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	<updated>2026-05-15T02:21:58Z</updated>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=LetsBuild5e:Tobanad&amp;diff=292196</id>
		<title>LetsBuild5e:Tobanad</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=LetsBuild5e:Tobanad&amp;diff=292196"/>
		<updated>2015-11-16T16:20:07Z</updated>

		<summary type="html">&lt;p&gt;Mr The Geoff: /* HP */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[User:Mr The Geoff|Mr The Geoff]]&#039;s character in [[LetsBuild5e:Main Page|LetsBuild5e]].&lt;br /&gt;
&lt;br /&gt;
==Tobanad==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Full Name (Orcish):&#039;&#039;&#039; [http://forum.rpg.net/showthread.php?761590-D-amp-D-5e-Let-s-build-a-setting!&amp;amp;p=19372972#post19372972 Rulnzakad Banad Zagharkad]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Full Name (Old Imperial):&#039;&#039;&#039; Zaggartir Kumötib&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nicknames (Orcish, familiar):&#039;&#039;&#039; Tobanad, Tolrulnzakad&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nickname (Orcish, derogatory):&#039;&#039;&#039; Hobamtyad&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Half Orc (size Medium)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class/Level:&#039;&#039;&#039; Bard 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alignment:&#039;&#039;&#039; Neutral Good (by Orc standards of good/evil morality)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Experience:&#039;&#039;&#039; 900 (need 2,700)&lt;br /&gt;
&lt;br /&gt;
===Quick Reference Numbers===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proficiency:&#039;&#039;&#039; +2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Passive Perception:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative:&#039;&#039;&#039; +2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AC:&#039;&#039;&#039; 16&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Save DC:&#039;&#039;&#039; 12&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Inspiration:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
==Stats/Saves==&lt;br /&gt;
&lt;br /&gt;
* STR 16 (+3/+3)&lt;br /&gt;
* &#039;&#039;&#039;DEX&#039;&#039;&#039; 14 (+2/+4)&lt;br /&gt;
* CON 14 (+2/+2)&lt;br /&gt;
* INT 9 (-1/-1)&lt;br /&gt;
* WIS 8 (-1/-1)&lt;br /&gt;
* &#039;&#039;&#039;CHA&#039;&#039;&#039; 14 (+2/+4)&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Acrobatics&#039;&#039;&#039; (DEX) +4&lt;br /&gt;
* Animal Handling (WIS) +0&lt;br /&gt;
* Arcana (INT) +0&lt;br /&gt;
* Athletics (STR) +4&lt;br /&gt;
* Deception (CHA) +3&lt;br /&gt;
* &#039;&#039;&#039;History&#039;&#039;&#039; (INT) +3 (double proficiency bonus)&lt;br /&gt;
* Insight (WIS) +0&lt;br /&gt;
* &#039;&#039;&#039;Intimidation&#039;&#039;&#039; (CHA) +6 (double proficiency bonus)&lt;br /&gt;
* Investigation(INT) +0&lt;br /&gt;
* Medicine (WIS) +0&lt;br /&gt;
* Nature (INT) +0&lt;br /&gt;
* Perception (WIS) +0&lt;br /&gt;
* &#039;&#039;&#039;Performance&#039;&#039;&#039; (CHA) +4&lt;br /&gt;
* &#039;&#039;&#039;Persuasion&#039;&#039;&#039; (CHA) +4&lt;br /&gt;
* &#039;&#039;&#039;Religion&#039;&#039;&#039; (INT) +1&lt;br /&gt;
* Sleight of Hand (DEX) +3&lt;br /&gt;
* Stealth (DEX) +3&lt;br /&gt;
* Survival (WIS) +0&lt;br /&gt;
&lt;br /&gt;
===Tool Proficiencies===&lt;br /&gt;
&lt;br /&gt;
* Disguise Kit&lt;br /&gt;
* Drum&lt;br /&gt;
* Horn&lt;br /&gt;
* Flute&lt;br /&gt;
* Lyre&lt;br /&gt;
&lt;br /&gt;
===Languages===&lt;br /&gt;
&lt;br /&gt;
* Old Imperial&lt;br /&gt;
* Orcish&lt;br /&gt;
* Wáyéhì&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reactions:&#039;&#039;&#039;&lt;br /&gt;
* Opportunity Attack&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bonus Actions:&#039;&#039;&#039;&lt;br /&gt;
* Bardic Inspiration&lt;br /&gt;
* Combat Inspiration &lt;br /&gt;
(2/long rest)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===HP===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Permanent Max HP:&#039;&#039;&#039; 26&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Temporary Max HP:&#039;&#039;&#039; 26&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current HP:&#039;&#039;&#039; 26&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hit Dice:&#039;&#039;&#039;&lt;br /&gt;
* 3(d8+2) &#039;&#039;used 0&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Initiative===&lt;br /&gt;
&lt;br /&gt;
* DEX +2&lt;br /&gt;
&lt;br /&gt;
===Attacks===&lt;br /&gt;
&lt;br /&gt;
* Longsword (+5 to hit, 1d8+3 slashing, versatile 1d10)&lt;br /&gt;
** &#039;&#039;Savage attacks: on critical roll one extra damage die&#039;&#039;&lt;br /&gt;
* Dagger (+5 to hit, 1d4+3 piercing, thrown range 20/60)&lt;br /&gt;
* &#039;&#039;Vicious Mockery&#039;&#039; (60&#039; range, +4 to hit, on failed wis save deals 1d4 damage + 1 round disadvantage on attack rolls)&lt;br /&gt;
&lt;br /&gt;
===AC===&lt;br /&gt;
&lt;br /&gt;
* Iron Breastplate 14&lt;br /&gt;
* DEX +2&lt;br /&gt;
&lt;br /&gt;
===Proficiencies===&lt;br /&gt;
&lt;br /&gt;
* all Light &amp;amp; Medium armour&lt;br /&gt;
* all Simple &amp;amp; Martial weapons&lt;br /&gt;
&lt;br /&gt;
===Speed===&lt;br /&gt;
&lt;br /&gt;
* Run: 30&#039; (encumbered 20&#039;)&lt;br /&gt;
&lt;br /&gt;
===Senses===&lt;br /&gt;
&lt;br /&gt;
* Darkvision 60&#039;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Entertainer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Feature===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Routines&#039;&#039;&#039;&lt;br /&gt;
* Instrumentalist&lt;br /&gt;
* Storyteller&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;By Popular Demand&#039;&#039;&#039;&lt;br /&gt;
You can always find a place to perform, usually in an inn or tavern but possibly with a circus, at a theatre, or even in a noble&#039;s court. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your performance makes you something of a local figure. When strangers recognise you in a town where you have performed, they typically take a liking to you.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trait:&#039;&#039;&#039; I love a good insult, even one directed at me (I won&#039;t leave the insult unanswered though, I&#039;ll just respond with a better one).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ideal:&#039;&#039;&#039; Tradition (the stories, legends &amp;amp; songs of the past must never be forgotten, for they teach us who we are).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bond:&#039;&#039;&#039; I idolise a hero of the old tales &amp;amp; measure my deeds against that person&#039;s.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Flaw:&#039;&#039;&#039; Naive &amp;amp; Idealistic almost to the point of gullibility.&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class Features==&lt;br /&gt;
&lt;br /&gt;
* Spellcasting&lt;br /&gt;
* Bardic Inspiration (d6) (2/long rest)&lt;br /&gt;
* Jack of All Trades (1/2 proficiency bonus on untrained skills)&lt;br /&gt;
* Song of Rest (d6)&lt;br /&gt;
* Bardic College - College of Valour&lt;br /&gt;
* Expertise (History, Intimidation)&lt;br /&gt;
* Ritual Casting&lt;br /&gt;
* Casting Focus (Musical Instrument)&lt;br /&gt;
* combat Inspiration&lt;br /&gt;
==Magic==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cantrips:&#039;&#039;&#039;&lt;br /&gt;
* Mending&lt;br /&gt;
* Vicious Mockery&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spells:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1st Level&lt;br /&gt;
&lt;br /&gt;
* Cure Wounds&lt;br /&gt;
* Detect Magic (ritual)&lt;br /&gt;
* Feather Fall&lt;br /&gt;
* Healing Words&lt;br /&gt;
* Dissonant Whispers&lt;br /&gt;
&lt;br /&gt;
2nd Level&lt;br /&gt;
&lt;br /&gt;
*Hold Person&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
* Longsword (Spatha)&lt;br /&gt;
* Leather Armour&lt;br /&gt;
* Dagger (bone handled, bronze, cheaply made)&lt;br /&gt;
* Horn&lt;br /&gt;
* War Drum&lt;br /&gt;
* Traditional Orcish Bone Flute&lt;br /&gt;
* Costume (traditional tribal storyteller garb, heavy on the glass beads, animal teeth, body paint, fur etc.)&lt;br /&gt;
* Costume (fashionable gown suitable for posh events (looted from sacking of mage&#039;s guild)&lt;br /&gt;
* Costume (simple outfit for low class venues)&lt;br /&gt;
* Entertainer&#039;s pack&lt;br /&gt;
* Bedroll&lt;br /&gt;
* Waterskin&lt;br /&gt;
* Candles (5)&lt;br /&gt;
* Rations (5)&lt;br /&gt;
* a favour from an admirer (possibly a lewd poem, an item of clothing, a body part)&lt;br /&gt;
* Disguise Kit&lt;br /&gt;
* Belt Pouch with 11gp 3 bits/sp&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
By human standards Tobanad is tall, muscular and powerfully built, amazonian even. By half orc standards she&#039;s decidedly average, tending to the scrawny. She is striking rather than classically beautiful, but her firm jawline, strong cheekbones and huge head of thick, black hair are certainly hard to miss.&lt;/div&gt;</summary>
		<author><name>Mr The Geoff</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=LetsBuild5e:Tobanad&amp;diff=291741</id>
		<title>LetsBuild5e:Tobanad</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=LetsBuild5e:Tobanad&amp;diff=291741"/>
		<updated>2015-11-04T17:07:30Z</updated>

		<summary type="html">&lt;p&gt;Mr The Geoff: /* Quick Reference Numbers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[User:Mr The Geoff|Mr The Geoff]]&#039;s character in [[LetsBuild5e:Main Page|LetsBuild5e]].&lt;br /&gt;
&lt;br /&gt;
==Tobanad==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Full Name (Orcish):&#039;&#039;&#039; [http://forum.rpg.net/showthread.php?761590-D-amp-D-5e-Let-s-build-a-setting!&amp;amp;p=19372972#post19372972 Rulnzakad Banad Zagharkad]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Full Name (Old Imperial):&#039;&#039;&#039; Zaggartir Kumötib&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nicknames (Orcish, familiar):&#039;&#039;&#039; Tobanad, Tolrulnzakad&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nickname (Orcish, derogatory):&#039;&#039;&#039; Hobamtyad&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Half Orc (size Medium)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class/Level:&#039;&#039;&#039; Bard 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alignment:&#039;&#039;&#039; Neutral Good (by Orc standards of good/evil morality)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Experience:&#039;&#039;&#039; 900 (need 2,700)&lt;br /&gt;
&lt;br /&gt;
===Quick Reference Numbers===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proficiency:&#039;&#039;&#039; +2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Passive Perception:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative:&#039;&#039;&#039; +2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AC:&#039;&#039;&#039; 16&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Save DC:&#039;&#039;&#039; 12&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Inspiration:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
==Stats/Saves==&lt;br /&gt;
&lt;br /&gt;
* STR 16 (+3/+3)&lt;br /&gt;
* &#039;&#039;&#039;DEX&#039;&#039;&#039; 14 (+2/+4)&lt;br /&gt;
* CON 14 (+2/+2)&lt;br /&gt;
* INT 9 (-1/-1)&lt;br /&gt;
* WIS 8 (-1/-1)&lt;br /&gt;
* &#039;&#039;&#039;CHA&#039;&#039;&#039; 14 (+2/+4)&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Acrobatics&#039;&#039;&#039; (DEX) +4&lt;br /&gt;
* Animal Handling (WIS) +0&lt;br /&gt;
* Arcana (INT) +0&lt;br /&gt;
* Athletics (STR) +4&lt;br /&gt;
* Deception (CHA) +3&lt;br /&gt;
* &#039;&#039;&#039;History&#039;&#039;&#039; (INT) +3 (double proficiency bonus)&lt;br /&gt;
* Insight (WIS) +0&lt;br /&gt;
* &#039;&#039;&#039;Intimidation&#039;&#039;&#039; (CHA) +6 (double proficiency bonus)&lt;br /&gt;
* Investigation(INT) +0&lt;br /&gt;
* Medicine (WIS) +0&lt;br /&gt;
* Nature (INT) +0&lt;br /&gt;
* Perception (WIS) +0&lt;br /&gt;
* &#039;&#039;&#039;Performance&#039;&#039;&#039; (CHA) +4&lt;br /&gt;
* &#039;&#039;&#039;Persuasion&#039;&#039;&#039; (CHA) +4&lt;br /&gt;
* &#039;&#039;&#039;Religion&#039;&#039;&#039; (INT) +1&lt;br /&gt;
* Sleight of Hand (DEX) +3&lt;br /&gt;
* Stealth (DEX) +3&lt;br /&gt;
* Survival (WIS) +0&lt;br /&gt;
&lt;br /&gt;
===Tool Proficiencies===&lt;br /&gt;
&lt;br /&gt;
* Disguise Kit&lt;br /&gt;
* Drum&lt;br /&gt;
* Horn&lt;br /&gt;
* Flute&lt;br /&gt;
* Lyre&lt;br /&gt;
&lt;br /&gt;
===Languages===&lt;br /&gt;
&lt;br /&gt;
* Old Imperial&lt;br /&gt;
* Orcish&lt;br /&gt;
* Wáyéhì&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reactions:&#039;&#039;&#039;&lt;br /&gt;
* Opportunity Attack&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bonus Actions:&#039;&#039;&#039;&lt;br /&gt;
* Bardic Inspiration&lt;br /&gt;
* Combat Inspiration &lt;br /&gt;
(2/long rest)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===HP===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Permanent Max HP:&#039;&#039;&#039; 26&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Temporary Max HP:&#039;&#039;&#039; 26&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current HP:&#039;&#039;&#039; 19&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hit Dice:&#039;&#039;&#039;&lt;br /&gt;
* 3(d8+2) &#039;&#039;used 0&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Initiative===&lt;br /&gt;
&lt;br /&gt;
* DEX +2&lt;br /&gt;
&lt;br /&gt;
===Attacks===&lt;br /&gt;
&lt;br /&gt;
* Longsword (+5 to hit, 1d8+3 slashing, versatile 1d10)&lt;br /&gt;
** &#039;&#039;Savage attacks: on critical roll one extra damage die&#039;&#039;&lt;br /&gt;
* Dagger (+5 to hit, 1d4+3 piercing, thrown range 20/60)&lt;br /&gt;
* &#039;&#039;Vicious Mockery&#039;&#039; (60&#039; range, +4 to hit, on failed wis save deals 1d4 damage + 1 round disadvantage on attack rolls)&lt;br /&gt;
&lt;br /&gt;
===AC===&lt;br /&gt;
&lt;br /&gt;
* Iron Breastplate 14&lt;br /&gt;
* DEX +2&lt;br /&gt;
&lt;br /&gt;
===Proficiencies===&lt;br /&gt;
&lt;br /&gt;
* all Light &amp;amp; Medium armour&lt;br /&gt;
* all Simple &amp;amp; Martial weapons&lt;br /&gt;
&lt;br /&gt;
===Speed===&lt;br /&gt;
&lt;br /&gt;
* Run: 30&#039; (encumbered 20&#039;)&lt;br /&gt;
&lt;br /&gt;
===Senses===&lt;br /&gt;
&lt;br /&gt;
* Darkvision 60&#039;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Entertainer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Feature===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Routines&#039;&#039;&#039;&lt;br /&gt;
* Instrumentalist&lt;br /&gt;
* Storyteller&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;By Popular Demand&#039;&#039;&#039;&lt;br /&gt;
You can always find a place to perform, usually in an inn or tavern but possibly with a circus, at a theatre, or even in a noble&#039;s court. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your performance makes you something of a local figure. When strangers recognise you in a town where you have performed, they typically take a liking to you.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trait:&#039;&#039;&#039; I love a good insult, even one directed at me (I won&#039;t leave the insult unanswered though, I&#039;ll just respond with a better one).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ideal:&#039;&#039;&#039; Tradition (the stories, legends &amp;amp; songs of the past must never be forgotten, for they teach us who we are).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bond:&#039;&#039;&#039; I idolise a hero of the old tales &amp;amp; measure my deeds against that person&#039;s.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Flaw:&#039;&#039;&#039; Naive &amp;amp; Idealistic almost to the point of gullibility.&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class Features==&lt;br /&gt;
&lt;br /&gt;
* Spellcasting&lt;br /&gt;
* Bardic Inspiration (d6) (2/long rest)&lt;br /&gt;
* Jack of All Trades (1/2 proficiency bonus on untrained skills)&lt;br /&gt;
* Song of Rest (d6)&lt;br /&gt;
* Bardic College - College of Valour&lt;br /&gt;
* Expertise (History, Intimidation)&lt;br /&gt;
* Ritual Casting&lt;br /&gt;
* Casting Focus (Musical Instrument)&lt;br /&gt;
* combat Inspiration&lt;br /&gt;
==Magic==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cantrips:&#039;&#039;&#039;&lt;br /&gt;
* Mending&lt;br /&gt;
* Vicious Mockery&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spells:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1st Level&lt;br /&gt;
&lt;br /&gt;
* Cure Wounds&lt;br /&gt;
* Detect Magic (ritual)&lt;br /&gt;
* Feather Fall&lt;br /&gt;
* Healing Words&lt;br /&gt;
* Dissonant Whispers&lt;br /&gt;
&lt;br /&gt;
2nd Level&lt;br /&gt;
&lt;br /&gt;
*Hold Person&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
* Longsword (Spatha)&lt;br /&gt;
* Leather Armour&lt;br /&gt;
* Dagger (bone handled, bronze, cheaply made)&lt;br /&gt;
* Horn&lt;br /&gt;
* War Drum&lt;br /&gt;
* Traditional Orcish Bone Flute&lt;br /&gt;
* Costume (traditional tribal storyteller garb, heavy on the glass beads, animal teeth, body paint, fur etc.)&lt;br /&gt;
* Costume (fashionable gown suitable for posh events (looted from sacking of mage&#039;s guild)&lt;br /&gt;
* Costume (simple outfit for low class venues)&lt;br /&gt;
* Entertainer&#039;s pack&lt;br /&gt;
* Bedroll&lt;br /&gt;
* Waterskin&lt;br /&gt;
* Candles (5)&lt;br /&gt;
* Rations (5)&lt;br /&gt;
* a favour from an admirer (possibly a lewd poem, an item of clothing, a body part)&lt;br /&gt;
* Disguise Kit&lt;br /&gt;
* Belt Pouch with 11gp 3 bits/sp&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
By human standards Tobanad is tall, muscular and powerfully built, amazonian even. By half orc standards she&#039;s decidedly average, tending to the scrawny. She is striking rather than classically beautiful, but her firm jawline, strong cheekbones and huge head of thick, black hair are certainly hard to miss.&lt;/div&gt;</summary>
		<author><name>Mr The Geoff</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=LetsBuild5e:Tobanad&amp;diff=291740</id>
		<title>LetsBuild5e:Tobanad</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=LetsBuild5e:Tobanad&amp;diff=291740"/>
		<updated>2015-11-04T17:06:36Z</updated>

		<summary type="html">&lt;p&gt;Mr The Geoff: /* HP */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[User:Mr The Geoff|Mr The Geoff]]&#039;s character in [[LetsBuild5e:Main Page|LetsBuild5e]].&lt;br /&gt;
&lt;br /&gt;
==Tobanad==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Full Name (Orcish):&#039;&#039;&#039; [http://forum.rpg.net/showthread.php?761590-D-amp-D-5e-Let-s-build-a-setting!&amp;amp;p=19372972#post19372972 Rulnzakad Banad Zagharkad]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Full Name (Old Imperial):&#039;&#039;&#039; Zaggartir Kumötib&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nicknames (Orcish, familiar):&#039;&#039;&#039; Tobanad, Tolrulnzakad&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nickname (Orcish, derogatory):&#039;&#039;&#039; Hobamtyad&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Half Orc (size Medium)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class/Level:&#039;&#039;&#039; Bard 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alignment:&#039;&#039;&#039; Neutral Good (by Orc standards of good/evil morality)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Experience:&#039;&#039;&#039; 900 (need 2,700)&lt;br /&gt;
&lt;br /&gt;
===Quick Reference Numbers===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proficiency:&#039;&#039;&#039; +2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Passive Perception:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative:&#039;&#039;&#039; +2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AC:&#039;&#039;&#039; 16&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Save DC:&#039;&#039;&#039; 12&lt;br /&gt;
&lt;br /&gt;
==Stats/Saves==&lt;br /&gt;
&lt;br /&gt;
* STR 16 (+3/+3)&lt;br /&gt;
* &#039;&#039;&#039;DEX&#039;&#039;&#039; 14 (+2/+4)&lt;br /&gt;
* CON 14 (+2/+2)&lt;br /&gt;
* INT 9 (-1/-1)&lt;br /&gt;
* WIS 8 (-1/-1)&lt;br /&gt;
* &#039;&#039;&#039;CHA&#039;&#039;&#039; 14 (+2/+4)&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Acrobatics&#039;&#039;&#039; (DEX) +4&lt;br /&gt;
* Animal Handling (WIS) +0&lt;br /&gt;
* Arcana (INT) +0&lt;br /&gt;
* Athletics (STR) +4&lt;br /&gt;
* Deception (CHA) +3&lt;br /&gt;
* &#039;&#039;&#039;History&#039;&#039;&#039; (INT) +3 (double proficiency bonus)&lt;br /&gt;
* Insight (WIS) +0&lt;br /&gt;
* &#039;&#039;&#039;Intimidation&#039;&#039;&#039; (CHA) +6 (double proficiency bonus)&lt;br /&gt;
* Investigation(INT) +0&lt;br /&gt;
* Medicine (WIS) +0&lt;br /&gt;
* Nature (INT) +0&lt;br /&gt;
* Perception (WIS) +0&lt;br /&gt;
* &#039;&#039;&#039;Performance&#039;&#039;&#039; (CHA) +4&lt;br /&gt;
* &#039;&#039;&#039;Persuasion&#039;&#039;&#039; (CHA) +4&lt;br /&gt;
* &#039;&#039;&#039;Religion&#039;&#039;&#039; (INT) +1&lt;br /&gt;
* Sleight of Hand (DEX) +3&lt;br /&gt;
* Stealth (DEX) +3&lt;br /&gt;
* Survival (WIS) +0&lt;br /&gt;
&lt;br /&gt;
===Tool Proficiencies===&lt;br /&gt;
&lt;br /&gt;
* Disguise Kit&lt;br /&gt;
* Drum&lt;br /&gt;
* Horn&lt;br /&gt;
* Flute&lt;br /&gt;
* Lyre&lt;br /&gt;
&lt;br /&gt;
===Languages===&lt;br /&gt;
&lt;br /&gt;
* Old Imperial&lt;br /&gt;
* Orcish&lt;br /&gt;
* Wáyéhì&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reactions:&#039;&#039;&#039;&lt;br /&gt;
* Opportunity Attack&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bonus Actions:&#039;&#039;&#039;&lt;br /&gt;
* Bardic Inspiration&lt;br /&gt;
* Combat Inspiration &lt;br /&gt;
(2/long rest)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===HP===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Permanent Max HP:&#039;&#039;&#039; 26&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Temporary Max HP:&#039;&#039;&#039; 26&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current HP:&#039;&#039;&#039; 19&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hit Dice:&#039;&#039;&#039;&lt;br /&gt;
* 3(d8+2) &#039;&#039;used 0&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Initiative===&lt;br /&gt;
&lt;br /&gt;
* DEX +2&lt;br /&gt;
&lt;br /&gt;
===Attacks===&lt;br /&gt;
&lt;br /&gt;
* Longsword (+5 to hit, 1d8+3 slashing, versatile 1d10)&lt;br /&gt;
** &#039;&#039;Savage attacks: on critical roll one extra damage die&#039;&#039;&lt;br /&gt;
* Dagger (+5 to hit, 1d4+3 piercing, thrown range 20/60)&lt;br /&gt;
* &#039;&#039;Vicious Mockery&#039;&#039; (60&#039; range, +4 to hit, on failed wis save deals 1d4 damage + 1 round disadvantage on attack rolls)&lt;br /&gt;
&lt;br /&gt;
===AC===&lt;br /&gt;
&lt;br /&gt;
* Iron Breastplate 14&lt;br /&gt;
* DEX +2&lt;br /&gt;
&lt;br /&gt;
===Proficiencies===&lt;br /&gt;
&lt;br /&gt;
* all Light &amp;amp; Medium armour&lt;br /&gt;
* all Simple &amp;amp; Martial weapons&lt;br /&gt;
&lt;br /&gt;
===Speed===&lt;br /&gt;
&lt;br /&gt;
* Run: 30&#039; (encumbered 20&#039;)&lt;br /&gt;
&lt;br /&gt;
===Senses===&lt;br /&gt;
&lt;br /&gt;
* Darkvision 60&#039;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Entertainer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Feature===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Routines&#039;&#039;&#039;&lt;br /&gt;
* Instrumentalist&lt;br /&gt;
* Storyteller&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;By Popular Demand&#039;&#039;&#039;&lt;br /&gt;
You can always find a place to perform, usually in an inn or tavern but possibly with a circus, at a theatre, or even in a noble&#039;s court. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your performance makes you something of a local figure. When strangers recognise you in a town where you have performed, they typically take a liking to you.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trait:&#039;&#039;&#039; I love a good insult, even one directed at me (I won&#039;t leave the insult unanswered though, I&#039;ll just respond with a better one).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ideal:&#039;&#039;&#039; Tradition (the stories, legends &amp;amp; songs of the past must never be forgotten, for they teach us who we are).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bond:&#039;&#039;&#039; I idolise a hero of the old tales &amp;amp; measure my deeds against that person&#039;s.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Flaw:&#039;&#039;&#039; Naive &amp;amp; Idealistic almost to the point of gullibility.&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class Features==&lt;br /&gt;
&lt;br /&gt;
* Spellcasting&lt;br /&gt;
* Bardic Inspiration (d6) (2/long rest)&lt;br /&gt;
* Jack of All Trades (1/2 proficiency bonus on untrained skills)&lt;br /&gt;
* Song of Rest (d6)&lt;br /&gt;
* Bardic College - College of Valour&lt;br /&gt;
* Expertise (History, Intimidation)&lt;br /&gt;
* Ritual Casting&lt;br /&gt;
* Casting Focus (Musical Instrument)&lt;br /&gt;
* combat Inspiration&lt;br /&gt;
==Magic==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cantrips:&#039;&#039;&#039;&lt;br /&gt;
* Mending&lt;br /&gt;
* Vicious Mockery&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spells:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1st Level&lt;br /&gt;
&lt;br /&gt;
* Cure Wounds&lt;br /&gt;
* Detect Magic (ritual)&lt;br /&gt;
* Feather Fall&lt;br /&gt;
* Healing Words&lt;br /&gt;
* Dissonant Whispers&lt;br /&gt;
&lt;br /&gt;
2nd Level&lt;br /&gt;
&lt;br /&gt;
*Hold Person&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
* Longsword (Spatha)&lt;br /&gt;
* Leather Armour&lt;br /&gt;
* Dagger (bone handled, bronze, cheaply made)&lt;br /&gt;
* Horn&lt;br /&gt;
* War Drum&lt;br /&gt;
* Traditional Orcish Bone Flute&lt;br /&gt;
* Costume (traditional tribal storyteller garb, heavy on the glass beads, animal teeth, body paint, fur etc.)&lt;br /&gt;
* Costume (fashionable gown suitable for posh events (looted from sacking of mage&#039;s guild)&lt;br /&gt;
* Costume (simple outfit for low class venues)&lt;br /&gt;
* Entertainer&#039;s pack&lt;br /&gt;
* Bedroll&lt;br /&gt;
* Waterskin&lt;br /&gt;
* Candles (5)&lt;br /&gt;
* Rations (5)&lt;br /&gt;
* a favour from an admirer (possibly a lewd poem, an item of clothing, a body part)&lt;br /&gt;
* Disguise Kit&lt;br /&gt;
* Belt Pouch with 11gp 3 bits/sp&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
By human standards Tobanad is tall, muscular and powerfully built, amazonian even. By half orc standards she&#039;s decidedly average, tending to the scrawny. She is striking rather than classically beautiful, but her firm jawline, strong cheekbones and huge head of thick, black hair are certainly hard to miss.&lt;/div&gt;</summary>
		<author><name>Mr The Geoff</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=LetsBuild5e:Tobanad&amp;diff=290948</id>
		<title>LetsBuild5e:Tobanad</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=LetsBuild5e:Tobanad&amp;diff=290948"/>
		<updated>2015-10-13T07:48:36Z</updated>

		<summary type="html">&lt;p&gt;Mr The Geoff: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[User:Mr The Geoff|Mr The Geoff]]&#039;s character in [[LetsBuild5e:Main Page|LetsBuild5e]].&lt;br /&gt;
&lt;br /&gt;
==Tobanad==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Full Name (Orcish):&#039;&#039;&#039; [http://forum.rpg.net/showthread.php?761590-D-amp-D-5e-Let-s-build-a-setting!&amp;amp;p=19372972#post19372972 Rulnzakad Banad Zagharkad]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Full Name (Old Imperial):&#039;&#039;&#039; Zaggartir Kumötib&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nicknames (Orcish, familiar):&#039;&#039;&#039; Tobanad, Tolrulnzakad&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nickname (Orcish, derogatory):&#039;&#039;&#039; Hobamtyad&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Half Orc (size Medium)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class/Level:&#039;&#039;&#039; Bard 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alignment:&#039;&#039;&#039; Neutral Good (by Orc standards of good/evil morality)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Experience:&#039;&#039;&#039; 900 (need 2,700)&lt;br /&gt;
&lt;br /&gt;
===Quick Reference Numbers===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proficiency:&#039;&#039;&#039; +2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Passive Perception:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative:&#039;&#039;&#039; +2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AC:&#039;&#039;&#039; 16&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Save DC:&#039;&#039;&#039; 12&lt;br /&gt;
&lt;br /&gt;
==Stats/Saves==&lt;br /&gt;
&lt;br /&gt;
* STR 16 (+3/+3)&lt;br /&gt;
* &#039;&#039;&#039;DEX&#039;&#039;&#039; 14 (+2/+4)&lt;br /&gt;
* CON 14 (+2/+2)&lt;br /&gt;
* INT 9 (-1/-1)&lt;br /&gt;
* WIS 8 (-1/-1)&lt;br /&gt;
* &#039;&#039;&#039;CHA&#039;&#039;&#039; 14 (+2/+4)&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Acrobatics&#039;&#039;&#039; (DEX) +4&lt;br /&gt;
* Animal Handling (WIS) +0&lt;br /&gt;
* Arcana (INT) +0&lt;br /&gt;
* Athletics (STR) +4&lt;br /&gt;
* Deception (CHA) +3&lt;br /&gt;
* &#039;&#039;&#039;History&#039;&#039;&#039; (INT) +3 (double proficiency bonus)&lt;br /&gt;
* Insight (WIS) +0&lt;br /&gt;
* &#039;&#039;&#039;Intimidation&#039;&#039;&#039; (CHA) +6 (double proficiency bonus)&lt;br /&gt;
* Investigation(INT) +0&lt;br /&gt;
* Medicine (WIS) +0&lt;br /&gt;
* Nature (INT) +0&lt;br /&gt;
* Perception (WIS) +0&lt;br /&gt;
* &#039;&#039;&#039;Performance&#039;&#039;&#039; (CHA) +4&lt;br /&gt;
* &#039;&#039;&#039;Persuasion&#039;&#039;&#039; (CHA) +4&lt;br /&gt;
* &#039;&#039;&#039;Religion&#039;&#039;&#039; (INT) +1&lt;br /&gt;
* Sleight of Hand (DEX) +3&lt;br /&gt;
* Stealth (DEX) +3&lt;br /&gt;
* Survival (WIS) +0&lt;br /&gt;
&lt;br /&gt;
===Tool Proficiencies===&lt;br /&gt;
&lt;br /&gt;
* Disguise Kit&lt;br /&gt;
* Drum&lt;br /&gt;
* Horn&lt;br /&gt;
* Flute&lt;br /&gt;
* Lyre&lt;br /&gt;
&lt;br /&gt;
===Languages===&lt;br /&gt;
&lt;br /&gt;
* Old Imperial&lt;br /&gt;
* Orcish&lt;br /&gt;
* Wáyéhì&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reactions:&#039;&#039;&#039;&lt;br /&gt;
* Opportunity Attack&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bonus Actions:&#039;&#039;&#039;&lt;br /&gt;
* Bardic Inspiration&lt;br /&gt;
* Combat Inspiration &lt;br /&gt;
(2/long rest)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===HP===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Permanent Max HP:&#039;&#039;&#039; 26&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Temporary Max HP:&#039;&#039;&#039; 26&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current HP:&#039;&#039;&#039; 26&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hit Dice:&#039;&#039;&#039;&lt;br /&gt;
* 3(d8+2) &#039;&#039;used 0&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Initiative===&lt;br /&gt;
&lt;br /&gt;
* DEX +2&lt;br /&gt;
&lt;br /&gt;
===Attacks===&lt;br /&gt;
&lt;br /&gt;
* Longsword (+5 to hit, 1d8+3 slashing, versatile 1d10)&lt;br /&gt;
** &#039;&#039;Savage attacks: on critical roll one extra damage die&#039;&#039;&lt;br /&gt;
* Dagger (+5 to hit, 1d4+3 piercing, thrown range 20/60)&lt;br /&gt;
* &#039;&#039;Vicious Mockery&#039;&#039; (60&#039; range, +4 to hit, on failed wis save deals 1d4 damage + 1 round disadvantage on attack rolls)&lt;br /&gt;
&lt;br /&gt;
===AC===&lt;br /&gt;
&lt;br /&gt;
* Iron Breastplate 14&lt;br /&gt;
* DEX +2&lt;br /&gt;
&lt;br /&gt;
===Proficiencies===&lt;br /&gt;
&lt;br /&gt;
* all Light &amp;amp; Medium armour&lt;br /&gt;
* all Simple &amp;amp; Martial weapons&lt;br /&gt;
&lt;br /&gt;
===Speed===&lt;br /&gt;
&lt;br /&gt;
* Run: 30&#039; (encumbered 20&#039;)&lt;br /&gt;
&lt;br /&gt;
===Senses===&lt;br /&gt;
&lt;br /&gt;
* Darkvision 60&#039;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Entertainer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Feature===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Routines&#039;&#039;&#039;&lt;br /&gt;
* Instrumentalist&lt;br /&gt;
* Storyteller&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;By Popular Demand&#039;&#039;&#039;&lt;br /&gt;
You can always find a place to perform, usually in an inn or tavern but possibly with a circus, at a theatre, or even in a noble&#039;s court. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your performance makes you something of a local figure. When strangers recognise you in a town where you have performed, they typically take a liking to you.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trait:&#039;&#039;&#039; I love a good insult, even one directed at me (I won&#039;t leave the insult unanswered though, I&#039;ll just respond with a better one).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ideal:&#039;&#039;&#039; Tradition (the stories, legends &amp;amp; songs of the past must never be forgotten, for they teach us who we are).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bond:&#039;&#039;&#039; I idolise a hero of the old tales &amp;amp; measure my deeds against that person&#039;s.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Flaw:&#039;&#039;&#039; Naive &amp;amp; Idealistic almost to the point of gullibility.&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class Features==&lt;br /&gt;
&lt;br /&gt;
* Spellcasting&lt;br /&gt;
* Bardic Inspiration (d6) (2/long rest)&lt;br /&gt;
* Jack of All Trades (1/2 proficiency bonus on untrained skills)&lt;br /&gt;
* Song of Rest (d6)&lt;br /&gt;
* Bardic College - College of Valour&lt;br /&gt;
* Expertise (History, Intimidation)&lt;br /&gt;
* Ritual Casting&lt;br /&gt;
* Casting Focus (Musical Instrument)&lt;br /&gt;
* combat Inspiration&lt;br /&gt;
==Magic==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cantrips:&#039;&#039;&#039;&lt;br /&gt;
* Mending&lt;br /&gt;
* Vicious Mockery&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spells:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1st Level&lt;br /&gt;
&lt;br /&gt;
* Cure Wounds&lt;br /&gt;
* Detect Magic (ritual)&lt;br /&gt;
* Feather Fall&lt;br /&gt;
* Healing Words&lt;br /&gt;
* Dissonant Whispers&lt;br /&gt;
&lt;br /&gt;
2nd Level&lt;br /&gt;
&lt;br /&gt;
*Hold Person&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
* Longsword (Spatha)&lt;br /&gt;
* Leather Armour&lt;br /&gt;
* Dagger (bone handled, bronze, cheaply made)&lt;br /&gt;
* Horn&lt;br /&gt;
* War Drum&lt;br /&gt;
* Traditional Orcish Bone Flute&lt;br /&gt;
* Costume (traditional tribal storyteller garb, heavy on the glass beads, animal teeth, body paint, fur etc.)&lt;br /&gt;
* Costume (fashionable gown suitable for posh events (looted from sacking of mage&#039;s guild)&lt;br /&gt;
* Costume (simple outfit for low class venues)&lt;br /&gt;
* Entertainer&#039;s pack&lt;br /&gt;
* Bedroll&lt;br /&gt;
* Waterskin&lt;br /&gt;
* Candles (5)&lt;br /&gt;
* Rations (5)&lt;br /&gt;
* a favour from an admirer (possibly a lewd poem, an item of clothing, a body part)&lt;br /&gt;
* Disguise Kit&lt;br /&gt;
* Belt Pouch with 11gp 3 bits/sp&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
By human standards Tobanad is tall, muscular and powerfully built, amazonian even. By half orc standards she&#039;s decidedly average, tending to the scrawny. She is striking rather than classically beautiful, but her firm jawline, strong cheekbones and huge head of thick, black hair are certainly hard to miss.&lt;/div&gt;</summary>
		<author><name>Mr The Geoff</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=LetsBuild5e:Tobanad&amp;diff=290131</id>
		<title>LetsBuild5e:Tobanad</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=LetsBuild5e:Tobanad&amp;diff=290131"/>
		<updated>2015-09-24T21:56:23Z</updated>

