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	<updated>2026-05-15T07:36:27Z</updated>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ninjas_and_Demons:Main_Page&amp;diff=129282</id>
		<title>Ninjas and Demons:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ninjas_and_Demons:Main_Page&amp;diff=129282"/>
		<updated>2009-11-11T01:05:15Z</updated>

		<summary type="html">&lt;p&gt;Murglor: /* Cast of Heroes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The year is approximately 1400AD. Japan is in a state of civil war as dozens of clans are battling it out, each trying to assert themselves and gain control of the country. The most powerful clans seem to change on a daily basis as none of them are able to expand their reach and hold their new territory for long before another clan comes along and takes it away from them. Both small skirmishes and full out battles with hundreds of warriors has become a common sight, as are assassinations.&lt;br /&gt;
&lt;br /&gt;
Along the west coast towards the southern end of the country is the city of Nagasaki, which has become one of the most contested cities between the clans. Approximately 20 miles to the north-west lies the tiny village of Saikai, which has managed to avoid much of the fighting over the years due to is isolated location on the coast and it&#039;s relative position of not being between any major cities. Living in relative isolation, the families are the remnants of the Black Tiger ninja clan, a clan that was thought to have been eliminated many years previously by other clans.&lt;br /&gt;
&lt;br /&gt;
The clan was almost completely wiped out twenty years ago in another part of Japan when a major battle broke out. Only a handful of Black Tigers escaped and fled to Saikai to rebuild their fallen clan. Master Koji, supreme leader of the Black Tigers has been gathering resources in the form of warriors, money, and valuable items for two decades relatively uncontested as the rest of the countries battles with itself. He is the only remaining member of the original Black Tiger clan, and has vowed to take a different tactic than the other clans. While the Black Tigers are very small compared to other clans, they&#039;ve been amassing a lot of wealth over the years and are now positioning themselves to covertly expanding their influence from the single fishing village to the whole of Japan.&lt;br /&gt;
&lt;br /&gt;
In addition to the warriors under his command and the vast wealth he has acquired, he has managed to bind several powerful demons to serve his clan.  Making dark pacts with each of them, these demons are the most feared and powerful asset to the Black Tigers.&lt;br /&gt;
&lt;br /&gt;
== Cast of Heroes ==&lt;br /&gt;
&lt;br /&gt;
[[Ninjas and Demons:Kida Marabi|Kida Marabi]], Tengu Master of Tensatsu-Ryu&lt;br /&gt;
&lt;br /&gt;
[[Ninjas and Demons:Kemuri Aki|Kemuri Aki]], Ninja with smoke in her veins&lt;br /&gt;
&lt;br /&gt;
[[Ninjas and Demons:Tomoe|Sasori no Tomoe]], Ninja who is one with the earth&lt;br /&gt;
&lt;br /&gt;
[[Ninjas and Demons:Bella|Bella]], Mushi-Hime&lt;br /&gt;
&lt;br /&gt;
[[Ninjas and Demons:Ketsuekima Sakura|Ketsuekima Sakura]], Vampiric Cherry Tree Spirit&lt;br /&gt;
&lt;br /&gt;
[[Ninjas and Demons:Natsuko|Natsuko]], Tailless Kitsune and Oathbinder&lt;br /&gt;
&lt;br /&gt;
[[Ninjas and Demons:Jaken-Ittou|Jaken-Ittou]], Cruel Demon&lt;br /&gt;
&lt;br /&gt;
== Interesting Characters ==&lt;br /&gt;
&lt;br /&gt;
[[Ninjas and Demons:Hirotoma|Hirotoma, Messenger of the Gods and Traveler of the Cosmos]], bizarre old man that appeared at the start of the campaign&lt;br /&gt;
&lt;br /&gt;
== Links / Resources == &lt;br /&gt;
&lt;br /&gt;
Saikai Village: http://wiki.rpg.net/index.php/Ninjas_and_Demons:Saikai_Village&lt;br /&gt;
&lt;br /&gt;
OOC Thread: http://forum.rpg.net/showthread.php?t=482612&lt;br /&gt;
&lt;br /&gt;
Recruitment Thread: http://forum.rpg.net/showthread.php?t=481735&lt;/div&gt;</summary>
		<author><name>Murglor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ninjas_and_Demons:Jaken-Ittou&amp;diff=129092</id>
		<title>Ninjas and Demons:Jaken-Ittou</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ninjas_and_Demons:Jaken-Ittou&amp;diff=129092"/>
		<updated>2009-11-09T22:55:43Z</updated>

		<summary type="html">&lt;p&gt;Murglor: /* Techniques */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Jaken-Ittou.jpg|thumb|Jaken-Ittou]]&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
The Demon Jaken-Ittou is one of the most powerful beings enslaved by Master Koji. Little is known of the demon, who usually chooses to communicate only with a cutting smile, or with a few words, delivered in an obviously insincere honeyed tone, but carefully selected for their calculated cruelty. Jaken-Ittou drinks, and spars, and flirts, and does Master Koji&#039;s bidding, but he truly loves only two things: drawing tears with his words, and drawing blood with his blades.&lt;br /&gt;
&lt;br /&gt;
Jaken-Ittou is nearly human in appearance; he is tall, and handsome, with flowing brown hair and red eyes. A demonic sigil, which glows faintly red, mars the smooth flesh of his forehead. He favors a suit of red-black armor, with blades projecting from the shoulders, but purely as a matter of style; there is nothing special about the armor, and his own skin is far more resistant to harm.&lt;br /&gt;
&lt;br /&gt;
While Master Koji&#039;s work is often interesting, Jakken-Ittou does not bear his servitude lightly. Master Koji unleahses him upon the clan only when a particularly brutal example is needed, and it pains the demon that he is forbidden to slake his cruelty on the Black Tiger clan members who surround him most of the time. Not that he would harm them all, or even many of them, for a blade loses its edge when swung too freely, but he hates that the choice is not his. Someday, Jakken-Ittou promises himself, he will slip Koji&#039;s bindings, and his former master will learn pain truly means.&lt;br /&gt;
&lt;br /&gt;
Jakken-Ittou wields Spite and Malice, twin daggers that are formed of his own demonic essence. They are mere extensions of his will, and if they are broken or taken away, he can reform them in his hands at will (that&#039;s why they are Weapons rather than Items).&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
&lt;br /&gt;
*Body 8&lt;br /&gt;
*Mind 6&lt;br /&gt;
*Soul 4&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
*ACV: 6 (9 with Melee Attack: Spite and Malice)&lt;br /&gt;
*DCV: 6 (9 with Melee Defense: Spite and Malice)&lt;br /&gt;
*DM: 7 (+2 from Super Strength 2)&lt;br /&gt;
&lt;br /&gt;
*HP: 85 (+25 from Toughness)&lt;br /&gt;
*EN: 50&lt;br /&gt;
*Shock: 17&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic Attack&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unarmed Strike&lt;br /&gt;
Lvl 0 Weapon, Stun, Non-Penetrating&lt;br /&gt;
&#039;&#039;&#039;Deals 6 damage per swing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Items: Spite and Malice&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lvl 5 Swords (melee, penetrating 2)&lt;br /&gt;
&#039;&#039;&#039;Deal 44 damage per swing, ignoring 8 armor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Techniques ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reckless Spite&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jaken-Ittou releases Spite and it floats aloft over his hand for a moment, then flies at an enemy at incredible speed, drawn irresistibly to the target&#039;s heartbeat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
LVL 5 (10 CP) &#039;&#039;&#039;(Deals 41 Damage)&#039;&#039;&#039;&lt;br /&gt;
* Range +3 (Range of 1km)&lt;br /&gt;
* Accurate +3 (+3 bonus to attack roll)&lt;br /&gt;
* Homing +3 (+3 bonus to attack roll, returns for a second try if attack misses by 3 or less)&lt;br /&gt;
* Depleting -1 (Costs 10 EN)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shards of Malice&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jaken-Ittou drives Malice into the ground at his feet with all of his strength, and the blade shatters; white-hot shards scatter in all directions, seeking foes and avoiding friends.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
LVL 5 (10 CP) &#039;&#039;&#039;(Deals 41 damage)&#039;&#039;&#039;&lt;br /&gt;
* Area +3 (Radius of 10m)&lt;br /&gt;
* Selective +1 (Does not hit allies)&lt;br /&gt;
* Depleting -1 (Costs 10 EN)&lt;br /&gt;
* Non-Penetrating -1 (Armor resists 4 extra damage, Force Fields resist 8 extra damage)&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
*Armor (Rank 10, 20 CP) &#039;&#039;Jaken-Ittou is supernaturally resilient.&#039;&#039;&lt;br /&gt;
*Combat Technique (Rank 3, 6 CP)&lt;br /&gt;
**Blind Fighting (No penalties for attacking or defending with melee weapons or unarmed in poor light, absolute darkness, or against invisible opponents.)&lt;br /&gt;
**Deflection (Deflect ranged attacks harmlessly on a successful defense roll.)&lt;br /&gt;
**Two Weapons (Either reduce the penalties for attacking with two melee/ranged weapons by one grade, or gain Extra Defense Rank 1 and suffer a -1 penalty to attacks; choice lasts until action next round.)&lt;br /&gt;
*Extra Defenses (Rank 2, 10 CP, 2 additional defensive actions per round)&lt;br /&gt;
*Item: Leather Armor (3 CP) &#039;&#039;Jaken-Ittou wears it for style, but that doesn&#039;t mean it isn&#039;t real.&#039;&#039;&lt;br /&gt;
*Melee Attack: Spite and Malice (Rank 3, 9 CP)&lt;br /&gt;
*Melee Defense: Spite and Malice (Rank 3, 9 CP)&lt;br /&gt;
*Special Movement (Rank 1, 2 CP) &lt;br /&gt;
**Fast (Double Body to determine movement rate) &#039;&#039;Jaken-Ittou is very quick.&#039;&#039;&lt;br /&gt;
*Super Strength (Rank 2, 16CP) &#039;&#039;He&#039;s also really strong.&#039;&#039;&lt;br /&gt;
*Telepathy (Rank 2, 10 CP.  Restriction: humans only, range 100 meters, 5 targets, deplete 1 EP/10 minutes) &#039;&#039;And he reads minds.  You can&#039;t really hurt people until you know them.&#039;&#039;&lt;br /&gt;
*Telepathy (Rank 2, 1 CP.  Restriction: demons only, deplete 1 EP/minute)&lt;br /&gt;
*Toughness (Rank 5, 10 CP, +25 additional HP) &#039;&#039;Was it mentioned that Jaken-Ittou is supernaturally resilient?&#039;&#039;&lt;br /&gt;
*Weapon: &#039;&#039;&#039;Spite&#039;&#039;&#039; (Level 5, Penetrating 2, 6 CP)&lt;br /&gt;
**Secondary Weapon: &#039;&#039;&#039;Reckless Spite&#039;&#039;&#039; (18 CP, see above)&lt;br /&gt;
*Weapon: &#039;&#039;&#039;Malice&#039;&#039;&#039; (Level 5, Penetrating 2, 6 CP)&lt;br /&gt;
**Secondary Weapon: &#039;&#039;&#039;Shards of Malice&#039;&#039;&#039; (12 CP, see above)&lt;br /&gt;
*Wealth&lt;br /&gt;
*Organization Ties&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
*Acrobatics Rank 4 (Balance) - 12 CP&lt;br /&gt;
*Interrogation Rank 4(Psychological) - 8 CP&lt;br /&gt;
*Occult Rank 4 (Demons) - 8 CP&lt;br /&gt;
*Seduction Rank 2 (Physical) - 4 CP&lt;br /&gt;
*Stealth Rank 4 (Silent Movement) - 8 CP&lt;br /&gt;
&lt;br /&gt;
== Defects ==&lt;br /&gt;
&lt;br /&gt;
*Marked (-2.  The glowing brand on his forehead is difficult to conceal.)&lt;br /&gt;
*Owned (-6.  Jaken-Ittou is Master Koji&#039;s bound servant, and Koji can inflict tremendous punishment for disobedience.)&lt;/div&gt;</summary>
		<author><name>Murglor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ninjas_and_Demons:Jaken-Ittou&amp;diff=129091</id>
		<title>Ninjas and Demons:Jaken-Ittou</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ninjas_and_Demons:Jaken-Ittou&amp;diff=129091"/>
		<updated>2009-11-09T22:55:26Z</updated>

		<summary type="html">&lt;p&gt;Murglor: /* Techniques */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Jaken-Ittou.jpg|thumb|Jaken-Ittou]]&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
The Demon Jaken-Ittou is one of the most powerful beings enslaved by Master Koji. Little is known of the demon, who usually chooses to communicate only with a cutting smile, or with a few words, delivered in an obviously insincere honeyed tone, but carefully selected for their calculated cruelty. Jaken-Ittou drinks, and spars, and flirts, and does Master Koji&#039;s bidding, but he truly loves only two things: drawing tears with his words, and drawing blood with his blades.&lt;br /&gt;
&lt;br /&gt;
Jaken-Ittou is nearly human in appearance; he is tall, and handsome, with flowing brown hair and red eyes. A demonic sigil, which glows faintly red, mars the smooth flesh of his forehead. He favors a suit of red-black armor, with blades projecting from the shoulders, but purely as a matter of style; there is nothing special about the armor, and his own skin is far more resistant to harm.&lt;br /&gt;
&lt;br /&gt;
While Master Koji&#039;s work is often interesting, Jakken-Ittou does not bear his servitude lightly. Master Koji unleahses him upon the clan only when a particularly brutal example is needed, and it pains the demon that he is forbidden to slake his cruelty on the Black Tiger clan members who surround him most of the time. Not that he would harm them all, or even many of them, for a blade loses its edge when swung too freely, but he hates that the choice is not his. Someday, Jakken-Ittou promises himself, he will slip Koji&#039;s bindings, and his former master will learn pain truly means.&lt;br /&gt;
&lt;br /&gt;
Jakken-Ittou wields Spite and Malice, twin daggers that are formed of his own demonic essence. They are mere extensions of his will, and if they are broken or taken away, he can reform them in his hands at will (that&#039;s why they are Weapons rather than Items).&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
&lt;br /&gt;
*Body 8&lt;br /&gt;
*Mind 6&lt;br /&gt;
*Soul 4&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
*ACV: 6 (9 with Melee Attack: Spite and Malice)&lt;br /&gt;
*DCV: 6 (9 with Melee Defense: Spite and Malice)&lt;br /&gt;
*DM: 7 (+2 from Super Strength 2)&lt;br /&gt;
&lt;br /&gt;
*HP: 85 (+25 from Toughness)&lt;br /&gt;
*EN: 50&lt;br /&gt;
*Shock: 17&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic Attack&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unarmed Strike&lt;br /&gt;
Lvl 0 Weapon, Stun, Non-Penetrating&lt;br /&gt;
&#039;&#039;&#039;Deals 6 damage per swing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Items: Spite and Malice&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lvl 5 Swords (melee, penetrating 2)&lt;br /&gt;
&#039;&#039;&#039;Deal 44 damage per swing, ignoring 8 armor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Techniques ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reckless Spite&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Jaken-Ittou releases Spite and it floats aloft over his hand for a moment, then flies at an enemy at incredible speed, drawn irresistibly to the target&#039;s heartbeat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
LVL 5 (10 CP) &#039;&#039;&#039;(Deals 41 Damage)&#039;&#039;&#039;&lt;br /&gt;
* Range +3 (Range of 1km)&lt;br /&gt;
* Accurate +3 (+3 bonus to attack roll)&lt;br /&gt;
* Homing +3 (+3 bonus to attack roll, returns for a second try if attack misses by 3 or less)&lt;br /&gt;
* Depleting -1 (Costs 10 EN)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shards of Malice&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Jaken-Ittou drives Malice into the ground at his feet with all of his strength, and the blade shatters; white-hot shards scatter in all directions, seeking foes and avoiding friends.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
LVL 5 (10 CP) &#039;&#039;&#039;(Deals 41 damage)&#039;&#039;&#039;&lt;br /&gt;
* Area +3 (Radius of 10m)&lt;br /&gt;
* Selective +1 (Does not hit allies)&lt;br /&gt;
* Depleting -1 (Costs 10 EN)&lt;br /&gt;
* Non-Penetrating -1 (Armor resists 4 extra damage, Force Fields resist 8 extra damage)&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
*Armor (Rank 10, 20 CP) &#039;&#039;Jaken-Ittou is supernaturally resilient.&#039;&#039;&lt;br /&gt;
*Combat Technique (Rank 3, 6 CP)&lt;br /&gt;
**Blind Fighting (No penalties for attacking or defending with melee weapons or unarmed in poor light, absolute darkness, or against invisible opponents.)&lt;br /&gt;
**Deflection (Deflect ranged attacks harmlessly on a successful defense roll.)&lt;br /&gt;
**Two Weapons (Either reduce the penalties for attacking with two melee/ranged weapons by one grade, or gain Extra Defense Rank 1 and suffer a -1 penalty to attacks; choice lasts until action next round.)&lt;br /&gt;
*Extra Defenses (Rank 2, 10 CP, 2 additional defensive actions per round)&lt;br /&gt;
*Item: Leather Armor (3 CP) &#039;&#039;Jaken-Ittou wears it for style, but that doesn&#039;t mean it isn&#039;t real.&#039;&#039;&lt;br /&gt;
*Melee Attack: Spite and Malice (Rank 3, 9 CP)&lt;br /&gt;
*Melee Defense: Spite and Malice (Rank 3, 9 CP)&lt;br /&gt;
*Special Movement (Rank 1, 2 CP) &lt;br /&gt;
**Fast (Double Body to determine movement rate) &#039;&#039;Jaken-Ittou is very quick.&#039;&#039;&lt;br /&gt;
*Super Strength (Rank 2, 16CP) &#039;&#039;He&#039;s also really strong.&#039;&#039;&lt;br /&gt;
*Telepathy (Rank 2, 10 CP.  Restriction: humans only, range 100 meters, 5 targets, deplete 1 EP/10 minutes) &#039;&#039;And he reads minds.  You can&#039;t really hurt people until you know them.&#039;&#039;&lt;br /&gt;
*Telepathy (Rank 2, 1 CP.  Restriction: demons only, deplete 1 EP/minute)&lt;br /&gt;
*Toughness (Rank 5, 10 CP, +25 additional HP) &#039;&#039;Was it mentioned that Jaken-Ittou is supernaturally resilient?&#039;&#039;&lt;br /&gt;
*Weapon: &#039;&#039;&#039;Spite&#039;&#039;&#039; (Level 5, Penetrating 2, 6 CP)&lt;br /&gt;
**Secondary Weapon: &#039;&#039;&#039;Reckless Spite&#039;&#039;&#039; (18 CP, see above)&lt;br /&gt;
*Weapon: &#039;&#039;&#039;Malice&#039;&#039;&#039; (Level 5, Penetrating 2, 6 CP)&lt;br /&gt;
**Secondary Weapon: &#039;&#039;&#039;Shards of Malice&#039;&#039;&#039; (12 CP, see above)&lt;br /&gt;
*Wealth&lt;br /&gt;
*Organization Ties&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
*Acrobatics Rank 4 (Balance) - 12 CP&lt;br /&gt;
*Interrogation Rank 4(Psychological) - 8 CP&lt;br /&gt;
*Occult Rank 4 (Demons) - 8 CP&lt;br /&gt;
*Seduction Rank 2 (Physical) - 4 CP&lt;br /&gt;
*Stealth Rank 4 (Silent Movement) - 8 CP&lt;br /&gt;
&lt;br /&gt;
== Defects ==&lt;br /&gt;
&lt;br /&gt;
*Marked (-2.  The glowing brand on his forehead is difficult to conceal.)&lt;br /&gt;
*Owned (-6.  Jaken-Ittou is Master Koji&#039;s bound servant, and Koji can inflict tremendous punishment for disobedience.)&lt;/div&gt;</summary>
		<author><name>Murglor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ninjas_and_Demons:Jaken-Ittou&amp;diff=129090</id>
		<title>Ninjas and Demons:Jaken-Ittou</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ninjas_and_Demons:Jaken-Ittou&amp;diff=129090"/>
		<updated>2009-11-09T22:46:50Z</updated>

		<summary type="html">&lt;p&gt;Murglor: /* Defects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Jaken-Ittou.jpg|thumb|Jaken-Ittou]]&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
The Demon Jaken-Ittou is one of the most powerful beings enslaved by Master Koji. Little is known of the demon, who usually chooses to communicate only with a cutting smile, or with a few words, delivered in an obviously insincere honeyed tone, but carefully selected for their calculated cruelty. Jaken-Ittou drinks, and spars, and flirts, and does Master Koji&#039;s bidding, but he truly loves only two things: drawing tears with his words, and drawing blood with his blades.&lt;br /&gt;
&lt;br /&gt;
Jaken-Ittou is nearly human in appearance; he is tall, and handsome, with flowing brown hair and red eyes. A demonic sigil, which glows faintly red, mars the smooth flesh of his forehead. He favors a suit of red-black armor, with blades projecting from the shoulders, but purely as a matter of style; there is nothing special about the armor, and his own skin is far more resistant to harm.&lt;br /&gt;
&lt;br /&gt;
While Master Koji&#039;s work is often interesting, Jakken-Ittou does not bear his servitude lightly. Master Koji unleahses him upon the clan only when a particularly brutal example is needed, and it pains the demon that he is forbidden to slake his cruelty on the Black Tiger clan members who surround him most of the time. Not that he would harm them all, or even many of them, for a blade loses its edge when swung too freely, but he hates that the choice is not his. Someday, Jakken-Ittou promises himself, he will slip Koji&#039;s bindings, and his former master will learn pain truly means.&lt;br /&gt;
&lt;br /&gt;
Jakken-Ittou wields Spite and Malice, twin daggers that are formed of his own demonic essence. They are mere extensions of his will, and if they are broken or taken away, he can reform them in his hands at will (that&#039;s why they are Weapons rather than Items).&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
&lt;br /&gt;
*Body 8&lt;br /&gt;
*Mind 6&lt;br /&gt;
*Soul 4&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
*ACV: 6 (9 with Melee Attack: Spite and Malice)&lt;br /&gt;
*DCV: 6 (9 with Melee Defense: Spite and Malice)&lt;br /&gt;
*DM: 7 (+2 from Super Strength 2)&lt;br /&gt;
&lt;br /&gt;
*HP: 85 (+25 from Toughness)&lt;br /&gt;
*EN: 50&lt;br /&gt;
*Shock: 17&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic Attack&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unarmed Strike&lt;br /&gt;
Lvl 0 Weapon, Stun, Non-Penetrating&lt;br /&gt;
&#039;&#039;&#039;Deals 6 damage per swing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Items: Spite and Malice&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lvl 5 Swords (melee, penetrating 2)&lt;br /&gt;
&#039;&#039;&#039;Deal 44 damage per swing, ignoring 8 armor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Techniques ==&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
*Armor (Rank 10, 20 CP) &#039;&#039;Jaken-Ittou is supernaturally resilient.&#039;&#039;&lt;br /&gt;
*Combat Technique (Rank 3, 6 CP)&lt;br /&gt;
**Blind Fighting (No penalties for attacking or defending with melee weapons or unarmed in poor light, absolute darkness, or against invisible opponents.)&lt;br /&gt;
**Deflection (Deflect ranged attacks harmlessly on a successful defense roll.)&lt;br /&gt;
**Two Weapons (Either reduce the penalties for attacking with two melee/ranged weapons by one grade, or gain Extra Defense Rank 1 and suffer a -1 penalty to attacks; choice lasts until action next round.)&lt;br /&gt;
*Extra Defenses (Rank 2, 10 CP, 2 additional defensive actions per round)&lt;br /&gt;
*Item: Leather Armor (3 CP) &#039;&#039;Jaken-Ittou wears it for style, but that doesn&#039;t mean it isn&#039;t real.&#039;&#039;&lt;br /&gt;
*Melee Attack: Spite and Malice (Rank 3, 9 CP)&lt;br /&gt;
*Melee Defense: Spite and Malice (Rank 3, 9 CP)&lt;br /&gt;
*Special Movement (Rank 1, 2 CP) &lt;br /&gt;
**Fast (Double Body to determine movement rate) &#039;&#039;Jaken-Ittou is very quick.&#039;&#039;&lt;br /&gt;
*Super Strength (Rank 2, 16CP) &#039;&#039;He&#039;s also really strong.&#039;&#039;&lt;br /&gt;
*Telepathy (Rank 2, 10 CP.  Restriction: humans only, range 100 meters, 5 targets, deplete 1 EP/10 minutes) &#039;&#039;And he reads minds.  You can&#039;t really hurt people until you know them.&#039;&#039;&lt;br /&gt;
*Telepathy (Rank 2, 1 CP.  Restriction: demons only, deplete 1 EP/minute)&lt;br /&gt;
*Toughness (Rank 5, 10 CP, +25 additional HP) &#039;&#039;Was it mentioned that Jaken-Ittou is supernaturally resilient?&#039;&#039;&lt;br /&gt;
*Weapon: &#039;&#039;&#039;Spite&#039;&#039;&#039; (Level 5, Penetrating 2, 6 CP)&lt;br /&gt;
**Secondary Weapon: &#039;&#039;&#039;Reckless Spite&#039;&#039;&#039; (18 CP, see above)&lt;br /&gt;
*Weapon: &#039;&#039;&#039;Malice&#039;&#039;&#039; (Level 5, Penetrating 2, 6 CP)&lt;br /&gt;
**Secondary Weapon: &#039;&#039;&#039;Shards of Malice&#039;&#039;&#039; (12 CP, see above)&lt;br /&gt;
*Wealth&lt;br /&gt;
*Organization Ties&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
*Acrobatics Rank 4 (Balance) - 12 CP&lt;br /&gt;
*Interrogation Rank 4(Psychological) - 8 CP&lt;br /&gt;
*Occult Rank 4 (Demons) - 8 CP&lt;br /&gt;
*Seduction Rank 2 (Physical) - 4 CP&lt;br /&gt;
*Stealth Rank 4 (Silent Movement) - 8 CP&lt;br /&gt;
&lt;br /&gt;
== Defects ==&lt;br /&gt;
&lt;br /&gt;
*Marked (-2.  The glowing brand on his forehead is difficult to conceal.)&lt;br /&gt;
*Owned (-6.  Jaken-Ittou is Master Koji&#039;s bound servant, and Koji can inflict tremendous punishment for disobedience.)&lt;/div&gt;</summary>
		<author><name>Murglor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ninjas_and_Demons:Jaken-Ittou&amp;diff=129087</id>
		<title>Ninjas and Demons:Jaken-Ittou</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ninjas_and_Demons:Jaken-Ittou&amp;diff=129087"/>
		<updated>2009-11-09T22:45:29Z</updated>

