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	<updated>2026-05-15T09:48:03Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Amazing_Deliveries:_Sunny&amp;diff=485189</id>
		<title>Amazing Deliveries: Sunny</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Amazing_Deliveries:_Sunny&amp;diff=485189"/>
		<updated>2026-01-21T01:59:44Z</updated>

		<summary type="html">&lt;p&gt;Muskrat: /* Trained Skills 32px|d624px */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Amazing_Deliveries | Return to Main Page]]&lt;br /&gt;
&lt;br /&gt;
=Susan “Sunny” Stevens :: School Marm=&lt;br /&gt;
[[File:Sunny_Stevens.jpg|300px]]&lt;br /&gt;
==&#039;&#039;Character Quote&#039;&#039;==&lt;br /&gt;
==Attributes [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;|| Physical [[file:d6a.png|24px|d6]] || Mental [[file:d8a.png|24px|d8]] || Social [[file:d10a.png|24px|d10]] ||&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Trained Skills [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;Drive&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Influence&#039;&#039;&#039; [[file:d12a.png|24px|d12]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Know&#039;&#039;&#039; [[file:d10a.png|24px|d10]]&lt;br /&gt;
:- &#039;&#039;Cultures and Customs&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notice&#039;&#039;&#039; [[file:d10a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Operate&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shoot&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sneak&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Survive&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treat&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
==Untrained Skills [[file:d4a.png|30px|d4]]==&lt;br /&gt;
| Craft [[file:d4a.png|16px|d4]] | Fight [[file:d4a.png|16px|d4]] | Fix [[file:d4a.png|16px|d4]] | Fly [[file:d4a.png|16px|d4]] | Focus [[file:d4a.png|16px|d4]] | Labor [[file:d4a.png|16px|d4]] | Move [[file:d4a.png|16px|d4]] || Perform [[file:d4a.png|16px|d4]] | Throw [[file:d4a.png|16px|d4]] | Trick [[file:d4a.png|16px|d4]] | &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Distinctions/SFX [[file:d8a.png|32px|d8]]==&lt;br /&gt;
Checked SFX are active.&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Raised by a Survivalist Bandit-Cult  -&#039;&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Always Looking to Learn Something New  -&#039;&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;SFX: Book Learnin’&#039;&#039;&#039; &#039;&#039;Double your Know when you have access to informational resources (the internet, an encyclopedia, etc.) and the time to use them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Friendly Disposition​ -&#039;&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;SFX: A Friend in Every Settlement&#039;&#039;&#039; &#039;&#039;Spend 1 PP to create a 1d8 asset representing a friendly, reliable contact in a settlement.&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;SFX: Good-Natured&#039;&#039;&#039; &#039;&#039;Spend 1 PP to step up or double your Social die when you’re using your friendly manner to resolve a tense situation.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Signature Assets [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;Cybernetic Eyes&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &#039;&#039;Description&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Electronic Encyclopedia&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &#039;&#039;Description&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Field Lab&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &#039;&#039;Description&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Background/Bio==&lt;br /&gt;
Gender: Cisgender female&lt;br /&gt;
&lt;br /&gt;
Age: 23 years&lt;br /&gt;
&lt;br /&gt;
Appearance and Demeanor: Sunny is a young black woman. Having grown up forced to keep her hair neatly trimmed and straightened, she now lets it grow in something of a tangle, keeping it tied back to keep it out of the way. She generally dresses in practical clothes—and will in fact get quite sore if someone tries to force her into a dress or a skirt, having been forced to wear those exclusively as a child. True to her nickname, she usually has a sunny smile on her face, treating most folk in a friendly manner and trying to see everything in an optimistic light.&lt;br /&gt;
&lt;br /&gt;
Sunny grew up in a Christian fundamentalist cult that still lives in the badlands, The Lord’s True Children. They support themselves in part through banditry and occasionally kidnapping people with useful skills. Sunny’s mother Zinia was the settlement’s school marm, while her father Thomas was one such kidnapped person—a doctor for a Deliverer rig that the cultists successfully ambushed. Thomas was badly wounded and in no condition to run for freedom. After a while, he made the best he could of his new life and married Zinia. Sunny studied under her mother to become the village’s next school marm, working alongside her. Her father also taught her what he could, though the cult’s Elders frowned on women learning doctoring. When she was old enough to trust with secrets, Thomas began to tell Sunny about the outside world and ideas that challenged those of the cult. She was captivated by this view into a bigger world than she ever knew existed and the potential for more freedom than she dreamed was possible. Then Zinia grew ill from a disease that Thomas could not cure with the cult’s limited resources. He confided in Sunny that he had long since fully recovered from his old injury and had been faking a limp to fool his captors. With nothing really holding them there any more, Sunny and Thomas escaped from the Lord’s True Children and were taken in by Deliverers before the cultists could catch up with them. Having had enough adventure for a life time, Thomas settled in Boston, where he works in a clinic for the poor. Sunny, however, having been raised in the confines of the cult, wants to see as much of the world as possible and has become a Deliverer. She dreams one day of returning to the Lord’s True Children’s settlement and liberating the people there from their ignorance and the oppression of the Elders.&lt;/div&gt;</summary>
		<author><name>Muskrat</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=BtVS_Sounds_Like_Hell:_Main_Page&amp;diff=484225</id>
		<title>BtVS Sounds Like Hell: Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=BtVS_Sounds_Like_Hell:_Main_Page&amp;diff=484225"/>
		<updated>2025-11-10T04:08:27Z</updated>

		<summary type="html">&lt;p&gt;Muskrat: /* Songs by Lunchbox of my Dreams */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Threads=&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/buffy-the-vampire-slayer-sounds-like-hell.861090/ In Character 1]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/buffy-the-vampire-slayer-sounds-like-hell-disc-two.924326/ IC 2]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/buffy-the-vampire-slayer-sounds-like-hell-ooc.861091/ Out of Character]&lt;br /&gt;
&lt;br /&gt;
=Cast=&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php?title=BtVS_Sounds_Like_Hell:_Donovan Donovan Black], Manager, played by Fred&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php?title=BtVS_Sounds_Like_Hell:_Indigo Indigo Black], Vocalist, played by Kammerice&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php?title=BtVS_Sounds_Like_Hell:_Chris C.H.R.I.S. (Covert Humanoid Robotic Initiative Soldier)], Drummer, played by The Watcher&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/Jenny_Cho Jenny Cho], Keyboard, played by BlackSheep&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php?title=BtVS_Sounds_Like_Hell:_Wilson Wilson Farley], Rhythm Guitar&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php?title=BtVS_Sounds_Like_Hell:_Mio Mio Kurosawa], Bass, played by Muskrat&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php?title=BtVS_Sounds_Like_Hell:_Dan Danette &amp;quot;Dan&amp;quot; Portwood], Violin, played by Potted Plant&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php?title=BtVS_Sounds_Like_Hell:_Veronica Veronica Tolama], Lead Guitar, played by Unka Josh&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/Jessie_Waite Jessie Waite], DJ, played by prankster_dragon&lt;br /&gt;
&lt;br /&gt;
=Episodes=&lt;br /&gt;
&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/buffy-the-vampire-slayer-sounds-like-hell.861090/ 1.01 A Little Night Music]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/buffy-the-vampire-slayer-sounds-like-hell.861090/post-23466953 1.02 Look Out]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/buffy-the-vampire-slayer-sounds-like-hell.861090/post-23618296 1.03 Ghosted]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/buffy-the-vampire-slayer-sounds-like-hell.861090/post-24015167 1.04 Invite Only]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/buffy-the-vampire-slayer-sounds-like-hell.861090/post-24514343 1.05 Heads Will Roll]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/buffy-the-vampire-slayer-sounds-like-hell.861090/post-24818146 1.06 Told You So]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/buffy-the-vampire-slayer-sounds-like-hell-disc-two.924326/post-25555786 1.07 Ready For My Closeup]&lt;br /&gt;
&lt;br /&gt;
=XP Awards=&lt;br /&gt;
*Episodes&lt;br /&gt;
**1.01: 0xp&lt;br /&gt;
**1.02: 4xp&lt;br /&gt;
**1.03: 3xp&lt;br /&gt;
**1.04: 3xp&lt;br /&gt;
**1.05: 3xp&lt;br /&gt;
**1.06: 5xp&lt;br /&gt;
*Other Awards&lt;br /&gt;
**Buffy 25th Anniversary: 1xp&lt;br /&gt;
**SLH 1st Anniversary: 1xp&lt;br /&gt;
**1000th OOC Post: 1xp&lt;br /&gt;
**Christmas 2024: 1xp&lt;br /&gt;
*&#039;&#039;&#039;Total:&#039;&#039;&#039; 22&lt;br /&gt;
&lt;br /&gt;
=Songs by &#039;&#039;Lunchbox of my Dreams&#039;&#039;=&lt;br /&gt;
&lt;br /&gt;
*Bolt from the Blue&lt;br /&gt;
*Dinner Date With A Cannibal&lt;br /&gt;
*He Has Everything He Needs&lt;br /&gt;
*Ice Cream Headache for Two&lt;br /&gt;
*I Drank Myself Stupid&lt;br /&gt;
*I Dream of You and Cheese Fondue&lt;br /&gt;
*I Gave My Driver Three Stars And Now I Feel Guilty Even Though He Was Kind Of A Creep And Totally Deserved It&lt;br /&gt;
*I Left My Heart on a Lyft&lt;br /&gt;
*I Put My Pants on Backwards&lt;br /&gt;
*Rice Balls and Jelly Doughnuts&lt;br /&gt;
*Sorry But You&#039;re Just Not As Interesting As The Boy In My Book&lt;br /&gt;
*Stupid Green Horseradish&lt;br /&gt;
*Thorn Tree in the Sidewalk&lt;br /&gt;
*White Day Blues&lt;br /&gt;
*I&#039;m Going to Quit While I&#039;m Ahead&lt;br /&gt;
*I Missed the Last Train Out of Hell&lt;/div&gt;</summary>
		<author><name>Muskrat</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Legacy:_Ashes_of_Houston&amp;diff=483136</id>
		<title>Legacy: Ashes of Houston</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Legacy:_Ashes_of_Houston&amp;diff=483136"/>
		<updated>2025-08-13T22:07:37Z</updated>

		<summary type="html">&lt;p&gt;Muskrat: /* Treaties */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Fallout: Ashes of Houston==&lt;br /&gt;
&lt;br /&gt;
War. War never changes.&lt;br /&gt;
&lt;br /&gt;
The Romans waged war to gather slaves and wealth.&lt;br /&gt;
&lt;br /&gt;
Spain built an empire from its lust for gold and territory.&lt;br /&gt;
&lt;br /&gt;
Hitler shaped a battered Germany into an economic superpower.&lt;br /&gt;
&lt;br /&gt;
But war never changes.&lt;br /&gt;
&lt;br /&gt;
In the 21st century, war was still waged over the resources that could be acquired. Only this time, the spoils of war were also its weapons: petroleum and uranium ore. For these resources, China would invade Alaska, the US would annex Canada, and the European Commonwealth would dissolve into quarreling, bickering nation-states, bent on controlling the last remaining resources on Earth.&lt;br /&gt;
&lt;br /&gt;
In 2077, the storm of world war had come again. In two brief hours, on October 23rd, most of the planet was reduced to cinders. And from the ashes of nuclear devastation, a new civilization would struggle to arise.&lt;br /&gt;
&lt;br /&gt;
But the end of the world was not the end of everything. In many ways, it was a new beginning.&lt;br /&gt;
&lt;br /&gt;
A few were able to reach the relative safety of the large underground Vaults. Others rode it out on the surface. As they rose from the ashes and inherited a radioactive world, they began to rebuild. Some held onto they had from before the war. Some deliberately abandoned it. Others lost it and became primative tribes. But life, society, civilization... it continued. A legacy of what the world before. Life continued among the ruins.&lt;br /&gt;
&lt;br /&gt;
And of course, scant few generations had passed before conflict reared its head again as the survivors grew in number and gtathered resources.&lt;br /&gt;
&lt;br /&gt;
Because. War, after all, never changes.&lt;br /&gt;
&lt;br /&gt;
The Texas Commonwealth was one of the thirteen commonwealths of the pre-war United States of America. Created in the mid 20th century, it was comprised of the former states of Texas and Arkansas, and borders the Four States, East Central, Gulf and Plains Commonwealth.&lt;br /&gt;
Industrial might became the watch word of Texas as the resource wars raged in the last days of the old world. The military machine the United States had built in its desperate struggle with China to secure the last resources on earth. And off it, as the battles in the Sea of Tranquility on the moon, fought by marines launched in Texas, would prove. Bullets, lasers, vehicles, power armor, bombs, missiles; there was a never ending demand for all of them, and they were provided by the industrial might of America&#039;s heartlands&lt;br /&gt;
&lt;br /&gt;
The oil fields dried in the late fifties, to serve a ravenous population. Mining and oil concerns, desperate for more drops of the precious black fluid, dug deeper, devised new methods to try to find more oil. Most of them failed. Some of them succeeded. By 2077, a handful of fields in Texas were one of three locations on planet Earth still producing oil, which was immediately consumed to feed the industrial machine. Houston was the center of this.&lt;br /&gt;
&lt;br /&gt;
Said machine came to a screeching halt on October 23, 2077. Nuclear bombs rained from the sky. Silos in Texas fired back, and were hit by counter-fire. Multiple bombs hit the city itself, though the relative small size of the warheads left the bulk of the downtown district relatively intact.&lt;br /&gt;
&lt;br /&gt;
By 2167, the swamps had reclaimed the shorline and parts of the city of Houston. Life began to return as survivors set up various&lt;br /&gt;
&lt;br /&gt;
Old fusion plants, brought online in the last years of the war to support the military industrial complex, still function somewhere deep under Houston, powering robotic factories that were never told to stop.&lt;br /&gt;
&lt;br /&gt;
The ports contain both military and civilian ships, abandoned since the war, along with their cargos. Chemicals from the industrial plants have leaked into the bay, mixing with radioaction from the bombs, producing substances foul and dangerous. The animal life that survived is utterly imicable to human life.&lt;br /&gt;
&lt;br /&gt;
Rumors of miracles medicines, stored in the Texas Medical Center, drew scavengers into the city. Few survived what they found there.&lt;br /&gt;
&lt;br /&gt;
South of the city, the massive United States Space Administration facility remained, rockets pointed skywards. The last launch never taken. The payloads still waiting in the bellies.&lt;br /&gt;
&lt;br /&gt;
This is Houston. This is where civilization in Texas has begun to be reborn.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
* [https://forum.rpg.net/threads/game-planning-legacy-life-among-the-ruins-fallout.929719/ Planning Thread]&lt;br /&gt;
&lt;br /&gt;
== Families ==&lt;br /&gt;
&lt;br /&gt;
* [[Legacy Ashes of Houston:House Akon|The most noble &#039;&#039;&#039;House Akon&#039;&#039;&#039;, long may it light a path through the darkness]]&lt;br /&gt;
* [[Legacy Ashes of Houston:The Scouts|&#039;&#039;&#039;The Scouts&#039;&#039;&#039;, descendants of boys and girls on a camping trip when the world ended]]&lt;br /&gt;
* [[Legacy Ashes of Houston:Custodians|&#039;&#039;&#039;The Custodians&#039;&#039;&#039;, keepers of knowledge from the World Before]]&lt;br /&gt;
* [[Legacy Ashes of Houston:The Artists of the Afterglow|&#039;&#039;&#039;The Artists of the Afterglow&#039;&#039;&#039;, a carnival of performers and artists seeking both to unsettle and morally uplift others]]&lt;br /&gt;
&lt;br /&gt;
== Active Characters ==&lt;br /&gt;
&lt;br /&gt;
* [[Legacy Ashes of Houston:Tiffany|Dame &#039;&#039;&#039;Tiffany&#039;&#039;&#039; of the illustrious Order of the North Star]]&lt;br /&gt;
* [[Legacy Ashes of Houston:VEL|VEL: Reprogrammed Assaultron]]&lt;br /&gt;
&lt;br /&gt;
== NPC Factions ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Treaties==&lt;br /&gt;
&#039;&#039;&#039;The Artists of the Afterglow&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* Which one of you sees our lifestyle as decadent? Give them 1-Treaty on you. &#039;&#039;&#039;The Scouts&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Scouts&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* Which of you shares our ancestry? Work out what is shared and how much you&#039;ve managed to preserve. Take 2-Treaty on each other. &#039;&#039;&#039;The Artists of the Afterglow&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Custodians&#039;&#039;&#039;&lt;br /&gt;
* Which of you has seen the true power of our technology? Take 2-Treaty on each other. &#039;&#039;&#039;The Artists of the Afterglow&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Homeland==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/drawings/d/1_7oCdOxE-lgCRKKDoSnwzEjn6BuWKKspeUNz0A5_7eA/edit?usp=sharing Map of the Homeland]&lt;br /&gt;
&lt;br /&gt;
=== Settlements ===&lt;br /&gt;
*Sawgrass Combine Plant, part of the Baytown industrial district, a prewar tractor and heavy equipment manufacturer. It had all of the tools they needed to maintain their mechanized vehicles and to salvage the wrecks along the roads. Since setting up shop, they&#039;ve done their best to turn it into a fortress with defensive lines and defensive emplacements to keep their enemies out.&lt;br /&gt;
* The former vault 23 lies under Ashwood - its facilities still operational and seemingly vital to House Akon. But the majority of our holdings these days are firmly above ground - an extensive agricultural experiment turned cornucopia. Knights and militia patrol the roads and borders regularly, and defensive earthworks dot the region. Providing safe rest and long sight-lines, you could say these outposts and lookout are a signature of House Akon territory.&lt;br /&gt;
&lt;br /&gt;
=== Landmarks ===&lt;br /&gt;
*Base Camp: Haven for the Scouts, the original campground where the waited out the end of the world.&lt;br /&gt;
*Art Vault: A vault built to preserve art for eternity. It served as the place which the ancestors of the Eternal Masquerade were able to survive the initial nuclear strikes and retains a quasi-religious status for the nomadic artists, with people--especially young people--returning there on pilgrimage for artistic inspiration.&lt;br /&gt;
*Reclaimed Lab: lab - reclaimed by nature - and tended by partially uplifted animals. Kind of smack dab near Fresno. I&#039;m also to understand this is kind of where a branch of this huge Houston hospital complex thing is. While also being shortly north of the Scout&#039;s (who have perky animals!) initial camp grounds. This will presumably tie into my own family in...some fashion. Blending humans with animals, and blending animals with humans are just two sides of the same coin. What&#039;s better? Animals with the smarts of a human, or humans with the strengths of an animal? House Akon knows the answer to that question, but the world might shrug differently! Beneath the reclaimed lab tended by partially uplifted animals, a vast catacombs filled with failed genetic experiments. Are the uplifted animals creating them in their efforts to &#039;succeed&#039;? Are they trying to keep their &#039;failed siblings&#039; quarantined? Completely divorced from each other until some eejit breaks containment because they couldn&#039;t let the animals do their thing in peace? Something else!?&lt;br /&gt;
*The Lost Library, formerly the Houston Public Library, survived surprisingly well for a few years after the bombs due to solid construction and shelters built into the basement. The Scouts visited occasionally, trading supplies for knowledge and learning. But when raiders began attacking the library, the remaining librarians sent out a call for help but had no good way to contact the Scouts. By the time word reached them, they arrived to find the library lost, the books burned and its inhabitants dead or enslaved. They drove the raiders out but the damage was done, and it taught the Scouts an important lesson that survival was about more than being self-sufficient, one had to be a member of a community. These days it&#039;s mostly a burned out shell, occasionally used by groups of raiders, but the scouts honor it as a memorial.&lt;br /&gt;
*The Texas Energy Company Refinery Complex, a massive petrochemical plant that has become a morass of toxic chemicals, radiation, and what ever horribly mutated could live there. Despite the danger the super mutants are singularly focused on exploring and securing the place. The reason is that Lt Norstrom was part of the Scourging of Necropolis, during that operation she found some old business records that TEC was bought out by West Tek to retool the refinery for pharmacutial production.&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
*Vault 18: This vault is carved out of a tunnel extension built off the Bayou Place underground parking in the Theater District in the north side of Downtown. The sudden activation of a radio station broadcasting the collected works of Beethoven on a long loop drew the Knights of San Jacinto there from their sinking Monument Redoubt, thinking the signal presaged an opening Vault that would need protection from the ravages of the Wasteland and could possibly supply new recruits. It did indeed serve as notice the vault was about to open, but the opening door revealed a pile of decaying corpses. The state of them indicated people who had been violently slain while struggling to open the door and escape within the past few weeks - sometime after the music started. Concentrated attacks by a convoy of raiders arriving along I-45 from as far away as the Aggie Abbotoir (College Station) also looking to plunder the new Vault drove the Knights to retreat after forcibly re-seating the vault door. Most of the raiders moved on but the Star Table is reluctant to send recon teams to ascertain its current status until their situation stabilizes.&lt;br /&gt;
* Vault 18 was always more than a shelter. Beneath the main Vault—a fact lost even to most residents—lay Sublevel Theta, a sealed pre-War research center. This lower level was dedicated to Project Elysium, a program designed to solve the ecological collapse by creating hyper-adaptive flora and fauna. Its staff included geneticists, xeno-botanists, and Vault-Tec &amp;quot;specimen designers.&amp;quot; When the Vault fell silent, Theta remained locked down. Automated systems continued their work, accelerating experiments in a closed-loop biosphere… until the Vault door above was forced. Now, with its upper levels breached and containment protocols disrupted, Sublevel Theta is exposed. The &amp;quot;untamed wonders&amp;quot; born there—bioengineered predators, mutagenic plants, self-directing fungal networks—are already moving upward into the ruined Vault and the Houston tunnels beyond. What&#039;s worse: Theta&#039;s databanks still hum with invaluable scientific records, and rumor has it a functioning pre-War AI is guiding the ecosystem like a gardener tending its greenhouse.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Threats ===&lt;br /&gt;
*Major Threat: A drought so severe that famine is a certainty.&lt;br /&gt;
*Threat: Carthage Raiders: Since the fall of the Old World, raiders and bandits have become a persistent problem. Texas seemed to be filled with people who&#039;d rather take another man&#039;s work than put the effort in themselves. Far to the north of Houston, the town of Carthage has become a center of raiders and bandits all across Texas, preying heavily on trade routes between the shattered cities, using weapons looted from pre-war police stations and military bases. A gang of them, in recent years, have moved more directly into the Houston area to set up camp, notable for the fusion cycles they roam the roads in. After taking part in the failed raid on Vault 18, they&#039;ve been scouting out the old Lost Library, to refurbish it as a base for their raids in the city.&lt;br /&gt;
*Threat: The peddlers of a new drug that removes the desire for beauty. No one knows where they actually create this drug, though rumors say they have a base of operations in a salvaged military submarine in Galveston or Trinity Bay.&lt;br /&gt;
* The Wildlands: Where Sam Houston National Forest used to be. Now they&#039;re dark and creepy woods, and even the scouts consider them deadly. It&#039;d be strictly avoided by all except for the old remains of Interstate 45 being the trade route between the remains of Texas and Dallas, and brahmin drawn caravans make the trek. But even they stay close to the road, hire lots of guards (a common job for the Scouts), and make absolutely sure to get out before nightfall.&lt;/div&gt;</summary>
		<author><name>Muskrat</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Legacy_Ashes_of_Houston:The_Artists_of_the_Afterglow&amp;diff=483135</id>
		<title>Legacy Ashes of Houston:The Artists of the Afterglow</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Legacy_Ashes_of_Houston:The_Artists_of_the_Afterglow&amp;diff=483135"/>
		<updated>2025-08-13T22:02:46Z</updated>

		<summary type="html">&lt;p&gt;Muskrat: Created page with &amp;quot;==Artists of the Afterglow== Playbook: The Eternal Masquerade  ==Stats== The ruins of Before are places of intricate and affecting beauty.&amp;lt;br&amp;gt; Reach: +2&amp;lt;br&amp;gt; Grasp: -1&amp;lt;br&amp;gt; Slight: 0&amp;lt;br&amp;gt;  ==Traditions== &amp;#039;&amp;#039;&amp;#039;Populace&amp;#039;&amp;#039;&amp;#039;: A carnival of performers and artists seeking both to unsettle and morally uplift others&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Style&amp;#039;&amp;#039;&amp;#039;: Garish clothing and elaborate masks or face paint&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Governance&amp;#039;&amp;#039;&amp;#039;: An elected ringleader who leads in peace through persuasion and charisma; and an...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Artists of the Afterglow==&lt;br /&gt;
Playbook: The Eternal Masquerade&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
The ruins of Before are places of intricate and affecting beauty.&amp;lt;br&amp;gt;&lt;br /&gt;
Reach: +2&amp;lt;br&amp;gt;&lt;br /&gt;
Grasp: -1&amp;lt;br&amp;gt;&lt;br /&gt;
Slight: 0&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Traditions==&lt;br /&gt;
&#039;&#039;&#039;Populace&#039;&#039;&#039;: A carnival of performers and artists seeking both to unsettle and morally uplift others&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Style&#039;&#039;&#039;: Garish clothing and elaborate masks or face paint&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Governance&#039;&#039;&#039;: An elected ringleader who leads in peace through persuasion and charisma; and an elected marshal who leads through the example of their courage.&lt;br /&gt;
&lt;br /&gt;
==Doctrine==&lt;br /&gt;
&#039;&#039;&#039;Vogue Danseurs&#039;&#039;&#039;: If you dance ecstatically and/or in a heavily stylized manner, those around you must give you their full attention and take heed of what you say next. &lt;br /&gt;
&lt;br /&gt;
==Lifestyle==&lt;br /&gt;
&#039;&#039;&#039;Nomadic&#039;&#039;&#039;: If you bring extravagance or entertainment, you’re welcome in any settlement.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
Artisans: Surplus&amp;lt;br&amp;gt;&lt;br /&gt;
Barter Goods: Need&amp;lt;br&amp;gt;&lt;br /&gt;
Culture: Need&amp;lt;br&amp;gt;&lt;br /&gt;
Luxury: Need&amp;lt;br&amp;gt;&lt;br /&gt;
Prestige: Surplus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Assets==&lt;br /&gt;
&#039;&#039;&#039;Masks&#039;&#039;&#039;: Your character may always have a mask that hides their true nature.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039;: Silks stitched with psionic art: Regal, Mantle.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Expertise&#039;&#039;&#039;: Agents: Quality 1, Seeding Interest.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Travel&#039;&#039;&#039;: Automated animal golems: Land, Mount.&lt;br /&gt;
&lt;br /&gt;
==Family Moves==&lt;br /&gt;
&#039;&#039;&#039;Alliance Move&#039;&#039;&#039;: When you perform a display of beauty or wonder, gain 1-Treaty on the Faction or Family you performed for.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Midnight Carnival&#039;&#039;&#039;: Whenever someone falls to excesses, they come to you for their needs. If another Family triggers Flush with Resources or Fall into Crisis, you get 1-Data and they share one of their Surpluses with you. Describe what performance you put on for this boon.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The New Zero&#039;&#039;&#039;: Your character can always substitute Sway for Force moves, but has Disadvantage on Familiar Face or Find Common Ground on anyone who isn’t an artist, rebel, or outcast.&lt;/div&gt;</summary>
		<author><name>Muskrat</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Legacy:_Ashes_of_Houston&amp;diff=483134</id>
		<title>Legacy: Ashes of Houston</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Legacy:_Ashes_of_Houston&amp;diff=483134"/>
		<updated>2025-08-13T21:57:34Z</updated>

		<summary type="html">&lt;p&gt;Muskrat: /* Families */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Fallout: Ashes of Houston==&lt;br /&gt;
&lt;br /&gt;
War. War never changes.&lt;br /&gt;
&lt;br /&gt;
The Romans waged war to gather slaves and wealth.&lt;br /&gt;
&lt;br /&gt;
Spain built an empire from its lust for gold and territory.&lt;br /&gt;
&lt;br /&gt;
Hitler shaped a battered Germany into an economic superpower.&lt;br /&gt;
&lt;br /&gt;
But war never changes.&lt;br /&gt;
&lt;br /&gt;
In the 21st century, war was still waged over the resources that could be acquired. Only this time, the spoils of war were also its weapons: petroleum and uranium ore. For these resources, China would invade Alaska, the US would annex Canada, and the European Commonwealth would dissolve into quarreling, bickering nation-states, bent on controlling the last remaining resources on Earth.&lt;br /&gt;
&lt;br /&gt;
In 2077, the storm of world war had come again. In two brief hours, on October 23rd, most of the planet was reduced to cinders. And from the ashes of nuclear devastation, a new civilization would struggle to arise.&lt;br /&gt;
&lt;br /&gt;
But the end of the world was not the end of everything. In many ways, it was a new beginning.&lt;br /&gt;
&lt;br /&gt;
A few were able to reach the relative safety of the large underground Vaults. Others rode it out on the surface. As they rose from the ashes and inherited a radioactive world, they began to rebuild. Some held onto they had from before the war. Some deliberately abandoned it. Others lost it and became primative tribes. But life, society, civilization... it continued. A legacy of what the world before. Life continued among the ruins.&lt;br /&gt;
&lt;br /&gt;
And of course, scant few generations had passed before conflict reared its head again as the survivors grew in number and gtathered resources.&lt;br /&gt;
&lt;br /&gt;
Because. War, after all, never changes.&lt;br /&gt;
&lt;br /&gt;
The Texas Commonwealth was one of the thirteen commonwealths of the pre-war United States of America. Created in the mid 20th century, it was comprised of the former states of Texas and Arkansas, and borders the Four States, East Central, Gulf and Plains Commonwealth.&lt;br /&gt;
Industrial might became the watch word of Texas as the resource wars raged in the last days of the old world. The military machine the United States had built in its desperate struggle with China to secure the last resources on earth. And off it, as the battles in the Sea of Tranquility on the moon, fought by marines launched in Texas, would prove. Bullets, lasers, vehicles, power armor, bombs, missiles; there was a never ending demand for all of them, and they were provided by the industrial might of America&#039;s heartlands&lt;br /&gt;
&lt;br /&gt;
The oil fields dried in the late fifties, to serve a ravenous population. Mining and oil concerns, desperate for more drops of the precious black fluid, dug deeper, devised new methods to try to find more oil. Most of them failed. Some of them succeeded. By 2077, a handful of fields in Texas were one of three locations on planet Earth still producing oil, which was immediately consumed to feed the industrial machine. Houston was the center of this.&lt;br /&gt;
&lt;br /&gt;
Said machine came to a screeching halt on October 23, 2077. Nuclear bombs rained from the sky. Silos in Texas fired back, and were hit by counter-fire. Multiple bombs hit the city itself, though the relative small size of the warheads left the bulk of the downtown district relatively intact.&lt;br /&gt;
&lt;br /&gt;
By 2167, the swamps had reclaimed the shorline and parts of the city of Houston. Life began to return as survivors set up various&lt;br /&gt;
&lt;br /&gt;
Old fusion plants, brought online in the last years of the war to support the military industrial complex, still function somewhere deep under Houston, powering robotic factories that were never told to stop.&lt;br /&gt;
&lt;br /&gt;
The ports contain both military and civilian ships, abandoned since the war, along with their cargos. Chemicals from the industrial plants have leaked into the bay, mixing with radioaction from the bombs, producing substances foul and dangerous. The animal life that survived is utterly imicable to human life.&lt;br /&gt;
&lt;br /&gt;
Rumors of miracles medicines, stored in the Texas Medical Center, drew scavengers into the city. Few survived what they found there.&lt;br /&gt;
&lt;br /&gt;
South of the city, the massive United States Space Administration facility remained, rockets pointed skywards. The last launch never taken. The payloads still waiting in the bellies.&lt;br /&gt;
&lt;br /&gt;
This is Houston. This is where civilization in Texas has begun to be reborn.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
* [https://forum.rpg.net/threads/game-planning-legacy-life-among-the-ruins-fallout.929719/ Planning Thread]&lt;br /&gt;
&lt;br /&gt;
== Families ==&lt;br /&gt;
&lt;br /&gt;
* [[Legacy Ashes of Houston:House Akon|The most noble &#039;&#039;&#039;House Akon&#039;&#039;&#039;, long may it light a path through the darkness]]&lt;br /&gt;
* [[Legacy Ashes of Houston:The Scouts|&#039;&#039;&#039;The Scouts&#039;&#039;&#039;, descendants of boys and girls on a camping trip when the world ended]]&lt;br /&gt;
* [[Legacy Ashes of Houston:Custodians|&#039;&#039;&#039;The Custodians&#039;&#039;&#039;, keepers of knowledge from the World Before]]&lt;br /&gt;
* [[Legacy Ashes of Houston:The Artists of the Afterglow|&#039;&#039;&#039;The Artists of the Afterglow&#039;&#039;&#039;, a carnival of performers and artists seeking both to unsettle and morally uplift others]]&lt;br /&gt;
&lt;br /&gt;
== Active Characters ==&lt;br /&gt;
&lt;br /&gt;
* [[Legacy Ashes of Houston:Tiffany|Dame &#039;&#039;&#039;Tiffany&#039;&#039;&#039; of the illustrious Order of the North Star]]&lt;br /&gt;
* [[Legacy Ashes of Houston:VEL|VEL: Reprogrammed Assaultron]]&lt;br /&gt;
&lt;br /&gt;
== NPC Factions ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Treaties==&lt;br /&gt;
&lt;br /&gt;
==Homeland==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/drawings/d/1_7oCdOxE-lgCRKKDoSnwzEjn6BuWKKspeUNz0A5_7eA/edit?usp=sharing Map of the Homeland]&lt;br /&gt;
&lt;br /&gt;
=== Settlements ===&lt;br /&gt;
*Sawgrass Combine Plant, part of the Baytown industrial district, a prewar tractor and heavy equipment manufacturer. It had all of the tools they needed to maintain their mechanized vehicles and to salvage the wrecks along the roads. Since setting up shop, they&#039;ve done their best to turn it into a fortress with defensive lines and defensive emplacements to keep their enemies out.&lt;br /&gt;
* The former vault 23 lies under Ashwood - its facilities still operational and seemingly vital to House Akon. But the majority of our holdings these days are firmly above ground - an extensive agricultural experiment turned cornucopia. Knights and militia patrol the roads and borders regularly, and defensive earthworks dot the region. Providing safe rest and long sight-lines, you could say these outposts and lookout are a signature of House Akon territory.&lt;br /&gt;
&lt;br /&gt;
=== Landmarks ===&lt;br /&gt;
*Base Camp: Haven for the Scouts, the original campground where the waited out the end of the world.&lt;br /&gt;
*Art Vault: A vault built to preserve art for eternity. It served as the place which the ancestors of the Eternal Masquerade were able to survive the initial nuclear strikes and retains a quasi-religious status for the nomadic artists, with people--especially young people--returning there on pilgrimage for artistic inspiration.&lt;br /&gt;
*Reclaimed Lab: lab - reclaimed by nature - and tended by partially uplifted animals. Kind of smack dab near Fresno. I&#039;m also to understand this is kind of where a branch of this huge Houston hospital complex thing is. While also being shortly north of the Scout&#039;s (who have perky animals!) initial camp grounds. This will presumably tie into my own family in...some fashion. Blending humans with animals, and blending animals with humans are just two sides of the same coin. What&#039;s better? Animals with the smarts of a human, or humans with the strengths of an animal? House Akon knows the answer to that question, but the world might shrug differently! Beneath the reclaimed lab tended by partially uplifted animals, a vast catacombs filled with failed genetic experiments. Are the uplifted animals creating them in their efforts to &#039;succeed&#039;? Are they trying to keep their &#039;failed siblings&#039; quarantined? Completely divorced from each other until some eejit breaks containment because they couldn&#039;t let the animals do their thing in peace? Something else!?&lt;br /&gt;
*The Lost Library, formerly the Houston Public Library, survived surprisingly well for a few years after the bombs due to solid construction and shelters built into the basement. The Scouts visited occasionally, trading supplies for knowledge and learning. But when raiders began attacking the library, the remaining librarians sent out a call for help but had no good way to contact the Scouts. By the time word reached them, they arrived to find the library lost, the books burned and its inhabitants dead or enslaved. They drove the raiders out but the damage was done, and it taught the Scouts an important lesson that survival was about more than being self-sufficient, one had to be a member of a community. These days it&#039;s mostly a burned out shell, occasionally used by groups of raiders, but the scouts honor it as a memorial.&lt;br /&gt;
*The Texas Energy Company Refinery Complex, a massive petrochemical plant that has become a morass of toxic chemicals, radiation, and what ever horribly mutated could live there. Despite the danger the super mutants are singularly focused on exploring and securing the place. The reason is that Lt Norstrom was part of the Scourging of Necropolis, during that operation she found some old business records that TEC was bought out by West Tek to retool the refinery for pharmacutial production.&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
*Vault 18: This vault is carved out of a tunnel extension built off the Bayou Place underground parking in the Theater District in the north side of Downtown. The sudden activation of a radio station broadcasting the collected works of Beethoven on a long loop drew the Knights of San Jacinto there from their sinking Monument Redoubt, thinking the signal presaged an opening Vault that would need protection from the ravages of the Wasteland and could possibly supply new recruits. It did indeed serve as notice the vault was about to open, but the opening door revealed a pile of decaying corpses. The state of them indicated people who had been violently slain while struggling to open the door and escape within the past few weeks - sometime after the music started. Concentrated attacks by a convoy of raiders arriving along I-45 from as far away as the Aggie Abbotoir (College Station) also looking to plunder the new Vault drove the Knights to retreat after forcibly re-seating the vault door. Most of the raiders moved on but the Star Table is reluctant to send recon teams to ascertain its current status until their situation stabilizes.&lt;br /&gt;
* Vault 18 was always more than a shelter. Beneath the main Vault—a fact lost even to most residents—lay Sublevel Theta, a sealed pre-War research center. This lower level was dedicated to Project Elysium, a program designed to solve the ecological collapse by creating hyper-adaptive flora and fauna. Its staff included geneticists, xeno-botanists, and Vault-Tec &amp;quot;specimen designers.&amp;quot; When the Vault fell silent, Theta remained locked down. Automated systems continued their work, accelerating experiments in a closed-loop biosphere… until the Vault door above was forced. Now, with its upper levels breached and containment protocols disrupted, Sublevel Theta is exposed. The &amp;quot;untamed wonders&amp;quot; born there—bioengineered predators, mutagenic plants, self-directing fungal networks—are already moving upward into the ruined Vault and the Houston tunnels beyond. What&#039;s worse: Theta&#039;s databanks still hum with invaluable scientific records, and rumor has it a functioning pre-War AI is guiding the ecosystem like a gardener tending its greenhouse.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Threats ===&lt;br /&gt;
*Major Threat: A drought so severe that famine is a certainty.&lt;br /&gt;
*Threat: Carthage Raiders: Since the fall of the Old World, raiders and bandits have become a persistent problem. Texas seemed to be filled with people who&#039;d rather take another man&#039;s work than put the effort in themselves. Far to the north of Houston, the town of Carthage has become a center of raiders and bandits all across Texas, preying heavily on trade routes between the shattered cities, using weapons looted from pre-war police stations and military bases. A gang of them, in recent years, have moved more directly into the Houston area to set up camp, notable for the fusion cycles they roam the roads in. After taking part in the failed raid on Vault 18, they&#039;ve been scouting out the old Lost Library, to refurbish it as a base for their raids in the city.&lt;br /&gt;
*Threat: The peddlers of a new drug that removes the desire for beauty. No one knows where they actually create this drug, though rumors say they have a base of operations in a salvaged military submarine in Galveston or Trinity Bay.&lt;br /&gt;
* The Wildlands: Where Sam Houston National Forest used to be. Now they&#039;re dark and creepy woods, and even the scouts consider them deadly. It&#039;d be strictly avoided by all except for the old remains of Interstate 45 being the trade route between the remains of Texas and Dallas, and brahmin drawn caravans make the trek. But even they stay close to the road, hire lots of guards (a common job for the Scouts), and make absolutely sure to get out before nightfall.&lt;/div&gt;</summary>
		<author><name>Muskrat</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Eilwen_Glynn&amp;diff=482581</id>
		<title>Eilwen Glynn</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Eilwen_Glynn&amp;diff=482581"/>
		<updated>2025-07-16T20:36:45Z</updated>

