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	<updated>2026-05-15T23:54:56Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Exploring_the_Halls_of_Arden_Vul:Maiandros_WWN&amp;diff=441394</id>
		<title>Exploring the Halls of Arden Vul:Maiandros WWN</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Exploring_the_Halls_of_Arden_Vul:Maiandros_WWN&amp;diff=441394"/>
		<updated>2023-07-13T16:03:13Z</updated>

		<summary type="html">&lt;p&gt;Naburimannu: /* Maiandros */ Weapon change after snake fight, note torch use&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Exploring_the_Halls_of_Arden_Vul | Back to main page]]&lt;br /&gt;
&lt;br /&gt;
==Maiandros==&lt;br /&gt;
Former Imperial velite&lt;br /&gt;
&lt;br /&gt;
*Warrior L4&lt;br /&gt;
*Background: Soldier (mustered-out Imperial velite)&lt;br /&gt;
*Class Ability: Killing Blow (+2 damage)&lt;br /&gt;
*Class Ability: Veteran&#039;s Luck (turn miss into hit as Instant action 1@/scene, or turn an enemy&#039;s hit against them into a miss)&lt;br /&gt;
*Languages: Archontean (literate); soldier&#039;s rudiments of Thorcin&lt;br /&gt;
&lt;br /&gt;
~*~&lt;br /&gt;
&lt;br /&gt;
*Traits: boastful, confident, enthusiastic&lt;br /&gt;
*Secondary Skill: bowyer/fletcher&lt;br /&gt;
*Lawful, Alignment Goal: impose or maintain order in the face of chaos&lt;br /&gt;
*Personal Goal: win martial fame&lt;br /&gt;
&lt;br /&gt;
~*~&lt;br /&gt;
&lt;br /&gt;
*XP: 12&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
*Strength 15 (+1)&lt;br /&gt;
*Intelligence 13&lt;br /&gt;
*Wisdom 9&lt;br /&gt;
*Dexterity 14 (+1)&lt;br /&gt;
*Constitution 15 (+1)&lt;br /&gt;
*Charisma 14 (+1)&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
*Exert-1&lt;br /&gt;
*Lead-0&lt;br /&gt;
*Notice-0&lt;br /&gt;
*Punch-0&lt;br /&gt;
*Ride-0&lt;br /&gt;
*Shoot-0&lt;br /&gt;
*Sneak-0&lt;br /&gt;
*Stab-2&lt;br /&gt;
*Survive-0&lt;br /&gt;
&lt;br /&gt;
===Foci===&lt;br /&gt;
*Close Combatant-1 (throw small weapons without short-range penalty, ignore melee shock damage)&lt;br /&gt;
*Die Hard-1 (+2 hp/level, automatically stabilise if mortally wounded)&lt;br /&gt;
*Shocking Assault-1 (inflict shock as if enemies AC 10)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Conflict===&lt;br /&gt;
*HP: 37&lt;br /&gt;
*System Strain: 0/15&lt;br /&gt;
*AC: 16 (15 without shield; Unarmored AC: 11)&lt;br /&gt;
*Initiative Bonus: +1&lt;br /&gt;
&lt;br /&gt;
Basic Attack Bonus: &lt;br /&gt;
*Melee Attack Bonus: +5&lt;br /&gt;
*Ranged Attack Bonus: +5&lt;br /&gt;
&lt;br /&gt;
Weapons:&lt;br /&gt;
*short sword: +7, 1d6+3, shock 5/15&lt;br /&gt;
*dagger: +7, 1d4+3, shock 4/15, throw 60/90 +5&lt;br /&gt;
&lt;br /&gt;
===Saving Throws===&lt;br /&gt;
*Physical: 11&lt;br /&gt;
*Evasion: 11&lt;br /&gt;
*Mental: 11&lt;br /&gt;
*Luck: 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
Readied (6/7):&lt;br /&gt;
*pieced armor (AC 14)&lt;br /&gt;
*shield or torch&lt;br /&gt;
*short sword&lt;br /&gt;
*Nightwind, a velite war-spear&lt;br /&gt;
Stowed (Backpack, 3/15):&lt;br /&gt;
*tinderbox&lt;br /&gt;
*2 torches&lt;br /&gt;
&lt;br /&gt;
Stashed (where):&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
Wealth:&lt;br /&gt;
*Coinpurse: 4 gold, 8 silver, three 50gp gems&lt;br /&gt;
*Factor (which factor): --&lt;br /&gt;
&lt;br /&gt;
===Hired Help===&lt;br /&gt;
Retainers:&lt;br /&gt;
--&lt;br /&gt;
Mercenaries:&lt;br /&gt;
--&lt;br /&gt;
Specialists:&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
Lost dagger - thrown at the giant snake.&lt;/div&gt;</summary>
		<author><name>Naburimannu</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Exploring_the_Halls_of_Arden_Vul:Maiandros_WWN&amp;diff=432053</id>
		<title>Exploring the Halls of Arden Vul:Maiandros WWN</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Exploring_the_Halls_of_Arden_Vul:Maiandros_WWN&amp;diff=432053"/>
		<updated>2022-12-18T17:11:02Z</updated>

		<summary type="html">&lt;p&gt;Naburimannu: /* Maiandros */ Initial WWN version taken from draft in recruitment thread&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Exploring_the_Halls_of_Arden_Vul | Back to main page]]&lt;br /&gt;
&lt;br /&gt;
==Maiandros==&lt;br /&gt;
Former Imperial velite&lt;br /&gt;
&lt;br /&gt;
*Warrior L4&lt;br /&gt;
*Background: Soldier (mustered-out Imperial velite)&lt;br /&gt;
*Class Ability: Killing Blow (+2 damage)&lt;br /&gt;
*Class Ability: Veteran&#039;s Luck (turn miss into hit 1@/scene)&lt;br /&gt;
*Languages: Archontean (literate); soldier&#039;s rudiments of Thorcin&lt;br /&gt;
&lt;br /&gt;
~*~&lt;br /&gt;
&lt;br /&gt;
*Traits: boastful, confident, enthusiastic&lt;br /&gt;
*Secondary Skill: bowyer/fletcher&lt;br /&gt;
*Lawful, Alignment Goal: impose or maintain order in the face of chaos&lt;br /&gt;
*Personal Goal: win martial fame&lt;br /&gt;
&lt;br /&gt;
~*~&lt;br /&gt;
&lt;br /&gt;
*XP: 12&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
*Strength 15 (+1)&lt;br /&gt;
*Intelligence 13&lt;br /&gt;
*Wisdom 9&lt;br /&gt;
*Dexterity 14 (+1)&lt;br /&gt;
*Constitution 15 (+1)&lt;br /&gt;
*Charisma 14 (+1)&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
*Exert-1&lt;br /&gt;
*Lead-0&lt;br /&gt;
*Notice-0&lt;br /&gt;
*Punch-0&lt;br /&gt;
*Ride-0&lt;br /&gt;
*Shoot-0&lt;br /&gt;
*Sneak-0&lt;br /&gt;
*Stab-2&lt;br /&gt;
*Survive-0&lt;br /&gt;
&lt;br /&gt;
===Foci===&lt;br /&gt;
*Close Combatant-1 (throw small weapons without short-range penalty, ignore melee shock damage)&lt;br /&gt;
*Die Hard-1 (+2 hp/level, automatically stabilise if mortally wounded)&lt;br /&gt;
*Shocking Assault-1 (inflict shock as if enemies AC 10)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Conflict===&lt;br /&gt;
*HP: 37&lt;br /&gt;
*System Strain: 0/15&lt;br /&gt;
*AC: 16 (15 without shield; Unarmored AC: 11)&lt;br /&gt;
*Initiative Bonus: +1&lt;br /&gt;
*Bonus to reaction rolls: +1&lt;br /&gt;
&lt;br /&gt;
Basic Attack Bonus: &lt;br /&gt;
*Melee Attack Bonus: +5&lt;br /&gt;
*Ranged Attack Bonus: +5&lt;br /&gt;
&lt;br /&gt;
Weapons:&lt;br /&gt;
*short sword: +7, 1d6+3, shock 5/15&lt;br /&gt;
*dagger: +7, 1d4+3, shock 4/15, throw 60/90 +5&lt;br /&gt;
&lt;br /&gt;
===Saving Throws===&lt;br /&gt;
*Physical: 11&lt;br /&gt;
*Evasion: 11&lt;br /&gt;
*Mental: 11&lt;br /&gt;
*Luck: 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
Readied (5/7):&lt;br /&gt;
*pieced armor (AC 14)&lt;br /&gt;
*shield&lt;br /&gt;
*short sword&lt;br /&gt;
*dagger&lt;br /&gt;
Stowed (Backpack, 2/15):&lt;br /&gt;
*tinderbox&lt;br /&gt;
*3 torches(bundle)&lt;br /&gt;
&lt;br /&gt;
Stashed (where):&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
Wealth:&lt;br /&gt;
*Coinpurse: --&lt;br /&gt;
*Factor (which factor): --&lt;br /&gt;
&lt;br /&gt;
===Hired Help===&lt;br /&gt;
Retainers:&lt;br /&gt;
--&lt;br /&gt;
Mercenaries:&lt;br /&gt;
--&lt;br /&gt;
Specialists:&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;/div&gt;</summary>
		<author><name>Naburimannu</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Strangers_in_a_Strange_Land_OSE:Tathlyn&amp;diff=417787</id>
		<title>Strangers in a Strange Land OSE:Tathlyn</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Strangers_in_a_Strange_Land_OSE:Tathlyn&amp;diff=417787"/>
		<updated>2022-03-04T11:59:08Z</updated>

		<summary type="html">&lt;p&gt;Naburimannu: /* Equipment */ Update wealth while hiring&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Strangers_in_a_Strange_Land_OSE]]&lt;br /&gt;
&lt;br /&gt;
[[File:Strangers_OSE_Tathlyn.jpg|500px|Tathlyn]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
* Human Assassin, Level 6&lt;br /&gt;
* XP: 50,000 / 64,000 (+5%)&lt;br /&gt;
* Neutral&lt;br /&gt;
* Primary PC of Naburimannu&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
* STR 14 (+1 melee combat, doors 3-in-6)&lt;br /&gt;
* INT 14&lt;br /&gt;
* WIS 16 (+2 saves vs magic)&lt;br /&gt;
* DEX 14 (+1 initiative, armour class, ranged attacks)&lt;br /&gt;
* CON 18 (+3 hp/die)&lt;br /&gt;
* CHA 14 (+1 reaction, max 5 retainers, loyalty 8)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
Languages&lt;br /&gt;
* Common&lt;br /&gt;
* Swampspeak&lt;br /&gt;
General Skills&lt;br /&gt;
* Alchemy 14+ (Int, proficient, poison-trained): identify, isolate, work with alchemical substances; synthesise poison, create magical potions.&lt;br /&gt;
* Athletics/Endurance 7+ (Con, skilled)&lt;br /&gt;
* Athletics/Swimming 9+ (Str, skilled)&lt;br /&gt;
* Bargain 9+ (Cha, skilled): adjust price 5% per 3 points of success margin&lt;br /&gt;
* Knowledge/History 14+ (Int, proficient)&lt;br /&gt;
* Survival/Harvesting 9+ (Dex, skilled): dress slain animals&lt;br /&gt;
* Survival/Wilderness 8+ (Wis, skilled): find food, shelter&lt;br /&gt;
Class Abilities&lt;br /&gt;
* Backstab: +2d6 damage when attacking with surprise&lt;br /&gt;
* Minimum damage: 1d6&lt;br /&gt;
* Cleave: 6&lt;br /&gt;
* Combat Style: Sword + Shield: +1 AC to nearby allies&lt;br /&gt;
* Combat Manoeuvre: Force Back&lt;br /&gt;
* Thief Skills&lt;br /&gt;
** Climb 12+ (+2): The character is able to automatically scale easy vertical surfaces; trees with an abundance of branches, rough rock walls, etc. A roll should only be made when climbing difficult surfaces. The character climbs at a speed of 10’ per round.&lt;br /&gt;
** Disable 10+ (+4): This ability is used to pick locks, bypass traps, or figure out how to work complicated mechanical devices. It typically takes one turn to perform. This ability is also used to build or set traps.&lt;br /&gt;
** Hear Noise 10+ (+4): The character is able to hear and discern sounds, whether trying to pick up a conversation in a crowded room or listening at a dungeon door to determine what is on the other side.&lt;br /&gt;
** Read Languages 14+ (+6): The character has a chance to interpret ciphers, codes, foreign languages, etc. The character must be able to read. Complex codes, obscure languages, etc. may impose a penalty to the roll. It typically takes three turns to try to interpret unknown writing.&lt;br /&gt;
** Sleight of Hand 14+ (0): The character can perform acts of trickery and sleight of hand. It can be used to pick pockets, to conceal or palm objects, or to attempt to misdirect a target’s attention.&lt;br /&gt;
** Sneak 10+ (+4): This ability combines Move Silently and Hide in Shadows. When using it the character can move no faster than 1/3 their normal speed. A character carrying a light source cannot, obviously, hide in shadows.&lt;br /&gt;
** Spot 10+ (+4): This gives the character the ability to spot traps or secret passages. It requires one turn to search a 10’ x 10’ area.&lt;br /&gt;
&lt;br /&gt;
Knacks&lt;br /&gt;
* Rogue&lt;br /&gt;
* Primary Stat Improvement&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
* AC 5 (leather, shield, dex)&lt;br /&gt;
* HP 37 (6d6+18)&lt;br /&gt;
* Movement Rate: 90&#039;(30&#039;)&lt;br /&gt;
* Initiative Modifier: +1&lt;br /&gt;
* Attacks:&lt;br /&gt;
** &#039;&#039;Wightqueller&#039;&#039; (sword +1, +3 vs undead): 13+, 1d8+2&lt;br /&gt;
** silvered dagger: 14+, 1d6+1&lt;br /&gt;
** sling +1: 13+, 1d6+1, 40&#039;/80&#039;/160&#039;&lt;br /&gt;
* Saves: (+2 vs magic)&lt;br /&gt;
** Petrification &amp;amp; Paralysis 12&lt;br /&gt;
** Poison &amp;amp; Death 13&lt;br /&gt;
** Blast &amp;amp; Breath 11&lt;br /&gt;
** Staves &amp;amp; Wands 14&lt;br /&gt;
** Spells 13&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear 80, Armor 300, Weapons 70; Total Encumbrance 450.&lt;br /&gt;
&lt;br /&gt;
Worn&lt;br /&gt;
* leather armour&lt;br /&gt;
* buckler&lt;br /&gt;
* &#039;&#039;Wightqueller&#039;&#039; (sword +1, +3 vs undead)&lt;br /&gt;
* silvered dagger&lt;br /&gt;
* belt pouch&lt;br /&gt;
** sling +1&lt;br /&gt;
** 16 bullets&lt;br /&gt;
** potion of growth&lt;br /&gt;
** potion of gaseous form&lt;br /&gt;
* coinpurse&lt;br /&gt;
* waterskin&lt;br /&gt;
&lt;br /&gt;
Backpack&lt;br /&gt;
* bullseye lantern&lt;br /&gt;
* chisel&lt;br /&gt;
* crowbar&lt;br /&gt;
* hammer&lt;br /&gt;
* 2 vials of ink&lt;br /&gt;
* 2 flasks oil&lt;br /&gt;
* 12 sheets parchment&lt;br /&gt;
* two quills&lt;br /&gt;
* one week iron rations&lt;br /&gt;
* 50&#039; rope&lt;br /&gt;
* 12 iron spikes&lt;br /&gt;
* 2 large sacks&lt;br /&gt;
* steel mirror&lt;br /&gt;
* tinder box&lt;br /&gt;
* thieves&#039; tools&lt;br /&gt;
&lt;br /&gt;
Train:&lt;br /&gt;
* two riding horses w/ saddle, bridle, two saddle bags each&lt;br /&gt;
** bedroll&lt;br /&gt;
** cooking pots&lt;br /&gt;
** two bundles firewood&lt;br /&gt;
** handaxe&lt;br /&gt;
** two weeks iron rations&lt;br /&gt;
** four flasks oil&lt;br /&gt;
** 200&#039; rope&lt;br /&gt;
** saw&lt;br /&gt;
** shovel&lt;br /&gt;
** one week standard rations&lt;br /&gt;
** 6 torches&lt;br /&gt;
** 100&#039; twine&lt;br /&gt;
&lt;br /&gt;
Wealth:&lt;br /&gt;
* coinpurse: 28gp&lt;br /&gt;
* ready cash: 450gp in gemstones&lt;br /&gt;
* reserves w/ Mistress Silk: 13,000 gp&lt;/div&gt;</summary>
		<author><name>Naburimannu</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Exploring_the_Halls_of_Arden_Vul:Maiandros&amp;diff=415960</id>
		<title>Exploring the Halls of Arden Vul:Maiandros</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Exploring_the_Halls_of_Arden_Vul:Maiandros&amp;diff=415960"/>
		<updated>2022-01-12T17:52:12Z</updated>

		<summary type="html">&lt;p&gt;Naburimannu: /* Maiandros Kurkuas */ update coins after paying for day 5 room &amp;amp; board, update HP&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Exploring_the_Halls_of_Arden_Vul | Back to main page]]&lt;br /&gt;
&lt;br /&gt;
==Maiandros Kurkuas==&lt;br /&gt;
Former Imperial velite.&lt;br /&gt;
&lt;br /&gt;
* Lawful level 3 Fighter (Veteran)&lt;br /&gt;
* Goal: advance himself in service of the rightful authorities; Alignment Goal: impose or maintain order in the face of chaos&lt;br /&gt;
* XP: 4227/8000 (+10%)&lt;br /&gt;
&lt;br /&gt;
* Traits: boastful, confident, enthusiastic&lt;br /&gt;
* Secondary Skill: bowyer/fletcher&lt;br /&gt;
* Languages: Archontean (literate); soldier&#039;s rudiments of Thorcin&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
* Strength 16 (+2)&lt;br /&gt;
* Intelligence 11&lt;br /&gt;
* Wisdom 9&lt;br /&gt;
* Dexterity 14 (+1)&lt;br /&gt;
* Constitution 15 (+1)&lt;br /&gt;
* Charisma 14 (+1)&lt;br /&gt;
&lt;br /&gt;
===Conflict===&lt;br /&gt;
* HP: 20/20&lt;br /&gt;
* AC: 17 (Unarmored AC: 11)&lt;br /&gt;
* Initiative Bonus: +1&lt;br /&gt;
* Bonus to reaction rolls: +1&lt;br /&gt;
* Movement: 60&#039;&lt;br /&gt;
&lt;br /&gt;
Attacks/round: 1&amp;lt;br&amp;gt;&lt;br /&gt;
Max Cleaves: 3&amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Specialisation: TBD&lt;br /&gt;
&lt;br /&gt;
Weapons:&lt;br /&gt;
* two-handed sword, +2, 1d10+2, slow&lt;br /&gt;
* 2 javelins, +1, 1d4+1, 30&#039;/60&#039;/90&#039; (spares on mule)&lt;br /&gt;
* dagger, +2, 1d4+2, 10&#039;/20&#039;/30&#039;&lt;br /&gt;
&lt;br /&gt;
===Saving Throws===&lt;br /&gt;
* Death/poison: 12&lt;br /&gt;
* Magic wands: 13&lt;br /&gt;
* Paralysis/Petrification: 14&lt;br /&gt;
* Breath Attacks: 15&lt;br /&gt;
* Spells/rods/staves: 16&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
Encumbrance: 784 coins&lt;br /&gt;
&lt;br /&gt;
Worn:&lt;br /&gt;
* plate armour&lt;br /&gt;
* belt: waterskin, coinpurse, [https://www.metmuseum.org/art/collection/search/32672 roundel dagger]&lt;br /&gt;
* warm cloak&lt;br /&gt;
&lt;br /&gt;
Held:&lt;br /&gt;
* [https://www.metmuseum.org/art/collection/search/22002 two-handed sword]&lt;br /&gt;
&lt;br /&gt;
Backpack:&lt;br /&gt;
* tinder box&lt;br /&gt;
* 5 days standard rations&lt;br /&gt;
* 2 javelins&lt;br /&gt;
* 9 candles&lt;br /&gt;
* 12 iron spikes&lt;br /&gt;
* 2x 50&#039; rope&lt;br /&gt;
* 100&#039; twine&lt;br /&gt;
&lt;br /&gt;
Stashed on Basil the Mule:&lt;br /&gt;
* 1 javelin&lt;br /&gt;
* shovel&lt;br /&gt;
* sledgehammer&lt;br /&gt;
&lt;br /&gt;
Wealth:&lt;br /&gt;
* Coinpurse: 4 gold 8 silver; 3 50gp gems&lt;br /&gt;
&lt;br /&gt;
===Hired Help===&lt;br /&gt;
none&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Maiandros served in the velites - to his great frustration, as he aspired to the scutari if not something nobler. He used his mustering-out to kit himself more like what he&#039;d hoped to be, and seeks a name for himself, perhaps hunting down wrongdoers on the frontier. He&#039;s overstretched his funds reaching Vertucaster, but is not yet hungry enough to abandon his principles.&lt;/div&gt;</summary>
		<author><name>Naburimannu</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Exploring_the_Halls_of_Arden_Vul:Maiandros&amp;diff=414201</id>
		<title>Exploring the Halls of Arden Vul:Maiandros</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Exploring_the_Halls_of_Arden_Vul:Maiandros&amp;diff=414201"/>
		<updated>2021-12-22T15:17:16Z</updated>

		<summary type="html">&lt;p&gt;Naburimannu: Start update to L3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Exploring_the_Halls_of_Arden_Vul | Back to main page]]&lt;br /&gt;
&lt;br /&gt;
==Maiandros Kurkuas==&lt;br /&gt;
Former Imperial velite.&lt;br /&gt;
&lt;br /&gt;
* Lawful level 3 Fighter (Veteran)&lt;br /&gt;
* Goal: advance himself in service of the rightful authorities; Alignment Goal: impose or maintain order in the face of chaos&lt;br /&gt;
* XP: 4227/8000 (+10%)&lt;br /&gt;
&lt;br /&gt;
* Traits: boastful, confident, enthusiastic&lt;br /&gt;
* Secondary Skill: bowyer/fletcher&lt;br /&gt;
* Languages: Archontean (literate); soldier&#039;s rudiments of Thorcin&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
* Strength 16 (+2)&lt;br /&gt;
* Intelligence 11&lt;br /&gt;
* Wisdom 9&lt;br /&gt;
* Dexterity 14 (+1)&lt;br /&gt;
* Constitution 15 (+1)&lt;br /&gt;
* Charisma 14 (+1)&lt;br /&gt;
&lt;br /&gt;
===Conflict===&lt;br /&gt;
* HP: 16 + (1d8+1 TBD)&lt;br /&gt;
* AC: 17 (Unarmored AC: 11)&lt;br /&gt;
* Initiative Bonus: +1&lt;br /&gt;
* Bonus to reaction rolls: +1&lt;br /&gt;
* Movement: 60&#039;&lt;br /&gt;
&lt;br /&gt;
Attacks/round: 1&amp;lt;br&amp;gt;&lt;br /&gt;
Max Cleaves: 3&amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Specialisation: TBD&lt;br /&gt;
&lt;br /&gt;
Weapons:&lt;br /&gt;
* two-handed sword, +2, 1d10+2, slow&lt;br /&gt;
* 2 javelins, +1, 1d4+1, 30&#039;/60&#039;/90&#039; (spares on mule)&lt;br /&gt;
* dagger, +2, 1d4+2, 10&#039;/20&#039;/30&#039;&lt;br /&gt;
&lt;br /&gt;
===Saving Throws===&lt;br /&gt;
* Death/poison: 12&lt;br /&gt;
* Magic wands: 13&lt;br /&gt;
* Paralysis/Petrification: 14&lt;br /&gt;
* Breath Attacks: 15&lt;br /&gt;
* Spells/rods/staves: 16&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
Encumbrance: 784 coins&lt;br /&gt;
&lt;br /&gt;
Worn:&lt;br /&gt;
* plate armour&lt;br /&gt;
* belt: waterskin, coinpurse, [https://www.metmuseum.org/art/collection/search/32672 roundel dagger]&lt;br /&gt;
* warm cloak&lt;br /&gt;
&lt;br /&gt;
Held:&lt;br /&gt;
* [https://www.metmuseum.org/art/collection/search/22002 two-handed sword]&lt;br /&gt;
&lt;br /&gt;
Backpack:&lt;br /&gt;
* tinder box&lt;br /&gt;
* 5 days standard rations&lt;br /&gt;
* 2 javelins&lt;br /&gt;
* 9 candles&lt;br /&gt;
* 12 iron spikes&lt;br /&gt;
* 2x 50&#039; rope&lt;br /&gt;
* 100&#039; twine&lt;br /&gt;
&lt;br /&gt;
Stashed on Basil the Mule:&lt;br /&gt;
* 1 javelin&lt;br /&gt;
* shovel&lt;br /&gt;
* sledgehammer&lt;br /&gt;
&lt;br /&gt;
Wealth:&lt;br /&gt;
* Coinpurse: 6 gold; 3 50gp gems&lt;br /&gt;
&lt;br /&gt;
===Hired Help===&lt;br /&gt;
none&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Maiandros served in the velites - to his great frustration, as he aspired to the scutari if not something nobler. He used his mustering-out to kit himself more like what he&#039;d hoped to be, and seeks a name for himself, perhaps hunting down wrongdoers on the frontier. He&#039;s overstretched his funds reaching Vertucaster, but is not yet hungry enough to abandon his principles.&lt;/div&gt;</summary>
		<author><name>Naburimannu</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Strangers_Northern_Plains_of_Zelaia.png&amp;diff=411730</id>
		<title>File:Strangers Northern Plains of Zelaia.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Strangers_Northern_Plains_of_Zelaia.png&amp;diff=411730"/>
		<updated>2021-11-23T14:14:40Z</updated>

		<summary type="html">&lt;p&gt;Naburimannu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Naburimannu</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Strangers_in_a_Strange_Land_OSE:Gazetteer&amp;diff=411728</id>
		<title>Strangers in a Strange Land OSE:Gazetteer</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Strangers_in_a_Strange_Land_OSE:Gazetteer&amp;diff=411728"/>
		<updated>2021-11-23T13:04:24Z</updated>

		<summary type="html">&lt;p&gt;Naburimannu: /* Near Layge */ time passes; we finish searching 36.25&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Strangers_in_a_Strange_Land_OSE | Back to main page]]&lt;br /&gt;
&lt;br /&gt;
In the Sixteenth Cycle. 3Y3M2D =  Thirdyear, Thirdmonth, Seconday.&lt;br /&gt;
&lt;br /&gt;
== Unlocated rumours ==&lt;br /&gt;
* from Split Hoof caballi in (41.39)&lt;br /&gt;
** Hermit dwelling near 3 pillar-like rocks along the forest edge, a week or so west then north of (41.30)?&lt;br /&gt;
** Owl-folk village on edge of haunted wood, gift of prophecy, east of (41.39)&lt;br /&gt;
* from Meri in Levidford (39.32)&lt;br /&gt;
** Chellrol town (42.24) - buys horses, sells ore, tools, timber&lt;br /&gt;
* from wolves (36.28)&lt;br /&gt;
** wolves, dire wolves to north&lt;br /&gt;
** goblins riding giant climbing lizards to north, eat wolves&lt;br /&gt;
&lt;br /&gt;
== Near Layge ==&lt;br /&gt;
&lt;br /&gt;
Medium-scale maps:&lt;br /&gt;
* Layge north to Tovid https://forum.rpg.net/index.php?threads/ic-strangers-in-a-strange-land.887002/post-24059452&lt;br /&gt;
&lt;br /&gt;
Detail maps:&lt;br /&gt;
* along the Navi&lt;br /&gt;
** 42.40, 42.41, 42.42, 43.42, 43.43: https://forum.rpg.net/index.php?threads/ic-strangers-in-a-strange-land.887002/post-24062335&lt;br /&gt;
** 40.38, 41.38, 41.39: https://forum.rpg.net/index.php?threads/ic-strangers-in-a-strange-land.887002/post-24066054&lt;br /&gt;
** 39.35, 40.36, 40.37: https://forum.rpg.net/index.php?threads/ic-strangers-in-a-strange-land.887002/post-24085029 &lt;br /&gt;
** 38.33, 38.34, 39.34: https://forum.rpg.net/index.php?threads/ic-strangers-in-a-strange-land.887002/post-24093863&lt;br /&gt;
** 38.32: https://forum.rpg.net/index.php?threads/ic-strangers-in-a-strange-land.887002/post-24105418&lt;br /&gt;
** 36.28, 37.28, 37.29, 37.30, 37.31: https://forum.rpg.net/index.php?threads/ic-strangers-in-a-strange-land.887002/post-24122534&lt;br /&gt;
** 36.25, 36.26, 36.27: https://forum.rpg.net/index.php?threads/ic-strangers-in-a-strange-land.887002/post-24131102&lt;br /&gt;
&lt;br /&gt;
=== Adasteste Island ===&lt;br /&gt;
&lt;br /&gt;
* requires ocean-going craft to visit&lt;br /&gt;
* many ruins from the Crocodile Kings&lt;br /&gt;
* fort on the western shore (Steste?)&lt;br /&gt;
&lt;br /&gt;
* 3Y3M current focus of multiple adventuring parties from Shala?&lt;br /&gt;
&lt;br /&gt;
=== Basilisk Hills ===&lt;br /&gt;
&lt;br /&gt;
=== Chellrol Town (42.24) ===&lt;br /&gt;
&lt;br /&gt;
* produces: ore, tools, timber&lt;br /&gt;
&lt;br /&gt;
=== Dayaz Bay ===&lt;br /&gt;
&lt;br /&gt;
=== Layge (43.43) ===&lt;br /&gt;
&lt;br /&gt;
* confluence of Mavi and Sari rivers&lt;br /&gt;
* population 7500; stone walls; ruined docks&lt;br /&gt;
* party assets: warehouse, Madam Silk, mercenary watch&lt;br /&gt;
* produces: pottery, fish, wheat, livestock&lt;br /&gt;
&lt;br /&gt;
=== Lumbercamp (36.25) ===&lt;br /&gt;
&lt;br /&gt;
* half-built palisade at (04.07)&lt;br /&gt;
* signs of logging within the previous two decades&lt;br /&gt;
** searched 3Y3M8D-12D&lt;br /&gt;
** slew giant spiders on 3Y3M9D; no sign of lair (03.04)&lt;br /&gt;
&lt;br /&gt;
=== Navi River ===&lt;br /&gt;
&lt;br /&gt;
* navigable up into the forest (35.20)&lt;br /&gt;
* meets the Sari at Layge (43.43).&lt;br /&gt;
* Split Hoof caballi camp - east bank (41.39 06.05)&lt;br /&gt;
* abandoned village - west bank (41.39 05.05); was thriving 30 years ago? mostly ruined &lt;br /&gt;
* ankheg lair - east bank (40.38 07.04)&lt;br /&gt;
** 3Y3M3D one wounded ankheg left in deep tunnels&lt;br /&gt;
* unknown structure - east bank (39.35 ??)&lt;br /&gt;
** 3Y3M3D spotted near nightfall; disappeared 3Y3M4D, leaving only foundations without tracks&lt;br /&gt;
** no &#039;Detect Magic&#039; yet cast &lt;br /&gt;
* lizardman tribe - somewhere east of 38.33 05.05&lt;br /&gt;
** scouted us without attacking the night of 3Y3M4D-5D?&lt;br /&gt;
** had good trading relations with Levidford&lt;br /&gt;
* Levidford - east bank (38.32 04.06)&lt;br /&gt;
** village recently burned out by bandits&lt;br /&gt;
** 3Y3M5D scouted, rescued Meri&lt;br /&gt;
&lt;br /&gt;
* 3Y3M2D-3Y3M8D traveled east bank from Layge to Lumbercamp&lt;br /&gt;
&lt;br /&gt;
=== Qirmizi River ===&lt;br /&gt;
&lt;br /&gt;
* formed by confluence of Navi and Sari at Layge (43.43)&lt;br /&gt;
* flows into Silver Sea far south of (42.49)&lt;br /&gt;
&lt;br /&gt;
=== Sari River ===&lt;br /&gt;
&lt;br /&gt;
* navigable up to the mountains (on reaching the “Lower Pass” 48.32)&lt;br /&gt;
* joins Navi at Layge (43.43) to form Qirmizi&lt;br /&gt;
* source at Tovid (52.25)&lt;br /&gt;
&lt;br /&gt;
=== Silver Sea ===&lt;br /&gt;
&lt;br /&gt;
=== Tala Hills ===&lt;br /&gt;
&lt;br /&gt;
* former locus  of Velhes Kingdom / Velhesia&lt;br /&gt;
* ruins of Phiesen / The City in Ashes somewhere far east&lt;br /&gt;
&lt;br /&gt;
=== Vysoky Mountains ===&lt;br /&gt;
&lt;br /&gt;
* Tovid (52.25)&lt;br /&gt;
** on the Sari river&lt;br /&gt;
** 3Y3M1D status unknown&lt;br /&gt;
&lt;br /&gt;
=== Yasil River ===&lt;br /&gt;
&lt;br /&gt;
=== Plains of Zelaia ===&lt;br /&gt;
&lt;br /&gt;
* hordes of undead along Layge-Shala road due to a gate to the N&lt;br /&gt;
&lt;br /&gt;
=== Zelaian Confederacy ===&lt;br /&gt;
&lt;br /&gt;
* Layge (43.43)&lt;br /&gt;
* Shala (west)&lt;br /&gt;
** active port&lt;br /&gt;
* Dry Gulch (east)&lt;br /&gt;
* &amp;quot;a few others further to the north and west&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Council of Seven (Guilds):&lt;br /&gt;
* Merchant, Craft, Farming, Ranching, Wisdom, Blade&lt;br /&gt;
* Silent&lt;br /&gt;
** &amp;quot;the beggars, the bawdy houses, the thieves and assassins&amp;quot;&lt;br /&gt;
** &amp;quot;their councilor is, by tradition, always masked&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Off-Map ==&lt;br /&gt;
&lt;br /&gt;
* Masgar&lt;br /&gt;
** produces glass&lt;br /&gt;
* Principalities of the East&lt;br /&gt;
* Rocky Peak&lt;br /&gt;
** in mountains; produces metalwork&lt;br /&gt;
* Variegated Kingdom&lt;/div&gt;</summary>
		<author><name>Naburimannu</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Strangers_in_a_Strange_Land_OSE:Gazetteer&amp;diff=411626</id>
		<title>Strangers in a Strange Land OSE:Gazetteer</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Strangers_in_a_Strange_Land_OSE:Gazetteer&amp;diff=411626"/>
		<updated>2021-11-21T20:37:52Z</updated>