		<summary type="html">&lt;p&gt;Murglor: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Jaken-Ittou.jpg|thumb|Jaken-Ittou]]&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
The Demon Jaken-Ittou is one of the most powerful beings enslaved by Master Koji. Little is known of the demon, who usually chooses to communicate only with a cutting smile, or with a few words, delivered in an obviously insincere honeyed tone, but carefully selected for their calculated cruelty. Jaken-Ittou drinks, and spars, and flirts, and does Master Koji&#039;s bidding, but he truly loves only two things: drawing tears with his words, and drawing blood with his blades.&lt;br /&gt;
&lt;br /&gt;
Jaken-Ittou is nearly human in appearance; he is tall, and handsome, with flowing brown hair and red eyes. A demonic sigil, which glows faintly red, mars the smooth flesh of his forehead. He favors a suit of red-black armor, with blades projecting from the shoulders, but purely as a matter of style; there is nothing special about the armor, and his own skin is far more resistant to harm.&lt;br /&gt;
&lt;br /&gt;
While Master Koji&#039;s work is often interesting, Jakken-Ittou does not bear his servitude lightly. Master Koji unleahses him upon the clan only when a particularly brutal example is needed, and it pains the demon that he is forbidden to slake his cruelty on the Black Tiger clan members who surround him most of the time. Not that he would harm them all, or even many of them, for a blade loses its edge when swung too freely, but he hates that the choice is not his. Someday, Jakken-Ittou promises himself, he will slip Koji&#039;s bindings, and his former master will learn pain truly means.&lt;br /&gt;
&lt;br /&gt;
Jakken-Ittou wields Spite and Malice, twin daggers that are formed of his own demonic essence. They are mere extensions of his will, and if they are broken or taken away, he can reform them in his hands at will (that&#039;s why they are Weapons rather than Items).&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
&lt;br /&gt;
*Body 8&lt;br /&gt;
*Mind 6&lt;br /&gt;
*Soul 4&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
*ACV: 6 (9 with Melee Attack: Spite and Malice)&lt;br /&gt;
*DCV: 6 (9 with Melee Defense: Spite and Malice)&lt;br /&gt;
*DM: 7 (+2 from Super Strength 2)&lt;br /&gt;
&lt;br /&gt;
*HP: 85 (+25 from Toughness)&lt;br /&gt;
*EN: 50&lt;br /&gt;
*Shock: 17&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic Attack&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unarmed Strike&lt;br /&gt;
Lvl 0 Weapon, Stun, Non-Penetrating&lt;br /&gt;
&#039;&#039;&#039;Deals 6 damage per swing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Items: Spite and Malice&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lvl 5 Swords (melee, penetrating 2)&lt;br /&gt;
&#039;&#039;&#039;Deal 44 damage per swing, ignoring 8 armor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Techniques ==&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
*Armor (Rank 10, 20 CP) &#039;&#039;Jaken-Ittou is supernaturally resilient.&#039;&#039;&lt;br /&gt;
*Combat Technique (Rank 3, 6 CP)&lt;br /&gt;
**Blind Fighting (No penalties for attacking or defending with melee weapons or unarmed in poor light, absolute darkness, or against invisible opponents.)&lt;br /&gt;
**Deflection (Deflect ranged attacks harmlessly on a successful defense roll.)&lt;br /&gt;
**Two Weapons (Either reduce the penalties for attacking with two melee/ranged weapons by one grade, or gain Extra Defense Rank 1 and suffer a -1 penalty to attacks; choice lasts until action next round.)&lt;br /&gt;
*Extra Defenses (Rank 2, 10 CP, 2 additional defensive actions per round)&lt;br /&gt;
*Item: Leather Armor (3 CP) &#039;&#039;Jaken-Ittou wears it for style, but that doesn&#039;t mean it isn&#039;t real.&#039;&#039;&lt;br /&gt;
*Melee Attack: Spite and Malice (Rank 3, 9 CP)&lt;br /&gt;
*Melee Defense: Spite and Malice (Rank 3, 9 CP)&lt;br /&gt;
*Special Movement (Rank 1, 2 CP) &lt;br /&gt;
**Fast (Double Body to determine movement rate) &#039;&#039;Jaken-Ittou is very quick.&#039;&#039;&lt;br /&gt;
*Super Strength (Rank 2, 16CP) &#039;&#039;He&#039;s also really strong.&#039;&#039;&lt;br /&gt;
*Telepathy (Rank 2, 10 CP.  Restriction: humans only, range 100 meters, 5 targets, deplete 1 EP/10 minutes) &#039;&#039;And he reads minds.  You can&#039;t really hurt people until you know them.&#039;&#039;&lt;br /&gt;
*Telepathy (Rank 2, 1 CP.  Restriction: demons only, deplete 1 EP/minute)&lt;br /&gt;
*Toughness (Rank 5, 10 CP, +25 additional HP) &#039;&#039;Was it mentioned that Jaken-Ittou is supernaturally resilient?&#039;&#039;&lt;br /&gt;
*Weapon: &#039;&#039;&#039;Spite&#039;&#039;&#039; (Level 5, Penetrating 2, 6 CP)&lt;br /&gt;
**Secondary Weapon: &#039;&#039;&#039;Reckless Spite&#039;&#039;&#039; (18 CP, see above)&lt;br /&gt;
*Weapon: &#039;&#039;&#039;Malice&#039;&#039;&#039; (Level 5, Penetrating 2, 6 CP)&lt;br /&gt;
**Secondary Weapon: &#039;&#039;&#039;Shards of Malice&#039;&#039;&#039; (12 CP, see above)&lt;br /&gt;
*Wealth&lt;br /&gt;
*Organization Ties&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
*Acrobatics Rank 4 (Balance) - 12 CP&lt;br /&gt;
*Interrogation Rank 4(Psychological) - 8 CP&lt;br /&gt;
*Occult Rank 4 (Demons) - 8 CP&lt;br /&gt;
*Seduction Rank 2 (Physical) - 4 CP&lt;br /&gt;
*Stealth Rank 4 (Silent Movement) - 8 CP&lt;br /&gt;
&lt;br /&gt;
== Defects ==&lt;/div&gt;</summary>
		<author><name>Murglor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ninjas_and_Demons:Jaken-Ittou&amp;diff=129086</id>
		<title>Ninjas and Demons:Jaken-Ittou</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ninjas_and_Demons:Jaken-Ittou&amp;diff=129086"/>
		<updated>2009-11-09T22:42:09Z</updated>

		<summary type="html">&lt;p&gt;Murglor: /* Attributes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Jaken-Ittou.jpg|thumb|Jaken-Ittou]]&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
The Demon Jaken-Ittou is one of the most powerful beings enslaved by Master Koji. Little is known of the demon, who usually chooses to communicate only with a cutting smile, or with a few words, delivered in an obviously insincere honeyed tone, but carefully selected for their calculated cruelty. Jaken-Ittou drinks, and spars, and flirts, and does Master Koji&#039;s bidding, but he truly loves only two things: drawing tears with his words, and drawing blood with his blades.&lt;br /&gt;
&lt;br /&gt;
Jaken-Ittou is nearly human in appearance; he is tall, and handsome, with flowing brown hair and red eyes. A demonic sigil, which glows faintly red, mars the smooth flesh of his forehead. He favors a suit of red-black armor, with blades projecting from the shoulders, but purely as a matter of style; there is nothing special about the armor, and his own skin is far more resistant to harm.&lt;br /&gt;
&lt;br /&gt;
While Master Koji&#039;s work is often interesting, Jakken-Ittou does not bear his servitude lightly. Master Koji unleahses him upon the clan only when a particularly brutal example is needed, and it pains the demon that he is forbidden to slake his cruelty on the Black Tiger clan members who surround him most of the time. Not that he would harm them all, or even many of them, for a blade loses its edge when swung too freely, but he hates that the choice is not his. Someday, Jakken-Ittou promises himself, he will slip Koji&#039;s bindings, and his former master will learn pain truly means.&lt;br /&gt;
&lt;br /&gt;
Jakken-Ittou wields Spite and Malice, twin daggers that are formed of his own demonic essence. They are mere extensions of his will, and if they are broken or taken away, he can reform them in his hands at will (that&#039;s why they are Weapons rather than Items).&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
&lt;br /&gt;
*Body 8&lt;br /&gt;
*Mind 6&lt;br /&gt;
*Soul 4&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
*ACV: 6 (9 with Melee Attack: Spite and Malice)&lt;br /&gt;
*DCV: 6 (9 with Melee Defense: Spite and Malice)&lt;br /&gt;
*DM: 7 (+2 from Super Strength 2)&lt;br /&gt;
&lt;br /&gt;
*HP: 85 (+25 from Toughness)&lt;br /&gt;
*EN: 50&lt;br /&gt;
*Shock: 17&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic Attack&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unarmed Strike&lt;br /&gt;
Lvl 0 Weapon, Stun, Non-Penetrating&lt;br /&gt;
&#039;&#039;&#039;Deals 6 damage per swing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Items: Spite and Malice&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lvl 5 Swords (melee, penetrating 2)&lt;br /&gt;
&#039;&#039;&#039;Deal 44 damage per swing, ignoring 8 armor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Techniques ==&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
*Armor (Rank 10, 20 CP) &#039;&#039;Jaken-Ittou is supernaturally resilient.&#039;&#039;&lt;br /&gt;
*Combat Technique (Rank 3, 6 CP)&lt;br /&gt;
**Blind Fighting (No penalties for attacking or defending with melee weapons or unarmed in poor light, absolute darkness, or against invisible opponents.)&lt;br /&gt;
**Deflection (Deflect ranged attacks harmlessly on a successful defense roll.)&lt;br /&gt;
**Two Weapons (Either reduce the penalties for attacking with two melee/ranged weapons by one grade, or gain Extra Defense Rank 1 and suffer a -1 penalty to attacks; choice lasts until action next round.)&lt;br /&gt;
*Extra Defenses (Rank 2, 10 CP, 2 additional defensive actions per round)&lt;br /&gt;
*Item: Leather Armor (3 CP) &#039;&#039;Jaken-Ittou wears it for style, but that doesn&#039;t mean it isn&#039;t real.&#039;&#039;&lt;br /&gt;
*Melee Attack: Spite and Malice (Rank 3, 9 CP)&lt;br /&gt;
*Melee Defense: Spite and Malice (Rank 3, 9 CP)&lt;br /&gt;
*Special Movement (Rank 1, 2 CP) &lt;br /&gt;
**Fast (Double Body to determine movement rate) &#039;&#039;Jaken-Ittou is very quick.&#039;&#039;&lt;br /&gt;
*Super Strength (Rank 2, 16CP) &#039;&#039;He&#039;s also really strong.&#039;&#039;&lt;br /&gt;
*Telepathy (Rank 2, 10 CP.  Restriction: humans only, range 100 meters, 5 targets, deplete 1 EP/10 minutes) &#039;&#039;And he reads minds.  You can&#039;t really hurt people until you know them.&#039;&#039;&lt;br /&gt;
*Telepathy (Rank 2, 1 CP.  Restriction: demons only, deplete 1 EP/minute)&lt;br /&gt;
*Toughness (Rank 5, 10 CP, +25 additional HP) &#039;&#039;Was it mentioned that Jaken-Ittou is supernaturally resilient?&#039;&#039;&lt;br /&gt;
*Weapon: &#039;&#039;&#039;Spite&#039;&#039;&#039; (Level 5, Penetrating 2, 6 CP)&lt;br /&gt;
**Secondary Weapon: &#039;&#039;&#039;Reckless Spite&#039;&#039;&#039; (18 CP, see above)&lt;br /&gt;
*Weapon: &#039;&#039;&#039;Malice&#039;&#039;&#039; (Level 5, Penetrating 2, 6 CP)&lt;br /&gt;
**Secondary Weapon: &#039;&#039;&#039;Shards of Malice&#039;&#039;&#039; (12 CP, see above)&lt;br /&gt;
*Wealth&lt;br /&gt;
*Organization Ties&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
== Defects ==&lt;/div&gt;</summary>
		<author><name>Murglor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ninjas_and_Demons:Jaken-Ittou&amp;diff=129084</id>
		<title>Ninjas and Demons:Jaken-Ittou</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ninjas_and_Demons:Jaken-Ittou&amp;diff=129084"/>
		<updated>2009-11-09T22:25:16Z</updated>

		<summary type="html">&lt;p&gt;Murglor: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Jaken-Ittou.jpg|thumb|Jaken-Ittou]]&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
The Demon Jaken-Ittou is one of the most powerful beings enslaved by Master Koji. Little is known of the demon, who usually chooses to communicate only with a cutting smile, or with a few words, delivered in an obviously insincere honeyed tone, but carefully selected for their calculated cruelty. Jaken-Ittou drinks, and spars, and flirts, and does Master Koji&#039;s bidding, but he truly loves only two things: drawing tears with his words, and drawing blood with his blades.&lt;br /&gt;
&lt;br /&gt;
Jaken-Ittou is nearly human in appearance; he is tall, and handsome, with flowing brown hair and red eyes. A demonic sigil, which glows faintly red, mars the smooth flesh of his forehead. He favors a suit of red-black armor, with blades projecting from the shoulders, but purely as a matter of style; there is nothing special about the armor, and his own skin is far more resistant to harm.&lt;br /&gt;
&lt;br /&gt;
While Master Koji&#039;s work is often interesting, Jakken-Ittou does not bear his servitude lightly. Master Koji unleahses him upon the clan only when a particularly brutal example is needed, and it pains the demon that he is forbidden to slake his cruelty on the Black Tiger clan members who surround him most of the time. Not that he would harm them all, or even many of them, for a blade loses its edge when swung too freely, but he hates that the choice is not his. Someday, Jakken-Ittou promises himself, he will slip Koji&#039;s bindings, and his former master will learn pain truly means.&lt;br /&gt;
&lt;br /&gt;
Jakken-Ittou wields Spite and Malice, twin daggers that are formed of his own demonic essence. They are mere extensions of his will, and if they are broken or taken away, he can reform them in his hands at will (that&#039;s why they are Weapons rather than Items).&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
&lt;br /&gt;
*Body 8&lt;br /&gt;
*Mind 6&lt;br /&gt;
*Soul 4&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
*ACV: 6 (9 with Melee Attack: Spite and Malice)&lt;br /&gt;
*DCV: 6 (9 with Melee Defense: Spite and Malice)&lt;br /&gt;
*DM: 7 (+2 from Super Strength 2)&lt;br /&gt;
&lt;br /&gt;
*HP: 85 (+25 from Toughness)&lt;br /&gt;
*EN: 50&lt;br /&gt;
*Shock: 17&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic Attack&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unarmed Strike&lt;br /&gt;
Lvl 0 Weapon, Stun, Non-Penetrating&lt;br /&gt;
&#039;&#039;&#039;Deals 6 damage per swing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Items: Spite and Malice&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lvl 5 Swords (melee, penetrating 2)&lt;br /&gt;
&#039;&#039;&#039;Deal 44 damage per swing, ignoring 8 armor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Techniques ==&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
== Defects ==&lt;/div&gt;</summary>
		<author><name>Murglor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ninjas_and_Demons:Jaken-Ittou&amp;diff=129083</id>
		<title>Ninjas and Demons:Jaken-Ittou</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ninjas_and_Demons:Jaken-Ittou&amp;diff=129083"/>
		<updated>2009-11-09T22:25:00Z</updated>

		<summary type="html">&lt;p&gt;Murglor: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Jaken-Ittou.jpg|thumb|Jaken-Ittou]]&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
The Demon Jaken-Ittou is one of the most powerful beings enslaved by Master Koji. Little is known of the demon, who usually chooses to communicate only with a cutting smile, or with a few words, delivered in an obviously insincere honeyed tone, but carefully selected for their calculated cruelty. Jaken-Ittou drinks, and spars, and flirts, and does Master Koji&#039;s bidding, but he truly loves only two things: drawing tears with his words, and drawing blood with his blades.&lt;br /&gt;
&lt;br /&gt;
Jaken-Ittou is nearly human in appearance; he is tall, and handsome, with flowing brown hair and red eyes. A demonic sigil, which glows faintly red, mars the smooth flesh of his forehead. He favors a suit of red-black armor, with blades projecting from the shoulders, but purely as a matter of style; there is nothing special about the armor, and his own skin is far more resistant to harm.&lt;br /&gt;
&lt;br /&gt;
While Master Koji&#039;s work is often interesting, Jakken-Ittou does not bear his servitude lightly. Master Koji unleahses him upon the clan only when a particularly brutal example is needed, and it pains the demon that he is forbidden to slake his cruelty on the Black Tiger clan members who surround him most of the time. Not that he would harm them all, or even many of them, for a blade loses its edge when swung too freely, but he hates that the choice is not his. Someday, Jakken-Ittou promises himself, he will slip Koji&#039;s bindings, and his former master will learn pain truly means.&lt;br /&gt;
&lt;br /&gt;
Jakken-Ittou wields Spite and Malice, twin daggers that are formed of his own demonic essence. They are mere extensions of his will, and if they are broken or taken away, he can reform them in his hands at will (that&#039;s why they are Weapons rather than Items).&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
&lt;br /&gt;
*Body 8&lt;br /&gt;
*Mind 6&lt;br /&gt;
*Soul 4&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
*ACV: 6 (9 with Melee Attack: Spite and Malice)&lt;br /&gt;
*DCV: 6 (9 with Melee Defense: Spite and Malice)&lt;br /&gt;
*DM: 7 (+2 from Super Strength 2)&lt;br /&gt;
&lt;br /&gt;
*HP: 85 (+25 from Toughness)&lt;br /&gt;
*EN: 50&lt;br /&gt;
*Shock: 17&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic Attack&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unarmed Strike&lt;br /&gt;
Lvl 0 Weapon, Stun, Non-Penetrating&lt;br /&gt;
&#039;&#039;&#039;Deals 6 damage per swing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Items: Spite and Malice&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lvl 5 Swords (melee, penetrating 2)&lt;br /&gt;
&#039;&#039;&#039;Deals 44 damage per swing, ignoring 8 armor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Techniques ==&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
== Defects ==&lt;/div&gt;</summary>
		<author><name>Murglor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ninjas_and_Demons:Jaken-Ittou&amp;diff=129082</id>
		<title>Ninjas and Demons:Jaken-Ittou</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ninjas_and_Demons:Jaken-Ittou&amp;diff=129082"/>
		<updated>2009-11-09T22:24:42Z</updated>

		<summary type="html">&lt;p&gt;Murglor: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Jaken-Ittou.jpg|thumb|Jaken-Ittou]]&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
The Demon Jaken-Ittou is one of the most powerful beings enslaved by Master Koji. Little is known of the demon, who usually chooses to communicate only with a cutting smile, or with a few words, delivered in an obviously insincere honeyed tone, but carefully selected for their calculated cruelty. Jaken-Ittou drinks, and spars, and flirts, and does Master Koji&#039;s bidding, but he truly loves only two things: drawing tears with his words, and drawing blood with his blades.&lt;br /&gt;
&lt;br /&gt;
Jaken-Ittou is nearly human in appearance; he is tall, and handsome, with flowing brown hair and red eyes. A demonic sigil, which glows faintly red, mars the smooth flesh of his forehead. He favors a suit of red-black armor, with blades projecting from the shoulders, but purely as a matter of style; there is nothing special about the armor, and his own skin is far more resistant to harm.&lt;br /&gt;
&lt;br /&gt;
While Master Koji&#039;s work is often interesting, Jakken-Ittou does not bear his servitude lightly. Master Koji unleahses him upon the clan only when a particularly brutal example is needed, and it pains the demon that he is forbidden to slake his cruelty on the Black Tiger clan members who surround him most of the time. Not that he would harm them all, or even many of them, for a blade loses its edge when swung too freely, but he hates that the choice is not his. Someday, Jakken-Ittou promises himself, he will slip Koji&#039;s bindings, and his former master will learn pain truly means.&lt;br /&gt;
&lt;br /&gt;
Jakken-Ittou wields Spite and Malice, twin daggers that are formed of his own demonic essence. They are mere extensions of his will, and if they are broken or taken away, he can reform them in his hands at will (that&#039;s why they are Weapons rather than Items).&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
&lt;br /&gt;
*Body 8&lt;br /&gt;
*Mind 6&lt;br /&gt;
*Soul 4&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
*ACV: 6 (9 with Melee Attack: Spite and Malice)&lt;br /&gt;
*DCV: 6 (9 with Melee Defense: Spite and Malice)&lt;br /&gt;
*DM: 7 (+2 from Super Strength 2)&lt;br /&gt;
&lt;br /&gt;
*HP: 85 (+25 from Toughness)&lt;br /&gt;
*EN: 50&lt;br /&gt;
*Shock: 17&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic Attack&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unarmed Strike&lt;br /&gt;
Lvl 0 Weapon, Stun, Non-Penetrating&lt;br /&gt;
&#039;&#039;&#039;Deals 9 damage per swing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Items: Spite and Malice&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lvl 5 Swords (melee, penetrating 2)&lt;br /&gt;
&#039;&#039;&#039;Deals 44 damage per swing, ignoring 8 armor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Techniques ==&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
== Defects ==&lt;/div&gt;</summary>
		<author><name>Murglor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ninjas_and_Demons:Jaken-Ittou&amp;diff=129080</id>
		<title>Ninjas and Demons:Jaken-Ittou</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ninjas_and_Demons:Jaken-Ittou&amp;diff=129080"/>
		<updated>2009-11-09T22:19:36Z</updated>

		<summary type="html">&lt;p&gt;Murglor: /* Statistics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Jaken-Ittou.jpg|thumb|Jaken-Ittou]]&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
The Demon Jaken-Ittou is one of the most powerful beings enslaved by Master Koji. Little is known of the demon, who usually chooses to communicate only with a cutting smile, or with a few words, delivered in an obviously insincere honeyed tone, but carefully selected for their calculated cruelty. Jaken-Ittou drinks, and spars, and flirts, and does Master Koji&#039;s bidding, but he truly loves only two things: drawing tears with his words, and drawing blood with his blades.&lt;br /&gt;
&lt;br /&gt;
Jaken-Ittou is nearly human in appearance; he is tall, and handsome, with flowing brown hair and red eyes. A demonic sigil, which glows faintly red, mars the smooth flesh of his forehead. He favors a suit of red-black armor, with blades projecting from the shoulders, but purely as a matter of style; there is nothing special about the armor, and his own skin is far more resistant to harm.&lt;br /&gt;
&lt;br /&gt;
While Master Koji&#039;s work is often interesting, Jakken-Ittou does not bear his servitude lightly. Master Koji unleahses him upon the clan only when a particularly brutal example is needed, and it pains the demon that he is forbidden to slake his cruelty on the Black Tiger clan members who surround him most of the time. Not that he would harm them all, or even many of them, for a blade loses its edge when swung too freely, but he hates that the choice is not his. Someday, Jakken-Ittou promises himself, he will slip Koji&#039;s bindings, and his former master will learn pain truly means.&lt;br /&gt;
&lt;br /&gt;
Jakken-Ittou wields Spite and Malice, twin daggers that are formed of his own demonic essence. They are mere extensions of his will, and if they are broken or taken away, he can reform them in his hands at will (that&#039;s why they are Weapons rather than Items).&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
&lt;br /&gt;
*Body 8&lt;br /&gt;
*Mind 6&lt;br /&gt;
*Soul 4&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
== Techniques ==&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
== Defects ==&lt;/div&gt;</summary>
		<author><name>Murglor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ninjas_and_Demons:Jaken-Ittou&amp;diff=129079</id>
		<title>Ninjas and Demons:Jaken-Ittou</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ninjas_and_Demons:Jaken-Ittou&amp;diff=129079"/>
		<updated>2009-11-09T22:19:05Z</updated>

		<summary type="html">&lt;p&gt;Murglor: /* Statistics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Jaken-Ittou.jpg|thumb|Jaken-Ittou]]&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
The Demon Jaken-Ittou is one of the most powerful beings enslaved by Master Koji. Little is known of the demon, who usually chooses to communicate only with a cutting smile, or with a few words, delivered in an obviously insincere honeyed tone, but carefully selected for their calculated cruelty. Jaken-Ittou drinks, and spars, and flirts, and does Master Koji&#039;s bidding, but he truly loves only two things: drawing tears with his words, and drawing blood with his blades.&lt;br /&gt;
&lt;br /&gt;
Jaken-Ittou is nearly human in appearance; he is tall, and handsome, with flowing brown hair and red eyes. A demonic sigil, which glows faintly red, mars the smooth flesh of his forehead. He favors a suit of red-black armor, with blades projecting from the shoulders, but purely as a matter of style; there is nothing special about the armor, and his own skin is far more resistant to harm.&lt;br /&gt;
&lt;br /&gt;
While Master Koji&#039;s work is often interesting, Jakken-Ittou does not bear his servitude lightly. Master Koji unleahses him upon the clan only when a particularly brutal example is needed, and it pains the demon that he is forbidden to slake his cruelty on the Black Tiger clan members who surround him most of the time. Not that he would harm them all, or even many of them, for a blade loses its edge when swung too freely, but he hates that the choice is not his. Someday, Jakken-Ittou promises himself, he will slip Koji&#039;s bindings, and his former master will learn pain truly means.&lt;br /&gt;
&lt;br /&gt;
Jakken-Ittou wields Spite and Malice, twin daggers that are formed of his own demonic essence. They are mere extensions of his will, and if they are broken or taken away, he can reform them in his hands at will (that&#039;s why they are Weapons rather than Items).&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
&lt;br /&gt;
*Body 8 [80]&lt;br /&gt;
*Mind 6 [60]&lt;br /&gt;
*Soul 4 [40]&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
== Techniques ==&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
== Defects ==&lt;/div&gt;</summary>
		<author><name>Murglor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ninjas_and_Demons:Jaken-Ittou&amp;diff=129078</id>
		<title>Ninjas and Demons:Jaken-Ittou</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ninjas_and_Demons:Jaken-Ittou&amp;diff=129078"/>
		<updated>2009-11-09T22:17:57Z</updated>

		<summary type="html">&lt;p&gt;Murglor: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Jaken-Ittou.jpg|thumb|Jaken-Ittou]]&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
The Demon Jaken-Ittou is one of the most powerful beings enslaved by Master Koji. Little is known of the demon, who usually chooses to communicate only with a cutting smile, or with a few words, delivered in an obviously insincere honeyed tone, but carefully selected for their calculated cruelty. Jaken-Ittou drinks, and spars, and flirts, and does Master Koji&#039;s bidding, but he truly loves only two things: drawing tears with his words, and drawing blood with his blades.&lt;br /&gt;
&lt;br /&gt;
Jaken-Ittou is nearly human in appearance; he is tall, and handsome, with flowing brown hair and red eyes. A demonic sigil, which glows faintly red, mars the smooth flesh of his forehead. He favors a suit of red-black armor, with blades projecting from the shoulders, but purely as a matter of style; there is nothing special about the armor, and his own skin is far more resistant to harm.&lt;br /&gt;
&lt;br /&gt;
While Master Koji&#039;s work is often interesting, Jakken-Ittou does not bear his servitude lightly. Master Koji unleahses him upon the clan only when a particularly brutal example is needed, and it pains the demon that he is forbidden to slake his cruelty on the Black Tiger clan members who surround him most of the time. Not that he would harm them all, or even many of them, for a blade loses its edge when swung too freely, but he hates that the choice is not his. Someday, Jakken-Ittou promises himself, he will slip Koji&#039;s bindings, and his former master will learn pain truly means.&lt;br /&gt;
&lt;br /&gt;
Jakken-Ittou wields Spite and Malice, twin daggers that are formed of his own demonic essence. They are mere extensions of his will, and if they are broken or taken away, he can reform them in his hands at will (that&#039;s why they are Weapons rather than Items).&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
== Techniques ==&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
== Defects ==&lt;/div&gt;</summary>
		<author><name>Murglor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Jaken-Ittou.jpg&amp;diff=129076</id>
		<title>File:Jaken-Ittou.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Jaken-Ittou.jpg&amp;diff=129076"/>
		<updated>2009-11-09T22:16:52Z</updated>

