52-4E35-B531-508D977D32A6&amp;amp;displaylang=en .NET Framework 3.5 or later] (if you have the Character Builder or Monster Builder installed, you have this)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Version History==&lt;br /&gt;
&lt;br /&gt;
===Version 1.5===&lt;br /&gt;
&lt;br /&gt;
====Version 1.5.2====&lt;br /&gt;
* Updated for new version of Monster Builder&lt;br /&gt;
:: Please note that the monster-type keywords (such as Undead, Fey, etc) will be missing.  The new monster builder does not include these in the Rich Text, so they will be missing when pasted to this application.  &lt;br /&gt;
* Added support for multiple-file-select when opening encounters, and when importing from Character Builder from the Library screen.  The &#039;CB Import&#039; button on the actual StatBlock-edit window is still only single-file-select, for obvious reasons.&lt;br /&gt;
&lt;br /&gt;
====Version 1.5.1====&lt;br /&gt;
* Corrected problem when importing certain beholders eye-powers&lt;br /&gt;
* Negative skill totals should now correctly import without +- problem&lt;br /&gt;
* Fixed a problem with certain older Character Builder formats (the &amp;quot;(&amp;quot; in an XML name problem)&lt;br /&gt;
* &amp;quot;End of Source&#039;s Next Turn&amp;quot; effects should now properly end if the source delays&lt;br /&gt;
* Modified settings to attempt to account for increased system-font size (this may or may not fix the problem)&lt;br /&gt;
&lt;br /&gt;
====Version 1.5.0====&lt;br /&gt;
&lt;br /&gt;
* Importing from Character Builder now active!&lt;br /&gt;
:: (look for the CB Load button the library window and on the StatBlock edit window)&lt;br /&gt;
* Cleaned up the Damage/Healing number-box logic&lt;br /&gt;
* Second Wind and Action Point will now automatically appear as powers for PCs/Heroes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Version 1.4===&lt;br /&gt;
&lt;br /&gt;
====Version 1.4.2====&lt;br /&gt;
* Reworked Initiative and Damage tabs to be more distinctive&lt;br /&gt;
** Changed initiative and damage/heal entry boxes to be numeric up-down boxes&lt;br /&gt;
** Added 5 and +5 to damage/heal tab for fast values&lt;br /&gt;
** Added Surge and Maximum to damage/heal tab for fast values&lt;br /&gt;
** Removed Slay button to make room (just hit Max then Damage and it&#039;ll do the same thing)&lt;br /&gt;
* Added Feat line to Stat Block&lt;br /&gt;
* Healing Surge value will display in statblock for PCs&lt;br /&gt;
* Altered Ready functionality to conform to the rules (it doesn&#039;t remove from the initiative structure anymore, just marks as *Rdy*.  This will clear when next turn starts, or is moved to start of list)&lt;br /&gt;
* Several overhauls and cleanups to &#039;Start of Turn&#039; functionality&lt;br /&gt;
* Changing a statblock in the library will now update current combatants&lt;br /&gt;
* Changed &#039;Undo Turn&#039; button to &#039;Back Up&#039;, and reworked functionality (still doesn&#039;t undo damage/healing dealt)&lt;br /&gt;
* Moved &#039;Remove Fighter&#039; button to Initiative tab&lt;br /&gt;
* Removed &#039;Roll Initiatives&#039; and &#039;Reset Encounter&#039; buttons from main screen.  They are menu options under the &#039;Combat&#039; menu, and don&#039;t need to be front-and-center, since they&#039;re only accessed twice a fight.&lt;br /&gt;
&lt;br /&gt;
====Version 1.4.1====&lt;br /&gt;
* Added dropdown on Effect screen with pre-loaded effect names&lt;br /&gt;
* Effects with the name &#039;Marked&#039; are now unique per target. Adding a new one will overlay a prexisting one.&lt;br /&gt;
* Inactive combatants will no longer prompt to recharge powers&lt;br /&gt;
* Reworked the Rich Text import logic for more accurate checking of what it is reading. For example, the Skeleton power Speed of the Dead will no longer get eaten by the Speed line.&lt;br /&gt;
* Fixed a few problems with the updating logic for the power list on the individual statblock window.&lt;br /&gt;
* Bloody condition will now show on equal to or less than Bloody value, rather than less than.&lt;br /&gt;
&lt;br /&gt;
====Version 1.4.0====&lt;br /&gt;
* Added automated saving throws (will prompt)&lt;br /&gt;
* Added automated power recharge (will prompt)&lt;br /&gt;
* Modified minimum window size to accommodate smaller desktop widths&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Version 1.3===&lt;br /&gt;
&lt;br /&gt;
====Version 1.3.3====&lt;br /&gt;
* PCs will no longer drop to the &#039;Inactive&#039; category, so that proper death save timing will be obvious.&lt;br /&gt;
* Fixed a crashing problem due to the new &#039;save notes&#039; code.&lt;br /&gt;
&lt;br /&gt;
====Version 1.3.2====&lt;br /&gt;
* Effects will now automatically drop off targets if they are of the &#039;Until start/end&#039; variety. (automatic power recharge, saving throws, etc are in the works)&lt;br /&gt;
* Changing the selection on the main list with the arrow keys now works&lt;br /&gt;
* Both Global and Individual notes are now saved with the encounter&lt;br /&gt;
&lt;br /&gt;
====Version 1.3.1====&lt;br /&gt;
* Now handles &#039;small font&#039; and &#039;large font&#039; format of new version of Monster Builder.&lt;br /&gt;
* Propertly imports skills (weren&#039;t being copied-to-RTF in previous MB)&lt;br /&gt;
* Properly imports and saves Immunities (weren&#039;t included in previous MB)&lt;br /&gt;
* Properly imports and saves Source book info (wasn&#039;t included in previous MB)&lt;br /&gt;
* Added functionality to Statblock display to show recharge as dice, as in standard statblocks&lt;br /&gt;
&lt;br /&gt;
====Version 1.3.0====&lt;br /&gt;
* Layout re-do of the Main screen&lt;br /&gt;
* Added Effect tracking (manual removal, currently)&lt;br /&gt;
* Added Power Usage tracking (also manual, for the moment)&lt;br /&gt;
* Added Global Notes field (not saved)&lt;br /&gt;
* Miscellaneous bug fixes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Version 1.2===&lt;br /&gt;
&lt;br /&gt;
====Version 1.2.2====&lt;br /&gt;
* Added prompt for required information on Statblock screen&lt;br /&gt;
* Modified tab-order on Statblock screen to account for PC checkbox.&lt;br /&gt;
&lt;br /&gt;
====Version 1.2.1====&lt;br /&gt;
* Corrected problem with changes on Library screen, cased by 1.2 fix:  &amp;quot;Added edit message to prevent overwrite of other entries when changing names&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Version 1.2.0====&lt;br /&gt;
* Main Screen&lt;br /&gt;
** Rewrote Initiative List logic for greater consistency&lt;br /&gt;
** Modified XP display on Initiative list to show XP/Lvl for 5 PCs if no PCs present in list&lt;br /&gt;
** Added &#039;Inactive&#039; section to initiative list&lt;br /&gt;
** Added popup-tooltips to many items&lt;br /&gt;
** Made &#039;Load Encounter&#039; clear current encounter first, and added &#039;Import Encounter&#039; to load without clearing&lt;br /&gt;
** Modified Reserve group to sort PCs above NPCs&lt;br /&gt;
** Modified HP display to show HP even on inactive targets&lt;br /&gt;
* Library Screen&lt;br /&gt;
** Added new filter to Library Window for Role &lt;br /&gt;
** Added edit message to prevent overwrite of other entries when changing names&lt;br /&gt;
** Moved PCs to top of list by adding *&#039;s before their names&lt;br /&gt;
** Fixed multiselect problem between main list and add list&lt;br /&gt;
** Placed &#039;Add to Battle&#039; buttons on top of both lists for ease of use&lt;br /&gt;
* Statblock Screen&lt;br /&gt;
** Added PC checkbox linked to &#039;Hero&#039; option on Role dropdown&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Version 1.1===&lt;br /&gt;
* Main Screen&lt;br /&gt;
** Changed &#039;Compendium&#039; to &#039;Library&#039;&lt;br /&gt;
** Unified Damage and Healing # field&lt;br /&gt;
** Removed &#039;Encounter Name&#039; from main screen - was buggy and not worth fixing&lt;br /&gt;
* Library Screen&lt;br /&gt;
** Added Level-range filters&lt;br /&gt;
** Redid &#039;Add to Battle&#039; display, added encounter XP readouts for added entries&lt;br /&gt;
** Added multi-select/delete capability&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Version 1.0===&lt;br /&gt;
* Original Public Release&lt;/div&gt;</summary>
		<author><name>Mortaneus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=DnD4eCM&amp;diff=129306</id>
		<title>DnD4eCM</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=DnD4eCM&amp;diff=129306"/>
		<updated>2009-11-11T07:00:10Z</updated>

		<summary type="html">&lt;p&gt;Mortaneus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
Hey, everyone!  Mortaneus here.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve been running a 4e game for a while now, and I use my laptop as my GM screen.&lt;br /&gt;
&lt;br /&gt;
As such, I&#039;ve spent a decent amount of time examining the various digital assistant offerings out there. I&#039;ve mainly been using Virtual Combat Cards, MasterPlan, and OneNote to do what I want to do.&lt;br /&gt;
&lt;br /&gt;
All are excellent offerings. However, none of them have exactly the feature set I want while running a fight. Since I prefer to fix rather than complain, I went about writing my own (being a programmer myself).&lt;br /&gt;
&lt;br /&gt;
This is the result.  Enjoy!&lt;br /&gt;
&lt;br /&gt;
==Main Features==&lt;br /&gt;
* Paste Monsters directly from the WotC Monster Builder using the Copy-to-Rich Text option&lt;br /&gt;
* Load PCs directly from Character Builder Files&lt;br /&gt;
* Shows full stat-blocks for every combatant on the main screen&lt;br /&gt;
* Automatically saves a library of every entered monster/PC to speed preparation&lt;br /&gt;
* Load and Save encounter rosters to save time at the table&lt;br /&gt;
* Tracks most combat data for the GM:&lt;br /&gt;
** Initiative order&lt;br /&gt;
** Hit points (including temporary)&lt;br /&gt;
** Power-expenditure (including recharge rolls)&lt;br /&gt;
** Lingering Effects&lt;br /&gt;
** Saving Throws&lt;br /&gt;
&lt;br /&gt;
==Current Version==&lt;br /&gt;
[http://cid-2f8cf7f213264374.skydrive.live.com/self.aspx/.Public/DnD4e%20Combat%20Manager%20v1.5.3.zip DnD4e Combat Manager v1.5.3]&lt;br /&gt;
&lt;br /&gt;
===Version 1.5.3===&lt;br /&gt;
* PC hit points will no longer automatically refresh when the fight is done&lt;br /&gt;
* Added &#039;Party&#039; Menu with new Short/Extended Rest options&lt;br /&gt;
* Added &#039;Select Current&#039; hotkey to quickly pick the currently active fighter&lt;br /&gt;
* Modified hotkeys for quicker access&lt;br /&gt;
* Unlocked some frame-separators to allow for more customization of the main window&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Screenshot==&lt;br /&gt;
http://i35.tinypic.com/1z3mp84.jpg&lt;br /&gt;
&lt;br /&gt;
(accurate as of v1.4.2)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
* Windows XP and later only&lt;br /&gt;
* Requires [http://www.microsoft.com/downloads/details.aspx?FamilyId=333325FD-AE52-4E35-B531-508D977D32A6&amp;amp;displaylang=en .NET Framework 3.5 or later] (if you have the Character Builder or Monster Builder installed, you have this)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Version History==&lt;br /&gt;
&lt;br /&gt;
===Version 1.5===&lt;br /&gt;
&lt;br /&gt;
====Version 1.5.2====&lt;br /&gt;
* Updated for new version of Monster Builder&lt;br /&gt;
:: Please note that the monster-type keywords (such as Undead, Fey, etc) will be missing.  The new monster builder does not include these in the Rich Text, so they will be missing when pasted to this application.  &lt;br /&gt;
* Added support for multiple-file-select when opening encounters, and when importing from Character Builder from the Library screen.  The &#039;CB Import&#039; button on the actual StatBlock-edit window is still only single-file-select, for obvious reasons.&lt;br /&gt;
&lt;br /&gt;
====Version 1.5.1====&lt;br /&gt;
* Corrected problem when importing certain beholders eye-powers&lt;br /&gt;
* Negative skill totals should now correctly import without +- problem&lt;br /&gt;
* Fixed a problem with certain older Character Builder formats (the &amp;quot;(&amp;quot; in an XML name problem)&lt;br /&gt;
* &amp;quot;End of Source&#039;s Next Turn&amp;quot; effects should now properly end if the source delays&lt;br /&gt;
* Modified settings to attempt to account for increased system-font size (this may or may not fix the problem)&lt;br /&gt;
&lt;br /&gt;
====Version 1.5.0====&lt;br /&gt;
&lt;br /&gt;
* Importing from Character Builder now active!&lt;br /&gt;
:: (look for the CB Load button the library window and on the StatBlock edit window)&lt;br /&gt;
* Cleaned up the Damage/Healing number-box logic&lt;br /&gt;
* Second Wind and Action Point will now automatically appear as powers for PCs/Heroes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Version 1.4===&lt;br /&gt;
&lt;br /&gt;
====Version 1.4.2====&lt;br /&gt;
* Reworked Initiative and Damage tabs to be more distinctive&lt;br /&gt;
** Changed initiative and damage/heal entry boxes to be numeric up-down boxes&lt;br /&gt;
** Added 5 and +5 to damage/heal tab for fast values&lt;br /&gt;
** Added Surge and Maximum to damage/heal tab for fast values&lt;br /&gt;
** Removed Slay button to make room (just hit Max then Damage and it&#039;ll do the same thing)&lt;br /&gt;
* Added Feat line to Stat Block&lt;br /&gt;
* Healing Surge value will display in statblock for PCs&lt;br /&gt;
* Altered Ready functionality to conform to the rules (it doesn&#039;t remove from the initiative structure anymore, just marks as *Rdy*.  This will clear when next turn starts, or is moved to start of list)&lt;br /&gt;
* Several overhauls and cleanups to &#039;Start of Turn&#039; functionality&lt;br /&gt;
* Changing a statblock in the library will now update current combatants&lt;br /&gt;
* Changed &#039;Undo Turn&#039; button to &#039;Back Up&#039;, and reworked functionality (still doesn&#039;t undo damage/healing dealt)&lt;br /&gt;
* Moved &#039;Remove Fighter&#039; button to Initiative tab&lt;br /&gt;
* Removed &#039;Roll Initiatives&#039; and &#039;Reset Encounter&#039; buttons from main screen.  They are menu options under the &#039;Combat&#039; menu, and don&#039;t need to be front-and-center, since they&#039;re only accessed twice a fight.&lt;br /&gt;
&lt;br /&gt;
====Version 1.4.1====&lt;br /&gt;
* Added dropdown on Effect screen with pre-loaded effect names&lt;br /&gt;
* Effects with the name &#039;Marked&#039; are now unique per target. Adding a new one will overlay a prexisting one.&lt;br /&gt;
* Inactive combatants will no longer prompt to recharge powers&lt;br /&gt;
* Reworked the Rich Text import logic for more accurate checking of what it is reading. For example, the Skeleton power Speed of the Dead will no longer get eaten by the Speed line.&lt;br /&gt;
* Fixed a few problems with the updating logic for the power list on the individual statblock window.&lt;br /&gt;
* Bloody condition will now show on equal to or less than Bloody value, rather than less than.&lt;br /&gt;
&lt;br /&gt;
====Version 1.4.0====&lt;br /&gt;
* Added automated saving throws (will prompt)&lt;br /&gt;
* Added automated power recharge (will prompt)&lt;br /&gt;
* Modified minimum window size to accommodate smaller desktop widths&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Version 1.3===&lt;br /&gt;
&lt;br /&gt;
====Version 1.3.3====&lt;br /&gt;
* PCs will no longer drop to the &#039;Inactive&#039; category, so that proper death save timing will be obvious.&lt;br /&gt;
* Fixed a crashing problem due to the new &#039;save notes&#039; code.&lt;br /&gt;
&lt;br /&gt;
====Version 1.3.2====&lt;br /&gt;
* Effects will now automatically drop off targets if they are of the &#039;Until start/end&#039; variety. (automatic power recharge, saving throws, etc are in the works)&lt;br /&gt;
* Changing the selection on the main list with the arrow keys now works&lt;br /&gt;
* Both Global and Individual notes are now saved with the encounter&lt;br /&gt;
&lt;br /&gt;
====Version 1.3.1====&lt;br /&gt;
* Now handles &#039;small font&#039; and &#039;large font&#039; format of new version of Monster Builder.&lt;br /&gt;
* Propertly imports skills (weren&#039;t being copied-to-RTF in previous MB)&lt;br /&gt;
* Properly imports and saves Immunities (weren&#039;t included in previous MB)&lt;br /&gt;
* Properly imports and saves Source book info (wasn&#039;t included in previous MB)&lt;br /&gt;
* Added functionality to Statblock display to show recharge as dice, as in standard statblocks&lt;br /&gt;
&lt;br /&gt;
====Version 1.3.0====&lt;br /&gt;
* Layout re-do of the Main screen&lt;br /&gt;
* Added Effect tracking (manual removal, currently)&lt;br /&gt;
* Added Power Usage tracking (also manual, for the moment)&lt;br /&gt;
* Added Global Notes field (not saved)&lt;br /&gt;
* Miscellaneous bug fixes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Version 1.2===&lt;br /&gt;
&lt;br /&gt;
====Version 1.2.2====&lt;br /&gt;
* Added prompt for required information on Statblock screen&lt;br /&gt;
* Modified tab-order on Statblock screen to account for PC checkbox.&lt;br /&gt;
&lt;br /&gt;
====Version 1.2.1====&lt;br /&gt;
* Corrected problem with changes on Library screen, cased by 1.2 fix:  &amp;quot;Added edit message to prevent overwrite of other entries when changing names&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Version 1.2.0====&lt;br /&gt;
* Main Screen&lt;br /&gt;
** Rewrote Initiative List logic for greater consistency&lt;br /&gt;
** Modified XP display on Initiative list to show XP/Lvl for 5 PCs if no PCs present in list&lt;br /&gt;
** Added &#039;Inactive&#039; section to initiative list&lt;br /&gt;
** Added popup-tooltips to many items&lt;br /&gt;
** Made &#039;Load Encounter&#039; clear current encounter first, and added &#039;Import Encounter&#039; to load without clearing&lt;br /&gt;
** Modified Reserve group to sort PCs above NPCs&lt;br /&gt;
** Modified HP display to show HP even on inactive targets&lt;br /&gt;
* Library Screen&lt;br /&gt;
** Added new filter to Library Window for Role &lt;br /&gt;
** Added edit message to prevent overwrite of other entries when changing names&lt;br /&gt;
** Moved PCs to top of list by adding *&#039;s before their names&lt;br /&gt;
** Fixed multiselect problem between main list and add list&lt;br /&gt;
** Placed &#039;Add to Battle&#039; buttons on top of both lists for ease of use&lt;br /&gt;
* Statblock Screen&lt;br /&gt;
** Added PC checkbox linked to &#039;Hero&#039; option on Role dropdown&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Version 1.1===&lt;br /&gt;
* Main Screen&lt;br /&gt;
** Changed &#039;Compendium&#039; to &#039;Library&#039;&lt;br /&gt;
** Unified Damage and Healing # field&lt;br /&gt;
** Removed &#039;Encounter Name&#039; from main screen - was buggy and not worth fixing&lt;br /&gt;
* Library Screen&lt;br /&gt;
** Added Level-range filters&lt;br /&gt;
** Redid &#039;Add to Battle&#039; display, added encounter XP readouts for added entries&lt;br /&gt;
** Added multi-select/delete capability&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Version 1.0===&lt;br /&gt;
* Original Public Release&lt;/div&gt;</summary>
		<author><name>Mortaneus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=DnD4eCM&amp;diff=123574</id>
		<title>DnD4eCM</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=DnD4eCM&amp;diff=123574"/>
		<updated>2009-10-07T19:40:39Z</updated>

		<summary type="html">&lt;p&gt;Mortaneus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
Hey, everyone!  Mortaneus here.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve been running a 4e game for a while now, and I use my laptop as my GM screen.&lt;br /&gt;
&lt;br /&gt;
As such, I&#039;ve spent a decent amount of time examining the various digital assistant offerings out there. I&#039;ve mainly been using Virtual Combat Cards, MasterPlan, and OneNote to do what I want to do.&lt;br /&gt;
&lt;br /&gt;
All are excellent offerings. However, none of them have exactly the feature set I want while running a fight. Since I prefer to fix rather than complain, I went about writing my own (being a programmer myself).&lt;br /&gt;
&lt;br /&gt;
This is the result.  Enjoy!&lt;br /&gt;
&lt;br /&gt;
==Main Features==&lt;br /&gt;
* Paste Monsters directly from the WotC Monster Builder using the Copy-to-Rich Text option&lt;br /&gt;
* Load PCs directly from Character Builder Files&lt;br /&gt;
* Shows full stat-blocks for every combatant on the main screen&lt;br /&gt;
* Automatically saves a library of every entered monster/PC to speed preparation&lt;br /&gt;
* Load and Save encounter rosters to save time at the table&lt;br /&gt;
* Tracks most combat data for the GM:&lt;br /&gt;
** Initiative order&lt;br /&gt;
** Hit points (including temporary)&lt;br /&gt;
** Power-expenditure (including recharge rolls)&lt;br /&gt;
** Lingering Effects&lt;br /&gt;
** Saving Throws&lt;br /&gt;
&lt;br /&gt;
==Current Version==&lt;br /&gt;
[http://cid-2f8cf7f213264374.skydrive.live.com/self.aspx/.Public/DnD4e%20Combat%20Manager%20v1.5.2.zip DnD4e Combat Manager v1.5.2]&lt;br /&gt;
&lt;br /&gt;
===Version 1.5.2===&lt;br /&gt;
* Updated for new version of Monster Builder&lt;br /&gt;
:: Please note that the monster-type keywords (such as Undead, Fey, etc) will be missing.  The new monster builder does not include these in the Rich Text, so they will be missing when pasted to this application.  &lt;br /&gt;
* Added support for multiple-file-select when opening encounters, and when importing from Character Builder from the Library screen.  The &#039;CB Import&#039; button on the actual StatBlock-edit window is still only single-file-select, for obvious reasons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Screenshot==&lt;br /&gt;
http://i35.tinypic.com/1z3mp84.jpg&lt;br /&gt;
&lt;br /&gt;
(accurate as of v1.4.2)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
* Windows XP and later only&lt;br /&gt;
* Requires [http://www.microsoft.com/downloads/details.aspx?FamilyId=333325FD-AE52-4E35-B531-508D977D32A6&amp;amp;displaylang=en .NET Framework 3.5 or later] (if you have the Character Builder or Monster Builder installed, you have this)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Version History==&lt;br /&gt;
&lt;br /&gt;
===Version 1.5===&lt;br /&gt;
&lt;br /&gt;
====Version 1.5.1====&lt;br /&gt;
* Corrected problem when importing certain beholders eye-powers&lt;br /&gt;
* Negative skill totals should now correctly import without +- problem&lt;br /&gt;
* Fixed a problem with certain older Character Builder formats (the &amp;quot;(&amp;quot; in an XML name problem)&lt;br /&gt;
* &amp;quot;End of Source&#039;s Next Turn&amp;quot; effects should now properly end if the source delays&lt;br /&gt;
* Modified settings to attempt to account for increased system-font size (this may or may not fix the problem)&lt;br /&gt;
&lt;br /&gt;
====Version 1.5.0====&lt;br /&gt;
&lt;br /&gt;
* Importing from Character Builder now active!&lt;br /&gt;
:: (look for the CB Load button the library window and on the StatBlock edit window)&lt;br /&gt;
* Cleaned up the Damage/Healing number-box logic&lt;br /&gt;
* Second Wind and Action Point will now automatically appear as powers for PCs/Heroes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Version 1.4===&lt;br /&gt;
&lt;br /&gt;
====Version 1.4.2====&lt;br /&gt;
* Reworked Initiative and Damage tabs to be more distinctive&lt;br /&gt;
** Changed initiative and damage/heal entry boxes to be numeric up-down boxes&lt;br /&gt;
** Added 5 and +5 to damage/heal tab for fast values&lt;br /&gt;
** Added Surge and Maximum to damage/heal tab for fast values&lt;br /&gt;
** Removed Slay button to make room (just hit Max then Damage and it&#039;ll do the same thing)&lt;br /&gt;
* Added Feat line to Stat Block&lt;br /&gt;
* Healing Surge value will display in statblock for PCs&lt;br /&gt;
* Altered Ready functionality to conform to the rules (it doesn&#039;t remove from the initiative structure anymore, just marks as *Rdy*.  This will clear when next turn starts, or is moved to start of list)&lt;br /&gt;
* Several overhauls and cleanups to &#039;Start of Turn&#039; functionality&lt;br /&gt;
* Changing a statblock in the library will now update current combatants&lt;br /&gt;
* Changed &#039;Undo Turn&#039; button to &#039;Back Up&#039;, and reworked functionality (still doesn&#039;t undo damage/healing dealt)&lt;br /&gt;
* Moved &#039;Remove Fighter&#039; button to Initiative tab&lt;br /&gt;
* Removed &#039;Roll Initiatives&#039; and &#039;Reset Encounter&#039; buttons from main screen.  They are menu options under the &#039;Combat&#039; menu, and don&#039;t need to be front-and-center, since they&#039;re only accessed twice a fight.&lt;br /&gt;
&lt;br /&gt;
====Version 1.4.1====&lt;br /&gt;
* Added dropdown on Effect screen with pre-loaded effect names&lt;br /&gt;
* Effects with the name &#039;Marked&#039; are now unique per target. Adding a new one will overlay a prexisting one.&lt;br /&gt;
* Inactive combatants will no longer prompt to recharge powers&lt;br /&gt;
* Reworked the Rich Text import logic for more accurate checking of what it is reading. For example, the Skeleton power Speed of the Dead will no longer get eaten by the Speed line.&lt;br /&gt;
* Fixed a few problems with the updating logic for the power list on the individual statblock window.&lt;br /&gt;
* Bloody condition will now show on equal to or less than Bloody value, rather than less than.&lt;br /&gt;
&lt;br /&gt;
====Version 1.4.0====&lt;br /&gt;
* Added automated saving throws (will prompt)&lt;br /&gt;
* Added automated power recharge (will prompt)&lt;br /&gt;
* Modified minimum window size to accommodate smaller desktop widths&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Version 1.3===&lt;br /&gt;
&lt;br /&gt;
====Version 1.3.3====&lt;br /&gt;
* PCs will no longer drop to the &#039;Inactive&#039; category, so that proper death save timing will be obvious.&lt;br /&gt;
* Fixed a crashing problem due to the new &#039;save notes&#039; code.&lt;br /&gt;
&lt;br /&gt;
====Version 1.3.2====&lt;br /&gt;
* Effects will now automatically drop off targets if they are of the &#039;Until start/end&#039; variety. (automatic power recharge, saving throws, etc are in the works)&lt;br /&gt;
* Changing the selection on the main list with the arrow keys now works&lt;br /&gt;
* Both Global and Individual notes are now saved with the encounter&lt;br /&gt;
&lt;br /&gt;
====Version 1.3.1====&lt;br /&gt;
* Now handles &#039;small font&#039; and &#039;large font&#039; format of new version of Monster Builder.&lt;br /&gt;
* Propertly imports skills (weren&#039;t being copied-to-RTF in previous MB)&lt;br /&gt;
* Properly imports and saves Immunities (weren&#039;t included in previous MB)&lt;br /&gt;
* Properly imports and saves Source book info (wasn&#039;t included in previous MB)&lt;br /&gt;
* Added functionality to Statblock display to show recharge as dice, as in standard statblocks&lt;br /&gt;
&lt;br /&gt;
====Version 1.3.0====&lt;br /&gt;
* Layout re-do of the Main screen&lt;br /&gt;
* Added Effect tracking (manual removal, currently)&lt;br /&gt;
* Added Power Usage tracking (also manual, for the moment)&lt;br /&gt;
* Added Global Notes field (not saved)&lt;br /&gt;
* Miscellaneous bug fixes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Version 1.2===&lt;br /&gt;
&lt;br /&gt;
====Version 1.2.2====&lt;br /&gt;
* Added prompt for required information on Statblock screen&lt;br /&gt;
* Modified tab-order on Statblock screen to account for PC checkbox.&lt;br /&gt;
&lt;br /&gt;
====Version 1.2.1====&lt;br /&gt;
* Corrected problem with changes on Library screen, cased by 1.2 fix:  &amp;quot;Added edit message to prevent overwrite of other entries when changing names&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Version 1.2.0====&lt;br /&gt;
* Main Screen&lt;br /&gt;
** Rewrote Initiative List logic for greater consistency&lt;br /&gt;
** Modified XP display on Initiative list to show XP/Lvl for 5 PCs if no PCs present in list&lt;br /&gt;
** Added &#039;Inactive&#039; section to initiative list&lt;br /&gt;
** Added popup-tooltips to many items&lt;br /&gt;
** Made &#039;Load Encounter&#039; clear current encounter first, and added &#039;Import Encounter&#039; to load without clearing&lt;br /&gt;
** Modified Reserve group to sort PCs above NPCs&lt;br /&gt;
** Modified HP display to show HP even on inactive targets&lt;br /&gt;
* Library Screen&lt;br /&gt;
** Added new filter to Library Window for Role &lt;br /&gt;
** Added edit message to prevent overwrite of other entries when changing names&lt;br /&gt;
** Moved PCs to top of list by adding *&#039;s before their names&lt;br /&gt;
** Fixed multiselect problem between main list and add list&lt;br /&gt;
** Placed &#039;Add to Battle&#039; buttons on top of both lists for ease of use&lt;br /&gt;
* Statblock Screen&lt;br /&gt;
** Added PC checkbox linked to &#039;Hero&#039; option on Role dropdown&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Version 1.1===&lt;br /&gt;
* Main Screen&lt;br /&gt;
** Changed &#039;Compendium&#039; to &#039;Library&#039;&lt;br /&gt;
** Unified Damage and Healing # field&lt;br /&gt;
** Removed &#039;Encounter Name&#039; from main screen - was buggy and not worth fixing&lt;br /&gt;
* Library Screen&lt;br /&gt;
** Added Level-range filters&lt;br /&gt;
** Redid &#039;Add to Battle&#039; display, added encounter XP readouts for added entries&lt;br /&gt;
** Added multi-select/delete capability&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Version 1.0===&lt;br /&gt;
* Original Public Release&lt;/div&gt;</summary>
		<author><name>Mortaneus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=DnD4eCM&amp;diff=122675</id>
		<title>DnD4eCM</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=DnD4eCM&amp;diff=122675"/>
		<updated>2009-10-05T08:25:47Z</updated>

