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	<entry>
		<id>https://wiki.rpg.net/index.php?title=DarkCraft:Species_Talents&amp;diff=316918</id>
		<title>DarkCraft:Species Talents</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=DarkCraft:Species_Talents&amp;diff=316918"/>
		<updated>2017-04-09T05:26:05Z</updated>

		<summary type="html">&lt;p&gt;Mr. Sluagh: /* Vampire */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Racial Talents==&lt;br /&gt;
&lt;br /&gt;
DarkCraft seeks to implement denizens of the World of Darkness such as vampires and werewolves using the fantasy race rules in SpyCraft&#039;s &#039;&#039;Origin of the Species&#039;&#039; rulebooks. In short, Racial Talents work exactly like normal Talents. You take them character creation.&lt;br /&gt;
&lt;br /&gt;
===Vampire===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vampire (near-human):&#039;&#039;&#039; You are a vampire, a night-creature that must feed on the blood of the living to survive. You were once human, until a vampire you now call your Sire drained your blood and then fed you some of his own in an act called the Embrace. Now you are an undead creature apart from humanity, preying upon your former species by night because the sun will destroy you. Although your heart no longer beats, the Vitae in your veins makes you stronger than ever, and you do not age. Your Vitae invigorates and addicts those who drink it, as well as enslaving them to your will. Through discipline, you can also refine the ancient curse in your blood to develop even stranger abilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Type:&#039;&#039; Medium biped humanoid. You are not truly &#039;&#039;undead&#039;&#039;, but have a facsimile of life depends only on the vitae in your body. You have no blood pressure and damage to your withered organs won’t hurt you much, so you’re never too worried about having holes poked in you unless it’s a piece of wood through the heart. If you would receive the Critical Injuries: bleeding or internal rupture, you receive no Critical Injury instead. Your blood can also re-knit bone and flesh even after injuries from which no living human could recover. You are not considered dead when your Wound Points drop to -10, unless the killing blow resulted in the Critical Injury: brain damage. Otherwise, you remain in the game until you are reduced to -25 Wound Points and your body is destroyed. You are also immune to most drugs, toxins, and diseases, although you may become an asymptomatic carrier of certain blood diseases, such as HIV. On the other hand, you can only heal by spending Blood Points or Action Dice. Normal medical attention will not help you. You also cannot eat or drink anything but blood without vomiting what you ate within minutes.&lt;br /&gt;
&lt;br /&gt;
A medical examiner will report you as a corpse with fresh brain, muscle, skin, and cardiovascular tissue. Most of the other organs are heavily atrophied, if not turned to mush. However, none of these organs are putrefied, in spite of their wet surroundings. Your heart and arteries only pump blood when you spend it to fuel your vampiric abilities. It seems that through some unholy miracle, blood alone causes your nerves and muscles to behave as if you were alive, and it does this without the need to constantly circulate. Your circulatory system is only necessary for moving your blood into place.&lt;br /&gt;
&lt;br /&gt;
A casual observer can identify you as a vampire by looking for things like lack of normal breathing and pale skin, but since many people won’t notice these things, you are considered disguised as human by default. The DC for someone to see through your “human suit” with a Search/Perception or Notice/Awareness check is (your Charisma + your Blood Pool + the DC to pierce any additional human disguise you are wearing). An observer can see through your additional disguise without recognizing you as inhuman, but not vice-versa.&lt;br /&gt;
&lt;br /&gt;
* You do not get the standard bonus Feat from your chosen Specialty.&lt;br /&gt;
* You have a set of retractable fangs about 1.5 inches long. You gain a Caliber II bite attack.&lt;br /&gt;
* When you drink blood, your body converts it into a supernatural substance called vitae. Vitae looks the same as blood, but tastes better and is magical. You have a pool of Blood Dice, representing the quantity of vitae currently in your system. You must always have some vitae in order to remain conscious, but you may spend Blood Dice in order to fuel certain vampiric abilities. The maximum number of Blood Dice you may have at one time is equal to (10 + Con modifier). By default, you may never spend more than 1 blood in a round. Spending blood is in itself a free action, but the expenditure may assist in something that is not a free action. &lt;br /&gt;
* You must consume fresh blood in order to survive. Feeding on a willing individual requires no roll. Feeding on an unwilling individual is a grapple benefit called “Feed”. Feeding on a live creature is an ecstatic experience for both vampire and victim. Once you begin feeding, a non-vampire victim must make a Will save (DC of the vampire’s Charisma) or the victim becomes &#039;&#039;dazed&#039;&#039; until you stop feeding. For each round in which you successfully feed on a human, you gain one Blood Die, and the victim takes 1 temporary Constitution damage. If you feed on a non-human animal, your prey takes the same damage, but you receive one Blood Die for each four points of Constitution damage instead.&lt;br /&gt;
* Foraging on behalf of vampires is difficult due to their special needs, such as fresh blood and shelter from sunlight. Add 4 to the DCs of any character&#039;s foraging checks for each vampire in the party. When a successful Survival/Foraging check is made by or on behalf of a vampire, the vampire regains 1d4 Blood Dice on a success, or 2d4 Blood Dice on a threat. On a critical success, max out the vampire&#039;s Blood Pool. In addition, Survival/Foraging checks are necessary for vampires, even in urban settings. Subtract 5 from the DCs of such checks.&lt;br /&gt;
** &#039;&#039;Example:&#039;&#039; if a human is foraging for himself and one vampire, he takes a +5 penalty for foraging for another individual and a +4 penalty because that individual is a vampire, for a total of +9. If a vampire is foraging for himself and one human, he also takes a +5 penalty for foraging for someone else and a +4 penalty for foraging for a vampire.&lt;br /&gt;
* To sire a new vampire, you must drain a human of blood until she is at 1 Constitution, and then let her drink one Blood Die&#039;s worth of vitae from your own veins. The victim then makes DC 15 Fortitude save. On a failure, the victim dies a natural death. On a success, the victim becomes a vampire. A vampire you embraced is considered your &amp;quot;childe&amp;quot;. The childe receives all vampiric racial traits, is Drained by 1, and must immediately make a DC 20 Will save vs. becoming &#039;&#039;frenzied&#039;&#039;. A PC embraced in game probably gains a Mentor subplot representing the the new vampire&#039;s tutelage under his sire.&lt;br /&gt;
* You can feed on other vampires. In this case, you drain the victim of Blood Dice rather than doing Constitution damage until the victim has no more Blood Dice. Then, the victim enters torpor and you begin draining Constitution normally. Once the victim dies, if you have the Thin Blood feat and the victim did not, you lose the Thin Blood Feat. Otherwise, if the victim had taken the Blood Potency feat more times than you have, you gain the Blood Potency Feat.&lt;br /&gt;
* You subtract 5 from the DCs of all your checks to identify vampires or ghouls.&lt;br /&gt;
* You start with the Night Training feat, even if you lack the prerequisites.&lt;br /&gt;
* If you feed a human at least one Blood Die&#039;s worth of your vitae (about a pint) they gain the &#039;&#039;ghoul&#039;&#039; condition. If you take the Personal Lieutenant or Animal Partner Feats, the associated character is assumed to be &#039;&#039;ghouled&#039;&#039;. You can always &#039;&#039;ghoul&#039;&#039; any of your human contacts in lieu of upgrading them.&lt;br /&gt;
* If you feed someone blood directly from your veins in an intimate act of bonding on 3 separate nights in a given month, they become &#039;&#039;blood bound&#039;&#039; to you for the next year. Each time, you must make a successful 1-minute Impress/Persuasion check against the victim, or wait until the next month. You can renew this bond at any time in that year, but if the time runs out, no one can ever create another bond with that person again. If you take the Personal Lieutenant or Animal Partner feats, the associated character is assumed to be &#039;&#039;blood bound&#039;&#039; to you. All of your human contacts start one grade higher than they normally would. Reduce your level requirements for the Animal Partner and Personal Lieutenant feats by 2.&lt;br /&gt;
* You have the NPC quality: &#039;&#039;feral&#039;&#039;.&lt;br /&gt;
* When making Will saves, instead of adding your normal Will save bonus, add your normal Will save bonus or the number of Blood Dice you possess, whichever is lower.&lt;br /&gt;
* You permanently have the Subplot, Fear: Fire and Sunlight. This Subplot can never be removed and is always active, but does not count toward your maximum Subplots.&lt;br /&gt;
* You can always take the skills: Survival and Acrobatics in-class.&lt;br /&gt;
* Every day at dawn, you feel an urge to rest in a sleep indistinguishable from death. You may spend one Blood Die to resist this urge and remain awake through the day. While asleep, you can spend Blood to heal yourself, but can take no other action. Every night at sundown, you must spend one Blood Die. If you have no Blood Dice to spend, you enter torpor until someone feeds you.&lt;br /&gt;
* You treat any square that is illuminated by sunlight as being on fire, at a temperature of about 900° Fahrenheit.&lt;br /&gt;
* You have the NPC quality Achilles Heel: Fire.&lt;br /&gt;
* Disciplines are a type of feat that only vampires and ghouls can purchase. If you take a vampire-only Society feat, you have a Discipline Purview, which consists of a set of Discipline feats. If a Discipline is in your Purview, reduce its Attribute requirements by 2, its skill requirements by 2, and its level requirements by 2. If it isn’t in your Purview, raise its Attribute requirements by 2, its skill requirements by 2, and it&#039;s level requirements by 2. You can always take any Discipline instead of any bonus feat as long as either it is within your Purview, or you have no Discipline Purview. When you gain a Purview, gain one feat from within that purview.&lt;br /&gt;
* You can spend a Blood Die in lieu of an Action Die, but only to heal or augment rolls that add your Strength, Dexterity, or Constitution modifier. You can spend Blood Dice to boost rolls or confirm crits, but only for rolls using Strength, Dexterity, or Constitution.&lt;br /&gt;
* You can spend one Blood Die to add 5 to the DCs of all checks to identify you as inhuman for the next scene.&lt;br /&gt;
* Favored Classes: If you possess a higher level in any base class than in the Faceman or Intruder classes, your starting Action Dice are reduced by 2.&lt;/div&gt;</summary>
		<author><name>Mr. Sluagh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=DarkCraft:Main_Page&amp;diff=316917</id>
		<title>DarkCraft:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=DarkCraft:Main_Page&amp;diff=316917"/>
		<updated>2017-04-09T05:12:32Z</updated>

		<summary type="html">&lt;p&gt;Mr. Sluagh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==DarkCraft: A SpyCraft 2.0 implementation of the Classic World of Darkness==&lt;br /&gt;
&lt;br /&gt;
DarkCraft is an attempt to reimplement the Classic World of Darkness in SpyCraft 2.0.&lt;br /&gt;
&lt;br /&gt;
===Design Principles===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Craft:&#039;&#039;&#039; This is a reimplementation, not a direct conversion. Don&#039;t ask &amp;quot;How do I translate this World of Darkness rule to Spycraft?&amp;quot; Ask &amp;quot;What if I were implementing this concept for the first time in SpyCraft?&amp;quot; Do not underestimate the ground covered by SpyCraft 2.0 rules. I&#039;ve wasted a lot of time starting to implement a new subsystem, researching how to do it most elegantly under SpyCraft, and slowly discovering that what I was doing was already possible under the rules as written -- it was just a matter of rationalizing the same game mechanic or character option in World of Darkness terms.&lt;br /&gt;
* &#039;&#039;&#039;Unity:&#039;&#039;&#039; All World of Darkness concepts implemented in DarkCraft are assumed to exist in the same universe, and should be designed to be cross-compatible.&lt;br /&gt;
* &#039;&#039;&#039;Economy:&#039;&#039;&#039; Don&#039;t Repeat Yourself. White Wolf loved to sin against this principle. I&#039;m pretty sure every game they ever made had its own rewrite of the &amp;quot;soft invisibility&amp;quot; effect that was identical to one of the first two levels of Obfuscate in all but flavor text. Don&#039;t repeat their mistakes.&lt;br /&gt;
&lt;br /&gt;
===Pages===&lt;br /&gt;
&lt;br /&gt;
* [[DarkCraft:Species Talents|Species Talents:]] So far, only vampires are implemented.&lt;/div&gt;</summary>
		<author><name>Mr. Sluagh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=DarkCraft:Species_Talents&amp;diff=316700</id>
		<title>DarkCraft:Species Talents</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=DarkCraft:Species_Talents&amp;diff=316700"/>
		<updated>2017-04-02T02:01:39Z</updated>

		<summary type="html">&lt;p&gt;Mr. Sluagh: /* Vampire */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Racial Talents==&lt;br /&gt;
&lt;br /&gt;
DarkCraft seeks to implement denizens of the World of Darkness such as vampires and werewolves using the fantasy race rules in SpyCraft&#039;s &#039;&#039;Origin of the Species&#039;&#039; rulebooks. In short, Racial Talents work exactly like normal Talents. You take them character creation.&lt;br /&gt;
&lt;br /&gt;
===Vampire===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vampire (near-human):&#039;&#039;&#039; You are a vampire, a night-creature that must feed on the blood of the living to survive. You were once human, until a vampire you now call your Sire drained your blood and then fed you some of his own in an act called the Embrace. Now you are an undead creature apart from humanity, preying upon your former species by night because the sun will destroy you. Although your heart no longer beats, the Vitae in your veins makes you stronger than ever, and you do not age. Your Vitae invigorates and addicts those who drink it, as well as enslaving them to your will. Through discipline, you can also refine the ancient curse in your blood to develop even stranger abilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Type:&#039;&#039; Medium biped humanoid. You are not truly &#039;&#039;undead&#039;&#039;, but have a facsimile of life depends only on the vitae in your body. You have no blood pressure and damage to your withered organs won’t hurt you much, so you’re never too worried about having holes poked in you unless it’s a piece of wood through the heart. If you would receive the Critical Injuries: bleeding or internal rupture, you receive no Critical Injury instead. Your blood can also re-knit bone and flesh even after injuries from which no living human could recover. You are not considered dead when your Wound Points drop to -10, unless the killing blow resulted in the Critical Injury: brain damage. Otherwise, you remain in the game until you are reduced to -25 Wound Points and your body is destroyed. You are also immune to most drugs, toxins, and diseases, although you may become an asymptomatic carrier of certain blood diseases, such as HIV. On the other hand, you can only heal by spending Blood Points or Action Dice. Normal medical attention will not help you. You also cannot eat or drink anything but blood without vomiting what you ate within minutes.&lt;br /&gt;
&lt;br /&gt;
A medical examiner will report you as a corpse with fresh brain, muscle, skin, and cardiovascular tissue. Most of the other organs are heavily atrophied, if not turned to mush. However, none of these organs are putrefied, in spite of their wet surroundings. Your heart and arteries only pump blood when you spend it to fuel your vampiric abilities. It seems that through some unholy miracle, blood alone causes your nerves and muscles to behave as if you were alive, and it does this without the need to constantly circulate. Your circulatory system is only necessary for moving your blood into place.&lt;br /&gt;
&lt;br /&gt;
A casual observer can identify you as a vampire by looking for things like lack of normal breathing and pale skin, but since many people won’t notice these things, you are considered disguised as human by default. The DC for someone to see through your “human suit” with a Search/Perception or Notice/Awareness check is (your Charisma + your Blood Pool + the DC to pierce any additional human disguise you are wearing). An observer can see through your additional disguise without recognizing you as inhuman, but not vice-versa.&lt;br /&gt;
&lt;br /&gt;
* You do not get the standard bonus Feat from your chosen Specialty.&lt;br /&gt;
* You have a set of retractable fangs about 1.5 inches long. You gain a Caliber II bite attack.&lt;br /&gt;
* When you drink blood, your body converts it into a supernatural substance called vitae. Vitae looks the same as blood, but tastes better and is magical. You have a pool of Blood Points, representing the quantity of vitae currently in your system. You must always have some Vitae in order to remain conscious, but you may spend Blood Points in order to fuel certain vampiric abilities. The maximum number of Blood Points you may have at one time is equal to (10 + Con modifier). By default, you may never spend more than 1 blood in a round. Spending blood is in itself a free action, but the expenditure may assist in something that is not a free action. &lt;br /&gt;
* You must consume fresh blood in order to survive. Feeding on a willing individual requires no roll. Feeding on an unwilling individual is a grapple benefit called “Feed”. Feeding on a live creature is an ecstatic experience for both vampire and victim. Once you begin feeding, a non-vampire victim must make a Will save (DC of the vampire’s Charisma) or the victim becomes &#039;&#039;dazed&#039;&#039; until you stop feeding. For each round in which you successfully feed on a human, you gain one Blood Point, and the victim takes 1 temporary Constitution damage. If you feed on a non-human animal, your prey takes the same damage, but you receive one Blood Point for each four points of Constitution damage instead.&lt;br /&gt;
* Foraging on behalf of vampires is difficult due to their special needs, such as fresh blood and shelter from sunlight. Add 4 to the DCs of any character&#039;s foraging checks for each vampire in the party. When a successful Survival/Foraging check is made by or on behalf of a vampire, the vampire regains 1d4 Blood Points on a success, or 2d4 Blood Points on a threat. On a critical success, max out the vampire&#039;s Blood Pool. In addition, Survival/Foraging checks are necessary for vampires, even in urban settings. Subtract 5 from the DCs of such checks.&lt;br /&gt;
