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	<updated>2026-05-15T10:29:12Z</updated>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Crissal&amp;diff=485385</id>
		<title>Crissal</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Crissal&amp;diff=485385"/>
		<updated>2026-02-11T16:52:59Z</updated>

		<summary type="html">&lt;p&gt;Mysstic101: /* Gear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Savage_Sands#Characters | &amp;lt; &amp;lt; &amp;lt; Back To Main Page]]&lt;br /&gt;
&lt;br /&gt;
=Crissal​=&lt;br /&gt;
[[File:Crissal.jpg|300px]]&lt;br /&gt;
==Race: Elvion (formerly Avion) (she/her)==&lt;br /&gt;
&lt;br /&gt;
==Profession: Messenger, Epic Trashtalker, Custodian &amp;amp; Protector of an Evolving New Social Order==&lt;br /&gt;
&lt;br /&gt;
==Attributes== &lt;br /&gt;
Agility d8 | Smarts d4 | Spirit d8 | Strength d6 | Vigor d6&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Athletics d8 | Common Knowledge d4 | Fighting d8 | Healing d4 | Notice d6 | Persuasion d8 | Shooting d8 | Stealth d6 | Survival d4 | Taunt d12 | Language: Native (native, d8)&lt;br /&gt;
&lt;br /&gt;
==Derived Stats==&lt;br /&gt;
Pace: 5 | Running Die: 1d6 (flying), 1d4 (on foot) | Flying Pace: 12 | Parry: 7 (10 w/shield) | Toughness: 6(2)&lt;br /&gt;
&lt;br /&gt;
==Hindrances== &lt;br /&gt;
Cautious (minor) | Code of Honor (major) | Delusional (Superiority Complex, minor) | Loyal (minor) | Enemy (minor-mutated saboteur boss) | Death Wish (Survivor&#039;s Guilt, minor)&lt;br /&gt;
&lt;br /&gt;
==Edges== &lt;br /&gt;
Humiliate- free reroll on Taunt Tests&lt;br /&gt;
&lt;br /&gt;
Provoke- 1/turn, if Taunt foe &amp;amp; get a raise, enemy suffers -2 to affect any other target besides me. Stacks with Distracted, lasts until Joker is drawn or encounter ends.&lt;br /&gt;
&lt;br /&gt;
Rabble-Rouser- as limited action, Test with Intimidate or Taunt against all enemies in a Medium Blast template. Must see and hear hero, each resists separately.&lt;br /&gt;
&lt;br /&gt;
Killer Instinct- free reroll in any opposed Test that&#039;s initiated.&lt;br /&gt;
&lt;br /&gt;
==Armor==&lt;br /&gt;
Kevlar Vest (torso, +2 armor), 5lbs&lt;br /&gt;
    Note: Reduces damage from bullets by 4.&lt;br /&gt;
Ballistic Shield (+3 Parry, -4 Cover, reduces damage from firearms by 4 when shooting through it), 5lbs&lt;br /&gt;
    Note: Reduces damage from firearms by 4 when an attacker tries to shoot through it.&lt;br /&gt;
Helmet Hat (head, +2 armor), 1lb&lt;br /&gt;
    Note: Looks like a cowgirl hat, but is functionally a &amp;quot;thick leather/tough hide&amp;quot; Cap.&lt;br /&gt;
&lt;br /&gt;
==Weapons== &lt;br /&gt;
Desert Eagle (.50) (Range 15/30/60, Damage 2d8, ROF 1), 8lbs | Banged up but functional, Jams on a 1&lt;br /&gt;
    ammo: 7/7, 6 more in the bandolier&lt;br /&gt;
&lt;br /&gt;
DB Sawed-Off Shotgun (shot) (Range 5/10/20, Damage, Short: 3d6, +2 to Shooting; Medium: 2d6; Long: 1d6; +4 to damage when both barrels fired at once), 6lbs&lt;br /&gt;
    ammo: 2/2, 14 more in the bandolier&lt;br /&gt;
&lt;br /&gt;
Service Revolver (Range 10/20/40, Damage 2d6, ROF 1)???, 2lbs | Poor Condition, Jams on a 1&lt;br /&gt;
    ammo: 6/6, 12 more in the bandolier&lt;br /&gt;
&lt;br /&gt;
Shield Bash (Range Melee, Damage Str +d4)&lt;br /&gt;
&lt;br /&gt;
Unarmed (Range Melee, Damage Str)&lt;br /&gt;
&lt;br /&gt;
==Gear== &lt;br /&gt;
&lt;br /&gt;
Current Encumbrance: ~40.5 (41)&lt;br /&gt;
&lt;br /&gt;
Bandolier, 1lb&lt;br /&gt;
    12 revolver bullets (+6 in the weapon), 0.36lbs&lt;br /&gt;
    7 Deagle bullets (+7 in the weapon), 4.2lbs&lt;br /&gt;
    18 shotgun shells (buckshot, +2 in the weapon) 1lb&lt;br /&gt;
&lt;br /&gt;
Shotgun thong, wt n/a&lt;br /&gt;
&lt;br /&gt;
Gun belt, 1lb&lt;br /&gt;
&lt;br /&gt;
Holster x2, 2lbs&lt;br /&gt;
&lt;br /&gt;
Goggles, 1lb&lt;br /&gt;
&lt;br /&gt;
Canteen (waterskin, only 4/5ths full) 4lbs&lt;br /&gt;
&lt;br /&gt;
Current Wealth: d12&lt;br /&gt;
&lt;br /&gt;
==Special Abilities​==&lt;br /&gt;
Can&#039;t Swim: Avions’ wings are a hazard in water. They subtract 2 from Athletics (swimming) rolls and each inch moved in water costs them 3′′ of Pace.&lt;br /&gt;
&lt;br /&gt;
Flight: Avions fly at Pace 12 per round. Use Athletics when maneuvering.&lt;br /&gt;
&lt;br /&gt;
Frail: Avions have −1 Toughness due to their hollow bones.&lt;br /&gt;
&lt;br /&gt;
Keen Senses: Avions are more perceptive than most. They begin with a d6 in Notice (instead of d4) and may raise the skill to d12 + 1.&lt;br /&gt;
&lt;br /&gt;
Reduced Pace: Dependence on flight and bulky wings make avions slightly slower when walking. Decrease their Pace by 1 and their running die by one step.&lt;br /&gt;
&lt;br /&gt;
Mutations: Parry +1 (enhanced reflexes), Skill (Fighting +d4) (battle instincts), Low-Light Vision (elven eyes), Skill Bonus: +1 Athletics (elven agility)&lt;br /&gt;
&lt;br /&gt;
Languages Known: Native (native, d8)&lt;br /&gt;
&lt;br /&gt;
==Advancement​==&lt;br /&gt;
&lt;br /&gt;
First Advance: Agility d6-&amp;gt;d8&lt;br /&gt;
&lt;br /&gt;
First Mutation: Parry +1 (enhanced reflexes), Skill (Fighting +d4) (battle instincts), Hindrance: Enemy (mutated saboteur boss, minor)&lt;br /&gt;
&lt;br /&gt;
Second Advance: Fighting d6-&amp;gt;d8, Shooting d6-&amp;gt;d8&lt;br /&gt;
&lt;br /&gt;
Third Advance: Athletics d4-&amp;gt;46, Stealth d4-&amp;gt;d6&lt;br /&gt;
&lt;br /&gt;
Second Mutation: Low-Light Vision (elven eyes), Skill Bonus: +1 Athletics (elven agility), Hindrance: Death Wish (Survivor&#039;s Guilt, minor)&lt;br /&gt;
&lt;br /&gt;
Fourth Advance (Seasoned): Killer Instinct&lt;br /&gt;
&lt;br /&gt;
Fifth Advance (Seasoned): Athletics d6-&amp;gt;d8, Survival (unskilled)-&amp;gt;d4&lt;br /&gt;
&lt;br /&gt;
==Background== &lt;br /&gt;
At her birth, Crissal was named after the slender, cautious little desert thrasher of the same name. Her parents thought that their daughter&#039;s sandy beige feathering matched that bird&#039;s plumage most closely.&lt;br /&gt;
&lt;br /&gt;
In retrospect, they probably should&#039;ve gone with &amp;quot;Mockingbird&amp;quot;, but that wasn&#039;t really apparent until later.&lt;br /&gt;
&lt;br /&gt;
Crissal had about as happy a childhood as one can have in a post-apocalyptic desert hellscape. Her family lived alone, in a remote, hidden &amp;quot;nest&amp;quot; of a domicile, protected from most threats. Her parents were loving, and saw to her needs. Due to the increased mobility of flight, they were mostly able to keep the dirty day-to-day business of survival separate from the home environment they created for her.&lt;br /&gt;
&lt;br /&gt;
She still knew how bad the world was, out there, but only secondhand. Only from her parents&#039; tales. They kept saying they tried to live life better than that, and kept telling her she was better than that, too. Superior to the endless, needless savagery and want. Being able to fly made it easier for all of them to believe it. Easier to just . . . keep rising above it all.&lt;br /&gt;
&lt;br /&gt;
Until that life came to a tragic end.&lt;br /&gt;
&lt;br /&gt;
Because even winged creatures need to come down eventually. Can&#039;t stay aloft and protected forever. No way to sleep up there, for one thing. And so a fluke nighttime attack from a rare desert beast, while they all slept, was what ended her idyllic childhood. Her parents bought her the time she needed to take to the air. Bought it with their lives. She escaped, but now traumatized and alone, and in a world where she didn&#039;t truly belong.&lt;br /&gt;
&lt;br /&gt;
She wouldn&#039;t let this terrible place defeat her, though. She was better than that! She explored, made contact with the various settlements she&#039;d spied from above, and leveraged her flying ability in useful ways for any communities willing to listen. She made her way in the world delivering important messages, or couriering valuable items from place to place, all done safer and faster than any groundling could match.&lt;br /&gt;
&lt;br /&gt;
This being an apocalyptic wasteland, though, of course bad things happened. There were the inevitable attempts at betrayal, or violence, or greedy exploitation. She never responded in kind. It wouldn&#039;t be honorable, she was above that sort of thing. But she could still give them a sharp piece of her mind! She wouldn&#039;t sink to their level, all murdering and backstabbing, but she could at least thrash them with her words, if not her fists.&lt;br /&gt;
&lt;br /&gt;
And so she did. She developed a matchless acerbic wit, a mercilessly sharp tongue that lashed any and all who had it coming. Mainly, the kind of people most responsible for bringing things to this sorry state, back in the past, and whose current behavior kept it there now. She wouldn&#039;t kill them-- usually, unless it was unavoidable, she had higher standards than that--but she could sure as sky put them in their place!&lt;br /&gt;
&lt;br /&gt;
She could vent all of that existential fear, trauma, frustration, and disappointment, into a boiling torrent of vitriol aimed straight at their hearts. Right at those who&#039;d failed her, and her parents, and even themselves. Hey, you!!! Yeah, you! You wanna keep making the world an awful place?!?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Let&#039;s talk.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Savage_Sands#Characters | &amp;lt; &amp;lt; &amp;lt; Back To Main Page]]&lt;/div&gt;</summary>
		<author><name>Mysstic101</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Crissal&amp;diff=484914</id>
		<title>Crissal</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Crissal&amp;diff=484914"/>
		<updated>2025-12-17T17:49:28Z</updated>

		<summary type="html">&lt;p&gt;Mysstic101: /* Armor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Savage_Sands#Characters | &amp;lt; &amp;lt; &amp;lt; Back To Main Page]]&lt;br /&gt;
&lt;br /&gt;
=Crissal​=&lt;br /&gt;
[[File:Crissal.jpg|300px]]&lt;br /&gt;
==Race: Elvion (formerly Avion) (she/her)==&lt;br /&gt;
&lt;br /&gt;
==Profession: Messenger, Epic Trashtalker, Custodian &amp;amp; Protector of an Evolving New Social Order==&lt;br /&gt;
&lt;br /&gt;
==Attributes== &lt;br /&gt;
Agility d8 | Smarts d4 | Spirit d8 | Strength d6 | Vigor d6&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Athletics d8 | Common Knowledge d4 | Fighting d8 | Healing d4 | Notice d6 | Persuasion d8 | Shooting d8 | Stealth d6 | Survival d4 | Taunt d12 | Language: Native (native, d8)&lt;br /&gt;
&lt;br /&gt;
==Derived Stats==&lt;br /&gt;
Pace: 5 | Running Die: 1d6 (flying), 1d4 (on foot) | Flying Pace: 12 | Parry: 7 (10 w/shield) | Toughness: 6(2)&lt;br /&gt;
&lt;br /&gt;
==Hindrances== &lt;br /&gt;
Cautious (minor) | Code of Honor (major) | Delusional (Superiority Complex, minor) | Loyal (minor) | Enemy (minor-mutated saboteur boss) | Death Wish (Survivor&#039;s Guilt, minor)&lt;br /&gt;
&lt;br /&gt;
==Edges== &lt;br /&gt;
Humiliate- free reroll on Taunt Tests&lt;br /&gt;
&lt;br /&gt;
Provoke- 1/turn, if Taunt foe &amp;amp; get a raise, enemy suffers -2 to affect any other target besides me. Stacks with Distracted, lasts until Joker is drawn or encounter ends.&lt;br /&gt;
&lt;br /&gt;
Rabble-Rouser- as limited action, Test with Intimidate or Taunt against all enemies in a Medium Blast template. Must see and hear hero, each resists separately.&lt;br /&gt;
&lt;br /&gt;
Killer Instinct- free reroll in any opposed Test that&#039;s initiated.&lt;br /&gt;
&lt;br /&gt;
==Armor==&lt;br /&gt;
Kevlar Vest (torso, +2 armor), 5lbs&lt;br /&gt;
    Note: Reduces damage from bullets by 4.&lt;br /&gt;
Ballistic Shield (+3 Parry, -4 Cover, reduces damage from firearms by 4 when shooting through it), 5lbs&lt;br /&gt;
    Note: Reduces damage from firearms by 4 when an attacker tries to shoot through it.&lt;br /&gt;
Helmet Hat (head, +2 armor), 1lb&lt;br /&gt;
    Note: Looks like a cowgirl hat, but is functionally a &amp;quot;thick leather/tough hide&amp;quot; Cap.&lt;br /&gt;
&lt;br /&gt;
==Weapons== &lt;br /&gt;
Desert Eagle (.50) (Range 15/30/60, Damage 2d8, ROF 1), 8lbs | Banged up but functional, Jams on a 1&lt;br /&gt;
    ammo: 7/7, 6 more in the bandolier&lt;br /&gt;
&lt;br /&gt;
DB Sawed-Off Shotgun (shot) (Range 5/10/20, Damage, Short: 3d6, +2 to Shooting; Medium: 2d6; Long: 1d6; +4 to damage when both barrels fired at once), 6lbs&lt;br /&gt;
    ammo: 2/2, 14 more in the bandolier&lt;br /&gt;
&lt;br /&gt;
Service Revolver (Range 10/20/40, Damage 2d6, ROF 1)???, 2lbs | Poor Condition, Jams on a 1&lt;br /&gt;
    ammo: 6/6, 12 more in the bandolier&lt;br /&gt;
&lt;br /&gt;
Shield Bash (Range Melee, Damage Str +d4)&lt;br /&gt;
&lt;br /&gt;
Unarmed (Range Melee, Damage Str)&lt;br /&gt;
&lt;br /&gt;
==Gear== &lt;br /&gt;
&lt;br /&gt;
Current Encumbrance: ~40.5 (41)&lt;br /&gt;
&lt;br /&gt;
Bandolier, 1lb&lt;br /&gt;
    12 revolver bullets (+6 in the weapon), 0.36lbs&lt;br /&gt;
    6 Deagle bullets (+7 in the weapon), 4.2lbs&lt;br /&gt;
    14 shotgun shells (buckshot, +2 in the weapon) 1lb&lt;br /&gt;
    4 spent shotgun casings&lt;br /&gt;
    1 spent Deagle casing&lt;br /&gt;
&lt;br /&gt;
Shotgun thong, wt n/a&lt;br /&gt;
&lt;br /&gt;
Gun belt, 1lb&lt;br /&gt;
&lt;br /&gt;
Holster x2, 2lbs&lt;br /&gt;
&lt;br /&gt;
Goggles, 1lb&lt;br /&gt;
&lt;br /&gt;
Canteen (waterskin, only 4/5ths full) 4lbs&lt;br /&gt;
&lt;br /&gt;
Current Wealth: d10 (botched last roll, so no new purchases for another week in-game)&lt;br /&gt;
&lt;br /&gt;
==Special Abilities​==&lt;br /&gt;
Can&#039;t Swim: Avions’ wings are a hazard in water. They subtract 2 from Athletics (swimming) rolls and each inch moved in water costs them 3′′ of Pace.&lt;br /&gt;
&lt;br /&gt;
Flight: Avions fly at Pace 12 per round. Use Athletics when maneuvering.&lt;br /&gt;
&lt;br /&gt;
Frail: Avions have −1 Toughness due to their hollow bones.&lt;br /&gt;
&lt;br /&gt;
Keen Senses: Avions are more perceptive than most. They begin with a d6 in Notice (instead of d4) and may raise the skill to d12 + 1.&lt;br /&gt;
&lt;br /&gt;
Reduced Pace: Dependence on flight and bulky wings make avions slightly slower when walking. Decrease their Pace by 1 and their running die by one step.&lt;br /&gt;
&lt;br /&gt;
Mutations: Parry +1 (enhanced reflexes), Skill (Fighting +d4) (battle instincts), Low-Light Vision (elven eyes), Skill Bonus: +1 Athletics (elven agility)&lt;br /&gt;
&lt;br /&gt;
Languages Known: Native (native, d8)&lt;br /&gt;
&lt;br /&gt;
==Advancement​==&lt;br /&gt;
&lt;br /&gt;
First Advance: Agility d6-&amp;gt;d8&lt;br /&gt;
&lt;br /&gt;
First Mutation: Parry +1 (enhanced reflexes), Skill (Fighting +d4) (battle instincts), Hindrance: Enemy (mutated saboteur boss, minor)&lt;br /&gt;
&lt;br /&gt;
Second Advance: Fighting d6-&amp;gt;d8, Shooting d6-&amp;gt;d8&lt;br /&gt;
&lt;br /&gt;
Third Advance: Athletics d4-&amp;gt;46, Stealth d4-&amp;gt;d6&lt;br /&gt;
&lt;br /&gt;
Second Mutation: Low-Light Vision (elven eyes), Skill Bonus: +1 Athletics (elven agility), Hindrance: Death Wish (Survivor&#039;s Guilt, minor)&lt;br /&gt;
&lt;br /&gt;
Fourth Advance (Seasoned): Killer Instinct&lt;br /&gt;
&lt;br /&gt;
Fifth Advance (Seasoned): Athletics d6-&amp;gt;d8, Survival (unskilled)-&amp;gt;d4&lt;br /&gt;
&lt;br /&gt;
==Background== &lt;br /&gt;
At her birth, Crissal was named after the slender, cautious little desert thrasher of the same name. Her parents thought that their daughter&#039;s sandy beige feathering matched that bird&#039;s plumage most closely.&lt;br /&gt;
&lt;br /&gt;
In retrospect, they probably should&#039;ve gone with &amp;quot;Mockingbird&amp;quot;, but that wasn&#039;t really apparent until later.&lt;br /&gt;
&lt;br /&gt;
Crissal had about as happy a childhood as one can have in a post-apocalyptic desert hellscape. Her family lived alone, in a remote, hidden &amp;quot;nest&amp;quot; of a domicile, protected from most threats. Her parents were loving, and saw to her needs. Due to the increased mobility of flight, they were mostly able to keep the dirty day-to-day business of survival separate from the home environment they created for her.&lt;br /&gt;
&lt;br /&gt;
She still knew how bad the world was, out there, but only secondhand. Only from her parents&#039; tales. They kept saying they tried to live life better than that, and kept telling her she was better than that, too. Superior to the endless, needless savagery and want. Being able to fly made it easier for all of them to believe it. Easier to just . . . keep rising above it all.&lt;br /&gt;
&lt;br /&gt;
Until that life came to a tragic end.&lt;br /&gt;
&lt;br /&gt;
Because even winged creatures need to come down eventually. Can&#039;t stay aloft and protected forever. No way to sleep up there, for one thing. And so a fluke nighttime attack from a rare desert beast, while they all slept, was what ended her idyllic childhood. Her parents bought her the time she needed to take to the air. Bought it with their lives. She escaped, but now traumatized and alone, and in a world where she didn&#039;t truly belong.&lt;br /&gt;
&lt;br /&gt;
She wouldn&#039;t let this terrible place defeat her, though. She was better than that! She explored, made contact with the various settlements she&#039;d spied from above, and leveraged her flying ability in useful ways for any communities willing to listen. She made her way in the world delivering important messages, or couriering valuable items from place to place, all done safer and faster than any groundling could match.&lt;br /&gt;
&lt;br /&gt;
This being an apocalyptic wasteland, though, of course bad things happened. There were the inevitable attempts at betrayal, or violence, or greedy exploitation. She never responded in kind. It wouldn&#039;t be honorable, she was above that sort of thing. But she could still give them a sharp piece of her mind! She wouldn&#039;t sink to their level, all murdering and backstabbing, but she could at least thrash them with her words, if not her fists.&lt;br /&gt;
&lt;br /&gt;
And so she did. She developed a matchless acerbic wit, a mercilessly sharp tongue that lashed any and all who had it coming. Mainly, the kind of people most responsible for bringing things to this sorry state, back in the past, and whose current behavior kept it there now. She wouldn&#039;t kill them-- usually, unless it was unavoidable, she had higher standards than that--but she could sure as sky put them in their place!&lt;br /&gt;
&lt;br /&gt;
She could vent all of that existential fear, trauma, frustration, and disappointment, into a boiling torrent of vitriol aimed straight at their hearts. Right at those who&#039;d failed her, and her parents, and even themselves. Hey, you!!! Yeah, you! You wanna keep making the world an awful place?!?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Let&#039;s talk.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Savage_Sands#Characters | &amp;lt; &amp;lt; &amp;lt; Back To Main Page]]&lt;/div&gt;</summary>
		<author><name>Mysstic101</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Earl_Grey&amp;diff=484761</id>
		<title>Earl Grey</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Earl_Grey&amp;diff=484761"/>
		<updated>2025-12-07T21:12:21Z</updated>

		<summary type="html">&lt;p&gt;Mysstic101: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Earl Grey=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Grey alien refugee, hiding on Earth from humans and his own kind as SM&amp;amp;M&#039;s IT Manager.&lt;br /&gt;
&lt;br /&gt;
[[File:Earl Grey.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
== Aspirations ==&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039; Use tech to solve a problem.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039; Use tech to &#039;&#039;cause&#039;&#039; a problem (for the bad guys).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Long-Term Aspiration:&#039;&#039;&#039; Reform or shut down the other wayward Greys.&lt;br /&gt;
&lt;br /&gt;
== The Curse ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Entanglement:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curse Dice:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
===Damnation===&lt;br /&gt;
&#039;&#039;&#039;Fully Liminal&#039;&#039;&#039;: At 0 curse dice, everyone in the same Area with an unobstructed view glimpses true appearance. &lt;br /&gt;
Mortals gain &#039;&#039;Terrified&#039;&#039; status, Bonds with mundanes of 3 or more --&amp;gt; 1, Bonds of 2 or more --&amp;gt; 0. &#039;&#039;&#039;Resolution:&#039;&#039;&#039; Give medical or psychological care to a person or group.&lt;br /&gt;
&lt;br /&gt;
===Inheritance===&lt;br /&gt;
&#039;&#039;&#039;Flatspace Storage:&#039;&#039;&#039; Bleed 1 curse die to extract a &#039;&#039;+2 Enhancement&#039;&#039; item from &amp;quot;hammerspace&amp;quot; for related tasks. It possesses &#039;&#039;2 tags&#039;&#039; and it can be weapons, armor, or tools.&lt;br /&gt;
&lt;br /&gt;
===Torments===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lineage Torment:&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;Higher Thoughts&#039;&#039;- become self-absorbed, ignore social obligations, use friends or colleagues as assets in a greater game. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Torment:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Only Logical&#039;&#039;- shut down and become cold and emotionless toward friends.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Spell&lt;br /&gt;
! Cost&lt;br /&gt;
! Attunements&lt;br /&gt;
! Effect&lt;br /&gt;
! Advances&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Assistive Construct&#039;&#039;&#039; (mini-drones/ hardlight holograms/pseudo-sentient computer programs)&lt;br /&gt;
| Bleed 1 curse die&lt;br /&gt;
| Liminal&lt;br /&gt;
| Create a Shiver w/&amp;quot;Providing Aid&amp;quot; as primary pool, &amp;quot;Simple Independent Action&amp;quot; as secondary; teamwork with bond rating of half Entanglement, round up; can assist me or an ally; duration 1 scene.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bulletproof Heart&#039;&#039;&#039; (flawless logic/ high social axioms)&lt;br /&gt;
| Bleed 1 curse die&lt;br /&gt;
| Emotional&lt;br /&gt;
| Activate as reflexive action when gaining a social status effect; it&#039;s immediately resolved; become immune to additional attempts to apply the same status for rest of the scene.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Executive Function&#039;&#039;&#039; (hyper-intelligent multi-tasking)&lt;br /&gt;
| Hold 2 curse dice&lt;br /&gt;
| Physical&lt;br /&gt;
| Activate as simple action that can&#039;t be a mixed action; for rest of the scene, take mixed actions with the higher of the character&#039;s dice pools instead of the lower.&lt;br /&gt;
| n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lineage/Family Special Traits===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slipping off the Mask:&#039;&#039;&#039; Bleed 1 curse die; for rest of scene looks somewhat like an alien, gain 1 hit before the roll on influence actions against anyone who sees me in the scene, can levitate, immune to &#039;&#039;Critical Hits&#039;&#039;, enables the Reticulan Nerve Pinch, an unarmed attack to incapacitate rather than harm (unarmed attacks gain +1 Enhancement and the &#039;&#039;Worn&#039;&#039;, &#039;&#039;Silent&#039;&#039;, &amp;amp; &#039;&#039;Stunning&#039;&#039; tags).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motif:&#039;&#039;&#039; When casting a spell with the &#039;&#039;Physical&#039;&#039; attunement, bleed 1 additional curse die to manifest a physical aspect of your liminal state that grants a +1 Enhancement that stacks to all appropriate actions for the rest of the scene.&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Mental&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
! Physical&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
! Social&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Intellect&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
| Hyper-intelligent&lt;br /&gt;
| &#039;&#039;&#039;Might&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| Skinny non-combatant&lt;br /&gt;
| &#039;&#039;&#039;Presence&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| Non-forceful personality&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cunning&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
| Clever genius&lt;br /&gt;
|&#039;&#039;&#039;Dexterity&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| Slow non-combatant&lt;br /&gt;
|&#039;&#039;&#039;Manipulation&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
| Multi-factorial deviousness&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Resolve&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| Uncommitted to dogmas&lt;br /&gt;
| &#039;&#039;&#039;Stamina&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
| Highly resistant alien physiology&lt;br /&gt;
| &#039;&#039;&#039;Composure&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
| Logical &amp;amp; self-composed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
Enigmas: &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Esoterica: &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Medicine: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Technology: &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Artistry: &#039;&#039;&#039;0&#039;&#039;&#039;, Athletics: &#039;&#039;&#039;0&#039;&#039;&#039;, Close Combat: &#039;&#039;&#039;0&#039;&#039;&#039;, Culture: &#039;&#039;&#039;0&#039;&#039;&#039;, Empathy: &#039;&#039;&#039;0&#039;&#039;&#039;, Larceny: &#039;&#039;&#039;0&#039;&#039;&#039;, Leadership: &#039;&#039;&#039;0&#039;&#039;&#039;, Persuasion: &#039;&#039;&#039;0&#039;&#039;&#039;, Pilot: &#039;&#039;&#039;0&#039;&#039;&#039;, Ranged Combat: &#039;&#039;&#039;0&#039;&#039;&#039;, Science: &#039;&#039;&#039;0&#039;&#039;&#039;, Survival: &#039;&#039;&#039;0&#039;&#039;&#039; (start of 1st session: 1 dot of Survival Tweaked into Enigmas)&lt;br /&gt;
&lt;br /&gt;
== Other Traits ==&lt;br /&gt;
===Edges===&lt;br /&gt;
&#039;&#039;&#039;Anonymity 3:&#039;&#039;&#039; &#039;&#039;Greyed Out&#039;&#039; to hide from humans and aliens, hard to track online or in person.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heirloom 1&#039;&#039;&#039; &#039;&#039;(shadowform armor):&#039;&#039; Biomorphic silver alien flight suit, adapts to current guise.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unusually Secure Headquarters 1:&#039;&#039;&#039; Off-premises team haven.&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&#039;&#039;&#039;The &#039;&#039;Dark&#039;&#039; Dark Web 3:&#039;&#039;&#039; Illicit cyber connections willing to deal with the supernatural. &#039;&#039;&#039;Tags:&#039;&#039;&#039; investigator, fence, sneaky&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Grey Market 2:&#039;&#039;&#039; Going to old Grey contacts for an unearthly level of scientific or forensic analysis of a person, scene, or piece of evidence. &#039;&#039;&#039;Tags:&#039;&#039;&#039; investigator, informant&lt;br /&gt;
&lt;br /&gt;
===Bonds===&lt;br /&gt;
&#039;&#039;&#039;1 PC&#039;&#039;&#039; - 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All other PC&#039;s&#039;&#039;&#039; - 1&lt;br /&gt;
&lt;br /&gt;
=== Defenses ===&lt;br /&gt;
Defense: 1&lt;br /&gt;
&lt;br /&gt;
Integrity: 1&lt;br /&gt;
&lt;br /&gt;
===Injuries===&lt;br /&gt;
Armor ---&lt;br /&gt;
&lt;br /&gt;
Bloodied &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wounded &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Maimed &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Near Death &#039;&#039;&#039;O&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Taken Out &#039;&#039;&#039;O&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Gear (1 permanent Heirloom, followed by many potential temporary Inheritances)==&lt;br /&gt;
&#039;&#039;&#039;Biomorphic Silver Flight Suit&#039;&#039;&#039; (shadowform armor): Heirloom Armor 1,&#039;&#039;&#039; Tags:&#039;&#039;&#039; Exquisite Material (increases cost of non-damaging Tricks against the wearer by 1 hit), Fitted (+1 Enhancement to defensive actions).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cyberdeck:&#039;&#039;&#039; +4 Enhancement to hacking (+2 from Exceptional), &#039;&#039;&#039;Tags:&#039;&#039;&#039; Exceptional x2 (+2 Enhancement)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medical Tri-Chorder:&#039;&#039;&#039; +3 Enhancement to medicine checks (+1 from Exceptional), &#039;&#039;&#039;Tags:&#039;&#039;&#039; Exceptional (+1 Enhancement), Rugged (Reduce any Complication to use the item by one step).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hypospray:&#039;&#039;&#039; +2 Enhancement to melee, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-air (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Poison (for 1-3 hits, inflict the &#039;&#039;Fast-Acting Toxin&#039;&#039; status).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phazer (Stun setting):&#039;&#039;&#039; +2 Enhancement to ranged attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Stunning (for 2 hits, inflict the &#039;&#039;Stunned&#039;&#039; status).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phazer (Disintegrate setting):&#039;&#039;&#039; +2 Enhancement to ranged attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Deadly (may apply the &#039;&#039;Aggravated Wound&#039;&#039; status instead of dealing damage). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Non-Copyright Infringing &amp;quot;Light Sword&amp;quot;:&#039;&#039;&#039; +2 Enhancement to melee attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Deadly (may apply the &#039;&#039;Aggravated Wound&#039;&#039; status instead of dealing damage).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Psycho-Ballistic Forcefield Projector:&#039;&#039;&#039; +2 Enhancement Armor, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Impenetrable (gain 1 Durability advantage on defensive actions), Magic Resistant (functions against damage from spells with &#039;&#039;Emotional, Magical,&#039;&#039; and &#039;&#039;Psychic&#039;&#039; attunements, the &#039;&#039;Transcendent&#039;&#039; tag, or powers that normally bypass armor except for &#039;&#039;Elemental&#039;&#039; attunements).&lt;br /&gt;
&lt;br /&gt;
==Assistive Constructs (mini-drones/hardlight holograms/pseudo-sentient computer programs)==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All Assistants:&#039;&#039;&#039; Primary Pool: 6 (Providing Aid), Secondary Pool: 4 (Simple Independent Action), Desperation Pool: 3 (everything else), Enhancements: 0, Defense: 1, Integrity: 1, Injuries: 1, Armor: 0, Initiative: 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRONES (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scout Drone:&#039;&#039;&#039; Attentive (avoiding its sensors faces a Major Complication, attempts to evade its attention are at +1 difficulty, supernatural hiding provokes clashes), Extraordinary Speed (gains 1 Speed Advantage in a chase), Unusual Anatomy (machine), Illusions (camouflage field; +1 Durability against attacks, can release more self-docked mini-drones when in a Battlefield).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doc Bot:&#039;&#039;&#039; Potion Junkie x2 (two doses of Regrowth), Unusual Anatomy (machine); Hypnotize (inflict the &#039;&#039;Sleeping Pills&#039;&#039; status to anesthetize a patient), Leap x2 (move two range bands to triage a casualty).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HOLOGRAMS (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emergency Medical Hologram:&#039;&#039;&#039; Shared Ability (medical diagnostic programs), Incorporeal x2 (intangible, vulnerable to electromagnetic disturbances), Hypnotize (inflict the &#039;&#039;Sleeping Pills&#039;&#039; status to anesthetize a patient), Leap (move two range bands to triage a casualty), Materialize (to provide hands-on care).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emergency Threat Display:&#039;&#039;&#039; Frightening Presence (gain 1 Social Advantage when intimidating, impose &#039;&#039;Terrified&#039;&#039; status when successful, mundane people and Shivers flee at the mere sight of it), Incorporeal (intangible, vulnerable to electromagnetic disturbances), Labyrinthine (anyone in medium range becomes &#039;&#039;Confused&#039;&#039; until either taking an action to shake off the horrifying distraction or the scene ends), Illusion (phantasmal accoutrements to sell any particular fearsome visage; +1 Durability against attacks, can copy itself in Battlegrounds), Read Minds (brain scan for their worst fear) Shapeshift (become that worst fear).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PROGRAMS (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intrusion Countermeasures (IC) on SM&amp;amp;M&#039;s computer system:&#039;&#039;&#039; Attentive (Unauthorized access faces a Major Complication to remain unobserved, attempts to evade detection are at +1 difficulty, supernatural hiding provokes clashes), Energy Vacuum (intruders are &#039;&#039;Exhausted&#039;&#039; while in the system until they reveal themselves by lashing out at a sysadmin within range), Unusual Anatomy (computer program), Illusions (creates false data nodes to mislead intruders; +1 Durability against attacks, can copy itself if SM&amp;amp;M&#039;s office becomes a Battleground), Hypnotize (can provoke &#039;&#039;Frayed Temper&#039;&#039; in intruders).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secretive Intrusion Measures (SIM):&#039;&#039;&#039; Attentive (hiding data from it inside a targeted system faces a Major Complication, attempts to continue concealing data from it are at +1 difficulty, supernatural hiding provokes clashes), Malleable (travels through wired and wireless internet &amp;quot;openings&amp;quot; into the target system), Unusual Anatomy (computer program), Illusions (makes the target system appear normal: &amp;quot;no intrusions to see here, move along&amp;quot;; +1 Durability against attacks; can copy itself in Battlegrounds), Read Minds (accesses sensitive data from emails/financial records/etc to acquire an important piece of information).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vigorous Intrusion Measures (VIM):&#039;&#039;&#039; Malleable (travels through wired and wireless internet &amp;quot;openings&amp;quot; into the target system), Natural Weapon (can use the &#039;&#039;Wrecking&#039;&#039; tag against objects like enemy computer systems), Unusual Anatomy (computer program), Consume (powers up by &amp;quot;eating&amp;quot; their files with a datawipe), Trample (&#039;&#039;Shockwave&#039;&#039; + &#039;&#039;Wrecking&#039;&#039; can brick multiple systems at the target site at once), Explosive Demise (purging the intrusive program causes a dangerous system overload).&lt;br /&gt;
&lt;br /&gt;
== Paths ==&lt;br /&gt;
===Lineage===&lt;br /&gt;
Path Skills: (Artistry, Athletics, Esoterica)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Physical 1, Social 3)&lt;br /&gt;
&lt;br /&gt;
===Family (Primary)===&lt;br /&gt;
Path Skills: (Enigmas, Medicine, Survival)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Mental 5, Physical 2, Social 3)&lt;br /&gt;
&lt;br /&gt;
===Role (IT Specialist, custom)===&lt;br /&gt;
Path Skills: (Technology, Science, Larceny)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Mental 3, Physical 1))&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
&amp;quot;Earl&amp;quot; is originally from Reticulan (&amp;quot;Grey Alien&amp;quot;) forbears. Only he&#039;s not like the Greys who create crop circles, perform cattle mutilations, and conduct nocturnal abductions for illicit research and experimentation. Instead, he&#039;s ethical. And thus, essentially an outcast among Outcasts. He left the normal Greys to hide benevolently amongst humans, and has since made a life for himself as SM&amp;amp;M&#039;s IT Manager.&lt;/div&gt;</summary>
		<author><name>Mysstic101</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Earl_Grey&amp;diff=484760</id>
		<title>Earl Grey</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Earl_Grey&amp;diff=484760"/>
		<updated>2025-12-07T21:09:32Z</updated>

		<summary type="html">&lt;p&gt;Mysstic101: /* Damnation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Earl Grey=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Grey alien refugee, hiding on Earth from humans and his own kind as SM&amp;amp;M&#039;s IT Manager.&lt;br /&gt;
&lt;br /&gt;
[[File:Earl Grey.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
== Aspirations ==&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039; Use tech to solve a problem.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039; Use tech to &#039;&#039;cause&#039;&#039; a problem (for the bad guys).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Long-Term Aspiration:&#039;&#039;&#039; Reform or shut down the other wayward Greys.&lt;br /&gt;
&lt;br /&gt;
== The Curse ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Entanglement:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curse Dice:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
===Damnation===&lt;br /&gt;
&#039;&#039;&#039;Fully Liminal&#039;&#039;&#039;: At 0 curse dice, everyone in the same Area with an unobstructed view glimpses true appearance. &lt;br /&gt;
Mortals gain &#039;&#039;Terrified&#039;&#039; status, Bonds with mundanes of 3 or more --&amp;gt; 1, Bonds of 2 or more --&amp;gt; 0. &#039;&#039;&#039;Resolution:&#039;&#039;&#039; Give medical or psychological care to a person or group.&lt;br /&gt;
&lt;br /&gt;
===Inheritance===&lt;br /&gt;
&#039;&#039;&#039;Flatspace Storage:&#039;&#039;&#039; Bleed 1 curse die to extract a &#039;&#039;+2 Enhancement&#039;&#039; item from &amp;quot;hammerspace&amp;quot; for related tasks. It possesses &#039;&#039;2 tags&#039;&#039; and it can be weapons, armor, or tools.&lt;br /&gt;
&lt;br /&gt;
===Torments===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lineage Torment:&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;Higher Thoughts&#039;&#039;- become self-absorbed, ignore social obligations, use friends or colleagues as assets in a greater game. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Torment:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Only Logical&#039;&#039;- shut down and become cold and emotionless toward friends.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Spell&lt;br /&gt;
! Cost&lt;br /&gt;
! Attunements&lt;br /&gt;
! Effect&lt;br /&gt;
! Advances&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Assistive Construct&#039;&#039;&#039; (mini-drones/ hardlight holograms/pseudo-sentient computer programs)&lt;br /&gt;
| Bleed 1 curse die&lt;br /&gt;
| Liminal&lt;br /&gt;
| Create a Shiver w/&amp;quot;Providing Aid&amp;quot; as primary pool, &amp;quot;Simple Independent Action&amp;quot; as secondary; teamwork with bond rating of half Entanglement, round up; can assist me or an ally; duration 1 scene.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bulletproof Heart&#039;&#039;&#039; (flawless logic/ high social axioms)&lt;br /&gt;
| Bleed 1 curse die&lt;br /&gt;
| Emotional&lt;br /&gt;
| Activate as reflexive action when gaining a social status effect; it&#039;s immediately resolved; become immune to additional attempts to apply the same status for rest of the scene.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Executive Function&#039;&#039;&#039; (hyper-intelligent multi-tasking)&lt;br /&gt;
| Hold 2 curse dice&lt;br /&gt;
| Physical&lt;br /&gt;
| Activate as simple action that can&#039;t be a mixed action; for rest of the scene, take mixed actions with the higher of the character&#039;s dice pools instead of the lower.&lt;br /&gt;
| n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lineage/Family Special Traits===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slipping off the Mask:&#039;&#039;&#039; Bleed 1 curse die; for rest of scene looks somewhat like an alien, gain 1 hit before the roll on influence actions against anyone who sees me in the scene, can levitate, immune to &#039;&#039;Critical Hits&#039;&#039;, enables the Reticulan Nerve Pinch, an unarmed attack to incapacitate rather than harm (unarmed attacks gain +1 Enhancement and the &#039;&#039;Worn&#039;&#039;, &#039;&#039;Silent&#039;&#039;, &amp;amp; &#039;&#039;Stunning&#039;&#039; tags).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motif:&#039;&#039;&#039; When casting a spell with the &#039;&#039;Physical&#039;&#039; attunement, bleed 1 additional curse die to manifest a physical aspect of your liminal state that grants a +1 Enhancement that stacks to all appropriate actions for the rest of the scene.&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Mental&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
! Physical&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
! Social&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Intellect&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
| Hyper-intelligent&lt;br /&gt;
| &#039;&#039;&#039;Might&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| Skinny non-combatant&lt;br /&gt;
| &#039;&#039;&#039;Presence&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| Non-forceful personality&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cunning&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
| Clever genius&lt;br /&gt;
|&#039;&#039;&#039;Dexterity&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| Slow non-combatant&lt;br /&gt;
|&#039;&#039;&#039;Manipulation&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
| Multi-factorial deviousness&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Resolve&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| Uncommitted to dogmas&lt;br /&gt;
| &#039;&#039;&#039;Stamina&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
| Highly resistant alien physiology&lt;br /&gt;
| &#039;&#039;&#039;Composure&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
| Logical &amp;amp; self-composed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
Enigmas: &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Esoterica: &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Medicine: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Technology: &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Artistry: &#039;&#039;&#039;0&#039;&#039;&#039;, Athletics: &#039;&#039;&#039;0&#039;&#039;&#039;, Close Combat: &#039;&#039;&#039;0&#039;&#039;&#039;, Culture: &#039;&#039;&#039;0&#039;&#039;&#039;, Empathy: &#039;&#039;&#039;0&#039;&#039;&#039;, Larceny: &#039;&#039;&#039;0&#039;&#039;&#039;, Leadership: &#039;&#039;&#039;0&#039;&#039;&#039;, Persuasion: &#039;&#039;&#039;0&#039;&#039;&#039;, Pilot: &#039;&#039;&#039;0&#039;&#039;&#039;, Ranged Combat: &#039;&#039;&#039;0&#039;&#039;&#039;, Science: &#039;&#039;&#039;0&#039;&#039;&#039;, Survival: &#039;&#039;&#039;0&#039;&#039;&#039; (start of 1st session: 1 dot of Survival Tweaked into Enigmas instead)&lt;br /&gt;
&lt;br /&gt;
== Other Traits ==&lt;br /&gt;
===Edges===&lt;br /&gt;
&#039;&#039;&#039;Anonymity 3:&#039;&#039;&#039; &#039;&#039;Greyed Out&#039;&#039; to hide from humans and aliens, hard to track online or in person.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heirloom 1&#039;&#039;&#039; &#039;&#039;(shadowform armor):&#039;&#039; Biomorphic silver alien flight suit, adapts to current guise.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unusually Secure Headquarters 1:&#039;&#039;&#039; Off-premises team haven.&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&#039;&#039;&#039;The &#039;&#039;Dark&#039;&#039; Dark Web 3:&#039;&#039;&#039; Illicit cyber connections willing to deal with the supernatural. &#039;&#039;&#039;Tags:&#039;&#039;&#039; investigator, fence, sneaky&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Grey Market 2:&#039;&#039;&#039; Going to old Grey contacts for an unearthly level of scientific or forensic analysis of a person, scene, or piece of evidence. &#039;&#039;&#039;Tags:&#039;&#039;&#039; investigator, informant&lt;br /&gt;
&lt;br /&gt;
===Bonds===&lt;br /&gt;
&#039;&#039;&#039;1 PC&#039;&#039;&#039; - 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All other PC&#039;s&#039;&#039;&#039; - 1&lt;br /&gt;
&lt;br /&gt;
=== Defenses ===&lt;br /&gt;
Defense: 1&lt;br /&gt;
&lt;br /&gt;
Integrity: 1&lt;br /&gt;
&lt;br /&gt;
===Injuries===&lt;br /&gt;
Armor ---&lt;br /&gt;
&lt;br /&gt;
Bloodied &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wounded &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Maimed &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Near Death &#039;&#039;&#039;O&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Taken Out &#039;&#039;&#039;O&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Gear (1 permanent Heirloom, followed by many potential temporary Inheritances)==&lt;br /&gt;
&#039;&#039;&#039;Biomorphic Silver Flight Suit&#039;&#039;&#039; (shadowform armor): Heirloom Armor 1,&#039;&#039;&#039; Tags:&#039;&#039;&#039; Exquisite Material (increases cost of non-damaging Tricks against the wearer by 1 hit), Fitted (+1 Enhancement to defensive actions).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cyberdeck:&#039;&#039;&#039; +4 Enhancement to hacking (+2 from Exceptional), &#039;&#039;&#039;Tags:&#039;&#039;&#039; Exceptional x2 (+2 Enhancement)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medical Tri-Chorder:&#039;&#039;&#039; +3 Enhancement to medicine checks (+1 from Exceptional), &#039;&#039;&#039;Tags:&#039;&#039;&#039; Exceptional (+1 Enhancement), Rugged (Reduce any Complication to use the item by one step).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hypospray:&#039;&#039;&#039; +2 Enhancement to melee, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-air (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Poison (for 1-3 hits, inflict the &#039;&#039;Fast-Acting Toxin&#039;&#039; status).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phazer (Stun setting):&#039;&#039;&#039; +2 Enhancement to ranged attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Stunning (for 2 hits, inflict the &#039;&#039;Stunned&#039;&#039; status).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phazer (Disintegrate setting):&#039;&#039;&#039; +2 Enhancement to ranged attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Deadly (may apply the &#039;&#039;Aggravated Wound&#039;&#039; status instead of dealing damage). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Non-Copyright Infringing &amp;quot;Light Sword&amp;quot;:&#039;&#039;&#039; +2 Enhancement to melee attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Deadly (may apply the &#039;&#039;Aggravated Wound&#039;&#039; status instead of dealing damage).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Psycho-Ballistic Forcefield Projector:&#039;&#039;&#039; +2 Enhancement Armor, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Impenetrable (gain 1 Durability advantage on defensive actions), Magic Resistant (functions against damage from spells with &#039;&#039;Emotional, Magical,&#039;&#039; and &#039;&#039;Psychic&#039;&#039; attunements, the &#039;&#039;Transcendent&#039;&#039; tag, or powers that normally bypass armor except for &#039;&#039;Elemental&#039;&#039; attunements).&lt;br /&gt;
&lt;br /&gt;
==Assistive Constructs (mini-drones/hardlight holograms/pseudo-sentient computer programs)==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All Assistants:&#039;&#039;&#039; Primary Pool: 6 (Providing Aid), Secondary Pool: 4 (Simple Independent Action), Desperation Pool: 3 (everything else), Enhancements: 0, Defense: 1, Integrity: 1, Injuries: 1, Armor: 0, Initiative: 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRONES (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scout Drone:&#039;&#039;&#039; Attentive (avoiding its sensors faces a Major Complication, attempts to evade its attention are at +1 difficulty, supernatural hiding provokes clashes), Extraordinary Speed (gains 1 Speed Advantage in a chase), Unusual Anatomy (machine), Illusions (camouflage field; +1 Durability against attacks, can release more self-docked mini-drones when in a Battlefield).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doc Bot:&#039;&#039;&#039; Potion Junkie x2 (two doses of Regrowth), Unusual Anatomy (machine); Hypnotize (inflict the &#039;&#039;Sleeping Pills&#039;&#039; status to anesthetize a patient), Leap x2 (move two range bands to triage a casualty).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HOLOGRAMS (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emergency Medical Hologram:&#039;&#039;&#039; Shared Ability (medical diagnostic programs), Incorporeal x2 (intangible, vulnerable to electromagnetic disturbances), Hypnotize (inflict the &#039;&#039;Sleeping Pills&#039;&#039; status to anesthetize a patient), Leap (move two range bands to triage a casualty), Materialize (to provide hands-on care).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emergency Threat Display:&#039;&#039;&#039; Frightening Presence (gain 1 Social Advantage when intimidating, impose &#039;&#039;Terrified&#039;&#039; status when successful, mundane people and Shivers flee at the mere sight of it), Incorporeal (intangible, vulnerable to electromagnetic disturbances), Labyrinthine (anyone in medium range becomes &#039;&#039;Confused&#039;&#039; until either taking an action to shake off the horrifying distraction or the scene ends), Illusion (phantasmal accoutrements to sell any particular fearsome visage; +1 Durability against attacks, can copy itself in Battlegrounds), Read Minds (brain scan for their worst fear) Shapeshift (become that worst fear).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PROGRAMS (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intrusion Countermeasures (IC) on SM&amp;amp;M&#039;s computer system:&#039;&#039;&#039; Attentive (Unauthorized access faces a Major Complication to remain unobserved, attempts to evade detection are at +1 difficulty, supernatural hiding provokes clashes), Energy Vacuum (intruders are &#039;&#039;Exhausted&#039;&#039; while in the system until they reveal themselves by lashing out at a sysadmin within range), Unusual Anatomy (computer program), Illusions (creates false data nodes to mislead intruders; +1 Durability against attacks, can copy itself if SM&amp;amp;M&#039;s office becomes a Battleground), Hypnotize (can provoke &#039;&#039;Frayed Temper&#039;&#039; in intruders).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secretive Intrusion Measures (SIM):&#039;&#039;&#039; Attentive (hiding data from it inside a targeted system faces a Major Complication, attempts to continue concealing data from it are at +1 difficulty, supernatural hiding provokes clashes), Malleable (travels through wired and wireless internet &amp;quot;openings&amp;quot; into the target system), Unusual Anatomy (computer program), Illusions (makes the target system appear normal: &amp;quot;no intrusions to see here, move along&amp;quot;; +1 Durability against attacks; can copy itself in Battlegrounds), Read Minds (accesses sensitive data from emails/financial records/etc to acquire an important piece of information).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vigorous Intrusion Measures (VIM):&#039;&#039;&#039; Malleable (travels through wired and wireless internet &amp;quot;openings&amp;quot; into the target system), Natural Weapon (can use the &#039;&#039;Wrecking&#039;&#039; tag against objects like enemy computer systems), Unusual Anatomy (computer program), Consume (powers up by &amp;quot;eating&amp;quot; their files with a datawipe), Trample (&#039;&#039;Shockwave&#039;&#039; + &#039;&#039;Wrecking&#039;&#039; can brick multiple systems at the target site at once), Explosive Demise (purging the intrusive program causes a dangerous system overload).&lt;br /&gt;
&lt;br /&gt;
== Paths ==&lt;br /&gt;
===Lineage===&lt;br /&gt;
Path Skills: (Artistry, Athletics, Esoterica)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Physical 1, Social 3)&lt;br /&gt;
&lt;br /&gt;
===Family (Primary)===&lt;br /&gt;
Path Skills: (Enigmas, Medicine, Survival)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Mental 5, Physical 2, Social 3)&lt;br /&gt;
&lt;br /&gt;
===Role (IT Specialist, custom)===&lt;br /&gt;
Path Skills: (Technology, Science, Larceny)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Mental 3, Physical 1))&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
&amp;quot;Earl&amp;quot; is originally from Reticulan (&amp;quot;Grey Alien&amp;quot;) forbears. Only he&#039;s not like the Greys who create crop circles, perform cattle mutilations, and conduct nocturnal abductions for illicit research and experimentation. Instead, he&#039;s ethical. And thus, essentially an outcast among Outcasts. He left the normal Greys to hide benevolently amongst humans, and has since made a life for himself as SM&amp;amp;M&#039;s IT Manager.&lt;/div&gt;</summary>
		<author><name>Mysstic101</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Earl_Grey&amp;diff=484759</id>
		<title>Earl Grey</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Earl_Grey&amp;diff=484759"/>
		<updated>2025-12-07T20:31:18Z</updated>

		<summary type="html">&lt;p&gt;Mysstic101: /* Gear (1 permanent Heirloom, followed by many potential temporary Inheritances) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Earl Grey=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Grey alien refugee, hiding on Earth from humans and his own kind as SM&amp;amp;M&#039;s IT Manager.&lt;br /&gt;
&lt;br /&gt;
[[File:Earl Grey.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
== Aspirations ==&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039; Use tech to solve a problem.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039; Use tech to &#039;&#039;cause&#039;&#039; a problem (for the bad guys).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Long-Term Aspiration:&#039;&#039;&#039; Reform or shut down the other wayward Greys.&lt;br /&gt;
&lt;br /&gt;
== The Curse ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Entanglement:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curse Dice:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
===Damnation===&lt;br /&gt;
&#039;&#039;&#039;Fully Liminal&#039;&#039;&#039;: At 0 curse dice, everyone in the same Area with an unobstructed view glimpses true appearance. &lt;br /&gt;
Mortals gain &#039;&#039;Terrified&#039;&#039; status, Bonds of 3 or more --&amp;gt; 1, Bonds of 2 or more --&amp;gt; 0. &#039;&#039;&#039;Resolution:&#039;&#039;&#039; Give medical or psychological care to a person or group.&lt;br /&gt;
&lt;br /&gt;
===Inheritance===&lt;br /&gt;
&#039;&#039;&#039;Flatspace Storage:&#039;&#039;&#039; Bleed 1 curse die to extract a &#039;&#039;+2 Enhancement&#039;&#039; item from &amp;quot;hammerspace&amp;quot; for related tasks. It possesses &#039;&#039;2 tags&#039;&#039; and it can be weapons, armor, or tools.&lt;br /&gt;
&lt;br /&gt;
===Torments===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lineage Torment:&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;Higher Thoughts&#039;&#039;- become self-absorbed, ignore social obligations, use friends or colleagues as assets in a greater game. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Torment:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Only Logical&#039;&#039;- shut down and become cold and emotionless toward friends.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Spell&lt;br /&gt;
! Cost&lt;br /&gt;
! Attunements&lt;br /&gt;
! Effect&lt;br /&gt;
! Advances&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Assistive Construct&#039;&#039;&#039; (mini-drones/ hardlight holograms/pseudo-sentient computer programs)&lt;br /&gt;
| Bleed 1 curse die&lt;br /&gt;
| Liminal&lt;br /&gt;
| Create a Shiver w/&amp;quot;Providing Aid&amp;quot; as primary pool, &amp;quot;Simple Independent Action&amp;quot; as secondary; teamwork with bond rating of half Entanglement, round up; can assist me or an ally; duration 1 scene.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bulletproof Heart&#039;&#039;&#039; (flawless logic/ high social axioms)&lt;br /&gt;
| Bleed 1 curse die&lt;br /&gt;
| Emotional&lt;br /&gt;
| Activate as reflexive action when gaining a social status effect; it&#039;s immediately resolved; become immune to additional attempts to apply the same status for rest of the scene.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Executive Function&#039;&#039;&#039; (hyper-intelligent multi-tasking)&lt;br /&gt;
| Hold 2 curse dice&lt;br /&gt;
| Physical&lt;br /&gt;
| Activate as simple action that can&#039;t be a mixed action; for rest of the scene, take mixed actions with the higher of the character&#039;s dice pools instead of the lower.&lt;br /&gt;
| n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lineage/Family Special Traits===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slipping off the Mask:&#039;&#039;&#039; Bleed 1 curse die; for rest of scene looks somewhat like an alien, gain 1 hit before the roll on influence actions against anyone who sees me in the scene, can levitate, immune to &#039;&#039;Critical Hits&#039;&#039;, enables the Reticulan Nerve Pinch, an unarmed attack to incapacitate rather than harm (unarmed attacks gain +1 Enhancement and the &#039;&#039;Worn&#039;&#039;, &#039;&#039;Silent&#039;&#039;, &amp;amp; &#039;&#039;Stunning&#039;&#039; tags).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motif:&#039;&#039;&#039; When casting a spell with the &#039;&#039;Physical&#039;&#039; attunement, bleed 1 additional curse die to manifest a physical aspect of your liminal state that grants a +1 Enhancement that stacks to all appropriate actions for the rest of the scene.&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Mental&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
! Physical&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
! Social&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Intellect&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
| Hyper-intelligent&lt;br /&gt;
| &#039;&#039;&#039;Might&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| Skinny non-combatant&lt;br /&gt;
| &#039;&#039;&#039;Presence&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| Non-forceful personality&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cunning&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
| Clever genius&lt;br /&gt;
|&#039;&#039;&#039;Dexterity&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| Slow non-combatant&lt;br /&gt;
|&#039;&#039;&#039;Manipulation&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
| Multi-factorial deviousness&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Resolve&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| Uncommitted to dogmas&lt;br /&gt;
| &#039;&#039;&#039;Stamina&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
| Highly resistant alien physiology&lt;br /&gt;
| &#039;&#039;&#039;Composure&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
| Logical &amp;amp; self-composed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
Enigmas: &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Esoterica: &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Medicine: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Technology: &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Artistry: &#039;&#039;&#039;0&#039;&#039;&#039;, Athletics: &#039;&#039;&#039;0&#039;&#039;&#039;, Close Combat: &#039;&#039;&#039;0&#039;&#039;&#039;, Culture: &#039;&#039;&#039;0&#039;&#039;&#039;, Empathy: &#039;&#039;&#039;0&#039;&#039;&#039;, Larceny: &#039;&#039;&#039;0&#039;&#039;&#039;, Leadership: &#039;&#039;&#039;0&#039;&#039;&#039;, Persuasion: &#039;&#039;&#039;0&#039;&#039;&#039;, Pilot: &#039;&#039;&#039;0&#039;&#039;&#039;, Ranged Combat: &#039;&#039;&#039;0&#039;&#039;&#039;, Science: &#039;&#039;&#039;0&#039;&#039;&#039;, Survival: &#039;&#039;&#039;0&#039;&#039;&#039; (start of 1st session: 1 dot of Survival Tweaked into Enigmas instead)&lt;br /&gt;
&lt;br /&gt;
== Other Traits ==&lt;br /&gt;
===Edges===&lt;br /&gt;
&#039;&#039;&#039;Anonymity 3:&#039;&#039;&#039; &#039;&#039;Greyed Out&#039;&#039; to hide from humans and aliens, hard to track online or in person.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heirloom 1&#039;&#039;&#039; &#039;&#039;(shadowform armor):&#039;&#039; Biomorphic silver alien flight suit, adapts to current guise.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unusually Secure Headquarters 1:&#039;&#039;&#039; Off-premises team haven.&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&#039;&#039;&#039;The &#039;&#039;Dark&#039;&#039; Dark Web 3:&#039;&#039;&#039; Illicit cyber connections willing to deal with the supernatural. &#039;&#039;&#039;Tags:&#039;&#039;&#039; investigator, fence, sneaky&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Grey Market 2:&#039;&#039;&#039; Going to old Grey contacts for an unearthly level of scientific or forensic analysis of a person, scene, or piece of evidence. &#039;&#039;&#039;Tags:&#039;&#039;&#039; investigator, informant&lt;br /&gt;
&lt;br /&gt;
===Bonds===&lt;br /&gt;
&#039;&#039;&#039;1 PC&#039;&#039;&#039; - 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All other PC&#039;s&#039;&#039;&#039; - 1&lt;br /&gt;
&lt;br /&gt;
=== Defenses ===&lt;br /&gt;
Defense: 1&lt;br /&gt;
&lt;br /&gt;
Integrity: 1&lt;br /&gt;
&lt;br /&gt;
===Injuries===&lt;br /&gt;
Armor ---&lt;br /&gt;
&lt;br /&gt;
Bloodied &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wounded &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Maimed &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Near Death &#039;&#039;&#039;O&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Taken Out &#039;&#039;&#039;O&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Gear (1 permanent Heirloom, followed by many potential temporary Inheritances)==&lt;br /&gt;
&#039;&#039;&#039;Biomorphic Silver Flight Suit&#039;&#039;&#039; (shadowform armor): Heirloom Armor 1,&#039;&#039;&#039; Tags:&#039;&#039;&#039; Exquisite Material (increases cost of non-damaging Tricks against the wearer by 1 hit), Fitted (+1 Enhancement to defensive actions).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cyberdeck:&#039;&#039;&#039; +4 Enhancement to hacking (+2 from Exceptional), &#039;&#039;&#039;Tags:&#039;&#039;&#039; Exceptional x2 (+2 Enhancement)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medical Tri-Chorder:&#039;&#039;&#039; +3 Enhancement to medicine checks (+1 from Exceptional), &#039;&#039;&#039;Tags:&#039;&#039;&#039; Exceptional (+1 Enhancement), Rugged (Reduce any Complication to use the item by one step).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hypospray:&#039;&#039;&#039; +2 Enhancement to melee, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-air (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Poison (for 1-3 hits, inflict the &#039;&#039;Fast-Acting Toxin&#039;&#039; status).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phazer (Stun setting):&#039;&#039;&#039; +2 Enhancement to ranged attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Stunning (for 2 hits, inflict the &#039;&#039;Stunned&#039;&#039; status).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phazer (Disintegrate setting):&#039;&#039;&#039; +2 Enhancement to ranged attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Deadly (may apply the &#039;&#039;Aggravated Wound&#039;&#039; status instead of dealing damage). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Non-Copyright Infringing &amp;quot;Light Sword&amp;quot;:&#039;&#039;&#039; +2 Enhancement to melee attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Deadly (may apply the &#039;&#039;Aggravated Wound&#039;&#039; status instead of dealing damage).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Psycho-Ballistic Forcefield Projector:&#039;&#039;&#039; +2 Enhancement Armor, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Impenetrable (gain 1 Durability advantage on defensive actions), Magic Resistant (functions against damage from spells with &#039;&#039;Emotional, Magical,&#039;&#039; and &#039;&#039;Psychic&#039;&#039; attunements, the &#039;&#039;Transcendent&#039;&#039; tag, or powers that normally bypass armor except for &#039;&#039;Elemental&#039;&#039; attunements).&lt;br /&gt;
&lt;br /&gt;
==Assistive Constructs (mini-drones/hardlight holograms/pseudo-sentient computer programs)==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All Assistants:&#039;&#039;&#039; Primary Pool: 6 (Providing Aid), Secondary Pool: 4 (Simple Independent Action), Desperation Pool: 3 (everything else), Enhancements: 0, Defense: 1, Integrity: 1, Injuries: 1, Armor: 0, Initiative: 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRONES (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scout Drone:&#039;&#039;&#039; Attentive (avoiding its sensors faces a Major Complication, attempts to evade its attention are at +1 difficulty, supernatural hiding provokes clashes), Extraordinary Speed (gains 1 Speed Advantage in a chase), Unusual Anatomy (machine), Illusions (camouflage field; +1 Durability against attacks, can release more self-docked mini-drones when in a Battlefield).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doc Bot:&#039;&#039;&#039; Potion Junkie x2 (two doses of Regrowth), Unusual Anatomy (machine); Hypnotize (inflict the &#039;&#039;Sleeping Pills&#039;&#039; status to anesthetize a patient), Leap x2 (move two range bands to triage a casualty).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HOLOGRAMS (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emergency Medical Hologram:&#039;&#039;&#039; Shared Ability (medical diagnostic programs), Incorporeal x2 (intangible, vulnerable to electromagnetic disturbances), Hypnotize (inflict the &#039;&#039;Sleeping Pills&#039;&#039; status to anesthetize a patient), Leap (move two range bands to triage a casualty), Materialize (to provide hands-on care).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emergency Threat Display:&#039;&#039;&#039; Frightening Presence (gain 1 Social Advantage when intimidating, impose &#039;&#039;Terrified&#039;&#039; status when successful, mundane people and Shivers flee at the mere sight of it), Incorporeal (intangible, vulnerable to electromagnetic disturbances), Labyrinthine (anyone in medium range becomes &#039;&#039;Confused&#039;&#039; until either taking an action to shake off the horrifying distraction or the scene ends), Illusion (phantasmal accoutrements to sell any particular fearsome visage; +1 Durability against attacks, can copy itself in Battlegrounds), Read Minds (brain scan for their worst fear) Shapeshift (become that worst fear).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PROGRAMS (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intrusion Countermeasures (IC) on SM&amp;amp;M&#039;s computer system:&#039;&#039;&#039; Attentive (Unauthorized access faces a Major Complication to remain unobserved, attempts to evade detection are at +1 difficulty, supernatural hiding provokes clashes), Energy Vacuum (intruders are &#039;&#039;Exhausted&#039;&#039; while in the system until they reveal themselves by lashing out at a sysadmin within range), Unusual Anatomy (computer program), Illusions (creates false data nodes to mislead intruders; +1 Durability against attacks, can copy itself if SM&amp;amp;M&#039;s office becomes a Battleground), Hypnotize (can provoke &#039;&#039;Frayed Temper&#039;&#039; in intruders).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secretive Intrusion Measures (SIM):&#039;&#039;&#039; Attentive (hiding data from it inside a targeted system faces a Major Complication, attempts to continue concealing data from it are at +1 difficulty, supernatural hiding provokes clashes), Malleable (travels through wired and wireless internet &amp;quot;openings&amp;quot; into the target system), Unusual Anatomy (computer program), Illusions (makes the target system appear normal: &amp;quot;no intrusions to see here, move along&amp;quot;; +1 Durability against attacks; can copy itself in Battlegrounds), Read Minds (accesses sensitive data from emails/financial records/etc to acquire an important piece of information).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vigorous Intrusion Measures (VIM):&#039;&#039;&#039; Malleable (travels through wired and wireless internet &amp;quot;openings&amp;quot; into the target system), Natural Weapon (can use the &#039;&#039;Wrecking&#039;&#039; tag against objects like enemy computer systems), Unusual Anatomy (computer program), Consume (powers up by &amp;quot;eating&amp;quot; their files with a datawipe), Trample (&#039;&#039;Shockwave&#039;&#039; + &#039;&#039;Wrecking&#039;&#039; can brick multiple systems at the target site at once), Explosive Demise (purging the intrusive program causes a dangerous system overload).&lt;br /&gt;
&lt;br /&gt;
== Paths ==&lt;br /&gt;
===Lineage===&lt;br /&gt;
Path Skills: (Artistry, Athletics, Esoterica)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Physical 1, Social 3)&lt;br /&gt;
&lt;br /&gt;
===Family (Primary)===&lt;br /&gt;
Path Skills: (Enigmas, Medicine, Survival)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Mental 5, Physical 2, Social 3)&lt;br /&gt;
&lt;br /&gt;
===Role (IT Specialist, custom)===&lt;br /&gt;
Path Skills: (Technology, Science, Larceny)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Mental 3, Physical 1))&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
&amp;quot;Earl&amp;quot; is originally from Reticulan (&amp;quot;Grey Alien&amp;quot;) forbears. Only he&#039;s not like the Greys who create crop circles, perform cattle mutilations, and conduct nocturnal abductions for illicit research and experimentation. Instead, he&#039;s ethical. And thus, essentially an outcast among Outcasts. He left the normal Greys to hide benevolently amongst humans, and has since made a life for himself as SM&amp;amp;M&#039;s IT Manager.&lt;/div&gt;</summary>
		<author><name>Mysstic101</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Earl_Grey&amp;diff=484758</id>
		<title>Earl Grey</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Earl_Grey&amp;diff=484758"/>
		<updated>2025-12-07T20:30:28Z</updated>

		<summary type="html">&lt;p&gt;Mysstic101: /* Gear (1 permanent Heirloom, followed by many potential temporary Inheritances) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Earl Grey=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Grey alien refugee, hiding on Earth from humans and his own kind as SM&amp;amp;M&#039;s IT Manager.&lt;br /&gt;
&lt;br /&gt;
[[File:Earl Grey.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
== Aspirations ==&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039; Use tech to solve a problem.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039; Use tech to &#039;&#039;cause&#039;&#039; a problem (for the bad guys).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Long-Term Aspiration:&#039;&#039;&#039; Reform or shut down the other wayward Greys.&lt;br /&gt;
&lt;br /&gt;
== The Curse ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Entanglement:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curse Dice:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
===Damnation===&lt;br /&gt;
&#039;&#039;&#039;Fully Liminal&#039;&#039;&#039;: At 0 curse dice, everyone in the same Area with an unobstructed view glimpses true appearance. &lt;br /&gt;
Mortals gain &#039;&#039;Terrified&#039;&#039; status, Bonds of 3 or more --&amp;gt; 1, Bonds of 2 or more --&amp;gt; 0. &#039;&#039;&#039;Resolution:&#039;&#039;&#039; Give medical or psychological care to a person or group.&lt;br /&gt;
&lt;br /&gt;
===Inheritance===&lt;br /&gt;
&#039;&#039;&#039;Flatspace Storage:&#039;&#039;&#039; Bleed 1 curse die to extract a &#039;&#039;+2 Enhancement&#039;&#039; item from &amp;quot;hammerspace&amp;quot; for related tasks. It possesses &#039;&#039;2 tags&#039;&#039; and it can be weapons, armor, or tools.&lt;br /&gt;
&lt;br /&gt;
===Torments===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lineage Torment:&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;Higher Thoughts&#039;&#039;- become self-absorbed, ignore social obligations, use friends or colleagues as assets in a greater game. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Torment:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Only Logical&#039;&#039;- shut down and become cold and emotionless toward friends.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Spell&lt;br /&gt;
! Cost&lt;br /&gt;
! Attunements&lt;br /&gt;
! Effect&lt;br /&gt;
! Advances&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Assistive Construct&#039;&#039;&#039; (mini-drones/ hardlight holograms/pseudo-sentient computer programs)&lt;br /&gt;
| Bleed 1 curse die&lt;br /&gt;
| Liminal&lt;br /&gt;
| Create a Shiver w/&amp;quot;Providing Aid&amp;quot; as primary pool, &amp;quot;Simple Independent Action&amp;quot; as secondary; teamwork with bond rating of half Entanglement, round up; can assist me or an ally; duration 1 scene.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bulletproof Heart&#039;&#039;&#039; (flawless logic/ high social axioms)&lt;br /&gt;
| Bleed 1 curse die&lt;br /&gt;
| Emotional&lt;br /&gt;
| Activate as reflexive action when gaining a social status effect; it&#039;s immediately resolved; become immune to additional attempts to apply the same status for rest of the scene.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Executive Function&#039;&#039;&#039; (hyper-intelligent multi-tasking)&lt;br /&gt;
| Hold 2 curse dice&lt;br /&gt;
| Physical&lt;br /&gt;
| Activate as simple action that can&#039;t be a mixed action; for rest of the scene, take mixed actions with the higher of the character&#039;s dice pools instead of the lower.&lt;br /&gt;
| n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lineage/Family Special Traits===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slipping off the Mask:&#039;&#039;&#039; Bleed 1 curse die; for rest of scene looks somewhat like an alien, gain 1 hit before the roll on influence actions against anyone who sees me in the scene, can levitate, immune to &#039;&#039;Critical Hits&#039;&#039;, enables the Reticulan Nerve Pinch, an unarmed attack to incapacitate rather than harm (unarmed attacks gain +1 Enhancement and the &#039;&#039;Worn&#039;&#039;, &#039;&#039;Silent&#039;&#039;, &amp;amp; &#039;&#039;Stunning&#039;&#039; tags).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motif:&#039;&#039;&#039; When casting a spell with the &#039;&#039;Physical&#039;&#039; attunement, bleed 1 additional curse die to manifest a physical aspect of your liminal state that grants a +1 Enhancement that stacks to all appropriate actions for the rest of the scene.&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Mental&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
! Physical&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
! Social&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Intellect&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
| Hyper-intelligent&lt;br /&gt;
| &#039;&#039;&#039;Might&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| Skinny non-combatant&lt;br /&gt;
| &#039;&#039;&#039;Presence&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| Non-forceful personality&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cunning&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
| Clever genius&lt;br /&gt;
|&#039;&#039;&#039;Dexterity&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| Slow non-combatant&lt;br /&gt;
|&#039;&#039;&#039;Manipulation&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
| Multi-factorial deviousness&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Resolve&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| Uncommitted to dogmas&lt;br /&gt;
| &#039;&#039;&#039;Stamina&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
| Highly resistant alien physiology&lt;br /&gt;
| &#039;&#039;&#039;Composure&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
| Logical &amp;amp; self-composed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
Enigmas: &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Esoterica: &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Medicine: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Technology: &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Artistry: &#039;&#039;&#039;0&#039;&#039;&#039;, Athletics: &#039;&#039;&#039;0&#039;&#039;&#039;, Close Combat: &#039;&#039;&#039;0&#039;&#039;&#039;, Culture: &#039;&#039;&#039;0&#039;&#039;&#039;, Empathy: &#039;&#039;&#039;0&#039;&#039;&#039;, Larceny: &#039;&#039;&#039;0&#039;&#039;&#039;, Leadership: &#039;&#039;&#039;0&#039;&#039;&#039;, Persuasion: &#039;&#039;&#039;0&#039;&#039;&#039;, Pilot: &#039;&#039;&#039;0&#039;&#039;&#039;, Ranged Combat: &#039;&#039;&#039;0&#039;&#039;&#039;, Science: &#039;&#039;&#039;0&#039;&#039;&#039;, Survival: &#039;&#039;&#039;0&#039;&#039;&#039; (start of 1st session: 1 dot of Survival Tweaked into Enigmas instead)&lt;br /&gt;
&lt;br /&gt;
== Other Traits ==&lt;br /&gt;
===Edges===&lt;br /&gt;
&#039;&#039;&#039;Anonymity 3:&#039;&#039;&#039; &#039;&#039;Greyed Out&#039;&#039; to hide from humans and aliens, hard to track online or in person.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heirloom 1&#039;&#039;&#039; &#039;&#039;(shadowform armor):&#039;&#039; Biomorphic silver alien flight suit, adapts to current guise.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unusually Secure Headquarters 1:&#039;&#039;&#039; Off-premises team haven.&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&#039;&#039;&#039;The &#039;&#039;Dark&#039;&#039; Dark Web 3:&#039;&#039;&#039; Illicit cyber connections willing to deal with the supernatural. &#039;&#039;&#039;Tags:&#039;&#039;&#039; investigator, fence, sneaky&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Grey Market 2:&#039;&#039;&#039; Going to old Grey contacts for an unearthly level of scientific or forensic analysis of a person, scene, or piece of evidence. &#039;&#039;&#039;Tags:&#039;&#039;&#039; investigator, informant&lt;br /&gt;
&lt;br /&gt;
===Bonds===&lt;br /&gt;
&#039;&#039;&#039;1 PC&#039;&#039;&#039; - 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All other PC&#039;s&#039;&#039;&#039; - 1&lt;br /&gt;
&lt;br /&gt;
=== Defenses ===&lt;br /&gt;
Defense: 1&lt;br /&gt;
&lt;br /&gt;
Integrity: 1&lt;br /&gt;
&lt;br /&gt;
===Injuries===&lt;br /&gt;
Armor ---&lt;br /&gt;
&lt;br /&gt;
Bloodied &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wounded &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Maimed &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Near Death &#039;&#039;&#039;O&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Taken Out &#039;&#039;&#039;O&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Gear (1 permanent Heirloom, followed by many potential temporary Inheritances)==&lt;br /&gt;
&#039;&#039;&#039;Biomorphic Silver Flight Suit&#039;&#039;&#039; (shadowform armor): Heirloom Armor 1,&#039;&#039;&#039; Tags:&#039;&#039;&#039; Exquisite Material (increases cost of non-damaging Tricks against the wearer by 1 hit), Fitted (+1 Enhancement to defensive actions).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cyberdeck:&#039;&#039;&#039; +4 Enhancement to hacking (+2 from Exceptional), &#039;&#039;&#039;Tags:&#039;&#039;&#039; Exceptional x2 (+2 Enhancement)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medical Tri-Chorder:&#039;&#039;&#039; +3 Enhancement to medicine checks (+1 from Exceptional), &#039;&#039;&#039;Tags:&#039;&#039;&#039; Exceptional (+1 Enhancement), Rugged (Reduce any Complication to use the item by one step).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hypospray:&#039;&#039;&#039; +2 Enhancement to melee, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-air (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Poison (for 1-3 hits, inflict the &#039;&#039;Fast-Acting Toxin&#039;&#039; status).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phazer (Stun):&#039;&#039;&#039; +2 Enhancement to ranged attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Stunning (for 2 hits, inflict the &#039;&#039;Stunned&#039;&#039; status).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phazer (Disintegrate):&#039;&#039;&#039; +2 Enhancement to ranged attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Deadly (may apply the &#039;&#039;Aggravated Wound&#039;&#039; status instead of dealing damage). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Non-Copyright Infringing &amp;quot;Light Sword&amp;quot;:&#039;&#039;&#039; +2 Enhancement to melee attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Deadly (may apply the &#039;&#039;Aggravated Wound&#039;&#039; status instead of dealing damage).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Psycho-Ballistic Forcefield Projector:&#039;&#039;&#039; +2 Enhancement Armor, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Impenetrable (gain 1 Durability advantage on defensive actions), Magic Resistant (functions against damage from spells with &#039;&#039;Emotional, Magical,&#039;&#039; and &#039;&#039;Psychic&#039;&#039; attunements, the &#039;&#039;Transcendent&#039;&#039; tag, or powers that normally bypass armor except for &#039;&#039;Elemental&#039;&#039; attunements).&lt;br /&gt;
&lt;br /&gt;
==Assistive Constructs (mini-drones/hardlight holograms/pseudo-sentient computer programs)==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All Assistants:&#039;&#039;&#039; Primary Pool: 6 (Providing Aid), Secondary Pool: 4 (Simple Independent Action), Desperation Pool: 3 (everything else), Enhancements: 0, Defense: 1, Integrity: 1, Injuries: 1, Armor: 0, Initiative: 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRONES (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scout Drone:&#039;&#039;&#039; Attentive (avoiding its sensors faces a Major Complication, attempts to evade its attention are at +1 difficulty, supernatural hiding provokes clashes), Extraordinary Speed (gains 1 Speed Advantage in a chase), Unusual Anatomy (machine), Illusions (camouflage field; +1 Durability against attacks, can release more self-docked mini-drones when in a Battlefield).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doc Bot:&#039;&#039;&#039; Potion Junkie x2 (two doses of Regrowth), Unusual Anatomy (machine); Hypnotize (inflict the &#039;&#039;Sleeping Pills&#039;&#039; status to anesthetize a patient), Leap x2 (move two range bands to triage a casualty).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HOLOGRAMS (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emergency Medical Hologram:&#039;&#039;&#039; Shared Ability (medical diagnostic programs), Incorporeal x2 (intangible, vulnerable to electromagnetic disturbances), Hypnotize (inflict the &#039;&#039;Sleeping Pills&#039;&#039; status to anesthetize a patient), Leap (move two range bands to triage a casualty), Materialize (to provide hands-on care).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emergency Threat Display:&#039;&#039;&#039; Frightening Presence (gain 1 Social Advantage when intimidating, impose &#039;&#039;Terrified&#039;&#039; status when successful, mundane people and Shivers flee at the mere sight of it), Incorporeal (intangible, vulnerable to electromagnetic disturbances), Labyrinthine (anyone in medium range becomes &#039;&#039;Confused&#039;&#039; until either taking an action to shake off the horrifying distraction or the scene ends), Illusion (phantasmal accoutrements to sell any particular fearsome visage; +1 Durability against attacks, can copy itself in Battlegrounds), Read Minds (brain scan for their worst fear) Shapeshift (become that worst fear).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PROGRAMS (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intrusion Countermeasures (IC) on SM&amp;amp;M&#039;s computer system:&#039;&#039;&#039; Attentive (Unauthorized access faces a Major Complication to remain unobserved, attempts to evade detection are at +1 difficulty, supernatural hiding provokes clashes), Energy Vacuum (intruders are &#039;&#039;Exhausted&#039;&#039; while in the system until they reveal themselves by lashing out at a sysadmin within range), Unusual Anatomy (computer program), Illusions (creates false data nodes to mislead intruders; +1 Durability against attacks, can copy itself if SM&amp;amp;M&#039;s office becomes a Battleground), Hypnotize (can provoke &#039;&#039;Frayed Temper&#039;&#039; in intruders).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secretive Intrusion Measures (SIM):&#039;&#039;&#039; Attentive (hiding data from it inside a targeted system faces a Major Complication, attempts to continue concealing data from it are at +1 difficulty, supernatural hiding provokes clashes), Malleable (travels through wired and wireless internet &amp;quot;openings&amp;quot; into the target system), Unusual Anatomy (computer program), Illusions (makes the target system appear normal: &amp;quot;no intrusions to see here, move along&amp;quot;; +1 Durability against attacks; can copy itself in Battlegrounds), Read Minds (accesses sensitive data from emails/financial records/etc to acquire an important piece of information).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vigorous Intrusion Measures (VIM):&#039;&#039;&#039; Malleable (travels through wired and wireless internet &amp;quot;openings&amp;quot; into the target system), Natural Weapon (can use the &#039;&#039;Wrecking&#039;&#039; tag against objects like enemy computer systems), Unusual Anatomy (computer program), Consume (powers up by &amp;quot;eating&amp;quot; their files with a datawipe), Trample (&#039;&#039;Shockwave&#039;&#039; + &#039;&#039;Wrecking&#039;&#039; can brick multiple systems at the target site at once), Explosive Demise (purging the intrusive program causes a dangerous system overload).&lt;br /&gt;
&lt;br /&gt;
== Paths ==&lt;br /&gt;
===Lineage===&lt;br /&gt;
Path Skills: (Artistry, Athletics, Esoterica)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Physical 1, Social 3)&lt;br /&gt;
&lt;br /&gt;
===Family (Primary)===&lt;br /&gt;
Path Skills: (Enigmas, Medicine, Survival)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Mental 5, Physical 2, Social 3)&lt;br /&gt;
&lt;br /&gt;
===Role (IT Specialist, custom)===&lt;br /&gt;
Path Skills: (Technology, Science, Larceny)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Mental 3, Physical 1))&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
&amp;quot;Earl&amp;quot; is originally from Reticulan (&amp;quot;Grey Alien&amp;quot;) forbears. Only he&#039;s not like the Greys who create crop circles, perform cattle mutilations, and conduct nocturnal abductions for illicit research and experimentation. Instead, he&#039;s ethical. And thus, essentially an outcast among Outcasts. He left the normal Greys to hide benevolently amongst humans, and has since made a life for himself as SM&amp;amp;M&#039;s IT Manager.&lt;/div&gt;</summary>
		<author><name>Mysstic101</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Earl_Grey&amp;diff=484756</id>
		<title>Earl Grey</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Earl_Grey&amp;diff=484756"/>
		<updated>2025-12-07T20:20:07Z</updated>

		<summary type="html">&lt;p&gt;Mysstic101: /* Gear (1 permanent Heirloom + many temporary Inheritances) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Earl Grey=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Grey alien refugee, hiding on Earth from humans and his own kind as SM&amp;amp;M&#039;s IT Manager.&lt;br /&gt;
&lt;br /&gt;
[[File:Earl Grey.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
== Aspirations ==&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039; Use tech to solve a problem.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039; Use tech to &#039;&#039;cause&#039;&#039; a problem (for the bad guys).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Long-Term Aspiration:&#039;&#039;&#039; Reform or shut down the other wayward Greys.&lt;br /&gt;
&lt;br /&gt;
== The Curse ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Entanglement:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curse Dice:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
===Damnation===&lt;br /&gt;
&#039;&#039;&#039;Fully Liminal&#039;&#039;&#039;: At 0 curse dice, everyone in the same Area with an unobstructed view glimpses true appearance. &lt;br /&gt;
Mortals gain &#039;&#039;Terrified&#039;&#039; status, Bonds of 3 or more --&amp;gt; 1, Bonds of 2 or more --&amp;gt; 0. &#039;&#039;&#039;Resolution:&#039;&#039;&#039; Give medical or psychological care to a person or group.&lt;br /&gt;
&lt;br /&gt;
===Inheritance===&lt;br /&gt;
&#039;&#039;&#039;Flatspace Storage:&#039;&#039;&#039; Bleed 1 curse die to extract a &#039;&#039;+2 Enhancement&#039;&#039; item from &amp;quot;hammerspace&amp;quot; for related tasks. It possesses &#039;&#039;2 tags&#039;&#039; and it can be weapons, armor, or tools.&lt;br /&gt;
&lt;br /&gt;
===Torments===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lineage Torment:&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;Higher Thoughts&#039;&#039;- become self-absorbed, ignore social obligations, use friends or colleagues as assets in a greater game. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Torment:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Only Logical&#039;&#039;- shut down and become cold and emotionless toward friends.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Spell&lt;br /&gt;
! Cost&lt;br /&gt;
! Attunements&lt;br /&gt;
! Effect&lt;br /&gt;
! Advances&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Assistive Construct&#039;&#039;&#039; (mini-drones/ hardlight holograms/pseudo-sentient computer programs)&lt;br /&gt;
| Bleed 1 curse die&lt;br /&gt;
| Liminal&lt;br /&gt;
| Create a Shiver w/&amp;quot;Providing Aid&amp;quot; as primary pool, &amp;quot;Simple Independent Action&amp;quot; as secondary; teamwork with bond rating of half Entanglement, round up; can assist me or an ally; duration 1 scene.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bulletproof Heart&#039;&#039;&#039; (flawless logic/ high social axioms)&lt;br /&gt;
| Bleed 1 curse die&lt;br /&gt;
| Emotional&lt;br /&gt;
| Activate as reflexive action when gaining a social status effect; it&#039;s immediately resolved; become immune to additional attempts to apply the same status for rest of the scene.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Executive Function&#039;&#039;&#039; (hyper-intelligent multi-tasking)&lt;br /&gt;
| Hold 2 curse dice&lt;br /&gt;
| Physical&lt;br /&gt;
| Activate as simple action that can&#039;t be a mixed action; for rest of the scene, take mixed actions with the higher of the character&#039;s dice pools instead of the lower.&lt;br /&gt;
| n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lineage/Family Special Traits===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slipping off the Mask:&#039;&#039;&#039; Bleed 1 curse die; for rest of scene looks somewhat like an alien, gain 1 hit before the roll on influence actions against anyone who sees me in the scene, can levitate, immune to &#039;&#039;Critical Hits&#039;&#039;, enables the Reticulan Nerve Pinch, an unarmed attack to incapacitate rather than harm (unarmed attacks gain +1 Enhancement and the &#039;&#039;Worn&#039;&#039;, &#039;&#039;Silent&#039;&#039;, &amp;amp; &#039;&#039;Stunning&#039;&#039; tags).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motif:&#039;&#039;&#039; When casting a spell with the &#039;&#039;Physical&#039;&#039; attunement, bleed 1 additional curse die to manifest a physical aspect of your liminal state that grants a +1 Enhancement that stacks to all appropriate actions for the rest of the scene.&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Mental&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
! Physical&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
! Social&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Intellect&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
| Hyper-intelligent&lt;br /&gt;
| &#039;&#039;&#039;Might&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| Skinny non-combatant&lt;br /&gt;
| &#039;&#039;&#039;Presence&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| Non-forceful personality&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cunning&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
| Clever genius&lt;br /&gt;
|&#039;&#039;&#039;Dexterity&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| Slow non-combatant&lt;br /&gt;
|&#039;&#039;&#039;Manipulation&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
| Multi-factorial deviousness&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Resolve&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| Uncommitted to dogmas&lt;br /&gt;
| &#039;&#039;&#039;Stamina&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
| Highly resistant alien physiology&lt;br /&gt;
| &#039;&#039;&#039;Composure&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
| Logical &amp;amp; self-composed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
Enigmas: &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Esoterica: &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Medicine: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Technology: &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Artistry: &#039;&#039;&#039;0&#039;&#039;&#039;, Athletics: &#039;&#039;&#039;0&#039;&#039;&#039;, Close Combat: &#039;&#039;&#039;0&#039;&#039;&#039;, Culture: &#039;&#039;&#039;0&#039;&#039;&#039;, Empathy: &#039;&#039;&#039;0&#039;&#039;&#039;, Larceny: &#039;&#039;&#039;0&#039;&#039;&#039;, Leadership: &#039;&#039;&#039;0&#039;&#039;&#039;, Persuasion: &#039;&#039;&#039;0&#039;&#039;&#039;, Pilot: &#039;&#039;&#039;0&#039;&#039;&#039;, Ranged Combat: &#039;&#039;&#039;0&#039;&#039;&#039;, Science: &#039;&#039;&#039;0&#039;&#039;&#039;, Survival: &#039;&#039;&#039;0&#039;&#039;&#039; (start of 1st session: 1 dot of Survival Tweaked into Enigmas instead)&lt;br /&gt;
&lt;br /&gt;
== Other Traits ==&lt;br /&gt;
===Edges===&lt;br /&gt;
&#039;&#039;&#039;Anonymity 3:&#039;&#039;&#039; &#039;&#039;Greyed Out&#039;&#039; to hide from humans and aliens, hard to track online or in person.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heirloom 1&#039;&#039;&#039; &#039;&#039;(shadowform armor):&#039;&#039; Biomorphic silver alien flight suit, adapts to current guise.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unusually Secure Headquarters 1:&#039;&#039;&#039; Off-premises team haven.&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&#039;&#039;&#039;The &#039;&#039;Dark&#039;&#039; Dark Web 3:&#039;&#039;&#039; Illicit cyber connections willing to deal with the supernatural. &#039;&#039;&#039;Tags:&#039;&#039;&#039; investigator, fence, sneaky&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Grey Market 2:&#039;&#039;&#039; Going to old Grey contacts for an unearthly level of scientific or forensic analysis of a person, scene, or piece of evidence. &#039;&#039;&#039;Tags:&#039;&#039;&#039; investigator, informant&lt;br /&gt;
&lt;br /&gt;
===Bonds===&lt;br /&gt;
&#039;&#039;&#039;1 PC&#039;&#039;&#039; - 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All other PC&#039;s&#039;&#039;&#039; - 1&lt;br /&gt;
&lt;br /&gt;
=== Defenses ===&lt;br /&gt;
Defense: 1&lt;br /&gt;
&lt;br /&gt;
Integrity: 1&lt;br /&gt;
&lt;br /&gt;
===Injuries===&lt;br /&gt;
Armor ---&lt;br /&gt;
&lt;br /&gt;
Bloodied &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wounded &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Maimed &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Near Death &#039;&#039;&#039;O&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Taken Out &#039;&#039;&#039;O&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Gear (1 permanent Heirloom, followed by many potential temporary Inheritances)==&lt;br /&gt;
&#039;&#039;&#039;Biomorphic Silver Flight Suit&#039;&#039;&#039; (shadowform armor): Heirloom Armor 1,&#039;&#039;&#039; Tags:&#039;&#039;&#039; Exquisite Material (increases cost of non-damaging Tricks against the wearer by 1 hit), Fitted (+1 Enhancement to defensive actions).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cyberdeck:&#039;&#039;&#039; +4 Enhancement to hacking (+2 from Exceptional), &#039;&#039;&#039;Tags:&#039;&#039;&#039; Exceptional x2 (+2 Enhancement)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medical Try-corder:&#039;&#039;&#039; +3 Enhancement to medicine checks (+1 from Exceptional), &#039;&#039;&#039;Tags:&#039;&#039;&#039; Exceptional (+1 Enhancement), Rugged (Reduce any Complication to use the item by one step).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hypospray:&#039;&#039;&#039; +2 Enhancement to melee, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-air (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Poison (for 1-3 hits, inflict the &#039;&#039;Fast-Acting Toxin&#039;&#039; status).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phazer (Stun):&#039;&#039;&#039; +2 Enhancement to ranged attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Stunning (for 2 hits, inflict the &#039;&#039;Stunned&#039;&#039; status).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phazer (Disintegrate):&#039;&#039;&#039; +2 Enhancement to ranged attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Deadly (may apply the &#039;&#039;Aggravated Wound&#039;&#039; status instead of dealing damage). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Non-Copyright Infringing &amp;quot;Light Sword&amp;quot;:&#039;&#039;&#039; +2 Enhancement to melee attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Deadly (may apply the &#039;&#039;Aggravated Wound&#039;&#039; status instead of dealing damage).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Psycho-Ballistic Forcefield Projector:&#039;&#039;&#039; +2 Enhancement Armor, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Impenetrable (gain 1 Durability advantage on defensive actions), Magic Resistant (functions against damage from spells with &#039;&#039;Emotional, Magical,&#039;&#039; and &#039;&#039;Psychic&#039;&#039; attunements, the &#039;&#039;Transcendent&#039;&#039; tag, or powers that normally bypass armor except for &#039;&#039;Elemental&#039;&#039; attunements).&lt;br /&gt;
&lt;br /&gt;
==Assistive Constructs (mini-drones/hardlight holograms/pseudo-sentient computer programs)==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All Assistants:&#039;&#039;&#039; Primary Pool: 6 (Providing Aid), Secondary Pool: 4 (Simple Independent Action), Desperation Pool: 3 (everything else), Enhancements: 0, Defense: 1, Integrity: 1, Injuries: 1, Armor: 0, Initiative: 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRONES (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scout Drone:&#039;&#039;&#039; Attentive (avoiding its sensors faces a Major Complication, attempts to evade its attention are at +1 difficulty, supernatural hiding provokes clashes), Extraordinary Speed (gains 1 Speed Advantage in a chase), Unusual Anatomy (machine), Illusions (camouflage field; +1 Durability against attacks, can release more self-docked mini-drones when in a Battlefield).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doc Bot:&#039;&#039;&#039; Potion Junkie x2 (two doses of Regrowth), Unusual Anatomy (machine); Hypnotize (inflict the &#039;&#039;Sleeping Pills&#039;&#039; status to anesthetize a patient), Leap x2 (move two range bands to triage a casualty).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HOLOGRAMS (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emergency Medical Hologram:&#039;&#039;&#039; Shared Ability (medical diagnostic programs), Incorporeal x2 (intangible, vulnerable to electromagnetic disturbances), Hypnotize (inflict the &#039;&#039;Sleeping Pills&#039;&#039; status to anesthetize a patient), Leap (move two range bands to triage a casualty), Materialize (to provide hands-on care).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emergency Threat Display:&#039;&#039;&#039; Frightening Presence (gain 1 Social Advantage when intimidating, impose &#039;&#039;Terrified&#039;&#039; status when successful, mundane people and Shivers flee at the mere sight of it), Incorporeal (intangible, vulnerable to electromagnetic disturbances), Labyrinthine (anyone in medium range becomes &#039;&#039;Confused&#039;&#039; until either taking an action to shake off the horrifying distraction or the scene ends), Illusion (phantasmal accoutrements to sell any particular fearsome visage; +1 Durability against attacks, can copy itself in Battlegrounds), Read Minds (brain scan for their worst fear) Shapeshift (become that worst fear).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PROGRAMS (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intrusion Countermeasures (IC) on SM&amp;amp;M&#039;s computer system:&#039;&#039;&#039; Attentive (Unauthorized access faces a Major Complication to remain unobserved, attempts to evade detection are at +1 difficulty, supernatural hiding provokes clashes), Energy Vacuum (intruders are &#039;&#039;Exhausted&#039;&#039; while in the system until they reveal themselves by lashing out at a sysadmin within range), Unusual Anatomy (computer program), Illusions (creates false data nodes to mislead intruders; +1 Durability against attacks, can copy itself if SM&amp;amp;M&#039;s office becomes a Battleground), Hypnotize (can provoke &#039;&#039;Frayed Temper&#039;&#039; in intruders).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secretive Intrusion Measures (SIM):&#039;&#039;&#039; Attentive (hiding data from it inside a targeted system faces a Major Complication, attempts to continue concealing data from it are at +1 difficulty, supernatural hiding provokes clashes), Malleable (travels through wired and wireless internet &amp;quot;openings&amp;quot; into the target system), Unusual Anatomy (computer program), Illusions (makes the target system appear normal: &amp;quot;no intrusions to see here, move along&amp;quot;; +1 Durability against attacks; can copy itself in Battlegrounds), Read Minds (accesses sensitive data from emails/financial records/etc to acquire an important piece of information).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vigorous Intrusion Measures (VIM):&#039;&#039;&#039; Malleable (travels through wired and wireless internet &amp;quot;openings&amp;quot; into the target system), Natural Weapon (can use the &#039;&#039;Wrecking&#039;&#039; tag against objects like enemy computer systems), Unusual Anatomy (computer program), Consume (powers up by &amp;quot;eating&amp;quot; their files with a datawipe), Trample (&#039;&#039;Shockwave&#039;&#039; + &#039;&#039;Wrecking&#039;&#039; can brick multiple systems at the target site at once), Explosive Demise (purging the intrusive program causes a dangerous system overload).&lt;br /&gt;
&lt;br /&gt;
== Paths ==&lt;br /&gt;
===Lineage===&lt;br /&gt;
Path Skills: (Artistry, Athletics, Esoterica)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Physical 1, Social 3)&lt;br /&gt;
&lt;br /&gt;
===Family (Primary)===&lt;br /&gt;
Path Skills: (Enigmas, Medicine, Survival)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Mental 5, Physical 2, Social 3)&lt;br /&gt;
&lt;br /&gt;
===Role (IT Specialist, custom)===&lt;br /&gt;
Path Skills: (Technology, Science, Larceny)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Mental 3, Physical 1))&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
&amp;quot;Earl&amp;quot; is originally from Reticulan (&amp;quot;Grey Alien&amp;quot;) forbears. Only he&#039;s not like the Greys who create crop circles, perform cattle mutilations, and conduct nocturnal abductions for illicit research and experimentation. Instead, he&#039;s ethical. And thus, essentially an outcast among Outcasts. He left the normal Greys to hide benevolently amongst humans, and has since made a life for himself as SM&amp;amp;M&#039;s IT Manager.&lt;/div&gt;</summary>
		<author><name>Mysstic101</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Earl_Grey&amp;diff=484755</id>
		<title>Earl Grey</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Earl_Grey&amp;diff=484755"/>
		<updated>2025-12-07T20:19:26Z</updated>