		<summary type="html">&lt;p&gt;Mr The Geoff: /* Languages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[User:Mr The Geoff|Mr The Geoff]]&#039;s character in [[LetsBuild5e:Main Page|LetsBuild5e]].&lt;br /&gt;
&lt;br /&gt;
==Tobanad==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Full Name (Orcish):&#039;&#039;&#039; [http://forum.rpg.net/showthread.php?761590-D-amp-D-5e-Let-s-build-a-setting!&amp;amp;p=19372972#post19372972 Rulnzakad Banad Zagharkad]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Full Name (Old Imperial):&#039;&#039;&#039; Zaggartir Kumötib&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nicknames (Orcish, familiar):&#039;&#039;&#039; Tobanad, Tolrulnzakad&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nickname (Orcish, derogatory):&#039;&#039;&#039; Hobamtyad&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Half Orc (size Medium)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class/Level:&#039;&#039;&#039; Bard 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alignment:&#039;&#039;&#039; Neutral Good (by Orc standards of good/evil morality)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Experience:&#039;&#039;&#039; 900 (need 2,700)&lt;br /&gt;
&lt;br /&gt;
===Quick Reference Numbers===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proficiency:&#039;&#039;&#039; +2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Passive Perception:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative:&#039;&#039;&#039; +2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AC:&#039;&#039;&#039; 16&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Save DC:&#039;&#039;&#039; 12&lt;br /&gt;
&lt;br /&gt;
==Stats/Saves==&lt;br /&gt;
&lt;br /&gt;
* STR 16 (+3/+3)&lt;br /&gt;
* &#039;&#039;&#039;DEX&#039;&#039;&#039; 14 (+2/+4)&lt;br /&gt;
* CON 14 (+2/+2)&lt;br /&gt;
* INT 9 (-1/-1)&lt;br /&gt;
* WIS 8 (-1/-1)&lt;br /&gt;
* &#039;&#039;&#039;CHA&#039;&#039;&#039; 14 (+2/+4)&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Acrobatics&#039;&#039;&#039; (DEX) +4&lt;br /&gt;
* Animal Handling (WIS) +0&lt;br /&gt;
* Arcana (INT) +0&lt;br /&gt;
* Athletics (STR) +4&lt;br /&gt;
* Deception (CHA) +3&lt;br /&gt;
* &#039;&#039;&#039;History&#039;&#039;&#039; (INT) +3 (double proficiency bonus)&lt;br /&gt;
* Insight (WIS) +0&lt;br /&gt;
* &#039;&#039;&#039;Intimidation&#039;&#039;&#039; (CHA) +6 (double proficiency bonus)&lt;br /&gt;
* Investigation(INT) +0&lt;br /&gt;
* Medicine (WIS) +0&lt;br /&gt;
* Nature (INT) +0&lt;br /&gt;
* Perception (WIS) +0&lt;br /&gt;
* &#039;&#039;&#039;Performance&#039;&#039;&#039; (CHA) +4&lt;br /&gt;
* &#039;&#039;&#039;Persuasion&#039;&#039;&#039; (CHA) +4&lt;br /&gt;
* &#039;&#039;&#039;Religion&#039;&#039;&#039; (INT) +1&lt;br /&gt;
* Sleight of Hand (DEX) +3&lt;br /&gt;
* Stealth (DEX) +3&lt;br /&gt;
* Survival (WIS) +0&lt;br /&gt;
&lt;br /&gt;
===Tool Proficiencies===&lt;br /&gt;
&lt;br /&gt;
* Disguise Kit&lt;br /&gt;
* Drum&lt;br /&gt;
* Horn&lt;br /&gt;
* Flute&lt;br /&gt;
* Lyre&lt;br /&gt;
&lt;br /&gt;
===Languages===&lt;br /&gt;
&lt;br /&gt;
* Old Imperial&lt;br /&gt;
* Orcish&lt;br /&gt;
* Wáyéhì&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reactions:&#039;&#039;&#039;&lt;br /&gt;
* Opportunity Attack&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bonus Actions:&#039;&#039;&#039;&lt;br /&gt;
* Bardic Inspiration&lt;br /&gt;
* Combat Inspiration &lt;br /&gt;
(2/long rest)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===HP===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Permanent Max HP:&#039;&#039;&#039; 26&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Temporary Max HP:&#039;&#039;&#039; 26&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current HP:&#039;&#039;&#039; 26&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hit Dice:&#039;&#039;&#039;&lt;br /&gt;
* 3(d8+2) &#039;&#039;used 0&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Initiative===&lt;br /&gt;
&lt;br /&gt;
* DEX +2&lt;br /&gt;
&lt;br /&gt;
===Attacks===&lt;br /&gt;
&lt;br /&gt;
* Longsword (+5 to hit, 1d8+3 slashing, versatile 1d10)&lt;br /&gt;
** &#039;&#039;Savage attacks: on critical roll one extra damage die&#039;&#039;&lt;br /&gt;
* Dagger (+5 to hit, 1d4+3 piercing, thrown range 20/60)&lt;br /&gt;
* &#039;&#039;Vicious Mockery&#039;&#039; (60&#039; range, +4 to hit, on failed wis save deals 1d4 damage + 1 round disadvantage on attack rolls)&lt;br /&gt;
&lt;br /&gt;
===AC===&lt;br /&gt;
&lt;br /&gt;
* Iron Breastplate 14&lt;br /&gt;
* DEX +2&lt;br /&gt;
&lt;br /&gt;
===Proficiencies===&lt;br /&gt;
&lt;br /&gt;
* all Light &amp;amp; Medium armour&lt;br /&gt;
* all Simple &amp;amp; Martial weapons&lt;br /&gt;
&lt;br /&gt;
===Speed===&lt;br /&gt;
&lt;br /&gt;
* Run: 30&#039; (encumbered 20&#039;)&lt;br /&gt;
&lt;br /&gt;
===Senses===&lt;br /&gt;
&lt;br /&gt;
* Darkvision 60&#039;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Entertainer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Feature===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Routines&#039;&#039;&#039;&lt;br /&gt;
* Instrumentalist&lt;br /&gt;
* Storyteller&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;By Popular Demand&#039;&#039;&#039;&lt;br /&gt;
You can always find a place to perform, usually in an inn or tavern but possibly with a circus, at a theatre, or even in a noble&#039;s court. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your performance makes you something of a local figure. When strangers recognise you in a town where you have performed, they typically take a liking to you.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trait:&#039;&#039;&#039; I love a good insult, even one directed at me (I won&#039;t leave the insult unanswered though, I&#039;ll just respond with a better one).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ideal:&#039;&#039;&#039; Tradition (the stories, legends &amp;amp; songs of the past must never be forgotten, for they teach us who we are).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bond:&#039;&#039;&#039; I idolise a hero of the old tales &amp;amp; measure my deeds against that person&#039;s.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Flaw:&#039;&#039;&#039; Naive &amp;amp; Idealistic almost to the point of gullibility.&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class Features==&lt;br /&gt;
&lt;br /&gt;
* Spellcasting&lt;br /&gt;
* Bardic Inspiration (d6) (2/long rest)&lt;br /&gt;
* Jack of All Trades (1/2 proficiency bonus on untrained skills)&lt;br /&gt;
* Song of Rest (d6)&lt;br /&gt;
* Bardic College - College of Valour&lt;br /&gt;
* Expertise (History, Intimidation)&lt;br /&gt;
* Ritual Casting&lt;br /&gt;
* Casting Focus (Musical Instrument)&lt;br /&gt;
* combat Inspiration&lt;br /&gt;
==Magic==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cantrips:&#039;&#039;&#039;&lt;br /&gt;
* Mending&lt;br /&gt;
* Vicious Mockery&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spells:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1st Level&lt;br /&gt;
&lt;br /&gt;
* Cure Wounds&lt;br /&gt;
* Detect Magic (ritual)&lt;br /&gt;
* Feather Fall&lt;br /&gt;
* Healing Words&lt;br /&gt;
* Dissonant Whispers&lt;br /&gt;
&lt;br /&gt;
2nd Level&lt;br /&gt;
&lt;br /&gt;
*Hold Person&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
* Longsword (Spatha)&lt;br /&gt;
* Leather Armour&lt;br /&gt;
* Dagger (bone handled, bronze, cheaply made)&lt;br /&gt;
* Horn&lt;br /&gt;
* War Drum&lt;br /&gt;
* Traditional Orcish Bone Flute&lt;br /&gt;
* Costume (traditional tribal storyteller garb, heavy on the glass beads, animal teeth, body paint, fur etc.)&lt;br /&gt;
* Costume (fashionable gown suitable for posh events (looted from sacking of mage&#039;s guild)&lt;br /&gt;
* Costume (simple outfit for low class venues)&lt;br /&gt;
* Entertainer&#039;s pack&lt;br /&gt;
* Bedroll&lt;br /&gt;
* Waterskin&lt;br /&gt;
* Candles (5)&lt;br /&gt;
* Rations (5)&lt;br /&gt;
* a favour from an admirer (possibly a lewd poem, an item of clothing, a body part)&lt;br /&gt;
* Disguise Kit&lt;br /&gt;
* Belt Pouch with 13gp&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
By human standards Tobanad is tall, muscular and powerfully built, amazonian even. By half orc standards she&#039;s decidedly average, tending to the scrawny. She is striking rather than classically beautiful, but her firm jawline, strong cheekbones and huge head of thick, black hair are certainly hard to miss.&lt;/div&gt;</summary>
		<author><name>Mr The Geoff</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=LetsBuild5e:Tobanad&amp;diff=289813</id>
		<title>LetsBuild5e:Tobanad</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=LetsBuild5e:Tobanad&amp;diff=289813"/>
		<updated>2015-09-19T15:07:05Z</updated>

		<summary type="html">&lt;p&gt;Mr The Geoff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[User:Mr The Geoff|Mr The Geoff]]&#039;s character in [[LetsBuild5e:Main Page|LetsBuild5e]].&lt;br /&gt;
&lt;br /&gt;
==Tobanad==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Full Name (Orcish):&#039;&#039;&#039; [http://forum.rpg.net/showthread.php?761590-D-amp-D-5e-Let-s-build-a-setting!&amp;amp;p=19372972#post19372972 Rulnzakad Banad Zagharkad]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Full Name (Old Imperial):&#039;&#039;&#039; Zaggartir Kumötib&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nicknames (Orcish, familiar):&#039;&#039;&#039; Tobanad, Tolrulnzakad&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nickname (Orcish, derogatory):&#039;&#039;&#039; Hobamtyad&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Half Orc (size Medium)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class/Level:&#039;&#039;&#039; Bard 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alignment:&#039;&#039;&#039; Neutral Good (by Orc standards of good/evil morality)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Experience:&#039;&#039;&#039; 900 (need 2,700)&lt;br /&gt;
&lt;br /&gt;
===Quick Reference Numbers===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proficiency:&#039;&#039;&#039; +2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Passive Perception:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative:&#039;&#039;&#039; +2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AC:&#039;&#039;&#039; 16&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Save DC:&#039;&#039;&#039; 12&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stats/Saves==&lt;br /&gt;
&lt;br /&gt;
* STR 16 (+3/+3)&lt;br /&gt;
* &#039;&#039;&#039;DEX&#039;&#039;&#039; 14 (+2/+4)&lt;br /&gt;
* CON 14 (+2/+2)&lt;br /&gt;
* INT 9 (-1/-1)&lt;br /&gt;
* WIS 8 (-1/-1)&lt;br /&gt;
* &#039;&#039;&#039;CHA&#039;&#039;&#039; 14 (+2/+4)&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Acrobatics&#039;&#039;&#039; (DEX) +4&lt;br /&gt;
* Animal Handling (WIS) +0&lt;br /&gt;
* Arcana (INT) +0&lt;br /&gt;
* Athletics (STR) +4&lt;br /&gt;
* Deception (CHA) +3&lt;br /&gt;
* &#039;&#039;&#039;History&#039;&#039;&#039; (INT) +3 (double proficiency bonus)&lt;br /&gt;
* Insight (WIS) +0&lt;br /&gt;
* &#039;&#039;&#039;Intimidation&#039;&#039;&#039; (CHA) +6 (double proficiency bonus)&lt;br /&gt;
* Investigation(INT) +0&lt;br /&gt;
* Medicine (WIS) +0&lt;br /&gt;
* Nature (INT) +0&lt;br /&gt;
* Perception (WIS) +0&lt;br /&gt;
* &#039;&#039;&#039;Performance&#039;&#039;&#039; (CHA) +4&lt;br /&gt;
* &#039;&#039;&#039;Persuasion&#039;&#039;&#039; (CHA) +4&lt;br /&gt;
* &#039;&#039;&#039;Religion&#039;&#039;&#039; (INT) +1&lt;br /&gt;
* Sleight of Hand (DEX) +3&lt;br /&gt;
* Stealth (DEX) +3&lt;br /&gt;
* Survival (WIS) +0&lt;br /&gt;
&lt;br /&gt;
===Tool Proficiencies===&lt;br /&gt;
&lt;br /&gt;
* Disguise Kit&lt;br /&gt;
* Drum&lt;br /&gt;
* Horn&lt;br /&gt;
* Flute&lt;br /&gt;
* Lyre&lt;br /&gt;
&lt;br /&gt;
===Languages===&lt;br /&gt;
&lt;br /&gt;
* Old Imperial&lt;br /&gt;
* Orcish&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reactions:&#039;&#039;&#039;&lt;br /&gt;
* Opportunity Attack&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bonus Actions:&#039;&#039;&#039;&lt;br /&gt;
* Bardic Inspiration&lt;br /&gt;
* Combat Inspiration &lt;br /&gt;
(2/long rest)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===HP===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Permanent Max HP:&#039;&#039;&#039; 26&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Temporary Max HP:&#039;&#039;&#039; 26&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current HP:&#039;&#039;&#039; 26&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hit Dice:&#039;&#039;&#039;&lt;br /&gt;
* 3(d8+2) &#039;&#039;used 0&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Initiative===&lt;br /&gt;
&lt;br /&gt;
* DEX +2&lt;br /&gt;
&lt;br /&gt;
===Attacks===&lt;br /&gt;
&lt;br /&gt;
* Longsword (+5 to hit, 1d8+3 slashing, versatile 1d10)&lt;br /&gt;
** &#039;&#039;Savage attacks: on critical roll one extra damage die&#039;&#039;&lt;br /&gt;
* Dagger (+5 to hit, 1d4+3 piercing, thrown range 20/60)&lt;br /&gt;
* &#039;&#039;Vicious Mockery&#039;&#039; (60&#039; range, +4 to hit, on failed wis save deals 1d4 damage + 1 round disadvantage on attack rolls)&lt;br /&gt;
&lt;br /&gt;
===AC===&lt;br /&gt;
&lt;br /&gt;
* Iron Breastplate 14&lt;br /&gt;
* DEX +2&lt;br /&gt;
&lt;br /&gt;
===Proficiencies===&lt;br /&gt;
&lt;br /&gt;
* all Light &amp;amp; Medium armour&lt;br /&gt;
* all Simple &amp;amp; Martial weapons&lt;br /&gt;
&lt;br /&gt;
===Speed===&lt;br /&gt;
&lt;br /&gt;
* Run: 30&#039; (encumbered 20&#039;)&lt;br /&gt;
&lt;br /&gt;
===Senses===&lt;br /&gt;
&lt;br /&gt;
* Darkvision 60&#039;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Entertainer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Feature===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Routines&#039;&#039;&#039;&lt;br /&gt;
* Instrumentalist&lt;br /&gt;
* Storyteller&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;By Popular Demand&#039;&#039;&#039;&lt;br /&gt;
You can always find a place to perform, usually in an inn or tavern but possibly with a circus, at a theatre, or even in a noble&#039;s court. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your performance makes you something of a local figure. When strangers recognise you in a town where you have performed, they typically take a liking to you.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trait:&#039;&#039;&#039; I love a good insult, even one directed at me (I won&#039;t leave the insult unanswered though, I&#039;ll just respond with a better one).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ideal:&#039;&#039;&#039; Tradition (the stories, legends &amp;amp; songs of the past must never be forgotten, for they teach us who we are).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bond:&#039;&#039;&#039; I idolise a hero of the old tales &amp;amp; measure my deeds against that person&#039;s.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Flaw:&#039;&#039;&#039; Naive &amp;amp; Idealistic almost to the point of gullibility.&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class Features==&lt;br /&gt;
&lt;br /&gt;
* Spellcasting&lt;br /&gt;
* Bardic Inspiration (d6) (2/long rest)&lt;br /&gt;
* Jack of All Trades (1/2 proficiency bonus on untrained skills)&lt;br /&gt;
* Song of Rest (d6)&lt;br /&gt;
* Bardic College - College of Valour&lt;br /&gt;
* Expertise (History, Intimidation)&lt;br /&gt;
* Ritual Casting&lt;br /&gt;
* Casting Focus (Musical Instrument)&lt;br /&gt;
* combat Inspiration&lt;br /&gt;
==Magic==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cantrips:&#039;&#039;&#039;&lt;br /&gt;
* Mending&lt;br /&gt;
* Vicious Mockery&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spells:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1st Level&lt;br /&gt;
&lt;br /&gt;
* Cure Wounds&lt;br /&gt;
* Detect Magic (ritual)&lt;br /&gt;
* Feather Fall&lt;br /&gt;
* Healing Words&lt;br /&gt;
* Dissonant Whispers&lt;br /&gt;
&lt;br /&gt;
2nd Level&lt;br /&gt;
&lt;br /&gt;
*Hold Person&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
* Longsword (Spatha)&lt;br /&gt;
* Leather Armour&lt;br /&gt;
* Dagger (bone handled, bronze, cheaply made)&lt;br /&gt;
* Horn&lt;br /&gt;
* War Drum&lt;br /&gt;
* Traditional Orcish Bone Flute&lt;br /&gt;
* Costume (traditional tribal storyteller garb, heavy on the glass beads, animal teeth, body paint, fur etc.)&lt;br /&gt;
* Costume (fashionable gown suitable for posh events (looted from sacking of mage&#039;s guild)&lt;br /&gt;
* Costume (simple outfit for low class venues)&lt;br /&gt;
* Entertainer&#039;s pack&lt;br /&gt;
* Bedroll&lt;br /&gt;
* Waterskin&lt;br /&gt;
* Candles (5)&lt;br /&gt;
* Rations (5)&lt;br /&gt;
* a favour from an admirer (possibly a lewd poem, an item of clothing, a body part)&lt;br /&gt;
* Disguise Kit&lt;br /&gt;
* Belt Pouch with 13gp&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
By human standards Tobanad is tall, muscular and powerfully built, amazonian even. By half orc standards she&#039;s decidedly average, tending to the scrawny. She is striking rather than classically beautiful, but her firm jawline, strong cheekbones and huge head of thick, black hair are certainly hard to miss.&lt;/div&gt;</summary>
		<author><name>Mr The Geoff</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=LetsBuild5e:Tobanad&amp;diff=289812</id>
		<title>LetsBuild5e:Tobanad</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=LetsBuild5e:Tobanad&amp;diff=289812"/>
		<updated>2015-09-19T14:55:27Z</updated>

		<summary type="html">&lt;p&gt;Mr The Geoff: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[User:Mr The Geoff|Mr The Geoff]]&#039;s character in [[LetsBuild5e:Main Page|LetsBuild5e]].&lt;br /&gt;
&lt;br /&gt;
==Tobanad==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Full Name (Orcish):&#039;&#039;&#039; Rulnzakad Banad Zagharkad&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Full Name (Old Imperial):&#039;&#039;&#039; Zaggartir Kumötib&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nicknames (Orcish, familiar):&#039;&#039;&#039; Tobanad, Tolrulnzakad&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nickname (Orcish, derogatory):&#039;&#039;&#039; Hobamtyad&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Half Orc (size Medium)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class/Level:&#039;&#039;&#039; Bard 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alignment:&#039;&#039;&#039; Neutral Good (by Orc standards of good/evil morality)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Experience:&#039;&#039;&#039; 900 (need 2,700)&lt;br /&gt;
&lt;br /&gt;
===Quick Reference Numbers===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proficiency:&#039;&#039;&#039; +2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Passive Perception:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative:&#039;&#039;&#039; +2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AC:&#039;&#039;&#039; 16&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Save DC:&#039;&#039;&#039; 12&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stats/Saves==&lt;br /&gt;
&lt;br /&gt;
* STR 16 (+3/+3)&lt;br /&gt;
* &#039;&#039;&#039;DEX&#039;&#039;&#039; 14 (+2/+4)&lt;br /&gt;
* CON 14 (+2/+2)&lt;br /&gt;
* INT 9 (-1/-1)&lt;br /&gt;
* WIS 8 (-1/-1)&lt;br /&gt;
* &#039;&#039;&#039;CHA&#039;&#039;&#039; 14 (+2/+4)&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Acrobatics&#039;&#039;&#039; (DEX) +4&lt;br /&gt;
* Animal Handling (WIS) +0&lt;br /&gt;
* Arcana (INT) +0&lt;br /&gt;
* Athletics (STR) +4&lt;br /&gt;
* Deception (CHA) +3&lt;br /&gt;
* &#039;&#039;&#039;History&#039;&#039;&#039; (INT) +3 (double proficiency bonus)&lt;br /&gt;
* Insight (WIS) +0&lt;br /&gt;
* &#039;&#039;&#039;Intimidation&#039;&#039;&#039; (CHA) +6 (double proficiency bonus)&lt;br /&gt;
* Investigation(INT) +0&lt;br /&gt;
* Medicine (WIS) +0&lt;br /&gt;
* Nature (INT) +0&lt;br /&gt;
* Perception (WIS) +0&lt;br /&gt;
* &#039;&#039;&#039;Performance&#039;&#039;&#039; (CHA) +4&lt;br /&gt;
* &#039;&#039;&#039;Persuasion&#039;&#039;&#039; (CHA) +4&lt;br /&gt;
* &#039;&#039;&#039;Religion&#039;&#039;&#039; (INT) +1&lt;br /&gt;
* Sleight of Hand (DEX) +3&lt;br /&gt;
* Stealth (DEX) +3&lt;br /&gt;
* Survival (WIS) +0&lt;br /&gt;
&lt;br /&gt;
===Tool Proficiencies===&lt;br /&gt;
&lt;br /&gt;
* Disguise Kit&lt;br /&gt;
* Drum&lt;br /&gt;
* Horn&lt;br /&gt;
* Flute&lt;br /&gt;
* Lyre&lt;br /&gt;
&lt;br /&gt;
===Languages===&lt;br /&gt;
&lt;br /&gt;
* Old Imperial&lt;br /&gt;
* Orcish&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reactions:&#039;&#039;&#039;&lt;br /&gt;
* Opportunity Attack&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bonus Actions:&#039;&#039;&#039;&lt;br /&gt;
* Bardic Inspiration&lt;br /&gt;
* Combat Inspiration &lt;br /&gt;
(2/long rest)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===HP===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Permanent Max HP:&#039;&#039;&#039; 26&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Temporary Max HP:&#039;&#039;&#039; 26&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current HP:&#039;&#039;&#039; 26&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hit Dice:&#039;&#039;&#039;&lt;br /&gt;
* 3(d8+2) &#039;&#039;used 0&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Initiative===&lt;br /&gt;
&lt;br /&gt;
* DEX +2&lt;br /&gt;
&lt;br /&gt;
===Attacks===&lt;br /&gt;
&lt;br /&gt;
* Longsword (+5 to hit, 1d8+3 slashing, versatile 1d10)&lt;br /&gt;
** &#039;&#039;Savage attacks: on critical roll one extra damage die&#039;&#039;&lt;br /&gt;
* Dagger (+5 to hit, 1d4+3 piercing, thrown range 20/60)&lt;br /&gt;
* &#039;&#039;Vicious Mockery&#039;&#039; (60&#039; range, +4 to hit, on failed wis save deals 1d4 damage + 1 round disadvantage on attack rolls)&lt;br /&gt;
&lt;br /&gt;
===AC===&lt;br /&gt;
&lt;br /&gt;
* Iron Breastplate 14&lt;br /&gt;
* DEX +2&lt;br /&gt;
&lt;br /&gt;
===Proficiencies===&lt;br /&gt;
&lt;br /&gt;
* all Light &amp;amp; Medium armour&lt;br /&gt;
* all Simple &amp;amp; Martial weapons&lt;br /&gt;
&lt;br /&gt;
===Speed===&lt;br /&gt;
&lt;br /&gt;
* Run: 30&#039; (encumbered 20&#039;)&lt;br /&gt;
&lt;br /&gt;
===Senses===&lt;br /&gt;
&lt;br /&gt;
* Darkvision 60&#039;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Entertainer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Feature===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Routines&#039;&#039;&#039;&lt;br /&gt;
* Instrumentalist&lt;br /&gt;
* Storyteller&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;By Popular Demand&#039;&#039;&#039;&lt;br /&gt;
You can always find a place to perform, usually in an inn or tavern but possibly with a circus, at a theatre, or even in a noble&#039;s court. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your performance makes you something of a local figure. When strangers recognise you in a town where you have performed, they typically take a liking to you.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trait:&#039;&#039;&#039; I love a good insult, even one directed at me (I won&#039;t leave the insult unanswered though, I&#039;ll just respond with a better one).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ideal:&#039;&#039;&#039; Tradition (the stories, legends &amp;amp; songs of the past must never be forgotten, for they teach us who we are).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bond:&#039;&#039;&#039; I idolise a hero of the old tales &amp;amp; measure my deeds against that person&#039;s.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Flaw:&#039;&#039;&#039; Naive &amp;amp; Idealistic almost to the point of gullibility.&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class Features==&lt;br /&gt;
&lt;br /&gt;
* Spellcasting&lt;br /&gt;
* Bardic Inspiration (d6) (2/long rest)&lt;br /&gt;
* Jack of All Trades (1/2 proficiency bonus on untrained skills)&lt;br /&gt;
* Song of Rest (d6)&lt;br /&gt;
* Bardic College - College of Valour&lt;br /&gt;
* Expertise (History, Intimidation)&lt;br /&gt;
* Ritual Casting&lt;br /&gt;
* Casting Focus (Musical Instrument)&lt;br /&gt;
* combat Inspiration&lt;br /&gt;
==Magic==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cantrips:&#039;&#039;&#039;&lt;br /&gt;
* Mending&lt;br /&gt;
* Vicious Mockery&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spells:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1st Level&lt;br /&gt;
&lt;br /&gt;
* Cure Wounds&lt;br /&gt;
* Detect Magic (ritual)&lt;br /&gt;
* Feather Fall&lt;br /&gt;
* Healing Words&lt;br /&gt;
* Dissonant Whispers&lt;br /&gt;
&lt;br /&gt;
2nd Level&lt;br /&gt;
&lt;br /&gt;
*Hold Person&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
* Longsword (Spatha)&lt;br /&gt;
* Leather Armour&lt;br /&gt;
* Dagger (bone handled, bronze, cheaply made)&lt;br /&gt;
* Horn&lt;br /&gt;
* War Drum&lt;br /&gt;
* Traditional Orcish Bone Flute&lt;br /&gt;
* Costume (traditional tribal storyteller garb, heavy on the glass beads, animal teeth, body paint, fur etc.)&lt;br /&gt;
* Costume (fashionable gown suitable for posh events (looted from sacking of mage&#039;s guild)&lt;br /&gt;
* Costume (simple outfit for low class venues)&lt;br /&gt;
* Entertainer&#039;s pack&lt;br /&gt;
* Bedroll&lt;br /&gt;
* Waterskin&lt;br /&gt;
* Candles (5)&lt;br /&gt;
* Rations (5)&lt;br /&gt;
* a favour from an admirer (possibly a lewd poem, an item of clothing, a body part)&lt;br /&gt;
* Disguise Kit&lt;br /&gt;
* Belt Pouch with 13gp&lt;/div&gt;</summary>
		<author><name>Mr The Geoff</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=LetsBuild5e:Tobanad&amp;diff=289811</id>
		<title>LetsBuild5e:Tobanad</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=LetsBuild5e:Tobanad&amp;diff=289811"/>
		<updated>2015-09-19T14:54:43Z</updated>

		<summary type="html">&lt;p&gt;Mr The Geoff: /* Feature */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[User:Mr The Geoff|Mr The Geoff]]&#039;s character in [[LetsBuild5e:Main Page|LetsBuild5e]].&lt;br /&gt;
&lt;br /&gt;
==Tobanad==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Full Name (Orcish):&#039;&#039;&#039; Rulnzakad Banad Zagharkad&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Full Name (Old Imperial):&#039;&#039;&#039; Zaggartir Kumötib&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nicknames (Orcish, familiar):&#039;&#039;&#039; Tobanad, Tolrulnzakad&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nickname (Orcish, derogatory):&#039;&#039;&#039; Hobamtyad&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Half Orc (size Medium)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class/Level:&#039;&#039;&#039; Bard 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alignment:&#039;&#039;&#039; Neutral Good (by Orc standards of good/evil morality)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Experience:&#039;&#039;&#039; 900 (need 2,700)&lt;br /&gt;
&lt;br /&gt;
===Quick Reference Numbers===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proficiency:&#039;&#039;&#039; +2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Passive Perception:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative:&#039;&#039;&#039; +2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AC:&#039;&#039;&#039; 16&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Save DC:&#039;&#039;&#039; 12&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stats/Saves==&lt;br /&gt;
&lt;br /&gt;
* STR 16 (+3/+3)&lt;br /&gt;
* &#039;&#039;&#039;DEX&#039;&#039;&#039; 14 (+2/+4)&lt;br /&gt;
* CON 14 (+2/+2)&lt;br /&gt;
* INT 9 (-1/-1)&lt;br /&gt;
* WIS 8 (-1/-1)&lt;br /&gt;
* &#039;&#039;&#039;CHA&#039;&#039;&#039; 14 (+2/+4)&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Acrobatics&#039;&#039;&#039; (DEX) +4&lt;br /&gt;
* Animal Handling (WIS) +0&lt;br /&gt;
* Arcana (INT) +0&lt;br /&gt;
* Athletics (STR) +4&lt;br /&gt;
* Deception (CHA) +3&lt;br /&gt;
* &#039;&#039;&#039;History&#039;&#039;&#039; (INT) +3 (double proficiency bonus)&lt;br /&gt;
* Insight (WIS) +0&lt;br /&gt;
* &#039;&#039;&#039;Intimidation&#039;&#039;&#039; (CHA) +6 (double proficiency bonus)&lt;br /&gt;
* Investigation(INT) +0&lt;br /&gt;
* Medicine (WIS) +0&lt;br /&gt;
* Nature (INT) +0&lt;br /&gt;
* Perception (WIS) +0&lt;br /&gt;
* &#039;&#039;&#039;Performance&#039;&#039;&#039; (CHA) +4&lt;br /&gt;
* &#039;&#039;&#039;Persuasion&#039;&#039;&#039; (CHA) +4&lt;br /&gt;
* &#039;&#039;&#039;Religion&#039;&#039;&#039; (INT) +1&lt;br /&gt;
* Sleight of Hand (DEX) +3&lt;br /&gt;
* Stealth (DEX) +3&lt;br /&gt;
* Survival (WIS) +0&lt;br /&gt;
&lt;br /&gt;
===Tool Proficiencies===&lt;br /&gt;
&lt;br /&gt;
* Disguise Kit&lt;br /&gt;
* Drum&lt;br /&gt;
* Horn&lt;br /&gt;
* Flute&lt;br /&gt;
* Lyre&lt;br /&gt;
&lt;br /&gt;
===Languages===&lt;br /&gt;
&lt;br /&gt;
* Old Imperial&lt;br /&gt;
* Orcish&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reactions:&#039;&#039;&#039;&lt;br /&gt;
* Opportunity Attack&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bonus Actions:&#039;&#039;&#039;&lt;br /&gt;
* Bardic Inspiration&lt;br /&gt;
* Combat Inspiration &lt;br /&gt;
(2/long rest)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===HP===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Permanent Max HP:&#039;&#039;&#039; 26&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Temporary Max HP:&#039;&#039;&#039; 26&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current HP:&#039;&#039;&#039; 26&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hit Dice:&#039;&#039;&#039;&lt;br /&gt;
* 3(d8+2) &#039;&#039;used 0&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Initiative===&lt;br /&gt;
&lt;br /&gt;
* DEX +2&lt;br /&gt;
&lt;br /&gt;
===Attacks===&lt;br /&gt;
&lt;br /&gt;
* Longsword (+5 to hit, 1d8+3 slashing, versatile 1d10)&lt;br /&gt;
** &#039;&#039;Savage attacks: on critical roll one extra damage die&#039;&#039;&lt;br /&gt;
* Dagger (+5 to hit, 1d4+3 piercing, thrown range 20/60)&lt;br /&gt;
* &#039;&#039;Vicious Mockery&#039;&#039; (60&#039; range, +4 to hit, on failed wis save deals 1d4 damage + 1 round disadvantage on attack rolls)&lt;br /&gt;
&lt;br /&gt;
===AC===&lt;br /&gt;
&lt;br /&gt;
* Iron Breastplate 14&lt;br /&gt;
* DEX +2&lt;br /&gt;
&lt;br /&gt;
===Proficiencies===&lt;br /&gt;
&lt;br /&gt;
* all Light &amp;amp; Medium armour&lt;br /&gt;
* all Simple &amp;amp; Martial weapons&lt;br /&gt;
&lt;br /&gt;
===Speed===&lt;br /&gt;
&lt;br /&gt;
* Run: 30&#039; (encumbered 20&#039;)&lt;br /&gt;
&lt;br /&gt;
===Senses===&lt;br /&gt;
&lt;br /&gt;
* Darkvision 60&#039;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Entertainer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Feature===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Routines&#039;&#039;&#039;&lt;br /&gt;
* Instrumentalist&lt;br /&gt;
* Storyteller&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;By Popular Demand&#039;&#039;&#039;&lt;br /&gt;
You can always find a place to perform, usually in an inn or tavern but possibly with a circus, at a theatre, or even in a noble&#039;s court. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your performance makes you something of a local figure. When strangers recognise you in a town where you have performed, they typically take a liking to you.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trait:&#039;&#039;&#039; I love a good insult, even one directed at me (I won&#039;t leave the insult unanswered though, I&#039;ll just respond with a better one).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ideal:&#039;&#039;&#039; Tradition (the stories, legends &amp;amp; songs of the past must never be forgotten, for they teach us who we are).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bond:&#039;&#039;&#039; I idolise a hero of the old tales &amp;amp; measure my deeds against that person&#039;s.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Flaw:&#039;&#039;&#039; Naive &amp;amp; Idealistic almost to the point of gullibility.&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class Features==&lt;br /&gt;
&lt;br /&gt;
* Spellcasting&lt;br /&gt;
* Bardic Inspiration (d6) (2/long rest)&lt;br /&gt;
* Jack of All Trades (1/2 proficiency bonus on untrained skills)&lt;br /&gt;
* Song of Rest (d6)&lt;br /&gt;
* Bardic College - College of Valour&lt;br /&gt;
* Expertise (History, Intimidation)&lt;br /&gt;
* Ritual Casting&lt;br /&gt;
* Casting Focus (Musical Instrument)&lt;br /&gt;
* combat Inspiration&lt;br /&gt;
==Magic==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cantrips:&#039;&#039;&#039;&lt;br /&gt;
* Mending&lt;br /&gt;
* Vicious Mockery&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spells:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1st Level&lt;br /&gt;
&lt;br /&gt;
* Cure Wounds&lt;br /&gt;
* Detect Magic (ritual)&lt;br /&gt;
* Feather Fall&lt;br /&gt;
* Healing Words&lt;br /&gt;
* Dissonant Whispers&lt;br /&gt;
&lt;br /&gt;
2nd Level&lt;br /&gt;
&lt;br /&gt;
*Hold Person&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
* Longsword (Spatha)&lt;br /&gt;
* Leather Armour&lt;br /&gt;
* Dagger (bone handled, bronze, cheaply made)&lt;br /&gt;
* Horn&lt;br /&gt;
* War Drum&lt;br /&gt;
8 Traditional Orcish Bone Flute&lt;br /&gt;
* Costume (traditional tribal storyteller garb, heavy on the glass beads, animal teeth, body paint, fur etc.)&lt;br /&gt;
* Costume (fashionable gown suitable for posh events (looted from sacking of mage&#039;s guild)&lt;br /&gt;
* Costume (simple outfit for low class venues)&lt;br /&gt;
* Entertainer&#039;s pack&lt;br /&gt;
* Bedroll&lt;br /&gt;
* Waterskin&lt;br /&gt;
* Candles (5)&lt;br /&gt;
* Rations (5)&lt;br /&gt;
* a favour from an admirer (possibly a lewd poem, an item of clothing, a body part)&lt;br /&gt;
* Disguise Kit&lt;br /&gt;
* Belt Pouch with 13gp&lt;/div&gt;</summary>
		<author><name>Mr The Geoff</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=LetsBuild5e:Tobanad&amp;diff=289810</id>
		<title>LetsBuild5e:Tobanad</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=LetsBuild5e:Tobanad&amp;diff=289810"/>
		<updated>2015-09-19T14:54:01Z</updated>