		<summary type="html">&lt;p&gt;Naburimannu: /* Near Layge */ add lumbercamp, break out Layge &amp;amp; Chellrol into their own entries&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Strangers_in_a_Strange_Land_OSE | Back to main page]]&lt;br /&gt;
&lt;br /&gt;
In the Sixteenth Cycle. 3Y3M2D =  Thirdyear, Thirdmonth, Seconday.&lt;br /&gt;
&lt;br /&gt;
== Unlocated rumours ==&lt;br /&gt;
* from Split Hoof caballi in (41.39)&lt;br /&gt;
** Hermit dwelling near 3 pillar-like rocks along the forest edge, a week or so west then north of (41.30)?&lt;br /&gt;
** Owl-folk village on edge of haunted wood, gift of prophecy, east of (41.39)&lt;br /&gt;
* from Meri in Levidford (39.32)&lt;br /&gt;
** Chellrol town (42.24) - buys horses, sells ore, tools, timber&lt;br /&gt;
* from wolves (36.28)&lt;br /&gt;
** wolves, dire wolves to north&lt;br /&gt;
** goblins riding giant climbing lizards to north, eat wolves&lt;br /&gt;
&lt;br /&gt;
== Near Layge ==&lt;br /&gt;
&lt;br /&gt;
Medium-scale maps:&lt;br /&gt;
* Layge north to Tovid https://forum.rpg.net/index.php?threads/ic-strangers-in-a-strange-land.887002/post-24059452&lt;br /&gt;
&lt;br /&gt;
Detail maps:&lt;br /&gt;
* along the Navi&lt;br /&gt;
** 42.40, 42.41, 42.42, 43.42, 43.43: https://forum.rpg.net/index.php?threads/ic-strangers-in-a-strange-land.887002/post-24062335&lt;br /&gt;
** 40.38, 41.38, 41.39: https://forum.rpg.net/index.php?threads/ic-strangers-in-a-strange-land.887002/post-24066054&lt;br /&gt;
** 39.35, 40.36, 40.37: https://forum.rpg.net/index.php?threads/ic-strangers-in-a-strange-land.887002/post-24085029 &lt;br /&gt;
** 38.33, 38.34, 39.34: https://forum.rpg.net/index.php?threads/ic-strangers-in-a-strange-land.887002/post-24093863&lt;br /&gt;
** 38.32: https://forum.rpg.net/index.php?threads/ic-strangers-in-a-strange-land.887002/post-24105418&lt;br /&gt;
** 36.28, 37.28, 37.29, 37.30, 37.31: https://forum.rpg.net/index.php?threads/ic-strangers-in-a-strange-land.887002/post-24122534&lt;br /&gt;
** 36.25, 36.26, 36.27: https://forum.rpg.net/index.php?threads/ic-strangers-in-a-strange-land.887002/post-24131102&lt;br /&gt;
&lt;br /&gt;
=== Adasteste Island ===&lt;br /&gt;
&lt;br /&gt;
* requires ocean-going craft to visit&lt;br /&gt;
* many ruins from the Crocodile Kings&lt;br /&gt;
* fort on the western shore (Steste?)&lt;br /&gt;
&lt;br /&gt;
* 3Y3M current focus of multiple adventuring parties from Shala?&lt;br /&gt;
&lt;br /&gt;
=== Basilisk Hills ===&lt;br /&gt;
&lt;br /&gt;
=== Chellrol Town (42.24) ===&lt;br /&gt;
&lt;br /&gt;
* produces: ore, tools, timber&lt;br /&gt;
&lt;br /&gt;
=== Dayaz Bay ===&lt;br /&gt;
&lt;br /&gt;
=== Layge (43.43) ===&lt;br /&gt;
&lt;br /&gt;
* confluence of Mavi and Sari rivers&lt;br /&gt;
* population 7500; stone walls; ruined docks&lt;br /&gt;
* party assets: warehouse, Madam Silk, mercenary watch&lt;br /&gt;
* produces: pottery, fish, wheat, livestock&lt;br /&gt;
&lt;br /&gt;
=== Lumbercamp (36.25) ===&lt;br /&gt;
&lt;br /&gt;
* half-built palisade at (04.07)&lt;br /&gt;
* signs of logging within the previous two decades&lt;br /&gt;
* giant spiders! (03.04)&lt;br /&gt;
** 3Y3M9D surprised by the party&lt;br /&gt;
&lt;br /&gt;
=== Navi River ===&lt;br /&gt;
&lt;br /&gt;
* navigable up into the forest (35.20)&lt;br /&gt;
* meets the Sari at Layge (43.43).&lt;br /&gt;
* Split Hoof caballi camp - east bank (41.39 06.05)&lt;br /&gt;
* abandoned village - west bank (41.39 05.05); was thriving 30 years ago? mostly ruined &lt;br /&gt;
* ankheg lair - east bank (40.38 07.04)&lt;br /&gt;
** 3Y3M3D one wounded ankheg left in deep tunnels&lt;br /&gt;
* unknown structure - east bank (39.35 ??)&lt;br /&gt;
** 3Y3M3D spotted near nightfall; disappeared 3Y3M4D, leaving only foundations without tracks&lt;br /&gt;
** no &#039;Detect Magic&#039; yet cast &lt;br /&gt;
* lizardman tribe - somewhere east of 38.33 05.05&lt;br /&gt;
** scouted us without attacking the night of 3Y3M4D-5D?&lt;br /&gt;
** had good trading relations with Levidford&lt;br /&gt;
* Levidford - east bank (38.32 04.06)&lt;br /&gt;
** village recently burned out by bandits&lt;br /&gt;
** 3Y3M5D scouted, rescued Meri&lt;br /&gt;
&lt;br /&gt;
* 3Y3M2D-... traveled east bank from Layge&lt;br /&gt;
&lt;br /&gt;
=== Qirmizi River ===&lt;br /&gt;
&lt;br /&gt;
* formed by confluence of Navi and Sari at Layge (43.43)&lt;br /&gt;
* flows into Silver Sea far south of (42.49)&lt;br /&gt;
&lt;br /&gt;
=== Sari River ===&lt;br /&gt;
&lt;br /&gt;
* navigable up to the mountains (on reaching the “Lower Pass” 48.32)&lt;br /&gt;
* joins Navi at Layge (43.43) to form Qirmizi&lt;br /&gt;
* source at Tovid (52.25)&lt;br /&gt;
&lt;br /&gt;
=== Silver Sea ===&lt;br /&gt;
&lt;br /&gt;
=== Tala Hills ===&lt;br /&gt;
&lt;br /&gt;
* former locus  of Velhes Kingdom / Velhesia&lt;br /&gt;
* ruins of Phiesen / The City in Ashes somewhere far east&lt;br /&gt;
&lt;br /&gt;
=== Vysoky Mountains ===&lt;br /&gt;
&lt;br /&gt;
* Tovid (52.25)&lt;br /&gt;
** on the Sari river&lt;br /&gt;
** 3Y3M1D status unknown&lt;br /&gt;
&lt;br /&gt;
=== Yasil River ===&lt;br /&gt;
&lt;br /&gt;
=== Plains of Zelaia ===&lt;br /&gt;
&lt;br /&gt;
* hordes of undead along Layge-Shala road due to a gate to the N&lt;br /&gt;
&lt;br /&gt;
=== Zelaian Confederacy ===&lt;br /&gt;
&lt;br /&gt;
* Layge (43.43)&lt;br /&gt;
* Shala (west)&lt;br /&gt;
** active port&lt;br /&gt;
* Dry Gulch (east)&lt;br /&gt;
* &amp;quot;a few others further to the north and west&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Council of Seven (Guilds):&lt;br /&gt;
* Merchant, Craft, Farming, Ranching, Wisdom, Blade&lt;br /&gt;
* Silent&lt;br /&gt;
** &amp;quot;the beggars, the bawdy houses, the thieves and assassins&amp;quot;&lt;br /&gt;
** &amp;quot;their councilor is, by tradition, always masked&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Off-Map ==&lt;br /&gt;
&lt;br /&gt;
* Masgar&lt;br /&gt;
** produces glass&lt;br /&gt;
* Principalities of the East&lt;br /&gt;
* Rocky Peak&lt;br /&gt;
** in mountains; produces metalwork&lt;br /&gt;
* Variegated Kingdom&lt;/div&gt;</summary>
		<author><name>Naburimannu</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Strangers_in_a_Strange_Land_OSE&amp;diff=411625</id>
		<title>Strangers in a Strange Land OSE</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Strangers_in_a_Strange_Land_OSE&amp;diff=411625"/>
		<updated>2021-11-21T20:32:01Z</updated>

		<summary type="html">&lt;p&gt;Naburimannu: /* Intrepid Adventurers */ Add Meri&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Stranger.png|800px]]&lt;br /&gt;
=Intrepid Adventurers=&lt;br /&gt;
*[[Strangers_in_a_Strange_Land_OSE:Amonq | Amonq, Daughter of She who Howls in the Night]], Goblin Shaman L7, AC 4, HP 31/31 &lt;br /&gt;
**&#039;&#039;Warm Pillow&#039;&#039;, a dire wolf, AC 6, HP 14/14&lt;br /&gt;
*[[Strangers_in_a_Strange_Land_OSE:Ulf | Ulf the Mad]] Sorcerer, L6, AC 8, HP 27&lt;br /&gt;
*[[Strangers_in_a_Strange_Land_OSE:Gerrof | Gerrof]] Ranger, L6, AC 3, HP 41&lt;br /&gt;
*[[Strangers_in_a_Strange_Land_OSE:Tathlyn | Tathlyn]] Assassin, L6, AC 5, HP 37/37&lt;br /&gt;
*PC Name and Link to Sheet. Class/level, AC, HP&lt;br /&gt;
**Retainer, same format as above.&lt;br /&gt;
&lt;br /&gt;
*[[Blank Character Sheet]]. Go to sheet, edit, copy formatting, close, open up your sheet, paste, and profit.&lt;br /&gt;
&lt;br /&gt;
===Hirelings===&lt;br /&gt;
* Meri of Levidford: Ostler, AC ? HP 2&lt;br /&gt;
&lt;br /&gt;
===Off on a Different Route===&lt;br /&gt;
*[[Strangers_in_a_Strange_Land_OSE:Merise | Merise le Fey]] Godborn Eladrin, L6, AC 4 HP 30/32&lt;br /&gt;
&lt;br /&gt;
===Character Generation Guidelines===&lt;br /&gt;
&lt;br /&gt;
===Languages===&lt;br /&gt;
*Faery (elves, pixies, dryads, etc.) &lt;br /&gt;
*Undertongue (dwarves, gnomes, kobolds) &lt;br /&gt;
*Bestial (ogre, orc, gnoll) &lt;br /&gt;
*Goblin (goblin, hobgoblin, bugbear) &lt;br /&gt;
*Grog (common language of most primitive races) &#039;&lt;br /&gt;
*Swampspeak (frogling, lizardman, troglodyte, etc.) &lt;br /&gt;
*Giant &lt;br /&gt;
*Draconic &lt;br /&gt;
*Law (must be selected through Proficiency)  &lt;br /&gt;
*Chaos (must be selected through Proficiency)&lt;br /&gt;
&lt;br /&gt;
==The Ossuary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Encumbrance Ape==&lt;br /&gt;
*Amonq&lt;br /&gt;
**Gear: 564 &lt;br /&gt;
**Treasure: &lt;br /&gt;
**Total Encumbrance: 564 cn&lt;br /&gt;
**Movement: 90&#039;/30&#039; (Mounted: 150&#039;/50&#039;)&lt;br /&gt;
&lt;br /&gt;
* Amonq&#039;s pack mule, Not Yet Food ​&lt;br /&gt;
** Treasure: massive wheel of cheese, string of smoked sausages&lt;br /&gt;
** Movement: 120&#039;/40&#039;&lt;br /&gt;
&lt;br /&gt;
* Tathlyn&lt;br /&gt;
** Gear: 450&lt;br /&gt;
** Treasure: 0&lt;br /&gt;
** Total Encumbrance: 450 cn&lt;br /&gt;
** Movement: 90&#039;/30&#039; (Mounted: 240&#039;/80&#039;)&lt;br /&gt;
&lt;br /&gt;
*Ulf&lt;br /&gt;
**Gear: 253 &lt;br /&gt;
**Treasure: 0 &lt;br /&gt;
**Total Encumbrance: 253 &lt;br /&gt;
**Movement: 120&#039;/40&#039; (Mounted: 240&#039;/80&#039;)&lt;br /&gt;
&lt;br /&gt;
* Ulf&#039;s pack mule, Mist&lt;br /&gt;
** Treasure: sack (50gp, 10gp gem), small ceramic flask stoppered with wax&lt;br /&gt;
** Movement: 120&#039;/40&#039;&lt;br /&gt;
&lt;br /&gt;
*Gerrof&lt;br /&gt;
**Gear: 690 cn&lt;br /&gt;
**Treasure: 0&lt;br /&gt;
**Total Encumbrance: 690 cn&lt;br /&gt;
**Movement: 60&#039;/20&#039; (Mounted: 240&#039;/80&#039;)&lt;br /&gt;
&lt;br /&gt;
* Meri (NPC)&lt;br /&gt;
** Gear: ??&lt;br /&gt;
** Treasure: 0&lt;br /&gt;
** Total encumberance: ??&lt;br /&gt;
** Movement: ?? (On Tathlyn&#039;s remount: 240&#039;/80&#039;)&lt;br /&gt;
&lt;br /&gt;
=Maps=&lt;br /&gt;
&lt;br /&gt;
==Gazeteer==&lt;br /&gt;
[[Strangers_in_a_Strange_Land_OSE:Gazetteer | Gazeteer]]&lt;br /&gt;
&lt;br /&gt;
==The Plains of Zelaia==&lt;br /&gt;
[[File:The Plains of Zelaia.png]]&lt;br /&gt;
&lt;br /&gt;
=Important Posts=&lt;br /&gt;
&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/recruitment-strangers-in-a-strange-land.886659/ Recruitment Thread]&lt;br /&gt;
*[https://www.dropbox.com/s/9l24tnspugrzlx9/Classes%20for%20PbP%20-%20revised.pdf?dl=0 Cleaned Up Class Document]&lt;br /&gt;
*[https://wiki.rpg.net/index.php/Exploring_the_Halls_of_Arden_Vul:_equipment Expanded Equipment List]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/recruitment-strangers-in-a-strange-land.886659/post-24053255 Cost of Living]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/ic-strangers-in-a-strange-land.887002/ IC Thread]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/ooc-strangers-in-a-strange-land.887001/ OOC Thread]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/ic-strangers-in-a-strange-land.887002/post-24064200 meeting the &#039;&#039;caballi&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
=Calendar=&lt;/div&gt;</summary>
		<author><name>Naburimannu</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Strangers_in_a_Strange_Land_OSE:Tathlyn&amp;diff=411455</id>
		<title>Strangers in a Strange Land OSE:Tathlyn</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Strangers_in_a_Strange_Land_OSE:Tathlyn&amp;diff=411455"/>
		<updated>2021-11-17T20:14:08Z</updated>

		<summary type="html">&lt;p&gt;Naburimannu: Add image of character&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Strangers_in_a_Strange_Land_OSE]]&lt;br /&gt;
&lt;br /&gt;
[[File:Strangers_OSE_Tathlyn.jpg|500px|Tathlyn]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
* Human Assassin, Level 6&lt;br /&gt;
* XP: 50,000 / 64,000 (+5%)&lt;br /&gt;
* Neutral&lt;br /&gt;
* Primary PC of Naburimannu&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
* STR 14 (+1 melee combat, doors 3-in-6)&lt;br /&gt;
* INT 14&lt;br /&gt;
* WIS 16 (+2 saves vs magic)&lt;br /&gt;
* DEX 14 (+1 initiative, armour class, ranged attacks)&lt;br /&gt;
* CON 18 (+3 hp/die)&lt;br /&gt;
* CHA 14 (+1 reaction, max 5 retainers, loyalty 8)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
Languages&lt;br /&gt;
* Common&lt;br /&gt;
* Swampspeak&lt;br /&gt;
General Skills&lt;br /&gt;
* Alchemy 14+ (Int, proficient, poison-trained): identify, isolate, work with alchemical substances; synthesise poison, create magical potions.&lt;br /&gt;
* Athletics/Endurance 7+ (Con, skilled)&lt;br /&gt;
* Athletics/Swimming 9+ (Str, skilled)&lt;br /&gt;
* Bargain 9+ (Cha, skilled): adjust price 5% per 3 points of success margin&lt;br /&gt;
* Knowledge/History 14+ (Int, proficient)&lt;br /&gt;
* Survival/Harvesting 9+ (Dex, skilled): dress slain animals&lt;br /&gt;
* Survival/Wilderness 8+ (Wis, skilled): find food, shelter&lt;br /&gt;
Class Abilities&lt;br /&gt;
* Backstab: +2d6 damage when attacking with surprise&lt;br /&gt;
* Minimum damage: 1d6&lt;br /&gt;
* Cleave: 6&lt;br /&gt;
* Combat Style: Sword + Shield: +1 AC to nearby allies&lt;br /&gt;
* Combat Manoeuvre: Force Back&lt;br /&gt;
* Thief Skills&lt;br /&gt;
** Climb 12+ (+2): The character is able to automatically scale easy vertical surfaces; trees with an abundance of branches, rough rock walls, etc. A roll should only be made when climbing difficult surfaces. The character climbs at a speed of 10’ per round.&lt;br /&gt;
** Disable 10+ (+4): This ability is used to pick locks, bypass traps, or figure out how to work complicated mechanical devices. It typically takes one turn to perform. This ability is also used to build or set traps.&lt;br /&gt;
** Hear Noise 10+ (+4): The character is able to hear and discern sounds, whether trying to pick up a conversation in a crowded room or listening at a dungeon door to determine what is on the other side.&lt;br /&gt;
** Read Languages 14+ (+6): The character has a chance to interpret ciphers, codes, foreign languages, etc. The character must be able to read. Complex codes, obscure languages, etc. may impose a penalty to the roll. It typically takes three turns to try to interpret unknown writing.&lt;br /&gt;
** Sleight of Hand 14+ (0): The character can perform acts of trickery and sleight of hand. It can be used to pick pockets, to conceal or palm objects, or to attempt to misdirect a target’s attention.&lt;br /&gt;
** Sneak 10+ (+4): This ability combines Move Silently and Hide in Shadows. When using it the character can move no faster than 1/3 their normal speed. A character carrying a light source cannot, obviously, hide in shadows.&lt;br /&gt;
** Spot 10+ (+4): This gives the character the ability to spot traps or secret passages. It requires one turn to search a 10’ x 10’ area.&lt;br /&gt;
&lt;br /&gt;
Knacks&lt;br /&gt;
* Rogue&lt;br /&gt;
* Primary Stat Improvement&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
* AC 5 (leather, shield, dex)&lt;br /&gt;
* HP 37 (6d6+18)&lt;br /&gt;
* Movement Rate: 90&#039;(30&#039;)&lt;br /&gt;
* Initiative Modifier: +1&lt;br /&gt;
* Attacks:&lt;br /&gt;
** &#039;&#039;Wightqueller&#039;&#039; (sword +1, +3 vs undead): 13+, 1d8+2&lt;br /&gt;
** silvered dagger: 14+, 1d6+1&lt;br /&gt;
** sling +1: 13+, 1d6+1, 40&#039;/80&#039;/160&#039;&lt;br /&gt;
* Saves: (+2 vs magic)&lt;br /&gt;
** Petrification &amp;amp; Paralysis 12&lt;br /&gt;
** Poison &amp;amp; Death 13&lt;br /&gt;
** Blast &amp;amp; Breath 11&lt;br /&gt;
** Staves &amp;amp; Wands 14&lt;br /&gt;
** Spells 13&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear 80, Armor 300, Weapons 70; Total Encumbrance 450.&lt;br /&gt;
&lt;br /&gt;
Worn&lt;br /&gt;
* leather armour&lt;br /&gt;
* buckler&lt;br /&gt;
* &#039;&#039;Wightqueller&#039;&#039; (sword +1, +3 vs undead)&lt;br /&gt;
* silvered dagger&lt;br /&gt;
* belt pouch&lt;br /&gt;
** sling +1&lt;br /&gt;
** 16 bullets&lt;br /&gt;
** potion of growth&lt;br /&gt;
** potion of gaseous form&lt;br /&gt;
* coinpurse&lt;br /&gt;
* waterskin&lt;br /&gt;
&lt;br /&gt;
Backpack&lt;br /&gt;
* bullseye lantern&lt;br /&gt;
* chisel&lt;br /&gt;
* crowbar&lt;br /&gt;
* hammer&lt;br /&gt;
* 2 vials of ink&lt;br /&gt;
* 2 flasks oil&lt;br /&gt;
* 12 sheets parchment&lt;br /&gt;
* two quills&lt;br /&gt;
* one week iron rations&lt;br /&gt;
* 50&#039; rope&lt;br /&gt;
* 12 iron spikes&lt;br /&gt;
* 2 large sacks&lt;br /&gt;
* steel mirror&lt;br /&gt;
* tinder box&lt;br /&gt;
* thieves&#039; tools&lt;br /&gt;
&lt;br /&gt;
Train:&lt;br /&gt;
* two riding horses w/ saddle, bridle, two saddle bags each&lt;br /&gt;
** bedroll&lt;br /&gt;
** cooking pots&lt;br /&gt;
** two bundles firewood&lt;br /&gt;
** handaxe&lt;br /&gt;
** two weeks iron rations&lt;br /&gt;
** four flasks oil&lt;br /&gt;
** 200&#039; rope&lt;br /&gt;
** saw&lt;br /&gt;
** shovel&lt;br /&gt;
** one week standard rations&lt;br /&gt;
** 6 torches&lt;br /&gt;
** 100&#039; twine&lt;br /&gt;
&lt;br /&gt;
Wealth:&lt;br /&gt;
* coinpurse: 43gp&lt;br /&gt;
* ready cash: 500gp in gemstones&lt;br /&gt;
* reserves w/ Mistress Silk: 13,000 gp&lt;/div&gt;</summary>
		<author><name>Naburimannu</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Strangers_OSE_Tathlyn.jpg&amp;diff=411454</id>
		<title>File:Strangers OSE Tathlyn.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Strangers_OSE_Tathlyn.jpg&amp;diff=411454"/>
		<updated>2021-11-17T20:09:03Z</updated>

		<summary type="html">&lt;p&gt;Naburimannu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Naburimannu</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Strangers_in_a_Strange_Land_OSE:Gazetteer&amp;diff=411415</id>
		<title>Strangers in a Strange Land OSE:Gazetteer</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Strangers_in_a_Strange_Land_OSE:Gazetteer&amp;diff=411415"/>
		<updated>2021-11-16T17:03:07Z</updated>

		<summary type="html">&lt;p&gt;Naburimannu: /* Near Layge */ Add minor hexes from last bit of trip to woods&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Strangers_in_a_Strange_Land_OSE | Back to main page]]&lt;br /&gt;
&lt;br /&gt;
In the Sixteenth Cycle. 3Y3M2D =  Thirdyear, Thirdmonth, Seconday.&lt;br /&gt;
&lt;br /&gt;
== Unlocated rumours ==&lt;br /&gt;
* from Split Hoof caballi in (41.39)&lt;br /&gt;
** Hermit dwelling near 3 pillar-like rocks along the forest edge, a week or so west then north of (41.30)?&lt;br /&gt;
** Owl-folk village on edge of haunted wood, gift of prophecy, east of (41.39)&lt;br /&gt;
* from Meri in Levidford (39.32)&lt;br /&gt;
** Chellrol town (42.24) - buys horses, sells ore, tools, timber&lt;br /&gt;
* from wolves (36.28)&lt;br /&gt;
** wolves, dire wolves to north&lt;br /&gt;
** goblins riding giant climbing lizards to north, eat wolves&lt;br /&gt;
&lt;br /&gt;
== Near Layge ==&lt;br /&gt;
&lt;br /&gt;
Medium-scale maps:&lt;br /&gt;
* Layge north to Tovid https://forum.rpg.net/index.php?threads/ic-strangers-in-a-strange-land.887002/post-24059452&lt;br /&gt;
&lt;br /&gt;
Detail maps:&lt;br /&gt;
* along the Navi&lt;br /&gt;
** 42.40, 42.41, 42.42, 43.42, 43.43: https://forum.rpg.net/index.php?threads/ic-strangers-in-a-strange-land.887002/post-24062335&lt;br /&gt;
** 40.38, 41.38, 41.39: https://forum.rpg.net/index.php?threads/ic-strangers-in-a-strange-land.887002/post-24066054&lt;br /&gt;
** 39.35, 40.36, 40.37: https://forum.rpg.net/index.php?threads/ic-strangers-in-a-strange-land.887002/post-24085029 &lt;br /&gt;
** 38.33, 38.34, 39.34: https://forum.rpg.net/index.php?threads/ic-strangers-in-a-strange-land.887002/post-24093863&lt;br /&gt;
** 38.32: https://forum.rpg.net/index.php?threads/ic-strangers-in-a-strange-land.887002/post-24105418&lt;br /&gt;
** 36.28, 37.28, 37.29, 37.30, 37.31: https://forum.rpg.net/index.php?threads/ic-strangers-in-a-strange-land.887002/post-24122534&lt;br /&gt;
** 36.25, 36.26, 36.27: https://forum.rpg.net/index.php?threads/ic-strangers-in-a-strange-land.887002/post-24131102&lt;br /&gt;
&lt;br /&gt;
=== Adasteste Island ===&lt;br /&gt;
&lt;br /&gt;
* requires ocean-going craft to visit&lt;br /&gt;
* many ruins from the Crocodile Kings&lt;br /&gt;
* fort on the western shore (Steste?)&lt;br /&gt;
&lt;br /&gt;
* 3Y3M current focus of multiple adventuring parties from Shala?&lt;br /&gt;
&lt;br /&gt;
=== Basilisk Hills ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Dayaz Bay ===&lt;br /&gt;
&lt;br /&gt;
=== Navi River ===&lt;br /&gt;
&lt;br /&gt;
* navigable up into the forest (35.20)&lt;br /&gt;
* meets the Sari at Layge (43.43).&lt;br /&gt;
* Split Hoof caballi camp - east bank (41.39 06.05)&lt;br /&gt;
* abandoned village - west bank (41.39 05.05); was thriving 30 years ago? mostly ruined &lt;br /&gt;
* ankheg lair - east bank (40.38 07.04)&lt;br /&gt;
** 3Y3M3D one wounded ankheg left in deep tunnels&lt;br /&gt;
* unknown structure - east bank (39.35 ??)&lt;br /&gt;
** 3Y3M3D spotted near nightfall; disappeared 3Y3M4D, leaving only foundations without tracks&lt;br /&gt;
** no &#039;Detect Magic&#039; yet cast &lt;br /&gt;
* lizardman tribe - somewhere east of 38.33 05.05&lt;br /&gt;
** scouted us without attacking the night of 3Y3M4D-5D?&lt;br /&gt;
** had good trading relations with Levidford&lt;br /&gt;
* Levidford - east bank (38.32 04.06)&lt;br /&gt;
** village recently burned out by bandits&lt;br /&gt;
** 3Y3M5D scouted, rescued Meri&lt;br /&gt;
&lt;br /&gt;
* 3Y3M2D-... traveled east bank from Layge&lt;br /&gt;
&lt;br /&gt;
=== Qirmizi River ===&lt;br /&gt;
&lt;br /&gt;
* formed by confluence of Navi and Sari at Layge (43.43)&lt;br /&gt;
* flows into Silver Sea far south of (42.49)&lt;br /&gt;
&lt;br /&gt;
=== Sari River ===&lt;br /&gt;
&lt;br /&gt;
* navigable up to the mountains (on reaching the “Lower Pass” 48.32)&lt;br /&gt;
* joins Navi at Layge (43.43) to form Qirmizi&lt;br /&gt;
* source at Tovid (52.25)&lt;br /&gt;
&lt;br /&gt;
=== Silver Sea ===&lt;br /&gt;
&lt;br /&gt;
=== Tala Hills ===&lt;br /&gt;
&lt;br /&gt;
* former locus  of Velhes Kingdom / Velhesia&lt;br /&gt;
* ruins of Phiesen / The City in Ashes somewhere far east&lt;br /&gt;
&lt;br /&gt;
=== Vysoky Mountains ===&lt;br /&gt;
&lt;br /&gt;
* Tovid (52.25)&lt;br /&gt;
** on the Sari river&lt;br /&gt;
** 3Y3M1D status unknown&lt;br /&gt;
&lt;br /&gt;
=== Yasil River ===&lt;br /&gt;
&lt;br /&gt;
=== Plains of Zelaia ===&lt;br /&gt;
&lt;br /&gt;
* hordes of undead along Layge-Shala road due to a gate to the N&lt;br /&gt;
&lt;br /&gt;
=== Zelaian Confederacy ===&lt;br /&gt;
&lt;br /&gt;
* Layge (43.43)&lt;br /&gt;
** confluence of Mavi and Sari rivers&lt;br /&gt;
** population 7500; stone walls; ruined docks&lt;br /&gt;
** party assets: warehouse, Madam Silk, mercenary watch&lt;br /&gt;
** produces: pottery, fish, wheat, livestock&lt;br /&gt;
* Shala&lt;br /&gt;
** active port&lt;br /&gt;
* Dry Gulch&lt;br /&gt;
* &amp;quot;a few others further to the north and west&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Council of Seven (Guilds):&lt;br /&gt;
* Merchant, Craft, Farming, Ranching, Wisdom, Blade&lt;br /&gt;
* Silent&lt;br /&gt;
** &amp;quot;the beggars, the bawdy houses, the thieves and assassins&amp;quot;&lt;br /&gt;
** &amp;quot;their councilor is, by tradition, always masked&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Off-Map ==&lt;br /&gt;
&lt;br /&gt;
* Masgar&lt;br /&gt;
** produces glass&lt;br /&gt;
* Principalities of the East&lt;br /&gt;
* Rocky Peak&lt;br /&gt;
** in mountains; produces metalwork&lt;br /&gt;
* Variegated Kingdom&lt;/div&gt;</summary>
		<author><name>Naburimannu</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Strangers_in_a_Strange_Land_OSE:Gazetteer&amp;diff=411213</id>
		<title>Strangers in a Strange Land OSE:Gazetteer</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Strangers_in_a_Strange_Land_OSE:Gazetteer&amp;diff=411213"/>
		<updated>2021-11-13T13:38:20Z</updated>

		<summary type="html">&lt;p&gt;Naburimannu: /* Unlocated rumours */ add wolf notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Strangers_in_a_Strange_Land_OSE | Back to main page]]&lt;br /&gt;
&lt;br /&gt;
In the Sixteenth Cycle. 3Y3M2D =  Thirdyear, Thirdmonth, Seconday.&lt;br /&gt;
&lt;br /&gt;
== Unlocated rumours ==&lt;br /&gt;
* from Split Hoof caballi in (41.39)&lt;br /&gt;
** Hermit dwelling near 3 pillar-like rocks along the forest edge, a week or so west then north of (41.30)?&lt;br /&gt;
** Owl-folk village on edge of haunted wood, gift of prophecy, east of (41.39)&lt;br /&gt;
* from Meri in Levidford (39.32)&lt;br /&gt;
** Chellrol town (42.24) - buys horses, sells ore, tools, timber&lt;br /&gt;
* from wolves (36.28)&lt;br /&gt;
** wolves, dire wolves to north&lt;br /&gt;
** goblins riding giant climbing lizards to north, eat wolves&lt;br /&gt;
&lt;br /&gt;
== Near Layge ==&lt;br /&gt;
&lt;br /&gt;
Medium-scale maps:&lt;br /&gt;
* Layge north to Tovid https://forum.rpg.net/index.php?threads/ic-strangers-in-a-strange-land.887002/post-24059452&lt;br /&gt;
&lt;br /&gt;
Detail maps:&lt;br /&gt;
* along the Navi&lt;br /&gt;
** 42.40, 42.41, 42.42, 43.42, 43.43: https://forum.rpg.net/index.php?threads/ic-strangers-in-a-strange-land.887002/post-24062335&lt;br /&gt;
** 40.38, 41.38, 41.39: https://forum.rpg.net/index.php?threads/ic-strangers-in-a-strange-land.887002/post-24066054&lt;br /&gt;
** 39.35, 40.36, 40.37: https://forum.rpg.net/index.php?threads/ic-strangers-in-a-strange-land.887002/post-24085029 &lt;br /&gt;
** 38.33, 38.34, 39.34: https://forum.rpg.net/index.php?threads/ic-strangers-in-a-strange-land.887002/post-24093863&lt;br /&gt;
** 38.32: https://forum.rpg.net/index.php?threads/ic-strangers-in-a-strange-land.887002/post-24105418&lt;br /&gt;
** 36.28, 37.28, 37.29, 37.30, 37.31: https://forum.rpg.net/index.php?threads/ic-strangers-in-a-strange-land.887002/post-24122534&lt;br /&gt;
&lt;br /&gt;
=== Adasteste Island ===&lt;br /&gt;
&lt;br /&gt;
* requires ocean-going craft to visit&lt;br /&gt;
* many ruins from the Crocodile Kings&lt;br /&gt;
* fort on the western shore (Steste?)&lt;br /&gt;
&lt;br /&gt;
* 3Y3M current focus of multiple adventuring parties from Shala?&lt;br /&gt;
&lt;br /&gt;
=== Basilisk Hills ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Dayaz Bay ===&lt;br /&gt;
&lt;br /&gt;
=== Navi River ===&lt;br /&gt;
&lt;br /&gt;
* navigable up into the forest (35.20)&lt;br /&gt;
* meets the Sari at Layge (43.43).&lt;br /&gt;
* Split Hoof caballi camp - east bank (41.39 06.05)&lt;br /&gt;
* abandoned village - west bank (41.39 05.05); was thriving 30 years ago? mostly ruined &lt;br /&gt;
* ankheg lair - east bank (40.38 07.04)&lt;br /&gt;
** 3Y3M3D one wounded ankheg left in deep tunnels&lt;br /&gt;
* unknown structure - east bank (39.35 ??)&lt;br /&gt;
** 3Y3M3D spotted near nightfall; disappeared 3Y3M4D, leaving only foundations without tracks&lt;br /&gt;
** no &#039;Detect Magic&#039; yet cast &lt;br /&gt;
* lizardman tribe - somewhere east of 38.33 05.05&lt;br /&gt;
** scouted us without attacking the night of 3Y3M4D-5D?&lt;br /&gt;
** had good trading relations with Levidford&lt;br /&gt;
* Levidford - east bank (38.32 04.06)&lt;br /&gt;
** village recently burned out by bandits&lt;br /&gt;
** 3Y3M5D scouted, rescued Meri&lt;br /&gt;
&lt;br /&gt;
* 3Y3M2D-... traveled east bank from Layge&lt;br /&gt;
&lt;br /&gt;
=== Qirmizi River ===&lt;br /&gt;
&lt;br /&gt;
* formed by confluence of Navi and Sari at Layge (43.43)&lt;br /&gt;
* flows into Silver Sea far south of (42.49)&lt;br /&gt;
&lt;br /&gt;
=== Sari River ===&lt;br /&gt;
&lt;br /&gt;
* navigable up to the mountains (on reaching the “Lower Pass” 48.32)&lt;br /&gt;
* joins Navi at Layge (43.43) to form Qirmizi&lt;br /&gt;
* source at Tovid (52.25)&lt;br /&gt;
&lt;br /&gt;
=== Silver Sea ===&lt;br /&gt;
&lt;br /&gt;
=== Tala Hills ===&lt;br /&gt;
&lt;br /&gt;
* former locus  of Velhes Kingdom / Velhesia&lt;br /&gt;
* ruins of Phiesen / The City in Ashes somewhere far east&lt;br /&gt;
&lt;br /&gt;
=== Vysoky Mountains ===&lt;br /&gt;
&lt;br /&gt;
* Tovid (52.25)&lt;br /&gt;
** on the Sari river&lt;br /&gt;
** 3Y3M1D status unknown&lt;br /&gt;
&lt;br /&gt;
=== Yasil River ===&lt;br /&gt;
&lt;br /&gt;
=== Plains of Zelaia ===&lt;br /&gt;
&lt;br /&gt;
* hordes of undead along Layge-Shala road due to a gate to the N&lt;br /&gt;
&lt;br /&gt;
=== Zelaian Confederacy ===&lt;br /&gt;
&lt;br /&gt;
* Layge (43.43)&lt;br /&gt;
** confluence of Mavi and Sari rivers&lt;br /&gt;
** population 7500; stone walls; ruined docks&lt;br /&gt;
** party assets: warehouse, Madam Silk, mercenary watch&lt;br /&gt;
** produces: pottery, fish, wheat, livestock&lt;br /&gt;
* Shala&lt;br /&gt;
** active port&lt;br /&gt;
* Dry Gulch&lt;br /&gt;
* &amp;quot;a few others further to the north and west&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Council of Seven (Guilds):&lt;br /&gt;
* Merchant, Craft, Farming, Ranching, Wisdom, Blade&lt;br /&gt;
* Silent&lt;br /&gt;
** &amp;quot;the beggars, the bawdy houses, the thieves and assassins&amp;quot;&lt;br /&gt;
** &amp;quot;their councilor is, by tradition, always masked&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Off-Map ==&lt;br /&gt;
&lt;br /&gt;
* Masgar&lt;br /&gt;
** produces glass&lt;br /&gt;
* Principalities of the East&lt;br /&gt;
* Rocky Peak&lt;br /&gt;
** in mountains; produces metalwork&lt;br /&gt;
* Variegated Kingdom&lt;/div&gt;</summary>
		<author><name>Naburimannu</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Exploring_the_Halls_of_Arden_Vul:Maiandros&amp;diff=411162</id>
		<title>Exploring the Halls of Arden Vul:Maiandros</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Exploring_the_Halls_of_Arden_Vul:Maiandros&amp;diff=411162"/>
		<updated>2021-11-12T22:14:34Z</updated>

