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	<updated>2026-05-15T03:34:13Z</updated>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Fallout_2d20:_Royal_Flush&amp;diff=484396</id>
		<title>Fallout 2d20: Royal Flush</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Fallout_2d20:_Royal_Flush&amp;diff=484396"/>
		<updated>2025-11-22T17:47:52Z</updated>

		<summary type="html">&lt;p&gt;Naphthalim: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
== Fallout 2d20: Royal Flush==&lt;br /&gt;
&lt;br /&gt;
[[File:FalloutRoyalFlush.png|center]]&lt;br /&gt;
&lt;br /&gt;
In 2274, the expanding New California Republic entered the Mojave and occupied the Hoover Dam, after cutting a deal with the mysterious Mr. House, magnate of New Vegas. Three years later, and Caeaser&#039;s Legion attacked the dam in an attempt to add the Mojave to its growing list of conquests. The NCR held the dam, barely.&lt;br /&gt;
&lt;br /&gt;
Three years have passed since the attack . Life has settled into an equilibrium. The Legion grows its forces, and the NCR prepares it defenses for the next attack. Business continues as normal on the Strip, as tourists pour a seemingly limitless amount of caps and NCR dollars into the casinos. War is coming, and minor conflicts spark all across the region as skirmishing forces from the Legion clash with NCR Rangers.&lt;br /&gt;
&lt;br /&gt;
Outside of strip, tensions have been growing up and down Route 95 and 395, from New Reno to New Vegas. Raiders have been appearing with increasing frequency. NCR troops, focused on containing the Legion, can&#039;t provide the same level of security as they did ten years ago. The Legion occupies all attention in this part of the NCR. Violence is increasing, and that&#039;s bad for business.&lt;br /&gt;
&lt;br /&gt;
It might look like chaos. But there&#039;s always someone behind the wheel.&lt;br /&gt;
&lt;br /&gt;
Our story opens as a group of wanders stumbles into the middle of some high level politics aimed at containing this, and find themselves key to the future of the region...&lt;br /&gt;
&lt;br /&gt;
Life in the Mojave is about to change.&lt;br /&gt;
&lt;br /&gt;
=Links=&lt;br /&gt;
* [https://forum.rpg.net/index.php?threads/fallout-2d20-royal-flush-recruiting.931955/ Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/12XMM0INqN1acdSxXWglbe1Mm7ERtddeugKyrV7tN6Kw/edit?usp=drivesdk VEL: Steely Mojave brawler and chaos engine—keeps records, keeps promises, keeps swinging.]&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1xcmQ8OAZPLlcqVp2bv9lkCFzH6orEjguviZKeAGm88Q/edit?gid=737579000#gid=737579000 Sal DeLuca: Ghoul Lounge Singer and Sneaky Shot]&lt;br /&gt;
* [https://drive.google.com/file/d/1RMrsTSvQMsDX2JjHDQ2UsConeI4WpsMv/view?usp=sharing Evelyn: Rogue Synth &#039;Pharmacist&#039; Still Running from her Past]&lt;br /&gt;
* [https://app.demiplane.com/nexus/falloutrpg/character-sheet/f6105a14-286d-4887-bf80-19d4dc3c34f8 Mr Write: Mysterious Vault Dweller]&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/147TU9_kjdhDYln_kQcZMWnXgWzfDRGcvS8C7KyYyrro/edit?usp=sharing Marcus Crimson Caravaneer Trader with a friendly dog]&lt;br /&gt;
* [https://docs.google.com/document/d/1RLKrv8X1EtM_bGKbVSLddIdFzXeyFZQBs9xoqci9asM/edit?usp=sharing Mina Sato Ex-NCR Trooper looking for work]&lt;br /&gt;
&lt;br /&gt;
=Party Inventory=&lt;br /&gt;
* Quest Item: Letter for Mr. Bishop&lt;br /&gt;
* 3 Bloatfly meat&lt;br /&gt;
* 3 Bloatfly Glands&lt;br /&gt;
* Salisbury Steak&lt;br /&gt;
* Beer&lt;br /&gt;
* 10 units of junk&lt;br /&gt;
* Pre War Money worth 28 caps&lt;br /&gt;
&lt;br /&gt;
=Faction Reputation=&lt;br /&gt;
&lt;br /&gt;
=Major Quests=&lt;br /&gt;
* Courier, Interrupted: &amp;lt;s&amp;gt;Investigate the dead body&amp;lt;/s&amp;gt; Travel to New Reno&lt;br /&gt;
&lt;br /&gt;
=Side Quests=&lt;br /&gt;
&lt;br /&gt;
=Character Quests=&lt;br /&gt;
&lt;br /&gt;
=Complete Quests=&lt;br /&gt;
&lt;br /&gt;
=Settlements=&lt;br /&gt;
==New Reno==&lt;br /&gt;
Population: 30,048&amp;lt;br&amp;gt;&lt;br /&gt;
Defenses: Very Strong&amp;lt;br&amp;gt;&lt;br /&gt;
Water Supply: Just Enough&amp;lt;br&amp;gt;&lt;br /&gt;
Denizen Outlook: Somewhat Grim&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Notable Shops===&lt;br /&gt;
* New Reno Arms&lt;br /&gt;
* Crimson Caravan&lt;br /&gt;
* Van Graff Weaponry&lt;br /&gt;
* Marley&#039;s Fine Apparel&lt;br /&gt;
* Followers of the Apocalypse Clinic&lt;br /&gt;
* 2nd Hand Robotics&lt;br /&gt;
* A variety of restaurants&lt;br /&gt;
* A seemingly limitless number of chem dealers&lt;/div&gt;</summary>
		<author><name>Naphthalim</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Fallout_2d20:_Royal_Flush&amp;diff=484312</id>
		<title>Fallout 2d20: Royal Flush</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Fallout_2d20:_Royal_Flush&amp;diff=484312"/>
		<updated>2025-11-12T20:21:38Z</updated>

		<summary type="html">&lt;p&gt;Naphthalim: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
== Fallout 2d20: Royal Flush==&lt;br /&gt;
&lt;br /&gt;
[[File:FalloutRoyalFlush.png|center]]&lt;br /&gt;
&lt;br /&gt;
In 2274, the expanding New California Republic entered the Mojave and occupied the Hoover Dam, after cutting a deal with the mysterious Mr. House, magnate of New Vegas. Three years later, and Caeaser&#039;s Legion attacked the dam in an attempt to add the Mojave to its growing list of conquests. The NCR held the dam, barely.&lt;br /&gt;
&lt;br /&gt;
Three years have passed since the attack . Life has settled into an equilibrium. The Legion grows its forces, and the NCR prepares it defenses for the next attack. Business continues as normal on the Strip, as tourists pour a seemingly limitless amount of caps and NCR dollars into the casinos. War is coming, and minor conflicts spark all across the region as skirmishing forces from the Legion clash with NCR Rangers.&lt;br /&gt;
&lt;br /&gt;
Outside of strip, tensions have been growing up and down Route 95 and 395, from New Reno to New Vegas. Raiders have been appearing with increasing frequency. NCR troops, focused on containing the Legion, can&#039;t provide the same level of security as they did ten years ago. The Legion occupies all attention in this part of the NCR. Violence is increasing, and that&#039;s bad for business.&lt;br /&gt;
&lt;br /&gt;
It might look like chaos. But there&#039;s always someone behind the wheel.&lt;br /&gt;
&lt;br /&gt;
Our story opens as a group of wanders stumbles into the middle of some high level politics aimed at containing this, and find themselves key to the future of the region...&lt;br /&gt;
&lt;br /&gt;
Life in the Mojave is about to change.&lt;br /&gt;
&lt;br /&gt;
=Links=&lt;br /&gt;
* [https://forum.rpg.net/index.php?threads/fallout-2d20-royal-flush-recruiting.931955/ Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/12XMM0INqN1acdSxXWglbe1Mm7ERtddeugKyrV7tN6Kw/edit?usp=drivesdk VEL: Steely Mojave brawler and chaos engine—keeps records, keeps promises, keeps swinging.]&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1xcmQ8OAZPLlcqVp2bv9lkCFzH6orEjguviZKeAGm88Q/edit?gid=737579000#gid=737579000 Sal DeLuca: Ghoul Lounge Singer and Sneaky Shot]&lt;br /&gt;
* [https://app.demiplane.com/nexus/falloutrpg/character-sheet/a4e6afc9-51ac-4611-88d7-bf91cd49ea9f Evelyn: Rogue Synth &#039;Pharrmacist&#039; Still Running from her Past]&lt;br /&gt;
* [https://app.demiplane.com/nexus/falloutrpg/character-sheet/f6105a14-286d-4887-bf80-19d4dc3c34f8 Mr Write: Mystrius Vault Dweller]&lt;br /&gt;
&lt;br /&gt;
=Major Quests=&lt;br /&gt;
* Courier, Interrupted: Investigate the dead body&lt;br /&gt;
&lt;br /&gt;
=Side Quests=&lt;br /&gt;
&lt;br /&gt;
=Character Quests=&lt;br /&gt;
&lt;br /&gt;
=Complete Quests=&lt;/div&gt;</summary>
		<author><name>Naphthalim</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Dealu_Konir&amp;diff=483790</id>
		<title>Dealu Konir</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Dealu_Konir&amp;diff=483790"/>
		<updated>2025-09-28T21:28:03Z</updated>

		<summary type="html">&lt;p&gt;Naphthalim: /* Talents &amp;amp; Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A PC in the Star Trek Adventures game [https://wiki.rpg.net/index.php/Star_Trek_Hyperion Star Trek Hyperion]&lt;br /&gt;
&lt;br /&gt;
== Summary == &lt;br /&gt;
&#039;&#039;&#039;Bio:&#039;&#039;&#039; Female Betazoid&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Environment:&#039;&#039;&#039; Homeworld&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upbringing:&#039;&#039;&#039; Artistic/Creative (accepted) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rank:&#039;&#039;&#039; Commander&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Assignment:&#039;&#039;&#039; Chief Science officer&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Role Benefit:&#039;&#039;&#039; When you succeed at a task assisted by the ship’s Sensors or Computers, or a task using a tricorder or other sensing device, you may ask one additional question as if you had spent Momentum on Obtain Information.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039; Betazoid&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&#039;&#039;&#039;Stress:&#039;&#039;&#039; 7 / 7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Determination:&#039;&#039;&#039; 1 / 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Phaser Type-2 Attack:&#039;&#039;&#039; 4 (&#039;&#039;Stun/Deadly, Charge&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unarmed Strike:&#039;&#039;&#039; 2 (&#039;&#039;Stun&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Attributes &amp;amp; Disciplines ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Attribute&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Discipline&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Control 8&lt;br /&gt;
|Command 3&lt;br /&gt;
|-&lt;br /&gt;
|Daring 8&lt;br /&gt;
|Conn 2&lt;br /&gt;
|-&lt;br /&gt;
|Fitness 7&lt;br /&gt;
|Security 2&lt;br /&gt;
|-&lt;br /&gt;
|Insight 12&lt;br /&gt;
|Engineering 3&lt;br /&gt;
|-&lt;br /&gt;
|Presence 10&lt;br /&gt;
|Science 5&lt;br /&gt;
|-&lt;br /&gt;
|Reason 11&lt;br /&gt;
|Medicine 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Talents &amp;amp; Abilities== &lt;br /&gt;
&#039;&#039;&#039;Computer Expertise:&#039;&#039;&#039; Whenever you attempt a task that involves the programming or study of a computer system, the first bonus d20 you purchase is free.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Open Book:&#039;&#039;&#039; When a character enters a scene, you may spend 1 Momentum (Immediate) to immediately ask the gamemaster one question about that character’s current emotions or surface thoughts. You cannot do this for characters immune to telepathy.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Quick Survey:&#039;&#039;&#039; At the start of a scene, you may immediately ask one question, as if you had spent 1 Momentum on the &#039;&#039;Obtain Information&#039;&#039; Momentum Spend. The answer can only provide information that you could obtain with your own senses: you cannot gain information from equipment in such a short time.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Studious:&#039;&#039;&#039; Whenever you spend 1 or more Momentum to &#039;&#039;Obtain Information&#039;&#039;, you may ask one additional question (in total, not per Momentum spent on &#039;&#039;Obtain Information&#039;&#039;).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Species Ability - Telepathy:&#039;&#039;&#039;Betazoid, or Gamemaster’s Permission. Character creation only.&lt;br /&gt;
You can sense the surface thoughts and emotions of most living beings nearby,&lt;br /&gt;
and can communicate telepathically with other empaths and telepaths, as well&lt;br /&gt;
as those with whom you are extremely familiar. Surface thoughts are whatever a&lt;br /&gt;
creature is thinking about at that precise moment. The character cannot choose&lt;br /&gt;
not to sense the emotions or read the surface thoughts of those nearby, except&lt;br /&gt;
for those who are resistant to telepathy. It will require effort and a Task to pick out&lt;br /&gt;
the emotions or thoughts of a specific individual in a crowd, to search a creature’s&lt;br /&gt;
mind for specific thoughts or memories, or to block out the minds of those nearby.&lt;br /&gt;
Unwilling targets may resist with an Opposed Task.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Focuses ==&lt;br /&gt;
Anthropology&amp;lt;br&amp;gt;&lt;br /&gt;
Computers&amp;lt;br&amp;gt;&lt;br /&gt;
Psychology&amp;lt;br&amp;gt;&lt;br /&gt;
Spatial Phenomena&amp;lt;br&amp;gt;&lt;br /&gt;
Subspace Theory&amp;lt;br&amp;gt;&lt;br /&gt;
Temporal Physics&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Pastimes==&lt;br /&gt;
Cryptography&amp;lt;br&amp;gt;&lt;br /&gt;
Wordplay&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Values ==&lt;br /&gt;
The most valuable thing is the unknown&amp;lt;br&amp;gt;&lt;br /&gt;
Not helping is the same as doing harm&amp;lt;br&amp;gt;&lt;br /&gt;
Only broken things can be fixed&amp;lt;br&amp;gt;&lt;br /&gt;
Plants cant grow roots without being in the dirt&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Dealu (pronounced &#039;Day Loo&#039;) is an adult Betazoid woman. Like all Betazoids she has completely black irises.&lt;br /&gt;
She has a Heart shaped face with full features and ia a conventionally beautiful woman. Like her mother and twin sister, Dealu is a shorter woman 5&#039;4&amp;quot; with an hourglass figure and an almond complexion. She has long black hair and prefers the lower decks style black on blue uniform to the newer blue on black uniform when on duty&lt;br /&gt;
&lt;br /&gt;
== Quarters ==&lt;br /&gt;
In her quarters she keeps four large paintings she made back on her homeworld. They are entitled Stability, Compassion, Nature, and Honesty. Each one is an abstract painted in more than one layer. There are parts of the paintings that cannot be seen by the naked eye that are part of the composition. &lt;br /&gt;
She has a shrine in the corner of her room. It has small books, art prints and two bottles of a thick softly glowing pinkish purple liquid.&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
&#039;&#039;&#039;PC&#039;s&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
(To be added as game progresses)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Family &#039;&#039;&#039;&lt;br /&gt;
*Mother: Jevera Konir&lt;br /&gt;
Jevera is the sort of artist who believes that everything and everyone is a canvas. She is captivating and distant. All of her children seem to fear her judgement more than they crave her approval.&lt;br /&gt;
*Father: Ravert Konir&lt;br /&gt;
Ravert was the emotional backbone of the family. He&#039;s a man with a seeming endless supply of patience and empathy who thinks of all the details for every event. He was the packer of snacks, the preparer for trips. Even as a child, he was the mom friend for his closest friends. &lt;br /&gt;
*Older Brother: Barin Tianne &lt;br /&gt;
Barin is the torch bearer for the family. What humans would call a renaissance man, he is a gifted artist and musician who has married into the Sixth house. He and his wife Naomi Tianne are minor diplomats who are fonts of political gossip and tend to be quite hedonistic when around their lessers. &lt;br /&gt;
*Twin Sister: Aleesa Konir&lt;br /&gt;
Aleesa is a playwright known for being on the cutting edge of a shift in theater away from the traditional abstract style towards a more narrative structure. Her work is honest and blunt and biting in its satire. In person, she is quick to assess anyone she meets and cuts them to the quick. Her tongue is one of the sharpest weapons in the galaxy.&lt;br /&gt;
*Younger Sister: Syrali Konir&lt;br /&gt;
Syrali fled the family home as soon as she was an adult. She now lives on a small colony far away from Betazoid. She has become a popular author with a series of psychodramas surrounding a couple with a strong telepathic bond, who love one another fiercely but also drive each other crazy. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;NPC Friends&#039;&#039;&#039;&lt;br /&gt;
*Betrothed - [deceased] Velaan Sevira&lt;br /&gt;
Velaan Sevira was the oldest son of her mother&#039;s best friend Evrosa Sevira. They met as children but he died in a tragic accident at the age of thirteen. He was a gifted artist and the two of them had become close friends.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
x&lt;/div&gt;</summary>
		<author><name>Naphthalim</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Dealu_Konir&amp;diff=480515</id>
		<title>Dealu Konir</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Dealu_Konir&amp;diff=480515"/>
		<updated>2025-05-06T15:43:24Z</updated>

		<summary type="html">&lt;p&gt;Naphthalim: /* Attributes &amp;amp; Disciplines */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A PC in the Star Trek Adventures game [https://wiki.rpg.net/index.php/Star_Trek_Hyperion Star Trek Hyperion]&lt;br /&gt;
&lt;br /&gt;
== Summary == &lt;br /&gt;
&#039;&#039;&#039;Bio:&#039;&#039;&#039; Female Betazoid&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Environment:&#039;&#039;&#039; Homeworld&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upbringing:&#039;&#039;&#039; Artistic/Creative (accepted) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rank:&#039;&#039;&#039; Commander&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Assignment:&#039;&#039;&#039; Chief Science officer&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Role Benefit:&#039;&#039;&#039; When you succeed at a task assisted by the ship’s Sensors or Computers, or a task using a tricorder or other sensing device, you may ask one additional question as if you had spent Momentum on Obtain Information.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039; Betazoid&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&#039;&#039;&#039;Stress:&#039;&#039;&#039; 7 / 7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Determination:&#039;&#039;&#039; 1 / 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Phaser Type-2 Attack:&#039;&#039;&#039; 4 (&#039;&#039;Stun/Deadly, Charge&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unarmed Strike:&#039;&#039;&#039; 2 (&#039;&#039;Stun&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Attributes &amp;amp; Disciplines ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Attribute&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Discipline&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Control 8&lt;br /&gt;
|Command 3&lt;br /&gt;
|-&lt;br /&gt;
|Daring 8&lt;br /&gt;
|Conn 2&lt;br /&gt;
|-&lt;br /&gt;
|Fitness 7&lt;br /&gt;
|Security 2&lt;br /&gt;
|-&lt;br /&gt;
|Insight 12&lt;br /&gt;
|Engineering 3&lt;br /&gt;
|-&lt;br /&gt;
|Presence 10&lt;br /&gt;
|Science 5&lt;br /&gt;
|-&lt;br /&gt;
|Reason 11&lt;br /&gt;
|Medicine 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Talents &amp;amp; Abilities== &lt;br /&gt;
&#039;&#039;&#039;Computer Expertise:&#039;&#039;&#039; Whenever you attempt a task that involves the programming or study of a computer system, the first bonus d20 you purchase is free.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Open Book:&#039;&#039;&#039; When a character enters a scene, you may spend 1 Momentum (Immediate) to immediately ask the gamemaster one question about that character’s current emotions or surface thoughts. You cannot do this for characters immune to telepathy.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Quick Survey:&#039;&#039;&#039; At the start of a scene, you may immediately ask one question, as if you had spent 1 Momentum on the &#039;&#039;Obtain Information&#039;&#039; Momentum Spend. The answer can only provide information that you could obtain with your own senses: you cannot gain information from equipment in such a short time.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Studious:&#039;&#039;&#039; Whenever you spend 1 or more Momentum to &#039;&#039;Obtain Information&#039;&#039;, you may ask one additional question (in total, not per Momentum spent on &#039;&#039;Obtain Information&#039;&#039;).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Species Ability - Telepathy:&#039;&#039;&#039; Betelgeusians are descended from predators who us d speed and ferocity to overwhelm their prey. In modern times a Betelgeusian can enter a mental state where they strike their opponent viciously in order to defeat them quickly. A Betelgeusian may use Fitness + Security rather than Daring + Security to make melee attacks. In addition, they inflict +1 Stress with any successful melee attack. (&#039;&#039;Note: this is already included in your unarmed strike profile.&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Focuses ==&lt;br /&gt;
Anthropology&amp;lt;br&amp;gt;&lt;br /&gt;
Computers&amp;lt;br&amp;gt;&lt;br /&gt;
Psychology&amp;lt;br&amp;gt;&lt;br /&gt;
Spatial Phenomena&amp;lt;br&amp;gt;&lt;br /&gt;
Subspace Theory&amp;lt;br&amp;gt;&lt;br /&gt;
Temporal Physics&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Pastimes==&lt;br /&gt;
Cryptography&amp;lt;br&amp;gt;&lt;br /&gt;
Wordplay&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Values ==&lt;br /&gt;
The most valuable thing is the unknown&amp;lt;br&amp;gt;&lt;br /&gt;
Not helping is the same as doing harm&amp;lt;br&amp;gt;&lt;br /&gt;
Only broken things can be fixed&amp;lt;br&amp;gt;&lt;br /&gt;
Plants cant grow roots without being in the dirt&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Dealu (pronounced &#039;Day Loo&#039;) is an adult Betazoid woman. Like all Betazoids she has completely black irises.&lt;br /&gt;
She has a Heart shaped face with full features and ia a conventionally beautiful woman. Like her mother and twin sister, Dealu is a shorter woman 5&#039;4&amp;quot; with an hourglass figure and an almond complexion. She has long black hair and prefers the lower decks style black on blue uniform to the newer blue on black uniform when on duty&lt;br /&gt;
&lt;br /&gt;
== Quarters ==&lt;br /&gt;
In her quarters she keeps four large paintings she made back on her homeworld. They are entitled Stability, Compassion, Nature, and Honesty. Each one is an abstract painted in more than one layer. There are parts of the paintings that cannot be seen by the naked eye that are part of the composition. &lt;br /&gt;
She has a shrine in the corner of her room. It has small books, art prints and two bottles of a thick softly glowing pinkish purple liquid.&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
&#039;&#039;&#039;PC&#039;s&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
(To be added as game progresses)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Family &#039;&#039;&#039;&lt;br /&gt;
*Mother: Jevera Konir&lt;br /&gt;
Jevera is the sort of artist who believes that everything and everyone is a canvas. She is captivating and distant. All of her children seem to fear her judgement more than they crave her approval.&lt;br /&gt;
*Father: Ravert Konir&lt;br /&gt;
Ravert was the emotional backbone of the family. He&#039;s a man with a seeming endless supply of patience and empathy who thinks of all the details for every event. He was the packer of snacks, the preparer for trips. Even as a child, he was the mom friend for his closest friends. &lt;br /&gt;
*Older Brother: Barin Tianne &lt;br /&gt;
Barin is the torch bearer for the family. What humans would call a renaissance man, he is a gifted artist and musician who has married into the Sixth house. He and his wife Naomi Tianne are minor diplomats who are fonts of political gossip and tend to be quite hedonistic when around their lessers. &lt;br /&gt;
*Twin Sister: Aleesa Konir&lt;br /&gt;
Aleesa is a playwright known for being on the cutting edge of a shift in theater away from the traditional abstract style towards a more narrative structure. Her work is honest and blunt and biting in its satire. In person, she is quick to assess anyone she meets and cuts them to the quick. Her tongue is one of the sharpest weapons in the galaxy.&lt;br /&gt;
*Younger Sister: Syrali Konir&lt;br /&gt;
Syrali fled the family home as soon as she was an adult. She now lives on a small colony far away from Betazoid. She has become a popular author with a series of psychodramas surrounding a couple with a strong telepathic bond, who love one another fiercely but also drive each other crazy. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;NPC Friends&#039;&#039;&#039;&lt;br /&gt;
*Betrothed - [deceased] Velaan Sevira&lt;br /&gt;
Velaan Sevira was the oldest son of her mother&#039;s best friend Evrosa Sevira. They met as children but he died in a tragic accident at the age of thirteen. He was a gifted artist and the two of them had become close friends.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
x&lt;/div&gt;</summary>
		<author><name>Naphthalim</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Avenging_Angel_(Rise_from_the_Ashes)&amp;diff=480375</id>
		<title>Avenging Angel (Rise from the Ashes)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Avenging_Angel_(Rise_from_the_Ashes)&amp;diff=480375"/>
		<updated>2025-04-29T15:56:13Z</updated>

		<summary type="html">&lt;p&gt;Naphthalim: /* Powers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A player character in [[Rise from the Ashes]].&lt;br /&gt;
[[file:AvengingAngel.jpg|thumb|400px|.]]&lt;br /&gt;
Todd grew up on a small farm where he worked alone with his dad. He wasn&#039;t very strong, or very smart, but he did keep an eye out and worked hard. One day Todd snuck out of bed late to look at the stars. One caught his eye and flew straight at him. He ran, but it caught him and crashed into him. &lt;br /&gt;
&lt;br /&gt;
The next day, he woke up having been transformed. His father not understanding what happened, attacked him, thinking he had come in the night and stolen his son. No matter what Todd said, his father didn&#039;t believe him. With this he left and became a traveling hero. At first he traded odd jobs for food and shelter, soon, people gladly sheltered and fed him for fighting off bandits.&lt;br /&gt;
&lt;br /&gt;
== Complications ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motivation:&#039;&#039;&#039; Doing Good.&lt;br /&gt;
(Todd grew up on a farm and has few other skills. When he had to leave his father&#039;s farm he felt useless all the time. That feeling torments and terrifies him, so he finds usefulness in being a hero)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Complication 2:&#039;&#039;&#039; Weakness&lt;br /&gt;
(Todd doesn&#039;t know it yet, but cursed weapons can hit him even when he&#039;s in his energy form.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hero Points: 2/2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Creation Points: 4/4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
Strength 0, Stamina 8, Agility 4, Dexterity 4, Fighting 8, Intellect 0, Awareness 8, Presence 5&lt;br /&gt;
&lt;br /&gt;
=== Defense ===&lt;br /&gt;
&lt;br /&gt;
Dodge 4, Parry 8, Toughness 8, Fortitude 8, Will 8&lt;br /&gt;
&lt;br /&gt;
=== Offense ===&lt;br /&gt;
&lt;br /&gt;
Initiative 12&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Angel Punch:&#039;&#039;&#039; Close, +8 attack, +8 Energy Damage, Mostly used while in energy form.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
* Insight    2    ( 10 )&lt;br /&gt;
* Perception 4    ( 12 )&lt;br /&gt;
* Treatment  6    ( 6  )&lt;br /&gt;
* Investigation 4 ( 4  )&lt;br /&gt;
&lt;br /&gt;
== Advantages ==&lt;br /&gt;
&lt;br /&gt;
Connected, Diehard, Improved Initiative (2), Attractive&lt;br /&gt;
&lt;br /&gt;
== Powers ==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Insubstantial: 4&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Flight: Winged 3&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Environment: Light Control 1&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Damage: Energy (Light) 8&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Healing: Others Only 8&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Gear ==&lt;br /&gt;
&lt;br /&gt;
A pair of jeans and a ruffle shawl collar open front length drape cape.&lt;/div&gt;</summary>
		<author><name>Naphthalim</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Dealu_Konir&amp;diff=480106</id>
		<title>Dealu Konir</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Dealu_Konir&amp;diff=480106"/>
		<updated>2025-04-21T06:27:43Z</updated>

		<summary type="html">&lt;p&gt;Naphthalim: /* Relationships */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A PC in the Star Trek Adventures game [https://wiki.rpg.net/index.php/Star_Trek_Hyperion Star Trek Hyperion]&lt;br /&gt;
&lt;br /&gt;
== Summary == &lt;br /&gt;
&#039;&#039;&#039;Bio:&#039;&#039;&#039; Female Betazoid&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Environment:&#039;&#039;&#039; Homeworld&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upbringing:&#039;&#039;&#039; Artistic/Creative (accepted) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rank:&#039;&#039;&#039; Commander&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Assignment:&#039;&#039;&#039; Chief Science officer&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Role Benefit:&#039;&#039;&#039; When you succeed at a task assisted by the ship’s Sensors or Computers, or a task using a tricorder or other sensing device, you may ask one additional question as if you had spent Momentum on Obtain Information.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039; Betazoid&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&#039;&#039;&#039;Stress:&#039;&#039;&#039; 7 / 7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Determination:&#039;&#039;&#039; 1 / 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Phaser Type-2 Attack:&#039;&#039;&#039; 4 (&#039;&#039;Stun/Deadly, Charge&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unarmed Strike:&#039;&#039;&#039; 2 (&#039;&#039;Stun&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Attributes &amp;amp; Disciplines ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Attribute&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Discipline&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Control 8&lt;br /&gt;
|Command 3&lt;br /&gt;
|-&lt;br /&gt;
|Daring 8&lt;br /&gt;
|Conn 4&lt;br /&gt;
|-&lt;br /&gt;
|Fitness 7&lt;br /&gt;
|Security 2&lt;br /&gt;
|-&lt;br /&gt;
|Insight 12&lt;br /&gt;
|Engineering 1&lt;br /&gt;
|-&lt;br /&gt;
|Presence 10&lt;br /&gt;
|Science 5&lt;br /&gt;
|-&lt;br /&gt;
|Reason 11&lt;br /&gt;
|Medicine 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Talents &amp;amp; Abilities== &lt;br /&gt;
&#039;&#039;&#039;Computer Expertise:&#039;&#039;&#039; Whenever you attempt a task that involves the programming or study of a computer system, the first bonus d20 you purchase is free.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Open Book:&#039;&#039;&#039; When a character enters a scene, you may spend 1 Momentum (Immediate) to immediately ask the gamemaster one question about that character’s current emotions or surface thoughts. You cannot do this for characters immune to telepathy.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Quick Survey:&#039;&#039;&#039; At the start of a scene, you may immediately ask one question, as if you had spent 1 Momentum on the &#039;&#039;Obtain Information&#039;&#039; Momentum Spend. The answer can only provide information that you could obtain with your own senses: you cannot gain information from equipment in such a short time.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Studious:&#039;&#039;&#039; Whenever you spend 1 or more Momentum to &#039;&#039;Obtain Information&#039;&#039;, you may ask one additional question (in total, not per Momentum spent on &#039;&#039;Obtain Information&#039;&#039;).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Species Ability - Telepathy:&#039;&#039;&#039; Betelgeusians are descended from predators who us d speed and ferocity to overwhelm their prey. In modern times a Betelgeusian can enter a mental state where they strike their opponent viciously in order to defeat them quickly. A Betelgeusian may use Fitness + Security rather than Daring + Security to make melee attacks. In addition, they inflict +1 Stress with any successful melee attack. (&#039;&#039;Note: this is already included in your unarmed strike profile.&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Focuses ==&lt;br /&gt;
Anthropology&amp;lt;br&amp;gt;&lt;br /&gt;
Computers&amp;lt;br&amp;gt;&lt;br /&gt;
Psychology&amp;lt;br&amp;gt;&lt;br /&gt;
Spatial Phenomena&amp;lt;br&amp;gt;&lt;br /&gt;
Subspace Theory&amp;lt;br&amp;gt;&lt;br /&gt;
Temporal Physics&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Pastimes==&lt;br /&gt;
Cryptography&amp;lt;br&amp;gt;&lt;br /&gt;
Wordplay&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Values ==&lt;br /&gt;
The most valuable thing is the unknown&amp;lt;br&amp;gt;&lt;br /&gt;
Not helping is the same as doing harm&amp;lt;br&amp;gt;&lt;br /&gt;
Only broken things can be fixed&amp;lt;br&amp;gt;&lt;br /&gt;
Plants cant grow roots without being in the dirt&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Dealu (pronounced &#039;Day Loo&#039;) is an adult Betazoid woman. Like all Betazoids she has completely black irises.&lt;br /&gt;
She has a Heart shaped face with full features and ia a conventionally beautiful woman. Like her mother and twin sister, Dealu is a shorter woman 5&#039;4&amp;quot; with an hourglass figure and an almond complexion. She has long black hair and prefers the lower decks style black on blue uniform to the newer blue on black uniform when on duty&lt;br /&gt;
&lt;br /&gt;
== Quarters ==&lt;br /&gt;
In her quarters she keeps four large paintings she made back on her homeworld. They are entitled Stability, Compassion, Nature, and Honesty. Each one is an abstract painted in more than one layer. There are parts of the paintings that cannot be seen by the naked eye that are part of the composition. &lt;br /&gt;
She has a shrine in the corner of her room. It has small books, art prints and two bottles of a thick softly glowing pinkish purple liquid.&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
&#039;&#039;&#039;PC&#039;s&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
(To be added as game progresses)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Family &#039;&#039;&#039;&lt;br /&gt;
*Mother: Jevera Konir&lt;br /&gt;
Jevera is the sort of artist who believes that everything and everyone is a canvas. She is captivating and distant. All of her children seem to fear her judgement more than they crave her approval.&lt;br /&gt;
*Father: Ravert Konir&lt;br /&gt;
Ravert was the emotional backbone of the family. He&#039;s a man with a seeming endless supply of patience and empathy who thinks of all the details for every event. He was the packer of snacks, the preparer for trips. Even as a child, he was the mom friend for his closest friends. &lt;br /&gt;
*Older Brother: Barin Tianne &lt;br /&gt;
Barin is the torch bearer for the family. What humans would call a renaissance man, he is a gifted artist and musician who has married into the Sixth house. He and his wife Naomi Tianne are minor diplomats who are fonts of political gossip and tend to be quite hedonistic when around their lessers. &lt;br /&gt;
*Twin Sister: Aleesa Konir&lt;br /&gt;
Aleesa is a playwright known for being on the cutting edge of a shift in theater away from the traditional abstract style towards a more narrative structure. Her work is honest and blunt and biting in its satire. In person, she is quick to assess anyone she meets and cuts them to the quick. Her tongue is one of the sharpest weapons in the galaxy.&lt;br /&gt;
*Younger Sister: Syrali Konir&lt;br /&gt;
Syrali fled the family home as soon as she was an adult. She now lives on a small colony far away from Betazoid. She has become a popular author with a series of psychodramas surrounding a couple with a strong telepathic bond, who love one another fiercely but also drive each other crazy. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;NPC Friends&#039;&#039;&#039;&lt;br /&gt;
*Betrothed - [deceased] Velaan Sevira&lt;br /&gt;
Velaan Sevira was the oldest son of her mother&#039;s best friend Evrosa Sevira. They met as children but he died in a tragic accident at the age of thirteen. He was a gifted artist and the two of them had become close friends.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
x&lt;/div&gt;</summary>
		<author><name>Naphthalim</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Dealu_Konir&amp;diff=480105</id>
		<title>Dealu Konir</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Dealu_Konir&amp;diff=480105"/>
		<updated>2025-04-21T06:27:23Z</updated>

