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	<entry>
		<id>https://wiki.rpg.net/index.php?title=1439_Call_of_Cthulhu&amp;diff=93421</id>
		<title>1439 Call of Cthulhu</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=1439_Call_of_Cthulhu&amp;diff=93421"/>
		<updated>2008-10-13T17:08:23Z</updated>

		<summary type="html">&lt;p&gt;Mortmere: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Campaign Setup]]&lt;br /&gt;
Chalkline&#039;s Hundred Years War CoC game, set in 1439 Brittany &lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=414803 Recruitment] -&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=418822 In-Character] -&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=418819 Out-of-Character]&lt;br /&gt;
&lt;br /&gt;
=Player Characters=&lt;br /&gt;
&lt;br /&gt;
*[[Pierre de Malavieille]], Languedoc Knight, played by Mandacaru&lt;br /&gt;
&lt;br /&gt;
*[[Simeon Steinmetz]], Prussian sapper, played by mortmere&lt;br /&gt;
&lt;br /&gt;
*[[Alain de la Piscine Noir]], Breton Merchant, played by MonsterMash&lt;br /&gt;
&lt;br /&gt;
*[[Peter of York]], Yorkish Dominican Friar, played by Nick the Lemming&lt;br /&gt;
&lt;br /&gt;
*[[Nicholas Good ]], Yeoman Archer, played by Skippster&lt;br /&gt;
&lt;br /&gt;
*[[George]], Gascon mercenary, played by Asen_G&lt;br /&gt;
&lt;br /&gt;
=Campaign Setup=&lt;br /&gt;
&lt;br /&gt;
=PC Generation=&lt;br /&gt;
&lt;br /&gt;
Character Generation.&lt;br /&gt;
PC generation is basically as per Call of Cthulhu version 6, with the following changes;&lt;br /&gt;
&lt;br /&gt;
Stats;&lt;br /&gt;
* STR: 3D6&lt;br /&gt;
* CON: 3D6&lt;br /&gt;
* SIZ: 2D6+6&lt;br /&gt;
* INT: 2D6+6&lt;br /&gt;
* POW: 3D6&lt;br /&gt;
* DEX: 3D6&lt;br /&gt;
* APP: 3D6&lt;br /&gt;
* EDU: 1D6 for commoners, 2D6 educated laity/clerks, 3D6 for specialist laity/clerks&lt;br /&gt;
&lt;br /&gt;
Skill points are EDUx20 and INTx10, and can be allotted to any skill. However, there is a skill cap of 80%. &lt;br /&gt;
A PC with a 1d6 EDU has a 20 skill point Bonus. The bonus for 2d6 EDU is 5 skill points.&lt;br /&gt;
&lt;br /&gt;
Skill bases percentages;&lt;br /&gt;
&lt;br /&gt;
Languages:&lt;br /&gt;
Native: INTx5%&lt;br /&gt;
Second: EDUx3%&lt;br /&gt;
Third: EDUx2%&lt;br /&gt;
Fourth: EDUx1%. &lt;br /&gt;
&lt;br /&gt;
(Note, a PC learns a language in a particular dialect. The dialects of France are;&lt;br /&gt;
&lt;br /&gt;
    * Language isolate:&lt;br /&gt;
          o Basque&lt;br /&gt;
    * Celtic language:&lt;br /&gt;
          o Breton&lt;br /&gt;
    * Germanic languages:&lt;br /&gt;
          o Alsatian (Elsässerdeutsch)&lt;br /&gt;
          o West Flemish dialect of Dutch&lt;br /&gt;
          o Lorraine Franconian&lt;br /&gt;
    * Romance languages:&lt;br /&gt;
          o Catalan&lt;br /&gt;
          o Corsican (Corsu)&lt;br /&gt;
          o Franco-Provençal&lt;br /&gt;
                + Bressan&lt;br /&gt;
                + Dauphinois&lt;br /&gt;
                + Forèzien&lt;br /&gt;
                + Jurassien&lt;br /&gt;
                + Lyonnais&lt;br /&gt;
                + Savoyard&lt;br /&gt;
          o Occitan language (also Lenga d&#039;òc, Langue d&#039;oc):&lt;br /&gt;
                + Vivaroalpenc&lt;br /&gt;
                + Auvergnat&lt;br /&gt;
                + Gascon&lt;br /&gt;
                      # Bearnese (Béarnais)&lt;br /&gt;
                      # Landese (Landais)&lt;br /&gt;
                + Languedocien&lt;br /&gt;
                + Limousin&lt;br /&gt;
                + Nissart (Niçois or Nissart)&lt;br /&gt;
                + Provençal&lt;br /&gt;
          o Oïl language family:&lt;br /&gt;
                + Bourguignon-Morvandiau&lt;br /&gt;
                + Champenois&lt;br /&gt;
                + Franc-Comtois&lt;br /&gt;
                + French&lt;br /&gt;
                + Gallo&lt;br /&gt;
                + Lorrain&lt;br /&gt;
                + Norman&lt;br /&gt;
                + Picard&lt;br /&gt;
                + Poitevin&lt;br /&gt;
                + Saintongeais&lt;br /&gt;
                + Walloon&lt;br /&gt;
Dialects of the same language groups are understood at no penalty. Dialects in other language groups are intelligible at three quarters skill.)&lt;br /&gt;
&lt;br /&gt;
* Accounting: 1%&lt;br /&gt;
* Anthropology: 1%&lt;br /&gt;
* Archaeology: 1%&lt;br /&gt;
* Art&lt;br /&gt;
** (Artistic default): 5%&lt;br /&gt;
** Illumination: 1%&lt;br /&gt;
* Astronomy: 1%&lt;br /&gt;
* Bargain: 15%&lt;br /&gt;
* Biology: 1% (Keeper permission only)&lt;br /&gt;
* Chemistry: 1%&lt;br /&gt;
* Climb: 40%&lt;br /&gt;
* Conceal: 15%&lt;br /&gt;
* Craft&lt;br /&gt;
** (Craft default): 5%&lt;br /&gt;
** Book Binding: 1%&lt;br /&gt;
* Credit Rating: 5% (Poor), 15% (Commoner), 25% (Bourgeoisie), 35% (Gentry), 50% (Nobility/Peerage)&lt;br /&gt;
* Cthulhu Mythos: None at character generation&lt;br /&gt;
* Computer Use: N/A&lt;br /&gt;
* Disguise: 1%&lt;br /&gt;
* Dodge: DEX x2%&lt;br /&gt;
* Drive Wagon: 15%&lt;br /&gt;
* Electrical Repair: N/A&lt;br /&gt;
* Electronics: N/A&lt;br /&gt;
* Fast Talk: 15%&lt;br /&gt;
* First Aid: 30%&lt;br /&gt;
* Geology: 1%&lt;br /&gt;
* Hide: 10%&lt;br /&gt;
* History: 5%&lt;br /&gt;
* Jump: 25%&lt;br /&gt;
* Law: 1%&lt;br /&gt;
** Canon Law: 1% (Literate only past 25%)&lt;br /&gt;
* Library Use: 1% (Literate only)&lt;br /&gt;