		<summary type="html">&lt;p&gt;Mr The Geoff: Created page with &amp;quot;Mr The Geoff&amp;#039;s character in LetsBuild5e.  ==Tobanad==  &amp;#039;&amp;#039;&amp;#039;Full Name (Orcish):&amp;#039;&amp;#039;&amp;#039; Rulnzakad Banad Zagharkad  &amp;#039;&amp;#039;&amp;#039;Full Name (Old I...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[User:Mr The Geoff|Mr The Geoff]]&#039;s character in [[LetsBuild5e:Main Page|LetsBuild5e]].&lt;br /&gt;
&lt;br /&gt;
==Tobanad==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Full Name (Orcish):&#039;&#039;&#039; Rulnzakad Banad Zagharkad&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Full Name (Old Imperial):&#039;&#039;&#039; Zaggartir Kumötib&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nicknames (Orcish, familiar):&#039;&#039;&#039; Tobanad, Tolrulnzakad&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nickname (Orcish, derogatory):&#039;&#039;&#039; Hobamtyad&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Half Orc (size Medium)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class/Level:&#039;&#039;&#039; Bard 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alignment:&#039;&#039;&#039; Neutral Good (by Orc standards of good/evil morality)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Experience:&#039;&#039;&#039; 900 (need 2,700)&lt;br /&gt;
&lt;br /&gt;
===Quick Reference Numbers===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proficiency:&#039;&#039;&#039; +2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Passive Perception:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative:&#039;&#039;&#039; +2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AC:&#039;&#039;&#039; 16&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Save DC:&#039;&#039;&#039; 12&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stats/Saves==&lt;br /&gt;
&lt;br /&gt;
* STR 16 (+3/+3)&lt;br /&gt;
* &#039;&#039;&#039;DEX&#039;&#039;&#039; 14 (+2/+4)&lt;br /&gt;
* CON 14 (+2/+2)&lt;br /&gt;
* INT 9 (-1/-1)&lt;br /&gt;
* WIS 8 (-1/-1)&lt;br /&gt;
* &#039;&#039;&#039;CHA&#039;&#039;&#039; 14 (+2/+4)&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Acrobatics&#039;&#039;&#039; (DEX) +4&lt;br /&gt;
* Animal Handling (WIS) +0&lt;br /&gt;
* Arcana (INT) +0&lt;br /&gt;
* Athletics (STR) +4&lt;br /&gt;
* Deception (CHA) +3&lt;br /&gt;
* &#039;&#039;&#039;History&#039;&#039;&#039; (INT) +3 (double proficiency bonus)&lt;br /&gt;
* Insight (WIS) +0&lt;br /&gt;
* &#039;&#039;&#039;Intimidation&#039;&#039;&#039; (CHA) +6 (double proficiency bonus)&lt;br /&gt;
* Investigation(INT) +0&lt;br /&gt;
* Medicine (WIS) +0&lt;br /&gt;
* Nature (INT) +0&lt;br /&gt;
* Perception (WIS) +0&lt;br /&gt;
* &#039;&#039;&#039;Performance&#039;&#039;&#039; (CHA) +4&lt;br /&gt;
* &#039;&#039;&#039;Persuasion&#039;&#039;&#039; (CHA) +4&lt;br /&gt;
* &#039;&#039;&#039;Religion&#039;&#039;&#039; (INT) +1&lt;br /&gt;
* Sleight of Hand (DEX) +3&lt;br /&gt;
* Stealth (DEX) +3&lt;br /&gt;
* Survival (WIS) +0&lt;br /&gt;
&lt;br /&gt;
===Tool Proficiencies===&lt;br /&gt;
&lt;br /&gt;
* Disguise Kit&lt;br /&gt;
* Drum&lt;br /&gt;
* Horn&lt;br /&gt;
* Flute&lt;br /&gt;
* Lyre&lt;br /&gt;
&lt;br /&gt;
===Languages===&lt;br /&gt;
&lt;br /&gt;
* Old Imperial&lt;br /&gt;
* Orcish&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reactions:&#039;&#039;&#039;&lt;br /&gt;
* Opportunity Attack&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bonus Actions:&#039;&#039;&#039;&lt;br /&gt;
* Bardic Inspiration&lt;br /&gt;
* Combat Inspiration &lt;br /&gt;
(2/long rest)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===HP===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Permanent Max HP:&#039;&#039;&#039; 26&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Temporary Max HP:&#039;&#039;&#039; 26&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current HP:&#039;&#039;&#039; 26&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hit Dice:&#039;&#039;&#039;&lt;br /&gt;
* 3(d8+2) &#039;&#039;used 0&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Initiative===&lt;br /&gt;
&lt;br /&gt;
* DEX +2&lt;br /&gt;
&lt;br /&gt;
===Attacks===&lt;br /&gt;
&lt;br /&gt;
* Longsword (+5 to hit, 1d8+3 slashing, versatile 1d10)&lt;br /&gt;
** &#039;&#039;Savage attacks: on critical roll one extra damage die&#039;&#039;&lt;br /&gt;
* Dagger (+5 to hit, 1d4+3 piercing, thrown range 20/60)&lt;br /&gt;
* &#039;&#039;Vicious Mockery&#039;&#039; (60&#039; range, +4 to hit, on failed wis save deals 1d4 damage + 1 round disadvantage on attack rolls)&lt;br /&gt;
&lt;br /&gt;
===AC===&lt;br /&gt;
&lt;br /&gt;
* Iron Breastplate 14&lt;br /&gt;
* DEX +2&lt;br /&gt;
&lt;br /&gt;
===Proficiencies===&lt;br /&gt;
&lt;br /&gt;
* all Light &amp;amp; Medium armour&lt;br /&gt;
* all Simple &amp;amp; Martial weapons&lt;br /&gt;
&lt;br /&gt;
===Speed===&lt;br /&gt;
&lt;br /&gt;
* Run: 30&#039; (encumbered 20&#039;)&lt;br /&gt;
&lt;br /&gt;
===Senses===&lt;br /&gt;
&lt;br /&gt;
* Darkvision 60&#039;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Entertainer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Feature===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Routines&#039;&#039;&#039;&lt;br /&gt;
* Instrumentalist&lt;br /&gt;
* Storyteller&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;By Popular Demand&#039;&#039;&#039;&lt;br /&gt;
 You can always find a place to perform, usually in an inn or tavern but possibly with a circus, at a theatre, or even in a noble&#039;s court. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your performance makes you something of a local figure. When strangers recognise you in a town where you have performed, they typically take a liking to you.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trait:&#039;&#039;&#039; I love a good insult, even one directed at me (I won&#039;t leave the insult unanswered though, I&#039;ll just respond with a better one).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ideal:&#039;&#039;&#039; Tradition (the stories, legends &amp;amp; songs of the past must never be forgotten, for they teach us who we are).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bond:&#039;&#039;&#039; I idolise a hero of the old tales &amp;amp; measure my deeds against that person&#039;s.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Flaw:&#039;&#039;&#039; Naive &amp;amp; Idealistic almost to the point of gullibility.&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class Features==&lt;br /&gt;
&lt;br /&gt;
* Spellcasting&lt;br /&gt;
* Bardic Inspiration (d6) (2/long rest)&lt;br /&gt;
* Jack of All Trades (1/2 proficiency bonus on untrained skills)&lt;br /&gt;
* Song of Rest (d6)&lt;br /&gt;
* Bardic College - College of Valour&lt;br /&gt;
* Expertise (History, Intimidation)&lt;br /&gt;
* Ritual Casting&lt;br /&gt;
* Casting Focus (Musical Instrument)&lt;br /&gt;
* combat Inspiration&lt;br /&gt;
==Magic==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cantrips:&#039;&#039;&#039;&lt;br /&gt;
* Mending&lt;br /&gt;
* Vicious Mockery&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spells:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1st Level&lt;br /&gt;
&lt;br /&gt;
* Cure Wounds&lt;br /&gt;
* Detect Magic (ritual)&lt;br /&gt;
* Feather Fall&lt;br /&gt;
* Healing Words&lt;br /&gt;
* Dissonant Whispers&lt;br /&gt;
&lt;br /&gt;
2nd Level&lt;br /&gt;
&lt;br /&gt;
*Hold Person&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
* Longsword (Spatha)&lt;br /&gt;
* Leather Armour&lt;br /&gt;
* Dagger (bone handled, bronze, cheaply made)&lt;br /&gt;
* Horn&lt;br /&gt;
* War Drum&lt;br /&gt;
8 Traditional Orcish Bone Flute&lt;br /&gt;
* Costume (traditional tribal storyteller garb, heavy on the glass beads, animal teeth, body paint, fur etc.)&lt;br /&gt;
* Costume (fashionable gown suitable for posh events (looted from sacking of mage&#039;s guild)&lt;br /&gt;
* Costume (simple outfit for low class venues)&lt;br /&gt;
* Entertainer&#039;s pack&lt;br /&gt;
* Bedroll&lt;br /&gt;
* Waterskin&lt;br /&gt;
* Candles (5)&lt;br /&gt;
* Rations (5)&lt;br /&gt;
* a favour from an admirer (possibly a lewd poem, an item of clothing, a body part)&lt;br /&gt;
* Disguise Kit&lt;br /&gt;
* Belt Pouch with 13gp&lt;/div&gt;</summary>
		<author><name>Mr The Geoff</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Zia%27s_Journal&amp;diff=198686</id>
		<title>Zia&#039;s Journal</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Zia%27s_Journal&amp;diff=198686"/>
		<updated>2012-01-08T22:17:20Z</updated>

		<summary type="html">&lt;p&gt;Mr The Geoff: /* Additional Entries */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A page for what Zia thinks.&amp;lt;br&amp;gt;&lt;br /&gt;
Back to [[Tyrant_Star_Conspiracy|the main page]]&lt;br /&gt;
&lt;br /&gt;
====Inquisitor Liriam Helshant====&lt;br /&gt;
The new boss, apparently. A psyker, but that seems to come with the territory. She seems to lack a sense of humour, but that is also normal. She has made some effort to get to know me though and of course it was her who brought me back to active duty. She seems less involved in the backstabbing and machiavellian politics that seem to go hand in hand with the rosette than the two previous Inquisitors I have encountered. This could all be a front though, but if it is she&#039;s a damn good actor.&lt;br /&gt;
&lt;br /&gt;
====Astraea====&lt;br /&gt;
Given the various instabilities of psykers, even those who carry the brand, I wonder at the wisdom of letting this one have a pet feline. When it dies, and die it will, she will likely have some sort of violent breakdown. Still, I have yet to partner with a psyker who hasn&#039;t turned out to be more dangerous to the Enemy than they are to their partners so on balance having her along is a good thing. They still weird me out though, so I fear I have made less effort to get to know Astraea than any other in the cadre save the scum.&lt;br /&gt;
&lt;br /&gt;
====Sephrina====&lt;br /&gt;
I thought about joining one of the orders of the Sisters of Battle once, but apparently they have a minimum height requirement. To be honest I&#039;m not pious enough either. I trust that the years of service I have given to the Throne will make up for my less than regular attendance at church when the time comes for me to be judged. Anyway, I have a lot of respect for the Sororitas, especially women like Sephrina who have a sharp mind and a compassionate side on top of being deadly in a stand up fight. Definitely someone I want to have at my back&lt;br /&gt;
&lt;br /&gt;
====Magos Sarus====&lt;br /&gt;
Every team needs a cog boy. This one seems easier to deal with than most as he makes an effort to use real words most of the time and not the arcane language of his faith. I&#039;ve worked with enough now that the mechadendrites no longer creep me out. Still, they tend to have different priorities than the rest of us and their first alliegance is always to the mechanicus.&lt;br /&gt;
&lt;br /&gt;
====Tai====&lt;br /&gt;
There but for the God Emperor&#039;s grace go I. I have heard tales of investigators who stay so deep under cover for so long that they begin to truly believe in the cult they were tasked with infiltrating. It seems this man is one of those. Still, when he is not lost in an orgy of killing heretics he is remarkably erudite and I can see how the Inquisition would want to put such a man to good use. There is an old saying from the deep hive. Better he is in your hab pissing outward than outside pissing inward.&lt;br /&gt;
&lt;br /&gt;
====Sath====&lt;br /&gt;
This one&#039;s the muscle. If Dar were still alive he&#039;d eat him for breakfast but on balance this guy&#039;s the next best thing. Not what you&#039;d call a complicated man, but do you want a complicated man to be first through the breach? He is fairly civilised though for an imperial guard protege and knows when to mind his manners. I can smell the underhive on him too, which is interesting. Wonder if he joined up for a square meal a day or if he was running from something. Inclined to give him the benefit of the doubt though, I know what life&#039;s like down there.&lt;br /&gt;
&lt;br /&gt;
====Marcus Frey====&lt;br /&gt;
An Interrogator, so being groomed by our Inquisitor as her deputy. Someone else gets to make the decisions which get people killed instead of me this time. A Commissar by trade, and he looks better in the uniform than I did, though not by much. While I don&#039;t entirely agree with his leadership style, or his interrogation techniques, I can&#039;t deny he gets results. It&#039;s just when I get results nobody has to come in with a mop and bucket to wipe the blood off the floor afterwards.&lt;br /&gt;
&lt;br /&gt;
====Additional Entries====&lt;br /&gt;
Addendum. I have seen it in the faces and heard it in the unsaid words of my colleagues. Some of them consider me lax in my ablutions, or even unclean. While I follow the Imperial Guard washing regime every day I fear that I have no hope of joining the ranks of the lily white soap smelling hive elite. When you grow up so deep in the hive that the very air is laced with a thousand forms of pollutant then the filth becomes a part of you that can no more be removed than your skin can be taken off, scrubbed and sewn back on again (yes I am aware that some within the Inquisition have the skill with Biomancy to do such a thing). Still, anywhere below the middle hive a clean face is a dead giveaway one does not belong.&lt;/div&gt;</summary>
		<author><name>Mr The Geoff</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Zia%27s_Journal&amp;diff=198685</id>
		<title>Zia&#039;s Journal</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Zia%27s_Journal&amp;diff=198685"/>
		<updated>2012-01-08T22:16:27Z</updated>

		<summary type="html">&lt;p&gt;Mr The Geoff: /* Tai */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A page for what Zia thinks.&amp;lt;br&amp;gt;&lt;br /&gt;
Back to [[Tyrant_Star_Conspiracy|the main page]]&lt;br /&gt;
&lt;br /&gt;
====Inquisitor Liriam Helshant====&lt;br /&gt;
The new boss, apparently. A psyker, but that seems to come with the territory. She seems to lack a sense of humour, but that is also normal. She has made some effort to get to know me though and of course it was her who brought me back to active duty. She seems less involved in the backstabbing and machiavellian politics that seem to go hand in hand with the rosette than the two previous Inquisitors I have encountered. This could all be a front though, but if it is she&#039;s a damn good actor.&lt;br /&gt;
&lt;br /&gt;
====Astraea====&lt;br /&gt;
Given the various instabilities of psykers, even those who carry the brand, I wonder at the wisdom of letting this one have a pet feline. When it dies, and die it will, she will likely have some sort of violent breakdown. Still, I have yet to partner with a psyker who hasn&#039;t turned out to be more dangerous to the Enemy than they are to their partners so on balance having her along is a good thing. They still weird me out though, so I fear I have made less effort to get to know Astraea than any other in the cadre save the scum.&lt;br /&gt;
&lt;br /&gt;
====Sephrina====&lt;br /&gt;
I thought about joining one of the orders of the Sisters of Battle once, but apparently they have a minimum height requirement. To be honest I&#039;m not pious enough either. I trust that the years of service I have given to the Throne will make up for my less than regular attendance at church when the time comes for me to be judged. Anyway, I have a lot of respect for the Sororitas, especially women like Sephrina who have a sharp mind and a compassionate side on top of being deadly in a stand up fight. Definitely someone I want to have at my back&lt;br /&gt;
&lt;br /&gt;
====Magos Sarus====&lt;br /&gt;
Every team needs a cog boy. This one seems easier to deal with than most as he makes an effort to use real words most of the time and not the arcane language of his faith. I&#039;ve worked with enough now that the mechadendrites no longer creep me out. Still, they tend to have different priorities than the rest of us and their first alliegance is always to the mechanicus.&lt;br /&gt;
&lt;br /&gt;
====Tai====&lt;br /&gt;
There but for the God Emperor&#039;s grace go I. I have heard tales of investigators who stay so deep under cover for so long that they begin to truly believe in the cult they were tasked with infiltrating. It seems this man is one of those. Still, when he is not lost in an orgy of killing heretics he is remarkably erudite and I can see how the Inquisition would want to put such a man to good use. There is an old saying from the deep hive. Better he is in your hab pissing outward than outside pissing inward.&lt;br /&gt;
&lt;br /&gt;
====Sath====&lt;br /&gt;
This one&#039;s the muscle. If Dar were still alive he&#039;d eat him for breakfast but on balance this guy&#039;s the next best thing. Not what you&#039;d call a complicated man, but do you want a complicated man to be first through the breach? He is fairly civilised though for an imperial guard protege and knows when to mind his manners. I can smell the underhive on him too, which is interesting. Wonder if he joined up for a square meal a day or if he was running from something. Inclined to give him the benefit of the doubt though, I know what life&#039;s like down there.&lt;br /&gt;
&lt;br /&gt;
====Marcus Frey====&lt;br /&gt;
An Interrogator, so being groomed by our Inquisitor as her deputy. Someone else gets to make the decisions which get people killed instead of me this time. A Commissar by trade, and he looks better in the uniform than I did, though not by much. While I don&#039;t entirely agree with his leadership style, or his interrogation techniques, I can&#039;t deny he gets results. It&#039;s just when I get results nobody has to come in with a mop and bucket to wipe the blood off the floor afterwards.&lt;br /&gt;
&lt;br /&gt;
====Additional Entries====&lt;br /&gt;
Addendum. I have seen it in the faces and heard it in the unsaid words of my colleagues. Some of them consider me lax in my ablutions, or even unclean. While I follow the Imperial Guard washing regime every day I fear that I have no hope of joining the ranks of the lily white soap smelling hive elite. When you grow up so deep in the hive that the very air is laced with a thousand forms of pollutant then the filth becomes a part of you that can no more be removed than your skin cn be taken off, scrubbed and sewn back on again (yes I am aware that some within the Inquisition have the skill with Biomancy to do such a thing). Still, anywhere below the middle hive a clean face is a dead giveaway one does not belong.&lt;/div&gt;</summary>
		<author><name>Mr The Geoff</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ziapatra&amp;diff=198614</id>
		<title>Ziapatra</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ziapatra&amp;diff=198614"/>
		<updated>2012-01-07T11:03:37Z</updated>

		<summary type="html">&lt;p&gt;Mr The Geoff: /* Combat Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[Tyrant_Star_Conspiracy|the main page]]&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
Zia is Scintillan, from the lower reaches of Hive Tarsus and was born into an Arbites family so her early years in the Arbites were spent quelling food riots and pushing back abhuman incursions before her precinct was finally abandoned to the underhive. Her parents were lost in the rearguard action that led up to this. Before the Arbites could reassign her elsewhere the Inquisition picked her up - people with no emotional ties and a strong hatred of mutants and other scum hold a certain attraction to the inquisition. Highlights of her career include accidentally shooting one of her cadre for cowardice (was supposed to be a warning shot but I rolled a critical fumble and the GM ruled the bullet hit), surviving a daemon encounter (by running and then telling the naval vessel who brought her to nuke the site from orbit) and masquerading as a commissar to &#039;borrow&#039; an Imperial Guard unit (she kept the hat for reasons best left unsaid for now). She also had an unlikely romantic entanglement with the Cadian guardsman in her cell. Unlikely as his taste was more for women who can bench press artillery shells and hers was more for men who use a knife and fork to eat. He did like it when she wore the Commissar&#039;s hat though. She was eventually put out to grass in a high ranking Arbites position on a planet I don&#039;t remember the name of where the entire Arbites presence had been wiped out by an uprising and so needed replacement. Of course one never retires from the Inquisition so a newly minted Inquisitor browsing the Ordo Hereticus files may just find her name on the inactive list.&lt;br /&gt;
&lt;br /&gt;
Appearance wise she is petite, unthreatening and quite attractive, though somehow years of scrubbing still hasn&#039;t quite removed the grime of lower Hive Tarsus from her skin (Quirk: Grimy skin). However when she wants to look threatening she finds a suit of carapace armour and a power maul help overcome her less than intimidating apperance. Her weapons and armour are worn from years of use, in fact they were worn long before Zia got hold of them. &amp;quot;From my cold dead fingers&amp;quot; are five words you should never say to Zia when pointing a shiny weapon at her. She will take you up on the offer. The carapace armour was clearly not original arbites issue, as the arbites colours of black and red have only been painted on. Various scratches show the previous colours the armour has been thoughout it&#039;s history... Inquisitorial black, Cadian green, the dark blue of some planet&#039;s PDF&lt;br /&gt;
&lt;br /&gt;
Her view broadly aligns with our illustrious inquisitor though over the years she has come to accept that sanctioned psykers are inordinately useful, and grudgingly accepts that sometimes you need to make a deal with criminals not just shoot them in the head.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Character Name !! Player Name !! Career Path !! Ascended Career !! Rank !! Experience&lt;br /&gt;
|-&lt;br /&gt;
| Ziapatra &amp;quot;Zia&amp;quot; Dar || Mr The Geoff || Arbitrator || Judge  || 10 || 16,850 spent 150 unspent&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Home World !! Background Package !! Transition Package !! N/A !! N/A !! N/A&lt;br /&gt;
|-&lt;br /&gt;
| Hive Tarsus, Scintilla || None || Groomed For Command || - || - || -&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship!! Wounds !! Fate !! Insanity !! Corruption&lt;br /&gt;
|-http://wiki.rpg.net/skins/common/images/button_bold.png&lt;br /&gt;
| 41 || 45 || 31 || 43 || 31 || 46 || 42 || 46 || 54 || 20 || 3 || 30 || 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
* Charm +20&lt;br /&gt;
* Command +20&lt;br /&gt;
* Common Lore (Adeptus Arbites) +10&lt;br /&gt;
* Common Lore (Administratum)&lt;br /&gt;
* Common Lore (Imperium)&lt;br /&gt;
* Concealment&lt;br /&gt;
* Deceive&lt;br /&gt;
* Disguise&lt;br /&gt;
* Dodge&lt;br /&gt;
* Literacy&lt;br /&gt;
* Logic&lt;br /&gt;
* Scholastic Lore (Judgement) +20&lt;br /&gt;
* Scholastic Lore (Tactica Imperialis)&lt;br /&gt;
* Scrutiny +10&lt;br /&gt;
* Search +20&lt;br /&gt;
* Secret Tongue (Throne Agent)&lt;br /&gt;
* Security&lt;br /&gt;
* Shadowing&lt;br /&gt;
* Silent Move&lt;br /&gt;
* Speak Language (Low Gothic)&lt;br /&gt;
* Speak Language (High Gothic)&lt;br /&gt;
* Speak language ( Hive Tarsus Dialect)&lt;br /&gt;
* Tech Use&lt;br /&gt;
* Tracking +10&lt;br /&gt;
&lt;br /&gt;
== Talents ==&lt;br /&gt;
* &#039;&#039;&#039;Quick Draw&#039;&#039;&#039;&lt;br /&gt;
** Ready as a Free Action&lt;br /&gt;
* &#039;&#039;&#039;Disarm&#039;&#039;&#039;&lt;br /&gt;
** Opposed WS test to disarm opponent&lt;br /&gt;
* &#039;&#039;&#039;Takedown&#039;&#039;&#039;&lt;br /&gt;
** Can attempt to stun opponent for 1 round as a half action&lt;br /&gt;
* &#039;&#039;&#039;Peer (Adeptus Arbites)&#039;&#039;&#039;&lt;br /&gt;
** +10 bonus to Fellowship tests&lt;br /&gt;
* &#039;&#039;&#039;Peer (Government)&#039;&#039;&#039;&lt;br /&gt;
** +10 bonus to Fellowship tests&lt;br /&gt;
* &#039;&#039;&#039;Peer (Enforcers)&#039;&#039;&#039;&lt;br /&gt;
** +10 bonus to Fellowship tests&lt;br /&gt;
* &#039;&#039;&#039;Peer (Hivers)&#039;&#039;&#039;&lt;br /&gt;
** +10 bonus to Fellowship tests&lt;br /&gt;
* &#039;&#039;&#039;Good Reputation (Adeptus Arbites)&#039;&#039;&#039;&lt;br /&gt;
** +10 bonus to Fellowship tests (+20 when combined with Peer)&lt;br /&gt;
* &#039;&#039;&#039;Ambidexterous&#039;&#039;&#039;&lt;br /&gt;
** No penalty for making attacks with secondary hand (still take penalties for using both in same round)&lt;br /&gt;
* &#039;&#039;&#039;Total Recall&#039;&#039;&#039;&lt;br /&gt;
** Automatically remember any trivial fact or information. Intelligence test to remember detailed or obscure info&lt;br /&gt;
* &#039;&#039;&#039;Air of Authority&#039;&#039;&#039;&lt;br /&gt;
** Can use Command on 1d10+Fel targets&lt;br /&gt;
** Can use command on targets not under your authority at -10 penalty&lt;br /&gt;
* &#039;&#039;&#039;Talented (Interrogation)&#039;&#039;&#039;&lt;br /&gt;
** +10 to all Interrogation tests (stacks with other bonuses)&lt;br /&gt;
* &#039;&#039;&#039;Basic Weapon Training (SP)&#039;&#039;&#039;&lt;br /&gt;
** Trained to use all Basic (SP) Weapons&lt;br /&gt;
* &#039;&#039;&#039;Melee Weapon Training (Shock) (Power)&#039;&#039;&#039;&lt;br /&gt;
** Trined to use all Shock &amp;amp; Power Melee weapons&lt;br /&gt;
* &#039;&#039;&#039;Pistol Expertise&#039;&#039;&#039;&lt;br /&gt;
** Trained to use Pistol (Bolt, Flame, Las, Launcher, Melta, Plasma, Primitive, SP)&lt;br /&gt;
* &#039;&#039;&#039;Sound Constitution (8)&#039;&#039;&#039;&lt;br /&gt;
** 8 extra wounds&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
* &#039;&#039;&#039;Accustomed To Crowds&#039;&#039;&#039; - Crowds are not difficult terrain. No penalty to Ag tests running/charging through crowds&lt;br /&gt;
* &#039;&#039;&#039;Hivebound&#039;&#039;&#039; - -10 to Survival, -5 to all int tests outside of a &#039;proper hab&#039;&lt;br /&gt;
* &#039;&#039;&#039;Wary&#039;&#039;&#039; - +1 to Initiative&lt;br /&gt;
&lt;br /&gt;
==Ascended Traits==&lt;br /&gt;
* &#039;&#039;&#039;Imperial Authority&#039;&#039;&#039; - Can issue orders to up to 10xWP Imperial Citizens. +30 WP test to avoid obeying. +0 test if in Arbites Carapace and showing badge&lt;br /&gt;
* &#039;&#039;&#039;Hammer of Heretics&#039;&#039;&#039; - +20 to Intimidate &amp;amp; Interrogation vs heretics, extra +10 for heretics who are Imperial Citizens&lt;br /&gt;
&lt;br /&gt;
==Combat Stats==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Name !! Skill !! Class !! Range !! Rate of Fire !! Damage !! Penetration !! Clip !! Reload !! Special !! Weight !! Rarity&lt;br /&gt;
|-&lt;br /&gt;
! Power Maul (Low) !! 41 !! Melee !! n/a !! n/a !! 1d10+3 I !! 0 !! n/a !! n/a !! Shocking !! 3KG !! &lt;br /&gt;
|-&lt;br /&gt;
! Power Maul (High) !! 41 !! Melee !! n/a !! n/a !! 1d10+8 I !! 5 !! n/a !! n/a !! power Field !! 3KG !! &lt;br /&gt;
|-&lt;br /&gt;
! GQ Combat Shotgun (Amputator Shells) !! 45 !! Basic !! 30M !! s/3/- !! 1d10+6 I !! 0 !! 18 !! Full !! Reliable, Fire Selector, Vox Operated, Scatter !! 9KG !! &lt;br /&gt;
|-&lt;br /&gt;
! GQ Combat Shotgun (Inferno Shells) !! 45 !! Basic !! 30M !! s/3/- !! 1d10+4 E !! 0 !! 18 !! Full !! Reliable, Fire Selector, Vox Operated, Scatter, make ag check or catch fire !! 9KG !! &lt;br /&gt;
|-&lt;br /&gt;
! GQ Combat Shotgun (Executioner Shells) !! 45 !! Basic !! 30M !! s/-/- !! 1d10+8 I !! 1 !! 18 !! Full !! Reliable, Fire Selector, Vox Operated, reroll misses up to standard range, ignore cover !! 9KG !! &lt;br /&gt;
|-&lt;br /&gt;
! Creed 9 !! 45 !! Basic !! 50M !! s/3/10 !! 1d10+3 !! 3 !! 35 !! Full !! Silencer, manstopper rounds !! 3.6KG !! &lt;br /&gt;
|-&lt;br /&gt;
! BQ Plasma Pistol !! 45 !! Basic !! 30M !! s/-/- !! 1d10+6 E !! 6 !! 10 !! 4Full !! Recharge, Overheats, Reliable, BQ (never jams) !! 4KG !! &lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Initiative Bonus:&#039;&#039;&#039; 4&lt;br /&gt;
* &#039;&#039;&#039;Movement:&#039;&#039;&#039; 3/6/9/18&lt;br /&gt;
* &#039;&#039;&#039;Wounds:&#039;&#039;&#039; 20&lt;br /&gt;
* &#039;&#039;&#039;TB:&#039;&#039;&#039; 4&lt;br /&gt;
* &#039;&#039;&#039;Armor:&#039;&#039;&#039; 7 (carapace) or 3 (bodyglove)&lt;br /&gt;
* &#039;&#039;&#039;Dodge:&#039;&#039;&#039; 31&lt;br /&gt;
* &#039;&#039;&#039;Parry:&#039;&#039;&#039; 41&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
=== Bionics ===&lt;br /&gt;
* &#039;&#039;&#039;Equipment name&#039;&#039;&#039; &lt;br /&gt;
** &#039;&#039;Equipment description&#039;&#039;&lt;br /&gt;
*** No, it&#039;s all Zia! Somehow she&#039;s never been broken enough to need replacement parts&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
* &#039;&#039;&#039;Lawgiver&#039;&#039;&#039;&lt;br /&gt;
** Good quality combat shotgun with fire selector, melee attachment mounted lamp pack &amp;amp; vox operation&lt;br /&gt;
** loadout is Amputator, Inferno &amp;amp; Executioner Shells&lt;br /&gt;
*** A ridiculously bulky and imposing weapon. The vox operation is used to operate the fire selector and rate of fire selector only. Designed to repeat back the ammunition and fire choice e.g. &amp;quot;inferno shells, burst fire&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Power Maul&#039;&#039;&#039;&lt;br /&gt;
** Just a standard arbites pattern power maul&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hax-Orthlack Creed-9 Compact Autogun&#039;&#039;&#039;&lt;br /&gt;
** Silencer and telescopic sight&lt;br /&gt;
** more compact and easily concealed than a standard autogun&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Plasma Pistol&#039;&#039;&#039;&lt;br /&gt;
** Best Quality&lt;br /&gt;
** As best quality weapons never jam, hopefully unlike normal plasma pistols this one will never blow up in her hand&lt;br /&gt;
*** Zia&#039;s favourite tactic in close combat is to wield her plasma pistol and power maul an alternate between the weapons, striking with the power maul while the pistol recharges&lt;br /&gt;
&lt;br /&gt;
=== Armour ===&lt;br /&gt;
* &#039;&#039;&#039;BQ Storm Trooper carapace&#039;&#039;&#039;&lt;br /&gt;
** GQ Photo Visor mounted in helmet granting dark sight and immunity to photon flash grenades&lt;br /&gt;
** 7AP to all locations&lt;br /&gt;
*** custom made for Zia&#039;s small frame&lt;br /&gt;
*** slightly battered&lt;br /&gt;
*** currently painted in Arbites livery&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Armoured Body Glove&#039;&#039;&#039;&lt;br /&gt;
** 3AP to all except head&lt;br /&gt;
*** worn under uniform in social situations&lt;br /&gt;
&lt;br /&gt;
=== Force Field ===&lt;br /&gt;
* &#039;&#039;&#039;Field Name&#039;&#039;&#039;&lt;br /&gt;
** Field type&lt;br /&gt;
** Protection Rating&lt;br /&gt;
** Fails only on a (insert number here)&lt;br /&gt;
*** Force fields are for wimps, real throne agents have scars&lt;br /&gt;
&lt;br /&gt;
=== Other Equipment ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Chrono&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Arbitrator ID&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Arbitrator Uniform&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Dress Uniform&#039;&#039;&#039;&lt;br /&gt;
** more gold frogging, lanyards, piping etc than is strictly tasteful&lt;br /&gt;
* &#039;&#039;&#039;Microbead&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Dataslate&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Pict Recorder&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Respirator&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Lamp Pack&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Cable Ties&#039;&#039;&#039;&lt;br /&gt;
** For use in restraining suspects&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;One Ork Toof&#039;&#039;&#039;&lt;br /&gt;
** matches a bite mark on her left forearm&lt;br /&gt;
* &#039;&#039;&#039;Commissar&#039;s Hat&#039;&#039;&#039;&lt;br /&gt;
** Don&#039;t Ask&lt;br /&gt;
* &#039;&#039;&#039;Cadian Issue Iron Rations&#039;&#039;&#039;&lt;br /&gt;
** 30 years old, still tastes the same&lt;br /&gt;
** You&#039;ll never be hungry with Cadian rations to hand, just the smell is enough to take away all feelings of hunger&lt;br /&gt;
* &#039;&#039;&#039;Prometheum can with &#039;Edna&#039; scrawled on the outside&#039;&#039;&#039;&lt;br /&gt;
** Inside is a dwindling supply of Rotgut which smells of prometheum - an acquired taste but one which lingers.&lt;/div&gt;</summary>
		<author><name>Mr The Geoff</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ziapatra&amp;diff=198602</id>
		<title>Ziapatra</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ziapatra&amp;diff=198602"/>
		<updated>2012-01-07T09:07:15Z</updated>