		<summary type="html">&lt;p&gt;Naphthalim: /* Relationships */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A PC in the Star Trek Adventures game [https://wiki.rpg.net/index.php/Star_Trek_Hyperion Star Trek Hyperion]&lt;br /&gt;
&lt;br /&gt;
== Summary == &lt;br /&gt;
&#039;&#039;&#039;Bio:&#039;&#039;&#039; Female Betazoid&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Environment:&#039;&#039;&#039; Homeworld&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upbringing:&#039;&#039;&#039; Artistic/Creative (accepted) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rank:&#039;&#039;&#039; Commander&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Assignment:&#039;&#039;&#039; Chief Science officer&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Role Benefit:&#039;&#039;&#039; When you succeed at a task assisted by the ship’s Sensors or Computers, or a task using a tricorder or other sensing device, you may ask one additional question as if you had spent Momentum on Obtain Information.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039; Betazoid&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&#039;&#039;&#039;Stress:&#039;&#039;&#039; 7 / 7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Determination:&#039;&#039;&#039; 1 / 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Phaser Type-2 Attack:&#039;&#039;&#039; 4 (&#039;&#039;Stun/Deadly, Charge&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unarmed Strike:&#039;&#039;&#039; 2 (&#039;&#039;Stun&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Attributes &amp;amp; Disciplines ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Attribute&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Discipline&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Control 8&lt;br /&gt;
|Command 3&lt;br /&gt;
|-&lt;br /&gt;
|Daring 8&lt;br /&gt;
|Conn 4&lt;br /&gt;
|-&lt;br /&gt;
|Fitness 7&lt;br /&gt;
|Security 2&lt;br /&gt;
|-&lt;br /&gt;
|Insight 12&lt;br /&gt;
|Engineering 1&lt;br /&gt;
|-&lt;br /&gt;
|Presence 10&lt;br /&gt;
|Science 5&lt;br /&gt;
|-&lt;br /&gt;
|Reason 11&lt;br /&gt;
|Medicine 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Talents &amp;amp; Abilities== &lt;br /&gt;
&#039;&#039;&#039;Computer Expertise:&#039;&#039;&#039; Whenever you attempt a task that involves the programming or study of a computer system, the first bonus d20 you purchase is free.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Open Book:&#039;&#039;&#039; When a character enters a scene, you may spend 1 Momentum (Immediate) to immediately ask the gamemaster one question about that character’s current emotions or surface thoughts. You cannot do this for characters immune to telepathy.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Quick Survey:&#039;&#039;&#039; At the start of a scene, you may immediately ask one question, as if you had spent 1 Momentum on the &#039;&#039;Obtain Information&#039;&#039; Momentum Spend. The answer can only provide information that you could obtain with your own senses: you cannot gain information from equipment in such a short time.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Studious:&#039;&#039;&#039; Whenever you spend 1 or more Momentum to &#039;&#039;Obtain Information&#039;&#039;, you may ask one additional question (in total, not per Momentum spent on &#039;&#039;Obtain Information&#039;&#039;).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Species Ability - Telepathy:&#039;&#039;&#039; Betelgeusians are descended from predators who us d speed and ferocity to overwhelm their prey. In modern times a Betelgeusian can enter a mental state where they strike their opponent viciously in order to defeat them quickly. A Betelgeusian may use Fitness + Security rather than Daring + Security to make melee attacks. In addition, they inflict +1 Stress with any successful melee attack. (&#039;&#039;Note: this is already included in your unarmed strike profile.&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Focuses ==&lt;br /&gt;
Anthropology&amp;lt;br&amp;gt;&lt;br /&gt;
Computers&amp;lt;br&amp;gt;&lt;br /&gt;
Psychology&amp;lt;br&amp;gt;&lt;br /&gt;
Spatial Phenomena&amp;lt;br&amp;gt;&lt;br /&gt;
Subspace Theory&amp;lt;br&amp;gt;&lt;br /&gt;
Temporal Physics&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Pastimes==&lt;br /&gt;
Cryptography&amp;lt;br&amp;gt;&lt;br /&gt;
Wordplay&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Values ==&lt;br /&gt;
The most valuable thing is the unknown&amp;lt;br&amp;gt;&lt;br /&gt;
Not helping is the same as doing harm&amp;lt;br&amp;gt;&lt;br /&gt;
Only broken things can be fixed&amp;lt;br&amp;gt;&lt;br /&gt;
Plants cant grow roots without being in the dirt&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Dealu (pronounced &#039;Day Loo&#039;) is an adult Betazoid woman. Like all Betazoids she has completely black irises.&lt;br /&gt;
She has a Heart shaped face with full features and ia a conventionally beautiful woman. Like her mother and twin sister, Dealu is a shorter woman 5&#039;4&amp;quot; with an hourglass figure and an almond complexion. She has long black hair and prefers the lower decks style black on blue uniform to the newer blue on black uniform when on duty&lt;br /&gt;
&lt;br /&gt;
== Quarters ==&lt;br /&gt;
In her quarters she keeps four large paintings she made back on her homeworld. They are entitled Stability, Compassion, Nature, and Honesty. Each one is an abstract painted in more than one layer. There are parts of the paintings that cannot be seen by the naked eye that are part of the composition. &lt;br /&gt;
She has a shrine in the corner of her room. It has small books, art prints and two bottles of a thick softly glowing pinkish purple liquid.&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
&#039;&#039;&#039;PC&#039;s&#039;&#039;&#039;&lt;br /&gt;
(To be added as game progresses)&lt;br /&gt;
&#039;&#039;&#039;Family &#039;&#039;&#039;&lt;br /&gt;
*Mother: Jevera Konir&lt;br /&gt;
Jevera is the sort of artist who believes that everything and everyone is a canvas. She is captivating and distant. All of her children seem to fear her judgement more than they crave her approval.&lt;br /&gt;
*Father: Ravert Konir&lt;br /&gt;
Ravert was the emotional backbone of the family. He&#039;s a man with a seeming endless supply of patience and empathy who thinks of all the details for every event. He was the packer of snacks, the preparer for trips. Even as a child, he was the mom friend for his closest friends. &lt;br /&gt;
*Older Brother: Barin Tianne &lt;br /&gt;
Barin is the torch bearer for the family. What humans would call a renaissance man, he is a gifted artist and musician who has married into the Sixth house. He and his wife Naomi Tianne are minor diplomats who are fonts of political gossip and tend to be quite hedonistic when around their lessers. &lt;br /&gt;
*Twin Sister: Aleesa Konir&lt;br /&gt;
Aleesa is a playwright known for being on the cutting edge of a shift in theater away from the traditional abstract style towards a more narrative structure. Her work is honest and blunt and biting in its satire. In person, she is quick to assess anyone she meets and cuts them to the quick. Her tongue is one of the sharpest weapons in the galaxy.&lt;br /&gt;
*Younger Sister: Syrali Konir&lt;br /&gt;
Syrali fled the family home as soon as she was an adult. She now lives on a small colony far away from Betazoid. She has become a popular author with a series of psychodramas surrounding a couple with a strong telepathic bond, who love one another fiercely but also drive each other crazy. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;NPC Friends&#039;&#039;&#039;&lt;br /&gt;
*Betrothed - [deceased] Velaan Sevira&lt;br /&gt;
Velaan Sevira was the oldest son of her mother&#039;s best friend Evrosa Sevira. They met as children but he died in a tragic accident at the age of thirteen. He was a gifted artist and the two of them had become close friends.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
x&lt;/div&gt;</summary>
		<author><name>Naphthalim</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Dealu_Konir&amp;diff=480077</id>
		<title>Dealu Konir</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Dealu_Konir&amp;diff=480077"/>
		<updated>2025-04-20T21:55:14Z</updated>

		<summary type="html">&lt;p&gt;Naphthalim: /* Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A PC in the Star Trek Adventures game [https://wiki.rpg.net/index.php/Star_Trek_Hyperion Star Trek Hyperion]&lt;br /&gt;
&lt;br /&gt;
== Summary == &lt;br /&gt;
&#039;&#039;&#039;Bio:&#039;&#039;&#039; Female Betazoid&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Environment:&#039;&#039;&#039; Homeworld&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upbringing:&#039;&#039;&#039; Artistic/Creative (accepted) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rank:&#039;&#039;&#039; Commander&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Assignment:&#039;&#039;&#039; Chief Science officer&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Role Benefit:&#039;&#039;&#039; When you succeed at a task assisted by the ship’s Sensors or Computers, or a task using a tricorder or other sensing device, you may ask one additional question as if you had spent Momentum on Obtain Information.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039; Betazoid&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&#039;&#039;&#039;Stress:&#039;&#039;&#039; 7 / 7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Determination:&#039;&#039;&#039; 1 / 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Phaser Type-2 Attack:&#039;&#039;&#039; 4 (&#039;&#039;Stun/Deadly, Charge&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unarmed Strike:&#039;&#039;&#039; 2 (&#039;&#039;Stun&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Attributes &amp;amp; Disciplines ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Attribute&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Discipline&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Control 8&lt;br /&gt;
|Command 3&lt;br /&gt;
|-&lt;br /&gt;
|Daring 8&lt;br /&gt;
|Conn 4&lt;br /&gt;
|-&lt;br /&gt;
|Fitness 7&lt;br /&gt;
|Security 2&lt;br /&gt;
|-&lt;br /&gt;
|Insight 12&lt;br /&gt;
|Engineering 1&lt;br /&gt;
|-&lt;br /&gt;
|Presence 10&lt;br /&gt;
|Science 5&lt;br /&gt;
|-&lt;br /&gt;
|Reason 11&lt;br /&gt;
|Medicine 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Talents &amp;amp; Abilities== &lt;br /&gt;
&#039;&#039;&#039;Computer Expertise:&#039;&#039;&#039; Whenever you attempt a task that involves the programming or study of a computer system, the first bonus d20 you purchase is free.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Open Book:&#039;&#039;&#039; When a character enters a scene, you may spend 1 Momentum (Immediate) to immediately ask the gamemaster one question about that character’s current emotions or surface thoughts. You cannot do this for characters immune to telepathy.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Quick Survey:&#039;&#039;&#039; At the start of a scene, you may immediately ask one question, as if you had spent 1 Momentum on the &#039;&#039;Obtain Information&#039;&#039; Momentum Spend. The answer can only provide information that you could obtain with your own senses: you cannot gain information from equipment in such a short time.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Studious:&#039;&#039;&#039; Whenever you spend 1 or more Momentum to &#039;&#039;Obtain Information&#039;&#039;, you may ask one additional question (in total, not per Momentum spent on &#039;&#039;Obtain Information&#039;&#039;).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Species Ability - Telepathy:&#039;&#039;&#039; Betelgeusians are descended from predators who us d speed and ferocity to overwhelm their prey. In modern times a Betelgeusian can enter a mental state where they strike their opponent viciously in order to defeat them quickly. A Betelgeusian may use Fitness + Security rather than Daring + Security to make melee attacks. In addition, they inflict +1 Stress with any successful melee attack. (&#039;&#039;Note: this is already included in your unarmed strike profile.&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Focuses ==&lt;br /&gt;
Anthropology&amp;lt;br&amp;gt;&lt;br /&gt;
Computers&amp;lt;br&amp;gt;&lt;br /&gt;
Psychology&amp;lt;br&amp;gt;&lt;br /&gt;
Spatial Phenomena&amp;lt;br&amp;gt;&lt;br /&gt;
Subspace Theory&amp;lt;br&amp;gt;&lt;br /&gt;
Temporal Physics&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Pastimes==&lt;br /&gt;
Cryptography&amp;lt;br&amp;gt;&lt;br /&gt;
Wordplay&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Values ==&lt;br /&gt;
The most valuable thing is the unknown&amp;lt;br&amp;gt;&lt;br /&gt;
Not helping is the same as doing harm&amp;lt;br&amp;gt;&lt;br /&gt;
Only broken things can be fixed&amp;lt;br&amp;gt;&lt;br /&gt;
Plants cant grow roots without being in the dirt&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Dealu (pronounced &#039;Day Loo&#039;) is an adult Betazoid woman. Like all Betazoids she has completely black irises.&lt;br /&gt;
She has a Heart shaped face with full features and ia a conventionally beautiful woman. Like her mother and twin sister, Dealu is a shorter woman 5&#039;4&amp;quot; with an hourglass figure and an almond complexion. She has long black hair and prefers the lower decks style black on blue uniform to the newer blue on black uniform when on duty&lt;br /&gt;
&lt;br /&gt;
== Quarters ==&lt;br /&gt;
In her quarters she keeps four large paintings she made back on her homeworld. They are entitled Stability, Compassion, Nature, and Honesty. Each one is an abstract painted in more than one layer. There are parts of the paintings that cannot be seen by the naked eye that are part of the composition. &lt;br /&gt;
She has a shrine in the corner of her room. It has small books, art prints and two bottles of a thick softly glowing pinkish purple liquid.&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
&#039;&#039;&#039;PC&#039;s&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Family &#039;&#039;&#039;&lt;br /&gt;
*Mother: Jevera Konir&lt;br /&gt;
Jevera is the sort of artist who believes that everything and everyone is a canvas. She is captivating and distant. All of her children seem to fear her judgement more than they crave her approval.&lt;br /&gt;
*Father: Ravert Konir&lt;br /&gt;
Ravert was the emotional backbone of the family. He&#039;s a man with a seeming endless supply of patience and empathy who thinks of all the details for every event. He was the packer of snacks, the preparer for trips. Even as a child, he was the mom friend for his closest friends. &lt;br /&gt;
*Older Brother: Barin Tianne &lt;br /&gt;
Barin is the torch bearer for the family. What humans would call a renaissance man, he is a gifted artist and musician who has married into the Sixth house. He and his wife Naomi Tianne are minor diplomats who are fonts of political gossip and tend to be quite hedonistic when around their lessers. &lt;br /&gt;
*Twin Sister: Aleesa Konir&lt;br /&gt;
Aleesa is a playwright known for being on the cutting edge of a shift in theater away from the traditional abstract style towards a more narrative structure. Her work is honest and blunt and biting in its satire. In person, she is quick to assess anyone she meets and cuts them to the quick. Her tongue is one of the sharpest weapons in the galaxy.&lt;br /&gt;
*Younger Sister: Syrali Konir&lt;br /&gt;
Syrali fled the family home as soon as she was an adult. She now lives on a small colony far away from Betazoid. She has become a popular author with a series of psychodramas surrounding a couple with a strong telepathic bond, who love one another fiercely but also drive each other crazy. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;NPC Friends&#039;&#039;&#039;&lt;br /&gt;
*Betrothed - [deceased] Velaan Sevira&lt;br /&gt;
Velaan Sevira was the oldest son of her mother&#039;s best friend Evrosa Sevira. They met as children but he died in a tragic accident at the age of thirteen. He was a gifted artist and the two of them had become close friends.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
x&lt;/div&gt;</summary>
		<author><name>Naphthalim</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Dealu_Konir&amp;diff=480076</id>
		<title>Dealu Konir</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Dealu_Konir&amp;diff=480076"/>
		<updated>2025-04-20T21:47:46Z</updated>

		<summary type="html">&lt;p&gt;Naphthalim: /* Relationships */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A PC in the Star Trek Adventures game [https://wiki.rpg.net/index.php/Star_Trek_Hyperion Star Trek Hyperion]&lt;br /&gt;
&lt;br /&gt;
== Summary == &lt;br /&gt;
&#039;&#039;&#039;Bio:&#039;&#039;&#039; Female Betazoid&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Environment:&#039;&#039;&#039; Homeworld&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upbringing:&#039;&#039;&#039; Artistic/Creative (accepted) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rank:&#039;&#039;&#039; Commander&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Assignment:&#039;&#039;&#039; Chief Science officer&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Role Benefit:&#039;&#039;&#039; When you succeed at a task assisted by the ship’s Sensors or Computers, or a task using a tricorder or other sensing device, you may ask one additional question as if you had spent Momentum on Obtain Information.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039; Betazoid&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&#039;&#039;&#039;Stress:&#039;&#039;&#039; 7 / 7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Determination:&#039;&#039;&#039; 1 / 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Phaser Type-2 Attack:&#039;&#039;&#039; 4 (&#039;&#039;Stun/Deadly, Charge&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unarmed Strike:&#039;&#039;&#039; 2 (&#039;&#039;Stun&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Attributes &amp;amp; Disciplines ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Attribute&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Discipline&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Control 8&lt;br /&gt;
|Command 3&lt;br /&gt;
|-&lt;br /&gt;
|Daring 8&lt;br /&gt;
|Conn 4&lt;br /&gt;
|-&lt;br /&gt;
|Fitness 7&lt;br /&gt;
|Security 2&lt;br /&gt;
|-&lt;br /&gt;
|Insight 12&lt;br /&gt;
|Engineering 1&lt;br /&gt;
|-&lt;br /&gt;
|Presence 10&lt;br /&gt;
|Science 5&lt;br /&gt;
|-&lt;br /&gt;
|Reason 11&lt;br /&gt;
|Medicine 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Talents &amp;amp; Abilities== &lt;br /&gt;
&#039;&#039;&#039;Computer Expertise:&#039;&#039;&#039; Whenever you attempt a task that involves the programming or study of a computer system, the first bonus d20 you purchase is free.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Open Book:&#039;&#039;&#039; When a character enters a scene, you may spend 1 Momentum (Immediate) to immediately ask the gamemaster one question about that character’s current emotions or surface thoughts. You cannot do this for characters immune to telepathy.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Quick Survey:&#039;&#039;&#039; At the start of a scene, you may immediately ask one question, as if you had spent 1 Momentum on the &#039;&#039;Obtain Information&#039;&#039; Momentum Spend. The answer can only provide information that you could obtain with your own senses: you cannot gain information from equipment in such a short time.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Studious:&#039;&#039;&#039; Whenever you spend 1 or more Momentum to &#039;&#039;Obtain Information&#039;&#039;, you may ask one additional question (in total, not per Momentum spent on &#039;&#039;Obtain Information&#039;&#039;).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Species Ability - Telepathy:&#039;&#039;&#039; Betelgeusians are descended from predators who us d speed and ferocity to overwhelm their prey. In modern times a Betelgeusian can enter a mental state where they strike their opponent viciously in order to defeat them quickly. A Betelgeusian may use Fitness + Security rather than Daring + Security to make melee attacks. In addition, they inflict +1 Stress with any successful melee attack. (&#039;&#039;Note: this is already included in your unarmed strike profile.&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Focuses ==&lt;br /&gt;
Anthropology&amp;lt;br&amp;gt;&lt;br /&gt;
Computers&amp;lt;br&amp;gt;&lt;br /&gt;
Psychology&amp;lt;br&amp;gt;&lt;br /&gt;
Spatial Phenomena&amp;lt;br&amp;gt;&lt;br /&gt;
Subspace Theory&amp;lt;br&amp;gt;&lt;br /&gt;
Temporal Physics&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Pastimes==&lt;br /&gt;
Cryptography&amp;lt;br&amp;gt;&lt;br /&gt;
Wordplay&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Values ==&lt;br /&gt;
The most valuable thing is the unknown&amp;lt;br&amp;gt;&lt;br /&gt;
Not helping is the same as doing harm&amp;lt;br&amp;gt;&lt;br /&gt;
Only broken things can be fixed&amp;lt;br&amp;gt;&lt;br /&gt;
Plants cant grow roots without being in the dirt&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Dealu (pronounced &#039;Day Loo&#039;) is an adult Betazoid woman. Like all Betazoids she has completely black irises.&lt;br /&gt;
She has a Heart shaped face with full features. Like her mother and twin sister, Dealu is a shorter woman 5&#039;4&amp;quot; with an hourglass figure and an almond complexion. She has long black hair and prefers the lower decks style black on blue uniform to the newer blue on black uniform.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Quarters ==&lt;br /&gt;
In her quarters she keeps four large paintings she made back on her homeworld. They are entitled Stability, Compassion, Nature, and Honesty. Each one is an abstract painted in more than one layer. There are parts of the paintings that cannot be seen by the naked eye that are part of the composition. &lt;br /&gt;
She has a shrine in the corner of her room. It has small books, art prints and two bottles of a thick softly glowing pinkish purple liquid.&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
&#039;&#039;&#039;PC&#039;s&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Family &#039;&#039;&#039;&lt;br /&gt;
*Mother: Jevera Konir&lt;br /&gt;
Jevera is the sort of artist who believes that everything and everyone is a canvas. She is captivating and distant. All of her children seem to fear her judgement more than they crave her approval.&lt;br /&gt;
*Father: Ravert Konir&lt;br /&gt;
Ravert was the emotional backbone of the family. He&#039;s a man with a seeming endless supply of patience and empathy who thinks of all the details for every event. He was the packer of snacks, the preparer for trips. Even as a child, he was the mom friend for his closest friends. &lt;br /&gt;
*Older Brother: Barin Tianne &lt;br /&gt;
Barin is the torch bearer for the family. What humans would call a renaissance man, he is a gifted artist and musician who has married into the Sixth house. He and his wife Naomi Tianne are minor diplomats who are fonts of political gossip and tend to be quite hedonistic when around their lessers. &lt;br /&gt;
*Twin Sister: Aleesa Konir&lt;br /&gt;
Aleesa is a playwright known for being on the cutting edge of a shift in theater away from the traditional abstract style towards a more narrative structure. Her work is honest and blunt and biting in its satire. In person, she is quick to assess anyone she meets and cuts them to the quick. Her tongue is one of the sharpest weapons in the galaxy.&lt;br /&gt;
*Younger Sister: Syrali Konir&lt;br /&gt;
Syrali fled the family home as soon as she was an adult. She now lives on a small colony far away from Betazoid. She has become a popular author with a series of psychodramas surrounding a couple with a strong telepathic bond, who love one another fiercely but also drive each other crazy. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;NPC Friends&#039;&#039;&#039;&lt;br /&gt;
*Betrothed - [deceased] Velaan Sevira&lt;br /&gt;
Velaan Sevira was the oldest son of her mother&#039;s best friend Evrosa Sevira. They met as children but he died in a tragic accident at the age of thirteen. He was a gifted artist and the two of them had become close friends.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
x&lt;/div&gt;</summary>
		<author><name>Naphthalim</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Dealu_Konir&amp;diff=480075</id>
		<title>Dealu Konir</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Dealu_Konir&amp;diff=480075"/>
		<updated>2025-04-20T21:44:06Z</updated>

		<summary type="html">&lt;p&gt;Naphthalim: /* Relationship */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A PC in the Star Trek Adventures game [https://wiki.rpg.net/index.php/Star_Trek_Hyperion Star Trek Hyperion]&lt;br /&gt;
&lt;br /&gt;
== Summary == &lt;br /&gt;
&#039;&#039;&#039;Bio:&#039;&#039;&#039; Female Betazoid&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Environment:&#039;&#039;&#039; Homeworld&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upbringing:&#039;&#039;&#039; Artistic/Creative (accepted) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rank:&#039;&#039;&#039; Commander&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Assignment:&#039;&#039;&#039; Chief Science officer&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Role Benefit:&#039;&#039;&#039; When you succeed at a task assisted by the ship’s Sensors or Computers, or a task using a tricorder or other sensing device, you may ask one additional question as if you had spent Momentum on Obtain Information.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039; Betazoid&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&#039;&#039;&#039;Stress:&#039;&#039;&#039; 7 / 7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Determination:&#039;&#039;&#039; 1 / 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Phaser Type-2 Attack:&#039;&#039;&#039; 4 (&#039;&#039;Stun/Deadly, Charge&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unarmed Strike:&#039;&#039;&#039; 2 (&#039;&#039;Stun&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Attributes &amp;amp; Disciplines ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Attribute&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Discipline&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Control 8&lt;br /&gt;
|Command 3&lt;br /&gt;
|-&lt;br /&gt;
|Daring 8&lt;br /&gt;
|Conn 4&lt;br /&gt;
|-&lt;br /&gt;
|Fitness 7&lt;br /&gt;
|Security 2&lt;br /&gt;
|-&lt;br /&gt;
|Insight 12&lt;br /&gt;
|Engineering 1&lt;br /&gt;
|-&lt;br /&gt;
|Presence 10&lt;br /&gt;
|Science 5&lt;br /&gt;
|-&lt;br /&gt;
|Reason 11&lt;br /&gt;
|Medicine 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Talents &amp;amp; Abilities== &lt;br /&gt;
&#039;&#039;&#039;Computer Expertise:&#039;&#039;&#039; Whenever you attempt a task that involves the programming or study of a computer system, the first bonus d20 you purchase is free.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Open Book:&#039;&#039;&#039; When a character enters a scene, you may spend 1 Momentum (Immediate) to immediately ask the gamemaster one question about that character’s current emotions or surface thoughts. You cannot do this for characters immune to telepathy.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Quick Survey:&#039;&#039;&#039; At the start of a scene, you may immediately ask one question, as if you had spent 1 Momentum on the &#039;&#039;Obtain Information&#039;&#039; Momentum Spend. The answer can only provide information that you could obtain with your own senses: you cannot gain information from equipment in such a short time.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Studious:&#039;&#039;&#039; Whenever you spend 1 or more Momentum to &#039;&#039;Obtain Information&#039;&#039;, you may ask one additional question (in total, not per Momentum spent on &#039;&#039;Obtain Information&#039;&#039;).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Species Ability - Telepathy:&#039;&#039;&#039; Betelgeusians are descended from predators who us d speed and ferocity to overwhelm their prey. In modern times a Betelgeusian can enter a mental state where they strike their opponent viciously in order to defeat them quickly. A Betelgeusian may use Fitness + Security rather than Daring + Security to make melee attacks. In addition, they inflict +1 Stress with any successful melee attack. (&#039;&#039;Note: this is already included in your unarmed strike profile.&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Focuses ==&lt;br /&gt;
Anthropology&amp;lt;br&amp;gt;&lt;br /&gt;
Computers&amp;lt;br&amp;gt;&lt;br /&gt;
Psychology&amp;lt;br&amp;gt;&lt;br /&gt;
Spatial Phenomena&amp;lt;br&amp;gt;&lt;br /&gt;
Subspace Theory&amp;lt;br&amp;gt;&lt;br /&gt;
Temporal Physics&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Pastimes==&lt;br /&gt;
Cryptography&amp;lt;br&amp;gt;&lt;br /&gt;
Wordplay&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Values ==&lt;br /&gt;
The most valuable thing is the unknown&amp;lt;br&amp;gt;&lt;br /&gt;
Not helping is the same as doing harm&amp;lt;br&amp;gt;&lt;br /&gt;
Only broken things can be fixed&amp;lt;br&amp;gt;&lt;br /&gt;
Plants cant grow roots without being in the dirt&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Dealu (pronounced &#039;Day Loo&#039;) is an adult Betazoid woman. Like all Betazoids she has completely black irises.&lt;br /&gt;
She has a Heart shaped face with full features. Like her mother and twin sister, Dealu is a shorter woman 5&#039;4&amp;quot; with an hourglass figure and an almond complexion. She has long black hair and prefers the lower decks style black on blue uniform to the newer blue on black uniform.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Quarters ==&lt;br /&gt;
In her quarters she keeps four large paintings she made back on her homeworld. They are entitled Stability, Compassion, Nature, and Honesty. Each one is an abstract painted in more than one layer. There are parts of the paintings that cannot be seen by the naked eye that are part of the composition. &lt;br /&gt;
She has a shrine in the corner of her room. It has small books, art prints and two bottles of a thick softly glowing pinkish purple liquid.&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
&#039;&#039;&#039;Family &#039;&#039;&#039;&lt;br /&gt;
*Mother: Jevera Konir&lt;br /&gt;
Jevera is the sort of artist who believes that everything and everyone is a canvas. She is captivating and distant. All of her children seem to fear her judgement more than they crave her approval.&lt;br /&gt;
*Father: Ravert Konir&lt;br /&gt;
Ravert was the emotional backbone of the family. He&#039;s a man with a seeming endless supply of patience and empathy who thinks of all the details for every event. He was the packer of snacks, the preparer for trips. Even as a child, he was the mom friend for his closest friends. &lt;br /&gt;
*Older Brother: Barin Tianne &lt;br /&gt;
Barin is the torch bearer for the family. What humans would call a renaissance man, he is a gifted artist and musician who has married into the Sixth house. He and his wife Naomi Tianne are minor diplomats who are fonts of political gossip and tend to be quite hedonistic when around their lessers. &lt;br /&gt;
*Twin Sister: Aleesa Konir&lt;br /&gt;
Aleesa is a playwright known for being on the cutting edge of a shift in theater away from the traditional abstract style towards a more narrative structure. Her work is honest and blunt and biting in its satire. In person, she is quick to assess anyone she meets and cuts them to the quick. Her tongue is one of the sharpest weapons in the galaxy.&lt;br /&gt;
*Younger Sister: Syrali Konir&lt;br /&gt;
Syrali fled the family home as soon as she was an adult. She now lives on a small colony far away from Betazoid. She has become a popular author with a series of psychodramas surrounding a couple with a strong telepathic bond, who love one another fiercely but also drive each other crazy. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Betrothed - [deceased] Velaan Sevira&lt;br /&gt;
Velaan Sevira was the oldest son of her mother&#039;s best friend Evrosa Sevira. They met as children but he died in a tragic accident at the age of thirteen. He was a gifted artist and the two of them had become close friends.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
x&lt;/div&gt;</summary>
		<author><name>Naphthalim</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Dealu_Konir&amp;diff=480074</id>
		<title>Dealu Konir</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Dealu_Konir&amp;diff=480074"/>
		<updated>2025-04-20T21:36:31Z</updated>