* Listen: 25%&lt;br /&gt;
* Locksmith: 1%&lt;br /&gt;
* Martial Arts: 1%&lt;br /&gt;
* Mechanical Repair: 10%&lt;br /&gt;
* Medicine: 1% (Literate only)&lt;br /&gt;
* Natural History: 10%&lt;br /&gt;
* Navigate: 10%&lt;br /&gt;
* Occult: 10%&lt;br /&gt;
* Operate Heavy Machinery: N/A&lt;br /&gt;
* Persuade: 15%&lt;br /&gt;
* Pharmacy: 1%&lt;br /&gt;
* Photography: N/A&lt;br /&gt;
* Physics: N/A&lt;br /&gt;
* Pilot (Sail Boat or Row Boat only): 5%&lt;br /&gt;
* Psychology: 5%&lt;br /&gt;
* Ride: 20%&lt;br /&gt;
* Sneak: 10%&lt;br /&gt;
* Spot Hidden: 25%&lt;br /&gt;
* Swim: 1%&lt;br /&gt;
* Throw: 25%&lt;br /&gt;
* Track: 10%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
* Hand to hand&lt;br /&gt;
** Fist: 25%&lt;br /&gt;
** Kick: 15%&lt;br /&gt;
** Head Butt: 10%&lt;br /&gt;
** Grapple: 25%&lt;br /&gt;
* Axe&lt;br /&gt;
** One Handed Axe/Hammer: 10%&lt;br /&gt;
** Two Handed Axe/Hammer: 10%&lt;br /&gt;
*** Poll Axe/Hammer: &lt;br /&gt;
* Club&lt;br /&gt;
** One Handed Club/Mace: 15%&lt;br /&gt;
** Two Handed Club/Mace: 15%&lt;br /&gt;
* Flail&lt;br /&gt;
** One Handed Flail: 5%&lt;br /&gt;
** Two Handed Flail: 5%&lt;br /&gt;
* Spear&lt;br /&gt;
** Lance (couched): 5%&lt;br /&gt;
** One Handed Spear: 5%&lt;br /&gt;
** Two Handed Spear: 10%&lt;br /&gt;
* Sword&lt;br /&gt;
** Dagger/Short Sword: 15%&lt;br /&gt;
** One Handed Sword: 10%&lt;br /&gt;
** Two Handed Sword: 10%&lt;br /&gt;
* Shield&lt;br /&gt;
** Buckler: 20%&lt;br /&gt;
** Shield: 25%&lt;br /&gt;
* Missile weapons&lt;br /&gt;
** Bow: 10%&lt;br /&gt;
** Crossbow: 25%&lt;br /&gt;
** Javelin: 10%&lt;br /&gt;
** Hurled stone: 25%&lt;br /&gt;
** Seige weapons&lt;br /&gt;
*** Trebuchet/Catapult: 1%&lt;br /&gt;
*** Espringalde/Ballista: 5%&lt;br /&gt;
* Gunpowder weapons&lt;br /&gt;
** Artillery&lt;br /&gt;
*** Bombard: 1%&lt;br /&gt;
*** Siege Gun: 1%&lt;br /&gt;
*** Field Gun: 1%&lt;br /&gt;
** Hand Guns&lt;br /&gt;
*** Arquebus: 30%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: Weapons use the same skill number to attack and parry. Offhand weapons have a base skill of 5%&lt;br /&gt;
&lt;br /&gt;
=ChalkLine&#039;s Rules=&lt;br /&gt;
&lt;br /&gt;
=House Rules=&lt;/div&gt;</summary>
		<author><name>Mortmere</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=1439_Call_of_Cthulhu&amp;diff=93420</id>
		<title>1439 Call of Cthulhu</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=1439_Call_of_Cthulhu&amp;diff=93420"/>
		<updated>2008-10-13T17:08:03Z</updated>

		<summary type="html">&lt;p&gt;Mortmere: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Campaign Setup]]&lt;br /&gt;
Chalkline&#039;s Hundred Years War CoC game, set in 1439 Brittany &lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=414803 Recruitment]-&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=418822 In-Character]-&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=418819 Out-of-Character]&lt;br /&gt;
&lt;br /&gt;
=Player Characters=&lt;br /&gt;
&lt;br /&gt;
*[[Pierre de Malavieille]], Languedoc Knight, played by Mandacaru&lt;br /&gt;
&lt;br /&gt;
*[[Simeon Steinmetz]], Prussian sapper, played by mortmere&lt;br /&gt;
&lt;br /&gt;
*[[Alain de la Piscine Noir]], Breton Merchant, played by MonsterMash&lt;br /&gt;
&lt;br /&gt;
*[[Peter of York]], Yorkish Dominican Friar, played by Nick the Lemming&lt;br /&gt;
&lt;br /&gt;
*[[Nicholas Good ]], Yeoman Archer, played by Skippster&lt;br /&gt;
&lt;br /&gt;
*[[George]], Gascon mercenary, played by Asen_G&lt;br /&gt;
&lt;br /&gt;
=Campaign Setup=&lt;br /&gt;
&lt;br /&gt;
=PC Generation=&lt;br /&gt;
&lt;br /&gt;
Character Generation.&lt;br /&gt;
PC generation is basically as per Call of Cthulhu version 6, with the following changes;&lt;br /&gt;
&lt;br /&gt;
Stats;&lt;br /&gt;
* STR: 3D6&lt;br /&gt;
* CON: 3D6&lt;br /&gt;
* SIZ: 2D6+6&lt;br /&gt;
* INT: 2D6+6&lt;br /&gt;
* POW: 3D6&lt;br /&gt;
* DEX: 3D6&lt;br /&gt;
* APP: 3D6&lt;br /&gt;
* EDU: 1D6 for commoners, 2D6 educated laity/clerks, 3D6 for specialist laity/clerks&lt;br /&gt;
&lt;br /&gt;
Skill points are EDUx20 and INTx10, and can be allotted to any skill. However, there is a skill cap of 80%. &lt;br /&gt;
A PC with a 1d6 EDU has a 20 skill point Bonus. The bonus for 2d6 EDU is 5 skill points.&lt;br /&gt;
&lt;br /&gt;
Skill bases percentages;&lt;br /&gt;
&lt;br /&gt;
Languages:&lt;br /&gt;
Native: INTx5%&lt;br /&gt;
Second: EDUx3%&lt;br /&gt;
Third: EDUx2%&lt;br /&gt;
Fourth: EDUx1%. &lt;br /&gt;
&lt;br /&gt;
(Note, a PC learns a language in a particular dialect. The dialects of France are;&lt;br /&gt;
&lt;br /&gt;
    * Language isolate:&lt;br /&gt;
          o Basque&lt;br /&gt;
    * Celtic language:&lt;br /&gt;
          o Breton&lt;br /&gt;
    * Germanic languages:&lt;br /&gt;
          o Alsatian (Elsässerdeutsch)&lt;br /&gt;
          o West Flemish dialect of Dutch&lt;br /&gt;
          o Lorraine Franconian&lt;br /&gt;
    * Romance languages:&lt;br /&gt;
          o Catalan&lt;br /&gt;
          o Corsican (Corsu)&lt;br /&gt;
          o Franco-Provençal&lt;br /&gt;
                + Bressan&lt;br /&gt;
                + Dauphinois&lt;br /&gt;
                + Forèzien&lt;br /&gt;
                + Jurassien&lt;br /&gt;
                + Lyonnais&lt;br /&gt;
                + Savoyard&lt;br /&gt;
          o Occitan language (also Lenga d&#039;òc, Langue d&#039;oc):&lt;br /&gt;