		<summary type="html">&lt;p&gt;Muskrat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Age: 25 years&amp;lt;br&amp;gt;&lt;br /&gt;
Gender identity: Cisgender female&amp;lt;br&amp;gt;&lt;br /&gt;
Kith: Horse beast-born&amp;lt;br&amp;gt;&lt;br /&gt;
Appearance and Demeanor: Eilwen has hair, ears, and a tail that are auburn. She wears glasses that she fiddles with when she is thinking or nervous. She is seemingly irrepressibly cheerful and always eager to meet new people and learn new things.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Eilwen Glynn.jpg|px360]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Identity&#039;&#039;&#039;: Wide-eyed wandering geographer&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Theme&#039;&#039;&#039;: Curiosity: You want to learn more about the world and make friends with the people who inhabit it.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Origin&#039;&#039;&#039;: Rhyfelwr, the Llewedhynn city built with the ruins of an ancient war machine.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Quirk&#039;&#039;&#039;: Horse beast-born: You treat your Might as if it were one die size higher (to a maximum of d12). When you succeed on a Check to advance or turn back a Clock, if that Check includes Might, you may fill or erase 1 additional section of that Clock. You have narrative permission to be a fast runner.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Classes&#039;&#039;&#039;: Loremaster 3, Wayfarer 2&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
Dexterity: 1d6&amp;lt;br&amp;gt;&lt;br /&gt;
Insight: 1d10&amp;lt;br&amp;gt;&lt;br /&gt;
Might: 1d10&amp;lt;br&amp;gt;&lt;br /&gt;
Willpower: 1d6&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Fabula Points: 3&amp;lt;br&amp;gt;&lt;br /&gt;
Hit Points: (Might 10 x 5) +5: 55/55&amp;lt;br&amp;gt;&lt;br /&gt;
Crisis: 27&amp;lt;br&amp;gt;&lt;br /&gt;
Mind Points: (Willpower 6 x 6)+ Loremaster 5 + 5: 40/40&amp;lt;br&amp;gt;&lt;br /&gt;
Inventory Points: 6 + Wayfarer 2: 8/8&amp;lt;br&amp;gt;&lt;br /&gt;
Defense: 6 + Combat Tunic 1: 7&amp;lt;br&amp;gt;&lt;br /&gt;
Magic Defense: 10 + Combat Tunic 1: 11&amp;lt;br&amp;gt;&lt;br /&gt;
Initiative: 0&amp;lt;br&amp;gt;&lt;br /&gt;
Zenit: 120&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&#039;&#039;&#039;Flash of Insight 2&#039;&#039;&#039; (Loremaster): When you roll a 13 or higher on a Check performed to investigate a creature, item, or location — this includes using the Study action during a conflict — you may ask the Game Master up to【 SL】 questions concerning the subject of your investigation.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tavern Talk 1&#039;&#039;&#039; (Wayfarer): When you rest inside an inn or tavern, you may ask the Game Master up to 【SL】questions about your surroundings and the people who live here.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Trained Memory&#039;&#039;&#039; (Loremaster): You may perfectly recall the details of any scene you have visited within the past week. Your Flash of Insight Skill will apply to these memories as well.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Well-Traveled&#039;&#039;&#039; (Wayfarer): You reduce the die rolled for your travel rolls by one size.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Equipment===&lt;br /&gt;
Combat Tunic&amp;lt;br&amp;gt;&lt;br /&gt;
Crossbow: Accuracy: Dexterity + Insight, Damage: HR + 8, Two-handed&amp;lt;br&amp;gt;&lt;br /&gt;
Iron Hammer: Accuracy: Might + Might, Damage: HR + 6, One-handed&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Muskrat</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Eilwen_Glynn&amp;diff=482580</id>
		<title>Eilwen Glynn</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Eilwen_Glynn&amp;diff=482580"/>
		<updated>2025-07-16T20:36:11Z</updated>

		<summary type="html">&lt;p&gt;Muskrat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Age: 25 years&amp;lt;br&amp;gt;&lt;br /&gt;
Gender identity: Cisgender female&amp;lt;br&amp;gt;&lt;br /&gt;
Kith: Horse beast-born&amp;lt;br&amp;gt;&lt;br /&gt;
Appearance and Demeanor: Eilwen has hair, ears, and a tail that are auburn. She wears glasses that she fiddles with when she is thinking or nervous. She is seemingly irrepressibly cheerful and always eager to meet new people and learn new things.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Eilwen Glynn.jpg]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Identity&#039;&#039;&#039;: Wide-eyed wandering geographer&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Theme&#039;&#039;&#039;: Curiosity: You want to learn more about the world and make friends with the people who inhabit it.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Origin&#039;&#039;&#039;: Rhyfelwr, the Llewedhynn city built with the ruins of an ancient war machine.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Quirk&#039;&#039;&#039;: Horse beast-born: You treat your Might as if it were one die size higher (to a maximum of d12). When you succeed on a Check to advance or turn back a Clock, if that Check includes Might, you may fill or erase 1 additional section of that Clock. You have narrative permission to be a fast runner.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Classes&#039;&#039;&#039;: Loremaster 3, Wayfarer 2&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
Dexterity: 1d6&amp;lt;br&amp;gt;&lt;br /&gt;
Insight: 1d10&amp;lt;br&amp;gt;&lt;br /&gt;
Might: 1d10&amp;lt;br&amp;gt;&lt;br /&gt;
Willpower: 1d6&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Fabula Points: 3&amp;lt;br&amp;gt;&lt;br /&gt;
Hit Points: (Might 10 x 5) +5: 55/55&amp;lt;br&amp;gt;&lt;br /&gt;
Crisis: 27&amp;lt;br&amp;gt;&lt;br /&gt;
Mind Points: (Willpower 6 x 6)+ Loremaster 5 + 5: 40/40&amp;lt;br&amp;gt;&lt;br /&gt;
Inventory Points: 6 + Wayfarer 2: 8/8&amp;lt;br&amp;gt;&lt;br /&gt;
Defense: 6 + Combat Tunic 1: 7&amp;lt;br&amp;gt;&lt;br /&gt;
Magic Defense: 10 + Combat Tunic 1: 11&amp;lt;br&amp;gt;&lt;br /&gt;
Initiative: 0&amp;lt;br&amp;gt;&lt;br /&gt;
Zenit: 120&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&#039;&#039;&#039;Flash of Insight 2&#039;&#039;&#039; (Loremaster): When you roll a 13 or higher on a Check performed to investigate a creature, item, or location — this includes using the Study action during a conflict — you may ask the Game Master up to【 SL】 questions concerning the subject of your investigation.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tavern Talk 1&#039;&#039;&#039; (Wayfarer): When you rest inside an inn or tavern, you may ask the Game Master up to 【SL】questions about your surroundings and the people who live here.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Trained Memory&#039;&#039;&#039; (Loremaster): You may perfectly recall the details of any scene you have visited within the past week. Your Flash of Insight Skill will apply to these memories as well.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Well-Traveled&#039;&#039;&#039; (Wayfarer): You reduce the die rolled for your travel rolls by one size.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Equipment===&lt;br /&gt;
Combat Tunic&amp;lt;br&amp;gt;&lt;br /&gt;
Crossbow: Accuracy: Dexterity + Insight, Damage: HR + 8, Two-handed&amp;lt;br&amp;gt;&lt;br /&gt;
Iron Hammer: Accuracy: Might + Might, Damage: HR + 6, One-handed&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Muskrat</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Eilwen_Glynn.jpg&amp;diff=482579</id>
		<title>File:Eilwen Glynn.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Eilwen_Glynn.jpg&amp;diff=482579"/>
		<updated>2025-07-16T20:35:48Z</updated>

		<summary type="html">&lt;p&gt;Muskrat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Muskrat</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Eilwen_Glynn&amp;diff=482578</id>
		<title>Eilwen Glynn</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Eilwen_Glynn&amp;diff=482578"/>
		<updated>2025-07-16T20:35:02Z</updated>

		<summary type="html">&lt;p&gt;Muskrat: /* Eilwen Glynn */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Age: 25 years&amp;lt;br&amp;gt;&lt;br /&gt;
Gender identity: Cisgender female&amp;lt;br&amp;gt;&lt;br /&gt;
Kith: Horse beast-born&amp;lt;br&amp;gt;&lt;br /&gt;
Appearance and Demeanor: Eilwen has hair, ears, and a tail that are auburn. She wears glasses that she fiddles with when she is thinking or nervous. She is seemingly irrepressibly cheerful and always eager to meet new people and learn new things.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Identity&#039;&#039;&#039;: Wide-eyed wandering geographer&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Theme&#039;&#039;&#039;: Curiosity: You want to learn more about the world and make friends with the people who inhabit it.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Origin&#039;&#039;&#039;: Rhyfelwr, the Llewedhynn city built with the ruins of an ancient war machine.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Quirk&#039;&#039;&#039;: Horse beast-born: You treat your Might as if it were one die size higher (to a maximum of d12). When you succeed on a Check to advance or turn back a Clock, if that Check includes Might, you may fill or erase 1 additional section of that Clock. You have narrative permission to be a fast runner.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Classes&#039;&#039;&#039;: Loremaster 3, Wayfarer 2&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
Dexterity: 1d6&amp;lt;br&amp;gt;&lt;br /&gt;
Insight: 1d10&amp;lt;br&amp;gt;&lt;br /&gt;
Might: 1d10&amp;lt;br&amp;gt;&lt;br /&gt;
Willpower: 1d6&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Fabula Points: 3&amp;lt;br&amp;gt;&lt;br /&gt;
Hit Points: (Might 10 x 5) +5: 55/55&amp;lt;br&amp;gt;&lt;br /&gt;
Crisis: 27&amp;lt;br&amp;gt;&lt;br /&gt;
Mind Points: (Willpower 6 x 6)+ Loremaster 5 + 5: 40/40&amp;lt;br&amp;gt;&lt;br /&gt;
Inventory Points: 6 + Wayfarer 2: 8/8&amp;lt;br&amp;gt;&lt;br /&gt;
Defense: 6 + Combat Tunic 1: 7&amp;lt;br&amp;gt;&lt;br /&gt;
Magic Defense: 10 + Combat Tunic 1: 11&amp;lt;br&amp;gt;&lt;br /&gt;
Initiative: 0&amp;lt;br&amp;gt;&lt;br /&gt;
Zenit: 120&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&#039;&#039;&#039;Flash of Insight 2&#039;&#039;&#039; (Loremaster): When you roll a 13 or higher on a Check performed to investigate a creature, item, or location — this includes using the Study action during a conflict — you may ask the Game Master up to【 SL】 questions concerning the subject of your investigation.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tavern Talk 1&#039;&#039;&#039; (Wayfarer): When you rest inside an inn or tavern, you may ask the Game Master up to 【SL】questions about your surroundings and the people who live here.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Trained Memory&#039;&#039;&#039; (Loremaster): You may perfectly recall the details of any scene you have visited within the past week. Your Flash of Insight Skill will apply to these memories as well.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Well-Traveled&#039;&#039;&#039; (Wayfarer): You reduce the die rolled for your travel rolls by one size.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Equipment===&lt;br /&gt;
Combat Tunic&amp;lt;br&amp;gt;&lt;br /&gt;
Crossbow: Accuracy: Dexterity + Insight, Damage: HR + 8, Two-handed&amp;lt;br&amp;gt;&lt;br /&gt;
Iron Hammer: Accuracy: Might + Might, Damage: HR + 6, One-handed&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Muskrat</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Eilwen_Glynn&amp;diff=482577</id>
		<title>Eilwen Glynn</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Eilwen_Glynn&amp;diff=482577"/>
		<updated>2025-07-16T20:34:45Z</updated>

		<summary type="html">&lt;p&gt;Muskrat: /* Attributes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Eilwen Glynn ===&lt;br /&gt;
Age: 25 years&amp;lt;br&amp;gt;&lt;br /&gt;
Gender identity: Cisgender female&amp;lt;br&amp;gt;&lt;br /&gt;
Kith: Horse beast-born&amp;lt;br&amp;gt;&lt;br /&gt;
Appearance and Demeanor: Eilwen has hair, ears, and a tail that are auburn. She wears glasses that she fiddles with when she is thinking or nervous. She is seemingly irrepressibly cheerful and always eager to meet new people and learn new things.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Identity&#039;&#039;&#039;: Wide-eyed wandering geographer&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Theme&#039;&#039;&#039;: Curiosity: You want to learn more about the world and make friends with the people who inhabit it.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Origin&#039;&#039;&#039;: Rhyfelwr, the Llewedhynn city built with the ruins of an ancient war machine.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Quirk&#039;&#039;&#039;: Horse beast-born: You treat your Might as if it were one die size higher (to a maximum of d12). When you succeed on a Check to advance or turn back a Clock, if that Check includes Might, you may fill or erase 1 additional section of that Clock. You have narrative permission to be a fast runner.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Classes&#039;&#039;&#039;: Loremaster 3, Wayfarer 2&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Attributes===&lt;br /&gt;
Dexterity: 1d6&amp;lt;br&amp;gt;&lt;br /&gt;
Insight: 1d10&amp;lt;br&amp;gt;&lt;br /&gt;
Might: 1d10&amp;lt;br&amp;gt;&lt;br /&gt;
Willpower: 1d6&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Fabula Points: 3&amp;lt;br&amp;gt;&lt;br /&gt;
Hit Points: (Might 10 x 5) +5: 55/55&amp;lt;br&amp;gt;&lt;br /&gt;
Crisis: 27&amp;lt;br&amp;gt;&lt;br /&gt;
Mind Points: (Willpower 6 x 6)+ Loremaster 5 + 5: 40/40&amp;lt;br&amp;gt;&lt;br /&gt;
Inventory Points: 6 + Wayfarer 2: 8/8&amp;lt;br&amp;gt;&lt;br /&gt;
Defense: 6 + Combat Tunic 1: 7&amp;lt;br&amp;gt;&lt;br /&gt;
Magic Defense: 10 + Combat Tunic 1: 11&amp;lt;br&amp;gt;&lt;br /&gt;
Initiative: 0&amp;lt;br&amp;gt;&lt;br /&gt;
Zenit: 120&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&#039;&#039;&#039;Flash of Insight 2&#039;&#039;&#039; (Loremaster): When you roll a 13 or higher on a Check performed to investigate a creature, item, or location — this includes using the Study action during a conflict — you may ask the Game Master up to【 SL】 questions concerning the subject of your investigation.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tavern Talk 1&#039;&#039;&#039; (Wayfarer): When you rest inside an inn or tavern, you may ask the Game Master up to 【SL】questions about your surroundings and the people who live here.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Trained Memory&#039;&#039;&#039; (Loremaster): You may perfectly recall the details of any scene you have visited within the past week. Your Flash of Insight Skill will apply to these memories as well.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Well-Traveled&#039;&#039;&#039; (Wayfarer): You reduce the die rolled for your travel rolls by one size.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Equipment===&lt;br /&gt;
Combat Tunic&amp;lt;br&amp;gt;&lt;br /&gt;
Crossbow: Accuracy: Dexterity + Insight, Damage: HR + 8, Two-handed&amp;lt;br&amp;gt;&lt;br /&gt;
Iron Hammer: Accuracy: Might + Might, Damage: HR + 6, One-handed&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Muskrat</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Eilwen_Glynn&amp;diff=482576</id>
		<title>Eilwen Glynn</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Eilwen_Glynn&amp;diff=482576"/>
		<updated>2025-07-16T20:34:22Z</updated>

		<summary type="html">&lt;p&gt;Muskrat: /* Equipment= */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Eilwen Glynn ===&lt;br /&gt;
Age: 25 years&amp;lt;br&amp;gt;&lt;br /&gt;
Gender identity: Cisgender female&amp;lt;br&amp;gt;&lt;br /&gt;
Kith: Horse beast-born&amp;lt;br&amp;gt;&lt;br /&gt;
Appearance and Demeanor: Eilwen has hair, ears, and a tail that are auburn. She wears glasses that she fiddles with when she is thinking or nervous. She is seemingly irrepressibly cheerful and always eager to meet new people and learn new things.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Identity&#039;&#039;&#039;: Wide-eyed wandering geographer&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Theme&#039;&#039;&#039;: Curiosity: You want to learn more about the world and make friends with the people who inhabit it.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Origin&#039;&#039;&#039;: Rhyfelwr, the Llewedhynn city built with the ruins of an ancient war machine.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Quirk&#039;&#039;&#039;: Horse beast-born: You treat your Might as if it were one die size higher (to a maximum of d12). When you succeed on a Check to advance or turn back a Clock, if that Check includes Might, you may fill or erase 1 additional section of that Clock. You have narrative permission to be a fast runner.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Classes&#039;&#039;&#039;: Loremaster 3, Wayfarer 2&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Attributes===&lt;br /&gt;
Dexterity: 1d6&amp;lt;br&amp;gt;&lt;br /&gt;
Insight: 1d10&amp;lt;br&amp;gt;&lt;br /&gt;
Might: 1d10&amp;lt;br&amp;gt;&lt;br /&gt;
Willpower: 1d6&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Fabula Points: 3&amp;lt;br&amp;gt;&lt;br /&gt;
Hit Points: (Might 10 x 5) +5: 55/55&amp;lt;br&amp;gt;&lt;br /&gt;
Crisis: 27&amp;lt;br&amp;gt;&lt;br /&gt;
Mind Points: (Willpower 6 x 6)+ Loremaster 5 + 5: 40/40&amp;lt;br&amp;gt;&lt;br /&gt;
Inventory Points: 6 + Wayfarer 2: 8/8&amp;lt;br&amp;gt;&lt;br /&gt;
Defense: 6 + Combat Tunic 1: 7&amp;lt;br&amp;gt;&lt;br /&gt;
Magic Defense: 10 + Combat Tunic 1: 11&amp;lt;br&amp;gt;&lt;br /&gt;
Initiative: 0&amp;lt;br&amp;gt;&lt;br /&gt;
Zenit: 120&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&#039;&#039;&#039;Flash of Insight 2&#039;&#039;&#039; (Loremaster): When you roll a 13 or higher on a Check performed to investigate a creature, item, or location — this includes using the Study action during a conflict — you may ask the Game Master up to【 SL】 questions concerning the subject of your investigation.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tavern Talk 1&#039;&#039;&#039; (Wayfarer): When you rest inside an inn or tavern, you may ask the Game Master up to 【SL】questions about your surroundings and the people who live here.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Trained Memory&#039;&#039;&#039; (Loremaster): You may perfectly recall the details of any scene you have visited within the past week. Your Flash of Insight Skill will apply to these memories as well.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Well-Traveled&#039;&#039;&#039; (Wayfarer): You reduce the die rolled for your travel rolls by one size.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Equipment===&lt;br /&gt;
Combat Tunic&amp;lt;br&amp;gt;&lt;br /&gt;
Crossbow: Accuracy: Dexterity + Insight, Damage: HR + 8, Two-handed&amp;lt;br&amp;gt;&lt;br /&gt;
Iron Hammer: Accuracy: Might + Might, Damage: HR + 6, One-handed&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Muskrat</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Eilwen_Glynn&amp;diff=482574</id>
		<title>Eilwen Glynn</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Eilwen_Glynn&amp;diff=482574"/>
		<updated>2025-07-16T20:33:59Z</updated>

		<summary type="html">&lt;p&gt;Muskrat: Created page with &amp;quot;=== Eilwen Glynn === Age: 25 years&amp;lt;br&amp;gt; Gender identity: Cisgender female&amp;lt;br&amp;gt; Kith: Horse beast-born&amp;lt;br&amp;gt; Appearance and Demeanor: Eilwen has hair, ears, and a tail that are auburn. She wears glasses that she fiddles with when she is thinking or nervous. She is seemingly irrepressibly cheerful and always eager to meet new people and learn new things.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Identity&amp;#039;&amp;#039;&amp;#039;: Wide-eyed wandering geographer&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Theme&amp;#039;&amp;#039;&amp;#039;: Curiosity: You want to learn more about the world a...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Eilwen Glynn ===&lt;br /&gt;
Age: 25 years&amp;lt;br&amp;gt;&lt;br /&gt;
Gender identity: Cisgender female&amp;lt;br&amp;gt;&lt;br /&gt;
Kith: Horse beast-born&amp;lt;br&amp;gt;&lt;br /&gt;
Appearance and Demeanor: Eilwen has hair, ears, and a tail that are auburn. She wears glasses that she fiddles with when she is thinking or nervous. She is seemingly irrepressibly cheerful and always eager to meet new people and learn new things.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Identity&#039;&#039;&#039;: Wide-eyed wandering geographer&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Theme&#039;&#039;&#039;: Curiosity: You want to learn more about the world and make friends with the people who inhabit it.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Origin&#039;&#039;&#039;: Rhyfelwr, the Llewedhynn city built with the ruins of an ancient war machine.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Quirk&#039;&#039;&#039;: Horse beast-born: You treat your Might as if it were one die size higher (to a maximum of d12). When you succeed on a Check to advance or turn back a Clock, if that Check includes Might, you may fill or erase 1 additional section of that Clock. You have narrative permission to be a fast runner.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Classes&#039;&#039;&#039;: Loremaster 3, Wayfarer 2&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Attributes===&lt;br /&gt;
Dexterity: 1d6&amp;lt;br&amp;gt;&lt;br /&gt;
Insight: 1d10&amp;lt;br&amp;gt;&lt;br /&gt;
Might: 1d10&amp;lt;br&amp;gt;&lt;br /&gt;
Willpower: 1d6&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Fabula Points: 3&amp;lt;br&amp;gt;&lt;br /&gt;
Hit Points: (Might 10 x 5) +5: 55/55&amp;lt;br&amp;gt;&lt;br /&gt;
Crisis: 27&amp;lt;br&amp;gt;&lt;br /&gt;
Mind Points: (Willpower 6 x 6)+ Loremaster 5 + 5: 40/40&amp;lt;br&amp;gt;&lt;br /&gt;
Inventory Points: 6 + Wayfarer 2: 8/8&amp;lt;br&amp;gt;&lt;br /&gt;
Defense: 6 + Combat Tunic 1: 7&amp;lt;br&amp;gt;&lt;br /&gt;
Magic Defense: 10 + Combat Tunic 1: 11&amp;lt;br&amp;gt;&lt;br /&gt;
Initiative: 0&amp;lt;br&amp;gt;&lt;br /&gt;
Zenit: 120&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&#039;&#039;&#039;Flash of Insight 2&#039;&#039;&#039; (Loremaster): When you roll a 13 or higher on a Check performed to investigate a creature, item, or location — this includes using the Study action during a conflict — you may ask the Game Master up to【 SL】 questions concerning the subject of your investigation.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tavern Talk 1&#039;&#039;&#039; (Wayfarer): When you rest inside an inn or tavern, you may ask the Game Master up to 【SL】questions about your surroundings and the people who live here.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Trained Memory&#039;&#039;&#039; (Loremaster): You may perfectly recall the details of any scene you have visited within the past week. Your Flash of Insight Skill will apply to these memories as well.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Well-Traveled&#039;&#039;&#039; (Wayfarer): You reduce the die rolled for your travel rolls by one size.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Equipment====&lt;br /&gt;
Combat Tunic&amp;lt;br&amp;gt;&lt;br /&gt;
Crossbow: Accuracy: Dexterity + Insight, Damage: HR + 8, Two-handed&amp;lt;br&amp;gt;&lt;br /&gt;
Iron Hammer: Accuracy: Might + Might, Damage: HR + 6, One-handed&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Muskrat</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=A_Sky_of_Strife_and_Storms&amp;diff=482565</id>
		<title>A Sky of Strife and Storms</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=A_Sky_of_Strife_and_Storms&amp;diff=482565"/>
		<updated>2025-07-16T20:22:45Z</updated>

		<summary type="html">&lt;p&gt;Muskrat: /* Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the page for the Fabula Ultima campaign A Sky of Strife and Storms. &amp;lt;span style=&amp;quot;color:red;font-weight:600&amp;quot;&amp;gt;WIP&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349 Planning Thread]&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&#039;&#039;Add them here!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Eilwen Glynn]]&lt;br /&gt;
&lt;br /&gt;
== Setting ==&lt;br /&gt;
Once, the land was unified, but some ancient cataclysm shattered it. The land is now scattered in smaller fragments, littered with the ruins of the civilizations that predated the disaster, with nothing approaching the size of a continent. Some of these islands lay on the ocean&#039;s surface. Others hover kilometers in the atmosphere. Their positions aren&#039;t fixed—new islands rise into the sky and older islands descend from the heavens, driven by the formation or destruction of mana crystals. As mana crystals are a powerful energy source for transportation, industry, and warfare, this must be carefully managed to avoid catastrophe. Enterprising or desperate individuals can even take advantage of this by hoisting a sail on a small flying island as a form of transportation.&lt;br /&gt;
&lt;br /&gt;
For other, wealthier individuals, air travel is as simple as boarding an airship. The distribution of technology is almost as fragmented as the land itself, so the form that these take is often idiosyncratic, depending on which culture formed them. Large-scale, fast air travel is mostly the domain of wealthier and more cosmopolitan individuals. This also leads to a bit of an inherent class structure, with the very poorest individuals often living at sea level with little access to travel.&lt;br /&gt;
&lt;br /&gt;
The world has dozens of seasons, and they sweep across in distinct bands, with no fixed schedule. Some are common, and others might be once-in-a-lifetime events. They aren&#039;t even strictly weather-based—one might bring an almost destructive abundance of plant growth, while the next is simply mild and sunny. At times, regardless of season, the weather can also manifest as powerful magical storms. These have unpredictable effects. Some can absorb items (or entire islands) from their surroundings, making them apparently vanish into thin air. Others will eject those unlucky passengers, with little relation to their original location—they can be left on the other side of the world, or even in a different time. Perhaps more commonly, these storms can warp the lifeforms that they pass over, transforming humans into new kiths or giving rise to unique and powerful, often giant, beasts.&lt;br /&gt;
&lt;br /&gt;
In places where an island is overshadowed by a relatively stationary, large counterpart, a shadowland can form. These are areas where it&#039;s permanently dark, and the stagnant flow of mana can lead to the creation of strange creatures and phenomena.&lt;br /&gt;
&lt;br /&gt;
== Magic and Technology ==&lt;br /&gt;
Souls are made of magical energy, and there&#039;s no firm dividing line that defines a &#039;soul&#039;. Many inanimate objects can develop internal energy structures that are hard to distinguish from souls, and in the right circumstances souls can conglomerate or be changed by ambient magical energy. Like other magical energy, souls can be channeled, directed, or stored, including things like trapping them in receptacles to animate undead or constructs. Reincarnation is a known phenomenon, and the souls of the sufficiently enlightened are known to ascend into the heavens after they die, removing them from the cycle. This reinforces beliefs that those who live at higher elevations are more worthy.&lt;br /&gt;
&lt;br /&gt;
There are no entities that are universally recognized as &#039;gods&#039;, but there are plenty of fairly unique and powerful beings, from sapient animals to entities formed of pure magical energy. Some of the most powerful can&#039;t directly manifest in the world without causing disasters, but they aren&#039;t really a separate category of being. Anybody can become god-like if they accumulate enough power, and presumably the god-like beings can be brought low with the right attack.&lt;br /&gt;
&lt;br /&gt;
As a result of all of this, approaches to magic are varied and often idiosyncratic, ranging from channeling the abilities of powerful entities, to directing the flows of magic through one&#039;s body with specialized tattoos. Practitioners are often self-taught, but some of the more centralized or bureaucratic societies have formalized magic schools, or even forced registration of people with magical ability.&lt;br /&gt;
&lt;br /&gt;
Magic and technology are often combined; the best technology incorporates magic, and some schools of magic use technological components to enhance their capabilities. Simple tech and magic are fairly ubiquitous, with more complex and powerful variations of the two being used by the larger empires. Rural areas tend to have the means to live at a comfortable pre-electricity standard of living, and typically use sustainable and low-impact forms of magic and technology. More destructive and resource-hungry forms of these things are usually reserved for those with imperial aspirations, and often rely on secrets from the ruins. The most powerful of these (so far) are the kinds of things that can threaten castles or small settlements, but not entire islands or cities.&lt;br /&gt;
&lt;br /&gt;
Just as these things are pretty regional, methods of travel vary a lot by area, society, and tech level.&lt;br /&gt;
&lt;br /&gt;
== Kith ==&lt;br /&gt;
=== Aracu ===&lt;br /&gt;
A kith of monkey-like plant people, with the ability to photosynthesize in lieu of eating, and an affinity for work that uses their agility. They range in size from something small like a Capuchin to something like a very large chimpanzee. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25486365 Link]&lt;br /&gt;
&lt;br /&gt;
=== Beast-born === &lt;br /&gt;
People with features and some of the abilities of (usually domestic) animals, usually born to otherwise baseline human families. Typically caused when an animal is reincarnated as a human. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25487934 Link]&lt;br /&gt;
&lt;br /&gt;
=== Cadmoi === &lt;br /&gt;
A long-lived kith born of the remains of dragons, with an affinity for elemental magic and warfare, but many more scholarly members in its diaspora. Tend to have dragon-like features, but they&#039;re often fairly subtle. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25488127 Link]&lt;br /&gt;
&lt;br /&gt;
=== Maera === &lt;br /&gt;
A reclusive forest-dwelling kith born from plants, with an affinity for fear and the ability to temporarily adopt monstrous forms. Formed as shock troops for an ancient war, and still harboring cultural fears of being enslaved again. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25488162 Link]&lt;br /&gt;
&lt;br /&gt;
=== Manakin === &lt;br /&gt;
Stray souls housed in bodies made of a nearby element or human-shaped construct, created spontaneously with no family or memories. Hardy and durable, but often taken advantage of since they start life with little knowledge. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25487609 Link] and also: [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/page-11#post-25488078 Link]&lt;br /&gt;
&lt;br /&gt;
=== Vespergen ===&lt;br /&gt;
Humanoid bat people, of widely varying size, with a tendency toward a nocturnal lifestyle and living in dark areas, and limited flight ability. Their affinity for the darkness often sees them living on the edges of shadowlands, and some Vespergen communities have historically specialized in exploring and exploiting them. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25488412 Link]&lt;br /&gt;
&lt;br /&gt;
== Nations ==&lt;br /&gt;
=== The Aetherian Concord ===&lt;br /&gt;
A competitive and meritocratic society based on the pursuit of magical power and knowledge, with day-to-day concerns handled by constructs, and a literal underbelly full of desperate exiles. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25506043 Link]&lt;br /&gt;
&lt;br /&gt;
=== The Llewedhynn Comities ===&lt;br /&gt;
A loose federation of small communities that depend on sustainable technology and magic, mostly collectivist and egalitarian, with religious beliefs focusing on personal enlightenment and cultivation. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25494893 Link]&lt;br /&gt;
&lt;br /&gt;
=== The Marakavan Alliance ===&lt;br /&gt;
A loose alliance of city-states with the means to forge the souls of the dead, and a commensurate skill at blacksmithing and rocky relations with their neighbors. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25491320 Link]&lt;br /&gt;
&lt;br /&gt;
=== Matrado, Nyara, and Trinyo ===&lt;br /&gt;
Matrado and Nyara are a pair of surface-level islands, isolationist and relatively low-tech, but with diverse magical traditions. Trinyo, the sky island, is forbidden to outsiders (by force at times) but seems to be a lush hermetic retreat. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25497218 Link]&lt;br /&gt;
&lt;br /&gt;
=== The Prezyan Imperium ===&lt;br /&gt;
One of the most powerful nations, fueled by capitalism and colonialism, with a robust transportation system and (air) naval might thanks to their industrialization and access to ancient knowledge. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25491372 Link]&lt;br /&gt;
&lt;br /&gt;
=== The allied nations of the Ronanrian region ===&lt;br /&gt;
A large collective of semi-autonomous smaller nations and city-states, with a robust transportation network and trade, and fairly varied although culturally related to one another. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25491941 Link]&lt;br /&gt;
&lt;br /&gt;
=== The city-state of Spathos ===&lt;br /&gt;
A militaristic feudal society, relatively conservative and isolationist, ruled by Cadmoi and armed with weapons made from the strange animal corpses strewn throughout the land. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25492535 Link]&lt;br /&gt;
&lt;br /&gt;
=== The Under City and environs ===&lt;br /&gt;
A vibrant, multi-cultural society in the ruins along the undersides of a sky island, ruled by an alliance of pirates and known for violence. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25493201 Link]&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Political map&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;[[File:A Sky of Strife and Storms - Political Map.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Terrain/elevation map&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;[[File:A Sky of Strife and Storms - Combined Map.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Historical Events ==&lt;br /&gt;
* &#039;&#039;&#039;Millennia ago - the war machine&#039;&#039;&#039;: Before the cataclysm, a powerful, massive instrument of war sank into the ground... defeated, but not fully disabled. Much more recently, it was rediscovered in what is now the Llewedhynn Comities. It&#039;s now inhabited and known as Rhyfelwr, treated as some combination of a city, a trade center, and a fortress. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25513015 Link]&lt;br /&gt;
* &#039;&#039;&#039;Millennia ago - the cataclysm&#039;&#039;&#039;: Long ago, all of the land was at sea level, and powerful societies lived upon it. Whatever catastrophe they unleashed, it split the land and left a world of floating islands covered in ruins.&lt;br /&gt;
* &#039;&#039;&#039;~100 years ago - the Origins of the Cult of the Drowned One&#039;&#039;&#039;: After amassing a wealth of power and arcane knowledge, the pirate Zeviek was sentenced to drown for his crimes. His power was too great, though, and he still lives at the bottom of the sea, effectively a god and feared by every sailor and seaside community. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25512906 Link]&lt;br /&gt;
* &#039;&#039;&#039;75 years ago - the dissolution of the Monster Hunting Guild&#039;&#039;&#039;: For centuries, an worldwide monster-hunting organization protected settlements from the monstrosities left by magical storms. 75 years ago, it was dissolved, and soon after replaced by a bureaucratic and inefficient puppet organization. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25512204 Link]&lt;br /&gt;
* &#039;&#039;&#039;~60 years ago - the Haunting of Duchess Sharpe&#039;&#039;&#039;: The Sharpes founded a trading empire that made them one of the most powerful forces in the Prezyan Imperium, until the grisly assassination of the husband. In the aftermath, the Duchess fell into fear and paranoia, turning their estate into a three-dimensional labyrinth that almost seems alive. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25513130 Link]&lt;br /&gt;
* &#039;&#039;&#039;30 years ago - the fall of Lyonet&#039;&#039;&#039;: Lyonet was a colony of the Prezyan Imperium, which slowly but steadily fell from the sky. Its millions of citizens were evacuated, and now form an often-desperate underclass in many surrounding nations. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25509501 Link]&lt;br /&gt;
* &#039;&#039;&#039;30 years ago - the Battle of the Numei Dam&#039;&#039;&#039;: The three nations of Numei Island dammed the river that fell from it, altering the ocean ecosystem below and disrupting trade routes through the entire area. The Prezyan Imperium launched an attack on them to retaliate for this, but was driven back, setting an example for other small nations. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25523087 Link]&lt;br /&gt;
&lt;br /&gt;
== Mysteries ==&lt;br /&gt;
* &#039;&#039;&#039;Pre-cataclysm ghost airship(s)&#039;&#039;&#039;: Over the past few years, there have been numerous sightings of mysterious airships of apparently ancient design. These appear and disappear suddenly, and since having such technology would be a huge advantage, many militaries and organizations would be interested in capturing one. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25523463 Link]&lt;br /&gt;
* &#039;&#039;&#039;The Fiery Widower and The Jealous Dungeonkeep&#039;&#039;&#039;: The Jealous Dungeonkeep lives away from the sun, underground or in ruins, with no sight but a preternatural sense of smell, and is rumored to be raising a subterranean army. The Fiery Widower is a mysterious man(?) who commits grand acts of arson on remote islands, always sparing one victim to spread the tale, seemingly searching for something or somebody... which may be the Dungeonkeep. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25524057 Link]&lt;br /&gt;
* &#039;&#039;&#039;The Missing Crown Jewels of the Preyzan Imperium&#039;&#039;&#039;: The Crown Jewels of the Prezyan Imperium are said to house powerful, unknown magics, but at some point they were stolen and replaced with replicas, by a party whose identity and goals are unknown. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25526849 Link]&lt;br /&gt;
* &#039;&#039;&#039;The Phantom Port&#039;&#039;&#039;: A strange port sighted in multiple places at times, rumored to be Orkporte, whose location was known only to the late Captain Kindle and its mysterious inhabitants. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25526928 Link]&lt;br /&gt;
* &#039;&#039;&#039;The Rukh City&#039;&#039;&#039;: A nation-sized bird, carrying a settlement on its back, always spotted high in the sky, but leaving strange visitors in its wake. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25526950 Link]&lt;br /&gt;
* &#039;&#039;&#039;Island Wars&#039;&#039;&#039;: A wildly popular magical card game. Nobody knows where it came from, who made it, or what all that magic is actually doing... [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25520814 Link]&lt;br /&gt;
&lt;br /&gt;
== Threats ==&lt;br /&gt;
* &#039;&#039;&#039;Dream moss&#039;&#039;&#039;: An unusual magical moss that can cover an entire small island in a week, growing on even other plants and animals. When it firmly establishes itself on a human, it alters their behavior, making them adore the moss and want to spread it, while feeling increasingly unsympathetic toward the uninfected. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25528879 Link]&lt;br /&gt;
* &#039;&#039;&#039;The Blood Syndicate&#039;&#039;&#039;: A large pirate group that functions as an empire fueled by conquest and tribute, with no interest in governing its territory and enough power to challenge the navies of actual nation-states. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25528943 Link]&lt;br /&gt;
* &#039;&#039;&#039;The Transport Guild&#039;&#039;&#039;: An organization working toward a monopoly over all civilian transport and logistics, inserting itself into those industries through whatever means it can find and spreading bureaucratic corruption. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25528958 Link]&lt;br /&gt;
* &#039;&#039;&#039;The Brewing War&#039;&#039;&#039;: The Prezyan Imperium has begun moving troops and equipment into position around The Llewedhynn Comities, claiming to be a peacekeeping operation to seize the dangerous war machine in Rhyfelwr, but seemingly making preparations for a full invasion. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25529089 Link]&lt;br /&gt;
* &#039;&#039;&#039;Shadow of Dawn&#039;&#039;&#039;: After recent leadership changes, the Dawn Trading Company, one of the main engines of Prezyan colonialism, has been acting more and more against the interests of the empire, increasing tensions between the two organizations. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25529240 Link]&lt;br /&gt;
* &#039;&#039;&#039;The Grand Conch&#039;&#039;&#039;: A massive monster of a snail, impossible to stop and flattening everything in its wake, but at least it isn&#039;t very fast. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25529418 Link]&lt;br /&gt;
* &#039;&#039;&#039;The Red Order&#039;&#039;&#039;: A militant youth movement within the Prezyan Imperium, advocating for wars of conquest, enslavement of the empire&#039;s enemies, and total monarchy, boasting the Crown Prince as one of its members and possibly planning a coup. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25530630 Link]&lt;br /&gt;
&lt;br /&gt;
== Character Sheet Template ==&lt;br /&gt;
Create a page for your character.&lt;br /&gt;
&lt;br /&gt;
Copy the code below to give you your character sheet template.&lt;br /&gt;
&lt;br /&gt;
Fill out the necessary information. Feel free to add/remove rows from tables where needed.&lt;br /&gt;
&lt;br /&gt;
When you&#039;re done, please link the sheet in the section above.&lt;br /&gt;
&lt;br /&gt;
If you run into problems, see the [https://www.mediawiki.org/wiki/Help:Formatting Formatting Help] page for the wiki, or ask me in the thread.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
== Basic Information ==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pronouns:&#039;&#039;&#039; &lt;br /&gt;
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&#039;&#039;&#039;Identity:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Theme:&#039;&#039;&#039; &lt;br /&gt;
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&#039;&#039;&#039;Origin:&#039;&#039;&#039; &lt;br /&gt;
== Attributes &amp;amp; Status Effects ==&lt;br /&gt;
&#039;&#039;&#039;Dexterity:&#039;&#039;&#039; dX&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Insight:&#039;&#039;&#039; dX&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Might:&#039;&#039;&#039; dX&lt;br /&gt;
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&#039;&#039;&#039;Willpower:&#039;&#039;&#039; dX&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Status effects&lt;br /&gt;
|-&lt;br /&gt;
! Status !! Active? !! Stat Impacted (-1 die size)&lt;br /&gt;
|-&lt;br /&gt;
| Slow ||  || DEX&lt;br /&gt;
|-&lt;br /&gt;
| Enraged ||  || DEX + INS&lt;br /&gt;
|-&lt;br /&gt;
| Dazed ||  || INS&lt;br /&gt;
|-&lt;br /&gt;
| Weak ||  || MIG &lt;br /&gt;
|-&lt;br /&gt;
| Poisoned ||  || MIG + WLP&lt;br /&gt;
|-&lt;br /&gt;
| Shaken ||  || WLP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hit Points + Derived Stats ==&lt;br /&gt;
&#039;&#039;&#039;HP - Current: &#039;&#039;&#039; X &#039;&#039;&#039;Max:&#039;&#039;&#039; Y&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MP - Current: &#039;&#039;&#039; X &#039;&#039;&#039;Max:&#039;&#039;&#039; Y&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IP - Current: &#039;&#039;&#039; X &#039;&#039;&#039;Max:&#039;&#039;&#039; Y&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative Modifier:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Defense:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Class Information ==&lt;br /&gt;
&#039;&#039;&#039;Character Level:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Class X - level X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Free Benefits:&#039;&#039;&#039; || Makes you punch good or something.&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name !! Skill Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Some Skill&#039;&#039; || Does some stuff, probably.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Some Skill 2&#039;&#039; || Does other stuff.&lt;br /&gt;
|}&lt;br /&gt;
== Fabula Points ==&lt;br /&gt;
&#039;&#039;&#039;Points:&#039;&#039;&#039; X&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gaining Fabula Points:&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 if you have none at the start of a session.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 when a Villain makes an entrance.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 when you fumble a Check.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+2 if you surrender at zero HP.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spending Fabula Points:&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point after performing a Check to invoke a trait to reroll one or both dice.&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point after performing a Check to invoke a bond and add its strength to the result.&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point to alter the story. If you alter an existing element, you need permission from whoever introduced it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Experience Points ==&lt;br /&gt;
&#039;&#039;&#039;XP:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the end of each session, you automatically gain 5 XP. Then:&#039;&#039;&lt;br /&gt;
: &#039;&#039;Gain X equal to (Fabula Points spent by the group / # of Player Characters).&#039;&#039;&lt;br /&gt;
: &#039;&#039;Gain XP equal to (Ultima Points spent by Villains).&lt;br /&gt;
: &#039;&#039;Finally, if you have 10 or more XP, lose 10 XP and gain 1 level.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Bonds ==&lt;br /&gt;
&#039;&#039;Only one emotion from each pair per Bond; a single emotion can be added or moved every time a Bond is updated.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Person !! Admiration or Inferiority? !! Loyalty or Mistrust? !! Affection or Hatred?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Placeholder&#039;&#039; ||  || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&#039;&#039;&#039;Zenit:&#039;&#039;&#039; X&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! Martial Armor !! Martial Shields !! Martial Melee Weapons !! Martial Ranged Weapons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;May Equip:&#039;&#039;&#039; || || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Equipped Items&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Accessory || ||&lt;br /&gt;
|-&lt;br /&gt;
| Armor || ||&lt;br /&gt;
|-&lt;br /&gt;
| Main Hand || ||&lt;br /&gt;
|-&lt;br /&gt;
| Off Hand || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Arcana &amp;amp; Spells ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! MP !! Targets !! Duration !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Example&#039;&#039; || 0 MP || X || Y || Some spell.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Backpack &amp;amp; Notes ==&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Muskrat</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=L%27Taur&amp;diff=480925</id>
		<title>L&#039;Taur</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=L%27Taur&amp;diff=480925"/>
		<updated>2025-05-20T23:33:51Z</updated>