** &#039;&#039;Example:&#039;&#039; if a human is foraging for himself and one vampire, he takes a +5 penalty for foraging for another individual and a +4 penalty because that individual is a vampire, for a total of +9. If a vampire is foraging for himself and one human, he also takes a +5 penalty for foraging for someone else and a +4 penalty for foraging for a vampire.&lt;br /&gt;
* To sire a new vampire, you must drain a human of blood until she is at 1 Constitution, and then let her drink one Blood Point in vitae from your own veins. The victim then makes DC 15 Fortitude save. On a failure, the victim dies a natural death. On a success, the victim becomes a vampire. A vampire you embraced is considered your &amp;quot;childe&amp;quot;. The childe receives all vampiric racial traits, is Drained by 1, and must immediately make a DC 20 Will save vs. becoming &#039;&#039;frenzied&#039;&#039;. A PC embraced in game probably gains a Mentor subplot representing the the new vampire&#039;s tutelage under his sire.&lt;br /&gt;
* You can feed on other vampires. In this case, you drain the victim of Blood Points rather than doing Constitution damage until the victim’s Blood Pool is empty. Then, the victim enters torpor and you begin draining Constitution normally. Once the victim dies, if you have the Thin Blood feat and the victim did not, you lose the Thin Blood Feat. Otherwise, if the victim had taken the Blood Potency feat more times than you have, you gain the Blood Potency Feat.&lt;br /&gt;
* You subtract 10 from the DCs of all your checks to identify vampires or ghouls.&lt;br /&gt;
* You start with the Night Training feat, even if you lack the prerequisites.&lt;br /&gt;
* If you feed a human at least one Blood Point&#039;s worth of your Vitae (about a pint) they gain the &#039;&#039;ghoul&#039;&#039; condition. If you take the Personal Lieutenant or Animal Partner Feats, the associated character is assumed to be &#039;&#039;ghouled&#039;&#039;. You can always &#039;&#039;ghoul&#039;&#039; any of your human contacts in lieu of upgrading them.&lt;br /&gt;
* If you feed someone blood directly from your veins in an intimate act of bonding on 3 separate nights in a given month, they become &#039;&#039;blood bound&#039;&#039; to you for the next year. Each time, you must make a successful 1-minute Impress/Persuasion check against the victim, or wait until the next month. You can renew this bond at any time in that year, but if the time runs out, no one can ever create another bond with that person again. If you take the Personal Lieutenant or Animal Partner feats, the associated character is assumed to be &#039;&#039;blood bound&#039;&#039; to you. All of your human contacts start one grade higher than they normally would. Reduce your level requirements for the Animal Partner and Personal Lieutenant feats by 2.&lt;br /&gt;
* You have the NPC quality: &#039;&#039;feral&#039;&#039;. In addition to the normal conditions, the GC may spend an Action Die activate a frenzy save when you see or smell fresh blood, or when you are unexpectedly confronted by a vampire you have never met. However, you add a synergy bonus equal to the number of Blood Points in your Blood Pool on all saves vs. becoming &#039;&#039;frenzied&#039;&#039;, &#039;&#039;enraged&#039;&#039;, &#039;&#039;frightened&#039;&#039;, or &#039;&#039;terrified&#039;&#039;.&lt;br /&gt;
* You permanently have the Subplot, Fear: Fire and Sunlight. This Subplot can never be removed and is always active, but does not count toward your maximum Subplots.&lt;br /&gt;
* You can always take the skills: Survival and Acrobatics in-class.&lt;br /&gt;
* Every day at dawn, you feel an urge to rest in a sleep indistinguishable from death. You may spend one Blood Point to resist this urge and remain awake through the day. While asleep, you can spend Blood to heal yourself, but can take no other action. Every night at sundown, you must spend one Blood Point. If you have no Blood Points to spend, you enter torpor until someone feeds you.&lt;br /&gt;
* You treat any square that is illuminated by sunlight as being on fire, at a temperature of about 900° Fahrenheit.&lt;br /&gt;
* You have the NPC quality Achilles Heel: Fire.&lt;br /&gt;
* Disciplines are a type of feat that only vampires and ghouls can purchase. If you take a vampire-only Society feat, you have a Discipline Purview, which consists of a set of Discipline feats. If a Discipline is in your Purview, reduce its Attribute requirements by 2, its skill requirements by 2, and its level requirements by 2. If it isn’t in your Purview, raise its Attribute requirements by 2, its skill requirements by 2, and it&#039;s level requirements by 2. You can always take any Discipline instead of any bonus feat as long as either it is within your Purview, or you have no Discipline Purview. When you gain a Purview, gain one feat from within that purview.&lt;br /&gt;
* You can spend a Blood Point in lieu of an Action Die, but only to heal or augment rolls that add your Strength, Dexterity, or Constitution modifier. You can spend Blood Points to boost rolls or confirm crits, but only for rolls using Strength, Dexterity, or Constitution.&lt;br /&gt;
* You can spend one Blood Point to add 5 to the DCs of all checks to identify you as inhuman for the next scene.&lt;br /&gt;
* Favored Classes: If you possess a higher level in any base class than in the Faceman or Intruder classes, your starting Action Dice are reduced by 2.&lt;/div&gt;</summary>
		<author><name>Mr. Sluagh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=DarkCraft:Species_Talents&amp;diff=316590</id>
		<title>DarkCraft:Species Talents</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=DarkCraft:Species_Talents&amp;diff=316590"/>
		<updated>2017-03-31T05:06:45Z</updated>

		<summary type="html">&lt;p&gt;Mr. Sluagh: /* Vampire */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Racial Talents==&lt;br /&gt;
&lt;br /&gt;
DarkCraft seeks to implement denizens of the World of Darkness such as vampires and werewolves using the fantasy race rules in SpyCraft&#039;s &#039;&#039;Origin of the Species&#039;&#039; rulebooks. In short, Racial Talents work exactly like normal Talents. You take them character creation.&lt;br /&gt;
&lt;br /&gt;
===Vampire===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vampire (near-human):&#039;&#039;&#039; You are a vampire, a night-creature that must feed on the blood of the living to survive. You were once human, until a vampire you now call your Sire drained your blood and then fed you some of his own in an act called the Embrace. Now you are an undead creature apart from humanity, preying upon your former species by night because the sun will destroy you. Although your heart no longer beats, the Vitae in your veins makes you stronger than ever, and you do not age. Your Vitae invigorates and addicts those who drink it, as well as enslaving them to your will. Through discipline, you can also refine the ancient curse in your blood to develop even stranger abilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Type:&#039;&#039; Medium biped humanoid. Your facsimile of life depends only on the vitae in your body. You have no blood pressure and damage to your withered organs won’t hurt you much, so you’re never too worried about having holes poked in you unless it’s a piece of wood through the heart. If you would receive the Critical Injuries: bleeding or internal rupture, you receive no Critical Injury instead. Your blood can also re-knit bone and flesh even after injuries from which no living human could recover. You are not considered dead when your Wound Points drop to -10, unless the killing blow resulted in the Critical Injury: brain damage. Otherwise, you remain in the game until you are reduced to -25 Wound Points and your body is destroyed. You are also immune to most drugs, toxins, and diseases, although you may become an asymptomatic carrier of certain blood diseases, such as HIV. On the other hand, you can only heal by spending Blood Points or Action Dice. Normal medical attention will not help you. You also cannot eat or drink anything but blood without vomiting what you ate within minutes.&lt;br /&gt;
&lt;br /&gt;
A medical examiner will report you as a corpse with fresh brain, muscle, skin, and cardiovascular tissue. Most of the other organs are heavily atrophied, if not turned to mush. However, none of these organs are putrefied, in spite of their wet surroundings. Your heart and arteries only pump blood when you spend it to fuel your vampiric abilities. It seems that through some unholy miracle, blood alone causes your nerves and muscles to behave as if you were alive, and it does this without the need to constantly circulate. Your circulatory system is only necessary for moving your blood into place.&lt;br /&gt;
&lt;br /&gt;
A casual observer can identify you as a vampire by looking for things like lack of normal breathing and pale skin, but since many people won’t notice these things, you are considered disguised as human by default. The DC for someone to see through your “human suit” with a Search/Perception or Notice/Awareness check is (your Charisma + your Blood Pool + the DC to pierce any additional human disguise you are wearing). An observer can see through your additional disguise without recognizing you as inhuman, but not vice-versa.&lt;br /&gt;
&lt;br /&gt;
* You do not get the standard bonus Feat from your chosen Specialty.&lt;br /&gt;
* You have a set of retractable fangs about 1.5 inches long. You gain a Caliber II bite attack.&lt;br /&gt;
* When you drink blood, your body converts it into a supernatural substance called vitae. Vitae looks the same as blood, but tastes better and is magical. You have a pool of Blood Points, representing the quantity of vitae currently in your system. You must always have some Vitae in order to remain conscious, but you may spend Blood Points in order to fuel certain vampiric abilities. The maximum number of Blood Points you may have at one time is equal to (10 + Con modifier). By default, you may never spend more than 1 blood in a round. Spending blood is in itself a free action, but the expenditure may assist in something that is not a free action. &lt;br /&gt;
* You must consume fresh blood in order to survive. Feeding on a willing individual requires no roll. Feeding on an unwilling individual is a grapple benefit called “Feed”. Feeding on a live creature is an ecstatic experience for both vampire and victim. Once you begin feeding, a non-vampire victim must make a Will save (DC of the vampire’s Charisma) or the victim becomes &#039;&#039;dazed&#039;&#039; until you stop feeding. For each round in which you successfully feed on a human, you gain one Blood Point, and the victim takes 1 temporary Constitution damage. If you feed on a non-human animal, your prey takes the same damage, but you receive one Blood Point for each four points of Constitution damage instead.&lt;br /&gt;
* Foraging on behalf of vampires is difficult due to their special needs, such as fresh blood and shelter from sunlight. Add 4 to the DCs of any character&#039;s foraging checks for each vampire in the party. When a successful Survival/Foraging check is made by or on behalf of a vampire, the vampire regains 1d4 Blood Points on a success, or 2d4 Blood Points on a threat. On a critical success, max out the vampire&#039;s Blood Pool. In addition, Survival/Foraging checks are necessary for vampires, even in urban settings. Subtract 5 from the DCs of such checks.&lt;br /&gt;
** &#039;&#039;Example:&#039;&#039; if a human is foraging for himself and one vampire, he takes a +5 penalty for foraging for another individual and a +4 penalty because that individual is a vampire, for a total of +9. If a vampire is foraging for himself and one human, he also takes a +5 penalty for foraging for someone else and a +4 penalty for foraging for a vampire.&lt;br /&gt;
* To sire a new vampire, you must drain a human of blood until she is at 1 Constitution, and then let her drink one Blood Point in vitae from your own veins. The victim then makes DC 15 Fortitude save. On a failure, the victim dies a natural death. On a success, the victim becomes a vampire. A vampire you embraced is considered your &amp;quot;childe&amp;quot;. The childe receives all vampiric racial traits, is Drained by 1, and must immediately make a DC 20 Will save vs. becoming &#039;&#039;frenzied&#039;&#039;. A PC embraced in game probably gains a Mentor subplot representing the the new vampire&#039;s tutelage under his sire.&lt;br /&gt;
* You can feed on other vampires. In this case, you drain the victim of Blood Points rather than doing Constitution damage until the victim’s Blood Pool is empty. Then, the victim enters torpor and you begin draining Constitution normally. Once the victim dies, if you have the Thin Blood feat and the victim did not, you lose the Thin Blood Feat. Otherwise, if the victim had taken the Blood Potency feat more times than you have, you gain the Blood Potency Feat.&lt;br /&gt;
* You subtract 10 from the DCs of all your checks to identify vampires or ghouls.&lt;br /&gt;
* You start with the Night Training feat, even if you lack the prerequisites.&lt;br /&gt;
* If you feed a human at least one Blood Point&#039;s worth of your Vitae (about a pint) they gain the &#039;&#039;ghoul&#039;&#039; condition. If you take the Personal Lieutenant or Animal Partner Feats, the associated character is assumed to be &#039;&#039;ghouled&#039;&#039;. You can always &#039;&#039;ghoul&#039;&#039; any of your human contacts in lieu of upgrading them.&lt;br /&gt;
* If you feed someone blood directly from your veins in an intimate act of bonding on 3 separate nights in a given month, they become &#039;&#039;blood bound&#039;&#039; to you for the next year. Each time, you must make a successful 1-minute Impress/Persuasion check against the victim, or wait until the next month. You can renew this bond at any time in that year, but if the time runs out, no one can ever create another bond with that person again. If you take the Personal Lieutenant or Animal Partner feats, the associated character is assumed to be &#039;&#039;blood bound&#039;&#039; to you. All of your human contacts start one grade higher than they normally would. Reduce your level requirements for the Animal Partner and Personal Lieutenant feats by 2.&lt;br /&gt;
* You have the NPC quality: &#039;&#039;feral&#039;&#039;. In addition to the normal conditions, the GC may spend an Action Die activate a frenzy save when you see or smell fresh blood, or when you are unexpectedly confronted by a vampire you have never met. However, you add a synergy bonus equal to the number of Blood Points in your Blood Pool on all saves vs. becoming &#039;&#039;frenzied&#039;&#039;, &#039;&#039;enraged&#039;&#039;, &#039;&#039;frightened&#039;&#039;, or &#039;&#039;terrified&#039;&#039;.&lt;br /&gt;
* You permanently have the Subplot, Fear: Fire and Sunlight. This Subplot can never be removed and is always active, but does not count toward your maximum Subplots.&lt;br /&gt;
* You can always take the skills: Survival and Acrobatics in-class.&lt;br /&gt;
* Every day at dawn, you feel an urge to rest in a sleep indistinguishable from death. You may spend one Blood Point to resist this urge and remain awake through the day. While asleep, you can spend Blood to heal yourself, but can take no other action. Every night at sundown, you must spend one Blood Point. If you have no Blood Points to spend, you enter torpor until someone feeds you.&lt;br /&gt;
* You treat any square that is illuminated by sunlight as being on fire, at a temperature of about 900° Fahrenheit.&lt;br /&gt;
* You have the NPC quality Achilles Heel: Fire.&lt;br /&gt;
* Disciplines are a type of feat that only vampires and ghouls can purchase. If you take a vampire-only Society feat, you have a Discipline Purview, which consists of a set of Discipline feats. If a Discipline is in your Purview, reduce its Attribute requirements by 2, its skill requirements by 2, and its level requirements by 2. If it isn’t in your Purview, raise its Attribute requirements by 2, its skill requirements by 2, and it&#039;s level requirements by 2. You can always take any Discipline instead of any bonus feat as long as either it is within your Purview, or you have no Discipline Purview. When you gain a Purview, gain one feat from within that purview.&lt;br /&gt;
* You can spend a Blood Point in lieu of an Action Die, but only to heal or augment rolls that add your Strength, Dexterity, or Constitution modifier. You can spend Blood Points to boost rolls or confirm crits, but only for rolls using Strength, Dexterity, or Constitution.&lt;br /&gt;
* You can spend one Blood Point to add 5 to the DCs of all checks to identify you as inhuman for the next scene.&lt;br /&gt;
* Favored Classes: If you possess a higher level in any base class than in the Faceman or Intruder classes, your starting Action Dice are reduced by 2.&lt;/div&gt;</summary>
		<author><name>Mr. Sluagh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=DarkCraft:Species_Talents&amp;diff=316566</id>
		<title>DarkCraft:Species Talents</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=DarkCraft:Species_Talents&amp;diff=316566"/>
		<updated>2017-03-30T04:10:40Z</updated>

		<summary type="html">&lt;p&gt;Mr. Sluagh: /* Vampire */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Racial Talents==&lt;br /&gt;
&lt;br /&gt;
DarkCraft seeks to implement denizens of the World of Darkness such as vampires and werewolves using the fantasy race rules in SpyCraft&#039;s &#039;&#039;Origin of the Species&#039;&#039; rulebooks. In short, Racial Talents work exactly like normal Talents. You take them character creation.&lt;br /&gt;
&lt;br /&gt;
===Vampire===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vampire (near-human):&#039;&#039;&#039; You are a vampire, a night-creature that must feed on the blood of the living to survive. You were once human, until a vampire you now call your Sire drained your blood and then fed you some of his own in an act called the Embrace. Now you are an undead creature apart from humanity, preying upon your former species by night because the sun will destroy you. Although your heart no longer beats, the Vitae in your veins makes you stronger than ever, and you do not age. Your Vitae invigorates and addicts those who drink it, as well as enslaving them to your will. Through discipline, you can also refine the ancient curse in your blood to develop even stranger abilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Type:&#039;&#039; Medium biped humanoid. Your facsimile of life depends only on the vitae in your body. You have no blood pressure and damage to your withered organs won’t hurt you much, so you’re never too worried about having holes poked in you unless it’s a piece of wood through the heart. If you would receive the Critical Injuries: bleeding or internal rupture, you receive no Critical Injury instead. Your blood can also re-knit bone and flesh even after injuries from which no living human could recover. You are not considered dead when your Wound Points drop to -10, unless the killing blow resulted in the Critical Injury: brain damage. Otherwise, you remain in the game until you are reduced to -25 Wound Points and your body is destroyed. You are also immune to most drugs, toxins, and diseases, although you may become an asymptomatic carrier of certain blood diseases, such as HIV. On the other hand, you can only heal by spending Blood Points or Action Dice. Normal medical attention will not help you. You also cannot eat or drink anything but blood without vomiting what you ate within minutes.&lt;br /&gt;
&lt;br /&gt;
A medical examiner will report you as a corpse with fresh brain, muscle, skin, and cardiovascular tissue. Most of the other organs are heavily atrophied, if not turned to mush. However, none of these organs are putrefied, in spite of their wet surroundings. Your heart and arteries only pump blood when you spend it to fuel your vampiric abilities. It seems that through some unholy miracle, blood alone causes your nerves and muscles to behave as if you were alive, and it does this without the need to constantly circulate. Your circulatory system is only necessary for moving your blood into place.&lt;br /&gt;