                + Vivaroalpenc&lt;br /&gt;
                + Auvergnat&lt;br /&gt;
                + Gascon&lt;br /&gt;
                      # Bearnese (Béarnais)&lt;br /&gt;
                      # Landese (Landais)&lt;br /&gt;
                + Languedocien&lt;br /&gt;
                + Limousin&lt;br /&gt;
                + Nissart (Niçois or Nissart)&lt;br /&gt;
                + Provençal&lt;br /&gt;
          o Oïl language family:&lt;br /&gt;
                + Bourguignon-Morvandiau&lt;br /&gt;
                + Champenois&lt;br /&gt;
                + Franc-Comtois&lt;br /&gt;
                + French&lt;br /&gt;
                + Gallo&lt;br /&gt;
                + Lorrain&lt;br /&gt;
                + Norman&lt;br /&gt;
                + Picard&lt;br /&gt;
                + Poitevin&lt;br /&gt;
                + Saintongeais&lt;br /&gt;
                + Walloon&lt;br /&gt;
Dialects of the same language groups are understood at no penalty. Dialects in other language groups are intelligible at three quarters skill.)&lt;br /&gt;
&lt;br /&gt;
* Accounting: 1%&lt;br /&gt;
* Anthropology: 1%&lt;br /&gt;
* Archaeology: 1%&lt;br /&gt;
* Art&lt;br /&gt;
** (Artistic default): 5%&lt;br /&gt;
** Illumination: 1%&lt;br /&gt;
* Astronomy: 1%&lt;br /&gt;
* Bargain: 15%&lt;br /&gt;
* Biology: 1% (Keeper permission only)&lt;br /&gt;
* Chemistry: 1%&lt;br /&gt;
* Climb: 40%&lt;br /&gt;
* Conceal: 15%&lt;br /&gt;
* Craft&lt;br /&gt;
** (Craft default): 5%&lt;br /&gt;
** Book Binding: 1%&lt;br /&gt;
* Credit Rating: 5% (Poor), 15% (Commoner), 25% (Bourgeoisie), 35% (Gentry), 50% (Nobility/Peerage)&lt;br /&gt;
* Cthulhu Mythos: None at character generation&lt;br /&gt;
* Computer Use: N/A&lt;br /&gt;
* Disguise: 1%&lt;br /&gt;
* Dodge: DEX x2%&lt;br /&gt;
* Drive Wagon: 15%&lt;br /&gt;
* Electrical Repair: N/A&lt;br /&gt;
* Electronics: N/A&lt;br /&gt;
* Fast Talk: 15%&lt;br /&gt;
* First Aid: 30%&lt;br /&gt;
* Geology: 1%&lt;br /&gt;
* Hide: 10%&lt;br /&gt;
* History: 5%&lt;br /&gt;
* Jump: 25%&lt;br /&gt;
* Law: 1%&lt;br /&gt;
** Canon Law: 1% (Literate only past 25%)&lt;br /&gt;
* Library Use: 1% (Literate only)&lt;br /&gt;
* Listen: 25%&lt;br /&gt;
* Locksmith: 1%&lt;br /&gt;
* Martial Arts: 1%&lt;br /&gt;
* Mechanical Repair: 10%&lt;br /&gt;
* Medicine: 1% (Literate only)&lt;br /&gt;
* Natural History: 10%&lt;br /&gt;
* Navigate: 10%&lt;br /&gt;
* Occult: 10%&lt;br /&gt;
* Operate Heavy Machinery: N/A&lt;br /&gt;
* Persuade: 15%&lt;br /&gt;
* Pharmacy: 1%&lt;br /&gt;
* Photography: N/A&lt;br /&gt;
* Physics: N/A&lt;br /&gt;
* Pilot (Sail Boat or Row Boat only): 5%&lt;br /&gt;
* Psychology: 5%&lt;br /&gt;
* Ride: 20%&lt;br /&gt;
* Sneak: 10%&lt;br /&gt;
* Spot Hidden: 25%&lt;br /&gt;
* Swim: 1%&lt;br /&gt;
* Throw: 25%&lt;br /&gt;
* Track: 10%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
* Hand to hand&lt;br /&gt;
** Fist: 25%&lt;br /&gt;
** Kick: 15%&lt;br /&gt;
** Head Butt: 10%&lt;br /&gt;
** Grapple: 25%&lt;br /&gt;
* Axe&lt;br /&gt;
** One Handed Axe/Hammer: 10%&lt;br /&gt;
** Two Handed Axe/Hammer: 10%&lt;br /&gt;
*** Poll Axe/Hammer: &lt;br /&gt;
* Club&lt;br /&gt;
** One Handed Club/Mace: 15%&lt;br /&gt;
** Two Handed Club/Mace: 15%&lt;br /&gt;
* Flail&lt;br /&gt;
** One Handed Flail: 5%&lt;br /&gt;
** Two Handed Flail: 5%&lt;br /&gt;
* Spear&lt;br /&gt;
** Lance (couched): 5%&lt;br /&gt;
** One Handed Spear: 5%&lt;br /&gt;
** Two Handed Spear: 10%&lt;br /&gt;
* Sword&lt;br /&gt;
** Dagger/Short Sword: 15%&lt;br /&gt;
** One Handed Sword: 10%&lt;br /&gt;
** Two Handed Sword: 10%&lt;br /&gt;
* Shield&lt;br /&gt;
** Buckler: 20%&lt;br /&gt;
** Shield: 25%&lt;br /&gt;
* Missile weapons&lt;br /&gt;
** Bow: 10%&lt;br /&gt;
** Crossbow: 25%&lt;br /&gt;
** Javelin: 10%&lt;br /&gt;
** Hurled stone: 25%&lt;br /&gt;
** Seige weapons&lt;br /&gt;
*** Trebuchet/Catapult: 1%&lt;br /&gt;
*** Espringalde/Ballista: 5%&lt;br /&gt;
* Gunpowder weapons&lt;br /&gt;
** Artillery&lt;br /&gt;
*** Bombard: 1%&lt;br /&gt;
*** Siege Gun: 1%&lt;br /&gt;
*** Field Gun: 1%&lt;br /&gt;
** Hand Guns&lt;br /&gt;
*** Arquebus: 30%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: Weapons use the same skill number to attack and parry. Offhand weapons have a base skill of 5%&lt;br /&gt;
&lt;br /&gt;
=ChalkLine&#039;s Rules=&lt;br /&gt;
&lt;br /&gt;
=House Rules=&lt;/div&gt;</summary>
		<author><name>Mortmere</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=1439_Call_of_Cthulhu&amp;diff=93419</id>
		<title>1439 Call of Cthulhu</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=1439_Call_of_Cthulhu&amp;diff=93419"/>
		<updated>2008-10-13T17:07:37Z</updated>

		<summary type="html">&lt;p&gt;Mortmere: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Campaign Setup]]&lt;br /&gt;
Chalkline&#039;s Hundred Years War CoC game, set in 1439 Brittany &lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=414803 Recruitment];&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=418822 In-Character];&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=418819 Out-of-Character]&lt;br /&gt;
&lt;br /&gt;
=Player Characters=&lt;br /&gt;
&lt;br /&gt;
*[[Pierre de Malavieille]], Languedoc Knight, played by Mandacaru&lt;br /&gt;
&lt;br /&gt;
*[[Simeon Steinmetz]], Prussian sapper, played by mortmere&lt;br /&gt;
&lt;br /&gt;