		<summary type="html">&lt;p&gt;Naburimannu: /* Equipment */ fix accidental duplication&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Exploring_the_Halls_of_Arden_Vul | Back to main page]]&lt;br /&gt;
&lt;br /&gt;
==Maiandros Kurkuas==&lt;br /&gt;
Former Imperial velite.&lt;br /&gt;
&lt;br /&gt;
* Lawful level 2 Fighter (Veteran)&lt;br /&gt;
* Goal: advance himself in service of the rightful authorities; Alignment Goal: impose or maintain order in the face of chaos&lt;br /&gt;
* XP: 2227/4000 (+10%)&lt;br /&gt;
&lt;br /&gt;
* Traits: boastful, confident, enthusiastic&lt;br /&gt;
* Secondary Skill: bowyer/fletcher&lt;br /&gt;
* Languages: Archontean (literate); soldier&#039;s rudiments of Thorcin&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
* Strength 16 (+2)&lt;br /&gt;
* Intelligence 11&lt;br /&gt;
* Wisdom 9&lt;br /&gt;
* Dexterity 14 (+1)&lt;br /&gt;
* Constitution 15 (+1)&lt;br /&gt;
* Charisma 14 (+1)&lt;br /&gt;
&lt;br /&gt;
===Conflict===&lt;br /&gt;
* HP: 16&lt;br /&gt;
* AC: 17 (Unarmored AC: 11)&lt;br /&gt;
* Initiative Bonus: +1&lt;br /&gt;
* Bonus to reaction rolls: +1&lt;br /&gt;
* Movement: 60&#039;&lt;br /&gt;
&lt;br /&gt;
Attacks/round: 1&amp;lt;br&amp;gt;&lt;br /&gt;
Max Cleaves: 2&lt;br /&gt;
&lt;br /&gt;
Weapons:&lt;br /&gt;
* two-handed sword, +2, 1d10+2, slow&lt;br /&gt;
* 2 javelins, +1, 1d4+1, 30&#039;/60&#039;/90&#039; (spares on mule)&lt;br /&gt;
* dagger, +2, 1d4+2, 10&#039;/20&#039;/30&#039;&lt;br /&gt;
&lt;br /&gt;
===Saving Throws===&lt;br /&gt;
* Death/poison: 12&lt;br /&gt;
* Magic wands: 13&lt;br /&gt;
* Paralysis/Petrification: 14&lt;br /&gt;
* Breath Attacks: 15&lt;br /&gt;
* Spells/rods/staves: 16&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
Encumbrance: 784 coins&lt;br /&gt;
&lt;br /&gt;
Worn:&lt;br /&gt;
* plate armour&lt;br /&gt;
* belt: waterskin, coinpurse, [https://www.metmuseum.org/art/collection/search/32672 roundel dagger]&lt;br /&gt;
* warm cloak&lt;br /&gt;
&lt;br /&gt;
Held:&lt;br /&gt;
* [https://www.metmuseum.org/art/collection/search/22002 two-handed sword]&lt;br /&gt;
&lt;br /&gt;
Backpack:&lt;br /&gt;
* tinder box&lt;br /&gt;
* 5 days standard rations&lt;br /&gt;
* 2 javelins&lt;br /&gt;
* 9 candles&lt;br /&gt;
* 12 iron spikes&lt;br /&gt;
* 2x 50&#039; rope&lt;br /&gt;
* 100&#039; twine&lt;br /&gt;
&lt;br /&gt;
Stashed on Basil the Mule:&lt;br /&gt;
* 1 javelin&lt;br /&gt;
* shovel&lt;br /&gt;
* sledgehammer&lt;br /&gt;
&lt;br /&gt;
Wealth:&lt;br /&gt;
* Coinpurse: 6 gold; 3 50gp gems&lt;br /&gt;
&lt;br /&gt;
===Hired Help===&lt;br /&gt;
none&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Maiandros served in the velites - to his great frustration, as he aspired to the scutari if not something nobler. He used his mustering-out to kit himself more like what he&#039;d hoped to be, and seeks a name for himself, perhaps hunting down wrongdoers on the frontier. He&#039;s overstretched his funds reaching Vertucaster, but is not yet hungry enough to abandon his principles.&lt;/div&gt;</summary>
		<author><name>Naburimannu</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Exploring_the_Halls_of_Arden_Vul:Maiandros&amp;diff=411161</id>
		<title>Exploring the Halls of Arden Vul:Maiandros</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Exploring_the_Halls_of_Arden_Vul:Maiandros&amp;diff=411161"/>
		<updated>2021-11-12T22:13:43Z</updated>

		<summary type="html">&lt;p&gt;Naburimannu: /* Equipment */ update with dungeoneering equipment purchases, living expenses&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Exploring_the_Halls_of_Arden_Vul | Back to main page]]&lt;br /&gt;
&lt;br /&gt;
==Maiandros Kurkuas==&lt;br /&gt;
Former Imperial velite.&lt;br /&gt;
&lt;br /&gt;
* Lawful level 2 Fighter (Veteran)&lt;br /&gt;
* Goal: advance himself in service of the rightful authorities; Alignment Goal: impose or maintain order in the face of chaos&lt;br /&gt;
* XP: 2227/4000 (+10%)&lt;br /&gt;
&lt;br /&gt;
* Traits: boastful, confident, enthusiastic&lt;br /&gt;
* Secondary Skill: bowyer/fletcher&lt;br /&gt;
* Languages: Archontean (literate); soldier&#039;s rudiments of Thorcin&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
* Strength 16 (+2)&lt;br /&gt;
* Intelligence 11&lt;br /&gt;
* Wisdom 9&lt;br /&gt;
* Dexterity 14 (+1)&lt;br /&gt;
* Constitution 15 (+1)&lt;br /&gt;
* Charisma 14 (+1)&lt;br /&gt;
&lt;br /&gt;
===Conflict===&lt;br /&gt;
* HP: 16&lt;br /&gt;
* AC: 17 (Unarmored AC: 11)&lt;br /&gt;
* Initiative Bonus: +1&lt;br /&gt;
* Bonus to reaction rolls: +1&lt;br /&gt;
* Movement: 60&#039;&lt;br /&gt;
&lt;br /&gt;
Attacks/round: 1&amp;lt;br&amp;gt;&lt;br /&gt;
Max Cleaves: 2&lt;br /&gt;
&lt;br /&gt;
Weapons:&lt;br /&gt;
* two-handed sword, +2, 1d10+2, slow&lt;br /&gt;
* 2 javelins, +1, 1d4+1, 30&#039;/60&#039;/90&#039; (spares on mule)&lt;br /&gt;
* dagger, +2, 1d4+2, 10&#039;/20&#039;/30&#039;&lt;br /&gt;
&lt;br /&gt;
===Saving Throws===&lt;br /&gt;
* Death/poison: 12&lt;br /&gt;
* Magic wands: 13&lt;br /&gt;
* Paralysis/Petrification: 14&lt;br /&gt;
* Breath Attacks: 15&lt;br /&gt;
* Spells/rods/staves: 16&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
Encumbrance: 784 coins&lt;br /&gt;
&lt;br /&gt;
Worn:&lt;br /&gt;
* plate armour&lt;br /&gt;
* belt: waterskin, coinpurse, [https://www.metmuseum.org/art/collection/search/32672 roundel dagger]&lt;br /&gt;
* warm cloak&lt;br /&gt;
&lt;br /&gt;
Held:&lt;br /&gt;
* [https://www.metmuseum.org/art/collection/search/22002 two-handed sword]&lt;br /&gt;
&lt;br /&gt;
Backpack:&lt;br /&gt;
* tinder box&lt;br /&gt;
* 5 days standard rations&lt;br /&gt;
* 2 javelins&lt;br /&gt;
* 9 candles&lt;br /&gt;
* 12 iron spikes&lt;br /&gt;
* shovel&lt;br /&gt;
* sledgehammer&lt;br /&gt;
* 2x 50&#039; rope&lt;br /&gt;
* 100&#039; twine&lt;br /&gt;
&lt;br /&gt;
Stashed:&lt;br /&gt;
* on Basil the Mule:&lt;br /&gt;
** 1 javelin&lt;br /&gt;
** sledgehammer&lt;br /&gt;
&lt;br /&gt;
Wealth:&lt;br /&gt;
* Coinpurse: 6 gold; 3 50gp gems&lt;br /&gt;
&lt;br /&gt;
===Hired Help===&lt;br /&gt;
none&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Maiandros served in the velites - to his great frustration, as he aspired to the scutari if not something nobler. He used his mustering-out to kit himself more like what he&#039;d hoped to be, and seeks a name for himself, perhaps hunting down wrongdoers on the frontier. He&#039;s overstretched his funds reaching Vertucaster, but is not yet hungry enough to abandon his principles.&lt;/div&gt;</summary>
		<author><name>Naburimannu</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Strangers_in_a_Strange_Land_OSE:Gazetteer&amp;diff=410996</id>
		<title>Strangers in a Strange Land OSE:Gazetteer</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Strangers_in_a_Strange_Land_OSE:Gazetteer&amp;diff=410996"/>
		<updated>2021-11-09T16:15:22Z</updated>

		<summary type="html">&lt;p&gt;Naburimannu: /* Near Layge */ add new detail maps&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Strangers_in_a_Strange_Land_OSE | Back to main page]]&lt;br /&gt;
&lt;br /&gt;
In the Sixteenth Cycle. 3Y3M2D =  Thirdyear, Thirdmonth, Seconday.&lt;br /&gt;
&lt;br /&gt;
== Unlocated rumours ==&lt;br /&gt;
* from Split Hoof caballi in (41.39)&lt;br /&gt;
** Hermit dwelling near 3 pillar-like rocks along the forest edge, a week or so west then north of (41.30)?&lt;br /&gt;
** Owl-folk village on edge of haunted wood, gift of prophecy, east of (41.39)&lt;br /&gt;
* from Meri in Levidford (39.32)&lt;br /&gt;
** Chellrol town (42.24) - buys horses, sells ore, tools, timber&lt;br /&gt;
&lt;br /&gt;
== Near Layge ==&lt;br /&gt;
&lt;br /&gt;
Medium-scale maps:&lt;br /&gt;
* Layge north to Tovid https://forum.rpg.net/index.php?threads/ic-strangers-in-a-strange-land.887002/post-24059452&lt;br /&gt;
&lt;br /&gt;
Detail maps:&lt;br /&gt;
* along the Navi&lt;br /&gt;
** 42.40, 42.41, 42.42, 43.42, 43.43: https://forum.rpg.net/index.php?threads/ic-strangers-in-a-strange-land.887002/post-24062335&lt;br /&gt;
** 40.38, 41.38, 41.39: https://forum.rpg.net/index.php?threads/ic-strangers-in-a-strange-land.887002/post-24066054&lt;br /&gt;
** 39.35, 40.36, 40.37: https://forum.rpg.net/index.php?threads/ic-strangers-in-a-strange-land.887002/post-24085029 &lt;br /&gt;
** 38.33, 38.34, 39.34: https://forum.rpg.net/index.php?threads/ic-strangers-in-a-strange-land.887002/post-24093863&lt;br /&gt;
** 38.32: https://forum.rpg.net/index.php?threads/ic-strangers-in-a-strange-land.887002/post-24105418&lt;br /&gt;
** 36.28, 37.28, 37.29, 37.30, 37.31: https://forum.rpg.net/index.php?threads/ic-strangers-in-a-strange-land.887002/post-24122534&lt;br /&gt;
&lt;br /&gt;
=== Adasteste Island ===&lt;br /&gt;
&lt;br /&gt;
* requires ocean-going craft to visit&lt;br /&gt;
* many ruins from the Crocodile Kings&lt;br /&gt;
* fort on the western shore (Steste?)&lt;br /&gt;
&lt;br /&gt;
* 3Y3M current focus of multiple adventuring parties from Shala?&lt;br /&gt;
&lt;br /&gt;
=== Basilisk Hills ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Dayaz Bay ===&lt;br /&gt;
&lt;br /&gt;
=== Navi River ===&lt;br /&gt;
&lt;br /&gt;
* navigable up into the forest (35.20)&lt;br /&gt;
* meets the Sari at Layge (43.43).&lt;br /&gt;
* Split Hoof caballi camp - east bank (41.39 06.05)&lt;br /&gt;
* abandoned village - west bank (41.39 05.05); was thriving 30 years ago? mostly ruined &lt;br /&gt;
* ankheg lair - east bank (40.38 07.04)&lt;br /&gt;
** 3Y3M3D one wounded ankheg left in deep tunnels&lt;br /&gt;
* unknown structure - east bank (39.35 ??)&lt;br /&gt;
** 3Y3M3D spotted near nightfall; disappeared 3Y3M4D, leaving only foundations without tracks&lt;br /&gt;
** no &#039;Detect Magic&#039; yet cast &lt;br /&gt;
* lizardman tribe - somewhere east of 38.33 05.05&lt;br /&gt;
** scouted us without attacking the night of 3Y3M4D-5D?&lt;br /&gt;
** had good trading relations with Levidford&lt;br /&gt;
* Levidford - east bank (38.32 04.06)&lt;br /&gt;
** village recently burned out by bandits&lt;br /&gt;
** 3Y3M5D scouted, rescued Meri&lt;br /&gt;
&lt;br /&gt;
* 3Y3M2D-... traveled east bank from Layge&lt;br /&gt;
&lt;br /&gt;
=== Qirmizi River ===&lt;br /&gt;
&lt;br /&gt;
* formed by confluence of Navi and Sari at Layge (43.43)&lt;br /&gt;
* flows into Silver Sea far south of (42.49)&lt;br /&gt;
&lt;br /&gt;
=== Sari River ===&lt;br /&gt;
&lt;br /&gt;
* navigable up to the mountains (on reaching the “Lower Pass” 48.32)&lt;br /&gt;
* joins Navi at Layge (43.43) to form Qirmizi&lt;br /&gt;
* source at Tovid (52.25)&lt;br /&gt;
&lt;br /&gt;
=== Silver Sea ===&lt;br /&gt;
&lt;br /&gt;
=== Tala Hills ===&lt;br /&gt;
&lt;br /&gt;
* former locus  of Velhes Kingdom / Velhesia&lt;br /&gt;
* ruins of Phiesen / The City in Ashes somewhere far east&lt;br /&gt;
&lt;br /&gt;
=== Vysoky Mountains ===&lt;br /&gt;
&lt;br /&gt;
* Tovid (52.25)&lt;br /&gt;
** on the Sari river&lt;br /&gt;
** 3Y3M1D status unknown&lt;br /&gt;
&lt;br /&gt;
=== Yasil River ===&lt;br /&gt;
&lt;br /&gt;
=== Plains of Zelaia ===&lt;br /&gt;
&lt;br /&gt;
* hordes of undead along Layge-Shala road due to a gate to the N&lt;br /&gt;
&lt;br /&gt;
=== Zelaian Confederacy ===&lt;br /&gt;
&lt;br /&gt;
* Layge (43.43)&lt;br /&gt;
** confluence of Mavi and Sari rivers&lt;br /&gt;
** population 7500; stone walls; ruined docks&lt;br /&gt;
** party assets: warehouse, Madam Silk, mercenary watch&lt;br /&gt;
** produces: pottery, fish, wheat, livestock&lt;br /&gt;
* Shala&lt;br /&gt;
** active port&lt;br /&gt;
* Dry Gulch&lt;br /&gt;
* &amp;quot;a few others further to the north and west&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Council of Seven (Guilds):&lt;br /&gt;
* Merchant, Craft, Farming, Ranching, Wisdom, Blade&lt;br /&gt;
* Silent&lt;br /&gt;
** &amp;quot;the beggars, the bawdy houses, the thieves and assassins&amp;quot;&lt;br /&gt;
** &amp;quot;their councilor is, by tradition, always masked&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Off-Map ==&lt;br /&gt;
&lt;br /&gt;
* Masgar&lt;br /&gt;
** produces glass&lt;br /&gt;
* Principalities of the East&lt;br /&gt;
* Rocky Peak&lt;br /&gt;
** in mountains; produces metalwork&lt;br /&gt;
* Variegated Kingdom&lt;/div&gt;</summary>
		<author><name>Naburimannu</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Strangers_in_a_Strange_Land_OSE&amp;diff=410947</id>
		<title>Strangers in a Strange Land OSE</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Strangers_in_a_Strange_Land_OSE&amp;diff=410947"/>
		<updated>2021-11-08T21:49:22Z</updated>

		<summary type="html">&lt;p&gt;Naburimannu: /* Encumbrance Ape */ Add more mounted speeds&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Stranger.png|800px]]&lt;br /&gt;
=Intrepid Adventurers=&lt;br /&gt;
*[[Strangers_in_a_Strange_Land_OSE:Amonq | Amonq, Daughter of She who Howls in the Night]], Goblin Shaman L7, AC 4, HP 30/31 &lt;br /&gt;
**&#039;&#039;Warm Pillow&#039;&#039;, a dire wolf, AC 6, HP 14/14&lt;br /&gt;
*[[Strangers_in_a_Strange_Land_OSE:Ulf | Ulf the Mad]] Sorcerer, L6, AC 8, HP 27&lt;br /&gt;
*[[Strangers_in_a_Strange_Land_OSE:Gerrof | Gerrof]] Ranger, L6, AC 3, HP 41&lt;br /&gt;
*[[Strangers_in_a_Strange_Land_OSE:Tathlyn | Tathlyn]] Assassin, L6, AC 5, HP 31/37&lt;br /&gt;
*PC Name and Link to Sheet. Class/level, AC, HP&lt;br /&gt;
**Retainer, same format as above.&lt;br /&gt;
&lt;br /&gt;
*[[Blank Character Sheet]]. Go to sheet, edit, copy formatting, close, open up your sheet, paste, and profit.&lt;br /&gt;
&lt;br /&gt;
===Off on a Different Route===&lt;br /&gt;
*[[Strangers_in_a_Strange_Land_OSE:Merise | Merise le Fey]] Godborn Eladrin, L6, AC 4 HP 30/32&lt;br /&gt;
&lt;br /&gt;
===Character Generation Guidelines===&lt;br /&gt;
&lt;br /&gt;
===Languages===&lt;br /&gt;
*Faery (elves, pixies, dryads, etc.) &lt;br /&gt;
*Undertongue (dwarves, gnomes, kobolds) &lt;br /&gt;
*Bestial (ogre, orc, gnoll) &lt;br /&gt;
*Goblin (goblin, hobgoblin, bugbear) &lt;br /&gt;
*Grog (common language of most primitive races) &#039;&lt;br /&gt;
*Swampspeak (frogling, lizardman, troglodyte, etc.) &lt;br /&gt;
*Giant &lt;br /&gt;
*Draconic &lt;br /&gt;
*Law (must be selected through Proficiency)  &lt;br /&gt;
*Chaos (must be selected through Proficiency)&lt;br /&gt;
&lt;br /&gt;
==The Ossuary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Encumbrance Ape==&lt;br /&gt;
*Amonq&lt;br /&gt;
**Gear: 564 &lt;br /&gt;
**Treasure: &lt;br /&gt;
**Total Encumbrance: 564 cn&lt;br /&gt;
**Movement: 90&#039;/30&#039; (Mounted: 150&#039;/50&#039;)&lt;br /&gt;
&lt;br /&gt;
* Amonq&#039;s pack mule, Not Yet Food ​&lt;br /&gt;
** Treasure: massive wheel of cheese, string of smoked sausages&lt;br /&gt;
** Movement: 120&#039;/40&#039;&lt;br /&gt;
&lt;br /&gt;
* Tathlyn&lt;br /&gt;
** Gear: 450&lt;br /&gt;
** Treasure: 0&lt;br /&gt;
** Total Encumbrance: 450 cn&lt;br /&gt;
** Movement: 90&#039;/30&#039; (Mounted: 240&#039;/80&#039;)&lt;br /&gt;
&lt;br /&gt;
*Ulf&lt;br /&gt;
**Gear: 253 &lt;br /&gt;
**Treasure: 0 &lt;br /&gt;
**Total Encumbrance: 253 &lt;br /&gt;
**Movement: 120&#039;/40&#039; (Mounted: 240&#039;/80&#039;)&lt;br /&gt;
&lt;br /&gt;
* Ulf&#039;s pack mule, Mist&lt;br /&gt;
** Treasure: sack (50gp, 10gp gem), small ceramic flask stoppered with wax&lt;br /&gt;
** Movement: 120&#039;/40&#039;&lt;br /&gt;
&lt;br /&gt;
*Gerrof&lt;br /&gt;
**Gear: 690 cn&lt;br /&gt;
**Treasure: 0&lt;br /&gt;
**Total Encumbrance: 690 cn&lt;br /&gt;
**Movement: 60&#039;/20&#039; (Mounted: 240&#039;/80&#039;)&lt;br /&gt;
&lt;br /&gt;
* Meri (NPC)&lt;br /&gt;
** Gear: ??&lt;br /&gt;
** Treasure: 0&lt;br /&gt;
** Total encumberance: ??&lt;br /&gt;
** Movement: ?? (On Tathlyn&#039;s remount: 240&#039;/80&#039;)&lt;br /&gt;
&lt;br /&gt;
=Maps=&lt;br /&gt;
&lt;br /&gt;
==Gazeteer==&lt;br /&gt;
[[Strangers_in_a_Strange_Land_OSE:Gazetteer | Gazeteer]]&lt;br /&gt;
&lt;br /&gt;
==The Plains of Zelaia==&lt;br /&gt;
[[File:The Plains of Zelaia.png]]&lt;br /&gt;
&lt;br /&gt;
=Important Posts=&lt;br /&gt;
&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/recruitment-strangers-in-a-strange-land.886659/ Recruitment Thread]&lt;br /&gt;
*[https://www.dropbox.com/s/9l24tnspugrzlx9/Classes%20for%20PbP%20-%20revised.pdf?dl=0 Cleaned Up Class Document]&lt;br /&gt;
*[https://wiki.rpg.net/index.php/Exploring_the_Halls_of_Arden_Vul:_equipment Expanded Equipment List]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/recruitment-strangers-in-a-strange-land.886659/post-24053255 Cost of Living]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/ic-strangers-in-a-strange-land.887002/ IC Thread]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/ooc-strangers-in-a-strange-land.887001/ OOC Thread]&lt;br /&gt;
&lt;br /&gt;
=Calendar=&lt;/div&gt;</summary>
		<author><name>Naburimannu</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Strangers_in_a_Strange_Land_OSE&amp;diff=410946</id>
		<title>Strangers in a Strange Land OSE</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Strangers_in_a_Strange_Land_OSE&amp;diff=410946"/>
		<updated>2021-11-08T21:45:47Z</updated>

		<summary type="html">&lt;p&gt;Naburimannu: /* Encumbrance Ape */ Add Meri, two mules&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Stranger.png|800px]]&lt;br /&gt;
=Intrepid Adventurers=&lt;br /&gt;
*[[Strangers_in_a_Strange_Land_OSE:Amonq | Amonq, Daughter of She who Howls in the Night]], Goblin Shaman L7, AC 4, HP 30/31 &lt;br /&gt;
**&#039;&#039;Warm Pillow&#039;&#039;, a dire wolf, AC 6, HP 14/14&lt;br /&gt;
*[[Strangers_in_a_Strange_Land_OSE:Ulf | Ulf the Mad]] Sorcerer, L6, AC 8, HP 27&lt;br /&gt;
*[[Strangers_in_a_Strange_Land_OSE:Gerrof | Gerrof]] Ranger, L6, AC 3, HP 41&lt;br /&gt;
*[[Strangers_in_a_Strange_Land_OSE:Tathlyn | Tathlyn]] Assassin, L6, AC 5, HP 31/37&lt;br /&gt;
*PC Name and Link to Sheet. Class/level, AC, HP&lt;br /&gt;
**Retainer, same format as above.&lt;br /&gt;
&lt;br /&gt;
*[[Blank Character Sheet]]. Go to sheet, edit, copy formatting, close, open up your sheet, paste, and profit.&lt;br /&gt;
&lt;br /&gt;
===Off on a Different Route===&lt;br /&gt;
*[[Strangers_in_a_Strange_Land_OSE:Merise | Merise le Fey]] Godborn Eladrin, L6, AC 4 HP 30/32&lt;br /&gt;
&lt;br /&gt;
===Character Generation Guidelines===&lt;br /&gt;
&lt;br /&gt;
===Languages===&lt;br /&gt;
*Faery (elves, pixies, dryads, etc.) &lt;br /&gt;
*Undertongue (dwarves, gnomes, kobolds) &lt;br /&gt;
*Bestial (ogre, orc, gnoll) &lt;br /&gt;
*Goblin (goblin, hobgoblin, bugbear) &lt;br /&gt;
*Grog (common language of most primitive races) &#039;&lt;br /&gt;
*Swampspeak (frogling, lizardman, troglodyte, etc.) &lt;br /&gt;
*Giant &lt;br /&gt;
*Draconic &lt;br /&gt;
*Law (must be selected through Proficiency)  &lt;br /&gt;
*Chaos (must be selected through Proficiency)&lt;br /&gt;
&lt;br /&gt;
==The Ossuary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Encumbrance Ape==&lt;br /&gt;
*Amonq&lt;br /&gt;
**Gear: 564 &lt;br /&gt;
**Treasure: &lt;br /&gt;
**Total Encumbrance: 564 cn&lt;br /&gt;
**Movement: 90&#039;/30&#039;&lt;br /&gt;
&lt;br /&gt;
* Amonq&#039;s pack mule, Not Yet Food ​&lt;br /&gt;
** Treasure: massive wheel of cheese, string of smoked sausages&lt;br /&gt;
&lt;br /&gt;
* Tathlyn&lt;br /&gt;
** Gear: 450&lt;br /&gt;
** Treasure: 0&lt;br /&gt;
** Total Encumbrance: 450 cn&lt;br /&gt;
** Movement: 90&#039;/30&#039; (Mounted: 240&#039;/80&#039;)&lt;br /&gt;
&lt;br /&gt;
*Ulf&lt;br /&gt;
**Gear: 253 &lt;br /&gt;
**Treasure: 0 &lt;br /&gt;
**Total Encumbrance: 253 &lt;br /&gt;
**Movement: 120/40&lt;br /&gt;
&lt;br /&gt;
* Ulf&#039;s pack mule, Mist&lt;br /&gt;
** Treasure: sack (50gp, 10gp gem), small ceramic flask stoppered with wax&lt;br /&gt;
&lt;br /&gt;
*Gerrof&lt;br /&gt;
**Gear: 690 cn&lt;br /&gt;
**Treasure: 0&lt;br /&gt;
**Total Encumbrance: 690 cn&lt;br /&gt;
**Movement: 60&#039;/20&#039; (Mounted: 240&#039;/80&#039;)&lt;br /&gt;
&lt;br /&gt;
* Meri (NPC)&lt;br /&gt;
** Gear: ??&lt;br /&gt;
** Treasure: 0&lt;br /&gt;
** Total encumberance: ??&lt;br /&gt;
** Movement: ?? (On Tathlyn&#039;s remount: 240/&#039;80&#039;)&lt;br /&gt;
&lt;br /&gt;
=Maps=&lt;br /&gt;
&lt;br /&gt;
==Gazeteer==&lt;br /&gt;
[[Strangers_in_a_Strange_Land_OSE:Gazetteer | Gazeteer]]&lt;br /&gt;
&lt;br /&gt;
==The Plains of Zelaia==&lt;br /&gt;
[[File:The Plains of Zelaia.png]]&lt;br /&gt;
&lt;br /&gt;
=Important Posts=&lt;br /&gt;
&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/recruitment-strangers-in-a-strange-land.886659/ Recruitment Thread]&lt;br /&gt;
*[https://www.dropbox.com/s/9l24tnspugrzlx9/Classes%20for%20PbP%20-%20revised.pdf?dl=0 Cleaned Up Class Document]&lt;br /&gt;
*[https://wiki.rpg.net/index.php/Exploring_the_Halls_of_Arden_Vul:_equipment Expanded Equipment List]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/recruitment-strangers-in-a-strange-land.886659/post-24053255 Cost of Living]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/ic-strangers-in-a-strange-land.887002/ IC Thread]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/ooc-strangers-in-a-strange-land.887001/ OOC Thread]&lt;br /&gt;
&lt;br /&gt;
=Calendar=&lt;/div&gt;</summary>
		<author><name>Naburimannu</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Strangers_in_a_Strange_Land_OSE:Gazetteer&amp;diff=410207</id>
		<title>Strangers in a Strange Land OSE:Gazetteer</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Strangers_in_a_Strange_Land_OSE:Gazetteer&amp;diff=410207"/>
		<updated>2021-11-04T12:01:14Z</updated>

		<summary type="html">&lt;p&gt;Naburimannu: /* Navi River */ add name of Levidford&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Strangers_in_a_Strange_Land_OSE | Back to main page]]&lt;br /&gt;
&lt;br /&gt;
In the Sixteenth Cycle. 3Y3M2D =  Thirdyear, Thirdmonth, Seconday.&lt;br /&gt;
&lt;br /&gt;
== Unlocated rumours ==&lt;br /&gt;
* from Split Hoof caballi in (41.39)&lt;br /&gt;
** Hermit dwelling near 3 pillar-like rocks along the forest edge, a week or so west then north of (41.30)?&lt;br /&gt;
** Owl-folk village on edge of haunted wood, gift of prophecy, east of (41.39)&lt;br /&gt;
* from Meri in Levidford (39.32)&lt;br /&gt;
** Chellrol town (42.24) - buys horses, sells ore, tools, timber&lt;br /&gt;
&lt;br /&gt;
== Near Layge ==&lt;br /&gt;
&lt;br /&gt;
Medium-scale maps:&lt;br /&gt;
* Layge north to Tovid https://forum.rpg.net/index.php?threads/ic-strangers-in-a-strange-land.887002/post-24059452&lt;br /&gt;
&lt;br /&gt;
Detail maps:&lt;br /&gt;
* along the Navi&lt;br /&gt;
** 42.40, 42.41, 42.42, 43.42, 43.43: https://forum.rpg.net/index.php?threads/ic-strangers-in-a-strange-land.887002/post-24062335&lt;br /&gt;
** 40.38, 41.38, 41.39: https://forum.rpg.net/index.php?threads/ic-strangers-in-a-strange-land.887002/post-24066054&lt;br /&gt;
** 39.35, 40.36, 40.37: https://forum.rpg.net/index.php?threads/ic-strangers-in-a-strange-land.887002/post-24085029 &lt;br /&gt;
** 38.33, 38.34, 39.34: https://forum.rpg.net/index.php?threads/ic-strangers-in-a-strange-land.887002/post-24093863&lt;br /&gt;
** 38.32: https://forum.rpg.net/index.php?threads/ic-strangers-in-a-strange-land.887002/post-24105418&lt;br /&gt;
&lt;br /&gt;
=== Adasteste Island ===&lt;br /&gt;
&lt;br /&gt;
* requires ocean-going craft to visit&lt;br /&gt;
* many ruins from the Crocodile Kings&lt;br /&gt;
* fort on the western shore (Steste?)&lt;br /&gt;
&lt;br /&gt;
* 3Y3M current focus of multiple adventuring parties from Shala?&lt;br /&gt;
&lt;br /&gt;
=== Basilisk Hills ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Dayaz Bay ===&lt;br /&gt;
&lt;br /&gt;
=== Navi River ===&lt;br /&gt;
&lt;br /&gt;
* navigable up into the forest (35.20)&lt;br /&gt;
* meets the Sari at Layge (43.43).&lt;br /&gt;
* Split Hoof caballi camp - east bank (41.39 06.05)&lt;br /&gt;
* abandoned village - west bank (41.39 05.05); was thriving 30 years ago? mostly ruined &lt;br /&gt;
* ankheg lair - east bank (40.38 07.04)&lt;br /&gt;
** 3Y3M3D one wounded ankheg left in deep tunnels&lt;br /&gt;
* unknown structure - east bank (39.35 ??)&lt;br /&gt;
** 3Y3M3D spotted near nightfall; disappeared 3Y3M4D, leaving only foundations without tracks&lt;br /&gt;
** no &#039;Detect Magic&#039; yet cast &lt;br /&gt;
* lizardman tribe - somewhere east of 38.33 05.05&lt;br /&gt;
** scouted us without attacking the night of 3Y3M4D-5D?&lt;br /&gt;
* Levidford - east bank (38.32 04.06)&lt;br /&gt;
** village recently burned out by bandits&lt;br /&gt;
** 3Y3M5D scouted, rescued Meri&lt;br /&gt;
&lt;br /&gt;
* 3Y3M2D-... traveled east bank from Layge&lt;br /&gt;
&lt;br /&gt;
=== Qirmizi River ===&lt;br /&gt;
&lt;br /&gt;
* formed by confluence of Navi and Sari at Layge (43.43)&lt;br /&gt;
* flows into Silver Sea far south of (42.49)&lt;br /&gt;
&lt;br /&gt;
=== Sari River ===&lt;br /&gt;
&lt;br /&gt;
* navigable up to the mountains (on reaching the “Lower Pass” 48.32)&lt;br /&gt;
* joins Navi at Layge (43.43) to form Qirmizi&lt;br /&gt;
* source at Tovid (52.25)&lt;br /&gt;
&lt;br /&gt;
=== Silver Sea ===&lt;br /&gt;
&lt;br /&gt;
=== Tala Hills ===&lt;br /&gt;
&lt;br /&gt;
* former locus  of Velhes Kingdom / Velhesia&lt;br /&gt;
* ruins of Phiesen / The City in Ashes somewhere far east&lt;br /&gt;
&lt;br /&gt;
=== Vysoky Mountains ===&lt;br /&gt;
&lt;br /&gt;
* Tovid (52.25)&lt;br /&gt;
** on the Sari river&lt;br /&gt;
** 3Y3M1D status unknown&lt;br /&gt;
&lt;br /&gt;
=== Yasil River ===&lt;br /&gt;
&lt;br /&gt;
=== Plains of Zelaia ===&lt;br /&gt;
&lt;br /&gt;
* hordes of undead along Layge-Shala road due to a gate to the N&lt;br /&gt;
&lt;br /&gt;
=== Zelaian Confederacy ===&lt;br /&gt;
&lt;br /&gt;
* Layge (43.43)&lt;br /&gt;
** confluence of Mavi and Sari rivers&lt;br /&gt;
** population 7500; stone walls; ruined docks&lt;br /&gt;
** party assets: warehouse, Madam Silk, mercenary watch&lt;br /&gt;
** produces: pottery, fish, wheat, livestock&lt;br /&gt;
* Shala&lt;br /&gt;
** active port&lt;br /&gt;
* Dry Gulch&lt;br /&gt;
* &amp;quot;a few others further to the north and west&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Council of Seven (Guilds):&lt;br /&gt;
* Merchant, Craft, Farming, Ranching, Wisdom, Blade&lt;br /&gt;
* Silent&lt;br /&gt;
** &amp;quot;the beggars, the bawdy houses, the thieves and assassins&amp;quot;&lt;br /&gt;
** &amp;quot;their councilor is, by tradition, always masked&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Off-Map ==&lt;br /&gt;
&lt;br /&gt;
* Masgar&lt;br /&gt;
** produces glass&lt;br /&gt;
* Principalities of the East&lt;br /&gt;
* Rocky Peak&lt;br /&gt;
** in mountains; produces metalwork&lt;br /&gt;
* Variegated Kingdom&lt;/div&gt;</summary>
		<author><name>Naburimannu</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Strangers_in_a_Strange_Land_OSE:Gazetteer&amp;diff=410206</id>
		<title>Strangers in a Strange Land OSE:Gazetteer</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Strangers_in_a_Strange_Land_OSE:Gazetteer&amp;diff=410206"/>
		<updated>2021-11-04T12:00:29Z</updated>