		<summary type="html">&lt;p&gt;Mortaneus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
Hey, everyone!  Mortaneus here.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve been running a 4e game for a while now, and I use my laptop as my GM screen.&lt;br /&gt;
&lt;br /&gt;
As such, I&#039;ve spent a decent amount of time examining the various digital assistant offerings out there. I&#039;ve mainly been using Virtual Combat Cards, MasterPlan, and OneNote to do what I want to do.&lt;br /&gt;
&lt;br /&gt;
All are excellent offerings. However, none of them have exactly the feature set I want while running a fight. Since I prefer to fix rather than complain, I went about writing my own (being a programmer myself).&lt;br /&gt;
&lt;br /&gt;
This is the result.  Enjoy!&lt;br /&gt;
&lt;br /&gt;
==Main Features==&lt;br /&gt;
* Paste Monsters directly from the WotC Monster Builder using the Copy-to-Rich Text option&lt;br /&gt;
* Load PCs directly from Character Builder Files&lt;br /&gt;
* Shows full stat-blocks for every combatant on the main screen&lt;br /&gt;
* Automatically saves a library of every entered monster/PC to speed preparation&lt;br /&gt;
* Load and Save encounter rosters to save time at the table&lt;br /&gt;
* Tracks most combat data for the GM:&lt;br /&gt;
** Initiative order&lt;br /&gt;
** Hit points (including temporary)&lt;br /&gt;
** Power-expenditure (including recharge rolls)&lt;br /&gt;
** Lingering Effects&lt;br /&gt;
** Saving Throws&lt;br /&gt;
&lt;br /&gt;
==Current Version==&lt;br /&gt;
[http://cid-2f8cf7f213264374.skydrive.live.com/self.aspx/.Public/DnD4e%20Combat%20Manager%20v1.5.1.zip DnD4e Combat Manager v1.5.1]&lt;br /&gt;
&lt;br /&gt;
===Version 1.5.1===&lt;br /&gt;
* Corrected problem when importing certain beholders eye-powers&lt;br /&gt;
* Negative skill totals should now correctly import without +- problem&lt;br /&gt;
* Fixed a problem with certain older Character Builder formats (the &amp;quot;(&amp;quot; in an XML name problem)&lt;br /&gt;
* &amp;quot;End of Source&#039;s Next Turn&amp;quot; effects should now properly end if the source delays&lt;br /&gt;
* Modified settings to attempt to account for increased system-font size (this may or may not fix the problem)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Screenshot==&lt;br /&gt;
http://i35.tinypic.com/1z3mp84.jpg&lt;br /&gt;
&lt;br /&gt;
(accurate as of v1.4.2)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
* Windows XP and later only&lt;br /&gt;
* Requires [http://www.microsoft.com/downloads/details.aspx?FamilyId=333325FD-AE52-4E35-B531-508D977D32A6&amp;amp;displaylang=en .NET Framework 3.5 or later] (if you have the Character Builder or Monster Builder installed, you have this)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Version History==&lt;br /&gt;
&lt;br /&gt;
===Version 1.5===&lt;br /&gt;
&lt;br /&gt;
====Version 1.5.0====&lt;br /&gt;
&lt;br /&gt;
* Importing from Character Builder now active!&lt;br /&gt;
:: (look for the CB Load button the library window and on the StatBlock edit window)&lt;br /&gt;
* Cleaned up the Damage/Healing number-box logic&lt;br /&gt;
* Second Wind and Action Point will now automatically appear as powers for PCs/Heroes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Version 1.4===&lt;br /&gt;
&lt;br /&gt;
====Version 1.4.2====&lt;br /&gt;
* Reworked Initiative and Damage tabs to be more distinctive&lt;br /&gt;
** Changed initiative and damage/heal entry boxes to be numeric up-down boxes&lt;br /&gt;
** Added 5 and +5 to damage/heal tab for fast values&lt;br /&gt;
** Added Surge and Maximum to damage/heal tab for fast values&lt;br /&gt;
** Removed Slay button to make room (just hit Max then Damage and it&#039;ll do the same thing)&lt;br /&gt;
* Added Feat line to Stat Block&lt;br /&gt;
* Healing Surge value will display in statblock for PCs&lt;br /&gt;
* Altered Ready functionality to conform to the rules (it doesn&#039;t remove from the initiative structure anymore, just marks as *Rdy*.  This will clear when next turn starts, or is moved to start of list)&lt;br /&gt;
* Several overhauls and cleanups to &#039;Start of Turn&#039; functionality&lt;br /&gt;
* Changing a statblock in the library will now update current combatants&lt;br /&gt;
* Changed &#039;Undo Turn&#039; button to &#039;Back Up&#039;, and reworked functionality (still doesn&#039;t undo damage/healing dealt)&lt;br /&gt;
* Moved &#039;Remove Fighter&#039; button to Initiative tab&lt;br /&gt;
* Removed &#039;Roll Initiatives&#039; and &#039;Reset Encounter&#039; buttons from main screen.  They are menu options under the &#039;Combat&#039; menu, and don&#039;t need to be front-and-center, since they&#039;re only accessed twice a fight.&lt;br /&gt;
&lt;br /&gt;
====Version 1.4.1====&lt;br /&gt;
* Added dropdown on Effect screen with pre-loaded effect names&lt;br /&gt;
* Effects with the name &#039;Marked&#039; are now unique per target. Adding a new one will overlay a prexisting one.&lt;br /&gt;
* Inactive combatants will no longer prompt to recharge powers&lt;br /&gt;
* Reworked the Rich Text import logic for more accurate checking of what it is reading. For example, the Skeleton power Speed of the Dead will no longer get eaten by the Speed line.&lt;br /&gt;
* Fixed a few problems with the updating logic for the power list on the individual statblock window.&lt;br /&gt;
* Bloody condition will now show on equal to or less than Bloody value, rather than less than.&lt;br /&gt;
&lt;br /&gt;
====Version 1.4.0====&lt;br /&gt;
* Added automated saving throws (will prompt)&lt;br /&gt;
* Added automated power recharge (will prompt)&lt;br /&gt;
* Modified minimum window size to accommodate smaller desktop widths&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Version 1.3===&lt;br /&gt;
&lt;br /&gt;
====Version 1.3.3====&lt;br /&gt;
* PCs will no longer drop to the &#039;Inactive&#039; category, so that proper death save timing will be obvious.&lt;br /&gt;
* Fixed a crashing problem due to the new &#039;save notes&#039; code.&lt;br /&gt;
&lt;br /&gt;
====Version 1.3.2====&lt;br /&gt;
* Effects will now automatically drop off targets if they are of the &#039;Until start/end&#039; variety. (automatic power recharge, saving throws, etc are in the works)&lt;br /&gt;
* Changing the selection on the main list with the arrow keys now works&lt;br /&gt;
* Both Global and Individual notes are now saved with the encounter&lt;br /&gt;
&lt;br /&gt;
====Version 1.3.1====&lt;br /&gt;
* Now handles &#039;small font&#039; and &#039;large font&#039; format of new version of Monster Builder.&lt;br /&gt;
* Propertly imports skills (weren&#039;t being copied-to-RTF in previous MB)&lt;br /&gt;
* Properly imports and saves Immunities (weren&#039;t included in previous MB)&lt;br /&gt;
* Properly imports and saves Source book info (wasn&#039;t included in previous MB)&lt;br /&gt;
* Added functionality to Statblock display to show recharge as dice, as in standard statblocks&lt;br /&gt;
&lt;br /&gt;
====Version 1.3.0====&lt;br /&gt;
* Layout re-do of the Main screen&lt;br /&gt;
* Added Effect tracking (manual removal, currently)&lt;br /&gt;
* Added Power Usage tracking (also manual, for the moment)&lt;br /&gt;
* Added Global Notes field (not saved)&lt;br /&gt;
* Miscellaneous bug fixes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Version 1.2===&lt;br /&gt;
&lt;br /&gt;
====Version 1.2.2====&lt;br /&gt;
* Added prompt for required information on Statblock screen&lt;br /&gt;
* Modified tab-order on Statblock screen to account for PC checkbox.&lt;br /&gt;
&lt;br /&gt;
====Version 1.2.1====&lt;br /&gt;
* Corrected problem with changes on Library screen, cased by 1.2 fix:  &amp;quot;Added edit message to prevent overwrite of other entries when changing names&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Version 1.2.0====&lt;br /&gt;
* Main Screen&lt;br /&gt;
** Rewrote Initiative List logic for greater consistency&lt;br /&gt;
** Modified XP display on Initiative list to show XP/Lvl for 5 PCs if no PCs present in list&lt;br /&gt;
** Added &#039;Inactive&#039; section to initiative list&lt;br /&gt;
** Added popup-tooltips to many items&lt;br /&gt;
** Made &#039;Load Encounter&#039; clear current encounter first, and added &#039;Import Encounter&#039; to load without clearing&lt;br /&gt;
** Modified Reserve group to sort PCs above NPCs&lt;br /&gt;
** Modified HP display to show HP even on inactive targets&lt;br /&gt;
* Library Screen&lt;br /&gt;
** Added new filter to Library Window for Role &lt;br /&gt;
** Added edit message to prevent overwrite of other entries when changing names&lt;br /&gt;
** Moved PCs to top of list by adding *&#039;s before their names&lt;br /&gt;
** Fixed multiselect problem between main list and add list&lt;br /&gt;
** Placed &#039;Add to Battle&#039; buttons on top of both lists for ease of use&lt;br /&gt;
* Statblock Screen&lt;br /&gt;
** Added PC checkbox linked to &#039;Hero&#039; option on Role dropdown&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Version 1.1===&lt;br /&gt;
* Main Screen&lt;br /&gt;
** Changed &#039;Compendium&#039; to &#039;Library&#039;&lt;br /&gt;
** Unified Damage and Healing # field&lt;br /&gt;
** Removed &#039;Encounter Name&#039; from main screen - was buggy and not worth fixing&lt;br /&gt;
* Library Screen&lt;br /&gt;
** Added Level-range filters&lt;br /&gt;
** Redid &#039;Add to Battle&#039; display, added encounter XP readouts for added entries&lt;br /&gt;
** Added multi-select/delete capability&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Version 1.0===&lt;br /&gt;
* Original Public Release&lt;/div&gt;</summary>
		<author><name>Mortaneus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=DnD4eCM&amp;diff=122674</id>
		<title>DnD4eCM</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=DnD4eCM&amp;diff=122674"/>
		<updated>2009-10-05T08:24:52Z</updated>

		<summary type="html">&lt;p&gt;Mortaneus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
Hey, everyone!  Mortaneus here.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve been running a 4e game for a while now, and I use my laptop as my GM screen.&lt;br /&gt;
&lt;br /&gt;
As such, I&#039;ve spent a decent amount of time examining the various digital assistant offerings out there. I&#039;ve mainly been using Virtual Combat Cards, MasterPlan, and OneNote to do what I want to do.&lt;br /&gt;
&lt;br /&gt;
All are excellent offerings. However, none of them have exactly the feature set I want while running a fight. Since I prefer to fix rather than complain, I went about writing my own (being a programmer myself).&lt;br /&gt;
&lt;br /&gt;
This is the result.  Enjoy!&lt;br /&gt;
&lt;br /&gt;
==Main Features==&lt;br /&gt;
* Paste Monsters directly from the WotC Monster Builder using the Copy-to-Rich Text option&lt;br /&gt;
* Load PCs directly from Character Builder Files&lt;br /&gt;
* Shows full stat-blocks for every combatant on the main screen&lt;br /&gt;
* Automatically saves a library of every entered monster/PC to speed preparation&lt;br /&gt;
* Load and Save encounter rosters to save time at the table&lt;br /&gt;
* Tracks most combat data for the GM:&lt;br /&gt;
** Initiative order&lt;br /&gt;
** Hit points (including temporary)&lt;br /&gt;
** Power-expenditure (including recharge rolls)&lt;br /&gt;
** Lingering Effects&lt;br /&gt;
** Saving Throws&lt;br /&gt;
&lt;br /&gt;
==Current Version==&lt;br /&gt;
[http://cid-2f8cf7f213264374.skydrive.live.com/self.aspx/.Public/DnD4e%20Combat%20Manager%20v1.5.1.zip DnD4e Combat Manager v1.5.1]&lt;br /&gt;
&lt;br /&gt;
===Version 1.5.1===&lt;br /&gt;
* Corrected problem when importing certain beholders eye-powers&lt;br /&gt;
* Negative skill totals should now correctly import without +- problem&lt;br /&gt;
* Fixed a problem with certain older Character Builder formats (the &amp;quot;(&amp;quot; in an XML name problem)&lt;br /&gt;
* &amp;quot;End of Source&#039;s Next Turn&amp;quot; effects should now properly end if the source delays&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Screenshot==&lt;br /&gt;
http://i35.tinypic.com/1z3mp84.jpg&lt;br /&gt;
&lt;br /&gt;
(accurate as of v1.4.2)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
* Windows XP and later only&lt;br /&gt;
* Requires [http://www.microsoft.com/downloads/details.aspx?FamilyId=333325FD-AE52-4E35-B531-508D977D32A6&amp;amp;displaylang=en .NET Framework 3.5 or later] (if you have the Character Builder or Monster Builder installed, you have this)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Version History==&lt;br /&gt;
&lt;br /&gt;
===Version 1.5===&lt;br /&gt;
&lt;br /&gt;
====Version 1.5.0====&lt;br /&gt;
&lt;br /&gt;
* Importing from Character Builder now active!&lt;br /&gt;
:: (look for the CB Load button the library window and on the StatBlock edit window)&lt;br /&gt;
* Cleaned up the Damage/Healing number-box logic&lt;br /&gt;
* Second Wind and Action Point will now automatically appear as powers for PCs/Heroes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Version 1.4===&lt;br /&gt;
&lt;br /&gt;
====Version 1.4.2====&lt;br /&gt;
* Reworked Initiative and Damage tabs to be more distinctive&lt;br /&gt;
** Changed initiative and damage/heal entry boxes to be numeric up-down boxes&lt;br /&gt;
** Added 5 and +5 to damage/heal tab for fast values&lt;br /&gt;
** Added Surge and Maximum to damage/heal tab for fast values&lt;br /&gt;
** Removed Slay button to make room (just hit Max then Damage and it&#039;ll do the same thing)&lt;br /&gt;
* Added Feat line to Stat Block&lt;br /&gt;
* Healing Surge value will display in statblock for PCs&lt;br /&gt;
* Altered Ready functionality to conform to the rules (it doesn&#039;t remove from the initiative structure anymore, just marks as *Rdy*.  This will clear when next turn starts, or is moved to start of list)&lt;br /&gt;
* Several overhauls and cleanups to &#039;Start of Turn&#039; functionality&lt;br /&gt;
* Changing a statblock in the library will now update current combatants&lt;br /&gt;
* Changed &#039;Undo Turn&#039; button to &#039;Back Up&#039;, and reworked functionality (still doesn&#039;t undo damage/healing dealt)&lt;br /&gt;
* Moved &#039;Remove Fighter&#039; button to Initiative tab&lt;br /&gt;
* Removed &#039;Roll Initiatives&#039; and &#039;Reset Encounter&#039; buttons from main screen.  They are menu options under the &#039;Combat&#039; menu, and don&#039;t need to be front-and-center, since they&#039;re only accessed twice a fight.&lt;br /&gt;
&lt;br /&gt;
====Version 1.4.1====&lt;br /&gt;
* Added dropdown on Effect screen with pre-loaded effect names&lt;br /&gt;
* Effects with the name &#039;Marked&#039; are now unique per target. Adding a new one will overlay a prexisting one.&lt;br /&gt;
* Inactive combatants will no longer prompt to recharge powers&lt;br /&gt;
* Reworked the Rich Text import logic for more accurate checking of what it is reading. For example, the Skeleton power Speed of the Dead will no longer get eaten by the Speed line.&lt;br /&gt;
* Fixed a few problems with the updating logic for the power list on the individual statblock window.&lt;br /&gt;
* Bloody condition will now show on equal to or less than Bloody value, rather than less than.&lt;br /&gt;
&lt;br /&gt;
====Version 1.4.0====&lt;br /&gt;
* Added automated saving throws (will prompt)&lt;br /&gt;
* Added automated power recharge (will prompt)&lt;br /&gt;
* Modified minimum window size to accommodate smaller desktop widths&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Version 1.3===&lt;br /&gt;
&lt;br /&gt;
====Version 1.3.3====&lt;br /&gt;
* PCs will no longer drop to the &#039;Inactive&#039; category, so that proper death save timing will be obvious.&lt;br /&gt;
* Fixed a crashing problem due to the new &#039;save notes&#039; code.&lt;br /&gt;
&lt;br /&gt;
====Version 1.3.2====&lt;br /&gt;
* Effects will now automatically drop off targets if they are of the &#039;Until start/end&#039; variety. (automatic power recharge, saving throws, etc are in the works)&lt;br /&gt;
* Changing the selection on the main list with the arrow keys now works&lt;br /&gt;
* Both Global and Individual notes are now saved with the encounter&lt;br /&gt;
&lt;br /&gt;
====Version 1.3.1====&lt;br /&gt;
* Now handles &#039;small font&#039; and &#039;large font&#039; format of new version of Monster Builder.&lt;br /&gt;
* Propertly imports skills (weren&#039;t being copied-to-RTF in previous MB)&lt;br /&gt;
* Properly imports and saves Immunities (weren&#039;t included in previous MB)&lt;br /&gt;
* Properly imports and saves Source book info (wasn&#039;t included in previous MB)&lt;br /&gt;
* Added functionality to Statblock display to show recharge as dice, as in standard statblocks&lt;br /&gt;
&lt;br /&gt;
====Version 1.3.0====&lt;br /&gt;
* Layout re-do of the Main screen&lt;br /&gt;
* Added Effect tracking (manual removal, currently)&lt;br /&gt;
* Added Power Usage tracking (also manual, for the moment)&lt;br /&gt;
* Added Global Notes field (not saved)&lt;br /&gt;
* Miscellaneous bug fixes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Version 1.2===&lt;br /&gt;
&lt;br /&gt;
====Version 1.2.2====&lt;br /&gt;
* Added prompt for required information on Statblock screen&lt;br /&gt;
* Modified tab-order on Statblock screen to account for PC checkbox.&lt;br /&gt;
&lt;br /&gt;
====Version 1.2.1====&lt;br /&gt;
* Corrected problem with changes on Library screen, cased by 1.2 fix:  &amp;quot;Added edit message to prevent overwrite of other entries when changing names&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Version 1.2.0====&lt;br /&gt;
* Main Screen&lt;br /&gt;
** Rewrote Initiative List logic for greater consistency&lt;br /&gt;
** Modified XP display on Initiative list to show XP/Lvl for 5 PCs if no PCs present in list&lt;br /&gt;
** Added &#039;Inactive&#039; section to initiative list&lt;br /&gt;
** Added popup-tooltips to many items&lt;br /&gt;
** Made &#039;Load Encounter&#039; clear current encounter first, and added &#039;Import Encounter&#039; to load without clearing&lt;br /&gt;
** Modified Reserve group to sort PCs above NPCs&lt;br /&gt;
** Modified HP display to show HP even on inactive targets&lt;br /&gt;
* Library Screen&lt;br /&gt;
** Added new filter to Library Window for Role &lt;br /&gt;
** Added edit message to prevent overwrite of other entries when changing names&lt;br /&gt;
** Moved PCs to top of list by adding *&#039;s before their names&lt;br /&gt;
** Fixed multiselect problem between main list and add list&lt;br /&gt;
** Placed &#039;Add to Battle&#039; buttons on top of both lists for ease of use&lt;br /&gt;
* Statblock Screen&lt;br /&gt;
** Added PC checkbox linked to &#039;Hero&#039; option on Role dropdown&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Version 1.1===&lt;br /&gt;
* Main Screen&lt;br /&gt;
** Changed &#039;Compendium&#039; to &#039;Library&#039;&lt;br /&gt;
** Unified Damage and Healing # field&lt;br /&gt;
** Removed &#039;Encounter Name&#039; from main screen - was buggy and not worth fixing&lt;br /&gt;
* Library Screen&lt;br /&gt;
** Added Level-range filters&lt;br /&gt;
** Redid &#039;Add to Battle&#039; display, added encounter XP readouts for added entries&lt;br /&gt;
** Added multi-select/delete capability&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Version 1.0===&lt;br /&gt;
* Original Public Release&lt;/div&gt;</summary>
		<author><name>Mortaneus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=DnD4eCM&amp;diff=122424</id>
		<title>DnD4eCM</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=DnD4eCM&amp;diff=122424"/>
		<updated>2009-10-04T06:47:41Z</updated>

		<summary type="html">&lt;p&gt;Mortaneus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
Hey, everyone!  Mortaneus here.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve been running a 4e game for a while now, and I use my laptop as my GM screen.&lt;br /&gt;
&lt;br /&gt;
As such, I&#039;ve spent a decent amount of time examining the various digital assistant offerings out there. I&#039;ve mainly been using Virtual Combat Cards, MasterPlan, and OneNote to do what I want to do.&lt;br /&gt;
&lt;br /&gt;
All are excellent offerings. However, none of them have exactly the feature set I want while running a fight. Since I prefer to fix rather than complain, I went about writing my own (being a programmer myself).&lt;br /&gt;
&lt;br /&gt;
This is the result.  Enjoy!&lt;br /&gt;
&lt;br /&gt;
==Main Features==&lt;br /&gt;
* Paste Monsters directly from the WotC Monster Builder using the Copy-to-Rich Text option&lt;br /&gt;
* Load PCs directly from Character Builder Files&lt;br /&gt;
* Shows full stat-blocks for every combatant on the main screen&lt;br /&gt;
* Automatically saves a library of every entered monster/PC to speed preparation&lt;br /&gt;
* Load and Save encounter rosters to save time at the table&lt;br /&gt;
* Tracks most combat data for the GM:&lt;br /&gt;
** Initiative order&lt;br /&gt;
** Hit points (including temporary)&lt;br /&gt;
** Power-expenditure (including recharge rolls)&lt;br /&gt;
** Lingering Effects&lt;br /&gt;
** Saving Throws&lt;br /&gt;
&lt;br /&gt;
==Current Version==&lt;br /&gt;
[http://cid-2f8cf7f213264374.skydrive.live.com/self.aspx/.Public/DnD4e%20Combat%20Manager%20v1.5.zip DnD4e Combat Manager v1.5]&lt;br /&gt;
&lt;br /&gt;
===Version 1.5===&lt;br /&gt;
* Importing from Character Builder now active!&lt;br /&gt;
:: (look for the CB Load button the library window and on the StatBlock edit window)&lt;br /&gt;
* Cleaned up the Damage/Healing number-box logic&lt;br /&gt;
* Second Wind and Action Point will now automatically appear as powers for PCs/Heroes&lt;br /&gt;
&lt;br /&gt;
==Screenshot==&lt;br /&gt;
http://i35.tinypic.com/1z3mp84.jpg&lt;br /&gt;
&lt;br /&gt;
(accurate as of v1.4.2)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
* Windows XP and later only&lt;br /&gt;
* Requires [http://www.microsoft.com/downloads/details.aspx?FamilyId=333325FD-AE52-4E35-B531-508D977D32A6&amp;amp;displaylang=en .NET Framework 3.5 or later] (if you have the Character Builder or Monster Builder installed, you have this)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Version History==&lt;br /&gt;
&lt;br /&gt;
===Version 1.4===&lt;br /&gt;
&lt;br /&gt;
====Version 1.4.2====&lt;br /&gt;
* Reworked Initiative and Damage tabs to be more distinctive&lt;br /&gt;
** Changed initiative and damage/heal entry boxes to be numeric up-down boxes&lt;br /&gt;
** Added 5 and +5 to damage/heal tab for fast values&lt;br /&gt;
** Added Surge and Maximum to damage/heal tab for fast values&lt;br /&gt;
** Removed Slay button to make room (just hit Max then Damage and it&#039;ll do the same thing)&lt;br /&gt;
* Added Feat line to Stat Block&lt;br /&gt;
* Healing Surge value will display in statblock for PCs&lt;br /&gt;
* Altered Ready functionality to conform to the rules (it doesn&#039;t remove from the initiative structure anymore, just marks as *Rdy*.  This will clear when next turn starts, or is moved to start of list)&lt;br /&gt;
* Several overhauls and cleanups to &#039;Start of Turn&#039; functionality&lt;br /&gt;
* Changing a statblock in the library will now update current combatants&lt;br /&gt;
* Changed &#039;Undo Turn&#039; button to &#039;Back Up&#039;, and reworked functionality (still doesn&#039;t undo damage/healing dealt)&lt;br /&gt;
* Moved &#039;Remove Fighter&#039; button to Initiative tab&lt;br /&gt;
* Removed &#039;Roll Initiatives&#039; and &#039;Reset Encounter&#039; buttons from main screen.  They are menu options under the &#039;Combat&#039; menu, and don&#039;t need to be front-and-center, since they&#039;re only accessed twice a fight.&lt;br /&gt;
&lt;br /&gt;
====Version 1.4.1====&lt;br /&gt;
* Added dropdown on Effect screen with pre-loaded effect names&lt;br /&gt;
* Effects with the name &#039;Marked&#039; are now unique per target. Adding a new one will overlay a prexisting one.&lt;br /&gt;
* Inactive combatants will no longer prompt to recharge powers&lt;br /&gt;
* Reworked the Rich Text import logic for more accurate checking of what it is reading. For example, the Skeleton power Speed of the Dead will no longer get eaten by the Speed line.&lt;br /&gt;
* Fixed a few problems with the updating logic for the power list on the individual statblock window.&lt;br /&gt;
* Bloody condition will now show on equal to or less than Bloody value, rather than less than.&lt;br /&gt;
&lt;br /&gt;
====Version 1.4.0====&lt;br /&gt;
* Added automated saving throws (will prompt)&lt;br /&gt;
* Added automated power recharge (will prompt)&lt;br /&gt;
* Modified minimum window size to accommodate smaller desktop widths&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Version 1.3===&lt;br /&gt;
&lt;br /&gt;
====Version 1.3.3====&lt;br /&gt;
* PCs will no longer drop to the &#039;Inactive&#039; category, so that proper death save timing will be obvious.&lt;br /&gt;
* Fixed a crashing problem due to the new &#039;save notes&#039; code.&lt;br /&gt;
&lt;br /&gt;
====Version 1.3.2====&lt;br /&gt;
* Effects will now automatically drop off targets if they are of the &#039;Until start/end&#039; variety. (automatic power recharge, saving throws, etc are in the works)&lt;br /&gt;
* Changing the selection on the main list with the arrow keys now works&lt;br /&gt;
* Both Global and Individual notes are now saved with the encounter&lt;br /&gt;
&lt;br /&gt;
====Version 1.3.1====&lt;br /&gt;
* Now handles &#039;small font&#039; and &#039;large font&#039; format of new version of Monster Builder.&lt;br /&gt;
* Propertly imports skills (weren&#039;t being copied-to-RTF in previous MB)&lt;br /&gt;
* Properly imports and saves Immunities (weren&#039;t included in previous MB)&lt;br /&gt;
* Properly imports and saves Source book info (wasn&#039;t included in previous MB)&lt;br /&gt;
* Added functionality to Statblock display to show recharge as dice, as in standard statblocks&lt;br /&gt;
&lt;br /&gt;
====Version 1.3.0====&lt;br /&gt;
* Layout re-do of the Main screen&lt;br /&gt;
* Added Effect tracking (manual removal, currently)&lt;br /&gt;
* Added Power Usage tracking (also manual, for the moment)&lt;br /&gt;
* Added Global Notes field (not saved)&lt;br /&gt;
* Miscellaneous bug fixes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Version 1.2===&lt;br /&gt;
&lt;br /&gt;
====Version 1.2.2====&lt;br /&gt;
* Added prompt for required information on Statblock screen&lt;br /&gt;
* Modified tab-order on Statblock screen to account for PC checkbox.&lt;br /&gt;
&lt;br /&gt;
====Version 1.2.1====&lt;br /&gt;
* Corrected problem with changes on Library screen, cased by 1.2 fix:  &amp;quot;Added edit message to prevent overwrite of other entries when changing names&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Version 1.2.0====&lt;br /&gt;
* Main Screen&lt;br /&gt;
** Rewrote Initiative List logic for greater consistency&lt;br /&gt;
** Modified XP display on Initiative list to show XP/Lvl for 5 PCs if no PCs present in list&lt;br /&gt;
** Added &#039;Inactive&#039; section to initiative list&lt;br /&gt;
** Added popup-tooltips to many items&lt;br /&gt;
** Made &#039;Load Encounter&#039; clear current encounter first, and added &#039;Import Encounter&#039; to load without clearing&lt;br /&gt;
** Modified Reserve group to sort PCs above NPCs&lt;br /&gt;
** Modified HP display to show HP even on inactive targets&lt;br /&gt;
* Library Screen&lt;br /&gt;
** Added new filter to Library Window for Role &lt;br /&gt;
** Added edit message to prevent overwrite of other entries when changing names&lt;br /&gt;
** Moved PCs to top of list by adding *&#039;s before their names&lt;br /&gt;
** Fixed multiselect problem between main list and add list&lt;br /&gt;
** Placed &#039;Add to Battle&#039; buttons on top of both lists for ease of use&lt;br /&gt;
* Statblock Screen&lt;br /&gt;
** Added PC checkbox linked to &#039;Hero&#039; option on Role dropdown&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Version 1.1===&lt;br /&gt;
* Main Screen&lt;br /&gt;
** Changed &#039;Compendium&#039; to &#039;Library&#039;&lt;br /&gt;
** Unified Damage and Healing # field&lt;br /&gt;
** Removed &#039;Encounter Name&#039; from main screen - was buggy and not worth fixing&lt;br /&gt;
* Library Screen&lt;br /&gt;
** Added Level-range filters&lt;br /&gt;
** Redid &#039;Add to Battle&#039; display, added encounter XP readouts for added entries&lt;br /&gt;
** Added multi-select/delete capability&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Version 1.0===&lt;br /&gt;
* Original Public Release&lt;/div&gt;</summary>
		<author><name>Mortaneus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=DnD4eCM&amp;diff=121919</id>
		<title>DnD4eCM</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=DnD4eCM&amp;diff=121919"/>
		<updated>2009-09-30T17:15:08Z</updated>