*[[Alain de la Piscine Noir]], Breton Merchant, played by MonsterMash&lt;br /&gt;
&lt;br /&gt;
*[[Peter of York]], Yorkish Dominican Friar, played by Nick the Lemming&lt;br /&gt;
&lt;br /&gt;
*[[Nicholas Good ]], Yeoman Archer, played by Skippster&lt;br /&gt;
&lt;br /&gt;
*[[George]], Gascon mercenary, played by Asen_G&lt;br /&gt;
&lt;br /&gt;
=Campaign Setup=&lt;br /&gt;
&lt;br /&gt;
=PC Generation=&lt;br /&gt;
&lt;br /&gt;
Character Generation.&lt;br /&gt;
PC generation is basically as per Call of Cthulhu version 6, with the following changes;&lt;br /&gt;
&lt;br /&gt;
Stats;&lt;br /&gt;
* STR: 3D6&lt;br /&gt;
* CON: 3D6&lt;br /&gt;
* SIZ: 2D6+6&lt;br /&gt;
* INT: 2D6+6&lt;br /&gt;
* POW: 3D6&lt;br /&gt;
* DEX: 3D6&lt;br /&gt;
* APP: 3D6&lt;br /&gt;
* EDU: 1D6 for commoners, 2D6 educated laity/clerks, 3D6 for specialist laity/clerks&lt;br /&gt;
&lt;br /&gt;
Skill points are EDUx20 and INTx10, and can be allotted to any skill. However, there is a skill cap of 80%. &lt;br /&gt;
A PC with a 1d6 EDU has a 20 skill point Bonus. The bonus for 2d6 EDU is 5 skill points.&lt;br /&gt;
&lt;br /&gt;
Skill bases percentages;&lt;br /&gt;
&lt;br /&gt;
Languages:&lt;br /&gt;
Native: INTx5%&lt;br /&gt;
Second: EDUx3%&lt;br /&gt;
Third: EDUx2%&lt;br /&gt;
Fourth: EDUx1%. &lt;br /&gt;
&lt;br /&gt;
(Note, a PC learns a language in a particular dialect. The dialects of France are;&lt;br /&gt;
&lt;br /&gt;
    * Language isolate:&lt;br /&gt;
          o Basque&lt;br /&gt;
    * Celtic language:&lt;br /&gt;
          o Breton&lt;br /&gt;
    * Germanic languages:&lt;br /&gt;
          o Alsatian (Elsässerdeutsch)&lt;br /&gt;
          o West Flemish dialect of Dutch&lt;br /&gt;
          o Lorraine Franconian&lt;br /&gt;
    * Romance languages:&lt;br /&gt;
          o Catalan&lt;br /&gt;
          o Corsican (Corsu)&lt;br /&gt;
          o Franco-Provençal&lt;br /&gt;
                + Bressan&lt;br /&gt;
                + Dauphinois&lt;br /&gt;
                + Forèzien&lt;br /&gt;
                + Jurassien&lt;br /&gt;
                + Lyonnais&lt;br /&gt;
                + Savoyard&lt;br /&gt;
          o Occitan language (also Lenga d&#039;òc, Langue d&#039;oc):&lt;br /&gt;
                + Vivaroalpenc&lt;br /&gt;
                + Auvergnat&lt;br /&gt;
                + Gascon&lt;br /&gt;
                      # Bearnese (Béarnais)&lt;br /&gt;
                      # Landese (Landais)&lt;br /&gt;
                + Languedocien&lt;br /&gt;
                + Limousin&lt;br /&gt;
                + Nissart (Niçois or Nissart)&lt;br /&gt;
                + Provençal&lt;br /&gt;
          o Oïl language family:&lt;br /&gt;
                + Bourguignon-Morvandiau&lt;br /&gt;
                + Champenois&lt;br /&gt;
                + Franc-Comtois&lt;br /&gt;
                + French&lt;br /&gt;
                + Gallo&lt;br /&gt;
                + Lorrain&lt;br /&gt;
                + Norman&lt;br /&gt;
                + Picard&lt;br /&gt;
                + Poitevin&lt;br /&gt;
                + Saintongeais&lt;br /&gt;
                + Walloon&lt;br /&gt;
Dialects of the same language groups are understood at no penalty. Dialects in other language groups are intelligible at three quarters skill.)&lt;br /&gt;
&lt;br /&gt;
* Accounting: 1%&lt;br /&gt;
* Anthropology: 1%&lt;br /&gt;
* Archaeology: 1%&lt;br /&gt;
* Art&lt;br /&gt;
** (Artistic default): 5%&lt;br /&gt;
** Illumination: 1%&lt;br /&gt;
* Astronomy: 1%&lt;br /&gt;
* Bargain: 15%&lt;br /&gt;
* Biology: 1% (Keeper permission only)&lt;br /&gt;
* Chemistry: 1%&lt;br /&gt;
* Climb: 40%&lt;br /&gt;
* Conceal: 15%&lt;br /&gt;
* Craft&lt;br /&gt;
** (Craft default): 5%&lt;br /&gt;
** Book Binding: 1%&lt;br /&gt;
* Credit Rating: 5% (Poor), 15% (Commoner), 25% (Bourgeoisie), 35% (Gentry), 50% (Nobility/Peerage)&lt;br /&gt;
* Cthulhu Mythos: None at character generation&lt;br /&gt;
* Computer Use: N/A&lt;br /&gt;
* Disguise: 1%&lt;br /&gt;
* Dodge: DEX x2%&lt;br /&gt;
* Drive Wagon: 15%&lt;br /&gt;
* Electrical Repair: N/A&lt;br /&gt;
* Electronics: N/A&lt;br /&gt;
* Fast Talk: 15%&lt;br /&gt;
* First Aid: 30%&lt;br /&gt;
* Geology: 1%&lt;br /&gt;
* Hide: 10%&lt;br /&gt;
* History: 5%&lt;br /&gt;
* Jump: 25%&lt;br /&gt;
* Law: 1%&lt;br /&gt;
** Canon Law: 1% (Literate only past 25%)&lt;br /&gt;
* Library Use: 1% (Literate only)&lt;br /&gt;
* Listen: 25%&lt;br /&gt;
* Locksmith: 1%&lt;br /&gt;
* Martial Arts: 1%&lt;br /&gt;
* Mechanical Repair: 10%&lt;br /&gt;
* Medicine: 1% (Literate only)&lt;br /&gt;
* Natural History: 10%&lt;br /&gt;
* Navigate: 10%&lt;br /&gt;
* Occult: 10%&lt;br /&gt;
* Operate Heavy Machinery: N/A&lt;br /&gt;
* Persuade: 15%&lt;br /&gt;
* Pharmacy: 1%&lt;br /&gt;
* Photography: N/A&lt;br /&gt;
* Physics: N/A&lt;br /&gt;
* Pilot (Sail Boat or Row Boat only): 5%&lt;br /&gt;
* Psychology: 5%&lt;br /&gt;
* Ride: 20%&lt;br /&gt;
* Sneak: 10%&lt;br /&gt;
* Spot Hidden: 25%&lt;br /&gt;
* Swim: 1%&lt;br /&gt;
* Throw: 25%&lt;br /&gt;
* Track: 10%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
* Hand to hand&lt;br /&gt;
** Fist: 25%&lt;br /&gt;
** Kick: 15%&lt;br /&gt;
** Head Butt: 10%&lt;br /&gt;
** Grapple: 25%&lt;br /&gt;
* Axe&lt;br /&gt;
** One Handed Axe/Hammer: 10%&lt;br /&gt;
** Two Handed Axe/Hammer: 10%&lt;br /&gt;
*** Poll Axe/Hammer: &lt;br /&gt;
* Club&lt;br /&gt;