		<summary type="html">&lt;p&gt;Mysstic101: /* Backstory */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Earl Grey=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Grey alien refugee, hiding on Earth from humans and his own kind as SM&amp;amp;M&#039;s IT Manager.&lt;br /&gt;
&lt;br /&gt;
[[File:Earl Grey.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
== Aspirations ==&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039; Use tech to solve a problem.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039; Use tech to &#039;&#039;cause&#039;&#039; a problem (for the bad guys).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Long-Term Aspiration:&#039;&#039;&#039; Reform or shut down the other wayward Greys.&lt;br /&gt;
&lt;br /&gt;
== The Curse ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Entanglement:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curse Dice:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
===Damnation===&lt;br /&gt;
&#039;&#039;&#039;Fully Liminal&#039;&#039;&#039;: At 0 curse dice, everyone in the same Area with an unobstructed view glimpses true appearance. &lt;br /&gt;
Mortals gain &#039;&#039;Terrified&#039;&#039; status, Bonds of 3 or more --&amp;gt; 1, Bonds of 2 or more --&amp;gt; 0. &#039;&#039;&#039;Resolution:&#039;&#039;&#039; Give medical or psychological care to a person or group.&lt;br /&gt;
&lt;br /&gt;
===Inheritance===&lt;br /&gt;
&#039;&#039;&#039;Flatspace Storage:&#039;&#039;&#039; Bleed 1 curse die to extract a &#039;&#039;+2 Enhancement&#039;&#039; item from &amp;quot;hammerspace&amp;quot; for related tasks. It possesses &#039;&#039;2 tags&#039;&#039; and it can be weapons, armor, or tools.&lt;br /&gt;
&lt;br /&gt;
===Torments===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lineage Torment:&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;Higher Thoughts&#039;&#039;- become self-absorbed, ignore social obligations, use friends or colleagues as assets in a greater game. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Torment:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Only Logical&#039;&#039;- shut down and become cold and emotionless toward friends.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Spell&lt;br /&gt;
! Cost&lt;br /&gt;
! Attunements&lt;br /&gt;
! Effect&lt;br /&gt;
! Advances&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Assistive Construct&#039;&#039;&#039; (mini-drones/ hardlight holograms/pseudo-sentient computer programs)&lt;br /&gt;
| Bleed 1 curse die&lt;br /&gt;
| Liminal&lt;br /&gt;
| Create a Shiver w/&amp;quot;Providing Aid&amp;quot; as primary pool, &amp;quot;Simple Independent Action&amp;quot; as secondary; teamwork with bond rating of half Entanglement, round up; can assist me or an ally; duration 1 scene.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bulletproof Heart&#039;&#039;&#039; (flawless logic/ high social axioms)&lt;br /&gt;
| Bleed 1 curse die&lt;br /&gt;
| Emotional&lt;br /&gt;
| Activate as reflexive action when gaining a social status effect; it&#039;s immediately resolved; become immune to additional attempts to apply the same status for rest of the scene.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Executive Function&#039;&#039;&#039; (hyper-intelligent multi-tasking)&lt;br /&gt;
| Hold 2 curse dice&lt;br /&gt;
| Physical&lt;br /&gt;
| Activate as simple action that can&#039;t be a mixed action; for rest of the scene, take mixed actions with the higher of the character&#039;s dice pools instead of the lower.&lt;br /&gt;
| n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lineage/Family Special Traits===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slipping off the Mask:&#039;&#039;&#039; Bleed 1 curse die; for rest of scene looks somewhat like an alien, gain 1 hit before the roll on influence actions against anyone who sees me in the scene, can levitate, immune to &#039;&#039;Critical Hits&#039;&#039;, enables the Reticulan Nerve Pinch, an unarmed attack to incapacitate rather than harm (unarmed attacks gain +1 Enhancement and the &#039;&#039;Worn&#039;&#039;, &#039;&#039;Silent&#039;&#039;, &amp;amp; &#039;&#039;Stunning&#039;&#039; tags).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motif:&#039;&#039;&#039; When casting a spell with the &#039;&#039;Physical&#039;&#039; attunement, bleed 1 additional curse die to manifest a physical aspect of your liminal state that grants a +1 Enhancement that stacks to all appropriate actions for the rest of the scene.&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Mental&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
! Physical&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
! Social&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Intellect&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
| Hyper-intelligent&lt;br /&gt;
| &#039;&#039;&#039;Might&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| Skinny non-combatant&lt;br /&gt;
| &#039;&#039;&#039;Presence&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| Non-forceful personality&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cunning&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
| Clever genius&lt;br /&gt;
|&#039;&#039;&#039;Dexterity&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| Slow non-combatant&lt;br /&gt;
|&#039;&#039;&#039;Manipulation&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
| Multi-factorial deviousness&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Resolve&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| Uncommitted to dogmas&lt;br /&gt;
| &#039;&#039;&#039;Stamina&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
| Highly resistant alien physiology&lt;br /&gt;
| &#039;&#039;&#039;Composure&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
| Logical &amp;amp; self-composed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
Enigmas: &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Esoterica: &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Medicine: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Technology: &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Artistry: &#039;&#039;&#039;0&#039;&#039;&#039;, Athletics: &#039;&#039;&#039;0&#039;&#039;&#039;, Close Combat: &#039;&#039;&#039;0&#039;&#039;&#039;, Culture: &#039;&#039;&#039;0&#039;&#039;&#039;, Empathy: &#039;&#039;&#039;0&#039;&#039;&#039;, Larceny: &#039;&#039;&#039;0&#039;&#039;&#039;, Leadership: &#039;&#039;&#039;0&#039;&#039;&#039;, Persuasion: &#039;&#039;&#039;0&#039;&#039;&#039;, Pilot: &#039;&#039;&#039;0&#039;&#039;&#039;, Ranged Combat: &#039;&#039;&#039;0&#039;&#039;&#039;, Science: &#039;&#039;&#039;0&#039;&#039;&#039;, Survival: &#039;&#039;&#039;0&#039;&#039;&#039; (start of 1st session: 1 dot of Survival Tweaked into Enigmas instead)&lt;br /&gt;
&lt;br /&gt;
== Other Traits ==&lt;br /&gt;
===Edges===&lt;br /&gt;
&#039;&#039;&#039;Anonymity 3:&#039;&#039;&#039; &#039;&#039;Greyed Out&#039;&#039; to hide from humans and aliens, hard to track online or in person.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heirloom 1&#039;&#039;&#039; &#039;&#039;(shadowform armor):&#039;&#039; Biomorphic silver alien flight suit, adapts to current guise.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unusually Secure Headquarters 1:&#039;&#039;&#039; Off-premises team haven.&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&#039;&#039;&#039;The &#039;&#039;Dark&#039;&#039; Dark Web 3:&#039;&#039;&#039; Illicit cyber connections willing to deal with the supernatural. &#039;&#039;&#039;Tags:&#039;&#039;&#039; investigator, fence, sneaky&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Grey Market 2:&#039;&#039;&#039; Going to old Grey contacts for an unearthly level of scientific or forensic analysis of a person, scene, or piece of evidence. &#039;&#039;&#039;Tags:&#039;&#039;&#039; investigator, informant&lt;br /&gt;
&lt;br /&gt;
===Bonds===&lt;br /&gt;
&#039;&#039;&#039;1 PC&#039;&#039;&#039; - 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All other PC&#039;s&#039;&#039;&#039; - 1&lt;br /&gt;
&lt;br /&gt;
=== Defenses ===&lt;br /&gt;
Defense: 1&lt;br /&gt;
&lt;br /&gt;
Integrity: 1&lt;br /&gt;
&lt;br /&gt;
===Injuries===&lt;br /&gt;
Armor ---&lt;br /&gt;
&lt;br /&gt;
Bloodied &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wounded &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Maimed &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Near Death &#039;&#039;&#039;O&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Taken Out &#039;&#039;&#039;O&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Gear (1 permanent Heirloom + many temporary Inheritances)==&lt;br /&gt;
&#039;&#039;&#039;Biomorphic Silver Flight Suit&#039;&#039;&#039; (shadowform armor): Heirloom Armor 1,&#039;&#039;&#039; Tags:&#039;&#039;&#039; Exquisite Material (increases cost of non-damaging Tricks against the wearer by 1 hit), Fitted (+1 Enhancement to defensive actions).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cyberdeck:&#039;&#039;&#039; +4 Enhancement to hacking (+2 from Exceptional), &#039;&#039;&#039;Tags:&#039;&#039;&#039; Exceptional x2 (+2 Enhancement)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medical Try-corder:&#039;&#039;&#039; +3 Enhancement to medicine checks (+1 from Exceptional), &#039;&#039;&#039;Tags:&#039;&#039;&#039; Exceptional (+1 Enhancement), Rugged (Reduce any Complication to use the item by one step).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hypospray:&#039;&#039;&#039; +2 Enhancement to melee, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-air (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Poison (for 1-3 hits, inflict the &#039;&#039;Fast-Acting Toxin&#039;&#039; status).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phazer (Stun):&#039;&#039;&#039; +2 Enhancement to ranged attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Stunning (for 2 hits, inflict the &#039;&#039;Stunned&#039;&#039; status).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phazer (Disintegrate):&#039;&#039;&#039; +2 Enhancement to ranged attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Deadly (may apply the &#039;&#039;Aggravated Wound&#039;&#039; status instead of dealing damage). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Non-Copyright Infringing &amp;quot;Light Sword&amp;quot;:&#039;&#039;&#039; +2 Enhancement to melee attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Deadly (may apply the &#039;&#039;Aggravated Wound&#039;&#039; status instead of dealing damage).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Psycho-Ballistic Forcefield Projector:&#039;&#039;&#039; +2 Enhancement Armor, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Impenetrable (gain 1 Durability advantage on defensive actions), Magic Resistant (functions against damage from spells with &#039;&#039;Emotional, Magical,&#039;&#039; and &#039;&#039;Psychic&#039;&#039; attunements, the &#039;&#039;Transcendent&#039;&#039; tag, or powers that normally bypass armor except for &#039;&#039;Elemental&#039;&#039; attunements).&lt;br /&gt;
&lt;br /&gt;
==Assistive Constructs (mini-drones/hardlight holograms/pseudo-sentient computer programs)==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All Assistants:&#039;&#039;&#039; Primary Pool: 6 (Providing Aid), Secondary Pool: 4 (Simple Independent Action), Desperation Pool: 3 (everything else), Enhancements: 0, Defense: 1, Integrity: 1, Injuries: 1, Armor: 0, Initiative: 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRONES (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scout Drone:&#039;&#039;&#039; Attentive (avoiding its sensors faces a Major Complication, attempts to evade its attention are at +1 difficulty, supernatural hiding provokes clashes), Extraordinary Speed (gains 1 Speed Advantage in a chase), Unusual Anatomy (machine), Illusions (camouflage field; +1 Durability against attacks, can release more self-docked mini-drones when in a Battlefield).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doc Bot:&#039;&#039;&#039; Potion Junkie x2 (two doses of Regrowth), Unusual Anatomy (machine); Hypnotize (inflict the &#039;&#039;Sleeping Pills&#039;&#039; status to anesthetize a patient), Leap x2 (move two range bands to triage a casualty).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HOLOGRAMS (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emergency Medical Hologram:&#039;&#039;&#039; Shared Ability (medical diagnostic programs), Incorporeal x2 (intangible, vulnerable to electromagnetic disturbances), Hypnotize (inflict the &#039;&#039;Sleeping Pills&#039;&#039; status to anesthetize a patient), Leap (move two range bands to triage a casualty), Materialize (to provide hands-on care).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emergency Threat Display:&#039;&#039;&#039; Frightening Presence (gain 1 Social Advantage when intimidating, impose &#039;&#039;Terrified&#039;&#039; status when successful, mundane people and Shivers flee at the mere sight of it), Incorporeal (intangible, vulnerable to electromagnetic disturbances), Labyrinthine (anyone in medium range becomes &#039;&#039;Confused&#039;&#039; until either taking an action to shake off the horrifying distraction or the scene ends), Illusion (phantasmal accoutrements to sell any particular fearsome visage; +1 Durability against attacks, can copy itself in Battlegrounds), Read Minds (brain scan for their worst fear) Shapeshift (become that worst fear).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PROGRAMS (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intrusion Countermeasures (IC) on SM&amp;amp;M&#039;s computer system:&#039;&#039;&#039; Attentive (Unauthorized access faces a Major Complication to remain unobserved, attempts to evade detection are at +1 difficulty, supernatural hiding provokes clashes), Energy Vacuum (intruders are &#039;&#039;Exhausted&#039;&#039; while in the system until they reveal themselves by lashing out at a sysadmin within range), Unusual Anatomy (computer program), Illusions (creates false data nodes to mislead intruders; +1 Durability against attacks, can copy itself if SM&amp;amp;M&#039;s office becomes a Battleground), Hypnotize (can provoke &#039;&#039;Frayed Temper&#039;&#039; in intruders).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secretive Intrusion Measures (SIM):&#039;&#039;&#039; Attentive (hiding data from it inside a targeted system faces a Major Complication, attempts to continue concealing data from it are at +1 difficulty, supernatural hiding provokes clashes), Malleable (travels through wired and wireless internet &amp;quot;openings&amp;quot; into the target system), Unusual Anatomy (computer program), Illusions (makes the target system appear normal: &amp;quot;no intrusions to see here, move along&amp;quot;; +1 Durability against attacks; can copy itself in Battlegrounds), Read Minds (accesses sensitive data from emails/financial records/etc to acquire an important piece of information).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vigorous Intrusion Measures (VIM):&#039;&#039;&#039; Malleable (travels through wired and wireless internet &amp;quot;openings&amp;quot; into the target system), Natural Weapon (can use the &#039;&#039;Wrecking&#039;&#039; tag against objects like enemy computer systems), Unusual Anatomy (computer program), Consume (powers up by &amp;quot;eating&amp;quot; their files with a datawipe), Trample (&#039;&#039;Shockwave&#039;&#039; + &#039;&#039;Wrecking&#039;&#039; can brick multiple systems at the target site at once), Explosive Demise (purging the intrusive program causes a dangerous system overload).&lt;br /&gt;
&lt;br /&gt;
== Paths ==&lt;br /&gt;
===Lineage===&lt;br /&gt;
Path Skills: (Artistry, Athletics, Esoterica)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Physical 1, Social 3)&lt;br /&gt;
&lt;br /&gt;
===Family (Primary)===&lt;br /&gt;
Path Skills: (Enigmas, Medicine, Survival)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Mental 5, Physical 2, Social 3)&lt;br /&gt;
&lt;br /&gt;
===Role (IT Specialist, custom)===&lt;br /&gt;
Path Skills: (Technology, Science, Larceny)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Mental 3, Physical 1))&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
&amp;quot;Earl&amp;quot; is originally from Reticulan (&amp;quot;Grey Alien&amp;quot;) forbears. Only he&#039;s not like the Greys who create crop circles, perform cattle mutilations, and conduct nocturnal abductions for illicit research and experimentation. Instead, he&#039;s ethical. And thus, essentially an outcast among Outcasts. He left the normal Greys to hide benevolently amongst humans, and has since made a life for himself as SM&amp;amp;M&#039;s IT Manager.&lt;/div&gt;</summary>
		<author><name>Mysstic101</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Earl_Grey&amp;diff=484754</id>
		<title>Earl Grey</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Earl_Grey&amp;diff=484754"/>
		<updated>2025-12-07T20:18:14Z</updated>

		<summary type="html">&lt;p&gt;Mysstic101: /* Assistive Constructs (mini-drones/hardlight holograms/pseudo-sentient computer programs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Earl Grey=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Grey alien refugee, hiding on Earth from humans and his own kind as SM&amp;amp;M&#039;s IT Manager.&lt;br /&gt;
&lt;br /&gt;
[[File:Earl Grey.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
== Aspirations ==&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039; Use tech to solve a problem.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039; Use tech to &#039;&#039;cause&#039;&#039; a problem (for the bad guys).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Long-Term Aspiration:&#039;&#039;&#039; Reform or shut down the other wayward Greys.&lt;br /&gt;
&lt;br /&gt;
== The Curse ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Entanglement:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curse Dice:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
===Damnation===&lt;br /&gt;
&#039;&#039;&#039;Fully Liminal&#039;&#039;&#039;: At 0 curse dice, everyone in the same Area with an unobstructed view glimpses true appearance. &lt;br /&gt;
Mortals gain &#039;&#039;Terrified&#039;&#039; status, Bonds of 3 or more --&amp;gt; 1, Bonds of 2 or more --&amp;gt; 0. &#039;&#039;&#039;Resolution:&#039;&#039;&#039; Give medical or psychological care to a person or group.&lt;br /&gt;
&lt;br /&gt;
===Inheritance===&lt;br /&gt;
&#039;&#039;&#039;Flatspace Storage:&#039;&#039;&#039; Bleed 1 curse die to extract a &#039;&#039;+2 Enhancement&#039;&#039; item from &amp;quot;hammerspace&amp;quot; for related tasks. It possesses &#039;&#039;2 tags&#039;&#039; and it can be weapons, armor, or tools.&lt;br /&gt;
&lt;br /&gt;
===Torments===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lineage Torment:&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;Higher Thoughts&#039;&#039;- become self-absorbed, ignore social obligations, use friends or colleagues as assets in a greater game. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Torment:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Only Logical&#039;&#039;- shut down and become cold and emotionless toward friends.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Spell&lt;br /&gt;
! Cost&lt;br /&gt;
! Attunements&lt;br /&gt;
! Effect&lt;br /&gt;
! Advances&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Assistive Construct&#039;&#039;&#039; (mini-drones/ hardlight holograms/pseudo-sentient computer programs)&lt;br /&gt;
| Bleed 1 curse die&lt;br /&gt;
| Liminal&lt;br /&gt;
| Create a Shiver w/&amp;quot;Providing Aid&amp;quot; as primary pool, &amp;quot;Simple Independent Action&amp;quot; as secondary; teamwork with bond rating of half Entanglement, round up; can assist me or an ally; duration 1 scene.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bulletproof Heart&#039;&#039;&#039; (flawless logic/ high social axioms)&lt;br /&gt;
| Bleed 1 curse die&lt;br /&gt;
| Emotional&lt;br /&gt;
| Activate as reflexive action when gaining a social status effect; it&#039;s immediately resolved; become immune to additional attempts to apply the same status for rest of the scene.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Executive Function&#039;&#039;&#039; (hyper-intelligent multi-tasking)&lt;br /&gt;
| Hold 2 curse dice&lt;br /&gt;
| Physical&lt;br /&gt;
| Activate as simple action that can&#039;t be a mixed action; for rest of the scene, take mixed actions with the higher of the character&#039;s dice pools instead of the lower.&lt;br /&gt;
| n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lineage/Family Special Traits===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slipping off the Mask:&#039;&#039;&#039; Bleed 1 curse die; for rest of scene looks somewhat like an alien, gain 1 hit before the roll on influence actions against anyone who sees me in the scene, can levitate, immune to &#039;&#039;Critical Hits&#039;&#039;, enables the Reticulan Nerve Pinch, an unarmed attack to incapacitate rather than harm (unarmed attacks gain +1 Enhancement and the &#039;&#039;Worn&#039;&#039;, &#039;&#039;Silent&#039;&#039;, &amp;amp; &#039;&#039;Stunning&#039;&#039; tags).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motif:&#039;&#039;&#039; When casting a spell with the &#039;&#039;Physical&#039;&#039; attunement, bleed 1 additional curse die to manifest a physical aspect of your liminal state that grants a +1 Enhancement that stacks to all appropriate actions for the rest of the scene.&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Mental&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
! Physical&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
! Social&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Intellect&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
| Hyper-intelligent&lt;br /&gt;
| &#039;&#039;&#039;Might&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| Skinny non-combatant&lt;br /&gt;
| &#039;&#039;&#039;Presence&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| Non-forceful personality&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cunning&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
| Clever genius&lt;br /&gt;
|&#039;&#039;&#039;Dexterity&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| Slow non-combatant&lt;br /&gt;
|&#039;&#039;&#039;Manipulation&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
| Multi-factorial deviousness&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Resolve&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| Uncommitted to dogmas&lt;br /&gt;
| &#039;&#039;&#039;Stamina&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
| Highly resistant alien physiology&lt;br /&gt;
| &#039;&#039;&#039;Composure&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
| Logical &amp;amp; self-composed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
Enigmas: &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Esoterica: &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Medicine: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Technology: &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Artistry: &#039;&#039;&#039;0&#039;&#039;&#039;, Athletics: &#039;&#039;&#039;0&#039;&#039;&#039;, Close Combat: &#039;&#039;&#039;0&#039;&#039;&#039;, Culture: &#039;&#039;&#039;0&#039;&#039;&#039;, Empathy: &#039;&#039;&#039;0&#039;&#039;&#039;, Larceny: &#039;&#039;&#039;0&#039;&#039;&#039;, Leadership: &#039;&#039;&#039;0&#039;&#039;&#039;, Persuasion: &#039;&#039;&#039;0&#039;&#039;&#039;, Pilot: &#039;&#039;&#039;0&#039;&#039;&#039;, Ranged Combat: &#039;&#039;&#039;0&#039;&#039;&#039;, Science: &#039;&#039;&#039;0&#039;&#039;&#039;, Survival: &#039;&#039;&#039;0&#039;&#039;&#039; (start of 1st session: 1 dot of Survival Tweaked into Enigmas instead)&lt;br /&gt;
&lt;br /&gt;
== Other Traits ==&lt;br /&gt;
===Edges===&lt;br /&gt;
&#039;&#039;&#039;Anonymity 3:&#039;&#039;&#039; &#039;&#039;Greyed Out&#039;&#039; to hide from humans and aliens, hard to track online or in person.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heirloom 1&#039;&#039;&#039; &#039;&#039;(shadowform armor):&#039;&#039; Biomorphic silver alien flight suit, adapts to current guise.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unusually Secure Headquarters 1:&#039;&#039;&#039; Off-premises team haven.&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&#039;&#039;&#039;The &#039;&#039;Dark&#039;&#039; Dark Web 3:&#039;&#039;&#039; Illicit cyber connections willing to deal with the supernatural. &#039;&#039;&#039;Tags:&#039;&#039;&#039; investigator, fence, sneaky&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Grey Market 2:&#039;&#039;&#039; Going to old Grey contacts for an unearthly level of scientific or forensic analysis of a person, scene, or piece of evidence. &#039;&#039;&#039;Tags:&#039;&#039;&#039; investigator, informant&lt;br /&gt;
&lt;br /&gt;
===Bonds===&lt;br /&gt;
&#039;&#039;&#039;1 PC&#039;&#039;&#039; - 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All other PC&#039;s&#039;&#039;&#039; - 1&lt;br /&gt;
&lt;br /&gt;
=== Defenses ===&lt;br /&gt;
Defense: 1&lt;br /&gt;
&lt;br /&gt;
Integrity: 1&lt;br /&gt;
&lt;br /&gt;
===Injuries===&lt;br /&gt;
Armor ---&lt;br /&gt;
&lt;br /&gt;
Bloodied &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wounded &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Maimed &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Near Death &#039;&#039;&#039;O&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Taken Out &#039;&#039;&#039;O&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Gear (1 permanent Heirloom + many temporary Inheritances)==&lt;br /&gt;
&#039;&#039;&#039;Biomorphic Silver Flight Suit&#039;&#039;&#039; (shadowform armor): Heirloom Armor 1,&#039;&#039;&#039; Tags:&#039;&#039;&#039; Exquisite Material (increases cost of non-damaging Tricks against the wearer by 1 hit), Fitted (+1 Enhancement to defensive actions).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cyberdeck:&#039;&#039;&#039; +4 Enhancement to hacking (+2 from Exceptional), &#039;&#039;&#039;Tags:&#039;&#039;&#039; Exceptional x2 (+2 Enhancement)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medical Try-corder:&#039;&#039;&#039; +3 Enhancement to medicine checks (+1 from Exceptional), &#039;&#039;&#039;Tags:&#039;&#039;&#039; Exceptional (+1 Enhancement), Rugged (Reduce any Complication to use the item by one step).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hypospray:&#039;&#039;&#039; +2 Enhancement to melee, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-air (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Poison (for 1-3 hits, inflict the &#039;&#039;Fast-Acting Toxin&#039;&#039; status).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phazer (Stun):&#039;&#039;&#039; +2 Enhancement to ranged attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Stunning (for 2 hits, inflict the &#039;&#039;Stunned&#039;&#039; status).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phazer (Disintegrate):&#039;&#039;&#039; +2 Enhancement to ranged attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Deadly (may apply the &#039;&#039;Aggravated Wound&#039;&#039; status instead of dealing damage). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Non-Copyright Infringing &amp;quot;Light Sword&amp;quot;:&#039;&#039;&#039; +2 Enhancement to melee attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Deadly (may apply the &#039;&#039;Aggravated Wound&#039;&#039; status instead of dealing damage).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Psycho-Ballistic Forcefield Projector:&#039;&#039;&#039; +2 Enhancement Armor, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Impenetrable (gain 1 Durability advantage on defensive actions), Magic Resistant (functions against damage from spells with &#039;&#039;Emotional, Magical,&#039;&#039; and &#039;&#039;Psychic&#039;&#039; attunements, the &#039;&#039;Transcendent&#039;&#039; tag, or powers that normally bypass armor except for &#039;&#039;Elemental&#039;&#039; attunements).&lt;br /&gt;
&lt;br /&gt;
==Assistive Constructs (mini-drones/hardlight holograms/pseudo-sentient computer programs)==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All Assistants:&#039;&#039;&#039; Primary Pool: 6 (Providing Aid), Secondary Pool: 4 (Simple Independent Action), Desperation Pool: 3 (everything else), Enhancements: 0, Defense: 1, Integrity: 1, Injuries: 1, Armor: 0, Initiative: 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRONES (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scout Drone:&#039;&#039;&#039; Attentive (avoiding its sensors faces a Major Complication, attempts to evade its attention are at +1 difficulty, supernatural hiding provokes clashes), Extraordinary Speed (gains 1 Speed Advantage in a chase), Unusual Anatomy (machine), Illusions (camouflage field; +1 Durability against attacks, can release more self-docked mini-drones when in a Battlefield).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doc Bot:&#039;&#039;&#039; Potion Junkie x2 (two doses of Regrowth), Unusual Anatomy (machine); Hypnotize (inflict the &#039;&#039;Sleeping Pills&#039;&#039; status to anesthetize a patient), Leap x2 (move two range bands to triage a casualty).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HOLOGRAMS (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emergency Medical Hologram:&#039;&#039;&#039; Shared Ability (medical diagnostic programs), Incorporeal x2 (intangible, vulnerable to electromagnetic disturbances), Hypnotize (inflict the &#039;&#039;Sleeping Pills&#039;&#039; status to anesthetize a patient), Leap (move two range bands to triage a casualty), Materialize (to provide hands-on care).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emergency Threat Display:&#039;&#039;&#039; Frightening Presence (gain 1 Social Advantage when intimidating, impose &#039;&#039;Terrified&#039;&#039; status when successful, mundane people and Shivers flee at the mere sight of it), Incorporeal (intangible, vulnerable to electromagnetic disturbances), Labyrinthine (anyone in medium range becomes &#039;&#039;Confused&#039;&#039; until either taking an action to shake off the horrifying distraction or the scene ends), Illusion (phantasmal accoutrements to sell any particular fearsome visage; +1 Durability against attacks, can copy itself in Battlegrounds), Read Minds (brain scan for their worst fear) Shapeshift (become that worst fear).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PROGRAMS (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intrusion Countermeasures (IC) on SM&amp;amp;M&#039;s computer system:&#039;&#039;&#039; Attentive (Unauthorized access faces a Major Complication to remain unobserved, attempts to evade detection are at +1 difficulty, supernatural hiding provokes clashes), Energy Vacuum (intruders are &#039;&#039;Exhausted&#039;&#039; while in the system until they reveal themselves by lashing out at a sysadmin within range), Unusual Anatomy (computer program), Illusions (creates false data nodes to mislead intruders; +1 Durability against attacks, can copy itself if SM&amp;amp;M&#039;s office becomes a Battleground), Hypnotize (can provoke &#039;&#039;Frayed Temper&#039;&#039; in intruders).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secretive Intrusion Measures (SIM):&#039;&#039;&#039; Attentive (hiding data from it inside a targeted system faces a Major Complication, attempts to continue concealing data from it are at +1 difficulty, supernatural hiding provokes clashes), Malleable (travels through wired and wireless internet &amp;quot;openings&amp;quot; into the target system), Unusual Anatomy (computer program), Illusions (makes the target system appear normal: &amp;quot;no intrusions to see here, move along&amp;quot;; +1 Durability against attacks; can copy itself in Battlegrounds), Read Minds (accesses sensitive data from emails/financial records/etc to acquire an important piece of information).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vigorous Intrusion Measures (VIM):&#039;&#039;&#039; Malleable (travels through wired and wireless internet &amp;quot;openings&amp;quot; into the target system), Natural Weapon (can use the &#039;&#039;Wrecking&#039;&#039; tag against objects like enemy computer systems), Unusual Anatomy (computer program), Consume (powers up by &amp;quot;eating&amp;quot; their files with a datawipe), Trample (&#039;&#039;Shockwave&#039;&#039; + &#039;&#039;Wrecking&#039;&#039; can brick multiple systems at the target site at once), Explosive Demise (purging the intrusive program causes a dangerous system overload).&lt;br /&gt;
&lt;br /&gt;
== Paths ==&lt;br /&gt;
===Lineage===&lt;br /&gt;
Path Skills: (Artistry, Athletics, Esoterica)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Physical 1, Social 3)&lt;br /&gt;
&lt;br /&gt;
===Family (Primary)===&lt;br /&gt;
Path Skills: (Enigmas, Medicine, Survival)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Mental 5, Physical 2, Social 3)&lt;br /&gt;
&lt;br /&gt;
===Role (IT Specialist, custom)===&lt;br /&gt;
Path Skills: (Technology, Science, Larceny)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Mental 3, Physical 1))&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
&amp;quot;Earl&amp;quot; is originally from Reticulan (&amp;quot;Grey Alien&amp;quot;) forbears. Only he&#039;s not like the Greys who create crop circles, perform cattle mutilations, and conduct nocturnal abductions for illicit research and experimentation. Instead, he&#039;s ethical. And thus, essentially an outcast among Outcasts. He left the normal Greys to hide benevolently amongst humans, and has made a life for himself as SM&amp;amp;M&#039;s IT Manager.&lt;/div&gt;</summary>
		<author><name>Mysstic101</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Earl_Grey&amp;diff=484753</id>
		<title>Earl Grey</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Earl_Grey&amp;diff=484753"/>
		<updated>2025-12-07T20:16:40Z</updated>

		<summary type="html">&lt;p&gt;Mysstic101: /* Assistive Constructs (mini-drones/hardlight holograms/pseudo-sentient computer programs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Earl Grey=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Grey alien refugee, hiding on Earth from humans and his own kind as SM&amp;amp;M&#039;s IT Manager.&lt;br /&gt;
&lt;br /&gt;
[[File:Earl Grey.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
== Aspirations ==&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039; Use tech to solve a problem.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039; Use tech to &#039;&#039;cause&#039;&#039; a problem (for the bad guys).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Long-Term Aspiration:&#039;&#039;&#039; Reform or shut down the other wayward Greys.&lt;br /&gt;
&lt;br /&gt;
== The Curse ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Entanglement:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curse Dice:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
===Damnation===&lt;br /&gt;
&#039;&#039;&#039;Fully Liminal&#039;&#039;&#039;: At 0 curse dice, everyone in the same Area with an unobstructed view glimpses true appearance. &lt;br /&gt;
Mortals gain &#039;&#039;Terrified&#039;&#039; status, Bonds of 3 or more --&amp;gt; 1, Bonds of 2 or more --&amp;gt; 0. &#039;&#039;&#039;Resolution:&#039;&#039;&#039; Give medical or psychological care to a person or group.&lt;br /&gt;
&lt;br /&gt;
===Inheritance===&lt;br /&gt;
&#039;&#039;&#039;Flatspace Storage:&#039;&#039;&#039; Bleed 1 curse die to extract a &#039;&#039;+2 Enhancement&#039;&#039; item from &amp;quot;hammerspace&amp;quot; for related tasks. It possesses &#039;&#039;2 tags&#039;&#039; and it can be weapons, armor, or tools.&lt;br /&gt;
&lt;br /&gt;
===Torments===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lineage Torment:&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;Higher Thoughts&#039;&#039;- become self-absorbed, ignore social obligations, use friends or colleagues as assets in a greater game. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Torment:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Only Logical&#039;&#039;- shut down and become cold and emotionless toward friends.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Spell&lt;br /&gt;
! Cost&lt;br /&gt;
! Attunements&lt;br /&gt;
! Effect&lt;br /&gt;
! Advances&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Assistive Construct&#039;&#039;&#039; (mini-drones/ hardlight holograms/pseudo-sentient computer programs)&lt;br /&gt;
| Bleed 1 curse die&lt;br /&gt;
| Liminal&lt;br /&gt;
| Create a Shiver w/&amp;quot;Providing Aid&amp;quot; as primary pool, &amp;quot;Simple Independent Action&amp;quot; as secondary; teamwork with bond rating of half Entanglement, round up; can assist me or an ally; duration 1 scene.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bulletproof Heart&#039;&#039;&#039; (flawless logic/ high social axioms)&lt;br /&gt;
| Bleed 1 curse die&lt;br /&gt;
| Emotional&lt;br /&gt;
| Activate as reflexive action when gaining a social status effect; it&#039;s immediately resolved; become immune to additional attempts to apply the same status for rest of the scene.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Executive Function&#039;&#039;&#039; (hyper-intelligent multi-tasking)&lt;br /&gt;
| Hold 2 curse dice&lt;br /&gt;
| Physical&lt;br /&gt;
| Activate as simple action that can&#039;t be a mixed action; for rest of the scene, take mixed actions with the higher of the character&#039;s dice pools instead of the lower.&lt;br /&gt;
| n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lineage/Family Special Traits===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slipping off the Mask:&#039;&#039;&#039; Bleed 1 curse die; for rest of scene looks somewhat like an alien, gain 1 hit before the roll on influence actions against anyone who sees me in the scene, can levitate, immune to &#039;&#039;Critical Hits&#039;&#039;, enables the Reticulan Nerve Pinch, an unarmed attack to incapacitate rather than harm (unarmed attacks gain +1 Enhancement and the &#039;&#039;Worn&#039;&#039;, &#039;&#039;Silent&#039;&#039;, &amp;amp; &#039;&#039;Stunning&#039;&#039; tags).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motif:&#039;&#039;&#039; When casting a spell with the &#039;&#039;Physical&#039;&#039; attunement, bleed 1 additional curse die to manifest a physical aspect of your liminal state that grants a +1 Enhancement that stacks to all appropriate actions for the rest of the scene.&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Mental&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
! Physical&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
! Social&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Intellect&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
| Hyper-intelligent&lt;br /&gt;
| &#039;&#039;&#039;Might&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| Skinny non-combatant&lt;br /&gt;
| &#039;&#039;&#039;Presence&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| Non-forceful personality&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cunning&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
| Clever genius&lt;br /&gt;
|&#039;&#039;&#039;Dexterity&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| Slow non-combatant&lt;br /&gt;
|&#039;&#039;&#039;Manipulation&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
| Multi-factorial deviousness&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Resolve&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| Uncommitted to dogmas&lt;br /&gt;
| &#039;&#039;&#039;Stamina&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
| Highly resistant alien physiology&lt;br /&gt;
| &#039;&#039;&#039;Composure&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
| Logical &amp;amp; self-composed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
Enigmas: &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Esoterica: &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Medicine: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Technology: &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Artistry: &#039;&#039;&#039;0&#039;&#039;&#039;, Athletics: &#039;&#039;&#039;0&#039;&#039;&#039;, Close Combat: &#039;&#039;&#039;0&#039;&#039;&#039;, Culture: &#039;&#039;&#039;0&#039;&#039;&#039;, Empathy: &#039;&#039;&#039;0&#039;&#039;&#039;, Larceny: &#039;&#039;&#039;0&#039;&#039;&#039;, Leadership: &#039;&#039;&#039;0&#039;&#039;&#039;, Persuasion: &#039;&#039;&#039;0&#039;&#039;&#039;, Pilot: &#039;&#039;&#039;0&#039;&#039;&#039;, Ranged Combat: &#039;&#039;&#039;0&#039;&#039;&#039;, Science: &#039;&#039;&#039;0&#039;&#039;&#039;, Survival: &#039;&#039;&#039;0&#039;&#039;&#039; (start of 1st session: 1 dot of Survival Tweaked into Enigmas instead)&lt;br /&gt;
&lt;br /&gt;
== Other Traits ==&lt;br /&gt;
===Edges===&lt;br /&gt;
&#039;&#039;&#039;Anonymity 3:&#039;&#039;&#039; &#039;&#039;Greyed Out&#039;&#039; to hide from humans and aliens, hard to track online or in person.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heirloom 1&#039;&#039;&#039; &#039;&#039;(shadowform armor):&#039;&#039; Biomorphic silver alien flight suit, adapts to current guise.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unusually Secure Headquarters 1:&#039;&#039;&#039; Off-premises team haven.&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&#039;&#039;&#039;The &#039;&#039;Dark&#039;&#039; Dark Web 3:&#039;&#039;&#039; Illicit cyber connections willing to deal with the supernatural. &#039;&#039;&#039;Tags:&#039;&#039;&#039; investigator, fence, sneaky&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Grey Market 2:&#039;&#039;&#039; Going to old Grey contacts for an unearthly level of scientific or forensic analysis of a person, scene, or piece of evidence. &#039;&#039;&#039;Tags:&#039;&#039;&#039; investigator, informant&lt;br /&gt;
&lt;br /&gt;
===Bonds===&lt;br /&gt;
&#039;&#039;&#039;1 PC&#039;&#039;&#039; - 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All other PC&#039;s&#039;&#039;&#039; - 1&lt;br /&gt;
&lt;br /&gt;
=== Defenses ===&lt;br /&gt;
Defense: 1&lt;br /&gt;
&lt;br /&gt;
Integrity: 1&lt;br /&gt;
&lt;br /&gt;
===Injuries===&lt;br /&gt;
Armor ---&lt;br /&gt;
&lt;br /&gt;
Bloodied &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wounded &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Maimed &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Near Death &#039;&#039;&#039;O&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Taken Out &#039;&#039;&#039;O&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Gear (1 permanent Heirloom + many temporary Inheritances)==&lt;br /&gt;
&#039;&#039;&#039;Biomorphic Silver Flight Suit&#039;&#039;&#039; (shadowform armor): Heirloom Armor 1,&#039;&#039;&#039; Tags:&#039;&#039;&#039; Exquisite Material (increases cost of non-damaging Tricks against the wearer by 1 hit), Fitted (+1 Enhancement to defensive actions).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cyberdeck:&#039;&#039;&#039; +4 Enhancement to hacking (+2 from Exceptional), &#039;&#039;&#039;Tags:&#039;&#039;&#039; Exceptional x2 (+2 Enhancement)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medical Try-corder:&#039;&#039;&#039; +3 Enhancement to medicine checks (+1 from Exceptional), &#039;&#039;&#039;Tags:&#039;&#039;&#039; Exceptional (+1 Enhancement), Rugged (Reduce any Complication to use the item by one step).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hypospray:&#039;&#039;&#039; +2 Enhancement to melee, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-air (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Poison (for 1-3 hits, inflict the &#039;&#039;Fast-Acting Toxin&#039;&#039; status).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phazer (Stun):&#039;&#039;&#039; +2 Enhancement to ranged attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Stunning (for 2 hits, inflict the &#039;&#039;Stunned&#039;&#039; status).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phazer (Disintegrate):&#039;&#039;&#039; +2 Enhancement to ranged attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Deadly (may apply the &#039;&#039;Aggravated Wound&#039;&#039; status instead of dealing damage). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Non-Copyright Infringing &amp;quot;Light Sword&amp;quot;:&#039;&#039;&#039; +2 Enhancement to melee attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Deadly (may apply the &#039;&#039;Aggravated Wound&#039;&#039; status instead of dealing damage).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Psycho-Ballistic Forcefield Projector:&#039;&#039;&#039; +2 Enhancement Armor, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Impenetrable (gain 1 Durability advantage on defensive actions), Magic Resistant (functions against damage from spells with &#039;&#039;Emotional, Magical,&#039;&#039; and &#039;&#039;Psychic&#039;&#039; attunements, the &#039;&#039;Transcendent&#039;&#039; tag, or powers that normally bypass armor except for &#039;&#039;Elemental&#039;&#039; attunements).&lt;br /&gt;
&lt;br /&gt;
==Assistive Constructs (mini-drones/hardlight holograms/pseudo-sentient computer programs)==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All Assistants:&#039;&#039;&#039; Primary Pool: 6 (Providing Aid), Secondary Pool: 4 (Simple Independent Action), Desperation Pool: 3 (everything else), Enhancements: 0, Defense: 1, Integrity: 1, Injuries: 1, Armor: 0, Initiative: 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRONES (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scout Drone:&#039;&#039;&#039; Attentive (avoiding its sensors faces a Major Complication, attempts to evade its attention are at +1 difficulty, supernatural hiding provokes clashes), Extraordinary Speed (gains 1 Speed Advantage in a chase), Unusual Anatomy (machine), Illusions (camouflage field; +1 Durability against attacks, can release more self-docked mini-drones when in a Battlefield).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doc Bot:&#039;&#039;&#039; Potion Junkie x2 (two doses of Regrowth), Unusual Anatomy (machine); Hypnotize (inflict the &#039;&#039;Sleeping Pills&#039;&#039; status to anesthetize a patient), Leap x2 (move two range bands to triage a casualty).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HOLOGRAMS (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emergency Medical Hologram:&#039;&#039;&#039; Shared Ability (medical diagnostic programs), Incorporeal x2 (intangible, vulnerable to electromagnetic disturbances), Hypnotize (inflict the &#039;&#039;Sleeping Pills&#039;&#039; status to anesthetize a patient), Leap (move two range bands to triage a casualty), Materialize (to provide hands-on care).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emergency Threat Display:&#039;&#039;&#039; Frightening Presence (gain 1 Social Advantage when intimidating, impose &#039;&#039;Terrified&#039;&#039; status when successful, mundane people and Shivers flee at the mere sight of it), Incorporeal (intangible, vulnerable to electromagnetic disturbances), Labyrinthine (anyone in medium range becomes &#039;&#039;Confused&#039;&#039; until either taking an action to shake off the horrifying distraction or the scene ends), Illusion (phantasmal accoutrements to sell any particular fearsome visage; +1 Durability against attacks, can copy itself in Battlegrounds), Read Minds (brain scan for their worst fear) Shapeshift (become that worst fear).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PROGRAMS (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intrusion Countermeasures (IC) on SM&amp;amp;M&#039;s computer system:&#039;&#039;&#039; Attentive (Unauthorized access faces a Major Complication to remain unobserved, attempts to evade detection are at +1 difficulty, supernatural hiding provokes clashes), Energy Vacuum (intruders are &#039;&#039;Exhausted&#039;&#039; while in the system until they reveal themselves by lashing out at a sysadmin within range), Unusual Anatomy (computer program), Illusions (creates false data nodes to mislead intruders; +1 Durability against attacks, can copy itself if SM&amp;amp;M&#039;s office becomes a Battleground), Hypnotize (can provoke &#039;&#039;Frayed Temper&#039;&#039; in intruders).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intrusion Measures:&#039;&#039;&#039; Attentive (hiding data from it inside a targeted system faces a Major Complication, attempts to continue concealing data from it are at +1 difficulty, supernatural hiding provokes clashes), Malleable (travels through wired and wireless internet &amp;quot;openings&amp;quot; into the target system), Unusual Anatomy (computer program), Illusions (makes the target system appear normal: &amp;quot;no intrusions to see here, move along&amp;quot;; +1 Durability against attacks; can copy itself in Battlegrounds), Read Minds (accesses sensitive data from emails/financial records/etc to acquire an important piece of information).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brick Their System:&#039;&#039;&#039; Malleable (travels through wired and wireless internet &amp;quot;openings&amp;quot; into the target system), Natural Weapon (can use the &#039;&#039;Wrecking&#039;&#039; tag against objects like enemy computer systems), Unusual Anatomy (computer program), Consume (powers up by &amp;quot;eating&amp;quot; their files with a datawipe), Trample (&#039;&#039;Shockwave&#039;&#039; + &#039;&#039;Wrecking&#039;&#039; can brick multiple systems at the target site at once), Explosive Demise (purging the intrusive program causes a dangerous system overload).&lt;br /&gt;
&lt;br /&gt;
== Paths ==&lt;br /&gt;
===Lineage===&lt;br /&gt;
Path Skills: (Artistry, Athletics, Esoterica)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Physical 1, Social 3)&lt;br /&gt;
&lt;br /&gt;
===Family (Primary)===&lt;br /&gt;
Path Skills: (Enigmas, Medicine, Survival)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Mental 5, Physical 2, Social 3)&lt;br /&gt;
&lt;br /&gt;
===Role (IT Specialist, custom)===&lt;br /&gt;
Path Skills: (Technology, Science, Larceny)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Mental 3, Physical 1))&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
&amp;quot;Earl&amp;quot; is originally from Reticulan (&amp;quot;Grey Alien&amp;quot;) forbears. Only he&#039;s not like the Greys who create crop circles, perform cattle mutilations, and conduct nocturnal abductions for illicit research and experimentation. Instead, he&#039;s ethical. And thus, essentially an outcast among Outcasts. He left the normal Greys to hide benevolently amongst humans, and has made a life for himself as SM&amp;amp;M&#039;s IT Manager.&lt;/div&gt;</summary>
		<author><name>Mysstic101</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Earl_Grey&amp;diff=484752</id>
		<title>Earl Grey</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Earl_Grey&amp;diff=484752"/>
		<updated>2025-12-07T20:15:23Z</updated>

		<summary type="html">&lt;p&gt;Mysstic101: /* Assistive Constructs (mini-drones/hardlight holograms/pseudo-sentient computer programs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Earl Grey=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Grey alien refugee, hiding on Earth from humans and his own kind as SM&amp;amp;M&#039;s IT Manager.&lt;br /&gt;
&lt;br /&gt;
[[File:Earl Grey.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
== Aspirations ==&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039; Use tech to solve a problem.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039; Use tech to &#039;&#039;cause&#039;&#039; a problem (for the bad guys).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Long-Term Aspiration:&#039;&#039;&#039; Reform or shut down the other wayward Greys.&lt;br /&gt;
&lt;br /&gt;
== The Curse ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Entanglement:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curse Dice:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
===Damnation===&lt;br /&gt;
&#039;&#039;&#039;Fully Liminal&#039;&#039;&#039;: At 0 curse dice, everyone in the same Area with an unobstructed view glimpses true appearance. &lt;br /&gt;
Mortals gain &#039;&#039;Terrified&#039;&#039; status, Bonds of 3 or more --&amp;gt; 1, Bonds of 2 or more --&amp;gt; 0. &#039;&#039;&#039;Resolution:&#039;&#039;&#039; Give medical or psychological care to a person or group.&lt;br /&gt;
&lt;br /&gt;
===Inheritance===&lt;br /&gt;
&#039;&#039;&#039;Flatspace Storage:&#039;&#039;&#039; Bleed 1 curse die to extract a &#039;&#039;+2 Enhancement&#039;&#039; item from &amp;quot;hammerspace&amp;quot; for related tasks. It possesses &#039;&#039;2 tags&#039;&#039; and it can be weapons, armor, or tools.&lt;br /&gt;
&lt;br /&gt;
===Torments===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lineage Torment:&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;Higher Thoughts&#039;&#039;- become self-absorbed, ignore social obligations, use friends or colleagues as assets in a greater game. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Torment:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Only Logical&#039;&#039;- shut down and become cold and emotionless toward friends.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Spell&lt;br /&gt;
! Cost&lt;br /&gt;
! Attunements&lt;br /&gt;
! Effect&lt;br /&gt;
! Advances&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Assistive Construct&#039;&#039;&#039; (mini-drones/ hardlight holograms/pseudo-sentient computer programs)&lt;br /&gt;
| Bleed 1 curse die&lt;br /&gt;
| Liminal&lt;br /&gt;
| Create a Shiver w/&amp;quot;Providing Aid&amp;quot; as primary pool, &amp;quot;Simple Independent Action&amp;quot; as secondary; teamwork with bond rating of half Entanglement, round up; can assist me or an ally; duration 1 scene.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bulletproof Heart&#039;&#039;&#039; (flawless logic/ high social axioms)&lt;br /&gt;
| Bleed 1 curse die&lt;br /&gt;
| Emotional&lt;br /&gt;
| Activate as reflexive action when gaining a social status effect; it&#039;s immediately resolved; become immune to additional attempts to apply the same status for rest of the scene.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Executive Function&#039;&#039;&#039; (hyper-intelligent multi-tasking)&lt;br /&gt;
| Hold 2 curse dice&lt;br /&gt;
| Physical&lt;br /&gt;
| Activate as simple action that can&#039;t be a mixed action; for rest of the scene, take mixed actions with the higher of the character&#039;s dice pools instead of the lower.&lt;br /&gt;
| n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lineage/Family Special Traits===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slipping off the Mask:&#039;&#039;&#039; Bleed 1 curse die; for rest of scene looks somewhat like an alien, gain 1 hit before the roll on influence actions against anyone who sees me in the scene, can levitate, immune to &#039;&#039;Critical Hits&#039;&#039;, enables the Reticulan Nerve Pinch, an unarmed attack to incapacitate rather than harm (unarmed attacks gain +1 Enhancement and the &#039;&#039;Worn&#039;&#039;, &#039;&#039;Silent&#039;&#039;, &amp;amp; &#039;&#039;Stunning&#039;&#039; tags).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motif:&#039;&#039;&#039; When casting a spell with the &#039;&#039;Physical&#039;&#039; attunement, bleed 1 additional curse die to manifest a physical aspect of your liminal state that grants a +1 Enhancement that stacks to all appropriate actions for the rest of the scene.&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Mental&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
! Physical&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
! Social&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Intellect&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
| Hyper-intelligent&lt;br /&gt;
| &#039;&#039;&#039;Might&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| Skinny non-combatant&lt;br /&gt;
| &#039;&#039;&#039;Presence&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| Non-forceful personality&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cunning&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
| Clever genius&lt;br /&gt;
|&#039;&#039;&#039;Dexterity&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| Slow non-combatant&lt;br /&gt;
|&#039;&#039;&#039;Manipulation&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
| Multi-factorial deviousness&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Resolve&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| Uncommitted to dogmas&lt;br /&gt;
| &#039;&#039;&#039;Stamina&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
| Highly resistant alien physiology&lt;br /&gt;
| &#039;&#039;&#039;Composure&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
| Logical &amp;amp; self-composed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
Enigmas: &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Esoterica: &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Medicine: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Technology: &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Artistry: &#039;&#039;&#039;0&#039;&#039;&#039;, Athletics: &#039;&#039;&#039;0&#039;&#039;&#039;, Close Combat: &#039;&#039;&#039;0&#039;&#039;&#039;, Culture: &#039;&#039;&#039;0&#039;&#039;&#039;, Empathy: &#039;&#039;&#039;0&#039;&#039;&#039;, Larceny: &#039;&#039;&#039;0&#039;&#039;&#039;, Leadership: &#039;&#039;&#039;0&#039;&#039;&#039;, Persuasion: &#039;&#039;&#039;0&#039;&#039;&#039;, Pilot: &#039;&#039;&#039;0&#039;&#039;&#039;, Ranged Combat: &#039;&#039;&#039;0&#039;&#039;&#039;, Science: &#039;&#039;&#039;0&#039;&#039;&#039;, Survival: &#039;&#039;&#039;0&#039;&#039;&#039; (start of 1st session: 1 dot of Survival Tweaked into Enigmas instead)&lt;br /&gt;
&lt;br /&gt;
== Other Traits ==&lt;br /&gt;
===Edges===&lt;br /&gt;
&#039;&#039;&#039;Anonymity 3:&#039;&#039;&#039; &#039;&#039;Greyed Out&#039;&#039; to hide from humans and aliens, hard to track online or in person.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heirloom 1&#039;&#039;&#039; &#039;&#039;(shadowform armor):&#039;&#039; Biomorphic silver alien flight suit, adapts to current guise.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unusually Secure Headquarters 1:&#039;&#039;&#039; Off-premises team haven.&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&#039;&#039;&#039;The &#039;&#039;Dark&#039;&#039; Dark Web 3:&#039;&#039;&#039; Illicit cyber connections willing to deal with the supernatural. &#039;&#039;&#039;Tags:&#039;&#039;&#039; investigator, fence, sneaky&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Grey Market 2:&#039;&#039;&#039; Going to old Grey contacts for an unearthly level of scientific or forensic analysis of a person, scene, or piece of evidence. &#039;&#039;&#039;Tags:&#039;&#039;&#039; investigator, informant&lt;br /&gt;
&lt;br /&gt;
===Bonds===&lt;br /&gt;
&#039;&#039;&#039;1 PC&#039;&#039;&#039; - 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All other PC&#039;s&#039;&#039;&#039; - 1&lt;br /&gt;
&lt;br /&gt;
=== Defenses ===&lt;br /&gt;
Defense: 1&lt;br /&gt;
&lt;br /&gt;
Integrity: 1&lt;br /&gt;
&lt;br /&gt;
===Injuries===&lt;br /&gt;
Armor ---&lt;br /&gt;
&lt;br /&gt;
Bloodied &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wounded &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Maimed &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Near Death &#039;&#039;&#039;O&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Taken Out &#039;&#039;&#039;O&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Gear (1 permanent Heirloom + many temporary Inheritances)==&lt;br /&gt;
&#039;&#039;&#039;Biomorphic Silver Flight Suit&#039;&#039;&#039; (shadowform armor): Heirloom Armor 1,&#039;&#039;&#039; Tags:&#039;&#039;&#039; Exquisite Material (increases cost of non-damaging Tricks against the wearer by 1 hit), Fitted (+1 Enhancement to defensive actions).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cyberdeck:&#039;&#039;&#039; +4 Enhancement to hacking (+2 from Exceptional), &#039;&#039;&#039;Tags:&#039;&#039;&#039; Exceptional x2 (+2 Enhancement)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medical Try-corder:&#039;&#039;&#039; +3 Enhancement to medicine checks (+1 from Exceptional), &#039;&#039;&#039;Tags:&#039;&#039;&#039; Exceptional (+1 Enhancement), Rugged (Reduce any Complication to use the item by one step).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hypospray:&#039;&#039;&#039; +2 Enhancement to melee, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-air (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Poison (for 1-3 hits, inflict the &#039;&#039;Fast-Acting Toxin&#039;&#039; status).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phazer (Stun):&#039;&#039;&#039; +2 Enhancement to ranged attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Stunning (for 2 hits, inflict the &#039;&#039;Stunned&#039;&#039; status).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phazer (Disintegrate):&#039;&#039;&#039; +2 Enhancement to ranged attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Deadly (may apply the &#039;&#039;Aggravated Wound&#039;&#039; status instead of dealing damage). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Non-Copyright Infringing &amp;quot;Light Sword&amp;quot;:&#039;&#039;&#039; +2 Enhancement to melee attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Deadly (may apply the &#039;&#039;Aggravated Wound&#039;&#039; status instead of dealing damage).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Psycho-Ballistic Forcefield Projector:&#039;&#039;&#039; +2 Enhancement Armor, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Impenetrable (gain 1 Durability advantage on defensive actions), Magic Resistant (functions against damage from spells with &#039;&#039;Emotional, Magical,&#039;&#039; and &#039;&#039;Psychic&#039;&#039; attunements, the &#039;&#039;Transcendent&#039;&#039; tag, or powers that normally bypass armor except for &#039;&#039;Elemental&#039;&#039; attunements).&lt;br /&gt;
&lt;br /&gt;
==Assistive Constructs (mini-drones/hardlight holograms/pseudo-sentient computer programs)==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All Assistants:&#039;&#039;&#039; Primary Pool: 6 (Providing Aid), Secondary Pool: 4 (Simple Independent Action), Desperation Pool: 3 (everything else), Enhancements: 0, Defense: 1, Integrity: 1, Injuries: 1, Armor: 0, Initiative: 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRONES (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scout Drone:&#039;&#039;&#039; Attentive (avoiding its sensors faces a Major Complication, attempts to evade its attention are at +1 difficulty, supernatural hiding provokes clashes), Extraordinary Speed (gains 1 Speed Advantage in a chase), Unusual Anatomy (machine), Illusions (camouflage field; +1 Durability against attacks, can release more self-docked mini-drones when in a Battlefield).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doc Bot:&#039;&#039;&#039; Potion Junkie x2 (two doses of Regrowth), Unusual Anatomy (machine); Hypnotize (inflict the &#039;&#039;Sleeping Pills&#039;&#039; status to anesthetize a patient), Leap x2 (move two range bands to triage a casualty).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HOLOGRAMS (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emergency Medical Hologram:&#039;&#039;&#039; Shared Ability (medical diagnostic programs), Incorporeal x2 (intangible, vulnerable to electromagnetic disturbances), Hypnotize (inflict the &#039;&#039;Sleeping Pills&#039;&#039; status to anesthetize a patient), Leap (move two range bands to triage a casualty), Materialize (to provide hands-on care).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emergency Threat Display:&#039;&#039;&#039; Frightening Presence (gain 1 Social Advantage when intimidating, impose &#039;&#039;Terrified&#039;&#039; status when successful, mundane people and Shivers flee at the mere sight of it), Incorporeal (intangible, vulnerable to electromagnetic disturbances), Labyrinthine (anyone in medium range becomes &#039;&#039;Confused&#039;&#039; until either taking an action to shake off the horrifying distraction or the scene ends), Illusion (phantasmal accoutrements to sell any particular fearsome visage; +1 Durability against attacks, can copy itself in Battlegrounds), Read Minds (brain scan for their worst fear) Shapeshift (become that worst fear).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PROGRAMS (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intrusion Countermeasures (IC) on SM&amp;amp;M&#039;s computer system:&#039;&#039;&#039; Attentive (Unauthorized access faces a Major Complication to remain unobserved, attempts to evade detection are at +1 difficulty, supernatural hiding provokes clashes), Energy Vacuum (intruders are &#039;&#039;Exhausted&#039;&#039; while in the system until they reveal themselves by lashing out at a sysadmin within range), Unusual Anatomy (computer program), Illusions (creates false data nodes to mislead intruders; +1 Durability against attacks, can copy itself if SM&amp;amp;M&#039;s office becomes a Battleground), Hypnotize (can provoke &#039;&#039;Frayed Temper&#039;&#039; in intruders).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intrusion Measures:&#039;&#039;&#039; Attentive (hiding data from it inside a targeted system faces a Major Complication, attempts to continue concealing data from it are at +1 difficulty, supernatural hiding provokes clashes), Malleable (travels through wired and wireless internet &amp;quot;openings&amp;quot; into the target system), Unusual Anatomy (computer program), Illusions (makes the target system appear normal: &amp;quot;no intrusions to see here, move along&amp;quot;; +1 Durability against attacks; can copy itself in Battlegrounds), Read Minds (access sensitive data for an important piece of information from emails/financial records/etc).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brick Their System:&#039;&#039;&#039; Malleable (travels through wired and wireless internet &amp;quot;openings&amp;quot; into the target system), Natural Weapon (can use the &#039;&#039;Wrecking&#039;&#039; tag against objects like enemy computer systems), Unusual Anatomy (computer program), Consume (powers up by &amp;quot;eating&amp;quot; their files with a datawipe), Trample (&#039;&#039;Shockwave&#039;&#039; + &#039;&#039;Wrecking&#039;&#039; can brick multiple systems at the target site at once), Explosive Demise (purging the intrusive program causes a dangerous system overload).&lt;br /&gt;
&lt;br /&gt;
== Paths ==&lt;br /&gt;
===Lineage===&lt;br /&gt;
Path Skills: (Artistry, Athletics, Esoterica)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Physical 1, Social 3)&lt;br /&gt;
&lt;br /&gt;
===Family (Primary)===&lt;br /&gt;
Path Skills: (Enigmas, Medicine, Survival)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Mental 5, Physical 2, Social 3)&lt;br /&gt;
&lt;br /&gt;
===Role (IT Specialist, custom)===&lt;br /&gt;
Path Skills: (Technology, Science, Larceny)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Mental 3, Physical 1))&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
&amp;quot;Earl&amp;quot; is originally from Reticulan (&amp;quot;Grey Alien&amp;quot;) forbears. Only he&#039;s not like the Greys who create crop circles, perform cattle mutilations, and conduct nocturnal abductions for illicit research and experimentation. Instead, he&#039;s ethical. And thus, essentially an outcast among Outcasts. He left the normal Greys to hide benevolently amongst humans, and has made a life for himself as SM&amp;amp;M&#039;s IT Manager.&lt;/div&gt;</summary>
		<author><name>Mysstic101</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Earl_Grey&amp;diff=484751</id>
		<title>Earl Grey</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Earl_Grey&amp;diff=484751"/>
		<updated>2025-12-07T20:14:58Z</updated>

		<summary type="html">&lt;p&gt;Mysstic101: /* Assistive Constructs (mini-drones/hardlight holograms/pseudo-sentient computer programs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Earl Grey=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Grey alien refugee, hiding on Earth from humans and his own kind as SM&amp;amp;M&#039;s IT Manager.&lt;br /&gt;
&lt;br /&gt;
[[File:Earl Grey.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
== Aspirations ==&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039; Use tech to solve a problem.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039; Use tech to &#039;&#039;cause&#039;&#039; a problem (for the bad guys).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Long-Term Aspiration:&#039;&#039;&#039; Reform or shut down the other wayward Greys.&lt;br /&gt;
&lt;br /&gt;
== The Curse ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Entanglement:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curse Dice:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
===Damnation===&lt;br /&gt;
&#039;&#039;&#039;Fully Liminal&#039;&#039;&#039;: At 0 curse dice, everyone in the same Area with an unobstructed view glimpses true appearance. &lt;br /&gt;
Mortals gain &#039;&#039;Terrified&#039;&#039; status, Bonds of 3 or more --&amp;gt; 1, Bonds of 2 or more --&amp;gt; 0. &#039;&#039;&#039;Resolution:&#039;&#039;&#039; Give medical or psychological care to a person or group.&lt;br /&gt;
&lt;br /&gt;
===Inheritance===&lt;br /&gt;
&#039;&#039;&#039;Flatspace Storage:&#039;&#039;&#039; Bleed 1 curse die to extract a &#039;&#039;+2 Enhancement&#039;&#039; item from &amp;quot;hammerspace&amp;quot; for related tasks. It possesses &#039;&#039;2 tags&#039;&#039; and it can be weapons, armor, or tools.&lt;br /&gt;
&lt;br /&gt;
===Torments===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lineage Torment:&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;Higher Thoughts&#039;&#039;- become self-absorbed, ignore social obligations, use friends or colleagues as assets in a greater game. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Torment:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Only Logical&#039;&#039;- shut down and become cold and emotionless toward friends.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Spell&lt;br /&gt;
! Cost&lt;br /&gt;
! Attunements&lt;br /&gt;
! Effect&lt;br /&gt;
! Advances&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Assistive Construct&#039;&#039;&#039; (mini-drones/ hardlight holograms/pseudo-sentient computer programs)&lt;br /&gt;
| Bleed 1 curse die&lt;br /&gt;
| Liminal&lt;br /&gt;
| Create a Shiver w/&amp;quot;Providing Aid&amp;quot; as primary pool, &amp;quot;Simple Independent Action&amp;quot; as secondary; teamwork with bond rating of half Entanglement, round up; can assist me or an ally; duration 1 scene.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bulletproof Heart&#039;&#039;&#039; (flawless logic/ high social axioms)&lt;br /&gt;
| Bleed 1 curse die&lt;br /&gt;
| Emotional&lt;br /&gt;
| Activate as reflexive action when gaining a social status effect; it&#039;s immediately resolved; become immune to additional attempts to apply the same status for rest of the scene.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Executive Function&#039;&#039;&#039; (hyper-intelligent multi-tasking)&lt;br /&gt;
| Hold 2 curse dice&lt;br /&gt;
| Physical&lt;br /&gt;
| Activate as simple action that can&#039;t be a mixed action; for rest of the scene, take mixed actions with the higher of the character&#039;s dice pools instead of the lower.&lt;br /&gt;
| n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lineage/Family Special Traits===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slipping off the Mask:&#039;&#039;&#039; Bleed 1 curse die; for rest of scene looks somewhat like an alien, gain 1 hit before the roll on influence actions against anyone who sees me in the scene, can levitate, immune to &#039;&#039;Critical Hits&#039;&#039;, enables the Reticulan Nerve Pinch, an unarmed attack to incapacitate rather than harm (unarmed attacks gain +1 Enhancement and the &#039;&#039;Worn&#039;&#039;, &#039;&#039;Silent&#039;&#039;, &amp;amp; &#039;&#039;Stunning&#039;&#039; tags).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motif:&#039;&#039;&#039; When casting a spell with the &#039;&#039;Physical&#039;&#039; attunement, bleed 1 additional curse die to manifest a physical aspect of your liminal state that grants a +1 Enhancement that stacks to all appropriate actions for the rest of the scene.&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Mental&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
! Physical&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
! Social&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Intellect&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
| Hyper-intelligent&lt;br /&gt;
| &#039;&#039;&#039;Might&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| Skinny non-combatant&lt;br /&gt;
| &#039;&#039;&#039;Presence&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| Non-forceful personality&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cunning&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
| Clever genius&lt;br /&gt;
|&#039;&#039;&#039;Dexterity&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| Slow non-combatant&lt;br /&gt;
|&#039;&#039;&#039;Manipulation&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
| Multi-factorial deviousness&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Resolve&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| Uncommitted to dogmas&lt;br /&gt;
| &#039;&#039;&#039;Stamina&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
| Highly resistant alien physiology&lt;br /&gt;
| &#039;&#039;&#039;Composure&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
| Logical &amp;amp; self-composed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
Enigmas: &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Esoterica: &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Medicine: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Technology: &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Artistry: &#039;&#039;&#039;0&#039;&#039;&#039;, Athletics: &#039;&#039;&#039;0&#039;&#039;&#039;, Close Combat: &#039;&#039;&#039;0&#039;&#039;&#039;, Culture: &#039;&#039;&#039;0&#039;&#039;&#039;, Empathy: &#039;&#039;&#039;0&#039;&#039;&#039;, Larceny: &#039;&#039;&#039;0&#039;&#039;&#039;, Leadership: &#039;&#039;&#039;0&#039;&#039;&#039;, Persuasion: &#039;&#039;&#039;0&#039;&#039;&#039;, Pilot: &#039;&#039;&#039;0&#039;&#039;&#039;, Ranged Combat: &#039;&#039;&#039;0&#039;&#039;&#039;, Science: &#039;&#039;&#039;0&#039;&#039;&#039;, Survival: &#039;&#039;&#039;0&#039;&#039;&#039; (start of 1st session: 1 dot of Survival Tweaked into Enigmas instead)&lt;br /&gt;
&lt;br /&gt;
== Other Traits ==&lt;br /&gt;
===Edges===&lt;br /&gt;
&#039;&#039;&#039;Anonymity 3:&#039;&#039;&#039; &#039;&#039;Greyed Out&#039;&#039; to hide from humans and aliens, hard to track online or in person.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heirloom 1&#039;&#039;&#039; &#039;&#039;(shadowform armor):&#039;&#039; Biomorphic silver alien flight suit, adapts to current guise.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unusually Secure Headquarters 1:&#039;&#039;&#039; Off-premises team haven.&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&#039;&#039;&#039;The &#039;&#039;Dark&#039;&#039; Dark Web 3:&#039;&#039;&#039; Illicit cyber connections willing to deal with the supernatural. &#039;&#039;&#039;Tags:&#039;&#039;&#039; investigator, fence, sneaky&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Grey Market 2:&#039;&#039;&#039; Going to old Grey contacts for an unearthly level of scientific or forensic analysis of a person, scene, or piece of evidence. &#039;&#039;&#039;Tags:&#039;&#039;&#039; investigator, informant&lt;br /&gt;
&lt;br /&gt;
===Bonds===&lt;br /&gt;
&#039;&#039;&#039;1 PC&#039;&#039;&#039; - 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All other PC&#039;s&#039;&#039;&#039; - 1&lt;br /&gt;
&lt;br /&gt;
=== Defenses ===&lt;br /&gt;
Defense: 1&lt;br /&gt;
&lt;br /&gt;
Integrity: 1&lt;br /&gt;
&lt;br /&gt;
===Injuries===&lt;br /&gt;
Armor ---&lt;br /&gt;
&lt;br /&gt;
Bloodied &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wounded &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Maimed &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Near Death &#039;&#039;&#039;O&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Taken Out &#039;&#039;&#039;O&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Gear (1 permanent Heirloom + many temporary Inheritances)==&lt;br /&gt;
&#039;&#039;&#039;Biomorphic Silver Flight Suit&#039;&#039;&#039; (shadowform armor): Heirloom Armor 1,&#039;&#039;&#039; Tags:&#039;&#039;&#039; Exquisite Material (increases cost of non-damaging Tricks against the wearer by 1 hit), Fitted (+1 Enhancement to defensive actions).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cyberdeck:&#039;&#039;&#039; +4 Enhancement to hacking (+2 from Exceptional), &#039;&#039;&#039;Tags:&#039;&#039;&#039; Exceptional x2 (+2 Enhancement)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medical Try-corder:&#039;&#039;&#039; +3 Enhancement to medicine checks (+1 from Exceptional), &#039;&#039;&#039;Tags:&#039;&#039;&#039; Exceptional (+1 Enhancement), Rugged (Reduce any Complication to use the item by one step).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hypospray:&#039;&#039;&#039; +2 Enhancement to melee, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-air (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Poison (for 1-3 hits, inflict the &#039;&#039;Fast-Acting Toxin&#039;&#039; status).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phazer (Stun):&#039;&#039;&#039; +2 Enhancement to ranged attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Stunning (for 2 hits, inflict the &#039;&#039;Stunned&#039;&#039; status).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phazer (Disintegrate):&#039;&#039;&#039; +2 Enhancement to ranged attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Deadly (may apply the &#039;&#039;Aggravated Wound&#039;&#039; status instead of dealing damage). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Non-Copyright Infringing &amp;quot;Light Sword&amp;quot;:&#039;&#039;&#039; +2 Enhancement to melee attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Deadly (may apply the &#039;&#039;Aggravated Wound&#039;&#039; status instead of dealing damage).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Psycho-Ballistic Forcefield Projector:&#039;&#039;&#039; +2 Enhancement Armor, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Impenetrable (gain 1 Durability advantage on defensive actions), Magic Resistant (functions against damage from spells with &#039;&#039;Emotional, Magical,&#039;&#039; and &#039;&#039;Psychic&#039;&#039; attunements, the &#039;&#039;Transcendent&#039;&#039; tag, or powers that normally bypass armor except for &#039;&#039;Elemental&#039;&#039; attunements).&lt;br /&gt;
&lt;br /&gt;
==Assistive Constructs (mini-drones/hardlight holograms/pseudo-sentient computer programs)==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All Assistants:&#039;&#039;&#039; Primary Pool: 6 (Providing Aid), Secondary Pool: 4 (Simple Independent Action), Desperation Pool: 3 (everything else), Enhancements: 0, Defense: 1, Integrity: 1, Injuries: 1, Armor: 0, Initiative: 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRONES (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scout Drone:&#039;&#039;&#039; Attentive (avoiding its sensors faces a Major Complication, attempts to evade its attention are at +1 difficulty, supernatural hiding provokes clashes), Extraordinary Speed (gains 1 Speed Advantage in a chase), Unusual Anatomy (machine), Illusions (camouflage field; +1 Durability against attacks, can release more self-docked mini-drones when in a Battlefield).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doc Bot:&#039;&#039;&#039; Potion Junkie x2 (two doses of Regrowth), Unusual Anatomy (machine); Hypnotize (inflict the &#039;&#039;Sleeping Pills&#039;&#039; status to anesthetize a patient), Leap x2 (move two range bands to triage a casualty).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HOLOGRAMS (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emergency Medical Hologram:&#039;&#039;&#039; Shared Ability (medical diagnostic programs), Incorporeal x2 (intangible, vulnerable to electromagnetic disturbances), Hypnotize (inflict the &#039;&#039;Sleeping Pills&#039;&#039; status to anesthetize a patient), Leap (move two range bands to triage a casualty), Materialize (to provide hands-on care).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emergency Threat Display:&#039;&#039;&#039; Frightening Presence (gain 1 Social Advantage when intimidating, impose &#039;&#039;Terrified&#039;&#039; status when successful, mundane people and Shivers flee at the mere sight of it), Incorporeal (intangible, vulnerable to electromagnetic disturbances), Labyrinthine (anyone in medium range becomes &#039;&#039;Confused&#039;&#039; until either taking an action to shake off the horrifying distraction or the scene ends), Illusion (phantasmal accoutrements to sell any particular fearsome visage; +1 Durability against attacks, can copy itself in Battlegrounds), Read Minds (brain scan for their worst fear) Shapeshift (become that worst fear).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PROGRAMS (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intrusion Countermeasures (IC) on SM&amp;amp;M&#039;s computer system:&#039;&#039;&#039; Attentive (Unauthorized access faces a Major Complication to remain unobserved, attempts to evade detection are at +1 difficulty, supernatural hiding provokes clashes), Energy Vacuum (intruders are &#039;&#039;Exhausted&#039;&#039; while in the system until they reveal themselves by lashing out at a sysadmin within range), Unusual Anatomy (computer program), Illusions (creates false data nodes to mislead intruders; +1 Durability against attacks, can copy itself if SM&amp;amp;M&#039;s office becomes a Battleground), Hypnotize (can provoke &#039;&#039;Frayed Temper&#039;&#039; in intruders).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intrusion Measures:&#039;&#039;&#039; Attentive (hiding data from it inside a targeted system faces a Major Complication, attempts to keep concealing data from it are at +1 difficulty, supernatural hiding provokes clashes), Malleable (travels through wired and wireless internet &amp;quot;openings&amp;quot; into the target system), Unusual Anatomy (computer program), Illusions (makes the target system appear normal: &amp;quot;no intrusions to see here, move along&amp;quot;; +1 Durability against attacks; can copy itself in Battlegrounds), Read Minds (access sensitive data for an important piece of information from emails/financial records/etc).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brick Their System:&#039;&#039;&#039; Malleable (travels through wired and wireless internet &amp;quot;openings&amp;quot; into the target system), Natural Weapon (can use the &#039;&#039;Wrecking&#039;&#039; tag against objects like enemy computer systems), Unusual Anatomy (computer program), Consume (powers up by &amp;quot;eating&amp;quot; their files with a datawipe), Trample (&#039;&#039;Shockwave&#039;&#039; + &#039;&#039;Wrecking&#039;&#039; can brick multiple systems at the target site at once), Explosive Demise (purging the intrusive program causes a dangerous system overload).&lt;br /&gt;
&lt;br /&gt;
== Paths ==&lt;br /&gt;
===Lineage===&lt;br /&gt;
Path Skills: (Artistry, Athletics, Esoterica)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Physical 1, Social 3)&lt;br /&gt;
&lt;br /&gt;
===Family (Primary)===&lt;br /&gt;
Path Skills: (Enigmas, Medicine, Survival)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Mental 5, Physical 2, Social 3)&lt;br /&gt;
&lt;br /&gt;
===Role (IT Specialist, custom)===&lt;br /&gt;
Path Skills: (Technology, Science, Larceny)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Mental 3, Physical 1))&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
&amp;quot;Earl&amp;quot; is originally from Reticulan (&amp;quot;Grey Alien&amp;quot;) forbears. Only he&#039;s not like the Greys who create crop circles, perform cattle mutilations, and conduct nocturnal abductions for illicit research and experimentation. Instead, he&#039;s ethical. And thus, essentially an outcast among Outcasts. He left the normal Greys to hide benevolently amongst humans, and has made a life for himself as SM&amp;amp;M&#039;s IT Manager.&lt;/div&gt;</summary>
		<author><name>Mysstic101</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Earl_Grey&amp;diff=484750</id>
		<title>Earl Grey</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Earl_Grey&amp;diff=484750"/>
		<updated>2025-12-07T20:13:43Z</updated>

		<summary type="html">&lt;p&gt;Mysstic101: /* Assistive Constructs (mini-drones/hardlight holograms/pseudo-sentient computer programs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Earl Grey=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Grey alien refugee, hiding on Earth from humans and his own kind as SM&amp;amp;M&#039;s IT Manager.&lt;br /&gt;
&lt;br /&gt;
[[File:Earl Grey.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
== Aspirations ==&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039; Use tech to solve a problem.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039; Use tech to &#039;&#039;cause&#039;&#039; a problem (for the bad guys).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Long-Term Aspiration:&#039;&#039;&#039; Reform or shut down the other wayward Greys.&lt;br /&gt;
&lt;br /&gt;
== The Curse ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Entanglement:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curse Dice:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
===Damnation===&lt;br /&gt;
&#039;&#039;&#039;Fully Liminal&#039;&#039;&#039;: At 0 curse dice, everyone in the same Area with an unobstructed view glimpses true appearance. &lt;br /&gt;
Mortals gain &#039;&#039;Terrified&#039;&#039; status, Bonds of 3 or more --&amp;gt; 1, Bonds of 2 or more --&amp;gt; 0. &#039;&#039;&#039;Resolution:&#039;&#039;&#039; Give medical or psychological care to a person or group.&lt;br /&gt;
&lt;br /&gt;
===Inheritance===&lt;br /&gt;
&#039;&#039;&#039;Flatspace Storage:&#039;&#039;&#039; Bleed 1 curse die to extract a &#039;&#039;+2 Enhancement&#039;&#039; item from &amp;quot;hammerspace&amp;quot; for related tasks. It possesses &#039;&#039;2 tags&#039;&#039; and it can be weapons, armor, or tools.&lt;br /&gt;
&lt;br /&gt;
===Torments===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lineage Torment:&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;Higher Thoughts&#039;&#039;- become self-absorbed, ignore social obligations, use friends or colleagues as assets in a greater game. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Torment:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Only Logical&#039;&#039;- shut down and become cold and emotionless toward friends.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Spell&lt;br /&gt;
! Cost&lt;br /&gt;
! Attunements&lt;br /&gt;
! Effect&lt;br /&gt;
! Advances&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Assistive Construct&#039;&#039;&#039; (mini-drones/ hardlight holograms/pseudo-sentient computer programs)&lt;br /&gt;
| Bleed 1 curse die&lt;br /&gt;
| Liminal&lt;br /&gt;
| Create a Shiver w/&amp;quot;Providing Aid&amp;quot; as primary pool, &amp;quot;Simple Independent Action&amp;quot; as secondary; teamwork with bond rating of half Entanglement, round up; can assist me or an ally; duration 1 scene.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bulletproof Heart&#039;&#039;&#039; (flawless logic/ high social axioms)&lt;br /&gt;
| Bleed 1 curse die&lt;br /&gt;
| Emotional&lt;br /&gt;
| Activate as reflexive action when gaining a social status effect; it&#039;s immediately resolved; become immune to additional attempts to apply the same status for rest of the scene.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Executive Function&#039;&#039;&#039; (hyper-intelligent multi-tasking)&lt;br /&gt;
| Hold 2 curse dice&lt;br /&gt;
| Physical&lt;br /&gt;
| Activate as simple action that can&#039;t be a mixed action; for rest of the scene, take mixed actions with the higher of the character&#039;s dice pools instead of the lower.&lt;br /&gt;
| n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lineage/Family Special Traits===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slipping off the Mask:&#039;&#039;&#039; Bleed 1 curse die; for rest of scene looks somewhat like an alien, gain 1 hit before the roll on influence actions against anyone who sees me in the scene, can levitate, immune to &#039;&#039;Critical Hits&#039;&#039;, enables the Reticulan Nerve Pinch, an unarmed attack to incapacitate rather than harm (unarmed attacks gain +1 Enhancement and the &#039;&#039;Worn&#039;&#039;, &#039;&#039;Silent&#039;&#039;, &amp;amp; &#039;&#039;Stunning&#039;&#039; tags).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motif:&#039;&#039;&#039; When casting a spell with the &#039;&#039;Physical&#039;&#039; attunement, bleed 1 additional curse die to manifest a physical aspect of your liminal state that grants a +1 Enhancement that stacks to all appropriate actions for the rest of the scene.&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Mental&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
! Physical&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
! Social&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Intellect&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
| Hyper-intelligent&lt;br /&gt;
| &#039;&#039;&#039;Might&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| Skinny non-combatant&lt;br /&gt;
| &#039;&#039;&#039;Presence&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| Non-forceful personality&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cunning&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
| Clever genius&lt;br /&gt;
|&#039;&#039;&#039;Dexterity&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| Slow non-combatant&lt;br /&gt;
|&#039;&#039;&#039;Manipulation&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
| Multi-factorial deviousness&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Resolve&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| Uncommitted to dogmas&lt;br /&gt;
| &#039;&#039;&#039;Stamina&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
| Highly resistant alien physiology&lt;br /&gt;
| &#039;&#039;&#039;Composure&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
| Logical &amp;amp; self-composed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
Enigmas: &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Esoterica: &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Medicine: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Technology: &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Artistry: &#039;&#039;&#039;0&#039;&#039;&#039;, Athletics: &#039;&#039;&#039;0&#039;&#039;&#039;, Close Combat: &#039;&#039;&#039;0&#039;&#039;&#039;, Culture: &#039;&#039;&#039;0&#039;&#039;&#039;, Empathy: &#039;&#039;&#039;0&#039;&#039;&#039;, Larceny: &#039;&#039;&#039;0&#039;&#039;&#039;, Leadership: &#039;&#039;&#039;0&#039;&#039;&#039;, Persuasion: &#039;&#039;&#039;0&#039;&#039;&#039;, Pilot: &#039;&#039;&#039;0&#039;&#039;&#039;, Ranged Combat: &#039;&#039;&#039;0&#039;&#039;&#039;, Science: &#039;&#039;&#039;0&#039;&#039;&#039;, Survival: &#039;&#039;&#039;0&#039;&#039;&#039; (start of 1st session: 1 dot of Survival Tweaked into Enigmas instead)&lt;br /&gt;
&lt;br /&gt;
== Other Traits ==&lt;br /&gt;
===Edges===&lt;br /&gt;
&#039;&#039;&#039;Anonymity 3:&#039;&#039;&#039; &#039;&#039;Greyed Out&#039;&#039; to hide from humans and aliens, hard to track online or in person.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heirloom 1&#039;&#039;&#039; &#039;&#039;(shadowform armor):&#039;&#039; Biomorphic silver alien flight suit, adapts to current guise.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unusually Secure Headquarters 1:&#039;&#039;&#039; Off-premises team haven.&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&#039;&#039;&#039;The &#039;&#039;Dark&#039;&#039; Dark Web 3:&#039;&#039;&#039; Illicit cyber connections willing to deal with the supernatural. &#039;&#039;&#039;Tags:&#039;&#039;&#039; investigator, fence, sneaky&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Grey Market 2:&#039;&#039;&#039; Going to old Grey contacts for an unearthly level of scientific or forensic analysis of a person, scene, or piece of evidence. &#039;&#039;&#039;Tags:&#039;&#039;&#039; investigator, informant&lt;br /&gt;
&lt;br /&gt;
===Bonds===&lt;br /&gt;
&#039;&#039;&#039;1 PC&#039;&#039;&#039; - 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All other PC&#039;s&#039;&#039;&#039; - 1&lt;br /&gt;
&lt;br /&gt;
=== Defenses ===&lt;br /&gt;
Defense: 1&lt;br /&gt;
&lt;br /&gt;
Integrity: 1&lt;br /&gt;
&lt;br /&gt;
===Injuries===&lt;br /&gt;
Armor ---&lt;br /&gt;
&lt;br /&gt;
Bloodied &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wounded &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Maimed &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Near Death &#039;&#039;&#039;O&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Taken Out &#039;&#039;&#039;O&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Gear (1 permanent Heirloom + many temporary Inheritances)==&lt;br /&gt;
&#039;&#039;&#039;Biomorphic Silver Flight Suit&#039;&#039;&#039; (shadowform armor): Heirloom Armor 1,&#039;&#039;&#039; Tags:&#039;&#039;&#039; Exquisite Material (increases cost of non-damaging Tricks against the wearer by 1 hit), Fitted (+1 Enhancement to defensive actions).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cyberdeck:&#039;&#039;&#039; +4 Enhancement to hacking (+2 from Exceptional), &#039;&#039;&#039;Tags:&#039;&#039;&#039; Exceptional x2 (+2 Enhancement)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medical Try-corder:&#039;&#039;&#039; +3 Enhancement to medicine checks (+1 from Exceptional), &#039;&#039;&#039;Tags:&#039;&#039;&#039; Exceptional (+1 Enhancement), Rugged (Reduce any Complication to use the item by one step).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hypospray:&#039;&#039;&#039; +2 Enhancement to melee, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-air (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Poison (for 1-3 hits, inflict the &#039;&#039;Fast-Acting Toxin&#039;&#039; status).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phazer (Stun):&#039;&#039;&#039; +2 Enhancement to ranged attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Stunning (for 2 hits, inflict the &#039;&#039;Stunned&#039;&#039; status).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phazer (Disintegrate):&#039;&#039;&#039; +2 Enhancement to ranged attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Deadly (may apply the &#039;&#039;Aggravated Wound&#039;&#039; status instead of dealing damage). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Non-Copyright Infringing &amp;quot;Light Sword&amp;quot;:&#039;&#039;&#039; +2 Enhancement to melee attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Deadly (may apply the &#039;&#039;Aggravated Wound&#039;&#039; status instead of dealing damage).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Psycho-Ballistic Forcefield Projector:&#039;&#039;&#039; +2 Enhancement Armor, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Impenetrable (gain 1 Durability advantage on defensive actions), Magic Resistant (functions against damage from spells with &#039;&#039;Emotional, Magical,&#039;&#039; and &#039;&#039;Psychic&#039;&#039; attunements, the &#039;&#039;Transcendent&#039;&#039; tag, or powers that normally bypass armor except for &#039;&#039;Elemental&#039;&#039; attunements).&lt;br /&gt;
&lt;br /&gt;
==Assistive Constructs (mini-drones/hardlight holograms/pseudo-sentient computer programs)==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All Assistants:&#039;&#039;&#039; Primary Pool: 6 (Providing Aid), Secondary Pool: 4 (Simple Independent Action), Desperation Pool: 3 (everything else), Enhancements: 0, Defense: 1, Integrity: 1, Injuries: 1, Armor: 0, Initiative: 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRONES (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scout Drone:&#039;&#039;&#039; Attentive (avoiding its sensors faces a Major Complication, attempts to evade its attention are at +1 difficulty, supernatural hiding provokes clashes), Extraordinary Speed (gains 1 Speed Advantage in a chase), Unusual Anatomy (machine), Illusions (camouflage field; +1 Durability against attacks, can release more self-docked mini-drones when in a Battlefield).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doc Bot:&#039;&#039;&#039; Potion Junkie x2 (two doses of Regrowth), Unusual Anatomy (machine); Hypnotize (inflict the &#039;&#039;Sleeping Pills&#039;&#039; status to anesthetize a patient), Leap x2 (move two range bands to triage a casualty).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HOLOGRAMS (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emergency Medical Hologram:&#039;&#039;&#039; Shared Ability (medical diagnostic programs), Incorporeal x2 (intangible, vulnerable to electromagnetic disturbances), Hypnotize (inflict the &#039;&#039;Sleeping Pills&#039;&#039; status to anesthetize a patient), Leap (move two range bands to triage a casualty), Materialize (to provide hands-on care).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emergency Threat Display:&#039;&#039;&#039; Frightening Presence (gain 1 Social Advantage when intimidating, impose &#039;&#039;Terrified&#039;&#039; status when successful, mundane people and Shivers flee at the mere sight of it), Incorporeal (intangible, vulnerable to electromagnetic disturbances), Labyrinthine (anyone in medium range becomes &#039;&#039;Confused&#039;&#039; until either taking an action to shake off the horrifying distraction or the scene ends), Illusion (phantasmal accoutrements to sell any particular fearsome visage; +1 Durability against attacks, can copy itself in Battlegrounds), Read Minds (brain scan for their worst fear) Shapeshift (become that worst fear).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PROGRAMS (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intrusion Countermeasures (IC) on SM&amp;amp;M&#039;s computer system:&#039;&#039;&#039; Attentive (Unauthorized access faces a Major Complication to remain unobserved, attempts to evade detection are at +1 difficulty, supernatural hiding provokes clashes), Energy Vacuum (intruders are &#039;&#039;Exhausted&#039;&#039; while in the system until they reveal themselves by lashing out at a sysadmin within range), Unusual Anatomy (computer program), Illusions (creates false data nodes to mislead intruders; +1 Durability against attacks, can copy itself if SM&amp;amp;M&#039;s office becomes a Battleground), Hypnotize (can provoke &#039;&#039;Frayed Temper&#039;&#039; in intruders).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intrusion Measures:&#039;&#039;&#039; Attentive (hiding data from it inside a targeted system faces a Major Complication, attempts to keep concealing data from it are at +1 difficulty, supernatural hiding provokes clashes), Malleable (travels through wired and wireless internet &amp;quot;openings&amp;quot; into the target system), Unusual Anatomy (computer program), Illusions (makes the target system appear normal, no intrusions to see here; +1 Durability against attacks, can copy itself in Battlegrounds), Read Minds (access sensitive data for an important piece of information from emails/financial records/etc).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brick Their System:&#039;&#039;&#039; Malleable (travels through wired and wireless internet &amp;quot;openings&amp;quot; into the target system), Natural Weapon (can use the &#039;&#039;Wrecking&#039;&#039; tag against objects like enemy computer systems), Unusual Anatomy (computer program), Consume (powers up by &amp;quot;eating&amp;quot; their files with a datawipe), Trample (&#039;&#039;Shockwave&#039;&#039; + &#039;&#039;Wrecking&#039;&#039; can brick multiple systems at the target site at once), Explosive Demise (purging the intrusive program causes a dangerous system overload).&lt;br /&gt;
&lt;br /&gt;
== Paths ==&lt;br /&gt;
===Lineage===&lt;br /&gt;
Path Skills: (Artistry, Athletics, Esoterica)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Physical 1, Social 3)&lt;br /&gt;
&lt;br /&gt;
===Family (Primary)===&lt;br /&gt;
Path Skills: (Enigmas, Medicine, Survival)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Mental 5, Physical 2, Social 3)&lt;br /&gt;
&lt;br /&gt;
===Role (IT Specialist, custom)===&lt;br /&gt;
Path Skills: (Technology, Science, Larceny)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Mental 3, Physical 1))&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
&amp;quot;Earl&amp;quot; is originally from Reticulan (&amp;quot;Grey Alien&amp;quot;) forbears. Only he&#039;s not like the Greys who create crop circles, perform cattle mutilations, and conduct nocturnal abductions for illicit research and experimentation. Instead, he&#039;s ethical. And thus, essentially an outcast among Outcasts. He left the normal Greys to hide benevolently amongst humans, and has made a life for himself as SM&amp;amp;M&#039;s IT Manager.&lt;/div&gt;</summary>
		<author><name>Mysstic101</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Earl_Grey&amp;diff=484749</id>
		<title>Earl Grey</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Earl_Grey&amp;diff=484749"/>
		<updated>2025-12-07T20:12:50Z</updated>