		<summary type="html">&lt;p&gt;Mortaneus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
Hey, everyone!  Mortaneus here.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve been running a 4e game for a while now, and I use my laptop as my GM screen.&lt;br /&gt;
&lt;br /&gt;
As such, I&#039;ve spent a decent amount of time examining the various digital assistant offerings out there. I&#039;ve mainly been using Virtual Combat Cards, MasterPlan, and OneNote to do what I want to do.&lt;br /&gt;
&lt;br /&gt;
All are excellent offerings. However, none of them have exactly the feature set I want while running a fight. Since I prefer to fix rather than complain, I went about writing my own (being a programmer myself).&lt;br /&gt;
&lt;br /&gt;
This is the result.  Enjoy!&lt;br /&gt;
&lt;br /&gt;
==Current Version==&lt;br /&gt;
[http://cid-2f8cf7f213264374.skydrive.live.com/self.aspx/.Public/DnD4e%20Combat%20Manager%20v1.4.2.zip DnD4e Combat Manager v1.4.2]&lt;br /&gt;
&lt;br /&gt;
===v1.4.2 Updates===&lt;br /&gt;
* Reworked Initiative and Damage tabs to be more distinctive&lt;br /&gt;
** Changed initiative and damage/heal entry boxes to be numeric up-down boxes&lt;br /&gt;
** Added 5 and +5 to damage/heal tab for fast values&lt;br /&gt;
** Added Surge and Maximum to damage/heal tab for fast values&lt;br /&gt;
** Removed Slay button to make room (just hit Max then Damage and it&#039;ll do the same thing)&lt;br /&gt;
* Added Feat line to Stat Block&lt;br /&gt;
* Altered Ready functionality to conform to the rules (it doesn&#039;t remove from the initiative structure anymore, just marks as *Rdy*.  This will clear when next turn starts, or is moved to start of list)&lt;br /&gt;
* Several overhauls and cleanups to &#039;Start of Turn&#039; functionality&lt;br /&gt;
* Changing a statblock in the library will now update current combatants&lt;br /&gt;
* Changed &#039;Undo Turn&#039; button to &#039;Back Up&#039;, and reworked functionality (still doesn&#039;t undo damage/healing dealt)&lt;br /&gt;
* Moved &#039;Remove Fighter&#039; button to Initiative tab&lt;br /&gt;
* Removed &#039;Roll Initiatives&#039; and &#039;Reset Encounter&#039; buttons from main screen.  They are menu options under the &#039;Combat&#039; menu, and don&#039;t need to be front-and-center, since they&#039;re only accessed twice a fight.&lt;br /&gt;
&lt;br /&gt;
==Screenshot==&lt;br /&gt;
http://i35.tinypic.com/1z3mp84.jpg&lt;br /&gt;
&lt;br /&gt;
(accurate as of v1.4.2)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
* Windows XP and later only&lt;br /&gt;
* Requires [http://www.microsoft.com/downloads/details.aspx?FamilyId=333325FD-AE52-4E35-B531-508D977D32A6&amp;amp;displaylang=en .NET Framework 3.5 or later] (if you have the Character Builder or Monster Builder installed, you have this)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Version History==&lt;br /&gt;
&lt;br /&gt;
===Version 1.4===&lt;br /&gt;
&lt;br /&gt;
====Version 1.4.2====&lt;br /&gt;
* Reworked Initiative and Damage tabs to be more distinctive&lt;br /&gt;
** Changed initiative and damage/heal entry boxes to be numeric up-down boxes&lt;br /&gt;
** Added 5 and +5 to damage/heal tab for fast values&lt;br /&gt;
** Added Surge and Maximum to damage/heal tab for fast values&lt;br /&gt;
** Removed Slay button to make room (just hit Max then Damage and it&#039;ll do the same thing)&lt;br /&gt;
* Added Feat line to Stat Block&lt;br /&gt;
* Altered Ready functionality to conform to the rules (it doesn&#039;t remove from the initiative structure anymore, just marks as *Rdy*.  This will clear when next turn starts, or is moved to start of list)&lt;br /&gt;
* Several overhauls and cleanups to &#039;Start of Turn&#039; functionality&lt;br /&gt;
* Changing a statblock in the library will now update current combatants&lt;br /&gt;
* Changed &#039;Undo Turn&#039; button to &#039;Back Up&#039;, and reworked functionality (still doesn&#039;t undo damage/healing dealt)&lt;br /&gt;
* Moved &#039;Remove Fighter&#039; button to Initiative tab&lt;br /&gt;
* Removed &#039;Roll Initiatives&#039; and &#039;Reset Encounter&#039; buttons from main screen.  They are menu options under the &#039;Combat&#039; menu, and don&#039;t need to be front-and-center, since they&#039;re only accessed twice a fight.&lt;br /&gt;
&lt;br /&gt;
====Version 1.4.1====&lt;br /&gt;
* Added dropdown on Effect screen with pre-loaded effect names&lt;br /&gt;
* Effects with the name &#039;Marked&#039; are now unique per target. Adding a new one will overlay a prexisting one.&lt;br /&gt;
* Inactive combatants will no longer prompt to recharge powers&lt;br /&gt;
* Reworked the Rich Text import logic for more accurate checking of what it is reading. For example, the Skeleton power Speed of the Dead will no longer get eaten by the Speed line.&lt;br /&gt;
* Fixed a few problems with the updating logic for the power list on the individual statblock window.&lt;br /&gt;
* Bloody condition will now show on equal to or less than Bloody value, rather than less than.&lt;br /&gt;
&lt;br /&gt;
====Version 1.4.0====&lt;br /&gt;
* Added automated saving throws (will prompt)&lt;br /&gt;
* Added automated power recharge (will prompt)&lt;br /&gt;
* Modified minimum window size to accommodate smaller desktop widths&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Version 1.3===&lt;br /&gt;
&lt;br /&gt;
====Version 1.3.3====&lt;br /&gt;
* PCs will no longer drop to the &#039;Inactive&#039; category, so that proper death save timing will be obvious.&lt;br /&gt;
* Fixed a crashing problem due to the new &#039;save notes&#039; code.&lt;br /&gt;
&lt;br /&gt;
====Version 1.3.2====&lt;br /&gt;
* Effects will now automatically drop off targets if they are of the &#039;Until start/end&#039; variety. (automatic power recharge, saving throws, etc are in the works)&lt;br /&gt;
* Changing the selection on the main list with the arrow keys now works&lt;br /&gt;
* Both Global and Individual notes are now saved with the encounter&lt;br /&gt;
&lt;br /&gt;
====Version 1.3.1====&lt;br /&gt;
* Now handles &#039;small font&#039; and &#039;large font&#039; format of new version of Monster Builder.&lt;br /&gt;
* Propertly imports skills (weren&#039;t being copied-to-RTF in previous MB)&lt;br /&gt;
* Properly imports and saves Immunities (weren&#039;t included in previous MB)&lt;br /&gt;
* Properly imports and saves Source book info (wasn&#039;t included in previous MB)&lt;br /&gt;
* Added functionality to Statblock display to show recharge as dice, as in standard statblocks&lt;br /&gt;
&lt;br /&gt;
====Version 1.3.0====&lt;br /&gt;
* Layout re-do of the Main screen&lt;br /&gt;
* Added Effect tracking (manual removal, currently)&lt;br /&gt;
* Added Power Usage tracking (also manual, for the moment)&lt;br /&gt;
* Added Global Notes field (not saved)&lt;br /&gt;
* Miscellaneous bug fixes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Version 1.2===&lt;br /&gt;
&lt;br /&gt;
====Version 1.2.2====&lt;br /&gt;
* Added prompt for required information on Statblock screen&lt;br /&gt;
* Modified tab-order on Statblock screen to account for PC checkbox.&lt;br /&gt;
&lt;br /&gt;
====Version 1.2.1====&lt;br /&gt;
* Corrected problem with changes on Library screen, cased by 1.2 fix:  &amp;quot;Added edit message to prevent overwrite of other entries when changing names&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Version 1.2.0====&lt;br /&gt;
* Main Screen&lt;br /&gt;
** Rewrote Initiative List logic for greater consistency&lt;br /&gt;
** Modified XP display on Initiative list to show XP/Lvl for 5 PCs if no PCs present in list&lt;br /&gt;
** Added &#039;Inactive&#039; section to initiative list&lt;br /&gt;
** Added popup-tooltips to many items&lt;br /&gt;
** Made &#039;Load Encounter&#039; clear current encounter first, and added &#039;Import Encounter&#039; to load without clearing&lt;br /&gt;
** Modified Reserve group to sort PCs above NPCs&lt;br /&gt;
** Modified HP display to show HP even on inactive targets&lt;br /&gt;
* Library Screen&lt;br /&gt;
** Added new filter to Library Window for Role &lt;br /&gt;
** Added edit message to prevent overwrite of other entries when changing names&lt;br /&gt;
** Moved PCs to top of list by adding *&#039;s before their names&lt;br /&gt;
** Fixed multiselect problem between main list and add list&lt;br /&gt;
** Placed &#039;Add to Battle&#039; buttons on top of both lists for ease of use&lt;br /&gt;
* Statblock Screen&lt;br /&gt;
** Added PC checkbox linked to &#039;Hero&#039; option on Role dropdown&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Version 1.1===&lt;br /&gt;
* Main Screen&lt;br /&gt;
** Changed &#039;Compendium&#039; to &#039;Library&#039;&lt;br /&gt;
** Unified Damage and Healing # field&lt;br /&gt;
** Removed &#039;Encounter Name&#039; from main screen - was buggy and not worth fixing&lt;br /&gt;
* Library Screen&lt;br /&gt;
** Added Level-range filters&lt;br /&gt;
** Redid &#039;Add to Battle&#039; display, added encounter XP readouts for added entries&lt;br /&gt;
** Added multi-select/delete capability&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Version 1.0===&lt;br /&gt;
* Original Public Release&lt;/div&gt;</summary>
		<author><name>Mortaneus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=DnD4eCM&amp;diff=121918</id>
		<title>DnD4eCM</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=DnD4eCM&amp;diff=121918"/>
		<updated>2009-09-30T17:14:41Z</updated>

		<summary type="html">&lt;p&gt;Mortaneus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
Hey, everyone!  Mortaneus here.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve been running a 4e game for a while now, and I use my laptop as my GM screen.&lt;br /&gt;
&lt;br /&gt;
As such, I&#039;ve spent a decent amount of time examining the various digital assistant offerings out there. I&#039;ve mainly been using Virtual Combat Cards, MasterPlan, and OneNote to do what I want to do.&lt;br /&gt;
&lt;br /&gt;
All are excellent offerings. However, none of them have exactly the feature set I want while running a fight. Since I prefer to fix rather than complain, I went about writing my own (being a programmer myself).&lt;br /&gt;
&lt;br /&gt;
This is the result.  Enjoy!&lt;br /&gt;
&lt;br /&gt;
==Current Version==&lt;br /&gt;
[http://cid-2f8cf7f213264374.skydrive.live.com/self.aspx/.Public/DnD4e%20Combat%20Manager%20v1.4.2.zip DnD4e Combat Manager v1.4.2]&lt;br /&gt;
&lt;br /&gt;
===v1.4.2 Updates===&lt;br /&gt;
* Reworked Initiative and Damage tabs to be more distinctive&lt;br /&gt;
** Changed initiative and damage/heal entry boxes to be numeric up-down boxes&lt;br /&gt;
** Added 5 and +5 to damage/heal tab for fast values&lt;br /&gt;
** Added Surge and Maximum to damage/heal tab for fast values&lt;br /&gt;
** Removed Slay button to make room (just hit Max then Damage and it&#039;ll do the same thing)&lt;br /&gt;
* Added Feat line to Stat Block&lt;br /&gt;
* Altered Ready functionality to conform to the rules (it doesn&#039;t remove from the initiative structure anymore, just marks as *Rdy*.  This will clear when next turn starts, or is moved to start of list)&lt;br /&gt;
* Several overhauls and cleanups to &#039;Start of Turn&#039; functionality&lt;br /&gt;
* Changing a statblock in the library will now update current combatants&lt;br /&gt;
* Changed &#039;Undo Turn&#039; button to &#039;Back Up&#039;, and reworked functionality (still doesn&#039;t undo damage/healing dealt)&lt;br /&gt;
* Moved &#039;Remove Fighter&#039; button to Initiative tab&lt;br /&gt;
* Removed &#039;Roll Initiatives&#039; and &#039;Reset Encounter&#039; buttons from main screen.  They are menu options under the &#039;Combat&#039; menu, and don&#039;t need to be front-and-center, since they&#039;re only accessed twice a fight.&lt;br /&gt;
&lt;br /&gt;
==Screenshot==&lt;br /&gt;
http://i35.tinypic.com/1z3mp84.jpg&lt;br /&gt;
(accurate as of v1.4.2)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
* Windows XP and later only&lt;br /&gt;
* Requires [http://www.microsoft.com/downloads/details.aspx?FamilyId=333325FD-AE52-4E35-B531-508D977D32A6&amp;amp;displaylang=en .NET Framework 3.5 or later] (if you have the Character Builder or Monster Builder installed, you have this)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Version History==&lt;br /&gt;
&lt;br /&gt;
===Version 1.4===&lt;br /&gt;
&lt;br /&gt;
====Version 1.4.2====&lt;br /&gt;
* Reworked Initiative and Damage tabs to be more distinctive&lt;br /&gt;
** Changed initiative and damage/heal entry boxes to be numeric up-down boxes&lt;br /&gt;
** Added 5 and +5 to damage/heal tab for fast values&lt;br /&gt;
** Added Surge and Maximum to damage/heal tab for fast values&lt;br /&gt;
** Removed Slay button to make room (just hit Max then Damage and it&#039;ll do the same thing)&lt;br /&gt;
* Added Feat line to Stat Block&lt;br /&gt;
* Altered Ready functionality to conform to the rules (it doesn&#039;t remove from the initiative structure anymore, just marks as *Rdy*.  This will clear when next turn starts, or is moved to start of list)&lt;br /&gt;
* Several overhauls and cleanups to &#039;Start of Turn&#039; functionality&lt;br /&gt;
* Changing a statblock in the library will now update current combatants&lt;br /&gt;
* Changed &#039;Undo Turn&#039; button to &#039;Back Up&#039;, and reworked functionality (still doesn&#039;t undo damage/healing dealt)&lt;br /&gt;
* Moved &#039;Remove Fighter&#039; button to Initiative tab&lt;br /&gt;
* Removed &#039;Roll Initiatives&#039; and &#039;Reset Encounter&#039; buttons from main screen.  They are menu options under the &#039;Combat&#039; menu, and don&#039;t need to be front-and-center, since they&#039;re only accessed twice a fight.&lt;br /&gt;
&lt;br /&gt;
====Version 1.4.1====&lt;br /&gt;
* Added dropdown on Effect screen with pre-loaded effect names&lt;br /&gt;
* Effects with the name &#039;Marked&#039; are now unique per target. Adding a new one will overlay a prexisting one.&lt;br /&gt;
* Inactive combatants will no longer prompt to recharge powers&lt;br /&gt;
* Reworked the Rich Text import logic for more accurate checking of what it is reading. For example, the Skeleton power Speed of the Dead will no longer get eaten by the Speed line.&lt;br /&gt;
* Fixed a few problems with the updating logic for the power list on the individual statblock window.&lt;br /&gt;
* Bloody condition will now show on equal to or less than Bloody value, rather than less than.&lt;br /&gt;
&lt;br /&gt;
====Version 1.4.0====&lt;br /&gt;
* Added automated saving throws (will prompt)&lt;br /&gt;
* Added automated power recharge (will prompt)&lt;br /&gt;
* Modified minimum window size to accommodate smaller desktop widths&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Version 1.3===&lt;br /&gt;
&lt;br /&gt;
====Version 1.3.3====&lt;br /&gt;
* PCs will no longer drop to the &#039;Inactive&#039; category, so that proper death save timing will be obvious.&lt;br /&gt;
* Fixed a crashing problem due to the new &#039;save notes&#039; code.&lt;br /&gt;
&lt;br /&gt;
====Version 1.3.2====&lt;br /&gt;
* Effects will now automatically drop off targets if they are of the &#039;Until start/end&#039; variety. (automatic power recharge, saving throws, etc are in the works)&lt;br /&gt;
* Changing the selection on the main list with the arrow keys now works&lt;br /&gt;
* Both Global and Individual notes are now saved with the encounter&lt;br /&gt;
&lt;br /&gt;
====Version 1.3.1====&lt;br /&gt;
* Now handles &#039;small font&#039; and &#039;large font&#039; format of new version of Monster Builder.&lt;br /&gt;
* Propertly imports skills (weren&#039;t being copied-to-RTF in previous MB)&lt;br /&gt;
* Properly imports and saves Immunities (weren&#039;t included in previous MB)&lt;br /&gt;
* Properly imports and saves Source book info (wasn&#039;t included in previous MB)&lt;br /&gt;
* Added functionality to Statblock display to show recharge as dice, as in standard statblocks&lt;br /&gt;
&lt;br /&gt;
====Version 1.3.0====&lt;br /&gt;
* Layout re-do of the Main screen&lt;br /&gt;
* Added Effect tracking (manual removal, currently)&lt;br /&gt;
* Added Power Usage tracking (also manual, for the moment)&lt;br /&gt;
* Added Global Notes field (not saved)&lt;br /&gt;
* Miscellaneous bug fixes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Version 1.2===&lt;br /&gt;
&lt;br /&gt;
====Version 1.2.2====&lt;br /&gt;
* Added prompt for required information on Statblock screen&lt;br /&gt;
* Modified tab-order on Statblock screen to account for PC checkbox.&lt;br /&gt;
&lt;br /&gt;
====Version 1.2.1====&lt;br /&gt;
* Corrected problem with changes on Library screen, cased by 1.2 fix:  &amp;quot;Added edit message to prevent overwrite of other entries when changing names&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Version 1.2.0====&lt;br /&gt;
* Main Screen&lt;br /&gt;
** Rewrote Initiative List logic for greater consistency&lt;br /&gt;
** Modified XP display on Initiative list to show XP/Lvl for 5 PCs if no PCs present in list&lt;br /&gt;
** Added &#039;Inactive&#039; section to initiative list&lt;br /&gt;
** Added popup-tooltips to many items&lt;br /&gt;
** Made &#039;Load Encounter&#039; clear current encounter first, and added &#039;Import Encounter&#039; to load without clearing&lt;br /&gt;
** Modified Reserve group to sort PCs above NPCs&lt;br /&gt;
** Modified HP display to show HP even on inactive targets&lt;br /&gt;
* Library Screen&lt;br /&gt;
** Added new filter to Library Window for Role &lt;br /&gt;
** Added edit message to prevent overwrite of other entries when changing names&lt;br /&gt;
** Moved PCs to top of list by adding *&#039;s before their names&lt;br /&gt;
** Fixed multiselect problem between main list and add list&lt;br /&gt;
** Placed &#039;Add to Battle&#039; buttons on top of both lists for ease of use&lt;br /&gt;
* Statblock Screen&lt;br /&gt;
** Added PC checkbox linked to &#039;Hero&#039; option on Role dropdown&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Version 1.1===&lt;br /&gt;
* Main Screen&lt;br /&gt;
** Changed &#039;Compendium&#039; to &#039;Library&#039;&lt;br /&gt;
** Unified Damage and Healing # field&lt;br /&gt;
** Removed &#039;Encounter Name&#039; from main screen - was buggy and not worth fixing&lt;br /&gt;
* Library Screen&lt;br /&gt;
** Added Level-range filters&lt;br /&gt;
** Redid &#039;Add to Battle&#039; display, added encounter XP readouts for added entries&lt;br /&gt;
** Added multi-select/delete capability&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Version 1.0===&lt;br /&gt;
* Original Public Release&lt;/div&gt;</summary>
		<author><name>Mortaneus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=DnD4eCM&amp;diff=121917</id>
		<title>DnD4eCM</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=DnD4eCM&amp;diff=121917"/>
		<updated>2009-09-30T17:08:44Z</updated>

		<summary type="html">&lt;p&gt;Mortaneus: Created Page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
Hey, everyone!  Mortaneus here.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve been running a 4e game for a while now, and I use my laptop as my GM screen.&lt;br /&gt;
&lt;br /&gt;
As such, I&#039;ve spent a decent amount of time examining the various digital assistant offerings out there. I&#039;ve mainly been using Virtual Combat Cards, MasterPlan, and OneNote to do what I want to do.&lt;br /&gt;
&lt;br /&gt;
All are excellent offerings. However, none of them have exactly the feature set I want while running a fight. Since I prefer to fix rather than complain, I went about writing my own (being a programmer myself).&lt;br /&gt;
&lt;br /&gt;
This is the result.  Enjoy!&lt;br /&gt;
&lt;br /&gt;
==Current Version==&lt;br /&gt;
[http://cid-2f8cf7f213264374.skydrive.live.com/self.aspx/.Public/DnD4e%20Combat%20Manager%20v1.4.2.zip DnD4e Combat Manager v1.4.2]&lt;br /&gt;
&lt;br /&gt;
===v1.4.2 Updates===&lt;br /&gt;
* Reworked Initiative and Damage tabs to be more distinctive&lt;br /&gt;
** Changed initiative and damage/heal entry boxes to be numeric up-down boxes&lt;br /&gt;
** Added 5 and +5 to damage/heal tab for fast values&lt;br /&gt;
** Added Surge and Maximum to damage/heal tab for fast values&lt;br /&gt;
** Removed Slay button to make room (just hit Max then Damage and it&#039;ll do the same thing)&lt;br /&gt;
* Added Feat line to Stat Block&lt;br /&gt;
* Altered Ready functionality to conform to the rules (it doesn&#039;t remove from the initiative structure anymore, just marks as *Rdy*.  This will clear when next turn starts, or is moved to start of list)&lt;br /&gt;
* Several overhauls and cleanups to &#039;Start of Turn&#039; functionality&lt;br /&gt;
* Changing a statblock in the library will now update current combatants&lt;br /&gt;
* Changed &#039;Undo Turn&#039; button to &#039;Back Up&#039;, and reworked functionality (still doesn&#039;t undo damage/healing dealt)&lt;br /&gt;
* Moved &#039;Remove Fighter&#039; button to Initiative tab&lt;br /&gt;
* Removed &#039;Roll Initiatives&#039; and &#039;Reset Encounter&#039; buttons from main screen.  They are menu options under the &#039;Combat&#039; menu, and don&#039;t need to be front-and-center, since they&#039;re only accessed twice a fight.&lt;br /&gt;
&lt;br /&gt;
==Screenshot==&lt;br /&gt;
http://i35.tinypic.com/1z3mp84.jpg&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
* Windows XP and later only&lt;br /&gt;
* Requires [http://www.microsoft.com/downloads/details.aspx?FamilyId=333325FD-AE52-4E35-B531-508D977D32A6&amp;amp;displaylang=en .NET Framework 3.5 or later] (if you have the Character Builder or Monster Builder installed, you have this)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Version History==&lt;br /&gt;
&lt;br /&gt;
===Version 1.4===&lt;br /&gt;
&lt;br /&gt;
====Version 1.4.2====&lt;br /&gt;
* Reworked Initiative and Damage tabs to be more distinctive&lt;br /&gt;
** Changed initiative and damage/heal entry boxes to be numeric up-down boxes&lt;br /&gt;
** Added 5 and +5 to damage/heal tab for fast values&lt;br /&gt;
** Added Surge and Maximum to damage/heal tab for fast values&lt;br /&gt;
** Removed Slay button to make room (just hit Max then Damage and it&#039;ll do the same thing)&lt;br /&gt;
* Added Feat line to Stat Block&lt;br /&gt;
* Altered Ready functionality to conform to the rules (it doesn&#039;t remove from the initiative structure anymore, just marks as *Rdy*.  This will clear when next turn starts, or is moved to start of list)&lt;br /&gt;
* Several overhauls and cleanups to &#039;Start of Turn&#039; functionality&lt;br /&gt;
* Changing a statblock in the library will now update current combatants&lt;br /&gt;
* Changed &#039;Undo Turn&#039; button to &#039;Back Up&#039;, and reworked functionality (still doesn&#039;t undo damage/healing dealt)&lt;br /&gt;
* Moved &#039;Remove Fighter&#039; button to Initiative tab&lt;br /&gt;
* Removed &#039;Roll Initiatives&#039; and &#039;Reset Encounter&#039; buttons from main screen.  They are menu options under the &#039;Combat&#039; menu, and don&#039;t need to be front-and-center, since they&#039;re only accessed twice a fight.&lt;br /&gt;
&lt;br /&gt;
====Version 1.4.1====&lt;br /&gt;
* Added dropdown on Effect screen with pre-loaded effect names&lt;br /&gt;
* Effects with the name &#039;Marked&#039; are now unique per target. Adding a new one will overlay a prexisting one.&lt;br /&gt;
* Inactive combatants will no longer prompt to recharge powers&lt;br /&gt;
* Reworked the Rich Text import logic for more accurate checking of what it is reading. For example, the Skeleton power Speed of the Dead will no longer get eaten by the Speed line.&lt;br /&gt;
* Fixed a few problems with the updating logic for the power list on the individual statblock window.&lt;br /&gt;
* Bloody condition will now show on equal to or less than Bloody value, rather than less than.&lt;br /&gt;
&lt;br /&gt;
====Version 1.4.0====&lt;br /&gt;
* Added automated saving throws (will prompt)&lt;br /&gt;
* Added automated power recharge (will prompt)&lt;br /&gt;
* Modified minimum window size to accommodate smaller desktop widths&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Version 1.3===&lt;br /&gt;
&lt;br /&gt;
====Version 1.3.3====&lt;br /&gt;
* PCs will no longer drop to the &#039;Inactive&#039; category, so that proper death save timing will be obvious.&lt;br /&gt;
* Fixed a crashing problem due to the new &#039;save notes&#039; code.&lt;br /&gt;
&lt;br /&gt;
====Version 1.3.2====&lt;br /&gt;
* Effects will now automatically drop off targets if they are of the &#039;Until start/end&#039; variety. (automatic power recharge, saving throws, etc are in the works)&lt;br /&gt;
* Changing the selection on the main list with the arrow keys now works&lt;br /&gt;
* Both Global and Individual notes are now saved with the encounter&lt;br /&gt;
&lt;br /&gt;
====Version 1.3.1====&lt;br /&gt;
* Now handles &#039;small font&#039; and &#039;large font&#039; format of new version of Monster Builder.&lt;br /&gt;
* Propertly imports skills (weren&#039;t being copied-to-RTF in previous MB)&lt;br /&gt;
* Properly imports and saves Immunities (weren&#039;t included in previous MB)&lt;br /&gt;
* Properly imports and saves Source book info (wasn&#039;t included in previous MB)&lt;br /&gt;
* Added functionality to Statblock display to show recharge as dice, as in standard statblocks&lt;br /&gt;
&lt;br /&gt;
====Version 1.3.0====&lt;br /&gt;
* Layout re-do of the Main screen&lt;br /&gt;
* Added Effect tracking (manual removal, currently)&lt;br /&gt;
* Added Power Usage tracking (also manual, for the moment)&lt;br /&gt;
* Added Global Notes field (not saved)&lt;br /&gt;
* Miscellaneous bug fixes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Version 1.2===&lt;br /&gt;
&lt;br /&gt;
====Version 1.2.2====&lt;br /&gt;
* Added prompt for required information on Statblock screen&lt;br /&gt;
* Modified tab-order on Statblock screen to account for PC checkbox.&lt;br /&gt;
&lt;br /&gt;
====Version 1.2.1====&lt;br /&gt;
* Corrected problem with changes on Library screen, cased by 1.2 fix:  &amp;quot;Added edit message to prevent overwrite of other entries when changing names&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Version 1.2.0====&lt;br /&gt;
* Main Screen&lt;br /&gt;
** Rewrote Initiative List logic for greater consistency&lt;br /&gt;
** Modified XP display on Initiative list to show XP/Lvl for 5 PCs if no PCs present in list&lt;br /&gt;
** Added &#039;Inactive&#039; section to initiative list&lt;br /&gt;
** Added popup-tooltips to many items&lt;br /&gt;
** Made &#039;Load Encounter&#039; clear current encounter first, and added &#039;Import Encounter&#039; to load without clearing&lt;br /&gt;
** Modified Reserve group to sort PCs above NPCs&lt;br /&gt;
** Modified HP display to show HP even on inactive targets&lt;br /&gt;
* Library Screen&lt;br /&gt;
** Added new filter to Library Window for Role &lt;br /&gt;
** Added edit message to prevent overwrite of other entries when changing names&lt;br /&gt;
** Moved PCs to top of list by adding *&#039;s before their names&lt;br /&gt;
** Fixed multiselect problem between main list and add list&lt;br /&gt;
** Placed &#039;Add to Battle&#039; buttons on top of both lists for ease of use&lt;br /&gt;
* Statblock Screen&lt;br /&gt;
** Added PC checkbox linked to &#039;Hero&#039; option on Role dropdown&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Version 1.1===&lt;br /&gt;
* Main Screen&lt;br /&gt;
** Changed &#039;Compendium&#039; to &#039;Library&#039;&lt;br /&gt;
** Unified Damage and Healing # field&lt;br /&gt;
** Removed &#039;Encounter Name&#039; from main screen - was buggy and not worth fixing&lt;br /&gt;
* Library Screen&lt;br /&gt;
** Added Level-range filters&lt;br /&gt;
** Redid &#039;Add to Battle&#039; display, added encounter XP readouts for added entries&lt;br /&gt;
** Added multi-select/delete capability&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Version 1.0===&lt;br /&gt;
* Original Public Release&lt;/div&gt;</summary>
		<author><name>Mortaneus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User:Mortaneus&amp;diff=121916</id>
		<title>User:Mortaneus</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User:Mortaneus&amp;diff=121916"/>
		<updated>2009-09-30T17:07:55Z</updated>

		<summary type="html">&lt;p&gt;Mortaneus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Projects==&lt;br /&gt;
&lt;br /&gt;
* [[Exalted_Redux:Main_Page|Exalted Redux]]&lt;br /&gt;
&lt;br /&gt;
* [[Exalted_Redux2:Main_Page|Exalted Redux Mk 2]]&lt;br /&gt;
&lt;br /&gt;
* [[Stormkeep:Main_Page|Ars Magica: The Covenant of Stormkeep]]&lt;br /&gt;
&lt;br /&gt;
* [[Knossos:Main_Page|Ars Magica: The Covenant of Knossos]]&lt;br /&gt;
&lt;br /&gt;
* [[StreetFighterRedo:Main_Page|Street Fighter RPG Redux]]&lt;br /&gt;
&lt;br /&gt;
* [[Dreams_of_a_Fallen_Crown:Main_Page|Exalted: Dreams of a Fallen Crown]]&lt;br /&gt;
&lt;br /&gt;
* [[Tears_of_a_Fallen_Crown:Main_Page|Exalted: Tears of a Fallen Crown]]&lt;br /&gt;
&lt;br /&gt;
* [[Last_Breath_of_Winter:Main_Page|Exalted: Last Breath of Winter]]&lt;br /&gt;
&lt;br /&gt;
* [[Atolheim:Main_Page|Earthdawn: The Chronicle of Atolheim]]&lt;br /&gt;
&lt;br /&gt;
* [[DnD4eCM|DnD4e Combat Manager Utility]]&lt;/div&gt;</summary>
		<author><name>Mortaneus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User:Mortaneus&amp;diff=121914</id>
		<title>User:Mortaneus</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User:Mortaneus&amp;diff=121914"/>
		<updated>2009-09-30T16:21:21Z</updated>

		<summary type="html">&lt;p&gt;Mortaneus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Projects==&lt;br /&gt;
&lt;br /&gt;
* [[Exalted_Redux:Main_Page|Exalted Redux]]&lt;br /&gt;
&lt;br /&gt;
* [[Exalted_Redux2:Main_Page|Exalted Redux Mk 2]]&lt;br /&gt;
&lt;br /&gt;
* [[Stormkeep:Main_Page|Ars Magica: The Covenant of Stormkeep]]&lt;br /&gt;
&lt;br /&gt;
* [[Knossos:Main_Page|Ars Magica: The Covenant of Knossos]]&lt;br /&gt;
&lt;br /&gt;
* [[StreetFighterRedo:Main_Page|Street Fighter RPG Redux]]&lt;br /&gt;
&lt;br /&gt;
* [[Dreams_of_a_Fallen_Crown:Main_Page|Exalted: Dreams of a Fallen Crown]]&lt;br /&gt;
&lt;br /&gt;
* [[Tears_of_a_Fallen_Crown:Main_Page|Exalted: Tears of a Fallen Crown]]&lt;br /&gt;
&lt;br /&gt;
* [[Last_Breath_of_Winter:Main_Page|Exalted: Last Breath of Winter]]&lt;br /&gt;
&lt;br /&gt;
* [[Atolheim:Main_Page|Earthdawn: The Chronicle of Atolheim]]&lt;br /&gt;
&lt;br /&gt;
* [[DnD4eCM:Main_Page|DnD4e Combat Manager Utility]]&lt;/div&gt;</summary>
		<author><name>Mortaneus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User:Mortaneus&amp;diff=110077</id>
		<title>User:Mortaneus</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User:Mortaneus&amp;diff=110077"/>
		<updated>2009-05-30T02:21:01Z</updated>

		<summary type="html">&lt;p&gt;Mortaneus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Projects==&lt;br /&gt;
&lt;br /&gt;
* [[Exalted_Redux:Main_Page|Exalted Redux]]&lt;br /&gt;
&lt;br /&gt;
* [[Exalted_Redux2:Main_Page|Exalted Redux Mk 2]]&lt;br /&gt;
&lt;br /&gt;
* [[Stormkeep:Main_Page|Ars Magica: The Covenant of Stormkeep]]&lt;br /&gt;
&lt;br /&gt;
* [[Knossos:Main_Page|Ars Magica: The Covenant of Knossos]]&lt;br /&gt;
&lt;br /&gt;
* [[StreetFighterRedo:Main_Page|Street Fighter RPG Redux]]&lt;br /&gt;
&lt;br /&gt;
* [[Dreams_of_a_Fallen_Crown:Main_Page|Exalted: Dreams of a Fallen Crown]]&lt;br /&gt;
&lt;br /&gt;
* [[Tears_of_a_Fallen_Crown:Main_Page|Exalted: Tears of a Fallen Crown]]&lt;br /&gt;
&lt;br /&gt;
* [[Last_Breath_of_Winter:Main_Page|Exalted: Last Breath of Winter]]&lt;br /&gt;
&lt;br /&gt;
* [[Atolheim:Main_Page|Earthdawn: The Chronicle of Atolheim]]&lt;/div&gt;</summary>
		<author><name>Mortaneus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Atolheim:Characters&amp;diff=96225</id>
		<title>Atolheim:Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Atolheim:Characters&amp;diff=96225"/>
		<updated>2008-12-06T02:24:16Z</updated>