** One Handed Club/Mace: 15%&lt;br /&gt;
** Two Handed Club/Mace: 15%&lt;br /&gt;
* Flail&lt;br /&gt;
** One Handed Flail: 5%&lt;br /&gt;
** Two Handed Flail: 5%&lt;br /&gt;
* Spear&lt;br /&gt;
** Lance (couched): 5%&lt;br /&gt;
** One Handed Spear: 5%&lt;br /&gt;
** Two Handed Spear: 10%&lt;br /&gt;
* Sword&lt;br /&gt;
** Dagger/Short Sword: 15%&lt;br /&gt;
** One Handed Sword: 10%&lt;br /&gt;
** Two Handed Sword: 10%&lt;br /&gt;
* Shield&lt;br /&gt;
** Buckler: 20%&lt;br /&gt;
** Shield: 25%&lt;br /&gt;
* Missile weapons&lt;br /&gt;
** Bow: 10%&lt;br /&gt;
** Crossbow: 25%&lt;br /&gt;
** Javelin: 10%&lt;br /&gt;
** Hurled stone: 25%&lt;br /&gt;
** Seige weapons&lt;br /&gt;
*** Trebuchet/Catapult: 1%&lt;br /&gt;
*** Espringalde/Ballista: 5%&lt;br /&gt;
* Gunpowder weapons&lt;br /&gt;
** Artillery&lt;br /&gt;
*** Bombard: 1%&lt;br /&gt;
*** Siege Gun: 1%&lt;br /&gt;
*** Field Gun: 1%&lt;br /&gt;
** Hand Guns&lt;br /&gt;
*** Arquebus: 30%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: Weapons use the same skill number to attack and parry. Offhand weapons have a base skill of 5%&lt;br /&gt;
&lt;br /&gt;
=ChalkLine&#039;s Rules=&lt;br /&gt;
&lt;br /&gt;
=House Rules=&lt;/div&gt;</summary>
		<author><name>Mortmere</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=1439_Call_of_Cthulhu&amp;diff=93418</id>
		<title>1439 Call of Cthulhu</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=1439_Call_of_Cthulhu&amp;diff=93418"/>
		<updated>2008-10-13T17:07:14Z</updated>

		<summary type="html">&lt;p&gt;Mortmere: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Campaign Setup]]&lt;br /&gt;
Chalkline&#039;s Hundred Years War CoC game, set in 1439 Brittany &lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=414803 Recruitment]&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=418822 In-Character]&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=418819 Out-of-Character]&lt;br /&gt;
&lt;br /&gt;
=Player Characters=&lt;br /&gt;
&lt;br /&gt;
*[[Pierre de Malavieille]], Languedoc Knight, played by Mandacaru&lt;br /&gt;
&lt;br /&gt;
*[[Simeon Steinmetz]], Prussian sapper, played by mortmere&lt;br /&gt;
&lt;br /&gt;
*[[Alain de la Piscine Noir]], Breton Merchant, played by MonsterMash&lt;br /&gt;
&lt;br /&gt;
*[[Peter of York]], Yorkish Dominican Friar, played by Nick the Lemming&lt;br /&gt;
&lt;br /&gt;
*[[Nicholas Good ]], Yeoman Archer, played by Skippster&lt;br /&gt;
&lt;br /&gt;
*[[George]], Gascon mercenary, played by Asen_G&lt;br /&gt;
&lt;br /&gt;
=Campaign Setup=&lt;br /&gt;
&lt;br /&gt;
=PC Generation=&lt;br /&gt;
&lt;br /&gt;
Character Generation.&lt;br /&gt;
PC generation is basically as per Call of Cthulhu version 6, with the following changes;&lt;br /&gt;
&lt;br /&gt;
Stats;&lt;br /&gt;
* STR: 3D6&lt;br /&gt;
* CON: 3D6&lt;br /&gt;
* SIZ: 2D6+6&lt;br /&gt;
* INT: 2D6+6&lt;br /&gt;
* POW: 3D6&lt;br /&gt;
* DEX: 3D6&lt;br /&gt;
* APP: 3D6&lt;br /&gt;
* EDU: 1D6 for commoners, 2D6 educated laity/clerks, 3D6 for specialist laity/clerks&lt;br /&gt;
&lt;br /&gt;
Skill points are EDUx20 and INTx10, and can be allotted to any skill. However, there is a skill cap of 80%. &lt;br /&gt;
A PC with a 1d6 EDU has a 20 skill point Bonus. The bonus for 2d6 EDU is 5 skill points.&lt;br /&gt;
&lt;br /&gt;
Skill bases percentages;&lt;br /&gt;
&lt;br /&gt;
Languages:&lt;br /&gt;
Native: INTx5%&lt;br /&gt;
Second: EDUx3%&lt;br /&gt;
Third: EDUx2%&lt;br /&gt;
Fourth: EDUx1%. &lt;br /&gt;
&lt;br /&gt;
(Note, a PC learns a language in a particular dialect. The dialects of France are;&lt;br /&gt;
&lt;br /&gt;
    * Language isolate:&lt;br /&gt;
          o Basque&lt;br /&gt;
    * Celtic language:&lt;br /&gt;
          o Breton&lt;br /&gt;
    * Germanic languages:&lt;br /&gt;
          o Alsatian (Elsässerdeutsch)&lt;br /&gt;
          o West Flemish dialect of Dutch&lt;br /&gt;
          o Lorraine Franconian&lt;br /&gt;
    * Romance languages:&lt;br /&gt;
          o Catalan&lt;br /&gt;
          o Corsican (Corsu)&lt;br /&gt;
          o Franco-Provençal&lt;br /&gt;
                + Bressan&lt;br /&gt;
                + Dauphinois&lt;br /&gt;
                + Forèzien&lt;br /&gt;
                + Jurassien&lt;br /&gt;
                + Lyonnais&lt;br /&gt;
                + Savoyard&lt;br /&gt;
          o Occitan language (also Lenga d&#039;òc, Langue d&#039;oc):&lt;br /&gt;
                + Vivaroalpenc&lt;br /&gt;
                + Auvergnat&lt;br /&gt;
                + Gascon&lt;br /&gt;
                      # Bearnese (Béarnais)&lt;br /&gt;
                      # Landese (Landais)&lt;br /&gt;
                + Languedocien&lt;br /&gt;
                + Limousin&lt;br /&gt;
                + Nissart (Niçois or Nissart)&lt;br /&gt;
                + Provençal&lt;br /&gt;
          o Oïl language family:&lt;br /&gt;
                + Bourguignon-Morvandiau&lt;br /&gt;
                + Champenois&lt;br /&gt;
                + Franc-Comtois&lt;br /&gt;
                + French&lt;br /&gt;
                + Gallo&lt;br /&gt;
                + Lorrain&lt;br /&gt;
                + Norman&lt;br /&gt;
                + Picard&lt;br /&gt;
                + Poitevin&lt;br /&gt;
                + Saintongeais&lt;br /&gt;
                + Walloon&lt;br /&gt;
