<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.rpg.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mr+Zephy</id>
	<title>RPGnet - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.rpg.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mr+Zephy"/>
	<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php/Special:Contributions/Mr_Zephy"/>
	<updated>2026-05-18T12:25:41Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=FaiDIRCgame&amp;diff=109333</id>
		<title>FaiDIRCgame</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=FaiDIRCgame&amp;diff=109333"/>
		<updated>2009-05-19T11:17:39Z</updated>

		<summary type="html">&lt;p&gt;Mr Zephy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;   1.&lt;br /&gt;
      &#039;&#039;&#039;NAME: Eugene Wrenchley.&#039;&#039;&#039;&lt;br /&gt;
   2.&lt;br /&gt;
       &lt;br /&gt;
   3.&lt;br /&gt;
      ASPECTS:&lt;br /&gt;
   4.&lt;br /&gt;
       * Engineering Prodigy&lt;br /&gt;
   5.&lt;br /&gt;
       * Explosive Troublemaker&lt;br /&gt;
   6.&lt;br /&gt;
       * Catchphrase &amp;quot;That was an unexpected result&amp;quot;&lt;br /&gt;
   7.&lt;br /&gt;
       * Putting in Long Hours&lt;br /&gt;
   8.&lt;br /&gt;
       * Haunted (death of mentor due to someone trying to steal one of my weapon designs)&lt;br /&gt;
   9.&lt;br /&gt;
       * Personal Cooler (solar-powered fan device, designed for desert travel)&lt;br /&gt;
  10.&lt;br /&gt;
       &lt;br /&gt;
  11.&lt;br /&gt;
      STUNTS:&lt;br /&gt;
  12.&lt;br /&gt;
       * Universal Gadget&lt;br /&gt;
  13.&lt;br /&gt;
       * Demolitions&lt;br /&gt;
  14.&lt;br /&gt;
       * Headquarters - Extensive Security&lt;br /&gt;
  15.&lt;br /&gt;
       * Scientific Genius - Physics&lt;br /&gt;
  16.&lt;br /&gt;
       * Theory in Practice&lt;br /&gt;
  17.&lt;br /&gt;
       &lt;br /&gt;
  18.&lt;br /&gt;
      SKILLS:&lt;br /&gt;
  19.&lt;br /&gt;
      +5: Engineering&lt;br /&gt;
  20.&lt;br /&gt;
      +4: Resources&lt;br /&gt;
  21.&lt;br /&gt;
      +4: Science&lt;br /&gt;
  22.&lt;br /&gt;
      +3: Resolve&lt;br /&gt;
  23.&lt;br /&gt;
      +3: Drive&lt;br /&gt;
  24.&lt;br /&gt;
      +3: Raport&lt;br /&gt;
  25.&lt;br /&gt;
      +2: Investigation&lt;br /&gt;
  26.&lt;br /&gt;
      +2: Leadership&lt;br /&gt;
  27.&lt;br /&gt;
      +2: Academics&lt;br /&gt;
  28.&lt;br /&gt;
      +2: Pilot&lt;br /&gt;
  29.&lt;br /&gt;
      +1: Guns&lt;br /&gt;
  30.&lt;br /&gt;
      +1: Weapons&lt;br /&gt;
  31.&lt;br /&gt;
      +1: Empathy&lt;br /&gt;
  32.&lt;br /&gt;
      +1: Contacting&lt;br /&gt;
  33.&lt;br /&gt;
      +1: Art&lt;br /&gt;
  34.&lt;br /&gt;
       &lt;br /&gt;
  35.&lt;br /&gt;
      GADGETS:&lt;br /&gt;
  36.&lt;br /&gt;
      Personal cooler:&lt;br /&gt;
  37.&lt;br /&gt;
        Air Conditionor + miniaturization&lt;br /&gt;
  38.&lt;br /&gt;
       &lt;br /&gt;
  39.&lt;br /&gt;
       &lt;br /&gt;
  40.&lt;br /&gt;
      STRESS:&lt;br /&gt;
  41.&lt;br /&gt;
      Health:&lt;br /&gt;
  42.&lt;br /&gt;
      Composure:&lt;br /&gt;
  43.&lt;br /&gt;
      Consequences:&lt;br /&gt;
  44.&lt;br /&gt;
        Mild:&lt;br /&gt;
  45.&lt;br /&gt;
        Moderate:&lt;br /&gt;
  46.&lt;br /&gt;
        Severe:&lt;br /&gt;
  47.&lt;br /&gt;
       &lt;br /&gt;
  48.&lt;br /&gt;
      Current Fate Points: 6&lt;br /&gt;
  49.&lt;br /&gt;