		<summary type="html">&lt;p&gt;Mortaneus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Atolheim:Main_Page|(Go Back to Main Page)]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==PCs==&lt;br /&gt;
&lt;br /&gt;
* [[Atolheim:Characters:Ulthgar|Ulthgar Bloodclaw, Troll Beastmaster of Clan Thunderfang]]&lt;br /&gt;
* [[Atolheim:Characters:Czernok|Czernok, Obsidiman Weaponsmith of Azuth Lal&#039;athan Liferock]]&lt;br /&gt;
* [[Atolheim:Characters:Aedelbert|Aedelbert Nihtwulf, Dwarf Warrior of Clan Nihtwulf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Atolheim==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Town Council===&lt;br /&gt;
* Mayor Aedelhard Nihtwulf&lt;br /&gt;
** Dwarf Wa-9/El-7&lt;br /&gt;
** Aedelbert&#039;s Grandfather&lt;br /&gt;
&lt;br /&gt;
* Dockmaster &lt;br /&gt;
** Dwarf&lt;br /&gt;
** Aedelbert&#039;s Great Uncle (younger)&lt;br /&gt;
&lt;br /&gt;
* Guard Captain - Syrr&#039;akt&lt;br /&gt;
** T&#039;skrang Sw-10&lt;br /&gt;
&lt;br /&gt;
* Forgemaster - Ecgbryht Anvilbreaker&lt;br /&gt;
** Dwarf Ws-11/El-5&lt;br /&gt;
** Aedelbert&#039;s Great-Uncle in Law&lt;br /&gt;
&lt;br /&gt;
* Thunderfang Speaker (varies)&lt;br /&gt;
&lt;br /&gt;
* Ombudsman&lt;br /&gt;
&lt;br /&gt;
* Ombudsman&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Forge===&lt;br /&gt;
&lt;br /&gt;
* Forgemaster - Ecgbryht Anvilwright&lt;br /&gt;
** Dwarf Ws-11/El-6&lt;br /&gt;
** Aedelbert&#039;s Great-Uncle in Law&lt;br /&gt;
&lt;br /&gt;
* [[Atolheim:Characters:Czernok|Czernok, Obsidiman Weaponsmith of Azuth Lal&#039;athan Liferock]]&lt;br /&gt;
&lt;br /&gt;
* Faelun&lt;br /&gt;
** Elf Ws-6&lt;br /&gt;
&lt;br /&gt;
* [[Atolheim:Characters:Ulthgar:Lorrt|Lorrt]]&lt;br /&gt;
** Troll Ws-2&lt;br /&gt;
** Ulthgar&#039;s Twin Brother&lt;br /&gt;
&lt;br /&gt;
* Wulfric Nihtwulf&lt;br /&gt;
** Dwarf Ws-4&lt;br /&gt;
** Brother of Aedelbert&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Inn===&lt;br /&gt;
&lt;br /&gt;
* Aiken Nihtwulf&lt;br /&gt;
** Father of Aedelbert&lt;br /&gt;
** Wa-5, El-5&lt;br /&gt;
&lt;br /&gt;
* Branda Nihtwulf&lt;br /&gt;
** Mother of Aedelbert&lt;br /&gt;
&lt;br /&gt;
* Osric Nihtwulf&lt;br /&gt;
** Brother of Aedelbert&lt;br /&gt;
&lt;br /&gt;
* Mildryd Nihtwulf&lt;br /&gt;
** Sister of Aedelbert&lt;br /&gt;
&lt;br /&gt;
===Market===&lt;br /&gt;
&lt;br /&gt;
* Town Difficulties&lt;br /&gt;
:: Everyday - 2&lt;br /&gt;
:: Average - 7&lt;br /&gt;
:: Unusual - 12&lt;br /&gt;
:: Rare - 15&lt;br /&gt;
:: Very Rare - 19&lt;br /&gt;
&lt;br /&gt;
* General Store&lt;br /&gt;
** Dwarf Trader (9)&lt;br /&gt;
** Aedelbert&#039;s Uncle&lt;br /&gt;
&lt;br /&gt;
* Armsman&lt;br /&gt;
** Dwarf Trader (13)&lt;br /&gt;
** Aedelbert&#039;s Cousin, Grandson of Ecgbryht &lt;br /&gt;
&lt;br /&gt;
* Alchemist&lt;br /&gt;
** Elf Trader (12)&lt;br /&gt;
&lt;br /&gt;
* Livestock Trader&lt;br /&gt;
** Orc Trader (10)&lt;br /&gt;
&lt;br /&gt;
* Cartographer&lt;br /&gt;
** Dwarf Cartographer (12), Geography (14)&lt;br /&gt;
&lt;br /&gt;
* Bookseller - Halford&lt;br /&gt;
** Human Trader (13), Bookbinder (11), History (12)&lt;br /&gt;
&lt;br /&gt;
* Music Shop&lt;br /&gt;
** Wyndling Trader (13), Craft Instrument (14)&lt;br /&gt;
&lt;br /&gt;
* Tanner&lt;br /&gt;
** Troll Trader (12), Craft Leatherwork (13)&lt;br /&gt;
&lt;br /&gt;
* Butcher&lt;br /&gt;
** Orc Trader (10), Butcher (12)&lt;br /&gt;
&lt;br /&gt;
* Baker&lt;br /&gt;
** Human Trader (9), Baker (10)&lt;br /&gt;
&lt;br /&gt;
* Taxidermist/Undertaker&lt;br /&gt;
** Troll (not local) Taxidermist (12), Undertaker (10)&lt;br /&gt;
&lt;br /&gt;
* Messenger Station&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Orctown===&lt;br /&gt;
&lt;br /&gt;
* Gretchen&lt;br /&gt;
** Orc Quester of Garlen (7), Physician (15)&lt;br /&gt;
&lt;br /&gt;
* Keet&lt;br /&gt;
** Mason-in-training&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Outskirts===&lt;br /&gt;
&lt;br /&gt;
* Kees Velkath&lt;br /&gt;
** Human Wz-10, Alchemist (16)&lt;br /&gt;
* Kabri&lt;br /&gt;
** Human Sh-8, Artist (14)&lt;/div&gt;</summary>
		<author><name>Mortaneus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Atolheim:Characters&amp;diff=95984</id>
		<title>Atolheim:Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Atolheim:Characters&amp;diff=95984"/>
		<updated>2008-11-30T03:23:43Z</updated>

		<summary type="html">&lt;p&gt;Mortaneus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Atolheim:Main_Page|(Go Back to Main Page)]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==PCs==&lt;br /&gt;
&lt;br /&gt;
* [[Atolheim:Characters:Ulthgar|Ulthgar Bloodclaw, Troll Beastmaster of Clan Thunderfang]]&lt;br /&gt;
* [[Atolheim:Characters:Czernok|Czernok, Obsidiman Weaponsmith of Azuth Lal&#039;athan Liferock]]&lt;br /&gt;
* [[Atolheim:Characters:Aedelbert|Aedelbert Nihtwulf, Dwarf Warrior of Clan Nihtwulf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Atolheim==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Town Council===&lt;br /&gt;
* Mayor &lt;br /&gt;
** Dwarf Wa-9/El-7&lt;br /&gt;
** Aedelbert&#039;s Grandfather&lt;br /&gt;
&lt;br /&gt;
* Dockmaster &lt;br /&gt;
** Dwarf&lt;br /&gt;
** Aedelbert&#039;s Great Uncle (younger)&lt;br /&gt;
&lt;br /&gt;
* Guard Captain - Syrr&#039;akt&lt;br /&gt;
** T&#039;skrang Sw-10&lt;br /&gt;
&lt;br /&gt;
* Forgemaster - Ecgbryht Anvilbreaker&lt;br /&gt;
** Dwarf Ws-11/El-5&lt;br /&gt;
** Aedelbert&#039;s Great-Uncle in Law&lt;br /&gt;
&lt;br /&gt;
* Thunderfang Speaker (varies)&lt;br /&gt;
&lt;br /&gt;
* Ombudsman&lt;br /&gt;
&lt;br /&gt;
* Ombudsman&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Forge===&lt;br /&gt;
&lt;br /&gt;
* Forgemaster - Ecgbryht Anvilwright&lt;br /&gt;
** Dwarf Ws-11/El-5&lt;br /&gt;
** Aedelbert&#039;s Great-Uncle in Law&lt;br /&gt;
&lt;br /&gt;
* [[Atolheim:Characters:Czernok|Czernok, Obsidiman Weaponsmith of Azuth Lal&#039;athan Liferock]]&lt;br /&gt;
&lt;br /&gt;
* Faelun&lt;br /&gt;
** Elf Ws-6&lt;br /&gt;
&lt;br /&gt;
* [[Atolheim:Characters:Ulthgar:Lorrt|Lorrt]]&lt;br /&gt;
** Troll Ws-2&lt;br /&gt;
** Ulthgar&#039;s Twin Brother&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Inn===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Market===&lt;br /&gt;
&lt;br /&gt;
* Town Difficulties&lt;br /&gt;
:: Everyday - 2&lt;br /&gt;
:: Average - 7&lt;br /&gt;
:: Unusual - 12&lt;br /&gt;
:: Rare - 15&lt;br /&gt;
:: Very Rare - 19&lt;br /&gt;
&lt;br /&gt;
* General Store&lt;br /&gt;
** Dwarf Trader (9)&lt;br /&gt;
** Aedelbert&#039;s Uncle&lt;br /&gt;
&lt;br /&gt;
* Armsman&lt;br /&gt;
** Dwarf Trader (13)&lt;br /&gt;
** Aedelbert&#039;s Cousin, Grandson of Ecgbryht &lt;br /&gt;
&lt;br /&gt;
* Alchemist&lt;br /&gt;
** Elf Trader (12)&lt;br /&gt;
&lt;br /&gt;
* Livestock Trader&lt;br /&gt;
** Orc Trader (10)&lt;br /&gt;
&lt;br /&gt;
* Cartographer&lt;br /&gt;
** Dwarf Cartographer (12), Geography (14)&lt;br /&gt;
&lt;br /&gt;
* Bookseller - Halford&lt;br /&gt;
** Human Trader (13), Bookbinder (11), History (12)&lt;br /&gt;
&lt;br /&gt;
* Music Shop&lt;br /&gt;
** Wyndling Trader (13), Craft Instrument (14)&lt;br /&gt;
&lt;br /&gt;
* Tanner&lt;br /&gt;
** Troll Trader (12), Craft Leatherwork (13)&lt;br /&gt;
&lt;br /&gt;
* Butcher&lt;br /&gt;
** Orc Trader (10), Butcher (12)&lt;br /&gt;
&lt;br /&gt;
* Baker&lt;br /&gt;
** Human Trader (9), Baker (10)&lt;br /&gt;
&lt;br /&gt;
* Taxidermist/Undertaker&lt;br /&gt;
** Troll (not local) Taxidermist (12), Undertaker (10)&lt;br /&gt;
&lt;br /&gt;
* Messenger Station&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Orctown===&lt;br /&gt;
&lt;br /&gt;
* Gretchen&lt;br /&gt;
** Orc Quester of Garlen (7), Physician (15)&lt;br /&gt;
&lt;br /&gt;
* Keet&lt;br /&gt;
** Mason-in-training&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Outskirts===&lt;br /&gt;
&lt;br /&gt;
* Kees Velkath&lt;br /&gt;
** Human Wz-10, Alchemist (16)&lt;br /&gt;
* Kabri&lt;br /&gt;
** Human Sh-8, Artist (14)&lt;/div&gt;</summary>
		<author><name>Mortaneus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Atolheim:Characters&amp;diff=95972</id>
		<title>Atolheim:Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Atolheim:Characters&amp;diff=95972"/>
		<updated>2008-11-30T01:40:49Z</updated>

		<summary type="html">&lt;p&gt;Mortaneus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Atolheim:Main_Page|(Go Back to Main Page)]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==PCs==&lt;br /&gt;
&lt;br /&gt;
* [[Atolheim:Characters:Ulthgar|Ulthgar Bloodclaw, Troll Beastmaster of Clan Thunderfang]]&lt;br /&gt;
* [[Atolheim:Characters:Czernok|Czernok, Obsidiman Weaponsmith of Azuth Lal&#039;athan Liferock]]&lt;br /&gt;
* [[Atolheim:Characters:Aedelbert|Aedelbert Nihtwulf, Dwarf Warrior of Clan Nihtwulf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Atolheim==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Town Council===&lt;br /&gt;
* Mayor &lt;br /&gt;
** Dwarf Wa-9/El-7&lt;br /&gt;
** Aedelbert&#039;s Grandfather&lt;br /&gt;
&lt;br /&gt;
* Dockmaster &lt;br /&gt;
** Dwarf&lt;br /&gt;
** Aedelbert&#039;s Great Uncle (younger)&lt;br /&gt;
&lt;br /&gt;
* Guard Captain - Syrr&#039;akt&lt;br /&gt;
** T&#039;skrang Sw-10&lt;br /&gt;
&lt;br /&gt;
* Forgemaster - Ecgbryht Anvilbreaker&lt;br /&gt;
** Dwarf Ws-11/El-5&lt;br /&gt;
** Aedelbert&#039;s Great-Uncle in Law&lt;br /&gt;
&lt;br /&gt;
* Thunderfang Speaker (varies)&lt;br /&gt;
&lt;br /&gt;
* Ombudsman&lt;br /&gt;
&lt;br /&gt;
* Ombudsman&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Forge===&lt;br /&gt;
&lt;br /&gt;
* Forgemaster - Ecgbryht Anvilwright&lt;br /&gt;
** Dwarf Ws-11/El-5&lt;br /&gt;
** Aedelbert&#039;s Great-Uncle in Law&lt;br /&gt;
&lt;br /&gt;
* [[Atolheim:Characters:Czernok|Czernok, Obsidiman Weaponsmith of Azuth Lal&#039;athan Liferock]]&lt;br /&gt;
&lt;br /&gt;
* Faelun&lt;br /&gt;
** Elf Ws-6&lt;br /&gt;
&lt;br /&gt;
* [[Atolheim:Characters:Ulthgar:Lorrt|Lorrt]]&lt;br /&gt;
** Troll Ws-2&lt;br /&gt;
** Ulthgar&#039;s Twin Brother&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Inn===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Market===&lt;br /&gt;
&lt;br /&gt;
* Town Difficulties&lt;br /&gt;
:: Everyday - 2&lt;br /&gt;
:: Average - 7&lt;br /&gt;
:: Unusual - 12&lt;br /&gt;
:: Rare - 15&lt;br /&gt;
:: Very Rare - 19&lt;br /&gt;
&lt;br /&gt;
* General Store&lt;br /&gt;
** Dwarf Trader (9)&lt;br /&gt;
** Aedelbert&#039;s Uncle&lt;br /&gt;
&lt;br /&gt;
* Armsman&lt;br /&gt;
** Dwarf Trader (13)&lt;br /&gt;
** Aedelbert&#039;s Cousin, Grandson of Ecgbryht &lt;br /&gt;
&lt;br /&gt;
* Alchemist&lt;br /&gt;
** Elf Trader (12)&lt;br /&gt;
&lt;br /&gt;
* Livestock Trader&lt;br /&gt;
** Orc Trader (10)&lt;br /&gt;
&lt;br /&gt;
* Cartographer&lt;br /&gt;
** Dwarf Cartographer (12), Geography (14)&lt;br /&gt;
&lt;br /&gt;
* Bookseller - Halford&lt;br /&gt;
** Human Trader (13), Bookbinder (11), History (12)&lt;br /&gt;
&lt;br /&gt;
* Music Shop&lt;br /&gt;
** Wyndling Trader (13), Craft Instrument (14)&lt;br /&gt;
&lt;br /&gt;
* Tanner&lt;br /&gt;
** Troll Trader (12), Craft Leatherwork (13)&lt;br /&gt;
&lt;br /&gt;
* Butcher&lt;br /&gt;
** Orc Trader (10), Butcher (12)&lt;br /&gt;
&lt;br /&gt;
* Baker&lt;br /&gt;
** Human Trader (9), Baker (10)&lt;br /&gt;
&lt;br /&gt;
* Taxidermist/Undertaker&lt;br /&gt;
** Troll (not local) Taxidermist (12), Undertaker (10)&lt;br /&gt;
&lt;br /&gt;
* Messenger Station&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Orctown===&lt;br /&gt;
&lt;br /&gt;
* Gretchen&lt;br /&gt;
** Orc Quester of Garlen (7), Physician (15)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Outskirts===&lt;br /&gt;
&lt;br /&gt;
* Kees Velkath&lt;br /&gt;
** Human Wz-10, Alchemist (16)&lt;br /&gt;
* Kabri&lt;br /&gt;
** Human Sh-8, Artist (14)&lt;/div&gt;</summary>
		<author><name>Mortaneus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Atolheim:Characters&amp;diff=95964</id>
		<title>Atolheim:Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Atolheim:Characters&amp;diff=95964"/>
		<updated>2008-11-29T23:50:27Z</updated>

		<summary type="html">&lt;p&gt;Mortaneus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Atolheim:Main_Page|(Go Back to Main Page)]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==PCs==&lt;br /&gt;
&lt;br /&gt;
* [[Atolheim:Characters:Ulthgar|Ulthgar Bloodclaw, Troll Beastmaster of Clan Thunderfang]]&lt;br /&gt;
* [[Atolheim:Characters:Czernok|Czernok, Obsidiman Weaponsmith of Azuth Lal&#039;athan Liferock]]&lt;br /&gt;
* [[Atolheim:Characters:Aedelbert|Aedelbert Nihtwulf, Dwarf Warrior of Clan Nihtwulf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Atolheim==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Town Council===&lt;br /&gt;
* Mayor &lt;br /&gt;
** Dwarf Wa-9/El-7&lt;br /&gt;
** Aedelbert&#039;s Grandfather&lt;br /&gt;
&lt;br /&gt;
* Dockmaster &lt;br /&gt;
** Dwarf&lt;br /&gt;
** Aedelbert&#039;s Great Uncle (younger)&lt;br /&gt;
&lt;br /&gt;
* Guard Captain - Syrr&#039;akt&lt;br /&gt;
** T&#039;skrang Sw-10&lt;br /&gt;
&lt;br /&gt;
* Forgemaster - Ecgbryht Anvilbreaker&lt;br /&gt;
** Dwarf Ws-11/El-5&lt;br /&gt;
** Aedelbert&#039;s Great-Uncle in Law&lt;br /&gt;
&lt;br /&gt;
* Thunderfang Speaker (varies)&lt;br /&gt;
&lt;br /&gt;
* Ombudsman&lt;br /&gt;
&lt;br /&gt;
* Ombudsman&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Forge===&lt;br /&gt;
&lt;br /&gt;
* Forgemaster - Ecgbryht Anvilwright&lt;br /&gt;
** Dwarf Ws-11/El-5&lt;br /&gt;
** Aedelbert&#039;s Great-Uncle in Law&lt;br /&gt;
&lt;br /&gt;
* [[Atolheim:Characters:Czernok|Czernok, Obsidiman Weaponsmith of Azuth Lal&#039;athan Liferock]]&lt;br /&gt;
&lt;br /&gt;
* Faelun&lt;br /&gt;
** Elf Ws-6&lt;br /&gt;
&lt;br /&gt;
* [[Atolheim:Characters:Ulthgar:Lorrt|Lorrt]]&lt;br /&gt;
** Troll Ws-2&lt;br /&gt;
** Ulthgar&#039;s Twin Brother&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Inn===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Market===&lt;br /&gt;
&lt;br /&gt;
* Town Difficulties&lt;br /&gt;
:: Everyday - 2&lt;br /&gt;
:: Average - 7&lt;br /&gt;
:: Unusual - 12&lt;br /&gt;
:: Rare - 15&lt;br /&gt;
:: Very Rare - 19&lt;br /&gt;
&lt;br /&gt;
* General Store&lt;br /&gt;
** Dwarf Trader (9)&lt;br /&gt;
** Aedelbert&#039;s Uncle&lt;br /&gt;
&lt;br /&gt;
* Armsman&lt;br /&gt;
** Dwarf Trader (13)&lt;br /&gt;
** Aedelbert&#039;s Cousin, Grandson of Ecgbryht &lt;br /&gt;
&lt;br /&gt;
* Alchemist&lt;br /&gt;
** Elf Trader (12)&lt;br /&gt;
&lt;br /&gt;
* Livestock Trader&lt;br /&gt;
** Orc Trader (10)&lt;br /&gt;
&lt;br /&gt;
* Cartographer&lt;br /&gt;
** Dwarf Cartographer (12), Geography (14)&lt;br /&gt;
&lt;br /&gt;
* Bookseller&lt;br /&gt;
** Human Trader (13), Bookbinder (11), History (12)&lt;br /&gt;
&lt;br /&gt;
* Music Shop&lt;br /&gt;
** Wyndling Trader (13), Craft Instrument (14)&lt;br /&gt;
&lt;br /&gt;
* Tanner&lt;br /&gt;
** Troll Trader (12), Craft Leatherwork (13)&lt;br /&gt;
&lt;br /&gt;
* Butcher&lt;br /&gt;
** Orc Trader (10), Butcher (12)&lt;br /&gt;
&lt;br /&gt;
* Baker&lt;br /&gt;
** Human Trader (9), Baker (10)&lt;br /&gt;
&lt;br /&gt;
* Taxidermist/Undertaker&lt;br /&gt;
** Troll (not local) Taxidermist (12), Undertaker (10)&lt;br /&gt;
&lt;br /&gt;
* Messenger Station&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Orctown===&lt;br /&gt;
&lt;br /&gt;
* Gretchen&lt;br /&gt;
** Orc Quester of Garlen (7), Physician (15)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Outskirts===&lt;br /&gt;
&lt;br /&gt;
* Kees Velkath&lt;br /&gt;
** Human Wz-10, Alchemist (16)&lt;br /&gt;
* Kabri&lt;br /&gt;
** Human Sh-8, Artist (14)&lt;/div&gt;</summary>
		<author><name>Mortaneus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Atolheim:Characters&amp;diff=95962</id>
		<title>Atolheim:Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Atolheim:Characters&amp;diff=95962"/>
		<updated>2008-11-29T23:48:09Z</updated>

		<summary type="html">&lt;p&gt;Mortaneus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Atolheim:Main_Page|(Go Back to Main Page)]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==PCs==&lt;br /&gt;
&lt;br /&gt;
* [[Atolheim:Characters:Ulthgar|Ulthgar Bloodclaw, Troll Beastmaster of Clan Thunderfang]]&lt;br /&gt;
* [[Atolheim:Characters:Czernok|Czernok, Obsidiman Weaponsmith of Azuth Lal&#039;athan Liferock]]&lt;br /&gt;
* [[Atolheim:Characters:Aedelbert|Aedelbert Nihtwulf, Dwarf Warrior of Clan Nihtwulf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Atolheim==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Town Council===&lt;br /&gt;
* Mayor &lt;br /&gt;
** Dwarf Wa-9/El-7&lt;br /&gt;
** Aedelbert&#039;s Grandfather&lt;br /&gt;
&lt;br /&gt;
* Dockmaster &lt;br /&gt;
** Dwarf&lt;br /&gt;
** Aedelbert&#039;s Great Uncle (younger)&lt;br /&gt;
&lt;br /&gt;
* Guard Captain - Syrr&#039;akt&lt;br /&gt;
** T&#039;skrang Sw-10&lt;br /&gt;
&lt;br /&gt;
* Forgemaster - Ecgbryht Anvilbreaker&lt;br /&gt;
** Dwarf Ws-11/El-5&lt;br /&gt;
** Aedelbert&#039;s Great-Uncle in Law&lt;br /&gt;
&lt;br /&gt;
* Thunderfang Speaker (varies)&lt;br /&gt;
&lt;br /&gt;
* Ombudsman&lt;br /&gt;
&lt;br /&gt;
* Ombudsman&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Forge===&lt;br /&gt;
&lt;br /&gt;
* Forgemaster - Ecgbryht Anvilwright&lt;br /&gt;
** Dwarf Ws-11/El-5&lt;br /&gt;
** Aedelbert&#039;s Great-Uncle in Law&lt;br /&gt;
&lt;br /&gt;
* [[Atolheim:Characters:Czernok|Czernok, Obsidiman Weaponsmith of Azuth Lal&#039;athan Liferock]]&lt;br /&gt;
&lt;br /&gt;
* Faelun&lt;br /&gt;
** Elf Ws-6&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Inn===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Market===&lt;br /&gt;
&lt;br /&gt;
* Town Difficulties&lt;br /&gt;
:: Everyday - 2&lt;br /&gt;
:: Average - 7&lt;br /&gt;
:: Unusual - 12&lt;br /&gt;
:: Rare - 15&lt;br /&gt;
:: Very Rare - 19&lt;br /&gt;
&lt;br /&gt;
* General Store&lt;br /&gt;
** Dwarf Trader (9)&lt;br /&gt;
** Aedelbert&#039;s Uncle&lt;br /&gt;
&lt;br /&gt;
* Armsman&lt;br /&gt;
** Dwarf Trader (13)&lt;br /&gt;
** Aedelbert&#039;s Cousin, Grandson of Ecgbryht &lt;br /&gt;
&lt;br /&gt;
* Alchemist&lt;br /&gt;
** Elf Trader (12)&lt;br /&gt;
&lt;br /&gt;
* Livestock Trader&lt;br /&gt;
** Orc Trader (10)&lt;br /&gt;
&lt;br /&gt;
* Cartographer&lt;br /&gt;
** Dwarf Cartographer (12), Geography (14)&lt;br /&gt;
&lt;br /&gt;
* Bookseller&lt;br /&gt;
** Human Trader (13), Bookbinder (11), History (12)&lt;br /&gt;
&lt;br /&gt;
* Music Shop&lt;br /&gt;
** Wyndling Trader (13), Craft Instrument (14)&lt;br /&gt;
&lt;br /&gt;
* Tanner&lt;br /&gt;
** Troll Trader (12), Craft Leatherwork (13)&lt;br /&gt;
&lt;br /&gt;
* Butcher&lt;br /&gt;
** Orc Trader (10), Butcher (12)&lt;br /&gt;
&lt;br /&gt;
* Baker&lt;br /&gt;
** Human Trader (9), Baker (10)&lt;br /&gt;
&lt;br /&gt;
* Taxidermist/Undertaker&lt;br /&gt;
** Troll (not local) Taxidermist (12), Undertaker (10)&lt;br /&gt;
&lt;br /&gt;
* Messenger Station&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Orctown===&lt;br /&gt;
&lt;br /&gt;
* Gretchen&lt;br /&gt;
** Orc Quester of Garlen (7), Physician (15)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Outskirts===&lt;br /&gt;
&lt;br /&gt;
* Kees Velkath&lt;br /&gt;
** Human Wz-10, Alchemist (16)&lt;br /&gt;
* Kabri&lt;br /&gt;
** Human Sh-8, Artist (14)&lt;/div&gt;</summary>
		<author><name>Mortaneus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Atolheim:Characters&amp;diff=95961</id>
		<title>Atolheim:Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Atolheim:Characters&amp;diff=95961"/>
		<updated>2008-11-29T23:42:01Z</updated>

		<summary type="html">&lt;p&gt;Mortaneus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Atolheim:Main_Page|(Go Back to Main Page)]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==PCs==&lt;br /&gt;
&lt;br /&gt;
* [[Atolheim:Characters:Ulthgar|Ulthgar Bloodclaw, Troll Beastmaster of Clan Thunderfang]]&lt;br /&gt;
* [[Atolheim:Characters:Czernok|Czernok, Obsidiman Weaponsmith of Azuth Lal&#039;athan Liferock]]&lt;br /&gt;
* [[Atolheim:Characters:Aedelbert|Aedelbert Nihtwulf, Dwarf Warrior of Clan Nihtwulf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Atolheim==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Town Council===&lt;br /&gt;
* Mayor &lt;br /&gt;
** Dwarf Wa-9/El-7&lt;br /&gt;
** Aedelbert&#039;s Grandfather&lt;br /&gt;
&lt;br /&gt;
* Dockmaster &lt;br /&gt;
** Dwarf&lt;br /&gt;
** Aedelbert&#039;s Great Uncle (younger)&lt;br /&gt;
&lt;br /&gt;
* Guard Captain - Syrr&#039;akt&lt;br /&gt;
** T&#039;skrang Sw-10&lt;br /&gt;
&lt;br /&gt;
* Forgemaster - Ecgbryht Anvilbreaker&lt;br /&gt;
** Dwarf Ws-11/El-5&lt;br /&gt;
** Aedelbert&#039;s Great-Uncle in Law&lt;br /&gt;
&lt;br /&gt;
* Thunderfang Speaker (varies)&lt;br /&gt;
&lt;br /&gt;
* Ombudsman&lt;br /&gt;
&lt;br /&gt;
* Ombudsman&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Forge===&lt;br /&gt;
&lt;br /&gt;
* Forgemaster - Ecgbryht Anvilwright&lt;br /&gt;
** Dwarf Ws-11/El-5&lt;br /&gt;
** Aedelbert&#039;s Great-Uncle in Law&lt;br /&gt;
&lt;br /&gt;
* [[Atolheim:Characters:Czernok|Czernok, Obsidiman Weaponsmith of Azuth Lal&#039;athan Liferock]]&lt;br /&gt;
&lt;br /&gt;
* Faelun&lt;br /&gt;
** Elf Ws-6&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Inn===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Market===&lt;br /&gt;
&lt;br /&gt;
* Town Difficulties&lt;br /&gt;
:: Everyday - 2&lt;br /&gt;
:: Average - 7&lt;br /&gt;
:: Unusual - 12&lt;br /&gt;
:: Rare - 15&lt;br /&gt;
:: Very Rare - 19&lt;br /&gt;
&lt;br /&gt;
* General Store&lt;br /&gt;
** Dwarf Trader (9)&lt;br /&gt;
** Aedelbert&#039;s Uncle&lt;br /&gt;
&lt;br /&gt;
* Armsman&lt;br /&gt;
** Dwarf Trader (13)&lt;br /&gt;
** Aedelbert&#039;s Cousin, Grandson of Ecgbryht &lt;br /&gt;
&lt;br /&gt;
* Alchemist&lt;br /&gt;
** Elf Trader (12)&lt;br /&gt;
&lt;br /&gt;
* Livestock Trader&lt;br /&gt;
** Orc Trader (10)&lt;br /&gt;
&lt;br /&gt;
* Cartographer&lt;br /&gt;
** Dwarf Cartographer (12), Geography (14)&lt;br /&gt;
&lt;br /&gt;
* Bookseller&lt;br /&gt;
** Human Trader (13), Bookbinder (11), History (12)&lt;br /&gt;
&lt;br /&gt;
* Music Shop&lt;br /&gt;
** Wyndling Trader (13), Craft Instrument (14)&lt;br /&gt;
&lt;br /&gt;
* Tanner&lt;br /&gt;
** Troll Trader (12), Craft Leatherwork (13)&lt;br /&gt;
&lt;br /&gt;
* Butcher&lt;br /&gt;
** Orc Trader (10), Butcher (12)&lt;br /&gt;
&lt;br /&gt;
* Baker&lt;br /&gt;
** Human Trader (9), Baker (10)&lt;br /&gt;
&lt;br /&gt;
* Taxidermist/Undertaker&lt;br /&gt;
** Troll (not local) Taxidermist (12), Undertaker (10)&lt;br /&gt;
&lt;br /&gt;
* Messenger Station&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Orctown===&lt;br /&gt;
&lt;br /&gt;
* Gretchen&lt;br /&gt;
** Orc Quester of Garlen (7), Physician (15)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Outskirts===&lt;br /&gt;
&lt;br /&gt;
* Kees Velkath&lt;br /&gt;
** Human Wz-10, Alchemist (16)&lt;/div&gt;</summary>
		<author><name>Mortaneus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Atolheim:Characters&amp;diff=95960</id>
		<title>Atolheim:Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Atolheim:Characters&amp;diff=95960"/>
		<updated>2008-11-29T23:41:27Z</updated>

		<summary type="html">&lt;p&gt;Mortaneus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Atolheim:Main_Page|(Go Back to Main Page)]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==PCs==&lt;br /&gt;
&lt;br /&gt;
* [[Atolheim:Characters:Ulthgar|Ulthgar Bloodclaw, Troll Beastmaster of Clan Thunderfang]]&lt;br /&gt;
* [[Atolheim:Characters:Czernok|Czernok, Obsidiman Weaponsmith of Azuth Lal&#039;athan Liferock]]&lt;br /&gt;
* [[Atolheim:Characters:Aedelbert|Aedelbert Nihtwulf, Dwarf Warrior of Clan Nihtwulf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Atolheim==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Town Council===&lt;br /&gt;
* Mayor &lt;br /&gt;
** Dwarf Wa-9/El-7&lt;br /&gt;
** Aedelbert&#039;s Grandfather&lt;br /&gt;
&lt;br /&gt;
* Dockmaster &lt;br /&gt;
** Dwarf&lt;br /&gt;
** Aedelbert&#039;s Great Uncle (younger)&lt;br /&gt;
&lt;br /&gt;
* Guard Captain - Syrr&#039;akt&lt;br /&gt;
** T&#039;skrang Sw-10&lt;br /&gt;
&lt;br /&gt;
* Forgemaster - Ecgbryht Anvilbreaker&lt;br /&gt;
** Dwarf Ws-11/El-5&lt;br /&gt;
** Aedelbert&#039;s Great-Uncle in Law&lt;br /&gt;
&lt;br /&gt;
* Thunderfang Speaker (varies)&lt;br /&gt;
&lt;br /&gt;
* Ombudsman&lt;br /&gt;
&lt;br /&gt;
* Ombudsman&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Forge===&lt;br /&gt;
&lt;br /&gt;
* Forgemaster - Ecgbryht Anvilwright&lt;br /&gt;
** Dwarf Ws-11/El-5&lt;br /&gt;
** Aedelbert&#039;s Great-Uncle in Law&lt;br /&gt;
&lt;br /&gt;
* [[Atolheim:Characters:Czernok|Czernok, Obsidiman Weaponsmith of Azuth Lal&#039;athan Liferock]]&lt;br /&gt;
&lt;br /&gt;
* Faelun&lt;br /&gt;
** Elf Ws-6&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Inn===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Market===&lt;br /&gt;
&lt;br /&gt;
* Town Difficulties&lt;br /&gt;
:: Everyday - 2&lt;br /&gt;
:: Average - 7&lt;br /&gt;
:: Unusual - 12&lt;br /&gt;
:: Rare - 15&lt;br /&gt;
:: Very Rare - 19&lt;br /&gt;
&lt;br /&gt;
* General Store&lt;br /&gt;
** Dwarf Trader (9)&lt;br /&gt;
** Aedelbert&#039;s Uncle&lt;br /&gt;
&lt;br /&gt;
* Armsman&lt;br /&gt;
** Dwarf Trader (13)&lt;br /&gt;
** Aedelbert&#039;s Cousin, Grandson of Ecgbryht &lt;br /&gt;
&lt;br /&gt;
* Alchemist&lt;br /&gt;
** Elf Trader (11)&lt;br /&gt;
&lt;br /&gt;
* Livestock Trader&lt;br /&gt;
** Orc Trader (10)&lt;br /&gt;
&lt;br /&gt;
* Cartographer&lt;br /&gt;
** Dwarf Cartographer (12), Geography (14)&lt;br /&gt;
&lt;br /&gt;
* Bookseller&lt;br /&gt;
** Human Trader (13), Bookbinder (11), History (12)&lt;br /&gt;
&lt;br /&gt;
* Music Shop&lt;br /&gt;
** Wyndling Trader (13), Craft Instrument (14)&lt;br /&gt;
&lt;br /&gt;
* Tanner&lt;br /&gt;
** Troll Trader (12), Craft Leatherwork (13)&lt;br /&gt;
&lt;br /&gt;
* Butcher&lt;br /&gt;
** Orc Trader (10), Butcher (12)&lt;br /&gt;
&lt;br /&gt;
* Baker&lt;br /&gt;
** Human Trader (9), Baker (10)&lt;br /&gt;
&lt;br /&gt;
* Taxidermist/Undertaker&lt;br /&gt;
** Troll (not local) Taxidermist (12), Undertaker (10)&lt;br /&gt;
&lt;br /&gt;
* Messenger Station&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Orctown===&lt;br /&gt;
&lt;br /&gt;
* Gretchen&lt;br /&gt;
** Orc Quester of Garlen (7), Physician (15)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Outskirts===&lt;br /&gt;
&lt;br /&gt;
* Kees Velkath&lt;br /&gt;
** Human Wz-10, Alchemist (15)&lt;/div&gt;</summary>
		<author><name>Mortaneus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Atolheim:Characters&amp;diff=95958</id>
		<title>Atolheim:Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Atolheim:Characters&amp;diff=95958"/>
		<updated>2008-11-29T23:40:21Z</updated>