		<summary type="html">&lt;p&gt;Mr The Geoff: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[Tyrant_Star_Conspiracy|the main page]]&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
Zia is Scintillan, from the lower reaches of Hive Tarsus and was born into an Arbites family so her early years in the Arbites were spent quelling food riots and pushing back abhuman incursions before her precinct was finally abandoned to the underhive. Her parents were lost in the rearguard action that led up to this. Before the Arbites could reassign her elsewhere the Inquisition picked her up - people with no emotional ties and a strong hatred of mutants and other scum hold a certain attraction to the inquisition. Highlights of her career include accidentally shooting one of her cadre for cowardice (was supposed to be a warning shot but I rolled a critical fumble and the GM ruled the bullet hit), surviving a daemon encounter (by running and then telling the naval vessel who brought her to nuke the site from orbit) and masquerading as a commissar to &#039;borrow&#039; an Imperial Guard unit (she kept the hat for reasons best left unsaid for now). She also had an unlikely romantic entanglement with the Cadian guardsman in her cell. Unlikely as his taste was more for women who can bench press artillery shells and hers was more for men who use a knife and fork to eat. He did like it when she wore the Commissar&#039;s hat though. She was eventually put out to grass in a high ranking Arbites position on a planet I don&#039;t remember the name of where the entire Arbites presence had been wiped out by an uprising and so needed replacement. Of course one never retires from the Inquisition so a newly minted Inquisitor browsing the Ordo Hereticus files may just find her name on the inactive list.&lt;br /&gt;
&lt;br /&gt;
Appearance wise she is petite, unthreatening and quite attractive, though somehow years of scrubbing still hasn&#039;t quite removed the grime of lower Hive Tarsus from her skin (Quirk: Grimy skin). However when she wants to look threatening she finds a suit of carapace armour and a power maul help overcome her less than intimidating apperance. Her weapons and armour are worn from years of use, in fact they were worn long before Zia got hold of them. &amp;quot;From my cold dead fingers&amp;quot; are five words you should never say to Zia when pointing a shiny weapon at her. She will take you up on the offer. The carapace armour was clearly not original arbites issue, as the arbites colours of black and red have only been painted on. Various scratches show the previous colours the armour has been thoughout it&#039;s history... Inquisitorial black, Cadian green, the dark blue of some planet&#039;s PDF&lt;br /&gt;
&lt;br /&gt;
Her view broadly aligns with our illustrious inquisitor though over the years she has come to accept that sanctioned psykers are inordinately useful, and grudgingly accepts that sometimes you need to make a deal with criminals not just shoot them in the head.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Character Name !! Player Name !! Career Path !! Ascended Career !! Rank !! Experience&lt;br /&gt;
|-&lt;br /&gt;
| Ziapatra &amp;quot;Zia&amp;quot; Dar || Mr The Geoff || Arbitrator || Judge  || 10 || 16,850 spent 150 unspent&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Home World !! Background Package !! Transition Package !! N/A !! N/A !! N/A&lt;br /&gt;
|-&lt;br /&gt;
| Hive Tarsus, Scintilla || None || Groomed For Command || - || - || -&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship!! Wounds !! Fate !! Insanity !! Corruption&lt;br /&gt;
|-http://wiki.rpg.net/skins/common/images/button_bold.png&lt;br /&gt;
| 41 || 45 || 31 || 43 || 31 || 46 || 42 || 46 || 54 || 20 || 3 || 30 || 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
* Charm +20&lt;br /&gt;
* Command +20&lt;br /&gt;
* Common Lore (Adeptus Arbites) +10&lt;br /&gt;
* Common Lore (Administratum)&lt;br /&gt;
* Common Lore (Imperium)&lt;br /&gt;
* Concealment&lt;br /&gt;
* Deceive&lt;br /&gt;
* Disguise&lt;br /&gt;
* Dodge&lt;br /&gt;
* Literacy&lt;br /&gt;
* Logic&lt;br /&gt;
* Scholastic Lore (Judgement) +20&lt;br /&gt;
* Scholastic Lore (Tactica Imperialis)&lt;br /&gt;
* Scrutiny +10&lt;br /&gt;
* Search +20&lt;br /&gt;
* Secret Tongue (Throne Agent)&lt;br /&gt;
* Security&lt;br /&gt;
* Shadowing&lt;br /&gt;
* Silent Move&lt;br /&gt;
* Speak Language (Low Gothic)&lt;br /&gt;
* Speak Language (High Gothic)&lt;br /&gt;
* Speak language ( Hive Tarsus Dialect)&lt;br /&gt;
* Tech Use&lt;br /&gt;
* Tracking +10&lt;br /&gt;
&lt;br /&gt;
== Talents ==&lt;br /&gt;
* &#039;&#039;&#039;Quick Draw&#039;&#039;&#039;&lt;br /&gt;
** Ready as a Free Action&lt;br /&gt;
* &#039;&#039;&#039;Disarm&#039;&#039;&#039;&lt;br /&gt;
** Opposed WS test to disarm opponent&lt;br /&gt;
* &#039;&#039;&#039;Takedown&#039;&#039;&#039;&lt;br /&gt;
** Can attempt to stun opponent for 1 round as a half action&lt;br /&gt;
* &#039;&#039;&#039;Peer (Adeptus Arbites)&#039;&#039;&#039;&lt;br /&gt;
** +10 bonus to Fellowship tests&lt;br /&gt;
* &#039;&#039;&#039;Peer (Government)&#039;&#039;&#039;&lt;br /&gt;
** +10 bonus to Fellowship tests&lt;br /&gt;
* &#039;&#039;&#039;Peer (Enforcers)&#039;&#039;&#039;&lt;br /&gt;
** +10 bonus to Fellowship tests&lt;br /&gt;
* &#039;&#039;&#039;Peer (Hivers)&#039;&#039;&#039;&lt;br /&gt;
** +10 bonus to Fellowship tests&lt;br /&gt;
* &#039;&#039;&#039;Good Reputation (Adeptus Arbites)&#039;&#039;&#039;&lt;br /&gt;
** +10 bonus to Fellowship tests (+20 when combined with Peer)&lt;br /&gt;
* &#039;&#039;&#039;Ambidexterous&#039;&#039;&#039;&lt;br /&gt;
** No penalty for making attacks with secondary hand (still take penalties for using both in same round)&lt;br /&gt;
* &#039;&#039;&#039;Total Recall&#039;&#039;&#039;&lt;br /&gt;
** Automatically remember any trivial fact or information. Intelligence test to remember detailed or obscure info&lt;br /&gt;
* &#039;&#039;&#039;Air of Authority&#039;&#039;&#039;&lt;br /&gt;
** Can use Command on 1d10+Fel targets&lt;br /&gt;
** Can use command on targets not under your authority at -10 penalty&lt;br /&gt;
* &#039;&#039;&#039;Talented (Interrogation)&#039;&#039;&#039;&lt;br /&gt;
** +10 to all Interrogation tests (stacks with other bonuses)&lt;br /&gt;
* &#039;&#039;&#039;Basic Weapon Training (SP)&#039;&#039;&#039;&lt;br /&gt;
** Trained to use all Basic (SP) Weapons&lt;br /&gt;
* &#039;&#039;&#039;Melee Weapon Training (Shock) (Power)&#039;&#039;&#039;&lt;br /&gt;
** Trined to use all Shock &amp;amp; Power Melee weapons&lt;br /&gt;
* &#039;&#039;&#039;Pistol Expertise&#039;&#039;&#039;&lt;br /&gt;
** Trained to use Pistol (Bolt, Flame, Las, Launcher, Melta, Plasma, Primitive, SP)&lt;br /&gt;
* &#039;&#039;&#039;Sound Constitution (8)&#039;&#039;&#039;&lt;br /&gt;
** 8 extra wounds&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
* &#039;&#039;&#039;Accustomed To Crowds&#039;&#039;&#039; - Crowds are not difficult terrain. No penalty to Ag tests running/charging through crowds&lt;br /&gt;
* &#039;&#039;&#039;Hivebound&#039;&#039;&#039; - -10 to Survival, -5 to all int tests outside of a &#039;proper hab&#039;&lt;br /&gt;
* &#039;&#039;&#039;Wary&#039;&#039;&#039; - +1 to Initiative&lt;br /&gt;
&lt;br /&gt;
==Ascended Traits==&lt;br /&gt;
* &#039;&#039;&#039;Imperial Authority&#039;&#039;&#039; - Can issue orders to up to 10xWP Imperial Citizens. +30 WP test to avoid obeying. +0 test if in Arbites Carapace and showing badge&lt;br /&gt;
* &#039;&#039;&#039;Hammer of Heretics&#039;&#039;&#039; - +20 to Intimidate &amp;amp; Interrogation vs heretics, extra +10 for heretics who are Imperial Citizens&lt;br /&gt;
&lt;br /&gt;
==Combat Stats==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Name !! Skill !! Class !! Range !! Rate of Fire !! Damage !! Penetration !! Clip !! Reload !! Special !! Weight !! Rarity&lt;br /&gt;
|-&lt;br /&gt;
! Power Maul (Low) !! Melee !! Shock !! n/a !! n/a !! 1d10 I !! 0 !! n/a !! n/a !! Shocking !! 3KG !! &lt;br /&gt;
|-&lt;br /&gt;
! Power Maul (High) !! Melee !! Power !! n/a !! n/a !! 1d10+5 I !! 5 !! n/a !! n/a !! power Field !! 3KG !! &lt;br /&gt;
|-&lt;br /&gt;
! GQ Combat Shotgun (Amputator Shells) !! Basic !! SP !! 30M !! s/3/- !! 1d10+6 I !! 0 !! 18 !! Full !! Reliable, Fire Selector, Vox Operated, Scatter !! 9KG !! &lt;br /&gt;
|-&lt;br /&gt;
! GQ Combat Shotgun (Inferno Shells) !! Basic !! SP !! 30M !! s/3/- !! 1d10+4 E !! 0 !! 18 !! Full !! Reliable, Fire Selector, Vox Operated, Scatter, make ag check or catch fire !! 9KG !! &lt;br /&gt;
|-&lt;br /&gt;
! GQ Combat Shotgun (Executioner Shells) !! Basic !! SP !! 30M !! s/-/- !! 1d10+8 I !! 1 !! 18 !! Full !! Reliable, Fire Selector, Vox Operated, reroll misses up to standard range, ignore cover !! 9KG !! &lt;br /&gt;
|-&lt;br /&gt;
! Creed 9 !! Basic !! SP !! 50M !! s/3/10 !! 1d10+3 !! 3 !! 35 !! Full !! Silencer, manstopper rounds !! 3.6KG !! &lt;br /&gt;
|-&lt;br /&gt;
! BQ Plasma Pistol !! Pistol !! Plasma !! 30M !! s/-/- !! 1d10+6 E !! 6 !! 10 !! 4Full !! Recharge, Overheats, Reliable, BQ (never jams) !! 4KG !! &lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Initiative Bonus:&#039;&#039;&#039; 4&lt;br /&gt;
* &#039;&#039;&#039;Movement:&#039;&#039;&#039; 3/6/9/18&lt;br /&gt;
* &#039;&#039;&#039;Wounds:&#039;&#039;&#039; 20&lt;br /&gt;
* &#039;&#039;&#039;TB:&#039;&#039;&#039; 4&lt;br /&gt;
* &#039;&#039;&#039;Armor:&#039;&#039;&#039; 7 (carapace) or 3 (bodyglove)&lt;br /&gt;
* &#039;&#039;&#039;Dodge:&#039;&#039;&#039; 31&lt;br /&gt;
* &#039;&#039;&#039;Parry:&#039;&#039;&#039; 41&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
=== Bionics ===&lt;br /&gt;
* &#039;&#039;&#039;Equipment name&#039;&#039;&#039; &lt;br /&gt;
** &#039;&#039;Equipment description&#039;&#039;&lt;br /&gt;
*** No, it&#039;s all Zia! Somehow she&#039;s never been broken enough to need replacement parts&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
* &#039;&#039;&#039;Lawgiver&#039;&#039;&#039;&lt;br /&gt;
** Good quality combat shotgun with fire selector, melee attachment mounted lamp pack &amp;amp; vox operation&lt;br /&gt;
** loadout is Amputator, Inferno &amp;amp; Executioner Shells&lt;br /&gt;
*** A ridiculously bulky and imposing weapon. The vox operation is used to operate the fire selector and rate of fire selector only. Designed to repeat back the ammunition and fire choice e.g. &amp;quot;inferno shells, burst fire&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Power Maul&#039;&#039;&#039;&lt;br /&gt;
** Just a standard arbites pattern power maul&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hax-Orthlack Creed-9 Compact Autogun&#039;&#039;&#039;&lt;br /&gt;
** Silencer and telescopic sight&lt;br /&gt;
** more compact and easily concealed than a standard autogun&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Plasma Pistol&#039;&#039;&#039;&lt;br /&gt;
** Best Quality&lt;br /&gt;
** As best quality weapons never jam, hopefully unlike normal plasma pistols this one will never blow up in her hand&lt;br /&gt;
*** Zia&#039;s favourite tactic in close combat is to wield her plasma pistol and power maul an alternate between the weapons, striking with the power maul while the pistol recharges&lt;br /&gt;
&lt;br /&gt;
=== Armour ===&lt;br /&gt;
* &#039;&#039;&#039;BQ Storm Trooper carapace&#039;&#039;&#039;&lt;br /&gt;
** GQ Photo Visor mounted in helmet granting dark sight and immunity to photon flash grenades&lt;br /&gt;
** 7AP to all locations&lt;br /&gt;
*** custom made for Zia&#039;s small frame&lt;br /&gt;
*** slightly battered&lt;br /&gt;
*** currently painted in Arbites livery&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Armoured Body Glove&#039;&#039;&#039;&lt;br /&gt;
** 3AP to all except head&lt;br /&gt;
*** worn under uniform in social situations&lt;br /&gt;
&lt;br /&gt;
=== Force Field ===&lt;br /&gt;
* &#039;&#039;&#039;Field Name&#039;&#039;&#039;&lt;br /&gt;
** Field type&lt;br /&gt;
** Protection Rating&lt;br /&gt;
** Fails only on a (insert number here)&lt;br /&gt;
*** Force fields are for wimps, real throne agents have scars&lt;br /&gt;
&lt;br /&gt;
=== Other Equipment ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Chrono&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Arbitrator ID&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Arbitrator Uniform&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Dress Uniform&#039;&#039;&#039;&lt;br /&gt;
** more gold frogging, lanyards, piping etc than is strictly tasteful&lt;br /&gt;
* &#039;&#039;&#039;Microbead&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Dataslate&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Pict Recorder&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Respirator&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Lamp Pack&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Cable Ties&#039;&#039;&#039;&lt;br /&gt;
** For use in restraining suspects&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;One Ork Toof&#039;&#039;&#039;&lt;br /&gt;
** matches a bite mark on her left forearm&lt;br /&gt;
* &#039;&#039;&#039;Commissar&#039;s Hat&#039;&#039;&#039;&lt;br /&gt;
** Don&#039;t Ask&lt;br /&gt;
* &#039;&#039;&#039;Cadian Issue Iron Rations&#039;&#039;&#039;&lt;br /&gt;
** 30 years old, still tastes the same&lt;br /&gt;
** You&#039;ll never be hungry with Cadian rations to hand, just the smell is enough to take away all feelings of hunger&lt;br /&gt;
* &#039;&#039;&#039;Prometheum can with &#039;Edna&#039; scrawled on the outside&#039;&#039;&#039;&lt;br /&gt;
** Inside is a dwindling supply of Rotgut which smells of prometheum - an acquired taste but one which lingers.&lt;/div&gt;</summary>
		<author><name>Mr The Geoff</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ziapatra&amp;diff=198601</id>
		<title>Ziapatra</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ziapatra&amp;diff=198601"/>
		<updated>2012-01-07T09:06:52Z</updated>

		<summary type="html">&lt;p&gt;Mr The Geoff: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[Tyrant_Star_Conspiracy|the main page]]&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
Zia is Scintillan, from the lower reaches of Hive Tarsus and was born into an Arbites family so her early years in the Arbites were spent quelling food riots and pushing back abhuman incursions before her precinct was finally abandoned to the underhive. Her parents were lost in the rearguard action that led up to this. Before the Arbites could reassign her elsewhere the Inquisition picked her up - people with no emotional ties and a strong hatred of mutants and other scum hold a certain attraction to the inquisition. Highlights of her career include accidentally shooting one of her cadre for cowardice (was supposed to be a warning shot but I rolled a critical fumble and the GM ruled the bullet hit), surviving a daemon encounter (by running and then telling the naval vessel who brought her to nuke the site from orbit) and masquerading as a commissar to &#039;borrow&#039; an Imperial Guard unit (she kept the hat for reasons best left unsaid for now). She also had an unlikely romantic entanglement with the Cadian guardsman in her cell. Unlikely as his taste was more for women who can bench press artillery shells and hers was more for men who use a knife and fork to eat. He did like it when she wore the Commissar&#039;s hat though. She was eventually put out to grass in a high ranking Arbites position on a planet I don&#039;t remember the name of where the entire Arbites presence had been wiped out by an uprising and so needed replacement. Of course one never retires from the Inquisition so a newly minted Inquisitor browsing the Ordo Hereticus files may just find her name on the inactive list.&lt;br /&gt;
&lt;br /&gt;
 Appearance wise she is petite, unthreatening and quite attractive, though somehow years of scrubbing still hasn&#039;t quite removed the grime of lower Hive Tarsus from her skin (Quirk: Grimy skin). However when she wants to look threatening she finds a suit of carapace armour and a power maul help overcome her less than intimidating apperance. Her weapons and armour are worn from years of use, in fact they were worn long before Zia got hold of them. &amp;quot;From my cold dead fingers&amp;quot; are five words you should never say to Zia when pointing a shiny weapon at her. She will take you up on the offer. The carapace armour was clearly not original arbites issue, as the arbites colours of black and red have only been painted on. Various scratches show the previous colours the armour has been thoughout it&#039;s history... Inquisitorial black, Cadian green, the dark blue of some planet&#039;s PDF&lt;br /&gt;
&lt;br /&gt;
 Her view broadly aligns with our illustrious inquisitor though over the years she has come to accept that sanctioned psykers are inordinately useful, and grudgingly accepts that sometimes you need to make a deal with criminals not just shoot them in the head.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Character Name !! Player Name !! Career Path !! Ascended Career !! Rank !! Experience&lt;br /&gt;
|-&lt;br /&gt;
| Ziapatra &amp;quot;Zia&amp;quot; Dar || Mr The Geoff || Arbitrator || Judge  || 10 || 16,850 spent 150 unspent&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Home World !! Background Package !! Transition Package !! N/A !! N/A !! N/A&lt;br /&gt;
|-&lt;br /&gt;
| Hive Tarsus, Scintilla || None || Groomed For Command || - || - || -&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship!! Wounds !! Fate !! Insanity !! Corruption&lt;br /&gt;
|-http://wiki.rpg.net/skins/common/images/button_bold.png&lt;br /&gt;
| 41 || 45 || 31 || 43 || 31 || 46 || 42 || 46 || 54 || 20 || 3 || 30 || 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
* Charm +20&lt;br /&gt;
* Command +20&lt;br /&gt;
* Common Lore (Adeptus Arbites) +10&lt;br /&gt;
* Common Lore (Administratum)&lt;br /&gt;
* Common Lore (Imperium)&lt;br /&gt;
* Concealment&lt;br /&gt;
* Deceive&lt;br /&gt;
* Disguise&lt;br /&gt;
* Dodge&lt;br /&gt;
* Literacy&lt;br /&gt;
* Logic&lt;br /&gt;
* Scholastic Lore (Judgement) +20&lt;br /&gt;
* Scholastic Lore (Tactica Imperialis)&lt;br /&gt;
* Scrutiny +10&lt;br /&gt;
* Search +20&lt;br /&gt;
* Secret Tongue (Throne Agent)&lt;br /&gt;
* Security&lt;br /&gt;
* Shadowing&lt;br /&gt;
* Silent Move&lt;br /&gt;
* Speak Language (Low Gothic)&lt;br /&gt;
* Speak Language (High Gothic)&lt;br /&gt;
* Speak language ( Hive Tarsus Dialect)&lt;br /&gt;
* Tech Use&lt;br /&gt;
* Tracking +10&lt;br /&gt;
&lt;br /&gt;
== Talents ==&lt;br /&gt;
* &#039;&#039;&#039;Quick Draw&#039;&#039;&#039;&lt;br /&gt;
** Ready as a Free Action&lt;br /&gt;
* &#039;&#039;&#039;Disarm&#039;&#039;&#039;&lt;br /&gt;
** Opposed WS test to disarm opponent&lt;br /&gt;
* &#039;&#039;&#039;Takedown&#039;&#039;&#039;&lt;br /&gt;
** Can attempt to stun opponent for 1 round as a half action&lt;br /&gt;
* &#039;&#039;&#039;Peer (Adeptus Arbites)&#039;&#039;&#039;&lt;br /&gt;
** +10 bonus to Fellowship tests&lt;br /&gt;
* &#039;&#039;&#039;Peer (Government)&#039;&#039;&#039;&lt;br /&gt;
** +10 bonus to Fellowship tests&lt;br /&gt;
* &#039;&#039;&#039;Peer (Enforcers)&#039;&#039;&#039;&lt;br /&gt;
** +10 bonus to Fellowship tests&lt;br /&gt;
* &#039;&#039;&#039;Peer (Hivers)&#039;&#039;&#039;&lt;br /&gt;
** +10 bonus to Fellowship tests&lt;br /&gt;
* &#039;&#039;&#039;Good Reputation (Adeptus Arbites)&#039;&#039;&#039;&lt;br /&gt;
** +10 bonus to Fellowship tests (+20 when combined with Peer)&lt;br /&gt;
* &#039;&#039;&#039;Ambidexterous&#039;&#039;&#039;&lt;br /&gt;
** No penalty for making attacks with secondary hand (still take penalties for using both in same round)&lt;br /&gt;
* &#039;&#039;&#039;Total Recall&#039;&#039;&#039;&lt;br /&gt;
** Automatically remember any trivial fact or information. Intelligence test to remember detailed or obscure info&lt;br /&gt;
* &#039;&#039;&#039;Air of Authority&#039;&#039;&#039;&lt;br /&gt;
** Can use Command on 1d10+Fel targets&lt;br /&gt;
** Can use command on targets not under your authority at -10 penalty&lt;br /&gt;
* &#039;&#039;&#039;Talented (Interrogation)&#039;&#039;&#039;&lt;br /&gt;
** +10 to all Interrogation tests (stacks with other bonuses)&lt;br /&gt;
* &#039;&#039;&#039;Basic Weapon Training (SP)&#039;&#039;&#039;&lt;br /&gt;
** Trained to use all Basic (SP) Weapons&lt;br /&gt;
* &#039;&#039;&#039;Melee Weapon Training (Shock) (Power)&#039;&#039;&#039;&lt;br /&gt;
** Trined to use all Shock &amp;amp; Power Melee weapons&lt;br /&gt;
* &#039;&#039;&#039;Pistol Expertise&#039;&#039;&#039;&lt;br /&gt;
** Trained to use Pistol (Bolt, Flame, Las, Launcher, Melta, Plasma, Primitive, SP)&lt;br /&gt;
* &#039;&#039;&#039;Sound Constitution (8)&#039;&#039;&#039;&lt;br /&gt;
** 8 extra wounds&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
* &#039;&#039;&#039;Accustomed To Crowds&#039;&#039;&#039; - Crowds are not difficult terrain. No penalty to Ag tests running/charging through crowds&lt;br /&gt;
* &#039;&#039;&#039;Hivebound&#039;&#039;&#039; - -10 to Survival, -5 to all int tests outside of a &#039;proper hab&#039;&lt;br /&gt;
* &#039;&#039;&#039;Wary&#039;&#039;&#039; - +1 to Initiative&lt;br /&gt;
&lt;br /&gt;
==Ascended Traits==&lt;br /&gt;
* &#039;&#039;&#039;Imperial Authority&#039;&#039;&#039; - Can issue orders to up to 10xWP Imperial Citizens. +30 WP test to avoid obeying. +0 test if in Arbites Carapace and showing badge&lt;br /&gt;
* &#039;&#039;&#039;Hammer of Heretics&#039;&#039;&#039; - +20 to Intimidate &amp;amp; Interrogation vs heretics, extra +10 for heretics who are Imperial Citizens&lt;br /&gt;
&lt;br /&gt;
==Combat Stats==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Name !! Skill !! Class !! Range !! Rate of Fire !! Damage !! Penetration !! Clip !! Reload !! Special !! Weight !! Rarity&lt;br /&gt;
|-&lt;br /&gt;
! Power Maul (Low) !! Melee !! Shock !! n/a !! n/a !! 1d10 I !! 0 !! n/a !! n/a !! Shocking !! 3KG !! &lt;br /&gt;
|-&lt;br /&gt;
! Power Maul (High) !! Melee !! Power !! n/a !! n/a !! 1d10+5 I !! 5 !! n/a !! n/a !! power Field !! 3KG !! &lt;br /&gt;
|-&lt;br /&gt;
! GQ Combat Shotgun (Amputator Shells) !! Basic !! SP !! 30M !! s/3/- !! 1d10+6 I !! 0 !! 18 !! Full !! Reliable, Fire Selector, Vox Operated, Scatter !! 9KG !! &lt;br /&gt;
|-&lt;br /&gt;
! GQ Combat Shotgun (Inferno Shells) !! Basic !! SP !! 30M !! s/3/- !! 1d10+4 E !! 0 !! 18 !! Full !! Reliable, Fire Selector, Vox Operated, Scatter, make ag check or catch fire !! 9KG !! &lt;br /&gt;
|-&lt;br /&gt;
! GQ Combat Shotgun (Executioner Shells) !! Basic !! SP !! 30M !! s/-/- !! 1d10+8 I !! 1 !! 18 !! Full !! Reliable, Fire Selector, Vox Operated, reroll misses up to standard range, ignore cover !! 9KG !! &lt;br /&gt;
|-&lt;br /&gt;
! Creed 9 !! Basic !! SP !! 50M !! s/3/10 !! 1d10+3 !! 3 !! 35 !! Full !! Silencer, manstopper rounds !! 3.6KG !! &lt;br /&gt;
|-&lt;br /&gt;
! BQ Plasma Pistol !! Pistol !! Plasma !! 30M !! s/-/- !! 1d10+6 E !! 6 !! 10 !! 4Full !! Recharge, Overheats, Reliable, BQ (never jams) !! 4KG !! &lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Initiative Bonus:&#039;&#039;&#039; 4&lt;br /&gt;
* &#039;&#039;&#039;Movement:&#039;&#039;&#039; 3/6/9/18&lt;br /&gt;
* &#039;&#039;&#039;Wounds:&#039;&#039;&#039; 20&lt;br /&gt;
* &#039;&#039;&#039;TB:&#039;&#039;&#039; 4&lt;br /&gt;
* &#039;&#039;&#039;Armor:&#039;&#039;&#039; 7 (carapace) or 3 (bodyglove)&lt;br /&gt;
* &#039;&#039;&#039;Dodge:&#039;&#039;&#039; 31&lt;br /&gt;
* &#039;&#039;&#039;Parry:&#039;&#039;&#039; 41&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
=== Bionics ===&lt;br /&gt;
* &#039;&#039;&#039;Equipment name&#039;&#039;&#039; &lt;br /&gt;
** &#039;&#039;Equipment description&#039;&#039;&lt;br /&gt;
*** No, it&#039;s all Zia! Somehow she&#039;s never been broken enough to need replacement parts&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
* &#039;&#039;&#039;Lawgiver&#039;&#039;&#039;&lt;br /&gt;
** Good quality combat shotgun with fire selector, melee attachment mounted lamp pack &amp;amp; vox operation&lt;br /&gt;
** loadout is Amputator, Inferno &amp;amp; Executioner Shells&lt;br /&gt;
*** A ridiculously bulky and imposing weapon. The vox operation is used to operate the fire selector and rate of fire selector only. Designed to repeat back the ammunition and fire choice e.g. &amp;quot;inferno shells, burst fire&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Power Maul&#039;&#039;&#039;&lt;br /&gt;
** Just a standard arbites pattern power maul&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hax-Orthlack Creed-9 Compact Autogun&#039;&#039;&#039;&lt;br /&gt;
** Silencer and telescopic sight&lt;br /&gt;
** more compact and easily concealed than a standard autogun&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Plasma Pistol&#039;&#039;&#039;&lt;br /&gt;
** Best Quality&lt;br /&gt;
** As best quality weapons never jam, hopefully unlike normal plasma pistols this one will never blow up in her hand&lt;br /&gt;
*** Zia&#039;s favourite tactic in close combat is to wield her plasma pistol and power maul an alternate between the weapons, striking with the power maul while the pistol recharges&lt;br /&gt;
&lt;br /&gt;
=== Armour ===&lt;br /&gt;
* &#039;&#039;&#039;BQ Storm Trooper carapace&#039;&#039;&#039;&lt;br /&gt;
** GQ Photo Visor mounted in helmet granting dark sight and immunity to photon flash grenades&lt;br /&gt;
** 7AP to all locations&lt;br /&gt;
*** custom made for Zia&#039;s small frame&lt;br /&gt;
*** slightly battered&lt;br /&gt;
*** currently painted in Arbites livery&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Armoured Body Glove&#039;&#039;&#039;&lt;br /&gt;
** 3AP to all except head&lt;br /&gt;
*** worn under uniform in social situations&lt;br /&gt;
&lt;br /&gt;
=== Force Field ===&lt;br /&gt;
* &#039;&#039;&#039;Field Name&#039;&#039;&#039;&lt;br /&gt;
** Field type&lt;br /&gt;
** Protection Rating&lt;br /&gt;
** Fails only on a (insert number here)&lt;br /&gt;
*** Force fields are for wimps, real throne agents have scars&lt;br /&gt;
&lt;br /&gt;
=== Other Equipment ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Chrono&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Arbitrator ID&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Arbitrator Uniform&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Dress Uniform&#039;&#039;&#039;&lt;br /&gt;
** more gold frogging, lanyards, piping etc than is strictly tasteful&lt;br /&gt;
* &#039;&#039;&#039;Microbead&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Dataslate&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Pict Recorder&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Respirator&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Lamp Pack&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Cable Ties&#039;&#039;&#039;&lt;br /&gt;
** For use in restraining suspects&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;One Ork Toof&#039;&#039;&#039;&lt;br /&gt;
** matches a bite mark on her left forearm&lt;br /&gt;
* &#039;&#039;&#039;Commissar&#039;s Hat&#039;&#039;&#039;&lt;br /&gt;
** Don&#039;t Ask&lt;br /&gt;
* &#039;&#039;&#039;Cadian Issue Iron Rations&#039;&#039;&#039;&lt;br /&gt;
** 30 years old, still tastes the same&lt;br /&gt;
** You&#039;ll never be hungry with Cadian rations to hand, just the smell is enough to take away all feelings of hunger&lt;br /&gt;
* &#039;&#039;&#039;Prometheum can with &#039;Edna&#039; scrawled on the outside&#039;&#039;&#039;&lt;br /&gt;
** Inside is a dwindling supply of Rotgut which smells of prometheum - an acquired taste but one which lingers.&lt;/div&gt;</summary>
		<author><name>Mr The Geoff</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ziapatra&amp;diff=198600</id>
		<title>Ziapatra</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ziapatra&amp;diff=198600"/>
		<updated>2012-01-07T09:05:22Z</updated>