		<summary type="html">&lt;p&gt;Naphthalim: /* Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A PC in the Star Trek Adventures game [https://wiki.rpg.net/index.php/Star_Trek_Hyperion Star Trek Hyperion]&lt;br /&gt;
&lt;br /&gt;
== Summary == &lt;br /&gt;
&#039;&#039;&#039;Bio:&#039;&#039;&#039; Female Betazoid&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Environment:&#039;&#039;&#039; Homeworld&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upbringing:&#039;&#039;&#039; Artistic/Creative (accepted) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rank:&#039;&#039;&#039; Commander&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Assignment:&#039;&#039;&#039; Chief Science officer&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Role Benefit:&#039;&#039;&#039; When you succeed at a task assisted by the ship’s Sensors or Computers, or a task using a tricorder or other sensing device, you may ask one additional question as if you had spent Momentum on Obtain Information.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039; Betazoid&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&#039;&#039;&#039;Stress:&#039;&#039;&#039; 7 / 7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Determination:&#039;&#039;&#039; 1 / 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Phaser Type-2 Attack:&#039;&#039;&#039; 4 (&#039;&#039;Stun/Deadly, Charge&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unarmed Strike:&#039;&#039;&#039; 2 (&#039;&#039;Stun&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Attributes &amp;amp; Disciplines ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Attribute&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Discipline&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Control 8&lt;br /&gt;
|Command 3&lt;br /&gt;
|-&lt;br /&gt;
|Daring 8&lt;br /&gt;
|Conn 4&lt;br /&gt;
|-&lt;br /&gt;
|Fitness 7&lt;br /&gt;
|Security 2&lt;br /&gt;
|-&lt;br /&gt;
|Insight 12&lt;br /&gt;
|Engineering 1&lt;br /&gt;
|-&lt;br /&gt;
|Presence 10&lt;br /&gt;
|Science 5&lt;br /&gt;
|-&lt;br /&gt;
|Reason 11&lt;br /&gt;
|Medicine 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Talents &amp;amp; Abilities== &lt;br /&gt;
&#039;&#039;&#039;Computer Expertise:&#039;&#039;&#039; Whenever you attempt a task that involves the programming or study of a computer system, the first bonus d20 you purchase is free.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Open Book:&#039;&#039;&#039; When a character enters a scene, you may spend 1 Momentum (Immediate) to immediately ask the gamemaster one question about that character’s current emotions or surface thoughts. You cannot do this for characters immune to telepathy.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Quick Survey:&#039;&#039;&#039; At the start of a scene, you may immediately ask one question, as if you had spent 1 Momentum on the &#039;&#039;Obtain Information&#039;&#039; Momentum Spend. The answer can only provide information that you could obtain with your own senses: you cannot gain information from equipment in such a short time.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Studious:&#039;&#039;&#039; Whenever you spend 1 or more Momentum to &#039;&#039;Obtain Information&#039;&#039;, you may ask one additional question (in total, not per Momentum spent on &#039;&#039;Obtain Information&#039;&#039;).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Species Ability - Telepathy:&#039;&#039;&#039; Betelgeusians are descended from predators who us d speed and ferocity to overwhelm their prey. In modern times a Betelgeusian can enter a mental state where they strike their opponent viciously in order to defeat them quickly. A Betelgeusian may use Fitness + Security rather than Daring + Security to make melee attacks. In addition, they inflict +1 Stress with any successful melee attack. (&#039;&#039;Note: this is already included in your unarmed strike profile.&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Focuses ==&lt;br /&gt;
Anthropology&amp;lt;br&amp;gt;&lt;br /&gt;
Computers&amp;lt;br&amp;gt;&lt;br /&gt;
Psychology&amp;lt;br&amp;gt;&lt;br /&gt;
Spatial Phenomena&amp;lt;br&amp;gt;&lt;br /&gt;
Subspace Theory&amp;lt;br&amp;gt;&lt;br /&gt;
Temporal Physics&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Pastimes==&lt;br /&gt;
Cryptography&amp;lt;br&amp;gt;&lt;br /&gt;
Wordplay&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Values ==&lt;br /&gt;
The most valuable thing is the unknown&amp;lt;br&amp;gt;&lt;br /&gt;
Not helping is the same as doing harm&amp;lt;br&amp;gt;&lt;br /&gt;
Only broken things can be fixed&amp;lt;br&amp;gt;&lt;br /&gt;
Plants cant grow roots without being in the dirt&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Dealu (pronounced &#039;Day Loo&#039;) is an adult Betazoid woman. Like all Betazoids she has completely black irises.&lt;br /&gt;
She has a Heart shaped face with full features. Like her mother and twin sister, Dealu is a shorter woman 5&#039;4&amp;quot; with an hourglass figure and an almond complexion. She has long black hair and prefers the lower decks style black on blue uniform to the newer blue on black uniform.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Quarters ==&lt;br /&gt;
In her quarters she keeps four large paintings she made back on her homeworld. They are entitled Stability, Compassion, Nature, and Honesty. Each one is an abstract painted in more than one layer. There are parts of the paintings that cannot be seen by the naked eye that are part of the composition. &lt;br /&gt;
She has a shrine in the corner of her room. It has small books, art prints and two bottles of a thick softly glowing pinkish purple liquid.&lt;br /&gt;
&lt;br /&gt;
==Relationship==&lt;br /&gt;
&#039;&#039;&#039;Family &#039;&#039;&#039;&lt;br /&gt;
*Mother: Jevera Konir&lt;br /&gt;
Jevera is the sort of artist who believes that everything and everyone is a canvas. She is captivating and distant. All of her children seem to fear her judgement more than they crave her approval.&lt;br /&gt;
*Father: Ravert Konir&lt;br /&gt;
Ravert was the emotional backbone of the family. He&#039;s a man with a seeming endless supply of patience and empathy who thinks of all the details for every event. He was the packer of snacks, the preparer for trips. Even as a child, he was the mom friend for his closest friends. &lt;br /&gt;
*Older Brother: Barin Tianne &lt;br /&gt;
Barin is the torch bearer for the family. What humans would call a renaissance man, he is a gifted artist and musician who has married into the Sixth house. He and his wife Naomi Tianne are minor diplomats who are fonts of political gossip and tend to be quite hedonistic when around their lessers. &lt;br /&gt;
*Twin Sister: Aleesa Konir&lt;br /&gt;
Aleesa is a playwright known for being on the cutting edge of a shift in theater away from the traditional abstract style towards a more narrative structure. Her work is honest and blunt and biting in its satire. In person, she is quick to assess anyone she meets and cuts them to the quick. Her tongue is one of the sharpest weapons in the galaxy.&lt;br /&gt;
*Younger Sister: Syrali Konir&lt;br /&gt;
Syrali fled the family home as soon as she was an adult. She now lives on a small colony far away from Betazoid. She has become a popular author with a series of psychodramas surrounding a couple with a strong telepathic bond, who love one another fiercely but also drive each other crazy. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Betrothed - [deceased] Velaan Sevira&lt;br /&gt;
Velaan Sevira was the oldest son of her mother&#039;s best friend Evrosa Sevira. They met as children but he died in a tragic accident at the age of thirteen. He was a gifted artist and the two of them had become close friends.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
x&lt;/div&gt;</summary>
		<author><name>Naphthalim</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Dealu_Konir&amp;diff=480073</id>
		<title>Dealu Konir</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Dealu_Konir&amp;diff=480073"/>
		<updated>2025-04-20T21:32:49Z</updated>

		<summary type="html">&lt;p&gt;Naphthalim: /* Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A PC in the Star Trek Adventures game [https://wiki.rpg.net/index.php/Star_Trek_Hyperion Star Trek Hyperion]&lt;br /&gt;
&lt;br /&gt;
== Summary == &lt;br /&gt;
&#039;&#039;&#039;Bio:&#039;&#039;&#039; Female Betazoid&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Environment:&#039;&#039;&#039; Homeworld&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upbringing:&#039;&#039;&#039; Artistic/Creative (accepted) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rank:&#039;&#039;&#039; Commander&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Assignment:&#039;&#039;&#039; Chief Science officer&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Role Benefit:&#039;&#039;&#039; When you succeed at a task assisted by the ship’s Sensors or Computers, or a task using a tricorder or other sensing device, you may ask one additional question as if you had spent Momentum on Obtain Information.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039; Betazoid&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&#039;&#039;&#039;Stress:&#039;&#039;&#039; 7 / 7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Determination:&#039;&#039;&#039; 1 / 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Phaser Type-2 Attack:&#039;&#039;&#039; 4 (&#039;&#039;Stun/Deadly, Charge&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unarmed Strike:&#039;&#039;&#039; 2 (&#039;&#039;Stun&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Attributes &amp;amp; Disciplines ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Attribute&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Discipline&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Control 8&lt;br /&gt;
|Command 3&lt;br /&gt;
|-&lt;br /&gt;
|Daring 8&lt;br /&gt;
|Conn 4&lt;br /&gt;
|-&lt;br /&gt;
|Fitness 7&lt;br /&gt;
|Security 2&lt;br /&gt;
|-&lt;br /&gt;
|Insight 12&lt;br /&gt;
|Engineering 1&lt;br /&gt;
|-&lt;br /&gt;
|Presence 10&lt;br /&gt;
|Science 5&lt;br /&gt;
|-&lt;br /&gt;
|Reason 11&lt;br /&gt;
|Medicine 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Talents &amp;amp; Abilities== &lt;br /&gt;
&#039;&#039;&#039;Computer Expertise:&#039;&#039;&#039; Whenever you attempt a task that involves the programming or study of a computer system, the first bonus d20 you purchase is free.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Open Book:&#039;&#039;&#039; When a character enters a scene, you may spend 1 Momentum (Immediate) to immediately ask the gamemaster one question about that character’s current emotions or surface thoughts. You cannot do this for characters immune to telepathy.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Quick Survey:&#039;&#039;&#039; At the start of a scene, you may immediately ask one question, as if you had spent 1 Momentum on the &#039;&#039;Obtain Information&#039;&#039; Momentum Spend. The answer can only provide information that you could obtain with your own senses: you cannot gain information from equipment in such a short time.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Studious:&#039;&#039;&#039; Whenever you spend 1 or more Momentum to &#039;&#039;Obtain Information&#039;&#039;, you may ask one additional question (in total, not per Momentum spent on &#039;&#039;Obtain Information&#039;&#039;).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Species Ability - Telepathy:&#039;&#039;&#039; Betelgeusians are descended from predators who us d speed and ferocity to overwhelm their prey. In modern times a Betelgeusian can enter a mental state where they strike their opponent viciously in order to defeat them quickly. A Betelgeusian may use Fitness + Security rather than Daring + Security to make melee attacks. In addition, they inflict +1 Stress with any successful melee attack. (&#039;&#039;Note: this is already included in your unarmed strike profile.&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Focuses ==&lt;br /&gt;
Anthropology&amp;lt;br&amp;gt;&lt;br /&gt;
Computers&amp;lt;br&amp;gt;&lt;br /&gt;
Psychology&amp;lt;br&amp;gt;&lt;br /&gt;
Spatial Phenomena&amp;lt;br&amp;gt;&lt;br /&gt;
Subspace Theory&amp;lt;br&amp;gt;&lt;br /&gt;
Temporal Physics&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Pastimes==&lt;br /&gt;
Cryptography&amp;lt;br&amp;gt;&lt;br /&gt;
Wordplay&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Values ==&lt;br /&gt;
The most valuable thing is the unknown&amp;lt;br&amp;gt;&lt;br /&gt;
Not helping is the same as doing harm&amp;lt;br&amp;gt;&lt;br /&gt;
Only broken things can be fixed&amp;lt;br&amp;gt;&lt;br /&gt;
Plants cant grow roots without being in the dirt&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Dealu (pronounced &#039;Day Loo&#039;) is an adult Betazoid woman. Like all Betazoids she has completely black irises.&lt;br /&gt;
She has a Heart shaped face with full features. Like her mother and twin sister, Dealu is a shorter woman 5&#039;4&amp;quot; with an hourglass figure and an almond complexion. She has long black hair and prefers the lower decks style black on blue uniform to the newer blue on black uniform.&lt;br /&gt;
&lt;br /&gt;
==Relationship==&lt;br /&gt;
&#039;&#039;&#039;Family &#039;&#039;&#039;&lt;br /&gt;
*Mother: Jevera Konir&lt;br /&gt;
Jevera is the sort of artist who believes that everything and everyone is a canvas. She is captivating and distant. All of her children seem to fear her judgement more than they crave her approval.&lt;br /&gt;
*Father: Ravert Konir&lt;br /&gt;
Ravert was the emotional backbone of the family. He&#039;s a man with a seeming endless supply of patience and empathy who thinks of all the details for every event. He was the packer of snacks, the preparer for trips. Even as a child, he was the mom friend for his closest friends. &lt;br /&gt;
*Older Brother: Barin Tianne &lt;br /&gt;
Barin is the torch bearer for the family. What humans would call a renaissance man, he is a gifted artist and musician who has married into the Sixth house. He and his wife Naomi Tianne are minor diplomats who are fonts of political gossip and tend to be quite hedonistic when around their lessers. &lt;br /&gt;
*Twin Sister: Aleesa Konir&lt;br /&gt;
Aleesa is a playwright known for being on the cutting edge of a shift in theater away from the traditional abstract style towards a more narrative structure. Her work is honest and blunt and biting in its satire. In person, she is quick to assess anyone she meets and cuts them to the quick. Her tongue is one of the sharpest weapons in the galaxy.&lt;br /&gt;
*Younger Sister: Syrali Konir&lt;br /&gt;
Syrali fled the family home as soon as she was an adult. She now lives on a small colony far away from Betazoid. She has become a popular author with a series of psychodramas surrounding a couple with a strong telepathic bond, who love one another fiercely but also drive each other crazy. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Betrothed - [deceased] Velaan Sevira&lt;br /&gt;
Velaan Sevira was the oldest son of her mother&#039;s best friend Evrosa Sevira. They met as children but he died in a tragic accident at the age of thirteen. He was a gifted artist and the two of them had become close friends.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
x&lt;/div&gt;</summary>
		<author><name>Naphthalim</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Dealu_Konir&amp;diff=480072</id>
		<title>Dealu Konir</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Dealu_Konir&amp;diff=480072"/>
		<updated>2025-04-20T21:22:03Z</updated>

		<summary type="html">&lt;p&gt;Naphthalim: /* Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A PC in the Star Trek Adventures game [https://wiki.rpg.net/index.php/Star_Trek_Hyperion Star Trek Hyperion]&lt;br /&gt;
&lt;br /&gt;
== Summary == &lt;br /&gt;
&#039;&#039;&#039;Bio:&#039;&#039;&#039; Female Betazoid&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Environment:&#039;&#039;&#039; Homeworld&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upbringing:&#039;&#039;&#039; Artistic/Creative (accepted) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rank:&#039;&#039;&#039; Commander&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Assignment:&#039;&#039;&#039; Chief Science officer&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Role Benefit:&#039;&#039;&#039; When you succeed at a task assisted by the ship’s Sensors or Computers, or a task using a tricorder or other sensing device, you may ask one additional question as if you had spent Momentum on Obtain Information.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039; Betazoid&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&#039;&#039;&#039;Stress:&#039;&#039;&#039; 7 / 7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Determination:&#039;&#039;&#039; 1 / 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Phaser Type-2 Attack:&#039;&#039;&#039; 4 (&#039;&#039;Stun/Deadly, Charge&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unarmed Strike:&#039;&#039;&#039; 2 (&#039;&#039;Stun&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Attributes &amp;amp; Disciplines ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Attribute&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Discipline&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Control 8&lt;br /&gt;
|Command 3&lt;br /&gt;
|-&lt;br /&gt;
|Daring 8&lt;br /&gt;
|Conn 4&lt;br /&gt;
|-&lt;br /&gt;
|Fitness 7&lt;br /&gt;
|Security 2&lt;br /&gt;
|-&lt;br /&gt;
|Insight 12&lt;br /&gt;
|Engineering 1&lt;br /&gt;
|-&lt;br /&gt;
|Presence 10&lt;br /&gt;
|Science 5&lt;br /&gt;
|-&lt;br /&gt;
|Reason 11&lt;br /&gt;
|Medicine 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Talents &amp;amp; Abilities== &lt;br /&gt;
&#039;&#039;&#039;Computer Expertise:&#039;&#039;&#039; Whenever you attempt a task that involves the programming or study of a computer system, the first bonus d20 you purchase is free.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Open Book:&#039;&#039;&#039; When a character enters a scene, you may spend 1 Momentum (Immediate) to immediately ask the gamemaster one question about that character’s current emotions or surface thoughts. You cannot do this for characters immune to telepathy.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Quick Survey:&#039;&#039;&#039; At the start of a scene, you may immediately ask one question, as if you had spent 1 Momentum on the &#039;&#039;Obtain Information&#039;&#039; Momentum Spend. The answer can only provide information that you could obtain with your own senses: you cannot gain information from equipment in such a short time.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Studious:&#039;&#039;&#039; Whenever you spend 1 or more Momentum to &#039;&#039;Obtain Information&#039;&#039;, you may ask one additional question (in total, not per Momentum spent on &#039;&#039;Obtain Information&#039;&#039;).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Species Ability - Telepathy:&#039;&#039;&#039; Betelgeusians are descended from predators who us d speed and ferocity to overwhelm their prey. In modern times a Betelgeusian can enter a mental state where they strike their opponent viciously in order to defeat them quickly. A Betelgeusian may use Fitness + Security rather than Daring + Security to make melee attacks. In addition, they inflict +1 Stress with any successful melee attack. (&#039;&#039;Note: this is already included in your unarmed strike profile.&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Focuses ==&lt;br /&gt;
Anthropology&amp;lt;br&amp;gt;&lt;br /&gt;
Computers&amp;lt;br&amp;gt;&lt;br /&gt;
Psychology&amp;lt;br&amp;gt;&lt;br /&gt;
Spatial Phenomena&amp;lt;br&amp;gt;&lt;br /&gt;
Subspace Theory&amp;lt;br&amp;gt;&lt;br /&gt;
Temporal Physics&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Pastimes==&lt;br /&gt;
Cryptography&amp;lt;br&amp;gt;&lt;br /&gt;
Wordplay&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Values ==&lt;br /&gt;
The most valuable thing is the unknown&amp;lt;br&amp;gt;&lt;br /&gt;
Not helping is the same as doing harm&amp;lt;br&amp;gt;&lt;br /&gt;
Only broken things can be fixed&amp;lt;br&amp;gt;&lt;br /&gt;
Plants cant grow roots without being in the dirt&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Dealu (pronounced &#039;Day Loo&#039;) is an adult Betazoid woman. Like all Betazoids she has completely black irises.&lt;br /&gt;
&lt;br /&gt;
==Relationship==&lt;br /&gt;
&#039;&#039;&#039;Family &#039;&#039;&#039;&lt;br /&gt;
*Mother: Jevera Konir&lt;br /&gt;
Jevera is the sort of artist who believes that everything and everyone is a canvas. She is captivating and distant. All of her children seem to fear her judgement more than they crave her approval.&lt;br /&gt;
*Father: Ravert Konir&lt;br /&gt;
Ravert was the emotional backbone of the family. He&#039;s a man with a seeming endless supply of patience and empathy who thinks of all the details for every event. He was the packer of snacks, the preparer for trips. Even as a child, he was the mom friend for his closest friends. &lt;br /&gt;
*Older Brother: Barin Tianne &lt;br /&gt;
Barin is the torch bearer for the family. What humans would call a renaissance man, he is a gifted artist and musician who has married into the Sixth house. He and his wife Naomi Tianne are minor diplomats who are fonts of political gossip and tend to be quite hedonistic when around their lessers. &lt;br /&gt;
*Twin Sister: Aleesa Konir&lt;br /&gt;
Aleesa is a playwright known for being on the cutting edge of a shift in theater away from the traditional abstract style towards a more narrative structure. Her work is honest and blunt and biting in its satire. In person, she is quick to assess anyone she meets and cuts them to the quick. Her tongue is one of the sharpest weapons in the galaxy.&lt;br /&gt;
*Younger Sister: Syrali Konir&lt;br /&gt;
Syrali fled the family home as soon as she was an adult. She now lives on a small colony far away from Betazoid. She has become a popular author with a series of psychodramas surrounding a couple with a strong telepathic bond, who love one another fiercely but also drive each other crazy. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Betrothed - [deceased] Velaan Sevira&lt;br /&gt;
Velaan Sevira was the oldest son of her mother&#039;s best friend Evrosa Sevira. They met as children but he died in a tragic accident at the age of thirteen. He was a gifted artist and the two of them had become close friends.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
x&lt;/div&gt;</summary>
		<author><name>Naphthalim</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Dealu_Konir&amp;diff=480071</id>
		<title>Dealu Konir</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Dealu_Konir&amp;diff=480071"/>
		<updated>2025-04-20T21:19:08Z</updated>

		<summary type="html">&lt;p&gt;Naphthalim: /* Relationship */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A PC in the Star Trek Adventures game [https://wiki.rpg.net/index.php/Star_Trek_Hyperion Star Trek Hyperion]&lt;br /&gt;
&lt;br /&gt;
== Summary == &lt;br /&gt;
&#039;&#039;&#039;Bio:&#039;&#039;&#039; Female Betazoid&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Environment:&#039;&#039;&#039; Homeworld&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upbringing:&#039;&#039;&#039; Artistic/Creative (accepted) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rank:&#039;&#039;&#039; Commander&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Assignment:&#039;&#039;&#039; Chief Science officer&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Role Benefit:&#039;&#039;&#039; When you succeed at a task assisted by the ship’s Sensors or Computers, or a task using a tricorder or other sensing device, you may ask one additional question as if you had spent Momentum on Obtain Information.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039; Betazoid&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&#039;&#039;&#039;Stress:&#039;&#039;&#039; 7 / 7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Determination:&#039;&#039;&#039; 1 / 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Phaser Type-2 Attack:&#039;&#039;&#039; 4 (&#039;&#039;Stun/Deadly, Charge&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unarmed Strike:&#039;&#039;&#039; 2 (&#039;&#039;Stun&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Attributes &amp;amp; Disciplines ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Attribute&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Discipline&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Control 8&lt;br /&gt;
|Command 3&lt;br /&gt;
|-&lt;br /&gt;
|Daring 8&lt;br /&gt;
|Conn 4&lt;br /&gt;
|-&lt;br /&gt;
|Fitness 7&lt;br /&gt;
|Security 2&lt;br /&gt;
|-&lt;br /&gt;
|Insight 12&lt;br /&gt;
|Engineering 1&lt;br /&gt;
|-&lt;br /&gt;
|Presence 10&lt;br /&gt;
|Science 5&lt;br /&gt;
|-&lt;br /&gt;
|Reason 11&lt;br /&gt;
|Medicine 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Talents &amp;amp; Abilities== &lt;br /&gt;
&#039;&#039;&#039;Computer Expertise:&#039;&#039;&#039; Whenever you attempt a task that involves the programming or study of a computer system, the first bonus d20 you purchase is free.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Open Book:&#039;&#039;&#039; When a character enters a scene, you may spend 1 Momentum (Immediate) to immediately ask the gamemaster one question about that character’s current emotions or surface thoughts. You cannot do this for characters immune to telepathy.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Quick Survey:&#039;&#039;&#039; At the start of a scene, you may immediately ask one question, as if you had spent 1 Momentum on the &#039;&#039;Obtain Information&#039;&#039; Momentum Spend. The answer can only provide information that you could obtain with your own senses: you cannot gain information from equipment in such a short time.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Studious:&#039;&#039;&#039; Whenever you spend 1 or more Momentum to &#039;&#039;Obtain Information&#039;&#039;, you may ask one additional question (in total, not per Momentum spent on &#039;&#039;Obtain Information&#039;&#039;).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Species Ability - Telepathy:&#039;&#039;&#039; Betelgeusians are descended from predators who us d speed and ferocity to overwhelm their prey. In modern times a Betelgeusian can enter a mental state where they strike their opponent viciously in order to defeat them quickly. A Betelgeusian may use Fitness + Security rather than Daring + Security to make melee attacks. In addition, they inflict +1 Stress with any successful melee attack. (&#039;&#039;Note: this is already included in your unarmed strike profile.&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Focuses ==&lt;br /&gt;
Anthropology&amp;lt;br&amp;gt;&lt;br /&gt;
Computers&amp;lt;br&amp;gt;&lt;br /&gt;
Psychology&amp;lt;br&amp;gt;&lt;br /&gt;
Spatial Phenomena&amp;lt;br&amp;gt;&lt;br /&gt;
Subspace Theory&amp;lt;br&amp;gt;&lt;br /&gt;
Temporal Physics&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Pastimes==&lt;br /&gt;
Cryptography&amp;lt;br&amp;gt;&lt;br /&gt;
Wordplay&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Values ==&lt;br /&gt;
The most valuable thing is the unknown&amp;lt;br&amp;gt;&lt;br /&gt;
Not helping is the same as doing harm&amp;lt;br&amp;gt;&lt;br /&gt;
Only broken things can be fixed&amp;lt;br&amp;gt;&lt;br /&gt;
Plants cant grow roots without being in the dirt&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
X&lt;br /&gt;
&lt;br /&gt;
==Relationship==&lt;br /&gt;
&#039;&#039;&#039;Family &#039;&#039;&#039;&lt;br /&gt;
*Mother: Jevera Konir&lt;br /&gt;
Jevera is the sort of artist who believes that everything and everyone is a canvas. She is captivating and distant. All of her children seem to fear her judgement more than they crave her approval.&lt;br /&gt;
*Father: Ravert Konir&lt;br /&gt;
Ravert was the emotional backbone of the family. He&#039;s a man with a seeming endless supply of patience and empathy who thinks of all the details for every event. He was the packer of snacks, the preparer for trips. Even as a child, he was the mom friend for his closest friends. &lt;br /&gt;
*Older Brother: Barin Tianne &lt;br /&gt;
Barin is the torch bearer for the family. What humans would call a renaissance man, he is a gifted artist and musician who has married into the Sixth house. He and his wife Naomi Tianne are minor diplomats who are fonts of political gossip and tend to be quite hedonistic when around their lessers. &lt;br /&gt;
*Twin Sister: Aleesa Konir&lt;br /&gt;
Aleesa is a playwright known for being on the cutting edge of a shift in theater away from the traditional abstract style towards a more narrative structure. Her work is honest and blunt and biting in its satire. In person, she is quick to assess anyone she meets and cuts them to the quick. Her tongue is one of the sharpest weapons in the galaxy.&lt;br /&gt;
*Younger Sister: Syrali Konir&lt;br /&gt;
Syrali fled the family home as soon as she was an adult. She now lives on a small colony far away from Betazoid. She has become a popular author with a series of psychodramas surrounding a couple with a strong telepathic bond, who love one another fiercely but also drive each other crazy. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Betrothed - [deceased] Velaan Sevira&lt;br /&gt;
Velaan Sevira was the oldest son of her mother&#039;s best friend Evrosa Sevira. They met as children but he died in a tragic accident at the age of thirteen. He was a gifted artist and the two of them had become close friends.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
x&lt;/div&gt;</summary>
		<author><name>Naphthalim</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Star_Trek_Hyperion&amp;diff=479840</id>
		<title>Star Trek Hyperion</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Star_Trek_Hyperion&amp;diff=479840"/>
		<updated>2025-04-18T15:26:46Z</updated>

		<summary type="html">&lt;p&gt;Naphthalim: /* Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;Star Trek Adventures 2e&#039;&#039; game about the USS Hyperion.&lt;br /&gt;
&lt;br /&gt;
== The Pitch ==&lt;br /&gt;
&lt;br /&gt;
The year is 2382. After the Dominion War, after the Battle of Sector 001, after the Nemesis incident. Starfleet is finally catching its breath and shifts some focus back on what it mostly wants to do: peaceful exploration.&lt;br /&gt;
&lt;br /&gt;
This includes looking over some older reports that got ignored during all the mayhem, just gathering dust on the isolinear shelf. Cross-referencing and comparing those, there are hints that there&#039;s something going on with ancient ruins all over known space. A stray subspace signal from an ancient device in one sector of the Alpha quadrant, a door opens in the ruins somewhere in the Beta quadrant. And more like that. Much more. Seemingly random events from malfunctioning ancient machines. But if you put them all together and compare the timing… It all just seems a little bit odd.&lt;br /&gt;
&lt;br /&gt;
Somehow, it seems as if several unexplained phenomena across the Alpha and Beta quadrants are linked. But what for? How? And why does it appear to be increasing in frequency?&lt;br /&gt;
&lt;br /&gt;
These were the kinds of questions a team of researchers asked at the Daystrom Institute. Initially their questions were dismissed by their superiors. We live in a very weird universe. Look at enough data about space phenomena and you&#039;ll find coincidences. Just because some ruins display residual activity doesn&#039;t mean there&#039;s something big going on.&lt;br /&gt;
&lt;br /&gt;
But the reports kept coming. And when a Tal Shiar attempt to steal the team&#039;s data was only narrowly thwarted, it became clear that this was a matter they could not afford to keep ignoring.&lt;br /&gt;
&lt;br /&gt;
After investing a lot of political capital and dealing with obstructionist admirals (aren&#039;t they always?), Starfleet dedicated a vessel for the purpose of looking into the matter, serving as the eyes, ears, and hands of the Institute.&lt;br /&gt;
&lt;br /&gt;
To explore strange old worlds; to seek out extinct life and ancient civilizations; to boldly go where no one ever thought possible.&lt;br /&gt;
&lt;br /&gt;
== Game ==&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/recruitment-star-trek-adventures-2e.927368/ Recruitment Thread]&amp;lt;br&amp;gt;&lt;br /&gt;
IC&amp;lt;br&amp;gt;&lt;br /&gt;
OOC&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
*[https://wiki.rpg.net/index.php/Dealu_Konir Dealu Konir], Betazoid Science Officer (Naphthalim)&lt;br /&gt;
*Denria Valencia, Trill Captain (Falkus)	&lt;br /&gt;
*Jukrop Buucesig, Betelgeusian Flight Controller (TorielPadme)&lt;br /&gt;
*Kerani Kostelic Hoshino, Human Chief Medical (suedenim)				&lt;br /&gt;
*Lem Anaphis, Bajoran Chief of Security (strange behaviour)	&lt;br /&gt;
*Sevek, Vulcan XO (BVrtis)&lt;br /&gt;
*Shehl D&#039;ghonsarvi, Klingon X (Seandemonium)			&lt;br /&gt;
*Tolor, Orion Archaeological Expert (Archer)			&lt;br /&gt;
*Valarei Chervan, Romulan Chief Engineer (Kittlefish)&lt;/div&gt;</summary>
		<author><name>Naphthalim</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Star_Trek_Hyperion&amp;diff=479839</id>
		<title>Star Trek Hyperion</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Star_Trek_Hyperion&amp;diff=479839"/>
		<updated>2025-04-18T15:25:42Z</updated>