		<summary type="html">&lt;p&gt;Naburimannu: /* Unlocated rumours */ add Chellrol now that we have a putative location&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Strangers_in_a_Strange_Land_OSE | Back to main page]]&lt;br /&gt;
&lt;br /&gt;
In the Sixteenth Cycle. 3Y3M2D =  Thirdyear, Thirdmonth, Seconday.&lt;br /&gt;
&lt;br /&gt;
== Unlocated rumours ==&lt;br /&gt;
* from Split Hoof caballi in (41.39)&lt;br /&gt;
** Hermit dwelling near 3 pillar-like rocks along the forest edge, a week or so west then north of (41.30)?&lt;br /&gt;
** Owl-folk village on edge of haunted wood, gift of prophecy, east of (41.39)&lt;br /&gt;
* from Meri in Levidford (39.32)&lt;br /&gt;
** Chellrol town (42.24) - buys horses, sells ore, tools, timber&lt;br /&gt;
&lt;br /&gt;
== Near Layge ==&lt;br /&gt;
&lt;br /&gt;
Medium-scale maps:&lt;br /&gt;
* Layge north to Tovid https://forum.rpg.net/index.php?threads/ic-strangers-in-a-strange-land.887002/post-24059452&lt;br /&gt;
&lt;br /&gt;
Detail maps:&lt;br /&gt;
* along the Navi&lt;br /&gt;
** 42.40, 42.41, 42.42, 43.42, 43.43: https://forum.rpg.net/index.php?threads/ic-strangers-in-a-strange-land.887002/post-24062335&lt;br /&gt;
** 40.38, 41.38, 41.39: https://forum.rpg.net/index.php?threads/ic-strangers-in-a-strange-land.887002/post-24066054&lt;br /&gt;
** 39.35, 40.36, 40.37: https://forum.rpg.net/index.php?threads/ic-strangers-in-a-strange-land.887002/post-24085029 &lt;br /&gt;
** 38.33, 38.34, 39.34: https://forum.rpg.net/index.php?threads/ic-strangers-in-a-strange-land.887002/post-24093863&lt;br /&gt;
** 38.32: https://forum.rpg.net/index.php?threads/ic-strangers-in-a-strange-land.887002/post-24105418&lt;br /&gt;
&lt;br /&gt;
=== Adasteste Island ===&lt;br /&gt;
&lt;br /&gt;
* requires ocean-going craft to visit&lt;br /&gt;
* many ruins from the Crocodile Kings&lt;br /&gt;
* fort on the western shore (Steste?)&lt;br /&gt;
&lt;br /&gt;
* 3Y3M current focus of multiple adventuring parties from Shala?&lt;br /&gt;
&lt;br /&gt;
=== Basilisk Hills ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Dayaz Bay ===&lt;br /&gt;
&lt;br /&gt;
=== Navi River ===&lt;br /&gt;
&lt;br /&gt;
* navigable up into the forest (35.20)&lt;br /&gt;
* meets the Sari at Layge (43.43).&lt;br /&gt;
* Split Hoof caballi camp - east bank (41.39 06.05)&lt;br /&gt;
* abandoned village - west bank (41.39 05.05); was thriving 30 years ago? mostly ruined &lt;br /&gt;
* ankheg lair - east bank (40.38 07.04)&lt;br /&gt;
** 3Y3M3D one wounded ankheg left in deep tunnels&lt;br /&gt;
* unknown structure - east bank (39.35 ??)&lt;br /&gt;
** 3Y3M3D spotted near nightfall; disappeared 3Y3M4D, leaving only foundations without tracks&lt;br /&gt;
** no &#039;Detect Magic&#039; yet cast &lt;br /&gt;
* lizardman tribe - somewhere east of 38.33 05.05&lt;br /&gt;
** scouted us without attacking the night of 3Y3M4D-5D?&lt;br /&gt;
* burned out village - east bank (38.32 04.06)&lt;br /&gt;
** 3Y3M5D scouted&lt;br /&gt;
&lt;br /&gt;
* 3Y3M2D-... traveled east bank from Layge&lt;br /&gt;
&lt;br /&gt;
=== Qirmizi River ===&lt;br /&gt;
&lt;br /&gt;
* formed by confluence of Navi and Sari at Layge (43.43)&lt;br /&gt;
* flows into Silver Sea far south of (42.49)&lt;br /&gt;
&lt;br /&gt;
=== Sari River ===&lt;br /&gt;
&lt;br /&gt;
* navigable up to the mountains (on reaching the “Lower Pass” 48.32)&lt;br /&gt;
* joins Navi at Layge (43.43) to form Qirmizi&lt;br /&gt;
* source at Tovid (52.25)&lt;br /&gt;
&lt;br /&gt;
=== Silver Sea ===&lt;br /&gt;
&lt;br /&gt;
=== Tala Hills ===&lt;br /&gt;
&lt;br /&gt;
* former locus  of Velhes Kingdom / Velhesia&lt;br /&gt;
* ruins of Phiesen / The City in Ashes somewhere far east&lt;br /&gt;
&lt;br /&gt;
=== Vysoky Mountains ===&lt;br /&gt;
&lt;br /&gt;
* Tovid (52.25)&lt;br /&gt;
** on the Sari river&lt;br /&gt;
** 3Y3M1D status unknown&lt;br /&gt;
&lt;br /&gt;
=== Yasil River ===&lt;br /&gt;
&lt;br /&gt;
=== Plains of Zelaia ===&lt;br /&gt;
&lt;br /&gt;
* hordes of undead along Layge-Shala road due to a gate to the N&lt;br /&gt;
&lt;br /&gt;
=== Zelaian Confederacy ===&lt;br /&gt;
&lt;br /&gt;
* Layge (43.43)&lt;br /&gt;
** confluence of Mavi and Sari rivers&lt;br /&gt;
** population 7500; stone walls; ruined docks&lt;br /&gt;
** party assets: warehouse, Madam Silk, mercenary watch&lt;br /&gt;
** produces: pottery, fish, wheat, livestock&lt;br /&gt;
* Shala&lt;br /&gt;
** active port&lt;br /&gt;
* Dry Gulch&lt;br /&gt;
* &amp;quot;a few others further to the north and west&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Council of Seven (Guilds):&lt;br /&gt;
* Merchant, Craft, Farming, Ranching, Wisdom, Blade&lt;br /&gt;
* Silent&lt;br /&gt;
** &amp;quot;the beggars, the bawdy houses, the thieves and assassins&amp;quot;&lt;br /&gt;
** &amp;quot;their councilor is, by tradition, always masked&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Off-Map ==&lt;br /&gt;
&lt;br /&gt;
* Masgar&lt;br /&gt;
** produces glass&lt;br /&gt;
* Principalities of the East&lt;br /&gt;
* Rocky Peak&lt;br /&gt;
** in mountains; produces metalwork&lt;br /&gt;
* Variegated Kingdom&lt;/div&gt;</summary>
		<author><name>Naburimannu</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Strangers_in_a_Strange_Land_OSE:Gazetteer&amp;diff=409253</id>
		<title>Strangers in a Strange Land OSE:Gazetteer</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Strangers_in_a_Strange_Land_OSE:Gazetteer&amp;diff=409253"/>
		<updated>2021-10-28T08:24:35Z</updated>

		<summary type="html">&lt;p&gt;Naburimannu: /* Near Layge */ add burned-out village in 38.32 04.06&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Strangers_in_a_Strange_Land_OSE | Back to main page]]&lt;br /&gt;
&lt;br /&gt;
In the Sixteenth Cycle. 3Y3M2D =  Thirdyear, Thirdmonth, Seconday.&lt;br /&gt;
&lt;br /&gt;
== Unlocated rumours ==&lt;br /&gt;
* from Split Hoof caballi in (41.39)&lt;br /&gt;
** Hermit dwelling near 3 pillar-like rocks along the forest edge, a week or so west then north of (41.30)?&lt;br /&gt;
** Owl-folk village on edge of haunted wood, gift of prophecy, east of (41.39)&lt;br /&gt;
&lt;br /&gt;
== Near Layge ==&lt;br /&gt;
&lt;br /&gt;
Medium-scale maps:&lt;br /&gt;
* Layge north to Tovid https://forum.rpg.net/index.php?threads/ic-strangers-in-a-strange-land.887002/post-24059452&lt;br /&gt;
&lt;br /&gt;
Detail maps:&lt;br /&gt;
* along the Navi&lt;br /&gt;
** 42.40, 42.41, 42.42, 43.42, 43.43: https://forum.rpg.net/index.php?threads/ic-strangers-in-a-strange-land.887002/post-24062335&lt;br /&gt;
** 40.38, 41.38, 41.39: https://forum.rpg.net/index.php?threads/ic-strangers-in-a-strange-land.887002/post-24066054&lt;br /&gt;
** 39.35, 40.36, 40.37: https://forum.rpg.net/index.php?threads/ic-strangers-in-a-strange-land.887002/post-24085029 &lt;br /&gt;
** 38.33, 38.34, 39.34: https://forum.rpg.net/index.php?threads/ic-strangers-in-a-strange-land.887002/post-24093863&lt;br /&gt;
** 38.32: https://forum.rpg.net/index.php?threads/ic-strangers-in-a-strange-land.887002/post-24105418&lt;br /&gt;
&lt;br /&gt;
=== Adasteste Island ===&lt;br /&gt;
&lt;br /&gt;
* requires ocean-going craft to visit&lt;br /&gt;
* many ruins from the Crocodile Kings&lt;br /&gt;
* fort on the western shore (Steste?)&lt;br /&gt;
&lt;br /&gt;
* 3Y3M current focus of multiple adventuring parties from Shala?&lt;br /&gt;
&lt;br /&gt;
=== Basilisk Hills ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Dayaz Bay ===&lt;br /&gt;
&lt;br /&gt;
=== Navi River ===&lt;br /&gt;
&lt;br /&gt;
* navigable up into the forest (35.20)&lt;br /&gt;
* meets the Sari at Layge (43.43).&lt;br /&gt;
* Split Hoof caballi camp - east bank (41.39 06.05)&lt;br /&gt;
* abandoned village - west bank (41.39 05.05); was thriving 30 years ago? mostly ruined &lt;br /&gt;
* ankheg lair - east bank (40.38 07.04)&lt;br /&gt;
** 3Y3M3D one wounded ankheg left in deep tunnels&lt;br /&gt;
* unknown structure - east bank (39.35 ??)&lt;br /&gt;
** 3Y3M3D spotted near nightfall; disappeared 3Y3M4D, leaving only foundations without tracks&lt;br /&gt;
** no &#039;Detect Magic&#039; yet cast &lt;br /&gt;
* lizardman tribe - somewhere east of 38.33 05.05&lt;br /&gt;
** scouted us without attacking the night of 3Y3M4D-5D?&lt;br /&gt;
* burned out village - east bank (38.32 04.06)&lt;br /&gt;
** 3Y3M5D scouted&lt;br /&gt;
&lt;br /&gt;
* 3Y3M2D-... traveled east bank from Layge&lt;br /&gt;
&lt;br /&gt;
=== Qirmizi River ===&lt;br /&gt;
&lt;br /&gt;
* formed by confluence of Navi and Sari at Layge (43.43)&lt;br /&gt;
* flows into Silver Sea far south of (42.49)&lt;br /&gt;
&lt;br /&gt;
=== Sari River ===&lt;br /&gt;
&lt;br /&gt;
* navigable up to the mountains (on reaching the “Lower Pass” 48.32)&lt;br /&gt;
* joins Navi at Layge (43.43) to form Qirmizi&lt;br /&gt;
* source at Tovid (52.25)&lt;br /&gt;
&lt;br /&gt;
=== Silver Sea ===&lt;br /&gt;
&lt;br /&gt;
=== Tala Hills ===&lt;br /&gt;
&lt;br /&gt;
* former locus  of Velhes Kingdom / Velhesia&lt;br /&gt;
* ruins of Phiesen / The City in Ashes somewhere far east&lt;br /&gt;
&lt;br /&gt;
=== Vysoky Mountains ===&lt;br /&gt;
&lt;br /&gt;
* Tovid (52.25)&lt;br /&gt;
** on the Sari river&lt;br /&gt;
** 3Y3M1D status unknown&lt;br /&gt;
&lt;br /&gt;
=== Yasil River ===&lt;br /&gt;
&lt;br /&gt;
=== Plains of Zelaia ===&lt;br /&gt;
&lt;br /&gt;
* hordes of undead along Layge-Shala road due to a gate to the N&lt;br /&gt;
&lt;br /&gt;
=== Zelaian Confederacy ===&lt;br /&gt;
&lt;br /&gt;
* Layge (43.43)&lt;br /&gt;
** confluence of Mavi and Sari rivers&lt;br /&gt;
** population 7500; stone walls; ruined docks&lt;br /&gt;
** party assets: warehouse, Madam Silk, mercenary watch&lt;br /&gt;
** produces: pottery, fish, wheat, livestock&lt;br /&gt;
* Shala&lt;br /&gt;
** active port&lt;br /&gt;
* Dry Gulch&lt;br /&gt;
* &amp;quot;a few others further to the north and west&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Council of Seven (Guilds):&lt;br /&gt;
* Merchant, Craft, Farming, Ranching, Wisdom, Blade&lt;br /&gt;
* Silent&lt;br /&gt;
** &amp;quot;the beggars, the bawdy houses, the thieves and assassins&amp;quot;&lt;br /&gt;
** &amp;quot;their councilor is, by tradition, always masked&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Off-Map ==&lt;br /&gt;
&lt;br /&gt;
* Masgar&lt;br /&gt;
** produces glass&lt;br /&gt;
* Principalities of the East&lt;br /&gt;
* Rocky Peak&lt;br /&gt;
** in mountains; produces metalwork&lt;br /&gt;
* Variegated Kingdom&lt;/div&gt;</summary>
		<author><name>Naburimannu</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Strangers_in_a_Strange_Land_OSE:Gazetteer&amp;diff=408900</id>
		<title>Strangers in a Strange Land OSE:Gazetteer</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Strangers_in_a_Strange_Land_OSE:Gazetteer&amp;diff=408900"/>
		<updated>2021-10-25T20:27:28Z</updated>

		<summary type="html">&lt;p&gt;Naburimannu: /* Navi River */ note unknown lizardmen&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Strangers_in_a_Strange_Land_OSE | Back to main page]]&lt;br /&gt;
&lt;br /&gt;
In the Sixteenth Cycle. 3Y3M2D =  Thirdyear, Thirdmonth, Seconday.&lt;br /&gt;
&lt;br /&gt;
== Unlocated rumours ==&lt;br /&gt;
* from Split Hoof caballi in (41.39)&lt;br /&gt;
** Hermit dwelling near 3 pillar-like rocks along the forest edge, a week or so west then north of (41.30)?&lt;br /&gt;
** Owl-folk village on edge of haunted wood, gift of prophecy, east of (41.39)&lt;br /&gt;
&lt;br /&gt;
== Near Layge ==&lt;br /&gt;
&lt;br /&gt;
Medium-scale maps:&lt;br /&gt;
* Layge north to Tovid https://forum.rpg.net/index.php?threads/ic-strangers-in-a-strange-land.887002/post-24059452&lt;br /&gt;
&lt;br /&gt;
Detail maps:&lt;br /&gt;
* along the Navi&lt;br /&gt;
** 42.40, 42.41, 42.42, 43.42, 43.43: https://forum.rpg.net/index.php?threads/ic-strangers-in-a-strange-land.887002/post-24062335&lt;br /&gt;
** 40.38, 41.38, 41.39: https://forum.rpg.net/index.php?threads/ic-strangers-in-a-strange-land.887002/post-24066054&lt;br /&gt;
** 39.35, 40.36, 40.37: https://forum.rpg.net/index.php?threads/ic-strangers-in-a-strange-land.887002/post-24085029 &lt;br /&gt;
** 38.33, 38.34, 39.34: https://forum.rpg.net/index.php?threads/ic-strangers-in-a-strange-land.887002/post-24093863&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Adasteste Island ===&lt;br /&gt;
&lt;br /&gt;
* requires ocean-going craft to visit&lt;br /&gt;
* many ruins from the Crocodile Kings&lt;br /&gt;
* fort on the western shore (Steste?)&lt;br /&gt;
&lt;br /&gt;
* 3Y3M current focus of multiple adventuring parties from Shala?&lt;br /&gt;
&lt;br /&gt;
=== Basilisk Hills ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Dayaz Bay ===&lt;br /&gt;
&lt;br /&gt;
=== Navi River ===&lt;br /&gt;
&lt;br /&gt;
* navigable up into the forest (35.20)&lt;br /&gt;
* meets the Sari at Layge (43.43).&lt;br /&gt;
* Split Hoof caballi camp - east bank (41.39 06.05)&lt;br /&gt;
* abandoned village - west bank (41.39 05.05); was thriving 30 years ago? mostly ruined &lt;br /&gt;
* ankheg lair - east bank (40.38 07.04)&lt;br /&gt;
** 3Y3M3D one wounded ankheg left in deep tunnels&lt;br /&gt;
* unknown structure - east bank (39.35 ??)&lt;br /&gt;
** 3Y3M3D spotted near nightfall; disappeared 3Y3M4D, leaving only foundations without tracks&lt;br /&gt;
** no &#039;Detect Magic&#039; yet cast &lt;br /&gt;
* lizardman tribe - somewhere east of 38.33 05.05&lt;br /&gt;
** scouted us without attacking the night of 3Y3M4D-5D?&lt;br /&gt;
&lt;br /&gt;
* 3Y3M2D-... traveled east bank from Layge&lt;br /&gt;
&lt;br /&gt;
=== Qirmizi River ===&lt;br /&gt;
&lt;br /&gt;
* formed by confluence of Navi and Sari at Layge (43.43)&lt;br /&gt;
* flows into Silver Sea far south of (42.49)&lt;br /&gt;
&lt;br /&gt;
=== Sari River ===&lt;br /&gt;
&lt;br /&gt;
* navigable up to the mountains (on reaching the “Lower Pass” 48.32)&lt;br /&gt;
* joins Navi at Layge (43.43) to form Qirmizi&lt;br /&gt;
* source at Tovid (52.25)&lt;br /&gt;
&lt;br /&gt;
=== Silver Sea ===&lt;br /&gt;
&lt;br /&gt;
=== Tala Hills ===&lt;br /&gt;
&lt;br /&gt;
* former locus  of Velhes Kingdom / Velhesia&lt;br /&gt;
* ruins of Phiesen / The City in Ashes somewhere far east&lt;br /&gt;
&lt;br /&gt;
=== Vysoky Mountains ===&lt;br /&gt;
&lt;br /&gt;
* Tovid (52.25)&lt;br /&gt;
** on the Sari river&lt;br /&gt;
** 3Y3M1D status unknown&lt;br /&gt;
&lt;br /&gt;
=== Yasil River ===&lt;br /&gt;
&lt;br /&gt;
=== Plains of Zelaia ===&lt;br /&gt;
&lt;br /&gt;
* hordes of undead along Layge-Shala road due to a gate to the N&lt;br /&gt;
&lt;br /&gt;
=== Zelaian Confederacy ===&lt;br /&gt;
&lt;br /&gt;
* Layge (43.43)&lt;br /&gt;
** confluence of Mavi and Sari rivers&lt;br /&gt;
** population 7500; stone walls; ruined docks&lt;br /&gt;
** party assets: warehouse, Madam Silk, mercenary watch&lt;br /&gt;
** produces: pottery, fish, wheat, livestock&lt;br /&gt;
* Shala&lt;br /&gt;
** active port&lt;br /&gt;
* Dry Gulch&lt;br /&gt;
* &amp;quot;a few others further to the north and west&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Council of Seven (Guilds):&lt;br /&gt;
* Merchant, Craft, Farming, Ranching, Wisdom, Blade&lt;br /&gt;
* Silent&lt;br /&gt;
** &amp;quot;the beggars, the bawdy houses, the thieves and assassins&amp;quot;&lt;br /&gt;
** &amp;quot;their councilor is, by tradition, always masked&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Off-Map ==&lt;br /&gt;
&lt;br /&gt;
* Masgar&lt;br /&gt;
** produces glass&lt;br /&gt;
* Principalities of the East&lt;br /&gt;
* Rocky Peak&lt;br /&gt;
** in mountains; produces metalwork&lt;br /&gt;
* Variegated Kingdom&lt;/div&gt;</summary>
		<author><name>Naburimannu</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Exploring_the_Halls_of_Arden_Vul:Maiandros&amp;diff=408444</id>
		<title>Exploring the Halls of Arden Vul:Maiandros</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Exploring_the_Halls_of_Arden_Vul:Maiandros&amp;diff=408444"/>
		<updated>2021-10-22T22:21:12Z</updated>

		<summary type="html">&lt;p&gt;Naburimannu: /* Maiandros Kurkuas */ update xp, coins after selling stone to prosperity factor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Exploring_the_Halls_of_Arden_Vul | Back to main page]]&lt;br /&gt;
&lt;br /&gt;
==Maiandros Kurkuas==&lt;br /&gt;
Former Imperial velite.&lt;br /&gt;
&lt;br /&gt;
* Lawful level 2 Fighter (Veteran)&lt;br /&gt;
* Goal: advance himself in service of the rightful authorities; Alignment Goal: impose or maintain order in the face of chaos&lt;br /&gt;
* XP: 2227/4000 (+10%)&lt;br /&gt;
&lt;br /&gt;
* Traits: boastful, confident, enthusiastic&lt;br /&gt;
* Secondary Skill: bowyer/fletcher&lt;br /&gt;
* Languages: Archontean (literate); soldier&#039;s rudiments of Thorcin&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
* Strength 16 (+2)&lt;br /&gt;
* Intelligence 11&lt;br /&gt;
* Wisdom 9&lt;br /&gt;
* Dexterity 14 (+1)&lt;br /&gt;
* Constitution 15 (+1)&lt;br /&gt;
* Charisma 14 (+1)&lt;br /&gt;
&lt;br /&gt;
===Conflict===&lt;br /&gt;
* HP: 16&lt;br /&gt;
* AC: 17 (Unarmored AC: 11)&lt;br /&gt;
* Initiative Bonus: +1&lt;br /&gt;
* Bonus to reaction rolls: +1&lt;br /&gt;
* Movement: 60&#039;&lt;br /&gt;
&lt;br /&gt;
Attacks/round: 1&amp;lt;br&amp;gt;&lt;br /&gt;
Max Cleaves: 2&lt;br /&gt;
&lt;br /&gt;
Weapons:&lt;br /&gt;
* two-handed sword, +2, 1d10+2, slow&lt;br /&gt;
* 2 javelins, +1, 1d4+1, 30&#039;/60&#039;/90&#039; (spares on mule)&lt;br /&gt;
* dagger, +2, 1d4+2, 10&#039;/20&#039;/30&#039;&lt;br /&gt;
&lt;br /&gt;
===Saving Throws===&lt;br /&gt;
* Death/poison: 12&lt;br /&gt;
* Magic wands: 13&lt;br /&gt;
* Paralysis/Petrification: 14&lt;br /&gt;
* Breath Attacks: 15&lt;br /&gt;
* Spells/rods/staves: 16&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
Encumbrance: 784 coins&lt;br /&gt;
&lt;br /&gt;
Worn:&lt;br /&gt;
* plate armour&lt;br /&gt;
* belt: waterskin, coinpurse, [https://www.metmuseum.org/art/collection/search/32672 roundel dagger]&lt;br /&gt;
* warm cloak&lt;br /&gt;
&lt;br /&gt;
Held:&lt;br /&gt;
* [https://www.metmuseum.org/art/collection/search/22002 two-handed sword]&lt;br /&gt;
&lt;br /&gt;
Backpack:&lt;br /&gt;
* tinder box&lt;br /&gt;
* 5 days standard rations&lt;br /&gt;
* 2 javelins&lt;br /&gt;
* 9 candles&lt;br /&gt;
* 12 iron spikes&lt;br /&gt;
* 50&#039; rope&lt;br /&gt;
* 100&#039; twine&lt;br /&gt;
&lt;br /&gt;
Stashed:&lt;br /&gt;
* 1 javelin (on Basil the Mule)&lt;br /&gt;
&lt;br /&gt;
Wealth:&lt;br /&gt;
* Coinpurse: 34 gold 2 silver; 3 50gp gems&lt;br /&gt;
&lt;br /&gt;
===Hired Help===&lt;br /&gt;
none&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Maiandros served in the velites - to his great frustration, as he aspired to the scutari if not something nobler. He used his mustering-out to kit himself more like what he&#039;d hoped to be, and seeks a name for himself, perhaps hunting down wrongdoers on the frontier. He&#039;s overstretched his funds reaching Vertucaster, but is not yet hungry enough to abandon his principles.&lt;/div&gt;</summary>
		<author><name>Naburimannu</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Strangers_in_a_Strange_Land_OSE:Gazetteer&amp;diff=408211</id>
		<title>Strangers in a Strange Land OSE:Gazetteer</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Strangers_in_a_Strange_Land_OSE:Gazetteer&amp;diff=408211"/>
		<updated>2021-10-19T07:28:59Z</updated>

		<summary type="html">&lt;p&gt;Naburimannu: /* Near Layge */ add new detail maps&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Strangers_in_a_Strange_Land_OSE | Back to main page]]&lt;br /&gt;
&lt;br /&gt;
In the Sixteenth Cycle. 3Y3M2D =  Thirdyear, Thirdmonth, Seconday.&lt;br /&gt;
&lt;br /&gt;
== Unlocated rumours ==&lt;br /&gt;
* from Split Hoof caballi in (41.39)&lt;br /&gt;
** Hermit dwelling near 3 pillar-like rocks along the forest edge, a week or so west then north of (41.30)?&lt;br /&gt;
** Owl-folk village on edge of haunted wood, gift of prophecy, east of (41.39)&lt;br /&gt;
&lt;br /&gt;
== Near Layge ==&lt;br /&gt;
&lt;br /&gt;
Medium-scale maps:&lt;br /&gt;
* Layge north to Tovid https://forum.rpg.net/index.php?threads/ic-strangers-in-a-strange-land.887002/post-24059452&lt;br /&gt;
&lt;br /&gt;
Detail maps:&lt;br /&gt;
* along the Navi&lt;br /&gt;
** 42.40, 42.41, 42.42, 43.42, 43.43: https://forum.rpg.net/index.php?threads/ic-strangers-in-a-strange-land.887002/post-24062335&lt;br /&gt;
** 40.38, 41.38, 41.39: https://forum.rpg.net/index.php?threads/ic-strangers-in-a-strange-land.887002/post-24066054&lt;br /&gt;
** 39.35, 40.36, 40.37: https://forum.rpg.net/index.php?threads/ic-strangers-in-a-strange-land.887002/post-24085029 &lt;br /&gt;
** 38.33, 38.34, 39.34: https://forum.rpg.net/index.php?threads/ic-strangers-in-a-strange-land.887002/post-24093863&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Adasteste Island ===&lt;br /&gt;
&lt;br /&gt;
* requires ocean-going craft to visit&lt;br /&gt;
* many ruins from the Crocodile Kings&lt;br /&gt;
* fort on the western shore (Steste?)&lt;br /&gt;
&lt;br /&gt;
* 3Y3M current focus of multiple adventuring parties from Shala?&lt;br /&gt;
&lt;br /&gt;
=== Basilisk Hills ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Dayaz Bay ===&lt;br /&gt;
&lt;br /&gt;
=== Navi River ===&lt;br /&gt;
&lt;br /&gt;
* navigable up into the forest (35.20)&lt;br /&gt;
* meets the Sari at Layge (43.43).&lt;br /&gt;
* Split Hoof caballi camp - east bank (41.39 06.05)&lt;br /&gt;
* abandoned village - west bank (41.39 05.05); was thriving 30 years ago? mostly ruined &lt;br /&gt;
* ankheg lair - east bank (40.38 07.04)&lt;br /&gt;
** 3Y3M3D one wounded ankheg left in deep tunnels&lt;br /&gt;
* unknown structure - east bank (39.35 ??)&lt;br /&gt;
** 3Y3M3D spotted near nightfall; disappeared 3Y3M4D, leaving only foundations without tracks&lt;br /&gt;
** no &#039;Detect Magic&#039;  &lt;br /&gt;
&lt;br /&gt;
* 3Y3M2D-... traveled east bank from Layge&lt;br /&gt;
&lt;br /&gt;
=== Qirmizi River ===&lt;br /&gt;
&lt;br /&gt;
* formed by confluence of Navi and Sari at Layge (43.43)&lt;br /&gt;
* flows into Silver Sea far south of (42.49)&lt;br /&gt;
&lt;br /&gt;
=== Sari River ===&lt;br /&gt;
&lt;br /&gt;
* navigable up to the mountains (on reaching the “Lower Pass” 48.32)&lt;br /&gt;
* joins Navi at Layge (43.43) to form Qirmizi&lt;br /&gt;
* source at Tovid (52.25)&lt;br /&gt;
&lt;br /&gt;
=== Silver Sea ===&lt;br /&gt;
&lt;br /&gt;
=== Tala Hills ===&lt;br /&gt;
&lt;br /&gt;
* former locus  of Velhes Kingdom / Velhesia&lt;br /&gt;
* ruins of Phiesen / The City in Ashes somewhere far east&lt;br /&gt;
&lt;br /&gt;
=== Vysoky Mountains ===&lt;br /&gt;
&lt;br /&gt;
* Tovid (52.25)&lt;br /&gt;
** on the Sari river&lt;br /&gt;
** 3Y3M1D status unknown&lt;br /&gt;
&lt;br /&gt;
=== Yasil River ===&lt;br /&gt;
&lt;br /&gt;
=== Plains of Zelaia ===&lt;br /&gt;
&lt;br /&gt;
* hordes of undead along Layge-Shala road due to a gate to the N&lt;br /&gt;
&lt;br /&gt;
=== Zelaian Confederacy ===&lt;br /&gt;
&lt;br /&gt;
* Layge (43.43)&lt;br /&gt;
** confluence of Mavi and Sari rivers&lt;br /&gt;
** population 7500; stone walls; ruined docks&lt;br /&gt;
** party assets: warehouse, Madam Silk, mercenary watch&lt;br /&gt;
** produces: pottery, fish, wheat, livestock&lt;br /&gt;
* Shala&lt;br /&gt;
** active port&lt;br /&gt;
* Dry Gulch&lt;br /&gt;
* &amp;quot;a few others further to the north and west&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Council of Seven (Guilds):&lt;br /&gt;
* Merchant, Craft, Farming, Ranching, Wisdom, Blade&lt;br /&gt;
* Silent&lt;br /&gt;
** &amp;quot;the beggars, the bawdy houses, the thieves and assassins&amp;quot;&lt;br /&gt;
** &amp;quot;their councilor is, by tradition, always masked&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Off-Map ==&lt;br /&gt;
&lt;br /&gt;
* Masgar&lt;br /&gt;
** produces glass&lt;br /&gt;
* Principalities of the East&lt;br /&gt;
* Rocky Peak&lt;br /&gt;
** in mountains; produces metalwork&lt;br /&gt;
* Variegated Kingdom&lt;/div&gt;</summary>
		<author><name>Naburimannu</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Strangers_in_a_Strange_Land_OSE:Gazetteer&amp;diff=407814</id>
		<title>Strangers in a Strange Land OSE:Gazetteer</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Strangers_in_a_Strange_Land_OSE:Gazetteer&amp;diff=407814"/>
		<updated>2021-10-13T19:45:22Z</updated>

		<summary type="html">&lt;p&gt;Naburimannu: /* Near Layge */ added new detail maps, new unidentified structure&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Strangers_in_a_Strange_Land_OSE | Back to main page]]&lt;br /&gt;
&lt;br /&gt;
In the Sixteenth Cycle. 3Y3M2D =  Thirdyear, Thirdmonth, Seconday.&lt;br /&gt;
&lt;br /&gt;
== Unlocated rumours ==&lt;br /&gt;
* from Split Hoof caballi in (41.39)&lt;br /&gt;
** Hermit dwelling near 3 pillar-like rocks along the forest edge, a week or so west then north of (41.30)?&lt;br /&gt;
** Owl-folk village on edge of haunted wood, gift of prophecy, east of (41.39)&lt;br /&gt;
&lt;br /&gt;
== Near Layge ==&lt;br /&gt;
&lt;br /&gt;
Medium-scale maps:&lt;br /&gt;
* Layge north to Tovid https://forum.rpg.net/index.php?threads/ic-strangers-in-a-strange-land.887002/post-24059452&lt;br /&gt;
&lt;br /&gt;
Detail maps:&lt;br /&gt;
* along the Navi&lt;br /&gt;
** 42.40, 42.41, 42.42, 43.42, 43.43: https://forum.rpg.net/index.php?threads/ic-strangers-in-a-strange-land.887002/post-24062335&lt;br /&gt;
** 40.38, 41.38, 41.39: https://forum.rpg.net/index.php?threads/ic-strangers-in-a-strange-land.887002/post-24066054&lt;br /&gt;
** 39.35, 40.36, 40.37: https://forum.rpg.net/index.php?threads/ic-strangers-in-a-strange-land.887002/post-24085029 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Adasteste Island ===&lt;br /&gt;
&lt;br /&gt;
* requires ocean-going craft to visit&lt;br /&gt;
* many ruins from the Crocodile Kings&lt;br /&gt;
* fort on the western shore (Steste?)&lt;br /&gt;
&lt;br /&gt;
* 3Y3M current focus of multiple adventuring parties from Shala?&lt;br /&gt;
&lt;br /&gt;
=== Basilisk Hills ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Dayaz Bay ===&lt;br /&gt;
&lt;br /&gt;
=== Navi River ===&lt;br /&gt;
&lt;br /&gt;
* navigable up into the forest (35.20)&lt;br /&gt;
* meets the Sari at Layge (43.43).&lt;br /&gt;
* Split Hoof caballi camp - east bank (41.39 06.05)&lt;br /&gt;
* abandoned village - west bank (41.39 05.05); was thriving 30 years ago? mostly ruined &lt;br /&gt;
* ankheg lair - east bank (40.38 07.04)&lt;br /&gt;
** 3Y3M3D one wounded ankheg left in deep tunnels&lt;br /&gt;
* unknown structure - east bank (39.35 ??)&lt;br /&gt;
** 3Y3M3D spotted near nightfall&lt;br /&gt;
&lt;br /&gt;
* 3Y3M2D-... traveled east bank from Layge&lt;br /&gt;
&lt;br /&gt;
=== Qirmizi River ===&lt;br /&gt;
&lt;br /&gt;
* formed by confluence of Navi and Sari at Layge (43.43)&lt;br /&gt;
* flows into Silver Sea far south of (42.49)&lt;br /&gt;
&lt;br /&gt;
=== Sari River ===&lt;br /&gt;
&lt;br /&gt;
* navigable up to the mountains (on reaching the “Lower Pass” 48.32)&lt;br /&gt;
* joins Navi at Layge (43.43) to form Qirmizi&lt;br /&gt;
* source at Tovid (52.25)&lt;br /&gt;
&lt;br /&gt;
=== Silver Sea ===&lt;br /&gt;
&lt;br /&gt;
=== Tala Hills ===&lt;br /&gt;
&lt;br /&gt;
* former locus  of Velhes Kingdom / Velhesia&lt;br /&gt;
* ruins of Phiesen / The City in Ashes somewhere far east&lt;br /&gt;
&lt;br /&gt;
=== Vysoky Mountains ===&lt;br /&gt;
&lt;br /&gt;
* Tovid (52.25)&lt;br /&gt;
** on the Sari river&lt;br /&gt;
** 3Y3M1D status unknown&lt;br /&gt;
&lt;br /&gt;
=== Yasil River ===&lt;br /&gt;
&lt;br /&gt;
=== Plains of Zelaia ===&lt;br /&gt;
&lt;br /&gt;
* hordes of undead along Layge-Shala road due to a gate to the N&lt;br /&gt;
&lt;br /&gt;
=== Zelaian Confederacy ===&lt;br /&gt;
&lt;br /&gt;
* Layge (43.43)&lt;br /&gt;
** confluence of Mavi and Sari rivers&lt;br /&gt;
** population 7500; stone walls; ruined docks&lt;br /&gt;
** party assets: warehouse, Madam Silk, mercenary watch&lt;br /&gt;
** produces: pottery, fish, wheat, livestock&lt;br /&gt;
* Shala&lt;br /&gt;
** active port&lt;br /&gt;
* Dry Gulch&lt;br /&gt;
* &amp;quot;a few others further to the north and west&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Council of Seven (Guilds):&lt;br /&gt;
* Merchant, Craft, Farming, Ranching, Wisdom, Blade&lt;br /&gt;
* Silent&lt;br /&gt;
** &amp;quot;the beggars, the bawdy houses, the thieves and assassins&amp;quot;&lt;br /&gt;
** &amp;quot;their councilor is, by tradition, always masked&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Off-Map ==&lt;br /&gt;
&lt;br /&gt;
* Masgar&lt;br /&gt;
** produces glass&lt;br /&gt;
* Principalities of the East&lt;br /&gt;
* Rocky Peak&lt;br /&gt;
** in mountains; produces metalwork&lt;br /&gt;
* Variegated Kingdom&lt;/div&gt;</summary>
		<author><name>Naburimannu</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Exploring_the_Halls_of_Arden_Vul&amp;diff=407810</id>
		<title>Exploring the Halls of Arden Vul</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Exploring_the_Halls_of_Arden_Vul&amp;diff=407810"/>
		<updated>2021-10-13T19:38:41Z</updated>