		<summary type="html">&lt;p&gt;Mr The Geoff: /* Other Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[Tyrant_Star_Conspiracy|the main page]]&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Character Name !! Player Name !! Career Path !! Ascended Career !! Rank !! Experience&lt;br /&gt;
|-&lt;br /&gt;
| Ziapatra &amp;quot;Zia&amp;quot; Dar || Mr The Geoff || Arbitrator || Judge  || 10 || 16,850 spent 150 unspent&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Home World !! Background Package !! Transition Package !! N/A !! N/A !! N/A&lt;br /&gt;
|-&lt;br /&gt;
| Hive Tarsus, Scintilla || None || Groomed For Command || - || - || -&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship!! Wounds !! Fate !! Insanity !! Corruption&lt;br /&gt;
|-http://wiki.rpg.net/skins/common/images/button_bold.png&lt;br /&gt;
| 41 || 45 || 31 || 43 || 31 || 46 || 42 || 46 || 54 || 20 || 3 || 30 || 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
* Charm +20&lt;br /&gt;
* Command +20&lt;br /&gt;
* Common Lore (Adeptus Arbites) +10&lt;br /&gt;
* Common Lore (Administratum)&lt;br /&gt;
* Common Lore (Imperium)&lt;br /&gt;
* Concealment&lt;br /&gt;
* Deceive&lt;br /&gt;
* Disguise&lt;br /&gt;
* Dodge&lt;br /&gt;
* Literacy&lt;br /&gt;
* Logic&lt;br /&gt;
* Scholastic Lore (Judgement) +20&lt;br /&gt;
* Scholastic Lore (Tactica Imperialis)&lt;br /&gt;
* Scrutiny +10&lt;br /&gt;
* Search +20&lt;br /&gt;
* Secret Tongue (Throne Agent)&lt;br /&gt;
* Security&lt;br /&gt;
* Shadowing&lt;br /&gt;
* Silent Move&lt;br /&gt;
* Speak Language (Low Gothic)&lt;br /&gt;
* Speak Language (High Gothic)&lt;br /&gt;
* Speak language ( Hive Tarsus Dialect)&lt;br /&gt;
* Tech Use&lt;br /&gt;
* Tracking +10&lt;br /&gt;
&lt;br /&gt;
== Talents ==&lt;br /&gt;
* &#039;&#039;&#039;Quick Draw&#039;&#039;&#039;&lt;br /&gt;
** Ready as a Free Action&lt;br /&gt;
* &#039;&#039;&#039;Disarm&#039;&#039;&#039;&lt;br /&gt;
** Opposed WS test to disarm opponent&lt;br /&gt;
* &#039;&#039;&#039;Takedown&#039;&#039;&#039;&lt;br /&gt;
** Can attempt to stun opponent for 1 round as a half action&lt;br /&gt;
* &#039;&#039;&#039;Peer (Adeptus Arbites)&#039;&#039;&#039;&lt;br /&gt;
** +10 bonus to Fellowship tests&lt;br /&gt;
* &#039;&#039;&#039;Peer (Government)&#039;&#039;&#039;&lt;br /&gt;
** +10 bonus to Fellowship tests&lt;br /&gt;
* &#039;&#039;&#039;Peer (Enforcers)&#039;&#039;&#039;&lt;br /&gt;
** +10 bonus to Fellowship tests&lt;br /&gt;
* &#039;&#039;&#039;Peer (Hivers)&#039;&#039;&#039;&lt;br /&gt;
** +10 bonus to Fellowship tests&lt;br /&gt;
* &#039;&#039;&#039;Good Reputation (Adeptus Arbites)&#039;&#039;&#039;&lt;br /&gt;
** +10 bonus to Fellowship tests (+20 when combined with Peer)&lt;br /&gt;
* &#039;&#039;&#039;Ambidexterous&#039;&#039;&#039;&lt;br /&gt;
** No penalty for making attacks with secondary hand (still take penalties for using both in same round)&lt;br /&gt;
* &#039;&#039;&#039;Total Recall&#039;&#039;&#039;&lt;br /&gt;
** Automatically remember any trivial fact or information. Intelligence test to remember detailed or obscure info&lt;br /&gt;
* &#039;&#039;&#039;Air of Authority&#039;&#039;&#039;&lt;br /&gt;
** Can use Command on 1d10+Fel targets&lt;br /&gt;
** Can use command on targets not under your authority at -10 penalty&lt;br /&gt;
* &#039;&#039;&#039;Talented (Interrogation)&#039;&#039;&#039;&lt;br /&gt;
** +10 to all Interrogation tests (stacks with other bonuses)&lt;br /&gt;
* &#039;&#039;&#039;Basic Weapon Training (SP)&#039;&#039;&#039;&lt;br /&gt;
** Trained to use all Basic (SP) Weapons&lt;br /&gt;
* &#039;&#039;&#039;Melee Weapon Training (Shock) (Power)&#039;&#039;&#039;&lt;br /&gt;
** Trined to use all Shock &amp;amp; Power Melee weapons&lt;br /&gt;
* &#039;&#039;&#039;Pistol Expertise&#039;&#039;&#039;&lt;br /&gt;
** Trained to use Pistol (Bolt, Flame, Las, Launcher, Melta, Plasma, Primitive, SP)&lt;br /&gt;
* &#039;&#039;&#039;Sound Constitution (8)&#039;&#039;&#039;&lt;br /&gt;
** 8 extra wounds&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
* &#039;&#039;&#039;Accustomed To Crowds&#039;&#039;&#039; - Crowds are not difficult terrain. No penalty to Ag tests running/charging through crowds&lt;br /&gt;
* &#039;&#039;&#039;Hivebound&#039;&#039;&#039; - -10 to Survival, -5 to all int tests outside of a &#039;proper hab&#039;&lt;br /&gt;
* &#039;&#039;&#039;Wary&#039;&#039;&#039; - +1 to Initiative&lt;br /&gt;
&lt;br /&gt;
==Ascended Traits==&lt;br /&gt;
* &#039;&#039;&#039;Imperial Authority&#039;&#039;&#039; - Can issue orders to up to 10xWP Imperial Citizens. +30 WP test to avoid obeying. +0 test if in Arbites Carapace and showing badge&lt;br /&gt;
* &#039;&#039;&#039;Hammer of Heretics&#039;&#039;&#039; - +20 to Intimidate &amp;amp; Interrogation vs heretics, extra +10 for heretics who are Imperial Citizens&lt;br /&gt;
&lt;br /&gt;
==Combat Stats==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Name !! Skill !! Class !! Range !! Rate of Fire !! Damage !! Penetration !! Clip !! Reload !! Special !! Weight !! Rarity&lt;br /&gt;
|-&lt;br /&gt;
! Power Maul (Low) !! Melee !! Shock !! n/a !! n/a !! 1d10 I !! 0 !! n/a !! n/a !! Shocking !! 3KG !! &lt;br /&gt;
|-&lt;br /&gt;
! Power Maul (High) !! Melee !! Power !! n/a !! n/a !! 1d10+5 I !! 5 !! n/a !! n/a !! power Field !! 3KG !! &lt;br /&gt;
|-&lt;br /&gt;
! GQ Combat Shotgun (Amputator Shells) !! Basic !! SP !! 30M !! s/3/- !! 1d10+6 I !! 0 !! 18 !! Full !! Reliable, Fire Selector, Vox Operated, Scatter !! 9KG !! &lt;br /&gt;
|-&lt;br /&gt;
! GQ Combat Shotgun (Inferno Shells) !! Basic !! SP !! 30M !! s/3/- !! 1d10+4 E !! 0 !! 18 !! Full !! Reliable, Fire Selector, Vox Operated, Scatter, make ag check or catch fire !! 9KG !! &lt;br /&gt;
|-&lt;br /&gt;
! GQ Combat Shotgun (Executioner Shells) !! Basic !! SP !! 30M !! s/-/- !! 1d10+8 I !! 1 !! 18 !! Full !! Reliable, Fire Selector, Vox Operated, reroll misses up to standard range, ignore cover !! 9KG !! &lt;br /&gt;
|-&lt;br /&gt;
! Creed 9 !! Basic !! SP !! 50M !! s/3/10 !! 1d10+3 !! 3 !! 35 !! Full !! Silencer, manstopper rounds !! 3.6KG !! &lt;br /&gt;
|-&lt;br /&gt;
! BQ Plasma Pistol !! Pistol !! Plasma !! 30M !! s/-/- !! 1d10+6 E !! 6 !! 10 !! 4Full !! Recharge, Overheats, Reliable, BQ (never jams) !! 4KG !! &lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Initiative Bonus:&#039;&#039;&#039; 4&lt;br /&gt;
* &#039;&#039;&#039;Movement:&#039;&#039;&#039; 3/6/9/18&lt;br /&gt;
* &#039;&#039;&#039;Wounds:&#039;&#039;&#039; 20&lt;br /&gt;
* &#039;&#039;&#039;TB:&#039;&#039;&#039; 4&lt;br /&gt;
* &#039;&#039;&#039;Armor:&#039;&#039;&#039; 7 (carapace) or 3 (bodyglove)&lt;br /&gt;
* &#039;&#039;&#039;Dodge:&#039;&#039;&#039; 31&lt;br /&gt;
* &#039;&#039;&#039;Parry:&#039;&#039;&#039; 41&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
=== Bionics ===&lt;br /&gt;
* &#039;&#039;&#039;Equipment name&#039;&#039;&#039; &lt;br /&gt;
** &#039;&#039;Equipment description&#039;&#039;&lt;br /&gt;
*** No, it&#039;s all Zia! Somehow she&#039;s never been broken enough to need replacement parts&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
* &#039;&#039;&#039;Lawgiver&#039;&#039;&#039;&lt;br /&gt;
** Good quality combat shotgun with fire selector, melee attachment mounted lamp pack &amp;amp; vox operation&lt;br /&gt;
** loadout is Amputator, Inferno &amp;amp; Executioner Shells&lt;br /&gt;
*** A ridiculously bulky and imposing weapon. The vox operation is used to operate the fire selector and rate of fire selector only. Designed to repeat back the ammunition and fire choice e.g. &amp;quot;inferno shells, burst fire&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Power Maul&#039;&#039;&#039;&lt;br /&gt;
** Just a standard arbites pattern power maul&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hax-Orthlack Creed-9 Compact Autogun&#039;&#039;&#039;&lt;br /&gt;
** Silencer and telescopic sight&lt;br /&gt;
** more compact and easily concealed than a standard autogun&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Plasma Pistol&#039;&#039;&#039;&lt;br /&gt;
** Best Quality&lt;br /&gt;
** As best quality weapons never jam, hopefully unlike normal plasma pistols this one will never blow up in her hand&lt;br /&gt;
*** Zia&#039;s favourite tactic in close combat is to wield her plasma pistol and power maul an alternate between the weapons, striking with the power maul while the pistol recharges&lt;br /&gt;
&lt;br /&gt;
=== Armour ===&lt;br /&gt;
* &#039;&#039;&#039;BQ Storm Trooper carapace&#039;&#039;&#039;&lt;br /&gt;
** GQ Photo Visor mounted in helmet granting dark sight and immunity to photon flash grenades&lt;br /&gt;
** 7AP to all locations&lt;br /&gt;
*** custom made for Zia&#039;s small frame&lt;br /&gt;
*** slightly battered&lt;br /&gt;
*** currently painted in Arbites livery&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Armoured Body Glove&#039;&#039;&#039;&lt;br /&gt;
** 3AP to all except head&lt;br /&gt;
*** worn under uniform in social situations&lt;br /&gt;
&lt;br /&gt;
=== Force Field ===&lt;br /&gt;
* &#039;&#039;&#039;Field Name&#039;&#039;&#039;&lt;br /&gt;
** Field type&lt;br /&gt;
** Protection Rating&lt;br /&gt;
** Fails only on a (insert number here)&lt;br /&gt;
*** Force fields are for wimps, real throne agents have scars&lt;br /&gt;
&lt;br /&gt;
=== Other Equipment ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Chrono&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Arbitrator ID&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Arbitrator Uniform&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Dress Uniform&#039;&#039;&#039;&lt;br /&gt;
** more gold frogging, lanyards, piping etc than is strictly tasteful&lt;br /&gt;
* &#039;&#039;&#039;Microbead&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Dataslate&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Pict Recorder&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Respirator&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Lamp Pack&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Cable Ties&#039;&#039;&#039;&lt;br /&gt;
** For use in restraining suspects&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;One Ork Toof&#039;&#039;&#039;&lt;br /&gt;
** matches a bite mark on her left forearm&lt;br /&gt;
* &#039;&#039;&#039;Commissar&#039;s Hat&#039;&#039;&#039;&lt;br /&gt;
** Don&#039;t Ask&lt;br /&gt;
* &#039;&#039;&#039;Cadian Issue Iron Rations&#039;&#039;&#039;&lt;br /&gt;
** 30 years old, still tastes the same&lt;br /&gt;
** You&#039;ll never be hungry with Cadian rations to hand, just the smell is enough to take away all feelings of hunger&lt;br /&gt;
* &#039;&#039;&#039;Prometheum can with &#039;Edna&#039; scrawled on the outside&#039;&#039;&#039;&lt;br /&gt;
** Inside is a dwindling supply of Rotgut which smells of prometheum - an acquired taste but one which lingers.&lt;/div&gt;</summary>
		<author><name>Mr The Geoff</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ziapatra&amp;diff=198599</id>
		<title>Ziapatra</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ziapatra&amp;diff=198599"/>
		<updated>2012-01-07T09:04:21Z</updated>

		<summary type="html">&lt;p&gt;Mr The Geoff: /* Bionics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[Tyrant_Star_Conspiracy|the main page]]&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Character Name !! Player Name !! Career Path !! Ascended Career !! Rank !! Experience&lt;br /&gt;
|-&lt;br /&gt;
| Ziapatra &amp;quot;Zia&amp;quot; Dar || Mr The Geoff || Arbitrator || Judge  || 10 || 16,850 spent 150 unspent&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Home World !! Background Package !! Transition Package !! N/A !! N/A !! N/A&lt;br /&gt;
|-&lt;br /&gt;
| Hive Tarsus, Scintilla || None || Groomed For Command || - || - || -&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship!! Wounds !! Fate !! Insanity !! Corruption&lt;br /&gt;
|-http://wiki.rpg.net/skins/common/images/button_bold.png&lt;br /&gt;
| 41 || 45 || 31 || 43 || 31 || 46 || 42 || 46 || 54 || 20 || 3 || 30 || 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
* Charm +20&lt;br /&gt;
* Command +20&lt;br /&gt;
* Common Lore (Adeptus Arbites) +10&lt;br /&gt;
* Common Lore (Administratum)&lt;br /&gt;
* Common Lore (Imperium)&lt;br /&gt;
* Concealment&lt;br /&gt;
* Deceive&lt;br /&gt;
* Disguise&lt;br /&gt;
* Dodge&lt;br /&gt;
* Literacy&lt;br /&gt;
* Logic&lt;br /&gt;
* Scholastic Lore (Judgement) +20&lt;br /&gt;
* Scholastic Lore (Tactica Imperialis)&lt;br /&gt;
* Scrutiny +10&lt;br /&gt;
* Search +20&lt;br /&gt;
* Secret Tongue (Throne Agent)&lt;br /&gt;
* Security&lt;br /&gt;
* Shadowing&lt;br /&gt;
* Silent Move&lt;br /&gt;
* Speak Language (Low Gothic)&lt;br /&gt;
* Speak Language (High Gothic)&lt;br /&gt;
* Speak language ( Hive Tarsus Dialect)&lt;br /&gt;
* Tech Use&lt;br /&gt;
* Tracking +10&lt;br /&gt;
&lt;br /&gt;
== Talents ==&lt;br /&gt;
* &#039;&#039;&#039;Quick Draw&#039;&#039;&#039;&lt;br /&gt;
** Ready as a Free Action&lt;br /&gt;
* &#039;&#039;&#039;Disarm&#039;&#039;&#039;&lt;br /&gt;
** Opposed WS test to disarm opponent&lt;br /&gt;
* &#039;&#039;&#039;Takedown&#039;&#039;&#039;&lt;br /&gt;
** Can attempt to stun opponent for 1 round as a half action&lt;br /&gt;
* &#039;&#039;&#039;Peer (Adeptus Arbites)&#039;&#039;&#039;&lt;br /&gt;
** +10 bonus to Fellowship tests&lt;br /&gt;
* &#039;&#039;&#039;Peer (Government)&#039;&#039;&#039;&lt;br /&gt;
** +10 bonus to Fellowship tests&lt;br /&gt;
* &#039;&#039;&#039;Peer (Enforcers)&#039;&#039;&#039;&lt;br /&gt;
** +10 bonus to Fellowship tests&lt;br /&gt;
* &#039;&#039;&#039;Peer (Hivers)&#039;&#039;&#039;&lt;br /&gt;
** +10 bonus to Fellowship tests&lt;br /&gt;
* &#039;&#039;&#039;Good Reputation (Adeptus Arbites)&#039;&#039;&#039;&lt;br /&gt;
** +10 bonus to Fellowship tests (+20 when combined with Peer)&lt;br /&gt;
* &#039;&#039;&#039;Ambidexterous&#039;&#039;&#039;&lt;br /&gt;
** No penalty for making attacks with secondary hand (still take penalties for using both in same round)&lt;br /&gt;
* &#039;&#039;&#039;Total Recall&#039;&#039;&#039;&lt;br /&gt;
** Automatically remember any trivial fact or information. Intelligence test to remember detailed or obscure info&lt;br /&gt;
* &#039;&#039;&#039;Air of Authority&#039;&#039;&#039;&lt;br /&gt;
** Can use Command on 1d10+Fel targets&lt;br /&gt;
** Can use command on targets not under your authority at -10 penalty&lt;br /&gt;
* &#039;&#039;&#039;Talented (Interrogation)&#039;&#039;&#039;&lt;br /&gt;
** +10 to all Interrogation tests (stacks with other bonuses)&lt;br /&gt;
* &#039;&#039;&#039;Basic Weapon Training (SP)&#039;&#039;&#039;&lt;br /&gt;
** Trained to use all Basic (SP) Weapons&lt;br /&gt;
* &#039;&#039;&#039;Melee Weapon Training (Shock) (Power)&#039;&#039;&#039;&lt;br /&gt;
** Trined to use all Shock &amp;amp; Power Melee weapons&lt;br /&gt;
* &#039;&#039;&#039;Pistol Expertise&#039;&#039;&#039;&lt;br /&gt;
** Trained to use Pistol (Bolt, Flame, Las, Launcher, Melta, Plasma, Primitive, SP)&lt;br /&gt;
* &#039;&#039;&#039;Sound Constitution (8)&#039;&#039;&#039;&lt;br /&gt;
** 8 extra wounds&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
* &#039;&#039;&#039;Accustomed To Crowds&#039;&#039;&#039; - Crowds are not difficult terrain. No penalty to Ag tests running/charging through crowds&lt;br /&gt;
* &#039;&#039;&#039;Hivebound&#039;&#039;&#039; - -10 to Survival, -5 to all int tests outside of a &#039;proper hab&#039;&lt;br /&gt;
* &#039;&#039;&#039;Wary&#039;&#039;&#039; - +1 to Initiative&lt;br /&gt;
&lt;br /&gt;
==Ascended Traits==&lt;br /&gt;
* &#039;&#039;&#039;Imperial Authority&#039;&#039;&#039; - Can issue orders to up to 10xWP Imperial Citizens. +30 WP test to avoid obeying. +0 test if in Arbites Carapace and showing badge&lt;br /&gt;
* &#039;&#039;&#039;Hammer of Heretics&#039;&#039;&#039; - +20 to Intimidate &amp;amp; Interrogation vs heretics, extra +10 for heretics who are Imperial Citizens&lt;br /&gt;
&lt;br /&gt;
==Combat Stats==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Name !! Skill !! Class !! Range !! Rate of Fire !! Damage !! Penetration !! Clip !! Reload !! Special !! Weight !! Rarity&lt;br /&gt;
|-&lt;br /&gt;
! Power Maul (Low) !! Melee !! Shock !! n/a !! n/a !! 1d10 I !! 0 !! n/a !! n/a !! Shocking !! 3KG !! &lt;br /&gt;
|-&lt;br /&gt;
! Power Maul (High) !! Melee !! Power !! n/a !! n/a !! 1d10+5 I !! 5 !! n/a !! n/a !! power Field !! 3KG !! &lt;br /&gt;
|-&lt;br /&gt;
! GQ Combat Shotgun (Amputator Shells) !! Basic !! SP !! 30M !! s/3/- !! 1d10+6 I !! 0 !! 18 !! Full !! Reliable, Fire Selector, Vox Operated, Scatter !! 9KG !! &lt;br /&gt;
|-&lt;br /&gt;
! GQ Combat Shotgun (Inferno Shells) !! Basic !! SP !! 30M !! s/3/- !! 1d10+4 E !! 0 !! 18 !! Full !! Reliable, Fire Selector, Vox Operated, Scatter, make ag check or catch fire !! 9KG !! &lt;br /&gt;
|-&lt;br /&gt;
! GQ Combat Shotgun (Executioner Shells) !! Basic !! SP !! 30M !! s/-/- !! 1d10+8 I !! 1 !! 18 !! Full !! Reliable, Fire Selector, Vox Operated, reroll misses up to standard range, ignore cover !! 9KG !! &lt;br /&gt;
|-&lt;br /&gt;
! Creed 9 !! Basic !! SP !! 50M !! s/3/10 !! 1d10+3 !! 3 !! 35 !! Full !! Silencer, manstopper rounds !! 3.6KG !! &lt;br /&gt;
|-&lt;br /&gt;
! BQ Plasma Pistol !! Pistol !! Plasma !! 30M !! s/-/- !! 1d10+6 E !! 6 !! 10 !! 4Full !! Recharge, Overheats, Reliable, BQ (never jams) !! 4KG !! &lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Initiative Bonus:&#039;&#039;&#039; 4&lt;br /&gt;
* &#039;&#039;&#039;Movement:&#039;&#039;&#039; 3/6/9/18&lt;br /&gt;
* &#039;&#039;&#039;Wounds:&#039;&#039;&#039; 20&lt;br /&gt;
* &#039;&#039;&#039;TB:&#039;&#039;&#039; 4&lt;br /&gt;
* &#039;&#039;&#039;Armor:&#039;&#039;&#039; 7 (carapace) or 3 (bodyglove)&lt;br /&gt;
* &#039;&#039;&#039;Dodge:&#039;&#039;&#039; 31&lt;br /&gt;
* &#039;&#039;&#039;Parry:&#039;&#039;&#039; 41&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
=== Bionics ===&lt;br /&gt;
* &#039;&#039;&#039;Equipment name&#039;&#039;&#039; &lt;br /&gt;
** &#039;&#039;Equipment description&#039;&#039;&lt;br /&gt;
*** No, it&#039;s all Zia! Somehow she&#039;s never been broken enough to need replacement parts&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
* &#039;&#039;&#039;Lawgiver&#039;&#039;&#039;&lt;br /&gt;
** Good quality combat shotgun with fire selector, melee attachment mounted lamp pack &amp;amp; vox operation&lt;br /&gt;
** loadout is Amputator, Inferno &amp;amp; Executioner Shells&lt;br /&gt;
*** A ridiculously bulky and imposing weapon. The vox operation is used to operate the fire selector and rate of fire selector only. Designed to repeat back the ammunition and fire choice e.g. &amp;quot;inferno shells, burst fire&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Power Maul&#039;&#039;&#039;&lt;br /&gt;
** Just a standard arbites pattern power maul&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hax-Orthlack Creed-9 Compact Autogun&#039;&#039;&#039;&lt;br /&gt;
** Silencer and telescopic sight&lt;br /&gt;
** more compact and easily concealed than a standard autogun&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Plasma Pistol&#039;&#039;&#039;&lt;br /&gt;
** Best Quality&lt;br /&gt;
** As best quality weapons never jam, hopefully unlike normal plasma pistols this one will never blow up in her hand&lt;br /&gt;
*** Zia&#039;s favourite tactic in close combat is to wield her plasma pistol and power maul an alternate between the weapons, striking with the power maul while the pistol recharges&lt;br /&gt;
&lt;br /&gt;
=== Armour ===&lt;br /&gt;
* &#039;&#039;&#039;BQ Storm Trooper carapace&#039;&#039;&#039;&lt;br /&gt;
** GQ Photo Visor mounted in helmet granting dark sight and immunity to photon flash grenades&lt;br /&gt;
** 7AP to all locations&lt;br /&gt;
*** custom made for Zia&#039;s small frame&lt;br /&gt;
*** slightly battered&lt;br /&gt;
*** currently painted in Arbites livery&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Armoured Body Glove&#039;&#039;&#039;&lt;br /&gt;
** 3AP to all except head&lt;br /&gt;
*** worn under uniform in social situations&lt;br /&gt;
&lt;br /&gt;
=== Force Field ===&lt;br /&gt;
* &#039;&#039;&#039;Field Name&#039;&#039;&#039;&lt;br /&gt;
** Field type&lt;br /&gt;
** Protection Rating&lt;br /&gt;
** Fails only on a (insert number here)&lt;br /&gt;
*** Force fields are for wimps, real throne agents have scars&lt;br /&gt;
&lt;br /&gt;
=== Other Equipment ===&lt;br /&gt;
* &#039;&#039;&#039;Equipment name&#039;&#039;&#039;&lt;br /&gt;
** Equipment type&lt;br /&gt;
** Equipment description&lt;br /&gt;
*** Flavor text&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Chrono&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Arbitrator ID&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Arbitrator Uniform&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Dress Uniform&#039;&#039;&#039;&lt;br /&gt;
*** more gold frogging, lanyards, piping etc than is strictly tasteful&lt;br /&gt;
* &#039;&#039;&#039;Microbead&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Dataslate&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Pict Recorder&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Respirator&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Lamp Pack&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Cable Ties&#039;&#039;&#039;&lt;br /&gt;
*** For use in restraining suspects&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;One Ork Toof&#039;&#039;&#039;&lt;br /&gt;
*** matches a bite mark on her left forearm&lt;br /&gt;
* &#039;&#039;&#039;Commissar&#039;s Hat&#039;&#039;&#039;&lt;br /&gt;
*** Don&#039;t Ask&lt;br /&gt;
* &#039;&#039;&#039;Cadian Issue Iron Rations&#039;&#039;&#039;&lt;br /&gt;
*** 30 years old, still tastes the same&lt;br /&gt;
*** You&#039;ll never be hungry with Cadian rations to hand, just the smell is enough to take away all feelings of hunger&lt;br /&gt;
* &#039;&#039;&#039;Prometheum can with &#039;Edna&#039; scrawled on the outside&#039;&#039;&#039;&lt;br /&gt;
*** Inside is a dwindling supply of Rotgut which smells of prometheum - an acquired taste but one which lingers.&lt;/div&gt;</summary>
		<author><name>Mr The Geoff</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ziapatra&amp;diff=198598</id>
		<title>Ziapatra</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ziapatra&amp;diff=198598"/>
		<updated>2012-01-07T09:03:04Z</updated>

		<summary type="html">&lt;p&gt;Mr The Geoff: /* Other Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[Tyrant_Star_Conspiracy|the main page]]&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Character Name !! Player Name !! Career Path !! Ascended Career !! Rank !! Experience&lt;br /&gt;
|-&lt;br /&gt;
| Ziapatra &amp;quot;Zia&amp;quot; Dar || Mr The Geoff || Arbitrator || Judge  || 10 || 16,850 spent 150 unspent&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Home World !! Background Package !! Transition Package !! N/A !! N/A !! N/A&lt;br /&gt;
|-&lt;br /&gt;
| Hive Tarsus, Scintilla || None || Groomed For Command || - || - || -&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship!! Wounds !! Fate !! Insanity !! Corruption&lt;br /&gt;
|-http://wiki.rpg.net/skins/common/images/button_bold.png&lt;br /&gt;
| 41 || 45 || 31 || 43 || 31 || 46 || 42 || 46 || 54 || 20 || 3 || 30 || 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
* Charm +20&lt;br /&gt;
* Command +20&lt;br /&gt;
* Common Lore (Adeptus Arbites) +10&lt;br /&gt;
* Common Lore (Administratum)&lt;br /&gt;
* Common Lore (Imperium)&lt;br /&gt;
* Concealment&lt;br /&gt;
* Deceive&lt;br /&gt;
* Disguise&lt;br /&gt;
* Dodge&lt;br /&gt;
* Literacy&lt;br /&gt;
* Logic&lt;br /&gt;
* Scholastic Lore (Judgement) +20&lt;br /&gt;
* Scholastic Lore (Tactica Imperialis)&lt;br /&gt;
* Scrutiny +10&lt;br /&gt;
* Search +20&lt;br /&gt;
* Secret Tongue (Throne Agent)&lt;br /&gt;
* Security&lt;br /&gt;
* Shadowing&lt;br /&gt;
* Silent Move&lt;br /&gt;
* Speak Language (Low Gothic)&lt;br /&gt;
* Speak Language (High Gothic)&lt;br /&gt;
* Speak language ( Hive Tarsus Dialect)&lt;br /&gt;
* Tech Use&lt;br /&gt;
* Tracking +10&lt;br /&gt;
&lt;br /&gt;
== Talents ==&lt;br /&gt;
* &#039;&#039;&#039;Quick Draw&#039;&#039;&#039;&lt;br /&gt;
** Ready as a Free Action&lt;br /&gt;
* &#039;&#039;&#039;Disarm&#039;&#039;&#039;&lt;br /&gt;
** Opposed WS test to disarm opponent&lt;br /&gt;
* &#039;&#039;&#039;Takedown&#039;&#039;&#039;&lt;br /&gt;
** Can attempt to stun opponent for 1 round as a half action&lt;br /&gt;
* &#039;&#039;&#039;Peer (Adeptus Arbites)&#039;&#039;&#039;&lt;br /&gt;
** +10 bonus to Fellowship tests&lt;br /&gt;
* &#039;&#039;&#039;Peer (Government)&#039;&#039;&#039;&lt;br /&gt;
** +10 bonus to Fellowship tests&lt;br /&gt;
* &#039;&#039;&#039;Peer (Enforcers)&#039;&#039;&#039;&lt;br /&gt;
** +10 bonus to Fellowship tests&lt;br /&gt;
* &#039;&#039;&#039;Peer (Hivers)&#039;&#039;&#039;&lt;br /&gt;
** +10 bonus to Fellowship tests&lt;br /&gt;
* &#039;&#039;&#039;Good Reputation (Adeptus Arbites)&#039;&#039;&#039;&lt;br /&gt;
** +10 bonus to Fellowship tests (+20 when combined with Peer)&lt;br /&gt;
* &#039;&#039;&#039;Ambidexterous&#039;&#039;&#039;&lt;br /&gt;
** No penalty for making attacks with secondary hand (still take penalties for using both in same round)&lt;br /&gt;
* &#039;&#039;&#039;Total Recall&#039;&#039;&#039;&lt;br /&gt;
** Automatically remember any trivial fact or information. Intelligence test to remember detailed or obscure info&lt;br /&gt;
* &#039;&#039;&#039;Air of Authority&#039;&#039;&#039;&lt;br /&gt;
** Can use Command on 1d10+Fel targets&lt;br /&gt;
** Can use command on targets not under your authority at -10 penalty&lt;br /&gt;
* &#039;&#039;&#039;Talented (Interrogation)&#039;&#039;&#039;&lt;br /&gt;
** +10 to all Interrogation tests (stacks with other bonuses)&lt;br /&gt;
* &#039;&#039;&#039;Basic Weapon Training (SP)&#039;&#039;&#039;&lt;br /&gt;
** Trained to use all Basic (SP) Weapons&lt;br /&gt;
* &#039;&#039;&#039;Melee Weapon Training (Shock) (Power)&#039;&#039;&#039;&lt;br /&gt;
** Trined to use all Shock &amp;amp; Power Melee weapons&lt;br /&gt;
* &#039;&#039;&#039;Pistol Expertise&#039;&#039;&#039;&lt;br /&gt;
** Trained to use Pistol (Bolt, Flame, Las, Launcher, Melta, Plasma, Primitive, SP)&lt;br /&gt;
* &#039;&#039;&#039;Sound Constitution (8)&#039;&#039;&#039;&lt;br /&gt;
** 8 extra wounds&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
* &#039;&#039;&#039;Accustomed To Crowds&#039;&#039;&#039; - Crowds are not difficult terrain. No penalty to Ag tests running/charging through crowds&lt;br /&gt;
* &#039;&#039;&#039;Hivebound&#039;&#039;&#039; - -10 to Survival, -5 to all int tests outside of a &#039;proper hab&#039;&lt;br /&gt;
* &#039;&#039;&#039;Wary&#039;&#039;&#039; - +1 to Initiative&lt;br /&gt;
&lt;br /&gt;
==Ascended Traits==&lt;br /&gt;
* &#039;&#039;&#039;Imperial Authority&#039;&#039;&#039; - Can issue orders to up to 10xWP Imperial Citizens. +30 WP test to avoid obeying. +0 test if in Arbites Carapace and showing badge&lt;br /&gt;
* &#039;&#039;&#039;Hammer of Heretics&#039;&#039;&#039; - +20 to Intimidate &amp;amp; Interrogation vs heretics, extra +10 for heretics who are Imperial Citizens&lt;br /&gt;
&lt;br /&gt;
==Combat Stats==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Name !! Skill !! Class !! Range !! Rate of Fire !! Damage !! Penetration !! Clip !! Reload !! Special !! Weight !! Rarity&lt;br /&gt;
|-&lt;br /&gt;
! Power Maul (Low) !! Melee !! Shock !! n/a !! n/a !! 1d10 I !! 0 !! n/a !! n/a !! Shocking !! 3KG !! &lt;br /&gt;
|-&lt;br /&gt;
! Power Maul (High) !! Melee !! Power !! n/a !! n/a !! 1d10+5 I !! 5 !! n/a !! n/a !! power Field !! 3KG !! &lt;br /&gt;
|-&lt;br /&gt;
! GQ Combat Shotgun (Amputator Shells) !! Basic !! SP !! 30M !! s/3/- !! 1d10+6 I !! 0 !! 18 !! Full !! Reliable, Fire Selector, Vox Operated, Scatter !! 9KG !! &lt;br /&gt;
|-&lt;br /&gt;
! GQ Combat Shotgun (Inferno Shells) !! Basic !! SP !! 30M !! s/3/- !! 1d10+4 E !! 0 !! 18 !! Full !! Reliable, Fire Selector, Vox Operated, Scatter, make ag check or catch fire !! 9KG !! &lt;br /&gt;
|-&lt;br /&gt;
! GQ Combat Shotgun (Executioner Shells) !! Basic !! SP !! 30M !! s/-/- !! 1d10+8 I !! 1 !! 18 !! Full !! Reliable, Fire Selector, Vox Operated, reroll misses up to standard range, ignore cover !! 9KG !! &lt;br /&gt;
|-&lt;br /&gt;
! Creed 9 !! Basic !! SP !! 50M !! s/3/10 !! 1d10+3 !! 3 !! 35 !! Full !! Silencer, manstopper rounds !! 3.6KG !! &lt;br /&gt;
|-&lt;br /&gt;
! BQ Plasma Pistol !! Pistol !! Plasma !! 30M !! s/-/- !! 1d10+6 E !! 6 !! 10 !! 4Full !! Recharge, Overheats, Reliable, BQ (never jams) !! 4KG !! &lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Initiative Bonus:&#039;&#039;&#039; 4&lt;br /&gt;
* &#039;&#039;&#039;Movement:&#039;&#039;&#039; 3/6/9/18&lt;br /&gt;
* &#039;&#039;&#039;Wounds:&#039;&#039;&#039; 20&lt;br /&gt;
* &#039;&#039;&#039;TB:&#039;&#039;&#039; 4&lt;br /&gt;
* &#039;&#039;&#039;Armor:&#039;&#039;&#039; 7 (carapace) or 3 (bodyglove)&lt;br /&gt;
* &#039;&#039;&#039;Dodge:&#039;&#039;&#039; 31&lt;br /&gt;
* &#039;&#039;&#039;Parry:&#039;&#039;&#039; 41&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
=== Bionics ===&lt;br /&gt;
* &#039;&#039;&#039;Equipment name&#039;&#039;&#039; &lt;br /&gt;
** &#039;&#039;Equipment description&#039;&#039;&lt;br /&gt;
*** Flavor text &lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
* &#039;&#039;&#039;Lawgiver&#039;&#039;&#039;&lt;br /&gt;
** Good quality combat shotgun with fire selector, melee attachment mounted lamp pack &amp;amp; vox operation&lt;br /&gt;
** loadout is Amputator, Inferno &amp;amp; Executioner Shells&lt;br /&gt;
*** A ridiculously bulky and imposing weapon. The vox operation is used to operate the fire selector and rate of fire selector only. Designed to repeat back the ammunition and fire choice e.g. &amp;quot;inferno shells, burst fire&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Power Maul&#039;&#039;&#039;&lt;br /&gt;
** Just a standard arbites pattern power maul&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hax-Orthlack Creed-9 Compact Autogun&#039;&#039;&#039;&lt;br /&gt;
** Silencer and telescopic sight&lt;br /&gt;
** more compact and easily concealed than a standard autogun&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Plasma Pistol&#039;&#039;&#039;&lt;br /&gt;
** Best Quality&lt;br /&gt;
** As best quality weapons never jam, hopefully unlike normal plasma pistols this one will never blow up in her hand&lt;br /&gt;
*** Zia&#039;s favourite tactic in close combat is to wield her plasma pistol and power maul an alternate between the weapons, striking with the power maul while the pistol recharges&lt;br /&gt;
&lt;br /&gt;
=== Armour ===&lt;br /&gt;
* &#039;&#039;&#039;BQ Storm Trooper carapace&#039;&#039;&#039;&lt;br /&gt;
** GQ Photo Visor mounted in helmet granting dark sight and immunity to photon flash grenades&lt;br /&gt;
** 7AP to all locations&lt;br /&gt;
*** custom made for Zia&#039;s small frame&lt;br /&gt;
*** slightly battered&lt;br /&gt;
*** currently painted in Arbites livery&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Armoured Body Glove&#039;&#039;&#039;&lt;br /&gt;
** 3AP to all except head&lt;br /&gt;
*** worn under uniform in social situations&lt;br /&gt;
&lt;br /&gt;
=== Force Field ===&lt;br /&gt;
* &#039;&#039;&#039;Field Name&#039;&#039;&#039;&lt;br /&gt;
** Field type&lt;br /&gt;
** Protection Rating&lt;br /&gt;
** Fails only on a (insert number here)&lt;br /&gt;
*** Force fields are for wimps, real throne agents have scars&lt;br /&gt;
&lt;br /&gt;
=== Other Equipment ===&lt;br /&gt;
* &#039;&#039;&#039;Equipment name&#039;&#039;&#039;&lt;br /&gt;
** Equipment type&lt;br /&gt;
** Equipment description&lt;br /&gt;
*** Flavor text&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Chrono&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Arbitrator ID&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Arbitrator Uniform&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Dress Uniform&#039;&#039;&#039;&lt;br /&gt;
*** more gold frogging, lanyards, piping etc than is strictly tasteful&lt;br /&gt;
* &#039;&#039;&#039;Microbead&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Dataslate&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Pict Recorder&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Respirator&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Lamp Pack&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Cable Ties&#039;&#039;&#039;&lt;br /&gt;
*** For use in restraining suspects&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;One Ork Toof&#039;&#039;&#039;&lt;br /&gt;
*** matches a bite mark on her left forearm&lt;br /&gt;
* &#039;&#039;&#039;Commissar&#039;s Hat&#039;&#039;&#039;&lt;br /&gt;
*** Don&#039;t Ask&lt;br /&gt;
* &#039;&#039;&#039;Cadian Issue Iron Rations&#039;&#039;&#039;&lt;br /&gt;
*** 30 years old, still tastes the same&lt;br /&gt;
*** You&#039;ll never be hungry with Cadian rations to hand, just the smell is enough to take away all feelings of hunger&lt;br /&gt;
* &#039;&#039;&#039;Prometheum can with &#039;Edna&#039; scrawled on the outside&#039;&#039;&#039;&lt;br /&gt;
*** Inside is a dwindling supply of Rotgut which smells of prometheum - an acquired taste but one which lingers.&lt;/div&gt;</summary>
		<author><name>Mr The Geoff</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ziapatra&amp;diff=198597</id>
		<title>Ziapatra</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ziapatra&amp;diff=198597"/>
		<updated>2012-01-07T08:54:13Z</updated>