&lt;br /&gt;
A casual observer can identify you as a vampire by looking for things like lack of normal breathing and pale skin, but since many people won’t notice these things, you are considered disguised as human by default. The DC for someone to see through your “human suit” with a Search/Perception or Notice/Awareness check is (your Charisma + your Blood Pool + the DC to pierce any additional human disguise you are wearing). An observer can see through your additional disguise without recognizing you as inhuman, but not vice-versa.&lt;br /&gt;
&lt;br /&gt;
* You do not get the standard bonus Feat from your chosen Specialty.&lt;br /&gt;
* You have a set of retractable fangs about 1.5 inches long. You gain a Caliber II bite attack.&lt;br /&gt;
* When you drink blood, your body converts it into a supernatural substance called vitae. Vitae looks the same as blood, but tastes better and is magical. You have a pool of Blood Points, representing the quantity of vitae currently in your system. You must always have some Vitae in order to remain conscious, but you may spend Blood Points in order to fuel certain vampiric abilities. The maximum number of Blood Points you may have at one time is equal to (10 + Con modifier). By default, you may never spend more than 1 blood in a round. Spending blood is in itself a free action, but the expenditure may assist in something that is not a free action. &lt;br /&gt;
* You must consume fresh blood in order to survive. Feeding on a willing individual requires no roll. Feeding on an unwilling individual is a grapple benefit called “Feed”. Feeding on a live creature is an ecstatic experience for both vampire and victim. Once you begin feeding, a non-vampire victim must make a Will save (DC of the vampire’s Charisma) or the victim becomes &#039;&#039;dazed&#039;&#039; until you stop feeding. For each round in which you successfully feed on a human, you gain one Blood Point, and the victim takes 1 temporary Constitution damage. If you feed on a non-human animal, your prey takes the same damage, but you receive one Blood Point for each four points of Constitution damage instead.&lt;br /&gt;
* Foraging on behalf of vampires is difficult due to their special needs, such as fresh blood and shelter from sunlight. Add 4 to the DCs of any character&#039;s foraging checks for each vampire in the party. When a successful Survival/Foraging check is made by or on behalf of a vampire, the vampire regains 1d4 Blood Points on a success, or 2d4 Blood Points on a threat. On a critical success, max out the vampire&#039;s Blood Pool. In addition, Survival/Foraging checks are necessary for vampires, even in urban settings. Subtract 5 from the DCs of such checks.&lt;br /&gt;
** &#039;&#039;Example:&#039;&#039; if a human is foraging for himself and one vampire, he takes a +5 penalty for foraging for another individual and a +4 penalty because that individual is a vampire, for a total of +9. If a vampire is foraging for himself and one human, he also takes a +5 penalty for foraging for someone else and a +4 penalty for foraging for a vampire.&lt;br /&gt;
* To sire a new vampire, you must drain a human of blood until she is at 1 Constitution, and then let her drink one Blood Point in vitae from your own veins. The victim then makes DC 15 Fortitude save. On a failure, the victim dies a natural death. On a success, the victim becomes a vampire. A vampire you embraced is considered your &amp;quot;childe&amp;quot;. The childe receives all vampiric racial traits, is Drained by 1, and must immediately make a DC 20 Will save vs. becoming &#039;&#039;frenzied&#039;&#039;. A PC embraced in game probably gains a Mentor subplot representing the the new vampire&#039;s tutelage under his sire.&lt;br /&gt;
* You can feed on other vampires. In this case, you drain the victim of Blood Points rather than doing Constitution damage until the victim’s Blood Pool is empty. Then, the victim enters torpor and you begin draining Constitution normally. Once the victim dies, if you have the Thin Blood feat and the victim did not, you lose the Thin Blood Feat. Otherwise, if the victim had taken the Blood Potency feat more times than you have, you gain the Blood Potency Feat.&lt;br /&gt;
* You subtract 10 from the DCs of all your checks to identify vampires or ghouls.&lt;br /&gt;
* You start with the Night Training feat, even if you lack the prerequisites.&lt;br /&gt;
* If you feed a human at least one Blood Point&#039;s worth of your Vitae (about a pint) they gain the &#039;&#039;ghoul&#039;&#039; condition. If you take the Personal Lieutenant or Animal Partner Feats, the associated character is assumed to be &#039;&#039;ghouled&#039;&#039;. You can always &#039;&#039;ghoul&#039;&#039; any of your human contacts in lieu of upgrading them.&lt;br /&gt;
* If you feed someone blood directly from your veins in an intimate act of bonding on 3 separate nights in a given month, they become &#039;&#039;blood bound&#039;&#039; to you for the next year. Each time, you must make a successful 1-minute Impress/Persuasion check against the victim, or wait until the next month. You can renew this bond at any time in that year, but if the time runs out, no one can ever create another bond with that person again. If you take the Personal Lieutenant or Animal Partner feats, the associated character is assumed to be &#039;&#039;blood bound&#039;&#039; to you. All of your human contacts start one grade higher than they normally would. Reduce your level requirements for the Animal Partner and Personal Lieutenant feats by 2.&lt;br /&gt;
* You have the NPC quality: &#039;&#039;feral&#039;&#039;. In addition to the normal conditions, the GC may spend an Action Die activate a frenzy save when you see or smell fresh blood, or when you are unexpectedly confronted by a vampire you have never met. However, you add a synergy bonus equal to the number of Blood Points in your Blood Pool on all saves vs. becoming &#039;&#039;frenzied&#039;&#039;, &#039;&#039;enraged&#039;&#039;, &#039;&#039;frightened&#039;&#039;, or &#039;&#039;terrified&#039;&#039;.&lt;br /&gt;
* You permanently have the Subplot, Fear: Fire and Sunlight. This Subplot can never be removed and is always active, but does not count toward your maximum Subplots.&lt;br /&gt;
* You can always take the skills: Survival and Acrobatics in-class.&lt;br /&gt;
* Every day at dawn, you feel an urge to rest in a sleep indistinguishable from death. You may spend one Blood Point to resist this urge and remain awake through the day. While asleep, you can spend Blood to heal yourself, but can take no other action. Every night at sundown, you must spend one Blood Point. If you have no Blood Points to spend, you enter torpor until someone feeds you.&lt;br /&gt;
* You treat any square that is illuminated by sunlight as being on fire, at a temperature of about 900° Fahrenheit.&lt;br /&gt;
* You have the NPC quality Achilles Heel: Fire.&lt;br /&gt;
* Disciplines are a type of feat that only vampires and ghouls can purchase. If you take a vampire-only Society feat, you have a Discipline Purview, which consists of a set of Discipline feats. If a Discipline is in your Purview, reduce its Attribute requirements by 2, its skill requirements by 2, and its level requirements by 2. If it isn’t in your Purview, raise its Attribute requirements by 2, its skill requirements by 2, and it&#039;s level requirements by 2. You can always take any Discipline instead of any bonus feat as long as either it is within your Purview, or you have no Discipline Purview.&lt;br /&gt;
* You can spend a Blood Point in lieu of an Action Die, but only to heal or augment rolls that add your Strength, Dexterity, or Constitution modifier. You can spend Blood Points to boost rolls or confirm crits, but only for rolls using Strength, Dexterity, or Constitution.&lt;br /&gt;
* You can spend one Blood Point to add 5 to the DCs of all checks to identify you as inhuman for the next scene.&lt;br /&gt;
* Favored Classes: If you possess a higher level in any base class than in the Faceman or Intruder classes, your starting Action Dice are reduced by 2.&lt;/div&gt;</summary>
		<author><name>Mr. Sluagh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=DarkCraft:Species_Talents&amp;diff=316565</id>
		<title>DarkCraft:Species Talents</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=DarkCraft:Species_Talents&amp;diff=316565"/>
		<updated>2017-03-30T04:10:07Z</updated>

		<summary type="html">&lt;p&gt;Mr. Sluagh: /* Vampire */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Racial Talents==&lt;br /&gt;
&lt;br /&gt;
DarkCraft seeks to implement denizens of the World of Darkness such as vampires and werewolves using the fantasy race rules in SpyCraft&#039;s &#039;&#039;Origin of the Species&#039;&#039; rulebooks. In short, Racial Talents work exactly like normal Talents. You take them character creation.&lt;br /&gt;
&lt;br /&gt;
===Vampire===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vampire (near-human):&#039;&#039;&#039; You are a vampire, a night-creature that must feed on the blood of the living to survive. You were once human, until a vampire you now call your Sire drained your blood and then fed you some of his own in an act called the Embrace. Now you are an undead creature apart from humanity, preying upon your former species by night because the sun will destroy you. Although your heart no longer beats, the Vitae in your veins makes you stronger than ever, and you do not age. Your Vitae invigorates and addicts those who drink it, as well as enslaving them to your will. Through discipline, you can also refine the ancient curse in your blood to develop even stranger abilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Type:&#039;&#039; Medium biped humanoid. Your facsimile of life depends only on the vitae in your body. You have no blood pressure and damage to your withered organs won’t hurt you much, so you’re never too worried about having holes poked in you unless it’s a piece of wood through the heart. If you would receive the Critical Injuries: bleeding or internal rupture, you receive no Critical Injury instead. Your blood can also re-knit bone and flesh even after injuries from which no living human could recover. You are not considered dead when your Wound Points drop to -10, unless the killing blow resulted in the Critical Injury: brain damage. Otherwise, you remain in the game until you are reduced to -25 Wound Points and your body is destroyed. You are also immune to most drugs, toxins, and diseases, although you may become an asymptomatic carrier of certain blood diseases, such as HIV. On the other hand, you can only heal by spending Blood Points or Action Dice. Normal medical attention will not help you. You also cannot eat or drink anything but blood without vomiting what you ate within minutes.&lt;br /&gt;
&lt;br /&gt;
A medical examiner will report you as a corpse with fresh brain, muscle, skin, and cardiovascular tissue. Most of the other organs are heavily atrophied, if not turned to mush. However, none of these organs are putrefied, in spite of their wet surroundings. Your heart and arteries only pump blood when you spend it to fuel your vampiric abilities. It seems that through some unholy miracle, blood alone causes your nerves and muscles to behave as if you were alive, and it does this without the need to constantly circulate. Your circulatory system is only necessary for moving your blood into place.&lt;br /&gt;
&lt;br /&gt;
A casual observer can identify you as a vampire by looking for things like lack of normal breathing and pale skin, but since many people won’t notice these things, you are considered disguised as human by default. The DC for someone to see through your “human suit” with a Search/Perception or Notice/Awareness check is (your Charisma + your Blood Pool + the DC to pierce any additional human disguise you are wearing). An observer can see through your additional disguise without recognizing you as inhuman, but not vice-versa.&lt;br /&gt;
&lt;br /&gt;
* You do not get the standard bonus Feat from your chosen Specialty.&lt;br /&gt;
* You have a set of retractable fangs about 1.5 inches long. You gain a Caliber II bite attack.&lt;br /&gt;
* When you drink blood, your body converts it into a supernatural substance called vitae. Vitae looks the same as blood, but tastes better and is magical. You have a pool of Blood Points, representing the quantity of vitae currently in your system. You must always have some Vitae in order to remain conscious, but you may spend Blood Points in order to fuel certain vampiric abilities. The maximum number of Blood Points you may have at one time is equal to (10 + Con modifier). By default, you may never spend more than 1 blood in a round. Spending blood is in itself a free action, but the expenditure may assist in something that is not a free action. &lt;br /&gt;
* You must consume fresh blood in order to survive. Feeding on a willing individual requires no roll. Feeding on an unwilling individual is a grapple benefit called “Feed”. Feeding on a live creature is an ecstatic experience for both vampire and victim. Once you begin feeding, a non-vampire victim must make a Will save (DC of the vampire’s Charisma) or the victim becomes &#039;&#039;dazed&#039;&#039; until you stop feeding. For each round in which you successfully feed on a human, you gain one Blood Point, and the victim takes 1 temporary Constitution damage. If you feed on a non-human animal, your prey takes the same damage, but you receive one Blood Point for each four points of Constitution damage instead.&lt;br /&gt;
* Foraging on behalf of vampires is difficult due to their special needs, such as fresh blood and shelter from sunlight. Add 4 to the DCs of any character&#039;s foraging checks for each vampire in the party. When a successful Survival/Foraging check is made by or on behalf of a vampire, the vampire regains 1d4 Blood Points on a success, or 2d4 Blood Points on a threat. On a critical success, max out the vampire&#039;s Blood Pool. In addition, Survival/Foraging checks are necessary for vampires, even in urban settings. Subtract 5 from the DCs of such checks.&lt;br /&gt;
** &#039;&#039;Example:&#039;&#039; if a human is foraging for himself and one vampire, he takes a +5 penalty for foraging for another individual and a +4 penalty because that individual is a vampire, for a total of +9. If a vampire is foraging for himself and one human, he also takes a +5 penalty for foraging for someone else and a +4 penalty for foraging for a vampire.&lt;br /&gt;
* To sire a new vampire, you must drain a human of blood until she is at 1 Constitution, and then let her drink one Blood Point in vitae from your own veins. The victim then makes DC 15 Fortitude save. On a failure, the victim dies a natural death. On a success, the victim becomes a vampire. A vampire you embraced is considered your &amp;quot;childe&amp;quot;. The childe receives all vampiric racial traits, is Drained by 1, and must immediately make a DC 20 Will save vs. becoming &#039;&#039;frenzied&#039;&#039;. A PC embraced in game probably gains a Mentor subplot representing the the new vampire&#039;s tutelage under his sire.&lt;br /&gt;
* You can feed on other vampires. In this case, you drain the victim of Blood Points rather than doing Constitution damage until the victim’s Blood Pool is empty. Then, the victim enters torpor and you begin draining Constitution normally. Once the victim dies, if you have the Thin Blood feat and the victim did not, you lose the Thin Blood Feat. Otherwise, if the victim had taken the Blood Potency feat more times than you have, you gain the Blood Potency Feat.&lt;br /&gt;
* You subtract 10 from the DCs of all your checks to identify vampires or ghouls.&lt;br /&gt;
* You start with the Night Training feat, even if you lack the prerequisites.&lt;br /&gt;
* If you feed a human at least one Blood Point&#039;s worth of your Vitae (about a pint) they gain the &#039;&#039;ghoul&#039;&#039; condition. If you take the Personal Lieutenant or Animal Partner Feats, the associated character is assumed to be &#039;&#039;ghouled&#039;&#039;. You can always &#039;&#039;ghoul&#039;&#039; any of your human contacts in lieu of upgrading them.&lt;br /&gt;
* If you feed someone blood directly from your veins in an intimate act of bonding on 3 separate nights in a given month, they become &#039;&#039;blood bound&#039;&#039; to you for the next year. Each time, you must make a successful 1-minute Impress/Persuasion check against the victim, or wait until the next month. You can renew this bond at any time in that year, but if the time runs out, no one can ever create another bond with that person again. If you take the Personal Lieutenant or Animal Partner feats, the associated character is assumed to be &#039;&#039;blood bound&#039;&#039; to you. All of your human contacts start one grade higher than they normally would. Reduce your level requirements for the Animal Partner and Personal Lieutenant feats by 2.&lt;br /&gt;
* You have the NPC quality: &#039;&#039;feral&#039;&#039;. In addition to the normal conditions, the GC may spend an Action Die activate a frenzy save when you see or smell fresh blood, or when you are unexpectedly confronted by a vampire you have never met. However, you add a synergy bonus equal to the number of Blood Points in your Blood Pool on all saves vs. becoming &#039;&#039;frenzied&#039;&#039;, &#039;&#039;enraged&#039;&#039;, &#039;&#039;frightened&#039;&#039;, or &#039;&#039;terrified&#039;&#039;.&lt;br /&gt;
* You permanently have the Subplot, Fear: Fire and Sunlight. This Subplot can never be removed and is always active, but does not count toward your maximum Subplots.&lt;br /&gt;
* You can always take the skills: Survival and Acrobatics in-class.&lt;br /&gt;
* Every day at dawn, you feel an urge to rest in a sleep indistinguishable from death. You may spend one Blood Point to resist this urge and remain awake through the day. While asleep, you can spend Blood to heal yourself, but can take no other action. Every night at sundown, you must spend one Blood Point. If you have no Blood Points to spend, you enter torpor until someone feeds you.&lt;br /&gt;
* You treat any square that is illuminated by sunlight as being on fire, at a temperature of about 900° Fahrenheit.&lt;br /&gt;
* You have the NPC quality Achilles Heel: Fire.&lt;br /&gt;
* Disciplines are a type of feat that only vampires and ghouls can purchase. If you take a vampire-only Society feat, you have a Discipline Purview, which consists of a set of Discipline feats. If a Discipline is in your Purview, reduce its Attribute requirements by 2, its skill requirements by 2, and its level requirements by 2. If it isn’t in your Purview, raise its Attribute requirements by 2, its skill requirements by 2, and it&#039;s level requirements by 2.&lt;br /&gt;
** You may always take any Discipline instead of any bonus feat as long as either it is within your Purview, or you have no Discipline Purview.&lt;br /&gt;
* You can spend a Blood Point in lieu of an Action Die, but only to heal or augment rolls that add your Strength, Dexterity, or Constitution modifier. You can spend Blood Points to boost rolls or confirm crits, but only for rolls using Strength, Dexterity, or Constitution.&lt;br /&gt;
* You can spend one Blood Point to add 5 to the DCs of all checks to identify you as inhuman for the next scene.&lt;br /&gt;
* Favored Classes: If you possess a higher level in any base class than in the Faceman or Intruder classes, your starting Action Dice are reduced by 2.&lt;/div&gt;</summary>