Dialects of the same language groups are understood at no penalty. Dialects in other language groups are intelligible at three quarters skill.)&lt;br /&gt;
&lt;br /&gt;
* Accounting: 1%&lt;br /&gt;
* Anthropology: 1%&lt;br /&gt;
* Archaeology: 1%&lt;br /&gt;
* Art&lt;br /&gt;
** (Artistic default): 5%&lt;br /&gt;
** Illumination: 1%&lt;br /&gt;
* Astronomy: 1%&lt;br /&gt;
* Bargain: 15%&lt;br /&gt;
* Biology: 1% (Keeper permission only)&lt;br /&gt;
* Chemistry: 1%&lt;br /&gt;
* Climb: 40%&lt;br /&gt;
* Conceal: 15%&lt;br /&gt;
* Craft&lt;br /&gt;
** (Craft default): 5%&lt;br /&gt;
** Book Binding: 1%&lt;br /&gt;
* Credit Rating: 5% (Poor), 15% (Commoner), 25% (Bourgeoisie), 35% (Gentry), 50% (Nobility/Peerage)&lt;br /&gt;
* Cthulhu Mythos: None at character generation&lt;br /&gt;
* Computer Use: N/A&lt;br /&gt;
* Disguise: 1%&lt;br /&gt;
* Dodge: DEX x2%&lt;br /&gt;
* Drive Wagon: 15%&lt;br /&gt;
* Electrical Repair: N/A&lt;br /&gt;
* Electronics: N/A&lt;br /&gt;
* Fast Talk: 15%&lt;br /&gt;
* First Aid: 30%&lt;br /&gt;
* Geology: 1%&lt;br /&gt;
* Hide: 10%&lt;br /&gt;
* History: 5%&lt;br /&gt;
* Jump: 25%&lt;br /&gt;
* Law: 1%&lt;br /&gt;
** Canon Law: 1% (Literate only past 25%)&lt;br /&gt;
* Library Use: 1% (Literate only)&lt;br /&gt;
* Listen: 25%&lt;br /&gt;
* Locksmith: 1%&lt;br /&gt;
* Martial Arts: 1%&lt;br /&gt;
* Mechanical Repair: 10%&lt;br /&gt;
* Medicine: 1% (Literate only)&lt;br /&gt;
* Natural History: 10%&lt;br /&gt;
* Navigate: 10%&lt;br /&gt;
* Occult: 10%&lt;br /&gt;
* Operate Heavy Machinery: N/A&lt;br /&gt;
* Persuade: 15%&lt;br /&gt;
* Pharmacy: 1%&lt;br /&gt;
* Photography: N/A&lt;br /&gt;
* Physics: N/A&lt;br /&gt;
* Pilot (Sail Boat or Row Boat only): 5%&lt;br /&gt;
* Psychology: 5%&lt;br /&gt;
* Ride: 20%&lt;br /&gt;
* Sneak: 10%&lt;br /&gt;
* Spot Hidden: 25%&lt;br /&gt;
* Swim: 1%&lt;br /&gt;
* Throw: 25%&lt;br /&gt;
* Track: 10%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
* Hand to hand&lt;br /&gt;
** Fist: 25%&lt;br /&gt;
** Kick: 15%&lt;br /&gt;
** Head Butt: 10%&lt;br /&gt;
** Grapple: 25%&lt;br /&gt;
* Axe&lt;br /&gt;
** One Handed Axe/Hammer: 10%&lt;br /&gt;
** Two Handed Axe/Hammer: 10%&lt;br /&gt;
*** Poll Axe/Hammer: &lt;br /&gt;
* Club&lt;br /&gt;
** One Handed Club/Mace: 15%&lt;br /&gt;
** Two Handed Club/Mace: 15%&lt;br /&gt;
* Flail&lt;br /&gt;
** One Handed Flail: 5%&lt;br /&gt;
** Two Handed Flail: 5%&lt;br /&gt;
* Spear&lt;br /&gt;
** Lance (couched): 5%&lt;br /&gt;
** One Handed Spear: 5%&lt;br /&gt;
** Two Handed Spear: 10%&lt;br /&gt;
* Sword&lt;br /&gt;
** Dagger/Short Sword: 15%&lt;br /&gt;
** One Handed Sword: 10%&lt;br /&gt;
** Two Handed Sword: 10%&lt;br /&gt;
* Shield&lt;br /&gt;
** Buckler: 20%&lt;br /&gt;
** Shield: 25%&lt;br /&gt;
* Missile weapons&lt;br /&gt;
** Bow: 10%&lt;br /&gt;
** Crossbow: 25%&lt;br /&gt;
** Javelin: 10%&lt;br /&gt;
** Hurled stone: 25%&lt;br /&gt;
** Seige weapons&lt;br /&gt;
*** Trebuchet/Catapult: 1%&lt;br /&gt;
*** Espringalde/Ballista: 5%&lt;br /&gt;
* Gunpowder weapons&lt;br /&gt;
** Artillery&lt;br /&gt;
*** Bombard: 1%&lt;br /&gt;
*** Siege Gun: 1%&lt;br /&gt;
*** Field Gun: 1%&lt;br /&gt;
** Hand Guns&lt;br /&gt;
*** Arquebus: 30%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: Weapons use the same skill number to attack and parry. Offhand weapons have a base skill of 5%&lt;br /&gt;
&lt;br /&gt;
=ChalkLine&#039;s Rules=&lt;br /&gt;
&lt;br /&gt;
=House Rules=&lt;/div&gt;</summary>
		<author><name>Mortmere</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Simeon_Steinmetz&amp;diff=92828</id>
		<title>Simeon Steinmetz</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Simeon_Steinmetz&amp;diff=92828"/>
		<updated>2008-10-01T19:06:29Z</updated>

		<summary type="html">&lt;p&gt;Mortmere: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player character in Chalkline&#039;s [[1439 Call of Cthulhu]] campaign. &lt;br /&gt;
&lt;br /&gt;
A sapper, artillerist and military engineer. Born in Brandenburg and served the Teutonic Order for ten years. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Str&#039;&#039;&#039; 15&lt;br /&gt;
*&#039;&#039;&#039;Con&#039;&#039;&#039; 10&lt;br /&gt;
*&#039;&#039;&#039;Siz&#039;&#039;&#039; 11&lt;br /&gt;
*&#039;&#039;&#039;Int&#039;&#039;&#039; 15&lt;br /&gt;
*&#039;&#039;&#039;Pow&#039;&#039;&#039; 10&lt;br /&gt;
*&#039;&#039;&#039;Dex&#039;&#039;&#039; 13&lt;br /&gt;
*&#039;&#039;&#039;App&#039;&#039;&#039; 11&lt;br /&gt;
*&#039;&#039;&#039;Edu&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*HP: 11&lt;br /&gt;
*Damage bonus + 1d4&lt;br /&gt;
*Idea: 75%&lt;br /&gt;
*Know: 30%&lt;br /&gt;
*Luck: 50%&lt;br /&gt;
*SAN: 50&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039; Skill Points still to spend: 30&lt;br /&gt;
&lt;br /&gt;
Climb 40% &lt;br /&gt;
Conceal 25% &lt;br /&gt;
Craft: Black Powder 40% &lt;br /&gt;
Dodge 40% &lt;br /&gt;
First Aid 31% &lt;br /&gt;
Jump 35% &lt;br /&gt;
Listen 25% &lt;br /&gt;
Mechanical Repair 20% &lt;br /&gt;
Spot Hidden 40% &lt;br /&gt;
Swim 25% &lt;br /&gt;
Throw 40% &lt;br /&gt;
&lt;br /&gt;
Crossbow 55%&lt;br /&gt;
Handgun (Arquebus) 65%&lt;br /&gt;
Sword 60%    &lt;br /&gt;
Dagger 60% &lt;br /&gt;
&lt;br /&gt;
Ride 35% &lt;br /&gt;
Artillery (Bombard) 11% &lt;br /&gt;
&lt;br /&gt;
Languages: &lt;br /&gt;
German 75% &lt;br /&gt;
French 25% &lt;br /&gt;
Breton 15% &lt;br /&gt;