		<summary type="html">&lt;p&gt;Mr The Geoff: /* Force Field */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[Tyrant_Star_Conspiracy|the main page]]&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Character Name !! Player Name !! Career Path !! Ascended Career !! Rank !! Experience&lt;br /&gt;
|-&lt;br /&gt;
| Ziapatra &amp;quot;Zia&amp;quot; Dar || Mr The Geoff || Arbitrator || Judge  || 10 || 16,850 spent 150 unspent&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Home World !! Background Package !! Transition Package !! N/A !! N/A !! N/A&lt;br /&gt;
|-&lt;br /&gt;
| Hive Tarsus, Scintilla || None || Groomed For Command || - || - || -&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship!! Wounds !! Fate !! Insanity !! Corruption&lt;br /&gt;
|-http://wiki.rpg.net/skins/common/images/button_bold.png&lt;br /&gt;
| 41 || 45 || 31 || 43 || 31 || 46 || 42 || 46 || 54 || 20 || 3 || 30 || 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
* Charm +20&lt;br /&gt;
* Command +20&lt;br /&gt;
* Common Lore (Adeptus Arbites) +10&lt;br /&gt;
* Common Lore (Administratum)&lt;br /&gt;
* Common Lore (Imperium)&lt;br /&gt;
* Concealment&lt;br /&gt;
* Deceive&lt;br /&gt;
* Disguise&lt;br /&gt;
* Dodge&lt;br /&gt;
* Literacy&lt;br /&gt;
* Logic&lt;br /&gt;
* Scholastic Lore (Judgement) +20&lt;br /&gt;
* Scholastic Lore (Tactica Imperialis)&lt;br /&gt;
* Scrutiny +10&lt;br /&gt;
* Search +20&lt;br /&gt;
* Secret Tongue (Throne Agent)&lt;br /&gt;
* Security&lt;br /&gt;
* Shadowing&lt;br /&gt;
* Silent Move&lt;br /&gt;
* Speak Language (Low Gothic)&lt;br /&gt;
* Speak Language (High Gothic)&lt;br /&gt;
* Speak language ( Hive Tarsus Dialect)&lt;br /&gt;
* Tech Use&lt;br /&gt;
* Tracking +10&lt;br /&gt;
&lt;br /&gt;
== Talents ==&lt;br /&gt;
* &#039;&#039;&#039;Quick Draw&#039;&#039;&#039;&lt;br /&gt;
** Ready as a Free Action&lt;br /&gt;
* &#039;&#039;&#039;Disarm&#039;&#039;&#039;&lt;br /&gt;
** Opposed WS test to disarm opponent&lt;br /&gt;
* &#039;&#039;&#039;Takedown&#039;&#039;&#039;&lt;br /&gt;
** Can attempt to stun opponent for 1 round as a half action&lt;br /&gt;
* &#039;&#039;&#039;Peer (Adeptus Arbites)&#039;&#039;&#039;&lt;br /&gt;
** +10 bonus to Fellowship tests&lt;br /&gt;
* &#039;&#039;&#039;Peer (Government)&#039;&#039;&#039;&lt;br /&gt;
** +10 bonus to Fellowship tests&lt;br /&gt;
* &#039;&#039;&#039;Peer (Enforcers)&#039;&#039;&#039;&lt;br /&gt;
** +10 bonus to Fellowship tests&lt;br /&gt;
* &#039;&#039;&#039;Peer (Hivers)&#039;&#039;&#039;&lt;br /&gt;
** +10 bonus to Fellowship tests&lt;br /&gt;
* &#039;&#039;&#039;Good Reputation (Adeptus Arbites)&#039;&#039;&#039;&lt;br /&gt;
** +10 bonus to Fellowship tests (+20 when combined with Peer)&lt;br /&gt;
* &#039;&#039;&#039;Ambidexterous&#039;&#039;&#039;&lt;br /&gt;
** No penalty for making attacks with secondary hand (still take penalties for using both in same round)&lt;br /&gt;
* &#039;&#039;&#039;Total Recall&#039;&#039;&#039;&lt;br /&gt;
** Automatically remember any trivial fact or information. Intelligence test to remember detailed or obscure info&lt;br /&gt;
* &#039;&#039;&#039;Air of Authority&#039;&#039;&#039;&lt;br /&gt;
** Can use Command on 1d10+Fel targets&lt;br /&gt;
** Can use command on targets not under your authority at -10 penalty&lt;br /&gt;
* &#039;&#039;&#039;Talented (Interrogation)&#039;&#039;&#039;&lt;br /&gt;
** +10 to all Interrogation tests (stacks with other bonuses)&lt;br /&gt;
* &#039;&#039;&#039;Basic Weapon Training (SP)&#039;&#039;&#039;&lt;br /&gt;
** Trained to use all Basic (SP) Weapons&lt;br /&gt;
* &#039;&#039;&#039;Melee Weapon Training (Shock) (Power)&#039;&#039;&#039;&lt;br /&gt;
** Trined to use all Shock &amp;amp; Power Melee weapons&lt;br /&gt;
* &#039;&#039;&#039;Pistol Expertise&#039;&#039;&#039;&lt;br /&gt;
** Trained to use Pistol (Bolt, Flame, Las, Launcher, Melta, Plasma, Primitive, SP)&lt;br /&gt;
* &#039;&#039;&#039;Sound Constitution (8)&#039;&#039;&#039;&lt;br /&gt;
** 8 extra wounds&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
* &#039;&#039;&#039;Accustomed To Crowds&#039;&#039;&#039; - Crowds are not difficult terrain. No penalty to Ag tests running/charging through crowds&lt;br /&gt;
* &#039;&#039;&#039;Hivebound&#039;&#039;&#039; - -10 to Survival, -5 to all int tests outside of a &#039;proper hab&#039;&lt;br /&gt;
* &#039;&#039;&#039;Wary&#039;&#039;&#039; - +1 to Initiative&lt;br /&gt;
&lt;br /&gt;
==Ascended Traits==&lt;br /&gt;
* &#039;&#039;&#039;Imperial Authority&#039;&#039;&#039; - Can issue orders to up to 10xWP Imperial Citizens. +30 WP test to avoid obeying. +0 test if in Arbites Carapace and showing badge&lt;br /&gt;
* &#039;&#039;&#039;Hammer of Heretics&#039;&#039;&#039; - +20 to Intimidate &amp;amp; Interrogation vs heretics, extra +10 for heretics who are Imperial Citizens&lt;br /&gt;
&lt;br /&gt;
==Combat Stats==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Name !! Skill !! Class !! Range !! Rate of Fire !! Damage !! Penetration !! Clip !! Reload !! Special !! Weight !! Rarity&lt;br /&gt;
|-&lt;br /&gt;
! Power Maul (Low) !! Melee !! Shock !! n/a !! n/a !! 1d10 I !! 0 !! n/a !! n/a !! Shocking !! 3KG !! &lt;br /&gt;
|-&lt;br /&gt;
! Power Maul (High) !! Melee !! Power !! n/a !! n/a !! 1d10+5 I !! 5 !! n/a !! n/a !! power Field !! 3KG !! &lt;br /&gt;
|-&lt;br /&gt;
! GQ Combat Shotgun (Amputator Shells) !! Basic !! SP !! 30M !! s/3/- !! 1d10+6 I !! 0 !! 18 !! Full !! Reliable, Fire Selector, Vox Operated, Scatter !! 9KG !! &lt;br /&gt;
|-&lt;br /&gt;
! GQ Combat Shotgun (Inferno Shells) !! Basic !! SP !! 30M !! s/3/- !! 1d10+4 E !! 0 !! 18 !! Full !! Reliable, Fire Selector, Vox Operated, Scatter, make ag check or catch fire !! 9KG !! &lt;br /&gt;
|-&lt;br /&gt;
! GQ Combat Shotgun (Executioner Shells) !! Basic !! SP !! 30M !! s/-/- !! 1d10+8 I !! 1 !! 18 !! Full !! Reliable, Fire Selector, Vox Operated, reroll misses up to standard range, ignore cover !! 9KG !! &lt;br /&gt;
|-&lt;br /&gt;
! Creed 9 !! Basic !! SP !! 50M !! s/3/10 !! 1d10+3 !! 3 !! 35 !! Full !! Silencer, manstopper rounds !! 3.6KG !! &lt;br /&gt;
|-&lt;br /&gt;
! BQ Plasma Pistol !! Pistol !! Plasma !! 30M !! s/-/- !! 1d10+6 E !! 6 !! 10 !! 4Full !! Recharge, Overheats, Reliable, BQ (never jams) !! 4KG !! &lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Initiative Bonus:&#039;&#039;&#039; 4&lt;br /&gt;
* &#039;&#039;&#039;Movement:&#039;&#039;&#039; 3/6/9/18&lt;br /&gt;
* &#039;&#039;&#039;Wounds:&#039;&#039;&#039; 20&lt;br /&gt;
* &#039;&#039;&#039;TB:&#039;&#039;&#039; 4&lt;br /&gt;
* &#039;&#039;&#039;Armor:&#039;&#039;&#039; 7 (carapace) or 3 (bodyglove)&lt;br /&gt;
* &#039;&#039;&#039;Dodge:&#039;&#039;&#039; 31&lt;br /&gt;
* &#039;&#039;&#039;Parry:&#039;&#039;&#039; 41&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
=== Bionics ===&lt;br /&gt;
* &#039;&#039;&#039;Equipment name&#039;&#039;&#039; &lt;br /&gt;
** &#039;&#039;Equipment description&#039;&#039;&lt;br /&gt;
*** Flavor text &lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
* &#039;&#039;&#039;Lawgiver&#039;&#039;&#039;&lt;br /&gt;
** Good quality combat shotgun with fire selector, melee attachment mounted lamp pack &amp;amp; vox operation&lt;br /&gt;
** loadout is Amputator, Inferno &amp;amp; Executioner Shells&lt;br /&gt;
*** A ridiculously bulky and imposing weapon. The vox operation is used to operate the fire selector and rate of fire selector only. Designed to repeat back the ammunition and fire choice e.g. &amp;quot;inferno shells, burst fire&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Power Maul&#039;&#039;&#039;&lt;br /&gt;
** Just a standard arbites pattern power maul&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hax-Orthlack Creed-9 Compact Autogun&#039;&#039;&#039;&lt;br /&gt;
** Silencer and telescopic sight&lt;br /&gt;
** more compact and easily concealed than a standard autogun&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Plasma Pistol&#039;&#039;&#039;&lt;br /&gt;
** Best Quality&lt;br /&gt;
** As best quality weapons never jam, hopefully unlike normal plasma pistols this one will never blow up in her hand&lt;br /&gt;
*** Zia&#039;s favourite tactic in close combat is to wield her plasma pistol and power maul an alternate between the weapons, striking with the power maul while the pistol recharges&lt;br /&gt;
&lt;br /&gt;
=== Armour ===&lt;br /&gt;
* &#039;&#039;&#039;BQ Storm Trooper carapace&#039;&#039;&#039;&lt;br /&gt;
** GQ Photo Visor mounted in helmet granting dark sight and immunity to photon flash grenades&lt;br /&gt;
** 7AP to all locations&lt;br /&gt;
*** custom made for Zia&#039;s small frame&lt;br /&gt;
*** slightly battered&lt;br /&gt;
*** currently painted in Arbites livery&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Armoured Body Glove&#039;&#039;&#039;&lt;br /&gt;
** 3AP to all except head&lt;br /&gt;
*** worn under uniform in social situations&lt;br /&gt;
&lt;br /&gt;
=== Force Field ===&lt;br /&gt;
* &#039;&#039;&#039;Field Name&#039;&#039;&#039;&lt;br /&gt;
** Field type&lt;br /&gt;
** Protection Rating&lt;br /&gt;
** Fails only on a (insert number here)&lt;br /&gt;
*** Force fields are for wimps, real throne agents have scars&lt;br /&gt;
&lt;br /&gt;
=== Other Equipment ===&lt;br /&gt;
* &#039;&#039;&#039;Equipment name&#039;&#039;&#039;&lt;br /&gt;
** Equipment type&lt;br /&gt;
** Equipment description&lt;br /&gt;
*** Flavor text&lt;/div&gt;</summary>
		<author><name>Mr The Geoff</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ziapatra&amp;diff=198596</id>
		<title>Ziapatra</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ziapatra&amp;diff=198596"/>
		<updated>2012-01-07T08:53:23Z</updated>

		<summary type="html">&lt;p&gt;Mr The Geoff: /* Armour */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[Tyrant_Star_Conspiracy|the main page]]&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Character Name !! Player Name !! Career Path !! Ascended Career !! Rank !! Experience&lt;br /&gt;
|-&lt;br /&gt;
| Ziapatra &amp;quot;Zia&amp;quot; Dar || Mr The Geoff || Arbitrator || Judge  || 10 || 16,850 spent 150 unspent&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Home World !! Background Package !! Transition Package !! N/A !! N/A !! N/A&lt;br /&gt;
|-&lt;br /&gt;
| Hive Tarsus, Scintilla || None || Groomed For Command || - || - || -&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship!! Wounds !! Fate !! Insanity !! Corruption&lt;br /&gt;
|-http://wiki.rpg.net/skins/common/images/button_bold.png&lt;br /&gt;
| 41 || 45 || 31 || 43 || 31 || 46 || 42 || 46 || 54 || 20 || 3 || 30 || 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
* Charm +20&lt;br /&gt;
* Command +20&lt;br /&gt;
* Common Lore (Adeptus Arbites) +10&lt;br /&gt;
* Common Lore (Administratum)&lt;br /&gt;
* Common Lore (Imperium)&lt;br /&gt;
* Concealment&lt;br /&gt;
* Deceive&lt;br /&gt;
* Disguise&lt;br /&gt;
* Dodge&lt;br /&gt;
* Literacy&lt;br /&gt;
* Logic&lt;br /&gt;
* Scholastic Lore (Judgement) +20&lt;br /&gt;
* Scholastic Lore (Tactica Imperialis)&lt;br /&gt;
* Scrutiny +10&lt;br /&gt;
* Search +20&lt;br /&gt;
* Secret Tongue (Throne Agent)&lt;br /&gt;
* Security&lt;br /&gt;
* Shadowing&lt;br /&gt;
* Silent Move&lt;br /&gt;
* Speak Language (Low Gothic)&lt;br /&gt;
* Speak Language (High Gothic)&lt;br /&gt;
* Speak language ( Hive Tarsus Dialect)&lt;br /&gt;
* Tech Use&lt;br /&gt;
* Tracking +10&lt;br /&gt;
&lt;br /&gt;
== Talents ==&lt;br /&gt;
* &#039;&#039;&#039;Quick Draw&#039;&#039;&#039;&lt;br /&gt;
** Ready as a Free Action&lt;br /&gt;
* &#039;&#039;&#039;Disarm&#039;&#039;&#039;&lt;br /&gt;
** Opposed WS test to disarm opponent&lt;br /&gt;
* &#039;&#039;&#039;Takedown&#039;&#039;&#039;&lt;br /&gt;
** Can attempt to stun opponent for 1 round as a half action&lt;br /&gt;
* &#039;&#039;&#039;Peer (Adeptus Arbites)&#039;&#039;&#039;&lt;br /&gt;
** +10 bonus to Fellowship tests&lt;br /&gt;
* &#039;&#039;&#039;Peer (Government)&#039;&#039;&#039;&lt;br /&gt;
** +10 bonus to Fellowship tests&lt;br /&gt;
* &#039;&#039;&#039;Peer (Enforcers)&#039;&#039;&#039;&lt;br /&gt;
** +10 bonus to Fellowship tests&lt;br /&gt;
* &#039;&#039;&#039;Peer (Hivers)&#039;&#039;&#039;&lt;br /&gt;
** +10 bonus to Fellowship tests&lt;br /&gt;
* &#039;&#039;&#039;Good Reputation (Adeptus Arbites)&#039;&#039;&#039;&lt;br /&gt;
** +10 bonus to Fellowship tests (+20 when combined with Peer)&lt;br /&gt;
* &#039;&#039;&#039;Ambidexterous&#039;&#039;&#039;&lt;br /&gt;
** No penalty for making attacks with secondary hand (still take penalties for using both in same round)&lt;br /&gt;
* &#039;&#039;&#039;Total Recall&#039;&#039;&#039;&lt;br /&gt;
** Automatically remember any trivial fact or information. Intelligence test to remember detailed or obscure info&lt;br /&gt;
* &#039;&#039;&#039;Air of Authority&#039;&#039;&#039;&lt;br /&gt;
** Can use Command on 1d10+Fel targets&lt;br /&gt;
** Can use command on targets not under your authority at -10 penalty&lt;br /&gt;
* &#039;&#039;&#039;Talented (Interrogation)&#039;&#039;&#039;&lt;br /&gt;
** +10 to all Interrogation tests (stacks with other bonuses)&lt;br /&gt;
* &#039;&#039;&#039;Basic Weapon Training (SP)&#039;&#039;&#039;&lt;br /&gt;
** Trained to use all Basic (SP) Weapons&lt;br /&gt;
* &#039;&#039;&#039;Melee Weapon Training (Shock) (Power)&#039;&#039;&#039;&lt;br /&gt;
** Trined to use all Shock &amp;amp; Power Melee weapons&lt;br /&gt;
* &#039;&#039;&#039;Pistol Expertise&#039;&#039;&#039;&lt;br /&gt;
** Trained to use Pistol (Bolt, Flame, Las, Launcher, Melta, Plasma, Primitive, SP)&lt;br /&gt;
* &#039;&#039;&#039;Sound Constitution (8)&#039;&#039;&#039;&lt;br /&gt;
** 8 extra wounds&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
* &#039;&#039;&#039;Accustomed To Crowds&#039;&#039;&#039; - Crowds are not difficult terrain. No penalty to Ag tests running/charging through crowds&lt;br /&gt;
* &#039;&#039;&#039;Hivebound&#039;&#039;&#039; - -10 to Survival, -5 to all int tests outside of a &#039;proper hab&#039;&lt;br /&gt;
* &#039;&#039;&#039;Wary&#039;&#039;&#039; - +1 to Initiative&lt;br /&gt;
&lt;br /&gt;
==Ascended Traits==&lt;br /&gt;
* &#039;&#039;&#039;Imperial Authority&#039;&#039;&#039; - Can issue orders to up to 10xWP Imperial Citizens. +30 WP test to avoid obeying. +0 test if in Arbites Carapace and showing badge&lt;br /&gt;
* &#039;&#039;&#039;Hammer of Heretics&#039;&#039;&#039; - +20 to Intimidate &amp;amp; Interrogation vs heretics, extra +10 for heretics who are Imperial Citizens&lt;br /&gt;
&lt;br /&gt;
==Combat Stats==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Name !! Skill !! Class !! Range !! Rate of Fire !! Damage !! Penetration !! Clip !! Reload !! Special !! Weight !! Rarity&lt;br /&gt;
|-&lt;br /&gt;
! Power Maul (Low) !! Melee !! Shock !! n/a !! n/a !! 1d10 I !! 0 !! n/a !! n/a !! Shocking !! 3KG !! &lt;br /&gt;
|-&lt;br /&gt;
! Power Maul (High) !! Melee !! Power !! n/a !! n/a !! 1d10+5 I !! 5 !! n/a !! n/a !! power Field !! 3KG !! &lt;br /&gt;
|-&lt;br /&gt;
! GQ Combat Shotgun (Amputator Shells) !! Basic !! SP !! 30M !! s/3/- !! 1d10+6 I !! 0 !! 18 !! Full !! Reliable, Fire Selector, Vox Operated, Scatter !! 9KG !! &lt;br /&gt;
|-&lt;br /&gt;
! GQ Combat Shotgun (Inferno Shells) !! Basic !! SP !! 30M !! s/3/- !! 1d10+4 E !! 0 !! 18 !! Full !! Reliable, Fire Selector, Vox Operated, Scatter, make ag check or catch fire !! 9KG !! &lt;br /&gt;
|-&lt;br /&gt;
! GQ Combat Shotgun (Executioner Shells) !! Basic !! SP !! 30M !! s/-/- !! 1d10+8 I !! 1 !! 18 !! Full !! Reliable, Fire Selector, Vox Operated, reroll misses up to standard range, ignore cover !! 9KG !! &lt;br /&gt;
|-&lt;br /&gt;
! Creed 9 !! Basic !! SP !! 50M !! s/3/10 !! 1d10+3 !! 3 !! 35 !! Full !! Silencer, manstopper rounds !! 3.6KG !! &lt;br /&gt;
|-&lt;br /&gt;
! BQ Plasma Pistol !! Pistol !! Plasma !! 30M !! s/-/- !! 1d10+6 E !! 6 !! 10 !! 4Full !! Recharge, Overheats, Reliable, BQ (never jams) !! 4KG !! &lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Initiative Bonus:&#039;&#039;&#039; 4&lt;br /&gt;
* &#039;&#039;&#039;Movement:&#039;&#039;&#039; 3/6/9/18&lt;br /&gt;
* &#039;&#039;&#039;Wounds:&#039;&#039;&#039; 20&lt;br /&gt;
* &#039;&#039;&#039;TB:&#039;&#039;&#039; 4&lt;br /&gt;
* &#039;&#039;&#039;Armor:&#039;&#039;&#039; 7 (carapace) or 3 (bodyglove)&lt;br /&gt;
* &#039;&#039;&#039;Dodge:&#039;&#039;&#039; 31&lt;br /&gt;
* &#039;&#039;&#039;Parry:&#039;&#039;&#039; 41&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
=== Bionics ===&lt;br /&gt;
* &#039;&#039;&#039;Equipment name&#039;&#039;&#039; &lt;br /&gt;
** &#039;&#039;Equipment description&#039;&#039;&lt;br /&gt;
*** Flavor text &lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
* &#039;&#039;&#039;Lawgiver&#039;&#039;&#039;&lt;br /&gt;
** Good quality combat shotgun with fire selector, melee attachment mounted lamp pack &amp;amp; vox operation&lt;br /&gt;
** loadout is Amputator, Inferno &amp;amp; Executioner Shells&lt;br /&gt;
*** A ridiculously bulky and imposing weapon. The vox operation is used to operate the fire selector and rate of fire selector only. Designed to repeat back the ammunition and fire choice e.g. &amp;quot;inferno shells, burst fire&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Power Maul&#039;&#039;&#039;&lt;br /&gt;
** Just a standard arbites pattern power maul&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hax-Orthlack Creed-9 Compact Autogun&#039;&#039;&#039;&lt;br /&gt;
** Silencer and telescopic sight&lt;br /&gt;
** more compact and easily concealed than a standard autogun&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Plasma Pistol&#039;&#039;&#039;&lt;br /&gt;
** Best Quality&lt;br /&gt;
** As best quality weapons never jam, hopefully unlike normal plasma pistols this one will never blow up in her hand&lt;br /&gt;
*** Zia&#039;s favourite tactic in close combat is to wield her plasma pistol and power maul an alternate between the weapons, striking with the power maul while the pistol recharges&lt;br /&gt;
&lt;br /&gt;
=== Armour ===&lt;br /&gt;
* &#039;&#039;&#039;BQ Storm Trooper carapace&#039;&#039;&#039;&lt;br /&gt;
** GQ Photo Visor mounted in helmet granting dark sight and immunity to photon flash grenades&lt;br /&gt;
** 7AP to all locations&lt;br /&gt;
*** custom made for Zia&#039;s small frame&lt;br /&gt;
*** slightly battered&lt;br /&gt;
*** currently painted in Arbites livery&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Armoured Body Glove&#039;&#039;&#039;&lt;br /&gt;
** 3AP to all except head&lt;br /&gt;
*** worn under uniform in social situations&lt;br /&gt;
&lt;br /&gt;
=== Force Field ===&lt;br /&gt;
* &#039;&#039;&#039;Field Name&#039;&#039;&#039;&lt;br /&gt;
** Field type&lt;br /&gt;
** Protection Rating&lt;br /&gt;
** Fails only on a (insert number here)&lt;br /&gt;
*** Flavor text &lt;br /&gt;
&lt;br /&gt;
=== Other Equipment ===&lt;br /&gt;
* &#039;&#039;&#039;Equipment name&#039;&#039;&#039;&lt;br /&gt;
** Equipment type&lt;br /&gt;
** Equipment description&lt;br /&gt;
*** Flavor text&lt;/div&gt;</summary>
		<author><name>Mr The Geoff</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ziapatra&amp;diff=198595</id>
		<title>Ziapatra</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ziapatra&amp;diff=198595"/>
		<updated>2012-01-07T08:44:06Z</updated>

		<summary type="html">&lt;p&gt;Mr The Geoff: /* Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[Tyrant_Star_Conspiracy|the main page]]&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Character Name !! Player Name !! Career Path !! Ascended Career !! Rank !! Experience&lt;br /&gt;
|-&lt;br /&gt;
| Ziapatra &amp;quot;Zia&amp;quot; Dar || Mr The Geoff || Arbitrator || Judge  || 10 || 16,850 spent 150 unspent&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Home World !! Background Package !! Transition Package !! N/A !! N/A !! N/A&lt;br /&gt;
|-&lt;br /&gt;
| Hive Tarsus, Scintilla || None || Groomed For Command || - || - || -&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship!! Wounds !! Fate !! Insanity !! Corruption&lt;br /&gt;
|-http://wiki.rpg.net/skins/common/images/button_bold.png&lt;br /&gt;
| 41 || 45 || 31 || 43 || 31 || 46 || 42 || 46 || 54 || 20 || 3 || 30 || 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
* Charm +20&lt;br /&gt;
* Command +20&lt;br /&gt;
* Common Lore (Adeptus Arbites) +10&lt;br /&gt;
* Common Lore (Administratum)&lt;br /&gt;
* Common Lore (Imperium)&lt;br /&gt;
* Concealment&lt;br /&gt;
* Deceive&lt;br /&gt;
* Disguise&lt;br /&gt;
* Dodge&lt;br /&gt;
* Literacy&lt;br /&gt;
* Logic&lt;br /&gt;
* Scholastic Lore (Judgement) +20&lt;br /&gt;
* Scholastic Lore (Tactica Imperialis)&lt;br /&gt;
* Scrutiny +10&lt;br /&gt;
* Search +20&lt;br /&gt;
* Secret Tongue (Throne Agent)&lt;br /&gt;
* Security&lt;br /&gt;
* Shadowing&lt;br /&gt;
* Silent Move&lt;br /&gt;
* Speak Language (Low Gothic)&lt;br /&gt;
* Speak Language (High Gothic)&lt;br /&gt;
* Speak language ( Hive Tarsus Dialect)&lt;br /&gt;
* Tech Use&lt;br /&gt;
* Tracking +10&lt;br /&gt;
&lt;br /&gt;
== Talents ==&lt;br /&gt;
* &#039;&#039;&#039;Quick Draw&#039;&#039;&#039;&lt;br /&gt;
** Ready as a Free Action&lt;br /&gt;
* &#039;&#039;&#039;Disarm&#039;&#039;&#039;&lt;br /&gt;
** Opposed WS test to disarm opponent&lt;br /&gt;
* &#039;&#039;&#039;Takedown&#039;&#039;&#039;&lt;br /&gt;
** Can attempt to stun opponent for 1 round as a half action&lt;br /&gt;
* &#039;&#039;&#039;Peer (Adeptus Arbites)&#039;&#039;&#039;&lt;br /&gt;
** +10 bonus to Fellowship tests&lt;br /&gt;
* &#039;&#039;&#039;Peer (Government)&#039;&#039;&#039;&lt;br /&gt;
** +10 bonus to Fellowship tests&lt;br /&gt;
* &#039;&#039;&#039;Peer (Enforcers)&#039;&#039;&#039;&lt;br /&gt;
** +10 bonus to Fellowship tests&lt;br /&gt;
* &#039;&#039;&#039;Peer (Hivers)&#039;&#039;&#039;&lt;br /&gt;
** +10 bonus to Fellowship tests&lt;br /&gt;
* &#039;&#039;&#039;Good Reputation (Adeptus Arbites)&#039;&#039;&#039;&lt;br /&gt;
** +10 bonus to Fellowship tests (+20 when combined with Peer)&lt;br /&gt;
* &#039;&#039;&#039;Ambidexterous&#039;&#039;&#039;&lt;br /&gt;
** No penalty for making attacks with secondary hand (still take penalties for using both in same round)&lt;br /&gt;
* &#039;&#039;&#039;Total Recall&#039;&#039;&#039;&lt;br /&gt;
** Automatically remember any trivial fact or information. Intelligence test to remember detailed or obscure info&lt;br /&gt;
* &#039;&#039;&#039;Air of Authority&#039;&#039;&#039;&lt;br /&gt;
** Can use Command on 1d10+Fel targets&lt;br /&gt;
** Can use command on targets not under your authority at -10 penalty&lt;br /&gt;
* &#039;&#039;&#039;Talented (Interrogation)&#039;&#039;&#039;&lt;br /&gt;
** +10 to all Interrogation tests (stacks with other bonuses)&lt;br /&gt;
* &#039;&#039;&#039;Basic Weapon Training (SP)&#039;&#039;&#039;&lt;br /&gt;
** Trained to use all Basic (SP) Weapons&lt;br /&gt;
* &#039;&#039;&#039;Melee Weapon Training (Shock) (Power)&#039;&#039;&#039;&lt;br /&gt;
** Trined to use all Shock &amp;amp; Power Melee weapons&lt;br /&gt;
* &#039;&#039;&#039;Pistol Expertise&#039;&#039;&#039;&lt;br /&gt;
** Trained to use Pistol (Bolt, Flame, Las, Launcher, Melta, Plasma, Primitive, SP)&lt;br /&gt;
* &#039;&#039;&#039;Sound Constitution (8)&#039;&#039;&#039;&lt;br /&gt;
** 8 extra wounds&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
* &#039;&#039;&#039;Accustomed To Crowds&#039;&#039;&#039; - Crowds are not difficult terrain. No penalty to Ag tests running/charging through crowds&lt;br /&gt;
* &#039;&#039;&#039;Hivebound&#039;&#039;&#039; - -10 to Survival, -5 to all int tests outside of a &#039;proper hab&#039;&lt;br /&gt;
* &#039;&#039;&#039;Wary&#039;&#039;&#039; - +1 to Initiative&lt;br /&gt;
&lt;br /&gt;
==Ascended Traits==&lt;br /&gt;
* &#039;&#039;&#039;Imperial Authority&#039;&#039;&#039; - Can issue orders to up to 10xWP Imperial Citizens. +30 WP test to avoid obeying. +0 test if in Arbites Carapace and showing badge&lt;br /&gt;
* &#039;&#039;&#039;Hammer of Heretics&#039;&#039;&#039; - +20 to Intimidate &amp;amp; Interrogation vs heretics, extra +10 for heretics who are Imperial Citizens&lt;br /&gt;
&lt;br /&gt;
==Combat Stats==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Name !! Skill !! Class !! Range !! Rate of Fire !! Damage !! Penetration !! Clip !! Reload !! Special !! Weight !! Rarity&lt;br /&gt;
|-&lt;br /&gt;
! Power Maul (Low) !! Melee !! Shock !! n/a !! n/a !! 1d10 I !! 0 !! n/a !! n/a !! Shocking !! 3KG !! &lt;br /&gt;
|-&lt;br /&gt;
! Power Maul (High) !! Melee !! Power !! n/a !! n/a !! 1d10+5 I !! 5 !! n/a !! n/a !! power Field !! 3KG !! &lt;br /&gt;
|-&lt;br /&gt;
! GQ Combat Shotgun (Amputator Shells) !! Basic !! SP !! 30M !! s/3/- !! 1d10+6 I !! 0 !! 18 !! Full !! Reliable, Fire Selector, Vox Operated, Scatter !! 9KG !! &lt;br /&gt;
|-&lt;br /&gt;
! GQ Combat Shotgun (Inferno Shells) !! Basic !! SP !! 30M !! s/3/- !! 1d10+4 E !! 0 !! 18 !! Full !! Reliable, Fire Selector, Vox Operated, Scatter, make ag check or catch fire !! 9KG !! &lt;br /&gt;
|-&lt;br /&gt;
! GQ Combat Shotgun (Executioner Shells) !! Basic !! SP !! 30M !! s/-/- !! 1d10+8 I !! 1 !! 18 !! Full !! Reliable, Fire Selector, Vox Operated, reroll misses up to standard range, ignore cover !! 9KG !! &lt;br /&gt;
|-&lt;br /&gt;
! Creed 9 !! Basic !! SP !! 50M !! s/3/10 !! 1d10+3 !! 3 !! 35 !! Full !! Silencer, manstopper rounds !! 3.6KG !! &lt;br /&gt;
|-&lt;br /&gt;
! BQ Plasma Pistol !! Pistol !! Plasma !! 30M !! s/-/- !! 1d10+6 E !! 6 !! 10 !! 4Full !! Recharge, Overheats, Reliable, BQ (never jams) !! 4KG !! &lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Initiative Bonus:&#039;&#039;&#039; 4&lt;br /&gt;
* &#039;&#039;&#039;Movement:&#039;&#039;&#039; 3/6/9/18&lt;br /&gt;
* &#039;&#039;&#039;Wounds:&#039;&#039;&#039; 20&lt;br /&gt;
* &#039;&#039;&#039;TB:&#039;&#039;&#039; 4&lt;br /&gt;
* &#039;&#039;&#039;Armor:&#039;&#039;&#039; 7 (carapace) or 3 (bodyglove)&lt;br /&gt;
* &#039;&#039;&#039;Dodge:&#039;&#039;&#039; 31&lt;br /&gt;
* &#039;&#039;&#039;Parry:&#039;&#039;&#039; 41&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
=== Bionics ===&lt;br /&gt;
* &#039;&#039;&#039;Equipment name&#039;&#039;&#039; &lt;br /&gt;
** &#039;&#039;Equipment description&#039;&#039;&lt;br /&gt;
*** Flavor text &lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
* &#039;&#039;&#039;Lawgiver&#039;&#039;&#039;&lt;br /&gt;
** Good quality combat shotgun with fire selector, melee attachment mounted lamp pack &amp;amp; vox operation&lt;br /&gt;
** loadout is Amputator, Inferno &amp;amp; Executioner Shells&lt;br /&gt;
*** A ridiculously bulky and imposing weapon. The vox operation is used to operate the fire selector and rate of fire selector only. Designed to repeat back the ammunition and fire choice e.g. &amp;quot;inferno shells, burst fire&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Power Maul&#039;&#039;&#039;&lt;br /&gt;
** Just a standard arbites pattern power maul&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hax-Orthlack Creed-9 Compact Autogun&#039;&#039;&#039;&lt;br /&gt;
** Silencer and telescopic sight&lt;br /&gt;
** more compact and easily concealed than a standard autogun&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Plasma Pistol&#039;&#039;&#039;&lt;br /&gt;
** Best Quality&lt;br /&gt;
** As best quality weapons never jam, hopefully unlike normal plasma pistols this one will never blow up in her hand&lt;br /&gt;
*** Zia&#039;s favourite tactic in close combat is to wield her plasma pistol and power maul an alternate between the weapons, striking with the power maul while the pistol recharges&lt;br /&gt;
&lt;br /&gt;
=== Armour ===&lt;br /&gt;
* &#039;&#039;&#039;Armor Name&#039;&#039;&#039;&lt;br /&gt;
** Fun and exciting subsystems&lt;br /&gt;
** Other notes&lt;br /&gt;
** Power requirements, if any&lt;br /&gt;
** Amount of AP provided&lt;br /&gt;
*** Flavor text&lt;br /&gt;
&lt;br /&gt;
=== Force Field ===&lt;br /&gt;
* &#039;&#039;&#039;Field Name&#039;&#039;&#039;&lt;br /&gt;
** Field type&lt;br /&gt;
** Protection Rating&lt;br /&gt;
** Fails only on a (insert number here)&lt;br /&gt;
*** Flavor text &lt;br /&gt;
&lt;br /&gt;
=== Other Equipment ===&lt;br /&gt;
* &#039;&#039;&#039;Equipment name&#039;&#039;&#039;&lt;br /&gt;
** Equipment type&lt;br /&gt;
** Equipment description&lt;br /&gt;
*** Flavor text&lt;/div&gt;</summary>
		<author><name>Mr The Geoff</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ziapatra&amp;diff=198594</id>
		<title>Ziapatra</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ziapatra&amp;diff=198594"/>
		<updated>2012-01-07T08:43:09Z</updated>