		<author><name>Mr. Sluagh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=DarkCraft:Main_Page&amp;diff=316564</id>
		<title>DarkCraft:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=DarkCraft:Main_Page&amp;diff=316564"/>
		<updated>2017-03-30T04:08:53Z</updated>

		<summary type="html">&lt;p&gt;Mr. Sluagh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A SpyCraft 2.0 implementation of the Classic World of Darkness.&lt;br /&gt;
&lt;br /&gt;
* [[DarkCraft:Species Talents|Species Talents:]] So far, only vampires are implemented.&lt;/div&gt;</summary>
		<author><name>Mr. Sluagh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=DarkCraft:Species_Talents&amp;diff=316563</id>
		<title>DarkCraft:Species Talents</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=DarkCraft:Species_Talents&amp;diff=316563"/>
		<updated>2017-03-30T04:08:35Z</updated>

		<summary type="html">&lt;p&gt;Mr. Sluagh: Created page with &amp;quot;==Racial Talents==  DarkCraft seeks to implement denizens of the World of Darkness such as vampires and werewolves using the fantasy race rules in SpyCraft&amp;#039;s &amp;#039;&amp;#039;Origin of the S...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Racial Talents==&lt;br /&gt;
&lt;br /&gt;
DarkCraft seeks to implement denizens of the World of Darkness such as vampires and werewolves using the fantasy race rules in SpyCraft&#039;s &#039;&#039;Origin of the Species&#039;&#039; rulebooks. In short, Racial Talents work exactly like normal Talents. You take them character creation.&lt;br /&gt;
&lt;br /&gt;
===Vampire===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vampire (near-human):&#039;&#039;&#039; You are a vampire, a night-creature that must feed on the blood of the living to survive. You were once human, until a vampire you now call your Sire drained your blood and then fed you some of his own in an act called the Embrace. Now you are an undead creature apart from humanity, preying upon your former species by night because the sun will destroy you. Although your heart no longer beats, the Vitae in your veins makes you stronger than ever, and you do not age. Your Vitae invigorates and addicts those who drink it, as well as enslaving them to your will. Through discipline, you can also refine the ancient curse in your blood to develop even stranger abilities.&lt;br /&gt;
&#039;&#039;Type:&#039;&#039; Medium biped humanoid. Your facsimile of life depends only on the vitae in your body. You have no blood pressure and damage to your withered organs won’t hurt you much, so you’re never too worried about having holes poked in you unless it’s a piece of wood through the heart. If you would receive the Critical Injuries: bleeding or internal rupture, you receive no Critical Injury instead. Your blood can also re-knit bone and flesh even after injuries from which no living human could recover. You are not considered dead when your Wound Points drop to -10, unless the killing blow resulted in the Critical Injury: brain damage. Otherwise, you remain in the game until you are reduced to -25 Wound Points and your body is destroyed. You are also immune to most drugs, toxins, and diseases, although you may become an asymptomatic carrier of certain blood diseases, such as HIV. On the other hand, you can only heal by spending Blood Points or Action Dice. Normal medical attention will not help you. You also cannot eat or drink anything but blood without vomiting what you ate within minutes.&lt;br /&gt;
A medical examiner will report you as a corpse with fresh brain, muscle, skin, and cardiovascular tissue. Most of the other organs are heavily atrophied, if not turned to mush. However, none of these organs are putrefied, in spite of their wet surroundings. Your heart and arteries only pump blood when you spend it to fuel your vampiric abilities. It seems that through some unholy miracle, blood alone causes your nerves and muscles to behave as if you were alive, and it does this without the need to constantly circulate. Your circulatory system is only necessary for moving your blood into place.&lt;br /&gt;
A casual observer can identify you as a vampire by looking for things like lack of normal breathing and pale skin, but since many people won’t notice these things, you are considered disguised as human by default. The DC for someone to see through your “human suit” with a Search/Perception or Notice/Awareness check is (your Charisma + your Blood Pool + the DC to pierce any additional human disguise you are wearing). An observer can see through your additional disguise without recognizing you as inhuman, but not vice-versa.&lt;br /&gt;
You do not get the standard bonus Feat from your chosen Specialty.&lt;br /&gt;
* You have a set of retractable fangs about 1.5 inches long. You gain a Caliber II bite attack.&lt;br /&gt;
* When you drink blood, your body converts it into a supernatural substance called vitae. Vitae looks the same as blood, but tastes better and is magical. You have a pool of Blood Points, representing the quantity of vitae currently in your system. You must always have some Vitae in order to remain conscious, but you may spend Blood Points in order to fuel certain vampiric abilities. The maximum number of Blood Points you may have at one time is equal to (10 + Con modifier). By default, you may never spend more than 1 blood in a round. Spending blood is in itself a free action, but the expenditure may assist in something that is not a free action. &lt;br /&gt;
* You must consume fresh blood in order to survive. Feeding on a willing individual requires no roll. Feeding on an unwilling individual is a grapple benefit called “Feed”. Feeding on a live creature is an ecstatic experience for both vampire and victim. Once you begin feeding, a non-vampire victim must make a Will save (DC of the vampire’s Charisma) or the victim becomes &#039;&#039;dazed&#039;&#039; until you stop feeding. For each round in which you successfully feed on a human, you gain one Blood Point, and the victim takes 1 temporary Constitution damage. If you feed on a non-human animal, your prey takes the same damage, but you receive one Blood Point for each four points of Constitution damage instead.&lt;br /&gt;
* Foraging on behalf of vampires is difficult due to their special needs, such as fresh blood and shelter from sunlight. Add 4 to the DCs of any character&#039;s foraging checks for each vampire in the party. When a successful Survival/Foraging check is made by or on behalf of a vampire, the vampire regains 1d4 Blood Points on a success, or 2d4 Blood Points on a threat. On a critical success, max out the vampire&#039;s Blood Pool. In addition, Survival/Foraging checks are necessary for vampires, even in urban settings. Subtract 5 from the DCs of such checks.&lt;br /&gt;
** &#039;&#039;Example:&#039;&#039; if a human is foraging for himself and one vampire, he takes a +5 penalty for foraging for another individual and a +4 penalty because that individual is a vampire, for a total of +9. If a vampire is foraging for himself and one human, he also takes a +5 penalty for foraging for someone else and a +4 penalty for foraging for a vampire.&lt;br /&gt;
* To sire a new vampire, you must drain a human of blood until she is at 1 Constitution, and then let her drink one Blood Point in vitae from your own veins. The victim then makes DC 15 Fortitude save. On a failure, the victim dies a natural death. On a success, the victim becomes a vampire. A vampire you embraced is considered your &amp;quot;childe&amp;quot;. The childe receives all vampiric racial traits, is Drained by 1, and must immediately make a DC 20 Will save vs. becoming &#039;&#039;frenzied&#039;&#039;. A PC embraced in game probably gains a Mentor subplot representing the the new vampire&#039;s tutelage under his sire.&lt;br /&gt;
* You can feed on other vampires. In this case, you drain the victim of Blood Points rather than doing Constitution damage until the victim’s Blood Pool is empty. Then, the victim enters torpor and you begin draining Constitution normally. Once the victim dies, if you have the Thin Blood feat and the victim did not, you lose the Thin Blood Feat. Otherwise, if the victim had taken the Blood Potency feat more times than you have, you gain the Blood Potency Feat.&lt;br /&gt;
* You subtract 10 from the DCs of all your checks to identify vampires or ghouls.&lt;br /&gt;
* You start with the Night Training feat, even if you lack the prerequisites.&lt;br /&gt;
* If you feed a human at least one Blood Point&#039;s worth of your Vitae (about a pint) they gain the &#039;&#039;ghoul&#039;&#039; condition. If you take the Personal Lieutenant or Animal Partner Feats, the associated character is assumed to be &#039;&#039;ghouled&#039;&#039;. You can always &#039;&#039;ghoul&#039;&#039; any of your human contacts in lieu of upgrading them.&lt;br /&gt;
* If you feed someone blood directly from your veins in an intimate act of bonding on 3 separate nights in a given month, they become &#039;&#039;blood bound&#039;&#039; to you for the next year. Each time, you must make a successful 1-minute Impress/Persuasion check against the victim, or wait until the next month. You can renew this bond at any time in that year, but if the time runs out, no one can ever create another bond with that person again. If you take the Personal Lieutenant or Animal Partner feats, the associated character is assumed to be &#039;&#039;blood bound&#039;&#039; to you. All of your human contacts start one grade higher than they normally would. Reduce your level requirements for the Animal Partner and Personal Lieutenant feats by 2.&lt;br /&gt;
* You have the NPC quality: &#039;&#039;feral&#039;&#039;. In addition to the normal conditions, the GC may spend an Action Die activate a frenzy save when you see or smell fresh blood, or when you are unexpectedly confronted by a vampire you have never met. However, you add a synergy bonus equal to the number of Blood Points in your Blood Pool on all saves vs. becoming &#039;&#039;frenzied&#039;&#039;, &#039;&#039;enraged&#039;&#039;, &#039;&#039;frightened&#039;&#039;, or &#039;&#039;terrified&#039;&#039;.&lt;br /&gt;
* You permanently have the Subplot, Fear: Fire and Sunlight. This Subplot can never be removed and is always active, but does not count toward your maximum Subplots.&lt;br /&gt;
* You can always take the skills: Survival and Acrobatics in-class.&lt;br /&gt;
* Every day at dawn, you feel an urge to rest in a sleep indistinguishable from death. You may spend one Blood Point to resist this urge and remain awake through the day. While asleep, you can spend Blood to heal yourself, but can take no other action. Every night at sundown, you must spend one Blood Point. If you have no Blood Points to spend, you enter torpor until someone feeds you.&lt;br /&gt;
* You treat any square that is illuminated by sunlight as being on fire, at a temperature of about 900° Fahrenheit.&lt;br /&gt;
* You have the NPC quality Achilles Heel: Fire.&lt;br /&gt;
* Disciplines are a type of feat that only vampires and ghouls can purchase. If you take a vampire-only Society feat, you have a Discipline Purview, which consists of a set of Discipline feats. If a Discipline is in your Purview, reduce its Attribute requirements by 2, its skill requirements by 2, and its level requirements by 2. If it isn’t in your Purview, raise its Attribute requirements by 2, its skill requirements by 2, and it&#039;s level requirements by 2.&lt;br /&gt;
** You may always take any Discipline instead of any bonus feat as long as either it is within your Purview, or you have no Discipline Purview.&lt;br /&gt;
* You can spend a Blood Point in lieu of an Action Die, but only to heal or augment rolls that add your Strength, Dexterity, or Constitution modifier. You can spend Blood Points to boost rolls or confirm crits, but only for rolls using Strength, Dexterity, or Constitution.&lt;br /&gt;
* You can spend one Blood Point to add 5 to the DCs of all checks to identify you as inhuman for the next scene.&lt;br /&gt;
* Favored Classes: If you possess a higher level in any base class than in the Faceman or Intruder classes, your starting Action Dice are reduced by 2.&lt;/div&gt;</summary>
		<author><name>Mr. Sluagh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=DarkCraft:Main_Page&amp;diff=316562</id>
		<title>DarkCraft:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=DarkCraft:Main_Page&amp;diff=316562"/>
		<updated>2017-03-30T04:08:25Z</updated>

		<summary type="html">&lt;p&gt;Mr. Sluagh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A SpyCraft 2.0 implementation of the Classic World of Darkness.&lt;br /&gt;
&lt;br /&gt;
* [[DarkCraft:Species Talents|Racial Talents:]] So far, only vampires are implemented.&lt;/div&gt;</summary>
		<author><name>Mr. Sluagh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=DarkCraft:Main_Page&amp;diff=289882</id>
		<title>DarkCraft:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=DarkCraft:Main_Page&amp;diff=289882"/>
		<updated>2015-09-20T19:13:34Z</updated>

		<summary type="html">&lt;p&gt;Mr. Sluagh: /* Races */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A SpyCraft 2.0 implementation of the Classic World of Darkness.&lt;br /&gt;
&lt;br /&gt;
==Races==&lt;br /&gt;
&lt;br /&gt;
* [[DarkCraft:Vampire (race)|Vampire]]&lt;br /&gt;
* [[DarkCraft:Werewolf (race)|Werewolf]]&lt;br /&gt;
* [[DarkCraft:Spirit (race)|Spirit]] (to cover spirits, wraiths, chimera, and earthbound)&lt;br /&gt;
* [[DarkCraft:Risen (race)|Risen]] (to cover risen and kuei-jin)&lt;br /&gt;
* [[DarkCraft:Tainted (race)|Tainted]] (to cover changelings and fomori)&lt;br /&gt;
* [[DarkCraft:Possessed (race)|Possessed]] (to cover Arcadian fey and demons)&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
&lt;br /&gt;
* [[DarkCraft:Feats|Feats]]&lt;br /&gt;
* [[DarkCraft:Skill_Checks|Skill Checks]]&lt;br /&gt;
* [[DarkCraft:NPC_Qualities|NPC Qualities]]&lt;br /&gt;
* [[DarkCraft:Campaign_Qualities|Campaign Qualities]]&lt;/div&gt;</summary>
		<author><name>Mr. Sluagh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=DarkCraft:Main_Page&amp;diff=289881</id>
		<title>DarkCraft:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=DarkCraft:Main_Page&amp;diff=289881"/>
		<updated>2015-09-20T19:09:14Z</updated>

		<summary type="html">&lt;p&gt;Mr. Sluagh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A SpyCraft 2.0 implementation of the Classic World of Darkness.&lt;br /&gt;
&lt;br /&gt;
==Races==&lt;br /&gt;
&lt;br /&gt;
* [[DarkCraft:Vampire|Vampire]]&lt;br /&gt;
* [[DarkCraft:Werewolf|Werewolf]]&lt;br /&gt;
* [[DarkCraft:Spirit|Spirit]] (to cover spirits, wraiths, chimera, and earthbound)&lt;br /&gt;
* [[DarkCraft:Risen|Risen]] (to cover risen and kuei-jin)&lt;br /&gt;
* [[DarkCraft:Tainted|Tainted]] (to cover changelings and fomori)&lt;br /&gt;
* [[DarkCraft:Possessed|Possessed]] (to cover Arcadian fey and demons)&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
&lt;br /&gt;
* [[DarkCraft:Feats|Feats]]&lt;br /&gt;
* [[DarkCraft:Skill_Checks|Skill Checks]]&lt;br /&gt;
* [[DarkCraft:NPC_Qualities|NPC Qualities]]&lt;br /&gt;
* [[DarkCraft:Campaign_Qualities|Campaign Qualities]]&lt;/div&gt;</summary>
		<author><name>Mr. Sluagh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=DarkCraft:Main_Page&amp;diff=289838</id>
		<title>DarkCraft:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=DarkCraft:Main_Page&amp;diff=289838"/>
		<updated>2015-09-20T06:39:38Z</updated>

		<summary type="html">&lt;p&gt;Mr. Sluagh: Created page with &amp;quot;A SpyCraft 2.0 implementation of the Classic World of Darkness.  ==Races==  * Vampire * Werewolf * Spirit (to...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A SpyCraft 2.0 implementation of the Classic World of Darkness.&lt;br /&gt;
&lt;br /&gt;
==Races==&lt;br /&gt;
&lt;br /&gt;
* [[DarkCraft:Vampire|Vampire]]&lt;br /&gt;
* [[DarkCraft:Werewolf|Werewolf]]&lt;br /&gt;
* [[DarkCraft:Spirit|Spirit]] (to cover spirits, wraiths, chimera, and earthbound)&lt;br /&gt;
* [[DarkCraft:Risen|Risen]] (to cover risen and kuei-jin)&lt;br /&gt;
* [[DarkCraft:Tainted|Tainted]] (to cover changelings and fomori)&lt;br /&gt;
* [[DarkCraft:Possessed|Possessed]] (to cover Arcadian fey and demons)&lt;/div&gt;</summary>
		<author><name>Mr. Sluagh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Major_Projects&amp;diff=289837</id>
		<title>Major Projects</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Major_Projects&amp;diff=289837"/>
		<updated>2015-09-20T06:29:16Z</updated>

		<summary type="html">&lt;p&gt;Mr. Sluagh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you are working on a major project which you expect to span 6+ pages, please enter it alphabetically in the appropriate section of this page. Use a level 3 header, so that you&#039;ll appear in the table of contents, include a link to your project&#039;s main page, and then briefly describe your project. &lt;br /&gt;
&lt;br /&gt;
==Game Systems==&lt;br /&gt;
This is a list of original game systems being developed at the RPGnetWiki.&lt;br /&gt;
&lt;br /&gt;
===Æther===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Æther: Main Page|Æther]]&lt;br /&gt;
&lt;br /&gt;
Did you think Earth was the only world? The world of Æther is closer than you think, a fantastic world of magic, and faeries, castles and wonder. . . and dark powers trying to conquer two worlds. Æther is a campaign setting using the &#039;&#039;&#039;GURPS&#039;&#039;&#039; rules set. Characters must leap between worlds countering threats to both worlds and facing evil spirits, dragons, and both wonderful and terrible magics.&lt;br /&gt;
&lt;br /&gt;
===Alter Aeon===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Alter_Aeon]]&lt;br /&gt;
Dare you enter the world the world of Alter Aeon. Classic text based RPG with extensive quest, communication, and game play options. Online 24/7. Broadband NOT REQUIRED!&lt;br /&gt;
&lt;br /&gt;
===Ancient &amp;amp; Deadly===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Ancient_And_Deadly| Ancient &amp;amp; Deadly]]&lt;br /&gt;
&lt;br /&gt;
===BASH! Basic Action Super Heroes===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[BASH:Main_Page|BASH!]]&lt;br /&gt;
&lt;br /&gt;
===Basic FANGS: Fantasy Adventure Network Gaming System===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[FANGS:_Main Page|FANGS]]&lt;br /&gt;
&lt;br /&gt;
Version 1.6.1 of a classless skill-based [[RPG]] system, with some minimal compatibility with [[d20 System|d20]] modules. By Christopher Allen and Steve Perrin.&lt;br /&gt;
&lt;br /&gt;
===B-Grade===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;[[B-Grade]]&lt;br /&gt;
&lt;br /&gt;
B-Grade is an rpg where the players take on the role of B-Grade movie characters such as vampires, mummys, martians, leprechauns, deformed hunchbacks, and wolfmen...they fight secretly for allied forces in 1935 at the brink of what will become world war 2...adventures focus on thwarting the schemes of cthulhuan occultists, far east criminal geniuses, mad scientists, double agents and facist governments...finding themselves in locations such as prehistoric dinosaur islands, archaelogical dig-sites, and secret military installations...fighting against foes such as japanese robots, radioactive mutants, sadistic superhuman nazis and legions of ninjas. Uses a heavily customised version of the One roll Engine (ORE) system.&lt;br /&gt;
&lt;br /&gt;
===CP2020===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[CP2020:Main_Page|CP2020]]&lt;br /&gt;
&lt;br /&gt;
Miscellaneous resources for running a Cyberpunk 2020 campaign.&lt;br /&gt;
&lt;br /&gt;
===DarkCraft===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[DarkCraft:Main_Page|DarkCraft]]&lt;br /&gt;
&lt;br /&gt;
A SpyCraft 2.0 implementation of Classic World of Darkness.&lt;br /&gt;
&lt;br /&gt;