		<summary type="html">&lt;p&gt;Naphthalim: /* Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;Star Trek Adventures 2e&#039;&#039; game about the USS Hyperion.&lt;br /&gt;
&lt;br /&gt;
== The Pitch ==&lt;br /&gt;
&lt;br /&gt;
The year is 2382. After the Dominion War, after the Battle of Sector 001, after the Nemesis incident. Starfleet is finally catching its breath and shifts some focus back on what it mostly wants to do: peaceful exploration.&lt;br /&gt;
&lt;br /&gt;
This includes looking over some older reports that got ignored during all the mayhem, just gathering dust on the isolinear shelf. Cross-referencing and comparing those, there are hints that there&#039;s something going on with ancient ruins all over known space. A stray subspace signal from an ancient device in one sector of the Alpha quadrant, a door opens in the ruins somewhere in the Beta quadrant. And more like that. Much more. Seemingly random events from malfunctioning ancient machines. But if you put them all together and compare the timing… It all just seems a little bit odd.&lt;br /&gt;
&lt;br /&gt;
Somehow, it seems as if several unexplained phenomena across the Alpha and Beta quadrants are linked. But what for? How? And why does it appear to be increasing in frequency?&lt;br /&gt;
&lt;br /&gt;
These were the kinds of questions a team of researchers asked at the Daystrom Institute. Initially their questions were dismissed by their superiors. We live in a very weird universe. Look at enough data about space phenomena and you&#039;ll find coincidences. Just because some ruins display residual activity doesn&#039;t mean there&#039;s something big going on.&lt;br /&gt;
&lt;br /&gt;
But the reports kept coming. And when a Tal Shiar attempt to steal the team&#039;s data was only narrowly thwarted, it became clear that this was a matter they could not afford to keep ignoring.&lt;br /&gt;
&lt;br /&gt;
After investing a lot of political capital and dealing with obstructionist admirals (aren&#039;t they always?), Starfleet dedicated a vessel for the purpose of looking into the matter, serving as the eyes, ears, and hands of the Institute.&lt;br /&gt;
&lt;br /&gt;
To explore strange old worlds; to seek out extinct life and ancient civilizations; to boldly go where no one ever thought possible.&lt;br /&gt;
&lt;br /&gt;
== Game ==&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/recruitment-star-trek-adventures-2e.927368/ Recruitment Thread]&amp;lt;br&amp;gt;&lt;br /&gt;
IC&amp;lt;br&amp;gt;&lt;br /&gt;
OOC&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
*[https://wiki.rpg.net/index.php/Dealu_Konir/ Dealu Konir], Betazoid Science Officer (Naphthalim)&lt;br /&gt;
*Denria Valencia, Trill Captain (Falkus)	&lt;br /&gt;
*Jukrop Buucesig, Betelgeusian Flight Controller (TorielPadme)&lt;br /&gt;
*Kerani Kostelic Hoshino, Human Chief Medical (suedenim)				&lt;br /&gt;
*Lem Anaphis, Bajoran Chief of Security (strange behaviour)	&lt;br /&gt;
*Sevek, Vulcan XO (BVrtis)&lt;br /&gt;
*Shehl D&#039;ghonsarvi, Klingon X (Seandemonium)			&lt;br /&gt;
*Tolor, Orion Archaeological Expert (Archer)			&lt;br /&gt;
*Valarei Chervan, Romulan Chief Engineer (Kittlefish)&lt;/div&gt;</summary>
		<author><name>Naphthalim</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Dealu_Konir&amp;diff=479838</id>
		<title>Dealu Konir</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Dealu_Konir&amp;diff=479838"/>
		<updated>2025-04-18T15:23:31Z</updated>

		<summary type="html">&lt;p&gt;Naphthalim: Created page with &amp;quot;(coming soon)&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(coming soon)&lt;/div&gt;</summary>
		<author><name>Naphthalim</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Anansi&amp;diff=440815</id>
		<title>Anansi</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Anansi&amp;diff=440815"/>
		<updated>2023-07-03T00:50:22Z</updated>

		<summary type="html">&lt;p&gt;Naphthalim: /* Relationships/Influence */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Return to [[Out_of_the_Spiderverse]]&lt;br /&gt;
&lt;br /&gt;
=Boka Pembroke aka Anansi=&lt;br /&gt;
[[file:Anansi.jpg | thumb | 400px | right]]&lt;br /&gt;
[[file:Boka.jpg | thumb | 400px | right]]&lt;br /&gt;
==Look==&lt;br /&gt;
Man, Black, Laughing Eyes, Rebellious Clothing, Showy Costume&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;: Illusions, Emotion Control, Wallcrawling&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Labels==&lt;br /&gt;
Danger +1, Freak 0, Savior -1, Superior +2, Mundane +1&lt;br /&gt;
&lt;br /&gt;
==Moves==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mary Contrary&#039;&#039;&#039;: &lt;br /&gt;
Roll + Superior vs. Someone trying to pierce your mask/comfort/support/provoke. On a successful roll, they get -2. On a 10+ take  influence over them as well, or clear a condition. On a miss, they get an automatic 10+ (and I mark a condition of their choosing)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Troublemaker&#039;&#039;&#039;: &lt;br /&gt;
When helping a teammate, Anansi may do so in a destructive, criminal, and/or rule breaking way to give a +2 instead of the normal +1.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Are you Watching Closely&#039;&#039;&#039;:&lt;br /&gt;
Mislead/distract/trick someone - Roll + Superior. On a 10+ they&#039;re fooled, plus choose 3 options. 7-9 they&#039;re fooled + choose 2 options: Get an opportunity, Expose a weakness or flaw, Confuse them for some time, Avoid further entanglement. On a failure, mark 1 condition.&lt;br /&gt;
&lt;br /&gt;
==Fake History (rumors about his mysterious background)==&lt;br /&gt;
1. Heir to the Wakandan kingdom of the Spider Clan, Anansi ran away to the United States to face villainy first-hand before ascending to the throne.&lt;br /&gt;
&lt;br /&gt;
2.  . . . or, he came to run from the responsibility of leading an entire nation.&lt;br /&gt;
&lt;br /&gt;
3. Former protege of Mysterio, Anansi took advantage of his trust and stole his equipment. Ever since he&#039;s been using his weapons and technology for good.&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
* Boka was born as a mutant with the ability to control emotions. This once got him in trouble when he hit puberty and had little control over his abilities. Since then he&#039;s learned both how to hide his powers and how to keep his heroic identity separate from the traditional issues faced by other mutants.&lt;br /&gt;
* Boka loves parkour and skateboarding, spending an inordinate amount of his time practicing. He also grimly delights in amplifying the emotions of nervous people to force them to act&lt;br /&gt;
* Ms. Bloom, a science teacher at Boka&#039;s school has seen how hard he tries when he&#039;s really into a cause. She thinks he&#039;s working through a rebellious phase, and can grow into a highly skilled and functional adult with just a little bit of support. So far, she&#039;s put in a good word to keep him from being expelled from high school.&lt;br /&gt;
* Boka tries to be a hero out of both a need to belong, and fear of being a mutant. He&#039;s tried to create an aura of being a mystically themed, spider-man related hero in hopes that it will help him keep distance from mutant issues. &lt;br /&gt;
* Boka cares about his teammates because he thinks they&#039;re all better people than he is. He&#039;s &#039;playing&#039; at being a hero in order to avoid being attacked by giant robots and thrown into death camps, they&#039;re actually heroes.&lt;br /&gt;
&lt;br /&gt;
==When Our Team First Came Together==&lt;br /&gt;
* We broke some major rules to win the fight.&lt;br /&gt;
==Relationships/Influence==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Influences&lt;br /&gt;
|-&lt;br /&gt;
! Boka Influences  !! Has Influence over Bok  &lt;br /&gt;
|- &lt;br /&gt;
|  || &lt;br /&gt;
|- &lt;br /&gt;
|  || &lt;br /&gt;
|- &lt;br /&gt;
|  || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Naphthalim</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Anansi&amp;diff=440814</id>
		<title>Anansi</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Anansi&amp;diff=440814"/>
		<updated>2023-07-03T00:44:24Z</updated>

		<summary type="html">&lt;p&gt;Naphthalim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Return to [[Out_of_the_Spiderverse]]&lt;br /&gt;
&lt;br /&gt;
=Boka Pembroke aka Anansi=&lt;br /&gt;
[[file:Anansi.jpg | thumb | 400px | right]]&lt;br /&gt;
[[file:Boka.jpg | thumb | 400px | right]]&lt;br /&gt;
==Look==&lt;br /&gt;
Man, Black, Laughing Eyes, Rebellious Clothing, Showy Costume&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;: Illusions, Emotion Control, Wallcrawling&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Labels==&lt;br /&gt;
Danger +1, Freak 0, Savior -1, Superior +2, Mundane +1&lt;br /&gt;
&lt;br /&gt;
==Moves==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mary Contrary&#039;&#039;&#039;: &lt;br /&gt;
Roll + Superior vs. Someone trying to pierce your mask/comfort/support/provoke. On a successful roll, they get -2. On a 10+ take  influence over them as well, or clear a condition. On a miss, they get an automatic 10+ (and I mark a condition of their choosing)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Troublemaker&#039;&#039;&#039;: &lt;br /&gt;
When helping a teammate, Anansi may do so in a destructive, criminal, and/or rule breaking way to give a +2 instead of the normal +1.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Are you Watching Closely&#039;&#039;&#039;:&lt;br /&gt;
Mislead/distract/trick someone - Roll + Superior. On a 10+ they&#039;re fooled, plus choose 3 options. 7-9 they&#039;re fooled + choose 2 options: Get an opportunity, Expose a weakness or flaw, Confuse them for some time, Avoid further entanglement. On a failure, mark 1 condition.&lt;br /&gt;
&lt;br /&gt;
==Fake History (rumors about his mysterious background)==&lt;br /&gt;
1. Heir to the Wakandan kingdom of the Spider Clan, Anansi ran away to the United States to face villainy first-hand before ascending to the throne.&lt;br /&gt;
&lt;br /&gt;
2.  . . . or, he came to run from the responsibility of leading an entire nation.&lt;br /&gt;
&lt;br /&gt;
3. Former protege of Mysterio, Anansi took advantage of his trust and stole his equipment. Ever since he&#039;s been using his weapons and technology for good.&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
* Boka was born as a mutant with the ability to control emotions. This once got him in trouble when he hit puberty and had little control over his abilities. Since then he&#039;s learned both how to hide his powers and how to keep his heroic identity separate from the traditional issues faced by other mutants.&lt;br /&gt;
* Boka loves parkour and skateboarding, spending an inordinate amount of his time practicing. He also grimly delights in amplifying the emotions of nervous people to force them to act&lt;br /&gt;
* Ms. Bloom, a science teacher at Boka&#039;s school has seen how hard he tries when he&#039;s really into a cause. She thinks he&#039;s working through a rebellious phase, and can grow into a highly skilled and functional adult with just a little bit of support. So far, she&#039;s put in a good word to keep him from being expelled from high school.&lt;br /&gt;
* Boka tries to be a hero out of both a need to belong, and fear of being a mutant. He&#039;s tried to create an aura of being a mystically themed, spider-man related hero in hopes that it will help him keep distance from mutant issues. &lt;br /&gt;
* Boka cares about his teammates because he thinks they&#039;re all better people than he is. He&#039;s &#039;playing&#039; at being a hero in order to avoid being attacked by giant robots and thrown into death camps, they&#039;re actually heroes.&lt;br /&gt;
&lt;br /&gt;
==When Our Team First Came Together==&lt;br /&gt;
* We broke some major rules to win the fight.&lt;br /&gt;
==Relationships/Influence==&lt;/div&gt;</summary>
		<author><name>Naphthalim</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Anansi&amp;diff=440813</id>
		<title>Anansi</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Anansi&amp;diff=440813"/>
		<updated>2023-07-03T00:25:07Z</updated>

		<summary type="html">&lt;p&gt;Naphthalim: /* Backstory */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Return to [[Out_of_the_Spiderverse]]&lt;br /&gt;
&lt;br /&gt;
=Boka Pembroke aka Anansi=&lt;br /&gt;
[[file:Anansi.jpg | thumb | 400px | right]]&lt;br /&gt;
[[file:Boka.jpg | thumb | 400px | right]]&lt;br /&gt;
==Look==&lt;br /&gt;
Man, Black, Laughing Eyes, Rebellious Clothing, Showy Costume&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;: Illusions, Emotion Control, Wallcrawling&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Labels==&lt;br /&gt;
Danger +1, Freak 0, Savior -1, Superior +2, Mundane +1&lt;br /&gt;
&lt;br /&gt;
==Moves==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mary Contrary&#039;&#039;&#039;: &lt;br /&gt;
Roll + Superior vs. Someone trying to pierce your mask/comfort/support/provoke. On a successful roll, they get -2. On a 10+ take  influence over them as well, or clear a condition. On a miss, they get an automatic 10+ (and I mark a condition of their choosing)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Troublemaker&#039;&#039;&#039;: &lt;br /&gt;
When helping a teammate, Anansi may do so in a destructive, criminal, and/or rule breaking way to give a +2 instead of the normal +1.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Are you Watching Closely&#039;&#039;&#039;:&lt;br /&gt;
Mislead/distract/trick someone - Roll + Superior. On a 10+ they&#039;re fooled, plus choose 3 options. 7-9 they&#039;re fooled + choose 2 options: Get an opportunity, Expose a weakness or flaw, Confuse them for some time, Avoid further entanglement. On a failure, mark 1 condition.&lt;br /&gt;
&lt;br /&gt;
==Fake History (rumors about his mysterious background)==&lt;br /&gt;
1. Heir to the Wakandan kingdom of the Spider Clan, Anansi ran away to the United States to face villainy first-hand before ascending to the throne.&lt;br /&gt;
&lt;br /&gt;
2.  . . . or, he came to run from the responsibility of leading an entire nation.&lt;br /&gt;
&lt;br /&gt;
3. Former protege of Mysterio, Anansi took advantage of his trust and stole his equipment. Ever since he&#039;s been using his weapons and technology for good.&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
* Boka was born as a mutant with the ability to control emotions. This once got him in trouble when he hit puberty and had little control over his abilities. Since then he&#039;s learned both how to hide his powers and how to keep his heroic identity separate from the traditional issues faced by other mutants.&lt;br /&gt;
* Boka loves parkour and skateboarding, spending an inordinate amount of his time practicing. He also grimly delights in amplifying the emotions of nervous people to force them to act&lt;br /&gt;
* Ms. Bloom, a science teacher at Boka&#039;s school has seen how hard he tries when he&#039;s really into a cause. She thinks he&#039;s working through a rebellious phase, and can grow into a highly skilled and functional adult with just a little bit of support. So far, she&#039;s put in a good word to keep him from being expelled from high school.&lt;br /&gt;
* Boka tries to be a hero out of both a need to belong, and fear of being a mutant. He&#039;s tried to create an aura of being a mystically themed, spider-man related hero in hopes that it will help him keep distance from mutant issues. &lt;br /&gt;
* Boka cares about his teammates because he thinks they&#039;re all better people than he is. He&#039;s &#039;playing&#039; at being a hero in order to avoid being attacked by giant robots and thrown into death camps, they&#039;re actually heroes.&lt;/div&gt;</summary>
		<author><name>Naphthalim</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Anansi&amp;diff=440794</id>
		<title>Anansi</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Anansi&amp;diff=440794"/>
		<updated>2023-07-02T21:29:30Z</updated>

		<summary type="html">&lt;p&gt;Naphthalim: /* Powers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Return to [[Out_of_the_Spiderverse]]&lt;br /&gt;
&lt;br /&gt;
=Boka Pembroke aka Anansi=&lt;br /&gt;
[[file:Anansi.jpg | thumb | 400px | right]]&lt;br /&gt;
[[file:Boka.jpg | thumb | 400px | right]]&lt;br /&gt;
==Look==&lt;br /&gt;
Man, Black, Laughing Eyes, Rebellious Clothing, Showy Costume&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;: Illusions, Emotion Control, Wallcrawling&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Labels==&lt;br /&gt;
Danger +1, Freak 0, Savior -1, Superior +2, Mundane +1&lt;br /&gt;
&lt;br /&gt;
==Moves==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mary Contrary&#039;&#039;&#039;: &lt;br /&gt;
Roll + Superior vs. Someone trying to pierce your mask/comfort/support/provoke. On a successful roll, they get -2. On a 10+ take  influence over them as well, or clear a condition. On a miss, they get an automatic 10+ (and I mark a condition of their choosing)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Troublemaker&#039;&#039;&#039;: &lt;br /&gt;
When helping a teammate, Anansi may do so in a destructive, criminal, and/or rule breaking way to give a +2 instead of the normal +1.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Are you Watching Closely&#039;&#039;&#039;:&lt;br /&gt;
Mislead/distract/trick someone - Roll + Superior. On a 10+ they&#039;re fooled, plus choose 3 options. 7-9 they&#039;re fooled + choose 2 options: Get an opportunity, Expose a weakness or flaw, Confuse them for some time, Avoid further entanglement. On a failure, mark 1 condition.&lt;br /&gt;
&lt;br /&gt;
==Fake History (rumors about his mysterious background)==&lt;br /&gt;
1. Heir to the Wakandan kingdom of the Spider Clan, Anansi ran away to the United States to face villainy first-hand before ascending to the throne.&lt;br /&gt;
&lt;br /&gt;
2.  . . . or, he came to run from the responsibility of leading an entire nation.&lt;br /&gt;
&lt;br /&gt;
3. Former protege of Mysterio, Anansi took advantage of his trust and stole his equipment. Ever since he&#039;s been using his weapons and technology for good.&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
* Boka was born as a mutant with the ability to control emotions. This once got him in trouble when he hit puberty and had little control over his abilities. Since then he&#039;s learned both how to hide his powers and how to keep his heroic identity separate from the traditional issues faced by other mutants.&lt;br /&gt;
* Boka loves parkour and skateboarding, spending an inor&lt;br /&gt;
* d&lt;/div&gt;</summary>
		<author><name>Naphthalim</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Anansi&amp;diff=440697</id>
		<title>Anansi</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Anansi&amp;diff=440697"/>
		<updated>2023-07-02T00:09:02Z</updated>

		<summary type="html">&lt;p&gt;Naphthalim: /* Backstory */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Return to [[Out_of_the_Spiderverse]]&lt;br /&gt;
&lt;br /&gt;
=Boka Pembroke aka Anansi=&lt;br /&gt;
[[file:Anansi.jpg | thumb | 400px | right]]&lt;br /&gt;
[[file:Boka.jpg | thumb | 400px | right]]&lt;br /&gt;
==Look==&lt;br /&gt;
Man, Black, Laughing Eyes, Rebellious Clothing, Showy Costume&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;: Illusions, Emotion Control&amp;lt;br&amp;gt;&lt;br /&gt;
==Labels==&lt;br /&gt;
Danger +1, Freak 0, Savior -1, Superior +2, Mundane +1&lt;br /&gt;
&lt;br /&gt;
==Moves==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mary Contrary&#039;&#039;&#039;: &lt;br /&gt;
Roll + Superior vs. Someone trying to pierce your mask/comfort/support/provoke. On a successful roll, they get -2. On a 10+ take  influence over them as well, or clear a condition. On a miss, they get an automatic 10+ (and I mark a condition of their choosing)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Troublemaker&#039;&#039;&#039;: &lt;br /&gt;
When helping a teammate, Anansi may do so in a destructive, criminal, and/or rule breaking way to give a +2 instead of the normal +1.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Are you Watching Closely&#039;&#039;&#039;:&lt;br /&gt;
Mislead/distract/trick someone - Roll + Superior. On a 10+ they&#039;re fooled, plus choose 3 options. 7-9 they&#039;re fooled + choose 2 options: Get an opportunity, Expose a weakness or flaw, Confuse them for some time, Avoid further entanglement. On a failure, mark 1 condition.&lt;br /&gt;
&lt;br /&gt;
==Fake History (rumors about his mysterious background)==&lt;br /&gt;
1. Heir to the Wakandan kingdom of the Spider Clan, Anansi ran away to the United States to face villainy first-hand before ascending to the throne.&lt;br /&gt;
&lt;br /&gt;
2.  . . . or, he came to run from the responsibility of leading an entire nation.&lt;br /&gt;
&lt;br /&gt;
3. Former protege of Mysterio, Anansi took advantage of his trust and stole his equipment. Ever since he&#039;s been using his weapons and technology for good.&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
* Boka was born as a mutant with the ability to control emotions. This once got him in trouble when he hit puberty and had little control over his abilities. Since then he&#039;s learned both how to hide his powers and how to keep his heroic identity separate from the traditional issues faced by other mutants.&lt;br /&gt;
* Boka loves parkour and skateboarding, spending an inor&lt;br /&gt;
* d&lt;/div&gt;</summary>
		<author><name>Naphthalim</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Anansi&amp;diff=440696</id>
		<title>Anansi</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Anansi&amp;diff=440696"/>
		<updated>2023-07-01T23:48:58Z</updated>

		<summary type="html">&lt;p&gt;Naphthalim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Return to [[Out_of_the_Spiderverse]]&lt;br /&gt;
&lt;br /&gt;
=Boka Pembroke aka Anansi=&lt;br /&gt;
[[file:Anansi.jpg | thumb | 400px | right]]&lt;br /&gt;
[[file:Boka.jpg | thumb | 400px | right]]&lt;br /&gt;
==Look==&lt;br /&gt;
Man, Black, Laughing Eyes, Rebellious Clothing, Showy Costume&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;: Illusions, Emotion Control&amp;lt;br&amp;gt;&lt;br /&gt;
==Labels==&lt;br /&gt;
Danger +1, Freak 0, Savior -1, Superior +2, Mundane +1&lt;br /&gt;
&lt;br /&gt;
==Moves==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mary Contrary&#039;&#039;&#039;: &lt;br /&gt;
Roll + Superior vs. Someone trying to pierce your mask/comfort/support/provoke. On a successful roll, they get -2. On a 10+ take  influence over them as well, or clear a condition. On a miss, they get an automatic 10+ (and I mark a condition of their choosing)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Troublemaker&#039;&#039;&#039;: &lt;br /&gt;
When helping a teammate, Anansi may do so in a destructive, criminal, and/or rule breaking way to give a +2 instead of the normal +1.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Are you Watching Closely&#039;&#039;&#039;:&lt;br /&gt;
Mislead/distract/trick someone - Roll + Superior. On a 10+ they&#039;re fooled, plus choose 3 options. 7-9 they&#039;re fooled + choose 2 options: Get an opportunity, Expose a weakness or flaw, Confuse them for some time, Avoid further entanglement. On a failure, mark 1 condition.&lt;br /&gt;
&lt;br /&gt;
==Fake History (rumors about his mysterious background)==&lt;br /&gt;
1. Heir to the Wakandan kingdom of the Spider Clan, Anansi ran away to the United States to face villainy first-hand before ascending to the throne.&lt;br /&gt;
&lt;br /&gt;
2.  . . . or, he came to run from the responsibility of leading an entire nation.&lt;br /&gt;
&lt;br /&gt;
3. Former protege of Mysterio, Anansi took advantage of his trust and stole his equipment. Ever since he&#039;s been using his weapons and technology for good.&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;/div&gt;</summary>
		<author><name>Naphthalim</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Anansi&amp;diff=440695</id>
		<title>Anansi</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Anansi&amp;diff=440695"/>
		<updated>2023-07-01T23:45:44Z</updated>

		<summary type="html">&lt;p&gt;Naphthalim: /* Moves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Return to [[Out_of_the_Spiderverse]]&lt;br /&gt;
&lt;br /&gt;
=Boka Pembroke aka Anansi=&lt;br /&gt;
[[file:Anansi.jpg | thumb | 400px | right]]&lt;br /&gt;
[[file:Boka.jpg | thumb | 400px | right]]&lt;br /&gt;
==Look==&lt;br /&gt;
Man, Black, Laughing Eyes, Rebellious Clothing, Showy Costume&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;: Illusions, Emotion Control&amp;lt;br&amp;gt;&lt;br /&gt;
==Labels==&lt;br /&gt;
Danger +1, Freak 0, Savior -1, Superior +2, Mundane +1&lt;br /&gt;
&lt;br /&gt;
==Moves==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mary Contrary&#039;&#039;&#039;: &lt;br /&gt;
Roll + Superior vs. Someone trying to pierce your mask/comfort/support/provoke. On a successful roll, they get -2. On a 10+ take  influence over them as well, or clear a condition. On a miss, they get an automatic 10+ (and I mark a condition of their choosing)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Troublemaker&#039;&#039;&#039;: &lt;br /&gt;
When helping a teammate, Anansi may do so in a destructive, criminal, and/or rule breaking way to give a +2 instead of the normal +1.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Are you Watching Closely&#039;&#039;&#039;:&lt;br /&gt;
Mislead/distract/trick someone - Roll + Superior. On a 10+ they&#039;re fooled, plus choose 3 options. 7-9 they&#039;re fooled + choose 2 options: Get an opportunity, Expose a weakness or flaw, Confuse them for some time, Avoid further entanglement. On a failure, mark 1 condition.&lt;br /&gt;
&lt;br /&gt;
==Bio==&lt;br /&gt;
Right. So once upon a tiI ever got.&lt;br /&gt;
&lt;br /&gt;
So, obvhere I’d glued an airtag to a magnet and tossed it on the metal case holding the suit, then waited until it got ne&lt;br /&gt;
Concat.&lt;br /&gt;
&lt;br /&gt;
As in, concatenate? As in, to merge two or more arrays or strings of variables without returning NULL values? CONCAT()? Does nobody know basic SQL server functionality?&lt;br /&gt;
&lt;br /&gt;
Okay, fine. Screw you guys. Felicia was right.&lt;br /&gt;
&lt;br /&gt;
So now, at night, I don my hardsuit and patrol the streets as the superhero Catspaw.&lt;/div&gt;</summary>
		<author><name>Naphthalim</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Anansi&amp;diff=440694</id>
		<title>Anansi</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Anansi&amp;diff=440694"/>
		<updated>2023-07-01T22:58:41Z</updated>

		<summary type="html">&lt;p&gt;Naphthalim: /* Moves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Return to [[Out_of_the_Spiderverse]]&lt;br /&gt;
&lt;br /&gt;
=Boka Pembroke aka Anansi=&lt;br /&gt;
[[file:Anansi.jpg | thumb | 400px | right]]&lt;br /&gt;
[[file:Boka.jpg | thumb | 400px | right]]&lt;br /&gt;
==Look==&lt;br /&gt;
Man, Black, Laughing Eyes, Rebellious Clothing, Showy Costume&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;: Illusions, Emotion Control&amp;lt;br&amp;gt;&lt;br /&gt;
==Labels==&lt;br /&gt;
Danger +1, Freak 0, Savior -1, Superior +2, Mundane +1&lt;br /&gt;
&lt;br /&gt;
==Moves==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mary Contrary&#039;&#039;&#039;: &lt;br /&gt;
Roll + Superior vs. Someone trying to pierce your mask/comfort/support/provoke. On a successful roll, they get -2. On a 10+ take  influence over them as well, or clear a condition. On a miss, they get an automatic 10+ (and I mark a condition of their choosing)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Troublemaker&#039;&#039;&#039;: &lt;br /&gt;
When helping a teammate, Anansi may do so in a destructive, criminal, and/or rule breaking way to give a +2 instead of the normal +1.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Are you Watching Closely&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
==Bio==&lt;br /&gt;
Right. So once upon a tiI ever got.&lt;br /&gt;
&lt;br /&gt;
So, obvhere I’d glued an airtag to a magnet and tossed it on the metal case holding the suit, then waited until it got ne&lt;br /&gt;
Concat.&lt;br /&gt;
&lt;br /&gt;
As in, concatenate? As in, to merge two or more arrays or strings of variables without returning NULL values? CONCAT()? Does nobody know basic SQL server functionality?&lt;br /&gt;
&lt;br /&gt;
Okay, fine. Screw you guys. Felicia was right.&lt;br /&gt;
&lt;br /&gt;
So now, at night, I don my hardsuit and patrol the streets as the superhero Catspaw.&lt;/div&gt;</summary>
		<author><name>Naphthalim</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Anansi&amp;diff=440693</id>
		<title>Anansi</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Anansi&amp;diff=440693"/>
		<updated>2023-07-01T22:45:10Z</updated>

		<summary type="html">&lt;p&gt;Naphthalim: Created page with &amp;quot;Return to Out_of_the_Spiderverse  =Boka Pembroke aka Anansi=  right  right ==Look== Man, Black, Lau...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Return to [[Out_of_the_Spiderverse]]&lt;br /&gt;
&lt;br /&gt;
=Boka Pembroke aka Anansi=&lt;br /&gt;
[[file:Anansi.jpg | thumb | 400px | right]]&lt;br /&gt;
[[file:Boka.jpg | thumb | 400px | right]]&lt;br /&gt;
==Look==&lt;br /&gt;
Man, Black, Laughing Eyes, Rebellious Clothing, Showy Costume&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;: Illusions, Emotion Control&amp;lt;br&amp;gt;&lt;br /&gt;
==Labels==&lt;br /&gt;
Danger +1, Freak 0, Savior -1, Superior +2, Mundane +1&lt;br /&gt;
&lt;br /&gt;
==Moves==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mary Contrary&#039;&#039;&#039;: You’ve learned about the superhuman world through your mentor’s resources. When you first encounter an important superpowered phenomenon (your call), roll + Superior. On a hit, tell the team one important detail you’ve learned from your studies. The GM will tell you what, if anything, seems different from what you remember. On a 10+, ask the GM a follow-up question; they will answer it honestly. On a miss, the situation is well outside your base of knowledge; the GM will tell you why.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Venting frustrationdddAngry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroic tradition&#039;or embodies to comfort or support someone, instead of rolling +Mundane.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mentor&#039;s Resources&#039;&#039;&#039;: A secret base, a supercomputer, TBD&lt;br /&gt;
&lt;br /&gt;
==Bio==&lt;br /&gt;
Right. So once upon a tiI ever got.&lt;br /&gt;
&lt;br /&gt;
So, obvhere I’d glued an airtag to a magnet and tossed it on the metal case holding the suit, then waited until it got ne&lt;br /&gt;
Concat.&lt;br /&gt;
&lt;br /&gt;
As in, concatenate? As in, to merge two or more arrays or strings of variables without returning NULL values? CONCAT()? Does nobody know basic SQL server functionality?&lt;br /&gt;
&lt;br /&gt;
Okay, fine. Screw you guys. Felicia was right.&lt;br /&gt;
&lt;br /&gt;
So now, at night, I don my hardsuit and patrol the streets as the superhero Catspaw.&lt;/div&gt;</summary>
		<author><name>Naphthalim</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Boka.jpg&amp;diff=440692</id>
		<title>File:Boka.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Boka.jpg&amp;diff=440692"/>
		<updated>2023-07-01T22:32:55Z</updated>

		<summary type="html">&lt;p&gt;Naphthalim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Naphthalim</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Anansi.jpg&amp;diff=440691</id>
		<title>File:Anansi.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Anansi.jpg&amp;diff=440691"/>
		<updated>2023-07-01T22:32:39Z</updated>

		<summary type="html">&lt;p&gt;Naphthalim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Naphthalim</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Avenging_Angel_(Rise_from_the_Ashes)&amp;diff=437038</id>
		<title>Avenging Angel (Rise from the Ashes)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Avenging_Angel_(Rise_from_the_Ashes)&amp;diff=437038"/>
		<updated>2023-05-09T12:51:39Z</updated>