		<summary type="html">&lt;p&gt;Mr The Geoff: /* Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[Tyrant_Star_Conspiracy|the main page]]&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Character Name !! Player Name !! Career Path !! Ascended Career !! Rank !! Experience&lt;br /&gt;
|-&lt;br /&gt;
| Ziapatra &amp;quot;Zia&amp;quot; Dar || Mr The Geoff || Arbitrator || Judge  || 10 || 16,850 spent 150 unspent&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Home World !! Background Package !! Transition Package !! N/A !! N/A !! N/A&lt;br /&gt;
|-&lt;br /&gt;
| Hive Tarsus, Scintilla || None || Groomed For Command || - || - || -&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship!! Wounds !! Fate !! Insanity !! Corruption&lt;br /&gt;
|-http://wiki.rpg.net/skins/common/images/button_bold.png&lt;br /&gt;
| 41 || 45 || 31 || 43 || 31 || 46 || 42 || 46 || 54 || 20 || 3 || 30 || 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
* Charm +20&lt;br /&gt;
* Command +20&lt;br /&gt;
* Common Lore (Adeptus Arbites) +10&lt;br /&gt;
* Common Lore (Administratum)&lt;br /&gt;
* Common Lore (Imperium)&lt;br /&gt;
* Concealment&lt;br /&gt;
* Deceive&lt;br /&gt;
* Disguise&lt;br /&gt;
* Dodge&lt;br /&gt;
* Literacy&lt;br /&gt;
* Logic&lt;br /&gt;
* Scholastic Lore (Judgement) +20&lt;br /&gt;
* Scholastic Lore (Tactica Imperialis)&lt;br /&gt;
* Scrutiny +10&lt;br /&gt;
* Search +20&lt;br /&gt;
* Secret Tongue (Throne Agent)&lt;br /&gt;
* Security&lt;br /&gt;
* Shadowing&lt;br /&gt;
* Silent Move&lt;br /&gt;
* Speak Language (Low Gothic)&lt;br /&gt;
* Speak Language (High Gothic)&lt;br /&gt;
* Speak language ( Hive Tarsus Dialect)&lt;br /&gt;
* Tech Use&lt;br /&gt;
* Tracking +10&lt;br /&gt;
&lt;br /&gt;
== Talents ==&lt;br /&gt;
* &#039;&#039;&#039;Quick Draw&#039;&#039;&#039;&lt;br /&gt;
** Ready as a Free Action&lt;br /&gt;
* &#039;&#039;&#039;Disarm&#039;&#039;&#039;&lt;br /&gt;
** Opposed WS test to disarm opponent&lt;br /&gt;
* &#039;&#039;&#039;Takedown&#039;&#039;&#039;&lt;br /&gt;
** Can attempt to stun opponent for 1 round as a half action&lt;br /&gt;
* &#039;&#039;&#039;Peer (Adeptus Arbites)&#039;&#039;&#039;&lt;br /&gt;
** +10 bonus to Fellowship tests&lt;br /&gt;
* &#039;&#039;&#039;Peer (Government)&#039;&#039;&#039;&lt;br /&gt;
** +10 bonus to Fellowship tests&lt;br /&gt;
* &#039;&#039;&#039;Peer (Enforcers)&#039;&#039;&#039;&lt;br /&gt;
** +10 bonus to Fellowship tests&lt;br /&gt;
* &#039;&#039;&#039;Peer (Hivers)&#039;&#039;&#039;&lt;br /&gt;
** +10 bonus to Fellowship tests&lt;br /&gt;
* &#039;&#039;&#039;Good Reputation (Adeptus Arbites)&#039;&#039;&#039;&lt;br /&gt;
** +10 bonus to Fellowship tests (+20 when combined with Peer)&lt;br /&gt;
* &#039;&#039;&#039;Ambidexterous&#039;&#039;&#039;&lt;br /&gt;
** No penalty for making attacks with secondary hand (still take penalties for using both in same round)&lt;br /&gt;
* &#039;&#039;&#039;Total Recall&#039;&#039;&#039;&lt;br /&gt;
** Automatically remember any trivial fact or information. Intelligence test to remember detailed or obscure info&lt;br /&gt;
* &#039;&#039;&#039;Air of Authority&#039;&#039;&#039;&lt;br /&gt;
** Can use Command on 1d10+Fel targets&lt;br /&gt;
** Can use command on targets not under your authority at -10 penalty&lt;br /&gt;
* &#039;&#039;&#039;Talented (Interrogation)&#039;&#039;&#039;&lt;br /&gt;
** +10 to all Interrogation tests (stacks with other bonuses)&lt;br /&gt;
* &#039;&#039;&#039;Basic Weapon Training (SP)&#039;&#039;&#039;&lt;br /&gt;
** Trained to use all Basic (SP) Weapons&lt;br /&gt;
* &#039;&#039;&#039;Melee Weapon Training (Shock) (Power)&#039;&#039;&#039;&lt;br /&gt;
** Trined to use all Shock &amp;amp; Power Melee weapons&lt;br /&gt;
* &#039;&#039;&#039;Pistol Expertise&#039;&#039;&#039;&lt;br /&gt;
** Trained to use Pistol (Bolt, Flame, Las, Launcher, Melta, Plasma, Primitive, SP)&lt;br /&gt;
* &#039;&#039;&#039;Sound Constitution (8)&#039;&#039;&#039;&lt;br /&gt;
** 8 extra wounds&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
* &#039;&#039;&#039;Accustomed To Crowds&#039;&#039;&#039; - Crowds are not difficult terrain. No penalty to Ag tests running/charging through crowds&lt;br /&gt;
* &#039;&#039;&#039;Hivebound&#039;&#039;&#039; - -10 to Survival, -5 to all int tests outside of a &#039;proper hab&#039;&lt;br /&gt;
* &#039;&#039;&#039;Wary&#039;&#039;&#039; - +1 to Initiative&lt;br /&gt;
&lt;br /&gt;
==Ascended Traits==&lt;br /&gt;
* &#039;&#039;&#039;Imperial Authority&#039;&#039;&#039; - Can issue orders to up to 10xWP Imperial Citizens. +30 WP test to avoid obeying. +0 test if in Arbites Carapace and showing badge&lt;br /&gt;
* &#039;&#039;&#039;Hammer of Heretics&#039;&#039;&#039; - +20 to Intimidate &amp;amp; Interrogation vs heretics, extra +10 for heretics who are Imperial Citizens&lt;br /&gt;
&lt;br /&gt;
==Combat Stats==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Name !! Skill !! Class !! Range !! Rate of Fire !! Damage !! Penetration !! Clip !! Reload !! Special !! Weight !! Rarity&lt;br /&gt;
|-&lt;br /&gt;
! Power Maul (Low) !! Melee !! Shock !! n/a !! n/a !! 1d10 I !! 0 !! n/a !! n/a !! Shocking !! 3KG !! &lt;br /&gt;
|-&lt;br /&gt;
! Power Maul (High) !! Melee !! Power !! n/a !! n/a !! 1d10+5 I !! 5 !! n/a !! n/a !! power Field !! 3KG !! &lt;br /&gt;
|-&lt;br /&gt;
! GQ Combat Shotgun (Amputator Shells) !! Basic !! SP !! 30M !! s/3/- !! 1d10+6 I !! 0 !! 18 !! Full !! Reliable, Fire Selector, Vox Operated, Scatter !! 9KG !! &lt;br /&gt;
|-&lt;br /&gt;
! GQ Combat Shotgun (Inferno Shells) !! Basic !! SP !! 30M !! s/3/- !! 1d10+4 E !! 0 !! 18 !! Full !! Reliable, Fire Selector, Vox Operated, Scatter, make ag check or catch fire !! 9KG !! &lt;br /&gt;
|-&lt;br /&gt;
! GQ Combat Shotgun (Executioner Shells) !! Basic !! SP !! 30M !! s/-/- !! 1d10+8 I !! 1 !! 18 !! Full !! Reliable, Fire Selector, Vox Operated, reroll misses up to standard range, ignore cover !! 9KG !! &lt;br /&gt;
|-&lt;br /&gt;
! Creed 9 !! Basic !! SP !! 50M !! s/3/10 !! 1d10+3 !! 3 !! 35 !! Full !! Silencer, manstopper rounds !! 3.6KG !! &lt;br /&gt;
|-&lt;br /&gt;
! BQ Plasma Pistol !! Pistol !! Plasma !! 30M !! s/-/- !! 1d10+6 E !! 6 !! 10 !! 4Full !! Recharge, Overheats, Reliable, BQ (never jams) !! 4KG !! &lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Initiative Bonus:&#039;&#039;&#039; 4&lt;br /&gt;
* &#039;&#039;&#039;Movement:&#039;&#039;&#039; 3/6/9/18&lt;br /&gt;
* &#039;&#039;&#039;Wounds:&#039;&#039;&#039; 20&lt;br /&gt;
* &#039;&#039;&#039;TB:&#039;&#039;&#039; 4&lt;br /&gt;
* &#039;&#039;&#039;Armor:&#039;&#039;&#039; 7 (carapace) or 3 (bodyglove)&lt;br /&gt;
* &#039;&#039;&#039;Dodge:&#039;&#039;&#039; 31&lt;br /&gt;
* &#039;&#039;&#039;Parry:&#039;&#039;&#039; 41&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
=== Bionics ===&lt;br /&gt;
* &#039;&#039;&#039;Equipment name&#039;&#039;&#039; &lt;br /&gt;
** &#039;&#039;Equipment description&#039;&#039;&lt;br /&gt;
*** Flavor text &lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
* &#039;&#039;&#039;Lawgiver&#039;&#039;&#039;&lt;br /&gt;
** Good quality combat shotgun with fire selector, melee attachment mounted lamp pack * vox operation&lt;br /&gt;
** loadout is Amputator, Inferno &amp;amp; Amputator Shells&lt;br /&gt;
*** A ridiculously bulky and imposing weapon. The vox operation is used to operate the fire selector and rate of fire selector only. Designed to repeat back the ammunition and fire choice e.g. &amp;quot;inferno shells, burst fire&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Power Maul&#039;&#039;&#039;&lt;br /&gt;
** Just a standard arbites pattern power maul&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hax-Orthlack Creed-9 Compact Autogun&#039;&#039;&#039;&lt;br /&gt;
** Silencer and telescopic sight&lt;br /&gt;
** more compact and easily concealed than a standard autogun&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Plasma Pistol&#039;&#039;&#039;&lt;br /&gt;
** Best Quality&lt;br /&gt;
** As best quality weapons never jam, nopefull unlike normal plasma pistols this one will never blow up in her hand&lt;br /&gt;
*** Zia&#039;s favourite tactic in close combat is to wield her plasma pistol and power maul an alternate between the weapons, striking with the poswer maul while the pistol recharges&lt;br /&gt;
&lt;br /&gt;
=== Armour ===&lt;br /&gt;
* &#039;&#039;&#039;Armor Name&#039;&#039;&#039;&lt;br /&gt;
** Fun and exciting subsystems&lt;br /&gt;
** Other notes&lt;br /&gt;
** Power requirements, if any&lt;br /&gt;
** Amount of AP provided&lt;br /&gt;
*** Flavor text&lt;br /&gt;
&lt;br /&gt;
=== Force Field ===&lt;br /&gt;
* &#039;&#039;&#039;Field Name&#039;&#039;&#039;&lt;br /&gt;
** Field type&lt;br /&gt;
** Protection Rating&lt;br /&gt;
** Fails only on a (insert number here)&lt;br /&gt;
*** Flavor text &lt;br /&gt;
&lt;br /&gt;
=== Other Equipment ===&lt;br /&gt;
* &#039;&#039;&#039;Equipment name&#039;&#039;&#039;&lt;br /&gt;
** Equipment type&lt;br /&gt;
** Equipment description&lt;br /&gt;
*** Flavor text&lt;/div&gt;</summary>
		<author><name>Mr The Geoff</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ziapatra&amp;diff=198593</id>
		<title>Ziapatra</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ziapatra&amp;diff=198593"/>
		<updated>2012-01-07T08:31:07Z</updated>

		<summary type="html">&lt;p&gt;Mr The Geoff: /* Combat Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[Tyrant_Star_Conspiracy|the main page]]&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Character Name !! Player Name !! Career Path !! Ascended Career !! Rank !! Experience&lt;br /&gt;
|-&lt;br /&gt;
| Ziapatra &amp;quot;Zia&amp;quot; Dar || Mr The Geoff || Arbitrator || Judge  || 10 || 16,850 spent 150 unspent&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Home World !! Background Package !! Transition Package !! N/A !! N/A !! N/A&lt;br /&gt;
|-&lt;br /&gt;
| Hive Tarsus, Scintilla || None || Groomed For Command || - || - || -&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship!! Wounds !! Fate !! Insanity !! Corruption&lt;br /&gt;
|-http://wiki.rpg.net/skins/common/images/button_bold.png&lt;br /&gt;
| 41 || 45 || 31 || 43 || 31 || 46 || 42 || 46 || 54 || 20 || 3 || 30 || 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
* Charm +20&lt;br /&gt;
* Command +20&lt;br /&gt;
* Common Lore (Adeptus Arbites) +10&lt;br /&gt;
* Common Lore (Administratum)&lt;br /&gt;
* Common Lore (Imperium)&lt;br /&gt;
* Concealment&lt;br /&gt;
* Deceive&lt;br /&gt;
* Disguise&lt;br /&gt;
* Dodge&lt;br /&gt;
* Literacy&lt;br /&gt;
* Logic&lt;br /&gt;
* Scholastic Lore (Judgement) +20&lt;br /&gt;
* Scholastic Lore (Tactica Imperialis)&lt;br /&gt;
* Scrutiny +10&lt;br /&gt;
* Search +20&lt;br /&gt;
* Secret Tongue (Throne Agent)&lt;br /&gt;
* Security&lt;br /&gt;
* Shadowing&lt;br /&gt;
* Silent Move&lt;br /&gt;
* Speak Language (Low Gothic)&lt;br /&gt;
* Speak Language (High Gothic)&lt;br /&gt;
* Speak language ( Hive Tarsus Dialect)&lt;br /&gt;
* Tech Use&lt;br /&gt;
* Tracking +10&lt;br /&gt;
&lt;br /&gt;
== Talents ==&lt;br /&gt;
* &#039;&#039;&#039;Quick Draw&#039;&#039;&#039;&lt;br /&gt;
** Ready as a Free Action&lt;br /&gt;
* &#039;&#039;&#039;Disarm&#039;&#039;&#039;&lt;br /&gt;
** Opposed WS test to disarm opponent&lt;br /&gt;
* &#039;&#039;&#039;Takedown&#039;&#039;&#039;&lt;br /&gt;
** Can attempt to stun opponent for 1 round as a half action&lt;br /&gt;
* &#039;&#039;&#039;Peer (Adeptus Arbites)&#039;&#039;&#039;&lt;br /&gt;
** +10 bonus to Fellowship tests&lt;br /&gt;
* &#039;&#039;&#039;Peer (Government)&#039;&#039;&#039;&lt;br /&gt;
** +10 bonus to Fellowship tests&lt;br /&gt;
* &#039;&#039;&#039;Peer (Enforcers)&#039;&#039;&#039;&lt;br /&gt;
** +10 bonus to Fellowship tests&lt;br /&gt;
* &#039;&#039;&#039;Peer (Hivers)&#039;&#039;&#039;&lt;br /&gt;
** +10 bonus to Fellowship tests&lt;br /&gt;
* &#039;&#039;&#039;Good Reputation (Adeptus Arbites)&#039;&#039;&#039;&lt;br /&gt;
** +10 bonus to Fellowship tests (+20 when combined with Peer)&lt;br /&gt;
* &#039;&#039;&#039;Ambidexterous&#039;&#039;&#039;&lt;br /&gt;
** No penalty for making attacks with secondary hand (still take penalties for using both in same round)&lt;br /&gt;
* &#039;&#039;&#039;Total Recall&#039;&#039;&#039;&lt;br /&gt;
** Automatically remember any trivial fact or information. Intelligence test to remember detailed or obscure info&lt;br /&gt;
* &#039;&#039;&#039;Air of Authority&#039;&#039;&#039;&lt;br /&gt;
** Can use Command on 1d10+Fel targets&lt;br /&gt;
** Can use command on targets not under your authority at -10 penalty&lt;br /&gt;
* &#039;&#039;&#039;Talented (Interrogation)&#039;&#039;&#039;&lt;br /&gt;
** +10 to all Interrogation tests (stacks with other bonuses)&lt;br /&gt;
* &#039;&#039;&#039;Basic Weapon Training (SP)&#039;&#039;&#039;&lt;br /&gt;
** Trained to use all Basic (SP) Weapons&lt;br /&gt;
* &#039;&#039;&#039;Melee Weapon Training (Shock) (Power)&#039;&#039;&#039;&lt;br /&gt;
** Trined to use all Shock &amp;amp; Power Melee weapons&lt;br /&gt;
* &#039;&#039;&#039;Pistol Expertise&#039;&#039;&#039;&lt;br /&gt;
** Trained to use Pistol (Bolt, Flame, Las, Launcher, Melta, Plasma, Primitive, SP)&lt;br /&gt;
* &#039;&#039;&#039;Sound Constitution (8)&#039;&#039;&#039;&lt;br /&gt;
** 8 extra wounds&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
* &#039;&#039;&#039;Accustomed To Crowds&#039;&#039;&#039; - Crowds are not difficult terrain. No penalty to Ag tests running/charging through crowds&lt;br /&gt;
* &#039;&#039;&#039;Hivebound&#039;&#039;&#039; - -10 to Survival, -5 to all int tests outside of a &#039;proper hab&#039;&lt;br /&gt;
* &#039;&#039;&#039;Wary&#039;&#039;&#039; - +1 to Initiative&lt;br /&gt;
&lt;br /&gt;
==Ascended Traits==&lt;br /&gt;
* &#039;&#039;&#039;Imperial Authority&#039;&#039;&#039; - Can issue orders to up to 10xWP Imperial Citizens. +30 WP test to avoid obeying. +0 test if in Arbites Carapace and showing badge&lt;br /&gt;
* &#039;&#039;&#039;Hammer of Heretics&#039;&#039;&#039; - +20 to Intimidate &amp;amp; Interrogation vs heretics, extra +10 for heretics who are Imperial Citizens&lt;br /&gt;
&lt;br /&gt;
==Combat Stats==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Name !! Skill !! Class !! Range !! Rate of Fire !! Damage !! Penetration !! Clip !! Reload !! Special !! Weight !! Rarity&lt;br /&gt;
|-&lt;br /&gt;
! Power Maul (Low) !! Melee !! Shock !! n/a !! n/a !! 1d10 I !! 0 !! n/a !! n/a !! Shocking !! 3KG !! &lt;br /&gt;
|-&lt;br /&gt;
! Power Maul (High) !! Melee !! Power !! n/a !! n/a !! 1d10+5 I !! 5 !! n/a !! n/a !! power Field !! 3KG !! &lt;br /&gt;
|-&lt;br /&gt;
! GQ Combat Shotgun (Amputator Shells) !! Basic !! SP !! 30M !! s/3/- !! 1d10+6 I !! 0 !! 18 !! Full !! Reliable, Fire Selector, Vox Operated, Scatter !! 9KG !! &lt;br /&gt;
|-&lt;br /&gt;
! GQ Combat Shotgun (Inferno Shells) !! Basic !! SP !! 30M !! s/3/- !! 1d10+4 E !! 0 !! 18 !! Full !! Reliable, Fire Selector, Vox Operated, Scatter, make ag check or catch fire !! 9KG !! &lt;br /&gt;
|-&lt;br /&gt;
! GQ Combat Shotgun (Executioner Shells) !! Basic !! SP !! 30M !! s/-/- !! 1d10+8 I !! 1 !! 18 !! Full !! Reliable, Fire Selector, Vox Operated, reroll misses up to standard range, ignore cover !! 9KG !! &lt;br /&gt;
|-&lt;br /&gt;
! Creed 9 !! Basic !! SP !! 50M !! s/3/10 !! 1d10+3 !! 3 !! 35 !! Full !! Silencer, manstopper rounds !! 3.6KG !! &lt;br /&gt;
|-&lt;br /&gt;
! BQ Plasma Pistol !! Pistol !! Plasma !! 30M !! s/-/- !! 1d10+6 E !! 6 !! 10 !! 4Full !! Recharge, Overheats, Reliable, BQ (never jams) !! 4KG !! &lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Initiative Bonus:&#039;&#039;&#039; 4&lt;br /&gt;
* &#039;&#039;&#039;Movement:&#039;&#039;&#039; 3/6/9/18&lt;br /&gt;
* &#039;&#039;&#039;Wounds:&#039;&#039;&#039; 20&lt;br /&gt;
* &#039;&#039;&#039;TB:&#039;&#039;&#039; 4&lt;br /&gt;
* &#039;&#039;&#039;Armor:&#039;&#039;&#039; 7 (carapace) or 3 (bodyglove)&lt;br /&gt;
* &#039;&#039;&#039;Dodge:&#039;&#039;&#039; 31&lt;br /&gt;
* &#039;&#039;&#039;Parry:&#039;&#039;&#039; 41&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
=== Bionics ===&lt;br /&gt;
* &#039;&#039;&#039;Equipment name&#039;&#039;&#039; &lt;br /&gt;
** &#039;&#039;Equipment description&#039;&#039;&lt;br /&gt;
*** Flavor text &lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
* &#039;&#039;&#039;Weapon Name&#039;&#039;&#039;&lt;br /&gt;
** Notes about weapon (upgrades, quirks, etc.)&lt;br /&gt;
** Weapon Statline&lt;br /&gt;
*** Flavor text&lt;br /&gt;
&lt;br /&gt;
=== Armour ===&lt;br /&gt;
* &#039;&#039;&#039;Armor Name&#039;&#039;&#039;&lt;br /&gt;
** Fun and exciting subsystems&lt;br /&gt;
** Other notes&lt;br /&gt;
** Power requirements, if any&lt;br /&gt;
** Amount of AP provided&lt;br /&gt;
*** Flavor text&lt;br /&gt;
&lt;br /&gt;
=== Force Field ===&lt;br /&gt;
* &#039;&#039;&#039;Field Name&#039;&#039;&#039;&lt;br /&gt;
** Field type&lt;br /&gt;
** Protection Rating&lt;br /&gt;
** Fails only on a (insert number here)&lt;br /&gt;
*** Flavor text &lt;br /&gt;
&lt;br /&gt;
=== Other Equipment ===&lt;br /&gt;
* &#039;&#039;&#039;Equipment name&#039;&#039;&#039;&lt;br /&gt;
** Equipment type&lt;br /&gt;
** Equipment description&lt;br /&gt;
*** Flavor text&lt;/div&gt;</summary>
		<author><name>Mr The Geoff</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ziapatra&amp;diff=198592</id>
		<title>Ziapatra</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ziapatra&amp;diff=198592"/>
		<updated>2012-01-07T08:29:59Z</updated>

		<summary type="html">&lt;p&gt;Mr The Geoff: /* Combat Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[Tyrant_Star_Conspiracy|the main page]]&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Character Name !! Player Name !! Career Path !! Ascended Career !! Rank !! Experience&lt;br /&gt;
|-&lt;br /&gt;
| Ziapatra &amp;quot;Zia&amp;quot; Dar || Mr The Geoff || Arbitrator || Judge  || 10 || 16,850 spent 150 unspent&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Home World !! Background Package !! Transition Package !! N/A !! N/A !! N/A&lt;br /&gt;
|-&lt;br /&gt;
| Hive Tarsus, Scintilla || None || Groomed For Command || - || - || -&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship!! Wounds !! Fate !! Insanity !! Corruption&lt;br /&gt;
|-http://wiki.rpg.net/skins/common/images/button_bold.png&lt;br /&gt;
| 41 || 45 || 31 || 43 || 31 || 46 || 42 || 46 || 54 || 20 || 3 || 30 || 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
* Charm +20&lt;br /&gt;
* Command +20&lt;br /&gt;
* Common Lore (Adeptus Arbites) +10&lt;br /&gt;
* Common Lore (Administratum)&lt;br /&gt;
* Common Lore (Imperium)&lt;br /&gt;
* Concealment&lt;br /&gt;
* Deceive&lt;br /&gt;
* Disguise&lt;br /&gt;
* Dodge&lt;br /&gt;
* Literacy&lt;br /&gt;
* Logic&lt;br /&gt;
* Scholastic Lore (Judgement) +20&lt;br /&gt;
* Scholastic Lore (Tactica Imperialis)&lt;br /&gt;
* Scrutiny +10&lt;br /&gt;
* Search +20&lt;br /&gt;
* Secret Tongue (Throne Agent)&lt;br /&gt;
* Security&lt;br /&gt;
* Shadowing&lt;br /&gt;
* Silent Move&lt;br /&gt;
* Speak Language (Low Gothic)&lt;br /&gt;
* Speak Language (High Gothic)&lt;br /&gt;
* Speak language ( Hive Tarsus Dialect)&lt;br /&gt;
* Tech Use&lt;br /&gt;
* Tracking +10&lt;br /&gt;
&lt;br /&gt;
== Talents ==&lt;br /&gt;
* &#039;&#039;&#039;Quick Draw&#039;&#039;&#039;&lt;br /&gt;
** Ready as a Free Action&lt;br /&gt;
* &#039;&#039;&#039;Disarm&#039;&#039;&#039;&lt;br /&gt;
** Opposed WS test to disarm opponent&lt;br /&gt;
* &#039;&#039;&#039;Takedown&#039;&#039;&#039;&lt;br /&gt;
** Can attempt to stun opponent for 1 round as a half action&lt;br /&gt;
* &#039;&#039;&#039;Peer (Adeptus Arbites)&#039;&#039;&#039;&lt;br /&gt;
** +10 bonus to Fellowship tests&lt;br /&gt;
* &#039;&#039;&#039;Peer (Government)&#039;&#039;&#039;&lt;br /&gt;
** +10 bonus to Fellowship tests&lt;br /&gt;
* &#039;&#039;&#039;Peer (Enforcers)&#039;&#039;&#039;&lt;br /&gt;
** +10 bonus to Fellowship tests&lt;br /&gt;
* &#039;&#039;&#039;Peer (Hivers)&#039;&#039;&#039;&lt;br /&gt;
** +10 bonus to Fellowship tests&lt;br /&gt;
* &#039;&#039;&#039;Good Reputation (Adeptus Arbites)&#039;&#039;&#039;&lt;br /&gt;
** +10 bonus to Fellowship tests (+20 when combined with Peer)&lt;br /&gt;
* &#039;&#039;&#039;Ambidexterous&#039;&#039;&#039;&lt;br /&gt;
** No penalty for making attacks with secondary hand (still take penalties for using both in same round)&lt;br /&gt;
* &#039;&#039;&#039;Total Recall&#039;&#039;&#039;&lt;br /&gt;
** Automatically remember any trivial fact or information. Intelligence test to remember detailed or obscure info&lt;br /&gt;
* &#039;&#039;&#039;Air of Authority&#039;&#039;&#039;&lt;br /&gt;
** Can use Command on 1d10+Fel targets&lt;br /&gt;
** Can use command on targets not under your authority at -10 penalty&lt;br /&gt;
* &#039;&#039;&#039;Talented (Interrogation)&#039;&#039;&#039;&lt;br /&gt;
** +10 to all Interrogation tests (stacks with other bonuses)&lt;br /&gt;
* &#039;&#039;&#039;Basic Weapon Training (SP)&#039;&#039;&#039;&lt;br /&gt;
** Trained to use all Basic (SP) Weapons&lt;br /&gt;
* &#039;&#039;&#039;Melee Weapon Training (Shock) (Power)&#039;&#039;&#039;&lt;br /&gt;
** Trined to use all Shock &amp;amp; Power Melee weapons&lt;br /&gt;
* &#039;&#039;&#039;Pistol Expertise&#039;&#039;&#039;&lt;br /&gt;
** Trained to use Pistol (Bolt, Flame, Las, Launcher, Melta, Plasma, Primitive, SP)&lt;br /&gt;
* &#039;&#039;&#039;Sound Constitution (8)&#039;&#039;&#039;&lt;br /&gt;
** 8 extra wounds&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
* &#039;&#039;&#039;Accustomed To Crowds&#039;&#039;&#039; - Crowds are not difficult terrain. No penalty to Ag tests running/charging through crowds&lt;br /&gt;
* &#039;&#039;&#039;Hivebound&#039;&#039;&#039; - -10 to Survival, -5 to all int tests outside of a &#039;proper hab&#039;&lt;br /&gt;
* &#039;&#039;&#039;Wary&#039;&#039;&#039; - +1 to Initiative&lt;br /&gt;
&lt;br /&gt;
==Ascended Traits==&lt;br /&gt;
* &#039;&#039;&#039;Imperial Authority&#039;&#039;&#039; - Can issue orders to up to 10xWP Imperial Citizens. +30 WP test to avoid obeying. +0 test if in Arbites Carapace and showing badge&lt;br /&gt;
* &#039;&#039;&#039;Hammer of Heretics&#039;&#039;&#039; - +20 to Intimidate &amp;amp; Interrogation vs heretics, extra +10 for heretics who are Imperial Citizens&lt;br /&gt;
&lt;br /&gt;
==Combat Stats==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Name !! Skill !! Class !! Range !! Rate of Fire !! Damage !! Penetration !! Clip !! Reload !! Special !! Weight !! Rarity&lt;br /&gt;
|-&lt;br /&gt;
! Power Maul (Low) !! Melee !! Shock !! n/a !! n/a !! 1d10 I !! 0 !! n/a !! n/a !! Shocking !! 3KG !! &lt;br /&gt;
|&lt;br /&gt;
! Power Maul (High) !! Melee !! Power !! n/a !! n/a !! 1d10+5 I !! 5 !! n/a !! n/a !! power Field !! 3KG !! &lt;br /&gt;
|&lt;br /&gt;
! GQ Combat Shotgun (Amputator Shells) !! Basic !! SP !! 30M !! s/3/- !! 1d10+6 I !! 0 !! 18 !! Full !! Reliable, Fire Selector, Vox Operated, Scatter !! 9KG !! &lt;br /&gt;
|&lt;br /&gt;
! GQ Combat Shotgun (Inferno Shells) !! Basic !! SP !! 30M !! s/3/- !! 1d10+4 E !! 0 !! 18 !! Full !! Reliable, Fire Selector, Vox Operated, Scatter, make ag check or catch fire !! 9KG !! &lt;br /&gt;
|&lt;br /&gt;
! GQ Combat Shotgun (Executioner Shells) !! Basic !! SP !! 30M !! s/-/- !! 1d10+8 I !! 1 !! 18 !! Full !! Reliable, Fire Selector, Vox Operated, reroll misses up to standard range, ignore cover !! 9KG !! &lt;br /&gt;
|&lt;br /&gt;
! Creed 9 !! Basic !! SP !! 50M !! s/3/10 !! 1d10+3 !! 3 !! 35 !! Full !! Silencer, manstopper rounds !! 3.6KG !! &lt;br /&gt;
|&lt;br /&gt;
! BQ Plasma Pistol !! Pistol !! Plasma !! 30M !! s/-/- !! 1d10+6 E !! 6 !! 10 !! 4Full !! Recharge, Overheats, Reliable, BQ (never jams) !! 4KG !! &lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Initiative Bonus:&#039;&#039;&#039; 4&lt;br /&gt;
* &#039;&#039;&#039;Movement:&#039;&#039;&#039; 3/6/9/18&lt;br /&gt;
* &#039;&#039;&#039;Wounds:&#039;&#039;&#039; 20&lt;br /&gt;
* &#039;&#039;&#039;TB:&#039;&#039;&#039; 4&lt;br /&gt;
* &#039;&#039;&#039;Armor:&#039;&#039;&#039; 7 (carapace) or 3 (bodyglove)&lt;br /&gt;
* &#039;&#039;&#039;Dodge:&#039;&#039;&#039; 31&lt;br /&gt;
* &#039;&#039;&#039;Parry:&#039;&#039;&#039; 41&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
=== Bionics ===&lt;br /&gt;
* &#039;&#039;&#039;Equipment name&#039;&#039;&#039; &lt;br /&gt;
** &#039;&#039;Equipment description&#039;&#039;&lt;br /&gt;
*** Flavor text &lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
* &#039;&#039;&#039;Weapon Name&#039;&#039;&#039;&lt;br /&gt;
** Notes about weapon (upgrades, quirks, etc.)&lt;br /&gt;
** Weapon Statline&lt;br /&gt;
*** Flavor text&lt;br /&gt;
&lt;br /&gt;
=== Armour ===&lt;br /&gt;
* &#039;&#039;&#039;Armor Name&#039;&#039;&#039;&lt;br /&gt;
** Fun and exciting subsystems&lt;br /&gt;
** Other notes&lt;br /&gt;
** Power requirements, if any&lt;br /&gt;
** Amount of AP provided&lt;br /&gt;
*** Flavor text&lt;br /&gt;
&lt;br /&gt;
=== Force Field ===&lt;br /&gt;
* &#039;&#039;&#039;Field Name&#039;&#039;&#039;&lt;br /&gt;
** Field type&lt;br /&gt;
** Protection Rating&lt;br /&gt;
** Fails only on a (insert number here)&lt;br /&gt;
*** Flavor text &lt;br /&gt;
&lt;br /&gt;
=== Other Equipment ===&lt;br /&gt;
* &#039;&#039;&#039;Equipment name&#039;&#039;&#039;&lt;br /&gt;
** Equipment type&lt;br /&gt;
** Equipment description&lt;br /&gt;
*** Flavor text&lt;/div&gt;</summary>
		<author><name>Mr The Geoff</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ziapatra&amp;diff=198589</id>
		<title>Ziapatra</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ziapatra&amp;diff=198589"/>
		<updated>2012-01-07T07:50:34Z</updated>