		<summary type="html">&lt;p&gt;Mysstic101: /* Assistive Constructs (mini-drones/hardlight holograms/pseudo-sentient computer programs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Earl Grey=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Grey alien refugee, hiding on Earth from humans and his own kind as SM&amp;amp;M&#039;s IT Manager.&lt;br /&gt;
&lt;br /&gt;
[[File:Earl Grey.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
== Aspirations ==&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039; Use tech to solve a problem.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039; Use tech to &#039;&#039;cause&#039;&#039; a problem (for the bad guys).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Long-Term Aspiration:&#039;&#039;&#039; Reform or shut down the other wayward Greys.&lt;br /&gt;
&lt;br /&gt;
== The Curse ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Entanglement:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curse Dice:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
===Damnation===&lt;br /&gt;
&#039;&#039;&#039;Fully Liminal&#039;&#039;&#039;: At 0 curse dice, everyone in the same Area with an unobstructed view glimpses true appearance. &lt;br /&gt;
Mortals gain &#039;&#039;Terrified&#039;&#039; status, Bonds of 3 or more --&amp;gt; 1, Bonds of 2 or more --&amp;gt; 0. &#039;&#039;&#039;Resolution:&#039;&#039;&#039; Give medical or psychological care to a person or group.&lt;br /&gt;
&lt;br /&gt;
===Inheritance===&lt;br /&gt;
&#039;&#039;&#039;Flatspace Storage:&#039;&#039;&#039; Bleed 1 curse die to extract a &#039;&#039;+2 Enhancement&#039;&#039; item from &amp;quot;hammerspace&amp;quot; for related tasks. It possesses &#039;&#039;2 tags&#039;&#039; and it can be weapons, armor, or tools.&lt;br /&gt;
&lt;br /&gt;
===Torments===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lineage Torment:&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;Higher Thoughts&#039;&#039;- become self-absorbed, ignore social obligations, use friends or colleagues as assets in a greater game. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Torment:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Only Logical&#039;&#039;- shut down and become cold and emotionless toward friends.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Spell&lt;br /&gt;
! Cost&lt;br /&gt;
! Attunements&lt;br /&gt;
! Effect&lt;br /&gt;
! Advances&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Assistive Construct&#039;&#039;&#039; (mini-drones/ hardlight holograms/pseudo-sentient computer programs)&lt;br /&gt;
| Bleed 1 curse die&lt;br /&gt;
| Liminal&lt;br /&gt;
| Create a Shiver w/&amp;quot;Providing Aid&amp;quot; as primary pool, &amp;quot;Simple Independent Action&amp;quot; as secondary; teamwork with bond rating of half Entanglement, round up; can assist me or an ally; duration 1 scene.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bulletproof Heart&#039;&#039;&#039; (flawless logic/ high social axioms)&lt;br /&gt;
| Bleed 1 curse die&lt;br /&gt;
| Emotional&lt;br /&gt;
| Activate as reflexive action when gaining a social status effect; it&#039;s immediately resolved; become immune to additional attempts to apply the same status for rest of the scene.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Executive Function&#039;&#039;&#039; (hyper-intelligent multi-tasking)&lt;br /&gt;
| Hold 2 curse dice&lt;br /&gt;
| Physical&lt;br /&gt;
| Activate as simple action that can&#039;t be a mixed action; for rest of the scene, take mixed actions with the higher of the character&#039;s dice pools instead of the lower.&lt;br /&gt;
| n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lineage/Family Special Traits===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slipping off the Mask:&#039;&#039;&#039; Bleed 1 curse die; for rest of scene looks somewhat like an alien, gain 1 hit before the roll on influence actions against anyone who sees me in the scene, can levitate, immune to &#039;&#039;Critical Hits&#039;&#039;, enables the Reticulan Nerve Pinch, an unarmed attack to incapacitate rather than harm (unarmed attacks gain +1 Enhancement and the &#039;&#039;Worn&#039;&#039;, &#039;&#039;Silent&#039;&#039;, &amp;amp; &#039;&#039;Stunning&#039;&#039; tags).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motif:&#039;&#039;&#039; When casting a spell with the &#039;&#039;Physical&#039;&#039; attunement, bleed 1 additional curse die to manifest a physical aspect of your liminal state that grants a +1 Enhancement that stacks to all appropriate actions for the rest of the scene.&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Mental&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
! Physical&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
! Social&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Intellect&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
| Hyper-intelligent&lt;br /&gt;
| &#039;&#039;&#039;Might&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| Skinny non-combatant&lt;br /&gt;
| &#039;&#039;&#039;Presence&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| Non-forceful personality&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cunning&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
| Clever genius&lt;br /&gt;
|&#039;&#039;&#039;Dexterity&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| Slow non-combatant&lt;br /&gt;
|&#039;&#039;&#039;Manipulation&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
| Multi-factorial deviousness&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Resolve&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| Uncommitted to dogmas&lt;br /&gt;
| &#039;&#039;&#039;Stamina&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
| Highly resistant alien physiology&lt;br /&gt;
| &#039;&#039;&#039;Composure&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
| Logical &amp;amp; self-composed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
Enigmas: &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Esoterica: &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Medicine: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Technology: &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Artistry: &#039;&#039;&#039;0&#039;&#039;&#039;, Athletics: &#039;&#039;&#039;0&#039;&#039;&#039;, Close Combat: &#039;&#039;&#039;0&#039;&#039;&#039;, Culture: &#039;&#039;&#039;0&#039;&#039;&#039;, Empathy: &#039;&#039;&#039;0&#039;&#039;&#039;, Larceny: &#039;&#039;&#039;0&#039;&#039;&#039;, Leadership: &#039;&#039;&#039;0&#039;&#039;&#039;, Persuasion: &#039;&#039;&#039;0&#039;&#039;&#039;, Pilot: &#039;&#039;&#039;0&#039;&#039;&#039;, Ranged Combat: &#039;&#039;&#039;0&#039;&#039;&#039;, Science: &#039;&#039;&#039;0&#039;&#039;&#039;, Survival: &#039;&#039;&#039;0&#039;&#039;&#039; (start of 1st session: 1 dot of Survival Tweaked into Enigmas instead)&lt;br /&gt;
&lt;br /&gt;
== Other Traits ==&lt;br /&gt;
===Edges===&lt;br /&gt;
&#039;&#039;&#039;Anonymity 3:&#039;&#039;&#039; &#039;&#039;Greyed Out&#039;&#039; to hide from humans and aliens, hard to track online or in person.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heirloom 1&#039;&#039;&#039; &#039;&#039;(shadowform armor):&#039;&#039; Biomorphic silver alien flight suit, adapts to current guise.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unusually Secure Headquarters 1:&#039;&#039;&#039; Off-premises team haven.&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&#039;&#039;&#039;The &#039;&#039;Dark&#039;&#039; Dark Web 3:&#039;&#039;&#039; Illicit cyber connections willing to deal with the supernatural. &#039;&#039;&#039;Tags:&#039;&#039;&#039; investigator, fence, sneaky&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Grey Market 2:&#039;&#039;&#039; Going to old Grey contacts for an unearthly level of scientific or forensic analysis of a person, scene, or piece of evidence. &#039;&#039;&#039;Tags:&#039;&#039;&#039; investigator, informant&lt;br /&gt;
&lt;br /&gt;
===Bonds===&lt;br /&gt;
&#039;&#039;&#039;1 PC&#039;&#039;&#039; - 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All other PC&#039;s&#039;&#039;&#039; - 1&lt;br /&gt;
&lt;br /&gt;
=== Defenses ===&lt;br /&gt;
Defense: 1&lt;br /&gt;
&lt;br /&gt;
Integrity: 1&lt;br /&gt;
&lt;br /&gt;
===Injuries===&lt;br /&gt;
Armor ---&lt;br /&gt;
&lt;br /&gt;
Bloodied &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wounded &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Maimed &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Near Death &#039;&#039;&#039;O&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Taken Out &#039;&#039;&#039;O&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Gear (1 permanent Heirloom + many temporary Inheritances)==&lt;br /&gt;
&#039;&#039;&#039;Biomorphic Silver Flight Suit&#039;&#039;&#039; (shadowform armor): Heirloom Armor 1,&#039;&#039;&#039; Tags:&#039;&#039;&#039; Exquisite Material (increases cost of non-damaging Tricks against the wearer by 1 hit), Fitted (+1 Enhancement to defensive actions).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cyberdeck:&#039;&#039;&#039; +4 Enhancement to hacking (+2 from Exceptional), &#039;&#039;&#039;Tags:&#039;&#039;&#039; Exceptional x2 (+2 Enhancement)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medical Try-corder:&#039;&#039;&#039; +3 Enhancement to medicine checks (+1 from Exceptional), &#039;&#039;&#039;Tags:&#039;&#039;&#039; Exceptional (+1 Enhancement), Rugged (Reduce any Complication to use the item by one step).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hypospray:&#039;&#039;&#039; +2 Enhancement to melee, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-air (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Poison (for 1-3 hits, inflict the &#039;&#039;Fast-Acting Toxin&#039;&#039; status).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phazer (Stun):&#039;&#039;&#039; +2 Enhancement to ranged attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Stunning (for 2 hits, inflict the &#039;&#039;Stunned&#039;&#039; status).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phazer (Disintegrate):&#039;&#039;&#039; +2 Enhancement to ranged attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Deadly (may apply the &#039;&#039;Aggravated Wound&#039;&#039; status instead of dealing damage). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Non-Copyright Infringing &amp;quot;Light Sword&amp;quot;:&#039;&#039;&#039; +2 Enhancement to melee attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Deadly (may apply the &#039;&#039;Aggravated Wound&#039;&#039; status instead of dealing damage).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Psycho-Ballistic Forcefield Projector:&#039;&#039;&#039; +2 Enhancement Armor, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Impenetrable (gain 1 Durability advantage on defensive actions), Magic Resistant (functions against damage from spells with &#039;&#039;Emotional, Magical,&#039;&#039; and &#039;&#039;Psychic&#039;&#039; attunements, the &#039;&#039;Transcendent&#039;&#039; tag, or powers that normally bypass armor except for &#039;&#039;Elemental&#039;&#039; attunements).&lt;br /&gt;
&lt;br /&gt;
==Assistive Constructs (mini-drones/hardlight holograms/pseudo-sentient computer programs)==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All Assistants:&#039;&#039;&#039; Primary Pool: 6 (Providing Aid), Secondary Pool: 4 (Simple Independent Action), Desperation Pool: 3 (everything else), Enhancements: 0, Defense: 1, Integrity: 1, Injuries: 1, Armor: 0, Initiative: 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRONES (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scout Drone:&#039;&#039;&#039; Attentive (avoiding its sensors faces a Major Complication, attempts to evade its attention are at +1 difficulty, supernatural hiding provokes clashes), Extraordinary Speed (gains 1 Speed Advantage in a chase), Unusual Anatomy (machine), Illusions (camouflage field; +1 Durability against attacks, can release more self-docked mini-drones when in a Battlefield).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doc Bot:&#039;&#039;&#039; Potion Junkie x2 (two doses of Regrowth), Unusual Anatomy (machine); Hypnotize (inflict the &#039;&#039;Sleeping Pills&#039;&#039; status to anesthetize a patient), Leap x2 (move two range bands to triage a casualty).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HOLOGRAMS (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emergency Medical Hologram:&#039;&#039;&#039; Shared Ability (medical diagnostic programs), Incorporeal x2 (intangible, vulnerable to electromagnetic disturbances), Hypnotize (inflict the &#039;&#039;Sleeping Pills&#039;&#039; status to anesthetize a patient), Leap (move two range bands to triage a casualty), Materialize (to provide hands-on care).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emergency Threat Display:&#039;&#039;&#039; Frightening Presence (gain 1 Social Advantage when intimidating, impose &#039;&#039;Terrified&#039;&#039; status when successful, mundane people and Shivers flee at the mere sight of it), Incorporeal (intangible, vulnerable to electromagnetic disturbances), Labyrinthine (anyone in medium range becomes &#039;&#039;Confused&#039;&#039; until either taking an action to shake off the horrifying distraction or the scene ends), Illusion (phantasmal accoutrements to sell any particular fearsome visage; +1 Durability against attacks, can copy itself in Battlegrounds), Read Minds (brain scan for their worst fear) Shapeshift (become that worst fear).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PROGRAMS (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intrusion Countermeasures (IC) on SM&amp;amp;M&#039;s computer system:&#039;&#039;&#039; Attentive (Unauthorized access faces a Major Complication to remain unobserved, attempts to evade detection are at +1 difficulty, supernatural hiding provokes clashes), Energy Vacuum (intruders are &#039;&#039;Exhausted&#039;&#039; while in the system until they reveal themselves by lashing out at a sysadmin within range), Unusual Anatomy (computer program), Illusions (creates false data nodes to mislead intruders; +1 Durability against attacks, can copy itself if SM&amp;amp;M&#039;s office becomes a Battleground), Hypnotize (can provoke &#039;&#039;Frayed Temper&#039;&#039; in intruders).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intrusion Measures:&#039;&#039;&#039; Attentive (hiding data from it inside a targeted system faces a Major Complication, attempts to evade are at +1 difficulty, supernatural hiding provokes clashes), Malleable (travels through wired and wireless internet &amp;quot;openings&amp;quot; into the target system), Unusual Anatomy (computer program), Illusions (makes the target system appear normal, no intrusions to see here; +1 Durability against attacks, can copy itself in Battlegrounds), Read Minds (access sensitive data for an important piece of information from emails/financial records/etc).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brick Their System:&#039;&#039;&#039; Malleable (travels through wired and wireless internet &amp;quot;openings&amp;quot; into the target system), Natural Weapon (can use the &#039;&#039;Wrecking&#039;&#039; tag against objects like enemy computer systems), Unusual Anatomy (computer program), Consume (powers up by &amp;quot;eating&amp;quot; their files with a datawipe), Trample (&#039;&#039;Shockwave&#039;&#039; + &#039;&#039;Wrecking&#039;&#039; can brick multiple systems at the target site at once), Explosive Demise (purging the intrusive program causes a dangerous system overload).&lt;br /&gt;
&lt;br /&gt;
== Paths ==&lt;br /&gt;
===Lineage===&lt;br /&gt;
Path Skills: (Artistry, Athletics, Esoterica)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Physical 1, Social 3)&lt;br /&gt;
&lt;br /&gt;
===Family (Primary)===&lt;br /&gt;
Path Skills: (Enigmas, Medicine, Survival)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Mental 5, Physical 2, Social 3)&lt;br /&gt;
&lt;br /&gt;
===Role (IT Specialist, custom)===&lt;br /&gt;
Path Skills: (Technology, Science, Larceny)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Mental 3, Physical 1))&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
&amp;quot;Earl&amp;quot; is originally from Reticulan (&amp;quot;Grey Alien&amp;quot;) forbears. Only he&#039;s not like the Greys who create crop circles, perform cattle mutilations, and conduct nocturnal abductions for illicit research and experimentation. Instead, he&#039;s ethical. And thus, essentially an outcast among Outcasts. He left the normal Greys to hide benevolently amongst humans, and has made a life for himself as SM&amp;amp;M&#039;s IT Manager.&lt;/div&gt;</summary>
		<author><name>Mysstic101</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Earl_Grey&amp;diff=484748</id>
		<title>Earl Grey</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Earl_Grey&amp;diff=484748"/>
		<updated>2025-12-07T20:11:35Z</updated>

		<summary type="html">&lt;p&gt;Mysstic101: /* Assistive Constructs (mini-drones/hardlight holograms/pseudo-sentient computer programs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Earl Grey=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Grey alien refugee, hiding on Earth from humans and his own kind as SM&amp;amp;M&#039;s IT Manager.&lt;br /&gt;
&lt;br /&gt;
[[File:Earl Grey.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
== Aspirations ==&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039; Use tech to solve a problem.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039; Use tech to &#039;&#039;cause&#039;&#039; a problem (for the bad guys).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Long-Term Aspiration:&#039;&#039;&#039; Reform or shut down the other wayward Greys.&lt;br /&gt;
&lt;br /&gt;
== The Curse ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Entanglement:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curse Dice:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
===Damnation===&lt;br /&gt;
&#039;&#039;&#039;Fully Liminal&#039;&#039;&#039;: At 0 curse dice, everyone in the same Area with an unobstructed view glimpses true appearance. &lt;br /&gt;
Mortals gain &#039;&#039;Terrified&#039;&#039; status, Bonds of 3 or more --&amp;gt; 1, Bonds of 2 or more --&amp;gt; 0. &#039;&#039;&#039;Resolution:&#039;&#039;&#039; Give medical or psychological care to a person or group.&lt;br /&gt;
&lt;br /&gt;
===Inheritance===&lt;br /&gt;
&#039;&#039;&#039;Flatspace Storage:&#039;&#039;&#039; Bleed 1 curse die to extract a &#039;&#039;+2 Enhancement&#039;&#039; item from &amp;quot;hammerspace&amp;quot; for related tasks. It possesses &#039;&#039;2 tags&#039;&#039; and it can be weapons, armor, or tools.&lt;br /&gt;
&lt;br /&gt;
===Torments===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lineage Torment:&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;Higher Thoughts&#039;&#039;- become self-absorbed, ignore social obligations, use friends or colleagues as assets in a greater game. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Torment:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Only Logical&#039;&#039;- shut down and become cold and emotionless toward friends.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Spell&lt;br /&gt;
! Cost&lt;br /&gt;
! Attunements&lt;br /&gt;
! Effect&lt;br /&gt;
! Advances&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Assistive Construct&#039;&#039;&#039; (mini-drones/ hardlight holograms/pseudo-sentient computer programs)&lt;br /&gt;
| Bleed 1 curse die&lt;br /&gt;
| Liminal&lt;br /&gt;
| Create a Shiver w/&amp;quot;Providing Aid&amp;quot; as primary pool, &amp;quot;Simple Independent Action&amp;quot; as secondary; teamwork with bond rating of half Entanglement, round up; can assist me or an ally; duration 1 scene.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bulletproof Heart&#039;&#039;&#039; (flawless logic/ high social axioms)&lt;br /&gt;
| Bleed 1 curse die&lt;br /&gt;
| Emotional&lt;br /&gt;
| Activate as reflexive action when gaining a social status effect; it&#039;s immediately resolved; become immune to additional attempts to apply the same status for rest of the scene.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Executive Function&#039;&#039;&#039; (hyper-intelligent multi-tasking)&lt;br /&gt;
| Hold 2 curse dice&lt;br /&gt;
| Physical&lt;br /&gt;
| Activate as simple action that can&#039;t be a mixed action; for rest of the scene, take mixed actions with the higher of the character&#039;s dice pools instead of the lower.&lt;br /&gt;
| n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lineage/Family Special Traits===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slipping off the Mask:&#039;&#039;&#039; Bleed 1 curse die; for rest of scene looks somewhat like an alien, gain 1 hit before the roll on influence actions against anyone who sees me in the scene, can levitate, immune to &#039;&#039;Critical Hits&#039;&#039;, enables the Reticulan Nerve Pinch, an unarmed attack to incapacitate rather than harm (unarmed attacks gain +1 Enhancement and the &#039;&#039;Worn&#039;&#039;, &#039;&#039;Silent&#039;&#039;, &amp;amp; &#039;&#039;Stunning&#039;&#039; tags).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motif:&#039;&#039;&#039; When casting a spell with the &#039;&#039;Physical&#039;&#039; attunement, bleed 1 additional curse die to manifest a physical aspect of your liminal state that grants a +1 Enhancement that stacks to all appropriate actions for the rest of the scene.&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Mental&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
! Physical&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
! Social&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Intellect&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
| Hyper-intelligent&lt;br /&gt;
| &#039;&#039;&#039;Might&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| Skinny non-combatant&lt;br /&gt;
| &#039;&#039;&#039;Presence&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| Non-forceful personality&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cunning&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
| Clever genius&lt;br /&gt;
|&#039;&#039;&#039;Dexterity&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| Slow non-combatant&lt;br /&gt;
|&#039;&#039;&#039;Manipulation&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
| Multi-factorial deviousness&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Resolve&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| Uncommitted to dogmas&lt;br /&gt;
| &#039;&#039;&#039;Stamina&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
| Highly resistant alien physiology&lt;br /&gt;
| &#039;&#039;&#039;Composure&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
| Logical &amp;amp; self-composed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
Enigmas: &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Esoterica: &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Medicine: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Technology: &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Artistry: &#039;&#039;&#039;0&#039;&#039;&#039;, Athletics: &#039;&#039;&#039;0&#039;&#039;&#039;, Close Combat: &#039;&#039;&#039;0&#039;&#039;&#039;, Culture: &#039;&#039;&#039;0&#039;&#039;&#039;, Empathy: &#039;&#039;&#039;0&#039;&#039;&#039;, Larceny: &#039;&#039;&#039;0&#039;&#039;&#039;, Leadership: &#039;&#039;&#039;0&#039;&#039;&#039;, Persuasion: &#039;&#039;&#039;0&#039;&#039;&#039;, Pilot: &#039;&#039;&#039;0&#039;&#039;&#039;, Ranged Combat: &#039;&#039;&#039;0&#039;&#039;&#039;, Science: &#039;&#039;&#039;0&#039;&#039;&#039;, Survival: &#039;&#039;&#039;0&#039;&#039;&#039; (start of 1st session: 1 dot of Survival Tweaked into Enigmas instead)&lt;br /&gt;
&lt;br /&gt;
== Other Traits ==&lt;br /&gt;
===Edges===&lt;br /&gt;
&#039;&#039;&#039;Anonymity 3:&#039;&#039;&#039; &#039;&#039;Greyed Out&#039;&#039; to hide from humans and aliens, hard to track online or in person.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heirloom 1&#039;&#039;&#039; &#039;&#039;(shadowform armor):&#039;&#039; Biomorphic silver alien flight suit, adapts to current guise.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unusually Secure Headquarters 1:&#039;&#039;&#039; Off-premises team haven.&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&#039;&#039;&#039;The &#039;&#039;Dark&#039;&#039; Dark Web 3:&#039;&#039;&#039; Illicit cyber connections willing to deal with the supernatural. &#039;&#039;&#039;Tags:&#039;&#039;&#039; investigator, fence, sneaky&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Grey Market 2:&#039;&#039;&#039; Going to old Grey contacts for an unearthly level of scientific or forensic analysis of a person, scene, or piece of evidence. &#039;&#039;&#039;Tags:&#039;&#039;&#039; investigator, informant&lt;br /&gt;
&lt;br /&gt;
===Bonds===&lt;br /&gt;
&#039;&#039;&#039;1 PC&#039;&#039;&#039; - 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All other PC&#039;s&#039;&#039;&#039; - 1&lt;br /&gt;
&lt;br /&gt;
=== Defenses ===&lt;br /&gt;
Defense: 1&lt;br /&gt;
&lt;br /&gt;
Integrity: 1&lt;br /&gt;
&lt;br /&gt;
===Injuries===&lt;br /&gt;
Armor ---&lt;br /&gt;
&lt;br /&gt;
Bloodied &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wounded &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Maimed &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Near Death &#039;&#039;&#039;O&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Taken Out &#039;&#039;&#039;O&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Gear (1 permanent Heirloom + many temporary Inheritances)==&lt;br /&gt;
&#039;&#039;&#039;Biomorphic Silver Flight Suit&#039;&#039;&#039; (shadowform armor): Heirloom Armor 1,&#039;&#039;&#039; Tags:&#039;&#039;&#039; Exquisite Material (increases cost of non-damaging Tricks against the wearer by 1 hit), Fitted (+1 Enhancement to defensive actions).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cyberdeck:&#039;&#039;&#039; +4 Enhancement to hacking (+2 from Exceptional), &#039;&#039;&#039;Tags:&#039;&#039;&#039; Exceptional x2 (+2 Enhancement)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medical Try-corder:&#039;&#039;&#039; +3 Enhancement to medicine checks (+1 from Exceptional), &#039;&#039;&#039;Tags:&#039;&#039;&#039; Exceptional (+1 Enhancement), Rugged (Reduce any Complication to use the item by one step).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hypospray:&#039;&#039;&#039; +2 Enhancement to melee, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-air (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Poison (for 1-3 hits, inflict the &#039;&#039;Fast-Acting Toxin&#039;&#039; status).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phazer (Stun):&#039;&#039;&#039; +2 Enhancement to ranged attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Stunning (for 2 hits, inflict the &#039;&#039;Stunned&#039;&#039; status).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phazer (Disintegrate):&#039;&#039;&#039; +2 Enhancement to ranged attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Deadly (may apply the &#039;&#039;Aggravated Wound&#039;&#039; status instead of dealing damage). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Non-Copyright Infringing &amp;quot;Light Sword&amp;quot;:&#039;&#039;&#039; +2 Enhancement to melee attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Deadly (may apply the &#039;&#039;Aggravated Wound&#039;&#039; status instead of dealing damage).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Psycho-Ballistic Forcefield Projector:&#039;&#039;&#039; +2 Enhancement Armor, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Impenetrable (gain 1 Durability advantage on defensive actions), Magic Resistant (functions against damage from spells with &#039;&#039;Emotional, Magical,&#039;&#039; and &#039;&#039;Psychic&#039;&#039; attunements, the &#039;&#039;Transcendent&#039;&#039; tag, or powers that normally bypass armor except for &#039;&#039;Elemental&#039;&#039; attunements).&lt;br /&gt;
&lt;br /&gt;
==Assistive Constructs (mini-drones/hardlight holograms/pseudo-sentient computer programs)==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All Assistants:&#039;&#039;&#039; Primary Pool: 6 (Providing Aid), Secondary Pool: 4 (Simple Independent Action), Desperation Pool: 3 (everything else), Enhancements: 0, Defense: 1, Integrity: 1, Injuries: 1, Armor: 0, Initiative: 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRONES (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scout Drone:&#039;&#039;&#039; Attentive (avoiding its sensors faces a Major Complication, attempts to evade its attention are at +1 difficulty, supernatural hiding provokes clashes), Extraordinary Speed (gains 1 Speed Advantage in a chase), Unusual Anatomy (machine), Illusions (camouflage field; +1 Durability against attacks, can release more self-docked mini-drones when in a Battlefield).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doc Bot:&#039;&#039;&#039; Potion Junkie x2 (two doses of Regrowth), Unusual Anatomy (machine); Hypnotize (inflict the &#039;&#039;Sleeping Pills&#039;&#039; status to anesthetize a patient), Leap x2 (move two range bands to triage a casualty).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HOLOGRAMS (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emergency Medical Hologram:&#039;&#039;&#039; Shared Ability (medical diagnostic programs), Incorporeal x2 (intangible, vulnerable to electromagnetic disturbances), Hypnotize (inflict the &#039;&#039;Sleeping Pills&#039;&#039; status to anesthetize a patient), Leap (move two range bands to triage a casualty), Materialize (to provide hands-on care).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emergency Threat Display:&#039;&#039;&#039; Frightening Presence (gain 1 Social Advantage when intimidating, impose &#039;&#039;Terrified&#039;&#039; status when successful, mundane people and Shivers flee at the mere sight of it), Incorporeal (intangible, vulnerable to electromagnetic disturbances), Labyrinthine (anyone in medium range becomes &#039;&#039;Confused&#039;&#039; until either taking an action to shake off the horrifying distraction or the scene ends), Illusion (phantasmal accoutrements to sell any particular fearsome visage; +1 Durability against attacks, can copy itself in Battlegrounds), Read Minds (brain scan for their worst fear) Shapeshift (become that worst fear).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PROGRAMS (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intrusion Countermeasures (IC) on SM&amp;amp;M&#039;s computer system:&#039;&#039;&#039; Attentive (Unauthorized access faces a Major Complication to remain unobserved, attempts to evade detection are at +1 difficulty, supernatural hiding provokes clashes), Energy Vacuum (intruders are &#039;&#039;Exhausted&#039;&#039; while in the system until they reveal themselves by lashing out at a sysadmin within range), Unusual Anatomy (computer program), Illusions (creates false data nodes to mislead intruders; +1 Durability against attacks, can copy itself if SM&amp;amp;M&#039;s office becomes a Battleground), Hypnotize (can provoke &#039;&#039;Frayed Temper&#039;&#039; in intruders).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intrusion Measures:&#039;&#039;&#039; Attentive (hiding data in the target system from it faces a Major Complication, attempts to evade are at +1 difficulty, supernatural hiding provokes clashes), Malleable (travels through wired and wireless internet &amp;quot;openings&amp;quot; into the target system), Unusual Anatomy (computer program), Illusions (makes the target system appear normal, no intrusions to see here; +1 Durability against attacks, can copy itself in Battlegrounds), Read Minds (access sensitive data for an important piece of information from emails/financial records/etc).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brick Their System:&#039;&#039;&#039; Malleable (travels through wired and wireless internet &amp;quot;openings&amp;quot; into the target system), Natural Weapon (can use the &#039;&#039;Wrecking&#039;&#039; tag against objects like enemy computer systems), Unusual Anatomy (computer program), Consume (powers up by &amp;quot;eating&amp;quot; their files with a datawipe), Trample (&#039;&#039;Shockwave&#039;&#039; + &#039;&#039;Wrecking&#039;&#039; can brick multiple systems at the target site at once), Explosive Demise (purging the intrusive program causes a dangerous system overload).&lt;br /&gt;
&lt;br /&gt;
== Paths ==&lt;br /&gt;
===Lineage===&lt;br /&gt;
Path Skills: (Artistry, Athletics, Esoterica)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Physical 1, Social 3)&lt;br /&gt;
&lt;br /&gt;
===Family (Primary)===&lt;br /&gt;
Path Skills: (Enigmas, Medicine, Survival)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Mental 5, Physical 2, Social 3)&lt;br /&gt;
&lt;br /&gt;
===Role (IT Specialist, custom)===&lt;br /&gt;
Path Skills: (Technology, Science, Larceny)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Mental 3, Physical 1))&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
&amp;quot;Earl&amp;quot; is originally from Reticulan (&amp;quot;Grey Alien&amp;quot;) forbears. Only he&#039;s not like the Greys who create crop circles, perform cattle mutilations, and conduct nocturnal abductions for illicit research and experimentation. Instead, he&#039;s ethical. And thus, essentially an outcast among Outcasts. He left the normal Greys to hide benevolently amongst humans, and has made a life for himself as SM&amp;amp;M&#039;s IT Manager.&lt;/div&gt;</summary>
		<author><name>Mysstic101</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Earl_Grey&amp;diff=484747</id>
		<title>Earl Grey</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Earl_Grey&amp;diff=484747"/>
		<updated>2025-12-07T20:08:41Z</updated>

		<summary type="html">&lt;p&gt;Mysstic101: /* Assistive Constructs (mini-drones/hardlight holograms/pseudo-sentient computer programs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Earl Grey=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Grey alien refugee, hiding on Earth from humans and his own kind as SM&amp;amp;M&#039;s IT Manager.&lt;br /&gt;
&lt;br /&gt;
[[File:Earl Grey.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
== Aspirations ==&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039; Use tech to solve a problem.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039; Use tech to &#039;&#039;cause&#039;&#039; a problem (for the bad guys).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Long-Term Aspiration:&#039;&#039;&#039; Reform or shut down the other wayward Greys.&lt;br /&gt;
&lt;br /&gt;
== The Curse ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Entanglement:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curse Dice:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
===Damnation===&lt;br /&gt;
&#039;&#039;&#039;Fully Liminal&#039;&#039;&#039;: At 0 curse dice, everyone in the same Area with an unobstructed view glimpses true appearance. &lt;br /&gt;
Mortals gain &#039;&#039;Terrified&#039;&#039; status, Bonds of 3 or more --&amp;gt; 1, Bonds of 2 or more --&amp;gt; 0. &#039;&#039;&#039;Resolution:&#039;&#039;&#039; Give medical or psychological care to a person or group.&lt;br /&gt;
&lt;br /&gt;
===Inheritance===&lt;br /&gt;
&#039;&#039;&#039;Flatspace Storage:&#039;&#039;&#039; Bleed 1 curse die to extract a &#039;&#039;+2 Enhancement&#039;&#039; item from &amp;quot;hammerspace&amp;quot; for related tasks. It possesses &#039;&#039;2 tags&#039;&#039; and it can be weapons, armor, or tools.&lt;br /&gt;
&lt;br /&gt;
===Torments===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lineage Torment:&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;Higher Thoughts&#039;&#039;- become self-absorbed, ignore social obligations, use friends or colleagues as assets in a greater game. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Torment:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Only Logical&#039;&#039;- shut down and become cold and emotionless toward friends.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Spell&lt;br /&gt;
! Cost&lt;br /&gt;
! Attunements&lt;br /&gt;
! Effect&lt;br /&gt;
! Advances&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Assistive Construct&#039;&#039;&#039; (mini-drones/ hardlight holograms/pseudo-sentient computer programs)&lt;br /&gt;
| Bleed 1 curse die&lt;br /&gt;
| Liminal&lt;br /&gt;
| Create a Shiver w/&amp;quot;Providing Aid&amp;quot; as primary pool, &amp;quot;Simple Independent Action&amp;quot; as secondary; teamwork with bond rating of half Entanglement, round up; can assist me or an ally; duration 1 scene.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bulletproof Heart&#039;&#039;&#039; (flawless logic/ high social axioms)&lt;br /&gt;
| Bleed 1 curse die&lt;br /&gt;
| Emotional&lt;br /&gt;
| Activate as reflexive action when gaining a social status effect; it&#039;s immediately resolved; become immune to additional attempts to apply the same status for rest of the scene.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Executive Function&#039;&#039;&#039; (hyper-intelligent multi-tasking)&lt;br /&gt;
| Hold 2 curse dice&lt;br /&gt;
| Physical&lt;br /&gt;
| Activate as simple action that can&#039;t be a mixed action; for rest of the scene, take mixed actions with the higher of the character&#039;s dice pools instead of the lower.&lt;br /&gt;
| n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lineage/Family Special Traits===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slipping off the Mask:&#039;&#039;&#039; Bleed 1 curse die; for rest of scene looks somewhat like an alien, gain 1 hit before the roll on influence actions against anyone who sees me in the scene, can levitate, immune to &#039;&#039;Critical Hits&#039;&#039;, enables the Reticulan Nerve Pinch, an unarmed attack to incapacitate rather than harm (unarmed attacks gain +1 Enhancement and the &#039;&#039;Worn&#039;&#039;, &#039;&#039;Silent&#039;&#039;, &amp;amp; &#039;&#039;Stunning&#039;&#039; tags).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motif:&#039;&#039;&#039; When casting a spell with the &#039;&#039;Physical&#039;&#039; attunement, bleed 1 additional curse die to manifest a physical aspect of your liminal state that grants a +1 Enhancement that stacks to all appropriate actions for the rest of the scene.&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Mental&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
! Physical&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
! Social&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Intellect&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
| Hyper-intelligent&lt;br /&gt;
| &#039;&#039;&#039;Might&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| Skinny non-combatant&lt;br /&gt;
| &#039;&#039;&#039;Presence&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| Non-forceful personality&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cunning&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
| Clever genius&lt;br /&gt;
|&#039;&#039;&#039;Dexterity&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| Slow non-combatant&lt;br /&gt;
|&#039;&#039;&#039;Manipulation&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
| Multi-factorial deviousness&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Resolve&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| Uncommitted to dogmas&lt;br /&gt;
| &#039;&#039;&#039;Stamina&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
| Highly resistant alien physiology&lt;br /&gt;
| &#039;&#039;&#039;Composure&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
| Logical &amp;amp; self-composed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
Enigmas: &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Esoterica: &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Medicine: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Technology: &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Artistry: &#039;&#039;&#039;0&#039;&#039;&#039;, Athletics: &#039;&#039;&#039;0&#039;&#039;&#039;, Close Combat: &#039;&#039;&#039;0&#039;&#039;&#039;, Culture: &#039;&#039;&#039;0&#039;&#039;&#039;, Empathy: &#039;&#039;&#039;0&#039;&#039;&#039;, Larceny: &#039;&#039;&#039;0&#039;&#039;&#039;, Leadership: &#039;&#039;&#039;0&#039;&#039;&#039;, Persuasion: &#039;&#039;&#039;0&#039;&#039;&#039;, Pilot: &#039;&#039;&#039;0&#039;&#039;&#039;, Ranged Combat: &#039;&#039;&#039;0&#039;&#039;&#039;, Science: &#039;&#039;&#039;0&#039;&#039;&#039;, Survival: &#039;&#039;&#039;0&#039;&#039;&#039; (start of 1st session: 1 dot of Survival Tweaked into Enigmas instead)&lt;br /&gt;
&lt;br /&gt;
== Other Traits ==&lt;br /&gt;
===Edges===&lt;br /&gt;
&#039;&#039;&#039;Anonymity 3:&#039;&#039;&#039; &#039;&#039;Greyed Out&#039;&#039; to hide from humans and aliens, hard to track online or in person.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heirloom 1&#039;&#039;&#039; &#039;&#039;(shadowform armor):&#039;&#039; Biomorphic silver alien flight suit, adapts to current guise.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unusually Secure Headquarters 1:&#039;&#039;&#039; Off-premises team haven.&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&#039;&#039;&#039;The &#039;&#039;Dark&#039;&#039; Dark Web 3:&#039;&#039;&#039; Illicit cyber connections willing to deal with the supernatural. &#039;&#039;&#039;Tags:&#039;&#039;&#039; investigator, fence, sneaky&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Grey Market 2:&#039;&#039;&#039; Going to old Grey contacts for an unearthly level of scientific or forensic analysis of a person, scene, or piece of evidence. &#039;&#039;&#039;Tags:&#039;&#039;&#039; investigator, informant&lt;br /&gt;
&lt;br /&gt;
===Bonds===&lt;br /&gt;
&#039;&#039;&#039;1 PC&#039;&#039;&#039; - 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All other PC&#039;s&#039;&#039;&#039; - 1&lt;br /&gt;
&lt;br /&gt;
=== Defenses ===&lt;br /&gt;
Defense: 1&lt;br /&gt;
&lt;br /&gt;
Integrity: 1&lt;br /&gt;
&lt;br /&gt;
===Injuries===&lt;br /&gt;
Armor ---&lt;br /&gt;
&lt;br /&gt;
Bloodied &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wounded &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Maimed &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Near Death &#039;&#039;&#039;O&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Taken Out &#039;&#039;&#039;O&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Gear (1 permanent Heirloom + many temporary Inheritances)==&lt;br /&gt;
&#039;&#039;&#039;Biomorphic Silver Flight Suit&#039;&#039;&#039; (shadowform armor): Heirloom Armor 1,&#039;&#039;&#039; Tags:&#039;&#039;&#039; Exquisite Material (increases cost of non-damaging Tricks against the wearer by 1 hit), Fitted (+1 Enhancement to defensive actions).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cyberdeck:&#039;&#039;&#039; +4 Enhancement to hacking (+2 from Exceptional), &#039;&#039;&#039;Tags:&#039;&#039;&#039; Exceptional x2 (+2 Enhancement)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medical Try-corder:&#039;&#039;&#039; +3 Enhancement to medicine checks (+1 from Exceptional), &#039;&#039;&#039;Tags:&#039;&#039;&#039; Exceptional (+1 Enhancement), Rugged (Reduce any Complication to use the item by one step).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hypospray:&#039;&#039;&#039; +2 Enhancement to melee, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-air (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Poison (for 1-3 hits, inflict the &#039;&#039;Fast-Acting Toxin&#039;&#039; status).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phazer (Stun):&#039;&#039;&#039; +2 Enhancement to ranged attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Stunning (for 2 hits, inflict the &#039;&#039;Stunned&#039;&#039; status).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phazer (Disintegrate):&#039;&#039;&#039; +2 Enhancement to ranged attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Deadly (may apply the &#039;&#039;Aggravated Wound&#039;&#039; status instead of dealing damage). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Non-Copyright Infringing &amp;quot;Light Sword&amp;quot;:&#039;&#039;&#039; +2 Enhancement to melee attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Deadly (may apply the &#039;&#039;Aggravated Wound&#039;&#039; status instead of dealing damage).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Psycho-Ballistic Forcefield Projector:&#039;&#039;&#039; +2 Enhancement Armor, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Impenetrable (gain 1 Durability advantage on defensive actions), Magic Resistant (functions against damage from spells with &#039;&#039;Emotional, Magical,&#039;&#039; and &#039;&#039;Psychic&#039;&#039; attunements, the &#039;&#039;Transcendent&#039;&#039; tag, or powers that normally bypass armor except for &#039;&#039;Elemental&#039;&#039; attunements).&lt;br /&gt;
&lt;br /&gt;
==Assistive Constructs (mini-drones/hardlight holograms/pseudo-sentient computer programs)==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All Assistants:&#039;&#039;&#039; Primary Pool: 6 (Providing Aid), Secondary Pool: 4 (Simple Independent Action), Desperation Pool: 3 (everything else), Enhancements: 0, Defense: 1, Integrity: 1, Injuries: 1, Armor: 0, Initiative: 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRONES (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scout Drone:&#039;&#039;&#039; Attentive (avoiding its sensors faces a Major Complication, attempts to evade its attention are at +1 difficulty, supernatural hiding provokes clashes), Extraordinary Speed (gains 1 Speed Advantage in a chase), Unusual Anatomy (machine), Illusions (camouflage field; +1 Durability against attacks, can release more self-docked mini-drones when in a Battlefield).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doc Bot:&#039;&#039;&#039; Potion Junkie x2 (two doses of Regrowth), Unusual Anatomy (machine); Hypnotize (inflict the &#039;&#039;Sleeping Pills&#039;&#039; status to anesthetize a patient), Leap x2 (move two range bands to triage a casualty).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HOLOGRAMS (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emergency Medical Hologram:&#039;&#039;&#039; Shared Ability (medical diagnostic programs), Incorporeal x2 (intangible, vulnerable to electromagnetic disturbances), Hypnotize (inflict the &#039;&#039;Sleeping Pills&#039;&#039; status to anesthetize a patient), Leap (move two range bands to triage a casualty), Materialize (to provide hands-on care).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emergency Threat Display:&#039;&#039;&#039; Frightening Presence (gain 1 Social Advantage when intimidating, impose &#039;&#039;Terrified&#039;&#039; status when successful, mundane people and Shivers flee at the mere sight of it), Incorporeal (intangible, vulnerable to electromagnetic disturbances), Labyrinthine (anyone in medium range becomes &#039;&#039;Confused&#039;&#039; until either taking an action to shake off the horrifying distraction or the scene ends), Illusion (phantasmal accoutrements to sell any particular fearsome visage; +1 Durability against attacks, can copy itself in Battlegrounds), Read Minds (brain scan for their worst fear) Shapeshift (become that worst fear).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PROGRAMS (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intrusion Countermeasures (IC) on SM&amp;amp;M&#039;s computer system:&#039;&#039;&#039; Attentive (avoiding its attention faces a Major Complication, attempts to evade are at +1 difficulty, supernatural hiding provokes clashes), Energy Vacuum (intruders are &#039;&#039;Exhausted&#039;&#039; in the system until they reveal themselves by lashing out at a sysadmin within range), Unusual Anatomy (computer program), Illusions (creates false data nodes to mislead intruders; +1 Durability against attacks, can copy itself if SM&amp;amp;M&#039;s office becomes a Battleground), Hypnotize (can provoke &#039;&#039;Frayed Temper&#039;&#039; in intruders).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intrusion Measures:&#039;&#039;&#039; Attentive (hiding data in the target system from it faces a Major Complication, attempts to evade are at +1 difficulty, supernatural hiding provokes clashes), Malleable (travels through wired and wireless internet &amp;quot;openings&amp;quot; into the target system), Unusual Anatomy (computer program), Illusions (makes the target system appear normal, no intrusions to see here; +1 Durability against attacks, can copy itself in Battlegrounds), Read Minds (access sensitive data for an important piece of information from emails/financial records/etc).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brick Their System:&#039;&#039;&#039; Malleable (travels through wired and wireless internet &amp;quot;openings&amp;quot; into the target system), Natural Weapon (can use the &#039;&#039;Wrecking&#039;&#039; tag against objects like enemy computer systems), Unusual Anatomy (computer program), Consume (powers up by &amp;quot;eating&amp;quot; their files with a datawipe), Trample (&#039;&#039;Shockwave&#039;&#039; + &#039;&#039;Wrecking&#039;&#039; can brick multiple systems at the target site at once), Explosive Demise (purging the intrusive program causes a dangerous system overload).&lt;br /&gt;
&lt;br /&gt;
== Paths ==&lt;br /&gt;
===Lineage===&lt;br /&gt;
Path Skills: (Artistry, Athletics, Esoterica)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Physical 1, Social 3)&lt;br /&gt;
&lt;br /&gt;
===Family (Primary)===&lt;br /&gt;
Path Skills: (Enigmas, Medicine, Survival)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Mental 5, Physical 2, Social 3)&lt;br /&gt;
&lt;br /&gt;
===Role (IT Specialist, custom)===&lt;br /&gt;
Path Skills: (Technology, Science, Larceny)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Mental 3, Physical 1))&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
&amp;quot;Earl&amp;quot; is originally from Reticulan (&amp;quot;Grey Alien&amp;quot;) forbears. Only he&#039;s not like the Greys who create crop circles, perform cattle mutilations, and conduct nocturnal abductions for illicit research and experimentation. Instead, he&#039;s ethical. And thus, essentially an outcast among Outcasts. He left the normal Greys to hide benevolently amongst humans, and has made a life for himself as SM&amp;amp;M&#039;s IT Manager.&lt;/div&gt;</summary>
		<author><name>Mysstic101</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Earl_Grey&amp;diff=484746</id>
		<title>Earl Grey</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Earl_Grey&amp;diff=484746"/>
		<updated>2025-12-07T20:07:42Z</updated>

		<summary type="html">&lt;p&gt;Mysstic101: /* Assistive Constructs (mini-drones/hardlight holograms/pseudo-sentient computer programs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Earl Grey=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Grey alien refugee, hiding on Earth from humans and his own kind as SM&amp;amp;M&#039;s IT Manager.&lt;br /&gt;
&lt;br /&gt;
[[File:Earl Grey.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
== Aspirations ==&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039; Use tech to solve a problem.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039; Use tech to &#039;&#039;cause&#039;&#039; a problem (for the bad guys).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Long-Term Aspiration:&#039;&#039;&#039; Reform or shut down the other wayward Greys.&lt;br /&gt;
&lt;br /&gt;
== The Curse ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Entanglement:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curse Dice:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
===Damnation===&lt;br /&gt;
&#039;&#039;&#039;Fully Liminal&#039;&#039;&#039;: At 0 curse dice, everyone in the same Area with an unobstructed view glimpses true appearance. &lt;br /&gt;
Mortals gain &#039;&#039;Terrified&#039;&#039; status, Bonds of 3 or more --&amp;gt; 1, Bonds of 2 or more --&amp;gt; 0. &#039;&#039;&#039;Resolution:&#039;&#039;&#039; Give medical or psychological care to a person or group.&lt;br /&gt;
&lt;br /&gt;
===Inheritance===&lt;br /&gt;
&#039;&#039;&#039;Flatspace Storage:&#039;&#039;&#039; Bleed 1 curse die to extract a &#039;&#039;+2 Enhancement&#039;&#039; item from &amp;quot;hammerspace&amp;quot; for related tasks. It possesses &#039;&#039;2 tags&#039;&#039; and it can be weapons, armor, or tools.&lt;br /&gt;
&lt;br /&gt;
===Torments===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lineage Torment:&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;Higher Thoughts&#039;&#039;- become self-absorbed, ignore social obligations, use friends or colleagues as assets in a greater game. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Torment:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Only Logical&#039;&#039;- shut down and become cold and emotionless toward friends.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Spell&lt;br /&gt;
! Cost&lt;br /&gt;
! Attunements&lt;br /&gt;
! Effect&lt;br /&gt;
! Advances&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Assistive Construct&#039;&#039;&#039; (mini-drones/ hardlight holograms/pseudo-sentient computer programs)&lt;br /&gt;
| Bleed 1 curse die&lt;br /&gt;
| Liminal&lt;br /&gt;
| Create a Shiver w/&amp;quot;Providing Aid&amp;quot; as primary pool, &amp;quot;Simple Independent Action&amp;quot; as secondary; teamwork with bond rating of half Entanglement, round up; can assist me or an ally; duration 1 scene.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bulletproof Heart&#039;&#039;&#039; (flawless logic/ high social axioms)&lt;br /&gt;
| Bleed 1 curse die&lt;br /&gt;
| Emotional&lt;br /&gt;
| Activate as reflexive action when gaining a social status effect; it&#039;s immediately resolved; become immune to additional attempts to apply the same status for rest of the scene.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Executive Function&#039;&#039;&#039; (hyper-intelligent multi-tasking)&lt;br /&gt;
| Hold 2 curse dice&lt;br /&gt;
| Physical&lt;br /&gt;
| Activate as simple action that can&#039;t be a mixed action; for rest of the scene, take mixed actions with the higher of the character&#039;s dice pools instead of the lower.&lt;br /&gt;
| n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lineage/Family Special Traits===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slipping off the Mask:&#039;&#039;&#039; Bleed 1 curse die; for rest of scene looks somewhat like an alien, gain 1 hit before the roll on influence actions against anyone who sees me in the scene, can levitate, immune to &#039;&#039;Critical Hits&#039;&#039;, enables the Reticulan Nerve Pinch, an unarmed attack to incapacitate rather than harm (unarmed attacks gain +1 Enhancement and the &#039;&#039;Worn&#039;&#039;, &#039;&#039;Silent&#039;&#039;, &amp;amp; &#039;&#039;Stunning&#039;&#039; tags).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motif:&#039;&#039;&#039; When casting a spell with the &#039;&#039;Physical&#039;&#039; attunement, bleed 1 additional curse die to manifest a physical aspect of your liminal state that grants a +1 Enhancement that stacks to all appropriate actions for the rest of the scene.&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Mental&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
! Physical&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
! Social&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Intellect&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
| Hyper-intelligent&lt;br /&gt;
| &#039;&#039;&#039;Might&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| Skinny non-combatant&lt;br /&gt;
| &#039;&#039;&#039;Presence&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| Non-forceful personality&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cunning&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
| Clever genius&lt;br /&gt;
|&#039;&#039;&#039;Dexterity&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| Slow non-combatant&lt;br /&gt;
|&#039;&#039;&#039;Manipulation&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
| Multi-factorial deviousness&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Resolve&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| Uncommitted to dogmas&lt;br /&gt;
| &#039;&#039;&#039;Stamina&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
| Highly resistant alien physiology&lt;br /&gt;
| &#039;&#039;&#039;Composure&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
| Logical &amp;amp; self-composed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
Enigmas: &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Esoterica: &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Medicine: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Technology: &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Artistry: &#039;&#039;&#039;0&#039;&#039;&#039;, Athletics: &#039;&#039;&#039;0&#039;&#039;&#039;, Close Combat: &#039;&#039;&#039;0&#039;&#039;&#039;, Culture: &#039;&#039;&#039;0&#039;&#039;&#039;, Empathy: &#039;&#039;&#039;0&#039;&#039;&#039;, Larceny: &#039;&#039;&#039;0&#039;&#039;&#039;, Leadership: &#039;&#039;&#039;0&#039;&#039;&#039;, Persuasion: &#039;&#039;&#039;0&#039;&#039;&#039;, Pilot: &#039;&#039;&#039;0&#039;&#039;&#039;, Ranged Combat: &#039;&#039;&#039;0&#039;&#039;&#039;, Science: &#039;&#039;&#039;0&#039;&#039;&#039;, Survival: &#039;&#039;&#039;0&#039;&#039;&#039; (start of 1st session: 1 dot of Survival Tweaked into Enigmas instead)&lt;br /&gt;
&lt;br /&gt;
== Other Traits ==&lt;br /&gt;
===Edges===&lt;br /&gt;
&#039;&#039;&#039;Anonymity 3:&#039;&#039;&#039; &#039;&#039;Greyed Out&#039;&#039; to hide from humans and aliens, hard to track online or in person.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heirloom 1&#039;&#039;&#039; &#039;&#039;(shadowform armor):&#039;&#039; Biomorphic silver alien flight suit, adapts to current guise.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unusually Secure Headquarters 1:&#039;&#039;&#039; Off-premises team haven.&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&#039;&#039;&#039;The &#039;&#039;Dark&#039;&#039; Dark Web 3:&#039;&#039;&#039; Illicit cyber connections willing to deal with the supernatural. &#039;&#039;&#039;Tags:&#039;&#039;&#039; investigator, fence, sneaky&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Grey Market 2:&#039;&#039;&#039; Going to old Grey contacts for an unearthly level of scientific or forensic analysis of a person, scene, or piece of evidence. &#039;&#039;&#039;Tags:&#039;&#039;&#039; investigator, informant&lt;br /&gt;
&lt;br /&gt;
===Bonds===&lt;br /&gt;
&#039;&#039;&#039;1 PC&#039;&#039;&#039; - 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All other PC&#039;s&#039;&#039;&#039; - 1&lt;br /&gt;
&lt;br /&gt;
=== Defenses ===&lt;br /&gt;
Defense: 1&lt;br /&gt;
&lt;br /&gt;
Integrity: 1&lt;br /&gt;
&lt;br /&gt;
===Injuries===&lt;br /&gt;
Armor ---&lt;br /&gt;
&lt;br /&gt;
Bloodied &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wounded &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Maimed &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Near Death &#039;&#039;&#039;O&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Taken Out &#039;&#039;&#039;O&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Gear (1 permanent Heirloom + many temporary Inheritances)==&lt;br /&gt;
&#039;&#039;&#039;Biomorphic Silver Flight Suit&#039;&#039;&#039; (shadowform armor): Heirloom Armor 1,&#039;&#039;&#039; Tags:&#039;&#039;&#039; Exquisite Material (increases cost of non-damaging Tricks against the wearer by 1 hit), Fitted (+1 Enhancement to defensive actions).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cyberdeck:&#039;&#039;&#039; +4 Enhancement to hacking (+2 from Exceptional), &#039;&#039;&#039;Tags:&#039;&#039;&#039; Exceptional x2 (+2 Enhancement)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medical Try-corder:&#039;&#039;&#039; +3 Enhancement to medicine checks (+1 from Exceptional), &#039;&#039;&#039;Tags:&#039;&#039;&#039; Exceptional (+1 Enhancement), Rugged (Reduce any Complication to use the item by one step).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hypospray:&#039;&#039;&#039; +2 Enhancement to melee, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-air (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Poison (for 1-3 hits, inflict the &#039;&#039;Fast-Acting Toxin&#039;&#039; status).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phazer (Stun):&#039;&#039;&#039; +2 Enhancement to ranged attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Stunning (for 2 hits, inflict the &#039;&#039;Stunned&#039;&#039; status).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phazer (Disintegrate):&#039;&#039;&#039; +2 Enhancement to ranged attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Deadly (may apply the &#039;&#039;Aggravated Wound&#039;&#039; status instead of dealing damage). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Non-Copyright Infringing &amp;quot;Light Sword&amp;quot;:&#039;&#039;&#039; +2 Enhancement to melee attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Deadly (may apply the &#039;&#039;Aggravated Wound&#039;&#039; status instead of dealing damage).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Psycho-Ballistic Forcefield Projector:&#039;&#039;&#039; +2 Enhancement Armor, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Impenetrable (gain 1 Durability advantage on defensive actions), Magic Resistant (functions against damage from spells with &#039;&#039;Emotional, Magical,&#039;&#039; and &#039;&#039;Psychic&#039;&#039; attunements, the &#039;&#039;Transcendent&#039;&#039; tag, or powers that normally bypass armor except for &#039;&#039;Elemental&#039;&#039; attunements).&lt;br /&gt;
&lt;br /&gt;
==Assistive Constructs (mini-drones/hardlight holograms/pseudo-sentient computer programs)==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All Assistants:&#039;&#039;&#039; Primary Pool: 6 (Providing Aid), Secondary Pool: 4 (Simple Independent Action), Desperation Pool: 3 (everything else), Enhancements: 0, Defense: 1, Integrity: 1, Injuries: 1, Armor: 0, Initiative: 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRONES (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scout Drone:&#039;&#039;&#039; Attentive (avoiding its sensors faces a Major Complication, attempts to evade its attention are at +1 difficulty, supernatural hiding provokes clashes), Extraordinary Speed (gains 1 Speed Advantage in a chase), Unusual Anatomy (machine), Illusions (camouflage field; +1 Durability against attacks, can release more self-docked mini-drones when in a Battlefield).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doc Bot:&#039;&#039;&#039; Potion Junkie x2 (two doses of Regrowth), Unusual Anatomy (machine); Hypnotize (inflict the &#039;&#039;Sleeping Pills&#039;&#039; status to anesthetize a patient), Leap x2 (move two range bands to triage a casualty).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HOLOGRAMS (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emergency Medical Hologram:&#039;&#039;&#039; Shared Ability (medical diagnostic programs), Incorporeal x2 (intangible, vulnerable to electromagnetic disturbances), Hypnotize (inflict the &#039;&#039;Sleeping Pills&#039;&#039; status to anesthetize a patient), Leap (move two range bands to triage a casualty), Materialize (to provide hands-on care).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emergency Threat Display:&#039;&#039;&#039; Frightening Presence (gain 1 Social Advantage when intimidating, impose &#039;&#039;Terrified&#039;&#039; status when successful, mundane people and Shivers flee at the mere sight of it), Incorporeal (intangible, vulnerable to electromagnetic disturbances), Labyrinthine (anyone in medium range becomes &#039;&#039;Confused&#039;&#039; until either taking an action to shake off the horrifying distraction or the scene ends), Illusion (accoutrements to sell the fearsome visage; +1 Durability against attacks, can copy itself in Battlegrounds), Read Minds (brain scan for their worst fear) Shapeshift (become that worst fear).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PROGRAMS (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intrusion Countermeasures (IC) on SM&amp;amp;M&#039;s computer system:&#039;&#039;&#039; Attentive (avoiding its attention faces a Major Complication, attempts to evade are at +1 difficulty, supernatural hiding provokes clashes), Energy Vacuum (intruders are &#039;&#039;Exhausted&#039;&#039; in the system until they reveal themselves by lashing out at a sysadmin within range), Unusual Anatomy (computer program), Illusions (creates false data nodes to mislead intruders; +1 Durability against attacks, can copy itself if SM&amp;amp;M&#039;s office becomes a Battleground), Hypnotize (can provoke &#039;&#039;Frayed Temper&#039;&#039; in intruders).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intrusion Measures:&#039;&#039;&#039; Attentive (hiding data in the target system from it faces a Major Complication, attempts to evade are at +1 difficulty, supernatural hiding provokes clashes), Malleable (travels through wired and wireless internet &amp;quot;openings&amp;quot; into the target system), Unusual Anatomy (computer program), Illusions (makes the target system appear normal, no intrusions to see here; +1 Durability against attacks, can copy itself in Battlegrounds), Read Minds (access sensitive data for an important piece of information from emails/financial records/etc).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brick Their System:&#039;&#039;&#039; Malleable (travels through wired and wireless internet &amp;quot;openings&amp;quot; into the target system), Natural Weapon (can use the &#039;&#039;Wrecking&#039;&#039; tag against objects like enemy computer systems), Unusual Anatomy (computer program), Consume (powers up by &amp;quot;eating&amp;quot; their files with a datawipe), Trample (&#039;&#039;Shockwave&#039;&#039; + &#039;&#039;Wrecking&#039;&#039; can brick multiple systems at the target site at once), Explosive Demise (purging the intrusive program causes a dangerous system overload).&lt;br /&gt;
&lt;br /&gt;
== Paths ==&lt;br /&gt;
===Lineage===&lt;br /&gt;
Path Skills: (Artistry, Athletics, Esoterica)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Physical 1, Social 3)&lt;br /&gt;
&lt;br /&gt;
===Family (Primary)===&lt;br /&gt;
Path Skills: (Enigmas, Medicine, Survival)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Mental 5, Physical 2, Social 3)&lt;br /&gt;
&lt;br /&gt;
===Role (IT Specialist, custom)===&lt;br /&gt;
Path Skills: (Technology, Science, Larceny)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Mental 3, Physical 1))&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
&amp;quot;Earl&amp;quot; is originally from Reticulan (&amp;quot;Grey Alien&amp;quot;) forbears. Only he&#039;s not like the Greys who create crop circles, perform cattle mutilations, and conduct nocturnal abductions for illicit research and experimentation. Instead, he&#039;s ethical. And thus, essentially an outcast among Outcasts. He left the normal Greys to hide benevolently amongst humans, and has made a life for himself as SM&amp;amp;M&#039;s IT Manager.&lt;/div&gt;</summary>
		<author><name>Mysstic101</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Earl_Grey&amp;diff=484745</id>
		<title>Earl Grey</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Earl_Grey&amp;diff=484745"/>
		<updated>2025-12-07T20:05:21Z</updated>

		<summary type="html">&lt;p&gt;Mysstic101: /* Assistive Constructs (mini-drones/hardlight holograms/pseudo-sentient computer programs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Earl Grey=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Grey alien refugee, hiding on Earth from humans and his own kind as SM&amp;amp;M&#039;s IT Manager.&lt;br /&gt;
&lt;br /&gt;
[[File:Earl Grey.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
== Aspirations ==&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039; Use tech to solve a problem.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039; Use tech to &#039;&#039;cause&#039;&#039; a problem (for the bad guys).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Long-Term Aspiration:&#039;&#039;&#039; Reform or shut down the other wayward Greys.&lt;br /&gt;
&lt;br /&gt;
== The Curse ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Entanglement:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curse Dice:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
===Damnation===&lt;br /&gt;
&#039;&#039;&#039;Fully Liminal&#039;&#039;&#039;: At 0 curse dice, everyone in the same Area with an unobstructed view glimpses true appearance. &lt;br /&gt;
Mortals gain &#039;&#039;Terrified&#039;&#039; status, Bonds of 3 or more --&amp;gt; 1, Bonds of 2 or more --&amp;gt; 0. &#039;&#039;&#039;Resolution:&#039;&#039;&#039; Give medical or psychological care to a person or group.&lt;br /&gt;
&lt;br /&gt;
===Inheritance===&lt;br /&gt;
&#039;&#039;&#039;Flatspace Storage:&#039;&#039;&#039; Bleed 1 curse die to extract a &#039;&#039;+2 Enhancement&#039;&#039; item from &amp;quot;hammerspace&amp;quot; for related tasks. It possesses &#039;&#039;2 tags&#039;&#039; and it can be weapons, armor, or tools.&lt;br /&gt;
&lt;br /&gt;
===Torments===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lineage Torment:&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;Higher Thoughts&#039;&#039;- become self-absorbed, ignore social obligations, use friends or colleagues as assets in a greater game. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Torment:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Only Logical&#039;&#039;- shut down and become cold and emotionless toward friends.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Spell&lt;br /&gt;
! Cost&lt;br /&gt;
! Attunements&lt;br /&gt;
! Effect&lt;br /&gt;
! Advances&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Assistive Construct&#039;&#039;&#039; (mini-drones/ hardlight holograms/pseudo-sentient computer programs)&lt;br /&gt;
| Bleed 1 curse die&lt;br /&gt;
| Liminal&lt;br /&gt;
| Create a Shiver w/&amp;quot;Providing Aid&amp;quot; as primary pool, &amp;quot;Simple Independent Action&amp;quot; as secondary; teamwork with bond rating of half Entanglement, round up; can assist me or an ally; duration 1 scene.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bulletproof Heart&#039;&#039;&#039; (flawless logic/ high social axioms)&lt;br /&gt;
| Bleed 1 curse die&lt;br /&gt;
| Emotional&lt;br /&gt;
| Activate as reflexive action when gaining a social status effect; it&#039;s immediately resolved; become immune to additional attempts to apply the same status for rest of the scene.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Executive Function&#039;&#039;&#039; (hyper-intelligent multi-tasking)&lt;br /&gt;
| Hold 2 curse dice&lt;br /&gt;
| Physical&lt;br /&gt;
| Activate as simple action that can&#039;t be a mixed action; for rest of the scene, take mixed actions with the higher of the character&#039;s dice pools instead of the lower.&lt;br /&gt;
| n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lineage/Family Special Traits===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slipping off the Mask:&#039;&#039;&#039; Bleed 1 curse die; for rest of scene looks somewhat like an alien, gain 1 hit before the roll on influence actions against anyone who sees me in the scene, can levitate, immune to &#039;&#039;Critical Hits&#039;&#039;, enables the Reticulan Nerve Pinch, an unarmed attack to incapacitate rather than harm (unarmed attacks gain +1 Enhancement and the &#039;&#039;Worn&#039;&#039;, &#039;&#039;Silent&#039;&#039;, &amp;amp; &#039;&#039;Stunning&#039;&#039; tags).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motif:&#039;&#039;&#039; When casting a spell with the &#039;&#039;Physical&#039;&#039; attunement, bleed 1 additional curse die to manifest a physical aspect of your liminal state that grants a +1 Enhancement that stacks to all appropriate actions for the rest of the scene.&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Mental&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
! Physical&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
! Social&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Intellect&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
| Hyper-intelligent&lt;br /&gt;
| &#039;&#039;&#039;Might&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| Skinny non-combatant&lt;br /&gt;
| &#039;&#039;&#039;Presence&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| Non-forceful personality&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cunning&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
| Clever genius&lt;br /&gt;
|&#039;&#039;&#039;Dexterity&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| Slow non-combatant&lt;br /&gt;
|&#039;&#039;&#039;Manipulation&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
| Multi-factorial deviousness&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Resolve&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| Uncommitted to dogmas&lt;br /&gt;
| &#039;&#039;&#039;Stamina&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
| Highly resistant alien physiology&lt;br /&gt;
| &#039;&#039;&#039;Composure&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
| Logical &amp;amp; self-composed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
Enigmas: &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Esoterica: &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Medicine: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Technology: &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Artistry: &#039;&#039;&#039;0&#039;&#039;&#039;, Athletics: &#039;&#039;&#039;0&#039;&#039;&#039;, Close Combat: &#039;&#039;&#039;0&#039;&#039;&#039;, Culture: &#039;&#039;&#039;0&#039;&#039;&#039;, Empathy: &#039;&#039;&#039;0&#039;&#039;&#039;, Larceny: &#039;&#039;&#039;0&#039;&#039;&#039;, Leadership: &#039;&#039;&#039;0&#039;&#039;&#039;, Persuasion: &#039;&#039;&#039;0&#039;&#039;&#039;, Pilot: &#039;&#039;&#039;0&#039;&#039;&#039;, Ranged Combat: &#039;&#039;&#039;0&#039;&#039;&#039;, Science: &#039;&#039;&#039;0&#039;&#039;&#039;, Survival: &#039;&#039;&#039;0&#039;&#039;&#039; (start of 1st session: 1 dot of Survival Tweaked into Enigmas instead)&lt;br /&gt;
&lt;br /&gt;
== Other Traits ==&lt;br /&gt;
===Edges===&lt;br /&gt;
&#039;&#039;&#039;Anonymity 3:&#039;&#039;&#039; &#039;&#039;Greyed Out&#039;&#039; to hide from humans and aliens, hard to track online or in person.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heirloom 1&#039;&#039;&#039; &#039;&#039;(shadowform armor):&#039;&#039; Biomorphic silver alien flight suit, adapts to current guise.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unusually Secure Headquarters 1:&#039;&#039;&#039; Off-premises team haven.&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&#039;&#039;&#039;The &#039;&#039;Dark&#039;&#039; Dark Web 3:&#039;&#039;&#039; Illicit cyber connections willing to deal with the supernatural. &#039;&#039;&#039;Tags:&#039;&#039;&#039; investigator, fence, sneaky&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Grey Market 2:&#039;&#039;&#039; Going to old Grey contacts for an unearthly level of scientific or forensic analysis of a person, scene, or piece of evidence. &#039;&#039;&#039;Tags:&#039;&#039;&#039; investigator, informant&lt;br /&gt;
&lt;br /&gt;
===Bonds===&lt;br /&gt;
&#039;&#039;&#039;1 PC&#039;&#039;&#039; - 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All other PC&#039;s&#039;&#039;&#039; - 1&lt;br /&gt;
&lt;br /&gt;
=== Defenses ===&lt;br /&gt;
Defense: 1&lt;br /&gt;
&lt;br /&gt;
Integrity: 1&lt;br /&gt;
&lt;br /&gt;
===Injuries===&lt;br /&gt;
Armor ---&lt;br /&gt;
&lt;br /&gt;
Bloodied &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wounded &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Maimed &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Near Death &#039;&#039;&#039;O&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Taken Out &#039;&#039;&#039;O&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Gear (1 permanent Heirloom + many temporary Inheritances)==&lt;br /&gt;
&#039;&#039;&#039;Biomorphic Silver Flight Suit&#039;&#039;&#039; (shadowform armor): Heirloom Armor 1,&#039;&#039;&#039; Tags:&#039;&#039;&#039; Exquisite Material (increases cost of non-damaging Tricks against the wearer by 1 hit), Fitted (+1 Enhancement to defensive actions).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cyberdeck:&#039;&#039;&#039; +4 Enhancement to hacking (+2 from Exceptional), &#039;&#039;&#039;Tags:&#039;&#039;&#039; Exceptional x2 (+2 Enhancement)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medical Try-corder:&#039;&#039;&#039; +3 Enhancement to medicine checks (+1 from Exceptional), &#039;&#039;&#039;Tags:&#039;&#039;&#039; Exceptional (+1 Enhancement), Rugged (Reduce any Complication to use the item by one step).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hypospray:&#039;&#039;&#039; +2 Enhancement to melee, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-air (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Poison (for 1-3 hits, inflict the &#039;&#039;Fast-Acting Toxin&#039;&#039; status).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phazer (Stun):&#039;&#039;&#039; +2 Enhancement to ranged attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Stunning (for 2 hits, inflict the &#039;&#039;Stunned&#039;&#039; status).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phazer (Disintegrate):&#039;&#039;&#039; +2 Enhancement to ranged attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Deadly (may apply the &#039;&#039;Aggravated Wound&#039;&#039; status instead of dealing damage). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Non-Copyright Infringing &amp;quot;Light Sword&amp;quot;:&#039;&#039;&#039; +2 Enhancement to melee attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Deadly (may apply the &#039;&#039;Aggravated Wound&#039;&#039; status instead of dealing damage).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Psycho-Ballistic Forcefield Projector:&#039;&#039;&#039; +2 Enhancement Armor, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Impenetrable (gain 1 Durability advantage on defensive actions), Magic Resistant (functions against damage from spells with &#039;&#039;Emotional, Magical,&#039;&#039; and &#039;&#039;Psychic&#039;&#039; attunements, the &#039;&#039;Transcendent&#039;&#039; tag, or powers that normally bypass armor except for &#039;&#039;Elemental&#039;&#039; attunements).&lt;br /&gt;
&lt;br /&gt;
==Assistive Constructs (mini-drones/hardlight holograms/pseudo-sentient computer programs)==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All Assistants:&#039;&#039;&#039; Primary Pool: 6 (Providing Aid), Secondary Pool: 4 (Simple Independent Action), Desperation Pool: 3 (everything else), Enhancements: 0, Defense: 1, Integrity: 1, Injuries: 1, Armor: 0, Initiative: 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRONES (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scout Drone:&#039;&#039;&#039; Attentive (avoiding its sensors faces a Major Complication, attempts to evade its attention are at +1 difficulty, supernatural hiding provokes clashes), Extraordinary Speed (gains 1 Speed Advantage in a chase), Unusual Anatomy (machine), Illusions (camouflage field; +1 Durability against attacks, can release more self-docked mini-drones when in a Battlefield).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doc Bot:&#039;&#039;&#039; Potion Junkie x2 (two doses of Regrowth), Unusual Anatomy (machine); Hypnotize (inflict the &#039;&#039;Sleeping Pills&#039;&#039; status to anesthetize a patient), Leap x2 (move two range bands to triage a casualty).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HOLOGRAMS (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emergency Medical Hologram:&#039;&#039;&#039; Shared Ability (medical diagnostic programs), Incorporeal x2 (intangible, vulnerable to electromagnetic disturbances), Hypnotize (inflict the &#039;&#039;Sleeping Pills&#039;&#039; status to anesthetize a patient), Leap (move two range bands to triage a casualty), Materialize (to provide hands-on care).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emergency Threat Display:&#039;&#039;&#039; Frightening Presence (gain 1 Social Advantage when intimidating, impose &#039;&#039;Terrified&#039;&#039; status when successful, mundane people and Shivers flee at the mere sight of it), Incorporeal (intangible, vulnerable to electromagnetic disturbances), Labyrinthine (anyone in medium range becomes &#039;&#039;Confused&#039;&#039; until taking an action to shake off the horrifying distraction or the scene ends), Illusion (accoutrements to sell the fearsome visage; +1 Durability against attacks, can copy itself in Battlegrounds), Read Minds (brain scan for their worst fear) Shapeshift (become that worst fear).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PROGRAMS (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intrusion Countermeasures (IC) on SM&amp;amp;M&#039;s computer system:&#039;&#039;&#039; Attentive (avoiding its attention faces a Major Complication, attempts to evade are at +1 difficulty, supernatural hiding provokes clashes), Energy Vacuum (intruders are &#039;&#039;Exhausted&#039;&#039; in the system until they reveal themselves by lashing out at a sysadmin within range), Unusual Anatomy (computer program), Illusions (creates false data nodes to mislead intruders; +1 Durability against attacks, can copy itself if SM&amp;amp;M&#039;s office becomes a Battleground), Hypnotize (can provoke &#039;&#039;Frayed Temper&#039;&#039; in intruders).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intrusion Measures:&#039;&#039;&#039; Attentive (hiding data in the target system from it faces a Major Complication, attempts to evade are at +1 difficulty, supernatural hiding provokes clashes), Malleable (travels through wired and wireless internet &amp;quot;openings&amp;quot; into the target system), Unusual Anatomy (computer program), Illusions (makes the target system appear normal, no intrusions to see here; +1 Durability against attacks, can copy itself in Battlegrounds), Read Minds (access sensitive data for an important piece of information from emails/financial records/etc).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brick Their System:&#039;&#039;&#039; Malleable (travels through wired and wireless internet &amp;quot;openings&amp;quot; into the target system), Natural Weapon (can use the &#039;&#039;Wrecking&#039;&#039; tag against objects like enemy computer systems), Unusual Anatomy (computer program), Consume (powers up by &amp;quot;eating&amp;quot; their files with a datawipe), Trample (&#039;&#039;Shockwave&#039;&#039; + &#039;&#039;Wrecking&#039;&#039; can brick multiple systems at the target site at once), Explosive Demise (purging the intrusive program causes a dangerous system overload).&lt;br /&gt;
&lt;br /&gt;
== Paths ==&lt;br /&gt;
===Lineage===&lt;br /&gt;
Path Skills: (Artistry, Athletics, Esoterica)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Physical 1, Social 3)&lt;br /&gt;
&lt;br /&gt;
===Family (Primary)===&lt;br /&gt;
Path Skills: (Enigmas, Medicine, Survival)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Mental 5, Physical 2, Social 3)&lt;br /&gt;
&lt;br /&gt;
===Role (IT Specialist, custom)===&lt;br /&gt;
Path Skills: (Technology, Science, Larceny)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Mental 3, Physical 1))&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
&amp;quot;Earl&amp;quot; is originally from Reticulan (&amp;quot;Grey Alien&amp;quot;) forbears. Only he&#039;s not like the Greys who create crop circles, perform cattle mutilations, and conduct nocturnal abductions for illicit research and experimentation. Instead, he&#039;s ethical. And thus, essentially an outcast among Outcasts. He left the normal Greys to hide benevolently amongst humans, and has made a life for himself as SM&amp;amp;M&#039;s IT Manager.&lt;/div&gt;</summary>
		<author><name>Mysstic101</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Earl_Grey&amp;diff=484744</id>
		<title>Earl Grey</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Earl_Grey&amp;diff=484744"/>
		<updated>2025-12-07T20:04:47Z</updated>

		<summary type="html">&lt;p&gt;Mysstic101: /* Assistive Constructs (mini-drones/hardlight holograms/pseudo-sentient computer programs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Earl Grey=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Grey alien refugee, hiding on Earth from humans and his own kind as SM&amp;amp;M&#039;s IT Manager.&lt;br /&gt;
&lt;br /&gt;
[[File:Earl Grey.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
== Aspirations ==&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039; Use tech to solve a problem.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039; Use tech to &#039;&#039;cause&#039;&#039; a problem (for the bad guys).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Long-Term Aspiration:&#039;&#039;&#039; Reform or shut down the other wayward Greys.&lt;br /&gt;
&lt;br /&gt;
== The Curse ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Entanglement:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curse Dice:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
===Damnation===&lt;br /&gt;
&#039;&#039;&#039;Fully Liminal&#039;&#039;&#039;: At 0 curse dice, everyone in the same Area with an unobstructed view glimpses true appearance. &lt;br /&gt;
Mortals gain &#039;&#039;Terrified&#039;&#039; status, Bonds of 3 or more --&amp;gt; 1, Bonds of 2 or more --&amp;gt; 0. &#039;&#039;&#039;Resolution:&#039;&#039;&#039; Give medical or psychological care to a person or group.&lt;br /&gt;
&lt;br /&gt;
===Inheritance===&lt;br /&gt;
&#039;&#039;&#039;Flatspace Storage:&#039;&#039;&#039; Bleed 1 curse die to extract a &#039;&#039;+2 Enhancement&#039;&#039; item from &amp;quot;hammerspace&amp;quot; for related tasks. It possesses &#039;&#039;2 tags&#039;&#039; and it can be weapons, armor, or tools.&lt;br /&gt;
&lt;br /&gt;
===Torments===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lineage Torment:&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;Higher Thoughts&#039;&#039;- become self-absorbed, ignore social obligations, use friends or colleagues as assets in a greater game. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Torment:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Only Logical&#039;&#039;- shut down and become cold and emotionless toward friends.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Spell&lt;br /&gt;
! Cost&lt;br /&gt;
! Attunements&lt;br /&gt;
! Effect&lt;br /&gt;
! Advances&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Assistive Construct&#039;&#039;&#039; (mini-drones/ hardlight holograms/pseudo-sentient computer programs)&lt;br /&gt;
| Bleed 1 curse die&lt;br /&gt;
| Liminal&lt;br /&gt;
| Create a Shiver w/&amp;quot;Providing Aid&amp;quot; as primary pool, &amp;quot;Simple Independent Action&amp;quot; as secondary; teamwork with bond rating of half Entanglement, round up; can assist me or an ally; duration 1 scene.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bulletproof Heart&#039;&#039;&#039; (flawless logic/ high social axioms)&lt;br /&gt;
| Bleed 1 curse die&lt;br /&gt;
| Emotional&lt;br /&gt;
| Activate as reflexive action when gaining a social status effect; it&#039;s immediately resolved; become immune to additional attempts to apply the same status for rest of the scene.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Executive Function&#039;&#039;&#039; (hyper-intelligent multi-tasking)&lt;br /&gt;
| Hold 2 curse dice&lt;br /&gt;
| Physical&lt;br /&gt;
| Activate as simple action that can&#039;t be a mixed action; for rest of the scene, take mixed actions with the higher of the character&#039;s dice pools instead of the lower.&lt;br /&gt;
| n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lineage/Family Special Traits===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slipping off the Mask:&#039;&#039;&#039; Bleed 1 curse die; for rest of scene looks somewhat like an alien, gain 1 hit before the roll on influence actions against anyone who sees me in the scene, can levitate, immune to &#039;&#039;Critical Hits&#039;&#039;, enables the Reticulan Nerve Pinch, an unarmed attack to incapacitate rather than harm (unarmed attacks gain +1 Enhancement and the &#039;&#039;Worn&#039;&#039;, &#039;&#039;Silent&#039;&#039;, &amp;amp; &#039;&#039;Stunning&#039;&#039; tags).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motif:&#039;&#039;&#039; When casting a spell with the &#039;&#039;Physical&#039;&#039; attunement, bleed 1 additional curse die to manifest a physical aspect of your liminal state that grants a +1 Enhancement that stacks to all appropriate actions for the rest of the scene.&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Mental&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
! Physical&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
! Social&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Intellect&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
| Hyper-intelligent&lt;br /&gt;
| &#039;&#039;&#039;Might&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| Skinny non-combatant&lt;br /&gt;
| &#039;&#039;&#039;Presence&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| Non-forceful personality&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cunning&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
| Clever genius&lt;br /&gt;
|&#039;&#039;&#039;Dexterity&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| Slow non-combatant&lt;br /&gt;
|&#039;&#039;&#039;Manipulation&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
| Multi-factorial deviousness&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Resolve&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| Uncommitted to dogmas&lt;br /&gt;
| &#039;&#039;&#039;Stamina&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
| Highly resistant alien physiology&lt;br /&gt;
| &#039;&#039;&#039;Composure&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
| Logical &amp;amp; self-composed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
Enigmas: &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Esoterica: &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Medicine: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Technology: &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Artistry: &#039;&#039;&#039;0&#039;&#039;&#039;, Athletics: &#039;&#039;&#039;0&#039;&#039;&#039;, Close Combat: &#039;&#039;&#039;0&#039;&#039;&#039;, Culture: &#039;&#039;&#039;0&#039;&#039;&#039;, Empathy: &#039;&#039;&#039;0&#039;&#039;&#039;, Larceny: &#039;&#039;&#039;0&#039;&#039;&#039;, Leadership: &#039;&#039;&#039;0&#039;&#039;&#039;, Persuasion: &#039;&#039;&#039;0&#039;&#039;&#039;, Pilot: &#039;&#039;&#039;0&#039;&#039;&#039;, Ranged Combat: &#039;&#039;&#039;0&#039;&#039;&#039;, Science: &#039;&#039;&#039;0&#039;&#039;&#039;, Survival: &#039;&#039;&#039;0&#039;&#039;&#039; (start of 1st session: 1 dot of Survival Tweaked into Enigmas instead)&lt;br /&gt;
&lt;br /&gt;
== Other Traits ==&lt;br /&gt;
===Edges===&lt;br /&gt;
&#039;&#039;&#039;Anonymity 3:&#039;&#039;&#039; &#039;&#039;Greyed Out&#039;&#039; to hide from humans and aliens, hard to track online or in person.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heirloom 1&#039;&#039;&#039; &#039;&#039;(shadowform armor):&#039;&#039; Biomorphic silver alien flight suit, adapts to current guise.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unusually Secure Headquarters 1:&#039;&#039;&#039; Off-premises team haven.&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&#039;&#039;&#039;The &#039;&#039;Dark&#039;&#039; Dark Web 3:&#039;&#039;&#039; Illicit cyber connections willing to deal with the supernatural. &#039;&#039;&#039;Tags:&#039;&#039;&#039; investigator, fence, sneaky&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Grey Market 2:&#039;&#039;&#039; Going to old Grey contacts for an unearthly level of scientific or forensic analysis of a person, scene, or piece of evidence. &#039;&#039;&#039;Tags:&#039;&#039;&#039; investigator, informant&lt;br /&gt;
&lt;br /&gt;
===Bonds===&lt;br /&gt;
&#039;&#039;&#039;1 PC&#039;&#039;&#039; - 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All other PC&#039;s&#039;&#039;&#039; - 1&lt;br /&gt;
&lt;br /&gt;
=== Defenses ===&lt;br /&gt;
Defense: 1&lt;br /&gt;
&lt;br /&gt;
Integrity: 1&lt;br /&gt;
&lt;br /&gt;
===Injuries===&lt;br /&gt;
Armor ---&lt;br /&gt;
&lt;br /&gt;
Bloodied &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wounded &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Maimed &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Near Death &#039;&#039;&#039;O&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Taken Out &#039;&#039;&#039;O&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Gear (1 permanent Heirloom + many temporary Inheritances)==&lt;br /&gt;
&#039;&#039;&#039;Biomorphic Silver Flight Suit&#039;&#039;&#039; (shadowform armor): Heirloom Armor 1,&#039;&#039;&#039; Tags:&#039;&#039;&#039; Exquisite Material (increases cost of non-damaging Tricks against the wearer by 1 hit), Fitted (+1 Enhancement to defensive actions).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cyberdeck:&#039;&#039;&#039; +4 Enhancement to hacking (+2 from Exceptional), &#039;&#039;&#039;Tags:&#039;&#039;&#039; Exceptional x2 (+2 Enhancement)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medical Try-corder:&#039;&#039;&#039; +3 Enhancement to medicine checks (+1 from Exceptional), &#039;&#039;&#039;Tags:&#039;&#039;&#039; Exceptional (+1 Enhancement), Rugged (Reduce any Complication to use the item by one step).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hypospray:&#039;&#039;&#039; +2 Enhancement to melee, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-air (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Poison (for 1-3 hits, inflict the &#039;&#039;Fast-Acting Toxin&#039;&#039; status).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phazer (Stun):&#039;&#039;&#039; +2 Enhancement to ranged attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Stunning (for 2 hits, inflict the &#039;&#039;Stunned&#039;&#039; status).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phazer (Disintegrate):&#039;&#039;&#039; +2 Enhancement to ranged attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Deadly (may apply the &#039;&#039;Aggravated Wound&#039;&#039; status instead of dealing damage). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Non-Copyright Infringing &amp;quot;Light Sword&amp;quot;:&#039;&#039;&#039; +2 Enhancement to melee attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Deadly (may apply the &#039;&#039;Aggravated Wound&#039;&#039; status instead of dealing damage).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Psycho-Ballistic Forcefield Projector:&#039;&#039;&#039; +2 Enhancement Armor, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Impenetrable (gain 1 Durability advantage on defensive actions), Magic Resistant (functions against damage from spells with &#039;&#039;Emotional, Magical,&#039;&#039; and &#039;&#039;Psychic&#039;&#039; attunements, the &#039;&#039;Transcendent&#039;&#039; tag, or powers that normally bypass armor except for &#039;&#039;Elemental&#039;&#039; attunements).&lt;br /&gt;
&lt;br /&gt;
==Assistive Constructs (mini-drones/hardlight holograms/pseudo-sentient computer programs)==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All Assistants:&#039;&#039;&#039; Primary Pool: 6 (Providing Aid), Secondary Pool: 4 (Simple Independent Action), Desperation Pool: 3 (everything else), Enhancements: 0, Defense: 1, Integrity: 1, Injuries: 1, Armor: 0, Initiative: 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRONES (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scout Drone:&#039;&#039;&#039; Attentive (avoiding its attention faces a Major Complication, attempts to evade are at +1 difficulty, supernatural hiding provokes clashes), Extraordinary Speed (gains 1 Speed Advantage in a chase), Unusual Anatomy (machine), Illusions (camouflage field; +1 Durability against attacks, can release more self-docked mini-drones when in a Battlefield).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doc Bot:&#039;&#039;&#039; Potion Junkie x2 (two doses of Regrowth), Unusual Anatomy (machine); Hypnotize (inflict the &#039;&#039;Sleeping Pills&#039;&#039; status to anesthetize a patient), Leap x2 (move two range bands to triage a casualty).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HOLOGRAMS (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emergency Medical Hologram:&#039;&#039;&#039; Shared Ability (medical diagnostic programs), Incorporeal x2 (intangible, vulnerable to electromagnetic disturbances), Hypnotize (inflict the &#039;&#039;Sleeping Pills&#039;&#039; status to anesthetize a patient), Leap (move two range bands to triage a casualty), Materialize (to provide hands-on care).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emergency Threat Display:&#039;&#039;&#039; Frightening Presence (gain 1 Social Advantage when intimidating, impose &#039;&#039;Terrified&#039;&#039; status when successful, mundane people and Shivers flee at the mere sight of it), Incorporeal (intangible, vulnerable to electromagnetic disturbances), Labyrinthine (anyone in medium range becomes &#039;&#039;Confused&#039;&#039; until taking an action to shake off the horrifying distraction or the scene ends), Illusion (accoutrements to sell the fearsome visage; +1 Durability against attacks, can copy itself in Battlegrounds), Read Minds (brain scan for their worst fear) Shapeshift (become that worst fear).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PROGRAMS (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intrusion Countermeasures (IC) on SM&amp;amp;M&#039;s computer system:&#039;&#039;&#039; Attentive (avoiding its attention faces a Major Complication, attempts to evade are at +1 difficulty, supernatural hiding provokes clashes), Energy Vacuum (intruders are &#039;&#039;Exhausted&#039;&#039; in the system until they reveal themselves by lashing out at a sysadmin within range), Unusual Anatomy (computer program), Illusions (creates false data nodes to mislead intruders; +1 Durability against attacks, can copy itself if SM&amp;amp;M&#039;s office becomes a Battleground), Hypnotize (can provoke &#039;&#039;Frayed Temper&#039;&#039; in intruders).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intrusion Measures:&#039;&#039;&#039; Attentive (hiding data in the target system from it faces a Major Complication, attempts to evade are at +1 difficulty, supernatural hiding provokes clashes), Malleable (travels through wired and wireless internet &amp;quot;openings&amp;quot; into the target system), Unusual Anatomy (computer program), Illusions (makes the target system appear normal, no intrusions to see here; +1 Durability against attacks, can copy itself in Battlegrounds), Read Minds (access sensitive data for an important piece of information from emails/financial records/etc).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brick Their System:&#039;&#039;&#039; Malleable (travels through wired and wireless internet &amp;quot;openings&amp;quot; into the target system), Natural Weapon (can use the &#039;&#039;Wrecking&#039;&#039; tag against objects like enemy computer systems), Unusual Anatomy (computer program), Consume (powers up by &amp;quot;eating&amp;quot; their files with a datawipe), Trample (&#039;&#039;Shockwave&#039;&#039; + &#039;&#039;Wrecking&#039;&#039; can brick multiple systems at the target site at once), Explosive Demise (purging the intrusive program causes a dangerous system overload).&lt;br /&gt;
&lt;br /&gt;
== Paths ==&lt;br /&gt;
===Lineage===&lt;br /&gt;
Path Skills: (Artistry, Athletics, Esoterica)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Physical 1, Social 3)&lt;br /&gt;
&lt;br /&gt;
===Family (Primary)===&lt;br /&gt;
Path Skills: (Enigmas, Medicine, Survival)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Mental 5, Physical 2, Social 3)&lt;br /&gt;
&lt;br /&gt;
===Role (IT Specialist, custom)===&lt;br /&gt;
Path Skills: (Technology, Science, Larceny)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Mental 3, Physical 1))&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
&amp;quot;Earl&amp;quot; is originally from Reticulan (&amp;quot;Grey Alien&amp;quot;) forbears. Only he&#039;s not like the Greys who create crop circles, perform cattle mutilations, and conduct nocturnal abductions for illicit research and experimentation. Instead, he&#039;s ethical. And thus, essentially an outcast among Outcasts. He left the normal Greys to hide benevolently amongst humans, and has made a life for himself as SM&amp;amp;M&#039;s IT Manager.&lt;/div&gt;</summary>
		<author><name>Mysstic101</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Earl_Grey&amp;diff=484743</id>
		<title>Earl Grey</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Earl_Grey&amp;diff=484743"/>
		<updated>2025-12-07T20:02:14Z</updated>