		<summary type="html">&lt;p&gt;Naphthalim: /* Complications */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A player character in [[Rise from the Ashes]].&lt;br /&gt;
[[file:AvengingAngel.jpg|thumb|400px|.]]&lt;br /&gt;
Todd grew up on a small farm where he worked alone with his dad. He wasn&#039;t very strong, or very smart, but he did keep an eye out and worked hard. One day Todd snuck out of bed late to look at the stars. One caught his eye and flew straight at him. He ran, but it caught him and crashed into him. &lt;br /&gt;
&lt;br /&gt;
The next day, he woke up having been transformed. His father not understanding what happened, attacked him, thinking he had come in the night and stolen his son. No matter what Todd said, his father didn&#039;t believe him. With this he left and became a traveling hero. At first he traded odd jobs for food and shelter, soon, people gladly sheltered and fed him for fighting off bandits.&lt;br /&gt;
&lt;br /&gt;
== Complications ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motivation:&#039;&#039;&#039; Doing Good.&lt;br /&gt;
(Todd grew up on a farm and has few other skills. When he had to leave his father&#039;s farm he felt useless all the time. That feeling torments and terrifies him, so he finds usefulness in being a hero)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Complication 2:&#039;&#039;&#039; Weakness&lt;br /&gt;
(Todd doesn&#039;t know it yet, but cursed weapons can hit him even when he&#039;s in his energy form.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hero Points: 2/2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Creation Points: 4/4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
Strength 0, Stamina 8, Agility 4, Dexterity 4, Fighting 8, Intellect 0, Awareness 8, Presence 5&lt;br /&gt;
&lt;br /&gt;
=== Defense ===&lt;br /&gt;
&lt;br /&gt;
Dodge 4, Parry 8, Toughness 8, Fortitude 8, Will 8&lt;br /&gt;
&lt;br /&gt;
=== Offense ===&lt;br /&gt;
&lt;br /&gt;
Initiative 12&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Angel Punch:&#039;&#039;&#039; Close, +8 attack, +8 Energy Damage, Mostly used while in energy form.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
* Insight    2    ( 10 )&lt;br /&gt;
* Perception 4    ( 12 )&lt;br /&gt;
* Treatment  6    ( 6  )&lt;br /&gt;
* Investigation 4 ( 4  )&lt;br /&gt;
&lt;br /&gt;
== Advantages ==&lt;br /&gt;
&lt;br /&gt;
Connected, Diehard, Improved Initiative (2), Attractive&lt;br /&gt;
&lt;br /&gt;
== Powers ==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Insubstantial: 3&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Flight: Winged 3&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Environment: Light Control 1&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Damage: Energy (Light) 8&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Healing: Others Only 8&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Gear ==&lt;br /&gt;
&lt;br /&gt;
A pair of jeans and a ruffle shawl collar open front length drape cape.&lt;/div&gt;</summary>
		<author><name>Naphthalim</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Caesar_Williams&amp;diff=435691</id>
		<title>Caesar Williams</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Caesar_Williams&amp;diff=435691"/>
		<updated>2023-04-06T06:00:45Z</updated>

		<summary type="html">&lt;p&gt;Naphthalim: /* Basics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[https://wiki.rpg.net/index.php/Defeat_is_an_Orphan &amp;lt; &amp;lt; &amp;lt; Back to Main Page]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Caesar Williams==&lt;br /&gt;
&lt;br /&gt;
[[File:Defiant_Black_man.webp]]&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; xx&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occupation:&#039;&#039;&#039; Musician (Jazz Trumpet)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;College/Degrees:&#039;&#039;&#039; none&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Residence:&#039;&#039;&#039; Crap apartment in Boston&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Birthplace:&#039;&#039;&#039; XX&lt;br /&gt;
&lt;br /&gt;
== Characteristics ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Characteristic&lt;br /&gt;
! Full&lt;br /&gt;
! Half&lt;br /&gt;
! Fifth&lt;br /&gt;
|-&lt;br /&gt;
|STR&lt;br /&gt;
|60&lt;br /&gt;
|30&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|CON&lt;br /&gt;
|50&lt;br /&gt;
|25 &lt;br /&gt;
|10 &lt;br /&gt;
|-&lt;br /&gt;
|SIZ&lt;br /&gt;
|40&lt;br /&gt;
|20&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|DEX&lt;br /&gt;
|80&lt;br /&gt;
|40&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
|APP&lt;br /&gt;
|90&lt;br /&gt;
|45&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
|EDU&lt;br /&gt;
|40&lt;br /&gt;
|20&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|INT&lt;br /&gt;
|70&lt;br /&gt;
|35&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|POW&lt;br /&gt;
|50&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|MOVE RATE&lt;br /&gt;
|9&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Characteristic&lt;br /&gt;
! Max&lt;br /&gt;
! Current&lt;br /&gt;
|-&lt;br /&gt;
|HP&lt;br /&gt;
|9&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SAN&lt;br /&gt;
|50&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|LUCK&lt;br /&gt;
|55&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MAGIC&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Accounting 05%&lt;br /&gt;
|&#039;&#039;&#039;Fast Talk 45%&#039;&#039;&#039;&lt;br /&gt;
|Law 05%&lt;br /&gt;
|Science 01%&lt;br /&gt;
|-&lt;br /&gt;
|Anthropology 01%&lt;br /&gt;
|Fighting (Brawl) 25%&lt;br /&gt;
|Library Use 20%&lt;br /&gt;
|[Science Specialty] 01%&lt;br /&gt;
|-&lt;br /&gt;
|Appraise 05%&lt;br /&gt;
|[Fighting Specialty] 01%&lt;br /&gt;
|&#039;&#039;&#039;Listen 40%&#039;&#039;&#039;&lt;br /&gt;
|[Science Specialty] 01%&lt;br /&gt;
|-&lt;br /&gt;
|Archaeology 01%&lt;br /&gt;
|[Fighting Specialty] 01%&lt;br /&gt;
|Locksmith 01%&lt;br /&gt;
|&#039;&#039;&#039;Sleight of Hand 20%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Art/Craft (musician) 65%&#039;&#039;&#039;&lt;br /&gt;
|Firearms (Handgun) 20%&lt;br /&gt;
|Mech Repair 20%&lt;br /&gt;
|Spot Hidden 25%&lt;br /&gt;
|-&lt;br /&gt;
|[Art/Craft Specialty] 01%&lt;br /&gt;
|Firearms (Rifle/Shotgun) 25%&lt;br /&gt;
|Medicine 20%&lt;br /&gt;
|&#039;&#039;&#039;Stealth 40%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[Art/Craft Specialty] 01%&lt;br /&gt;
|[Firearms Specialty] 01%&lt;br /&gt;
|Natural World 10%&lt;br /&gt;
|&#039;&#039;&#039;Survival 40%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Charm 45%&#039;&#039;&#039;&lt;br /&gt;
|First Aid 30%&lt;br /&gt;
|Navigate 40%&lt;br /&gt;
|Swim 20%&lt;br /&gt;
|-&lt;br /&gt;
|Climb 20%&lt;br /&gt;
|History 05%&lt;br /&gt;
|Occult 05%&lt;br /&gt;
|Throw 20%&lt;br /&gt;
|-&lt;br /&gt;
|Credit Rating 10%&lt;br /&gt;
|Intimidate 15%&lt;br /&gt;
|Op. Heavy Machinery 01%&lt;br /&gt;
|Track 10%&lt;br /&gt;
|-&lt;br /&gt;
|Cthulhu Mythos 00%&lt;br /&gt;
|Jump 20%&lt;br /&gt;
|&#039;&#039;&#039;Persuade 40%&#039;&#039;&#039;&lt;br /&gt;
|[Other Skill] 01%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Disguise 45%&#039;&#039;&#039;&lt;br /&gt;
|Language (Other) 01%&lt;br /&gt;
|Pilot 01%&lt;br /&gt;
|[Other Skill] 01%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dodge 50%&#039;&#039;&#039;&lt;br /&gt;
|Language (Other) 01%&lt;br /&gt;
|&#039;&#039;&#039;Psychology 50%&#039;&#039;&#039;&lt;br /&gt;
|[Other Skill] 01%&lt;br /&gt;
|-&lt;br /&gt;
|Drive Auto 20%&lt;br /&gt;
|Language (Other) 01%&lt;br /&gt;
|Psychoanalysis 01%&lt;br /&gt;
|[Other Skill] 01%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Elec. Repair 40%&#039;&#039;&#039;&lt;br /&gt;
|Language 40%&lt;br /&gt;
|Ride 05%&lt;br /&gt;
|[Other Skill] 01%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occupation Skills&#039;&#039;&#039;: &lt;br /&gt;
* Art&lt;br /&gt;
* Charm&lt;br /&gt;
* Fast Talk&lt;br /&gt;
* Persuade&lt;br /&gt;
* Dodge&lt;br /&gt;
* Psychology&lt;br /&gt;
* Listen&lt;br /&gt;
* Stealth&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage Bonus&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Build&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Skill &lt;br /&gt;
! Damage&lt;br /&gt;
! Range&lt;br /&gt;
! Attacks&lt;br /&gt;
! Ammo&lt;br /&gt;
! Malf&lt;br /&gt;
|-&lt;br /&gt;
|Unarmed&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Weapon 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Weapon 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other Equipment==&lt;br /&gt;
&lt;br /&gt;
*Item 1&lt;br /&gt;
*Item 2&lt;br /&gt;
&lt;br /&gt;
== Background==&lt;br /&gt;
&lt;br /&gt;
=[https://wiki.rpg.net/index.php/Defeat_is_an_Orphan Back to Main Page]=&lt;/div&gt;</summary>
		<author><name>Naphthalim</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Caesar_Williams&amp;diff=435690</id>
		<title>Caesar Williams</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Caesar_Williams&amp;diff=435690"/>
		<updated>2023-04-06T05:53:54Z</updated>

		<summary type="html">&lt;p&gt;Naphthalim: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[https://wiki.rpg.net/index.php/Defeat_is_an_Orphan &amp;lt; &amp;lt; &amp;lt; Back to Main Page]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Caesar Williams==&lt;br /&gt;
&lt;br /&gt;
[[File:Defiant_Black_man.webp]]&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; xx&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occupation:&#039;&#039;&#039; Musician (Jazz Trumpet)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;College/Degrees:&#039;&#039;&#039; none&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Residence:&#039;&#039;&#039; XX&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Birthplace:&#039;&#039;&#039; XX&lt;br /&gt;
&lt;br /&gt;
== Characteristics ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Characteristic&lt;br /&gt;
! Full&lt;br /&gt;
! Half&lt;br /&gt;
! Fifth&lt;br /&gt;
|-&lt;br /&gt;
|STR&lt;br /&gt;
|60&lt;br /&gt;
|30&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|CON&lt;br /&gt;
|50&lt;br /&gt;
|25 &lt;br /&gt;
|10 &lt;br /&gt;
|-&lt;br /&gt;
|SIZ&lt;br /&gt;
|40&lt;br /&gt;
|20&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|DEX&lt;br /&gt;
|80&lt;br /&gt;
|40&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
|APP&lt;br /&gt;
|90&lt;br /&gt;
|45&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
|EDU&lt;br /&gt;
|40&lt;br /&gt;
|20&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|INT&lt;br /&gt;
|70&lt;br /&gt;
|35&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|POW&lt;br /&gt;
|50&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|MOVE RATE&lt;br /&gt;
|9&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Characteristic&lt;br /&gt;
! Max&lt;br /&gt;
! Current&lt;br /&gt;
|-&lt;br /&gt;
|HP&lt;br /&gt;
|9&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SAN&lt;br /&gt;
|50&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|LUCK&lt;br /&gt;
|55&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MAGIC&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Accounting 05%&lt;br /&gt;
|&#039;&#039;&#039;Fast Talk 45%&#039;&#039;&#039;&lt;br /&gt;
|Law 05%&lt;br /&gt;
|Science 01%&lt;br /&gt;
|-&lt;br /&gt;
|Anthropology 01%&lt;br /&gt;
|Fighting (Brawl) 25%&lt;br /&gt;
|Library Use 20%&lt;br /&gt;
|[Science Specialty] 01%&lt;br /&gt;
|-&lt;br /&gt;
|Appraise 05%&lt;br /&gt;
|[Fighting Specialty] 01%&lt;br /&gt;
|&#039;&#039;&#039;Listen 40%&#039;&#039;&#039;&lt;br /&gt;
|[Science Specialty] 01%&lt;br /&gt;
|-&lt;br /&gt;
|Archaeology 01%&lt;br /&gt;
|[Fighting Specialty] 01%&lt;br /&gt;
|Locksmith 01%&lt;br /&gt;
|&#039;&#039;&#039;Sleight of Hand 20%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Art/Craft (musician) 65%&#039;&#039;&#039;&lt;br /&gt;
|Firearms (Handgun) 20%&lt;br /&gt;
|Mech Repair 20%&lt;br /&gt;
|Spot Hidden 25%&lt;br /&gt;
|-&lt;br /&gt;
|[Art/Craft Specialty] 01%&lt;br /&gt;
|Firearms (Rifle/Shotgun) 25%&lt;br /&gt;
|Medicine 20%&lt;br /&gt;
|&#039;&#039;&#039;Stealth 40%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[Art/Craft Specialty] 01%&lt;br /&gt;
|[Firearms Specialty] 01%&lt;br /&gt;
|Natural World 10%&lt;br /&gt;
|&#039;&#039;&#039;Survival 40%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Charm 45%&#039;&#039;&#039;&lt;br /&gt;
|First Aid 30%&lt;br /&gt;
|Navigate 40%&lt;br /&gt;
|Swim 20%&lt;br /&gt;
|-&lt;br /&gt;
|Climb 20%&lt;br /&gt;
|History 05%&lt;br /&gt;
|Occult 05%&lt;br /&gt;
|Throw 20%&lt;br /&gt;
|-&lt;br /&gt;
|Credit Rating 10%&lt;br /&gt;
|Intimidate 15%&lt;br /&gt;
|Op. Heavy Machinery 01%&lt;br /&gt;
|Track 10%&lt;br /&gt;
|-&lt;br /&gt;
|Cthulhu Mythos 00%&lt;br /&gt;
|Jump 20%&lt;br /&gt;
|&#039;&#039;&#039;Persuade 40%&#039;&#039;&#039;&lt;br /&gt;
|[Other Skill] 01%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Disguise 45%&#039;&#039;&#039;&lt;br /&gt;
|Language (Other) 01%&lt;br /&gt;
|Pilot 01%&lt;br /&gt;
|[Other Skill] 01%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dodge 50%&#039;&#039;&#039;&lt;br /&gt;
|Language (Other) 01%&lt;br /&gt;
|&#039;&#039;&#039;Psychology 50%&#039;&#039;&#039;&lt;br /&gt;
|[Other Skill] 01%&lt;br /&gt;
|-&lt;br /&gt;
|Drive Auto 20%&lt;br /&gt;
|Language (Other) 01%&lt;br /&gt;
|Psychoanalysis 01%&lt;br /&gt;
|[Other Skill] 01%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Elec. Repair 40%&#039;&#039;&#039;&lt;br /&gt;
|Language 40%&lt;br /&gt;
|Ride 05%&lt;br /&gt;
|[Other Skill] 01%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occupation Skills&#039;&#039;&#039;: &lt;br /&gt;
* Art&lt;br /&gt;
* Charm&lt;br /&gt;
* Fast Talk&lt;br /&gt;
* Persuade&lt;br /&gt;
* Dodge&lt;br /&gt;
* Psychology&lt;br /&gt;
* Listen&lt;br /&gt;
* Stealth&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage Bonus&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Build&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Skill &lt;br /&gt;
! Damage&lt;br /&gt;
! Range&lt;br /&gt;
! Attacks&lt;br /&gt;
! Ammo&lt;br /&gt;
! Malf&lt;br /&gt;
|-&lt;br /&gt;
|Unarmed&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Weapon 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Weapon 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other Equipment==&lt;br /&gt;
&lt;br /&gt;
*Item 1&lt;br /&gt;
*Item 2&lt;br /&gt;
&lt;br /&gt;
== Background==&lt;br /&gt;
&lt;br /&gt;
=[https://wiki.rpg.net/index.php/Defeat_is_an_Orphan Back to Main Page]=&lt;/div&gt;</summary>
		<author><name>Naphthalim</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Caesar_Williams&amp;diff=435689</id>
		<title>Caesar Williams</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Caesar_Williams&amp;diff=435689"/>
		<updated>2023-04-06T05:53:11Z</updated>

		<summary type="html">&lt;p&gt;Naphthalim: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[https://wiki.rpg.net/index.php/Defeat_is_an_Orphan &amp;lt; &amp;lt; &amp;lt; Back to Main Page]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Caesar Williams==&lt;br /&gt;
&lt;br /&gt;
[[File:Defiant_Black_man.webp]]&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; xx&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occupation:&#039;&#039;&#039; Musician (Jazz Trumpet)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;College/Degrees:&#039;&#039;&#039; none&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Residence:&#039;&#039;&#039; XX&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Birthplace:&#039;&#039;&#039; XX&lt;br /&gt;
&lt;br /&gt;
== Characteristics ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Characteristic&lt;br /&gt;
! Full&lt;br /&gt;
! Half&lt;br /&gt;
! Fifth&lt;br /&gt;
|-&lt;br /&gt;
|STR&lt;br /&gt;
|60&lt;br /&gt;
|30&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|CON&lt;br /&gt;
|50&lt;br /&gt;
|25 &lt;br /&gt;
|10 &lt;br /&gt;
|-&lt;br /&gt;
|SIZ&lt;br /&gt;
|40&lt;br /&gt;
|20&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|DEX&lt;br /&gt;
|80&lt;br /&gt;
|40&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
|APP&lt;br /&gt;
|90&lt;br /&gt;
|45&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
|EDU&lt;br /&gt;
|40&lt;br /&gt;
|20&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|INT&lt;br /&gt;
|70&lt;br /&gt;
|35&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|POW&lt;br /&gt;
|50&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|MOVE RATE&lt;br /&gt;
|9&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Characteristic&lt;br /&gt;
! Max&lt;br /&gt;
! Current&lt;br /&gt;
|-&lt;br /&gt;
|HP&lt;br /&gt;
|9&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SAN&lt;br /&gt;
|50&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|LUCK&lt;br /&gt;
|55&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MAGIC&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Accounting 05%&lt;br /&gt;
|&#039;&#039;&#039;Fast Talk 45%&#039;&#039;&#039;&lt;br /&gt;
|Law 05%&lt;br /&gt;
|Science 01%&lt;br /&gt;
|-&lt;br /&gt;
|Anthropology 01%&lt;br /&gt;
|Fighting (Brawl) 25%&lt;br /&gt;
|Library Use 20%&lt;br /&gt;
|[Science Specialty] 01%&lt;br /&gt;
|-&lt;br /&gt;
|Appraise 05%&lt;br /&gt;
|[Fighting Specialty] 01%&lt;br /&gt;
|&#039;&#039;&#039;Listen 40%&#039;&#039;&#039;&lt;br /&gt;
|[Science Specialty] 01%&lt;br /&gt;
|-&lt;br /&gt;
|Archaeology 01%&lt;br /&gt;
|[Fighting Specialty] 01%&lt;br /&gt;
|Locksmith 01%&lt;br /&gt;
|Sleight of Hand 10%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Art/Craft (musician) 65%&#039;&#039;&#039;&lt;br /&gt;
|Firearms (Handgun) 20%&lt;br /&gt;
|Mech Repair 20%&lt;br /&gt;
|Spot Hidden 25%&lt;br /&gt;
|-&lt;br /&gt;
|[Art/Craft Specialty] 01%&lt;br /&gt;
|Firearms (Rifle/Shotgun) 25%&lt;br /&gt;
|Medicine 20%&lt;br /&gt;
|&#039;&#039;&#039;Stealth 40%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[Art/Craft Specialty] 01%&lt;br /&gt;
|[Firearms Specialty] 01%&lt;br /&gt;
|Natural World 10%&lt;br /&gt;
|&#039;&#039;&#039;Survival 40%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Charm 45%&#039;&#039;&#039;&lt;br /&gt;
|First Aid 30%&lt;br /&gt;
|Navigate 40%&lt;br /&gt;
|Swim 20%&lt;br /&gt;
|-&lt;br /&gt;
|Climb 20%&lt;br /&gt;
|History 05%&lt;br /&gt;
|Occult 05%&lt;br /&gt;
|Throw 20%&lt;br /&gt;
|-&lt;br /&gt;
|Credit Rating 10%&lt;br /&gt;
|Intimidate 15%&lt;br /&gt;
|Op. Heavy Machinery 01%&lt;br /&gt;
|Track 10%&lt;br /&gt;
|-&lt;br /&gt;
|Cthulhu Mythos 00%&lt;br /&gt;
|Jump 20%&lt;br /&gt;
|&#039;&#039;&#039;Persuade 40%&#039;&#039;&#039;&lt;br /&gt;
|[Other Skill] 01%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Disguise 45%&#039;&#039;&#039;&lt;br /&gt;
|Language (Other) 01%&lt;br /&gt;
|Pilot 01%&lt;br /&gt;
|[Other Skill] 01%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dodge 50%&#039;&#039;&#039;&lt;br /&gt;
|Language (Other) 01%&lt;br /&gt;
|&#039;&#039;&#039;Psychology 50%&#039;&#039;&#039;&lt;br /&gt;
|[Other Skill] 01%&lt;br /&gt;
|-&lt;br /&gt;
|Drive Auto 20%&lt;br /&gt;
|Language (Other) 01%&lt;br /&gt;
|Psychoanalysis 01%&lt;br /&gt;
|[Other Skill] 01%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Elec. Repair 40%&#039;&#039;&#039;&lt;br /&gt;
|Language 40%&lt;br /&gt;
|Ride 05%&lt;br /&gt;
|[Other Skill] 01%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occupation Skills&#039;&#039;&#039;: &lt;br /&gt;
* Art&lt;br /&gt;
* Charm&lt;br /&gt;
* Fast Talk&lt;br /&gt;
* Persuade&lt;br /&gt;
* Dodge&lt;br /&gt;
* Psychology&lt;br /&gt;
* Listen&lt;br /&gt;
* Stealth&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage Bonus&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Build&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Skill &lt;br /&gt;
! Damage&lt;br /&gt;
! Range&lt;br /&gt;
! Attacks&lt;br /&gt;
! Ammo&lt;br /&gt;
! Malf&lt;br /&gt;
|-&lt;br /&gt;
|Unarmed&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Weapon 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Weapon 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other Equipment==&lt;br /&gt;
&lt;br /&gt;
*Item 1&lt;br /&gt;
*Item 2&lt;br /&gt;
&lt;br /&gt;
== Background==&lt;br /&gt;
&lt;br /&gt;
=[https://wiki.rpg.net/index.php/Defeat_is_an_Orphan Back to Main Page]=&lt;/div&gt;</summary>
		<author><name>Naphthalim</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Caesar_Williams&amp;diff=435688</id>
		<title>Caesar Williams</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Caesar_Williams&amp;diff=435688"/>
		<updated>2023-04-06T05:42:47Z</updated>

		<summary type="html">&lt;p&gt;Naphthalim: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[https://wiki.rpg.net/index.php/Defeat_is_an_Orphan &amp;lt; &amp;lt; &amp;lt; Back to Main Page]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Caesar Williams==&lt;br /&gt;
&lt;br /&gt;
[[File:Defiant_Black_man.webp]]&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; xx&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occupation:&#039;&#039;&#039; Musician (Jazz Trumpet)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;College/Degrees:&#039;&#039;&#039; none&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Residence:&#039;&#039;&#039; XX&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Birthplace:&#039;&#039;&#039; XX&lt;br /&gt;
&lt;br /&gt;
== Characteristics ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Characteristic&lt;br /&gt;
! Full&lt;br /&gt;
! Half&lt;br /&gt;
! Fifth&lt;br /&gt;
|-&lt;br /&gt;
|STR&lt;br /&gt;
|60&lt;br /&gt;
|30&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|CON&lt;br /&gt;
|50&lt;br /&gt;
|25 &lt;br /&gt;
|10 &lt;br /&gt;
|-&lt;br /&gt;
|SIZ&lt;br /&gt;
|40&lt;br /&gt;
|20&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|DEX&lt;br /&gt;
|80&lt;br /&gt;
|40&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
|APP&lt;br /&gt;
|90&lt;br /&gt;
|45&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
|EDU&lt;br /&gt;
|40&lt;br /&gt;
|20&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|INT&lt;br /&gt;
|70&lt;br /&gt;
|35&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|POW&lt;br /&gt;
|50&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|MOVE RATE&lt;br /&gt;
|9&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Characteristic&lt;br /&gt;
! Max&lt;br /&gt;
! Current&lt;br /&gt;
|-&lt;br /&gt;
|HP&lt;br /&gt;
|9&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SAN&lt;br /&gt;
|50&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|LUCK&lt;br /&gt;
|55&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MAGIC&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Accounting 05%&lt;br /&gt;
|&#039;&#039;&#039;Fast Talk 45%&#039;&#039;&#039;&lt;br /&gt;
|Law 05%&lt;br /&gt;
|Science 01%&lt;br /&gt;
|-&lt;br /&gt;
|Anthropology 01%&lt;br /&gt;
|Fighting (Brawl) 25%&lt;br /&gt;
|Library Use 20%&lt;br /&gt;
|[Science Specialty] 01%&lt;br /&gt;
|-&lt;br /&gt;
|Appraise 05%&lt;br /&gt;
|[Fighting Specialty] 01%&lt;br /&gt;
|&#039;&#039;&#039;Listen 40%&#039;&#039;&#039;&lt;br /&gt;
|[Science Specialty] 01%&lt;br /&gt;
|-&lt;br /&gt;
|Archaeology 01%&lt;br /&gt;
|[Fighting Specialty] 01%&lt;br /&gt;
|Locksmith 01%&lt;br /&gt;
|Sleight of Hand 10%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Art/Craft (musician) 65%&#039;&#039;&#039;&lt;br /&gt;
|Firearms (Handgun) 20%&lt;br /&gt;
|Mech Repair 20%&lt;br /&gt;
|Spot Hidden 25%&lt;br /&gt;
|-&lt;br /&gt;
|[Art/Craft Specialty] 01%&lt;br /&gt;
|Firearms (Rifle/Shotgun) 25%&lt;br /&gt;
|Medicine 20%&lt;br /&gt;
|&#039;&#039;&#039;Stealth 40%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[Art/Craft Specialty] 01%&lt;br /&gt;
|[Firearms Specialty] 01%&lt;br /&gt;
|Natural World 10%&lt;br /&gt;
|Survival 10%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Charm 45%&#039;&#039;&#039;&lt;br /&gt;
|First Aid 30%&lt;br /&gt;
|Navigate 10%&lt;br /&gt;
|Swim 20%&lt;br /&gt;
|-&lt;br /&gt;
|Climb 20%&lt;br /&gt;
|History 05%&lt;br /&gt;
|Occult 05%&lt;br /&gt;
|Throw 20%&lt;br /&gt;
|-&lt;br /&gt;
|Credit Rating 10%&lt;br /&gt;
|Intimidate 15%&lt;br /&gt;
|Op. Heavy Machinery 01%&lt;br /&gt;
|Track 10%&lt;br /&gt;
|-&lt;br /&gt;
|Cthulhu Mythos 00%&lt;br /&gt;
|Jump 20%&lt;br /&gt;
|&#039;&#039;&#039;Persuade 40%&#039;&#039;&#039;&lt;br /&gt;
|[Other Skill] 01%&lt;br /&gt;
|-&lt;br /&gt;
|Disguise 05%%&lt;br /&gt;
|Language (Other) 01%&lt;br /&gt;
|Pilot 01%&lt;br /&gt;
|[Other Skill] 01%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dodge 50%&#039;&#039;&#039;&lt;br /&gt;
|Language (Other) 01%&lt;br /&gt;
|&#039;&#039;&#039;Psychology 50%&#039;&#039;&#039;&lt;br /&gt;
|[Other Skill] 01%&lt;br /&gt;
|-&lt;br /&gt;
|Drive Auto 20%&lt;br /&gt;
|Language (Other) 01%&lt;br /&gt;
|Psychoanalysis 01%&lt;br /&gt;
|[Other Skill] 01%&lt;br /&gt;
|-&lt;br /&gt;
|Elec. Repair 10%&lt;br /&gt;
|Language 40%&lt;br /&gt;
|Ride 05%&lt;br /&gt;
|[Other Skill] 01%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occupation Skills&#039;&#039;&#039;: &lt;br /&gt;
* Art&lt;br /&gt;
* Charm&lt;br /&gt;
* Fast Talk&lt;br /&gt;
* Persuade&lt;br /&gt;
* Dodge&lt;br /&gt;
* Psychology&lt;br /&gt;
* Listen&lt;br /&gt;
* Stealth&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage Bonus&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Build&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Skill &lt;br /&gt;
! Damage&lt;br /&gt;
! Range&lt;br /&gt;
! Attacks&lt;br /&gt;
! Ammo&lt;br /&gt;
! Malf&lt;br /&gt;
|-&lt;br /&gt;
|Unarmed&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Weapon 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Weapon 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other Equipment==&lt;br /&gt;
&lt;br /&gt;
*Item 1&lt;br /&gt;
*Item 2&lt;br /&gt;
&lt;br /&gt;
== Background==&lt;br /&gt;
&lt;br /&gt;
=[https://wiki.rpg.net/index.php/Defeat_is_an_Orphan Back to Main Page]=&lt;/div&gt;</summary>
		<author><name>Naphthalim</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Caesar_Williams&amp;diff=435687</id>
		<title>Caesar Williams</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Caesar_Williams&amp;diff=435687"/>
		<updated>2023-04-06T05:42:24Z</updated>

		<summary type="html">&lt;p&gt;Naphthalim: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[https://wiki.rpg.net/index.php/Defeat_is_an_Orphan &amp;lt; &amp;lt; &amp;lt; Back to Main Page]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Caesar Williams==&lt;br /&gt;
&lt;br /&gt;
[[File:Defiant_Black_man.webp]]&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; xx&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occupation:&#039;&#039;&#039; Musician (Jazz Trumpet)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;College/Degrees:&#039;&#039;&#039; none&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Residence:&#039;&#039;&#039; XX&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Birthplace:&#039;&#039;&#039; XX&lt;br /&gt;
&lt;br /&gt;
== Characteristics ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Characteristic&lt;br /&gt;
! Full&lt;br /&gt;
! Half&lt;br /&gt;
! Fifth&lt;br /&gt;
|-&lt;br /&gt;
|STR&lt;br /&gt;
|60&lt;br /&gt;
|30&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|CON&lt;br /&gt;
|50&lt;br /&gt;
|25 &lt;br /&gt;
|10 &lt;br /&gt;
|-&lt;br /&gt;
|SIZ&lt;br /&gt;
|40&lt;br /&gt;
|20&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|DEX&lt;br /&gt;
|80&lt;br /&gt;
|40&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
|APP&lt;br /&gt;
|90&lt;br /&gt;
|45&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
|EDU&lt;br /&gt;
|40&lt;br /&gt;
|20&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|INT&lt;br /&gt;
|70&lt;br /&gt;
|35&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|POW&lt;br /&gt;
|50&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|MOVE RATE&lt;br /&gt;
|9&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Characteristic&lt;br /&gt;
! Max&lt;br /&gt;
! Current&lt;br /&gt;
|-&lt;br /&gt;
|HP&lt;br /&gt;
|9&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SAN&lt;br /&gt;
|50&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|LUCK&lt;br /&gt;
|55&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MAGIC&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Accounting 05%&lt;br /&gt;
|&#039;&#039;&#039;Fast Talk 45%&#039;&#039;&#039;&lt;br /&gt;
|Law 05%&lt;br /&gt;
|Science 01%&lt;br /&gt;
|-&lt;br /&gt;
|Anthropology 01%&lt;br /&gt;
|Fighting (Brawl) 25%&lt;br /&gt;
|Library Use 20%&lt;br /&gt;
|[Science Specialty] 01%&lt;br /&gt;
|-&lt;br /&gt;
|Appraise 05%&lt;br /&gt;
|[Fighting Specialty] 01%&lt;br /&gt;
|&#039;&#039;&#039;Listen 40%&#039;&#039;&#039;&lt;br /&gt;
|[Science Specialty] 01%&lt;br /&gt;
|-&lt;br /&gt;
|Archaeology 01%&lt;br /&gt;
|[Fighting Specialty] 01%&lt;br /&gt;
|Locksmith 01%&lt;br /&gt;
|Sleight of Hand 10%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Art/Craft (musician) 65%&#039;&#039;&#039;&lt;br /&gt;
|Firearms (Handgun) 20%&lt;br /&gt;
|Mech Repair 20%&lt;br /&gt;
|Spot Hidden 25%&lt;br /&gt;
|-&lt;br /&gt;
|[Art/Craft Specialty] 01%&lt;br /&gt;
|Firearms (Rifle/Shotgun) 25%&lt;br /&gt;
|Medicine 20%&lt;br /&gt;
|&#039;&#039;&#039;Stealth 40%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[Art/Craft Specialty] 01%&lt;br /&gt;
|[Firearms Specialty] 01%&lt;br /&gt;
|Natural World 10%&lt;br /&gt;
|Survival 10%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Charm 45%&#039;&#039;&#039;&lt;br /&gt;
|First Aid 30%&lt;br /&gt;
|Navigate 10%&lt;br /&gt;
|Swim 20%&lt;br /&gt;
|-&lt;br /&gt;
|Climb 20%&lt;br /&gt;
|History 05%&lt;br /&gt;
|Occult 05%&lt;br /&gt;
|Throw 20%&lt;br /&gt;
|-&lt;br /&gt;
|Credit Rating 10%&lt;br /&gt;
|Intimidate 15%&lt;br /&gt;
|Op. Heavy Machinery 01%&lt;br /&gt;
|Track 10%&lt;br /&gt;
|-&lt;br /&gt;
|Cthulhu Mythos 00%&lt;br /&gt;
|Jump 20%&lt;br /&gt;
|&#039;&#039;&#039;Persuade 40%&#039;&#039;&#039;&lt;br /&gt;
|[Other Skill] 01%&lt;br /&gt;
|-&lt;br /&gt;
|Disguise 05%%&lt;br /&gt;
|Language (Other) 01%&lt;br /&gt;
|Pilot 01%&lt;br /&gt;
|[Other Skill] 01%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dodge 50%&#039;&#039;&#039;&lt;br /&gt;
|Language (Other) 01%&lt;br /&gt;
|&#039;&#039;&#039;Psychology 50%&#039;&#039;&#039;&lt;br /&gt;
|[Other Skill] 01%&lt;br /&gt;
|-&lt;br /&gt;
|Drive Auto 20%&lt;br /&gt;
|Language (Other) 01%&lt;br /&gt;
|Psychoanalysis 01%&lt;br /&gt;
|[Other Skill] 01%&lt;br /&gt;
|-&lt;br /&gt;
|Elec. Repair 10%&lt;br /&gt;
|Language (Own) EDU%&lt;br /&gt;
|Ride 05%&lt;br /&gt;
|[Other Skill] 01%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occupation Skills&#039;&#039;&#039;: &lt;br /&gt;
* Art&lt;br /&gt;
* Charm&lt;br /&gt;
* Fast Talk&lt;br /&gt;
* Persuade&lt;br /&gt;
* Dodge&lt;br /&gt;
* Psychology&lt;br /&gt;
* Listen&lt;br /&gt;
* Stealth&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage Bonus&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Build&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Skill &lt;br /&gt;
! Damage&lt;br /&gt;
! Range&lt;br /&gt;
! Attacks&lt;br /&gt;
! Ammo&lt;br /&gt;
! Malf&lt;br /&gt;
|-&lt;br /&gt;
|Unarmed&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Weapon 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Weapon 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other Equipment==&lt;br /&gt;
&lt;br /&gt;
*Item 1&lt;br /&gt;
*Item 2&lt;br /&gt;
&lt;br /&gt;
== Background==&lt;br /&gt;
&lt;br /&gt;
=[https://wiki.rpg.net/index.php/Defeat_is_an_Orphan Back to Main Page]=&lt;/div&gt;</summary>
		<author><name>Naphthalim</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Caesar_Williams&amp;diff=435686</id>
		<title>Caesar Williams</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Caesar_Williams&amp;diff=435686"/>
		<updated>2023-04-06T05:19:12Z</updated>