		<summary type="html">&lt;p&gt;Naburimannu: /* Encumbrance Ape */ swap stone for vial&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:Arden Vul waterfall.png]]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/recruitment-semi-open-exploring-the-halls-of-arden-vul-ose-advanced-fantasy-b-x-osr.884290/ Recruitment] | [https://forum.rpg.net/index.php?threads/ose-advanced-fantasy-exploring-the-halls-of-arden-vul.884458/ OOC] | [https://forum.rpg.net/index.php?threads/ose-advanced-fantasy-exploring-the-halls-of-arden-vul.884517/ IC]&lt;br /&gt;
&lt;br /&gt;
=Player Characters=&lt;br /&gt;
*&#039;&#039;&#039;[[Exploring_the_Halls_of_Arden_Vul:Maiandros | Maiandros Kurkuas]]&#039;&#039;&#039; (Naburimannu) &#039;&#039;&#039;Archontean Fighter L2&#039;&#039;&#039; | HP: 16/16, AC: 17, Init: +1, bowyer/fletcher&lt;br /&gt;
*&#039;&#039;&#039;[[Exploring_the_Halls_of_Arden_Vul:Talia | Talia]]&#039;&#039;&#039; (Falkus) &#039;&#039;&#039;Thorcin Cleric of Mitra L2&#039;&#039;&#039; | HP: 5/5, AC: 16, Init: -2, bookbinder &lt;br /&gt;
*&#039;&#039;&#039;[[Exploring_the_Halls_of_Arden_Vul:Aelfric the Cheerful | Aelfric the Cheerful]]&#039;&#039;&#039; (thirdkingdom) &#039;&#039;&#039;Thorcin Bard L2&#039;&#039;&#039; | HP: 7/7, AC: 14, Init: +0, shipwright&lt;br /&gt;
*&#039;&#039;&#039;[[Exploring_the_Halls_of_Arden_Vul:_Snagwarder | Snagwarder]]&#039;&#039;&#039; (The Albigensian) &#039;&#039;&#039;Imperial Goblin/Illusionist/Thief L1/L1/L1&#039;&#039;&#039; | HP: 6/6, AC: 13, Init: +1, miner&lt;br /&gt;
*&#039;&#039;&#039;[[Exploring_the_Halls_of_Arden_Vul:_Celonar_Kilvanir | Celonar Kilvanir]]&#039;&#039;&#039; (Xhaosdaemon) &#039;&#039;&#039;Sylvari L1&#039;&#039;&#039; | HP: 7/7, AC: 13, Init: +1, bowyer/fletcher&lt;br /&gt;
&lt;br /&gt;
[[Exploring_the_Halls_of_Arden_Vul:_sample-charsheet | Sample Character Sheet]]  &amp;lt;br&amp;gt;&lt;br /&gt;
[[Exploring_the_Halls_of_Arden_Vul:_sample-charsheet-sylvari | Sample Sylvari character sheet]]&lt;br /&gt;
&lt;br /&gt;
===Character Generation Guidelines===&lt;br /&gt;
*[[Exploring_the_Halls_of_Arden_Vul:_chargen | Character Generation Guidelines]]&lt;br /&gt;
*[[Exploring_the_Halls_of_Arden_Vul:_equipment | Expanded OSE Equipment List]]&lt;br /&gt;
&lt;br /&gt;
===Lost to the Falls===&lt;br /&gt;
*&#039;&#039;&#039;[[Exploring_the_Halls_of_Arden_Vul:Tanrik | Tanrik]]&#039;&#039;&#039; (sirjolt) &#039;&#039;&#039;Archontean Thief L2&#039;&#039;&#039; | HP: 9/9, AC: 14, Init: +2, roper&lt;br /&gt;
*&#039;&#039;&#039;[[Exploring_the_Halls_of_Arden_Vul:Aloc | Aloc of Bilsham]]&#039;&#039;&#039; (Brittonica) &#039;&#039;&#039;Thorcin Warden L2&#039;&#039;&#039; | HP: 10/10, AC: 14/15, Init: +0, woodcutter&lt;br /&gt;
*&#039;&#039;&#039;[[Exploring_the_Halls_of_Arden_Vul:Eusebia | Eusebia Tagaris]]&#039;&#039;&#039; (Lysus) &#039;&#039;&#039;Half-Wiskin/Half-Archontean Magic-User L1&#039;&#039;&#039; | HP: 6/6, AC: 8, Init: -2, vintner&lt;br /&gt;
*&#039;&#039;&#039;[[Exploring_the_Halls_of_Arden_Vul:Maeraphin | Maeraphin Sifas]]&#039;&#039;&#039; (Aesthete) &#039;&#039;&#039;Sylvari/Acrobat L1/L1&#039;&#039;&#039; | HP: 8/8, AC: 16, Init: +2, animal trainer&lt;br /&gt;
&lt;br /&gt;
===Encumbrance Ape===&lt;br /&gt;
&lt;br /&gt;
*Maiandros Kurkuas&lt;br /&gt;
**Gear: 784&lt;br /&gt;
**Treasure: Polished green stone (10 cn)&lt;br /&gt;
**Total Encumbrance: 794&lt;br /&gt;
**Movement: 60&#039;(20&#039;)&lt;br /&gt;
&lt;br /&gt;
*Talia&lt;br /&gt;
**Gear: 717&lt;br /&gt;
**Treasure: broken bone (20 cn)&lt;br /&gt;
**Total Encumbrance: 733&lt;br /&gt;
**Movement: 60&#039;(20&#039;)&lt;br /&gt;
&lt;br /&gt;
*Aelfric&lt;br /&gt;
**Gear: 570&lt;br /&gt;
**Treasure: Stone vial (light blue powder) (10 cn), alligator teeth (10 cn)&lt;br /&gt;
**Total Encumbrance: 590&lt;br /&gt;
**Movement: 90&#039;(30&#039;)&lt;br /&gt;
&lt;br /&gt;
*Snagwarder&lt;br /&gt;
**Gear: 340&lt;br /&gt;
**Treasure: &lt;br /&gt;
**Total Encumbrance: 340&lt;br /&gt;
**Movement: 120&#039; (40&#039;)&lt;br /&gt;
&lt;br /&gt;
*Celonar Kilvanir&lt;br /&gt;
**Gear: 384&lt;br /&gt;
**Treasure: holy crocodile (10cn)&lt;br /&gt;
**Total Encumbrance: 394&lt;br /&gt;
**Movement: 120&#039; (40&#039;)&lt;br /&gt;
&lt;br /&gt;
*Basil&lt;br /&gt;
**Gear: 20&lt;br /&gt;
**Treasure: Stone vial (light blue powder) (10 cn), pouch of chalk + 3 slow candles (20 cn)&lt;br /&gt;
**Total Encumbrance: 50&lt;br /&gt;
**Movement: 120&#039;(40&#039;)&lt;br /&gt;
&lt;br /&gt;
==Dungeoneering==&lt;br /&gt;
&lt;br /&gt;
===Light Sources===&lt;br /&gt;
&lt;br /&gt;
====Carried====&lt;br /&gt;
* Aelfric - 1 oil flask, tinder box&lt;br /&gt;
* Aloc - 6 torches, 3 slow candles, tinder box&lt;br /&gt;
* Eusebia - 11 torches, tinder box&lt;br /&gt;
* Maiandros - 9 candles, tinder box&lt;br /&gt;
* Talia - 3 torches, 1 lit&lt;br /&gt;
&lt;br /&gt;
===Rations===&lt;br /&gt;
*Maiandros Kurkuas: Standard, 5 days&lt;br /&gt;
*Aloc of Bilsham: Iron, 5 days&lt;br /&gt;
*Talia: Standard, 5 days&lt;br /&gt;
*Aelfric the Cheerful: Iron, 5 days&lt;br /&gt;
*Eusebia Tagaris: Iron, 5 days&lt;br /&gt;
*Maeraphin Sifas: Standard, 5 days&lt;br /&gt;
*Snagwarder: Standard, 6 days&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
&lt;br /&gt;
====Double file====&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;       (Snagwarder)&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
Maiandros   Maeraphin&lt;br /&gt;
   Talia      Aloc&lt;br /&gt;
  Eusebia   (Snagwarder)&lt;br /&gt;
   Basil     Aelfric&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Snagwarder either ranges up ahead scouting or hangs out in the centre as the situation requires.&lt;br /&gt;
&lt;br /&gt;
Maeraphin, Aloc, and Aelfric switch off as the HP situation requires, with the rearmost (Aelfric in this case, but it could be any of the three) making sure we don&#039;t get surprised from behind, and also acting as bodyguard for Eusebia.&lt;br /&gt;
&lt;br /&gt;
====Single file====&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt; (Snagwarder)&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
Maiandros&lt;br /&gt;
Maeraphin&lt;br /&gt;
  Aloc&lt;br /&gt;
  Talia&lt;br /&gt;
 Eusebia&lt;br /&gt;
  Basil&lt;br /&gt;
(Snagwarder)&lt;br /&gt;
 Aelfric&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Same thing here with Snagwarder being up front or part of the rearguard depending on whether he&#039;s scouting, and Maeraphin and Aloc switching out as required (and stepping up if Maiandros is hurt). Aelfric takes the rear guard, but can swap out with Maeraphin and Aloc as well.&lt;br /&gt;
&lt;br /&gt;
====Open Order====&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
         (Snagwarder)&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
         Maiandros&lt;br /&gt;
    Aelfric       Aloc&lt;br /&gt;
      Eusebia  Talia&lt;br /&gt;
       Basil&lt;br /&gt;
(Snagwarder)        Maeraphin&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Again, Snagwarder is either out front scouting or supporting with archery from the back. Maeraphin is also in the back, responsible for first response to flanking attacks on Eusebia or Talia, and also supporting with archery. Snagwarder and Maeraphin will move forward to join the main fight if leaving the rear/ sides seem safe (or the situation is super critical).&lt;br /&gt;
&lt;br /&gt;
Aloc and and Aelfric move up to support Maiandros if that&#039;s where the fighting is.&lt;br /&gt;
&lt;br /&gt;
If the main thrust of an attack comes from a side or the rear, Maiandros will move immediately, with either AC or AB remaining behind to make sure we&#039;re not outflanked (unless, of course, it&#039;s super clear we can leave our rear/ flank uncovered.&lt;br /&gt;
&lt;br /&gt;
===Watch Order===&lt;br /&gt;
&lt;br /&gt;
==XP Awards==&lt;br /&gt;
*start with 2000 XP, unmodified by class bonuses&lt;br /&gt;
&lt;br /&gt;
=Playing in a game with roots in Colonialism=&lt;br /&gt;
The valley in which play will be centered has seen over 3000 years of colonial history, which includes the domination of the region by a colonial empire. That empire collapsed and left the region for 820 years before returning nearly 350 years ago. Three cultural groups (two non-human and foreign to the region, one human and native to the region) have been assimilated into the dominant culture and possess citizenship, though are denied the highest echelons of political power. The human cultural group native to the region has a resistance movement. &lt;br /&gt;
&lt;br /&gt;
The &#039;ruins&#039; we will be exploring contain a number of factions and cultures of various descent. The majority of wealth extraction that occurs in the game will be directed at the ancient ancestors of the dominant colonial power, though some will be of other foreign, non-native cultures (though they now make this place their home). We will not be stealing cultural artifacts or wealth from the native population.&lt;br /&gt;
&lt;br /&gt;
The history of this sort of game is rooted in unexamined privilege and the oppression of native peoples. We will make a conscious effort to conduct our play with intent to dismantle the worst of that. To that effect, I have made some alterations to the module, and am open to your ideas of other alterations that we should employ.&lt;br /&gt;
&lt;br /&gt;
=The Archontean Empire=&lt;br /&gt;
The Archontean Empire was formed nearly 3000 years ago on the island of Mithruin with the Compact of Ennius (0 AEP), and colonized lands east to the Grain Islands, north to a foothold in the Borealios islands, and west to the continent of Irthuin.&lt;br /&gt;
&lt;br /&gt;
Its first period of colonization was from 850 AEP to 1680 AEP, thirteen hundred years ago, before the Empire retracted into a dark age from 1900 AEP to 2400 AEP after a civil war. It shrunk its holdings back to Mithruin and the Grain Islands, losing much of its ancient knowledge in the process. A period of military expansion in 2450 AEP saw it re-enter a colonial period, returning to the Irthuin continent in 2639 AEP and re-establishing its dominance in Arcturos and Narsileon. &lt;br /&gt;
&lt;br /&gt;
The year is now 2993 AEP (AEP = &#039;from the pact of Ennius&#039;), 350 years after the Archontean return to the continent.&lt;br /&gt;
&lt;br /&gt;
===Greater Detail===&lt;br /&gt;
*[[Exploring_the_Halls_of_Arden_Vul:_Archontean_Empire | People and Cultures]]&lt;br /&gt;
*[[Exploring_the_Halls_of_Arden_Vul:_Institutions | Institutions and Organizations]]&lt;br /&gt;
*[[Exploring_the_Halls_of_Arden_Vul:_Exarchates | Exarchates of the Empire]]&lt;br /&gt;
*[[Exploring_the_Halls_of_Arden_Vul:_Titles | Hierarchies &amp;amp; Titles]]&lt;br /&gt;
*[[Exploring_the_Halls_of_Arden_Vul:_Deities | Deities]]&lt;br /&gt;
*[[Exploring_the_Halls_of_Arden_Vul:_Writing | Languages &amp;amp; Writing systems]]&lt;br /&gt;
&lt;br /&gt;
==Burdock&#039;s Valley==&lt;br /&gt;
[[Exploring_the_Halls_of_Arden_Vul:_Burdocks_Valley | the Geography of Burdock&#039;s Valley]]&lt;br /&gt;
&lt;br /&gt;
===Gosterwick (Vetucaster)===&lt;br /&gt;
The tiny Thorcin community of Gosterwick located at the base of the cliff and falls of Arden Vul was claimed by Lady Alexia Basileon and a sept of the Knights of the Azure Shield in 2968 AEP (25 years ago). The knights restored an ancient fortress, naming it the Azure Keep. Lady Alexia renamed the community Vetucaster and expanded it rapidly, offering residence, citizenship, and services to merchants, craftsmen, and adventurers. The current population bears a high proportion of adventurer-oriented businesses: sellers and buyers of curios, general sutlers, trainers, etc. &lt;br /&gt;
&lt;br /&gt;
Population: 2,211 (40% Archontean, 40% Thorcin, 15% Wiskin, and 5% demi-human [primarily halflings and imperial goblins]).&lt;br /&gt;
&lt;br /&gt;
[[Exploring_the_Halls_of_Arden_Vul:_Gosterwick | Gosterwick map and key]]&lt;br /&gt;
&lt;br /&gt;
=Important NPCs=&lt;br /&gt;
==Neutral==&lt;br /&gt;
==Allies==&lt;br /&gt;
==Enemies==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Rumors and Leads=&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
=Lore=&lt;br /&gt;
[[Exploring_the_Halls_of_Arden_Vul:_Lore | Lore of the valley and Arden Vul]]&lt;br /&gt;
&lt;br /&gt;
=Notable Posts=&lt;br /&gt;
If you are posting links to specific posts, please first [https://forum.rpg.net/index.php?threads/how-does-one-link-to-a-specific-post.843174/ read this thread on linking to posts in the new forum software]. Because every poster may have different posts/page settings, not using this system will result in your links to notable posts not navigating consistently to that post for everyone.&lt;br /&gt;
&lt;br /&gt;
* [https://forum.rpg.net/index.php?threads/ose-advanced-fantasy-exploring-the-halls-of-arden-vul.884517/post-23983058 The Twelve Labours of Arden]&lt;br /&gt;
* [https://forum.rpg.net/index.php?threads/ose-advanced-fantasy-exploring-the-halls-of-arden-vul.884517/post-23997245 The Obelisk]&lt;br /&gt;
* [https://forum.rpg.net/index.php?threads/ose-advanced-fantasy-exploring-the-halls-of-arden-vul.884517/post-24015771 The Top of the Pyramid]&lt;br /&gt;
* [https://forum.rpg.net/index.php?threads/ose-advanced-fantasy-exploring-the-halls-of-arden-vul.884517/post-24026420 Arriving at the Broken Head]&lt;br /&gt;
&lt;br /&gt;
* OOC: [https://forum.rpg.net/index.php?threads/ose-advanced-fantasy-exploring-the-halls-of-arden-vul.884458/post-23997217 Thorcin as a starting language]&lt;/div&gt;</summary>
		<author><name>Naburimannu</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Exploring_the_Halls_of_Arden_Vul&amp;diff=407809</id>
		<title>Exploring the Halls of Arden Vul</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Exploring_the_Halls_of_Arden_Vul&amp;diff=407809"/>
		<updated>2021-10-13T19:37:19Z</updated>

		<summary type="html">&lt;p&gt;Naburimannu: /* Encumbrance Ape */ Remove Aloc &amp;amp; Eusebia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:Arden Vul waterfall.png]]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/recruitment-semi-open-exploring-the-halls-of-arden-vul-ose-advanced-fantasy-b-x-osr.884290/ Recruitment] | [https://forum.rpg.net/index.php?threads/ose-advanced-fantasy-exploring-the-halls-of-arden-vul.884458/ OOC] | [https://forum.rpg.net/index.php?threads/ose-advanced-fantasy-exploring-the-halls-of-arden-vul.884517/ IC]&lt;br /&gt;
&lt;br /&gt;
=Player Characters=&lt;br /&gt;
*&#039;&#039;&#039;[[Exploring_the_Halls_of_Arden_Vul:Maiandros | Maiandros Kurkuas]]&#039;&#039;&#039; (Naburimannu) &#039;&#039;&#039;Archontean Fighter L2&#039;&#039;&#039; | HP: 16/16, AC: 17, Init: +1, bowyer/fletcher&lt;br /&gt;
*&#039;&#039;&#039;[[Exploring_the_Halls_of_Arden_Vul:Talia | Talia]]&#039;&#039;&#039; (Falkus) &#039;&#039;&#039;Thorcin Cleric of Mitra L2&#039;&#039;&#039; | HP: 5/5, AC: 16, Init: -2, bookbinder &lt;br /&gt;
*&#039;&#039;&#039;[[Exploring_the_Halls_of_Arden_Vul:Aelfric the Cheerful | Aelfric the Cheerful]]&#039;&#039;&#039; (thirdkingdom) &#039;&#039;&#039;Thorcin Bard L2&#039;&#039;&#039; | HP: 7/7, AC: 14, Init: +0, shipwright&lt;br /&gt;
*&#039;&#039;&#039;[[Exploring_the_Halls_of_Arden_Vul:_Snagwarder | Snagwarder]]&#039;&#039;&#039; (The Albigensian) &#039;&#039;&#039;Imperial Goblin/Illusionist/Thief L1/L1/L1&#039;&#039;&#039; | HP: 6/6, AC: 13, Init: +1, miner&lt;br /&gt;
*&#039;&#039;&#039;[[Exploring_the_Halls_of_Arden_Vul:_Celonar_Kilvanir | Celonar Kilvanir]]&#039;&#039;&#039; (Xhaosdaemon) &#039;&#039;&#039;Sylvari L1&#039;&#039;&#039; | HP: 7/7, AC: 13, Init: +1, bowyer/fletcher&lt;br /&gt;
&lt;br /&gt;
[[Exploring_the_Halls_of_Arden_Vul:_sample-charsheet | Sample Character Sheet]]  &amp;lt;br&amp;gt;&lt;br /&gt;
[[Exploring_the_Halls_of_Arden_Vul:_sample-charsheet-sylvari | Sample Sylvari character sheet]]&lt;br /&gt;
&lt;br /&gt;
===Character Generation Guidelines===&lt;br /&gt;
*[[Exploring_the_Halls_of_Arden_Vul:_chargen | Character Generation Guidelines]]&lt;br /&gt;
*[[Exploring_the_Halls_of_Arden_Vul:_equipment | Expanded OSE Equipment List]]&lt;br /&gt;
&lt;br /&gt;
===Lost to the Falls===&lt;br /&gt;
*&#039;&#039;&#039;[[Exploring_the_Halls_of_Arden_Vul:Tanrik | Tanrik]]&#039;&#039;&#039; (sirjolt) &#039;&#039;&#039;Archontean Thief L2&#039;&#039;&#039; | HP: 9/9, AC: 14, Init: +2, roper&lt;br /&gt;
*&#039;&#039;&#039;[[Exploring_the_Halls_of_Arden_Vul:Aloc | Aloc of Bilsham]]&#039;&#039;&#039; (Brittonica) &#039;&#039;&#039;Thorcin Warden L2&#039;&#039;&#039; | HP: 10/10, AC: 14/15, Init: +0, woodcutter&lt;br /&gt;
*&#039;&#039;&#039;[[Exploring_the_Halls_of_Arden_Vul:Eusebia | Eusebia Tagaris]]&#039;&#039;&#039; (Lysus) &#039;&#039;&#039;Half-Wiskin/Half-Archontean Magic-User L1&#039;&#039;&#039; | HP: 6/6, AC: 8, Init: -2, vintner&lt;br /&gt;
*&#039;&#039;&#039;[[Exploring_the_Halls_of_Arden_Vul:Maeraphin | Maeraphin Sifas]]&#039;&#039;&#039; (Aesthete) &#039;&#039;&#039;Sylvari/Acrobat L1/L1&#039;&#039;&#039; | HP: 8/8, AC: 16, Init: +2, animal trainer&lt;br /&gt;
&lt;br /&gt;
===Encumbrance Ape===&lt;br /&gt;
&lt;br /&gt;
*Maiandros Kurkuas&lt;br /&gt;
**Gear: 784&lt;br /&gt;
**Treasure: Stone vial (light blue powder) (10 cn)&lt;br /&gt;
**Total Encumbrance: 794&lt;br /&gt;
**Movement: 60&#039;(20&#039;)&lt;br /&gt;
&lt;br /&gt;
*Talia&lt;br /&gt;
**Gear: 717&lt;br /&gt;
**Treasure: broken bone (20 cn)&lt;br /&gt;
**Total Encumbrance: 733&lt;br /&gt;
**Movement: 60&#039;(20&#039;)&lt;br /&gt;
&lt;br /&gt;
*Aelfric&lt;br /&gt;
**Gear: 570&lt;br /&gt;
**Treasure: Stone vial (light blue powder) (10 cn), alligator teeth (10 cn)&lt;br /&gt;
**Total Encumbrance: 590&lt;br /&gt;
**Movement: 90&#039;(30&#039;)&lt;br /&gt;
&lt;br /&gt;
*Snagwarder&lt;br /&gt;
**Gear: 340&lt;br /&gt;
**Treasure: &lt;br /&gt;
**Total Encumbrance: 340&lt;br /&gt;
**Movement: 120&#039; (40&#039;)&lt;br /&gt;
&lt;br /&gt;
*Celonar Kilvanir&lt;br /&gt;
**Gear: 384&lt;br /&gt;
**Treasure: holy crocodile (10cn)&lt;br /&gt;
**Total Encumbrance: 394&lt;br /&gt;
**Movement: 120&#039; (40&#039;)&lt;br /&gt;
&lt;br /&gt;
*Basil&lt;br /&gt;
**Gear: 20&lt;br /&gt;
**Treasure: Polished green stone (10 cn), pouch of chalk + 3 slow candles (20 cn)&lt;br /&gt;
**Total Encumbrance: 50&lt;br /&gt;
**Movement: 120&#039;(40&#039;)&lt;br /&gt;
&lt;br /&gt;
==Dungeoneering==&lt;br /&gt;
&lt;br /&gt;
===Light Sources===&lt;br /&gt;
&lt;br /&gt;
====Carried====&lt;br /&gt;
* Aelfric - 1 oil flask, tinder box&lt;br /&gt;
* Aloc - 6 torches, 3 slow candles, tinder box&lt;br /&gt;
* Eusebia - 11 torches, tinder box&lt;br /&gt;
* Maiandros - 9 candles, tinder box&lt;br /&gt;
* Talia - 3 torches, 1 lit&lt;br /&gt;
&lt;br /&gt;
===Rations===&lt;br /&gt;
*Maiandros Kurkuas: Standard, 5 days&lt;br /&gt;
*Aloc of Bilsham: Iron, 5 days&lt;br /&gt;
*Talia: Standard, 5 days&lt;br /&gt;
*Aelfric the Cheerful: Iron, 5 days&lt;br /&gt;
*Eusebia Tagaris: Iron, 5 days&lt;br /&gt;
*Maeraphin Sifas: Standard, 5 days&lt;br /&gt;
*Snagwarder: Standard, 6 days&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
&lt;br /&gt;
====Double file====&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;       (Snagwarder)&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
Maiandros   Maeraphin&lt;br /&gt;
   Talia      Aloc&lt;br /&gt;
  Eusebia   (Snagwarder)&lt;br /&gt;
   Basil     Aelfric&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Snagwarder either ranges up ahead scouting or hangs out in the centre as the situation requires.&lt;br /&gt;
&lt;br /&gt;
Maeraphin, Aloc, and Aelfric switch off as the HP situation requires, with the rearmost (Aelfric in this case, but it could be any of the three) making sure we don&#039;t get surprised from behind, and also acting as bodyguard for Eusebia.&lt;br /&gt;
&lt;br /&gt;
====Single file====&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt; (Snagwarder)&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
Maiandros&lt;br /&gt;
Maeraphin&lt;br /&gt;
  Aloc&lt;br /&gt;
  Talia&lt;br /&gt;
 Eusebia&lt;br /&gt;
  Basil&lt;br /&gt;
(Snagwarder)&lt;br /&gt;
 Aelfric&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Same thing here with Snagwarder being up front or part of the rearguard depending on whether he&#039;s scouting, and Maeraphin and Aloc switching out as required (and stepping up if Maiandros is hurt). Aelfric takes the rear guard, but can swap out with Maeraphin and Aloc as well.&lt;br /&gt;
&lt;br /&gt;
====Open Order====&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
         (Snagwarder)&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
         Maiandros&lt;br /&gt;
    Aelfric       Aloc&lt;br /&gt;
      Eusebia  Talia&lt;br /&gt;
       Basil&lt;br /&gt;
(Snagwarder)        Maeraphin&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Again, Snagwarder is either out front scouting or supporting with archery from the back. Maeraphin is also in the back, responsible for first response to flanking attacks on Eusebia or Talia, and also supporting with archery. Snagwarder and Maeraphin will move forward to join the main fight if leaving the rear/ sides seem safe (or the situation is super critical).&lt;br /&gt;
&lt;br /&gt;
Aloc and and Aelfric move up to support Maiandros if that&#039;s where the fighting is.&lt;br /&gt;
&lt;br /&gt;
If the main thrust of an attack comes from a side or the rear, Maiandros will move immediately, with either AC or AB remaining behind to make sure we&#039;re not outflanked (unless, of course, it&#039;s super clear we can leave our rear/ flank uncovered.&lt;br /&gt;
&lt;br /&gt;
===Watch Order===&lt;br /&gt;
&lt;br /&gt;
==XP Awards==&lt;br /&gt;
*start with 2000 XP, unmodified by class bonuses&lt;br /&gt;
&lt;br /&gt;
=Playing in a game with roots in Colonialism=&lt;br /&gt;
The valley in which play will be centered has seen over 3000 years of colonial history, which includes the domination of the region by a colonial empire. That empire collapsed and left the region for 820 years before returning nearly 350 years ago. Three cultural groups (two non-human and foreign to the region, one human and native to the region) have been assimilated into the dominant culture and possess citizenship, though are denied the highest echelons of political power. The human cultural group native to the region has a resistance movement. &lt;br /&gt;
&lt;br /&gt;
The &#039;ruins&#039; we will be exploring contain a number of factions and cultures of various descent. The majority of wealth extraction that occurs in the game will be directed at the ancient ancestors of the dominant colonial power, though some will be of other foreign, non-native cultures (though they now make this place their home). We will not be stealing cultural artifacts or wealth from the native population.&lt;br /&gt;
&lt;br /&gt;
The history of this sort of game is rooted in unexamined privilege and the oppression of native peoples. We will make a conscious effort to conduct our play with intent to dismantle the worst of that. To that effect, I have made some alterations to the module, and am open to your ideas of other alterations that we should employ.&lt;br /&gt;
&lt;br /&gt;
=The Archontean Empire=&lt;br /&gt;
The Archontean Empire was formed nearly 3000 years ago on the island of Mithruin with the Compact of Ennius (0 AEP), and colonized lands east to the Grain Islands, north to a foothold in the Borealios islands, and west to the continent of Irthuin.&lt;br /&gt;
&lt;br /&gt;
Its first period of colonization was from 850 AEP to 1680 AEP, thirteen hundred years ago, before the Empire retracted into a dark age from 1900 AEP to 2400 AEP after a civil war. It shrunk its holdings back to Mithruin and the Grain Islands, losing much of its ancient knowledge in the process. A period of military expansion in 2450 AEP saw it re-enter a colonial period, returning to the Irthuin continent in 2639 AEP and re-establishing its dominance in Arcturos and Narsileon. &lt;br /&gt;
&lt;br /&gt;
The year is now 2993 AEP (AEP = &#039;from the pact of Ennius&#039;), 350 years after the Archontean return to the continent.&lt;br /&gt;
&lt;br /&gt;
===Greater Detail===&lt;br /&gt;
*[[Exploring_the_Halls_of_Arden_Vul:_Archontean_Empire | People and Cultures]]&lt;br /&gt;
*[[Exploring_the_Halls_of_Arden_Vul:_Institutions | Institutions and Organizations]]&lt;br /&gt;
*[[Exploring_the_Halls_of_Arden_Vul:_Exarchates | Exarchates of the Empire]]&lt;br /&gt;
*[[Exploring_the_Halls_of_Arden_Vul:_Titles | Hierarchies &amp;amp; Titles]]&lt;br /&gt;
*[[Exploring_the_Halls_of_Arden_Vul:_Deities | Deities]]&lt;br /&gt;
*[[Exploring_the_Halls_of_Arden_Vul:_Writing | Languages &amp;amp; Writing systems]]&lt;br /&gt;
&lt;br /&gt;
==Burdock&#039;s Valley==&lt;br /&gt;
[[Exploring_the_Halls_of_Arden_Vul:_Burdocks_Valley | the Geography of Burdock&#039;s Valley]]&lt;br /&gt;
&lt;br /&gt;
===Gosterwick (Vetucaster)===&lt;br /&gt;
The tiny Thorcin community of Gosterwick located at the base of the cliff and falls of Arden Vul was claimed by Lady Alexia Basileon and a sept of the Knights of the Azure Shield in 2968 AEP (25 years ago). The knights restored an ancient fortress, naming it the Azure Keep. Lady Alexia renamed the community Vetucaster and expanded it rapidly, offering residence, citizenship, and services to merchants, craftsmen, and adventurers. The current population bears a high proportion of adventurer-oriented businesses: sellers and buyers of curios, general sutlers, trainers, etc. &lt;br /&gt;
&lt;br /&gt;
Population: 2,211 (40% Archontean, 40% Thorcin, 15% Wiskin, and 5% demi-human [primarily halflings and imperial goblins]).&lt;br /&gt;
&lt;br /&gt;
[[Exploring_the_Halls_of_Arden_Vul:_Gosterwick | Gosterwick map and key]]&lt;br /&gt;
&lt;br /&gt;
=Important NPCs=&lt;br /&gt;
==Neutral==&lt;br /&gt;
==Allies==&lt;br /&gt;
==Enemies==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Rumors and Leads=&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
=Lore=&lt;br /&gt;
[[Exploring_the_Halls_of_Arden_Vul:_Lore | Lore of the valley and Arden Vul]]&lt;br /&gt;
&lt;br /&gt;
=Notable Posts=&lt;br /&gt;
If you are posting links to specific posts, please first [https://forum.rpg.net/index.php?threads/how-does-one-link-to-a-specific-post.843174/ read this thread on linking to posts in the new forum software]. Because every poster may have different posts/page settings, not using this system will result in your links to notable posts not navigating consistently to that post for everyone.&lt;br /&gt;
&lt;br /&gt;
* [https://forum.rpg.net/index.php?threads/ose-advanced-fantasy-exploring-the-halls-of-arden-vul.884517/post-23983058 The Twelve Labours of Arden]&lt;br /&gt;
* [https://forum.rpg.net/index.php?threads/ose-advanced-fantasy-exploring-the-halls-of-arden-vul.884517/post-23997245 The Obelisk]&lt;br /&gt;
* [https://forum.rpg.net/index.php?threads/ose-advanced-fantasy-exploring-the-halls-of-arden-vul.884517/post-24015771 The Top of the Pyramid]&lt;br /&gt;
* [https://forum.rpg.net/index.php?threads/ose-advanced-fantasy-exploring-the-halls-of-arden-vul.884517/post-24026420 Arriving at the Broken Head]&lt;br /&gt;
&lt;br /&gt;
* OOC: [https://forum.rpg.net/index.php?threads/ose-advanced-fantasy-exploring-the-halls-of-arden-vul.884458/post-23997217 Thorcin as a starting language]&lt;/div&gt;</summary>
		<author><name>Naburimannu</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Strangers_in_a_Strange_Land_OSE:Tathlyn&amp;diff=407258</id>
		<title>Strangers in a Strange Land OSE:Tathlyn</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Strangers_in_a_Strange_Land_OSE:Tathlyn&amp;diff=407258"/>
		<updated>2021-10-06T16:07:31Z</updated>