		<summary type="html">&lt;p&gt;Mysstic101: /* Gear (1 permanent Heirloom + many temporary Inheritances) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Earl Grey=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Grey alien refugee, hiding on Earth from humans and his own kind as SM&amp;amp;M&#039;s IT Manager.&lt;br /&gt;
&lt;br /&gt;
[[File:Earl Grey.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
== Aspirations ==&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039; Use tech to solve a problem.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039; Use tech to &#039;&#039;cause&#039;&#039; a problem (for the bad guys).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Long-Term Aspiration:&#039;&#039;&#039; Reform or shut down the other wayward Greys.&lt;br /&gt;
&lt;br /&gt;
== The Curse ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Entanglement:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curse Dice:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
===Damnation===&lt;br /&gt;
&#039;&#039;&#039;Fully Liminal&#039;&#039;&#039;: At 0 curse dice, everyone in the same Area with an unobstructed view glimpses true appearance. &lt;br /&gt;
Mortals gain &#039;&#039;Terrified&#039;&#039; status, Bonds of 3 or more --&amp;gt; 1, Bonds of 2 or more --&amp;gt; 0. &#039;&#039;&#039;Resolution:&#039;&#039;&#039; Give medical or psychological care to a person or group.&lt;br /&gt;
&lt;br /&gt;
===Inheritance===&lt;br /&gt;
&#039;&#039;&#039;Flatspace Storage:&#039;&#039;&#039; Bleed 1 curse die to extract a &#039;&#039;+2 Enhancement&#039;&#039; item from &amp;quot;hammerspace&amp;quot; for related tasks. It possesses &#039;&#039;2 tags&#039;&#039; and it can be weapons, armor, or tools.&lt;br /&gt;
&lt;br /&gt;
===Torments===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lineage Torment:&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;Higher Thoughts&#039;&#039;- become self-absorbed, ignore social obligations, use friends or colleagues as assets in a greater game. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Torment:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Only Logical&#039;&#039;- shut down and become cold and emotionless toward friends.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Spell&lt;br /&gt;
! Cost&lt;br /&gt;
! Attunements&lt;br /&gt;
! Effect&lt;br /&gt;
! Advances&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Assistive Construct&#039;&#039;&#039; (mini-drones/ hardlight holograms/pseudo-sentient computer programs)&lt;br /&gt;
| Bleed 1 curse die&lt;br /&gt;
| Liminal&lt;br /&gt;
| Create a Shiver w/&amp;quot;Providing Aid&amp;quot; as primary pool, &amp;quot;Simple Independent Action&amp;quot; as secondary; teamwork with bond rating of half Entanglement, round up; can assist me or an ally; duration 1 scene.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bulletproof Heart&#039;&#039;&#039; (flawless logic/ high social axioms)&lt;br /&gt;
| Bleed 1 curse die&lt;br /&gt;
| Emotional&lt;br /&gt;
| Activate as reflexive action when gaining a social status effect; it&#039;s immediately resolved; become immune to additional attempts to apply the same status for rest of the scene.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Executive Function&#039;&#039;&#039; (hyper-intelligent multi-tasking)&lt;br /&gt;
| Hold 2 curse dice&lt;br /&gt;
| Physical&lt;br /&gt;
| Activate as simple action that can&#039;t be a mixed action; for rest of the scene, take mixed actions with the higher of the character&#039;s dice pools instead of the lower.&lt;br /&gt;
| n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lineage/Family Special Traits===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slipping off the Mask:&#039;&#039;&#039; Bleed 1 curse die; for rest of scene looks somewhat like an alien, gain 1 hit before the roll on influence actions against anyone who sees me in the scene, can levitate, immune to &#039;&#039;Critical Hits&#039;&#039;, enables the Reticulan Nerve Pinch, an unarmed attack to incapacitate rather than harm (unarmed attacks gain +1 Enhancement and the &#039;&#039;Worn&#039;&#039;, &#039;&#039;Silent&#039;&#039;, &amp;amp; &#039;&#039;Stunning&#039;&#039; tags).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motif:&#039;&#039;&#039; When casting a spell with the &#039;&#039;Physical&#039;&#039; attunement, bleed 1 additional curse die to manifest a physical aspect of your liminal state that grants a +1 Enhancement that stacks to all appropriate actions for the rest of the scene.&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Mental&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
! Physical&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
! Social&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Intellect&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
| Hyper-intelligent&lt;br /&gt;
| &#039;&#039;&#039;Might&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| Skinny non-combatant&lt;br /&gt;
| &#039;&#039;&#039;Presence&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| Non-forceful personality&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cunning&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
| Clever genius&lt;br /&gt;
|&#039;&#039;&#039;Dexterity&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| Slow non-combatant&lt;br /&gt;
|&#039;&#039;&#039;Manipulation&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
| Multi-factorial deviousness&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Resolve&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| Uncommitted to dogmas&lt;br /&gt;
| &#039;&#039;&#039;Stamina&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
| Highly resistant alien physiology&lt;br /&gt;
| &#039;&#039;&#039;Composure&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
| Logical &amp;amp; self-composed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
Enigmas: &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Esoterica: &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Medicine: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Technology: &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Artistry: &#039;&#039;&#039;0&#039;&#039;&#039;, Athletics: &#039;&#039;&#039;0&#039;&#039;&#039;, Close Combat: &#039;&#039;&#039;0&#039;&#039;&#039;, Culture: &#039;&#039;&#039;0&#039;&#039;&#039;, Empathy: &#039;&#039;&#039;0&#039;&#039;&#039;, Larceny: &#039;&#039;&#039;0&#039;&#039;&#039;, Leadership: &#039;&#039;&#039;0&#039;&#039;&#039;, Persuasion: &#039;&#039;&#039;0&#039;&#039;&#039;, Pilot: &#039;&#039;&#039;0&#039;&#039;&#039;, Ranged Combat: &#039;&#039;&#039;0&#039;&#039;&#039;, Science: &#039;&#039;&#039;0&#039;&#039;&#039;, Survival: &#039;&#039;&#039;0&#039;&#039;&#039; (start of 1st session: 1 dot of Survival Tweaked into Enigmas instead)&lt;br /&gt;
&lt;br /&gt;
== Other Traits ==&lt;br /&gt;
===Edges===&lt;br /&gt;
&#039;&#039;&#039;Anonymity 3:&#039;&#039;&#039; &#039;&#039;Greyed Out&#039;&#039; to hide from humans and aliens, hard to track online or in person.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heirloom 1&#039;&#039;&#039; &#039;&#039;(shadowform armor):&#039;&#039; Biomorphic silver alien flight suit, adapts to current guise.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unusually Secure Headquarters 1:&#039;&#039;&#039; Off-premises team haven.&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&#039;&#039;&#039;The &#039;&#039;Dark&#039;&#039; Dark Web 3:&#039;&#039;&#039; Illicit cyber connections willing to deal with the supernatural. &#039;&#039;&#039;Tags:&#039;&#039;&#039; investigator, fence, sneaky&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Grey Market 2:&#039;&#039;&#039; Going to old Grey contacts for an unearthly level of scientific or forensic analysis of a person, scene, or piece of evidence. &#039;&#039;&#039;Tags:&#039;&#039;&#039; investigator, informant&lt;br /&gt;
&lt;br /&gt;
===Bonds===&lt;br /&gt;
&#039;&#039;&#039;1 PC&#039;&#039;&#039; - 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All other PC&#039;s&#039;&#039;&#039; - 1&lt;br /&gt;
&lt;br /&gt;
=== Defenses ===&lt;br /&gt;
Defense: 1&lt;br /&gt;
&lt;br /&gt;
Integrity: 1&lt;br /&gt;
&lt;br /&gt;
===Injuries===&lt;br /&gt;
Armor ---&lt;br /&gt;
&lt;br /&gt;
Bloodied &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wounded &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Maimed &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Near Death &#039;&#039;&#039;O&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Taken Out &#039;&#039;&#039;O&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Gear (1 permanent Heirloom + many temporary Inheritances)==&lt;br /&gt;
&#039;&#039;&#039;Biomorphic Silver Flight Suit&#039;&#039;&#039; (shadowform armor): Heirloom Armor 1,&#039;&#039;&#039; Tags:&#039;&#039;&#039; Exquisite Material (increases cost of non-damaging Tricks against the wearer by 1 hit), Fitted (+1 Enhancement to defensive actions).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cyberdeck:&#039;&#039;&#039; +4 Enhancement to hacking (+2 from Exceptional), &#039;&#039;&#039;Tags:&#039;&#039;&#039; Exceptional x2 (+2 Enhancement)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medical Try-corder:&#039;&#039;&#039; +3 Enhancement to medicine checks (+1 from Exceptional), &#039;&#039;&#039;Tags:&#039;&#039;&#039; Exceptional (+1 Enhancement), Rugged (Reduce any Complication to use the item by one step).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hypospray:&#039;&#039;&#039; +2 Enhancement to melee, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-air (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Poison (for 1-3 hits, inflict the &#039;&#039;Fast-Acting Toxin&#039;&#039; status).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phazer (Stun):&#039;&#039;&#039; +2 Enhancement to ranged attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Stunning (for 2 hits, inflict the &#039;&#039;Stunned&#039;&#039; status).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phazer (Disintegrate):&#039;&#039;&#039; +2 Enhancement to ranged attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Deadly (may apply the &#039;&#039;Aggravated Wound&#039;&#039; status instead of dealing damage). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Non-Copyright Infringing &amp;quot;Light Sword&amp;quot;:&#039;&#039;&#039; +2 Enhancement to melee attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Deadly (may apply the &#039;&#039;Aggravated Wound&#039;&#039; status instead of dealing damage).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Psycho-Ballistic Forcefield Projector:&#039;&#039;&#039; +2 Enhancement Armor, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Impenetrable (gain 1 Durability advantage on defensive actions), Magic Resistant (functions against damage from spells with &#039;&#039;Emotional, Magical,&#039;&#039; and &#039;&#039;Psychic&#039;&#039; attunements, the &#039;&#039;Transcendent&#039;&#039; tag, or powers that normally bypass armor except for &#039;&#039;Elemental&#039;&#039; attunements).&lt;br /&gt;
&lt;br /&gt;
==Assistive Constructs (mini-drones/hardlight holograms/pseudo-sentient computer programs)==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All Assistants:&#039;&#039;&#039; Primary Pool: 6 (Providing Aid), Secondary Pool: 4 (Simple Independent Action), Desperation Pool: 3 (everything else), Enhancements: 0, Defense: 1, Integrity: 1, Injuries: 1, Armor: 0, Initiative: 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRONES (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scout Drone:&#039;&#039;&#039; Attentive (avoiding its attention faces a Major Complication, attempts to evade are at +1 difficulty, supernatural hiding provokes clashes), Extraordinary Speed (gains 1 Speed Advantage in a chase), Unusual Anatomy (machine), Illusions (camouflage field; +1 Durability against attacks).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doc Bot:&#039;&#039;&#039; Potion Junkie x2 (two doses of Regrowth), Unusual Anatomy (machine); Hypnotize (inflict the &#039;&#039;Sleeping Pills&#039;&#039; status to anesthetize a patient), Leap x2 (move two range bands to triage a casualty).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HOLOGRAMS (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emergency Medical Hologram:&#039;&#039;&#039; Shared Ability (medical diagnostic programs), Incorporeal x2 (intangible, vulnerable to electromagnetic disturbances), Hypnotize (inflict the &#039;&#039;Sleeping Pills&#039;&#039; status to anesthetize a patient), Leap (move two range bands to triage a casualty), Materialize (to provide hands-on care).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emergency Threat Display:&#039;&#039;&#039; Frightening Presence (gain 1 Social Advantage when intimidating, impose &#039;&#039;Terrified&#039;&#039; status when successful, mundane people and Shivers flee at the mere sight of it), Incorporeal (intangible, vulnerable to electromagnetic disturbances), Labyrinthine (anyone in medium range becomes &#039;&#039;Confused&#039;&#039; until taking an action to shake off the horrifying distraction or the scene ends), Illusion (accoutrements to sell the fearsome visage; +1 Durability against attacks, can copy itself in Battlegrounds), Read Minds (brain scan for their worst fear) Shapeshift (become that worst fear).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PROGRAMS (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intrusion Countermeasures (IC) on SM&amp;amp;M&#039;s computer system:&#039;&#039;&#039; Attentive (avoiding its attention faces a Major Complication, attempts to evade are at +1 difficulty, supernatural hiding provokes clashes), Energy Vacuum (intruders are &#039;&#039;Exhausted&#039;&#039; in the system until they reveal themselves by lashing out at a sysadmin within range), Unusual Anatomy (computer program), Illusions (creates false data nodes to mislead intruders; +1 Durability against attacks, can copy itself if SM&amp;amp;M&#039;s office becomes a Battleground), Hypnotize (can provoke &#039;&#039;Frayed Temper&#039;&#039; in intruders).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intrusion Measures:&#039;&#039;&#039; Attentive (hiding data in the target system from it faces a Major Complication, attempts to evade are at +1 difficulty, supernatural hiding provokes clashes), Malleable (travels through wired and wireless internet &amp;quot;openings&amp;quot; into the target system), Unusual Anatomy (computer program), Illusions (makes the target system appear normal, no intrusions to see here; +1 Durability against attacks, can copy itself in Battlegrounds), Read Minds (access sensitive data for an important piece of information from emails/financial records/etc).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brick Their System:&#039;&#039;&#039; Malleable (travels through wired and wireless internet &amp;quot;openings&amp;quot; into the target system), Natural Weapon (can use the &#039;&#039;Wrecking&#039;&#039; tag against objects like enemy computer systems), Unusual Anatomy (computer program), Consume (powers up by &amp;quot;eating&amp;quot; their files with a datawipe), Trample (&#039;&#039;Shockwave&#039;&#039; + &#039;&#039;Wrecking&#039;&#039; can brick multiple systems at the target site at once), Explosive Demise (purging the intrusive program causes a dangerous system overload).&lt;br /&gt;
&lt;br /&gt;
== Paths ==&lt;br /&gt;
===Lineage===&lt;br /&gt;
Path Skills: (Artistry, Athletics, Esoterica)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Physical 1, Social 3)&lt;br /&gt;
&lt;br /&gt;
===Family (Primary)===&lt;br /&gt;
Path Skills: (Enigmas, Medicine, Survival)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Mental 5, Physical 2, Social 3)&lt;br /&gt;
&lt;br /&gt;
===Role (IT Specialist, custom)===&lt;br /&gt;
Path Skills: (Technology, Science, Larceny)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Mental 3, Physical 1))&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
&amp;quot;Earl&amp;quot; is originally from Reticulan (&amp;quot;Grey Alien&amp;quot;) forbears. Only he&#039;s not like the Greys who create crop circles, perform cattle mutilations, and conduct nocturnal abductions for illicit research and experimentation. Instead, he&#039;s ethical. And thus, essentially an outcast among Outcasts. He left the normal Greys to hide benevolently amongst humans, and has made a life for himself as SM&amp;amp;M&#039;s IT Manager.&lt;/div&gt;</summary>
		<author><name>Mysstic101</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Earl_Grey&amp;diff=484742</id>
		<title>Earl Grey</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Earl_Grey&amp;diff=484742"/>
		<updated>2025-12-07T19:58:45Z</updated>

		<summary type="html">&lt;p&gt;Mysstic101: /* Attributes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Earl Grey=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Grey alien refugee, hiding on Earth from humans and his own kind as SM&amp;amp;M&#039;s IT Manager.&lt;br /&gt;
&lt;br /&gt;
[[File:Earl Grey.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
== Aspirations ==&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039; Use tech to solve a problem.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039; Use tech to &#039;&#039;cause&#039;&#039; a problem (for the bad guys).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Long-Term Aspiration:&#039;&#039;&#039; Reform or shut down the other wayward Greys.&lt;br /&gt;
&lt;br /&gt;
== The Curse ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Entanglement:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curse Dice:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
===Damnation===&lt;br /&gt;
&#039;&#039;&#039;Fully Liminal&#039;&#039;&#039;: At 0 curse dice, everyone in the same Area with an unobstructed view glimpses true appearance. &lt;br /&gt;
Mortals gain &#039;&#039;Terrified&#039;&#039; status, Bonds of 3 or more --&amp;gt; 1, Bonds of 2 or more --&amp;gt; 0. &#039;&#039;&#039;Resolution:&#039;&#039;&#039; Give medical or psychological care to a person or group.&lt;br /&gt;
&lt;br /&gt;
===Inheritance===&lt;br /&gt;
&#039;&#039;&#039;Flatspace Storage:&#039;&#039;&#039; Bleed 1 curse die to extract a &#039;&#039;+2 Enhancement&#039;&#039; item from &amp;quot;hammerspace&amp;quot; for related tasks. It possesses &#039;&#039;2 tags&#039;&#039; and it can be weapons, armor, or tools.&lt;br /&gt;
&lt;br /&gt;
===Torments===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lineage Torment:&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;Higher Thoughts&#039;&#039;- become self-absorbed, ignore social obligations, use friends or colleagues as assets in a greater game. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Torment:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Only Logical&#039;&#039;- shut down and become cold and emotionless toward friends.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Spell&lt;br /&gt;
! Cost&lt;br /&gt;
! Attunements&lt;br /&gt;
! Effect&lt;br /&gt;
! Advances&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Assistive Construct&#039;&#039;&#039; (mini-drones/ hardlight holograms/pseudo-sentient computer programs)&lt;br /&gt;
| Bleed 1 curse die&lt;br /&gt;
| Liminal&lt;br /&gt;
| Create a Shiver w/&amp;quot;Providing Aid&amp;quot; as primary pool, &amp;quot;Simple Independent Action&amp;quot; as secondary; teamwork with bond rating of half Entanglement, round up; can assist me or an ally; duration 1 scene.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bulletproof Heart&#039;&#039;&#039; (flawless logic/ high social axioms)&lt;br /&gt;
| Bleed 1 curse die&lt;br /&gt;
| Emotional&lt;br /&gt;
| Activate as reflexive action when gaining a social status effect; it&#039;s immediately resolved; become immune to additional attempts to apply the same status for rest of the scene.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Executive Function&#039;&#039;&#039; (hyper-intelligent multi-tasking)&lt;br /&gt;
| Hold 2 curse dice&lt;br /&gt;
| Physical&lt;br /&gt;
| Activate as simple action that can&#039;t be a mixed action; for rest of the scene, take mixed actions with the higher of the character&#039;s dice pools instead of the lower.&lt;br /&gt;
| n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lineage/Family Special Traits===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slipping off the Mask:&#039;&#039;&#039; Bleed 1 curse die; for rest of scene looks somewhat like an alien, gain 1 hit before the roll on influence actions against anyone who sees me in the scene, can levitate, immune to &#039;&#039;Critical Hits&#039;&#039;, enables the Reticulan Nerve Pinch, an unarmed attack to incapacitate rather than harm (unarmed attacks gain +1 Enhancement and the &#039;&#039;Worn&#039;&#039;, &#039;&#039;Silent&#039;&#039;, &amp;amp; &#039;&#039;Stunning&#039;&#039; tags).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motif:&#039;&#039;&#039; When casting a spell with the &#039;&#039;Physical&#039;&#039; attunement, bleed 1 additional curse die to manifest a physical aspect of your liminal state that grants a +1 Enhancement that stacks to all appropriate actions for the rest of the scene.&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Mental&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
! Physical&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
! Social&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Intellect&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
| Hyper-intelligent&lt;br /&gt;
| &#039;&#039;&#039;Might&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| Skinny non-combatant&lt;br /&gt;
| &#039;&#039;&#039;Presence&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| Non-forceful personality&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cunning&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
| Clever genius&lt;br /&gt;
|&#039;&#039;&#039;Dexterity&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| Slow non-combatant&lt;br /&gt;
|&#039;&#039;&#039;Manipulation&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
| Multi-factorial deviousness&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Resolve&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| Uncommitted to dogmas&lt;br /&gt;
| &#039;&#039;&#039;Stamina&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
| Highly resistant alien physiology&lt;br /&gt;
| &#039;&#039;&#039;Composure&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
| Logical &amp;amp; self-composed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
Enigmas: &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Esoterica: &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Medicine: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Technology: &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Artistry: &#039;&#039;&#039;0&#039;&#039;&#039;, Athletics: &#039;&#039;&#039;0&#039;&#039;&#039;, Close Combat: &#039;&#039;&#039;0&#039;&#039;&#039;, Culture: &#039;&#039;&#039;0&#039;&#039;&#039;, Empathy: &#039;&#039;&#039;0&#039;&#039;&#039;, Larceny: &#039;&#039;&#039;0&#039;&#039;&#039;, Leadership: &#039;&#039;&#039;0&#039;&#039;&#039;, Persuasion: &#039;&#039;&#039;0&#039;&#039;&#039;, Pilot: &#039;&#039;&#039;0&#039;&#039;&#039;, Ranged Combat: &#039;&#039;&#039;0&#039;&#039;&#039;, Science: &#039;&#039;&#039;0&#039;&#039;&#039;, Survival: &#039;&#039;&#039;0&#039;&#039;&#039; (start of 1st session: 1 dot of Survival Tweaked into Enigmas instead)&lt;br /&gt;
&lt;br /&gt;
== Other Traits ==&lt;br /&gt;
===Edges===&lt;br /&gt;
&#039;&#039;&#039;Anonymity 3:&#039;&#039;&#039; &#039;&#039;Greyed Out&#039;&#039; to hide from humans and aliens, hard to track online or in person.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heirloom 1&#039;&#039;&#039; &#039;&#039;(shadowform armor):&#039;&#039; Biomorphic silver alien flight suit, adapts to current guise.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unusually Secure Headquarters 1:&#039;&#039;&#039; Off-premises team haven.&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&#039;&#039;&#039;The &#039;&#039;Dark&#039;&#039; Dark Web 3:&#039;&#039;&#039; Illicit cyber connections willing to deal with the supernatural. &#039;&#039;&#039;Tags:&#039;&#039;&#039; investigator, fence, sneaky&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Grey Market 2:&#039;&#039;&#039; Going to old Grey contacts for an unearthly level of scientific or forensic analysis of a person, scene, or piece of evidence. &#039;&#039;&#039;Tags:&#039;&#039;&#039; investigator, informant&lt;br /&gt;
&lt;br /&gt;
===Bonds===&lt;br /&gt;
&#039;&#039;&#039;1 PC&#039;&#039;&#039; - 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All other PC&#039;s&#039;&#039;&#039; - 1&lt;br /&gt;
&lt;br /&gt;
=== Defenses ===&lt;br /&gt;
Defense: 1&lt;br /&gt;
&lt;br /&gt;
Integrity: 1&lt;br /&gt;
&lt;br /&gt;
===Injuries===&lt;br /&gt;
Armor ---&lt;br /&gt;
&lt;br /&gt;
Bloodied &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wounded &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Maimed &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Near Death &#039;&#039;&#039;O&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Taken Out &#039;&#039;&#039;O&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Gear (1 permanent Heirloom + many temporary Inheritances)==&lt;br /&gt;
&#039;&#039;&#039;Biomorphic Silver Flight Suit&#039;&#039;&#039; (shadowform armor): Heirloom Armor 1,&#039;&#039;&#039; Tags:&#039;&#039;&#039; Exquisite Material (increases cost of non-damaging Tricks against the wearer by 1 hit), Fitted (+1 Enhancement to defensive actions).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cyberdeck:&#039;&#039;&#039; +4 Enhancement to hacking (+2 from Exceptional), &#039;&#039;&#039;Tags:&#039;&#039;&#039; Exceptional x2 (+2 Enhancement)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medical Try-corder:&#039;&#039;&#039; +3 Enhancement to medicine checks (+1 from Exceptional), &#039;&#039;&#039;Tags:&#039;&#039;&#039; Exceptional (+1 Enhancement), Rugged (Reduce any Complication to use the item by one step).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hypospray:&#039;&#039;&#039; +2 Enhancement to melee, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-air (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Poison (for 1-3 hits, inflict the &#039;&#039;Fast-Acting Toxin&#039;&#039; status).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phazer (Stun):&#039;&#039;&#039; +2 Enhancement to ranged attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Stunning (for 2 hits, inflict the &#039;&#039;Stunned&#039;&#039; status).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phazer (Disintegrate):&#039;&#039;&#039; +2 Enhancement to ranged attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Deadly (may apply the &#039;&#039;Aggravated Wound&#039;&#039; status instead of dealing damage). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Non-Copyright Infringing &amp;quot;Light Sword&amp;quot;:&#039;&#039;&#039; +2 Enhancement to melee attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Deadly (may apply the &#039;&#039;Aggravated Wound&#039;&#039; status instead of dealing damage).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Psycho-Ballistic Armor:&#039;&#039;&#039; +2 Enhancement Armor, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Impenetrable (gain 1 Durability advantage on defensive actions), Magic Resistant (functions against damage from spells with &#039;&#039;Emotional, Magical,&#039;&#039; and &#039;&#039;Psychic&#039;&#039; attunements, the &#039;&#039;Transcendent&#039;&#039; tag, or powers that normally bypass armor except for &#039;&#039;Elemental&#039;&#039; attunements).&lt;br /&gt;
&lt;br /&gt;
==Assistive Constructs (mini-drones/hardlight holograms/pseudo-sentient computer programs)==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All Assistants:&#039;&#039;&#039; Primary Pool: 6 (Providing Aid), Secondary Pool: 4 (Simple Independent Action), Desperation Pool: 3 (everything else), Enhancements: 0, Defense: 1, Integrity: 1, Injuries: 1, Armor: 0, Initiative: 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRONES (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scout Drone:&#039;&#039;&#039; Attentive (avoiding its attention faces a Major Complication, attempts to evade are at +1 difficulty, supernatural hiding provokes clashes), Extraordinary Speed (gains 1 Speed Advantage in a chase), Unusual Anatomy (machine), Illusions (camouflage field; +1 Durability against attacks).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doc Bot:&#039;&#039;&#039; Potion Junkie x2 (two doses of Regrowth), Unusual Anatomy (machine); Hypnotize (inflict the &#039;&#039;Sleeping Pills&#039;&#039; status to anesthetize a patient), Leap x2 (move two range bands to triage a casualty).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HOLOGRAMS (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emergency Medical Hologram:&#039;&#039;&#039; Shared Ability (medical diagnostic programs), Incorporeal x2 (intangible, vulnerable to electromagnetic disturbances), Hypnotize (inflict the &#039;&#039;Sleeping Pills&#039;&#039; status to anesthetize a patient), Leap (move two range bands to triage a casualty), Materialize (to provide hands-on care).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emergency Threat Display:&#039;&#039;&#039; Frightening Presence (gain 1 Social Advantage when intimidating, impose &#039;&#039;Terrified&#039;&#039; status when successful, mundane people and Shivers flee at the mere sight of it), Incorporeal (intangible, vulnerable to electromagnetic disturbances), Labyrinthine (anyone in medium range becomes &#039;&#039;Confused&#039;&#039; until taking an action to shake off the horrifying distraction or the scene ends), Illusion (accoutrements to sell the fearsome visage; +1 Durability against attacks, can copy itself in Battlegrounds), Read Minds (brain scan for their worst fear) Shapeshift (become that worst fear).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PROGRAMS (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intrusion Countermeasures (IC) on SM&amp;amp;M&#039;s computer system:&#039;&#039;&#039; Attentive (avoiding its attention faces a Major Complication, attempts to evade are at +1 difficulty, supernatural hiding provokes clashes), Energy Vacuum (intruders are &#039;&#039;Exhausted&#039;&#039; in the system until they reveal themselves by lashing out at a sysadmin within range), Unusual Anatomy (computer program), Illusions (creates false data nodes to mislead intruders; +1 Durability against attacks, can copy itself if SM&amp;amp;M&#039;s office becomes a Battleground), Hypnotize (can provoke &#039;&#039;Frayed Temper&#039;&#039; in intruders).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intrusion Measures:&#039;&#039;&#039; Attentive (hiding data in the target system from it faces a Major Complication, attempts to evade are at +1 difficulty, supernatural hiding provokes clashes), Malleable (travels through wired and wireless internet &amp;quot;openings&amp;quot; into the target system), Unusual Anatomy (computer program), Illusions (makes the target system appear normal, no intrusions to see here; +1 Durability against attacks, can copy itself in Battlegrounds), Read Minds (access sensitive data for an important piece of information from emails/financial records/etc).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brick Their System:&#039;&#039;&#039; Malleable (travels through wired and wireless internet &amp;quot;openings&amp;quot; into the target system), Natural Weapon (can use the &#039;&#039;Wrecking&#039;&#039; tag against objects like enemy computer systems), Unusual Anatomy (computer program), Consume (powers up by &amp;quot;eating&amp;quot; their files with a datawipe), Trample (&#039;&#039;Shockwave&#039;&#039; + &#039;&#039;Wrecking&#039;&#039; can brick multiple systems at the target site at once), Explosive Demise (purging the intrusive program causes a dangerous system overload).&lt;br /&gt;
&lt;br /&gt;
== Paths ==&lt;br /&gt;
===Lineage===&lt;br /&gt;
Path Skills: (Artistry, Athletics, Esoterica)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Physical 1, Social 3)&lt;br /&gt;
&lt;br /&gt;
===Family (Primary)===&lt;br /&gt;
Path Skills: (Enigmas, Medicine, Survival)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Mental 5, Physical 2, Social 3)&lt;br /&gt;
&lt;br /&gt;
===Role (IT Specialist, custom)===&lt;br /&gt;
Path Skills: (Technology, Science, Larceny)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Mental 3, Physical 1))&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
&amp;quot;Earl&amp;quot; is originally from Reticulan (&amp;quot;Grey Alien&amp;quot;) forbears. Only he&#039;s not like the Greys who create crop circles, perform cattle mutilations, and conduct nocturnal abductions for illicit research and experimentation. Instead, he&#039;s ethical. And thus, essentially an outcast among Outcasts. He left the normal Greys to hide benevolently amongst humans, and has made a life for himself as SM&amp;amp;M&#039;s IT Manager.&lt;/div&gt;</summary>
		<author><name>Mysstic101</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Earl_Grey&amp;diff=484741</id>
		<title>Earl Grey</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Earl_Grey&amp;diff=484741"/>
		<updated>2025-12-07T19:57:34Z</updated>

		<summary type="html">&lt;p&gt;Mysstic101: /* Gear (1 permanent Heirloom + many temporary Inheritances) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Earl Grey=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Grey alien refugee, hiding on Earth from humans and his own kind as SM&amp;amp;M&#039;s IT Manager.&lt;br /&gt;
&lt;br /&gt;
[[File:Earl Grey.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
== Aspirations ==&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039; Use tech to solve a problem.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039; Use tech to &#039;&#039;cause&#039;&#039; a problem (for the bad guys).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Long-Term Aspiration:&#039;&#039;&#039; Reform or shut down the other wayward Greys.&lt;br /&gt;
&lt;br /&gt;
== The Curse ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Entanglement:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curse Dice:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
===Damnation===&lt;br /&gt;
&#039;&#039;&#039;Fully Liminal&#039;&#039;&#039;: At 0 curse dice, everyone in the same Area with an unobstructed view glimpses true appearance. &lt;br /&gt;
Mortals gain &#039;&#039;Terrified&#039;&#039; status, Bonds of 3 or more --&amp;gt; 1, Bonds of 2 or more --&amp;gt; 0. &#039;&#039;&#039;Resolution:&#039;&#039;&#039; Give medical or psychological care to a person or group.&lt;br /&gt;
&lt;br /&gt;
===Inheritance===&lt;br /&gt;
&#039;&#039;&#039;Flatspace Storage:&#039;&#039;&#039; Bleed 1 curse die to extract a &#039;&#039;+2 Enhancement&#039;&#039; item from &amp;quot;hammerspace&amp;quot; for related tasks. It possesses &#039;&#039;2 tags&#039;&#039; and it can be weapons, armor, or tools.&lt;br /&gt;
&lt;br /&gt;
===Torments===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lineage Torment:&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;Higher Thoughts&#039;&#039;- become self-absorbed, ignore social obligations, use friends or colleagues as assets in a greater game. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Torment:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Only Logical&#039;&#039;- shut down and become cold and emotionless toward friends.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Spell&lt;br /&gt;
! Cost&lt;br /&gt;
! Attunements&lt;br /&gt;
! Effect&lt;br /&gt;
! Advances&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Assistive Construct&#039;&#039;&#039; (mini-drones/ hardlight holograms/pseudo-sentient computer programs)&lt;br /&gt;
| Bleed 1 curse die&lt;br /&gt;
| Liminal&lt;br /&gt;
| Create a Shiver w/&amp;quot;Providing Aid&amp;quot; as primary pool, &amp;quot;Simple Independent Action&amp;quot; as secondary; teamwork with bond rating of half Entanglement, round up; can assist me or an ally; duration 1 scene.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bulletproof Heart&#039;&#039;&#039; (flawless logic/ high social axioms)&lt;br /&gt;
| Bleed 1 curse die&lt;br /&gt;
| Emotional&lt;br /&gt;
| Activate as reflexive action when gaining a social status effect; it&#039;s immediately resolved; become immune to additional attempts to apply the same status for rest of the scene.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Executive Function&#039;&#039;&#039; (hyper-intelligent multi-tasking)&lt;br /&gt;
| Hold 2 curse dice&lt;br /&gt;
| Physical&lt;br /&gt;
| Activate as simple action that can&#039;t be a mixed action; for rest of the scene, take mixed actions with the higher of the character&#039;s dice pools instead of the lower.&lt;br /&gt;
| n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lineage/Family Special Traits===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slipping off the Mask:&#039;&#039;&#039; Bleed 1 curse die; for rest of scene looks somewhat like an alien, gain 1 hit before the roll on influence actions against anyone who sees me in the scene, can levitate, immune to &#039;&#039;Critical Hits&#039;&#039;, enables the Reticulan Nerve Pinch, an unarmed attack to incapacitate rather than harm (unarmed attacks gain +1 Enhancement and the &#039;&#039;Worn&#039;&#039;, &#039;&#039;Silent&#039;&#039;, &amp;amp; &#039;&#039;Stunning&#039;&#039; tags).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motif:&#039;&#039;&#039; When casting a spell with the &#039;&#039;Physical&#039;&#039; attunement, bleed 1 additional curse die to manifest a physical aspect of your liminal state that grants a +1 Enhancement that stacks to all appropriate actions for the rest of the scene.&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Mental&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
! Physical&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
! Social&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Intellect&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
| Hyper-intelligent&lt;br /&gt;
| &#039;&#039;&#039;Might&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| Skinny non-combatant&lt;br /&gt;
| &#039;&#039;&#039;Presence&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| Non-forceful personality&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cunning&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
| Hyper-devious&lt;br /&gt;
|&#039;&#039;&#039;Dexterity&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| Slow non-combatant&lt;br /&gt;
|&#039;&#039;&#039;Manipulation&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
| Clever genius&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Resolve&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| Uncommitted to dogmas&lt;br /&gt;
| &#039;&#039;&#039;Stamina&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
| Highly resistant alien physiology&lt;br /&gt;
| &#039;&#039;&#039;Composure&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
| Logical &amp;amp; self-composed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
Enigmas: &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Esoterica: &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Medicine: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Technology: &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Artistry: &#039;&#039;&#039;0&#039;&#039;&#039;, Athletics: &#039;&#039;&#039;0&#039;&#039;&#039;, Close Combat: &#039;&#039;&#039;0&#039;&#039;&#039;, Culture: &#039;&#039;&#039;0&#039;&#039;&#039;, Empathy: &#039;&#039;&#039;0&#039;&#039;&#039;, Larceny: &#039;&#039;&#039;0&#039;&#039;&#039;, Leadership: &#039;&#039;&#039;0&#039;&#039;&#039;, Persuasion: &#039;&#039;&#039;0&#039;&#039;&#039;, Pilot: &#039;&#039;&#039;0&#039;&#039;&#039;, Ranged Combat: &#039;&#039;&#039;0&#039;&#039;&#039;, Science: &#039;&#039;&#039;0&#039;&#039;&#039;, Survival: &#039;&#039;&#039;0&#039;&#039;&#039; (start of 1st session: 1 dot of Survival Tweaked into Enigmas instead)&lt;br /&gt;
&lt;br /&gt;
== Other Traits ==&lt;br /&gt;
===Edges===&lt;br /&gt;
&#039;&#039;&#039;Anonymity 3:&#039;&#039;&#039; &#039;&#039;Greyed Out&#039;&#039; to hide from humans and aliens, hard to track online or in person.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heirloom 1&#039;&#039;&#039; &#039;&#039;(shadowform armor):&#039;&#039; Biomorphic silver alien flight suit, adapts to current guise.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unusually Secure Headquarters 1:&#039;&#039;&#039; Off-premises team haven.&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&#039;&#039;&#039;The &#039;&#039;Dark&#039;&#039; Dark Web 3:&#039;&#039;&#039; Illicit cyber connections willing to deal with the supernatural. &#039;&#039;&#039;Tags:&#039;&#039;&#039; investigator, fence, sneaky&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Grey Market 2:&#039;&#039;&#039; Going to old Grey contacts for an unearthly level of scientific or forensic analysis of a person, scene, or piece of evidence. &#039;&#039;&#039;Tags:&#039;&#039;&#039; investigator, informant&lt;br /&gt;
&lt;br /&gt;
===Bonds===&lt;br /&gt;
&#039;&#039;&#039;1 PC&#039;&#039;&#039; - 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All other PC&#039;s&#039;&#039;&#039; - 1&lt;br /&gt;
&lt;br /&gt;
=== Defenses ===&lt;br /&gt;
Defense: 1&lt;br /&gt;
&lt;br /&gt;
Integrity: 1&lt;br /&gt;
&lt;br /&gt;
===Injuries===&lt;br /&gt;
Armor ---&lt;br /&gt;
&lt;br /&gt;
Bloodied &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wounded &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Maimed &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Near Death &#039;&#039;&#039;O&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Taken Out &#039;&#039;&#039;O&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Gear (1 permanent Heirloom + many temporary Inheritances)==&lt;br /&gt;
&#039;&#039;&#039;Biomorphic Silver Flight Suit&#039;&#039;&#039; (shadowform armor): Heirloom Armor 1,&#039;&#039;&#039; Tags:&#039;&#039;&#039; Exquisite Material (increases cost of non-damaging Tricks against the wearer by 1 hit), Fitted (+1 Enhancement to defensive actions).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cyberdeck:&#039;&#039;&#039; +4 Enhancement to hacking (+2 from Exceptional), &#039;&#039;&#039;Tags:&#039;&#039;&#039; Exceptional x2 (+2 Enhancement)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medical Try-corder:&#039;&#039;&#039; +3 Enhancement to medicine checks (+1 from Exceptional), &#039;&#039;&#039;Tags:&#039;&#039;&#039; Exceptional (+1 Enhancement), Rugged (Reduce any Complication to use the item by one step).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hypospray:&#039;&#039;&#039; +2 Enhancement to melee, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-air (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Poison (for 1-3 hits, inflict the &#039;&#039;Fast-Acting Toxin&#039;&#039; status).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phazer (Stun):&#039;&#039;&#039; +2 Enhancement to ranged attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Stunning (for 2 hits, inflict the &#039;&#039;Stunned&#039;&#039; status).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phazer (Disintegrate):&#039;&#039;&#039; +2 Enhancement to ranged attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Deadly (may apply the &#039;&#039;Aggravated Wound&#039;&#039; status instead of dealing damage). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Non-Copyright Infringing &amp;quot;Light Sword&amp;quot;:&#039;&#039;&#039; +2 Enhancement to melee attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Deadly (may apply the &#039;&#039;Aggravated Wound&#039;&#039; status instead of dealing damage).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Psycho-Ballistic Armor:&#039;&#039;&#039; +2 Enhancement Armor, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Impenetrable (gain 1 Durability advantage on defensive actions), Magic Resistant (functions against damage from spells with &#039;&#039;Emotional, Magical,&#039;&#039; and &#039;&#039;Psychic&#039;&#039; attunements, the &#039;&#039;Transcendent&#039;&#039; tag, or powers that normally bypass armor except for &#039;&#039;Elemental&#039;&#039; attunements).&lt;br /&gt;
&lt;br /&gt;
==Assistive Constructs (mini-drones/hardlight holograms/pseudo-sentient computer programs)==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All Assistants:&#039;&#039;&#039; Primary Pool: 6 (Providing Aid), Secondary Pool: 4 (Simple Independent Action), Desperation Pool: 3 (everything else), Enhancements: 0, Defense: 1, Integrity: 1, Injuries: 1, Armor: 0, Initiative: 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRONES (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scout Drone:&#039;&#039;&#039; Attentive (avoiding its attention faces a Major Complication, attempts to evade are at +1 difficulty, supernatural hiding provokes clashes), Extraordinary Speed (gains 1 Speed Advantage in a chase), Unusual Anatomy (machine), Illusions (camouflage field; +1 Durability against attacks).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doc Bot:&#039;&#039;&#039; Potion Junkie x2 (two doses of Regrowth), Unusual Anatomy (machine); Hypnotize (inflict the &#039;&#039;Sleeping Pills&#039;&#039; status to anesthetize a patient), Leap x2 (move two range bands to triage a casualty).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HOLOGRAMS (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emergency Medical Hologram:&#039;&#039;&#039; Shared Ability (medical diagnostic programs), Incorporeal x2 (intangible, vulnerable to electromagnetic disturbances), Hypnotize (inflict the &#039;&#039;Sleeping Pills&#039;&#039; status to anesthetize a patient), Leap (move two range bands to triage a casualty), Materialize (to provide hands-on care).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emergency Threat Display:&#039;&#039;&#039; Frightening Presence (gain 1 Social Advantage when intimidating, impose &#039;&#039;Terrified&#039;&#039; status when successful, mundane people and Shivers flee at the mere sight of it), Incorporeal (intangible, vulnerable to electromagnetic disturbances), Labyrinthine (anyone in medium range becomes &#039;&#039;Confused&#039;&#039; until taking an action to shake off the horrifying distraction or the scene ends), Illusion (accoutrements to sell the fearsome visage; +1 Durability against attacks, can copy itself in Battlegrounds), Read Minds (brain scan for their worst fear) Shapeshift (become that worst fear).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PROGRAMS (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intrusion Countermeasures (IC) on SM&amp;amp;M&#039;s computer system:&#039;&#039;&#039; Attentive (avoiding its attention faces a Major Complication, attempts to evade are at +1 difficulty, supernatural hiding provokes clashes), Energy Vacuum (intruders are &#039;&#039;Exhausted&#039;&#039; in the system until they reveal themselves by lashing out at a sysadmin within range), Unusual Anatomy (computer program), Illusions (creates false data nodes to mislead intruders; +1 Durability against attacks, can copy itself if SM&amp;amp;M&#039;s office becomes a Battleground), Hypnotize (can provoke &#039;&#039;Frayed Temper&#039;&#039; in intruders).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intrusion Measures:&#039;&#039;&#039; Attentive (hiding data in the target system from it faces a Major Complication, attempts to evade are at +1 difficulty, supernatural hiding provokes clashes), Malleable (travels through wired and wireless internet &amp;quot;openings&amp;quot; into the target system), Unusual Anatomy (computer program), Illusions (makes the target system appear normal, no intrusions to see here; +1 Durability against attacks, can copy itself in Battlegrounds), Read Minds (access sensitive data for an important piece of information from emails/financial records/etc).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brick Their System:&#039;&#039;&#039; Malleable (travels through wired and wireless internet &amp;quot;openings&amp;quot; into the target system), Natural Weapon (can use the &#039;&#039;Wrecking&#039;&#039; tag against objects like enemy computer systems), Unusual Anatomy (computer program), Consume (powers up by &amp;quot;eating&amp;quot; their files with a datawipe), Trample (&#039;&#039;Shockwave&#039;&#039; + &#039;&#039;Wrecking&#039;&#039; can brick multiple systems at the target site at once), Explosive Demise (purging the intrusive program causes a dangerous system overload).&lt;br /&gt;
&lt;br /&gt;
== Paths ==&lt;br /&gt;
===Lineage===&lt;br /&gt;
Path Skills: (Artistry, Athletics, Esoterica)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Physical 1, Social 3)&lt;br /&gt;
&lt;br /&gt;
===Family (Primary)===&lt;br /&gt;
Path Skills: (Enigmas, Medicine, Survival)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Mental 5, Physical 2, Social 3)&lt;br /&gt;
&lt;br /&gt;
===Role (IT Specialist, custom)===&lt;br /&gt;
Path Skills: (Technology, Science, Larceny)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Mental 3, Physical 1))&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
&amp;quot;Earl&amp;quot; is originally from Reticulan (&amp;quot;Grey Alien&amp;quot;) forbears. Only he&#039;s not like the Greys who create crop circles, perform cattle mutilations, and conduct nocturnal abductions for illicit research and experimentation. Instead, he&#039;s ethical. And thus, essentially an outcast among Outcasts. He left the normal Greys to hide benevolently amongst humans, and has made a life for himself as SM&amp;amp;M&#039;s IT Manager.&lt;/div&gt;</summary>
		<author><name>Mysstic101</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Earl_Grey&amp;diff=484740</id>
		<title>Earl Grey</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Earl_Grey&amp;diff=484740"/>
		<updated>2025-12-07T13:11:05Z</updated>

		<summary type="html">&lt;p&gt;Mysstic101: /* Other Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Earl Grey=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Grey alien refugee, hiding on Earth from humans and his own kind as SM&amp;amp;M&#039;s IT Manager.&lt;br /&gt;
&lt;br /&gt;
[[File:Earl Grey.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
== Aspirations ==&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039; Use tech to solve a problem.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039; Use tech to &#039;&#039;cause&#039;&#039; a problem (for the bad guys).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Long-Term Aspiration:&#039;&#039;&#039; Reform or shut down the other wayward Greys.&lt;br /&gt;
&lt;br /&gt;
== The Curse ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Entanglement:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curse Dice:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
===Damnation===&lt;br /&gt;
&#039;&#039;&#039;Fully Liminal&#039;&#039;&#039;: At 0 curse dice, everyone in the same Area with an unobstructed view glimpses true appearance. &lt;br /&gt;
Mortals gain &#039;&#039;Terrified&#039;&#039; status, Bonds of 3 or more --&amp;gt; 1, Bonds of 2 or more --&amp;gt; 0. &#039;&#039;&#039;Resolution:&#039;&#039;&#039; Give medical or psychological care to a person or group.&lt;br /&gt;
&lt;br /&gt;
===Inheritance===&lt;br /&gt;
&#039;&#039;&#039;Flatspace Storage:&#039;&#039;&#039; Bleed 1 curse die to extract a &#039;&#039;+2 Enhancement&#039;&#039; item from &amp;quot;hammerspace&amp;quot; for related tasks. It possesses &#039;&#039;2 tags&#039;&#039; and it can be weapons, armor, or tools.&lt;br /&gt;
&lt;br /&gt;
===Torments===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lineage Torment:&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;Higher Thoughts&#039;&#039;- become self-absorbed, ignore social obligations, use friends or colleagues as assets in a greater game. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Torment:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Only Logical&#039;&#039;- shut down and become cold and emotionless toward friends.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Spell&lt;br /&gt;
! Cost&lt;br /&gt;
! Attunements&lt;br /&gt;
! Effect&lt;br /&gt;
! Advances&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Assistive Construct&#039;&#039;&#039; (mini-drones/ hardlight holograms/pseudo-sentient computer programs)&lt;br /&gt;
| Bleed 1 curse die&lt;br /&gt;
| Liminal&lt;br /&gt;
| Create a Shiver w/&amp;quot;Providing Aid&amp;quot; as primary pool, &amp;quot;Simple Independent Action&amp;quot; as secondary; teamwork with bond rating of half Entanglement, round up; can assist me or an ally; duration 1 scene.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bulletproof Heart&#039;&#039;&#039; (flawless logic/ high social axioms)&lt;br /&gt;
| Bleed 1 curse die&lt;br /&gt;
| Emotional&lt;br /&gt;
| Activate as reflexive action when gaining a social status effect; it&#039;s immediately resolved; become immune to additional attempts to apply the same status for rest of the scene.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Executive Function&#039;&#039;&#039; (hyper-intelligent multi-tasking)&lt;br /&gt;
| Hold 2 curse dice&lt;br /&gt;
| Physical&lt;br /&gt;
| Activate as simple action that can&#039;t be a mixed action; for rest of the scene, take mixed actions with the higher of the character&#039;s dice pools instead of the lower.&lt;br /&gt;
| n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lineage/Family Special Traits===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slipping off the Mask:&#039;&#039;&#039; Bleed 1 curse die; for rest of scene looks somewhat like an alien, gain 1 hit before the roll on influence actions against anyone who sees me in the scene, can levitate, immune to &#039;&#039;Critical Hits&#039;&#039;, enables the Reticulan Nerve Pinch, an unarmed attack to incapacitate rather than harm (unarmed attacks gain +1 Enhancement and the &#039;&#039;Worn&#039;&#039;, &#039;&#039;Silent&#039;&#039;, &amp;amp; &#039;&#039;Stunning&#039;&#039; tags).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motif:&#039;&#039;&#039; When casting a spell with the &#039;&#039;Physical&#039;&#039; attunement, bleed 1 additional curse die to manifest a physical aspect of your liminal state that grants a +1 Enhancement that stacks to all appropriate actions for the rest of the scene.&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Mental&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
! Physical&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
! Social&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Intellect&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
| Hyper-intelligent&lt;br /&gt;
| &#039;&#039;&#039;Might&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| Skinny non-combatant&lt;br /&gt;
| &#039;&#039;&#039;Presence&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| Non-forceful personality&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cunning&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
| Hyper-devious&lt;br /&gt;
|&#039;&#039;&#039;Dexterity&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| Slow non-combatant&lt;br /&gt;
|&#039;&#039;&#039;Manipulation&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
| Clever genius&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Resolve&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| Uncommitted to dogmas&lt;br /&gt;
| &#039;&#039;&#039;Stamina&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
| Highly resistant alien physiology&lt;br /&gt;
| &#039;&#039;&#039;Composure&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
| Logical &amp;amp; self-composed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
Enigmas: &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Esoterica: &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Medicine: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Technology: &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Artistry: &#039;&#039;&#039;0&#039;&#039;&#039;, Athletics: &#039;&#039;&#039;0&#039;&#039;&#039;, Close Combat: &#039;&#039;&#039;0&#039;&#039;&#039;, Culture: &#039;&#039;&#039;0&#039;&#039;&#039;, Empathy: &#039;&#039;&#039;0&#039;&#039;&#039;, Larceny: &#039;&#039;&#039;0&#039;&#039;&#039;, Leadership: &#039;&#039;&#039;0&#039;&#039;&#039;, Persuasion: &#039;&#039;&#039;0&#039;&#039;&#039;, Pilot: &#039;&#039;&#039;0&#039;&#039;&#039;, Ranged Combat: &#039;&#039;&#039;0&#039;&#039;&#039;, Science: &#039;&#039;&#039;0&#039;&#039;&#039;, Survival: &#039;&#039;&#039;0&#039;&#039;&#039; (start of 1st session: 1 dot of Survival Tweaked into Enigmas instead)&lt;br /&gt;
&lt;br /&gt;
== Other Traits ==&lt;br /&gt;
===Edges===&lt;br /&gt;
&#039;&#039;&#039;Anonymity 3:&#039;&#039;&#039; &#039;&#039;Greyed Out&#039;&#039; to hide from humans and aliens, hard to track online or in person.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heirloom 1&#039;&#039;&#039; &#039;&#039;(shadowform armor):&#039;&#039; Biomorphic silver alien flight suit, adapts to current guise.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unusually Secure Headquarters 1:&#039;&#039;&#039; Off-premises team haven.&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&#039;&#039;&#039;The &#039;&#039;Dark&#039;&#039; Dark Web 3:&#039;&#039;&#039; Illicit cyber connections willing to deal with the supernatural. &#039;&#039;&#039;Tags:&#039;&#039;&#039; investigator, fence, sneaky&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Grey Market 2:&#039;&#039;&#039; Going to old Grey contacts for an unearthly level of scientific or forensic analysis of a person, scene, or piece of evidence. &#039;&#039;&#039;Tags:&#039;&#039;&#039; investigator, informant&lt;br /&gt;
&lt;br /&gt;
===Bonds===&lt;br /&gt;
&#039;&#039;&#039;1 PC&#039;&#039;&#039; - 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All other PC&#039;s&#039;&#039;&#039; - 1&lt;br /&gt;
&lt;br /&gt;
=== Defenses ===&lt;br /&gt;
Defense: 1&lt;br /&gt;
&lt;br /&gt;
Integrity: 1&lt;br /&gt;
&lt;br /&gt;
===Injuries===&lt;br /&gt;
Armor ---&lt;br /&gt;
&lt;br /&gt;
Bloodied &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wounded &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Maimed &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Near Death &#039;&#039;&#039;O&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Taken Out &#039;&#039;&#039;O&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Gear (1 permanent Heirloom + many temporary Inheritances)==&lt;br /&gt;
&#039;&#039;&#039;Biomorphic Silver Flight Suit&#039;&#039;&#039; (shadowform armor): Heirloom Armor 1,&#039;&#039;&#039; Tags:&#039;&#039;&#039; Exquisite Material (increases cost of non-damaging Tricks against the wearer by 1 hit), Fitted (+1 Enhancement to defensive actions).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cyberdeck:&#039;&#039;&#039; +4 Enhancement to hacking (+2 from Exceptional), &#039;&#039;&#039;Tags:&#039;&#039;&#039; Exceptional x2 (+2 Enhancement)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hypospray (healing):&#039;&#039;&#039; +3 Enhancement to medicine checks (+1 from Exceptional), &#039;&#039;&#039;Tags:&#039;&#039;&#039; Exceptional (+1 Enhancement), Rugged (Reduce any Complication to use the item by one step).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hypospray (soporific):&#039;&#039;&#039; +2 Enhancement to melee, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-air (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Poison (for 1-3 hits, inflict the &#039;&#039;Fast-Acting Toxin&#039;&#039; status).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phazer (Stun):&#039;&#039;&#039; +2 Enhancement to ranged attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Stunning (for 2 hits, inflict the &#039;&#039;Stunned&#039;&#039; status).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phazer (Disintegrate):&#039;&#039;&#039; +2 Enhancement to ranged attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Deadly (may apply the &#039;&#039;Aggravated Wound&#039;&#039; status instead of dealing damage). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Non-Copyright Infringing &amp;quot;Light Sword&amp;quot;:&#039;&#039;&#039; +2 Enhancement to melee attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Deadly (may apply the &#039;&#039;Aggravated Wound&#039;&#039; status instead of dealing damage).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Psycho-Ballistic Armor:&#039;&#039;&#039; +2 Enhancement Armor, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Impenetrable (gain 1 Durability advantage on defensive actions), Magic Resistant (functions against damage from spells with &#039;&#039;Emotional, Magical,&#039;&#039; and &#039;&#039;Psychic&#039;&#039; attunements, the &#039;&#039;Transcendent&#039;&#039; tag, or powers that normally bypass armor except for &#039;&#039;Elemental&#039;&#039; attunements).&lt;br /&gt;
&lt;br /&gt;
==Assistive Constructs (mini-drones/hardlight holograms/pseudo-sentient computer programs)==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All Assistants:&#039;&#039;&#039; Primary Pool: 6 (Providing Aid), Secondary Pool: 4 (Simple Independent Action), Desperation Pool: 3 (everything else), Enhancements: 0, Defense: 1, Integrity: 1, Injuries: 1, Armor: 0, Initiative: 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRONES (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scout Drone:&#039;&#039;&#039; Attentive (avoiding its attention faces a Major Complication, attempts to evade are at +1 difficulty, supernatural hiding provokes clashes), Extraordinary Speed (gains 1 Speed Advantage in a chase), Unusual Anatomy (machine), Illusions (camouflage field; +1 Durability against attacks).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doc Bot:&#039;&#039;&#039; Potion Junkie x2 (two doses of Regrowth), Unusual Anatomy (machine); Hypnotize (inflict the &#039;&#039;Sleeping Pills&#039;&#039; status to anesthetize a patient), Leap x2 (move two range bands to triage a casualty).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HOLOGRAMS (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emergency Medical Hologram:&#039;&#039;&#039; Shared Ability (medical diagnostic programs), Incorporeal x2 (intangible, vulnerable to electromagnetic disturbances), Hypnotize (inflict the &#039;&#039;Sleeping Pills&#039;&#039; status to anesthetize a patient), Leap (move two range bands to triage a casualty), Materialize (to provide hands-on care).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emergency Threat Display:&#039;&#039;&#039; Frightening Presence (gain 1 Social Advantage when intimidating, impose &#039;&#039;Terrified&#039;&#039; status when successful, mundane people and Shivers flee at the mere sight of it), Incorporeal (intangible, vulnerable to electromagnetic disturbances), Labyrinthine (anyone in medium range becomes &#039;&#039;Confused&#039;&#039; until taking an action to shake off the horrifying distraction or the scene ends), Illusion (accoutrements to sell the fearsome visage; +1 Durability against attacks, can copy itself in Battlegrounds), Read Minds (brain scan for their worst fear) Shapeshift (become that worst fear).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PROGRAMS (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intrusion Countermeasures (IC) on SM&amp;amp;M&#039;s computer system:&#039;&#039;&#039; Attentive (avoiding its attention faces a Major Complication, attempts to evade are at +1 difficulty, supernatural hiding provokes clashes), Energy Vacuum (intruders are &#039;&#039;Exhausted&#039;&#039; in the system until they reveal themselves by lashing out at a sysadmin within range), Unusual Anatomy (computer program), Illusions (creates false data nodes to mislead intruders; +1 Durability against attacks, can copy itself if SM&amp;amp;M&#039;s office becomes a Battleground), Hypnotize (can provoke &#039;&#039;Frayed Temper&#039;&#039; in intruders).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intrusion Measures:&#039;&#039;&#039; Attentive (hiding data in the target system from it faces a Major Complication, attempts to evade are at +1 difficulty, supernatural hiding provokes clashes), Malleable (travels through wired and wireless internet &amp;quot;openings&amp;quot; into the target system), Unusual Anatomy (computer program), Illusions (makes the target system appear normal, no intrusions to see here; +1 Durability against attacks, can copy itself in Battlegrounds), Read Minds (access sensitive data for an important piece of information from emails/financial records/etc).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brick Their System:&#039;&#039;&#039; Malleable (travels through wired and wireless internet &amp;quot;openings&amp;quot; into the target system), Natural Weapon (can use the &#039;&#039;Wrecking&#039;&#039; tag against objects like enemy computer systems), Unusual Anatomy (computer program), Consume (powers up by &amp;quot;eating&amp;quot; their files with a datawipe), Trample (&#039;&#039;Shockwave&#039;&#039; + &#039;&#039;Wrecking&#039;&#039; can brick multiple systems at the target site at once), Explosive Demise (purging the intrusive program causes a dangerous system overload).&lt;br /&gt;
&lt;br /&gt;
== Paths ==&lt;br /&gt;
===Lineage===&lt;br /&gt;
Path Skills: (Artistry, Athletics, Esoterica)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Physical 1, Social 3)&lt;br /&gt;
&lt;br /&gt;
===Family (Primary)===&lt;br /&gt;
Path Skills: (Enigmas, Medicine, Survival)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Mental 5, Physical 2, Social 3)&lt;br /&gt;
&lt;br /&gt;
===Role (IT Specialist, custom)===&lt;br /&gt;
Path Skills: (Technology, Science, Larceny)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Mental 3, Physical 1))&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
&amp;quot;Earl&amp;quot; is originally from Reticulan (&amp;quot;Grey Alien&amp;quot;) forbears. Only he&#039;s not like the Greys who create crop circles, perform cattle mutilations, and conduct nocturnal abductions for illicit research and experimentation. Instead, he&#039;s ethical. And thus, essentially an outcast among Outcasts. He left the normal Greys to hide benevolently amongst humans, and has made a life for himself as SM&amp;amp;M&#039;s IT Manager.&lt;/div&gt;</summary>
		<author><name>Mysstic101</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Earl_Grey&amp;diff=484739</id>
		<title>Earl Grey</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Earl_Grey&amp;diff=484739"/>
		<updated>2025-12-07T13:07:19Z</updated>

		<summary type="html">&lt;p&gt;Mysstic101: /* Gear (1 permanent Heirloom + many temporary Inheritances) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Earl Grey=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Grey alien refugee, hiding on Earth from humans and his own kind as SM&amp;amp;M&#039;s IT Manager.&lt;br /&gt;
&lt;br /&gt;
[[File:Earl Grey.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
== Aspirations ==&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039; Use tech to solve a problem.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039; Use tech to &#039;&#039;cause&#039;&#039; a problem (for the bad guys).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Long-Term Aspiration:&#039;&#039;&#039; Reform or shut down the other wayward Greys.&lt;br /&gt;
&lt;br /&gt;
== The Curse ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Entanglement:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curse Dice:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
===Damnation===&lt;br /&gt;
&#039;&#039;&#039;Fully Liminal&#039;&#039;&#039;: At 0 curse dice, everyone in the same Area with an unobstructed view glimpses true appearance. &lt;br /&gt;
Mortals gain &#039;&#039;Terrified&#039;&#039; status, Bonds of 3 or more --&amp;gt; 1, Bonds of 2 or more --&amp;gt; 0. &#039;&#039;&#039;Resolution:&#039;&#039;&#039; Give medical or psychological care to a person or group.&lt;br /&gt;
&lt;br /&gt;
===Inheritance===&lt;br /&gt;
&#039;&#039;&#039;Flatspace Storage:&#039;&#039;&#039; Bleed 1 curse die to extract a &#039;&#039;+2 Enhancement&#039;&#039; item from &amp;quot;hammerspace&amp;quot; for related tasks. It possesses &#039;&#039;2 tags&#039;&#039; and it can be weapons, armor, or tools.&lt;br /&gt;
&lt;br /&gt;
===Torments===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lineage Torment:&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;Higher Thoughts&#039;&#039;- become self-absorbed, ignore social obligations, use friends or colleagues as assets in a greater game. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Torment:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Only Logical&#039;&#039;- shut down and become cold and emotionless toward friends.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Spell&lt;br /&gt;
! Cost&lt;br /&gt;
! Attunements&lt;br /&gt;
! Effect&lt;br /&gt;
! Advances&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Assistive Construct&#039;&#039;&#039; (mini-drones/ hardlight holograms/pseudo-sentient computer programs)&lt;br /&gt;
| Bleed 1 curse die&lt;br /&gt;
| Liminal&lt;br /&gt;
| Create a Shiver w/&amp;quot;Providing Aid&amp;quot; as primary pool, &amp;quot;Simple Independent Action&amp;quot; as secondary; teamwork with bond rating of half Entanglement, round up; can assist me or an ally; duration 1 scene.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bulletproof Heart&#039;&#039;&#039; (flawless logic/ high social axioms)&lt;br /&gt;
| Bleed 1 curse die&lt;br /&gt;
| Emotional&lt;br /&gt;
| Activate as reflexive action when gaining a social status effect; it&#039;s immediately resolved; become immune to additional attempts to apply the same status for rest of the scene.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Executive Function&#039;&#039;&#039; (hyper-intelligent multi-tasking)&lt;br /&gt;
| Hold 2 curse dice&lt;br /&gt;
| Physical&lt;br /&gt;
| Activate as simple action that can&#039;t be a mixed action; for rest of the scene, take mixed actions with the higher of the character&#039;s dice pools instead of the lower.&lt;br /&gt;
| n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lineage/Family Special Traits===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slipping off the Mask:&#039;&#039;&#039; Bleed 1 curse die; for rest of scene looks somewhat like an alien, gain 1 hit before the roll on influence actions against anyone who sees me in the scene, can levitate, immune to &#039;&#039;Critical Hits&#039;&#039;, enables the Reticulan Nerve Pinch, an unarmed attack to incapacitate rather than harm (unarmed attacks gain +1 Enhancement and the &#039;&#039;Worn&#039;&#039;, &#039;&#039;Silent&#039;&#039;, &amp;amp; &#039;&#039;Stunning&#039;&#039; tags).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motif:&#039;&#039;&#039; When casting a spell with the &#039;&#039;Physical&#039;&#039; attunement, bleed 1 additional curse die to manifest a physical aspect of your liminal state that grants a +1 Enhancement that stacks to all appropriate actions for the rest of the scene.&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Mental&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
! Physical&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
! Social&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Intellect&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
| Hyper-intelligent&lt;br /&gt;
| &#039;&#039;&#039;Might&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| Skinny non-combatant&lt;br /&gt;
| &#039;&#039;&#039;Presence&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| Non-forceful personality&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cunning&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
| Hyper-devious&lt;br /&gt;
|&#039;&#039;&#039;Dexterity&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| Slow non-combatant&lt;br /&gt;
|&#039;&#039;&#039;Manipulation&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
| Clever genius&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Resolve&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| Uncommitted to dogmas&lt;br /&gt;
| &#039;&#039;&#039;Stamina&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
| Highly resistant alien physiology&lt;br /&gt;
| &#039;&#039;&#039;Composure&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
| Logical &amp;amp; self-composed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
Enigmas: &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Esoterica: &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Medicine: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Technology: &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Artistry: &#039;&#039;&#039;0&#039;&#039;&#039;, Athletics: &#039;&#039;&#039;0&#039;&#039;&#039;, Close Combat: &#039;&#039;&#039;0&#039;&#039;&#039;, Culture: &#039;&#039;&#039;0&#039;&#039;&#039;, Empathy: &#039;&#039;&#039;0&#039;&#039;&#039;, Larceny: &#039;&#039;&#039;0&#039;&#039;&#039;, Leadership: &#039;&#039;&#039;0&#039;&#039;&#039;, Persuasion: &#039;&#039;&#039;0&#039;&#039;&#039;, Pilot: &#039;&#039;&#039;0&#039;&#039;&#039;, Ranged Combat: &#039;&#039;&#039;0&#039;&#039;&#039;, Science: &#039;&#039;&#039;0&#039;&#039;&#039;, Survival: &#039;&#039;&#039;0&#039;&#039;&#039; (start of 1st session: 1 dot of Survival Tweaked into Enigmas instead)&lt;br /&gt;
&lt;br /&gt;
== Other Traits ==&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Integrity&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
===Injuries===&lt;br /&gt;
Armor ---&lt;br /&gt;
&lt;br /&gt;
Bloodied &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wounded &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Maimed &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Near Death &#039;&#039;&#039;O&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Taken Out &#039;&#039;&#039;O&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Edges===&lt;br /&gt;
&#039;&#039;&#039;Anonymity 3:&#039;&#039;&#039; &#039;&#039;Greyed Out&#039;&#039; to hide from humans and aliens, hard to track online or in person.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heirloom 1&#039;&#039;&#039; &#039;&#039;(shadowform armor):&#039;&#039; Biomorphic silver alien flight suit, adapts to current guise.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unusually Secure Headquarters 1:&#039;&#039;&#039; Off-premises team haven.&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&#039;&#039;&#039;The &#039;&#039;Dark&#039;&#039; Dark Web 3:&#039;&#039;&#039; Illicit cyber connections willing to deal with the supernatural. &#039;&#039;&#039;Tags:&#039;&#039;&#039; investigator, fence, sneaky&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Grey Market 2:&#039;&#039;&#039; Going to old Grey contacts for an unearthly level of scientific or forensic analysis of a person, scene, or piece of evidence. &#039;&#039;&#039;Tags:&#039;&#039;&#039; investigator, informant&lt;br /&gt;
&lt;br /&gt;
===Bonds===&lt;br /&gt;
&#039;&#039;&#039;1 PC&#039;&#039;&#039; - 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All other PC&#039;s&#039;&#039;&#039; - 1&lt;br /&gt;
&lt;br /&gt;
==Gear (1 permanent Heirloom + many temporary Inheritances)==&lt;br /&gt;
&#039;&#039;&#039;Biomorphic Silver Flight Suit&#039;&#039;&#039; (shadowform armor): Heirloom Armor 1,&#039;&#039;&#039; Tags:&#039;&#039;&#039; Exquisite Material (increases cost of non-damaging Tricks against the wearer by 1 hit), Fitted (+1 Enhancement to defensive actions).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cyberdeck:&#039;&#039;&#039; +4 Enhancement to hacking (+2 from Exceptional), &#039;&#039;&#039;Tags:&#039;&#039;&#039; Exceptional x2 (+2 Enhancement)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hypospray (healing):&#039;&#039;&#039; +3 Enhancement to medicine checks (+1 from Exceptional), &#039;&#039;&#039;Tags:&#039;&#039;&#039; Exceptional (+1 Enhancement), Rugged (Reduce any Complication to use the item by one step).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hypospray (soporific):&#039;&#039;&#039; +2 Enhancement to melee, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-air (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Poison (for 1-3 hits, inflict the &#039;&#039;Fast-Acting Toxin&#039;&#039; status).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phazer (Stun):&#039;&#039;&#039; +2 Enhancement to ranged attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Stunning (for 2 hits, inflict the &#039;&#039;Stunned&#039;&#039; status).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phazer (Disintegrate):&#039;&#039;&#039; +2 Enhancement to ranged attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Deadly (may apply the &#039;&#039;Aggravated Wound&#039;&#039; status instead of dealing damage). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Non-Copyright Infringing &amp;quot;Light Sword&amp;quot;:&#039;&#039;&#039; +2 Enhancement to melee attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Deadly (may apply the &#039;&#039;Aggravated Wound&#039;&#039; status instead of dealing damage).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Psycho-Ballistic Armor:&#039;&#039;&#039; +2 Enhancement Armor, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Impenetrable (gain 1 Durability advantage on defensive actions), Magic Resistant (functions against damage from spells with &#039;&#039;Emotional, Magical,&#039;&#039; and &#039;&#039;Psychic&#039;&#039; attunements, the &#039;&#039;Transcendent&#039;&#039; tag, or powers that normally bypass armor except for &#039;&#039;Elemental&#039;&#039; attunements).&lt;br /&gt;
&lt;br /&gt;
==Assistive Constructs (mini-drones/hardlight holograms/pseudo-sentient computer programs)==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All Assistants:&#039;&#039;&#039; Primary Pool: 6 (Providing Aid), Secondary Pool: 4 (Simple Independent Action), Desperation Pool: 3 (everything else), Enhancements: 0, Defense: 1, Integrity: 1, Injuries: 1, Armor: 0, Initiative: 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRONES (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scout Drone:&#039;&#039;&#039; Attentive (avoiding its attention faces a Major Complication, attempts to evade are at +1 difficulty, supernatural hiding provokes clashes), Extraordinary Speed (gains 1 Speed Advantage in a chase), Unusual Anatomy (machine), Illusions (camouflage field; +1 Durability against attacks).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doc Bot:&#039;&#039;&#039; Potion Junkie x2 (two doses of Regrowth), Unusual Anatomy (machine); Hypnotize (inflict the &#039;&#039;Sleeping Pills&#039;&#039; status to anesthetize a patient), Leap x2 (move two range bands to triage a casualty).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HOLOGRAMS (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emergency Medical Hologram:&#039;&#039;&#039; Shared Ability (medical diagnostic programs), Incorporeal x2 (intangible, vulnerable to electromagnetic disturbances), Hypnotize (inflict the &#039;&#039;Sleeping Pills&#039;&#039; status to anesthetize a patient), Leap (move two range bands to triage a casualty), Materialize (to provide hands-on care).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emergency Threat Display:&#039;&#039;&#039; Frightening Presence (gain 1 Social Advantage when intimidating, impose &#039;&#039;Terrified&#039;&#039; status when successful, mundane people and Shivers flee at the mere sight of it), Incorporeal (intangible, vulnerable to electromagnetic disturbances), Labyrinthine (anyone in medium range becomes &#039;&#039;Confused&#039;&#039; until taking an action to shake off the horrifying distraction or the scene ends), Illusion (accoutrements to sell the fearsome visage; +1 Durability against attacks, can copy itself in Battlegrounds), Read Minds (brain scan for their worst fear) Shapeshift (become that worst fear).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PROGRAMS (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intrusion Countermeasures (IC) on SM&amp;amp;M&#039;s computer system:&#039;&#039;&#039; Attentive (avoiding its attention faces a Major Complication, attempts to evade are at +1 difficulty, supernatural hiding provokes clashes), Energy Vacuum (intruders are &#039;&#039;Exhausted&#039;&#039; in the system until they reveal themselves by lashing out at a sysadmin within range), Unusual Anatomy (computer program), Illusions (creates false data nodes to mislead intruders; +1 Durability against attacks, can copy itself if SM&amp;amp;M&#039;s office becomes a Battleground), Hypnotize (can provoke &#039;&#039;Frayed Temper&#039;&#039; in intruders).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intrusion Measures:&#039;&#039;&#039; Attentive (hiding data in the target system from it faces a Major Complication, attempts to evade are at +1 difficulty, supernatural hiding provokes clashes), Malleable (travels through wired and wireless internet &amp;quot;openings&amp;quot; into the target system), Unusual Anatomy (computer program), Illusions (makes the target system appear normal, no intrusions to see here; +1 Durability against attacks, can copy itself in Battlegrounds), Read Minds (access sensitive data for an important piece of information from emails/financial records/etc).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brick Their System:&#039;&#039;&#039; Malleable (travels through wired and wireless internet &amp;quot;openings&amp;quot; into the target system), Natural Weapon (can use the &#039;&#039;Wrecking&#039;&#039; tag against objects like enemy computer systems), Unusual Anatomy (computer program), Consume (powers up by &amp;quot;eating&amp;quot; their files with a datawipe), Trample (&#039;&#039;Shockwave&#039;&#039; + &#039;&#039;Wrecking&#039;&#039; can brick multiple systems at the target site at once), Explosive Demise (purging the intrusive program causes a dangerous system overload).&lt;br /&gt;
&lt;br /&gt;
== Paths ==&lt;br /&gt;
===Lineage===&lt;br /&gt;
Path Skills: (Artistry, Athletics, Esoterica)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Physical 1, Social 3)&lt;br /&gt;
&lt;br /&gt;
===Family (Primary)===&lt;br /&gt;
Path Skills: (Enigmas, Medicine, Survival)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Mental 5, Physical 2, Social 3)&lt;br /&gt;
&lt;br /&gt;
===Role (IT Specialist, custom)===&lt;br /&gt;
Path Skills: (Technology, Science, Larceny)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Mental 3, Physical 1))&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
&amp;quot;Earl&amp;quot; is originally from Reticulan (&amp;quot;Grey Alien&amp;quot;) forbears. Only he&#039;s not like the Greys who create crop circles, perform cattle mutilations, and conduct nocturnal abductions for illicit research and experimentation. Instead, he&#039;s ethical. And thus, essentially an outcast among Outcasts. He left the normal Greys to hide benevolently amongst humans, and has made a life for himself as SM&amp;amp;M&#039;s IT Manager.&lt;/div&gt;</summary>
		<author><name>Mysstic101</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Earl_Grey&amp;diff=484738</id>
		<title>Earl Grey</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Earl_Grey&amp;diff=484738"/>
		<updated>2025-12-07T13:06:15Z</updated>

		<summary type="html">&lt;p&gt;Mysstic101: /* Assistive Constructs (mini-drones/hardlight holograms/pseudo-sentient computer programs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Earl Grey=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Grey alien refugee, hiding on Earth from humans and his own kind as SM&amp;amp;M&#039;s IT Manager.&lt;br /&gt;
&lt;br /&gt;
[[File:Earl Grey.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
== Aspirations ==&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039; Use tech to solve a problem.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039; Use tech to &#039;&#039;cause&#039;&#039; a problem (for the bad guys).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Long-Term Aspiration:&#039;&#039;&#039; Reform or shut down the other wayward Greys.&lt;br /&gt;
&lt;br /&gt;
== The Curse ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Entanglement:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curse Dice:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
===Damnation===&lt;br /&gt;
&#039;&#039;&#039;Fully Liminal&#039;&#039;&#039;: At 0 curse dice, everyone in the same Area with an unobstructed view glimpses true appearance. &lt;br /&gt;
Mortals gain &#039;&#039;Terrified&#039;&#039; status, Bonds of 3 or more --&amp;gt; 1, Bonds of 2 or more --&amp;gt; 0. &#039;&#039;&#039;Resolution:&#039;&#039;&#039; Give medical or psychological care to a person or group.&lt;br /&gt;
&lt;br /&gt;
===Inheritance===&lt;br /&gt;
&#039;&#039;&#039;Flatspace Storage:&#039;&#039;&#039; Bleed 1 curse die to extract a &#039;&#039;+2 Enhancement&#039;&#039; item from &amp;quot;hammerspace&amp;quot; for related tasks. It possesses &#039;&#039;2 tags&#039;&#039; and it can be weapons, armor, or tools.&lt;br /&gt;
&lt;br /&gt;
===Torments===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lineage Torment:&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;Higher Thoughts&#039;&#039;- become self-absorbed, ignore social obligations, use friends or colleagues as assets in a greater game. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Torment:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Only Logical&#039;&#039;- shut down and become cold and emotionless toward friends.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Spell&lt;br /&gt;
! Cost&lt;br /&gt;
! Attunements&lt;br /&gt;
! Effect&lt;br /&gt;
! Advances&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Assistive Construct&#039;&#039;&#039; (mini-drones/ hardlight holograms/pseudo-sentient computer programs)&lt;br /&gt;
| Bleed 1 curse die&lt;br /&gt;
| Liminal&lt;br /&gt;
| Create a Shiver w/&amp;quot;Providing Aid&amp;quot; as primary pool, &amp;quot;Simple Independent Action&amp;quot; as secondary; teamwork with bond rating of half Entanglement, round up; can assist me or an ally; duration 1 scene.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bulletproof Heart&#039;&#039;&#039; (flawless logic/ high social axioms)&lt;br /&gt;
| Bleed 1 curse die&lt;br /&gt;
| Emotional&lt;br /&gt;
| Activate as reflexive action when gaining a social status effect; it&#039;s immediately resolved; become immune to additional attempts to apply the same status for rest of the scene.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Executive Function&#039;&#039;&#039; (hyper-intelligent multi-tasking)&lt;br /&gt;
| Hold 2 curse dice&lt;br /&gt;
| Physical&lt;br /&gt;
| Activate as simple action that can&#039;t be a mixed action; for rest of the scene, take mixed actions with the higher of the character&#039;s dice pools instead of the lower.&lt;br /&gt;
| n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lineage/Family Special Traits===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slipping off the Mask:&#039;&#039;&#039; Bleed 1 curse die; for rest of scene looks somewhat like an alien, gain 1 hit before the roll on influence actions against anyone who sees me in the scene, can levitate, immune to &#039;&#039;Critical Hits&#039;&#039;, enables the Reticulan Nerve Pinch, an unarmed attack to incapacitate rather than harm (unarmed attacks gain +1 Enhancement and the &#039;&#039;Worn&#039;&#039;, &#039;&#039;Silent&#039;&#039;, &amp;amp; &#039;&#039;Stunning&#039;&#039; tags).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motif:&#039;&#039;&#039; When casting a spell with the &#039;&#039;Physical&#039;&#039; attunement, bleed 1 additional curse die to manifest a physical aspect of your liminal state that grants a +1 Enhancement that stacks to all appropriate actions for the rest of the scene.&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Mental&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
! Physical&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
! Social&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Intellect&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
| Hyper-intelligent&lt;br /&gt;
| &#039;&#039;&#039;Might&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| Skinny non-combatant&lt;br /&gt;
| &#039;&#039;&#039;Presence&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| Non-forceful personality&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cunning&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
| Hyper-devious&lt;br /&gt;
|&#039;&#039;&#039;Dexterity&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| Slow non-combatant&lt;br /&gt;
|&#039;&#039;&#039;Manipulation&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
| Clever genius&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Resolve&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| Uncommitted to dogmas&lt;br /&gt;
| &#039;&#039;&#039;Stamina&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
| Highly resistant alien physiology&lt;br /&gt;
| &#039;&#039;&#039;Composure&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
| Logical &amp;amp; self-composed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
Enigmas: &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Esoterica: &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Medicine: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Technology: &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Artistry: &#039;&#039;&#039;0&#039;&#039;&#039;, Athletics: &#039;&#039;&#039;0&#039;&#039;&#039;, Close Combat: &#039;&#039;&#039;0&#039;&#039;&#039;, Culture: &#039;&#039;&#039;0&#039;&#039;&#039;, Empathy: &#039;&#039;&#039;0&#039;&#039;&#039;, Larceny: &#039;&#039;&#039;0&#039;&#039;&#039;, Leadership: &#039;&#039;&#039;0&#039;&#039;&#039;, Persuasion: &#039;&#039;&#039;0&#039;&#039;&#039;, Pilot: &#039;&#039;&#039;0&#039;&#039;&#039;, Ranged Combat: &#039;&#039;&#039;0&#039;&#039;&#039;, Science: &#039;&#039;&#039;0&#039;&#039;&#039;, Survival: &#039;&#039;&#039;0&#039;&#039;&#039; (start of 1st session: 1 dot of Survival Tweaked into Enigmas instead)&lt;br /&gt;
&lt;br /&gt;
== Other Traits ==&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Integrity&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
===Injuries===&lt;br /&gt;
Armor ---&lt;br /&gt;
&lt;br /&gt;
Bloodied &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wounded &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Maimed &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Near Death &#039;&#039;&#039;O&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Taken Out &#039;&#039;&#039;O&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Edges===&lt;br /&gt;
&#039;&#039;&#039;Anonymity 3:&#039;&#039;&#039; &#039;&#039;Greyed Out&#039;&#039; to hide from humans and aliens, hard to track online or in person.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heirloom 1&#039;&#039;&#039; &#039;&#039;(shadowform armor):&#039;&#039; Biomorphic silver alien flight suit, adapts to current guise.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unusually Secure Headquarters 1:&#039;&#039;&#039; Off-premises team haven.&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&#039;&#039;&#039;The &#039;&#039;Dark&#039;&#039; Dark Web 3:&#039;&#039;&#039; Illicit cyber connections willing to deal with the supernatural. &#039;&#039;&#039;Tags:&#039;&#039;&#039; investigator, fence, sneaky&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Grey Market 2:&#039;&#039;&#039; Going to old Grey contacts for an unearthly level of scientific or forensic analysis of a person, scene, or piece of evidence. &#039;&#039;&#039;Tags:&#039;&#039;&#039; investigator, informant&lt;br /&gt;
&lt;br /&gt;
===Bonds===&lt;br /&gt;
&#039;&#039;&#039;1 PC&#039;&#039;&#039; - 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All other PC&#039;s&#039;&#039;&#039; - 1&lt;br /&gt;
&lt;br /&gt;
==Gear (1 permanent Heirloom + many temporary Inheritances)==&lt;br /&gt;
&#039;&#039;&#039;Biomorphic Silver Flight Suit&#039;&#039;&#039; (shadowform armor): Heirloom Armor 1,&#039;&#039;&#039; Tags:&#039;&#039;&#039; Exquisite Material (increases cost of non-damaging Tricks against the wearer by 1 hit), Fitted (+1 Enhancement to defensive actions).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cyberdeck:&#039;&#039;&#039; +4 Enhancement to hacking (+2 from Exceptional), &#039;&#039;&#039;Tags:&#039;&#039;&#039; Exceptional x2 (+2 Enhancement)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hypospray (healing):&#039;&#039;&#039; +3 Enhancement to healing (+1 from Exceptional), &#039;&#039;&#039;Tags:&#039;&#039;&#039; Exceptional (+1 Enhancement), Rugged (Reduce any Complication to use the item by one step).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hypospray (soporific):&#039;&#039;&#039; +2 Enhancement to melee, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-air (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Poison (for 1-3 hits, inflict the &#039;&#039;Fast-Acting Toxin&#039;&#039; status).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phazer (Stun):&#039;&#039;&#039; +2 Enhancement to ranged attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Stunning (for 2 hits, inflict the &#039;&#039;Stunned&#039;&#039; status).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phazer (Disintegrate):&#039;&#039;&#039; +2 Enhancement to ranged attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Deadly (may apply the &#039;&#039;Aggravated Wound&#039;&#039; status instead of dealing damage). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Non-Copyright Infringing &amp;quot;Light Sword&amp;quot;:&#039;&#039;&#039; +2 Enhancement to melee attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Deadly (may apply the &#039;&#039;Aggravated Wound&#039;&#039; status instead of dealing damage).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Psycho-Ballistic Armor:&#039;&#039;&#039; +2 Enhancement Armor, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Impenetrable (gain 1 Durability advantage on defensive actions), Magic Resistant (functions against damage from spells with &#039;&#039;Emotional, Magical,&#039;&#039; and &#039;&#039;Psychic&#039;&#039; attunements, the &#039;&#039;Transcendent&#039;&#039; tag, or powers that normally bypass armor except for &#039;&#039;Elemental&#039;&#039; attunements).&lt;br /&gt;
&lt;br /&gt;
==Assistive Constructs (mini-drones/hardlight holograms/pseudo-sentient computer programs)==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All Assistants:&#039;&#039;&#039; Primary Pool: 6 (Providing Aid), Secondary Pool: 4 (Simple Independent Action), Desperation Pool: 3 (everything else), Enhancements: 0, Defense: 1, Integrity: 1, Injuries: 1, Armor: 0, Initiative: 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRONES (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scout Drone:&#039;&#039;&#039; Attentive (avoiding its attention faces a Major Complication, attempts to evade are at +1 difficulty, supernatural hiding provokes clashes), Extraordinary Speed (gains 1 Speed Advantage in a chase), Unusual Anatomy (machine), Illusions (camouflage field; +1 Durability against attacks).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doc Bot:&#039;&#039;&#039; Potion Junkie x2 (two doses of Regrowth), Unusual Anatomy (machine); Hypnotize (inflict the &#039;&#039;Sleeping Pills&#039;&#039; status to anesthetize a patient), Leap x2 (move two range bands to triage a casualty).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HOLOGRAMS (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emergency Medical Hologram:&#039;&#039;&#039; Shared Ability (medical diagnostic programs), Incorporeal x2 (intangible, vulnerable to electromagnetic disturbances), Hypnotize (inflict the &#039;&#039;Sleeping Pills&#039;&#039; status to anesthetize a patient), Leap (move two range bands to triage a casualty), Materialize (to provide hands-on care).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emergency Threat Display:&#039;&#039;&#039; Frightening Presence (gain 1 Social Advantage when intimidating, impose &#039;&#039;Terrified&#039;&#039; status when successful, mundane people and Shivers flee at the mere sight of it), Incorporeal (intangible, vulnerable to electromagnetic disturbances), Labyrinthine (anyone in medium range becomes &#039;&#039;Confused&#039;&#039; until taking an action to shake off the horrifying distraction or the scene ends), Illusion (accoutrements to sell the fearsome visage; +1 Durability against attacks, can copy itself in Battlegrounds), Read Minds (brain scan for their worst fear) Shapeshift (become that worst fear).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PROGRAMS (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intrusion Countermeasures (IC) on SM&amp;amp;M&#039;s computer system:&#039;&#039;&#039; Attentive (avoiding its attention faces a Major Complication, attempts to evade are at +1 difficulty, supernatural hiding provokes clashes), Energy Vacuum (intruders are &#039;&#039;Exhausted&#039;&#039; in the system until they reveal themselves by lashing out at a sysadmin within range), Unusual Anatomy (computer program), Illusions (creates false data nodes to mislead intruders; +1 Durability against attacks, can copy itself if SM&amp;amp;M&#039;s office becomes a Battleground), Hypnotize (can provoke &#039;&#039;Frayed Temper&#039;&#039; in intruders).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intrusion Measures:&#039;&#039;&#039; Attentive (hiding data in the target system from it faces a Major Complication, attempts to evade are at +1 difficulty, supernatural hiding provokes clashes), Malleable (travels through wired and wireless internet &amp;quot;openings&amp;quot; into the target system), Unusual Anatomy (computer program), Illusions (makes the target system appear normal, no intrusions to see here; +1 Durability against attacks, can copy itself in Battlegrounds), Read Minds (access sensitive data for an important piece of information from emails/financial records/etc).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brick Their System:&#039;&#039;&#039; Malleable (travels through wired and wireless internet &amp;quot;openings&amp;quot; into the target system), Natural Weapon (can use the &#039;&#039;Wrecking&#039;&#039; tag against objects like enemy computer systems), Unusual Anatomy (computer program), Consume (powers up by &amp;quot;eating&amp;quot; their files with a datawipe), Trample (&#039;&#039;Shockwave&#039;&#039; + &#039;&#039;Wrecking&#039;&#039; can brick multiple systems at the target site at once), Explosive Demise (purging the intrusive program causes a dangerous system overload).&lt;br /&gt;
&lt;br /&gt;
== Paths ==&lt;br /&gt;
===Lineage===&lt;br /&gt;
Path Skills: (Artistry, Athletics, Esoterica)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Physical 1, Social 3)&lt;br /&gt;
&lt;br /&gt;
===Family (Primary)===&lt;br /&gt;
Path Skills: (Enigmas, Medicine, Survival)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Mental 5, Physical 2, Social 3)&lt;br /&gt;
&lt;br /&gt;
===Role (IT Specialist, custom)===&lt;br /&gt;
Path Skills: (Technology, Science, Larceny)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Mental 3, Physical 1))&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
&amp;quot;Earl&amp;quot; is originally from Reticulan (&amp;quot;Grey Alien&amp;quot;) forbears. Only he&#039;s not like the Greys who create crop circles, perform cattle mutilations, and conduct nocturnal abductions for illicit research and experimentation. Instead, he&#039;s ethical. And thus, essentially an outcast among Outcasts. He left the normal Greys to hide benevolently amongst humans, and has made a life for himself as SM&amp;amp;M&#039;s IT Manager.&lt;/div&gt;</summary>
		<author><name>Mysstic101</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Earl_Grey&amp;diff=484737</id>
		<title>Earl Grey</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Earl_Grey&amp;diff=484737"/>
		<updated>2025-12-07T13:04:38Z</updated>