		<summary type="html">&lt;p&gt;Murglor: Image for the character Jaken-Ittou in the Ninjas and Demons BESM game.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Image for the character Jaken-Ittou in the Ninjas and Demons BESM game.&lt;/div&gt;</summary>
		<author><name>Murglor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ninjas_and_Demons:Jaken-Ittou&amp;diff=129075</id>
		<title>Ninjas and Demons:Jaken-Ittou</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ninjas_and_Demons:Jaken-Ittou&amp;diff=129075"/>
		<updated>2009-11-09T22:15:13Z</updated>

		<summary type="html">&lt;p&gt;Murglor: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Background ==&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
== Techniques ==&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
== Defects ==&lt;/div&gt;</summary>
		<author><name>Murglor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ninjas_and_Demons:Jaken-Ittou&amp;diff=129074</id>
		<title>Ninjas and Demons:Jaken-Ittou</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ninjas_and_Demons:Jaken-Ittou&amp;diff=129074"/>
		<updated>2009-11-09T22:14:17Z</updated>

		<summary type="html">&lt;p&gt;Murglor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Background ==&lt;/div&gt;</summary>
		<author><name>Murglor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Wiley&amp;diff=122804</id>
		<title>Wiley</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Wiley&amp;diff=122804"/>
		<updated>2009-10-05T17:20:42Z</updated>

		<summary type="html">&lt;p&gt;Murglor: /* Flaws */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A character in the PbP game [[The New Chronicles of Krazz&#039;ak the Risen: Tome 1 - The Sword of Lost Hope]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Wiley.png|Wiley]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Synopsis ==&lt;br /&gt;
Wiley seems to be a common thief. He is sneaky, has incredibly quick hands, is a skilled acrobat, and is extremely dangerous with a knife. Wiley also runs cons; few can resist his winning smile, and he can sell snow to Eskimos. However, he loves taking risks and he gives freely to others, so he’s always short on money and in and out of trouble. Wiley is utterly fearless, surprisingly altruistic, and works as a secret revolutionary against the evil Drakkar. Between his generosity and effortless flair, Wiley is revered by the street children and common folk of the city.&lt;br /&gt;
&lt;br /&gt;
== Keywords ==&lt;br /&gt;
&amp;lt;u&amp;gt;Common Thief M2&amp;lt;/u&amp;gt;&lt;br /&gt;
* Breaking &amp;amp; Entering&lt;br /&gt;
* Con Artist&lt;br /&gt;
* Quick Hands&lt;br /&gt;
* Pickpocket&lt;br /&gt;
* Sneaky&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Secret Revolutionary 17&amp;lt;/u&amp;gt;&lt;br /&gt;
* Cell Organization&lt;br /&gt;
* Forgery&lt;br /&gt;
* Rumors&lt;br /&gt;
* Sabotage&lt;br /&gt;
* Secret Communications&lt;br /&gt;
&lt;br /&gt;
== Other Abilities ==&lt;br /&gt;
* Acrobat 13&lt;br /&gt;
* Altruistic 13&lt;br /&gt;
* Effortless Flair 14&lt;br /&gt;
* Fearless 13&lt;br /&gt;
* Knife 18&lt;br /&gt;
* Salesman 15&lt;br /&gt;
* Winning Smile 15&lt;br /&gt;
&lt;br /&gt;
== Resources and Relationships ==&lt;br /&gt;
* Common Folk 13&lt;br /&gt;
* Street Children 13&lt;br /&gt;
&lt;br /&gt;
== Flaws ==&lt;br /&gt;
* Compulsive Generosity 17&lt;br /&gt;
* Risk-Taking 17&lt;br /&gt;
&lt;br /&gt;
== Followers ==&lt;br /&gt;
n/a&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Keywords are &amp;lt;u&amp;gt;underlined&amp;lt;/u&amp;gt;. Supernatural abilities are in &#039;&#039;italics&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:PBP]]&lt;br /&gt;
[[Category:Fantasy]]&lt;br /&gt;
[[Category:Character]]&lt;/div&gt;</summary>
		<author><name>Murglor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Wiley&amp;diff=122801</id>
		<title>Wiley</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Wiley&amp;diff=122801"/>
		<updated>2009-10-05T17:20:08Z</updated>

		<summary type="html">&lt;p&gt;Murglor: /* 1st Follower (sidekick/retainer) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A character in the PbP game [[The New Chronicles of Krazz&#039;ak the Risen: Tome 1 - The Sword of Lost Hope]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Wiley.png|Wiley]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Synopsis ==&lt;br /&gt;
Wiley seems to be a common thief. He is sneaky, has incredibly quick hands, is a skilled acrobat, and is extremely dangerous with a knife. Wiley also runs cons; few can resist his winning smile, and he can sell snow to Eskimos. However, he loves taking risks and he gives freely to others, so he’s always short on money and in and out of trouble. Wiley is utterly fearless, surprisingly altruistic, and works as a secret revolutionary against the evil Drakkar. Between his generosity and effortless flair, Wiley is revered by the street children and common folk of the city.&lt;br /&gt;
&lt;br /&gt;
== Keywords ==&lt;br /&gt;
&amp;lt;u&amp;gt;Common Thief M2&amp;lt;/u&amp;gt;&lt;br /&gt;
* Breaking &amp;amp; Entering&lt;br /&gt;
* Con Artist&lt;br /&gt;
* Quick Hands&lt;br /&gt;
* Pickpocket&lt;br /&gt;
* Sneaky&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Secret Revolutionary 17&amp;lt;/u&amp;gt;&lt;br /&gt;
* Cell Organization&lt;br /&gt;
* Forgery&lt;br /&gt;
* Rumors&lt;br /&gt;
* Sabotage&lt;br /&gt;
* Secret Communications&lt;br /&gt;
&lt;br /&gt;
== Other Abilities ==&lt;br /&gt;
* Acrobat 13&lt;br /&gt;
* Altruistic 13&lt;br /&gt;
* Effortless Flair 14&lt;br /&gt;
* Fearless 13&lt;br /&gt;
* Knife 18&lt;br /&gt;
* Salesman 15&lt;br /&gt;
* Winning Smile 15&lt;br /&gt;
&lt;br /&gt;
== Resources and Relationships ==&lt;br /&gt;
* Common Folk 13&lt;br /&gt;
* Street Children 13&lt;br /&gt;
&lt;br /&gt;
== Flaws ==&lt;br /&gt;
* Ability A xx&lt;br /&gt;
* Ability B yy&lt;br /&gt;
* Ability C zz&lt;br /&gt;
&lt;br /&gt;
etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Followers ==&lt;br /&gt;
n/a&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Keywords are &amp;lt;u&amp;gt;underlined&amp;lt;/u&amp;gt;. Supernatural abilities are in &#039;&#039;italics&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:PBP]]&lt;br /&gt;
[[Category:Fantasy]]&lt;br /&gt;
[[Category:Character]]&lt;/div&gt;</summary>
		<author><name>Murglor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Wiley&amp;diff=122799</id>
		<title>Wiley</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Wiley&amp;diff=122799"/>
		<updated>2009-10-05T17:19:52Z</updated>

		<summary type="html">&lt;p&gt;Murglor: /* Resources and Relationships */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A character in the PbP game [[The New Chronicles of Krazz&#039;ak the Risen: Tome 1 - The Sword of Lost Hope]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Wiley.png|Wiley]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Synopsis ==&lt;br /&gt;
Wiley seems to be a common thief. He is sneaky, has incredibly quick hands, is a skilled acrobat, and is extremely dangerous with a knife. Wiley also runs cons; few can resist his winning smile, and he can sell snow to Eskimos. However, he loves taking risks and he gives freely to others, so he’s always short on money and in and out of trouble. Wiley is utterly fearless, surprisingly altruistic, and works as a secret revolutionary against the evil Drakkar. Between his generosity and effortless flair, Wiley is revered by the street children and common folk of the city.&lt;br /&gt;
&lt;br /&gt;
== Keywords ==&lt;br /&gt;
&amp;lt;u&amp;gt;Common Thief M2&amp;lt;/u&amp;gt;&lt;br /&gt;
* Breaking &amp;amp; Entering&lt;br /&gt;
* Con Artist&lt;br /&gt;
* Quick Hands&lt;br /&gt;
* Pickpocket&lt;br /&gt;
* Sneaky&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Secret Revolutionary 17&amp;lt;/u&amp;gt;&lt;br /&gt;
* Cell Organization&lt;br /&gt;
* Forgery&lt;br /&gt;
* Rumors&lt;br /&gt;
* Sabotage&lt;br /&gt;
* Secret Communications&lt;br /&gt;
&lt;br /&gt;
== Other Abilities ==&lt;br /&gt;
* Acrobat 13&lt;br /&gt;
* Altruistic 13&lt;br /&gt;
* Effortless Flair 14&lt;br /&gt;
* Fearless 13&lt;br /&gt;
* Knife 18&lt;br /&gt;
* Salesman 15&lt;br /&gt;
* Winning Smile 15&lt;br /&gt;
&lt;br /&gt;
== Resources and Relationships ==&lt;br /&gt;
* Common Folk 13&lt;br /&gt;
* Street Children 13&lt;br /&gt;
&lt;br /&gt;
== Flaws ==&lt;br /&gt;
* Ability A xx&lt;br /&gt;
* Ability B yy&lt;br /&gt;
* Ability C zz&lt;br /&gt;
&lt;br /&gt;
etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Followers ==&lt;br /&gt;
=== 1st Follower (sidekick/retainer) ===&lt;br /&gt;
* &amp;lt;u&amp;gt;Keyword XX&amp;lt;/u&amp;gt;&lt;br /&gt;
* Ability A xx&lt;br /&gt;
* Ability B yy&lt;br /&gt;
Description.&lt;br /&gt;
&lt;br /&gt;
Etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Keywords are &amp;lt;u&amp;gt;underlined&amp;lt;/u&amp;gt;. Supernatural abilities are in &#039;&#039;italics&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:PBP]]&lt;br /&gt;
[[Category:Fantasy]]&lt;br /&gt;
[[Category:Character]]&lt;/div&gt;</summary>
		<author><name>Murglor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Wiley&amp;diff=122797</id>
		<title>Wiley</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Wiley&amp;diff=122797"/>
		<updated>2009-10-05T17:19:31Z</updated>

		<summary type="html">&lt;p&gt;Murglor: /* Other Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A character in the PbP game [[The New Chronicles of Krazz&#039;ak the Risen: Tome 1 - The Sword of Lost Hope]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Wiley.png|Wiley]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Synopsis ==&lt;br /&gt;
Wiley seems to be a common thief. He is sneaky, has incredibly quick hands, is a skilled acrobat, and is extremely dangerous with a knife. Wiley also runs cons; few can resist his winning smile, and he can sell snow to Eskimos. However, he loves taking risks and he gives freely to others, so he’s always short on money and in and out of trouble. Wiley is utterly fearless, surprisingly altruistic, and works as a secret revolutionary against the evil Drakkar. Between his generosity and effortless flair, Wiley is revered by the street children and common folk of the city.&lt;br /&gt;
&lt;br /&gt;
== Keywords ==&lt;br /&gt;
&amp;lt;u&amp;gt;Common Thief M2&amp;lt;/u&amp;gt;&lt;br /&gt;
* Breaking &amp;amp; Entering&lt;br /&gt;
* Con Artist&lt;br /&gt;
* Quick Hands&lt;br /&gt;
* Pickpocket&lt;br /&gt;
* Sneaky&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Secret Revolutionary 17&amp;lt;/u&amp;gt;&lt;br /&gt;
* Cell Organization&lt;br /&gt;
* Forgery&lt;br /&gt;
* Rumors&lt;br /&gt;
* Sabotage&lt;br /&gt;
* Secret Communications&lt;br /&gt;
&lt;br /&gt;
== Other Abilities ==&lt;br /&gt;
* Acrobat 13&lt;br /&gt;
* Altruistic 13&lt;br /&gt;
* Effortless Flair 14&lt;br /&gt;
* Fearless 13&lt;br /&gt;
* Knife 18&lt;br /&gt;
* Salesman 15&lt;br /&gt;
* Winning Smile 15&lt;br /&gt;
&lt;br /&gt;
== Resources and Relationships ==&lt;br /&gt;
* Ability A xx&lt;br /&gt;
* Ability B yy&lt;br /&gt;
* Ability C zz&lt;br /&gt;
&lt;br /&gt;
etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Flaws ==&lt;br /&gt;
* Ability A xx&lt;br /&gt;
* Ability B yy&lt;br /&gt;
* Ability C zz&lt;br /&gt;
&lt;br /&gt;
etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Followers ==&lt;br /&gt;
=== 1st Follower (sidekick/retainer) ===&lt;br /&gt;
* &amp;lt;u&amp;gt;Keyword XX&amp;lt;/u&amp;gt;&lt;br /&gt;
* Ability A xx&lt;br /&gt;
* Ability B yy&lt;br /&gt;
Description.&lt;br /&gt;
&lt;br /&gt;
Etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Keywords are &amp;lt;u&amp;gt;underlined&amp;lt;/u&amp;gt;. Supernatural abilities are in &#039;&#039;italics&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:PBP]]&lt;br /&gt;
[[Category:Fantasy]]&lt;br /&gt;
[[Category:Character]]&lt;/div&gt;</summary>
		<author><name>Murglor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Wiley&amp;diff=122795</id>
		<title>Wiley</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Wiley&amp;diff=122795"/>
		<updated>2009-10-05T17:18:38Z</updated>

		<summary type="html">&lt;p&gt;Murglor: /* Keywords */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A character in the PbP game [[The New Chronicles of Krazz&#039;ak the Risen: Tome 1 - The Sword of Lost Hope]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Wiley.png|Wiley]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Synopsis ==&lt;br /&gt;
Wiley seems to be a common thief. He is sneaky, has incredibly quick hands, is a skilled acrobat, and is extremely dangerous with a knife. Wiley also runs cons; few can resist his winning smile, and he can sell snow to Eskimos. However, he loves taking risks and he gives freely to others, so he’s always short on money and in and out of trouble. Wiley is utterly fearless, surprisingly altruistic, and works as a secret revolutionary against the evil Drakkar. Between his generosity and effortless flair, Wiley is revered by the street children and common folk of the city.&lt;br /&gt;
&lt;br /&gt;
== Keywords ==&lt;br /&gt;
&amp;lt;u&amp;gt;Common Thief M2&amp;lt;/u&amp;gt;&lt;br /&gt;
* Breaking &amp;amp; Entering&lt;br /&gt;
* Con Artist&lt;br /&gt;
* Quick Hands&lt;br /&gt;
* Pickpocket&lt;br /&gt;
* Sneaky&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Secret Revolutionary 17&amp;lt;/u&amp;gt;&lt;br /&gt;
* Cell Organization&lt;br /&gt;
* Forgery&lt;br /&gt;
* Rumors&lt;br /&gt;
* Sabotage&lt;br /&gt;
* Secret Communications&lt;br /&gt;
&lt;br /&gt;
== Other Abilities ==&lt;br /&gt;
* Ability A xx&lt;br /&gt;
* Ability B yy&lt;br /&gt;
* Ability C zz&lt;br /&gt;
&lt;br /&gt;
etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Resources and Relationships ==&lt;br /&gt;
* Ability A xx&lt;br /&gt;
* Ability B yy&lt;br /&gt;
* Ability C zz&lt;br /&gt;
&lt;br /&gt;
etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Flaws ==&lt;br /&gt;
* Ability A xx&lt;br /&gt;
* Ability B yy&lt;br /&gt;
* Ability C zz&lt;br /&gt;
&lt;br /&gt;
etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Followers ==&lt;br /&gt;
=== 1st Follower (sidekick/retainer) ===&lt;br /&gt;
* &amp;lt;u&amp;gt;Keyword XX&amp;lt;/u&amp;gt;&lt;br /&gt;
* Ability A xx&lt;br /&gt;
* Ability B yy&lt;br /&gt;
Description.&lt;br /&gt;
&lt;br /&gt;
Etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Keywords are &amp;lt;u&amp;gt;underlined&amp;lt;/u&amp;gt;. Supernatural abilities are in &#039;&#039;italics&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:PBP]]&lt;br /&gt;
[[Category:Fantasy]]&lt;br /&gt;
[[Category:Character]]&lt;/div&gt;</summary>
		<author><name>Murglor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Wiley&amp;diff=122791</id>
		<title>Wiley</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Wiley&amp;diff=122791"/>
		<updated>2009-10-05T17:16:52Z</updated>

		<summary type="html">&lt;p&gt;Murglor: /* Synopsis */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A character in the PbP game [[The New Chronicles of Krazz&#039;ak the Risen: Tome 1 - The Sword of Lost Hope]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Wiley.png|Wiley]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Synopsis ==&lt;br /&gt;
Wiley seems to be a common thief. He is sneaky, has incredibly quick hands, is a skilled acrobat, and is extremely dangerous with a knife. Wiley also runs cons; few can resist his winning smile, and he can sell snow to Eskimos. However, he loves taking risks and he gives freely to others, so he’s always short on money and in and out of trouble. Wiley is utterly fearless, surprisingly altruistic, and works as a secret revolutionary against the evil Drakkar. Between his generosity and effortless flair, Wiley is revered by the street children and common folk of the city.&lt;br /&gt;
&lt;br /&gt;
== Keywords ==&lt;br /&gt;
&amp;lt;u&amp;gt;1st Keyword XX&amp;lt;/u&amp;gt;&lt;br /&gt;
* Ability A&lt;br /&gt;
* Ability B +y&lt;br /&gt;
* Ability C&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;2nd Keyword XX&amp;lt;/u&amp;gt;&lt;br /&gt;
* Ability A&lt;br /&gt;
* Ability B&lt;br /&gt;
* Ability C +y&lt;br /&gt;
&lt;br /&gt;
etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other Abilities ==&lt;br /&gt;
* Ability A xx&lt;br /&gt;
* Ability B yy&lt;br /&gt;
* Ability C zz&lt;br /&gt;
&lt;br /&gt;
etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Resources and Relationships ==&lt;br /&gt;
* Ability A xx&lt;br /&gt;
* Ability B yy&lt;br /&gt;
* Ability C zz&lt;br /&gt;
&lt;br /&gt;
etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Flaws ==&lt;br /&gt;
* Ability A xx&lt;br /&gt;
* Ability B yy&lt;br /&gt;
* Ability C zz&lt;br /&gt;
&lt;br /&gt;
etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Followers ==&lt;br /&gt;
=== 1st Follower (sidekick/retainer) ===&lt;br /&gt;
* &amp;lt;u&amp;gt;Keyword XX&amp;lt;/u&amp;gt;&lt;br /&gt;
* Ability A xx&lt;br /&gt;
* Ability B yy&lt;br /&gt;
Description.&lt;br /&gt;
&lt;br /&gt;
Etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Keywords are &amp;lt;u&amp;gt;underlined&amp;lt;/u&amp;gt;. Supernatural abilities are in &#039;&#039;italics&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:PBP]]&lt;br /&gt;
[[Category:Fantasy]]&lt;br /&gt;
[[Category:Character]]&lt;/div&gt;</summary>
		<author><name>Murglor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Wiley&amp;diff=122789</id>
		<title>Wiley</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Wiley&amp;diff=122789"/>
		<updated>2009-10-05T17:16:21Z</updated>

		<summary type="html">&lt;p&gt;Murglor: /* Synopsis */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A character in the PbP game [[The New Chronicles of Krazz&#039;ak the Risen: Tome 1 - The Sword of Lost Hope]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Wiley.png|Wiley]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Synopsis ==&lt;br /&gt;
Wiley seems to be a common thief. He is sneaky, has incredibly quick hands, is a skilled acrobat, and is extremely dangerous with a knife. Wiley also runs cons; few can resist his cocky smile, and he can sell snow to Eskimos. However, he loves taking risks and he gives freely to others, so he’s always short on money and in and out of trouble. Wiley is utterly fearless, surprisingly altruistic, and works as a secret revolutionary against the evil Drakkar. Between his generosity and effortless flair, Wiley is revered by the street children and common folk of the city.&lt;br /&gt;
&lt;br /&gt;
== Keywords ==&lt;br /&gt;
&amp;lt;u&amp;gt;1st Keyword XX&amp;lt;/u&amp;gt;&lt;br /&gt;
* Ability A&lt;br /&gt;
* Ability B +y&lt;br /&gt;
* Ability C&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;2nd Keyword XX&amp;lt;/u&amp;gt;&lt;br /&gt;
* Ability A&lt;br /&gt;
* Ability B&lt;br /&gt;
* Ability C +y&lt;br /&gt;
&lt;br /&gt;
etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other Abilities ==&lt;br /&gt;
* Ability A xx&lt;br /&gt;
* Ability B yy&lt;br /&gt;
* Ability C zz&lt;br /&gt;
&lt;br /&gt;
etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Resources and Relationships ==&lt;br /&gt;
* Ability A xx&lt;br /&gt;
* Ability B yy&lt;br /&gt;
* Ability C zz&lt;br /&gt;
&lt;br /&gt;
etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Flaws ==&lt;br /&gt;
* Ability A xx&lt;br /&gt;
* Ability B yy&lt;br /&gt;
* Ability C zz&lt;br /&gt;
&lt;br /&gt;
etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Followers ==&lt;br /&gt;
=== 1st Follower (sidekick/retainer) ===&lt;br /&gt;
* &amp;lt;u&amp;gt;Keyword XX&amp;lt;/u&amp;gt;&lt;br /&gt;
* Ability A xx&lt;br /&gt;
* Ability B yy&lt;br /&gt;
Description.&lt;br /&gt;
&lt;br /&gt;
Etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Keywords are &amp;lt;u&amp;gt;underlined&amp;lt;/u&amp;gt;. Supernatural abilities are in &#039;&#039;italics&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:PBP]]&lt;br /&gt;
[[Category:Fantasy]]&lt;br /&gt;
[[Category:Character]]&lt;/div&gt;</summary>
		<author><name>Murglor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=World_of_Warcraft:Tips&amp;diff=17372</id>
		<title>World of Warcraft:Tips</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=World_of_Warcraft:Tips&amp;diff=17372"/>
		<updated>2006-01-19T14:58:44Z</updated>