Latin 6% &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Simeon was born in 1410 in the forested Neumark of Brandenburg, which at this time is owned by the Knights Teuton. Although his family were stonemasons and charcoalburners, and being a scrawny lad he was not a natural soldier, this is exactly what he became, so eager were the Knights to prosecute their war against the Poles and the Hanseatic cities. &lt;br /&gt;
&lt;br /&gt;
For ten years he served in that dreary, pitiless war, and it was the making of him. He made good use of what he had learned from his family and learned how to make black powder, how to load cannon and handguns, how to blast in tunnels and at battlements, how to shore up a rampart and to undermine the enemy. It was dirty, noisy work for little reward but he and his fellows fought in the name of Jesus and Mary. &lt;br /&gt;
&lt;br /&gt;
In 1435 the Order was forced into a peace with the Polish crown and many of its mercenary armies discharged. Simeon did not want to return to the Neumark and servitude - war being the only trade he now knew, he and a group of fellow soldiers took ship to the west to France.&lt;/div&gt;</summary>
		<author><name>Mortmere</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Simeon_Steinmetz&amp;diff=92756</id>
		<title>Simeon Steinmetz</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Simeon_Steinmetz&amp;diff=92756"/>
		<updated>2008-09-30T17:57:17Z</updated>

		<summary type="html">&lt;p&gt;Mortmere: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A sapper, artillerist and military engineer. Born in Brandenburg and served the Teutonic Order for ten years. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Str&#039;&#039;&#039; 15&lt;br /&gt;
*&#039;&#039;&#039;Con&#039;&#039;&#039; 10&lt;br /&gt;
*&#039;&#039;&#039;Siz&#039;&#039;&#039; 11&lt;br /&gt;
*&#039;&#039;&#039;Int&#039;&#039;&#039; 15&lt;br /&gt;
*&#039;&#039;&#039;Pow&#039;&#039;&#039; 10&lt;br /&gt;
*&#039;&#039;&#039;Dex&#039;&#039;&#039; 13&lt;br /&gt;
*&#039;&#039;&#039;App&#039;&#039;&#039; 11&lt;br /&gt;
*&#039;&#039;&#039;Edu&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*HP: 11&lt;br /&gt;
*Damage bonus + 1d4&lt;br /&gt;
*Idea: 75%&lt;br /&gt;
*Know: 30%&lt;br /&gt;
*Luck: 50%&lt;br /&gt;
*SAN: 50&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039; Skill Points still to spend: 190&lt;br /&gt;
&lt;br /&gt;
Most fighting done in a non-battlefield setting will be with your trusty dagger, so don&#039;t stint it!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Crossbow (25%)&lt;br /&gt;
Handgun 60%&lt;br /&gt;
Sword 60%    &lt;br /&gt;
Dagger (30%) &lt;br /&gt;
&lt;br /&gt;
Ride 35% &lt;br /&gt;
Artillery 20% &lt;br /&gt;
&lt;br /&gt;
Languages: &lt;br /&gt;
German 75% &lt;br /&gt;
French 25% &lt;br /&gt;
Breton 15% &lt;br /&gt;
Latin 6% &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Simeon was born in 1410 in the forested Neumark of Brandenburg, which at this time is owned by the Knights Teuton. Although his family were stonemasons and charcoalburners, and being a scrawny lad he was not a natural soldier, this is exactly what he became, so eager were the Knights to prosecute their war against the Poles and the Hanseatic cities. &lt;br /&gt;
&lt;br /&gt;
For ten years he served in that dreary, pitiless war, and it was the making of him. He made good use of what he had learned from his family and learned how to make black powder, how to load cannon and handguns, how to blast in tunnels and at battlements, how to shore up a rampart and to undermine the enemy. It was dirty, noisy work for little reward but he and his fellows fought in the name of Jesus and Mary. &lt;br /&gt;
&lt;br /&gt;
In 1435 the Order was forced into a peace with the Polish crown and many of its mercenary armies discharged. Simeon did not want to return to the Neumark and servitude - war being the only trade he now knew, he and a group of fellow soldiers took ship to the west to France.&lt;/div&gt;</summary>
		<author><name>Mortmere</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Simeon_Steinmetz&amp;diff=92751</id>
		<title>Simeon Steinmetz</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Simeon_Steinmetz&amp;diff=92751"/>
		<updated>2008-09-30T15:19:42Z</updated>

		<summary type="html">&lt;p&gt;Mortmere: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A sapper, artillerist and military engineer. Born in Brandenburg and served the Teutonic Order for ten years. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Str&#039;&#039;&#039; 15&lt;br /&gt;
*&#039;&#039;&#039;Con&#039;&#039;&#039; 10&lt;br /&gt;
*&#039;&#039;&#039;Siz&#039;&#039;&#039; 11&lt;br /&gt;
*&#039;&#039;&#039;Int&#039;&#039;&#039; 15&lt;br /&gt;
*&#039;&#039;&#039;Pow&#039;&#039;&#039; 10&lt;br /&gt;
*&#039;&#039;&#039;Dex&#039;&#039;&#039; 13&lt;br /&gt;
*&#039;&#039;&#039;App&#039;&#039;&#039; 11&lt;br /&gt;
*&#039;&#039;&#039;Edu&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
HP: 11&lt;br /&gt;
Damage bonus + 1d4&lt;br /&gt;
Idea: 75%&lt;br /&gt;
Know: 30%&lt;br /&gt;
Luck: 50%&lt;br /&gt;
SAN: ##&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;Skill Points still to spend: 190&lt;br /&gt;
&lt;br /&gt;
Most fighting done in a non-battlefield setting will be with your trusty dagger, so don&#039;t stint it!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Crossbow (25%)&lt;br /&gt;