      Refresh Rate: 6&lt;br /&gt;
  50.&lt;br /&gt;
       &lt;br /&gt;
  51.&lt;br /&gt;
      PHASE ONE (BACKGROUND):&lt;br /&gt;
  52.&lt;br /&gt;
      Events: My father was a simple mechanic. I grew up in his garage,&lt;br /&gt;
  53.&lt;br /&gt;
      working on engines mostly. It quickly became apparent that I had a&lt;br /&gt;
  54.&lt;br /&gt;
      knack for mechanics.At the age of 7, build my first steam engine from&lt;br /&gt;
  55.&lt;br /&gt;
      scratch. By the age of 10, I had created a small explosive device,&lt;br /&gt;
  56.&lt;br /&gt;
      doing no serious damage except to the neighbors cat, whose tail got&lt;br /&gt;
  57.&lt;br /&gt;
      caught in the blast. I quickly learned the concepts behind shaped&lt;br /&gt;
  58.&lt;br /&gt;
      charges, and was paid handsomely by a local demolition company to help&lt;br /&gt;
  59.&lt;br /&gt;
      them with their explosives.&lt;br /&gt;
  60.&lt;br /&gt;
       &lt;br /&gt;
  61.&lt;br /&gt;
      Aspect 1: Engineering Prodigy&lt;br /&gt;
  62.&lt;br /&gt;
      Aspect 2: Explosive Troublemaker&lt;br /&gt;
  63.&lt;br /&gt;
       &lt;br /&gt;
  64.&lt;br /&gt;
       &lt;br /&gt;
  65.&lt;br /&gt;
      PHASE TWO (THE GREAT WAR):&lt;br /&gt;
  66.&lt;br /&gt;
      Events: Early on, worked with father to help build trucks for the&lt;br /&gt;
  67.&lt;br /&gt;
      war. Two months in, I completed plans for an amphibious hovercraft. I&lt;br /&gt;
  68.&lt;br /&gt;
      was &amp;quot;asked&amp;quot; by the government to join a top-secret research team to&lt;br /&gt;
  69.&lt;br /&gt;
      develop new weapons. Everyone else on the team was three time my&lt;br /&gt;
  70.&lt;br /&gt;
      age. Nothing we designed was ever actually put into production. It was&lt;br /&gt;
  71.&lt;br /&gt;
      there that I went from a purely mechanical background to gaining a&lt;br /&gt;
  72.&lt;br /&gt;
      full understanding of electricity, and the many ways it could be put&lt;br /&gt;
  73.&lt;br /&gt;
      to use. Towards the end of the war, I began design of a death ray&lt;br /&gt;
  74.&lt;br /&gt;
      based on the principles of electrically-generated light and&lt;br /&gt;
  75.&lt;br /&gt;
      high-powered lenses.&lt;br /&gt;
  76.&lt;br /&gt;
       &lt;br /&gt;
  77.&lt;br /&gt;
      Aspect 1: Catchphrase&lt;br /&gt;
  78.&lt;br /&gt;
      Aspect 2: Putting in long hours&lt;br /&gt;
  79.&lt;br /&gt;
       &lt;br /&gt;
  80.&lt;br /&gt;
       &lt;br /&gt;
  81.&lt;br /&gt;
      PHASE THREE (YOUR NOVEL):&lt;br /&gt;
  82.&lt;br /&gt;
      Events: When his young friend is killed by an international criminal&lt;br /&gt;
  83.&lt;br /&gt;
      organization out to steal the plans for his death ray, &amp;lt;NAME&amp;gt; gives up&lt;br /&gt;
  84.&lt;br /&gt;
      designing weapons, and dedicates his life to creating tools to improve&lt;br /&gt;
  85.&lt;br /&gt;
      human life, starting with the inventions he needs to track down and&lt;br /&gt;
  86.&lt;br /&gt;
      destroy the plans to his death ray. From clearing the dense jungles of&lt;br /&gt;
  87.&lt;br /&gt;
      the amazon, to cooling himself for a long treck through the desert,&lt;br /&gt;
  88.&lt;br /&gt;
      &amp;lt;NAME&amp;gt; has a gadget for any job... but will it be enough?&lt;br /&gt;
  89.&lt;br /&gt;
       &lt;br /&gt;
  90.&lt;br /&gt;