		<summary type="html">&lt;p&gt;Naburimannu: /* Skills */ Add definitions of thief skills.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Strangers_in_a_Strange_Land_OSE]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
* Human Assassin, Level 6&lt;br /&gt;
* XP: 50,000 / 64,000 (+5%)&lt;br /&gt;
* Neutral&lt;br /&gt;
* Primary PC of Naburimannu&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
* STR 14 (+1 melee combat, doors 3-in-6)&lt;br /&gt;
* INT 14&lt;br /&gt;
* WIS 16 (+2 saves vs magic)&lt;br /&gt;
* DEX 14 (+1 initiative, armour class, ranged attacks)&lt;br /&gt;
* CON 18 (+3 hp/die)&lt;br /&gt;
* CHA 14 (+1 reaction, max 5 retainers, loyalty 8)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
Languages&lt;br /&gt;
* Common&lt;br /&gt;
* Swampspeak&lt;br /&gt;
General Skills&lt;br /&gt;
* Alchemy 14+ (Int, proficient, poison-trained): identify, isolate, work with alchemical substances; synthesise poison, create magical potions.&lt;br /&gt;
* Athletics/Endurance 7+ (Con, skilled)&lt;br /&gt;
* Athletics/Swimming 9+ (Str, skilled)&lt;br /&gt;
* Bargain 9+ (Cha, skilled): adjust price 5% per 3 points of success margin&lt;br /&gt;
* Knowledge/History 14+ (Int, proficient)&lt;br /&gt;
* Survival/Harvesting 9+ (Dex, skilled): dress slain animals&lt;br /&gt;
* Survival/Wilderness 8+ (Wis, skilled): find food, shelter&lt;br /&gt;
Class Abilities&lt;br /&gt;
* Backstab: +2d6 damage when attacking with surprise&lt;br /&gt;
* Minimum damage: 1d6&lt;br /&gt;
* Cleave: 6&lt;br /&gt;
* Combat Style: Sword + Shield: +1 AC to nearby allies&lt;br /&gt;
* Combat Manoeuvre: Force Back&lt;br /&gt;
* Thief Skills&lt;br /&gt;
** Climb 12+ (+2): The character is able to automatically scale easy vertical surfaces; trees with an abundance of branches, rough rock walls, etc. A roll should only be made when climbing difficult surfaces. The character climbs at a speed of 10’ per round.&lt;br /&gt;
** Disable 10+ (+4): This ability is used to pick locks, bypass traps, or figure out how to work complicated mechanical devices. It typically takes one turn to perform. This ability is also used to build or set traps.&lt;br /&gt;
** Hear Noise 10+ (+4): The character is able to hear and discern sounds, whether trying to pick up a conversation in a crowded room or listening at a dungeon door to determine what is on the other side.&lt;br /&gt;
** Read Languages 14+ (+6): The character has a chance to interpret ciphers, codes, foreign languages, etc. The character must be able to read. Complex codes, obscure languages, etc. may impose a penalty to the roll. It typically takes three turns to try to interpret unknown writing.&lt;br /&gt;
** Sleight of Hand 14+ (0): The character can perform acts of trickery and sleight of hand. It can be used to pick pockets, to conceal or palm objects, or to attempt to misdirect a target’s attention.&lt;br /&gt;
** Sneak 10+ (+4): This ability combines Move Silently and Hide in Shadows. When using it the character can move no faster than 1/3 their normal speed. A character carrying a light source cannot, obviously, hide in shadows.&lt;br /&gt;
** Spot 10+ (+4): This gives the character the ability to spot traps or secret passages. It requires one turn to search a 10’ x 10’ area.&lt;br /&gt;
&lt;br /&gt;
Knacks&lt;br /&gt;
* Rogue&lt;br /&gt;
* Primary Stat Improvement&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
* AC 5 (leather, shield, dex)&lt;br /&gt;
* HP 37 (6d6+18)&lt;br /&gt;
* Movement Rate: 90&#039;(30&#039;)&lt;br /&gt;
* Initiative Modifier: +1&lt;br /&gt;
* Attacks:&lt;br /&gt;
** &#039;&#039;Wightqueller&#039;&#039; (sword +1, +3 vs undead): 13+, 1d8+2&lt;br /&gt;
** silvered dagger: 14+, 1d6+1&lt;br /&gt;
** sling +1: 13+, 1d6+1, 40&#039;/80&#039;/160&#039;&lt;br /&gt;
* Saves: (+2 vs magic)&lt;br /&gt;
** Petrification &amp;amp; Paralysis 12&lt;br /&gt;
** Poison &amp;amp; Death 13&lt;br /&gt;
** Blast &amp;amp; Breath 11&lt;br /&gt;
** Staves &amp;amp; Wands 14&lt;br /&gt;
** Spells 13&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear 80, Armor 300, Weapons 70; Total Encumbrance 450.&lt;br /&gt;
&lt;br /&gt;
Worn&lt;br /&gt;
* leather armour&lt;br /&gt;
* buckler&lt;br /&gt;
* &#039;&#039;Wightqueller&#039;&#039; (sword +1, +3 vs undead)&lt;br /&gt;
* silvered dagger&lt;br /&gt;
* belt pouch&lt;br /&gt;
** sling +1&lt;br /&gt;
** 16 bullets&lt;br /&gt;
** potion of growth&lt;br /&gt;
** potion of gaseous form&lt;br /&gt;
* coinpurse&lt;br /&gt;
* waterskin&lt;br /&gt;
&lt;br /&gt;
Backpack&lt;br /&gt;
* bullseye lantern&lt;br /&gt;
* chisel&lt;br /&gt;
* crowbar&lt;br /&gt;
* hammer&lt;br /&gt;
* 2 vials of ink&lt;br /&gt;
* 2 flasks oil&lt;br /&gt;
* 12 sheets parchment&lt;br /&gt;
* two quills&lt;br /&gt;
* one week iron rations&lt;br /&gt;
* 50&#039; rope&lt;br /&gt;
* 12 iron spikes&lt;br /&gt;
* 2 large sacks&lt;br /&gt;
* steel mirror&lt;br /&gt;
* tinder box&lt;br /&gt;
* thieves&#039; tools&lt;br /&gt;
&lt;br /&gt;
Train:&lt;br /&gt;
* two riding horses w/ saddle, bridle, two saddle bags each&lt;br /&gt;
** bedroll&lt;br /&gt;
** cooking pots&lt;br /&gt;
** two bundles firewood&lt;br /&gt;
** handaxe&lt;br /&gt;
** two weeks iron rations&lt;br /&gt;
** four flasks oil&lt;br /&gt;
** 200&#039; rope&lt;br /&gt;
** saw&lt;br /&gt;
** shovel&lt;br /&gt;
** one week standard rations&lt;br /&gt;
** 6 torches&lt;br /&gt;
** 100&#039; twine&lt;br /&gt;
&lt;br /&gt;
Wealth:&lt;br /&gt;
* coinpurse: 43gp&lt;br /&gt;
* ready cash: 500gp in gemstones&lt;br /&gt;
* reserves w/ Mistress Silk: 13,000 gp&lt;/div&gt;</summary>
		<author><name>Naburimannu</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Strangers_in_a_Strange_Land_OSE:Gazetteer&amp;diff=407054</id>
		<title>Strangers in a Strange Land OSE:Gazetteer</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Strangers_in_a_Strange_Land_OSE:Gazetteer&amp;diff=407054"/>
		<updated>2021-09-30T12:48:39Z</updated>

		<summary type="html">&lt;p&gt;Naburimannu: /* Navi River */ identify unknown lair as ankhegs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Strangers_in_a_Strange_Land_OSE | Back to main page]]&lt;br /&gt;
&lt;br /&gt;
In the Sixteenth Cycle. 3Y3M2D =  Thirdyear, Thirdmonth, Seconday.&lt;br /&gt;
&lt;br /&gt;
== Unlocated rumours ==&lt;br /&gt;
* from Split Hoof caballi in (41.39)&lt;br /&gt;
** Hermit dwelling near 3 pillar-like rocks along the forest edge, a week or so west then north of (41.30)?&lt;br /&gt;
** Owl-folk village on edge of haunted wood, gift of prophecy, east of (41.39)&lt;br /&gt;
&lt;br /&gt;
== Near Layge ==&lt;br /&gt;
&lt;br /&gt;
Medium-scale maps:&lt;br /&gt;
* Layge north to Tovid https://forum.rpg.net/index.php?threads/ic-strangers-in-a-strange-land.887002/post-24059452&lt;br /&gt;
&lt;br /&gt;
Detail maps:&lt;br /&gt;
* along the Navi&lt;br /&gt;
** 42.40, 42.41, 42.42, 43.42, 43.43: https://forum.rpg.net/index.php?threads/ic-strangers-in-a-strange-land.887002/post-24062335&lt;br /&gt;
** 40.38, 41.38, 41.39: https://forum.rpg.net/index.php?threads/ic-strangers-in-a-strange-land.887002/post-24066054&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Adasteste Island ===&lt;br /&gt;
&lt;br /&gt;
* requires ocean-going craft to visit&lt;br /&gt;
* many ruins from the Crocodile Kings&lt;br /&gt;
* fort on the western shore (Steste?)&lt;br /&gt;
&lt;br /&gt;
* 3Y3M1D current focus of multiple adventuring parties from Shala?&lt;br /&gt;
&lt;br /&gt;
=== Basilisk Hills ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Dayaz Bay ===&lt;br /&gt;
&lt;br /&gt;
=== Navi River ===&lt;br /&gt;
&lt;br /&gt;
* navigable up into the forest (35.20)&lt;br /&gt;
* meets the Sari at Layge (43.43).&lt;br /&gt;
* Split Hoof caballi camp - east bank (41.39 06.05)&lt;br /&gt;
* abandoned village - west bank; was thriving 30 years ago? mostly ruined (41.39 05.05)&lt;br /&gt;
* ankheg lair - east bank (40.38 07.04)&lt;br /&gt;
&lt;br /&gt;
* 3Y3M2D-... traveled east bank from Layge&lt;br /&gt;
&lt;br /&gt;
=== Qirmizi River ===&lt;br /&gt;
&lt;br /&gt;
* formed by confluence of Navi and Sari at Layge (43.43)&lt;br /&gt;
* flows into Silver Sea far south of (42.49)&lt;br /&gt;
&lt;br /&gt;
=== Sari River ===&lt;br /&gt;
&lt;br /&gt;
* navigable up to the mountains (on reaching the “Lower Pass” 48.32)&lt;br /&gt;
* joins Navi at Layge (43.43) to form Qirmizi&lt;br /&gt;
* source at Tovid (52.25)&lt;br /&gt;
&lt;br /&gt;
=== Silver Sea ===&lt;br /&gt;
&lt;br /&gt;
=== Tala Hills ===&lt;br /&gt;
&lt;br /&gt;
* former locus  of Velhes Kingdom / Velhesia&lt;br /&gt;
* ruins of Phiesen / The City in Ashes somewhere far east&lt;br /&gt;
&lt;br /&gt;
=== Vysoky Mountains ===&lt;br /&gt;
&lt;br /&gt;
* Tovid (52.25)&lt;br /&gt;
** on the Sari river&lt;br /&gt;
** 3Y3M1D status unknown&lt;br /&gt;
&lt;br /&gt;
=== Yasil River ===&lt;br /&gt;
&lt;br /&gt;
=== Plains of Zelaia ===&lt;br /&gt;
&lt;br /&gt;
* hordes of undead along Layge-Shala road due to a gate to the N&lt;br /&gt;
&lt;br /&gt;
=== Zelaian Confederacy ===&lt;br /&gt;
&lt;br /&gt;
* Layge (43.43)&lt;br /&gt;
** confluence of Mavi and Sari rivers&lt;br /&gt;
** population 7500; stone walls; ruined docks&lt;br /&gt;
** party assets: warehouse, Madam Silk, mercenary watch&lt;br /&gt;
** produces: pottery, fish, wheat, livestock&lt;br /&gt;
* Shala&lt;br /&gt;
** active port&lt;br /&gt;
* Dry Gulch&lt;br /&gt;
* &amp;quot;a few others further to the north and west&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Council of Seven (Guilds):&lt;br /&gt;
* Merchant, Craft, Farming, Ranching, Wisdom, Blade&lt;br /&gt;
* Silent&lt;br /&gt;
** &amp;quot;the beggars, the bawdy houses, the thieves and assassins&amp;quot;&lt;br /&gt;
** &amp;quot;their councilor is, by tradition, always masked&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Off-Map ==&lt;br /&gt;
&lt;br /&gt;
* Masgar&lt;br /&gt;
** produces glass&lt;br /&gt;
* Principalities of the East&lt;br /&gt;
* Rocky Peak&lt;br /&gt;
** in mountains; produces metalwork&lt;br /&gt;
* Variegated Kingdom&lt;/div&gt;</summary>
		<author><name>Naburimannu</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Strangers_in_a_Strange_Land_OSE:Tathlyn&amp;diff=407049</id>
		<title>Strangers in a Strange Land OSE:Tathlyn</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Strangers_in_a_Strange_Land_OSE:Tathlyn&amp;diff=407049"/>
		<updated>2021-09-29T20:12:41Z</updated>

		<summary type="html">&lt;p&gt;Naburimannu: /* Combat */ update sling for assassin minimum damage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Strangers_in_a_Strange_Land_OSE]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
* Human Assassin, Level 6&lt;br /&gt;
* XP: 50,000 / 64,000 (+5%)&lt;br /&gt;
* Neutral&lt;br /&gt;
* Primary PC of Naburimannu&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
* STR 14 (+1 melee combat, doors 3-in-6)&lt;br /&gt;
* INT 14&lt;br /&gt;
* WIS 16 (+2 saves vs magic)&lt;br /&gt;
* DEX 14 (+1 initiative, armour class, ranged attacks)&lt;br /&gt;
* CON 18 (+3 hp/die)&lt;br /&gt;
* CHA 14 (+1 reaction, max 5 retainers, loyalty 8)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
Languages&lt;br /&gt;
* Common&lt;br /&gt;
* Swampspeak&lt;br /&gt;
General Skills&lt;br /&gt;
* Alchemy 14+ (Int, proficient, poison-trained): identify, isolate, work with alchemical substances; synthesise poison, create magical potions.&lt;br /&gt;
* Athletics/Endurance 7+ (Con, skilled)&lt;br /&gt;
* Athletics/Swimming 9+ (Str, skilled)&lt;br /&gt;
* Bargain 9+ (Cha, skilled): adjust price 5% per 3 points of success margin&lt;br /&gt;
* Knowledge/History 14+ (Int, proficient)&lt;br /&gt;
* Survival/Harvesting 9+ (Dex, skilled): dress slain animals&lt;br /&gt;
* Survival/Wilderness 8+ (Wis, skilled): find food, shelter&lt;br /&gt;
Class Abilities&lt;br /&gt;
* Backstab: +2d6 damage when attacking with surprise&lt;br /&gt;
* Minimum damage: 1d6&lt;br /&gt;
* Cleave: 6&lt;br /&gt;
* Combat Style: Sword + Shield: +1 AC to nearby allies&lt;br /&gt;
* Combat Manoeuvre: Force Back&lt;br /&gt;
* Thief Skills&lt;br /&gt;
** Climb 12+ (+2)&lt;br /&gt;
** Disable 10+ (+4)&lt;br /&gt;
** Hear Noise 10+ (+4)&lt;br /&gt;
** Sleight of Hand 14+ (0)&lt;br /&gt;
** Read Languages 14+ (+6)&lt;br /&gt;
** Sneak 10+ (+4)&lt;br /&gt;
** Spot 10+ (+4)&lt;br /&gt;
&lt;br /&gt;
Knacks&lt;br /&gt;
* Rogue&lt;br /&gt;
* Primary Stat Improvement&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
* AC 5 (leather, shield, dex)&lt;br /&gt;
* HP 37 (6d6+18)&lt;br /&gt;
* Movement Rate: 90&#039;(30&#039;)&lt;br /&gt;
* Initiative Modifier: +1&lt;br /&gt;
* Attacks:&lt;br /&gt;
** &#039;&#039;Wightqueller&#039;&#039; (sword +1, +3 vs undead): 13+, 1d8+2&lt;br /&gt;
** silvered dagger: 14+, 1d6+1&lt;br /&gt;
** sling +1: 13+, 1d6+1, 40&#039;/80&#039;/160&#039;&lt;br /&gt;
* Saves: (+2 vs magic)&lt;br /&gt;
** Petrification &amp;amp; Paralysis 12&lt;br /&gt;
** Poison &amp;amp; Death 13&lt;br /&gt;
** Blast &amp;amp; Breath 11&lt;br /&gt;
** Staves &amp;amp; Wands 14&lt;br /&gt;
** Spells 13&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear 80, Armor 300, Weapons 70; Total Encumbrance 450.&lt;br /&gt;
&lt;br /&gt;
Worn&lt;br /&gt;
* leather armour&lt;br /&gt;
* buckler&lt;br /&gt;
* &#039;&#039;Wightqueller&#039;&#039; (sword +1, +3 vs undead)&lt;br /&gt;
* silvered dagger&lt;br /&gt;
* belt pouch&lt;br /&gt;
** sling +1&lt;br /&gt;
** 16 bullets&lt;br /&gt;
** potion of growth&lt;br /&gt;
** potion of gaseous form&lt;br /&gt;
* coinpurse&lt;br /&gt;
* waterskin&lt;br /&gt;
&lt;br /&gt;
Backpack&lt;br /&gt;
* bullseye lantern&lt;br /&gt;
* chisel&lt;br /&gt;
* crowbar&lt;br /&gt;
* hammer&lt;br /&gt;
* 2 vials of ink&lt;br /&gt;
* 2 flasks oil&lt;br /&gt;
* 12 sheets parchment&lt;br /&gt;
* two quills&lt;br /&gt;
* one week iron rations&lt;br /&gt;
* 50&#039; rope&lt;br /&gt;
* 12 iron spikes&lt;br /&gt;
* 2 large sacks&lt;br /&gt;
* steel mirror&lt;br /&gt;
* tinder box&lt;br /&gt;
* thieves&#039; tools&lt;br /&gt;
&lt;br /&gt;
Train:&lt;br /&gt;
* two riding horses w/ saddle, bridle, two saddle bags each&lt;br /&gt;
** bedroll&lt;br /&gt;
** cooking pots&lt;br /&gt;
** two bundles firewood&lt;br /&gt;
** handaxe&lt;br /&gt;
** two weeks iron rations&lt;br /&gt;
** four flasks oil&lt;br /&gt;
** 200&#039; rope&lt;br /&gt;
** saw&lt;br /&gt;
** shovel&lt;br /&gt;
** one week standard rations&lt;br /&gt;
** 6 torches&lt;br /&gt;
** 100&#039; twine&lt;br /&gt;
&lt;br /&gt;
Wealth:&lt;br /&gt;
* coinpurse: 43gp&lt;br /&gt;
* ready cash: 500gp in gemstones&lt;br /&gt;
* reserves w/ Mistress Silk: 13,000 gp&lt;/div&gt;</summary>
		<author><name>Naburimannu</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Strangers_in_a_Strange_Land_OSE:Gazetteer&amp;diff=407006</id>
		<title>Strangers in a Strange Land OSE:Gazetteer</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Strangers_in_a_Strange_Land_OSE:Gazetteer&amp;diff=407006"/>
		<updated>2021-09-27T20:16:50Z</updated>

		<summary type="html">&lt;p&gt;Naburimannu: /* Near Layge */ added new detail maps&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Strangers_in_a_Strange_Land_OSE | Back to main page]]&lt;br /&gt;
&lt;br /&gt;
In the Sixteenth Cycle. 3Y3M2D =  Thirdyear, Thirdmonth, Seconday.&lt;br /&gt;
&lt;br /&gt;
== Unlocated rumours ==&lt;br /&gt;
* from Split Hoof caballi in (41.39)&lt;br /&gt;
** Hermit dwelling near 3 pillar-like rocks along the forest edge, a week or so west then north of (41.30)?&lt;br /&gt;
** Owl-folk village on edge of haunted wood, gift of prophecy, east of (41.39)&lt;br /&gt;
&lt;br /&gt;
== Near Layge ==&lt;br /&gt;
&lt;br /&gt;
Medium-scale maps:&lt;br /&gt;
* Layge north to Tovid https://forum.rpg.net/index.php?threads/ic-strangers-in-a-strange-land.887002/post-24059452&lt;br /&gt;
&lt;br /&gt;
Detail maps:&lt;br /&gt;
* along the Navi&lt;br /&gt;
** 42.40, 42.41, 42.42, 43.42, 43.43: https://forum.rpg.net/index.php?threads/ic-strangers-in-a-strange-land.887002/post-24062335&lt;br /&gt;
** 40.38, 41.38, 41.39: https://forum.rpg.net/index.php?threads/ic-strangers-in-a-strange-land.887002/post-24066054&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Adasteste Island ===&lt;br /&gt;
&lt;br /&gt;
* requires ocean-going craft to visit&lt;br /&gt;
* many ruins from the Crocodile Kings&lt;br /&gt;
* fort on the western shore (Steste?)&lt;br /&gt;
&lt;br /&gt;
* 3Y3M1D current focus of multiple adventuring parties from Shala?&lt;br /&gt;
&lt;br /&gt;
=== Basilisk Hills ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Dayaz Bay ===&lt;br /&gt;
&lt;br /&gt;
=== Navi River ===&lt;br /&gt;
&lt;br /&gt;
* navigable up into the forest (35.20)&lt;br /&gt;
* meets the Sari at Layge (43.43).&lt;br /&gt;
* Split Hoof caballi camp - east bank (41.39 06.05)&lt;br /&gt;
* abandoned village - west bank; was thriving 30 years ago? mostly ruined (41.39 05.05)&lt;br /&gt;
* unknown lair - east bank (40.38 07.04)&lt;br /&gt;
&lt;br /&gt;
* 3Y3M2D-... traveled east bank from Layge&lt;br /&gt;
&lt;br /&gt;
=== Qirmizi River ===&lt;br /&gt;
&lt;br /&gt;
* formed by confluence of Navi and Sari at Layge (43.43)&lt;br /&gt;
* flows into Silver Sea far south of (42.49)&lt;br /&gt;
&lt;br /&gt;
=== Sari River ===&lt;br /&gt;
&lt;br /&gt;
* navigable up to the mountains (on reaching the “Lower Pass” 48.32)&lt;br /&gt;
* joins Navi at Layge (43.43) to form Qirmizi&lt;br /&gt;
* source at Tovid (52.25)&lt;br /&gt;
&lt;br /&gt;
=== Silver Sea ===&lt;br /&gt;
&lt;br /&gt;
=== Tala Hills ===&lt;br /&gt;
&lt;br /&gt;
* former locus  of Velhes Kingdom / Velhesia&lt;br /&gt;
* ruins of Phiesen / The City in Ashes somewhere far east&lt;br /&gt;
&lt;br /&gt;
=== Vysoky Mountains ===&lt;br /&gt;
&lt;br /&gt;
* Tovid (52.25)&lt;br /&gt;
** on the Sari river&lt;br /&gt;
** 3Y3M1D status unknown&lt;br /&gt;
&lt;br /&gt;
=== Yasil River ===&lt;br /&gt;
&lt;br /&gt;
=== Plains of Zelaia ===&lt;br /&gt;
&lt;br /&gt;
* hordes of undead along Layge-Shala road due to a gate to the N&lt;br /&gt;
&lt;br /&gt;
=== Zelaian Confederacy ===&lt;br /&gt;
&lt;br /&gt;
* Layge (43.43)&lt;br /&gt;
** confluence of Mavi and Sari rivers&lt;br /&gt;
** population 7500; stone walls; ruined docks&lt;br /&gt;
** party assets: warehouse, Madam Silk, mercenary watch&lt;br /&gt;
** produces: pottery, fish, wheat, livestock&lt;br /&gt;
* Shala&lt;br /&gt;
** active port&lt;br /&gt;
* Dry Gulch&lt;br /&gt;
* &amp;quot;a few others further to the north and west&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Council of Seven (Guilds):&lt;br /&gt;
* Merchant, Craft, Farming, Ranching, Wisdom, Blade&lt;br /&gt;
* Silent&lt;br /&gt;
** &amp;quot;the beggars, the bawdy houses, the thieves and assassins&amp;quot;&lt;br /&gt;
** &amp;quot;their councilor is, by tradition, always masked&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Off-Map ==&lt;br /&gt;
&lt;br /&gt;
* Masgar&lt;br /&gt;
** produces glass&lt;br /&gt;
* Principalities of the East&lt;br /&gt;
* Rocky Peak&lt;br /&gt;
** in mountains; produces metalwork&lt;br /&gt;
* Variegated Kingdom&lt;/div&gt;</summary>
		<author><name>Naburimannu</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Strangers_in_a_Strange_Land_OSE:Gazetteer&amp;diff=407005</id>
		<title>Strangers in a Strange Land OSE:Gazetteer</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Strangers_in_a_Strange_Land_OSE:Gazetteer&amp;diff=407005"/>
		<updated>2021-09-27T20:15:39Z</updated>

		<summary type="html">&lt;p&gt;Naburimannu: /* Navi River */ update minor sites along the Navi&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Strangers_in_a_Strange_Land_OSE | Back to main page]]&lt;br /&gt;
&lt;br /&gt;
In the Sixteenth Cycle. 3Y3M2D =  Thirdyear, Thirdmonth, Seconday.&lt;br /&gt;
&lt;br /&gt;
== Unlocated rumours ==&lt;br /&gt;
* from Split Hoof caballi in (41.39)&lt;br /&gt;
** Hermit dwelling near 3 pillar-like rocks along the forest edge, a week or so west then north of (41.30)?&lt;br /&gt;
** Owl-folk village on edge of haunted wood, gift of prophecy, east of (41.39)&lt;br /&gt;
&lt;br /&gt;
== Near Layge ==&lt;br /&gt;
&lt;br /&gt;
Medium-scale maps:&lt;br /&gt;
* Layge north to Tovid https://forum.rpg.net/index.php?threads/ic-strangers-in-a-strange-land.887002/post-24059452&lt;br /&gt;
&lt;br /&gt;
Detail maps:&lt;br /&gt;
* along the Navi&lt;br /&gt;
** 41.39, 42.40, 42.41, 42.42, 43.42, 43.43: https://forum.rpg.net/index.php?threads/ic-strangers-in-a-strange-land.887002/post-24062335&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Adasteste Island ===&lt;br /&gt;
&lt;br /&gt;
* requires ocean-going craft to visit&lt;br /&gt;
* many ruins from the Crocodile Kings&lt;br /&gt;
* fort on the western shore (Steste?)&lt;br /&gt;
&lt;br /&gt;
* 3Y3M1D current focus of multiple adventuring parties from Shala?&lt;br /&gt;
&lt;br /&gt;
=== Basilisk Hills ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Dayaz Bay ===&lt;br /&gt;
&lt;br /&gt;
=== Navi River ===&lt;br /&gt;
&lt;br /&gt;
* navigable up into the forest (35.20)&lt;br /&gt;
* meets the Sari at Layge (43.43).&lt;br /&gt;
* Split Hoof caballi camp - east bank (41.39 06.05)&lt;br /&gt;
* abandoned village - west bank; was thriving 30 years ago? mostly ruined (41.39 05.05)&lt;br /&gt;
* unknown lair - east bank (40.38 07.04)&lt;br /&gt;
&lt;br /&gt;
* 3Y3M2D-... traveled east bank from Layge&lt;br /&gt;
&lt;br /&gt;
=== Qirmizi River ===&lt;br /&gt;
&lt;br /&gt;
* formed by confluence of Navi and Sari at Layge (43.43)&lt;br /&gt;
* flows into Silver Sea far south of (42.49)&lt;br /&gt;
&lt;br /&gt;
=== Sari River ===&lt;br /&gt;
&lt;br /&gt;
* navigable up to the mountains (on reaching the “Lower Pass” 48.32)&lt;br /&gt;
* joins Navi at Layge (43.43) to form Qirmizi&lt;br /&gt;
* source at Tovid (52.25)&lt;br /&gt;
&lt;br /&gt;
=== Silver Sea ===&lt;br /&gt;
&lt;br /&gt;
=== Tala Hills ===&lt;br /&gt;
&lt;br /&gt;
* former locus  of Velhes Kingdom / Velhesia&lt;br /&gt;
* ruins of Phiesen / The City in Ashes somewhere far east&lt;br /&gt;
&lt;br /&gt;
=== Vysoky Mountains ===&lt;br /&gt;
&lt;br /&gt;
* Tovid (52.25)&lt;br /&gt;
** on the Sari river&lt;br /&gt;
** 3Y3M1D status unknown&lt;br /&gt;
&lt;br /&gt;
=== Yasil River ===&lt;br /&gt;
&lt;br /&gt;
=== Plains of Zelaia ===&lt;br /&gt;
&lt;br /&gt;
* hordes of undead along Layge-Shala road due to a gate to the N&lt;br /&gt;
&lt;br /&gt;
=== Zelaian Confederacy ===&lt;br /&gt;
&lt;br /&gt;
* Layge (43.43)&lt;br /&gt;
** confluence of Mavi and Sari rivers&lt;br /&gt;
** population 7500; stone walls; ruined docks&lt;br /&gt;
** party assets: warehouse, Madam Silk, mercenary watch&lt;br /&gt;
** produces: pottery, fish, wheat, livestock&lt;br /&gt;
* Shala&lt;br /&gt;
** active port&lt;br /&gt;
* Dry Gulch&lt;br /&gt;
* &amp;quot;a few others further to the north and west&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Council of Seven (Guilds):&lt;br /&gt;
* Merchant, Craft, Farming, Ranching, Wisdom, Blade&lt;br /&gt;
* Silent&lt;br /&gt;
** &amp;quot;the beggars, the bawdy houses, the thieves and assassins&amp;quot;&lt;br /&gt;
** &amp;quot;their councilor is, by tradition, always masked&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Off-Map ==&lt;br /&gt;
&lt;br /&gt;
* Masgar&lt;br /&gt;
** produces glass&lt;br /&gt;
* Principalities of the East&lt;br /&gt;
* Rocky Peak&lt;br /&gt;
** in mountains; produces metalwork&lt;br /&gt;
* Variegated Kingdom&lt;/div&gt;</summary>
		<author><name>Naburimannu</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Strangers_in_a_Strange_Land_OSE:Gazetteer&amp;diff=406993</id>
		<title>Strangers in a Strange Land OSE:Gazetteer</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Strangers_in_a_Strange_Land_OSE:Gazetteer&amp;diff=406993"/>
		<updated>2021-09-27T12:45:48Z</updated>

		<summary type="html">&lt;p&gt;Naburimannu: New page with notes on geography &amp;amp; politics nearby&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the Sixteenth Cycle. 3Y3M2D =  Thirdyear, Thirdmonth, Seconday.&lt;br /&gt;
&lt;br /&gt;
== Unlocated rumours ==&lt;br /&gt;
* from Split Hoof caballi in (41.39)&lt;br /&gt;
** Hermit dwelling near 3 pillar-like rocks along the forest edge, a week or so west then north of (41.30)?&lt;br /&gt;
** Owl-folk village on edge of haunted wood, gift of prophecy, east of (41.39)&lt;br /&gt;
&lt;br /&gt;
== Near Layge ==&lt;br /&gt;
&lt;br /&gt;
Medium-scale maps:&lt;br /&gt;
* Layge north to Tovid https://forum.rpg.net/index.php?threads/ic-strangers-in-a-strange-land.887002/post-24059452&lt;br /&gt;
&lt;br /&gt;
Detail maps:&lt;br /&gt;
* along the Navi&lt;br /&gt;
** 41.39, 42.40, 42.41, 42.42, 43.42, 43.43: https://forum.rpg.net/index.php?threads/ic-strangers-in-a-strange-land.887002/post-24062335&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Adasteste Island ===&lt;br /&gt;
&lt;br /&gt;
* requires ocean-going craft to visit&lt;br /&gt;
* many ruins from the Crocodile Kings&lt;br /&gt;
* fort on the western shore (Steste?)&lt;br /&gt;
&lt;br /&gt;
* 3Y3M1D current focus of multiple adventuring parties from Shala?&lt;br /&gt;
&lt;br /&gt;
=== Basilisk Hills ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Dayaz Bay ===&lt;br /&gt;
&lt;br /&gt;
=== Navi River ===&lt;br /&gt;
&lt;br /&gt;
* navigable up into the forest (35.20)&lt;br /&gt;
* meets the Sari at Layge (43.43).&lt;br /&gt;
* Split Hoof caballi camp (41.39 06.05)&lt;br /&gt;
** village on west bank -30 years ago since abandoned?&lt;br /&gt;
&lt;br /&gt;
* 3Y3M2D-... traveled east bank from Layge&lt;br /&gt;
&lt;br /&gt;
=== Qirmizi River ===&lt;br /&gt;
&lt;br /&gt;
* formed by confluence of Navi and Sari at Layge (43.43)&lt;br /&gt;
* flows into Silver Sea far south of (42.49)&lt;br /&gt;
&lt;br /&gt;
=== Sari River ===&lt;br /&gt;
&lt;br /&gt;
* navigable up to the mountains (on reaching the “Lower Pass” 48.32)&lt;br /&gt;
* joins Navi at Layge (43.43) to form Qirmizi&lt;br /&gt;
* source at Tovid (52.25)&lt;br /&gt;
&lt;br /&gt;
=== Silver Sea ===&lt;br /&gt;
&lt;br /&gt;
=== Tala Hills ===&lt;br /&gt;
&lt;br /&gt;
* former locus  of Velhes Kingdom / Velhesia&lt;br /&gt;
* ruins of Phiesen / The City in Ashes somewhere far east&lt;br /&gt;
&lt;br /&gt;
=== Vysoky Mountains ===&lt;br /&gt;
&lt;br /&gt;
* Tovid (52.25)&lt;br /&gt;
** on the Sari river&lt;br /&gt;
** 3Y3M1D status unknown&lt;br /&gt;
&lt;br /&gt;
=== Yasil River ===&lt;br /&gt;
&lt;br /&gt;
=== Plains of Zelaia ===&lt;br /&gt;
&lt;br /&gt;
* hordes of undead along Layge-Shala road due to a gate to the N&lt;br /&gt;
&lt;br /&gt;
=== Zelaian Confederacy ===&lt;br /&gt;
&lt;br /&gt;
* Layge (43.43)&lt;br /&gt;
** confluence of Mavi and Sari rivers&lt;br /&gt;
** population 7500; stone walls; ruined docks&lt;br /&gt;
** party assets: warehouse, Madam Silk, mercenary watch&lt;br /&gt;
** produces: pottery, fish, wheat, livestock&lt;br /&gt;
* Shala&lt;br /&gt;
** active port&lt;br /&gt;
* Dry Gulch&lt;br /&gt;
* &amp;quot;a few others further to the north and west&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Council of Seven (Guilds):&lt;br /&gt;
* Merchant, Craft, Farming, Ranching, Wisdom, Blade&lt;br /&gt;
* Silent&lt;br /&gt;
** &amp;quot;the beggars, the bawdy houses, the thieves and assassins&amp;quot;&lt;br /&gt;
** &amp;quot;their councilor is, by tradition, always masked&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Off-Map ==&lt;br /&gt;
&lt;br /&gt;
* Masgar&lt;br /&gt;
** produces glass&lt;br /&gt;
* Principalities of the East&lt;br /&gt;
* Rocky Peak&lt;br /&gt;
** in mountains; produces metalwork&lt;br /&gt;
* Variegated Kingdom&lt;/div&gt;</summary>
		<author><name>Naburimannu</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Strangers_in_a_Strange_Land_OSE&amp;diff=406908</id>
		<title>Strangers in a Strange Land OSE</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Strangers_in_a_Strange_Land_OSE&amp;diff=406908"/>
		<updated>2021-09-24T09:08:10Z</updated>