		<summary type="html">&lt;p&gt;Muskrat: /* Roles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Name: L’Taur&amp;lt;br&amp;gt;&lt;br /&gt;
Species: Narn&amp;lt;br&amp;gt;&lt;br /&gt;
Gender Identity: Cisgender female&amp;lt;br&amp;gt;&lt;br /&gt;
Age: 54 Earth years&amp;lt;br&amp;gt;&lt;br /&gt;
Appearance and Demeanor: L’Taur is a physically fit Narn woman. Much of the time she is withdrawn and reserved, carefully watching others around her. But when someone engages her interest, she can become quite cheerful and outgoing. And she is deeply curious about those around her, so this is not that unusual an event. She dresses in nondescript Narn clothing to avoid drawing attention. She prefers to wear a cloak with a hood up over her head, but won’t do so if that will draw more attention to her than it will avoid.&lt;br /&gt;
&lt;br /&gt;
== Approaches ==&lt;br /&gt;
&lt;br /&gt;
Empathy: 1d8&amp;lt;br&amp;gt;&lt;br /&gt;
Guile: 1d8&amp;lt;br&amp;gt;&lt;br /&gt;
Reason: 1d6&amp;lt;br&amp;gt;&lt;br /&gt;
Faith: 1d8&amp;lt;br&amp;gt;&lt;br /&gt;
Valor: 1d6&amp;lt;br&amp;gt;&lt;br /&gt;
Luck: 1d4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Roles ==&lt;br /&gt;
&lt;br /&gt;
Warrior: 1d8&amp;lt;br&amp;gt;&lt;br /&gt;
Academic: 1d6&amp;lt;br&amp;gt;&lt;br /&gt;
Worker: 1d6&amp;lt;br&amp;gt;&lt;br /&gt;
Diplomat: 1d8&amp;lt;br&amp;gt;&lt;br /&gt;
Hustler: 1d8&amp;lt;br&amp;gt;&lt;br /&gt;
Wanderer: 1d8&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Knacks ==&lt;br /&gt;
&lt;br /&gt;
Gathering Information 1d8&amp;lt;br&amp;gt;&lt;br /&gt;
Ambush 1d8&lt;br /&gt;
&lt;br /&gt;
== One Unique Thing ==&lt;br /&gt;
&lt;br /&gt;
The Only Child Assassin to Kill a Member of the Centauri High Command: L’Taur was born during the waning years of the Centauri occupation of Narn, when there were high levels of resistance to the Centauri. She was orphaned shortly after birth and taken in by the Thenta Makur, then a group dedicated to fighting the Centauri occupation through assassinations. From a young age, they trained L’Taur in the art of assassination. They then sent her to the household of Venrik Nessar, a member of the Centauri High Command. He regularly took in Narn orphans and trained them to be servants in the households of Centauri aristocrats. In his mind, he was helping uplift these Narns and setting them on the path for a better life. Using the skills the Thenta Makur trained her in, she killed Nessar and got away. When she killed him, Nessar said in shock, “But I took you in! I helped you!” The words made no sense to L’Taur at the time. Decades later, she realized Nessar could not see that he was an oppressor and sincerely thought he was helping the Narn orphans he was training to be servants.&lt;br /&gt;
&lt;br /&gt;
== Distinctions ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Former Assassin Seeking Redemption&#039;&#039;&#039;: L’Taur continued to work for the Thenta Makur as she grew older, knowing no other life. With the end of the Centauri occupation, the Thenta Makur lost their original purpose and became a more mercenary organization, hiring themselves out to do hits. They hid the dirtiness of what they were doing from themselves with a lot of language of honor and loyalty to the Thenta Makur. L’Taur was given the commission to assassinate G’Reis, a political leader who she had always admired. She carried it out, believing it was her duty to the Thenta Makur. Afterwards, however, she had a crisis of conscience. She eventually decided that, while the Thenta Makur had been a necessary evil during the Centauri occupation, it had outlived its purpose and become corrupt.&lt;br /&gt;
* &#039;&#039;&#039;Who Are You?: Narn Spiritual Seeker&#039;&#039;&#039;: When she had come of age, L’Taur had pledges herself to follow the prophet Na’Killi, but at the time, she had done so it a largely pro forma way. Following her crisis of conscience, she began studying his writings more closely and is now in the lengthy process of copying out his scripture by hand. His words inspired her to leave the Thenta Makur. She had not violated any of her obligations to them, but they were certainly not happy with this—and there was always the possibility they might seek to make an example of her. And was also in danger of being arrested for crimes in Narn space. So she set out to become a wandering, spiritual seeker, trying to understand her and others’ place in the cosmos.&lt;br /&gt;
** &#039;&#039;SFX&#039;&#039;: &#039;&#039;&#039;Faith Manages&#039;&#039;&#039;: When a situations threatens your values, spend one Plot Point to create a 1d8 virtue-based asset.&lt;br /&gt;
* &#039;&#039;&#039;Always Interested in Learning from Other’ Lives&#039;&#039;&#039;: Na’Killi urged his followers to learn from others’ spiritual experiences, even those of different faiths and species. L’Taur has taken this to heart and is eager to learn what she can from others. More than that, she has found a deep curiosity about others awakened in her. As an assassin, she channeled this into become adept at questioning people and gathering information. Now she just lets it flow out of her, eager to learn as much as possible about others.&lt;br /&gt;
&lt;br /&gt;
== Assets ==&lt;br /&gt;
&lt;br /&gt;
Concealed Pistol 1d6&lt;br /&gt;
&lt;br /&gt;
== Bonus Points ==&lt;br /&gt;
&lt;br /&gt;
Gathering Information 1d6 &amp;gt; 1d8: 2&amp;lt;br&amp;gt;&lt;br /&gt;
Worker 1d4 &amp;gt; 1d6: 1&lt;/div&gt;</summary>
		<author><name>Muskrat</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Amazing_Deliveries:_Sunny&amp;diff=478908</id>
		<title>Amazing Deliveries: Sunny</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Amazing_Deliveries:_Sunny&amp;diff=478908"/>
		<updated>2025-03-30T23:39:59Z</updated>

		<summary type="html">&lt;p&gt;Muskrat: /* Trained Skills 32px|d624px */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Amazing_Deliveries | Return to Main Page]]&lt;br /&gt;
&lt;br /&gt;
=Susan “Sunny” Stevens :: School Marm=&lt;br /&gt;
[[File:Sunny_Stevens.jpg|300px]]&lt;br /&gt;
==&#039;&#039;Character Quote&#039;&#039;==&lt;br /&gt;
==Attributes [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;|| Physical [[file:d6a.png|24px|d6]] || Mental [[file:d8a.png|24px|d8]] || Social [[file:d10a.png|24px|d10]] ||&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Trained Skills [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;Drive&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Influence&#039;&#039;&#039; [[file:d10a.png|24px|d10]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Know&#039;&#039;&#039; [[file:d10a.png|24px|d10]]&lt;br /&gt;
:- &#039;&#039;Cultures and Customs&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notice&#039;&#039;&#039; [[file:d10a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Operate&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shoot&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sneak&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Survive&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treat&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
==Untrained Skills [[file:d4a.png|30px|d4]]==&lt;br /&gt;
| Craft [[file:d4a.png|16px|d4]] | Fight [[file:d4a.png|16px|d4]] | Fix [[file:d4a.png|16px|d4]] | Fly [[file:d4a.png|16px|d4]] | Focus [[file:d4a.png|16px|d4]] | Labor [[file:d4a.png|16px|d4]] | Move [[file:d4a.png|16px|d4]] || Perform [[file:d4a.png|16px|d4]] | Throw [[file:d4a.png|16px|d4]] | Trick [[file:d4a.png|16px|d4]] | &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Distinctions/SFX [[file:d8a.png|32px|d8]]==&lt;br /&gt;
Checked SFX are active.&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Raised by a Survivalist Bandit-Cult  -&#039;&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Always Looking to Learn Something New  -&#039;&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;SFX: Book Learnin’&#039;&#039;&#039; &#039;&#039;Double your Know when you have access to informational resources (the internet, an encyclopedia, etc.) and the time to use them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Friendly Disposition​ -&#039;&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;SFX: A Friend in Every Settlement&#039;&#039;&#039; &#039;&#039;Spend 1 PP to create a 1d8 asset representing a friendly, reliable contact in a settlement.&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;SFX: Good-Natured&#039;&#039;&#039; &#039;&#039;Spend 1 PP to step up or double your Social die when you’re using your friendly manner to resolve a tense situation.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Signature Assets [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;Cybernetic Eyes&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &#039;&#039;Description&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Electronic Encyclopedia&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &#039;&#039;Description&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Field Lab&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &#039;&#039;Description&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Background/Bio==&lt;br /&gt;
Gender: Cisgender female&lt;br /&gt;
&lt;br /&gt;
Age: 23 years&lt;br /&gt;
&lt;br /&gt;
Appearance and Demeanor: Sunny is a young black woman. Having grown up forced to keep her hair neatly trimmed and straightened, she now lets it grow in something of a tangle, keeping it tied back to keep it out of the way. She generally dresses in practical clothes—and will in fact get quite sore if someone tries to force her into a dress or a skirt, having been forced to wear those exclusively as a child. True to her nickname, she usually has a sunny smile on her face, treating most folk in a friendly manner and trying to see everything in an optimistic light.&lt;br /&gt;
&lt;br /&gt;
Sunny grew up in a Christian fundamentalist cult that still lives in the badlands, The Lord’s True Children. They support themselves in part through banditry and occasionally kidnapping people with useful skills. Sunny’s mother Zinia was the settlement’s school marm, while her father Thomas was one such kidnapped person—a doctor for a Deliverer rig that the cultists successfully ambushed. Thomas was badly wounded and in no condition to run for freedom. After a while, he made the best he could of his new life and married Zinia. Sunny studied under her mother to become the village’s next school marm, working alongside her. Her father also taught her what he could, though the cult’s Elders frowned on women learning doctoring. When she was old enough to trust with secrets, Thomas began to tell Sunny about the outside world and ideas that challenged those of the cult. She was captivated by this view into a bigger world than she ever knew existed and the potential for more freedom than she dreamed was possible. Then Zinia grew ill from a disease that Thomas could not cure with the cult’s limited resources. He confided in Sunny that he had long since fully recovered from his old injury and had been faking a limp to fool his captors. With nothing really holding them there any more, Sunny and Thomas escaped from the Lord’s True Children and were taken in by Deliverers before the cultists could catch up with them. Having had enough adventure for a life time, Thomas settled in Boston, where he works in a clinic for the poor. Sunny, however, having been raised in the confines of the cult, wants to see as much of the world as possible and has become a Deliverer. She dreams one day of returning to the Lord’s True Children’s settlement and liberating the people there from their ignorance and the oppression of the Elders.&lt;/div&gt;</summary>
		<author><name>Muskrat</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Exceedingly_Exiled:Trouble_Maker&amp;diff=478582</id>
		<title>Exceedingly Exiled:Trouble Maker</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Exceedingly_Exiled:Trouble_Maker&amp;diff=478582"/>
		<updated>2025-03-23T23:38:11Z</updated>

		<summary type="html">&lt;p&gt;Muskrat: /* Power Points */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== &#039;&#039;&#039;Trouble Maker&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Civilian Name: Nadeen Lemaire-Najjar&amp;lt;br&amp;gt;&lt;br /&gt;
Origin: Mutant&amp;lt;br&amp;gt;&lt;br /&gt;
Power Level: 10&amp;lt;br&amp;gt;&lt;br /&gt;
Gender Identity: Cisgender Female&amp;lt;br&amp;gt;&lt;br /&gt;
Age: 18 years&amp;lt;br&amp;gt;&lt;br /&gt;
Appearance and Demeanor: Nadeen is a young white woman, with a thin but physically fit build. She is a punk, with a garishly dyed mohawk and multiple facial piercings. Her superhero costume is an X-Man uniform, accessorized with a plaid kilt, combat boots, patches with the names of punk bands, and buttons with various left-wing slogans on them. Around those she trusts, she’s generally cheerful and warm. However, she is a radical social justice activist who doesn’t have any patience with authority figures trying to tell her what to do or with people who would bully or dominate others. She can get quite angry and impatient in the face of such things.&lt;br /&gt;
&lt;br /&gt;
[[File: Trouble_Maker.jpeg|300px]]&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
Strength: 4 (8 PP)&amp;lt;br&amp;gt;&lt;br /&gt;
Stamina: 4 (8 PP)&amp;lt;br&amp;gt;&lt;br /&gt;
Agility: 4 (8 PP)&amp;lt;br&amp;gt;&lt;br /&gt;
Dexterity: 0&amp;lt;br&amp;gt;&lt;br /&gt;
Fighting: 4 (8 PP)&amp;lt;br&amp;gt;&lt;br /&gt;
Intellect: 0&amp;lt;br&amp;gt;&lt;br /&gt;
Awareness: 4 (8 PP)&amp;lt;br&amp;gt;&lt;br /&gt;
Presence: 4 (8 PP)&lt;br /&gt;
&lt;br /&gt;
== Defenses ==&lt;br /&gt;
&lt;br /&gt;
Dodge (Agility): +6 (6 PP)&amp;lt;br&amp;gt;&lt;br /&gt;
Fortitude (Stamina): +6 (6 PP)&amp;lt;br&amp;gt;&lt;br /&gt;
Parry (Fighting): +6 (6 PP)&amp;lt;br&amp;gt;&lt;br /&gt;
Toughness (Stamina): +6 (6 PP)&amp;lt;br&amp;gt;&lt;br /&gt;
Will (Awareness): +6 (6 PP)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
Athletics (Strength): +6 (3 PP)&amp;lt;br&amp;gt;&lt;br /&gt;
Close Combat: Unarmed (Fighting): +6 (3 PP)&amp;lt;br&amp;gt;&lt;br /&gt;
Intimidation (Presence): +6 (3 PP)&amp;lt;br&amp;gt;&lt;br /&gt;
Persuasion (Presence): +6 (3 PP)&lt;br /&gt;
&lt;br /&gt;
== Complications ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Motivations&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Justice&#039;&#039;&#039;: Nadeen is a dedicated social justice activist, who has no patience with those would harm or oppress others.&lt;br /&gt;
* &#039;&#039;&#039;Other Complications&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Prejudice&#039;&#039;&#039;: Nadeen is a mutant and faces the hostility to mutants present in many parts of the multiverse.&lt;br /&gt;
** &#039;&#039;&#039;Reputation&#039;&#039;&#039;: Nadeen lets her freak flag fly, with her punk look and the fact that she makes no bones about the fact that she is a social (left-wing) anarchist. Plenty of people hold this against her, whether out of ignorance or informed political opposition.&lt;br /&gt;
&lt;br /&gt;
== Advantages ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Fearless&#039;&#039;&#039; (1 PP): You are immune to all fear effects.&lt;br /&gt;
&lt;br /&gt;
== Powers ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Descriptor: The mutant ability to manifest others’ worst fears.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Feature: Inuit Others’ Worst Fears&#039;&#039;&#039; (1 PP): Nadeen can easily intuit others’ worst fears just by glancing at them, giving her some sense of what will happen when she uses her powers.&lt;br /&gt;
* &#039;&#039;&#039;Linked: Affliction &amp;amp; Summon&#039;&#039;&#039; (0 PP)&lt;br /&gt;
** &#039;&#039;&#039;Affliction&#039;&#039;&#039;, 10 Ranks (10 PP): &#039;&#039;&#039;Fear&#039;&#039;&#039;. Resist with Will. Failure, 1 Degree: Impaired; Failure, 2 Degrees: Disabled; Failure: 3 Degrees: Incapacitated.&lt;br /&gt;
*** &#039;&#039;&#039;Ability Check Required: &#039;&#039;&#039;Intimidation&#039;&#039;&#039; (-10 PP)&lt;br /&gt;
***&#039;&#039;&#039; Increased Range: Perception (+20)&lt;br /&gt;
** &#039;&#039;&#039;Summon&#039;&#039;&#039;, 10 Ranks (20 PP)&lt;br /&gt;
*** &#039;&#039;&#039;Active&#039;&#039;&#039; (+10 PP): The summoned minions are not dazed and have a full set of actions each round.&lt;br /&gt;
*** &#039;&#039;&#039;Mental Link&#039;&#039;&#039; (+1 PP): You can communicate with and issue orders to your summoned minions telepathically.&lt;br /&gt;
*** &#039;&#039;&#039;Variable&#039;&#039;&#039;, General Type (+10 PP): Fears&lt;br /&gt;
&lt;br /&gt;
== Power Points ==&lt;br /&gt;
&lt;br /&gt;
153/155&lt;br /&gt;
* Fortitude 5 &amp;gt; 6: 1 XP&lt;br /&gt;
* Athletics 4 &amp;gt; 6: 1 XP&lt;br /&gt;
* Close Combat 4 &amp;gt; 6: 1 XP&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
&lt;br /&gt;
Upset by the injustice she sees in the world around her, as a young teenager, Nadeen got involved with the punk scene and radical political activism. Her fathers—Ben and Faruq Lemaire-Najjar—were ambivalent about this. They were happy with their daughter’s concern for others, but worried about where her political activism might take and that she’d adopted such a radical, confrontational stance. She has been arrested more than once for her political activism, something that lead to other students bullying her in school.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
One day when the bullying got especially bad, her mutant power activated and she lashed out with powers she didn’t know she had. She was actually quite horrified at what she had done. After this, she was recruited by the X-Men.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Trouble Maker is a bit ambivalent about being part of the X-Men. On the one hand, she got badly needed training that has allowed her to control her power. And she hopes to use her platform as a superhero to challenge people’s negative stereotypes about radical political activists. On the other hand, she is wary that the X-Men will try to steer her on the path to the straight and narrow, something she disdains. (Her fathers, on the other hand, supported her joining the super team, precisely because they hope this will happen.) She also doesn’t really like her main superpower, regarding it as cruel, and uses it reluctantly.&lt;br /&gt;
&lt;br /&gt;
== Home Reality ==&lt;br /&gt;
&lt;br /&gt;
On Earth-3001, a tolerant, inclusive Magneto founded and leads the X-Men, while a mutant supremacist Professor X leads the Brotherhood of Mutants.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The point where things went wrong in her reality is when the Red Skull performed an occult ceremony that caused a switch between universes, with the heroic Asgardian gods (like those from the familiar Marvel universes) being swapped out for villainous, Nazi versions of them. The silver lining is that the good guys gained a heroic Loki.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The last thing Nadeen remembers before the start of the game is being struck by the Nazi Thor’s hammer.&lt;/div&gt;</summary>
		<author><name>Muskrat</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Exceedingly_Exiled:Trouble_Maker&amp;diff=478581</id>
		<title>Exceedingly Exiled:Trouble Maker</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Exceedingly_Exiled:Trouble_Maker&amp;diff=478581"/>
		<updated>2025-03-23T23:37:01Z</updated>

		<summary type="html">&lt;p&gt;Muskrat: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== &#039;&#039;&#039;Trouble Maker&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Civilian Name: Nadeen Lemaire-Najjar&amp;lt;br&amp;gt;&lt;br /&gt;
Origin: Mutant&amp;lt;br&amp;gt;&lt;br /&gt;
Power Level: 10&amp;lt;br&amp;gt;&lt;br /&gt;
Gender Identity: Cisgender Female&amp;lt;br&amp;gt;&lt;br /&gt;
Age: 18 years&amp;lt;br&amp;gt;&lt;br /&gt;
Appearance and Demeanor: Nadeen is a young white woman, with a thin but physically fit build. She is a punk, with a garishly dyed mohawk and multiple facial piercings. Her superhero costume is an X-Man uniform, accessorized with a plaid kilt, combat boots, patches with the names of punk bands, and buttons with various left-wing slogans on them. Around those she trusts, she’s generally cheerful and warm. However, she is a radical social justice activist who doesn’t have any patience with authority figures trying to tell her what to do or with people who would bully or dominate others. She can get quite angry and impatient in the face of such things.&lt;br /&gt;
&lt;br /&gt;
[[File: Trouble_Maker.jpeg|300px]]&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
Strength: 4 (8 PP)&amp;lt;br&amp;gt;&lt;br /&gt;
Stamina: 4 (8 PP)&amp;lt;br&amp;gt;&lt;br /&gt;
Agility: 4 (8 PP)&amp;lt;br&amp;gt;&lt;br /&gt;
Dexterity: 0&amp;lt;br&amp;gt;&lt;br /&gt;
Fighting: 4 (8 PP)&amp;lt;br&amp;gt;&lt;br /&gt;
Intellect: 0&amp;lt;br&amp;gt;&lt;br /&gt;
Awareness: 4 (8 PP)&amp;lt;br&amp;gt;&lt;br /&gt;
Presence: 4 (8 PP)&lt;br /&gt;
&lt;br /&gt;
== Defenses ==&lt;br /&gt;
&lt;br /&gt;
Dodge (Agility): +6 (6 PP)&amp;lt;br&amp;gt;&lt;br /&gt;
Fortitude (Stamina): +6 (6 PP)&amp;lt;br&amp;gt;&lt;br /&gt;
Parry (Fighting): +6 (6 PP)&amp;lt;br&amp;gt;&lt;br /&gt;
Toughness (Stamina): +6 (6 PP)&amp;lt;br&amp;gt;&lt;br /&gt;
Will (Awareness): +6 (6 PP)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
Athletics (Strength): +6 (3 PP)&amp;lt;br&amp;gt;&lt;br /&gt;
Close Combat: Unarmed (Fighting): +6 (3 PP)&amp;lt;br&amp;gt;&lt;br /&gt;
Intimidation (Presence): +6 (3 PP)&amp;lt;br&amp;gt;&lt;br /&gt;
Persuasion (Presence): +6 (3 PP)&lt;br /&gt;
&lt;br /&gt;
== Complications ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Motivations&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Justice&#039;&#039;&#039;: Nadeen is a dedicated social justice activist, who has no patience with those would harm or oppress others.&lt;br /&gt;
* &#039;&#039;&#039;Other Complications&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Prejudice&#039;&#039;&#039;: Nadeen is a mutant and faces the hostility to mutants present in many parts of the multiverse.&lt;br /&gt;
** &#039;&#039;&#039;Reputation&#039;&#039;&#039;: Nadeen lets her freak flag fly, with her punk look and the fact that she makes no bones about the fact that she is a social (left-wing) anarchist. Plenty of people hold this against her, whether out of ignorance or informed political opposition.&lt;br /&gt;
&lt;br /&gt;
== Advantages ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Fearless&#039;&#039;&#039; (1 PP): You are immune to all fear effects.&lt;br /&gt;
&lt;br /&gt;
== Powers ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Descriptor: The mutant ability to manifest others’ worst fears.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Feature: Inuit Others’ Worst Fears&#039;&#039;&#039; (1 PP): Nadeen can easily intuit others’ worst fears just by glancing at them, giving her some sense of what will happen when she uses her powers.&lt;br /&gt;
* &#039;&#039;&#039;Linked: Affliction &amp;amp; Summon&#039;&#039;&#039; (0 PP)&lt;br /&gt;
** &#039;&#039;&#039;Affliction&#039;&#039;&#039;, 10 Ranks (10 PP): &#039;&#039;&#039;Fear&#039;&#039;&#039;. Resist with Will. Failure, 1 Degree: Impaired; Failure, 2 Degrees: Disabled; Failure: 3 Degrees: Incapacitated.&lt;br /&gt;
*** &#039;&#039;&#039;Ability Check Required: &#039;&#039;&#039;Intimidation&#039;&#039;&#039; (-10 PP)&lt;br /&gt;
***&#039;&#039;&#039; Increased Range: Perception (+20)&lt;br /&gt;
** &#039;&#039;&#039;Summon&#039;&#039;&#039;, 10 Ranks (20 PP)&lt;br /&gt;
*** &#039;&#039;&#039;Active&#039;&#039;&#039; (+10 PP): The summoned minions are not dazed and have a full set of actions each round.&lt;br /&gt;
*** &#039;&#039;&#039;Mental Link&#039;&#039;&#039; (+1 PP): You can communicate with and issue orders to your summoned minions telepathically.&lt;br /&gt;
*** &#039;&#039;&#039;Variable&#039;&#039;&#039;, General Type (+10 PP): Fears&lt;br /&gt;
&lt;br /&gt;
== Power Points ==&lt;br /&gt;
&lt;br /&gt;
150/150&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
&lt;br /&gt;
Upset by the injustice she sees in the world around her, as a young teenager, Nadeen got involved with the punk scene and radical political activism. Her fathers—Ben and Faruq Lemaire-Najjar—were ambivalent about this. They were happy with their daughter’s concern for others, but worried about where her political activism might take and that she’d adopted such a radical, confrontational stance. She has been arrested more than once for her political activism, something that lead to other students bullying her in school.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
One day when the bullying got especially bad, her mutant power activated and she lashed out with powers she didn’t know she had. She was actually quite horrified at what she had done. After this, she was recruited by the X-Men.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Trouble Maker is a bit ambivalent about being part of the X-Men. On the one hand, she got badly needed training that has allowed her to control her power. And she hopes to use her platform as a superhero to challenge people’s negative stereotypes about radical political activists. On the other hand, she is wary that the X-Men will try to steer her on the path to the straight and narrow, something she disdains. (Her fathers, on the other hand, supported her joining the super team, precisely because they hope this will happen.) She also doesn’t really like her main superpower, regarding it as cruel, and uses it reluctantly.&lt;br /&gt;
&lt;br /&gt;
== Home Reality ==&lt;br /&gt;
&lt;br /&gt;
On Earth-3001, a tolerant, inclusive Magneto founded and leads the X-Men, while a mutant supremacist Professor X leads the Brotherhood of Mutants.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The point where things went wrong in her reality is when the Red Skull performed an occult ceremony that caused a switch between universes, with the heroic Asgardian gods (like those from the familiar Marvel universes) being swapped out for villainous, Nazi versions of them. The silver lining is that the good guys gained a heroic Loki.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The last thing Nadeen remembers before the start of the game is being struck by the Nazi Thor’s hammer.&lt;/div&gt;</summary>
		<author><name>Muskrat</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Exceedingly_Exiled:Trouble_Maker&amp;diff=478580</id>
		<title>Exceedingly Exiled:Trouble Maker</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Exceedingly_Exiled:Trouble_Maker&amp;diff=478580"/>
		<updated>2025-03-23T23:36:32Z</updated>