===Dice &amp;amp; Glory===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Dice&amp;amp;Glory:Main_Page]]&lt;br /&gt;
&lt;br /&gt;
First Edition of a universal game system using skeletal character classes and a &amp;quot;buy&amp;quot; based experience point system and skill based magic and psionic systems. By Robert A Neri Jr.&lt;br /&gt;
&lt;br /&gt;
===Do Not Go Gentle===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Do Not Go Gentle: Main Page]]&lt;br /&gt;
&lt;br /&gt;
Post war superhero game, rules-lite. By Asklepios.&lt;br /&gt;
&lt;br /&gt;
===Fabuland===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Fabuland:_Main Page|Fabuland]]&lt;br /&gt;
&lt;br /&gt;
A furry rpg aimed at children with a system based on the ideas presented in the Rough Quests RPGnet column.&lt;br /&gt;
&lt;br /&gt;
===Flamepunk===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Flamepunk:Main Page|Flamepunk]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Cyberpunk meets pyromancy&#039;&#039; in this detailed and complete game. &#039;&#039;Blazers&#039;&#039;, grab your obsidian deck and run the flameweb to take down the &#039;&#039;Church of Holy Flame&#039;&#039;. &#039;&#039;Burners&#039;&#039;, tool up with pyrecaster, ashblade and stonecarve armour, and take on the &#039;&#039;Guild Hellforged&#039;&#039;. &#039;&#039;Binders&#039;&#039; catch yourself an elemental, fetter in to a flesh-tattoo then go hand to hand against the &#039;&#039;Hadar Shadows&#039;&#039;. It&#039;s all here, and you can take the burn back to the Man. Hope you brough something fireproof...&lt;br /&gt;
&lt;br /&gt;
===Gangwars===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Gangwars:Main_Page|Gangwars]]&lt;br /&gt;
&lt;br /&gt;
A classless d20 based system emphasizing skills and traits, with similarities to the shadowrun setting.&lt;br /&gt;
&lt;br /&gt;
=== Genius: the Transgression ===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Genius_The_Transgression|Genius The Transgression]]&lt;br /&gt;
&lt;br /&gt;
A game for playing mad scientists, designed to fit into the New World of Darkness alongside similar games.&lt;br /&gt;
&lt;br /&gt;
===Hyperborean Mice===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[HyperboreanMice:Main_Page|Hyperborean Mice]]&lt;br /&gt;
&lt;br /&gt;
Gritty Swords &amp;amp; Sorcery action... as performed by talking mice and rats. Available from Lulu.&lt;br /&gt;
&lt;br /&gt;
===Irradiated Fur===&lt;br /&gt;
&amp;lt;b&amp;gt;Page:&amp;lt;/b&amp;gt;  [[IrradiatedFur:Main Page|Irradiated Fur]]&lt;br /&gt;
&lt;br /&gt;
A simplistic anthropomorphic apocalyptic one-shot game system.&lt;br /&gt;
===FableScape===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[FableScape|FableScape]] &lt;br /&gt;
&lt;br /&gt;
An RPG taking place in the made up world of Morasadell {More-isa-dell.}The gama is in a Mythology/Fantasy/Simi-Shonen Genre Game. The Wiki-Page is is under-constuction.&lt;br /&gt;
&lt;br /&gt;
===Fantasy Rules for Fate 3.0===&lt;br /&gt;
&#039;&#039;&#039;Page:  &#039;&#039;&#039; [[Geos:Fate-Fudge_Rules|Fantasy Fate 3.0]]&lt;br /&gt;
&lt;br /&gt;
Geos is a standalone fantasy gameworld, using a variation on the [http://www.faterpg.com/ Fate 3.0] rules.  The main magic system is based on Atlas Games&#039; [http://www.atlas-games.com/arsmagica/ Ars Magica].  The system is primarily narrativist, with secondary emphasis on gamist and simulationist perspectives.&lt;br /&gt;
&lt;br /&gt;
===Land of Xel===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Land_of_Xel|Land of Xel]]&lt;br /&gt;
&lt;br /&gt;
Under construction RPG system. The Land of Xel is a fantasy RPG with a mix of technology, magic, and metal. The land is divided into four different factions each with its own internal strife and outward aggression.&lt;br /&gt;
&lt;br /&gt;
===Legends===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Legends: Main Page]]&lt;br /&gt;
&lt;br /&gt;
Epic fantasy roleplaying. Work in progress. By Asklepios.&lt;br /&gt;
&lt;br /&gt;
===Leviathan: The Tempest===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[http://wiki.rpg.net/index.php/LeviathanTempest:Main_Page| Leviathan: The Tempest]]&lt;br /&gt;
&lt;br /&gt;
A new setting for the nWoD where players take the roll of hybrids between humanity and primordial gods of evolution and chaos. Described by one contributor as being a game where you play &amp;quot;The Mayor of Innsmouth&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
===Lexicon, an RPG===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Original Lexicon post]]&lt;br /&gt;
&lt;br /&gt;
A copy of the page that introduced the Lexicon wiki-based RPG to the world.  Originally written by Neel Krishnaswami; taken from his blog &amp;quot;The 20 x 20 Room&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Mano a Mano===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Mano a Mano]]&lt;br /&gt;
&lt;br /&gt;
A simple, generic system. Mano a Mano is well-suited for combat-intensive games with non-humanoid characters.&lt;br /&gt;
&lt;br /&gt;
===Marvel Universe Game===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[MUG:Main Page]]&lt;br /&gt;
&lt;br /&gt;
A giant game of What If? featuring your favorite marvel characters. Eschews individual character control for a more collaborative storytelling environment.&lt;br /&gt;
&lt;br /&gt;
===Mini mam===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Mini mam]]&lt;br /&gt;
&lt;br /&gt;
An extremely simple fantasy RPG system, derived from older versions of Mano a Mano. Mini mam is designed for absolute beginners to role-playing games and gamers who have a need for a system so simple that it doesn&#039;t require a character sheet.&lt;br /&gt;
&lt;br /&gt;
===McMercenaries===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[McMercenaries:Orientation]]&lt;br /&gt;
&lt;br /&gt;
A game and setting of corporate warfare in the all-too-near future.&lt;br /&gt;
Input is encouraged!&lt;br /&gt;
&lt;br /&gt;
===Morturi Te Salutant===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Morturi Te Salutant: Main Page]]&lt;br /&gt;
&lt;br /&gt;
Gladiatorial mini-skirmish game. By Asklepios.&lt;br /&gt;
&lt;br /&gt;
===Nexus D20===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [http://www.wiki.garrowolf.net/index.php?title=Main_Page Nexus D20]&lt;br /&gt;
&lt;br /&gt;
An alternate D20 system designed to solve all of those aspects of D20 that irritated people. It has a skill based feat system and a Class Framework instead of a hundred classes that allows players to create any kind of character they want. It has support for many different settings and technology levels. It allows you to play in settings that you like but in a system that makes more sense. All actions are based on one dice roll instead of many that slow games down. Combat is very fast and easy to resolve but extremely deadly forcing your players to actually seek cover instead of standing around and taking it. It has a totally different magic system based on a smaller set of powers with each spell a feat within the powers. &lt;br /&gt;
&lt;br /&gt;
===nWoD Fantasy===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[NWoD_Fantasy:Main_Page]]&lt;br /&gt;
&lt;br /&gt;
A modification of Whitewolf&#039;s nWoD system into a fantasy setting similar to that of Dungeons and Dragons.&lt;br /&gt;
&lt;br /&gt;
===Ogre===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Ogre:Main_Page|Open, Generic Roleplaying Environment]] &lt;br /&gt;
&lt;br /&gt;
A generic rpg system without classes, general levels and with continuous initiative based on the OGC content.&lt;br /&gt;
&lt;br /&gt;
===Open4E===&lt;br /&gt;
&amp;quot;&amp;quot;Page:&amp;quot;&amp;quot; [[Open4E:Main_Page|Open4E]]&lt;br /&gt;
&lt;br /&gt;
An OGL derivative of the [[d20 System|d20]] system for fantasy roleplaying inspired by the 4th Edition of a popular D20 system, with an emphasis on class balance and mechanical consistency.&lt;br /&gt;
&lt;br /&gt;
===OpenD20===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Opend20:_Main_Page|OpenD20]] &lt;br /&gt;
&lt;br /&gt;
A classless skills based [[d20 System|d20]] derivative.  Designed for elegant simplicity.  The intention is to create a more universal [[RPG]] system by getting input from the online community (are you reading this? Then that means YOU!)&lt;br /&gt;
&lt;br /&gt;
===Open Game Repository===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[OGR:Main Page|Open Game Repository]]&lt;br /&gt;
&lt;br /&gt;
A repository for various rules released under the [[Open Game License]]. This is intended to include everything from the SRD, games distributed by third parties, and home-brew rules. &lt;br /&gt;
&lt;br /&gt;
===Rebirth===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Rebirth:Main Page|Rebirth]]&lt;br /&gt;
&lt;br /&gt;
Set in Ancient India, 1 night spans decades with the constant death-rebirth-death system. By Fleming Publications.&lt;br /&gt;
&lt;br /&gt;
===SAMSARA===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Samsara:Main Page|SAMSARA]]&lt;br /&gt;
&lt;br /&gt;
A fairly rules-lite system of mechanics based around the resolution of contests.  Designed to be modular and eminently tweakable.&lt;br /&gt;
&lt;br /&gt;
===Scratch RPS===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Scratch|Scratch Role-Playing System]]&lt;br /&gt;
&lt;br /&gt;
The Scratch Role-Playing System (Scratch RPS) is a simple set of RPG rules used in the [http://gameartsguild.com/squawk Squawk Role-Playing Game]. Stats for Scratch characters can be as simple as a few abilities and ability levels which are added to rolls when those abilities are used. The Scratch RPS has a few basic rules and many optional rules.&lt;br /&gt;
&lt;br /&gt;
===Scum===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Scum: Main Page]]&lt;br /&gt;
&lt;br /&gt;
Brutal and random game of playing chavs and scum in 21st century Britain. By Asklepios.&lt;br /&gt;
&lt;br /&gt;
===Serenity===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Serenity:Main Page|Serenity]]&lt;br /&gt;
&lt;br /&gt;
Miscellaneous resources for running a Serenity/Firefly campaign.&lt;br /&gt;
&lt;br /&gt;
===Shattered Prism===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[ShatteredPrism:Main_Page|Shattered Prism]]&lt;br /&gt;
&lt;br /&gt;
In-Development RPG series. Shattered Prism is intended to be a series of related RPGs using a unified rules system, set within a predominately Sci-Fi galaxy.&lt;br /&gt;
&lt;br /&gt;
===Star Wars Saga===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Star Wars Saga:_Main Page|Star Wars Saga]]&lt;br /&gt;
&lt;br /&gt;
Miscellaneous resources for running a SW Saga campaign.&lt;br /&gt;
&lt;br /&gt;
===Symphony of Stars===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[SymphonyofStars]]&lt;br /&gt;
&lt;br /&gt;
An Experiment in Cooperative Game Design via Actual Play.&lt;br /&gt;
&lt;br /&gt;
===Texas===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Texas:_Main_Page|Texas]]&lt;br /&gt;
&lt;br /&gt;
A rules light poker-based game system. Designed to emulate the genre of Spaghetti Westerns, in the Sergio Leone / Clint Eastwood style. By Asklepios.&lt;br /&gt;
&lt;br /&gt;
===24 Hour RPGs===&lt;br /&gt;
&amp;lt;b&amp;gt;Page:&amp;lt;/b&amp;gt;  [[List of 24 Hour RPGs by rating]]&lt;br /&gt;
&lt;br /&gt;
A listing of all the quickie RPGs created as part of the [http://www.24hourrpg.com/ 24 Hour RPG] event/contest.&lt;br /&gt;
&lt;br /&gt;
===Wiki RPG===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Wiki RPG]]&lt;br /&gt;
&lt;br /&gt;
The goal of the Wiki RPG project is to create computer based role playing games collaboratively.  &lt;br /&gt;
Games are both edited in the browser (via this Wiki) and played in the browser (the Wiki HTML pages are downloaded and the game code is interpreted by a JavaScript game engine).&lt;br /&gt;
&lt;br /&gt;
===WikiHow RPG===&lt;br /&gt;
&#039;&#039;&#039;Page&#039;&#039;&#039; [[WikiHow RPG]]&lt;br /&gt;
&lt;br /&gt;
A system of Roleplaying where you make a persona on WIkiHow.com and roleplay it.&lt;br /&gt;
&lt;br /&gt;
===Xia===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Xia: Main Page|Xia]]&lt;br /&gt;
&lt;br /&gt;
Wushu heroes kick ass in fantasy ancient China! A detailed and complete roleplaying game designed for playing wuxia style games of kung fu action. By Asklepios.&lt;br /&gt;
&lt;br /&gt;
==Game Design Resources==&lt;br /&gt;
&lt;br /&gt;
===System design grab-bags===&lt;br /&gt;
&#039;&#039;&#039;Page&#039;&#039;&#039;: [[System_grab-bags:Main_page]]&lt;br /&gt;
&lt;br /&gt;
A collection of all kinds of game mechanics used in different systems.&lt;br /&gt;
&lt;br /&gt;
===Character Role Catalog===&lt;br /&gt;
&lt;br /&gt;
The [[Character Role Catalog]] is an attempt to list the roles characters can play in roleplaying games.  The page also contains some theory on these roles.&lt;br /&gt;
&lt;br /&gt;
===Aspects List===&lt;br /&gt;
&lt;br /&gt;
The [[Aspects_List|Aspects List]] is a catalog of useful aspects that can be of use to narrators and players playing RPGs such as FATE, Houses of the Blooded, Universalis, etc.&lt;br /&gt;
&lt;br /&gt;
==Generic Backgrounds==&lt;br /&gt;
This is a list of generic backgrounds, not tied to any game system, that are being developed at the RPGnetWiki.&lt;br /&gt;
&lt;br /&gt;
===Across the Spiral Arms===&lt;br /&gt;
Spiral arms is a space opera setting, designed to emulate many of the common Anime tropes. As such it&#039;s got a lot of drama, a lot of scope, and very little science included.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Page:&#039;&#039;&#039; [[SpiralArms:_Main_Page|Across the Spiral Arms]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Adventure! RPG Campaigns===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Adventure!_RPG_Campaigns:Main_Page|Adventure! RPG Campaigns: Main Page]]&lt;br /&gt;
&lt;br /&gt;
A page open for game groups to provide details and resource on individual campaigns based on the Adventure! roleplaying game.&lt;br /&gt;
&lt;br /&gt;
===Alvatia: Game Setting===&lt;br /&gt;
Alvatia is a fantasy game setting originally developed for use with [[FANGS:_Main Page|FANGS]], however, is quite suitable as a generic low-magic fantasy setting.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Page:&#039;&#039;&#039; [[ALVATIA:_Main_Page|Alvatia]]&amp;lt;br&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Page:&#039;&#039;&#039; [[ALVATIA:_Ingsby_-_Village_and_Manor|The Village and Manor of Ingsby]]&lt;br /&gt;
** &#039;&#039;&#039;Page:&#039;&#039;&#039; [[ALVATIA:_City_of_Wedburgh|City_of_Wedburgh]]&lt;br /&gt;
&lt;br /&gt;
===AMBER===&lt;br /&gt;
Page: [[Amber RPG:_Main Page]] &amp;lt;br&amp;gt; A page open for game groups to provide details and resource on individual campaigns based on the RPG for the Amber Setting.&lt;br /&gt;
&lt;br /&gt;
===Ars Nova===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Ars Nova]]&lt;br /&gt;
&lt;br /&gt;
14th century historical fantasy setting&lt;br /&gt;
&lt;br /&gt;
===Athanatos: A Transhumanist Fantasy Setting===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[ATHANATOS:_Main_Page|Athanatos]]&lt;br /&gt;
&lt;br /&gt;
A fantasy setting where powerful magics have allowed souls to stay connected to the material plane even after the death of the body.&lt;br /&gt;
&lt;br /&gt;
===Basilicus===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Basilicus]]&lt;br /&gt;
&lt;br /&gt;
A massive open content wiki project featuring worldbuilding in several genres, free fiction, and other invaluable resources.&lt;br /&gt;
&lt;br /&gt;
===Chaos Diceless===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Chaos_Diceless|Chaos Diceless]]&lt;br /&gt;
&lt;br /&gt;
Chaos, Rebma, The New Pattern and all these places you have never visited or re-invented a thousand times. They&#039;re here.&lt;br /&gt;
&lt;br /&gt;
A repository of Courts and places for ADRPG.&lt;br /&gt;
&lt;br /&gt;
===Conan RPG Campaigns===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Conan_RPG_Campaigns:Main_Page|Conan RPG Campaigns: Main Page]]&lt;br /&gt;
&lt;br /&gt;
A page open for game groups to provide details and resource on individual campaigns based on the sword and sorcery setting of Conan and the Hyborian world.&lt;br /&gt;
&lt;br /&gt;
===Contribute Your Eerie Event===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Eerie Event]]&lt;br /&gt;
&lt;br /&gt;
Following up on the thread from rpg.net, this is a Wiki designed to collate weird events for use in a variety of horror games.&lt;br /&gt;
&lt;br /&gt;
===Covenant, West Virginia===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Covenant]]&lt;br /&gt;
&lt;br /&gt;
A hyper-historical, modern day setting in the style of Lost. Contributions needed!&lt;br /&gt;
&lt;br /&gt;
===Diaspora Adaptations: Diaspora Does Dallas===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[DiasporaAdaptations:Main_Page]]&lt;br /&gt;
&lt;br /&gt;
A hub page for write-ups using &#039;&#039;Diaspora&#039;&#039; to build settings and characters for shows like &#039;&#039;Cowboy Bebop&#039;&#039; and &#039;&#039;Planetes&#039;&#039;, together with webcomics like &#039;&#039;A Miracle of Science&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Dinosaurs and Prehistoric Animals===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Dinosaurs and Prehistoric Animals]]&lt;br /&gt;
&lt;br /&gt;
Information about prehistoric creatures for use in RPGs, simulations or just &amp;quot;playing dinosaurs&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Dragon Kings Project===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Dragon_Kings_Project:Main_Page | Dragon Kings Project]]&lt;br /&gt;
&lt;br /&gt;
A collection of links, official and fan-made resources for the Dragon Kings, a fantasy game world conceived and presented in fiction, art, and music simultaneously by Timothy Brown, creator of Dark Sun and 2300AD.&lt;br /&gt;
&lt;br /&gt;
===Encyclopedia Galactica===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Encyclopedia_Galactica:Main_Page]]&lt;br /&gt;
&lt;br /&gt;
A hard sci-fi collection of solar systems, planets, lifeforms and sentient societies, suitable as a GM resource or as a subtrate for any sci-fi or fantasy campaign.&lt;br /&gt;
&lt;br /&gt;
===Eternal Empire===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[EternalEmpire:Main_Page|Eternal Empire]]&lt;br /&gt;
&lt;br /&gt;
Eternal Empire is a synthesis of Dark Fantasy and Science Fiction with a lenghty background that emphasizes the roles of religion, social structures, language, and race on both individuals and societies.&lt;br /&gt;
&lt;br /&gt;
===EverQuest rpg===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[EverQuest rpg:Main Page|EQrpg Main]]&lt;br /&gt;
&lt;br /&gt;
The EverQuest Role-Playing Game system is built on the d20 Open GL rules, and based in the world of Norrath, of the online rpg EverQuest.&lt;br /&gt;
&lt;br /&gt;
===Fantasy City Project===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Fantasy_City_Project:Main_Page|Fantasy City Project]]&lt;br /&gt;
&lt;br /&gt;
Shared development of a generic fantasy city, its locations, NPCs, organizations and adventure seeds.&lt;br /&gt;
&lt;br /&gt;
===Federal Space===&lt;br /&gt;
&#039;&#039;&#039;Page: &#039;&#039;&#039; [[FederalSpace:Main_Page]]&lt;br /&gt;
&lt;br /&gt;
Shadowjack&#039;s alternative-universe variation of Star Trek, lensed in the direction of harder science, more consistent worldbuilding, and uniforms with hats. &lt;br /&gt;
&lt;br /&gt;
===Geos===&lt;br /&gt;
&#039;&#039;&#039;Page: &#039;&#039;&#039; [[Geos:Main Page|Geos]] &lt;br /&gt;
&lt;br /&gt;
Geos is a fantasy gameworld, based loosely on 13th century Europe.  The current incarnation is skewed towards more realistic fantasy - while folk magic is common, actual wizards and faeries are hard to find.&lt;br /&gt;