		<summary type="html">&lt;p&gt;Naburimannu: /* The Plains of Zelaia */ Remove link to page I&amp;#039;m not ready to create yet&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Stranger.png|800px]]&lt;br /&gt;
=Intrepid Adventurers=&lt;br /&gt;
*[[Strangers_in_a_Strange_Land_OSE:Amonq | Amonq, Daughter of She who Howls in the Night]], Goblin Shaman L7, AC 4, HP 31/31 &lt;br /&gt;
*[[Strangers_in_a_Strange_Land_OSE:Ulf | Ulf the Mad]] Sorcerer, L6, AC 8, HP 27&lt;br /&gt;
*[[Strangers_in_a_Strange_Land_OSE:Merise | Merise le Fey]] Godborn Eladrin, L6, AC 4 HP 32&lt;br /&gt;
*[[Strangers_in_a_Strange_Land_OSE:Gerrof | Gerrof]] Ranger, L6, AC 3, HP 41&lt;br /&gt;
*[[Strangers_in_a_Strange_Land_OSE:Tathlyn | Tathlyn]] Assassin, L6, AC 5, HP 37&lt;br /&gt;
*PC Name and Link to Sheet. Class/level, AC, HP&lt;br /&gt;
**Retainer, same format as above.&lt;br /&gt;
&lt;br /&gt;
*[[Blank Character Sheet]]. Go to sheet, edit, copy formatting, close, open up your sheet, paste, and profit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Character Generation Guidelines===&lt;br /&gt;
&lt;br /&gt;
===Languages===&lt;br /&gt;
*Faery (elves, pixies, dryads, etc.) &lt;br /&gt;
*Undertongue (dwarves, gnomes, kobolds) &lt;br /&gt;
*Bestial (ogre, orc, gnoll) &lt;br /&gt;
*Goblin (goblin, hobgoblin, bugbear) &lt;br /&gt;
*Grog (common language of most primitive races) &#039;&lt;br /&gt;
*Swampspeak (frogling, lizardman, troglodyte, etc.) &lt;br /&gt;
*Giant &lt;br /&gt;
*Draconic &lt;br /&gt;
*Law (must be selected through Proficiency)  &lt;br /&gt;
*Chaos (must be selected through Proficiency)&lt;br /&gt;
&lt;br /&gt;
==The Ossuary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Encumbrance Ape==&lt;br /&gt;
*Amonq&lt;br /&gt;
**Gear: 564 &lt;br /&gt;
**Treasure: &lt;br /&gt;
**Total Encumbrance: 564 cn&lt;br /&gt;
**Movement: 90&#039;/30&#039;&lt;br /&gt;
&lt;br /&gt;
* Tathlyn&lt;br /&gt;
** Gear: 450&lt;br /&gt;
** Treasure: 0&lt;br /&gt;
** Total Encumbrance: 450 cn&lt;br /&gt;
** Movement: 90&#039;/30&#039; (Mounted: 240&#039;/80&#039;)&lt;br /&gt;
&lt;br /&gt;
*Ulf&lt;br /&gt;
**Gear: 253 &lt;br /&gt;
**Treasure: 0 &lt;br /&gt;
**Total Encumbrance: 253 &lt;br /&gt;
**Movement: 120/40&lt;br /&gt;
&lt;br /&gt;
*Name&lt;br /&gt;
**Gear: &lt;br /&gt;
**Treasure: &lt;br /&gt;
**Total Encumbrance: &lt;br /&gt;
**Movement:&lt;br /&gt;
&lt;br /&gt;
=Maps=&lt;br /&gt;
&lt;br /&gt;
==The Plains of Zelaia==&lt;br /&gt;
[[File:The Plains of Zelaia.png]]&lt;br /&gt;
&lt;br /&gt;
=Important Posts=&lt;br /&gt;
&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/recruitment-strangers-in-a-strange-land.886659/ Recruitment Thread]&lt;br /&gt;
*[https://www.dropbox.com/s/9l24tnspugrzlx9/Classes%20for%20PbP%20-%20revised.pdf?dl=0 Cleaned Up Class Document]&lt;br /&gt;
*[https://wiki.rpg.net/index.php/Exploring_the_Halls_of_Arden_Vul:_equipment Expanded Equipment List]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/recruitment-strangers-in-a-strange-land.886659/post-24053255 Cost of Living]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/ic-strangers-in-a-strange-land.887002/ IC Thread]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/ooc-strangers-in-a-strange-land.887001/ OOC Thread]&lt;br /&gt;
&lt;br /&gt;
=Calendar=&lt;/div&gt;</summary>
		<author><name>Naburimannu</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Strangers_in_a_Strange_Land_OSE&amp;diff=406907</id>
		<title>Strangers in a Strange Land OSE</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Strangers_in_a_Strange_Land_OSE&amp;diff=406907"/>
		<updated>2021-09-24T08:45:35Z</updated>

		<summary type="html">&lt;p&gt;Naburimannu: /* The Plains of Zelaia */ Create Zelaia Politics page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Stranger.png|800px]]&lt;br /&gt;
=Intrepid Adventurers=&lt;br /&gt;
*[[Strangers_in_a_Strange_Land_OSE:Amonq | Amonq, Daughter of She who Howls in the Night]], Goblin Shaman L7, AC 4, HP 31/31 &lt;br /&gt;
*[[Strangers_in_a_Strange_Land_OSE:Ulf | Ulf the Mad]] Sorcerer, L6, AC 8, HP 27&lt;br /&gt;
*[[Strangers_in_a_Strange_Land_OSE:Merise | Merise le Fey]] Godborn Eladrin, L6, AC 4 HP 32&lt;br /&gt;
*[[Strangers_in_a_Strange_Land_OSE:Gerrof | Gerrof]] Ranger, L6, AC 3, HP 41&lt;br /&gt;
*[[Strangers_in_a_Strange_Land_OSE:Tathlyn | Tathlyn]] Assassin, L6, AC 5, HP 37&lt;br /&gt;
*PC Name and Link to Sheet. Class/level, AC, HP&lt;br /&gt;
**Retainer, same format as above.&lt;br /&gt;
&lt;br /&gt;
*[[Blank Character Sheet]]. Go to sheet, edit, copy formatting, close, open up your sheet, paste, and profit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Character Generation Guidelines===&lt;br /&gt;
&lt;br /&gt;
===Languages===&lt;br /&gt;
*Faery (elves, pixies, dryads, etc.) &lt;br /&gt;
*Undertongue (dwarves, gnomes, kobolds) &lt;br /&gt;
*Bestial (ogre, orc, gnoll) &lt;br /&gt;
*Goblin (goblin, hobgoblin, bugbear) &lt;br /&gt;
*Grog (common language of most primitive races) &#039;&lt;br /&gt;
*Swampspeak (frogling, lizardman, troglodyte, etc.) &lt;br /&gt;
*Giant &lt;br /&gt;
*Draconic &lt;br /&gt;
*Law (must be selected through Proficiency)  &lt;br /&gt;
*Chaos (must be selected through Proficiency)&lt;br /&gt;
&lt;br /&gt;
==The Ossuary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Encumbrance Ape==&lt;br /&gt;
*Amonq&lt;br /&gt;
**Gear: 564 &lt;br /&gt;
**Treasure: &lt;br /&gt;
**Total Encumbrance: 564 cn&lt;br /&gt;
**Movement: 90&#039;/30&#039;&lt;br /&gt;
&lt;br /&gt;
* Tathlyn&lt;br /&gt;
** Gear: 450&lt;br /&gt;
** Treasure: 0&lt;br /&gt;
** Total Encumbrance: 450 cn&lt;br /&gt;
** Movement: 90&#039;/30&#039; (Mounted: 240&#039;/80&#039;)&lt;br /&gt;
&lt;br /&gt;
*Ulf&lt;br /&gt;
**Gear: 253 &lt;br /&gt;
**Treasure: 0 &lt;br /&gt;
**Total Encumbrance: 253 &lt;br /&gt;
**Movement: 120/40&lt;br /&gt;
&lt;br /&gt;
*Name&lt;br /&gt;
**Gear: &lt;br /&gt;
**Treasure: &lt;br /&gt;
**Total Encumbrance: &lt;br /&gt;
**Movement:&lt;br /&gt;
&lt;br /&gt;
=Maps=&lt;br /&gt;
&lt;br /&gt;
==The Plains of Zelaia==&lt;br /&gt;
[[File:The Plains of Zelaia.png]]&lt;br /&gt;
&lt;br /&gt;
[[Strangers_in_a_Strange_Land_OSE:Zelaia_Politics]]&lt;br /&gt;
&lt;br /&gt;
=Important Posts=&lt;br /&gt;
&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/recruitment-strangers-in-a-strange-land.886659/ Recruitment Thread]&lt;br /&gt;
*[https://www.dropbox.com/s/9l24tnspugrzlx9/Classes%20for%20PbP%20-%20revised.pdf?dl=0 Cleaned Up Class Document]&lt;br /&gt;
*[https://wiki.rpg.net/index.php/Exploring_the_Halls_of_Arden_Vul:_equipment Expanded Equipment List]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/recruitment-strangers-in-a-strange-land.886659/post-24053255 Cost of Living]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/ic-strangers-in-a-strange-land.887002/ IC Thread]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/ooc-strangers-in-a-strange-land.887001/ OOC Thread]&lt;br /&gt;
&lt;br /&gt;
=Calendar=&lt;/div&gt;</summary>
		<author><name>Naburimannu</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Strangers_in_a_Strange_Land_OSE:Tathlyn&amp;diff=406885</id>
		<title>Strangers in a Strange Land OSE:Tathlyn</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Strangers_in_a_Strange_Land_OSE:Tathlyn&amp;diff=406885"/>
		<updated>2021-09-23T06:44:08Z</updated>

		<summary type="html">&lt;p&gt;Naburimannu: /* Equipment */ a few more last-minute purchases&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Strangers_in_a_Strange_Land_OSE]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
* Human Assassin, Level 6&lt;br /&gt;
* XP: 50,000 / 64,000 (+5%)&lt;br /&gt;
* Neutral&lt;br /&gt;
* Primary PC of Naburimannu&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
* STR 14 (+1 melee combat, doors 3-in-6)&lt;br /&gt;
* INT 14&lt;br /&gt;
* WIS 16 (+2 saves vs magic)&lt;br /&gt;
* DEX 14 (+1 initiative, armour class, ranged attacks)&lt;br /&gt;
* CON 18 (+3 hp/die)&lt;br /&gt;
* CHA 14 (+1 reaction, max 5 retainers, loyalty 8)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
Languages&lt;br /&gt;
* Common&lt;br /&gt;
* Swampspeak&lt;br /&gt;
General Skills&lt;br /&gt;
* Alchemy 14+ (Int, proficient, poison-trained): identify, isolate, work with alchemical substances; synthesise poison, create magical potions.&lt;br /&gt;
* Athletics/Endurance 7+ (Con, skilled)&lt;br /&gt;
* Athletics/Swimming 9+ (Str, skilled)&lt;br /&gt;
* Bargain 9+ (Cha, skilled): adjust price 5% per 3 points of success margin&lt;br /&gt;
* Knowledge/History 14+ (Int, proficient)&lt;br /&gt;
* Survival/Harvesting 9+ (Dex, skilled): dress slain animals&lt;br /&gt;
* Survival/Wilderness 8+ (Wis, skilled): find food, shelter&lt;br /&gt;
Class Abilities&lt;br /&gt;
* Backstab: +2d6 damage when attacking with surprise&lt;br /&gt;
* Minimum damage: 1d6&lt;br /&gt;
* Cleave: 6&lt;br /&gt;
* Combat Style: Sword + Shield: +1 AC to nearby allies&lt;br /&gt;
* Combat Manoeuvre: Force Back&lt;br /&gt;
* Thief Skills&lt;br /&gt;
** Climb 12+ (+2)&lt;br /&gt;
** Disable 10+ (+4)&lt;br /&gt;
** Hear Noise 10+ (+4)&lt;br /&gt;
** Sleight of Hand 14+ (0)&lt;br /&gt;
** Read Languages 14+ (+6)&lt;br /&gt;
** Sneak 10+ (+4)&lt;br /&gt;
** Spot 10+ (+4)&lt;br /&gt;
&lt;br /&gt;
Knacks&lt;br /&gt;
* Rogue&lt;br /&gt;
* Primary Stat Improvement&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
* AC 5 (leather, shield, dex)&lt;br /&gt;
* HP 37 (6d6+18)&lt;br /&gt;
* Movement Rate: 90&#039;(30&#039;)&lt;br /&gt;
* Initiative Modifier: +1&lt;br /&gt;
* Attacks:&lt;br /&gt;
** &#039;&#039;Wightqueller&#039;&#039; (sword +1, +3 vs undead): 13+, 1d8+2&lt;br /&gt;
** silvered dagger: 14+, 1d6+1&lt;br /&gt;
** sling +1: 13+, 1d4+1, 40&#039;/80&#039;/160&#039;&lt;br /&gt;
* Saves: (+2 vs magic)&lt;br /&gt;
** Petrification &amp;amp; Paralysis 12&lt;br /&gt;
** Poison &amp;amp; Death 13&lt;br /&gt;
** Blast &amp;amp; Breath 11&lt;br /&gt;
** Staves &amp;amp; Wands 14&lt;br /&gt;
** Spells 13&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear 80, Armor 300, Weapons 70; Total Encumbrance 450.&lt;br /&gt;
&lt;br /&gt;
Worn&lt;br /&gt;
* leather armour&lt;br /&gt;
* buckler&lt;br /&gt;
* &#039;&#039;Wightqueller&#039;&#039; (sword +1, +3 vs undead)&lt;br /&gt;
* silvered dagger&lt;br /&gt;
* belt pouch&lt;br /&gt;
** sling +1&lt;br /&gt;
** 16 bullets&lt;br /&gt;
** potion of growth&lt;br /&gt;
** potion of gaseous form&lt;br /&gt;
* coinpurse&lt;br /&gt;
* waterskin&lt;br /&gt;
&lt;br /&gt;
Backpack&lt;br /&gt;
* bullseye lantern&lt;br /&gt;
* chisel&lt;br /&gt;
* crowbar&lt;br /&gt;
* hammer&lt;br /&gt;
* 2 vials of ink&lt;br /&gt;
* 2 flasks oil&lt;br /&gt;
* 12 sheets parchment&lt;br /&gt;
* two quills&lt;br /&gt;
* one week iron rations&lt;br /&gt;
* 50&#039; rope&lt;br /&gt;
* 12 iron spikes&lt;br /&gt;
* 2 large sacks&lt;br /&gt;
* steel mirror&lt;br /&gt;
* tinder box&lt;br /&gt;
* thieves&#039; tools&lt;br /&gt;
&lt;br /&gt;
Train:&lt;br /&gt;
* two riding horses w/ saddle, bridle, two saddle bags each&lt;br /&gt;
** bedroll&lt;br /&gt;
** cooking pots&lt;br /&gt;
** two bundles firewood&lt;br /&gt;
** handaxe&lt;br /&gt;
** two weeks iron rations&lt;br /&gt;
** four flasks oil&lt;br /&gt;
** 200&#039; rope&lt;br /&gt;
** saw&lt;br /&gt;
** shovel&lt;br /&gt;
** one week standard rations&lt;br /&gt;
** 6 torches&lt;br /&gt;
** 100&#039; twine&lt;br /&gt;
&lt;br /&gt;
Wealth:&lt;br /&gt;
* coinpurse: 43gp&lt;br /&gt;
* ready cash: 500gp in gemstones&lt;br /&gt;
* reserves w/ Mistress Silk: 13,000 gp&lt;/div&gt;</summary>
		<author><name>Naburimannu</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Strangers_in_a_Strange_Land_OSE:Tathlyn&amp;diff=406863</id>
		<title>Strangers in a Strange Land OSE:Tathlyn</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Strangers_in_a_Strange_Land_OSE:Tathlyn&amp;diff=406863"/>
		<updated>2021-09-22T17:45:42Z</updated>

		<summary type="html">&lt;p&gt;Naburimannu: /* Equipment */ shift torches onto horse&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Strangers_in_a_Strange_Land_OSE]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
* Human Assassin, Level 6&lt;br /&gt;
* XP: 50,000 / 64,000 (+5%)&lt;br /&gt;
* Neutral&lt;br /&gt;
* Primary PC of Naburimannu&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
* STR 14 (+1 melee combat, doors 3-in-6)&lt;br /&gt;
* INT 14&lt;br /&gt;
* WIS 16 (+2 saves vs magic)&lt;br /&gt;
* DEX 14 (+1 initiative, armour class, ranged attacks)&lt;br /&gt;
* CON 18 (+3 hp/die)&lt;br /&gt;
* CHA 14 (+1 reaction, max 5 retainers, loyalty 8)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
Languages&lt;br /&gt;
* Common&lt;br /&gt;
* Swampspeak&lt;br /&gt;
General Skills&lt;br /&gt;
* Alchemy 14+ (Int, proficient, poison-trained): identify, isolate, work with alchemical substances; synthesise poison, create magical potions.&lt;br /&gt;
* Athletics/Endurance 7+ (Con, skilled)&lt;br /&gt;
* Athletics/Swimming 9+ (Str, skilled)&lt;br /&gt;
* Bargain 9+ (Cha, skilled): adjust price 5% per 3 points of success margin&lt;br /&gt;
* Knowledge/History 14+ (Int, proficient)&lt;br /&gt;
* Survival/Harvesting 9+ (Dex, skilled): dress slain animals&lt;br /&gt;
* Survival/Wilderness 8+ (Wis, skilled): find food, shelter&lt;br /&gt;
Class Abilities&lt;br /&gt;
* Backstab: +2d6 damage when attacking with surprise&lt;br /&gt;
* Minimum damage: 1d6&lt;br /&gt;
* Cleave: 6&lt;br /&gt;
* Combat Style: Sword + Shield: +1 AC to nearby allies&lt;br /&gt;
* Combat Manoeuvre: Force Back&lt;br /&gt;
* Thief Skills&lt;br /&gt;
** Climb 12+ (+2)&lt;br /&gt;
** Disable 10+ (+4)&lt;br /&gt;
** Hear Noise 10+ (+4)&lt;br /&gt;
** Sleight of Hand 14+ (0)&lt;br /&gt;
** Read Languages 14+ (+6)&lt;br /&gt;
** Sneak 10+ (+4)&lt;br /&gt;
** Spot 10+ (+4)&lt;br /&gt;
&lt;br /&gt;
Knacks&lt;br /&gt;
* Rogue&lt;br /&gt;
* Primary Stat Improvement&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
* AC 5 (leather, shield, dex)&lt;br /&gt;
* HP 37 (6d6+18)&lt;br /&gt;
* Movement Rate: 90&#039;(30&#039;)&lt;br /&gt;
* Initiative Modifier: +1&lt;br /&gt;
* Attacks:&lt;br /&gt;
** &#039;&#039;Wightqueller&#039;&#039; (sword +1, +3 vs undead): 13+, 1d8+2&lt;br /&gt;
** silvered dagger: 14+, 1d6+1&lt;br /&gt;
** sling +1: 13+, 1d4+1, 40&#039;/80&#039;/160&#039;&lt;br /&gt;
* Saves: (+2 vs magic)&lt;br /&gt;
** Petrification &amp;amp; Paralysis 12&lt;br /&gt;
** Poison &amp;amp; Death 13&lt;br /&gt;
** Blast &amp;amp; Breath 11&lt;br /&gt;
** Staves &amp;amp; Wands 14&lt;br /&gt;
** Spells 13&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear 80, Armor 300, Weapons 70; Total Encumbrance 450.&lt;br /&gt;
&lt;br /&gt;
Worn&lt;br /&gt;
* leather armour&lt;br /&gt;
* buckler&lt;br /&gt;
* &#039;&#039;Wightqueller&#039;&#039; (sword +1, +3 vs undead)&lt;br /&gt;
* silvered dagger&lt;br /&gt;
* belt pouch&lt;br /&gt;
** sling +1&lt;br /&gt;
** 16 bullets&lt;br /&gt;
** potion of growth&lt;br /&gt;
** potion of gaseous form&lt;br /&gt;
* coinpurse&lt;br /&gt;
* waterskin&lt;br /&gt;
&lt;br /&gt;
Backpack&lt;br /&gt;
* bullseye lantern&lt;br /&gt;
* chisel&lt;br /&gt;
* crowbar&lt;br /&gt;
* hammer&lt;br /&gt;
* 2 flasks oil&lt;br /&gt;
* one week iron rations&lt;br /&gt;
* 50&#039; rope&lt;br /&gt;
* 12 iron spikes&lt;br /&gt;
* 2 large sacks&lt;br /&gt;
* steel mirror&lt;br /&gt;
* tinder box&lt;br /&gt;
* thieves&#039; tools&lt;br /&gt;
&lt;br /&gt;
Train:&lt;br /&gt;
* two riding horses w/ saddle, bridle, two saddle bags each&lt;br /&gt;
** bedroll&lt;br /&gt;
** cooking pots&lt;br /&gt;
** two bundles firewood&lt;br /&gt;
** handaxe&lt;br /&gt;
** two weeks iron rations&lt;br /&gt;
** four flasks oil&lt;br /&gt;
** 200&#039; rope&lt;br /&gt;
** saw&lt;br /&gt;
** shovel&lt;br /&gt;
** one week standard rations&lt;br /&gt;
** 6 torches&lt;br /&gt;
** 100&#039; twine&lt;br /&gt;
&lt;br /&gt;
Wealth:&lt;br /&gt;
* coinpurse: 53gp&lt;br /&gt;
* ready cash: 500gp in gemstones&lt;br /&gt;
* reserves w/ Mistress Silk: 13,000 gp&lt;/div&gt;</summary>
		<author><name>Naburimannu</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Strangers_in_a_Strange_Land_OSE:Tathlyn&amp;diff=406857</id>
		<title>Strangers in a Strange Land OSE:Tathlyn</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Strangers_in_a_Strange_Land_OSE:Tathlyn&amp;diff=406857"/>
		<updated>2021-09-22T15:57:30Z</updated>

		<summary type="html">&lt;p&gt;Naburimannu: /* Equipment */ Add second horse, more miscellaneous gear&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Strangers_in_a_Strange_Land_OSE]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
* Human Assassin, Level 6&lt;br /&gt;
* XP: 50,000 / 64,000 (+5%)&lt;br /&gt;
* Neutral&lt;br /&gt;
* Primary PC of Naburimannu&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
* STR 14 (+1 melee combat, doors 3-in-6)&lt;br /&gt;
* INT 14&lt;br /&gt;
* WIS 16 (+2 saves vs magic)&lt;br /&gt;
* DEX 14 (+1 initiative, armour class, ranged attacks)&lt;br /&gt;
* CON 18 (+3 hp/die)&lt;br /&gt;
* CHA 14 (+1 reaction, max 5 retainers, loyalty 8)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
Languages&lt;br /&gt;
* Common&lt;br /&gt;
* Swampspeak&lt;br /&gt;
General Skills&lt;br /&gt;
* Alchemy 14+ (Int, proficient, poison-trained): identify, isolate, work with alchemical substances; synthesise poison, create magical potions.&lt;br /&gt;
* Athletics/Endurance 7+ (Con, skilled)&lt;br /&gt;
* Athletics/Swimming 9+ (Str, skilled)&lt;br /&gt;
* Bargain 9+ (Cha, skilled): adjust price 5% per 3 points of success margin&lt;br /&gt;
* Knowledge/History 14+ (Int, proficient)&lt;br /&gt;
* Survival/Harvesting 9+ (Dex, skilled): dress slain animals&lt;br /&gt;
* Survival/Wilderness 8+ (Wis, skilled): find food, shelter&lt;br /&gt;
Class Abilities&lt;br /&gt;
* Backstab: +2d6 damage when attacking with surprise&lt;br /&gt;
* Minimum damage: 1d6&lt;br /&gt;
* Cleave: 6&lt;br /&gt;
* Combat Style: Sword + Shield: +1 AC to nearby allies&lt;br /&gt;
* Combat Manoeuvre: Force Back&lt;br /&gt;
* Thief Skills&lt;br /&gt;
** Climb 12+ (+2)&lt;br /&gt;
** Disable 10+ (+4)&lt;br /&gt;
** Hear Noise 10+ (+4)&lt;br /&gt;
** Sleight of Hand 14+ (0)&lt;br /&gt;
** Read Languages 14+ (+6)&lt;br /&gt;
** Sneak 10+ (+4)&lt;br /&gt;
** Spot 10+ (+4)&lt;br /&gt;
&lt;br /&gt;
Knacks&lt;br /&gt;
* Rogue&lt;br /&gt;
* Primary Stat Improvement&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
* AC 5 (leather, shield, dex)&lt;br /&gt;
* HP 37 (6d6+18)&lt;br /&gt;
* Movement Rate: 90&#039;(30&#039;)&lt;br /&gt;
* Initiative Modifier: +1&lt;br /&gt;
* Attacks:&lt;br /&gt;
** &#039;&#039;Wightqueller&#039;&#039; (sword +1, +3 vs undead): 13+, 1d8+2&lt;br /&gt;
** silvered dagger: 14+, 1d6+1&lt;br /&gt;
** sling +1: 13+, 1d4+1, 40&#039;/80&#039;/160&#039;&lt;br /&gt;
* Saves: (+2 vs magic)&lt;br /&gt;
** Petrification &amp;amp; Paralysis 12&lt;br /&gt;
** Poison &amp;amp; Death 13&lt;br /&gt;
** Blast &amp;amp; Breath 11&lt;br /&gt;
** Staves &amp;amp; Wands 14&lt;br /&gt;
** Spells 13&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear 80, Armor 300, Weapons 70; Total Encumbrance 450.&lt;br /&gt;
&lt;br /&gt;
Worn&lt;br /&gt;
* leather armour&lt;br /&gt;
* buckler&lt;br /&gt;
* &#039;&#039;Wightqueller&#039;&#039; (sword +1, +3 vs undead)&lt;br /&gt;
* silvered dagger&lt;br /&gt;
* belt pouch&lt;br /&gt;
** sling +1&lt;br /&gt;
** 16 bullets&lt;br /&gt;
** potion of growth&lt;br /&gt;
** potion of gaseous form&lt;br /&gt;
* coinpurse&lt;br /&gt;
* waterskin&lt;br /&gt;
&lt;br /&gt;
Backpack&lt;br /&gt;
* bullseye lantern&lt;br /&gt;
* chisel&lt;br /&gt;
* crowbar&lt;br /&gt;
* hammer&lt;br /&gt;
* 2 flasks oil&lt;br /&gt;
* one week iron rations&lt;br /&gt;
* 50&#039; rope&lt;br /&gt;
* 12 iron spikes&lt;br /&gt;
* 2 large sacks&lt;br /&gt;
* steel mirror&lt;br /&gt;
* tinder box&lt;br /&gt;
* thieves&#039; tools&lt;br /&gt;
* 6 torches&lt;br /&gt;
&lt;br /&gt;
Train:&lt;br /&gt;
* two riding horses w/ saddle, bridle, 2x saddle bags&lt;br /&gt;
** bedroll&lt;br /&gt;
** cooking pots&lt;br /&gt;
** two bundles firewood&lt;br /&gt;
** handaxe&lt;br /&gt;
** two weeks iron rations&lt;br /&gt;
** four flasks oil&lt;br /&gt;
** 200&#039; rope&lt;br /&gt;
** saw&lt;br /&gt;
** shovel&lt;br /&gt;
** one week standard rations&lt;br /&gt;
** 100&#039; twine&lt;br /&gt;
&lt;br /&gt;
Wealth:&lt;br /&gt;
* coinpurse: 53gp&lt;br /&gt;
* ready cash: 500gp in gemstones&lt;br /&gt;
* reserves w/ Mistress Silk: 13,000 gp&lt;/div&gt;</summary>
		<author><name>Naburimannu</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Strangers_in_a_Strange_Land_OSE&amp;diff=406750</id>
		<title>Strangers in a Strange Land OSE</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Strangers_in_a_Strange_Land_OSE&amp;diff=406750"/>
		<updated>2021-09-20T12:49:59Z</updated>

		<summary type="html">&lt;p&gt;Naburimannu: /* Encumbrance Ape */ add mounted speed to Tathlyn&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Stranger.png|800px]]&lt;br /&gt;
=Intrepid Adventurers=&lt;br /&gt;
*[[Strangers_in_a_Strange_Land_OSE:Amonq | Amonq, Daughter of She who Howls in the Night]], Goblin Shaman L7, AC 4, HP 31/31 &lt;br /&gt;
*[[Strangers_in_a_Strange_Land_OSE:Ulf | Ulf the Mad]] Sorcerer, L6, AC 8, HP ???&lt;br /&gt;
*[[Strangers_in_a_Strange_Land_OSE:Merise | Merise le Fey]] Godborn Eladrin, L6, AC 4 HP 32&lt;br /&gt;
*[[Strangers_in_a_Strange_Land_OSE:Gerrof | Gerrof]] Ranger, L6, AC 3, HP 41&lt;br /&gt;
*[[Strangers_in_a_Strange_Land_OSE:Tathlyn | Tathlyn]] Assassin, L6, AC 5, HP 37&lt;br /&gt;
*PC Name and Link to Sheet. Class/level, AC, HP&lt;br /&gt;
**Retainer, same format as above.&lt;br /&gt;
&lt;br /&gt;
*[[Blank Character Sheet]]. Go to sheet, edit, copy formatting, close, open up your sheet, paste, and profit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Character Generation Guidelines===&lt;br /&gt;
&lt;br /&gt;
===Languages===&lt;br /&gt;
*Faery (elves, pixies, dryads, etc.) &lt;br /&gt;
*Undertongue (dwarves, gnomes, kobolds) &lt;br /&gt;
*Bestial (ogre, orc, gnoll) &lt;br /&gt;
*Goblin (goblin, hobgoblin, bugbear) &lt;br /&gt;
*Grog (common language of most primitive races) &#039;&lt;br /&gt;
*Swampspeak (frogling, lizardman, troglodyte, etc.) &lt;br /&gt;
*Giant &lt;br /&gt;
*Draconic &lt;br /&gt;
*Law (must be selected through Proficiency)  &lt;br /&gt;
*Chaos (must be selected through Proficiency)&lt;br /&gt;
&lt;br /&gt;
==The Ossuary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Encumbrance Ape==&lt;br /&gt;
*Amonq&lt;br /&gt;
**Gear: 564 &lt;br /&gt;
**Treasure: &lt;br /&gt;
**Total Encumbrance: 564 cn&lt;br /&gt;
**Movement: 90&#039;/30&#039;&lt;br /&gt;
&lt;br /&gt;
* Tathlyn&lt;br /&gt;
** Gear: 450&lt;br /&gt;
** Treasure: 0&lt;br /&gt;
** Total Encumbrance: 450 cn&lt;br /&gt;
** Movement: 90&#039;/30&#039; (Mounted: 240&#039;/80&#039;)&lt;br /&gt;
&lt;br /&gt;
*Name&lt;br /&gt;
**Gear: &lt;br /&gt;
**Treasure: &lt;br /&gt;
**Total Encumbrance: &lt;br /&gt;
**Movement:&lt;br /&gt;
&lt;br /&gt;
=Maps=&lt;br /&gt;
&lt;br /&gt;
=Important Posts=&lt;br /&gt;
&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/recruitment-strangers-in-a-strange-land.886659/ Recruitment Thread]&lt;br /&gt;
*[https://www.dropbox.com/s/9l24tnspugrzlx9/Classes%20for%20PbP%20-%20revised.pdf?dl=0 Cleaned Up Class Document]&lt;br /&gt;
*[https://wiki.rpg.net/index.php/Exploring_the_Halls_of_Arden_Vul:_equipment Expanded Equipment List]&lt;br /&gt;
&lt;br /&gt;
=Calendar=&lt;/div&gt;</summary>
		<author><name>Naburimannu</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Strangers_in_a_Strange_Land_OSE:Tathlyn&amp;diff=406749</id>
		<title>Strangers in a Strange Land OSE:Tathlyn</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Strangers_in_a_Strange_Land_OSE:Tathlyn&amp;diff=406749"/>
		<updated>2021-09-20T12:48:15Z</updated>

		<summary type="html">&lt;p&gt;Naburimannu: /* Combat */ replace formatting lost in cut-and-paste&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Strangers_in_a_Strange_Land_OSE]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
* Human Assassin, Level 6&lt;br /&gt;
* XP: 50,000 / 64,000 (+5%)&lt;br /&gt;
* Neutral&lt;br /&gt;
* Primary PC of Naburimannu&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
* STR 14 (+1 melee combat, doors 3-in-6)&lt;br /&gt;
* INT 14&lt;br /&gt;
* WIS 16 (+2 saves vs magic)&lt;br /&gt;
* DEX 14 (+1 initiative, armour class, ranged attacks)&lt;br /&gt;
* CON 18 (+3 hp/die)&lt;br /&gt;
* CHA 14 (+1 reaction, max 5 retainers, loyalty 8)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
Languages&lt;br /&gt;
* Common&lt;br /&gt;
* Swampspeak&lt;br /&gt;
General Skills&lt;br /&gt;
* Alchemy 14+ (Int, proficient, poison-trained): identify, isolate, work with alchemical substances; synthesise poison, create magical potions.&lt;br /&gt;
* Athletics/Endurance 7+ (Con, skilled)&lt;br /&gt;
* Athletics/Swimming 9+ (Str, skilled)&lt;br /&gt;
* Bargain 9+ (Cha, skilled): adjust price 5% per 3 points of success margin&lt;br /&gt;
* Knowledge/History 14+ (Int, proficient)&lt;br /&gt;
* Survival/Harvesting 9+ (Dex, skilled): dress slain animals&lt;br /&gt;
* Survival/Wilderness 8+ (Wis, skilled): find food, shelter&lt;br /&gt;
Class Abilities&lt;br /&gt;
* Backstab: +2d6 damage when attacking with surprise&lt;br /&gt;
* Minimum damage: 1d6&lt;br /&gt;
* Cleave: 6&lt;br /&gt;
* Combat Style: Sword + Shield: +1 AC to nearby allies&lt;br /&gt;
* Combat Manoeuvre: Force Back&lt;br /&gt;
* Thief Skills&lt;br /&gt;
** Climb 12+ (+2)&lt;br /&gt;
** Disable 10+ (+4)&lt;br /&gt;
** Hear Noise 10+ (+4)&lt;br /&gt;
** Sleight of Hand 14+ (0)&lt;br /&gt;
** Read Languages 14+ (+6)&lt;br /&gt;
** Sneak 10+ (+4)&lt;br /&gt;
** Spot 10+ (+4)&lt;br /&gt;
&lt;br /&gt;
Knacks&lt;br /&gt;
* Rogue&lt;br /&gt;
* Primary Stat Improvement&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
* AC 5 (leather, shield, dex)&lt;br /&gt;
* HP 37 (6d6+18)&lt;br /&gt;
* Movement Rate: 90&#039;(30&#039;)&lt;br /&gt;
* Initiative Modifier: +1&lt;br /&gt;
* Attacks:&lt;br /&gt;
** &#039;&#039;Wightqueller&#039;&#039; (sword +1, +3 vs undead): 13+, 1d8+2&lt;br /&gt;
** silvered dagger: 14+, 1d6+1&lt;br /&gt;
** sling +1: 13+, 1d4+1, 40&#039;/80&#039;/160&#039;&lt;br /&gt;
* Saves: (+2 vs magic)&lt;br /&gt;
** Petrification &amp;amp; Paralysis 12&lt;br /&gt;
** Poison &amp;amp; Death 13&lt;br /&gt;
** Blast &amp;amp; Breath 11&lt;br /&gt;
** Staves &amp;amp; Wands 14&lt;br /&gt;
** Spells 13&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear 80, Armor 300, Weapons 70; Total Encumbrance 450.&lt;br /&gt;
&lt;br /&gt;
Worn&lt;br /&gt;
* leather armour&lt;br /&gt;
* buckler&lt;br /&gt;
* &#039;&#039;Wightqueller&#039;&#039; (sword +1, +3 vs undead)&lt;br /&gt;
* silvered dagger&lt;br /&gt;
* belt pouch&lt;br /&gt;
** sling +1&lt;br /&gt;
** 16 bullets&lt;br /&gt;
** potion of growth&lt;br /&gt;
** potion of gaseous form&lt;br /&gt;
* coinpurse&lt;br /&gt;
* waterskin&lt;br /&gt;
&lt;br /&gt;
Backpack&lt;br /&gt;
* bedroll&lt;br /&gt;
* bullseye lantern&lt;br /&gt;
* chisel&lt;br /&gt;
* cooking pots&lt;br /&gt;
* crowbar&lt;br /&gt;
* hammer&lt;br /&gt;
* 2 flasks oil&lt;br /&gt;
* one week iron rations&lt;br /&gt;
* 50&#039; rope&lt;br /&gt;
* 12 iron spikes&lt;br /&gt;
* 2 large sacks&lt;br /&gt;
* steel mirror&lt;br /&gt;
* tinder box&lt;br /&gt;
* thieves&#039; tools&lt;br /&gt;
* 6 torches&lt;br /&gt;
&lt;br /&gt;
Stables:&lt;br /&gt;
* riding horse w/ saddle, bridle, saddle bags&lt;br /&gt;
&lt;br /&gt;
Wealth:&lt;br /&gt;
* coinpurse: 25gp&lt;br /&gt;
* ready cash: 700gp in gemstones&lt;br /&gt;
* reserves w/ Mistress Silk: 13,000 gp&lt;/div&gt;</summary>
		<author><name>Naburimannu</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Strangers_in_a_Strange_Land_OSE:Tathlyn&amp;diff=406748</id>
		<title>Strangers in a Strange Land OSE:Tathlyn</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Strangers_in_a_Strange_Land_OSE:Tathlyn&amp;diff=406748"/>
		<updated>2021-09-20T12:47:51Z</updated>