      Aspect 1: Haunted&lt;br /&gt;
  91.&lt;br /&gt;
      Aspect 2: personal cooling device&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dick Longington&#039;&#039;&#039;&lt;br /&gt;
   1.&lt;br /&gt;
      Skills:&lt;br /&gt;
   2.&lt;br /&gt;
      +8 Legendary&lt;br /&gt;
   3.&lt;br /&gt;
      +7 Epic&lt;br /&gt;
   4.&lt;br /&gt;
      +6 Fantastic&lt;br /&gt;
   5.&lt;br /&gt;
      +5 Superb               Athletics&lt;br /&gt;
   6.&lt;br /&gt;
      +4 Great                Might           Leadership&lt;br /&gt;
   7.&lt;br /&gt;
      +3 Good                 Guns            Alertness       Fists&lt;br /&gt;
   8.&lt;br /&gt;
      +2 Fair                 Contacting      Intimidation    Weapons         Resolve&lt;br /&gt;
   9.&lt;br /&gt;
      +1 Average              Art             Drive           Survival        Empathy         Endurance       &lt;br /&gt;
  10.&lt;br /&gt;
      0 Mediocre&lt;br /&gt;
  11.&lt;br /&gt;
      -1 Poor&lt;br /&gt;
  12.&lt;br /&gt;
      -2 Terrible&lt;br /&gt;
  13.&lt;br /&gt;
      Razor Tongue&lt;br /&gt;
  14.&lt;br /&gt;
              The artist has a way with words, and knows how to craft&lt;br /&gt;
  15.&lt;br /&gt;
              the most exquisite insults. Whenever making a social&lt;br /&gt;
  16.&lt;br /&gt;
              roll that uses such words, he may automatically&lt;br /&gt;
  17.&lt;br /&gt;
              complement the effort with his Art skill – this is&lt;br /&gt;
  18.&lt;br /&gt;
              particularly potent when complementing Intimidation to&lt;br /&gt;
  19.&lt;br /&gt;
              get a rise out of someone, and in such a case, grants&lt;br /&gt;
  20.&lt;br /&gt;
              an additional +1 regardless of the level of skill.&lt;br /&gt;
  21.&lt;br /&gt;
      Brawler&lt;br /&gt;
  22.&lt;br /&gt;
              You’re at home in any big old burly brawl, with multiple&lt;br /&gt;
  23.&lt;br /&gt;
              opponents and ideally some beer in you.&lt;br /&gt;
  24.&lt;br /&gt;
              Whenever you are personally outnumbered in a fight&lt;br /&gt;
  25.&lt;br /&gt;
              (i.e., when someone gets to attack you at a bonus due&lt;br /&gt;
  26.&lt;br /&gt;
              to a numerical advantage) your defense rolls with Fists&lt;br /&gt;
  27.&lt;br /&gt;
              are at +1. When fighting two or more minions, you deal&lt;br /&gt;
  28.&lt;br /&gt;
              one additional stress on a successful hit.&lt;br /&gt;
  29.&lt;br /&gt;
      Shot on the Run&lt;br /&gt;
  30.&lt;br /&gt;
              The character is light on his feet with a gun in his hand, able to keep&lt;br /&gt;
  31.&lt;br /&gt;
              the gunplay going while evading attempts to harm him.&lt;br /&gt;
  32.&lt;br /&gt;
              This character may use Guns as a defense skill against physical attacks;&lt;br /&gt;
  33.&lt;br /&gt;
              normally, Guns cannot be used defensively.&lt;br /&gt;
  34.&lt;br /&gt;
      Feel the Burn&lt;br /&gt;
  35.&lt;br /&gt;
              The character can push through incredible pain in order to reach&lt;br /&gt;
  36.&lt;br /&gt;
              his goal. The character can take one extra moderate, physical&lt;br /&gt;
  37.&lt;br /&gt;
              consequence (see page XX) before moving on to a severe physical&lt;br /&gt;
  38.&lt;br /&gt;