&lt;br /&gt;
===The Gift===&lt;br /&gt;
&#039;&#039;&#039;Page&#039;&#039;&#039; [[The_Gift:Main_Page|The Gift]]&lt;br /&gt;
&lt;br /&gt;
Mages have been Earth&#039;s top predators for as long as their history records, secretly enslaving humanity to further their own ends. Their power has only ever been limited by their ability to cooperate and the little gods have been free to do with this world whatever they desired. So, throughout history, they have made war on one another.&lt;br /&gt;
&lt;br /&gt;
===HarnWorld===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[HarnWorld:Main_Page|HarnWorld]]&lt;br /&gt;
&lt;br /&gt;
A compilation for adventuring the world of Kethira and Harn island in particular.&lt;br /&gt;
&lt;br /&gt;
===Infinite Horizons===&lt;br /&gt;
&#039;&#039;&#039;Page&#039;&#039;&#039; [[Infinite_Horizons:Main_Page|Infinite Horizons]]&lt;br /&gt;
&lt;br /&gt;
A sandbox Space Opera universe for GURPS, drawing heavily on Firefly and Mass Effect.&lt;br /&gt;
&lt;br /&gt;
===Lineage===&lt;br /&gt;
&#039;&#039;&#039;Page&#039;&#039;&#039; [[Lineage:Main_Page|Lineage]]&lt;br /&gt;
&lt;br /&gt;
There is no higher purpose for mankind, laid down from above. The mages have always known that. Heaven exists, but it cares nothing for humanity, not even to rule it. Hell is more attentive. The demons like it when we suffer and a demon can make a human suffer forever. Faced with a meaningless universe, will the mages stand up to defend humanity, or will they fight for personal power and glory?&lt;br /&gt;
&lt;br /&gt;
===Meamnar===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Meamnar:Main_Page|Meamnar]]&lt;br /&gt;
&lt;br /&gt;
A classic campaign setting constructed for the d20 game system.&lt;br /&gt;
&lt;br /&gt;
===Magipunk===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Magipunk:Main_Page|Magipunk]]&lt;br /&gt;
&lt;br /&gt;
A weird fantasy game of urban dystopia and rapidly changing social conflict -- cyberpunk crossed with swords and sorcery.&lt;br /&gt;
&lt;br /&gt;
===Marvel Realtime===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Marvel_Realtime:Main_Page|Marvel Realtime]]&lt;br /&gt;
&lt;br /&gt;
Extrapolating what the Marvel Universe might look like if time advanced normally.&lt;br /&gt;
&lt;br /&gt;
===Meanwhile, Back Home...===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[MEANWHILE:_Main_Page|Meanwhile, Back Home...]]&lt;br /&gt;
&lt;br /&gt;
A (mostly) humourous Alien Contact setting focusing on Earth.&lt;br /&gt;
&lt;br /&gt;
===Midnight RPG Campaigns===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Midnight RPG Campaigns: Main Page]]&lt;br /&gt;
&lt;br /&gt;
Midnight RPG Campaigns, is a wiki open for game groups to provide details and resource on individual campaigns based on the D20 Dungeons &amp;amp; Dragons MIDNIGHT Setting published by Fantasy Flight Games.&lt;br /&gt;
&lt;br /&gt;
===Necromunda Bible===&lt;br /&gt;
&#039;&#039;&#039;page:&#039;&#039;&#039; [[Necomunda_Bible]]&lt;br /&gt;
&lt;br /&gt;
Necromunda Bible - Is an [[OpenGamingResource]] intended to create a one stop shop for everything Necromunda. Including: New gangs, Fluff, Campaign Ideas and other user generated material based around the Necromunda board game.&lt;br /&gt;
&lt;br /&gt;
=== New Space ===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[New_Space:Main_Page|New Space]]&lt;br /&gt;
&lt;br /&gt;
Originally designed for the SpaceMaster: Privateers game, New Space is an original background set in an Alternate World where the Valacantha invaded Earth during World War II.  It was a big mistake.  Mankind has made the Valacantha flee beyond the Orion Spur and have colonized a fraction of the worlds left behind.&lt;br /&gt;
&lt;br /&gt;
===Paradise City===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Paradise_City:Main_Page|Paradise City]]&lt;br /&gt;
&lt;br /&gt;
Paradise City, Nevada, is a &amp;quot;cyberpunk&amp;quot; setting designed for use with GURPS.  The city is huge and contains a wide variety of urban environments, most of them dangerous.&lt;br /&gt;
&lt;br /&gt;
===Pokethulhu RPG Campaigns===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Pokethulhu RPG Campaigns: Main Page]] &amp;lt;br&amp;gt; Pokethulhu RPG Campaigns, is a wiki open for game groups to provide details and resource on individual campaigns based on the Pokethulhu RPG.  The game is written and designed by [http://en.wikipedia.org/wiki/S._John_Ross S. John Ross] and currently published (in its 3rd Edition) as a free game available from [http://en.wikipedia.org/wiki/Cumberland_Games_and_Diversions Cumberland Games and Diversions]. &lt;br /&gt;
&lt;br /&gt;
===Post-Future===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Post-Future:Main_Page|Post Future]]&lt;br /&gt;
&lt;br /&gt;
Your favorite setting, cast forward into a darker future.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Prometheus Project ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Prometheus_Project:Main_Page|Prometheus Project]]&lt;br /&gt;
&lt;br /&gt;
A user created, non game system specific, Bronze age setting composed of numerous city states united by trade and divided by politics, religion and war.&lt;br /&gt;
&lt;br /&gt;
=== Skein of Worlds ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Skein_of_Worlds:Main_Page|Skein of Worlds]]&lt;br /&gt;
&lt;br /&gt;
A medieval fantasy setting in which the universe really is infinite, and just about anything is possible. Primarily for D&amp;amp;D 3.x, but contains very little system specific details.&lt;br /&gt;
&lt;br /&gt;
===Stardust &amp;amp; Aether Winds===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Stardust&amp;amp;AetherWinds:Main_Page|Stardust &amp;amp; Aether Winds]]&lt;br /&gt;
&lt;br /&gt;
A simple little fantasy setting designed as a spin on the Swashbuckling Sailing Ships in Spaaaace!&lt;br /&gt;
&lt;br /&gt;
===Tekumel===&lt;br /&gt;
&lt;br /&gt;
Welcome to MAR Barker&#039;s gloriously baroque world of Tekumel, one of the oldest and most detailed FRP settings. This site will include some general background info, and material specific to &#039;The Shrine of Petrified Wisdom&#039; campaign.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Tekumel]]&lt;br /&gt;
&lt;br /&gt;
===The Freelancers===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[The_Freelancers]]&lt;br /&gt;
A campaign set in the roaring twenties. The Freelancers are a group of persons in the Bureau of Investigations special &amp;quot;Freelancers&amp;quot;-unit. Based on RMSS-system, but contains mainly generic material.&lt;br /&gt;
&lt;br /&gt;
===TRaiders===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Traiders]]&lt;br /&gt;
&lt;br /&gt;
Surviving and thriving after the collapse of the global economy.&lt;br /&gt;
&lt;br /&gt;
===Triptych: The Elemental Realms===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[TRIPTYCH|Triptych]]&lt;br /&gt;
&lt;br /&gt;
A new mythology for modern magic games. Original elemental creatures wanted. &amp;lt;br&amp;gt;&lt;br /&gt;
Encompasses three parallel worlds: The Great Gale, The White Waste, and the Blasted Lands.&lt;br /&gt;
&lt;br /&gt;
===The Twin Cities of Glass===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[TheTwinCitiesOfGlass:Main_Page|The Twin Cities of Glass]]&lt;br /&gt;
&lt;br /&gt;
A fantasy setting of fantastic places. &lt;br /&gt;
Encompasses three cities: Narcissus the City of Mirrors, Diaphane the Crystal City, and Iridos the Spectrum City; and the surrounding kingdoms.&lt;br /&gt;
&lt;br /&gt;
===24-Hour RPG Settings===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[24HourSettings]]&lt;br /&gt;
&lt;br /&gt;
A new GM challenge set up by Knockwood: similar to the 24-Hour RPG, but focusing on &#039;&#039;settings&#039;&#039; rather than rules. (New, Jan 2008)&lt;br /&gt;
&lt;br /&gt;
===Ubantu:  Bantu/African version of GURPS Banestorm===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Ubantu:Contents]]&lt;br /&gt;
&lt;br /&gt;
This a continent based on Bantu mythology, a kind of African setting based on serious anthropology and mythography. It is designed as an add-in content in the GURPS Banestorm world (3e), with an empire than can take on and possibly win against Megalos.&lt;br /&gt;
&lt;br /&gt;
===Wisrtum: Wiki-Based Classic Fantasy Setting===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Wisrtum:Main_Page|Wisrtum]]&lt;br /&gt;
&lt;br /&gt;
This is a &#039;&#039;classic fantasy&#039;&#039; setting, intended to be creativly developed by the community without care for what RPG-System might be used to play it. The community can then produce ports of the source material to whatever game system they wish, as needed.&lt;br /&gt;
&lt;br /&gt;
===The World===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[TROS in the Hammer|The World at &#039;TROS in the Hammer&#039;]]&lt;br /&gt;
&lt;br /&gt;
A post-apocalyptic, fairly dark and gritty fantasy setting with several unique cultures and shamanic magic.  Currently for use with the Riddle of Steel, but very little game specific stuff.&lt;br /&gt;
&lt;br /&gt;
==GM Resources==&lt;br /&gt;
Everything needed to make a [[GM]]&#039;s life easier&lt;br /&gt;
&lt;br /&gt;
===General Resources and Links===&lt;br /&gt;
These are generic resources covering various topics that might be of use to game masters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Free_Adventures|Free Adventures]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Free_RPGs|Free RPGs]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Free_Software|Free Software]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[RESOURCES:_Npcs|Npcs]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[RESOURCES:_Gaming_Websites|Gaming Websites]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Non_Gaming_Websites|Non Gaming Websites]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Cool_Fight_Locations|Cool Fight Locations]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Stereotype_List|Stereotype List]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Great_Quotes_List|Great Quotes of RPGNet]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Aspects_List|Aspects List]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===How to Run Game X===&lt;br /&gt;
A continuation of the thread of the same name from RPOpen--game-specific advice on how to GM.  Additional contributions are welcome!  [[How_to_Run:Main_Page|The main page is here]], and [[:Category:How_to_Run|the category page is here.]]&lt;br /&gt;
&lt;br /&gt;
===XXX: GROK IT!===&lt;br /&gt;
A resource page with links to various &amp;quot;review&amp;quot; guides, formatted in a style similar to &amp;quot;[http://en.wikipedia.org/wiki/For_Dummies For Dummies]&amp;quot; books.  Topics include games and game related material.&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Page:&#039;&#039;&#039; [[RESOURCES: GROK IT! Guide Reviews]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Short Adventures===&lt;br /&gt;
A resource page with short [[adventure]]s that [[GM]]s can drop into games to fill a night of play. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Short_Adventures]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Campaign Setups===&lt;br /&gt;
A resource page filled with thumbnail designs for [[campaign]]s, campaign ideas, and outlines to help jump-start a game. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Campaign_Setups]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===War Stories===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[War_Stories|War Stories]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tales of things that have happened during your gaming sessions which can amuse other gamers or serve as inspiration for GMs.&lt;br /&gt;
&lt;br /&gt;
===Game Meta-Info and Logs===&lt;br /&gt;
&lt;br /&gt;
This is where GMs can put information relating to their &#039;&#039;specific&#039;&#039; games, such as character sheets, logs, plot threads, et cetera.&lt;br /&gt;
&lt;br /&gt;
[[Game Info Page]].&lt;br /&gt;
&lt;br /&gt;
===System Bugbears===&lt;br /&gt;
&lt;br /&gt;
Not just the monster; a collection of notable issues in commonly used systems that should be considered or worked around before running the system.&lt;br /&gt;
&lt;br /&gt;
[[System Bugbears]]&lt;br /&gt;
&lt;br /&gt;
===Mission Generator===&lt;br /&gt;
&lt;br /&gt;
A random generic [[Mission Generator]].&lt;br /&gt;
&lt;br /&gt;
===Open Game Systems===&lt;br /&gt;
&lt;br /&gt;
A [[Open_Game_Systems|List of Games]] available under an [http://en.wikipedia.org/wiki/Open_license Open License] and thus usable for your own published games.&lt;br /&gt;
&lt;br /&gt;
== LARP Resources ==&lt;br /&gt;
&lt;br /&gt;
=== Gender Neutral Character Names ===&lt;br /&gt;
&lt;br /&gt;
A list of [[LARP:Gender Neutral Character Names|gender neutral names]] for those times when you don&#039;t know who will be playing a character.&lt;br /&gt;
&lt;br /&gt;
=== LARP Scenarios ===&lt;br /&gt;
&lt;br /&gt;
A list of [[LARP Scenarios|LARP scenarios]] that are available for purchase or free download from various sources.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Westlands===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[The_WestLands:Main_Page]]&lt;br /&gt;
&lt;br /&gt;
A European-style Weird-West LARP, near Seattle, WA.&lt;br /&gt;
&lt;br /&gt;
== RPGnet Meta-resources ==&lt;br /&gt;
&lt;br /&gt;
===The &amp;quot;Create a Character&amp;quot; Challenge===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[The &amp;quot;Create a Character&amp;quot; Challenge]]&lt;br /&gt;
&lt;br /&gt;
The challenge: Create one character for each game you own! &amp;lt;br&amp;gt; View the thread created by &amp;quot;chaldfont&amp;quot; [http://forum.rpg.net/showthread.php?t=345113 HERE].&lt;br /&gt;
&lt;br /&gt;
===Overly Honest RPG Book Covers===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Overly Honest RPG Book Covers]]&lt;br /&gt;
&lt;br /&gt;
An archive of the hilarious images generated by the RPGnet thread of the same name.   &amp;lt;br&amp;gt; View the thread created by &amp;quot;Neko Ewen&amp;quot;  [http://forum.rpg.net/showthread.php?t=193489 HERE].&lt;br /&gt;
&lt;br /&gt;
===Number Lists===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Number Lists]]&lt;br /&gt;
&lt;br /&gt;
A collection of various open-ended lists that have sprung up over time and added to by various users, presented here in a more read-friendly format.&lt;br /&gt;
&lt;br /&gt;
===RPG Motivational Posters===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Motivational_Posters:Main_Page]]&lt;br /&gt;
&lt;br /&gt;
A collection of the posters from the Ultra-Thread on Roleplaying Open, &amp;quot;[http://forum.rpg.net/showthread.php?t=264472 RPG Motivational Posters]&amp;quot;  Still being transferred--please check the Template page before contributing!&lt;br /&gt;
&lt;br /&gt;
===RPGnet Thread Archive===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Forum_Archive:Main_Page|Forums Archive]]&lt;br /&gt;
&lt;br /&gt;
A user created archive of classic threads, in the spirit of the old &amp;quot;Best Of Forums&amp;quot; page.  Organized by forum, and alphabetics.&lt;br /&gt;
&lt;br /&gt;
=== RPGnet Gatherings ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Gatherings|RPGnet_Gatherings]]&lt;br /&gt;
&lt;br /&gt;
For information regarding any official meetups, gatherings and get togethers of RPGnet members.&lt;br /&gt;
&lt;br /&gt;
=== Tangency Timeline ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Tangency_Timeline|Tangency Timeline]]&lt;br /&gt;
&lt;br /&gt;
A timeline of important dates in the history of Tangency.&lt;br /&gt;
&lt;br /&gt;
=== Let&#039;s Play Threads ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Lets_Play|Let&#039;s Play Threads]]&lt;br /&gt;
&lt;br /&gt;
An archive of Let&#039;s Play threads from Video Games Open&lt;br /&gt;
&lt;br /&gt;
=== Video Games Open Community Resources ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[VGO Community Resources]]&lt;br /&gt;
&lt;br /&gt;
A collection of community resources, threads and links for the readers of VGO.&lt;br /&gt;
&lt;br /&gt;
==System Supplements==&lt;br /&gt;
This is a list of supplements for specific [[game system]]s. Please be sure to list which game system your [[supplement]] is for if you include something in this section. (If you prefer to search by system then look at the [[Special:Categories]] page.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For ease of use, this section has been moved to a sub-page, Please see [[Major_Projects/System_Supplements|here]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Terminology ==&lt;br /&gt;
These are guides to common rpg terminology.&lt;br /&gt;
&lt;br /&gt;
===Game title abbreviation===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Game_title_abbreviations]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a collection of abbreviations used for various games and game lines.&lt;br /&gt;
&lt;br /&gt;
===RPG Lexica===&lt;br /&gt;
&lt;br /&gt;
A collection of [[RPG_Lexica:Main_Page|Gamer Jargon]]--terms used by the &#039;&#039;players&#039;&#039; as opposed to the game&#039;s authors and designers.&lt;br /&gt;
Still very much a work in progress... please contribute!&lt;br /&gt;
&lt;br /&gt;
===What&#039;s in a (GM&#039;s) Name?===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Referee]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a collection of various game master names for different games&lt;br /&gt;
&lt;br /&gt;
==MMORPG Guilds==&lt;br /&gt;
&lt;br /&gt;
[[Blacksky Company]] (WoW Kirin Tor Horde)&lt;br /&gt;
&lt;br /&gt;
[[Pig and Whistle Society]] (WoW Kirin Tor Alliance)&lt;br /&gt;
&lt;br /&gt;
[[Meta Forces]] (CoH/CoV)&lt;br /&gt;
&lt;br /&gt;
[[Versus Gloria Omnis]] (Eve Online)&lt;br /&gt;
&lt;br /&gt;
===Where Did I Come From?===&lt;br /&gt;
A game where an orphan kills his parents by travelling in time!&lt;br /&gt;
====BOO====&lt;/div&gt;</summary>
		<author><name>Mr. Sluagh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Major_Projects&amp;diff=289836</id>
		<title>Major Projects</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Major_Projects&amp;diff=289836"/>
		<updated>2015-09-20T06:28:55Z</updated>

		<summary type="html">&lt;p&gt;Mr. Sluagh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you are working on a major project which you expect to span 6+ pages, please enter it alphabetically in the appropriate section of this page. Use a level 3 header, so that you&#039;ll appear in the table of contents, include a link to your project&#039;s main page, and then briefly describe your project. &lt;br /&gt;
&lt;br /&gt;
==Game Systems==&lt;br /&gt;
This is a list of original game systems being developed at the RPGnetWiki.&lt;br /&gt;
&lt;br /&gt;
===Æther===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Æther: Main Page|Æther]]&lt;br /&gt;
&lt;br /&gt;
Did you think Earth was the only world? The world of Æther is closer than you think, a fantastic world of magic, and faeries, castles and wonder. . . and dark powers trying to conquer two worlds. Æther is a campaign setting using the &#039;&#039;&#039;GURPS&#039;&#039;&#039; rules set. Characters must leap between worlds countering threats to both worlds and facing evil spirits, dragons, and both wonderful and terrible magics.&lt;br /&gt;
&lt;br /&gt;
===Alter Aeon===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Alter_Aeon]]&lt;br /&gt;
Dare you enter the world the world of Alter Aeon. Classic text based RPG with extensive quest, communication, and game play options. Online 24/7. Broadband NOT REQUIRED!&lt;br /&gt;
&lt;br /&gt;
===Ancient &amp;amp; Deadly===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Ancient_And_Deadly| Ancient &amp;amp; Deadly]]&lt;br /&gt;
&lt;br /&gt;