		<summary type="html">&lt;p&gt;Mortaneus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Atolheim:Main_Page|(Go Back to Main Page)]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==PCs==&lt;br /&gt;
&lt;br /&gt;
* [[Atolheim:Characters:Ulthgar|Ulthgar Bloodclaw, Troll Beastmaster of Clan Thunderfang]]&lt;br /&gt;
* [[Atolheim:Characters:Czernok|Czernok, Obsidiman Weaponsmith of Azuth Lal&#039;athan Liferock]]&lt;br /&gt;
* [[Atolheim:Characters:Aedelbert|Aedelbert Nihtwulf, Dwarf Warrior of Clan Nihtwulf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Atolheim==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Town Council===&lt;br /&gt;
* Mayor &lt;br /&gt;
** Dwarf Wa-9/El-7&lt;br /&gt;
** Aedelbert&#039;s Grandfather&lt;br /&gt;
&lt;br /&gt;
* Dockmaster &lt;br /&gt;
** Dwarf&lt;br /&gt;
** Aedelbert&#039;s Great Uncle (younger)&lt;br /&gt;
&lt;br /&gt;
* Guard Captain - Syrr&#039;akt&lt;br /&gt;
** T&#039;skrang Sw-10&lt;br /&gt;
&lt;br /&gt;
* Forgemaster - Ecgbryht Anvilbreaker&lt;br /&gt;
** Dwarf Ws-11/El-5&lt;br /&gt;
** Aedelbert&#039;s Great-Uncle in Law&lt;br /&gt;
&lt;br /&gt;
* Thunderfang Speaker (varies)&lt;br /&gt;
&lt;br /&gt;
* Ombudsman&lt;br /&gt;
&lt;br /&gt;
* Ombudsman&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Forge===&lt;br /&gt;
&lt;br /&gt;
* Forgemaster - Ecgbryht Anvilwright&lt;br /&gt;
** Dwarf Ws-11/El-5&lt;br /&gt;
** Aedelbert&#039;s Great-Uncle in Law&lt;br /&gt;
&lt;br /&gt;
* [[Atolheim:Characters:Czernok|Czernok, Obsidiman Weaponsmith of Azuth Lal&#039;athan Liferock]]&lt;br /&gt;
&lt;br /&gt;
* Faelun&lt;br /&gt;
** Elf Ws-6&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Inn===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Market===&lt;br /&gt;
&lt;br /&gt;
* Town Difficulties&lt;br /&gt;
:: Everyday - 2&lt;br /&gt;
:: Average - 6&lt;br /&gt;
:: Unusual - 10&lt;br /&gt;
:: Rare - 13&lt;br /&gt;
:: Very Rare - 17&lt;br /&gt;
&lt;br /&gt;
* General Store&lt;br /&gt;
** Dwarf Trader (9)&lt;br /&gt;
** Aedelbert&#039;s Uncle&lt;br /&gt;
&lt;br /&gt;
* Armsman&lt;br /&gt;
** Dwarf Trader (13)&lt;br /&gt;
** Aedelbert&#039;s Cousin, Grandson of Ecgbryht &lt;br /&gt;
&lt;br /&gt;
* Alchemist&lt;br /&gt;
** Elf Trader (11)&lt;br /&gt;
&lt;br /&gt;
* Livestock Trader&lt;br /&gt;
** Orc Trader (10)&lt;br /&gt;
&lt;br /&gt;
* Cartographer&lt;br /&gt;
** Dwarf Cartographer (12), Geography (14)&lt;br /&gt;
&lt;br /&gt;
* Bookseller&lt;br /&gt;
** Human Trader (13), Bookbinder (11), History (12)&lt;br /&gt;
&lt;br /&gt;
* Music Shop&lt;br /&gt;
** Wyndling Trader (13), Craft Instrument (14)&lt;br /&gt;
&lt;br /&gt;
* Tanner&lt;br /&gt;
** Troll Trader (12), Craft Leatherwork (13)&lt;br /&gt;
&lt;br /&gt;
* Butcher&lt;br /&gt;
** Orc Trader (10), Butcher (12)&lt;br /&gt;
&lt;br /&gt;
* Baker&lt;br /&gt;
** Human Trader (9), Baker (10)&lt;br /&gt;
&lt;br /&gt;
* Taxidermist/Undertaker&lt;br /&gt;
** Troll (not local) Taxidermist (12), Undertaker (10)&lt;br /&gt;
&lt;br /&gt;
* Messenger Station&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Orctown===&lt;br /&gt;
&lt;br /&gt;
* Gretchen&lt;br /&gt;
** Orc Quester of Garlen (7), Physician (15)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Outskirts===&lt;br /&gt;
&lt;br /&gt;
* Kees Velkath&lt;br /&gt;
** Human Wz-10, Alchemist (15)&lt;/div&gt;</summary>
		<author><name>Mortaneus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Atolheim:Characters&amp;diff=95955</id>
		<title>Atolheim:Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Atolheim:Characters&amp;diff=95955"/>
		<updated>2008-11-29T22:52:34Z</updated>

		<summary type="html">&lt;p&gt;Mortaneus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Atolheim:Main_Page|(Go Back to Main Page)]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==PCs==&lt;br /&gt;
&lt;br /&gt;
* [[Atolheim:Characters:Ulthgar|Ulthgar Bloodclaw, Troll Beastmaster of Clan Thunderfang]]&lt;br /&gt;
* [[Atolheim:Characters:Czernok|Czernok, Obsidiman Weaponsmith of Azuth Lal&#039;athan Liferock]]&lt;br /&gt;
* [[Atolheim:Characters:Aedelbert|Aedelbert Nihtwulf, Dwarf Warrior of Clan Nihtwulf]]&lt;br /&gt;
&lt;br /&gt;
==Atolheim==&lt;/div&gt;</summary>
		<author><name>Mortaneus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Atolheim:Main_Page&amp;diff=95340</id>
		<title>Atolheim:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Atolheim:Main_Page&amp;diff=95340"/>
		<updated>2008-11-16T20:05:11Z</updated>

		<summary type="html">&lt;p&gt;Mortaneus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Earthdawn]]&lt;br /&gt;
&lt;br /&gt;
http://www.lews.de/ed/edlogo.gif&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
The purpose of this page is to serve as a central repository for the records of Mortaneus&#039; Earthdawn Classic game, regarding the Town of Atolheim, in the Caucavic Mountains.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Sections==&lt;br /&gt;
&lt;br /&gt;
* [[Atolheim:Characters|Characters]]&lt;br /&gt;
&lt;br /&gt;
* [[Atolheim:Places|Places]]&lt;br /&gt;
&lt;br /&gt;
* [[Atolheim:House_Rules|House Rules]]&lt;/div&gt;</summary>
		<author><name>Mortaneus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Atolheim:Main_Page&amp;diff=95339</id>
		<title>Atolheim:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Atolheim:Main_Page&amp;diff=95339"/>
		<updated>2008-11-16T20:04:59Z</updated>

		<summary type="html">&lt;p&gt;Mortaneus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Earthdawn]]&lt;br /&gt;
&lt;br /&gt;
http://www.lews.de/ed/edlogo.gif&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
The purpose of this page is to serve as a central repository for the records of Mortaneus&#039; Earthdawn Classic game, regarding the Town of Atolheim, in the Caucavic Mountains.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Sections==&lt;br /&gt;
&lt;br /&gt;
* [[Atolheim:Characters|Characters]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Atolheim:Places|Places]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Atolheim:House_Rules|House Rules]]&lt;/div&gt;</summary>
		<author><name>Mortaneus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User:Mortaneus&amp;diff=95336</id>
		<title>User:Mortaneus</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User:Mortaneus&amp;diff=95336"/>
		<updated>2008-11-16T20:00:39Z</updated>

		<summary type="html">&lt;p&gt;Mortaneus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Projects==&lt;br /&gt;
&lt;br /&gt;
* [[Exalted_Redux:Main_Page|Exalted Redux]]&lt;br /&gt;
&lt;br /&gt;
* [[Exalted_Redux2:Main_Page|Exalted Redux Mk 2]]&lt;br /&gt;
&lt;br /&gt;
* [[Stormkeep:Main_Page|Ars Magica: The Covenant of Stormkeep]]&lt;br /&gt;
&lt;br /&gt;
* [[Knossos:Main_Page|Ars Magica: The Covenant of Knossos]]&lt;br /&gt;
&lt;br /&gt;
* [[StreetFighterRedo:Main_Page|Street Fighter RPG Redux]]&lt;br /&gt;
&lt;br /&gt;
* [[Dreams_of_a_Fallen_Crown:Main_Page|Exalted: Dreams of a Fallen Crown]]&lt;br /&gt;
&lt;br /&gt;
* [[Tears_of_a_Fallen_Crown:Main_Page|Exalted: Tears of a Fallen Crown]]&lt;br /&gt;
&lt;br /&gt;
* [[Last_Breath_of_Winter:Main_Page|Exalted: Last Breath of Winter]]&lt;br /&gt;
&lt;br /&gt;
* [[Atolheim:Main_Page|Earthdawn: The Chronicle of Atolheim]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bookmarks==&lt;br /&gt;
&lt;br /&gt;
* [[L5R:Main_Page|L5R Wiki]]&lt;/div&gt;</summary>
		<author><name>Mortaneus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Atolheim:Main_Page&amp;diff=95335</id>
		<title>Atolheim:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Atolheim:Main_Page&amp;diff=95335"/>
		<updated>2008-11-16T19:59:59Z</updated>

		<summary type="html">&lt;p&gt;Mortaneus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Earthdawn]]&lt;br /&gt;
&lt;br /&gt;
http://www.lews.de/ed/edlogo.gif&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
The purpose of this page is to serve as a central repository for the records of Mortaneus&#039; Earthdawn Classic game, regarding the Town of Atolheim, in the Caucavic Mountains.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Sections==&lt;br /&gt;
&lt;br /&gt;
* [[Atolheim:PCs|PCs]]&lt;br /&gt;
* [[Atolheim:NPCs|NPCs]]&lt;br /&gt;
&lt;br /&gt;
* [[Atolheim:House_Rules|House Rules]]&lt;/div&gt;</summary>
		<author><name>Mortaneus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Last_Breath_of_Winter:System_Workshop&amp;diff=86757</id>
		<title>Last Breath of Winter:System Workshop</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Last_Breath_of_Winter:System_Workshop&amp;diff=86757"/>
		<updated>2008-07-14T13:55:43Z</updated>

		<summary type="html">&lt;p&gt;Mortaneus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Problems and Fixes==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Fine or Fine Red Mist&amp;quot;===&lt;br /&gt;
# (Fix) Perfect parry/dodge only counter undodgeable/unblockable&lt;br /&gt;
# (Fix) Halve Weapon Damage stat and armor soak stats&lt;br /&gt;
# (Fix?) Change overwhelming (minimum ping) to a simple +1 ping on applicable weapons&lt;br /&gt;
# (Fix) Make all debuff charms crippling/shaping effects&lt;br /&gt;
# (Fix) Make crippling/shaping counters easier to get&lt;br /&gt;
# (Fix) Change multipliers to adders&lt;br /&gt;
# (Problem) Makes System Slowdown more of an issue&lt;br /&gt;
# (Fix) Anima System&lt;br /&gt;
:: Unify mote pools&lt;br /&gt;
:: Anima goes up by &#039;absorbing with your anima&#039;&lt;br /&gt;
::: Anima-wielders:&lt;br /&gt;
:::: Step 10 - Raise your anima by one step to negate any damage and lasting effects from the attack&lt;br /&gt;
:::: Celestials - Cannot raise more times than your Permanent Essence&lt;br /&gt;
:::: Terrestrials - Can raise anima once per member present in circle, shared pool&lt;br /&gt;
::::: Normal max of 5 or highest DB Essence in the group, whichever is higher&lt;br /&gt;
:::: Anima Chart&lt;br /&gt;
::::: 0 - None&lt;br /&gt;
::::: 1 - Caste Mark Flares, glowing with the intensity of a torch.&lt;br /&gt;
::::: 2 - Anima sporadically flickers to life around the Exalt.  Those Exalted types with damaging animas make it hard to touch the exalt, doing 3 dice of Lethal damage a round to those in contact.&lt;br /&gt;
::::: 3 - Anima roars to life around the exalt, creating a pillar of energy with the essence wielder at the heart. Those Exalted types with harmful animas start damaging their environments, doing 4 dice of Lethal Damage a round to anything or anyone within a yard of the Exalt.&lt;br /&gt;
::::: 4 - Anima expands outward into a cloud of cascading energy.  Damaging animas inflict damage out to a radius of 5 yards, doing 5 dice of lethal damage a round.&lt;br /&gt;
::::: 5 - Minor local environmental effects over town-sized area, unexplained breezes, loose items start to rattle nearby, animals are spooked, Essence + Awareness roll for people within shouting distance (100 yds) to start to notice&lt;br /&gt;
::::: 6 - Medium local environmental effects, tables start to shake, people feel a force pushing/pulling from being, Essence+Awareness roll for beings within a mile or so can feel it&lt;br /&gt;
::::: 7 - Major local environmental effects, stuff starts to break, wind blows away from being making it hard to approach, being is hard to look at/look away from, Minor Regional weather effects, Essence+Awareness roll for beings in region to notice&lt;br /&gt;
::::: 8 - Catastrophic local environmental effects (Fist of the North Star), Major regional weather effects, Minor Direction weather effects, Essence + Awareness roll for anyone in direction to notice&lt;br /&gt;
::::: 9 - Local Unraveling of Creation, gates open, incorporeal spirits fall into creation, warping effects, space twists, time becomes uncertain, extreme environmental effects in region, catastrophic weather across entire Direction, Essence+Awareness roll to notice from other Directions/Yu-Shan/ Underworld/Malpheas&lt;br /&gt;
::::: 10 - ?????&lt;br /&gt;
&lt;br /&gt;
::::: Note:  Damage caused by Anima banners does not use ping damage rules.  If your soak is equal to or higher than the damage, you take nothing.&lt;br /&gt;
::: Non-anima-wielders:&lt;br /&gt;
:::: Step 10 - Can absorb a hit with their Essence pool, 1 mote = 1 damage die&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===GM overhead for effective NPCs===&lt;br /&gt;
# (Fix) Use something like [http://wiki.white-wolf.com/exalted/index.php?title=Epsilon%27s_NPC_System THIS]&lt;br /&gt;
&lt;br /&gt;
===300%+ Amplification from System Mastery===&lt;br /&gt;
# ???&lt;br /&gt;
&lt;br /&gt;
===System Slowdown===&lt;br /&gt;
# (Fix) Unrolled damage&lt;br /&gt;
:: (Problem?) Ping is uber&lt;br /&gt;
:: (Problem) Effects that trigger from &amp;quot;X health lost&amp;quot; become sure things&lt;br /&gt;
# (Fix) Ignore DV action penalties&lt;br /&gt;
:: (Problem) Persistants get nerfed&lt;br /&gt;
# (Fix) Ignore Onslaught penalties&lt;br /&gt;
:: (Problem) Persistants get nerfed&lt;/div&gt;</summary>
		<author><name>Mortaneus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Last_Breath_of_Winter:System_Workshop&amp;diff=86463</id>
		<title>Last Breath of Winter:System Workshop</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Last_Breath_of_Winter:System_Workshop&amp;diff=86463"/>
		<updated>2008-07-10T17:53:06Z</updated>

		<summary type="html">&lt;p&gt;Mortaneus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Problems and Fixes==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Fine or Fine Red Mist&amp;quot;===&lt;br /&gt;
# (Fix) Perfect parry/dodge only counter undodgeable/unblockable&lt;br /&gt;
# (Fix) Halve Weapon Damage stat and armor soak stats&lt;br /&gt;
# (Fix?) Change overwhelming (minimum ping) to a simple +1 ping on applicable weapons&lt;br /&gt;
# (Fix) Make all debuff charms crippling/shaping effects&lt;br /&gt;
# (Fix) Make crippling/shaping counters easier to get&lt;br /&gt;
# (Fix) Change multipliers to adders&lt;br /&gt;
# (Problem) Makes System Slowdown more of an issue&lt;br /&gt;
&lt;br /&gt;
===GM overhead for effective NPCs===&lt;br /&gt;
# (Fix) Use something like [http://wiki.white-wolf.com/exalted/index.php?title=Epsilon%27s_NPC_System THIS]&lt;br /&gt;
&lt;br /&gt;
===300%+ Amplification from System Mastery===&lt;br /&gt;
# ???&lt;br /&gt;
&lt;br /&gt;
===System Slowdown===&lt;br /&gt;
# (Fix) Unrolled damage&lt;br /&gt;
:: (Problem?) Ping is uber&lt;br /&gt;
:: (Problem) Effects that trigger from &amp;quot;X health lost&amp;quot; become sure things&lt;br /&gt;
# (Fix) Ignore DV action penalties&lt;br /&gt;
:: (Problem) Persistants get nerfed&lt;br /&gt;
# (Fix) Ignore Onslaught penalties&lt;br /&gt;
:: (Problem) Persistants get nerfed&lt;/div&gt;</summary>
		<author><name>Mortaneus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Last_Breath_of_Winter:Main_Page&amp;diff=86462</id>
		<title>Last Breath of Winter:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Last_Breath_of_Winter:Main_Page&amp;diff=86462"/>
		<updated>2008-07-10T17:47:45Z</updated>

		<summary type="html">&lt;p&gt;Mortaneus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Exalted]]&lt;br /&gt;
&lt;br /&gt;
[[Image:grim_reaper.jpg|thumb|200px]]&lt;br /&gt;
&lt;br /&gt;
http://secure1.white-wolf.com/graduateyourgame/images/exaltedLogo.gif&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
The purpose of this page is to serve as a central repository for the records of Mortaneus&#039; 2e Abyssal Exalted Game, set in the Northern Direction, in the region of the City of Whitewall, in the service of the Faceless Doctor in Oblivion&#039;s Madness.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;---Under Construction---&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Sections==&lt;br /&gt;
===Fluff===&lt;br /&gt;
* [[Last_Breath_of_Winter:Characters|Characters]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Crunch===&lt;br /&gt;
* [[Last_Breath_of_Winter:House_Rules|House Rules]]&lt;br /&gt;
* [[Last_Breath_of_Winter:System_Workshop|System Workshop]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Game Logs===&lt;br /&gt;
* [[Last_Breath_of_Winter:Game_Logs|Act I]]&lt;/div&gt;</summary>
		<author><name>Mortaneus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Last_Breath_of_Winter:Main_Page&amp;diff=86461</id>
		<title>Last Breath of Winter:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Last_Breath_of_Winter:Main_Page&amp;diff=86461"/>
		<updated>2008-07-10T17:47:17Z</updated>

		<summary type="html">&lt;p&gt;Mortaneus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Exalted]]&lt;br /&gt;
&lt;br /&gt;
[[Image:grim_reaper.jpg|thumb|200px]]&lt;br /&gt;
&lt;br /&gt;
http://secure1.white-wolf.com/graduateyourgame/images/exaltedLogo.gif&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
The purpose of this page is to serve as a central repository for the records of Mortaneus&#039; 2e Abyssal Exalted Game, set in the Northern Direction, in the region of the City of Whitewall, in the service of the Faceless Doctor in Oblivion&#039;s Madness.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;---Under Construction---&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Sections==&lt;br /&gt;
===Fluff===&lt;br /&gt;
* [[Last_Breath_of_Winter:Characters|Characters]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Crunch===&lt;br /&gt;
* [[Last_Breath_of_Winter:House_Rules|House Rules]]&lt;br /&gt;
* [[Last_Breath_of_Winter:House_Rules|System Workshop]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Game Logs===&lt;br /&gt;
* [[Last_Breath_of_Winter:Game_Logs|Act I]]&lt;/div&gt;</summary>
		<author><name>Mortaneus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Last_Breath_of_Winter:House_Rules&amp;diff=82656</id>
		<title>Last Breath of Winter:House Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Last_Breath_of_Winter:House_Rules&amp;diff=82656"/>
		<updated>2008-06-02T19:59:40Z</updated>

		<summary type="html">&lt;p&gt;Mortaneus: /* Resistance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Last_Breath_of_Winter:Main_Page|(Go Back to Main Page)]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
&lt;br /&gt;
===Specialties===&lt;br /&gt;
* You may have an unlimited number of specialties, though none can be higher than 3.  (CB:74)&lt;br /&gt;
&lt;br /&gt;
===Virtue Channelling===&lt;br /&gt;
* You may channel a virtue as many times as you wish per story.  (CB:102)&lt;br /&gt;
&lt;br /&gt;
===Languages===&lt;br /&gt;
* In addition to the languages given by the Linguistics skill, you may spend 3 xp (1 bonus point) each to learn an additional languages without increasing your skill. (CB:109)&lt;br /&gt;
&lt;br /&gt;
===Crafts===&lt;br /&gt;
* Individual crafts are not treated as seperate skills.  Instead, they are treated like Languages.  The character gains 1 craft &#039;&#039;Field&#039;&#039; for each dot of the Craft ability they possess, and can buy extras at 3xp/1bp each, as per languages (see above).  Some craft fields have prerequisites before they can be chosen.    The available craft fields are:&lt;br /&gt;
** Fire&lt;br /&gt;
** Water&lt;br /&gt;
** Earth&lt;br /&gt;
** Air&lt;br /&gt;
** Wood&lt;br /&gt;
** Magitech (req. Occult 3, Lore 3, Craft Air, Craft Fire, and one other Craft field)&lt;br /&gt;
** Genesis (req. Occult 3, Lore 3, Medicine 3)&lt;br /&gt;
** Necrotech (req. Occult 3, Lore 3, Medicine 3)&lt;br /&gt;
** Fate (req. Sidereal training)&lt;br /&gt;
** Glamour (req. Raksha training)&lt;br /&gt;
&lt;br /&gt;
===Thaumaturgy===&lt;br /&gt;
* The listed costs (10xp/5bp) on Art specialties for Occult applies to Mortals.  Exalted can buy the Arts as specialties in the Occult skill, at the standard cost of Specialties (3xp/1bp).  &#039;&#039;(CB:137)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Reflexive Charms===&lt;br /&gt;
* Reflexive charms do not prevent the use of other charms, nor are they prevented by other charms.  They do not have to be combo&#039;ed.  This effectively expands the Terrestrial charm advantage to apply to all Essence users.&lt;br /&gt;
&lt;br /&gt;
===Experience===&lt;br /&gt;
* Spells cost 2 xp less than the listed values, so 8xp each, 6xp if you have Occult as a favored/caste Ability.  Training time is unchanged. &#039;&#039;(CB:274)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Artifacts===&lt;br /&gt;
* If an artifact has an attuned Hearthstone set within it from a Manse with a rating at least as high as that of the artifact, then the attunement cost can be ignored.  &#039;&#039;(CB:380)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Paired Short Daiklaves count as a single artifact for the purposes of charms that effect weapons. (CB:386)&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&lt;br /&gt;
===Initiative===&lt;br /&gt;
* Actions on the same tick are NOT simultaneous (CB:141).  Instead, multiple participants on a tick act in descending order of their Join Battle totals (not total of rolled successes, but the total dice that they roll).  If &#039;&#039;this&#039;&#039; total is a tie, then the actions are simultaneous.&lt;br /&gt;
&lt;br /&gt;
===Social Combat===&lt;br /&gt;
* Social Combat does not automatically use long-ticks (CB:169).  Long-Ticks are for Mass combat situations, whether physical, social, or both.  However, using social combat in a regular-tick timeframe narrows it down to single-targets, while on the long-scale, it can be used on groups.&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
&lt;br /&gt;
===Excellencies===&lt;br /&gt;
* &#039;&#039;&#039;(Ability) Essence Flow&#039;&#039;&#039; &#039;&#039;(CB:187)&#039;&#039;&lt;br /&gt;
: Replace current effect with: Reduces the mote cost (minimum 0) of all associated excellencies by &#039;&#039;&#039;half&#039;&#039;&#039; the user&#039;s Permanent Essence rating (round up).  This effect is compatible with Infinite (Ability) Mastery.  Additionally, if the character is Essence 5+, activation of the associated Infinite (Ability) Mastery is changed to a Reflexive activation, rather than a Simple activation.&lt;br /&gt;
&lt;br /&gt;
===Melee===&lt;br /&gt;
* &#039;&#039;&#039;Resplendant Shadow Blade&#039;&#039;&#039; &#039;&#039;(A:129)&#039;&#039;&lt;br /&gt;
: No more than half your available points (round up) can be applied to each of Accuracy or Defense.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Fluttering Moth Defense&#039;&#039;&#039; &#039;&#039;(A:131)&lt;br /&gt;
: Also allows the stored Death-Deflecting Technique uses to be applied against unexpected attacks.  Additionaly, allows for a free weapon-draw when triggered, thus allowing it to be used when a weapon is available, but not in-hand.&lt;br /&gt;
&lt;br /&gt;
===Resistance===&lt;br /&gt;
* &#039;&#039;&#039;Spirit-Hardened Frame&#039;&#039;&#039; &#039;&#039;(A:147)&#039;&#039;&lt;br /&gt;
: Replace all rules with those of Unbreakable Warrior&#039;s Mastery (CB:208).  Is now the Mirror of that charm.&lt;br /&gt;
&lt;br /&gt;
===Dodge===&lt;br /&gt;
* &#039;&#039;&#039;Untouchable Phantom Mien&#039;&#039;&#039; &#039;&#039;(A:168)&#039;&#039;&lt;br /&gt;
: Also allows user to ignore Multiple Attacker rules in their entirety.&lt;/div&gt;</summary>
		<author><name>Mortaneus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Last_Breath_of_Winter:Characters:Mask:History&amp;diff=82107</id>
		<title>Last Breath of Winter:Characters:Mask:History</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Last_Breath_of_Winter:Characters:Mask:History&amp;diff=82107"/>
		<updated>2008-05-27T13:53:43Z</updated>

		<summary type="html">&lt;p&gt;Mortaneus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Life 1- Ionus Paktrichter==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Father was never a terribly well-liked man. Not that he was hated or found distasteful, mind you. He just suffered the stigma of man who brought with him unpleasant facts. The people of Whitewall seemed to be of a split mind on Father. One group seemed to think that if they could stay in his presence and become a friend or resource of sorts that it would keep them protected from his choices. The other, undoubtedly the larger faction, sought to remain invisible to my father, that he might not know their names or faces. In truth, the was no difference, for it was not my father&#039;s choice to be made- it was the duty of his station. You see, my father was Judge Hahnis Paktrichter, the Judge of Contracts, and the selector of those who were to be sacrificed for the sake of the city and the good of all. &lt;br /&gt;
&lt;br /&gt;
Of course, as the son of a twelfth generation Judge, the same cloud seemed to follow me. My mother&#039;s death during childbirth only helped spread the rumors of our family (Indeed, my father&#039;s refusal to tell even me about my mother has stirred my curiosity at times.). I can remember hearing children and wives whispering as I passed- that my ancestors were actually the children of man and ghost, that food turned to ash in our mouths, that women could be rendered barren by drinking from our cups... the sort of drivel that is passed in the cold evenings when no other form of idiocy will stir the heart to sufficient warmth. In my earliest years, I must admit I carried the stories with almost a measure of pride. As I grew up, however, the cost of such an aloof distance made itself more clear.  &lt;br /&gt;
&lt;br /&gt;
By the most wise forethought of my father, I spent much of my youth traveling. Each spring I left for other corners of Creation- the Imperial Isle, the Haslanti League, Halta, Sijan, Lookshy... It was exciting, of course, but the greatest boon was the comfort that anonymity brought to my interactions with foreigners. I suppose it was that factor above all that created my love for travel. Travel also  allowed me to become comfortable with goodbyes and conclusions, cradled in the knowledge of new beginnings over the horizon.&lt;br /&gt;
&lt;br /&gt;
While most of the year was open to adventure, Winter was always spent at home with Father. Each winter I studied the peculiarities of Whitewall law, the procedures that the Judge used for selections, and any other lessons my father found appropriate. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Life 2- Judge Paktrichter==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Time to choose, son.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Life 3- Reckoner Boundless Aphelion, Chosen of Endings==&lt;br /&gt;
&lt;br /&gt;
==Life 4- Mask Rent Asunder, Moonshadow Abyssal, Avenger of the Betrayed==&lt;/div&gt;</summary>
		<author><name>Mortaneus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Last_Breath_of_Winter:Main_Page&amp;diff=82098</id>
		<title>Last Breath of Winter:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Last_Breath_of_Winter:Main_Page&amp;diff=82098"/>
		<updated>2008-05-27T13:36:07Z</updated>

		<summary type="html">&lt;p&gt;Mortaneus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Exalted]]&lt;br /&gt;
&lt;br /&gt;
[[Image:grim_reaper.jpg|thumb|200px]]&lt;br /&gt;
&lt;br /&gt;
http://secure1.white-wolf.com/graduateyourgame/images/exaltedLogo.gif&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
The purpose of this page is to serve as a central repository for the records of Mortaneus&#039; 2e Abyssal Exalted Game, set in the Northern Direction, in the region of the City of Whitewall, in the service of the Faceless Doctor in Oblivion&#039;s Madness.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;---Under Construction---&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Sections==&lt;br /&gt;
===Fluff===&lt;br /&gt;
* [[Last_Breath_of_Winter:Characters|Characters]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Crunch===&lt;br /&gt;
* [[Last_Breath_of_Winter:House_Rules|House Rules]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Game Logs===&lt;br /&gt;
* [[Last_Breath_of_Winter:Game_Logs|Act I]]&lt;/div&gt;</summary>
		<author><name>Mortaneus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Last_Breath_of_Winter:Main_Page&amp;diff=82097</id>
		<title>Last Breath of Winter:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Last_Breath_of_Winter:Main_Page&amp;diff=82097"/>
		<updated>2008-05-27T13:32:54Z</updated>

		<summary type="html">&lt;p&gt;Mortaneus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Exalted]]&lt;br /&gt;
&lt;br /&gt;
[[Image:grim_reaper.jpg|thumb|200px]]&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
The purpose of this page is to serve as a central repository for the records of Mortaneus&#039; 2e Abyssal Exalted Game, set in the Northern Direction, in the region of the City of Whitewall, in the service of the Faceless Doctor in Oblivion&#039;s Madness.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;---Under Construction---&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Sections==&lt;br /&gt;
===Fluff===&lt;br /&gt;
* [[Last_Breath_of_Winter:Characters|Characters]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Crunch===&lt;br /&gt;
* [[Last_Breath_of_Winter:House_Rules|House Rules]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Game Logs===&lt;br /&gt;
* [[Last_Breath_of_Winter:Game_Logs|Act I]]&lt;/div&gt;</summary>
		<author><name>Mortaneus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Grim_reaper.jpg&amp;diff=82096</id>
		<title>File:Grim reaper.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Grim_reaper.jpg&amp;diff=82096"/>
		<updated>2008-05-27T13:32:00Z</updated>

		<summary type="html">&lt;p&gt;Mortaneus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mortaneus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Last_Breath_of_Winter:House_Rules&amp;diff=80848</id>
		<title>Last Breath of Winter:House Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Last_Breath_of_Winter:House_Rules&amp;diff=80848"/>
		<updated>2008-05-06T19:20:41Z</updated>