		<summary type="html">&lt;p&gt;Naphthalim: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[https://wiki.rpg.net/index.php/Defeat_is_an_Orphan &amp;lt; &amp;lt; &amp;lt; Back to Main Page]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Caesar Williams==&lt;br /&gt;
&lt;br /&gt;
[[File:Defiant_Black_man.webp]]&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; xx&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occupation:&#039;&#039;&#039; Musician (Jazz Trumpet)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;College/Degrees:&#039;&#039;&#039; none&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Residence:&#039;&#039;&#039; XX&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Birthplace:&#039;&#039;&#039; XX&lt;br /&gt;
&lt;br /&gt;
== Characteristics ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Characteristic&lt;br /&gt;
! Full&lt;br /&gt;
! Half&lt;br /&gt;
! Fifth&lt;br /&gt;
|-&lt;br /&gt;
|STR&lt;br /&gt;
|60&lt;br /&gt;
|30&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|CON&lt;br /&gt;
|50&lt;br /&gt;
|25 &lt;br /&gt;
|10 &lt;br /&gt;
|-&lt;br /&gt;
|SIZ&lt;br /&gt;
|40&lt;br /&gt;
|20&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|DEX&lt;br /&gt;
|80&lt;br /&gt;
|40&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
|APP&lt;br /&gt;
|90&lt;br /&gt;
|45&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
|EDU&lt;br /&gt;
|40&lt;br /&gt;
|20&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|INT&lt;br /&gt;
|70&lt;br /&gt;
|35&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|POW&lt;br /&gt;
|50&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|MOVE RATE&lt;br /&gt;
|9&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Characteristic&lt;br /&gt;
! Max&lt;br /&gt;
! Current&lt;br /&gt;
|-&lt;br /&gt;
|HP&lt;br /&gt;
|9&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SAN&lt;br /&gt;
|50&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|LUCK&lt;br /&gt;
|55&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MAGIC&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Accounting 05%&lt;br /&gt;
|&#039;&#039;&#039;Fast Talk 45%&#039;&#039;&#039;&lt;br /&gt;
|Law 05%&lt;br /&gt;
|Science 01%&lt;br /&gt;
|-&lt;br /&gt;
|Anthropology 01%&lt;br /&gt;
|Fighting (Brawl) 25%&lt;br /&gt;
|Library Use 20%&lt;br /&gt;
|[Science Specialty] 01%&lt;br /&gt;
|-&lt;br /&gt;
|Appraise 05%&lt;br /&gt;
|[Fighting Specialty] 01%&lt;br /&gt;
|&#039;&#039;&#039;Listen 40%&#039;&#039;&#039;&lt;br /&gt;
|[Science Specialty] 01%&lt;br /&gt;
|-&lt;br /&gt;
|Archaeology 01%&lt;br /&gt;
|[Fighting Specialty] 01%&lt;br /&gt;
|Locksmith 01%&lt;br /&gt;
|Sleight of Hand 10%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Art/Craft (musician) 65%&#039;&#039;&#039;&lt;br /&gt;
|Firearms (Handgun) 20%&lt;br /&gt;
|Mech Repair 20%&lt;br /&gt;
|Spot Hidden 25%&lt;br /&gt;
|-&lt;br /&gt;
|[Art/Craft Specialty] 01%&lt;br /&gt;
|Firearms (Rifle/Shotgun) 25%&lt;br /&gt;
|Medicine 20%&lt;br /&gt;
|&#039;&#039;&#039;Stealth 40%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[Art/Craft Specialty] 01%&lt;br /&gt;
|[Firearms Specialty] 01%&lt;br /&gt;
|Natural World 10%&lt;br /&gt;
|Survival 10%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Charm 45%&#039;&#039;&#039;&lt;br /&gt;
|First Aid 30%&lt;br /&gt;
|Navigate 10%&lt;br /&gt;
|Swim 20%&lt;br /&gt;
|-&lt;br /&gt;
|Climb 20%&lt;br /&gt;
|History 05%&lt;br /&gt;
|Occult 05%&lt;br /&gt;
|Throw 20%&lt;br /&gt;
|-&lt;br /&gt;
|Credit Rating 10%&lt;br /&gt;
|Intimidate 15%&lt;br /&gt;
|Op. Heavy Machinery 01%&lt;br /&gt;
|Track 10%&lt;br /&gt;
|-&lt;br /&gt;
|Cthulhu Mythos 00%&lt;br /&gt;
|Jump 20%&lt;br /&gt;
|&#039;&#039;&#039;Persuade 40%&#039;&#039;&#039;&lt;br /&gt;
|[Other Skill] 01%&lt;br /&gt;
|-&lt;br /&gt;
|Disguise 05%%&lt;br /&gt;
|Language (Other) 01%&lt;br /&gt;
|Pilot 01%&lt;br /&gt;
|[Other Skill] 01%&lt;br /&gt;
|-&lt;br /&gt;
|Dodge (Half Dex)10%&lt;br /&gt;
|Language (Other) 01%&lt;br /&gt;
|&#039;&#039;&#039;Psychology 50%&#039;&#039;&#039;&lt;br /&gt;
|[Other Skill] 01%&lt;br /&gt;
|-&lt;br /&gt;
|Drive Auto 20%&lt;br /&gt;
|Language (Other) 01%&lt;br /&gt;
|Psychoanalysis 01%&lt;br /&gt;
|[Other Skill] 01%&lt;br /&gt;
|-&lt;br /&gt;
|Elec. Repair 10%&lt;br /&gt;
|Language (Own) EDU%&lt;br /&gt;
|Ride 05%&lt;br /&gt;
|[Other Skill] 01%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occupation Skills&#039;&#039;&#039;: &lt;br /&gt;
* Art&lt;br /&gt;
* Charm&lt;br /&gt;
* Fast Talk&lt;br /&gt;
* Persuade&lt;br /&gt;
* Dodge&lt;br /&gt;
* Psychology&lt;br /&gt;
* Listen&lt;br /&gt;
* Stealth&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage Bonus&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Build&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Skill &lt;br /&gt;
! Damage&lt;br /&gt;
! Range&lt;br /&gt;
! Attacks&lt;br /&gt;
! Ammo&lt;br /&gt;
! Malf&lt;br /&gt;
|-&lt;br /&gt;
|Unarmed&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Weapon 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Weapon 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other Equipment==&lt;br /&gt;
&lt;br /&gt;
*Item 1&lt;br /&gt;
*Item 2&lt;br /&gt;
&lt;br /&gt;
== Background==&lt;br /&gt;
&lt;br /&gt;
=[https://wiki.rpg.net/index.php/Defeat_is_an_Orphan Back to Main Page]=&lt;/div&gt;</summary>
		<author><name>Naphthalim</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Caesar_Williams&amp;diff=435647</id>
		<title>Caesar Williams</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Caesar_Williams&amp;diff=435647"/>
		<updated>2023-04-05T16:11:07Z</updated>

		<summary type="html">&lt;p&gt;Naphthalim: /* Characteristics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[https://wiki.rpg.net/index.php/Defeat_is_an_Orphan &amp;lt; &amp;lt; &amp;lt; Back to Main Page]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Caesar Williams==&lt;br /&gt;
&lt;br /&gt;
[[File:Defiant_Black_man.webp]]&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; xx&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occupation:&#039;&#039;&#039; Musician (Jazz Trumpet)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;College/Degrees:&#039;&#039;&#039; none&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Residence:&#039;&#039;&#039; XX&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Birthplace:&#039;&#039;&#039; XX&lt;br /&gt;
&lt;br /&gt;
== Characteristics ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Characteristic&lt;br /&gt;
! Full&lt;br /&gt;
! Half&lt;br /&gt;
! Fifth&lt;br /&gt;
|-&lt;br /&gt;
|STR&lt;br /&gt;
|60&lt;br /&gt;
|30&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|CON&lt;br /&gt;
|50&lt;br /&gt;
|25 &lt;br /&gt;
|10 &lt;br /&gt;
|-&lt;br /&gt;
|SIZ&lt;br /&gt;
|40&lt;br /&gt;
|20&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|DEX&lt;br /&gt;
|80&lt;br /&gt;
|40&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
|APP&lt;br /&gt;
|90&lt;br /&gt;
|45&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
|EDU&lt;br /&gt;
|40&lt;br /&gt;
|20&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|INT&lt;br /&gt;
|70&lt;br /&gt;
|35&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|POW&lt;br /&gt;
|50&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|MOVE RATE&lt;br /&gt;
|9&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Characteristic&lt;br /&gt;
! Max&lt;br /&gt;
! Current&lt;br /&gt;
|-&lt;br /&gt;
|HP&lt;br /&gt;
|9&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SAN&lt;br /&gt;
|50&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|LUCK&lt;br /&gt;
|55&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MAGIC&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Accounting 05%&lt;br /&gt;
|Fast Talk 45%&lt;br /&gt;
|Law 05%&lt;br /&gt;
|Science 01%&lt;br /&gt;
|-&lt;br /&gt;
|Anthropology 01%&lt;br /&gt;
|Fighting (Brawl) 25%&lt;br /&gt;
|Library Use 20%&lt;br /&gt;
|[Science Specialty] 01%&lt;br /&gt;
|-&lt;br /&gt;
|Appraise 05%&lt;br /&gt;
|[Fighting Specialty] 01%&lt;br /&gt;
|Listen 40%&lt;br /&gt;
|[Science Specialty] 01%&lt;br /&gt;
|-&lt;br /&gt;
|Archaeology 01%&lt;br /&gt;
|[Fighting Specialty] 01%&lt;br /&gt;
|Locksmith 01%&lt;br /&gt;
|Sleight of Hand 10%&lt;br /&gt;
|-&lt;br /&gt;
|Art/Craft (musician) 65%&lt;br /&gt;
|Firearms (Handgun) 20%&lt;br /&gt;
|Mech Repair 20%&lt;br /&gt;
|Spot Hidden 25%&lt;br /&gt;
|-&lt;br /&gt;
|[Art/Craft Specialty] 01%&lt;br /&gt;
|Firearms (Rifle/Shotgun) 25%&lt;br /&gt;
|Medicine 20%&lt;br /&gt;
|Stealth 40%&lt;br /&gt;
|-&lt;br /&gt;
|[Art/Craft Specialty] 01%&lt;br /&gt;
|[Firearms Specialty] 01%&lt;br /&gt;
|Natural World 10%&lt;br /&gt;
|Survival 10%&lt;br /&gt;
|-&lt;br /&gt;
|Charm 45%&lt;br /&gt;
|First Aid 30%&lt;br /&gt;
|Navigate 10%&lt;br /&gt;
|Swim 20%&lt;br /&gt;
|-&lt;br /&gt;
|Climb 20%&lt;br /&gt;
|History 05%&lt;br /&gt;
|Occult 05%&lt;br /&gt;
|Throw 20%&lt;br /&gt;
|-&lt;br /&gt;
|Credit Rating 10%&lt;br /&gt;
|Intimidate 15%&lt;br /&gt;
|Op. Heavy Machinery 01%&lt;br /&gt;
|Track 10%&lt;br /&gt;
|-&lt;br /&gt;
|Cthulhu Mythos 00%&lt;br /&gt;
|Jump 20%&lt;br /&gt;
|Persuade 40%&lt;br /&gt;
|[Other Skill] 01%&lt;br /&gt;
|-&lt;br /&gt;
|Disguise 05%%&lt;br /&gt;
|Language (Other) 01%&lt;br /&gt;
|Pilot 01%&lt;br /&gt;
|[Other Skill] 01%&lt;br /&gt;
|-&lt;br /&gt;
|Dodge (Half Dex)10%&lt;br /&gt;
|Language (Other) 01%&lt;br /&gt;
|Psychology 50%&lt;br /&gt;
|[Other Skill] 01%&lt;br /&gt;
|-&lt;br /&gt;
|Drive Auto 20%&lt;br /&gt;
|Language (Other) 01%&lt;br /&gt;
|Psychoanalysis 01%&lt;br /&gt;
|[Other Skill] 01%&lt;br /&gt;
|-&lt;br /&gt;
|Elec. Repair 10%&lt;br /&gt;
|Language (Own) EDU%&lt;br /&gt;
|Ride 05%&lt;br /&gt;
|[Other Skill] 01%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occupation Skills&#039;&#039;&#039;: &lt;br /&gt;
* Art&lt;br /&gt;
* Charm&lt;br /&gt;
* Fast Talk&lt;br /&gt;
* Persuade&lt;br /&gt;
* Dodge&lt;br /&gt;
* Psychology&lt;br /&gt;
* Listen&lt;br /&gt;
* Stealth&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage Bonus&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Build&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Skill &lt;br /&gt;
! Damage&lt;br /&gt;
! Range&lt;br /&gt;
! Attacks&lt;br /&gt;
! Ammo&lt;br /&gt;
! Malf&lt;br /&gt;
|-&lt;br /&gt;
|Unarmed&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Weapon 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Weapon 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other Equipment==&lt;br /&gt;
&lt;br /&gt;
*Item 1&lt;br /&gt;
*Item 2&lt;br /&gt;
&lt;br /&gt;
== Background==&lt;br /&gt;
&lt;br /&gt;
=[https://wiki.rpg.net/index.php/Defeat_is_an_Orphan Back to Main Page]=&lt;/div&gt;</summary>
		<author><name>Naphthalim</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Caesar_Williams&amp;diff=435646</id>
		<title>Caesar Williams</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Caesar_Williams&amp;diff=435646"/>
		<updated>2023-04-05T16:10:49Z</updated>

		<summary type="html">&lt;p&gt;Naphthalim: /* Characteristics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[https://wiki.rpg.net/index.php/Defeat_is_an_Orphan &amp;lt; &amp;lt; &amp;lt; Back to Main Page]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Caesar Williams==&lt;br /&gt;
&lt;br /&gt;
[[File:Defiant_Black_man.webp]]&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; xx&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occupation:&#039;&#039;&#039; Musician (Jazz Trumpet)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;College/Degrees:&#039;&#039;&#039; none&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Residence:&#039;&#039;&#039; XX&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Birthplace:&#039;&#039;&#039; XX&lt;br /&gt;
&lt;br /&gt;
== Characteristics ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Characteristic&lt;br /&gt;
! Full&lt;br /&gt;
! Half&lt;br /&gt;
! Fifth&lt;br /&gt;
|-&lt;br /&gt;
|STR&lt;br /&gt;
|60&lt;br /&gt;
|30&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|CON&lt;br /&gt;
|50&lt;br /&gt;
|25 &lt;br /&gt;
|10 &lt;br /&gt;
|-&lt;br /&gt;
|SIZ&lt;br /&gt;
|40&lt;br /&gt;
|20&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|DEX&lt;br /&gt;
|80&lt;br /&gt;
|40&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
|APP&lt;br /&gt;
|90&lt;br /&gt;
|45&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
|EDU&lt;br /&gt;
|40&lt;br /&gt;
|20&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|INT&lt;br /&gt;
|70&lt;br /&gt;
|35&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|POW&lt;br /&gt;
|50&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|MOVE RATE&lt;br /&gt;
|9&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Characteristic&lt;br /&gt;
! Max&lt;br /&gt;
! Current&lt;br /&gt;
|-&lt;br /&gt;
|HP&lt;br /&gt;
|9&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SAN&lt;br /&gt;
|40&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|LUCK&lt;br /&gt;
|55&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MAGIC&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Accounting 05%&lt;br /&gt;
|Fast Talk 45%&lt;br /&gt;
|Law 05%&lt;br /&gt;
|Science 01%&lt;br /&gt;
|-&lt;br /&gt;
|Anthropology 01%&lt;br /&gt;
|Fighting (Brawl) 25%&lt;br /&gt;
|Library Use 20%&lt;br /&gt;
|[Science Specialty] 01%&lt;br /&gt;
|-&lt;br /&gt;
|Appraise 05%&lt;br /&gt;
|[Fighting Specialty] 01%&lt;br /&gt;
|Listen 40%&lt;br /&gt;
|[Science Specialty] 01%&lt;br /&gt;
|-&lt;br /&gt;
|Archaeology 01%&lt;br /&gt;
|[Fighting Specialty] 01%&lt;br /&gt;
|Locksmith 01%&lt;br /&gt;
|Sleight of Hand 10%&lt;br /&gt;
|-&lt;br /&gt;
|Art/Craft (musician) 65%&lt;br /&gt;
|Firearms (Handgun) 20%&lt;br /&gt;
|Mech Repair 20%&lt;br /&gt;
|Spot Hidden 25%&lt;br /&gt;
|-&lt;br /&gt;
|[Art/Craft Specialty] 01%&lt;br /&gt;
|Firearms (Rifle/Shotgun) 25%&lt;br /&gt;
|Medicine 20%&lt;br /&gt;
|Stealth 40%&lt;br /&gt;
|-&lt;br /&gt;
|[Art/Craft Specialty] 01%&lt;br /&gt;
|[Firearms Specialty] 01%&lt;br /&gt;
|Natural World 10%&lt;br /&gt;
|Survival 10%&lt;br /&gt;
|-&lt;br /&gt;
|Charm 45%&lt;br /&gt;
|First Aid 30%&lt;br /&gt;
|Navigate 10%&lt;br /&gt;
|Swim 20%&lt;br /&gt;
|-&lt;br /&gt;
|Climb 20%&lt;br /&gt;
|History 05%&lt;br /&gt;
|Occult 05%&lt;br /&gt;
|Throw 20%&lt;br /&gt;
|-&lt;br /&gt;
|Credit Rating 10%&lt;br /&gt;
|Intimidate 15%&lt;br /&gt;
|Op. Heavy Machinery 01%&lt;br /&gt;
|Track 10%&lt;br /&gt;
|-&lt;br /&gt;
|Cthulhu Mythos 00%&lt;br /&gt;
|Jump 20%&lt;br /&gt;
|Persuade 40%&lt;br /&gt;
|[Other Skill] 01%&lt;br /&gt;
|-&lt;br /&gt;
|Disguise 05%%&lt;br /&gt;
|Language (Other) 01%&lt;br /&gt;
|Pilot 01%&lt;br /&gt;
|[Other Skill] 01%&lt;br /&gt;
|-&lt;br /&gt;
|Dodge (Half Dex)10%&lt;br /&gt;
|Language (Other) 01%&lt;br /&gt;
|Psychology 50%&lt;br /&gt;
|[Other Skill] 01%&lt;br /&gt;
|-&lt;br /&gt;
|Drive Auto 20%&lt;br /&gt;
|Language (Other) 01%&lt;br /&gt;
|Psychoanalysis 01%&lt;br /&gt;
|[Other Skill] 01%&lt;br /&gt;
|-&lt;br /&gt;
|Elec. Repair 10%&lt;br /&gt;
|Language (Own) EDU%&lt;br /&gt;
|Ride 05%&lt;br /&gt;
|[Other Skill] 01%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occupation Skills&#039;&#039;&#039;: &lt;br /&gt;
* Art&lt;br /&gt;
* Charm&lt;br /&gt;
* Fast Talk&lt;br /&gt;
* Persuade&lt;br /&gt;
* Dodge&lt;br /&gt;
* Psychology&lt;br /&gt;
* Listen&lt;br /&gt;
* Stealth&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage Bonus&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Build&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Skill &lt;br /&gt;
! Damage&lt;br /&gt;
! Range&lt;br /&gt;
! Attacks&lt;br /&gt;
! Ammo&lt;br /&gt;
! Malf&lt;br /&gt;
|-&lt;br /&gt;
|Unarmed&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Weapon 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Weapon 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other Equipment==&lt;br /&gt;
&lt;br /&gt;
*Item 1&lt;br /&gt;
*Item 2&lt;br /&gt;
&lt;br /&gt;
== Background==&lt;br /&gt;
&lt;br /&gt;
=[https://wiki.rpg.net/index.php/Defeat_is_an_Orphan Back to Main Page]=&lt;/div&gt;</summary>
		<author><name>Naphthalim</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Caesar_Williams&amp;diff=435645</id>
		<title>Caesar Williams</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Caesar_Williams&amp;diff=435645"/>
		<updated>2023-04-05T16:09:53Z</updated>

		<summary type="html">&lt;p&gt;Naphthalim: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[https://wiki.rpg.net/index.php/Defeat_is_an_Orphan &amp;lt; &amp;lt; &amp;lt; Back to Main Page]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Caesar Williams==&lt;br /&gt;
&lt;br /&gt;
[[File:Defiant_Black_man.webp]]&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; xx&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occupation:&#039;&#039;&#039; Musician (Jazz Trumpet)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;College/Degrees:&#039;&#039;&#039; none&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Residence:&#039;&#039;&#039; XX&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Birthplace:&#039;&#039;&#039; XX&lt;br /&gt;
&lt;br /&gt;
== Characteristics ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Characteristic&lt;br /&gt;
! Full&lt;br /&gt;
! Half&lt;br /&gt;
! Fifth&lt;br /&gt;
|-&lt;br /&gt;
|STR&lt;br /&gt;
|60&lt;br /&gt;
|30&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|CON&lt;br /&gt;
|50&lt;br /&gt;
|25 &lt;br /&gt;
|10 &lt;br /&gt;
|-&lt;br /&gt;
|SIZ&lt;br /&gt;
|40&lt;br /&gt;
|20&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|DEX&lt;br /&gt;
|80&lt;br /&gt;
|40&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
|APP&lt;br /&gt;
|90&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|EDU&lt;br /&gt;
|40&lt;br /&gt;
|20&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|INT&lt;br /&gt;
|70&lt;br /&gt;
|35&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|POW&lt;br /&gt;
|50&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVE RATE&lt;br /&gt;
|9&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Characteristic&lt;br /&gt;
! Max&lt;br /&gt;
! Current&lt;br /&gt;
|-&lt;br /&gt;
|HP&lt;br /&gt;
|9&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SAN&lt;br /&gt;
|40&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|LUCK&lt;br /&gt;
|55&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MAGIC&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Accounting 05%&lt;br /&gt;
|Fast Talk 45%&lt;br /&gt;
|Law 05%&lt;br /&gt;
|Science 01%&lt;br /&gt;
|-&lt;br /&gt;
|Anthropology 01%&lt;br /&gt;
|Fighting (Brawl) 25%&lt;br /&gt;
|Library Use 20%&lt;br /&gt;
|[Science Specialty] 01%&lt;br /&gt;
|-&lt;br /&gt;
|Appraise 05%&lt;br /&gt;
|[Fighting Specialty] 01%&lt;br /&gt;
|Listen 40%&lt;br /&gt;
|[Science Specialty] 01%&lt;br /&gt;
|-&lt;br /&gt;
|Archaeology 01%&lt;br /&gt;
|[Fighting Specialty] 01%&lt;br /&gt;
|Locksmith 01%&lt;br /&gt;
|Sleight of Hand 10%&lt;br /&gt;
|-&lt;br /&gt;
|Art/Craft (musician) 65%&lt;br /&gt;
|Firearms (Handgun) 20%&lt;br /&gt;
|Mech Repair 20%&lt;br /&gt;
|Spot Hidden 25%&lt;br /&gt;
|-&lt;br /&gt;
|[Art/Craft Specialty] 01%&lt;br /&gt;
|Firearms (Rifle/Shotgun) 25%&lt;br /&gt;
|Medicine 20%&lt;br /&gt;
|Stealth 40%&lt;br /&gt;
|-&lt;br /&gt;
|[Art/Craft Specialty] 01%&lt;br /&gt;
|[Firearms Specialty] 01%&lt;br /&gt;
|Natural World 10%&lt;br /&gt;
|Survival 10%&lt;br /&gt;
|-&lt;br /&gt;
|Charm 45%&lt;br /&gt;
|First Aid 30%&lt;br /&gt;
|Navigate 10%&lt;br /&gt;
|Swim 20%&lt;br /&gt;
|-&lt;br /&gt;
|Climb 20%&lt;br /&gt;
|History 05%&lt;br /&gt;
|Occult 05%&lt;br /&gt;
|Throw 20%&lt;br /&gt;
|-&lt;br /&gt;
|Credit Rating 10%&lt;br /&gt;
|Intimidate 15%&lt;br /&gt;
|Op. Heavy Machinery 01%&lt;br /&gt;
|Track 10%&lt;br /&gt;
|-&lt;br /&gt;
|Cthulhu Mythos 00%&lt;br /&gt;
|Jump 20%&lt;br /&gt;
|Persuade 40%&lt;br /&gt;
|[Other Skill] 01%&lt;br /&gt;
|-&lt;br /&gt;
|Disguise 05%%&lt;br /&gt;
|Language (Other) 01%&lt;br /&gt;
|Pilot 01%&lt;br /&gt;
|[Other Skill] 01%&lt;br /&gt;
|-&lt;br /&gt;
|Dodge (Half Dex)10%&lt;br /&gt;
|Language (Other) 01%&lt;br /&gt;
|Psychology 50%&lt;br /&gt;
|[Other Skill] 01%&lt;br /&gt;
|-&lt;br /&gt;
|Drive Auto 20%&lt;br /&gt;
|Language (Other) 01%&lt;br /&gt;
|Psychoanalysis 01%&lt;br /&gt;
|[Other Skill] 01%&lt;br /&gt;
|-&lt;br /&gt;
|Elec. Repair 10%&lt;br /&gt;
|Language (Own) EDU%&lt;br /&gt;
|Ride 05%&lt;br /&gt;
|[Other Skill] 01%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occupation Skills&#039;&#039;&#039;: &lt;br /&gt;
* Art&lt;br /&gt;
* Charm&lt;br /&gt;
* Fast Talk&lt;br /&gt;
* Persuade&lt;br /&gt;
* Dodge&lt;br /&gt;
* Psychology&lt;br /&gt;
* Listen&lt;br /&gt;
* Stealth&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage Bonus&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Build&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Skill &lt;br /&gt;
! Damage&lt;br /&gt;
! Range&lt;br /&gt;
! Attacks&lt;br /&gt;
! Ammo&lt;br /&gt;
! Malf&lt;br /&gt;
|-&lt;br /&gt;
|Unarmed&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Weapon 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Weapon 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other Equipment==&lt;br /&gt;
&lt;br /&gt;
*Item 1&lt;br /&gt;
*Item 2&lt;br /&gt;
&lt;br /&gt;
== Background==&lt;br /&gt;
&lt;br /&gt;
=[https://wiki.rpg.net/index.php/Defeat_is_an_Orphan Back to Main Page]=&lt;/div&gt;</summary>
		<author><name>Naphthalim</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Caesar_Williams&amp;diff=435644</id>
		<title>Caesar Williams</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Caesar_Williams&amp;diff=435644"/>
		<updated>2023-04-05T16:08:51Z</updated>