===BASH! Basic Action Super Heroes===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[BASH:Main_Page|BASH!]]&lt;br /&gt;
&lt;br /&gt;
===Basic FANGS: Fantasy Adventure Network Gaming System===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[FANGS:_Main Page|FANGS]]&lt;br /&gt;
&lt;br /&gt;
Version 1.6.1 of a classless skill-based [[RPG]] system, with some minimal compatibility with [[d20 System|d20]] modules. By Christopher Allen and Steve Perrin.&lt;br /&gt;
&lt;br /&gt;
===B-Grade===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;[[B-Grade]]&lt;br /&gt;
&lt;br /&gt;
B-Grade is an rpg where the players take on the role of B-Grade movie characters such as vampires, mummys, martians, leprechauns, deformed hunchbacks, and wolfmen...they fight secretly for allied forces in 1935 at the brink of what will become world war 2...adventures focus on thwarting the schemes of cthulhuan occultists, far east criminal geniuses, mad scientists, double agents and facist governments...finding themselves in locations such as prehistoric dinosaur islands, archaelogical dig-sites, and secret military installations...fighting against foes such as japanese robots, radioactive mutants, sadistic superhuman nazis and legions of ninjas. Uses a heavily customised version of the One roll Engine (ORE) system.&lt;br /&gt;
&lt;br /&gt;
===CP2020===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[CP2020:Main_Page|CP2020]]&lt;br /&gt;
&lt;br /&gt;
Miscellaneous resources for running a Cyberpunk 2020 campaign.&lt;br /&gt;
&lt;br /&gt;
===DarkCraft===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[DarkCraft:Main_Page:DarkCraft]]&lt;br /&gt;
&lt;br /&gt;
A SpyCraft 2.0 implementation of Classic World of Darkness.&lt;br /&gt;
&lt;br /&gt;
===Dice &amp;amp; Glory===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Dice&amp;amp;Glory:Main_Page]]&lt;br /&gt;
&lt;br /&gt;
First Edition of a universal game system using skeletal character classes and a &amp;quot;buy&amp;quot; based experience point system and skill based magic and psionic systems. By Robert A Neri Jr.&lt;br /&gt;
&lt;br /&gt;
===Do Not Go Gentle===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Do Not Go Gentle: Main Page]]&lt;br /&gt;
&lt;br /&gt;
Post war superhero game, rules-lite. By Asklepios.&lt;br /&gt;
&lt;br /&gt;
===Fabuland===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Fabuland:_Main Page|Fabuland]]&lt;br /&gt;
&lt;br /&gt;
A furry rpg aimed at children with a system based on the ideas presented in the Rough Quests RPGnet column.&lt;br /&gt;
&lt;br /&gt;
===Flamepunk===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Flamepunk:Main Page|Flamepunk]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Cyberpunk meets pyromancy&#039;&#039; in this detailed and complete game. &#039;&#039;Blazers&#039;&#039;, grab your obsidian deck and run the flameweb to take down the &#039;&#039;Church of Holy Flame&#039;&#039;. &#039;&#039;Burners&#039;&#039;, tool up with pyrecaster, ashblade and stonecarve armour, and take on the &#039;&#039;Guild Hellforged&#039;&#039;. &#039;&#039;Binders&#039;&#039; catch yourself an elemental, fetter in to a flesh-tattoo then go hand to hand against the &#039;&#039;Hadar Shadows&#039;&#039;. It&#039;s all here, and you can take the burn back to the Man. Hope you brough something fireproof...&lt;br /&gt;
&lt;br /&gt;
===Gangwars===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Gangwars:Main_Page|Gangwars]]&lt;br /&gt;
&lt;br /&gt;
A classless d20 based system emphasizing skills and traits, with similarities to the shadowrun setting.&lt;br /&gt;
&lt;br /&gt;
=== Genius: the Transgression ===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Genius_The_Transgression|Genius The Transgression]]&lt;br /&gt;
&lt;br /&gt;
A game for playing mad scientists, designed to fit into the New World of Darkness alongside similar games.&lt;br /&gt;
&lt;br /&gt;
===Hyperborean Mice===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[HyperboreanMice:Main_Page|Hyperborean Mice]]&lt;br /&gt;
&lt;br /&gt;
Gritty Swords &amp;amp; Sorcery action... as performed by talking mice and rats. Available from Lulu.&lt;br /&gt;
&lt;br /&gt;
===Irradiated Fur===&lt;br /&gt;
&amp;lt;b&amp;gt;Page:&amp;lt;/b&amp;gt;  [[IrradiatedFur:Main Page|Irradiated Fur]]&lt;br /&gt;
&lt;br /&gt;
A simplistic anthropomorphic apocalyptic one-shot game system.&lt;br /&gt;
===FableScape===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[FableScape|FableScape]] &lt;br /&gt;
&lt;br /&gt;
An RPG taking place in the made up world of Morasadell {More-isa-dell.}The gama is in a Mythology/Fantasy/Simi-Shonen Genre Game. The Wiki-Page is is under-constuction.&lt;br /&gt;
&lt;br /&gt;
===Fantasy Rules for Fate 3.0===&lt;br /&gt;
&#039;&#039;&#039;Page:  &#039;&#039;&#039; [[Geos:Fate-Fudge_Rules|Fantasy Fate 3.0]]&lt;br /&gt;
&lt;br /&gt;
Geos is a standalone fantasy gameworld, using a variation on the [http://www.faterpg.com/ Fate 3.0] rules.  The main magic system is based on Atlas Games&#039; [http://www.atlas-games.com/arsmagica/ Ars Magica].  The system is primarily narrativist, with secondary emphasis on gamist and simulationist perspectives.&lt;br /&gt;
&lt;br /&gt;
===Land of Xel===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Land_of_Xel|Land of Xel]]&lt;br /&gt;
&lt;br /&gt;
Under construction RPG system. The Land of Xel is a fantasy RPG with a mix of technology, magic, and metal. The land is divided into four different factions each with its own internal strife and outward aggression.&lt;br /&gt;
&lt;br /&gt;
===Legends===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Legends: Main Page]]&lt;br /&gt;
&lt;br /&gt;
Epic fantasy roleplaying. Work in progress. By Asklepios.&lt;br /&gt;
&lt;br /&gt;
===Leviathan: The Tempest===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[http://wiki.rpg.net/index.php/LeviathanTempest:Main_Page| Leviathan: The Tempest]]&lt;br /&gt;
&lt;br /&gt;
A new setting for the nWoD where players take the roll of hybrids between humanity and primordial gods of evolution and chaos. Described by one contributor as being a game where you play &amp;quot;The Mayor of Innsmouth&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
===Lexicon, an RPG===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Original Lexicon post]]&lt;br /&gt;
&lt;br /&gt;
A copy of the page that introduced the Lexicon wiki-based RPG to the world.  Originally written by Neel Krishnaswami; taken from his blog &amp;quot;The 20 x 20 Room&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Mano a Mano===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Mano a Mano]]&lt;br /&gt;
&lt;br /&gt;
A simple, generic system. Mano a Mano is well-suited for combat-intensive games with non-humanoid characters.&lt;br /&gt;
&lt;br /&gt;
===Marvel Universe Game===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[MUG:Main Page]]&lt;br /&gt;
&lt;br /&gt;
A giant game of What If? featuring your favorite marvel characters. Eschews individual character control for a more collaborative storytelling environment.&lt;br /&gt;
&lt;br /&gt;
===Mini mam===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Mini mam]]&lt;br /&gt;
&lt;br /&gt;
An extremely simple fantasy RPG system, derived from older versions of Mano a Mano. Mini mam is designed for absolute beginners to role-playing games and gamers who have a need for a system so simple that it doesn&#039;t require a character sheet.&lt;br /&gt;
&lt;br /&gt;
===McMercenaries===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[McMercenaries:Orientation]]&lt;br /&gt;
&lt;br /&gt;
A game and setting of corporate warfare in the all-too-near future.&lt;br /&gt;
Input is encouraged!&lt;br /&gt;
&lt;br /&gt;
===Morturi Te Salutant===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Morturi Te Salutant: Main Page]]&lt;br /&gt;
&lt;br /&gt;
Gladiatorial mini-skirmish game. By Asklepios.&lt;br /&gt;
&lt;br /&gt;
===Nexus D20===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [http://www.wiki.garrowolf.net/index.php?title=Main_Page Nexus D20]&lt;br /&gt;
&lt;br /&gt;
An alternate D20 system designed to solve all of those aspects of D20 that irritated people. It has a skill based feat system and a Class Framework instead of a hundred classes that allows players to create any kind of character they want. It has support for many different settings and technology levels. It allows you to play in settings that you like but in a system that makes more sense. All actions are based on one dice roll instead of many that slow games down. Combat is very fast and easy to resolve but extremely deadly forcing your players to actually seek cover instead of standing around and taking it. It has a totally different magic system based on a smaller set of powers with each spell a feat within the powers. &lt;br /&gt;
&lt;br /&gt;
===nWoD Fantasy===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[NWoD_Fantasy:Main_Page]]&lt;br /&gt;
&lt;br /&gt;
A modification of Whitewolf&#039;s nWoD system into a fantasy setting similar to that of Dungeons and Dragons.&lt;br /&gt;
&lt;br /&gt;
===Ogre===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Ogre:Main_Page|Open, Generic Roleplaying Environment]] &lt;br /&gt;
&lt;br /&gt;
A generic rpg system without classes, general levels and with continuous initiative based on the OGC content.&lt;br /&gt;
&lt;br /&gt;
===Open4E===&lt;br /&gt;
&amp;quot;&amp;quot;Page:&amp;quot;&amp;quot; [[Open4E:Main_Page|Open4E]]&lt;br /&gt;
&lt;br /&gt;
An OGL derivative of the [[d20 System|d20]] system for fantasy roleplaying inspired by the 4th Edition of a popular D20 system, with an emphasis on class balance and mechanical consistency.&lt;br /&gt;
&lt;br /&gt;
===OpenD20===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Opend20:_Main_Page|OpenD20]] &lt;br /&gt;
&lt;br /&gt;
A classless skills based [[d20 System|d20]] derivative.  Designed for elegant simplicity.  The intention is to create a more universal [[RPG]] system by getting input from the online community (are you reading this? Then that means YOU!)&lt;br /&gt;
&lt;br /&gt;
===Open Game Repository===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[OGR:Main Page|Open Game Repository]]&lt;br /&gt;
&lt;br /&gt;
A repository for various rules released under the [[Open Game License]]. This is intended to include everything from the SRD, games distributed by third parties, and home-brew rules. &lt;br /&gt;
&lt;br /&gt;
===Rebirth===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Rebirth:Main Page|Rebirth]]&lt;br /&gt;
&lt;br /&gt;
Set in Ancient India, 1 night spans decades with the constant death-rebirth-death system. By Fleming Publications.&lt;br /&gt;
&lt;br /&gt;
===SAMSARA===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Samsara:Main Page|SAMSARA]]&lt;br /&gt;
&lt;br /&gt;
A fairly rules-lite system of mechanics based around the resolution of contests.  Designed to be modular and eminently tweakable.&lt;br /&gt;
&lt;br /&gt;
===Scratch RPS===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Scratch|Scratch Role-Playing System]]&lt;br /&gt;
&lt;br /&gt;
The Scratch Role-Playing System (Scratch RPS) is a simple set of RPG rules used in the [http://gameartsguild.com/squawk Squawk Role-Playing Game]. Stats for Scratch characters can be as simple as a few abilities and ability levels which are added to rolls when those abilities are used. The Scratch RPS has a few basic rules and many optional rules.&lt;br /&gt;
&lt;br /&gt;
===Scum===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Scum: Main Page]]&lt;br /&gt;
&lt;br /&gt;
Brutal and random game of playing chavs and scum in 21st century Britain. By Asklepios.&lt;br /&gt;
&lt;br /&gt;
===Serenity===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Serenity:Main Page|Serenity]]&lt;br /&gt;
&lt;br /&gt;
Miscellaneous resources for running a Serenity/Firefly campaign.&lt;br /&gt;
&lt;br /&gt;
===Shattered Prism===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[ShatteredPrism:Main_Page|Shattered Prism]]&lt;br /&gt;
&lt;br /&gt;
In-Development RPG series. Shattered Prism is intended to be a series of related RPGs using a unified rules system, set within a predominately Sci-Fi galaxy.&lt;br /&gt;
&lt;br /&gt;
===Star Wars Saga===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Star Wars Saga:_Main Page|Star Wars Saga]]&lt;br /&gt;
&lt;br /&gt;
Miscellaneous resources for running a SW Saga campaign.&lt;br /&gt;
&lt;br /&gt;
===Symphony of Stars===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[SymphonyofStars]]&lt;br /&gt;
&lt;br /&gt;
An Experiment in Cooperative Game Design via Actual Play.&lt;br /&gt;
&lt;br /&gt;
===Texas===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Texas:_Main_Page|Texas]]&lt;br /&gt;
&lt;br /&gt;
A rules light poker-based game system. Designed to emulate the genre of Spaghetti Westerns, in the Sergio Leone / Clint Eastwood style. By Asklepios.&lt;br /&gt;
&lt;br /&gt;
===24 Hour RPGs===&lt;br /&gt;
&amp;lt;b&amp;gt;Page:&amp;lt;/b&amp;gt;  [[List of 24 Hour RPGs by rating]]&lt;br /&gt;
&lt;br /&gt;
A listing of all the quickie RPGs created as part of the [http://www.24hourrpg.com/ 24 Hour RPG] event/contest.&lt;br /&gt;
&lt;br /&gt;
===Wiki RPG===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Wiki RPG]]&lt;br /&gt;
&lt;br /&gt;
The goal of the Wiki RPG project is to create computer based role playing games collaboratively.  &lt;br /&gt;
Games are both edited in the browser (via this Wiki) and played in the browser (the Wiki HTML pages are downloaded and the game code is interpreted by a JavaScript game engine).&lt;br /&gt;
&lt;br /&gt;
===WikiHow RPG===&lt;br /&gt;
&#039;&#039;&#039;Page&#039;&#039;&#039; [[WikiHow RPG]]&lt;br /&gt;
&lt;br /&gt;
A system of Roleplaying where you make a persona on WIkiHow.com and roleplay it.&lt;br /&gt;
&lt;br /&gt;
===Xia===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Xia: Main Page|Xia]]&lt;br /&gt;
&lt;br /&gt;
Wushu heroes kick ass in fantasy ancient China! A detailed and complete roleplaying game designed for playing wuxia style games of kung fu action. By Asklepios.&lt;br /&gt;
&lt;br /&gt;
==Game Design Resources==&lt;br /&gt;
&lt;br /&gt;
===System design grab-bags===&lt;br /&gt;
&#039;&#039;&#039;Page&#039;&#039;&#039;: [[System_grab-bags:Main_page]]&lt;br /&gt;
&lt;br /&gt;
A collection of all kinds of game mechanics used in different systems.&lt;br /&gt;
&lt;br /&gt;
===Character Role Catalog===&lt;br /&gt;
&lt;br /&gt;
The [[Character Role Catalog]] is an attempt to list the roles characters can play in roleplaying games.  The page also contains some theory on these roles.&lt;br /&gt;
&lt;br /&gt;
===Aspects List===&lt;br /&gt;
&lt;br /&gt;
The [[Aspects_List|Aspects List]] is a catalog of useful aspects that can be of use to narrators and players playing RPGs such as FATE, Houses of the Blooded, Universalis, etc.&lt;br /&gt;
&lt;br /&gt;
==Generic Backgrounds==&lt;br /&gt;
This is a list of generic backgrounds, not tied to any game system, that are being developed at the RPGnetWiki.&lt;br /&gt;
&lt;br /&gt;
===Across the Spiral Arms===&lt;br /&gt;
Spiral arms is a space opera setting, designed to emulate many of the common Anime tropes. As such it&#039;s got a lot of drama, a lot of scope, and very little science included.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Page:&#039;&#039;&#039; [[SpiralArms:_Main_Page|Across the Spiral Arms]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Adventure! RPG Campaigns===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Adventure!_RPG_Campaigns:Main_Page|Adventure! RPG Campaigns: Main Page]]&lt;br /&gt;
&lt;br /&gt;
A page open for game groups to provide details and resource on individual campaigns based on the Adventure! roleplaying game.&lt;br /&gt;
&lt;br /&gt;
===Alvatia: Game Setting===&lt;br /&gt;
Alvatia is a fantasy game setting originally developed for use with [[FANGS:_Main Page|FANGS]], however, is quite suitable as a generic low-magic fantasy setting.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Page:&#039;&#039;&#039; [[ALVATIA:_Main_Page|Alvatia]]&amp;lt;br&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Page:&#039;&#039;&#039; [[ALVATIA:_Ingsby_-_Village_and_Manor|The Village and Manor of Ingsby]]&lt;br /&gt;
** &#039;&#039;&#039;Page:&#039;&#039;&#039; [[ALVATIA:_City_of_Wedburgh|City_of_Wedburgh]]&lt;br /&gt;
&lt;br /&gt;
===AMBER===&lt;br /&gt;
Page: [[Amber RPG:_Main Page]] &amp;lt;br&amp;gt; A page open for game groups to provide details and resource on individual campaigns based on the RPG for the Amber Setting.&lt;br /&gt;
&lt;br /&gt;
===Ars Nova===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Ars Nova]]&lt;br /&gt;
&lt;br /&gt;
14th century historical fantasy setting&lt;br /&gt;
&lt;br /&gt;
===Athanatos: A Transhumanist Fantasy Setting===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[ATHANATOS:_Main_Page|Athanatos]]&lt;br /&gt;
&lt;br /&gt;
A fantasy setting where powerful magics have allowed souls to stay connected to the material plane even after the death of the body.&lt;br /&gt;
&lt;br /&gt;
===Basilicus===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Basilicus]]&lt;br /&gt;
&lt;br /&gt;
A massive open content wiki project featuring worldbuilding in several genres, free fiction, and other invaluable resources.&lt;br /&gt;
&lt;br /&gt;
===Chaos Diceless===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Chaos_Diceless|Chaos Diceless]]&lt;br /&gt;
&lt;br /&gt;
Chaos, Rebma, The New Pattern and all these places you have never visited or re-invented a thousand times. They&#039;re here.&lt;br /&gt;
&lt;br /&gt;
A repository of Courts and places for ADRPG.&lt;br /&gt;
&lt;br /&gt;
===Conan RPG Campaigns===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Conan_RPG_Campaigns:Main_Page|Conan RPG Campaigns: Main Page]]&lt;br /&gt;
&lt;br /&gt;
A page open for game groups to provide details and resource on individual campaigns based on the sword and sorcery setting of Conan and the Hyborian world.&lt;br /&gt;
&lt;br /&gt;
===Contribute Your Eerie Event===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Eerie Event]]&lt;br /&gt;
&lt;br /&gt;
Following up on the thread from rpg.net, this is a Wiki designed to collate weird events for use in a variety of horror games.&lt;br /&gt;
&lt;br /&gt;
===Covenant, West Virginia===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Covenant]]&lt;br /&gt;
&lt;br /&gt;
A hyper-historical, modern day setting in the style of Lost. Contributions needed!&lt;br /&gt;
&lt;br /&gt;
===Diaspora Adaptations: Diaspora Does Dallas===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[DiasporaAdaptations:Main_Page]]&lt;br /&gt;
&lt;br /&gt;
A hub page for write-ups using &#039;&#039;Diaspora&#039;&#039; to build settings and characters for shows like &#039;&#039;Cowboy Bebop&#039;&#039; and &#039;&#039;Planetes&#039;&#039;, together with webcomics like &#039;&#039;A Miracle of Science&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Dinosaurs and Prehistoric Animals===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Dinosaurs and Prehistoric Animals]]&lt;br /&gt;
&lt;br /&gt;
Information about prehistoric creatures for use in RPGs, simulations or just &amp;quot;playing dinosaurs&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Dragon Kings Project===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Dragon_Kings_Project:Main_Page | Dragon Kings Project]]&lt;br /&gt;
&lt;br /&gt;
A collection of links, official and fan-made resources for the Dragon Kings, a fantasy game world conceived and presented in fiction, art, and music simultaneously by Timothy Brown, creator of Dark Sun and 2300AD.&lt;br /&gt;
&lt;br /&gt;
===Encyclopedia Galactica===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Encyclopedia_Galactica:Main_Page]]&lt;br /&gt;
&lt;br /&gt;