		<summary type="html">&lt;p&gt;Murglor: /* Murglor&amp;#039;s Guide to Tanking */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Chatty&#039;s Guide to Looting and Plunder!==&lt;br /&gt;
&lt;br /&gt;
So you&#039;ve butchered yourself a trogg, and perhaps feasted upon its innards. But LO! What&#039;s this? A fine dagger of unparalleled sharpness? One dagger, five soldiers... What to do, what to do? Well, fleshies, there are two main categories of loot of which we need to be aware. When you have a look at an item, pay attention to its binding properties: Bind on Pickup, or Bind on Equip.&lt;br /&gt;
&lt;br /&gt;
Items that Bind on Equip (BOE) are quite desirable! They can be sold at a profit in the auction house, or - preferably - traded amongst each other to keep our power within the family!&lt;br /&gt;
&lt;br /&gt;
What should you do when faced with a BOE item?&lt;br /&gt;
&lt;br /&gt;
Simple. If you can equip it, and it&#039;s better than what you have already, roll Need. Don&#039;t be shy! Otherwise, roll Greed or Pass, depending on how you feel and how full your bags are. Remember, these items will not bind to you immediately, so if it turns out that somebody in the group needs it more than you do - and we should always be mindful of each other, oh yes! - you can always discuss that and hand it to them afterward, perhaps after exacting all manner of disquieting concessions for your magnanimity!&lt;br /&gt;
&lt;br /&gt;
If you win a greed roll for an item you don&#039;t need, you can sell it, disenchant it, or send it to Xaan - the choice is yours. However, there are some items that are definitely worth keeping in the guild - occasionally, a powerful BOE Blue item will drop. These are worth a great deal of money if you don&#039;t need them, but talk things out with the guild first. It could be that somebody within the guild could make great use of your new find, and is willing to compensate you for it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
But wait, what&#039;s this BOP thing I keep hearing?&lt;br /&gt;
&lt;br /&gt;
Some items are bind-on-pickup. Pay very special attention to these, as they cannot be traded to anyone once they&#039;re picked up. If an item drops that is BOP (and they tend to be held by dangerous instance bosses), everybody in the group should pass! Even if you need it, pass! Thereupon, the group will discuss what to do, and who needs that item most. Don&#039;t pick it up off the boss monster&#039;s tasty, steaming corpse until you&#039;re satisfied that anybody else who can make use of it has cleared you to do just that!&lt;br /&gt;
&lt;br /&gt;
If nobody in the group needs the dropped BOP item, there are two things you can do. You can always roll greed and sell the item to a vendor if you win(remember, it can&#039;t be traded, and therefore cannot be auctioned). If there is an enchanter in the party, however, the item could be used much better. Nobody needs it, after all! Better to disenchant the item for a shard or some essence. Shards can be tricky to come by, and the guild&#039;s enchanters will thank you!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So, to reiterate:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
BOE&lt;br /&gt;
&lt;br /&gt;
Better than what you&#039;ve got? Roll need! Don&#039;t be shy.&lt;br /&gt;
&lt;br /&gt;
Do be mindful that someone in the group might make better use of it than you. Some items are of use to everyone, but of MORE use to certain someones. Warriors can use agility, for instance, but be mindful of any rogues or hunters in your party. You should still roll need if it&#039;s better than what you have - if another person wants it, they&#039;ll pipe up and ask you for it, and you can discuss amongst yourselves how to resolve the issue. Do also be mindful of the attributes you need an item to have. Strength is as useless to a mage as a bonus to arcane damage is to a rogue.&lt;br /&gt;
&lt;br /&gt;
BOP&lt;br /&gt;
&lt;br /&gt;
Pass, and discuss. If several of your companions desire the item, show off what you have on in its place. It may be that someone in the group has a substandard item on, and that should be kept in mind. If multiple players still want the item after discussing, you can /roll on it, and trust in fate.&lt;br /&gt;
&lt;br /&gt;
It&#039;s especially important with BOP items to keep in mind your party makeup. Many, many classes can use daggers, but some - like, say, mages - will not be meleeing with them anywhere near as much as a rogue, and some. That doesn&#039;t necessarily mean rogues should get every blue dagger that drops (after all, shamans, warriors and hunters can often make good use of them as well). But it does mean that they should be allowed a bit of priority.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Preferred items by class:&lt;br /&gt;
&lt;br /&gt;
Warrior: Shields and all weapons. Mail before 40, Plate afterward. You want: Strength, Stamina, DPS, some Agility, proc effects.&lt;br /&gt;
&lt;br /&gt;
Rogues: Daggers, sometimes maces and swords. Leather. You want: Agility, Stamina. Strength is tertiary. DPS, proc effects.&lt;br /&gt;
&lt;br /&gt;
Hunter: Bows and guns, almost all weapons (but melee weapons are more of a priority for all other classes - you only fight up close when things go badly; likewise, melee classes that can make use of bows and guns should cede them to you if they&#039;re better than what you have). Leather before 40, mail afterwards. You want: Agility, Stamina. Strength and Intellect in smaller amounts. Procs on melee weapons are not as useful as stats, as you shouldn&#039;t be meleeing much.&lt;br /&gt;
&lt;br /&gt;
Shaman: Shields, some weapons. Leather before 40, Mail afterwards. You want: Statistics are dependent on build, but usually a goodly mix of all of them. +Nature and +Healing are handy.&lt;br /&gt;
&lt;br /&gt;
Druid: Some weapons. Leather. You want: Statistics dependent on build, but you don&#039;t need to mix it up as much as shamans. Caster druids will want caster stats and possibly some strength, feral druids will want warrior stats. Weapon procs and dps are meaningless for ferals, as they won&#039;t factor into your animal-form attacks. Attribute bonuses carry over. +Healing, +Nature and +Arcane can come in handy.&lt;br /&gt;
&lt;br /&gt;
Mage: Staves, some 1-h weapons, off-hand items. Cloth. You want: Intellect, Stamina, Spirit tertiary. +fire, +ice and +arcane and +mana regen can be handy, but are of more use at higher levels than low.&lt;br /&gt;
&lt;br /&gt;
Warlocks: Itemization as per mage. You want: Stamina first, THEN intellect. Spirit&#039;s just about useless, as you can Tap your health for mana. +shadow and +fire are handy. +mana regen... meh.&lt;br /&gt;
&lt;br /&gt;
Priests: Itemization as per mage. You want: Intellect/Spirit, Stamina. +Shadow and +Healing are handy as well.&lt;br /&gt;
&lt;br /&gt;
==Tips, Tricks and Quirks: Advice for the Fledgling Adventurer==&lt;br /&gt;
&lt;br /&gt;
Have some knowledge to share? Do it! Edit the stubs as you like&lt;br /&gt;
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For general information, visit www.wowwiki.com. All the content of the official forums, none of the aggravating 12-year olds!&lt;br /&gt;
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===Class Advice===&lt;br /&gt;
====Druid====&lt;br /&gt;
====Hunter====&lt;br /&gt;
&lt;br /&gt;
Hunters are probably the best class for soloing in the game. However, when you&#039;re in a group, you need to make some changes to your style of play. &lt;br /&gt;
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The following tips will go a long way to solidifying your place in a group, and keep other playerse from yelling at you.&lt;br /&gt;
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&#039;&#039;&#039;Marking Targets&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Your Hunter&#039;s Mark is quite useful for guiding other players to a target. Use it to mark a target, so everyone can focus on the same mob and bring it down quickly. If there is a Mage in the party who can sheep, quickly discuss whether or not he thinks that target should be sheeped first instead. In some cases, Mages may be marking sheep targets with Detect Magic (a spell that causes no aggre, and creates a brief white swirl of light around a mob), so watch for those. Attacking a sheepmarked target is not a good way to make friends with the Mage, let alone the rest of the group!&lt;br /&gt;
&lt;br /&gt;
Consider that a Mage&#039;s role in a group is crowd control as well as DPS, and they often have a better idea than you as how to go about their role; a good Mage isn&#039;t watching the target he&#039;s throwing spells at, he&#039;s watching for adds, or he&#039;s watching the sheep to make sure it isn&#039;t broken early, or both at the same time. If a Mage feels a target should be sheeped, it may be wise to defer to him or her and select a different target for pulling.&lt;br /&gt;
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&#039;&#039;&#039;Pet Management&#039;&#039;&#039;&lt;br /&gt;
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Part in qutes below is copied from [http://forums.worldofwarcraft.com/thread.aspx?fn=wow-hunter&amp;amp;t=703162&amp;amp;p=1&amp;amp;tmp=1#post703162 here] because it&#039;s expressed better than i can do it.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;DO NOT lose control of your pet. Perhaps the greatest source of peoples&#039; trepidation about inviting Hunters to their groups is past experiences they had in which a Hunter&#039;s pet wiped them. Regardless of your talent choices, you are a master of wild beasts! Always know where your pet is. &lt;br /&gt;
Always know what he&#039;s attacking and what he&#039;s going to attack when his current target dies. &lt;br /&gt;
ALWAYS keep a firm leash on him and make sure you don&#039;t let him go anywhere that he&#039;ll aggro mobs you don&#039;t want to aggro. &lt;br /&gt;
&#039;&#039;&#039;ALWAYS&#039;&#039;&#039; leave your pet on Passive mode in instances. If he is on Defensive mode, he will often react to things you don&#039;t want him to. Aggressive mode is right out of the question! Manually choose your pet&#039;s target and hit Ctrl-1 to make him attack. Pets also travel using the same system as NPCs, meaning that if you jump off a cliff, your pet may not. He could aggro a lot of mobs by taking the long way. If you have any doubt that your pet will follow you as you want him to, you can despawn him or use Eyes of the Beast to manually make him jump off a cliff ahead of you. If your pet ever does get away from you and aggro mobs, do whatever you can to make him stay away from you. You might be able to stay out of combat and let your pet die rather than train half an instance to you.&amp;quot;&lt;br /&gt;
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Nothing gets your groupmates more angry at you than a pet running wild, who then do thing like break sheeped mobs who automatically aggro on the mage, or running loose in an area with three, four or more mobs, who then aggro onto your group. &lt;br /&gt;
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If you can&#039;t manage your pet, then perhaps you should consider a different class, or consider that you shouldn&#039;t be grouping until you can.&lt;br /&gt;
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====Mage====&lt;br /&gt;
====Priest====&lt;br /&gt;
====Rogue====&lt;br /&gt;
====Shaman====&lt;br /&gt;
&lt;br /&gt;
=====&#039;&#039;&#039;Mana Efficiency and You&#039;&#039;&#039;=====&lt;br /&gt;
&lt;br /&gt;
You may have noticed by now that your a couple of big spells will drain your mana pool dry so quickly it will leave your head spinning. Even elemental-specced shamans with lots of +int gear will find their mana pool does not allow for prolonged battle... and a shaman without mana is very often a dead shaman.&lt;br /&gt;
&lt;br /&gt;
Analyze your spells to see how much damage (or healing) they do per mana point spent. The ratios can change over time (lightning shield, for instance, starts off inefficient compared to everything else, but that changes quickly).&lt;br /&gt;
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On the whole, you should find that efficiency scales like so: Searing totem, given enough time ---&amp;gt; healing ---&amp;gt; lightning shield ---&amp;gt; lightning bolt / chain lightning, given enough targets ---&amp;gt; flame shock, given enough time ---&amp;gt; other shocks. Earth Shock and Frost Shock are your big damage, but even fully synergized, they barely do more than 1 damage per mana. That&#039;s a shame, because the spell interrupt of ES, or the snare effect of FS are quite handy. It&#039;s a good thing the 30ish-mana Earth Shock 1 still interrupts spells then, innit?&lt;br /&gt;
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So what does this all mean?&lt;br /&gt;
&lt;br /&gt;
Well, if you don&#039;t want to drink every two minutes - and I say that without a hint of hyperbole - learn to use your mana efficiently. Spamming your shocks leads to big damage, but drains you dry. Unless you really need to put something down fast, stick to Lightning Bolts, Lightning Shield, Searing Totem and melee. &lt;br /&gt;
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And never, ever leave home without water.&lt;br /&gt;
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=====&#039;&#039;&#039;Weapon Buffs&#039;&#039;&#039;=====&lt;br /&gt;
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I don&#039;t want to go into the mathematical analysis of it all, but here&#039;s the gist.&lt;br /&gt;
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You have two weapon buffs. Rockbiter, and Windfury. But wait! What about Frost Brand? What about the fire buff?&lt;br /&gt;
&lt;br /&gt;
Forget them. Frost rarely procs, and you can FS at will (cooldown permitting) to snare, or drop an Earthbind Totem. Flame? Well, it has its uses in the early game, but Rockbiter will always do more or equal damage.&lt;br /&gt;
&lt;br /&gt;
Rockbiter grants you a lot of extra attack power, and it causes extra threat. That&#039;s great if you&#039;re (off-)tanking or soloing, but a liability otherwise. The fire buff should replace this in situations where you don&#039;t want aggro, until you get Windfury.&lt;br /&gt;
&lt;br /&gt;
Windfury has a 20% chance of granting you two extra attacks with more attack power than the norm (although your base attack is not improved at all), and doesn&#039;t cause additional aggro. When it procs, you get a HUGE damage spike. When it doesn&#039;t, it&#039;s the equivalent of tapping your opponent on the shoulder. It&#039;s handier in PVP than Rockbiter, due to the bursty nature.&lt;br /&gt;
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Over time, the damage improvement of Windfury and Rockbiter are more or less equal. Mathematically, Windfury can appear to come out a little bit ahead on the damage curve, especially with slow weapons. That doesn&#039;t take into account the fact that it&#039;s extremely unreliable, and - perhaps more importantly - it doesn&#039;t take into account the fact that Windfury can proc when you don&#039;t need it. Most shamans joke that it only ever goes off when your opponent is down to 3% of his hp and fleeing. Maybe it&#039;s selection bias, but I&#039;ve noticed that too. Rockbiter is always the more dependable choice.&lt;br /&gt;
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-TS&lt;br /&gt;
&lt;br /&gt;
=====&#039;&#039;&#039;Dealing with Crowds&#039;&#039;&#039;=====&lt;br /&gt;
&lt;br /&gt;
One-on-one, shamans are a match for almost any foe. But when the numbers are stacked against you, things get a little bit uglier. Shamans have more trouble with multiple foes than most classes, but with a bit of creativity, you can win or - at worst - get away.&lt;br /&gt;
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Your main crowd-control option is Stoneclaw Totem (Earth), which is similar to an engineer&#039;s Dummies, but not as hardy or long-lived. Stoneclaw will &amp;quot;growl&amp;quot; at nearby enemies, and inspire them to attack it. It has a reasonable-ish amount of hit points, and will last until those are depleted or its 15 seconds of fame are up. Here&#039;s where you stop worrying about efficiency. Let Stoneclaw distract your adds, and nuke the bejeezus out of your attacker.&lt;br /&gt;
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Apart from Stoneclaw, your only CC option is creative kiting, with Earthbind and Frost Shock. If you have the space, and are not likely to run into more aggro, you can keep one mob off you by Frost Shocking it and dragging the other around at full speed. Earthbind Totem (Earth) is less selective, but allows you to keep both mobs at range (it&#039;s an AOE snare and one of your most important tools - keep it easily accessible). It&#039;s the superior option if you&#039;re fond of doing damage with your spells. Do keep in mind that Earthbind and Stoneclaw are both earth totems. Dropping one will destroy the other.&lt;br /&gt;
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If you can&#039;t divide-and-conquer, you can slug it out. I hope, first of all, that you&#039;re carrying a shield. Two-handed weapons are handy against spellcasters with poor melee skills, but shamans are a tad squishy themselves; a good shield will offset that nicely. Remember that you can heal yourself, and always keep some mana around for Lesser Healing Wave. &lt;br /&gt;
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AOE damage is an option, but it&#039;s not a GOOD option until level 32 and Chain Lightning.  Magma Totem (Fire) and Fire Nova Totem (Fire) are extremely expensive, and painfully inefficient. What&#039;s more, they draw aggro themselves, so if you haven&#039;t done something to attract the attention of every mob that&#039;s attacking you, one&#039;s bound to break off and kill the totem. There&#039;s nothing quite like spending a third of your mana to drop a Fire Nova totem, only to have it killed before it even goes off.&lt;br /&gt;
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Tauren have a significant advantage in this area. Warstomp will stun mobs attacking you for 2 seconds. That may not sound significant, but consider this: Lesser Healing Wave casts in 1.5 seconds. So does a fully talented Chain Lightning.&lt;br /&gt;
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Finally, know when to run. You may not be a druid, but you&#039;re no slouch when it comes to getting away. Drop an Earthbind or a Stoneclaw, or toss around some Frost Shocks, and run like hell. If you put enough distance between yourself and your attackers, you can cast Ghost Wolf (with 2 talent points, it casts in one second; if you have Nature&#039;s Swiftness from the Restoration tree, it can be cast instantly).&lt;br /&gt;
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-TS&lt;br /&gt;
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====Warlock====&lt;br /&gt;
====Warrior====&lt;br /&gt;
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=====Murglor&#039;s Guide to Tanking=====&lt;br /&gt;
&#039;&#039;&#039;(Or, &#039;Ow to Make Monsters Kick Yer Ass Even If Ya Can&#039;t Do Damage Worth Squat)&#039;&#039;&#039;&lt;br /&gt;
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Now, I know Murglor doesn&#039;t do too much standin&#039; in front of things gettin&#039; hit fer the good o&#039; the unit these days, but the ol&#039; brain hasn&#039;t lost a beat.  Listen well, and you&#039;ll get all the battle scars an&#039; broken bones yer heart could possibly want.&lt;br /&gt;
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So what, ya might be askin&#039;, is this Tankin&#039; thing I&#039;m chatterin&#039; about?  Well, it&#039;s a fine an&#039; ancient art, which we call Tankin&#039; on account of it&#039;s hard and t&#039;ankless work, except when certain young Orc lasses &#039;ear about yer bravery and give ya a special kind o&#039; thanks, like this one time in Redridge when - ah, well, ya won&#039;t be needin&#039; to hear the details on that one.  Anyway, Tankin&#039; is all about makin&#039; a enemies waste their time an&#039; energy chewin&#039; through yer thick armor rather&#039;n just chompin&#039; up the Mage lightin&#039; &#039;em on fire or the priest keepin&#039; ya alive.&lt;br /&gt;
&lt;br /&gt;
The bad news is, ya gotta work at it.  Unlike the sissies runnin&#039; around in their dresses (and certain good-lookin&#039; ol&#039; Orcs what learned they like givin&#039; more than takin&#039;, and got an &#039;ost of dirty ol&#039; tricks to get it done), ya ain&#039;t exactly gonna strike terror into the &#039;earts o&#039; monsters with yer fearsome attacks.  All things bein&#039; equal, the monster&#039;s gonna go straight after the person &#039;urtin&#039; it most.&lt;br /&gt;
&lt;br /&gt;
The good news is, all that pricy warrior trainin&#039; isn&#039;t a complete waste.  Ya got a lotta skills that&#039;ll piss a monster right off, no matter &#039;ow much actual &#039;arm ya do with &#039;em.&lt;br /&gt;
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Let&#039;s go over the basics, eh?&lt;br /&gt;
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&#039;&#039;&#039;Sunder Armor:&#039;&#039;&#039;  think ya paid a lot fer that shiny suit o&#039; plate or mail?  Just imagine ya gotta grow it back whenever it gets busted. Monsters don&#039;t much like it when ya tear up their defenses, and makin&#039; yer friends kill the bugger faster ain&#039;t exactly a bad thing neither.  If ya ain&#039;t done this to a mob yet, do it - and a few more times fer good measure.  Sunder armor is the meat an&#039; potatoes o&#039; the noble Tankin&#039; profession.&lt;br /&gt;
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&#039;&#039;&#039;Revenge:&#039;&#039;&#039;  there ain&#039;t nothin&#039; a monster &#039;ates more than bein&#039; denied a tasty snack and then slapped upside the snout fer &#039;is trouble.  Revenge ain&#039;t gonna be available all the time, but ya&#039;d better use it when it is so ya don&#039;t miss the chance.  It&#039;s got a damn big effect for &#039;ow little Rage it costs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shield Block:&#039;&#039;&#039;  let&#039;s face it, shields ain&#039;t what they used to be. They&#039;re all well an&#039; good for the pansies o&#039; the monster world, but real enemies&#039;ll laugh &#039;em off and go straight through &#039;em. Still, this nifty little trick is the best way to make sure ya get a chance to fire off Revenge - no sense usin&#039; it early in a fight, when ya still gotta use Sunder Armor to get the bugger&#039;s attention and Rage is &#039;ard to come by, but it&#039;s not bad later on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroic Strike:&#039;&#039;&#039;  it ain&#039;t very good. Oh, yeah, a warrior what thinks &#039;e&#039;s some sort o&#039; rogue&#039;ll use it a lot, but that&#039;s not tankin&#039;. Rage doesn&#039;t do no good at all if ya ain&#039;t usin&#039; it, and this is one way to use up extra rage, but that&#039;s about it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Taunt:&#039;&#039;&#039;  now we&#039;re talkin&#039;. This skill will get ya a monster&#039;s attention for a bit, but ya gotta smack &#039;im a few times if ya want it to stick once the stuff ya said about &#039;is mother starts to fade from memory.  Great for lockin&#039; down an enemy that&#039;s nearly dead so ya can start poundin&#039; &#039;is friend, too.&lt;br /&gt;
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&#039;&#039;&#039;Bloodrage:&#039;&#039;&#039;  ya might not think this is a skill for tankin&#039;, but trust Ol&#039; Murglor on it.  Every point o&#039; free rage ya get is good for about 5 points o&#039; actually smackin&#039; an enemy around, and then ya get to use the rage to piss off the enemy some more.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last Stand:&#039;&#039;&#039;  not every warrior is gonna have this skill, but it&#039;s a good one. Ya see, the first part o&#039; tankin&#039; is makin&#039; sure the monster&#039;s attackin&#039; ya instead o&#039; yer friends. But the other part - and it&#039;s an important part - is stayin&#039; alive. Last Stand gives ya a quick &#039;eal, good for 1/3 of yer life, but it&#039;s the sort o&#039; first aid that isn&#039;t wasted if one of yer priest friends does get a spell in at the same time. It generates a fair bit o&#039; fury from the monsters, and for a little bit, you&#039;re even tougher than ya were before usin&#039; the skill.&lt;br /&gt;
&lt;br /&gt;
Now, let&#039;s talk about puttin&#039; it all into practice.  First, I&#039;m gonna talk about keepin&#039; just one monster on you an&#039; not lads in fine dresses.&lt;br /&gt;
&lt;br /&gt;
[TO BE CONTINUED]&lt;br /&gt;
&lt;br /&gt;
===Macros and Interface Tricks===&lt;br /&gt;
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&#039;&#039;Languages&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You may have noticed that some of us like to assault the guild chat with various languages! If you&#039;ve ever wanted to discuss the succulence of a party member&#039;s braaaains with your fellow undead in privacy, click on the speech bubble in your chat tab. You should see a set of headings pop up; one of them is language. Just pick the language in which you&#039;d like to speak, and chat normally.&lt;br /&gt;
&lt;br /&gt;
Orcish is the common language of the Horde, and the only one we all can understand. It&#039;s also the only language orcs can speak, making you green lot subpar conspirators. Trolls, Undead and Tauren all have the option of speaking Orcish and their racial language.&lt;br /&gt;
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Currently, there is no way to learn languages other than the ones available to your race by default.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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&#039;&#039;&#039;Macros&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Scripting macros is easy. To access your macro menu, type /macro. You should see a screen with (now) two divisions. General macros apply to all your characters, character-specific ones only to the toon in question. Hit New Macro, choose an icon, and type in a name. Then, in the box at the bottom of your macro screen, type in the commands you wish to script. You now have an icon that can be dragged to your quickbar!&lt;br /&gt;
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&#039;&#039;Text Macros&#039;&#039;&lt;br /&gt;
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Need a macro to tell your party that you&#039;re in trouble? Perhaps a battlecry to strike fear into the hearts of quillboars? Easy as pie. Just type in a regular chat script.&lt;br /&gt;
&lt;br /&gt;
For instance, if you&#039;re a squishy priest whose healing has aggravated beasties, macro something like this to warn your party:&lt;br /&gt;
&lt;br /&gt;
 /p Healer has aggro!&lt;br /&gt;
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Or, if you&#039;re the bloodthirsty type, you can broadcast a battlecry for all around you to hear. The %t below is a switch that will return the name of your target:&lt;br /&gt;
&lt;br /&gt;
 /s Prepare to die, %t!&lt;br /&gt;
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It&#039;s possible to combine a text macro with a skill to warn your party and do what you need to, like so:&lt;br /&gt;
&lt;br /&gt;
 /s I&#039;m sheeping %t&lt;br /&gt;
 /Cast Polymorph&lt;br /&gt;
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&#039;&#039;Trash Sales&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Activate this macro while talking to a vendor, and it will search your bags and sell all grey items in your possession. A god-send.&lt;br /&gt;
&lt;br /&gt;
 /script for bag = 0,4,1 do for slot = 1, GetContainerNumSlots(bag), 1 do local name =&lt;br /&gt;
 GetContainerItemLink(bag,slot); if name and string.find(name,&amp;quot;ff9d9d9d&amp;quot;) then&lt;br /&gt;
 DEFAULT_CHAT_FRAME:AddMessage(&amp;quot;Selling &amp;quot;..name); UseContainerItem(bag,slot) end; end; end&lt;br /&gt;
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&lt;br /&gt;
&#039;&#039;&#039;Useful Mods&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
www.curse-gaming.com is your best source of interface mods for WoW. If you have favourites, list them here:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Auctioneer&#039;&#039; allows you to database the auction house, and then see average buyouts, vendor sell prices and the like in the tooltip when you mouse over an item. HIGHLY recommended.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Cosmos/Khaos&#039;&#039; is a very popular user interface package that includes a vast array of neat features including auction tracking, mob health tracking etc. However, Cosmos makes extensive custom modifications to the user interface and frequently gets broken by patches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;CTMod&#039;&#039; is one of the more popular user interface packages and includes a number of useful but not necessary features such as tracking your HP/MP regeneration, chat time stamps, tracking locations of herbs and minerals, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;CTRaid&#039;&#039; from the makers of CTMod is a raid tracking program that helps you keep track of large raids. It&#039;s unecessary for lower levels where raiding is rare but higher end and end-game raid groups may encourage you to use it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;FlagRSP&#039;&#039; flags you as a roleplayer, and allows you to enter a description, a surname, and other such RP stuff.&lt;br /&gt;
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&#039;&#039;Gatherer&#039;&#039; marks nodes you&#039;ve visited (herbs, ore and chests) on your map, and remembers where they are.&lt;br /&gt;
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&#039;&#039;Scrolling Combat Text&#039;&#039; shows damage and effects with floating text that appears above your character, allowing you to track damage done/taken and the casting of special effects such as buffs or debuffs. Useful for warriors for the &amp;quot;Overpower&amp;quot; text that appears when enemies dodge, so you don&#039;t have to stare at your Overpower button all day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Totem Timer&#039;&#039; Shaman-specific; allows you to see how much time is left before your dropped totems disappear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;WeaponSwap&#039;&#039; Best for warriors, but anybody can use it. Allows you to make macros to switch between multiple weapon loadouts at a single click. For instance, for a warrior to switch from a 2-hander to a 1-h and shield.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Related Software&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Teamspeak&#039;&#039; or TS is a stand-alone software that works with multiple games to allow voice chat. Like CTRaid, it isn&#039;t needed at lower levels but well organized high-end instances and Battlegrounds groups will frequently use it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ventrillo&#039;&#039;, also known as Vent, is similar to TS but apparently less popular.&lt;/div&gt;</summary>
		<author><name>Murglor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User:Murglor&amp;diff=17241</id>
		<title>User:Murglor</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User:Murglor&amp;diff=17241"/>
		<updated>2006-01-18T14:31:44Z</updated>

		<summary type="html">&lt;p&gt;Murglor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;World of Warcraft characters:&lt;br /&gt;
&lt;br /&gt;
{| BORDER=1 CELLPADDING=6 CELLSPACING=0&lt;br /&gt;
|-&lt;br /&gt;
! Character Name              !! Race    !! Class  !! Level !! Professions      !! Server      !! Guild&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Murglor/Kiryn|Kiryn]] || Human || Warrior || 60 || Miner/Master Armorsmith || Magtheridon || Kings&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Murglor/Kyrin|Kyrin]] || Human || Paladin || 20 || Miner/Skinner  || Magtheridon   || Kings&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Murglor/Ceilidh|Ceilidh]]  || Human || Rogue || 60 || Herbalist/Alchemist  || Magtheridon   || Militiae Templi&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Murglor/Wrack|Wrack]] || Undead || Mage || 24 || Miner/Engineer  || Skywall   || Tainted Love&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Murglor/Murglor|Murglor]] || Orc || Rogue || 22 || Herbalist/Alchemist  || Kirin Tor   || [[Blacksky Company]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
I am locked into playing Kiryn, my warrior and the main tank for Kings, on Sunday evenings (Molten Core).  My availability will be hit-or-miss Monday through Thursday, as well, but I should be available for uninterrupted play on Kirin Tor on Fridays and Saturdays.  I&#039;m usually online from around 5:30 Central Time to 11:00 Central Time, though I&#039;ve been putting in an extra hour far too often for my own good.&lt;/div&gt;</summary>
		<author><name>Murglor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User:Murglor&amp;diff=17187</id>
		<title>User:Murglor</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User:Murglor&amp;diff=17187"/>
		<updated>2006-01-17T18:23:21Z</updated>

		<summary type="html">&lt;p&gt;Murglor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;World of Warcraft characters:&lt;br /&gt;
&lt;br /&gt;
{| BORDER=1 CELLPADDING=6 CELLSPACING=0&lt;br /&gt;
|-&lt;br /&gt;
! Character Name              !! Race    !! Class  !! Level !! Professions      !! Server      !! Guild&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Murglor/Kiryn|Kiryn]] || Human || Warrior || 60 || Miner/Master Armorsmith || Magtheridon || Kings&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Murglor/Kyrin|Kyrin]] || Human || Paladin || 20 || Miner/Skinner  || Magtheridon   || Kings&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Murglor/Ceilidh|Ceilidh]]  || Human || Rogue || 60 || Herbalist/Alchemist  || Magtheridon   || Militiae Templi&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Murglor/Wrack|Wrack]] || Undead || Mage || 24 || Miner/Engineer  || Skywall   || Tainted Love&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Murglor/Murglor|Murglor]] || Orc || Rogue || 21 || Herbalist/Alchemist  || Kirin Tor   || [[Blacksky Company]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
I am locked into playing Kiryn, my warrior and the main tank for Kings, on Sunday evenings (Molten Core).  My availability will be hit-or-miss Monday through Thursday, as well, but I should be available for uninterrupted play on Kirin Tor on Fridays and Saturdays.  I&#039;m usually online from around 5:30 Central Time to 11:00 Central Time, though I&#039;ve been putting in an extra hour far too often for my own good.&lt;/div&gt;</summary>
		<author><name>Murglor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Blacksky_Company&amp;diff=16775</id>
		<title>Blacksky Company</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Blacksky_Company&amp;diff=16775"/>
		<updated>2006-01-13T14:52:14Z</updated>