		<summary type="html">&lt;p&gt;Mortaneus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Last_Breath_of_Winter:Main_Page|(Go Back to Main Page)]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
&lt;br /&gt;
===Specialties===&lt;br /&gt;
* You may have an unlimited number of specialties, though none can be higher than 3.  (CB:74)&lt;br /&gt;
&lt;br /&gt;
===Virtue Channelling===&lt;br /&gt;
* You may channel a virtue as many times as you wish per story.  (CB:102)&lt;br /&gt;
&lt;br /&gt;
===Languages===&lt;br /&gt;
* In addition to the languages given by the Linguistics skill, you may spend 3 xp (1 bonus point) each to learn an additional languages without increasing your skill. (CB:109)&lt;br /&gt;
&lt;br /&gt;
===Crafts===&lt;br /&gt;
* Individual crafts are not treated as seperate skills.  Instead, they are treated like Languages.  The character gains 1 craft &#039;&#039;Field&#039;&#039; for each dot of the Craft ability they possess, and can buy extras at 3xp/1bp each, as per languages (see above).  Some craft fields have prerequisites before they can be chosen.    The available craft fields are:&lt;br /&gt;
** Fire&lt;br /&gt;
** Water&lt;br /&gt;
** Earth&lt;br /&gt;
** Air&lt;br /&gt;
** Wood&lt;br /&gt;
** Magitech (req. Occult 3, Lore 3, Craft Air, Craft Fire, and one other Craft field)&lt;br /&gt;
** Genesis (req. Occult 3, Lore 3, Medicine 3)&lt;br /&gt;
** Necrotech (req. Occult 3, Lore 3, Medicine 3)&lt;br /&gt;
** Fate (req. Sidereal training)&lt;br /&gt;
** Glamour (req. Raksha training)&lt;br /&gt;
&lt;br /&gt;
===Thaumaturgy===&lt;br /&gt;
* The listed costs (10xp/5bp) on Art specialties for Occult applies to Mortals.  Exalted can buy the Arts as specialties in the Occult skill, at the standard cost of Specialties (3xp/1bp).  &#039;&#039;(CB:137)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Reflexive Charms===&lt;br /&gt;
* Reflexive charms do not prevent the use of other charms, nor are they prevented by other charms.  They do not have to be combo&#039;ed.  This effectively expands the Terrestrial charm advantage to apply to all Essence users.&lt;br /&gt;
&lt;br /&gt;
===Experience===&lt;br /&gt;
* Spells cost 2 xp less than the listed values, so 8xp each, 6xp if you have Occult as a favored/caste Ability.  Training time is unchanged. &#039;&#039;(CB:274)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Artifacts===&lt;br /&gt;
* If an artifact has an attuned Hearthstone set within it from a Manse with a rating at least as high as that of the artifact, then the attunement cost can be ignored.  &#039;&#039;(CB:380)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Paired Short Daiklaves count as a single artifact for the purposes of charms that effect weapons. (CB:386)&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&lt;br /&gt;
===Initiative===&lt;br /&gt;
* Actions on the same tick are NOT simultaneous (CB:141).  Instead, multiple participants on a tick act in descending order of their Join Battle totals (not total of rolled successes, but the total dice that they roll).  If &#039;&#039;this&#039;&#039; total is a tie, then the actions are simultaneous.&lt;br /&gt;
&lt;br /&gt;
===Social Combat===&lt;br /&gt;
* Social Combat does not automatically use long-ticks (CB:169).  Long-Ticks are for Mass combat situations, whether physical, social, or both.  However, using social combat in a regular-tick timeframe narrows it down to single-targets, while on the long-scale, it can be used on groups.&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
&lt;br /&gt;
===Excellencies===&lt;br /&gt;
* &#039;&#039;&#039;(Ability) Essence Flow&#039;&#039;&#039; &#039;&#039;(CB:187)&#039;&#039;&lt;br /&gt;
: Replace current effect with: Reduces the mote cost (minimum 0) of all associated excellencies by &#039;&#039;&#039;half&#039;&#039;&#039; the user&#039;s Permanent Essence rating (round up).  This effect is compatible with Infinite (Ability) Mastery.  Additionally, if the character is Essence 5+, activation of the associated Infinite (Ability) Mastery is changed to a Reflexive activation, rather than a Simple activation.&lt;br /&gt;
&lt;br /&gt;
===Melee===&lt;br /&gt;
* &#039;&#039;&#039;Resplendant Shadow Blade&#039;&#039;&#039; &#039;&#039;(A:129)&#039;&#039;&lt;br /&gt;
: No more than half your available points (round up) can be applied to each of Accuracy or Defense.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Fluttering Moth Defense&#039;&#039;&#039; &#039;&#039;(A:131)&lt;br /&gt;
: Also allows the stored Death-Deflecting Technique uses to be applied against unexpected attacks.  Additionaly, allows for a free weapon-draw when triggered, thus allowing it to be used when a weapon is available, but not in-hand.&lt;br /&gt;
&lt;br /&gt;
===Resistance===&lt;br /&gt;
* &#039;&#039;&#039;Spirit-Hardened Frame&#039;&#039;&#039; &#039;&#039;(A:147)&#039;&#039;&lt;br /&gt;
: Instead allows the character to count their full soak as Hardness for one attack.  Cost has been changed to 2 motes, is compatible with armor.&lt;br /&gt;
&lt;br /&gt;
===Dodge===&lt;br /&gt;
* &#039;&#039;&#039;Untouchable Phantom Mien&#039;&#039;&#039; &#039;&#039;(A:168)&#039;&#039;&lt;br /&gt;
: Also allows user to ignore Multiple Attacker rules in their entirety.&lt;/div&gt;</summary>
		<author><name>Mortaneus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Last_Breath_of_Winter:House_Rules&amp;diff=80847</id>
		<title>Last Breath of Winter:House Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Last_Breath_of_Winter:House_Rules&amp;diff=80847"/>
		<updated>2008-05-06T19:18:21Z</updated>

		<summary type="html">&lt;p&gt;Mortaneus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Last_Breath_of_Winter:Main_Page|(Go Back to Main Page)]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
&lt;br /&gt;
===Specialties===&lt;br /&gt;
* You may have an unlimited number of specialties, though none can be higher than 3.  (CB:74)&lt;br /&gt;
&lt;br /&gt;
===Virtue Channelling===&lt;br /&gt;
* You may channel a virtue as many times as you wish per story.  (CB:102)&lt;br /&gt;
&lt;br /&gt;
===Languages===&lt;br /&gt;
* In addition to the languages given by the Linguistics skill, you may spend 3 xp (1 bonus point) each to learn an additional languages without increasing your skill. (CB:109)&lt;br /&gt;
&lt;br /&gt;
===Crafts===&lt;br /&gt;
* Individual crafts are not treated as seperate skills.  Instead, they are treated like Languages.  The character gains 1 craft &#039;&#039;Field&#039;&#039; for each dot of the Craft ability they possess, and can buy extras at 3xp/1bp each, as per languages (see above).  Some craft fields have prerequisites before they can be chosen.    The available craft fields are:&lt;br /&gt;
** Fire&lt;br /&gt;
** Water&lt;br /&gt;
** Earth&lt;br /&gt;
** Air&lt;br /&gt;
** Wood&lt;br /&gt;
** Magitech (req. Occult 3, Lore 3, Craft Air, Craft Fire, and one other Craft field)&lt;br /&gt;
** Genesis (req. Occult 3, Lore 3, Medicine 3)&lt;br /&gt;
** Necrotech (req. Occult 3, Lore 3, Medicine 3)&lt;br /&gt;
** Fate (req. Sidereal training)&lt;br /&gt;
** Glamour (req. Raksha training)&lt;br /&gt;
&lt;br /&gt;
===Thaumaturgy===&lt;br /&gt;
* The listed costs (10xp/5bp) on Art specialties for Occult applies to Mortals.  Exalted can buy the Arts as specialties in the Occult skill, at the standard cost of Specialties (3xp/1bp).  &#039;&#039;(CB:137)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Reflexive Charms===&lt;br /&gt;
* Reflexive charms do not prevent the use of other charms, nor are they prevented by other charms.  They do not have to be combo&#039;ed.  This effectively expands the Terrestrial charm advantage to apply to all Essence users.&lt;br /&gt;
&lt;br /&gt;
===Experience===&lt;br /&gt;
* Spells cost 2 xp less than the listed values, so 8xp each, 6xp if you have Occult as a favored/caste Ability.  Training time is unchanged. &#039;&#039;(CB:274)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Artifacts===&lt;br /&gt;
* If an artifact has an attuned Hearthstone set within it from a Manse with a rating at least as high as that of the artifact, then the attunement cost can be ignored.  &#039;&#039;(CB:380)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Paired Short Daiklaves count as a single artifact for the purposes of charms that effect weapons. (CB:386)&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&lt;br /&gt;
===Initiative===&lt;br /&gt;
* Actions on the same tick are NOT simultaneous (CB:141).  Instead, multiple participants on a tick act in descending order of their Join Battle totals (not total of rolled successes, but the total dice that they roll).  If &#039;&#039;this&#039;&#039; total is a tie, then the actions are simultaneous.&lt;br /&gt;
&lt;br /&gt;
===Social Combat===&lt;br /&gt;
* Social Combat does not automatically use long-ticks (CB:169).  Long-Ticks are for Mass combat situations, whether physical, social, or both.  However, using social combat in a regular-tick timeframe narrows it down to single-targets, while on the long-scale, it can be used on groups.&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
&lt;br /&gt;
===Excellencies===&lt;br /&gt;
* &#039;&#039;&#039;(Ability) Essence Flow&#039;&#039;&#039; &#039;&#039;(CB:187)&#039;&#039;&lt;br /&gt;
: Replace current effect with: Reduces the mote cost (minimum 0) of all associated excellencies by &#039;&#039;&#039;half&#039;&#039;&#039; the user&#039;s Permanent Essence rating (round up).  This effect is compatible with Infinite (Ability) Mastery.&lt;br /&gt;
&lt;br /&gt;
===Melee===&lt;br /&gt;
* &#039;&#039;&#039;Resplendant Shadow Blade&#039;&#039;&#039; &#039;&#039;(A:129)&#039;&#039;&lt;br /&gt;
: No more than half your available points (round up) can be applied to each of Accuracy or Defense.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Fluttering Moth Defense&#039;&#039;&#039; &#039;&#039;(A:131)&lt;br /&gt;
: Also allows the stored Death-Deflecting Technique uses to be applied against unexpected attacks.  Additionaly, allows for a free weapon-draw when triggered, thus allowing it to be used when a weapon is available, but not in-hand.&lt;br /&gt;
&lt;br /&gt;
===Resistance===&lt;br /&gt;
* &#039;&#039;&#039;Spirit-Hardened Frame&#039;&#039;&#039; &#039;&#039;(A:147)&#039;&#039;&lt;br /&gt;
: Instead allows the character to count their full soak as Hardness for one attack.  Cost has been changed to 2 motes, is compatible with armor.&lt;br /&gt;
&lt;br /&gt;
===Dodge===&lt;br /&gt;
* &#039;&#039;&#039;Untouchable Phantom Mien&#039;&#039;&#039; &#039;&#039;(A:168)&#039;&#039;&lt;br /&gt;
: Also allows user to ignore Multiple Attacker rules in their entirety.&lt;/div&gt;</summary>
		<author><name>Mortaneus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Last_Breath_of_Winter:House_Rules&amp;diff=80846</id>
		<title>Last Breath of Winter:House Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Last_Breath_of_Winter:House_Rules&amp;diff=80846"/>
		<updated>2008-05-06T19:17:14Z</updated>

		<summary type="html">&lt;p&gt;Mortaneus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Last_Breath_of_Winter:Main_Page|(Go Back to Main Page)]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
&lt;br /&gt;
===Specialties===&lt;br /&gt;
* You may have an unlimited number of specialties, though none can be higher than 3.  (CB:74)&lt;br /&gt;
&lt;br /&gt;
===Virtue Channelling===&lt;br /&gt;
* You may channel a virtue as many times as you wish per story.  (CB:102)&lt;br /&gt;
&lt;br /&gt;
===Languages===&lt;br /&gt;
* In addition to the languages given by the Linguistics skill, you may spend 3 xp (1 bonus point) each to learn an additional languages without increasing your skill. (CB:109)&lt;br /&gt;
&lt;br /&gt;
===Crafts===&lt;br /&gt;
* Individual crafts are not treated as seperate skills.  Instead, they are treated like Languages.  The character gains 1 craft &#039;&#039;Field&#039;&#039; for each dot of the Craft ability they possess, and can buy extras at 3xp/1bp each, as per languages (see above).  Some craft fields have prerequisites before they can be chosen.    The available craft fields are:&lt;br /&gt;
** Fire&lt;br /&gt;
** Water&lt;br /&gt;
** Earth&lt;br /&gt;
** Air&lt;br /&gt;
** Wood&lt;br /&gt;
** Magitech (req. Occult 3, Lore 3, Craft Air, Craft Fire, and one other Craft field)&lt;br /&gt;
** Genesis (req. Occult 3, Lore 3, Medicine 3)&lt;br /&gt;
** Necrotech (req. Occult 3, Lore 3, Medicine 3)&lt;br /&gt;
** Fate (req. Sidereal training)&lt;br /&gt;
** Glamour (req. Raksha training)&lt;br /&gt;
&lt;br /&gt;
===Thaumaturgy===&lt;br /&gt;
* The listed costs (10xp/5bp) on Art specialties for Occult applies to Mortals.  Exalted can buy the Arts as specialties in the Occult skill, at the standard cost of Specialties (3xp/1bp).  &#039;&#039;(CB:137)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Reflexive Charms===&lt;br /&gt;
* Reflexive charms do not prevent the use of other charms, nor are they prevented by other charms.  They do not have to be combo&#039;ed.  This effectively expands the Terrestrial charm advantage to apply to all Essence users.&lt;br /&gt;
&lt;br /&gt;
===Experience===&lt;br /&gt;
* Spells cost 2 xp less than the listed values, so 8xp each, 6xp if you have Occult as a favored/caste Ability.  Training time is unchanged. &#039;&#039;(CB:274)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Artifacts===&lt;br /&gt;
* If an artifact has an attuned Hearthstone set within it from a Manse with a rating at least as high as that of the artifact, then the attunement cost can be ignored.  &#039;&#039;(CB:380)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Paired Short Daiklaves count as a single artifact for the purposes of charms that effect weapons. (CB:386)&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&lt;br /&gt;
===Initiative===&lt;br /&gt;
* Actions on the same tick are NOT simultaneous (CB:141).  Instead, multiple participants on a tick act in descending order of their Join Battle totals (not total of rolled successes, but the total dice that they roll).  If &#039;&#039;this&#039;&#039; total is a tie, then the actions are simultaneous.&lt;br /&gt;
&lt;br /&gt;
===Social Combat===&lt;br /&gt;
* Social Combat does not automatically use long-ticks (CB:169).  Long-Ticks are for Mass combat situations, whether physical, social, or both.  However, using social combat in a regular-tick timeframe narrows it down to single-targets, while on the long-scale, it can be used on groups.&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
&lt;br /&gt;
===Excellencies===&lt;br /&gt;
* &#039;&#039;&#039;(Ability) Essence Flow&#039;&#039;&#039; &#039;&#039;(CB:187)&#039;&#039;&lt;br /&gt;
: Replace current effect with: Reduces the mote cost of all associated excellencies by the user&#039;s Permanent Essence (minimum 0).  This effect is compatible with Infinite (Ability) Mastery.&lt;br /&gt;
&lt;br /&gt;
===Melee===&lt;br /&gt;
* &#039;&#039;&#039;Resplendant Shadow Blade&#039;&#039;&#039; &#039;&#039;(A:129)&#039;&#039;&lt;br /&gt;
: No more than half your available points (round up) can be applied to each of Accuracy or Defense.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Fluttering Moth Defense&#039;&#039;&#039; &#039;&#039;(A:131)&lt;br /&gt;
: Also allows the stored Death-Deflecting Technique uses to be applied against unexpected attacks.  Additionaly, allows for a free weapon-draw when triggered, thus allowing it to be used when a weapon is available, but not in-hand.&lt;br /&gt;
&lt;br /&gt;
===Resistance===&lt;br /&gt;
* &#039;&#039;&#039;Spirit-Hardened Frame&#039;&#039;&#039; &#039;&#039;(A:147)&#039;&#039;&lt;br /&gt;
: Instead allows the character to count their full soak as Hardness for one attack.  Cost has been changed to 2 motes, is compatible with armor.&lt;br /&gt;
&lt;br /&gt;
===Dodge===&lt;br /&gt;
* &#039;&#039;&#039;Untouchable Phantom Mien&#039;&#039;&#039; &#039;&#039;(A:168)&#039;&#039;&lt;br /&gt;
: Also allows user to ignore Multiple Attacker rules in their entirety.&lt;/div&gt;</summary>
		<author><name>Mortaneus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Last_Breath_of_Winter:House_Rules&amp;diff=80845</id>
		<title>Last Breath of Winter:House Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Last_Breath_of_Winter:House_Rules&amp;diff=80845"/>
		<updated>2008-05-06T19:15:47Z</updated>

		<summary type="html">&lt;p&gt;Mortaneus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Last_Breath_of_Winter:Main_Page|(Go Back to Main Page)]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
&lt;br /&gt;
===Specialties===&lt;br /&gt;
* You may have an unlimited number of specialties, though none can be higher than 3.  (CB:74)&lt;br /&gt;
&lt;br /&gt;
===Virtue Channelling===&lt;br /&gt;
* You may channel a virtue as many times as you wish per story.  (CB:102)&lt;br /&gt;
&lt;br /&gt;
===Languages===&lt;br /&gt;
* In addition to the languages given by the Linguistics skill, you may spend 3 xp (1 bonus point) each to learn an additional languages without increasing your skill. (CB:109)&lt;br /&gt;
&lt;br /&gt;
===Crafts===&lt;br /&gt;
* Individual crafts are not treated as seperate skills.  Instead, they are treated like Languages.  The character gains 1 craft &#039;&#039;Field&#039;&#039; for each dot of the Craft ability they possess, and can buy extras at 3xp/1bp each, as per languages (see above).  Some craft fields have prerequisites before they can be chosen.    The available craft fields are:&lt;br /&gt;
** Fire&lt;br /&gt;
** Water&lt;br /&gt;
** Earth&lt;br /&gt;
** Air&lt;br /&gt;
** Wood&lt;br /&gt;
** Magitech (req. Occult 3, Lore 3, Craft Air, Craft Fire, and one other Craft field)&lt;br /&gt;
** Genesis (req. Occult 3, Lore 3, Medicine 3)&lt;br /&gt;
** Necrotech (req. Occult 3, Lore 3, Medicine 3)&lt;br /&gt;
** Fate (req. Sidereal training)&lt;br /&gt;
** Glamour (req. Raksha training)&lt;br /&gt;
&lt;br /&gt;
===Thaumaturgy===&lt;br /&gt;
* The listed costs (10xp/5bp) on Art specialties for Occult applies to Mortals.  Exalted can buy the Arts as specialties in the Occult skill, at the standard cost of Specialties (3xp/1bp).  &#039;&#039;(CB:137)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Reflexive Charms===&lt;br /&gt;
* Reflexive charms do not prevent the use of other charms, nor are they prevented by other charms.  They do not have to be combo&#039;ed.  This effectively expands the Terrestrial charm advantage to apply to all Essence users.&lt;br /&gt;
&lt;br /&gt;
===Experience===&lt;br /&gt;
* Spells cost 2 xp less than the listed values, so 8xp each, 6xp if you have Occult as a favored/caste Ability.  Training time is unchanged. &#039;&#039;(CB:274)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Artifacts===&lt;br /&gt;
* If an artifact has an attuned Hearthstone set within it from a Manse with a rating at least as high as that of the artifact, then the attunement cost can be ignored.  &#039;&#039;(CB:380)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Paired Short Daiklaves count as a single artifact for the purposes of charms that effect weapons. (CB:386)&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&lt;br /&gt;
===Initiative===&lt;br /&gt;
* Actions on the same tick are NOT simultaneous (CB:141).  Instead, multiple participants on a tick act in descending order of their Join Battle totals (not total of rolled successes, but the total dice that they roll).  If &#039;&#039;this&#039;&#039; total is a tie, then the actions are simultaneous.&lt;br /&gt;
&lt;br /&gt;
===Social Combat===&lt;br /&gt;
* Social Combat does not automatically use long-ticks (CB:169).  Long-Ticks are for Mass combat situations, whether physical, social, or both.  However, using social combat in a regular-tick timeframe narrows it down to single-targets, while on the long-scale, it can be used on groups.&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
&lt;br /&gt;
===Excellencies===&lt;br /&gt;
* &#039;&#039;&#039;(Ability) Essence Flow&#039;&#039;&#039; &#039;&#039;(CB:187)&#039;&#039;&lt;br /&gt;
: Replace current effect with: Reduces the mote cost of all associated excellencies by the user&#039;s Permanent Essence (minimum 0).&lt;br /&gt;
&lt;br /&gt;
===Melee===&lt;br /&gt;
* &#039;&#039;&#039;Resplendant Shadow Blade&#039;&#039;&#039; &#039;&#039;(A:129)&#039;&#039;&lt;br /&gt;
: No more than half your available points (round up) can be applied to each of Accuracy or Defense.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Fluttering Moth Defense&#039;&#039;&#039; &#039;&#039;(A:131)&lt;br /&gt;
: Also allows the stored Death-Deflecting Technique uses to be applied against unexpected attacks.  Additionaly, allows for a free weapon-draw when triggered, thus allowing it to be used when a weapon is available, but not in-hand.&lt;br /&gt;
&lt;br /&gt;
===Resistance===&lt;br /&gt;
* &#039;&#039;&#039;Spirit-Hardened Frame&#039;&#039;&#039; &#039;&#039;(A:147)&#039;&#039;&lt;br /&gt;
: Instead allows the character to count their full soak as Hardness for one attack.  Cost has been changed to 2 motes, is compatible with armor.&lt;br /&gt;
&lt;br /&gt;
===Dodge===&lt;br /&gt;
* &#039;&#039;&#039;Untouchable Phantom Mien&#039;&#039;&#039; &#039;&#039;(A:168)&#039;&#039;&lt;br /&gt;
: Also allows user to ignore Multiple Attacker rules in their entirety.&lt;/div&gt;</summary>
		<author><name>Mortaneus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Last_Breath_of_Winter:House_Rules&amp;diff=80843</id>
		<title>Last Breath of Winter:House Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Last_Breath_of_Winter:House_Rules&amp;diff=80843"/>
		<updated>2008-05-06T19:00:00Z</updated>

		<summary type="html">&lt;p&gt;Mortaneus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Last_Breath_of_Winter:Main_Page|(Go Back to Main Page)]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
&lt;br /&gt;
===Specialties===&lt;br /&gt;
* You may have an unlimited number of specialties, though none can be higher than 3.  (CB:74)&lt;br /&gt;
&lt;br /&gt;
===Virtue Channelling===&lt;br /&gt;
* You may channel a virtue as many times as you wish per story.  (CB:102)&lt;br /&gt;
* You may channel virtues &#039;&#039;without&#039;&#039; spending willpower, by immediately taking points of Limit equal to the rating of the virtue.  (CB:102)&lt;br /&gt;
&lt;br /&gt;
===Limit Breaks===&lt;br /&gt;
* In addition to the standard Limit rules, a player can act according to their Virtue Flaw to regain Willpower and remove Limit.  Acting according to the Virtue Flaw will remove one or more points of Limit, based on the severity and duration of the outburst.  Each point of Limit removed allows for the immediate regain of 1 point of temporary Willpower.  (CB:103)&lt;br /&gt;
&lt;br /&gt;
* Actual Limit Breaking is unchanged, except instead of regaining the Virtue&#039;s rating in temporary Willpower back, the Exalt regains ALL spent Willpower.  (CB:103)&lt;br /&gt;
&lt;br /&gt;
===Languages===&lt;br /&gt;
* In addition to the languages given by the Linguistics skill, you may spend 3 xp (1 bonus point) each to learn an additional languages without increasing your skill. (CB:109)&lt;br /&gt;
&lt;br /&gt;
===Thaumaturgy===&lt;br /&gt;
* The listed costs (10xp/5bp) on Art specialties for Occult applies to Mortals.  Exalted use the standard cost of Specialties (3xp/1bp).  &#039;&#039;(CB:137)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Reflexive Charms===&lt;br /&gt;
* Reflexive charms do not prevent the use of other charms, nor are they prevented by other charms.  They do not have to be combo&#039;ed.  This effectively expands the Terrestrial charm advantage to apply to all Essence users.&lt;br /&gt;
&lt;br /&gt;
===Experience===&lt;br /&gt;
* Spells cost 2 xp less than the listed values, so 8xp each, 6xp if you have Occult as a favored/caste Ability.  Training time is unchanged. &#039;&#039;(CB:274)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Artifacts===&lt;br /&gt;
* If an artifact has an attuned Hearthstone set within it from a Manse with a rating at least as high as that of the artifact, then the attunement cost can be ignored.  &#039;&#039;(CB:380)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Paired Short Daiklaves count as a single artifact for the purposes of charms that effect weapons. (CB:386)&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&lt;br /&gt;
===Initiative===&lt;br /&gt;
* Actions on the same tick are NOT simultaneous (CB:141).  Instead, multiple participants on a tick act in descending order of their Join Battle totals (not total of rolled successes, but the total dice that they roll).  If &#039;&#039;this&#039;&#039; total is a tie, then the actions are simultaneous.&lt;br /&gt;
&lt;br /&gt;
===Social Combat===&lt;br /&gt;
* Social Combat does not automatically use long-ticks (CB:169).  Long-Ticks are for Mass combat situations, whether physical, social, or both.  However, using social combat in a regular-tick timeframe narrows it down to single-targets, while on the long-scale, it can be used on groups.&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
&lt;br /&gt;
===Excellencies===&lt;br /&gt;
* &#039;&#039;&#039;(Ability) Essence Flow&#039;&#039;&#039; &#039;&#039;(CB:187)&#039;&#039;&lt;br /&gt;
: Replace current effect with: Any activation of this Ability&#039;s Excellency charms apply to each roll and calculated value of this Abiliity for the remainder of the current tick.&lt;br /&gt;
&lt;br /&gt;
===Four Flaws of Invulnerability===&lt;br /&gt;
* The Four Flaws are utterly ignored.  Selecting one for any perfect defense is unnecessary.  Ignore any mention of them.  (CB:194)&lt;br /&gt;
&lt;br /&gt;
===Melee===&lt;br /&gt;
* &#039;&#039;&#039;Glorious Solar Saber&#039;&#039;&#039; &#039;&#039;(CB:192)&#039;&#039;&lt;br /&gt;
: No more than half your available points (round up) can be applied to each of Accuracy or Defense.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Protection of Celestial Bliss&#039;&#039;&#039; &#039;&#039;(CB:194)&lt;br /&gt;
: Also allows the stored Heavenly Guardian Defense uses to be applied against unexpected attacks.  Additionaly, allows for a free weapon-draw when triggered, thus allowing it to be used when a weapon is available, but not in-hand.&lt;br /&gt;
&lt;br /&gt;
===Resistance===&lt;br /&gt;
* &#039;&#039;&#039;Durability of Oak Meditation&#039;&#039;&#039; &#039;&#039;(CB:206)&#039;&#039;&lt;br /&gt;
: Cost has been changed to 1 mote.&lt;br /&gt;
&lt;br /&gt;
===Occult===&lt;br /&gt;
* &#039;&#039;&#039;Terrestrial Circle Sorcery&#039;&#039;&#039; &#039;&#039;(CB:220)&#039;&#039;&lt;br /&gt;
: During character creation, acquiring this charm provides 3 Terrestrial Circle spells for free.&lt;br /&gt;
&lt;br /&gt;
===Dodge===&lt;br /&gt;
* &#039;&#039;&#039;Flow Like Blood&#039;&#039;&#039; &#039;&#039;(CB:227)&#039;&#039;&lt;br /&gt;
: Also allows user to ignore Multiple Attacker rules in their entirety.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&#039;&#039;Note: I stole a bunch of stuff from [http://forum.rpg.net/showthread.php?t=269443 here].&lt;/div&gt;</summary>
		<author><name>Mortaneus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Last_Breath_of_Winter:Characters&amp;diff=80842</id>
		<title>Last Breath of Winter:Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Last_Breath_of_Winter:Characters&amp;diff=80842"/>
		<updated>2008-05-06T18:59:01Z</updated>

		<summary type="html">&lt;p&gt;Mortaneus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Last_Breath_of_Winter:Main_Page|(Go Back to Main Page)]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
&lt;br /&gt;
* [[Last_Breath_of_Winter:Characters:Render|Render of Bone and Sinew, Dusk Caste]]&lt;br /&gt;
* [[Last_Breath_of_Winter:Characters:Winter|Bleak Winter&#039;s Promise, Midnight Caste]]&lt;br /&gt;
* [[Last_Breath_of_Winter:Characters:Blood|Blood Crashing Against Creation&#039;s Borders, Daybreak Caste]]&lt;br /&gt;
* [[Last_Breath_of_Winter:Characters:Mask|Mask Rent Asunder, Moonshadow Caste]]&lt;/div&gt;</summary>
		<author><name>Mortaneus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Last_Breath_of_Winter:Characters&amp;diff=80841</id>
		<title>Last Breath of Winter:Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Last_Breath_of_Winter:Characters&amp;diff=80841"/>
		<updated>2008-05-06T18:57:11Z</updated>

		<summary type="html">&lt;p&gt;Mortaneus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Last_Breath_of_Winter:Main_Page|(Go Back to Main Page)]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;/div&gt;</summary>
		<author><name>Mortaneus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Last_Breath_of_Winter:Main_Page&amp;diff=80840</id>
		<title>Last Breath of Winter:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Last_Breath_of_Winter:Main_Page&amp;diff=80840"/>
		<updated>2008-05-06T18:56:13Z</updated>

		<summary type="html">&lt;p&gt;Mortaneus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Exalted]]&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
The purpose of this page is to serve as a central repository for the records of Mortaneus&#039; 2e Abyssal Exalted Game, set in the Northern Direction, in the region of the City of Whitewall, in the service of the Faceless Doctor in Oblivion&#039;s Madness.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;---Under Construction---&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Sections==&lt;br /&gt;
===Fluff===&lt;br /&gt;
* [[Last_Breath_of_Winter:Characters|Characters]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Crunch===&lt;br /&gt;
* [[Last_Breath_of_Winter:House_Rules|House Rules]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Game Logs===&lt;br /&gt;
* [[Last_Breath_of_Winter:Game_Logs|Act I]]&lt;/div&gt;</summary>
		<author><name>Mortaneus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User:Mortaneus&amp;diff=80839</id>
		<title>User:Mortaneus</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User:Mortaneus&amp;diff=80839"/>
		<updated>2008-05-06T18:51:11Z</updated>

		<summary type="html">&lt;p&gt;Mortaneus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Projects==&lt;br /&gt;
&lt;br /&gt;
* [[Exalted_Redux:Main_Page|Exalted Redux]]&lt;br /&gt;
&lt;br /&gt;
* [[Exalted_Redux2:Main_Page|Exalted Redux Mk 2]]&lt;br /&gt;
&lt;br /&gt;
* [[Stormkeep:Main_Page|Ars Magica: The Covenant of Stormkeep]]&lt;br /&gt;
&lt;br /&gt;
* [[Knossos:Main_Page|Ars Magica: The Covenant of Knossos]]&lt;br /&gt;
&lt;br /&gt;
* [[StreetFighterRedo:Main_Page|Street Fighter RPG Redux]]&lt;br /&gt;
&lt;br /&gt;
* [[Dreams_of_a_Fallen_Crown:Main_Page|Exalted: Dreams of a Fallen Crown]]&lt;br /&gt;
&lt;br /&gt;
* [[Tears_of_a_Fallen_Crown:Main_Page|Exalted: Tears of a Fallen Crown]]&lt;br /&gt;
&lt;br /&gt;
* [[Last_Breath_of_Winter:Main_Page|Exalted: Last Breath of Winter]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bookmarks==&lt;br /&gt;
&lt;br /&gt;
* [[L5R:Main_Page|L5R Wiki]]&lt;/div&gt;</summary>
		<author><name>Mortaneus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Knossos:Characters&amp;diff=69379</id>
		<title>Knossos:Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Knossos:Characters&amp;diff=69379"/>
		<updated>2007-11-28T15:40:44Z</updated>