              consequence, allowing him to take a total of four consequences&lt;br /&gt;
  39.&lt;br /&gt;
              in a physical conflict.&lt;br /&gt;
  40.&lt;br /&gt;
      Death Defiance&lt;br /&gt;
  41.&lt;br /&gt;
              If the character is ever taken out away from the view of other characters&lt;br /&gt;
  42.&lt;br /&gt;
              and death appears imminent, certain, or absolute, (such as from dropping&lt;br /&gt;
  43.&lt;br /&gt;
              off a cliff, apparently failing to escape from an exploding building and&lt;br /&gt;
  44.&lt;br /&gt;
              so on) then coincidence will conspire to keep the character alive. This&lt;br /&gt;
  45.&lt;br /&gt;
              stunt does not protect the character from dying “on camera”.&lt;br /&gt;
  46.&lt;br /&gt;
       &lt;br /&gt;
  47.&lt;br /&gt;
              The player then spends half of his remaining fate points, rounded&lt;br /&gt;
  48.&lt;br /&gt;
              up (he must have at least one to do this), and may watch play and think&lt;br /&gt;
  49.&lt;br /&gt;
              of a good explanation for how he survived.&lt;br /&gt;
  50.&lt;br /&gt;
       &lt;br /&gt;
  51.&lt;br /&gt;
              Once he has a story, he may re-enter play in any subsequent scene in&lt;br /&gt;
  52.&lt;br /&gt;
              as dramatic a fashion as he sees fit, with all of his physical stress&lt;br /&gt;
  53.&lt;br /&gt;
              cleared and a single consequence to reflect the dangers survived.&lt;br /&gt;
  54.&lt;br /&gt;
       &lt;br /&gt;
  55.&lt;br /&gt;
      Tracks!&lt;br /&gt;
  56.&lt;br /&gt;
      Health:         ------&lt;br /&gt;
  57.&lt;br /&gt;
      Compsure:       -----&lt;br /&gt;
  58.&lt;br /&gt;
      Stress:&lt;br /&gt;
  59.&lt;br /&gt;
      Mild;&lt;br /&gt;
  60.&lt;br /&gt;
       &lt;br /&gt;
  61.&lt;br /&gt;
      Moderate;&lt;br /&gt;
  62.&lt;br /&gt;
       &lt;br /&gt;
  63.&lt;br /&gt;
      Severe;&lt;br /&gt;
  64.&lt;br /&gt;
       &lt;br /&gt;
  65.&lt;br /&gt;
       &lt;br /&gt;
  66.&lt;br /&gt;
      Name: Dick Longington&lt;br /&gt;
  67.&lt;br /&gt;
      Nationality: English&lt;br /&gt;
  68.&lt;br /&gt;
      Aspects:&lt;br /&gt;
  69.&lt;br /&gt;
      Smooth Talker&lt;br /&gt;
  70.&lt;br /&gt;
      Man Mountain&lt;br /&gt;
  71.&lt;br /&gt;
      Obnoxious Powercharge!&lt;br /&gt;
  72.&lt;br /&gt;
      An Officer and a Barbarian&lt;br /&gt;
  73.&lt;br /&gt;
      Fists of Fury&lt;br /&gt;
  74.&lt;br /&gt;
      Nerves of Steel&lt;br /&gt;
  75.&lt;br /&gt;
       &lt;br /&gt;
  76.&lt;br /&gt;
       &lt;br /&gt;
  77.&lt;br /&gt;
      Background:&lt;br /&gt;
  78.&lt;br /&gt;
      Early Life;&lt;br /&gt;
  79.&lt;br /&gt;
      Richard Muggach Menzies Longington was born to Irene Morag Menzies&lt;br /&gt;
  80.&lt;br /&gt;
      and Tarquin Matthew Longington (esq.) The two of whom had a passionate affair&lt;br /&gt;
  81.&lt;br /&gt;
      whilst Irene was working as a maid on the Longington estate. The two eloped&lt;br /&gt;
  82.&lt;br /&gt;
      on the Scottish border, as is the fashion. Being a charactaristically&lt;br /&gt;
  83.&lt;br /&gt;
      strong lass from the highlands, Irene convinced Tarquin to discuss a starting&lt;br /&gt;
  84.&lt;br /&gt;
      sum of his farther to move back into the countryside village of Edzell.&lt;br /&gt;