		<summary type="html">&lt;p&gt;Murglor: /* Members */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
&lt;br /&gt;
[[Image:Black-gold.jpg|right|Blacksky Company Tabard]]The Blacksky Company is a World of Warcraft guild founded for, and run by, members of the RPG.net forums, founded by a character of the RPG.net member, IceShadow, named Blackbraid.  Its intent is to give the members of the forum, who have often discussed the game, given advice, and generally helped each other as much as possible through the medium of an internet message board, a place to play with each other on one server, and in one guild.&lt;br /&gt;
&lt;br /&gt;
It is a horde-side guild, based on the North-American Kirin Tor Roleplaying server.  The RPGnet channel (joined by typing /join RPGnet) is a good place for people to meet who haven&#039;t yet been introduced into the guild.  Any guild officer, listed below, will be able to invite you into the guild.&lt;br /&gt;
&lt;br /&gt;
Members are expected to assist each other, and to be civil to each other out of character.  Normal speech is to be used (no leet-speak!), and all efforts to correct spelling, grammar, punctuation, and capitalization will be appreciated.&lt;br /&gt;
&lt;br /&gt;
News and discussion about the guild will take place in the Other Games Open forum on RPG.net.  Relevant topics will begin with the [Blacksky Company] tag.&lt;br /&gt;
&lt;br /&gt;
The guild tabard looks as it does to the right.&lt;br /&gt;
&lt;br /&gt;
Also, be advised that there is a page dedicated to [[World of Warcraft:Tips]].  Please contribute to this as you feel confident and able.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re curious about who everyone is once you&#039;re in the guild, look at the Public Notes in the Guild panel of the Social window!  Everyone&#039;s RPG.net handles are listed there.&lt;br /&gt;
&lt;br /&gt;
At present time, there is a Teamspeak server running from IceShadow&#039;s computer.  The server address and password can be found in the guild notes page (open the Social window by hitting O, then click on the Guild tab on the bottom of the window, and then the &amp;quot;Guild Information&amp;quot; button).  If Ventrillo is more popular, it might be possible to have a server for that instead.  It is not required to use TeamSpeak yet, but it perhaps could be once end-game raids are being done.&lt;br /&gt;
&lt;br /&gt;
==In-Game Background==&lt;br /&gt;
&lt;br /&gt;
The Blacksky Company was founded by Baelor Blacksky, a Tauren of little renown, when the Orcs first breached the shores of Kalimdor.  Baelor was one of the first Tauren to urge acceptance of the new arrivals, although he had little political clout in the Taruen society.  He had already been versed well in the art of combat, being a low-ranking officer in the standing militia gathered to fight against the threat of the Centaurs, but also understood that a wealthy man was more often an influential man than a wise one.  Finding an old Orc who had been recently freed from the internment camps who agreed with his monetarily-motivated lifestyle, the Blacksky Company was formed after Baelor felt his obvious leadership qualities were being ignored by the standing forces of the Tauren.&lt;br /&gt;
&lt;br /&gt;
He quickly gathered others who were either eager for monetary gain or the acclaim of battle, and with a war already brewing, the regular commission of the Company by both individuals and fledgling nations was all but assured.  The Company quickly grew to acclaim with the ferocity of its warriors, tempered as it was with honor and success.  By the end of the war, it was one of the most prestigous mercenary companies available for general hire, and its membership had swelled to several hundred of the Horde&#039;s strongest soldiers-for-hire.&lt;br /&gt;
&lt;br /&gt;
Peacetime, however, is never kind to a mercenary company; the uneasy truce between the Horde and Alliance following the Battle of Mount Hyjal was horrible for the financial health of the Company.  They began to take any job that paid, lowering their wartime standard of ethics in order to try and maintain the now-bloated roster that had come to expect a regular, and hefty, paycheck.  Foolishly, and against the advice of his closest confidants, he accepted a campaign that would doom his Company, and himself.&lt;br /&gt;
&lt;br /&gt;
Several soldiers in the Company refused to go out with Baelor on his ill-advised campaign, including his son, Blackbraid.  They knew there would be no pay for the duration of the campaign, but they felt that the meager wage offered by their employer was not worth the risk involved.  Baelor was furious, but knew it would be in the best interest of the Company to allow the dissidents to remain behind in the fledgling city of Orgrimmar, where the Company based.  Leaving Blackbraid in charge of the small remainder of soldiers, he left to fight.  Not a man returned alive.&lt;br /&gt;
&lt;br /&gt;
The Company was shattered, and only a handful of soldiers remained.  They went their separate ways for a short while, with no leader to bind them.  Once he had overcome the grief and guilt stemming from the loss of his father, Blackbraid took the mantle of Captain of a defunct Company upon his own shoulders, and set out to reform the Company in the memory of his father, and once again raise it to the honor and glory it once knew.&lt;br /&gt;
&lt;br /&gt;
==Guild Rules==&lt;br /&gt;
&lt;br /&gt;
The following rules are meant to help with the enjoyment of all.  Please read them, and respect them.  If any of them are issues for you, contact your guild officer, or Blackbraid directly.&lt;br /&gt;
&lt;br /&gt;
===Roleplaying===&lt;br /&gt;
&lt;br /&gt;
This is a guild of roleplayers, for the most part, and the server we play on is a Roleplaying server.  All names of characters are expected to be within reasonable bounds for that race, per the rules of the server.  Roleplaying is strictly optional, but encouraged.&lt;br /&gt;
&lt;br /&gt;
It is suggested that players use the [http://www.flokru.org/flagrsp/ flagRSP] addon, although it is not by any means required.  It will allow you to add a surname and an outer description that other users of the addon will be able to see.  Also, a backstory for your character is not required, but recommended to aid in your roleplaying style.  As of the 1.9 update, flagRSP is an &amp;quot;outdated&amp;quot; add-on but still perfectly functional.&lt;br /&gt;
&lt;br /&gt;
All /says and /yells are to be completely in character (IC), with no exceptions.  Also, /guild chat is expected to be IC.&lt;br /&gt;
&lt;br /&gt;
/party speak is typically a mix of out-of-character (OOC) speak and IC speak.  This may change in the future as the guild&#039;s partying becomes more and more specific.&lt;br /&gt;
&lt;br /&gt;
OOC speech is best kept in private tells, and in the RPGnet channel.&lt;br /&gt;
&lt;br /&gt;
Officer speech will also be a mix of IC and OOC, as appropriate by the situation.&lt;br /&gt;
&lt;br /&gt;
===Looting Rules===&lt;br /&gt;
&lt;br /&gt;
All Bind on Pickup (BoP) items are to be passed on, and discussed afterward.  Any roll on a Bind on Pickup item, or any taking of one without discussion and agreement from all party members, is considered EXTREMELY rude etiquette in World of Warcraft, almost to a punishable level.&lt;br /&gt;
&lt;br /&gt;
All Bind on Equip (BoE) items can be rolled on as normal.  Only roll Need if you are going to wear that item immediately.  Roll Greed if you want it for some other purpose, including selling, disenchanting, sending to alts, saving for later use, or sending to the guild bank.  Hit Pass if you don&#039;t want to bother with the item at all.  If, after the roll is done, someone determines they can use it right away, the item should be given to the person; not doing so is considered quite rude.&lt;br /&gt;
&lt;br /&gt;
If there are any disputes, the highest-ranking officer present, or the Group Leader if no/multiple officers are present, will make all decisions.  If there is a grievance in looting etiquette, it should be brought to an Officer, or an officer of a higher rank, if an Officer is the infracting party.&lt;br /&gt;
&lt;br /&gt;
Further discussion and explanation of these rules can be found in the [[World of Warcraft:Tips]] article.&lt;br /&gt;
&lt;br /&gt;
==Officers==&lt;br /&gt;
&lt;br /&gt;
Each class has a guild officer that represents their class.  Officers will have invitational powers, as well as access to the officers&#039; notes and players&#039; notes (to add new RPGnet handles if they invite).  Officers will be responsible for organizing trips into instances that the players in their respective classes need, keeping discipline in the ranks, and, if the guild gets too big for the Guild Master (or Captain) to handle minor issues and grievances himself, they will represent the general needs of players in their class.&lt;br /&gt;
&lt;br /&gt;
Of those eight officers, two of them are selected as Senior Officers.  They will have almost all the control over the guild of the Captain, including demotion, promotion, and removal from the guild.&lt;br /&gt;
&lt;br /&gt;
All officers&#039; alts will be promoted to Squad Leaders, which will be, in effect, identical to the Officer rank.  The only distinction is for roleplay, and to keep track of which class each officer represents.&lt;br /&gt;
&lt;br /&gt;
At present time, all officers are selected by the Captain.  At some future time, a more democratic process may take place, especially as more and more power is divested into the positions as the guild grows and becomes more influential.&lt;br /&gt;
&lt;br /&gt;
The current officers are as follows:&lt;br /&gt;
&lt;br /&gt;
{| BORDER=1 CELLPADDING=4 CELLSPACING=0&lt;br /&gt;
|-&lt;br /&gt;
! Player Name                  !! Character Name                  !! Rank           !! Class&lt;br /&gt;
|-&lt;br /&gt;
| IceShadow                    || Blackbraid                      || Captain        || Warrior&lt;br /&gt;
|-&lt;br /&gt;
| IceShadow                    || Xaan                            || Quartermaster  || N/A&lt;br /&gt;
|-&lt;br /&gt;
| IceShadow                    || Yaama                           || Quartermaster  || N/A&lt;br /&gt;
|-&lt;br /&gt;
| nonsenseconscience           || Thundersong                     || Senior Officer || Shaman&lt;br /&gt;
|-&lt;br /&gt;
| Bim                          || Bimmeh                          || Officer        || Mage&lt;br /&gt;
|-&lt;br /&gt;
| cbeilby                      || Mairenia                        || Officer        || Warlock&lt;br /&gt;
|-&lt;br /&gt;
| E. Deirdre Brooks            || Sobeki                          || Officer        || Warrior&lt;br /&gt;
|-&lt;br /&gt;
| Final Excalibur              || Salrene                         || Officer        || Priest&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Iceberg3k|Iceberg3k]] || [[Iceberg3k:Gorahkar|Gorahkar]] || Officer        || Hunter&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Murglor|Murglor]]     || Murglor                         || Officer        || Rogue&lt;br /&gt;
|-&lt;br /&gt;
| Professor Phobos             || Redeyes                         || Officer        || Druid&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Members== &lt;br /&gt;
&lt;br /&gt;
Guild data collected by the Census+ UI Mod can be found at [http://www.warcraftrealms.com/guilds/584938 this URL].  Be advised that it takes a few days to update sometimes, and only updates things that the mod has seen.&lt;br /&gt;
&lt;br /&gt;
{| BORDER=1 CELLPADDING=4 CELLSPACING=0&lt;br /&gt;
|-&lt;br /&gt;
! Player Name                  !! Character Name                  !! Race   !! Class   !! Professions&lt;br /&gt;
|-&lt;br /&gt;
| Abulia                       || Untor                           || Tauren || Warrior || Leather/Skinning&lt;br /&gt;
|-&lt;br /&gt;
| Anunnaki                     || Dolmeni                         || Tauren || Shaman  || Skinning/Mining&lt;br /&gt;
|-&lt;br /&gt;
| Arawaen                      || Akhana                          || Orc    || Shaman  || Herbalism/Alchemy&lt;br /&gt;
|-&lt;br /&gt;
| Arawaen                      || Zamjin                          || Troll  || Mage    || &amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Atomsk                       || Tallyr                          || &amp;lt;BR&amp;gt;   || Priest  || &amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Bim                          || Bimmeh                          || Undead || Mage    || Tailoring/Mining&lt;br /&gt;
|-&lt;br /&gt;
| Beckett                      || Wultram                         || Undead || Warrior || &amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Bogie                        || [[User:Bogie|Bogatuus]]         || Troll  || Mage    || Mining/Skinning&lt;br /&gt;
|-&lt;br /&gt;
| Bruce Baugh                  || Strawhorn                       || Tauren || Druid   || &amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Cassandra                    || Sibko                           || Orc    || Hunter  || &amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| cbeilby                      || Krithasan                       || Tauren || Druid   || Mining/Smith&lt;br /&gt;
|-&lt;br /&gt;
| cbeilby                      || Mairenia                        || Undead || Warlock || Herbalism/Alchemy&lt;br /&gt;
|-&lt;br /&gt;
| Champion Blue                || Neerax                          || Troll  || Priest  || Mining/Engineering&lt;br /&gt;
|-&lt;br /&gt;
| Conor Knoxx                  || Rastifari                       || Troll  || Mage    || Tailoring/Enchanting&lt;br /&gt;
|-&lt;br /&gt;
| Craptastic                   || Windshear                       || Orc    || Shaman  || Herbalism/Alchemy&lt;br /&gt;
|-&lt;br /&gt;
| Crazy-Cabal                  || Zulakiyani                      || Troll  || Mage    || Mining/Skinning&lt;br /&gt;
|-&lt;br /&gt;
| CrazyIvan                    || Taurma                          || Tauren || Shaman  || Mining/Skinning&lt;br /&gt;
|-&lt;br /&gt;
| Curt                         || Damasus                         || Undead || Rogue   || &amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Digital Archon               || Shaaresh                        || Troll  || Mage    || Mining/Engineering&lt;br /&gt;
|-&lt;br /&gt;
| Dionysos                     || Voidseeker                      || Undead || Warlock || Herbalism/Enchanting&lt;br /&gt;
|-&lt;br /&gt;
| Doc Bosch                    || Yakigyu                         || Tauren || Druid   || Leather/Skinning&lt;br /&gt;
|-&lt;br /&gt;
| Dorchadas                    || Nakar                           || Orc    || Warlock || Tailoring/Enchanting&lt;br /&gt;
|-&lt;br /&gt;
| Drastic                      || Eschaton                        || Orc    || Warlock || Tailoring/Enchanting&lt;br /&gt;
|-&lt;br /&gt;
| Dugan                        || Varniher                        || Tauren || Druid   || Leather/Skinning&lt;br /&gt;
|-&lt;br /&gt;
| E. Deirdre Brooks            || Sobeki                          || Troll  || Warrior || Skinning/Mining&lt;br /&gt;
|-&lt;br /&gt;
| eskatonic                    || Ootah                           || Orc    || Shaman  || Mining/Skinning&lt;br /&gt;
|-&lt;br /&gt;
| eskatonic                    || Urzael                          || Undead || Warlock || Tailoring/Skinning&lt;br /&gt;
|-&lt;br /&gt;
| Ferret                       || Razylia                         || Undead || Rogue   || Leather/Skinning&lt;br /&gt;
|-&lt;br /&gt;
| Final Excalibur              || Salrene                         || Undead || Priest  || Tailoring/Skinning&lt;br /&gt;
|-&lt;br /&gt;
| Fortinbras                   || Gralag                          || Orc    || Rogue   || &amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Iceberg3k|Iceberg3k]] || Gorahkar                        || Orc    || Hunter  || Leather/Skinning&lt;br /&gt;
|-&lt;br /&gt;
| IceShadow                    || Blackbraid                      || Tauren || Warrior || Mining/Smith&lt;br /&gt;
|-&lt;br /&gt;
| IceShadow                    || Xaan                            || N/A    || N/A     || Quartermaster&lt;br /&gt;
|-&lt;br /&gt;
| IceShadow                    || Yaama                           || N/A    || N/A     || Quartermaster&lt;br /&gt;
|-&lt;br /&gt;
| inscrutable                  || Kaelthos                        || Tauren || Hunter  || Leather/Skinning&lt;br /&gt;
|-&lt;br /&gt;
| J Arcane                     || Lokroth                         || Orc    || Hunter  || Herbalism/Skinning&lt;br /&gt;
|-&lt;br /&gt;
| J&#039;Dai                        || Ednae                           || Tauren || Shaman  || Herbalism/Alchemy&lt;br /&gt;
|-&lt;br /&gt;
| Jeb Boyt                     || Merojin                         || Troll  || Shaman  || Herbalism/Alchemy&lt;br /&gt;
|-&lt;br /&gt;
| Jeffwik                      || Aro                             || Orc    || Warlock || Herbalism/Skinning&lt;br /&gt;
|-&lt;br /&gt;
| Jigglypuff                   || Hutch                           || Tauren || Warrior || Mining/Smithing&lt;br /&gt;
|-&lt;br /&gt;
| KnightVeritas                || Zulvir                          || Troll  || Shaman  || &amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| kumar                        || Venilin                         || Troll  || Warrior || Mining/Skinning&lt;br /&gt;
|-&lt;br /&gt;
| Lamentation                  || Gloomweed                       || Orc    || Warlock || &amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Lamentation                  || Paintoy                         || Undead || Rogue   || &amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| LastLivingSoul               || Yuridine                        || Undead || Warrior || Mining/Smithing&lt;br /&gt;
|-&lt;br /&gt;
| Madu                         || Joombada                        || Troll  || Rogue   || &amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Matt David T                 || Orgue                           || Undead || Warrior || &amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Murglor|Murglor]]     || Murglor                         || Orc    || Rogue   || Herbalism/Alchemy&lt;br /&gt;
|-&lt;br /&gt;
| Naxuul                       || Acasta                          || Undead || Mage    || &amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Naxuul                       || Nokokoki                        || Tauren || Druid   || &amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Nick Warcholak               || Ramijin                         || Troll  || Mage    || &amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[User:nonsenseconscience|nonsenseconscience]] || Chatterskull  || Undead || Priest  || Tailoring/Enchanting&lt;br /&gt;
|-&lt;br /&gt;
| [[User:nonsenseconscience|nonsenseconscience]] || Thundersong   || Tauren || Shaman  || Leather/Skinning&lt;br /&gt;
|-&lt;br /&gt;
| old hat                      || Rothela                         || Undead || Priest  || Mining/Skinning&lt;br /&gt;
|-&lt;br /&gt;
| old hat                      || Gatanaya                        || Orc    || Warrior || &amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Pakratula                    || Lamort                          || Undead || Warrior || &amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Pasha                        || Bowyet                          || Tauren || Warrior || Mining/Skinning&lt;br /&gt;
|-&lt;br /&gt;
| Perdidas                     || Hral                            || Tauren || Druid   || Herbalism/Alchemy&lt;br /&gt;
|-&lt;br /&gt;
| Professor Phobos             || Redeyes                         || Tauren || Druid   || &amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Professor Phobos             || Rickon                          || Undead || Priest  || &amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Psicorp|Psicorp]]     || Windtotem                       || Tauren || Druid   || Leather/Skinning&lt;br /&gt;
|-&lt;br /&gt;
| Rosencrantz                  || Jhest                           || Undead || Rogue   || Skinning/Herbalism&lt;br /&gt;
|-&lt;br /&gt;
| Rosencrantz                  || Rainsinger                      || Tauren || Hunter  || &amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Scott Leaton                 || Oxxorz                          || Tauren || Hunter  || Skinning/Herbalism&lt;br /&gt;
|-&lt;br /&gt;
| Scott Leaton                 || Starblight                      || Undead || Mage    || Skinning/Herbalism&lt;br /&gt;
|-&lt;br /&gt;
| Shaso                        || Gromsh                          || &amp;lt;BR&amp;gt;   || Shaman  || Skinning/Herbalism&lt;br /&gt;
|-&lt;br /&gt;
| Tar Markvar                  || Jakkat                          || Troll  || Hunter  || Herbalism/Alchemy&lt;br /&gt;
|-&lt;br /&gt;
| Tar Markvar                  || Sitheen                         || Undead || Warlock || Tailor/Skinner&lt;br /&gt;
|-&lt;br /&gt;
| The Ghost of Bink Pulling    || Mordenkar                       || Undead || Warrior || Mining/Smith&lt;br /&gt;
|-&lt;br /&gt;
| TombThaneGregg               || Gixx                            || &amp;lt;BR&amp;gt;   || Hunter  || Mining/Engineering&lt;br /&gt;
|-&lt;br /&gt;
| TombThaneGregg               || Maniketh                        || Undead || Priest  || Herbalism/Tailoring&lt;br /&gt;
|-&lt;br /&gt;
| Topher                       || Nazgrim                         || Orc    || Warrior || Mining/Engineering&lt;br /&gt;
|-&lt;br /&gt;
| TRavenson                    || Murzak                          || Orc    || Hunter  || Mining/Smithing&lt;br /&gt;
|-&lt;br /&gt;
| verdantgreen                 || [[User:verdantgreen:Ainu2|Ainu]] || Undead || Warlock || &amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[User:woodsmoke|woodsmoke]] || Asurac                          || Tauren || Druid   || Leather/Skinning&lt;br /&gt;
|-&lt;br /&gt;
| World Peace &amp;amp; Puppies        || Seryl                           || Undead || Mage    || &amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;i&amp;gt;lurker&amp;lt;/i&amp;gt;                || Junarn                          || Tauren || Warrior || Herbalism/Alchemy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Totals:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| BORDER=1 CELLPADDING=4 CELLSPACING=0&lt;br /&gt;
|-&lt;br /&gt;
! Orcs !! Tauren !! Trolls !! Undead&lt;br /&gt;
|-&lt;br /&gt;
| 15    || 21     || 12     || 23&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| BORDER=1 CELLPADDING=4 CELLSPACING=0&lt;br /&gt;
|-&lt;br /&gt;
! Druid !! Hunter !! Mage !! Priest !! Rogue !! Shaman !! Warlock !! Warrior &lt;br /&gt;
|-&lt;br /&gt;
| 9     || 9      || 9    || 7      || 7     || 10     || 10       || 14&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| BORDER=1 CELLPADDING=4 CELLSPACING=0&lt;br /&gt;
|-&lt;br /&gt;
! Alchemy !! Engineering !! Enchanting !! Herbalism !! Leather !! Mining !! Skinning !! Smith !! Tailoring&lt;br /&gt;
|-&lt;br /&gt;
| 8        || 4           || 4          || 12        || 9       || 19     || 22       || 6     || 8&lt;br /&gt;
|}&lt;br /&gt;
People showing interest:&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kintara&amp;lt;BR&amp;gt;&lt;br /&gt;
Eilonwy&amp;lt;BR&amp;gt;&lt;br /&gt;
Plume&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quartermaster==&lt;br /&gt;
&lt;br /&gt;
The guild quartermaster is Xaan, a grizzled old veteran who has helped the guild since its creation shortly after the Orcs&#039; arrival in Kalimdor.  He now permanently resides in Orgrimmar, the better to tend to the stores of the guild and, when work is to be had, distribute guild wages.  His assistant, Yaama, helps him with his chores.&lt;br /&gt;
&lt;br /&gt;
Xaan and Yaama are characters owned by IceShadow, and act as the guild bank.  [http://www.iceshadow.com/wow/bank/bank.html A listing of all items in their posession may be found here;] anything in their inventory is free for any player in the guild.  Do not hesitate to claim anything in the bank!  It will simply fill up, otherwise.  Simply contact IceShadow on the message boards via PM, and they will mail it out or otherwise arrange delivery.&lt;br /&gt;
&lt;br /&gt;
All raw trade goods, and other things that are only useful as bits for recipies, should go to Yaama.  Other things (such as green drops, bags, and recipies) should go to Xaan.&lt;br /&gt;
&lt;br /&gt;
If a green item is better than yours, claim it!  If you do not have a recipie that Xaan has in store, take it!  Do not feel guilty.  If the only reason you want some trade materials is to level your profession, that is fine!  Yaama will send you her entire stock, and you can return the leftovers.  Please do not do anything but orange leveling, though...yellow and green skills are better saved for other things.  (The exception to this is first aid, where you have no choice sometimes but to grind on yellow and green recipies.)  Also, please be able to immediately learn any recipies Xaan would send to you.&lt;br /&gt;
&lt;br /&gt;
Xaan will also rotate through his green items as he gets more and more in, first attempting to sell them to the auction hall to raise the money in the Company coffers.  If they do not sell, he will send them to an Enchanter to be disenchanted, and either skilled with that enchanter or sent on to Yaama.  This will happen at the end of any playing session that IceShadow plays (typically daily, but not promised), and that is when the guild bank is updated.  Thus, the procedure is this:&lt;br /&gt;
&lt;br /&gt;
* 11pm-1am, CST:  Xaan notes how many incoming green items there are, and subtracts the number of empty spaces in his inventory.  This results in the number of items that need to be sold.&lt;br /&gt;
* Items are sold, attempting to sell the things that have remained in the bank the longest first.  Any items that have been asked to be held are held.  Recipies will be sold once there are more than two of any given pattern, unless they are very rare.  The same applies to potions and ammunition (two stacks).&lt;br /&gt;
* Items are pulled from the mailbox, oldest first, leaving any excess in the mailbox for the next day.&lt;br /&gt;
* The guild bank page is updated.&lt;br /&gt;
* Throughout the day, or during his play period, requests can be sent to Blackbraid in-game, or to IceShadow via PMs.  Items will be sent at the first possible oppurtunity.&lt;br /&gt;
* Repeat!&lt;br /&gt;
&lt;br /&gt;
In addition, any items that do not sell on the first AH attempt will be sent to an enchanter to be disenchanted.  Preference is given to those online at the time, unless an enchanter asks specifically for that night&#039;s items to be sent to him.&lt;/div&gt;</summary>
		<author><name>Murglor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=World_of_Warcraft:Tips&amp;diff=16679</id>
		<title>World of Warcraft:Tips</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=World_of_Warcraft:Tips&amp;diff=16679"/>
		<updated>2006-01-12T20:39:50Z</updated>