		<summary type="html">&lt;p&gt;Mysstic101: /* Attributes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Earl Grey=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Grey alien refugee, hiding on Earth from humans and his own kind as SM&amp;amp;M&#039;s IT Manager.&lt;br /&gt;
&lt;br /&gt;
[[File:Earl Grey.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
== Aspirations ==&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039; Use tech to solve a problem.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039; Use tech to &#039;&#039;cause&#039;&#039; a problem (for the bad guys).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Long-Term Aspiration:&#039;&#039;&#039; Reform or shut down the other wayward Greys.&lt;br /&gt;
&lt;br /&gt;
== The Curse ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Entanglement:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curse Dice:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
===Damnation===&lt;br /&gt;
&#039;&#039;&#039;Fully Liminal&#039;&#039;&#039;: At 0 curse dice, everyone in the same Area with an unobstructed view glimpses true appearance. &lt;br /&gt;
Mortals gain &#039;&#039;Terrified&#039;&#039; status, Bonds of 3 or more --&amp;gt; 1, Bonds of 2 or more --&amp;gt; 0. &#039;&#039;&#039;Resolution:&#039;&#039;&#039; Give medical or psychological care to a person or group.&lt;br /&gt;
&lt;br /&gt;
===Inheritance===&lt;br /&gt;
&#039;&#039;&#039;Flatspace Storage:&#039;&#039;&#039; Bleed 1 curse die to extract a &#039;&#039;+2 Enhancement&#039;&#039; item from &amp;quot;hammerspace&amp;quot; for related tasks. It possesses &#039;&#039;2 tags&#039;&#039; and it can be weapons, armor, or tools.&lt;br /&gt;
&lt;br /&gt;
===Torments===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lineage Torment:&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;Higher Thoughts&#039;&#039;- become self-absorbed, ignore social obligations, use friends or colleagues as assets in a greater game. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Torment:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Only Logical&#039;&#039;- shut down and become cold and emotionless toward friends.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Spell&lt;br /&gt;
! Cost&lt;br /&gt;
! Attunements&lt;br /&gt;
! Effect&lt;br /&gt;
! Advances&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Assistive Construct&#039;&#039;&#039; (mini-drones/ hardlight holograms/pseudo-sentient computer programs)&lt;br /&gt;
| Bleed 1 curse die&lt;br /&gt;
| Liminal&lt;br /&gt;
| Create a Shiver w/&amp;quot;Providing Aid&amp;quot; as primary pool, &amp;quot;Simple Independent Action&amp;quot; as secondary; teamwork with bond rating of half Entanglement, round up; can assist me or an ally; duration 1 scene.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bulletproof Heart&#039;&#039;&#039; (flawless logic/ high social axioms)&lt;br /&gt;
| Bleed 1 curse die&lt;br /&gt;
| Emotional&lt;br /&gt;
| Activate as reflexive action when gaining a social status effect; it&#039;s immediately resolved; become immune to additional attempts to apply the same status for rest of the scene.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Executive Function&#039;&#039;&#039; (hyper-intelligent multi-tasking)&lt;br /&gt;
| Hold 2 curse dice&lt;br /&gt;
| Physical&lt;br /&gt;
| Activate as simple action that can&#039;t be a mixed action; for rest of the scene, take mixed actions with the higher of the character&#039;s dice pools instead of the lower.&lt;br /&gt;
| n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lineage/Family Special Traits===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slipping off the Mask:&#039;&#039;&#039; Bleed 1 curse die; for rest of scene looks somewhat like an alien, gain 1 hit before the roll on influence actions against anyone who sees me in the scene, can levitate, immune to &#039;&#039;Critical Hits&#039;&#039;, enables the Reticulan Nerve Pinch, an unarmed attack to incapacitate rather than harm (unarmed attacks gain +1 Enhancement and the &#039;&#039;Worn&#039;&#039;, &#039;&#039;Silent&#039;&#039;, &amp;amp; &#039;&#039;Stunning&#039;&#039; tags).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motif:&#039;&#039;&#039; When casting a spell with the &#039;&#039;Physical&#039;&#039; attunement, bleed 1 additional curse die to manifest a physical aspect of your liminal state that grants a +1 Enhancement that stacks to all appropriate actions for the rest of the scene.&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Mental&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
! Physical&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
! Social&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Intellect&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
| Hyper-intelligent&lt;br /&gt;
| &#039;&#039;&#039;Might&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| Skinny non-combatant&lt;br /&gt;
| &#039;&#039;&#039;Presence&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| Non-forceful personality&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cunning&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
| Hyper-devious&lt;br /&gt;
|&#039;&#039;&#039;Dexterity&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| Slow non-combatant&lt;br /&gt;
|&#039;&#039;&#039;Manipulation&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
| Clever genius&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Resolve&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| Uncommitted to dogmas&lt;br /&gt;
| &#039;&#039;&#039;Stamina&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
| Highly resistant alien physiology&lt;br /&gt;
| &#039;&#039;&#039;Composure&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
| Logical &amp;amp; self-composed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
Enigmas: &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Esoterica: &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Medicine: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Technology: &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Artistry: &#039;&#039;&#039;0&#039;&#039;&#039;, Athletics: &#039;&#039;&#039;0&#039;&#039;&#039;, Close Combat: &#039;&#039;&#039;0&#039;&#039;&#039;, Culture: &#039;&#039;&#039;0&#039;&#039;&#039;, Empathy: &#039;&#039;&#039;0&#039;&#039;&#039;, Larceny: &#039;&#039;&#039;0&#039;&#039;&#039;, Leadership: &#039;&#039;&#039;0&#039;&#039;&#039;, Persuasion: &#039;&#039;&#039;0&#039;&#039;&#039;, Pilot: &#039;&#039;&#039;0&#039;&#039;&#039;, Ranged Combat: &#039;&#039;&#039;0&#039;&#039;&#039;, Science: &#039;&#039;&#039;0&#039;&#039;&#039;, Survival: &#039;&#039;&#039;0&#039;&#039;&#039; (start of 1st session: 1 dot of Survival Tweaked into Enigmas instead)&lt;br /&gt;
&lt;br /&gt;
== Other Traits ==&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Integrity&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
===Injuries===&lt;br /&gt;
Armor ---&lt;br /&gt;
&lt;br /&gt;
Bloodied &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wounded &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Maimed &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Near Death &#039;&#039;&#039;O&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Taken Out &#039;&#039;&#039;O&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Edges===&lt;br /&gt;
&#039;&#039;&#039;Anonymity 3:&#039;&#039;&#039; &#039;&#039;Greyed Out&#039;&#039; to hide from humans and aliens, hard to track online or in person.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heirloom 1&#039;&#039;&#039; &#039;&#039;(shadowform armor):&#039;&#039; Biomorphic silver alien flight suit, adapts to current guise.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unusually Secure Headquarters 1:&#039;&#039;&#039; Off-premises team haven.&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&#039;&#039;&#039;The &#039;&#039;Dark&#039;&#039; Dark Web 3:&#039;&#039;&#039; Illicit cyber connections willing to deal with the supernatural. &#039;&#039;&#039;Tags:&#039;&#039;&#039; investigator, fence, sneaky&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Grey Market 2:&#039;&#039;&#039; Going to old Grey contacts for an unearthly level of scientific or forensic analysis of a person, scene, or piece of evidence. &#039;&#039;&#039;Tags:&#039;&#039;&#039; investigator, informant&lt;br /&gt;
&lt;br /&gt;
===Bonds===&lt;br /&gt;
&#039;&#039;&#039;1 PC&#039;&#039;&#039; - 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All other PC&#039;s&#039;&#039;&#039; - 1&lt;br /&gt;
&lt;br /&gt;
==Gear (1 permanent Heirloom + many temporary Inheritances)==&lt;br /&gt;
&#039;&#039;&#039;Biomorphic Silver Flight Suit&#039;&#039;&#039; (shadowform armor): Heirloom Armor 1,&#039;&#039;&#039; Tags:&#039;&#039;&#039; Exquisite Material (increases cost of non-damaging Tricks against the wearer by 1 hit), Fitted (+1 Enhancement to defensive actions).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cyberdeck:&#039;&#039;&#039; +4 Enhancement to hacking (+2 from Exceptional), &#039;&#039;&#039;Tags:&#039;&#039;&#039; Exceptional x2 (+2 Enhancement)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hypospray (healing):&#039;&#039;&#039; +3 Enhancement to healing (+1 from Exceptional), &#039;&#039;&#039;Tags:&#039;&#039;&#039; Exceptional (+1 Enhancement), Rugged (Reduce any Complication to use the item by one step).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hypospray (soporific):&#039;&#039;&#039; +2 Enhancement to melee, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-air (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Poison (for 1-3 hits, inflict the &#039;&#039;Fast-Acting Toxin&#039;&#039; status).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phazer (Stun):&#039;&#039;&#039; +2 Enhancement to ranged attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Stunning (for 2 hits, inflict the &#039;&#039;Stunned&#039;&#039; status).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phazer (Disintegrate):&#039;&#039;&#039; +2 Enhancement to ranged attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Deadly (may apply the &#039;&#039;Aggravated Wound&#039;&#039; status instead of dealing damage). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Non-Copyright Infringing &amp;quot;Light Sword&amp;quot;:&#039;&#039;&#039; +2 Enhancement to melee attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Deadly (may apply the &#039;&#039;Aggravated Wound&#039;&#039; status instead of dealing damage).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Psycho-Ballistic Armor:&#039;&#039;&#039; +2 Enhancement Armor, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Impenetrable (gain 1 Durability advantage on defensive actions), Magic Resistant (functions against damage from spells with &#039;&#039;Emotional, Magical,&#039;&#039; and &#039;&#039;Psychic&#039;&#039; attunements, the &#039;&#039;Transcendent&#039;&#039; tag, or powers that normally bypass armor except for &#039;&#039;Elemental&#039;&#039; attunements).&lt;br /&gt;
&lt;br /&gt;
==Assistive Constructs (mini-drones/hardlight holograms/pseudo-sentient computer programs)==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ALL ASSISTANTS:&#039;&#039;&#039; Primary Pool: 6 (Providing Aid), Secondary Pool: 4 (Simple Independent Action), Desperation Pool: 3 (everything else), Enhancements: 0, Defense: 1, Integrity: 1, Injuries: 1, Armor: 0, Initiative: 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRONES (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scout Drone:&#039;&#039;&#039; Attentive (avoiding its attention faces a Major Complication, attempts to evade are at +1 difficulty, supernatural hiding provokes clashes), Extraordinary Speed (gains 1 Speed Advantage in a chase), Unusual Anatomy (machine), Illusions (camouflage field; +1 Durability against attacks).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doc Bot:&#039;&#039;&#039; Potion Junkie x2 (two doses of Regrowth), Unusual Anatomy (machine); Hypnotize (inflict the &#039;&#039;Sleeping Pills&#039;&#039; status to anesthetize a patient), Leap x2 (move two range bands to triage a casualty).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HOLOGRAMS (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emergency Medical Hologram:&#039;&#039;&#039; Shared Ability (medical diagnostic programs), Incorporeal x2 (intangible, vulnerable to electromagnetic disturbances), Hypnotize (inflict the &#039;&#039;Sleeping Pills&#039;&#039; status to anesthetize a patient), Leap (move two range bands to triage a casualty), Materialize (to provide hands-on care).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emergency Threat Display:&#039;&#039;&#039; Frightening Presence (gain 1 Social Advantage when intimidating, impose &#039;&#039;Terrified&#039;&#039; status when successful, mundane people and Shivers flee at the mere sight of it), Incorporeal (intangible, vulnerable to electromagnetic disturbances), Labyrinthine (anyone in medium range becomes &#039;&#039;Confused&#039;&#039; until taking an action to shake off the horrifying distraction or the scene ends), Illusion (accoutrements to sell the fearsome visage; +1 Durability against attacks, can copy itself in Battlegrounds), Read Minds (brain scan for their worst fear) Shapeshift (become that worst fear).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PROGRAMS (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intrusion Countermeasures (IC) on SM&amp;amp;M&#039;s computer system:&#039;&#039;&#039; Attentive (avoiding its attention faces a Major Complication, attempts to evade are at +1 difficulty, supernatural hiding provokes clashes), Energy Vacuum (intruders are &#039;&#039;Exhausted&#039;&#039; in the system until they reveal themselves by lashing out at a sysadmin within range), Unusual Anatomy (computer program), Illusions (creates false data nodes to mislead intruders; +1 Durability against attacks, can copy itself if SM&amp;amp;M&#039;s office becomes a Battleground), Hypnotize (can provoke &#039;&#039;Frayed Temper&#039;&#039; in intruders).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intrusion Measures:&#039;&#039;&#039; Attentive (hiding data in the target system from it faces a Major Complication, attempts to evade are at +1 difficulty, supernatural hiding provokes clashes), Malleable (travels through wired and wireless internet &amp;quot;openings&amp;quot; into the target system), Unusual Anatomy (computer program), Illusions (makes the target system appear normal, no intrusions to see here; +1 Durability against attacks, can copy itself in Battlegrounds), Read Minds (access sensitive data for an important piece of information from emails/financial records/etc).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brick Their System:&#039;&#039;&#039; Malleable (travels through wired and wireless internet &amp;quot;openings&amp;quot; into the target system), Natural Weapon (can use the &#039;&#039;Wrecking&#039;&#039; tag against objects like enemy computer systems), Unusual Anatomy (computer program), Consume (powers up by &amp;quot;eating&amp;quot; their files with a datawipe), Trample (&#039;&#039;Shockwave&#039;&#039; + &#039;&#039;Wrecking&#039;&#039; can brick multiple systems at the target site at once), Explosive Demise (purging the intrusive program causes a dangerous system overload).&lt;br /&gt;
&lt;br /&gt;
== Paths ==&lt;br /&gt;
===Lineage===&lt;br /&gt;
Path Skills: (Artistry, Athletics, Esoterica)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Physical 1, Social 3)&lt;br /&gt;
&lt;br /&gt;
===Family (Primary)===&lt;br /&gt;
Path Skills: (Enigmas, Medicine, Survival)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Mental 5, Physical 2, Social 3)&lt;br /&gt;
&lt;br /&gt;
===Role (IT Specialist, custom)===&lt;br /&gt;
Path Skills: (Technology, Science, Larceny)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Mental 3, Physical 1))&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
&amp;quot;Earl&amp;quot; is originally from Reticulan (&amp;quot;Grey Alien&amp;quot;) forbears. Only he&#039;s not like the Greys who create crop circles, perform cattle mutilations, and conduct nocturnal abductions for illicit research and experimentation. Instead, he&#039;s ethical. And thus, essentially an outcast among Outcasts. He left the normal Greys to hide benevolently amongst humans, and has made a life for himself as SM&amp;amp;M&#039;s IT Manager.&lt;/div&gt;</summary>
		<author><name>Mysstic101</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Earl_Grey&amp;diff=484736</id>
		<title>Earl Grey</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Earl_Grey&amp;diff=484736"/>
		<updated>2025-12-07T13:04:18Z</updated>

		<summary type="html">&lt;p&gt;Mysstic101: /* Attributes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Earl Grey=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Grey alien refugee, hiding on Earth from humans and his own kind as SM&amp;amp;M&#039;s IT Manager.&lt;br /&gt;
&lt;br /&gt;
[[File:Earl Grey.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
== Aspirations ==&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039; Use tech to solve a problem.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039; Use tech to &#039;&#039;cause&#039;&#039; a problem (for the bad guys).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Long-Term Aspiration:&#039;&#039;&#039; Reform or shut down the other wayward Greys.&lt;br /&gt;
&lt;br /&gt;
== The Curse ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Entanglement:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curse Dice:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
===Damnation===&lt;br /&gt;
&#039;&#039;&#039;Fully Liminal&#039;&#039;&#039;: At 0 curse dice, everyone in the same Area with an unobstructed view glimpses true appearance. &lt;br /&gt;
Mortals gain &#039;&#039;Terrified&#039;&#039; status, Bonds of 3 or more --&amp;gt; 1, Bonds of 2 or more --&amp;gt; 0. &#039;&#039;&#039;Resolution:&#039;&#039;&#039; Give medical or psychological care to a person or group.&lt;br /&gt;
&lt;br /&gt;
===Inheritance===&lt;br /&gt;
&#039;&#039;&#039;Flatspace Storage:&#039;&#039;&#039; Bleed 1 curse die to extract a &#039;&#039;+2 Enhancement&#039;&#039; item from &amp;quot;hammerspace&amp;quot; for related tasks. It possesses &#039;&#039;2 tags&#039;&#039; and it can be weapons, armor, or tools.&lt;br /&gt;
&lt;br /&gt;
===Torments===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lineage Torment:&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;Higher Thoughts&#039;&#039;- become self-absorbed, ignore social obligations, use friends or colleagues as assets in a greater game. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Torment:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Only Logical&#039;&#039;- shut down and become cold and emotionless toward friends.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Spell&lt;br /&gt;
! Cost&lt;br /&gt;
! Attunements&lt;br /&gt;
! Effect&lt;br /&gt;
! Advances&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Assistive Construct&#039;&#039;&#039; (mini-drones/ hardlight holograms/pseudo-sentient computer programs)&lt;br /&gt;
| Bleed 1 curse die&lt;br /&gt;
| Liminal&lt;br /&gt;
| Create a Shiver w/&amp;quot;Providing Aid&amp;quot; as primary pool, &amp;quot;Simple Independent Action&amp;quot; as secondary; teamwork with bond rating of half Entanglement, round up; can assist me or an ally; duration 1 scene.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bulletproof Heart&#039;&#039;&#039; (flawless logic/ high social axioms)&lt;br /&gt;
| Bleed 1 curse die&lt;br /&gt;
| Emotional&lt;br /&gt;
| Activate as reflexive action when gaining a social status effect; it&#039;s immediately resolved; become immune to additional attempts to apply the same status for rest of the scene.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Executive Function&#039;&#039;&#039; (hyper-intelligent multi-tasking)&lt;br /&gt;
| Hold 2 curse dice&lt;br /&gt;
| Physical&lt;br /&gt;
| Activate as simple action that can&#039;t be a mixed action; for rest of the scene, take mixed actions with the higher of the character&#039;s dice pools instead of the lower.&lt;br /&gt;
| n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lineage/Family Special Traits===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slipping off the Mask:&#039;&#039;&#039; Bleed 1 curse die; for rest of scene looks somewhat like an alien, gain 1 hit before the roll on influence actions against anyone who sees me in the scene, can levitate, immune to &#039;&#039;Critical Hits&#039;&#039;, enables the Reticulan Nerve Pinch, an unarmed attack to incapacitate rather than harm (unarmed attacks gain +1 Enhancement and the &#039;&#039;Worn&#039;&#039;, &#039;&#039;Silent&#039;&#039;, &amp;amp; &#039;&#039;Stunning&#039;&#039; tags).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motif:&#039;&#039;&#039; When casting a spell with the &#039;&#039;Physical&#039;&#039; attunement, bleed 1 additional curse die to manifest a physical aspect of your liminal state that grants a +1 Enhancement that stacks to all appropriate actions for the rest of the scene.&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Mental&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
! Physical&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
! Social&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Intellect&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
| Hyper-intelligent&lt;br /&gt;
| &#039;&#039;&#039;Might&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| Skinny non-combatant&lt;br /&gt;
| &#039;&#039;&#039;Presence&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| Non-forceful personality&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cunning&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
| Hyper-devious&lt;br /&gt;
|&#039;&#039;&#039;Dexterity&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| Slow non-combatant&lt;br /&gt;
|&#039;&#039;&#039;Manipulation&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
| Clever genius&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Resolve&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| Uncommitted to dogma&lt;br /&gt;
| &#039;&#039;&#039;Stamina&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
| Highly resistant alien physiology&lt;br /&gt;
| &#039;&#039;&#039;Composure&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
| Logical &amp;amp; self-composed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
Enigmas: &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Esoterica: &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Medicine: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Technology: &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Artistry: &#039;&#039;&#039;0&#039;&#039;&#039;, Athletics: &#039;&#039;&#039;0&#039;&#039;&#039;, Close Combat: &#039;&#039;&#039;0&#039;&#039;&#039;, Culture: &#039;&#039;&#039;0&#039;&#039;&#039;, Empathy: &#039;&#039;&#039;0&#039;&#039;&#039;, Larceny: &#039;&#039;&#039;0&#039;&#039;&#039;, Leadership: &#039;&#039;&#039;0&#039;&#039;&#039;, Persuasion: &#039;&#039;&#039;0&#039;&#039;&#039;, Pilot: &#039;&#039;&#039;0&#039;&#039;&#039;, Ranged Combat: &#039;&#039;&#039;0&#039;&#039;&#039;, Science: &#039;&#039;&#039;0&#039;&#039;&#039;, Survival: &#039;&#039;&#039;0&#039;&#039;&#039; (start of 1st session: 1 dot of Survival Tweaked into Enigmas instead)&lt;br /&gt;
&lt;br /&gt;
== Other Traits ==&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Integrity&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
===Injuries===&lt;br /&gt;
Armor ---&lt;br /&gt;
&lt;br /&gt;
Bloodied &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wounded &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Maimed &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Near Death &#039;&#039;&#039;O&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Taken Out &#039;&#039;&#039;O&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Edges===&lt;br /&gt;
&#039;&#039;&#039;Anonymity 3:&#039;&#039;&#039; &#039;&#039;Greyed Out&#039;&#039; to hide from humans and aliens, hard to track online or in person.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heirloom 1&#039;&#039;&#039; &#039;&#039;(shadowform armor):&#039;&#039; Biomorphic silver alien flight suit, adapts to current guise.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unusually Secure Headquarters 1:&#039;&#039;&#039; Off-premises team haven.&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&#039;&#039;&#039;The &#039;&#039;Dark&#039;&#039; Dark Web 3:&#039;&#039;&#039; Illicit cyber connections willing to deal with the supernatural. &#039;&#039;&#039;Tags:&#039;&#039;&#039; investigator, fence, sneaky&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Grey Market 2:&#039;&#039;&#039; Going to old Grey contacts for an unearthly level of scientific or forensic analysis of a person, scene, or piece of evidence. &#039;&#039;&#039;Tags:&#039;&#039;&#039; investigator, informant&lt;br /&gt;
&lt;br /&gt;
===Bonds===&lt;br /&gt;
&#039;&#039;&#039;1 PC&#039;&#039;&#039; - 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All other PC&#039;s&#039;&#039;&#039; - 1&lt;br /&gt;
&lt;br /&gt;
==Gear (1 permanent Heirloom + many temporary Inheritances)==&lt;br /&gt;
&#039;&#039;&#039;Biomorphic Silver Flight Suit&#039;&#039;&#039; (shadowform armor): Heirloom Armor 1,&#039;&#039;&#039; Tags:&#039;&#039;&#039; Exquisite Material (increases cost of non-damaging Tricks against the wearer by 1 hit), Fitted (+1 Enhancement to defensive actions).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cyberdeck:&#039;&#039;&#039; +4 Enhancement to hacking (+2 from Exceptional), &#039;&#039;&#039;Tags:&#039;&#039;&#039; Exceptional x2 (+2 Enhancement)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hypospray (healing):&#039;&#039;&#039; +3 Enhancement to healing (+1 from Exceptional), &#039;&#039;&#039;Tags:&#039;&#039;&#039; Exceptional (+1 Enhancement), Rugged (Reduce any Complication to use the item by one step).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hypospray (soporific):&#039;&#039;&#039; +2 Enhancement to melee, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-air (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Poison (for 1-3 hits, inflict the &#039;&#039;Fast-Acting Toxin&#039;&#039; status).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phazer (Stun):&#039;&#039;&#039; +2 Enhancement to ranged attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Stunning (for 2 hits, inflict the &#039;&#039;Stunned&#039;&#039; status).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phazer (Disintegrate):&#039;&#039;&#039; +2 Enhancement to ranged attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Deadly (may apply the &#039;&#039;Aggravated Wound&#039;&#039; status instead of dealing damage). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Non-Copyright Infringing &amp;quot;Light Sword&amp;quot;:&#039;&#039;&#039; +2 Enhancement to melee attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Deadly (may apply the &#039;&#039;Aggravated Wound&#039;&#039; status instead of dealing damage).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Psycho-Ballistic Armor:&#039;&#039;&#039; +2 Enhancement Armor, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Impenetrable (gain 1 Durability advantage on defensive actions), Magic Resistant (functions against damage from spells with &#039;&#039;Emotional, Magical,&#039;&#039; and &#039;&#039;Psychic&#039;&#039; attunements, the &#039;&#039;Transcendent&#039;&#039; tag, or powers that normally bypass armor except for &#039;&#039;Elemental&#039;&#039; attunements).&lt;br /&gt;
&lt;br /&gt;
==Assistive Constructs (mini-drones/hardlight holograms/pseudo-sentient computer programs)==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ALL ASSISTANTS:&#039;&#039;&#039; Primary Pool: 6 (Providing Aid), Secondary Pool: 4 (Simple Independent Action), Desperation Pool: 3 (everything else), Enhancements: 0, Defense: 1, Integrity: 1, Injuries: 1, Armor: 0, Initiative: 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRONES (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scout Drone:&#039;&#039;&#039; Attentive (avoiding its attention faces a Major Complication, attempts to evade are at +1 difficulty, supernatural hiding provokes clashes), Extraordinary Speed (gains 1 Speed Advantage in a chase), Unusual Anatomy (machine), Illusions (camouflage field; +1 Durability against attacks).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doc Bot:&#039;&#039;&#039; Potion Junkie x2 (two doses of Regrowth), Unusual Anatomy (machine); Hypnotize (inflict the &#039;&#039;Sleeping Pills&#039;&#039; status to anesthetize a patient), Leap x2 (move two range bands to triage a casualty).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HOLOGRAMS (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emergency Medical Hologram:&#039;&#039;&#039; Shared Ability (medical diagnostic programs), Incorporeal x2 (intangible, vulnerable to electromagnetic disturbances), Hypnotize (inflict the &#039;&#039;Sleeping Pills&#039;&#039; status to anesthetize a patient), Leap (move two range bands to triage a casualty), Materialize (to provide hands-on care).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emergency Threat Display:&#039;&#039;&#039; Frightening Presence (gain 1 Social Advantage when intimidating, impose &#039;&#039;Terrified&#039;&#039; status when successful, mundane people and Shivers flee at the mere sight of it), Incorporeal (intangible, vulnerable to electromagnetic disturbances), Labyrinthine (anyone in medium range becomes &#039;&#039;Confused&#039;&#039; until taking an action to shake off the horrifying distraction or the scene ends), Illusion (accoutrements to sell the fearsome visage; +1 Durability against attacks, can copy itself in Battlegrounds), Read Minds (brain scan for their worst fear) Shapeshift (become that worst fear).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PROGRAMS (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intrusion Countermeasures (IC) on SM&amp;amp;M&#039;s computer system:&#039;&#039;&#039; Attentive (avoiding its attention faces a Major Complication, attempts to evade are at +1 difficulty, supernatural hiding provokes clashes), Energy Vacuum (intruders are &#039;&#039;Exhausted&#039;&#039; in the system until they reveal themselves by lashing out at a sysadmin within range), Unusual Anatomy (computer program), Illusions (creates false data nodes to mislead intruders; +1 Durability against attacks, can copy itself if SM&amp;amp;M&#039;s office becomes a Battleground), Hypnotize (can provoke &#039;&#039;Frayed Temper&#039;&#039; in intruders).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intrusion Measures:&#039;&#039;&#039; Attentive (hiding data in the target system from it faces a Major Complication, attempts to evade are at +1 difficulty, supernatural hiding provokes clashes), Malleable (travels through wired and wireless internet &amp;quot;openings&amp;quot; into the target system), Unusual Anatomy (computer program), Illusions (makes the target system appear normal, no intrusions to see here; +1 Durability against attacks, can copy itself in Battlegrounds), Read Minds (access sensitive data for an important piece of information from emails/financial records/etc).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brick Their System:&#039;&#039;&#039; Malleable (travels through wired and wireless internet &amp;quot;openings&amp;quot; into the target system), Natural Weapon (can use the &#039;&#039;Wrecking&#039;&#039; tag against objects like enemy computer systems), Unusual Anatomy (computer program), Consume (powers up by &amp;quot;eating&amp;quot; their files with a datawipe), Trample (&#039;&#039;Shockwave&#039;&#039; + &#039;&#039;Wrecking&#039;&#039; can brick multiple systems at the target site at once), Explosive Demise (purging the intrusive program causes a dangerous system overload).&lt;br /&gt;
&lt;br /&gt;
== Paths ==&lt;br /&gt;
===Lineage===&lt;br /&gt;
Path Skills: (Artistry, Athletics, Esoterica)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Physical 1, Social 3)&lt;br /&gt;
&lt;br /&gt;
===Family (Primary)===&lt;br /&gt;
Path Skills: (Enigmas, Medicine, Survival)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Mental 5, Physical 2, Social 3)&lt;br /&gt;
&lt;br /&gt;
===Role (IT Specialist, custom)===&lt;br /&gt;
Path Skills: (Technology, Science, Larceny)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Mental 3, Physical 1))&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
&amp;quot;Earl&amp;quot; is originally from Reticulan (&amp;quot;Grey Alien&amp;quot;) forbears. Only he&#039;s not like the Greys who create crop circles, perform cattle mutilations, and conduct nocturnal abductions for illicit research and experimentation. Instead, he&#039;s ethical. And thus, essentially an outcast among Outcasts. He left the normal Greys to hide benevolently amongst humans, and has made a life for himself as SM&amp;amp;M&#039;s IT Manager.&lt;/div&gt;</summary>
		<author><name>Mysstic101</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Earl_Grey&amp;diff=484735</id>
		<title>Earl Grey</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Earl_Grey&amp;diff=484735"/>
		<updated>2025-12-07T13:03:44Z</updated>

		<summary type="html">&lt;p&gt;Mysstic101: /* Attributes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Earl Grey=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Grey alien refugee, hiding on Earth from humans and his own kind as SM&amp;amp;M&#039;s IT Manager.&lt;br /&gt;
&lt;br /&gt;
[[File:Earl Grey.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
== Aspirations ==&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039; Use tech to solve a problem.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039; Use tech to &#039;&#039;cause&#039;&#039; a problem (for the bad guys).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Long-Term Aspiration:&#039;&#039;&#039; Reform or shut down the other wayward Greys.&lt;br /&gt;
&lt;br /&gt;
== The Curse ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Entanglement:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curse Dice:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
===Damnation===&lt;br /&gt;
&#039;&#039;&#039;Fully Liminal&#039;&#039;&#039;: At 0 curse dice, everyone in the same Area with an unobstructed view glimpses true appearance. &lt;br /&gt;
Mortals gain &#039;&#039;Terrified&#039;&#039; status, Bonds of 3 or more --&amp;gt; 1, Bonds of 2 or more --&amp;gt; 0. &#039;&#039;&#039;Resolution:&#039;&#039;&#039; Give medical or psychological care to a person or group.&lt;br /&gt;
&lt;br /&gt;
===Inheritance===&lt;br /&gt;
&#039;&#039;&#039;Flatspace Storage:&#039;&#039;&#039; Bleed 1 curse die to extract a &#039;&#039;+2 Enhancement&#039;&#039; item from &amp;quot;hammerspace&amp;quot; for related tasks. It possesses &#039;&#039;2 tags&#039;&#039; and it can be weapons, armor, or tools.&lt;br /&gt;
&lt;br /&gt;
===Torments===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lineage Torment:&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;Higher Thoughts&#039;&#039;- become self-absorbed, ignore social obligations, use friends or colleagues as assets in a greater game. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Torment:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Only Logical&#039;&#039;- shut down and become cold and emotionless toward friends.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Spell&lt;br /&gt;
! Cost&lt;br /&gt;
! Attunements&lt;br /&gt;
! Effect&lt;br /&gt;
! Advances&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Assistive Construct&#039;&#039;&#039; (mini-drones/ hardlight holograms/pseudo-sentient computer programs)&lt;br /&gt;
| Bleed 1 curse die&lt;br /&gt;
| Liminal&lt;br /&gt;
| Create a Shiver w/&amp;quot;Providing Aid&amp;quot; as primary pool, &amp;quot;Simple Independent Action&amp;quot; as secondary; teamwork with bond rating of half Entanglement, round up; can assist me or an ally; duration 1 scene.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bulletproof Heart&#039;&#039;&#039; (flawless logic/ high social axioms)&lt;br /&gt;
| Bleed 1 curse die&lt;br /&gt;
| Emotional&lt;br /&gt;
| Activate as reflexive action when gaining a social status effect; it&#039;s immediately resolved; become immune to additional attempts to apply the same status for rest of the scene.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Executive Function&#039;&#039;&#039; (hyper-intelligent multi-tasking)&lt;br /&gt;
| Hold 2 curse dice&lt;br /&gt;
| Physical&lt;br /&gt;
| Activate as simple action that can&#039;t be a mixed action; for rest of the scene, take mixed actions with the higher of the character&#039;s dice pools instead of the lower.&lt;br /&gt;
| n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lineage/Family Special Traits===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slipping off the Mask:&#039;&#039;&#039; Bleed 1 curse die; for rest of scene looks somewhat like an alien, gain 1 hit before the roll on influence actions against anyone who sees me in the scene, can levitate, immune to &#039;&#039;Critical Hits&#039;&#039;, enables the Reticulan Nerve Pinch, an unarmed attack to incapacitate rather than harm (unarmed attacks gain +1 Enhancement and the &#039;&#039;Worn&#039;&#039;, &#039;&#039;Silent&#039;&#039;, &amp;amp; &#039;&#039;Stunning&#039;&#039; tags).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motif:&#039;&#039;&#039; When casting a spell with the &#039;&#039;Physical&#039;&#039; attunement, bleed 1 additional curse die to manifest a physical aspect of your liminal state that grants a +1 Enhancement that stacks to all appropriate actions for the rest of the scene.&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Mental&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
! Physical&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
! Social&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Intellect&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
| Hyper-intelligent&lt;br /&gt;
| &#039;&#039;&#039;Might&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| Skinny non-combatant&lt;br /&gt;
| &#039;&#039;&#039;Presence&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| Non-forceful personality&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cunning&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
| Hyper-intelligent&lt;br /&gt;
|&#039;&#039;&#039;Dexterity&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| Slow non-combatant&lt;br /&gt;
|&#039;&#039;&#039;Manipulation&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
| Clever genius&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Resolve&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| Uncommitted to dogma&lt;br /&gt;
| &#039;&#039;&#039;Stamina&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
| Highly resistant alien physiology&lt;br /&gt;
| &#039;&#039;&#039;Composure&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
| Logical &amp;amp; self-composed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
Enigmas: &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Esoterica: &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Medicine: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Technology: &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Artistry: &#039;&#039;&#039;0&#039;&#039;&#039;, Athletics: &#039;&#039;&#039;0&#039;&#039;&#039;, Close Combat: &#039;&#039;&#039;0&#039;&#039;&#039;, Culture: &#039;&#039;&#039;0&#039;&#039;&#039;, Empathy: &#039;&#039;&#039;0&#039;&#039;&#039;, Larceny: &#039;&#039;&#039;0&#039;&#039;&#039;, Leadership: &#039;&#039;&#039;0&#039;&#039;&#039;, Persuasion: &#039;&#039;&#039;0&#039;&#039;&#039;, Pilot: &#039;&#039;&#039;0&#039;&#039;&#039;, Ranged Combat: &#039;&#039;&#039;0&#039;&#039;&#039;, Science: &#039;&#039;&#039;0&#039;&#039;&#039;, Survival: &#039;&#039;&#039;0&#039;&#039;&#039; (start of 1st session: 1 dot of Survival Tweaked into Enigmas instead)&lt;br /&gt;
&lt;br /&gt;
== Other Traits ==&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Integrity&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
===Injuries===&lt;br /&gt;
Armor ---&lt;br /&gt;
&lt;br /&gt;
Bloodied &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wounded &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Maimed &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Near Death &#039;&#039;&#039;O&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Taken Out &#039;&#039;&#039;O&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Edges===&lt;br /&gt;
&#039;&#039;&#039;Anonymity 3:&#039;&#039;&#039; &#039;&#039;Greyed Out&#039;&#039; to hide from humans and aliens, hard to track online or in person.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heirloom 1&#039;&#039;&#039; &#039;&#039;(shadowform armor):&#039;&#039; Biomorphic silver alien flight suit, adapts to current guise.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unusually Secure Headquarters 1:&#039;&#039;&#039; Off-premises team haven.&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&#039;&#039;&#039;The &#039;&#039;Dark&#039;&#039; Dark Web 3:&#039;&#039;&#039; Illicit cyber connections willing to deal with the supernatural. &#039;&#039;&#039;Tags:&#039;&#039;&#039; investigator, fence, sneaky&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Grey Market 2:&#039;&#039;&#039; Going to old Grey contacts for an unearthly level of scientific or forensic analysis of a person, scene, or piece of evidence. &#039;&#039;&#039;Tags:&#039;&#039;&#039; investigator, informant&lt;br /&gt;
&lt;br /&gt;
===Bonds===&lt;br /&gt;
&#039;&#039;&#039;1 PC&#039;&#039;&#039; - 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All other PC&#039;s&#039;&#039;&#039; - 1&lt;br /&gt;
&lt;br /&gt;
==Gear (1 permanent Heirloom + many temporary Inheritances)==&lt;br /&gt;
&#039;&#039;&#039;Biomorphic Silver Flight Suit&#039;&#039;&#039; (shadowform armor): Heirloom Armor 1,&#039;&#039;&#039; Tags:&#039;&#039;&#039; Exquisite Material (increases cost of non-damaging Tricks against the wearer by 1 hit), Fitted (+1 Enhancement to defensive actions).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cyberdeck:&#039;&#039;&#039; +4 Enhancement to hacking (+2 from Exceptional), &#039;&#039;&#039;Tags:&#039;&#039;&#039; Exceptional x2 (+2 Enhancement)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hypospray (healing):&#039;&#039;&#039; +3 Enhancement to healing (+1 from Exceptional), &#039;&#039;&#039;Tags:&#039;&#039;&#039; Exceptional (+1 Enhancement), Rugged (Reduce any Complication to use the item by one step).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hypospray (soporific):&#039;&#039;&#039; +2 Enhancement to melee, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-air (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Poison (for 1-3 hits, inflict the &#039;&#039;Fast-Acting Toxin&#039;&#039; status).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phazer (Stun):&#039;&#039;&#039; +2 Enhancement to ranged attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Stunning (for 2 hits, inflict the &#039;&#039;Stunned&#039;&#039; status).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phazer (Disintegrate):&#039;&#039;&#039; +2 Enhancement to ranged attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Deadly (may apply the &#039;&#039;Aggravated Wound&#039;&#039; status instead of dealing damage). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Non-Copyright Infringing &amp;quot;Light Sword&amp;quot;:&#039;&#039;&#039; +2 Enhancement to melee attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Deadly (may apply the &#039;&#039;Aggravated Wound&#039;&#039; status instead of dealing damage).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Psycho-Ballistic Armor:&#039;&#039;&#039; +2 Enhancement Armor, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Impenetrable (gain 1 Durability advantage on defensive actions), Magic Resistant (functions against damage from spells with &#039;&#039;Emotional, Magical,&#039;&#039; and &#039;&#039;Psychic&#039;&#039; attunements, the &#039;&#039;Transcendent&#039;&#039; tag, or powers that normally bypass armor except for &#039;&#039;Elemental&#039;&#039; attunements).&lt;br /&gt;
&lt;br /&gt;
==Assistive Constructs (mini-drones/hardlight holograms/pseudo-sentient computer programs)==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ALL ASSISTANTS:&#039;&#039;&#039; Primary Pool: 6 (Providing Aid), Secondary Pool: 4 (Simple Independent Action), Desperation Pool: 3 (everything else), Enhancements: 0, Defense: 1, Integrity: 1, Injuries: 1, Armor: 0, Initiative: 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRONES (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scout Drone:&#039;&#039;&#039; Attentive (avoiding its attention faces a Major Complication, attempts to evade are at +1 difficulty, supernatural hiding provokes clashes), Extraordinary Speed (gains 1 Speed Advantage in a chase), Unusual Anatomy (machine), Illusions (camouflage field; +1 Durability against attacks).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doc Bot:&#039;&#039;&#039; Potion Junkie x2 (two doses of Regrowth), Unusual Anatomy (machine); Hypnotize (inflict the &#039;&#039;Sleeping Pills&#039;&#039; status to anesthetize a patient), Leap x2 (move two range bands to triage a casualty).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HOLOGRAMS (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emergency Medical Hologram:&#039;&#039;&#039; Shared Ability (medical diagnostic programs), Incorporeal x2 (intangible, vulnerable to electromagnetic disturbances), Hypnotize (inflict the &#039;&#039;Sleeping Pills&#039;&#039; status to anesthetize a patient), Leap (move two range bands to triage a casualty), Materialize (to provide hands-on care).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emergency Threat Display:&#039;&#039;&#039; Frightening Presence (gain 1 Social Advantage when intimidating, impose &#039;&#039;Terrified&#039;&#039; status when successful, mundane people and Shivers flee at the mere sight of it), Incorporeal (intangible, vulnerable to electromagnetic disturbances), Labyrinthine (anyone in medium range becomes &#039;&#039;Confused&#039;&#039; until taking an action to shake off the horrifying distraction or the scene ends), Illusion (accoutrements to sell the fearsome visage; +1 Durability against attacks, can copy itself in Battlegrounds), Read Minds (brain scan for their worst fear) Shapeshift (become that worst fear).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PROGRAMS (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intrusion Countermeasures (IC) on SM&amp;amp;M&#039;s computer system:&#039;&#039;&#039; Attentive (avoiding its attention faces a Major Complication, attempts to evade are at +1 difficulty, supernatural hiding provokes clashes), Energy Vacuum (intruders are &#039;&#039;Exhausted&#039;&#039; in the system until they reveal themselves by lashing out at a sysadmin within range), Unusual Anatomy (computer program), Illusions (creates false data nodes to mislead intruders; +1 Durability against attacks, can copy itself if SM&amp;amp;M&#039;s office becomes a Battleground), Hypnotize (can provoke &#039;&#039;Frayed Temper&#039;&#039; in intruders).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intrusion Measures:&#039;&#039;&#039; Attentive (hiding data in the target system from it faces a Major Complication, attempts to evade are at +1 difficulty, supernatural hiding provokes clashes), Malleable (travels through wired and wireless internet &amp;quot;openings&amp;quot; into the target system), Unusual Anatomy (computer program), Illusions (makes the target system appear normal, no intrusions to see here; +1 Durability against attacks, can copy itself in Battlegrounds), Read Minds (access sensitive data for an important piece of information from emails/financial records/etc).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brick Their System:&#039;&#039;&#039; Malleable (travels through wired and wireless internet &amp;quot;openings&amp;quot; into the target system), Natural Weapon (can use the &#039;&#039;Wrecking&#039;&#039; tag against objects like enemy computer systems), Unusual Anatomy (computer program), Consume (powers up by &amp;quot;eating&amp;quot; their files with a datawipe), Trample (&#039;&#039;Shockwave&#039;&#039; + &#039;&#039;Wrecking&#039;&#039; can brick multiple systems at the target site at once), Explosive Demise (purging the intrusive program causes a dangerous system overload).&lt;br /&gt;
&lt;br /&gt;
== Paths ==&lt;br /&gt;
===Lineage===&lt;br /&gt;
Path Skills: (Artistry, Athletics, Esoterica)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Physical 1, Social 3)&lt;br /&gt;
&lt;br /&gt;
===Family (Primary)===&lt;br /&gt;
Path Skills: (Enigmas, Medicine, Survival)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Mental 5, Physical 2, Social 3)&lt;br /&gt;
&lt;br /&gt;
===Role (IT Specialist, custom)===&lt;br /&gt;
Path Skills: (Technology, Science, Larceny)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Mental 3, Physical 1))&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
&amp;quot;Earl&amp;quot; is originally from Reticulan (&amp;quot;Grey Alien&amp;quot;) forbears. Only he&#039;s not like the Greys who create crop circles, perform cattle mutilations, and conduct nocturnal abductions for illicit research and experimentation. Instead, he&#039;s ethical. And thus, essentially an outcast among Outcasts. He left the normal Greys to hide benevolently amongst humans, and has made a life for himself as SM&amp;amp;M&#039;s IT Manager.&lt;/div&gt;</summary>
		<author><name>Mysstic101</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Earl_Grey&amp;diff=484734</id>
		<title>Earl Grey</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Earl_Grey&amp;diff=484734"/>
		<updated>2025-12-07T13:03:09Z</updated>

		<summary type="html">&lt;p&gt;Mysstic101: /* Attributes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Earl Grey=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Grey alien refugee, hiding on Earth from humans and his own kind as SM&amp;amp;M&#039;s IT Manager.&lt;br /&gt;
&lt;br /&gt;
[[File:Earl Grey.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
== Aspirations ==&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039; Use tech to solve a problem.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039; Use tech to &#039;&#039;cause&#039;&#039; a problem (for the bad guys).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Long-Term Aspiration:&#039;&#039;&#039; Reform or shut down the other wayward Greys.&lt;br /&gt;
&lt;br /&gt;
== The Curse ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Entanglement:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curse Dice:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
===Damnation===&lt;br /&gt;
&#039;&#039;&#039;Fully Liminal&#039;&#039;&#039;: At 0 curse dice, everyone in the same Area with an unobstructed view glimpses true appearance. &lt;br /&gt;
Mortals gain &#039;&#039;Terrified&#039;&#039; status, Bonds of 3 or more --&amp;gt; 1, Bonds of 2 or more --&amp;gt; 0. &#039;&#039;&#039;Resolution:&#039;&#039;&#039; Give medical or psychological care to a person or group.&lt;br /&gt;
&lt;br /&gt;
===Inheritance===&lt;br /&gt;
&#039;&#039;&#039;Flatspace Storage:&#039;&#039;&#039; Bleed 1 curse die to extract a &#039;&#039;+2 Enhancement&#039;&#039; item from &amp;quot;hammerspace&amp;quot; for related tasks. It possesses &#039;&#039;2 tags&#039;&#039; and it can be weapons, armor, or tools.&lt;br /&gt;
&lt;br /&gt;
===Torments===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lineage Torment:&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;Higher Thoughts&#039;&#039;- become self-absorbed, ignore social obligations, use friends or colleagues as assets in a greater game. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Torment:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Only Logical&#039;&#039;- shut down and become cold and emotionless toward friends.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Spell&lt;br /&gt;
! Cost&lt;br /&gt;
! Attunements&lt;br /&gt;
! Effect&lt;br /&gt;
! Advances&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Assistive Construct&#039;&#039;&#039; (mini-drones/ hardlight holograms/pseudo-sentient computer programs)&lt;br /&gt;
| Bleed 1 curse die&lt;br /&gt;
| Liminal&lt;br /&gt;
| Create a Shiver w/&amp;quot;Providing Aid&amp;quot; as primary pool, &amp;quot;Simple Independent Action&amp;quot; as secondary; teamwork with bond rating of half Entanglement, round up; can assist me or an ally; duration 1 scene.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bulletproof Heart&#039;&#039;&#039; (flawless logic/ high social axioms)&lt;br /&gt;
| Bleed 1 curse die&lt;br /&gt;
| Emotional&lt;br /&gt;
| Activate as reflexive action when gaining a social status effect; it&#039;s immediately resolved; become immune to additional attempts to apply the same status for rest of the scene.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Executive Function&#039;&#039;&#039; (hyper-intelligent multi-tasking)&lt;br /&gt;
| Hold 2 curse dice&lt;br /&gt;
| Physical&lt;br /&gt;
| Activate as simple action that can&#039;t be a mixed action; for rest of the scene, take mixed actions with the higher of the character&#039;s dice pools instead of the lower.&lt;br /&gt;
| n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lineage/Family Special Traits===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slipping off the Mask:&#039;&#039;&#039; Bleed 1 curse die; for rest of scene looks somewhat like an alien, gain 1 hit before the roll on influence actions against anyone who sees me in the scene, can levitate, immune to &#039;&#039;Critical Hits&#039;&#039;, enables the Reticulan Nerve Pinch, an unarmed attack to incapacitate rather than harm (unarmed attacks gain +1 Enhancement and the &#039;&#039;Worn&#039;&#039;, &#039;&#039;Silent&#039;&#039;, &amp;amp; &#039;&#039;Stunning&#039;&#039; tags).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motif:&#039;&#039;&#039; When casting a spell with the &#039;&#039;Physical&#039;&#039; attunement, bleed 1 additional curse die to manifest a physical aspect of your liminal state that grants a +1 Enhancement that stacks to all appropriate actions for the rest of the scene.&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Mental&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
! Physical&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
! Social&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Intellect&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
| Hyper-intelligent&lt;br /&gt;
| &#039;&#039;&#039;Might&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| Skinny non-combatant&lt;br /&gt;
| &#039;&#039;&#039;Presence&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| Non-forceful personality&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cunning&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
| Hyper-intelligent&lt;br /&gt;
|&#039;&#039;&#039;Dexterity&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| Skinny non-combatant&lt;br /&gt;
|&#039;&#039;&#039;Manipulation&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
| Clever genius&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Resolve&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| Uncommitted to dogma&lt;br /&gt;
| &#039;&#039;&#039;Stamina&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
| Highly resistant alien physiology&lt;br /&gt;
| &#039;&#039;&#039;Composure&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
| Logical &amp;amp; self-composed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
Enigmas: &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Esoterica: &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Medicine: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Technology: &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Artistry: &#039;&#039;&#039;0&#039;&#039;&#039;, Athletics: &#039;&#039;&#039;0&#039;&#039;&#039;, Close Combat: &#039;&#039;&#039;0&#039;&#039;&#039;, Culture: &#039;&#039;&#039;0&#039;&#039;&#039;, Empathy: &#039;&#039;&#039;0&#039;&#039;&#039;, Larceny: &#039;&#039;&#039;0&#039;&#039;&#039;, Leadership: &#039;&#039;&#039;0&#039;&#039;&#039;, Persuasion: &#039;&#039;&#039;0&#039;&#039;&#039;, Pilot: &#039;&#039;&#039;0&#039;&#039;&#039;, Ranged Combat: &#039;&#039;&#039;0&#039;&#039;&#039;, Science: &#039;&#039;&#039;0&#039;&#039;&#039;, Survival: &#039;&#039;&#039;0&#039;&#039;&#039; (start of 1st session: 1 dot of Survival Tweaked into Enigmas instead)&lt;br /&gt;
&lt;br /&gt;
== Other Traits ==&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Integrity&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
===Injuries===&lt;br /&gt;
Armor ---&lt;br /&gt;
&lt;br /&gt;
Bloodied &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wounded &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Maimed &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Near Death &#039;&#039;&#039;O&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Taken Out &#039;&#039;&#039;O&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Edges===&lt;br /&gt;
&#039;&#039;&#039;Anonymity 3:&#039;&#039;&#039; &#039;&#039;Greyed Out&#039;&#039; to hide from humans and aliens, hard to track online or in person.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heirloom 1&#039;&#039;&#039; &#039;&#039;(shadowform armor):&#039;&#039; Biomorphic silver alien flight suit, adapts to current guise.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unusually Secure Headquarters 1:&#039;&#039;&#039; Off-premises team haven.&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&#039;&#039;&#039;The &#039;&#039;Dark&#039;&#039; Dark Web 3:&#039;&#039;&#039; Illicit cyber connections willing to deal with the supernatural. &#039;&#039;&#039;Tags:&#039;&#039;&#039; investigator, fence, sneaky&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Grey Market 2:&#039;&#039;&#039; Going to old Grey contacts for an unearthly level of scientific or forensic analysis of a person, scene, or piece of evidence. &#039;&#039;&#039;Tags:&#039;&#039;&#039; investigator, informant&lt;br /&gt;
&lt;br /&gt;
===Bonds===&lt;br /&gt;
&#039;&#039;&#039;1 PC&#039;&#039;&#039; - 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All other PC&#039;s&#039;&#039;&#039; - 1&lt;br /&gt;
&lt;br /&gt;
==Gear (1 permanent Heirloom + many temporary Inheritances)==&lt;br /&gt;
&#039;&#039;&#039;Biomorphic Silver Flight Suit&#039;&#039;&#039; (shadowform armor): Heirloom Armor 1,&#039;&#039;&#039; Tags:&#039;&#039;&#039; Exquisite Material (increases cost of non-damaging Tricks against the wearer by 1 hit), Fitted (+1 Enhancement to defensive actions).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cyberdeck:&#039;&#039;&#039; +4 Enhancement to hacking (+2 from Exceptional), &#039;&#039;&#039;Tags:&#039;&#039;&#039; Exceptional x2 (+2 Enhancement)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hypospray (healing):&#039;&#039;&#039; +3 Enhancement to healing (+1 from Exceptional), &#039;&#039;&#039;Tags:&#039;&#039;&#039; Exceptional (+1 Enhancement), Rugged (Reduce any Complication to use the item by one step).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hypospray (soporific):&#039;&#039;&#039; +2 Enhancement to melee, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-air (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Poison (for 1-3 hits, inflict the &#039;&#039;Fast-Acting Toxin&#039;&#039; status).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phazer (Stun):&#039;&#039;&#039; +2 Enhancement to ranged attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Stunning (for 2 hits, inflict the &#039;&#039;Stunned&#039;&#039; status).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phazer (Disintegrate):&#039;&#039;&#039; +2 Enhancement to ranged attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Deadly (may apply the &#039;&#039;Aggravated Wound&#039;&#039; status instead of dealing damage). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Non-Copyright Infringing &amp;quot;Light Sword&amp;quot;:&#039;&#039;&#039; +2 Enhancement to melee attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Deadly (may apply the &#039;&#039;Aggravated Wound&#039;&#039; status instead of dealing damage).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Psycho-Ballistic Armor:&#039;&#039;&#039; +2 Enhancement Armor, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Impenetrable (gain 1 Durability advantage on defensive actions), Magic Resistant (functions against damage from spells with &#039;&#039;Emotional, Magical,&#039;&#039; and &#039;&#039;Psychic&#039;&#039; attunements, the &#039;&#039;Transcendent&#039;&#039; tag, or powers that normally bypass armor except for &#039;&#039;Elemental&#039;&#039; attunements).&lt;br /&gt;
&lt;br /&gt;
==Assistive Constructs (mini-drones/hardlight holograms/pseudo-sentient computer programs)==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ALL ASSISTANTS:&#039;&#039;&#039; Primary Pool: 6 (Providing Aid), Secondary Pool: 4 (Simple Independent Action), Desperation Pool: 3 (everything else), Enhancements: 0, Defense: 1, Integrity: 1, Injuries: 1, Armor: 0, Initiative: 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRONES (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scout Drone:&#039;&#039;&#039; Attentive (avoiding its attention faces a Major Complication, attempts to evade are at +1 difficulty, supernatural hiding provokes clashes), Extraordinary Speed (gains 1 Speed Advantage in a chase), Unusual Anatomy (machine), Illusions (camouflage field; +1 Durability against attacks).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doc Bot:&#039;&#039;&#039; Potion Junkie x2 (two doses of Regrowth), Unusual Anatomy (machine); Hypnotize (inflict the &#039;&#039;Sleeping Pills&#039;&#039; status to anesthetize a patient), Leap x2 (move two range bands to triage a casualty).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HOLOGRAMS (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emergency Medical Hologram:&#039;&#039;&#039; Shared Ability (medical diagnostic programs), Incorporeal x2 (intangible, vulnerable to electromagnetic disturbances), Hypnotize (inflict the &#039;&#039;Sleeping Pills&#039;&#039; status to anesthetize a patient), Leap (move two range bands to triage a casualty), Materialize (to provide hands-on care).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emergency Threat Display:&#039;&#039;&#039; Frightening Presence (gain 1 Social Advantage when intimidating, impose &#039;&#039;Terrified&#039;&#039; status when successful, mundane people and Shivers flee at the mere sight of it), Incorporeal (intangible, vulnerable to electromagnetic disturbances), Labyrinthine (anyone in medium range becomes &#039;&#039;Confused&#039;&#039; until taking an action to shake off the horrifying distraction or the scene ends), Illusion (accoutrements to sell the fearsome visage; +1 Durability against attacks, can copy itself in Battlegrounds), Read Minds (brain scan for their worst fear) Shapeshift (become that worst fear).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PROGRAMS (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intrusion Countermeasures (IC) on SM&amp;amp;M&#039;s computer system:&#039;&#039;&#039; Attentive (avoiding its attention faces a Major Complication, attempts to evade are at +1 difficulty, supernatural hiding provokes clashes), Energy Vacuum (intruders are &#039;&#039;Exhausted&#039;&#039; in the system until they reveal themselves by lashing out at a sysadmin within range), Unusual Anatomy (computer program), Illusions (creates false data nodes to mislead intruders; +1 Durability against attacks, can copy itself if SM&amp;amp;M&#039;s office becomes a Battleground), Hypnotize (can provoke &#039;&#039;Frayed Temper&#039;&#039; in intruders).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intrusion Measures:&#039;&#039;&#039; Attentive (hiding data in the target system from it faces a Major Complication, attempts to evade are at +1 difficulty, supernatural hiding provokes clashes), Malleable (travels through wired and wireless internet &amp;quot;openings&amp;quot; into the target system), Unusual Anatomy (computer program), Illusions (makes the target system appear normal, no intrusions to see here; +1 Durability against attacks, can copy itself in Battlegrounds), Read Minds (access sensitive data for an important piece of information from emails/financial records/etc).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brick Their System:&#039;&#039;&#039; Malleable (travels through wired and wireless internet &amp;quot;openings&amp;quot; into the target system), Natural Weapon (can use the &#039;&#039;Wrecking&#039;&#039; tag against objects like enemy computer systems), Unusual Anatomy (computer program), Consume (powers up by &amp;quot;eating&amp;quot; their files with a datawipe), Trample (&#039;&#039;Shockwave&#039;&#039; + &#039;&#039;Wrecking&#039;&#039; can brick multiple systems at the target site at once), Explosive Demise (purging the intrusive program causes a dangerous system overload).&lt;br /&gt;
&lt;br /&gt;
== Paths ==&lt;br /&gt;
===Lineage===&lt;br /&gt;
Path Skills: (Artistry, Athletics, Esoterica)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Physical 1, Social 3)&lt;br /&gt;
&lt;br /&gt;
===Family (Primary)===&lt;br /&gt;
Path Skills: (Enigmas, Medicine, Survival)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Mental 5, Physical 2, Social 3)&lt;br /&gt;
&lt;br /&gt;
===Role (IT Specialist, custom)===&lt;br /&gt;
Path Skills: (Technology, Science, Larceny)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Mental 3, Physical 1))&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
&amp;quot;Earl&amp;quot; is originally from Reticulan (&amp;quot;Grey Alien&amp;quot;) forbears. Only he&#039;s not like the Greys who create crop circles, perform cattle mutilations, and conduct nocturnal abductions for illicit research and experimentation. Instead, he&#039;s ethical. And thus, essentially an outcast among Outcasts. He left the normal Greys to hide benevolently amongst humans, and has made a life for himself as SM&amp;amp;M&#039;s IT Manager.&lt;/div&gt;</summary>
		<author><name>Mysstic101</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Earl_Grey&amp;diff=484733</id>
		<title>Earl Grey</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Earl_Grey&amp;diff=484733"/>
		<updated>2025-12-07T13:02:42Z</updated>

		<summary type="html">&lt;p&gt;Mysstic101: /* Attributes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Earl Grey=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Grey alien refugee, hiding on Earth from humans and his own kind as SM&amp;amp;M&#039;s IT Manager.&lt;br /&gt;
&lt;br /&gt;
[[File:Earl Grey.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
== Aspirations ==&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039; Use tech to solve a problem.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039; Use tech to &#039;&#039;cause&#039;&#039; a problem (for the bad guys).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Long-Term Aspiration:&#039;&#039;&#039; Reform or shut down the other wayward Greys.&lt;br /&gt;
&lt;br /&gt;
== The Curse ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Entanglement:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curse Dice:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
===Damnation===&lt;br /&gt;
&#039;&#039;&#039;Fully Liminal&#039;&#039;&#039;: At 0 curse dice, everyone in the same Area with an unobstructed view glimpses true appearance. &lt;br /&gt;
Mortals gain &#039;&#039;Terrified&#039;&#039; status, Bonds of 3 or more --&amp;gt; 1, Bonds of 2 or more --&amp;gt; 0. &#039;&#039;&#039;Resolution:&#039;&#039;&#039; Give medical or psychological care to a person or group.&lt;br /&gt;
&lt;br /&gt;
===Inheritance===&lt;br /&gt;
&#039;&#039;&#039;Flatspace Storage:&#039;&#039;&#039; Bleed 1 curse die to extract a &#039;&#039;+2 Enhancement&#039;&#039; item from &amp;quot;hammerspace&amp;quot; for related tasks. It possesses &#039;&#039;2 tags&#039;&#039; and it can be weapons, armor, or tools.&lt;br /&gt;
&lt;br /&gt;
===Torments===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lineage Torment:&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;Higher Thoughts&#039;&#039;- become self-absorbed, ignore social obligations, use friends or colleagues as assets in a greater game. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Torment:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Only Logical&#039;&#039;- shut down and become cold and emotionless toward friends.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Spell&lt;br /&gt;
! Cost&lt;br /&gt;
! Attunements&lt;br /&gt;
! Effect&lt;br /&gt;
! Advances&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Assistive Construct&#039;&#039;&#039; (mini-drones/ hardlight holograms/pseudo-sentient computer programs)&lt;br /&gt;
| Bleed 1 curse die&lt;br /&gt;
| Liminal&lt;br /&gt;
| Create a Shiver w/&amp;quot;Providing Aid&amp;quot; as primary pool, &amp;quot;Simple Independent Action&amp;quot; as secondary; teamwork with bond rating of half Entanglement, round up; can assist me or an ally; duration 1 scene.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bulletproof Heart&#039;&#039;&#039; (flawless logic/ high social axioms)&lt;br /&gt;
| Bleed 1 curse die&lt;br /&gt;
| Emotional&lt;br /&gt;
| Activate as reflexive action when gaining a social status effect; it&#039;s immediately resolved; become immune to additional attempts to apply the same status for rest of the scene.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Executive Function&#039;&#039;&#039; (hyper-intelligent multi-tasking)&lt;br /&gt;
| Hold 2 curse dice&lt;br /&gt;
| Physical&lt;br /&gt;
| Activate as simple action that can&#039;t be a mixed action; for rest of the scene, take mixed actions with the higher of the character&#039;s dice pools instead of the lower.&lt;br /&gt;
| n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lineage/Family Special Traits===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slipping off the Mask:&#039;&#039;&#039; Bleed 1 curse die; for rest of scene looks somewhat like an alien, gain 1 hit before the roll on influence actions against anyone who sees me in the scene, can levitate, immune to &#039;&#039;Critical Hits&#039;&#039;, enables the Reticulan Nerve Pinch, an unarmed attack to incapacitate rather than harm (unarmed attacks gain +1 Enhancement and the &#039;&#039;Worn&#039;&#039;, &#039;&#039;Silent&#039;&#039;, &amp;amp; &#039;&#039;Stunning&#039;&#039; tags).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motif:&#039;&#039;&#039; When casting a spell with the &#039;&#039;Physical&#039;&#039; attunement, bleed 1 additional curse die to manifest a physical aspect of your liminal state that grants a +1 Enhancement that stacks to all appropriate actions for the rest of the scene.&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
Intellect: &#039;&#039;&#039;5&#039;&#039;&#039; (hyper-intelligent)&lt;br /&gt;
&lt;br /&gt;
Cunning: &#039;&#039;&#039;5&#039;&#039;&#039; (hyper-intelligent)&lt;br /&gt;
&lt;br /&gt;
Resolve: &#039;&#039;&#039;1&#039;&#039;&#039; (uncommitted to dogma)&lt;br /&gt;
&lt;br /&gt;
Might:  &#039;&#039;&#039;1&#039;&#039;&#039; (skinny non-combatant)&lt;br /&gt;
&lt;br /&gt;
Dexterity:  &#039;&#039;&#039;1&#039;&#039;&#039; (slow non-combatant)&lt;br /&gt;
&lt;br /&gt;
Stamina: &#039;&#039;&#039;5&#039;&#039;&#039; (resistant alien physiology)&lt;br /&gt;
&lt;br /&gt;
Presence: &#039;&#039;&#039;1&#039;&#039;&#039; (non-forceful personality)&lt;br /&gt;
&lt;br /&gt;
Manipulation:  &#039;&#039;&#039;4&#039;&#039;&#039; (clever)&lt;br /&gt;
&lt;br /&gt;
Composure: &#039;&#039;&#039;4&#039;&#039;&#039; (logical &amp;amp; self-composed)&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Mental&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
! Physical&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
! Social&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Intellect&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
| Hyper-intelligent&lt;br /&gt;
| &#039;&#039;&#039;Might&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| Skinny non-combatant&lt;br /&gt;
| &#039;&#039;&#039;Presence&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| Non-forceful personality&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cunning&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
| Hyper-intelligent&lt;br /&gt;
|&#039;&#039;&#039;Dexterity&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| Skinny non-combatant&lt;br /&gt;
|&#039;&#039;&#039;Manipulation&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
| Clever genius&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Resolve&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| Uncommitted to dogma&lt;br /&gt;
| &#039;&#039;&#039;Stamina&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
| Highly resistant alien physiology&lt;br /&gt;
| &#039;&#039;&#039;Composure&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
| Logical &amp;amp; self-composed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
Enigmas: &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Esoterica: &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Medicine: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Technology: &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Artistry: &#039;&#039;&#039;0&#039;&#039;&#039;, Athletics: &#039;&#039;&#039;0&#039;&#039;&#039;, Close Combat: &#039;&#039;&#039;0&#039;&#039;&#039;, Culture: &#039;&#039;&#039;0&#039;&#039;&#039;, Empathy: &#039;&#039;&#039;0&#039;&#039;&#039;, Larceny: &#039;&#039;&#039;0&#039;&#039;&#039;, Leadership: &#039;&#039;&#039;0&#039;&#039;&#039;, Persuasion: &#039;&#039;&#039;0&#039;&#039;&#039;, Pilot: &#039;&#039;&#039;0&#039;&#039;&#039;, Ranged Combat: &#039;&#039;&#039;0&#039;&#039;&#039;, Science: &#039;&#039;&#039;0&#039;&#039;&#039;, Survival: &#039;&#039;&#039;0&#039;&#039;&#039; (start of 1st session: 1 dot of Survival Tweaked into Enigmas instead)&lt;br /&gt;
&lt;br /&gt;
== Other Traits ==&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Integrity&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
===Injuries===&lt;br /&gt;
Armor ---&lt;br /&gt;
&lt;br /&gt;
Bloodied &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wounded &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Maimed &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Near Death &#039;&#039;&#039;O&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Taken Out &#039;&#039;&#039;O&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Edges===&lt;br /&gt;
&#039;&#039;&#039;Anonymity 3:&#039;&#039;&#039; &#039;&#039;Greyed Out&#039;&#039; to hide from humans and aliens, hard to track online or in person.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heirloom 1&#039;&#039;&#039; &#039;&#039;(shadowform armor):&#039;&#039; Biomorphic silver alien flight suit, adapts to current guise.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unusually Secure Headquarters 1:&#039;&#039;&#039; Off-premises team haven.&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&#039;&#039;&#039;The &#039;&#039;Dark&#039;&#039; Dark Web 3:&#039;&#039;&#039; Illicit cyber connections willing to deal with the supernatural. &#039;&#039;&#039;Tags:&#039;&#039;&#039; investigator, fence, sneaky&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Grey Market 2:&#039;&#039;&#039; Going to old Grey contacts for an unearthly level of scientific or forensic analysis of a person, scene, or piece of evidence. &#039;&#039;&#039;Tags:&#039;&#039;&#039; investigator, informant&lt;br /&gt;
&lt;br /&gt;
===Bonds===&lt;br /&gt;
&#039;&#039;&#039;1 PC&#039;&#039;&#039; - 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All other PC&#039;s&#039;&#039;&#039; - 1&lt;br /&gt;
&lt;br /&gt;
==Gear (1 permanent Heirloom + many temporary Inheritances)==&lt;br /&gt;
&#039;&#039;&#039;Biomorphic Silver Flight Suit&#039;&#039;&#039; (shadowform armor): Heirloom Armor 1,&#039;&#039;&#039; Tags:&#039;&#039;&#039; Exquisite Material (increases cost of non-damaging Tricks against the wearer by 1 hit), Fitted (+1 Enhancement to defensive actions).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cyberdeck:&#039;&#039;&#039; +4 Enhancement to hacking (+2 from Exceptional), &#039;&#039;&#039;Tags:&#039;&#039;&#039; Exceptional x2 (+2 Enhancement)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hypospray (healing):&#039;&#039;&#039; +3 Enhancement to healing (+1 from Exceptional), &#039;&#039;&#039;Tags:&#039;&#039;&#039; Exceptional (+1 Enhancement), Rugged (Reduce any Complication to use the item by one step).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hypospray (soporific):&#039;&#039;&#039; +2 Enhancement to melee, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-air (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Poison (for 1-3 hits, inflict the &#039;&#039;Fast-Acting Toxin&#039;&#039; status).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phazer (Stun):&#039;&#039;&#039; +2 Enhancement to ranged attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Stunning (for 2 hits, inflict the &#039;&#039;Stunned&#039;&#039; status).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phazer (Disintegrate):&#039;&#039;&#039; +2 Enhancement to ranged attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Deadly (may apply the &#039;&#039;Aggravated Wound&#039;&#039; status instead of dealing damage). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Non-Copyright Infringing &amp;quot;Light Sword&amp;quot;:&#039;&#039;&#039; +2 Enhancement to melee attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Deadly (may apply the &#039;&#039;Aggravated Wound&#039;&#039; status instead of dealing damage).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Psycho-Ballistic Armor:&#039;&#039;&#039; +2 Enhancement Armor, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Impenetrable (gain 1 Durability advantage on defensive actions), Magic Resistant (functions against damage from spells with &#039;&#039;Emotional, Magical,&#039;&#039; and &#039;&#039;Psychic&#039;&#039; attunements, the &#039;&#039;Transcendent&#039;&#039; tag, or powers that normally bypass armor except for &#039;&#039;Elemental&#039;&#039; attunements).&lt;br /&gt;
&lt;br /&gt;
==Assistive Constructs (mini-drones/hardlight holograms/pseudo-sentient computer programs)==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ALL ASSISTANTS:&#039;&#039;&#039; Primary Pool: 6 (Providing Aid), Secondary Pool: 4 (Simple Independent Action), Desperation Pool: 3 (everything else), Enhancements: 0, Defense: 1, Integrity: 1, Injuries: 1, Armor: 0, Initiative: 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRONES (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scout Drone:&#039;&#039;&#039; Attentive (avoiding its attention faces a Major Complication, attempts to evade are at +1 difficulty, supernatural hiding provokes clashes), Extraordinary Speed (gains 1 Speed Advantage in a chase), Unusual Anatomy (machine), Illusions (camouflage field; +1 Durability against attacks).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doc Bot:&#039;&#039;&#039; Potion Junkie x2 (two doses of Regrowth), Unusual Anatomy (machine); Hypnotize (inflict the &#039;&#039;Sleeping Pills&#039;&#039; status to anesthetize a patient), Leap x2 (move two range bands to triage a casualty).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HOLOGRAMS (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emergency Medical Hologram:&#039;&#039;&#039; Shared Ability (medical diagnostic programs), Incorporeal x2 (intangible, vulnerable to electromagnetic disturbances), Hypnotize (inflict the &#039;&#039;Sleeping Pills&#039;&#039; status to anesthetize a patient), Leap (move two range bands to triage a casualty), Materialize (to provide hands-on care).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emergency Threat Display:&#039;&#039;&#039; Frightening Presence (gain 1 Social Advantage when intimidating, impose &#039;&#039;Terrified&#039;&#039; status when successful, mundane people and Shivers flee at the mere sight of it), Incorporeal (intangible, vulnerable to electromagnetic disturbances), Labyrinthine (anyone in medium range becomes &#039;&#039;Confused&#039;&#039; until taking an action to shake off the horrifying distraction or the scene ends), Illusion (accoutrements to sell the fearsome visage; +1 Durability against attacks, can copy itself in Battlegrounds), Read Minds (brain scan for their worst fear) Shapeshift (become that worst fear).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PROGRAMS (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intrusion Countermeasures (IC) on SM&amp;amp;M&#039;s computer system:&#039;&#039;&#039; Attentive (avoiding its attention faces a Major Complication, attempts to evade are at +1 difficulty, supernatural hiding provokes clashes), Energy Vacuum (intruders are &#039;&#039;Exhausted&#039;&#039; in the system until they reveal themselves by lashing out at a sysadmin within range), Unusual Anatomy (computer program), Illusions (creates false data nodes to mislead intruders; +1 Durability against attacks, can copy itself if SM&amp;amp;M&#039;s office becomes a Battleground), Hypnotize (can provoke &#039;&#039;Frayed Temper&#039;&#039; in intruders).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intrusion Measures:&#039;&#039;&#039; Attentive (hiding data in the target system from it faces a Major Complication, attempts to evade are at +1 difficulty, supernatural hiding provokes clashes), Malleable (travels through wired and wireless internet &amp;quot;openings&amp;quot; into the target system), Unusual Anatomy (computer program), Illusions (makes the target system appear normal, no intrusions to see here; +1 Durability against attacks, can copy itself in Battlegrounds), Read Minds (access sensitive data for an important piece of information from emails/financial records/etc).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brick Their System:&#039;&#039;&#039; Malleable (travels through wired and wireless internet &amp;quot;openings&amp;quot; into the target system), Natural Weapon (can use the &#039;&#039;Wrecking&#039;&#039; tag against objects like enemy computer systems), Unusual Anatomy (computer program), Consume (powers up by &amp;quot;eating&amp;quot; their files with a datawipe), Trample (&#039;&#039;Shockwave&#039;&#039; + &#039;&#039;Wrecking&#039;&#039; can brick multiple systems at the target site at once), Explosive Demise (purging the intrusive program causes a dangerous system overload).&lt;br /&gt;
&lt;br /&gt;
== Paths ==&lt;br /&gt;
===Lineage===&lt;br /&gt;
Path Skills: (Artistry, Athletics, Esoterica)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Physical 1, Social 3)&lt;br /&gt;
&lt;br /&gt;
===Family (Primary)===&lt;br /&gt;
Path Skills: (Enigmas, Medicine, Survival)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Mental 5, Physical 2, Social 3)&lt;br /&gt;
&lt;br /&gt;
===Role (IT Specialist, custom)===&lt;br /&gt;
Path Skills: (Technology, Science, Larceny)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Mental 3, Physical 1))&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
&amp;quot;Earl&amp;quot; is originally from Reticulan (&amp;quot;Grey Alien&amp;quot;) forbears. Only he&#039;s not like the Greys who create crop circles, perform cattle mutilations, and conduct nocturnal abductions for illicit research and experimentation. Instead, he&#039;s ethical. And thus, essentially an outcast among Outcasts. He left the normal Greys to hide benevolently amongst humans, and has made a life for himself as SM&amp;amp;M&#039;s IT Manager.&lt;/div&gt;</summary>
		<author><name>Mysstic101</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Earl_Grey&amp;diff=484732</id>
		<title>Earl Grey</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Earl_Grey&amp;diff=484732"/>
		<updated>2025-12-07T13:01:34Z</updated>

		<summary type="html">&lt;p&gt;Mysstic101: /* Attributes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Earl Grey=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Grey alien refugee, hiding on Earth from humans and his own kind as SM&amp;amp;M&#039;s IT Manager.&lt;br /&gt;
&lt;br /&gt;
[[File:Earl Grey.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
== Aspirations ==&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039; Use tech to solve a problem.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039; Use tech to &#039;&#039;cause&#039;&#039; a problem (for the bad guys).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Long-Term Aspiration:&#039;&#039;&#039; Reform or shut down the other wayward Greys.&lt;br /&gt;
&lt;br /&gt;
== The Curse ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Entanglement:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curse Dice:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
===Damnation===&lt;br /&gt;
&#039;&#039;&#039;Fully Liminal&#039;&#039;&#039;: At 0 curse dice, everyone in the same Area with an unobstructed view glimpses true appearance. &lt;br /&gt;
Mortals gain &#039;&#039;Terrified&#039;&#039; status, Bonds of 3 or more --&amp;gt; 1, Bonds of 2 or more --&amp;gt; 0. &#039;&#039;&#039;Resolution:&#039;&#039;&#039; Give medical or psychological care to a person or group.&lt;br /&gt;
&lt;br /&gt;
===Inheritance===&lt;br /&gt;
&#039;&#039;&#039;Flatspace Storage:&#039;&#039;&#039; Bleed 1 curse die to extract a &#039;&#039;+2 Enhancement&#039;&#039; item from &amp;quot;hammerspace&amp;quot; for related tasks. It possesses &#039;&#039;2 tags&#039;&#039; and it can be weapons, armor, or tools.&lt;br /&gt;
&lt;br /&gt;
===Torments===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lineage Torment:&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;Higher Thoughts&#039;&#039;- become self-absorbed, ignore social obligations, use friends or colleagues as assets in a greater game. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Torment:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Only Logical&#039;&#039;- shut down and become cold and emotionless toward friends.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Spell&lt;br /&gt;
! Cost&lt;br /&gt;
! Attunements&lt;br /&gt;
! Effect&lt;br /&gt;
! Advances&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Assistive Construct&#039;&#039;&#039; (mini-drones/ hardlight holograms/pseudo-sentient computer programs)&lt;br /&gt;
| Bleed 1 curse die&lt;br /&gt;
| Liminal&lt;br /&gt;
| Create a Shiver w/&amp;quot;Providing Aid&amp;quot; as primary pool, &amp;quot;Simple Independent Action&amp;quot; as secondary; teamwork with bond rating of half Entanglement, round up; can assist me or an ally; duration 1 scene.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bulletproof Heart&#039;&#039;&#039; (flawless logic/ high social axioms)&lt;br /&gt;
| Bleed 1 curse die&lt;br /&gt;
| Emotional&lt;br /&gt;
| Activate as reflexive action when gaining a social status effect; it&#039;s immediately resolved; become immune to additional attempts to apply the same status for rest of the scene.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Executive Function&#039;&#039;&#039; (hyper-intelligent multi-tasking)&lt;br /&gt;
| Hold 2 curse dice&lt;br /&gt;
| Physical&lt;br /&gt;
| Activate as simple action that can&#039;t be a mixed action; for rest of the scene, take mixed actions with the higher of the character&#039;s dice pools instead of the lower.&lt;br /&gt;
| n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lineage/Family Special Traits===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slipping off the Mask:&#039;&#039;&#039; Bleed 1 curse die; for rest of scene looks somewhat like an alien, gain 1 hit before the roll on influence actions against anyone who sees me in the scene, can levitate, immune to &#039;&#039;Critical Hits&#039;&#039;, enables the Reticulan Nerve Pinch, an unarmed attack to incapacitate rather than harm (unarmed attacks gain +1 Enhancement and the &#039;&#039;Worn&#039;&#039;, &#039;&#039;Silent&#039;&#039;, &amp;amp; &#039;&#039;Stunning&#039;&#039; tags).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motif:&#039;&#039;&#039; When casting a spell with the &#039;&#039;Physical&#039;&#039; attunement, bleed 1 additional curse die to manifest a physical aspect of your liminal state that grants a +1 Enhancement that stacks to all appropriate actions for the rest of the scene.&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
Intellect: &#039;&#039;&#039;5&#039;&#039;&#039; (hyper-intelligent)&lt;br /&gt;
&lt;br /&gt;
Cunning: &#039;&#039;&#039;5&#039;&#039;&#039; (hyper-intelligent)&lt;br /&gt;
&lt;br /&gt;
Resolve: &#039;&#039;&#039;1&#039;&#039;&#039; (uncommitted to dogma)&lt;br /&gt;
&lt;br /&gt;
Might:  &#039;&#039;&#039;1&#039;&#039;&#039; (skinny non-combatant)&lt;br /&gt;
&lt;br /&gt;
Dexterity:  &#039;&#039;&#039;1&#039;&#039;&#039; (slow non-combatant)&lt;br /&gt;
&lt;br /&gt;
Stamina: &#039;&#039;&#039;5&#039;&#039;&#039; (resistant alien physiology)&lt;br /&gt;
&lt;br /&gt;
Presence: &#039;&#039;&#039;1&#039;&#039;&#039; (non-forceful personality)&lt;br /&gt;
&lt;br /&gt;
Manipulation:  &#039;&#039;&#039;4&#039;&#039;&#039; (clever)&lt;br /&gt;
&lt;br /&gt;
Composure: &#039;&#039;&#039;4&#039;&#039;&#039; (logical &amp;amp; self-composed)&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Mental&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
! Physical&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
! Social&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Intellect&#039;&#039;&#039;&lt;br /&gt;
| 5&lt;br /&gt;
| Hyper-intelligent&lt;br /&gt;
| &#039;&#039;&#039;Might&#039;&#039;&#039;&lt;br /&gt;
| 1&lt;br /&gt;
| Skinny non-combatant&lt;br /&gt;
| &#039;&#039;&#039;Presence&#039;&#039;&#039;&lt;br /&gt;
| 1&lt;br /&gt;
| Non-forceful personality&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cunning&#039;&#039;&#039;&lt;br /&gt;
| 5&lt;br /&gt;
| Hyper-intelligent&lt;br /&gt;
|&#039;&#039;&#039;Dexterity&#039;&#039;&#039;&lt;br /&gt;
| 1&lt;br /&gt;
| Skinny non-combatant&lt;br /&gt;
|&#039;&#039;&#039;Manipulation&#039;&#039;&#039;&lt;br /&gt;
| 4&lt;br /&gt;
| Clever genius&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Resolve&#039;&#039;&#039;&lt;br /&gt;
| 1&lt;br /&gt;
| Uncommitted to dogma&lt;br /&gt;
| &#039;&#039;&#039;Stamina&#039;&#039;&#039;&lt;br /&gt;
| 5&lt;br /&gt;
| Highly resistant alien physiology&lt;br /&gt;
| &#039;&#039;&#039;Composure&#039;&#039;&#039;&lt;br /&gt;
| 4&lt;br /&gt;
| Logical &amp;amp; self-composed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
Enigmas: &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Esoterica: &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Medicine: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Technology: &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Artistry: &#039;&#039;&#039;0&#039;&#039;&#039;, Athletics: &#039;&#039;&#039;0&#039;&#039;&#039;, Close Combat: &#039;&#039;&#039;0&#039;&#039;&#039;, Culture: &#039;&#039;&#039;0&#039;&#039;&#039;, Empathy: &#039;&#039;&#039;0&#039;&#039;&#039;, Larceny: &#039;&#039;&#039;0&#039;&#039;&#039;, Leadership: &#039;&#039;&#039;0&#039;&#039;&#039;, Persuasion: &#039;&#039;&#039;0&#039;&#039;&#039;, Pilot: &#039;&#039;&#039;0&#039;&#039;&#039;, Ranged Combat: &#039;&#039;&#039;0&#039;&#039;&#039;, Science: &#039;&#039;&#039;0&#039;&#039;&#039;, Survival: &#039;&#039;&#039;0&#039;&#039;&#039; (start of 1st session: 1 dot of Survival Tweaked into Enigmas instead)&lt;br /&gt;
&lt;br /&gt;
== Other Traits ==&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Integrity&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
===Injuries===&lt;br /&gt;
Armor ---&lt;br /&gt;
&lt;br /&gt;
Bloodied &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wounded &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Maimed &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Near Death &#039;&#039;&#039;O&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Taken Out &#039;&#039;&#039;O&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Edges===&lt;br /&gt;
&#039;&#039;&#039;Anonymity 3:&#039;&#039;&#039; &#039;&#039;Greyed Out&#039;&#039; to hide from humans and aliens, hard to track online or in person.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heirloom 1&#039;&#039;&#039; &#039;&#039;(shadowform armor):&#039;&#039; Biomorphic silver alien flight suit, adapts to current guise.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unusually Secure Headquarters 1:&#039;&#039;&#039; Off-premises team haven.&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&#039;&#039;&#039;The &#039;&#039;Dark&#039;&#039; Dark Web 3:&#039;&#039;&#039; Illicit cyber connections willing to deal with the supernatural. &#039;&#039;&#039;Tags:&#039;&#039;&#039; investigator, fence, sneaky&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Grey Market 2:&#039;&#039;&#039; Going to old Grey contacts for an unearthly level of scientific or forensic analysis of a person, scene, or piece of evidence. &#039;&#039;&#039;Tags:&#039;&#039;&#039; investigator, informant&lt;br /&gt;
&lt;br /&gt;
===Bonds===&lt;br /&gt;
&#039;&#039;&#039;1 PC&#039;&#039;&#039; - 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All other PC&#039;s&#039;&#039;&#039; - 1&lt;br /&gt;
&lt;br /&gt;
==Gear (1 permanent Heirloom + many temporary Inheritances)==&lt;br /&gt;
&#039;&#039;&#039;Biomorphic Silver Flight Suit&#039;&#039;&#039; (shadowform armor): Heirloom Armor 1,&#039;&#039;&#039; Tags:&#039;&#039;&#039; Exquisite Material (increases cost of non-damaging Tricks against the wearer by 1 hit), Fitted (+1 Enhancement to defensive actions).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cyberdeck:&#039;&#039;&#039; +4 Enhancement to hacking (+2 from Exceptional), &#039;&#039;&#039;Tags:&#039;&#039;&#039; Exceptional x2 (+2 Enhancement)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hypospray (healing):&#039;&#039;&#039; +3 Enhancement to healing (+1 from Exceptional), &#039;&#039;&#039;Tags:&#039;&#039;&#039; Exceptional (+1 Enhancement), Rugged (Reduce any Complication to use the item by one step).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hypospray (soporific):&#039;&#039;&#039; +2 Enhancement to melee, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-air (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Poison (for 1-3 hits, inflict the &#039;&#039;Fast-Acting Toxin&#039;&#039; status).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phazer (Stun):&#039;&#039;&#039; +2 Enhancement to ranged attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Stunning (for 2 hits, inflict the &#039;&#039;Stunned&#039;&#039; status).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phazer (Disintegrate):&#039;&#039;&#039; +2 Enhancement to ranged attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Deadly (may apply the &#039;&#039;Aggravated Wound&#039;&#039; status instead of dealing damage). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Non-Copyright Infringing &amp;quot;Light Sword&amp;quot;:&#039;&#039;&#039; +2 Enhancement to melee attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Deadly (may apply the &#039;&#039;Aggravated Wound&#039;&#039; status instead of dealing damage).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Psycho-Ballistic Armor:&#039;&#039;&#039; +2 Enhancement Armor, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Impenetrable (gain 1 Durability advantage on defensive actions), Magic Resistant (functions against damage from spells with &#039;&#039;Emotional, Magical,&#039;&#039; and &#039;&#039;Psychic&#039;&#039; attunements, the &#039;&#039;Transcendent&#039;&#039; tag, or powers that normally bypass armor except for &#039;&#039;Elemental&#039;&#039; attunements).&lt;br /&gt;
&lt;br /&gt;
==Assistive Constructs (mini-drones/hardlight holograms/pseudo-sentient computer programs)==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ALL ASSISTANTS:&#039;&#039;&#039; Primary Pool: 6 (Providing Aid), Secondary Pool: 4 (Simple Independent Action), Desperation Pool: 3 (everything else), Enhancements: 0, Defense: 1, Integrity: 1, Injuries: 1, Armor: 0, Initiative: 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRONES (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scout Drone:&#039;&#039;&#039; Attentive (avoiding its attention faces a Major Complication, attempts to evade are at +1 difficulty, supernatural hiding provokes clashes), Extraordinary Speed (gains 1 Speed Advantage in a chase), Unusual Anatomy (machine), Illusions (camouflage field; +1 Durability against attacks).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doc Bot:&#039;&#039;&#039; Potion Junkie x2 (two doses of Regrowth), Unusual Anatomy (machine); Hypnotize (inflict the &#039;&#039;Sleeping Pills&#039;&#039; status to anesthetize a patient), Leap x2 (move two range bands to triage a casualty).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HOLOGRAMS (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emergency Medical Hologram:&#039;&#039;&#039; Shared Ability (medical diagnostic programs), Incorporeal x2 (intangible, vulnerable to electromagnetic disturbances), Hypnotize (inflict the &#039;&#039;Sleeping Pills&#039;&#039; status to anesthetize a patient), Leap (move two range bands to triage a casualty), Materialize (to provide hands-on care).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emergency Threat Display:&#039;&#039;&#039; Frightening Presence (gain 1 Social Advantage when intimidating, impose &#039;&#039;Terrified&#039;&#039; status when successful, mundane people and Shivers flee at the mere sight of it), Incorporeal (intangible, vulnerable to electromagnetic disturbances), Labyrinthine (anyone in medium range becomes &#039;&#039;Confused&#039;&#039; until taking an action to shake off the horrifying distraction or the scene ends), Illusion (accoutrements to sell the fearsome visage; +1 Durability against attacks, can copy itself in Battlegrounds), Read Minds (brain scan for their worst fear) Shapeshift (become that worst fear).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PROGRAMS (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intrusion Countermeasures (IC) on SM&amp;amp;M&#039;s computer system:&#039;&#039;&#039; Attentive (avoiding its attention faces a Major Complication, attempts to evade are at +1 difficulty, supernatural hiding provokes clashes), Energy Vacuum (intruders are &#039;&#039;Exhausted&#039;&#039; in the system until they reveal themselves by lashing out at a sysadmin within range), Unusual Anatomy (computer program), Illusions (creates false data nodes to mislead intruders; +1 Durability against attacks, can copy itself if SM&amp;amp;M&#039;s office becomes a Battleground), Hypnotize (can provoke &#039;&#039;Frayed Temper&#039;&#039; in intruders).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intrusion Measures:&#039;&#039;&#039; Attentive (hiding data in the target system from it faces a Major Complication, attempts to evade are at +1 difficulty, supernatural hiding provokes clashes), Malleable (travels through wired and wireless internet &amp;quot;openings&amp;quot; into the target system), Unusual Anatomy (computer program), Illusions (makes the target system appear normal, no intrusions to see here; +1 Durability against attacks, can copy itself in Battlegrounds), Read Minds (access sensitive data for an important piece of information from emails/financial records/etc).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brick Their System:&#039;&#039;&#039; Malleable (travels through wired and wireless internet &amp;quot;openings&amp;quot; into the target system), Natural Weapon (can use the &#039;&#039;Wrecking&#039;&#039; tag against objects like enemy computer systems), Unusual Anatomy (computer program), Consume (powers up by &amp;quot;eating&amp;quot; their files with a datawipe), Trample (&#039;&#039;Shockwave&#039;&#039; + &#039;&#039;Wrecking&#039;&#039; can brick multiple systems at the target site at once), Explosive Demise (purging the intrusive program causes a dangerous system overload).&lt;br /&gt;
&lt;br /&gt;
== Paths ==&lt;br /&gt;
===Lineage===&lt;br /&gt;
Path Skills: (Artistry, Athletics, Esoterica)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Physical 1, Social 3)&lt;br /&gt;
&lt;br /&gt;
===Family (Primary)===&lt;br /&gt;
Path Skills: (Enigmas, Medicine, Survival)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Mental 5, Physical 2, Social 3)&lt;br /&gt;
&lt;br /&gt;
===Role (IT Specialist, custom)===&lt;br /&gt;
Path Skills: (Technology, Science, Larceny)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Mental 3, Physical 1))&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
&amp;quot;Earl&amp;quot; is originally from Reticulan (&amp;quot;Grey Alien&amp;quot;) forbears. Only he&#039;s not like the Greys who create crop circles, perform cattle mutilations, and conduct nocturnal abductions for illicit research and experimentation. Instead, he&#039;s ethical. And thus, essentially an outcast among Outcasts. He left the normal Greys to hide benevolently amongst humans, and has made a life for himself as SM&amp;amp;M&#039;s IT Manager.&lt;/div&gt;</summary>
		<author><name>Mysstic101</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Earl_Grey&amp;diff=484731</id>
		<title>Earl Grey</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Earl_Grey&amp;diff=484731"/>
		<updated>2025-12-07T12:44:35Z</updated>