  85.&lt;br /&gt;
      Sir Longington agreed, on the condition that he was subsequently disinherited&lt;br /&gt;
  86.&lt;br /&gt;
      and was never to contact him again.&lt;br /&gt;
  87.&lt;br /&gt;
      And so, Dick grew up in a quiet village with just enough money to get by. This&lt;br /&gt;
  88.&lt;br /&gt;
      meant that as soon as he was old enough to go to school, he was helping farm,&lt;br /&gt;
  89.&lt;br /&gt;
      and as soon as he could lift a till, he was plowing fields, making him rather&lt;br /&gt;
  90.&lt;br /&gt;
      more built than the common boy of his age.&lt;br /&gt;
  91.&lt;br /&gt;
      As an only child, he sought others to socialise with, developing rather early&lt;br /&gt;
  92.&lt;br /&gt;
      due to his mothers morningly hearty porridge, served with the traditional tablespoon&lt;br /&gt;
  93.&lt;br /&gt;
      of salt coupled with farming responsibilities. As part of this, he became savvy&lt;br /&gt;
  94.&lt;br /&gt;
      with the girls around him at a younger age and had what his mother describes as a&lt;br /&gt;
  95.&lt;br /&gt;
      &amp;quot;Good Scottish tounge in his head&amp;quot;. A side effect of this is that he wasn&#039;t as&lt;br /&gt;
  96.&lt;br /&gt;
      acidemically gifted as others, though maintaining just enough smarts to skate by.&lt;br /&gt;
  97.&lt;br /&gt;
      Further, his reputation as a charmer lead indirectly to many a fight with other boys&lt;br /&gt;
  98.&lt;br /&gt;
      of his age, making him a bit of a scrapper.&lt;br /&gt;
  99.&lt;br /&gt;
       &lt;br /&gt;
 100.&lt;br /&gt;
      The Great War;&lt;br /&gt;
 101.&lt;br /&gt;
      Whilst Tarquin was disinhereted and too old for frontline war, he pleded with his father&lt;br /&gt;
 102.&lt;br /&gt;
      to pull strings that would afford Dick a less dangerous position. Begrugingly, as&lt;br /&gt;
 103.&lt;br /&gt;
      the only namesake of the Longington name, he granted his wish; pulling stings to&lt;br /&gt;
 104.&lt;br /&gt;
      get Dick officer training. He was noted for wearing the ceremonial kilt&lt;br /&gt;
 105.&lt;br /&gt;
      of his regiment, complete with flashes and Skindoo into a charge, and bringing back 60% of his troop.&lt;br /&gt;
 106.&lt;br /&gt;
      It was at this celebration that the mysterious MI6 opprative, Fists McCoy introduced himself,&lt;br /&gt;
 107.&lt;br /&gt;
      suggesting that Dick was of great interest, though he was missing an additional skillset that&lt;br /&gt;
 108.&lt;br /&gt;
      would make him indispensible, urging him train him in the art of fist fighting using the Queensbery&lt;br /&gt;
 109.&lt;br /&gt;
      rules. Tragically, Dick recieved news that Fists was stabbed by someone in a fist duel&lt;br /&gt;
 110.&lt;br /&gt;
      and has vowed to avenge him one day.&lt;br /&gt;
 111.&lt;br /&gt;
       &lt;br /&gt;
 112.&lt;br /&gt;
      Novel: Dick Longington in The Lethal Game!&lt;br /&gt;
 113.&lt;br /&gt;
      Blurb: &lt;br /&gt;
 114.&lt;br /&gt;
              The Centurians are called in by the mayor of New York&lt;br /&gt;
 115.&lt;br /&gt;
              to combat a violent Irish mob in downtown but quickly learn&lt;br /&gt;
 116.&lt;br /&gt;
              that they are pawns in a very lethal game!&lt;/div&gt;</summary>
		<author><name>Mr Zephy</name></author>
	</entry>
</feed>