		<summary type="html">&lt;p&gt;Murglor: /* Warrior */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Chatty&#039;s Guide to Looting and Plunder!==&lt;br /&gt;
&lt;br /&gt;
So you&#039;ve butchered yourself a trogg, and perhaps feasted upon its innards. But LO! What&#039;s this? A fine dagger of unparalleled sharpness? One dagger, five soldiers... What to do, what to do? Well, fleshies, there are two main categories of loot of which we need to be aware. When you have a look at an item, pay attention to its binding properties: Bind on Pickup, or Bind on Equip.&lt;br /&gt;
&lt;br /&gt;
Items that Bind on Equip (BOE) are quite desirable! They can be sold at a profit in the auction house, or - preferably - traded amongst each other to keep our power within the family!&lt;br /&gt;
&lt;br /&gt;
What should you do when faced with a BOE item?&lt;br /&gt;
&lt;br /&gt;
Simple. If you can equip it, and it&#039;s better than what you have already, roll Need. Don&#039;t be shy! Otherwise, roll Greed or Pass, depending on how you feel and how full your bags are. Remember, these items will not bind to you immediately, so if it turns out that somebody in the group needs it more than you do - and we should always be mindful of each other, oh yes! - you can always discuss that and hand it to them afterward, perhaps after exacting all manner of disquieting concessions for your magnanimity!&lt;br /&gt;
&lt;br /&gt;
If you win a greed roll for an item you don&#039;t need, you can sell it, disenchant it, or send it to Xaan - the choice is yours. However, there are some items that are definitely worth keeping in the guild - occasionally, a powerful BOE Blue item will drop. These are worth a great deal of money if you don&#039;t need them, but talk things out with the guild first. It could be that somebody within the guild could make great use of your new find, and is willing to compensate you for it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
But wait, what&#039;s this BOP thing I keep hearing?&lt;br /&gt;
&lt;br /&gt;
Some items are bind-on-pickup. Pay very special attention to these, as they cannot be traded to anyone once they&#039;re picked up. If an item drops that is BOP (and they tend to be held by dangerous instance bosses), everybody in the group should pass! Even if you need it, pass! Thereupon, the group will discuss what to do, and who needs that item most. Don&#039;t pick it up off the boss monster&#039;s tasty, steaming corpse until you&#039;re satisfied that anybody else who can make use of it has cleared you to do just that!&lt;br /&gt;
&lt;br /&gt;
If nobody in the group needs the dropped BOP item, there are two things you can do. You can always roll greed and sell the item to a vendor if you win(remember, it can&#039;t be traded, and therefore cannot be auctioned). If there is an enchanter in the party, however, the item could be used much better. Nobody needs it, after all! Better to disenchant the item for a shard or some essence. Shards can be tricky to come by, and the guild&#039;s enchanters will thank you!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So, to reiterate:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
BOE&lt;br /&gt;
&lt;br /&gt;
Better than what you&#039;ve got? Roll need! Don&#039;t be shy.&lt;br /&gt;
&lt;br /&gt;
Do be mindful that someone in the group might make better use of it than you. Some items are of use to everyone, but of MORE use to certain someones. Warriors can use agility, for instance, but be mindful of any rogues or hunters in your party. You should still roll need if it&#039;s better than what you have - if another person wants it, they&#039;ll pipe up and ask you for it, and you can discuss amongst yourselves how to resolve the issue. Do also be mindful of the attributes you need an item to have. Strength is as useless to a mage as a bonus to arcane damage is to a rogue.&lt;br /&gt;
&lt;br /&gt;
BOP&lt;br /&gt;
&lt;br /&gt;
Pass, and discuss. If several of your companions desire the item, show off what you have on in its place. It may be that someone in the group has a substandard item on, and that should be kept in mind. If multiple players still want the item after discussing, you can /roll on it, and trust in fate.&lt;br /&gt;
&lt;br /&gt;
It&#039;s especially important with BOP items to keep in mind your party makeup. Many, many classes can use daggers, but some - like, say, mages - will not be meleeing with them anywhere near as much as a rogue, and some. That doesn&#039;t necessarily mean rogues should get every blue dagger that drops (after all, shamans, warriors and hunters can often make good use of them as well). But it does mean that they should be allowed a bit of priority.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Preferred items by class:&lt;br /&gt;
&lt;br /&gt;
Warrior: Shields and all weapons. Mail before 40, Plate afterward. You want: Strength, Stamina, DPS, some Agility, proc effects.&lt;br /&gt;
&lt;br /&gt;
Rogues: Daggers, sometimes maces and swords. Leather. You want: Agility, Stamina. Strength is tertiary. DPS, proc effects.&lt;br /&gt;
&lt;br /&gt;
Hunter: Bows and guns, almost all weapons (but melee weapons are more of a priority for all other classes - you only fight up close when things go badly; likewise, melee classes that can make use of bows and guns should cede them to you if they&#039;re better than what you have). Leather before 40, mail afterwards. You want: Agility, Stamina. Strength and Intellect in smaller amounts. Procs on melee weapons are not as useful as stats, as you shouldn&#039;t be meleeing much.&lt;br /&gt;
&lt;br /&gt;
Shaman: Shields, some weapons. Leather before 40, Mail afterwards. You want: Statistics are dependent on build, but usually a goodly mix of all of them. +Nature and +Healing are handy.&lt;br /&gt;
&lt;br /&gt;
Druid: Some weapons. Leather. You want: Statistics dependent on build, but you don&#039;t need to mix it up as much as shamans. Caster druids will want caster stats and possibly some strength, feral druids will want warrior stats. Weapon procs and dps are meaningless for ferals, as they won&#039;t factor into your animal-form attacks. Attribute bonuses carry over. +Healing, +Nature and +Arcane can come in handy.&lt;br /&gt;
&lt;br /&gt;
Mage: Staves, some 1-h weapons, off-hand items. Cloth. You want: Intellect, Stamina, Spirit tertiary. +fire, +ice and +arcane and +mana regen can be handy, but are of more use at higher levels than low.&lt;br /&gt;
&lt;br /&gt;
Warlocks: Itemization as per mage. You want: Stamina first, THEN intellect. Spirit&#039;s just about useless, as you can Tap your health for mana. +shadow and +fire are handy. +mana regen... meh.&lt;br /&gt;
&lt;br /&gt;
Priests: Itemization as per mage. You want: Intellect/Spirit, Stamina. +Shadow and +Healing are handy as well.&lt;br /&gt;
&lt;br /&gt;
==Tips, Tricks and Quirks: Advice for the Fledgling Adventurer==&lt;br /&gt;
&lt;br /&gt;
Have some knowledge to share? Do it! Edit the stubs as you like&lt;br /&gt;
&lt;br /&gt;
For general information, visit www.wowwiki.com. All the content of the official forums, none of the aggravating 12-year olds!&lt;br /&gt;
&lt;br /&gt;
===Class Advice===&lt;br /&gt;
====Druid====&lt;br /&gt;
====Hunter====&lt;br /&gt;
====Mage====&lt;br /&gt;
====Priest====&lt;br /&gt;
====Rogue====&lt;br /&gt;
====Shaman====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mana Efficiency and You&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You may have noticed by now that your a couple of big spells will drain your mana pool dry so quickly it will leave your head spinning. Even elemental-specced shamans with lots of +int gear will find their mana pool does not allow for prolonged battle... and a shaman without mana is very often a dead shaman.&lt;br /&gt;
&lt;br /&gt;
Analyze your spells to see how much damage (or healing) they do per mana point spent. The ratios can change over time (lightning shield, for instance, starts off inefficient compared to everything else, but that changes quickly).&lt;br /&gt;
&lt;br /&gt;
On the whole, you should find that efficiency scales like so: Searing totem, given enough time ---&amp;gt; healing ---&amp;gt; lightning shield ---&amp;gt; lightning bolt / chain lightning, given enough targets ---&amp;gt; flame shock, given enough time ---&amp;gt; other shocks. Earth Shock and Frost Shock are your big damage, but even fully synergized, they barely do more than 1 damage per mana. That&#039;s a shame, because the spell interrupt of ES, or the snare effect of FS are quite handy. It&#039;s a good thing the 30ish-mana Earth Shock 1 still interrupts spells then, innit?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon Buffs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I don&#039;t want to go into the mathematical analysis of it all, but here&#039;s the gist.&lt;br /&gt;
&lt;br /&gt;
You have two weapon buffs. Rockbiter, and Windfury. But wait! What about Frost Brand? What about the fire buff?&lt;br /&gt;
&lt;br /&gt;
Forget them. Frost rarely procs, and you can FS at will (cooldown permitting) to snare, or drop an Earthbind Totem. Flame? Well, it has its uses in the early game, but Rockbiter will always do more or equal damage.&lt;br /&gt;
&lt;br /&gt;
Rockbiter grants you a lot of extra attack power, and it causes extra threat. That&#039;s great if you&#039;re (off-)tanking or soloing, but a liability otherwise. The fire buff should replace this in situations where you don&#039;t want aggro, until you get Windfury.&lt;br /&gt;
&lt;br /&gt;
Windfury has a 20% chance of granting you two extra attacks with more attack power than the norm (although your base attack is not improved at all), and doesn&#039;t cause additional aggro. When it procs, you get a HUGE damage spike. When it doesn&#039;t, it&#039;s the equivalent of tapping your opponent on the shoulder. It&#039;s handier in PVP than Rockbiter, due to the bursty nature.&lt;br /&gt;
&lt;br /&gt;
Over time, the damage improvement of Windfury and Rockbiter are more or less equal. Mathematically, Windfury can appear to come out a little bit ahead on the damage curve, especially with slow weapons. That doesn&#039;t take into account the fact that it&#039;s extremely unreliable, and - perhaps more importantly - it doesn&#039;t take into account the fact that Windfury can proc when you don&#039;t need it. Most shamans joke that it only ever goes off when your opponent is down to 3% of his hp and fleeing. Maybe it&#039;s selection bias, but I&#039;ve noticed that too. Rockbiter is always the more dependable choice.&lt;br /&gt;
&lt;br /&gt;
-TS&lt;br /&gt;
&lt;br /&gt;
====Warlock====&lt;br /&gt;
====Warrior====&lt;br /&gt;
&lt;br /&gt;
=====Murglor&#039;s Guide to Tanking=====&lt;br /&gt;
&#039;&#039;&#039;(Or, &#039;Ow to Make Monsters Kick Yer Ass Even If Ya Can&#039;t Do Damage Worth Squat)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Now, I know Murglor doesn&#039;t do too much standin&#039; in front of things gettin&#039; hit fer the good o&#039; the unit these days, but the ol&#039; brain hasn&#039;t lost a beat.  Listen well, and you&#039;ll get all the battle scars an&#039; broken bones yer heart could possibly want.&lt;br /&gt;
&lt;br /&gt;
So what, ya might be askin&#039;, is this Tankin&#039; thing I&#039;m chatterin&#039; about?  Well, it&#039;s a fine an&#039; ancient art, which we call Tankin&#039; on account of it&#039;s hard and t&#039;ankless work, except when certain young Orc lasses &#039;ear about yer bravery and give ya a special kind o&#039; thanks, like this one time in Redridge when - ah, well, ya won&#039;t be needin&#039; to hear the details on that one.  Anyway, Tankin&#039; is all about makin&#039; a enemies waste their time an&#039; energy chewin&#039; through yer thick armor rather&#039;n just chompin&#039; up the Mage lightin&#039; &#039;em on fire or the priest keepin&#039; ya alive.&lt;br /&gt;
&lt;br /&gt;
The bad news is, ya gotta work at it.  Unlike the sissies runnin&#039; around in their dresses (and certain good-lookin&#039; ol&#039; Orcs what learned they like givin&#039; more than takin&#039;, and got an &#039;ost of dirty ol&#039; tricks to get it done), ya ain&#039;t exactly gonna strike terror into the &#039;earts o&#039; monsters with yer fearsome attacks.  All things bein&#039; equal, the monster&#039;s gonna go straight after the person &#039;urtin&#039; it most.&lt;br /&gt;
&lt;br /&gt;
The good news is, all that pricy warrior trainin&#039; isn&#039;t a complete waste.  Ya got a lotta skills that&#039;ll piss a monster right off, no matter &#039;ow much actual &#039;arm ya do with &#039;em.&lt;br /&gt;
&lt;br /&gt;
Let&#039;s go over the basics, eh?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sunder Armor:&#039;&#039;&#039;  think ya paid a lot fer that shiny suit o&#039; plate or mail?  Just imagine ya gotta grow it back whenever it gets busted. Monsters don&#039;t much like it when ya tear up their defenses, and makin&#039; yer friends kill the bugger faster ain&#039;t exactly a bad thing neither.  If ya ain&#039;t done this to a mob yet, do it - and a few more times fer good measure.  Sunder armor is the meat an&#039; potatoes o&#039; the noble Tankin&#039; profession.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Revenge:&#039;&#039;&#039;  there ain&#039;t nothin&#039; a monster &#039;ates more than bein&#039; denied a tasty snack and then slapped upside the snout fer &#039;is trouble.  Revenge ain&#039;t gonna be available all the time, but ya&#039;d better use it when it is so ya don&#039;t miss the chance.  It&#039;s got a damn big effect for &#039;ow little Rage it costs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shield Block:&#039;&#039;&#039;  let&#039;s face it, shields ain&#039;t what they used to be. They&#039;re all well an&#039; good for the pansies o&#039; the monster world, but real enemies&#039;ll laugh &#039;em off and go straight through &#039;em. Still, this nifty little trick is the best way to make sure ya get a chance to fire off Revenge - no sense usin&#039; it early in a fight, when ya still gotta use Sunder Armor to get the bugger&#039;s attention and Rage is &#039;ard to come by, but it&#039;s not bad later on.&lt;br /&gt;
&lt;br /&gt;
[TO BE CONTINUED]&lt;br /&gt;
&lt;br /&gt;
===Macros and Interface Tricks===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Languages&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You may have noticed that some of us like to assault the guild chat with various languages! If you&#039;ve ever wanted to discuss the succulence of a party member&#039;s braaaains with your fellow undead in privacy, click on the speech bubble in your chat tab. You should see a set of headings pop up; one of them is language. Just pick the language in which you&#039;d like to speak, and chat normally.&lt;br /&gt;
&lt;br /&gt;
Orcish is the common language of the Horde, and the only one we all can understand. It&#039;s also the only language orcs can speak, making you green lot subpar conspirators. Trolls, Undead and Tauren all have the option of speaking Orcish and their racial language.&lt;br /&gt;
&lt;br /&gt;
Currently, there is no way to learn languages other than the ones available to your race by default.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Macros&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Scripting macros is easy. To access your macro menu, type /macro. You should see a screen with (now) two divisions. General macros apply to all your characters, character-specific ones only to the toon in question. Hit New Macro, choose an icon, and type in a name. Then, in the box at the bottom of your macro screen, type in the commands you wish to script. You now have an icon that can be dragged to your quickbar!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Text Macros&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Need a macro to tell your party that you&#039;re in trouble? Perhaps a battlecry to strike fear into the hearts of quillboars? Easy as pie. Just type in a regular chat script.&lt;br /&gt;
&lt;br /&gt;
For instance, if you&#039;re a squishy priest whose healing has aggravated beasties, macro something like this to warn your party:&lt;br /&gt;
&lt;br /&gt;
 /p Healer has aggro!&lt;br /&gt;
&lt;br /&gt;
Or, if you&#039;re the bloodthirsty type, you can broadcast a battlecry for all around you to hear. The %t below is a switch that will return the name of your target:&lt;br /&gt;
&lt;br /&gt;
 /s Prepare to die, %t!&lt;br /&gt;
&lt;br /&gt;
It&#039;s possible to combine a text macro with a skill to warn your party and do what you need to, like so:&lt;br /&gt;
&lt;br /&gt;
 /s I&#039;m sheeping %t&lt;br /&gt;
 /Cast Polymorph&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Trash Sales&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Activate this macro while talking to a vendor, and it will search your bags and sell all grey items in your possession. A god-send.&lt;br /&gt;
&lt;br /&gt;
 /script for bag = 0,4,1 do for slot = 1, GetContainerNumSlots(bag), 1 do local name =&lt;br /&gt;
 GetContainerItemLink(bag,slot); if name and string.find(name,&amp;quot;ff9d9d9d&amp;quot;) then&lt;br /&gt;
 DEFAULT_CHAT_FRAME:AddMessage(&amp;quot;Selling &amp;quot;..name); UseContainerItem(bag,slot) end; end; end&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Useful Mods&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
www.curse-gaming.com is your best source of interface mods for WoW. If you have favourites, list them here:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Auctioneer&#039;&#039; allows you to database the auction house, and then see average buyouts, vendor sell prices and the like in the tooltip when you mouse over an item. HIGHLY recommended.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Cosmos/Khaos&#039;&#039; is a very popular user interface package that includes a vast array of neat features including auction tracking, mob health tracking etc. However, Cosmos makes extensive custom modifications to the user interface and frequently gets broken by patches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;CTMod&#039;&#039; is one of the more popular user interface packages and includes a number of useful but not necessary features such as tracking your HP/MP regeneration, chat time stamps, tracking locations of herbs and minerals, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;CTRaid&#039;&#039; from the makers of CTMod is a raid tracking program that helps you keep track of large raids. It&#039;s unecessary for lower levels where raiding is rare but higher end and end-game raid groups may encourage you to use it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;FlagRSP&#039;&#039; flags you as a roleplayer, and allows you to enter a description, a surname, and other such RP stuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Gatherer&#039;&#039; marks nodes you&#039;ve visited (herbs, ore and chests) on your map, and remembers where they are.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Scrolling Combat Text&#039;&#039; shows damage and effects with floating text that appears above your character, allowing you to track damage done/taken and the casting of special effects such as buffs or debuffs. Useful for warriors for the &amp;quot;Overpower&amp;quot; text that appears when enemies dodge, so you don&#039;t have to stare at your Overpower button all day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Totem Timer&#039;&#039; Shaman-specific; allows you to see how much time is left before your dropped totems disappear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;WeaponSwap&#039;&#039; Best for warriors, but anybody can use it. Allows you to make macros to switch between multiple weapon loadouts at a single click. For instance, for a warrior to switch from a 2-hander to a 1-h and shield.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Related Software&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Teamspeak&#039;&#039; or TS is a stand-alone software that works with multiple games to allow voice chat. Like CTRaid, it isn&#039;t needed at lower levels but well organized high-end instances and Battlegrounds groups will frequently use it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ventrillo&#039;&#039;, also known as Vent, is similar to TS but apparently less popular.&lt;/div&gt;</summary>
		<author><name>Murglor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=World_of_Warcraft:Tips&amp;diff=16678</id>
		<title>World of Warcraft:Tips</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=World_of_Warcraft:Tips&amp;diff=16678"/>
		<updated>2006-01-12T20:39:13Z</updated>

		<summary type="html">&lt;p&gt;Murglor: /* Warrior */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Chatty&#039;s Guide to Looting and Plunder!==&lt;br /&gt;
&lt;br /&gt;
So you&#039;ve butchered yourself a trogg, and perhaps feasted upon its innards. But LO! What&#039;s this? A fine dagger of unparalleled sharpness? One dagger, five soldiers... What to do, what to do? Well, fleshies, there are two main categories of loot of which we need to be aware. When you have a look at an item, pay attention to its binding properties: Bind on Pickup, or Bind on Equip.&lt;br /&gt;
&lt;br /&gt;
Items that Bind on Equip (BOE) are quite desirable! They can be sold at a profit in the auction house, or - preferably - traded amongst each other to keep our power within the family!&lt;br /&gt;
&lt;br /&gt;
What should you do when faced with a BOE item?&lt;br /&gt;
&lt;br /&gt;
Simple. If you can equip it, and it&#039;s better than what you have already, roll Need. Don&#039;t be shy! Otherwise, roll Greed or Pass, depending on how you feel and how full your bags are. Remember, these items will not bind to you immediately, so if it turns out that somebody in the group needs it more than you do - and we should always be mindful of each other, oh yes! - you can always discuss that and hand it to them afterward, perhaps after exacting all manner of disquieting concessions for your magnanimity!&lt;br /&gt;
&lt;br /&gt;
If you win a greed roll for an item you don&#039;t need, you can sell it, disenchant it, or send it to Xaan - the choice is yours. However, there are some items that are definitely worth keeping in the guild - occasionally, a powerful BOE Blue item will drop. These are worth a great deal of money if you don&#039;t need them, but talk things out with the guild first. It could be that somebody within the guild could make great use of your new find, and is willing to compensate you for it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
But wait, what&#039;s this BOP thing I keep hearing?&lt;br /&gt;
&lt;br /&gt;
Some items are bind-on-pickup. Pay very special attention to these, as they cannot be traded to anyone once they&#039;re picked up. If an item drops that is BOP (and they tend to be held by dangerous instance bosses), everybody in the group should pass! Even if you need it, pass! Thereupon, the group will discuss what to do, and who needs that item most. Don&#039;t pick it up off the boss monster&#039;s tasty, steaming corpse until you&#039;re satisfied that anybody else who can make use of it has cleared you to do just that!&lt;br /&gt;
&lt;br /&gt;
If nobody in the group needs the dropped BOP item, there are two things you can do. You can always roll greed and sell the item to a vendor if you win(remember, it can&#039;t be traded, and therefore cannot be auctioned). If there is an enchanter in the party, however, the item could be used much better. Nobody needs it, after all! Better to disenchant the item for a shard or some essence. Shards can be tricky to come by, and the guild&#039;s enchanters will thank you!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So, to reiterate:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
BOE&lt;br /&gt;
&lt;br /&gt;
Better than what you&#039;ve got? Roll need! Don&#039;t be shy.&lt;br /&gt;
&lt;br /&gt;
Do be mindful that someone in the group might make better use of it than you. Some items are of use to everyone, but of MORE use to certain someones. Warriors can use agility, for instance, but be mindful of any rogues or hunters in your party. You should still roll need if it&#039;s better than what you have - if another person wants it, they&#039;ll pipe up and ask you for it, and you can discuss amongst yourselves how to resolve the issue. Do also be mindful of the attributes you need an item to have. Strength is as useless to a mage as a bonus to arcane damage is to a rogue.&lt;br /&gt;
&lt;br /&gt;
BOP&lt;br /&gt;
&lt;br /&gt;
Pass, and discuss. If several of your companions desire the item, show off what you have on in its place. It may be that someone in the group has a substandard item on, and that should be kept in mind. If multiple players still want the item after discussing, you can /roll on it, and trust in fate.&lt;br /&gt;
&lt;br /&gt;
It&#039;s especially important with BOP items to keep in mind your party makeup. Many, many classes can use daggers, but some - like, say, mages - will not be meleeing with them anywhere near as much as a rogue, and some. That doesn&#039;t necessarily mean rogues should get every blue dagger that drops (after all, shamans, warriors and hunters can often make good use of them as well). But it does mean that they should be allowed a bit of priority.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Preferred items by class:&lt;br /&gt;
&lt;br /&gt;
Warrior: Shields and all weapons. Mail before 40, Plate afterward. You want: Strength, Stamina, DPS, some Agility, proc effects.&lt;br /&gt;
&lt;br /&gt;
Rogues: Daggers, sometimes maces and swords. Leather. You want: Agility, Stamina. Strength is tertiary. DPS, proc effects.&lt;br /&gt;
&lt;br /&gt;
Hunter: Bows and guns, almost all weapons (but melee weapons are more of a priority for all other classes - you only fight up close when things go badly; likewise, melee classes that can make use of bows and guns should cede them to you if they&#039;re better than what you have). Leather before 40, mail afterwards. You want: Agility, Stamina. Strength and Intellect in smaller amounts. Procs on melee weapons are not as useful as stats, as you shouldn&#039;t be meleeing much.&lt;br /&gt;
&lt;br /&gt;
Shaman: Shields, some weapons. Leather before 40, Mail afterwards. You want: Statistics are dependent on build, but usually a goodly mix of all of them. +Nature and +Healing are handy.&lt;br /&gt;
&lt;br /&gt;
Druid: Some weapons. Leather. You want: Statistics dependent on build, but you don&#039;t need to mix it up as much as shamans. Caster druids will want caster stats and possibly some strength, feral druids will want warrior stats. Weapon procs and dps are meaningless for ferals, as they won&#039;t factor into your animal-form attacks. Attribute bonuses carry over. +Healing, +Nature and +Arcane can come in handy.&lt;br /&gt;
&lt;br /&gt;
Mage: Staves, some 1-h weapons, off-hand items. Cloth. You want: Intellect, Stamina, Spirit tertiary. +fire, +ice and +arcane and +mana regen can be handy, but are of more use at higher levels than low.&lt;br /&gt;
&lt;br /&gt;
Warlocks: Itemization as per mage. You want: Stamina first, THEN intellect. Spirit&#039;s just about useless, as you can Tap your health for mana. +shadow and +fire are handy. +mana regen... meh.&lt;br /&gt;
&lt;br /&gt;
Priests: Itemization as per mage. You want: Intellect/Spirit, Stamina. +Shadow and +Healing are handy as well.&lt;br /&gt;
&lt;br /&gt;
==Tips, Tricks and Quirks: Advice for the Fledgling Adventurer==&lt;br /&gt;
&lt;br /&gt;
Have some knowledge to share? Do it! Edit the stubs as you like&lt;br /&gt;
&lt;br /&gt;
For general information, visit www.wowwiki.com. All the content of the official forums, none of the aggravating 12-year olds!&lt;br /&gt;
&lt;br /&gt;
===Class Advice===&lt;br /&gt;
====Druid====&lt;br /&gt;
====Hunter====&lt;br /&gt;
====Mage====&lt;br /&gt;
====Priest====&lt;br /&gt;
====Rogue====&lt;br /&gt;
====Shaman====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mana Efficiency and You&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You may have noticed by now that your a couple of big spells will drain your mana pool dry so quickly it will leave your head spinning. Even elemental-specced shamans with lots of +int gear will find their mana pool does not allow for prolonged battle... and a shaman without mana is very often a dead shaman.&lt;br /&gt;
&lt;br /&gt;
Analyze your spells to see how much damage (or healing) they do per mana point spent. The ratios can change over time (lightning shield, for instance, starts off inefficient compared to everything else, but that changes quickly).&lt;br /&gt;
&lt;br /&gt;
On the whole, you should find that efficiency scales like so: Searing totem, given enough time ---&amp;gt; healing ---&amp;gt; lightning shield ---&amp;gt; lightning bolt / chain lightning, given enough targets ---&amp;gt; flame shock, given enough time ---&amp;gt; other shocks. Earth Shock and Frost Shock are your big damage, but even fully synergized, they barely do more than 1 damage per mana. That&#039;s a shame, because the spell interrupt of ES, or the snare effect of FS are quite handy. It&#039;s a good thing the 30ish-mana Earth Shock 1 still interrupts spells then, innit?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon Buffs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I don&#039;t want to go into the mathematical analysis of it all, but here&#039;s the gist.&lt;br /&gt;
&lt;br /&gt;
You have two weapon buffs. Rockbiter, and Windfury. But wait! What about Frost Brand? What about the fire buff?&lt;br /&gt;
&lt;br /&gt;
Forget them. Frost rarely procs, and you can FS at will (cooldown permitting) to snare, or drop an Earthbind Totem. Flame? Well, it has its uses in the early game, but Rockbiter will always do more or equal damage.&lt;br /&gt;
&lt;br /&gt;
Rockbiter grants you a lot of extra attack power, and it causes extra threat. That&#039;s great if you&#039;re (off-)tanking or soloing, but a liability otherwise. The fire buff should replace this in situations where you don&#039;t want aggro, until you get Windfury.&lt;br /&gt;
&lt;br /&gt;
Windfury has a 20% chance of granting you two extra attacks with more attack power than the norm (although your base attack is not improved at all), and doesn&#039;t cause additional aggro. When it procs, you get a HUGE damage spike. When it doesn&#039;t, it&#039;s the equivalent of tapping your opponent on the shoulder. It&#039;s handier in PVP than Rockbiter, due to the bursty nature.&lt;br /&gt;
&lt;br /&gt;
Over time, the damage improvement of Windfury and Rockbiter are more or less equal. Mathematically, Windfury can appear to come out a little bit ahead on the damage curve, especially with slow weapons. That doesn&#039;t take into account the fact that it&#039;s extremely unreliable, and - perhaps more importantly - it doesn&#039;t take into account the fact that Windfury can proc when you don&#039;t need it. Most shamans joke that it only ever goes off when your opponent is down to 3% of his hp and fleeing. Maybe it&#039;s selection bias, but I&#039;ve noticed that too. Rockbiter is always the more dependable choice.&lt;br /&gt;
&lt;br /&gt;
-TS&lt;br /&gt;
&lt;br /&gt;
====Warlock====&lt;br /&gt;
====Warrior====&lt;br /&gt;
&lt;br /&gt;
=====Murglor&#039;s Guide to Tanking=====&lt;br /&gt;
=====(Or, &#039;Ow to Make Monsters Kick Yer Ass Even If Ya Can&#039;t Do Damage Worth Squat)=====&lt;br /&gt;
&lt;br /&gt;
Now, I know Murglor doesn&#039;t do too much standin&#039; in front of things gettin&#039; hit fer the good o&#039; the unit these days, but the ol&#039; brain hasn&#039;t lost a beat.  Listen well, and you&#039;ll get all the battle scars an&#039; broken bones yer heart could possibly want.&lt;br /&gt;
&lt;br /&gt;
So what, ya might be askin&#039;, is this Tankin&#039; thing I&#039;m chatterin&#039; about?  Well, it&#039;s a fine an&#039; ancient art, which we call Tankin&#039; on account of it&#039;s hard and t&#039;ankless work, except when certain young Orc lasses &#039;ear about yer bravery and give ya a special kind o&#039; thanks, like this one time in Redridge when - ah, well, ya won&#039;t be needin&#039; to hear the details on that one.  Anyway, Tankin&#039; is all about makin&#039; a enemies waste their time an&#039; energy chewin&#039; through yer thick armor rather&#039;n just chompin&#039; up the Mage lightin&#039; &#039;em on fire or the priest keepin&#039; ya alive.&lt;br /&gt;
&lt;br /&gt;
The bad news is, ya gotta work at it.  Unlike the sissies runnin&#039; around in their dresses (and certain good-lookin&#039; ol&#039; Orcs what learned they like givin&#039; more than takin&#039;, and got an &#039;ost of dirty ol&#039; tricks to get it done), ya ain&#039;t exactly gonna strike terror into the &#039;earts o&#039; monsters with yer fearsome attacks.  All things bein&#039; equal, the monster&#039;s gonna go straight after the person &#039;urtin&#039; it most.&lt;br /&gt;
&lt;br /&gt;
The good news is, all that pricy warrior trainin&#039; isn&#039;t a complete waste.  Ya got a lotta skills that&#039;ll piss a monster right off, no matter &#039;ow much actual &#039;arm ya do with &#039;em.&lt;br /&gt;
&lt;br /&gt;
Let&#039;s go over the basics, eh?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sunder Armor:&#039;&#039;&#039;  think ya paid a lot fer that shiny suit o&#039; plate or mail?  Just imagine ya gotta grow it back whenever it gets busted. Monsters don&#039;t much like it when ya tear up their defenses, and makin&#039; yer friends kill the bugger faster ain&#039;t exactly a bad thing neither.  If ya ain&#039;t done this to a mob yet, do it - and a few more times fer good measure.  Sunder armor is the meat an&#039; potatoes o&#039; the noble Tankin&#039; profession.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Revenge:&#039;&#039;&#039;  there ain&#039;t nothin&#039; a monster &#039;ates more than bein&#039; denied a tasty snack and then slapped upside the snout fer &#039;is trouble.  Revenge ain&#039;t gonna be available all the time, but ya&#039;d better use it when it is so ya don&#039;t miss the chance.  It&#039;s got a damn big effect for &#039;ow little Rage it costs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shield Block:&#039;&#039;&#039;  let&#039;s face it, shields ain&#039;t what they used to be. They&#039;re all well an&#039; good for the pansies o&#039; the monster world, but real enemies&#039;ll laugh &#039;em off and go straight through &#039;em. Still, this nifty little trick is the best way to make sure ya get a chance to fire off Revenge - no sense usin&#039; it early in a fight, when ya still gotta use Sunder Armor to get the bugger&#039;s attention and Rage is &#039;ard to come by, but it&#039;s not bad later on.&lt;br /&gt;
&lt;br /&gt;
[TO BE CONTINUED]&lt;br /&gt;
&lt;br /&gt;
===Macros and Interface Tricks===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Languages&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You may have noticed that some of us like to assault the guild chat with various languages! If you&#039;ve ever wanted to discuss the succulence of a party member&#039;s braaaains with your fellow undead in privacy, click on the speech bubble in your chat tab. You should see a set of headings pop up; one of them is language. Just pick the language in which you&#039;d like to speak, and chat normally.&lt;br /&gt;
&lt;br /&gt;
Orcish is the common language of the Horde, and the only one we all can understand. It&#039;s also the only language orcs can speak, making you green lot subpar conspirators. Trolls, Undead and Tauren all have the option of speaking Orcish and their racial language.&lt;br /&gt;
&lt;br /&gt;
Currently, there is no way to learn languages other than the ones available to your race by default.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Macros&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Scripting macros is easy. To access your macro menu, type /macro. You should see a screen with (now) two divisions. General macros apply to all your characters, character-specific ones only to the toon in question. Hit New Macro, choose an icon, and type in a name. Then, in the box at the bottom of your macro screen, type in the commands you wish to script. You now have an icon that can be dragged to your quickbar!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Text Macros&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Need a macro to tell your party that you&#039;re in trouble? Perhaps a battlecry to strike fear into the hearts of quillboars? Easy as pie. Just type in a regular chat script.&lt;br /&gt;
&lt;br /&gt;
For instance, if you&#039;re a squishy priest whose healing has aggravated beasties, macro something like this to warn your party:&lt;br /&gt;
&lt;br /&gt;
 /p Healer has aggro!&lt;br /&gt;
&lt;br /&gt;
Or, if you&#039;re the bloodthirsty type, you can broadcast a battlecry for all around you to hear. The %t below is a switch that will return the name of your target:&lt;br /&gt;
&lt;br /&gt;
 /s Prepare to die, %t!&lt;br /&gt;
&lt;br /&gt;
It&#039;s possible to combine a text macro with a skill to warn your party and do what you need to, like so:&lt;br /&gt;
&lt;br /&gt;
 /s I&#039;m sheeping %t&lt;br /&gt;
 /Cast Polymorph&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Trash Sales&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Activate this macro while talking to a vendor, and it will search your bags and sell all grey items in your possession. A god-send.&lt;br /&gt;
&lt;br /&gt;
 /script for bag = 0,4,1 do for slot = 1, GetContainerNumSlots(bag), 1 do local name =&lt;br /&gt;
 GetContainerItemLink(bag,slot); if name and string.find(name,&amp;quot;ff9d9d9d&amp;quot;) then&lt;br /&gt;
 DEFAULT_CHAT_FRAME:AddMessage(&amp;quot;Selling &amp;quot;..name); UseContainerItem(bag,slot) end; end; end&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Useful Mods&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
www.curse-gaming.com is your best source of interface mods for WoW. If you have favourites, list them here:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Auctioneer&#039;&#039; allows you to database the auction house, and then see average buyouts, vendor sell prices and the like in the tooltip when you mouse over an item. HIGHLY recommended.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Cosmos/Khaos&#039;&#039; is a very popular user interface package that includes a vast array of neat features including auction tracking, mob health tracking etc. However, Cosmos makes extensive custom modifications to the user interface and frequently gets broken by patches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;CTMod&#039;&#039; is one of the more popular user interface packages and includes a number of useful but not necessary features such as tracking your HP/MP regeneration, chat time stamps, tracking locations of herbs and minerals, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;CTRaid&#039;&#039; from the makers of CTMod is a raid tracking program that helps you keep track of large raids. It&#039;s unecessary for lower levels where raiding is rare but higher end and end-game raid groups may encourage you to use it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;FlagRSP&#039;&#039; flags you as a roleplayer, and allows you to enter a description, a surname, and other such RP stuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Gatherer&#039;&#039; marks nodes you&#039;ve visited (herbs, ore and chests) on your map, and remembers where they are.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Scrolling Combat Text&#039;&#039; shows damage and effects with floating text that appears above your character, allowing you to track damage done/taken and the casting of special effects such as buffs or debuffs. Useful for warriors for the &amp;quot;Overpower&amp;quot; text that appears when enemies dodge, so you don&#039;t have to stare at your Overpower button all day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Totem Timer&#039;&#039; Shaman-specific; allows you to see how much time is left before your dropped totems disappear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;WeaponSwap&#039;&#039; Best for warriors, but anybody can use it. Allows you to make macros to switch between multiple weapon loadouts at a single click. For instance, for a warrior to switch from a 2-hander to a 1-h and shield.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Related Software&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Teamspeak&#039;&#039; or TS is a stand-alone software that works with multiple games to allow voice chat. Like CTRaid, it isn&#039;t needed at lower levels but well organized high-end instances and Battlegrounds groups will frequently use it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ventrillo&#039;&#039;, also known as Vent, is similar to TS but apparently less popular.&lt;/div&gt;</summary>
		<author><name>Murglor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User:Murglor&amp;diff=16662</id>
		<title>User:Murglor</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User:Murglor&amp;diff=16662"/>
		<updated>2006-01-12T03:35:38Z</updated>