		<summary type="html">&lt;p&gt;Mysstic101: /* Lineage/Family Special Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Earl Grey=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Grey alien refugee, hiding on Earth from humans and his own kind as SM&amp;amp;M&#039;s IT Manager.&lt;br /&gt;
&lt;br /&gt;
[[File:Earl Grey.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
== Aspirations ==&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039; Use tech to solve a problem.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039; Use tech to &#039;&#039;cause&#039;&#039; a problem (for the bad guys).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Long-Term Aspiration:&#039;&#039;&#039; Reform or shut down the other wayward Greys.&lt;br /&gt;
&lt;br /&gt;
== The Curse ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Entanglement:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curse Dice:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
===Damnation===&lt;br /&gt;
&#039;&#039;&#039;Fully Liminal&#039;&#039;&#039;: At 0 curse dice, everyone in the same Area with an unobstructed view glimpses true appearance. &lt;br /&gt;
Mortals gain &#039;&#039;Terrified&#039;&#039; status, Bonds of 3 or more --&amp;gt; 1, Bonds of 2 or more --&amp;gt; 0. &#039;&#039;&#039;Resolution:&#039;&#039;&#039; Give medical or psychological care to a person or group.&lt;br /&gt;
&lt;br /&gt;
===Inheritance===&lt;br /&gt;
&#039;&#039;&#039;Flatspace Storage:&#039;&#039;&#039; Bleed 1 curse die to extract a &#039;&#039;+2 Enhancement&#039;&#039; item from &amp;quot;hammerspace&amp;quot; for related tasks. It possesses &#039;&#039;2 tags&#039;&#039; and it can be weapons, armor, or tools.&lt;br /&gt;
&lt;br /&gt;
===Torments===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lineage Torment:&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;Higher Thoughts&#039;&#039;- become self-absorbed, ignore social obligations, use friends or colleagues as assets in a greater game. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Torment:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Only Logical&#039;&#039;- shut down and become cold and emotionless toward friends.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Spell&lt;br /&gt;
! Cost&lt;br /&gt;
! Attunements&lt;br /&gt;
! Effect&lt;br /&gt;
! Advances&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Assistive Construct&#039;&#039;&#039; (mini-drones/ hardlight holograms/pseudo-sentient computer programs)&lt;br /&gt;
| Bleed 1 curse die&lt;br /&gt;
| Liminal&lt;br /&gt;
| Create a Shiver w/&amp;quot;Providing Aid&amp;quot; as primary pool, &amp;quot;Simple Independent Action&amp;quot; as secondary; teamwork with bond rating of half Entanglement, round up; can assist me or an ally; duration 1 scene.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bulletproof Heart&#039;&#039;&#039; (flawless logic/ high social axioms)&lt;br /&gt;
| Bleed 1 curse die&lt;br /&gt;
| Emotional&lt;br /&gt;
| Activate as reflexive action when gaining a social status effect; it&#039;s immediately resolved; become immune to additional attempts to apply the same status for rest of the scene.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Executive Function&#039;&#039;&#039; (hyper-intelligent multi-tasking)&lt;br /&gt;
| Hold 2 curse dice&lt;br /&gt;
| Physical&lt;br /&gt;
| Activate as simple action that can&#039;t be a mixed action; for rest of the scene, take mixed actions with the higher of the character&#039;s dice pools instead of the lower.&lt;br /&gt;
| n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lineage/Family Special Traits===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slipping off the Mask:&#039;&#039;&#039; Bleed 1 curse die; for rest of scene looks somewhat like an alien, gain 1 hit before the roll on influence actions against anyone who sees me in the scene, can levitate, immune to &#039;&#039;Critical Hits&#039;&#039;, enables the Reticulan Nerve Pinch, an unarmed attack to incapacitate rather than harm (unarmed attacks gain +1 Enhancement and the &#039;&#039;Worn&#039;&#039;, &#039;&#039;Silent&#039;&#039;, &amp;amp; &#039;&#039;Stunning&#039;&#039; tags).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motif:&#039;&#039;&#039; When casting a spell with the &#039;&#039;Physical&#039;&#039; attunement, bleed 1 additional curse die to manifest a physical aspect of your liminal state that grants a +1 Enhancement that stacks to all appropriate actions for the rest of the scene.&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
Intellect: &#039;&#039;&#039;5&#039;&#039;&#039; (hyper-intelligent)&lt;br /&gt;
&lt;br /&gt;
Cunning: &#039;&#039;&#039;5&#039;&#039;&#039; (hyper-intelligent)&lt;br /&gt;
&lt;br /&gt;
Resolve: &#039;&#039;&#039;1&#039;&#039;&#039; (uncommitted to dogma)&lt;br /&gt;
&lt;br /&gt;
Might:  &#039;&#039;&#039;1&#039;&#039;&#039; (skinny non-combatant)&lt;br /&gt;
&lt;br /&gt;
Dexterity:  &#039;&#039;&#039;1&#039;&#039;&#039; (slow non-combatant)&lt;br /&gt;
&lt;br /&gt;
Stamina: &#039;&#039;&#039;5&#039;&#039;&#039; (resistant alien physiology)&lt;br /&gt;
&lt;br /&gt;
Presence: &#039;&#039;&#039;1&#039;&#039;&#039; (non-forceful personality)&lt;br /&gt;
&lt;br /&gt;
Manipulation:  &#039;&#039;&#039;4&#039;&#039;&#039; (clever)&lt;br /&gt;
&lt;br /&gt;
Composure: &#039;&#039;&#039;4&#039;&#039;&#039; (logical &amp;amp; self-composed)&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Mental&lt;br /&gt;
! Rating&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Intellect&#039;&#039;&#039;&lt;br /&gt;
| 5&lt;br /&gt;
| Hyper-intelligent&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cunning&#039;&#039;&#039;&lt;br /&gt;
| 5&lt;br /&gt;
| Hyper-intelligent&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Resolve&#039;&#039;&#039;&lt;br /&gt;
| 1&lt;br /&gt;
| Uncommitted to dogma&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
Enigmas: &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Esoterica: &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Medicine: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Technology: &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Artistry: &#039;&#039;&#039;0&#039;&#039;&#039;, Athletics: &#039;&#039;&#039;0&#039;&#039;&#039;, Close Combat: &#039;&#039;&#039;0&#039;&#039;&#039;, Culture: &#039;&#039;&#039;0&#039;&#039;&#039;, Empathy: &#039;&#039;&#039;0&#039;&#039;&#039;, Larceny: &#039;&#039;&#039;0&#039;&#039;&#039;, Leadership: &#039;&#039;&#039;0&#039;&#039;&#039;, Persuasion: &#039;&#039;&#039;0&#039;&#039;&#039;, Pilot: &#039;&#039;&#039;0&#039;&#039;&#039;, Ranged Combat: &#039;&#039;&#039;0&#039;&#039;&#039;, Science: &#039;&#039;&#039;0&#039;&#039;&#039;, Survival: &#039;&#039;&#039;0&#039;&#039;&#039; (start of 1st session: 1 dot of Survival Tweaked into Enigmas instead)&lt;br /&gt;
&lt;br /&gt;
== Other Traits ==&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Integrity&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
===Injuries===&lt;br /&gt;
Armor ---&lt;br /&gt;
&lt;br /&gt;
Bloodied &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wounded &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Maimed &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Near Death &#039;&#039;&#039;O&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Taken Out &#039;&#039;&#039;O&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Edges===&lt;br /&gt;
&#039;&#039;&#039;Anonymity 3:&#039;&#039;&#039; &#039;&#039;Greyed Out&#039;&#039; to hide from humans and aliens, hard to track online or in person.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heirloom 1&#039;&#039;&#039; &#039;&#039;(shadowform armor):&#039;&#039; Biomorphic silver alien flight suit, adapts to current guise.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unusually Secure Headquarters 1:&#039;&#039;&#039; Off-premises team haven.&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&#039;&#039;&#039;The &#039;&#039;Dark&#039;&#039; Dark Web 3:&#039;&#039;&#039; Illicit cyber connections willing to deal with the supernatural. &#039;&#039;&#039;Tags:&#039;&#039;&#039; investigator, fence, sneaky&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Grey Market 2:&#039;&#039;&#039; Going to old Grey contacts for an unearthly level of scientific or forensic analysis of a person, scene, or piece of evidence. &#039;&#039;&#039;Tags:&#039;&#039;&#039; investigator, informant&lt;br /&gt;
&lt;br /&gt;
===Bonds===&lt;br /&gt;
&#039;&#039;&#039;1 PC&#039;&#039;&#039; - 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All other PC&#039;s&#039;&#039;&#039; - 1&lt;br /&gt;
&lt;br /&gt;
==Gear (1 permanent Heirloom + many temporary Inheritances)==&lt;br /&gt;
&#039;&#039;&#039;Biomorphic Silver Flight Suit&#039;&#039;&#039; (shadowform armor): Heirloom Armor 1,&#039;&#039;&#039; Tags:&#039;&#039;&#039; Exquisite Material (increases cost of non-damaging Tricks against the wearer by 1 hit), Fitted (+1 Enhancement to defensive actions).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cyberdeck:&#039;&#039;&#039; +4 Enhancement to hacking (+2 from Exceptional), &#039;&#039;&#039;Tags:&#039;&#039;&#039; Exceptional x2 (+2 Enhancement)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hypospray (healing):&#039;&#039;&#039; +3 Enhancement to healing (+1 from Exceptional), &#039;&#039;&#039;Tags:&#039;&#039;&#039; Exceptional (+1 Enhancement), Rugged (Reduce any Complication to use the item by one step).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hypospray (soporific):&#039;&#039;&#039; +2 Enhancement to melee, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-air (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Poison (for 1-3 hits, inflict the &#039;&#039;Fast-Acting Toxin&#039;&#039; status).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phazer (Stun):&#039;&#039;&#039; +2 Enhancement to ranged attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Stunning (for 2 hits, inflict the &#039;&#039;Stunned&#039;&#039; status).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phazer (Disintegrate):&#039;&#039;&#039; +2 Enhancement to ranged attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Deadly (may apply the &#039;&#039;Aggravated Wound&#039;&#039; status instead of dealing damage). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Non-Copyright Infringing &amp;quot;Light Sword&amp;quot;:&#039;&#039;&#039; +2 Enhancement to melee attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Deadly (may apply the &#039;&#039;Aggravated Wound&#039;&#039; status instead of dealing damage).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Psycho-Ballistic Armor:&#039;&#039;&#039; +2 Enhancement Armor, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Impenetrable (gain 1 Durability advantage on defensive actions), Magic Resistant (functions against damage from spells with &#039;&#039;Emotional, Magical,&#039;&#039; and &#039;&#039;Psychic&#039;&#039; attunements, the &#039;&#039;Transcendent&#039;&#039; tag, or powers that normally bypass armor except for &#039;&#039;Elemental&#039;&#039; attunements).&lt;br /&gt;
&lt;br /&gt;
==Assistive Constructs (mini-drones/hardlight holograms/pseudo-sentient computer programs)==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ALL ASSISTANTS:&#039;&#039;&#039; Primary Pool: 6 (Providing Aid), Secondary Pool: 4 (Simple Independent Action), Desperation Pool: 3 (everything else), Enhancements: 0, Defense: 1, Integrity: 1, Injuries: 1, Armor: 0, Initiative: 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRONES (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scout Drone:&#039;&#039;&#039; Attentive (avoiding its attention faces a Major Complication, attempts to evade are at +1 difficulty, supernatural hiding provokes clashes), Extraordinary Speed (gains 1 Speed Advantage in a chase), Unusual Anatomy (machine), Illusions (camouflage field; +1 Durability against attacks).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doc Bot:&#039;&#039;&#039; Potion Junkie x2 (two doses of Regrowth), Unusual Anatomy (machine); Hypnotize (inflict the &#039;&#039;Sleeping Pills&#039;&#039; status to anesthetize a patient), Leap x2 (move two range bands to triage a casualty).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HOLOGRAMS (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emergency Medical Hologram:&#039;&#039;&#039; Shared Ability (medical diagnostic programs), Incorporeal x2 (intangible, vulnerable to electromagnetic disturbances), Hypnotize (inflict the &#039;&#039;Sleeping Pills&#039;&#039; status to anesthetize a patient), Leap (move two range bands to triage a casualty), Materialize (to provide hands-on care).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emergency Threat Display:&#039;&#039;&#039; Frightening Presence (gain 1 Social Advantage when intimidating, impose &#039;&#039;Terrified&#039;&#039; status when successful, mundane people and Shivers flee at the mere sight of it), Incorporeal (intangible, vulnerable to electromagnetic disturbances), Labyrinthine (anyone in medium range becomes &#039;&#039;Confused&#039;&#039; until taking an action to shake off the horrifying distraction or the scene ends), Illusion (accoutrements to sell the fearsome visage; +1 Durability against attacks, can copy itself in Battlegrounds), Read Minds (brain scan for their worst fear) Shapeshift (become that worst fear).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PROGRAMS (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intrusion Countermeasures (IC) on SM&amp;amp;M&#039;s computer system:&#039;&#039;&#039; Attentive (avoiding its attention faces a Major Complication, attempts to evade are at +1 difficulty, supernatural hiding provokes clashes), Energy Vacuum (intruders are &#039;&#039;Exhausted&#039;&#039; in the system until they reveal themselves by lashing out at a sysadmin within range), Unusual Anatomy (computer program), Illusions (creates false data nodes to mislead intruders; +1 Durability against attacks, can copy itself if SM&amp;amp;M&#039;s office becomes a Battleground), Hypnotize (can provoke &#039;&#039;Frayed Temper&#039;&#039; in intruders).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intrusion Measures:&#039;&#039;&#039; Attentive (hiding data in the target system from it faces a Major Complication, attempts to evade are at +1 difficulty, supernatural hiding provokes clashes), Malleable (travels through wired and wireless internet &amp;quot;openings&amp;quot; into the target system), Unusual Anatomy (computer program), Illusions (makes the target system appear normal, no intrusions to see here; +1 Durability against attacks, can copy itself in Battlegrounds), Read Minds (access sensitive data for an important piece of information from emails/financial records/etc).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brick Their System:&#039;&#039;&#039; Malleable (travels through wired and wireless internet &amp;quot;openings&amp;quot; into the target system), Natural Weapon (can use the &#039;&#039;Wrecking&#039;&#039; tag against objects like enemy computer systems), Unusual Anatomy (computer program), Consume (powers up by &amp;quot;eating&amp;quot; their files with a datawipe), Trample (&#039;&#039;Shockwave&#039;&#039; + &#039;&#039;Wrecking&#039;&#039; can brick multiple systems at the target site at once), Explosive Demise (purging the intrusive program causes a dangerous system overload).&lt;br /&gt;
&lt;br /&gt;
== Paths ==&lt;br /&gt;
===Lineage===&lt;br /&gt;
Path Skills: (Artistry, Athletics, Esoterica)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Physical 1, Social 3)&lt;br /&gt;
&lt;br /&gt;
===Family (Primary)===&lt;br /&gt;
Path Skills: (Enigmas, Medicine, Survival)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Mental 5, Physical 2, Social 3)&lt;br /&gt;
&lt;br /&gt;
===Role (IT Specialist, custom)===&lt;br /&gt;
Path Skills: (Technology, Science, Larceny)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Mental 3, Physical 1))&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
&amp;quot;Earl&amp;quot; is originally from Reticulan (&amp;quot;Grey Alien&amp;quot;) forbears. Only he&#039;s not like the Greys who create crop circles, perform cattle mutilations, and conduct nocturnal abductions for illicit research and experimentation. Instead, he&#039;s ethical. And thus, essentially an outcast among Outcasts. He left the normal Greys to hide benevolently amongst humans, and has made a life for himself as SM&amp;amp;M&#039;s IT Manager.&lt;/div&gt;</summary>
		<author><name>Mysstic101</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Earl_Grey&amp;diff=484730</id>
		<title>Earl Grey</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Earl_Grey&amp;diff=484730"/>
		<updated>2025-12-07T12:44:23Z</updated>

		<summary type="html">&lt;p&gt;Mysstic101: /* Lineage/Family Special Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Earl Grey=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Grey alien refugee, hiding on Earth from humans and his own kind as SM&amp;amp;M&#039;s IT Manager.&lt;br /&gt;
&lt;br /&gt;
[[File:Earl Grey.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
== Aspirations ==&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039; Use tech to solve a problem.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039; Use tech to &#039;&#039;cause&#039;&#039; a problem (for the bad guys).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Long-Term Aspiration:&#039;&#039;&#039; Reform or shut down the other wayward Greys.&lt;br /&gt;
&lt;br /&gt;
== The Curse ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Entanglement:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curse Dice:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
===Damnation===&lt;br /&gt;
&#039;&#039;&#039;Fully Liminal&#039;&#039;&#039;: At 0 curse dice, everyone in the same Area with an unobstructed view glimpses true appearance. &lt;br /&gt;
Mortals gain &#039;&#039;Terrified&#039;&#039; status, Bonds of 3 or more --&amp;gt; 1, Bonds of 2 or more --&amp;gt; 0. &#039;&#039;&#039;Resolution:&#039;&#039;&#039; Give medical or psychological care to a person or group.&lt;br /&gt;
&lt;br /&gt;
===Inheritance===&lt;br /&gt;
&#039;&#039;&#039;Flatspace Storage:&#039;&#039;&#039; Bleed 1 curse die to extract a &#039;&#039;+2 Enhancement&#039;&#039; item from &amp;quot;hammerspace&amp;quot; for related tasks. It possesses &#039;&#039;2 tags&#039;&#039; and it can be weapons, armor, or tools.&lt;br /&gt;
&lt;br /&gt;
===Torments===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lineage Torment:&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;Higher Thoughts&#039;&#039;- become self-absorbed, ignore social obligations, use friends or colleagues as assets in a greater game. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Torment:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Only Logical&#039;&#039;- shut down and become cold and emotionless toward friends.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Spell&lt;br /&gt;
! Cost&lt;br /&gt;
! Attunements&lt;br /&gt;
! Effect&lt;br /&gt;
! Advances&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Assistive Construct&#039;&#039;&#039; (mini-drones/ hardlight holograms/pseudo-sentient computer programs)&lt;br /&gt;
| Bleed 1 curse die&lt;br /&gt;
| Liminal&lt;br /&gt;
| Create a Shiver w/&amp;quot;Providing Aid&amp;quot; as primary pool, &amp;quot;Simple Independent Action&amp;quot; as secondary; teamwork with bond rating of half Entanglement, round up; can assist me or an ally; duration 1 scene.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bulletproof Heart&#039;&#039;&#039; (flawless logic/ high social axioms)&lt;br /&gt;
| Bleed 1 curse die&lt;br /&gt;
| Emotional&lt;br /&gt;
| Activate as reflexive action when gaining a social status effect; it&#039;s immediately resolved; become immune to additional attempts to apply the same status for rest of the scene.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Executive Function&#039;&#039;&#039; (hyper-intelligent multi-tasking)&lt;br /&gt;
| Hold 2 curse dice&lt;br /&gt;
| Physical&lt;br /&gt;
| Activate as simple action that can&#039;t be a mixed action; for rest of the scene, take mixed actions with the higher of the character&#039;s dice pools instead of the lower.&lt;br /&gt;
| n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lineage/Family Special Traits===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slipping off the Mask:&#039;&#039;&#039; Bleed 1 curse die; for rest of scene looks somewhat like an alien, gain 1 hit before the roll on influence actions against anyone who sees me in the scene, can levitate, immune to &#039;&#039;Critical Hits&#039;&#039;, enables the Reticulan Nerve Pinch, an unarmed attack to incapacitate rather than harm (unarmed attacks gain +1 Enhancement and the &#039;&#039;Worn&#039;&#039;, &#039;&#039;Silent&#039;&#039;, &amp;amp; &#039;&#039;Stunning&#039;&#039; tags).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motif:&#039;&#039;&#039; When casting a spell with the &#039;&#039;Physical&#039;&#039; attunement, bleed 1 additional curse die to manifest a physical aspect of your liminal state that grants a +1 Enhancement that stacks to all appropriate actions for the rest of the scene.&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
Intellect: &#039;&#039;&#039;5&#039;&#039;&#039; (hyper-intelligent)&lt;br /&gt;
&lt;br /&gt;
Cunning: &#039;&#039;&#039;5&#039;&#039;&#039; (hyper-intelligent)&lt;br /&gt;
&lt;br /&gt;
Resolve: &#039;&#039;&#039;1&#039;&#039;&#039; (uncommitted to dogma)&lt;br /&gt;
&lt;br /&gt;
Might:  &#039;&#039;&#039;1&#039;&#039;&#039; (skinny non-combatant)&lt;br /&gt;
&lt;br /&gt;
Dexterity:  &#039;&#039;&#039;1&#039;&#039;&#039; (slow non-combatant)&lt;br /&gt;
&lt;br /&gt;
Stamina: &#039;&#039;&#039;5&#039;&#039;&#039; (resistant alien physiology)&lt;br /&gt;
&lt;br /&gt;
Presence: &#039;&#039;&#039;1&#039;&#039;&#039; (non-forceful personality)&lt;br /&gt;
&lt;br /&gt;
Manipulation:  &#039;&#039;&#039;4&#039;&#039;&#039; (clever)&lt;br /&gt;
&lt;br /&gt;
Composure: &#039;&#039;&#039;4&#039;&#039;&#039; (logical &amp;amp; self-composed)&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Mental&lt;br /&gt;
! Rating&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Intellect&#039;&#039;&#039;&lt;br /&gt;
| 5&lt;br /&gt;
| Hyper-intelligent&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cunning&#039;&#039;&#039;&lt;br /&gt;
| 5&lt;br /&gt;
| Hyper-intelligent&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Resolve&#039;&#039;&#039;&lt;br /&gt;
| 1&lt;br /&gt;
| Uncommitted to dogma&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
Enigmas: &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Esoterica: &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Medicine: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Technology: &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Artistry: &#039;&#039;&#039;0&#039;&#039;&#039;, Athletics: &#039;&#039;&#039;0&#039;&#039;&#039;, Close Combat: &#039;&#039;&#039;0&#039;&#039;&#039;, Culture: &#039;&#039;&#039;0&#039;&#039;&#039;, Empathy: &#039;&#039;&#039;0&#039;&#039;&#039;, Larceny: &#039;&#039;&#039;0&#039;&#039;&#039;, Leadership: &#039;&#039;&#039;0&#039;&#039;&#039;, Persuasion: &#039;&#039;&#039;0&#039;&#039;&#039;, Pilot: &#039;&#039;&#039;0&#039;&#039;&#039;, Ranged Combat: &#039;&#039;&#039;0&#039;&#039;&#039;, Science: &#039;&#039;&#039;0&#039;&#039;&#039;, Survival: &#039;&#039;&#039;0&#039;&#039;&#039; (start of 1st session: 1 dot of Survival Tweaked into Enigmas instead)&lt;br /&gt;
&lt;br /&gt;
== Other Traits ==&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Integrity&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
===Injuries===&lt;br /&gt;
Armor ---&lt;br /&gt;
&lt;br /&gt;
Bloodied &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wounded &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Maimed &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Near Death &#039;&#039;&#039;O&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Taken Out &#039;&#039;&#039;O&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Edges===&lt;br /&gt;
&#039;&#039;&#039;Anonymity 3:&#039;&#039;&#039; &#039;&#039;Greyed Out&#039;&#039; to hide from humans and aliens, hard to track online or in person.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heirloom 1&#039;&#039;&#039; &#039;&#039;(shadowform armor):&#039;&#039; Biomorphic silver alien flight suit, adapts to current guise.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unusually Secure Headquarters 1:&#039;&#039;&#039; Off-premises team haven.&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&#039;&#039;&#039;The &#039;&#039;Dark&#039;&#039; Dark Web 3:&#039;&#039;&#039; Illicit cyber connections willing to deal with the supernatural. &#039;&#039;&#039;Tags:&#039;&#039;&#039; investigator, fence, sneaky&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Grey Market 2:&#039;&#039;&#039; Going to old Grey contacts for an unearthly level of scientific or forensic analysis of a person, scene, or piece of evidence. &#039;&#039;&#039;Tags:&#039;&#039;&#039; investigator, informant&lt;br /&gt;
&lt;br /&gt;
===Bonds===&lt;br /&gt;
&#039;&#039;&#039;1 PC&#039;&#039;&#039; - 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All other PC&#039;s&#039;&#039;&#039; - 1&lt;br /&gt;
&lt;br /&gt;
==Gear (1 permanent Heirloom + many temporary Inheritances)==&lt;br /&gt;
&#039;&#039;&#039;Biomorphic Silver Flight Suit&#039;&#039;&#039; (shadowform armor): Heirloom Armor 1,&#039;&#039;&#039; Tags:&#039;&#039;&#039; Exquisite Material (increases cost of non-damaging Tricks against the wearer by 1 hit), Fitted (+1 Enhancement to defensive actions).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cyberdeck:&#039;&#039;&#039; +4 Enhancement to hacking (+2 from Exceptional), &#039;&#039;&#039;Tags:&#039;&#039;&#039; Exceptional x2 (+2 Enhancement)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hypospray (healing):&#039;&#039;&#039; +3 Enhancement to healing (+1 from Exceptional), &#039;&#039;&#039;Tags:&#039;&#039;&#039; Exceptional (+1 Enhancement), Rugged (Reduce any Complication to use the item by one step).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hypospray (soporific):&#039;&#039;&#039; +2 Enhancement to melee, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-air (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Poison (for 1-3 hits, inflict the &#039;&#039;Fast-Acting Toxin&#039;&#039; status).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phazer (Stun):&#039;&#039;&#039; +2 Enhancement to ranged attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Stunning (for 2 hits, inflict the &#039;&#039;Stunned&#039;&#039; status).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phazer (Disintegrate):&#039;&#039;&#039; +2 Enhancement to ranged attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Deadly (may apply the &#039;&#039;Aggravated Wound&#039;&#039; status instead of dealing damage). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Non-Copyright Infringing &amp;quot;Light Sword&amp;quot;:&#039;&#039;&#039; +2 Enhancement to melee attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Deadly (may apply the &#039;&#039;Aggravated Wound&#039;&#039; status instead of dealing damage).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Psycho-Ballistic Armor:&#039;&#039;&#039; +2 Enhancement Armor, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Impenetrable (gain 1 Durability advantage on defensive actions), Magic Resistant (functions against damage from spells with &#039;&#039;Emotional, Magical,&#039;&#039; and &#039;&#039;Psychic&#039;&#039; attunements, the &#039;&#039;Transcendent&#039;&#039; tag, or powers that normally bypass armor except for &#039;&#039;Elemental&#039;&#039; attunements).&lt;br /&gt;
&lt;br /&gt;
==Assistive Constructs (mini-drones/hardlight holograms/pseudo-sentient computer programs)==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ALL ASSISTANTS:&#039;&#039;&#039; Primary Pool: 6 (Providing Aid), Secondary Pool: 4 (Simple Independent Action), Desperation Pool: 3 (everything else), Enhancements: 0, Defense: 1, Integrity: 1, Injuries: 1, Armor: 0, Initiative: 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRONES (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scout Drone:&#039;&#039;&#039; Attentive (avoiding its attention faces a Major Complication, attempts to evade are at +1 difficulty, supernatural hiding provokes clashes), Extraordinary Speed (gains 1 Speed Advantage in a chase), Unusual Anatomy (machine), Illusions (camouflage field; +1 Durability against attacks).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doc Bot:&#039;&#039;&#039; Potion Junkie x2 (two doses of Regrowth), Unusual Anatomy (machine); Hypnotize (inflict the &#039;&#039;Sleeping Pills&#039;&#039; status to anesthetize a patient), Leap x2 (move two range bands to triage a casualty).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HOLOGRAMS (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emergency Medical Hologram:&#039;&#039;&#039; Shared Ability (medical diagnostic programs), Incorporeal x2 (intangible, vulnerable to electromagnetic disturbances), Hypnotize (inflict the &#039;&#039;Sleeping Pills&#039;&#039; status to anesthetize a patient), Leap (move two range bands to triage a casualty), Materialize (to provide hands-on care).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emergency Threat Display:&#039;&#039;&#039; Frightening Presence (gain 1 Social Advantage when intimidating, impose &#039;&#039;Terrified&#039;&#039; status when successful, mundane people and Shivers flee at the mere sight of it), Incorporeal (intangible, vulnerable to electromagnetic disturbances), Labyrinthine (anyone in medium range becomes &#039;&#039;Confused&#039;&#039; until taking an action to shake off the horrifying distraction or the scene ends), Illusion (accoutrements to sell the fearsome visage; +1 Durability against attacks, can copy itself in Battlegrounds), Read Minds (brain scan for their worst fear) Shapeshift (become that worst fear).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PROGRAMS (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intrusion Countermeasures (IC) on SM&amp;amp;M&#039;s computer system:&#039;&#039;&#039; Attentive (avoiding its attention faces a Major Complication, attempts to evade are at +1 difficulty, supernatural hiding provokes clashes), Energy Vacuum (intruders are &#039;&#039;Exhausted&#039;&#039; in the system until they reveal themselves by lashing out at a sysadmin within range), Unusual Anatomy (computer program), Illusions (creates false data nodes to mislead intruders; +1 Durability against attacks, can copy itself if SM&amp;amp;M&#039;s office becomes a Battleground), Hypnotize (can provoke &#039;&#039;Frayed Temper&#039;&#039; in intruders).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intrusion Measures:&#039;&#039;&#039; Attentive (hiding data in the target system from it faces a Major Complication, attempts to evade are at +1 difficulty, supernatural hiding provokes clashes), Malleable (travels through wired and wireless internet &amp;quot;openings&amp;quot; into the target system), Unusual Anatomy (computer program), Illusions (makes the target system appear normal, no intrusions to see here; +1 Durability against attacks, can copy itself in Battlegrounds), Read Minds (access sensitive data for an important piece of information from emails/financial records/etc).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brick Their System:&#039;&#039;&#039; Malleable (travels through wired and wireless internet &amp;quot;openings&amp;quot; into the target system), Natural Weapon (can use the &#039;&#039;Wrecking&#039;&#039; tag against objects like enemy computer systems), Unusual Anatomy (computer program), Consume (powers up by &amp;quot;eating&amp;quot; their files with a datawipe), Trample (&#039;&#039;Shockwave&#039;&#039; + &#039;&#039;Wrecking&#039;&#039; can brick multiple systems at the target site at once), Explosive Demise (purging the intrusive program causes a dangerous system overload).&lt;br /&gt;
&lt;br /&gt;
== Paths ==&lt;br /&gt;
===Lineage===&lt;br /&gt;
Path Skills: (Artistry, Athletics, Esoterica)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Physical 1, Social 3)&lt;br /&gt;
&lt;br /&gt;
===Family (Primary)===&lt;br /&gt;
Path Skills: (Enigmas, Medicine, Survival)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Mental 5, Physical 2, Social 3)&lt;br /&gt;
&lt;br /&gt;
===Role (IT Specialist, custom)===&lt;br /&gt;
Path Skills: (Technology, Science, Larceny)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Mental 3, Physical 1))&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
&amp;quot;Earl&amp;quot; is originally from Reticulan (&amp;quot;Grey Alien&amp;quot;) forbears. Only he&#039;s not like the Greys who create crop circles, perform cattle mutilations, and conduct nocturnal abductions for illicit research and experimentation. Instead, he&#039;s ethical. And thus, essentially an outcast among Outcasts. He left the normal Greys to hide benevolently amongst humans, and has made a life for himself as SM&amp;amp;M&#039;s IT Manager.&lt;/div&gt;</summary>
		<author><name>Mysstic101</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Earl_Grey&amp;diff=484729</id>
		<title>Earl Grey</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Earl_Grey&amp;diff=484729"/>
		<updated>2025-12-07T12:44:12Z</updated>

		<summary type="html">&lt;p&gt;Mysstic101: /* Inheritance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Earl Grey=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Grey alien refugee, hiding on Earth from humans and his own kind as SM&amp;amp;M&#039;s IT Manager.&lt;br /&gt;
&lt;br /&gt;
[[File:Earl Grey.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
== Aspirations ==&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039; Use tech to solve a problem.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039; Use tech to &#039;&#039;cause&#039;&#039; a problem (for the bad guys).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Long-Term Aspiration:&#039;&#039;&#039; Reform or shut down the other wayward Greys.&lt;br /&gt;
&lt;br /&gt;
== The Curse ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Entanglement:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curse Dice:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
===Damnation===&lt;br /&gt;
&#039;&#039;&#039;Fully Liminal&#039;&#039;&#039;: At 0 curse dice, everyone in the same Area with an unobstructed view glimpses true appearance. &lt;br /&gt;
Mortals gain &#039;&#039;Terrified&#039;&#039; status, Bonds of 3 or more --&amp;gt; 1, Bonds of 2 or more --&amp;gt; 0. &#039;&#039;&#039;Resolution:&#039;&#039;&#039; Give medical or psychological care to a person or group.&lt;br /&gt;
&lt;br /&gt;
===Inheritance===&lt;br /&gt;
&#039;&#039;&#039;Flatspace Storage:&#039;&#039;&#039; Bleed 1 curse die to extract a &#039;&#039;+2 Enhancement&#039;&#039; item from &amp;quot;hammerspace&amp;quot; for related tasks. It possesses &#039;&#039;2 tags&#039;&#039; and it can be weapons, armor, or tools.&lt;br /&gt;
&lt;br /&gt;
===Torments===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lineage Torment:&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;Higher Thoughts&#039;&#039;- become self-absorbed, ignore social obligations, use friends or colleagues as assets in a greater game. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Torment:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Only Logical&#039;&#039;- shut down and become cold and emotionless toward friends.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Spell&lt;br /&gt;
! Cost&lt;br /&gt;
! Attunements&lt;br /&gt;
! Effect&lt;br /&gt;
! Advances&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Assistive Construct&#039;&#039;&#039; (mini-drones/ hardlight holograms/pseudo-sentient computer programs)&lt;br /&gt;
| Bleed 1 curse die&lt;br /&gt;
| Liminal&lt;br /&gt;
| Create a Shiver w/&amp;quot;Providing Aid&amp;quot; as primary pool, &amp;quot;Simple Independent Action&amp;quot; as secondary; teamwork with bond rating of half Entanglement, round up; can assist me or an ally; duration 1 scene.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bulletproof Heart&#039;&#039;&#039; (flawless logic/ high social axioms)&lt;br /&gt;
| Bleed 1 curse die&lt;br /&gt;
| Emotional&lt;br /&gt;
| Activate as reflexive action when gaining a social status effect; it&#039;s immediately resolved; become immune to additional attempts to apply the same status for rest of the scene.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Executive Function&#039;&#039;&#039; (hyper-intelligent multi-tasking)&lt;br /&gt;
| Hold 2 curse dice&lt;br /&gt;
| Physical&lt;br /&gt;
| Activate as simple action that can&#039;t be a mixed action; for rest of the scene, take mixed actions with the higher of the character&#039;s dice pools instead of the lower.&lt;br /&gt;
| n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lineage/Family Special Traits===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slipping off the Mask:&#039;&#039;&#039; Bleed 1 curse die; for rest of scene looks somewhat like an alien, gain 1 hit before the roll on influence actions against anyone who sees me in the scene, can levitate, immune to &#039;&#039;Critical Hits&#039;&#039;, enables the Reticulan Nerve Pinch, an unarmed attack to incapacitate rather than harm (unarmed attacks gain +1 Enhancement and the &#039;&#039;Worn&#039;&#039;, &#039;&#039;Silent&#039;&#039;, &amp;amp; &#039;&#039;Stunning&#039;&#039; tags).&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
Intellect: &#039;&#039;&#039;5&#039;&#039;&#039; (hyper-intelligent)&lt;br /&gt;
&lt;br /&gt;
Cunning: &#039;&#039;&#039;5&#039;&#039;&#039; (hyper-intelligent)&lt;br /&gt;
&lt;br /&gt;
Resolve: &#039;&#039;&#039;1&#039;&#039;&#039; (uncommitted to dogma)&lt;br /&gt;
&lt;br /&gt;
Might:  &#039;&#039;&#039;1&#039;&#039;&#039; (skinny non-combatant)&lt;br /&gt;
&lt;br /&gt;
Dexterity:  &#039;&#039;&#039;1&#039;&#039;&#039; (slow non-combatant)&lt;br /&gt;
&lt;br /&gt;
Stamina: &#039;&#039;&#039;5&#039;&#039;&#039; (resistant alien physiology)&lt;br /&gt;
&lt;br /&gt;
Presence: &#039;&#039;&#039;1&#039;&#039;&#039; (non-forceful personality)&lt;br /&gt;
&lt;br /&gt;
Manipulation:  &#039;&#039;&#039;4&#039;&#039;&#039; (clever)&lt;br /&gt;
&lt;br /&gt;
Composure: &#039;&#039;&#039;4&#039;&#039;&#039; (logical &amp;amp; self-composed)&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Mental&lt;br /&gt;
! Rating&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Intellect&#039;&#039;&#039;&lt;br /&gt;
| 5&lt;br /&gt;
| Hyper-intelligent&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cunning&#039;&#039;&#039;&lt;br /&gt;
| 5&lt;br /&gt;
| Hyper-intelligent&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Resolve&#039;&#039;&#039;&lt;br /&gt;
| 1&lt;br /&gt;
| Uncommitted to dogma&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
Enigmas: &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Esoterica: &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Medicine: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Technology: &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Artistry: &#039;&#039;&#039;0&#039;&#039;&#039;, Athletics: &#039;&#039;&#039;0&#039;&#039;&#039;, Close Combat: &#039;&#039;&#039;0&#039;&#039;&#039;, Culture: &#039;&#039;&#039;0&#039;&#039;&#039;, Empathy: &#039;&#039;&#039;0&#039;&#039;&#039;, Larceny: &#039;&#039;&#039;0&#039;&#039;&#039;, Leadership: &#039;&#039;&#039;0&#039;&#039;&#039;, Persuasion: &#039;&#039;&#039;0&#039;&#039;&#039;, Pilot: &#039;&#039;&#039;0&#039;&#039;&#039;, Ranged Combat: &#039;&#039;&#039;0&#039;&#039;&#039;, Science: &#039;&#039;&#039;0&#039;&#039;&#039;, Survival: &#039;&#039;&#039;0&#039;&#039;&#039; (start of 1st session: 1 dot of Survival Tweaked into Enigmas instead)&lt;br /&gt;
&lt;br /&gt;
== Other Traits ==&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Integrity&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
===Injuries===&lt;br /&gt;
Armor ---&lt;br /&gt;
&lt;br /&gt;
Bloodied &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wounded &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Maimed &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Near Death &#039;&#039;&#039;O&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Taken Out &#039;&#039;&#039;O&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Edges===&lt;br /&gt;
&#039;&#039;&#039;Anonymity 3:&#039;&#039;&#039; &#039;&#039;Greyed Out&#039;&#039; to hide from humans and aliens, hard to track online or in person.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heirloom 1&#039;&#039;&#039; &#039;&#039;(shadowform armor):&#039;&#039; Biomorphic silver alien flight suit, adapts to current guise.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unusually Secure Headquarters 1:&#039;&#039;&#039; Off-premises team haven.&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&#039;&#039;&#039;The &#039;&#039;Dark&#039;&#039; Dark Web 3:&#039;&#039;&#039; Illicit cyber connections willing to deal with the supernatural. &#039;&#039;&#039;Tags:&#039;&#039;&#039; investigator, fence, sneaky&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Grey Market 2:&#039;&#039;&#039; Going to old Grey contacts for an unearthly level of scientific or forensic analysis of a person, scene, or piece of evidence. &#039;&#039;&#039;Tags:&#039;&#039;&#039; investigator, informant&lt;br /&gt;
&lt;br /&gt;
===Bonds===&lt;br /&gt;
&#039;&#039;&#039;1 PC&#039;&#039;&#039; - 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All other PC&#039;s&#039;&#039;&#039; - 1&lt;br /&gt;
&lt;br /&gt;
==Gear (1 permanent Heirloom + many temporary Inheritances)==&lt;br /&gt;
&#039;&#039;&#039;Biomorphic Silver Flight Suit&#039;&#039;&#039; (shadowform armor): Heirloom Armor 1,&#039;&#039;&#039; Tags:&#039;&#039;&#039; Exquisite Material (increases cost of non-damaging Tricks against the wearer by 1 hit), Fitted (+1 Enhancement to defensive actions).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cyberdeck:&#039;&#039;&#039; +4 Enhancement to hacking (+2 from Exceptional), &#039;&#039;&#039;Tags:&#039;&#039;&#039; Exceptional x2 (+2 Enhancement)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hypospray (healing):&#039;&#039;&#039; +3 Enhancement to healing (+1 from Exceptional), &#039;&#039;&#039;Tags:&#039;&#039;&#039; Exceptional (+1 Enhancement), Rugged (Reduce any Complication to use the item by one step).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hypospray (soporific):&#039;&#039;&#039; +2 Enhancement to melee, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-air (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Poison (for 1-3 hits, inflict the &#039;&#039;Fast-Acting Toxin&#039;&#039; status).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phazer (Stun):&#039;&#039;&#039; +2 Enhancement to ranged attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Stunning (for 2 hits, inflict the &#039;&#039;Stunned&#039;&#039; status).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phazer (Disintegrate):&#039;&#039;&#039; +2 Enhancement to ranged attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Deadly (may apply the &#039;&#039;Aggravated Wound&#039;&#039; status instead of dealing damage). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Non-Copyright Infringing &amp;quot;Light Sword&amp;quot;:&#039;&#039;&#039; +2 Enhancement to melee attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Deadly (may apply the &#039;&#039;Aggravated Wound&#039;&#039; status instead of dealing damage).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Psycho-Ballistic Armor:&#039;&#039;&#039; +2 Enhancement Armor, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Impenetrable (gain 1 Durability advantage on defensive actions), Magic Resistant (functions against damage from spells with &#039;&#039;Emotional, Magical,&#039;&#039; and &#039;&#039;Psychic&#039;&#039; attunements, the &#039;&#039;Transcendent&#039;&#039; tag, or powers that normally bypass armor except for &#039;&#039;Elemental&#039;&#039; attunements).&lt;br /&gt;
&lt;br /&gt;
==Assistive Constructs (mini-drones/hardlight holograms/pseudo-sentient computer programs)==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ALL ASSISTANTS:&#039;&#039;&#039; Primary Pool: 6 (Providing Aid), Secondary Pool: 4 (Simple Independent Action), Desperation Pool: 3 (everything else), Enhancements: 0, Defense: 1, Integrity: 1, Injuries: 1, Armor: 0, Initiative: 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRONES (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scout Drone:&#039;&#039;&#039; Attentive (avoiding its attention faces a Major Complication, attempts to evade are at +1 difficulty, supernatural hiding provokes clashes), Extraordinary Speed (gains 1 Speed Advantage in a chase), Unusual Anatomy (machine), Illusions (camouflage field; +1 Durability against attacks).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doc Bot:&#039;&#039;&#039; Potion Junkie x2 (two doses of Regrowth), Unusual Anatomy (machine); Hypnotize (inflict the &#039;&#039;Sleeping Pills&#039;&#039; status to anesthetize a patient), Leap x2 (move two range bands to triage a casualty).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HOLOGRAMS (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emergency Medical Hologram:&#039;&#039;&#039; Shared Ability (medical diagnostic programs), Incorporeal x2 (intangible, vulnerable to electromagnetic disturbances), Hypnotize (inflict the &#039;&#039;Sleeping Pills&#039;&#039; status to anesthetize a patient), Leap (move two range bands to triage a casualty), Materialize (to provide hands-on care).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emergency Threat Display:&#039;&#039;&#039; Frightening Presence (gain 1 Social Advantage when intimidating, impose &#039;&#039;Terrified&#039;&#039; status when successful, mundane people and Shivers flee at the mere sight of it), Incorporeal (intangible, vulnerable to electromagnetic disturbances), Labyrinthine (anyone in medium range becomes &#039;&#039;Confused&#039;&#039; until taking an action to shake off the horrifying distraction or the scene ends), Illusion (accoutrements to sell the fearsome visage; +1 Durability against attacks, can copy itself in Battlegrounds), Read Minds (brain scan for their worst fear) Shapeshift (become that worst fear).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PROGRAMS (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intrusion Countermeasures (IC) on SM&amp;amp;M&#039;s computer system:&#039;&#039;&#039; Attentive (avoiding its attention faces a Major Complication, attempts to evade are at +1 difficulty, supernatural hiding provokes clashes), Energy Vacuum (intruders are &#039;&#039;Exhausted&#039;&#039; in the system until they reveal themselves by lashing out at a sysadmin within range), Unusual Anatomy (computer program), Illusions (creates false data nodes to mislead intruders; +1 Durability against attacks, can copy itself if SM&amp;amp;M&#039;s office becomes a Battleground), Hypnotize (can provoke &#039;&#039;Frayed Temper&#039;&#039; in intruders).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intrusion Measures:&#039;&#039;&#039; Attentive (hiding data in the target system from it faces a Major Complication, attempts to evade are at +1 difficulty, supernatural hiding provokes clashes), Malleable (travels through wired and wireless internet &amp;quot;openings&amp;quot; into the target system), Unusual Anatomy (computer program), Illusions (makes the target system appear normal, no intrusions to see here; +1 Durability against attacks, can copy itself in Battlegrounds), Read Minds (access sensitive data for an important piece of information from emails/financial records/etc).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brick Their System:&#039;&#039;&#039; Malleable (travels through wired and wireless internet &amp;quot;openings&amp;quot; into the target system), Natural Weapon (can use the &#039;&#039;Wrecking&#039;&#039; tag against objects like enemy computer systems), Unusual Anatomy (computer program), Consume (powers up by &amp;quot;eating&amp;quot; their files with a datawipe), Trample (&#039;&#039;Shockwave&#039;&#039; + &#039;&#039;Wrecking&#039;&#039; can brick multiple systems at the target site at once), Explosive Demise (purging the intrusive program causes a dangerous system overload).&lt;br /&gt;
&lt;br /&gt;
== Paths ==&lt;br /&gt;
===Lineage===&lt;br /&gt;
Path Skills: (Artistry, Athletics, Esoterica)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Physical 1, Social 3)&lt;br /&gt;
&lt;br /&gt;
===Family (Primary)===&lt;br /&gt;
Path Skills: (Enigmas, Medicine, Survival)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Mental 5, Physical 2, Social 3)&lt;br /&gt;
&lt;br /&gt;
===Role (IT Specialist, custom)===&lt;br /&gt;
Path Skills: (Technology, Science, Larceny)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Mental 3, Physical 1))&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
&amp;quot;Earl&amp;quot; is originally from Reticulan (&amp;quot;Grey Alien&amp;quot;) forbears. Only he&#039;s not like the Greys who create crop circles, perform cattle mutilations, and conduct nocturnal abductions for illicit research and experimentation. Instead, he&#039;s ethical. And thus, essentially an outcast among Outcasts. He left the normal Greys to hide benevolently amongst humans, and has made a life for himself as SM&amp;amp;M&#039;s IT Manager.&lt;/div&gt;</summary>
		<author><name>Mysstic101</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Earl_Grey&amp;diff=484728</id>
		<title>Earl Grey</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Earl_Grey&amp;diff=484728"/>
		<updated>2025-12-07T12:43:52Z</updated>

		<summary type="html">&lt;p&gt;Mysstic101: /* Lineage/Family Special Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Earl Grey=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Grey alien refugee, hiding on Earth from humans and his own kind as SM&amp;amp;M&#039;s IT Manager.&lt;br /&gt;
&lt;br /&gt;
[[File:Earl Grey.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
== Aspirations ==&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039; Use tech to solve a problem.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039; Use tech to &#039;&#039;cause&#039;&#039; a problem (for the bad guys).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Long-Term Aspiration:&#039;&#039;&#039; Reform or shut down the other wayward Greys.&lt;br /&gt;
&lt;br /&gt;
== The Curse ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Entanglement:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curse Dice:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
===Damnation===&lt;br /&gt;
&#039;&#039;&#039;Fully Liminal&#039;&#039;&#039;: At 0 curse dice, everyone in the same Area with an unobstructed view glimpses true appearance. &lt;br /&gt;
Mortals gain &#039;&#039;Terrified&#039;&#039; status, Bonds of 3 or more --&amp;gt; 1, Bonds of 2 or more --&amp;gt; 0. &#039;&#039;&#039;Resolution:&#039;&#039;&#039; Give medical or psychological care to a person or group.&lt;br /&gt;
&lt;br /&gt;
===Inheritance===&lt;br /&gt;
&#039;&#039;&#039;Flatspace Storage:&#039;&#039;&#039; Bleed 1 curse die to extract a &#039;&#039;+2 Enhancement&#039;&#039; item from &amp;quot;hammerspace&amp;quot; for related tasks. It possesses &#039;&#039;2 tags&#039;&#039; and it can be weapons, armor, or tools.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motif:&#039;&#039;&#039; When casting a spell with the &#039;&#039;Physical&#039;&#039; attunement, bleed 1 additional curse die to manifest a physical aspect of your liminal state that grants a +1 Enhancement that stacks to all appropriate actions for the rest of the scene.&lt;br /&gt;
&lt;br /&gt;
===Torments===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lineage Torment:&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;Higher Thoughts&#039;&#039;- become self-absorbed, ignore social obligations, use friends or colleagues as assets in a greater game. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Torment:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Only Logical&#039;&#039;- shut down and become cold and emotionless toward friends.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Spell&lt;br /&gt;
! Cost&lt;br /&gt;
! Attunements&lt;br /&gt;
! Effect&lt;br /&gt;
! Advances&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Assistive Construct&#039;&#039;&#039; (mini-drones/ hardlight holograms/pseudo-sentient computer programs)&lt;br /&gt;
| Bleed 1 curse die&lt;br /&gt;
| Liminal&lt;br /&gt;
| Create a Shiver w/&amp;quot;Providing Aid&amp;quot; as primary pool, &amp;quot;Simple Independent Action&amp;quot; as secondary; teamwork with bond rating of half Entanglement, round up; can assist me or an ally; duration 1 scene.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bulletproof Heart&#039;&#039;&#039; (flawless logic/ high social axioms)&lt;br /&gt;
| Bleed 1 curse die&lt;br /&gt;
| Emotional&lt;br /&gt;
| Activate as reflexive action when gaining a social status effect; it&#039;s immediately resolved; become immune to additional attempts to apply the same status for rest of the scene.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Executive Function&#039;&#039;&#039; (hyper-intelligent multi-tasking)&lt;br /&gt;
| Hold 2 curse dice&lt;br /&gt;
| Physical&lt;br /&gt;
| Activate as simple action that can&#039;t be a mixed action; for rest of the scene, take mixed actions with the higher of the character&#039;s dice pools instead of the lower.&lt;br /&gt;
| n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lineage/Family Special Traits===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slipping off the Mask:&#039;&#039;&#039; Bleed 1 curse die; for rest of scene looks somewhat like an alien, gain 1 hit before the roll on influence actions against anyone who sees me in the scene, can levitate, immune to &#039;&#039;Critical Hits&#039;&#039;, enables the Reticulan Nerve Pinch, an unarmed attack to incapacitate rather than harm (unarmed attacks gain +1 Enhancement and the &#039;&#039;Worn&#039;&#039;, &#039;&#039;Silent&#039;&#039;, &amp;amp; &#039;&#039;Stunning&#039;&#039; tags).&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
Intellect: &#039;&#039;&#039;5&#039;&#039;&#039; (hyper-intelligent)&lt;br /&gt;
&lt;br /&gt;
Cunning: &#039;&#039;&#039;5&#039;&#039;&#039; (hyper-intelligent)&lt;br /&gt;
&lt;br /&gt;
Resolve: &#039;&#039;&#039;1&#039;&#039;&#039; (uncommitted to dogma)&lt;br /&gt;
&lt;br /&gt;
Might:  &#039;&#039;&#039;1&#039;&#039;&#039; (skinny non-combatant)&lt;br /&gt;
&lt;br /&gt;
Dexterity:  &#039;&#039;&#039;1&#039;&#039;&#039; (slow non-combatant)&lt;br /&gt;
&lt;br /&gt;
Stamina: &#039;&#039;&#039;5&#039;&#039;&#039; (resistant alien physiology)&lt;br /&gt;
&lt;br /&gt;
Presence: &#039;&#039;&#039;1&#039;&#039;&#039; (non-forceful personality)&lt;br /&gt;
&lt;br /&gt;
Manipulation:  &#039;&#039;&#039;4&#039;&#039;&#039; (clever)&lt;br /&gt;
&lt;br /&gt;
Composure: &#039;&#039;&#039;4&#039;&#039;&#039; (logical &amp;amp; self-composed)&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Mental&lt;br /&gt;
! Rating&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Intellect&#039;&#039;&#039;&lt;br /&gt;
| 5&lt;br /&gt;
| Hyper-intelligent&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cunning&#039;&#039;&#039;&lt;br /&gt;
| 5&lt;br /&gt;
| Hyper-intelligent&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Resolve&#039;&#039;&#039;&lt;br /&gt;
| 1&lt;br /&gt;
| Uncommitted to dogma&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
Enigmas: &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Esoterica: &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Medicine: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Technology: &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Artistry: &#039;&#039;&#039;0&#039;&#039;&#039;, Athletics: &#039;&#039;&#039;0&#039;&#039;&#039;, Close Combat: &#039;&#039;&#039;0&#039;&#039;&#039;, Culture: &#039;&#039;&#039;0&#039;&#039;&#039;, Empathy: &#039;&#039;&#039;0&#039;&#039;&#039;, Larceny: &#039;&#039;&#039;0&#039;&#039;&#039;, Leadership: &#039;&#039;&#039;0&#039;&#039;&#039;, Persuasion: &#039;&#039;&#039;0&#039;&#039;&#039;, Pilot: &#039;&#039;&#039;0&#039;&#039;&#039;, Ranged Combat: &#039;&#039;&#039;0&#039;&#039;&#039;, Science: &#039;&#039;&#039;0&#039;&#039;&#039;, Survival: &#039;&#039;&#039;0&#039;&#039;&#039; (start of 1st session: 1 dot of Survival Tweaked into Enigmas instead)&lt;br /&gt;
&lt;br /&gt;
== Other Traits ==&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Integrity&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
===Injuries===&lt;br /&gt;
Armor ---&lt;br /&gt;
&lt;br /&gt;
Bloodied &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wounded &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Maimed &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Near Death &#039;&#039;&#039;O&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Taken Out &#039;&#039;&#039;O&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Edges===&lt;br /&gt;
&#039;&#039;&#039;Anonymity 3:&#039;&#039;&#039; &#039;&#039;Greyed Out&#039;&#039; to hide from humans and aliens, hard to track online or in person.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heirloom 1&#039;&#039;&#039; &#039;&#039;(shadowform armor):&#039;&#039; Biomorphic silver alien flight suit, adapts to current guise.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unusually Secure Headquarters 1:&#039;&#039;&#039; Off-premises team haven.&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&#039;&#039;&#039;The &#039;&#039;Dark&#039;&#039; Dark Web 3:&#039;&#039;&#039; Illicit cyber connections willing to deal with the supernatural. &#039;&#039;&#039;Tags:&#039;&#039;&#039; investigator, fence, sneaky&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Grey Market 2:&#039;&#039;&#039; Going to old Grey contacts for an unearthly level of scientific or forensic analysis of a person, scene, or piece of evidence. &#039;&#039;&#039;Tags:&#039;&#039;&#039; investigator, informant&lt;br /&gt;
&lt;br /&gt;
===Bonds===&lt;br /&gt;
&#039;&#039;&#039;1 PC&#039;&#039;&#039; - 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All other PC&#039;s&#039;&#039;&#039; - 1&lt;br /&gt;
&lt;br /&gt;
==Gear (1 permanent Heirloom + many temporary Inheritances)==&lt;br /&gt;
&#039;&#039;&#039;Biomorphic Silver Flight Suit&#039;&#039;&#039; (shadowform armor): Heirloom Armor 1,&#039;&#039;&#039; Tags:&#039;&#039;&#039; Exquisite Material (increases cost of non-damaging Tricks against the wearer by 1 hit), Fitted (+1 Enhancement to defensive actions).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cyberdeck:&#039;&#039;&#039; +4 Enhancement to hacking (+2 from Exceptional), &#039;&#039;&#039;Tags:&#039;&#039;&#039; Exceptional x2 (+2 Enhancement)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hypospray (healing):&#039;&#039;&#039; +3 Enhancement to healing (+1 from Exceptional), &#039;&#039;&#039;Tags:&#039;&#039;&#039; Exceptional (+1 Enhancement), Rugged (Reduce any Complication to use the item by one step).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hypospray (soporific):&#039;&#039;&#039; +2 Enhancement to melee, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-air (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Poison (for 1-3 hits, inflict the &#039;&#039;Fast-Acting Toxin&#039;&#039; status).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phazer (Stun):&#039;&#039;&#039; +2 Enhancement to ranged attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Stunning (for 2 hits, inflict the &#039;&#039;Stunned&#039;&#039; status).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phazer (Disintegrate):&#039;&#039;&#039; +2 Enhancement to ranged attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Deadly (may apply the &#039;&#039;Aggravated Wound&#039;&#039; status instead of dealing damage). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Non-Copyright Infringing &amp;quot;Light Sword&amp;quot;:&#039;&#039;&#039; +2 Enhancement to melee attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Deadly (may apply the &#039;&#039;Aggravated Wound&#039;&#039; status instead of dealing damage).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Psycho-Ballistic Armor:&#039;&#039;&#039; +2 Enhancement Armor, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Impenetrable (gain 1 Durability advantage on defensive actions), Magic Resistant (functions against damage from spells with &#039;&#039;Emotional, Magical,&#039;&#039; and &#039;&#039;Psychic&#039;&#039; attunements, the &#039;&#039;Transcendent&#039;&#039; tag, or powers that normally bypass armor except for &#039;&#039;Elemental&#039;&#039; attunements).&lt;br /&gt;
&lt;br /&gt;
==Assistive Constructs (mini-drones/hardlight holograms/pseudo-sentient computer programs)==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ALL ASSISTANTS:&#039;&#039;&#039; Primary Pool: 6 (Providing Aid), Secondary Pool: 4 (Simple Independent Action), Desperation Pool: 3 (everything else), Enhancements: 0, Defense: 1, Integrity: 1, Injuries: 1, Armor: 0, Initiative: 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRONES (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scout Drone:&#039;&#039;&#039; Attentive (avoiding its attention faces a Major Complication, attempts to evade are at +1 difficulty, supernatural hiding provokes clashes), Extraordinary Speed (gains 1 Speed Advantage in a chase), Unusual Anatomy (machine), Illusions (camouflage field; +1 Durability against attacks).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doc Bot:&#039;&#039;&#039; Potion Junkie x2 (two doses of Regrowth), Unusual Anatomy (machine); Hypnotize (inflict the &#039;&#039;Sleeping Pills&#039;&#039; status to anesthetize a patient), Leap x2 (move two range bands to triage a casualty).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HOLOGRAMS (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emergency Medical Hologram:&#039;&#039;&#039; Shared Ability (medical diagnostic programs), Incorporeal x2 (intangible, vulnerable to electromagnetic disturbances), Hypnotize (inflict the &#039;&#039;Sleeping Pills&#039;&#039; status to anesthetize a patient), Leap (move two range bands to triage a casualty), Materialize (to provide hands-on care).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emergency Threat Display:&#039;&#039;&#039; Frightening Presence (gain 1 Social Advantage when intimidating, impose &#039;&#039;Terrified&#039;&#039; status when successful, mundane people and Shivers flee at the mere sight of it), Incorporeal (intangible, vulnerable to electromagnetic disturbances), Labyrinthine (anyone in medium range becomes &#039;&#039;Confused&#039;&#039; until taking an action to shake off the horrifying distraction or the scene ends), Illusion (accoutrements to sell the fearsome visage; +1 Durability against attacks, can copy itself in Battlegrounds), Read Minds (brain scan for their worst fear) Shapeshift (become that worst fear).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PROGRAMS (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intrusion Countermeasures (IC) on SM&amp;amp;M&#039;s computer system:&#039;&#039;&#039; Attentive (avoiding its attention faces a Major Complication, attempts to evade are at +1 difficulty, supernatural hiding provokes clashes), Energy Vacuum (intruders are &#039;&#039;Exhausted&#039;&#039; in the system until they reveal themselves by lashing out at a sysadmin within range), Unusual Anatomy (computer program), Illusions (creates false data nodes to mislead intruders; +1 Durability against attacks, can copy itself if SM&amp;amp;M&#039;s office becomes a Battleground), Hypnotize (can provoke &#039;&#039;Frayed Temper&#039;&#039; in intruders).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intrusion Measures:&#039;&#039;&#039; Attentive (hiding data in the target system from it faces a Major Complication, attempts to evade are at +1 difficulty, supernatural hiding provokes clashes), Malleable (travels through wired and wireless internet &amp;quot;openings&amp;quot; into the target system), Unusual Anatomy (computer program), Illusions (makes the target system appear normal, no intrusions to see here; +1 Durability against attacks, can copy itself in Battlegrounds), Read Minds (access sensitive data for an important piece of information from emails/financial records/etc).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brick Their System:&#039;&#039;&#039; Malleable (travels through wired and wireless internet &amp;quot;openings&amp;quot; into the target system), Natural Weapon (can use the &#039;&#039;Wrecking&#039;&#039; tag against objects like enemy computer systems), Unusual Anatomy (computer program), Consume (powers up by &amp;quot;eating&amp;quot; their files with a datawipe), Trample (&#039;&#039;Shockwave&#039;&#039; + &#039;&#039;Wrecking&#039;&#039; can brick multiple systems at the target site at once), Explosive Demise (purging the intrusive program causes a dangerous system overload).&lt;br /&gt;
&lt;br /&gt;
== Paths ==&lt;br /&gt;
===Lineage===&lt;br /&gt;
Path Skills: (Artistry, Athletics, Esoterica)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Physical 1, Social 3)&lt;br /&gt;
&lt;br /&gt;
===Family (Primary)===&lt;br /&gt;
Path Skills: (Enigmas, Medicine, Survival)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Mental 5, Physical 2, Social 3)&lt;br /&gt;
&lt;br /&gt;
===Role (IT Specialist, custom)===&lt;br /&gt;
Path Skills: (Technology, Science, Larceny)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Mental 3, Physical 1))&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
&amp;quot;Earl&amp;quot; is originally from Reticulan (&amp;quot;Grey Alien&amp;quot;) forbears. Only he&#039;s not like the Greys who create crop circles, perform cattle mutilations, and conduct nocturnal abductions for illicit research and experimentation. Instead, he&#039;s ethical. And thus, essentially an outcast among Outcasts. He left the normal Greys to hide benevolently amongst humans, and has made a life for himself as SM&amp;amp;M&#039;s IT Manager.&lt;/div&gt;</summary>
		<author><name>Mysstic101</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Earl_Grey&amp;diff=484727</id>
		<title>Earl Grey</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Earl_Grey&amp;diff=484727"/>
		<updated>2025-12-07T12:43:38Z</updated>

		<summary type="html">&lt;p&gt;Mysstic101: /* Damnation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Earl Grey=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Grey alien refugee, hiding on Earth from humans and his own kind as SM&amp;amp;M&#039;s IT Manager.&lt;br /&gt;
&lt;br /&gt;
[[File:Earl Grey.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
== Aspirations ==&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039; Use tech to solve a problem.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039; Use tech to &#039;&#039;cause&#039;&#039; a problem (for the bad guys).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Long-Term Aspiration:&#039;&#039;&#039; Reform or shut down the other wayward Greys.&lt;br /&gt;
&lt;br /&gt;
== The Curse ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Entanglement:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curse Dice:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
===Damnation===&lt;br /&gt;
&#039;&#039;&#039;Fully Liminal&#039;&#039;&#039;: At 0 curse dice, everyone in the same Area with an unobstructed view glimpses true appearance. &lt;br /&gt;
Mortals gain &#039;&#039;Terrified&#039;&#039; status, Bonds of 3 or more --&amp;gt; 1, Bonds of 2 or more --&amp;gt; 0. &#039;&#039;&#039;Resolution:&#039;&#039;&#039; Give medical or psychological care to a person or group.&lt;br /&gt;
&lt;br /&gt;
===Inheritance===&lt;br /&gt;
&#039;&#039;&#039;Flatspace Storage:&#039;&#039;&#039; Bleed 1 curse die to extract a &#039;&#039;+2 Enhancement&#039;&#039; item from &amp;quot;hammerspace&amp;quot; for related tasks. It possesses &#039;&#039;2 tags&#039;&#039; and it can be weapons, armor, or tools.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motif:&#039;&#039;&#039; When casting a spell with the &#039;&#039;Physical&#039;&#039; attunement, bleed 1 additional curse die to manifest a physical aspect of your liminal state that grants a +1 Enhancement that stacks to all appropriate actions for the rest of the scene.&lt;br /&gt;
&lt;br /&gt;
===Torments===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lineage Torment:&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;Higher Thoughts&#039;&#039;- become self-absorbed, ignore social obligations, use friends or colleagues as assets in a greater game. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Torment:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Only Logical&#039;&#039;- shut down and become cold and emotionless toward friends.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Spell&lt;br /&gt;
! Cost&lt;br /&gt;
! Attunements&lt;br /&gt;
! Effect&lt;br /&gt;
! Advances&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Assistive Construct&#039;&#039;&#039; (mini-drones/ hardlight holograms/pseudo-sentient computer programs)&lt;br /&gt;
| Bleed 1 curse die&lt;br /&gt;
| Liminal&lt;br /&gt;
| Create a Shiver w/&amp;quot;Providing Aid&amp;quot; as primary pool, &amp;quot;Simple Independent Action&amp;quot; as secondary; teamwork with bond rating of half Entanglement, round up; can assist me or an ally; duration 1 scene.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bulletproof Heart&#039;&#039;&#039; (flawless logic/ high social axioms)&lt;br /&gt;
| Bleed 1 curse die&lt;br /&gt;
| Emotional&lt;br /&gt;
| Activate as reflexive action when gaining a social status effect; it&#039;s immediately resolved; become immune to additional attempts to apply the same status for rest of the scene.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Executive Function&#039;&#039;&#039; (hyper-intelligent multi-tasking)&lt;br /&gt;
| Hold 2 curse dice&lt;br /&gt;
| Physical&lt;br /&gt;
| Activate as simple action that can&#039;t be a mixed action; for rest of the scene, take mixed actions with the higher of the character&#039;s dice pools instead of the lower.&lt;br /&gt;
| n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lineage/Family Special Traits===&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
Intellect: &#039;&#039;&#039;5&#039;&#039;&#039; (hyper-intelligent)&lt;br /&gt;
&lt;br /&gt;
Cunning: &#039;&#039;&#039;5&#039;&#039;&#039; (hyper-intelligent)&lt;br /&gt;
&lt;br /&gt;
Resolve: &#039;&#039;&#039;1&#039;&#039;&#039; (uncommitted to dogma)&lt;br /&gt;
&lt;br /&gt;
Might:  &#039;&#039;&#039;1&#039;&#039;&#039; (skinny non-combatant)&lt;br /&gt;
&lt;br /&gt;
Dexterity:  &#039;&#039;&#039;1&#039;&#039;&#039; (slow non-combatant)&lt;br /&gt;
&lt;br /&gt;
Stamina: &#039;&#039;&#039;5&#039;&#039;&#039; (resistant alien physiology)&lt;br /&gt;
&lt;br /&gt;
Presence: &#039;&#039;&#039;1&#039;&#039;&#039; (non-forceful personality)&lt;br /&gt;
&lt;br /&gt;
Manipulation:  &#039;&#039;&#039;4&#039;&#039;&#039; (clever)&lt;br /&gt;
&lt;br /&gt;
Composure: &#039;&#039;&#039;4&#039;&#039;&#039; (logical &amp;amp; self-composed)&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Mental&lt;br /&gt;
! Rating&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Intellect&#039;&#039;&#039;&lt;br /&gt;
| 5&lt;br /&gt;
| Hyper-intelligent&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cunning&#039;&#039;&#039;&lt;br /&gt;
| 5&lt;br /&gt;
| Hyper-intelligent&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Resolve&#039;&#039;&#039;&lt;br /&gt;
| 1&lt;br /&gt;
| Uncommitted to dogma&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
Enigmas: &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Esoterica: &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Medicine: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Technology: &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Artistry: &#039;&#039;&#039;0&#039;&#039;&#039;, Athletics: &#039;&#039;&#039;0&#039;&#039;&#039;, Close Combat: &#039;&#039;&#039;0&#039;&#039;&#039;, Culture: &#039;&#039;&#039;0&#039;&#039;&#039;, Empathy: &#039;&#039;&#039;0&#039;&#039;&#039;, Larceny: &#039;&#039;&#039;0&#039;&#039;&#039;, Leadership: &#039;&#039;&#039;0&#039;&#039;&#039;, Persuasion: &#039;&#039;&#039;0&#039;&#039;&#039;, Pilot: &#039;&#039;&#039;0&#039;&#039;&#039;, Ranged Combat: &#039;&#039;&#039;0&#039;&#039;&#039;, Science: &#039;&#039;&#039;0&#039;&#039;&#039;, Survival: &#039;&#039;&#039;0&#039;&#039;&#039; (start of 1st session: 1 dot of Survival Tweaked into Enigmas instead)&lt;br /&gt;
&lt;br /&gt;
== Other Traits ==&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Integrity&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
===Injuries===&lt;br /&gt;
Armor ---&lt;br /&gt;
&lt;br /&gt;
Bloodied &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wounded &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Maimed &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Near Death &#039;&#039;&#039;O&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Taken Out &#039;&#039;&#039;O&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Edges===&lt;br /&gt;
&#039;&#039;&#039;Anonymity 3:&#039;&#039;&#039; &#039;&#039;Greyed Out&#039;&#039; to hide from humans and aliens, hard to track online or in person.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heirloom 1&#039;&#039;&#039; &#039;&#039;(shadowform armor):&#039;&#039; Biomorphic silver alien flight suit, adapts to current guise.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unusually Secure Headquarters 1:&#039;&#039;&#039; Off-premises team haven.&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&#039;&#039;&#039;The &#039;&#039;Dark&#039;&#039; Dark Web 3:&#039;&#039;&#039; Illicit cyber connections willing to deal with the supernatural. &#039;&#039;&#039;Tags:&#039;&#039;&#039; investigator, fence, sneaky&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Grey Market 2:&#039;&#039;&#039; Going to old Grey contacts for an unearthly level of scientific or forensic analysis of a person, scene, or piece of evidence. &#039;&#039;&#039;Tags:&#039;&#039;&#039; investigator, informant&lt;br /&gt;
&lt;br /&gt;
===Bonds===&lt;br /&gt;
&#039;&#039;&#039;1 PC&#039;&#039;&#039; - 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All other PC&#039;s&#039;&#039;&#039; - 1&lt;br /&gt;
&lt;br /&gt;
==Gear (1 permanent Heirloom + many temporary Inheritances)==&lt;br /&gt;
&#039;&#039;&#039;Biomorphic Silver Flight Suit&#039;&#039;&#039; (shadowform armor): Heirloom Armor 1,&#039;&#039;&#039; Tags:&#039;&#039;&#039; Exquisite Material (increases cost of non-damaging Tricks against the wearer by 1 hit), Fitted (+1 Enhancement to defensive actions).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cyberdeck:&#039;&#039;&#039; +4 Enhancement to hacking (+2 from Exceptional), &#039;&#039;&#039;Tags:&#039;&#039;&#039; Exceptional x2 (+2 Enhancement)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hypospray (healing):&#039;&#039;&#039; +3 Enhancement to healing (+1 from Exceptional), &#039;&#039;&#039;Tags:&#039;&#039;&#039; Exceptional (+1 Enhancement), Rugged (Reduce any Complication to use the item by one step).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hypospray (soporific):&#039;&#039;&#039; +2 Enhancement to melee, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-air (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Poison (for 1-3 hits, inflict the &#039;&#039;Fast-Acting Toxin&#039;&#039; status).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phazer (Stun):&#039;&#039;&#039; +2 Enhancement to ranged attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Stunning (for 2 hits, inflict the &#039;&#039;Stunned&#039;&#039; status).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phazer (Disintegrate):&#039;&#039;&#039; +2 Enhancement to ranged attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Deadly (may apply the &#039;&#039;Aggravated Wound&#039;&#039; status instead of dealing damage). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Non-Copyright Infringing &amp;quot;Light Sword&amp;quot;:&#039;&#039;&#039; +2 Enhancement to melee attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Deadly (may apply the &#039;&#039;Aggravated Wound&#039;&#039; status instead of dealing damage).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Psycho-Ballistic Armor:&#039;&#039;&#039; +2 Enhancement Armor, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Impenetrable (gain 1 Durability advantage on defensive actions), Magic Resistant (functions against damage from spells with &#039;&#039;Emotional, Magical,&#039;&#039; and &#039;&#039;Psychic&#039;&#039; attunements, the &#039;&#039;Transcendent&#039;&#039; tag, or powers that normally bypass armor except for &#039;&#039;Elemental&#039;&#039; attunements).&lt;br /&gt;
&lt;br /&gt;
==Assistive Constructs (mini-drones/hardlight holograms/pseudo-sentient computer programs)==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ALL ASSISTANTS:&#039;&#039;&#039; Primary Pool: 6 (Providing Aid), Secondary Pool: 4 (Simple Independent Action), Desperation Pool: 3 (everything else), Enhancements: 0, Defense: 1, Integrity: 1, Injuries: 1, Armor: 0, Initiative: 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRONES (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scout Drone:&#039;&#039;&#039; Attentive (avoiding its attention faces a Major Complication, attempts to evade are at +1 difficulty, supernatural hiding provokes clashes), Extraordinary Speed (gains 1 Speed Advantage in a chase), Unusual Anatomy (machine), Illusions (camouflage field; +1 Durability against attacks).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doc Bot:&#039;&#039;&#039; Potion Junkie x2 (two doses of Regrowth), Unusual Anatomy (machine); Hypnotize (inflict the &#039;&#039;Sleeping Pills&#039;&#039; status to anesthetize a patient), Leap x2 (move two range bands to triage a casualty).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HOLOGRAMS (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emergency Medical Hologram:&#039;&#039;&#039; Shared Ability (medical diagnostic programs), Incorporeal x2 (intangible, vulnerable to electromagnetic disturbances), Hypnotize (inflict the &#039;&#039;Sleeping Pills&#039;&#039; status to anesthetize a patient), Leap (move two range bands to triage a casualty), Materialize (to provide hands-on care).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emergency Threat Display:&#039;&#039;&#039; Frightening Presence (gain 1 Social Advantage when intimidating, impose &#039;&#039;Terrified&#039;&#039; status when successful, mundane people and Shivers flee at the mere sight of it), Incorporeal (intangible, vulnerable to electromagnetic disturbances), Labyrinthine (anyone in medium range becomes &#039;&#039;Confused&#039;&#039; until taking an action to shake off the horrifying distraction or the scene ends), Illusion (accoutrements to sell the fearsome visage; +1 Durability against attacks, can copy itself in Battlegrounds), Read Minds (brain scan for their worst fear) Shapeshift (become that worst fear).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PROGRAMS (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intrusion Countermeasures (IC) on SM&amp;amp;M&#039;s computer system:&#039;&#039;&#039; Attentive (avoiding its attention faces a Major Complication, attempts to evade are at +1 difficulty, supernatural hiding provokes clashes), Energy Vacuum (intruders are &#039;&#039;Exhausted&#039;&#039; in the system until they reveal themselves by lashing out at a sysadmin within range), Unusual Anatomy (computer program), Illusions (creates false data nodes to mislead intruders; +1 Durability against attacks, can copy itself if SM&amp;amp;M&#039;s office becomes a Battleground), Hypnotize (can provoke &#039;&#039;Frayed Temper&#039;&#039; in intruders).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intrusion Measures:&#039;&#039;&#039; Attentive (hiding data in the target system from it faces a Major Complication, attempts to evade are at +1 difficulty, supernatural hiding provokes clashes), Malleable (travels through wired and wireless internet &amp;quot;openings&amp;quot; into the target system), Unusual Anatomy (computer program), Illusions (makes the target system appear normal, no intrusions to see here; +1 Durability against attacks, can copy itself in Battlegrounds), Read Minds (access sensitive data for an important piece of information from emails/financial records/etc).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brick Their System:&#039;&#039;&#039; Malleable (travels through wired and wireless internet &amp;quot;openings&amp;quot; into the target system), Natural Weapon (can use the &#039;&#039;Wrecking&#039;&#039; tag against objects like enemy computer systems), Unusual Anatomy (computer program), Consume (powers up by &amp;quot;eating&amp;quot; their files with a datawipe), Trample (&#039;&#039;Shockwave&#039;&#039; + &#039;&#039;Wrecking&#039;&#039; can brick multiple systems at the target site at once), Explosive Demise (purging the intrusive program causes a dangerous system overload).&lt;br /&gt;
&lt;br /&gt;
== Paths ==&lt;br /&gt;
===Lineage===&lt;br /&gt;
Path Skills: (Artistry, Athletics, Esoterica)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Physical 1, Social 3)&lt;br /&gt;
&lt;br /&gt;
===Family (Primary)===&lt;br /&gt;
Path Skills: (Enigmas, Medicine, Survival)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Mental 5, Physical 2, Social 3)&lt;br /&gt;
&lt;br /&gt;
===Role (IT Specialist, custom)===&lt;br /&gt;
Path Skills: (Technology, Science, Larceny)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Mental 3, Physical 1))&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
&amp;quot;Earl&amp;quot; is originally from Reticulan (&amp;quot;Grey Alien&amp;quot;) forbears. Only he&#039;s not like the Greys who create crop circles, perform cattle mutilations, and conduct nocturnal abductions for illicit research and experimentation. Instead, he&#039;s ethical. And thus, essentially an outcast among Outcasts. He left the normal Greys to hide benevolently amongst humans, and has made a life for himself as SM&amp;amp;M&#039;s IT Manager.&lt;/div&gt;</summary>
		<author><name>Mysstic101</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Earl_Grey&amp;diff=484726</id>
		<title>Earl Grey</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Earl_Grey&amp;diff=484726"/>
		<updated>2025-12-07T12:42:02Z</updated>

		<summary type="html">&lt;p&gt;Mysstic101: /* Attributes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Earl Grey=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Grey alien refugee, hiding on Earth from humans and his own kind as SM&amp;amp;M&#039;s IT Manager.&lt;br /&gt;
&lt;br /&gt;
[[File:Earl Grey.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
== Aspirations ==&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039; Use tech to solve a problem.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039; Use tech to &#039;&#039;cause&#039;&#039; a problem (for the bad guys).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Long-Term Aspiration:&#039;&#039;&#039; Reform or shut down the other wayward Greys.&lt;br /&gt;
&lt;br /&gt;
== The Curse ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Entanglement:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curse Dice:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
===Damnation===&lt;br /&gt;
&#039;&#039;&#039;Fully Liminal&#039;&#039;&#039;: At 0 curse dice, everyone in the same Area with an unobstructed view glimpses true appearance. &lt;br /&gt;
Mortals gain &#039;&#039;Terrified&#039;&#039; status, Bonds of 3 or more --&amp;gt; 1, Bonds of 2 or more --&amp;gt; 0. &#039;&#039;&#039;Resolution:&#039;&#039;&#039; Give medical or psychological care to a person or group.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slipping off the Mask:&#039;&#039;&#039; Bleed 1 curse die; for rest of scene looks somewhat like an alien, gain 1 hit before the roll on influence actions against anyone who sees me in the scene, can levitate, immune to &#039;&#039;Critical Hits&#039;&#039;, enables the Reticulan Nerve Pinch, an unarmed attack to incapacitate rather than harm (unarmed attacks gain +1 Enhancement and the &#039;&#039;Worn&#039;&#039;, &#039;&#039;Silent&#039;&#039;, &amp;amp; &#039;&#039;Stunning&#039;&#039; tags).&lt;br /&gt;
&lt;br /&gt;
===Inheritance===&lt;br /&gt;
&#039;&#039;&#039;Flatspace Storage:&#039;&#039;&#039; Bleed 1 curse die to extract a &#039;&#039;+2 Enhancement&#039;&#039; item from &amp;quot;hammerspace&amp;quot; for related tasks. It possesses &#039;&#039;2 tags&#039;&#039; and it can be weapons, armor, or tools.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motif:&#039;&#039;&#039; When casting a spell with the &#039;&#039;Physical&#039;&#039; attunement, bleed 1 additional curse die to manifest a physical aspect of your liminal state that grants a +1 Enhancement that stacks to all appropriate actions for the rest of the scene.&lt;br /&gt;
&lt;br /&gt;
===Torments===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lineage Torment:&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;Higher Thoughts&#039;&#039;- become self-absorbed, ignore social obligations, use friends or colleagues as assets in a greater game. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Torment:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Only Logical&#039;&#039;- shut down and become cold and emotionless toward friends.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Spell&lt;br /&gt;
! Cost&lt;br /&gt;
! Attunements&lt;br /&gt;
! Effect&lt;br /&gt;
! Advances&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Assistive Construct&#039;&#039;&#039; (mini-drones/ hardlight holograms/pseudo-sentient computer programs)&lt;br /&gt;
| Bleed 1 curse die&lt;br /&gt;
| Liminal&lt;br /&gt;
| Create a Shiver w/&amp;quot;Providing Aid&amp;quot; as primary pool, &amp;quot;Simple Independent Action&amp;quot; as secondary; teamwork with bond rating of half Entanglement, round up; can assist me or an ally; duration 1 scene.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bulletproof Heart&#039;&#039;&#039; (flawless logic/ high social axioms)&lt;br /&gt;
| Bleed 1 curse die&lt;br /&gt;
| Emotional&lt;br /&gt;
| Activate as reflexive action when gaining a social status effect; it&#039;s immediately resolved; become immune to additional attempts to apply the same status for rest of the scene.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Executive Function&#039;&#039;&#039; (hyper-intelligent multi-tasking)&lt;br /&gt;
| Hold 2 curse dice&lt;br /&gt;
| Physical&lt;br /&gt;
| Activate as simple action that can&#039;t be a mixed action; for rest of the scene, take mixed actions with the higher of the character&#039;s dice pools instead of the lower.&lt;br /&gt;
| n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lineage/Family Special Traits===&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
Intellect: &#039;&#039;&#039;5&#039;&#039;&#039; (hyper-intelligent)&lt;br /&gt;
&lt;br /&gt;
Cunning: &#039;&#039;&#039;5&#039;&#039;&#039; (hyper-intelligent)&lt;br /&gt;
&lt;br /&gt;
Resolve: &#039;&#039;&#039;1&#039;&#039;&#039; (uncommitted to dogma)&lt;br /&gt;
&lt;br /&gt;
Might:  &#039;&#039;&#039;1&#039;&#039;&#039; (skinny non-combatant)&lt;br /&gt;
&lt;br /&gt;
Dexterity:  &#039;&#039;&#039;1&#039;&#039;&#039; (slow non-combatant)&lt;br /&gt;
&lt;br /&gt;
Stamina: &#039;&#039;&#039;5&#039;&#039;&#039; (resistant alien physiology)&lt;br /&gt;
&lt;br /&gt;
Presence: &#039;&#039;&#039;1&#039;&#039;&#039; (non-forceful personality)&lt;br /&gt;
&lt;br /&gt;
Manipulation:  &#039;&#039;&#039;4&#039;&#039;&#039; (clever)&lt;br /&gt;
&lt;br /&gt;
Composure: &#039;&#039;&#039;4&#039;&#039;&#039; (logical &amp;amp; self-composed)&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Mental&lt;br /&gt;
! Rating&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Intellect&#039;&#039;&#039;&lt;br /&gt;
| 5&lt;br /&gt;
| Hyper-intelligent&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cunning&#039;&#039;&#039;&lt;br /&gt;
| 5&lt;br /&gt;
| Hyper-intelligent&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Resolve&#039;&#039;&#039;&lt;br /&gt;
| 1&lt;br /&gt;
| Uncommitted to dogma&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
Enigmas: &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Esoterica: &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Medicine: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Technology: &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Artistry: &#039;&#039;&#039;0&#039;&#039;&#039;, Athletics: &#039;&#039;&#039;0&#039;&#039;&#039;, Close Combat: &#039;&#039;&#039;0&#039;&#039;&#039;, Culture: &#039;&#039;&#039;0&#039;&#039;&#039;, Empathy: &#039;&#039;&#039;0&#039;&#039;&#039;, Larceny: &#039;&#039;&#039;0&#039;&#039;&#039;, Leadership: &#039;&#039;&#039;0&#039;&#039;&#039;, Persuasion: &#039;&#039;&#039;0&#039;&#039;&#039;, Pilot: &#039;&#039;&#039;0&#039;&#039;&#039;, Ranged Combat: &#039;&#039;&#039;0&#039;&#039;&#039;, Science: &#039;&#039;&#039;0&#039;&#039;&#039;, Survival: &#039;&#039;&#039;0&#039;&#039;&#039; (start of 1st session: 1 dot of Survival Tweaked into Enigmas instead)&lt;br /&gt;
&lt;br /&gt;
== Other Traits ==&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Integrity&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
===Injuries===&lt;br /&gt;
Armor ---&lt;br /&gt;
&lt;br /&gt;
Bloodied &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wounded &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Maimed &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Near Death &#039;&#039;&#039;O&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Taken Out &#039;&#039;&#039;O&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Edges===&lt;br /&gt;
&#039;&#039;&#039;Anonymity 3:&#039;&#039;&#039; &#039;&#039;Greyed Out&#039;&#039; to hide from humans and aliens, hard to track online or in person.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heirloom 1&#039;&#039;&#039; &#039;&#039;(shadowform armor):&#039;&#039; Biomorphic silver alien flight suit, adapts to current guise.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unusually Secure Headquarters 1:&#039;&#039;&#039; Off-premises team haven.&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&#039;&#039;&#039;The &#039;&#039;Dark&#039;&#039; Dark Web 3:&#039;&#039;&#039; Illicit cyber connections willing to deal with the supernatural. &#039;&#039;&#039;Tags:&#039;&#039;&#039; investigator, fence, sneaky&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Grey Market 2:&#039;&#039;&#039; Going to old Grey contacts for an unearthly level of scientific or forensic analysis of a person, scene, or piece of evidence. &#039;&#039;&#039;Tags:&#039;&#039;&#039; investigator, informant&lt;br /&gt;
&lt;br /&gt;
===Bonds===&lt;br /&gt;
&#039;&#039;&#039;1 PC&#039;&#039;&#039; - 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All other PC&#039;s&#039;&#039;&#039; - 1&lt;br /&gt;
&lt;br /&gt;
==Gear (1 permanent Heirloom + many temporary Inheritances)==&lt;br /&gt;
&#039;&#039;&#039;Biomorphic Silver Flight Suit&#039;&#039;&#039; (shadowform armor): Heirloom Armor 1,&#039;&#039;&#039; Tags:&#039;&#039;&#039; Exquisite Material (increases cost of non-damaging Tricks against the wearer by 1 hit), Fitted (+1 Enhancement to defensive actions).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cyberdeck:&#039;&#039;&#039; +4 Enhancement to hacking (+2 from Exceptional), &#039;&#039;&#039;Tags:&#039;&#039;&#039; Exceptional x2 (+2 Enhancement)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hypospray (healing):&#039;&#039;&#039; +3 Enhancement to healing (+1 from Exceptional), &#039;&#039;&#039;Tags:&#039;&#039;&#039; Exceptional (+1 Enhancement), Rugged (Reduce any Complication to use the item by one step).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hypospray (soporific):&#039;&#039;&#039; +2 Enhancement to melee, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-air (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Poison (for 1-3 hits, inflict the &#039;&#039;Fast-Acting Toxin&#039;&#039; status).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phazer (Stun):&#039;&#039;&#039; +2 Enhancement to ranged attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Stunning (for 2 hits, inflict the &#039;&#039;Stunned&#039;&#039; status).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phazer (Disintegrate):&#039;&#039;&#039; +2 Enhancement to ranged attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Deadly (may apply the &#039;&#039;Aggravated Wound&#039;&#039; status instead of dealing damage). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Non-Copyright Infringing &amp;quot;Light Sword&amp;quot;:&#039;&#039;&#039; +2 Enhancement to melee attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Deadly (may apply the &#039;&#039;Aggravated Wound&#039;&#039; status instead of dealing damage).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Psycho-Ballistic Armor:&#039;&#039;&#039; +2 Enhancement Armor, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Impenetrable (gain 1 Durability advantage on defensive actions), Magic Resistant (functions against damage from spells with &#039;&#039;Emotional, Magical,&#039;&#039; and &#039;&#039;Psychic&#039;&#039; attunements, the &#039;&#039;Transcendent&#039;&#039; tag, or powers that normally bypass armor except for &#039;&#039;Elemental&#039;&#039; attunements).&lt;br /&gt;
&lt;br /&gt;
==Assistive Constructs (mini-drones/hardlight holograms/pseudo-sentient computer programs)==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ALL ASSISTANTS:&#039;&#039;&#039; Primary Pool: 6 (Providing Aid), Secondary Pool: 4 (Simple Independent Action), Desperation Pool: 3 (everything else), Enhancements: 0, Defense: 1, Integrity: 1, Injuries: 1, Armor: 0, Initiative: 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRONES (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scout Drone:&#039;&#039;&#039; Attentive (avoiding its attention faces a Major Complication, attempts to evade are at +1 difficulty, supernatural hiding provokes clashes), Extraordinary Speed (gains 1 Speed Advantage in a chase), Unusual Anatomy (machine), Illusions (camouflage field; +1 Durability against attacks).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doc Bot:&#039;&#039;&#039; Potion Junkie x2 (two doses of Regrowth), Unusual Anatomy (machine); Hypnotize (inflict the &#039;&#039;Sleeping Pills&#039;&#039; status to anesthetize a patient), Leap x2 (move two range bands to triage a casualty).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HOLOGRAMS (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emergency Medical Hologram:&#039;&#039;&#039; Shared Ability (medical diagnostic programs), Incorporeal x2 (intangible, vulnerable to electromagnetic disturbances), Hypnotize (inflict the &#039;&#039;Sleeping Pills&#039;&#039; status to anesthetize a patient), Leap (move two range bands to triage a casualty), Materialize (to provide hands-on care).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emergency Threat Display:&#039;&#039;&#039; Frightening Presence (gain 1 Social Advantage when intimidating, impose &#039;&#039;Terrified&#039;&#039; status when successful, mundane people and Shivers flee at the mere sight of it), Incorporeal (intangible, vulnerable to electromagnetic disturbances), Labyrinthine (anyone in medium range becomes &#039;&#039;Confused&#039;&#039; until taking an action to shake off the horrifying distraction or the scene ends), Illusion (accoutrements to sell the fearsome visage; +1 Durability against attacks, can copy itself in Battlegrounds), Read Minds (brain scan for their worst fear) Shapeshift (become that worst fear).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PROGRAMS (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intrusion Countermeasures (IC) on SM&amp;amp;M&#039;s computer system:&#039;&#039;&#039; Attentive (avoiding its attention faces a Major Complication, attempts to evade are at +1 difficulty, supernatural hiding provokes clashes), Energy Vacuum (intruders are &#039;&#039;Exhausted&#039;&#039; in the system until they reveal themselves by lashing out at a sysadmin within range), Unusual Anatomy (computer program), Illusions (creates false data nodes to mislead intruders; +1 Durability against attacks, can copy itself if SM&amp;amp;M&#039;s office becomes a Battleground), Hypnotize (can provoke &#039;&#039;Frayed Temper&#039;&#039; in intruders).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intrusion Measures:&#039;&#039;&#039; Attentive (hiding data in the target system from it faces a Major Complication, attempts to evade are at +1 difficulty, supernatural hiding provokes clashes), Malleable (travels through wired and wireless internet &amp;quot;openings&amp;quot; into the target system), Unusual Anatomy (computer program), Illusions (makes the target system appear normal, no intrusions to see here; +1 Durability against attacks, can copy itself in Battlegrounds), Read Minds (access sensitive data for an important piece of information from emails/financial records/etc).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brick Their System:&#039;&#039;&#039; Malleable (travels through wired and wireless internet &amp;quot;openings&amp;quot; into the target system), Natural Weapon (can use the &#039;&#039;Wrecking&#039;&#039; tag against objects like enemy computer systems), Unusual Anatomy (computer program), Consume (powers up by &amp;quot;eating&amp;quot; their files with a datawipe), Trample (&#039;&#039;Shockwave&#039;&#039; + &#039;&#039;Wrecking&#039;&#039; can brick multiple systems at the target site at once), Explosive Demise (purging the intrusive program causes a dangerous system overload).&lt;br /&gt;
&lt;br /&gt;
== Paths ==&lt;br /&gt;
===Lineage===&lt;br /&gt;
Path Skills: (Artistry, Athletics, Esoterica)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Physical 1, Social 3)&lt;br /&gt;
&lt;br /&gt;
===Family (Primary)===&lt;br /&gt;
Path Skills: (Enigmas, Medicine, Survival)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Mental 5, Physical 2, Social 3)&lt;br /&gt;
&lt;br /&gt;
===Role (IT Specialist, custom)===&lt;br /&gt;
Path Skills: (Technology, Science, Larceny)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Mental 3, Physical 1))&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
&amp;quot;Earl&amp;quot; is originally from Reticulan (&amp;quot;Grey Alien&amp;quot;) forbears. Only he&#039;s not like the Greys who create crop circles, perform cattle mutilations, and conduct nocturnal abductions for illicit research and experimentation. Instead, he&#039;s ethical. And thus, essentially an outcast among Outcasts. He left the normal Greys to hide benevolently amongst humans, and has made a life for himself as SM&amp;amp;M&#039;s IT Manager.&lt;/div&gt;</summary>
		<author><name>Mysstic101</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Earl_Grey&amp;diff=484725</id>
		<title>Earl Grey</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Earl_Grey&amp;diff=484725"/>
		<updated>2025-12-07T12:34:01Z</updated>