		<summary type="html">&lt;p&gt;Muskrat: /* Defenses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== &#039;&#039;&#039;Trouble Maker&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Civilian Name: Nadeen Lemaire-Najjar&amp;lt;br&amp;gt;&lt;br /&gt;
Origin: Mutant&amp;lt;br&amp;gt;&lt;br /&gt;
Power Level: 10&amp;lt;br&amp;gt;&lt;br /&gt;
Gender Identity: Cisgender Female&amp;lt;br&amp;gt;&lt;br /&gt;
Age: 18 years&amp;lt;br&amp;gt;&lt;br /&gt;
Appearance and Demeanor: Nadeen is a young white woman, with a thin but physically fit build. She is a punk, with a garishly dyed mohawk and multiple facial piercings. Her superhero costume is an X-Man uniform, accessorized with a plaid kilt, combat boots, patches with the names of punk bands, and buttons with various left-wing slogans on them. Around those she trusts, she’s generally cheerful and warm. However, she is a radical social justice activist who doesn’t have any patience with authority figures trying to tell her what to do or with people who would bully or dominate others. She can get quite angry and impatient in the face of such things.&lt;br /&gt;
&lt;br /&gt;
[[File: Trouble_Maker.jpeg|300px]]&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
Strength: 4 (8 PP)&amp;lt;br&amp;gt;&lt;br /&gt;
Stamina: 4 (8 PP)&amp;lt;br&amp;gt;&lt;br /&gt;
Agility: 4 (8 PP)&amp;lt;br&amp;gt;&lt;br /&gt;
Dexterity: 0&amp;lt;br&amp;gt;&lt;br /&gt;
Fighting: 4 (8 PP)&amp;lt;br&amp;gt;&lt;br /&gt;
Intellect: 0&amp;lt;br&amp;gt;&lt;br /&gt;
Awareness: 4 (8 PP)&amp;lt;br&amp;gt;&lt;br /&gt;
Presence: 4 (8 PP)&lt;br /&gt;
&lt;br /&gt;
== Defenses ==&lt;br /&gt;
&lt;br /&gt;
Dodge (Agility): +6 (6 PP)&amp;lt;br&amp;gt;&lt;br /&gt;
Fortitude (Stamina): +6 (6 PP)&amp;lt;br&amp;gt;&lt;br /&gt;
Parry (Fighting): +6 (6 PP)&amp;lt;br&amp;gt;&lt;br /&gt;
Toughness (Stamina): +6 (6 PP)&amp;lt;br&amp;gt;&lt;br /&gt;
Will (Awareness): +6 (6 PP)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
Athletics (Strength): +4 (2 PP)&amp;lt;br&amp;gt;&lt;br /&gt;
Close Combat: Clubs (Fighting): +4 (2 PP)&amp;lt;br&amp;gt;&lt;br /&gt;
Intimidation (Presence): +6 (3 PP)&amp;lt;br&amp;gt;&lt;br /&gt;
Persuasion (Presence): +6 (3 PP)&lt;br /&gt;
&lt;br /&gt;
== Complications ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Motivations&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Justice&#039;&#039;&#039;: Nadeen is a dedicated social justice activist, who has no patience with those would harm or oppress others.&lt;br /&gt;
* &#039;&#039;&#039;Other Complications&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Prejudice&#039;&#039;&#039;: Nadeen is a mutant and faces the hostility to mutants present in many parts of the multiverse.&lt;br /&gt;
** &#039;&#039;&#039;Reputation&#039;&#039;&#039;: Nadeen lets her freak flag fly, with her punk look and the fact that she makes no bones about the fact that she is a social (left-wing) anarchist. Plenty of people hold this against her, whether out of ignorance or informed political opposition.&lt;br /&gt;
&lt;br /&gt;
== Advantages ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Fearless&#039;&#039;&#039; (1 PP): You are immune to all fear effects.&lt;br /&gt;
&lt;br /&gt;
== Powers ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Descriptor: The mutant ability to manifest others’ worst fears.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Feature: Inuit Others’ Worst Fears&#039;&#039;&#039; (1 PP): Nadeen can easily intuit others’ worst fears just by glancing at them, giving her some sense of what will happen when she uses her powers.&lt;br /&gt;
* &#039;&#039;&#039;Linked: Affliction &amp;amp; Summon&#039;&#039;&#039; (0 PP)&lt;br /&gt;
** &#039;&#039;&#039;Affliction&#039;&#039;&#039;, 10 Ranks (10 PP): &#039;&#039;&#039;Fear&#039;&#039;&#039;. Resist with Will. Failure, 1 Degree: Impaired; Failure, 2 Degrees: Disabled; Failure: 3 Degrees: Incapacitated.&lt;br /&gt;
*** &#039;&#039;&#039;Ability Check Required: &#039;&#039;&#039;Intimidation&#039;&#039;&#039; (-10 PP)&lt;br /&gt;
***&#039;&#039;&#039; Increased Range: Perception (+20)&lt;br /&gt;
** &#039;&#039;&#039;Summon&#039;&#039;&#039;, 10 Ranks (20 PP)&lt;br /&gt;
*** &#039;&#039;&#039;Active&#039;&#039;&#039; (+10 PP): The summoned minions are not dazed and have a full set of actions each round.&lt;br /&gt;
*** &#039;&#039;&#039;Mental Link&#039;&#039;&#039; (+1 PP): You can communicate with and issue orders to your summoned minions telepathically.&lt;br /&gt;
*** &#039;&#039;&#039;Variable&#039;&#039;&#039;, General Type (+10 PP): Fears&lt;br /&gt;
&lt;br /&gt;
== Power Points ==&lt;br /&gt;
&lt;br /&gt;
150/150&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
&lt;br /&gt;
Upset by the injustice she sees in the world around her, as a young teenager, Nadeen got involved with the punk scene and radical political activism. Her fathers—Ben and Faruq Lemaire-Najjar—were ambivalent about this. They were happy with their daughter’s concern for others, but worried about where her political activism might take and that she’d adopted such a radical, confrontational stance. She has been arrested more than once for her political activism, something that lead to other students bullying her in school.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
One day when the bullying got especially bad, her mutant power activated and she lashed out with powers she didn’t know she had. She was actually quite horrified at what she had done. After this, she was recruited by the X-Men.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Trouble Maker is a bit ambivalent about being part of the X-Men. On the one hand, she got badly needed training that has allowed her to control her power. And she hopes to use her platform as a superhero to challenge people’s negative stereotypes about radical political activists. On the other hand, she is wary that the X-Men will try to steer her on the path to the straight and narrow, something she disdains. (Her fathers, on the other hand, supported her joining the super team, precisely because they hope this will happen.) She also doesn’t really like her main superpower, regarding it as cruel, and uses it reluctantly.&lt;br /&gt;
&lt;br /&gt;
== Home Reality ==&lt;br /&gt;
&lt;br /&gt;
On Earth-3001, a tolerant, inclusive Magneto founded and leads the X-Men, while a mutant supremacist Professor X leads the Brotherhood of Mutants.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The point where things went wrong in her reality is when the Red Skull performed an occult ceremony that caused a switch between universes, with the heroic Asgardian gods (like those from the familiar Marvel universes) being swapped out for villainous, Nazi versions of them. The silver lining is that the good guys gained a heroic Loki.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The last thing Nadeen remembers before the start of the game is being struck by the Nazi Thor’s hammer.&lt;/div&gt;</summary>
		<author><name>Muskrat</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Adventurers_of_Absalom&amp;diff=477862</id>
		<title>Adventurers of Absalom</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Adventurers_of_Absalom&amp;diff=477862"/>
		<updated>2025-03-07T00:34:26Z</updated>

		<summary type="html">&lt;p&gt;Muskrat: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a page for the PbtA Maze World Pathfinder campaign Adventurers of Absalom&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Threads==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/interest-recruitment-pbta-pathfinder-maze-world-adventurers-of-absalom.925553/ Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/pbta-pathfinder-maze-world-adventurers-of-absalom.925835/ In-Character Thread]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/pbta-pathfinder-maze-world-adventurers-of-absalom.925836/ Out-Of-Character Thread]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
&lt;br /&gt;
* [https://pathfinderwiki.com/wiki/Pathfinder_Wiki The Pathfinder Wiki]&lt;br /&gt;
&lt;br /&gt;
* [https://www.worldanvil.com/w/golarion-scriptifex/ World Anvil guide to Golarion]&lt;br /&gt;
&lt;br /&gt;
* [https://map.pathfinderwiki.com/#location=0.9/0/0 Map of Golarion]&lt;br /&gt;
&lt;br /&gt;
* [https://www.worldanvil.com/w/golarion-scriptifex/map/63ca25fa-7755-47b4-ab19-9764c4cf9882 Interactive map of Absalom]&lt;br /&gt;
&lt;br /&gt;
* [https://www.drivethrurpg.com/en/product/427272/maze-world The Maze World RPG]&lt;br /&gt;
&lt;br /&gt;
* [https://wiki.rpg.net/index.php/Adventurers_of_Absalom:_Character_Page Wiki character sheet - make your own copy before you use it!]&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-|&lt;br /&gt;
! Name&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | HP&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | AC&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | Dmg&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | XP&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | Str&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | Dex&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | Con&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | Int&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | Wis&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | Cha&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [https://wiki.rpg.net/index.php/Adventurers_of_Absalom:_Alfofrir_Jadeblack Alfofrir Jadeblack]&lt;br /&gt;
|  27/27|| +2|| D10|| 7||  15(+1)|| 8(-1)||  17(+2)|| 9(0)||  13(+1)||  11(0)|| &lt;br /&gt;
|-&lt;br /&gt;
| [https://wiki.rpg.net/index.php/Adventurers_of_Absalom:_Devrin_Morrington Devrin Morrington] &lt;br /&gt;
|  15/15||  +1|| D6|| 0|| +1|| 0|| -1|| 0|| +2|| +1|| &lt;br /&gt;
|-&lt;br /&gt;
| [https://docs.google.com/document/d/1IcaJTJbQuj_HguIjrBGIR57sgvYzlAqe9TyYSAKD2ks/edit?usp=sharing Ginny Coppernickel]&lt;br /&gt;
| 18/18|| +1|| D8|| 0 || +0|| +2|| +0|| -1)|| +1|| +1|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Xenia Venn]]&lt;br /&gt;
|  19/19|| +1|| D6|| 8|| 11(+0)|| 8(-1)|| 13(+1)|| 15(+1)|| 9(+0)|| 17(+2)|| +1 forward: Harlo&#039;s starting point is the forecourt of an abandoned shrine to Irori, the god of knowledge, history and self-perfection. You have to assume that Harlo was told to start here. Why might his masters be interested in this in particular? &lt;br /&gt;
|-&lt;br /&gt;
| ????&lt;br /&gt;
|  17/17|| +1|| D8||  7|| 9(0)|| 17(+2)|| 11(0)|| 8(-1)|| 13(+1)|| 15(+1)|| &lt;br /&gt;
|-&lt;br /&gt;
| [https://wiki.rpg.net/index.php/Adventurers_of_Absalom:_Lucian_Locke Lucian Locke]&lt;br /&gt;
|  15/15|| +1|| D8||  0|| 0||+2||-1||+1||0||+1|| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Super Important Bonds Table==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-|&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | Character connection to... &lt;br /&gt;
! width=&amp;quot;150&amp;quot; | Alfofrir &lt;br /&gt;
! width=&amp;quot;150&amp;quot; | Dev&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | Ginny&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | Xenia&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | ????&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Alfofrir  || hurr || || || huh || &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Dev ||  || durr || || *fart* ||&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Ginny || || ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Xenia || *twitch* || 1) Xenia respects the beliefs of Devrin but hopes they will someday see the true way. 2) The spirits spoke to Devrin of a great danger that follows Xenia. || Ginny has guided Xenia before and Xena owes her. || || nia&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???? || || *picking nose* || ||  || *drool*&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Setting Detail and Timeline==&lt;/div&gt;</summary>
		<author><name>Muskrat</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Aiko_Takhashi&amp;diff=477408</id>
		<title>Aiko Takhashi</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Aiko_Takhashi&amp;diff=477408"/>
		<updated>2025-02-26T01:16:52Z</updated>

		<summary type="html">&lt;p&gt;Muskrat: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Aiko Takahashi==&lt;br /&gt;
Ancestry: Human&amp;lt;br&amp;gt;&lt;br /&gt;
Gender: Cisgender Female&amp;lt;br&amp;gt;&lt;br /&gt;
Age: 30 years&amp;lt;br&amp;gt;&lt;br /&gt;
Appearance and Demeanor: Aiko is an unremarkable-looking salary woman doing her best to keep up a positive, cheerful appearance, even when she doesn’t feel that way. She is, in fact, rather bored with her current job. She is generally happy to help others out at home and work but finds herself wishing she could contribute in other ways. She is an otaku and, if you express interest in SF&amp;amp;F, manga, or anime, she will happily talk your ear off.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Aiko Takahashi.jpg|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Aiko Takahashi with Autumn Harvest.jpeg|300px]]&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
Agility: 1d6&amp;lt;br&amp;gt;&lt;br /&gt;
Smarts: 1d8&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit: 1d6&amp;lt;br&amp;gt;&lt;br /&gt;
Strength: 1d6&amp;lt;br&amp;gt;&lt;br /&gt;
Vigor: 1d6&lt;br /&gt;
&lt;br /&gt;
==Derived Statistics==&lt;br /&gt;
Pace: 6&amp;lt;br&amp;gt;&lt;br /&gt;
Parry: 4&amp;lt;br&amp;gt;&lt;br /&gt;
Size: 0&amp;lt;br&amp;gt;&lt;br /&gt;
Toughness: 5&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Academics: 1d4&amp;lt;br&amp;gt;&lt;br /&gt;
Athletics: 1d4&amp;lt;br&amp;gt;&lt;br /&gt;
Common Knowledge: 1d4&amp;lt;br&amp;gt;&lt;br /&gt;
Electronics: 1d8&amp;lt;br&amp;gt;&lt;br /&gt;
Fighting: 1d6&amp;lt;br&amp;gt;&lt;br /&gt;
Focus: 1d6&amp;lt;br&amp;gt;&lt;br /&gt;
Hacking: 1d6&amp;lt;br&amp;gt;&lt;br /&gt;
Notice + Investigator: 1d6+2&amp;lt;br&amp;gt;&lt;br /&gt;
Persuasion: 1d4&amp;lt;br&amp;gt;&lt;br /&gt;
Riding: 1d4&amp;lt;br&amp;gt;&lt;br /&gt;
Research + Investigator: 1d8+2&amp;lt;br&amp;gt;&lt;br /&gt;
Science: 1d6&amp;lt;br&amp;gt;&lt;br /&gt;
Stealth: 1d4&lt;br /&gt;
&lt;br /&gt;
==Edges==&lt;br /&gt;
Investigator: Notice &amp;amp; Research +2&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
Background: Gifted&amp;lt;br&amp;gt;&lt;br /&gt;
Arcane Skill: Focus&amp;lt;br&amp;gt;&lt;br /&gt;
Power Points: 15/15&amp;lt;br&amp;gt;&lt;br /&gt;
Hands-Free&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Powers&#039;&#039;&#039; (1)&amp;lt;br&amp;gt;&lt;br /&gt;
* Summon Spirits of the Dead (Summon Ally)&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
* Autumn’s Harvest (scythe: reskinned katana)&lt;br /&gt;
** Damage: Strength+1d6+1&lt;br /&gt;
** Power: The Harvest Nourishes: On a successful hit against an enemy, the wielder of Autumn’s Harvest may heal one level of Shaken/ Wounded in herself or an ally.&lt;br /&gt;
** Notes: Two-handed&lt;br /&gt;
&lt;br /&gt;
==Racial Stats==&lt;br /&gt;
Adaptable: Free Edge: Investigator&lt;br /&gt;
&lt;br /&gt;
==Hindrances==&lt;br /&gt;
* Heroic (Major: 2)&lt;br /&gt;
* Obligation (Major: 2): Full-time job as an IT security worker&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Smarts +1 Step (-2)&lt;br /&gt;
* Science + 2 Steps (-2)&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Aiko worked hard to get to her current position as a trusted IT security agent for her company. Now that she is in that position, she finds herself increasingly bored with it. She longs for a life of adventure like her heroes in manga and anime—but doesn’t see any way out of the life she has.&lt;br /&gt;
&lt;br /&gt;
==Steed==&lt;br /&gt;
Name: Hunter’s Grace&amp;lt;br&amp;gt;&lt;br /&gt;
Ancestry: Tiger&amp;lt;br&amp;gt;&lt;br /&gt;
Gender: Cisgender Male&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Aiko Takahashi-Hunter&#039;s Grace.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
Agility: 1d8&amp;lt;br&amp;gt;&lt;br /&gt;
Smarts: 1d6&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit: 1d10&amp;lt;br&amp;gt;&lt;br /&gt;
Strength: 1d12&amp;lt;br&amp;gt;&lt;br /&gt;
Vigor: 1d8&lt;br /&gt;
&lt;br /&gt;
==Derived Statistics==&lt;br /&gt;
Pace: 8&amp;lt;br&amp;gt;&lt;br /&gt;
Parry: 6&amp;lt;br&amp;gt;&lt;br /&gt;
Size: 1&amp;lt;br&amp;gt;&lt;br /&gt;
Toughness: 7&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Academics: 1d6&amp;lt;br&amp;gt;&lt;br /&gt;
Athletics: 1d10&amp;lt;br&amp;gt;&lt;br /&gt;
Fighting: 1d8&amp;lt;br&amp;gt;&lt;br /&gt;
Focus: 1d6&amp;lt;br&amp;gt;&lt;br /&gt;
Notice: 1d8&amp;lt;br&amp;gt;&lt;br /&gt;
Stealth: 1d10&amp;lt;br&amp;gt;&lt;br /&gt;
Survival: 1d6&lt;br /&gt;
&lt;br /&gt;
==Edges and Other Abilities==&lt;br /&gt;
* Bite and Claws: Strength + 1d6&lt;br /&gt;
* Frenzy, Improved: When making a Fighting roll, roll a second Fighting roll for up to two Fighting attacks in the same turn. The second die may be applied to the same or different target.&lt;br /&gt;
* Low-Light Vision&lt;br /&gt;
* Pounce: If a tiger can leap at least a few feet and makes a Wild Attack, they add +4 to their damage.&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
Background: Gifted&amp;lt;br&amp;gt;&lt;br /&gt;
Arcane Skill: Focus&amp;lt;br&amp;gt;&lt;br /&gt;
Power Points: 15/15&amp;lt;br&amp;gt;&lt;br /&gt;
Hands-Free&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Powers&#039;&#039;&#039; (1)&amp;lt;br&amp;gt;&lt;br /&gt;
* Fear&lt;br /&gt;
&lt;br /&gt;
==Hindrances==&lt;br /&gt;
* Code of Honor (Major: 2)&lt;br /&gt;
* Curious (Major: 2)&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Academics +2 Steps (-2)&lt;br /&gt;
* Survival +2 Steps (-2)&lt;/div&gt;</summary>
		<author><name>Muskrat</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Aiko_Takhashi&amp;diff=477407</id>
		<title>Aiko Takhashi</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Aiko_Takhashi&amp;diff=477407"/>
		<updated>2025-02-26T01:15:52Z</updated>

		<summary type="html">&lt;p&gt;Muskrat: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Aiko Takahashi==&lt;br /&gt;
Ancestry: Human&amp;lt;br&amp;gt;&lt;br /&gt;
Gender: Cisgender Female&amp;lt;br&amp;gt;&lt;br /&gt;
Age: 30 years&amp;lt;br&amp;gt;&lt;br /&gt;
Appearance and Demeanor: Aiko is an unremarkable-looking salary woman doing her best to keep up a positive, cheerful appearance, even when she doesn’t feel that way. She is, in fact, rather bored with her current job. She is generally happy to help others out at home and work but finds herself wishing she could contribute in other ways. She is an otaku and, if you express interest in SF&amp;amp;F, manga, or anime, she will happily talk your ear off.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Aiko Takahashi.jpg|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Aiko Takahashi with Autumn Harvest.jpeg|300px]]&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
Agility: 1d6&amp;lt;br&amp;gt;&lt;br /&gt;
Smarts: 1d8&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit: 1d6&amp;lt;br&amp;gt;&lt;br /&gt;
Strength: 1d6&amp;lt;br&amp;gt;&lt;br /&gt;
Vigor: 1d6&lt;br /&gt;
&lt;br /&gt;
==Derived Statistics==&lt;br /&gt;
Pace: 6&amp;lt;br&amp;gt;&lt;br /&gt;
Parry: 4&amp;lt;br&amp;gt;&lt;br /&gt;
Size: 0&amp;lt;br&amp;gt;&lt;br /&gt;
Toughness: 5&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Academics: 1d4&amp;lt;br&amp;gt;&lt;br /&gt;
Athletics: 1d4&amp;lt;br&amp;gt;&lt;br /&gt;
Common Knowledge: 1d4&amp;lt;br&amp;gt;&lt;br /&gt;
Electronics: 1d8&amp;lt;br&amp;gt;&lt;br /&gt;
Fighting: 1d4&amp;lt;br&amp;gt;&lt;br /&gt;
Focus: 1d6&amp;lt;br&amp;gt;&lt;br /&gt;
Hacking: 1d8&amp;lt;br&amp;gt;&lt;br /&gt;
Notice + Investigator: 1d6+2&amp;lt;br&amp;gt;&lt;br /&gt;
Persuasion: 1d4&amp;lt;br&amp;gt;&lt;br /&gt;
Riding: 1d4&amp;lt;br&amp;gt;&lt;br /&gt;
Research + Investigator: 1d8+2&amp;lt;br&amp;gt;&lt;br /&gt;
Science: 1d6&amp;lt;br&amp;gt;&lt;br /&gt;
Stealth: 1d4&lt;br /&gt;
&lt;br /&gt;
==Edges==&lt;br /&gt;
Investigator: Notice &amp;amp; Research +2&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
Background: Gifted&amp;lt;br&amp;gt;&lt;br /&gt;
Arcane Skill: Focus&amp;lt;br&amp;gt;&lt;br /&gt;
Power Points: 15/15&amp;lt;br&amp;gt;&lt;br /&gt;
Hands-Free&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Powers&#039;&#039;&#039; (1)&amp;lt;br&amp;gt;&lt;br /&gt;
* Summon Spirits of the Dead (Summon Ally)&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
* Autumn’s Harvest (scythe: reskinned katana)&lt;br /&gt;
** Damage: Strength+1d6+1&lt;br /&gt;
** Power: The Harvest Nourishes: On a successful hit against an enemy, the wielder of Autumn’s Harvest may heal one level of Shaken/ Wounded in herself or an ally.&lt;br /&gt;
** Notes: Two-handed&lt;br /&gt;
&lt;br /&gt;
==Racial Stats==&lt;br /&gt;
Adaptable: Free Edge: Investigator&lt;br /&gt;
&lt;br /&gt;
==Hindrances==&lt;br /&gt;
* Heroic (Major: 2)&lt;br /&gt;
* Obligation (Major: 2): Full-time job as an IT security worker&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Smarts +1 Step (-2)&lt;br /&gt;
* Science + 2 Steps (-2)&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Aiko worked hard to get to her current position as a trusted IT security agent for her company. Now that she is in that position, she finds herself increasingly bored with it. She longs for a life of adventure like her heroes in manga and anime—but doesn’t see any way out of the life she has.&lt;br /&gt;
&lt;br /&gt;
==Steed==&lt;br /&gt;
Name: Hunter’s Grace&amp;lt;br&amp;gt;&lt;br /&gt;
Ancestry: Tiger&amp;lt;br&amp;gt;&lt;br /&gt;
Gender: Cisgender Male&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Aiko Takahashi-Hunter&#039;s Grace.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
Agility: 1d8&amp;lt;br&amp;gt;&lt;br /&gt;
Smarts: 1d6&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit: 1d10&amp;lt;br&amp;gt;&lt;br /&gt;
Strength: 1d12&amp;lt;br&amp;gt;&lt;br /&gt;
Vigor: 1d8&lt;br /&gt;
&lt;br /&gt;
==Derived Statistics==&lt;br /&gt;
Pace: 8&amp;lt;br&amp;gt;&lt;br /&gt;
Parry: 6&amp;lt;br&amp;gt;&lt;br /&gt;
Size: 1&amp;lt;br&amp;gt;&lt;br /&gt;
Toughness: 7&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Academics: 1d6&amp;lt;br&amp;gt;&lt;br /&gt;
Athletics: 1d10&amp;lt;br&amp;gt;&lt;br /&gt;
Fighting: 1d8&amp;lt;br&amp;gt;&lt;br /&gt;
Focus: 1d6&amp;lt;br&amp;gt;&lt;br /&gt;
Notice: 1d8&amp;lt;br&amp;gt;&lt;br /&gt;
Stealth: 1d10&amp;lt;br&amp;gt;&lt;br /&gt;
Survival: 1d6&lt;br /&gt;
&lt;br /&gt;
==Edges and Other Abilities==&lt;br /&gt;
* Bite and Claws: Strength + 1d6&lt;br /&gt;
* Frenzy, Improved: When making a Fighting roll, roll a second Fighting roll for up to two Fighting attacks in the same turn. The second die may be applied to the same or different target.&lt;br /&gt;
* Low-Light Vision&lt;br /&gt;
* Pounce: If a tiger can leap at least a few feet and makes a Wild Attack, they add +4 to their damage.&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
Background: Gifted&amp;lt;br&amp;gt;&lt;br /&gt;
Arcane Skill: Focus&amp;lt;br&amp;gt;&lt;br /&gt;
Power Points: 15/15&amp;lt;br&amp;gt;&lt;br /&gt;
Hands-Free&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Powers&#039;&#039;&#039; (1)&amp;lt;br&amp;gt;&lt;br /&gt;
* Fear&lt;br /&gt;
&lt;br /&gt;
==Hindrances==&lt;br /&gt;
* Code of Honor (Major: 2)&lt;br /&gt;
* Curious (Major: 2)&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Academics +2 Steps (-2)&lt;br /&gt;
* Survival +2 Steps (-2)&lt;/div&gt;</summary>
		<author><name>Muskrat</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Twilight_Requiem&amp;diff=477340</id>
		<title>Twilight Requiem</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Twilight_Requiem&amp;diff=477340"/>
		<updated>2025-02-25T01:03:45Z</updated>

		<summary type="html">&lt;p&gt;Muskrat: /* Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://forum.rpg.net/index.php?threads/interest-recruitment-twilight-requiem-savage-worlds.925395/ Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/swade-twilight-requiem.925971/ IC Thread]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/swade-twilight-requiem.925832/ OOC Thread]&lt;br /&gt;
&lt;br /&gt;
[[TR_City_Map | Map]]&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Player&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Character&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Muskrat&lt;br /&gt;
| [[Aiko Takhashi|Aiko Takahashi]]&lt;br /&gt;
|-&lt;br /&gt;
| Eplov&lt;br /&gt;
| [[Nozomi_Hanabusa | Nozomi Hanbusa]]&lt;br /&gt;
|-&lt;br /&gt;
| eijk_djeq&lt;br /&gt;
| [[Ishikawa_Akimitsu | Ishikawa Akimitsu]]&lt;br /&gt;
|-&lt;br /&gt;
| ajdynon&lt;br /&gt;
| [[Soraya Tsubasa Santos]]&lt;br /&gt;
|-&lt;br /&gt;
| Leliel&lt;br /&gt;
| [[Ryoji Torakai]]&lt;br /&gt;
|-&lt;br /&gt;
| Talisman&lt;br /&gt;
| [[ ]]&lt;br /&gt;
|-&lt;br /&gt;
| BlackSheep&lt;br /&gt;
| [[Mitsuki_Miike | Mitsuki Miike]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Setting Overview ==&lt;br /&gt;
&lt;br /&gt;
Hisashiro City is a suburban city that faces the Pacific Ocean, and has a population of about 200,000. It takes about 90 minutes to get from here to Tokyo via Japan Rail. The city boasts an excellent fishing harbor, but modernization has turned the harbor into a major port that brings cargo ships with goods from overseas. The city has a fairly robust transportation system, and most people get around by bus or train.&lt;br /&gt;
&lt;br /&gt;
Because of the numerous leylines Hisashiro City has, it&#039;s privy to various strange happenings that are supernatural in nature. As such, the city is also host to several organizations and groups that are well-aware of this, all of which have their own reasons for constantly monitoring the city from behind the scenes.&lt;br /&gt;
&lt;br /&gt;
The most significant event in the city&#039;s history was the Scouring which occurred on November 1st, 16 years ago. People witnessed a massive pillar of flame in the mountain district to the north. The catastrophic event was not only localized to Hisashiro City. A sound resonated through the skies all across Japan and every shrine, temple, archaeological site, and burial mound was engulfed in a massive conflagration, a disaster that destroyed them utterly. They called this mysterious event the &amp;quot;Japanese Synchronous Inferno,&amp;quot; or more commonly, the Scouring.&lt;br /&gt;
&lt;br /&gt;
Investigations at the time recorded accounts of a sound like beasts roaring just before the disaster and ripples witnessed in the skies. This explosive conflagration phenomenon seemed capable of tearing Japanese society apart.&lt;br /&gt;
&lt;br /&gt;
And yet, the damage done was strangely limited, focused almost entirely on shrines and temples. Fortunately, this happened in the middle of the night, so very few visitors or tourists were harmed. However, everything within a certain radius of each shrine and temple was totally immolated, obliterating many homes so thoroughly that it wasn&#039;t even possible to recover the bodies.&lt;br /&gt;
&lt;br /&gt;
Today, people have rebuilt the burned shrines and temples and constructed new houses to replace those lost, so that there&#039;s scarcely any sign of the disaster. The Scouring is nonetheless a singularly ghastly event in the history of Japan and for that matter the world, and it left a deep impression on the memories of mankind. The government launched a thorough investigation at the time, but found no useful clues. The investigation thus continues to this day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Itsutsunomiya Tech High School&#039;&#039;&#039;&lt;br /&gt;
This is Hisashiro City&#039;s only technical high school. It doesn&#039;t have a very good reputation around the city, but the school&#039;s sports clubs have brought home national championships. Also, the school uses gakuran and sailor fuku. There are old private homes around here. There were a series of unexplained, possibly magical crimes here, and the culprit was never caught.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;St. Martha Institute&#039;&#039;&#039;&lt;br /&gt;
This school for girls is renowned even outside the city. It&#039;s a missionary school with lavish dormitories. The school&#039;s distinctive black and white uniforms are popular among the boys in town.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nanamori Academy&#039;&#039;&#039;&lt;br /&gt;
This public high school in central Hisashiro is the result of a recent consolidation of other schools. The new school buildings are beautiful, and while the campus is pretty typical overall, it does have nice dorms close by, so that it attracts new students from outside the city.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hisashiro University&#039;&#039;&#039;&lt;br /&gt;
This national university&#039;s campus is not just here on the mainland, but includes facilities by Taihaku Station and on Hisashiro Island and Inayama Island. The university&#039;s Film Club has been shooting movies around the city, and the rumors swirling around them have made the club famous.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hisashiro University Academy&#039;&#039;&#039;&lt;br /&gt;
This is the city&#039;s leading prep school. It&#039;s famous for high scores and being hard to get into. However, ouija boards became a fad among the students here for a while, and it&#039;s rumored that the boards were the cause of an outbreak of madness among them.&lt;br /&gt;
&lt;br /&gt;
== Setting Rules ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Creative Combat:&#039;&#039;&#039; Succeeding with a raise on a Test in combat lets you roll on the Creative Combat table (SWADE pg. 137)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dumb Luck:&#039;&#039;&#039; You can spend a Benny even after a Critical Failure (does not negate the Crit Fail)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Adventure:&#039;&#039;&#039; You can spend a Benny to gain the one-time use of a Combat Edge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wound Cap:&#039;&#039;&#039; Characters can never suffer more than four Wounds in a single hit&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unarmored Hero:&#039;&#039;&#039; If a Wild Card chooses not to wear any armor (ignoring shields), he adds +2 bonus to his Soak rolls!&lt;/div&gt;</summary>
		<author><name>Muskrat</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Aiko_Takhashi&amp;diff=477339</id>
		<title>Aiko Takhashi</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Aiko_Takhashi&amp;diff=477339"/>
		<updated>2025-02-25T01:03:20Z</updated>

		<summary type="html">&lt;p&gt;Muskrat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Aiko Takahashi==&lt;br /&gt;
Ancestry: Human&amp;lt;br&amp;gt;&lt;br /&gt;
Gender: Cisgender Female&amp;lt;br&amp;gt;&lt;br /&gt;
Age: 30 years&amp;lt;br&amp;gt;&lt;br /&gt;
Appearance and Demeanor: Aiko is an unremarkable-looking salary woman doing her best to keep up a positive, cheerful appearance, even when she doesn’t feel that way. She is, in fact, rather bored with her current job. She is generally happy to help others out at home and work but finds herself wishing she could contribute in other ways. She is an otaku and, if you express interest in SF&amp;amp;F, manga, or anime, she will happily talk your ear off.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Aiko Takahashi.jpg|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Aiko Takahashi with Autumn Harvest.jpeg|300px]]&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
Agility: 1d6&amp;lt;br&amp;gt;&lt;br /&gt;
Smarts: 1d8&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit: 1d6&amp;lt;br&amp;gt;&lt;br /&gt;
Strength: 1d6&amp;lt;br&amp;gt;&lt;br /&gt;
Vigor: 1d6&lt;br /&gt;
&lt;br /&gt;
==Derived Statistics==&lt;br /&gt;
Pace: 6&amp;lt;br&amp;gt;&lt;br /&gt;
Parry: 4&amp;lt;br&amp;gt;&lt;br /&gt;
Size: 0&amp;lt;br&amp;gt;&lt;br /&gt;
Toughness: 5&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Academics: 1d4&amp;lt;br&amp;gt;&lt;br /&gt;
Athletics: 1d4&amp;lt;br&amp;gt;&lt;br /&gt;
Common Knowledge: 1d4&amp;lt;br&amp;gt;&lt;br /&gt;
Electronics: 1d8&amp;lt;br&amp;gt;&lt;br /&gt;
Fighting: 1d4&amp;lt;br&amp;gt;&lt;br /&gt;
Focus: 1d4&amp;lt;br&amp;gt;&lt;br /&gt;
Hacking: 1d6&amp;lt;br&amp;gt;&lt;br /&gt;
Notice + Investigator: 1d6+2&amp;lt;br&amp;gt;&lt;br /&gt;
Persuasion: 1d4&amp;lt;br&amp;gt;&lt;br /&gt;
Riding: 1d4&amp;lt;br&amp;gt;&lt;br /&gt;
Research + Investigator: 1d8+2&amp;lt;br&amp;gt;&lt;br /&gt;
Science: 1d6&amp;lt;br&amp;gt;&lt;br /&gt;
Stealth: 1d4&lt;br /&gt;
&lt;br /&gt;
==Edges==&lt;br /&gt;
Investigator: Notice &amp;amp; Research +2&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
Background: Gifted&amp;lt;br&amp;gt;&lt;br /&gt;
Arcane Skill: Focus&amp;lt;br&amp;gt;&lt;br /&gt;
Power Points: 15/15&amp;lt;br&amp;gt;&lt;br /&gt;
Hands-Free&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Powers&#039;&#039;&#039; (1)&amp;lt;br&amp;gt;&lt;br /&gt;
* Summon Spirits of the Dead (Summon Ally)&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
* Autumn’s Harvest (scythe: reskinned katana)&lt;br /&gt;
** Damage: Strength+1d6+1&lt;br /&gt;
** Power: The Harvest Nourishes: On a successful hit against an enemy, the wielder of Autumn’s Harvest may heal one level of Shaken/ Wounded in herself or an ally.&lt;br /&gt;
** Notes: Two-handed&lt;br /&gt;
&lt;br /&gt;
==Racial Stats==&lt;br /&gt;
Adaptable: Free Edge: Investigator&lt;br /&gt;
&lt;br /&gt;
==Hindrances==&lt;br /&gt;
* Heroic (Major: 2)&lt;br /&gt;
* Obligation (Major: 2): Full-time job as an IT security worker&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Smarts +1 Step (-2)&lt;br /&gt;
* Science + 2 Steps (-2)&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Aiko worked hard to get to her current position as a trusted IT security agent for her company. Now that she is in that position, she finds herself increasingly bored with it. She longs for a life of adventure like her heroes in manga and anime—but doesn’t see any way out of the life she has.&lt;br /&gt;
&lt;br /&gt;
==Steed==&lt;br /&gt;
Name: Hunter’s Grace&amp;lt;br&amp;gt;&lt;br /&gt;
Ancestry: Tiger&amp;lt;br&amp;gt;&lt;br /&gt;
Gender: Cisgender Male&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Aiko Takahashi-Hunter&#039;s Grace.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
Agility: 1d8&amp;lt;br&amp;gt;&lt;br /&gt;
Smarts: 1d6&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit: 1d10&amp;lt;br&amp;gt;&lt;br /&gt;
Strength: 1d12&amp;lt;br&amp;gt;&lt;br /&gt;
Vigor: 1d8&lt;br /&gt;
&lt;br /&gt;
==Derived Statistics==&lt;br /&gt;
Pace: 8&amp;lt;br&amp;gt;&lt;br /&gt;
Parry: 6&amp;lt;br&amp;gt;&lt;br /&gt;
Size: 1&amp;lt;br&amp;gt;&lt;br /&gt;
Toughness: 7&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Academics: 1d6&amp;lt;br&amp;gt;&lt;br /&gt;
Athletics: 1d10&amp;lt;br&amp;gt;&lt;br /&gt;
Fighting: 1d8&amp;lt;br&amp;gt;&lt;br /&gt;
Focus: 1d6&amp;lt;br&amp;gt;&lt;br /&gt;
Notice: 1d8&amp;lt;br&amp;gt;&lt;br /&gt;
Stealth: 1d10&amp;lt;br&amp;gt;&lt;br /&gt;
Survival: 1d6&lt;br /&gt;
&lt;br /&gt;
==Edges and Other Abilities==&lt;br /&gt;
* Bite and Claws: Strength + 1d6&lt;br /&gt;
* Frenzy, Improved: When making a Fighting roll, roll a second Fighting roll for up to two Fighting attacks in the same turn. The second die may be applied to the same or different target.&lt;br /&gt;
* Low-Light Vision&lt;br /&gt;
* Pounce: If a tiger can leap at least a few feet and makes a Wild Attack, they add +4 to their damage.&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
Background: Gifted&amp;lt;br&amp;gt;&lt;br /&gt;
Arcane Skill: Focus&amp;lt;br&amp;gt;&lt;br /&gt;
Power Points: 15/15&amp;lt;br&amp;gt;&lt;br /&gt;
Hands-Free&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Powers&#039;&#039;&#039; (1)&amp;lt;br&amp;gt;&lt;br /&gt;
* Fear&lt;br /&gt;
&lt;br /&gt;
==Hindrances==&lt;br /&gt;
* Code of Honor (Major: 2)&lt;br /&gt;
* Curious (Major: 2)&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Academics +2 Steps (-2)&lt;br /&gt;
* Survival +2 Steps (-2)&lt;/div&gt;</summary>
		<author><name>Muskrat</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Aiko_Takhashi&amp;diff=477335</id>
		<title>Aiko Takhashi</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Aiko_Takhashi&amp;diff=477335"/>
		<updated>2025-02-25T00:49:53Z</updated>