		<summary type="html">&lt;p&gt;Mortaneus: /* Magi */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Knossos:Main_Page|(Go Back to Main Page)]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Knossos==&lt;br /&gt;
&lt;br /&gt;
===Magi===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Senior Council&#039;&#039;&#039;&lt;br /&gt;
* [[Knossos:Characters:Ulrich|Magus Ulrich ex Verditius]]&lt;br /&gt;
** Curator of the Council of Knossos&lt;br /&gt;
* [[Knossos:Characters:Perun|Magus Perun ex Merinita]]&lt;br /&gt;
** Speaker of the Council of Knossos&lt;br /&gt;
* [[Knossos:Characters:Tychon|Magus Tychon ex Jerbiton]]&lt;br /&gt;
** Librarian of the Council of Knossos&lt;br /&gt;
* [[Knossos:Characters:Artemisios|Magus Artemisios ex Criamon]]&lt;br /&gt;
** Justicar of the Council of Knossos&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Senior Magi&#039;&#039;&#039;&lt;br /&gt;
* Magus Yurgen ex Bjornaer&lt;br /&gt;
** Assistant Curator&lt;br /&gt;
* Magus Caminus ex Verditius&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resident Magi&#039;&#039;&#039;&lt;br /&gt;
* Magus Werner ex Flambeau&lt;br /&gt;
* Maga Gina ex Tytalus&lt;br /&gt;
* Maga Gillian ex Tremere&lt;br /&gt;
* Maga Karanea ex Criamon, Wife of Artemisios, formerly Adira&lt;br /&gt;
* Magus Evander ex Criamon&lt;br /&gt;
* [[Knossos:Characters:Iolanthe|Maga Iolanthe ex Bonisagus]]&lt;br /&gt;
* Magus Praxis ex Jerbiton filius Tychon, formerly Timeus&lt;br /&gt;
* Maga Athena ex Verditius filius Ulrich, formerly Helen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Visiting Magi&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Apprentices===&lt;br /&gt;
* Stefan, Apprentice and Son of Perun&lt;br /&gt;
* Celeste, Apprentice and Daughter of Artemisios&lt;br /&gt;
* Agathe, Apprentice and Wife of Ulrich&lt;br /&gt;
* Argos, Apprentice and Son of Ulrich&lt;br /&gt;
* Blaine, Apprentice and Son of Ulrich&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Non-humans===&lt;br /&gt;
* Blitzvogel- &amp;quot;Blitz&amp;quot; - animated stormcrow&lt;br /&gt;
&lt;br /&gt;
* Blackmane - Carpathian Dire-wolf, Familiar to Perun&lt;br /&gt;
** Natasha - Romani Shapeshifter - Mate to Blackmane - deceased&lt;br /&gt;
*** Wolves x12&lt;br /&gt;
&lt;br /&gt;
* Tauser - Magical Malinois, Familiar to Ulrich&lt;br /&gt;
&lt;br /&gt;
* Shadow - Magical Black Housecat, Familiar to Artemisios&lt;br /&gt;
&lt;br /&gt;
* Nkiri - Magical African Grey Parrot, Familiar to Tychon&lt;br /&gt;
&lt;br /&gt;
* Ptah-Asah - Sphinx&lt;br /&gt;
&lt;br /&gt;
* Neefuthridius - Young Dragon&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Companions===&lt;br /&gt;
&lt;br /&gt;
* Dorus, Retired Governor, Father to Agathe&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Custos===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grogs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Athenos - Captain of the Guard, Ghost&lt;br /&gt;
&lt;br /&gt;
* Memnon - Sergeant of the Guard, Ghost&lt;br /&gt;
&lt;br /&gt;
* Abraham and Isaac - Guardsmen, brothers&lt;br /&gt;
&lt;br /&gt;
* Friday - Guardsman&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Covenfolk&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Thutus - Steward&lt;br /&gt;
&lt;br /&gt;
* [[Knossos:Characters:Henri|Henri - Forge-Companion]]&lt;br /&gt;
&lt;br /&gt;
* [[Knossos:Characters:Apollo|Apollo - Forge-Companion]]&lt;br /&gt;
&lt;br /&gt;
* Uthanus - Lord of Knossos&lt;br /&gt;
** Zanus - Assistant&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
&lt;br /&gt;
* Hippolyta, Medusae&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==Crete==&lt;br /&gt;
&lt;br /&gt;
===Heraklion===&lt;br /&gt;
&lt;br /&gt;
====Government====&lt;br /&gt;
&lt;br /&gt;
* Anthony&lt;br /&gt;
:: Governor of Heraklion&lt;br /&gt;
:: Son of Ulrich and Agathe&lt;br /&gt;
&lt;br /&gt;
====Church====&lt;br /&gt;
&lt;br /&gt;
=====Catholic=====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Byzantine=====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Templar=====&lt;br /&gt;
&lt;br /&gt;
* Commander Demitri&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Guilds====&lt;br /&gt;
&lt;br /&gt;
=====Dockworkers=====&lt;br /&gt;
&lt;br /&gt;
* Shipmaster Kadimos, Factor&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Tradesmen=====&lt;br /&gt;
&lt;br /&gt;
* Icarus, Master Mason, Factor&lt;br /&gt;
&lt;br /&gt;
* Ishmael, Master Carpenter&lt;br /&gt;
&lt;br /&gt;
* Kristos, Master Smith&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Laborers=====&lt;br /&gt;
&lt;br /&gt;
* Onesimus, Factor&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Faerie===&lt;br /&gt;
&lt;br /&gt;
* Demeter, Goddess of the Earth and Agriculture&lt;br /&gt;
&lt;br /&gt;
* Pallus, Local God of Fertility, Son of Pan&lt;br /&gt;
&lt;br /&gt;
* Cleo, Ariel, and Dalphine, Siren Sisters&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==Theban Tribunal==&lt;br /&gt;
&lt;br /&gt;
===Naxos, Autumn Covenant===&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Mercere House&#039;&#039;&#039;&lt;br /&gt;
: (Latin Covenant)&lt;br /&gt;
&lt;br /&gt;
* Magus Serel ex Bonisagus&lt;br /&gt;
:: Presiding Quesitor of the Theban Tribunal&lt;br /&gt;
* &#039;&#039;Magus ex Bonisagus&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Bonisagus&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Guernicus&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Guernicus&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Mercere&#039;&#039;&lt;br /&gt;
* Thales ex Mercere, Redcap&lt;br /&gt;
* Magus Vashili ex Tremere, Tribune&lt;br /&gt;
* Maga Farista ex Bjornaer&lt;br /&gt;
* &#039;&#039;Magus ex Bjornaer&#039;&#039;&lt;br /&gt;
* Magus Dahli ex Criamon&lt;br /&gt;
* [[Knossos:Characters:Sarrathus|Magus Sarrathus ex Criamon]]&lt;br /&gt;
* Magus Thamosius ex Verditius&lt;br /&gt;
* [[Knossos:Characters:Solomon|Magus Solomon ex Jerbiton]]&lt;br /&gt;
* &#039;&#039;Magus ex Jerbiton&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Jerbiton&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Miscellanea&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Miscellanea&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Delphi, Autumn Covenant===&lt;br /&gt;
&lt;br /&gt;
: (Latin Covenant)&lt;br /&gt;
&lt;br /&gt;
* Maga Thisseline ex Bonisagus beni Bonisagus&lt;br /&gt;
* &#039;&#039;Magus ex Bonisagus&#039;&#039;&lt;br /&gt;
* Magus Calsus ex Guernicus, Quaesitor&lt;br /&gt;
* &#039;&#039;Magus ex Tremere&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Tremere&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Bjornaer&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Criamon&#039;&#039;&lt;br /&gt;
* Magus Dadeos ex Verditius&lt;br /&gt;
* Magus Satheus ex Flambeau&lt;br /&gt;
* &#039;&#039;Magus ex Jerbiton&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Jerbiton&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Miscellanea&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Archmaga Penelope ex Merinita (retired)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Sardica, Autumn Covenant===&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Research Covenant&#039;&#039;&#039;&lt;br /&gt;
: (Bulgarian Covenant)&lt;br /&gt;
&lt;br /&gt;
* Magus Plutarch ex Bonisagus beni Bonisagus&lt;br /&gt;
* Magus Heinrich ex Tremere&lt;br /&gt;
* &#039;&#039;Magus ex Tremere&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Tremere&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Tremere&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Tremere&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Tremere&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Tremere&#039;&#039;&lt;br /&gt;
* Magus Radu ex Verditius&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Maga Halpha ex Criamon (deceased)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Maga Greta ex Criamon (deceased)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Knossos, Summer Covenant===&lt;br /&gt;
&lt;br /&gt;
: (Neutral Covenant)&lt;br /&gt;
&lt;br /&gt;
* Maga Iolanthe ex Bonisagus&lt;br /&gt;
* Maga Gillian ex Tremere&lt;br /&gt;
* Magus Yurgen ex Bjornaer&lt;br /&gt;
* [[Knossos:Characters:Artemisios|Magus Artemisios ex Criamon]]&lt;br /&gt;
* Magus Evander ex Criamon&lt;br /&gt;
* Maga Karanea ex Criamon&lt;br /&gt;
* [[Knossos:Characters:Perun|Magus Perun ex Merinita]]&lt;br /&gt;
* Magus Caminus ex Verditius filus Stouritus &lt;br /&gt;
* [[Knossos:Characters:Ulrich|Magus Ulrich ex Verditius]]&lt;br /&gt;
** Apprentice Helen&lt;br /&gt;
* Magus Werner ex Flambeau&lt;br /&gt;
* [[Knossos:Characters:Tychon|Magus Tychon ex Jerbiton]]&lt;br /&gt;
* Magus Praxis ex Jerbiton filius Tychon&lt;br /&gt;
* Maga Gina ex Tytalus&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Troy, Summer Covenant===&lt;br /&gt;
&lt;br /&gt;
: (Byzantine Covenant)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Magus ex Bonisagus&#039;&#039;&lt;br /&gt;
* [[Knossos:Characters:Andrea|Maga Andrea ex Guernicus]]&lt;br /&gt;
:: Presiding Quaesitor of the Tribunal of Thebes&lt;br /&gt;
* &#039;&#039;Magus ex Guernicus&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Tremere&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Criamon&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Merenita&#039;&#039;&lt;br /&gt;
* [[Knossos:Characters:Theon|Archmagus Theon ex Flambeau]]&lt;br /&gt;
* &#039;&#039;Magus ex Flambeau&#039;&#039;&lt;br /&gt;
* [[Knossos:Characters:Agripos|Magus Agripos ex Jerbiton]]&lt;br /&gt;
:: Parens of Tychon&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Thermopylae, Summer Covenant===&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Domus Magnus of House Tytalus&#039;&#039;&#039;&lt;br /&gt;
: (Latin Covenant)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Magus ex Flambeau&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Flambeau&#039;&#039;&lt;br /&gt;
* Magus Shinhus &amp;quot;Rampart&amp;quot; ex Tytalus&lt;br /&gt;
:: Primus of House Tytalus, Grim&#039;s Ward&lt;br /&gt;
* [[Knossos:Characters:Cedric|Magus Cedric ex Tytalus, filius Theodorus]]&lt;br /&gt;
* Magus Vestavus ex Tytalus&lt;br /&gt;
* &#039;&#039;Magus ex Tytalus&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Tytalus&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Miscellanea&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Rhodes, Summer Covenant===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Research Center&#039;&#039;&#039;&lt;br /&gt;
: (Byzantine Covenant)&lt;br /&gt;
&lt;br /&gt;
* Maga Traesecus filia Verallus ex Bonisagus beni Bonisagus&lt;br /&gt;
* &#039;&#039;Magus ex Bonisagus&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Bonisagus&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Verditius&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Verditius&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Verditius&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Jerbiton&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Miscellanea&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Ingasia (Lemnos), Summer Covenant===&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Tribunal Seat&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&#039;Forge of Haphaestus&#039;&#039;&#039;&lt;br /&gt;
: (Verditius Covenant)&lt;br /&gt;
&lt;br /&gt;
* Magus Stouritus ex Verditius&lt;br /&gt;
:: Primus of House Verditius&lt;br /&gt;
:: Praeco of the Tribunal of Thebes&lt;br /&gt;
* [[Knossos:Characters:Quarrentus|Magus Quarrentus ex Verditius]]&lt;br /&gt;
* Magus Delphanus ex Verditius&lt;br /&gt;
* Magus Aristocles ex Verditius&lt;br /&gt;
* &#039;&#039;Magus ex Verditius&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Verditius&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Miscellanea&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Smyrna, Summer Covenant===&lt;br /&gt;
&lt;br /&gt;
: (Byzantine Covenant)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Magus ex Bonisagus&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Tremere&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Tremere&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Merenita&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Jerbiton&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Jerbiton&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Miscellanea&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Constantonople, Spring Covenant===&lt;br /&gt;
&lt;br /&gt;
: (Byzantine Covenant)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Magus ex Jerbiton&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Jerbiton&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Jerbiton&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Jerbiton&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Jerbiton&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Jerbiton&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Jerbiton&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Jerbiton&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Jerbiton&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Jerbiton&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Knossos:Characters:Chordell|Magus Chordell ex Bjornaer]] (deceased)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Maga Dulcenea ex Jerbiton (deceased)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus Alb&#039;ani ex Miscellanea (deceased)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus Theodorus ex Tytalus (deceased)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Olympus, Winter Covenant===&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Forge of Haphaestus&#039;&#039;&#039;&lt;br /&gt;
: (Verditius Covenant)&lt;br /&gt;
&lt;br /&gt;
* Magus Vespacian ex Verditius - Brewer&lt;br /&gt;
* Magus Albion ex Verditius - Carpenter&lt;br /&gt;
* &#039;&#039;Magus ex Verditius&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Miscellanea&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Others in Thebes Tribunal===&lt;br /&gt;
&lt;br /&gt;
* (forthcoming)&lt;br /&gt;
&lt;br /&gt;
==Others==&lt;br /&gt;
&lt;br /&gt;
===Rhine Tribunal===&lt;br /&gt;
&lt;br /&gt;
* Archmagus Nichodemus ex Bonisagus beni Bonisagus, Primus of House Bonisagus, Praeco of the Order of Hermes&lt;br /&gt;
* Archmaga Murion ex Bonisagus beni Bonisagus, Future Praeco of the Order, Covenant of Durenmar&lt;br /&gt;
* Magus Occultes ex Bonisagus beni Bonisagus, Covenant of Durenmar&lt;br /&gt;
* Magus Rommel ex Tytalus, Grim&#039;s Ward, parens of [[Stormkeep:Characters:Gunsev|Magus Gunsev ex Tytalus]]&lt;br /&gt;
* Magus Amantier ex Bonisagus beni Bonisagus, Covenant of Glimmling&lt;br /&gt;
* Maga Hestia ex Bonisagus beni Bonisagus, Covenant of Durenmar&lt;br /&gt;
* Maga Dorana ex Bonisagus beni Trianoma, Covenant of Fangheld&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Rome Tribunal===&lt;br /&gt;
&lt;br /&gt;
* Archmagus Mercurios ex Bonisagus beni Bonisagus filia Doceputos&lt;br /&gt;
* Archmagus Justicius ex Guernicus, Primus of House Guernicus, Presiding Quesitor of the Order of Hermes&lt;br /&gt;
* Magus Axios ex Guernicus, Quesitor&lt;br /&gt;
* Maga Lucita ex Mercere&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Normandy Tribunal===&lt;br /&gt;
&lt;br /&gt;
* Archmagus Jarl ex Mercere&lt;br /&gt;
* Magus Bullistie ex Tytalus&lt;br /&gt;
* Maga Selsius ex Tytalus&lt;br /&gt;
* Magus Heroditus ex Miscellanea&lt;br /&gt;
:: Parens of Magus Sebastian ex Miscellanea of Cad Gadu&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Hibernian Tribunal===&lt;br /&gt;
&lt;br /&gt;
* Magus Daduchos ex Merinita&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Stonehenge Tribunal===&lt;br /&gt;
* [[Stormkeep:Characters#Stonehenge_Tribunal|See here]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Provencal Tribunal===&lt;br /&gt;
* Magus Trentus ex Flambeau, Covenant of Val Negra, Primus of House Flambeau&lt;br /&gt;
* Magus Calcipher ex Flambeau, Covenant of Val Negra&lt;br /&gt;
* Magus Adulio ex Tytalus, Covenant of Madrid&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Iberian Tribunal===&lt;br /&gt;
* Maga Ballaphia ex Bonisagus beni Trianoma, Covenant of Barcelona&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Tribunal of the Levant===&lt;br /&gt;
* Magus Galliphos ex Bonisagus beni Trianoma, Covenant of Antioch&lt;br /&gt;
* Archmagus Xelces ex Bonisagus beni Bonisagus&lt;/div&gt;</summary>
		<author><name>Mortaneus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Knossos:Characters&amp;diff=69378</id>
		<title>Knossos:Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Knossos:Characters&amp;diff=69378"/>
		<updated>2007-11-28T15:40:15Z</updated>

		<summary type="html">&lt;p&gt;Mortaneus: /* Apprentices */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Knossos:Main_Page|(Go Back to Main Page)]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Knossos==&lt;br /&gt;
&lt;br /&gt;
===Magi===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Senior Council&#039;&#039;&#039;&lt;br /&gt;
* [[Knossos:Characters:Ulrich|Magus Ulrich ex Verditius]]&lt;br /&gt;
** Curator of the Council of Knossos&lt;br /&gt;
* [[Knossos:Characters:Perun|Magus Perun ex Merinita]]&lt;br /&gt;
** Speaker of the Council of Knossos&lt;br /&gt;
* [[Knossos:Characters:Tychon|Magus Tychon ex Jerbiton]]&lt;br /&gt;
** Librarian of the Council of Knossos&lt;br /&gt;
* [[Knossos:Characters:Artemisios|Magus Artemisios ex Criamon]]&lt;br /&gt;
** Justicar of the Council of Knossos&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Senior Magi&#039;&#039;&#039;&lt;br /&gt;
* Magus Yurgen ex Bjornaer&lt;br /&gt;
** Assistant Curator&lt;br /&gt;
* Magus Caminus ex Verditius&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resident Magi&#039;&#039;&#039;&lt;br /&gt;
* Magus Werner ex Flambeau&lt;br /&gt;
* Maga Gina ex Tytalus&lt;br /&gt;
* Maga Gillian ex Tremere&lt;br /&gt;
* Maga Karanea ex Criamon, formerly Adira&lt;br /&gt;
* Magus Evander ex Criamon&lt;br /&gt;
* [[Knossos:Characters:Iolanthe|Maga Iolanthe ex Bonisagus]]&lt;br /&gt;
* Magus Praxis ex Jerbiton filius Tychon, formerly Timeus&lt;br /&gt;
* Maga Athena ex Verditius filius Ulrich, formerly Helen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Visiting Magi&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Apprentices===&lt;br /&gt;
* Stefan, Apprentice and Son of Perun&lt;br /&gt;
* Celeste, Apprentice and Daughter of Artemisios&lt;br /&gt;
* Agathe, Apprentice and Wife of Ulrich&lt;br /&gt;
* Argos, Apprentice and Son of Ulrich&lt;br /&gt;
* Blaine, Apprentice and Son of Ulrich&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Non-humans===&lt;br /&gt;
* Blitzvogel- &amp;quot;Blitz&amp;quot; - animated stormcrow&lt;br /&gt;
&lt;br /&gt;
* Blackmane - Carpathian Dire-wolf, Familiar to Perun&lt;br /&gt;
** Natasha - Romani Shapeshifter - Mate to Blackmane - deceased&lt;br /&gt;
*** Wolves x12&lt;br /&gt;
&lt;br /&gt;
* Tauser - Magical Malinois, Familiar to Ulrich&lt;br /&gt;
&lt;br /&gt;
* Shadow - Magical Black Housecat, Familiar to Artemisios&lt;br /&gt;
&lt;br /&gt;
* Nkiri - Magical African Grey Parrot, Familiar to Tychon&lt;br /&gt;
&lt;br /&gt;
* Ptah-Asah - Sphinx&lt;br /&gt;
&lt;br /&gt;
* Neefuthridius - Young Dragon&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Companions===&lt;br /&gt;
&lt;br /&gt;
* Dorus, Retired Governor, Father to Agathe&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Custos===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grogs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Athenos - Captain of the Guard, Ghost&lt;br /&gt;
&lt;br /&gt;
* Memnon - Sergeant of the Guard, Ghost&lt;br /&gt;
&lt;br /&gt;
* Abraham and Isaac - Guardsmen, brothers&lt;br /&gt;
&lt;br /&gt;
* Friday - Guardsman&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Covenfolk&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Thutus - Steward&lt;br /&gt;
&lt;br /&gt;
* [[Knossos:Characters:Henri|Henri - Forge-Companion]]&lt;br /&gt;
&lt;br /&gt;
* [[Knossos:Characters:Apollo|Apollo - Forge-Companion]]&lt;br /&gt;
&lt;br /&gt;
* Uthanus - Lord of Knossos&lt;br /&gt;
** Zanus - Assistant&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
&lt;br /&gt;
* Hippolyta, Medusae&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==Crete==&lt;br /&gt;
&lt;br /&gt;
===Heraklion===&lt;br /&gt;
&lt;br /&gt;
====Government====&lt;br /&gt;
&lt;br /&gt;
* Anthony&lt;br /&gt;
:: Governor of Heraklion&lt;br /&gt;
:: Son of Ulrich and Agathe&lt;br /&gt;
&lt;br /&gt;
====Church====&lt;br /&gt;
&lt;br /&gt;
=====Catholic=====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Byzantine=====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Templar=====&lt;br /&gt;
&lt;br /&gt;
* Commander Demitri&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Guilds====&lt;br /&gt;
&lt;br /&gt;
=====Dockworkers=====&lt;br /&gt;
&lt;br /&gt;
* Shipmaster Kadimos, Factor&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Tradesmen=====&lt;br /&gt;
&lt;br /&gt;
* Icarus, Master Mason, Factor&lt;br /&gt;
&lt;br /&gt;
* Ishmael, Master Carpenter&lt;br /&gt;
&lt;br /&gt;
* Kristos, Master Smith&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Laborers=====&lt;br /&gt;
&lt;br /&gt;
* Onesimus, Factor&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Faerie===&lt;br /&gt;
&lt;br /&gt;
* Demeter, Goddess of the Earth and Agriculture&lt;br /&gt;
&lt;br /&gt;
* Pallus, Local God of Fertility, Son of Pan&lt;br /&gt;
&lt;br /&gt;
* Cleo, Ariel, and Dalphine, Siren Sisters&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==Theban Tribunal==&lt;br /&gt;
&lt;br /&gt;
===Naxos, Autumn Covenant===&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Mercere House&#039;&#039;&#039;&lt;br /&gt;
: (Latin Covenant)&lt;br /&gt;
&lt;br /&gt;
* Magus Serel ex Bonisagus&lt;br /&gt;
:: Presiding Quesitor of the Theban Tribunal&lt;br /&gt;
* &#039;&#039;Magus ex Bonisagus&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Bonisagus&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Guernicus&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Guernicus&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Mercere&#039;&#039;&lt;br /&gt;
* Thales ex Mercere, Redcap&lt;br /&gt;
* Magus Vashili ex Tremere, Tribune&lt;br /&gt;
* Maga Farista ex Bjornaer&lt;br /&gt;
* &#039;&#039;Magus ex Bjornaer&#039;&#039;&lt;br /&gt;
* Magus Dahli ex Criamon&lt;br /&gt;
* [[Knossos:Characters:Sarrathus|Magus Sarrathus ex Criamon]]&lt;br /&gt;
* Magus Thamosius ex Verditius&lt;br /&gt;
* [[Knossos:Characters:Solomon|Magus Solomon ex Jerbiton]]&lt;br /&gt;
* &#039;&#039;Magus ex Jerbiton&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Jerbiton&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Miscellanea&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Miscellanea&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Delphi, Autumn Covenant===&lt;br /&gt;
&lt;br /&gt;
: (Latin Covenant)&lt;br /&gt;
&lt;br /&gt;
* Maga Thisseline ex Bonisagus beni Bonisagus&lt;br /&gt;
* &#039;&#039;Magus ex Bonisagus&#039;&#039;&lt;br /&gt;
* Magus Calsus ex Guernicus, Quaesitor&lt;br /&gt;
* &#039;&#039;Magus ex Tremere&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Tremere&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Bjornaer&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Criamon&#039;&#039;&lt;br /&gt;
* Magus Dadeos ex Verditius&lt;br /&gt;
* Magus Satheus ex Flambeau&lt;br /&gt;
* &#039;&#039;Magus ex Jerbiton&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Jerbiton&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Miscellanea&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Archmaga Penelope ex Merinita (retired)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Sardica, Autumn Covenant===&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Research Covenant&#039;&#039;&#039;&lt;br /&gt;
: (Bulgarian Covenant)&lt;br /&gt;
&lt;br /&gt;
* Magus Plutarch ex Bonisagus beni Bonisagus&lt;br /&gt;
* Magus Heinrich ex Tremere&lt;br /&gt;
* &#039;&#039;Magus ex Tremere&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Tremere&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Tremere&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Tremere&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Tremere&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Tremere&#039;&#039;&lt;br /&gt;
* Magus Radu ex Verditius&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Maga Halpha ex Criamon (deceased)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Maga Greta ex Criamon (deceased)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Knossos, Summer Covenant===&lt;br /&gt;
&lt;br /&gt;
: (Neutral Covenant)&lt;br /&gt;
&lt;br /&gt;
* Maga Iolanthe ex Bonisagus&lt;br /&gt;
* Maga Gillian ex Tremere&lt;br /&gt;
* Magus Yurgen ex Bjornaer&lt;br /&gt;
* [[Knossos:Characters:Artemisios|Magus Artemisios ex Criamon]]&lt;br /&gt;
* Magus Evander ex Criamon&lt;br /&gt;
* Maga Karanea ex Criamon&lt;br /&gt;
* [[Knossos:Characters:Perun|Magus Perun ex Merinita]]&lt;br /&gt;
* Magus Caminus ex Verditius filus Stouritus &lt;br /&gt;
* [[Knossos:Characters:Ulrich|Magus Ulrich ex Verditius]]&lt;br /&gt;
** Apprentice Helen&lt;br /&gt;
* Magus Werner ex Flambeau&lt;br /&gt;
* [[Knossos:Characters:Tychon|Magus Tychon ex Jerbiton]]&lt;br /&gt;
* Magus Praxis ex Jerbiton filius Tychon&lt;br /&gt;
* Maga Gina ex Tytalus&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Troy, Summer Covenant===&lt;br /&gt;
&lt;br /&gt;
: (Byzantine Covenant)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Magus ex Bonisagus&#039;&#039;&lt;br /&gt;
* [[Knossos:Characters:Andrea|Maga Andrea ex Guernicus]]&lt;br /&gt;
:: Presiding Quaesitor of the Tribunal of Thebes&lt;br /&gt;
* &#039;&#039;Magus ex Guernicus&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Tremere&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Criamon&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Merenita&#039;&#039;&lt;br /&gt;
* [[Knossos:Characters:Theon|Archmagus Theon ex Flambeau]]&lt;br /&gt;
* &#039;&#039;Magus ex Flambeau&#039;&#039;&lt;br /&gt;
* [[Knossos:Characters:Agripos|Magus Agripos ex Jerbiton]]&lt;br /&gt;
:: Parens of Tychon&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Thermopylae, Summer Covenant===&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Domus Magnus of House Tytalus&#039;&#039;&#039;&lt;br /&gt;
: (Latin Covenant)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Magus ex Flambeau&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Flambeau&#039;&#039;&lt;br /&gt;
* Magus Shinhus &amp;quot;Rampart&amp;quot; ex Tytalus&lt;br /&gt;
:: Primus of House Tytalus, Grim&#039;s Ward&lt;br /&gt;
* [[Knossos:Characters:Cedric|Magus Cedric ex Tytalus, filius Theodorus]]&lt;br /&gt;
* Magus Vestavus ex Tytalus&lt;br /&gt;
* &#039;&#039;Magus ex Tytalus&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Tytalus&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Miscellanea&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Rhodes, Summer Covenant===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Research Center&#039;&#039;&#039;&lt;br /&gt;
: (Byzantine Covenant)&lt;br /&gt;
&lt;br /&gt;
* Maga Traesecus filia Verallus ex Bonisagus beni Bonisagus&lt;br /&gt;
* &#039;&#039;Magus ex Bonisagus&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Bonisagus&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Verditius&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Verditius&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Verditius&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Jerbiton&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Miscellanea&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Ingasia (Lemnos), Summer Covenant===&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Tribunal Seat&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&#039;Forge of Haphaestus&#039;&#039;&#039;&lt;br /&gt;
: (Verditius Covenant)&lt;br /&gt;
&lt;br /&gt;
* Magus Stouritus ex Verditius&lt;br /&gt;
:: Primus of House Verditius&lt;br /&gt;
:: Praeco of the Tribunal of Thebes&lt;br /&gt;
* [[Knossos:Characters:Quarrentus|Magus Quarrentus ex Verditius]]&lt;br /&gt;
* Magus Delphanus ex Verditius&lt;br /&gt;
* Magus Aristocles ex Verditius&lt;br /&gt;
* &#039;&#039;Magus ex Verditius&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Verditius&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Miscellanea&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Smyrna, Summer Covenant===&lt;br /&gt;
&lt;br /&gt;
: (Byzantine Covenant)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Magus ex Bonisagus&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Tremere&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Tremere&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Merenita&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Jerbiton&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Jerbiton&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Miscellanea&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Constantonople, Spring Covenant===&lt;br /&gt;
&lt;br /&gt;
: (Byzantine Covenant)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Magus ex Jerbiton&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Jerbiton&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Jerbiton&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Jerbiton&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Jerbiton&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Jerbiton&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Jerbiton&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Jerbiton&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Jerbiton&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Jerbiton&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Knossos:Characters:Chordell|Magus Chordell ex Bjornaer]] (deceased)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Maga Dulcenea ex Jerbiton (deceased)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus Alb&#039;ani ex Miscellanea (deceased)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus Theodorus ex Tytalus (deceased)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Olympus, Winter Covenant===&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Forge of Haphaestus&#039;&#039;&#039;&lt;br /&gt;
: (Verditius Covenant)&lt;br /&gt;
&lt;br /&gt;
* Magus Vespacian ex Verditius - Brewer&lt;br /&gt;
* Magus Albion ex Verditius - Carpenter&lt;br /&gt;
* &#039;&#039;Magus ex Verditius&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Miscellanea&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Others in Thebes Tribunal===&lt;br /&gt;
&lt;br /&gt;
* (forthcoming)&lt;br /&gt;
&lt;br /&gt;
==Others==&lt;br /&gt;
&lt;br /&gt;
===Rhine Tribunal===&lt;br /&gt;
&lt;br /&gt;
* Archmagus Nichodemus ex Bonisagus beni Bonisagus, Primus of House Bonisagus, Praeco of the Order of Hermes&lt;br /&gt;
* Archmaga Murion ex Bonisagus beni Bonisagus, Future Praeco of the Order, Covenant of Durenmar&lt;br /&gt;
* Magus Occultes ex Bonisagus beni Bonisagus, Covenant of Durenmar&lt;br /&gt;
* Magus Rommel ex Tytalus, Grim&#039;s Ward, parens of [[Stormkeep:Characters:Gunsev|Magus Gunsev ex Tytalus]]&lt;br /&gt;
* Magus Amantier ex Bonisagus beni Bonisagus, Covenant of Glimmling&lt;br /&gt;
* Maga Hestia ex Bonisagus beni Bonisagus, Covenant of Durenmar&lt;br /&gt;
* Maga Dorana ex Bonisagus beni Trianoma, Covenant of Fangheld&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Rome Tribunal===&lt;br /&gt;
&lt;br /&gt;
* Archmagus Mercurios ex Bonisagus beni Bonisagus filia Doceputos&lt;br /&gt;
* Archmagus Justicius ex Guernicus, Primus of House Guernicus, Presiding Quesitor of the Order of Hermes&lt;br /&gt;
* Magus Axios ex Guernicus, Quesitor&lt;br /&gt;
* Maga Lucita ex Mercere&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Normandy Tribunal===&lt;br /&gt;
&lt;br /&gt;
* Archmagus Jarl ex Mercere&lt;br /&gt;
* Magus Bullistie ex Tytalus&lt;br /&gt;
* Maga Selsius ex Tytalus&lt;br /&gt;
* Magus Heroditus ex Miscellanea&lt;br /&gt;
:: Parens of Magus Sebastian ex Miscellanea of Cad Gadu&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Hibernian Tribunal===&lt;br /&gt;
&lt;br /&gt;
* Magus Daduchos ex Merinita&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Stonehenge Tribunal===&lt;br /&gt;
* [[Stormkeep:Characters#Stonehenge_Tribunal|See here]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Provencal Tribunal===&lt;br /&gt;
* Magus Trentus ex Flambeau, Covenant of Val Negra, Primus of House Flambeau&lt;br /&gt;
* Magus Calcipher ex Flambeau, Covenant of Val Negra&lt;br /&gt;
* Magus Adulio ex Tytalus, Covenant of Madrid&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Iberian Tribunal===&lt;br /&gt;
* Maga Ballaphia ex Bonisagus beni Trianoma, Covenant of Barcelona&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Tribunal of the Levant===&lt;br /&gt;
* Magus Galliphos ex Bonisagus beni Trianoma, Covenant of Antioch&lt;br /&gt;
* Archmagus Xelces ex Bonisagus beni Bonisagus&lt;/div&gt;</summary>
		<author><name>Mortaneus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Knossos:Characters&amp;diff=69377</id>
		<title>Knossos:Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Knossos:Characters&amp;diff=69377"/>
		<updated>2007-11-28T15:37:22Z</updated>