		<summary type="html">&lt;p&gt;Naphthalim: /* Characteristics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[https://wiki.rpg.net/index.php/Defeat_is_an_Orphan &amp;lt; &amp;lt; &amp;lt; Back to Main Page]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Caesar Williams==&lt;br /&gt;
&lt;br /&gt;
[[File:Defiant_Black_man.webp]]&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; xx&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occupation:&#039;&#039;&#039; Musician (Jazz Trumpet)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;College/Degrees:&#039;&#039;&#039; none&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Residence:&#039;&#039;&#039; XX&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Birthplace:&#039;&#039;&#039; XX&lt;br /&gt;
&lt;br /&gt;
== Characteristics ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Characteristic&lt;br /&gt;
! Full&lt;br /&gt;
! Half&lt;br /&gt;
! Fifth&lt;br /&gt;
|-&lt;br /&gt;
|STR&lt;br /&gt;
|60&lt;br /&gt;
|30&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|CON&lt;br /&gt;
|50&lt;br /&gt;
|25 &lt;br /&gt;
|10 &lt;br /&gt;
|-&lt;br /&gt;
|SIZ&lt;br /&gt;
|40&lt;br /&gt;
|20&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|DEX&lt;br /&gt;
|80&lt;br /&gt;
|40&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
|APP&lt;br /&gt;
|90&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|EDU&lt;br /&gt;
|40&lt;br /&gt;
|20&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|INT&lt;br /&gt;
|70&lt;br /&gt;
|35&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|POW&lt;br /&gt;
|50&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVE RATE&lt;br /&gt;
|9&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Characteristic&lt;br /&gt;
! Max&lt;br /&gt;
! Current&lt;br /&gt;
|-&lt;br /&gt;
|HP&lt;br /&gt;
|9&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SAN&lt;br /&gt;
|40&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|LUCK&lt;br /&gt;
|55&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MAGIC&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Accounting 05%&lt;br /&gt;
|Fast Talk 45%&lt;br /&gt;
|Law 05%&lt;br /&gt;
|Science 01%&lt;br /&gt;
|-&lt;br /&gt;
|Anthropology 01%&lt;br /&gt;
|Fighting (Brawl) 25%&lt;br /&gt;
|Library Use 20%&lt;br /&gt;
|[Science Specialty] 01%&lt;br /&gt;
|-&lt;br /&gt;
|Appraise 05%&lt;br /&gt;
|[Fighting Specialty] 01%&lt;br /&gt;
|Listen 40%&lt;br /&gt;
|[Science Specialty] 01%&lt;br /&gt;
|-&lt;br /&gt;
|Archaeology 01%&lt;br /&gt;
|[Fighting Specialty] 01%&lt;br /&gt;
|Locksmith 01%&lt;br /&gt;
|Sleight of Hand 10%&lt;br /&gt;
|-&lt;br /&gt;
|Art/Craft (musician) 65%&lt;br /&gt;
|Firearms (Handgun) 20%&lt;br /&gt;
|Mech Repair 20%&lt;br /&gt;
|Spot Hidden 25%&lt;br /&gt;
|-&lt;br /&gt;
|[Art/Craft Specialty] 01%&lt;br /&gt;
|Firearms (Rifle/Shotgun) 25%&lt;br /&gt;
|Medicine 20%&lt;br /&gt;
|Stealth 40%&lt;br /&gt;
|-&lt;br /&gt;
|[Art/Craft Specialty] 01%&lt;br /&gt;
|[Firearms Specialty] 01%&lt;br /&gt;
|Natural World 10%&lt;br /&gt;
|Survival 10%&lt;br /&gt;
|-&lt;br /&gt;
|Charm 45%&lt;br /&gt;
|First Aid 30%&lt;br /&gt;
|Navigate 10%&lt;br /&gt;
|Swim 20%&lt;br /&gt;
|-&lt;br /&gt;
|Climb 20%&lt;br /&gt;
|History 05%&lt;br /&gt;
|Occult 05%&lt;br /&gt;
|Throw 20%&lt;br /&gt;
|-&lt;br /&gt;
|Credit Rating 10%&lt;br /&gt;
|Intimidate 15%&lt;br /&gt;
|Op. Heavy Machinery 01%&lt;br /&gt;
|Track 10%&lt;br /&gt;
|-&lt;br /&gt;
|Cthulhu Mythos 00%&lt;br /&gt;
|Jump 20%&lt;br /&gt;
|Persuade 40%&lt;br /&gt;
|[Other Skill] 01%&lt;br /&gt;
|-&lt;br /&gt;
|Disguise 05%%&lt;br /&gt;
|Language (Other) 01%&lt;br /&gt;
|Pilot 01%&lt;br /&gt;
|[Other Skill] 01%&lt;br /&gt;
|-&lt;br /&gt;
|Dodge (Half Dex)10%&lt;br /&gt;
|Language (Other) 01%&lt;br /&gt;
|Psychology 30%&lt;br /&gt;
|[Other Skill] 01%&lt;br /&gt;
|-&lt;br /&gt;
|Drive Auto 20%&lt;br /&gt;
|Language (Other) 01%&lt;br /&gt;
|Psychoanalysis 01%&lt;br /&gt;
|[Other Skill] 01%&lt;br /&gt;
|-&lt;br /&gt;
|Elec. Repair 10%&lt;br /&gt;
|Language (Own) EDU%&lt;br /&gt;
|Ride 05%&lt;br /&gt;
|[Other Skill] 01%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occupation Skills&#039;&#039;&#039;: &lt;br /&gt;
* Art&lt;br /&gt;
* Charm&lt;br /&gt;
* Fast Talk&lt;br /&gt;
* Persuade&lt;br /&gt;
* Dodge&lt;br /&gt;
* Psychology&lt;br /&gt;
* Listen&lt;br /&gt;
* Stealth&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage Bonus&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Build&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Skill &lt;br /&gt;
! Damage&lt;br /&gt;
! Range&lt;br /&gt;
! Attacks&lt;br /&gt;
! Ammo&lt;br /&gt;
! Malf&lt;br /&gt;
|-&lt;br /&gt;
|Unarmed&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Weapon 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Weapon 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other Equipment==&lt;br /&gt;
&lt;br /&gt;
*Item 1&lt;br /&gt;
*Item 2&lt;br /&gt;
&lt;br /&gt;
== Background==&lt;br /&gt;
&lt;br /&gt;
=[https://wiki.rpg.net/index.php/Defeat_is_an_Orphan Back to Main Page]=&lt;/div&gt;</summary>
		<author><name>Naphthalim</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Caesar_Williams&amp;diff=435643</id>
		<title>Caesar Williams</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Caesar_Williams&amp;diff=435643"/>
		<updated>2023-04-05T16:06:47Z</updated>

		<summary type="html">&lt;p&gt;Naphthalim: /* Caesar Williams */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[https://wiki.rpg.net/index.php/Defeat_is_an_Orphan &amp;lt; &amp;lt; &amp;lt; Back to Main Page]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Caesar Williams==&lt;br /&gt;
&lt;br /&gt;
[[File:Defiant_Black_man.webp]]&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; xx&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occupation:&#039;&#039;&#039; Musician (Jazz Trumpet)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;College/Degrees:&#039;&#039;&#039; none&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Residence:&#039;&#039;&#039; XX&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Birthplace:&#039;&#039;&#039; XX&lt;br /&gt;
&lt;br /&gt;
== Characteristics ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Characteristic&lt;br /&gt;
! Full&lt;br /&gt;
! Half&lt;br /&gt;
! Fifth&lt;br /&gt;
|-&lt;br /&gt;
|STR&lt;br /&gt;
|60&lt;br /&gt;
|30&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|CON&lt;br /&gt;
|50&lt;br /&gt;
|25 &lt;br /&gt;
|10 &lt;br /&gt;
|-&lt;br /&gt;
|SIZ&lt;br /&gt;
|40&lt;br /&gt;
|20&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|DEX&lt;br /&gt;
|80&lt;br /&gt;
|40&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
|APP&lt;br /&gt;
|80&lt;br /&gt;
|40&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
|EDU&lt;br /&gt;
|40&lt;br /&gt;
|20&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|INT&lt;br /&gt;
|70&lt;br /&gt;
|35&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|POW&lt;br /&gt;
|40&lt;br /&gt;
|20&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|MOVE RATE&lt;br /&gt;
|9&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Characteristic&lt;br /&gt;
! Max&lt;br /&gt;
! Current&lt;br /&gt;
|-&lt;br /&gt;
|HP&lt;br /&gt;
|9&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SAN&lt;br /&gt;
|40&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|LUCK&lt;br /&gt;
|55&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MAGIC&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Accounting 05%&lt;br /&gt;
|Fast Talk 45%&lt;br /&gt;
|Law 05%&lt;br /&gt;
|Science 01%&lt;br /&gt;
|-&lt;br /&gt;
|Anthropology 01%&lt;br /&gt;
|Fighting (Brawl) 25%&lt;br /&gt;
|Library Use 20%&lt;br /&gt;
|[Science Specialty] 01%&lt;br /&gt;
|-&lt;br /&gt;
|Appraise 05%&lt;br /&gt;
|[Fighting Specialty] 01%&lt;br /&gt;
|Listen 40%&lt;br /&gt;
|[Science Specialty] 01%&lt;br /&gt;
|-&lt;br /&gt;
|Archaeology 01%&lt;br /&gt;
|[Fighting Specialty] 01%&lt;br /&gt;
|Locksmith 01%&lt;br /&gt;
|Sleight of Hand 10%&lt;br /&gt;
|-&lt;br /&gt;
|Art/Craft (musician) 65%&lt;br /&gt;
|Firearms (Handgun) 20%&lt;br /&gt;
|Mech Repair 20%&lt;br /&gt;
|Spot Hidden 25%&lt;br /&gt;
|-&lt;br /&gt;
|[Art/Craft Specialty] 01%&lt;br /&gt;
|Firearms (Rifle/Shotgun) 25%&lt;br /&gt;
|Medicine 20%&lt;br /&gt;
|Stealth 40%&lt;br /&gt;
|-&lt;br /&gt;
|[Art/Craft Specialty] 01%&lt;br /&gt;
|[Firearms Specialty] 01%&lt;br /&gt;
|Natural World 10%&lt;br /&gt;
|Survival 10%&lt;br /&gt;
|-&lt;br /&gt;
|Charm 45%&lt;br /&gt;
|First Aid 30%&lt;br /&gt;
|Navigate 10%&lt;br /&gt;
|Swim 20%&lt;br /&gt;
|-&lt;br /&gt;
|Climb 20%&lt;br /&gt;
|History 05%&lt;br /&gt;
|Occult 05%&lt;br /&gt;
|Throw 20%&lt;br /&gt;
|-&lt;br /&gt;
|Credit Rating 10%&lt;br /&gt;
|Intimidate 15%&lt;br /&gt;
|Op. Heavy Machinery 01%&lt;br /&gt;
|Track 10%&lt;br /&gt;
|-&lt;br /&gt;
|Cthulhu Mythos 00%&lt;br /&gt;
|Jump 20%&lt;br /&gt;
|Persuade 40%&lt;br /&gt;
|[Other Skill] 01%&lt;br /&gt;
|-&lt;br /&gt;
|Disguise 05%%&lt;br /&gt;
|Language (Other) 01%&lt;br /&gt;
|Pilot 01%&lt;br /&gt;
|[Other Skill] 01%&lt;br /&gt;
|-&lt;br /&gt;
|Dodge (Half Dex)10%&lt;br /&gt;
|Language (Other) 01%&lt;br /&gt;
|Psychology 30%&lt;br /&gt;
|[Other Skill] 01%&lt;br /&gt;
|-&lt;br /&gt;
|Drive Auto 20%&lt;br /&gt;
|Language (Other) 01%&lt;br /&gt;
|Psychoanalysis 01%&lt;br /&gt;
|[Other Skill] 01%&lt;br /&gt;
|-&lt;br /&gt;
|Elec. Repair 10%&lt;br /&gt;
|Language (Own) EDU%&lt;br /&gt;
|Ride 05%&lt;br /&gt;
|[Other Skill] 01%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occupation Skills&#039;&#039;&#039;: &lt;br /&gt;
* Art&lt;br /&gt;
* Charm&lt;br /&gt;
* Fast Talk&lt;br /&gt;
* Persuade&lt;br /&gt;
* Dodge&lt;br /&gt;
* Psychology&lt;br /&gt;
* Listen&lt;br /&gt;
* Stealth&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage Bonus&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Build&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Skill &lt;br /&gt;
! Damage&lt;br /&gt;
! Range&lt;br /&gt;
! Attacks&lt;br /&gt;
! Ammo&lt;br /&gt;
! Malf&lt;br /&gt;
|-&lt;br /&gt;
|Unarmed&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Weapon 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Weapon 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other Equipment==&lt;br /&gt;
&lt;br /&gt;
*Item 1&lt;br /&gt;
*Item 2&lt;br /&gt;
&lt;br /&gt;
== Background==&lt;br /&gt;
&lt;br /&gt;
=[https://wiki.rpg.net/index.php/Defeat_is_an_Orphan Back to Main Page]=&lt;/div&gt;</summary>
		<author><name>Naphthalim</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Defiant_Black_man.webp&amp;diff=435638</id>
		<title>File:Defiant Black man.webp</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Defiant_Black_man.webp&amp;diff=435638"/>
		<updated>2023-04-05T15:59:07Z</updated>

		<summary type="html">&lt;p&gt;Naphthalim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Naphthalim</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Caesar_Williams&amp;diff=435637</id>
		<title>Caesar Williams</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Caesar_Williams&amp;diff=435637"/>
		<updated>2023-04-05T15:48:03Z</updated>

		<summary type="html">&lt;p&gt;Naphthalim: /* Characteristics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[https://wiki.rpg.net/index.php/Defeat_is_an_Orphan &amp;lt; &amp;lt; &amp;lt; Back to Main Page]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Caesar Williams==&lt;br /&gt;
&lt;br /&gt;
[Optional Picture]&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; xx&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occupation:&#039;&#039;&#039; Musician (Jazz Trumpet)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;College/Degrees:&#039;&#039;&#039; none&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Residence:&#039;&#039;&#039; XX&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Birthplace:&#039;&#039;&#039; XX&lt;br /&gt;
&lt;br /&gt;
== Characteristics ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Characteristic&lt;br /&gt;
! Full&lt;br /&gt;
! Half&lt;br /&gt;
! Fifth&lt;br /&gt;
|-&lt;br /&gt;
|STR&lt;br /&gt;
|60&lt;br /&gt;
|30&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|CON&lt;br /&gt;
|50&lt;br /&gt;
|25 &lt;br /&gt;
|10 &lt;br /&gt;
|-&lt;br /&gt;
|SIZ&lt;br /&gt;
|40&lt;br /&gt;
|20&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|DEX&lt;br /&gt;
|80&lt;br /&gt;
|40&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
|APP&lt;br /&gt;
|80&lt;br /&gt;
|40&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
|EDU&lt;br /&gt;
|40&lt;br /&gt;
|20&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|INT&lt;br /&gt;
|70&lt;br /&gt;
|35&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|POW&lt;br /&gt;
|40&lt;br /&gt;
|20&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|MOVE RATE&lt;br /&gt;
|9&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Characteristic&lt;br /&gt;
! Max&lt;br /&gt;
! Current&lt;br /&gt;
|-&lt;br /&gt;
|HP&lt;br /&gt;
|9&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SAN&lt;br /&gt;
|40&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|LUCK&lt;br /&gt;
|55&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MAGIC&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Accounting 05%&lt;br /&gt;
|Fast Talk 45%&lt;br /&gt;
|Law 05%&lt;br /&gt;
|Science 01%&lt;br /&gt;
|-&lt;br /&gt;
|Anthropology 01%&lt;br /&gt;
|Fighting (Brawl) 25%&lt;br /&gt;
|Library Use 20%&lt;br /&gt;
|[Science Specialty] 01%&lt;br /&gt;
|-&lt;br /&gt;
|Appraise 05%&lt;br /&gt;
|[Fighting Specialty] 01%&lt;br /&gt;
|Listen 40%&lt;br /&gt;
|[Science Specialty] 01%&lt;br /&gt;
|-&lt;br /&gt;
|Archaeology 01%&lt;br /&gt;
|[Fighting Specialty] 01%&lt;br /&gt;
|Locksmith 01%&lt;br /&gt;
|Sleight of Hand 10%&lt;br /&gt;
|-&lt;br /&gt;
|Art/Craft (musician) 65%&lt;br /&gt;
|Firearms (Handgun) 20%&lt;br /&gt;
|Mech Repair 20%&lt;br /&gt;
|Spot Hidden 25%&lt;br /&gt;
|-&lt;br /&gt;
|[Art/Craft Specialty] 01%&lt;br /&gt;
|Firearms (Rifle/Shotgun) 25%&lt;br /&gt;
|Medicine 20%&lt;br /&gt;
|Stealth 40%&lt;br /&gt;
|-&lt;br /&gt;
|[Art/Craft Specialty] 01%&lt;br /&gt;
|[Firearms Specialty] 01%&lt;br /&gt;
|Natural World 10%&lt;br /&gt;
|Survival 10%&lt;br /&gt;
|-&lt;br /&gt;
|Charm 45%&lt;br /&gt;
|First Aid 30%&lt;br /&gt;
|Navigate 10%&lt;br /&gt;
|Swim 20%&lt;br /&gt;
|-&lt;br /&gt;
|Climb 20%&lt;br /&gt;
|History 05%&lt;br /&gt;
|Occult 05%&lt;br /&gt;
|Throw 20%&lt;br /&gt;
|-&lt;br /&gt;
|Credit Rating 10%&lt;br /&gt;
|Intimidate 15%&lt;br /&gt;
|Op. Heavy Machinery 01%&lt;br /&gt;
|Track 10%&lt;br /&gt;
|-&lt;br /&gt;
|Cthulhu Mythos 00%&lt;br /&gt;
|Jump 20%&lt;br /&gt;
|Persuade 40%&lt;br /&gt;
|[Other Skill] 01%&lt;br /&gt;
|-&lt;br /&gt;
|Disguise 05%%&lt;br /&gt;
|Language (Other) 01%&lt;br /&gt;
|Pilot 01%&lt;br /&gt;
|[Other Skill] 01%&lt;br /&gt;
|-&lt;br /&gt;
|Dodge (Half Dex)10%&lt;br /&gt;
|Language (Other) 01%&lt;br /&gt;
|Psychology 30%&lt;br /&gt;
|[Other Skill] 01%&lt;br /&gt;
|-&lt;br /&gt;
|Drive Auto 20%&lt;br /&gt;
|Language (Other) 01%&lt;br /&gt;
|Psychoanalysis 01%&lt;br /&gt;
|[Other Skill] 01%&lt;br /&gt;
|-&lt;br /&gt;
|Elec. Repair 10%&lt;br /&gt;
|Language (Own) EDU%&lt;br /&gt;
|Ride 05%&lt;br /&gt;
|[Other Skill] 01%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occupation Skills&#039;&#039;&#039;: &lt;br /&gt;
* Art&lt;br /&gt;
* Charm&lt;br /&gt;
* Fast Talk&lt;br /&gt;
* Persuade&lt;br /&gt;
* Dodge&lt;br /&gt;
* Psychology&lt;br /&gt;
* Listen&lt;br /&gt;
* Stealth&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage Bonus&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Build&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Skill &lt;br /&gt;
! Damage&lt;br /&gt;
! Range&lt;br /&gt;
! Attacks&lt;br /&gt;
! Ammo&lt;br /&gt;
! Malf&lt;br /&gt;
|-&lt;br /&gt;
|Unarmed&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Weapon 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Weapon 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other Equipment==&lt;br /&gt;
&lt;br /&gt;
*Item 1&lt;br /&gt;
*Item 2&lt;br /&gt;
&lt;br /&gt;
== Background==&lt;br /&gt;
&lt;br /&gt;
=[https://wiki.rpg.net/index.php/Defeat_is_an_Orphan Back to Main Page]=&lt;/div&gt;</summary>
		<author><name>Naphthalim</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Caesar_Williams&amp;diff=435636</id>
		<title>Caesar Williams</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Caesar_Williams&amp;diff=435636"/>
		<updated>2023-04-05T15:46:29Z</updated>

		<summary type="html">&lt;p&gt;Naphthalim: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[https://wiki.rpg.net/index.php/Defeat_is_an_Orphan &amp;lt; &amp;lt; &amp;lt; Back to Main Page]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Caesar Williams==&lt;br /&gt;
&lt;br /&gt;
[Optional Picture]&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; xx&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occupation:&#039;&#039;&#039; Musician (Jazz Trumpet)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;College/Degrees:&#039;&#039;&#039; none&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Residence:&#039;&#039;&#039; XX&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Birthplace:&#039;&#039;&#039; XX&lt;br /&gt;
&lt;br /&gt;
== Characteristics ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Characteristic&lt;br /&gt;
! Full&lt;br /&gt;
! Half&lt;br /&gt;
! Fifth&lt;br /&gt;
|-&lt;br /&gt;
|STR&lt;br /&gt;
|60&lt;br /&gt;
|30&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|CON&lt;br /&gt;
|50&lt;br /&gt;
|25 &lt;br /&gt;
|10 &lt;br /&gt;
|-&lt;br /&gt;
|SIZ&lt;br /&gt;
|40&lt;br /&gt;
|20&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|DEX&lt;br /&gt;
|80&lt;br /&gt;
|40&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
|APP&lt;br /&gt;
|80&lt;br /&gt;
|40&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
|EDU&lt;br /&gt;
|40&lt;br /&gt;
|20&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|INT&lt;br /&gt;
|70&lt;br /&gt;
|35&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|POW&lt;br /&gt;
|40&lt;br /&gt;
|20&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|MOVE RATE&lt;br /&gt;
|9&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Characteristic&lt;br /&gt;
! Max&lt;br /&gt;
! Current&lt;br /&gt;
|-&lt;br /&gt;
|HP&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SAN&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|LUCK&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MAGIC&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Accounting 05%&lt;br /&gt;
|Fast Talk 45%&lt;br /&gt;
|Law 05%&lt;br /&gt;
|Science 01%&lt;br /&gt;
|-&lt;br /&gt;
|Anthropology 01%&lt;br /&gt;
|Fighting (Brawl) 25%&lt;br /&gt;
|Library Use 20%&lt;br /&gt;
|[Science Specialty] 01%&lt;br /&gt;
|-&lt;br /&gt;
|Appraise 05%&lt;br /&gt;
|[Fighting Specialty] 01%&lt;br /&gt;
|Listen 40%&lt;br /&gt;
|[Science Specialty] 01%&lt;br /&gt;
|-&lt;br /&gt;
|Archaeology 01%&lt;br /&gt;
|[Fighting Specialty] 01%&lt;br /&gt;
|Locksmith 01%&lt;br /&gt;
|Sleight of Hand 10%&lt;br /&gt;
|-&lt;br /&gt;
|Art/Craft (musician) 65%&lt;br /&gt;
|Firearms (Handgun) 20%&lt;br /&gt;
|Mech Repair 20%&lt;br /&gt;
|Spot Hidden 25%&lt;br /&gt;
|-&lt;br /&gt;
|[Art/Craft Specialty] 01%&lt;br /&gt;
|Firearms (Rifle/Shotgun) 25%&lt;br /&gt;
|Medicine 20%&lt;br /&gt;
|Stealth 40%&lt;br /&gt;
|-&lt;br /&gt;
|[Art/Craft Specialty] 01%&lt;br /&gt;
|[Firearms Specialty] 01%&lt;br /&gt;
|Natural World 10%&lt;br /&gt;
|Survival 10%&lt;br /&gt;
|-&lt;br /&gt;
|Charm 45%&lt;br /&gt;
|First Aid 30%&lt;br /&gt;
|Navigate 10%&lt;br /&gt;
|Swim 20%&lt;br /&gt;
|-&lt;br /&gt;
|Climb 20%&lt;br /&gt;
|History 05%&lt;br /&gt;
|Occult 05%&lt;br /&gt;
|Throw 20%&lt;br /&gt;
|-&lt;br /&gt;
|Credit Rating 10%&lt;br /&gt;
|Intimidate 15%&lt;br /&gt;
|Op. Heavy Machinery 01%&lt;br /&gt;
|Track 10%&lt;br /&gt;
|-&lt;br /&gt;
|Cthulhu Mythos 00%&lt;br /&gt;
|Jump 20%&lt;br /&gt;
|Persuade 40%&lt;br /&gt;
|[Other Skill] 01%&lt;br /&gt;
|-&lt;br /&gt;
|Disguise 05%%&lt;br /&gt;
|Language (Other) 01%&lt;br /&gt;
|Pilot 01%&lt;br /&gt;
|[Other Skill] 01%&lt;br /&gt;
|-&lt;br /&gt;
|Dodge (Half Dex)10%&lt;br /&gt;
|Language (Other) 01%&lt;br /&gt;
|Psychology 30%&lt;br /&gt;
|[Other Skill] 01%&lt;br /&gt;
|-&lt;br /&gt;
|Drive Auto 20%&lt;br /&gt;
|Language (Other) 01%&lt;br /&gt;
|Psychoanalysis 01%&lt;br /&gt;
|[Other Skill] 01%&lt;br /&gt;
|-&lt;br /&gt;
|Elec. Repair 10%&lt;br /&gt;
|Language (Own) EDU%&lt;br /&gt;
|Ride 05%&lt;br /&gt;
|[Other Skill] 01%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occupation Skills&#039;&#039;&#039;: &lt;br /&gt;
* Art&lt;br /&gt;
* Charm&lt;br /&gt;
* Fast Talk&lt;br /&gt;
* Persuade&lt;br /&gt;
* Dodge&lt;br /&gt;
* Psychology&lt;br /&gt;
* Listen&lt;br /&gt;
* Stealth&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage Bonus&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Build&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Skill &lt;br /&gt;
! Damage&lt;br /&gt;
! Range&lt;br /&gt;
! Attacks&lt;br /&gt;
! Ammo&lt;br /&gt;
! Malf&lt;br /&gt;
|-&lt;br /&gt;
|Unarmed&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Weapon 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Weapon 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other Equipment==&lt;br /&gt;
&lt;br /&gt;
*Item 1&lt;br /&gt;
*Item 2&lt;br /&gt;
&lt;br /&gt;
== Background==&lt;br /&gt;
&lt;br /&gt;
=[https://wiki.rpg.net/index.php/Defeat_is_an_Orphan Back to Main Page]=&lt;/div&gt;</summary>
		<author><name>Naphthalim</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Caesar_Williams&amp;diff=435635</id>
		<title>Caesar Williams</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Caesar_Williams&amp;diff=435635"/>
		<updated>2023-04-05T15:44:00Z</updated>

		<summary type="html">&lt;p&gt;Naphthalim: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[https://wiki.rpg.net/index.php/Defeat_is_an_Orphan &amp;lt; &amp;lt; &amp;lt; Back to Main Page]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Caesar Williams==&lt;br /&gt;
&lt;br /&gt;
[Optional Picture]&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; xx&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occupation:&#039;&#039;&#039; Musician (Jazz Trumpet)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;College/Degrees:&#039;&#039;&#039; none&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Residence:&#039;&#039;&#039; XX&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Birthplace:&#039;&#039;&#039; XX&lt;br /&gt;
&lt;br /&gt;
== Characteristics ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Characteristic&lt;br /&gt;
! Full&lt;br /&gt;
! Half&lt;br /&gt;
! Fifth&lt;br /&gt;
|-&lt;br /&gt;
|STR&lt;br /&gt;
|60&lt;br /&gt;
|30&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|CON&lt;br /&gt;
|50&lt;br /&gt;
|25 &lt;br /&gt;
|10 &lt;br /&gt;
|-&lt;br /&gt;
|SIZ&lt;br /&gt;
|40&lt;br /&gt;
|20&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|DEX&lt;br /&gt;
|80&lt;br /&gt;
|40&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
|APP&lt;br /&gt;
|80&lt;br /&gt;
|40&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
|EDU&lt;br /&gt;
|40&lt;br /&gt;
|20&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|INT&lt;br /&gt;
|70&lt;br /&gt;
|35&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|POW&lt;br /&gt;
|40&lt;br /&gt;
|20&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|MOVE RATE&lt;br /&gt;
|9&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Characteristic&lt;br /&gt;
! Max&lt;br /&gt;
! Current&lt;br /&gt;
|-&lt;br /&gt;
|HP&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SAN&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|LUCK&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MAGIC&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Accounting 05%&lt;br /&gt;
|Fast Talk 45%&lt;br /&gt;
|Law 05%&lt;br /&gt;
|Science 01%&lt;br /&gt;
|-&lt;br /&gt;
|Anthropology 01%&lt;br /&gt;
|Fighting (Brawl) 40%&lt;br /&gt;
|Library Use 20%&lt;br /&gt;
|[Science Specialty] 01%&lt;br /&gt;
|-&lt;br /&gt;
|Appraise 05%&lt;br /&gt;
|[Fighting Specialty] 01%&lt;br /&gt;
|Listen 40%&lt;br /&gt;
|[Science Specialty] 01%&lt;br /&gt;
|-&lt;br /&gt;
|Archaeology 01%&lt;br /&gt;
|[Fighting Specialty] 01%&lt;br /&gt;
|Locksmith 01%&lt;br /&gt;
|Sleight of Hand 10%&lt;br /&gt;
|-&lt;br /&gt;
|Art/Craft (musician) 60%&lt;br /&gt;
|Firearms (Handgun) 20%&lt;br /&gt;
|Mech Repair 20%&lt;br /&gt;
|Spot Hidden 25%&lt;br /&gt;
|-&lt;br /&gt;
|[Art/Craft Specialty] 01%&lt;br /&gt;
|Firearms (Rifle/Shotgun) 25%&lt;br /&gt;
|Medicine 20%&lt;br /&gt;
|Stealth 40%&lt;br /&gt;
|-&lt;br /&gt;
|[Art/Craft Specialty] 01%&lt;br /&gt;
|[Firearms Specialty] 01%&lt;br /&gt;
|Natural World 10%&lt;br /&gt;
|Survival 10%&lt;br /&gt;
|-&lt;br /&gt;
|Charm 45%&lt;br /&gt;
|First Aid 30%&lt;br /&gt;
|Navigate 10%&lt;br /&gt;
|Swim 20%&lt;br /&gt;
|-&lt;br /&gt;
|Climb 20%&lt;br /&gt;
|History 05%&lt;br /&gt;
|Occult 05%&lt;br /&gt;
|Throw 20%&lt;br /&gt;
|-&lt;br /&gt;
|Credit Rating 00%&lt;br /&gt;
|Intimidate 15%&lt;br /&gt;
|Op. Heavy Machinery 01%&lt;br /&gt;
|Track 10%&lt;br /&gt;
|-&lt;br /&gt;
|Cthulhu Mythos 00%&lt;br /&gt;
|Jump 20%&lt;br /&gt;
|Persuade 40%&lt;br /&gt;
|[Other Skill] 01%&lt;br /&gt;
|-&lt;br /&gt;
|Disguise 05%%&lt;br /&gt;
|Language (Other) 01%&lt;br /&gt;
|Pilot 01%&lt;br /&gt;
|[Other Skill] 01%&lt;br /&gt;
|-&lt;br /&gt;
|Dodge (Half Dex)10%&lt;br /&gt;
|Language (Other) 01%&lt;br /&gt;
|Psychology 30%&lt;br /&gt;
|[Other Skill] 01%&lt;br /&gt;
|-&lt;br /&gt;
|Drive Auto 20%&lt;br /&gt;
|Language (Other) 01%&lt;br /&gt;
|Psychoanalysis 01%&lt;br /&gt;
|[Other Skill] 01%&lt;br /&gt;
|-&lt;br /&gt;
|Elec. Repair 10%&lt;br /&gt;
|Language (Own) EDU%&lt;br /&gt;
|Ride 05%&lt;br /&gt;
|[Other Skill] 01%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occupation Skills&#039;&#039;&#039;: &lt;br /&gt;
* Art&lt;br /&gt;
* Charm&lt;br /&gt;
* Fast Talk&lt;br /&gt;
* Persuade&lt;br /&gt;
* Dodge&lt;br /&gt;
* Psychology&lt;br /&gt;
* Listen&lt;br /&gt;
* Stealth&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage Bonus&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Build&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Skill &lt;br /&gt;
! Damage&lt;br /&gt;
! Range&lt;br /&gt;
! Attacks&lt;br /&gt;
! Ammo&lt;br /&gt;
! Malf&lt;br /&gt;
|-&lt;br /&gt;
|Unarmed&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Weapon 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Weapon 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other Equipment==&lt;br /&gt;
&lt;br /&gt;
*Item 1&lt;br /&gt;
*Item 2&lt;br /&gt;
&lt;br /&gt;
== Background==&lt;br /&gt;
&lt;br /&gt;
=[https://wiki.rpg.net/index.php/Defeat_is_an_Orphan Back to Main Page]=&lt;/div&gt;</summary>
		<author><name>Naphthalim</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Caesar_Williams&amp;diff=435634</id>
		<title>Caesar Williams</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Caesar_Williams&amp;diff=435634"/>
		<updated>2023-04-05T15:40:29Z</updated>