		<summary type="html">&lt;p&gt;Naburimannu: /* Equipment */ add riding horse&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Strangers_in_a_Strange_Land_OSE]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
* Human Assassin, Level 6&lt;br /&gt;
* XP: 50,000 / 64,000 (+5%)&lt;br /&gt;
* Neutral&lt;br /&gt;
* Primary PC of Naburimannu&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
* STR 14 (+1 melee combat, doors 3-in-6)&lt;br /&gt;
* INT 14&lt;br /&gt;
* WIS 16 (+2 saves vs magic)&lt;br /&gt;
* DEX 14 (+1 initiative, armour class, ranged attacks)&lt;br /&gt;
* CON 18 (+3 hp/die)&lt;br /&gt;
* CHA 14 (+1 reaction, max 5 retainers, loyalty 8)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
Languages&lt;br /&gt;
* Common&lt;br /&gt;
* Swampspeak&lt;br /&gt;
General Skills&lt;br /&gt;
* Alchemy 14+ (Int, proficient, poison-trained): identify, isolate, work with alchemical substances; synthesise poison, create magical potions.&lt;br /&gt;
* Athletics/Endurance 7+ (Con, skilled)&lt;br /&gt;
* Athletics/Swimming 9+ (Str, skilled)&lt;br /&gt;
* Bargain 9+ (Cha, skilled): adjust price 5% per 3 points of success margin&lt;br /&gt;
* Knowledge/History 14+ (Int, proficient)&lt;br /&gt;
* Survival/Harvesting 9+ (Dex, skilled): dress slain animals&lt;br /&gt;
* Survival/Wilderness 8+ (Wis, skilled): find food, shelter&lt;br /&gt;
Class Abilities&lt;br /&gt;
* Backstab: +2d6 damage when attacking with surprise&lt;br /&gt;
* Minimum damage: 1d6&lt;br /&gt;
* Cleave: 6&lt;br /&gt;
* Combat Style: Sword + Shield: +1 AC to nearby allies&lt;br /&gt;
* Combat Manoeuvre: Force Back&lt;br /&gt;
* Thief Skills&lt;br /&gt;
** Climb 12+ (+2)&lt;br /&gt;
** Disable 10+ (+4)&lt;br /&gt;
** Hear Noise 10+ (+4)&lt;br /&gt;
** Sleight of Hand 14+ (0)&lt;br /&gt;
** Read Languages 14+ (+6)&lt;br /&gt;
** Sneak 10+ (+4)&lt;br /&gt;
** Spot 10+ (+4)&lt;br /&gt;
&lt;br /&gt;
Knacks&lt;br /&gt;
* Rogue&lt;br /&gt;
* Primary Stat Improvement&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
* AC 5 (leather, shield, dex)&lt;br /&gt;
* HP 37 (6d6+18)&lt;br /&gt;
* Movement Rate: 90&#039;(30&#039;)&lt;br /&gt;
* Initiative Modifier: +1&lt;br /&gt;
* Attacks:&lt;br /&gt;
** Wightqueller (sword +1, +3 vs undead): 13+, 1d8+2&lt;br /&gt;
** silvered dagger: 14+, 1d6+1&lt;br /&gt;
** sling +1: 13+, 1d4+1, 40&#039;/80&#039;/160&#039;&lt;br /&gt;
* Saves: (+2 vs magic)&lt;br /&gt;
** Petrification &amp;amp; Paralysis 12&lt;br /&gt;
** Poison &amp;amp; Death 13&lt;br /&gt;
** Blast &amp;amp; Breath 11&lt;br /&gt;
** Staves &amp;amp; Wands 14&lt;br /&gt;
** Spells 13&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear 80, Armor 300, Weapons 70; Total Encumbrance 450.&lt;br /&gt;
&lt;br /&gt;
Worn&lt;br /&gt;
* leather armour&lt;br /&gt;
* buckler&lt;br /&gt;
* &#039;&#039;Wightqueller&#039;&#039; (sword +1, +3 vs undead)&lt;br /&gt;
* silvered dagger&lt;br /&gt;
* belt pouch&lt;br /&gt;
** sling +1&lt;br /&gt;
** 16 bullets&lt;br /&gt;
** potion of growth&lt;br /&gt;
** potion of gaseous form&lt;br /&gt;
* coinpurse&lt;br /&gt;
* waterskin&lt;br /&gt;
&lt;br /&gt;
Backpack&lt;br /&gt;
* bedroll&lt;br /&gt;
* bullseye lantern&lt;br /&gt;
* chisel&lt;br /&gt;
* cooking pots&lt;br /&gt;
* crowbar&lt;br /&gt;
* hammer&lt;br /&gt;
* 2 flasks oil&lt;br /&gt;
* one week iron rations&lt;br /&gt;
* 50&#039; rope&lt;br /&gt;
* 12 iron spikes&lt;br /&gt;
* 2 large sacks&lt;br /&gt;
* steel mirror&lt;br /&gt;
* tinder box&lt;br /&gt;
* thieves&#039; tools&lt;br /&gt;
* 6 torches&lt;br /&gt;
&lt;br /&gt;
Stables:&lt;br /&gt;
* riding horse w/ saddle, bridle, saddle bags&lt;br /&gt;
&lt;br /&gt;
Wealth:&lt;br /&gt;
* coinpurse: 25gp&lt;br /&gt;
* ready cash: 700gp in gemstones&lt;br /&gt;
* reserves w/ Mistress Silk: 13,000 gp&lt;/div&gt;</summary>
		<author><name>Naburimannu</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Strangers_in_a_Strange_Land_OSE&amp;diff=406724</id>
		<title>Strangers in a Strange Land OSE</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Strangers_in_a_Strange_Land_OSE&amp;diff=406724"/>
		<updated>2021-09-19T20:15:56Z</updated>

		<summary type="html">&lt;p&gt;Naburimannu: /* Encumbrance Ape */ Add Tathlyn&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Stranger.png|800px]]&lt;br /&gt;
=Intrepid Adventurers=&lt;br /&gt;
*[[Strangers_in_a_Strange_Land_OSE:Amonq | Amonq, Daughter of She who Howls in the Night]], Goblin Shaman L7, AC 4, HP 31/31 &lt;br /&gt;
*[[Strangers_in_a_Strange_Land_OSE:Ulf | Ulf the Mad]] Sorcerer, L6, AC 8, HP ???&lt;br /&gt;
*[[Strangers_in_a_Strange_Land_OSE:Merise | Merise le Fey]] Godborn Eladrin, L6, AC 4 HP 32&lt;br /&gt;
*[[Strangers_in_a_Strange_Land_OSE:Gerrof | Gerrof]] Ranger, L6, AC 3, HP 41&lt;br /&gt;
*[[Strangers_in_a_Strange_Land_OSE:Tathlyn | Tathlyn]] Assassin, L6, AC 5, HP 37&lt;br /&gt;
*PC Name and Link to Sheet. Class/level, AC, HP&lt;br /&gt;
**Retainer, same format as above.&lt;br /&gt;
&lt;br /&gt;
*[[Blank Character Sheet]]. Go to sheet, edit, copy formatting, close, open up your sheet, paste, and profit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Character Generation Guidelines===&lt;br /&gt;
&lt;br /&gt;
===Languages===&lt;br /&gt;
*Faery (elves, pixies, dryads, etc.) &lt;br /&gt;
*Undertongue (dwarves, gnomes, kobolds) &lt;br /&gt;
*Bestial (ogre, orc, gnoll) &lt;br /&gt;
*Goblin (goblin, hobgoblin, bugbear) &lt;br /&gt;
*Grog (common language of most primitive races) &#039;&lt;br /&gt;
*Swampspeak (frogling, lizardman, troglodyte, etc.) &lt;br /&gt;
*Giant &lt;br /&gt;
*Draconic &lt;br /&gt;
*Law (must be selected through Proficiency)  &lt;br /&gt;
*Chaos (must be selected through Proficiency)&lt;br /&gt;
&lt;br /&gt;
==The Ossuary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Encumbrance Ape==&lt;br /&gt;
*Amonq&lt;br /&gt;
**Gear: 564 &lt;br /&gt;
**Treasure: &lt;br /&gt;
**Total Encumbrance: 564 cn&lt;br /&gt;
**Movement: 90&#039;/30&#039;&lt;br /&gt;
&lt;br /&gt;
* Tathlyn&lt;br /&gt;
** Gear: 450&lt;br /&gt;
** reasure: 0&lt;br /&gt;
** Total Encumbrance: 450 cn&lt;br /&gt;
** Movement: 90&#039;/30&#039;&lt;br /&gt;
&lt;br /&gt;
*Name&lt;br /&gt;
**Gear: &lt;br /&gt;
**Treasure: &lt;br /&gt;
**Total Encumbrance: &lt;br /&gt;
**Movement:&lt;br /&gt;
&lt;br /&gt;
=Maps=&lt;br /&gt;
&lt;br /&gt;
=Important Posts=&lt;br /&gt;
&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/recruitment-strangers-in-a-strange-land.886659/ Recruitment Thread]&lt;br /&gt;
*[https://www.dropbox.com/s/9l24tnspugrzlx9/Classes%20for%20PbP%20-%20revised.pdf?dl=0 Cleaned Up Class Document]&lt;br /&gt;
*[https://wiki.rpg.net/index.php/Exploring_the_Halls_of_Arden_Vul:_equipment Expanded Equipment List]&lt;br /&gt;
&lt;br /&gt;
=Calendar=&lt;/div&gt;</summary>
		<author><name>Naburimannu</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Strangers_in_a_Strange_Land_OSE:Tathlyn&amp;diff=406723</id>
		<title>Strangers in a Strange Land OSE:Tathlyn</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Strangers_in_a_Strange_Land_OSE:Tathlyn&amp;diff=406723"/>
		<updated>2021-09-19T20:15:05Z</updated>

		<summary type="html">&lt;p&gt;Naburimannu: Re-create Tathlyn character page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Strangers_in_a_Strange_Land_OSE]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
* Human Assassin, Level 6&lt;br /&gt;
* XP: 50,000 / 64,000 (+5%)&lt;br /&gt;
* Neutral&lt;br /&gt;
* Primary PC of Naburimannu&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
* STR 14 (+1 melee combat, doors 3-in-6)&lt;br /&gt;
* INT 14&lt;br /&gt;
* WIS 16 (+2 saves vs magic)&lt;br /&gt;
* DEX 14 (+1 initiative, armour class, ranged attacks)&lt;br /&gt;
* CON 18 (+3 hp/die)&lt;br /&gt;
* CHA 14 (+1 reaction, max 5 retainers, loyalty 8)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
Languages&lt;br /&gt;
* Common&lt;br /&gt;
* Swampspeak&lt;br /&gt;
General Skills&lt;br /&gt;
* Alchemy 14+ (Int, proficient, poison-trained): identify, isolate, work with alchemical substances; synthesise poison, create magical potions.&lt;br /&gt;
* Athletics/Endurance 7+ (Con, skilled)&lt;br /&gt;
* Athletics/Swimming 9+ (Str, skilled)&lt;br /&gt;
* Bargain 9+ (Cha, skilled): adjust price 5% per 3 points of success margin&lt;br /&gt;
* Knowledge/History 14+ (Int, proficient)&lt;br /&gt;
* Survival/Harvesting 9+ (Dex, skilled): dress slain animals&lt;br /&gt;
* Survival/Wilderness 8+ (Wis, skilled): find food, shelter&lt;br /&gt;
Class Abilities&lt;br /&gt;
* Backstab: +2d6 damage when attacking with surprise&lt;br /&gt;
* Minimum damage: 1d6&lt;br /&gt;
* Cleave: 6&lt;br /&gt;
* Combat Style: Sword + Shield: +1 AC to nearby allies&lt;br /&gt;
* Combat Manoeuvre: Force Back&lt;br /&gt;
* Thief Skills&lt;br /&gt;
** Climb 12+ (+2)&lt;br /&gt;
** Disable 10+ (+4)&lt;br /&gt;
** Hear Noise 10+ (+4)&lt;br /&gt;
** Sleight of Hand 14+ (0)&lt;br /&gt;
** Read Languages 14+ (+6)&lt;br /&gt;
** Sneak 10+ (+4)&lt;br /&gt;
** Spot 10+ (+4)&lt;br /&gt;
&lt;br /&gt;
Knacks&lt;br /&gt;
* Rogue&lt;br /&gt;
* Primary Stat Improvement&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
* AC 5 (leather, shield, dex)&lt;br /&gt;
* HP 37 (6d6+18)&lt;br /&gt;
* Movement Rate: 90&#039;(30&#039;)&lt;br /&gt;
* Initiative Modifier: +1&lt;br /&gt;
* Attacks:&lt;br /&gt;
** Wightqueller (sword +1, +3 vs undead): 13+, 1d8+2&lt;br /&gt;
** silvered dagger: 14+, 1d6+1&lt;br /&gt;
** sling +1: 13+, 1d4+1, 40&#039;/80&#039;/160&#039;&lt;br /&gt;
* Saves: (+2 vs magic)&lt;br /&gt;
** Petrification &amp;amp; Paralysis 12&lt;br /&gt;
** Poison &amp;amp; Death 13&lt;br /&gt;
** Blast &amp;amp; Breath 11&lt;br /&gt;
** Staves &amp;amp; Wands 14&lt;br /&gt;
** Spells 13&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear 80, Armor 300, Weapons 70; Total Encumbrance 450.&lt;br /&gt;
&lt;br /&gt;
Worn&lt;br /&gt;
* leather armour&lt;br /&gt;
* buckler&lt;br /&gt;
* Wightqueller (sword +1, +3 vs undead)&lt;br /&gt;
* silvered dagger&lt;br /&gt;
* belt pouch&lt;br /&gt;
** sling +1&lt;br /&gt;
** 16 bullets&lt;br /&gt;
** potion of growth&lt;br /&gt;
** potion of gaseous form&lt;br /&gt;
* coinpurse&lt;br /&gt;
* waterskin&lt;br /&gt;
&lt;br /&gt;
Backpack&lt;br /&gt;
* bedroll&lt;br /&gt;
* bullseye lantern&lt;br /&gt;
* chisel&lt;br /&gt;
* cooking pots&lt;br /&gt;
* crowbar&lt;br /&gt;
* hammer&lt;br /&gt;
* 2 flasks oil&lt;br /&gt;
* one week iron rations&lt;br /&gt;
* 50&#039; rope&lt;br /&gt;
* 12 iron spikes&lt;br /&gt;
* 2 large sacks&lt;br /&gt;
* steel mirror&lt;br /&gt;
* tinder box&lt;br /&gt;
* thieves&#039; tools&lt;br /&gt;
* 6 torches&lt;br /&gt;
&lt;br /&gt;
Wealth:&lt;br /&gt;
* coinpurse 30gp&lt;br /&gt;
* ready cash?: 1,800gp&lt;br /&gt;
* reserves?: 12,000 gp&lt;/div&gt;</summary>
		<author><name>Naburimannu</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Strangers_in_a_Strange_Land_OSE&amp;diff=406720</id>
		<title>Strangers in a Strange Land OSE</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Strangers_in_a_Strange_Land_OSE&amp;diff=406720"/>
		<updated>2021-09-19T20:08:47Z</updated>

		<summary type="html">&lt;p&gt;Naburimannu: /* Intrepid Adventurers */ Re-add Tathlyn&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Stranger.png|800px]]&lt;br /&gt;
=Intrepid Adventurers=&lt;br /&gt;
*[[Strangers_in_a_Strange_Land_OSE:Amonq | Amonq, Daughter of She who Howls in the Night]], Goblin Shaman L7, AC 4, HP 31/31 &lt;br /&gt;
*[[Strangers_in_a_Strange_Land_OSE:Ulf | Ulf the Mad]] Sorcerer, L6, AC 8, HP ???&lt;br /&gt;
*[[Strangers_in_a_Strange_Land_OSE:Merise | Merise le Fey]] Godborn Eladrin, L6, AC 4 HP 32&lt;br /&gt;
*[[Strangers_in_a_Strange_Land_OSE:Gerrof | Gerrof]] Ranger, L6, AC 3, HP 41&lt;br /&gt;
*[[Strangers_in_a_Strange_Land_OSE:Tathlyn | Tathlyn]] Assassin, L6, AC 5, HP 37&lt;br /&gt;
*PC Name and Link to Sheet. Class/level, AC, HP&lt;br /&gt;
**Retainer, same format as above.&lt;br /&gt;
&lt;br /&gt;
*[[Blank Character Sheet]]. Go to sheet, edit, copy formatting, close, open up your sheet, paste, and profit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Character Generation Guidelines===&lt;br /&gt;
&lt;br /&gt;
===Languages===&lt;br /&gt;
*Faery (elves, pixies, dryads, etc.) &lt;br /&gt;
*Undertongue (dwarves, gnomes, kobolds) &lt;br /&gt;
*Bestial (ogre, orc, gnoll) &lt;br /&gt;
*Goblin (goblin, hobgoblin, bugbear) &lt;br /&gt;
*Grog (common language of most primitive races) &#039;&lt;br /&gt;
*Swampspeak (frogling, lizardman, troglodyte, etc.) &lt;br /&gt;
*Giant &lt;br /&gt;
*Draconic &lt;br /&gt;
*Law (must be selected through Proficiency)  &lt;br /&gt;
*Chaos (must be selected through Proficiency)&lt;br /&gt;
&lt;br /&gt;
==The Ossuary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Encumbrance Ape==&lt;br /&gt;
*Amonq&lt;br /&gt;
**Gear: 564 &lt;br /&gt;
**Treasure: &lt;br /&gt;
**Total Encumbrance: 564 cn&lt;br /&gt;
**Movement: 90&#039;/30&#039;&lt;br /&gt;
&lt;br /&gt;
*Name&lt;br /&gt;
**Gear: &lt;br /&gt;
**Treasure: &lt;br /&gt;
**Total Encumbrance: &lt;br /&gt;
**Movement:&lt;br /&gt;
&lt;br /&gt;
=Maps=&lt;br /&gt;
&lt;br /&gt;
=Important Posts=&lt;br /&gt;
&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/recruitment-strangers-in-a-strange-land.886659/ Recruitment Thread]&lt;br /&gt;
*[https://www.dropbox.com/s/9l24tnspugrzlx9/Classes%20for%20PbP%20-%20revised.pdf?dl=0 Cleaned Up Class Document]&lt;br /&gt;
*[https://wiki.rpg.net/index.php/Exploring_the_Halls_of_Arden_Vul:_equipment Expanded Equipment List]&lt;br /&gt;
&lt;br /&gt;
=Calendar=&lt;/div&gt;</summary>
		<author><name>Naburimannu</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Strangers_in_a_Strange_Land_OSE&amp;diff=406569</id>
		<title>Strangers in a Strange Land OSE</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Strangers_in_a_Strange_Land_OSE&amp;diff=406569"/>
		<updated>2021-09-15T12:16:27Z</updated>

		<summary type="html">&lt;p&gt;Naburimannu: /* Character Generation Guidelines */ Remove misplaced and now-unnecessary subpage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Stranger.png|800px]]&lt;br /&gt;
=Intrepid Adventurers=&lt;br /&gt;
*[[Strangers_in_a_Strange_Land_OSE:Amonq | Amonq, Daughter of She who Howls in the Night]], Goblin Shaman L7, AC X, HP Y &lt;br /&gt;
*PC Name and Link to Sheet. Class/level, AC, HP&lt;br /&gt;
**Retainer, same format as above.&lt;br /&gt;
&lt;br /&gt;
*[[Blank Character Sheet]]. Go to sheet, edit, copy formatting, close, open up your sheet, paste, and profit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Character Generation Guidelines===&lt;br /&gt;
&lt;br /&gt;
===Languages===&lt;br /&gt;
*Faery (elves, pixies, dryads, etc.) &lt;br /&gt;
*Undertongue (dwarves, gnomes, kobolds) &lt;br /&gt;
*Bestial (ogre, orc, gnoll) &lt;br /&gt;
*Goblin (goblin, hobgoblin, bugbear) &lt;br /&gt;
*Grog (common language of most primitive races) &#039;&lt;br /&gt;
*Swampspeak (frogling, lizardman, troglodyte, etc.) &lt;br /&gt;
*Giant &lt;br /&gt;
*Draconic &lt;br /&gt;
*Law (must be selected through Proficiency)  &lt;br /&gt;
*Chaos (must be selected through Proficiency)&lt;br /&gt;
&lt;br /&gt;
==The Ossuary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Encumbrance Ape==&lt;br /&gt;
*Amonq&lt;br /&gt;
**Gear: 561 &lt;br /&gt;
**Treasure: &lt;br /&gt;
**Total Encumbrance: 561 cn&lt;br /&gt;
**Movement: 90&#039;/30&#039;&lt;br /&gt;
&lt;br /&gt;
*Name&lt;br /&gt;
**Gear: &lt;br /&gt;
**Treasure: &lt;br /&gt;
**Total Encumbrance: &lt;br /&gt;
**Movement:&lt;br /&gt;
&lt;br /&gt;
=Maps=&lt;br /&gt;
&lt;br /&gt;
=Important Posts=&lt;br /&gt;
&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/recruitment-strangers-in-a-strange-land.886659/ Recruitment Thread]&lt;br /&gt;
*[https://www.dropbox.com/s/9l24tnspugrzlx9/Classes%20for%20PbP%20-%20revised.pdf?dl=0 Cleaned Up Class Document]&lt;br /&gt;
*[https://wiki.rpg.net/index.php/Exploring_the_Halls_of_Arden_Vul:_equipment Expanded Equipment List]&lt;br /&gt;
&lt;br /&gt;
=Calendar=&lt;/div&gt;</summary>
		<author><name>Naburimannu</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Known_Classes&amp;diff=406568</id>
		<title>Known Classes</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Known_Classes&amp;diff=406568"/>
		<updated>2021-09-15T12:15:25Z</updated>

		<summary type="html">&lt;p&gt;Naburimannu: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Naburimannu</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Known_Classes&amp;diff=406510</id>
		<title>Known Classes</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Known_Classes&amp;diff=406510"/>
		<updated>2021-09-14T11:05:28Z</updated>

		<summary type="html">&lt;p&gt;Naburimannu: /* First pass: list of classes &amp;amp; prime requisites */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{|&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot;|Class!!Prime Requisites&lt;br /&gt;
|-&lt;br /&gt;
|Cleric||WIS&lt;br /&gt;
|-&lt;br /&gt;
|Fighter||STR&lt;br /&gt;
|-&lt;br /&gt;
|Magic-User||INT&lt;br /&gt;
|-&lt;br /&gt;
|Thief||DEX&lt;br /&gt;
|-&lt;br /&gt;
|Assassin||STR, DEX&lt;br /&gt;
|-&lt;br /&gt;
|Bard||CHA&lt;br /&gt;
|-&lt;br /&gt;
|Berserker||STR, CON&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Cerves&#039;&#039; Brave||STR, CON&lt;br /&gt;
|-&lt;br /&gt;
|Dervish||WIS, DEX&lt;br /&gt;
|-&lt;br /&gt;
|Godborn||*&lt;br /&gt;
|-&lt;br /&gt;
|Half-elf||STR, INT&lt;br /&gt;
|-&lt;br /&gt;
|Hexblade||STR, CHA&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Siderenos&#039;&#039; Ironskin||STR, CON&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Mochyn&#039;&#039; Boar-Folk||STR, CON&lt;br /&gt;
|-&lt;br /&gt;
|Monk||STR, WIS, DEX&lt;br /&gt;
|-&lt;br /&gt;
|Scout||STR, CON&lt;br /&gt;
|-&lt;br /&gt;
|Sorcerer||CON, CHA&lt;br /&gt;
|-&lt;br /&gt;
|Warlock||STR, CHA&lt;br /&gt;
|-&lt;br /&gt;
|Witch||WIS, CHA&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Naburimannu</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Strangers_in_a_Strange_Land_OSE&amp;diff=406509</id>
		<title>Strangers in a Strange Land OSE</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Strangers_in_a_Strange_Land_OSE&amp;diff=406509"/>
		<updated>2021-09-14T10:10:31Z</updated>

		<summary type="html">&lt;p&gt;Naburimannu: /* Character Generation Guidelines */ Add link to list of classes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Stranger.png|800px]]&lt;br /&gt;
=Intrepid Adventurers=&lt;br /&gt;
*[[Strangers_in_a_Strange_Land_OSE:Amonq | Amonq, Daughter of She who Howls in the Night]], Goblin Shaman L7, AC X, HP Y &lt;br /&gt;
*PC Name and Link to Sheet. Class/level, AC, HP&lt;br /&gt;
**Retainer, same format as above.&lt;br /&gt;
&lt;br /&gt;
*[[Blank Character Sheet]]. Go to sheet, edit, copy formatting, close, open up your sheet, paste, and profit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Character Generation Guidelines===&lt;br /&gt;
&lt;br /&gt;
[[Known Classes]]&lt;br /&gt;
&lt;br /&gt;
===Languages===&lt;br /&gt;
*Faery (elves, pixies, dryads, etc.) &lt;br /&gt;
*Undertongue (dwarves, gnomes, kobolds) &lt;br /&gt;
*Bestial (ogre, orc, gnoll) &lt;br /&gt;
*Goblin (goblin, hobgoblin, bugbear) &lt;br /&gt;
*Grog (common language of most primitive races) &#039;&lt;br /&gt;
*Swampspeak (frogling, lizardman, troglodyte, etc.) &lt;br /&gt;
*Giant &lt;br /&gt;
*Draconic &lt;br /&gt;
*Law (must be selected through Proficiency)  &lt;br /&gt;
*Chaos (must be selected through Proficiency)&lt;br /&gt;
&lt;br /&gt;
==The Ossuary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Encumbrance Ape==&lt;br /&gt;
*Amonq&lt;br /&gt;
**Gear: &lt;br /&gt;
**Treasure: &lt;br /&gt;
**Total Encumbrance: &lt;br /&gt;
**Movement:&lt;br /&gt;
&lt;br /&gt;
*Name&lt;br /&gt;
**Gear: &lt;br /&gt;
**Treasure: &lt;br /&gt;
**Total Encumbrance: &lt;br /&gt;
**Movement:&lt;br /&gt;
&lt;br /&gt;
=Maps=&lt;br /&gt;
&lt;br /&gt;
=Important Posts=&lt;br /&gt;
&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/recruitment-strangers-in-a-strange-land.886659/ Recruitment Thread]&lt;br /&gt;
*[https://www.dropbox.com/s/9l24tnspugrzlx9/Classes%20for%20PbP%20-%20revised.pdf?dl=0 Cleaned Up Class Document]&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
=Calendar=&lt;/div&gt;</summary>
		<author><name>Naburimannu</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Exploring_the_Halls_of_Arden_Vul:Maiandros&amp;diff=406215</id>
		<title>Exploring the Halls of Arden Vul:Maiandros</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Exploring_the_Halls_of_Arden_Vul:Maiandros&amp;diff=406215"/>
		<updated>2021-09-09T20:22:25Z</updated>

		<summary type="html">&lt;p&gt;Naburimannu: /* Maiandros Kurkuas */ update xp&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Exploring_the_Halls_of_Arden_Vul | Back to main page]]&lt;br /&gt;
&lt;br /&gt;
==Maiandros Kurkuas==&lt;br /&gt;
Former Imperial velite.&lt;br /&gt;
&lt;br /&gt;
* Lawful level 2 Fighter (Veteran)&lt;br /&gt;
* Goal: advance himself in service of the rightful authorities; Alignment Goal: impose or maintain order in the face of chaos&lt;br /&gt;
* XP: 2027/4000 (+10%)&lt;br /&gt;
&lt;br /&gt;
* Traits: boastful, confident, enthusiastic&lt;br /&gt;
* Secondary Skill: bowyer/fletcher&lt;br /&gt;
* Languages: Archontean (literate); soldier&#039;s rudiments of Thorcin&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
* Strength 16 (+2)&lt;br /&gt;
* Intelligence 11&lt;br /&gt;
* Wisdom 9&lt;br /&gt;
* Dexterity 14 (+1)&lt;br /&gt;
* Constitution 15 (+1)&lt;br /&gt;
* Charisma 14 (+1)&lt;br /&gt;
&lt;br /&gt;
===Conflict===&lt;br /&gt;
* HP: 16&lt;br /&gt;
* AC: 17 (Unarmored AC: 11)&lt;br /&gt;
* Initiative Bonus: +1&lt;br /&gt;
* Bonus to reaction rolls: +1&lt;br /&gt;
* Movement: 60&#039;&lt;br /&gt;
&lt;br /&gt;
Attacks/round: 1&amp;lt;br&amp;gt;&lt;br /&gt;
Max Cleaves: 2&lt;br /&gt;
&lt;br /&gt;
Weapons:&lt;br /&gt;
* two-handed sword, +2, 1d10+2, slow&lt;br /&gt;
* 2 javelins, +1, 1d4+1, 30&#039;/60&#039;/90&#039; (spares on mule)&lt;br /&gt;
* dagger, +2, 1d4+2, 10&#039;/20&#039;/30&#039;&lt;br /&gt;
&lt;br /&gt;
===Saving Throws===&lt;br /&gt;
* Death/poison: 12&lt;br /&gt;
* Magic wands: 13&lt;br /&gt;
* Paralysis/Petrification: 14&lt;br /&gt;
* Breath Attacks: 15&lt;br /&gt;
* Spells/rods/staves: 16&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
Encumbrance: 784 coins&lt;br /&gt;
&lt;br /&gt;
Worn:&lt;br /&gt;
* plate armour&lt;br /&gt;
* belt: waterskin, coinpurse, [https://www.metmuseum.org/art/collection/search/32672 roundel dagger]&lt;br /&gt;
* warm cloak&lt;br /&gt;
&lt;br /&gt;
Held:&lt;br /&gt;
* [https://www.metmuseum.org/art/collection/search/22002 two-handed sword]&lt;br /&gt;
&lt;br /&gt;
Backpack:&lt;br /&gt;
* tinder box&lt;br /&gt;
* 5 days standard rations&lt;br /&gt;
* 2 javelins&lt;br /&gt;
* 9 candles&lt;br /&gt;
* 12 iron spikes&lt;br /&gt;
* 50&#039; rope&lt;br /&gt;
* 100&#039; twine&lt;br /&gt;
&lt;br /&gt;
Stashed:&lt;br /&gt;
* 1 javelin (on Basil the Mule)&lt;br /&gt;
&lt;br /&gt;
Wealth:&lt;br /&gt;
* Coinpurse: 2 gold 2 silver&lt;br /&gt;
&lt;br /&gt;
===Hired Help===&lt;br /&gt;
none&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Maiandros served in the velites - to his great frustration, as he aspired to the scutari if not something nobler. He used his mustering-out to kit himself more like what he&#039;d hoped to be, and seeks a name for himself, perhaps hunting down wrongdoers on the frontier. He&#039;s overstretched his funds reaching Vertucaster, but is not yet hungry enough to abandon his principles.&lt;/div&gt;</summary>
		<author><name>Naburimannu</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Exploring_the_Halls_of_Arden_Vul:Maiandros&amp;diff=405980</id>
		<title>Exploring the Halls of Arden Vul:Maiandros</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Exploring_the_Halls_of_Arden_Vul:Maiandros&amp;diff=405980"/>
		<updated>2021-09-05T09:15:20Z</updated>

		<summary type="html">&lt;p&gt;Naburimannu: /* Equipment */ update rations &amp;amp; candles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Exploring_the_Halls_of_Arden_Vul | Back to main page]]&lt;br /&gt;
&lt;br /&gt;
==Maiandros Kurkuas==&lt;br /&gt;
Former Imperial velite.&lt;br /&gt;
&lt;br /&gt;
* Lawful level 2 Fighter (Veteran)&lt;br /&gt;
* Goal: advance himself in service of the rightful authorities; Alignment Goal: impose or maintain order in the face of chaos&lt;br /&gt;
* XP: 2000/4000 (+10%)&lt;br /&gt;
&lt;br /&gt;
* Traits: boastful, confident, enthusiastic&lt;br /&gt;
* Secondary Skill: bowyer/fletcher&lt;br /&gt;
* Languages: Archontean (literate); soldier&#039;s rudiments of Thorcin&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
* Strength 16 (+2)&lt;br /&gt;
* Intelligence 11&lt;br /&gt;
* Wisdom 9&lt;br /&gt;
* Dexterity 14 (+1)&lt;br /&gt;
* Constitution 15 (+1)&lt;br /&gt;
* Charisma 14 (+1)&lt;br /&gt;
&lt;br /&gt;
===Conflict===&lt;br /&gt;
* HP: 16&lt;br /&gt;
* AC: 17 (Unarmored AC: 11)&lt;br /&gt;
* Initiative Bonus: +1&lt;br /&gt;
* Bonus to reaction rolls: +1&lt;br /&gt;
* Movement: 60&#039;&lt;br /&gt;
&lt;br /&gt;
Attacks/round: 1&amp;lt;br&amp;gt;&lt;br /&gt;
Max Cleaves: 2&lt;br /&gt;
&lt;br /&gt;
Weapons:&lt;br /&gt;
* two-handed sword, +2, 1d10+2, slow&lt;br /&gt;
* 2 javelins, +1, 1d4+1, 30&#039;/60&#039;/90&#039; (spares on mule)&lt;br /&gt;
* dagger, +2, 1d4+2, 10&#039;/20&#039;/30&#039;&lt;br /&gt;
&lt;br /&gt;
===Saving Throws===&lt;br /&gt;
* Death/poison: 12&lt;br /&gt;
* Magic wands: 13&lt;br /&gt;
* Paralysis/Petrification: 14&lt;br /&gt;
* Breath Attacks: 15&lt;br /&gt;
* Spells/rods/staves: 16&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
Encumbrance: 784 coins&lt;br /&gt;
&lt;br /&gt;
Worn:&lt;br /&gt;
* plate armour&lt;br /&gt;
* belt: waterskin, coinpurse, [https://www.metmuseum.org/art/collection/search/32672 roundel dagger]&lt;br /&gt;
* warm cloak&lt;br /&gt;
&lt;br /&gt;
Held:&lt;br /&gt;
* [https://www.metmuseum.org/art/collection/search/22002 two-handed sword]&lt;br /&gt;
&lt;br /&gt;
Backpack:&lt;br /&gt;
* tinder box&lt;br /&gt;
* 5 days standard rations&lt;br /&gt;
* 2 javelins&lt;br /&gt;
* 9 candles&lt;br /&gt;
* 12 iron spikes&lt;br /&gt;
* 50&#039; rope&lt;br /&gt;
* 100&#039; twine&lt;br /&gt;
&lt;br /&gt;
Stashed:&lt;br /&gt;
* 1 javelin (on Basil the Mule)&lt;br /&gt;
&lt;br /&gt;
Wealth:&lt;br /&gt;
* Coinpurse: 2 gold 2 silver&lt;br /&gt;
&lt;br /&gt;
===Hired Help===&lt;br /&gt;
none&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Maiandros served in the velites - to his great frustration, as he aspired to the scutari if not something nobler. He used his mustering-out to kit himself more like what he&#039;d hoped to be, and seeks a name for himself, perhaps hunting down wrongdoers on the frontier. He&#039;s overstretched his funds reaching Vertucaster, but is not yet hungry enough to abandon his principles.&lt;/div&gt;</summary>
		<author><name>Naburimannu</name></author>
	</entry>
</feed>