		<summary type="html">&lt;p&gt;Muskrat: /* Steed */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Aiko Takhashi==&lt;br /&gt;
Ancestry: Human&amp;lt;br&amp;gt;&lt;br /&gt;
Gender: Cisgender Female&amp;lt;br&amp;gt;&lt;br /&gt;
Age: 30 years&amp;lt;br&amp;gt;&lt;br /&gt;
Appearance and Demeanor: Aiko is an unremarkable-looking salary woman doing her best to keep up a positive, cheerful appearance, even when she doesn’t feel that way. She is, in fact, rather bored with her current job. She is generally happy to help others out at home and work but finds herself wishing she could contribute in other ways. She is an otaku and, if you express interest in SF&amp;amp;F, manga, or anime, she will happily talk your ear off.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Aiko Takahashi.jpg|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Aiko Takahashi with Autumn Harvest.jpeg|300px]]&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
Agility: 1d6&amp;lt;br&amp;gt;&lt;br /&gt;
Smarts: 1d8&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit: 1d6&amp;lt;br&amp;gt;&lt;br /&gt;
Strength: 1d6&amp;lt;br&amp;gt;&lt;br /&gt;
Vigor: 1d6&lt;br /&gt;
&lt;br /&gt;
==Derived Statistics==&lt;br /&gt;
Pace: 6&amp;lt;br&amp;gt;&lt;br /&gt;
Parry: 4&amp;lt;br&amp;gt;&lt;br /&gt;
Size: 0&amp;lt;br&amp;gt;&lt;br /&gt;
Toughness: 5&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Academics: 1d4&amp;lt;br&amp;gt;&lt;br /&gt;
Athletics: 1d4&amp;lt;br&amp;gt;&lt;br /&gt;
Common Knowledge: 1d4&amp;lt;br&amp;gt;&lt;br /&gt;
Electronics: 1d8&amp;lt;br&amp;gt;&lt;br /&gt;
Fighting: 1d4&amp;lt;br&amp;gt;&lt;br /&gt;
Focus: 1d4&amp;lt;br&amp;gt;&lt;br /&gt;
Hacking: 1d6&amp;lt;br&amp;gt;&lt;br /&gt;
Notice + Investigator: 1d6+2&amp;lt;br&amp;gt;&lt;br /&gt;
Persuasion: 1d4&amp;lt;br&amp;gt;&lt;br /&gt;
Riding: 1d4&amp;lt;br&amp;gt;&lt;br /&gt;
Research + Investigator: 1d8+2&amp;lt;br&amp;gt;&lt;br /&gt;
Science: 1d6&amp;lt;br&amp;gt;&lt;br /&gt;
Stealth: 1d4&lt;br /&gt;
&lt;br /&gt;
==Edges==&lt;br /&gt;
Investigator: Notice &amp;amp; Research +2&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
Background: Gifted&amp;lt;br&amp;gt;&lt;br /&gt;
Arcane Skill: Focus&amp;lt;br&amp;gt;&lt;br /&gt;
Power Points: 15/15&amp;lt;br&amp;gt;&lt;br /&gt;
Hands-Free&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Powers&#039;&#039;&#039; (1)&amp;lt;br&amp;gt;&lt;br /&gt;
* Summon Spirits of the Dead (Summon Ally)&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
* Autumn’s Harvest (scythe: reskinned katana)&lt;br /&gt;
** Damage: Strength+1d6+1&lt;br /&gt;
** Power: The Harvest Nourishes: On a successful hit against an enemy, the wielder of Autumn’s Harvest may heal one level of Shaken/ Wounded in herself or an ally.&lt;br /&gt;
** Notes: Two-handed&lt;br /&gt;
&lt;br /&gt;
==Racial Stats==&lt;br /&gt;
Adaptable: Free Edge: Investigator&lt;br /&gt;
&lt;br /&gt;
==Hindrances==&lt;br /&gt;
* Heroic (Major: 2)&lt;br /&gt;
* Obligation (Major: 2): Full-time job as an IT security worker&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Smarts +1 Step (-2)&lt;br /&gt;
* Science + 2 Steps (-2)&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Aiko worked hard to get to her current position as a trusted IT security agent for her company. Now that she is in that position, she finds herself increasingly bored with it. She longs for a life of adventure like her heroes in manga and anime—but doesn’t see any way out of the life she has.&lt;br /&gt;
&lt;br /&gt;
==Steed==&lt;br /&gt;
Name: Hunter’s Grace&amp;lt;br&amp;gt;&lt;br /&gt;
Ancestry: Tiger&amp;lt;br&amp;gt;&lt;br /&gt;
Gender: Cisgender Male&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Aiko Takahashi-Hunter&#039;s Grace.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
Agility: 1d8&amp;lt;br&amp;gt;&lt;br /&gt;
Smarts: 1d6&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit: 1d10&amp;lt;br&amp;gt;&lt;br /&gt;
Strength: 1d12&amp;lt;br&amp;gt;&lt;br /&gt;
Vigor: 1d8&lt;br /&gt;
&lt;br /&gt;
==Derived Statistics==&lt;br /&gt;
Pace: 8&amp;lt;br&amp;gt;&lt;br /&gt;
Parry: 6&amp;lt;br&amp;gt;&lt;br /&gt;
Size: 1&amp;lt;br&amp;gt;&lt;br /&gt;
Toughness: 7&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Academics: 1d6&amp;lt;br&amp;gt;&lt;br /&gt;
Athletics: 1d10&amp;lt;br&amp;gt;&lt;br /&gt;
Fighting: 1d8&amp;lt;br&amp;gt;&lt;br /&gt;
Focus: 1d6&amp;lt;br&amp;gt;&lt;br /&gt;
Notice: 1d8&amp;lt;br&amp;gt;&lt;br /&gt;
Stealth: 1d10&amp;lt;br&amp;gt;&lt;br /&gt;
Survival: 1d6&lt;br /&gt;
&lt;br /&gt;
==Edges and Other Abilities==&lt;br /&gt;
* Bite and Claws: Strength + 1d6&lt;br /&gt;
* Frenzy, Improved: When making a Fighting roll, roll a second Fighting roll for up to two Fighting attacks in the same turn. The second die may be applied to the same or different target.&lt;br /&gt;
* Low-Light Vision&lt;br /&gt;
* Pounce: If a tiger can leap at least a few feet and makes a Wild Attack, they add +4 to their damage.&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
Background: Gifted&amp;lt;br&amp;gt;&lt;br /&gt;
Arcane Skill: Focus&amp;lt;br&amp;gt;&lt;br /&gt;
Power Points: 15/15&amp;lt;br&amp;gt;&lt;br /&gt;
Hands-Free&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Powers&#039;&#039;&#039; (1)&amp;lt;br&amp;gt;&lt;br /&gt;
* Fear&lt;br /&gt;
&lt;br /&gt;
==Hindrances==&lt;br /&gt;
* Code of Honor (Major: 2)&lt;br /&gt;
* Curious (Major: 2)&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Academics +2 Steps (-2)&lt;br /&gt;
* Survival +2 Steps (-2)&lt;/div&gt;</summary>
		<author><name>Muskrat</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Aiko_Takahashi-Hunter%27s_Grace.jpg&amp;diff=477334</id>
		<title>File:Aiko Takahashi-Hunter&#039;s Grace.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Aiko_Takahashi-Hunter%27s_Grace.jpg&amp;diff=477334"/>
		<updated>2025-02-25T00:49:35Z</updated>

		<summary type="html">&lt;p&gt;Muskrat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Muskrat</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Aiko_Takhashi&amp;diff=477333</id>
		<title>Aiko Takhashi</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Aiko_Takhashi&amp;diff=477333"/>
		<updated>2025-02-25T00:49:00Z</updated>

		<summary type="html">&lt;p&gt;Muskrat: /* Aiko Takhashi */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Aiko Takhashi==&lt;br /&gt;
Ancestry: Human&amp;lt;br&amp;gt;&lt;br /&gt;
Gender: Cisgender Female&amp;lt;br&amp;gt;&lt;br /&gt;
Age: 30 years&amp;lt;br&amp;gt;&lt;br /&gt;
Appearance and Demeanor: Aiko is an unremarkable-looking salary woman doing her best to keep up a positive, cheerful appearance, even when she doesn’t feel that way. She is, in fact, rather bored with her current job. She is generally happy to help others out at home and work but finds herself wishing she could contribute in other ways. She is an otaku and, if you express interest in SF&amp;amp;F, manga, or anime, she will happily talk your ear off.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Aiko Takahashi.jpg|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Aiko Takahashi with Autumn Harvest.jpeg|300px]]&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
Agility: 1d6&amp;lt;br&amp;gt;&lt;br /&gt;
Smarts: 1d8&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit: 1d6&amp;lt;br&amp;gt;&lt;br /&gt;
Strength: 1d6&amp;lt;br&amp;gt;&lt;br /&gt;
Vigor: 1d6&lt;br /&gt;
&lt;br /&gt;
==Derived Statistics==&lt;br /&gt;
Pace: 6&amp;lt;br&amp;gt;&lt;br /&gt;
Parry: 4&amp;lt;br&amp;gt;&lt;br /&gt;
Size: 0&amp;lt;br&amp;gt;&lt;br /&gt;
Toughness: 5&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Academics: 1d4&amp;lt;br&amp;gt;&lt;br /&gt;
Athletics: 1d4&amp;lt;br&amp;gt;&lt;br /&gt;
Common Knowledge: 1d4&amp;lt;br&amp;gt;&lt;br /&gt;
Electronics: 1d8&amp;lt;br&amp;gt;&lt;br /&gt;
Fighting: 1d4&amp;lt;br&amp;gt;&lt;br /&gt;
Focus: 1d4&amp;lt;br&amp;gt;&lt;br /&gt;
Hacking: 1d6&amp;lt;br&amp;gt;&lt;br /&gt;
Notice + Investigator: 1d6+2&amp;lt;br&amp;gt;&lt;br /&gt;
Persuasion: 1d4&amp;lt;br&amp;gt;&lt;br /&gt;
Riding: 1d4&amp;lt;br&amp;gt;&lt;br /&gt;
Research + Investigator: 1d8+2&amp;lt;br&amp;gt;&lt;br /&gt;
Science: 1d6&amp;lt;br&amp;gt;&lt;br /&gt;
Stealth: 1d4&lt;br /&gt;
&lt;br /&gt;
==Edges==&lt;br /&gt;
Investigator: Notice &amp;amp; Research +2&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
Background: Gifted&amp;lt;br&amp;gt;&lt;br /&gt;
Arcane Skill: Focus&amp;lt;br&amp;gt;&lt;br /&gt;
Power Points: 15/15&amp;lt;br&amp;gt;&lt;br /&gt;
Hands-Free&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Powers&#039;&#039;&#039; (1)&amp;lt;br&amp;gt;&lt;br /&gt;
* Summon Spirits of the Dead (Summon Ally)&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
* Autumn’s Harvest (scythe: reskinned katana)&lt;br /&gt;
** Damage: Strength+1d6+1&lt;br /&gt;
** Power: The Harvest Nourishes: On a successful hit against an enemy, the wielder of Autumn’s Harvest may heal one level of Shaken/ Wounded in herself or an ally.&lt;br /&gt;
** Notes: Two-handed&lt;br /&gt;
&lt;br /&gt;
==Racial Stats==&lt;br /&gt;
Adaptable: Free Edge: Investigator&lt;br /&gt;
&lt;br /&gt;
==Hindrances==&lt;br /&gt;
* Heroic (Major: 2)&lt;br /&gt;
* Obligation (Major: 2): Full-time job as an IT security worker&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Smarts +1 Step (-2)&lt;br /&gt;
* Science + 2 Steps (-2)&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Aiko worked hard to get to her current position as a trusted IT security agent for her company. Now that she is in that position, she finds herself increasingly bored with it. She longs for a life of adventure like her heroes in manga and anime—but doesn’t see any way out of the life she has.&lt;br /&gt;
&lt;br /&gt;
==Steed==&lt;br /&gt;
Name: Hunter’s Grace&amp;lt;br&amp;gt;&lt;br /&gt;
Ancestry: Tiger&amp;lt;br&amp;gt;&lt;br /&gt;
Gender: Cisgender Male&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
Agility: 1d8&amp;lt;br&amp;gt;&lt;br /&gt;
Smarts: 1d6&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit: 1d10&amp;lt;br&amp;gt;&lt;br /&gt;
Strength: 1d12&amp;lt;br&amp;gt;&lt;br /&gt;
Vigor: 1d8&lt;br /&gt;
&lt;br /&gt;
==Derived Statistics==&lt;br /&gt;
Pace: 8&amp;lt;br&amp;gt;&lt;br /&gt;
Parry: 6&amp;lt;br&amp;gt;&lt;br /&gt;
Size: 1&amp;lt;br&amp;gt;&lt;br /&gt;
Toughness: 7&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Academics: 1d6&amp;lt;br&amp;gt;&lt;br /&gt;
Athletics: 1d10&amp;lt;br&amp;gt;&lt;br /&gt;
Fighting: 1d8&amp;lt;br&amp;gt;&lt;br /&gt;
Focus: 1d6&amp;lt;br&amp;gt;&lt;br /&gt;
Notice: 1d8&amp;lt;br&amp;gt;&lt;br /&gt;
Stealth: 1d10&amp;lt;br&amp;gt;&lt;br /&gt;
Survival: 1d6&lt;br /&gt;
&lt;br /&gt;
==Edges and Other Abilities==&lt;br /&gt;
* Bite and Claws: Strength + 1d6&lt;br /&gt;
* Frenzy, Improved: When making a Fighting roll, roll a second Fighting roll for up to two Fighting attacks in the same turn. The second die may be applied to the same or different target.&lt;br /&gt;
* Low-Light Vision&lt;br /&gt;
* Pounce: If a tiger can leap at least a few feet and makes a Wild Attack, they add +4 to their damage.&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
Background: Gifted&amp;lt;br&amp;gt;&lt;br /&gt;
Arcane Skill: Focus&amp;lt;br&amp;gt;&lt;br /&gt;
Power Points: 15/15&amp;lt;br&amp;gt;&lt;br /&gt;
Hands-Free&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Powers&#039;&#039;&#039; (1)&amp;lt;br&amp;gt;&lt;br /&gt;
* Fear&lt;br /&gt;
&lt;br /&gt;
==Hindrances==&lt;br /&gt;
* Code of Honor (Major: 2)&lt;br /&gt;
* Curious (Major: 2)&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Academics +2 Steps (-2)&lt;br /&gt;
* Survival +2 Steps (-2)&lt;/div&gt;</summary>
		<author><name>Muskrat</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Aiko_Takhashi&amp;diff=477331</id>
		<title>Aiko Takhashi</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Aiko_Takhashi&amp;diff=477331"/>
		<updated>2025-02-25T00:48:41Z</updated>

		<summary type="html">&lt;p&gt;Muskrat: /* Aiko Takhashi */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Aiko Takhashi==&lt;br /&gt;
Ancestry: Human&amp;lt;br&amp;gt;&lt;br /&gt;
Gender: Cisgender Female&amp;lt;br&amp;gt;&lt;br /&gt;
Age: 30 years&amp;lt;br&amp;gt;&lt;br /&gt;
Appearance and Demeanor: Aiko is an unremarkable-looking salary woman doing her best to keep up a positive, cheerful appearance, even when she doesn’t feel that way. She is, in fact, rather bored with her current job. She is generally happy to help others out at home and work but finds herself wishing she could contribute in other ways. She is an otaku and, if you express interest in SF&amp;amp;F, manga, or anime, she will happily talk your ear off.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Aiko Takahashi.jpg|300px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Aiko Takahashi with Autumn Harvest.jpeg|300px]]&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
Agility: 1d6&amp;lt;br&amp;gt;&lt;br /&gt;
Smarts: 1d8&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit: 1d6&amp;lt;br&amp;gt;&lt;br /&gt;
Strength: 1d6&amp;lt;br&amp;gt;&lt;br /&gt;
Vigor: 1d6&lt;br /&gt;
&lt;br /&gt;
==Derived Statistics==&lt;br /&gt;
Pace: 6&amp;lt;br&amp;gt;&lt;br /&gt;
Parry: 4&amp;lt;br&amp;gt;&lt;br /&gt;
Size: 0&amp;lt;br&amp;gt;&lt;br /&gt;
Toughness: 5&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Academics: 1d4&amp;lt;br&amp;gt;&lt;br /&gt;
Athletics: 1d4&amp;lt;br&amp;gt;&lt;br /&gt;
Common Knowledge: 1d4&amp;lt;br&amp;gt;&lt;br /&gt;
Electronics: 1d8&amp;lt;br&amp;gt;&lt;br /&gt;
Fighting: 1d4&amp;lt;br&amp;gt;&lt;br /&gt;
Focus: 1d4&amp;lt;br&amp;gt;&lt;br /&gt;
Hacking: 1d6&amp;lt;br&amp;gt;&lt;br /&gt;
Notice + Investigator: 1d6+2&amp;lt;br&amp;gt;&lt;br /&gt;
Persuasion: 1d4&amp;lt;br&amp;gt;&lt;br /&gt;
Riding: 1d4&amp;lt;br&amp;gt;&lt;br /&gt;
Research + Investigator: 1d8+2&amp;lt;br&amp;gt;&lt;br /&gt;
Science: 1d6&amp;lt;br&amp;gt;&lt;br /&gt;
Stealth: 1d4&lt;br /&gt;
&lt;br /&gt;
==Edges==&lt;br /&gt;
Investigator: Notice &amp;amp; Research +2&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
Background: Gifted&amp;lt;br&amp;gt;&lt;br /&gt;
Arcane Skill: Focus&amp;lt;br&amp;gt;&lt;br /&gt;
Power Points: 15/15&amp;lt;br&amp;gt;&lt;br /&gt;
Hands-Free&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Powers&#039;&#039;&#039; (1)&amp;lt;br&amp;gt;&lt;br /&gt;
* Summon Spirits of the Dead (Summon Ally)&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
* Autumn’s Harvest (scythe: reskinned katana)&lt;br /&gt;
** Damage: Strength+1d6+1&lt;br /&gt;
** Power: The Harvest Nourishes: On a successful hit against an enemy, the wielder of Autumn’s Harvest may heal one level of Shaken/ Wounded in herself or an ally.&lt;br /&gt;
** Notes: Two-handed&lt;br /&gt;
&lt;br /&gt;
==Racial Stats==&lt;br /&gt;
Adaptable: Free Edge: Investigator&lt;br /&gt;
&lt;br /&gt;
==Hindrances==&lt;br /&gt;
* Heroic (Major: 2)&lt;br /&gt;
* Obligation (Major: 2): Full-time job as an IT security worker&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Smarts +1 Step (-2)&lt;br /&gt;
* Science + 2 Steps (-2)&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Aiko worked hard to get to her current position as a trusted IT security agent for her company. Now that she is in that position, she finds herself increasingly bored with it. She longs for a life of adventure like her heroes in manga and anime—but doesn’t see any way out of the life she has.&lt;br /&gt;
&lt;br /&gt;
==Steed==&lt;br /&gt;
Name: Hunter’s Grace&amp;lt;br&amp;gt;&lt;br /&gt;
Ancestry: Tiger&amp;lt;br&amp;gt;&lt;br /&gt;
Gender: Cisgender Male&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
Agility: 1d8&amp;lt;br&amp;gt;&lt;br /&gt;
Smarts: 1d6&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit: 1d10&amp;lt;br&amp;gt;&lt;br /&gt;
Strength: 1d12&amp;lt;br&amp;gt;&lt;br /&gt;
Vigor: 1d8&lt;br /&gt;
&lt;br /&gt;
==Derived Statistics==&lt;br /&gt;
Pace: 8&amp;lt;br&amp;gt;&lt;br /&gt;
Parry: 6&amp;lt;br&amp;gt;&lt;br /&gt;
Size: 1&amp;lt;br&amp;gt;&lt;br /&gt;
Toughness: 7&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Academics: 1d6&amp;lt;br&amp;gt;&lt;br /&gt;
Athletics: 1d10&amp;lt;br&amp;gt;&lt;br /&gt;
Fighting: 1d8&amp;lt;br&amp;gt;&lt;br /&gt;
Focus: 1d6&amp;lt;br&amp;gt;&lt;br /&gt;
Notice: 1d8&amp;lt;br&amp;gt;&lt;br /&gt;
Stealth: 1d10&amp;lt;br&amp;gt;&lt;br /&gt;
Survival: 1d6&lt;br /&gt;
&lt;br /&gt;
==Edges and Other Abilities==&lt;br /&gt;
* Bite and Claws: Strength + 1d6&lt;br /&gt;
* Frenzy, Improved: When making a Fighting roll, roll a second Fighting roll for up to two Fighting attacks in the same turn. The second die may be applied to the same or different target.&lt;br /&gt;
* Low-Light Vision&lt;br /&gt;
* Pounce: If a tiger can leap at least a few feet and makes a Wild Attack, they add +4 to their damage.&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
Background: Gifted&amp;lt;br&amp;gt;&lt;br /&gt;
Arcane Skill: Focus&amp;lt;br&amp;gt;&lt;br /&gt;
Power Points: 15/15&amp;lt;br&amp;gt;&lt;br /&gt;
Hands-Free&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Powers&#039;&#039;&#039; (1)&amp;lt;br&amp;gt;&lt;br /&gt;
* Fear&lt;br /&gt;
&lt;br /&gt;
==Hindrances==&lt;br /&gt;
* Code of Honor (Major: 2)&lt;br /&gt;
* Curious (Major: 2)&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Academics +2 Steps (-2)&lt;br /&gt;
* Survival +2 Steps (-2)&lt;/div&gt;</summary>
		<author><name>Muskrat</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Aiko_Takhashi&amp;diff=477329</id>
		<title>Aiko Takhashi</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Aiko_Takhashi&amp;diff=477329"/>
		<updated>2025-02-25T00:48:11Z</updated>

		<summary type="html">&lt;p&gt;Muskrat: /* Aiko Takhashi */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Aiko Takhashi==&lt;br /&gt;
Ancestry: Human&amp;lt;br&amp;gt;&lt;br /&gt;
Gender: Cisgender Female&amp;lt;br&amp;gt;&lt;br /&gt;
Age: 30 years&amp;lt;br&amp;gt;&lt;br /&gt;
Appearance and Demeanor: Aiko is an unremarkable-looking salary woman doing her best to keep up a positive, cheerful appearance, even when she doesn’t feel that way. She is, in fact, rather bored with her current job. She is generally happy to help others out at home and work but finds herself wishing she could contribute in other ways. She is an otaku and, if you express interest in SF&amp;amp;F, manga, or anime, she will happily talk your ear off.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Aiko Takahashi.jpg]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Aiko Takahashi with Autumn Harvest.jpeg]]&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
Agility: 1d6&amp;lt;br&amp;gt;&lt;br /&gt;
Smarts: 1d8&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit: 1d6&amp;lt;br&amp;gt;&lt;br /&gt;
Strength: 1d6&amp;lt;br&amp;gt;&lt;br /&gt;
Vigor: 1d6&lt;br /&gt;
&lt;br /&gt;
==Derived Statistics==&lt;br /&gt;
Pace: 6&amp;lt;br&amp;gt;&lt;br /&gt;
Parry: 4&amp;lt;br&amp;gt;&lt;br /&gt;
Size: 0&amp;lt;br&amp;gt;&lt;br /&gt;
Toughness: 5&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Academics: 1d4&amp;lt;br&amp;gt;&lt;br /&gt;
Athletics: 1d4&amp;lt;br&amp;gt;&lt;br /&gt;
Common Knowledge: 1d4&amp;lt;br&amp;gt;&lt;br /&gt;
Electronics: 1d8&amp;lt;br&amp;gt;&lt;br /&gt;
Fighting: 1d4&amp;lt;br&amp;gt;&lt;br /&gt;
Focus: 1d4&amp;lt;br&amp;gt;&lt;br /&gt;
Hacking: 1d6&amp;lt;br&amp;gt;&lt;br /&gt;
Notice + Investigator: 1d6+2&amp;lt;br&amp;gt;&lt;br /&gt;
Persuasion: 1d4&amp;lt;br&amp;gt;&lt;br /&gt;
Riding: 1d4&amp;lt;br&amp;gt;&lt;br /&gt;
Research + Investigator: 1d8+2&amp;lt;br&amp;gt;&lt;br /&gt;
Science: 1d6&amp;lt;br&amp;gt;&lt;br /&gt;
Stealth: 1d4&lt;br /&gt;
&lt;br /&gt;
==Edges==&lt;br /&gt;
Investigator: Notice &amp;amp; Research +2&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
Background: Gifted&amp;lt;br&amp;gt;&lt;br /&gt;
Arcane Skill: Focus&amp;lt;br&amp;gt;&lt;br /&gt;
Power Points: 15/15&amp;lt;br&amp;gt;&lt;br /&gt;
Hands-Free&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Powers&#039;&#039;&#039; (1)&amp;lt;br&amp;gt;&lt;br /&gt;
* Summon Spirits of the Dead (Summon Ally)&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
* Autumn’s Harvest (scythe: reskinned katana)&lt;br /&gt;
** Damage: Strength+1d6+1&lt;br /&gt;
** Power: The Harvest Nourishes: On a successful hit against an enemy, the wielder of Autumn’s Harvest may heal one level of Shaken/ Wounded in herself or an ally.&lt;br /&gt;
** Notes: Two-handed&lt;br /&gt;
&lt;br /&gt;
==Racial Stats==&lt;br /&gt;
Adaptable: Free Edge: Investigator&lt;br /&gt;
&lt;br /&gt;
==Hindrances==&lt;br /&gt;
* Heroic (Major: 2)&lt;br /&gt;
* Obligation (Major: 2): Full-time job as an IT security worker&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Smarts +1 Step (-2)&lt;br /&gt;
* Science + 2 Steps (-2)&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Aiko worked hard to get to her current position as a trusted IT security agent for her company. Now that she is in that position, she finds herself increasingly bored with it. She longs for a life of adventure like her heroes in manga and anime—but doesn’t see any way out of the life she has.&lt;br /&gt;
&lt;br /&gt;
==Steed==&lt;br /&gt;
Name: Hunter’s Grace&amp;lt;br&amp;gt;&lt;br /&gt;
Ancestry: Tiger&amp;lt;br&amp;gt;&lt;br /&gt;
Gender: Cisgender Male&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
Agility: 1d8&amp;lt;br&amp;gt;&lt;br /&gt;
Smarts: 1d6&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit: 1d10&amp;lt;br&amp;gt;&lt;br /&gt;
Strength: 1d12&amp;lt;br&amp;gt;&lt;br /&gt;
Vigor: 1d8&lt;br /&gt;
&lt;br /&gt;
==Derived Statistics==&lt;br /&gt;
Pace: 8&amp;lt;br&amp;gt;&lt;br /&gt;
Parry: 6&amp;lt;br&amp;gt;&lt;br /&gt;
Size: 1&amp;lt;br&amp;gt;&lt;br /&gt;
Toughness: 7&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Academics: 1d6&amp;lt;br&amp;gt;&lt;br /&gt;
Athletics: 1d10&amp;lt;br&amp;gt;&lt;br /&gt;
Fighting: 1d8&amp;lt;br&amp;gt;&lt;br /&gt;
Focus: 1d6&amp;lt;br&amp;gt;&lt;br /&gt;
Notice: 1d8&amp;lt;br&amp;gt;&lt;br /&gt;
Stealth: 1d10&amp;lt;br&amp;gt;&lt;br /&gt;
Survival: 1d6&lt;br /&gt;
&lt;br /&gt;
==Edges and Other Abilities==&lt;br /&gt;
* Bite and Claws: Strength + 1d6&lt;br /&gt;
* Frenzy, Improved: When making a Fighting roll, roll a second Fighting roll for up to two Fighting attacks in the same turn. The second die may be applied to the same or different target.&lt;br /&gt;
* Low-Light Vision&lt;br /&gt;
* Pounce: If a tiger can leap at least a few feet and makes a Wild Attack, they add +4 to their damage.&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
Background: Gifted&amp;lt;br&amp;gt;&lt;br /&gt;
Arcane Skill: Focus&amp;lt;br&amp;gt;&lt;br /&gt;
Power Points: 15/15&amp;lt;br&amp;gt;&lt;br /&gt;
Hands-Free&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Powers&#039;&#039;&#039; (1)&amp;lt;br&amp;gt;&lt;br /&gt;
* Fear&lt;br /&gt;
&lt;br /&gt;
==Hindrances==&lt;br /&gt;
* Code of Honor (Major: 2)&lt;br /&gt;
* Curious (Major: 2)&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Academics +2 Steps (-2)&lt;br /&gt;
* Survival +2 Steps (-2)&lt;/div&gt;</summary>
		<author><name>Muskrat</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Aiko_Takahashi_with_Autumn_Harvest.jpeg&amp;diff=477328</id>
		<title>File:Aiko Takahashi with Autumn Harvest.jpeg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Aiko_Takahashi_with_Autumn_Harvest.jpeg&amp;diff=477328"/>
		<updated>2025-02-25T00:47:50Z</updated>

		<summary type="html">&lt;p&gt;Muskrat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Muskrat</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Aiko_Takahashi.jpg&amp;diff=477327</id>
		<title>File:Aiko Takahashi.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Aiko_Takahashi.jpg&amp;diff=477327"/>
		<updated>2025-02-25T00:46:17Z</updated>

		<summary type="html">&lt;p&gt;Muskrat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Muskrat</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Aiko_Takhashi&amp;diff=477326</id>
		<title>Aiko Takhashi</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Aiko_Takhashi&amp;diff=477326"/>
		<updated>2025-02-25T00:45:28Z</updated>

		<summary type="html">&lt;p&gt;Muskrat: Created page with &amp;quot;==Aiko Takhashi== Ancestry: Human&amp;lt;br&amp;gt; Gender: Cisgender Female&amp;lt;br&amp;gt; Age: 30 years&amp;lt;br&amp;gt; Appearance and Demeanor: Aiko is an unremarkable-looking salary woman doing her best to keep up a positive, cheerful appearance, even when she doesn’t feel that way. She is, in fact, rather bored with her current job. She is generally happy to help others out at home and work but finds herself wishing she could contribute in other ways. She is an otaku and, if you express interest in S...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Aiko Takhashi==&lt;br /&gt;
Ancestry: Human&amp;lt;br&amp;gt;&lt;br /&gt;
Gender: Cisgender Female&amp;lt;br&amp;gt;&lt;br /&gt;
Age: 30 years&amp;lt;br&amp;gt;&lt;br /&gt;
Appearance and Demeanor: Aiko is an unremarkable-looking salary woman doing her best to keep up a positive, cheerful appearance, even when she doesn’t feel that way. She is, in fact, rather bored with her current job. She is generally happy to help others out at home and work but finds herself wishing she could contribute in other ways. She is an otaku and, if you express interest in SF&amp;amp;F, manga, or anime, she will happily talk your ear off.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
Agility: 1d6&amp;lt;br&amp;gt;&lt;br /&gt;
Smarts: 1d8&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit: 1d6&amp;lt;br&amp;gt;&lt;br /&gt;
Strength: 1d6&amp;lt;br&amp;gt;&lt;br /&gt;
Vigor: 1d6&lt;br /&gt;
&lt;br /&gt;
==Derived Statistics==&lt;br /&gt;
Pace: 6&amp;lt;br&amp;gt;&lt;br /&gt;
Parry: 4&amp;lt;br&amp;gt;&lt;br /&gt;
Size: 0&amp;lt;br&amp;gt;&lt;br /&gt;
Toughness: 5&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Academics: 1d4&amp;lt;br&amp;gt;&lt;br /&gt;
Athletics: 1d4&amp;lt;br&amp;gt;&lt;br /&gt;
Common Knowledge: 1d4&amp;lt;br&amp;gt;&lt;br /&gt;
Electronics: 1d8&amp;lt;br&amp;gt;&lt;br /&gt;
Fighting: 1d4&amp;lt;br&amp;gt;&lt;br /&gt;
Focus: 1d4&amp;lt;br&amp;gt;&lt;br /&gt;
Hacking: 1d6&amp;lt;br&amp;gt;&lt;br /&gt;
Notice + Investigator: 1d6+2&amp;lt;br&amp;gt;&lt;br /&gt;
Persuasion: 1d4&amp;lt;br&amp;gt;&lt;br /&gt;
Riding: 1d4&amp;lt;br&amp;gt;&lt;br /&gt;
Research + Investigator: 1d8+2&amp;lt;br&amp;gt;&lt;br /&gt;
Science: 1d6&amp;lt;br&amp;gt;&lt;br /&gt;
Stealth: 1d4&lt;br /&gt;
&lt;br /&gt;
==Edges==&lt;br /&gt;
Investigator: Notice &amp;amp; Research +2&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
Background: Gifted&amp;lt;br&amp;gt;&lt;br /&gt;
Arcane Skill: Focus&amp;lt;br&amp;gt;&lt;br /&gt;
Power Points: 15/15&amp;lt;br&amp;gt;&lt;br /&gt;
Hands-Free&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Powers&#039;&#039;&#039; (1)&amp;lt;br&amp;gt;&lt;br /&gt;
* Summon Spirits of the Dead (Summon Ally)&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
* Autumn’s Harvest (scythe: reskinned katana)&lt;br /&gt;
** Damage: Strength+1d6+1&lt;br /&gt;
** Power: The Harvest Nourishes: On a successful hit against an enemy, the wielder of Autumn’s Harvest may heal one level of Shaken/ Wounded in herself or an ally.&lt;br /&gt;
** Notes: Two-handed&lt;br /&gt;
&lt;br /&gt;
==Racial Stats==&lt;br /&gt;
Adaptable: Free Edge: Investigator&lt;br /&gt;
&lt;br /&gt;
==Hindrances==&lt;br /&gt;
* Heroic (Major: 2)&lt;br /&gt;
* Obligation (Major: 2): Full-time job as an IT security worker&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Smarts +1 Step (-2)&lt;br /&gt;
* Science + 2 Steps (-2)&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Aiko worked hard to get to her current position as a trusted IT security agent for her company. Now that she is in that position, she finds herself increasingly bored with it. She longs for a life of adventure like her heroes in manga and anime—but doesn’t see any way out of the life she has.&lt;br /&gt;
&lt;br /&gt;
==Steed==&lt;br /&gt;
Name: Hunter’s Grace&amp;lt;br&amp;gt;&lt;br /&gt;
Ancestry: Tiger&amp;lt;br&amp;gt;&lt;br /&gt;
Gender: Cisgender Male&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
Agility: 1d8&amp;lt;br&amp;gt;&lt;br /&gt;
Smarts: 1d6&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit: 1d10&amp;lt;br&amp;gt;&lt;br /&gt;
Strength: 1d12&amp;lt;br&amp;gt;&lt;br /&gt;
Vigor: 1d8&lt;br /&gt;
&lt;br /&gt;
==Derived Statistics==&lt;br /&gt;
Pace: 8&amp;lt;br&amp;gt;&lt;br /&gt;
Parry: 6&amp;lt;br&amp;gt;&lt;br /&gt;
Size: 1&amp;lt;br&amp;gt;&lt;br /&gt;
Toughness: 7&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Academics: 1d6&amp;lt;br&amp;gt;&lt;br /&gt;
Athletics: 1d10&amp;lt;br&amp;gt;&lt;br /&gt;
Fighting: 1d8&amp;lt;br&amp;gt;&lt;br /&gt;
Focus: 1d6&amp;lt;br&amp;gt;&lt;br /&gt;
Notice: 1d8&amp;lt;br&amp;gt;&lt;br /&gt;
Stealth: 1d10&amp;lt;br&amp;gt;&lt;br /&gt;
Survival: 1d6&lt;br /&gt;
&lt;br /&gt;
==Edges and Other Abilities==&lt;br /&gt;
* Bite and Claws: Strength + 1d6&lt;br /&gt;
* Frenzy, Improved: When making a Fighting roll, roll a second Fighting roll for up to two Fighting attacks in the same turn. The second die may be applied to the same or different target.&lt;br /&gt;
* Low-Light Vision&lt;br /&gt;
* Pounce: If a tiger can leap at least a few feet and makes a Wild Attack, they add +4 to their damage.&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
Background: Gifted&amp;lt;br&amp;gt;&lt;br /&gt;
Arcane Skill: Focus&amp;lt;br&amp;gt;&lt;br /&gt;
Power Points: 15/15&amp;lt;br&amp;gt;&lt;br /&gt;
Hands-Free&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Powers&#039;&#039;&#039; (1)&amp;lt;br&amp;gt;&lt;br /&gt;
* Fear&lt;br /&gt;
&lt;br /&gt;
==Hindrances==&lt;br /&gt;
* Code of Honor (Major: 2)&lt;br /&gt;
* Curious (Major: 2)&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Academics +2 Steps (-2)&lt;br /&gt;
* Survival +2 Steps (-2)&lt;/div&gt;</summary>
		<author><name>Muskrat</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Twilight_Requiem&amp;diff=477324</id>
		<title>Twilight Requiem</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Twilight_Requiem&amp;diff=477324"/>
		<updated>2025-02-25T00:39:06Z</updated>