		<summary type="html">&lt;p&gt;Naphthalim: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[https://wiki.rpg.net/index.php/Defeat_is_an_Orphan &amp;lt; &amp;lt; &amp;lt; Back to Main Page]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Caesar Williams==&lt;br /&gt;
&lt;br /&gt;
[Optional Picture]&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; xx&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occupation:&#039;&#039;&#039; Musician (Jazz Trumpet)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;College/Degrees:&#039;&#039;&#039; none&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Residence:&#039;&#039;&#039; XX&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Birthplace:&#039;&#039;&#039; XX&lt;br /&gt;
&lt;br /&gt;
== Characteristics ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Characteristic&lt;br /&gt;
! Full&lt;br /&gt;
! Half&lt;br /&gt;
! Fifth&lt;br /&gt;
|-&lt;br /&gt;
|STR&lt;br /&gt;
|60&lt;br /&gt;
|30&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|CON&lt;br /&gt;
|50&lt;br /&gt;
|25 &lt;br /&gt;
|10 &lt;br /&gt;
|-&lt;br /&gt;
|SIZ&lt;br /&gt;
|40&lt;br /&gt;
|20&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|DEX&lt;br /&gt;
|80&lt;br /&gt;
|40&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
|APP&lt;br /&gt;
|80&lt;br /&gt;
|40&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
|EDU&lt;br /&gt;
|40&lt;br /&gt;
|20&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|INT&lt;br /&gt;
|70&lt;br /&gt;
|35&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|POW&lt;br /&gt;
|40&lt;br /&gt;
|20&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|MOVE RATE&lt;br /&gt;
|9&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Characteristic&lt;br /&gt;
! Max&lt;br /&gt;
! Current&lt;br /&gt;
|-&lt;br /&gt;
|HP&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SAN&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|LUCK&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MAGIC&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Accounting 05%&lt;br /&gt;
|Fast Talk 45%&lt;br /&gt;
|Law 05%&lt;br /&gt;
|Science 01%&lt;br /&gt;
|-&lt;br /&gt;
|Anthropology 01%&lt;br /&gt;
|Fighting (Brawl) 40%&lt;br /&gt;
|Library Use 20%&lt;br /&gt;
|[Science Specialty] 01%&lt;br /&gt;
|-&lt;br /&gt;
|Appraise 05%&lt;br /&gt;
|[Fighting Specialty] 01%&lt;br /&gt;
|Listen 40%&lt;br /&gt;
|[Science Specialty] 01%&lt;br /&gt;
|-&lt;br /&gt;
|Archaeology 01%&lt;br /&gt;
|[Fighting Specialty] 01%&lt;br /&gt;
|Locksmith 01%&lt;br /&gt;
|Sleight of Hand 10%&lt;br /&gt;
|-&lt;br /&gt;
|Art/Craft (musician) 60%&lt;br /&gt;
|Firearms (Handgun) 20%&lt;br /&gt;
|Mech Repair 20%&lt;br /&gt;
|Spot Hidden 25%&lt;br /&gt;
|-&lt;br /&gt;
|[Art/Craft Specialty] 01%&lt;br /&gt;
|Firearms (Rifle/Shotgun) 25%&lt;br /&gt;
|Medicine 20%&lt;br /&gt;
|Stealth 40%&lt;br /&gt;
|-&lt;br /&gt;
|[Art/Craft Specialty] 01%&lt;br /&gt;
|[Firearms Specialty] 01%&lt;br /&gt;
|Natural World 10%&lt;br /&gt;
|Survival 10%&lt;br /&gt;
|-&lt;br /&gt;
|Charm 45%&lt;br /&gt;
|First Aid 30%&lt;br /&gt;
|Navigate 10%&lt;br /&gt;
|Swim 20%&lt;br /&gt;
|-&lt;br /&gt;
|Climb 20%&lt;br /&gt;
|History 05%&lt;br /&gt;
|Occult 05%&lt;br /&gt;
|Throw 20%&lt;br /&gt;
|-&lt;br /&gt;
|Credit Rating 00%&lt;br /&gt;
|Intimidate 15%&lt;br /&gt;
|Op. Heavy Machinery 01%&lt;br /&gt;
|Track 10%&lt;br /&gt;
|-&lt;br /&gt;
|Cthulhu Mythos 00%&lt;br /&gt;
|Jump 20%&lt;br /&gt;
|Persuade 40%&lt;br /&gt;
|[Other Skill] 01%&lt;br /&gt;
|-&lt;br /&gt;
|Disguise 05%%&lt;br /&gt;
|Language (Other) 01%&lt;br /&gt;
|Pilot 01%&lt;br /&gt;
|[Other Skill] 01%&lt;br /&gt;
|-&lt;br /&gt;
|Dodge (Half Dex)10%&lt;br /&gt;
|Language (Other) 01%&lt;br /&gt;
|Psychology 30%&lt;br /&gt;
|[Other Skill] 01%&lt;br /&gt;
|-&lt;br /&gt;
|Drive Auto 20%&lt;br /&gt;
|Language (Other) 01%&lt;br /&gt;
|Psychoanalysis 01%&lt;br /&gt;
|[Other Skill] 01%&lt;br /&gt;
|-&lt;br /&gt;
|Elec. Repair 10%&lt;br /&gt;
|Language (Own) EDU%&lt;br /&gt;
|Ride 05%&lt;br /&gt;
|[Other Skill] 01%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occupation Skills&#039;&#039;&#039;: (List)&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage Bonus&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Build&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Skill &lt;br /&gt;
! Damage&lt;br /&gt;
! Range&lt;br /&gt;
! Attacks&lt;br /&gt;
! Ammo&lt;br /&gt;
! Malf&lt;br /&gt;
|-&lt;br /&gt;
|Unarmed&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Weapon 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Weapon 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other Equipment==&lt;br /&gt;
&lt;br /&gt;
*Item 1&lt;br /&gt;
*Item 2&lt;br /&gt;
&lt;br /&gt;
== Background==&lt;br /&gt;
&lt;br /&gt;
=[https://wiki.rpg.net/index.php/Defeat_is_an_Orphan Back to Main Page]=&lt;/div&gt;</summary>
		<author><name>Naphthalim</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Caesar_Williams&amp;diff=435633</id>
		<title>Caesar Williams</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Caesar_Williams&amp;diff=435633"/>
		<updated>2023-04-05T15:39:15Z</updated>

		<summary type="html">&lt;p&gt;Naphthalim: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[https://wiki.rpg.net/index.php/Defeat_is_an_Orphan &amp;lt; &amp;lt; &amp;lt; Back to Main Page]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Caesar Williams==&lt;br /&gt;
&lt;br /&gt;
[Optional Picture]&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; xx&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occupation:&#039;&#039;&#039; Musician (Jazz Trumpet)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;College/Degrees:&#039;&#039;&#039; none&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Residence:&#039;&#039;&#039; XX&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Birthplace:&#039;&#039;&#039; XX&lt;br /&gt;
&lt;br /&gt;
== Characteristics ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Characteristic&lt;br /&gt;
! Full&lt;br /&gt;
! Half&lt;br /&gt;
! Fifth&lt;br /&gt;
|-&lt;br /&gt;
|STR&lt;br /&gt;
|60&lt;br /&gt;
|30&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|CON&lt;br /&gt;
|50&lt;br /&gt;
|25 &lt;br /&gt;
|10 &lt;br /&gt;
|-&lt;br /&gt;
|SIZ&lt;br /&gt;
|40&lt;br /&gt;
|20&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|DEX&lt;br /&gt;
|80&lt;br /&gt;
|40&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
|APP&lt;br /&gt;
|80&lt;br /&gt;
|40&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
|EDU&lt;br /&gt;
|40&lt;br /&gt;
|20&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|INT&lt;br /&gt;
|70&lt;br /&gt;
|35&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|POW&lt;br /&gt;
|40&lt;br /&gt;
|20&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|MOVE RATE&lt;br /&gt;
|9&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Characteristic&lt;br /&gt;
! Max&lt;br /&gt;
! Current&lt;br /&gt;
|-&lt;br /&gt;
|HP&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SAN&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|LUCK&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MAGIC&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Accounting 05%&lt;br /&gt;
|Fast Talk 45%&lt;br /&gt;
|Law 05%&lt;br /&gt;
|Science 01%&lt;br /&gt;
|-&lt;br /&gt;
|Anthropology 01%&lt;br /&gt;
|Fighting (Brawl) 45%&lt;br /&gt;
|Library Use 20%&lt;br /&gt;
|[Science Specialty] 01%&lt;br /&gt;
|-&lt;br /&gt;
|Appraise 05%&lt;br /&gt;
|[Fighting Specialty] 01%&lt;br /&gt;
|Listen 40%&lt;br /&gt;
|[Science Specialty] 01%&lt;br /&gt;
|-&lt;br /&gt;
|Archaeology 01%&lt;br /&gt;
|[Fighting Specialty] 01%&lt;br /&gt;
|Locksmith 01%&lt;br /&gt;
|Sleight of Hand 10%&lt;br /&gt;
|-&lt;br /&gt;
|Art/Craft (musician) 55%&lt;br /&gt;
|Firearms (Handgun) 20%&lt;br /&gt;
|Mech Repair 20%&lt;br /&gt;
|Spot Hidden 25%&lt;br /&gt;
|-&lt;br /&gt;
|[Art/Craft Specialty] 01%&lt;br /&gt;
|Firearms (Rifle/Shotgun) 25%&lt;br /&gt;
|Medicine 20%&lt;br /&gt;
|Stealth 40%&lt;br /&gt;
|-&lt;br /&gt;
|[Art/Craft Specialty] 01%&lt;br /&gt;
|[Firearms Specialty] 01%&lt;br /&gt;
|Natural World 10%&lt;br /&gt;
|Survival 10%&lt;br /&gt;
|-&lt;br /&gt;
|Charm 45%&lt;br /&gt;
|First Aid 30%&lt;br /&gt;
|Navigate 10%&lt;br /&gt;
|Swim 20%&lt;br /&gt;
|-&lt;br /&gt;
|Climb 20%&lt;br /&gt;
|History 05%&lt;br /&gt;
|Occult 05%&lt;br /&gt;
|Throw 20%&lt;br /&gt;
|-&lt;br /&gt;
|Credit Rating 00%&lt;br /&gt;
|Intimidate 15%&lt;br /&gt;
|Op. Heavy Machinery 01%&lt;br /&gt;
|Track 10%&lt;br /&gt;
|-&lt;br /&gt;
|Cthulhu Mythos 00%&lt;br /&gt;
|Jump 20%&lt;br /&gt;
|Persuade 40%&lt;br /&gt;
|[Other Skill] 01%&lt;br /&gt;
|-&lt;br /&gt;
|Disguise 05%%&lt;br /&gt;
|Language (Other) 01%&lt;br /&gt;
|Pilot 01%&lt;br /&gt;
|[Other Skill] 01%&lt;br /&gt;
|-&lt;br /&gt;
|Dodge (Half Dex)10%&lt;br /&gt;
|Language (Other) 01%&lt;br /&gt;
|Psychology 30%&lt;br /&gt;
|[Other Skill] 01%&lt;br /&gt;
|-&lt;br /&gt;
|Drive Auto 20%&lt;br /&gt;
|Language (Other) 01%&lt;br /&gt;
|Psychoanalysis 01%&lt;br /&gt;
|[Other Skill] 01%&lt;br /&gt;
|-&lt;br /&gt;
|Elec. Repair 10%&lt;br /&gt;
|Language (Own) EDU%&lt;br /&gt;
|Ride 05%&lt;br /&gt;
|[Other Skill] 01%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occupation Skills&#039;&#039;&#039;: (List)&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage Bonus&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Build&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Skill &lt;br /&gt;
! Damage&lt;br /&gt;
! Range&lt;br /&gt;
! Attacks&lt;br /&gt;
! Ammo&lt;br /&gt;
! Malf&lt;br /&gt;
|-&lt;br /&gt;
|Unarmed&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Weapon 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Weapon 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other Equipment==&lt;br /&gt;
&lt;br /&gt;
*Item 1&lt;br /&gt;
*Item 2&lt;br /&gt;
&lt;br /&gt;
== Background==&lt;br /&gt;
&lt;br /&gt;
=[https://wiki.rpg.net/index.php/Defeat_is_an_Orphan Back to Main Page]=&lt;/div&gt;</summary>
		<author><name>Naphthalim</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Caesar_Williams&amp;diff=435632</id>
		<title>Caesar Williams</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Caesar_Williams&amp;diff=435632"/>
		<updated>2023-04-05T15:35:06Z</updated>

		<summary type="html">&lt;p&gt;Naphthalim: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[https://wiki.rpg.net/index.php/Defeat_is_an_Orphan &amp;lt; &amp;lt; &amp;lt; Back to Main Page]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Caesar Williams==&lt;br /&gt;
&lt;br /&gt;
[Optional Picture]&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; xx&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occupation:&#039;&#039;&#039; Musician (Jazz Trumpet)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;College/Degrees:&#039;&#039;&#039; none&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Residence:&#039;&#039;&#039; XX&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Birthplace:&#039;&#039;&#039; XX&lt;br /&gt;
&lt;br /&gt;
== Characteristics ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Characteristic&lt;br /&gt;
! Full&lt;br /&gt;
! Half&lt;br /&gt;
! Fifth&lt;br /&gt;
|-&lt;br /&gt;
|STR&lt;br /&gt;
|60&lt;br /&gt;
|30&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|CON&lt;br /&gt;
|50&lt;br /&gt;
|25 &lt;br /&gt;
|10 &lt;br /&gt;
|-&lt;br /&gt;
|SIZ&lt;br /&gt;
|40&lt;br /&gt;
|20&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|DEX&lt;br /&gt;
|80&lt;br /&gt;
|40&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
|APP&lt;br /&gt;
|80&lt;br /&gt;
|40&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
|EDU&lt;br /&gt;
|40&lt;br /&gt;
|20&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|INT&lt;br /&gt;
|70&lt;br /&gt;
|35&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|POW&lt;br /&gt;
|40&lt;br /&gt;
|20&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|MOVE RATE&lt;br /&gt;
|9&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Characteristic&lt;br /&gt;
! Max&lt;br /&gt;
! Current&lt;br /&gt;
|-&lt;br /&gt;
|HP&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SAN&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|LUCK&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MAGIC&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Accounting 05%&lt;br /&gt;
|Fast Talk 05%&lt;br /&gt;
|Law 05%&lt;br /&gt;
|Science 01%&lt;br /&gt;
|-&lt;br /&gt;
|Anthropology 01%&lt;br /&gt;
|Fighting (Brawl) 25%&lt;br /&gt;
|Library Use 20%&lt;br /&gt;
|[Science Specialty] 01%&lt;br /&gt;
|-&lt;br /&gt;
|Appraise 05%&lt;br /&gt;
|[Fighting Specialty] 01%&lt;br /&gt;
|Listen 20%&lt;br /&gt;
|[Science Specialty] 01%&lt;br /&gt;
|-&lt;br /&gt;
|Archaeology 01%&lt;br /&gt;
|[Fighting Specialty] 01%&lt;br /&gt;
|Locksmith 01%&lt;br /&gt;
|Sleight of Hand 10%&lt;br /&gt;
|-&lt;br /&gt;
|Art/Craft (musician) 05%&lt;br /&gt;
|Firearms (Handgun) 20%&lt;br /&gt;
|Mech Repair 20%&lt;br /&gt;
|Spot Hidden 25%&lt;br /&gt;
|-&lt;br /&gt;
|[Art/Craft Specialty] 01%&lt;br /&gt;
|Firearms (Rifle/Shotgun) 25%&lt;br /&gt;
|Medicine 20%&lt;br /&gt;
|Stealth 20%&lt;br /&gt;
|-&lt;br /&gt;
|[Art/Craft Specialty] 01%&lt;br /&gt;
|[Firearms Specialty] 01%&lt;br /&gt;
|Natural World 10%&lt;br /&gt;
|Survival 10%&lt;br /&gt;
|-&lt;br /&gt;
|Charm 15%&lt;br /&gt;
|First Aid 30%&lt;br /&gt;
|Navigate 10%&lt;br /&gt;
|Swim 20%&lt;br /&gt;
|-&lt;br /&gt;
|Climb 20%&lt;br /&gt;
|History 05%&lt;br /&gt;
|Occult 05%&lt;br /&gt;
|Throw 20%&lt;br /&gt;
|-&lt;br /&gt;
|Credit Rating 00%&lt;br /&gt;
|Intimidate 15%&lt;br /&gt;
|Op. Heavy Machinery 01%&lt;br /&gt;
|Track 10%&lt;br /&gt;
|-&lt;br /&gt;
|Cthulhu Mythos 00%&lt;br /&gt;
|Jump 20%&lt;br /&gt;
|Persuade 10%&lt;br /&gt;
|[Other Skill] 01%&lt;br /&gt;
|-&lt;br /&gt;
|Disguise 05%%&lt;br /&gt;
|Language (Other) 01%&lt;br /&gt;
|Pilot 01%&lt;br /&gt;
|[Other Skill] 01%&lt;br /&gt;
|-&lt;br /&gt;
|Dodge (Half Dex)%&lt;br /&gt;
|Language (Other) 01%&lt;br /&gt;
|Psychology 10%&lt;br /&gt;
|[Other Skill] 01%&lt;br /&gt;
|-&lt;br /&gt;
|Drive Auto 20%&lt;br /&gt;
|Language (Other) 01%&lt;br /&gt;
|Psychoanalysis 01%&lt;br /&gt;
|[Other Skill] 01%&lt;br /&gt;
|-&lt;br /&gt;
|Elec. Repair 10%&lt;br /&gt;
|Language (Own) EDU%&lt;br /&gt;
|Ride 05%&lt;br /&gt;
|[Other Skill] 01%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occupation Skills&#039;&#039;&#039;: (List)&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage Bonus&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Build&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Skill &lt;br /&gt;
! Damage&lt;br /&gt;
! Range&lt;br /&gt;
! Attacks&lt;br /&gt;
! Ammo&lt;br /&gt;
! Malf&lt;br /&gt;
|-&lt;br /&gt;
|Unarmed&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Weapon 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Weapon 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other Equipment==&lt;br /&gt;
&lt;br /&gt;
*Item 1&lt;br /&gt;
*Item 2&lt;br /&gt;
&lt;br /&gt;
== Background==&lt;br /&gt;
&lt;br /&gt;
=[https://wiki.rpg.net/index.php/Defeat_is_an_Orphan Back to Main Page]=&lt;/div&gt;</summary>
		<author><name>Naphthalim</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Caesar_Williams&amp;diff=435631</id>
		<title>Caesar Williams</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Caesar_Williams&amp;diff=435631"/>
		<updated>2023-04-05T15:30:51Z</updated>

		<summary type="html">&lt;p&gt;Naphthalim: /* Basics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[https://wiki.rpg.net/index.php/Defeat_is_an_Orphan &amp;lt; &amp;lt; &amp;lt; Back to Main Page]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Caesar Williams==&lt;br /&gt;
&lt;br /&gt;
[Optional Picture]&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; xx&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occupation:&#039;&#039;&#039; Musician (Jazz Trumpet)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;College/Degrees:&#039;&#039;&#039; none&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Residence:&#039;&#039;&#039; XX&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Birthplace:&#039;&#039;&#039; XX&lt;br /&gt;
&lt;br /&gt;
== Characteristics ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Characteristic&lt;br /&gt;
! Full&lt;br /&gt;
! Half&lt;br /&gt;
! Fifth&lt;br /&gt;
|-&lt;br /&gt;
|STR&lt;br /&gt;
|60&lt;br /&gt;
|30&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|CON&lt;br /&gt;
|50&lt;br /&gt;
|25 &lt;br /&gt;
|10 &lt;br /&gt;
|-&lt;br /&gt;
|SIZ&lt;br /&gt;
|40&lt;br /&gt;
|20&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|DEX&lt;br /&gt;
|80&lt;br /&gt;
|40&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
|APP&lt;br /&gt;
|80&lt;br /&gt;
|40&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
|EDU&lt;br /&gt;
|40&lt;br /&gt;
|20&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|INT&lt;br /&gt;
|70&lt;br /&gt;
|35&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|POW&lt;br /&gt;
|40&lt;br /&gt;
|20&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|MOVE RATE&lt;br /&gt;
|9&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Characteristic&lt;br /&gt;
! Max&lt;br /&gt;
! Current&lt;br /&gt;
|-&lt;br /&gt;
|HP&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SAN&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|LUCK&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MAGIC&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Accounting 05%&lt;br /&gt;
|Fast Talk 05%&lt;br /&gt;
|Law 05%&lt;br /&gt;
|Science 01%&lt;br /&gt;
|-&lt;br /&gt;
|Anthropology 01%&lt;br /&gt;
|Fighting (Brawl) 25%&lt;br /&gt;
|Library Use 20%&lt;br /&gt;
|[Science Specialty] 01%&lt;br /&gt;
|-&lt;br /&gt;
|Appraise 05%&lt;br /&gt;
|[Fighting Specialty] 01%&lt;br /&gt;
|Listen 20%&lt;br /&gt;
|[Science Specialty] 01%&lt;br /&gt;
|-&lt;br /&gt;
|Archaeology 01%&lt;br /&gt;
|[Fighting Specialty] 01%&lt;br /&gt;
|Locksmith 01%&lt;br /&gt;
|Sleight of Hand 10%&lt;br /&gt;
|-&lt;br /&gt;
|Art/Craft 05%&lt;br /&gt;
|Firearms (Handgun) 20%&lt;br /&gt;
|Mech Repair 20%&lt;br /&gt;
|Spot Hidden 25%&lt;br /&gt;
|-&lt;br /&gt;
|[Art/Craft Specialty] 01%&lt;br /&gt;
|Firearms (Rifle/Shotgun) 25%&lt;br /&gt;
|Medicine 20%&lt;br /&gt;
|Stealth 20%&lt;br /&gt;
|-&lt;br /&gt;
|[Art/Craft Specialty] 01%&lt;br /&gt;
|[Firearms Specialty] 01%&lt;br /&gt;
|Natural World 10%&lt;br /&gt;
|Survival 10%&lt;br /&gt;
|-&lt;br /&gt;
|Charm 15%&lt;br /&gt;
|First Aid 30%&lt;br /&gt;
|Navigate 10%&lt;br /&gt;
|Swim 20%&lt;br /&gt;
|-&lt;br /&gt;
|Climb 20%&lt;br /&gt;
|History 05%&lt;br /&gt;
|Occult 05%&lt;br /&gt;
|Throw 20%&lt;br /&gt;
|-&lt;br /&gt;
|Credit Rating 00%&lt;br /&gt;
|Intimidate 15%&lt;br /&gt;
|Op. Heavy Machinery 01%&lt;br /&gt;
|Track 10%&lt;br /&gt;
|-&lt;br /&gt;
|Cthulhu Mythos 00%&lt;br /&gt;
|Jump 20%&lt;br /&gt;
|Persuade 10%&lt;br /&gt;
|[Other Skill] 01%&lt;br /&gt;
|-&lt;br /&gt;
|Disguise 05%%&lt;br /&gt;
|Language (Other) 01%&lt;br /&gt;
|Pilot 01%&lt;br /&gt;
|[Other Skill] 01%&lt;br /&gt;
|-&lt;br /&gt;
|Dodge (Half Dex)%&lt;br /&gt;
|Language (Other) 01%&lt;br /&gt;
|Psychology 10%&lt;br /&gt;
|[Other Skill] 01%&lt;br /&gt;
|-&lt;br /&gt;
|Drive Auto 20%&lt;br /&gt;
|Language (Other) 01%&lt;br /&gt;
|Psychoanalysis 01%&lt;br /&gt;
|[Other Skill] 01%&lt;br /&gt;
|-&lt;br /&gt;
|Elec. Repair 10%&lt;br /&gt;
|Language (Own) EDU%&lt;br /&gt;
|Ride 05%&lt;br /&gt;
|[Other Skill] 01%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occupation Skills&#039;&#039;&#039;: (List)&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage Bonus&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Build&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Skill &lt;br /&gt;
! Damage&lt;br /&gt;
! Range&lt;br /&gt;
! Attacks&lt;br /&gt;
! Ammo&lt;br /&gt;
! Malf&lt;br /&gt;
|-&lt;br /&gt;
|Unarmed&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Weapon 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Weapon 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other Equipment==&lt;br /&gt;
&lt;br /&gt;
*Item 1&lt;br /&gt;
*Item 2&lt;br /&gt;
&lt;br /&gt;
== Background==&lt;br /&gt;
&lt;br /&gt;
=[https://wiki.rpg.net/index.php/Defeat_is_an_Orphan Back to Main Page]=&lt;/div&gt;</summary>
		<author><name>Naphthalim</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Caesar_Williams&amp;diff=435630</id>
		<title>Caesar Williams</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Caesar_Williams&amp;diff=435630"/>
		<updated>2023-04-05T15:29:51Z</updated>

		<summary type="html">&lt;p&gt;Naphthalim: /* Characteristics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[https://wiki.rpg.net/index.php/Defeat_is_an_Orphan &amp;lt; &amp;lt; &amp;lt; Back to Main Page]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Caesar Williams==&lt;br /&gt;
&lt;br /&gt;
[Optional Picture]&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; xx&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occupation:&#039;&#039;&#039; Musician (Jazz Trumpet)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;College/Degrees:&#039;&#039;&#039; XX&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Residence:&#039;&#039;&#039; XX&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Birthplace:&#039;&#039;&#039; XX&lt;br /&gt;
&lt;br /&gt;
== Characteristics ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Characteristic&lt;br /&gt;
! Full&lt;br /&gt;
! Half&lt;br /&gt;
! Fifth&lt;br /&gt;
|-&lt;br /&gt;
|STR&lt;br /&gt;
|60&lt;br /&gt;
|30&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|CON&lt;br /&gt;
|50&lt;br /&gt;
|25 &lt;br /&gt;
|10 &lt;br /&gt;
|-&lt;br /&gt;
|SIZ&lt;br /&gt;
|40&lt;br /&gt;
|20&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|DEX&lt;br /&gt;
|80&lt;br /&gt;
|40&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
|APP&lt;br /&gt;
|80&lt;br /&gt;
|40&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
|EDU&lt;br /&gt;
|40&lt;br /&gt;
|20&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|INT&lt;br /&gt;
|70&lt;br /&gt;
|35&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|POW&lt;br /&gt;
|40&lt;br /&gt;
|20&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|MOVE RATE&lt;br /&gt;
|9&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Characteristic&lt;br /&gt;
! Max&lt;br /&gt;
! Current&lt;br /&gt;
|-&lt;br /&gt;
|HP&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SAN&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|LUCK&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MAGIC&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Accounting 05%&lt;br /&gt;
|Fast Talk 05%&lt;br /&gt;
|Law 05%&lt;br /&gt;
|Science 01%&lt;br /&gt;
|-&lt;br /&gt;
|Anthropology 01%&lt;br /&gt;
|Fighting (Brawl) 25%&lt;br /&gt;
|Library Use 20%&lt;br /&gt;
|[Science Specialty] 01%&lt;br /&gt;
|-&lt;br /&gt;
|Appraise 05%&lt;br /&gt;
|[Fighting Specialty] 01%&lt;br /&gt;
|Listen 20%&lt;br /&gt;
|[Science Specialty] 01%&lt;br /&gt;
|-&lt;br /&gt;
|Archaeology 01%&lt;br /&gt;
|[Fighting Specialty] 01%&lt;br /&gt;
|Locksmith 01%&lt;br /&gt;
|Sleight of Hand 10%&lt;br /&gt;
|-&lt;br /&gt;
|Art/Craft 05%&lt;br /&gt;
|Firearms (Handgun) 20%&lt;br /&gt;
|Mech Repair 20%&lt;br /&gt;
|Spot Hidden 25%&lt;br /&gt;
|-&lt;br /&gt;
|[Art/Craft Specialty] 01%&lt;br /&gt;
|Firearms (Rifle/Shotgun) 25%&lt;br /&gt;
|Medicine 20%&lt;br /&gt;
|Stealth 20%&lt;br /&gt;
|-&lt;br /&gt;
|[Art/Craft Specialty] 01%&lt;br /&gt;
|[Firearms Specialty] 01%&lt;br /&gt;
|Natural World 10%&lt;br /&gt;
|Survival 10%&lt;br /&gt;
|-&lt;br /&gt;
|Charm 15%&lt;br /&gt;
|First Aid 30%&lt;br /&gt;
|Navigate 10%&lt;br /&gt;
|Swim 20%&lt;br /&gt;
|-&lt;br /&gt;
|Climb 20%&lt;br /&gt;
|History 05%&lt;br /&gt;
|Occult 05%&lt;br /&gt;
|Throw 20%&lt;br /&gt;
|-&lt;br /&gt;
|Credit Rating 00%&lt;br /&gt;
|Intimidate 15%&lt;br /&gt;
|Op. Heavy Machinery 01%&lt;br /&gt;
|Track 10%&lt;br /&gt;
|-&lt;br /&gt;
|Cthulhu Mythos 00%&lt;br /&gt;
|Jump 20%&lt;br /&gt;
|Persuade 10%&lt;br /&gt;
|[Other Skill] 01%&lt;br /&gt;
|-&lt;br /&gt;
|Disguise 05%%&lt;br /&gt;
|Language (Other) 01%&lt;br /&gt;
|Pilot 01%&lt;br /&gt;
|[Other Skill] 01%&lt;br /&gt;
|-&lt;br /&gt;
|Dodge (Half Dex)%&lt;br /&gt;
|Language (Other) 01%&lt;br /&gt;
|Psychology 10%&lt;br /&gt;
|[Other Skill] 01%&lt;br /&gt;
|-&lt;br /&gt;
|Drive Auto 20%&lt;br /&gt;
|Language (Other) 01%&lt;br /&gt;
|Psychoanalysis 01%&lt;br /&gt;
|[Other Skill] 01%&lt;br /&gt;
|-&lt;br /&gt;
|Elec. Repair 10%&lt;br /&gt;
|Language (Own) EDU%&lt;br /&gt;
|Ride 05%&lt;br /&gt;
|[Other Skill] 01%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occupation Skills&#039;&#039;&#039;: (List)&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage Bonus&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Build&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Skill &lt;br /&gt;
! Damage&lt;br /&gt;
! Range&lt;br /&gt;
! Attacks&lt;br /&gt;
! Ammo&lt;br /&gt;
! Malf&lt;br /&gt;
|-&lt;br /&gt;
|Unarmed&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Weapon 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Weapon 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other Equipment==&lt;br /&gt;
&lt;br /&gt;
*Item 1&lt;br /&gt;
*Item 2&lt;br /&gt;
&lt;br /&gt;
== Background==&lt;br /&gt;
&lt;br /&gt;
=[https://wiki.rpg.net/index.php/Defeat_is_an_Orphan Back to Main Page]=&lt;/div&gt;</summary>
		<author><name>Naphthalim</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Defeat_is_an_Orphan&amp;diff=435629</id>
		<title>Defeat is an Orphan</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Defeat_is_an_Orphan&amp;diff=435629"/>
		<updated>2023-04-05T15:28:44Z</updated>

		<summary type="html">&lt;p&gt;Naphthalim: /* Mechanical Game Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:MotherHydra2.webp]]&lt;br /&gt;
&lt;br /&gt;
=Scenario Overview=&lt;br /&gt;
&lt;br /&gt;
The player characters were all residents or employees of &#039;&#039;The New Old Way Home&#039;&#039;, a well-run orphanage outside of Boston, Massachusetts, around the turn of the century. The &#039;&#039;Home&#039;&#039; was always resource-constrained, but always did its best.&lt;br /&gt;
&lt;br /&gt;
They&#039;ve all been called back now for a ceremony marking the final closing of the &#039;&#039;Home&#039;&#039; - it held on as long as it could, but political and social changes have made orphanages largely untenable by this time.&lt;br /&gt;
&lt;br /&gt;
A good, safe time will be had by all.&lt;br /&gt;
&lt;br /&gt;
=Helpful Resources=&lt;br /&gt;
*In Character Thread&lt;br /&gt;
*Out of Character Thread&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/recruitment-development-defeat-is-an-orphan-pulpy-call-of-cthulhu.909272/ Recruitment Thread]&lt;br /&gt;
*[[CoC7thCharacterSheet|Blank Character Sheet]]&lt;br /&gt;
&lt;br /&gt;
=Mechanical Game Information=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Player&lt;br /&gt;
! Investigator&lt;br /&gt;
! HP&lt;br /&gt;
! Sanity&lt;br /&gt;
! Luck&lt;br /&gt;
! Magic Points &lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/brahnamin.70442/ brahnamin]&lt;br /&gt;
|Character &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/naphthalim.182180/ Naphthalim]&lt;br /&gt;
|[https://wiki.rpg.net/index.php/Caesar_Williams#Basics Caesar Williams]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Player&lt;br /&gt;
|Character &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Player&lt;br /&gt;
|Character &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Player&lt;br /&gt;
|Character &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Player&lt;br /&gt;
|Character &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Naphthalim</name></author>
	</entry>
</feed>