		<summary type="html">&lt;p&gt;Mr The Geoff: /* Ascended Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[Tyrant_Star_Conspiracy|the main page]]&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Character Name !! Player Name !! Career Path !! Ascended Career !! Rank !! Experience&lt;br /&gt;
|-&lt;br /&gt;
| Ziapatra &amp;quot;Zia&amp;quot; Dar || Mr The Geoff || Arbitrator || Judge  || 10 || 16,850 spent 150 unspent&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Home World !! Background Package !! Transition Package !! N/A !! N/A !! N/A&lt;br /&gt;
|-&lt;br /&gt;
| Hive Tarsus, Scintilla || None || Groomed For Command || - || - || -&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship!! Wounds !! Fate !! Insanity !! Corruption&lt;br /&gt;
|-http://wiki.rpg.net/skins/common/images/button_bold.png&lt;br /&gt;
| 41 || 45 || 31 || 43 || 31 || 46 || 42 || 46 || 54 || 20 || 3 || 30 || 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
* Charm +20&lt;br /&gt;
* Command +20&lt;br /&gt;
* Common Lore (Adeptus Arbites) +10&lt;br /&gt;
* Common Lore (Administratum)&lt;br /&gt;
* Common Lore (Imperium)&lt;br /&gt;
* Concealment&lt;br /&gt;
* Deceive&lt;br /&gt;
* Disguise&lt;br /&gt;
* Dodge&lt;br /&gt;
* Literacy&lt;br /&gt;
* Logic&lt;br /&gt;
* Scholastic Lore (Judgement) +20&lt;br /&gt;
* Scholastic Lore (Tactica Imperialis)&lt;br /&gt;
* Scrutiny +10&lt;br /&gt;
* Search +20&lt;br /&gt;
* Secret Tongue (Throne Agent)&lt;br /&gt;
* Security&lt;br /&gt;
* Shadowing&lt;br /&gt;
* Silent Move&lt;br /&gt;
* Speak Language (Low Gothic)&lt;br /&gt;
* Speak Language (High Gothic)&lt;br /&gt;
* Speak language ( Hive Tarsus Dialect)&lt;br /&gt;
* Tech Use&lt;br /&gt;
* Tracking +10&lt;br /&gt;
&lt;br /&gt;
== Talents ==&lt;br /&gt;
* &#039;&#039;&#039;Quick Draw&#039;&#039;&#039;&lt;br /&gt;
** Ready as a Free Action&lt;br /&gt;
* &#039;&#039;&#039;Disarm&#039;&#039;&#039;&lt;br /&gt;
** Opposed WS test to disarm opponent&lt;br /&gt;
* &#039;&#039;&#039;Takedown&#039;&#039;&#039;&lt;br /&gt;
** Can attempt to stun opponent for 1 round as a half action&lt;br /&gt;
* &#039;&#039;&#039;Peer (Adeptus Arbites)&#039;&#039;&#039;&lt;br /&gt;
** +10 bonus to Fellowship tests&lt;br /&gt;
* &#039;&#039;&#039;Peer (Government)&#039;&#039;&#039;&lt;br /&gt;
** +10 bonus to Fellowship tests&lt;br /&gt;
* &#039;&#039;&#039;Peer (Enforcers)&#039;&#039;&#039;&lt;br /&gt;
** +10 bonus to Fellowship tests&lt;br /&gt;
* &#039;&#039;&#039;Peer (Hivers)&#039;&#039;&#039;&lt;br /&gt;
** +10 bonus to Fellowship tests&lt;br /&gt;
* &#039;&#039;&#039;Good Reputation (Adeptus Arbites)&#039;&#039;&#039;&lt;br /&gt;
** +10 bonus to Fellowship tests (+20 when combined with Peer)&lt;br /&gt;
* &#039;&#039;&#039;Ambidexterous&#039;&#039;&#039;&lt;br /&gt;
** No penalty for making attacks with secondary hand (still take penalties for using both in same round)&lt;br /&gt;
* &#039;&#039;&#039;Total Recall&#039;&#039;&#039;&lt;br /&gt;
** Automatically remember any trivial fact or information. Intelligence test to remember detailed or obscure info&lt;br /&gt;
* &#039;&#039;&#039;Air of Authority&#039;&#039;&#039;&lt;br /&gt;
** Can use Command on 1d10+Fel targets&lt;br /&gt;
** Can use command on targets not under your authority at -10 penalty&lt;br /&gt;
* &#039;&#039;&#039;Talented (Interrogation)&#039;&#039;&#039;&lt;br /&gt;
** +10 to all Interrogation tests (stacks with other bonuses)&lt;br /&gt;
* &#039;&#039;&#039;Basic Weapon Training (SP)&#039;&#039;&#039;&lt;br /&gt;
** Trained to use all Basic (SP) Weapons&lt;br /&gt;
* &#039;&#039;&#039;Melee Weapon Training (Shock) (Power)&#039;&#039;&#039;&lt;br /&gt;
** Trined to use all Shock &amp;amp; Power Melee weapons&lt;br /&gt;
* &#039;&#039;&#039;Pistol Expertise&#039;&#039;&#039;&lt;br /&gt;
** Trained to use Pistol (Bolt, Flame, Las, Launcher, Melta, Plasma, Primitive, SP)&lt;br /&gt;
* &#039;&#039;&#039;Sound Constitution (8)&#039;&#039;&#039;&lt;br /&gt;
** 8 extra wounds&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
* &#039;&#039;&#039;Accustomed To Crowds&#039;&#039;&#039; - Crowds are not difficult terrain. No penalty to Ag tests running/charging through crowds&lt;br /&gt;
* &#039;&#039;&#039;Hivebound&#039;&#039;&#039; - -10 to Survival, -5 to all int tests outside of a &#039;proper hab&#039;&lt;br /&gt;
* &#039;&#039;&#039;Wary&#039;&#039;&#039; - +1 to Initiative&lt;br /&gt;
&lt;br /&gt;
==Ascended Traits==&lt;br /&gt;
* &#039;&#039;&#039;Imperial Authority&#039;&#039;&#039; - Can issue orders to up to 10xWP Imperial Citizens. +30 WP test to avoid obeying. +0 test if in Arbites Carapace and showing badge&lt;br /&gt;
* &#039;&#039;&#039;Hammer of Heretics&#039;&#039;&#039; - +20 to Intimidate &amp;amp; Interrogation vs heretics, extra +10 for heretics who are Imperial Citizens&lt;br /&gt;
&lt;br /&gt;
==Combat Stats==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Name !! Skill !! Class !! Range !! Rate of Fire !! Damage !! Penetration !! Clip !! Reload !! Special !! Weight !! Rarity&lt;br /&gt;
|-&lt;br /&gt;
! Weaponname !! Accuracyname !! Classname !! Rangename !! ROFname !! Damagename !! Nom De Plume !! Clip Name !! Reloadname !! Specialabilityname !! Weightname !! Rarityname&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Initiative Bonus:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Movement:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Wounds:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;TB:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Armor:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Dodge:&#039;&#039;&#039; 81&lt;br /&gt;
* &#039;&#039;&#039;Parry:&#039;&#039;&#039; 75 with with Energy Blade, 70 with Eleison&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
=== Bionics ===&lt;br /&gt;
* &#039;&#039;&#039;Equipment name&#039;&#039;&#039; &lt;br /&gt;
** &#039;&#039;Equipment description&#039;&#039;&lt;br /&gt;
*** Flavor text &lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
* &#039;&#039;&#039;Weapon Name&#039;&#039;&#039;&lt;br /&gt;
** Notes about weapon (upgrades, quirks, etc.)&lt;br /&gt;
** Weapon Statline&lt;br /&gt;
*** Flavor text&lt;br /&gt;
&lt;br /&gt;
=== Armour ===&lt;br /&gt;
* &#039;&#039;&#039;Armor Name&#039;&#039;&#039;&lt;br /&gt;
** Fun and exciting subsystems&lt;br /&gt;
** Other notes&lt;br /&gt;
** Power requirements, if any&lt;br /&gt;
** Amount of AP provided&lt;br /&gt;
*** Flavor text&lt;br /&gt;
&lt;br /&gt;
=== Force Field ===&lt;br /&gt;
* &#039;&#039;&#039;Field Name&#039;&#039;&#039;&lt;br /&gt;
** Field type&lt;br /&gt;
** Protection Rating&lt;br /&gt;
** Fails only on a (insert number here)&lt;br /&gt;
*** Flavor text &lt;br /&gt;
&lt;br /&gt;
=== Other Equipment ===&lt;br /&gt;
* &#039;&#039;&#039;Equipment name&#039;&#039;&#039;&lt;br /&gt;
** Equipment type&lt;br /&gt;
** Equipment description&lt;br /&gt;
*** Flavor text&lt;/div&gt;</summary>
		<author><name>Mr The Geoff</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ziapatra&amp;diff=198588</id>
		<title>Ziapatra</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ziapatra&amp;diff=198588"/>
		<updated>2012-01-07T07:50:20Z</updated>

		<summary type="html">&lt;p&gt;Mr The Geoff: /* Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[Tyrant_Star_Conspiracy|the main page]]&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Character Name !! Player Name !! Career Path !! Ascended Career !! Rank !! Experience&lt;br /&gt;
|-&lt;br /&gt;
| Ziapatra &amp;quot;Zia&amp;quot; Dar || Mr The Geoff || Arbitrator || Judge  || 10 || 16,850 spent 150 unspent&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Home World !! Background Package !! Transition Package !! N/A !! N/A !! N/A&lt;br /&gt;
|-&lt;br /&gt;
| Hive Tarsus, Scintilla || None || Groomed For Command || - || - || -&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship!! Wounds !! Fate !! Insanity !! Corruption&lt;br /&gt;
|-http://wiki.rpg.net/skins/common/images/button_bold.png&lt;br /&gt;
| 41 || 45 || 31 || 43 || 31 || 46 || 42 || 46 || 54 || 20 || 3 || 30 || 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
* Charm +20&lt;br /&gt;
* Command +20&lt;br /&gt;
* Common Lore (Adeptus Arbites) +10&lt;br /&gt;
* Common Lore (Administratum)&lt;br /&gt;
* Common Lore (Imperium)&lt;br /&gt;
* Concealment&lt;br /&gt;
* Deceive&lt;br /&gt;
* Disguise&lt;br /&gt;
* Dodge&lt;br /&gt;
* Literacy&lt;br /&gt;
* Logic&lt;br /&gt;
* Scholastic Lore (Judgement) +20&lt;br /&gt;
* Scholastic Lore (Tactica Imperialis)&lt;br /&gt;
* Scrutiny +10&lt;br /&gt;
* Search +20&lt;br /&gt;
* Secret Tongue (Throne Agent)&lt;br /&gt;
* Security&lt;br /&gt;
* Shadowing&lt;br /&gt;
* Silent Move&lt;br /&gt;
* Speak Language (Low Gothic)&lt;br /&gt;
* Speak Language (High Gothic)&lt;br /&gt;
* Speak language ( Hive Tarsus Dialect)&lt;br /&gt;
* Tech Use&lt;br /&gt;
* Tracking +10&lt;br /&gt;
&lt;br /&gt;
== Talents ==&lt;br /&gt;
* &#039;&#039;&#039;Quick Draw&#039;&#039;&#039;&lt;br /&gt;
** Ready as a Free Action&lt;br /&gt;
* &#039;&#039;&#039;Disarm&#039;&#039;&#039;&lt;br /&gt;
** Opposed WS test to disarm opponent&lt;br /&gt;
* &#039;&#039;&#039;Takedown&#039;&#039;&#039;&lt;br /&gt;
** Can attempt to stun opponent for 1 round as a half action&lt;br /&gt;
* &#039;&#039;&#039;Peer (Adeptus Arbites)&#039;&#039;&#039;&lt;br /&gt;
** +10 bonus to Fellowship tests&lt;br /&gt;
* &#039;&#039;&#039;Peer (Government)&#039;&#039;&#039;&lt;br /&gt;
** +10 bonus to Fellowship tests&lt;br /&gt;
* &#039;&#039;&#039;Peer (Enforcers)&#039;&#039;&#039;&lt;br /&gt;
** +10 bonus to Fellowship tests&lt;br /&gt;
* &#039;&#039;&#039;Peer (Hivers)&#039;&#039;&#039;&lt;br /&gt;
** +10 bonus to Fellowship tests&lt;br /&gt;
* &#039;&#039;&#039;Good Reputation (Adeptus Arbites)&#039;&#039;&#039;&lt;br /&gt;
** +10 bonus to Fellowship tests (+20 when combined with Peer)&lt;br /&gt;
* &#039;&#039;&#039;Ambidexterous&#039;&#039;&#039;&lt;br /&gt;
** No penalty for making attacks with secondary hand (still take penalties for using both in same round)&lt;br /&gt;
* &#039;&#039;&#039;Total Recall&#039;&#039;&#039;&lt;br /&gt;
** Automatically remember any trivial fact or information. Intelligence test to remember detailed or obscure info&lt;br /&gt;
* &#039;&#039;&#039;Air of Authority&#039;&#039;&#039;&lt;br /&gt;
** Can use Command on 1d10+Fel targets&lt;br /&gt;
** Can use command on targets not under your authority at -10 penalty&lt;br /&gt;
* &#039;&#039;&#039;Talented (Interrogation)&#039;&#039;&#039;&lt;br /&gt;
** +10 to all Interrogation tests (stacks with other bonuses)&lt;br /&gt;
* &#039;&#039;&#039;Basic Weapon Training (SP)&#039;&#039;&#039;&lt;br /&gt;
** Trained to use all Basic (SP) Weapons&lt;br /&gt;
* &#039;&#039;&#039;Melee Weapon Training (Shock) (Power)&#039;&#039;&#039;&lt;br /&gt;
** Trined to use all Shock &amp;amp; Power Melee weapons&lt;br /&gt;
* &#039;&#039;&#039;Pistol Expertise&#039;&#039;&#039;&lt;br /&gt;
** Trained to use Pistol (Bolt, Flame, Las, Launcher, Melta, Plasma, Primitive, SP)&lt;br /&gt;
* &#039;&#039;&#039;Sound Constitution (8)&#039;&#039;&#039;&lt;br /&gt;
** 8 extra wounds&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
* &#039;&#039;&#039;Accustomed To Crowds&#039;&#039;&#039; - Crowds are not difficult terrain. No penalty to Ag tests running/charging through crowds&lt;br /&gt;
* &#039;&#039;&#039;Hivebound&#039;&#039;&#039; - -10 to Survival, -5 to all int tests outside of a &#039;proper hab&#039;&lt;br /&gt;
* &#039;&#039;&#039;Wary&#039;&#039;&#039; - +1 to Initiative&lt;br /&gt;
&lt;br /&gt;
==Ascended Traits==&lt;br /&gt;
&lt;br /&gt;
==Combat Stats==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Name !! Skill !! Class !! Range !! Rate of Fire !! Damage !! Penetration !! Clip !! Reload !! Special !! Weight !! Rarity&lt;br /&gt;
|-&lt;br /&gt;
! Weaponname !! Accuracyname !! Classname !! Rangename !! ROFname !! Damagename !! Nom De Plume !! Clip Name !! Reloadname !! Specialabilityname !! Weightname !! Rarityname&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Initiative Bonus:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Movement:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Wounds:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;TB:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Armor:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Dodge:&#039;&#039;&#039; 81&lt;br /&gt;
* &#039;&#039;&#039;Parry:&#039;&#039;&#039; 75 with with Energy Blade, 70 with Eleison&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
=== Bionics ===&lt;br /&gt;
* &#039;&#039;&#039;Equipment name&#039;&#039;&#039; &lt;br /&gt;
** &#039;&#039;Equipment description&#039;&#039;&lt;br /&gt;
*** Flavor text &lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
* &#039;&#039;&#039;Weapon Name&#039;&#039;&#039;&lt;br /&gt;
** Notes about weapon (upgrades, quirks, etc.)&lt;br /&gt;
** Weapon Statline&lt;br /&gt;
*** Flavor text&lt;br /&gt;
&lt;br /&gt;
=== Armour ===&lt;br /&gt;
* &#039;&#039;&#039;Armor Name&#039;&#039;&#039;&lt;br /&gt;
** Fun and exciting subsystems&lt;br /&gt;
** Other notes&lt;br /&gt;
** Power requirements, if any&lt;br /&gt;
** Amount of AP provided&lt;br /&gt;
*** Flavor text&lt;br /&gt;
&lt;br /&gt;
=== Force Field ===&lt;br /&gt;
* &#039;&#039;&#039;Field Name&#039;&#039;&#039;&lt;br /&gt;
** Field type&lt;br /&gt;
** Protection Rating&lt;br /&gt;
** Fails only on a (insert number here)&lt;br /&gt;
*** Flavor text &lt;br /&gt;
&lt;br /&gt;
=== Other Equipment ===&lt;br /&gt;
* &#039;&#039;&#039;Equipment name&#039;&#039;&#039;&lt;br /&gt;
** Equipment type&lt;br /&gt;
** Equipment description&lt;br /&gt;
*** Flavor text&lt;/div&gt;</summary>
		<author><name>Mr The Geoff</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ziapatra&amp;diff=198587</id>
		<title>Ziapatra</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ziapatra&amp;diff=198587"/>
		<updated>2012-01-07T07:49:11Z</updated>

		<summary type="html">&lt;p&gt;Mr The Geoff: /* Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[Tyrant_Star_Conspiracy|the main page]]&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Character Name !! Player Name !! Career Path !! Ascended Career !! Rank !! Experience&lt;br /&gt;
|-&lt;br /&gt;
| Ziapatra &amp;quot;Zia&amp;quot; Dar || Mr The Geoff || Arbitrator || Judge  || 10 || 16,850 spent 150 unspent&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Home World !! Background Package !! Transition Package !! N/A !! N/A !! N/A&lt;br /&gt;
|-&lt;br /&gt;
| Hive Tarsus, Scintilla || None || Groomed For Command || - || - || -&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship!! Wounds !! Fate !! Insanity !! Corruption&lt;br /&gt;
|-http://wiki.rpg.net/skins/common/images/button_bold.png&lt;br /&gt;
| 41 || 45 || 31 || 43 || 31 || 46 || 42 || 46 || 54 || 20 || 3 || 30 || 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
* Charm +20&lt;br /&gt;
* Command +20&lt;br /&gt;
* Common Lore (Adeptus Arbites) +10&lt;br /&gt;
* Common Lore (Administratum)&lt;br /&gt;
* Common Lore (Imperium)&lt;br /&gt;
* Concealment&lt;br /&gt;
* Deceive&lt;br /&gt;
* Disguise&lt;br /&gt;
* Dodge&lt;br /&gt;
* Literacy&lt;br /&gt;
* Logic&lt;br /&gt;
* Scholastic Lore (Judgement) +20&lt;br /&gt;
* Scholastic Lore (Tactica Imperialis)&lt;br /&gt;
* Scrutiny +10&lt;br /&gt;
* Search +20&lt;br /&gt;
* Secret Tongue (Throne Agent)&lt;br /&gt;
* Security&lt;br /&gt;
* Shadowing&lt;br /&gt;
* Silent Move&lt;br /&gt;
* Speak Language (Low Gothic)&lt;br /&gt;
* Speak Language (High Gothic)&lt;br /&gt;
* Speak language ( Hive Tarsus Dialect)&lt;br /&gt;
* Tech Use&lt;br /&gt;
* Tracking +10&lt;br /&gt;
&lt;br /&gt;
== Talents ==&lt;br /&gt;
* &#039;&#039;&#039;Quick Draw&#039;&#039;&#039;&lt;br /&gt;
** Ready as a Free Action&lt;br /&gt;
* &#039;&#039;&#039;Disarm&#039;&#039;&#039;&lt;br /&gt;
** Opposed WS test to disarm opponent&lt;br /&gt;
* &#039;&#039;&#039;Takedown&#039;&#039;&#039;&lt;br /&gt;
** Can attempt to stun opponent for 1 round as a half action&lt;br /&gt;
* &#039;&#039;&#039;Peer (Adeptus Arbites)&#039;&#039;&#039;&lt;br /&gt;
** +10 bonus to Fellowship tests&lt;br /&gt;
* &#039;&#039;&#039;Peer (Government)&#039;&#039;&#039;&lt;br /&gt;
** +10 bonus to Fellowship tests&lt;br /&gt;
* &#039;&#039;&#039;Peer (Enforcers)&#039;&#039;&#039;&lt;br /&gt;
** +10 bonus to Fellowship tests&lt;br /&gt;
* &#039;&#039;&#039;Peer (Hivers)&#039;&#039;&#039;&lt;br /&gt;
** +10 bonus to Fellowship tests&lt;br /&gt;
* &#039;&#039;&#039;Good Reputation (Adeptus Arbites)&#039;&#039;&#039;&lt;br /&gt;
** +10 bonus to Fellowship tests (+20 when combined with Peer)&lt;br /&gt;
* &#039;&#039;&#039;Ambidexterous&#039;&#039;&#039;&lt;br /&gt;
** No penalty for making attacks with secondary hand (still take penalties for using both in same round)&lt;br /&gt;
* &#039;&#039;&#039;Total Recall&#039;&#039;&#039;&lt;br /&gt;
** Automatically remember any trivial fact or information. Intelligence test to remember detailed or obscure info&lt;br /&gt;
* &#039;&#039;&#039;Air of Authority&#039;&#039;&#039;&lt;br /&gt;
** Can use Command on 1d10+Fel targets&lt;br /&gt;
** Can use command on targets not under your authority at -10 penalty&lt;br /&gt;
* &#039;&#039;&#039;Talented (Interrogation)&#039;&#039;&#039;&lt;br /&gt;
** +10 to all Interrogation tests (stacks with other bonuses)&lt;br /&gt;
* &#039;&#039;&#039;Basic Weapon Training (SP)&#039;&#039;&#039;&lt;br /&gt;
** Trained to use all Basic (SP) Weapons&lt;br /&gt;
* &#039;&#039;&#039;Melee Weapon Training (Shock) (Power)&#039;&#039;&#039;&lt;br /&gt;
** Trined to use all Shock &amp;amp; Power Melee weapons&lt;br /&gt;
* &#039;&#039;&#039;Pistol Expertise&#039;&#039;&#039;&lt;br /&gt;
** Trained to use Pistol (Bolt, Flame, Las, Launcher, Melta, Plasma, Primitive, SP)&lt;br /&gt;
* &#039;&#039;&#039;Sound Constitution (8)&#039;&#039;&#039;&lt;br /&gt;
** 8 extra wounds&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
* &#039;&#039;&#039;Accustomed To Crowds&#039;&#039;&#039; - Crowds are not difficult terrain. No penalty to Ag tests running/charging through crowds&lt;br /&gt;
* &#039;&#039;&#039;Hivebound&#039;&#039;&#039; - -10 to Survival, -5 to all int tests outside of a &#039;proper hab&#039;&lt;br /&gt;
* &#039;&#039;&#039;Wary&#039;&#039;&#039; - +1 to Initiative&lt;br /&gt;
* &#039;&#039;&#039;Imperial Authority&#039;&#039;&#039; - Can issue orders to up to 10xWP Imperial Citizens. +30 WP test to avoid obeying. +0 test if in Arbites Carapace and showing badge&lt;br /&gt;
* &#039;&#039;&#039;Hammer of Heretics&#039;&#039;&#039; - +20 to Intimidate &amp;amp; Interrogation vs heretics, extra +10 for heretics who are Imperial Citizens&lt;br /&gt;
&lt;br /&gt;
==Ascended Traits==&lt;br /&gt;
&lt;br /&gt;
==Combat Stats==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Name !! Skill !! Class !! Range !! Rate of Fire !! Damage !! Penetration !! Clip !! Reload !! Special !! Weight !! Rarity&lt;br /&gt;
|-&lt;br /&gt;
! Weaponname !! Accuracyname !! Classname !! Rangename !! ROFname !! Damagename !! Nom De Plume !! Clip Name !! Reloadname !! Specialabilityname !! Weightname !! Rarityname&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Initiative Bonus:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Movement:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Wounds:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;TB:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Armor:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Dodge:&#039;&#039;&#039; 81&lt;br /&gt;
* &#039;&#039;&#039;Parry:&#039;&#039;&#039; 75 with with Energy Blade, 70 with Eleison&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
=== Bionics ===&lt;br /&gt;
* &#039;&#039;&#039;Equipment name&#039;&#039;&#039; &lt;br /&gt;
** &#039;&#039;Equipment description&#039;&#039;&lt;br /&gt;
*** Flavor text &lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
* &#039;&#039;&#039;Weapon Name&#039;&#039;&#039;&lt;br /&gt;
** Notes about weapon (upgrades, quirks, etc.)&lt;br /&gt;
** Weapon Statline&lt;br /&gt;
*** Flavor text&lt;br /&gt;
&lt;br /&gt;
=== Armour ===&lt;br /&gt;
* &#039;&#039;&#039;Armor Name&#039;&#039;&#039;&lt;br /&gt;
** Fun and exciting subsystems&lt;br /&gt;
** Other notes&lt;br /&gt;
** Power requirements, if any&lt;br /&gt;
** Amount of AP provided&lt;br /&gt;
*** Flavor text&lt;br /&gt;
&lt;br /&gt;
=== Force Field ===&lt;br /&gt;
* &#039;&#039;&#039;Field Name&#039;&#039;&#039;&lt;br /&gt;
** Field type&lt;br /&gt;
** Protection Rating&lt;br /&gt;
** Fails only on a (insert number here)&lt;br /&gt;
*** Flavor text &lt;br /&gt;
&lt;br /&gt;
=== Other Equipment ===&lt;br /&gt;
* &#039;&#039;&#039;Equipment name&#039;&#039;&#039;&lt;br /&gt;
** Equipment type&lt;br /&gt;
** Equipment description&lt;br /&gt;
*** Flavor text&lt;/div&gt;</summary>
		<author><name>Mr The Geoff</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ziapatra&amp;diff=198581</id>
		<title>Ziapatra</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ziapatra&amp;diff=198581"/>
		<updated>2012-01-07T07:40:58Z</updated>

		<summary type="html">&lt;p&gt;Mr The Geoff: /* Talents */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[Tyrant_Star_Conspiracy|the main page]]&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Character Name !! Player Name !! Career Path !! Ascended Career !! Rank !! Experience&lt;br /&gt;
|-&lt;br /&gt;
| Ziapatra &amp;quot;Zia&amp;quot; Dar || Mr The Geoff || Arbitrator || Judge  || 10 || 16,850 spent 150 unspent&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Home World !! Background Package !! Transition Package !! N/A !! N/A !! N/A&lt;br /&gt;
|-&lt;br /&gt;
| Hive Tarsus, Scintilla || None || Groomed For Command || - || - || -&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship!! Wounds !! Fate !! Insanity !! Corruption&lt;br /&gt;
|-http://wiki.rpg.net/skins/common/images/button_bold.png&lt;br /&gt;
| 41 || 45 || 31 || 43 || 31 || 46 || 42 || 46 || 54 || 20 || 3 || 30 || 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
* Charm +20&lt;br /&gt;
* Command +20&lt;br /&gt;
* Common Lore (Adeptus Arbites) +10&lt;br /&gt;
* Common Lore (Administratum)&lt;br /&gt;
* Common Lore (Imperium)&lt;br /&gt;
* Concealment&lt;br /&gt;
* Deceive&lt;br /&gt;
* Disguise&lt;br /&gt;
* Dodge&lt;br /&gt;
* Literacy&lt;br /&gt;
* Logic&lt;br /&gt;
* Scholastic Lore (Judgement) +20&lt;br /&gt;
* Scholastic Lore (Tactica Imperialis)&lt;br /&gt;
* Scrutiny +10&lt;br /&gt;
* Search +20&lt;br /&gt;
* Secret Tongue (Throne Agent)&lt;br /&gt;
* Security&lt;br /&gt;
* Shadowing&lt;br /&gt;
* Silent Move&lt;br /&gt;
* Speak Language (Low Gothic)&lt;br /&gt;
* Speak Language (High Gothic)&lt;br /&gt;
* Speak language ( Hive Tarsus Dialect)&lt;br /&gt;
* Tech Use&lt;br /&gt;
* Tracking +10&lt;br /&gt;
&lt;br /&gt;
== Talents ==&lt;br /&gt;
* &#039;&#039;&#039;Quick Draw&#039;&#039;&#039;&lt;br /&gt;
** Ready as a Free Action&lt;br /&gt;
* &#039;&#039;&#039;Disarm&#039;&#039;&#039;&lt;br /&gt;
** Opposed WS test to disarm opponent&lt;br /&gt;
* &#039;&#039;&#039;Takedown&#039;&#039;&#039;&lt;br /&gt;
** Can attempt to stun opponent for 1 round as a half action&lt;br /&gt;
* &#039;&#039;&#039;Peer (Adeptus Arbites)&#039;&#039;&#039;&lt;br /&gt;
** +10 bonus to Fellowship tests&lt;br /&gt;
* &#039;&#039;&#039;Peer (Government)&#039;&#039;&#039;&lt;br /&gt;
** +10 bonus to Fellowship tests&lt;br /&gt;
* &#039;&#039;&#039;Peer (Enforcers)&#039;&#039;&#039;&lt;br /&gt;
** +10 bonus to Fellowship tests&lt;br /&gt;
* &#039;&#039;&#039;Peer (Hivers)&#039;&#039;&#039;&lt;br /&gt;
** +10 bonus to Fellowship tests&lt;br /&gt;
* &#039;&#039;&#039;Good Reputation (Adeptus Arbites)&#039;&#039;&#039;&lt;br /&gt;
** +10 bonus to Fellowship tests (+20 when combined with Peer)&lt;br /&gt;
* &#039;&#039;&#039;Ambidexterous&#039;&#039;&#039;&lt;br /&gt;
** No penalty for making attacks with secondary hand (still take penalties for using both in same round)&lt;br /&gt;
* &#039;&#039;&#039;Total Recall&#039;&#039;&#039;&lt;br /&gt;
** Automatically remember any trivial fact or information. Intelligence test to remember detailed or obscure info&lt;br /&gt;
* &#039;&#039;&#039;Air of Authority&#039;&#039;&#039;&lt;br /&gt;
** Can use Command on 1d10+Fel targets&lt;br /&gt;
** Can use command on targets not under your authority at -10 penalty&lt;br /&gt;
* &#039;&#039;&#039;Talented (Interrogation)&#039;&#039;&#039;&lt;br /&gt;
** +10 to all Interrogation tests (stacks with other bonuses)&lt;br /&gt;
* &#039;&#039;&#039;Basic Weapon Training (SP)&#039;&#039;&#039;&lt;br /&gt;
** Trained to use all Basic (SP) Weapons&lt;br /&gt;
* &#039;&#039;&#039;Melee Weapon Training (Shock) (Power)&#039;&#039;&#039;&lt;br /&gt;
** Trined to use all Shock &amp;amp; Power Melee weapons&lt;br /&gt;
* &#039;&#039;&#039;Pistol Expertise&#039;&#039;&#039;&lt;br /&gt;
** Trained to use Pistol (Bolt, Flame, Las, Launcher, Melta, Plasma, Primitive, SP)&lt;br /&gt;
* &#039;&#039;&#039;Sound Constitution (8)&#039;&#039;&#039;&lt;br /&gt;
** 8 extra wounds&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
* &#039;&#039;&#039;Trait Name&#039;&#039;&#039; - Trait Description&lt;br /&gt;
&lt;br /&gt;
==Ascended Traits==&lt;br /&gt;
&lt;br /&gt;
==Combat Stats==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Name !! Skill !! Class !! Range !! Rate of Fire !! Damage !! Penetration !! Clip !! Reload !! Special !! Weight !! Rarity&lt;br /&gt;
|-&lt;br /&gt;
! Weaponname !! Accuracyname !! Classname !! Rangename !! ROFname !! Damagename !! Nom De Plume !! Clip Name !! Reloadname !! Specialabilityname !! Weightname !! Rarityname&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Initiative Bonus:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Movement:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Wounds:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;TB:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Armor:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Dodge:&#039;&#039;&#039; 81&lt;br /&gt;
* &#039;&#039;&#039;Parry:&#039;&#039;&#039; 75 with with Energy Blade, 70 with Eleison&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
=== Bionics ===&lt;br /&gt;
* &#039;&#039;&#039;Equipment name&#039;&#039;&#039; &lt;br /&gt;
** &#039;&#039;Equipment description&#039;&#039;&lt;br /&gt;
*** Flavor text &lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
* &#039;&#039;&#039;Weapon Name&#039;&#039;&#039;&lt;br /&gt;
** Notes about weapon (upgrades, quirks, etc.)&lt;br /&gt;
** Weapon Statline&lt;br /&gt;
*** Flavor text&lt;br /&gt;
&lt;br /&gt;
=== Armour ===&lt;br /&gt;
* &#039;&#039;&#039;Armor Name&#039;&#039;&#039;&lt;br /&gt;
** Fun and exciting subsystems&lt;br /&gt;
** Other notes&lt;br /&gt;
** Power requirements, if any&lt;br /&gt;
** Amount of AP provided&lt;br /&gt;
*** Flavor text&lt;br /&gt;
&lt;br /&gt;
=== Force Field ===&lt;br /&gt;
* &#039;&#039;&#039;Field Name&#039;&#039;&#039;&lt;br /&gt;
** Field type&lt;br /&gt;
** Protection Rating&lt;br /&gt;
** Fails only on a (insert number here)&lt;br /&gt;
*** Flavor text &lt;br /&gt;
&lt;br /&gt;
=== Other Equipment ===&lt;br /&gt;
* &#039;&#039;&#039;Equipment name&#039;&#039;&#039;&lt;br /&gt;
** Equipment type&lt;br /&gt;
** Equipment description&lt;br /&gt;
*** Flavor text&lt;/div&gt;</summary>
		<author><name>Mr The Geoff</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ziapatra&amp;diff=198568</id>
		<title>Ziapatra</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ziapatra&amp;diff=198568"/>
		<updated>2012-01-07T07:22:26Z</updated>

		<summary type="html">&lt;p&gt;Mr The Geoff: Created page with &amp;quot;Back to the main page  == Background ==  == Stats == {| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot; ! Character Name !! Player Name !! Caree...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[Tyrant_Star_Conspiracy|the main page]]&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Character Name !! Player Name !! Career Path !! Ascended Career !! Rank !! Experience&lt;br /&gt;
|-&lt;br /&gt;
| Ziapatra &amp;quot;Zia&amp;quot; Dar || Mr The Geoff || Arbitrator || Judge  || 10 || 16,850 spent 150 unspent&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Home World !! Background Package !! Transition Package !! N/A !! N/A !! N/A&lt;br /&gt;
|-&lt;br /&gt;
| Hive Tarsus, Scintilla || None || Groomed For Command || - || - || -&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship!! Wounds !! Fate !! Insanity !! Corruption&lt;br /&gt;
|-http://wiki.rpg.net/skins/common/images/button_bold.png&lt;br /&gt;
| 41 || 45 || 31 || 43 || 31 || 46 || 42 || 46 || 54 || 20 || 3 || 30 || 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
* Charm +20&lt;br /&gt;
* Command +20&lt;br /&gt;
* Common Lore (Adeptus Arbites) +10&lt;br /&gt;
* Common Lore (Administratum)&lt;br /&gt;
* Common Lore (Imperium)&lt;br /&gt;
* Concealment&lt;br /&gt;
* Deceive&lt;br /&gt;
* Disguise&lt;br /&gt;
* Dodge&lt;br /&gt;
* Literacy&lt;br /&gt;
* Logic&lt;br /&gt;
* Scholastic Lore (Judgement) +20&lt;br /&gt;
* Scholastic Lore (Tactica Imperialis)&lt;br /&gt;
* Scrutiny +10&lt;br /&gt;
* Search +20&lt;br /&gt;
* Secret Tongue (Throne Agent)&lt;br /&gt;
* Security&lt;br /&gt;
* Shadowing&lt;br /&gt;
* Silent Move&lt;br /&gt;
* Speak Language (Low Gothic)&lt;br /&gt;
* Speak Language (High Gothic)&lt;br /&gt;
* Speak language ( Hive Tarsus Dialect)&lt;br /&gt;
* Tech Use&lt;br /&gt;
* Tracking +10&lt;br /&gt;
&lt;br /&gt;
== Talents ==&lt;br /&gt;
* &#039;&#039;&#039;Name of Talent&#039;&#039;&#039;&lt;br /&gt;
** Flavor Text of Talent&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
* &#039;&#039;&#039;Trait Name&#039;&#039;&#039; - Trait Description&lt;br /&gt;
&lt;br /&gt;
==Ascended Traits==&lt;br /&gt;
&lt;br /&gt;
==Combat Stats==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Name !! Skill !! Class !! Range !! Rate of Fire !! Damage !! Penetration !! Clip !! Reload !! Special !! Weight !! Rarity&lt;br /&gt;
|-&lt;br /&gt;
! Weaponname !! Accuracyname !! Classname !! Rangename !! ROFname !! Damagename !! Nom De Plume !! Clip Name !! Reloadname !! Specialabilityname !! Weightname !! Rarityname&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Initiative Bonus:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Movement:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Wounds:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;TB:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Armor:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Dodge:&#039;&#039;&#039; 81&lt;br /&gt;
* &#039;&#039;&#039;Parry:&#039;&#039;&#039; 75 with with Energy Blade, 70 with Eleison&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
=== Bionics ===&lt;br /&gt;
* &#039;&#039;&#039;Equipment name&#039;&#039;&#039; &lt;br /&gt;
** &#039;&#039;Equipment description&#039;&#039;&lt;br /&gt;
*** Flavor text &lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
* &#039;&#039;&#039;Weapon Name&#039;&#039;&#039;&lt;br /&gt;
** Notes about weapon (upgrades, quirks, etc.)&lt;br /&gt;
** Weapon Statline&lt;br /&gt;
*** Flavor text&lt;br /&gt;
&lt;br /&gt;
=== Armour ===&lt;br /&gt;
* &#039;&#039;&#039;Armor Name&#039;&#039;&#039;&lt;br /&gt;
** Fun and exciting subsystems&lt;br /&gt;
** Other notes&lt;br /&gt;
** Power requirements, if any&lt;br /&gt;
** Amount of AP provided&lt;br /&gt;
*** Flavor text&lt;br /&gt;
&lt;br /&gt;
=== Force Field ===&lt;br /&gt;
* &#039;&#039;&#039;Field Name&#039;&#039;&#039;&lt;br /&gt;
** Field type&lt;br /&gt;
** Protection Rating&lt;br /&gt;
** Fails only on a (insert number here)&lt;br /&gt;
*** Flavor text &lt;br /&gt;
&lt;br /&gt;
=== Other Equipment ===&lt;br /&gt;
* &#039;&#039;&#039;Equipment name&#039;&#039;&#039;&lt;br /&gt;
** Equipment type&lt;br /&gt;
** Equipment description&lt;br /&gt;
*** Flavor text&lt;/div&gt;</summary>
		<author><name>Mr The Geoff</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tyrant_Star_Conspiracy&amp;diff=198563</id>
		<title>Tyrant Star Conspiracy</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tyrant_Star_Conspiracy&amp;diff=198563"/>
		<updated>2012-01-07T07:07:10Z</updated>

		<summary type="html">&lt;p&gt;Mr The Geoff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the wiki for the Dark Heresy game The Tyrant Star Conspiracy&lt;br /&gt;
&lt;br /&gt;
[[DH_Ascension_sample_character_sheet|Sample sheet]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Liriam Helshant|Liriam Helshant]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Astraea|Astraea]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ziapatra|Zia]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[&amp;quot;Reaver&amp;quot; Tai]]&lt;/div&gt;</summary>
		<author><name>Mr The Geoff</name></author>
	</entry>
</feed>