		<summary type="html">&lt;p&gt;Mysstic101: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Earl Grey=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Grey alien refugee, hiding on Earth from humans and his own kind as SM&amp;amp;M&#039;s IT Manager.&lt;br /&gt;
&lt;br /&gt;
[[File:Earl Grey.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
== Aspirations ==&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039; Use tech to solve a problem.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039; Use tech to &#039;&#039;cause&#039;&#039; a problem (for the bad guys).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Long-Term Aspiration:&#039;&#039;&#039; Reform or shut down the other wayward Greys.&lt;br /&gt;
&lt;br /&gt;
== The Curse ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Entanglement:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curse Dice:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
===Damnation===&lt;br /&gt;
&#039;&#039;&#039;Fully Liminal&#039;&#039;&#039;: At 0 curse dice, everyone in the same Area with an unobstructed view glimpses true appearance. &lt;br /&gt;
Mortals gain &#039;&#039;Terrified&#039;&#039; status, Bonds of 3 or more --&amp;gt; 1, Bonds of 2 or more --&amp;gt; 0. &#039;&#039;&#039;Resolution:&#039;&#039;&#039; Give medical or psychological care to a person or group.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slipping off the Mask:&#039;&#039;&#039; Bleed 1 curse die; for rest of scene looks somewhat like an alien, gain 1 hit before the roll on influence actions against anyone who sees me in the scene, can levitate, immune to &#039;&#039;Critical Hits&#039;&#039;, enables the Reticulan Nerve Pinch, an unarmed attack to incapacitate rather than harm (unarmed attacks gain +1 Enhancement and the &#039;&#039;Worn&#039;&#039;, &#039;&#039;Silent&#039;&#039;, &amp;amp; &#039;&#039;Stunning&#039;&#039; tags).&lt;br /&gt;
&lt;br /&gt;
===Inheritance===&lt;br /&gt;
&#039;&#039;&#039;Flatspace Storage:&#039;&#039;&#039; Bleed 1 curse die to extract a &#039;&#039;+2 Enhancement&#039;&#039; item from &amp;quot;hammerspace&amp;quot; for related tasks. It possesses &#039;&#039;2 tags&#039;&#039; and it can be weapons, armor, or tools.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motif:&#039;&#039;&#039; When casting a spell with the &#039;&#039;Physical&#039;&#039; attunement, bleed 1 additional curse die to manifest a physical aspect of your liminal state that grants a +1 Enhancement that stacks to all appropriate actions for the rest of the scene.&lt;br /&gt;
&lt;br /&gt;
===Torments===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lineage Torment:&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;Higher Thoughts&#039;&#039;- become self-absorbed, ignore social obligations, use friends or colleagues as assets in a greater game. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Torment:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Only Logical&#039;&#039;- shut down and become cold and emotionless toward friends.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Spell&lt;br /&gt;
! Cost&lt;br /&gt;
! Attunements&lt;br /&gt;
! Effect&lt;br /&gt;
! Advances&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Assistive Construct&#039;&#039;&#039; (mini-drones/ hardlight holograms/pseudo-sentient computer programs)&lt;br /&gt;
| Bleed 1 curse die&lt;br /&gt;
| Liminal&lt;br /&gt;
| Create a Shiver w/&amp;quot;Providing Aid&amp;quot; as primary pool, &amp;quot;Simple Independent Action&amp;quot; as secondary; teamwork with bond rating of half Entanglement, round up; can assist me or an ally; duration 1 scene.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bulletproof Heart&#039;&#039;&#039; (flawless logic/ high social axioms)&lt;br /&gt;
| Bleed 1 curse die&lt;br /&gt;
| Emotional&lt;br /&gt;
| Activate as reflexive action when gaining a social status effect; it&#039;s immediately resolved; become immune to additional attempts to apply the same status for rest of the scene.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Executive Function&#039;&#039;&#039; (hyper-intelligent multi-tasking)&lt;br /&gt;
| Hold 2 curse dice&lt;br /&gt;
| Physical&lt;br /&gt;
| Activate as simple action that can&#039;t be a mixed action; for rest of the scene, take mixed actions with the higher of the character&#039;s dice pools instead of the lower.&lt;br /&gt;
| n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lineage/Family Special Traits===&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
Intellect: &#039;&#039;&#039;5&#039;&#039;&#039; (hyper-intelligent)&lt;br /&gt;
&lt;br /&gt;
Cunning: &#039;&#039;&#039;5&#039;&#039;&#039; (hyper-intelligent)&lt;br /&gt;
&lt;br /&gt;
Resolve: &#039;&#039;&#039;1&#039;&#039;&#039; (uncommitted to dogma)&lt;br /&gt;
&lt;br /&gt;
Might:  &#039;&#039;&#039;1&#039;&#039;&#039; (skinny non-combatant)&lt;br /&gt;
&lt;br /&gt;
Dexterity:  &#039;&#039;&#039;1&#039;&#039;&#039; (slow non-combatant)&lt;br /&gt;
&lt;br /&gt;
Stamina: &#039;&#039;&#039;5&#039;&#039;&#039; (resistant alien physiology)&lt;br /&gt;
&lt;br /&gt;
Presence: &#039;&#039;&#039;1&#039;&#039;&#039; (non-forceful personality)&lt;br /&gt;
&lt;br /&gt;
Manipulation:  &#039;&#039;&#039;4&#039;&#039;&#039; (clever)&lt;br /&gt;
&lt;br /&gt;
Composure: &#039;&#039;&#039;4&#039;&#039;&#039; (logical &amp;amp; self-composed)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
Enigmas: &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Esoterica: &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Medicine: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Technology: &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Artistry: &#039;&#039;&#039;0&#039;&#039;&#039;, Athletics: &#039;&#039;&#039;0&#039;&#039;&#039;, Close Combat: &#039;&#039;&#039;0&#039;&#039;&#039;, Culture: &#039;&#039;&#039;0&#039;&#039;&#039;, Empathy: &#039;&#039;&#039;0&#039;&#039;&#039;, Larceny: &#039;&#039;&#039;0&#039;&#039;&#039;, Leadership: &#039;&#039;&#039;0&#039;&#039;&#039;, Persuasion: &#039;&#039;&#039;0&#039;&#039;&#039;, Pilot: &#039;&#039;&#039;0&#039;&#039;&#039;, Ranged Combat: &#039;&#039;&#039;0&#039;&#039;&#039;, Science: &#039;&#039;&#039;0&#039;&#039;&#039;, Survival: &#039;&#039;&#039;0&#039;&#039;&#039; (start of 1st session: 1 dot of Survival Tweaked into Enigmas instead)&lt;br /&gt;
&lt;br /&gt;
== Other Traits ==&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Integrity&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
===Injuries===&lt;br /&gt;
Armor ---&lt;br /&gt;
&lt;br /&gt;
Bloodied &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wounded &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Maimed &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Near Death &#039;&#039;&#039;O&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Taken Out &#039;&#039;&#039;O&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Edges===&lt;br /&gt;
&#039;&#039;&#039;Anonymity 3:&#039;&#039;&#039; &#039;&#039;Greyed Out&#039;&#039; to hide from humans and aliens, hard to track online or in person.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heirloom 1&#039;&#039;&#039; &#039;&#039;(shadowform armor):&#039;&#039; Biomorphic silver alien flight suit, adapts to current guise.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unusually Secure Headquarters 1:&#039;&#039;&#039; Off-premises team haven.&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&#039;&#039;&#039;The &#039;&#039;Dark&#039;&#039; Dark Web 3:&#039;&#039;&#039; Illicit cyber connections willing to deal with the supernatural. &#039;&#039;&#039;Tags:&#039;&#039;&#039; investigator, fence, sneaky&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Grey Market 2:&#039;&#039;&#039; Going to old Grey contacts for an unearthly level of scientific or forensic analysis of a person, scene, or piece of evidence. &#039;&#039;&#039;Tags:&#039;&#039;&#039; investigator, informant&lt;br /&gt;
&lt;br /&gt;
===Bonds===&lt;br /&gt;
&#039;&#039;&#039;1 PC&#039;&#039;&#039; - 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All other PC&#039;s&#039;&#039;&#039; - 1&lt;br /&gt;
&lt;br /&gt;
==Gear (1 permanent Heirloom + many temporary Inheritances)==&lt;br /&gt;
&#039;&#039;&#039;Biomorphic Silver Flight Suit&#039;&#039;&#039; (shadowform armor): Heirloom Armor 1,&#039;&#039;&#039; Tags:&#039;&#039;&#039; Exquisite Material (increases cost of non-damaging Tricks against the wearer by 1 hit), Fitted (+1 Enhancement to defensive actions).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cyberdeck:&#039;&#039;&#039; +4 Enhancement to hacking (+2 from Exceptional), &#039;&#039;&#039;Tags:&#039;&#039;&#039; Exceptional x2 (+2 Enhancement)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hypospray (healing):&#039;&#039;&#039; +3 Enhancement to healing (+1 from Exceptional), &#039;&#039;&#039;Tags:&#039;&#039;&#039; Exceptional (+1 Enhancement), Rugged (Reduce any Complication to use the item by one step).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hypospray (soporific):&#039;&#039;&#039; +2 Enhancement to melee, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-air (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Poison (for 1-3 hits, inflict the &#039;&#039;Fast-Acting Toxin&#039;&#039; status).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phazer (Stun):&#039;&#039;&#039; +2 Enhancement to ranged attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Stunning (for 2 hits, inflict the &#039;&#039;Stunned&#039;&#039; status).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phazer (Disintegrate):&#039;&#039;&#039; +2 Enhancement to ranged attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Deadly (may apply the &#039;&#039;Aggravated Wound&#039;&#039; status instead of dealing damage). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Non-Copyright Infringing &amp;quot;Light Sword&amp;quot;:&#039;&#039;&#039; +2 Enhancement to melee attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Deadly (may apply the &#039;&#039;Aggravated Wound&#039;&#039; status instead of dealing damage).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Psycho-Ballistic Armor:&#039;&#039;&#039; +2 Enhancement Armor, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Impenetrable (gain 1 Durability advantage on defensive actions), Magic Resistant (functions against damage from spells with &#039;&#039;Emotional, Magical,&#039;&#039; and &#039;&#039;Psychic&#039;&#039; attunements, the &#039;&#039;Transcendent&#039;&#039; tag, or powers that normally bypass armor except for &#039;&#039;Elemental&#039;&#039; attunements).&lt;br /&gt;
&lt;br /&gt;
==Assistive Constructs (mini-drones/hardlight holograms/pseudo-sentient computer programs)==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ALL ASSISTANTS:&#039;&#039;&#039; Primary Pool: 6 (Providing Aid), Secondary Pool: 4 (Simple Independent Action), Desperation Pool: 3 (everything else), Enhancements: 0, Defense: 1, Integrity: 1, Injuries: 1, Armor: 0, Initiative: 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRONES (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scout Drone:&#039;&#039;&#039; Attentive (avoiding its attention faces a Major Complication, attempts to evade are at +1 difficulty, supernatural hiding provokes clashes), Extraordinary Speed (gains 1 Speed Advantage in a chase), Unusual Anatomy (machine), Illusions (camouflage field; +1 Durability against attacks).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doc Bot:&#039;&#039;&#039; Potion Junkie x2 (two doses of Regrowth), Unusual Anatomy (machine); Hypnotize (inflict the &#039;&#039;Sleeping Pills&#039;&#039; status to anesthetize a patient), Leap x2 (move two range bands to triage a casualty).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HOLOGRAMS (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emergency Medical Hologram:&#039;&#039;&#039; Shared Ability (medical diagnostic programs), Incorporeal x2 (intangible, vulnerable to electromagnetic disturbances), Hypnotize (inflict the &#039;&#039;Sleeping Pills&#039;&#039; status to anesthetize a patient), Leap (move two range bands to triage a casualty), Materialize (to provide hands-on care).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emergency Threat Display:&#039;&#039;&#039; Frightening Presence (gain 1 Social Advantage when intimidating, impose &#039;&#039;Terrified&#039;&#039; status when successful, mundane people and Shivers flee at the mere sight of it), Incorporeal (intangible, vulnerable to electromagnetic disturbances), Labyrinthine (anyone in medium range becomes &#039;&#039;Confused&#039;&#039; until taking an action to shake off the horrifying distraction or the scene ends), Illusion (accoutrements to sell the fearsome visage; +1 Durability against attacks, can copy itself in Battlegrounds), Read Minds (brain scan for their worst fear) Shapeshift (become that worst fear).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PROGRAMS (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intrusion Countermeasures (IC) on SM&amp;amp;M&#039;s computer system:&#039;&#039;&#039; Attentive (avoiding its attention faces a Major Complication, attempts to evade are at +1 difficulty, supernatural hiding provokes clashes), Energy Vacuum (intruders are &#039;&#039;Exhausted&#039;&#039; in the system until they reveal themselves by lashing out at a sysadmin within range), Unusual Anatomy (computer program), Illusions (creates false data nodes to mislead intruders; +1 Durability against attacks, can copy itself if SM&amp;amp;M&#039;s office becomes a Battleground), Hypnotize (can provoke &#039;&#039;Frayed Temper&#039;&#039; in intruders).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intrusion Measures:&#039;&#039;&#039; Attentive (hiding data in the target system from it faces a Major Complication, attempts to evade are at +1 difficulty, supernatural hiding provokes clashes), Malleable (travels through wired and wireless internet &amp;quot;openings&amp;quot; into the target system), Unusual Anatomy (computer program), Illusions (makes the target system appear normal, no intrusions to see here; +1 Durability against attacks, can copy itself in Battlegrounds), Read Minds (access sensitive data for an important piece of information from emails/financial records/etc).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brick Their System:&#039;&#039;&#039; Malleable (travels through wired and wireless internet &amp;quot;openings&amp;quot; into the target system), Natural Weapon (can use the &#039;&#039;Wrecking&#039;&#039; tag against objects like enemy computer systems), Unusual Anatomy (computer program), Consume (powers up by &amp;quot;eating&amp;quot; their files with a datawipe), Trample (&#039;&#039;Shockwave&#039;&#039; + &#039;&#039;Wrecking&#039;&#039; can brick multiple systems at the target site at once), Explosive Demise (purging the intrusive program causes a dangerous system overload).&lt;br /&gt;
&lt;br /&gt;
== Paths ==&lt;br /&gt;
===Lineage===&lt;br /&gt;
Path Skills: (Artistry, Athletics, Esoterica)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Physical 1, Social 3)&lt;br /&gt;
&lt;br /&gt;
===Family (Primary)===&lt;br /&gt;
Path Skills: (Enigmas, Medicine, Survival)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Mental 5, Physical 2, Social 3)&lt;br /&gt;
&lt;br /&gt;
===Role (IT Specialist, custom)===&lt;br /&gt;
Path Skills: (Technology, Science, Larceny)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Mental 3, Physical 1))&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
&amp;quot;Earl&amp;quot; is originally from Reticulan (&amp;quot;Grey Alien&amp;quot;) forbears. Only he&#039;s not like the Greys who create crop circles, perform cattle mutilations, and conduct nocturnal abductions for illicit research and experimentation. Instead, he&#039;s ethical. And thus, essentially an outcast among Outcasts. He left the normal Greys to hide benevolently amongst humans, and has made a life for himself as SM&amp;amp;M&#039;s IT Manager.&lt;/div&gt;</summary>
		<author><name>Mysstic101</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Earl_Grey&amp;diff=484724</id>
		<title>Earl Grey</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Earl_Grey&amp;diff=484724"/>
		<updated>2025-12-07T12:30:32Z</updated>

		<summary type="html">&lt;p&gt;Mysstic101: /* Attributes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Earl Grey=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Grey alien refugee, hiding on Earth from humans and his own kind as SM&amp;amp;M&#039;s IT Manager.&lt;br /&gt;
&lt;br /&gt;
[[File:Earl Grey.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
== Aspirations ==&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039; Use tech to solve a problem.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039; Use tech to &#039;&#039;cause&#039;&#039; a problem (for the bad guys).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Long-Term Aspiration:&#039;&#039;&#039; Reform or shut down the other wayward Greys.&lt;br /&gt;
&lt;br /&gt;
== The Curse ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Entanglement:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curse Dice:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
===Damnation===&lt;br /&gt;
&#039;&#039;&#039;Fully Liminal&#039;&#039;&#039;: At 0 curse dice, everyone in the same Area with an unobstructed view glimpses true appearance. &lt;br /&gt;
Mortals gain &#039;&#039;Terrified&#039;&#039; status, Bonds of 3 or more --&amp;gt; 1, Bonds of 2 or more --&amp;gt; 0. &#039;&#039;&#039;Resolution:&#039;&#039;&#039; Give medical or psychological care to a person or group.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slipping off the Mask:&#039;&#039;&#039; Bleed 1 curse die; for rest of scene looks somewhat like an alien, gain 1 hit before the roll on influence actions against anyone who sees me in the scene, can levitate, immune to &#039;&#039;Critical Hits&#039;&#039;, enables the Reticulan Nerve Pinch, an unarmed attack to incapacitate rather than harm (unarmed attacks gain +1 Enhancement and the &#039;&#039;Worn&#039;&#039;, &#039;&#039;Silent&#039;&#039;, &amp;amp; &#039;&#039;Stunning&#039;&#039; tags).&lt;br /&gt;
&lt;br /&gt;
===Inheritance===&lt;br /&gt;
&#039;&#039;&#039;Flatspace Storage:&#039;&#039;&#039; Bleed 1 curse die to extract a &#039;&#039;+2 Enhancement&#039;&#039; item from &amp;quot;hammerspace&amp;quot; for related tasks. It possesses &#039;&#039;2 tags&#039;&#039; and it can be weapons, armor, or tools.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motif:&#039;&#039;&#039; When casting a spell with the &#039;&#039;Physical&#039;&#039; attunement, bleed 1 additional curse die to manifest a physical aspect of your liminal state that grants a +1 Enhancement that stacks to all appropriate actions for the rest of the scene.&lt;br /&gt;
&lt;br /&gt;
===Torments===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lineage Torment:&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;Higher Thoughts&#039;&#039;- become self-absorbed, ignore social obligations, use friends or colleagues as assets in a greater game. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Torment:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Only Logical&#039;&#039;- shut down and become cold and emotionless toward friends.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Spell&lt;br /&gt;
! Cost&lt;br /&gt;
! Attunements&lt;br /&gt;
! Effect&lt;br /&gt;
! Advances&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Assistive Construct&#039;&#039;&#039; (mini-drones/ hardlight holograms/pseudo-sentient computer programs)&lt;br /&gt;
| Bleed 1 curse die&lt;br /&gt;
| Liminal&lt;br /&gt;
| Create a Shiver w/&amp;quot;Providing Aid&amp;quot; as primary pool, &amp;quot;Simple Independent Action&amp;quot; as secondary; teamwork with bond rating of half Entanglement, round up; can assist me or an ally; duration 1 scene.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bulletproof Heart&#039;&#039;&#039; (flawless logic/ high social axioms)&lt;br /&gt;
| Bleed 1 curse die&lt;br /&gt;
| Emotional&lt;br /&gt;
| Activate as reflexive action when gaining a social status effect; it&#039;s immediately resolved; become immune to additional attempts to apply the same status for rest of the scene.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Executive Function&#039;&#039;&#039; (hyper-intelligent multi-tasking)&lt;br /&gt;
| Hold 2 curse dice&lt;br /&gt;
| Physical&lt;br /&gt;
| Activate as simple action that can&#039;t be a mixed action; for rest of the scene, take mixed actions with the higher of the character&#039;s dice pools instead of the lower.&lt;br /&gt;
| n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lineage/Family Special Traits===&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
Intellect: &#039;&#039;&#039;5&#039;&#039;&#039; (hyper-intelligent)&lt;br /&gt;
&lt;br /&gt;
Cunning: &#039;&#039;&#039;5&#039;&#039;&#039; (hyper-intelligent)&lt;br /&gt;
&lt;br /&gt;
Resolve: &#039;&#039;&#039;1&#039;&#039;&#039; (uncommitted to dogma)&lt;br /&gt;
&lt;br /&gt;
Might:  &#039;&#039;&#039;1&#039;&#039;&#039; (skinny non-combatant)&lt;br /&gt;
&lt;br /&gt;
Dexterity:  &#039;&#039;&#039;1&#039;&#039;&#039; (slow non-combatant)&lt;br /&gt;
&lt;br /&gt;
Stamina: &#039;&#039;&#039;5&#039;&#039;&#039; (resistant alien physiology)&lt;br /&gt;
&lt;br /&gt;
Presence: &#039;&#039;&#039;1&#039;&#039;&#039; (non-forceful personality)&lt;br /&gt;
&lt;br /&gt;
Manipulation:  &#039;&#039;&#039;4&#039;&#039;&#039; (clever)&lt;br /&gt;
&lt;br /&gt;
Composure: &#039;&#039;&#039;4&#039;&#039;&#039; (logical &amp;amp; self-composed)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
Artistry: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Athletics: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Close Combat: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Culture: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Empathy: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Enigmas: &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Esoterica: &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Larceny: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Leadership: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Medicine: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Persuasion: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pilot: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ranged Combat: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Science: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Survival: &#039;&#039;&#039;0&#039;&#039;&#039; (start of 1st session: 1 dot of Survival Tweaked to Enigmas)&lt;br /&gt;
&lt;br /&gt;
Technology: &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Other Traits ==&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Integrity&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
===Injuries===&lt;br /&gt;
Armor ---&lt;br /&gt;
&lt;br /&gt;
Bloodied &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wounded &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Maimed &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Near Death &#039;&#039;&#039;O&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Taken Out &#039;&#039;&#039;O&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Edges===&lt;br /&gt;
&#039;&#039;&#039;Anonymity 3:&#039;&#039;&#039; &#039;&#039;Greyed Out&#039;&#039; to hide from humans and aliens, hard to track online or in person.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heirloom 1&#039;&#039;&#039; &#039;&#039;(shadowform armor):&#039;&#039; Biomorphic silver alien flight suit, adapts to current guise.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unusually Secure Headquarters 1:&#039;&#039;&#039; Off-premises team haven.&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&#039;&#039;&#039;The &#039;&#039;Dark&#039;&#039; Dark Web 3:&#039;&#039;&#039; Illicit cyber connections willing to deal with the supernatural. &#039;&#039;&#039;Tags:&#039;&#039;&#039; investigator, fence, sneaky&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Grey Market 2:&#039;&#039;&#039; Going to old Grey contacts for an unearthly level of scientific or forensic analysis of a person, scene, or piece of evidence. &#039;&#039;&#039;Tags:&#039;&#039;&#039; investigator, informant&lt;br /&gt;
&lt;br /&gt;
===Bonds===&lt;br /&gt;
&#039;&#039;&#039;1 PC&#039;&#039;&#039; - 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All other PC&#039;s&#039;&#039;&#039; - 1&lt;br /&gt;
&lt;br /&gt;
==Gear (1 permanent Heirloom + many temporary Inheritances)==&lt;br /&gt;
&#039;&#039;&#039;Biomorphic Silver Flight Suit&#039;&#039;&#039; (shadowform armor): Heirloom Armor 1,&#039;&#039;&#039; Tags:&#039;&#039;&#039; Exquisite Material (increases cost of non-damaging Tricks against the wearer by 1 hit), Fitted (+1 Enhancement to defensive actions).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cyberdeck:&#039;&#039;&#039; +4 Enhancement to hacking (+2 from Exceptional), &#039;&#039;&#039;Tags:&#039;&#039;&#039; Exceptional x2 (+2 Enhancement)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hypospray (healing):&#039;&#039;&#039; +3 Enhancement to healing (+1 from Exceptional), &#039;&#039;&#039;Tags:&#039;&#039;&#039; Exceptional (+1 Enhancement), Rugged (Reduce any Complication to use the item by one step).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hypospray (soporific):&#039;&#039;&#039; +2 Enhancement to melee, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-air (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Poison (for 1-3 hits, inflict the &#039;&#039;Fast-Acting Toxin&#039;&#039; status).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phazer (Stun):&#039;&#039;&#039; +2 Enhancement to ranged attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Stunning (for 2 hits, inflict the &#039;&#039;Stunned&#039;&#039; status).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phazer (Disintegrate):&#039;&#039;&#039; +2 Enhancement to ranged attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Deadly (may apply the &#039;&#039;Aggravated Wound&#039;&#039; status instead of dealing damage). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Non-Copyright Infringing &amp;quot;Light Sword&amp;quot;:&#039;&#039;&#039; +2 Enhancement to melee attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Deadly (may apply the &#039;&#039;Aggravated Wound&#039;&#039; status instead of dealing damage).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Psycho-Ballistic Armor:&#039;&#039;&#039; +2 Enhancement Armor, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Impenetrable (gain 1 Durability advantage on defensive actions), Magic Resistant (functions against damage from spells with &#039;&#039;Emotional, Magical,&#039;&#039; and &#039;&#039;Psychic&#039;&#039; attunements, the &#039;&#039;Transcendent&#039;&#039; tag, or powers that normally bypass armor except for &#039;&#039;Elemental&#039;&#039; attunements).&lt;br /&gt;
&lt;br /&gt;
==Assistive Constructs (mini-drones/hardlight holograms/pseudo-sentient computer programs)==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ALL ASSISTANTS:&#039;&#039;&#039; Primary Pool: 6 (Providing Aid), Secondary Pool: 4 (Simple Independent Action), Desperation Pool: 3 (everything else), Enhancements: 0, Defense: 1, Integrity: 1, Injuries: 1, Armor: 0, Initiative: 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRONES (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scout Drone:&#039;&#039;&#039; Attentive (avoiding its attention faces a Major Complication, attempts to evade are at +1 difficulty, supernatural hiding provokes clashes), Extraordinary Speed (gains 1 Speed Advantage in a chase), Unusual Anatomy (machine), Illusions (camouflage field; +1 Durability against attacks).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doc Bot:&#039;&#039;&#039; Potion Junkie x2 (two doses of Regrowth), Unusual Anatomy (machine); Hypnotize (inflict the &#039;&#039;Sleeping Pills&#039;&#039; status to anesthetize a patient), Leap x2 (move two range bands to triage a casualty).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HOLOGRAMS (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emergency Medical Hologram:&#039;&#039;&#039; Shared Ability (medical diagnostic programs), Incorporeal x2 (intangible, vulnerable to electromagnetic disturbances), Hypnotize (inflict the &#039;&#039;Sleeping Pills&#039;&#039; status to anesthetize a patient), Leap (move two range bands to triage a casualty), Materialize (to provide hands-on care).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emergency Threat Display:&#039;&#039;&#039; Frightening Presence (gain 1 Social Advantage when intimidating, impose &#039;&#039;Terrified&#039;&#039; status when successful, mundane people and Shivers flee at the mere sight of it), Incorporeal (intangible, vulnerable to electromagnetic disturbances), Labyrinthine (anyone in medium range becomes &#039;&#039;Confused&#039;&#039; until taking an action to shake off the horrifying distraction or the scene ends), Illusion (accoutrements to sell the fearsome visage; +1 Durability against attacks, can copy itself in Battlegrounds), Read Minds (brain scan for their worst fear) Shapeshift (become that worst fear).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PROGRAMS (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intrusion Countermeasures (IC) on SM&amp;amp;M&#039;s computer system:&#039;&#039;&#039; Attentive (avoiding its attention faces a Major Complication, attempts to evade are at +1 difficulty, supernatural hiding provokes clashes), Energy Vacuum (intruders are &#039;&#039;Exhausted&#039;&#039; in the system until they reveal themselves by lashing out at a sysadmin within range), Unusual Anatomy (computer program), Illusions (creates false data nodes to mislead intruders; +1 Durability against attacks, can copy itself if SM&amp;amp;M&#039;s office becomes a Battleground), Hypnotize (can provoke &#039;&#039;Frayed Temper&#039;&#039; in intruders).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intrusion Measures:&#039;&#039;&#039; Attentive (hiding data in the target system from it faces a Major Complication, attempts to evade are at +1 difficulty, supernatural hiding provokes clashes), Malleable (travels through wired and wireless internet &amp;quot;openings&amp;quot; into the target system), Unusual Anatomy (computer program), Illusions (makes the target system appear normal, no intrusions to see here; +1 Durability against attacks, can copy itself in Battlegrounds), Read Minds (access sensitive data for an important piece of information from emails/financial records/etc).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brick Their System:&#039;&#039;&#039; Malleable (travels through wired and wireless internet &amp;quot;openings&amp;quot; into the target system), Natural Weapon (can use the &#039;&#039;Wrecking&#039;&#039; tag against objects like enemy computer systems), Unusual Anatomy (computer program), Consume (powers up by &amp;quot;eating&amp;quot; their files with a datawipe), Trample (&#039;&#039;Shockwave&#039;&#039; + &#039;&#039;Wrecking&#039;&#039; can brick multiple systems at the target site at once), Explosive Demise (purging the intrusive program causes a dangerous system overload).&lt;br /&gt;
&lt;br /&gt;
== Paths ==&lt;br /&gt;
===Lineage===&lt;br /&gt;
Path Skills: (Artistry, Athletics, Esoterica)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Physical 1, Social 3)&lt;br /&gt;
&lt;br /&gt;
===Family (Primary)===&lt;br /&gt;
Path Skills: (Enigmas, Medicine, Survival)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Mental 5, Physical 2, Social 3)&lt;br /&gt;
&lt;br /&gt;
===Role (IT Specialist, custom)===&lt;br /&gt;
Path Skills: (Technology, Science, Larceny)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Mental 3, Physical 1))&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
&amp;quot;Earl&amp;quot; is originally from Reticulan (&amp;quot;Grey Alien&amp;quot;) forbears. Only he&#039;s not like the Greys who create crop circles, perform cattle mutilations, and conduct nocturnal abductions for illicit research and experimentation. Instead, he&#039;s ethical. And thus, essentially an outcast among Outcasts. He left the normal Greys to hide benevolently amongst humans, and has made a life for himself as SM&amp;amp;M&#039;s IT Manager.&lt;/div&gt;</summary>
		<author><name>Mysstic101</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Earl_Grey&amp;diff=484723</id>
		<title>Earl Grey</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Earl_Grey&amp;diff=484723"/>
		<updated>2025-12-07T12:29:30Z</updated>

		<summary type="html">&lt;p&gt;Mysstic101: /* Spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Earl Grey=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Grey alien refugee, hiding on Earth from humans and his own kind as SM&amp;amp;M&#039;s IT Manager.&lt;br /&gt;
&lt;br /&gt;
[[File:Earl Grey.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
== Aspirations ==&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039; Use tech to solve a problem.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039; Use tech to &#039;&#039;cause&#039;&#039; a problem (for the bad guys).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Long-Term Aspiration:&#039;&#039;&#039; Reform or shut down the other wayward Greys.&lt;br /&gt;
&lt;br /&gt;
== The Curse ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Entanglement:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curse Dice:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
===Damnation===&lt;br /&gt;
&#039;&#039;&#039;Fully Liminal&#039;&#039;&#039;: At 0 curse dice, everyone in the same Area with an unobstructed view glimpses true appearance. &lt;br /&gt;
Mortals gain &#039;&#039;Terrified&#039;&#039; status, Bonds of 3 or more --&amp;gt; 1, Bonds of 2 or more --&amp;gt; 0. &#039;&#039;&#039;Resolution:&#039;&#039;&#039; Give medical or psychological care to a person or group.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slipping off the Mask:&#039;&#039;&#039; Bleed 1 curse die; for rest of scene looks somewhat like an alien, gain 1 hit before the roll on influence actions against anyone who sees me in the scene, can levitate, immune to &#039;&#039;Critical Hits&#039;&#039;, enables the Reticulan Nerve Pinch, an unarmed attack to incapacitate rather than harm (unarmed attacks gain +1 Enhancement and the &#039;&#039;Worn&#039;&#039;, &#039;&#039;Silent&#039;&#039;, &amp;amp; &#039;&#039;Stunning&#039;&#039; tags).&lt;br /&gt;
&lt;br /&gt;
===Inheritance===&lt;br /&gt;
&#039;&#039;&#039;Flatspace Storage:&#039;&#039;&#039; Bleed 1 curse die to extract a &#039;&#039;+2 Enhancement&#039;&#039; item from &amp;quot;hammerspace&amp;quot; for related tasks. It possesses &#039;&#039;2 tags&#039;&#039; and it can be weapons, armor, or tools.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motif:&#039;&#039;&#039; When casting a spell with the &#039;&#039;Physical&#039;&#039; attunement, bleed 1 additional curse die to manifest a physical aspect of your liminal state that grants a +1 Enhancement that stacks to all appropriate actions for the rest of the scene.&lt;br /&gt;
&lt;br /&gt;
===Torments===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lineage Torment:&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;Higher Thoughts&#039;&#039;- become self-absorbed, ignore social obligations, use friends or colleagues as assets in a greater game. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Torment:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Only Logical&#039;&#039;- shut down and become cold and emotionless toward friends.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Spell&lt;br /&gt;
! Cost&lt;br /&gt;
! Attunements&lt;br /&gt;
! Effect&lt;br /&gt;
! Advances&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Assistive Construct&#039;&#039;&#039; (mini-drones/ hardlight holograms/pseudo-sentient computer programs)&lt;br /&gt;
| Bleed 1 curse die&lt;br /&gt;
| Liminal&lt;br /&gt;
| Create a Shiver w/&amp;quot;Providing Aid&amp;quot; as primary pool, &amp;quot;Simple Independent Action&amp;quot; as secondary; teamwork with bond rating of half Entanglement, round up; can assist me or an ally; duration 1 scene.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bulletproof Heart&#039;&#039;&#039; (flawless logic/ high social axioms)&lt;br /&gt;
| Bleed 1 curse die&lt;br /&gt;
| Emotional&lt;br /&gt;
| Activate as reflexive action when gaining a social status effect; it&#039;s immediately resolved; become immune to additional attempts to apply the same status for rest of the scene.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Executive Function&#039;&#039;&#039; (hyper-intelligent multi-tasking)&lt;br /&gt;
| Hold 2 curse dice&lt;br /&gt;
| Physical&lt;br /&gt;
| Activate as simple action that can&#039;t be a mixed action; for rest of the scene, take mixed actions with the higher of the character&#039;s dice pools instead of the lower.&lt;br /&gt;
| n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lineage/Family Special Traits===&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
Intellect: &#039;&#039;&#039;5&#039;&#039;&#039; (hyper-intelligent)&lt;br /&gt;
&lt;br /&gt;
Cunning: &#039;&#039;&#039;5&#039;&#039;&#039; (hyper-intelligent)&lt;br /&gt;
&lt;br /&gt;
Resolve: &#039;&#039;&#039;1&#039;&#039;&#039; (uncommitted to dogma)&lt;br /&gt;
&lt;br /&gt;
Might:  &#039;&#039;&#039;1&#039;&#039;&#039; (skinny non-combatant)&lt;br /&gt;
&lt;br /&gt;
Dexterity:  &#039;&#039;&#039;1&#039;&#039;&#039; (slow non-combatant)&lt;br /&gt;
&lt;br /&gt;
Stamina: &#039;&#039;&#039;5&#039;&#039;&#039; (resistant alien physiology)&lt;br /&gt;
&lt;br /&gt;
Presence: &#039;&#039;&#039;1&#039;&#039;&#039; (non-forceful personality)&lt;br /&gt;
&lt;br /&gt;
Manipulation:  &#039;&#039;&#039;4&#039;&#039;&#039; (clever)&lt;br /&gt;
&lt;br /&gt;
Composure: &#039;&#039;&#039;4&#039;&#039;&#039; (logical, self-composed)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
Artistry: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Athletics: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Close Combat: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Culture: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Empathy: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Enigmas: &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Esoterica: &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Larceny: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Leadership: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Medicine: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Persuasion: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pilot: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ranged Combat: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Science: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Survival: &#039;&#039;&#039;0&#039;&#039;&#039; (start of 1st session: 1 dot of Survival Tweaked to Enigmas)&lt;br /&gt;
&lt;br /&gt;
Technology: &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Other Traits ==&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Integrity&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
===Injuries===&lt;br /&gt;
Armor ---&lt;br /&gt;
&lt;br /&gt;
Bloodied &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wounded &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Maimed &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Near Death &#039;&#039;&#039;O&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Taken Out &#039;&#039;&#039;O&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Edges===&lt;br /&gt;
&#039;&#039;&#039;Anonymity 3:&#039;&#039;&#039; &#039;&#039;Greyed Out&#039;&#039; to hide from humans and aliens, hard to track online or in person.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heirloom 1&#039;&#039;&#039; &#039;&#039;(shadowform armor):&#039;&#039; Biomorphic silver alien flight suit, adapts to current guise.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unusually Secure Headquarters 1:&#039;&#039;&#039; Off-premises team haven.&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&#039;&#039;&#039;The &#039;&#039;Dark&#039;&#039; Dark Web 3:&#039;&#039;&#039; Illicit cyber connections willing to deal with the supernatural. &#039;&#039;&#039;Tags:&#039;&#039;&#039; investigator, fence, sneaky&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Grey Market 2:&#039;&#039;&#039; Going to old Grey contacts for an unearthly level of scientific or forensic analysis of a person, scene, or piece of evidence. &#039;&#039;&#039;Tags:&#039;&#039;&#039; investigator, informant&lt;br /&gt;
&lt;br /&gt;
===Bonds===&lt;br /&gt;
&#039;&#039;&#039;1 PC&#039;&#039;&#039; - 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All other PC&#039;s&#039;&#039;&#039; - 1&lt;br /&gt;
&lt;br /&gt;
==Gear (1 permanent Heirloom + many temporary Inheritances)==&lt;br /&gt;
&#039;&#039;&#039;Biomorphic Silver Flight Suit&#039;&#039;&#039; (shadowform armor): Heirloom Armor 1,&#039;&#039;&#039; Tags:&#039;&#039;&#039; Exquisite Material (increases cost of non-damaging Tricks against the wearer by 1 hit), Fitted (+1 Enhancement to defensive actions).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cyberdeck:&#039;&#039;&#039; +4 Enhancement to hacking (+2 from Exceptional), &#039;&#039;&#039;Tags:&#039;&#039;&#039; Exceptional x2 (+2 Enhancement)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hypospray (healing):&#039;&#039;&#039; +3 Enhancement to healing (+1 from Exceptional), &#039;&#039;&#039;Tags:&#039;&#039;&#039; Exceptional (+1 Enhancement), Rugged (Reduce any Complication to use the item by one step).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hypospray (soporific):&#039;&#039;&#039; +2 Enhancement to melee, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-air (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Poison (for 1-3 hits, inflict the &#039;&#039;Fast-Acting Toxin&#039;&#039; status).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phazer (Stun):&#039;&#039;&#039; +2 Enhancement to ranged attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Stunning (for 2 hits, inflict the &#039;&#039;Stunned&#039;&#039; status).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phazer (Disintegrate):&#039;&#039;&#039; +2 Enhancement to ranged attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Deadly (may apply the &#039;&#039;Aggravated Wound&#039;&#039; status instead of dealing damage). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Non-Copyright Infringing &amp;quot;Light Sword&amp;quot;:&#039;&#039;&#039; +2 Enhancement to melee attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Deadly (may apply the &#039;&#039;Aggravated Wound&#039;&#039; status instead of dealing damage).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Psycho-Ballistic Armor:&#039;&#039;&#039; +2 Enhancement Armor, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Impenetrable (gain 1 Durability advantage on defensive actions), Magic Resistant (functions against damage from spells with &#039;&#039;Emotional, Magical,&#039;&#039; and &#039;&#039;Psychic&#039;&#039; attunements, the &#039;&#039;Transcendent&#039;&#039; tag, or powers that normally bypass armor except for &#039;&#039;Elemental&#039;&#039; attunements).&lt;br /&gt;
&lt;br /&gt;
==Assistive Constructs (mini-drones/hardlight holograms/pseudo-sentient computer programs)==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ALL ASSISTANTS:&#039;&#039;&#039; Primary Pool: 6 (Providing Aid), Secondary Pool: 4 (Simple Independent Action), Desperation Pool: 3 (everything else), Enhancements: 0, Defense: 1, Integrity: 1, Injuries: 1, Armor: 0, Initiative: 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRONES (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scout Drone:&#039;&#039;&#039; Attentive (avoiding its attention faces a Major Complication, attempts to evade are at +1 difficulty, supernatural hiding provokes clashes), Extraordinary Speed (gains 1 Speed Advantage in a chase), Unusual Anatomy (machine), Illusions (camouflage field; +1 Durability against attacks).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doc Bot:&#039;&#039;&#039; Potion Junkie x2 (two doses of Regrowth), Unusual Anatomy (machine); Hypnotize (inflict the &#039;&#039;Sleeping Pills&#039;&#039; status to anesthetize a patient), Leap x2 (move two range bands to triage a casualty).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HOLOGRAMS (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emergency Medical Hologram:&#039;&#039;&#039; Shared Ability (medical diagnostic programs), Incorporeal x2 (intangible, vulnerable to electromagnetic disturbances), Hypnotize (inflict the &#039;&#039;Sleeping Pills&#039;&#039; status to anesthetize a patient), Leap (move two range bands to triage a casualty), Materialize (to provide hands-on care).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emergency Threat Display:&#039;&#039;&#039; Frightening Presence (gain 1 Social Advantage when intimidating, impose &#039;&#039;Terrified&#039;&#039; status when successful, mundane people and Shivers flee at the mere sight of it), Incorporeal (intangible, vulnerable to electromagnetic disturbances), Labyrinthine (anyone in medium range becomes &#039;&#039;Confused&#039;&#039; until taking an action to shake off the horrifying distraction or the scene ends), Illusion (accoutrements to sell the fearsome visage; +1 Durability against attacks, can copy itself in Battlegrounds), Read Minds (brain scan for their worst fear) Shapeshift (become that worst fear).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PROGRAMS (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intrusion Countermeasures (IC) on SM&amp;amp;M&#039;s computer system:&#039;&#039;&#039; Attentive (avoiding its attention faces a Major Complication, attempts to evade are at +1 difficulty, supernatural hiding provokes clashes), Energy Vacuum (intruders are &#039;&#039;Exhausted&#039;&#039; in the system until they reveal themselves by lashing out at a sysadmin within range), Unusual Anatomy (computer program), Illusions (creates false data nodes to mislead intruders; +1 Durability against attacks, can copy itself if SM&amp;amp;M&#039;s office becomes a Battleground), Hypnotize (can provoke &#039;&#039;Frayed Temper&#039;&#039; in intruders).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intrusion Measures:&#039;&#039;&#039; Attentive (hiding data in the target system from it faces a Major Complication, attempts to evade are at +1 difficulty, supernatural hiding provokes clashes), Malleable (travels through wired and wireless internet &amp;quot;openings&amp;quot; into the target system), Unusual Anatomy (computer program), Illusions (makes the target system appear normal, no intrusions to see here; +1 Durability against attacks, can copy itself in Battlegrounds), Read Minds (access sensitive data for an important piece of information from emails/financial records/etc).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brick Their System:&#039;&#039;&#039; Malleable (travels through wired and wireless internet &amp;quot;openings&amp;quot; into the target system), Natural Weapon (can use the &#039;&#039;Wrecking&#039;&#039; tag against objects like enemy computer systems), Unusual Anatomy (computer program), Consume (powers up by &amp;quot;eating&amp;quot; their files with a datawipe), Trample (&#039;&#039;Shockwave&#039;&#039; + &#039;&#039;Wrecking&#039;&#039; can brick multiple systems at the target site at once), Explosive Demise (purging the intrusive program causes a dangerous system overload).&lt;br /&gt;
&lt;br /&gt;
== Paths ==&lt;br /&gt;
===Lineage===&lt;br /&gt;
Path Skills: (Artistry, Athletics, Esoterica)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Physical 1, Social 3)&lt;br /&gt;
&lt;br /&gt;
===Family (Primary)===&lt;br /&gt;
Path Skills: (Enigmas, Medicine, Survival)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Mental 5, Physical 2, Social 3)&lt;br /&gt;
&lt;br /&gt;
===Role (IT Specialist, custom)===&lt;br /&gt;
Path Skills: (Technology, Science, Larceny)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Mental 3, Physical 1))&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
&amp;quot;Earl&amp;quot; is originally from Reticulan (&amp;quot;Grey Alien&amp;quot;) forbears. Only he&#039;s not like the Greys who create crop circles, perform cattle mutilations, and conduct nocturnal abductions for illicit research and experimentation. Instead, he&#039;s ethical. And thus, essentially an outcast among Outcasts. He left the normal Greys to hide benevolently amongst humans, and has made a life for himself as SM&amp;amp;M&#039;s IT Manager.&lt;/div&gt;</summary>
		<author><name>Mysstic101</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Earl_Grey&amp;diff=484722</id>
		<title>Earl Grey</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Earl_Grey&amp;diff=484722"/>
		<updated>2025-12-07T12:27:43Z</updated>

		<summary type="html">&lt;p&gt;Mysstic101: /* Damnation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Earl Grey=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Grey alien refugee, hiding on Earth from humans and his own kind as SM&amp;amp;M&#039;s IT Manager.&lt;br /&gt;
&lt;br /&gt;
[[File:Earl Grey.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
== Aspirations ==&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039; Use tech to solve a problem.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039; Use tech to &#039;&#039;cause&#039;&#039; a problem (for the bad guys).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Long-Term Aspiration:&#039;&#039;&#039; Reform or shut down the other wayward Greys.&lt;br /&gt;
&lt;br /&gt;
== The Curse ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Entanglement:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curse Dice:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
===Damnation===&lt;br /&gt;
&#039;&#039;&#039;Fully Liminal&#039;&#039;&#039;: At 0 curse dice, everyone in the same Area with an unobstructed view glimpses true appearance. &lt;br /&gt;
Mortals gain &#039;&#039;Terrified&#039;&#039; status, Bonds of 3 or more --&amp;gt; 1, Bonds of 2 or more --&amp;gt; 0. &#039;&#039;&#039;Resolution:&#039;&#039;&#039; Give medical or psychological care to a person or group.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slipping off the Mask:&#039;&#039;&#039; Bleed 1 curse die; for rest of scene looks somewhat like an alien, gain 1 hit before the roll on influence actions against anyone who sees me in the scene, can levitate, immune to &#039;&#039;Critical Hits&#039;&#039;, enables the Reticulan Nerve Pinch, an unarmed attack to incapacitate rather than harm (unarmed attacks gain +1 Enhancement and the &#039;&#039;Worn&#039;&#039;, &#039;&#039;Silent&#039;&#039;, &amp;amp; &#039;&#039;Stunning&#039;&#039; tags).&lt;br /&gt;
&lt;br /&gt;
===Inheritance===&lt;br /&gt;
&#039;&#039;&#039;Flatspace Storage:&#039;&#039;&#039; Bleed 1 curse die to extract a &#039;&#039;+2 Enhancement&#039;&#039; item from &amp;quot;hammerspace&amp;quot; for related tasks. It possesses &#039;&#039;2 tags&#039;&#039; and it can be weapons, armor, or tools.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motif:&#039;&#039;&#039; When casting a spell with the &#039;&#039;Physical&#039;&#039; attunement, bleed 1 additional curse die to manifest a physical aspect of your liminal state that grants a +1 Enhancement that stacks to all appropriate actions for the rest of the scene.&lt;br /&gt;
&lt;br /&gt;
===Torments===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lineage Torment:&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;Higher Thoughts&#039;&#039;- become self-absorbed, ignore social obligations, use friends or colleagues as assets in a greater game. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Torment:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Only Logical&#039;&#039;- shut down and become cold and emotionless toward friends.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Spell&lt;br /&gt;
! Cost&lt;br /&gt;
! Attunements&lt;br /&gt;
! Effect&lt;br /&gt;
! Advances&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Assistive Construct&#039;&#039;&#039; (mini-drones/ hardlight holograms/pseudo-sentient computer programs)&lt;br /&gt;
| Bleed 1 curse die&lt;br /&gt;
| Liminal&lt;br /&gt;
| Create a Shiver w/&amp;quot;Providing Aid&amp;quot; as primary pool, &amp;quot;Simple Independent Action&amp;quot; as secondary; teamwork with bond rating of half Entanglement, round up; can assist an ally; duration 1 scene.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bulletproof Heart&#039;&#039;&#039; (flawless logic/ high social axioms)&lt;br /&gt;
| Bleed 1 curse die&lt;br /&gt;
| Emotional&lt;br /&gt;
| Activate as reflexive action when gaining a social status effect; it&#039;s immediately resolved; become immune to additional attempts to apply the same status for rest of the scene.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Executive Function&#039;&#039;&#039; (hyper-intelligent multi-tasking)&lt;br /&gt;
| Hold 2 curse dice&lt;br /&gt;
| Physical&lt;br /&gt;
| Activate as simple action that can&#039;t be a mixed action; for rest of the scene, take mixed actions with the higher of the character&#039;s dice pools instead of the lower.&lt;br /&gt;
| n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lineage/Family Special Traits===&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
Intellect: &#039;&#039;&#039;5&#039;&#039;&#039; (hyper-intelligent)&lt;br /&gt;
&lt;br /&gt;
Cunning: &#039;&#039;&#039;5&#039;&#039;&#039; (hyper-intelligent)&lt;br /&gt;
&lt;br /&gt;
Resolve: &#039;&#039;&#039;1&#039;&#039;&#039; (uncommitted to dogma)&lt;br /&gt;
&lt;br /&gt;
Might:  &#039;&#039;&#039;1&#039;&#039;&#039; (skinny non-combatant)&lt;br /&gt;
&lt;br /&gt;
Dexterity:  &#039;&#039;&#039;1&#039;&#039;&#039; (slow non-combatant)&lt;br /&gt;
&lt;br /&gt;
Stamina: &#039;&#039;&#039;5&#039;&#039;&#039; (resistant alien physiology)&lt;br /&gt;
&lt;br /&gt;
Presence: &#039;&#039;&#039;1&#039;&#039;&#039; (non-forceful personality)&lt;br /&gt;
&lt;br /&gt;
Manipulation:  &#039;&#039;&#039;4&#039;&#039;&#039; (clever)&lt;br /&gt;
&lt;br /&gt;
Composure: &#039;&#039;&#039;4&#039;&#039;&#039; (logical, self-composed)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
Artistry: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Athletics: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Close Combat: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Culture: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Empathy: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Enigmas: &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Esoterica: &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Larceny: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Leadership: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Medicine: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Persuasion: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pilot: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ranged Combat: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Science: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Survival: &#039;&#039;&#039;0&#039;&#039;&#039; (start of 1st session: 1 dot of Survival Tweaked to Enigmas)&lt;br /&gt;
&lt;br /&gt;
Technology: &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Other Traits ==&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Integrity&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
===Injuries===&lt;br /&gt;
Armor ---&lt;br /&gt;
&lt;br /&gt;
Bloodied &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wounded &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Maimed &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Near Death &#039;&#039;&#039;O&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Taken Out &#039;&#039;&#039;O&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Edges===&lt;br /&gt;
&#039;&#039;&#039;Anonymity 3:&#039;&#039;&#039; &#039;&#039;Greyed Out&#039;&#039; to hide from humans and aliens, hard to track online or in person.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heirloom 1&#039;&#039;&#039; &#039;&#039;(shadowform armor):&#039;&#039; Biomorphic silver alien flight suit, adapts to current guise.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unusually Secure Headquarters 1:&#039;&#039;&#039; Off-premises team haven.&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&#039;&#039;&#039;The &#039;&#039;Dark&#039;&#039; Dark Web 3:&#039;&#039;&#039; Illicit cyber connections willing to deal with the supernatural. &#039;&#039;&#039;Tags:&#039;&#039;&#039; investigator, fence, sneaky&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Grey Market 2:&#039;&#039;&#039; Going to old Grey contacts for an unearthly level of scientific or forensic analysis of a person, scene, or piece of evidence. &#039;&#039;&#039;Tags:&#039;&#039;&#039; investigator, informant&lt;br /&gt;
&lt;br /&gt;
===Bonds===&lt;br /&gt;
&#039;&#039;&#039;1 PC&#039;&#039;&#039; - 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All other PC&#039;s&#039;&#039;&#039; - 1&lt;br /&gt;
&lt;br /&gt;
==Gear (1 permanent Heirloom + many temporary Inheritances)==&lt;br /&gt;
&#039;&#039;&#039;Biomorphic Silver Flight Suit&#039;&#039;&#039; (shadowform armor): Heirloom Armor 1,&#039;&#039;&#039; Tags:&#039;&#039;&#039; Exquisite Material (increases cost of non-damaging Tricks against the wearer by 1 hit), Fitted (+1 Enhancement to defensive actions).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cyberdeck:&#039;&#039;&#039; +4 Enhancement to hacking (+2 from Exceptional), &#039;&#039;&#039;Tags:&#039;&#039;&#039; Exceptional x2 (+2 Enhancement)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hypospray (healing):&#039;&#039;&#039; +3 Enhancement to healing (+1 from Exceptional), &#039;&#039;&#039;Tags:&#039;&#039;&#039; Exceptional (+1 Enhancement), Rugged (Reduce any Complication to use the item by one step).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hypospray (soporific):&#039;&#039;&#039; +2 Enhancement to melee, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-air (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Poison (for 1-3 hits, inflict the &#039;&#039;Fast-Acting Toxin&#039;&#039; status).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phazer (Stun):&#039;&#039;&#039; +2 Enhancement to ranged attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Stunning (for 2 hits, inflict the &#039;&#039;Stunned&#039;&#039; status).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phazer (Disintegrate):&#039;&#039;&#039; +2 Enhancement to ranged attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Deadly (may apply the &#039;&#039;Aggravated Wound&#039;&#039; status instead of dealing damage). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Non-Copyright Infringing &amp;quot;Light Sword&amp;quot;:&#039;&#039;&#039; +2 Enhancement to melee attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Deadly (may apply the &#039;&#039;Aggravated Wound&#039;&#039; status instead of dealing damage).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Psycho-Ballistic Armor:&#039;&#039;&#039; +2 Enhancement Armor, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Impenetrable (gain 1 Durability advantage on defensive actions), Magic Resistant (functions against damage from spells with &#039;&#039;Emotional, Magical,&#039;&#039; and &#039;&#039;Psychic&#039;&#039; attunements, the &#039;&#039;Transcendent&#039;&#039; tag, or powers that normally bypass armor except for &#039;&#039;Elemental&#039;&#039; attunements).&lt;br /&gt;
&lt;br /&gt;
==Assistive Constructs (mini-drones/hardlight holograms/pseudo-sentient computer programs)==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ALL ASSISTANTS:&#039;&#039;&#039; Primary Pool: 6 (Providing Aid), Secondary Pool: 4 (Simple Independent Action), Desperation Pool: 3 (everything else), Enhancements: 0, Defense: 1, Integrity: 1, Injuries: 1, Armor: 0, Initiative: 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRONES (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scout Drone:&#039;&#039;&#039; Attentive (avoiding its attention faces a Major Complication, attempts to evade are at +1 difficulty, supernatural hiding provokes clashes), Extraordinary Speed (gains 1 Speed Advantage in a chase), Unusual Anatomy (machine), Illusions (camouflage field; +1 Durability against attacks).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doc Bot:&#039;&#039;&#039; Potion Junkie x2 (two doses of Regrowth), Unusual Anatomy (machine); Hypnotize (inflict the &#039;&#039;Sleeping Pills&#039;&#039; status to anesthetize a patient), Leap x2 (move two range bands to triage a casualty).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HOLOGRAMS (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emergency Medical Hologram:&#039;&#039;&#039; Shared Ability (medical diagnostic programs), Incorporeal x2 (intangible, vulnerable to electromagnetic disturbances), Hypnotize (inflict the &#039;&#039;Sleeping Pills&#039;&#039; status to anesthetize a patient), Leap (move two range bands to triage a casualty), Materialize (to provide hands-on care).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emergency Threat Display:&#039;&#039;&#039; Frightening Presence (gain 1 Social Advantage when intimidating, impose &#039;&#039;Terrified&#039;&#039; status when successful, mundane people and Shivers flee at the mere sight of it), Incorporeal (intangible, vulnerable to electromagnetic disturbances), Labyrinthine (anyone in medium range becomes &#039;&#039;Confused&#039;&#039; until taking an action to shake off the horrifying distraction or the scene ends), Illusion (accoutrements to sell the fearsome visage; +1 Durability against attacks, can copy itself in Battlegrounds), Read Minds (brain scan for their worst fear) Shapeshift (become that worst fear).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PROGRAMS (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intrusion Countermeasures (IC) on SM&amp;amp;M&#039;s computer system:&#039;&#039;&#039; Attentive (avoiding its attention faces a Major Complication, attempts to evade are at +1 difficulty, supernatural hiding provokes clashes), Energy Vacuum (intruders are &#039;&#039;Exhausted&#039;&#039; in the system until they reveal themselves by lashing out at a sysadmin within range), Unusual Anatomy (computer program), Illusions (creates false data nodes to mislead intruders; +1 Durability against attacks, can copy itself if SM&amp;amp;M&#039;s office becomes a Battleground), Hypnotize (can provoke &#039;&#039;Frayed Temper&#039;&#039; in intruders).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intrusion Measures:&#039;&#039;&#039; Attentive (hiding data in the target system from it faces a Major Complication, attempts to evade are at +1 difficulty, supernatural hiding provokes clashes), Malleable (travels through wired and wireless internet &amp;quot;openings&amp;quot; into the target system), Unusual Anatomy (computer program), Illusions (makes the target system appear normal, no intrusions to see here; +1 Durability against attacks, can copy itself in Battlegrounds), Read Minds (access sensitive data for an important piece of information from emails/financial records/etc).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brick Their System:&#039;&#039;&#039; Malleable (travels through wired and wireless internet &amp;quot;openings&amp;quot; into the target system), Natural Weapon (can use the &#039;&#039;Wrecking&#039;&#039; tag against objects like enemy computer systems), Unusual Anatomy (computer program), Consume (powers up by &amp;quot;eating&amp;quot; their files with a datawipe), Trample (&#039;&#039;Shockwave&#039;&#039; + &#039;&#039;Wrecking&#039;&#039; can brick multiple systems at the target site at once), Explosive Demise (purging the intrusive program causes a dangerous system overload).&lt;br /&gt;
&lt;br /&gt;
== Paths ==&lt;br /&gt;
===Lineage===&lt;br /&gt;
Path Skills: (Artistry, Athletics, Esoterica)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Physical 1, Social 3)&lt;br /&gt;
&lt;br /&gt;
===Family (Primary)===&lt;br /&gt;
Path Skills: (Enigmas, Medicine, Survival)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Mental 5, Physical 2, Social 3)&lt;br /&gt;
&lt;br /&gt;
===Role (IT Specialist, custom)===&lt;br /&gt;
Path Skills: (Technology, Science, Larceny)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Mental 3, Physical 1))&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
&amp;quot;Earl&amp;quot; is originally from Reticulan (&amp;quot;Grey Alien&amp;quot;) forbears. Only he&#039;s not like the Greys who create crop circles, perform cattle mutilations, and conduct nocturnal abductions for illicit research and experimentation. Instead, he&#039;s ethical. And thus, essentially an outcast among Outcasts. He left the normal Greys to hide benevolently amongst humans, and has made a life for himself as SM&amp;amp;M&#039;s IT Manager.&lt;/div&gt;</summary>
		<author><name>Mysstic101</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Earl_Grey&amp;diff=484721</id>
		<title>Earl Grey</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Earl_Grey&amp;diff=484721"/>
		<updated>2025-12-07T12:22:57Z</updated>

		<summary type="html">&lt;p&gt;Mysstic101: /* Inheritance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Earl Grey=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Grey alien refugee, hiding on Earth from humans and his own kind as SM&amp;amp;M&#039;s IT Manager.&lt;br /&gt;
&lt;br /&gt;
[[File:Earl Grey.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
== Aspirations ==&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039; Use tech to solve a problem.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039; Use tech to &#039;&#039;cause&#039;&#039; a problem (for the bad guys).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Long-Term Aspiration:&#039;&#039;&#039; Reform or shut down the other wayward Greys.&lt;br /&gt;
&lt;br /&gt;
== The Curse ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Entanglement:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curse Dice:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
===Damnation===&lt;br /&gt;
&#039;&#039;&#039;Fully Liminal&#039;&#039;&#039;: At 0 curse dice, everyone in the same Area with an unobstructed view glimpses true appearance. &lt;br /&gt;
Mortals gain &#039;&#039;Terrified&#039;&#039; status, Bonds of 3 or more --&amp;gt; 1, Bonds of 2 or more --&amp;gt; 0. &#039;&#039;&#039;Resolution:&#039;&#039;&#039; Give medical or psychological care to a person or group.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slipping off the Mask:&#039;&#039;&#039; looks like an alien, can levitate, immune to Critical Hits, enables the Reticulan Nerve Pinch (an unarmed attack to incapacitate rather than harm).&lt;br /&gt;
&lt;br /&gt;
===Inheritance===&lt;br /&gt;
&#039;&#039;&#039;Flatspace Storage:&#039;&#039;&#039; Bleed 1 curse die to extract a &#039;&#039;+2 Enhancement&#039;&#039; item from &amp;quot;hammerspace&amp;quot; for related tasks. It possesses &#039;&#039;2 tags&#039;&#039; and it can be weapons, armor, or tools.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motif:&#039;&#039;&#039; When casting a spell with the &#039;&#039;Physical&#039;&#039; attunement, bleed 1 additional curse die to manifest a physical aspect of your liminal state that grants a +1 Enhancement that stacks to all appropriate actions for the rest of the scene.&lt;br /&gt;
&lt;br /&gt;
===Torments===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lineage Torment:&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;Higher Thoughts&#039;&#039;- become self-absorbed, ignore social obligations, use friends or colleagues as assets in a greater game. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Torment:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Only Logical&#039;&#039;- shut down and become cold and emotionless toward friends.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Spell&lt;br /&gt;
! Cost&lt;br /&gt;
! Attunements&lt;br /&gt;
! Effect&lt;br /&gt;
! Advances&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Assistive Construct&#039;&#039;&#039; (mini-drones/ hardlight holograms/pseudo-sentient computer programs)&lt;br /&gt;
| Bleed 1 curse die&lt;br /&gt;
| Liminal&lt;br /&gt;
| Create a Shiver w/&amp;quot;Providing Aid&amp;quot; as primary pool, &amp;quot;Simple Independent Action&amp;quot; as secondary; teamwork with bond rating of half Entanglement, round up; can assist an ally; duration 1 scene.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bulletproof Heart&#039;&#039;&#039; (flawless logic/ high social axioms)&lt;br /&gt;
| Bleed 1 curse die&lt;br /&gt;
| Emotional&lt;br /&gt;
| Activate as reflexive action when gaining a social status effect; it&#039;s immediately resolved; become immune to additional attempts to apply the same status for rest of the scene.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Executive Function&#039;&#039;&#039; (hyper-intelligent multi-tasking)&lt;br /&gt;
| Hold 2 curse dice&lt;br /&gt;
| Physical&lt;br /&gt;
| Activate as simple action that can&#039;t be a mixed action; for rest of the scene, take mixed actions with the higher of the character&#039;s dice pools instead of the lower.&lt;br /&gt;
| n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lineage/Family Special Traits===&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
Intellect: &#039;&#039;&#039;5&#039;&#039;&#039; (hyper-intelligent)&lt;br /&gt;
&lt;br /&gt;
Cunning: &#039;&#039;&#039;5&#039;&#039;&#039; (hyper-intelligent)&lt;br /&gt;
&lt;br /&gt;
Resolve: &#039;&#039;&#039;1&#039;&#039;&#039; (uncommitted to dogma)&lt;br /&gt;
&lt;br /&gt;
Might:  &#039;&#039;&#039;1&#039;&#039;&#039; (skinny non-combatant)&lt;br /&gt;
&lt;br /&gt;
Dexterity:  &#039;&#039;&#039;1&#039;&#039;&#039; (slow non-combatant)&lt;br /&gt;
&lt;br /&gt;
Stamina: &#039;&#039;&#039;5&#039;&#039;&#039; (resistant alien physiology)&lt;br /&gt;
&lt;br /&gt;
Presence: &#039;&#039;&#039;1&#039;&#039;&#039; (non-forceful personality)&lt;br /&gt;
&lt;br /&gt;
Manipulation:  &#039;&#039;&#039;4&#039;&#039;&#039; (clever)&lt;br /&gt;
&lt;br /&gt;
Composure: &#039;&#039;&#039;4&#039;&#039;&#039; (logical, self-composed)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
Artistry: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Athletics: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Close Combat: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Culture: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Empathy: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Enigmas: &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Esoterica: &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Larceny: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Leadership: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Medicine: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Persuasion: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pilot: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ranged Combat: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Science: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Survival: &#039;&#039;&#039;0&#039;&#039;&#039; (start of 1st session: 1 dot of Survival Tweaked to Enigmas)&lt;br /&gt;
&lt;br /&gt;
Technology: &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Other Traits ==&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Integrity&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
===Injuries===&lt;br /&gt;
Armor ---&lt;br /&gt;
&lt;br /&gt;
Bloodied &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wounded &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Maimed &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Near Death &#039;&#039;&#039;O&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Taken Out &#039;&#039;&#039;O&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Edges===&lt;br /&gt;
&#039;&#039;&#039;Anonymity 3:&#039;&#039;&#039; &#039;&#039;Greyed Out&#039;&#039; to hide from humans and aliens, hard to track online or in person.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heirloom 1&#039;&#039;&#039; &#039;&#039;(shadowform armor):&#039;&#039; Biomorphic silver alien flight suit, adapts to current guise.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unusually Secure Headquarters 1:&#039;&#039;&#039; Off-premises team haven.&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&#039;&#039;&#039;The &#039;&#039;Dark&#039;&#039; Dark Web 3:&#039;&#039;&#039; Illicit cyber connections willing to deal with the supernatural. &#039;&#039;&#039;Tags:&#039;&#039;&#039; investigator, fence, sneaky&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Grey Market 2:&#039;&#039;&#039; Going to old Grey contacts for an unearthly level of scientific or forensic analysis of a person, scene, or piece of evidence. &#039;&#039;&#039;Tags:&#039;&#039;&#039; investigator, informant&lt;br /&gt;
&lt;br /&gt;
===Bonds===&lt;br /&gt;
&#039;&#039;&#039;1 PC&#039;&#039;&#039; - 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All other PC&#039;s&#039;&#039;&#039; - 1&lt;br /&gt;
&lt;br /&gt;
==Gear (1 permanent Heirloom + many temporary Inheritances)==&lt;br /&gt;
&#039;&#039;&#039;Biomorphic Silver Flight Suit&#039;&#039;&#039; (shadowform armor): Heirloom Armor 1,&#039;&#039;&#039; Tags:&#039;&#039;&#039; Exquisite Material (increases cost of non-damaging Tricks against the wearer by 1 hit), Fitted (+1 Enhancement to defensive actions).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cyberdeck:&#039;&#039;&#039; +4 Enhancement to hacking (+2 from Exceptional), &#039;&#039;&#039;Tags:&#039;&#039;&#039; Exceptional x2 (+2 Enhancement)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hypospray (healing):&#039;&#039;&#039; +3 Enhancement to healing (+1 from Exceptional), &#039;&#039;&#039;Tags:&#039;&#039;&#039; Exceptional (+1 Enhancement), Rugged (Reduce any Complication to use the item by one step).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hypospray (soporific):&#039;&#039;&#039; +2 Enhancement to melee, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-air (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Poison (for 1-3 hits, inflict the &#039;&#039;Fast-Acting Toxin&#039;&#039; status).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phazer (Stun):&#039;&#039;&#039; +2 Enhancement to ranged attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Stunning (for 2 hits, inflict the &#039;&#039;Stunned&#039;&#039; status).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phazer (Disintegrate):&#039;&#039;&#039; +2 Enhancement to ranged attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Deadly (may apply the &#039;&#039;Aggravated Wound&#039;&#039; status instead of dealing damage). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Non-Copyright Infringing &amp;quot;Light Sword&amp;quot;:&#039;&#039;&#039; +2 Enhancement to melee attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Deadly (may apply the &#039;&#039;Aggravated Wound&#039;&#039; status instead of dealing damage).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Psycho-Ballistic Armor:&#039;&#039;&#039; +2 Enhancement Armor, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Impenetrable (gain 1 Durability advantage on defensive actions), Magic Resistant (functions against damage from spells with &#039;&#039;Emotional, Magical,&#039;&#039; and &#039;&#039;Psychic&#039;&#039; attunements, the &#039;&#039;Transcendent&#039;&#039; tag, or powers that normally bypass armor except for &#039;&#039;Elemental&#039;&#039; attunements).&lt;br /&gt;
&lt;br /&gt;
==Assistive Constructs (mini-drones/hardlight holograms/pseudo-sentient computer programs)==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ALL ASSISTANTS:&#039;&#039;&#039; Primary Pool: 6 (Providing Aid), Secondary Pool: 4 (Simple Independent Action), Desperation Pool: 3 (everything else), Enhancements: 0, Defense: 1, Integrity: 1, Injuries: 1, Armor: 0, Initiative: 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRONES (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scout Drone:&#039;&#039;&#039; Attentive (avoiding its attention faces a Major Complication, attempts to evade are at +1 difficulty, supernatural hiding provokes clashes), Extraordinary Speed (gains 1 Speed Advantage in a chase), Unusual Anatomy (machine), Illusions (camouflage field; +1 Durability against attacks).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doc Bot:&#039;&#039;&#039; Potion Junkie x2 (two doses of Regrowth), Unusual Anatomy (machine); Hypnotize (inflict the &#039;&#039;Sleeping Pills&#039;&#039; status to anesthetize a patient), Leap x2 (move two range bands to triage a casualty).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HOLOGRAMS (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emergency Medical Hologram:&#039;&#039;&#039; Shared Ability (medical diagnostic programs), Incorporeal x2 (intangible, vulnerable to electromagnetic disturbances), Hypnotize (inflict the &#039;&#039;Sleeping Pills&#039;&#039; status to anesthetize a patient), Leap (move two range bands to triage a casualty), Materialize (to provide hands-on care).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emergency Threat Display:&#039;&#039;&#039; Frightening Presence (gain 1 Social Advantage when intimidating, impose &#039;&#039;Terrified&#039;&#039; status when successful, mundane people and Shivers flee at the mere sight of it), Incorporeal (intangible, vulnerable to electromagnetic disturbances), Labyrinthine (anyone in medium range becomes &#039;&#039;Confused&#039;&#039; until taking an action to shake off the horrifying distraction or the scene ends), Illusion (accoutrements to sell the fearsome visage; +1 Durability against attacks, can copy itself in Battlegrounds), Read Minds (brain scan for their worst fear) Shapeshift (become that worst fear).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PROGRAMS (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intrusion Countermeasures (IC) on SM&amp;amp;M&#039;s computer system:&#039;&#039;&#039; Attentive (avoiding its attention faces a Major Complication, attempts to evade are at +1 difficulty, supernatural hiding provokes clashes), Energy Vacuum (intruders are &#039;&#039;Exhausted&#039;&#039; in the system until they reveal themselves by lashing out at a sysadmin within range), Unusual Anatomy (computer program), Illusions (creates false data nodes to mislead intruders; +1 Durability against attacks, can copy itself if SM&amp;amp;M&#039;s office becomes a Battleground), Hypnotize (can provoke &#039;&#039;Frayed Temper&#039;&#039; in intruders).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intrusion Measures:&#039;&#039;&#039; Attentive (hiding data in the target system from it faces a Major Complication, attempts to evade are at +1 difficulty, supernatural hiding provokes clashes), Malleable (travels through wired and wireless internet &amp;quot;openings&amp;quot; into the target system), Unusual Anatomy (computer program), Illusions (makes the target system appear normal, no intrusions to see here; +1 Durability against attacks, can copy itself in Battlegrounds), Read Minds (access sensitive data for an important piece of information from emails/financial records/etc).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brick Their System:&#039;&#039;&#039; Malleable (travels through wired and wireless internet &amp;quot;openings&amp;quot; into the target system), Natural Weapon (can use the &#039;&#039;Wrecking&#039;&#039; tag against objects like enemy computer systems), Unusual Anatomy (computer program), Consume (powers up by &amp;quot;eating&amp;quot; their files with a datawipe), Trample (&#039;&#039;Shockwave&#039;&#039; + &#039;&#039;Wrecking&#039;&#039; can brick multiple systems at the target site at once), Explosive Demise (purging the intrusive program causes a dangerous system overload).&lt;br /&gt;
&lt;br /&gt;
== Paths ==&lt;br /&gt;
===Lineage===&lt;br /&gt;
Path Skills: (Artistry, Athletics, Esoterica)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Physical 1, Social 3)&lt;br /&gt;
&lt;br /&gt;
===Family (Primary)===&lt;br /&gt;
Path Skills: (Enigmas, Medicine, Survival)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Mental 5, Physical 2, Social 3)&lt;br /&gt;
&lt;br /&gt;
===Role (IT Specialist, custom)===&lt;br /&gt;
Path Skills: (Technology, Science, Larceny)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Mental 3, Physical 1))&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
&amp;quot;Earl&amp;quot; is originally from Reticulan (&amp;quot;Grey Alien&amp;quot;) forbears. Only he&#039;s not like the Greys who create crop circles, perform cattle mutilations, and conduct nocturnal abductions for illicit research and experimentation. Instead, he&#039;s ethical. And thus, essentially an outcast among Outcasts. He left the normal Greys to hide benevolently amongst humans, and has made a life for himself as SM&amp;amp;M&#039;s IT Manager.&lt;/div&gt;</summary>
		<author><name>Mysstic101</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Earl_Grey&amp;diff=484717</id>
		<title>Earl Grey</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Earl_Grey&amp;diff=484717"/>
		<updated>2025-12-06T23:17:36Z</updated>

		<summary type="html">&lt;p&gt;Mysstic101: /* Assistive Constructs (mini-drones/hardlight holograms/pseudo-sentient computer programs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Earl Grey=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Grey alien refugee, hiding on Earth from humans and his own kind as SM&amp;amp;M&#039;s IT Manager.&lt;br /&gt;
&lt;br /&gt;
[[File:Earl Grey.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
== Aspirations ==&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039; Use tech to solve a problem.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039; Use tech to &#039;&#039;cause&#039;&#039; a problem (for the bad guys).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Long-Term Aspiration:&#039;&#039;&#039; Reform or shut down the other wayward Greys.&lt;br /&gt;
&lt;br /&gt;
== The Curse ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Entanglement:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curse Dice:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
===Damnation===&lt;br /&gt;
&#039;&#039;&#039;Fully Liminal&#039;&#039;&#039;: At 0 curse dice, everyone in the same Area with an unobstructed view glimpses true appearance. &lt;br /&gt;
Mortals gain &#039;&#039;Terrified&#039;&#039; status, Bonds of 3 or more --&amp;gt; 1, Bonds of 2 or more --&amp;gt; 0. &#039;&#039;&#039;Resolution:&#039;&#039;&#039; Give medical or psychological care to a person or group.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slipping off the Mask:&#039;&#039;&#039; looks like an alien, can levitate, immune to Critical Hits, enables the Reticulan Nerve Pinch (an unarmed attack to incapacitate rather than harm).&lt;br /&gt;
&lt;br /&gt;
===Inheritance===&lt;br /&gt;
&#039;&#039;&#039;Flatspace Storage:&#039;&#039;&#039; Bleed 1 curse die to extract a &#039;&#039;+2 Enhancement&#039;&#039; item from &amp;quot;hammerspace&amp;quot; for related tasks. It possesses &#039;&#039;2 tags&#039;&#039; and it can be weapons, armor, or tools.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motif:&#039;&#039;&#039; When casting Assistive Construct, each advance that requires holding or bleeding curse dice requires 1 fewer held or bled.&lt;br /&gt;
&lt;br /&gt;
===Torments===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lineage Torment:&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;Higher Thoughts&#039;&#039;- become self-absorbed, ignore social obligations, use friends or colleagues as assets in a greater game. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Torment:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Only Logical&#039;&#039;- shut down and become cold and emotionless toward friends.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Spell&lt;br /&gt;
! Cost&lt;br /&gt;
! Attunements&lt;br /&gt;
! Effect&lt;br /&gt;
! Advances&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Assistive Construct&#039;&#039;&#039; (mini-drones/ hardlight holograms/pseudo-sentient computer programs)&lt;br /&gt;
| Bleed 1 curse die&lt;br /&gt;
| Liminal&lt;br /&gt;
| Create a Shiver w/&amp;quot;Providing Aid&amp;quot; as primary pool, &amp;quot;Simple Independent Action&amp;quot; as secondary; teamwork with bond rating of half Entanglement, round up; can assist an ally; duration 1 scene.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bulletproof Heart&#039;&#039;&#039; (flawless logic/ high social axioms)&lt;br /&gt;
| Bleed 1 curse die&lt;br /&gt;
| Emotional&lt;br /&gt;
| Activate as reflexive action when gaining a social status effect; it&#039;s immediately resolved; become immune to additional attempts to apply the same status for rest of the scene.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Executive Function&#039;&#039;&#039; (hyper-intelligent multi-tasking)&lt;br /&gt;
| Hold 2 curse dice&lt;br /&gt;
| Physical&lt;br /&gt;
| Activate as simple action that can&#039;t be a mixed action; for rest of the scene, take mixed actions with the higher of the character&#039;s dice pools instead of the lower.&lt;br /&gt;
| n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lineage/Family Special Traits===&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
Intellect: &#039;&#039;&#039;5&#039;&#039;&#039; (hyper-intelligent)&lt;br /&gt;
&lt;br /&gt;
Cunning: &#039;&#039;&#039;5&#039;&#039;&#039; (hyper-intelligent)&lt;br /&gt;
&lt;br /&gt;
Resolve: &#039;&#039;&#039;1&#039;&#039;&#039; (uncommitted to dogma)&lt;br /&gt;
&lt;br /&gt;
Might:  &#039;&#039;&#039;1&#039;&#039;&#039; (skinny non-combatant)&lt;br /&gt;
&lt;br /&gt;
Dexterity:  &#039;&#039;&#039;1&#039;&#039;&#039; (slow non-combatant)&lt;br /&gt;
&lt;br /&gt;
Stamina: &#039;&#039;&#039;5&#039;&#039;&#039; (resistant alien physiology)&lt;br /&gt;
&lt;br /&gt;
Presence: &#039;&#039;&#039;1&#039;&#039;&#039; (non-forceful personality)&lt;br /&gt;
&lt;br /&gt;
Manipulation:  &#039;&#039;&#039;4&#039;&#039;&#039; (clever)&lt;br /&gt;
&lt;br /&gt;
Composure: &#039;&#039;&#039;4&#039;&#039;&#039; (logical, self-composed)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
Artistry: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Athletics: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Close Combat: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Culture: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Empathy: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Enigmas: &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Esoterica: &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Larceny: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Leadership: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Medicine: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Persuasion: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pilot: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ranged Combat: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Science: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Survival: &#039;&#039;&#039;0&#039;&#039;&#039; (start of 1st session: 1 dot of Survival Tweaked to Enigmas)&lt;br /&gt;
&lt;br /&gt;
Technology: &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Other Traits ==&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Integrity&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
===Injuries===&lt;br /&gt;
Armor ---&lt;br /&gt;
&lt;br /&gt;
Bloodied &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wounded &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Maimed &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Near Death &#039;&#039;&#039;O&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Taken Out &#039;&#039;&#039;O&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Edges===&lt;br /&gt;
&#039;&#039;&#039;Anonymity 3:&#039;&#039;&#039; &#039;&#039;Greyed Out&#039;&#039; to hide from humans and aliens, hard to track online or in person.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heirloom 1&#039;&#039;&#039; &#039;&#039;(shadowform armor):&#039;&#039; Biomorphic silver alien flight suit, adapts to current guise.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unusually Secure Headquarters 1:&#039;&#039;&#039; Off-premises team haven.&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&#039;&#039;&#039;The &#039;&#039;Dark&#039;&#039; Dark Web 3:&#039;&#039;&#039; Illicit cyber connections willing to deal with the supernatural. &#039;&#039;&#039;Tags:&#039;&#039;&#039; investigator, fence, sneaky&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Grey Market 2:&#039;&#039;&#039; Going to old Grey contacts for an unearthly level of scientific or forensic analysis of a person, scene, or piece of evidence. &#039;&#039;&#039;Tags:&#039;&#039;&#039; investigator, informant&lt;br /&gt;
&lt;br /&gt;
===Bonds===&lt;br /&gt;
&#039;&#039;&#039;1 PC&#039;&#039;&#039; - 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All other PC&#039;s&#039;&#039;&#039; - 1&lt;br /&gt;
&lt;br /&gt;
==Gear (1 permanent Heirloom + many temporary Inheritances)==&lt;br /&gt;
&#039;&#039;&#039;Biomorphic Silver Flight Suit&#039;&#039;&#039; (shadowform armor): Heirloom Armor 1,&#039;&#039;&#039; Tags:&#039;&#039;&#039; Exquisite Material (increases cost of non-damaging Tricks against the wearer by 1 hit), Fitted (+1 Enhancement to defensive actions).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cyberdeck:&#039;&#039;&#039; +4 Enhancement to hacking (+2 from Exceptional), &#039;&#039;&#039;Tags:&#039;&#039;&#039; Exceptional x2 (+2 Enhancement)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hypospray (healing):&#039;&#039;&#039; +3 Enhancement to healing (+1 from Exceptional), &#039;&#039;&#039;Tags:&#039;&#039;&#039; Exceptional (+1 Enhancement), Rugged (Reduce any Complication to use the item by one step).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hypospray (soporific):&#039;&#039;&#039; +2 Enhancement to melee, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-air (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Poison (for 1-3 hits, inflict the &#039;&#039;Fast-Acting Toxin&#039;&#039; status).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phazer (Stun):&#039;&#039;&#039; +2 Enhancement to ranged attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Stunning (for 2 hits, inflict the &#039;&#039;Stunned&#039;&#039; status).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phazer (Disintegrate):&#039;&#039;&#039; +2 Enhancement to ranged attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Deadly (may apply the &#039;&#039;Aggravated Wound&#039;&#039; status instead of dealing damage). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Non-Copyright Infringing &amp;quot;Light Sword&amp;quot;:&#039;&#039;&#039; +2 Enhancement to melee attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Deadly (may apply the &#039;&#039;Aggravated Wound&#039;&#039; status instead of dealing damage).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Psycho-Ballistic Armor:&#039;&#039;&#039; +2 Enhancement Armor, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Impenetrable (gain 1 Durability advantage on defensive actions), Magic Resistant (functions against damage from spells with &#039;&#039;Emotional, Magical,&#039;&#039; and &#039;&#039;Psychic&#039;&#039; attunements, the &#039;&#039;Transcendent&#039;&#039; tag, or powers that normally bypass armor except for &#039;&#039;Elemental&#039;&#039; attunements).&lt;br /&gt;
&lt;br /&gt;
==Assistive Constructs (mini-drones/hardlight holograms/pseudo-sentient computer programs)==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ALL ASSISTANTS:&#039;&#039;&#039; Primary Pool: 6 (Providing Aid), Secondary Pool: 4 (Simple Independent Action), Desperation Pool: 3 (everything else), Enhancements: 0, Defense: 1, Integrity: 1, Injuries: 1, Armor: 0, Initiative: 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRONES (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scout Drone:&#039;&#039;&#039; Attentive (avoiding its attention faces a Major Complication, attempts to evade are at +1 difficulty, supernatural hiding provokes clashes), Extraordinary Speed (gains 1 Speed Advantage in a chase), Unusual Anatomy (machine), Illusions (camouflage field; +1 Durability against attacks).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doc Bot:&#039;&#039;&#039; Potion Junkie x2 (two doses of Regrowth), Unusual Anatomy (machine); Hypnotize (inflict the &#039;&#039;Sleeping Pills&#039;&#039; status to anesthetize a patient), Leap x2 (move two range bands to triage a casualty).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HOLOGRAMS (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emergency Medical Hologram:&#039;&#039;&#039; Shared Ability (medical diagnostic programs), Incorporeal x2 (intangible, vulnerable to electromagnetic disturbances), Hypnotize (inflict the &#039;&#039;Sleeping Pills&#039;&#039; status to anesthetize a patient), Leap (move two range bands to triage a casualty), Materialize (to provide hands-on care).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emergency Threat Display:&#039;&#039;&#039; Frightening Presence (gain 1 Social Advantage when intimidating, impose &#039;&#039;Terrified&#039;&#039; status when successful, mundane people and Shivers flee at the mere sight of it), Incorporeal (intangible, vulnerable to electromagnetic disturbances), Labyrinthine (anyone in medium range becomes &#039;&#039;Confused&#039;&#039; until taking an action to shake off the horrifying distraction or the scene ends), Illusion (accoutrements to sell the fearsome visage; +1 Durability against attacks, can copy itself in Battlegrounds), Read Minds (brain scan for their worst fear) Shapeshift (become that worst fear).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PROGRAMS (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intrusion Countermeasures (IC) on SM&amp;amp;M&#039;s computer system:&#039;&#039;&#039; Attentive (avoiding its attention faces a Major Complication, attempts to evade are at +1 difficulty, supernatural hiding provokes clashes), Energy Vacuum (intruders are &#039;&#039;Exhausted&#039;&#039; in the system until they reveal themselves by lashing out at a sysadmin within range), Unusual Anatomy (computer program), Illusions (creates false data nodes to mislead intruders; +1 Durability against attacks, can copy itself if SM&amp;amp;M&#039;s office becomes a Battleground), Hypnotize (can provoke &#039;&#039;Frayed Temper&#039;&#039; in intruders).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intrusion Measures:&#039;&#039;&#039; Attentive (hiding data in the target system from it faces a Major Complication, attempts to evade are at +1 difficulty, supernatural hiding provokes clashes), Malleable (travels through wired and wireless internet &amp;quot;openings&amp;quot; into the target system), Unusual Anatomy (computer program), Illusions (makes the target system appear normal, no intrusions to see here; +1 Durability against attacks, can copy itself in Battlegrounds), Read Minds (access sensitive data for an important piece of information from emails/financial records/etc).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brick Their System:&#039;&#039;&#039; Malleable (travels through wired and wireless internet &amp;quot;openings&amp;quot; into the target system), Natural Weapon (can use the &#039;&#039;Wrecking&#039;&#039; tag against objects like enemy computer systems), Unusual Anatomy (computer program), Consume (powers up by &amp;quot;eating&amp;quot; their files with a datawipe), Trample (&#039;&#039;Shockwave&#039;&#039; + &#039;&#039;Wrecking&#039;&#039; can brick multiple systems at the target site at once), Explosive Demise (purging the intrusive program causes a dangerous system overload).&lt;br /&gt;
&lt;br /&gt;
== Paths ==&lt;br /&gt;
===Lineage===&lt;br /&gt;
Path Skills: (Artistry, Athletics, Esoterica)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Physical 1, Social 3)&lt;br /&gt;
&lt;br /&gt;
===Family (Primary)===&lt;br /&gt;
Path Skills: (Enigmas, Medicine, Survival)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Mental 5, Physical 2, Social 3)&lt;br /&gt;
&lt;br /&gt;
===Role (IT Specialist, custom)===&lt;br /&gt;
Path Skills: (Technology, Science, Larceny)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Mental 3, Physical 1))&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
&amp;quot;Earl&amp;quot; is originally from Reticulan (&amp;quot;Grey Alien&amp;quot;) forbears. Only he&#039;s not like the Greys who create crop circles, perform cattle mutilations, and conduct nocturnal abductions for illicit research and experimentation. Instead, he&#039;s ethical. And thus, essentially an outcast among Outcasts. He left the normal Greys to hide benevolently amongst humans, and has made a life for himself as SM&amp;amp;M&#039;s IT Manager.&lt;/div&gt;</summary>
		<author><name>Mysstic101</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Earl_Grey&amp;diff=484716</id>
		<title>Earl Grey</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Earl_Grey&amp;diff=484716"/>
		<updated>2025-12-06T22:55:13Z</updated>