		<summary type="html">&lt;p&gt;Muskrat: /* Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://forum.rpg.net/index.php?threads/interest-recruitment-twilight-requiem-savage-worlds.925395/ Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/swade-twilight-requiem.925971/ IC Thread]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/swade-twilight-requiem.925832/ OOC Thread]&lt;br /&gt;
&lt;br /&gt;
[[TR_City_Map | Map]]&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Player&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Character&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Muskrat&lt;br /&gt;
| [[Aiko Takhashi]]&lt;br /&gt;
|-&lt;br /&gt;
| Eplov&lt;br /&gt;
| [[Nozomi_Hanabusa | Nozomi Hanbusa]]&lt;br /&gt;
|-&lt;br /&gt;
| eijk_djeq&lt;br /&gt;
| [[Ishikawa_Akimitsu | Ishikawa Akimitsu]]&lt;br /&gt;
|-&lt;br /&gt;
| ajdynon&lt;br /&gt;
| [https://forum.rpg.net/index.php?threads/swade-twilight-requiem.925832/post-25434694 Soraya Tsubasa Santos]&lt;br /&gt;
|-&lt;br /&gt;
| Leliel&lt;br /&gt;
| [https://forum.rpg.net/index.php?threads/swade-twilight-requiem.925832/post-25433587 Ryoji Torakai]&lt;br /&gt;
|-&lt;br /&gt;
| Talisman&lt;br /&gt;
| [[ ]]&lt;br /&gt;
|-&lt;br /&gt;
| BlackSheep&lt;br /&gt;
| [[Mitsuki_Miike | Mitsuki Miike]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Setting Overview ==&lt;br /&gt;
&lt;br /&gt;
Hisashiro City is a suburban city that faces the Pacific Ocean, and has a population of about 200,000. It takes about 90 minutes to get from here to Tokyo via Japan Rail. The city boasts an excellent fishing harbor, but modernization has turned the harbor into a major port that brings cargo ships with goods from overseas. The city has a fairly robust transportation system, and most people get around by bus or train.&lt;br /&gt;
&lt;br /&gt;
Because of the numerous leylines Hisashiro City has, it&#039;s privy to various strange happenings that are supernatural in nature. As such, the city is also host to several organizations and groups that are well-aware of this, all of which have their own reasons for constantly monitoring the city from behind the scenes.&lt;br /&gt;
&lt;br /&gt;
The most significant event in the city&#039;s history was the Scouring which occurred on November 1st, 16 years ago. People witnessed a massive pillar of flame in the mountain district to the north. The catastrophic event was not only localized to Hisashiro City. A sound resonated through the skies all across Japan and every shrine, temple, archaeological site, and burial mound was engulfed in a massive conflagration, a disaster that destroyed them utterly. They called this mysterious event the &amp;quot;Japanese Synchronous Inferno,&amp;quot; or more commonly, the Scouring.&lt;br /&gt;
&lt;br /&gt;
Investigations at the time recorded accounts of a sound like beasts roaring just before the disaster and ripples witnessed in the skies. This explosive conflagration phenomenon seemed capable of tearing Japanese society apart.&lt;br /&gt;
&lt;br /&gt;
And yet, the damage done was strangely limited, focused almost entirely on shrines and temples. Fortunately, this happened in the middle of the night, so very few visitors or tourists were harmed. However, everything within a certain radius of each shrine and temple was totally immolated, obliterating many homes so thoroughly that it wasn&#039;t even possible to recover the bodies.&lt;br /&gt;
&lt;br /&gt;
Today, people have rebuilt the burned shrines and temples and constructed new houses to replace those lost, so that there&#039;s scarcely any sign of the disaster. The Scouring is nonetheless a singularly ghastly event in the history of Japan and for that matter the world, and it left a deep impression on the memories of mankind. The government launched a thorough investigation at the time, but found no useful clues. The investigation thus continues to this day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Itsutsunomiya Tech High School&#039;&#039;&#039;&lt;br /&gt;
This is Hisashiro City&#039;s only technical high school. It doesn&#039;t have a very good reputation around the city, but the school&#039;s sports clubs have brought home national championships. Also, the school uses gakuran and sailor fuku. There are old private homes around here. There were a series of unexplained, possibly magical crimes here, and the culprit was never caught.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;St. Martha Institute&#039;&#039;&#039;&lt;br /&gt;
This school for girls is renowned even outside the city. It&#039;s a missionary school with lavish dormitories. The school&#039;s distinctive black and white uniforms are popular among the boys in town.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nanamori Academy&#039;&#039;&#039;&lt;br /&gt;
This public high school in central Hisashiro is the result of a recent consolidation of other schools. The new school buildings are beautiful, and while the campus is pretty typical overall, it does have nice dorms close by, so that it attracts new students from outside the city.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hisashiro University&#039;&#039;&#039;&lt;br /&gt;
This national university&#039;s campus is not just here on the mainland, but includes facilities by Taihaku Station and on Hisashiro Island and Inayama Island. The university&#039;s Film Club has been shooting movies around the city, and the rumors swirling around them have made the club famous.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hisashiro University Academy&#039;&#039;&#039;&lt;br /&gt;
This is the city&#039;s leading prep school. It&#039;s famous for high scores and being hard to get into. However, ouija boards became a fad among the students here for a while, and it&#039;s rumored that the boards were the cause of an outbreak of madness among them.&lt;br /&gt;
&lt;br /&gt;
== Setting Rules ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Creative Combat:&#039;&#039;&#039; Succeeding with a raise on a Test in combat lets you roll on the Creative Combat table (SWADE pg. 137)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dumb Luck:&#039;&#039;&#039; You can spend a Benny even after a Critical Failure (does not negate the Crit Fail)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Adventure:&#039;&#039;&#039; You can spend a Benny to gain the one-time use of a Combat Edge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wound Cap:&#039;&#039;&#039; Characters can never suffer more than four Wounds in a single hit&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unarmored Hero:&#039;&#039;&#039; If a Wild Card chooses not to wear any armor (ignoring shields), he adds +2 bonus to his Soak rolls!&lt;/div&gt;</summary>
		<author><name>Muskrat</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Adventurers_of_Absalom&amp;diff=477203</id>
		<title>Adventurers of Absalom</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Adventurers_of_Absalom&amp;diff=477203"/>
		<updated>2025-02-23T23:36:57Z</updated>

		<summary type="html">&lt;p&gt;Muskrat: /* Super Important Bonds Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a page for the PbtA Maze World Pathfinder campaign Adventurers of Absalom&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Threads==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/interest-recruitment-pbta-pathfinder-maze-world-adventurers-of-absalom.925553/ Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/pbta-pathfinder-maze-world-adventurers-of-absalom.925835/ In-Character Thread]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/pbta-pathfinder-maze-world-adventurers-of-absalom.925836/ Out-Of-Character Thread]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
&lt;br /&gt;
* [https://pathfinderwiki.com/wiki/Pathfinder_Wiki The Pathfinder Wiki]&lt;br /&gt;
&lt;br /&gt;
* [https://www.worldanvil.com/w/golarion-scriptifex/ World Anvil guide to Golarion]&lt;br /&gt;
&lt;br /&gt;
* [https://map.pathfinderwiki.com/#location=0.9/0/0 Map of Golarion]&lt;br /&gt;
&lt;br /&gt;
* [https://www.worldanvil.com/w/golarion-scriptifex/map/63ca25fa-7755-47b4-ab19-9764c4cf9882 Interactive map of Absalom]&lt;br /&gt;
&lt;br /&gt;
* [https://www.drivethrurpg.com/en/product/427272/maze-world The Maze World RPG]&lt;br /&gt;
&lt;br /&gt;
* [https://wiki.rpg.net/index.php/Adventurers_of_Absalom:_Character_Page Wiki character sheet - make your own copy before you use it!]&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-|&lt;br /&gt;
! Name&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | HP&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | AC&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | Dmg&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | XP&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | Str&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | Dex&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | Con&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | Int&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | Wis&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | Cha&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [https://wiki.rpg.net/index.php/Adventurers_of_Absalom:_Alfofrir_Jadeblack Alfofrir Jadeblack]&lt;br /&gt;
|  27/27|| +2|| D10|| 7||  15(+1)|| 8(-1)||  17(+2)|| 9(0)||  13(+1)||  11(0)||  Of questionable awesomeness, at best&lt;br /&gt;
|-&lt;br /&gt;
| Devrin Morrington&lt;br /&gt;
|  15/15||  +1|| D6|| 0|| +1|| 0|| -1|| 0|| +2|| +1|| &lt;br /&gt;
|-&lt;br /&gt;
| [https://docs.google.com/document/d/1IcaJTJbQuj_HguIjrBGIR57sgvYzlAqe9TyYSAKD2ks/edit?usp=sharing Ginny Coppernickel]&lt;br /&gt;
| 18/18|| +1|| D8|| 0 || +0|| +2|| +0|| -1)|| +1|| +1|| Highly susceptible to bets and dares.&lt;br /&gt;
|-&lt;br /&gt;
| [[Xenia Venn]]&lt;br /&gt;
|  19/19|| +1|| D6|| 8|| 11(+0)|| 8(-1)|| 13(+1)|| 15(+1)|| 9(+0)|| 17(+2)|| Pryxallis: Gifted lute.&lt;br /&gt;
|-&lt;br /&gt;
| ????&lt;br /&gt;
|  17/17|| +1|| D8||  7|| 9(0)|| 17(+2)|| 11(0)|| 8(-1)|| 13(+1)|| 15(+1)|| Only one who knows what she&#039;s doing.&lt;br /&gt;
|-&lt;br /&gt;
| [https://wiki.rpg.net/index.php/Adventurers_of_Absalom:_Lucian_Locke Lucian Locke]&lt;br /&gt;
|  15/15|| +1|| D8||  0|| 0||+2||-1||+1||0||+1|| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Super Important Bonds Table==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-|&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | Character connection to... &lt;br /&gt;
! width=&amp;quot;150&amp;quot; | Alfofrir &lt;br /&gt;
! width=&amp;quot;150&amp;quot; | Dev&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | Ginny&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | Xenia&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | ????&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Alfofrir  || hurr || || || huh || &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Dev ||  || durr || || *fart* ||&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Ginny || || ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Xenia || *twitch* || 1) Xenia respects the beliefs of Devrin but hopes they will someday see the true way. 2) The spirits spoke to Devrin of a great danger that follows Xenia. || Ginny has guided Xenia before and Xena owes her. || || nia&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???? || || *picking nose* || ||  || *drool*&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Setting Detail and Timeline==&lt;/div&gt;</summary>
		<author><name>Muskrat</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Adventurers_of_Absalom&amp;diff=477202</id>
		<title>Adventurers of Absalom</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Adventurers_of_Absalom&amp;diff=477202"/>
		<updated>2025-02-23T23:36:05Z</updated>

		<summary type="html">&lt;p&gt;Muskrat: /* Super Important Bonds Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a page for the PbtA Maze World Pathfinder campaign Adventurers of Absalom&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Threads==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/interest-recruitment-pbta-pathfinder-maze-world-adventurers-of-absalom.925553/ Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/pbta-pathfinder-maze-world-adventurers-of-absalom.925835/ In-Character Thread]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/pbta-pathfinder-maze-world-adventurers-of-absalom.925836/ Out-Of-Character Thread]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
&lt;br /&gt;
* [https://pathfinderwiki.com/wiki/Pathfinder_Wiki The Pathfinder Wiki]&lt;br /&gt;
&lt;br /&gt;
* [https://www.worldanvil.com/w/golarion-scriptifex/ World Anvil guide to Golarion]&lt;br /&gt;
&lt;br /&gt;
* [https://map.pathfinderwiki.com/#location=0.9/0/0 Map of Golarion]&lt;br /&gt;
&lt;br /&gt;
* [https://www.worldanvil.com/w/golarion-scriptifex/map/63ca25fa-7755-47b4-ab19-9764c4cf9882 Interactive map of Absalom]&lt;br /&gt;
&lt;br /&gt;
* [https://www.drivethrurpg.com/en/product/427272/maze-world The Maze World RPG]&lt;br /&gt;
&lt;br /&gt;
* [https://wiki.rpg.net/index.php/Adventurers_of_Absalom:_Character_Page Wiki character sheet - make your own copy before you use it!]&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-|&lt;br /&gt;
! Name&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | HP&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | AC&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | Dmg&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | XP&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | Str&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | Dex&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | Con&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | Int&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | Wis&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | Cha&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [https://wiki.rpg.net/index.php/Adventurers_of_Absalom:_Alfofrir_Jadeblack Alfofrir Jadeblack]&lt;br /&gt;
|  27/27|| +2|| D10|| 7||  15(+1)|| 8(-1)||  17(+2)|| 9(0)||  13(+1)||  11(0)||  Of questionable awesomeness, at best&lt;br /&gt;
|-&lt;br /&gt;
| Devrin Morrington&lt;br /&gt;
|  15/15||  +1|| D6|| 0|| +1|| 0|| -1|| 0|| +2|| +1|| &lt;br /&gt;
|-&lt;br /&gt;
| [https://docs.google.com/document/d/1IcaJTJbQuj_HguIjrBGIR57sgvYzlAqe9TyYSAKD2ks/edit?usp=sharing Ginny Coppernickel]&lt;br /&gt;
| 18/18|| +1|| D8|| 0 || +0|| +2|| +0|| -1)|| +1|| +1|| Highly susceptible to bets and dares.&lt;br /&gt;
|-&lt;br /&gt;
| [[Xenia Venn]]&lt;br /&gt;
|  19/19|| +1|| D6|| 8|| 11(+0)|| 8(-1)|| 13(+1)|| 15(+1)|| 9(+0)|| 17(+2)|| Pryxallis: Gifted lute.&lt;br /&gt;
|-&lt;br /&gt;
| ????&lt;br /&gt;
|  17/17|| +1|| D8||  7|| 9(0)|| 17(+2)|| 11(0)|| 8(-1)|| 13(+1)|| 15(+1)|| Only one who knows what she&#039;s doing.&lt;br /&gt;
|-&lt;br /&gt;
| [https://wiki.rpg.net/index.php/Adventurers_of_Absalom:_Lucian_Locke Lucian Locke]&lt;br /&gt;
|  15/15|| +1|| D8||  0|| 0||+2||-1||+1||0||+1|| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Super Important Bonds Table==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-|&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | Character connection to... &lt;br /&gt;
! width=&amp;quot;150&amp;quot; | Alfofrir &lt;br /&gt;
! width=&amp;quot;150&amp;quot; | Dev&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | Ginny&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | Xenia&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | ????&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Alfofrir  || hurr || || || huh || &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Dev ||  || durr || || *fart* ||&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Ginny || || ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Xenia || *twitch* || Xenia respects the beliefs of Devrin but hopes they will someday see the true way. | The spirits spoke to Devrin of a great danger that follows Xenia. || hurf || || &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???? || || *picking nose* || ||  || *drool*&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Setting Detail and Timeline==&lt;/div&gt;</summary>
		<author><name>Muskrat</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Xenia_Venn&amp;diff=477201</id>
		<title>Xenia Venn</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Xenia_Venn&amp;diff=477201"/>
		<updated>2025-02-23T23:34:03Z</updated>

		<summary type="html">&lt;p&gt;Muskrat: /* Gear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Xenia Venn==&lt;br /&gt;
&lt;br /&gt;
Ancestry: Chelaxian Human&amp;lt;br&amp;gt;&lt;br /&gt;
Gender Identity: Cisgender Female&amp;lt;br&amp;gt;&lt;br /&gt;
Age: 25 years&amp;lt;br&amp;gt;&lt;br /&gt;
Playbook: Paladin&amp;lt;br&amp;gt;&lt;br /&gt;
Patron Deity: Erastil&amp;lt;br&amp;gt;&lt;br /&gt;
Appearance and Demeanor: Xenia is fair-skinned with red-brown hair, she keeps neatly braided and tied back. She is attractive but doesn’t dress or wear her hair in a way that plays up her looks, preferring plain dress and armor. Her eyes are kindly when dealing with those in need, but turn to steel when dealing with those who would harm or oppress the innocent. She is quite proud but does her best to act humbly—and her compassion and sense of justice are quite real.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
Strength: +2&amp;lt;br&amp;gt;&lt;br /&gt;
Dexterity: +0&amp;lt;br&amp;gt;&lt;br /&gt;
Constitution: +0&amp;lt;br&amp;gt;&lt;br /&gt;
Intelligence: -1&amp;lt;br&amp;gt;&lt;br /&gt;
Wisdom: +1&amp;lt;br&amp;gt;&lt;br /&gt;
Charisma: +1&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bonds==&lt;br /&gt;
* I respect the beliefs of Devrin but hope they will someday see the true way.&lt;br /&gt;
* The spirits spoke to Devrin of a great danger that follows me.&lt;br /&gt;
* Ginny has guided me before and I owe her.&lt;br /&gt;
&lt;br /&gt;
==Derived Statistics==&lt;br /&gt;
Hit Points: 20&amp;lt;br&amp;gt;&lt;br /&gt;
Armor (scale armor + shield): 4&amp;lt;br&amp;gt;&lt;br /&gt;
Damage (long sword): 1d10+1&amp;lt;br&amp;gt;&lt;br /&gt;
Maximum Load: 14&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
When you pray for guidance, even for a moment, and ask, “What here is evil?” the GM will tell you, honestly.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Drive==&lt;br /&gt;
Protect others from tyranny and oppression.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Talents==&lt;br /&gt;
* Armored: You ignore the clumsy tag on armor you wear.&lt;br /&gt;
* I am the Law: You give an NPC an order based on your divine authority, rolling + Charisma.&lt;br /&gt;
* Lay on Hands: You touch someone, skin to skin, and pray for their well-being, rolling + Charisma.&lt;br /&gt;
* Quest: When you dedicate yourself to a mission through prayer and ritual cleansing, state what you set out to do and choose up to two boons. The GM will then tell you what vow or vows is required of you to maintain your blessing.&lt;br /&gt;
&lt;br /&gt;
==Gear &amp;amp; Weight==&lt;br /&gt;
Adventuring gear (5/5)		        1&amp;lt;br&amp;gt;&lt;br /&gt;
Dungeon rations (5/5, ration)		1&amp;lt;br&amp;gt;&lt;br /&gt;
Holy symbol of Erastil		        0&amp;lt;br&amp;gt;&lt;br /&gt;
Long sword (close, +1 damage)	    1&amp;lt;br&amp;gt;&lt;br /&gt;
Scale armor (3 armor)			    3&amp;lt;br&amp;gt;&lt;br /&gt;
Shield (+1 armor)			        2&amp;lt;br&amp;gt;&lt;br /&gt;
				          Total:	8&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Back Story==&lt;br /&gt;
Xenia grew up in the minor Cheliaxian noble house of Venn. As a child, she developed a strong sense of patriotism, drinking in stories of Cheliax’s history and glorious achievements. But she was also a sensitive soul, uncomfortable with the brutality of Cheliaxian society, though she believed her elders when they told it was necessary to maintain order and preserve Cheliax’s power and history. When she came of age, she enlisted as an officer in the Cheliaxian army and also got involved in politics, trying to promote reforms to make Cheliaxian society less brutal and more kind. For the latter, she was denounced by the priests of Asmodeus. Xenia’s parents—Jossen and Lynia Venn--learned from family connections that their daughter was to be arrested and arranged for her to be smuggled out of the country.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Xenia was free but her world was shattered. She was working as a wandering sell sword when she encountered some members of the Pathfinder Society who took her in. They shared with her an uncensored history of Cheliax. Xenia soon found herself aspiring to be like Janaenya, a human paladin of Sarenrae—but more drawn to the teachings of Droanan, a dwarven priest of Erastil. What she had learned of Cheliax’s history convinced Xenia that it was pride and a desire for glory and power that had led Cheliaxian leaders down the path to diabolism. Now she is a devotee of Erastil, with his emphasis on humility and the simple life. She is also an aspiring member of the Pathfinder Society, dedicated to opposing the tyranny and oppression she was told was necessary as a child. She has hopes of someday returning to Cheliax to open the eyes of people there and start a rebellion against the country’s diabolist regime, though she knows any such adventure is a long ways away.&lt;/div&gt;</summary>
		<author><name>Muskrat</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Xenia_Venn&amp;diff=477200</id>
		<title>Xenia Venn</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Xenia_Venn&amp;diff=477200"/>
		<updated>2025-02-23T23:33:43Z</updated>

		<summary type="html">&lt;p&gt;Muskrat: /* Gear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Xenia Venn==&lt;br /&gt;
&lt;br /&gt;
Ancestry: Chelaxian Human&amp;lt;br&amp;gt;&lt;br /&gt;
Gender Identity: Cisgender Female&amp;lt;br&amp;gt;&lt;br /&gt;
Age: 25 years&amp;lt;br&amp;gt;&lt;br /&gt;
Playbook: Paladin&amp;lt;br&amp;gt;&lt;br /&gt;
Patron Deity: Erastil&amp;lt;br&amp;gt;&lt;br /&gt;
Appearance and Demeanor: Xenia is fair-skinned with red-brown hair, she keeps neatly braided and tied back. She is attractive but doesn’t dress or wear her hair in a way that plays up her looks, preferring plain dress and armor. Her eyes are kindly when dealing with those in need, but turn to steel when dealing with those who would harm or oppress the innocent. She is quite proud but does her best to act humbly—and her compassion and sense of justice are quite real.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
Strength: +2&amp;lt;br&amp;gt;&lt;br /&gt;
Dexterity: +0&amp;lt;br&amp;gt;&lt;br /&gt;
Constitution: +0&amp;lt;br&amp;gt;&lt;br /&gt;
Intelligence: -1&amp;lt;br&amp;gt;&lt;br /&gt;
Wisdom: +1&amp;lt;br&amp;gt;&lt;br /&gt;
Charisma: +1&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bonds==&lt;br /&gt;
* I respect the beliefs of Devrin but hope they will someday see the true way.&lt;br /&gt;
* The spirits spoke to Devrin of a great danger that follows me.&lt;br /&gt;
* Ginny has guided me before and I owe her.&lt;br /&gt;
&lt;br /&gt;
==Derived Statistics==&lt;br /&gt;
Hit Points: 20&amp;lt;br&amp;gt;&lt;br /&gt;
Armor (scale armor + shield): 4&amp;lt;br&amp;gt;&lt;br /&gt;
Damage (long sword): 1d10+1&amp;lt;br&amp;gt;&lt;br /&gt;
Maximum Load: 14&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
When you pray for guidance, even for a moment, and ask, “What here is evil?” the GM will tell you, honestly.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Drive==&lt;br /&gt;
Protect others from tyranny and oppression.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Talents==&lt;br /&gt;
* Armored: You ignore the clumsy tag on armor you wear.&lt;br /&gt;
* I am the Law: You give an NPC an order based on your divine authority, rolling + Charisma.&lt;br /&gt;
* Lay on Hands: You touch someone, skin to skin, and pray for their well-being, rolling + Charisma.&lt;br /&gt;
* Quest: When you dedicate yourself to a mission through prayer and ritual cleansing, state what you set out to do and choose up to two boons. The GM will then tell you what vow or vows is required of you to maintain your blessing.&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
.                                   Weight&amp;lt;br&amp;gt;&lt;br /&gt;
Adventuring gear (5/5)		        1&amp;lt;br&amp;gt;&lt;br /&gt;
Dungeon rations (5/5, ration)		1&amp;lt;br&amp;gt;&lt;br /&gt;
Holy symbol of Erastil		        0&amp;lt;br&amp;gt;&lt;br /&gt;
Long sword (close, +1 damage)	    1&amp;lt;br&amp;gt;&lt;br /&gt;
Scale armor (3 armor)			    3&amp;lt;br&amp;gt;&lt;br /&gt;
Shield (+1 armor)			        2&amp;lt;br&amp;gt;&lt;br /&gt;
				          Total:	8&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Back Story==&lt;br /&gt;
Xenia grew up in the minor Cheliaxian noble house of Venn. As a child, she developed a strong sense of patriotism, drinking in stories of Cheliax’s history and glorious achievements. But she was also a sensitive soul, uncomfortable with the brutality of Cheliaxian society, though she believed her elders when they told it was necessary to maintain order and preserve Cheliax’s power and history. When she came of age, she enlisted as an officer in the Cheliaxian army and also got involved in politics, trying to promote reforms to make Cheliaxian society less brutal and more kind. For the latter, she was denounced by the priests of Asmodeus. Xenia’s parents—Jossen and Lynia Venn--learned from family connections that their daughter was to be arrested and arranged for her to be smuggled out of the country.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Xenia was free but her world was shattered. She was working as a wandering sell sword when she encountered some members of the Pathfinder Society who took her in. They shared with her an uncensored history of Cheliax. Xenia soon found herself aspiring to be like Janaenya, a human paladin of Sarenrae—but more drawn to the teachings of Droanan, a dwarven priest of Erastil. What she had learned of Cheliax’s history convinced Xenia that it was pride and a desire for glory and power that had led Cheliaxian leaders down the path to diabolism. Now she is a devotee of Erastil, with his emphasis on humility and the simple life. She is also an aspiring member of the Pathfinder Society, dedicated to opposing the tyranny and oppression she was told was necessary as a child. She has hopes of someday returning to Cheliax to open the eyes of people there and start a rebellion against the country’s diabolist regime, though she knows any such adventure is a long ways away.&lt;/div&gt;</summary>
		<author><name>Muskrat</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Xenia_Venn&amp;diff=477199</id>
		<title>Xenia Venn</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Xenia_Venn&amp;diff=477199"/>
		<updated>2025-02-23T23:33:19Z</updated>

		<summary type="html">&lt;p&gt;Muskrat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Xenia Venn==&lt;br /&gt;
&lt;br /&gt;
Ancestry: Chelaxian Human&amp;lt;br&amp;gt;&lt;br /&gt;
Gender Identity: Cisgender Female&amp;lt;br&amp;gt;&lt;br /&gt;
Age: 25 years&amp;lt;br&amp;gt;&lt;br /&gt;
Playbook: Paladin&amp;lt;br&amp;gt;&lt;br /&gt;
Patron Deity: Erastil&amp;lt;br&amp;gt;&lt;br /&gt;
Appearance and Demeanor: Xenia is fair-skinned with red-brown hair, she keeps neatly braided and tied back. She is attractive but doesn’t dress or wear her hair in a way that plays up her looks, preferring plain dress and armor. Her eyes are kindly when dealing with those in need, but turn to steel when dealing with those who would harm or oppress the innocent. She is quite proud but does her best to act humbly—and her compassion and sense of justice are quite real.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
Strength: +2&amp;lt;br&amp;gt;&lt;br /&gt;
Dexterity: +0&amp;lt;br&amp;gt;&lt;br /&gt;
Constitution: +0&amp;lt;br&amp;gt;&lt;br /&gt;
Intelligence: -1&amp;lt;br&amp;gt;&lt;br /&gt;
Wisdom: +1&amp;lt;br&amp;gt;&lt;br /&gt;
Charisma: +1&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bonds==&lt;br /&gt;
* I respect the beliefs of Devrin but hope they will someday see the true way.&lt;br /&gt;
* The spirits spoke to Devrin of a great danger that follows me.&lt;br /&gt;
* Ginny has guided me before and I owe her.&lt;br /&gt;
&lt;br /&gt;
==Derived Statistics==&lt;br /&gt;
Hit Points: 20&amp;lt;br&amp;gt;&lt;br /&gt;
Armor (scale armor + shield): 4&amp;lt;br&amp;gt;&lt;br /&gt;
Damage (long sword): 1d10+1&amp;lt;br&amp;gt;&lt;br /&gt;
Maximum Load: 14&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
When you pray for guidance, even for a moment, and ask, “What here is evil?” the GM will tell you, honestly.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Drive==&lt;br /&gt;
Protect others from tyranny and oppression.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Talents==&lt;br /&gt;
* Armored: You ignore the clumsy tag on armor you wear.&lt;br /&gt;
* I am the Law: You give an NPC an order based on your divine authority, rolling + Charisma.&lt;br /&gt;
* Lay on Hands: You touch someone, skin to skin, and pray for their well-being, rolling + Charisma.&lt;br /&gt;
* Quest: When you dedicate yourself to a mission through prayer and ritual cleansing, state what you set out to do and choose up to two boons. The GM will then tell you what vow or vows is required of you to maintain your blessing.&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
                                    Weight&amp;lt;br&amp;gt;&lt;br /&gt;
Adventuring gear (5/5)		        1&amp;lt;br&amp;gt;&lt;br /&gt;
Dungeon rations (5/5, ration)		1&amp;lt;br&amp;gt;&lt;br /&gt;
Holy symbol of Erastil		        0&amp;lt;br&amp;gt;&lt;br /&gt;
Long sword (close, +1 damage)	    1&amp;lt;br&amp;gt;&lt;br /&gt;
Scale armor (3 armor)			    3&amp;lt;br&amp;gt;&lt;br /&gt;
Shield (+1 armor)			        2&amp;lt;br&amp;gt;&lt;br /&gt;
				          Total:	8&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Back Story==&lt;br /&gt;
Xenia grew up in the minor Cheliaxian noble house of Venn. As a child, she developed a strong sense of patriotism, drinking in stories of Cheliax’s history and glorious achievements. But she was also a sensitive soul, uncomfortable with the brutality of Cheliaxian society, though she believed her elders when they told it was necessary to maintain order and preserve Cheliax’s power and history. When she came of age, she enlisted as an officer in the Cheliaxian army and also got involved in politics, trying to promote reforms to make Cheliaxian society less brutal and more kind. For the latter, she was denounced by the priests of Asmodeus. Xenia’s parents—Jossen and Lynia Venn--learned from family connections that their daughter was to be arrested and arranged for her to be smuggled out of the country.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Xenia was free but her world was shattered. She was working as a wandering sell sword when she encountered some members of the Pathfinder Society who took her in. They shared with her an uncensored history of Cheliax. Xenia soon found herself aspiring to be like Janaenya, a human paladin of Sarenrae—but more drawn to the teachings of Droanan, a dwarven priest of Erastil. What she had learned of Cheliax’s history convinced Xenia that it was pride and a desire for glory and power that had led Cheliaxian leaders down the path to diabolism. Now she is a devotee of Erastil, with his emphasis on humility and the simple life. She is also an aspiring member of the Pathfinder Society, dedicated to opposing the tyranny and oppression she was told was necessary as a child. She has hopes of someday returning to Cheliax to open the eyes of people there and start a rebellion against the country’s diabolist regime, though she knows any such adventure is a long ways away.&lt;/div&gt;</summary>
		<author><name>Muskrat</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Xenia_Venn&amp;diff=477198</id>
		<title>Xenia Venn</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Xenia_Venn&amp;diff=477198"/>
		<updated>2025-02-23T23:32:27Z</updated>

		<summary type="html">&lt;p&gt;Muskrat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Xenia Venn==&lt;br /&gt;
&lt;br /&gt;
Ancestry: Chelaxian Human&amp;lt;br&amp;gt;&lt;br /&gt;
Gender Identity: Cisgender Female&amp;lt;br&amp;gt;&lt;br /&gt;
Age: 25 years&amp;lt;br&amp;gt;&lt;br /&gt;
Playbook: Paladin&amp;lt;br&amp;gt;&lt;br /&gt;
Patron Deity: Erastil&amp;lt;br&amp;gt;&lt;br /&gt;
Appearance and Demeanor: Xenia is fair-skinned with red-brown hair, she keeps neatly braided and tied back. She is attractive but doesn’t dress or wear her hair in a way that plays up her looks, preferring plain dress and armor. Her eyes are kindly when dealing with those in need, but turn to steel when dealing with those who would harm or oppress the innocent. She is quite proud but does her best to act humbly—and her compassion and sense of justice are quite real.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Statistics==&lt;br /&gt;
Strength: +2&amp;lt;br&amp;gt;&lt;br /&gt;
Dexterity: +0&amp;lt;br&amp;gt;&lt;br /&gt;
Constitution: +0&amp;lt;br&amp;gt;&lt;br /&gt;
Intelligence: -1&amp;lt;br&amp;gt;&lt;br /&gt;
Wisdom: +1&amp;lt;br&amp;gt;&lt;br /&gt;
Charisma: +1&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Bonds==&lt;br /&gt;
* I respect the beliefs of Devrin but hope they will someday see the true way.&lt;br /&gt;
* The spirits spoke to Devrin of a great danger that follows me.&lt;br /&gt;
* Ginny has guided me before and I owe her.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Derived Statistics==&lt;br /&gt;
Hit Points: 20&amp;lt;br&amp;gt;&lt;br /&gt;
Armor (scale armor + shield): 4&amp;lt;br&amp;gt;&lt;br /&gt;
Damage (long sword): 1d10+1&amp;lt;br&amp;gt;&lt;br /&gt;
Maximum Load: 14&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Background==&lt;br /&gt;
When you pray for guidance, even for a moment, and ask, “What here is evil?” the GM will tell you, honestly.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Drive==&lt;br /&gt;
Protect others from tyranny and oppression.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Talents==&lt;br /&gt;
* Armored: You ignore the clumsy tag on armor you wear.&lt;br /&gt;
* I am the Law: You give an NPC an order based on your divine authority, rolling + Charisma.&lt;br /&gt;
* Lay on Hands: You touch someone, skin to skin, and pray for their well-being, rolling + Charisma.&lt;br /&gt;
* Quest: When you dedicate yourself to a mission through prayer and ritual cleansing, state what you set out to do and choose up to two boons. The GM will then tell you what vow or vows is required of you to maintain your blessing.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Gear==&lt;br /&gt;
                                   Weight&amp;lt;br&amp;gt;&lt;br /&gt;
Adventuring gear (5/5)		        1&amp;lt;br&amp;gt;&lt;br /&gt;
Dungeon rations (5/5, ration)		1&amp;lt;br&amp;gt;&lt;br /&gt;
Holy symbol of Erastil		        0&amp;lt;br&amp;gt;&lt;br /&gt;
Long sword (close, +1 damage)	    1&amp;lt;br&amp;gt;&lt;br /&gt;
Scale armor (3 armor)			    3&amp;lt;br&amp;gt;&lt;br /&gt;
Shield (+1 armor)			        2&amp;lt;br&amp;gt;&lt;br /&gt;
				          Total:	8&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Back Story==&lt;br /&gt;
Xenia grew up in the minor Cheliaxian noble house of Venn. As a child, she developed a strong sense of patriotism, drinking in stories of Cheliax’s history and glorious achievements. But she was also a sensitive soul, uncomfortable with the brutality of Cheliaxian society, though she believed her elders when they told it was necessary to maintain order and preserve Cheliax’s power and history. When she came of age, she enlisted as an officer in the Cheliaxian army and also got involved in politics, trying to promote reforms to make Cheliaxian society less brutal and more kind. For the latter, she was denounced by the priests of Asmodeus. Xenia’s parents—Jossen and Lynia Venn--learned from family connections that their daughter was to be arrested and arranged for her to be smuggled out of the country.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Xenia was free but her world was shattered. She was working as a wandering sell sword when she encountered some members of the Pathfinder Society who took her in. They shared with her an uncensored history of Cheliax. Xenia soon found herself aspiring to be like Janaenya, a human paladin of Sarenrae—but more drawn to the teachings of Droanan, a dwarven priest of Erastil. What she had learned of Cheliax’s history convinced Xenia that it was pride and a desire for glory and power that had led Cheliaxian leaders down the path to diabolism. Now she is a devotee of Erastil, with his emphasis on humility and the simple life. She is also an aspiring member of the Pathfinder Society, dedicated to opposing the tyranny and oppression she was told was necessary as a child. She has hopes of someday returning to Cheliax to open the eyes of people there and start a rebellion against the country’s diabolist regime, though she knows any such adventure is a long ways away.&lt;/div&gt;</summary>
		<author><name>Muskrat</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Xenia_Venn&amp;diff=477197</id>
		<title>Xenia Venn</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Xenia_Venn&amp;diff=477197"/>
		<updated>2025-02-23T23:28:06Z</updated>