		<summary type="html">&lt;p&gt;Mortaneus: /* Companions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Knossos:Main_Page|(Go Back to Main Page)]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Knossos==&lt;br /&gt;
&lt;br /&gt;
===Magi===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Senior Council&#039;&#039;&#039;&lt;br /&gt;
* [[Knossos:Characters:Ulrich|Magus Ulrich ex Verditius]]&lt;br /&gt;
** Curator of the Council of Knossos&lt;br /&gt;
* [[Knossos:Characters:Perun|Magus Perun ex Merinita]]&lt;br /&gt;
** Speaker of the Council of Knossos&lt;br /&gt;
* [[Knossos:Characters:Tychon|Magus Tychon ex Jerbiton]]&lt;br /&gt;
** Librarian of the Council of Knossos&lt;br /&gt;
* [[Knossos:Characters:Artemisios|Magus Artemisios ex Criamon]]&lt;br /&gt;
** Justicar of the Council of Knossos&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Senior Magi&#039;&#039;&#039;&lt;br /&gt;
* Magus Yurgen ex Bjornaer&lt;br /&gt;
** Assistant Curator&lt;br /&gt;
* Magus Caminus ex Verditius&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resident Magi&#039;&#039;&#039;&lt;br /&gt;
* Magus Werner ex Flambeau&lt;br /&gt;
* Maga Gina ex Tytalus&lt;br /&gt;
* Maga Gillian ex Tremere&lt;br /&gt;
* Maga Karanea ex Criamon, formerly Adira&lt;br /&gt;
* Magus Evander ex Criamon&lt;br /&gt;
* [[Knossos:Characters:Iolanthe|Maga Iolanthe ex Bonisagus]]&lt;br /&gt;
* Magus Praxis ex Jerbiton filius Tychon, formerly Timeus&lt;br /&gt;
* Maga Athena ex Verditius filius Ulrich, formerly Helen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Visiting Magi&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Apprentices===&lt;br /&gt;
* Stefan, Apprentice and Son of Perun&lt;br /&gt;
* Agathe, Apprentice and Wife of Ulrich&lt;br /&gt;
* Argos, Apprentice and Son of Ulrich&lt;br /&gt;
* Blaine, Apprentice and Son of Ulrich&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Non-humans===&lt;br /&gt;
* Blitzvogel- &amp;quot;Blitz&amp;quot; - animated stormcrow&lt;br /&gt;
&lt;br /&gt;
* Blackmane - Carpathian Dire-wolf, Familiar to Perun&lt;br /&gt;
** Natasha - Romani Shapeshifter - Mate to Blackmane - deceased&lt;br /&gt;
*** Wolves x12&lt;br /&gt;
&lt;br /&gt;
* Tauser - Magical Malinois, Familiar to Ulrich&lt;br /&gt;
&lt;br /&gt;
* Shadow - Magical Black Housecat, Familiar to Artemisios&lt;br /&gt;
&lt;br /&gt;
* Nkiri - Magical African Grey Parrot, Familiar to Tychon&lt;br /&gt;
&lt;br /&gt;
* Ptah-Asah - Sphinx&lt;br /&gt;
&lt;br /&gt;
* Neefuthridius - Young Dragon&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Companions===&lt;br /&gt;
&lt;br /&gt;
* Dorus, Retired Governor, Father to Agathe&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Custos===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grogs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Athenos - Captain of the Guard, Ghost&lt;br /&gt;
&lt;br /&gt;
* Memnon - Sergeant of the Guard, Ghost&lt;br /&gt;
&lt;br /&gt;
* Abraham and Isaac - Guardsmen, brothers&lt;br /&gt;
&lt;br /&gt;
* Friday - Guardsman&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Covenfolk&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Thutus - Steward&lt;br /&gt;
&lt;br /&gt;
* [[Knossos:Characters:Henri|Henri - Forge-Companion]]&lt;br /&gt;
&lt;br /&gt;
* [[Knossos:Characters:Apollo|Apollo - Forge-Companion]]&lt;br /&gt;
&lt;br /&gt;
* Uthanus - Lord of Knossos&lt;br /&gt;
** Zanus - Assistant&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
&lt;br /&gt;
* Hippolyta, Medusae&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==Crete==&lt;br /&gt;
&lt;br /&gt;
===Heraklion===&lt;br /&gt;
&lt;br /&gt;
====Government====&lt;br /&gt;
&lt;br /&gt;
* Anthony&lt;br /&gt;
:: Governor of Heraklion&lt;br /&gt;
:: Son of Ulrich and Agathe&lt;br /&gt;
&lt;br /&gt;
====Church====&lt;br /&gt;
&lt;br /&gt;
=====Catholic=====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Byzantine=====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Templar=====&lt;br /&gt;
&lt;br /&gt;
* Commander Demitri&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Guilds====&lt;br /&gt;
&lt;br /&gt;
=====Dockworkers=====&lt;br /&gt;
&lt;br /&gt;
* Shipmaster Kadimos, Factor&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Tradesmen=====&lt;br /&gt;
&lt;br /&gt;
* Icarus, Master Mason, Factor&lt;br /&gt;
&lt;br /&gt;
* Ishmael, Master Carpenter&lt;br /&gt;
&lt;br /&gt;
* Kristos, Master Smith&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Laborers=====&lt;br /&gt;
&lt;br /&gt;
* Onesimus, Factor&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Faerie===&lt;br /&gt;
&lt;br /&gt;
* Demeter, Goddess of the Earth and Agriculture&lt;br /&gt;
&lt;br /&gt;
* Pallus, Local God of Fertility, Son of Pan&lt;br /&gt;
&lt;br /&gt;
* Cleo, Ariel, and Dalphine, Siren Sisters&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==Theban Tribunal==&lt;br /&gt;
&lt;br /&gt;
===Naxos, Autumn Covenant===&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Mercere House&#039;&#039;&#039;&lt;br /&gt;
: (Latin Covenant)&lt;br /&gt;
&lt;br /&gt;
* Magus Serel ex Bonisagus&lt;br /&gt;
:: Presiding Quesitor of the Theban Tribunal&lt;br /&gt;
* &#039;&#039;Magus ex Bonisagus&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Bonisagus&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Guernicus&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Guernicus&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Mercere&#039;&#039;&lt;br /&gt;
* Thales ex Mercere, Redcap&lt;br /&gt;
* Magus Vashili ex Tremere, Tribune&lt;br /&gt;
* Maga Farista ex Bjornaer&lt;br /&gt;
* &#039;&#039;Magus ex Bjornaer&#039;&#039;&lt;br /&gt;
* Magus Dahli ex Criamon&lt;br /&gt;
* [[Knossos:Characters:Sarrathus|Magus Sarrathus ex Criamon]]&lt;br /&gt;
* Magus Thamosius ex Verditius&lt;br /&gt;
* [[Knossos:Characters:Solomon|Magus Solomon ex Jerbiton]]&lt;br /&gt;
* &#039;&#039;Magus ex Jerbiton&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Jerbiton&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Miscellanea&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Miscellanea&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Delphi, Autumn Covenant===&lt;br /&gt;
&lt;br /&gt;
: (Latin Covenant)&lt;br /&gt;
&lt;br /&gt;
* Maga Thisseline ex Bonisagus beni Bonisagus&lt;br /&gt;
* &#039;&#039;Magus ex Bonisagus&#039;&#039;&lt;br /&gt;
* Magus Calsus ex Guernicus, Quaesitor&lt;br /&gt;
* &#039;&#039;Magus ex Tremere&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Tremere&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Bjornaer&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Criamon&#039;&#039;&lt;br /&gt;
* Magus Dadeos ex Verditius&lt;br /&gt;
* Magus Satheus ex Flambeau&lt;br /&gt;
* &#039;&#039;Magus ex Jerbiton&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Jerbiton&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Miscellanea&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Archmaga Penelope ex Merinita (retired)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Sardica, Autumn Covenant===&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Research Covenant&#039;&#039;&#039;&lt;br /&gt;
: (Bulgarian Covenant)&lt;br /&gt;
&lt;br /&gt;
* Magus Plutarch ex Bonisagus beni Bonisagus&lt;br /&gt;
* Magus Heinrich ex Tremere&lt;br /&gt;
* &#039;&#039;Magus ex Tremere&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Tremere&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Tremere&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Tremere&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Tremere&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Tremere&#039;&#039;&lt;br /&gt;
* Magus Radu ex Verditius&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Maga Halpha ex Criamon (deceased)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Maga Greta ex Criamon (deceased)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Knossos, Summer Covenant===&lt;br /&gt;
&lt;br /&gt;
: (Neutral Covenant)&lt;br /&gt;
&lt;br /&gt;
* Maga Iolanthe ex Bonisagus&lt;br /&gt;
* Maga Gillian ex Tremere&lt;br /&gt;
* Magus Yurgen ex Bjornaer&lt;br /&gt;
* [[Knossos:Characters:Artemisios|Magus Artemisios ex Criamon]]&lt;br /&gt;
* Magus Evander ex Criamon&lt;br /&gt;
* Maga Karanea ex Criamon&lt;br /&gt;
* [[Knossos:Characters:Perun|Magus Perun ex Merinita]]&lt;br /&gt;
* Magus Caminus ex Verditius filus Stouritus &lt;br /&gt;
* [[Knossos:Characters:Ulrich|Magus Ulrich ex Verditius]]&lt;br /&gt;
** Apprentice Helen&lt;br /&gt;
* Magus Werner ex Flambeau&lt;br /&gt;
* [[Knossos:Characters:Tychon|Magus Tychon ex Jerbiton]]&lt;br /&gt;
* Magus Praxis ex Jerbiton filius Tychon&lt;br /&gt;
* Maga Gina ex Tytalus&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Troy, Summer Covenant===&lt;br /&gt;
&lt;br /&gt;
: (Byzantine Covenant)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Magus ex Bonisagus&#039;&#039;&lt;br /&gt;
* [[Knossos:Characters:Andrea|Maga Andrea ex Guernicus]]&lt;br /&gt;
:: Presiding Quaesitor of the Tribunal of Thebes&lt;br /&gt;
* &#039;&#039;Magus ex Guernicus&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Tremere&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Criamon&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Merenita&#039;&#039;&lt;br /&gt;
* [[Knossos:Characters:Theon|Archmagus Theon ex Flambeau]]&lt;br /&gt;
* &#039;&#039;Magus ex Flambeau&#039;&#039;&lt;br /&gt;
* [[Knossos:Characters:Agripos|Magus Agripos ex Jerbiton]]&lt;br /&gt;
:: Parens of Tychon&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Thermopylae, Summer Covenant===&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Domus Magnus of House Tytalus&#039;&#039;&#039;&lt;br /&gt;
: (Latin Covenant)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Magus ex Flambeau&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Flambeau&#039;&#039;&lt;br /&gt;
* Magus Shinhus &amp;quot;Rampart&amp;quot; ex Tytalus&lt;br /&gt;
:: Primus of House Tytalus, Grim&#039;s Ward&lt;br /&gt;
* [[Knossos:Characters:Cedric|Magus Cedric ex Tytalus, filius Theodorus]]&lt;br /&gt;
* Magus Vestavus ex Tytalus&lt;br /&gt;
* &#039;&#039;Magus ex Tytalus&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Tytalus&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Miscellanea&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Rhodes, Summer Covenant===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Research Center&#039;&#039;&#039;&lt;br /&gt;
: (Byzantine Covenant)&lt;br /&gt;
&lt;br /&gt;
* Maga Traesecus filia Verallus ex Bonisagus beni Bonisagus&lt;br /&gt;
* &#039;&#039;Magus ex Bonisagus&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Bonisagus&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Verditius&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Verditius&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Verditius&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Jerbiton&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Miscellanea&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Ingasia (Lemnos), Summer Covenant===&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Tribunal Seat&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&#039;Forge of Haphaestus&#039;&#039;&#039;&lt;br /&gt;
: (Verditius Covenant)&lt;br /&gt;
&lt;br /&gt;
* Magus Stouritus ex Verditius&lt;br /&gt;
:: Primus of House Verditius&lt;br /&gt;
:: Praeco of the Tribunal of Thebes&lt;br /&gt;
* [[Knossos:Characters:Quarrentus|Magus Quarrentus ex Verditius]]&lt;br /&gt;
* Magus Delphanus ex Verditius&lt;br /&gt;
* Magus Aristocles ex Verditius&lt;br /&gt;
* &#039;&#039;Magus ex Verditius&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Verditius&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Miscellanea&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Smyrna, Summer Covenant===&lt;br /&gt;
&lt;br /&gt;
: (Byzantine Covenant)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Magus ex Bonisagus&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Tremere&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Tremere&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Merenita&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Jerbiton&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Jerbiton&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Miscellanea&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Constantonople, Spring Covenant===&lt;br /&gt;
&lt;br /&gt;
: (Byzantine Covenant)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Magus ex Jerbiton&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Jerbiton&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Jerbiton&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Jerbiton&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Jerbiton&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Jerbiton&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Jerbiton&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Jerbiton&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Jerbiton&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Jerbiton&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Knossos:Characters:Chordell|Magus Chordell ex Bjornaer]] (deceased)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Maga Dulcenea ex Jerbiton (deceased)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus Alb&#039;ani ex Miscellanea (deceased)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus Theodorus ex Tytalus (deceased)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Olympus, Winter Covenant===&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Forge of Haphaestus&#039;&#039;&#039;&lt;br /&gt;
: (Verditius Covenant)&lt;br /&gt;
&lt;br /&gt;
* Magus Vespacian ex Verditius - Brewer&lt;br /&gt;
* Magus Albion ex Verditius - Carpenter&lt;br /&gt;
* &#039;&#039;Magus ex Verditius&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Miscellanea&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Others in Thebes Tribunal===&lt;br /&gt;
&lt;br /&gt;
* (forthcoming)&lt;br /&gt;
&lt;br /&gt;
==Others==&lt;br /&gt;
&lt;br /&gt;
===Rhine Tribunal===&lt;br /&gt;
&lt;br /&gt;
* Archmagus Nichodemus ex Bonisagus beni Bonisagus, Primus of House Bonisagus, Praeco of the Order of Hermes&lt;br /&gt;
* Archmaga Murion ex Bonisagus beni Bonisagus, Future Praeco of the Order, Covenant of Durenmar&lt;br /&gt;
* Magus Occultes ex Bonisagus beni Bonisagus, Covenant of Durenmar&lt;br /&gt;
* Magus Rommel ex Tytalus, Grim&#039;s Ward, parens of [[Stormkeep:Characters:Gunsev|Magus Gunsev ex Tytalus]]&lt;br /&gt;
* Magus Amantier ex Bonisagus beni Bonisagus, Covenant of Glimmling&lt;br /&gt;
* Maga Hestia ex Bonisagus beni Bonisagus, Covenant of Durenmar&lt;br /&gt;
* Maga Dorana ex Bonisagus beni Trianoma, Covenant of Fangheld&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Rome Tribunal===&lt;br /&gt;
&lt;br /&gt;
* Archmagus Mercurios ex Bonisagus beni Bonisagus filia Doceputos&lt;br /&gt;
* Archmagus Justicius ex Guernicus, Primus of House Guernicus, Presiding Quesitor of the Order of Hermes&lt;br /&gt;
* Magus Axios ex Guernicus, Quesitor&lt;br /&gt;
* Maga Lucita ex Mercere&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Normandy Tribunal===&lt;br /&gt;
&lt;br /&gt;
* Archmagus Jarl ex Mercere&lt;br /&gt;
* Magus Bullistie ex Tytalus&lt;br /&gt;
* Maga Selsius ex Tytalus&lt;br /&gt;
* Magus Heroditus ex Miscellanea&lt;br /&gt;
:: Parens of Magus Sebastian ex Miscellanea of Cad Gadu&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Hibernian Tribunal===&lt;br /&gt;
&lt;br /&gt;
* Magus Daduchos ex Merinita&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Stonehenge Tribunal===&lt;br /&gt;
* [[Stormkeep:Characters#Stonehenge_Tribunal|See here]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Provencal Tribunal===&lt;br /&gt;
* Magus Trentus ex Flambeau, Covenant of Val Negra, Primus of House Flambeau&lt;br /&gt;
* Magus Calcipher ex Flambeau, Covenant of Val Negra&lt;br /&gt;
* Magus Adulio ex Tytalus, Covenant of Madrid&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Iberian Tribunal===&lt;br /&gt;
* Maga Ballaphia ex Bonisagus beni Trianoma, Covenant of Barcelona&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Tribunal of the Levant===&lt;br /&gt;
* Magus Galliphos ex Bonisagus beni Trianoma, Covenant of Antioch&lt;br /&gt;
* Archmagus Xelces ex Bonisagus beni Bonisagus&lt;/div&gt;</summary>
		<author><name>Mortaneus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Knossos:Characters&amp;diff=69376</id>
		<title>Knossos:Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Knossos:Characters&amp;diff=69376"/>
		<updated>2007-11-28T15:36:59Z</updated>

		<summary type="html">&lt;p&gt;Mortaneus: /* Non-humans */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Knossos:Main_Page|(Go Back to Main Page)]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Knossos==&lt;br /&gt;
&lt;br /&gt;
===Magi===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Senior Council&#039;&#039;&#039;&lt;br /&gt;
* [[Knossos:Characters:Ulrich|Magus Ulrich ex Verditius]]&lt;br /&gt;
** Curator of the Council of Knossos&lt;br /&gt;
* [[Knossos:Characters:Perun|Magus Perun ex Merinita]]&lt;br /&gt;
** Speaker of the Council of Knossos&lt;br /&gt;
* [[Knossos:Characters:Tychon|Magus Tychon ex Jerbiton]]&lt;br /&gt;
** Librarian of the Council of Knossos&lt;br /&gt;
* [[Knossos:Characters:Artemisios|Magus Artemisios ex Criamon]]&lt;br /&gt;
** Justicar of the Council of Knossos&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Senior Magi&#039;&#039;&#039;&lt;br /&gt;
* Magus Yurgen ex Bjornaer&lt;br /&gt;
** Assistant Curator&lt;br /&gt;
* Magus Caminus ex Verditius&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resident Magi&#039;&#039;&#039;&lt;br /&gt;
* Magus Werner ex Flambeau&lt;br /&gt;
* Maga Gina ex Tytalus&lt;br /&gt;
* Maga Gillian ex Tremere&lt;br /&gt;
* Maga Karanea ex Criamon, formerly Adira&lt;br /&gt;
* Magus Evander ex Criamon&lt;br /&gt;
* [[Knossos:Characters:Iolanthe|Maga Iolanthe ex Bonisagus]]&lt;br /&gt;
* Magus Praxis ex Jerbiton filius Tychon, formerly Timeus&lt;br /&gt;
* Maga Athena ex Verditius filius Ulrich, formerly Helen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Visiting Magi&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Apprentices===&lt;br /&gt;
* Stefan, Apprentice and Son of Perun&lt;br /&gt;
* Agathe, Apprentice and Wife of Ulrich&lt;br /&gt;
* Argos, Apprentice and Son of Ulrich&lt;br /&gt;
* Blaine, Apprentice and Son of Ulrich&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Non-humans===&lt;br /&gt;
* Blitzvogel- &amp;quot;Blitz&amp;quot; - animated stormcrow&lt;br /&gt;
&lt;br /&gt;
* Blackmane - Carpathian Dire-wolf, Familiar to Perun&lt;br /&gt;
** Natasha - Romani Shapeshifter - Mate to Blackmane - deceased&lt;br /&gt;
*** Wolves x12&lt;br /&gt;
&lt;br /&gt;
* Tauser - Magical Malinois, Familiar to Ulrich&lt;br /&gt;
&lt;br /&gt;
* Shadow - Magical Black Housecat, Familiar to Artemisios&lt;br /&gt;
&lt;br /&gt;
* Nkiri - Magical African Grey Parrot, Familiar to Tychon&lt;br /&gt;
&lt;br /&gt;
* Ptah-Asah - Sphinx&lt;br /&gt;
&lt;br /&gt;
* Neefuthridius - Young Dragon&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Companions===&lt;br /&gt;
&lt;br /&gt;
* Dorus, Retired Governor, Father to Agathe&lt;br /&gt;
* Agathe, Wife of Ulrich ex Verditius&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===Custos===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grogs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Athenos - Captain of the Guard, Ghost&lt;br /&gt;
&lt;br /&gt;
* Memnon - Sergeant of the Guard, Ghost&lt;br /&gt;
&lt;br /&gt;
* Abraham and Isaac - Guardsmen, brothers&lt;br /&gt;
&lt;br /&gt;
* Friday - Guardsman&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Covenfolk&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Thutus - Steward&lt;br /&gt;
&lt;br /&gt;
* [[Knossos:Characters:Henri|Henri - Forge-Companion]]&lt;br /&gt;
&lt;br /&gt;
* [[Knossos:Characters:Apollo|Apollo - Forge-Companion]]&lt;br /&gt;
&lt;br /&gt;
* Uthanus - Lord of Knossos&lt;br /&gt;
** Zanus - Assistant&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
&lt;br /&gt;
* Hippolyta, Medusae&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==Crete==&lt;br /&gt;
&lt;br /&gt;
===Heraklion===&lt;br /&gt;
&lt;br /&gt;
====Government====&lt;br /&gt;
&lt;br /&gt;
* Anthony&lt;br /&gt;
:: Governor of Heraklion&lt;br /&gt;
:: Son of Ulrich and Agathe&lt;br /&gt;
&lt;br /&gt;
====Church====&lt;br /&gt;
&lt;br /&gt;
=====Catholic=====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Byzantine=====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Templar=====&lt;br /&gt;
&lt;br /&gt;
* Commander Demitri&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Guilds====&lt;br /&gt;
&lt;br /&gt;
=====Dockworkers=====&lt;br /&gt;
&lt;br /&gt;
* Shipmaster Kadimos, Factor&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Tradesmen=====&lt;br /&gt;
&lt;br /&gt;
* Icarus, Master Mason, Factor&lt;br /&gt;
&lt;br /&gt;
* Ishmael, Master Carpenter&lt;br /&gt;
&lt;br /&gt;
* Kristos, Master Smith&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Laborers=====&lt;br /&gt;
&lt;br /&gt;
* Onesimus, Factor&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Faerie===&lt;br /&gt;
&lt;br /&gt;
* Demeter, Goddess of the Earth and Agriculture&lt;br /&gt;
&lt;br /&gt;
* Pallus, Local God of Fertility, Son of Pan&lt;br /&gt;
&lt;br /&gt;
* Cleo, Ariel, and Dalphine, Siren Sisters&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==Theban Tribunal==&lt;br /&gt;
&lt;br /&gt;
===Naxos, Autumn Covenant===&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Mercere House&#039;&#039;&#039;&lt;br /&gt;
: (Latin Covenant)&lt;br /&gt;
&lt;br /&gt;
* Magus Serel ex Bonisagus&lt;br /&gt;
:: Presiding Quesitor of the Theban Tribunal&lt;br /&gt;
* &#039;&#039;Magus ex Bonisagus&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Bonisagus&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Guernicus&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Guernicus&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Mercere&#039;&#039;&lt;br /&gt;
* Thales ex Mercere, Redcap&lt;br /&gt;
* Magus Vashili ex Tremere, Tribune&lt;br /&gt;
* Maga Farista ex Bjornaer&lt;br /&gt;
* &#039;&#039;Magus ex Bjornaer&#039;&#039;&lt;br /&gt;
* Magus Dahli ex Criamon&lt;br /&gt;
* [[Knossos:Characters:Sarrathus|Magus Sarrathus ex Criamon]]&lt;br /&gt;
* Magus Thamosius ex Verditius&lt;br /&gt;
* [[Knossos:Characters:Solomon|Magus Solomon ex Jerbiton]]&lt;br /&gt;
* &#039;&#039;Magus ex Jerbiton&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Jerbiton&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Miscellanea&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Miscellanea&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Delphi, Autumn Covenant===&lt;br /&gt;
&lt;br /&gt;
: (Latin Covenant)&lt;br /&gt;
&lt;br /&gt;
* Maga Thisseline ex Bonisagus beni Bonisagus&lt;br /&gt;
* &#039;&#039;Magus ex Bonisagus&#039;&#039;&lt;br /&gt;
* Magus Calsus ex Guernicus, Quaesitor&lt;br /&gt;
* &#039;&#039;Magus ex Tremere&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Tremere&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Bjornaer&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Criamon&#039;&#039;&lt;br /&gt;
* Magus Dadeos ex Verditius&lt;br /&gt;
* Magus Satheus ex Flambeau&lt;br /&gt;
* &#039;&#039;Magus ex Jerbiton&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Jerbiton&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Miscellanea&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Archmaga Penelope ex Merinita (retired)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Sardica, Autumn Covenant===&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Research Covenant&#039;&#039;&#039;&lt;br /&gt;
: (Bulgarian Covenant)&lt;br /&gt;
&lt;br /&gt;
* Magus Plutarch ex Bonisagus beni Bonisagus&lt;br /&gt;
* Magus Heinrich ex Tremere&lt;br /&gt;
* &#039;&#039;Magus ex Tremere&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Tremere&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Tremere&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Tremere&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Tremere&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Tremere&#039;&#039;&lt;br /&gt;
* Magus Radu ex Verditius&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Maga Halpha ex Criamon (deceased)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Maga Greta ex Criamon (deceased)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Knossos, Summer Covenant===&lt;br /&gt;
&lt;br /&gt;
: (Neutral Covenant)&lt;br /&gt;
&lt;br /&gt;
* Maga Iolanthe ex Bonisagus&lt;br /&gt;
* Maga Gillian ex Tremere&lt;br /&gt;
* Magus Yurgen ex Bjornaer&lt;br /&gt;
* [[Knossos:Characters:Artemisios|Magus Artemisios ex Criamon]]&lt;br /&gt;
* Magus Evander ex Criamon&lt;br /&gt;
* Maga Karanea ex Criamon&lt;br /&gt;
* [[Knossos:Characters:Perun|Magus Perun ex Merinita]]&lt;br /&gt;
* Magus Caminus ex Verditius filus Stouritus &lt;br /&gt;
* [[Knossos:Characters:Ulrich|Magus Ulrich ex Verditius]]&lt;br /&gt;
** Apprentice Helen&lt;br /&gt;
* Magus Werner ex Flambeau&lt;br /&gt;
* [[Knossos:Characters:Tychon|Magus Tychon ex Jerbiton]]&lt;br /&gt;
* Magus Praxis ex Jerbiton filius Tychon&lt;br /&gt;
* Maga Gina ex Tytalus&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Troy, Summer Covenant===&lt;br /&gt;
&lt;br /&gt;
: (Byzantine Covenant)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Magus ex Bonisagus&#039;&#039;&lt;br /&gt;
* [[Knossos:Characters:Andrea|Maga Andrea ex Guernicus]]&lt;br /&gt;
:: Presiding Quaesitor of the Tribunal of Thebes&lt;br /&gt;
* &#039;&#039;Magus ex Guernicus&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Tremere&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Criamon&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Merenita&#039;&#039;&lt;br /&gt;
* [[Knossos:Characters:Theon|Archmagus Theon ex Flambeau]]&lt;br /&gt;
* &#039;&#039;Magus ex Flambeau&#039;&#039;&lt;br /&gt;
* [[Knossos:Characters:Agripos|Magus Agripos ex Jerbiton]]&lt;br /&gt;
:: Parens of Tychon&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Thermopylae, Summer Covenant===&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Domus Magnus of House Tytalus&#039;&#039;&#039;&lt;br /&gt;
: (Latin Covenant)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Magus ex Flambeau&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Flambeau&#039;&#039;&lt;br /&gt;
* Magus Shinhus &amp;quot;Rampart&amp;quot; ex Tytalus&lt;br /&gt;
:: Primus of House Tytalus, Grim&#039;s Ward&lt;br /&gt;
* [[Knossos:Characters:Cedric|Magus Cedric ex Tytalus, filius Theodorus]]&lt;br /&gt;
* Magus Vestavus ex Tytalus&lt;br /&gt;
* &#039;&#039;Magus ex Tytalus&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Tytalus&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Miscellanea&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Rhodes, Summer Covenant===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Research Center&#039;&#039;&#039;&lt;br /&gt;
: (Byzantine Covenant)&lt;br /&gt;
&lt;br /&gt;
* Maga Traesecus filia Verallus ex Bonisagus beni Bonisagus&lt;br /&gt;
* &#039;&#039;Magus ex Bonisagus&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Bonisagus&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Verditius&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Verditius&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Verditius&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Jerbiton&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Miscellanea&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Ingasia (Lemnos), Summer Covenant===&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Tribunal Seat&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&#039;Forge of Haphaestus&#039;&#039;&#039;&lt;br /&gt;
: (Verditius Covenant)&lt;br /&gt;
&lt;br /&gt;
* Magus Stouritus ex Verditius&lt;br /&gt;
:: Primus of House Verditius&lt;br /&gt;
:: Praeco of the Tribunal of Thebes&lt;br /&gt;
* [[Knossos:Characters:Quarrentus|Magus Quarrentus ex Verditius]]&lt;br /&gt;
* Magus Delphanus ex Verditius&lt;br /&gt;
* Magus Aristocles ex Verditius&lt;br /&gt;
* &#039;&#039;Magus ex Verditius&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Verditius&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Miscellanea&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Smyrna, Summer Covenant===&lt;br /&gt;
&lt;br /&gt;
: (Byzantine Covenant)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Magus ex Bonisagus&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Tremere&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Tremere&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Merenita&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Jerbiton&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Jerbiton&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Miscellanea&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Constantonople, Spring Covenant===&lt;br /&gt;
&lt;br /&gt;
: (Byzantine Covenant)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Magus ex Jerbiton&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Jerbiton&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Jerbiton&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Jerbiton&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Jerbiton&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Jerbiton&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Jerbiton&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Jerbiton&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Jerbiton&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Jerbiton&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Knossos:Characters:Chordell|Magus Chordell ex Bjornaer]] (deceased)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Maga Dulcenea ex Jerbiton (deceased)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus Alb&#039;ani ex Miscellanea (deceased)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus Theodorus ex Tytalus (deceased)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Olympus, Winter Covenant===&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Forge of Haphaestus&#039;&#039;&#039;&lt;br /&gt;
: (Verditius Covenant)&lt;br /&gt;
&lt;br /&gt;
* Magus Vespacian ex Verditius - Brewer&lt;br /&gt;
* Magus Albion ex Verditius - Carpenter&lt;br /&gt;
* &#039;&#039;Magus ex Verditius&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magus ex Miscellanea&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Others in Thebes Tribunal===&lt;br /&gt;
&lt;br /&gt;
* (forthcoming)&lt;br /&gt;
&lt;br /&gt;
==Others==&lt;br /&gt;
&lt;br /&gt;
===Rhine Tribunal===&lt;br /&gt;
&lt;br /&gt;
* Archmagus Nichodemus ex Bonisagus beni Bonisagus, Primus of House Bonisagus, Praeco of the Order of Hermes&lt;br /&gt;
* Archmaga Murion ex Bonisagus beni Bonisagus, Future Praeco of the Order, Covenant of Durenmar&lt;br /&gt;
* Magus Occultes ex Bonisagus beni Bonisagus, Covenant of Durenmar&lt;br /&gt;
* Magus Rommel ex Tytalus, Grim&#039;s Ward, parens of [[Stormkeep:Characters:Gunsev|Magus Gunsev ex Tytalus]]&lt;br /&gt;
* Magus Amantier ex Bonisagus beni Bonisagus, Covenant of Glimmling&lt;br /&gt;
* Maga Hestia ex Bonisagus beni Bonisagus, Covenant of Durenmar&lt;br /&gt;
* Maga Dorana ex Bonisagus beni Trianoma, Covenant of Fangheld&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Rome Tribunal===&lt;br /&gt;
&lt;br /&gt;
* Archmagus Mercurios ex Bonisagus beni Bonisagus filia Doceputos&lt;br /&gt;
* Archmagus Justicius ex Guernicus, Primus of House Guernicus, Presiding Quesitor of the Order of Hermes&lt;br /&gt;
* Magus Axios ex Guernicus, Quesitor&lt;br /&gt;
* Maga Lucita ex Mercere&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Normandy Tribunal===&lt;br /&gt;
&lt;br /&gt;
* Archmagus Jarl ex Mercere&lt;br /&gt;
* Magus Bullistie ex Tytalus&lt;br /&gt;
* Maga Selsius ex Tytalus&lt;br /&gt;
* Magus Heroditus ex Miscellanea&lt;br /&gt;
:: Parens of Magus Sebastian ex Miscellanea of Cad Gadu&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Hibernian Tribunal===&lt;br /&gt;
&lt;br /&gt;
* Magus Daduchos ex Merinita&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Stonehenge Tribunal===&lt;br /&gt;
* [[Stormkeep:Characters#Stonehenge_Tribunal|See here]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Provencal Tribunal===&lt;br /&gt;
* Magus Trentus ex Flambeau, Covenant of Val Negra, Primus of House Flambeau&lt;br /&gt;
* Magus Calcipher ex Flambeau, Covenant of Val Negra&lt;br /&gt;
* Magus Adulio ex Tytalus, Covenant of Madrid&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Iberian Tribunal===&lt;br /&gt;
* Maga Ballaphia ex Bonisagus beni Trianoma, Covenant of Barcelona&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Tribunal of the Levant===&lt;br /&gt;
* Magus Galliphos ex Bonisagus beni Trianoma, Covenant of Antioch&lt;br /&gt;
* Archmagus Xelces ex Bonisagus beni Bonisagus&lt;/div&gt;</summary>
		<author><name>Mortaneus</name></author>
	</entry>
</feed>