		<summary type="html">&lt;p&gt;Mysstic101: /* Assistive Constructs (mini-drones/hardlight holograms/pseudo-sentient computer programs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Earl Grey=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Grey alien refugee, hiding on Earth from humans and his own kind as SM&amp;amp;M&#039;s IT Manager.&lt;br /&gt;
&lt;br /&gt;
[[File:Earl Grey.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
== Aspirations ==&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039; Use tech to solve a problem.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039; Use tech to &#039;&#039;cause&#039;&#039; a problem (for the bad guys).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Long-Term Aspiration:&#039;&#039;&#039; Reform or shut down the other wayward Greys.&lt;br /&gt;
&lt;br /&gt;
== The Curse ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Entanglement:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curse Dice:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
===Damnation===&lt;br /&gt;
&#039;&#039;&#039;Fully Liminal&#039;&#039;&#039;: At 0 curse dice, everyone in the same Area with an unobstructed view glimpses true appearance. &lt;br /&gt;
Mortals gain &#039;&#039;Terrified&#039;&#039; status, Bonds of 3 or more --&amp;gt; 1, Bonds of 2 or more --&amp;gt; 0. &#039;&#039;&#039;Resolution:&#039;&#039;&#039; Give medical or psychological care to a person or group.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slipping off the Mask:&#039;&#039;&#039; looks like an alien, can levitate, immune to Critical Hits, enables the Reticulan Nerve Pinch (an unarmed attack to incapacitate rather than harm).&lt;br /&gt;
&lt;br /&gt;
===Inheritance===&lt;br /&gt;
&#039;&#039;&#039;Flatspace Storage:&#039;&#039;&#039; Bleed 1 curse die to extract a &#039;&#039;+2 Enhancement&#039;&#039; item from &amp;quot;hammerspace&amp;quot; for related tasks. It possesses &#039;&#039;2 tags&#039;&#039; and it can be weapons, armor, or tools.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motif:&#039;&#039;&#039; When casting Assistive Construct, each advance that requires holding or bleeding curse dice requires 1 fewer held or bled.&lt;br /&gt;
&lt;br /&gt;
===Torments===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lineage Torment:&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;Higher Thoughts&#039;&#039;- become self-absorbed, ignore social obligations, use friends or colleagues as assets in a greater game. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Torment:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Only Logical&#039;&#039;- shut down and become cold and emotionless toward friends.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Spell&lt;br /&gt;
! Cost&lt;br /&gt;
! Attunements&lt;br /&gt;
! Effect&lt;br /&gt;
! Advances&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Assistive Construct&#039;&#039;&#039; (mini-drones/ hardlight holograms/pseudo-sentient computer programs)&lt;br /&gt;
| Bleed 1 curse die&lt;br /&gt;
| Liminal&lt;br /&gt;
| Create a Shiver w/&amp;quot;Providing Aid&amp;quot; as primary pool, &amp;quot;Simple Independent Action&amp;quot; as secondary; teamwork with bond rating of half Entanglement, round up; can assist an ally; duration 1 scene.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bulletproof Heart&#039;&#039;&#039; (flawless logic/ high social axioms)&lt;br /&gt;
| Bleed 1 curse die&lt;br /&gt;
| Emotional&lt;br /&gt;
| Activate as reflexive action when gaining a social status effect; it&#039;s immediately resolved; become immune to additional attempts to apply the same status for rest of the scene.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Executive Function&#039;&#039;&#039; (hyper-intelligent multi-tasking)&lt;br /&gt;
| Hold 2 curse dice&lt;br /&gt;
| Physical&lt;br /&gt;
| Activate as simple action that can&#039;t be a mixed action; for rest of the scene, take mixed actions with the higher of the character&#039;s dice pools instead of the lower.&lt;br /&gt;
| n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lineage/Family Special Traits===&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
Intellect: &#039;&#039;&#039;5&#039;&#039;&#039; (hyper-intelligent)&lt;br /&gt;
&lt;br /&gt;
Cunning: &#039;&#039;&#039;5&#039;&#039;&#039; (hyper-intelligent)&lt;br /&gt;
&lt;br /&gt;
Resolve: &#039;&#039;&#039;1&#039;&#039;&#039; (uncommitted to dogma)&lt;br /&gt;
&lt;br /&gt;
Might:  &#039;&#039;&#039;1&#039;&#039;&#039; (skinny non-combatant)&lt;br /&gt;
&lt;br /&gt;
Dexterity:  &#039;&#039;&#039;1&#039;&#039;&#039; (slow non-combatant)&lt;br /&gt;
&lt;br /&gt;
Stamina: &#039;&#039;&#039;5&#039;&#039;&#039; (resistant alien physiology)&lt;br /&gt;
&lt;br /&gt;
Presence: &#039;&#039;&#039;1&#039;&#039;&#039; (non-forceful personality)&lt;br /&gt;
&lt;br /&gt;
Manipulation:  &#039;&#039;&#039;4&#039;&#039;&#039; (clever)&lt;br /&gt;
&lt;br /&gt;
Composure: &#039;&#039;&#039;4&#039;&#039;&#039; (logical, self-composed)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
Artistry: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Athletics: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Close Combat: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Culture: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Empathy: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Enigmas: &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Esoterica: &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Larceny: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Leadership: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Medicine: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Persuasion: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pilot: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ranged Combat: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Science: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Survival: &#039;&#039;&#039;0&#039;&#039;&#039; (start of 1st session: 1 dot of Survival Tweaked to Enigmas)&lt;br /&gt;
&lt;br /&gt;
Technology: &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Other Traits ==&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Integrity&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
===Injuries===&lt;br /&gt;
Armor ---&lt;br /&gt;
&lt;br /&gt;
Bloodied &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wounded &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Maimed &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Near Death &#039;&#039;&#039;O&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Taken Out &#039;&#039;&#039;O&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Edges===&lt;br /&gt;
&#039;&#039;&#039;Anonymity 3:&#039;&#039;&#039; &#039;&#039;Greyed Out&#039;&#039; to hide from humans and aliens, hard to track online or in person.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heirloom 1&#039;&#039;&#039; &#039;&#039;(shadowform armor):&#039;&#039; Biomorphic silver alien flight suit, adapts to current guise.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unusually Secure Headquarters 1:&#039;&#039;&#039; Off-premises team haven.&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&#039;&#039;&#039;The &#039;&#039;Dark&#039;&#039; Dark Web 3:&#039;&#039;&#039; Illicit cyber connections willing to deal with the supernatural. &#039;&#039;&#039;Tags:&#039;&#039;&#039; investigator, fence, sneaky&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Grey Market 2:&#039;&#039;&#039; Going to old Grey contacts for an unearthly level of scientific or forensic analysis of a person, scene, or piece of evidence. &#039;&#039;&#039;Tags:&#039;&#039;&#039; investigator, informant&lt;br /&gt;
&lt;br /&gt;
===Bonds===&lt;br /&gt;
&#039;&#039;&#039;1 PC&#039;&#039;&#039; - 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All other PC&#039;s&#039;&#039;&#039; - 1&lt;br /&gt;
&lt;br /&gt;
==Gear (1 permanent Heirloom + many temporary Inheritances)==&lt;br /&gt;
&#039;&#039;&#039;Biomorphic Silver Flight Suit&#039;&#039;&#039; (shadowform armor): Heirloom Armor 1,&#039;&#039;&#039; Tags:&#039;&#039;&#039; Exquisite Material (increases cost of non-damaging Tricks against the wearer by 1 hit), Fitted (+1 Enhancement to defensive actions).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cyberdeck:&#039;&#039;&#039; +4 Enhancement to hacking (+2 from Exceptional), &#039;&#039;&#039;Tags:&#039;&#039;&#039; Exceptional x2 (+2 Enhancement)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hypospray (healing):&#039;&#039;&#039; +3 Enhancement to healing (+1 from Exceptional), &#039;&#039;&#039;Tags:&#039;&#039;&#039; Exceptional (+1 Enhancement), Rugged (Reduce any Complication to use the item by one step).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hypospray (soporific):&#039;&#039;&#039; +2 Enhancement to melee, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-air (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Poison (for 1-3 hits, inflict the &#039;&#039;Fast-Acting Toxin&#039;&#039; status).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phazer (Stun):&#039;&#039;&#039; +2 Enhancement to ranged attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Stunning (for 2 hits, inflict the &#039;&#039;Stunned&#039;&#039; status).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phazer (Disintegrate):&#039;&#039;&#039; +2 Enhancement to ranged attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Deadly (may apply the &#039;&#039;Aggravated Wound&#039;&#039; status instead of dealing damage). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Non-Copyright Infringing &amp;quot;Light Sword&amp;quot;:&#039;&#039;&#039; +2 Enhancement to melee attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Deadly (may apply the &#039;&#039;Aggravated Wound&#039;&#039; status instead of dealing damage).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Psycho-Ballistic Armor:&#039;&#039;&#039; +2 Enhancement Armor, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Impenetrable (gain 1 Durability advantage on defensive actions), Magic Resistant (functions against damage from spells with &#039;&#039;Emotional, Magical,&#039;&#039; and &#039;&#039;Psychic&#039;&#039; attunements, the &#039;&#039;Transcendent&#039;&#039; tag, or powers that normally bypass armor except for &#039;&#039;Elemental&#039;&#039; attunements).&lt;br /&gt;
&lt;br /&gt;
==Assistive Constructs (mini-drones/hardlight holograms/pseudo-sentient computer programs)==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ALL ASSISTANTS:&#039;&#039;&#039; Primary Pool: 6 (Providing Aid), Secondary Pool: 4 (Simple Independent Action), Desperation Pool: 3 (everything else), Enhancements: 0, Defense: 1, Integrity: 1, Injuries: 1, Armor: 0, Initiative: 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRONES (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scout Drone:&#039;&#039;&#039; Attentive (avoiding its attention faces a Major Complication, attempts to evade are at +1 difficulty, supernatural hiding provokes clashes), Extraordinary Speed (gains 1 Speed Advantage in a chase), Unusual Anatomy (machine), Illusions (camouflage field; +1 Durability against attacks).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doc Bot:&#039;&#039;&#039; Potion Junkie x2 (two doses of Regrowth), Unusual Anatomy (machine); Dread Powers: Hypnotize (inflict the &#039;&#039;Sleeping Pills&#039;&#039; status to anesthetize a patient), Leap x2 (move two range bands to triage a casualty).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HOLOGRAMS (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emergency Medical Hologram:&#039;&#039;&#039; Shared Ability (medical diagnostic programs), Incorporeal x2 (intangible, vulnerable to electromagnetic disturbances); Dread Powers: Hypnotize (inflict the &#039;&#039;Sleeping Pills&#039;&#039; status to anesthetize a patient), Leap (move two range bands to triage a casualty), Materialize (to provide hands-on care).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PROGRAMS (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intrusion Countermeasures (IC) on SM&amp;amp;M&#039;s computer system:&#039;&#039;&#039; Attentive (avoiding its attention faces a Major Complication, attempts to evade are at +1 difficulty, supernatural hiding provokes clashes), Energy Vacuum (intruders are &#039;&#039;Exhausted&#039;&#039; in the system until they reveal themselves by lashing out at a sysadmin within range), Unusual Anatomy (computer program), Illusions (creates false data nodes to mislead intruders; +1 Durability against attacks, can copy itself if SM&amp;amp;M&#039;s office becomes a Battleground), Hypnotize (can provoke &#039;&#039;Frayed Temper&#039;&#039; in intruders).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intrusion Measures:&#039;&#039;&#039; Attentive (hiding data in the target system from it faces a Major Complication, attempts to evade are at +1 difficulty, supernatural hiding provokes clashes), Malleable (travels through wired and wireless internet &amp;quot;openings&amp;quot; into the target system), Unusual Anatomy (computer program), Illusions (makes the target system appear normal, no intrusions to see here; +1 Durability against attacks, can copy itself in Battlegrounds), Read Minds (access sensitive data for an important piece of information from emails/financial records/etc).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brick Their System:&#039;&#039;&#039; Malleable (travels through wired and wireless internet &amp;quot;openings&amp;quot; into the target system), Natural Weapon (can use the &#039;&#039;Wrecking&#039;&#039; tag against objects like enemy computer systems), Unusual Anatomy (computer program), Consume (powers up by &amp;quot;eating&amp;quot; their files with a datawipe), Trample (&#039;&#039;Shockwave&#039;&#039; + &#039;&#039;Wrecking&#039;&#039; can brick multiple systems at the target site at once), Explosive Demise (purging the intrusive program causes a dangerous system overload).&lt;br /&gt;
&lt;br /&gt;
== Paths ==&lt;br /&gt;
===Lineage===&lt;br /&gt;
Path Skills: (Artistry, Athletics, Esoterica)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Physical 1, Social 3)&lt;br /&gt;
&lt;br /&gt;
===Family (Primary)===&lt;br /&gt;
Path Skills: (Enigmas, Medicine, Survival)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Mental 5, Physical 2, Social 3)&lt;br /&gt;
&lt;br /&gt;
===Role (IT Specialist, custom)===&lt;br /&gt;
Path Skills: (Technology, Science, Larceny)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Mental 3, Physical 1))&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
&amp;quot;Earl&amp;quot; is originally from Reticulan (&amp;quot;Grey Alien&amp;quot;) forbears. Only he&#039;s not like the Greys who create crop circles, perform cattle mutilations, and conduct nocturnal abductions for illicit research and experimentation. Instead, he&#039;s ethical. And thus, essentially an outcast among Outcasts. He left the normal Greys to hide benevolently amongst humans, and has made a life for himself as SM&amp;amp;M&#039;s IT Manager.&lt;/div&gt;</summary>
		<author><name>Mysstic101</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Earl_Grey&amp;diff=484715</id>
		<title>Earl Grey</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Earl_Grey&amp;diff=484715"/>
		<updated>2025-12-06T22:54:13Z</updated>

		<summary type="html">&lt;p&gt;Mysstic101: /* Assistive Constructs (mini-drones/hardlight holograms/pseudo-sentient computer programs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Earl Grey=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Grey alien refugee, hiding on Earth from humans and his own kind as SM&amp;amp;M&#039;s IT Manager.&lt;br /&gt;
&lt;br /&gt;
[[File:Earl Grey.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
== Aspirations ==&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039; Use tech to solve a problem.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039; Use tech to &#039;&#039;cause&#039;&#039; a problem (for the bad guys).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Long-Term Aspiration:&#039;&#039;&#039; Reform or shut down the other wayward Greys.&lt;br /&gt;
&lt;br /&gt;
== The Curse ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Entanglement:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curse Dice:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
===Damnation===&lt;br /&gt;
&#039;&#039;&#039;Fully Liminal&#039;&#039;&#039;: At 0 curse dice, everyone in the same Area with an unobstructed view glimpses true appearance. &lt;br /&gt;
Mortals gain &#039;&#039;Terrified&#039;&#039; status, Bonds of 3 or more --&amp;gt; 1, Bonds of 2 or more --&amp;gt; 0. &#039;&#039;&#039;Resolution:&#039;&#039;&#039; Give medical or psychological care to a person or group.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slipping off the Mask:&#039;&#039;&#039; looks like an alien, can levitate, immune to Critical Hits, enables the Reticulan Nerve Pinch (an unarmed attack to incapacitate rather than harm).&lt;br /&gt;
&lt;br /&gt;
===Inheritance===&lt;br /&gt;
&#039;&#039;&#039;Flatspace Storage:&#039;&#039;&#039; Bleed 1 curse die to extract a &#039;&#039;+2 Enhancement&#039;&#039; item from &amp;quot;hammerspace&amp;quot; for related tasks. It possesses &#039;&#039;2 tags&#039;&#039; and it can be weapons, armor, or tools.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motif:&#039;&#039;&#039; When casting Assistive Construct, each advance that requires holding or bleeding curse dice requires 1 fewer held or bled.&lt;br /&gt;
&lt;br /&gt;
===Torments===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lineage Torment:&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;Higher Thoughts&#039;&#039;- become self-absorbed, ignore social obligations, use friends or colleagues as assets in a greater game. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Torment:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Only Logical&#039;&#039;- shut down and become cold and emotionless toward friends.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Spell&lt;br /&gt;
! Cost&lt;br /&gt;
! Attunements&lt;br /&gt;
! Effect&lt;br /&gt;
! Advances&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Assistive Construct&#039;&#039;&#039; (mini-drones/ hardlight holograms/pseudo-sentient computer programs)&lt;br /&gt;
| Bleed 1 curse die&lt;br /&gt;
| Liminal&lt;br /&gt;
| Create a Shiver w/&amp;quot;Providing Aid&amp;quot; as primary pool, &amp;quot;Simple Independent Action&amp;quot; as secondary; teamwork with bond rating of half Entanglement, round up; can assist an ally; duration 1 scene.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bulletproof Heart&#039;&#039;&#039; (flawless logic/ high social axioms)&lt;br /&gt;
| Bleed 1 curse die&lt;br /&gt;
| Emotional&lt;br /&gt;
| Activate as reflexive action when gaining a social status effect; it&#039;s immediately resolved; become immune to additional attempts to apply the same status for rest of the scene.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Executive Function&#039;&#039;&#039; (hyper-intelligent multi-tasking)&lt;br /&gt;
| Hold 2 curse dice&lt;br /&gt;
| Physical&lt;br /&gt;
| Activate as simple action that can&#039;t be a mixed action; for rest of the scene, take mixed actions with the higher of the character&#039;s dice pools instead of the lower.&lt;br /&gt;
| n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lineage/Family Special Traits===&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
Intellect: &#039;&#039;&#039;5&#039;&#039;&#039; (hyper-intelligent)&lt;br /&gt;
&lt;br /&gt;
Cunning: &#039;&#039;&#039;5&#039;&#039;&#039; (hyper-intelligent)&lt;br /&gt;
&lt;br /&gt;
Resolve: &#039;&#039;&#039;1&#039;&#039;&#039; (uncommitted to dogma)&lt;br /&gt;
&lt;br /&gt;
Might:  &#039;&#039;&#039;1&#039;&#039;&#039; (skinny non-combatant)&lt;br /&gt;
&lt;br /&gt;
Dexterity:  &#039;&#039;&#039;1&#039;&#039;&#039; (slow non-combatant)&lt;br /&gt;
&lt;br /&gt;
Stamina: &#039;&#039;&#039;5&#039;&#039;&#039; (resistant alien physiology)&lt;br /&gt;
&lt;br /&gt;
Presence: &#039;&#039;&#039;1&#039;&#039;&#039; (non-forceful personality)&lt;br /&gt;
&lt;br /&gt;
Manipulation:  &#039;&#039;&#039;4&#039;&#039;&#039; (clever)&lt;br /&gt;
&lt;br /&gt;
Composure: &#039;&#039;&#039;4&#039;&#039;&#039; (logical, self-composed)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
Artistry: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Athletics: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Close Combat: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Culture: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Empathy: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Enigmas: &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Esoterica: &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Larceny: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Leadership: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Medicine: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Persuasion: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pilot: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ranged Combat: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Science: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Survival: &#039;&#039;&#039;0&#039;&#039;&#039; (start of 1st session: 1 dot of Survival Tweaked to Enigmas)&lt;br /&gt;
&lt;br /&gt;
Technology: &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Other Traits ==&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Integrity&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
===Injuries===&lt;br /&gt;
Armor ---&lt;br /&gt;
&lt;br /&gt;
Bloodied &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wounded &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Maimed &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Near Death &#039;&#039;&#039;O&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Taken Out &#039;&#039;&#039;O&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Edges===&lt;br /&gt;
&#039;&#039;&#039;Anonymity 3:&#039;&#039;&#039; &#039;&#039;Greyed Out&#039;&#039; to hide from humans and aliens, hard to track online or in person.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heirloom 1&#039;&#039;&#039; &#039;&#039;(shadowform armor):&#039;&#039; Biomorphic silver alien flight suit, adapts to current guise.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unusually Secure Headquarters 1:&#039;&#039;&#039; Off-premises team haven.&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&#039;&#039;&#039;The &#039;&#039;Dark&#039;&#039; Dark Web 3:&#039;&#039;&#039; Illicit cyber connections willing to deal with the supernatural. &#039;&#039;&#039;Tags:&#039;&#039;&#039; investigator, fence, sneaky&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Grey Market 2:&#039;&#039;&#039; Going to old Grey contacts for an unearthly level of scientific or forensic analysis of a person, scene, or piece of evidence. &#039;&#039;&#039;Tags:&#039;&#039;&#039; investigator, informant&lt;br /&gt;
&lt;br /&gt;
===Bonds===&lt;br /&gt;
&#039;&#039;&#039;1 PC&#039;&#039;&#039; - 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All other PC&#039;s&#039;&#039;&#039; - 1&lt;br /&gt;
&lt;br /&gt;
==Gear (1 permanent Heirloom + many temporary Inheritances)==&lt;br /&gt;
&#039;&#039;&#039;Biomorphic Silver Flight Suit&#039;&#039;&#039; (shadowform armor): Heirloom Armor 1,&#039;&#039;&#039; Tags:&#039;&#039;&#039; Exquisite Material (increases cost of non-damaging Tricks against the wearer by 1 hit), Fitted (+1 Enhancement to defensive actions).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cyberdeck:&#039;&#039;&#039; +4 Enhancement to hacking (+2 from Exceptional), &#039;&#039;&#039;Tags:&#039;&#039;&#039; Exceptional x2 (+2 Enhancement)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hypospray (healing):&#039;&#039;&#039; +3 Enhancement to healing (+1 from Exceptional), &#039;&#039;&#039;Tags:&#039;&#039;&#039; Exceptional (+1 Enhancement), Rugged (Reduce any Complication to use the item by one step).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hypospray (soporific):&#039;&#039;&#039; +2 Enhancement to melee, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-air (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Poison (for 1-3 hits, inflict the &#039;&#039;Fast-Acting Toxin&#039;&#039; status).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phazer (Stun):&#039;&#039;&#039; +2 Enhancement to ranged attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Stunning (for 2 hits, inflict the &#039;&#039;Stunned&#039;&#039; status).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phazer (Disintegrate):&#039;&#039;&#039; +2 Enhancement to ranged attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Deadly (may apply the &#039;&#039;Aggravated Wound&#039;&#039; status instead of dealing damage). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Non-Copyright Infringing &amp;quot;Light Sword&amp;quot;:&#039;&#039;&#039; +2 Enhancement to melee attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Deadly (may apply the &#039;&#039;Aggravated Wound&#039;&#039; status instead of dealing damage).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Psycho-Ballistic Armor:&#039;&#039;&#039; +2 Enhancement Armor, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Impenetrable (gain 1 Durability advantage on defensive actions), Magic Resistant (functions against damage from spells with &#039;&#039;Emotional, Magical,&#039;&#039; and &#039;&#039;Psychic&#039;&#039; attunements, the &#039;&#039;Transcendent&#039;&#039; tag, or powers that normally bypass armor except for &#039;&#039;Elemental&#039;&#039; attunements).&lt;br /&gt;
&lt;br /&gt;
==Assistive Constructs (mini-drones/hardlight holograms/pseudo-sentient computer programs)==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ALL ASSISTANTS:&#039;&#039;&#039; Primary Pool: 6 (Providing Aid), Secondary Pool: 4 (Simple Independent Action), Desperation Pool: 3 (everything else), Enhancements: 0, Defense: 1, Integrity: 1, Injuries: 1, Armor: 0, Initiative: 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRONES (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scout Drone:&#039;&#039;&#039; Attentive (avoiding its attention faces a Major Complication, attempts to evade are at +1 difficulty, supernatural hiding provokes clashes), Extraordinary Speed (gains 1 Speed Advantage in a chase), Unusual Anatomy (machine), Illusions (camouflage field; +1 Durability against attacks).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doc Bot:&#039;&#039;&#039; Potion Junkie x2 (two doses of Regrowth), Unusual Anatomy (machine); Dread Powers: Hypnotize (inflict the &#039;&#039;Sleeping Pills&#039;&#039; status to anesthetize a patient), Leap x2 (move two range bands to triage a casualty).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HOLOGRAMS (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emergency Medical Hologram:&#039;&#039;&#039; Shared Ability (medical diagnostic programs), Incorporeal x2 (intangible, vulnerable to electromagnetic disturbances); Dread Powers: Hypnotize (inflict the &#039;&#039;Sleeping Pills&#039;&#039; status to anesthetize a patient), Leap (move two range bands to triage a casualty), Materialize (to provide hands-on care).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PROGRAMS (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intrusion Countermeasures (IC) on SM&amp;amp;M&#039;s computer system:&#039;&#039;&#039; Attentive (avoiding its attention faces a Major Complication, attempts to evade are at +1 difficulty, supernatural hiding provokes clashes), Energy Vacuum (intruders are &#039;&#039;Exhausted&#039;&#039; in the system until they reveal themselves by lashing out at a sysadmin within range), Unusual Anatomy (computer program), Illusions (creates false data nodes to mislead intruders; +1 Durability against attacks, can copy itself if SM&amp;amp;M&#039;s office becomes a Battleground), Hypnotize (can provoke &#039;&#039;Frayed Temper&#039;&#039; in intruders).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intrusion Measures:&#039;&#039;&#039; Attentive (hiding data in the target system from it faces a Major Complication, attempts to evade are at +1 difficulty, supernatural hiding provokes clashes), Malleable (travels through wired and wireless internet &amp;quot;openings&amp;quot; into the target system), Unusual Anatomy (computer program), Illusions (makes the target system appear normal, no intrusions to see here; +1 Durability against attacks, can copy itself in Battlegrounds), Read Minds (access sensitive data for an important piece of information from emails/financial records/etc).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brick Their System:&#039;&#039;&#039; Malleable (travels through wired and wireless internet &amp;quot;openings&amp;quot; into the target system), Natural Weapon (can use the &#039;&#039;Wrecking&#039;&#039; tag against objects like enemy computer systems), Unusual Anatomy (computer program), Consume (powers up by &amp;quot;eating&amp;quot; their files with a datawipe), Trample (&#039;&#039;Shockwave&#039;&#039; + &#039;&#039;Wrecking&#039;&#039; can brick multiple things at the target site at once), Explosive Demise (purging the intrusive program causes a dangerous system overload).&lt;br /&gt;
&lt;br /&gt;
== Paths ==&lt;br /&gt;
===Lineage===&lt;br /&gt;
Path Skills: (Artistry, Athletics, Esoterica)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Physical 1, Social 3)&lt;br /&gt;
&lt;br /&gt;
===Family (Primary)===&lt;br /&gt;
Path Skills: (Enigmas, Medicine, Survival)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Mental 5, Physical 2, Social 3)&lt;br /&gt;
&lt;br /&gt;
===Role (IT Specialist, custom)===&lt;br /&gt;
Path Skills: (Technology, Science, Larceny)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Mental 3, Physical 1))&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
&amp;quot;Earl&amp;quot; is originally from Reticulan (&amp;quot;Grey Alien&amp;quot;) forbears. Only he&#039;s not like the Greys who create crop circles, perform cattle mutilations, and conduct nocturnal abductions for illicit research and experimentation. Instead, he&#039;s ethical. And thus, essentially an outcast among Outcasts. He left the normal Greys to hide benevolently amongst humans, and has made a life for himself as SM&amp;amp;M&#039;s IT Manager.&lt;/div&gt;</summary>
		<author><name>Mysstic101</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Earl_Grey&amp;diff=484714</id>
		<title>Earl Grey</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Earl_Grey&amp;diff=484714"/>
		<updated>2025-12-06T22:50:23Z</updated>

		<summary type="html">&lt;p&gt;Mysstic101: /* Assistive Constructs (mini-drones/hardlight holograms/pseudo-sentient computer programs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Earl Grey=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Grey alien refugee, hiding on Earth from humans and his own kind as SM&amp;amp;M&#039;s IT Manager.&lt;br /&gt;
&lt;br /&gt;
[[File:Earl Grey.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
== Aspirations ==&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039; Use tech to solve a problem.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039; Use tech to &#039;&#039;cause&#039;&#039; a problem (for the bad guys).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Long-Term Aspiration:&#039;&#039;&#039; Reform or shut down the other wayward Greys.&lt;br /&gt;
&lt;br /&gt;
== The Curse ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Entanglement:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curse Dice:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
===Damnation===&lt;br /&gt;
&#039;&#039;&#039;Fully Liminal&#039;&#039;&#039;: At 0 curse dice, everyone in the same Area with an unobstructed view glimpses true appearance. &lt;br /&gt;
Mortals gain &#039;&#039;Terrified&#039;&#039; status, Bonds of 3 or more --&amp;gt; 1, Bonds of 2 or more --&amp;gt; 0. &#039;&#039;&#039;Resolution:&#039;&#039;&#039; Give medical or psychological care to a person or group.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slipping off the Mask:&#039;&#039;&#039; looks like an alien, can levitate, immune to Critical Hits, enables the Reticulan Nerve Pinch (an unarmed attack to incapacitate rather than harm).&lt;br /&gt;
&lt;br /&gt;
===Inheritance===&lt;br /&gt;
&#039;&#039;&#039;Flatspace Storage:&#039;&#039;&#039; Bleed 1 curse die to extract a &#039;&#039;+2 Enhancement&#039;&#039; item from &amp;quot;hammerspace&amp;quot; for related tasks. It possesses &#039;&#039;2 tags&#039;&#039; and it can be weapons, armor, or tools.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motif:&#039;&#039;&#039; When casting Assistive Construct, each advance that requires holding or bleeding curse dice requires 1 fewer held or bled.&lt;br /&gt;
&lt;br /&gt;
===Torments===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lineage Torment:&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;Higher Thoughts&#039;&#039;- become self-absorbed, ignore social obligations, use friends or colleagues as assets in a greater game. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Torment:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Only Logical&#039;&#039;- shut down and become cold and emotionless toward friends.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Spell&lt;br /&gt;
! Cost&lt;br /&gt;
! Attunements&lt;br /&gt;
! Effect&lt;br /&gt;
! Advances&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Assistive Construct&#039;&#039;&#039; (mini-drones/ hardlight holograms/pseudo-sentient computer programs)&lt;br /&gt;
| Bleed 1 curse die&lt;br /&gt;
| Liminal&lt;br /&gt;
| Create a Shiver w/&amp;quot;Providing Aid&amp;quot; as primary pool, &amp;quot;Simple Independent Action&amp;quot; as secondary; teamwork with bond rating of half Entanglement, round up; can assist an ally; duration 1 scene.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bulletproof Heart&#039;&#039;&#039; (flawless logic/ high social axioms)&lt;br /&gt;
| Bleed 1 curse die&lt;br /&gt;
| Emotional&lt;br /&gt;
| Activate as reflexive action when gaining a social status effect; it&#039;s immediately resolved; become immune to additional attempts to apply the same status for rest of the scene.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Executive Function&#039;&#039;&#039; (hyper-intelligent multi-tasking)&lt;br /&gt;
| Hold 2 curse dice&lt;br /&gt;
| Physical&lt;br /&gt;
| Activate as simple action that can&#039;t be a mixed action; for rest of the scene, take mixed actions with the higher of the character&#039;s dice pools instead of the lower.&lt;br /&gt;
| n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lineage/Family Special Traits===&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
Intellect: &#039;&#039;&#039;5&#039;&#039;&#039; (hyper-intelligent)&lt;br /&gt;
&lt;br /&gt;
Cunning: &#039;&#039;&#039;5&#039;&#039;&#039; (hyper-intelligent)&lt;br /&gt;
&lt;br /&gt;
Resolve: &#039;&#039;&#039;1&#039;&#039;&#039; (uncommitted to dogma)&lt;br /&gt;
&lt;br /&gt;
Might:  &#039;&#039;&#039;1&#039;&#039;&#039; (skinny non-combatant)&lt;br /&gt;
&lt;br /&gt;
Dexterity:  &#039;&#039;&#039;1&#039;&#039;&#039; (slow non-combatant)&lt;br /&gt;
&lt;br /&gt;
Stamina: &#039;&#039;&#039;5&#039;&#039;&#039; (resistant alien physiology)&lt;br /&gt;
&lt;br /&gt;
Presence: &#039;&#039;&#039;1&#039;&#039;&#039; (non-forceful personality)&lt;br /&gt;
&lt;br /&gt;
Manipulation:  &#039;&#039;&#039;4&#039;&#039;&#039; (clever)&lt;br /&gt;
&lt;br /&gt;
Composure: &#039;&#039;&#039;4&#039;&#039;&#039; (logical, self-composed)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
Artistry: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Athletics: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Close Combat: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Culture: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Empathy: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Enigmas: &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Esoterica: &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Larceny: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Leadership: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Medicine: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Persuasion: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pilot: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ranged Combat: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Science: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Survival: &#039;&#039;&#039;0&#039;&#039;&#039; (start of 1st session: 1 dot of Survival Tweaked to Enigmas)&lt;br /&gt;
&lt;br /&gt;
Technology: &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Other Traits ==&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Integrity&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
===Injuries===&lt;br /&gt;
Armor ---&lt;br /&gt;
&lt;br /&gt;
Bloodied &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wounded &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Maimed &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Near Death &#039;&#039;&#039;O&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Taken Out &#039;&#039;&#039;O&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Edges===&lt;br /&gt;
&#039;&#039;&#039;Anonymity 3:&#039;&#039;&#039; &#039;&#039;Greyed Out&#039;&#039; to hide from humans and aliens, hard to track online or in person.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heirloom 1&#039;&#039;&#039; &#039;&#039;(shadowform armor):&#039;&#039; Biomorphic silver alien flight suit, adapts to current guise.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unusually Secure Headquarters 1:&#039;&#039;&#039; Off-premises team haven.&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&#039;&#039;&#039;The &#039;&#039;Dark&#039;&#039; Dark Web 3:&#039;&#039;&#039; Illicit cyber connections willing to deal with the supernatural. &#039;&#039;&#039;Tags:&#039;&#039;&#039; investigator, fence, sneaky&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Grey Market 2:&#039;&#039;&#039; Going to old Grey contacts for an unearthly level of scientific or forensic analysis of a person, scene, or piece of evidence. &#039;&#039;&#039;Tags:&#039;&#039;&#039; investigator, informant&lt;br /&gt;
&lt;br /&gt;
===Bonds===&lt;br /&gt;
&#039;&#039;&#039;1 PC&#039;&#039;&#039; - 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All other PC&#039;s&#039;&#039;&#039; - 1&lt;br /&gt;
&lt;br /&gt;
==Gear (1 permanent Heirloom + many temporary Inheritances)==&lt;br /&gt;
&#039;&#039;&#039;Biomorphic Silver Flight Suit&#039;&#039;&#039; (shadowform armor): Heirloom Armor 1,&#039;&#039;&#039; Tags:&#039;&#039;&#039; Exquisite Material (increases cost of non-damaging Tricks against the wearer by 1 hit), Fitted (+1 Enhancement to defensive actions).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cyberdeck:&#039;&#039;&#039; +4 Enhancement to hacking (+2 from Exceptional), &#039;&#039;&#039;Tags:&#039;&#039;&#039; Exceptional x2 (+2 Enhancement)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hypospray (healing):&#039;&#039;&#039; +3 Enhancement to healing (+1 from Exceptional), &#039;&#039;&#039;Tags:&#039;&#039;&#039; Exceptional (+1 Enhancement), Rugged (Reduce any Complication to use the item by one step).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hypospray (soporific):&#039;&#039;&#039; +2 Enhancement to melee, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-air (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Poison (for 1-3 hits, inflict the &#039;&#039;Fast-Acting Toxin&#039;&#039; status).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phazer (Stun):&#039;&#039;&#039; +2 Enhancement to ranged attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Stunning (for 2 hits, inflict the &#039;&#039;Stunned&#039;&#039; status).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phazer (Disintegrate):&#039;&#039;&#039; +2 Enhancement to ranged attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Deadly (may apply the &#039;&#039;Aggravated Wound&#039;&#039; status instead of dealing damage). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Non-Copyright Infringing &amp;quot;Light Sword&amp;quot;:&#039;&#039;&#039; +2 Enhancement to melee attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Deadly (may apply the &#039;&#039;Aggravated Wound&#039;&#039; status instead of dealing damage).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Psycho-Ballistic Armor:&#039;&#039;&#039; +2 Enhancement Armor, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Impenetrable (gain 1 Durability advantage on defensive actions), Magic Resistant (functions against damage from spells with &#039;&#039;Emotional, Magical,&#039;&#039; and &#039;&#039;Psychic&#039;&#039; attunements, the &#039;&#039;Transcendent&#039;&#039; tag, or powers that normally bypass armor except for &#039;&#039;Elemental&#039;&#039; attunements).&lt;br /&gt;
&lt;br /&gt;
==Assistive Constructs (mini-drones/hardlight holograms/pseudo-sentient computer programs)==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ALL ASSISTANTS:&#039;&#039;&#039; Primary Pool: 6 (Providing Aid), Secondary Pool: 4 (Simple Independent Action), Desperation Pool: 3 (everything else), Enhancements: 0, Defense: 1, Integrity: 1, Injuries: 1, Armor: 0, Initiative: 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRONES (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scout Drone:&#039;&#039;&#039; Attentive (avoiding its attention faces a Major Complication, attempts to evade are at +1 difficulty, supernatural hiding provokes clashes), Extraordinary Speed (gains 1 Speed Advantage in a chase), Unusual Anatomy (machine), Illusions (camouflage field; +1 Durability against attacks).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doc Bot:&#039;&#039;&#039; Potion Junkie x2 (two doses of Regrowth), Unusual Anatomy (machine); Dread Powers: Hypnotize (inflict the &#039;&#039;Sleeping Pills&#039;&#039; status to anesthetize a patient), Leap x2 (move two range bands to triage a casualty).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HOLOGRAMS (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emergency Medical Hologram:&#039;&#039;&#039; Shared Ability (medical diagnostic programs), Incorporeal x2 (intangible, vulnerable to electromagnetic disturbances); Dread Powers: Hypnotize (inflict the &#039;&#039;Sleeping Pills&#039;&#039; status to anesthetize a patient), Leap (move two range bands to triage a casualty), Materialize (to provide hands-on care).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PROGRAMS (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intrusion Countermeasures (IC) on SM&amp;amp;M&#039;s computer system:&#039;&#039;&#039; Attentive (avoiding its attention faces a Major Complication, attempts to evade are at +1 difficulty, supernatural hiding provokes clashes), Energy Vacuum (intruders are &#039;&#039;Exhausted&#039;&#039; in the system until they reveal themselves by lashing out at a sysadmin within range), Unusual Anatomy (computer program), Illusions (creates false data nodes to mislead intruders; +1 Durability against attacks, can copy itself if SM&amp;amp;M&#039;s office becomes a Battleground), Hypnotize (can provoke &#039;&#039;Frayed Temper&#039;&#039; in intruders).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intrusion Measures:&#039;&#039;&#039; Attentive (hiding data in the target system from it faces a Major Complication, attempts to evade are at +1 difficulty, supernatural hiding provokes clashes), Malleable (travels through wired and wireless internet access to the target system), Unusual Anatomy (computer program), Illusions (makes the target system appear normal, no intrusions to see here; +1 Durability against attacks, can copy itself in Battlegrounds), Read Minds (access sensitive data for an important piece of information from emails/financial records/etc).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brick Their System:&#039;&#039;&#039; Malleable (travels through wired and wireless internet access), Natural Weapon (can use the &#039;&#039;Wrecking&#039;&#039; tag against objects like enemy computer systems), Unusual Anatomy (computer program), Consume (power up by &amp;quot;eating&amp;quot; their files in a datawipe), Trample (&#039;&#039;Shockwave&#039;&#039; + &#039;&#039;Wrecking&#039;&#039; bricks multiple things at once), Explosive Demise (purging the hack causes a dangerous system overload).&lt;br /&gt;
&lt;br /&gt;
== Paths ==&lt;br /&gt;
===Lineage===&lt;br /&gt;
Path Skills: (Artistry, Athletics, Esoterica)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Physical 1, Social 3)&lt;br /&gt;
&lt;br /&gt;
===Family (Primary)===&lt;br /&gt;
Path Skills: (Enigmas, Medicine, Survival)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Mental 5, Physical 2, Social 3)&lt;br /&gt;
&lt;br /&gt;
===Role (IT Specialist, custom)===&lt;br /&gt;
Path Skills: (Technology, Science, Larceny)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Mental 3, Physical 1))&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
&amp;quot;Earl&amp;quot; is originally from Reticulan (&amp;quot;Grey Alien&amp;quot;) forbears. Only he&#039;s not like the Greys who create crop circles, perform cattle mutilations, and conduct nocturnal abductions for illicit research and experimentation. Instead, he&#039;s ethical. And thus, essentially an outcast among Outcasts. He left the normal Greys to hide benevolently amongst humans, and has made a life for himself as SM&amp;amp;M&#039;s IT Manager.&lt;/div&gt;</summary>
		<author><name>Mysstic101</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Earl_Grey&amp;diff=484713</id>
		<title>Earl Grey</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Earl_Grey&amp;diff=484713"/>
		<updated>2025-12-06T22:46:54Z</updated>

		<summary type="html">&lt;p&gt;Mysstic101: /* Assistive Constructs (mini-drones/hardlight holograms/pseudo-sentient computer programs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Earl Grey=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Grey alien refugee, hiding on Earth from humans and his own kind as SM&amp;amp;M&#039;s IT Manager.&lt;br /&gt;
&lt;br /&gt;
[[File:Earl Grey.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
== Aspirations ==&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039; Use tech to solve a problem.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039; Use tech to &#039;&#039;cause&#039;&#039; a problem (for the bad guys).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Long-Term Aspiration:&#039;&#039;&#039; Reform or shut down the other wayward Greys.&lt;br /&gt;
&lt;br /&gt;
== The Curse ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Entanglement:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curse Dice:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
===Damnation===&lt;br /&gt;
&#039;&#039;&#039;Fully Liminal&#039;&#039;&#039;: At 0 curse dice, everyone in the same Area with an unobstructed view glimpses true appearance. &lt;br /&gt;
Mortals gain &#039;&#039;Terrified&#039;&#039; status, Bonds of 3 or more --&amp;gt; 1, Bonds of 2 or more --&amp;gt; 0. &#039;&#039;&#039;Resolution:&#039;&#039;&#039; Give medical or psychological care to a person or group.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slipping off the Mask:&#039;&#039;&#039; looks like an alien, can levitate, immune to Critical Hits, enables the Reticulan Nerve Pinch (an unarmed attack to incapacitate rather than harm).&lt;br /&gt;
&lt;br /&gt;
===Inheritance===&lt;br /&gt;
&#039;&#039;&#039;Flatspace Storage:&#039;&#039;&#039; Bleed 1 curse die to extract a &#039;&#039;+2 Enhancement&#039;&#039; item from &amp;quot;hammerspace&amp;quot; for related tasks. It possesses &#039;&#039;2 tags&#039;&#039; and it can be weapons, armor, or tools.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motif:&#039;&#039;&#039; When casting Assistive Construct, each advance that requires holding or bleeding curse dice requires 1 fewer held or bled.&lt;br /&gt;
&lt;br /&gt;
===Torments===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lineage Torment:&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;Higher Thoughts&#039;&#039;- become self-absorbed, ignore social obligations, use friends or colleagues as assets in a greater game. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Torment:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Only Logical&#039;&#039;- shut down and become cold and emotionless toward friends.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Spell&lt;br /&gt;
! Cost&lt;br /&gt;
! Attunements&lt;br /&gt;
! Effect&lt;br /&gt;
! Advances&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Assistive Construct&#039;&#039;&#039; (mini-drones/ hardlight holograms/pseudo-sentient computer programs)&lt;br /&gt;
| Bleed 1 curse die&lt;br /&gt;
| Liminal&lt;br /&gt;
| Create a Shiver w/&amp;quot;Providing Aid&amp;quot; as primary pool, &amp;quot;Simple Independent Action&amp;quot; as secondary; teamwork with bond rating of half Entanglement, round up; can assist an ally; duration 1 scene.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bulletproof Heart&#039;&#039;&#039; (flawless logic/ high social axioms)&lt;br /&gt;
| Bleed 1 curse die&lt;br /&gt;
| Emotional&lt;br /&gt;
| Activate as reflexive action when gaining a social status effect; it&#039;s immediately resolved; become immune to additional attempts to apply the same status for rest of the scene.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Executive Function&#039;&#039;&#039; (hyper-intelligent multi-tasking)&lt;br /&gt;
| Hold 2 curse dice&lt;br /&gt;
| Physical&lt;br /&gt;
| Activate as simple action that can&#039;t be a mixed action; for rest of the scene, take mixed actions with the higher of the character&#039;s dice pools instead of the lower.&lt;br /&gt;
| n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lineage/Family Special Traits===&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
Intellect: &#039;&#039;&#039;5&#039;&#039;&#039; (hyper-intelligent)&lt;br /&gt;
&lt;br /&gt;
Cunning: &#039;&#039;&#039;5&#039;&#039;&#039; (hyper-intelligent)&lt;br /&gt;
&lt;br /&gt;
Resolve: &#039;&#039;&#039;1&#039;&#039;&#039; (uncommitted to dogma)&lt;br /&gt;
&lt;br /&gt;
Might:  &#039;&#039;&#039;1&#039;&#039;&#039; (skinny non-combatant)&lt;br /&gt;
&lt;br /&gt;
Dexterity:  &#039;&#039;&#039;1&#039;&#039;&#039; (slow non-combatant)&lt;br /&gt;
&lt;br /&gt;
Stamina: &#039;&#039;&#039;5&#039;&#039;&#039; (resistant alien physiology)&lt;br /&gt;
&lt;br /&gt;
Presence: &#039;&#039;&#039;1&#039;&#039;&#039; (non-forceful personality)&lt;br /&gt;
&lt;br /&gt;
Manipulation:  &#039;&#039;&#039;4&#039;&#039;&#039; (clever)&lt;br /&gt;
&lt;br /&gt;
Composure: &#039;&#039;&#039;4&#039;&#039;&#039; (logical, self-composed)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
Artistry: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Athletics: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Close Combat: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Culture: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Empathy: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Enigmas: &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Esoterica: &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Larceny: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Leadership: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Medicine: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Persuasion: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pilot: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ranged Combat: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Science: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Survival: &#039;&#039;&#039;0&#039;&#039;&#039; (start of 1st session: 1 dot of Survival Tweaked to Enigmas)&lt;br /&gt;
&lt;br /&gt;
Technology: &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Other Traits ==&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Integrity&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
===Injuries===&lt;br /&gt;
Armor ---&lt;br /&gt;
&lt;br /&gt;
Bloodied &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wounded &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Maimed &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Near Death &#039;&#039;&#039;O&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Taken Out &#039;&#039;&#039;O&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Edges===&lt;br /&gt;
&#039;&#039;&#039;Anonymity 3:&#039;&#039;&#039; &#039;&#039;Greyed Out&#039;&#039; to hide from humans and aliens, hard to track online or in person.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heirloom 1&#039;&#039;&#039; &#039;&#039;(shadowform armor):&#039;&#039; Biomorphic silver alien flight suit, adapts to current guise.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unusually Secure Headquarters 1:&#039;&#039;&#039; Off-premises team haven.&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&#039;&#039;&#039;The &#039;&#039;Dark&#039;&#039; Dark Web 3:&#039;&#039;&#039; Illicit cyber connections willing to deal with the supernatural. &#039;&#039;&#039;Tags:&#039;&#039;&#039; investigator, fence, sneaky&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Grey Market 2:&#039;&#039;&#039; Going to old Grey contacts for an unearthly level of scientific or forensic analysis of a person, scene, or piece of evidence. &#039;&#039;&#039;Tags:&#039;&#039;&#039; investigator, informant&lt;br /&gt;
&lt;br /&gt;
===Bonds===&lt;br /&gt;
&#039;&#039;&#039;1 PC&#039;&#039;&#039; - 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All other PC&#039;s&#039;&#039;&#039; - 1&lt;br /&gt;
&lt;br /&gt;
==Gear (1 permanent Heirloom + many temporary Inheritances)==&lt;br /&gt;
&#039;&#039;&#039;Biomorphic Silver Flight Suit&#039;&#039;&#039; (shadowform armor): Heirloom Armor 1,&#039;&#039;&#039; Tags:&#039;&#039;&#039; Exquisite Material (increases cost of non-damaging Tricks against the wearer by 1 hit), Fitted (+1 Enhancement to defensive actions).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cyberdeck:&#039;&#039;&#039; +4 Enhancement to hacking (+2 from Exceptional), &#039;&#039;&#039;Tags:&#039;&#039;&#039; Exceptional x2 (+2 Enhancement)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hypospray (healing):&#039;&#039;&#039; +3 Enhancement to healing (+1 from Exceptional), &#039;&#039;&#039;Tags:&#039;&#039;&#039; Exceptional (+1 Enhancement), Rugged (Reduce any Complication to use the item by one step).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hypospray (soporific):&#039;&#039;&#039; +2 Enhancement to melee, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-air (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Poison (for 1-3 hits, inflict the &#039;&#039;Fast-Acting Toxin&#039;&#039; status).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phazer (Stun):&#039;&#039;&#039; +2 Enhancement to ranged attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Stunning (for 2 hits, inflict the &#039;&#039;Stunned&#039;&#039; status).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phazer (Disintegrate):&#039;&#039;&#039; +2 Enhancement to ranged attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Deadly (may apply the &#039;&#039;Aggravated Wound&#039;&#039; status instead of dealing damage). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Non-Copyright Infringing &amp;quot;Light Sword&amp;quot;:&#039;&#039;&#039; +2 Enhancement to melee attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Deadly (may apply the &#039;&#039;Aggravated Wound&#039;&#039; status instead of dealing damage).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Psycho-Ballistic Armor:&#039;&#039;&#039; +2 Enhancement Armor, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Impenetrable (gain 1 Durability advantage on defensive actions), Magic Resistant (functions against damage from spells with &#039;&#039;Emotional, Magical,&#039;&#039; and &#039;&#039;Psychic&#039;&#039; attunements, the &#039;&#039;Transcendent&#039;&#039; tag, or powers that normally bypass armor except for &#039;&#039;Elemental&#039;&#039; attunements).&lt;br /&gt;
&lt;br /&gt;
==Assistive Constructs (mini-drones/hardlight holograms/pseudo-sentient computer programs)==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ALL ASSISTANTS:&#039;&#039;&#039; Primary Pool: 6 (Providing Aid), Secondary Pool: 4 (Simple Independent Action), Desperation Pool: 3 (everything else), Enhancements: 0, Defense: 1, Integrity: 1, Injuries: 1, Armor: 0, Initiative: 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRONES (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scout Drone:&#039;&#039;&#039; Attentive (avoiding its attention faces a Major Complication, attempts to evade are at +1 difficulty, supernatural hiding provokes clashes), Extraordinary Speed (gains 1 Speed Advantage in a chase), Unusual Anatomy (machine), Illusions (camouflage field; +1 Durability against attacks).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doc Bot:&#039;&#039;&#039; Potion Junkie x2 (two doses of Regrowth), Unusual Anatomy (machine); Dread Powers: Hypnotize (inflict the &#039;&#039;Sleeping Pills&#039;&#039; status to anesthetize a patient), Leap x2 (move two range bands to triage a casualty).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HOLOGRAMS (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emergency Medical Hologram:&#039;&#039;&#039; Shared Ability (medical diagnostic programs), Incorporeal x2 (intangible, vulnerable to electromagnetic disturbances); Dread Powers: Hypnotize (inflict the &#039;&#039;Sleeping Pills&#039;&#039; status to anesthetize a patient), Leap (move two range bands to triage a casualty), Materialize (to provide hands-on care).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PROGRAMS (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intrusion Countermeasures (IC) on SM&amp;amp;M&#039;s computer system:&#039;&#039;&#039; Attentive (avoiding its attention faces a Major Complication, attempts to evade are at +1 difficulty, supernatural hiding provokes clashes), Energy Vacuum (intruders are &#039;&#039;Exhausted&#039;&#039; in the system until they reveal themselves by lashing out at a sysadmin within range), Unusual Anatomy (computer program), Illusions (creates false data nodes to mislead intruders; +1 Durability against attacks, can copy itself if SM&amp;amp;M&#039;s office becomes a Battleground), Hypnotize (can provoke &#039;&#039;Frayed Temper&#039;&#039; in intruders).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hack Their Data:&#039;&#039;&#039; Attentive (avoiding its attention faces a Major Complication, attempts to evade are at +1 difficulty, supernatural hiding provokes clashes), Malleable (travels through wired and wireless internet access), Unusual Anatomy (computer program), Illusions (target system normal, no intrusion to see here; +1 Durability against attacks, can copy itself in Battlegrounds), Read Minds (access sensitive data for an important piece of information).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brick Their System:&#039;&#039;&#039; Malleable (travels through wired and wireless internet access), Natural Weapon (can use the &#039;&#039;Wrecking&#039;&#039; tag against objects like enemy computer systems), Unusual Anatomy (computer program), Consume (power up by &amp;quot;eating&amp;quot; their files in a datawipe), Trample (&#039;&#039;Shockwave&#039;&#039; + &#039;&#039;Wrecking&#039;&#039; bricks multiple things at once), Explosive Demise (purging the hack causes a dangerous system overload).&lt;br /&gt;
&lt;br /&gt;
== Paths ==&lt;br /&gt;
===Lineage===&lt;br /&gt;
Path Skills: (Artistry, Athletics, Esoterica)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Physical 1, Social 3)&lt;br /&gt;
&lt;br /&gt;
===Family (Primary)===&lt;br /&gt;
Path Skills: (Enigmas, Medicine, Survival)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Mental 5, Physical 2, Social 3)&lt;br /&gt;
&lt;br /&gt;
===Role (IT Specialist, custom)===&lt;br /&gt;
Path Skills: (Technology, Science, Larceny)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Mental 3, Physical 1))&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
&amp;quot;Earl&amp;quot; is originally from Reticulan (&amp;quot;Grey Alien&amp;quot;) forbears. Only he&#039;s not like the Greys who create crop circles, perform cattle mutilations, and conduct nocturnal abductions for illicit research and experimentation. Instead, he&#039;s ethical. And thus, essentially an outcast among Outcasts. He left the normal Greys to hide benevolently amongst humans, and has made a life for himself as SM&amp;amp;M&#039;s IT Manager.&lt;/div&gt;</summary>
		<author><name>Mysstic101</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Earl_Grey&amp;diff=484712</id>
		<title>Earl Grey</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Earl_Grey&amp;diff=484712"/>
		<updated>2025-12-06T22:44:42Z</updated>

		<summary type="html">&lt;p&gt;Mysstic101: /* Assistive Constructs (mini-drones/hardlight holograms/pseudo-sentient computer programs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Earl Grey=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Grey alien refugee, hiding on Earth from humans and his own kind as SM&amp;amp;M&#039;s IT Manager.&lt;br /&gt;
&lt;br /&gt;
[[File:Earl Grey.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
== Aspirations ==&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039; Use tech to solve a problem.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039; Use tech to &#039;&#039;cause&#039;&#039; a problem (for the bad guys).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Long-Term Aspiration:&#039;&#039;&#039; Reform or shut down the other wayward Greys.&lt;br /&gt;
&lt;br /&gt;
== The Curse ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Entanglement:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curse Dice:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
===Damnation===&lt;br /&gt;
&#039;&#039;&#039;Fully Liminal&#039;&#039;&#039;: At 0 curse dice, everyone in the same Area with an unobstructed view glimpses true appearance. &lt;br /&gt;
Mortals gain &#039;&#039;Terrified&#039;&#039; status, Bonds of 3 or more --&amp;gt; 1, Bonds of 2 or more --&amp;gt; 0. &#039;&#039;&#039;Resolution:&#039;&#039;&#039; Give medical or psychological care to a person or group.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slipping off the Mask:&#039;&#039;&#039; looks like an alien, can levitate, immune to Critical Hits, enables the Reticulan Nerve Pinch (an unarmed attack to incapacitate rather than harm).&lt;br /&gt;
&lt;br /&gt;
===Inheritance===&lt;br /&gt;
&#039;&#039;&#039;Flatspace Storage:&#039;&#039;&#039; Bleed 1 curse die to extract a &#039;&#039;+2 Enhancement&#039;&#039; item from &amp;quot;hammerspace&amp;quot; for related tasks. It possesses &#039;&#039;2 tags&#039;&#039; and it can be weapons, armor, or tools.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motif:&#039;&#039;&#039; When casting Assistive Construct, each advance that requires holding or bleeding curse dice requires 1 fewer held or bled.&lt;br /&gt;
&lt;br /&gt;
===Torments===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lineage Torment:&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;Higher Thoughts&#039;&#039;- become self-absorbed, ignore social obligations, use friends or colleagues as assets in a greater game. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Torment:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Only Logical&#039;&#039;- shut down and become cold and emotionless toward friends.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Spell&lt;br /&gt;
! Cost&lt;br /&gt;
! Attunements&lt;br /&gt;
! Effect&lt;br /&gt;
! Advances&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Assistive Construct&#039;&#039;&#039; (mini-drones/ hardlight holograms/pseudo-sentient computer programs)&lt;br /&gt;
| Bleed 1 curse die&lt;br /&gt;
| Liminal&lt;br /&gt;
| Create a Shiver w/&amp;quot;Providing Aid&amp;quot; as primary pool, &amp;quot;Simple Independent Action&amp;quot; as secondary; teamwork with bond rating of half Entanglement, round up; can assist an ally; duration 1 scene.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bulletproof Heart&#039;&#039;&#039; (flawless logic/ high social axioms)&lt;br /&gt;
| Bleed 1 curse die&lt;br /&gt;
| Emotional&lt;br /&gt;
| Activate as reflexive action when gaining a social status effect; it&#039;s immediately resolved; become immune to additional attempts to apply the same status for rest of the scene.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Executive Function&#039;&#039;&#039; (hyper-intelligent multi-tasking)&lt;br /&gt;
| Hold 2 curse dice&lt;br /&gt;
| Physical&lt;br /&gt;
| Activate as simple action that can&#039;t be a mixed action; for rest of the scene, take mixed actions with the higher of the character&#039;s dice pools instead of the lower.&lt;br /&gt;
| n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lineage/Family Special Traits===&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
Intellect: &#039;&#039;&#039;5&#039;&#039;&#039; (hyper-intelligent)&lt;br /&gt;
&lt;br /&gt;
Cunning: &#039;&#039;&#039;5&#039;&#039;&#039; (hyper-intelligent)&lt;br /&gt;
&lt;br /&gt;
Resolve: &#039;&#039;&#039;1&#039;&#039;&#039; (uncommitted to dogma)&lt;br /&gt;
&lt;br /&gt;
Might:  &#039;&#039;&#039;1&#039;&#039;&#039; (skinny non-combatant)&lt;br /&gt;
&lt;br /&gt;
Dexterity:  &#039;&#039;&#039;1&#039;&#039;&#039; (slow non-combatant)&lt;br /&gt;
&lt;br /&gt;
Stamina: &#039;&#039;&#039;5&#039;&#039;&#039; (resistant alien physiology)&lt;br /&gt;
&lt;br /&gt;
Presence: &#039;&#039;&#039;1&#039;&#039;&#039; (non-forceful personality)&lt;br /&gt;
&lt;br /&gt;
Manipulation:  &#039;&#039;&#039;4&#039;&#039;&#039; (clever)&lt;br /&gt;
&lt;br /&gt;
Composure: &#039;&#039;&#039;4&#039;&#039;&#039; (logical, self-composed)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
Artistry: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Athletics: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Close Combat: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Culture: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Empathy: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Enigmas: &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Esoterica: &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Larceny: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Leadership: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Medicine: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Persuasion: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pilot: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ranged Combat: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Science: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Survival: &#039;&#039;&#039;0&#039;&#039;&#039; (start of 1st session: 1 dot of Survival Tweaked to Enigmas)&lt;br /&gt;
&lt;br /&gt;
Technology: &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Other Traits ==&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Integrity&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
===Injuries===&lt;br /&gt;
Armor ---&lt;br /&gt;
&lt;br /&gt;
Bloodied &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wounded &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Maimed &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Near Death &#039;&#039;&#039;O&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Taken Out &#039;&#039;&#039;O&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Edges===&lt;br /&gt;
&#039;&#039;&#039;Anonymity 3:&#039;&#039;&#039; &#039;&#039;Greyed Out&#039;&#039; to hide from humans and aliens, hard to track online or in person.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heirloom 1&#039;&#039;&#039; &#039;&#039;(shadowform armor):&#039;&#039; Biomorphic silver alien flight suit, adapts to current guise.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unusually Secure Headquarters 1:&#039;&#039;&#039; Off-premises team haven.&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&#039;&#039;&#039;The &#039;&#039;Dark&#039;&#039; Dark Web 3:&#039;&#039;&#039; Illicit cyber connections willing to deal with the supernatural. &#039;&#039;&#039;Tags:&#039;&#039;&#039; investigator, fence, sneaky&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Grey Market 2:&#039;&#039;&#039; Going to old Grey contacts for an unearthly level of scientific or forensic analysis of a person, scene, or piece of evidence. &#039;&#039;&#039;Tags:&#039;&#039;&#039; investigator, informant&lt;br /&gt;
&lt;br /&gt;
===Bonds===&lt;br /&gt;
&#039;&#039;&#039;1 PC&#039;&#039;&#039; - 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All other PC&#039;s&#039;&#039;&#039; - 1&lt;br /&gt;
&lt;br /&gt;
==Gear (1 permanent Heirloom + many temporary Inheritances)==&lt;br /&gt;
&#039;&#039;&#039;Biomorphic Silver Flight Suit&#039;&#039;&#039; (shadowform armor): Heirloom Armor 1,&#039;&#039;&#039; Tags:&#039;&#039;&#039; Exquisite Material (increases cost of non-damaging Tricks against the wearer by 1 hit), Fitted (+1 Enhancement to defensive actions).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cyberdeck:&#039;&#039;&#039; +4 Enhancement to hacking (+2 from Exceptional), &#039;&#039;&#039;Tags:&#039;&#039;&#039; Exceptional x2 (+2 Enhancement)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hypospray (healing):&#039;&#039;&#039; +3 Enhancement to healing (+1 from Exceptional), &#039;&#039;&#039;Tags:&#039;&#039;&#039; Exceptional (+1 Enhancement), Rugged (Reduce any Complication to use the item by one step).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hypospray (soporific):&#039;&#039;&#039; +2 Enhancement to melee, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-air (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Poison (for 1-3 hits, inflict the &#039;&#039;Fast-Acting Toxin&#039;&#039; status).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phazer (Stun):&#039;&#039;&#039; +2 Enhancement to ranged attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Stunning (for 2 hits, inflict the &#039;&#039;Stunned&#039;&#039; status).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phazer (Disintegrate):&#039;&#039;&#039; +2 Enhancement to ranged attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Deadly (may apply the &#039;&#039;Aggravated Wound&#039;&#039; status instead of dealing damage). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Non-Copyright Infringing &amp;quot;Light Sword&amp;quot;:&#039;&#039;&#039; +2 Enhancement to melee attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Deadly (may apply the &#039;&#039;Aggravated Wound&#039;&#039; status instead of dealing damage).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Psycho-Ballistic Armor:&#039;&#039;&#039; +2 Enhancement Armor, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Impenetrable (gain 1 Durability advantage on defensive actions), Magic Resistant (functions against damage from spells with &#039;&#039;Emotional, Magical,&#039;&#039; and &#039;&#039;Psychic&#039;&#039; attunements, the &#039;&#039;Transcendent&#039;&#039; tag, or powers that normally bypass armor except for &#039;&#039;Elemental&#039;&#039; attunements).&lt;br /&gt;
&lt;br /&gt;
==Assistive Constructs (mini-drones/hardlight holograms/pseudo-sentient computer programs)==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ALL ASSISTANTS:&#039;&#039;&#039; Primary Pool: 6 (Providing Aid), Secondary Pool: 4 (Simple Independent Action), Desperation Pool: 3 (everything else), Enhancements: 0, Defense: 1, Integrity: 1, Injuries: 1, Armor: 0, Initiative: 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRONES (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scout Drone:&#039;&#039;&#039; Attentive (avoiding its attention faces a Major Complication, attempts to evade are at +1 difficulty, supernatural hiding provokes clashes), Extraordinary Speed (gains 1 Speed Advantage in a chase), Unusual Anatomy (machine), Illusions (camouflage field; +1 Durability against attacks).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doc Bot:&#039;&#039;&#039; Potion Junkie x2 (two doses of Regrowth), Unusual Anatomy (machine); Dread Powers: Hypnotize (inflict the &#039;&#039;Sleeping Pills&#039;&#039; status to anesthetize a patient), Leap x2 (move two range bands to triage a casualty).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HOLOGRAMS (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emergency Medical Hologram:&#039;&#039;&#039; Shared Ability (medical diagnostic programs), Incorporeal x2 (intangible, vulnerable to electromagnetic disturbances); Dread Powers: Hypnotize (inflict the &#039;&#039;Sleeping Pills&#039;&#039; status to anesthetize a patient), Leap (move two range bands to triage a casualty), Materialize (to provide hands-on care).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PROGRAMS (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intrusion Countermeasures (IC) on SM&amp;amp;M&#039;s computer system:&#039;&#039;&#039; Attentive (avoiding its attention faces a Major Complication, attempts to evade are at +1 difficulty, supernatural hiding provokes clashes), Energy Vacuum (intruders are &#039;&#039;Exhausted&#039;&#039; in the system until they reveal themselves to lash out at a sysadmin within range), Unusual Anatomy (computer program), Illusions (false data nodes to mislead intruders; +1 Durability against attacks, can copy itself if SM&amp;amp;M&#039;s office becomes a Battleground), Hypnotize (can provoke &#039;&#039;Frayed Temper&#039;&#039; in intruders).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hack Their Data:&#039;&#039;&#039; Attentive (avoiding its attention faces a Major Complication, attempts to evade are at +1 difficulty, supernatural hiding provokes clashes), Malleable (travels through wired and wireless internet access), Unusual Anatomy (computer program), Illusions (target system normal, no intrusion to see here; +1 Durability against attacks, can copy itself in Battlegrounds), Read Minds (access sensitive data for an important piece of information).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brick Their System:&#039;&#039;&#039; Malleable (travels through wired and wireless internet access), Natural Weapon (can use the &#039;&#039;Wrecking&#039;&#039; tag against objects like enemy computer systems), Unusual Anatomy (computer program), Consume (power up by &amp;quot;eating&amp;quot; their files in a datawipe), Trample (&#039;&#039;Shockwave&#039;&#039; + &#039;&#039;Wrecking&#039;&#039; bricks multiple things at once), Explosive Demise (purging the hack causes a dangerous system overload).&lt;br /&gt;
&lt;br /&gt;
== Paths ==&lt;br /&gt;
===Lineage===&lt;br /&gt;
Path Skills: (Artistry, Athletics, Esoterica)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Physical 1, Social 3)&lt;br /&gt;
&lt;br /&gt;
===Family (Primary)===&lt;br /&gt;
Path Skills: (Enigmas, Medicine, Survival)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Mental 5, Physical 2, Social 3)&lt;br /&gt;
&lt;br /&gt;
===Role (IT Specialist, custom)===&lt;br /&gt;
Path Skills: (Technology, Science, Larceny)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Mental 3, Physical 1))&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
&amp;quot;Earl&amp;quot; is originally from Reticulan (&amp;quot;Grey Alien&amp;quot;) forbears. Only he&#039;s not like the Greys who create crop circles, perform cattle mutilations, and conduct nocturnal abductions for illicit research and experimentation. Instead, he&#039;s ethical. And thus, essentially an outcast among Outcasts. He left the normal Greys to hide benevolently amongst humans, and has made a life for himself as SM&amp;amp;M&#039;s IT Manager.&lt;/div&gt;</summary>
		<author><name>Mysstic101</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Earl_Grey&amp;diff=484680</id>
		<title>Earl Grey</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Earl_Grey&amp;diff=484680"/>
		<updated>2025-12-04T11:42:57Z</updated>

		<summary type="html">&lt;p&gt;Mysstic101: /* Drones (mini-drones/hardlight holograms/pseudo-sentient computer programs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Earl Grey=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Grey alien refugee, hiding on Earth from humans and his own kind as SM&amp;amp;M&#039;s IT Manager.&lt;br /&gt;
&lt;br /&gt;
[[File:Earl Grey.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
== Aspirations ==&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039; Use tech to solve a problem.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039; Use tech to &#039;&#039;cause&#039;&#039; a problem (for the bad guys).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Long-Term Aspiration:&#039;&#039;&#039; Reform or shut down the other wayward Greys.&lt;br /&gt;
&lt;br /&gt;
== The Curse ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Entanglement:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curse Dice:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
===Damnation===&lt;br /&gt;
&#039;&#039;&#039;Fully Liminal&#039;&#039;&#039;: At 0 curse dice, everyone in the same Area with an unobstructed view glimpses true appearance. &lt;br /&gt;
Mortals gain &#039;&#039;Terrified&#039;&#039; status, Bonds of 3 or more --&amp;gt; 1, Bonds of 2 or more --&amp;gt; 0. &#039;&#039;&#039;Resolution:&#039;&#039;&#039; Give medical or psychological care to a person or group.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slipping off the Mask:&#039;&#039;&#039; looks like an alien, can levitate, immune to Critical Hits, enables the Reticulan Nerve Pinch (an unarmed attack to incapacitate rather than harm).&lt;br /&gt;
&lt;br /&gt;
===Inheritance===&lt;br /&gt;
&#039;&#039;&#039;Flatspace Storage:&#039;&#039;&#039; Bleed 1 curse die to extract a &#039;&#039;+2 Enhancement&#039;&#039; item from &amp;quot;hammerspace&amp;quot; for related tasks. It possesses &#039;&#039;2 tags&#039;&#039; and it can be weapons, armor, or tools.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motif:&#039;&#039;&#039; When casting Assistive Construct, each advance that requires holding or bleeding curse dice requires 1 fewer held or bled.&lt;br /&gt;
&lt;br /&gt;
===Torments===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lineage Torment:&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;Higher Thoughts&#039;&#039;- become self-absorbed, ignore social obligations, use friends or colleagues as assets in a greater game. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Torment:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Only Logical&#039;&#039;- shut down and become cold and emotionless toward friends.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Spell&lt;br /&gt;
! Cost&lt;br /&gt;
! Attunements&lt;br /&gt;
! Effect&lt;br /&gt;
! Advances&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Assistive Construct&#039;&#039;&#039; (mini-drones/ hardlight holograms/pseudo-sentient computer programs)&lt;br /&gt;
| Bleed 1 curse die&lt;br /&gt;
| Liminal&lt;br /&gt;
| Create a Shiver w/&amp;quot;Providing Aid&amp;quot; as primary pool, &amp;quot;Simple Independent Action&amp;quot; as secondary; teamwork with bond rating of half Entanglement, round up; can assist an ally; duration 1 scene.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bulletproof Heart&#039;&#039;&#039; (flawless logic/ high social axioms)&lt;br /&gt;
| Bleed 1 curse die&lt;br /&gt;
| Emotional&lt;br /&gt;
| Activate as reflexive action when gaining a social status effect; it&#039;s immediately resolved; become immune to additional attempts to apply the same status for rest of the scene.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Executive Function&#039;&#039;&#039; (hyper-intelligent multi-tasking)&lt;br /&gt;
| Hold 2 curse dice&lt;br /&gt;
| Physical&lt;br /&gt;
| Activate as simple action that can&#039;t be a mixed action; for rest of the scene, take mixed actions with the higher of the character&#039;s dice pools instead of the lower.&lt;br /&gt;
| n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lineage/Family Special Traits===&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
Intellect: &#039;&#039;&#039;5&#039;&#039;&#039; (hyper-intelligent)&lt;br /&gt;
&lt;br /&gt;
Cunning: &#039;&#039;&#039;5&#039;&#039;&#039; (hyper-intelligent)&lt;br /&gt;
&lt;br /&gt;
Resolve: &#039;&#039;&#039;1&#039;&#039;&#039; (uncommitted to dogma)&lt;br /&gt;
&lt;br /&gt;
Might:  &#039;&#039;&#039;1&#039;&#039;&#039; (skinny non-combatant)&lt;br /&gt;
&lt;br /&gt;
Dexterity:  &#039;&#039;&#039;1&#039;&#039;&#039; (slow non-combatant)&lt;br /&gt;
&lt;br /&gt;
Stamina: &#039;&#039;&#039;5&#039;&#039;&#039; (resistant alien physiology)&lt;br /&gt;
&lt;br /&gt;
Presence: &#039;&#039;&#039;1&#039;&#039;&#039; (non-forceful personality)&lt;br /&gt;
&lt;br /&gt;
Manipulation:  &#039;&#039;&#039;4&#039;&#039;&#039; (clever)&lt;br /&gt;
&lt;br /&gt;
Composure: &#039;&#039;&#039;4&#039;&#039;&#039; (logical, self-composed)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
Artistry: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Athletics: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Close Combat: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Culture: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Empathy: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Enigmas: &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Esoterica: &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Larceny: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Leadership: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Medicine: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Persuasion: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pilot: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ranged Combat: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Science: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Survival: &#039;&#039;&#039;0&#039;&#039;&#039; (start of 1st session: 1 dot of Survival Tweaked to Enigmas)&lt;br /&gt;
&lt;br /&gt;
Technology: &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Other Traits ==&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Integrity&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
===Injuries===&lt;br /&gt;
Armor ---&lt;br /&gt;
&lt;br /&gt;
Bloodied &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wounded &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Maimed &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Near Death &#039;&#039;&#039;O&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Taken Out &#039;&#039;&#039;O&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Edges===&lt;br /&gt;
&#039;&#039;&#039;Anonymity 3:&#039;&#039;&#039; &#039;&#039;Greyed Out&#039;&#039; to hide from humans and aliens, hard to track online or in person.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heirloom 1&#039;&#039;&#039; &#039;&#039;(shadowform armor):&#039;&#039; Biomorphic silver alien flight suit, adapts to current guise.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unusually Secure Headquarters 1:&#039;&#039;&#039; Off-premises team haven.&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&#039;&#039;&#039;The &#039;&#039;Dark&#039;&#039; Dark Web 3:&#039;&#039;&#039; Illicit cyber connections willing to deal with the supernatural. &#039;&#039;&#039;Tags:&#039;&#039;&#039; investigator, fence, sneaky&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Grey Market 2:&#039;&#039;&#039; Going to old Grey contacts for an unearthly level of scientific or forensic analysis of a person, scene, or piece of evidence. &#039;&#039;&#039;Tags:&#039;&#039;&#039; investigator, informant&lt;br /&gt;
&lt;br /&gt;
===Bonds===&lt;br /&gt;
&#039;&#039;&#039;1 PC&#039;&#039;&#039; - 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All other PC&#039;s&#039;&#039;&#039; - 1&lt;br /&gt;
&lt;br /&gt;
==Gear (1 permanent Heirloom + many temporary Inheritances)==&lt;br /&gt;
&#039;&#039;&#039;Biomorphic Silver Flight Suit&#039;&#039;&#039; (shadowform armor): Heirloom Armor 1,&#039;&#039;&#039; Tags:&#039;&#039;&#039; Exquisite Material (increases cost of non-damaging Tricks against the wearer by 1 hit), Fitted (+1 Enhancement to defensive actions).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cyberdeck:&#039;&#039;&#039; +4 Enhancement to hacking (+2 from Exceptional), &#039;&#039;&#039;Tags:&#039;&#039;&#039; Exceptional x2 (+2 Enhancement)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hypospray (healing):&#039;&#039;&#039; +3 Enhancement to healing (+1 from Exceptional), &#039;&#039;&#039;Tags:&#039;&#039;&#039; Exceptional (+1 Enhancement), Rugged (Reduce any Complication to use the item by one step).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hypospray (soporific):&#039;&#039;&#039; +2 Enhancement to melee, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-air (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Poison (for 1-3 hits, inflict the &#039;&#039;Fast-Acting Toxin&#039;&#039; status).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phazer (Stun):&#039;&#039;&#039; +2 Enhancement to ranged attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Stunning (for 2 hits, inflict the &#039;&#039;Stunned&#039;&#039; status).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phazer (Disintegrate):&#039;&#039;&#039; +2 Enhancement to ranged attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Deadly (may apply the &#039;&#039;Aggravated Wound&#039;&#039; status instead of dealing damage). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Non-Copyright Infringing &amp;quot;Light Sword&amp;quot;:&#039;&#039;&#039; +2 Enhancement to melee attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Deadly (may apply the &#039;&#039;Aggravated Wound&#039;&#039; status instead of dealing damage).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Psycho-Ballistic Armor:&#039;&#039;&#039; +2 Enhancement Armor, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Impenetrable (gain 1 Durability advantage on defensive actions), Magic Resistant (functions against damage from spells with &#039;&#039;Emotional, Magical,&#039;&#039; and &#039;&#039;Psychic&#039;&#039; attunements, the &#039;&#039;Transcendent&#039;&#039; tag, or powers that normally bypass armor except for &#039;&#039;Elemental&#039;&#039; attunements).&lt;br /&gt;
&lt;br /&gt;
==Assistive Constructs (mini-drones/hardlight holograms/pseudo-sentient computer programs)==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ALL ASSISTANTS:&#039;&#039;&#039; Primary Pool: 6 (Providing Aid), Secondary Pool: 4 (Simple Independent Action), Desperation Pool: 3 (everything else), Enhancements: 0, Defense: 1, Integrity: 1, Injuries: 1, Armor: 0, Initiative: 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRONES (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scout Drone:&#039;&#039;&#039; Attentive (avoiding its attention faces a Major Complication, attempts to evade are at +1 difficulty, supernatural hiding provokes clashes), Extraordinary Speed (gains 1 Speed Advantage in a chase), Unusual Anatomy (machine), Illusions (camouflage field; +1 Durability against attacks).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doc Bot:&#039;&#039;&#039; Potion Junkie x2 (two doses of healing medication), Unusual Anatomy (machine); Dread Powers: Hypnotize (inflict the &#039;&#039;Sleeping Pills&#039;&#039; status to anesthetize a patient), Leap x2 (move two range bands to triage a casualty).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HOLOGRAMS (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emergency Medical Hologram:&#039;&#039;&#039; Shared Ability (medical diagnostic programs), Incorporeal x2 (intangible, vulnerable to electromagnetic disturbances); Dread Powers: Hypnotize (inflict the &#039;&#039;Sleeping Pills&#039;&#039; status to anesthetize a patient), Leap (move two range bands to triage a casualty), Materialize (to provide hands-on care).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PROGRAMS (Name/Qualities)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intrusion Countermeasures (IC) on SM&amp;amp;M&#039;s computer system:&#039;&#039;&#039; Attentive (avoiding its attention faces a Major Complication, attempts to evade are at +1 difficulty, supernatural hiding provokes clashes), Energy Vacuum (intruders are &#039;&#039;Exhausted&#039;&#039; in the system until they reveal themselves to lash out at a sysadmin within range), Unusual Anatomy (computer program), Illusions (false data nodes to mislead intruders; +1 Durability against attacks, can copy itself if SM&amp;amp;M&#039;s office becomes a Battleground), Hypnotize (can provoke &#039;&#039;Frayed Temper&#039;&#039; in intruders).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hack Their Data:&#039;&#039;&#039; Attentive (avoiding its attention faces a Major Complication, attempts to evade are at +1 difficulty, supernatural hiding provokes clashes), Malleable (travels through wired and wireless internet access), Unusual Anatomy (computer program), Illusions (target system normal, no intrusion to see here; +1 Durability against attacks, can copy itself in Battlegrounds), Read Minds (access sensitive data for an important piece of information).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brick Their System:&#039;&#039;&#039; Malleable (travels through wired and wireless internet access), Natural Weapon (can use the &#039;&#039;Wrecking&#039;&#039; tag against objects like enemy computer systems), Unusual Anatomy (computer program), Consume (power up by &amp;quot;eating&amp;quot; their files in a datawipe), Trample (&#039;&#039;Shockwave&#039;&#039; + &#039;&#039;Wrecking&#039;&#039; bricks multiple things at once), Explosive Demise (purging the hack causes a dangerous system overload).&lt;br /&gt;
&lt;br /&gt;
== Paths ==&lt;br /&gt;
===Lineage===&lt;br /&gt;
Path Skills: (Artistry, Athletics, Esoterica)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Physical 1, Social 3)&lt;br /&gt;
&lt;br /&gt;
===Family (Primary)===&lt;br /&gt;
Path Skills: (Enigmas, Medicine, Survival)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Mental 5, Physical 2, Social 3)&lt;br /&gt;
&lt;br /&gt;
===Role (IT Specialist, custom)===&lt;br /&gt;
Path Skills: (Technology, Science, Larceny)&lt;br /&gt;
&lt;br /&gt;
Path Attributes: (Mental 3, Physical 1))&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
&amp;quot;Earl&amp;quot; is originally from Reticulan (&amp;quot;Grey Alien&amp;quot;) forbears. Only he&#039;s not like the Greys who create crop circles, perform cattle mutilations, and conduct nocturnal abductions for illicit research and experimentation. Instead, he&#039;s ethical. And thus, essentially an outcast among Outcasts. He left the normal Greys to hide benevolently amongst humans, and has made a life for himself as SM&amp;amp;M&#039;s IT Manager.&lt;/div&gt;</summary>
		<author><name>Mysstic101</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Earl_Grey&amp;diff=484679</id>
		<title>Earl Grey</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Earl_Grey&amp;diff=484679"/>
		<updated>2025-12-04T11:16:41Z</updated>

		<summary type="html">&lt;p&gt;Mysstic101: /* Spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Earl Grey=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Grey alien refugee, hiding on Earth from humans and his own kind as SM&amp;amp;M&#039;s IT Manager.&lt;br /&gt;
&lt;br /&gt;
[[File:Earl Grey.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
== Aspirations ==&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039; Use tech to solve a problem.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039; Use tech to &#039;&#039;cause&#039;&#039; a problem (for the bad guys).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Long-Term Aspiration:&#039;&#039;&#039; Reform or shut down the other wayward Greys.&lt;br /&gt;
&lt;br /&gt;
== The Curse ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Entanglement:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curse Dice:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
===Damnation===&lt;br /&gt;
&#039;&#039;&#039;Fully Liminal&#039;&#039;&#039;: At 0 curse dice, everyone in the same Area with an unobstructed view glimpses true appearance. &lt;br /&gt;
Mortals gain &#039;&#039;Terrified&#039;&#039; status, Bonds of 3 or more --&amp;gt; 1, Bonds of 2 or more --&amp;gt; 0. &#039;&#039;&#039;Resolution:&#039;&#039;&#039; Give medical or psychological care to a person or group.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slipping off the Mask:&#039;&#039;&#039; looks like an alien, can levitate, immune to Critical Hits, enables the Reticulan Nerve Pinch (an unarmed attack to incapacitate rather than harm).&lt;br /&gt;
&lt;br /&gt;
===Inheritance===&lt;br /&gt;
&#039;&#039;&#039;Flatspace Storage:&#039;&#039;&#039; Bleed 1 curse die to extract a &#039;&#039;+2 Enhancement&#039;&#039; item from &amp;quot;hammerspace&amp;quot; for related tasks. It possesses &#039;&#039;2 tags&#039;&#039; and it can be weapons, armor, or tools.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motif:&#039;&#039;&#039; When casting Assistive Construct, each advance that requires holding or bleeding curse dice requires 1 fewer held or bled.&lt;br /&gt;
&lt;br /&gt;
===Torments===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lineage Torment:&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;Higher Thoughts&#039;&#039;- become self-absorbed, ignore social obligations, use friends or colleagues as assets in a greater game. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Torment:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Only Logical&#039;&#039;- shut down and become cold and emotionless toward friends.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Spell&lt;br /&gt;
! Cost&lt;br /&gt;
! Attunements&lt;br /&gt;
! Effect&lt;br /&gt;
! Advances&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Assistive Construct&#039;&#039;&#039; (mini-drones/ hardlight holograms/pseudo-sentient computer programs)&lt;br /&gt;
| Bleed 1 curse die&lt;br /&gt;
| Liminal&lt;br /&gt;
| Create a Shiver w/&amp;quot;Providing Aid&amp;quot; as primary pool, &amp;quot;Simple Independent Action&amp;quot; as secondary; teamwork with bond rating of half Entanglement, round up; can assist an ally; duration 1 scene.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bulletproof Heart&#039;&#039;&#039; (flawless logic/ high social axioms)&lt;br /&gt;
| Bleed 1 curse die&lt;br /&gt;
| Emotional&lt;br /&gt;
| Activate as reflexive action when gaining a social status effect; it&#039;s immediately resolved; become immune to additional attempts to apply the same status for rest of the scene.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Executive Function&#039;&#039;&#039; (hyper-intelligent multi-tasking)&lt;br /&gt;
| Hold 2 curse dice&lt;br /&gt;
| Physical&lt;br /&gt;
| Activate as simple action that can&#039;t be a mixed action; for rest of the scene, take mixed actions with the higher of the character&#039;s dice pools instead of the lower.&lt;br /&gt;
| n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lineage/Family Special Traits===&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
Intellect: &#039;&#039;&#039;5&#039;&#039;&#039; (hyper-intelligent)&lt;br /&gt;
&lt;br /&gt;
Cunning: &#039;&#039;&#039;5&#039;&#039;&#039; (hyper-intelligent)&lt;br /&gt;
&lt;br /&gt;
Resolve: &#039;&#039;&#039;1&#039;&#039;&#039; (uncommitted to dogma)&lt;br /&gt;
&lt;br /&gt;
Might:  &#039;&#039;&#039;1&#039;&#039;&#039; (skinny non-combatant)&lt;br /&gt;
&lt;br /&gt;
Dexterity:  &#039;&#039;&#039;1&#039;&#039;&#039; (slow non-combatant)&lt;br /&gt;
&lt;br /&gt;
Stamina: &#039;&#039;&#039;5&#039;&#039;&#039; (resistant alien physiology)&lt;br /&gt;
&lt;br /&gt;
Presence: &#039;&#039;&#039;1&#039;&#039;&#039; (non-forceful personality)&lt;br /&gt;
&lt;br /&gt;
Manipulation:  &#039;&#039;&#039;4&#039;&#039;&#039; (clever)&lt;br /&gt;
&lt;br /&gt;
Composure: &#039;&#039;&#039;4&#039;&#039;&#039; (logical, self-composed)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
Artistry: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Athletics: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Close Combat: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Culture: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Empathy: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Enigmas: &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Esoterica: &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Larceny: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Leadership: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Medicine: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Persuasion: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pilot: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ranged Combat: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Science: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Survival: &#039;&#039;&#039;0&#039;&#039;&#039; (start of 1st session: 1 dot of Survival Tweaked to Enigmas)&lt;br /&gt;
&lt;br /&gt;
Technology: &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Other Traits ==&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Integrity&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
===Injuries===&lt;br /&gt;
Armor ---&lt;br /&gt;
&lt;br /&gt;
Bloodied &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wounded &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Maimed &#039;&#039;&#039;OO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Near Death &#039;&#039;&#039;O&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Taken Out &#039;&#039;&#039;O&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Edges===&lt;br /&gt;
&#039;&#039;&#039;Anonymity 3:&#039;&#039;&#039; &#039;&#039;Greyed Out&#039;&#039; to hide from humans and aliens, hard to track online or in person.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heirloom 1&#039;&#039;&#039; &#039;&#039;(shadowform armor):&#039;&#039; Biomorphic silver alien flight suit, adapts to current guise.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unusually Secure Headquarters 1:&#039;&#039;&#039; Off-premises team haven.&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&#039;&#039;&#039;The &#039;&#039;Dark&#039;&#039; Dark Web 3:&#039;&#039;&#039; Illicit cyber connections willing to deal with the supernatural. &#039;&#039;&#039;Tags:&#039;&#039;&#039; investigator, fence, sneaky&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Grey Market 2:&#039;&#039;&#039; Going to old Grey contacts for an unearthly level of scientific or forensic analysis of a person, scene, or piece of evidence. &#039;&#039;&#039;Tags:&#039;&#039;&#039; investigator, informant&lt;br /&gt;
&lt;br /&gt;
===Bonds===&lt;br /&gt;
&#039;&#039;&#039;1 PC&#039;&#039;&#039; - 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All other PC&#039;s&#039;&#039;&#039; - 1&lt;br /&gt;
&lt;br /&gt;
==Gear (1 permanent Heirloom + many temporary Inheritances)==&lt;br /&gt;
&#039;&#039;&#039;Biomorphic Silver Flight Suit&#039;&#039;&#039; (shadowform armor): Heirloom Armor 1,&#039;&#039;&#039; Tags:&#039;&#039;&#039; Exquisite Material (increases cost of non-damaging Tricks against the wearer by 1 hit), Fitted (+1 Enhancement to defensive actions).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cyberdeck:&#039;&#039;&#039; +4 Enhancement to hacking (+2 from Exceptional), &#039;&#039;&#039;Tags:&#039;&#039;&#039; Exceptional x2 (+2 Enhancement)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hypospray (healing):&#039;&#039;&#039; +3 Enhancement to healing (+1 from Exceptional), &#039;&#039;&#039;Tags:&#039;&#039;&#039; Exceptional (+1 Enhancement), Rugged (Reduce any Complication to use the item by one step).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hypospray (soporific):&#039;&#039;&#039; +2 Enhancement to melee, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-air (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Poison (for 1-3 hits, inflict the &#039;&#039;Fast-Acting Toxin&#039;&#039; status).&lt;br /&gt;
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&#039;&#039;&#039;Phazer (Stun):&#039;&#039;&#039; +2 Enhancement to ranged attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Stunning (for 2 hits, inflict the &#039;&#039;Stunned&#039;&#039; status).&lt;br /&gt;
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&#039;&#039;&#039;Phazer (Disintegrate):&#039;&#039;&#039; +2 Enhancement to ranged attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Deadly (may apply the &#039;&#039;Aggravated Wound&#039;&#039; status instead of dealing damage). &lt;br /&gt;
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&#039;&#039;&#039;Non-Copyright Infringing &amp;quot;Light Sword&amp;quot;:&#039;&#039;&#039; +2 Enhancement to melee attacks, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Elemental Attunement-light (counts as &#039;&#039;Elemental&#039;&#039; for purposes of bypassing armor), Deadly (may apply the &#039;&#039;Aggravated Wound&#039;&#039; status instead of dealing damage).&lt;br /&gt;
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&#039;&#039;&#039;Psycho-Ballistic Armor:&#039;&#039;&#039; +2 Enhancement Armor, &#039;&#039;&#039;Tags:&#039;&#039;&#039; Impenetrable (gain 1 Durability advantage on defensive actions), Magic Resistant (functions against damage from spells with &#039;&#039;Emotional, Magical,&#039;&#039; and &#039;&#039;Psychic&#039;&#039; attunements, the &#039;&#039;Transcendent&#039;&#039; tag, or powers that normally bypass armor except for &#039;&#039;Elemental&#039;&#039; attunements).&lt;br /&gt;
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==Drones (mini-drones/hardlight holograms/pseudo-sentient computer programs)==&lt;br /&gt;
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&#039;&#039;&#039;Scout Drone:&#039;&#039;&#039; Primary Pool: 6 (Providing Aid), Secondary Pool: 4 (Simple Independent Action), Desperation Pool: 3 (everything else), Enhancements: 0, Defense: 1, Integrity: 1, Injuries: 1, Armor: 0, Initiative: 3, &#039;&#039;&#039;Qualities:&#039;&#039;&#039; Attentive (avoiding its attention faces a Major Complication, attempts to evade are at +1 difficulty, supernatural hiding provokes clashes), Extraordinary Speed (gains 1 Speed Advantage in a chase), Unusual Anatomy (machine).&lt;br /&gt;
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&#039;&#039;&#039;Doc Bot:&#039;&#039;&#039; Primary Pool: 6 (Providing Aid), Secondary Pool: 4 (Simple Independent Action), Desperation Pool: 3 (everything else), Enhancements: 0, Defense: 1, Integrity: 1, Injuries: 1, Armor: 0, Initiative: 3, &#039;&#039;&#039;Qualities:&#039;&#039;&#039; Potion Junkie (one dose of healing medication), Shared Ability (medical diagnostic programs), Unusual Anatomy (machine); Dread Powers: Hypnotize (inflict the &#039;&#039;Sleeping Pills&#039;&#039; status to anesthetize a patient), Leap (move two range bands to triage a casualty).&lt;br /&gt;
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&#039;&#039;&#039;Emergency Medical Hologram:&#039;&#039;&#039; Primary Pool: 6 (Providing Aid), Secondary Pool: 4 (Simple Independent Action), Desperation Pool: 3 (everything else), Enhancements: 0, Defense: 1, Integrity: 1, Injuries: 1, Armor: 0, Initiative: 3, &#039;&#039;&#039;Qualities:&#039;&#039;&#039; Shared Ability (medical diagnostic programs), Incorporeal (intangible, vulnerable to electromagnetic disturbances); Dread Powers: Hypnotize (inflict the &#039;&#039;Sleeping Pills&#039;&#039; status to anesthetize a patient), Leap (move two range bands to triage a casualty), Materialize (to provide hands-on care).&lt;br /&gt;
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&#039;&#039;&#039;Backdoor Access Program:&#039;&#039;&#039; Primary Pool: 6 (Providing Aid), Secondary Pool: 4 (Simple Independent Action), Desperation Pool: 3 (everything else), Enhancements: 0, Defense: 1, Integrity: 1, Injuries: 1, Armor: 0, Initiative: 3, &#039;&#039;&#039;Qualities:&#039;&#039;&#039; Attentive (avoiding its attention faces a Major Complication, attempts to evade are at +1 difficulty, supernatural hiding provokes clashes), Malleable (travels through wired and wireless internet access), Unusual Anatomy (computer program), Illusions (target system normal, no intrusion to see here; +1 Durability against attacks, can copy itself in Battlegrounds), Read Minds (access sensitive data for an important piece of information).&lt;br /&gt;
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&#039;&#039;&#039;Intrusion Countermeasures (IC) Program:&#039;&#039;&#039; Primary Pool: 6 (Providing Aid), Secondary Pool: 4 (Simple Independent Action), Desperation Pool: 3 (everything else), Enhancements: 0, Defense: 1, Integrity: 1, Injuries: 1, Armor: 0, Initiative: 3, &#039;&#039;&#039;Qualities:&#039;&#039;&#039; Attentive (avoiding its attention faces a Major Complication, attempts to evade are at +1 difficulty, supernatural hiding provokes clashes), Energy Vacuum (intruders are &#039;&#039;Exhausted&#039;&#039; in the system until they reveal themselves to lash out at a sysadmin within range), Frightening Presence (gain 1 Social Advantage when scaring intruders out of the system, impose &#039;&#039;Terrified&#039;&#039; status if successfully frighten them; mundane people and Shivers flee at the mere sight of the security measures), Unusual Anatomy (computer program), Illusions (false access nodes mislead intruders; +1 Durability against attacks, can copy itself if SM&amp;amp;M&#039;s office becomes a Battleground), Hypnotize (can provoke &#039;&#039;Frayed Temper&#039;&#039; in intruders).&lt;br /&gt;
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== Paths ==&lt;br /&gt;
===Lineage===&lt;br /&gt;
Path Skills: (Artistry, Athletics, Esoterica)&lt;br /&gt;
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Path Attributes: (Physical 1, Social 3)&lt;br /&gt;
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===Family (Primary)===&lt;br /&gt;
Path Skills: (Enigmas, Medicine, Survival)&lt;br /&gt;
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Path Attributes: (Mental 5, Physical 2, Social 3)&lt;br /&gt;
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===Role (IT Specialist, custom)===&lt;br /&gt;
Path Skills: (Technology, Science, Larceny)&lt;br /&gt;
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Path Attributes: (Mental 3, Physical 1))&lt;br /&gt;
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==Backstory==&lt;br /&gt;
&amp;quot;Earl&amp;quot; is originally from Reticulan (&amp;quot;Grey Alien&amp;quot;) forbears. Only he&#039;s not like the Greys who create crop circles, perform cattle mutilations, and conduct nocturnal abductions for illicit research and experimentation. Instead, he&#039;s ethical. And thus, essentially an outcast among Outcasts. He left the normal Greys to hide benevolently amongst humans, and has made a life for himself as SM&amp;amp;M&#039;s IT Manager.&lt;/div&gt;</summary>
		<author><name>Mysstic101</name></author>
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