		<summary type="html">&lt;p&gt;Muskrat: Created page with &amp;quot;Name: Xenia Venn Ancestry: Chelaxian Human Gender Identity: Cisgender Female Age: 25 years Playbook: Paladin Patron Deity: Erastil Appearance and Demeanor: Xenia is fair-skinned with red-brown hair, she keeps neatly braided and tied back. She is attractive but doesn’t dress or wear her hair in a way that plays up her looks, preferring plain dress and armor. Her eyes are kindly when dealing with those in need, but turn to steel when dealing with those who would harm or...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Name: Xenia Venn&lt;br /&gt;
Ancestry: Chelaxian Human&lt;br /&gt;
Gender Identity: Cisgender Female&lt;br /&gt;
Age: 25 years&lt;br /&gt;
Playbook: Paladin&lt;br /&gt;
Patron Deity: Erastil&lt;br /&gt;
Appearance and Demeanor: Xenia is fair-skinned with red-brown hair, she keeps neatly braided and tied back. She is attractive but doesn’t dress or wear her hair in a way that plays up her looks, preferring plain dress and armor. Her eyes are kindly when dealing with those in need, but turn to steel when dealing with those who would harm or oppress the innocent. She is quite proud but does her best to act humbly—and her compassion and sense of justice are quite real.&lt;br /&gt;
&lt;br /&gt;
Statistics&lt;br /&gt;
Strength: +2&lt;br /&gt;
Dexterity: +0&lt;br /&gt;
Constitution: +0&lt;br /&gt;
Intelligence: -1&lt;br /&gt;
Wisdom: +1&lt;br /&gt;
Charisma: +1&lt;br /&gt;
&lt;br /&gt;
Bonds&lt;br /&gt;
•	I respect the beliefs of Devrin but hope they will someday see the true way.&lt;br /&gt;
•	The spirits spoke to Devrin of a great danger that follows me.&lt;br /&gt;
•	Ginny has guided me before and I owe her.&lt;br /&gt;
&lt;br /&gt;
Derived Statistics&lt;br /&gt;
Hit Points: 20&lt;br /&gt;
Armor (scale armor + shield): 4&lt;br /&gt;
Damage (long sword): 1d10+1&lt;br /&gt;
Maximum Load: 14&lt;br /&gt;
&lt;br /&gt;
Background&lt;br /&gt;
When you pray for guidance, even for a moment, and ask, “What here is evil?” the GM will tell you, honestly.&lt;br /&gt;
&lt;br /&gt;
Drive&lt;br /&gt;
Protect others from tyranny and oppression.&lt;br /&gt;
&lt;br /&gt;
Talents&lt;br /&gt;
•	Armored: You ignore the clumsy tag on armor you wear.&lt;br /&gt;
•	I am the Law: You give an NPC an order based on your divine authority, rolling + Charisma.&lt;br /&gt;
•	Lay on Hands: You touch someone, skin to skin, and pray for their well-being, rolling + Charisma.&lt;br /&gt;
•	Quest: When you dedicate yourself to a mission through prayer and ritual cleansing, state what you set out to do and choose up to two boons. The GM will then tell you what vow or vows is required of you to maintain your blessing.&lt;br /&gt;
&lt;br /&gt;
Gear					Weight&lt;br /&gt;
Adventuring gear (5/5)		1&lt;br /&gt;
Dungeon rations (5/5, ration)		1&lt;br /&gt;
Holy symbol of Erastil		0&lt;br /&gt;
Long sword (close, +1 damage)	1&lt;br /&gt;
Scale armor (3 armor)			3&lt;br /&gt;
Shield (+1 armor)			2&lt;br /&gt;
				Total:	8&lt;br /&gt;
&lt;br /&gt;
Back Story&lt;br /&gt;
Xenia grew up in the minor Cheliaxian noble house of Venn. As a child, she developed a strong sense of patriotism, drinking in stories of Cheliax’s history and glorious achievements. But she was also a sensitive soul, uncomfortable with the brutality of Cheliaxian society, though she believed her elders when they told it was necessary to maintain order and preserve Cheliax’s power and history. When she came of age, she enlisted as an officer in the Cheliaxian army and also got involved in politics, trying to promote reforms to make Cheliaxian society less brutal and more kind. For the latter, she was denounced by the priests of Asmodeus. Xenia’s parents—Jossen and Lynia Venn--learned from family connections that their daughter was to be arrested and arranged for her to be smuggled out of the country.&lt;br /&gt;
&lt;br /&gt;
Xenia was free but her world was shattered. She was working as a wandering sell sword when she encountered some members of the Pathfinder Society who took her in. They shared with her an uncensored history of Cheliax. Xenia soon found herself aspiring to be like Janaenya, a human paladin of Sarenrae—but more drawn to the teachings of Droanan, a dwarven priest of Erastil. What she had learned of Cheliax’s history convinced Xenia that it was pride and a desire for glory and power that had led Cheliaxian leaders down the path to diabolism. Now she is a devotee of Erastil, with his emphasis on humility and the simple life. She is also an aspiring member of the Pathfinder Society, dedicated to opposing the tyranny and oppression she was told was necessary as a child. She has hopes of someday returning to Cheliax to open the eyes of people there and start a rebellion against the country’s diabolist regime, though she knows any such adventure is a long ways away.&lt;/div&gt;</summary>
		<author><name>Muskrat</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Adventurers_of_Absalom&amp;diff=477196</id>
		<title>Adventurers of Absalom</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Adventurers_of_Absalom&amp;diff=477196"/>
		<updated>2025-02-23T23:27:31Z</updated>

		<summary type="html">&lt;p&gt;Muskrat: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a page for the PbtA Maze World Pathfinder campaign Adventurers of Absalom&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Threads==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/interest-recruitment-pbta-pathfinder-maze-world-adventurers-of-absalom.925553/ Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/pbta-pathfinder-maze-world-adventurers-of-absalom.925835/ In-Character Thread]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/pbta-pathfinder-maze-world-adventurers-of-absalom.925836/ Out-Of-Character Thread]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
&lt;br /&gt;
* [https://pathfinderwiki.com/wiki/Pathfinder_Wiki The Pathfinder Wiki]&lt;br /&gt;
&lt;br /&gt;
* [https://www.worldanvil.com/w/golarion-scriptifex/ World Anvil guide to Golarion]&lt;br /&gt;
&lt;br /&gt;
* [https://map.pathfinderwiki.com/#location=0.9/0/0 Map of Golarion]&lt;br /&gt;
&lt;br /&gt;
* [https://www.worldanvil.com/w/golarion-scriptifex/map/63ca25fa-7755-47b4-ab19-9764c4cf9882 Interactive map of Absalom]&lt;br /&gt;
&lt;br /&gt;
* [https://www.drivethrurpg.com/en/product/427272/maze-world The Maze World RPG]&lt;br /&gt;
&lt;br /&gt;
* [https://wiki.rpg.net/index.php/Adventurers_of_Absalom:_Character_Page Wiki character sheet - make your own copy before you use it!]&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-|&lt;br /&gt;
! Name&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | HP&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | AC&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | Dmg&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | XP&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | Str&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | Dex&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | Con&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | Int&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | Wis&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | Cha&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [https://wiki.rpg.net/index.php/Adventurers_of_Absalom:_Alfofrir_Jadeblack Alfofrir Jadeblack]&lt;br /&gt;
|  27/27|| +2|| D10|| 7||  15(+1)|| 8(-1)||  17(+2)|| 9(0)||  13(+1)||  11(0)||  Of questionable awesomeness, at best&lt;br /&gt;
|-&lt;br /&gt;
| Devrin Morrington&lt;br /&gt;
|  15/15||  +1|| D6|| 0|| +1|| 0|| -1|| 0|| +2|| +1|| &lt;br /&gt;
|-&lt;br /&gt;
| [https://docs.google.com/document/d/1IcaJTJbQuj_HguIjrBGIR57sgvYzlAqe9TyYSAKD2ks/edit?usp=sharing Ginny Coppernickel]&lt;br /&gt;
| 18/18|| +1|| D8|| 0 || +0|| +2|| +0|| -1)|| +1|| +1|| Highly susceptible to bets and dares.&lt;br /&gt;
|-&lt;br /&gt;
| [[Xenia Venn]]&lt;br /&gt;
|  19/19|| +1|| D6|| 8|| 11(+0)|| 8(-1)|| 13(+1)|| 15(+1)|| 9(+0)|| 17(+2)|| Pryxallis: Gifted lute.&lt;br /&gt;
|-&lt;br /&gt;
| ????&lt;br /&gt;
|  17/17|| +1|| D8||  7|| 9(0)|| 17(+2)|| 11(0)|| 8(-1)|| 13(+1)|| 15(+1)|| Only one who knows what she&#039;s doing.&lt;br /&gt;
|-&lt;br /&gt;
| [https://wiki.rpg.net/index.php/Adventurers_of_Absalom:_Lucian_Locke Lucian Locke]&lt;br /&gt;
|  15/15|| +1|| D8||  0|| 0||+2||-1||+1||0||+1|| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Super Important Bonds Table==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-|&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | Character connection to... &lt;br /&gt;
! width=&amp;quot;150&amp;quot; | Alfofrir &lt;br /&gt;
! width=&amp;quot;150&amp;quot; | Dev&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | Ginny&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | Xenia&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | ????&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Alfofrir  || hurr || || || huh || &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Dev ||  || durr || || *fart* ||&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Ginny || || ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Xenia || *twitch* || || hurf || || &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???? || || *picking nose* || ||  || *drool*&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Setting Detail and Timeline==&lt;/div&gt;</summary>
		<author><name>Muskrat</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Exceedingly_Exiled:Trouble_Maker&amp;diff=474621</id>
		<title>Exceedingly Exiled:Trouble Maker</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Exceedingly_Exiled:Trouble_Maker&amp;diff=474621"/>
		<updated>2024-12-31T00:04:55Z</updated>

		<summary type="html">&lt;p&gt;Muskrat: /* Trouble Maker */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== &#039;&#039;&#039;Trouble Maker&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Civilian Name: Nadeen Lemaire-Najjar&amp;lt;br&amp;gt;&lt;br /&gt;
Origin: Mutant&amp;lt;br&amp;gt;&lt;br /&gt;
Power Level: 10&amp;lt;br&amp;gt;&lt;br /&gt;
Gender Identity: Cisgender Female&amp;lt;br&amp;gt;&lt;br /&gt;
Age: 18 years&amp;lt;br&amp;gt;&lt;br /&gt;
Appearance and Demeanor: Nadeen is a young white woman, with a thin but physically fit build. She is a punk, with a garishly dyed mohawk and multiple facial piercings. Her superhero costume is an X-Man uniform, accessorized with a plaid kilt, combat boots, patches with the names of punk bands, and buttons with various left-wing slogans on them. Around those she trusts, she’s generally cheerful and warm. However, she is a radical social justice activist who doesn’t have any patience with authority figures trying to tell her what to do or with people who would bully or dominate others. She can get quite angry and impatient in the face of such things.&lt;br /&gt;
&lt;br /&gt;
[[File: Trouble_Maker.jpeg|300px]]&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
Strength: 4 (8 PP)&amp;lt;br&amp;gt;&lt;br /&gt;
Stamina: 4 (8 PP)&amp;lt;br&amp;gt;&lt;br /&gt;
Agility: 4 (8 PP)&amp;lt;br&amp;gt;&lt;br /&gt;
Dexterity: 0&amp;lt;br&amp;gt;&lt;br /&gt;
Fighting: 4 (8 PP)&amp;lt;br&amp;gt;&lt;br /&gt;
Intellect: 0&amp;lt;br&amp;gt;&lt;br /&gt;
Awareness: 4 (8 PP)&amp;lt;br&amp;gt;&lt;br /&gt;
Presence: 4 (8 PP)&lt;br /&gt;
&lt;br /&gt;
== Defenses ==&lt;br /&gt;
&lt;br /&gt;
Dodge (Agility): +6 (6 PP)&amp;lt;br&amp;gt;&lt;br /&gt;
Fortitude (Stamina): +5 (5 PP)&amp;lt;br&amp;gt;&lt;br /&gt;
Parry (Fighting): +6 (6 PP)&amp;lt;br&amp;gt;&lt;br /&gt;
Toughness (Stamina): +6 (6 PP)&amp;lt;br&amp;gt;&lt;br /&gt;
Will (Awareness): +6 (6 PP)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
Athletics (Strength): +4 (2 PP)&amp;lt;br&amp;gt;&lt;br /&gt;
Close Combat: Clubs (Fighting): +4 (2 PP)&amp;lt;br&amp;gt;&lt;br /&gt;
Intimidation (Presence): +6 (3 PP)&amp;lt;br&amp;gt;&lt;br /&gt;
Persuasion (Presence): +6 (3 PP)&lt;br /&gt;
&lt;br /&gt;
== Complications ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Motivations&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Justice&#039;&#039;&#039;: Nadeen is a dedicated social justice activist, who has no patience with those would harm or oppress others.&lt;br /&gt;
* &#039;&#039;&#039;Other Complications&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Prejudice&#039;&#039;&#039;: Nadeen is a mutant and faces the hostility to mutants present in many parts of the multiverse.&lt;br /&gt;
** &#039;&#039;&#039;Reputation&#039;&#039;&#039;: Nadeen lets her freak flag fly, with her punk look and the fact that she makes no bones about the fact that she is a social (left-wing) anarchist. Plenty of people hold this against her, whether out of ignorance or informed political opposition.&lt;br /&gt;
&lt;br /&gt;
== Advantages ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Fearless&#039;&#039;&#039; (1 PP): You are immune to all fear effects.&lt;br /&gt;
&lt;br /&gt;
== Powers ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Descriptor: The mutant ability to manifest others’ worst fears.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Feature: Inuit Others’ Worst Fears&#039;&#039;&#039; (1 PP): Nadeen can easily intuit others’ worst fears just by glancing at them, giving her some sense of what will happen when she uses her powers.&lt;br /&gt;
* &#039;&#039;&#039;Linked: Affliction &amp;amp; Summon&#039;&#039;&#039; (0 PP)&lt;br /&gt;
** &#039;&#039;&#039;Affliction&#039;&#039;&#039;, 10 Ranks (10 PP): &#039;&#039;&#039;Fear&#039;&#039;&#039;. Resist with Will. Failure, 1 Degree: Impaired; Failure, 2 Degrees: Disabled; Failure: 3 Degrees: Incapacitated.&lt;br /&gt;
*** &#039;&#039;&#039;Ability Check Required: &#039;&#039;&#039;Intimidation&#039;&#039;&#039; (-10 PP)&lt;br /&gt;
***&#039;&#039;&#039; Increased Range: Perception (+20)&lt;br /&gt;
** &#039;&#039;&#039;Summon&#039;&#039;&#039;, 10 Ranks (20 PP)&lt;br /&gt;
*** &#039;&#039;&#039;Active&#039;&#039;&#039; (+10 PP): The summoned minions are not dazed and have a full set of actions each round.&lt;br /&gt;
*** &#039;&#039;&#039;Mental Link&#039;&#039;&#039; (+1 PP): You can communicate with and issue orders to your summoned minions telepathically.&lt;br /&gt;
*** &#039;&#039;&#039;Variable&#039;&#039;&#039;, General Type (+10 PP): Fears&lt;br /&gt;
&lt;br /&gt;
== Power Points ==&lt;br /&gt;
&lt;br /&gt;
150/150&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
&lt;br /&gt;
Upset by the injustice she sees in the world around her, as a young teenager, Nadeen got involved with the punk scene and radical political activism. Her fathers—Ben and Faruq Lemaire-Najjar—were ambivalent about this. They were happy with their daughter’s concern for others, but worried about where her political activism might take and that she’d adopted such a radical, confrontational stance. She has been arrested more than once for her political activism, something that lead to other students bullying her in school.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
One day when the bullying got especially bad, her mutant power activated and she lashed out with powers she didn’t know she had. She was actually quite horrified at what she had done. After this, she was recruited by the X-Men.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Trouble Maker is a bit ambivalent about being part of the X-Men. On the one hand, she got badly needed training that has allowed her to control her power. And she hopes to use her platform as a superhero to challenge people’s negative stereotypes about radical political activists. On the other hand, she is wary that the X-Men will try to steer her on the path to the straight and narrow, something she disdains. (Her fathers, on the other hand, supported her joining the super team, precisely because they hope this will happen.) She also doesn’t really like her main superpower, regarding it as cruel, and uses it reluctantly.&lt;br /&gt;
&lt;br /&gt;
== Home Reality ==&lt;br /&gt;
&lt;br /&gt;
On Earth-3001, a tolerant, inclusive Magneto founded and leads the X-Men, while a mutant supremacist Professor X leads the Brotherhood of Mutants.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The point where things went wrong in her reality is when the Red Skull performed an occult ceremony that caused a switch between universes, with the heroic Asgardian gods (like those from the familiar Marvel universes) being swapped out for villainous, Nazi versions of them. The silver lining is that the good guys gained a heroic Loki.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The last thing Nadeen remembers before the start of the game is being struck by the Nazi Thor’s hammer.&lt;/div&gt;</summary>
		<author><name>Muskrat</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Exceedingly_Exiled:Trouble_Maker&amp;diff=474620</id>
		<title>Exceedingly Exiled:Trouble Maker</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Exceedingly_Exiled:Trouble_Maker&amp;diff=474620"/>
		<updated>2024-12-31T00:02:46Z</updated>

		<summary type="html">&lt;p&gt;Muskrat: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== &#039;&#039;&#039;Trouble Maker&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Civilian Name: Nadeen Lemaire-Najjar&amp;lt;br&amp;gt;&lt;br /&gt;
Origin: Mutant&amp;lt;br&amp;gt;&lt;br /&gt;
Power Level: 10&amp;lt;br&amp;gt;&lt;br /&gt;
Gender Identity: Cisgender Female&amp;lt;br&amp;gt;&lt;br /&gt;
Age: 18 years&amp;lt;br&amp;gt;&lt;br /&gt;
Appearance and Demeanor: Nadeen is a young white woman, with a thin but physically fit build. She is a punk, with a garishly dyed mohawk and multiple facial piercings. Her superhero costume is an X-Man uniform, accessorized with a plaid kilt, combat boots, patches with the names of punk bands, and buttons with various left-wing slogans on them. Around those she trusts, she’s generally cheerful and warm. However, she is a radical social justice activist who doesn’t have any patience with authority figures trying to tell her what to do or with people who would bully or dominate others. She can get quite angry and impatient in the face of such things.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
Strength: 4 (8 PP)&amp;lt;br&amp;gt;&lt;br /&gt;
Stamina: 4 (8 PP)&amp;lt;br&amp;gt;&lt;br /&gt;
Agility: 4 (8 PP)&amp;lt;br&amp;gt;&lt;br /&gt;
Dexterity: 0&amp;lt;br&amp;gt;&lt;br /&gt;
Fighting: 4 (8 PP)&amp;lt;br&amp;gt;&lt;br /&gt;
Intellect: 0&amp;lt;br&amp;gt;&lt;br /&gt;
Awareness: 4 (8 PP)&amp;lt;br&amp;gt;&lt;br /&gt;
Presence: 4 (8 PP)&lt;br /&gt;
&lt;br /&gt;
== Defenses ==&lt;br /&gt;
&lt;br /&gt;
Dodge (Agility): +6 (6 PP)&amp;lt;br&amp;gt;&lt;br /&gt;
Fortitude (Stamina): +5 (5 PP)&amp;lt;br&amp;gt;&lt;br /&gt;
Parry (Fighting): +6 (6 PP)&amp;lt;br&amp;gt;&lt;br /&gt;
Toughness (Stamina): +6 (6 PP)&amp;lt;br&amp;gt;&lt;br /&gt;
Will (Awareness): +6 (6 PP)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
Athletics (Strength): +4 (2 PP)&amp;lt;br&amp;gt;&lt;br /&gt;
Close Combat: Clubs (Fighting): +4 (2 PP)&amp;lt;br&amp;gt;&lt;br /&gt;
Intimidation (Presence): +6 (3 PP)&amp;lt;br&amp;gt;&lt;br /&gt;
Persuasion (Presence): +6 (3 PP)&lt;br /&gt;
&lt;br /&gt;
== Complications ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Motivations&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Justice&#039;&#039;&#039;: Nadeen is a dedicated social justice activist, who has no patience with those would harm or oppress others.&lt;br /&gt;
* &#039;&#039;&#039;Other Complications&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Prejudice&#039;&#039;&#039;: Nadeen is a mutant and faces the hostility to mutants present in many parts of the multiverse.&lt;br /&gt;
** &#039;&#039;&#039;Reputation&#039;&#039;&#039;: Nadeen lets her freak flag fly, with her punk look and the fact that she makes no bones about the fact that she is a social (left-wing) anarchist. Plenty of people hold this against her, whether out of ignorance or informed political opposition.&lt;br /&gt;
&lt;br /&gt;
== Advantages ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Fearless&#039;&#039;&#039; (1 PP): You are immune to all fear effects.&lt;br /&gt;
&lt;br /&gt;
== Powers ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Descriptor: The mutant ability to manifest others’ worst fears.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Feature: Inuit Others’ Worst Fears&#039;&#039;&#039; (1 PP): Nadeen can easily intuit others’ worst fears just by glancing at them, giving her some sense of what will happen when she uses her powers.&lt;br /&gt;
* &#039;&#039;&#039;Linked: Affliction &amp;amp; Summon&#039;&#039;&#039; (0 PP)&lt;br /&gt;
** &#039;&#039;&#039;Affliction&#039;&#039;&#039;, 10 Ranks (10 PP): &#039;&#039;&#039;Fear&#039;&#039;&#039;. Resist with Will. Failure, 1 Degree: Impaired; Failure, 2 Degrees: Disabled; Failure: 3 Degrees: Incapacitated.&lt;br /&gt;
*** &#039;&#039;&#039;Ability Check Required: &#039;&#039;&#039;Intimidation&#039;&#039;&#039; (-10 PP)&lt;br /&gt;
***&#039;&#039;&#039; Increased Range: Perception (+20)&lt;br /&gt;
** &#039;&#039;&#039;Summon&#039;&#039;&#039;, 10 Ranks (20 PP)&lt;br /&gt;
*** &#039;&#039;&#039;Active&#039;&#039;&#039; (+10 PP): The summoned minions are not dazed and have a full set of actions each round.&lt;br /&gt;
*** &#039;&#039;&#039;Mental Link&#039;&#039;&#039; (+1 PP): You can communicate with and issue orders to your summoned minions telepathically.&lt;br /&gt;
*** &#039;&#039;&#039;Variable&#039;&#039;&#039;, General Type (+10 PP): Fears&lt;br /&gt;
&lt;br /&gt;
== Power Points ==&lt;br /&gt;
&lt;br /&gt;
150/150&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
&lt;br /&gt;
Upset by the injustice she sees in the world around her, as a young teenager, Nadeen got involved with the punk scene and radical political activism. Her fathers—Ben and Faruq Lemaire-Najjar—were ambivalent about this. They were happy with their daughter’s concern for others, but worried about where her political activism might take and that she’d adopted such a radical, confrontational stance. She has been arrested more than once for her political activism, something that lead to other students bullying her in school.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
One day when the bullying got especially bad, her mutant power activated and she lashed out with powers she didn’t know she had. She was actually quite horrified at what she had done. After this, she was recruited by the X-Men.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Trouble Maker is a bit ambivalent about being part of the X-Men. On the one hand, she got badly needed training that has allowed her to control her power. And she hopes to use her platform as a superhero to challenge people’s negative stereotypes about radical political activists. On the other hand, she is wary that the X-Men will try to steer her on the path to the straight and narrow, something she disdains. (Her fathers, on the other hand, supported her joining the super team, precisely because they hope this will happen.) She also doesn’t really like her main superpower, regarding it as cruel, and uses it reluctantly.&lt;br /&gt;
&lt;br /&gt;
== Home Reality ==&lt;br /&gt;
&lt;br /&gt;
On Earth-3001, a tolerant, inclusive Magneto founded and leads the X-Men, while a mutant supremacist Professor X leads the Brotherhood of Mutants.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The point where things went wrong in her reality is when the Red Skull performed an occult ceremony that caused a switch between universes, with the heroic Asgardian gods (like those from the familiar Marvel universes) being swapped out for villainous, Nazi versions of them. The silver lining is that the good guys gained a heroic Loki.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The last thing Nadeen remembers before the start of the game is being struck by the Nazi Thor’s hammer.&lt;/div&gt;</summary>
		<author><name>Muskrat</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Exceedingly_Exiled:Trouble_Maker&amp;diff=474619</id>
		<title>Exceedingly Exiled:Trouble Maker</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Exceedingly_Exiled:Trouble_Maker&amp;diff=474619"/>
		<updated>2024-12-31T00:02:37Z</updated>

		<summary type="html">&lt;p&gt;Muskrat: /* Defenses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== &#039;&#039;&#039;Trouble Maker&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Civilian Name: Nadeen Lemaire-Najjar&amp;lt;br&amp;gt;&lt;br /&gt;
Origin: Mutant&amp;lt;br&amp;gt;&lt;br /&gt;
Power Level: 10&amp;lt;br&amp;gt;&lt;br /&gt;
Gender Identity: Cisgender Female&amp;lt;br&amp;gt;&lt;br /&gt;
Age: 18 years&amp;lt;br&amp;gt;&lt;br /&gt;
Appearance and Demeanor: Nadeen is a young white woman, with a thin but physically fit build. She is a punk, with a garishly dyed mohawk and multiple facial piercings. Her superhero costume is an X-Man uniform, accessorized with a plaid kilt, combat boots, patches with the names of punk bands, and buttons with various left-wing slogans on them. Around those she trusts, she’s generally cheerful and warm. However, she is a radical social justice activist who doesn’t have any patience with authority figures trying to tell her what to do or with people who would bully or dominate others. She can get quite angry and impatient in the face of such things.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
Strength: 4 (8 PP)&amp;lt;br&amp;gt;&lt;br /&gt;
Stamina: 4 (8 PP)&amp;lt;br&amp;gt;&lt;br /&gt;
Agility: 4 (8 PP)&amp;lt;br&amp;gt;&lt;br /&gt;
Dexterity: 0&amp;lt;br&amp;gt;&lt;br /&gt;
Fighting: 4 (8 PP)&amp;lt;br&amp;gt;&lt;br /&gt;
Intellect: 0&amp;lt;br&amp;gt;&lt;br /&gt;
Awareness: 4 (8 PP)&amp;lt;br&amp;gt;&lt;br /&gt;
Presence: 4 (8 PP)&lt;br /&gt;
&lt;br /&gt;
== Defenses ==&lt;br /&gt;
&lt;br /&gt;
Dodge (Agility): +6 (6 PP)&amp;lt;br&amp;gt;&lt;br /&gt;
Fortitude (Stamina): +5 (5 PP)&amp;lt;br&amp;gt;&lt;br /&gt;
Parry (Fighting): +6 (6 PP)&amp;lt;br&amp;gt;&lt;br /&gt;
Toughness (Stamina): +6 (6 PP)&amp;lt;br&amp;gt;&lt;br /&gt;
Will (Awareness): +6 (6 PP)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
Athletics (Strength): +4 (2 PP)&lt;br /&gt;
Close Combat: Clubs (Fighting): +4 (2 PP)&lt;br /&gt;
Intimidation (Presence): +6 (3 PP)&lt;br /&gt;
Persuasion (Presence): +6 (3 PP)&lt;br /&gt;
&lt;br /&gt;
== Complications ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Motivations&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Justice&#039;&#039;&#039;: Nadeen is a dedicated social justice activist, who has no patience with those would harm or oppress others.&lt;br /&gt;
* &#039;&#039;&#039;Other Complications&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Prejudice&#039;&#039;&#039;: Nadeen is a mutant and faces the hostility to mutants present in many parts of the multiverse.&lt;br /&gt;
** &#039;&#039;&#039;Reputation&#039;&#039;&#039;: Nadeen lets her freak flag fly, with her punk look and the fact that she makes no bones about the fact that she is a social (left-wing) anarchist. Plenty of people hold this against her, whether out of ignorance or informed political opposition.&lt;br /&gt;
&lt;br /&gt;
== Advantages ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Fearless&#039;&#039;&#039; (1 PP): You are immune to all fear effects.&lt;br /&gt;
&lt;br /&gt;
== Powers ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Descriptor: The mutant ability to manifest others’ worst fears.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Feature: Inuit Others’ Worst Fears&#039;&#039;&#039; (1 PP): Nadeen can easily intuit others’ worst fears just by glancing at them, giving her some sense of what will happen when she uses her powers.&lt;br /&gt;
* &#039;&#039;&#039;Linked: Affliction &amp;amp; Summon&#039;&#039;&#039; (0 PP)&lt;br /&gt;
** &#039;&#039;&#039;Affliction&#039;&#039;&#039;, 10 Ranks (10 PP): &#039;&#039;&#039;Fear&#039;&#039;&#039;. Resist with Will. Failure, 1 Degree: Impaired; Failure, 2 Degrees: Disabled; Failure: 3 Degrees: Incapacitated.&lt;br /&gt;
*** &#039;&#039;&#039;Ability Check Required: &#039;&#039;&#039;Intimidation&#039;&#039;&#039; (-10 PP)&lt;br /&gt;
***&#039;&#039;&#039; Increased Range: Perception (+20)&lt;br /&gt;
** &#039;&#039;&#039;Summon&#039;&#039;&#039;, 10 Ranks (20 PP)&lt;br /&gt;
*** &#039;&#039;&#039;Active&#039;&#039;&#039; (+10 PP): The summoned minions are not dazed and have a full set of actions each round.&lt;br /&gt;
*** &#039;&#039;&#039;Mental Link&#039;&#039;&#039; (+1 PP): You can communicate with and issue orders to your summoned minions telepathically.&lt;br /&gt;
*** &#039;&#039;&#039;Variable&#039;&#039;&#039;, General Type (+10 PP): Fears&lt;br /&gt;
&lt;br /&gt;
== Power Points ==&lt;br /&gt;
&lt;br /&gt;
150/150&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
&lt;br /&gt;
Upset by the injustice she sees in the world around her, as a young teenager, Nadeen got involved with the punk scene and radical political activism. Her fathers—Ben and Faruq Lemaire-Najjar—were ambivalent about this. They were happy with their daughter’s concern for others, but worried about where her political activism might take and that she’d adopted such a radical, confrontational stance. She has been arrested more than once for her political activism, something that lead to other students bullying her in school.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
One day when the bullying got especially bad, her mutant power activated and she lashed out with powers she didn’t know she had. She was actually quite horrified at what she had done. After this, she was recruited by the X-Men.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Trouble Maker is a bit ambivalent about being part of the X-Men. On the one hand, she got badly needed training that has allowed her to control her power. And she hopes to use her platform as a superhero to challenge people’s negative stereotypes about radical political activists. On the other hand, she is wary that the X-Men will try to steer her on the path to the straight and narrow, something she disdains. (Her fathers, on the other hand, supported her joining the super team, precisely because they hope this will happen.) She also doesn’t really like her main superpower, regarding it as cruel, and uses it reluctantly.&lt;br /&gt;
&lt;br /&gt;
== Home Reality ==&lt;br /&gt;
&lt;br /&gt;
On Earth-3001, a tolerant, inclusive Magneto founded and leads the X-Men, while a mutant supremacist Professor X leads the Brotherhood of Mutants.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The point where things went wrong in her reality is when the Red Skull performed an occult ceremony that caused a switch between universes, with the heroic Asgardian gods (like those from the familiar Marvel universes) being swapped out for villainous, Nazi versions of them. The silver lining is that the good guys gained a heroic Loki.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The last thing Nadeen remembers before the start of the game is being struck by the Nazi Thor’s hammer.&lt;/div&gt;</summary>
		<author><name>Muskrat</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Exceedingly_Exiled:Trouble_Maker&amp;diff=474618</id>
		<title>Exceedingly Exiled:Trouble Maker</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Exceedingly_Exiled:Trouble_Maker&amp;diff=474618"/>
		<updated>2024-12-31T00:02:26Z</updated>

		<summary type="html">&lt;p&gt;Muskrat: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== &#039;&#039;&#039;Trouble Maker&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Civilian Name: Nadeen Lemaire-Najjar&amp;lt;br&amp;gt;&lt;br /&gt;
Origin: Mutant&amp;lt;br&amp;gt;&lt;br /&gt;
Power Level: 10&amp;lt;br&amp;gt;&lt;br /&gt;
Gender Identity: Cisgender Female&amp;lt;br&amp;gt;&lt;br /&gt;
Age: 18 years&amp;lt;br&amp;gt;&lt;br /&gt;
Appearance and Demeanor: Nadeen is a young white woman, with a thin but physically fit build. She is a punk, with a garishly dyed mohawk and multiple facial piercings. Her superhero costume is an X-Man uniform, accessorized with a plaid kilt, combat boots, patches with the names of punk bands, and buttons with various left-wing slogans on them. Around those she trusts, she’s generally cheerful and warm. However, she is a radical social justice activist who doesn’t have any patience with authority figures trying to tell her what to do or with people who would bully or dominate others. She can get quite angry and impatient in the face of such things.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
Strength: 4 (8 PP)&amp;lt;br&amp;gt;&lt;br /&gt;
Stamina: 4 (8 PP)&amp;lt;br&amp;gt;&lt;br /&gt;
Agility: 4 (8 PP)&amp;lt;br&amp;gt;&lt;br /&gt;
Dexterity: 0&amp;lt;br&amp;gt;&lt;br /&gt;
Fighting: 4 (8 PP)&amp;lt;br&amp;gt;&lt;br /&gt;
Intellect: 0&amp;lt;br&amp;gt;&lt;br /&gt;
Awareness: 4 (8 PP)&amp;lt;br&amp;gt;&lt;br /&gt;
Presence: 4 (8 PP)&lt;br /&gt;
&lt;br /&gt;
== Defenses ==&lt;br /&gt;
&lt;br /&gt;
Dodge (Agility): +6 (6 PP)&lt;br /&gt;
Fortitude (Stamina): +5 (5 PP)&lt;br /&gt;
Parry (Fighting): +6 (6 PP)&lt;br /&gt;
Toughness (Stamina): +6 (6 PP)&lt;br /&gt;
Will (Awareness): +6 (6 PP)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
Athletics (Strength): +4 (2 PP)&lt;br /&gt;
Close Combat: Clubs (Fighting): +4 (2 PP)&lt;br /&gt;
Intimidation (Presence): +6 (3 PP)&lt;br /&gt;
Persuasion (Presence): +6 (3 PP)&lt;br /&gt;
&lt;br /&gt;
== Complications ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Motivations&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Justice&#039;&#039;&#039;: Nadeen is a dedicated social justice activist, who has no patience with those would harm or oppress others.&lt;br /&gt;
* &#039;&#039;&#039;Other Complications&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Prejudice&#039;&#039;&#039;: Nadeen is a mutant and faces the hostility to mutants present in many parts of the multiverse.&lt;br /&gt;
** &#039;&#039;&#039;Reputation&#039;&#039;&#039;: Nadeen lets her freak flag fly, with her punk look and the fact that she makes no bones about the fact that she is a social (left-wing) anarchist. Plenty of people hold this against her, whether out of ignorance or informed political opposition.&lt;br /&gt;
&lt;br /&gt;
== Advantages ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Fearless&#039;&#039;&#039; (1 PP): You are immune to all fear effects.&lt;br /&gt;
&lt;br /&gt;
== Powers ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Descriptor: The mutant ability to manifest others’ worst fears.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Feature: Inuit Others’ Worst Fears&#039;&#039;&#039; (1 PP): Nadeen can easily intuit others’ worst fears just by glancing at them, giving her some sense of what will happen when she uses her powers.&lt;br /&gt;
* &#039;&#039;&#039;Linked: Affliction &amp;amp; Summon&#039;&#039;&#039; (0 PP)&lt;br /&gt;
** &#039;&#039;&#039;Affliction&#039;&#039;&#039;, 10 Ranks (10 PP): &#039;&#039;&#039;Fear&#039;&#039;&#039;. Resist with Will. Failure, 1 Degree: Impaired; Failure, 2 Degrees: Disabled; Failure: 3 Degrees: Incapacitated.&lt;br /&gt;
*** &#039;&#039;&#039;Ability Check Required: &#039;&#039;&#039;Intimidation&#039;&#039;&#039; (-10 PP)&lt;br /&gt;
***&#039;&#039;&#039; Increased Range: Perception (+20)&lt;br /&gt;
** &#039;&#039;&#039;Summon&#039;&#039;&#039;, 10 Ranks (20 PP)&lt;br /&gt;
*** &#039;&#039;&#039;Active&#039;&#039;&#039; (+10 PP): The summoned minions are not dazed and have a full set of actions each round.&lt;br /&gt;
*** &#039;&#039;&#039;Mental Link&#039;&#039;&#039; (+1 PP): You can communicate with and issue orders to your summoned minions telepathically.&lt;br /&gt;
*** &#039;&#039;&#039;Variable&#039;&#039;&#039;, General Type (+10 PP): Fears&lt;br /&gt;
&lt;br /&gt;
== Power Points ==&lt;br /&gt;
&lt;br /&gt;
150/150&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
&lt;br /&gt;
Upset by the injustice she sees in the world around her, as a young teenager, Nadeen got involved with the punk scene and radical political activism. Her fathers—Ben and Faruq Lemaire-Najjar—were ambivalent about this. They were happy with their daughter’s concern for others, but worried about where her political activism might take and that she’d adopted such a radical, confrontational stance. She has been arrested more than once for her political activism, something that lead to other students bullying her in school.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
One day when the bullying got especially bad, her mutant power activated and she lashed out with powers she didn’t know she had. She was actually quite horrified at what she had done. After this, she was recruited by the X-Men.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Trouble Maker is a bit ambivalent about being part of the X-Men. On the one hand, she got badly needed training that has allowed her to control her power. And she hopes to use her platform as a superhero to challenge people’s negative stereotypes about radical political activists. On the other hand, she is wary that the X-Men will try to steer her on the path to the straight and narrow, something she disdains. (Her fathers, on the other hand, supported her joining the super team, precisely because they hope this will happen.) She also doesn’t really like her main superpower, regarding it as cruel, and uses it reluctantly.&lt;br /&gt;
&lt;br /&gt;
== Home Reality ==&lt;br /&gt;
&lt;br /&gt;
On Earth-3001, a tolerant, inclusive Magneto founded and leads the X-Men, while a mutant supremacist Professor X leads the Brotherhood of Mutants.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The point where things went wrong in her reality is when the Red Skull performed an occult ceremony that caused a switch between universes, with the heroic Asgardian gods (like those from the familiar Marvel universes) being swapped out for villainous, Nazi versions of them. The silver lining is that the good guys gained a heroic Loki.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The last thing Nadeen remembers before the start of the game is being struck by the Nazi Thor’s hammer.&lt;/div&gt;</summary>
		<author><name>Muskrat</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Exceedingly_Exiled:Trouble_Maker&amp;diff=474617</id>
		<title>Exceedingly Exiled:Trouble Maker</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Exceedingly_Exiled:Trouble_Maker&amp;diff=474617"/>
		<updated>2024-12-31T00:02:01Z</updated>