		<summary type="html">&lt;p&gt;Murglor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;World of Warcraft characters:&lt;br /&gt;
&lt;br /&gt;
{| BORDER=1 CELLPADDING=6 CELLSPACING=0&lt;br /&gt;
|-&lt;br /&gt;
! Character Name              !! Race    !! Class  !! Level !! Professions      !! Server      !! Guild&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Murglor/Kiryn|Kiryn]] || Human || Warrior || 60 || Miner/Master Armorsmith || Magtheridon || Kings&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Murglor/Kyrin|Kyrin]] || Human || Paladin || 18 || Miner/Skinner  || Magtheridon   || Kings&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Murglor/Ceilidh|Ceilidh]]  || Human || Rogue || 60 || Herbalist/Alchemist  || Magtheridon   || Militiae Templi&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Murglor/Wrack|Wrack]] || Undead || Mage || 24 || Miner/Engineer  || Skywall   || Tainted Love&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Murglor/Murglor|Murglor]] || Orc || Rogue || 21 || Herbalist/Alchemist  || Kirin Tor   || [[Blacksky Company]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
I am locked into playing Kiryn, my warrior and the main tank for Kings, on Sunday evenings (Molten Core).  My availability will be hit-or-miss Monday through Thursday, as well, but I should be available for uninterrupted play on Kirin Tor on Fridays and Saturdays.  I&#039;m usually online from around 5:30 Central Time to 11:00 Central Time, though I&#039;ve been putting in an extra hour far too often for my own good.&lt;/div&gt;</summary>
		<author><name>Murglor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Blacksky_Company&amp;diff=16193</id>
		<title>Blacksky Company</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Blacksky_Company&amp;diff=16193"/>
		<updated>2006-01-06T21:26:49Z</updated>

		<summary type="html">&lt;p&gt;Murglor: /* Officers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
&lt;br /&gt;
[[Image:Black-gold.jpg|right|Blacksky Company Tabard]]The Blacksky Company is a World of Warcraft guild founded for, and run by, members of the RPG.net forums, founded by a character of the RPG.net member, IceShadow, named Blackbraid.  Its intent is to give the members of the forum, who have often discussed the game, given advice, and generally helped each other as much as possible through the medium of an internet message board, a place to play with each other on one server, and in one guild.&lt;br /&gt;
&lt;br /&gt;
It is a horde-side guild, based on the North-American Kirin-Tor Roleplaying server.  The RPGnet channel (joined by typing /join RPGnet) is a good place for people to meet who haven&#039;t yet been introduced into the guild.  Any guild officer, listed below, will be able to invite you into the guild.&lt;br /&gt;
&lt;br /&gt;
Members are expected to assist each other, and to be civil to each other out of character.  Normal speech is to be used (no leet-speak!), and all efforts to correct spelling, grammar, punctuation, and capitalization will be appreciated.&lt;br /&gt;
&lt;br /&gt;
News and discussion about the guild will take place in the Other Games Open forum on RPG.net.  Relevant topics will begin with the [Blacksky Company] tag.&lt;br /&gt;
&lt;br /&gt;
The guild tabard looks as it does to the right.&lt;br /&gt;
&lt;br /&gt;
==Guild Rules==&lt;br /&gt;
&lt;br /&gt;
The following rules are meant to help with the enjoyment of all.  Please read them, and respect them.  If any of them are issues for you, contact your guild officer, or Blackbraid directly.&lt;br /&gt;
&lt;br /&gt;
===Roleplaying===&lt;br /&gt;
&lt;br /&gt;
This is a guild of roleplayers, for the most part, and the server we play on is a Roleplaying server.  All names of characters are expected to be within reasonable bounds for that race, per the rules of the server.&lt;br /&gt;
&lt;br /&gt;
It is suggested that players use the [http://www.flokru.org/flagrsp/ flagRSP] addon, although it is not by any means required.  It will allow you to add a surname and an outer description that other users of the addon will be able to see.  Also, a backstory for your character is not required, but recommended to aid in your roleplaying style.  As of the 1.9 update, flagRSP is an &amp;quot;outdated&amp;quot; add-on but still perfectly functional.&lt;br /&gt;
&lt;br /&gt;
All /says and /yells are to be completely in character (IC), with no exceptions.  Also, /guild chat is expected to be IC.&lt;br /&gt;
&lt;br /&gt;
/party speak is typically a mix of out-of-character (OOC) speak and IC speak.  This may change in the future as the guild&#039;s partying becomes more and more specific.&lt;br /&gt;
&lt;br /&gt;
OOC speech is best kept in private tells, and in the RPGnet channel.&lt;br /&gt;
&lt;br /&gt;
===Looting Rules===&lt;br /&gt;
&lt;br /&gt;
Chatty&#039;s Guide to Looting and Plunder!&lt;br /&gt;
&lt;br /&gt;
So you&#039;ve butchered yourself a trogg, and perhaps feasted upon its innards. But LO! What&#039;s this? A fine dagger of unparalleled sharpness? One dagger, five soldiers... What to do, what to do? Well, fleshies, there are two main categories of loot of which we need to be aware. When you have a look at an item, pay attention to its binding properties: Bind on Pickup, or Bind on Equip.&lt;br /&gt;
&lt;br /&gt;
Items that Bind on Equip (BOE) are quite desirable! They can be sold at a profit in the auction house, or - preferably - traded amongst each other to keep our power within the family!&lt;br /&gt;
&lt;br /&gt;
What should you do when faced with a BOE item?&lt;br /&gt;
&lt;br /&gt;
Simple. If you can equip it, and it&#039;s better than what you have already, roll Need. Don&#039;t be shy! Otherwise, roll Greed or Pass, depending on how you feel and how full your bags are. Remember, these items will not bind to you immediately, so if it turns out that somebody in the group needs it more than you do - and we should always be mindful of each other, oh yes! - you can always discuss that and hand it to them afterward, perhaps after exacting all manner of disquieting concessions for your magnanimity!&lt;br /&gt;
&lt;br /&gt;
If you win a greed roll for an item you don&#039;t need, you can sell it, disenchant it, or send it to Xaan - the choice is yours. However, there are some items that are definitely worth keeping in the guild - occasionally, a powerful BOE Blue item will drop. These are worth a great deal of money if you don&#039;t need them, but talk things out with the guild first. It could be that somebody within the guild could make great use of your new find, and is willing to compensate you for it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
But wait, what&#039;s this BOP thing I keep hearing?&lt;br /&gt;
&lt;br /&gt;
Some items are bind-on-pickup. Pay very special attention to these, as they cannot be traded to anyone once they&#039;re picked up. If an item drops that is BOP (and they tend to be held by dangerous instance bosses), everybody in the group should pass! Even if you need it, pass! Thereupon, the group will discuss what to do, and who needs that item most. Don&#039;t pick it up off the boss monster&#039;s tasty, steaming corpse until you&#039;re satisfied that anybody else who can make use of it has cleared you to do just that!&lt;br /&gt;
&lt;br /&gt;
If nobody in the group needs the dropped BOP item, there are two things you can do. You can always roll greed and sell the item to a vendor if you win(remember, it can&#039;t be traded, and therefore cannot be auctioned). If there is an enchanter in the party, however, the item could be used much better. Nobody needs it, after all! Better to disenchant the item for a shard or some essence. Shards can be tricky to come by, and the guild&#039;s enchanters will thank you!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So, to reiterate:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
BOE&lt;br /&gt;
&lt;br /&gt;
Better than what you&#039;ve got? Roll need! Don&#039;t be shy.&lt;br /&gt;
&lt;br /&gt;
Do be mindful that someone in the group might make better use of it than you. Some items are of use to everyone, but of MORE use to certain someones. Warriors can use agility, for instance, but be mindful of any rogues or hunters in your party. You should still roll need if it&#039;s better than what you have - if another person wants it, they&#039;ll pipe up and ask you for it, and you can discuss amongst yourselves how to resolve the issue. Do also be mindful of the attributes you need an item to have. Strength is as useless to a mage as a bonus to arcane damage is to a rogue.&lt;br /&gt;
&lt;br /&gt;
BOP&lt;br /&gt;
&lt;br /&gt;
Pass, and discuss. If several of your companions desire the item, show off what you have on in its place. It may be that someone in the group has a substandard item on, and that should be kept in mind. If multiple players still want the item after discussing, you can /roll on it, and trust in fate.&lt;br /&gt;
&lt;br /&gt;
It&#039;s especially important with BOP items to keep in mind your party makeup. Many, many classes can use daggers, but some - like, say, mages - will not be meleeing with them anywhere near as much as a rogue, and some. That doesn&#039;t necessarily mean rogues should get every blue dagger that drops (after all, shamans, warriors and hunters can often make good use of them as well). But it does mean that they should be allowed a bit of priority.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Preferred items by class:&lt;br /&gt;
&lt;br /&gt;
Warrior: Shields and all weapons. Mail before 40, Plate afterward. You want: Strength, Stamina, DPS, some Agility, proc effects.&lt;br /&gt;
&lt;br /&gt;
Rogues: Daggers, sometimes maces and swords. Leather. You want: Agility, Stamina. Strength is tertiary. DPS, proc effects.&lt;br /&gt;
&lt;br /&gt;
Hunter: Bows and guns, almost all weapons (but melee weapons are more of a priority for all other classes - you only fight up close when things go badly; likewise, melee classes that can make use of bows and guns should cede them to you if they&#039;re better than what you have). Leather before 40, mail afterwards. You want: Agility, Stamina. Strength and Intellect in smaller amounts. Procs on melee weapons are not as useful as stats, as you shouldn&#039;t be meleeing much.&lt;br /&gt;
&lt;br /&gt;
Shaman: Shields, some weapons. Leather before 40, Mail afterwards. You want: Statistics are dependent on build, but usually a goodly mix of all of them. +Nature and +Healing are handy.&lt;br /&gt;
&lt;br /&gt;
Druid: Some weapons. Leather. You want: Statistics dependent on build, but you don&#039;t need to mix it up as much as shamans. Caster druids will want caster stats and possibly some strength, feral druids will want warrior stats. Weapon procs and dps are meaningless for ferals, as they won&#039;t factor into your animal-form attacks. Attribute bonuses carry over. +Healing, +Nature and +Arcane can come in handy.&lt;br /&gt;
&lt;br /&gt;
Mage: Staves, some 1-h weapons, off-hand items. Cloth. You want: Intellect, Stamina, Spirit tertiary. +fire, +ice and +arcane and +mana regen can be handy, but are of more use at higher levels than low.&lt;br /&gt;
&lt;br /&gt;
Warlocks: Itemization as per mage. You want: Stamina first, THEN intellect. Spirit&#039;s just about useless, as you can Tap your health for mana. +shadow and +fire are handy. +mana regen... meh.&lt;br /&gt;
&lt;br /&gt;
Priests: Itemization as per mage. You want: Intellect/Spirit, Stamina. +Shadow and +Healing are handy as well.&lt;br /&gt;
&lt;br /&gt;
==Officers==&lt;br /&gt;
&lt;br /&gt;
Each class has a guild officer that represents their class.  Officers will have invitational powers, as well as access to the officers&#039; notes and players&#039; notes (to add new RPGnet handles if they invite).  officers will be responsible for organizing trips into instances that the players in their respective classes need, keeping discipline in the ranks, and, if the guild gets too big for the Guild Master (or Captain) to handle minor issues and grievances himself, they will represent the general needs of players in their class.&lt;br /&gt;
&lt;br /&gt;
Of those eight officers, two of them are selected as Senior Officers.  They will have almost all the control over the guild of the Captain, including demotion, promotion, and removal from the guild.&lt;br /&gt;
&lt;br /&gt;
At present time, all officers are selected by the Captain.  At some future time, a more democratic process may take place, especially as more and more power is divested into the positions as the guild grows and becomes more influential.&lt;br /&gt;
&lt;br /&gt;
The current officers are as follows:&lt;br /&gt;
&lt;br /&gt;
{| BORDER=1 CELLPADDING=4 CELLSPACING=0&lt;br /&gt;
|-&lt;br /&gt;
! Player Name                  !! Character Name !! Rank          !! Class&lt;br /&gt;
|-&lt;br /&gt;
| IceShadow                    || Blackbraid     || Captain       || Warrior&lt;br /&gt;
|-&lt;br /&gt;
| IceShadow                    || Xaan           || Quartermaster || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Bim                          || Bimmeh         || Officer       || Mage&lt;br /&gt;
|-&lt;br /&gt;
| cbeilby                      || Mairenia       || Officer       || Warlock&lt;br /&gt;
|-&lt;br /&gt;
| Final Excalibur              || Salrene        || Officer       || Priest&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Iceberg3k|Iceberg3k]] || Gorahkar       || Officer       || Hunter&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Murglor|Murglor]]     || Murglor        || Officer       || Rogue&lt;br /&gt;
|-&lt;br /&gt;
| nonsenseconscience           || Thundersong    || Officer       || Shaman&lt;br /&gt;
|-&lt;br /&gt;
| Professor Phobos             || Redeyes        || Officer       || Druid&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Members== &lt;br /&gt;
&lt;br /&gt;
{| BORDER=1 CELLPADDING=4 CELLSPACING=0&lt;br /&gt;
|-&lt;br /&gt;
! Player Name                  !! Character Name !! Race   !! Class   !! Professions&lt;br /&gt;
|-&lt;br /&gt;
| Abulia                       || Untor          || Tauren || Warrior || Leather/Skinning&lt;br /&gt;
|-&lt;br /&gt;
| Anunnaki                     || Dolmeni        || Tauren || Shaman  || &amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Arawen                       || Akhana         || Orc    || Shaman  || Herbalism/Alchemy&lt;br /&gt;
|-&lt;br /&gt;
| Bim                          || Bimmeh         || Undead || Mage    || Tailoring/Mining&lt;br /&gt;
|-&lt;br /&gt;
| Beckett                      || Wultram        || Undead || Warrior || &amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Bogie                        || Bogatuus       || Troll  || Mage    || Mining/Skinning&lt;br /&gt;
|-&lt;br /&gt;
| cbeilby                      || Krithasan      || Tauren || Druid   || Mining/Smith&lt;br /&gt;
|-&lt;br /&gt;
| cbeilby                      || Mairenia       || Undead || Warlock || Herbalism/Alchemy&lt;br /&gt;
|-&lt;br /&gt;
| Champion Blue                || Neerax         || Troll  || Priest  || Mining/Engineering&lt;br /&gt;
|-&lt;br /&gt;
| Craptastic                   || Windshear      || Orc    || Shaman  || Herbalism/Alchemy&lt;br /&gt;
|-&lt;br /&gt;
| Crazy-Cabal                  || Zulakiyani     || Troll  || Mage    || Mining/Skinning&lt;br /&gt;
|-&lt;br /&gt;
| CrazyIvan                    || Taurma         || Tauren || Shaman  || Mining/Skinning&lt;br /&gt;
|-&lt;br /&gt;
| Digital Archon               || Shaaresh       || Troll  || Mage    || Mining/Engineering&lt;br /&gt;
|-&lt;br /&gt;
| Dionysos                     || Voidseeker     || Undead || Warlock || Herbalism/Enchanting&lt;br /&gt;
|-&lt;br /&gt;
| Doc Bosch                    || Yakigyu        || Tauren || Druid   || Leather/Skinning&lt;br /&gt;
|-&lt;br /&gt;
| Dorchadas                    || Nakar          || Orc    || Warlock || Tailoring/Enchanting&lt;br /&gt;
|-&lt;br /&gt;
| eskatonic                    || Ootah          || Orc    || Shaman  || Mining/Skinning&lt;br /&gt;
|-&lt;br /&gt;
| eskatonic                    || Urzael         || Undead || Warlock || Tailoring/Skinning&lt;br /&gt;
|-&lt;br /&gt;
| Ferret                       || Razylia        || Undead || Rogue   || Leather/Skinning&lt;br /&gt;
|-&lt;br /&gt;
| Final Excalibur              || Salrene        || Undead || Priest  || Tailoring/Skinning&lt;br /&gt;
|-&lt;br /&gt;
| Fortinbras                   || Gralag         || Orc    || Rogue   || &amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Iceberg3k|Iceberg3k]] || Gorahkar       || Orc    || Hunter  || Leather/Skinning&lt;br /&gt;
|-&lt;br /&gt;
| IceShadow                    || Blackbraid     || Tauren || Warrior || Mining/Smith&lt;br /&gt;
|-&lt;br /&gt;
| IceShadow                    || Xaan           || N/A    || N/A     || Quartermaster&lt;br /&gt;
|-&lt;br /&gt;
| J Arcane                     || Lokroth        || Orc    || Hunter  || Herbalism/Skinning&lt;br /&gt;
|-&lt;br /&gt;
| J&#039;Dai                        || Ednae          || Tauren || Shaman  || Herbalism/Alchemy&lt;br /&gt;
|-&lt;br /&gt;
| Jeb Boyt                     || Merojin        || Troll  || Shaman  || Herbalism/Alchemy&lt;br /&gt;
|-&lt;br /&gt;
| Jeffwik                      || Aro            || &amp;lt;BR&amp;gt;   || Warlock || &amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| kumar                        || Venilin        || Troll  || Warrior || Mining/Skinning&lt;br /&gt;
|-&lt;br /&gt;
| Lamentation                  || Paintoy        || Undead || Rogue   || &amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| LastLivingSoul               || Yuridine       || Undead || Warrior || Mining/Smithing&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Murglor|Murglor]]     || Murglor        || Orc    || Rogue   || Herbalism/Alchemy&lt;br /&gt;
|-&lt;br /&gt;
| Nick Warcholak               || Ramijin        || Troll  || Mage    || &amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| nonsenseconscience           || Chatterskull   || Undead || Priest  || Tailoring/Mining&lt;br /&gt;
|-&lt;br /&gt;
| nonsenseconscience           || Thundersong    || Tauren || Shaman  || Leather/Skinning&lt;br /&gt;
|-&lt;br /&gt;
| old hat                      || Rothela        || Undead || Priest  || Tailoring/Skinning&lt;br /&gt;
|-&lt;br /&gt;
| Pasha                        || Bowyet         || Tauren || Warrior || Mining/Skinning&lt;br /&gt;
|-&lt;br /&gt;
| Professor Phobos             || Redeyes        || Tauren || Druid   || &amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Professor Phobos             || Rickon         || Undead || Priest  || &amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Psicorp                      || Windtotem      || Tauren || Druid   || Leather/Skinning&lt;br /&gt;
|-&lt;br /&gt;
| Rosencrantz                  || Jhest          || Undead || Rogue   || Skinning/Herbalism&lt;br /&gt;
|-&lt;br /&gt;
| Scott Leaton                 || Oxxorz         || Tauren || Hunter  || Skinning/Herbalism&lt;br /&gt;
|-&lt;br /&gt;
| Scott Leaton                 || Starblight     || Undead || Mage    || Skinning/Herbalism&lt;br /&gt;
|-&lt;br /&gt;
| Tar Markvar                  || Jakkat         || Troll  || Hunter  || Herbalism/Alchemy&lt;br /&gt;
|-&lt;br /&gt;
| Tar Markvar                  || Kuruul         || Troll  || Warrior || Herbalism/Alchemy&lt;br /&gt;
|-&lt;br /&gt;
| The Ghost of Bink Pulling    || Mordenkar      || Undead || Warrior || Mining/Smith&lt;br /&gt;
|-&lt;br /&gt;
| TombThaneGregg               || Gixx           || &amp;lt;BR&amp;gt;   || Hunter  || Mining/Engineering&lt;br /&gt;
|-&lt;br /&gt;
| TombThaneGregg               || Maniketh       || Undead || Priest  || Herbalism/Tailoring&lt;br /&gt;
|-&lt;br /&gt;
| woodsmoke                    || Asurac         || Tauren || Druid   || Leather/Skinning&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;i&amp;gt;lurker&amp;lt;/i&amp;gt;                || Junarn         || Tauren || Warrior || Herbalism/Alchemy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Totals:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| BORDER=1 CELLPADDING=4 CELLSPACING=0&lt;br /&gt;
|-&lt;br /&gt;
! Orcs !! Tauren !! Trolls !! Undead&lt;br /&gt;
|-&lt;br /&gt;
| 8    || 14     || 9      || 16&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| BORDER=1 CELLPADDING=4 CELLSPACING=0&lt;br /&gt;
|-&lt;br /&gt;
! Druid !! Hunter !! Mage !! Priest !! Rogue !! Shaman !! Warlock !! Warrior &lt;br /&gt;
|-&lt;br /&gt;
| 5     || 5      || 6    || 6      || 5     || 8      || 5       || 9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| BORDER=1 CELLPADDING=4 CELLSPACING=0&lt;br /&gt;
|-&lt;br /&gt;
! Alchemy !! Engineering !! Enchanting !! Herbalism !! Leather !! Mining !! Skinning !! Smith !! Tailoring&lt;br /&gt;
|-&lt;br /&gt;
| 8       || 3           || 2          || 11        || 8       || 14     || 17       || 4     || 7&lt;br /&gt;
|}&lt;br /&gt;
People showing interest:&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
CrazyIvan&amp;lt;BR&amp;gt;&lt;br /&gt;
E. Deidre Brooks&amp;lt;BR&amp;gt;&lt;br /&gt;
Kintara&amp;lt;BR&amp;gt;&lt;br /&gt;
Atomsk&amp;lt;BR&amp;gt;&lt;br /&gt;
Eilonwy&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quartermaster==&lt;br /&gt;
&lt;br /&gt;
The guild quartermaster is Xaan, a grizzled old veteran who has helped the guild since its creation shortly after the Orcs&#039; arrival in Kalimdor.  He now permanently resides in Orgrimmar, the better to tend to the stores of the guild and, when work is to be had, distribute guild wages.&lt;br /&gt;
&lt;br /&gt;
Xaan is a character owned by IceShadow, and acts as the guild bank.  [http://www.iceshadow.com/wow/bank/bank.html A listing of all items in his posession may be found here;] anything in his inventory is free for any player in the guild.  Do not hesitate to claim anything in the bank...low level green items are only useful for a short time anyhow, so as long as someone gets some use out of them, they won&#039;t go to waste.  Simply contact IceShadow on the message boards via PM, and he will mail it out or otherwise arrange delivery. (NOTE:  Until the UI mod that allows creation of the bank page is updated, no updates will be available on what the guild bank has to offer.  For that reason, and because the bank is nearly full, I would ask that no one send anything to the guild bank until the UI mod works with 1.9.  Thank you.)&lt;/div&gt;</summary>
		<author><name>Murglor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Blacksky_Company&amp;diff=16192</id>
		<title>Blacksky Company</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Blacksky_Company&amp;diff=16192"/>
		<updated>2006-01-06T21:23:25Z</updated>