A hard sci-fi collection of solar systems, planets, lifeforms and sentient societies, suitable as a GM resource or as a subtrate for any sci-fi or fantasy campaign.&lt;br /&gt;
&lt;br /&gt;
===Eternal Empire===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[EternalEmpire:Main_Page|Eternal Empire]]&lt;br /&gt;
&lt;br /&gt;
Eternal Empire is a synthesis of Dark Fantasy and Science Fiction with a lenghty background that emphasizes the roles of religion, social structures, language, and race on both individuals and societies.&lt;br /&gt;
&lt;br /&gt;
===EverQuest rpg===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[EverQuest rpg:Main Page|EQrpg Main]]&lt;br /&gt;
&lt;br /&gt;
The EverQuest Role-Playing Game system is built on the d20 Open GL rules, and based in the world of Norrath, of the online rpg EverQuest.&lt;br /&gt;
&lt;br /&gt;
===Fantasy City Project===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Fantasy_City_Project:Main_Page|Fantasy City Project]]&lt;br /&gt;
&lt;br /&gt;
Shared development of a generic fantasy city, its locations, NPCs, organizations and adventure seeds.&lt;br /&gt;
&lt;br /&gt;
===Federal Space===&lt;br /&gt;
&#039;&#039;&#039;Page: &#039;&#039;&#039; [[FederalSpace:Main_Page]]&lt;br /&gt;
&lt;br /&gt;
Shadowjack&#039;s alternative-universe variation of Star Trek, lensed in the direction of harder science, more consistent worldbuilding, and uniforms with hats. &lt;br /&gt;
&lt;br /&gt;
===Geos===&lt;br /&gt;
&#039;&#039;&#039;Page: &#039;&#039;&#039; [[Geos:Main Page|Geos]] &lt;br /&gt;
&lt;br /&gt;
Geos is a fantasy gameworld, based loosely on 13th century Europe.  The current incarnation is skewed towards more realistic fantasy - while folk magic is common, actual wizards and faeries are hard to find.&lt;br /&gt;
&lt;br /&gt;
===The Gift===&lt;br /&gt;
&#039;&#039;&#039;Page&#039;&#039;&#039; [[The_Gift:Main_Page|The Gift]]&lt;br /&gt;
&lt;br /&gt;
Mages have been Earth&#039;s top predators for as long as their history records, secretly enslaving humanity to further their own ends. Their power has only ever been limited by their ability to cooperate and the little gods have been free to do with this world whatever they desired. So, throughout history, they have made war on one another.&lt;br /&gt;
&lt;br /&gt;
===HarnWorld===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[HarnWorld:Main_Page|HarnWorld]]&lt;br /&gt;
&lt;br /&gt;
A compilation for adventuring the world of Kethira and Harn island in particular.&lt;br /&gt;
&lt;br /&gt;
===Infinite Horizons===&lt;br /&gt;
&#039;&#039;&#039;Page&#039;&#039;&#039; [[Infinite_Horizons:Main_Page|Infinite Horizons]]&lt;br /&gt;
&lt;br /&gt;
A sandbox Space Opera universe for GURPS, drawing heavily on Firefly and Mass Effect.&lt;br /&gt;
&lt;br /&gt;
===Lineage===&lt;br /&gt;
&#039;&#039;&#039;Page&#039;&#039;&#039; [[Lineage:Main_Page|Lineage]]&lt;br /&gt;
&lt;br /&gt;
There is no higher purpose for mankind, laid down from above. The mages have always known that. Heaven exists, but it cares nothing for humanity, not even to rule it. Hell is more attentive. The demons like it when we suffer and a demon can make a human suffer forever. Faced with a meaningless universe, will the mages stand up to defend humanity, or will they fight for personal power and glory?&lt;br /&gt;
&lt;br /&gt;
===Meamnar===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Meamnar:Main_Page|Meamnar]]&lt;br /&gt;
&lt;br /&gt;
A classic campaign setting constructed for the d20 game system.&lt;br /&gt;
&lt;br /&gt;
===Magipunk===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Magipunk:Main_Page|Magipunk]]&lt;br /&gt;
&lt;br /&gt;
A weird fantasy game of urban dystopia and rapidly changing social conflict -- cyberpunk crossed with swords and sorcery.&lt;br /&gt;
&lt;br /&gt;
===Marvel Realtime===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Marvel_Realtime:Main_Page|Marvel Realtime]]&lt;br /&gt;
&lt;br /&gt;
Extrapolating what the Marvel Universe might look like if time advanced normally.&lt;br /&gt;
&lt;br /&gt;
===Meanwhile, Back Home...===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[MEANWHILE:_Main_Page|Meanwhile, Back Home...]]&lt;br /&gt;
&lt;br /&gt;
A (mostly) humourous Alien Contact setting focusing on Earth.&lt;br /&gt;
&lt;br /&gt;
===Midnight RPG Campaigns===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Midnight RPG Campaigns: Main Page]]&lt;br /&gt;
&lt;br /&gt;
Midnight RPG Campaigns, is a wiki open for game groups to provide details and resource on individual campaigns based on the D20 Dungeons &amp;amp; Dragons MIDNIGHT Setting published by Fantasy Flight Games.&lt;br /&gt;
&lt;br /&gt;
===Necromunda Bible===&lt;br /&gt;
&#039;&#039;&#039;page:&#039;&#039;&#039; [[Necomunda_Bible]]&lt;br /&gt;
&lt;br /&gt;
Necromunda Bible - Is an [[OpenGamingResource]] intended to create a one stop shop for everything Necromunda. Including: New gangs, Fluff, Campaign Ideas and other user generated material based around the Necromunda board game.&lt;br /&gt;
&lt;br /&gt;
=== New Space ===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[New_Space:Main_Page|New Space]]&lt;br /&gt;
&lt;br /&gt;
Originally designed for the SpaceMaster: Privateers game, New Space is an original background set in an Alternate World where the Valacantha invaded Earth during World War II.  It was a big mistake.  Mankind has made the Valacantha flee beyond the Orion Spur and have colonized a fraction of the worlds left behind.&lt;br /&gt;
&lt;br /&gt;
===Paradise City===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Paradise_City:Main_Page|Paradise City]]&lt;br /&gt;
&lt;br /&gt;
Paradise City, Nevada, is a &amp;quot;cyberpunk&amp;quot; setting designed for use with GURPS.  The city is huge and contains a wide variety of urban environments, most of them dangerous.&lt;br /&gt;
&lt;br /&gt;
===Pokethulhu RPG Campaigns===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Pokethulhu RPG Campaigns: Main Page]] &amp;lt;br&amp;gt; Pokethulhu RPG Campaigns, is a wiki open for game groups to provide details and resource on individual campaigns based on the Pokethulhu RPG.  The game is written and designed by [http://en.wikipedia.org/wiki/S._John_Ross S. John Ross] and currently published (in its 3rd Edition) as a free game available from [http://en.wikipedia.org/wiki/Cumberland_Games_and_Diversions Cumberland Games and Diversions]. &lt;br /&gt;
&lt;br /&gt;
===Post-Future===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Post-Future:Main_Page|Post Future]]&lt;br /&gt;
&lt;br /&gt;
Your favorite setting, cast forward into a darker future.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Prometheus Project ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Prometheus_Project:Main_Page|Prometheus Project]]&lt;br /&gt;
&lt;br /&gt;
A user created, non game system specific, Bronze age setting composed of numerous city states united by trade and divided by politics, religion and war.&lt;br /&gt;
&lt;br /&gt;
=== Skein of Worlds ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Skein_of_Worlds:Main_Page|Skein of Worlds]]&lt;br /&gt;
&lt;br /&gt;
A medieval fantasy setting in which the universe really is infinite, and just about anything is possible. Primarily for D&amp;amp;D 3.x, but contains very little system specific details.&lt;br /&gt;
&lt;br /&gt;
===Stardust &amp;amp; Aether Winds===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Stardust&amp;amp;AetherWinds:Main_Page|Stardust &amp;amp; Aether Winds]]&lt;br /&gt;
&lt;br /&gt;
A simple little fantasy setting designed as a spin on the Swashbuckling Sailing Ships in Spaaaace!&lt;br /&gt;
&lt;br /&gt;
===Tekumel===&lt;br /&gt;
&lt;br /&gt;
Welcome to MAR Barker&#039;s gloriously baroque world of Tekumel, one of the oldest and most detailed FRP settings. This site will include some general background info, and material specific to &#039;The Shrine of Petrified Wisdom&#039; campaign.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Tekumel]]&lt;br /&gt;
&lt;br /&gt;
===The Freelancers===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[The_Freelancers]]&lt;br /&gt;
A campaign set in the roaring twenties. The Freelancers are a group of persons in the Bureau of Investigations special &amp;quot;Freelancers&amp;quot;-unit. Based on RMSS-system, but contains mainly generic material.&lt;br /&gt;
&lt;br /&gt;
===TRaiders===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Traiders]]&lt;br /&gt;
&lt;br /&gt;
Surviving and thriving after the collapse of the global economy.&lt;br /&gt;
&lt;br /&gt;
===Triptych: The Elemental Realms===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[TRIPTYCH|Triptych]]&lt;br /&gt;
&lt;br /&gt;
A new mythology for modern magic games. Original elemental creatures wanted. &amp;lt;br&amp;gt;&lt;br /&gt;
Encompasses three parallel worlds: The Great Gale, The White Waste, and the Blasted Lands.&lt;br /&gt;
&lt;br /&gt;
===The Twin Cities of Glass===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[TheTwinCitiesOfGlass:Main_Page|The Twin Cities of Glass]]&lt;br /&gt;
&lt;br /&gt;
A fantasy setting of fantastic places. &lt;br /&gt;
Encompasses three cities: Narcissus the City of Mirrors, Diaphane the Crystal City, and Iridos the Spectrum City; and the surrounding kingdoms.&lt;br /&gt;
&lt;br /&gt;
===24-Hour RPG Settings===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[24HourSettings]]&lt;br /&gt;
&lt;br /&gt;
A new GM challenge set up by Knockwood: similar to the 24-Hour RPG, but focusing on &#039;&#039;settings&#039;&#039; rather than rules. (New, Jan 2008)&lt;br /&gt;
&lt;br /&gt;
===Ubantu:  Bantu/African version of GURPS Banestorm===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Ubantu:Contents]]&lt;br /&gt;
&lt;br /&gt;
This a continent based on Bantu mythology, a kind of African setting based on serious anthropology and mythography. It is designed as an add-in content in the GURPS Banestorm world (3e), with an empire than can take on and possibly win against Megalos.&lt;br /&gt;
&lt;br /&gt;
===Wisrtum: Wiki-Based Classic Fantasy Setting===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Wisrtum:Main_Page|Wisrtum]]&lt;br /&gt;
&lt;br /&gt;
This is a &#039;&#039;classic fantasy&#039;&#039; setting, intended to be creativly developed by the community without care for what RPG-System might be used to play it. The community can then produce ports of the source material to whatever game system they wish, as needed.&lt;br /&gt;
&lt;br /&gt;
===The World===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[TROS in the Hammer|The World at &#039;TROS in the Hammer&#039;]]&lt;br /&gt;
&lt;br /&gt;
A post-apocalyptic, fairly dark and gritty fantasy setting with several unique cultures and shamanic magic.  Currently for use with the Riddle of Steel, but very little game specific stuff.&lt;br /&gt;
&lt;br /&gt;
==GM Resources==&lt;br /&gt;
Everything needed to make a [[GM]]&#039;s life easier&lt;br /&gt;
&lt;br /&gt;
===General Resources and Links===&lt;br /&gt;
These are generic resources covering various topics that might be of use to game masters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Free_Adventures|Free Adventures]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Free_RPGs|Free RPGs]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Free_Software|Free Software]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[RESOURCES:_Npcs|Npcs]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[RESOURCES:_Gaming_Websites|Gaming Websites]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Non_Gaming_Websites|Non Gaming Websites]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Cool_Fight_Locations|Cool Fight Locations]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Stereotype_List|Stereotype List]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Great_Quotes_List|Great Quotes of RPGNet]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Aspects_List|Aspects List]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===How to Run Game X===&lt;br /&gt;
A continuation of the thread of the same name from RPOpen--game-specific advice on how to GM.  Additional contributions are welcome!  [[How_to_Run:Main_Page|The main page is here]], and [[:Category:How_to_Run|the category page is here.]]&lt;br /&gt;
&lt;br /&gt;
===XXX: GROK IT!===&lt;br /&gt;
A resource page with links to various &amp;quot;review&amp;quot; guides, formatted in a style similar to &amp;quot;[http://en.wikipedia.org/wiki/For_Dummies For Dummies]&amp;quot; books.  Topics include games and game related material.&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Page:&#039;&#039;&#039; [[RESOURCES: GROK IT! Guide Reviews]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Short Adventures===&lt;br /&gt;
A resource page with short [[adventure]]s that [[GM]]s can drop into games to fill a night of play. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Short_Adventures]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Campaign Setups===&lt;br /&gt;
A resource page filled with thumbnail designs for [[campaign]]s, campaign ideas, and outlines to help jump-start a game. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Campaign_Setups]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===War Stories===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[War_Stories|War Stories]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tales of things that have happened during your gaming sessions which can amuse other gamers or serve as inspiration for GMs.&lt;br /&gt;
&lt;br /&gt;
===Game Meta-Info and Logs===&lt;br /&gt;
&lt;br /&gt;
This is where GMs can put information relating to their &#039;&#039;specific&#039;&#039; games, such as character sheets, logs, plot threads, et cetera.&lt;br /&gt;
&lt;br /&gt;
[[Game Info Page]].&lt;br /&gt;
&lt;br /&gt;
===System Bugbears===&lt;br /&gt;
&lt;br /&gt;
Not just the monster; a collection of notable issues in commonly used systems that should be considered or worked around before running the system.&lt;br /&gt;
&lt;br /&gt;
[[System Bugbears]]&lt;br /&gt;
&lt;br /&gt;
===Mission Generator===&lt;br /&gt;
&lt;br /&gt;
A random generic [[Mission Generator]].&lt;br /&gt;
&lt;br /&gt;
===Open Game Systems===&lt;br /&gt;
&lt;br /&gt;
A [[Open_Game_Systems|List of Games]] available under an [http://en.wikipedia.org/wiki/Open_license Open License] and thus usable for your own published games.&lt;br /&gt;
&lt;br /&gt;
== LARP Resources ==&lt;br /&gt;
&lt;br /&gt;
=== Gender Neutral Character Names ===&lt;br /&gt;
&lt;br /&gt;
A list of [[LARP:Gender Neutral Character Names|gender neutral names]] for those times when you don&#039;t know who will be playing a character.&lt;br /&gt;
&lt;br /&gt;
=== LARP Scenarios ===&lt;br /&gt;
&lt;br /&gt;
A list of [[LARP Scenarios|LARP scenarios]] that are available for purchase or free download from various sources.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Westlands===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[The_WestLands:Main_Page]]&lt;br /&gt;
&lt;br /&gt;
A European-style Weird-West LARP, near Seattle, WA.&lt;br /&gt;
&lt;br /&gt;
== RPGnet Meta-resources ==&lt;br /&gt;
&lt;br /&gt;
===The &amp;quot;Create a Character&amp;quot; Challenge===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[The &amp;quot;Create a Character&amp;quot; Challenge]]&lt;br /&gt;
&lt;br /&gt;
The challenge: Create one character for each game you own! &amp;lt;br&amp;gt; View the thread created by &amp;quot;chaldfont&amp;quot; [http://forum.rpg.net/showthread.php?t=345113 HERE].&lt;br /&gt;
&lt;br /&gt;
===Overly Honest RPG Book Covers===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Overly Honest RPG Book Covers]]&lt;br /&gt;
&lt;br /&gt;
An archive of the hilarious images generated by the RPGnet thread of the same name.   &amp;lt;br&amp;gt; View the thread created by &amp;quot;Neko Ewen&amp;quot;  [http://forum.rpg.net/showthread.php?t=193489 HERE].&lt;br /&gt;
&lt;br /&gt;
===Number Lists===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Number Lists]]&lt;br /&gt;
&lt;br /&gt;
A collection of various open-ended lists that have sprung up over time and added to by various users, presented here in a more read-friendly format.&lt;br /&gt;
&lt;br /&gt;
===RPG Motivational Posters===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Motivational_Posters:Main_Page]]&lt;br /&gt;
&lt;br /&gt;
A collection of the posters from the Ultra-Thread on Roleplaying Open, &amp;quot;[http://forum.rpg.net/showthread.php?t=264472 RPG Motivational Posters]&amp;quot;  Still being transferred--please check the Template page before contributing!&lt;br /&gt;
&lt;br /&gt;
===RPGnet Thread Archive===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Forum_Archive:Main_Page|Forums Archive]]&lt;br /&gt;
&lt;br /&gt;
A user created archive of classic threads, in the spirit of the old &amp;quot;Best Of Forums&amp;quot; page.  Organized by forum, and alphabetics.&lt;br /&gt;
&lt;br /&gt;
=== RPGnet Gatherings ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Gatherings|RPGnet_Gatherings]]&lt;br /&gt;
&lt;br /&gt;
For information regarding any official meetups, gatherings and get togethers of RPGnet members.&lt;br /&gt;
&lt;br /&gt;
=== Tangency Timeline ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Tangency_Timeline|Tangency Timeline]]&lt;br /&gt;
&lt;br /&gt;
A timeline of important dates in the history of Tangency.&lt;br /&gt;
&lt;br /&gt;
=== Let&#039;s Play Threads ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Lets_Play|Let&#039;s Play Threads]]&lt;br /&gt;
&lt;br /&gt;
An archive of Let&#039;s Play threads from Video Games Open&lt;br /&gt;
&lt;br /&gt;
=== Video Games Open Community Resources ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[VGO Community Resources]]&lt;br /&gt;
&lt;br /&gt;
A collection of community resources, threads and links for the readers of VGO.&lt;br /&gt;
&lt;br /&gt;
==System Supplements==&lt;br /&gt;
This is a list of supplements for specific [[game system]]s. Please be sure to list which game system your [[supplement]] is for if you include something in this section. (If you prefer to search by system then look at the [[Special:Categories]] page.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For ease of use, this section has been moved to a sub-page, Please see [[Major_Projects/System_Supplements|here]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Terminology ==&lt;br /&gt;
These are guides to common rpg terminology.&lt;br /&gt;
&lt;br /&gt;
===Game title abbreviation===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Game_title_abbreviations]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a collection of abbreviations used for various games and game lines.&lt;br /&gt;
&lt;br /&gt;
===RPG Lexica===&lt;br /&gt;
&lt;br /&gt;
A collection of [[RPG_Lexica:Main_Page|Gamer Jargon]]--terms used by the &#039;&#039;players&#039;&#039; as opposed to the game&#039;s authors and designers.&lt;br /&gt;
Still very much a work in progress... please contribute!&lt;br /&gt;
&lt;br /&gt;
===What&#039;s in a (GM&#039;s) Name?===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Referee]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a collection of various game master names for different games&lt;br /&gt;
&lt;br /&gt;
==MMORPG Guilds==&lt;br /&gt;
&lt;br /&gt;
[[Blacksky Company]] (WoW Kirin Tor Horde)&lt;br /&gt;
&lt;br /&gt;
[[Pig and Whistle Society]] (WoW Kirin Tor Alliance)&lt;br /&gt;
&lt;br /&gt;
[[Meta Forces]] (CoH/CoV)&lt;br /&gt;
&lt;br /&gt;
[[Versus Gloria Omnis]] (Eve Online)&lt;br /&gt;
&lt;br /&gt;
===Where Did I Come From?===&lt;br /&gt;
A game where an orphan kills his parents by travelling in time!&lt;br /&gt;
====BOO====&lt;/div&gt;</summary>
		<author><name>Mr. Sluagh</name></author>
	</entry>
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