		<summary type="html">&lt;p&gt;Muskrat: Created page with &amp;quot; == &amp;#039;&amp;#039;&amp;#039;Trouble Maker&amp;#039;&amp;#039;&amp;#039; ==  Civilian Name: Nadeen Lemaire-Najjar&amp;lt;br&amp;gt; Origin: Mutant&amp;lt;br&amp;gt; Power Level: 10&amp;lt;br&amp;gt; Gender Identity: Cisgender Female&amp;lt;br&amp;gt; Age: 18 years&amp;lt;br&amp;gt; Appearance...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== &#039;&#039;&#039;Trouble Maker&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Civilian Name: Nadeen Lemaire-Najjar&amp;lt;br&amp;gt;&lt;br /&gt;
Origin: Mutant&amp;lt;br&amp;gt;&lt;br /&gt;
Power Level: 10&amp;lt;br&amp;gt;&lt;br /&gt;
Gender Identity: Cisgender Female&amp;lt;br&amp;gt;&lt;br /&gt;
Age: 18 years&amp;lt;br&amp;gt;&lt;br /&gt;
Appearance and Demeanor: Nadeen is a young white woman, with a thin but physically fit build. She is a punk, with a garishly dyed mohawk and multiple facial piercings. Her superhero costume is an X-Man uniform, accessorized with a plaid kilt, combat boots, patches with the names of punk bands, and buttons with various left-wing slogans on them. Around those she trusts, she’s generally cheerful and warm. However, she is a radical social justice activist who doesn’t have any patience with authority figures trying to tell her what to do or with people who would bully or dominate others. She can get quite angry and impatient in the face of such things.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
Strength: 4 (8 PP)&lt;br /&gt;
Stamina: 4 (8 PP)&lt;br /&gt;
Agility: 4 (8 PP)&lt;br /&gt;
Dexterity: 0&lt;br /&gt;
Fighting: 4 (8 PP)&lt;br /&gt;
Intellect: 0&lt;br /&gt;
Awareness: 4 (8 PP)&lt;br /&gt;
Presence: 4 (8 PP)&lt;br /&gt;
&lt;br /&gt;
== Defenses ==&lt;br /&gt;
&lt;br /&gt;
Dodge (Agility): +6 (6 PP)&lt;br /&gt;
Fortitude (Stamina): +5 (5 PP)&lt;br /&gt;
Parry (Fighting): +6 (6 PP)&lt;br /&gt;
Toughness (Stamina): +6 (6 PP)&lt;br /&gt;
Will (Awareness): +6 (6 PP)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
Athletics (Strength): +4 (2 PP)&lt;br /&gt;
Close Combat: Clubs (Fighting): +4 (2 PP)&lt;br /&gt;
Intimidation (Presence): +6 (3 PP)&lt;br /&gt;
Persuasion (Presence): +6 (3 PP)&lt;br /&gt;
&lt;br /&gt;
== Complications ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Motivations&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Justice&#039;&#039;&#039;: Nadeen is a dedicated social justice activist, who has no patience with those would harm or oppress others.&lt;br /&gt;
* &#039;&#039;&#039;Other Complications&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Prejudice&#039;&#039;&#039;: Nadeen is a mutant and faces the hostility to mutants present in many parts of the multiverse.&lt;br /&gt;
** &#039;&#039;&#039;Reputation&#039;&#039;&#039;: Nadeen lets her freak flag fly, with her punk look and the fact that she makes no bones about the fact that she is a social (left-wing) anarchist. Plenty of people hold this against her, whether out of ignorance or informed political opposition.&lt;br /&gt;
&lt;br /&gt;
== Advantages ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Fearless&#039;&#039;&#039; (1 PP): You are immune to all fear effects.&lt;br /&gt;
&lt;br /&gt;
== Powers ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Descriptor: The mutant ability to manifest others’ worst fears.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Feature: Inuit Others’ Worst Fears&#039;&#039;&#039; (1 PP): Nadeen can easily intuit others’ worst fears just by glancing at them, giving her some sense of what will happen when she uses her powers.&lt;br /&gt;
* &#039;&#039;&#039;Linked: Affliction &amp;amp; Summon&#039;&#039;&#039; (0 PP)&lt;br /&gt;
** &#039;&#039;&#039;Affliction&#039;&#039;&#039;, 10 Ranks (10 PP): &#039;&#039;&#039;Fear&#039;&#039;&#039;. Resist with Will. Failure, 1 Degree: Impaired; Failure, 2 Degrees: Disabled; Failure: 3 Degrees: Incapacitated.&lt;br /&gt;
*** &#039;&#039;&#039;Ability Check Required: &#039;&#039;&#039;Intimidation&#039;&#039;&#039; (-10 PP)&lt;br /&gt;
***&#039;&#039;&#039; Increased Range: Perception (+20)&lt;br /&gt;
** &#039;&#039;&#039;Summon&#039;&#039;&#039;, 10 Ranks (20 PP)&lt;br /&gt;
*** &#039;&#039;&#039;Active&#039;&#039;&#039; (+10 PP): The summoned minions are not dazed and have a full set of actions each round.&lt;br /&gt;
*** &#039;&#039;&#039;Mental Link&#039;&#039;&#039; (+1 PP): You can communicate with and issue orders to your summoned minions telepathically.&lt;br /&gt;
*** &#039;&#039;&#039;Variable&#039;&#039;&#039;, General Type (+10 PP): Fears&lt;br /&gt;
&lt;br /&gt;
== Power Points ==&lt;br /&gt;
&lt;br /&gt;
150/150&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
&lt;br /&gt;
Upset by the injustice she sees in the world around her, as a young teenager, Nadeen got involved with the punk scene and radical political activism. Her fathers—Ben and Faruq Lemaire-Najjar—were ambivalent about this. They were happy with their daughter’s concern for others, but worried about where her political activism might take and that she’d adopted such a radical, confrontational stance. She has been arrested more than once for her political activism, something that lead to other students bullying her in school.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
One day when the bullying got especially bad, her mutant power activated and she lashed out with powers she didn’t know she had. She was actually quite horrified at what she had done. After this, she was recruited by the X-Men.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Trouble Maker is a bit ambivalent about being part of the X-Men. On the one hand, she got badly needed training that has allowed her to control her power. And she hopes to use her platform as a superhero to challenge people’s negative stereotypes about radical political activists. On the other hand, she is wary that the X-Men will try to steer her on the path to the straight and narrow, something she disdains. (Her fathers, on the other hand, supported her joining the super team, precisely because they hope this will happen.) She also doesn’t really like her main superpower, regarding it as cruel, and uses it reluctantly.&lt;br /&gt;
&lt;br /&gt;
== Home Reality ==&lt;br /&gt;
&lt;br /&gt;
On Earth-3001, a tolerant, inclusive Magneto founded and leads the X-Men, while a mutant supremacist Professor X leads the Brotherhood of Mutants.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The point where things went wrong in her reality is when the Red Skull performed an occult ceremony that caused a switch between universes, with the heroic Asgardian gods (like those from the familiar Marvel universes) being swapped out for villainous, Nazi versions of them. The silver lining is that the good guys gained a heroic Loki.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The last thing Nadeen remembers before the start of the game is being struck by the Nazi Thor’s hammer.&lt;/div&gt;</summary>
		<author><name>Muskrat</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Winston_Sheffield-Hayes&amp;diff=461413</id>
		<title>Winston Sheffield-Hayes</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Winston_Sheffield-Hayes&amp;diff=461413"/>
		<updated>2024-06-05T19:56:27Z</updated>

		<summary type="html">&lt;p&gt;Muskrat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[SWADE:_Out_of_the_Badlands|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
Name: Winston Sheffield-Hayes&amp;lt;br&amp;gt;&lt;br /&gt;
Age: 25 years&amp;lt;br&amp;gt;&lt;br /&gt;
Gender Identity: Cisgender male&amp;lt;br&amp;gt;&lt;br /&gt;
Appearance and Demeanor: Winston is a fair-skinned, dark-haired young man, who generally dresses as fashionably as possible—though he certainly put on work clothes when the circumstances warrant, such as repairing an airship, prospecting for rare minerals, etc. He is generally quiet and soft-spoken though confident in manner. If you get him talking about one of his two passions—science and airships—he can become quite animated though. Despite striking out on his own and giving up his affluent life, he still thinks of himself as a proper gentleman and tries to act the part, in clothing, manners, and morals.&lt;br /&gt;
&lt;br /&gt;
[[File:Winston Sheffield-Hayes.png|300px]]&lt;br /&gt;
&lt;br /&gt;
== Race ==&lt;br /&gt;
&lt;br /&gt;
Duster&amp;lt;br&amp;gt;&lt;br /&gt;
* Adaptable: +1 Edge: Scholar&lt;br /&gt;
* Attribute Increase: Smarts starts at 1d6&lt;br /&gt;
* Edge: Environmental Resistance&lt;br /&gt;
* Hindrance: Outsiders&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
Agility: 1d8&amp;lt;br&amp;gt;&lt;br /&gt;
Smarts: 1d8&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit: 1d6&amp;lt;br&amp;gt;&lt;br /&gt;
Strength: 1d6&amp;lt;br&amp;gt;&lt;br /&gt;
Vigor: 1d6&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
Academics (Smarts): 1d6&amp;lt;br&amp;gt;&lt;br /&gt;
Athletics (Agility): 1d4&amp;lt;br&amp;gt;&lt;br /&gt;
Battle (Smarts): 1d4-2&amp;lt;br&amp;gt;&lt;br /&gt;
Common Knowledge (Smarts): 1d4&amp;lt;br&amp;gt;&lt;br /&gt;
Fighting (Agility): 1d4-2&amp;lt;br&amp;gt;&lt;br /&gt;
Gambling (Smarts): 1d4-2&amp;lt;br&amp;gt;&lt;br /&gt;
Healing (Smarts): 1d4-2&amp;lt;br&amp;gt;&lt;br /&gt;
Intimidation (Spirit) + Mild-Mannered: 1d4-4&amp;lt;br&amp;gt;&lt;br /&gt;
Notice (Smarts) + Alertness: 1d8+2&amp;lt;br&amp;gt;&lt;br /&gt;
Performance (Spirits): 1d4-2&amp;lt;br&amp;gt;&lt;br /&gt;
Persuasion (Spirit) 1d4&amp;lt;br&amp;gt;&lt;br /&gt;
Piloting (Agility): 1d8&amp;lt;br&amp;gt;&lt;br /&gt;
Repair (Smarts): 1d6&amp;lt;br&amp;gt;&lt;br /&gt;
Research (Smarts): 1d8&amp;lt;br&amp;gt;&lt;br /&gt;
Riding (Agility): 1d4-2&amp;lt;br&amp;gt;&lt;br /&gt;
Science (Smarts) + Scholar: 1d8+2&amp;lt;br&amp;gt;&lt;br /&gt;
Shooting (Agility): 1d4&amp;lt;br&amp;gt;&lt;br /&gt;
Stealth (Agility): 1d4&amp;lt;br&amp;gt;&lt;br /&gt;
Survival (Smarts): 1d4-2&amp;lt;br&amp;gt;&lt;br /&gt;
Taunt (Smarts): 1d4-2&amp;lt;br&amp;gt;&lt;br /&gt;
Thievery (Agility): 1d4-2&lt;br /&gt;
&lt;br /&gt;
== Derived Stats ==&lt;br /&gt;
&lt;br /&gt;
Pace: 6&amp;lt;br&amp;gt;&lt;br /&gt;
Parry: 2&amp;lt;br&amp;gt;&lt;br /&gt;
Size: 0&amp;lt;br&amp;gt;&lt;br /&gt;
Toughness: 8&lt;br /&gt;
&lt;br /&gt;
== Hindrances ==&lt;br /&gt;
&lt;br /&gt;
Cautious (Minor)&amp;lt;br&amp;gt;&lt;br /&gt;
Code of Honor (Major)&amp;lt;br&amp;gt;&lt;br /&gt;
Mild Mannered (Minor): Intimidation -2&amp;lt;br&amp;gt;&lt;br /&gt;
Outsider: Persuasion -2 vs. non-Dusters&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Additions&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
+1 Attribute Point&amp;lt;br&amp;gt;&lt;br /&gt;
+1 Edge: Ace&lt;br /&gt;
&lt;br /&gt;
== Edges ==&lt;br /&gt;
&lt;br /&gt;
* Ace: Ignore 2 points of penalties to Piloting rolls. Use Bennies to soak damage for vehicles they’re Piloting.&lt;br /&gt;
* Alertness: +2 Notice&lt;br /&gt;
* Environmental Resistance: +4 vs. Dust&lt;br /&gt;
* Scholar: Science +2&lt;br /&gt;
&lt;br /&gt;
== Advances ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Novice&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
1.	Edge: Alertness&lt;br /&gt;
&lt;br /&gt;
== Gear ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Combat Gear&#039;&#039;&lt;br /&gt;
* Jacket: +1 Armor&lt;br /&gt;
* Pistol, Smith &amp;amp; Wesson: Range: 12/24/48, Damage: 2d6+1, Armor Piercing: 1, Rate of Fire: 1, Shots: 6&lt;br /&gt;
&#039;&#039;General Gear&#039;&#039;&lt;br /&gt;
* Binoculars&lt;br /&gt;
* Camera, regular&lt;br /&gt;
* Tool kit (both for airship repairs and scientific exploration)&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
&lt;br /&gt;
Winston grew up in Jackdaw City, the scion of a wealthy family. From a young age, he was fascinated with science and exploration. He would often take daytrips beyond the city limits to explore the surrounding desert—and one such time got caught in a Dust storm and was transformed into a Duster. His parents—Jeffrey and Lydia—had stern words for him that day and tried to reign him in, but there was little they could do to dull his interest in science and exploration. His parents wanted him to be something respectable like a priest, physician, or lawyer—something that might offset the unease he created among others because of his transformation into a Duster. When he insisted on becoming a scientist anyway, Jeffrey and Lydia refused to let him use any of the family fortune to support his travels. Winston tried getting independent funding but didn&#039;t have enough of a reputation in the scientific field to do so. However, he had also had a longstanding passion for airships and avidly participated in the airship races common among the upper class of Jackdaw City. He is now using his skills as an airship pilot to support himself while he explores in hopes of making a name for himself. His family is rather disappointed in him but they haven&#039;t done anything drastic like disown him.&lt;/div&gt;</summary>
		<author><name>Muskrat</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Winston_Sheffield-Hayes.png&amp;diff=461411</id>
		<title>File:Winston Sheffield-Hayes.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Winston_Sheffield-Hayes.png&amp;diff=461411"/>
		<updated>2024-06-05T19:54:16Z</updated>

		<summary type="html">&lt;p&gt;Muskrat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Muskrat</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Winston_Sheffield-Hayes&amp;diff=461410</id>
		<title>Winston Sheffield-Hayes</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Winston_Sheffield-Hayes&amp;diff=461410"/>
		<updated>2024-06-05T19:53:35Z</updated>

		<summary type="html">&lt;p&gt;Muskrat: /* Gear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[SWADE:_Out_of_the_Badlands|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
Name: Winston Sheffield-Hayes&amp;lt;br&amp;gt;&lt;br /&gt;
Age: 25 years&amp;lt;br&amp;gt;&lt;br /&gt;
Gender Identity: Cisgender male&amp;lt;br&amp;gt;&lt;br /&gt;
Appearance and Demeanor: Winston is a fair-skinned, dark-haired young man, who generally dresses as fashionably as possible—though he certainly put on work clothes when the circumstances warrant, such as repairing an airship, prospecting for rare minerals, etc. He is generally quiet and soft-spoken though confident in manner. If you get him talking about one of his two passions—science and airships—he can become quite animated though. Despite striking out on his own and giving up his affluent life, he still thinks of himself as a proper gentleman and tries to act the part, in clothing, manners, and morals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Race ==&lt;br /&gt;
&lt;br /&gt;
Duster&amp;lt;br&amp;gt;&lt;br /&gt;
* Adaptable: +1 Edge: Scholar&lt;br /&gt;
* Attribute Increase: Smarts starts at 1d6&lt;br /&gt;
* Edge: Environmental Resistance&lt;br /&gt;
* Hindrance: Outsiders&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
Agility: 1d8&amp;lt;br&amp;gt;&lt;br /&gt;
Smarts: 1d8&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit: 1d6&amp;lt;br&amp;gt;&lt;br /&gt;
Strength: 1d6&amp;lt;br&amp;gt;&lt;br /&gt;
Vigor: 1d6&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
Academics (Smarts): 1d6&amp;lt;br&amp;gt;&lt;br /&gt;
Athletics (Agility): 1d4&amp;lt;br&amp;gt;&lt;br /&gt;
Battle (Smarts): 1d4-2&amp;lt;br&amp;gt;&lt;br /&gt;
Common Knowledge (Smarts): 1d4&amp;lt;br&amp;gt;&lt;br /&gt;
Fighting (Agility): 1d4-2&amp;lt;br&amp;gt;&lt;br /&gt;
Gambling (Smarts): 1d4-2&amp;lt;br&amp;gt;&lt;br /&gt;
Healing (Smarts): 1d4-2&amp;lt;br&amp;gt;&lt;br /&gt;
Intimidation (Spirit) + Mild-Mannered: 1d4-4&amp;lt;br&amp;gt;&lt;br /&gt;
Notice (Smarts) + Alertness: 1d8+2&amp;lt;br&amp;gt;&lt;br /&gt;
Performance (Spirits): 1d4-2&amp;lt;br&amp;gt;&lt;br /&gt;
Persuasion (Spirit) 1d4&amp;lt;br&amp;gt;&lt;br /&gt;
Piloting (Agility): 1d8&amp;lt;br&amp;gt;&lt;br /&gt;
Repair (Smarts): 1d6&amp;lt;br&amp;gt;&lt;br /&gt;
Research (Smarts): 1d8&amp;lt;br&amp;gt;&lt;br /&gt;
Riding (Agility): 1d4-2&amp;lt;br&amp;gt;&lt;br /&gt;
Science (Smarts) + Scholar: 1d8+2&amp;lt;br&amp;gt;&lt;br /&gt;
Shooting (Agility): 1d4&amp;lt;br&amp;gt;&lt;br /&gt;
Stealth (Agility): 1d4&amp;lt;br&amp;gt;&lt;br /&gt;
Survival (Smarts): 1d4-2&amp;lt;br&amp;gt;&lt;br /&gt;
Taunt (Smarts): 1d4-2&amp;lt;br&amp;gt;&lt;br /&gt;
Thievery (Agility): 1d4-2&lt;br /&gt;
&lt;br /&gt;
== Derived Stats ==&lt;br /&gt;
&lt;br /&gt;
Pace: 6&amp;lt;br&amp;gt;&lt;br /&gt;
Parry: 2&amp;lt;br&amp;gt;&lt;br /&gt;
Size: 0&amp;lt;br&amp;gt;&lt;br /&gt;
Toughness: 8&lt;br /&gt;
&lt;br /&gt;
== Hindrances ==&lt;br /&gt;
&lt;br /&gt;
Cautious (Minor)&amp;lt;br&amp;gt;&lt;br /&gt;
Code of Honor (Major)&amp;lt;br&amp;gt;&lt;br /&gt;
Mild Mannered (Minor): Intimidation -2&amp;lt;br&amp;gt;&lt;br /&gt;
Outsider: Persuasion -2 vs. non-Dusters&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Additions&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
+1 Attribute Point&amp;lt;br&amp;gt;&lt;br /&gt;
+1 Edge: Ace&lt;br /&gt;
&lt;br /&gt;
== Edges ==&lt;br /&gt;
&lt;br /&gt;
* Ace: Ignore 2 points of penalties to Piloting rolls. Use Bennies to soak damage for vehicles they’re Piloting.&lt;br /&gt;
* Alertness: +2 Notice&lt;br /&gt;
* Environmental Resistance: +4 vs. Dust&lt;br /&gt;
* Scholar: Science +2&lt;br /&gt;
&lt;br /&gt;
== Advances ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Novice&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
1.	Edge: Alertness&lt;br /&gt;
&lt;br /&gt;
== Gear ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Combat Gear&#039;&#039;&lt;br /&gt;
* Jacket: +1 Armor&lt;br /&gt;
* Pistol, Smith &amp;amp; Wesson: Range: 12/24/48, Damage: 2d6+1, Armor Piercing: 1, Rate of Fire: 1, Shots: 6&lt;br /&gt;
&#039;&#039;General Gear&#039;&#039;&lt;br /&gt;
* Binoculars&lt;br /&gt;
* Camera, regular&lt;br /&gt;
* Tool kit (both for airship repairs and scientific exploration)&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
&lt;br /&gt;
Winston grew up in Jackdaw City, the scion of a wealthy family. From a young age, he was fascinated with science and exploration. He would often take daytrips beyond the city limits to explore the surrounding desert—and one such time got caught in a Dust storm and was transformed into a Duster. His parents—Jeffrey and Lydia—had stern words for him that day and tried to reign him in, but there was little they could do to dull his interest in science and exploration. His parents wanted him to be something respectable like a priest, physician, or lawyer—something that might offset the unease he created among others because of his transformation into a Duster. When he insisted on becoming a scientist anyway, Jeffrey and Lydia refused to let him use any of the family fortune to support his travels. Winston tried getting independent funding but didn&#039;t have enough of a reputation in the scientific field to do so. However, he had also had a longstanding passion for airships and avidly participated in the airship races common among the upper class of Jackdaw City. He is now using his skills as an airship pilot to support himself while he explores in hopes of making a name for himself. His family is rather disappointed in him but they haven&#039;t done anything drastic like disown him.&lt;/div&gt;</summary>
		<author><name>Muskrat</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Winston_Sheffield-Hayes&amp;diff=461409</id>
		<title>Winston Sheffield-Hayes</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Winston_Sheffield-Hayes&amp;diff=461409"/>
		<updated>2024-06-05T19:53:13Z</updated>

		<summary type="html">&lt;p&gt;Muskrat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[SWADE:_Out_of_the_Badlands|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
Name: Winston Sheffield-Hayes&amp;lt;br&amp;gt;&lt;br /&gt;
Age: 25 years&amp;lt;br&amp;gt;&lt;br /&gt;
Gender Identity: Cisgender male&amp;lt;br&amp;gt;&lt;br /&gt;
Appearance and Demeanor: Winston is a fair-skinned, dark-haired young man, who generally dresses as fashionably as possible—though he certainly put on work clothes when the circumstances warrant, such as repairing an airship, prospecting for rare minerals, etc. He is generally quiet and soft-spoken though confident in manner. If you get him talking about one of his two passions—science and airships—he can become quite animated though. Despite striking out on his own and giving up his affluent life, he still thinks of himself as a proper gentleman and tries to act the part, in clothing, manners, and morals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Race ==&lt;br /&gt;
&lt;br /&gt;
Duster&amp;lt;br&amp;gt;&lt;br /&gt;
* Adaptable: +1 Edge: Scholar&lt;br /&gt;
* Attribute Increase: Smarts starts at 1d6&lt;br /&gt;
* Edge: Environmental Resistance&lt;br /&gt;
* Hindrance: Outsiders&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
Agility: 1d8&amp;lt;br&amp;gt;&lt;br /&gt;
Smarts: 1d8&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit: 1d6&amp;lt;br&amp;gt;&lt;br /&gt;
Strength: 1d6&amp;lt;br&amp;gt;&lt;br /&gt;
Vigor: 1d6&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
Academics (Smarts): 1d6&amp;lt;br&amp;gt;&lt;br /&gt;
Athletics (Agility): 1d4&amp;lt;br&amp;gt;&lt;br /&gt;
Battle (Smarts): 1d4-2&amp;lt;br&amp;gt;&lt;br /&gt;
Common Knowledge (Smarts): 1d4&amp;lt;br&amp;gt;&lt;br /&gt;
Fighting (Agility): 1d4-2&amp;lt;br&amp;gt;&lt;br /&gt;
Gambling (Smarts): 1d4-2&amp;lt;br&amp;gt;&lt;br /&gt;
Healing (Smarts): 1d4-2&amp;lt;br&amp;gt;&lt;br /&gt;
Intimidation (Spirit) + Mild-Mannered: 1d4-4&amp;lt;br&amp;gt;&lt;br /&gt;
Notice (Smarts) + Alertness: 1d8+2&amp;lt;br&amp;gt;&lt;br /&gt;
Performance (Spirits): 1d4-2&amp;lt;br&amp;gt;&lt;br /&gt;
Persuasion (Spirit) 1d4&amp;lt;br&amp;gt;&lt;br /&gt;
Piloting (Agility): 1d8&amp;lt;br&amp;gt;&lt;br /&gt;
Repair (Smarts): 1d6&amp;lt;br&amp;gt;&lt;br /&gt;
Research (Smarts): 1d8&amp;lt;br&amp;gt;&lt;br /&gt;
Riding (Agility): 1d4-2&amp;lt;br&amp;gt;&lt;br /&gt;
Science (Smarts) + Scholar: 1d8+2&amp;lt;br&amp;gt;&lt;br /&gt;
Shooting (Agility): 1d4&amp;lt;br&amp;gt;&lt;br /&gt;
Stealth (Agility): 1d4&amp;lt;br&amp;gt;&lt;br /&gt;
Survival (Smarts): 1d4-2&amp;lt;br&amp;gt;&lt;br /&gt;
Taunt (Smarts): 1d4-2&amp;lt;br&amp;gt;&lt;br /&gt;
Thievery (Agility): 1d4-2&lt;br /&gt;
&lt;br /&gt;
== Derived Stats ==&lt;br /&gt;
&lt;br /&gt;
Pace: 6&amp;lt;br&amp;gt;&lt;br /&gt;
Parry: 2&amp;lt;br&amp;gt;&lt;br /&gt;
Size: 0&amp;lt;br&amp;gt;&lt;br /&gt;
Toughness: 8&lt;br /&gt;
&lt;br /&gt;
== Hindrances ==&lt;br /&gt;
&lt;br /&gt;
Cautious (Minor)&amp;lt;br&amp;gt;&lt;br /&gt;
Code of Honor (Major)&amp;lt;br&amp;gt;&lt;br /&gt;
Mild Mannered (Minor): Intimidation -2&amp;lt;br&amp;gt;&lt;br /&gt;
Outsider: Persuasion -2 vs. non-Dusters&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Additions&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
+1 Attribute Point&amp;lt;br&amp;gt;&lt;br /&gt;
+1 Edge: Ace&lt;br /&gt;
&lt;br /&gt;
== Edges ==&lt;br /&gt;
&lt;br /&gt;
* Ace: Ignore 2 points of penalties to Piloting rolls. Use Bennies to soak damage for vehicles they’re Piloting.&lt;br /&gt;
* Alertness: +2 Notice&lt;br /&gt;
* Environmental Resistance: +4 vs. Dust&lt;br /&gt;
* Scholar: Science +2&lt;br /&gt;
&lt;br /&gt;
== Advances ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Novice&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
1.	Edge: Alertness&lt;br /&gt;
&lt;br /&gt;
== Gear ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Combat Gear&#039;&#039;&lt;br /&gt;
* Jacket: +1 Armor&lt;br /&gt;
* Pistol, Smith &amp;amp; Wesson: Range: 12/24/48, Damage: 2d6+1, Armor Piercing: 1, Rate of Fire: 1, Shots: 6&lt;br /&gt;
&#039;&#039;General Gear&#039;&#039;&lt;br /&gt;
* Binoculars&lt;br /&gt;
* Camera, regular&lt;br /&gt;
* Tool kit (both for airship repairs and scientific exploration)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
&lt;br /&gt;
Winston grew up in Jackdaw City, the scion of a wealthy family. From a young age, he was fascinated with science and exploration. He would often take daytrips beyond the city limits to explore the surrounding desert—and one such time got caught in a Dust storm and was transformed into a Duster. His parents—Jeffrey and Lydia—had stern words for him that day and tried to reign him in, but there was little they could do to dull his interest in science and exploration. His parents wanted him to be something respectable like a priest, physician, or lawyer—something that might offset the unease he created among others because of his transformation into a Duster. When he insisted on becoming a scientist anyway, Jeffrey and Lydia refused to let him use any of the family fortune to support his travels. Winston tried getting independent funding but didn&#039;t have enough of a reputation in the scientific field to do so. However, he had also had a longstanding passion for airships and avidly participated in the airship races common among the upper class of Jackdaw City. He is now using his skills as an airship pilot to support himself while he explores in hopes of making a name for himself. His family is rather disappointed in him but they haven&#039;t done anything drastic like disown him.&lt;/div&gt;</summary>
		<author><name>Muskrat</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Winston_Sheffield-Hayes&amp;diff=461407</id>
		<title>Winston Sheffield-Hayes</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Winston_Sheffield-Hayes&amp;diff=461407"/>
		<updated>2024-06-05T19:51:59Z</updated>

		<summary type="html">&lt;p&gt;Muskrat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[SWADE:_Out_of_the_Badlands|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
Name: Winston Sheffield-Hayes&amp;lt;br&amp;gt;&lt;br /&gt;
Age: 25 years&amp;lt;br&amp;gt;&lt;br /&gt;
Gender Identity: Cisgender male&amp;lt;br&amp;gt;&lt;br /&gt;
Appearance and Demeanor: Winston is a fair-skinned, dark-haired young man, who generally dresses as fashionably as possible—though he certainly put on work clothes when the circumstances warrant, such as repairing an airship, prospecting for rare minerals, etc. He is generally quiet and soft-spoken though confident in manner. If you get him talking about one of his two passions—science and airships—he can become quite animated though. Despite striking out on his own and giving up his affluent life, he still thinks of himself as a proper gentleman and tries to act the part, in clothing, manners, and morals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Race ==&lt;br /&gt;
&lt;br /&gt;
Duster&amp;lt;br&amp;gt;&lt;br /&gt;
* Adaptable: +1 Edge: Scholar&lt;br /&gt;
* Attribute Increase: Smarts starts at 1d6&lt;br /&gt;
* Edge: Environmental Resistance&lt;br /&gt;
* Hindrance: Outsiders&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
Agility: 1d8&amp;lt;br&amp;gt;&lt;br /&gt;
Smarts: 1d8&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit: 1d6&amp;lt;br&amp;gt;&lt;br /&gt;
Strength: 1d6&amp;lt;br&amp;gt;&lt;br /&gt;
Vigor: 1d6&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
Academics (Smarts): 1d6&amp;lt;br&amp;gt;&lt;br /&gt;
Athletics (Agility): 1d4&amp;lt;br&amp;gt;&lt;br /&gt;
Battle (Smarts): 1d4-2&amp;lt;br&amp;gt;&lt;br /&gt;
Common Knowledge (Smarts): 1d4&amp;lt;br&amp;gt;&lt;br /&gt;
Fighting (Agility): 1d4-2&amp;lt;br&amp;gt;&lt;br /&gt;
Gambling (Smarts): 1d4-2&amp;lt;br&amp;gt;&lt;br /&gt;
Healing (Smarts): 1d4-2&amp;lt;br&amp;gt;&lt;br /&gt;
Intimidation (Spirit) + Mild-Mannered: 1d4-4&amp;lt;br&amp;gt;&lt;br /&gt;
Notice (Smarts) + Alertness: 1d8+2&amp;lt;br&amp;gt;&lt;br /&gt;
Performance (Spirits): 1d4-2&amp;lt;br&amp;gt;&lt;br /&gt;
Persuasion (Spirit) 1d4&amp;lt;br&amp;gt;&lt;br /&gt;
Piloting (Agility): 1d8&amp;lt;br&amp;gt;&lt;br /&gt;
Repair (Smarts): 1d6&amp;lt;br&amp;gt;&lt;br /&gt;
Research (Smarts): 1d8&amp;lt;br&amp;gt;&lt;br /&gt;
Riding (Agility): 1d4-2&amp;lt;br&amp;gt;&lt;br /&gt;
Science (Smarts) + Scholar: 1d8+2&amp;lt;br&amp;gt;&lt;br /&gt;
Shooting (Agility): 1d4&amp;lt;br&amp;gt;&lt;br /&gt;
Stealth (Agility): 1d4&amp;lt;br&amp;gt;&lt;br /&gt;
Survival (Smarts): 1d4-2&amp;lt;br&amp;gt;&lt;br /&gt;
Taunt (Smarts): 1d4-2&amp;lt;br&amp;gt;&lt;br /&gt;
Thievery (Agility): 1d4-2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Derived Stats ==&lt;br /&gt;
&lt;br /&gt;
Pace: 6&amp;lt;br&amp;gt;&lt;br /&gt;
Parry: 2&amp;lt;br&amp;gt;&lt;br /&gt;
Size: 0&amp;lt;br&amp;gt;&lt;br /&gt;
Toughness: 8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hindrances ==&lt;br /&gt;
&lt;br /&gt;
Cautious (Minor)&amp;lt;br&amp;gt;&lt;br /&gt;
Code of Honor (Major)&amp;lt;br&amp;gt;&lt;br /&gt;
Mild Mannered (Minor): Intimidation -2&amp;lt;br&amp;gt;&lt;br /&gt;
Outsider: Persuasion -2 vs. non-Dusters&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Additions&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
+1 Attribute Point&amp;lt;br&amp;gt;&lt;br /&gt;
+1 Edge: Ace&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Edges ==&lt;br /&gt;
&lt;br /&gt;
* Ace: Ignore 2 points of penalties to Piloting rolls. Use Bennies to soak damage for vehicles they’re Piloting.&lt;br /&gt;
* Alertness: +2 Notice&lt;br /&gt;
* Environmental Resistance: +4 vs. Dust&lt;br /&gt;
* Scholar: Science +2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Advances ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Novice&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
1.	Edge: Alertness&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gear ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Combat Gear&#039;&#039;&lt;br /&gt;
* Jacket: +1 Armor&lt;br /&gt;
* Pistol, Smith &amp;amp; Wesson: Range: 12/24/48, Damage: 2d6+1, Armor Piercing: 1, Rate of Fire: 1, Shots: 6&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== General Gear ==&lt;br /&gt;
&lt;br /&gt;
* Binoculars&lt;br /&gt;
* Camera, regular&lt;br /&gt;
* Tool kit (both for airship repairs and scientific exploration)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
&lt;br /&gt;
Winston grew up in Jackdaw City, the scion of a wealthy family. From a young age, he was fascinated with science and exploration. He would often take daytrips beyond the city limits to explore the surrounding desert—and one such time got caught in a Dust storm and was transformed into a Duster. His parents—Jeffrey and Lydia—had stern words for him that day and tried to reign him in, but there was little they could do to dull his interest in science and exploration. His parents wanted him to be something respectable like a priest, physician, or lawyer—something that might offset the unease he created among others because of his transformation into a Duster. When he insisted on becoming a scientist anyway, Jeffrey and Lydia refused to let him use any of the family fortune to support his travels. Winston tried getting independent funding but didn&#039;t have enough of a reputation in the scientific field to do so. However, he had also had a longstanding passion for airships and avidly participated in the airship races common among the upper class of Jackdaw City. He is now using his skills as an airship pilot to support himself while he explores in hopes of making a name for himself. His family is rather disappointed in him but they haven&#039;t done anything drastic like disown him.&lt;/div&gt;</summary>
		<author><name>Muskrat</name></author>
	</entry>
</feed>