		<summary type="html">&lt;p&gt;Murglor: /* Members */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
&lt;br /&gt;
[[Image:Black-gold.jpg|right|Blacksky Company Tabard]]The Blacksky Company is a World of Warcraft guild founded for, and run by, members of the RPG.net forums, founded by a character of the RPG.net member, IceShadow, named Blackbraid.  Its intent is to give the members of the forum, who have often discussed the game, given advice, and generally helped each other as much as possible through the medium of an internet message board, a place to play with each other on one server, and in one guild.&lt;br /&gt;
&lt;br /&gt;
It is a horde-side guild, based on the North-American Kirin-Tor Roleplaying server.  The RPGnet channel (joined by typing /join RPGnet) is a good place for people to meet who haven&#039;t yet been introduced into the guild.  Any guild officer, listed below, will be able to invite you into the guild.&lt;br /&gt;
&lt;br /&gt;
Members are expected to assist each other, and to be civil to each other out of character.  Normal speech is to be used (no leet-speak!), and all efforts to correct spelling, grammar, punctuation, and capitalization will be appreciated.&lt;br /&gt;
&lt;br /&gt;
News and discussion about the guild will take place in the Other Games Open forum on RPG.net.  Relevant topics will begin with the [Blacksky Company] tag.&lt;br /&gt;
&lt;br /&gt;
The guild tabard looks as it does to the right.&lt;br /&gt;
&lt;br /&gt;
==Guild Rules==&lt;br /&gt;
&lt;br /&gt;
The following rules are meant to help with the enjoyment of all.  Please read them, and respect them.  If any of them are issues for you, contact your guild officer, or Blackbraid directly.&lt;br /&gt;
&lt;br /&gt;
===Roleplaying===&lt;br /&gt;
&lt;br /&gt;
This is a guild of roleplayers, for the most part, and the server we play on is a Roleplaying server.  All names of characters are expected to be within reasonable bounds for that race, per the rules of the server.&lt;br /&gt;
&lt;br /&gt;
It is suggested that players use the [http://www.flokru.org/flagrsp/ flagRSP] addon, although it is not by any means required.  It will allow you to add a surname and an outer description that other users of the addon will be able to see.  Also, a backstory for your character is not required, but recommended to aid in your roleplaying style.  As of the 1.9 update, flagRSP is an &amp;quot;outdated&amp;quot; add-on but still perfectly functional.&lt;br /&gt;
&lt;br /&gt;
All /says and /yells are to be completely in character (IC), with no exceptions.  Also, /guild chat is expected to be IC.&lt;br /&gt;
&lt;br /&gt;
/party speak is typically a mix of out-of-character (OOC) speak and IC speak.  This may change in the future as the guild&#039;s partying becomes more and more specific.&lt;br /&gt;
&lt;br /&gt;
OOC speech is best kept in private tells, and in the RPGnet channel.&lt;br /&gt;
&lt;br /&gt;
===Looting Rules===&lt;br /&gt;
&lt;br /&gt;
Chatty&#039;s Guide to Looting and Plunder!&lt;br /&gt;
&lt;br /&gt;
So you&#039;ve butchered yourself a trogg, and perhaps feasted upon its innards. But LO! What&#039;s this? A fine dagger of unparalleled sharpness? One dagger, five soldiers... What to do, what to do? Well, fleshies, there are two main categories of loot of which we need to be aware. When you have a look at an item, pay attention to its binding properties: Bind on Pickup, or Bind on Equip.&lt;br /&gt;
&lt;br /&gt;
Items that Bind on Equip (BOE) are quite desirable! They can be sold at a profit in the auction house, or - preferably - traded amongst each other to keep our power within the family!&lt;br /&gt;
&lt;br /&gt;
What should you do when faced with a BOE item?&lt;br /&gt;
&lt;br /&gt;
Simple. If you can equip it, and it&#039;s better than what you have already, roll Need. Don&#039;t be shy! Otherwise, roll Greed or Pass, depending on how you feel and how full your bags are. Remember, these items will not bind to you immediately, so if it turns out that somebody in the group needs it more than you do - and we should always be mindful of each other, oh yes! - you can always discuss that and hand it to them afterward, perhaps after exacting all manner of disquieting concessions for your magnanimity!&lt;br /&gt;
&lt;br /&gt;
If you win a greed roll for an item you don&#039;t need, you can sell it, disenchant it, or send it to Xaan - the choice is yours. However, there are some items that are definitely worth keeping in the guild - occasionally, a powerful BOE Blue item will drop. These are worth a great deal of money if you don&#039;t need them, but talk things out with the guild first. It could be that somebody within the guild could make great use of your new find, and is willing to compensate you for it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
But wait, what&#039;s this BOP thing I keep hearing?&lt;br /&gt;
&lt;br /&gt;
Some items are bind-on-pickup. Pay very special attention to these, as they cannot be traded to anyone once they&#039;re picked up. If an item drops that is BOP (and they tend to be held by dangerous instance bosses), everybody in the group should pass! Even if you need it, pass! Thereupon, the group will discuss what to do, and who needs that item most. Don&#039;t pick it up off the boss monster&#039;s tasty, steaming corpse until you&#039;re satisfied that anybody else who can make use of it has cleared you to do just that!&lt;br /&gt;
&lt;br /&gt;
If nobody in the group needs the dropped BOP item, there are two things you can do. You can always roll greed and sell the item to a vendor if you win(remember, it can&#039;t be traded, and therefore cannot be auctioned). If there is an enchanter in the party, however, the item could be used much better. Nobody needs it, after all! Better to disenchant the item for a shard or some essence. Shards can be tricky to come by, and the guild&#039;s enchanters will thank you!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So, to reiterate:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
BOE&lt;br /&gt;
&lt;br /&gt;
Better than what you&#039;ve got? Roll need! Don&#039;t be shy.&lt;br /&gt;
&lt;br /&gt;
Do be mindful that someone in the group might make better use of it than you. Some items are of use to everyone, but of MORE use to certain someones. Warriors can use agility, for instance, but be mindful of any rogues or hunters in your party. You should still roll need if it&#039;s better than what you have - if another person wants it, they&#039;ll pipe up and ask you for it, and you can discuss amongst yourselves how to resolve the issue. Do also be mindful of the attributes you need an item to have. Strength is as useless to a mage as a bonus to arcane damage is to a rogue.&lt;br /&gt;
&lt;br /&gt;
BOP&lt;br /&gt;
&lt;br /&gt;
Pass, and discuss. If several of your companions desire the item, show off what you have on in its place. It may be that someone in the group has a substandard item on, and that should be kept in mind. If multiple players still want the item after discussing, you can /roll on it, and trust in fate.&lt;br /&gt;
&lt;br /&gt;
It&#039;s especially important with BOP items to keep in mind your party makeup. Many, many classes can use daggers, but some - like, say, mages - will not be meleeing with them anywhere near as much as a rogue, and some. That doesn&#039;t necessarily mean rogues should get every blue dagger that drops (after all, shamans, warriors and hunters can often make good use of them as well). But it does mean that they should be allowed a bit of priority.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Preferred items by class:&lt;br /&gt;
&lt;br /&gt;
Warrior: Shields and all weapons. Mail before 40, Plate afterward. You want: Strength, Stamina, DPS, some Agility, proc effects.&lt;br /&gt;
&lt;br /&gt;
Rogues: Daggers, sometimes maces and swords. Leather. You want: Agility, Stamina. Strength is tertiary. DPS, proc effects.&lt;br /&gt;
&lt;br /&gt;
Hunter: Bows and guns, almost all weapons (but melee weapons are more of a priority for all other classes - you only fight up close when things go badly; likewise, melee classes that can make use of bows and guns should cede them to you if they&#039;re better than what you have). Leather before 40, mail afterwards. You want: Agility, Stamina. Strength and Intellect in smaller amounts. Procs on melee weapons are not as useful as stats, as you shouldn&#039;t be meleeing much.&lt;br /&gt;
&lt;br /&gt;
Shaman: Shields, some weapons. Leather before 40, Mail afterwards. You want: Statistics are dependent on build, but usually a goodly mix of all of them. +Nature and +Healing are handy.&lt;br /&gt;
&lt;br /&gt;
Druid: Some weapons. Leather. You want: Statistics dependent on build, but you don&#039;t need to mix it up as much as shamans. Caster druids will want caster stats and possibly some strength, feral druids will want warrior stats. Weapon procs and dps are meaningless for ferals, as they won&#039;t factor into your animal-form attacks. Attribute bonuses carry over. +Healing, +Nature and +Arcane can come in handy.&lt;br /&gt;
&lt;br /&gt;
Mage: Staves, some 1-h weapons, off-hand items. Cloth. You want: Intellect, Stamina, Spirit tertiary. +fire, +ice and +arcane and +mana regen can be handy, but are of more use at higher levels than low.&lt;br /&gt;
&lt;br /&gt;
Warlocks: Itemization as per mage. You want: Stamina first, THEN intellect. Spirit&#039;s just about useless, as you can Tap your health for mana. +shadow and +fire are handy. +mana regen... meh.&lt;br /&gt;
&lt;br /&gt;
Priests: Itemization as per mage. You want: Intellect/Spirit, Stamina. +Shadow and +Healing are handy as well.&lt;br /&gt;
&lt;br /&gt;
==Officers==&lt;br /&gt;
&lt;br /&gt;
Each class has a guild officer that represents their class.  Officers will have invitational powers, as well as access to the officers&#039; notes and players&#039; notes (to add new RPGnet handles if they invite).  officers will be responsible for organizing trips into instances that the players in their respective classes need, keeping discipline in the ranks, and, if the guild gets too big for the Guild Master (or Captain) to handle minor issues and grievances himself, they will represent the general needs of players in their class.&lt;br /&gt;
&lt;br /&gt;
Of those eight officers, two of them are selected as Senior Officers.  They will have almost all the control over the guild of the Captain, including demotion, promotion, and removal from the guild.&lt;br /&gt;
&lt;br /&gt;
At present time, all officers are selected by the Captain.  At some future time, a more democratic process may take place, especially as more and more power is divested into the positions as the guild grows and becomes more influential.&lt;br /&gt;
&lt;br /&gt;
The current officers are as follows:&lt;br /&gt;
&lt;br /&gt;
{| BORDER=1 CELLPADDING=4 CELLSPACING=0&lt;br /&gt;
|-&lt;br /&gt;
! Player Name                  !! Character Name !! Rank          !! Class&lt;br /&gt;
|-&lt;br /&gt;
| IceShadow                    || Blackbraid     || Captain       || Warrior&lt;br /&gt;
|-&lt;br /&gt;
| IceShadow                    || Xaan           || Quartermaster || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Bim                          || Bimmeh         || Officer       || Mage&lt;br /&gt;
|-&lt;br /&gt;
| cbeilby                      || Mairenia       || Officer       || Warlock&lt;br /&gt;
|-&lt;br /&gt;
| Final Excalibur              || Salrene        || Officer       || Priest&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Iceberg3k|Iceberg3k]] || Gorahkar       || Officer       || Hunter&lt;br /&gt;
|-&lt;br /&gt;
| Murglor                      || Murglor        || Officer       || Rogue&lt;br /&gt;
|-&lt;br /&gt;
| nonsenseconscience           || Thundersong    || Officer       || Shaman&lt;br /&gt;
|-&lt;br /&gt;
| Professor Phobos             || Redeyes        || Officer       || Druid&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Members== &lt;br /&gt;
&lt;br /&gt;
{| BORDER=1 CELLPADDING=4 CELLSPACING=0&lt;br /&gt;
|-&lt;br /&gt;
! Player Name                  !! Character Name !! Race   !! Class   !! Professions&lt;br /&gt;
|-&lt;br /&gt;
| Abulia                       || Untor          || Tauren || Warrior || Leather/Skinning&lt;br /&gt;
|-&lt;br /&gt;
| Anunnaki                     || Dolmeni        || Tauren || Shaman  || &amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Arawen                       || Akhana         || Orc    || Shaman  || Herbalism/Alchemy&lt;br /&gt;
|-&lt;br /&gt;
| Bim                          || Bimmeh         || Undead || Mage    || Tailoring/Mining&lt;br /&gt;
|-&lt;br /&gt;
| Beckett                      || Wultram        || Undead || Warrior || &amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Bogie                        || Bogatuus       || Troll  || Mage    || Mining/Skinning&lt;br /&gt;
|-&lt;br /&gt;
| cbeilby                      || Krithasan      || Tauren || Druid   || Mining/Smith&lt;br /&gt;
|-&lt;br /&gt;
| cbeilby                      || Mairenia       || Undead || Warlock || Herbalism/Alchemy&lt;br /&gt;
|-&lt;br /&gt;
| Champion Blue                || Neerax         || Troll  || Priest  || Mining/Engineering&lt;br /&gt;
|-&lt;br /&gt;
| Craptastic                   || Windshear      || Orc    || Shaman  || Herbalism/Alchemy&lt;br /&gt;
|-&lt;br /&gt;
| Crazy-Cabal                  || Zulakiyani     || Troll  || Mage    || Mining/Skinning&lt;br /&gt;
|-&lt;br /&gt;
| CrazyIvan                    || Taurma         || Tauren || Shaman  || Mining/Skinning&lt;br /&gt;
|-&lt;br /&gt;
| Digital Archon               || Shaaresh       || Troll  || Mage    || Mining/Engineering&lt;br /&gt;
|-&lt;br /&gt;
| Dionysos                     || Voidseeker     || Undead || Warlock || Herbalism/Enchanting&lt;br /&gt;
|-&lt;br /&gt;
| Doc Bosch                    || Yakigyu        || Tauren || Druid   || Leather/Skinning&lt;br /&gt;
|-&lt;br /&gt;
| Dorchadas                    || Nakar          || Orc    || Warlock || Tailoring/Enchanting&lt;br /&gt;
|-&lt;br /&gt;
| eskatonic                    || Ootah          || Orc    || Shaman  || Mining/Skinning&lt;br /&gt;
|-&lt;br /&gt;
| eskatonic                    || Urzael         || Undead || Warlock || Tailoring/Skinning&lt;br /&gt;
|-&lt;br /&gt;
| Ferret                       || Razylia        || Undead || Rogue   || Leather/Skinning&lt;br /&gt;
|-&lt;br /&gt;
| Final Excalibur              || Salrene        || Undead || Priest  || Tailoring/Skinning&lt;br /&gt;
|-&lt;br /&gt;
| Fortinbras                   || Gralag         || Orc    || Rogue   || &amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Iceberg3k|Iceberg3k]] || Gorahkar       || Orc    || Hunter  || Leather/Skinning&lt;br /&gt;
|-&lt;br /&gt;
| IceShadow                    || Blackbraid     || Tauren || Warrior || Mining/Smith&lt;br /&gt;
|-&lt;br /&gt;
| IceShadow                    || Xaan           || N/A    || N/A     || Quartermaster&lt;br /&gt;
|-&lt;br /&gt;
| J Arcane                     || Lokroth        || Orc    || Hunter  || Herbalism/Skinning&lt;br /&gt;
|-&lt;br /&gt;
| J&#039;Dai                        || Ednae          || Tauren || Shaman  || Herbalism/Alchemy&lt;br /&gt;
|-&lt;br /&gt;
| Jeb Boyt                     || Merojin        || Troll  || Shaman  || Herbalism/Alchemy&lt;br /&gt;
|-&lt;br /&gt;
| Jeffwik                      || Aro            || &amp;lt;BR&amp;gt;   || Warlock || &amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| kumar                        || Venilin        || Troll  || Warrior || Mining/Skinning&lt;br /&gt;
|-&lt;br /&gt;
| Lamentation                  || Paintoy        || Undead || Rogue   || &amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| LastLivingSoul               || Yuridine       || Undead || Warrior || Mining/Smithing&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Murglor|Murglor]]     || Murglor        || Orc    || Rogue   || Herbalism/Alchemy&lt;br /&gt;
|-&lt;br /&gt;
| Nick Warcholak               || Ramijin        || Troll  || Mage    || &amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| nonsenseconscience           || Chatterskull   || Undead || Priest  || Tailoring/Mining&lt;br /&gt;
|-&lt;br /&gt;
| nonsenseconscience           || Thundersong    || Tauren || Shaman  || Leather/Skinning&lt;br /&gt;
|-&lt;br /&gt;
| old hat                      || Rothela        || Undead || Priest  || Tailoring/Skinning&lt;br /&gt;
|-&lt;br /&gt;
| Pasha                        || Bowyet         || Tauren || Warrior || Mining/Skinning&lt;br /&gt;
|-&lt;br /&gt;
| Professor Phobos             || Redeyes        || Tauren || Druid   || &amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Professor Phobos             || Rickon         || Undead || Priest  || &amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Psicorp                      || Windtotem      || Tauren || Druid   || Leather/Skinning&lt;br /&gt;
|-&lt;br /&gt;
| Rosencrantz                  || Jhest          || Undead || Rogue   || Skinning/Herbalism&lt;br /&gt;
|-&lt;br /&gt;
| Scott Leaton                 || Oxxorz         || Tauren || Hunter  || Skinning/Herbalism&lt;br /&gt;
|-&lt;br /&gt;
| Scott Leaton                 || Starblight     || Undead || Mage    || Skinning/Herbalism&lt;br /&gt;
|-&lt;br /&gt;
| Tar Markvar                  || Jakkat         || Troll  || Hunter  || Herbalism/Alchemy&lt;br /&gt;
|-&lt;br /&gt;
| Tar Markvar                  || Kuruul         || Troll  || Warrior || Herbalism/Alchemy&lt;br /&gt;
|-&lt;br /&gt;
| The Ghost of Bink Pulling    || Mordenkar      || Undead || Warrior || Mining/Smith&lt;br /&gt;
|-&lt;br /&gt;
| TombThaneGregg               || Gixx           || &amp;lt;BR&amp;gt;   || Hunter  || Mining/Engineering&lt;br /&gt;
|-&lt;br /&gt;
| TombThaneGregg               || Maniketh       || Undead || Priest  || Herbalism/Tailoring&lt;br /&gt;
|-&lt;br /&gt;
| woodsmoke                    || Asurac         || Tauren || Druid   || Leather/Skinning&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;i&amp;gt;lurker&amp;lt;/i&amp;gt;                || Junarn         || Tauren || Warrior || Herbalism/Alchemy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Totals:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| BORDER=1 CELLPADDING=4 CELLSPACING=0&lt;br /&gt;
|-&lt;br /&gt;
! Orcs !! Tauren !! Trolls !! Undead&lt;br /&gt;
|-&lt;br /&gt;
| 8    || 14     || 9      || 16&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| BORDER=1 CELLPADDING=4 CELLSPACING=0&lt;br /&gt;
|-&lt;br /&gt;
! Druid !! Hunter !! Mage !! Priest !! Rogue !! Shaman !! Warlock !! Warrior &lt;br /&gt;
|-&lt;br /&gt;
| 5     || 5      || 6    || 6      || 5     || 8      || 5       || 9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| BORDER=1 CELLPADDING=4 CELLSPACING=0&lt;br /&gt;
|-&lt;br /&gt;
! Alchemy !! Engineering !! Enchanting !! Herbalism !! Leather !! Mining !! Skinning !! Smith !! Tailoring&lt;br /&gt;
|-&lt;br /&gt;
| 8       || 3           || 2          || 11        || 8       || 14     || 17       || 4     || 7&lt;br /&gt;
|}&lt;br /&gt;
People showing interest:&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
CrazyIvan&amp;lt;BR&amp;gt;&lt;br /&gt;
E. Deidre Brooks&amp;lt;BR&amp;gt;&lt;br /&gt;
Kintara&amp;lt;BR&amp;gt;&lt;br /&gt;
Atomsk&amp;lt;BR&amp;gt;&lt;br /&gt;
Eilonwy&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quartermaster==&lt;br /&gt;
&lt;br /&gt;
The guild quartermaster is Xaan, a grizzled old veteran who has helped the guild since its creation shortly after the Orcs&#039; arrival in Kalimdor.  He now permanently resides in Orgrimmar, the better to tend to the stores of the guild and, when work is to be had, distribute guild wages.&lt;br /&gt;
&lt;br /&gt;
Xaan is a character owned by IceShadow, and acts as the guild bank.  [http://www.iceshadow.com/wow/bank/bank.html A listing of all items in his posession may be found here;] anything in his inventory is free for any player in the guild.  Do not hesitate to claim anything in the bank...low level green items are only useful for a short time anyhow, so as long as someone gets some use out of them, they won&#039;t go to waste.  Simply contact IceShadow on the message boards via PM, and he will mail it out or otherwise arrange delivery. (NOTE:  Until the UI mod that allows creation of the bank page is updated, no updates will be available on what the guild bank has to offer.  For that reason, and because the bank is nearly full, I would ask that no one send anything to the guild bank until the UI mod works with 1.9.  Thank you.)&lt;/div&gt;</summary>
		<author><name>Murglor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User:Murglor&amp;diff=16191</id>
		<title>User:Murglor</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User:Murglor&amp;diff=16191"/>
		<updated>2006-01-06T21:22:44Z</updated>

		<summary type="html">&lt;p&gt;Murglor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;World of Warcraft characters:&lt;br /&gt;
&lt;br /&gt;
{| BORDER=1 CELLPADDING=6 CELLSPACING=0&lt;br /&gt;
|-&lt;br /&gt;
! Character Name              !! Race    !! Class  !! Level !! Professions      !! Server      !! Guild&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Murglor/Kiryn|Kiryn]] || Human || Warrior || 60 || Miner/Master Armorsmith || Magtheridon || Kings&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Murglor/Kyrin|Kyrin]] || Human || Paladin || 18 || Miner/Skinner  || Magtheridon   || Kings&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Murglor/Ceilidh|Ceilidh]]  || Human || Rogue || 60 || Herbalist/Alchemist  || Magtheridon   || Militiae Templi&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Murglor/Wrack|Wrack]] || Undead || Mage || 24 || Miner/Engineer  || Skywall   || Tainted Love&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Murglor/Murglor|Murglor]] || Orc || Rogue || 16 || Herbalist/Alchemist  || Kirin Tor   || [[Blacksky Company]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
I am locked into playing Kiryn, my warrior and the main tank for Kings, on Sunday evenings (Molten Core).  My availability will be hit-or-miss Tuesday through Thursday, as well, but I should be available for uninterrupted play on Kirin Tor on Fridays and Saturdays.  I&#039;m usually online from around 5:30 Central Time to 11:00 Central Time, though I&#039;ve been putting in an extra hour far too often for my own good.&lt;/div&gt;</summary>
		<author><name>Murglor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User:Murglor&amp;diff=16187</id>
		<title>User:Murglor</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User:Murglor&amp;diff=16187"/>
		<updated>2006-01-06T21:17:45Z</updated>

		<summary type="html">&lt;p&gt;Murglor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;World of Warcraft characters:&lt;br /&gt;
&lt;br /&gt;
{| BORDER=1 CELLPADDING=6 CELLSPACING=0&lt;br /&gt;
|-&lt;br /&gt;
! Character Name              !! Race    !! Class  !! Level !! Professions      !! Server      !! Guild&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Murglor/Kiryn|Kiryn]] || Human || Warrior || 60 || Miner/Master Armorsmith || Magtheridon || Kings&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Murglor/Kyrin|Kyrin]] || Human || Paladin || 18 || Miner/Skinner  || Magtheridon   || Kings&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Murglor/Ceilidh|Ceilidh]]  || Human || Rogue || 60 || Herbalist/Alchemist  || Magtheridon   || Militiae Templi&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Murglor/Wrack|Wrack]] || Undead || Mage || 24 || Miner/Engineer  || Skywall   || Tainted Love&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Murglor/Murglor|Murglor]] || Orc || Rogue || 16 || Herbalist/Alchemist  || Kirin Tor   || Blacksky Company&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
I am locked into playing Kiryn, my warrior and the main tank for Kings, on Sunday evenings (Molten Core).  My availability will be hit-or-miss Tuesday through Thursday, as well, but I should be available for uninterrupted play on Kirin Tor on Fridays and Saturdays.  I&#039;m usually online from around 5:30 Central Time to 11:00 Central Time, though I&#039;ve been putting in an extra hour far too often for my own good.&lt;/div&gt;</summary>
		<author><name>Murglor</name></author>
	</entry>
</feed>