Handgun 60%&lt;br /&gt;
Sword 60%    &lt;br /&gt;
Dagger (30%) &lt;br /&gt;
&lt;br /&gt;
Ride 35% &lt;br /&gt;
Artillery 20% &lt;br /&gt;
&lt;br /&gt;
Languages: &lt;br /&gt;
German 75% &lt;br /&gt;
French 25% &lt;br /&gt;
Breton 15% &lt;br /&gt;
Latin 6% &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Simeon was born in 1410 in the forested Neumark of Brandenburg, which at this time is owned by the Knights Teuton. Although his family were stonemasons and charcoalburners, and being a scrawny lad he was not a natural soldier, this is exactly what he became, so eager were the Knights to prosecute their war against the Poles and the Hanseatic cities. &lt;br /&gt;
&lt;br /&gt;
For ten years he served in that dreary, pitiless war, and it was the making of him. He made good use of what he had learned from his family and learned how to make black powder, how to load cannon and handguns, how to blast in tunnels and at battlements, how to shore up a rampart and to undermine the enemy. It was dirty, noisy work for little reward but he and his fellows fought in the name of Jesus and Mary. &lt;br /&gt;
&lt;br /&gt;
In 1435 the Order was forced into a peace with the Polish crown and many of its mercenary armies discharged. Simeon did not want to return to the Neumark and servitude - war being the only trade he now knew, he and a group of fellow soldiers took ship to the west to France.&lt;/div&gt;</summary>
		<author><name>Mortmere</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Simeon_Steinmetz&amp;diff=92750</id>
		<title>Simeon Steinmetz</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Simeon_Steinmetz&amp;diff=92750"/>
		<updated>2008-09-30T15:09:42Z</updated>

		<summary type="html">&lt;p&gt;Mortmere: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A sapper, artillerist and military engineer. Born in Brandenburg and served the Teutonic Order for ten years. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Str&#039;&#039;&#039; 15&lt;br /&gt;
*&#039;&#039;&#039;Con&#039;&#039;&#039; 10&lt;br /&gt;
*&#039;&#039;&#039;Siz&#039;&#039;&#039; 11&lt;br /&gt;
*&#039;&#039;&#039;Int&#039;&#039;&#039; 15&lt;br /&gt;
*&#039;&#039;&#039;Pow&#039;&#039;&#039; 10&lt;br /&gt;
*&#039;&#039;&#039;Dex&#039;&#039;&#039; 13&lt;br /&gt;
*&#039;&#039;&#039;App&#039;&#039;&#039; 11&lt;br /&gt;
*&#039;&#039;&#039;Edu&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
HP: ##&lt;br /&gt;
Damage bonus +#&lt;br /&gt;
Idea: ##%&lt;br /&gt;
Know: ##%&lt;br /&gt;
Luck: ##%&lt;br /&gt;
SAN: ##&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;Skill Points still to spend: 190&lt;br /&gt;
&lt;br /&gt;
Most fighting done in a non-battlefield setting will be with your trusty dagger, so don&#039;t stint it!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Crossbow (25%)&lt;br /&gt;
Handgun 60%&lt;br /&gt;
Sword 60%    &lt;br /&gt;
Dagger (30%) &lt;br /&gt;
&lt;br /&gt;
Ride 35% &lt;br /&gt;
Artillery 20% &lt;br /&gt;
&lt;br /&gt;
Languages: &lt;br /&gt;
German 75% &lt;br /&gt;
French 25% &lt;br /&gt;
Breton 15% &lt;br /&gt;
Latin 6% &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Simeon was born in 1410 in the forested Neumark of Brandenburg, which at this time is owned by the Knights Teuton. Although his family were stonemasons and charcoalburners, and being a scrawny lad he was not a natural soldier, this is exactly what he became, so eager were the Knights to prosecute their war against the Poles and the Hanseatic cities. &lt;br /&gt;
&lt;br /&gt;
For ten years he served in that dreary, pitiless war, and it was the making of him. He made good use of what he had learned from his family and learned how to make black powder, how to load cannon and handguns, how to blast in tunnels and at battlements, how to shore up a rampart and to undermine the enemy. It was dirty, noisy work for little reward but he and his fellows fought in the name of Jesus and Mary. &lt;br /&gt;
&lt;br /&gt;
In 1435 the Order was forced into a peace with the Polish crown and many of its mercenary armies discharged. Simeon did not want to return to the Neumark and servitude - war being the only trade he now knew, he and a group of fellow soldiers took ship to the west to France.&lt;/div&gt;</summary>
		<author><name>Mortmere</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=1439_Call_of_Cthulhu&amp;diff=92748</id>
		<title>1439 Call of Cthulhu</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=1439_Call_of_Cthulhu&amp;diff=92748"/>
		<updated>2008-09-30T14:46:18Z</updated>

		<summary type="html">&lt;p&gt;Mortmere: /* Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Campaign Setup]]&lt;br /&gt;
Chalkline&#039;s Hundred Years War CoC game, set in 1439 Brittany &lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=414803 Recruitment]&lt;br /&gt;
&lt;br /&gt;
=Player Characters=&lt;br /&gt;
&lt;br /&gt;
*[[Pierre de Malavieille]], Languedoc Knight, played by Mandacaru&lt;br /&gt;
&lt;br /&gt;
*[[Simeon Steinmetz]], Prussian sapper, played by mortmere&lt;br /&gt;
&lt;br /&gt;
=Campaign Setup=&lt;br /&gt;
&lt;br /&gt;
=PC Generation=&lt;br /&gt;
&lt;br /&gt;
=Chalklines&#039;s Rules=&lt;br /&gt;
&lt;br /&gt;
=House Rules=&lt;/div&gt;</summary>
		<author><name>Mortmere</name></author>
	</entry>
</feed>